diff options
-rw-r--r-- | doc/classes/Camera2D.xml | 7 | ||||
-rw-r--r-- | doc/classes/CameraFeed.xml | 8 | ||||
-rw-r--r-- | doc/classes/ClippedCamera.xml | 19 | ||||
-rw-r--r-- | doc/classes/ColorPicker.xml | 2 | ||||
-rw-r--r-- | doc/classes/Input.xml | 1 | ||||
-rw-r--r-- | doc/classes/RigidBody.xml | 4 | ||||
-rw-r--r-- | doc/classes/RigidBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/StaticBody.xml | 2 | ||||
-rw-r--r-- | doc/classes/StaticBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/TreeItem.xml | 9 | ||||
-rw-r--r-- | doc/classes/VideoPlayer.xml | 1 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 14 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 3 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 25 | ||||
-rw-r--r-- | modules/gdnative/doc_classes/GDNativeLibrary.xml | 15 | ||||
-rw-r--r-- | scene/gui/control.cpp | 26 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 2 | ||||
-rw-r--r-- | scene/gui/item_list.cpp | 1 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 5 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 1 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 38 |
22 files changed, 167 insertions, 21 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index aeeebdf00d..6f1627e296 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -51,6 +51,7 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> + Returns the specified margin. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right]. </description> </method> <method name="get_limit" qualifiers="const"> @@ -59,6 +60,7 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> + Returns the specified camera limit. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. </description> </method> <method name="make_current"> @@ -84,6 +86,7 @@ <argument index="1" name="drag_margin" type="float"> </argument> <description> + Sets the specified margin. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right]. </description> </method> <method name="set_limit"> @@ -94,6 +97,7 @@ <argument index="1" name="limit" type="int"> </argument> <description> + Sets the specified camera limit. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. </description> </method> </methods> @@ -161,6 +165,7 @@ [b]Note:[/b] Used the same as [member offset_h]. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1"> + The camera's process callback. See [enum Camera2DProcessMode]. </member> <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false"> If [code]true[/code], the camera rotates with the target. @@ -183,8 +188,10 @@ The camera's position takes into account vertical/horizontal offsets and the screen size. </constant> <constant name="CAMERA2D_PROCESS_PHYSICS" value="0" enum="Camera2DProcessMode"> + The camera updates with the [code]_physics_process[/code] callback. </constant> <constant name="CAMERA2D_PROCESS_IDLE" value="1" enum="Camera2DProcessMode"> + The camera updates with the [code]_process[/code] callback. </constant> </constants> </class> diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml index 6d7757f9f5..f490faf369 100644 --- a/doc/classes/CameraFeed.xml +++ b/doc/classes/CameraFeed.xml @@ -14,28 +14,30 @@ <return type="int"> </return> <description> - Gets the unique ID for this feed. + Returns the unique ID for this feed. </description> </method> <method name="get_name" qualifiers="const"> <return type="String"> </return> <description> - Gets the camera's name. + Returns the camera's name. </description> </method> <method name="get_position" qualifiers="const"> <return type="int" enum="CameraFeed.FeedPosition"> </return> <description> - Position of camera on the device. + Returns the position of camera on the device. </description> </method> </methods> <members> <member name="feed_is_active" type="bool" setter="set_active" getter="is_active" default="false"> + If [code]true[/code], the feed is active. </member> <member name="feed_transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, -1, 0, 1 )"> + The transform applied to the camera's image. </member> </members> <constants> diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml index f6a2a3bc11..9eda79bbae 100644 --- a/doc/classes/ClippedCamera.xml +++ b/doc/classes/ClippedCamera.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ClippedCamera" inherits="Camera" category="Core" version="3.2"> <brief_description> + A [Camera] that includes collision. </brief_description> <description> + This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects. </description> <tutorials> </tutorials> @@ -13,6 +15,7 @@ <argument index="0" name="node" type="Object"> </argument> <description> + Adds a collision exception so the camera does not collide with the specified node. </description> </method> <method name="add_exception_rid"> @@ -21,18 +24,21 @@ <argument index="0" name="rid" type="RID"> </argument> <description> + Adds a collision exception so the camera does not collide with the specified [RID]. </description> </method> <method name="clear_exceptions"> <return type="void"> </return> <description> + Removes all collision exceptions. </description> </method> <method name="get_clip_offset" qualifiers="const"> <return type="float"> </return> <description> + Returns the distance the camera has been offset due to a collision. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -41,6 +47,8 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns [code]true[/code] if the specified bit index is on. + [b]Note:[/b] Bit indices range from 0-19. </description> </method> <method name="remove_exception"> @@ -49,6 +57,7 @@ <argument index="0" name="node" type="Object"> </argument> <description> + Removes a collision exception with the specified node. </description> </method> <method name="remove_exception_rid"> @@ -57,6 +66,7 @@ <argument index="0" name="rid" type="RID"> </argument> <description> + Removes a collision exception with the specified [RID]. </description> </method> <method name="set_collision_mask_bit"> @@ -67,25 +77,34 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets the specified bit index to the [code]value[/code]. + [b]Note:[/b] Bit indices range from 0-19. </description> </method> </methods> <members> <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false"> + If [code]true[/code], the camera stops on contact with [Area]s. </member> <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true"> + If [code]true[/code], the camera stops on contact with [PhysicsBody]s. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> + The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> + The camera's collision margin. The camera can't get closer than this distance to a colliding object. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode" default="0"> + The camera's process callback. See [enum ProcessMode]. </member> </members> <constants> <constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode"> + The camera updates with the [code]_physics_process[/code] callback. </constant> <constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode"> + The camera updates with the [code]_process[/code] callback. </constant> </constants> </class> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index cd36f4fdf0..07ce76fdb2 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -51,8 +51,10 @@ [b]Note:[/b] Cannot be enabled if raw mode is on. </member> <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> + If [code]true[/code], the "add preset" button is enabled. </member> <member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true"> + If [code]true[/code], saved color presets are visible. </member> <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode" default="false"> If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index afb3977849..6d4adfad51 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -71,6 +71,7 @@ <return type="int" enum="Input.CursorShape"> </return> <description> + Returns the currently assigned cursor shape (see [enum CursorShape]). </description> </method> <method name="get_gravity" qualifiers="const"> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 4378fc3ffe..624b576f4d 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -88,6 +88,7 @@ <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis"> </argument> <description> + Returns [code]true[/code] if the specified linear or rotational axis is locked. </description> </method> <method name="get_colliding_bodies" qualifiers="const"> @@ -106,6 +107,7 @@ <argument index="1" name="lock" type="bool"> </argument> <description> + Locks the specified linear or rotational axis. </description> </method> <method name="set_axis_velocity"> @@ -183,6 +185,8 @@ The body mode. See [enum Mode] for possible values. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + The physics material override for the body. + If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 32a1634f77..c960ef5aee 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -169,6 +169,8 @@ The body's mode. See [enum Mode] for possible values. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + The physics material override for the body. + If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index a9709d00df..f8840ddc14 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -28,6 +28,8 @@ Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + The physics material override for the body. + If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> </members> <constants> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 4a7f71b667..34276ec535 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -27,6 +27,8 @@ Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + The physics material override for the body. + If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> </members> <constants> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 01d690589b..a4c976591f 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -120,6 +120,15 @@ Returns the custom background color of column [code]column[/code]. </description> </method> + <method name="get_custom_color" qualifiers="const"> + <return type="Color"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <description> + Returns the custom color of column [code]column[/code]. + </description> + </method> <method name="get_expand_right" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 18a85d496f..2215f26c23 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -65,6 +65,7 @@ If [code]true[/code], the video is paused. </member> <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream"> + The assigned video stream. See description for supported formats. </member> <member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position"> The current position of the stream, in seconds. diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 61bcfff419..5ed3a5f6c5 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2905,16 +2905,10 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); glActiveTexture(GL_TEXTURE0); - if (!storage->frame.current_rt->used_dof_blur_near) { - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - } else { - for (int i = 0; i < storage->frame.current_rt->mip_maps[i].sizes.size(); i++) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[i].color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, storage->frame.current_rt->mip_maps[0].sizes[i].width, storage->frame.current_rt->mip_maps[0].sizes[i].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); - } + if (storage->frame.current_rt->mip_maps[0].color) { + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); + } else { + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 6faf76e395..451d6adaa9 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -5757,7 +5757,8 @@ void RasterizerStorageGLES2::initialize() { config.multisample_supported = config.extensions.has("GL_EXT_framebuffer_multisample") || config.extensions.has("GL_EXT_multisampled_render_to_texture") || config.extensions.has("GL_APPLE_framebuffer_multisample"); #ifdef GLES_OVER_GL - config.render_to_mipmap_supported = true; + //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps + config.render_to_mipmap_supported = false; #else //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod"); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 690b7a8ec4..460f75eef0 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2649,6 +2649,7 @@ void EditorPropertyResource::update_property() { if (res == RES()) { assign->set_icon(Ref<Texture>()); assign->set_text(TTR("[empty]")); + assign->set_tooltip(""); } else { assign->set_icon(EditorNode::get_singleton()->get_object_icon(res.operator->(), "Node")); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index b7d36ce75a..7055abd643 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2708,6 +2708,7 @@ void CanvasItemEditor::_draw_ruler_tool() { font_secondary_color.a = 0.5; float text_height = font->get_height(); const float text_width = 76; + const float angle_text_width = 54; Point2 text_pos = (begin + end) / 2 - Vector2(text_width / 2, text_height / 2); text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5); @@ -2715,14 +2716,38 @@ void CanvasItemEditor::_draw_ruler_tool() { viewport->draw_string(font, text_pos, vformat("%.2f px", length_vector.length()), font_color); if (draw_secondary_lines) { + int horizontal_axis_angle = round(180 * atan2(length_vector.y, length_vector.x) / Math_PI); + int vertictal_axis_angle = 90 - horizontal_axis_angle; Point2 text_pos2 = text_pos; text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2); viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.y), font_secondary_color); + Point2 v_angle_text_pos = Point2(); + v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width); + v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5); + viewport->draw_string(font, v_angle_text_pos, vformat("%d deg", vertictal_axis_angle), font_secondary_color); + text_pos2 = text_pos; text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2); viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.x), font_secondary_color); + + Point2 h_angle_text_pos = Point2(); + h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width); + if (begin.y < end.y) { + h_angle_text_pos.y = end.y + text_height * 1.5; + if (ABS(text_pos2.x - h_angle_text_pos.x) < text_width) { + int height_multiplier = 1.5 + (int)is_snap_active; + h_angle_text_pos.y = MAX(text_pos.y + height_multiplier * text_height, MAX(end.y + text_height * 1.5, text_pos2.y + height_multiplier * text_height)); + } + } else { + h_angle_text_pos.y = end.y - text_height * 0.5; + if (ABS(text_pos2.x - h_angle_text_pos.x) < text_width) { + int height_multiplier = 1 + (int)is_snap_active; + h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height)); + } + } + viewport->draw_string(font, h_angle_text_pos, vformat("%d deg", horizontal_axis_angle), font_secondary_color); } if (is_snap_active) { diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 7e1cac243a..ae9a00543c 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -1,35 +1,50 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.2"> <brief_description> + An external library containing functions or script classes to use in Godot. </brief_description> <description> + A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [ARVRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> </tutorials> <methods> <method name="get_current_dependencies" qualifiers="const"> <return type="PoolStringArray"> </return> <description> + Returns paths to all dependency libraries for the current platform and architecture. </description> </method> <method name="get_current_library_path" qualifiers="const"> <return type="String"> </return> <description> + Returns the path to the dynamic library file for the current platform and architecture. </description> </method> </methods> <members> <member name="config_file" type="ConfigFile" setter="set_config_file" getter="get_config_file"> + This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] files. </member> <member name="load_once" type="bool" setter="set_load_once" getter="should_load_once" default="true"> + If [code]true[/code], Godot loads only one copy of the library and each script that references the library will share static data like static or global variables. + If [code]false[/code], Godot loads a separate copy of the library into memory for each script that references it. </member> <member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable" default="true"> + If [code]true[/code], the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot. + [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash. </member> <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false"> + If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]gdnative_singleton[/code] after initializing the library. The library remains loaded as long as Godot is running. + [b]Note:[/b] A singleton library cannot be [member reloadable]. </member> <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default=""godot_""> + The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its [code]gdnative_init[/code] function as [code]godot_gdnative_init[/code] by default. + On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code]. </member> </members> <constants> diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index fc67b28095..fafbcf0c55 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1412,6 +1412,9 @@ void Control::_size_changed() { } void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bool p_push_opposite_anchor) { + + ERR_FAIL_INDEX((int)p_margin, 4); + Rect2 parent_rect = get_parent_anchorable_rect(); float parent_range = (p_margin == MARGIN_LEFT || p_margin == MARGIN_RIGHT) ? parent_rect.size.x : parent_rect.size.y; float previous_margin_pos = data.margin[p_margin] + data.anchor[p_margin] * parent_range; @@ -1456,6 +1459,9 @@ void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos } void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) { + + ERR_FAIL_INDEX((int)p_preset, 16); + //Left switch (p_preset) { case PRESET_TOP_LEFT: @@ -1570,6 +1576,10 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) { } void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) { + + ERR_FAIL_INDEX((int)p_preset, 16); + ERR_FAIL_INDEX((int)p_resize_mode, 4); + // Calculate the size if the node is not resized Size2 min_size = get_minimum_size(); Size2 new_size = get_size(); @@ -1704,6 +1714,8 @@ void Control::set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPreset float Control::get_anchor(Margin p_margin) const { + ERR_FAIL_INDEX_V(int(p_margin), 4, 0.0); + return data.anchor[p_margin]; } @@ -1720,6 +1732,8 @@ void Control::_change_notify_margins() { void Control::set_margin(Margin p_margin, float p_value) { + ERR_FAIL_INDEX((int)p_margin, 4); + data.margin[p_margin] = p_value; _size_changed(); } @@ -1740,6 +1754,8 @@ void Control::set_end(const Size2 &p_point) { float Control::get_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0); + return data.margin[p_margin]; } @@ -1951,6 +1967,8 @@ void Control::add_constant_override(const StringName &p_name, int p_constant) { void Control::set_focus_mode(FocusMode p_focus_mode) { + ERR_FAIL_INDEX((int)p_focus_mode, 3); + if (is_inside_tree() && p_focus_mode == FOCUS_NONE && data.focus_mode != FOCUS_NONE && has_focus()) release_focus(); @@ -2298,6 +2316,8 @@ Control *Control::make_custom_tooltip(const String &p_text) const { void Control::set_default_cursor_shape(CursorShape p_shape) { + ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX); + data.default_cursor = p_shape; } @@ -2358,6 +2378,8 @@ NodePath Control::get_focus_previous() const { Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { + ERR_FAIL_INDEX_V((int)p_margin, 4, NULL); + if (p_count >= MAX_NEIGHBOUR_SEARCH_COUNT) return NULL; if (!data.focus_neighbour[p_margin].is_empty()) { @@ -2760,6 +2782,8 @@ bool Control::is_clipping_contents() { void Control::set_h_grow_direction(GrowDirection p_direction) { + ERR_FAIL_INDEX((int)p_direction, 3); + data.h_grow = p_direction; _size_changed(); } @@ -2771,6 +2795,8 @@ Control::GrowDirection Control::get_h_grow_direction() const { void Control::set_v_grow_direction(GrowDirection p_direction) { + ERR_FAIL_INDEX((int)p_direction, 3); + data.v_grow = p_direction; _size_changed(); } diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 9bc593ea3b..24c046457b 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -637,6 +637,8 @@ bool FileDialog::is_mode_overriding_title() const { void FileDialog::set_mode(Mode p_mode) { + ERR_FAIL_INDEX((int)p_mode, 5); + mode = p_mode; switch (mode) { diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index a3bc68ffcd..4d06bee0d4 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -430,6 +430,7 @@ ItemList::SelectMode ItemList::get_select_mode() const { void ItemList::set_icon_mode(IconMode p_mode) { + ERR_FAIL_INDEX((int)p_mode, 2); icon_mode = p_mode; update(); shape_changed = true; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index c5330c78e1..42cb89b2d6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -143,6 +143,8 @@ Rect2 RichTextLabel::_get_text_rect() { int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) { + ERR_FAIL_INDEX_V((int)p_mode, 3, 0); + RID ci; if (r_outside) *r_outside = false; @@ -1416,6 +1418,9 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) { } bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) { + + ERR_FAIL_INDEX_V((int)p_type, 19, false); + Item *item = p_item; while (item) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1b52796dc7..c9d1295557 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -827,6 +827,7 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_color", "column", "color"), &TreeItem::set_custom_color); ClassDB::bind_method(D_METHOD("clear_custom_color", "column"), &TreeItem::clear_custom_color); + ClassDB::bind_method(D_METHOD("get_custom_color", "column"), &TreeItem::get_custom_color); ClassDB::bind_method(D_METHOD("set_custom_bg_color", "column", "color", "just_outline"), &TreeItem::set_custom_bg_color, DEFVAL(false)); ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color); diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 3b549afb02..ae99d64eee 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2914,6 +2914,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg); + // Check if block has a variable with the same name as function to prevent shader crash. + ShaderLanguage::BlockNode *bnode = p_block; + while (bnode) { + if (bnode->variables.has(name)) { + _set_error("Expected function name"); + return NULL; + } + bnode = bnode->parent_block; + } + //test if function was parsed first for (int i = 0; i < shader->functions.size(); i++) { if (shader->functions[i].name == name) { @@ -3842,9 +3852,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } StringName name = tk.text; - if (_find_identifier(p_block, p_builtin_types, name)) { - _set_error("Redefinition of '" + String(name) + "'"); - return ERR_PARSE_ERROR; + ShaderLanguage::IdentifierType itype; + if (_find_identifier(p_block, p_builtin_types, name, (ShaderLanguage::DataType *)0, &itype)) { + if (itype != IDENTIFIER_FUNCTION) { + _set_error("Redefinition of '" + String(name) + "'"); + return ERR_PARSE_ERROR; + } } BlockNode::Variable var; @@ -4002,6 +4015,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui return ERR_PARSE_ERROR; } + if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) { + _set_error("Expected constant expression"); + return ERR_PARSE_ERROR; + } + if (var.type != n->get_datatype()) { _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'"); return ERR_PARSE_ERROR; @@ -4062,7 +4080,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); if (!n) return ERR_PARSE_ERROR; - + if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) { + _set_error("Expected constant expression after '='"); + return ERR_PARSE_ERROR; + } decl.initializer = n; if (var.type != n->get_datatype()) { @@ -5121,9 +5142,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct pname = tk.text; - if (_find_identifier(func_node->body, builtin_types, pname)) { - _set_error("Redefinition of '" + String(pname) + "'"); - return ERR_PARSE_ERROR; + ShaderLanguage::IdentifierType itype; + if (_find_identifier(func_node->body, builtin_types, pname, (ShaderLanguage::DataType *)0, &itype)) { + if (itype != IDENTIFIER_FUNCTION) { + _set_error("Redefinition of '" + String(pname) + "'"); + return ERR_PARSE_ERROR; + } } FunctionNode::Argument arg; arg.type = ptype; |