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-rw-r--r--doc/classes/DisplayServer.xml5
-rw-r--r--platform/linuxbsd/display_server_x11.cpp15
-rw-r--r--platform/linuxbsd/display_server_x11.h1
-rw-r--r--platform/osx/display_server_osx.h3
-rw-r--r--platform/osx/display_server_osx.mm63
-rw-r--r--platform/windows/display_server_windows.cpp16
-rw-r--r--scene/main/window.cpp5
-rw-r--r--servers/display_server.cpp5
-rw-r--r--servers/display_server.h1
9 files changed, 59 insertions, 55 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index f34b8c342f..c527922cd5 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -321,11 +321,6 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
- <method name="mouse_get_absolute_position" qualifiers="const">
- <return type="Vector2i" />
- <description>
- </description>
- </method>
<method name="mouse_get_button_state" qualifiers="const">
<return type="int" enum="MouseButton" />
<description>
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index c4f7a3a646..318d014ee5 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -365,21 +365,6 @@ void DisplayServerX11::mouse_warp_to_position(const Point2i &p_to) {
}
Point2i DisplayServerX11::mouse_get_position() const {
- int root_x, root_y;
- int win_x, win_y;
- unsigned int mask_return;
- Window window_returned;
-
- Bool result = XQueryPointer(x11_display, RootWindow(x11_display, DefaultScreen(x11_display)), &window_returned,
- &window_returned, &root_x, &root_y, &win_x, &win_y,
- &mask_return);
- if (result == True) {
- return Point2i(root_x, root_y);
- }
- return Point2i();
-}
-
-Point2i DisplayServerX11::mouse_get_absolute_position() const {
int number_of_screens = XScreenCount(x11_display);
for (int i = 0; i < number_of_screens; i++) {
Window root, child;
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 1dcedabb1a..8929f528d6 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -289,7 +289,6 @@ public:
virtual void mouse_warp_to_position(const Point2i &p_to) override;
virtual Point2i mouse_get_position() const override;
- virtual Point2i mouse_get_absolute_position() const override;
virtual MouseButton mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index afc2754b0e..d609a84e50 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -98,6 +98,8 @@ public:
NSTimeInterval last_warp = 0;
bool ignore_warp = false;
+ float display_max_scale = 1.f;
+
Vector<KeyEvent> key_event_buffer;
int key_event_pos;
@@ -214,7 +216,6 @@ public:
virtual void mouse_warp_to_position(const Point2i &p_to) override;
virtual Point2i mouse_get_position() const override;
- virtual Point2i mouse_get_absolute_position() const override;
virtual MouseButton mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 52cabfd821..e3b4333ec8 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -158,12 +158,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
}
if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) {
- DisplayServerOSX::WindowData &pwd = DS_OSX->windows[wd.transient_parent];
- [pwd.window_object makeKeyAndOrderFront:nil]; // Move focus back to parent.
DS_OSX->window_set_transient(window_id, DisplayServerOSX::INVALID_WINDOW_ID);
- } else if ((window_id != DisplayServerOSX::MAIN_WINDOW_ID) && (DS_OSX->windows.size() == 1)) {
- DisplayServerOSX::WindowData &pwd = DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID];
- [pwd.window_object makeKeyAndOrderFront:nil]; // Move focus back to main window if there is no parent or other windows left.
}
#if defined(GLES3_ENABLED)
@@ -2001,10 +1996,6 @@ void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) {
}
Point2i DisplayServerOSX::mouse_get_position() const {
- return last_mouse_pos;
-}
-
-Point2i DisplayServerOSX::mouse_get_absolute_position() const {
_THREAD_SAFE_METHOD_
const NSPoint mouse_pos = [NSEvent mouseLocation];
@@ -2071,10 +2062,8 @@ int DisplayServerOSX::get_screen_count() const {
// to convert between OS X native screen coordinates and the ones expected by Godot
static bool displays_arrangement_dirty = true;
-static bool displays_scale_dirty = true;
static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) {
displays_arrangement_dirty = true;
- displays_scale_dirty = true;
}
Point2i DisplayServerOSX::_get_screens_origin() const {
@@ -2185,15 +2174,8 @@ float DisplayServerOSX::screen_get_scale(int p_screen) const {
float DisplayServerOSX::screen_get_max_scale() const {
_THREAD_SAFE_METHOD_
- static float scale = 1.f;
- if (displays_scale_dirty) {
- int screen_count = get_screen_count();
- for (int i = 0; i < screen_count; i++) {
- scale = fmax(scale, screen_get_scale(i));
- }
- displays_scale_dirty = false;
- }
- return scale;
+ // Note: Do not update max display scale on screen configuration change, existing editor windows can't be rescaled on the fly.
+ return display_max_scale;
}
Rect2i DisplayServerOSX::screen_get_usable_rect(int p_screen) const {
@@ -2380,8 +2362,24 @@ int DisplayServerOSX::window_get_current_screen(WindowID p_window) const {
void DisplayServerOSX::window_set_current_screen(int p_screen, WindowID p_window) {
_THREAD_SAFE_METHOD_
+
+ ERR_FAIL_COND(!windows.has(p_window));
+ WindowData &wd = windows[p_window];
+
+ bool was_fullscreen = false;
+ if (wd.fullscreen) {
+ // Temporary exit fullscreen mode to move window.
+ [wd.window_object toggleFullScreen:nil];
+ was_fullscreen = true;
+ }
+
Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
window_set_position(wpos + screen_get_position(p_screen), p_window);
+
+ if (was_fullscreen) {
+ // Re-enter fullscreen mode.
+ [wd.window_object toggleFullScreen:nil];
+ }
}
void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent) {
@@ -2404,7 +2402,7 @@ void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent
wd_window.transient_parent = INVALID_WINDOW_ID;
wd_parent.transient_children.erase(p_window);
- [wd_parent.window_object removeChildWindow:wd_window.window_object];
+ [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
} else {
ERR_FAIL_COND(!windows.has(p_parent));
ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent");
@@ -2413,7 +2411,7 @@ void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent
wd_window.transient_parent = p_parent;
wd_parent.transient_children.insert(p_window);
- [wd_parent.window_object addChildWindow:wd_window.window_object ordered:NSWindowAbove];
+ [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary];
}
}
@@ -2423,7 +2421,9 @@ Point2i DisplayServerOSX::window_get_position(WindowID p_window) const {
ERR_FAIL_COND_V(!windows.has(p_window), Point2i());
const WindowData &wd = windows[p_window];
- NSRect nsrect = [wd.window_object frame];
+ // Use content rect position (without titlebar / window border).
+ const NSRect contentRect = [wd.window_view frame];
+ const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect];
Point2i pos;
// Return the position of the top-left corner, for OS X the y starts at the bottom
@@ -2451,7 +2451,16 @@ void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p
position += _get_screens_origin();
position /= screen_get_max_scale();
- [wd.window_object setFrameTopLeftPoint:NSMakePoint(position.x, position.y)];
+ // Remove titlebar / window border size.
+ const NSRect contentRect = [wd.window_view frame];
+ const NSRect windowRect = [wd.window_object frame];
+ const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect];
+ Point2i offset;
+ offset.x = (nsrect.origin.x - windowRect.origin.x);
+ offset.y = (nsrect.origin.y + nsrect.size.height);
+ offset.y -= (windowRect.origin.y + windowRect.size.height);
+
+ [wd.window_object setFrameTopLeftPoint:NSMakePoint(position.x - offset.x, position.y - offset.y)];
_update_window(wd);
_get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
@@ -3699,7 +3708,11 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
keyboard_layout_dirty = true;
displays_arrangement_dirty = true;
- displays_scale_dirty = true;
+
+ int screen_count = get_screen_count();
+ for (int i = 0; i < screen_count; i++) {
+ display_max_scale = fmax(display_max_scale, screen_get_scale(i));
+ }
// Register to be notified on keyboard layout changes
CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 1271e64945..bcddae45d8 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -674,8 +674,20 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi
ERR_FAIL_COND(!windows.has(p_window));
ERR_FAIL_INDEX(p_screen, get_screen_count());
- Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
- window_set_position(ofs + screen_get_position(p_screen), p_window);
+ const WindowData &wd = windows[p_window];
+ if (wd.fullscreen) {
+ int cs = window_get_current_screen(p_window);
+ if (cs == p_screen) {
+ return;
+ }
+ Point2 pos = screen_get_position(p_screen);
+ Size2 size = screen_get_size(p_screen);
+
+ MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
+ } else {
+ Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
+ window_set_position(ofs + screen_get_position(p_screen), p_window);
+ }
}
Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 43de4187d4..1ca4f0018b 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -281,6 +281,11 @@ void Window::_clear_window() {
DisplayServer::get_singleton()->delete_sub_window(window_id);
window_id = DisplayServer::INVALID_WINDOW_ID;
+ // If closing window was focused and has a parent, return focus.
+ if (focused && transient_parent) {
+ transient_parent->grab_focus();
+ }
+
_update_viewport_size();
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index e9f15ab535..eb12b5ffc0 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -139,10 +139,6 @@ void DisplayServer::mouse_warp_to_position(const Point2i &p_to) {
WARN_PRINT("Mouse warping is not supported by this display server.");
}
-Point2i DisplayServer::mouse_get_absolute_position() const {
- ERR_FAIL_V_MSG(Point2i(), "Mouse is not supported by this display server.");
-}
-
Point2i DisplayServer::mouse_get_position() const {
ERR_FAIL_V_MSG(Point2i(), "Mouse is not supported by this display server.");
}
@@ -359,7 +355,6 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mouse_warp_to_position", "position"), &DisplayServer::mouse_warp_to_position);
ClassDB::bind_method(D_METHOD("mouse_get_position"), &DisplayServer::mouse_get_position);
- ClassDB::bind_method(D_METHOD("mouse_get_absolute_position"), &DisplayServer::mouse_get_absolute_position);
ClassDB::bind_method(D_METHOD("mouse_get_button_state"), &DisplayServer::mouse_get_button_state);
ClassDB::bind_method(D_METHOD("clipboard_set", "clipboard"), &DisplayServer::clipboard_set);
diff --git a/servers/display_server.h b/servers/display_server.h
index d896572b88..2fb9b5946b 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -156,7 +156,6 @@ public:
virtual void mouse_warp_to_position(const Point2i &p_to);
virtual Point2i mouse_get_position() const;
- virtual Point2i mouse_get_absolute_position() const;
virtual MouseButton mouse_get_button_state() const;
virtual void clipboard_set(const String &p_text);