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-rw-r--r--core/config/engine.cpp4
-rw-r--r--core/config/engine.h2
-rw-r--r--core/config/project_settings.cpp51
-rw-r--r--core/config/project_settings.h18
-rw-r--r--core/core_bind.cpp2
-rw-r--r--core/core_bind.h4
-rw-r--r--core/debugger/engine_debugger.cpp6
-rw-r--r--core/debugger/engine_debugger.h8
-rw-r--r--core/debugger/local_debugger.cpp4
-rw-r--r--core/debugger/local_debugger.h2
-rw-r--r--core/debugger/script_debugger.cpp2
-rw-r--r--core/debugger/script_debugger.h8
-rw-r--r--core/doc_data.h4
-rw-r--r--core/extension/extension_api_dump.cpp2
-rw-r--r--core/extension/native_extension.h2
-rw-r--r--core/extension/native_extension_manager.cpp4
-rw-r--r--core/extension/native_extension_manager.h2
-rw-r--r--core/input/input.cpp40
-rw-r--r--core/input/input.h18
-rw-r--r--core/input/input_map.cpp4
-rw-r--r--core/io/file_access_memory.cpp12
-rw-r--r--core/io/file_access_network.h2
-rw-r--r--core/io/file_access_pack.cpp2
-rw-r--r--core/io/file_access_pack.h31
-rw-r--r--core/io/file_access_zip.h4
-rw-r--r--core/io/ip.cpp4
-rw-r--r--core/io/ip.h2
-rw-r--r--core/io/json.cpp4
-rw-r--r--core/io/json.h2
-rw-r--r--core/io/logger.cpp4
-rw-r--r--core/io/packed_data_container.cpp4
-rw-r--r--core/io/packed_data_container.h2
-rw-r--r--core/io/resource.cpp8
-rw-r--r--core/io/resource.h6
-rw-r--r--core/io/resource_format_binary.cpp8
-rw-r--r--core/io/resource_format_binary.h20
-rw-r--r--core/io/resource_importer.cpp4
-rw-r--r--core/io/resource_importer.h6
-rw-r--r--core/io/resource_loader.cpp6
-rw-r--r--core/io/resource_loader.h6
-rw-r--r--core/math/a_star.cpp8
-rw-r--r--core/math/a_star.h2
-rw-r--r--core/math/color.cpp2
-rw-r--r--core/math/disjoint_set.h52
-rw-r--r--core/math/geometry_3d.cpp2
-rw-r--r--core/math/octree.h6
-rw-r--r--core/math/quick_hull.cpp36
-rw-r--r--core/math/quick_hull.h9
-rw-r--r--core/math/static_raycaster.h2
-rw-r--r--core/math/triangle_mesh.cpp6
-rw-r--r--core/multiplayer/multiplayer_api.cpp2
-rw-r--r--core/multiplayer/multiplayer_api.h4
-rw-r--r--core/object/class_db.cpp4
-rw-r--r--core/object/class_db.h10
-rw-r--r--core/object/message_queue.cpp6
-rw-r--r--core/object/object.cpp2
-rw-r--r--core/object/object.h8
-rw-r--r--core/object/script_language.cpp28
-rw-r--r--core/object/script_language.h14
-rw-r--r--core/object/script_language_extension.h6
-rw-r--r--core/string/optimized_translation.cpp6
-rw-r--r--core/string/translation.cpp34
-rw-r--r--core/string/translation.h18
-rw-r--r--core/templates/hash_map.h56
-rw-r--r--core/templates/hashfuncs.h33
-rw-r--r--core/templates/pair.h11
-rw-r--r--core/templates/rb_map.h (renamed from core/templates/map.h)36
-rw-r--r--core/templates/rb_set.h (renamed from core/templates/set.h)28
-rw-r--r--core/templates/rid_owner.h2
-rw-r--r--core/variant/variant_call.cpp12
-rw-r--r--core/variant/variant_parser.h2
-rw-r--r--drivers/gles3/shader_gles3.cpp2
-rw-r--r--drivers/gles3/shader_gles3.h8
-rw-r--r--drivers/gles3/storage/config.h4
-rw-r--r--drivers/gles3/storage/material_storage.cpp78
-rw-r--r--drivers/gles3/storage/material_storage.h36
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp6
-rw-r--r--drivers/gles3/storage/mesh_storage.h2
-rw-r--r--drivers/unix/ip_unix.cpp12
-rw-r--r--drivers/unix/ip_unix.h2
-rw-r--r--drivers/unix/net_socket_posix.cpp2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp60
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h22
-rw-r--r--drivers/vulkan/vulkan_context.h4
-rw-r--r--editor/animation_bezier_editor.cpp18
-rw-r--r--editor/animation_bezier_editor.h10
-rw-r--r--editor/animation_track_editor.cpp44
-rw-r--r--editor/animation_track_editor.h2
-rw-r--r--editor/audio_stream_preview.h2
-rw-r--r--editor/connections_dialog.cpp18
-rw-r--r--editor/connections_dialog.h2
-rw-r--r--editor/create_dialog.cpp2
-rw-r--r--editor/create_dialog.h2
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_parser.cpp14
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.cpp8
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.h4
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_types.h7
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp8
-rw-r--r--editor/debugger/editor_debugger_inspector.h6
-rw-r--r--editor/debugger/editor_debugger_node.cpp2
-rw-r--r--editor/debugger/editor_debugger_node.h12
-rw-r--r--editor/debugger/editor_debugger_server.cpp2
-rw-r--r--editor/debugger/editor_debugger_server.h2
-rw-r--r--editor/debugger/editor_debugger_tree.h2
-rw-r--r--editor/debugger/editor_network_profiler.h2
-rw-r--r--editor/debugger/editor_performance_profiler.cpp2
-rw-r--r--editor/debugger/editor_performance_profiler.h4
-rw-r--r--editor/debugger/editor_profiler.cpp38
-rw-r--r--editor/debugger/editor_profiler.h6
-rw-r--r--editor/debugger/script_editor_debugger.cpp8
-rw-r--r--editor/debugger/script_editor_debugger.h8
-rw-r--r--editor/dependency_editor.cpp14
-rw-r--r--editor/dependency_editor.h4
-rw-r--r--editor/doc_tools.cpp4
-rw-r--r--editor/doc_tools.h4
-rw-r--r--editor/editor_asset_installer.cpp8
-rw-r--r--editor/editor_asset_installer.h2
-rw-r--r--editor/editor_autoload_settings.cpp2
-rw-r--r--editor/editor_command_palette.cpp2
-rw-r--r--editor/editor_data.cpp18
-rw-r--r--editor/editor_data.h12
-rw-r--r--editor/editor_dir_dialog.h2
-rw-r--r--editor/editor_export.cpp32
-rw-r--r--editor/editor_export.h26
-rw-r--r--editor/editor_feature_profile.cpp14
-rw-r--r--editor/editor_feature_profile.h8
-rw-r--r--editor/editor_file_system.cpp34
-rw-r--r--editor/editor_file_system.h20
-rw-r--r--editor/editor_folding.cpp16
-rw-r--r--editor/editor_folding.h6
-rw-r--r--editor/editor_help.cpp22
-rw-r--r--editor/editor_help.h14
-rw-r--r--editor/editor_help_search.cpp18
-rw-r--r--editor/editor_help_search.h10
-rw-r--r--editor/editor_inspector.cpp42
-rw-r--r--editor/editor_inspector.h16
-rw-r--r--editor/editor_log.h2
-rw-r--r--editor/editor_node.cpp46
-rw-r--r--editor/editor_node.h22
-rw-r--r--editor/editor_property_name_processor.cpp8
-rw-r--r--editor/editor_property_name_processor.h4
-rw-r--r--editor/editor_resource_picker.cpp30
-rw-r--r--editor/editor_resource_picker.h4
-rw-r--r--editor/editor_resource_preview.h2
-rw-r--r--editor/editor_run_native.h2
-rw-r--r--editor/editor_sectioned_inspector.h2
-rw-r--r--editor/editor_settings.cpp22
-rw-r--r--editor/editor_settings.h6
-rw-r--r--editor/editor_settings_dialog.cpp4
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--editor/editor_toaster.h2
-rw-r--r--editor/editor_translation_parser.cpp6
-rw-r--r--editor/export_template_manager.cpp6
-rw-r--r--editor/fileserver/editor_file_server.cpp2
-rw-r--r--editor/fileserver/editor_file_server.h4
-rw-r--r--editor/filesystem_dock.cpp26
-rw-r--r--editor/filesystem_dock.h16
-rw-r--r--editor/find_in_files.cpp28
-rw-r--r--editor/find_in_files.h10
-rw-r--r--editor/import/collada.cpp20
-rw-r--r--editor/import/collada.h72
-rw-r--r--editor/import/dynamic_font_import_settings.cpp22
-rw-r--r--editor/import/dynamic_font_import_settings.h4
-rw-r--r--editor/import/editor_import_collada.cpp42
-rw-r--r--editor/import/editor_import_collada.h2
-rw-r--r--editor/import/editor_import_plugin.cpp16
-rw-r--r--editor/import/editor_import_plugin.h4
-rw-r--r--editor/import/resource_importer_bitmask.cpp4
-rw-r--r--editor/import/resource_importer_bitmask.h4
-rw-r--r--editor/import/resource_importer_bmfont.cpp4
-rw-r--r--editor/import/resource_importer_bmfont.h4
-rw-r--r--editor/import/resource_importer_csv_translation.cpp4
-rw-r--r--editor/import/resource_importer_csv_translation.h4
-rw-r--r--editor/import/resource_importer_dynamic_font.cpp4
-rw-r--r--editor/import/resource_importer_dynamic_font.h4
-rw-r--r--editor/import/resource_importer_image.cpp4
-rw-r--r--editor/import/resource_importer_image.h4
-rw-r--r--editor/import/resource_importer_imagefont.cpp4
-rw-r--r--editor/import/resource_importer_imagefont.h4
-rw-r--r--editor/import/resource_importer_layered_texture.cpp4
-rw-r--r--editor/import/resource_importer_layered_texture.h6
-rw-r--r--editor/import/resource_importer_obj.cpp12
-rw-r--r--editor/import/resource_importer_obj.h6
-rw-r--r--editor/import/resource_importer_scene.cpp36
-rw-r--r--editor/import/resource_importer_scene.h30
-rw-r--r--editor/import/resource_importer_shader_file.cpp4
-rw-r--r--editor/import/resource_importer_shader_file.h4
-rw-r--r--editor/import/resource_importer_texture.cpp4
-rw-r--r--editor/import/resource_importer_texture.h6
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp18
-rw-r--r--editor/import/resource_importer_texture_atlas.h6
-rw-r--r--editor/import/resource_importer_wav.cpp4
-rw-r--r--editor/import/resource_importer_wav.h4
-rw-r--r--editor/import/scene_import_settings.cpp10
-rw-r--r--editor/import/scene_import_settings.h24
-rw-r--r--editor/import_defaults_editor.cpp4
-rw-r--r--editor/import_dock.cpp8
-rw-r--r--editor/import_dock.h2
-rw-r--r--editor/inspector_dock.cpp4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp14
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/animation_state_machine_editor.h4
-rw-r--r--editor/plugins/asset_library_editor_plugin.h2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
-rw-r--r--editor/plugins/control_editor_plugin.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/gdextension_export_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp8
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h8
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp38
-rw-r--r--editor/plugins/node_3d_editor_plugin.h2
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp6
-rw-r--r--editor/plugins/script_editor_plugin.cpp42
-rw-r--r--editor/plugins/script_editor_plugin.h4
-rw-r--r--editor/plugins/script_text_editor.cpp18
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h4
-rw-r--r--editor/plugins/text_control_editor_plugin.cpp8
-rw-r--r--editor/plugins/text_control_editor_plugin.h2
-rw-r--r--editor/plugins/text_editor.cpp10
-rw-r--r--editor/plugins/text_editor.h2
-rw-r--r--editor/plugins/texture_region_editor_plugin.h2
-rw-r--r--editor/plugins/theme_editor_plugin.h2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp4
-rw-r--r--editor/plugins/tiles/tile_atlas_view.h2
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp28
-rw-r--r--editor/plugins/tiles/tile_data_editors.h16
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp200
-rw-r--r--editor/plugins/tiles/tile_map_editor.h26
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp66
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h14
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp26
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h12
-rw-r--r--editor/pot_generator.cpp6
-rw-r--r--editor/pot_generator.h4
-rw-r--r--editor/progress_dialog.h6
-rw-r--r--editor/project_export.cpp4
-rw-r--r--editor/project_manager.cpp26
-rw-r--r--editor/project_manager.h2
-rw-r--r--editor/project_settings_editor.cpp4
-rw-r--r--editor/property_editor.cpp8
-rw-r--r--editor/property_selector.cpp16
-rw-r--r--editor/reparent_dialog.cpp2
-rw-r--r--editor/reparent_dialog.h2
-rw-r--r--editor/scene_tree_dock.cpp76
-rw-r--r--editor/scene_tree_dock.h20
-rw-r--r--editor/scene_tree_editor.cpp4
-rw-r--r--editor/scene_tree_editor.h4
-rw-r--r--editor/shader_create_dialog.cpp2
-rw-r--r--main/main.cpp6
-rw-r--r--modules/csg/csg.cpp6
-rw-r--r--modules/csg/csg.h10
-rw-r--r--modules/enet/enet_multiplayer_peer.h4
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h2
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h8
-rw-r--r--modules/gdscript/gdscript.cpp110
-rw-r--r--modules/gdscript/gdscript.h70
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp8
-rw-r--r--modules/gdscript/gdscript_analyzer.h2
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h42
-rw-r--r--modules/gdscript/gdscript_cache.cpp4
-rw-r--r--modules/gdscript/gdscript_cache.h4
-rw-r--r--modules/gdscript/gdscript_compiler.cpp18
-rw-r--r--modules/gdscript/gdscript_compiler.h14
-rw-r--r--modules/gdscript/gdscript_editor.cpp44
-rw-r--r--modules/gdscript/gdscript_function.cpp2
-rw-r--r--modules/gdscript/gdscript_function.h2
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/gdscript/gdscript_parser.h12
-rw-r--r--modules/gdscript/gdscript_tokenizer.h8
-rw-r--r--modules/gdscript/gdscript_vm.cpp4
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp4
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp8
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp56
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h6
-rw-r--r--modules/gdscript/language_server/lsp.hpp10
-rw-r--r--modules/gdscript/register_types.cpp2
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp4
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp4
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.h4
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp6
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.h4
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.cpp2
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.h2
-rw-r--r--modules/gltf/gltf_animation.cpp2
-rw-r--r--modules/gltf/gltf_animation.h4
-rw-r--r--modules/gltf/gltf_document.cpp48
-rw-r--r--modules/gltf/gltf_document.h14
-rw-r--r--modules/gltf/gltf_skeleton.cpp2
-rw-r--r--modules/gltf/gltf_skeleton.h8
-rw-r--r--modules/gltf/gltf_skin.cpp12
-rw-r--r--modules/gltf/gltf_skin.h4
-rw-r--r--modules/gltf/gltf_state.cpp2
-rw-r--r--modules/gltf/gltf_state.h22
-rw-r--r--modules/gridmap/grid_map.cpp21
-rw-r--r--modules/gridmap/grid_map.h21
-rw-r--r--modules/jsonrpc/jsonrpc.h2
-rw-r--r--modules/minimp3/resource_importer_mp3.cpp4
-rw-r--r--modules/minimp3/resource_importer_mp3.h4
-rw-r--r--modules/mono/csharp_script.cpp38
-rw-r--r--modules/mono/csharp_script.h28
-rw-r--r--modules/mono/editor/bindings_generator.cpp42
-rw-r--r--modules/mono/editor/bindings_generator.h10
-rw-r--r--modules/mono/glue/base_object_glue.cpp4
-rw-r--r--modules/mono/managed_callable.cpp2
-rw-r--r--modules/mono/managed_callable.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp20
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h8
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp2
-rw-r--r--modules/navigation/nav_map.cpp4
-rw-r--r--modules/navigation/nav_map.h2
-rw-r--r--modules/navigation/nav_utils.h12
-rw-r--r--modules/openxr/extensions/openxr_extension_wrapper.h6
-rw-r--r--modules/openxr/openxr_api.cpp22
-rw-r--r--modules/openxr/openxr_api.h6
-rw-r--r--modules/openxr/openxr_interface.cpp2
-rw-r--r--modules/raycast/lightmap_raycaster.cpp6
-rw-r--r--modules/raycast/lightmap_raycaster.h6
-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp2
-rw-r--r--modules/raycast/raycast_occlusion_cull.h4
-rw-r--r--modules/raycast/static_raycaster.cpp6
-rw-r--r--modules/raycast/static_raycaster.h4
-rw-r--r--modules/regex/regex.cpp8
-rw-r--r--modules/regex/regex.h4
-rw-r--r--modules/text_server_adv/text_server_adv.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.h5
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp64
-rw-r--r--modules/visual_script/editor/visual_script_editor.h18
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.cpp18
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.h10
-rw-r--r--modules/visual_script/visual_script.cpp74
-rw-r--r--modules/visual_script/visual_script.h32
-rw-r--r--modules/visual_script/visual_script_nodes.cpp2
-rw-r--r--modules/vorbis/resource_importer_ogg_vorbis.cpp4
-rw-r--r--modules/vorbis/resource_importer_ogg_vorbis.h4
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.cpp36
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.h2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h2
-rw-r--r--modules/websocket/wsl_client.cpp2
-rw-r--r--modules/websocket/wsl_server.cpp2
-rw-r--r--platform/android/api/java_class_wrapper.h6
-rw-r--r--platform/android/api/jni_singleton.h4
-rw-r--r--platform/android/export/export_plugin.cpp2
-rw-r--r--platform/android/export/export_plugin.h2
-rw-r--r--platform/android/java_class_wrapper.cpp4
-rw-r--r--platform/android/tts_android.cpp6
-rw-r--r--platform/android/tts_android.h2
-rw-r--r--platform/iphone/export/export_plugin.cpp8
-rw-r--r--platform/iphone/export/export_plugin.h2
-rw-r--r--platform/iphone/tts_ios.h4
-rw-r--r--platform/javascript/display_server_javascript.cpp4
-rw-r--r--platform/javascript/display_server_javascript.h2
-rw-r--r--platform/javascript/export/export_plugin.cpp6
-rw-r--r--platform/javascript/export/export_plugin.h4
-rw-r--r--platform/javascript/export/export_server.h2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp28
-rw-r--r--platform/linuxbsd/display_server_x11.h16
-rw-r--r--platform/linuxbsd/export/export_plugin.h2
-rw-r--r--platform/linuxbsd/tts_linux.h4
-rw-r--r--platform/osx/display_server_osx.h8
-rw-r--r--platform/osx/display_server_osx.mm38
-rw-r--r--platform/osx/export/export_plugin.cpp2
-rw-r--r--platform/osx/export/export_plugin.h4
-rw-r--r--platform/osx/export/plist.cpp21
-rw-r--r--platform/osx/export/plist.h2
-rw-r--r--platform/osx/gl_manager_osx_legacy.h2
-rw-r--r--platform/osx/gl_manager_osx_legacy.mm4
-rw-r--r--platform/osx/tts_osx.h4
-rw-r--r--platform/uwp/export/app_packager.cpp2
-rw-r--r--platform/uwp/export/app_packager.h2
-rw-r--r--platform/uwp/export/export_plugin.cpp2
-rw-r--r--platform/uwp/export/export_plugin.h2
-rw-r--r--platform/windows/display_server_windows.cpp4
-rw-r--r--platform/windows/display_server_windows.h8
-rw-r--r--platform/windows/export/export_plugin.cpp2
-rw-r--r--platform/windows/export/export_plugin.h2
-rw-r--r--platform/windows/gl_manager_windows.h2
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--platform/windows/tts_windows.h4
-rw-r--r--scene/2d/area_2d.cpp104
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/navigation_region_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.cpp52
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/shape_cast_2d.h2
-rw-r--r--scene/2d/tile_map.cpp190
-rw-r--r--scene/2d/tile_map.h38
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h2
-rw-r--r--scene/3d/area_3d.cpp104
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp6
-rw-r--r--scene/3d/collision_object_3d.cpp2
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/label_3d.cpp24
-rw-r--r--scene/3d/label_3d.h2
-rw-r--r--scene/3d/lightmapper.h6
-rw-r--r--scene/3d/mesh_instance_3d.cpp8
-rw-r--r--scene/3d/mesh_instance_3d.h2
-rw-r--r--scene/3d/physics_body_3d.cpp52
-rw-r--r--scene/3d/physics_body_3d.h6
-rw-r--r--scene/3d/ray_cast_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp6
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/spring_arm_3d.h2
-rw-r--r--scene/3d/vehicle_body_3d.h2
-rw-r--r--scene/3d/voxelizer.h2
-rw-r--r--scene/animation/animation_blend_tree.h2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.h2
-rw-r--r--scene/animation/animation_player.cpp18
-rw-r--r--scene/animation/animation_player.h36
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/debugger/scene_debugger.cpp98
-rw-r--r--scene/debugger/scene_debugger.h8
-rw-r--r--scene/gui/base_button.cpp8
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp2
-rw-r--r--scene/gui/code_edit.cpp10
-rw-r--r--scene/gui/code_edit.h6
-rw-r--r--scene/gui/flow_container.cpp2
-rw-r--r--scene/gui/graph_edit.cpp46
-rw-r--r--scene/gui/graph_edit.h16
-rw-r--r--scene/gui/graph_node.cpp2
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/gui/grid_container.cpp16
-rw-r--r--scene/gui/popup_menu.h2
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/rich_text_label.cpp58
-rw-r--r--scene/gui/text_edit.h3
-rw-r--r--scene/main/node.cpp24
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/main/resource_preloader.cpp9
-rw-r--r--scene/main/resource_preloader.h2
-rw-r--r--scene/main/scene_tree.cpp80
-rw-r--r--scene/main/scene_tree.h10
-rw-r--r--scene/main/viewport.cpp42
-rw-r--r--scene/main/viewport.h12
-rw-r--r--scene/main/window.cpp4
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/multiplayer/multiplayer_spawner.h2
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp24
-rw-r--r--scene/multiplayer/scene_cache_interface.h6
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp2
-rw-r--r--scene/multiplayer/scene_replication_state.cpp4
-rw-r--r--scene/multiplayer/scene_replication_state.h16
-rw-r--r--scene/resources/animation_library.h2
-rw-r--r--scene/resources/bit_map.cpp4
-rw-r--r--scene/resources/canvas_item_material.cpp2
-rw-r--r--scene/resources/canvas_item_material.h9
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/curve.cpp8
-rw-r--r--scene/resources/curve.h4
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/importer_mesh.cpp20
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/material.h7
-rw-r--r--scene/resources/mesh.cpp12
-rw-r--r--scene/resources/mesh_data_tool.cpp2
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/navigation_mesh.cpp6
-rw-r--r--scene/resources/navigation_mesh.h8
-rw-r--r--scene/resources/packed_scene.cpp20
-rw-r--r--scene/resources/packed_scene.h10
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/particles_material.h10
-rw-r--r--scene/resources/polygon_path_finder.cpp28
-rw-r--r--scene/resources/polygon_path_finder.h4
-rw-r--r--scene/resources/resource_format_text.cpp12
-rw-r--r--scene/resources/resource_format_text.h26
-rw-r--r--scene/resources/shader.cpp4
-rw-r--r--scene/resources/shader.h8
-rw-r--r--scene/resources/sprite_frames.cpp44
-rw-r--r--scene/resources/sprite_frames.h14
-rw-r--r--scene/resources/syntax_highlighter.h4
-rw-r--r--scene/resources/tile_set.cpp28
-rw-r--r--scene/resources/tile_set.h52
-rw-r--r--scene/resources/visual_shader.cpp58
-rw-r--r--scene/resources/visual_shader.h24
-rw-r--r--scene/resources/visual_shader_nodes.cpp4
-rw-r--r--scene/resources/visual_shader_nodes.h2
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp8
-rw-r--r--scene/resources/visual_shader_particle_nodes.h4
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.h4
-rw-r--r--servers/audio/audio_stream.h4
-rw-r--r--servers/audio/effects/audio_effect_eq.cpp8
-rw-r--r--servers/audio/effects/audio_effect_eq.h2
-rw-r--r--servers/audio_server.cpp10
-rw-r--r--servers/audio_server.h6
-rw-r--r--servers/debugger/servers_debugger.cpp14
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp6
-rw-r--r--servers/extensions/physics_server_3d_extension.h6
-rw-r--r--servers/physics_2d/godot_area_2d.cpp48
-rw-r--r--servers/physics_2d/godot_area_2d.h27
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp8
-rw-r--r--servers/physics_2d/godot_physics_server_2d.h2
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp18
-rw-r--r--servers/physics_2d/godot_shape_2d.h4
-rw-r--r--servers/physics_2d/godot_space_2d.cpp2
-rw-r--r--servers/physics_2d/godot_space_2d.h4
-rw-r--r--servers/physics_2d/godot_step_2d.cpp2
-rw-r--r--servers/physics_3d/godot_area_3d.cpp48
-rw-r--r--servers/physics_3d/godot_area_3d.h29
-rw-r--r--servers/physics_3d/godot_body_3d.h4
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp8
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h2
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp14
-rw-r--r--servers/physics_3d/godot_shape_3d.h4
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp8
-rw-r--r--servers/physics_3d/godot_soft_body_3d.h6
-rw-r--r--servers/physics_3d/godot_space_3d.cpp2
-rw-r--r--servers/physics_3d/godot_space_3d.h4
-rw-r--r--servers/physics_3d/godot_step_3d.cpp4
-rw-r--r--servers/physics_server_2d.cpp6
-rw-r--r--servers/physics_server_2d.h10
-rw-r--r--servers/physics_server_3d.cpp6
-rw-r--r--servers/physics_server_3d.h10
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp10
-rw-r--r--servers/rendering/renderer_canvas_cull.h10
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h16
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp10
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp36
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h6
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp60
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h18
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp6
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h2
-rw-r--r--servers/rendering/renderer_scene_cull.cpp48
-rw-r--r--servers/rendering/renderer_scene_cull.h36
-rw-r--r--servers/rendering/renderer_storage.h19
-rw-r--r--servers/rendering/renderer_viewport.cpp20
-rw-r--r--servers/rendering/renderer_viewport.h2
-rw-r--r--servers/rendering/rendering_device_binds.cpp2
-rw-r--r--servers/rendering/rendering_device_binds.h2
-rw-r--r--servers/rendering/shader_compiler.cpp8
-rw-r--r--servers/rendering/shader_compiler.h36
-rw-r--r--servers/rendering/shader_language.cpp58
-rw-r--r--servers/rendering/shader_language.h48
-rw-r--r--servers/rendering/shader_types.cpp4
-rw-r--r--servers/rendering/shader_types.h12
-rw-r--r--servers/rendering/shader_warnings.cpp6
-rw-r--r--servers/rendering/shader_warnings.h5
-rw-r--r--servers/text_server.h2
-rw-r--r--servers/xr/xr_positional_tracker.h4
-rw-r--r--tests/core/object/test_class_db.h2
-rw-r--r--tests/core/string/test_translation.h2
-rw-r--r--tests/test_macros.cpp4
-rw-r--r--tests/test_macros.h6
-rw-r--r--tests/test_main.cpp6
-rw-r--r--thirdparty/enet/godot.cpp17
-rw-r--r--thirdparty/misc/polypartition.cpp12
-rw-r--r--thirdparty/misc/polypartition.h6
587 files changed, 3696 insertions, 3527 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index ff8a8d283f..782d369ae6 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -208,9 +208,9 @@ void Engine::add_singleton(const Singleton &p_singleton) {
}
Object *Engine::get_singleton_object(const StringName &p_name) const {
- const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
+ HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'.");
- return E->get();
+ return E->value;
}
bool Engine::is_singleton_user_created(const StringName &p_name) const {
diff --git a/core/config/engine.h b/core/config/engine.h
index eac96852b3..82e3ee5487 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -69,7 +69,7 @@ private:
bool _in_physics = false;
List<Singleton> singletons;
- Map<StringName, Object *> singleton_ptrs;
+ HashMap<StringName, Object *> singleton_ptrs;
bool editor_hint = false;
bool project_manager_hint = false;
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index ba108d75da..3ef9a69d06 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -331,7 +331,7 @@ struct _VCSort {
void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
- Set<_VCSort> vclist;
+ RBSet<_VCSort> vclist;
for (const KeyValue<StringName, VariantContainer> &E : props) {
const VariantContainer *v = &E.value;
@@ -360,7 +360,7 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
vclist.insert(vc);
}
- for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
+ for (RBSet<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
String prop_info_name = E->get().name;
int dot = prop_info_name.find(".");
if (dot != -1 && !custom_prop_info.has(prop_info_name)) {
@@ -764,7 +764,7 @@ Error ProjectSettings::save() {
return error;
}
-Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
+Error ProjectSettings::_save_settings_binary(const String &p_file, const HashMap<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
@@ -800,19 +800,20 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_32(count); //store how many properties are saved
}
- for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
- for (String &key : E->get()) {
- if (!E->key().is_empty()) {
- key = E->key() + "/" + key;
+ for (const KeyValue<String, List<String>> &E : props) {
+ for (const String &key : E.value) {
+ String k = key;
+ if (!E.key.is_empty()) {
+ k = E.key + "/" + k;
}
Variant value;
- if (p_custom.has(key)) {
- value = p_custom[key];
+ if (p_custom.has(k)) {
+ value = p_custom[k];
} else {
- value = get(key);
+ value = get(k);
}
- file->store_pascal_string(key);
+ file->store_pascal_string(k);
int len;
err = encode_variant(value, nullptr, len, true);
@@ -831,7 +832,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
return OK;
}
-Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
+Error ProjectSettings::_save_settings_text(const String &p_file, const HashMap<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
@@ -852,18 +853,18 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
}
file->store_string("\n");
- for (const Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
- if (E != props.front()) {
+ for (const KeyValue<String, List<String>> &E : props) {
+ if (E.key != props.begin()->key) {
file->store_string("\n");
}
- if (!E->key().is_empty()) {
- file->store_string("[" + E->key() + "]\n\n");
+ if (!E.key.is_empty()) {
+ file->store_string("[" + E.key + "]\n\n");
}
- for (const String &F : E->get()) {
+ for (const String &F : E.value) {
String key = F;
- if (!E->key().is_empty()) {
- key = E->key() + "/" + key;
+ if (!E.key.is_empty()) {
+ key = E.key + "/" + key;
}
Variant value;
if (p_custom.has(key)) {
@@ -917,7 +918,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
project_features = _trim_to_supported_features(project_features);
set_setting("application/config/features", project_features);
- Set<_VCSort> vclist;
+ RBSet<_VCSort> vclist;
if (p_merge_with_current) {
for (const KeyValue<StringName, VariantContainer> &G : props) {
@@ -946,19 +947,19 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
for (const KeyValue<String, Variant> &E : p_custom) {
// Lookup global prop to store in the same order
- Map<StringName, VariantContainer>::Element *global_prop = props.find(E.key);
+ HashMap<StringName, VariantContainer>::Iterator global_prop = props.find(E.key);
_VCSort vc;
vc.name = E.key;
- vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
+ vc.order = global_prop ? global_prop->value.order : 0xFFFFFFF;
vc.type = E.value.get_type();
vc.flags = PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
- Map<String, List<String>> props;
+ HashMap<String, List<String>> props;
- for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
+ for (RBSet<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
String category = E->get().name;
String name = E->get().name;
@@ -1051,7 +1052,7 @@ void ProjectSettings::set_custom_property_info(const String &p_prop, const Prope
custom_prop_info[p_prop].name = p_prop;
}
-const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
+const HashMap<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
return custom_prop_info;
}
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index 8655526edd..f8dc618cb8 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -34,14 +34,14 @@
#include "core/object/class_db.h"
#include "core/os/thread_safe.h"
#include "core/templates/hash_map.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
public:
- typedef Map<String, Variant> CustomMap;
+ typedef HashMap<String, Variant> CustomMap;
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
@@ -84,15 +84,15 @@ protected:
int last_builtin_order = 0;
uint64_t last_save_time = 0;
- Map<StringName, VariantContainer> props;
+ HashMap<StringName, VariantContainer> props;
String resource_path;
- Map<StringName, PropertyInfo> custom_prop_info;
+ HashMap<StringName, PropertyInfo> custom_prop_info;
bool disable_feature_overrides = false;
bool using_datapack = false;
List<String> input_presets;
- Set<String> custom_features;
- Map<StringName, StringName> feature_overrides;
+ RBSet<String> custom_features;
+ HashMap<StringName, StringName> feature_overrides;
HashMap<StringName, AutoloadInfo> autoloads;
@@ -108,8 +108,8 @@ protected:
Error _load_settings_binary(const String &p_path);
Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
- Error _save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
- Error _save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
+ Error _save_settings_text(const String &p_file, const HashMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
+ Error _save_settings_binary(const String &p_file, const HashMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
@@ -168,7 +168,7 @@ public:
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
- const Map<StringName, PropertyInfo> &get_custom_property_info() const;
+ const HashMap<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
Vector<String> get_optimizer_presets() const;
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 7c3cbfe48d..194c7fdefd 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -439,7 +439,7 @@ void OS::print_resources_by_type(const Vector<String> &p_types) {
print_line(vformat("Resources currently in use for the following types: %s", p_types));
- Map<String, int> type_count;
+ RBMap<String, int> type_count;
List<Ref<Resource>> resources;
ResourceCache::get_cached_resources(&resources);
diff --git a/core/core_bind.h b/core/core_bind.h
index 76313dc1a8..e4d15d5c9d 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -680,8 +680,8 @@ public:
class EngineDebugger : public Object {
GDCLASS(EngineDebugger, Object);
- Map<StringName, Callable> captures;
- Map<StringName, Ref<EngineProfiler>> profilers;
+ HashMap<StringName, Callable> captures;
+ HashMap<StringName, Ref<EngineProfiler>> profilers;
protected:
static void _bind_methods();
diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp
index 54760d8d65..263c75760b 100644
--- a/core/debugger/engine_debugger.cpp
+++ b/core/debugger/engine_debugger.cpp
@@ -39,9 +39,9 @@
EngineDebugger *EngineDebugger::singleton = nullptr;
ScriptDebugger *EngineDebugger::script_debugger = nullptr;
-Map<StringName, EngineDebugger::Profiler> EngineDebugger::profilers;
-Map<StringName, EngineDebugger::Capture> EngineDebugger::captures;
-Map<String, EngineDebugger::CreatePeerFunc> EngineDebugger::protocols;
+HashMap<StringName, EngineDebugger::Profiler> EngineDebugger::profilers;
+HashMap<StringName, EngineDebugger::Capture> EngineDebugger::captures;
+HashMap<String, EngineDebugger::CreatePeerFunc> EngineDebugger::protocols;
void EngineDebugger::register_profiler(const StringName &p_name, const Profiler &p_func) {
ERR_FAIL_COND_MSG(profilers.has(p_name), "Profiler already registered: " + p_name);
diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h
index fdfa41c9cc..a8a791f9b0 100644
--- a/core/debugger/engine_debugger.h
+++ b/core/debugger/engine_debugger.h
@@ -33,7 +33,7 @@
#include "core/string/string_name.h"
#include "core/string/ustring.h"
-#include "core/templates/map.h"
+#include "core/templates/hash_map.h"
#include "core/templates/vector.h"
#include "core/variant/array.h"
#include "core/variant/variant.h"
@@ -96,9 +96,9 @@ protected:
static EngineDebugger *singleton;
static ScriptDebugger *script_debugger;
- static Map<StringName, Profiler> profilers;
- static Map<StringName, Capture> captures;
- static Map<String, CreatePeerFunc> protocols;
+ static HashMap<StringName, Profiler> profilers;
+ static HashMap<StringName, Capture> captures;
+ static HashMap<String, CreatePeerFunc> protocols;
public:
_FORCE_INLINE_ static EngineDebugger *get_singleton() { return singleton; }
diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp
index 4ed4c97c64..f378ba94c3 100644
--- a/core/debugger/local_debugger.cpp
+++ b/core/debugger/local_debugger.cpp
@@ -241,14 +241,14 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
} else if (line.begins_with("br") || line.begins_with("break")) {
if (line.get_slice_count(" ") <= 1) {
- const Map<int, Set<StringName>> &breakpoints = script_debugger->get_breakpoints();
+ const HashMap<int, RBSet<StringName>> &breakpoints = script_debugger->get_breakpoints();
if (breakpoints.size() == 0) {
print_line("No Breakpoints.");
continue;
}
print_line("Breakpoint(s): " + itos(breakpoints.size()));
- for (const KeyValue<int, Set<StringName>> &E : breakpoints) {
+ for (const KeyValue<int, RBSet<StringName>> &E : breakpoints) {
print_line("\t" + String(E.value.front()->get()) + ":" + itos(E.key));
}
diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h
index ecd805a6cb..c687214c65 100644
--- a/core/debugger/local_debugger.h
+++ b/core/debugger/local_debugger.h
@@ -42,7 +42,7 @@ private:
ScriptsProfiler *scripts_profiler = nullptr;
String target_function;
- Map<String, String> options;
+ HashMap<String, String> options;
Pair<String, int> to_breakpoint(const String &p_line);
void print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix);
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp
index 4dd93249ef..1efa7f7690 100644
--- a/core/debugger/script_debugger.cpp
+++ b/core/debugger/script_debugger.cpp
@@ -50,7 +50,7 @@ int ScriptDebugger::get_depth() const {
void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
if (!breakpoints.has(p_line)) {
- breakpoints[p_line] = Set<StringName>();
+ breakpoints[p_line] = RBSet<StringName>();
}
breakpoints[p_line].insert(p_source);
}
diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h
index feb6702b54..a5a72d7c54 100644
--- a/core/debugger/script_debugger.h
+++ b/core/debugger/script_debugger.h
@@ -33,8 +33,8 @@
#include "core/object/script_language.h"
#include "core/string/string_name.h"
-#include "core/templates/map.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_map.h"
+#include "core/templates/rb_set.h"
#include "core/templates/vector.h"
class ScriptDebugger {
@@ -44,7 +44,7 @@ class ScriptDebugger {
int depth = -1;
bool skip_breakpoints = false;
- Map<int, Set<StringName>> breakpoints;
+ HashMap<int, RBSet<StringName>> breakpoints;
ScriptLanguage *break_lang = nullptr;
Vector<StackInfo> error_stack_info;
@@ -66,7 +66,7 @@ public:
bool is_breakpoint(int p_line, const StringName &p_source) const;
bool is_breakpoint_line(int p_line) const;
void clear_breakpoints();
- const Map<int, Set<StringName>> &get_breakpoints() const { return breakpoints; }
+ const HashMap<int, RBSet<StringName>> &get_breakpoints() const { return breakpoints; }
void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
ScriptLanguage *get_break_language() const;
diff --git a/core/doc_data.h b/core/doc_data.h
index 194a39a729..af20b717d7 100644
--- a/core/doc_data.h
+++ b/core/doc_data.h
@@ -32,7 +32,7 @@
#define DOC_DATA_H
#include "core/io/xml_parser.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/variant.h"
struct ScriptMemberInfo {
@@ -161,7 +161,7 @@ public:
Vector<MethodDoc> operators;
Vector<MethodDoc> signals;
Vector<ConstantDoc> constants;
- Map<String, String> enums;
+ HashMap<String, String> enums;
Vector<PropertyDoc> properties;
Vector<ThemeItemDoc> theme_properties;
bool is_script_doc = false;
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 4d5dc7958c..9e8addf8aa 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -334,7 +334,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{
// Global enums and constants.
Array constants;
- Map<String, List<Pair<String, int>>> enum_list;
+ HashMap<String, List<Pair<String, int>>> enum_list;
for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) {
int value = CoreConstants::get_global_constant_value(i);
diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h
index af5a474e79..8f106f753d 100644
--- a/core/extension/native_extension.h
+++ b/core/extension/native_extension.h
@@ -45,7 +45,7 @@ class NativeExtension : public Resource {
ObjectNativeExtension native_extension;
};
- Map<StringName, Extension> extension_classes;
+ HashMap<StringName, Extension> extension_classes;
static void _register_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs);
static void _register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info);
diff --git a/core/extension/native_extension_manager.cpp b/core/extension/native_extension_manager.cpp
index 5436f7d51e..186fcc44f6 100644
--- a/core/extension/native_extension_manager.cpp
+++ b/core/extension/native_extension_manager.cpp
@@ -90,9 +90,9 @@ Vector<String> NativeExtensionManager::get_loaded_extensions() const {
return ret;
}
Ref<NativeExtension> NativeExtensionManager::get_extension(const String &p_path) {
- Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.find(p_path);
+ HashMap<String, Ref<NativeExtension>>::Iterator E = native_extension_map.find(p_path);
ERR_FAIL_COND_V(!E, Ref<NativeExtension>());
- return E->get();
+ return E->value;
}
void NativeExtensionManager::initialize_extensions(NativeExtension::InitializationLevel p_level) {
diff --git a/core/extension/native_extension_manager.h b/core/extension/native_extension_manager.h
index b8339e4817..5594f6c0de 100644
--- a/core/extension/native_extension_manager.h
+++ b/core/extension/native_extension_manager.h
@@ -37,7 +37,7 @@ class NativeExtensionManager : public Object {
GDCLASS(NativeExtensionManager, Object);
int32_t level = -1;
- Map<String, Ref<NativeExtension>> native_extension_map;
+ HashMap<String, Ref<NativeExtension>> native_extension_map;
static void _bind_methods();
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 3a2e50a674..4befdfac58 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -227,8 +227,8 @@ Input::VelocityTrack::VelocityTrack() {
bool Input::is_anything_pressed() const {
_THREAD_SAFE_METHOD_
- for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
- if (E->get().pressed) {
+ for (const KeyValue<StringName, Input::Action> &E : action_state) {
+ if (E.value.pressed) {
return true;
}
}
@@ -272,65 +272,65 @@ bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
- const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action);
if (!E) {
return false;
}
- if (p_exact && E->get().exact == false) {
+ if (p_exact && E->value.exact == false) {
return false;
}
if (Engine::get_singleton()->is_in_physics_frame()) {
- return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
+ return E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
+ return E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
}
}
bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
- const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action);
if (!E) {
return false;
}
- if (p_exact && E->get().exact == false) {
+ if (p_exact && E->value.exact == false) {
return false;
}
if (Engine::get_singleton()->is_in_physics_frame()) {
- return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
+ return !E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
+ return !E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
}
}
float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
- const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action);
if (!E) {
return 0.0f;
}
- if (p_exact && E->get().exact == false) {
+ if (p_exact && E->value.exact == false) {
return 0.0f;
}
- return E->get().strength;
+ return E->value.strength;
}
float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
- const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action);
if (!E) {
return 0.0f;
}
- if (p_exact && E->get().exact == false) {
+ if (p_exact && E->value.exact == false) {
return 0.0f;
}
- return E->get().raw_strength;
+ return E->value.raw_strength;
}
float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
@@ -1403,12 +1403,12 @@ String Input::get_joy_guid(int p_device) const {
Array Input::get_connected_joypads() {
Array ret;
- Map<int, Joypad>::Element *elem = joy_names.front();
+ HashMap<int, Joypad>::Iterator elem = joy_names.begin();
while (elem) {
- if (elem->get().connected) {
- ret.push_back(elem->key());
+ if (elem->value.connected) {
+ ret.push_back(elem->key);
}
- elem = elem->next();
+ ++elem;
}
return ret;
}
diff --git a/core/input/input.h b/core/input/input.h
index 5a7cb84ece..7bb7889a43 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -82,11 +82,11 @@ public:
private:
MouseButton mouse_button_mask = MouseButton::NONE;
- Set<Key> physical_keys_pressed;
- Set<Key> keys_pressed;
- Set<JoyButton> joy_buttons_pressed;
- Map<JoyAxis, float> _joy_axis;
- //Map<StringName,int> custom_action_press;
+ RBSet<Key> physical_keys_pressed;
+ RBSet<Key> keys_pressed;
+ RBSet<JoyButton> joy_buttons_pressed;
+ RBMap<JoyAxis, float> _joy_axis;
+ //RBMap<StringName,int> custom_action_press;
Vector3 gravity;
Vector3 accelerometer;
Vector3 magnetometer;
@@ -103,7 +103,7 @@ private:
float raw_strength;
};
- Map<StringName, Action> action_state;
+ HashMap<StringName, Action> action_state;
bool emulate_touch_from_mouse = false;
bool emulate_mouse_from_touch = false;
@@ -137,8 +137,8 @@ private:
};
VelocityTrack mouse_velocity_track;
- Map<int, VelocityTrack> touch_velocity_track;
- Map<int, Joypad> joy_names;
+ HashMap<int, VelocityTrack> touch_velocity_track;
+ HashMap<int, Joypad> joy_names;
int fallback_mapping = -1;
CursorShape default_shape = CURSOR_ARROW;
@@ -231,7 +231,7 @@ protected:
uint64_t timestamp;
};
- Map<int, VibrationInfo> joy_vibration;
+ HashMap<int, VibrationInfo> joy_vibration;
static void _bind_methods();
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 51c1cf9608..942c5248df 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -691,12 +691,12 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with_featur
return default_builtin_with_overrides_cache;
}
- HashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
+ const HashMap<String, List<Ref<InputEvent>>> &builtins = get_builtins();
// Get a list of all built in inputs which are valid overrides for the OS
// Key = builtin name (e.g. ui_accept)
// Value = override/feature names (e.g. macos, if it was defined as "ui_accept.macos" and the platform supports that feature)
- Map<String, Vector<String>> builtins_with_overrides;
+ HashMap<String, Vector<String>> builtins_with_overrides;
for (const KeyValue<String, List<Ref<InputEvent>>> &E : builtins) {
String fullname = E.key;
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 943dc72307..499d001234 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -32,13 +32,13 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
-static Map<String, Vector<uint8_t>> *files = nullptr;
+static HashMap<String, Vector<uint8_t>> *files = nullptr;
void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
if (!files) {
- files = memnew((Map<String, Vector<uint8_t>>));
+ files = memnew((HashMap<String, Vector<uint8_t>>));
}
String name;
@@ -84,11 +84,11 @@ Error FileAccessMemory::_open(const String &p_path, int p_mode_flags) {
String name = fix_path(p_path);
//name = DirAccess::normalize_path(name);
- Map<String, Vector<uint8_t>>::Element *E = files->find(name);
+ HashMap<String, Vector<uint8_t>>::Iterator E = files->find(name);
ERR_FAIL_COND_V_MSG(!E, ERR_FILE_NOT_FOUND, "Can't find file '" + p_path + "'.");
- data = E->get().ptrw();
- length = E->get().size();
+ data = E->value.ptrw();
+ length = E->value.size();
pos = 0;
return OK;
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 214d391c95..c7431752c0 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -52,7 +52,7 @@ class FileAccessNetworkClient {
bool quit = false;
Mutex mutex;
Mutex blockrequest_mutex;
- Map<int, FileAccessNetwork *> accesses;
+ HashMap<int, FileAccessNetwork *> accesses;
Ref<StreamPeerTCP> client;
int32_t last_id = 0;
int32_t lockcount = 0;
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index ba120de68b..89efdc4938 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -406,7 +406,7 @@ Error DirAccessPack::list_dir_begin() {
list_dirs.push_back(E.key);
}
- for (Set<String>::Element *E = current->files.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = current->files.front(); E; E = E->next()) {
list_files.push_back(E->get());
}
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 17e87c835a..404ad38c96 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -35,8 +35,8 @@
#include "core/io/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_map.h"
+#include "core/templates/rb_set.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
@@ -72,23 +72,20 @@ private:
struct PackedDir {
PackedDir *parent = nullptr;
String name;
- Map<String, PackedDir *> subdirs;
- Set<String> files;
+ HashMap<String, PackedDir *> subdirs;
+ RBSet<String> files;
};
struct PathMD5 {
uint64_t a = 0;
uint64_t b = 0;
- bool operator<(const PathMD5 &p_md5) const {
- if (p_md5.a == a) {
- return b < p_md5.b;
- } else {
- return a < p_md5.a;
- }
- }
- bool operator==(const PathMD5 &p_md5) const {
- return a == p_md5.a && b == p_md5.b;
+ bool operator==(const PathMD5 &p_val) const {
+ return (a == p_val.a) && (b == p_val.b);
+ }
+ static uint32_t hash(const PathMD5 &p_val) {
+ uint32_t h = hash_djb2_one_32(p_val.a);
+ return hash_djb2_one_32(p_val.b, h);
}
PathMD5() {}
@@ -99,7 +96,7 @@ private:
}
};
- Map<PathMD5, PackedFile> files;
+ HashMap<PathMD5, PackedFile, PathMD5> files;
Vector<PackSource *> sources;
@@ -186,15 +183,15 @@ public:
Ref<FileAccess> PackedData::try_open_path(const String &p_path) {
PathMD5 pmd5(p_path.md5_buffer());
- Map<PathMD5, PackedFile>::Element *E = files.find(pmd5);
+ HashMap<PathMD5, PackedFile, PathMD5>::Iterator E = files.find(pmd5);
if (!E) {
return nullptr; //not found
}
- if (E->get().offset == 0) {
+ if (E->value.offset == 0) {
return nullptr; //was erased
}
- return E->get().src->get_file(p_path, &E->get());
+ return E->value.src->get_file(p_path, &E->value);
}
bool PackedData::has_path(const String &p_path) {
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index ae58d99a66..6ea603546a 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -34,7 +34,7 @@
#ifdef MINIZIP_ENABLED
#include "core/io/file_access_pack.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "thirdparty/minizip/unzip.h"
@@ -55,7 +55,7 @@ private:
};
Vector<Package> packages;
- Map<String, File> files;
+ HashMap<String, File> files;
static ZipArchive *instance;
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index 5156a5cb99..25e3bef5fc 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -267,7 +267,7 @@ Array IP::_get_local_addresses() const {
Array IP::_get_local_interfaces() const {
Array results;
- Map<String, Interface_Info> interfaces;
+ HashMap<String, Interface_Info> interfaces;
get_local_interfaces(&interfaces);
for (KeyValue<String, Interface_Info> &E : interfaces) {
Interface_Info &c = E.value;
@@ -289,7 +289,7 @@ Array IP::_get_local_interfaces() const {
}
void IP::get_local_addresses(List<IPAddress> *r_addresses) const {
- Map<String, Interface_Info> interfaces;
+ HashMap<String, Interface_Info> interfaces;
get_local_interfaces(&interfaces);
for (const KeyValue<String, Interface_Info> &E : interfaces) {
for (const IPAddress &F : E.value.ip_addresses) {
diff --git a/core/io/ip.h b/core/io/ip.h
index 06ff8a4d70..4d83515e2b 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -92,7 +92,7 @@ public:
virtual void _resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type = TYPE_ANY) const = 0;
Array get_resolve_item_addresses(ResolverID p_id) const;
- virtual void get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const = 0;
+ virtual void get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const = 0;
void erase_resolve_item(ResolverID p_id);
void clear_cache(const String &p_hostname = "");
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 4b745dff44..b3a9762e75 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -55,7 +55,7 @@ String JSON::_make_indent(const String &p_indent, int p_size) {
return indent_text;
}
-String JSON::_stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, Set<const void *> &p_markers, bool p_full_precision) {
+String JSON::_stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, RBSet<const void *> &p_markers, bool p_full_precision) {
String colon = ":";
String end_statement = "";
@@ -529,7 +529,7 @@ Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_st
}
String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
- Set<const void *> markers;
+ RBSet<const void *> markers;
return _stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
}
diff --git a/core/io/json.h b/core/io/json.h
index ed251938ec..f883d3963a 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -70,7 +70,7 @@ class JSON : public RefCounted {
static const char *tk_name[];
static String _make_indent(const String &p_indent, int p_size);
- static String _stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, Set<const void *> &p_markers, bool p_full_precision = false);
+ static String _stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, RBSet<const void *> &p_markers, bool p_full_precision = false);
static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
static Error _parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index c19fc2820b..925bfdbd02 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -128,7 +128,7 @@ void RotatedFileLogger::clear_old_backups() {
da->list_dir_begin();
String f = da->get_next();
- Set<String> backups;
+ RBSet<String> backups;
while (!f.is_empty()) {
if (!da->current_is_dir() && f.begins_with(basename) && f.get_extension() == extension && f != base_path.get_file()) {
backups.insert(f);
@@ -141,7 +141,7 @@ void RotatedFileLogger::clear_old_backups() {
// since backups are appended with timestamp and Set iterates them in sorted order,
// first backups are the oldest
int to_delete = backups.size() - max_backups;
- for (Set<String>::Element *E = backups.front(); E && to_delete > 0; E = E->next(), --to_delete) {
+ for (RBSet<String>::Element *E = backups.front(); E && to_delete > 0; E = E->next(), --to_delete) {
da->remove(E->get());
}
}
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index 027fdd51aa..a456318148 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -210,7 +210,7 @@ Variant PackedDataContainer::_key_at_ofs(uint32_t p_ofs, const Variant &p_key, b
}
}
-uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpdata, Map<String, uint32_t> &string_cache) {
+uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpdata, HashMap<String, uint32_t> &string_cache) {
switch (p_data.get_type()) {
case Variant::STRING: {
String s = p_data;
@@ -321,7 +321,7 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
Error PackedDataContainer::pack(const Variant &p_data) {
Vector<uint8_t> tmpdata;
- Map<String, uint32_t> string_cache;
+ HashMap<String, uint32_t> string_cache;
_pack(p_data, tmpdata, string_cache);
datalen = tmpdata.size();
data.resize(tmpdata.size());
diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h
index f042b364ee..73c215aed8 100644
--- a/core/io/packed_data_container.h
+++ b/core/io/packed_data_container.h
@@ -50,7 +50,7 @@ class PackedDataContainer : public Resource {
Vector<uint8_t> data;
int datalen = 0;
- uint32_t _pack(const Variant &p_data, Vector<uint8_t> &tmpdata, Map<String, uint32_t> &string_cache);
+ uint32_t _pack(const Variant &p_data, Vector<uint8_t> &tmpdata, HashMap<String, uint32_t> &string_cache);
Variant _iter_init_ofs(const Array &p_iter, uint32_t p_offset);
Variant _iter_next_ofs(const Array &p_iter, uint32_t p_offset);
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index e81382b72e..4a94c17132 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -193,7 +193,7 @@ void Resource::reload_from_file() {
copy_from(s);
}
-Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
+Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -228,7 +228,7 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
return r;
}
-void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
+void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -317,7 +317,7 @@ void Resource::unregister_owner(Object *p_owner) {
}
void Resource::notify_change_to_owners() {
- for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
+ for (RBSet<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
//TODO store string
@@ -532,7 +532,7 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
#ifdef DEBUG_ENABLED
lock.read_lock();
- Map<String, int> type_count;
+ HashMap<String, int> type_count;
Ref<FileAccess> f;
if (p_file) {
diff --git a/core/io/resource.h b/core/io/resource.h
index 43ae104da5..53c828f9cd 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -54,7 +54,7 @@ public:
virtual String get_base_extension() const { return "res"; }
private:
- Set<ObjectID> owners;
+ RBSet<ObjectID> owners;
friend class ResBase;
friend class ResourceCache;
@@ -111,8 +111,8 @@ public:
String get_scene_unique_id() const;
virtual Ref<Resource> duplicate(bool p_subresources = false) const;
- Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
- void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
+ Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache);
+ void configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache);
void set_local_to_scene(bool p_enable);
bool is_local_to_scene() const;
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 3c854bbbe5..cf87869a32 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -1130,7 +1130,7 @@ void ResourceFormatLoaderBinary::get_dependencies(const String &p_path, List<Str
loader.get_dependencies(f, p_dependencies, p_add_types);
}
-Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
+Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, "Cannot open file '" + p_path + "'.");
@@ -1384,7 +1384,7 @@ void ResourceFormatSaverBinaryInstance::_pad_buffer(Ref<FileAccess> f, int p_byt
}
}
-void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const Variant &p_property, Map<Ref<Resource>, int> &resource_map, Map<Ref<Resource>, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint) {
+void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const Variant &p_property, HashMap<Ref<Resource>, int> &resource_map, HashMap<Ref<Resource>, int> &external_resources, HashMap<StringName, int> &string_map, const PropertyInfo &p_hint) {
switch (p_property.get_type()) {
case Variant::NIL: {
f->store_32(VARIANT_NIL);
@@ -2022,7 +2022,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
// save internal resource table
f->store_32(saved_resources.size()); //amount of internal resources
Vector<uint64_t> ofs_pos;
- Set<String> used_unique_ids;
+ RBSet<String> used_unique_ids;
for (Ref<Resource> &r : saved_resources) {
if (r->is_built_in()) {
@@ -2036,7 +2036,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
}
}
- Map<Ref<Resource>, int> resource_map;
+ HashMap<Ref<Resource>, int> resource_map;
int res_index = 0;
for (Ref<Resource> &r : saved_resources) {
if (r->is_built_in()) {
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index 92d4e4eeaa..db29909dd5 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -75,12 +75,12 @@ class ResourceLoaderBinary {
};
Vector<IntResource> internal_resources;
- Map<String, Ref<Resource>> internal_index_cache;
+ HashMap<String, Ref<Resource>> internal_index_cache;
String get_unicode_string();
void _advance_padding(uint32_t p_len);
- Map<String, String> remaps;
+ HashMap<String, String> remaps;
Error error = OK;
ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
@@ -89,7 +89,7 @@ class ResourceLoaderBinary {
Error parse_variant(Variant &r_v);
- Map<String, Ref<Resource>> dependency_cache;
+ HashMap<String, Ref<Resource>> dependency_cache;
public:
void set_local_path(const String &p_local_path);
@@ -97,7 +97,7 @@ public:
Error load();
void set_translation_remapped(bool p_remapped);
- void set_remaps(const Map<String, String> &p_remaps) { remaps = p_remaps; }
+ void set_remaps(const HashMap<String, String> &p_remaps) { remaps = p_remaps; }
void open(Ref<FileAccess> p_f, bool p_no_resources = false, bool p_keep_uuid_paths = false);
String recognize(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
@@ -114,7 +114,7 @@ public:
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
+ virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
};
class ResourceFormatSaverBinaryInstance {
@@ -127,7 +127,7 @@ class ResourceFormatSaverBinaryInstance {
bool big_endian;
bool takeover_paths;
String magic;
- Set<Ref<Resource>> resource_set;
+ RBSet<Ref<Resource>> resource_set;
struct NonPersistentKey { //for resource properties generated on the fly
Ref<Resource> base;
@@ -135,11 +135,11 @@ class ResourceFormatSaverBinaryInstance {
bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
};
- Map<NonPersistentKey, Ref<Resource>> non_persistent_map;
- Map<StringName, int> string_map;
+ RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
+ HashMap<StringName, int> string_map;
Vector<StringName> strings;
- Map<Ref<Resource>, int> external_resources;
+ HashMap<Ref<Resource>, int> external_resources;
List<Ref<Resource>> saved_resources;
struct Property {
@@ -168,7 +168,7 @@ public:
RESERVED_FIELDS = 11
};
Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
- static void write_variant(Ref<FileAccess> f, const Variant &p_property, Map<Ref<Resource>, int> &resource_map, Map<Ref<Resource>, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
+ static void write_variant(Ref<FileAccess> f, const Variant &p_property, HashMap<Ref<Resource>, int> &resource_map, HashMap<Ref<Resource>, int> &external_resources, HashMap<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
};
class ResourceFormatSaverBinary : public ResourceFormatSaver {
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 984cf06d2b..5deee9721b 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -139,7 +139,7 @@ Ref<Resource> ResourceFormatImporter::load(const String &p_path, const String &p
}
void ResourceFormatImporter::get_recognized_extensions(List<String> *p_extensions) const {
- Set<String> found;
+ RBSet<String> found;
for (int i = 0; i < importers.size(); i++) {
List<String> local_exts;
@@ -159,7 +159,7 @@ void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_
return;
}
- Set<String> found;
+ RBSet<String> found;
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index b3d777847b..0c7909df06 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -134,15 +134,15 @@ public:
virtual String get_preset_name(int p_idx) const { return String(); }
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const = 0;
virtual String get_option_group_file() const { return String(); }
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
virtual bool can_import_threaded() const { return true; }
virtual void import_threaded_begin() {}
virtual void import_threaded_end() {}
- virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
+ virtual Error import_group_file(const String &p_group_file, const HashMap<String, HashMap<StringName, Variant>> &p_source_file_options, const HashMap<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
virtual bool are_import_settings_valid(const String &p_path) const { return true; }
virtual String get_import_settings_string() const { return String(); }
};
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index d125dd4e91..9e6330f34b 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -154,7 +154,7 @@ void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *
}
}
-Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
+Error ResourceFormatLoader::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
Dictionary deps_dict;
for (KeyValue<String, String> E : p_map) {
deps_dict[E.key] = E.value;
@@ -391,7 +391,7 @@ float ResourceLoader::_dependency_get_progress(const String &p_path) {
int dep_count = load_task.sub_tasks.size();
if (dep_count > 0) {
float dep_progress = 0;
- for (Set<String>::Element *E = load_task.sub_tasks.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = load_task.sub_tasks.front(); E; E = E->next()) {
dep_progress += _dependency_get_progress(E->get());
}
dep_progress /= float(dep_count);
@@ -733,7 +733,7 @@ void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_depe
}
}
-Error ResourceLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
+Error ResourceLoader::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
String local_path = _path_remap(_validate_local_path(p_path));
for (int i = 0; i < loader_count; i++) {
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index ea18ac23fd..e189ad1dff 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -70,7 +70,7 @@ public:
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
+ virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
virtual bool is_import_valid(const String &p_path) const { return true; }
virtual bool is_imported(const String &p_path) const { return false; }
virtual int get_import_order(const String &p_path) const { return 0; }
@@ -145,7 +145,7 @@ private:
bool start_next = true;
int requests = 0;
int poll_requests = 0;
- Set<String> sub_tasks;
+ RBSet<String> sub_tasks;
};
static void _thread_load_function(void *p_userdata);
@@ -173,7 +173,7 @@ public:
static String get_resource_type(const String &p_path);
static ResourceUID::ID get_resource_uid(const String &p_path);
static void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- static Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
+ static Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
static bool is_import_valid(const String &p_path);
static String get_import_group_file(const String &p_path);
static bool is_imported(const String &p_path);
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 284b4294ea..a3ee259030 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -151,7 +151,7 @@ void AStar3D::connect_points(int p_id, int p_with_id, bool bidirectional) {
s.direction = Segment::BIDIRECTIONAL;
}
- Set<Segment>::Element *element = segments.find(s);
+ RBSet<Segment>::Element *element = segments.find(s);
if (element != nullptr) {
s.direction |= element->get().direction;
if (s.direction == Segment::BIDIRECTIONAL) {
@@ -177,7 +177,7 @@ void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
Segment s(p_id, p_with_id);
int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
- Set<Segment>::Element *element = segments.find(s);
+ RBSet<Segment>::Element *element = segments.find(s);
if (element != nullptr) {
// s is the new segment
// Erase the directions to be removed
@@ -235,7 +235,7 @@ Vector<int> AStar3D::get_point_connections(int p_id) {
bool AStar3D::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
Segment s(p_id, p_with_id);
- const Set<Segment>::Element *element = segments.find(s);
+ const RBSet<Segment>::Element *element = segments.find(s);
return element != nullptr &&
(bidirectional || (element->get().direction & s.direction) == s.direction);
@@ -293,7 +293,7 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
real_t closest_dist = 1e20;
Vector3 closest_point;
- for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
+ for (const RBSet<Segment>::Element *E = segments.front(); E; E = E->next()) {
Point *from_point = nullptr, *to_point = nullptr;
points.lookup(E->get().u, from_point);
points.lookup(E->get().v, to_point);
diff --git a/core/math/a_star.h b/core/math/a_star.h
index bb7112fb09..086be839b5 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -112,7 +112,7 @@ class AStar3D : public RefCounted {
uint64_t pass = 1;
OAHashMap<int, Point *> points;
- Set<Segment> segments;
+ RBSet<Segment> segments;
bool _solve(Point *begin_point, Point *end_point);
diff --git a/core/math/color.cpp b/core/math/color.cpp
index e32f9147d9..74552a2894 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -33,7 +33,7 @@
#include "color_names.inc"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
uint32_t Color::to_argb32() const {
uint32_t c = (uint8_t)Math::round(a * 255);
diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h
index 8657dc068e..d07c08e45e 100644
--- a/core/math/disjoint_set.h
+++ b/core/math/disjoint_set.h
@@ -31,11 +31,11 @@
#ifndef DISJOINT_SET_H
#define DISJOINT_SET_H
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
/* This DisjointSet class uses Find with path compression and Union by rank */
-template <typename T, class C = Comparator<T>, class AL = DefaultAllocator>
+template <typename T, class H = HashMapHasherDefault, class C = HashMapComparatorDefault<T>, class AL = DefaultAllocator>
class DisjointSet {
struct Element {
T object;
@@ -43,7 +43,7 @@ class DisjointSet {
int rank = 0;
};
- typedef Map<T, Element *, C, AL> MapT;
+ typedef HashMap<T, Element *, H, C> MapT;
MapT elements;
@@ -65,15 +65,15 @@ public:
/* FUNCTIONS */
-template <typename T, class C, class AL>
-DisjointSet<T, C, AL>::~DisjointSet() {
- for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) {
- memdelete_allocator<Element, AL>(itr->value());
+template <typename T, class H, class C, class AL>
+DisjointSet<T, H, C, AL>::~DisjointSet() {
+ for (KeyValue<T, Element *> &E : elements) {
+ memdelete_allocator<Element, AL>(E.value);
}
}
-template <typename T, class C, class AL>
-typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::get_parent(Element *element) {
+template <typename T, class H, class C, class AL>
+typename DisjointSet<T, H, C, AL>::Element *DisjointSet<T, H, C, AL>::get_parent(Element *element) {
if (element->parent != element) {
element->parent = get_parent(element->parent);
}
@@ -81,11 +81,11 @@ typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::get_parent(Eleme
return element->parent;
}
-template <typename T, class C, class AL>
-typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::insert_or_get(T object) {
- typename MapT::Element *itr = elements.find(object);
+template <typename T, class H, class C, class AL>
+typename DisjointSet<T, H, C, AL>::Element *DisjointSet<T, H, C, AL>::insert_or_get(T object) {
+ typename MapT::Iterator itr = elements.find(object);
if (itr != nullptr) {
- return itr->value();
+ return itr->value;
}
Element *new_element = memnew_allocator(Element, AL);
@@ -96,8 +96,8 @@ typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::insert_or_get(T
return new_element;
}
-template <typename T, class C, class AL>
-void DisjointSet<T, C, AL>::create_union(T a, T b) {
+template <typename T, class H, class C, class AL>
+void DisjointSet<T, H, C, AL>::create_union(T a, T b) {
Element *x = insert_or_get(a);
Element *y = insert_or_get(b);
@@ -121,28 +121,28 @@ void DisjointSet<T, C, AL>::create_union(T a, T b) {
}
}
-template <typename T, class C, class AL>
-void DisjointSet<T, C, AL>::get_representatives(Vector<T> &out_representatives) {
- for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) {
- Element *element = itr->value();
+template <typename T, class H, class C, class AL>
+void DisjointSet<T, H, C, AL>::get_representatives(Vector<T> &out_representatives) {
+ for (KeyValue<T, Element *> &E : elements) {
+ Element *element = E.value;
if (element->parent == element) {
out_representatives.push_back(element->object);
}
}
}
-template <typename T, class C, class AL>
-void DisjointSet<T, C, AL>::get_members(Vector<T> &out_members, T representative) {
- typename MapT::Element *rep_itr = elements.find(representative);
+template <typename T, class H, class C, class AL>
+void DisjointSet<T, H, C, AL>::get_members(Vector<T> &out_members, T representative) {
+ typename MapT::Iterator rep_itr = elements.find(representative);
ERR_FAIL_COND(rep_itr == nullptr);
- Element *rep_element = rep_itr->value();
+ Element *rep_element = rep_itr->value;
ERR_FAIL_COND(rep_element->parent != rep_element);
- for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) {
- Element *parent = get_parent(itr->value());
+ for (KeyValue<T, Element *> &E : elements) {
+ Element *parent = get_parent(E.value);
if (parent == rep_element) {
- out_members.push_back(itr->key());
+ out_members.push_back(E.key);
}
}
}
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index f76de079e4..ec96753c79 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -36,7 +36,7 @@
#include "thirdparty/misc/polypartition.h"
void Geometry3D::MeshData::optimize_vertices() {
- Map<int, int> vtx_remap;
+ HashMap<int, int> vtx_remap;
for (int i = 0; i < faces.size(); i++) {
for (int j = 0; j < faces[i].indices.size(); j++) {
diff --git a/core/math/octree.h b/core/math/octree.h
index 65ab9e2292..8dd103f109 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -36,7 +36,7 @@
#include "core/math/vector3.h"
#include "core/string/print_string.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/variant.h"
typedef uint32_t OctreeElementID;
@@ -151,8 +151,8 @@ private:
typename List<PairData *, AL>::Element *eA, *eB;
};
- typedef Map<OctreeElementID, Element, Comparator<OctreeElementID>, AL> ElementMap;
- typedef Map<PairKey, PairData, Comparator<PairKey>, AL> PairMap;
+ typedef HashMap<OctreeElementID, Element, Comparator<OctreeElementID>, AL> ElementMap;
+ typedef HashMap<PairKey, PairData, Comparator<PairKey>, AL> PairMap;
ElementMap element_map;
PairMap pair_map;
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 3614bfadf8..43744deeb0 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -30,7 +30,7 @@
#include "quick_hull.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
@@ -52,7 +52,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
Vector<bool> valid_points;
valid_points.resize(p_points.size());
- Set<Vector3> valid_cache;
+ RBSet<Vector3> valid_cache;
for (int i = 0; i < p_points.size(); i++) {
Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
@@ -237,7 +237,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
//find lit faces and lit edges
List<List<Face>::Element *> lit_faces; //lit face is a death sentence
- Map<Edge, FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
+ HashMap<Edge, FaceConnect, Edge> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
if (E->get().plane.distance_to(v) > 0) {
@@ -248,15 +248,15 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
uint32_t b = E->get().vertices[(i + 1) % 3];
Edge e(a, b);
- Map<Edge, FaceConnect>::Element *F = lit_edges.find(e);
+ HashMap<Edge, FaceConnect, Edge>::Iterator F = lit_edges.find(e);
if (!F) {
F = lit_edges.insert(e, FaceConnect());
}
if (e.vertices[0] == a) {
//left
- F->get().left = E;
+ F->value.left = E;
} else {
- F->get().right = E;
+ F->value.right = E;
}
}
}
@@ -333,7 +333,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
/* CREATE MESHDATA */
//make a map of edges again
- Map<Edge, RetFaceConnect> ret_edges;
+ HashMap<Edge, RetFaceConnect, Edge> ret_edges;
List<Geometry3D::MeshData::Face> ret_faces;
for (const Face &E : faces) {
@@ -351,15 +351,15 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
uint32_t b = E.vertices[(i + 1) % 3];
Edge e(a, b);
- Map<Edge, RetFaceConnect>::Element *G = ret_edges.find(e);
+ HashMap<Edge, RetFaceConnect, Edge>::Iterator G = ret_edges.find(e);
if (!G) {
G = ret_edges.insert(e, RetFaceConnect());
}
if (e.vertices[0] == a) {
//left
- G->get().left = F;
+ G->value.left = F;
} else {
- G->get().right = F;
+ G->value.right = F;
}
}
}
@@ -374,10 +374,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
int b = E->get().indices[(i + 1) % f.indices.size()];
Edge e(a, b);
- Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);
+ HashMap<Edge, RetFaceConnect, Edge>::Iterator F = ret_edges.find(e);
ERR_CONTINUE(!F);
- List<Geometry3D::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
+ List<Geometry3D::MeshData::Face>::Element *O = F->value.left == E ? F->value.right : F->value.left;
ERR_CONTINUE(O == E);
ERR_CONTINUE(O == nullptr);
@@ -401,13 +401,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
Edge e2(idx, idxn);
- Map<Edge, RetFaceConnect>::Element *F2 = ret_edges.find(e2);
+ HashMap<Edge, RetFaceConnect, Edge>::Iterator F2 = ret_edges.find(e2);
ERR_CONTINUE(!F2);
//change faceconnect, point to this face instead
- if (F2->get().left == O) {
- F2->get().left = E;
- } else if (F2->get().right == O) {
- F2->get().right = E;
+ if (F2->value.left == O) {
+ F2->value.left = E;
+ } else if (F2->value.right == O) {
+ F2->value.right = E;
}
}
@@ -426,7 +426,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
}
- ret_edges.erase(F); //remove the edge
+ ret_edges.remove(F); //remove the edge
ret_faces.erase(O); //remove the face
}
}
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index b8d813c979..1c354880b4 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -34,7 +34,7 @@
#include "core/math/aabb.h"
#include "core/math/geometry_3d.h"
#include "core/templates/list.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
class QuickHull {
public:
@@ -44,9 +44,16 @@ public:
uint64_t id = 0;
};
+ static uint32_t hash(const Edge &p_edge) {
+ return hash_one_uint64(p_edge.id);
+ }
+
bool operator<(const Edge &p_edge) const {
return id < p_edge.id;
}
+ bool operator==(const Edge &p_edge) const {
+ return id == p_edge.id;
+ }
Edge(int p_vtx_a = 0, int p_vtx_b = 0) {
if (p_vtx_a > p_vtx_b) {
diff --git a/core/math/static_raycaster.h b/core/math/static_raycaster.h
index 33254399c7..adc81906d7 100644
--- a/core/math/static_raycaster.h
+++ b/core/math/static_raycaster.h
@@ -102,7 +102,7 @@ public:
virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0;
virtual void commit() = 0;
- virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
+ virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) = 0;
virtual void clear_mesh_filter() = 0;
static Ref<StaticRaycaster> create();
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index e146c4a4e3..54461bf70f 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -122,7 +122,7 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) {
const Vector3 *r = p_faces.ptr();
Triangle *w = triangles.ptrw();
- Map<Vector3, int> db;
+ HashMap<Vector3, int> db;
for (int i = 0; i < fc; i++) {
Triangle &f = w[i];
@@ -131,9 +131,9 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) {
for (int j = 0; j < 3; j++) {
int vidx = -1;
Vector3 vs = v[j].snapped(Vector3(0.0001, 0.0001, 0.0001));
- Map<Vector3, int>::Element *E = db.find(vs);
+ HashMap<Vector3, int>::Iterator E = db.find(vs);
if (E) {
- vidx = E->get();
+ vidx = E->value;
} else {
vidx = db.size();
db[vs] = vidx;
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index 3533acd103..e18c3dd2e4 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -494,7 +494,7 @@ Vector<int> MultiplayerAPI::get_peer_ids() const {
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");
Vector<int> ret;
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = connected_peers.front(); E; E = E->next()) {
ret.push_back(E->get());
}
diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index 9fe67615e3..b93f2acbd3 100644
--- a/core/multiplayer/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -113,7 +113,7 @@ public:
private:
Ref<MultiplayerPeer> multiplayer_peer;
- Set<int> connected_peers;
+ RBSet<int> connected_peers;
int remote_sender_id = 0;
int remote_sender_override = 0;
@@ -172,7 +172,7 @@ public:
bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
Vector<int> get_peer_ids() const;
- const Set<int> get_connected_peers() const { return connected_peers; }
+ const RBSet<int> get_connected_peers() const { return connected_peers; }
int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
int get_unique_id() const;
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index d0fcde832b..d19cbf2642 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -1390,7 +1390,7 @@ void ClassDB::get_extensions_for_type(const StringName &p_class, List<String> *p
}
HashMap<StringName, HashMap<StringName, Variant>> ClassDB::default_values;
-Set<StringName> ClassDB::default_values_cached;
+RBSet<StringName> ClassDB::default_values_cached;
Variant ClassDB::class_get_default_property_value(const StringName &p_class, const StringName &p_property, bool *r_valid) {
if (!default_values_cached.has(p_class)) {
@@ -1492,7 +1492,7 @@ void ClassDB::unregister_extension_class(const StringName &p_class) {
classes.erase(p_class);
}
-Map<StringName, ClassDB::NativeStruct> ClassDB::native_structs;
+HashMap<StringName, ClassDB::NativeStruct> ClassDB::native_structs;
void ClassDB::register_native_struct(const StringName &p_name, const String &p_code, uint64_t p_current_size) {
NativeStruct ns;
ns.ccode = p_code;
diff --git a/core/object/class_db.h b/core/object/class_db.h
index d4e1fc4e76..67b71ab058 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -110,10 +110,10 @@ public:
#ifdef DEBUG_METHODS_ENABLED
List<StringName> constant_order;
List<StringName> method_order;
- Set<StringName> methods_in_properties;
+ RBSet<StringName> methods_in_properties;
List<MethodInfo> virtual_methods;
- Map<StringName, MethodInfo> virtual_methods_map;
- Map<StringName, Vector<Error>> method_error_values;
+ HashMap<StringName, MethodInfo> virtual_methods_map;
+ HashMap<StringName, Vector<Error>> method_error_values;
#endif
HashMap<StringName, PropertySetGet> property_setget;
@@ -149,14 +149,14 @@ public:
static void _add_class2(const StringName &p_class, const StringName &p_inherits);
static HashMap<StringName, HashMap<StringName, Variant>> default_values;
- static Set<StringName> default_values_cached;
+ static RBSet<StringName> default_values_cached;
// Native structs, used by binder
struct NativeStruct {
String ccode; // C code to create the native struct, fields separated by ; Arrays accepted (even containing other structs), also function pointers. All types must be Godot types.
uint64_t struct_size; // local size of struct, for comparison
};
- static Map<StringName, NativeStruct> native_structs;
+ static HashMap<StringName, NativeStruct> native_structs;
private:
// Non-locking variants of get_parent_class and is_parent_class.
diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp
index 79c36ac81f..fa1945cf79 100644
--- a/core/object/message_queue.cpp
+++ b/core/object/message_queue.cpp
@@ -142,9 +142,9 @@ Error MessageQueue::push_callablep(const Callable &p_callable, const Variant **p
}
void MessageQueue::statistics() {
- Map<StringName, int> set_count;
- Map<int, int> notify_count;
- Map<Callable, int> call_count;
+ HashMap<StringName, int> set_count;
+ HashMap<int, int> notify_count;
+ HashMap<Callable, int> call_count;
int null_count = 0;
uint32_t read_pos = 0;
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 797eecd312..0912ea55f0 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1382,8 +1382,6 @@ bool Object::is_connected(const StringName &p_signal, const Callable &p_callable
Callable target = p_callable;
return s->slot_map.has(*target.get_base_comparator());
- //const Map<Signal::Target,Signal::Slot>::Element *E = s->slot_map.find(target);
- //return (E!=nullptr );
}
void Object::disconnect(const StringName &p_signal, const Callable &p_callable) {
diff --git a/core/object/object.h b/core/object/object.h
index 00cb73593b..ca7b9965f1 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -38,9 +38,9 @@
#include "core/os/spin_lock.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
+#include "core/templates/rb_set.h"
#include "core/templates/safe_refcount.h"
-#include "core/templates/set.h"
#include "core/templates/vmap.h"
#include "core/variant/callable_bind.h"
#include "core/variant/variant.h"
@@ -510,7 +510,7 @@ private:
#ifdef TOOLS_ENABLED
bool _edited = false;
uint32_t _edited_version = 0;
- Set<String> editor_section_folding;
+ RBSet<String> editor_section_folding;
#endif
ScriptInstance *script_instance = nullptr;
Variant script; // Reference does not exist yet, store it in a Variant.
@@ -815,7 +815,7 @@ public:
#ifdef TOOLS_ENABLED
void editor_set_section_unfold(const String &p_section, bool p_unfolded);
bool editor_is_section_unfolded(const String &p_section);
- const Set<String> &editor_get_section_folding() const { return editor_section_folding; }
+ const RBSet<String> &editor_get_section_folding() const { return editor_section_folding; }
void editor_clear_section_folding() { editor_section_folding.clear(); }
#endif
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index c1036e3413..1546d52fd2 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -93,7 +93,7 @@ Array Script::_get_script_signal_list() {
Dictionary Script::_get_script_constant_map() {
Dictionary ret;
- Map<StringName, Variant> map;
+ HashMap<StringName, Variant> map;
get_constants(&map);
for (const KeyValue<StringName, Variant> &E : map) {
ret[E.key] = E.value;
@@ -474,8 +474,8 @@ bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
return false;
}
-void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
- Set<StringName> new_values;
+void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values) {
+ RBSet<StringName> new_values;
for (const PropertyInfo &E : p_properties) {
StringName n = E.name;
new_values.insert(n);
@@ -490,16 +490,16 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
properties = p_properties;
List<StringName> to_remove;
- for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
- if (!new_values.has(E->key())) {
- to_remove.push_back(E->key());
+ for (KeyValue<StringName, Variant> &E : values) {
+ if (!new_values.has(E.key)) {
+ to_remove.push_back(E.key);
}
Variant defval;
- if (script->get_property_default_value(E->key(), defval)) {
+ if (script->get_property_default_value(E.key, defval)) {
//remove because it's the same as the default value
- if (defval == E->get()) {
- to_remove.push_back(E->key());
+ if (defval == E.value) {
+ to_remove.push_back(E.key);
}
}
}
@@ -520,10 +520,10 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
if (script->is_placeholder_fallback_enabled()) {
- Map<StringName, Variant>::Element *E = values.find(p_name);
+ HashMap<StringName, Variant>::Iterator E = values.find(p_name);
if (E) {
- E->value() = p_value;
+ E->value = p_value;
} else {
values.insert(p_name, p_value);
}
@@ -547,13 +547,13 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name,
Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
if (script->is_placeholder_fallback_enabled()) {
- const Map<StringName, Variant>::Element *E = values.find(p_name);
+ HashMap<StringName, Variant>::ConstIterator E = values.find(p_name);
if (E) {
if (r_valid) {
*r_valid = true;
}
- return E->value();
+ return E->value;
}
E = constants.find(p_name);
@@ -561,7 +561,7 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
if (r_valid) {
*r_valid = true;
}
- return E->value();
+ return E->value;
}
}
diff --git a/core/object/script_language.h b/core/object/script_language.h
index bd87427eaf..b1481a372e 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -34,8 +34,8 @@
#include "core/doc_data.h"
#include "core/io/resource.h"
#include "core/multiplayer/multiplayer.h"
-#include "core/templates/map.h"
#include "core/templates/pair.h"
+#include "core/templates/rb_map.h"
class ScriptLanguage;
@@ -154,8 +154,8 @@ public:
virtual int get_member_line(const StringName &p_member) const { return -1; }
- virtual void get_constants(Map<StringName, Variant> *p_constants) {}
- virtual void get_members(Set<StringName> *p_constants) {}
+ virtual void get_constants(HashMap<StringName, Variant> *p_constants) {}
+ virtual void get_members(RBSet<StringName> *p_constants) {}
virtual bool is_placeholder_fallback_enabled() const { return false; }
@@ -283,7 +283,7 @@ public:
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
virtual bool is_using_templates() { return false; }
- virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
+ virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }
virtual Script *create_script() const = 0;
virtual bool has_named_classes() const = 0;
@@ -433,8 +433,8 @@ extern uint8_t script_encryption_key[32];
class PlaceHolderScriptInstance : public ScriptInstance {
Object *owner = nullptr;
List<PropertyInfo> properties;
- Map<StringName, Variant> values;
- Map<StringName, Variant> constants;
+ HashMap<StringName, Variant> values;
+ HashMap<StringName, Variant> constants;
ScriptLanguage *language = nullptr;
Ref<Script> script;
@@ -459,7 +459,7 @@ public:
Object *get_owner() override { return owner; }
- void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
+ void update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values); //likely changed in editor
virtual bool is_placeholder() const override { return true; }
diff --git a/core/object/script_language_extension.h b/core/object/script_language_extension.h
index 40f18ab30d..5ffa6c5a70 100644
--- a/core/object/script_language_extension.h
+++ b/core/object/script_language_extension.h
@@ -153,7 +153,7 @@ public:
GDVIRTUAL0RC(Dictionary, _get_constants)
- virtual void get_constants(Map<StringName, Variant> *p_constants) override {
+ virtual void get_constants(HashMap<StringName, Variant> *p_constants) override {
Dictionary constants;
GDVIRTUAL_REQUIRED_CALL(_get_constants, constants);
List<Variant> keys;
@@ -163,7 +163,7 @@ public:
}
}
GDVIRTUAL0RC(TypedArray<StringName>, _get_members)
- virtual void get_members(Set<StringName> *p_members) override {
+ virtual void get_members(RBSet<StringName> *p_members) override {
TypedArray<StringName> members;
GDVIRTUAL_REQUIRED_CALL(_get_members, members);
for (int i = 0; i < members.size(); i++) {
@@ -282,7 +282,7 @@ public:
EXBIND0R(bool, is_using_templates)
GDVIRTUAL6RC(Dictionary, _validate, const String &, const String &, bool, bool, bool, bool)
- virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override {
+ virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const override {
Dictionary ret;
GDVIRTUAL_REQUIRED_CALL(_validate, p_script, p_path, r_functions != nullptr, r_errors != nullptr, r_warnings != nullptr, r_safe_lines != nullptr, ret);
if (!ret.has("valid")) {
diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp
index 93429744fc..07302cc8c3 100644
--- a/core/string/optimized_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -53,7 +53,7 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
int size = Math::larger_prime(keys.size());
Vector<Vector<Pair<int, CharString>>> buckets;
- Vector<Map<uint32_t, int>> table;
+ Vector<HashMap<uint32_t, int>> table;
Vector<uint32_t> hfunc_table;
Vector<CompressedString> compressed;
@@ -108,7 +108,7 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
for (int i = 0; i < size; i++) {
const Vector<Pair<int, CharString>> &b = buckets[i];
- Map<uint32_t, int> &t = table.write[i];
+ HashMap<uint32_t, int> &t = table.write[i];
if (b.size() == 0) {
continue;
@@ -147,7 +147,7 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
int btindex = 0;
for (int i = 0; i < size; i++) {
- const Map<uint32_t, int> &t = table[i];
+ const HashMap<uint32_t, int> &t = table[i];
if (t.size() == 0) {
htw[i] = 0xFFFFFFFF; //nothing
continue;
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index d6d361b5f1..c64f815563 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -95,12 +95,12 @@ StringName Translation::get_message(const StringName &p_src_text, const StringNa
WARN_PRINT("Translation class doesn't handle context. Using context in get_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles context, such as TranslationPO class");
}
- const Map<StringName, StringName>::Element *E = translation_map.find(p_src_text);
+ HashMap<StringName, StringName>::ConstIterator E = translation_map.find(p_src_text);
if (!E) {
return StringName();
}
- return E->get();
+ return E->value;
}
StringName Translation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
@@ -215,12 +215,12 @@ static _character_accent_pair _character_to_accented[] = {
Vector<TranslationServer::LocaleScriptInfo> TranslationServer::locale_script_info;
-Map<String, String> TranslationServer::language_map;
-Map<String, String> TranslationServer::script_map;
-Map<String, String> TranslationServer::locale_rename_map;
-Map<String, String> TranslationServer::country_name_map;
-Map<String, String> TranslationServer::variant_map;
-Map<String, String> TranslationServer::country_rename_map;
+HashMap<String, String> TranslationServer::language_map;
+HashMap<String, String> TranslationServer::script_map;
+HashMap<String, String> TranslationServer::locale_rename_map;
+HashMap<String, String> TranslationServer::country_name_map;
+HashMap<String, String> TranslationServer::variant_map;
+HashMap<String, String> TranslationServer::country_rename_map;
void TranslationServer::init_locale_info() {
// Init locale info.
@@ -452,8 +452,8 @@ String TranslationServer::get_locale_name(const String &p_locale) const {
Vector<String> TranslationServer::get_all_languages() const {
Vector<String> languages;
- for (const Map<String, String>::Element *E = language_map.front(); E; E = E->next()) {
- languages.push_back(E->key());
+ for (const KeyValue<String, String> &E : language_map) {
+ languages.push_back(E.key);
}
return languages;
@@ -466,8 +466,8 @@ String TranslationServer::get_language_name(const String &p_language) const {
Vector<String> TranslationServer::get_all_scripts() const {
Vector<String> scripts;
- for (const Map<String, String>::Element *E = script_map.front(); E; E = E->next()) {
- scripts.push_back(E->key());
+ for (const KeyValue<String, String> &E : script_map) {
+ scripts.push_back(E.key);
}
return scripts;
@@ -480,8 +480,8 @@ String TranslationServer::get_script_name(const String &p_script) const {
Vector<String> TranslationServer::get_all_countries() const {
Vector<String> countries;
- for (const Map<String, String>::Element *E = country_name_map.front(); E; E = E->next()) {
- countries.push_back(E->key());
+ for (const KeyValue<String, String> &E : country_name_map) {
+ countries.push_back(E.key);
}
return countries;
@@ -507,7 +507,7 @@ String TranslationServer::get_locale() const {
Array TranslationServer::get_loaded_locales() const {
Array locales;
- for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
+ for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), Array());
String l = t->get_locale();
@@ -530,7 +530,7 @@ Ref<Translation> TranslationServer::get_translation_object(const String &p_local
Ref<Translation> res;
int best_score = 0;
- for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
+ for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), nullptr);
String l = t->get_locale();
@@ -599,7 +599,7 @@ StringName TranslationServer::_get_message_from_translations(const StringName &p
StringName res;
int best_score = 0;
- for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
+ for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
diff --git a/core/string/translation.h b/core/string/translation.h
index ded6ed5925..f58f6f91a2 100644
--- a/core/string/translation.h
+++ b/core/string/translation.h
@@ -41,7 +41,7 @@ class Translation : public Resource {
RES_BASE_EXTENSION("translation");
String locale = "en";
- Map<StringName, StringName> translation_map;
+ HashMap<StringName, StringName> translation_map;
virtual Vector<String> _get_message_list() const;
virtual Dictionary _get_messages() const;
@@ -74,7 +74,7 @@ class TranslationServer : public Object {
String locale = "en";
String fallback;
- Set<Ref<Translation>> translations;
+ RBSet<Ref<Translation>> translations;
Ref<Translation> tool_translation;
Ref<Translation> doc_translation;
@@ -111,16 +111,16 @@ class TranslationServer : public Object {
String name;
String script;
String default_country;
- Set<String> supported_countries;
+ RBSet<String> supported_countries;
};
static Vector<LocaleScriptInfo> locale_script_info;
- static Map<String, String> language_map;
- static Map<String, String> script_map;
- static Map<String, String> locale_rename_map;
- static Map<String, String> country_name_map;
- static Map<String, String> country_rename_map;
- static Map<String, String> variant_map;
+ static HashMap<String, String> language_map;
+ static HashMap<String, String> script_map;
+ static HashMap<String, String> locale_rename_map;
+ static HashMap<String, String> country_name_map;
+ static HashMap<String, String> country_rename_map;
+ static HashMap<String, String> variant_map;
void init_locale_info();
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index 55292d3eb5..e5f73171a2 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -373,76 +373,80 @@ public:
/** Iterator API **/
- struct Iterator {
- _FORCE_INLINE_ KeyValue<TKey, TValue> &operator*() const {
+ struct ConstIterator {
+ _FORCE_INLINE_ const KeyValue<TKey, TValue> &operator*() const {
return E->data;
}
- _FORCE_INLINE_ KeyValue<TKey, TValue> *operator->() const { return &E->data; }
- _FORCE_INLINE_ Iterator &operator++() {
+ _FORCE_INLINE_ const KeyValue<TKey, TValue> *operator->() const { return &E->data; }
+ _FORCE_INLINE_ ConstIterator &operator++() {
if (E) {
E = E->next;
}
return *this;
}
- _FORCE_INLINE_ Iterator &operator--() {
+ _FORCE_INLINE_ ConstIterator &operator--() {
if (E) {
E = E->prev;
}
return *this;
}
- _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
- _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+ _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
- _FORCE_INLINE_ operator bool() const {
+ _FORCE_INLINE_ explicit operator bool() const {
return E != nullptr;
}
- _FORCE_INLINE_ Iterator(HashMapElement<TKey, TValue> *p_E) { E = p_E; }
- _FORCE_INLINE_ Iterator() {}
- _FORCE_INLINE_ Iterator(const Iterator &p_it) { E = p_it.E; }
- _FORCE_INLINE_ void operator=(const Iterator &p_it) {
+ _FORCE_INLINE_ ConstIterator(const HashMapElement<TKey, TValue> *p_E) { E = p_E; }
+ _FORCE_INLINE_ ConstIterator() {}
+ _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
+ _FORCE_INLINE_ void operator=(const ConstIterator &p_it) {
E = p_it.E;
}
private:
- HashMapElement<TKey, TValue> *E = nullptr;
+ const HashMapElement<TKey, TValue> *E = nullptr;
};
- struct ConstIterator {
- _FORCE_INLINE_ const KeyValue<TKey, TValue> &operator*() const {
+ struct Iterator {
+ _FORCE_INLINE_ KeyValue<TKey, TValue> &operator*() const {
return E->data;
}
- _FORCE_INLINE_ const KeyValue<TKey, TValue> *operator->() const { return &E->data; }
- _FORCE_INLINE_ ConstIterator &operator++() {
+ _FORCE_INLINE_ KeyValue<TKey, TValue> *operator->() const { return &E->data; }
+ _FORCE_INLINE_ Iterator &operator++() {
if (E) {
E = E->next;
}
return *this;
}
- _FORCE_INLINE_ ConstIterator &operator--() {
+ _FORCE_INLINE_ Iterator &operator--() {
if (E) {
E = E->prev;
}
return *this;
}
- _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
- _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
- _FORCE_INLINE_ operator bool() const {
+ _FORCE_INLINE_ explicit operator bool() const {
return E != nullptr;
}
- _FORCE_INLINE_ ConstIterator(const HashMapElement<TKey, TValue> *p_E) { E = p_E; }
- _FORCE_INLINE_ ConstIterator() {}
- _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
- _FORCE_INLINE_ void operator=(const ConstIterator &p_it) {
+ _FORCE_INLINE_ Iterator(HashMapElement<TKey, TValue> *p_E) { E = p_E; }
+ _FORCE_INLINE_ Iterator() {}
+ _FORCE_INLINE_ Iterator(const Iterator &p_it) { E = p_it.E; }
+ _FORCE_INLINE_ void operator=(const Iterator &p_it) {
E = p_it.E;
}
+ operator ConstIterator() const {
+ return ConstIterator(E);
+ }
+
private:
- const HashMapElement<TKey, TValue> *E = nullptr;
+ HashMapElement<TKey, TValue> *E = nullptr;
};
_FORCE_INLINE_ Iterator begin() {
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index eb73ff4ede..1330d55270 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -163,6 +163,9 @@ static inline uint64_t make_uint64_t(T p_in) {
return _u._u64;
}
+template <class T>
+class Ref;
+
struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
@@ -186,6 +189,12 @@ struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
+ template <class T>
+ static _FORCE_INLINE_ uint32_t hash(const T *p_pointer) { return hash_one_uint64((uint64_t)p_pointer); }
+
+ template <class T>
+ static _FORCE_INLINE_ uint32_t hash(const Ref<T> &p_ref) { return hash_one_uint64((uint64_t)p_ref.operator->()); }
+
static _FORCE_INLINE_ uint32_t hash(const Vector2i &p_vec) {
uint32_t h = hash_djb2_one_32(p_vec.x);
return hash_djb2_one_32(p_vec.y, h);
@@ -237,16 +246,36 @@ struct HashMapComparatorDefault {
static bool compare(const T &p_lhs, const T &p_rhs) {
return p_lhs == p_rhs;
}
+};
- bool compare(const float &p_lhs, const float &p_rhs) {
+template <>
+struct HashMapComparatorDefault<float> {
+ static bool compare(const float &p_lhs, const float &p_rhs) {
return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
}
+};
- bool compare(const double &p_lhs, const double &p_rhs) {
+template <>
+struct HashMapComparatorDefault<double> {
+ static bool compare(const double &p_lhs, const double &p_rhs) {
return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
}
};
+template <>
+struct HashMapComparatorDefault<Vector2> {
+ static bool compare(const Vector2 &p_lhs, const Vector2 &p_rhs) {
+ return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y)));
+ }
+};
+
+template <>
+struct HashMapComparatorDefault<Vector3> {
+ static bool compare(const Vector3 &p_lhs, const Vector3 &p_rhs) {
+ return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z)));
+ }
+};
+
constexpr uint32_t HASH_TABLE_SIZE_MAX = 29;
const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
diff --git a/core/templates/pair.h b/core/templates/pair.h
index eb86e21b03..6d33213fe3 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -31,8 +31,8 @@
#ifndef PAIR_H
#define PAIR_H
+#include "core/templates/hashfuncs.h"
#include "core/typedefs.h"
-
template <class F, class S>
struct Pair {
F first;
@@ -69,6 +69,15 @@ struct PairSort {
}
};
+template <class F, class S>
+struct PairHash {
+ static uint32_t hash(const Pair<F, S> &P) {
+ uint64_t h1 = HashMapHasherDefault::hash(P.first);
+ uint64_t h2 = HashMapHasherDefault::hash(P.second);
+ return hash_one_uint64((h1 << 32) | h2);
+ }
+};
+
template <class K, class V>
struct KeyValue {
const K key;
diff --git a/core/templates/map.h b/core/templates/rb_map.h
index c54da1dc03..c732ccd485 100644
--- a/core/templates/map.h
+++ b/core/templates/rb_map.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* map.h */
+/* rb_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef MAP_H
-#define MAP_H
+#ifndef RB_MAP_H
+#define RB_MAP_H
#include "core/error/error_macros.h"
#include "core/os/memory.h"
@@ -39,7 +39,7 @@
// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator>
-class Map {
+class RBMap {
enum Color {
RED,
BLACK
@@ -49,7 +49,7 @@ class Map {
public:
class Element {
private:
- friend class Map<K, V, C, A>;
+ friend class RBMap<K, V, C, A>;
int color = RED;
Element *right = nullptr;
Element *left = nullptr;
@@ -111,7 +111,9 @@ public:
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
-
+ explicit operator bool() const {
+ return E != nullptr;
+ }
Iterator(Element *p_E) { E = p_E; }
Iterator() {}
Iterator(const Iterator &p_it) { E = p_it.E; }
@@ -136,7 +138,9 @@ public:
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
-
+ explicit operator bool() const {
+ return E != nullptr;
+ }
ConstIterator(const Element *p_E) { E = p_E; }
ConstIterator() {}
ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
@@ -572,7 +576,7 @@ private:
memdelete_allocator<Element, A>(p_element);
}
- void _copy_from(const Map &p_map) {
+ void _copy_from(const RBMap &p_map) {
clear();
// not the fastest way, but safeset to write.
for (Element *I = p_map.front(); I; I = I->next()) {
@@ -710,8 +714,12 @@ public:
return e;
}
- inline bool is_empty() const { return _data.size_cache == 0; }
- inline int size() const { return _data.size_cache; }
+ inline bool is_empty() const {
+ return _data.size_cache == 0;
+ }
+ inline int size() const {
+ return _data.size_cache;
+ }
int calculate_depth() const {
// used for debug mostly
@@ -735,17 +743,17 @@ public:
_data._free_root();
}
- void operator=(const Map &p_map) {
+ void operator=(const RBMap &p_map) {
_copy_from(p_map);
}
- Map(const Map &p_map) {
+ RBMap(const RBMap &p_map) {
_copy_from(p_map);
}
- _FORCE_INLINE_ Map() {}
+ _FORCE_INLINE_ RBMap() {}
- ~Map() {
+ ~RBMap() {
clear();
}
};
diff --git a/core/templates/set.h b/core/templates/rb_set.h
index a8a0a77712..2de816769c 100644
--- a/core/templates/set.h
+++ b/core/templates/rb_set.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* set.h */
+/* rb_set.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SET_H
-#define SET_H
+#ifndef RB_SET_H
+#define RB_SET_H
#include "core/os/memory.h"
#include "core/typedefs.h"
@@ -38,7 +38,7 @@
// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
template <class T, class C = Comparator<T>, class A = DefaultAllocator>
-class Set {
+class RBSet {
enum Color {
RED,
BLACK
@@ -48,7 +48,7 @@ class Set {
public:
class Element {
private:
- friend class Set<T, C, A>;
+ friend class RBSet<T, C, A>;
int color = RED;
Element *right = nullptr;
Element *left = nullptr;
@@ -554,7 +554,7 @@ private:
memdelete_allocator<Element, A>(p_element);
}
- void _copy_from(const Set &p_set) {
+ void _copy_from(const RBSet &p_set) {
clear();
// not the fastest way, but safeset to write.
for (Element *I = p_set.front(); I; I = I->next()) {
@@ -661,8 +661,12 @@ public:
return e;
}
- inline bool is_empty() const { return _data.size_cache == 0; }
- inline int size() const { return _data.size_cache; }
+ inline bool is_empty() const {
+ return _data.size_cache == 0;
+ }
+ inline int size() const {
+ return _data.size_cache;
+ }
int calculate_depth() const {
// used for debug mostly
@@ -686,17 +690,17 @@ public:
_data._free_root();
}
- void operator=(const Set &p_set) {
+ void operator=(const RBSet &p_set) {
_copy_from(p_set);
}
- Set(const Set &p_set) {
+ RBSet(const RBSet &p_set) {
_copy_from(p_set);
}
- _FORCE_INLINE_ Set() {}
+ _FORCE_INLINE_ RBSet() {}
- ~Set() {
+ ~RBSet() {
clear();
}
};
diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h
index 95632cdec2..d26977380e 100644
--- a/core/templates/rid_owner.h
+++ b/core/templates/rid_owner.h
@@ -36,9 +36,9 @@
#include "core/string/print_string.h"
#include "core/templates/list.h"
#include "core/templates/oa_hash_map.h"
+#include "core/templates/rb_set.h"
#include "core/templates/rid.h"
#include "core/templates/safe_refcount.h"
-#include "core/templates/set.h"
#include <stdio.h>
#include <typeinfo>
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 882a89b8ba..a3568a8d6a 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -919,11 +919,11 @@ struct _VariantCall {
}
struct ConstantData {
- Map<StringName, int> value;
+ HashMap<StringName, int> value;
#ifdef DEBUG_ENABLED
List<StringName> value_ordered;
#endif
- Map<StringName, Variant> variant_value;
+ HashMap<StringName, Variant> variant_value;
#ifdef DEBUG_ENABLED
List<StringName> variant_value_ordered;
#endif
@@ -1281,14 +1281,14 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, 0);
_VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
- Map<StringName, int>::Element *E = cd.value.find(p_value);
+ HashMap<StringName, int>::Iterator E = cd.value.find(p_value);
if (!E) {
- Map<StringName, Variant>::Element *F = cd.variant_value.find(p_value);
+ HashMap<StringName, Variant>::Iterator F = cd.variant_value.find(p_value);
if (F) {
if (r_valid) {
*r_valid = true;
}
- return F->get();
+ return F->value;
} else {
return -1;
}
@@ -1297,7 +1297,7 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
*r_valid = true;
}
- return E->get();
+ return E->value;
}
#ifdef DEBUG_METHODS_ENABLED
diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h
index 70ca8d8cb5..56b484c8bc 100644
--- a/core/variant/variant_parser.h
+++ b/core/variant/variant_parser.h
@@ -113,7 +113,7 @@ public:
struct Tag {
String name;
- Map<String, Variant> fields;
+ HashMap<String, Variant> fields;
};
private:
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index b3f37207da..33d5494837 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -585,7 +585,7 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
}
}
-void ShaderGLES3::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const Vector<StringName> &p_texture_uniforms, bool p_initialize) {
+void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const Vector<StringName> &p_texture_uniforms, bool p_initialize) {
Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND(!version);
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 763d3bfa8b..35fb202342 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -35,7 +35,7 @@
#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
@@ -83,7 +83,7 @@ private:
CharString uniforms;
CharString vertex_globals;
CharString fragment_globals;
- Map<StringName, CharString> code_sections;
+ HashMap<StringName, CharString> code_sections;
Vector<CharString> custom_defines;
struct Specialization {
@@ -92,7 +92,7 @@ private:
GLuint frag_id;
LocalVector<GLint> uniform_location;
LocalVector<GLint> texture_uniform_locations;
- Map<StringName, GLint> custom_uniform_locations;
+ HashMap<StringName, GLint> custom_uniform_locations;
bool build_queued = false;
bool ok = false;
Specialization() {
@@ -227,7 +227,7 @@ protected:
public:
RID version_create();
- void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const Vector<StringName> &p_texture_uniforms, bool p_initialize = false);
+ void version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const Vector<StringName> &p_texture_uniforms, bool p_initialize = false);
bool version_is_valid(RID p_version);
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index 7e143c1c1e..975508b555 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -34,7 +34,7 @@
#ifdef GLES3_ENABLED
#include "core/string/ustring.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
// This must come first to avoid windows.h mess
#include "platform_config.h"
@@ -65,7 +65,7 @@ public:
// TODO implement wireframe in OpenGL
// bool generate_wireframes;
- Set<String> extensions;
+ RBSet<String> extensions;
bool float_texture_supported = false;
bool s3tc_supported = false;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index c1122ccc07..5ce02f6825 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -922,7 +922,7 @@ static const GLenum target_from_type[ShaderLanguage::TYPE_MAX] = {
GL_TEXTURE_2D, // TYPE_STRUCT
};
-void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
+void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
bool uses_global_buffer = false;
@@ -969,11 +969,11 @@ void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::S
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
- const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
+ HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(E.key);
if (V) {
//user provided
- _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data);
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->value, data);
} else if (E.value.default_value.size()) {
//default value
@@ -1027,7 +1027,7 @@ MaterialData::~MaterialData() {
}
}
-void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
TextureStorage *texture_storage = TextureStorage::get_singleton();
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -1055,12 +1055,12 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
- Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
+ HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name);
if (!E) {
E = used_global_textures.insert(uniform_name, global_textures_pass);
v->texture_materials.insert(self);
} else {
- E->get() = global_textures_pass;
+ E->value = global_textures_pass;
}
textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
@@ -1070,10 +1070,10 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
- const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name);
if (V) {
- if (V->get().is_array()) {
- Array array = (Array)V->get();
+ if (V->value.is_array()) {
+ Array array = (Array)V->value;
if (uniform_array_size > 0) {
for (int j = 0; j < array.size(); j++) {
textures.push_back(array[j]);
@@ -1084,25 +1084,25 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
}
}
} else {
- textures.push_back(V->get());
+ textures.push_back(V->value);
}
}
if (uniform_array_size > 0) {
if (textures.size() < uniform_array_size) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name);
for (int j = textures.size(); j < uniform_array_size; j++) {
- if (W && W->get().has(j)) {
- textures.push_back(W->get()[j]);
+ if (W && W->value.has(j)) {
+ textures.push_back(W->value[j]);
} else {
textures.push_back(RID());
}
}
}
} else if (textures.is_empty()) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
- if (W && W->get().has(0)) {
- textures.push_back(W->get()[0]);
+ HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name);
+ if (W && W->value.has(0)) {
+ textures.push_back(W->value[0]);
}
}
}
@@ -1221,12 +1221,12 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
}
{
//for textures no longer used, unregister them
- List<Map<StringName, uint64_t>::Element *> to_delete;
- for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
- if (E->get() != global_textures_pass) {
- to_delete.push_back(E);
+ List<StringName> to_delete;
+ for (KeyValue<StringName, uint64_t> &E : used_global_textures) {
+ if (E.value != global_textures_pass) {
+ to_delete.push_back(E.key);
- GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E->key());
+ GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key);
if (v) {
v->texture_materials.erase(self);
}
@@ -1249,7 +1249,7 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
}
}
-void MaterialData::update_parameters_internal(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size) {
+void MaterialData::update_parameters_internal(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (!uniform_buffer) {
@@ -2093,7 +2093,7 @@ void MaterialStorage::global_variable_set(const StringName &p_name, const Varian
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_storage->get_material(E->get());
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
@@ -2125,7 +2125,7 @@ void MaterialStorage::global_variable_set_override(const StringName &p_name, con
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_storage->get_material(E->get());
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
@@ -2423,7 +2423,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data = nullptr;
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->shader_mode = new_mode;
if (material->data) {
@@ -2440,7 +2440,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->mode = RS::SHADER_MAX; //invalid
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
if (shader->data) {
material->data = material_data_request_func[new_mode](shader->data);
@@ -2452,7 +2452,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<StringName, HashMap<int, RID>> &E : shader->default_texture_parameter) {
for (const KeyValue<int, RID> &E2 : E.value) {
shader->data->set_default_texture_param(E.key, E2.value, E2.key);
}
@@ -2464,7 +2464,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data->set_code(p_code);
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
@@ -2491,7 +2491,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) {
if (!shader->default_texture_parameter.has(p_name)) {
- shader->default_texture_parameter[p_name] = Map<int, RID>();
+ shader->default_texture_parameter[p_name] = HashMap<int, RID>();
}
shader->default_texture_parameter[p_name][p_index] = p_texture;
} else {
@@ -2506,7 +2506,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
if (shader->data) {
shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
_material_queue_update(material, false, true);
}
@@ -2820,14 +2820,14 @@ void CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -2908,7 +2908,7 @@ GLES3::ShaderData *GLES3::_create_canvas_shader_func() {
return shader_data;
}
-void CanvasMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+void CanvasMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
return update_parameters_internal(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size);
}
@@ -3042,14 +3042,14 @@ void SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_te
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ RBMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
@@ -3132,7 +3132,7 @@ GLES3::ShaderData *GLES3::_create_sky_shader_func() {
////////////////////////////////////////////////////////////////////////////////
// Sky material
-void SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+void SkyMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
return update_parameters_internal(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size);
}
@@ -3351,14 +3351,14 @@ void SceneShaderData::set_default_texture_param(const StringName &p_name, RID p_
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void SceneShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ RBMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -3447,7 +3447,7 @@ void SceneMaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-void SceneMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+void SceneMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
return update_parameters_internal(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size);
}
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index aa36dda4e6..d6f15e7056 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -86,24 +86,24 @@ struct Shader {
ShaderData *data = nullptr;
String code;
RS::ShaderMode mode;
- Map<StringName, Map<int, RID>> default_texture_parameter;
- Set<Material *> owners;
+ HashMap<StringName, HashMap<int, RID>> default_texture_parameter;
+ RBSet<Material *> owners;
};
/* Material structs */
struct MaterialData {
- void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
+ void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
+ virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
virtual void bind_uniforms() = 0;
virtual ~MaterialData();
// Used internally by all Materials
- void update_parameters_internal(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size);
+ void update_parameters_internal(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size);
protected:
Vector<uint8_t> ubo_data;
@@ -116,7 +116,7 @@ private:
List<RID>::Element *global_buffer_E = nullptr;
List<RID>::Element *global_texture_E = nullptr;
uint64_t global_textures_pass = 0;
- Map<StringName, uint64_t> used_global_textures;
+ HashMap<StringName, uint64_t> used_global_textures;
//internally by update_parameters_internal
};
@@ -132,7 +132,7 @@ struct Material {
uint32_t shader_id = 0;
bool uniform_dirty = false;
bool texture_dirty = false;
- Map<StringName, Variant> params;
+ HashMap<StringName, Variant> params;
int32_t priority = 0;
RID next_pass;
SelfList<Material> update_element;
@@ -160,14 +160,14 @@ struct CanvasShaderData : public ShaderData {
//PipelineVariants pipeline_variants;
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_sdf = false;
@@ -195,7 +195,7 @@ struct CanvasMaterialData : public MaterialData {
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual void bind_uniforms();
virtual ~CanvasMaterialData();
};
@@ -208,7 +208,7 @@ struct SkyShaderData : public ShaderData {
bool valid;
RID version;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -216,7 +216,7 @@ struct SkyShaderData : public ShaderData {
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time;
bool uses_position;
@@ -244,7 +244,7 @@ struct SkyMaterialData : public MaterialData {
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual void bind_uniforms();
virtual ~SkyMaterialData();
};
@@ -290,14 +290,14 @@ struct SceneShaderData : public ShaderData {
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
BlendMode blend_mode;
AlphaAntiAliasing alpha_antialiasing_mode;
@@ -368,7 +368,7 @@ struct SceneMaterialData : public MaterialData {
uint8_t priority = 0;
virtual void set_render_priority(int p_priority);
virtual void set_next_pass(RID p_pass);
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual void bind_uniforms();
virtual ~SceneMaterialData();
};
@@ -381,7 +381,7 @@ struct GlobalVariables {
BUFFER_DIRTY_REGION_SIZE = 1024
};
struct Variable {
- Set<RID> texture_materials; // materials using this
+ RBSet<RID> texture_materials; // materials using this
RS::GlobalVariableType type;
Variant value;
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index a2b9cb6a62..e754d6150a 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -68,7 +68,7 @@ void MeshStorage::mesh_free(RID p_rid) {
ERR_PRINT("deleting mesh with active instances");
}
if (mesh->shadow_owners.size()) {
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
@@ -268,7 +268,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
@@ -605,7 +605,7 @@ void MeshStorage::mesh_clear(RID p_mesh) {
mesh->has_bone_weights = false;
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index dfb9046e7b..856463d45e 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -123,7 +123,7 @@ struct Mesh {
List<MeshInstance *> instances;
RID shadow_mesh;
- Set<Mesh *> shadow_owners;
+ RBSet<Mesh *> shadow_owners;
RendererStorage::Dependency dependency;
};
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index d442e521bf..2deeb79957 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -128,7 +128,7 @@ void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hos
#if defined(UWP_ENABLED)
-void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
+void IPUnix::get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const {
using namespace Windows::Networking;
using namespace Windows::Networking::Connectivity;
@@ -143,7 +143,7 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
}
String name = hostname->RawName->Data();
- Map<String, Interface_Info>::Element *E = r_interfaces->find(name);
+ HashMap<String, Interface_Info>::Element *E = r_interfaces->find(name);
if (!E) {
Interface_Info info;
info.name = name;
@@ -162,7 +162,7 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
#else
-void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
+void IPUnix::get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const {
ULONG buf_size = 1024;
IP_ADAPTER_ADDRESSES *addrs;
@@ -212,7 +212,7 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
#else // UNIX
-void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
+void IPUnix::get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const {
struct ifaddrs *ifAddrStruct = nullptr;
struct ifaddrs *ifa = nullptr;
int family;
@@ -230,7 +230,7 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
continue;
}
- Map<String, Interface_Info>::Element *E = r_interfaces->find(ifa->ifa_name);
+ HashMap<String, Interface_Info>::Iterator E = r_interfaces->find(ifa->ifa_name);
if (!E) {
Interface_Info info;
info.name = ifa->ifa_name;
@@ -240,7 +240,7 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
ERR_CONTINUE(!E);
}
- Interface_Info &info = E->get();
+ Interface_Info &info = E->value;
info.ip_addresses.push_front(_sockaddr2ip(ifa->ifa_addr));
}
diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h
index f0ad01d248..06fcdb6e17 100644
--- a/drivers/unix/ip_unix.h
+++ b/drivers/unix/ip_unix.h
@@ -43,7 +43,7 @@ class IPUnix : public IP {
static IP *_create_unix();
public:
- virtual void get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const override;
+ virtual void get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const override;
static void make_default();
IPUnix();
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 3130d5cae2..f172f31b24 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -256,7 +256,7 @@ _FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IPAddress p_ip, Str
IPAddress if_ip;
uint32_t if_v6id = 0;
- Map<String, IP::Interface_Info> if_info;
+ HashMap<String, IP::Interface_Info> if_info;
IP::get_singleton()->get_local_interfaces(&if_info);
for (KeyValue<String, IP::Interface_Info> &E : if_info) {
IP::Interface_Info &c = E.value;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 5102eab979..23c2d764b8 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -132,13 +132,13 @@ static void update_external_dependency_for_store(VkSubpassDependency &dependency
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
- dependency_map[p_depends_on] = Set<RID>();
+ dependency_map[p_depends_on] = RBSet<RID>();
}
dependency_map[p_depends_on].insert(p_id);
if (!reverse_dependency_map.has(p_id)) {
- reverse_dependency_map[p_id] = Set<RID>();
+ reverse_dependency_map[p_id] = RBSet<RID>();
}
reverse_dependency_map[p_id].insert(p_depends_on);
@@ -147,26 +147,26 @@ void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
//direct dependencies must be freed
- Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
+ HashMap<RID, RBSet<RID>>::Iterator E = dependency_map.find(p_id);
if (E) {
- while (E->get().size()) {
- free(E->get().front()->get());
+ while (E->value.size()) {
+ free(E->value.front()->get());
}
- dependency_map.erase(E);
+ dependency_map.remove(E);
}
//reverse dependencies must be unreferenced
E = reverse_dependency_map.find(p_id);
if (E) {
- for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
- Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
+ for (RBSet<RID>::Element *F = E->value.front(); F; F = F->next()) {
+ HashMap<RID, RBSet<RID>>::Iterator G = dependency_map.find(F->get());
ERR_CONTINUE(!G);
- ERR_CONTINUE(!G->get().has(p_id));
- G->get().erase(p_id);
+ ERR_CONTINUE(!G->value.has(p_id));
+ G->value.erase(p_id);
}
- reverse_dependency_map.erase(E);
+ reverse_dependency_map.remove(E);
}
}
@@ -3856,7 +3856,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
key.passes = p_passes;
key.view_count = p_view_count;
- const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
+ const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
//exists, return
return E->get();
@@ -3884,7 +3884,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
FramebufferFormatKey key;
key.passes.push_back(FramebufferPass());
- const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
+ const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
//exists, return
return E->get();
@@ -3935,11 +3935,11 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
}
RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
- Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
+ HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
- ERR_FAIL_COND_V(p_pass >= uint32_t(E->get().pass_samples.size()), TEXTURE_SAMPLES_1);
+ ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
- return E->get().pass_samples[p_pass];
+ return E->value.pass_samples[p_pass];
}
/***********************/
@@ -4138,7 +4138,7 @@ RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(cons
vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
- Set<int> used_locations;
+ RBSet<int> used_locations;
for (int i = 0; i < p_vertex_formats.size(); i++) {
ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
@@ -5292,7 +5292,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
//has data, needs an actual format;
UniformSetFormat usformat;
usformat.uniform_info = set.uniform_info;
- Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
+ RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
if (E) {
format = E->get();
} else {
@@ -5468,12 +5468,12 @@ RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataF
RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
if (!descriptor_pools.has(p_key)) {
- descriptor_pools[p_key] = Set<DescriptorPool *>();
+ descriptor_pools[p_key] = RBSet<DescriptorPool *>();
}
DescriptorPool *pool = nullptr;
- for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
+ for (RBSet<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
if (E->get()->usage < max_descriptors_per_pool) {
pool = E->get();
break;
@@ -8349,7 +8349,7 @@ void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
uint32_t barrier_idx = 0;
- for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
+ for (RBSet<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
@@ -9477,21 +9477,21 @@ void RenderingDeviceVulkan::finalize() {
vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
}
while (small_allocs_pools.size()) {
- Map<uint32_t, VmaPool>::Element *E = small_allocs_pools.front();
- vmaDestroyPool(allocator, E->get());
- small_allocs_pools.erase(E);
+ HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
+ vmaDestroyPool(allocator, E->value);
+ small_allocs_pools.remove(E);
}
vmaDestroyAllocator(allocator);
while (vertex_formats.size()) {
- Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
- memdelete_arr(temp->get().bindings);
- memdelete_arr(temp->get().attributes);
- vertex_formats.erase(temp);
+ HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
+ memdelete_arr(temp->value.bindings);
+ memdelete_arr(temp->value.attributes);
+ vertex_formats.remove(temp);
}
- for (int i = 0; i < framebuffer_formats.size(); i++) {
- vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
+ for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
+ vkDestroyRenderPass(device, E.value.render_pass, nullptr);
}
framebuffer_formats.clear();
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 236742c15d..601c44c728 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -101,8 +101,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkDevice device = VK_NULL_HANDLE;
- Map<RID, Set<RID>> dependency_map; //IDs to IDs that depend on it
- Map<RID, Set<RID>> reverse_dependency_map; //same as above, but in reverse
+ HashMap<RID, RBSet<RID>> dependency_map; //IDs to IDs that depend on it
+ HashMap<RID, RBSet<RID>> reverse_dependency_map; //same as above, but in reverse
void _add_dependency(RID p_id, RID p_depends_on);
void _free_dependencies(RID p_id);
@@ -349,15 +349,15 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count = 1, Vector<TextureSamples> *r_samples = nullptr);
// This is a cache and it's never freed, it ensures
// IDs for a given format are always unique.
- Map<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache;
+ RBMap<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache;
struct FramebufferFormat {
- const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E;
+ const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E;
VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec)
Vector<TextureSamples> pass_samples;
uint32_t view_count = 1; // number of views
};
- Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats;
+ HashMap<FramebufferFormatID, FramebufferFormat> framebuffer_formats;
struct Framebuffer {
FramebufferFormatID format_id = 0;
@@ -398,7 +398,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t subpass_count = 1;
};
- Map<VersionKey, Version> framebuffers;
+ RBMap<VersionKey, Version> framebuffers;
Size2 size;
uint32_t view_count;
};
@@ -488,7 +488,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkPipelineVertexInputStateCreateInfo create_info;
};
- Map<VertexFormatID, VertexDescriptionCache> vertex_formats;
+ HashMap<VertexFormatID, VertexDescriptionCache> vertex_formats;
struct VertexArray {
RID buffer;
@@ -592,7 +592,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
// Always grows, never shrinks, ensuring unique IDs, but we assume
// the amount of formats will never be a problem, as the amount of shaders
// in a game is limited.
- Map<UniformSetFormat, uint32_t> uniform_set_format_cache;
+ RBMap<UniformSetFormat, uint32_t> uniform_set_format_cache;
// Shaders in Vulkan are just pretty much
// precompiled blocks of SPIR-V bytecode. They
@@ -702,7 +702,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t usage;
};
- Map<DescriptorPoolKey, Set<DescriptorPool *>> descriptor_pools;
+ RBMap<DescriptorPoolKey, RBSet<DescriptorPool *>> descriptor_pools;
uint32_t max_descriptors_per_pool = 0;
DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
@@ -923,7 +923,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
};
struct State {
- Set<Texture *> textures_to_sampled_layout;
+ RBSet<Texture *> textures_to_sampled_layout;
SetState sets[MAX_UNIFORM_SETS];
uint32_t set_count = 0;
RID pipeline;
@@ -1016,7 +1016,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
void _free_pending_resources(int p_frame);
VmaAllocator allocator = nullptr;
- Map<uint32_t, VmaPool> small_allocs_pools;
+ HashMap<uint32_t, VmaPool> small_allocs_pools;
VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);
VulkanContext *context = nullptr;
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 6858eb7524..236e3bf35f 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -34,7 +34,7 @@
#include "core/error/error_list.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "servers/display_server.h"
#include "servers/rendering/rendering_device.h"
@@ -161,7 +161,7 @@ private:
RID_Owner<LocalDevice, true> local_device_owner;
- Map<DisplayServer::WindowID, Window> windows;
+ HashMap<DisplayServer::WindowID, Window> windows;
uint32_t swapchainImageCount = 0;
// Commands.
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 9c8fec26a7..ff8b72274c 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -62,7 +62,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
int right_limit = get_size().width;
//selection may have altered the order of keys
- Map<float, int> key_order;
+ RBMap<float, int> key_order;
for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
float ofs = animation->track_get_key_time(p_track, i);
@@ -73,7 +73,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
key_order[ofs] = i;
}
- for (Map<float, int>::Element *E = key_order.front(); E; E = E->next()) {
+ for (RBMap<float, int>::Element *E = key_order.front(); E; E = E->next()) {
int i = E->get();
if (!E->next()) {
@@ -262,12 +262,12 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
int vofs = vsep;
int margin = 0;
- Map<int, Color> subtrack_colors;
+ RBMap<int, Color> subtrack_colors;
Color selected_track_color;
subtracks.clear();
subtrack_icons.clear();
- Map<String, Vector<int>> track_indices;
+ RBMap<String, Vector<int>> track_indices;
int track_count = animation->get_track_count();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
@@ -432,7 +432,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height());
draw_texture(solo, solo_rect.position);
- Map<int, Rect2> track_icons;
+ RBMap<int, Rect2> track_icons;
track_icons[REMOVE_ICON] = remove_rect;
track_icons[LOCK_ICON] = lock_rect;
track_icons[VISIBILITY_ICON] = visible_rect;
@@ -747,7 +747,7 @@ void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) {
}
Vector<int> updated_locked_tracks;
- for (Set<int>::Element *E = locked_tracks.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = locked_tracks.front(); E; E = E->next()) {
updated_locked_tracks.push_back(E->get());
}
locked_tracks.clear();
@@ -766,7 +766,7 @@ void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) {
}
Vector<int> updated_hidden_tracks;
- for (Set<int>::Element *E = hidden_tracks.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = hidden_tracks.front(); E; E = E->next()) {
updated_hidden_tracks.push_back(E->get());
}
hidden_tracks.clear();
@@ -963,9 +963,9 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- for (const KeyValue<int, Map<int, Rect2>> &E : subtrack_icons) {
+ for (const KeyValue<int, RBMap<int, Rect2>> &E : subtrack_icons) {
int track = E.key;
- Map<int, Rect2> track_icons = E.value;
+ RBMap<int, Rect2> track_icons = E.value;
for (const KeyValue<int, Rect2> &I : track_icons) {
if (I.value.has_point(mb->get_position())) {
if (I.key == REMOVE_ICON) {
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index f228f66771..cbbc3cc32a 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -61,7 +61,7 @@ class AnimationBezierTrackEdit : public Control {
Ref<Texture2D> bezier_handle_icon;
Ref<Texture2D> selected_icon;
- Map<int, Rect2> subtracks;
+ RBMap<int, Rect2> subtracks;
enum {
REMOVE_ICON,
@@ -70,9 +70,9 @@ class AnimationBezierTrackEdit : public Control {
VISIBILITY_ICON
};
- Map<int, Map<int, Rect2>> subtrack_icons;
- Set<int> locked_tracks;
- Set<int> hidden_tracks;
+ RBMap<int, RBMap<int, Rect2>> subtrack_icons;
+ RBSet<int> locked_tracks;
+ RBSet<int> hidden_tracks;
int solo_track = -1;
bool is_filtered = false;
@@ -152,7 +152,7 @@ class AnimationBezierTrackEdit : public Control {
}
};
- typedef Set<IntPair, SelectionCompare> SelectionSet;
+ typedef RBSet<IntPair, SelectionCompare> SelectionSet;
SelectionSet selection;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index a70e7011fd..7d8197bead 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1353,8 +1353,8 @@ public:
Ref<Animation> animation;
- Map<int, List<float>> key_ofs_map;
- Map<int, NodePath> base_map;
+ RBMap<int, List<float>> key_ofs_map;
+ RBMap<int, NodePath> base_map;
PropertyInfo hint;
Node *root_path = nullptr;
@@ -4382,7 +4382,7 @@ void AnimationTrackEditor::_update_tracks() {
return;
}
- Map<String, VBoxContainer *> group_sort;
+ RBMap<String, VBoxContainer *> group_sort;
bool use_grouping = !view_group->is_pressed();
bool use_filter = selected_filter->is_pressed();
@@ -5199,8 +5199,8 @@ void AnimationTrackEditor::_update_key_edit() {
multi_key_edit = memnew(AnimationMultiTrackKeyEdit);
multi_key_edit->animation = animation;
- Map<int, List<float>> key_ofs_map;
- Map<int, NodePath> base_map;
+ RBMap<int, List<float>> key_ofs_map;
+ RBMap<int, NodePath> base_map;
int first_track = -1;
for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
int track = E.key.track;
@@ -5261,11 +5261,11 @@ void AnimationTrackEditor::_move_selection_commit() {
float motion = moving_selection_offset;
// 1 - remove the keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
}
// 2 - Remove overlapped keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = snap_time(E->get().pos + motion);
int idx = animation->track_find_key(E->key().track, newtime, true);
if (idx == -1) {
@@ -5290,19 +5290,19 @@ void AnimationTrackEditor::_move_selection_commit() {
}
// 3 - Move the keys (Reinsert them).
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = snap_time(E->get().pos + motion);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
// 4 - (Undo) Remove inserted keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = snap_time(E->get().pos + motion);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
}
// 5 - (Undo) Reinsert keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
@@ -5315,7 +5315,7 @@ void AnimationTrackEditor::_move_selection_commit() {
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7 - Reselect.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = E->get().pos;
float newpos = snap_time(oldpos + motion);
@@ -5488,7 +5488,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
if (selection.size() && animation.is_valid() && (!transpose || (_get_track_selected() >= 0 && _get_track_selected() < animation->get_track_count()))) {
int top_track = 0x7FFFFFFF;
float top_time = 1e10;
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
const SelectedKey &sk = E->key();
float t = animation->track_get_key_time(sk.track, sk.key);
@@ -5509,7 +5509,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
List<Pair<int, float>> new_selection_values;
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
const SelectedKey &sk = E->key();
float t = animation->track_get_key_time(sk.track, sk.key);
@@ -5544,7 +5544,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
// Reselect duplicated.
- Map<SelectedKey, KeyInfo> new_selection;
+ RBMap<SelectedKey, KeyInfo> new_selection;
for (const Pair<int, float> &E : new_selection_values) {
int track = E.first;
float time = E.second;
@@ -5822,11 +5822,11 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
List<_AnimMoveRestore> to_restore;
// 1 - Remove the keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
}
// 2 - Remove overlapped keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = (E->get().pos - from_t) * s + from_t;
int idx = animation->track_find_key(E->key().track, newtime, true);
if (idx == -1) {
@@ -5852,19 +5852,19 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
#define NEW_POS(m_ofs) (((s > 0) ? m_ofs : from_t + (len - (m_ofs - from_t))) - pivot) * ABS(s) + from_t
// 3 - Move the keys (re insert them).
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = NEW_POS(E->get().pos);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
// 4 - (Undo) Remove inserted keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = NEW_POS(E->get().pos);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
}
// 5 - (Undo) Reinsert keys.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
@@ -5877,7 +5877,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7-reselect.
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = E->get().pos;
float newpos = NEW_POS(oldpos);
if (newpos >= 0) {
@@ -5906,7 +5906,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->create_action(TTR("Anim Add RESET Keys"));
Ref<Animation> reset = _create_and_get_reset_animation();
int reset_tracks = reset->get_track_count();
- Set<int> tracks_added;
+ RBSet<int> tracks_added;
for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
const SelectedKey &sk = E.key;
@@ -5960,7 +5960,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
if (selection.size()) {
undo_redo->create_action(TTR("Anim Delete Keys"));
- for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
+ for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 2773b48082..07c3ed9990 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -410,7 +410,7 @@ class AnimationTrackEditor : public VBoxContainer {
float pos = 0;
};
- Map<SelectedKey, KeyInfo> selection;
+ RBMap<SelectedKey, KeyInfo> selection;
void _key_selected(int p_key, bool p_single, int p_track);
void _key_deselected(int p_key, int p_track);
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index bcd80a7c03..307dd93b34 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -85,7 +85,7 @@ class AudioStreamPreviewGenerator : public Node {
Preview() {}
};
- Map<ObjectID, Preview> previews;
+ HashMap<ObjectID, Preview> previews;
static void _preview_thread(void *p_preview);
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 5526181c13..4cff0ffd3d 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -1029,27 +1029,27 @@ void ConnectionsDock::update_tree() {
String descr;
bool found = false;
- Map<StringName, Map<StringName, String>>::Element *G = descr_cache.find(base);
+ HashMap<StringName, HashMap<StringName, String>>::Iterator G = descr_cache.find(base);
if (G) {
- Map<StringName, String>::Element *F = G->get().find(signal_name);
+ HashMap<StringName, String>::Iterator F = G->value.find(signal_name);
if (F) {
found = true;
- descr = F->get();
+ descr = F->value;
}
}
if (!found) {
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(base);
+ HashMap<String, DocData::ClassDoc>::Iterator F = dd->class_list.find(base);
while (F && descr.is_empty()) {
- for (int i = 0; i < F->get().signals.size(); i++) {
- if (F->get().signals[i].name == signal_name.operator String()) {
- descr = DTR(F->get().signals[i].description);
+ for (int i = 0; i < F->value.signals.size(); i++) {
+ if (F->value.signals[i].name == signal_name.operator String()) {
+ descr = DTR(F->value.signals[i].description);
break;
}
}
- if (!F->get().inherits.is_empty()) {
- F = dd->class_list.find(F->get().inherits);
+ if (!F->value.inherits.is_empty()) {
+ F = dd->class_list.find(F->value.inherits);
} else {
break;
}
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index f8f15b32af..88d52c83f2 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -197,7 +197,7 @@ class ConnectionsDock : public VBoxContainer {
UndoRedo *undo_redo = nullptr;
LineEdit *search_box = nullptr;
- Map<StringName, Map<StringName, String>> descr_cache;
+ HashMap<StringName, HashMap<StringName, String>> descr_cache;
void _filter_changed(const String &p_text);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index b064f6aec7..fb908ea573 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -138,7 +138,7 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true; // Wrong inheritance.
}
- for (Set<StringName>::Element *E = type_blacklist.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = type_blacklist.front(); E; E = E->next()) {
if (ClassDB::is_parent_class(p_type, E->get())) {
return true; // Parent type is blacklisted.
}
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index 31761be6fe..6526116b09 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -64,7 +64,7 @@ class CreateDialog : public ConfirmationDialog {
HashMap<String, String> custom_type_parents;
HashMap<String, int> custom_type_indices;
List<StringName> type_list;
- Set<StringName> type_blacklist;
+ RBSet<StringName> type_blacklist;
void _update_search();
bool _should_hide_type(const String &p_type) const;
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
index e7baeeeded..0caeb90108 100644
--- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
@@ -381,12 +381,12 @@ Dictionary DebugAdapterParser::req_scopes(const Dictionary &p_params) const {
DAP::StackFrame frame;
frame.id = frame_id;
- Map<DAP::StackFrame, List<int>>::Element *E = DebugAdapterProtocol::get_singleton()->stackframe_list.find(frame);
+ HashMap<DAP::StackFrame, List<int>, DAP::StackFrame>::Iterator E = DebugAdapterProtocol::get_singleton()->stackframe_list.find(frame);
if (E) {
- ERR_FAIL_COND_V(E->value().size() != 3, prepare_error_response(p_params, DAP::ErrorType::UNKNOWN));
+ ERR_FAIL_COND_V(E->value.size() != 3, prepare_error_response(p_params, DAP::ErrorType::UNKNOWN));
for (int i = 0; i < 3; i++) {
DAP::Scope scope;
- scope.variablesReference = E->value()[i];
+ scope.variablesReference = E->value[i];
switch (i) {
case 0:
scope.name = "Locals";
@@ -424,16 +424,16 @@ Dictionary DebugAdapterParser::req_variables(const Dictionary &p_params) const {
Dictionary args = p_params["arguments"];
int variable_id = args["variablesReference"];
- Map<int, Array>::Element *E = DebugAdapterProtocol::get_singleton()->variable_list.find(variable_id);
+ HashMap<int, Array>::Iterator E = DebugAdapterProtocol::get_singleton()->variable_list.find(variable_id);
if (E) {
if (!DebugAdapterProtocol::get_singleton()->get_current_peer()->supportsVariableType) {
- for (int i = 0; i < E->value().size(); i++) {
- Dictionary variable = E->value()[i];
+ for (int i = 0; i < E->value.size(); i++) {
+ Dictionary variable = E->value[i];
variable.erase("type");
}
}
- body["variables"] = E ? E->value() : Array();
+ body["variables"] = E ? E->value : Array();
return response;
} else {
return Dictionary();
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
index fea4c2b156..92ea0f15e9 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
@@ -918,11 +918,11 @@ void DebugAdapterProtocol::on_debug_stack_frame_vars(const int &p_size) {
DAP::StackFrame frame;
frame.id = _current_frame;
ERR_FAIL_COND(!stackframe_list.has(frame));
- List<int> scope_ids = stackframe_list.find(frame)->value();
+ List<int> scope_ids = stackframe_list.find(frame)->value;
for (List<int>::Element *E = scope_ids.front(); E; E = E->next()) {
int variable_id = E->get();
if (variable_list.has(variable_id)) {
- variable_list.find(variable_id)->value().clear();
+ variable_list.find(variable_id)->value.clear();
} else {
variable_list.insert(variable_id, Array());
}
@@ -937,7 +937,7 @@ void DebugAdapterProtocol::on_debug_stack_frame_var(const Array &p_data) {
DAP::StackFrame frame;
frame.id = _current_frame;
- List<int> scope_ids = stackframe_list.find(frame)->value();
+ List<int> scope_ids = stackframe_list.find(frame)->value;
ERR_FAIL_COND(scope_ids.size() != 3);
ERR_FAIL_INDEX(stack_var.type, 3);
int variable_id = scope_ids[stack_var.type];
@@ -949,7 +949,7 @@ void DebugAdapterProtocol::on_debug_stack_frame_var(const Array &p_data) {
variable.type = Variant::get_type_name(stack_var.value.get_type());
variable.variablesReference = parse_variant(stack_var.value);
- variable_list.find(variable_id)->value().push_back(variable.to_json());
+ variable_list.find(variable_id)->value.push_back(variable.to_json());
_remaining_vars--;
}
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.h b/editor/debugger/debug_adapter/debug_adapter_protocol.h
index 66db75c634..a17e550dfc 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.h
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.h
@@ -115,8 +115,8 @@ private:
int stackframe_id = 0;
int variable_id = 0;
List<DAP::Breakpoint> breakpoint_list;
- Map<DAP::StackFrame, List<int>> stackframe_list;
- Map<int, Array> variable_list;
+ HashMap<DAP::StackFrame, List<int>, DAP::StackFrame> stackframe_list;
+ HashMap<int, Array> variable_list;
public:
friend class DebugAdapterServer;
diff --git a/editor/debugger/debug_adapter/debug_adapter_types.h b/editor/debugger/debug_adapter/debug_adapter_types.h
index 77b70909b3..4d77b6d51c 100644
--- a/editor/debugger/debug_adapter/debug_adapter_types.h
+++ b/editor/debugger/debug_adapter/debug_adapter_types.h
@@ -219,8 +219,11 @@ struct StackFrame {
int line;
int column;
- bool operator<(const StackFrame &p_other) const {
- return id < p_other.id;
+ static uint32_t hash(const StackFrame &p_frame) {
+ return hash_djb2_one_32(p_frame.id);
+ }
+ bool operator==(const StackFrame &p_other) const {
+ return id == p_other.id;
}
_FORCE_INLINE_ void from_json(const Dictionary &p_params) {
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
index 854c050793..6d7f3f4ae2 100644
--- a/editor/debugger/editor_debugger_inspector.cpp
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -146,7 +146,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
debugObj->prop_list.clear();
int new_props_added = 0;
- Set<String> changed;
+ RBSet<String> changed;
for (int i = 0; i < obj.properties.size(); i++) {
PropertyInfo &pinfo = obj.properties[i].first;
Variant &var = obj.properties[i].second;
@@ -193,7 +193,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
//only some may have changed, if so, then update those, if exist
- for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = changed.front(); E; E = E->next()) {
emit_signal(SNAME("object_property_updated"), debugObj->remote_object_id, E->get());
}
} else {
@@ -276,8 +276,8 @@ void EditorDebuggerInspector::clear_stack_variables() {
}
String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
- for (Map<StringName, Variant>::Element *E = variables->prop_values.front(); E; E = E->next()) {
- String v = E->key().operator String();
+ for (KeyValue<StringName, Variant> &E : variables->prop_values) {
+ String v = E.key.operator String();
if (v.get_slice("/", 1) == p_var) {
return variables->get_variant(v);
}
diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h
index 2bf5bf3419..72b259c8b5 100644
--- a/editor/debugger/editor_debugger_inspector.h
+++ b/editor/debugger/editor_debugger_inspector.h
@@ -46,7 +46,7 @@ public:
ObjectID remote_object_id;
String type_name;
List<PropertyInfo> prop_list;
- Map<StringName, Variant> prop_values;
+ HashMap<StringName, Variant> prop_values;
ObjectID get_remote_object_id() { return remote_object_id; };
String get_title();
@@ -68,8 +68,8 @@ class EditorDebuggerInspector : public EditorInspector {
private:
ObjectID inspected_object_id;
- Map<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
- Set<Ref<Resource>> remote_dependencies;
+ HashMap<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
+ RBSet<Ref<Resource>> remote_dependencies;
EditorDebuggerRemoteObject *variables = nullptr;
void _object_selected(ObjectID p_object);
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index c0685af572..de26b56ab6 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -118,7 +118,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
}
if (!debugger_plugins.is_empty()) {
- for (Set<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) {
+ for (RBSet<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) {
node->add_debugger_plugin(i->get());
}
}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index b4fbb90301..40e9cf47f9 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -70,6 +70,14 @@ private:
String source;
int line = 0;
+ static uint32_t hash(const Breakpoint &p_val) {
+ uint32_t h = HashMapHasherDefault::hash(p_val.source);
+ return hash_djb2_one_32(p_val.line, h);
+ }
+ bool operator==(const Breakpoint &p_b) const {
+ return (line == p_b.line && source == p_b.source);
+ }
+
bool operator<(const Breakpoint &p_b) const {
if (line == p_b.line) {
return source < p_b.source;
@@ -102,9 +110,9 @@ private:
bool debug_with_external_editor = false;
bool hide_on_stop = true;
CameraOverride camera_override = OVERRIDE_NONE;
- Map<Breakpoint, bool> breakpoints;
+ HashMap<Breakpoint, bool, Breakpoint> breakpoints;
- Set<Ref<Script>> debugger_plugins;
+ RBSet<Ref<Script>> debugger_plugins;
ScriptEditorDebugger *_add_debugger();
EditorDebuggerRemoteObject *get_inspected_remote_object();
diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp
index bce131a5fe..63390825c6 100644
--- a/editor/debugger/editor_debugger_server.cpp
+++ b/editor/debugger/editor_debugger_server.cpp
@@ -122,7 +122,7 @@ Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
}
/// EditorDebuggerServer
-Map<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
+HashMap<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) {
ERR_FAIL_COND_V(!protocols.has(p_protocol), nullptr);
diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h
index bda4a1ce7d..adf9a27c71 100644
--- a/editor/debugger/editor_debugger_server.h
+++ b/editor/debugger/editor_debugger_server.h
@@ -39,7 +39,7 @@ public:
typedef EditorDebuggerServer *(*CreateServerFunc)(const String &p_uri);
private:
- static Map<StringName, CreateServerFunc> protocols;
+ static HashMap<StringName, CreateServerFunc> protocols;
public:
static void initialize();
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
index 58af52b01f..8ba03367c9 100644
--- a/editor/debugger/editor_debugger_tree.h
+++ b/editor/debugger/editor_debugger_tree.h
@@ -48,7 +48,7 @@ private:
ObjectID inspected_object_id;
int debugger_id = 0;
bool updating_scene_tree = false;
- Set<ObjectID> unfold_cache;
+ RBSet<ObjectID> unfold_cache;
PopupMenu *item_menu = nullptr;
EditorFileDialog *file_dialog = nullptr;
String last_filter;
diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h
index 3a604f5564..d2e70a083d 100644
--- a/editor/debugger/editor_network_profiler.h
+++ b/editor/debugger/editor_network_profiler.h
@@ -50,7 +50,7 @@ private:
Timer *frame_delay = nullptr;
- Map<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data;
+ HashMap<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data;
void _update_frame();
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index 87cbd9423c..897c5ae7da 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -203,7 +203,7 @@ void EditorPerformanceProfiler::_monitor_draw() {
}
void EditorPerformanceProfiler::_build_monitor_tree() {
- Set<StringName> monitor_checked;
+ RBSet<StringName> monitor_checked;
for (KeyValue<StringName, Monitor> &E : monitors) {
if (E.value.item && E.value.item->is_checked(0)) {
monitor_checked.insert(E.key);
diff --git a/editor/debugger/editor_performance_profiler.h b/editor/debugger/editor_performance_profiler.h
index 21d2a52820..607de5a134 100644
--- a/editor/debugger/editor_performance_profiler.h
+++ b/editor/debugger/editor_performance_profiler.h
@@ -32,7 +32,7 @@
#define EDITOR_PERFORMANCE_PROFILER_H
#include "core/templates/hash_map.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "main/performance.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
@@ -61,7 +61,7 @@ private:
HashMap<StringName, Monitor> monitors;
- Map<StringName, TreeItem *> base_map;
+ HashMap<StringName, TreeItem *> base_map;
Tree *monitor_tree = nullptr;
Control *monitor_draw = nullptr;
Label *info_message = nullptr;
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 50f3b19cc2..55c3c7af78 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -198,18 +198,18 @@ void EditorProfiler::_update_plot() {
for (int i = 0; i < total_metrics; i++) {
const Metric &m = _get_frame_metric(i);
- for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
- const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get());
+ for (RBSet<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
+ HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E->get());
if (F) {
- highest = MAX(F->get()->total_time, highest);
+ highest = MAX(F->value->total_time, highest);
}
- const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get());
+ HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E->get());
if (G) {
if (use_self) {
- highest = MAX(G->get()->self, highest);
+ highest = MAX(G->value->self, highest);
} else {
- highest = MAX(G->get()->total, highest);
+ highest = MAX(G->value->total, highest);
}
}
}
@@ -225,7 +225,7 @@ void EditorProfiler::_update_plot() {
int *column = columnv.ptrw();
- Map<StringName, int> prev_plots;
+ HashMap<StringName, int> prev_plots;
for (int i = 0; i < total_metrics * w / frame_metrics.size() - 1; i++) {
for (int j = 0; j < h * 4; j++) {
@@ -234,32 +234,32 @@ void EditorProfiler::_update_plot() {
int current = i * frame_metrics.size() / w;
- for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
const Metric &m = _get_frame_metric(current);
float value = 0;
- const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get());
+ HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E->get());
if (F) {
- value = F->get()->total_time;
+ value = F->value->total_time;
}
- const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get());
+ HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E->get());
if (G) {
if (use_self) {
- value = G->get()->self;
+ value = G->value->self;
} else {
- value = G->get()->total;
+ value = G->value->total;
}
}
int plot_pos = CLAMP(int(value * h / highest), 0, h - 1);
int prev_plot = plot_pos;
- Map<StringName, int>::Element *H = prev_plots.find(E->get());
+ HashMap<StringName, int>::Iterator H = prev_plots.find(E->get());
if (H) {
- prev_plot = H->get();
- H->get() = plot_pos;
+ prev_plot = H->value;
+ H->value = plot_pos;
} else {
prev_plots[E->get()] = plot_pos;
}
@@ -515,7 +515,7 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
}
// Different metrics may contain different number of categories.
- Set<StringName> possible_signatures;
+ RBSet<StringName> possible_signatures;
for (int i = 0; i < frame_metrics.size(); i++) {
const Metric &m = frame_metrics[i];
if (!m.valid) {
@@ -530,11 +530,11 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
}
// Generate CSV header and cache indices.
- Map<StringName, int> sig_map;
+ HashMap<StringName, int> sig_map;
Vector<String> signatures;
signatures.resize(possible_signatures.size());
int sig_index = 0;
- for (const Set<StringName>::Element *E = possible_signatures.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = possible_signatures.front(); E; E = E->next()) {
signatures.write[sig_index] = E->get();
sig_map[E->get()] = sig_index;
sig_index++;
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index 2aef654a2f..77fbb254dc 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -73,8 +73,8 @@ public:
Vector<Category> categories;
- Map<StringName, Category *> category_ptrs;
- Map<StringName, Category::Item *> item_ptrs;
+ HashMap<StringName, Category *> category_ptrs;
+ HashMap<StringName, Category::Item *> item_ptrs;
};
enum DisplayMode {
@@ -98,7 +98,7 @@ private:
Tree *variables = nullptr;
HSplitContainer *h_split = nullptr;
- Set<StringName> plot_sigs;
+ RBSet<StringName> plot_sigs;
OptionButton *display_mode = nullptr;
OptionButton *display_time = nullptr;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 90679657ba..44a7aade09 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -742,9 +742,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
bool parsed = false;
const String cap = p_msg.substr(0, colon_index);
- Map<StringName, Callable>::Element *element = captures.find(cap);
+ HashMap<StringName, Callable>::Iterator element = captures.find(cap);
if (element) {
- Callable &c = element->value();
+ Callable &c = element->value;
ERR_FAIL_COND_MSG(c.is_null(), "Invalid callable registered: " + cap);
Variant cmd = p_msg.substr(colon_index + 1), data = p_data;
const Variant *args[2] = { &cmd, &data };
@@ -1050,10 +1050,10 @@ int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {
}
int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
- Map<String, int>::Element *E = res_path_cache.find(p_path);
+ HashMap<String, int>::Iterator E = res_path_cache.find(p_path);
if (E) {
- return E->get();
+ return E->value;
}
last_path_id++;
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index ad90e63c16..d445fe48d1 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -131,7 +131,7 @@ private:
// Each debugger should have it's tree in the future I guess.
const Tree *editor_remote_tree = nullptr;
- Map<int, String> profiler_signature;
+ HashMap<int, String> profiler_signature;
Tree *vmem_tree = nullptr;
Button *vmem_refresh = nullptr;
@@ -147,7 +147,7 @@ private:
HashMap<NodePath, int> node_path_cache;
int last_path_id;
- Map<String, int> res_path_cache;
+ HashMap<String, int> res_path_cache;
EditorProfiler *profiler = nullptr;
EditorVisualProfiler *visual_profiler = nullptr;
@@ -163,9 +163,9 @@ private:
EditorDebuggerNode::CameraOverride camera_override;
- Map<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
+ HashMap<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
- Map<StringName, Callable> captures;
+ HashMap<StringName, Callable> captures;
void _stack_dump_frame_selected();
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 54655f53b5..5b5e0203a3 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -40,7 +40,7 @@
#include "scene/gui/margin_container.h"
void DependencyEditor::_searched(const String &p_path) {
- Map<String, String> dep_rename;
+ HashMap<String, String> dep_rename;
dep_rename[replacing] = p_path;
ResourceLoader::rename_dependencies(editing, dep_rename);
@@ -64,7 +64,7 @@ void DependencyEditor::_load_pressed(Object *p_item, int p_cell, int p_button) {
search->popup_file_dialog();
}
-void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates) {
+void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, HashMap<String, HashMap<String, String>> &candidates) {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
_fix_and_find(efsd->get_subdir(i), candidates);
}
@@ -121,12 +121,12 @@ void DependencyEditor::_fix_all() {
return;
}
- Map<String, Map<String, String>> candidates;
+ HashMap<String, HashMap<String, String>> candidates;
for (const String &E : missing) {
String base = E.get_file();
if (!candidates.has(base)) {
- candidates[base] = Map<String, String>();
+ candidates[base] = HashMap<String, String>();
}
candidates[base][E] = "";
@@ -134,9 +134,9 @@ void DependencyEditor::_fix_all() {
_fix_and_find(EditorFileSystem::get_singleton()->get_filesystem(), candidates);
- Map<String, String> remaps;
+ HashMap<String, String> remaps;
- for (KeyValue<String, Map<String, String>> &E : candidates) {
+ for (KeyValue<String, HashMap<String, String>> &E : candidates) {
for (const KeyValue<String, String> &F : E.value) {
if (!F.value.is_empty()) {
remaps[F.key] = F.value;
@@ -414,7 +414,7 @@ void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<Removed
owners->clear();
owners->create_item(); // root
- Map<String, TreeItem *> tree_items;
+ HashMap<String, TreeItem *> tree_items;
for (int i = 0; i < p_removed.size(); i++) {
RemovedDependency rd = p_removed[i];
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index ea86f98193..585143fe0a 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -51,7 +51,7 @@ class DependencyEditor : public AcceptDialog {
String editing;
List<String> missing;
- void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates);
+ void _fix_and_find(EditorFileSystemDirectory *efsd, HashMap<String, HashMap<String, String>> &candidates);
void _searched(const String &p_path);
void _load_pressed(Object *p_item, int p_cell, int p_button);
@@ -98,7 +98,7 @@ class DependencyRemoveDialog : public ConfirmationDialog {
Label *text = nullptr;
Tree *owners = nullptr;
- Map<String, String> all_remove_files;
+ HashMap<String, String> all_remove_files;
Vector<String> dirs_to_delete;
Vector<String> files_to_delete;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 16cbc0f34d..65216d7664 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -331,7 +331,7 @@ void DocTools::generate(bool p_basic_types) {
bool skip_setter_getter_methods = true;
while (classes.size()) {
- Set<StringName> setters_getters;
+ RBSet<StringName> setters_getters;
String name = classes.front()->get();
if (!ClassDB::is_class_exposed(name)) {
@@ -1337,7 +1337,7 @@ static void _write_method_doc(Ref<FileAccess> f, const String &p_name, Vector<Do
}
}
-Error DocTools::save_classes(const String &p_default_path, const Map<String, String> &p_class_path) {
+Error DocTools::save_classes(const String &p_default_path, const HashMap<String, String> &p_class_path) {
for (KeyValue<String, DocData::ClassDoc> &E : class_list) {
DocData::ClassDoc &c = E.value;
diff --git a/editor/doc_tools.h b/editor/doc_tools.h
index 6c3a93de59..843cdf87a6 100644
--- a/editor/doc_tools.h
+++ b/editor/doc_tools.h
@@ -36,7 +36,7 @@
class DocTools {
public:
String version;
- Map<String, DocData::ClassDoc> class_list;
+ HashMap<String, DocData::ClassDoc> class_list;
static Error erase_classes(const String &p_dir);
@@ -47,7 +47,7 @@ public:
bool has_doc(const String &p_class_name);
void generate(bool p_basic_types = false);
Error load_classes(const String &p_dir);
- Error save_classes(const String &p_default_path, const Map<String, String> &p_class_path);
+ Error save_classes(const String &p_default_path, const HashMap<String, String> &p_class_path);
Error _load(Ref<XMLParser> parser);
Error load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size);
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index f60dcade82..93b155bcd2 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -62,7 +62,7 @@ void EditorAssetInstaller::_check_propagated_to_item(Object *p_obj, int column)
void EditorAssetInstaller::open(const String &p_path, int p_depth) {
package_path = p_path;
- Set<String> files_sorted;
+ RBSet<String> files_sorted;
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
@@ -87,7 +87,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
ret = unzGoToNextFile(pkg);
}
- Map<String, Ref<Texture2D>> extension_guess;
+ HashMap<String, Ref<Texture2D>> extension_guess;
{
extension_guess["bmp"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["dds"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
@@ -150,11 +150,11 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
root->set_icon(0, tree->get_theme_icon(SNAME("folder"), SNAME("FileDialog")));
root->set_text(0, "res://");
root->set_editable(0, true);
- Map<String, TreeItem *> dir_map;
+ HashMap<String, TreeItem *> dir_map;
int num_file_conflicts = 0;
- for (Set<String>::Element *E = files_sorted.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = files_sorted.front(); E; E = E->next()) {
String path = E->get();
int depth = p_depth;
bool skip = false;
diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h
index deb320e7fa..c44f4c5d22 100644
--- a/editor/editor_asset_installer.h
+++ b/editor/editor_asset_installer.h
@@ -41,7 +41,7 @@ class EditorAssetInstaller : public ConfirmationDialog {
String package_path;
String asset_name;
AcceptDialog *error = nullptr;
- Map<String, TreeItem *> status_map;
+ HashMap<String, TreeItem *> status_map;
bool updating = false;
void _item_edited();
void _check_propagated_to_item(Object *p_obj, int column);
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 3b38ff9163..4c73e36269 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -428,7 +428,7 @@ void EditorAutoloadSettings::update_autoload() {
updating_autoload = true;
- Map<String, AutoloadInfo> to_remove;
+ HashMap<String, AutoloadInfo> to_remove;
List<AutoloadInfo *> to_add;
for (const AutoloadInfo &info : autoload_cache) {
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index bb82da6666..e3cbd8ad50 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -59,7 +59,7 @@ float EditorCommandPalette::_score_path(const String &p_search, const String &p_
void EditorCommandPalette::_update_command_search(const String &search_text) {
ERR_FAIL_COND(commands.size() == 0);
- Map<String, TreeItem *> sections;
+ HashMap<String, TreeItem *> sections;
TreeItem *first_section = nullptr;
// Filter possible candidates.
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index f770af8100..0bb48db09e 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -468,12 +468,12 @@ Variant EditorData::instance_custom_type(const String &p_type, const String &p_i
}
void EditorData::remove_custom_type(const String &p_type) {
- for (Map<String, Vector<CustomType>>::Element *E = custom_types.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- if (E->get()[i].name == p_type) {
- E->get().remove_at(i);
- if (E->get().is_empty()) {
- custom_types.erase(E->key());
+ for (KeyValue<String, Vector<CustomType>> &E : custom_types) {
+ for (int i = 0; i < E.value.size(); i++) {
+ if (E.value[i].name == p_type) {
+ E.value.remove_at(i);
+ if (E.value.is_empty()) {
+ custom_types.erase(E.key);
}
return;
}
@@ -549,7 +549,7 @@ void EditorData::remove_scene(int p_idx) {
edited_scene.remove_at(p_idx);
}
-bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths) {
+bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, RBSet<String> &checked_paths) {
Ref<SceneState> ss;
if (p_node == p_root) {
@@ -587,7 +587,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
return false;
}
- Set<String> checked_scenes;
+ RBSet<String> checked_scenes;
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
@@ -1154,7 +1154,7 @@ List<Node *> EditorSelection::get_full_selected_node_list() {
void EditorSelection::clear() {
while (!selection.is_empty()) {
- remove_node(selection.front()->key());
+ remove_node(selection.begin()->key);
}
changed = true;
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 1e9b8af490..b9eb199c37 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -129,17 +129,17 @@ private:
String name;
Variant value;
};
- Map<String, Vector<CustomType>> custom_types;
+ HashMap<String, Vector<CustomType>> custom_types;
List<PropertyData> clipboard;
UndoRedo undo_redo;
Vector<Callable> undo_redo_callbacks;
- Map<StringName, Callable> move_element_functions;
+ HashMap<StringName, Callable> move_element_functions;
Vector<EditedScene> edited_scene;
int current_edited_scene;
- bool _find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths);
+ bool _find_updated_instances(Node *p_root, Node *p_node, RBSet<String> &checked_paths);
HashMap<StringName, String> _script_class_icon_paths;
HashMap<String, StringName> _script_class_file_to_path;
@@ -181,7 +181,7 @@ public:
void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
Variant instance_custom_type(const String &p_type, const String &p_inherits);
void remove_custom_type(const String &p_type);
- const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
+ const HashMap<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
void instantiate_object_properties(Object *p_object);
@@ -247,7 +247,7 @@ class EditorSelection : public Object {
// Contains the selected nodes and corresponding metadata.
// Metadata objects come from calling _get_editor_data on the editor_plugins, passing the selected node.
- Map<Node *, Object *> selection;
+ HashMap<Node *, Object *> selection;
// Tracks whether the selection change signal has been emitted.
// Prevents multiple signals being called in one frame.
@@ -296,7 +296,7 @@ public:
// Returns all the selected nodes (list version of "get_selected_nodes").
List<Node *> get_full_selected_node_list();
// Returns the map of selected objects and their metadata.
- Map<Node *, Object *> &get_selection() { return selection; }
+ HashMap<Node *, Object *> &get_selection() { return selection; }
EditorSelection();
~EditorSelection();
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index 9baa37793b..60abfeb66f 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -44,7 +44,7 @@ class EditorDirDialog : public ConfirmationDialog {
AcceptDialog *mkdirerr = nullptr;
Button *makedir = nullptr;
- Set<String> opened_paths;
+ RBSet<String> opened_paths;
Tree *tree = nullptr;
bool updating = false;
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index ef99425f68..f0eea50d3a 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -95,7 +95,7 @@ Ref<EditorExportPlatform> EditorExportPreset::get_platform() const {
void EditorExportPreset::update_files_to_export() {
Vector<String> to_remove;
- for (Set<String>::Element *E = selected_files.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = selected_files.front(); E; E = E->next()) {
if (!FileAccess::exists(E->get())) {
to_remove.push_back(E->get());
}
@@ -107,7 +107,7 @@ void EditorExportPreset::update_files_to_export() {
Vector<String> EditorExportPreset::get_files_to_export() const {
Vector<String> files;
- for (Set<String>::Element *E = selected_files.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = selected_files.front(); E; E = E->next()) {
files.push_back(E->get());
}
return files;
@@ -446,7 +446,7 @@ Ref<EditorExportPreset> EditorExportPlatform::create_preset() {
return preset;
}
-void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths) {
+void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_dir, RBSet<String> &p_paths) {
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
_export_find_resources(p_dir->get_subdir(i), p_paths);
}
@@ -459,7 +459,7 @@ void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_d
}
}
-void EditorExportPlatform::_export_find_dependencies(const String &p_path, Set<String> &p_paths) {
+void EditorExportPlatform::_export_find_dependencies(const String &p_path, RBSet<String> &p_paths) {
if (p_paths.has(p_path)) {
return;
}
@@ -480,7 +480,7 @@ void EditorExportPlatform::_export_find_dependencies(const String &p_path, Set<S
}
}
-void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude) {
+void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, RBSet<String> &r_list, bool exclude) {
da->list_dir_begin();
String cur_dir = da->get_current_dir().replace("\\", "/");
if (!cur_dir.ends_with("/")) {
@@ -528,7 +528,7 @@ void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vec
}
}
-void EditorExportPlatform::_edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude) {
+void EditorExportPlatform::_edit_filter_list(RBSet<String> &r_list, const String &p_filter, bool exclude) {
if (p_filter.is_empty()) {
return;
}
@@ -648,10 +648,10 @@ void EditorExportPlugin::_export_end_script() {
GDVIRTUAL_CALL(_export_end);
}
-void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) {
}
-void EditorExportPlugin::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+void EditorExportPlugin::_export_begin(const RBSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
}
void EditorExportPlugin::skip() {
@@ -739,7 +739,7 @@ EditorExportPlatform::ExportNotifier::~ExportNotifier() {
Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) {
//figure out paths of files that will be exported
- Set<String> paths;
+ RBSet<String> paths;
Vector<String> path_remaps;
if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) {
@@ -872,14 +872,14 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
FeatureContainers feature_containers = get_feature_containers(p_preset, p_debug);
- Set<String> &features = feature_containers.features;
+ RBSet<String> &features = feature_containers.features;
Vector<String> &features_pv = feature_containers.features_pv;
//store everything in the export medium
int idx = 0;
int total = paths.size();
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = paths.front(); E; E = E->next()) {
String path = E->get();
String type = ResourceLoader::get_resource_type(path);
@@ -910,7 +910,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
List<String> remaps;
config->get_section_keys("remap", &remaps);
- Set<String> remap_features;
+ RBSet<String> remap_features;
for (const String &F : remaps) {
String remap = F;
@@ -1669,7 +1669,7 @@ void EditorExport::load_config() {
}
void EditorExport::update_export_presets() {
- Map<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
+ HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
for (int i = 0; i < export_platforms.size(); i++) {
Ref<EditorExportPlatform> platform = export_platforms[i];
@@ -1691,7 +1691,7 @@ void EditorExport::update_export_presets() {
List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
// Copy the previous preset values
- Map<StringName, Variant> previous_values = preset->values;
+ HashMap<StringName, Variant> previous_values = preset->values;
// Clear the preset properties and values prior to reloading
preset->properties.clear();
@@ -1934,7 +1934,7 @@ void EditorExportPlatformPC::get_platform_features(List<String> *r_features) {
r_features->push_back(get_os_name().to_lower()); //OS name is a feature
}
-void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
+void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) {
if (p_features.has("bptc")) {
if (p_preset->has("texture_format/no_bptc_fallbacks")) {
p_features.erase("s3tc");
@@ -1952,7 +1952,7 @@ void EditorExportPlatformPC::set_chmod_flags(int p_flags) {
///////////////////////
-void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) {
String extension = p_path.get_extension().to_lower();
if (extension != "tres" && extension != "tscn") {
return;
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 1aca140e79..3b8ff0f686 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -66,14 +66,14 @@ private:
String export_path;
String exporter;
- Set<String> selected_files;
+ RBSet<String> selected_files;
bool runnable = false;
friend class EditorExport;
friend class EditorExportPlatform;
List<PropertyInfo> properties;
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
String name;
@@ -196,19 +196,19 @@ private:
};
struct FeatureContainers {
- Set<String> features;
+ RBSet<String> features;
Vector<String> features_pv;
};
- void _export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths);
- void _export_find_dependencies(const String &p_path, Set<String> &p_paths);
+ void _export_find_resources(EditorFileSystemDirectory *p_dir, RBSet<String> &p_paths);
+ void _export_find_dependencies(const String &p_path, RBSet<String> &p_paths);
void gen_debug_flags(Vector<String> &r_flags, int p_flags);
static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
- void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude);
- void _edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude);
+ void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, RBSet<String> &r_list, bool exclude);
+ void _edit_filter_list(RBSet<String> &r_list, const String &p_filter, bool exclude);
static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
@@ -242,7 +242,7 @@ public:
virtual void get_export_options(List<ExportOption> *r_options) = 0;
virtual bool should_update_export_options() { return false; }
- virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
+ virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const { return true; }
virtual String get_os_name() const = 0;
virtual String get_name() const = 0;
@@ -279,7 +279,7 @@ public:
virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void get_platform_features(List<String> *r_features) = 0;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) = 0;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) = 0;
virtual String get_debug_protocol() const { return "tcp://"; }
EditorExportPlatform();
@@ -349,8 +349,8 @@ protected:
void skip();
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
- virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+ virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features);
+ virtual void _export_begin(const RBSet<String> &p_features, bool p_debug, const String &p_path, int p_flags);
static void _bind_methods();
@@ -454,7 +454,7 @@ public:
void add_platform_feature(const String &p_feature);
virtual void get_platform_features(List<String> *r_features) override;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override;
int get_chmod_flags() const;
void set_chmod_flags(int p_flags);
@@ -468,7 +468,7 @@ class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
public:
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override;
+ virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) override;
EditorExportTextSceneToBinaryPlugin();
};
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index a20f112b2a..7eb5aec5d0 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -101,7 +101,7 @@ bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) c
void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) {
if (p_disabled) {
if (!disabled_properties.has(p_class)) {
- disabled_properties[p_class] = Set<StringName>();
+ disabled_properties[p_class] = RBSet<StringName>();
}
disabled_properties[p_class].insert(p_property);
@@ -166,14 +166,14 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) {
Dictionary data;
data["type"] = "feature_profile";
Array dis_classes;
- for (Set<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) {
dis_classes.push_back(String(E->get()));
}
dis_classes.sort();
data["disabled_classes"] = dis_classes;
Array dis_editors;
- for (Set<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) {
dis_editors.push_back(String(E->get()));
}
dis_editors.sort();
@@ -181,8 +181,8 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) {
Array dis_props;
- for (KeyValue<StringName, Set<StringName>> &E : disabled_properties) {
- for (Set<StringName>::Element *F = E.value.front(); F; F = F->next()) {
+ for (KeyValue<StringName, RBSet<StringName>> &E : disabled_properties) {
+ for (RBSet<StringName>::Element *F = E.value.front(); F; F = F->next()) {
dis_props.push_back(String(E.key) + ":" + String(F->get()));
}
}
@@ -556,9 +556,9 @@ void EditorFeatureProfileManager::_class_list_item_selected() {
String class_description;
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_name);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(class_name);
if (E) {
- class_description = DTR(E->get().brief_description);
+ class_description = DTR(E->value.brief_description);
}
description_bit->set_text(class_description);
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
index 19df8a9686..479baf5205 100644
--- a/editor/editor_feature_profile.h
+++ b/editor/editor_feature_profile.h
@@ -56,11 +56,11 @@ public:
};
private:
- Set<StringName> disabled_classes;
- Set<StringName> disabled_editors;
- Map<StringName, Set<StringName>> disabled_properties;
+ RBSet<StringName> disabled_classes;
+ RBSet<StringName> disabled_editors;
+ HashMap<StringName, RBSet<StringName>> disabled_properties;
- Set<StringName> collapsed_classes;
+ RBSet<StringName> collapsed_classes;
bool features_disabled[FEATURE_MAX];
static const char *feature_names[FEATURE_MAX];
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 099dfe69d5..36ac9afca8 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -514,7 +514,7 @@ bool EditorFileSystem::_scan_import_support(Vector<String> reimports) {
if (import_support_queries.size() == 0) {
return false;
}
- Map<String, int> import_support_test;
+ HashMap<String, int> import_support_test;
Vector<bool> import_support_tested;
import_support_tested.resize(import_support_queries.size());
for (int i = 0; i < import_support_queries.size(); i++) {
@@ -532,9 +532,9 @@ bool EditorFileSystem::_scan_import_support(Vector<String> reimports) {
}
for (int i = 0; i < reimports.size(); i++) {
- Map<String, int>::Element *E = import_support_test.find(reimports[i].get_extension());
+ HashMap<String, int>::Iterator E = import_support_test.find(reimports[i].get_extension());
if (E) {
- import_support_tested.write[E->get()] = true;
+ import_support_tested.write[E->value] = true;
}
}
@@ -1458,7 +1458,7 @@ void EditorFileSystem::_save_late_updated_files() {
String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4");
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions.");
- for (Set<String>::Element *E = late_update_files.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = late_update_files.front(); E; E = E->next()) {
f->store_line(E->get());
}
}
@@ -1636,15 +1636,15 @@ void EditorFileSystem::update_file(const String &p_file) {
_queue_update_script_classes();
}
-Set<String> EditorFileSystem::get_valid_extensions() const {
+RBSet<String> EditorFileSystem::get_valid_extensions() const {
return valid_extensions;
}
Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector<String> &p_files) {
String importer_name;
- Map<String, Map<StringName, Variant>> source_file_options;
- Map<String, String> base_paths;
+ HashMap<String, HashMap<StringName, Variant>> source_file_options;
+ HashMap<String, String> base_paths;
for (int i = 0; i < p_files.size(); i++) {
Ref<ConfigFile> config;
config.instantiate();
@@ -1659,7 +1659,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
- source_file_options[p_files[i]] = Map<StringName, Variant>();
+ source_file_options[p_files[i]] = HashMap<StringName, Variant>();
importer_name = file_importer_name;
if (importer_name == "keep") {
@@ -1699,7 +1699,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
Error err = importer->import_group_file(p_group_file, source_file_options, base_paths);
//all went well, overwrite config files with proper remaps and md5s
- for (const KeyValue<String, Map<StringName, Variant>> &E : source_file_options) {
+ for (const KeyValue<String, HashMap<StringName, Variant>> &E : source_file_options) {
const String &file = E.key;
String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file);
Vector<String> dest_paths;
@@ -1808,7 +1808,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
return err;
}
-void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options, const String &p_custom_importer) {
+void EditorFileSystem::_reimport_file(const String &p_file, const HashMap<StringName, Variant> *p_custom_options, const String &p_custom_importer) {
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
bool found = _find_file(p_file, &fs, cpos);
@@ -1816,7 +1816,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
//try to obtain existing params
- Map<StringName, Variant> params;
+ HashMap<StringName, Variant> params;
String importer_name; //empty by default though
if (!p_custom_importer.is_empty()) {
@@ -2047,7 +2047,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
}
-void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport) {
+void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, RBSet<String> &groups_to_reimport) {
int fc = efd->files.size();
const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr();
for (int i = 0; i < fc; i++) {
@@ -2064,7 +2064,7 @@ void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<Str
}
}
-void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params) {
+void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap<StringName, Variant> &p_custom_params) {
_reimport_file(p_file, &p_custom_params, p_importer);
}
@@ -2079,7 +2079,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
Vector<ImportFile> reimport_files;
- Set<String> groups_to_reimport;
+ RBSet<String> groups_to_reimport;
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
@@ -2165,7 +2165,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
//reimport groups
if (groups_to_reimport.size()) {
- Map<String, Vector<String>> group_files;
+ HashMap<String, Vector<String>> group_files;
_find_group_files(filesystem, group_files, groups_to_reimport);
for (const KeyValue<String, Vector<String>> &E : group_files) {
Error err = _reimport_group(E.key, E.value);
@@ -2290,7 +2290,7 @@ ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const
}
}
-static void _scan_extensions_dir(EditorFileSystemDirectory *d, Set<String> &extensions) {
+static void _scan_extensions_dir(EditorFileSystemDirectory *d, RBSet<String> &extensions) {
int fc = d->get_file_count();
for (int i = 0; i < fc; i++) {
if (d->get_file_type(i) == SNAME("NativeExtension")) {
@@ -2304,7 +2304,7 @@ static void _scan_extensions_dir(EditorFileSystemDirectory *d, Set<String> &exte
}
bool EditorFileSystem::_scan_extensions() {
EditorFileSystemDirectory *d = get_filesystem();
- Set<String> extensions;
+ RBSet<String> extensions;
_scan_extensions_dir(d, extensions);
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 81811d2eb0..743684a9ca 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -34,8 +34,8 @@
#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
+#include "core/templates/rb_set.h"
#include "core/templates/safe_refcount.h"
-#include "core/templates/set.h"
#include "core/templates/thread_work_pool.h"
#include "scene/main/node.h"
@@ -180,7 +180,7 @@ class EditorFileSystem : public Node {
void _scan_filesystem();
- Set<String> late_update_files;
+ RBSet<String> late_update_files;
void _save_late_updated_files();
@@ -221,9 +221,9 @@ class EditorFileSystem : public Node {
void _delete_internal_files(String p_file);
- Set<String> textfile_extensions;
- Set<String> valid_extensions;
- Set<String> import_extensions;
+ RBSet<String> textfile_extensions;
+ RBSet<String> valid_extensions;
+ RBSet<String> import_extensions;
void _scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAccess> &da, const ScanProgress &p_progress);
@@ -240,7 +240,7 @@ class EditorFileSystem : public Node {
void _update_extensions();
- void _reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
+ void _reimport_file(const String &p_file, const HashMap<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
Error _reimport_group(const String &p_group_file, const Vector<String> &p_files);
bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
@@ -269,11 +269,11 @@ class EditorFileSystem : public Node {
bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time)
- void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport);
+ void _find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, RBSet<String> &groups_to_reimport);
void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
- Set<String> group_file_cache;
+ RBSet<String> group_file_cache;
ThreadWorkPool import_threads;
@@ -306,7 +306,7 @@ public:
void scan();
void scan_changes();
void update_file(const String &p_file);
- Set<String> get_valid_extensions() const;
+ RBSet<String> get_valid_extensions() const;
EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
String get_file_type(const String &p_file) const;
@@ -314,7 +314,7 @@ public:
void reimport_files(const Vector<String> &p_files);
- void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params);
+ void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap<StringName, Variant> &p_custom_params);
void update_script_classes();
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 76c7023b46..39dc253429 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -40,7 +40,7 @@ Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
if (sections.size()) {
String *w = sections.ptrw();
int idx = 0;
- for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
+ for (const RBSet<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
w[idx++] = E->get();
}
}
@@ -87,7 +87,7 @@ void EditorFolding::load_resource_folding(Ref<Resource> p_resource, const String
_set_unfolds(p_resource.ptr(), unfolds);
}
-void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<Ref<Resource>> &resources) {
+void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, RBSet<Ref<Resource>> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
@@ -140,7 +140,7 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path
config.instantiate();
Array unfolds, res_unfolds;
- Set<Ref<Resource>> resources;
+ RBSet<Ref<Resource>> resources;
Array nodes_folded;
_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
@@ -220,13 +220,13 @@ bool EditorFolding::has_folding_data(const String &p_path) {
return FileAccess::exists(file);
}
-void EditorFolding::_do_object_unfolds(Object *p_object, Set<Ref<Resource>> &resources) {
+void EditorFolding::_do_object_unfolds(Object *p_object, RBSet<Ref<Resource>> &resources) {
List<PropertyInfo> plist;
p_object->get_property_list(&plist);
String group_base;
String group;
- Set<String> unfold_group;
+ RBSet<String> unfold_group;
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_CATEGORY) {
@@ -270,12 +270,12 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<Ref<Resource>> &res
}
}
- for (Set<String>::Element *E = unfold_group.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = unfold_group.front(); E; E = E->next()) {
p_object->editor_set_section_unfold(E->get(), true);
}
}
-void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resource>> &resources) {
+void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, RBSet<Ref<Resource>> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
@@ -293,7 +293,7 @@ void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resourc
}
void EditorFolding::unfold_scene(Node *p_scene) {
- Set<Ref<Resource>> resources;
+ RBSet<Ref<Resource>> resources;
_do_node_unfolds(p_scene, p_scene, resources);
}
diff --git a/editor/editor_folding.h b/editor/editor_folding.h
index 86f4643ed8..22df06280a 100644
--- a/editor/editor_folding.h
+++ b/editor/editor_folding.h
@@ -37,10 +37,10 @@ class EditorFolding {
Vector<String> _get_unfolds(const Object *p_object);
void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
- void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<Ref<Resource>> &resources);
+ void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, RBSet<Ref<Resource>> &resources);
- void _do_object_unfolds(Object *p_object, Set<Ref<Resource>> &resources);
- void _do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resource>> &resources);
+ void _do_object_unfolds(Object *p_object, RBSet<Ref<Resource>> &resources);
+ void _do_node_unfolds(Node *p_root, Node *p_node, RBSet<Ref<Resource>> &resources);
public:
void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index b24268ade7..e33d160762 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -99,7 +99,7 @@ void EditorHelp::_class_desc_select(const String &p_select) {
String link = p_select.substr(tag_end + 1, p_select.length()).lstrip(" ");
String topic;
- Map<String, int> *table = nullptr;
+ HashMap<String, int> *table = nullptr;
if (tag == "method") {
topic = "class_method";
@@ -648,7 +648,7 @@ void EditorHelp::_update_doc() {
}
// Properties overview
- Set<String> skip_methods;
+ RBSet<String> skip_methods;
bool property_descr = false;
bool has_properties = cd.properties.size() != 0;
@@ -873,7 +873,7 @@ void EditorHelp::_update_doc() {
class_desc->push_indent(1);
String theme_data_type;
- Map<String, String> data_type_names;
+ HashMap<String, String> data_type_names;
data_type_names["color"] = TTR("Colors");
data_type_names["constant"] = TTR("Constants");
data_type_names["font"] = TTR("Fonts");
@@ -1019,7 +1019,7 @@ void EditorHelp::_update_doc() {
// Constants and enums
if (!cd.constants.is_empty()) {
- Map<String, Vector<DocData::ConstantDoc>> enums;
+ HashMap<String, Vector<DocData::ConstantDoc>> enums;
Vector<DocData::ConstantDoc> constants;
for (int i = 0; i < cd.constants.size(); i++) {
@@ -1089,7 +1089,7 @@ void EditorHelp::_update_doc() {
class_desc->push_indent(1);
Vector<DocData::ConstantDoc> enum_list = E.value;
- Map<String, int> enumValuesContainer;
+ HashMap<String, int> enumValuesContainer;
int enumStartingLine = enum_line[E.key];
for (int i = 0; i < enum_list.size(); i++) {
@@ -1285,7 +1285,7 @@ void EditorHelp::_update_doc() {
// Script doc doesn't have setter, getter.
if (!cd.is_script_doc) {
- Map<String, DocData::MethodDoc> method_map;
+ HashMap<String, DocData::MethodDoc> method_map;
for (int j = 0; j < methods.size(); j++) {
method_map[methods[j].name] = methods[j];
}
@@ -1450,15 +1450,15 @@ void EditorHelp::_help_callback(const String &p_topic) {
} else if (method_line.has(name)) {
line = method_line[name];
} else {
- Map<String, Map<String, int>>::Element *iter = enum_values_line.front();
+ HashMap<String, HashMap<String, int>>::Iterator iter = enum_values_line.begin();
while (true) {
- if (iter->value().has(name)) {
- line = iter->value()[name];
+ if (iter->value.has(name)) {
+ line = iter->value[name];
break;
- } else if (iter == enum_values_line.back()) {
+ } else if (iter == enum_values_line.last()) {
break;
} else {
- iter = iter->next();
+ ++iter;
}
}
}
diff --git a/editor/editor_help.h b/editor/editor_help.h
index e289f91414..b5410f6880 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -105,13 +105,13 @@ class EditorHelp : public VBoxContainer {
String edited_class;
Vector<Pair<String, int>> section_line;
- Map<String, int> method_line;
- Map<String, int> signal_line;
- Map<String, int> property_line;
- Map<String, int> theme_property_line;
- Map<String, int> constant_line;
- Map<String, int> enum_line;
- Map<String, Map<String, int>> enum_values_line;
+ HashMap<String, int> method_line;
+ HashMap<String, int> signal_line;
+ HashMap<String, int> property_line;
+ HashMap<String, int> theme_property_line;
+ HashMap<String, int> constant_line;
+ HashMap<String, int> enum_line;
+ HashMap<String, HashMap<String, int>> enum_values_line;
int description_line = 0;
RichTextLabel *class_desc = nullptr;
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index c747ae326f..d6ed2297c7 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -313,7 +313,7 @@ bool EditorHelpSearch::Runner::_slice() {
}
bool EditorHelpSearch::Runner::_phase_match_classes_init() {
- iterator_doc = EditorHelp::get_doc_data()->class_list.front();
+ iterator_doc = EditorHelp::get_doc_data()->class_list.begin();
matches.clear();
matched_item = nullptr;
match_highest_score = 0;
@@ -322,7 +322,7 @@ bool EditorHelpSearch::Runner::_phase_match_classes_init() {
}
bool EditorHelpSearch::Runner::_phase_match_classes() {
- DocData::ClassDoc &class_doc = iterator_doc->value();
+ DocData::ClassDoc &class_doc = iterator_doc->value;
if (!_is_class_disabled_by_feature_profile(class_doc.name)) {
matches[class_doc.name] = ClassMatch();
ClassMatch &match = matches[class_doc.name];
@@ -404,12 +404,12 @@ bool EditorHelpSearch::Runner::_phase_match_classes() {
matches[class_doc.name] = match;
}
- iterator_doc = iterator_doc->next();
+ ++iterator_doc;
return !iterator_doc;
}
bool EditorHelpSearch::Runner::_phase_class_items_init() {
- iterator_match = matches.front();
+ iterator_match = matches.begin();
results_tree->clear();
root_item = results_tree->create_item();
@@ -419,7 +419,7 @@ bool EditorHelpSearch::Runner::_phase_class_items_init() {
}
bool EditorHelpSearch::Runner::_phase_class_items() {
- ClassMatch &match = iterator_match->value();
+ ClassMatch &match = iterator_match->value;
if (search_flags & SEARCH_SHOW_HIERARCHY) {
if (match.required()) {
@@ -431,18 +431,18 @@ bool EditorHelpSearch::Runner::_phase_class_items() {
}
}
- iterator_match = iterator_match->next();
+ ++iterator_match;
return !iterator_match;
}
bool EditorHelpSearch::Runner::_phase_member_items_init() {
- iterator_match = matches.front();
+ iterator_match = matches.begin();
return true;
}
bool EditorHelpSearch::Runner::_phase_member_items() {
- ClassMatch &match = iterator_match->value();
+ ClassMatch &match = iterator_match->value;
TreeItem *parent = (search_flags & SEARCH_SHOW_HIERARCHY) ? class_items[match.doc->name] : root_item;
bool constructor_created = false;
@@ -473,7 +473,7 @@ bool EditorHelpSearch::Runner::_phase_member_items() {
_create_theme_property_item(parent, match.doc, match.theme_properties[i]);
}
- iterator_match = iterator_match->next();
+ ++iterator_match;
return !iterator_match;
}
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index 14a8c46a79..7b7235145a 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -31,7 +31,7 @@
#ifndef EDITOR_HELP_SEARCH_H
#define EDITOR_HELP_SEARCH_H
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_plugin.h"
@@ -122,11 +122,11 @@ class EditorHelpSearch::Runner : public RefCounted {
Ref<Texture2D> empty_icon;
Color disabled_color;
- Map<String, DocData::ClassDoc>::Element *iterator_doc = nullptr;
- Map<String, ClassMatch> matches;
- Map<String, ClassMatch>::Element *iterator_match = nullptr;
+ HashMap<String, DocData::ClassDoc>::Iterator iterator_doc;
+ HashMap<String, ClassMatch> matches;
+ HashMap<String, ClassMatch>::Iterator iterator_match;
TreeItem *root_item = nullptr;
- Map<String, TreeItem *> class_items;
+ HashMap<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
float match_highest_score = 0;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 5db1ef4b2b..f534130735 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -839,7 +839,7 @@ void EditorProperty::_update_pin_flags() {
}
pin_hidden = false;
{
- Set<StringName> storable_properties;
+ RBSet<StringName> storable_properties;
node->get_storable_properties(storable_properties);
if (storable_properties.has(node->get_property_store_alias(property))) {
can_pin = true;
@@ -2445,8 +2445,8 @@ void EditorInspector::update_tree() {
object->get_property_list(&plist, true);
_update_script_class_properties(*object, plist);
- Map<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
- Map<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
+ HashMap<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
+ HashMap<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
@@ -2563,9 +2563,9 @@ void EditorInspector::update_tree() {
if (!class_descr_cache.has(type2)) {
String descr;
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(type2);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(type2);
if (E) {
- descr = DTR(E->get().brief_description);
+ descr = DTR(E->value.brief_description);
}
class_descr_cache[type2] = descr;
}
@@ -2607,9 +2607,9 @@ void EditorInspector::update_tree() {
// First check if we have an array that fits the prefix.
String array_prefix = "";
int array_index = -1;
- for (Map<String, EditorInspectorArray *>::Element *E = editor_inspector_array_per_prefix.front(); E; E = E->next()) {
- if (p.name.begins_with(E->key()) && E->key().length() > array_prefix.length()) {
- array_prefix = E->key();
+ for (KeyValue<String, EditorInspectorArray *> &E : editor_inspector_array_per_prefix) {
+ if (p.name.begins_with(E.key) && E.key.length() > array_prefix.length()) {
+ array_prefix = E.key;
}
}
@@ -2851,39 +2851,39 @@ void EditorInspector::update_tree() {
bool found = false;
// Search for the property description in the cache.
- Map<StringName, Map<StringName, String>>::Element *E = descr_cache.find(classname);
+ HashMap<StringName, HashMap<StringName, String>>::Iterator E = descr_cache.find(classname);
if (E) {
- Map<StringName, String>::Element *F = E->get().find(propname);
+ HashMap<StringName, String>::Iterator F = E->value.find(propname);
if (F) {
found = true;
- descr = F->get();
+ descr = F->value;
}
}
if (!found) {
// Build the property description String and add it to the cache.
DocTools *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(classname);
+ HashMap<String, DocData::ClassDoc>::Iterator F = dd->class_list.find(classname);
while (F && descr.is_empty()) {
- for (int i = 0; i < F->get().properties.size(); i++) {
- if (F->get().properties[i].name == propname.operator String()) {
- descr = DTR(F->get().properties[i].description);
+ for (int i = 0; i < F->value.properties.size(); i++) {
+ if (F->value.properties[i].name == propname.operator String()) {
+ descr = DTR(F->value.properties[i].description);
break;
}
}
Vector<String> slices = propname.operator String().split("/");
if (slices.size() == 2 && slices[0].begins_with("theme_override_")) {
- for (int i = 0; i < F->get().theme_properties.size(); i++) {
- if (F->get().theme_properties[i].name == slices[1]) {
- descr = DTR(F->get().theme_properties[i].description);
+ for (int i = 0; i < F->value.theme_properties.size(); i++) {
+ if (F->value.theme_properties[i].name == slices[1]) {
+ descr = DTR(F->value.theme_properties[i].description);
break;
}
}
}
- if (!F->get().inherits.is_empty()) {
- F = dd->class_list.find(F->get().inherits);
+ if (!F->value.inherits.is_empty()) {
+ F = dd->class_list.find(F->value.inherits);
} else {
break;
}
@@ -3638,7 +3638,7 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
break;
}
- Set<StringName> added;
+ RBSet<StringName> added;
for (const Ref<Script> &s : classes) {
String path = s->get_path();
String name = EditorNode::get_editor_data().script_class_get_name(path);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 75536a5a24..7609f4fdcc 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -117,7 +117,7 @@ private:
mutable String tooltip_text;
- Map<StringName, Variant> cache;
+ HashMap<StringName, Variant> cache;
GDVIRTUAL0(_update_property)
void _update_pin_flags();
@@ -435,9 +435,9 @@ class EditorInspector : public ScrollContainer {
VBoxContainer *main_vbox = nullptr;
//map use to cache the instantiated editors
- Map<StringName, List<EditorProperty *>> editor_property_map;
+ HashMap<StringName, List<EditorProperty *>> editor_property_map;
List<EditorInspectorSection *> sections;
- Set<StringName> pending;
+ RBSet<StringName> pending;
void _clear();
Object *object = nullptr;
@@ -468,11 +468,11 @@ class EditorInspector : public ScrollContainer {
int property_focusable;
int update_scroll_request;
- Map<StringName, Map<StringName, String>> descr_cache;
- Map<StringName, String> class_descr_cache;
- Set<StringName> restart_request_props;
+ HashMap<StringName, HashMap<StringName, String>> descr_cache;
+ HashMap<StringName, String> class_descr_cache;
+ RBSet<StringName> restart_request_props;
- Map<ObjectID, int> scroll_cache;
+ HashMap<ObjectID, int> scroll_cache;
String property_prefix; //used for sectioned inspector
String object_class;
@@ -496,7 +496,7 @@ class EditorInspector : public ScrollContainer {
void _node_removed(Node *p_node);
- Map<StringName, int> per_array_page;
+ HashMap<StringName, int> per_array_page;
void _page_change_request(int p_new_page, const StringName &p_array_prefix);
void _changed_callback();
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 267ad406d4..de0368501c 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -115,7 +115,7 @@ private:
Vector<LogMessage> messages;
// Maps MessageTypes to LogFilters for convenient access and storage (don't need 1 member per filter).
- Map<MessageType, LogFilter *> type_filter_map;
+ HashMap<MessageType, LogFilter *> type_filter_map;
RichTextLabel *log = nullptr;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f31ad3a68d..0b96900053 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -215,12 +215,12 @@ static const String META_TEXT_TO_COPY = "text_to_copy";
void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
// Keep track of a list of "index sets," i.e. sets of indices
// within disambiguated_scene_names which contain the same name.
- Vector<Set<int>> index_sets;
- Map<String, int> scene_name_to_set_index;
+ Vector<RBSet<int>> index_sets;
+ HashMap<String, int> scene_name_to_set_index;
for (int i = 0; i < r_filenames.size(); i++) {
String scene_name = r_filenames[i];
if (!scene_name_to_set_index.has(scene_name)) {
- index_sets.append(Set<int>());
+ index_sets.append(RBSet<int>());
scene_name_to_set_index.insert(r_filenames[i], index_sets.size() - 1);
}
index_sets.write[scene_name_to_set_index[scene_name]].insert(i);
@@ -228,10 +228,10 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto
// For each index set with a size > 1, we need to disambiguate.
for (int i = 0; i < index_sets.size(); i++) {
- Set<int> iset = index_sets[i];
+ RBSet<int> iset = index_sets[i];
while (iset.size() > 1) {
// Append the parent folder to each scene name.
- for (Set<int>::Element *E = iset.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = iset.front(); E; E = E->next()) {
int set_idx = E->get();
String scene_name = r_filenames[set_idx];
String full_path = p_full_paths[set_idx];
@@ -266,11 +266,11 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto
// Loop back through scene names and remove non-ambiguous names.
bool can_proceed = false;
- Set<int>::Element *E = iset.front();
+ RBSet<int>::Element *E = iset.front();
while (E) {
String scene_name = r_filenames[E->get()];
bool duplicate_found = false;
- for (Set<int>::Element *F = iset.front(); F; F = F->next()) {
+ for (RBSet<int>::Element *F = iset.front(); F; F = F->next()) {
if (E->get() == F->get()) {
continue;
}
@@ -281,7 +281,7 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto
}
}
- Set<int>::Element *to_erase = duplicate_found ? nullptr : E;
+ RBSet<int>::Element *to_erase = duplicate_found ? nullptr : E;
// We need to check that we could actually append anymore names
// if we wanted to for disambiguation. If we can't, then we have
@@ -800,7 +800,7 @@ void EditorNode::_notification(int p_what) {
main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
}
- Set<String> updated_textfile_extensions;
+ RBSet<String> updated_textfile_extensions;
bool extensions_match = true;
const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false);
for (const String &E : textfile_ext) {
@@ -907,11 +907,11 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
}
void EditorNode::_fs_changed() {
- for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) {
+ for (RBSet<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) {
E->get()->invalidate();
}
- for (Set<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) {
+ for (RBSet<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) {
E->get()->invalidate();
}
@@ -1185,7 +1185,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d
if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) {
Vector<String> errors;
- for (Set<String>::Element *E = dependency_errors[p_resource].front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = dependency_errors[p_resource].front(); E; E = E->next()) {
errors.push_back(E->get());
}
dependency_error->show(DependencyErrorDialog::MODE_RESOURCE, p_resource, errors);
@@ -1417,7 +1417,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
ERR_FAIL_COND_MSG(err != OK, "Cannot save config file to '" + path + "'.");
}
-bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, Map<Ref<Resource>, bool> &processed, int32_t flags) {
+bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
if (p_res.is_null()) {
return false;
}
@@ -1443,7 +1443,7 @@ bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, Map<Ref<Resource>,
}
}
-bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<Ref<Resource>, bool> &processed, int32_t flags) {
+bool EditorNode::_find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
bool ret_changed = false;
List<PropertyInfo> pi;
obj->get_property_list(&pi);
@@ -1493,7 +1493,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<Ref<Resourc
return ret_changed;
}
-void EditorNode::_save_edited_subresources(Node *scene, Map<Ref<Resource>, bool> &processed, int32_t flags) {
+void EditorNode::_save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
_find_and_save_edited_subresources(scene, processed, flags);
for (int i = 0; i < scene->get_child_count(); i++) {
@@ -1622,7 +1622,7 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod
return false;
}
-static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource>> &edited_resources) {
+static bool _find_edited_resources(const Ref<Resource> &p_resource, RBSet<Ref<Resource>> &edited_resources) {
if (p_resource->is_edited()) {
edited_resources.insert(p_resource);
return true;
@@ -1659,7 +1659,7 @@ int EditorNode::_save_external_resources() {
}
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
- Set<Ref<Resource>> edited_subresources;
+ RBSet<Ref<Resource>> edited_subresources;
int saved = 0;
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
@@ -1677,7 +1677,7 @@ int EditorNode::_save_external_resources() {
// Clear later, because user may have put the same subresource in two different resources,
// which will be shared until the next reload.
- for (Set<Ref<Resource>>::Element *E = edited_subresources.front(); E; E = E->next()) {
+ for (RBSet<Ref<Resource>>::Element *E = edited_subresources.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
res->set_edited(false);
}
@@ -2125,7 +2125,7 @@ void EditorNode::_save_default_environment() {
Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
- Map<Ref<Resource>, bool> processed;
+ HashMap<Ref<Resource>, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
save_resource_in_path(fallback, fallback->get_path());
}
@@ -3663,7 +3663,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (!p_ignore_broken_deps && dependency_errors.has(lpath)) {
current_menu_option = -1;
Vector<String> errors;
- for (Set<String>::Element *E = dependency_errors[lpath].front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = dependency_errors[lpath].front(); E; E = E->next()) {
errors.push_back(E->get());
}
dependency_error->show(DependencyErrorDialog::MODE_SCENE, lpath, errors);
@@ -3678,9 +3678,9 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
dependency_errors.erase(lpath); // At least not self path.
- for (KeyValue<String, Set<String>> &E : dependency_errors) {
+ for (KeyValue<String, RBSet<String>> &E : dependency_errors) {
String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n";
- for (Set<String>::Element *F = E.value.front(); F; F = F->next()) {
+ for (RBSet<String>::Element *F = E.value.front(); F; F = F->next()) {
txt += "\t" + F->get() + "\n";
}
add_io_error(txt);
@@ -4143,7 +4143,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
}
}
- const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
+ const HashMap<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) {
const Vector<EditorData::CustomType> &ct = E.value;
for (int i = 0; i < ct.size(); ++i) {
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 0d154123b3..9cd96050e3 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -273,7 +273,7 @@ private:
Vector<EditorPlugin *> editor_plugins;
bool _initializing_plugins = false;
- Map<String, EditorPlugin *> addon_name_to_plugin;
+ HashMap<String, EditorPlugin *> addon_name_to_plugin;
PanelContainer *scene_root_parent = nullptr;
Control *theme_base = nullptr;
@@ -394,7 +394,7 @@ private:
BackgroundProgress *progress_hb = nullptr;
DependencyErrorDialog *dependency_error = nullptr;
- Map<String, Set<String>> dependency_errors;
+ HashMap<String, RBSet<String>> dependency_errors;
DependencyEditor *dependency_fixer = nullptr;
OrphanResourcesDialog *orphan_resources = nullptr;
ConfirmationDialog *open_imported = nullptr;
@@ -470,15 +470,15 @@ private:
String import_reload_fn;
- Set<String> textfile_extensions;
- Set<FileDialog *> file_dialogs;
- Set<EditorFileDialog *> editor_file_dialogs;
+ RBSet<String> textfile_extensions;
+ RBSet<FileDialog *> file_dialogs;
+ RBSet<EditorFileDialog *> editor_file_dialogs;
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
- Map<String, Ref<Texture2D>> icon_type_cache;
- Map<Ref<Script>, Ref<Texture>> script_icon_cache;
+ HashMap<String, Ref<Texture2D>> icon_type_cache;
+ HashMap<Ref<Script>, Ref<Texture>> script_icon_cache;
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
@@ -489,7 +489,7 @@ private:
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = static_cast<EditorNode *>(ud);
if (!en->dependency_errors.has(p_path)) {
- en->dependency_errors[p_path] = Set<String>();
+ en->dependency_errors[p_path] = RBSet<String>();
}
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}
@@ -594,9 +594,9 @@ private:
void _remove_edited_scene(bool p_change_tab = true);
void _remove_scene(int index, bool p_change_tab = true);
- bool _find_and_save_resource(Ref<Resource> p_res, Map<Ref<Resource>, bool> &processed, int32_t flags);
- bool _find_and_save_edited_subresources(Object *obj, Map<Ref<Resource>, bool> &processed, int32_t flags);
- void _save_edited_subresources(Node *scene, Map<Ref<Resource>, bool> &processed, int32_t flags);
+ bool _find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
+ bool _find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
+ void _save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
void _mark_unsaved_scenes();
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp
index 1e222c02a3..489aad2802 100644
--- a/editor/editor_property_name_processor.cpp
+++ b/editor/editor_property_name_processor.cpp
@@ -57,16 +57,16 @@ bool EditorPropertyNameProcessor::is_localization_available() {
}
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
- const Map<String, String>::Element *cached = capitalize_string_cache.find(p_name);
+ HashMap<String, String>::ConstIterator cached = capitalize_string_cache.find(p_name);
if (cached) {
- return cached->value();
+ return cached->value;
}
Vector<String> parts = p_name.split("_", false);
for (int i = 0; i < parts.size(); i++) {
- const Map<String, String>::Element *remap = capitalize_string_remaps.find(parts[i]);
+ HashMap<String, String>::ConstIterator remap = capitalize_string_remaps.find(parts[i]);
if (remap) {
- parts.write[i] = remap->get();
+ parts.write[i] = remap->value;
} else {
parts.write[i] = parts[i].capitalize();
}
diff --git a/editor/editor_property_name_processor.h b/editor/editor_property_name_processor.h
index 351736550f..37d905c806 100644
--- a/editor/editor_property_name_processor.h
+++ b/editor/editor_property_name_processor.h
@@ -38,8 +38,8 @@ class EditorPropertyNameProcessor : public Node {
static EditorPropertyNameProcessor *singleton;
- mutable Map<String, String> capitalize_string_cache;
- Map<String, String> capitalize_string_remaps;
+ mutable HashMap<String, String> capitalize_string_cache;
+ HashMap<String, String> capitalize_string_remaps;
// Capitalizes property path segments.
String _capitalize_name(const String &p_name) const;
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 3158c03dcc..41d769ad1f 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -240,7 +240,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
ResourceLoader::get_recognized_extensions_for_type(base, &extensions);
}
- Set<String> valid_extensions;
+ RBSet<String> valid_extensions;
for (const String &E : extensions) {
valid_extensions.insert(E);
}
@@ -253,7 +253,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
}
file_dialog->clear_filters();
- for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
file_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
@@ -409,7 +409,7 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
if (!base_type.is_empty()) {
int idx = 0;
- Set<String> allowed_types;
+ RBSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<EditorData::CustomType> custom_resources;
@@ -417,7 +417,7 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
}
- for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = allowed_types.front(); E; E = E->next()) {
const String &t = E->get();
bool is_custom_resource = false;
@@ -491,7 +491,7 @@ void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) {
}
}
-void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> *p_vector) const {
+void EditorResourcePicker::_get_allowed_types(bool p_with_convert, RBSet<String> *p_vector) const {
Vector<String> allowed_types = base_type.split(",");
int size = allowed_types.size();
@@ -568,7 +568,7 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
res = drag_data["resource"];
}
- Set<String> allowed_types;
+ RBSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
if (res.is_valid() && _is_type_valid(res->get_class(), allowed_types)) {
@@ -598,8 +598,8 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
return false;
}
-bool EditorResourcePicker::_is_type_valid(const String p_type_name, Set<String> p_allowed_types) const {
- for (Set<String>::Element *E = p_allowed_types.front(); E; E = E->next()) {
+bool EditorResourcePicker::_is_type_valid(const String p_type_name, RBSet<String> p_allowed_types) const {
+ for (RBSet<String>::Element *E = p_allowed_types.front(); E; E = E->next()) {
String at = E->get().strip_edges();
if (p_type_name == at || ClassDB::is_parent_class(p_type_name, at) || EditorNode::get_editor_data().script_class_is_parent(p_type_name, at)) {
return true;
@@ -646,12 +646,12 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
}
if (dropped_resource.is_valid()) {
- Set<String> allowed_types;
+ RBSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
// If the accepted dropped resource is from the extended list, it requires conversion.
if (!_is_type_valid(dropped_resource->get_class(), allowed_types)) {
- for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = allowed_types.front(); E; E = E->next()) {
String at = E->get().strip_edges();
if (at == "BaseMaterial3D" && Ref<Texture2D>(dropped_resource).is_valid()) {
@@ -768,7 +768,7 @@ void EditorResourcePicker::set_base_type(const String &p_base_type) {
// There is a possibility that the new base type is conflicting with the existing value.
// Keep the value, but warn the user that there is a potential mistake.
if (!base_type.is_empty() && edited_resource.is_valid()) {
- Set<String> allowed_types;
+ RBSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
StringName custom_class;
@@ -784,7 +784,7 @@ void EditorResourcePicker::set_base_type(const String &p_base_type) {
}
} else {
// Call the method to build the cache immediately.
- Set<String> allowed_types;
+ RBSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
}
}
@@ -794,7 +794,7 @@ String EditorResourcePicker::get_base_type() const {
}
Vector<String> EditorResourcePicker::get_allowed_types() const {
- Set<String> allowed_types;
+ RBSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<String> types;
@@ -802,7 +802,7 @@ Vector<String> EditorResourcePicker::get_allowed_types() const {
int i = 0;
String *w = types.ptrw();
- for (Set<String>::Element *E = allowed_types.front(); E; E = E->next(), i++) {
+ for (RBSet<String>::Element *E = allowed_types.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
@@ -817,7 +817,7 @@ void EditorResourcePicker::set_edited_resource(Ref<Resource> p_resource) {
}
if (!base_type.is_empty()) {
- Set<String> allowed_types;
+ RBSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
StringName custom_class;
diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h
index e63280e3b6..f2dc45513d 100644
--- a/editor/editor_resource_picker.h
+++ b/editor/editor_resource_picker.h
@@ -89,9 +89,9 @@ class EditorResourcePicker : public HBoxContainer {
void _button_draw();
void _button_input(const Ref<InputEvent> &p_event);
- void _get_allowed_types(bool p_with_convert, Set<String> *p_vector) const;
+ void _get_allowed_types(bool p_with_convert, RBSet<String> *p_vector) const;
bool _is_drop_valid(const Dictionary &p_drag_data) const;
- bool _is_type_valid(const String p_type_name, Set<String> p_allowed_types) const;
+ bool _is_type_valid(const String p_type_name, RBSet<String> p_allowed_types) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 4e91df8e08..820e22bdc8 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -91,7 +91,7 @@ class EditorResourcePreview : public Node {
int order;
- Map<String, Item> cache;
+ HashMap<String, Item> cache;
void _preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base);
diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h
index 4cb5779350..798a0371a4 100644
--- a/editor/editor_run_native.h
+++ b/editor/editor_run_native.h
@@ -37,7 +37,7 @@
class EditorRunNative : public HBoxContainer {
GDCLASS(EditorRunNative, HBoxContainer);
- Map<int, MenuButton *> menus;
+ HashMap<int, MenuButton *> menus;
bool first = true;
int resume_idx;
diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h
index 0ccffa0048..babd11eb69 100644
--- a/editor/editor_sectioned_inspector.h
+++ b/editor/editor_sectioned_inspector.h
@@ -45,7 +45,7 @@ class SectionedInspector : public HSplitContainer {
Tree *sections = nullptr;
SectionedInspectorFilter *filter = nullptr;
- Map<String, TreeItem *> section_map;
+ HashMap<String, TreeItem *> section_map;
EditorInspector *inspector = nullptr;
LineEdit *search_box = nullptr;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 5d846028c5..c276c922df 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -244,7 +244,7 @@ struct _EVCSort {
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
- Set<_EVCSort> vclist;
+ RBSet<_EVCSort> vclist;
for (const KeyValue<String, VariantContainer> &E : props) {
const VariantContainer *v = &E.value;
@@ -268,7 +268,7 @@ void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
vclist.insert(vc);
}
- for (Set<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) {
+ for (RBSet<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) {
uint32_t pusage = PROPERTY_USAGE_NONE;
if (E->get().save || !optimize_save) {
pusage |= PROPERTY_USAGE_STORAGE;
@@ -1399,32 +1399,32 @@ void EditorSettings::add_shortcut(const String &p_name, const Ref<Shortcut> &p_s
}
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
- const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name);
+ HashMap<String, Ref<Shortcut>>::ConstIterator E = shortcuts.find(p_name);
ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
- return E->get()->matches_event(p_event);
+ return E->value->matches_event(p_event);
}
Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {
- const Map<String, Ref<Shortcut>>::Element *SC = shortcuts.find(p_name);
+ HashMap<String, Ref<Shortcut>>::ConstIterator SC = shortcuts.find(p_name);
if (SC) {
- return SC->get();
+ return SC->value;
}
// If no shortcut with the provided name is found in the list, check the built-in shortcuts.
// Use the first item in the action list for the shortcut event, since a shortcut can only have 1 linked event.
Ref<Shortcut> sc;
- const Map<String, List<Ref<InputEvent>>>::Element *builtin_override = builtin_action_overrides.find(p_name);
+ HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_override = builtin_action_overrides.find(p_name);
if (builtin_override) {
sc.instantiate();
- sc->set_events_list(&builtin_override->get());
+ sc->set_events_list(&builtin_override->value);
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
// If there was no override, check the default builtins to see if it has an InputEvent for the provided name.
if (sc.is_null()) {
- const HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
+ HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
if (builtin_default) {
sc.instantiate();
sc->set_events_list(&builtin_default->value);
@@ -1606,11 +1606,11 @@ void EditorSettings::set_builtin_action_override(const String &p_name, const Arr
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {
- const Map<String, List<Ref<InputEvent>>>::Element *AO = builtin_action_overrides.find(p_name);
+ HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
if (AO) {
Array event_array;
- List<Ref<InputEvent>> events_list = AO->get();
+ List<Ref<InputEvent>> events_list = AO->value;
for (const Ref<InputEvent> &E : events_list) {
event_array.push_back(E);
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index d1b9cabfb7..e270a882e2 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -77,15 +77,15 @@ private:
static Ref<EditorSettings> singleton;
- Set<String> changed_settings;
+ RBSet<String> changed_settings;
HashMap<String, PropertyInfo> hints;
HashMap<String, VariantContainer> props;
int last_order;
Ref<Resource> clipboard;
- mutable Map<String, Ref<Shortcut>> shortcuts;
- Map<String, List<Ref<InputEvent>>> builtin_action_overrides;
+ mutable HashMap<String, Ref<Shortcut>> shortcuts;
+ HashMap<String, List<Ref<InputEvent>>> builtin_action_overrides;
String config_file_path;
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index 94775f8c76..fd578bd365 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -327,7 +327,7 @@ void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const S
void EditorSettingsDialog::_update_shortcuts() {
// Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated.
- Map<String, bool> collapsed;
+ HashMap<String, bool> collapsed;
if (shortcuts->get_root() && shortcuts->get_root()->get_first_child()) {
TreeItem *ti = shortcuts->get_root()->get_first_child();
@@ -359,7 +359,7 @@ void EditorSettingsDialog::_update_shortcuts() {
shortcuts->clear();
TreeItem *root = shortcuts->create_item();
- Map<String, TreeItem *> sections;
+ HashMap<String, TreeItem *> sections;
// Set up section for Common/Built-in actions
TreeItem *common_section = shortcuts->create_item(root);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 0400aa74b5..a9c435a265 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -148,7 +148,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// The names of the icons to never convert, even if one of their colors
// are contained in the dictionary above.
- Set<StringName> exceptions;
+ RBSet<StringName> exceptions;
// Some of the colors below are listed for completeness sake.
// This can be a basis for proper palette validation later.
@@ -290,7 +290,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Use the accent color for some icons (checkbox, radio, toggle, etc.).
Dictionary accent_color_icon_color_dictionary;
- Set<StringName> accent_color_icons;
+ RBSet<StringName> accent_color_icons;
const Color accent_color = p_theme->get_color(SNAME("accent_color"), SNAME("Editor"));
accent_color_icon_color_dictionary[Color::html("699ce8")] = accent_color;
diff --git a/editor/editor_toaster.h b/editor/editor_toaster.h
index 791a146a8d..39db518258 100644
--- a/editor/editor_toaster.h
+++ b/editor/editor_toaster.h
@@ -80,7 +80,7 @@ private:
String tooltip;
int count = 0;
};
- Map<Control *, Toast> toasts;
+ HashMap<Control *, Toast> toasts;
bool is_processing_error = false; // Makes sure that we don't handle errors that are triggered within the EditorToaster error processing.
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index 27b8c3fd5d..13dff08c14 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -33,7 +33,7 @@
#include "core/error/error_macros.h"
#include "core/io/file_access.h"
#include "core/object/script_language.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
@@ -84,7 +84,7 @@ void EditorTranslationParserPlugin::_bind_methods() {
/////////////////////////
void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensions) const {
- Set<String> extensions;
+ RBSet<String> extensions;
List<String> temp;
for (int i = 0; i < standard_parsers.size(); i++) {
standard_parsers[i]->get_recognized_extensions(&temp);
@@ -96,7 +96,7 @@ void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensio
for (int i = 0; i < temp.size(); i++) {
extensions.insert(temp[i]);
}
- for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = extensions.front(); E; E = E->next()) {
r_extensions->push_back(E->get());
}
}
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 68796683d2..50f03652ee 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -50,7 +50,7 @@ void ExportTemplateManager::_update_template_status() {
Error err = da->change_dir(templates_dir);
ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
- Set<String> templates;
+ RBSet<String> templates;
da->list_dir_begin();
if (err == OK) {
String c = da->get_next();
@@ -97,7 +97,7 @@ void ExportTemplateManager::_update_template_status() {
installed_table->clear();
TreeItem *installed_root = installed_table->create_item();
- for (Set<String>::Element *E = templates.back(); E; E = E->prev()) {
+ for (RBSet<String>::Element *E = templates.back(); E; E = E->prev()) {
String version_string = E->get();
if (version_string == current_version) {
continue;
@@ -694,7 +694,7 @@ Error ExportTemplateManager::install_android_template_from_file(const String &p_
ProgressDialog::get_singleton()->add_task("uncompress_src", TTR("Uncompressing Android Build Sources"), total_files);
- Set<String> dirs_tested;
+ RBSet<String> dirs_tested;
int idx = 0;
while (ret == UNZ_OK) {
// Get file path.
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 0a59ecf1b3..eed3917845 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -46,7 +46,7 @@ void EditorFileServer::_close_client(ClientData *cd) {
cd->efs->to_wait.insert(cd->thread);
}
while (cd->files.size()) {
- cd->files.erase(cd->files.front());
+ cd->files.remove(cd->files.begin());
}
memdelete(cd);
}
diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h
index 7e771db55f..21abbc3f8c 100644
--- a/editor/fileserver/editor_file_server.h
+++ b/editor/fileserver/editor_file_server.h
@@ -49,13 +49,13 @@ class EditorFileServer : public Object {
struct ClientData {
Thread *thread = nullptr;
Ref<StreamPeerTCP> connection;
- Map<int, Ref<FileAccess>> files;
+ HashMap<int, Ref<FileAccess>> files;
EditorFileServer *efs = nullptr;
bool quit = false;
};
Ref<TCPServer> server;
- Set<Thread *> to_wait;
+ RBSet<Thread *> to_wait;
static void _close_client(ClientData *cd);
static void _subthread_start(void *s);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index aae8cf25b6..4c4d38c074 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -726,7 +726,7 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file
void FileSystemDock::_update_file_list(bool p_keep_selection) {
// Register the previously selected items.
- Set<String> cselection;
+ RBSet<String> cselection;
if (p_keep_selection) {
for (int i = 0; i < files->get_item_count(); i++) {
if (files->is_selected(i)) {
@@ -1161,7 +1161,7 @@ void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vect
}
}
-void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const {
+void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const HashMap<String, String> &renames, Vector<String> &to_remaps) const {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
_find_remaps(efsd->get_subdir(i), renames, to_remaps);
}
@@ -1177,7 +1177,7 @@ void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const Map<Str
}
void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path,
- Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames) {
+ HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames) {
// Ensure folder paths end with "/".
String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
@@ -1301,7 +1301,7 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
}
}
-void FileSystemDock::_update_resource_paths_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, String> &p_renames) const {
// Rename all resources loaded, be it subresources or actual resources.
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
@@ -1346,7 +1346,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String>
}
}
-void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames) const {
// The following code assumes that the following holds:
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
// 2) ResourceLoader can use the new paths without needing to call rescan.
@@ -1367,9 +1367,9 @@ void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &
}
}
-void FileSystemDock::_update_project_settings_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_update_project_settings_after_move(const HashMap<String, String> &p_renames) const {
// Find all project settings of type FILE and replace them if needed.
- const Map<StringName, PropertyInfo> prop_info = ProjectSettings::get_singleton()->get_custom_property_info();
+ const HashMap<StringName, PropertyInfo> prop_info = ProjectSettings::get_singleton()->get_custom_property_info();
for (const KeyValue<StringName, PropertyInfo> &E : prop_info) {
if (E.value.hint == PROPERTY_HINT_FILE) {
String old_path = GLOBAL_GET(E.key);
@@ -1398,7 +1398,7 @@ void FileSystemDock::_update_project_settings_after_move(const Map<String, Strin
ProjectSettings::get_singleton()->save();
}
-void FileSystemDock::_update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const {
+void FileSystemDock::_update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const {
Vector<String> favorites = EditorSettings::get_singleton()->get_favorites();
Vector<String> new_favorites;
@@ -1416,7 +1416,7 @@ void FileSystemDock::_update_favorites_list_after_move(const Map<String, String>
EditorSettings::get_singleton()->set_favorites(new_favorites);
}
-void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_renames) const {
+void FileSystemDock::_save_scenes_after_move(const HashMap<String, String> &p_renames) const {
Vector<String> remaps;
_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
Vector<String> new_filenames;
@@ -1577,8 +1577,8 @@ void FileSystemDock::_rename_operation_confirm() {
return;
}
- Map<String, String> file_renames;
- Map<String, String> folder_renames;
+ HashMap<String, String> file_renames;
+ HashMap<String, String> folder_renames;
_try_move_item(to_rename, new_path, file_renames, folder_renames);
int current_tab = EditorNode::get_singleton()->get_current_tab();
@@ -1677,8 +1677,8 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_ove
}
}
- Map<String, String> file_renames;
- Map<String, String> folder_renames;
+ HashMap<String, String> file_renames;
+ HashMap<String, String> folder_renames;
bool is_moved = false;
for (int i = 0; i < to_move.size(); i++) {
String old_path = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index fc24b3e9fd..df3dd3fd69 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -108,7 +108,7 @@ private:
VSplitContainer *split_box = nullptr;
VBoxContainer *file_list_vb = nullptr;
- Set<String> favorites;
+ RBSet<String> favorites;
Button *button_toggle_display_mode = nullptr;
Button *button_reload = nullptr;
@@ -217,14 +217,14 @@ private:
void _update_import_dock();
void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
- void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
- void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames);
+ void _find_remaps(EditorFileSystemDirectory *efsd, const HashMap<String, String> &renames, Vector<String> &to_remaps) const;
+ void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames);
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
- void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
- void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
- void _save_scenes_after_move(const Map<String, String> &p_renames) const;
- void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
- void _update_project_settings_after_move(const Map<String, String> &p_renames) const;
+ void _update_dependencies_after_move(const HashMap<String, String> &p_renames) const;
+ void _update_resource_paths_after_move(const HashMap<String, String> &p_renames) const;
+ void _save_scenes_after_move(const HashMap<String, String> &p_renames) const;
+ void _update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
+ void _update_project_settings_after_move(const HashMap<String, String> &p_renames) const;
void _file_removed(String p_file);
void _folder_removed(String p_folder);
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 41191271a1..aafaccf5be 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -99,7 +99,7 @@ void FindInFiles::set_folder(String folder) {
_root_dir = folder;
}
-void FindInFiles::set_filter(const Set<String> &exts) {
+void FindInFiles::set_filter(const RBSet<String> &exts) {
_extension_filter = exts;
}
@@ -443,9 +443,9 @@ String FindInFilesDialog::get_folder() const {
return text.strip_edges();
}
-Set<String> FindInFilesDialog::get_filter() const {
+RBSet<String> FindInFilesDialog::get_filter() const {
// Could check the _filters_preferences but it might not have been generated yet.
- Set<String> filters;
+ RBSet<String> filters;
for (int i = 0; i < _filters_container->get_child_count(); ++i) {
CheckBox *cb = static_cast<CheckBox *>(_filters_container->get_child(i));
if (cb->is_pressed()) {
@@ -701,9 +701,9 @@ void FindInFilesPanel::_notification(int p_what) {
void FindInFilesPanel::_on_result_found(String fpath, int line_number, int begin, int end, String text) {
TreeItem *file_item;
- Map<String, TreeItem *>::Element *E = _file_items.find(fpath);
+ HashMap<String, TreeItem *>::Iterator E = _file_items.find(fpath);
- if (E == nullptr) {
+ if (!E) {
file_item = _results_display->create_item();
file_item->set_text(0, fpath);
file_item->set_metadata(0, fpath);
@@ -715,7 +715,7 @@ void FindInFilesPanel::_on_result_found(String fpath, int line_number, int begin
_file_items[fpath] = file_item;
} else {
- file_item = E->value();
+ file_item = E->value;
}
int text_index = _with_replace ? 1 : 0;
@@ -754,11 +754,11 @@ void FindInFilesPanel::draw_result_text(Object *item_obj, Rect2 rect) {
return;
}
- Map<TreeItem *, Result>::Element *E = _result_items.find(item);
+ HashMap<TreeItem *, Result>::Iterator E = _result_items.find(item);
if (!E) {
return;
}
- Result r = E->value();
+ Result r = E->value;
String item_text = item->get_text(_with_replace ? 1 : 0);
Ref<Font> font = _results_display->get_theme_font(SNAME("font"));
int font_size = _results_display->get_theme_font_size(SNAME("font_size"));
@@ -818,12 +818,12 @@ void FindInFilesPanel::_on_cancel_button_clicked() {
void FindInFilesPanel::_on_result_selected() {
TreeItem *item = _results_display->get_selected();
- Map<TreeItem *, Result>::Element *E = _result_items.find(item);
+ HashMap<TreeItem *, Result>::Iterator E = _result_items.find(item);
- if (E == nullptr) {
+ if (!E) {
return;
}
- Result r = E->value();
+ Result r = E->value;
TreeItem *file_item = item->get_parent();
String fpath = file_item->get_metadata(0);
@@ -850,9 +850,9 @@ void FindInFilesPanel::_on_replace_all_clicked() {
continue;
}
- Map<TreeItem *, Result>::Element *F = _result_items.find(item);
- ERR_FAIL_COND(F == nullptr);
- locations.push_back(F->value());
+ HashMap<TreeItem *, Result>::Iterator F = _result_items.find(item);
+ ERR_FAIL_COND(!F);
+ locations.push_back(F->value);
}
if (locations.size() != 0) {
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 9def190b5b..8bc7b506d0 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -46,7 +46,7 @@ public:
void set_whole_words(bool p_whole_word);
void set_match_case(bool p_match_case);
void set_folder(String folder);
- void set_filter(const Set<String> &exts);
+ void set_filter(const RBSet<String> &exts);
String get_search_text() const { return _pattern; }
@@ -72,7 +72,7 @@ private:
// Config
String _pattern;
- Set<String> _extension_filter;
+ RBSet<String> _extension_filter;
String _root_dir;
bool _whole_words = true;
bool _match_case = true;
@@ -115,7 +115,7 @@ public:
bool is_match_case() const;
bool is_whole_words() const;
String get_folder() const;
- Set<String> get_filter() const;
+ RBSet<String> get_filter() const;
protected:
void _notification(int p_what);
@@ -208,8 +208,8 @@ private:
Button *_refresh_button = nullptr;
Button *_cancel_button = nullptr;
ProgressBar *_progress_bar = nullptr;
- Map<String, TreeItem *> _file_items;
- Map<TreeItem *, Result> _result_items;
+ HashMap<String, TreeItem *> _file_items;
+ HashMap<TreeItem *, Result> _result_items;
bool _with_replace = false;
HBoxContainer *_replace_container = nullptr;
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index e68c5e9a22..71b5ddc216 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -1645,12 +1645,12 @@ void Collada::_parse_animation(XMLParser &parser) {
return;
}
- Map<String, Vector<float>> float_sources;
- Map<String, Vector<String>> string_sources;
- Map<String, int> source_strides;
- Map<String, Map<String, String>> samplers;
- Map<String, Vector<String>> source_param_names;
- Map<String, Vector<String>> source_param_types;
+ HashMap<String, Vector<float>> float_sources;
+ HashMap<String, Vector<String>> string_sources;
+ HashMap<String, int> source_strides;
+ HashMap<String, HashMap<String, String>> samplers;
+ HashMap<String, Vector<String>> source_param_names;
+ HashMap<String, Vector<String>> source_param_types;
String id = "";
if (parser.has_attribute("id")) {
@@ -1685,7 +1685,7 @@ void Collada::_parse_animation(XMLParser &parser) {
}
} else if (name == "sampler") {
current_sampler = parser.get_attribute_value("id");
- samplers[current_sampler] = Map<String, String>();
+ samplers[current_sampler] = HashMap<String, String>();
} else if (name == "param") {
if (parser.has_attribute("name")) {
source_param_names[current_source].push_back(parser.get_attribute_value("name"));
@@ -1718,7 +1718,7 @@ void Collada::_parse_animation(XMLParser &parser) {
String source = _uri_to_id(channel_sources[i]);
String target = channel_targets[i];
ERR_CONTINUE(!samplers.has(source));
- Map<String, String> &sampler = samplers[source];
+ HashMap<String, String> &sampler = samplers[source];
ERR_CONTINUE(!sampler.has("INPUT")); //no input semantic? wtf?
String input_id = _uri_to_id(sampler["INPUT"]);
@@ -2029,7 +2029,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
NodeGeometry *gnode = static_cast<NodeGeometry *>(p_node);
if (gnode->controller) {
// recount skeletons used
- Set<NodeSkeleton *> skeletons;
+ RBSet<NodeSkeleton *> skeletons;
for (int i = 0; i < gnode->skeletons.size(); i++) {
String nodeid = gnode->skeletons[i];
@@ -2049,7 +2049,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
if (skeletons.size() > 1) {
//do the merger!!
- Set<NodeSkeleton *>::Element *E = skeletons.front();
+ RBSet<NodeSkeleton *>::Element *E = skeletons.front();
NodeSkeleton *base = E->get();
for (E = E->next(); E; E = E->next()) {
diff --git a/editor/import/collada.h b/editor/import/collada.h
index df2b789081..6ac6181769 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -33,7 +33,7 @@
#include "core/config/project_settings.h"
#include "core/io/xml_parser.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "scene/resources/material.h"
class Collada {
@@ -54,7 +54,7 @@ public:
struct Effect {
String name;
- Map<String, Variant> params;
+ HashMap<String, Variant> params;
struct Channel {
int uv_idx = 0;
@@ -131,13 +131,13 @@ public:
int stride = 0;
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
struct Vertices {
- Map<String, String> sources;
+ HashMap<String, String> sources;
};
- Map<String, Vertices> vertices;
+ HashMap<String, Vertices> vertices;
struct Primitives {
struct SourceRef {
@@ -146,7 +146,7 @@ public:
};
String material;
- Map<String, SourceRef> sources;
+ HashMap<String, SourceRef> sources;
Vector<float> polygons;
Vector<float> indices;
int count = 0;
@@ -171,9 +171,9 @@ public:
int stride = 0;
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
- Map<String, String> control_vertices;
+ HashMap<String, String> control_vertices;
CurveData() {}
};
@@ -191,10 +191,10 @@ public:
Source() {}
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
struct Joints {
- Map<String, String> sources;
+ HashMap<String, String> sources;
} joints;
struct Weights {
@@ -204,13 +204,13 @@ public:
};
String material;
- Map<String, SourceRef> sources;
+ HashMap<String, SourceRef> sources;
Vector<float> sets;
Vector<float> indices;
int count = 0;
} weights;
- Map<String, Transform3D> bone_rest_map;
+ HashMap<String, Transform3D> bone_rest_map;
SkinControllerData() {}
};
@@ -226,9 +226,9 @@ public:
Source() {}
};
- Map<String, Source> sources;
+ HashMap<String, Source> sources;
- Map<String, String> targets;
+ HashMap<String, String> targets;
MorphControllerData() {}
};
@@ -382,7 +382,7 @@ public:
String target;
};
- Map<String, Material> material_map;
+ HashMap<String, Material> material_map;
Vector<String> skeletons;
NodeGeometry() { type = TYPE_GEOMETRY; }
@@ -476,28 +476,28 @@ public:
}
} version;
- Map<String, CameraData> camera_data_map;
- Map<String, MeshData> mesh_data_map;
- Map<String, LightData> light_data_map;
- Map<String, CurveData> curve_data_map;
+ HashMap<String, CameraData> camera_data_map;
+ HashMap<String, MeshData> mesh_data_map;
+ HashMap<String, LightData> light_data_map;
+ HashMap<String, CurveData> curve_data_map;
- Map<String, String> mesh_name_map;
- Map<String, String> morph_name_map;
- Map<String, String> morph_ownership_map;
- Map<String, SkinControllerData> skin_controller_data_map;
- Map<String, MorphControllerData> morph_controller_data_map;
+ HashMap<String, String> mesh_name_map;
+ HashMap<String, String> morph_name_map;
+ HashMap<String, String> morph_ownership_map;
+ HashMap<String, SkinControllerData> skin_controller_data_map;
+ HashMap<String, MorphControllerData> morph_controller_data_map;
- Map<String, Image> image_map;
- Map<String, Material> material_map;
- Map<String, Effect> effect_map;
+ HashMap<String, Image> image_map;
+ HashMap<String, Material> material_map;
+ HashMap<String, Effect> effect_map;
- Map<String, VisualScene> visual_scene_map;
- Map<String, Node *> scene_map;
- Set<String> idref_joints;
- Map<String, String> sid_to_node_map;
- //Map<String,NodeJoint*> bone_map;
+ HashMap<String, VisualScene> visual_scene_map;
+ HashMap<String, Node *> scene_map;
+ RBSet<String> idref_joints;
+ HashMap<String, String> sid_to_node_map;
+ //RBMap<String,NodeJoint*> bone_map;
- Map<String, Transform3D> bone_rest_map;
+ HashMap<String, Transform3D> bone_rest_map;
String local_path;
String root_visual_scene;
@@ -505,8 +505,8 @@ public:
Vector<AnimationClip> animation_clips;
Vector<AnimationTrack> animation_tracks;
- Map<String, Vector<int>> referenced_tracks;
- Map<String, Vector<int>> by_id_tracks;
+ HashMap<String, Vector<int>> referenced_tracks;
+ HashMap<String, Vector<int>> by_id_tracks;
float animation_length = 0;
@@ -524,7 +524,7 @@ public:
int get_uv_channel(String p_name);
private: // private stuff
- Map<String, int> channel_map;
+ HashMap<String, int> channel_map;
void _parse_asset(XMLParser &parser);
void _parse_image(XMLParser &parser);
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 451cb245dd..815366b279 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -45,8 +45,8 @@ class DynamicFontImportSettingsData : public RefCounted {
GDCLASS(DynamicFontImportSettingsData, RefCounted)
friend class DynamicFontImportSettings;
- Map<StringName, Variant> settings;
- Map<StringName, Variant> defaults;
+ HashMap<StringName, Variant> settings;
+ HashMap<StringName, Variant> defaults;
List<ResourceImporter::ImportOption> options;
DynamicFontImportSettings *owner = nullptr;
@@ -581,10 +581,10 @@ void DynamicFontImportSettings::_variations_validate() {
for (TreeItem *vars_item_b = vars_list_root->get_first_child(); vars_item_b; vars_item_b = vars_item_b->get_next()) {
if (vars_item_b != vars_item_a) {
bool match = true;
- for (Map<StringName, Variant>::Element *E = import_variation_data_a->settings.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Variant> &E : import_variation_data_a->settings) {
Ref<DynamicFontImportSettingsData> import_variation_data_b = vars_item_b->get_metadata(0);
ERR_FAIL_NULL(import_variation_data_b);
- match = match && (import_variation_data_b->settings[E->key()] == E->get());
+ match = match && (import_variation_data_b->settings[E.key] == E.value);
}
if (match) {
warn = TTR("Warning: Multiple configurations have identical settings. Duplicates will be ignored.");
@@ -927,7 +927,7 @@ void DynamicFontImportSettings::_notification(int p_what) {
}
void DynamicFontImportSettings::_re_import() {
- Map<StringName, Variant> main_settings;
+ HashMap<StringName, Variant> main_settings;
main_settings["antialiased"] = import_settings_data->get("antialiased");
main_settings["generate_mipmaps"] = import_settings_data->get("generate_mipmaps");
@@ -950,11 +950,11 @@ void DynamicFontImportSettings::_re_import() {
String name = vars_item->get_text(0);
variation += ("name=" + name);
- for (Map<StringName, Variant>::Element *E = import_variation_data->settings.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Variant> &E : import_variation_data->settings) {
if (!variation.is_empty()) {
variation += ",";
}
- variation += (String(E->key()) + "=" + String(E->get()));
+ variation += (String(E.key) + "=" + String(E.value));
}
variations.push_back(variation);
}
@@ -991,7 +991,7 @@ void DynamicFontImportSettings::_re_import() {
if (!selected_chars.is_empty()) {
Vector<String> ranges;
char32_t start = selected_chars.front()->get();
- for (Set<char32_t>::Element *E = selected_chars.front()->next(); E; E = E->next()) {
+ for (RBSet<char32_t>::Element *E = selected_chars.front()->next(); E; E = E->next()) {
if (E->prev() && ((E->prev()->get() + 1) != E->get())) {
ranges.push_back(String("0x") + String::num_int64(start, 16) + String("-0x") + String::num_int64(E->prev()->get(), 16));
start = E->get();
@@ -1004,7 +1004,7 @@ void DynamicFontImportSettings::_re_import() {
if (!selected_glyphs.is_empty()) {
Vector<String> ranges;
int32_t start = selected_glyphs.front()->get();
- for (Set<int32_t>::Element *E = selected_glyphs.front()->next(); E; E = E->next()) {
+ for (RBSet<int32_t>::Element *E = selected_glyphs.front()->next(); E; E = E->next()) {
if (E->prev() && ((E->prev()->get() + 1) != E->get())) {
ranges.push_back(String("0x") + String::num_int64(start, 16) + String("-0x") + String::num_int64(E->prev()->get(), 16));
start = E->get();
@@ -1024,8 +1024,8 @@ void DynamicFontImportSettings::_re_import() {
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("Import settings:");
- for (Map<StringName, Variant>::Element *E = main_settings.front(); E; E = E->next()) {
- print_line(String(" ") + String(E->key()).utf8().get_data() + " == " + String(E->get()).utf8().get_data());
+ for (const KeyValue<StringName, Variant> &E : main_settings) {
+ print_line(String(" ") + String(E.key).utf8().get_data() + " == " + String(E.value).utf8().get_data());
}
}
diff --git a/editor/import/dynamic_font_import_settings.h b/editor/import/dynamic_font_import_settings.h
index c1e868403f..4e2135a13c 100644
--- a/editor/import/dynamic_font_import_settings.h
+++ b/editor/import/dynamic_font_import_settings.h
@@ -161,8 +161,8 @@ class DynamicFontImportSettings : public ConfirmationDialog {
Ref<Font> font_preview;
Ref<Font> font_main;
- Set<char32_t> selected_chars;
- Set<int32_t> selected_glyphs;
+ RBSet<char32_t> selected_chars;
+ RBSet<int32_t> selected_glyphs;
void _re_import();
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 013dcb5deb..8ee47cb6f4 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -67,34 +67,34 @@ struct ColladaImport {
bool use_mesh_builtin_materials = false;
float bake_fps = 15;
- Map<String, NodeMap> node_map; //map from collada node to engine node
- Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<ImporterMesh>> mesh_cache;
- Map<String, Ref<Curve3D>> curve_cache;
- Map<String, Ref<Material>> material_cache;
- Map<Collada::Node *, Skeleton3D *> skeleton_map;
+ HashMap<String, NodeMap> node_map; //map from collada node to engine node
+ HashMap<String, String> node_name_map; //map from collada node to engine node
+ HashMap<String, Ref<ImporterMesh>> mesh_cache;
+ HashMap<String, Ref<Curve3D>> curve_cache;
+ HashMap<String, Ref<Material>> material_cache;
+ HashMap<Collada::Node *, Skeleton3D *> skeleton_map;
- Map<Skeleton3D *, Map<String, int>> skeleton_bone_map;
+ HashMap<Skeleton3D *, HashMap<String, int>> skeleton_bone_map;
- Set<String> valid_animated_nodes;
+ RBSet<String> valid_animated_nodes;
Vector<int> valid_animated_properties;
- Map<String, bool> bones_with_animation;
+ HashMap<String, bool> bones_with_animation;
- Set<String> mesh_unique_names;
- Set<String> material_unique_names;
+ RBSet<String> mesh_unique_names;
+ RBSet<String> material_unique_names;
Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
Error _create_scene_skeletons(Collada::Node *p_node);
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_import_value_tracks);
void create_animations(bool p_import_value_tracks);
- Set<String> tracks_in_clips;
+ RBSet<String> tracks_in_clips;
Vector<String> missing_textures;
void _pre_process_lights(Collada::Node *p_node);
@@ -467,7 +467,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@@ -637,7 +637,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
/* ADD WEIGHTS IF EXIST */
/************************/
- Map<int, Vector<Collada::Vertex::Weight>> pre_weights;
+ HashMap<int, Vector<Collada::Vertex::Weight>> pre_weights;
bool has_weights = false;
@@ -727,7 +727,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
has_weights = true;
}
- Set<Collada::Vertex> vertex_set; //vertex set will be the vertices
+ RBSet<Collada::Vertex> vertex_set; //vertex set will be the vertices
List<int> indices_list; //indices will be the indices
/**************************/
@@ -875,7 +875,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
Vector<Collada::Vertex> vertex_array; //there we go, vertex array
vertex_array.resize(vertex_set.size());
- for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) {
+ for (RBSet<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) {
vertex_array.write[F->get().idx] = F->get();
}
@@ -1127,7 +1127,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Skeleton3D *sk = Object::cast_to<Skeleton3D>(nmsk.node);
ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA);
ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA);
- Map<String, int> &bone_remap_map = skeleton_bone_map[sk];
+ HashMap<String, int> &bone_remap_map = skeleton_bone_map[sk];
meshid = skin->base;
@@ -1452,7 +1452,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
//main anim
}
- Set<int> track_filter;
+ RBSet<int> track_filter;
if (p_clip == -1) {
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
@@ -1507,7 +1507,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
bool tracks_found = false;
- for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) {
// take snapshots
if (!collada.state.scene_map.has(E->get())) {
@@ -1754,7 +1754,7 @@ void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions
r_extensions->push_back("dae");
}
-Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (r_err) {
*r_err = OK;
}
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index be3f74d821..e45db47440 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -39,7 +39,7 @@ class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
EditorSceneFormatImporterCollada();
};
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index f7d373ef60..e822b4963a 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -147,12 +147,12 @@ void EditorImportPlugin::get_import_options(const String &p_path, List<ResourceI
ERR_FAIL_MSG("Unimplemented _get_import_options in add-on.");
}
-bool EditorImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool EditorImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
Dictionary d;
- Map<StringName, Variant>::Element *E = p_options.front();
+ HashMap<StringName, Variant>::ConstIterator E = p_options.begin();
while (E) {
- d[E->key()] = E->get();
- E = E->next();
+ d[E->key] = E->value;
+ ++E;
}
bool visible;
if (GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, d, visible)) {
@@ -162,14 +162,14 @@ bool EditorImportPlugin::get_option_visibility(const String &p_path, const Strin
ERR_FAIL_V_MSG(false, "Unimplemented _get_option_visibility in add-on.");
}
-Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
Dictionary options;
Array platform_variants, gen_files;
- Map<StringName, Variant>::Element *E = p_options.front();
+ HashMap<StringName, Variant>::ConstIterator E = p_options.begin();
while (E) {
- options[E->key()] = E->get();
- E = E->next();
+ options[E->key] = E->value;
+ ++E;
}
int err;
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 6cff8fb917..44fbd41962 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -64,8 +64,8 @@ public:
virtual float get_priority() const override;
virtual int get_import_order() const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
};
#endif //EDITOR_IMPORT_PLUGIN_H
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 46d15e8989..966719dc48 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -55,7 +55,7 @@ String ResourceImporterBitMap::get_resource_type() const {
return "BitMap";
}
-bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -72,7 +72,7 @@ void ResourceImporterBitMap::get_import_options(const String &p_path, List<Impor
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
}
-Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int create_from = p_options["create_from"];
float threshold = p_options["threshold"];
Ref<Image> image;
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index 6dd6843171..8682ab80a3 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -47,8 +47,8 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterBitMap();
~ResourceImporterBitMap();
diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp
index 8a655fbc0c..8a40b113b9 100644
--- a/editor/import/resource_importer_bmfont.cpp
+++ b/editor/import/resource_importer_bmfont.cpp
@@ -55,7 +55,7 @@ String ResourceImporterBMFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -63,7 +63,7 @@ void ResourceImporterBMFont::get_import_options(const String &p_path, List<Impor
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
}
-Error ResourceImporterBMFont::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterBMFont::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
print_verbose("Importing BMFont font from: " + p_source_file);
Ref<FontData> font;
diff --git a/editor/import/resource_importer_bmfont.h b/editor/import/resource_importer_bmfont.h
index e5a96e2c40..0711302bd5 100644
--- a/editor/import/resource_importer_bmfont.h
+++ b/editor/import/resource_importer_bmfont.h
@@ -46,9 +46,9 @@ public:
virtual String get_resource_type() const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterBMFont();
};
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index ee6500a643..0b3622e3c0 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -55,7 +55,7 @@ String ResourceImporterCSVTranslation::get_resource_type() const {
return "Translation";
}
-bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -72,7 +72,7 @@ void ResourceImporterCSVTranslation::get_import_options(const String &p_path, Li
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "delimiter", PROPERTY_HINT_ENUM, "Comma,Semicolon,Tab"), 0));
}
-Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
bool compress = p_options["compress"];
String delimiter;
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index 8f6cf94984..306aafa843 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -47,9 +47,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterCSVTranslation();
};
diff --git a/editor/import/resource_importer_dynamic_font.cpp b/editor/import/resource_importer_dynamic_font.cpp
index 2dc24c9d44..04f6a0b7af 100644
--- a/editor/import/resource_importer_dynamic_font.cpp
+++ b/editor/import/resource_importer_dynamic_font.cpp
@@ -67,7 +67,7 @@ String ResourceImporterDynamicFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterDynamicFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterDynamicFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "msdf_pixel_range" && !bool(p_options["multichannel_signed_distance_field"])) {
return false;
}
@@ -176,7 +176,7 @@ void ResourceImporterDynamicFont::show_advanced_options(const String &p_path) {
DynamicFontImportSettings::get_singleton()->open_settings(p_path);
}
-Error ResourceImporterDynamicFont::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterDynamicFont::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
print_verbose("Importing dynamic font from: " + p_source_file);
bool antialiased = p_options["antialiased"];
diff --git a/editor/import/resource_importer_dynamic_font.h b/editor/import/resource_importer_dynamic_font.h
index 2761b418e1..c0b6c094b0 100644
--- a/editor/import/resource_importer_dynamic_font.h
+++ b/editor/import/resource_importer_dynamic_font.h
@@ -56,12 +56,12 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
bool has_advanced_options() const override;
void show_advanced_options(const String &p_path) override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterDynamicFont();
};
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 8514df76bb..fa7c4cd24f 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -55,7 +55,7 @@ String ResourceImporterImage::get_resource_type() const {
return "Image";
}
-bool ResourceImporterImage::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImage::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -70,7 +70,7 @@ String ResourceImporterImage::get_preset_name(int p_idx) const {
void ResourceImporterImage::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
-Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
Ref<FileAccess> f = FileAccess::open(p_source_file, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, "Cannot open file from path '" + p_source_file + "'.");
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index 81aedc91e8..a1a345287e 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -48,9 +48,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterImage();
};
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index 2b67a171cc..bbcd336575 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -55,7 +55,7 @@ String ResourceImporterImageFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterImageFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImageFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -85,7 +85,7 @@ bool ResourceImporterImageFont::_decode_range(const String &p_token, int32_t &r_
}
}
-Error ResourceImporterImageFont::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterImageFont::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
print_verbose("Importing image font from: " + p_source_file);
int columns = p_options["columns"];
diff --git a/editor/import/resource_importer_imagefont.h b/editor/import/resource_importer_imagefont.h
index c1116d5a83..f46bc8c19b 100644
--- a/editor/import/resource_importer_imagefont.h
+++ b/editor/import/resource_importer_imagefont.h
@@ -48,9 +48,9 @@ public:
virtual String get_resource_type() const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterImageFont();
};
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 7c0c99cd29..bacd09592e 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -119,7 +119,7 @@ String ResourceImporterLayeredTexture::get_resource_type() const {
ERR_FAIL_V(String());
}
-bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
}
@@ -282,7 +282,7 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
}
}
-Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
float lossy = p_options["compress/lossy_quality"];
int hdr_compression = p_options["compress/hdr_compression"];
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 5791914a9b..5a29010c3b 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -43,7 +43,7 @@ class LayeredTextureImport : public RefCounted {
public:
Image::CompressSource *csource = nullptr;
String save_path;
- Map<StringName, Variant> options;
+ HashMap<StringName, Variant> options;
List<String> *platform_variants = nullptr;
Ref<Image> image = nullptr;
Array formats_imported;
@@ -108,11 +108,11 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
virtual bool are_import_settings_valid(const String &p_path) const override;
virtual String get_import_settings_string() const override;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 88837d089a..6fbfecfdfa 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -43,7 +43,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE;
}
-static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D>> &material_map, List<String> *r_missing_deps) {
+static Error _parse_material_library(const String &p_path, HashMap<String, Ref<StandardMaterial3D>> &material_map, List<String> *r_missing_deps) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
@@ -219,7 +219,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Vector<Vector2> uvs;
String name;
- Map<String, Map<String, Ref<StandardMaterial3D>>> material_map;
+ HashMap<String, HashMap<String, Ref<StandardMaterial3D>>> material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -402,7 +402,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
- Map<String, Ref<StandardMaterial3D>> lib;
+ HashMap<String, Ref<StandardMaterial3D>> lib;
String lib_path = current_material_library;
if (lib_path.is_relative_path()) {
lib_path = p_path.get_base_dir().plus_file(current_material_library);
@@ -422,7 +422,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
return OK;
}
-Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
@@ -505,11 +505,11 @@ void ResourceImporterOBJ::get_import_options(const String &p_path, List<ImportOp
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
-bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
-Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], nullptr);
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 1b5e8bbdc1..3da9f02adb 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -39,7 +39,7 @@ class EditorOBJImporter : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
EditorOBJImporter();
};
@@ -59,9 +59,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
// Threaded import can currently cause deadlocks, see GH-48265.
virtual bool can_import_threaded() const override { return false; }
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 43b52177c6..647eb1344b 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -74,7 +74,7 @@ void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const
ERR_FAIL();
}
-Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Dictionary options_dict;
for (const KeyValue<StringName, Variant> &elem : p_options) {
options_dict[elem.key] = elem.value;
@@ -91,7 +91,7 @@ void EditorSceneFormatImporter::get_import_options(const String &p_path, List<Re
GDVIRTUAL_CALL(_get_import_options, p_path);
}
-Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) {
+Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) {
Variant ret;
GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
return ret;
@@ -166,14 +166,14 @@ void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCate
GDVIRTUAL_CALL(_get_internal_import_options, p_category);
current_option_list = nullptr;
}
-Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const {
+Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_for_animation, p_option, ret);
current_options = nullptr;
return ret;
}
-Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
@@ -192,7 +192,7 @@ void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<
GDVIRTUAL_CALL(_get_import_options, p_path);
current_option_list = nullptr;
}
-Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const {
+Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
@@ -200,12 +200,12 @@ Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path,
return ret;
}
-void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_pre_process, p_scene);
current_options = nullptr;
}
-void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_post_process, p_scene);
current_options = nullptr;
@@ -263,7 +263,7 @@ int ResourceImporterScene::get_format_version() const {
return 1;
}
-bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (animation_importer) {
if (p_option == "animation/import") { // Option ignored, animation always imported.
return false;
@@ -367,7 +367,7 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r
}
}
-Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames);
@@ -704,7 +704,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
return p_node;
}
-Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, RBSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
@@ -1356,7 +1356,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
}
}
-bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
return false; //if skip import
}
@@ -1475,7 +1475,7 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
return true;
}
-bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
@@ -1909,19 +1909,19 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
- Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, Map<StringName, Variant>(), 15, nullptr, &err);
+ Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, HashMap<StringName, Variant>(), 15, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
- Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
+ HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
List<Pair<NodePath, Node *>> node_renames;
_pre_fix_node(scene, scene, collision_map, nullptr, node_renames);
return scene;
}
-Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
Ref<EditorSceneFormatImporter> importer;
@@ -1994,8 +1994,8 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
animation_data = subresources["animations"];
}
- Set<Ref<ImporterMesh>> scanned_meshes;
- Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
+ RBSet<Ref<ImporterMesh>> scanned_meshes;
+ HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
List<Pair<NodePath, Node *>> node_renames;
@@ -2223,7 +2223,7 @@ void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) c
r_extensions->push_back("escn");
}
-Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index ac72a8f39d..92bd267216 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -71,9 +71,9 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options);
+ virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
EditorSceneFormatImporter() {}
};
@@ -110,7 +110,7 @@ public:
};
private:
- mutable const Map<StringName, Variant> *current_options = nullptr;
+ mutable const HashMap<StringName, Variant> *current_options = nullptr;
mutable const Dictionary *current_options_dict = nullptr;
List<ResourceImporter::ImportOption> *current_option_list = nullptr;
InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
@@ -133,16 +133,16 @@ public:
void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options);
virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
- virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+ virtual void pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
+ virtual void post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
EditorScenePostImportPlugin() {}
};
@@ -263,16 +263,16 @@ public:
};
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
- bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
- bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
+ bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
- Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
- Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
+ Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, RBSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
@@ -280,7 +280,7 @@ public:
void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
Node *pre_import(const String &p_source_file);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
virtual bool has_advanced_options() const override;
virtual void show_advanced_options(const String &p_path) override;
@@ -302,7 +302,7 @@ class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
#include "scene/resources/box_shape_3d.h"
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index 1d70a47daa..64839bf199 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -68,7 +68,7 @@ String ResourceImporterShaderFile::get_preset_name(int p_idx) const {
void ResourceImporterShaderFile::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
-bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -89,7 +89,7 @@ static String _include_function(const String &p_path, void *userpointer) {
return file_inc->get_as_utf8_string();
}
-Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, Read shader code */
Error err;
diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h
index 858c2e783c..9d0ef88b05 100644
--- a/editor/import/resource_importer_shader_file.h
+++ b/editor/import/resource_importer_shader_file.h
@@ -47,9 +47,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterShaderFile();
};
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 6770eef543..5364b53b57 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -160,7 +160,7 @@ String ResourceImporterTexture::get_resource_type() const {
return "CompressedTexture2D";
}
-bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VRAM_COMPRESSED) {
@@ -402,7 +402,7 @@ void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String
save_to_ctex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
}
-Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
CompressMode compress_mode = CompressMode(int(p_options["compress/mode"]));
const float lossy = p_options["compress/lossy_quality"];
const int pack_channels = p_options["compress/channel_pack"];
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index b932c598a2..7def2d4f77 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -65,7 +65,7 @@ protected:
RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R;
};
- Map<StringName, MakeInfo> make_flags;
+ HashMap<StringName, MakeInfo> make_flags;
static void _texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);
static void _texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex);
@@ -96,9 +96,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
void update_imports();
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index cd481e009e..aa338a6c0d 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -59,7 +59,7 @@ String ResourceImporterTextureAtlas::get_resource_type() const {
return "Texture2D";
}
-bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -82,7 +82,7 @@ String ResourceImporterTextureAtlas::get_option_group_file() const {
return "atlas_file";
}
-Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* If this happens, it's because the atlas_file field was not filled, so just import a broken texture */
//use an xpm because it's size independent, the editor images are vector and size dependent
@@ -188,7 +188,7 @@ static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_
}
}
-Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) {
+Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const HashMap<String, HashMap<StringName, Variant>> &p_source_file_options, const HashMap<String, String> &p_base_paths) {
ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen
Vector<EditorAtlasPacker::Chart> charts;
@@ -197,10 +197,10 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data_files.resize(p_source_file_options.size());
int idx = 0;
- for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const KeyValue<String, HashMap<StringName, Variant>> &E : p_source_file_options) {
PackData &pack_data = pack_data_files.write[idx];
- const String &source = E->key();
- const Map<StringName, Variant> &options = E->get();
+ const String &source = E.key;
+ const HashMap<StringName, Variant> &options = E.value;
Ref<Image> image;
image.instantiate();
@@ -271,6 +271,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data.chart_vertices.push_back(polygons[j]);
}
}
+ idx++;
}
//pack the charts
@@ -318,7 +319,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//save the images
idx = 0;
- for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const KeyValue<String, HashMap<StringName, Variant>> &E : p_source_file_options) {
PackData &pack_data = pack_data_files.write[idx];
Ref<Texture2D> texture;
@@ -394,8 +395,9 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//mesh
}
- String save_path = p_base_paths[E->key()] + ".res";
+ String save_path = p_base_paths[E.key] + ".res";
ResourceSaver::save(save_path, texture);
+ idx++;
}
return OK;
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index a5e47dee99..971eb067df 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -61,11 +61,11 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual String get_option_group_file() const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import_group_file(const String &p_group_file, const HashMap<String, HashMap<StringName, Variant>> &p_source_file_options, const HashMap<String, String> &p_base_paths) override;
ResourceImporterTextureAtlas();
};
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 154970f7ed..362940dc17 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -58,7 +58,7 @@ String ResourceImporterWAV::get_resource_type() const {
return "AudioStreamSample";
}
-bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {
return false;
}
@@ -93,7 +93,7 @@ void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOp
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Disabled,RAM (Ima-ADPCM)"), 0));
}
-Error ResourceImporterWAV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterWAV::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, READ WAVE FILE */
Error err;
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 2316ce80e5..739ec9b181 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -47,7 +47,7 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
static void _compress_ima_adpcm(const Vector<float> &p_data, Vector<uint8_t> &dst_data) {
static const int16_t _ima_adpcm_step_table[89] = {
@@ -140,7 +140,7 @@ public:
}
}
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterWAV();
};
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 8866794505..3c68477564 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -43,9 +43,9 @@
class SceneImportSettingsData : public Object {
GDCLASS(SceneImportSettingsData, Object)
friend class SceneImportSettings;
- Map<StringName, Variant> *settings = nullptr;
- Map<StringName, Variant> current;
- Map<StringName, Variant> defaults;
+ HashMap<StringName, Variant> *settings = nullptr;
+ HashMap<StringName, Variant> current;
+ HashMap<StringName, Variant> defaults;
List<ResourceImporter::ImportOption> options;
bool hide_options = false;
String path;
@@ -501,7 +501,7 @@ void SceneImportSettings::_update_camera() {
camera->set_transform(xf);
}
-void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
+void SceneImportSettings::_load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
if (base_subresource_settings.has(p_type)) {
Dictionary d = base_subresource_settings[p_type];
if (d.has(p_import_id)) {
@@ -852,7 +852,7 @@ void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
}
void SceneImportSettings::_re_import() {
- Map<StringName, Variant> main_settings;
+ HashMap<StringName, Variant> main_settings;
main_settings = defaults;
main_settings.erase("_subresources");
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
index ec24a8a5a5..cbd105045a 100644
--- a/editor/import/scene_import_settings.h
+++ b/editor/import/scene_import_settings.h
@@ -103,9 +103,9 @@ class SceneImportSettings : public ConfirmationDialog {
float cam_rot_y = -Math_PI / 4;
float cam_zoom = 1;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, MaterialData> material_map;
+ HashMap<String, MaterialData> material_map;
struct MeshData {
bool has_import_id;
@@ -116,31 +116,31 @@ class SceneImportSettings : public ConfirmationDialog {
float cam_rot_x = -Math_PI / 4;
float cam_rot_y = -Math_PI / 4;
float cam_zoom = 1;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, MeshData> mesh_map;
+ HashMap<String, MeshData> mesh_map;
struct AnimationData {
Ref<Animation> animation;
TreeItem *scene_node = nullptr;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, AnimationData> animation_map;
+ HashMap<String, AnimationData> animation_map;
struct NodeData {
Node *node = nullptr;
TreeItem *scene_node = nullptr;
- Map<StringName, Variant> settings;
+ HashMap<StringName, Variant> settings;
};
- Map<String, NodeData> node_map;
+ HashMap<String, NodeData> node_map;
void _fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent);
void _fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent);
void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent);
void _fill_scene(Node *p_node, TreeItem *p_parent_item);
- Set<Ref<Mesh>> mesh_set;
- Set<Ref<Material>> material_set;
+ RBSet<Ref<Mesh>> mesh_set;
+ RBSet<Ref<Material>> material_set;
String selected_type;
String selected_id;
@@ -156,7 +156,7 @@ class SceneImportSettings : public ConfirmationDialog {
void _viewport_input(const Ref<InputEvent> &p_input);
- Map<StringName, Variant> defaults;
+ HashMap<StringName, Variant> defaults;
SceneImportSettingsData *scene_import_settings_data = nullptr;
@@ -187,7 +187,7 @@ class SceneImportSettings : public ConfirmationDialog {
Dictionary base_subresource_settings;
- void _load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category);
+ void _load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category);
bool editing_animation = false;
diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp
index ff6b34dd36..9d96822aef 100644
--- a/editor/import_defaults_editor.cpp
+++ b/editor/import_defaults_editor.cpp
@@ -44,8 +44,8 @@ class ImportDefaultsEditorSettings : public Object {
GDCLASS(ImportDefaultsEditorSettings, Object)
friend class ImportDefaultsEditor;
List<PropertyInfo> properties;
- Map<StringName, Variant> values;
- Map<StringName, Variant> default_values;
+ HashMap<StringName, Variant> values;
+ HashMap<StringName, Variant> default_values;
Ref<ResourceImporter> importer;
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 4df46f2348..56b15c3b1a 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -39,11 +39,11 @@ class ImportDockParameters : public Object {
GDCLASS(ImportDockParameters, Object);
public:
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
List<PropertyInfo> properties;
Ref<ResourceImporter> importer;
Vector<String> paths;
- Set<StringName> checked;
+ RBSet<StringName> checked;
bool checking;
String base_options_path;
@@ -193,8 +193,8 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
clear();
// Use the value that is repeated the most.
- Map<String, Dictionary> value_frequency;
- Set<String> extensions;
+ HashMap<String, Dictionary> value_frequency;
+ RBSet<String> extensions;
for (int i = 0; i < p_paths.size(); i++) {
Ref<ConfigFile> config;
diff --git a/editor/import_dock.h b/editor/import_dock.h
index f522b0bced..7f4aa1ddb3 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -51,7 +51,7 @@ class ImportDock : public VBoxContainer {
EditorInspector *import_opts = nullptr;
List<PropertyInfo> properties;
- Map<StringName, Variant> property_values;
+ HashMap<StringName, Variant> property_values;
ConfirmationDialog *reimport_confirm = nullptr;
Label *label_warning = nullptr;
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index a62d1af477..c5dacd8d21 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -149,7 +149,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
if (current) {
List<PropertyInfo> props;
current->get_property_list(&props);
- Map<Ref<Resource>, Ref<Resource>> duplicates;
+ HashMap<Ref<Resource>, Ref<Resource>> duplicates;
for (const PropertyInfo &prop_info : props) {
if (!(prop_info.usage & PROPERTY_USAGE_STORAGE)) {
continue;
@@ -307,7 +307,7 @@ void InspectorDock::_prepare_history() {
history_menu->get_popup()->clear();
Ref<Texture2D> base_icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
- Set<ObjectID> already;
+ RBSet<ObjectID> already;
for (int i = editor_history->get_history_len() - 1; i >= history_to; i--) {
ObjectID id = editor_history->get_history_obj(i);
Object *obj = ObjectDB::get_instance(id);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 0b3164aada..da1594517f 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -557,8 +557,8 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
updating = true;
- Set<String> paths;
- HashMap<String, Set<String>> types;
+ RBSet<String> paths;
+ HashMap<String, RBSet<String>> types;
{
List<StringName> animations;
player->get_animation_list(&animations);
@@ -595,9 +595,9 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
filters->clear();
TreeItem *root = filters->create_item();
- Map<String, TreeItem *> parenthood;
+ HashMap<String, TreeItem *> parenthood;
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = paths.front(); E; E = E->next()) {
NodePath path = E->get();
TreeItem *ti = nullptr;
String accum;
@@ -692,7 +692,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
//just a node, not a property track
String types_text = "[";
if (types.has(path)) {
- Set<String>::Element *F = types[path].front();
+ RBSet<String>::Element *F = types[path].front();
types_text += F->get();
while (F->next()) {
F = F->next();
@@ -903,8 +903,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
}
//update animations
- for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) {
- if (E->key() == prev_name) {
+ for (const KeyValue<StringName, ProgressBar *> &E : animations) {
+ if (E.key == prev_name) {
animations[new_name] = animations[prev_name];
animations.erase(prev_name);
break;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index cacf8379f9..7e96e069c7 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -61,7 +61,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
Tree *filters = nullptr;
CheckBox *filter_enabled = nullptr;
- Map<StringName, ProgressBar *> animations;
+ HashMap<StringName, ProgressBar *> animations;
Vector<EditorProperty *> visible_properties;
String to_node = "";
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 920fe347ca..2b90b4cdd6 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -609,7 +609,7 @@ void AnimationNodeStateMachineEditor::_group_selected_nodes() {
void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() {
bool find = false;
- Set<StringName> new_selected_nodes;
+ RBSet<StringName> new_selected_nodes;
for (const StringName &E : selected_nodes) {
Ref<AnimationNodeStateMachine> group_sm = state_machine->get_node(E);
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 1247d99389..3db4d91367 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -64,7 +64,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *panel = nullptr;
StringName selected_node;
- Set<StringName> selected_nodes;
+ RBSet<StringName> selected_nodes;
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
@@ -105,7 +105,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
- Set<StringName> previous_selected;
+ RBSet<StringName> previous_selected;
bool dragging_selected_attempt = false;
bool dragging_selected = false;
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 24d7c1d24c..af961e1403 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -252,7 +252,7 @@ class EditorAssetLibrary : public PanelContainer {
};
int last_queue_id;
- Map<int, ImageQueue> image_queue;
+ HashMap<int, ImageQueue> image_queue;
void _image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id);
void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c129d705c9..54408e953e 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4085,7 +4085,7 @@ void CanvasItemEditor::_button_tool_select(int p_index) {
}
void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) {
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4396,7 +4396,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANIM_COPY_POSE: {
pose_clipboard.clear();
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4442,7 +4442,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case ANIM_CLEAR_POSE: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4511,7 +4511,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ HashMap<Node *, Object *> &selection = editor_selection->get_selection();
Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
@@ -4559,7 +4559,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
Rect2 rect;
int count = 0;
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
if (!canvas_item) {
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 7a49041131..a4099079f3 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -283,7 +283,7 @@ private:
}
};
- Map<BoneKey, BoneList> bone_list;
+ HashMap<BoneKey, BoneList> bone_list;
struct PoseClipboard {
Vector2 pos;
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index 4ab03c123b..ebb0da1ad7 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -335,7 +335,7 @@ void EditorPropertySizeFlags::setup(const Vector<String> &p_options, bool p_vert
return;
}
- Map<int, String> flags;
+ HashMap<int, String> flags;
for (int i = 0, j = 0; i < p_options.size(); i++, j++) {
Vector<String> text_split = p_options[i].split(":");
int64_t current_val = text_split[1].to_int();
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 80fc1c64d0..0560365a58 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -481,8 +481,8 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from,
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
- Set<String> control_flow_keywords;
- Set<String> keywords;
+ RBSet<String> control_flow_keywords;
+ RBSet<String> keywords;
for (const String &E : kwors) {
if (scr->get_language()->is_control_flow_keyword(E)) {
diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h
index 8ed72b1c42..28c37fed52 100644
--- a/editor/plugins/gdextension_export_plugin.h
+++ b/editor/plugins/gdextension_export_plugin.h
@@ -35,10 +35,10 @@
class GDExtensionExportPlugin : public EditorExportPlugin {
protected:
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
+ virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features);
};
-void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) {
if (p_type != "NativeExtension") {
return;
}
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 4b1081ed92..b022fcc1c9 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -42,7 +42,7 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
if (emission_fill->get_selected() < 2) {
float area_accum = 0;
- Map<float, int> triangle_area_map;
+ RBMap<float, int> triangle_area_map;
for (int i = 0; i < geometry.size(); i++) {
float area = geometry[i].get_area();
@@ -63,9 +63,9 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
for (int i = 0; i < emissor_count; i++) {
float areapos = Math::random(0.0f, area_accum);
- Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
+ RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND_V(!E, false);
- int index = E->get();
+ int index = E->value;
ERR_FAIL_INDEX_V(index, geometry.size(), false);
// ok FINALLY get face
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 1c75591b34..3094e24659 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -373,7 +373,7 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
Ref<Mesh> mesh = node->get_mesh();
ERR_FAIL_COND(!mesh.is_valid());
- Set<MeshInstance3DEditorEdgeSort> edges;
+ RBSet<MeshInstance3DEditorEdgeSort> edges;
uv_lines.clear();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 423ec5f4ed..914ccb54c1 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -71,7 +71,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->clear();
}
- Map<int, MeshInstance3D *> mesh_instances;
+ HashMap<int, MeshInstance3D *> mesh_instances;
for (int i = 0; i < p_scene->get_child_count(); i++) {
Node *child = p_scene->get_child(i);
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index b54fa41e88..0fab3aed0d 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -141,7 +141,7 @@ void MultiMeshEditor::_populate() {
const Face3 *r = faces.ptr();
float area_accum = 0;
- Map<float, int> triangle_area_map;
+ RBMap<float, int> triangle_area_map;
for (int i = 0; i < facecount; i++) {
float area = r[i].get_area();
if (area < CMP_EPSILON) {
@@ -180,9 +180,9 @@ void MultiMeshEditor::_populate() {
for (int i = 0; i < instance_count; i++) {
float areapos = Math::random(0.0f, area_accum);
- Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
+ RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND(!E);
- int index = E->get();
+ int index = E->value;
ERR_FAIL_INDEX(index, facecount);
// ok FINALLY get face
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 6829e25ef3..3002821082 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -3789,7 +3789,7 @@ void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
Vector<Vector3> lines;
- Set<Vector2i> lines_found;
+ RBSet<Vector2i> lines_found;
Vector<Vector3> points = data->get_capture_points();
if (points.size() == 0) {
@@ -4755,7 +4755,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
return;
}
- Map<_EdgeKey, bool> edge_map;
+ HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
@@ -4773,10 +4773,10 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SWAP(ek.from, ek.to);
}
- Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
+ HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
if (F) {
- F->get() = false;
+ F->value = false;
} else {
edge_map[ek] = true;
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index 4df329a2c5..a0d7715347 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -601,7 +601,13 @@ class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
Vector3 from;
Vector3 to;
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
+ static uint32_t hash(const _EdgeKey &p_key) {
+ return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
+ }
+
+ bool operator==(const _EdgeKey &p_with) const {
+ return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
+ }
};
public:
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index d2af13d7fa..1d85e80331 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -369,7 +369,7 @@ Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) co
}
int Node3DEditorViewport::get_selected_count() const {
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
int count = 0;
@@ -518,7 +518,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Ref<EditorNode3DGizmo>> found_gizmos;
+ RBSet<Ref<EditorNode3DGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
@@ -581,7 +581,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
Vector3 pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Node3D *> found_nodes;
+ RBSet<Node3D *> found_nodes;
for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
@@ -764,7 +764,7 @@ void Node3DEditorViewport::_select_region() {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Node3D *> found_nodes;
+ RBSet<Node3D *> found_nodes;
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -2465,7 +2465,7 @@ void Node3DEditorViewport::_notification(int p_what) {
_update_camera(delta);
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
bool changed = false;
bool exist = false;
@@ -6685,8 +6685,8 @@ void Node3DEditor::_refresh_menu_icons() {
}
template <typename T>
-Set<T *> _get_child_nodes(Node *parent_node) {
- Set<T *> nodes = Set<T *>();
+RBSet<T *> _get_child_nodes(Node *parent_node) {
+ RBSet<T *> nodes = RBSet<T *>();
T *node = Node::cast_to<T>(parent_node);
if (node) {
nodes.insert(node);
@@ -6694,8 +6694,8 @@ Set<T *> _get_child_nodes(Node *parent_node) {
for (int i = 0; i < parent_node->get_child_count(); i++) {
Node *child_node = parent_node->get_child(i);
- Set<T *> child_nodes = _get_child_nodes<T>(child_node);
- for (typename Set<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
+ RBSet<T *> child_nodes = _get_child_nodes<T>(child_node);
+ for (typename RBSet<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
nodes.insert(I->get());
}
}
@@ -6703,14 +6703,14 @@ Set<T *> _get_child_nodes(Node *parent_node) {
return nodes;
}
-Set<RID> _get_physics_bodies_rid(Node *node) {
- Set<RID> rids = Set<RID>();
+RBSet<RID> _get_physics_bodies_rid(Node *node) {
+ RBSet<RID> rids = RBSet<RID>();
PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
if (pb) {
rids.insert(pb->get_rid());
}
- Set<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
- for (Set<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) {
+ RBSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
+ for (RBSet<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) {
rids.insert(I->get()->get_rid());
}
@@ -6728,13 +6728,13 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 position_offset = Vector3();
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
- Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
- Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
+ RBSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
+ RBSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
bool found_valid_shape = false;
if (cs.size()) {
AABB aabb;
- Set<CollisionShape3D *>::Element *I = cs.front();
+ RBSet<CollisionShape3D *>::Element *I = cs.front();
if (I->get()->get_shape().is_valid()) {
CollisionShape3D *collision_shape = cs.front()->get();
aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
@@ -6755,7 +6755,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
if (!found_valid_shape && vi.size()) {
AABB aabb = vi.front()->get()->get_transformed_aabb();
- for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
+ for (RBSet<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
aabb.merge_with(I->get()->get_transformed_aabb());
}
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
@@ -6798,7 +6798,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- Set<RID> excluded = _get_physics_bodies_rid(sp);
+ RBSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
@@ -6820,7 +6820,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- Set<RID> excluded = _get_physics_bodies_rid(sp);
+ RBSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 43efdeec72..511135a5f1 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -461,7 +461,7 @@ public:
RID sbox_instance_xray;
RID sbox_instance_xray_offset;
Ref<EditorNode3DGizmo> gizmo;
- Map<int, Transform3D> subgizmos; // map ID -> initial transform
+ HashMap<int, Transform3D> subgizmos; // map ID -> initial transform
Node3DEditorSelectedItem() {
sp = nullptr;
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
index ecd090b31b..9135498333 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.h
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -37,9 +37,9 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP
GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin);
// Scene Node's properties that contain translation strings.
- Set<String> lookup_properties;
+ RBSet<String> lookup_properties;
// Properties from specific Nodes that should be ignored.
- Map<String, Vector<String>> exception_list;
+ HashMap<String, Vector<String>> exception_list;
public:
virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index bfb672d694..b632b0d641 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -65,7 +65,7 @@ void EditorPropertyRootMotion::_node_assign() {
return;
}
- Set<String> paths;
+ RBSet<String> paths;
{
List<StringName> animations;
player->get_animation_list(&animations);
@@ -81,9 +81,9 @@ void EditorPropertyRootMotion::_node_assign() {
filters->clear();
TreeItem *root = filters->create_item();
- Map<String, TreeItem *> parenthood;
+ HashMap<String, TreeItem *> parenthood;
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = paths.front(); E; E = E->next()) {
NodePath path = E->get();
TreeItem *ti = nullptr;
String accum;
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 8d29e04eec..8e33afa3c6 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -235,21 +235,21 @@ class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
Ref<Resource> cache;
};
- Map<String, Cache> cached;
+ HashMap<String, Cache> cached;
public:
uint64_t max_time_cache = 5 * 60 * 1000; //minutes, five
- int max_cache_size = 128;
+ uint32_t max_cache_size = 128;
void cleanup() {
- List<Map<String, Cache>::Element *> to_clean;
+ List<String> to_clean;
- Map<String, Cache>::Element *I = cached.front();
+ HashMap<String, Cache>::Iterator I = cached.begin();
while (I) {
- if ((OS::get_singleton()->get_ticks_msec() - I->get().time_loaded) > max_time_cache) {
- to_clean.push_back(I);
+ if ((OS::get_singleton()->get_ticks_msec() - I->value.time_loaded) > max_time_cache) {
+ to_clean.push_back(I->key);
}
- I = I->next();
+ ++I;
}
while (to_clean.front()) {
@@ -259,34 +259,34 @@ public:
}
virtual Ref<Resource> get_cached_resource(const String &p_path) {
- Map<String, Cache>::Element *E = cached.find(p_path);
+ HashMap<String, Cache>::Iterator E = cached.find(p_path);
if (!E) {
Cache c;
c.cache = ResourceLoader::load(p_path);
E = cached.insert(p_path, c);
}
- E->get().time_loaded = OS::get_singleton()->get_ticks_msec();
+ E->value.time_loaded = OS::get_singleton()->get_ticks_msec();
if (cached.size() > max_cache_size) {
uint64_t older;
- Map<String, Cache>::Element *O = cached.front();
- older = O->get().time_loaded;
- Map<String, Cache>::Element *I = O;
+ HashMap<String, Cache>::Iterator O = cached.begin();
+ older = O->value.time_loaded;
+ HashMap<String, Cache>::Iterator I = O;
while (I) {
- if (I->get().time_loaded < older) {
- older = I->get().time_loaded;
+ if (I->value.time_loaded < older) {
+ older = I->value.time_loaded;
O = I;
}
- I = I->next();
+ ++I;
}
if (O != E) { //should never happen..
- cached.erase(O);
+ cached.remove(O);
}
}
- return E->get().cache;
+ return E->value.cache;
}
virtual ~EditorScriptCodeCompletionCache() {}
@@ -1707,7 +1707,7 @@ void ScriptEditor::notify_script_changed(const Ref<Script> &p_script) {
}
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
- Set<String> loaded_scripts;
+ RBSet<String> loaded_scripts;
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (!se) {
@@ -1792,7 +1792,7 @@ void ScriptEditor::ensure_select_current() {
_update_selected_editor_menu();
}
-void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used) {
+void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, RBSet<Ref<Script>> &used) {
if (p_current != p_base && p_current->get_owner() != p_base) {
return;
}
@@ -1972,7 +1972,7 @@ void ScriptEditor::_update_script_names() {
return;
}
- Set<Ref<Script>> used;
+ RBSet<Ref<Script>> used;
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (edited) {
_find_scripts(edited, edited, used);
@@ -3135,7 +3135,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
restoring_layout = true;
- Set<String> loaded_scripts;
+ RBSet<String> loaded_scripts;
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 41b311f745..35cb24da70 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -415,7 +415,7 @@ class ScriptEditor : public PanelContainer {
void _update_help_overview();
void _help_overview_selected(int p_idx);
- void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used);
+ void _find_scripts(Node *p_base, Node *p_current, RBSet<Ref<Script>> &used);
void _tree_changed();
@@ -455,7 +455,7 @@ class ScriptEditor : public PanelContainer {
Ref<Script> _get_current_script();
Array _get_open_scripts() const;
- Set<String> textfile_extensions;
+ RBSet<String> textfile_extensions;
Ref<TextFile> _load_text_file(const String &p_path, Error *r_error) const;
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index bed7739239..9c78f3f2e8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -664,7 +664,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
return nullptr;
}
-static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script>> &r_scripts) {
+static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, RBSet<Ref<Script>> &r_scripts) {
if (p_current->get_owner() != p_base && p_base != p_current) {
return;
}
@@ -686,14 +686,14 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
ERR_FAIL_COND(!get_tree());
- Set<Ref<Script>> scripts;
+ RBSet<Ref<Script>> scripts;
Node *base = get_tree()->get_edited_scene_root();
if (base) {
_find_changed_scripts_for_external_editor(base, base, scripts);
}
- for (Set<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
+ for (RBSet<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<Script> script = E->get();
if (p_for_script.is_valid() && p_for_script != script) {
@@ -970,7 +970,7 @@ void ScriptTextEditor::_update_connected_methods() {
}
Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
- Set<StringName> methods_found;
+ RBSet<StringName> methods_found;
for (int i = 0; i < nodes.size(); i++) {
List<Connection> connections;
nodes[i]->get_signals_connected_to_this(&connections);
@@ -1371,11 +1371,11 @@ void ScriptTextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_hig
void ScriptTextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null());
- Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front();
- while (el != nullptr) {
- int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key());
- highlighter_menu->set_item_checked(highlighter_index, el->value() == p_highlighter);
- el = el->next();
+ HashMap<String, Ref<EditorSyntaxHighlighter>>::Iterator el = highlighters.begin();
+ while (el) {
+ int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key);
+ highlighter_menu->set_item_checked(highlighter_index, el->value == p_highlighter);
+ ++el;
}
CodeEdit *te = code_editor->get_text_editor();
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index b3e0c28bb1..ff13b38832 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -64,7 +64,7 @@ class ScriptTextEditor : public ScriptEditorBase {
Vector<String> functions;
List<ScriptLanguage::Warning> warnings;
List<ScriptLanguage::ScriptError> errors;
- Set<int> safe_lines;
+ RBSet<int> safe_lines;
List<Connection> missing_connections;
@@ -175,7 +175,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- Map<String, Ref<EditorSyntaxHighlighter>> highlighters;
+ HashMap<String, Ref<EditorSyntaxHighlighter>> highlighters;
void _change_syntax_highlighter(int p_idx);
void _edit_option(int p_op);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 1bf78cc107..c13d0dc197 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -47,7 +47,7 @@
static bool saved_warnings_enabled = false;
static bool saved_treat_warning_as_errors = false;
-static Map<ShaderWarning::Code, bool> saved_warnings;
+static HashMap<ShaderWarning::Code, bool> saved_warnings;
static uint32_t saved_warning_flags = 0U;
void ShaderTextEditor::_notification(int p_what) {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 26a982a091..1ebdf466fe 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -588,7 +588,7 @@ void Skeleton3DEditor::update_joint_tree() {
TreeItem *root = joint_tree->create_item();
- Map<int, TreeItem *> items;
+ HashMap<int, TreeItem *> items;
items.insert(-1, root);
@@ -600,7 +600,7 @@ void Skeleton3DEditor::update_joint_tree() {
bones_to_process.erase(current_bone_idx);
const int parent_idx = skeleton->get_bone_parent(current_bone_idx);
- TreeItem *parent_item = items.find(parent_idx)->get();
+ TreeItem *parent_item = items.find(parent_idx)->value;
TreeItem *joint_item = joint_tree->create_item(parent_item);
items.insert(current_bone_idx, joint_item);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 7b6aeb3679..cb8d59dfe4 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -125,7 +125,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
Color accent = get_theme_color("accent_color", "Editor");
- for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = frames_selected.front(); E; E = E->next()) {
const int idx = E->get();
const int x = idx % frame_count.x;
const int y = idx / frame_count.x;
@@ -248,7 +248,7 @@ void SpriteFramesEditor::_sheet_add_frames() {
int fc = frames->get_frame_count(edited_anim);
- for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 3230228fdd..6f16ff2bd1 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -103,8 +103,8 @@ class SpriteFramesEditor : public HSplitContainer {
Button *split_sheet_zoom_reset = nullptr;
Button *split_sheet_zoom_in = nullptr;
EditorFileDialog *file_split_sheet = nullptr;
- Set<int> frames_selected;
- Set<int> frames_toggled_by_mouse_hover;
+ RBSet<int> frames_selected;
+ RBSet<int> frames_toggled_by_mouse_hover;
int last_frame_selected = 0;
float scale_ratio;
diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp
index 4290888e94..2a5faba4a2 100644
--- a/editor/plugins/text_control_editor_plugin.cpp
+++ b/editor/plugins/text_control_editor_plugin.cpp
@@ -92,8 +92,8 @@ void TextControlEditor::_update_fonts_menu() {
}
int id = FONT_INFO_ID;
- for (Map<String, Map<String, String>>::Element *E = fonts.front(); E; E = E->next()) {
- font_list->add_item(E->key(), id++);
+ for (const KeyValue<String, HashMap<String, String>> &E : fonts) {
+ font_list->add_item(E.key, id++);
}
if (font_list->get_item_count() > 1) {
@@ -107,8 +107,8 @@ void TextControlEditor::_update_styles_menu() {
font_style_list->clear();
if ((font_list->get_selected_id() >= FONT_INFO_ID)) {
const String &name = font_list->get_item_text(font_list->get_selected());
- for (Map<String, String>::Element *E = fonts[name].front(); E; E = E->next()) {
- font_style_list->add_item(E->key());
+ for (KeyValue<String, String> &E : fonts[name]) {
+ font_style_list->add_item(E.key);
}
} else if (font_list->get_selected() >= 0) {
font_style_list->add_item("Default");
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
index a475f6eba3..cf069338b6 100644
--- a/editor/plugins/text_control_editor_plugin.h
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -52,7 +52,7 @@ class TextControlEditor : public HBoxContainer {
FONT_INFO_ID = 100,
};
- Map<String, Map<String, String>> fonts;
+ HashMap<String, HashMap<String, String>> fonts;
OptionButton *font_list = nullptr;
SpinBox *font_size_list = nullptr;
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 97ecc234e6..7ca65c073d 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -43,11 +43,11 @@ void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlight
void TextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null());
- Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front();
- while (el != nullptr) {
- int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key());
- highlighter_menu->set_item_checked(highlighter_index, el->value() == p_highlighter);
- el = el->next();
+ HashMap<String, Ref<EditorSyntaxHighlighter>>::Iterator el = highlighters.begin();
+ while (el) {
+ int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key);
+ highlighter_menu->set_item_checked(highlighter_index, el->value == p_highlighter);
+ ++el;
}
CodeEdit *te = code_editor->get_text_editor();
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 9b6d568382..4f0121da52 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -92,7 +92,7 @@ protected:
void _text_edit_gui_input(const Ref<InputEvent> &ev);
void _prepare_edit_menu();
- Map<String, Ref<EditorSyntaxHighlighter>> highlighters;
+ HashMap<String, Ref<EditorSyntaxHighlighter>> highlighters;
void _change_syntax_highlighter(int p_idx);
void _load_theme_settings();
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 2493446303..2c4ab72743 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -89,7 +89,7 @@ class TextureRegionEditor : public VBoxContainer {
Rect2 rect_prev;
float prev_margin = 0.0f;
int edited_margin;
- Map<RID, List<Rect2>> cache_map;
+ HashMap<RID, List<Rect2>> cache_map;
List<Rect2> autoslice_cache;
bool autoslice_is_dirty;
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 6debf00e90..323cfceb7e 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -73,7 +73,7 @@ class ThemeItemImportTree : public VBoxContainer {
SELECT_IMPORT_FULL,
};
- Map<ThemeItem, ItemCheckedState> selected_items;
+ RBMap<ThemeItem, ItemCheckedState> selected_items;
LineEdit *import_items_filter = nullptr;
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 086588f5a5..e37878ff98 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -62,7 +62,7 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla
int line_height = 0;
for (int source_index = 0; source_index < p_atlas_sources.size(); source_index++) {
Ref<TileSetAtlasSource> atlas_source = p_atlas_sources[source_index];
- merged_mapping.push_back(Map<Vector2i, Vector2i>());
+ merged_mapping.push_back(HashMap<Vector2i, Vector2i>());
// Layout the tiles.
Vector2i atlas_size;
diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h
index 9502d93f6b..c54e259594 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.h
+++ b/editor/plugins/tiles/atlas_merging_dialog.h
@@ -46,7 +46,7 @@ private:
int commited_actions_count = 0;
bool delete_original_atlases = true;
Ref<TileSetAtlasSource> merged;
- LocalVector<Map<Vector2i, Vector2i>> merged_mapping;
+ LocalVector<HashMap<Vector2i, Vector2i>> merged_mapping;
Ref<TileSet> tile_set;
UndoRedo *undo_redo = nullptr;
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 4de2f42fe0..3073c8a7f2 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -480,7 +480,7 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() {
// Update the rect.
if (!alternative_tiles_rect_cache.has(tile_id)) {
- alternative_tiles_rect_cache[tile_id] = Map<int, Rect2i>();
+ alternative_tiles_rect_cache[tile_id] = HashMap<int, Rect2i>();
}
alternative_tiles_rect_cache[tile_id][alternative_id] = current;
@@ -494,7 +494,7 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() {
}
Vector3i TileAtlasView::get_alternative_tile_at_pos(const Vector2 p_pos) const {
- for (const KeyValue<Vector2, Map<int, Rect2i>> &E_coords : alternative_tiles_rect_cache) {
+ for (const KeyValue<Vector2, HashMap<int, Rect2i>> &E_coords : alternative_tiles_rect_cache) {
for (const KeyValue<int, Rect2i> &E_alternative : E_coords.value) {
if (E_alternative.value.has_point(p_pos)) {
return Vector3i(E_coords.key.x, E_coords.key.y, E_alternative.key);
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
index 6e74858b08..ff46b7871f 100644
--- a/editor/plugins/tiles/tile_atlas_view.h
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -69,7 +69,7 @@ private:
void _pan_callback(Vector2 p_scroll_vec);
void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
- Map<Vector2, Map<int, Rect2i>> alternative_tiles_rect_cache;
+ HashMap<Vector2, HashMap<int, Rect2i>> alternative_tiles_rect_cache;
void _update_alternative_tiles_rect_cache();
MarginContainer *margin_container = nullptr;
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 70bcd7e39a..eda05b1005 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -862,7 +862,7 @@ Variant TileDataDefaultEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_s
return tile_data->get(property);
}
-void TileDataDefaultEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataDefaultEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E.key.alternative_tile, property), E.value);
@@ -882,7 +882,7 @@ void TileDataDefaultEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas_
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(p_transform.affine_inverse().xform(p_canvas_item->get_local_mouse_position())));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -897,7 +897,7 @@ void TileDataDefaultEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas_
}
}
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
Vector2i coords = E->get().get_atlas_coords();
p_canvas_item->draw_rect(p_tile_set_atlas_source->get_tile_texture_region(coords), selection_color, false);
}
@@ -1299,7 +1299,7 @@ Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_
return tile_data->get_occluder(occlusion_layer);
}
-void TileDataOcclusionShapeEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataOcclusionShapeEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, occlusion_layer), E.value);
@@ -1479,7 +1479,7 @@ Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas
return dict;
}
-void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
Array new_array = p_new_value;
for (KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Array old_array = E.value;
@@ -1740,7 +1740,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(p_transform.affine_inverse().xform(p_canvas_item->get_local_mouse_position())));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -1755,7 +1755,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
}
}
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
Vector2i coords = E->get().get_atlas_coords();
p_canvas_item->draw_rect(p_tile_set_atlas_source->get_tile_texture_region(coords), selection_color, false);
}
@@ -1770,7 +1770,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(p_transform.affine_inverse().xform(p_canvas_item->get_local_mouse_position())));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -1800,7 +1800,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
p_canvas_item->draw_set_transform_matrix(p_transform);
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
Vector2i coords = E->get().get_atlas_coords();
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
@@ -2118,7 +2118,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position()));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -2133,7 +2133,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
}
}
undo_redo->create_action(TTR("Painting Terrain Set"));
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
Vector2i coords = E->get().get_atlas_coords();
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), tile_data->get_terrain_set());
@@ -2195,7 +2195,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
rect.set_end(p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position()));
rect = rect.abs();
- Set<TileMapCell> edited;
+ RBSet<TileMapCell> edited;
for (int x = rect.get_position().x; x <= rect.get_end().x; x++) {
for (int y = rect.get_position().y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -2220,7 +2220,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
mouse_pos_rect_polygon.push_back(Vector2(drag_start_pos.x, mb->get_position().y));
undo_redo->create_action(TTR("Painting Terrain"));
- for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
Vector2i coords = E->get().get_atlas_coords();
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
@@ -2571,7 +2571,7 @@ Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atla
return tile_data->get_navigation_polygon(navigation_layer);
}
-void TileDataNavigationEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
+void TileDataNavigationEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, navigation_layer), E.value);
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 2c849637f0..f9b8948d0a 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -71,7 +71,7 @@ public:
class DummyObject : public Object {
GDCLASS(DummyObject, Object)
private:
- Map<String, Variant> properties;
+ HashMap<String, Variant> properties;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -206,7 +206,7 @@ private:
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_pos;
Vector2 drag_last_pos;
- Map<TileMapCell, Variant> drag_modified;
+ HashMap<TileMapCell, Variant, TileMapCell> drag_modified;
Variant drag_painted_value;
void _property_value_changed(StringName p_property, Variant p_value, StringName p_field);
@@ -224,7 +224,7 @@ protected:
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value);
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value);
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value);
public:
virtual Control *get_toolbar() override { return toolbar; };
@@ -276,7 +276,7 @@ private:
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
UndoRedo *undo_redo = nullptr;
@@ -301,7 +301,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
// UI
GenericTilePolygonEditor *polygon_editor = nullptr;
DummyObject *dummy_object = memnew(DummyObject);
- Map<StringName, EditorProperty *> property_editors;
+ HashMap<StringName, EditorProperty *> property_editors;
void _property_value_changed(StringName p_property, Variant p_value, StringName p_field);
void _property_selected(StringName p_path, int p_focusable);
@@ -311,7 +311,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
UndoRedo *undo_redo = nullptr;
@@ -348,7 +348,7 @@ private:
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_pos;
Vector2 drag_last_pos;
- Map<TileMapCell, Variant> drag_modified;
+ HashMap<TileMapCell, Variant, TileMapCell> drag_modified;
Variant drag_painted_value;
// UI
@@ -396,7 +396,7 @@ private:
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
- virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
+ virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
UndoRedo *undo_redo = nullptr;
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index ac90333e1d..12e1f10750 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -501,7 +501,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (!tile_map_selection.is_empty()) {
tile_map_clipboard.instantiate();
TypedArray<Vector2i> coords_array;
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
coords_array.push_back(E->get());
}
tile_map_clipboard = tile_map->get_pattern(tile_map_layer, coords_array);
@@ -511,7 +511,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
// Delete selected tiles.
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get()));
}
@@ -542,7 +542,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
// Delete selected tiles.
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get()));
}
@@ -562,7 +562,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
switch (drag_type) {
case DRAG_TYPE_PAINT: {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos, drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -579,7 +579,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
- Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -628,7 +628,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
_update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving.
drag_type = DRAG_TYPE_MOVE;
drag_modified.clear();
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
Vector2i coords = E->get();
drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
tile_map->set_cell(tile_map_layer, coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
@@ -648,7 +648,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
drag_type = DRAG_TYPE_PAINT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, mpos, mpos, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, mpos, mpos, drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -675,7 +675,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
- Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -746,7 +746,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Handle the preview of the tiles to be placed.
if ((tiles_bottom_panel->is_visible_in_tree() || patterns_bottom_panel->is_visible_in_tree()) && has_mouse) { // Only if the tilemap editor is opened and the viewport is hovered.
- Map<Vector2i, TileMapCell> preview;
+ HashMap<Vector2i, TileMapCell> preview;
Rect2i drawn_grid_rect;
if (drag_type == DRAG_TYPE_PICK) {
@@ -768,7 +768,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the area being selected.
Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
rect.size += Vector2i(1, 1);
- Set<Vector2i> to_draw;
+ RBSet<Vector2i> to_draw;
for (int x = rect.position.x; x < rect.get_end().x; x++) {
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -785,7 +785,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
if (!tile_map_selection.is_empty()) {
top_left = tile_map_selection.front()->get();
}
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
top_left = top_left.min(E->get());
}
Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left);
@@ -832,7 +832,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Expand the grid if needed
if (expand_grid && !preview.is_empty()) {
- drawn_grid_rect = Rect2i(preview.front()->key(), Vector2i(1, 1));
+ drawn_grid_rect = Rect2i(preview.begin()->key, Vector2i(1, 1));
for (const KeyValue<Vector2i, TileMapCell> &E : preview) {
drawn_grid_rect.expand_to(E.key);
}
@@ -986,15 +986,15 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(Ref<TileMapPattern> p_pa
return TileMapCell();
}
-Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
// Get or create the pattern.
@@ -1003,7 +1003,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_
erase_pattern->set_cell(Vector2i(0, 0), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
Ref<TileMapPattern> pattern = p_erase ? erase_pattern : selection_pattern;
- Map<Vector2i, TileMapCell> output;
+ HashMap<Vector2i, TileMapCell> output;
if (!pattern->is_empty()) {
// Paint the tiles on the tile map.
if (!p_erase && random_tile_toggle->is_pressed()) {
@@ -1035,15 +1035,15 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
// Create the rect to draw.
@@ -1056,7 +1056,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
erase_pattern->set_cell(Vector2i(0, 0), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
Ref<TileMapPattern> pattern = p_erase ? erase_pattern : selection_pattern;
- Map<Vector2i, TileMapCell> err_output;
+ HashMap<Vector2i, TileMapCell> err_output;
ERR_FAIL_COND_V(pattern->is_empty(), err_output);
// Compute the offset to align things to the bottom or right.
@@ -1064,7 +1064,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
bool valigned_bottom = p_end_cell.y < p_start_cell.y;
Vector2i offset = Vector2i(aligned_right ? -(pattern->get_size().x - (rect.get_size().x % pattern->get_size().x)) : 0, valigned_bottom ? -(pattern->get_size().y - (rect.get_size().y % pattern->get_size().y)) : 0);
- Map<Vector2i, TileMapCell> output;
+ HashMap<Vector2i, TileMapCell> output;
if (!pattern->is_empty()) {
if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
@@ -1094,21 +1094,21 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
if (tile_map_layer < 0) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
- Map<Vector2i, TileMapCell> output;
+ HashMap<Vector2i, TileMapCell> output;
ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), output);
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
// Get or create the pattern.
@@ -1128,7 +1128,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
if (p_contiguous) {
// Replace continuous tiles like the source.
- Set<Vector2i> already_checked;
+ RBSet<Vector2i> already_checked;
List<Vector2i> to_check;
to_check.push_back(p_coords);
while (!to_check.is_empty()) {
@@ -1278,7 +1278,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
if (!tile_map_selection.is_empty()) {
top_left = tile_map_selection.front()->get();
}
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
top_left = top_left.min(E->get());
}
@@ -1290,7 +1290,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
// Build the list of cells to undo.
Vector2i coords;
- Map<Vector2i, TileMapCell> cells_undo;
+ HashMap<Vector2i, TileMapCell> cells_undo;
for (int i = 0; i < selection_used_cells.size(); i++) {
coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
cells_undo[coords] = TileMapCell(drag_modified[coords].source_id, drag_modified[coords].get_atlas_coords(), drag_modified[coords].alternative_tile);
@@ -1299,7 +1299,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
}
// Build the list of cells to do.
- Map<Vector2i, TileMapCell> cells_do;
+ HashMap<Vector2i, TileMapCell> cells_do;
for (int i = 0; i < selection_used_cells.size(); i++) {
coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
cells_do[coords] = TileMapCell();
@@ -1311,11 +1311,11 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
// Move the tiles.
undo_redo->create_action(TTR("Move tiles"));
- for (Map<Vector2i, TileMapCell>::Element *E = cells_do.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ for (const KeyValue<Vector2i, TileMapCell> &E : cells_do) {
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
- for (Map<Vector2i, TileMapCell>::Element *E = cells_undo.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ for (const KeyValue<Vector2i, TileMapCell> &E : cells_undo) {
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
// Update the selection.
@@ -1378,7 +1378,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->commit_action(false);
} break;
case DRAG_TYPE_LINE: {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, mpos, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, mpos, drag_erasing);
undo_redo->create_action(TTR("Paint tiles"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -1390,7 +1390,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->commit_action();
} break;
case DRAG_TYPE_RECT: {
- Map<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint tiles"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -1476,7 +1476,7 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
}
// Selection if needed.
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
const TileMapCell *selected = &(E->get());
if (!tile_set->has_source(selected->source_id) ||
!tile_set->get_source(selected->source_id)->has_tile(selected->get_atlas_coords()) ||
@@ -1500,7 +1500,7 @@ void TileMapEditorTilesPlugin::_fix_invalid_tiles_in_tile_map_selection() {
return;
}
- Set<Vector2i> to_remove;
+ RBSet<Vector2i> to_remove;
for (Vector2i selected : tile_map_selection) {
TileMapCell cell = tile_map->get_cell(tile_map_layer, selected);
if (cell.source_id == TileSet::INVALID_SOURCE && cell.get_atlas_coords() == TileSetSource::INVALID_ATLAS_COORDS && cell.alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
@@ -1534,7 +1534,7 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection(
selection_pattern.instantiate();
TypedArray<Vector2i> coords_array;
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
coords_array.push_back(E->get());
}
selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array);
@@ -1558,8 +1558,8 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_sele
selection_pattern.instantiate();
// Group per source.
- Map<int, List<const TileMapCell *>> per_source;
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ HashMap<int, List<const TileMapCell *>> per_source;
+ for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
per_source[E->get().source_id].push_back(&(E->get()));
}
@@ -1568,7 +1568,7 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_sele
// Per source.
List<const TileMapCell *> unorganized;
Rect2i encompassing_rect_coords;
- Map<Vector2i, const TileMapCell *> organized_pattern;
+ HashMap<Vector2i, const TileMapCell *> organized_pattern;
TileSetSource *source = *tile_set->get_source(E_source.key);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
@@ -1583,12 +1583,12 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_sele
}
// Compute the encompassing rect for the organized pattern.
- Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front();
+ HashMap<Vector2i, const TileMapCell *>::Iterator E_cell = organized_pattern.begin();
if (E_cell) {
- encompassing_rect_coords = Rect2i(E_cell->key(), Vector2i(1, 1));
- for (; E_cell; E_cell = E_cell->next()) {
- encompassing_rect_coords.expand_to(E_cell->key() + Vector2i(1, 1));
- encompassing_rect_coords.expand_to(E_cell->key());
+ encompassing_rect_coords = Rect2i(E_cell->key, Vector2i(1, 1));
+ for (; E_cell; ++E_cell) {
+ encompassing_rect_coords.expand_to(E_cell->key + Vector2i(1, 1));
+ encompassing_rect_coords.expand_to(E_cell->key);
}
}
} else {
@@ -1680,7 +1680,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
// Draw the selection.
Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
if (E->get().source_id == source_id && E->get().alternative_tile == 0) {
for (int frame = 0; frame < atlas->get_tile_animation_frames_count(E->get().get_atlas_coords()); frame++) {
Color color = selection_color;
@@ -1711,7 +1711,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
Rect2i region = Rect2i(start_tile, end_tile - start_tile).abs();
region.size += Vector2i(1, 1);
- Set<Vector2i> to_draw;
+ RBSet<Vector2i> to_draw;
for (int x = region.position.x; x < region.get_end().x; x++) {
for (int y = region.position.y; y < region.get_end().y; y++) {
Vector2i tile = atlas->get_tile_at_coords(Vector2i(x, y));
@@ -1721,7 +1721,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
}
}
Color selection_rect_color = selection_color.lightened(0.2);
- for (Set<Vector2i>::Element *E = to_draw.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = to_draw.front(); E; E = E->next()) {
tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get()), selection_rect_color, false);
}
}
@@ -1868,7 +1868,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
}
// Draw the selection.
- for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().get_atlas_coords(), E->get().alternative_tile);
if (rect != Rect2i()) {
@@ -1972,7 +1972,7 @@ void TileMapEditorTilesPlugin::_set_tile_map_selection(const TypedArray<Vector2i
TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const {
TypedArray<Vector2i> output;
- for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
output.push_back(E->get());
}
return output;
@@ -2321,33 +2321,33 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con
return tabs;
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const HashMap<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
- Map<Vector2i, TileMapCell> output;
+ HashMap<Vector2i, TileMapCell> output;
// Add the constraints from the added tiles.
- Set<TileMap::TerrainConstraint> added_tiles_constraints_set;
+ RBSet<TileMap::TerrainConstraint> added_tiles_constraints_set;
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
Vector2i coords = E_to_paint.key;
TileSet::TerrainsPattern terrains_pattern = E_to_paint.value;
- Set<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern);
- for (Set<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
+ RBSet<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern);
+ for (RBSet<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
added_tiles_constraints_set.insert(E->get());
}
}
// Build the list of potential tiles to replace.
- Set<Vector2i> potential_to_replace;
+ RBSet<Vector2i> potential_to_replace;
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
Vector2i coords = E_to_paint.key;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
@@ -2361,7 +2361,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
}
// Set of tiles to replace
- Set<Vector2i> to_replace;
+ RBSet<Vector2i> to_replace;
// Add the central tiles to the one to replace.
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
@@ -2369,16 +2369,16 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
}
// Add the constraints from the surroundings of the modified areas.
- Set<TileMap::TerrainConstraint> removed_cells_constraints_set;
+ RBSet<TileMap::TerrainConstraint> removed_cells_constraints_set;
bool to_replace_modified = true;
while (to_replace_modified) {
// Get the constraints from the removed cells.
removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set, false);
// Filter the sources to make sure they are in the potential_to_replace.
- Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles;
- for (Set<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
- Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits();
+ RBMap<TileMap::TerrainConstraint, RBSet<Vector2i>> per_constraint_tiles;
+ for (RBSet<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
+ HashMap<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) {
if (potential_to_replace.has(E_source_tile_of_constraint.key)) {
per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key);
@@ -2387,7 +2387,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
}
to_replace_modified = false;
- for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
+ for (RBSet<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
TileMap::TerrainConstraint c = E->get();
// Check if we have a conflict in constraints.
if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) {
@@ -2398,7 +2398,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
potential_to_replace.erase(to_add_to_remove);
to_replace.insert(to_add_to_remove);
to_replace_modified = true;
- for (KeyValue<TileMap::TerrainConstraint, Set<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) {
+ for (KeyValue<TileMap::TerrainConstraint, RBSet<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) {
E_source_tiles_of_constraint.value.erase(to_add_to_remove);
}
break;
@@ -2408,8 +2408,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
}
// Combine all constraints together.
- Set<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set;
- for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
+ RBSet<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set;
+ for (RBSet<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
constraints.insert(E->get());
}
@@ -2419,7 +2419,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
}
// Run WFC to fill the holes with the constraints.
- Map<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints);
+ HashMap<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints);
// Actually paint the tiles.
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
@@ -2434,15 +2434,15 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
TileSet::TerrainsPattern terrains_pattern;
@@ -2453,22 +2453,22 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_line(Vector2i p_st
}
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell);
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
+ HashMap<Vector2i, TileSet::TerrainsPattern> to_draw;
for (int i = 0; i < line.size(); i++) {
to_draw[line[i]] = terrains_pattern;
}
return _draw_terrains(to_draw, selected_terrain_set);
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
TileSet::TerrainsPattern terrains_pattern;
@@ -2483,7 +2483,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_st
rect.set_end(p_end_cell);
rect = rect.abs();
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
+ HashMap<Vector2i, TileSet::TerrainsPattern> to_draw;
for (int x = rect.position.x; x <= rect.get_end().x; x++) {
for (int y = rect.position.y; y <= rect.get_end().y; y++) {
to_draw[Vector2i(x, y)] = terrains_pattern;
@@ -2492,15 +2492,15 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i p_st
return _draw_terrains(to_draw, selected_terrain_set);
}
-Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous) {
+RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Set<Vector2i>();
+ return RBSet<Vector2i>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Set<Vector2i>();
+ return RBSet<Vector2i>();
}
TileMapCell source_cell = tile_map->get_cell(tile_map_layer, p_coords);
@@ -2514,7 +2514,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
tile_data = atlas_source->get_tile_data(source_cell.get_atlas_coords(), source_cell.alternative_tile);
}
if (!tile_data) {
- return Set<Vector2i>();
+ return RBSet<Vector2i>();
}
source_pattern = tile_data->get_terrains_pattern();
}
@@ -2525,10 +2525,10 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
boundaries = tile_map->get_used_rect();
}
- Set<Vector2i> output;
+ RBSet<Vector2i> output;
if (p_contiguous) {
// Replace continuous tiles like the source.
- Set<Vector2i> already_checked;
+ RBSet<Vector2i> already_checked;
List<Vector2i> to_check;
to_check.push_back(p_coords);
while (!to_check.is_empty()) {
@@ -2603,15 +2603,15 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
return output;
}
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
+HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapCell>();
+ return HashMap<Vector2i, TileMapCell>();
}
TileSet::TerrainsPattern terrains_pattern;
@@ -2621,8 +2621,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_bucket_fill(Vector
terrains_pattern = selected_terrains_pattern;
}
- Set<Vector2i> cells_to_draw = _get_cells_for_bucket_fill(p_coords, p_contiguous);
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
+ RBSet<Vector2i> cells_to_draw = _get_cells_for_bucket_fill(p_coords, p_contiguous);
+ HashMap<Vector2i, TileSet::TerrainsPattern> to_draw;
for (const Vector2i &coords : cells_to_draw) {
to_draw[coords] = terrains_pattern;
}
@@ -2718,7 +2718,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
undo_redo->commit_action(false);
} break;
case DRAG_TYPE_LINE: {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint terrain"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -2730,7 +2730,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
undo_redo->commit_action();
} break;
case DRAG_TYPE_RECT: {
- Map<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint terrain"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -2829,7 +2829,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
switch (drag_type) {
case DRAG_TYPE_PAINT: {
if (selected_terrain_set >= 0) {
- Map<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_modified.has(E.key)) {
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
@@ -2874,7 +2874,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_modified.clear();
Vector2i cell = tile_map->world_to_map(mpos);
- Map<Vector2i, TileMapCell> to_draw = _draw_line(cell, cell, drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(cell, cell, drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
@@ -2903,7 +2903,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
- Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
continue;
@@ -2959,7 +2959,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
// Handle the preview of the tiles to be placed.
if (main_vbox_container->is_visible_in_tree() && has_mouse) { // Only if the tilemap editor is opened and the viewport is hovered.
- Set<Vector2i> preview;
+ RBSet<Vector2i> preview;
Rect2i drawn_grid_rect;
if (drag_type == DRAG_TYPE_PICK) {
@@ -2996,7 +2996,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
rect.set_end(tile_map->world_to_map(drag_last_mouse_pos));
rect = rect.abs();
- Map<Vector2i, TileSet::TerrainsPattern> to_draw;
+ HashMap<Vector2i, TileSet::TerrainsPattern> to_draw;
for (int x = rect.position.x; x <= rect.get_end().x; x++) {
for (int y = rect.position.y; y <= rect.get_end().y; y++) {
preview.insert(Vector2i(x, y));
@@ -3192,9 +3192,9 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set));
// Sort the items in a map by the number of corresponding terrains.
- Map<int, Set<TileSet::TerrainsPattern>> sorted;
+ RBMap<int, RBSet<TileSet::TerrainsPattern>> sorted;
- for (Set<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
+ for (RBSet<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
// Count the number of matching sides/terrains.
int count = 0;
@@ -3207,8 +3207,8 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
sorted[count].insert(E->get());
}
- for (Map<int, Set<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
- for (Set<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) {
+ for (RBMap<int, RBSet<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
+ for (RBSet<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) {
TileSet::TerrainsPattern terrains_pattern = E->get();
// Get the icon.
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index f265052200..7158ebff59 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -120,22 +120,22 @@ private:
bool drag_erasing = false;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
- Map<Vector2i, TileMapCell> drag_modified;
+ HashMap<Vector2i, TileMapCell> drag_modified;
TileMapCell _pick_random_tile(Ref<TileMapPattern> p_pattern);
- Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase);
- Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
void _stop_dragging();
///// Selection system. /////
- Set<Vector2i> tile_map_selection;
+ RBSet<Vector2i> tile_map_selection;
Ref<TileMapPattern> tile_map_clipboard;
Ref<TileMapPattern> selection_pattern;
void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
TypedArray<Vector2i> _get_tile_map_selection() const;
- Set<TileMapCell> tile_set_selection;
+ RBSet<TileMapCell> tile_set_selection;
void _update_selection_pattern_from_tilemap_selection();
void _update_selection_pattern_from_tileset_tiles_selection();
@@ -265,14 +265,14 @@ private:
bool drag_erasing = false;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
- Map<Vector2i, TileMapCell> drag_modified;
+ HashMap<Vector2i, TileMapCell> drag_modified;
// Painting
- Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const;
- Map<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- Set<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous);
- Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_terrains(const HashMap<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const;
+ HashMap<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
+ HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
+ RBSet<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous);
+ HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
void _stop_dragging();
int selected_terrain_set = -1;
@@ -284,7 +284,7 @@ private:
ItemList *terrains_tile_list = nullptr;
// Cache.
- LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
+ LocalVector<LocalVector<RBSet<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
// Update functions.
void _update_terrains_cache();
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 44b18f48fc..dc3fa87565 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -270,7 +270,7 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_na
// Other properties.
bool any_valid = false;
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
const Vector2i &coords = E->get().tile;
const int &alternative = E->get().alternative;
@@ -354,7 +354,7 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_na
}
}
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
// Return the first tile with a property matching the name.
// Note: It's a little bit annoying, but the behavior is the same the one in MultiNodeEdit.
const Vector2i &coords = E->get().tile;
@@ -426,10 +426,10 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
int uses = 0;
PropertyInfo property_info;
};
- Map<PropertyId, PLData> usage;
+ RBMap<PropertyId, PLData> usage;
List<PLData *> data_list;
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
const Vector2i &coords = E->get().tile;
const int &alternative = E->get().alternative;
@@ -439,7 +439,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
List<PropertyInfo> list;
tile_data->get_property_list(&list);
- Map<String, int> counts; // Counts the number of time a property appears (useful for groups that may appear more than once)
+ HashMap<String, int> counts; // Counts the number of time a property appears (useful for groups that may appear more than once)
for (List<PropertyInfo>::Element *E_property = list.front(); E_property; E_property = E_property->next()) {
const String &property_string = E_property->get().name;
if (!tile_data->is_allowing_transform() && (property_string == "flip_h" || property_string == "flip_v" || property_string == "transpose")) {
@@ -473,16 +473,16 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
}
}
-void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles) {
+void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, RBSet<TileSelection> p_tiles) {
ERR_FAIL_COND(!p_tile_set_atlas_source);
ERR_FAIL_COND(p_tiles.is_empty());
- for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
ERR_FAIL_COND(E->get().tile == TileSetSource::INVALID_ATLAS_COORDS);
ERR_FAIL_COND(E->get().alternative < 0);
}
// Disconnect to changes.
- for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
const Vector2i &coords = E->get().tile;
const int &alternative = E->get().alternative;
@@ -495,10 +495,10 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_
}
tile_set_atlas_source = p_tile_set_atlas_source;
- tiles = Set<TileSelection>(p_tiles);
+ tiles = RBSet<TileSelection>(p_tiles);
// Connect to changes.
- for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
const Vector2i &coords = E->get().tile;
const int &alternative = E->get().alternative;
@@ -541,7 +541,7 @@ void TileSetAtlasSourceEditor::_update_source_inspector() {
void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() {
// Fix selected.
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
TileSelection selected = E->get();
if (!tile_set_atlas_source->has_tile(selected.tile) || !tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
selection.erase(E);
@@ -1313,7 +1313,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
switch (drag_type) {
case DRAG_TYPE_CREATE_TILES:
undo_redo->create_action(TTR("Create tiles"));
- for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E->get());
undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E->get());
}
@@ -1328,9 +1328,9 @@ void TileSetAtlasSourceEditor::_end_dragging() {
case DRAG_TYPE_REMOVE_TILES: {
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
undo_redo->create_action(TTR("Remove tiles"));
- for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
Vector2i coords = E->get();
undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
@@ -1370,9 +1370,9 @@ void TileSetAtlasSourceEditor::_end_dragging() {
area.set_end((area.get_end() + Vector2i(1, 1)).min(tile_set_atlas_source->get_atlas_grid_size()));
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
- Set<Vector2i> to_delete;
+ RBSet<Vector2i> to_delete;
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
@@ -1384,7 +1384,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
undo_redo->create_action(TTR("Remove tiles"));
undo_redo->add_do_method(this, "_set_selection_from_array", Array());
- for (Set<Vector2i>::Element *E = to_delete.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = to_delete.front(); E; E = E->next()) {
Vector2i coords = E->get();
undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
@@ -1523,9 +1523,9 @@ void TileSetAtlasSourceEditor::_end_dragging() {
tile_atlas_control->set_default_cursor_shape(CURSOR_ARROW);
}
-Map<Vector2i, List<const PropertyInfo *>> TileSetAtlasSourceEditor::_group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas) {
+HashMap<Vector2i, List<const PropertyInfo *>> TileSetAtlasSourceEditor::_group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas) {
// Group properties per tile.
- Map<Vector2i, List<const PropertyInfo *>> per_tile;
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile;
for (const List<PropertyInfo>::Element *E_property = r_list.front(); E_property; E_property = E_property->next()) {
Vector<String> components = String(E_property->get().name).split("/", true, 1);
if (components.size() >= 1) {
@@ -1544,12 +1544,12 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) {
case TILE_DELETE: {
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
undo_redo->create_action(TTR("Remove tile"));
// Remove tiles
- Set<Vector2i> removed;
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ RBSet<Vector2i> removed;
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
TileSelection selected = E->get();
if (selected.alternative == 0) {
// Remove a tile.
@@ -1569,7 +1569,7 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) {
}
// Remove alternatives
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
TileSelection selected = E->get();
if (selected.alternative > 0 && !removed.has(selected.tile)) {
// Remove an alternative tile.
@@ -1608,7 +1608,7 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) {
case TILE_CREATE_ALTERNATIVE: {
undo_redo->create_action(TTR("Create tile alternatives"));
Array array;
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
if (E->get().alternative == 0) {
int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E->get().tile);
undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E->get().tile, next_id);
@@ -1658,7 +1658,7 @@ void TileSetAtlasSourceEditor::_set_selection_from_array(Array p_selection) {
Array TileSetAtlasSourceEditor::_get_selection_as_array() {
Array output;
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
output.push_back(E->get().tile);
output.push_back(E->get().alternative);
}
@@ -1672,7 +1672,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
// Draw the selected tile.
if (tools_button_group->get_pressed_button() == tool_select_button) {
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
TileSelection selected = E->get();
if (selected.alternative == 0) {
// Draw the rect.
@@ -1722,7 +1722,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
if (drag_type == DRAG_TYPE_REMOVE_TILES) {
// Draw the tiles to be removed.
- for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E->get()); frame++) {
tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E->get(), frame), Color(0.0, 0.0, 0.0), false);
}
@@ -1739,7 +1739,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
color = selection_color.lightened(0.2);
}
- Set<Vector2i> to_paint;
+ RBSet<Vector2i> to_paint;
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
@@ -1749,7 +1749,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
}
}
- for (Set<Vector2i>::Element *E = to_paint.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = to_paint.front(); E; E = E->next()) {
Vector2i coords = E->get();
tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(coords), color, false);
}
@@ -1837,7 +1837,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
// Draw the selection on top of other.
if (tools_button_group->get_pressed_button() == tool_select_button) {
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
if (E->get().alternative != 0) {
continue;
}
@@ -1962,7 +1962,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
}
// Draw selected tile.
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
TileSelection selected = E->get();
if (selected.alternative >= 1) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(selected.tile, selected.alternative);
@@ -2005,7 +2005,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
// Draw the selection on top of other.
if (tools_button_group->get_pressed_button() == tool_select_button) {
- for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
if (E->get().alternative == 0) {
continue;
}
@@ -2222,7 +2222,7 @@ void TileSetAtlasSourceEditor::_auto_remove_tiles() {
List<PropertyInfo> list;
tile_set_atlas_source->get_property_list(&list);
- Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
Vector2i coords = tile_set_atlas_source->get_tile_id(i);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index b26b7edbfa..738fe1044d 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -88,7 +88,7 @@ public:
TileSetAtlasSourceEditor *tiles_set_atlas_source_editor = nullptr;
TileSetAtlasSource *tile_set_atlas_source = nullptr;
- Set<TileSelection> tiles = Set<TileSelection>();
+ RBSet<TileSelection> tiles = RBSet<TileSelection>();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -99,10 +99,10 @@ public:
public:
TileSetAtlasSource *get_edited_tile_set_atlas_source() const { return tile_set_atlas_source; };
- Set<TileSelection> get_edited_tiles() const { return tiles; };
+ RBSet<TileSelection> get_edited_tiles() const { return tiles; };
// Update the proxyed object.
- void edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles = Set<TileSelection>());
+ void edit(TileSetAtlasSource *p_tile_set_atlas_source, RBSet<TileSelection> p_tiles = RBSet<TileSelection>());
AtlasTileProxyObject(TileSetAtlasSourceEditor *p_tiles_set_atlas_source_editor) {
tiles_set_atlas_source_editor = p_tiles_set_atlas_source_editor;
@@ -130,7 +130,7 @@ private:
// -- Tile data editors --
String current_property;
Control *current_tile_data_editor_toolbar = nullptr;
- Map<String, TileDataEditor *> tile_data_editors;
+ HashMap<String, TileDataEditor *> tile_data_editors;
TileDataEditor *current_tile_data_editor = nullptr;
void _tile_data_editors_tree_selected();
@@ -182,10 +182,10 @@ private:
Vector2i drag_current_tile;
Rect2i drag_start_tile_shape;
- Set<Vector2i> drag_modified_tiles;
+ RBSet<Vector2i> drag_modified_tiles;
void _end_dragging();
- Map<Vector2i, List<const PropertyInfo *>> _group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas);
+ HashMap<Vector2i, List<const PropertyInfo *>> _group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas);
// Popup functions.
enum MenuOptions {
@@ -215,7 +215,7 @@ private:
MenuButton *tool_advanced_menu_buttom = nullptr;
// Selection.
- Set<TileSelection> selection;
+ RBSet<TileSelection> selection;
void _set_selection_from_array(Array p_selection);
Array _get_selection_as_array();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ff35e3e6f3..85238ce4a5 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -324,7 +324,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
- links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, HashMap<int, InputPort>(), HashMap<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@@ -1359,7 +1359,7 @@ void VisualShaderEditor::_update_options_menu() {
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl3";
- Map<String, TreeItem *> folders;
+ HashMap<String, TreeItem *> folders;
int current_func = -1;
@@ -1659,7 +1659,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
}
}
-void VisualShaderEditor::_update_uniform_refs(Set<String> &p_deleted_names) {
+void VisualShaderEditor::_update_uniform_refs(RBSet<String> &p_deleted_names) {
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
VisualShader::Type type = VisualShader::Type(i);
@@ -2277,7 +2277,7 @@ void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_
undo_redo->add_do_method(this, "_update_uniforms", true);
undo_redo->add_undo_method(this, "_update_uniforms", true);
- Set<String> changed_names;
+ RBSet<String> changed_names;
changed_names.insert(node->get_uniform_name());
_update_uniform_refs(changed_names);
@@ -3097,7 +3097,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
}
}
- Set<String> uniform_names;
+ RBSet<String> uniform_names;
for (const int &F : p_nodes) {
Ref<VisualShaderNode> node = visual_shader->get_node(type, F);
@@ -3201,10 +3201,10 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
undo_redo->create_action(TTR("Convert Uniform Node(s) To Constant(s)"));
}
- const Set<int> &current_set = p_vice_versa ? selected_uniforms : selected_constants;
- Set<String> deleted_names;
+ const RBSet<int> &current_set = p_vice_versa ? selected_uniforms : selected_constants;
+ RBSet<String> deleted_names;
- for (Set<int>::Element *E = current_set.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = current_set.front(); E; E = E->next()) {
int node_id = E->get();
Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id);
bool caught = false;
@@ -3771,7 +3771,7 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<CopyItem> &r_items, Li
selection_center.x = 0.0f;
selection_center.y = 0.0f;
- Set<int> nodes;
+ RBSet<int> nodes;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
@@ -3850,9 +3850,9 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
int base_id = visual_shader->get_valid_node_id(type);
int id_from = base_id;
- Map<int, int> connection_remap;
- Set<int> unsupported_set;
- Set<int> added_set;
+ HashMap<int, int> connection_remap;
+ RBSet<int> unsupported_set;
+ RBSet<int> added_set;
for (CopyItem &item : r_items) {
if (item.disabled) {
@@ -5938,7 +5938,7 @@ public:
}
}
- void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const Map<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
+ void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
parent_resource = p_parent_resource;
updating = false;
node = p_node;
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 540cb709b3..1a3a1d799f 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -72,8 +72,8 @@ private:
GraphNode *graph_node = nullptr;
bool preview_visible = false;
int preview_pos = 0;
- Map<int, InputPort> input_ports;
- Map<int, Port> output_ports;
+ HashMap<int, InputPort> input_ports;
+ HashMap<int, Port> output_ports;
VBoxContainer *preview_box = nullptr;
LineEdit *uniform_name = nullptr;
CodeEdit *expression_edit = nullptr;
@@ -81,7 +81,7 @@ private:
};
Ref<VisualShader> visual_shader;
- Map<int, Link> links;
+ HashMap<int, Link> links;
List<VisualShader::Connection> connections;
bool dirty = false;
@@ -358,8 +358,8 @@ class VisualShaderEditor : public VBoxContainer {
int from_node = -1;
int from_slot = -1;
- Set<int> selected_constants;
- Set<int> selected_uniforms;
+ RBSet<int> selected_constants;
+ RBSet<int> selected_uniforms;
int selected_comment = -1;
int selected_float_constant = -1;
@@ -468,7 +468,7 @@ class VisualShaderEditor : public VBoxContainer {
bool _is_available(int p_mode);
void _update_created_node(GraphNode *node);
void _update_uniforms(bool p_update_refs);
- void _update_uniform_refs(Set<String> &p_names);
+ void _update_uniform_refs(RBSet<String> &p_names);
void _update_varyings();
void _visibility_changed();
diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp
index e684d9a5e6..c46a4f5a86 100644
--- a/editor/pot_generator.cpp
+++ b/editor/pot_generator.cpp
@@ -46,7 +46,7 @@ void POTGenerator::_print_all_translation_strings() {
print_line("msgid: " + E.key());
print_line("context: " + v_md[i].ctx);
print_line("msgid_plural: " + v_md[i].plural);
- for (Set<String>::Element *F = v_md[i].locations.front(); F; F = F->next()) {
+ for (RBSet<String>::Element *F = v_md[i].locations.front(); F; F = F->next()) {
print_line("location: " + F->get());
}
}
@@ -127,13 +127,13 @@ void POTGenerator::_write_to_pot(const String &p_file) {
for (int i = 0; i < v_msgid_data.size(); i++) {
String context = v_msgid_data[i].ctx;
String plural = v_msgid_data[i].plural;
- const Set<String> &locations = v_msgid_data[i].locations;
+ const RBSet<String> &locations = v_msgid_data[i].locations;
// Put the blank line at the start, to avoid a double at the end when closing the file.
file->store_line("");
// Write file locations.
- for (Set<String>::Element *E = locations.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = locations.front(); E; E = E->next()) {
file->store_line("#: " + E->get().trim_prefix("res://"));
}
diff --git a/editor/pot_generator.h b/editor/pot_generator.h
index 05d1903dd6..b24eadfd95 100644
--- a/editor/pot_generator.h
+++ b/editor/pot_generator.h
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
#include "core/templates/hash_map.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
//#define DEBUG_POT
@@ -43,7 +43,7 @@ class POTGenerator {
struct MsgidData {
String ctx;
String plural;
- Set<String> locations;
+ RBSet<String> locations;
};
// Store msgid as key and the additional data around the msgid - if it's under a context, has plurals and its file locations.
HashMap<String, Vector<MsgidData>> all_translation_strings;
diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h
index 23a77ea201..a29696cc0d 100644
--- a/editor/progress_dialog.h
+++ b/editor/progress_dialog.h
@@ -47,8 +47,8 @@ class BackgroundProgress : public HBoxContainer {
ProgressBar *progress = nullptr;
};
- Map<String, Task> tasks;
- Map<String, int> updates;
+ HashMap<String, Task> tasks;
+ HashMap<String, int> updates;
void _update();
protected:
@@ -77,7 +77,7 @@ class ProgressDialog : public PopupPanel {
HBoxContainer *cancel_hb = nullptr;
Button *cancel = nullptr;
- Map<String, Task> tasks;
+ HashMap<String, Task> tasks;
VBoxContainer *main = nullptr;
uint64_t last_progress_tick;
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 1344afbd3a..839378dad2 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -346,7 +346,7 @@ void ProjectExportDialog::_update_feature_list() {
Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
- Set<String> fset;
+ RBSet<String> fset;
List<String> features;
current->get_platform()->get_platform_features(&features);
@@ -366,7 +366,7 @@ void ProjectExportDialog::_update_feature_list() {
}
custom_feature_display->clear();
- for (Set<String>::Element *E = fset.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = fset.front(); E; E = E->next()) {
String f = E->get();
if (E->next()) {
f += ", ";
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b4cbb3b7f1..d74cfe4ec0 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1064,7 +1064,7 @@ public:
void select_first_visible_project();
void erase_selected_projects(bool p_delete_project_contents);
Vector<Item> get_selected_projects() const;
- const Set<String> &get_selected_project_keys() const;
+ const RBSet<String> &get_selected_project_keys() const;
void ensure_project_visible(int p_index);
int get_single_selected_index() const;
bool is_any_project_missing() const;
@@ -1090,7 +1090,7 @@ private:
String _search_term;
FilterOption _order_option;
- Set<String> _selected_project_keys;
+ RBSet<String> _selected_project_keys;
String _last_clicked; // Project key
VBoxContainer *_scroll_children;
int _icon_load_index;
@@ -1258,7 +1258,7 @@ void ProjectList::load_projects() {
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
- Set<String> favorites;
+ RBSet<String> favorites;
// Find favourites...
for (const PropertyInfo &E : properties) {
String property_key = E.name;
@@ -1504,7 +1504,7 @@ void ProjectList::sort_projects() {
update_dock_menu();
}
-const Set<String> &ProjectList::get_selected_project_keys() const {
+const RBSet<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_keys;
}
@@ -2097,9 +2097,9 @@ void ProjectManager::_open_selected_projects() {
// This is especially important for the HTML5 project manager.
loading_label->set_modulate(Color(1, 1, 1));
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const RBSet<String> &selected_list = _project_list->get_selected_project_keys();
- for (const Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
+ for (const RBSet<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
String conf = path.plus_file("project.godot");
@@ -2146,7 +2146,7 @@ void ProjectManager::_open_selected_projects() {
}
void ProjectManager::_open_selected_projects_ask() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const RBSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
@@ -2261,7 +2261,7 @@ void ProjectManager::_run_project_confirm() {
}
void ProjectManager::_run_project() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const RBSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
@@ -2321,13 +2321,13 @@ void ProjectManager::_import_project() {
}
void ProjectManager::_rename_project() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const RBSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
- for (Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
npdialog->set_project_path(path);
@@ -2347,7 +2347,7 @@ void ProjectManager::_erase_missing_projects_confirm() {
}
void ProjectManager::_erase_project() {
- const Set<String> &selected_list = _project_list->get_selected_project_keys();
+ const RBSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
@@ -2404,7 +2404,7 @@ void ProjectManager::_files_dropped(PackedStringArray p_files) {
_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
return;
}
- Set<String> folders_set;
+ RBSet<String> folders_set;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
@@ -2412,7 +2412,7 @@ void ProjectManager::_files_dropped(PackedStringArray p_files) {
}
if (folders_set.size() > 0) {
PackedStringArray folders;
- for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = folders_set.front(); E; E = E->next()) {
folders.push_back(E->get());
}
diff --git a/editor/project_manager.h b/editor/project_manager.h
index a68cc4350c..93a6e1c405 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -50,7 +50,7 @@ enum FilterOption {
class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
- Map<String, Ref<Texture2D>> icon_type_cache;
+ HashMap<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache(Ref<Theme> p_theme);
static ProjectManager *singleton;
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 48cd975715..bd0affbcc3 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -249,7 +249,7 @@ String ProjectSettingsEditor::_get_setting_name() const {
}
void ProjectSettingsEditor::_add_feature_overrides() {
- Set<String> presets;
+ RBSet<String> presets;
presets.insert("bptc");
presets.insert("s3tc");
@@ -292,7 +292,7 @@ void ProjectSettingsEditor::_add_feature_overrides() {
feature_box->clear();
feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
int id = 1;
- for (Set<String>::Element *E = presets.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = presets.front(); E; E = E->next()) {
feature_box->add_item(E->get(), id++);
}
}
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 5effdf0b36..71cdcc2580 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -137,13 +137,13 @@ void CustomPropertyEditor::_menu_option(int p_which) {
ResourceLoader::get_recognized_extensions_for_type(type.get_slice(",", i), &extensions);
}
- Set<String> valid_extensions;
+ RBSet<String> valid_extensions;
for (const String &E : extensions) {
valid_extensions.insert(E);
}
file->clear_filters();
- for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
@@ -875,7 +875,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
for (int i = 0; i < hint_text.get_slice_count(","); i++) {
String base = hint_text.get_slice(",", i);
- Set<String> valid_inheritors;
+ RBSet<String> valid_inheritors;
valid_inheritors.insert(base);
List<StringName> inheritors;
ClassDB::get_inheriters_from_class(base.strip_edges(), &inheritors);
@@ -890,7 +890,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
E = E->next();
}
- for (Set<String>::Element *j = valid_inheritors.front(); j; j = j->next()) {
+ for (RBSet<String>::Element *j = valid_inheritors.front(); j; j = j->next()) {
const String &t = j->get();
bool is_custom_resource = false;
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 1ac15a0a9d..c136eae1bc 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -366,11 +366,11 @@ void PropertySelector::_item_selected() {
String text;
if (properties) {
while (!class_type.is_empty()) {
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_type);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(class_type);
if (E) {
- for (int i = 0; i < E->get().properties.size(); i++) {
- if (E->get().properties[i].name == name) {
- text = DTR(E->get().properties[i].description);
+ for (int i = 0; i < E->value.properties.size(); i++) {
+ if (E->value.properties[i].name == name) {
+ text = DTR(E->value.properties[i].description);
break;
}
}
@@ -385,11 +385,11 @@ void PropertySelector::_item_selected() {
}
} else {
while (!class_type.is_empty()) {
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_type);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(class_type);
if (E) {
- for (int i = 0; i < E->get().methods.size(); i++) {
- if (E->get().methods[i].name == name) {
- text = DTR(E->get().methods[i].description);
+ for (int i = 0; i < E->value.methods.size(); i++) {
+ if (E->value.methods[i].name == name) {
+ text = DTR(E->value.methods[i].description);
break;
}
}
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index 8879085d86..38d909038f 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -57,7 +57,7 @@ void ReparentDialog::_reparent() {
}
}
-void ReparentDialog::set_current(const Set<Node *> &p_selection) {
+void ReparentDialog::set_current(const RBSet<Node *> &p_selection) {
tree->set_marked(p_selection, false, false);
//tree->set_selected(p_node->get_parent());
}
diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h
index 121a86e9f0..a5a9818e7f 100644
--- a/editor/reparent_dialog.h
+++ b/editor/reparent_dialog.h
@@ -52,7 +52,7 @@ protected:
static void _bind_methods();
public:
- void set_current(const Set<Node *> &p_selection);
+ void set_current(const RBSet<Node *> &p_selection);
ReparentDialog();
~ReparentDialog();
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index b385460232..afb3ac7c15 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -460,7 +460,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
selection.sort_custom<Node::Comparator>();
for (Node *node : selection) {
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
ERR_CONTINUE(!dup);
@@ -658,7 +658,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
ERR_CONTINUE(!dup);
@@ -717,7 +717,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
List<Node *> nodes = editor_selection->get_selected_node_list();
- Set<Node *> nodeset;
+ RBSet<Node *> nodeset;
for (Node *E : nodes) {
nodeset.insert(E);
}
@@ -1402,7 +1402,7 @@ void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
}
}
-void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, Map<Node *, NodePath> *p_renames) {
+void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames) {
base_path.push_back(p_node->get_name());
if (new_base_path.size()) {
new_base_path.push_back(p_node->get_name());
@@ -1420,7 +1420,7 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri
}
}
-void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, Map<Node *, NodePath> *p_renames) {
+void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames) {
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
@@ -1443,24 +1443,24 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, Map<Node
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
-bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, Map<Node *, NodePath> *p_renames) const {
+bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const {
Node *target_node = p_root_node->get_node_or_null(r_node_path);
ERR_FAIL_NULL_V_MSG(target_node, false, "Found invalid node path '" + String(r_node_path) + "' on node '" + String(scene_root->get_path_to(p_root_node)) + "'");
// Try to find the target node in modified node paths.
- Map<Node *, NodePath>::Element *found_node_path = p_renames->find(target_node);
+ HashMap<Node *, NodePath>::Iterator found_node_path = p_renames->find(target_node);
if (found_node_path) {
- Map<Node *, NodePath>::Element *found_root_path = p_renames->find(p_root_node);
- NodePath root_path_new = found_root_path ? found_root_path->get() : p_root_node->get_path();
- r_node_path = root_path_new.rel_path_to(found_node_path->get());
+ HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
+ NodePath root_path_new = found_root_path ? found_root_path->value : p_root_node->get_path();
+ r_node_path = root_path_new.rel_path_to(found_node_path->value);
return true;
}
// Update the path if the base node has changed and has not been deleted.
- Map<Node *, NodePath>::Element *found_root_path = p_renames->find(p_root_node);
+ HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
if (found_root_path) {
- NodePath root_path_new = found_root_path->get();
+ NodePath root_path_new = found_root_path->value;
if (!root_path_new.is_empty()) {
NodePath old_abs_path = NodePath(String(p_root_node->get_path()).plus_file(r_node_path));
old_abs_path.simplify();
@@ -1473,7 +1473,7 @@ bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path,
return false;
}
-bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, Map<Node *, NodePath> *p_renames) const {
+bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const {
switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
NodePath node_path = r_variant;
@@ -1528,8 +1528,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
return false;
}
-void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims) {
- Map<Ref<Animation>, Set<int>> rem_anims;
+void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, RBSet<int>> *r_rem_anims) {
+ HashMap<Ref<Animation>, RBSet<int>> rem_anims;
if (!r_rem_anims) {
r_rem_anims = &rem_anims;
}
@@ -1543,8 +1543,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
}
// No renaming if base node is deleted.
- Map<Node *, NodePath>::Element *found_base_path = p_renames->find(p_base);
- if (found_base_path && found_base_path->get().is_empty()) {
+ HashMap<Node *, NodePath>::Iterator found_base_path = p_renames->find(p_base);
+ if (found_base_path && found_base_path->value.is_empty()) {
return;
}
@@ -1575,20 +1575,20 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
Node *root = ap->get_node(ap->get_root());
if (root) {
- Map<Node *, NodePath>::Element *found_root_path = p_renames->find(root);
- NodePath new_root_path = found_root_path ? found_root_path->get() : root->get_path();
+ HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(root);
+ NodePath new_root_path = found_root_path ? found_root_path->value : root->get_path();
if (!new_root_path.is_empty()) { // No renaming if root node is deleted.
for (const StringName &E : anims) {
Ref<Animation> anim = ap->get_animation(E);
if (!r_rem_anims->has(anim)) {
- r_rem_anims->insert(anim, Set<int>());
- Set<int> &ran = r_rem_anims->find(anim)->get();
+ r_rem_anims->insert(anim, RBSet<int>());
+ RBSet<int> &ran = r_rem_anims->find(anim)->value;
for (int i = 0; i < anim->get_track_count(); i++) {
ran.insert(i);
}
}
- Set<int> &ran = r_rem_anims->find(anim)->get();
+ RBSet<int> &ran = r_rem_anims->find(anim)->value;
if (anim.is_null()) {
continue;
@@ -1605,13 +1605,13 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
continue; //channel was removed
}
- Map<Node *, NodePath>::Element *found_path = p_renames->find(n);
+ HashMap<Node *, NodePath>::Iterator found_path = p_renames->find(n);
if (found_path) {
- if (found_path->get() == NodePath()) {
+ if (found_path->value == NodePath()) {
//will be erased
int idx = 0;
- Set<int>::Element *EI = ran.front();
+ RBSet<int>::Element *EI = ran.front();
ERR_FAIL_COND(!EI); //bug
while (EI->get() != i) {
idx++;
@@ -1631,7 +1631,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
} else {
//will be renamed
- NodePath rel_path = new_root_path.rel_path_to(found_path->get());
+ NodePath rel_path = new_root_path.rel_path_to(found_path->value);
NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
if (new_path == track_np) {
@@ -1653,7 +1653,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
}
void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
- Map<Node *, NodePath> path_renames;
+ HashMap<Node *, NodePath> path_renames;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
@@ -1774,7 +1774,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
- Map<Node *, NodePath> path_renames;
+ HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
int inc = 0;
@@ -1811,9 +1811,9 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Name was modified, fix the path renames.
if (old_name.casecmp_to(new_name) != 0) {
// Fix the to name to have the new name.
- Map<Node *, NodePath>::Element *found_path = path_renames.find(node);
+ HashMap<Node *, NodePath>::Iterator found_path = path_renames.find(node);
if (found_path) {
- NodePath old_new_name = found_path->get();
+ NodePath old_new_name = found_path->value;
Vector<StringName> unfixed_new_names = old_new_name.get_names();
Vector<StringName> fixed_new_names;
@@ -2058,7 +2058,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
- Map<Node *, NodePath> path_renames;
+ HashMap<Node *, NodePath> path_renames;
//delete from animation
for (Node *n : remove_list) {
@@ -2148,7 +2148,7 @@ void SceneTreeDock::_selection_changed() {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 1) {
- _push_item(editor_selection->get_selection().front()->key());
+ _push_item(editor_selection->get_selection().begin()->key);
} else if (selection_size == 0) {
_push_item(nullptr);
}
@@ -2407,7 +2407,7 @@ void SceneTreeDock::_new_scene_from(String p_file) {
Node *base = selection.front()->get();
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *copy = base->duplicate_from_editor(duplimap);
if (copy) {
@@ -3038,14 +3038,14 @@ List<Node *> SceneTreeDock::paste_nodes() {
ur.create_action(TTR("Paste Node(s)"));
ur.add_do_method(editor_selection, "clear");
- Map<Ref<Resource>, Ref<Resource>> resource_remap;
+ HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
String target_scene;
if (edited_scene) {
target_scene = edited_scene->get_scene_file_path();
}
if (target_scene != clipboard_source_scene) {
if (!clipboard_resource_remap.has(target_scene)) {
- Map<Ref<Resource>, Ref<Resource>> remap;
+ HashMap<Ref<Resource>, Ref<Resource>> remap;
for (Node *E : node_clipboard) {
_create_remap_for_node(E, remap);
}
@@ -3055,7 +3055,7 @@ List<Node *> SceneTreeDock::paste_nodes() {
}
for (Node *node : node_clipboard) {
- Map<const Node *, Node *> duplimap;
+ HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
ERR_CONTINUE(!dup);
@@ -3241,7 +3241,7 @@ void SceneTreeDock::_clear_clipboard() {
clipboard_resource_remap.clear();
}
-void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<Ref<Resource>, Ref<Resource>> &r_remap) {
+void SceneTreeDock::_create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -3280,7 +3280,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<Ref<Resource>, Ref<
}
}
-void SceneTreeDock::_create_remap_for_resource(Ref<Resource> p_resource, Map<Ref<Resource>, Ref<Resource>> &r_remap) {
+void SceneTreeDock::_create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
r_remap[p_resource] = p_resource->duplicate();
List<PropertyInfo> props;
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index a1d300d3d6..1e58a7a66a 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -145,7 +145,7 @@ class SceneTreeDock : public VBoxContainer {
List<Node *> node_clipboard;
String clipboard_source_scene;
- HashMap<String, Map<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
+ HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
ScriptCreateDialog *script_create_dialog = nullptr;
ShaderCreateDialog *shader_create_dialog = nullptr;
@@ -232,7 +232,7 @@ class SceneTreeDock : public VBoxContainer {
void _selection_changed();
void _update_script_button();
- void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, Map<Node *, NodePath> *p_renames);
+ void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames);
void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
@@ -258,16 +258,16 @@ class SceneTreeDock : public VBoxContainer {
void _feature_profile_changed();
void _clear_clipboard();
- void _create_remap_for_node(Node *p_node, Map<Ref<Resource>, Ref<Resource>> &r_remap);
- void _create_remap_for_resource(Ref<Resource> p_resource, Map<Ref<Resource>, Ref<Resource>> &r_remap);
+ void _create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
+ void _create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
bool profile_allow_editing = true;
bool profile_allow_script_editing = true;
static void _update_configuration_warning();
- bool _update_node_path(Node *p_root_node, NodePath &r_node_path, Map<Node *, NodePath> *p_renames) const;
- bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, Map<Node *, NodePath> *p_renames) const;
+ bool _update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const;
+ bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const;
private:
static SceneTreeDock *singleton;
@@ -292,8 +292,8 @@ public:
void instantiate(const String &p_file);
void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
void set_selected(Node *p_node, bool p_emit_selected = false);
- void fill_path_renames(Node *p_node, Node *p_new_parent, Map<Node *, NodePath> *p_renames);
- void perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims = nullptr);
+ void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
+ void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, RBSet<int>> *r_rem_anims = nullptr);
SceneTreeEditor *get_tree_editor() { return scene_tree; }
EditorData *get_editor_data() { return editor_data; }
@@ -317,7 +317,9 @@ public:
List<Node *> paste_nodes();
List<Node *> get_node_clipboard() const;
- ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; }
+ ScriptCreateDialog *get_script_create_dialog() {
+ return script_create_dialog;
+ }
SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
~SceneTreeDock();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 4efd22aa1e..afb42efa76 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -874,7 +874,7 @@ Node *SceneTreeEditor::get_selected() {
return selected;
}
-void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
+void SceneTreeEditor::set_marked(const RBSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
if (tree_dirty) {
_update_tree();
}
@@ -885,7 +885,7 @@ void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable,
}
void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
- Set<Node *> s;
+ RBSet<Node *> s;
if (p_marked) {
s.insert(p_marked);
}
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 3d88081ab1..604d77cf76 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -99,7 +99,7 @@ class SceneTreeEditor : public Control {
void _renamed();
UndoRedo *undo_redo = nullptr;
- Set<Node *> marked;
+ RBSet<Node *> marked;
bool marked_selectable = false;
bool marked_children_selectable = false;
bool display_foreign = false;
@@ -140,7 +140,7 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
void set_display_foreign_nodes(bool p_display);
- void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
+ void set_marked(const RBSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_selected(Node *p_node, bool p_emit_selected = true);
Node *get_selected();
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index 3a2c4fb17b..046e8fcdfc 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -382,7 +382,7 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
}
String extension = p.get_extension();
- Set<String> extensions;
+ RBSet<String> extensions;
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
for (const String &ext : language_data[i].extensions) {
diff --git a/main/main.cpp b/main/main.cpp
index 2134e5079d..a99e1c409d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2149,8 +2149,8 @@ bool Main::start() {
doc.generate(doc_base);
DocTools docsrc;
- Map<String, String> doc_data_classes;
- Set<String> checked_paths;
+ HashMap<String, String> doc_data_classes;
+ RBSet<String> checked_paths;
print_line("Loading docs...");
for (int i = 0; i < _doc_data_class_path_count; i++) {
@@ -2189,7 +2189,7 @@ bool Main::start() {
print_line("Merging docs...");
doc.merge_from(docsrc);
- for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = checked_paths.front(); E; E = E->next()) {
print_line("Erasing old docs at: " + E->get());
err = DocTools::erase_classes(E->get());
ERR_FAIL_COND_V_MSG(err != OK, false, "Error erasing old docs at: " + E->get() + ": " + itos(err));
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 177014e5a7..93533e1690 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -211,7 +211,7 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
int ic = p_flip_faces.size();
const bool *ri = p_flip_faces.ptr();
- Map<Ref<Material>, int> material_map;
+ HashMap<Ref<Material>, int> material_map;
faces.resize(p_vertices.size() / 3);
@@ -242,10 +242,10 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
if (mc == vc / 3) {
Ref<Material> mat = rm[i];
if (mat.is_valid()) {
- const Map<Ref<Material>, int>::Element *E = material_map.find(mat);
+ HashMap<Ref<Material>, int>::ConstIterator E = material_map.find(mat);
if (E) {
- f.material = E->get();
+ f.material = E->value;
} else {
f.material = material_map.size();
material_map[mat] = f.material;
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 9ff7b13a44..53a9e5d722 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -38,8 +38,8 @@
#include "core/math/vector3.h"
#include "core/object/ref_counted.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
#include "core/templates/oa_hash_map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
#include "scene/resources/material.h"
@@ -139,8 +139,8 @@ struct CSGBrushOperation {
Vector<Vector3> points;
Vector<Face> faces;
- Map<Ref<Material>, int> materials;
- Map<Vector3, int> vertex_map;
+ HashMap<Ref<Material>, int> materials;
+ HashMap<Vector3, int> vertex_map;
OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
float vertex_snap = 0.0;
@@ -184,8 +184,8 @@ struct CSGBrushOperation {
};
struct Build2DFaceCollection {
- Map<int, Build2DFaces> build2DFacesA;
- Map<int, Build2DFaces> build2DFacesB;
+ HashMap<int, Build2DFaces> build2DFacesA;
+ HashMap<int, Build2DFaces> build2DFacesB;
};
void update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap);
diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h
index e7b61169fb..18eca18e51 100644
--- a/modules/enet/enet_multiplayer_peer.h
+++ b/modules/enet/enet_multiplayer_peer.h
@@ -70,8 +70,8 @@ private:
ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
- Map<int, Ref<ENetConnection>> hosts;
- Map<int, Ref<ENetPacketPeer>> peers;
+ HashMap<int, Ref<ENetConnection>> hosts;
+ HashMap<int, Ref<ENetPacketPeer>> peers;
struct Packet {
ENetPacket *packet = nullptr;
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 1ae0d72896..92764e3891 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -45,7 +45,7 @@ private:
bool line_only = false;
};
Vector<ColorRegion> color_regions;
- Map<int, int> color_region_cache;
+ HashMap<int, int> color_region_cache;
HashMap<StringName, Color> keywords;
HashMap<StringName, Color> member_keywords;
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
index e7b40aa367..4633a431d8 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
#include "editor/editor_translation_parser.h"
#include "modules/gdscript/gdscript_parser.h"
@@ -44,9 +44,9 @@ class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlug
// List of patterns used for extracting translation strings.
StringName tr_func = "tr";
StringName trn_func = "tr_n";
- Set<StringName> assignment_patterns;
- Set<StringName> first_arg_patterns;
- Set<StringName> second_arg_patterns;
+ RBSet<StringName> assignment_patterns;
+ RBSet<StringName> first_arg_patterns;
+ RBSet<StringName> second_arg_patterns;
// FileDialog patterns.
StringName fd_add_filter = "add_filter";
StringName fd_set_filter = "set_filters";
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 1b4711804c..e3c9101733 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -340,14 +340,14 @@ bool GDScript::has_method(const StringName &p_method) const {
}
MethodInfo GDScript::get_method_info(const StringName &p_method) const {
- const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
+ HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
if (!E) {
return MethodInfo();
}
- GDScriptFunction *func = E->get();
+ GDScriptFunction *func = E->value;
MethodInfo mi;
- mi.name = E->key();
+ mi.name = E->key;
for (int i = 0; i < func->get_argument_count(); i++) {
mi.arguments.push_back(func->get_argument_type(i));
}
@@ -359,9 +359,9 @@ MethodInfo GDScript::get_method_info(const StringName &p_method) const {
bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
#ifdef TOOLS_ENABLED
- const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
+ HashMap<StringName, Variant>::ConstIterator E = member_default_values_cache.find(p_property);
if (E) {
- r_value = E->get();
+ r_value = E->value;
return true;
}
@@ -427,7 +427,7 @@ void GDScript::set_source_code(const String &p_code) {
}
#ifdef TOOLS_ENABLED
-void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
+void GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
if (base_cache.is_valid()) {
base_cache->_update_exports_values(values, propnames);
}
@@ -759,12 +759,12 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
// update placeholders if any
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
if (changed) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ for (RBSet<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
}
} else {
@@ -788,9 +788,9 @@ void GDScript::update_exports() {
return;
}
- Set<ObjectID> copy = inheriters_cache; //might get modified
+ RBSet<ObjectID> copy = inheriters_cache; //might get modified
- for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
+ for (RBSet<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
Object *id = ObjectDB::get_instance(E->get());
GDScript *s = Object::cast_to<GDScript>(id);
if (!s) {
@@ -929,7 +929,7 @@ ScriptLanguage *GDScript::get_language() const {
return GDScriptLanguage::get_singleton();
}
-void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
+void GDScript::get_constants(HashMap<StringName, Variant> *p_constants) {
if (p_constants) {
for (const KeyValue<StringName, Variant> &E : constants) {
(*p_constants)[E.key] = E.value;
@@ -937,9 +937,9 @@ void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
}
}
-void GDScript::get_members(Set<StringName> *p_members) {
+void GDScript::get_members(RBSet<StringName> *p_members) {
if (p_members) {
- for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = members.front(); E; E = E->next()) {
p_members->insert(E->get());
}
}
@@ -952,11 +952,11 @@ const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
- Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
+ HashMap<StringName, GDScriptFunction *>::Iterator E = top->member_functions.find(p_method);
if (E) {
- ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
+ ERR_FAIL_COND_V_MSG(!E->value->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
- return E->get()->call(nullptr, p_args, p_argcount, r_error);
+ return E->value->call(nullptr, p_args, p_argcount, r_error);
}
top = top->_base;
}
@@ -971,17 +971,17 @@ bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
const GDScript *top = this;
while (top) {
{
- const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
+ HashMap<StringName, Variant>::ConstIterator E = top->constants.find(p_name);
if (E) {
- r_ret = E->get();
+ r_ret = E->value;
return true;
}
}
{
- const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
+ HashMap<StringName, Ref<GDScript>>::ConstIterator E = subclasses.find(p_name);
if (E) {
- r_ret = E->get();
+ r_ret = E->value;
return true;
}
}
@@ -1061,7 +1061,7 @@ Error GDScript::load_source_code(const String &p_path) {
return OK;
}
-const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
+const HashMap<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
return member_functions;
}
@@ -1209,7 +1209,7 @@ void GDScript::_init_rpc_methods_properties() {
}
GDScript *cscript = this;
- Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
+ HashMap<StringName, Ref<GDScript>>::Iterator sub_E = subclasses.begin();
while (cscript) {
// RPC Methods
for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
@@ -1223,11 +1223,11 @@ void GDScript::_init_rpc_methods_properties() {
}
if (cscript != this) {
- sub_E = sub_E->next();
+ ++sub_E;
}
if (sub_E) {
- cscript = sub_E->get().ptr();
+ cscript = sub_E->value.ptr();
} else {
cscript = nullptr;
}
@@ -1282,9 +1282,9 @@ GDScript::~GDScript() {
bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
//member
{
- const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
+ HashMap<StringName, GDScript::MemberInfo>::Iterator E = script->member_indices.find(p_name);
if (E) {
- const GDScript::MemberInfo *member = &E->get();
+ const GDScript::MemberInfo *member = &E->value;
if (member->setter) {
const Variant *val = &p_value;
Callable::CallError err;
@@ -1325,13 +1325,13 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
GDScript *sptr = script.ptr();
while (sptr) {
- Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
+ HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
if (E) {
Variant name = p_name;
const Variant *args[2] = { &name, &p_value };
Callable::CallError err;
- Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
+ Variant ret = E->value->call(this, (const Variant **)args, 2, err);
if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
return true;
}
@@ -1346,16 +1346,16 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
const GDScript *sptr = script.ptr();
while (sptr) {
{
- const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
+ HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = script->member_indices.find(p_name);
if (E) {
- if (E->get().getter) {
+ if (E->value.getter) {
Callable::CallError err;
- r_ret = const_cast<GDScriptInstance *>(this)->callp(E->get().getter, nullptr, 0, err);
+ r_ret = const_cast<GDScriptInstance *>(this)->callp(E->value.getter, nullptr, 0, err);
if (err.error == Callable::CallError::CALL_OK) {
return true;
}
}
- r_ret = members[E->get().index];
+ r_ret = members[E->value.index];
return true; //index found
}
}
@@ -1363,9 +1363,9 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
{
const GDScript *sl = sptr;
while (sl) {
- const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
+ HashMap<StringName, Variant>::ConstIterator E = sl->constants.find(p_name);
if (E) {
- r_ret = E->get();
+ r_ret = E->value;
return true; //index found
}
sl = sl->_base;
@@ -1376,9 +1376,9 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
// Signals.
const GDScript *sl = sptr;
while (sl) {
- const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
+ HashMap<StringName, Vector<StringName>>::ConstIterator E = sl->_signals.find(p_name);
if (E) {
- r_ret = Signal(this->owner, E->key());
+ r_ret = Signal(this->owner, E->key);
return true; //index found
}
sl = sl->_base;
@@ -1389,14 +1389,14 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
// Methods.
const GDScript *sl = sptr;
while (sl) {
- const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
+ HashMap<StringName, GDScriptFunction *>::ConstIterator E = sl->member_functions.find(p_name);
if (E) {
Multiplayer::RPCConfig config;
config.name = p_name;
if (sptr->rpc_functions.find(config) != -1) {
- r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key())));
+ r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key)));
} else {
- r_ret = Callable(this->owner, E->key());
+ r_ret = Callable(this->owner, E->key);
}
return true; //index found
}
@@ -1405,13 +1405,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
}
{
- const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
+ HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
if (E) {
Variant name = p_name;
const Variant *args[1] = { &name };
Callable::CallError err;
- Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
+ Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
r_ret = ret;
return true;
@@ -1449,10 +1449,10 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
List<PropertyInfo> props;
while (sptr) {
- const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
+ HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
if (E) {
Callable::CallError err;
- Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
+ Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
if (err.error == Callable::CallError::CALL_OK) {
ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
@@ -1525,7 +1525,7 @@ void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
bool GDScriptInstance::has_method(const StringName &p_method) const {
const GDScript *sptr = script.ptr();
while (sptr) {
- const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
+ HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
if (E) {
return true;
}
@@ -1538,9 +1538,9 @@ bool GDScriptInstance::has_method(const StringName &p_method) const {
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
while (sptr) {
- Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
+ HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
if (E) {
- return E->get()->call(this, p_args, p_argcount, r_error);
+ return E->value->call(this, p_args, p_argcount, r_error);
}
sptr = sptr->_base;
}
@@ -1555,10 +1555,10 @@ void GDScriptInstance::notification(int p_notification) {
GDScript *sptr = script.ptr();
while (sptr) {
- Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
+ HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
if (E) {
Callable::CallError err;
- E->get()->call(this, args, 1, err);
+ E->value->call(this, args, 1, err);
if (err.error != Callable::CallError::CALL_OK) {
//print error about notification call
}
@@ -1882,7 +1882,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//when someone asks you why dynamically typed languages are easier to write....
- Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
+ HashMap<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
//as scripts are going to be reloaded, must proceed without locking here
@@ -1895,11 +1895,11 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
continue;
}
- to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());
+ to_reload.insert(script, HashMap<ObjectID, List<Pair<StringName, Variant>>>());
if (!p_soft_reload) {
//save state and remove script from instances
- Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
+ HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
while (script->instances.front()) {
Object *obj = script->instances.front()->get();
@@ -1938,7 +1938,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
}
}
- for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
+ for (KeyValue<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
Ref<GDScript> scr = E.key;
scr->reload(p_soft_reload);
@@ -2277,13 +2277,13 @@ void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const
}
Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
- Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
+ HashMap<String, ObjectID>::Iterator orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
if (!orphan_subclass_element) {
return Ref<GDScript>();
}
- ObjectID orphan_subclass = orphan_subclass_element->get();
+ ObjectID orphan_subclass = orphan_subclass_element->value;
Object *obj = ObjectDB::get_instance(orphan_subclass);
- orphan_subclasses.erase(orphan_subclass_element);
+ orphan_subclasses.remove(orphan_subclass_element);
if (!obj) {
return Ref<GDScript>();
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index a20f3b2fca..5199d3215d 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -80,48 +80,48 @@ class GDScript : public Script {
GDScript *_base = nullptr; //fast pointer access
GDScript *_owner = nullptr; //for subclasses
- Set<StringName> members; //members are just indices to the instantiated script.
- Map<StringName, Variant> constants;
- Map<StringName, GDScriptFunction *> member_functions;
- Map<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
- Map<StringName, Ref<GDScript>> subclasses;
- Map<StringName, Vector<StringName>> _signals;
+ RBSet<StringName> members; //members are just indices to the instantiated script.
+ HashMap<StringName, Variant> constants;
+ HashMap<StringName, GDScriptFunction *> member_functions;
+ HashMap<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
+ HashMap<StringName, Ref<GDScript>> subclasses;
+ HashMap<StringName, Vector<StringName>> _signals;
Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
- Map<StringName, int> member_lines;
- Map<StringName, Variant> member_default_values;
+ HashMap<StringName, int> member_lines;
+ HashMap<StringName, Variant> member_default_values;
List<PropertyInfo> members_cache;
- Map<StringName, Variant> member_default_values_cache;
+ HashMap<StringName, Variant> member_default_values_cache;
Ref<GDScript> base_cache;
- Set<ObjectID> inheriters_cache;
+ RBSet<ObjectID> inheriters_cache;
bool source_changed_cache = false;
bool placeholder_fallback_enabled = false;
- void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
+ void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames);
DocData::ClassDoc doc;
Vector<DocData::ClassDoc> docs;
String doc_brief_description;
String doc_description;
Vector<DocData::TutorialDoc> doc_tutorials;
- Map<String, String> doc_functions;
- Map<String, String> doc_variables;
- Map<String, String> doc_constants;
- Map<String, String> doc_signals;
- Map<String, DocData::EnumDoc> doc_enums;
+ HashMap<String, String> doc_functions;
+ HashMap<String, String> doc_variables;
+ HashMap<String, String> doc_constants;
+ HashMap<String, String> doc_signals;
+ HashMap<String, DocData::EnumDoc> doc_enums;
void _clear_doc();
void _update_doc();
void _add_doc(const DocData::ClassDoc &p_inner_class);
#endif
- Map<StringName, PropertyInfo> member_info;
+ HashMap<StringName, PropertyInfo> member_info;
GDScriptFunction *implicit_initializer = nullptr;
GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
int subclass_count = 0;
- Set<Object *> instances;
+ RBSet<Object *> instances;
//exported members
String source;
String path;
@@ -139,14 +139,14 @@ class GDScript : public Script {
String _get_debug_path() const;
#ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
+ RBSet<PlaceHolderScriptInstance *> placeholders;
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif
#ifdef DEBUG_ENABLED
- Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
+ HashMap<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
#endif
@@ -176,14 +176,14 @@ public:
bool inherits_script(const Ref<Script> &p_script) const override;
- const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
- const Map<StringName, Variant> &get_constants() const { return constants; }
- const Set<StringName> &get_members() const { return members; }
+ const HashMap<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
+ const HashMap<StringName, Variant> &get_constants() const { return constants; }
+ const RBSet<StringName> &get_members() const { return members; }
const GDScriptDataType &get_member_type(const StringName &p_member) const {
CRASH_COND(!member_indices.has(p_member));
return member_indices[p_member].data_type;
}
- const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
+ const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
const Ref<GDScriptNativeClass> &get_native() const { return native; }
const String &get_script_class_name() const { return name; }
@@ -193,8 +193,8 @@ public:
bool is_tool() const override { return tool; }
Ref<GDScript> get_base() const;
- const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
- const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
+ const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
+ const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
StringName debug_get_member_by_index(int p_idx) const;
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
@@ -245,8 +245,8 @@ public:
return -1;
}
- virtual void get_constants(Map<StringName, Variant> *p_constants) override;
- virtual void get_members(Set<StringName> *p_members) override;
+ virtual void get_constants(HashMap<StringName, Variant> *p_constants) override;
+ virtual void get_members(RBSet<StringName> *p_members) override;
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
@@ -270,7 +270,7 @@ class GDScriptInstance : public ScriptInstance {
Object *owner = nullptr;
Ref<GDScript> script;
#ifdef DEBUG_ENABLED
- Map<StringName, int> member_indices_cache; //used only for hot script reloading
+ HashMap<StringName, int> member_indices_cache; //used only for hot script reloading
#endif
Vector<Variant> members;
bool base_ref_counted;
@@ -315,8 +315,8 @@ class GDScriptLanguage : public ScriptLanguage {
Variant *_global_array = nullptr;
Vector<Variant> global_array;
- Map<StringName, int> globals;
- Map<StringName, Variant> named_globals;
+ HashMap<StringName, int> globals;
+ HashMap<StringName, Variant> named_globals;
struct CallLevel {
Variant *stack = nullptr;
@@ -348,7 +348,7 @@ class GDScriptLanguage : public ScriptLanguage {
bool profiling;
uint64_t script_frame_time;
- Map<String, ObjectID> orphan_subclasses;
+ HashMap<String, ObjectID> orphan_subclasses;
public:
int calls;
@@ -427,8 +427,8 @@ public:
_FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
_FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
- _FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
- _FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
+ _FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; }
+ _FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; }
_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
@@ -449,7 +449,7 @@ public:
virtual bool is_using_templates() override;
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
- virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override;
+ virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const override;
virtual Script *create_script() const override;
virtual bool has_named_classes() const override;
virtual bool supports_builtin_mode() const override;
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 85ad08ea4f..32fa3b8c87 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -898,7 +898,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
}
#ifdef DEBUG_ENABLED
- Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
+ RBSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
for (uint32_t ignored_warning : member.function->ignored_warnings) {
parser->ignored_warning_codes.insert(ignored_warning);
}
@@ -947,7 +947,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
GDScriptParser::ClassNode::Member member = p_class->members[i];
if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) {
#ifdef DEBUG_ENABLED
- Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
+ RBSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
for (uint32_t ignored_warning : member.function->ignored_warnings) {
parser->ignored_warning_codes.insert(ignored_warning);
}
@@ -1279,7 +1279,7 @@ void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) {
}
#ifdef DEBUG_ENABLED
- Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
+ RBSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
for (uint32_t ignored_warning : stmt->ignored_warnings) {
parser->ignored_warning_codes.insert(ignored_warning);
}
@@ -2174,7 +2174,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
bool all_is_constant = true;
- Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
+ HashMap<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
for (int i = 0; i < p_call->arguments.size(); i++) {
reduce_expression(p_call->arguments[i]);
if (p_call->arguments[i]->type == GDScriptParser::Node::ARRAY) {
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 519e1975c4..5b03f6dbb4 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -33,7 +33,7 @@
#include "core/object/object.h"
#include "core/object/ref_counted.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
#include "gdscript_cache.h"
#include "gdscript_parser.h"
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 0503f66161..6ee8fda533 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -53,19 +53,19 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
bool debug_stack = false;
Vector<int> opcodes;
- List<Map<StringName, int>> stack_id_stack;
- Map<StringName, int> stack_identifiers;
+ List<RBMap<StringName, int>> stack_id_stack;
+ RBMap<StringName, int> stack_identifiers;
List<int> stack_identifiers_counts;
- Map<StringName, int> local_constants;
+ RBMap<StringName, int> local_constants;
Vector<StackSlot> locals;
Vector<StackSlot> temporaries;
List<int> used_temporaries;
- Map<Variant::Type, List<int>> temporaries_pool;
+ RBMap<Variant::Type, List<int>> temporaries_pool;
List<GDScriptFunction::StackDebug> stack_debug;
- List<Map<StringName, int>> block_identifier_stack;
- Map<StringName, int> block_identifiers;
+ List<RBMap<StringName, int>> block_identifier_stack;
+ RBMap<StringName, int> block_identifiers;
int max_locals = 0;
int current_line = 0;
@@ -77,23 +77,23 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
#endif
HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
- Map<StringName, int> name_map;
+ RBMap<StringName, int> name_map;
#ifdef TOOLS_ENABLED
Vector<StringName> named_globals;
#endif
- Map<Variant::ValidatedOperatorEvaluator, int> operator_func_map;
- Map<Variant::ValidatedSetter, int> setters_map;
- Map<Variant::ValidatedGetter, int> getters_map;
- Map<Variant::ValidatedKeyedSetter, int> keyed_setters_map;
- Map<Variant::ValidatedKeyedGetter, int> keyed_getters_map;
- Map<Variant::ValidatedIndexedSetter, int> indexed_setters_map;
- Map<Variant::ValidatedIndexedGetter, int> indexed_getters_map;
- Map<Variant::ValidatedBuiltInMethod, int> builtin_method_map;
- Map<Variant::ValidatedConstructor, int> constructors_map;
- Map<Variant::ValidatedUtilityFunction, int> utilities_map;
- Map<GDScriptUtilityFunctions::FunctionPtr, int> gds_utilities_map;
- Map<MethodBind *, int> method_bind_map;
- Map<GDScriptFunction *, int> lambdas_map;
+ RBMap<Variant::ValidatedOperatorEvaluator, int> operator_func_map;
+ RBMap<Variant::ValidatedSetter, int> setters_map;
+ RBMap<Variant::ValidatedGetter, int> getters_map;
+ RBMap<Variant::ValidatedKeyedSetter, int> keyed_setters_map;
+ RBMap<Variant::ValidatedKeyedGetter, int> keyed_getters_map;
+ RBMap<Variant::ValidatedIndexedSetter, int> indexed_setters_map;
+ RBMap<Variant::ValidatedIndexedGetter, int> indexed_getters_map;
+ RBMap<Variant::ValidatedBuiltInMethod, int> builtin_method_map;
+ RBMap<Variant::ValidatedConstructor, int> constructors_map;
+ RBMap<Variant::ValidatedUtilityFunction, int> utilities_map;
+ RBMap<GDScriptUtilityFunctions::FunctionPtr, int> gds_utilities_map;
+ RBMap<MethodBind *, int> method_bind_map;
+ RBMap<GDScriptFunction *, int> lambdas_map;
// Lists since these can be nested.
List<int> if_jmp_addrs;
@@ -135,7 +135,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
stack_identifiers_counts.push_back(locals.size());
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
- Map<StringName, int> block_ids(block_identifiers);
+ RBMap<StringName, int> block_ids(block_identifiers);
block_identifier_stack.push_back(block_ids);
block_identifiers.clear();
}
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 8c198345c2..bd98d66fcc 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -223,10 +223,10 @@ Error GDScriptCache::finish_compiling(const String &p_owner) {
singleton->full_gdscript_cache[p_owner] = script.ptr();
singleton->shallow_gdscript_cache.erase(p_owner);
- Set<String> depends = singleton->dependencies[p_owner];
+ RBSet<String> depends = singleton->dependencies[p_owner];
Error err = OK;
- for (const Set<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
+ for (const RBSet<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
Error this_err = OK;
// No need to save the script. We assume it's already referenced in the owner.
get_full_script(E->get(), this_err);
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index 3ce976ee14..8abae7d4ad 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -34,7 +34,7 @@
#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/templates/hash_map.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
#include "gdscript.h"
class GDScriptAnalyzer;
@@ -74,7 +74,7 @@ class GDScriptCache {
HashMap<String, GDScriptParserRef *> parser_map;
HashMap<String, GDScript *> shallow_gdscript_cache;
HashMap<String, GDScript *> full_gdscript_cache;
- HashMap<String, Set<String>> dependencies;
+ HashMap<String, RBSet<String>> dependencies;
friend class GDScript;
friend class GDScriptParserRef;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index c194fbf9b8..cb389fd86a 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -703,10 +703,10 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} else if (subscript->is_attribute) {
if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) {
GDScriptParser::IdentifierNode *identifier = subscript->attribute;
- const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(identifier->name);
+ HashMap<StringName, GDScript::MemberInfo>::Iterator MI = codegen.script->member_indices.find(identifier->name);
#ifdef DEBUG_ENABLED
- if (MI && MI->get().getter == codegen.function_name) {
+ if (MI && MI->value.getter == codegen.function_name) {
String n = identifier->name;
_set_error("Must use '" + n + "' instead of 'self." + n + "' in getter.", identifier);
r_error = ERR_COMPILATION_FAILED;
@@ -714,11 +714,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
#endif
- if (MI && MI->get().getter == "") {
+ if (MI && MI->value.getter == "") {
// Remove result temp as we don't need it.
gen->pop_temporary();
// Faster than indexing self (as if no self. had been used).
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->get().index, _gdtype_from_datatype(subscript->get_datatype()));
+ return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->value.index, _gdtype_from_datatype(subscript->get_datatype()));
}
}
@@ -894,8 +894,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
const GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(assignment->assignee);
#ifdef DEBUG_ENABLED
if (subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF && codegen.script) {
- const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(subscript->attribute->name);
- if (MI && MI->get().setter == codegen.function_name) {
+ HashMap<StringName, GDScript::MemberInfo>::Iterator MI = codegen.script->member_indices.find(subscript->attribute->name);
+ if (MI && MI->value.setter == codegen.function_name) {
String n = subscript->attribute->name;
_set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", subscript);
r_error = ERR_COMPILATION_FAILED;
@@ -2500,8 +2500,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
//validate instances if keeping state
if (p_keep_state) {
- for (Set<Object *>::Element *E = p_script->instances.front(); E;) {
- Set<Object *>::Element *N = E->next();
+ for (RBSet<Object *>::Element *E = p_script->instances.front(); E;) {
+ RBSet<Object *>::Element *N = E->next();
ScriptInstance *si = E->get()->get_script_instance();
if (si->is_placeholder()) {
@@ -2563,7 +2563,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
}
void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
- Map<StringName, Ref<GDScript>> old_subclasses;
+ HashMap<StringName, Ref<GDScript>> old_subclasses;
if (p_keep_state) {
old_subclasses = p_script->subclasses;
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 8d71437344..c9ffb04fb8 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_COMPILER_H
#define GDSCRIPT_COMPILER_H
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
#include "gdscript.h"
#include "gdscript_codegen.h"
#include "gdscript_function.h"
@@ -39,8 +39,8 @@
class GDScriptCompiler {
const GDScriptParser *parser = nullptr;
- Set<GDScript *> parsed_classes;
- Set<GDScript *> parsing_classes;
+ RBSet<GDScript *> parsed_classes;
+ RBSet<GDScript *> parsing_classes;
GDScript *main_script = nullptr;
struct CodeGen {
@@ -49,9 +49,9 @@ class GDScriptCompiler {
const GDScriptParser::FunctionNode *function_node = nullptr;
StringName function_name;
GDScriptCodeGenerator *generator = nullptr;
- Map<StringName, GDScriptCodeGenerator::Address> parameters;
- Map<StringName, GDScriptCodeGenerator::Address> locals;
- List<Map<StringName, GDScriptCodeGenerator::Address>> locals_stack;
+ HashMap<StringName, GDScriptCodeGenerator::Address> parameters;
+ HashMap<StringName, GDScriptCodeGenerator::Address> locals;
+ List<HashMap<StringName, GDScriptCodeGenerator::Address>> locals_stack;
GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) {
uint32_t addr = generator->add_local(p_name, p_type);
@@ -101,7 +101,7 @@ class GDScriptCompiler {
}
void start_block() {
- Map<StringName, GDScriptCodeGenerator::Address> old_locals = locals;
+ HashMap<StringName, GDScriptCodeGenerator::Address> old_locals = locals;
locals_stack.push_back(old_locals);
generator->start_block();
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 226b4c24b1..72f54626e3 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -98,7 +98,7 @@ Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(
return templates;
}
-static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) {
+static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, HashMap<int, String> &r_funcs) {
for (int i = 0; i < p_class->members.size(); i++) {
if (p_class->members[i].type == GDScriptParser::ClassNode::Member::FUNCTION) {
const GDScriptParser::FunctionNode *function = p_class->members[i].function;
@@ -110,7 +110,7 @@ static void get_function_names_recursively(const GDScriptParser::ClassNode *p_cl
}
}
-bool GDScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
+bool GDScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, RBSet<int> *r_safe_lines) const {
GDScriptParser parser;
GDScriptAnalyzer analyzer(&parser);
@@ -148,7 +148,7 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li
return false;
} else {
const GDScriptParser::ClassNode *cl = parser.get_tree();
- Map<int, String> funcs;
+ HashMap<int, String> funcs;
get_function_names_recursively(cl, "", funcs);
@@ -159,7 +159,7 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li
#ifdef DEBUG_ENABLED
if (r_safe_lines) {
- const Set<int> &unsafe_lines = parser.get_unsafe_lines();
+ const RBSet<int> &unsafe_lines = parser.get_unsafe_lines();
for (int i = 1; i <= parser.get_last_line_number(); i++) {
if (!unsafe_lines.has(i)) {
r_safe_lines->insert(i);
@@ -321,7 +321,7 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *
Ref<GDScript> script = instance->get_script();
ERR_FAIL_COND(script.is_null());
- const Map<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices();
+ const HashMap<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices();
for (const KeyValue<StringName, GDScript::MemberInfo> &E : mi) {
p_members->push_back(E.key);
@@ -343,7 +343,7 @@ ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
}
void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- const Map<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
+ const HashMap<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
List<Pair<String, Variant>> cinfo;
@@ -722,7 +722,7 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
return arghint;
}
-static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String, ScriptLanguage::CodeCompletionOption> &r_list) {
+static void _get_directory_contents(EditorFileSystemDirectory *p_dir, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_list) {
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
for (int i = 0; i < p_dir->get_file_count(); i++) {
@@ -736,7 +736,7 @@ static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String
}
}
-static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, Map<String, ScriptLanguage::CodeCompletionOption> &r_result) {
+static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result) {
if (p_annotation->name == SNAME("@export_range")) {
if (p_argument == 3 || p_argument == 4) {
// Slider hint.
@@ -777,7 +777,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a
}
}
-static void _find_built_in_variants(Map<String, ScriptLanguage::CodeCompletionOption> &r_result, bool exclude_nil = false) {
+static void _find_built_in_variants(HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool exclude_nil = false) {
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (!exclude_nil && Variant::Type(i) == Variant::Type::NIL) {
ScriptLanguage::CodeCompletionOption option("null", ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
@@ -789,7 +789,7 @@ static void _find_built_in_variants(Map<String, ScriptLanguage::CodeCompletionOp
}
}
-static void _list_available_types(bool p_inherit_only, GDScriptParser::CompletionContext &p_context, Map<String, ScriptLanguage::CodeCompletionOption> &r_result) {
+static void _list_available_types(bool p_inherit_only, GDScriptParser::CompletionContext &p_context, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result) {
// Built-in Variant Types
_find_built_in_variants(r_result, true);
@@ -863,7 +863,7 @@ static void _list_available_types(bool p_inherit_only, GDScriptParser::Completio
}
}
-static void _find_identifiers_in_suite(const GDScriptParser::SuiteNode *p_suite, Map<String, ScriptLanguage::CodeCompletionOption> &r_result) {
+static void _find_identifiers_in_suite(const GDScriptParser::SuiteNode *p_suite, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result) {
for (int i = 0; i < p_suite->locals.size(); i++) {
ScriptLanguage::CodeCompletionOption option;
if (p_suite->locals[i].type == GDScriptParser::SuiteNode::Local::CONSTANT) {
@@ -879,9 +879,9 @@ static void _find_identifiers_in_suite(const GDScriptParser::SuiteNode *p_suite,
}
}
-static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth);
+static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth);
-static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, bool p_only_functions, bool p_static, bool p_parent_only, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
+static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, bool p_only_functions, bool p_static, bool p_parent_only, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT);
if (!p_parent_only) {
@@ -966,7 +966,7 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class,
_find_identifiers_in_base(base_type, p_only_functions, r_result, p_recursion_depth + 1);
}
-static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
+static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT);
GDScriptParser::DataType base_type = p_base.type;
@@ -998,7 +998,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
r_result.insert(option.display, option);
}
}
- Map<StringName, Variant> constants;
+ HashMap<StringName, Variant> constants;
scr->get_constants(&constants);
for (const KeyValue<StringName, Variant> &E : constants) {
int location = p_recursion_depth + _get_constant_location(scr->get_class_name(), E.key);
@@ -1149,7 +1149,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
}
}
-static void _find_identifiers(const GDScriptParser::CompletionContext &p_context, bool p_only_functions, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
+static void _find_identifiers(const GDScriptParser::CompletionContext &p_context, bool p_only_functions, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
if (!p_only_functions && p_context.current_suite) {
// This includes function parameters, since they are also locals.
_find_identifiers_in_suite(p_context.current_suite, r_result);
@@ -2089,7 +2089,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &
case GDScriptParser::DataType::SCRIPT: {
Ref<Script> scr = base_type.script_type;
if (scr.is_valid()) {
- Map<StringName, Variant> constants;
+ HashMap<StringName, Variant> constants;
scr->get_constants(&constants);
if (constants.has(p_identifier)) {
r_type = _type_from_variant(constants[p_identifier]);
@@ -2318,7 +2318,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex
return false;
}
-static void _find_enumeration_candidates(GDScriptParser::CompletionContext &p_context, const String &p_enum_hint, Map<String, ScriptLanguage::CodeCompletionOption> &r_result) {
+static void _find_enumeration_candidates(GDScriptParser::CompletionContext &p_context, const String &p_enum_hint, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result) {
if (!p_enum_hint.contains(".")) {
// Global constant or in the current class.
StringName current_enum = p_enum_hint;
@@ -2355,7 +2355,7 @@ static void _find_enumeration_candidates(GDScriptParser::CompletionContext &p_co
}
}
-static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, int p_argidx, bool p_static, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, String &r_arghint) {
+static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, int p_argidx, bool p_static, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, String &r_arghint) {
Variant base = p_base.value;
GDScriptParser::DataType base_type = p_base.type;
@@ -2474,7 +2474,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
}
-static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {
+static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {
if (p_call->type == GDScriptParser::Node::PRELOAD) {
if (p_argidx == 0 && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
@@ -2589,7 +2589,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
analyzer.analyze();
r_forced = false;
- Map<String, ScriptLanguage::CodeCompletionOption> options;
+ HashMap<String, ScriptLanguage::CodeCompletionOption> options;
GDScriptParser::CompletionContext completion_context = parser.get_completion_context();
completion_context.base = p_owner;
@@ -3279,7 +3279,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
// Global.
- Map<StringName, int> classes = GDScriptLanguage::get_singleton()->get_global_map();
+ HashMap<StringName, int> classes = GDScriptLanguage::get_singleton()->get_global_map();
if (classes.has(p_symbol)) {
Variant value = GDScriptLanguage::get_singleton()->get_global_array()[classes[p_symbol]];
if (value.get_type() == Variant::OBJECT) {
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 3d708955ed..7c372afac7 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -93,7 +93,7 @@ struct _GDFKCS {
void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const {
int oc = 0;
- Map<StringName, _GDFKC> sdmap;
+ HashMap<StringName, _GDFKC> sdmap;
for (const StackDebug &sd : stack_debug) {
if (sd.line >= p_line) {
break;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index ba0d51c5cc..d2ca795977 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -495,7 +495,7 @@ private:
Vector<GDScriptDataType> argument_types;
GDScriptDataType return_type;
- Map<int, Variant::Type> temporary_slots;
+ HashMap<int, Variant::Type> temporary_slots;
#ifdef TOOLS_ENABLED
Vector<StringName> arg_names;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index aa1bfb312c..8563f2b432 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3053,7 +3053,7 @@ bool GDScriptParser::has_comment(int p_line) {
}
String GDScriptParser::get_doc_comment(int p_line, bool p_single_line) {
- const Map<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments();
+ const HashMap<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments();
ERR_FAIL_COND_V(!comments.has(p_line), String());
if (p_single_line) {
@@ -3105,7 +3105,7 @@ String GDScriptParser::get_doc_comment(int p_line, bool p_single_line) {
}
void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String &p_desc, Vector<Pair<String, String>> &p_tutorials, bool p_inner_class) {
- const Map<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments();
+ const HashMap<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments();
if (!comments.has(p_line)) {
return;
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 857e06440c..17f87edeeb 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -39,7 +39,7 @@
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
#include "core/variant/variant.h"
#include "gdscript_cache.h"
@@ -802,7 +802,7 @@ public:
FunctionNode *function = nullptr;
FunctionNode *parent_function = nullptr;
Vector<IdentifierNode *> captures;
- Map<StringName, int> captures_indices;
+ HashMap<StringName, int> captures_indices;
bool use_self = false;
bool has_name() const {
@@ -1205,9 +1205,9 @@ private:
List<ParserError> errors;
#ifdef DEBUG_ENABLED
List<GDScriptWarning> warnings;
- Set<String> ignored_warnings;
- Set<uint32_t> ignored_warning_codes;
- Set<int> unsafe_lines;
+ RBSet<String> ignored_warnings;
+ RBSet<uint32_t> ignored_warning_codes;
+ RBSet<int> unsafe_lines;
#endif
GDScriptTokenizer tokenizer;
@@ -1419,7 +1419,7 @@ public:
}
#ifdef DEBUG_ENABLED
const List<GDScriptWarning> &get_warnings() const { return warnings; }
- const Set<int> &get_unsafe_lines() const { return unsafe_lines; }
+ const RBSet<int> &get_unsafe_lines() const { return unsafe_lines; }
int get_last_line_number() const { return current.end_line; }
#endif
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 75f9a7626e..ad818cf812 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -31,9 +31,9 @@
#ifndef GDSCRIPT_TOKENIZER_H
#define GDSCRIPT_TOKENIZER_H
+#include "core/templates/hash_map.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
#include "core/templates/vector.h"
#include "core/variant/variant.h"
@@ -193,7 +193,7 @@ public:
new_line = p_new_line;
}
};
- const Map<int, CommentData> &get_comments() const {
+ const HashMap<int, CommentData> &get_comments() const {
return comments;
}
#endif // TOOLS_ENABLED
@@ -226,7 +226,7 @@ private:
int length = 0;
#ifdef TOOLS_ENABLED
- Map<int, CommentData> comments;
+ HashMap<int, CommentData> comments;
#endif // TOOLS_ENABLED
_FORCE_INLINE_ bool _is_at_end() { return position >= length; }
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index e28dd26c28..e7872176dd 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -2104,7 +2104,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
const GDScript *gds = _script;
- const Map<StringName, GDScriptFunction *>::Element *E = nullptr;
+ HashMap<StringName, GDScriptFunction *>::ConstIterator E;
while (gds->base.ptr()) {
gds = gds->base.ptr();
E = gds->member_functions.find(*methodname);
@@ -2116,7 +2116,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Callable::CallError err;
if (E) {
- *dst = E->get()->call(p_instance, (const Variant **)argptrs, argc, err);
+ *dst = E->value->call(p_instance, (const Variant **)argptrs, argc, err);
} else if (gds->native.ptr()) {
if (*methodname != GDScriptLanguage::get_singleton()->strings._init) {
MethodBind *mb = ClassDB::get_method(gds->native->get_name(), *methodname);
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index bc1f001d86..d3c5fed95a 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -216,8 +216,8 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
if (res.is_valid() && !res->get_path().is_empty()) {
value_text = "preload(\"" + res->get_path() + "\")";
if (symbol.documentation.is_empty()) {
- if (Map<String, ExtendGDScriptParser *>::Element *S = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(res->get_path())) {
- symbol.documentation = S->get()->class_symbol.documentation;
+ if (HashMap<String, ExtendGDScriptParser *>::Iterator S = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(res->get_path())) {
+ symbol.documentation = S->value->class_symbol.documentation;
}
}
} else {
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 1f02943480..d763701911 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -141,9 +141,9 @@ Array GDScriptTextDocument::documentSymbol(const Dictionary &p_params) {
String uri = params["uri"];
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(uri);
Array arr;
- if (const Map<String, ExtendGDScriptParser *>::Element *parser = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(path)) {
+ if (HashMap<String, ExtendGDScriptParser *>::ConstIterator parser = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(path)) {
Vector<lsp::DocumentedSymbolInformation> list;
- parser->get()->get_symbols().symbol_tree_as_list(uri, list);
+ parser->value->get_symbols().symbol_tree_as_list(uri, list);
for (int i = 0; i < list.size(); i++) {
arr.push_back(list[i].to_json());
}
@@ -267,8 +267,8 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
}
if (!symbol) {
- if (const Map<String, ExtendGDScriptParser *>::Element *E = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(class_name)) {
- symbol = E->get()->get_member_symbol(member_name, inner_class_name);
+ if (HashMap<String, ExtendGDScriptParser *>::ConstIterator E = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(class_name)) {
+ symbol = E->value->get_member_symbol(member_name, inner_class_name);
}
}
}
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 378dc6d04b..d9de112bb0 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -116,22 +116,22 @@ void GDScriptWorkspace::did_delete_files(const Dictionary &p_params) {
}
void GDScriptWorkspace::remove_cache_parser(const String &p_path) {
- Map<String, ExtendGDScriptParser *>::Element *parser = parse_results.find(p_path);
- Map<String, ExtendGDScriptParser *>::Element *script = scripts.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::Iterator parser = parse_results.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::Iterator script = scripts.find(p_path);
if (parser && script) {
- if (script->get() && script->get() == parser->get()) {
- memdelete(script->get());
+ if (script->value && script->value == parser->value) {
+ memdelete(script->value);
} else {
- memdelete(script->get());
- memdelete(parser->get());
+ memdelete(script->value);
+ memdelete(parser->value);
}
parse_results.erase(p_path);
scripts.erase(p_path);
} else if (parser) {
- memdelete(parser->get());
+ memdelete(parser->value);
parse_results.erase(p_path);
} else if (script) {
- memdelete(script->get());
+ memdelete(script->value);
scripts.erase(p_path);
}
}
@@ -141,8 +141,8 @@ const lsp::DocumentSymbol *GDScriptWorkspace::get_native_symbol(const String &p_
StringName empty;
while (class_name != empty) {
- if (const Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.find(class_name)) {
- const lsp::DocumentSymbol &class_symbol = E->value();
+ if (HashMap<StringName, lsp::DocumentSymbol>::ConstIterator E = native_symbols.find(class_name)) {
+ const lsp::DocumentSymbol &class_symbol = E->value;
if (p_member.is_empty()) {
return &class_symbol;
@@ -162,9 +162,9 @@ const lsp::DocumentSymbol *GDScriptWorkspace::get_native_symbol(const String &p_
}
const lsp::DocumentSymbol *GDScriptWorkspace::get_script_symbol(const String &p_path) const {
- const Map<String, ExtendGDScriptParser *>::Element *S = scripts.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::ConstIterator S = scripts.find(p_path);
if (S) {
- return &(S->get()->get_symbols());
+ return &(S->value->get_symbols());
}
return nullptr;
}
@@ -209,10 +209,10 @@ void GDScriptWorkspace::reload_all_workspace_scripts() {
err = parse_script(path, content);
if (err != OK) {
- Map<String, ExtendGDScriptParser *>::Element *S = parse_results.find(path);
+ HashMap<String, ExtendGDScriptParser *>::Iterator S = parse_results.find(path);
String err_msg = "Failed parse script " + path;
if (S) {
- err_msg += "\n" + S->get()->get_errors()[0].message;
+ err_msg += "\n" + S->value->get_errors()[0].message;
}
ERR_CONTINUE_MSG(err != OK, err_msg);
}
@@ -238,25 +238,25 @@ void GDScriptWorkspace::list_script_files(const String &p_root_dir, List<String>
}
ExtendGDScriptParser *GDScriptWorkspace::get_parse_successed_script(const String &p_path) {
- const Map<String, ExtendGDScriptParser *>::Element *S = scripts.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::Iterator S = scripts.find(p_path);
if (!S) {
parse_local_script(p_path);
S = scripts.find(p_path);
}
if (S) {
- return S->get();
+ return S->value;
}
return nullptr;
}
ExtendGDScriptParser *GDScriptWorkspace::get_parse_result(const String &p_path) {
- const Map<String, ExtendGDScriptParser *>::Element *S = parse_results.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::Iterator S = parse_results.find(p_path);
if (!S) {
parse_local_script(p_path);
S = parse_results.find(p_path);
}
if (S) {
- return S->get();
+ return S->value;
}
return nullptr;
}
@@ -424,8 +424,8 @@ Error GDScriptWorkspace::initialize() {
Error GDScriptWorkspace::parse_script(const String &p_path, const String &p_content) {
ExtendGDScriptParser *parser = memnew(ExtendGDScriptParser);
Error err = parser->parse(p_content, p_path);
- Map<String, ExtendGDScriptParser *>::Element *last_parser = parse_results.find(p_path);
- Map<String, ExtendGDScriptParser *>::Element *last_script = scripts.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::Iterator last_parser = parse_results.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::Iterator last_script = scripts.find(p_path);
if (err == OK) {
remove_cache_parser(p_path);
@@ -433,8 +433,8 @@ Error GDScriptWorkspace::parse_script(const String &p_path, const String &p_cont
scripts[p_path] = parser;
} else {
- if (last_parser && last_script && last_parser->get() != last_script->get()) {
- memdelete(last_parser->get());
+ if (last_parser && last_script && last_parser->value != last_script->value) {
+ memdelete(last_parser->value);
}
parse_results[p_path] = parser;
}
@@ -513,9 +513,9 @@ String GDScriptWorkspace::get_file_uri(const String &p_path) const {
void GDScriptWorkspace::publish_diagnostics(const String &p_path) {
Dictionary params;
Array errors;
- const Map<String, ExtendGDScriptParser *>::Element *ele = parse_results.find(p_path);
+ HashMap<String, ExtendGDScriptParser *>::ConstIterator ele = parse_results.find(p_path);
if (ele) {
- const Vector<lsp::Diagnostic> &list = ele->get()->get_diagnostics();
+ const Vector<lsp::Diagnostic> &list = ele->value->get_diagnostics();
errors.resize(list.size());
for (int i = 0; i < list.size(); ++i) {
errors[i] = list[i].to_json();
@@ -707,8 +707,8 @@ void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionP
}
const lsp::DocumentSymbol *GDScriptWorkspace::resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params) {
- if (Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.find(p_params.native_class)) {
- const lsp::DocumentSymbol &symbol = E->get();
+ if (HashMap<StringName, lsp::DocumentSymbol>::Iterator E = native_symbols.find(p_params.native_class)) {
+ const lsp::DocumentSymbol &symbol = E->value;
if (p_params.symbol_name.is_empty() || p_params.symbol_name == symbol.name) {
return &symbol;
}
@@ -784,7 +784,7 @@ GDScriptWorkspace::GDScriptWorkspace() {
}
GDScriptWorkspace::~GDScriptWorkspace() {
- Set<String> cached_parsers;
+ RBSet<String> cached_parsers;
for (const KeyValue<String, ExtendGDScriptParser *> &E : parse_results) {
cached_parsers.insert(E.key);
@@ -794,7 +794,7 @@ GDScriptWorkspace::~GDScriptWorkspace() {
cached_parsers.insert(E.key);
}
- for (Set<String>::Element *E = cached_parsers.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = cached_parsers.front(); E; E = E->next()) {
remove_cache_parser(E->get());
}
}
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 92e78f8992..7bff5db81f 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
void remove_cache_parser(const String &p_path);
bool initialized = false;
- Map<StringName, lsp::DocumentSymbol> native_symbols;
+ HashMap<StringName, lsp::DocumentSymbol> native_symbols;
const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
@@ -68,8 +68,8 @@ public:
String root;
String root_uri;
- Map<String, ExtendGDScriptParser *> scripts;
- Map<String, ExtendGDScriptParser *> parse_results;
+ HashMap<String, ExtendGDScriptParser *> scripts;
+ HashMap<String, ExtendGDScriptParser *> parse_results;
HashMap<StringName, ClassMembers> native_members;
public:
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index a63f9df918..d4aa207972 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -261,7 +261,7 @@ struct WorkspaceEdit {
/**
* Holds changes to existing resources.
*/
- Map<String, Vector<TextEdit>> changes;
+ HashMap<String, Vector<TextEdit>> changes;
_FORCE_INLINE_ void add_edit(const String &uri, const TextEdit &edit) {
if (changes.has(uri)) {
@@ -293,8 +293,8 @@ struct WorkspaceEdit {
}
_FORCE_INLINE_ void add_change(const String &uri, const int &line, const int &start_character, const int &end_character, const String &new_text) {
- if (Map<String, Vector<TextEdit>>::Element *E = changes.find(uri)) {
- Vector<TextEdit> edit_list = E->value();
+ if (HashMap<String, Vector<TextEdit>>::Iterator E = changes.find(uri)) {
+ Vector<TextEdit> edit_list = E->value;
for (int i = 0; i < edit_list.size(); ++i) {
TextEdit edit = edit_list[i];
if (edit.range.start.character == start_character) {
@@ -310,8 +310,8 @@ struct WorkspaceEdit {
new_edit.range.end.line = line;
new_edit.range.end.character = end_character;
- if (Map<String, Vector<TextEdit>>::Element *E = changes.find(uri)) {
- E->value().push_back(new_edit);
+ if (HashMap<String, Vector<TextEdit>>::Iterator E = changes.find(uri)) {
+ E->value.push_back(new_edit);
} else {
Vector<TextEdit> edit_list;
edit_list.push_back(new_edit);
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 59acb1c064..7cedbda804 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -70,7 +70,7 @@ class EditorExportGDScript : public EditorExportPlugin {
GDCLASS(EditorExportGDScript, EditorExportPlugin);
public:
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override {
+ virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) override {
int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
String script_key;
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 71dc5de7e4..de5cd10e7c 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -543,8 +543,8 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
return result;
}
// Test running.
- const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
- if (test_function_element == nullptr) {
+ const HashMap<StringName, GDScriptFunction *>::ConstIterator test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
+ if (!test_function_element) {
enable_stdout();
result.status = GDTEST_LOAD_ERROR;
result.output = "";
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index 173d5131cf..63f446561a 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -58,7 +58,7 @@ void EditorSceneFormatImporterBlend::get_extensions(List<String> *r_extensions)
}
Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
@@ -239,7 +239,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
}
Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
- const Map<StringName, Variant> &p_options) {
+ const HashMap<StringName, Variant> &p_options) {
if (p_path.get_extension().to_lower() != "blend") {
return true;
}
diff --git a/modules/gltf/editor/editor_scene_importer_blend.h b/modules/gltf/editor/editor_scene_importer_blend.h
index 0925333a28..dd1c1b9889 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.h
+++ b/modules/gltf/editor/editor_scene_importer_blend.h
@@ -66,12 +66,12 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
- const Map<StringName, Variant> &p_options) override;
+ const HashMap<StringName, Variant> &p_options) override;
};
class LineEdit;
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index 893d2efcec..faad2d315d 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -30,7 +30,7 @@
#include "editor_scene_importer_fbx.h"
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
#include "../gltf_document.h"
#include "../gltf_state.h"
@@ -49,7 +49,7 @@ void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) co
}
Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
@@ -106,7 +106,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
}
Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation,
- const String &p_option, const Map<StringName, Variant> &p_options) {
+ const String &p_option, const HashMap<StringName, Variant> &p_options) {
return true;
}
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.h b/modules/gltf/editor/editor_scene_importer_fbx.h
index 84de7fd1cc..b0039b1c8f 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.h
+++ b/modules/gltf/editor/editor_scene_importer_fbx.h
@@ -45,12 +45,12 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
- const Map<StringName, Variant> &p_options) override;
+ const HashMap<StringName, Variant> &p_options) override;
};
#endif // TOOLS_ENABLED
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp
index 5e7811ad2b..d5b247fc6e 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp
@@ -48,7 +48,7 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c
}
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
Ref<GLTFDocument> doc;
doc.instantiate();
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.h b/modules/gltf/editor/editor_scene_importer_gltf.h
index b714ada124..edca038532 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor/editor_scene_importer_gltf.h
@@ -45,7 +45,7 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
diff --git a/modules/gltf/gltf_animation.cpp b/modules/gltf/gltf_animation.cpp
index c857be4b2c..e598c870ab 100644
--- a/modules/gltf/gltf_animation.cpp
+++ b/modules/gltf/gltf_animation.cpp
@@ -45,7 +45,7 @@ void GLTFAnimation::set_loop(bool p_val) {
loop = p_val;
}
-Map<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() {
+HashMap<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() {
return tracks;
}
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index ba8ae8a273..8688ddb937 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -64,11 +64,11 @@ public:
public:
bool get_loop() const;
void set_loop(bool p_val);
- Map<int, GLTFAnimation::Track> &get_tracks();
+ HashMap<int, GLTFAnimation::Track> &get_tracks();
GLTFAnimation();
private:
bool loop = false;
- Map<int, Track> tracks;
+ HashMap<int, Track> tracks;
};
#endif // GLTF_ANIMATION_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 082b4ce1ec..f440a29f28 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2294,7 +2294,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
attributes["COLOR_0"] = _encode_accessor_as_color(state, a, true);
}
}
- Map<int, int> joint_i_to_bone_i;
+ HashMap<int, int> joint_i_to_bone_i;
for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
GLTFSkinIndex skin_i = -1;
if (state->nodes[node_i]->mesh == gltf_mesh_i) {
@@ -2468,9 +2468,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
mat = import_mesh->get_surface_material(surface_i);
}
if (mat.is_valid()) {
- Map<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat);
- if (material_cache_i && material_cache_i->get() != -1) {
- primitive["material"] = material_cache_i->get();
+ HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
+ if (material_cache_i && material_cache_i->value != -1) {
+ primitive["material"] = material_cache_i->value;
} else {
GLTFMaterialIndex mat_i = state->materials.size();
state->materials.push_back(mat);
@@ -5904,9 +5904,9 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Node *root = ap->get_parent();
ERR_FAIL_COND(root == nullptr);
- Map<GLTFNodeIndex, Node *>::Element *node_element = state->scene_nodes.find(node_index);
- ERR_CONTINUE_MSG(node_element == nullptr, vformat("Unable to find node %d for animation", node_index));
- node_path = root->get_path_to(node_element->get());
+ HashMap<GLTFNodeIndex, Node *>::Iterator node_element = state->scene_nodes.find(node_index);
+ ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation", node_index));
+ node_path = root->get_path_to(node_element->value);
if (gltf_node->skeleton >= 0) {
const Skeleton3D *sk = state->skeletons[gltf_node->skeleton]->godot_skeleton;
@@ -6116,11 +6116,11 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
if (node->mesh < 0) {
continue;
}
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i);
+ HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = state->scene_nodes.find(mi_node_i);
if (!mi_element) {
continue;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get());
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->value);
if (!mi) {
continue;
}
@@ -6250,11 +6250,11 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
if (node->skin >= 0 && node->mesh >= 0) {
const GLTFSkinIndex skin_i = node->skin;
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i);
- ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i));
+ HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = state->scene_nodes.find(node_i);
+ ERR_CONTINUE_MSG(!mi_element, vformat("Unable to find node %d", node_i));
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get());
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name()));
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->value);
+ ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->value->get_class_name()));
const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton;
Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i];
@@ -6436,10 +6436,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : state->scene_nodes) {
if (position_scene_node_i.value == node) {
GLTFNodeIndex node_index = position_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator position_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (position_track_i) {
- track = position_track_i->get();
+ track = position_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6452,10 +6452,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : state->scene_nodes) {
if (rotation_degree_scene_node_i.value == node) {
GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (rotation_degree_track_i) {
- track = rotation_degree_track_i->get();
+ track = rotation_degree_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6468,10 +6468,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : state->scene_nodes) {
if (scale_scene_node_i.value == node) {
GLTFNodeIndex node_index = scale_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator scale_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (scale_track_i) {
- track = scale_track_i->get();
+ track = scale_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6503,7 +6503,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
ERR_CONTINUE(mesh_index == -1);
- Map<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
+ HashMap<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track();
if (!tracks.has(mesh_index)) {
for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
@@ -6565,10 +6565,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
continue;
}
GLTFNodeIndex node_i = skeleton_gltf->godot_bone_node[bone];
- Map<int, GLTFAnimation::Track>::Element *property_track_i = gltf_animation->get_tracks().find(node_i);
+ HashMap<int, GLTFAnimation::Track>::Iterator property_track_i = gltf_animation->get_tracks().find(node_i);
GLTFAnimation::Track track;
if (property_track_i) {
- track = property_track_i->get();
+ track = property_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_i);
gltf_animation->get_tracks()[node_i] = track;
@@ -6580,10 +6580,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) {
if (scene_node_i.value == godot_node) {
GLTFNodeIndex node_i = scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_i);
+ HashMap<int, GLTFAnimation::Track>::Iterator node_track_i = gltf_animation->get_tracks().find(node_i);
GLTFAnimation::Track track;
if (node_track_i) {
- track = node_track_i->get();
+ track = node_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_i);
gltf_animation->get_tracks()[node_i] = track;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 19bc507a8d..9db824a0d4 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -135,9 +135,9 @@ private:
}
template <class T>
- static Array to_array(const Set<T> &p_inp) {
+ static Array to_array(const RBSet<T> &p_inp) {
Array ret;
- typename Set<T>::Element *elem = p_inp.front();
+ typename RBSet<T>::Element *elem = p_inp.front();
while (elem) {
ret.push_back(elem->get());
elem = elem->next();
@@ -154,23 +154,23 @@ private:
}
template <class T>
- static void set_from_array(Set<T> &r_out, const Array &p_inp) {
+ static void set_from_array(RBSet<T> &r_out, const Array &p_inp) {
r_out.clear();
for (int i = 0; i < p_inp.size(); i++) {
r_out.insert(p_inp[i]);
}
}
template <class K, class V>
- static Dictionary to_dict(const Map<K, V> &p_inp) {
+ static Dictionary to_dict(const HashMap<K, V> &p_inp) {
Dictionary ret;
- for (typename Map<K, V>::Element *E = p_inp.front(); E; E = E->next()) {
- ret[E->key()] = E->value();
+ for (const KeyValue<K, V> &E : p_inp) {
+ ret[E.key] = E.value;
}
return ret;
}
template <class K, class V>
- static void set_from_dict(Map<K, V> &r_out, const Dictionary &p_inp) {
+ static void set_from_dict(HashMap<K, V> &r_out, const Dictionary &p_inp) {
r_out.clear();
Array keys = p_inp.keys();
for (int i = 0; i < keys.size(); i++) {
diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp
index e80376f130..b813f39a27 100644
--- a/modules/gltf/gltf_skeleton.cpp
+++ b/modules/gltf/gltf_skeleton.cpp
@@ -46,7 +46,7 @@ void GLTFSkeleton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // Map<int32_t,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // RBMap<int32_t,
}
Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() {
diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h
index 7d07d528cb..4dcee41465 100644
--- a/modules/gltf/gltf_skeleton.h
+++ b/modules/gltf/gltf_skeleton.h
@@ -50,9 +50,9 @@ private:
Skeleton3D *godot_skeleton = nullptr;
// Set of unique bone names for the skeleton
- Set<String> unique_names;
+ RBSet<String> unique_names;
- Map<int32_t, GLTFNodeIndex> godot_bone_node;
+ HashMap<int32_t, GLTFNodeIndex> godot_bone_node;
Vector<BoneAttachment3D *> bone_attachments;
@@ -78,10 +78,10 @@ public:
Array get_unique_names();
void set_unique_names(Array p_unique_names);
- //Map<int32_t, GLTFNodeIndex> get_godot_bone_node() {
+ //RBMap<int32_t, GLTFNodeIndex> get_godot_bone_node() {
// return this->godot_bone_node;
//}
- //void set_godot_bone_node(Map<int32_t, GLTFNodeIndex> p_godot_bone_node) {
+ //void set_godot_bone_node(RBMap<int32_t, GLTFNodeIndex> p_godot_bone_node) {
// this->godot_bone_node = p_godot_bone_node;
//}
Dictionary get_godot_bone_node();
diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp
index 283fc34ff5..e8005aa0c1 100644
--- a/modules/gltf/gltf_skin.cpp
+++ b/modules/gltf/gltf_skin.cpp
@@ -59,8 +59,8 @@ void GLTFSkin::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // Map<int,
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // Map<int,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // RBMap<int,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // RBMap<int,
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin"), "set_godot_skin", "get_godot_skin"); // Ref<Skin>
}
@@ -130,16 +130,16 @@ void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) {
Dictionary GLTFSkin::get_joint_i_to_name() {
Dictionary ret;
- Map<int, StringName>::Element *elem = joint_i_to_name.front();
+ HashMap<int, StringName>::Iterator elem = joint_i_to_name.begin();
while (elem) {
- ret[elem->key()] = String(elem->value());
- elem = elem->next();
+ ret[elem->key] = String(elem->value);
+ ++elem;
}
return ret;
}
void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) {
- joint_i_to_name = Map<int, StringName>();
+ joint_i_to_name = HashMap<int, StringName>();
Array keys = p_joint_i_to_name.keys();
for (int i = 0; i < keys.size(); i++) {
joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]];
diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h
index 31cb892f19..d946324756 100644
--- a/modules/gltf/gltf_skin.h
+++ b/modules/gltf/gltf_skin.h
@@ -65,8 +65,8 @@ private:
// A mapping from the joint indices (in the order of joints_original) to the
// Godot Skeleton's bone_indices
- Map<int, int> joint_i_to_bone_i;
- Map<int, StringName> joint_i_to_name;
+ HashMap<int, int> joint_i_to_bone_i;
+ HashMap<int, StringName> joint_i_to_name;
// The Actual Skin that will be created as a mapping between the IBM's of
// this skin to the generated skeleton for the mesh instances.
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index 6ead2f69c3..e959a640b4 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -102,7 +102,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>>
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // Map<GLTFSkeletonIndex,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex,
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 42ca079f1c..f695b20b49 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -45,8 +45,8 @@
#include "gltf_texture.h"
#include "core/io/resource.h"
-#include "core/templates/map.h"
#include "core/templates/pair.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/texture.h"
@@ -72,7 +72,7 @@ class GLTFState : public Resource {
Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to.
Vector<AnimationPlayer *> animation_players;
- Map<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache;
+ HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache;
Vector<Ref<BaseMaterial3D>> materials;
String scene_name;
@@ -83,16 +83,16 @@ class GLTFState : public Resource {
Vector<Ref<GLTFSkin>> skins;
Vector<Ref<GLTFCamera>> cameras;
Vector<Ref<GLTFLight>> lights;
- Set<String> unique_names;
- Set<String> unique_animation_names;
+ RBSet<String> unique_names;
+ RBSet<String> unique_animation_names;
Vector<Ref<GLTFSkeleton>> skeletons;
- Map<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
+ HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
Vector<Ref<GLTFAnimation>> animations;
- Map<GLTFNodeIndex, Node *> scene_nodes;
+ HashMap<GLTFNodeIndex, Node *> scene_nodes;
- Map<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton;
- Map<ObjectID, Map<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin;
+ HashMap<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton;
+ HashMap<ObjectID, HashMap<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin;
protected:
static void _bind_methods();
@@ -176,7 +176,7 @@ public:
AnimationPlayer *get_animation_player(int idx);
- //void set_scene_nodes(Map<GLTFNodeIndex, Node *> p_scene_nodes) {
+ //void set_scene_nodes(RBMap<GLTFNodeIndex, Node *> p_scene_nodes) {
// this->scene_nodes = p_scene_nodes;
//}
@@ -184,10 +184,10 @@ public:
// this->animation_players = p_animation_players;
//}
- //Map<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
+ //RBMap<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
// return this->material_cache;
//}
- //void set_material_cache(Map<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
+ //void set_material_cache(RBMap<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
// this->material_cache = p_material_cache;
//}
};
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 3c7bd5eb70..9da137f9d5 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -103,9 +103,10 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
{
int *w = cells.ptrw();
int i = 0;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
- encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
- encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
+ for (const KeyValue<IndexKey, Cell> &E : cell_map) {
+ encode_uint64(E.key.key, (uint8_t *)&w[i * 3]);
+ encode_uint32(E.value.cell, (uint8_t *)&w[i * 3 + 2]);
+ i++;
}
}
@@ -480,9 +481,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
* and set said multimesh bounding box to one containing all cells which have this item
*/
- Map<int, List<Pair<Transform3D, IndexKey>>> multimesh_items;
+ HashMap<int, List<Pair<Transform3D, IndexKey>>> multimesh_items;
- for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
+ for (RBSet<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
ERR_CONTINUE(!cell_map.has(E->get()));
const Cell &c = cell_map[E->get()];
@@ -770,7 +771,7 @@ void GridMap::_queue_octants_dirty() {
void GridMap::_recreate_octant_data() {
recreating_octants = true;
- Map<IndexKey, Cell> cell_copy = cell_map;
+ HashMap<IndexKey, Cell, IndexKey> cell_copy = cell_map;
_clear_internal();
for (const KeyValue<IndexKey, Cell> &E : cell_copy) {
set_cell_item(Vector3i(E.key), E.value.item, E.value.rot);
@@ -998,7 +999,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
}
//generate
- Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
+ HashMap<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>, OctantKey> surface_map;
for (KeyValue<IndexKey, Cell> &E : cell_map) {
IndexKey key = E.key;
@@ -1028,10 +1029,10 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
ok.z = key.z / octant_size;
if (!surface_map.has(ok)) {
- surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool>>();
+ surface_map[ok] = HashMap<Ref<Material>, Ref<SurfaceTool>>();
}
- Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
+ HashMap<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
@@ -1051,7 +1052,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
}
}
- for (KeyValue<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) {
+ for (KeyValue<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) {
Ref<ArrayMesh> mesh;
mesh.instantiate();
for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) {
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 5e367e149d..88e16bce82 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -56,9 +56,15 @@ class GridMap : public Node3D {
};
uint64_t key = 0;
+ static uint32_t hash(const IndexKey &p_key) {
+ return hash_one_uint64(p_key.key);
+ }
_FORCE_INLINE_ bool operator<(const IndexKey &p_key) const {
return key < p_key.key;
}
+ _FORCE_INLINE_ bool operator==(const IndexKey &p_key) const {
+ return key == p_key.key;
+ }
_FORCE_INLINE_ operator Vector3i() const {
return Vector3i(x, y, z);
@@ -107,13 +113,13 @@ class GridMap : public Node3D {
};
Vector<MultimeshInstance> multimesh_instances;
- Set<IndexKey> cells;
+ RBSet<IndexKey> cells;
RID collision_debug;
RID collision_debug_instance;
bool dirty = false;
RID static_body;
- Map<IndexKey, NavMesh> navmesh_ids;
+ HashMap<IndexKey, NavMesh> navmesh_ids;
};
union OctantKey {
@@ -126,8 +132,11 @@ class GridMap : public Node3D {
uint64_t key = 0;
- _FORCE_INLINE_ bool operator<(const OctantKey &p_key) const {
- return key < p_key.key;
+ static uint32_t hash(const OctantKey &p_key) {
+ return hash_one_uint64(p_key.key);
+ }
+ _FORCE_INLINE_ bool operator==(const OctantKey &p_key) const {
+ return key == p_key.key;
}
//OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; }
@@ -154,8 +163,8 @@ class GridMap : public Node3D {
Ref<MeshLibrary> mesh_library;
- Map<OctantKey, Octant *> octant_map;
- Map<IndexKey, Cell> cell_map;
+ HashMap<OctantKey, Octant *, OctantKey> octant_map;
+ HashMap<IndexKey, Cell, IndexKey> cell_map;
void _recreate_octant_data();
diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h
index 3144746f6d..f57d6aef42 100644
--- a/modules/jsonrpc/jsonrpc.h
+++ b/modules/jsonrpc/jsonrpc.h
@@ -37,7 +37,7 @@
class JSONRPC : public Object {
GDCLASS(JSONRPC, Object)
- Map<String, Object *> method_scopes;
+ HashMap<String, Object *> method_scopes;
protected:
static void _bind_methods();
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp
index 6cd710e792..e03940f963 100644
--- a/modules/minimp3/resource_importer_mp3.cpp
+++ b/modules/minimp3/resource_importer_mp3.cpp
@@ -54,7 +54,7 @@ String ResourceImporterMP3::get_resource_type() const {
return "AudioStreamMP3";
}
-bool ResourceImporterMP3::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterMP3::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -71,7 +71,7 @@ void ResourceImporterMP3::get_import_options(const String &p_path, List<ImportOp
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0));
}
-Error ResourceImporterMP3::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterMP3::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
bool loop = p_options["loop"];
float loop_offset = p_options["loop_offset"];
diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h
index 75890228b9..678a3773bb 100644
--- a/modules/minimp3/resource_importer_mp3.h
+++ b/modules/minimp3/resource_importer_mp3.h
@@ -48,9 +48,9 @@ public:
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterMP3();
};
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 31257ac33a..d0140f117c 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -686,10 +686,10 @@ void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
#ifdef DEBUG_ENABLED
MutexLock lock(unsafe_object_references_lock);
ObjectID id = p_obj->get_instance_id();
- Map<ObjectID, int>::Element *elem = unsafe_object_references.find(id);
+ HashMap<ObjectID, int>::Iterator elem = unsafe_object_references.find(id);
ERR_FAIL_NULL(elem);
- if (--elem->value() == 0) {
- unsafe_object_references.erase(elem);
+ if (--elem->value == 0) {
+ unsafe_object_references.remove(elem);
}
#endif
}
@@ -897,7 +897,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#endif
// Save state and remove script from instances
- Map<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
+ RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
for (Object *&obj : script->instances) {
ERR_CONTINUE(!obj->get_script_instance());
@@ -1099,14 +1099,14 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
const StringName &name = G.first;
const Array &serialized_data = G.second;
- Map<StringName, CSharpScript::EventSignal>::Element *match = script->event_signals.find(name);
+ HashMap<StringName, CSharpScript::EventSignal>::Iterator match = script->event_signals.find(name);
if (!match) {
// The event or its signal attribute were removed
continue;
}
- const CSharpScript::EventSignal &event_signal = match->value();
+ const CSharpScript::EventSignal &event_signal = match->value;
MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
MonoDelegate *delegate = nullptr;
@@ -1428,7 +1428,7 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
return true;
}
-Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
+RBMap<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
return script_bindings.insert(p_object, p_script_binding);
}
@@ -1437,7 +1437,7 @@ void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance
MutexLock lock(csharp_lang->language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance);
+ RBMap<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance);
if (match) {
return (void *)match;
}
@@ -1467,7 +1467,7 @@ void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_bin
{
MutexLock lock(csharp_lang->language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_binding;
+ RBMap<Object *, CSharpScriptBinding>::Element *data = (RBMap<Object *, CSharpScriptBinding>::Element *)p_binding;
CSharpScriptBinding &script_binding = data->value();
@@ -1488,7 +1488,7 @@ void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_bin
GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
CRASH_COND(!p_binding);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner);
@@ -1558,7 +1558,7 @@ void *CSharpLanguage::get_instance_binding(Object *p_object) {
// `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that.
if (binding) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)binding)->value();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)binding)->value();
if (!script_binding.inited) {
MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
@@ -2301,7 +2301,7 @@ CSharpInstance::~CSharpInstance() {
void *data = CSharpLanguage::get_instance_binding(owner);
CRASH_COND(data == nullptr);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
CRASH_COND(!script_binding.inited);
#ifdef DEBUG_ENABLED
@@ -2315,7 +2315,7 @@ CSharpInstance::~CSharpInstance() {
#ifdef DEBUG_ENABLED
// CSharpInstance must not be created unless it's going to be added to the list for sure
- Set<Object *>::Element *match = script->instances.find(owner);
+ RBSet<Object *>::Element *match = script->instances.find(owner);
CRASH_COND(!match);
script->instances.erase(match);
#else
@@ -2331,7 +2331,7 @@ void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
#endif
#ifdef TOOLS_ENABLED
-void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
+void CSharpScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
if (base_cache.is_valid()) {
base_cache->_update_exports_values(values, propnames);
}
@@ -2567,7 +2567,7 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
if ((changed || p_instance_to_update) && placeholders.size()) {
// Update placeholders if any
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
@@ -3144,7 +3144,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
void *data = CSharpLanguage::get_existing_instance_binding(p_owner);
CRASH_COND(data == nullptr);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited && !script_binding.gchandle.is_released()) {
MonoObject *mono_object = script_binding.gchandle.get_target();
if (mono_object) {
@@ -3401,9 +3401,9 @@ ScriptLanguage *CSharpScript::get_language() const {
bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
#ifdef TOOLS_ENABLED
- const Map<StringName, Variant>::Element *E = exported_members_defval_cache.find(p_property);
+ HashMap<StringName, Variant>::ConstIterator E = exported_members_defval_cache.find(p_property);
if (E) {
- r_value = E->get();
+ r_value = E->value;
return true;
}
@@ -3574,7 +3574,7 @@ CSharpScript::~CSharpScript() {
#endif
}
-void CSharpScript::get_members(Set<StringName> *p_members) {
+void CSharpScript::get_members(RBSet<StringName> *p_members) {
#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
if (p_members) {
for (const StringName &member_name : exported_members_names) {
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index c69cba61a4..6e600bb47a 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -110,7 +110,7 @@ private:
Ref<CSharpScript> base_cache; // TODO what's this for?
- Set<Object *> instances;
+ RBSet<Object *> instances;
#ifdef GD_MONO_HOT_RELOAD
struct StateBackup {
@@ -121,8 +121,8 @@ private:
List<Pair<StringName, Array>> event_signals;
};
- Set<ObjectID> pending_reload_instances;
- Map<ObjectID, StateBackup> pending_reload_state;
+ RBSet<ObjectID> pending_reload_instances;
+ RBMap<ObjectID, StateBackup> pending_reload_state;
StringName tied_class_name_for_reload;
StringName tied_class_namespace_for_reload;
#endif
@@ -132,26 +132,26 @@ private:
SelfList<CSharpScript> script_list = this;
- Map<StringName, Vector<SignalParameter>> _signals;
- Map<StringName, EventSignal> event_signals;
+ HashMap<StringName, Vector<SignalParameter>> _signals;
+ HashMap<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
- Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
- Set<PlaceHolderScriptInstance *> placeholders;
+ HashMap<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
+ RBSet<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache = false;
bool placeholder_fallback_enabled = false;
bool exports_invalidated = true;
- void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
+ void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames);
void _update_member_info_no_exports();
void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif
#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
- Set<StringName> exported_members_names;
+ RBSet<StringName> exported_members_names;
#endif
HashMap<StringName, PropertyInfo> member_info;
@@ -218,7 +218,7 @@ public:
void get_script_property_list(List<PropertyInfo> *r_list) const override;
void update_exports() override;
- void get_members(Set<StringName> *p_members) override;
+ void get_members(RBSet<StringName> *p_members) override;
bool is_tool() const override { return tool; }
bool is_valid() const override { return valid; }
@@ -356,11 +356,11 @@ class CSharpLanguage : public ScriptLanguage {
Mutex script_gchandle_release_mutex;
Mutex language_bind_mutex;
- Map<Object *, CSharpScriptBinding> script_bindings;
+ RBMap<Object *, CSharpScriptBinding> script_bindings;
#ifdef DEBUG_ENABLED
// List of unsafe object references
- Map<ObjectID, int> unsafe_object_references;
+ HashMap<ObjectID, int> unsafe_object_references;
Mutex unsafe_object_references_lock;
#endif
@@ -467,7 +467,7 @@ public:
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
/* TODO */ bool validate(const String &p_script, const String &p_path, List<String> *r_functions,
- List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override {
+ List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const override {
return true;
}
String validate_path(const String &p_path) const override;
@@ -518,7 +518,7 @@ public:
void thread_enter() override;
void thread_exit() override;
- Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
+ RBMap<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
#ifdef DEBUG_ENABLED
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 168f0254ee..e602396ede 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -604,14 +604,14 @@ void BindingsGenerator::_append_xml_signal(StringBuilder &p_xml_output, const Ty
void BindingsGenerator::_append_xml_enum(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) {
const StringName search_cname = !p_target_itype ? p_target_cname : StringName(p_target_itype->name + "." + (String)p_target_cname);
- const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname);
+ HashMap<StringName, TypeInterface>::ConstIterator enum_match = enum_types.find(search_cname);
if (!enum_match && search_cname != p_target_cname) {
enum_match = enum_types.find(p_target_cname);
}
if (enum_match) {
- const TypeInterface &target_enum_itype = enum_match->value();
+ const TypeInterface &target_enum_itype = enum_match->value;
p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
p_xml_output.append(target_enum_itype.proxy_name); // Includes nesting class if any
@@ -1938,10 +1938,10 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
return OK; // Won't increment method bind count
}
- const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&p_imethod);
+ HashMap<const MethodInterface *, const InternalCall *>::ConstIterator match = method_icalls_map.find(&p_imethod);
ERR_FAIL_NULL_V(match, ERR_BUG);
- const InternalCall *im_icall = match->value();
+ const InternalCall *im_icall = match->value;
String im_call = im_icall->editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS;
im_call += ".";
@@ -2322,10 +2322,10 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
i++;
}
- const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&p_imethod);
+ HashMap<const MethodInterface *, const InternalCall *>::ConstIterator match = method_icalls_map.find(&p_imethod);
ERR_FAIL_NULL_V(match, ERR_BUG);
- const InternalCall *im_icall = match->value();
+ const InternalCall *im_icall = match->value;
String icall_method = im_icall->name;
if (!generated_icall_funcs.find(im_icall)) {
@@ -2468,29 +2468,29 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_null(const TypeReference &p_typeref) {
- const Map<StringName, TypeInterface>::Element *builtin_type_match = builtin_types.find(p_typeref.cname);
+ HashMap<StringName, TypeInterface>::ConstIterator builtin_type_match = builtin_types.find(p_typeref.cname);
if (builtin_type_match) {
- return &builtin_type_match->get();
+ return &builtin_type_match->value;
}
- const HashMap<StringName, TypeInterface>::Iterator obj_type_match = obj_types.find(p_typeref.cname);
+ HashMap<StringName, TypeInterface>::ConstIterator obj_type_match = obj_types.find(p_typeref.cname);
if (obj_type_match) {
return &obj_type_match->value;
}
if (p_typeref.is_enum) {
- const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(p_typeref.cname);
+ HashMap<StringName, TypeInterface>::ConstIterator enum_match = enum_types.find(p_typeref.cname);
if (enum_match) {
- return &enum_match->get();
+ return &enum_match->value;
}
// Enum not found. Most likely because none of its constants were bound, so it's empty. That's fine. Use int instead.
- const Map<StringName, TypeInterface>::Element *int_match = builtin_types.find(name_cache.type_int);
+ HashMap<StringName, TypeInterface>::ConstIterator int_match = builtin_types.find(name_cache.type_int);
ERR_FAIL_NULL_V(int_match, nullptr);
- return &int_match->get();
+ return &int_match->value;
}
return nullptr;
@@ -2505,16 +2505,16 @@ const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_placehol
ERR_PRINT(String() + "Type not found. Creating placeholder: '" + p_typeref.cname.operator String() + "'.");
- const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_typeref.cname);
+ HashMap<StringName, TypeInterface>::ConstIterator match = placeholder_types.find(p_typeref.cname);
if (match) {
- return &match->get();
+ return &match->value;
}
TypeInterface placeholder;
TypeInterface::create_placeholder_type(placeholder, p_typeref.cname);
- return &placeholder_types.insert(placeholder.cname, placeholder)->get();
+ return &placeholder_types.insert(placeholder.cname, placeholder)->value;
}
StringName BindingsGenerator::_get_int_type_name_from_meta(GodotTypeInfo::Metadata p_meta) {
@@ -2708,7 +2708,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
List<PropertyInfo> property_list;
ClassDB::get_property_list(type_cname, &property_list, true);
- Map<StringName, StringName> accessor_methods;
+ HashMap<StringName, StringName> accessor_methods;
for (const PropertyInfo &property : property_list) {
if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) {
@@ -2903,9 +2903,9 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
imethod.proxy_name += "_";
}
- Map<StringName, StringName>::Element *accessor = accessor_methods.find(imethod.cname);
+ HashMap<StringName, StringName>::Iterator accessor = accessor_methods.find(imethod.cname);
if (accessor) {
- const PropertyInterface *accessor_property = itype.find_property_by_name(accessor->value());
+ const PropertyInterface *accessor_property = itype.find_property_by_name(accessor->value);
// We only deprecate an accessor method if it's in the same class as the property. It's easier this way, but also
// we don't know if an accessor method in a different class could have other purposes, so better leave those untouched.
@@ -3594,11 +3594,11 @@ void BindingsGenerator::_populate_global_constants() {
int global_constants_count = CoreConstants::get_global_constant_count();
if (global_constants_count > 0) {
- Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope");
+ HashMap<String, DocData::ClassDoc>::Iterator match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope");
CRASH_COND_MSG(!match, "Could not find '@GlobalScope' in DocData.");
- const DocData::ClassDoc &global_scope_doc = match->value();
+ const DocData::ClassDoc &global_scope_doc = match->value;
for (int i = 0; i < global_constants_count; i++) {
String constant_name = CoreConstants::get_global_constant_name(i);
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index ec57a34c2b..fb7e0e5a81 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -535,22 +535,22 @@ class BindingsGenerator {
HashMap<StringName, TypeInterface> obj_types;
- Map<StringName, TypeInterface> placeholder_types;
- Map<StringName, TypeInterface> builtin_types;
- Map<StringName, TypeInterface> enum_types;
+ HashMap<StringName, TypeInterface> placeholder_types;
+ HashMap<StringName, TypeInterface> builtin_types;
+ HashMap<StringName, TypeInterface> enum_types;
List<EnumInterface> global_enums;
List<ConstantInterface> global_constants;
List<InternalCall> method_icalls;
- Map<const MethodInterface *, const InternalCall *> method_icalls_map;
+ HashMap<const MethodInterface *, const InternalCall *> method_icalls_map;
List<const InternalCall *> generated_icall_funcs;
List<InternalCall> core_custom_icalls;
List<InternalCall> editor_custom_icalls;
- Map<StringName, List<StringName>> blacklisted_methods;
+ HashMap<StringName, List<StringName>> blacklisted_methods;
void _initialize_blacklisted_methods();
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index b10d78c593..7b9dbc87cf 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -68,7 +68,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
if (!gchandle.is_released()) {
@@ -115,7 +115,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
void *data = CSharpLanguage::get_existing_instance_binding(rc);
if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
if (!gchandle.is_released()) {
diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp
index 8ed21c323f..4f7783b765 100644
--- a/modules/mono/managed_callable.cpp
+++ b/modules/mono/managed_callable.cpp
@@ -36,7 +36,7 @@
#ifdef GD_MONO_HOT_RELOAD
SelfList<ManagedCallable>::List ManagedCallable::instances;
-Map<ManagedCallable *, Array> ManagedCallable::instances_pending_reload;
+RBMap<ManagedCallable *, Array> ManagedCallable::instances_pending_reload;
Mutex ManagedCallable::instances_mutex;
#endif
diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h
index d50a8a7b08..11bee6cf60 100644
--- a/modules/mono/managed_callable.h
+++ b/modules/mono/managed_callable.h
@@ -48,7 +48,7 @@ class ManagedCallable : public CallableCustom {
#ifdef GD_MONO_HOT_RELOAD
SelfList<ManagedCallable> self_instance = this;
static SelfList<ManagedCallable>::List instances;
- static Map<ManagedCallable *, Array> instances_pending_reload;
+ static RBMap<ManagedCallable *, Array> instances_pending_reload;
static Mutex instances_mutex;
#endif
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 3991b14612..42c6b6305f 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -412,10 +412,10 @@ GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const Stri
GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
ERR_FAIL_NULL_V(image, nullptr);
- Map<MonoClass *, GDMonoClass *>::Element *match = cached_raw.find(p_mono_class);
+ HashMap<MonoClass *, GDMonoClass *>::Iterator match = cached_raw.find(p_mono_class);
if (match) {
- return match->value();
+ return match->value;
}
StringName namespace_name = String::utf8(mono_class_get_namespace(p_mono_class));
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index a96357b082..0a3ae6c4fe 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -36,7 +36,7 @@
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "gd_mono_utils.h"
class GDMonoAssembly {
@@ -79,7 +79,7 @@ class GDMonoAssembly {
#endif
HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
- Map<MonoClass *, GDMonoClass *> cached_raw;
+ HashMap<MonoClass *, GDMonoClass *> cached_raw;
static Vector<String> search_dirs;
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index daf70443e9..51c5aa3542 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -360,10 +360,10 @@ GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, boo
}
GDMonoField *GDMonoClass::get_field(const StringName &p_name) {
- Map<StringName, GDMonoField *>::Element *result = fields.find(p_name);
+ HashMap<StringName, GDMonoField *>::Iterator result = fields.find(p_name);
if (result) {
- return result->value();
+ return result->value;
}
if (fields_fetched) {
@@ -392,10 +392,10 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
while ((raw_field = mono_class_get_fields(mono_class, &iter)) != nullptr) {
StringName name = String::utf8(mono_field_get_name(raw_field));
- Map<StringName, GDMonoField *>::Element *match = fields.find(name);
+ HashMap<StringName, GDMonoField *>::Iterator match = fields.find(name);
if (match) {
- fields_list.push_back(match->get());
+ fields_list.push_back(match->value);
} else {
GDMonoField *field = memnew(GDMonoField(raw_field, this));
fields.insert(name, field);
@@ -409,10 +409,10 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
}
GDMonoProperty *GDMonoClass::get_property(const StringName &p_name) {
- Map<StringName, GDMonoProperty *>::Element *result = properties.find(p_name);
+ HashMap<StringName, GDMonoProperty *>::Iterator result = properties.find(p_name);
if (result) {
- return result->value();
+ return result->value;
}
if (properties_fetched) {
@@ -441,10 +441,10 @@ const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() {
while ((raw_property = mono_class_get_properties(mono_class, &iter)) != nullptr) {
StringName name = String::utf8(mono_property_get_name(raw_property));
- Map<StringName, GDMonoProperty *>::Element *match = properties.find(name);
+ HashMap<StringName, GDMonoProperty *>::Iterator match = properties.find(name);
if (match) {
- properties_list.push_back(match->get());
+ properties_list.push_back(match->value);
} else {
GDMonoProperty *property = memnew(GDMonoProperty(raw_property, this));
properties.insert(name, property);
@@ -477,10 +477,10 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
if (mono_class_is_delegate(raw_class)) {
StringName name = String::utf8(mono_class_get_name(raw_class));
- Map<StringName, GDMonoClass *>::Element *match = delegates.find(name);
+ HashMap<StringName, GDMonoClass *>::Iterator match = delegates.find(name);
if (match) {
- delegates_list.push_back(match->get());
+ delegates_list.push_back(match->value);
} else {
GDMonoClass *delegate = memnew(GDMonoClass(String::utf8(mono_class_get_namespace(raw_class)), String::utf8(mono_class_get_name(raw_class)), raw_class, assembly));
delegates.insert(name, delegate);
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index b32d561f61..6b35da30f9 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -32,7 +32,7 @@
#define GD_MONO_CLASS_H
#include "core/string/ustring.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "gd_mono_field.h"
#include "gd_mono_header.h"
@@ -85,15 +85,15 @@ class GDMonoClass {
Vector<GDMonoMethod *> method_list;
bool fields_fetched;
- Map<StringName, GDMonoField *> fields;
+ HashMap<StringName, GDMonoField *> fields;
Vector<GDMonoField *> fields_list;
bool properties_fetched;
- Map<StringName, GDMonoProperty *> properties;
+ HashMap<StringName, GDMonoProperty *> properties;
Vector<GDMonoProperty *> properties_list;
bool delegates_fetched;
- Map<StringName, GDMonoClass *> delegates;
+ HashMap<StringName, GDMonoClass *> delegates;
Vector<GDMonoClass *> delegates_list;
friend class GDMonoAssembly;
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index a884bf4da0..25678be624 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -70,7 +70,7 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
void *data = CSharpLanguage::get_instance_binding(unmanaged);
ERR_FAIL_NULL_V(data, nullptr);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
ERR_FAIL_COND_V(!script_binding.inited, nullptr);
MonoGCHandleData &gchandle = script_binding.gchandle;
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index cbc0adc574..344475fb37 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -541,7 +541,7 @@ void NavMap::sync() {
}
// Group all edges per key.
- Map<gd::EdgeKey, Vector<gd::Edge::Connection>> connections;
+ HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections;
for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) {
gd::Polygon &poly(polygons[poly_id]);
@@ -549,7 +549,7 @@ void NavMap::sync() {
int next_point = (p + 1) % poly.points.size();
gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
- Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek);
+ HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey>::Iterator connection = connections.find(ek);
if (!connection) {
connections[ek] = Vector<gd::Edge::Connection>();
}
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index 5232e42bed..0ebdea30e1 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -34,7 +34,7 @@
#include "nav_rid.h"
#include "core/math/math_defs.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/thread_work_pool.h"
#include "nav_utils.h"
diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h
index 5b6c695ca4..a9f4e0e2fc 100644
--- a/modules/navigation/nav_utils.h
+++ b/modules/navigation/nav_utils.h
@@ -32,8 +32,9 @@
#define NAV_UTILS_H
#include "core/math/vector3.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/hashfuncs.h"
#include "core/templates/vector.h"
-
#include <vector>
class NavRegion;
@@ -49,15 +50,18 @@ union PointKey {
};
uint64_t key = 0;
- bool operator<(const PointKey &p_key) const { return key < p_key.key; }
};
struct EdgeKey {
PointKey a;
PointKey b;
- bool operator<(const EdgeKey &p_key) const {
- return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
+ static uint32_t hash(const EdgeKey &p_val) {
+ return hash_one_uint64(p_val.a.key) ^ hash_one_uint64(p_val.b.key);
+ }
+
+ bool operator==(const EdgeKey &p_key) const {
+ return (a.key == p_key.a.key) && (b.key == p_key.b.key);
}
EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) :
diff --git a/modules/openxr/extensions/openxr_extension_wrapper.h b/modules/openxr/extensions/openxr_extension_wrapper.h
index f3064041b8..0f7c0ba0bc 100644
--- a/modules/openxr/extensions/openxr_extension_wrapper.h
+++ b/modules/openxr/extensions/openxr_extension_wrapper.h
@@ -33,7 +33,7 @@
#include "core/error/error_macros.h"
#include "core/math/camera_matrix.h"
-#include "core/templates/map.h"
+#include "core/templates/hash_map.h"
#include "core/templates/rid.h"
#include "thirdparty/openxr/src/common/xr_linear.h"
@@ -49,10 +49,10 @@ protected:
// Store extension we require.
// If bool pointer is a nullptr this means this extension is mandatory and initialisation will fail if it is not available
// If bool pointer is set, value will be set to true or false depending on whether extension is available
- Map<const char *, bool *> request_extensions;
+ HashMap<String, bool *> request_extensions;
public:
- virtual Map<const char *, bool *> get_request_extensions() {
+ virtual HashMap<String, bool *> get_request_extensions() {
return request_extensions;
}
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index d0f67b7f5d..6e94e3b444 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -170,9 +170,9 @@ bool OpenXRAPI::load_supported_extensions() {
return true;
}
-bool OpenXRAPI::is_extension_supported(const char *p_extension) const {
+bool OpenXRAPI::is_extension_supported(const String &p_extension) const {
for (uint32_t i = 0; i < num_supported_extensions; i++) {
- if (strcmp(supported_extensions[i].extensionName, p_extension) == 0) {
+ if ((supported_extensions[i].extensionName == p_extension) == 0) {
#ifdef DEBUG
print_line("OpenXR: requested extension", p_extension, "is supported");
#endif
@@ -204,9 +204,9 @@ bool OpenXRAPI::create_instance() {
// Create our OpenXR instance, this will query any registered extension wrappers for extensions we need to enable.
// Append the extensions requested by the registered extension wrappers.
- Map<const char *, bool *> requested_extensions;
+ HashMap<String, bool *> requested_extensions;
for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
- Map<const char *, bool *> wrapper_request_extensions = wrapper->get_request_extensions();
+ const HashMap<String, bool *> &wrapper_request_extensions = wrapper->get_request_extensions();
// requested_extensions.insert(wrapper_request_extensions.begin(), wrapper_request_extensions.end());
for (auto &requested_extension : wrapper_request_extensions) {
@@ -224,6 +224,7 @@ bool OpenXRAPI::create_instance() {
// Check which extensions are supported
enabled_extensions.clear();
+
for (auto &requested_extension : requested_extensions) {
if (!is_extension_supported(requested_extension.key)) {
if (requested_extension.value == nullptr) {
@@ -238,13 +239,18 @@ bool OpenXRAPI::create_instance() {
*requested_extension.value = true;
// and record that we want to enable it
- enabled_extensions.push_back(requested_extension.key);
+ enabled_extensions.push_back(requested_extension.key.ascii());
} else {
// record that we want to enable this
- enabled_extensions.push_back(requested_extension.key);
+ enabled_extensions.push_back(requested_extension.key.ascii());
}
}
+ Vector<const char *> extension_ptrs;
+ for (int i = 0; i < enabled_extensions.size(); i++) {
+ extension_ptrs.push_back(enabled_extensions[i].get_data());
+ }
+
// Get our project name
String project_name = GLOBAL_GET("application/config/name");
@@ -264,8 +270,8 @@ bool OpenXRAPI::create_instance() {
application_info, // applicationInfo
0, // enabledApiLayerCount, need to find out if we need support for this?
nullptr, // enabledApiLayerNames
- uint32_t(enabled_extensions.size()), // enabledExtensionCount
- enabled_extensions.ptr() // enabledExtensionNames
+ uint32_t(extension_ptrs.size()), // enabledExtensionCount
+ extension_ptrs.ptr() // enabledExtensionNames
};
copy_string_to_char_buffer(project_name, instance_create_info.applicationInfo.applicationName, XR_MAX_APPLICATION_NAME_SIZE);
diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h
index 702f6b9b1d..bd71f0e1c2 100644
--- a/modules/openxr/openxr_api.h
+++ b/modules/openxr/openxr_api.h
@@ -37,7 +37,7 @@
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/string/ustring.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/templates/vector.h"
#include "servers/xr/xr_pose.h"
@@ -73,7 +73,7 @@ private:
uint32_t num_supported_extensions = 0;
XrExtensionProperties *supported_extensions = nullptr;
Vector<OpenXRExtensionWrapper *> registered_extension_wrappers;
- Vector<const char *> enabled_extensions;
+ Vector<CharString> enabled_extensions;
bool ext_hp_mixed_reality_available = false;
bool ext_samsung_odyssey_available = false;
@@ -132,7 +132,7 @@ private:
bool load_layer_properties();
bool load_supported_extensions();
- bool is_extension_supported(const char *p_extension) const;
+ bool is_extension_supported(const String &p_extension) const;
// instance
bool create_instance();
diff --git a/modules/openxr/openxr_interface.cpp b/modules/openxr/openxr_interface.cpp
index 41ce8c019e..ab06583932 100644
--- a/modules/openxr/openxr_interface.cpp
+++ b/modules/openxr/openxr_interface.cpp
@@ -113,7 +113,7 @@ void OpenXRInterface::_load_action_map() {
// process our action map
if (action_map.is_valid()) {
- Map<Ref<OpenXRAction>, Action *> xr_actions;
+ HashMap<Ref<OpenXRAction>, Action *> xr_actions;
Array action_sets = action_map->get_action_sets();
for (int i = 0; i < action_sets.size(); i++) {
diff --git a/modules/raycast/lightmap_raycaster.cpp b/modules/raycast/lightmap_raycaster.cpp
index ecc256bff9..7e7c3f9067 100644
--- a/modules/raycast/lightmap_raycaster.cpp
+++ b/modules/raycast/lightmap_raycaster.cpp
@@ -152,8 +152,8 @@ void LightmapRaycasterEmbree::commit() {
rtcCommitScene(embree_scene);
}
-void LightmapRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) {
- for (Set<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {
+void LightmapRaycasterEmbree::set_mesh_filter(const RBSet<int> &p_mesh_ids) {
+ for (RBSet<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {
rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get()));
}
rtcCommitScene(embree_scene);
@@ -161,7 +161,7 @@ void LightmapRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) {
}
void LightmapRaycasterEmbree::clear_mesh_filter() {
- for (Set<int>::Element *E = filter_meshes.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = filter_meshes.front(); E; E = E->next()) {
rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get()));
}
rtcCommitScene(embree_scene);
diff --git a/modules/raycast/lightmap_raycaster.h b/modules/raycast/lightmap_raycaster.h
index c420e617e5..4c52758fd8 100644
--- a/modules/raycast/lightmap_raycaster.h
+++ b/modules/raycast/lightmap_raycaster.h
@@ -52,8 +52,8 @@ private:
static void filter_function(const struct RTCFilterFunctionNArguments *p_args);
- Map<unsigned int, AlphaTextureData> alpha_textures;
- Set<int> filter_meshes;
+ HashMap<unsigned int, AlphaTextureData> alpha_textures;
+ RBSet<int> filter_meshes;
public:
virtual bool intersect(Ray &p_ray) override;
@@ -64,7 +64,7 @@ public:
virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) override;
virtual void commit() override;
- virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override;
+ virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) override;
virtual void clear_mesh_filter() override;
static LightmapRaycaster *create_embree_raycaster();
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index f49cd08698..c165354c7b 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -223,7 +223,7 @@ void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3
occluder->vertices = p_vertices;
occluder->indices = p_indices;
- for (Set<InstanceID>::Element *E = occluder->users.front(); E; E = E->next()) {
+ for (RBSet<InstanceID>::Element *E = occluder->users.front(); E; E = E->next()) {
RID scenario_rid = E->get().scenario;
RID instance_rid = E->get().instance;
ERR_CONTINUE(!scenarios.has(scenario_rid));
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index 8453c5341d..779f6fb3c4 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -101,7 +101,7 @@ private:
struct Occluder {
PackedVector3Array vertices;
PackedInt32Array indices;
- Set<InstanceID> users;
+ RBSet<InstanceID> users;
};
struct OccluderInstance {
@@ -136,7 +136,7 @@ private:
int current_scene_idx = 0;
HashMap<RID, OccluderInstance> instances;
- Set<RID> dirty_instances; // To avoid duplicates
+ RBSet<RID> dirty_instances; // To avoid duplicates
LocalVector<RID> dirty_instances_array; // To iterate and split into threads
LocalVector<RID> removed_instances;
diff --git a/modules/raycast/static_raycaster.cpp b/modules/raycast/static_raycaster.cpp
index 9df6d5ff43..f2e944a82d 100644
--- a/modules/raycast/static_raycaster.cpp
+++ b/modules/raycast/static_raycaster.cpp
@@ -94,8 +94,8 @@ void StaticRaycasterEmbree::commit() {
rtcCommitScene(embree_scene);
}
-void StaticRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) {
- for (Set<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {
+void StaticRaycasterEmbree::set_mesh_filter(const RBSet<int> &p_mesh_ids) {
+ for (RBSet<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {
rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get()));
}
rtcCommitScene(embree_scene);
@@ -103,7 +103,7 @@ void StaticRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) {
}
void StaticRaycasterEmbree::clear_mesh_filter() {
- for (Set<int>::Element *E = filter_meshes.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = filter_meshes.front(); E; E = E->next()) {
rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get()));
}
rtcCommitScene(embree_scene);
diff --git a/modules/raycast/static_raycaster.h b/modules/raycast/static_raycaster.h
index cce19ba60d..b52b5bccfc 100644
--- a/modules/raycast/static_raycaster.h
+++ b/modules/raycast/static_raycaster.h
@@ -41,7 +41,7 @@ private:
static RTCDevice embree_device;
RTCScene embree_scene;
- Set<int> filter_meshes;
+ RBSet<int> filter_meshes;
public:
virtual bool intersect(Ray &p_ray) override;
@@ -50,7 +50,7 @@ public:
virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) override;
virtual void commit() override;
- virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override;
+ virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) override;
virtual void clear_mesh_filter() override;
static StaticRaycaster *create_embree_raycaster();
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index ee1137b71f..bbe92139e0 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -52,9 +52,9 @@ int RegExMatch::_find(const Variant &p_name) const {
return i;
} else if (p_name.get_type() == Variant::STRING) {
- const Map<String, int>::Element *found = names.find((String)p_name);
+ HashMap<String, int>::ConstIterator found = names.find((String)p_name);
if (found) {
- return found->value();
+ return found->value;
}
}
@@ -75,8 +75,8 @@ int RegExMatch::get_group_count() const {
Dictionary RegExMatch::get_names() const {
Dictionary result;
- for (const Map<String, int>::Element *i = names.front(); i != nullptr; i = i->next()) {
- result[i->key()] = i->value();
+ for (const KeyValue<String, int> &E : names) {
+ result[E.key] = E.value;
}
return result;
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index e7221f4070..1455188670 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -33,7 +33,7 @@
#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
@@ -48,7 +48,7 @@ class RegExMatch : public RefCounted {
String subject;
Vector<Range> data;
- Map<String, int> names;
+ HashMap<String, int> names;
friend class RegEx;
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index fe3a43dc97..2f2b450cf4 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -5575,7 +5575,7 @@ PackedInt32Array TextServerAdvanced::string_get_word_breaks(const String &p_stri
// Convert to UTF-16.
Char16String utf16 = p_string.utf16();
- Set<int> breaks;
+ RBSet<int> breaks;
UErrorCode err = U_ZERO_ERROR;
UBreakIterator *bi = ubrk_open(UBRK_LINE, p_language.ascii().get_data(), (const UChar *)utf16.ptr(), utf16.length(), &err);
if (U_FAILURE(err)) {
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index c292e2e707..897c27b6fa 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -126,7 +126,7 @@ class TextServerAdvanced : public TextServerExtension {
_THREAD_SAFE_CLASS_
struct NumSystemData {
- Set<StringName> lang;
+ RBSet<StringName> lang;
String digits;
String percent_sign;
String exp;
@@ -192,7 +192,6 @@ class TextServerAdvanced : public TextServerExtension {
Vector<FontTexture> textures;
HashMap<int32_t, FontGlyph> glyph_map;
HashMap<Vector2i, Vector2, VariantHasher, VariantComparator> kerning_map;
-
hb_font_t *hb_handle = nullptr;
#ifdef MODULE_FREETYPE_ENABLED
@@ -236,7 +235,7 @@ class TextServerAdvanced : public TextServerExtension {
HashMap<Vector2i, FontDataForSizeAdvanced *, VariantHasher, VariantComparator> cache;
bool face_init = false;
- Set<uint32_t> supported_scripts;
+ RBSet<uint32_t> supported_scripts;
Dictionary supported_features;
Dictionary supported_varaitions;
Dictionary feature_overrides;
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 569bcad780..9e6c0ef773 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -1603,12 +1603,12 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
List<VisualScript::DataConnection> data_connections;
script->get_data_connection_list(&data_connections);
- HashMap<int, Set<int>> conn_map;
+ HashMap<int, RBSet<int>> conn_map;
for (const VisualScript::DataConnection &E : data_connections) {
if (E.from_node == p_id && E.from_port == p_port) {
// Push into the connections map.
if (!conn_map.has(E.to_node)) {
- conn_map.insert(E.to_node, Set<int>());
+ conn_map.insert(E.to_node, RBSet<int>());
}
conn_map[E.to_node].insert(E.to_port);
}
@@ -1617,8 +1617,8 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
undo_redo->add_do_method(vsn.ptr(), "remove_output_data_port", p_port);
undo_redo->add_do_method(this, "_update_graph", p_id);
- for (const KeyValue<int, Set<int>> &E : conn_map) {
- for (const Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ for (const KeyValue<int, RBSet<int>> &E : conn_map) {
+ for (const RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
undo_redo->add_undo_method(script.ptr(), "data_connect", p_id, p_port, E.key, F->get());
}
}
@@ -1760,14 +1760,14 @@ void VisualScriptEditor::_on_nodes_paste() {
return;
}
- Map<int, int> remap;
+ HashMap<int, int> remap;
undo_redo->create_action(TTR("Paste VisualScript Nodes"));
int idc = script->get_available_id() + 1;
- Set<int> to_select;
+ RBSet<int> to_select;
- Set<Vector2> existing_positions;
+ RBSet<Vector2> existing_positions;
{
List<int> nodes;
@@ -1806,12 +1806,12 @@ void VisualScriptEditor::_on_nodes_paste() {
undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
}
- for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
}
- for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
}
@@ -1881,7 +1881,7 @@ void VisualScriptEditor::_on_nodes_delete() {
}
void VisualScriptEditor::_on_nodes_duplicate() {
- Set<int> to_duplicate;
+ RBSet<int> to_duplicate;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
@@ -1900,10 +1900,10 @@ void VisualScriptEditor::_on_nodes_duplicate() {
undo_redo->create_action(TTR("Duplicate VisualScript Nodes"));
int idc = script->get_available_id() + 1;
- Set<int> to_select;
+ RBSet<int> to_select;
HashMap<int, int> remap;
- for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) {
+ for (RBSet<int>::Element *F = to_duplicate.front(); F; F = F->next()) {
// Duplicate from the specific function but place it into the default func as it would lack the connections.
Ref<VisualScriptNode> node = script->get_node(F->get());
@@ -3175,7 +3175,7 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
}
}
-VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes) {
+VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_action_node, int p_port_action_output, RBSet<int> &visited_nodes) {
VisualScriptNode::TypeGuess tg;
tg.type = Variant::NIL;
@@ -3226,7 +3226,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac
}
void VisualScriptEditor::_port_action_menu(int p_option) {
- Set<int> vn;
+ RBSet<int> vn;
switch (p_option) {
case CREATE_CALL_SET_GET: {
@@ -3338,7 +3338,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
#endif
Vector2 pos = _get_pos_in_graph(port_action_pos);
- Set<int> vn;
+ RBSet<int> vn;
bool port_node_exists = true;
if (drop_position != Vector2()) {
@@ -4094,8 +4094,8 @@ void VisualScriptEditor::_menu_option(int p_what) {
} break;
case EDIT_CREATE_FUNCTION: {
// Create Function.
- Map<int, Ref<VisualScriptNode>> nodes;
- Set<int> selections;
+ HashMap<int, Ref<VisualScriptNode>> nodes;
+ RBSet<int> selections;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
@@ -4118,18 +4118,18 @@ void VisualScriptEditor::_menu_option(int p_what) {
return; // nothing to be done if there are no valid nodes selected
}
- Set<VisualScript::SequenceConnection> seqmove;
- Set<VisualScript::DataConnection> datamove;
+ RBSet<VisualScript::SequenceConnection> seqmove;
+ RBSet<VisualScript::DataConnection> datamove;
- Set<VisualScript::SequenceConnection> seqext;
- Set<VisualScript::DataConnection> dataext;
+ RBSet<VisualScript::SequenceConnection> seqext;
+ RBSet<VisualScript::DataConnection> dataext;
int start_node = -1;
- Set<int> end_nodes;
+ RBSet<int> end_nodes;
if (nodes.size() == 1) {
- Ref<VisualScriptNode> nd = script->get_node(nodes.front()->key());
+ Ref<VisualScriptNode> nd = script->get_node(nodes.begin()->key);
if (nd.is_valid() && nd->has_input_sequence_port()) {
- start_node = nodes.front()->key();
+ start_node = nodes.begin()->key;
} else {
EditorNode::get_singleton()->show_warning(TTR("Select at least one node with sequence port."));
return;
@@ -4167,8 +4167,8 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
} else {
// Pick the node with input sequence.
- Set<int> nodes_from;
- Set<int> nodes_to;
+ RBSet<int> nodes_from;
+ RBSet<int> nodes_to;
for (const VisualScript::SequenceConnection &E : seqs) {
if (nodes.has(E.from_node) && nodes.has(E.to_node)) {
seqmove.insert(E);
@@ -4194,7 +4194,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// If we still don't have a start node then,
// run through the nodes and select the first tree node,
// i.e. node without any input sequence but output sequence.
- for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = nodes_from.front(); E; E = E->next()) {
if (!nodes_to.has(E->get())) {
start_node = E->get();
}
@@ -4265,11 +4265,11 @@ void VisualScriptEditor::_menu_option(int p_what) {
// Move the nodes.
// Handles reconnection of sequence connections on undo, start here in case of issues.
- for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "sequence_disconnect", E->get().from_node, E->get().from_output, E->get().to_node);
undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node);
}
- for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) {
+ for (RBSet<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "data_disconnect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
}
@@ -4279,7 +4279,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// Could fail with the new changes, start here when searching for bugs in create function shortcut.
int m = 1;
- for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) {
+ for (RBSet<int>::Element *G = end_nodes.front(); G; G = G->next()) {
Ref<VisualScriptReturn> ret_node;
ret_node.instantiate();
@@ -4331,7 +4331,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// This is likely going to be very slow and I am not sure if I should keep it,
// but I hope that it will not be a problem considering that we won't be creating functions so frequently,
// and cyclic connections would be a problem but hopefully we won't let them get to this point.
-void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) {
+void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const RBSet<int> &p_selected, RBSet<int> &r_end_nodes) {
for (const VisualScript::SequenceConnection &E : p_seqs) {
int from = E.from_node;
int to = E.to_node;
@@ -4837,7 +4837,7 @@ Ref<VisualScriptNode> VisualScriptCustomNodes::create_node_custom(const String &
}
VisualScriptCustomNodes *VisualScriptCustomNodes::singleton = nullptr;
-Map<String, Ref<RefCounted>> VisualScriptCustomNodes::custom_nodes;
+HashMap<String, Ref<RefCounted>> VisualScriptCustomNodes::custom_nodes;
VisualScriptCustomNodes::VisualScriptCustomNodes() {
singleton = this;
diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index e63539ac5b..c7fd8c4a78 100644
--- a/modules/visual_script/editor/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -142,9 +142,9 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String>> args;
};
- Map<StringName, Color> node_colors;
+ HashMap<StringName, Color> node_colors;
HashMap<StringName, Ref<StyleBox>> node_styles;
- Map<StringName, Variant::Type> base_type_map;
+ HashMap<StringName, Variant::Type> base_type_map;
void _update_graph_connections();
void _update_graph(int p_only_id = -1);
@@ -159,11 +159,11 @@ class VisualScriptEditor : public ScriptEditorBase {
String _validate_name(const String &p_name) const;
struct Clipboard {
- Map<int, Ref<VisualScriptNode>> nodes;
- Map<int, Vector2> nodes_positions;
+ HashMap<int, Ref<VisualScriptNode>> nodes;
+ HashMap<int, Vector2> nodes_positions;
- Set<VisualScript::SequenceConnection> sequence_connections;
- Set<VisualScript::DataConnection> data_connections;
+ RBSet<VisualScript::SequenceConnection> sequence_connections;
+ RBSet<VisualScript::DataConnection> data_connections;
};
static Clipboard *clipboard;
@@ -213,7 +213,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _end_node_move();
void _move_node(int p_id, const Vector2 &p_to);
- void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes);
+ void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const RBSet<int> &p_selected, RBSet<int> &r_end_nodes);
void _node_moved(Vector2 p_from, Vector2 p_to, int p_id);
void _remove_node(int p_id);
@@ -287,7 +287,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _draw_color_over_button(Object *obj, Color p_color);
void _button_resource_previewed(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
- VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &p_visited_nodes);
+ VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, RBSet<int> &p_visited_nodes);
void _member_rmb_selected(const Vector2 &p_pos);
void _member_option(int p_option);
@@ -359,7 +359,7 @@ protected:
static void _bind_methods();
static VisualScriptCustomNodes *singleton;
- static Map<String, Ref<RefCounted>> custom_nodes;
+ static HashMap<String, Ref<RefCounted>> custom_nodes;
static Ref<VisualScriptNode> create_node_custom(const String &p_name);
public:
diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp
index c8549ddb53..18d56a3a9b 100644
--- a/modules/visual_script/editor/visual_script_property_selector.cpp
+++ b/modules/visual_script/editor/visual_script_property_selector.cpp
@@ -726,7 +726,7 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_match_classes_init() {
combined_docs.insert(class_doc.name, class_doc);
}
}
- iterator_doc = combined_docs.front();
+ iterator_doc = combined_docs.begin();
return true;
}
@@ -787,7 +787,7 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_node_classes_build() {
}
bool VisualScriptPropertySelector::SearchRunner::_phase_match_classes() {
- DocData::ClassDoc &class_doc = iterator_doc->value();
+ DocData::ClassDoc &class_doc = iterator_doc->value;
if (
(!_is_class_disabled_by_feature_profile(class_doc.name) && !_is_class_disabled_by_scope(class_doc.name)) ||
_match_visual_script(class_doc)) {
@@ -909,13 +909,13 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_match_classes() {
}
}
- iterator_doc = iterator_doc->next();
+ ++iterator_doc;
return !iterator_doc;
}
bool VisualScriptPropertySelector::SearchRunner::_phase_class_items_init() {
results_tree->clear();
- iterator_match = matches.front();
+ iterator_match = matches.begin();
root_item = results_tree->create_item();
class_items.clear();
@@ -928,7 +928,7 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_class_items() {
return true;
}
- ClassMatch &match = iterator_match->value();
+ ClassMatch &match = iterator_match->value;
if (search_flags & SEARCH_SHOW_HIERARCHY) {
if (match.required()) {
@@ -940,12 +940,12 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_class_items() {
}
}
- iterator_match = iterator_match->next();
+ ++iterator_match;
return !iterator_match;
}
bool VisualScriptPropertySelector::SearchRunner::_phase_member_items_init() {
- iterator_match = matches.front();
+ iterator_match = matches.begin();
return true;
}
@@ -955,7 +955,7 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_member_items() {
return true;
}
- ClassMatch &match = iterator_match->value();
+ ClassMatch &match = iterator_match->value;
TreeItem *parent = (search_flags & SEARCH_SHOW_HIERARCHY) ? class_items[match.doc->name] : root_item;
bool constructor_created = false;
@@ -986,7 +986,7 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_member_items() {
_create_theme_property_item(parent, match.doc, match.theme_properties[i]);
}
- iterator_match = iterator_match->next();
+ ++iterator_match;
return !iterator_match;
}
diff --git a/modules/visual_script/editor/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h
index 90a6265ab7..91d81bba47 100644
--- a/modules/visual_script/editor/visual_script_property_selector.h
+++ b/modules/visual_script/editor/visual_script_property_selector.h
@@ -179,15 +179,15 @@ class VisualScriptPropertySelector::SearchRunner : public RefCounted {
Ref<Texture2D> empty_icon;
Color disabled_color;
- Map<String, DocData::ClassDoc>::Element *iterator_doc = nullptr;
- Map<String, ClassMatch> matches;
- Map<String, ClassMatch>::Element *iterator_match = nullptr;
+ HashMap<String, DocData::ClassDoc>::Iterator iterator_doc;
+ HashMap<String, ClassMatch> matches;
+ HashMap<String, ClassMatch>::Iterator iterator_match;
TreeItem *root_item = nullptr;
- Map<String, TreeItem *> class_items;
+ HashMap<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
float match_highest_score = 0;
- Map<String, DocData::ClassDoc> combined_docs;
+ HashMap<String, DocData::ClassDoc> combined_docs;
List<String> vs_nodes;
bool _is_class_disabled_by_feature_profile(const StringName &p_class);
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index c140ceb0b4..a287b8e69f 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -230,7 +230,7 @@ void VisualScript::_node_ports_changed(int p_id) {
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
+ for (RBSet<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
to_remove.push_back(E->get());
}
@@ -248,7 +248,7 @@ void VisualScript::_node_ports_changed(int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
+ for (RBSet<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
to_remove.push_back(E->get());
}
@@ -292,7 +292,7 @@ void VisualScript::remove_node(int p_id) {
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
+ for (RBSet<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
to_remove.push_back(E->get());
}
@@ -307,7 +307,7 @@ void VisualScript::remove_node(int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
+ for (RBSet<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
to_remove.push_back(E->get());
}
@@ -384,7 +384,7 @@ bool VisualScript::has_sequence_connection(int p_from_node, int p_from_output, i
}
void VisualScript::get_sequence_connection_list(List<SequenceConnection> *r_connection) const {
- for (const Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
+ for (const RBSet<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
r_connection->push_back(E->get());
}
}
@@ -426,7 +426,7 @@ bool VisualScript::has_data_connection(int p_from_node, int p_from_port, int p_t
}
bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const {
- for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
+ for (const RBSet<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().to_node == p_node && E->get().to_port == p_port) {
return true;
}
@@ -435,7 +435,7 @@ bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const {
}
bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const {
- for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
+ for (const RBSet<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().to_node == p_node && E->get().to_port == p_port) {
*r_node = E->get().from_node;
*r_port = E->get().from_port;
@@ -446,7 +446,7 @@ bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port
}
void VisualScript::get_data_connection_list(List<DataConnection> *r_connection) const {
- for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
+ for (const RBSet<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
r_connection->push_back(E->get());
}
}
@@ -751,7 +751,7 @@ void VisualScript::_update_placeholders() {
return; // No bother if no placeholders.
}
List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
for (const KeyValue<StringName, Variable> &E : variables) {
if (!variables[E.key]._export) {
@@ -764,7 +764,7 @@ void VisualScript::_update_placeholders() {
values[p.name] = variables[E.key].default_value;
}
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ for (RBSet<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(pinfo, values);
}
}
@@ -779,7 +779,7 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
placeholders.insert(sins);
List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
for (const KeyValue<StringName, Variable> &E : variables) {
if (!variables[E.key]._export) {
@@ -1078,7 +1078,7 @@ Dictionary VisualScript::_get_data() const {
d["nodes"] = nds;
Array seqconns;
- for (const Set<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) {
+ for (const RBSet<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) {
seqconns.push_back(F->get().from_node);
seqconns.push_back(F->get().from_output);
seqconns.push_back(F->get().to_node);
@@ -1086,7 +1086,7 @@ Dictionary VisualScript::_get_data() const {
d["sequence_connections"] = seqconns;
Array dataconns;
- for (const Set<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) {
+ for (const RBSet<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) {
dataconns.push_back(F->get().from_node);
dataconns.push_back(F->get().from_port);
dataconns.push_back(F->get().to_node);
@@ -1168,10 +1168,10 @@ bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
return this == p_script.ptr(); // There is no inheritance in visual scripts, so this is enough.
}
-Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) {
+RBSet<int> VisualScript::get_output_sequence_ports_connected(int from_node) {
List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
get_sequence_connection_list(sc);
- Set<int> connected;
+ RBSet<int> connected;
for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
if (E->get().from_node == from_node) {
connected.insert(E->get().from_output);
@@ -1191,23 +1191,23 @@ VisualScript::~VisualScript() {
////////////////////////////////////////////
bool VisualScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- Map<StringName, Variant>::Element *E = variables.find(p_name);
+ HashMap<StringName, Variant>::Iterator E = variables.find(p_name);
if (!E) {
return false;
}
- E->get() = p_value;
+ E->value = p_value;
return true;
}
bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- const Map<StringName, Variant>::Element *E = variables.find(p_name);
+ HashMap<StringName, Variant>::ConstIterator E = variables.find(p_name);
if (!E) {
return false;
}
- r_ret = E->get();
+ r_ret = E->value;
return true;
}
@@ -1315,9 +1315,9 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
}
Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error) {
- Map<StringName, Function>::Element *F = functions.find(p_method);
+ HashMap<StringName, Function>::Iterator F = functions.find(p_method);
ERR_FAIL_COND_V(!F, Variant());
- Function *f = &F->get();
+ Function *f = &F->value;
// This call goes separate, so it can be yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
@@ -1689,7 +1689,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
Variant VisualScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK; //ok by default
- Map<StringName, Function>::Element *F = functions.find(p_method);
+ HashMap<StringName, Function>::Iterator F = functions.find(p_method);
if (!F) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
@@ -1697,7 +1697,7 @@ Variant VisualScriptInstance::callp(const StringName &p_method, const Variant **
VSDEBUG("CALLING: " + String(p_method));
- Function *f = &F->get();
+ Function *f = &F->value;
int total_stack_size = 0;
@@ -1731,14 +1731,14 @@ Variant VisualScriptInstance::callp(const StringName &p_method, const Variant **
memset(pass_stack, 0, f->pass_stack_size * sizeof(int));
- Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
+ HashMap<int, VisualScriptNodeInstance *>::Iterator E = instances.find(f->node);
if (!E) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_V_MSG(Variant(), "No VisualScriptFunction node in function.");
}
- VisualScriptNodeInstance *node = E->get();
+ VisualScriptNodeInstance *node = E->value;
if (flow_stack) {
flow_stack[0] = node->get_id();
@@ -1839,7 +1839,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
function.pass_stack_size = 0;
function.node_count = 0;
- Map<StringName, int> local_var_indices;
+ HashMap<StringName, int> local_var_indices;
if (function.node < 0) {
VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E.key));
@@ -1861,15 +1861,15 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
max_input_args = MAX(max_input_args, function.argument_count);
}
// Function nodes graphs.
- Set<VisualScript::SequenceConnection> seqconns;
- Set<VisualScript::DataConnection> dataconns;
- Set<int> node_ids;
+ RBSet<VisualScript::SequenceConnection> seqconns;
+ RBSet<VisualScript::DataConnection> dataconns;
+ RBSet<int> node_ids;
node_ids.insert(function.node);
{
List<int> nd_queue;
nd_queue.push_back(function.node);
while (!nd_queue.is_empty()) {
- for (const Set<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) {
+ for (const RBSet<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) {
if (nd_queue.front()->get() == F->get().from_node && !node_ids.has(F->get().to_node)) {
nd_queue.push_back(F->get().to_node);
node_ids.insert(F->get().to_node);
@@ -1881,10 +1881,10 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
nd_queue.pop_front();
}
HashMap<int, HashMap<int, Pair<int, int>>> dc_lut; // :: to -> to_port -> (from, from_port)
- for (const Set<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) {
+ for (const RBSet<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) {
dc_lut[F->get().to_node][F->get().to_port] = Pair<int, int>(F->get().from_node, F->get().from_port);
}
- for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ for (const RBSet<int>::Element *F = node_ids.front(); F; F = F->next()) {
nd_queue.push_back(F->get());
}
List<int> dc_keys;
@@ -1907,7 +1907,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
//Multiple passes are required to set up this complex thing..
//First create the nodes.
- for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ for (const RBSet<int>::Element *F = node_ids.front(); F; F = F->next()) {
Ref<VisualScriptNode> node = script->nodes[F->get()].node;
VisualScriptNodeInstance *instance = node->instantiate(this); // Create instance.
@@ -1981,7 +1981,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
function.trash_pos = function.max_stack++; // create pos for trash
// Second pass, do data connections.
- for (const Set<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) {
+ for (const RBSet<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) {
VisualScript::DataConnection dc = F->get();
ERR_CONTINUE(!instances.has(dc.from_node));
VisualScriptNodeInstance *from = instances[dc.from_node];
@@ -2008,7 +2008,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
}
// Third pass, do sequence connections.
- for (const Set<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) {
+ for (const RBSet<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) {
VisualScript::SequenceConnection sc = F->get();
ERR_CONTINUE(!instances.has(sc.from_node));
VisualScriptNodeInstance *from = instances[sc.from_node];
@@ -2022,7 +2022,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
//fourth pass:
// 1) unassigned input ports to default values
// 2) connect unassigned output ports to trash
- for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ for (const RBSet<int>::Element *F = node_ids.front(); F; F = F->next()) {
ERR_CONTINUE(!instances.has(F->get()));
Ref<VisualScriptNode> node = script->nodes[F->get()].node;
@@ -2223,7 +2223,7 @@ Ref<Script> VisualScriptLanguage::make_template(const String &p_template, const
return script;
}
-bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
+bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, RBSet<int> *r_safe_lines) const {
return false;
}
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 6b27af15f6..c28ec2268b 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -214,8 +214,8 @@ private:
HashMap<int, NodeData> nodes; // Can be a sparse map.
- Set<SequenceConnection> sequence_connections;
- Set<DataConnection> data_connections;
+ RBSet<SequenceConnection> sequence_connections;
+ RBSet<DataConnection> data_connections;
Vector2 scroll;
@@ -233,15 +233,15 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
- Map<StringName, Vector<Argument>> custom_signals;
+ HashMap<StringName, Vector<Argument>> custom_signals;
Vector<Multiplayer::RPCConfig> rpc_functions;
- Map<Object *, VisualScriptInstance *> instances;
+ HashMap<Object *, VisualScriptInstance *> instances;
bool is_tool_script;
#ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
+ RBSet<PlaceHolderScriptInstance *> placeholders;
// void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
void _update_placeholders();
@@ -283,7 +283,7 @@ public:
void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node);
bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const;
void get_sequence_connection_list(List<SequenceConnection> *r_connection) const;
- Set<int> get_output_sequence_ports_connected(int from_node);
+ RBSet<int> get_output_sequence_ports_connected(int from_node);
void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
@@ -317,7 +317,7 @@ public:
void custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx);
void remove_custom_signal(const StringName &p_name);
void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
- Set<int> get_output_sequence_ports_connected(const String &edited_func, int from_node);
+ RBSet<int> get_output_sequence_ports_connected(const String &edited_func, int from_node);
void get_custom_signal_list(List<StringName> *r_custom_signals) const;
@@ -376,8 +376,8 @@ class VisualScriptInstance : public ScriptInstance {
Object *owner = nullptr;
Ref<VisualScript> script;
- Map<StringName, Variant> variables; // Using variable path, not script.
- Map<int, VisualScriptNodeInstance *> instances;
+ HashMap<StringName, Variant> variables; // Using variable path, not script.
+ HashMap<int, VisualScriptNodeInstance *> instances;
struct Function {
int node = 0;
@@ -389,7 +389,7 @@ class VisualScriptInstance : public ScriptInstance {
int argument_count = 0;
};
- Map<StringName, Function> functions;
+ HashMap<StringName, Function> functions;
Vector<Variant> default_values;
int max_input_args = 0;
@@ -415,22 +415,22 @@ public:
String to_string(bool *r_valid);
bool set_variable(const StringName &p_variable, const Variant &p_value) {
- Map<StringName, Variant>::Element *E = variables.find(p_variable);
+ HashMap<StringName, Variant>::Iterator E = variables.find(p_variable);
if (!E) {
return false;
}
- E->get() = p_value;
+ E->value = p_value;
return true;
}
bool get_variable(const StringName &p_variable, Variant *r_variable) const {
- const Map<StringName, Variant>::Element *E = variables.find(p_variable);
+ HashMap<StringName, Variant>::ConstIterator E = variables.find(p_variable);
if (!E) {
return false;
}
- *r_variable = E->get();
+ *r_variable = E->value;
return true;
}
@@ -480,7 +480,7 @@ public:
typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type);
class VisualScriptLanguage : public ScriptLanguage {
- Map<String, VisualScriptNodeRegisterFunc> register_funcs;
+ HashMap<String, VisualScriptNodeRegisterFunc> register_funcs;
struct CallLevel {
Variant *stack = nullptr;
@@ -570,7 +570,7 @@ public:
virtual void get_string_delimiters(List<String> *p_delimiters) const override;
virtual bool is_using_templates() override;
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
- virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override;
+ virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const override;
virtual Script *create_script() const override;
virtual bool has_named_classes() const override;
virtual bool supports_builtin_mode() const override;
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index dbbe74f3d5..ac33526ddc 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -3416,7 +3416,7 @@ VisualScriptConstructor::VisualScriptConstructor() {
type = Variant::NIL;
}
-static Map<String, Pair<Variant::Type, MethodInfo>> constructor_map;
+static HashMap<String, Pair<Variant::Type, MethodInfo>> constructor_map;
static Ref<VisualScriptNode> create_constructor_node(const String &p_name) {
ERR_FAIL_COND_V(!constructor_map.has(p_name), Ref<VisualScriptNode>());
diff --git a/modules/vorbis/resource_importer_ogg_vorbis.cpp b/modules/vorbis/resource_importer_ogg_vorbis.cpp
index 03e145216a..7ee6446313 100644
--- a/modules/vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/vorbis/resource_importer_ogg_vorbis.cpp
@@ -57,7 +57,7 @@ String ResourceImporterOGGVorbis::get_resource_type() const {
return "AudioStreamOGGVorbis";
}
-bool ResourceImporterOGGVorbis::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterOGGVorbis::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
@@ -74,7 +74,7 @@ void ResourceImporterOGGVorbis::get_import_options(const String &p_path, List<Im
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0));
}
-Error ResourceImporterOGGVorbis::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterOGGVorbis::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
bool loop = p_options["loop"];
float loop_offset = p_options["loop_offset"];
diff --git a/modules/vorbis/resource_importer_ogg_vorbis.h b/modules/vorbis/resource_importer_ogg_vorbis.h
index 07291803a1..3b4a68a1fd 100644
--- a/modules/vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/vorbis/resource_importer_ogg_vorbis.h
@@ -52,9 +52,9 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterOGGVorbis();
};
diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp
index 0bc42b104c..6f68b84ad3 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.cpp
+++ b/modules/webrtc/webrtc_multiplayer_peer.cpp
@@ -140,41 +140,41 @@ void WebRTCMultiplayerPeer::poll() {
}
void WebRTCMultiplayerPeer::_find_next_peer() {
- Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(next_packet_peer);
+ HashMap<int, Ref<ConnectedPeer>>::Iterator E = peer_map.find(next_packet_peer);
if (E) {
- E = E->next();
+ ++E;
}
// After last.
while (E) {
- if (!E->get()->connected) {
- E = E->next();
+ if (!E->value->connected) {
+ ++E;
continue;
}
- for (const Ref<WebRTCDataChannel> &F : E->get()->channels) {
+ for (const Ref<WebRTCDataChannel> &F : E->value->channels) {
if (F->get_available_packet_count()) {
- next_packet_peer = E->key();
+ next_packet_peer = E->key;
return;
}
}
- E = E->next();
+ ++E;
}
- E = peer_map.front();
+ E = peer_map.begin();
// Before last
while (E) {
- if (!E->get()->connected) {
- E = E->next();
+ if (!E->value->connected) {
+ ++E;
continue;
}
- for (const Ref<WebRTCDataChannel> &F : E->get()->channels) {
+ for (const Ref<WebRTCDataChannel> &F : E->value->channels) {
if (F->get_available_packet_count()) {
- next_packet_peer = E->key();
+ next_packet_peer = E->key;
return;
}
}
- if (E->key() == (int)next_packet_peer) {
+ if (E->key == (int)next_packet_peer) {
break;
}
- E = E->next();
+ ++E;
}
// No packet found
next_packet_peer = 0;
@@ -354,12 +354,12 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si
}
if (target_peer > 0) {
- Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(target_peer);
+ HashMap<int, Ref<ConnectedPeer>>::Iterator E = peer_map.find(target_peer);
ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + ".");
- ERR_FAIL_COND_V_MSG(E->value()->channels.size() <= ch, ERR_INVALID_PARAMETER, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size()));
- ERR_FAIL_COND_V(E->value()->channels[ch].is_null(), ERR_BUG);
- return E->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
+ ERR_FAIL_COND_V_MSG(E->value->channels.size() <= ch, ERR_INVALID_PARAMETER, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value->channels.size()));
+ ERR_FAIL_COND_V(E->value->channels[ch].is_null(), ERR_BUG);
+ return E->value->channels[ch]->put_packet(p_buffer, p_buffer_size);
} else {
int exclude = -target_peer;
diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h
index 6675c67867..97550a3e9d 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.h
+++ b/modules/webrtc/webrtc_multiplayer_peer.h
@@ -69,7 +69,7 @@ private:
int next_packet_peer = 0;
bool server_compat = false;
- Map<int, Ref<ConnectedPeer>> peer_map;
+ HashMap<int, Ref<ConnectedPeer>> peer_map;
List<Dictionary> channels_config;
void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 43d9d59f38..db529a669d 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -62,7 +62,7 @@ protected:
};
List<Packet> _incoming_packets;
- Map<int, Ref<WebSocketPeer>> _peer_map;
+ HashMap<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
bool _is_multiplayer = false;
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 894ba7766f..478dbb9d47 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -113,7 +113,7 @@ bool WSLClient::_verify_headers(String &r_protocol) {
ERR_FAIL_COND_V_MSG(req[0] != "HTTP/1.1", false, "Invalid protocol. Got: '" + req[0] + "', expected 'HTTP/1.1'.");
ERR_FAIL_COND_V_MSG(req[1] != "101", false, "Invalid status code. Got: '" + req[1] + "', expected '101'.");
- Map<String, String> headers;
+ HashMap<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i] + ".");
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index b58b2e4724..517b9643f8 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -46,7 +46,7 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, St
ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
r_resource_name = req[1];
- Map<String, String> headers;
+ HashMap<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i]);
diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index 96b7b48e48..ac8d6585d3 100644
--- a/platform/android/api/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -63,7 +63,7 @@ class JavaClass : public RefCounted {
ARG_TYPE_MASK = (1 << 16) - 1
};
- Map<StringName, Variant> constant_map;
+ RBMap<StringName, Variant> constant_map;
struct MethodInfo {
bool _static = false;
@@ -174,7 +174,7 @@ class JavaClass : public RefCounted {
bool _call_method(JavaObject *p_instance, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error, Variant &ret);
friend class JavaClassWrapper;
- Map<StringName, List<MethodInfo>> methods;
+ HashMap<StringName, List<MethodInfo>> methods;
jclass _class;
#endif
@@ -207,7 +207,7 @@ class JavaClassWrapper : public Object {
GDCLASS(JavaClassWrapper, Object);
#ifdef ANDROID_ENABLED
- Map<String, Ref<JavaClass>> class_cache;
+ RBMap<String, Ref<JavaClass>> class_cache;
friend class JavaClass;
jclass activityClass;
jmethodID findClass;
diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h
index 74ca10e5e2..8a0e021157 100644
--- a/platform/android/api/jni_singleton.h
+++ b/platform/android/api/jni_singleton.h
@@ -48,13 +48,13 @@ class JNISingleton : public Object {
};
jobject instance;
- Map<StringName, MethodData> method_map;
+ RBMap<StringName, MethodData> method_map;
#endif
public:
virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
#ifdef ANDROID_ENABLED
- Map<StringName, MethodData>::Element *E = method_map.find(p_method);
+ RBMap<StringName, MethodData>::Element *E = method_map.find(p_method);
// Check the method we're looking for is in the JNISingleton map and that
// the arguments match.
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 5aef64943b..a893571e54 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -3067,7 +3067,7 @@ void EditorExportPlatformAndroid::get_platform_features(List<String> *r_features
r_features->push_back("android");
}
-void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
+void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) {
}
EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index 0f267cf13a..c857850007 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -228,7 +228,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override;
EditorExportPlatformAndroid();
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 1805807f90..349c3a3ab3 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -34,7 +34,7 @@
#include "thread_jandroid.h"
bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error, Variant &ret) {
- Map<StringName, List<MethodInfo>>::Element *M = methods.find(p_method);
+ HashMap<StringName, List<MethodInfo>>::Iterator M = methods.find(p_method);
if (!M) {
return false;
}
@@ -43,7 +43,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
ERR_FAIL_COND_V(env == nullptr, false);
MethodInfo *method = nullptr;
- for (MethodInfo &E : M->get()) {
+ for (MethodInfo &E : M->value) {
if (!p_instance && !E._static) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
continue;
diff --git a/platform/android/tts_android.cpp b/platform/android/tts_android.cpp
index 528878f14e..d3f3773344 100644
--- a/platform/android/tts_android.cpp
+++ b/platform/android/tts_android.cpp
@@ -46,7 +46,7 @@ jmethodID TTS_Android::_pause_speaking = 0;
jmethodID TTS_Android::_resume_speaking = 0;
jmethodID TTS_Android::_stop_speaking = 0;
-Map<int, Char16String> TTS_Android::ids;
+HashMap<int, Char16String> TTS_Android::ids;
void TTS_Android::setup(jobject p_tts) {
JNIEnv *env = get_jni_env();
@@ -175,8 +175,8 @@ void TTS_Android::resume() {
}
void TTS_Android::stop() {
- for (Map<int, Char16String>::Element *E = ids.front(); E; E = E->next()) {
- DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E->key());
+ for (const KeyValue<int, Char16String> &E : ids) {
+ DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
}
ids.clear();
diff --git a/platform/android/tts_android.h b/platform/android/tts_android.h
index efeed94856..bc0cdb8d55 100644
--- a/platform/android/tts_android.h
+++ b/platform/android/tts_android.h
@@ -49,7 +49,7 @@ class TTS_Android {
static jmethodID _resume_speaking;
static jmethodID _stop_speaking;
- static Map<int, Char16String> ids;
+ static HashMap<int, Char16String> ids;
public:
static void setup(jobject p_tts);
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index bf7cf6ee81..09191c958d 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -102,7 +102,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + found_plugins[i].name), false));
}
- Set<String> plist_keys;
+ RBSet<String> plist_keys;
for (int i = 0; i < found_plugins.size(); i++) {
// Editable plugin plist values
@@ -1178,7 +1178,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset>
Vector<String> added_embedded_dependenciy_names;
HashMap<String, String> plist_values;
- Set<String> plugin_linker_flags;
+ RBSet<String> plugin_linker_flags;
Error err;
@@ -1350,7 +1350,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset>
// Update Linker Flag Values
{
String result_linker_flags = " ";
- for (Set<String>::Element *E = plugin_linker_flags.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = plugin_linker_flags.front(); E; E = E->next()) {
const String &flag = E->get();
if (flag.length() == 0) {
@@ -1453,7 +1453,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
bool found_library = false;
const String project_file = "godot_ios.xcodeproj/project.pbxproj";
- Set<String> files_to_parse;
+ RBSet<String> files_to_parse;
files_to_parse.insert("godot_ios/godot_ios-Info.plist");
files_to_parse.insert(project_file);
files_to_parse.insert("godot_ios/export_options.plist");
diff --git a/platform/iphone/export/export_plugin.h b/platform/iphone/export/export_plugin.h
index 2c6faed691..10a17c4bf1 100644
--- a/platform/iphone/export/export_plugin.h
+++ b/platform/iphone/export/export_plugin.h
@@ -204,7 +204,7 @@ public:
r_features->push_back("ios");
}
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override {
}
EditorExportPlatformIOS();
diff --git a/platform/iphone/tts_ios.h b/platform/iphone/tts_ios.h
index 3fac762b62..064316b0b2 100644
--- a/platform/iphone/tts_ios.h
+++ b/platform/iphone/tts_ios.h
@@ -39,13 +39,13 @@
#include "core/string/ustring.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/array.h"
#include "servers/display_server.h"
@interface TTS_IOS : NSObject <AVSpeechSynthesizerDelegate> {
bool speaking;
- Map<id, int> ids;
+ HashMap<id, int> ids;
AVSpeechSynthesizer *av_synth;
List<DisplayServer::TTSUtterance> queue;
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 312707c3b5..4013f80d6b 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -326,8 +326,8 @@ void DisplayServerJavaScript::tts_resume() {
}
void DisplayServerJavaScript::tts_stop() {
- for (Map<int, CharString>::Element *E = utterance_ids.front(); E; E = E->next()) {
- tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E->key());
+ for (const KeyValue<int, CharString> &E : utterance_ids) {
+ tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
}
utterance_ids.clear();
godot_js_tts_stop();
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 623546bbd0..79b0fbb652 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -55,7 +55,7 @@ private:
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE webgl_ctx = 0;
#endif
- Map<int, CharString> utterance_ids;
+ HashMap<int, CharString> utterance_ids;
WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index 9576256d03..3334e7394b 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -93,7 +93,7 @@ Error EditorExportPlatformJavaScript::_write_or_error(const uint8_t *p_content,
return OK;
}
-void EditorExportPlatformJavaScript::_replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template) {
+void EditorExportPlatformJavaScript::_replace_strings(HashMap<String, String> p_replaces, Vector<uint8_t> &r_template) {
String str_template = String::utf8(reinterpret_cast<const char *>(r_template.ptr()), r_template.size());
String out;
Vector<String> lines = str_template.split("\n");
@@ -145,7 +145,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
// Replaces HTML string
const String str_config = Variant(config).to_json_string();
const String custom_head_include = p_preset->get("html/head_include");
- Map<String, String> replaces;
+ HashMap<String, String> replaces;
replaces["$GODOT_URL"] = p_name + ".js";
replaces["$GODOT_PROJECT_NAME"] = ProjectSettings::get_singleton()->get_setting("application/config/name");
replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
@@ -196,7 +196,7 @@ Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &
const String dir = p_path.get_base_dir();
const String name = p_path.get_file().get_basename();
const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
- Map<String, String> replaces;
+ HashMap<String, String> replaces;
replaces["@GODOT_VERSION@"] = String::num_int64(OS::get_singleton()->get_unix_time()) + "|" + String::num_int64(OS::get_singleton()->get_ticks_usec());
replaces["@GODOT_NAME@"] = proj_name.substr(0, 16);
replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html";
diff --git a/platform/javascript/export/export_plugin.h b/platform/javascript/export/export_plugin.h
index d17fd2f674..d38d6e7073 100644
--- a/platform/javascript/export/export_plugin.h
+++ b/platform/javascript/export/export_plugin.h
@@ -104,7 +104,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
}
Error _extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa);
- void _replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template);
+ void _replace_strings(HashMap<String, String> p_replaces, Vector<uint8_t> &r_template);
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes);
Error _add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr);
Error _build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects);
@@ -138,7 +138,7 @@ public:
r_features->push_back(get_os_name().to_lower());
}
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override {
}
String get_debug_protocol() const override { return "ws://"; }
diff --git a/platform/javascript/export/export_server.h b/platform/javascript/export/export_server.h
index f77ac3d1ad..a831b76076 100644
--- a/platform/javascript/export/export_server.h
+++ b/platform/javascript/export/export_server.h
@@ -41,7 +41,7 @@
class EditorHTTPServer : public RefCounted {
private:
Ref<TCPServer> server;
- Map<String, String> mimes;
+ HashMap<String, String> mimes;
Ref<StreamPeerTCP> tcp;
Ref<StreamPeerSSL> ssl;
Ref<StreamPeer> peer;
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 9f53b31567..5829711698 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -2360,10 +2360,10 @@ void DisplayServerX11::cursor_set_custom_image(const Ref<Resource> &p_cursor, Cu
_THREAD_SAFE_METHOD_
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
+ HashMap<CursorShape, Vector<Variant>>::Iterator cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
- if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
+ if (cursor_c->value[0] == p_cursor && cursor_c->value[1] == p_hotspot) {
cursor_set_shape(p_shape);
return;
}
@@ -3456,9 +3456,9 @@ void DisplayServerX11::process_events() {
}
if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_PRESSURE)) {
- Map<int, Vector2>::Element *pen_pressure = xi.pen_pressure_range.find(device_id);
+ HashMap<int, Vector2>::Iterator pen_pressure = xi.pen_pressure_range.find(device_id);
if (pen_pressure) {
- Vector2 pen_pressure_range = pen_pressure->value();
+ Vector2 pen_pressure_range = pen_pressure->value;
if (pen_pressure_range != Vector2()) {
xi.pressure_supported = true;
xi.pressure = (*values - pen_pressure_range[0]) /
@@ -3470,9 +3470,9 @@ void DisplayServerX11::process_events() {
}
if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTX)) {
- Map<int, Vector2>::Element *pen_tilt_x = xi.pen_tilt_x_range.find(device_id);
+ HashMap<int, Vector2>::Iterator pen_tilt_x = xi.pen_tilt_x_range.find(device_id);
if (pen_tilt_x) {
- Vector2 pen_tilt_x_range = pen_tilt_x->value();
+ Vector2 pen_tilt_x_range = pen_tilt_x->value;
if (pen_tilt_x_range[0] != 0 && *values < 0) {
xi.tilt.x = *values / -pen_tilt_x_range[0];
} else if (pen_tilt_x_range[1] != 0) {
@@ -3484,9 +3484,9 @@ void DisplayServerX11::process_events() {
}
if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTY)) {
- Map<int, Vector2>::Element *pen_tilt_y = xi.pen_tilt_y_range.find(device_id);
+ HashMap<int, Vector2>::Iterator pen_tilt_y = xi.pen_tilt_y_range.find(device_id);
if (pen_tilt_y) {
- Vector2 pen_tilt_y_range = pen_tilt_y->value();
+ Vector2 pen_tilt_y_range = pen_tilt_y->value;
if (pen_tilt_y_range[0] != 0 && *values < 0) {
xi.tilt.y = *values / -pen_tilt_y_range[0];
} else if (pen_tilt_y_range[1] != 0) {
@@ -3508,11 +3508,11 @@ void DisplayServerX11::process_events() {
xi.raw_pos.x = rel_x;
xi.raw_pos.y = rel_y;
- Map<int, Vector2>::Element *abs_info = xi.absolute_devices.find(device_id);
+ HashMap<int, Vector2>::Iterator abs_info = xi.absolute_devices.find(device_id);
if (abs_info) {
// Absolute mode device
- Vector2 mult = abs_info->value();
+ Vector2 mult = abs_info->value;
xi.relative_motion.x += (xi.raw_pos.x - xi.old_raw_pos.x) * mult.x;
xi.relative_motion.y += (xi.raw_pos.y - xi.old_raw_pos.y) * mult.y;
@@ -3557,21 +3557,21 @@ void DisplayServerX11::process_events() {
} break;
case XI_TouchUpdate: {
- Map<int, Vector2>::Element *curr_pos_elem = xi.state.find(index);
+ HashMap<int, Vector2>::Iterator curr_pos_elem = xi.state.find(index);
if (!curr_pos_elem) { // Defensive
break;
}
- if (curr_pos_elem->value() != pos) {
+ if (curr_pos_elem->value != pos) {
Ref<InputEventScreenDrag> sd;
sd.instantiate();
sd->set_window_id(window_id);
sd->set_index(index);
sd->set_position(pos);
- sd->set_relative(pos - curr_pos_elem->value());
+ sd->set_relative(pos - curr_pos_elem->value);
Input::get_singleton()->parse_input_event(sd);
- curr_pos_elem->value() = pos;
+ curr_pos_elem->value = pos;
}
} break;
#endif
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index ee47d1a12c..66941fbe29 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -137,7 +137,7 @@ class DisplayServerX11 : public DisplayServer {
Callable drop_files_callback;
WindowID transient_parent = INVALID_WINDOW_ID;
- Set<WindowID> transient_children;
+ RBSet<WindowID> transient_children;
ObjectID instance_id;
@@ -159,7 +159,7 @@ class DisplayServerX11 : public DisplayServer {
unsigned int focus_order = 0;
};
- Map<WindowID, WindowData> windows;
+ HashMap<WindowID, WindowData> windows;
unsigned int last_mouse_monitor_mask = 0;
Vector2i last_mouse_monitor_pos;
@@ -197,12 +197,12 @@ class DisplayServerX11 : public DisplayServer {
struct {
int opcode;
Vector<int> touch_devices;
- Map<int, Vector2> absolute_devices;
- Map<int, Vector2> pen_pressure_range;
- Map<int, Vector2> pen_tilt_x_range;
- Map<int, Vector2> pen_tilt_y_range;
+ HashMap<int, Vector2> absolute_devices;
+ HashMap<int, Vector2> pen_pressure_range;
+ HashMap<int, Vector2> pen_tilt_x_range;
+ HashMap<int, Vector2> pen_tilt_y_range;
XIEventMask all_event_mask;
- Map<int, Vector2> state;
+ HashMap<int, Vector2> state;
double pressure;
bool pressure_supported;
Vector2 tilt;
@@ -241,7 +241,7 @@ class DisplayServerX11 : public DisplayServer {
Cursor cursors[CURSOR_MAX];
Cursor null_cursor;
CursorShape current_cursor = CURSOR_ARROW;
- Map<CursorShape, Vector<Variant>> cursors_cache;
+ HashMap<CursorShape, Vector<Variant>> cursors_cache;
bool layered_window = false;
diff --git a/platform/linuxbsd/export/export_plugin.h b/platform/linuxbsd/export/export_plugin.h
index f46fc68e1d..9ae5cf827a 100644
--- a/platform/linuxbsd/export/export_plugin.h
+++ b/platform/linuxbsd/export/export_plugin.h
@@ -38,7 +38,7 @@
#include "scene/resources/texture.h"
class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
- Map<String, String> extensions;
+ HashMap<String, String> extensions;
Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
public:
diff --git a/platform/linuxbsd/tts_linux.h b/platform/linuxbsd/tts_linux.h
index 4d39af8970..4e3f348ae4 100644
--- a/platform/linuxbsd/tts_linux.h
+++ b/platform/linuxbsd/tts_linux.h
@@ -35,7 +35,7 @@
#include "core/os/thread_safe.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/array.h"
#include "servers/display_server.h"
@@ -49,7 +49,7 @@ class TTS_Linux {
bool speaking = false;
bool paused = false;
int last_msg_id = -1;
- Map<int, int> ids;
+ HashMap<int, int> ids;
Thread init_thread;
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 538a9bc04c..76df8b400a 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -97,7 +97,7 @@ public:
WindowID transient_parent = INVALID_WINDOW_ID;
bool exclusive = false;
- Set<WindowID> transient_children;
+ RBSet<WindowID> transient_children;
bool layered_window = false;
bool fullscreen = false;
@@ -125,7 +125,7 @@ private:
NSMenu *apple_menu = nullptr;
NSMenu *dock_menu = nullptr;
- Map<String, NSMenu *> submenu;
+ HashMap<String, NSMenu *> submenu;
struct WarpEvent {
NSTimeInterval timestamp;
@@ -167,9 +167,9 @@ private:
CursorShape cursor_shape = CURSOR_ARROW;
NSCursor *cursors[CURSOR_MAX];
- Map<CursorShape, Vector<Variant>> cursors_cache;
+ HashMap<CursorShape, Vector<Variant>> cursors_cache;
- Map<WindowID, WindowData> windows;
+ HashMap<WindowID, WindowData> windows;
const NSMenu *_get_menu_root(const String &p_menu_root) const;
NSMenu *_get_menu_root(const String &p_menu_root);
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index a16bd2e8de..536751432b 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -1071,9 +1071,9 @@ String DisplayServerOSX::global_menu_get_item_submenu(const String &p_menu_root,
if (menu_item) {
const NSMenu *sub_menu = [menu_item submenu];
if (sub_menu) {
- for (Map<String, NSMenu *>::Element *E = submenu.front(); E; E = E->next()) {
- if (E->get() == sub_menu) {
- return E->key();
+ for (const KeyValue<String, NSMenu *> &E : submenu) {
+ if (E.value == sub_menu) {
+ return E.key;
}
}
}
@@ -1901,8 +1901,8 @@ Vector<DisplayServer::WindowID> DisplayServerOSX::get_window_list() const {
_THREAD_SAFE_METHOD_
Vector<int> ret;
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ ret.push_back(E.key);
}
return ret;
}
@@ -2468,8 +2468,8 @@ bool DisplayServerOSX::window_can_draw(WindowID p_window) const {
bool DisplayServerOSX::can_any_window_draw() const {
_THREAD_SAFE_METHOD_
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (window_get_mode(E->key()) != WINDOW_MODE_MINIMIZED) {
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (window_get_mode(E.key) != WINDOW_MODE_MINIMIZED) {
return true;
}
}
@@ -2505,9 +2505,9 @@ DisplayServer::WindowID DisplayServerOSX::get_window_at_screen_position(const Po
position /= screen_get_max_scale();
NSInteger wnum = [NSWindow windowNumberAtPoint:NSMakePoint(position.x, position.y) belowWindowWithWindowNumber:0 /*topmost*/];
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if ([E->get().window_object windowNumber] == wnum) {
- return E->key();
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if ([E.value.window_object windowNumber] == wnum) {
+ return E.key;
}
}
return INVALID_WINDOW_ID;
@@ -2678,10 +2678,10 @@ void DisplayServerOSX::cursor_set_custom_image(const Ref<Resource> &p_cursor, Cu
_THREAD_SAFE_METHOD_
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
+ HashMap<CursorShape, Vector<Variant>>::Iterator cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
- if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
+ if (cursor_c->value[0] == p_cursor && cursor_c->value[1] == p_hotspot) {
cursor_set_shape(p_shape);
return;
}
@@ -2886,8 +2886,8 @@ void DisplayServerOSX::process_events() {
Input::get_singleton()->flush_buffered_events();
}
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- WindowData &wd = E->get();
+ for (KeyValue<WindowID, WindowData> &E : windows) {
+ WindowData &wd = E.value;
if (wd.mpath.size() > 0) {
update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
if (Geometry2D::is_point_in_polygon(wd.mouse_pos, wd.mpath)) {
@@ -3266,11 +3266,11 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
DisplayServerOSX::~DisplayServerOSX() {
// Destroy all windows.
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E;) {
- Map<WindowID, WindowData>::Element *F = E;
- E = E->next();
- [F->get().window_object setContentView:nil];
- [F->get().window_object close];
+ for (HashMap<WindowID, WindowData>::Iterator E = windows.begin(); E;) {
+ HashMap<WindowID, WindowData>::Iterator F = E;
+ ++E;
+ [F->value.window_object setContentView:nil];
+ [F->value.window_object close];
}
// Destroy drivers.
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 465925524c..9309b9f89b 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -51,7 +51,7 @@ void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset>
r_features->push_back("64");
}
-bool EditorExportPlatformOSX::get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool EditorExportPlatformOSX::get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const {
// These options are not supported by built-in codesign, used on non macOS host.
if (!OS::get_singleton()->has_feature("macos")) {
if (p_option == "codesign/identity" || p_option == "codesign/timestamp" || p_option == "codesign/hardened_runtime" || p_option == "codesign/custom_options" || p_option.begins_with("notarization/")) {
diff --git a/platform/osx/export/export_plugin.h b/platform/osx/export/export_plugin.h
index 013e5eaa71..c90c5c29b2 100644
--- a/platform/osx/export/export_plugin.h
+++ b/platform/osx/export/export_plugin.h
@@ -101,7 +101,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform {
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
virtual void get_export_options(List<ExportOption> *r_options) override;
- virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
public:
virtual String get_name() const override { return "macOS"; }
@@ -127,7 +127,7 @@ public:
r_features->push_back("macos");
}
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override {
}
EditorExportPlatformOSX();
diff --git a/platform/osx/export/plist.cpp b/platform/osx/export/plist.cpp
index d089233b80..36de9dd34b 100644
--- a/platform/osx/export/plist.cpp
+++ b/platform/osx/export/plist.cpp
@@ -140,10 +140,11 @@ size_t PListNode::get_asn1_size(uint8_t p_len_octets) const {
} break;
case PList::PLNodeType::PL_NODE_TYPE_DICT: {
size_t size = 0;
- for (const Map<String, Ref<PListNode>>::Element *it = data_dict.front(); it; it = it->next()) {
+
+ for (const KeyValue<String, Ref<PListNode>> &E : data_dict) {
size += 1 + _asn1_size_len(p_len_octets); // Sequence.
- size += 1 + _asn1_size_len(p_len_octets) + it->key().utf8().length(); //Key.
- size += 1 + _asn1_size_len(p_len_octets) + it->value()->get_asn1_size(p_len_octets); // Value.
+ size += 1 + _asn1_size_len(p_len_octets) + E.key.utf8().length(); //Key.
+ size += 1 + _asn1_size_len(p_len_octets) + E.value->get_asn1_size(p_len_octets); // Value.
}
return size;
} break;
@@ -225,13 +226,13 @@ bool PListNode::store_asn1(PackedByteArray &p_stream, uint8_t p_len_octets) cons
case PList::PLNodeType::PL_NODE_TYPE_DICT: {
p_stream.push_back(0x31); // Set.
store_asn1_size(p_stream, p_len_octets);
- for (const Map<String, Ref<PListNode>>::Element *it = data_dict.front(); it; it = it->next()) {
- CharString cs = it->key().utf8();
+ for (const KeyValue<String, Ref<PListNode>> &E : data_dict) {
+ CharString cs = E.key.utf8();
uint32_t size = cs.length();
// Sequence.
p_stream.push_back(0x30);
- uint32_t seq_size = 2 * (1 + _asn1_size_len(p_len_octets)) + size + it->value()->get_asn1_size(p_len_octets);
+ uint32_t seq_size = 2 * (1 + _asn1_size_len(p_len_octets)) + size + E.value->get_asn1_size(p_len_octets);
if (p_len_octets > 1) {
p_stream.push_back(0x80 + p_len_octets);
}
@@ -252,7 +253,7 @@ bool PListNode::store_asn1(PackedByteArray &p_stream, uint8_t p_len_octets) cons
p_stream.push_back(cs[i]);
}
// Value.
- valid = valid && it->value()->store_asn1(p_stream, p_len_octets);
+ valid = valid && E.value->store_asn1(p_stream, p_len_octets);
}
} break;
}
@@ -317,12 +318,12 @@ void PListNode::store_text(String &p_stream, uint8_t p_indent) const {
case PList::PLNodeType::PL_NODE_TYPE_DICT: {
p_stream += String("\t").repeat(p_indent);
p_stream += "<dict>\n";
- for (const Map<String, Ref<PListNode>>::Element *it = data_dict.front(); it; it = it->next()) {
+ for (const KeyValue<String, Ref<PListNode>> &E : data_dict) {
p_stream += String("\t").repeat(p_indent + 1);
p_stream += "<key>";
- p_stream += it->key();
+ p_stream += E.key;
p_stream += "</key>\n";
- it->value()->store_text(p_stream, p_indent + 1);
+ E.value->store_text(p_stream, p_indent + 1);
}
p_stream += String("\t").repeat(p_indent);
p_stream += "</dict>\n";
diff --git a/platform/osx/export/plist.h b/platform/osx/export/plist.h
index fb4aaaa935..ba9eaec196 100644
--- a/platform/osx/export/plist.h
+++ b/platform/osx/export/plist.h
@@ -83,7 +83,7 @@ public:
CharString data_string;
Vector<Ref<PListNode>> data_array;
- Map<String, Ref<PListNode>> data_dict;
+ HashMap<String, Ref<PListNode>> data_dict;
union {
int32_t data_int;
bool data_bool;
diff --git a/platform/osx/gl_manager_osx_legacy.h b/platform/osx/gl_manager_osx_legacy.h
index 76d58de229..2d4913a7a6 100644
--- a/platform/osx/gl_manager_osx_legacy.h
+++ b/platform/osx/gl_manager_osx_legacy.h
@@ -57,7 +57,7 @@ private:
NSOpenGLContext *context = nullptr;
};
- Map<DisplayServer::WindowID, GLWindow> windows;
+ RBMap<DisplayServer::WindowID, GLWindow> windows;
NSOpenGLContext *shared_context = nullptr;
DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID;
diff --git a/platform/osx/gl_manager_osx_legacy.mm b/platform/osx/gl_manager_osx_legacy.mm
index fbe64e32a3..c769d7f5c5 100644
--- a/platform/osx/gl_manager_osx_legacy.mm
+++ b/platform/osx/gl_manager_osx_legacy.mm
@@ -167,8 +167,8 @@ void GLManager_OSX::make_current() {
}
void GLManager_OSX::swap_buffers() {
- for (Map<DisplayServer::WindowID, GLWindow>::Element *E = windows.front(); E; E = E->next()) {
- [E->get().context flushBuffer];
+ for (const KeyValue<DisplayServer::WindowID, GLWindow> &E : windows) {
+ [E.value.context flushBuffer];
}
}
diff --git a/platform/osx/tts_osx.h b/platform/osx/tts_osx.h
index 54d419e573..449418e48f 100644
--- a/platform/osx/tts_osx.h
+++ b/platform/osx/tts_osx.h
@@ -33,7 +33,7 @@
#include "core/string/ustring.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/array.h"
#include "servers/display_server.h"
@@ -48,7 +48,7 @@
@interface TTS_OSX : NSObject <AVSpeechSynthesizerDelegate> {
// AVSpeechSynthesizer
bool speaking;
- Map<id, int> ids;
+ HashMap<id, int> ids;
// NSSpeechSynthesizer
bool paused;
diff --git a/platform/uwp/export/app_packager.cpp b/platform/uwp/export/app_packager.cpp
index 2f70c3e74c..09717b9d69 100644
--- a/platform/uwp/export/app_packager.cpp
+++ b/platform/uwp/export/app_packager.cpp
@@ -91,7 +91,7 @@ void AppxPackager::make_content_types(const String &p_path) {
tmp_file->store_string("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
tmp_file->store_string("<Types xmlns=\"http://schemas.openxmlformats.org/package/2006/content-types\">");
- Map<String, String> types;
+ HashMap<String, String> types;
for (int i = 0; i < file_metadata.size(); i++) {
String ext = file_metadata[i].name.get_extension().to_lower();
diff --git a/platform/uwp/export/app_packager.h b/platform/uwp/export/app_packager.h
index ea42e9bdfe..430f42d85f 100644
--- a/platform/uwp/export/app_packager.h
+++ b/platform/uwp/export/app_packager.h
@@ -89,7 +89,7 @@ class AppxPackager {
String progress_task;
Ref<FileAccess> package;
- Set<String> mime_types;
+ RBSet<String> mime_types;
Vector<FileMeta> file_metadata;
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 65a5ee7140..e2e84131a3 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -499,7 +499,7 @@ void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) {
r_features->push_back("uwp");
}
-void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
+void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) {
}
EditorExportPlatformUWP::EditorExportPlatformUWP() {
diff --git a/platform/uwp/export/export_plugin.h b/platform/uwp/export/export_plugin.h
index ceb6d613b3..4eff96a432 100644
--- a/platform/uwp/export/export_plugin.h
+++ b/platform/uwp/export/export_plugin.h
@@ -441,7 +441,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override;
EditorExportPlatformUWP();
};
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 341eb58f9f..32af329d09 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1501,7 +1501,7 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
_THREAD_SAFE_METHOD_
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
+ RBMap<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
@@ -2006,7 +2006,7 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
}
void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
- Map<int, Vector2>::Element *curr = touch_state.find(idx);
+ RBMap<int, Vector2>::Element *curr = touch_state.find(idx);
if (!curr) {
return;
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index e8e207401e..90f7b27b0c 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -314,7 +314,7 @@ class DisplayServerWindows : public DisplayServer {
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#endif
- Map<int, Vector2> touch_state;
+ RBMap<int, Vector2> touch_state;
int pressrc;
HINSTANCE hInstance; // Holds The Instance Of The Application
@@ -389,7 +389,7 @@ class DisplayServerWindows : public DisplayServer {
Callable drop_files_callback;
WindowID transient_parent = INVALID_WINDOW_ID;
- Set<WindowID> transient_children;
+ RBSet<WindowID> transient_children;
bool is_popup = false;
Rect2i parent_safe_rect;
@@ -403,7 +403,7 @@ class DisplayServerWindows : public DisplayServer {
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
WindowID window_id_counter = MAIN_WINDOW_ID;
- Map<WindowID, WindowData> windows;
+ RBMap<WindowID, WindowData> windows;
WindowID last_focused_window = INVALID_WINDOW_ID;
@@ -430,7 +430,7 @@ class DisplayServerWindows : public DisplayServer {
HCURSOR cursors[CURSOR_MAX] = { nullptr };
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
- Map<CursorShape, Vector<Variant>> cursors_cache;
+ RBMap<CursorShape, Vector<Variant>> cursors_cache;
void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index 7627a3cba3..45281f037c 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -106,7 +106,7 @@ List<String> EditorExportPlatformWindows::get_binary_extensions(const Ref<Editor
return list;
}
-bool EditorExportPlatformWindows::get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool EditorExportPlatformWindows::get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const {
// This option is not supported by "osslsigncode", used on non-Windows host.
if (!OS::get_singleton()->has_feature("windows") && p_option == "codesign/identity_type") {
return false;
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index b48ee7c985..61184a8987 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -48,7 +48,7 @@ public:
virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual void get_export_options(List<ExportOption> *r_options) override;
- virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) const override;
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index 0d544a5715..5e43a3de2a 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -67,7 +67,7 @@ private:
HGLRC hRC;
};
- Map<DisplayServer::WindowID, GLWindow> _windows;
+ RBMap<DisplayServer::WindowID, GLWindow> _windows;
LocalVector<GLDisplay> _displays;
GLWindow *_current_window = nullptr;
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 55483cfc83..6f414c094c 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -178,7 +178,7 @@ void OS_Windows::initialize() {
// long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
timeBeginPeriod(1);
- process_map = memnew((Map<ProcessID, ProcessInfo>));
+ process_map = memnew((HashMap<ProcessID, ProcessInfo>));
// Add current Godot PID to the list of known PIDs
ProcessInfo current_pi = {};
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index d06d30f958..dc702c66e1 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -110,7 +110,7 @@ protected:
STARTUPINFO si;
PROCESS_INFORMATION pi;
};
- Map<ProcessID, ProcessInfo> *process_map;
+ HashMap<ProcessID, ProcessInfo> *process_map;
public:
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
diff --git a/platform/windows/tts_windows.h b/platform/windows/tts_windows.h
index 5da404baf9..d84a3d273a 100644
--- a/platform/windows/tts_windows.h
+++ b/platform/windows/tts_windows.h
@@ -33,7 +33,7 @@
#include "core/string/ustring.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/array.h"
#include "servers/display_server.h"
@@ -54,7 +54,7 @@ class TTS_Windows {
int offset;
int id;
};
- Map<ULONG, UTData> ids;
+ RBMap<ULONG, UTData> ids;
static void __stdcall speech_event_callback(WPARAM wParam, LPARAM lParam);
void _update_tts();
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 70b9b769cd..9699f784a2 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -137,14 +137,14 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -152,13 +152,13 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -169,7 +169,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //does not exist because it was likely removed from the tree
@@ -180,36 +180,36 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
@@ -231,14 +231,14 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -246,13 +246,13 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -263,7 +263,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -273,36 +273,36 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
@@ -323,7 +323,7 @@ void Area2D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@@ -351,7 +351,7 @@ void Area2D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
@@ -461,20 +461,20 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area2D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area2D::set_audio_bus_override(bool p_override) {
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index a42e7722b0..a584420ced 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -94,7 +94,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -126,7 +126,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c1328badfb..624ef70468 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -148,7 +148,7 @@ void AudioStreamPlayer2D::_update_panning() {
Vector2 global_pos = get_global_position();
- Set<Viewport *> viewports = world_2d->get_viewports();
+ RBSet<Viewport *> viewports = world_2d->get_viewports();
viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed!
volume_vector.resize(4);
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index f2b7eecc7b..997afee6c4 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -75,7 +75,7 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
void _apply_disabled();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 3cc9f3f2c4..f46453283c 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -302,19 +302,19 @@ void NavigationPolygon::make_polygons_from_outlines() {
polygons.clear();
vertices.clear();
- Map<Vector2, int> points;
+ HashMap<Vector2, int> points;
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
TPPLPoly &tp = I->get();
struct Polygon p;
for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
- Map<Vector2, int>::Element *E = points.find(tp[i]);
+ HashMap<Vector2, int>::Iterator E = points.find(tp[i]);
if (!E) {
E = points.insert(tp[i], vertices.size());
vertices.push_back(tp[i]);
}
- p.indices.push_back(E->get());
+ p.indices.push_back(E->value);
}
polygons.push_back(p);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 88f68e4142..f345d8c3c9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -339,17 +339,17 @@ void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_scene);
+ ERR_FAIL_COND(E->value.in_scene);
contact_monitor->locked = true;
- E->get().in_scene = true;
+ E->value.in_scene = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -360,17 +360,17 @@ void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_scene);
- E->get().in_scene = false;
+ ERR_FAIL_COND(!E->value.in_scene);
+ E->value.in_scene = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -384,45 +384,45 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_scene = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_scene = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_scene) {
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
- //E->get().rc++;
+ //E->value.rc++;
}
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_scene) {
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_scene = E->get().in_scene;
+ bool in_scene = E->value.in_scene;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
@@ -431,7 +431,7 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
@@ -494,7 +494,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
int local_shape = p_state->get_contact_local_shape(i);
int shape = p_state->get_contact_collider_shape(i);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -505,7 +505,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -515,7 +515,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 1e4483b4d0..7401fc7578 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -200,7 +200,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 2c6f2d5c00..b809bc4b8e 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -44,7 +44,7 @@ class RayCast2D : public Node2D {
int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 15436d6e3d..78125b08bd 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -46,7 +46,7 @@ class ShapeCast2D : public Node2D {
RID shape_rid;
Vector2 target_position = Vector2(0, 50);
- Set<RID> exclude;
+ RBSet<RID> exclude;
real_t margin = 0.0;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index cab57146b1..19c341c1e1 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,8 +34,8 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
-Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- Map<Vector2i, TileSet::CellNeighbor> output;
+HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
@@ -742,7 +742,7 @@ Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coor
p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
}
-Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
TileMapQuadrant q;
@@ -765,9 +765,9 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer,
return layers[p_layer].quadrant_map.insert(p_qk, q);
}
-void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Make the given quadrant dirty, then trigger an update later.
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
if (!q.dirty_list_element.in_list()) {
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
}
@@ -810,7 +810,7 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
q->self()->map_to_world.clear();
q->self()->world_to_map.clear();
- for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
Vector2i pk = E->get();
Vector2i pk_world_coords = map_to_world(pk);
q->self()->map_to_world[pk] = pk_world_coords;
@@ -871,18 +871,18 @@ void TileMap::_recreate_layer_internals(int p_layer) {
_rendering_update_layer(p_layer);
// Recreate the quadrants.
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (!Q) {
Q = _create_quadrant(p_layer, qk);
- layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
+ layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
}
Vector2i pk = E.key;
- Q->get().cells.insert(pk);
+ Q->value.cells.insert(pk);
_make_quadrant_dirty(Q);
}
@@ -896,9 +896,9 @@ void TileMap::_recreate_internals() {
}
}
-void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Remove a quadrant.
- TileMapQuadrant *q = &(Q->get());
+ TileMapQuadrant *q = &(Q->value);
// Call the cleanup_quadrant method on plugins.
if (tile_set.is_valid()) {
@@ -917,7 +917,7 @@ void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
RenderingServer *rs = RenderingServer::get_singleton();
rs->free(q->debug_canvas_item);
- layers[q->layer].quadrant_map.erase(Q);
+ layers[q->layer].quadrant_map.remove(Q);
rect_cache_dirty = true;
}
@@ -926,7 +926,7 @@ void TileMap::_clear_layer_internals(int p_layer) {
// Clear quadrants.
while (layers[p_layer].quadrant_map.size()) {
- _erase_quadrant(layers[p_layer].quadrant_map.front());
+ _erase_quadrant(layers[p_layer].quadrant_map.begin());
}
// Clear the layers internals.
@@ -954,15 +954,17 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
+ bool first = true;
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
- if (E == layers[layer].quadrant_map.front()) {
+ r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (first) {
r_total = r;
+ first = false;
} else {
r_total = r_total.merge(r);
}
@@ -1201,7 +1203,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
for (int layer = 0; layer < (int)layers.size(); layer++) {
// Sort the quadrants coords per world coordinates
- Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
world_to_map[map_to_world(E.key)] = E.key;
}
@@ -1248,7 +1250,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
TileSetSource *source;
@@ -1462,7 +1464,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
q.bodies.clear();
// Recreate bodies and shapes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
TileSetSource *source;
@@ -1659,7 +1661,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.navigation_regions.clear();
// Get the navigation polygons and create regions.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
TileSetSource *source;
@@ -1748,7 +1750,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
TileSetSource *source;
@@ -1823,7 +1825,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
q.scenes.clear();
// Recreate the scenes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
TileSetSource *source;
@@ -1881,7 +1883,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ for (RBSet<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
TileSetSource *source;
@@ -1923,9 +1925,9 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
ERR_FAIL_INDEX(p_layer, (int)layers.size());
// Set the current cell tile (using integer position).
- Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector2i pk(p_coords);
- Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+ HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
int source_id = p_source_id;
Vector2i atlas_coords = p_atlas_coords;
@@ -1946,7 +1948,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Get the quadrant
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (source_id == TileSet::INVALID_SOURCE) {
// Erase existing cell in the tile map.
@@ -1954,7 +1956,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Erase existing cell in the quadrant.
ERR_FAIL_COND(!Q);
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.erase(pk);
@@ -1975,18 +1977,18 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if (!Q) {
Q = _create_quadrant(p_layer, qk);
}
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
return; // Nothing changed.
}
}
- TileMapCell &c = E->get();
+ TileMapCell &c = E->value;
c.source_id = source_id;
c.set_atlas_coords(atlas_coords);
@@ -2005,57 +2007,57 @@ int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_us
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSet::INVALID_SOURCE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[0];
}
- return E->get().source_id;
+ return E->value.source_id;
}
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_ATLAS_COORDS;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[1];
}
- return E->get().get_atlas_coords();
+ return E->value.get_atlas_coords();
}
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[2];
}
- return E->get().alternative_tile;
+ return E->value.alternative_tile;
}
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
@@ -2147,13 +2149,13 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
-Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
+RBSet<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Set<TileSet::TerrainsPattern>();
+ return RBSet<TileSet::TerrainsPattern>();
}
// Returns all tiles compatible with the given constraints.
- Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
+ RBSet<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
int valid = true;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
@@ -2161,7 +2163,7 @@ Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constrai
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit));
- Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
valid = false;
break;
@@ -2177,17 +2179,17 @@ Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constrai
return compatible_terrain_tile_patterns;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
+RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return RBSet<TerrainConstraint>();
}
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
// Build a set of dummy constraints get the constrained points.
- Set<TerrainConstraint> dummy_constraints;
- for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
+ RBSet<TerrainConstraint> dummy_constraints;
+ for (RBSet<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
@@ -2197,14 +2199,14 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- Set<TerrainConstraint> constraints;
- for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
+ RBSet<TerrainConstraint> constraints;
+ for (RBSet<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
TerrainConstraint c = E->get();
- Map<int, int> terrain_count;
+ HashMap<int, int> terrain_count;
// Count the number of occurrences per terrain.
- Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
if (!p_to_replace.has(E_overlapping.key)) {
TileData *neighbor_tile_data = nullptr;
@@ -2250,13 +2252,13 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
return constraints;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return RBSet<TerrainConstraint>();
}
// Compute the constraints needed from the surrounding tiles.
- Set<TerrainConstraint> output;
+ RBSet<TerrainConstraint> output;
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
@@ -2268,35 +2270,35 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile
return output;
}
-Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileSet::TerrainsPattern>();
+ return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
// Copy the constraints set.
- Set<TerrainConstraint> constraints = p_constraints;
+ RBSet<TerrainConstraint> constraints = p_constraints;
// Compute all acceptable patterns for each cell.
- Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
+ HashMap<Vector2i, RBSet<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
for (Vector2i cell : p_to_replace) {
per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
}
// Output map.
- Map<Vector2i, TileSet::TerrainsPattern> output;
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
// Add all positions to a set.
- Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
+ RBSet<Vector2i> to_replace = RBSet<Vector2i>(p_to_replace);
while (!to_replace.is_empty()) {
// Compute the minimum number of tile possibilities for each cell.
int min_nb_possibilities = 100000000;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
}
// Get the set of possible cells to fill, out of the most constrained ones.
LocalVector<Vector2i> to_choose_from;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
if (E.value.size() == min_nb_possibilities) {
to_choose_from.push_back(E.key);
}
@@ -2306,7 +2308,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
// Get the list of acceptable patterns for the given cell.
- Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
+ RBSet<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
if (valid_tiles.is_empty()) {
break; // No possibilities :/
}
@@ -2317,7 +2319,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
LocalVector<int> terrains_counts;
int pattern_index = 0;
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
- Set<int> terrains;
+ RBSet<int> terrains;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
@@ -2345,8 +2347,8 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
// Add the new constraints from the added tiles.
- Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
- for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
+ RBSet<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
+ for (RBSet<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
constraints.insert(E_constraint->get());
}
@@ -2369,14 +2371,14 @@ void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Set<Vector2i> coords_set;
+ RBSet<Vector2i> coords_set;
for (int i = 0; i < p_coords_array.size(); i++) {
coords_set.insert(p_coords_array[i]);
}
- Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
+ RBSet<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
- Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
+ HashMap<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
@@ -2385,11 +2387,11 @@ void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
if (!tile_map.has(p_coords)) {
return TileMapCell();
} else {
- TileMapCell c = tile_map.find(p_coords)->get();
+ TileMapCell c = tile_map.find(p_coords)->value;
if (p_use_proxies && tile_set.is_valid()) {
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
c.source_id = proxyed[0];
@@ -2400,7 +2402,7 @@ TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_
}
}
-Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
return &layers[p_layer].quadrant_map;
@@ -2415,15 +2417,15 @@ void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- Set<Vector2i> coords;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ RBSet<Vector2i> coords;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
TileSetSource *source = *tile_set->get_source(E.value.source_id);
if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
coords.insert(E.key);
}
}
- for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
@@ -2546,7 +2548,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
// Export tile data to raw format
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -3375,10 +3377,10 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
used_rect_cache = Rect2i();
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
if (tile_map.size() > 0) {
if (first) {
- used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
first = false;
}
@@ -3448,8 +3450,8 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
@@ -3463,8 +3465,8 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
@@ -3512,7 +3514,7 @@ TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
return around;
}
-void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
if (!tile_set.is_valid()) {
return;
}
@@ -3522,7 +3524,7 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
TileSet::TileShape shape = tile_set->get_tile_shape();
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ for (RBSet<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
Vector2 center = map_to_world(E->get());
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
@@ -3576,7 +3578,7 @@ TypedArray<String> TileMap::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
// Retrieve the set of Z index values with a Y-sorted layer.
- Set<int> y_sorted_z_index;
+ RBSet<int> y_sorted_z_index;
for (int layer = 0; layer < (int)layers.size(); layer++) {
if (layers[layer].y_sort_enabled) {
y_sorted_z_index.insert(layers[layer].z_index);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index a0655dea2a..02a2b3a1c6 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -57,11 +57,11 @@ struct TileMapQuadrant {
Vector2i coords;
// TileMapCells
- Set<Vector2i> cells;
+ RBSet<Vector2i> cells;
// We need those two maps to sort by world position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- Map<Vector2i, Vector2i> map_to_world;
- Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_world;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
// Debug.
RID debug_canvas_item;
@@ -74,13 +74,13 @@ struct TileMapQuadrant {
List<RID> bodies;
// Navigation.
- Map<Vector2i, Vector<RID>> navigation_regions;
+ HashMap<Vector2i, Vector<RID>> navigation_regions;
// Scenes.
- Map<Vector2i, String> scenes;
+ HashMap<Vector2i, String> scenes;
// Runtime TileData cache.
- Map<Vector2i, TileData *> runtime_tile_data_cache;
+ HashMap<Vector2i, TileData *> runtime_tile_data_cache;
void operator=(const TileMapQuadrant &q) {
layer = q.layer;
@@ -135,7 +135,7 @@ public:
return base_cell_coords;
}
- Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+ HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
terrain = p_terrain;
@@ -193,22 +193,22 @@ private:
int y_sort_origin = 0;
int z_index = 0;
RID canvas_item;
- Map<Vector2i, TileMapCell> tile_map;
- Map<Vector2i, TileMapQuadrant> quadrant_map;
+ HashMap<Vector2i, TileMapCell> tile_map;
+ HashMap<Vector2i, TileMapQuadrant> quadrant_map;
SelfList<TileMapQuadrant>::List dirty_quadrant_list;
};
LocalVector<TileMapLayer> layers;
int selected_layer = -1;
// Mapping for RID to coords.
- Map<RID, Vector2i> bodies_coords;
+ HashMap<RID, Vector2i> bodies_coords;
// Quadrants and internals management.
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
- void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _make_all_quadrants_dirty();
void _queue_update_dirty_quadrants();
@@ -217,7 +217,7 @@ private:
void _recreate_layer_internals(int p_layer);
void _recreate_internals();
- void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _clear_layer_internals(int p_layer);
void _clear_internals();
@@ -251,7 +251,7 @@ private:
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
// Terrains.
- Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
+ RBSet<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
@@ -333,14 +333,14 @@ public:
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
// Terrains.
- Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
- Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
- Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
+ RBSet<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
+ RBSet<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
// Not exposed to users
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
int get_effective_quadrant_size(int p_layer) const;
//---
@@ -377,7 +377,7 @@ public:
// Helpers?
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
- void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime
GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
diff --git a/scene/2d/visible_on_screen_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index e0d580f174..3165eb92df 100644
--- a/scene/2d/visible_on_screen_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -37,7 +37,7 @@ class Viewport;
class VisibleOnScreenNotifier2D : public Node2D {
GDCLASS(VisibleOnScreenNotifier2D, Node2D);
- Set<Viewport *> viewports;
+ RBSet<Viewport *> viewports;
Rect2 rect;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index fb37e64a1a..54737e13b3 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -192,14 +192,14 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -207,13 +207,13 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -224,7 +224,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //likely removed from the tree
@@ -235,36 +235,36 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
@@ -285,7 +285,7 @@ void Area3D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@@ -314,7 +314,7 @@ void Area3D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
@@ -379,14 +379,14 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -394,13 +394,13 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -411,7 +411,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -422,36 +422,36 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
@@ -524,20 +524,20 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area3D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area3D::set_audio_bus_override(bool p_override) {
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 31ded00fb7..3b892baf57 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -98,7 +98,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -130,7 +130,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index f057c72012..4a20a88346 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -281,7 +281,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
active.set();
Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- Map<StringName, Vector<AudioFrame>> bus_map;
+ HashMap<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
stream_playbacks.push_back(new_playback);
@@ -387,7 +387,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
Ref<World3D> world_3d = get_world_3d();
ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
- Set<Camera3D *> cameras = world_3d->get_cameras();
+ RBSet<Camera3D *> cameras = world_3d->get_cameras();
cameras.insert(get_viewport()->get_camera_3d());
PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
@@ -466,7 +466,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
output_volume_vector.write[k] = multiplier * output_volume_vector[k];
}
- Map<StringName, Vector<AudioFrame>> bus_volumes;
+ HashMap<StringName, Vector<AudioFrame>> bus_volumes;
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 40c09593a4..87812167cb 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -345,7 +345,7 @@ void CollisionObject3D::_update_debug_shapes() {
return;
}
- for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ for (RBSet<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index e92843d784..84b00de9c9 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -71,14 +71,14 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
bool capture_input_on_drag = false;
bool ray_pickable = true;
- Set<uint32_t> debug_shapes_to_update;
+ RBSet<uint32_t> debug_shapes_to_update;
int debug_shapes_count = 0;
Transform3D debug_shape_old_transform;
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 9375190151..2d7da48ab1 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -469,8 +469,8 @@ void Label3D::_shape() {
aabb = AABB();
// Clear materials.
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get().material);
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
}
surfaces.clear();
@@ -599,20 +599,20 @@ void Label3D::_shape() {
offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size;
}
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
Array mesh_array;
mesh_array.resize(RS::ARRAY_MAX);
- mesh_array[RS::ARRAY_VERTEX] = E->get().mesh_vertices;
- mesh_array[RS::ARRAY_NORMAL] = E->get().mesh_normals;
- mesh_array[RS::ARRAY_TANGENT] = E->get().mesh_tangents;
- mesh_array[RS::ARRAY_COLOR] = E->get().mesh_colors;
- mesh_array[RS::ARRAY_TEX_UV] = E->get().mesh_uvs;
- mesh_array[RS::ARRAY_INDEX] = E->get().indices;
+ mesh_array[RS::ARRAY_VERTEX] = E.value.mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = E.value.mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = E.value.mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = E.value.mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = E.value.mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = E.value.indices;
RS::SurfaceData sd;
RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
- sd.material = E->get().material;
+ sd.material = E.value.material;
RS::get_singleton()->mesh_add_surface(mesh, sd);
}
@@ -1003,8 +1003,8 @@ Label3D::~Label3D() {
TS->free_rid(text_rid);
RenderingServer::get_singleton()->free(mesh);
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get().material);
+ for (KeyValue<uint64_t, SurfaceData> E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
}
surfaces.clear();
}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index 86b8faa617..f57797a247 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -83,7 +83,7 @@ private:
RID material;
};
- Map<uint64_t, SurfaceData> surfaces;
+ HashMap<uint64_t, SurfaceData> surfaces;
HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index f641c99ec1..55d9a52a28 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -88,7 +88,9 @@ public:
instID(INVALID_GEOMETRY_ID) {}
/*! Tests if we hit something. */
- _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
+ _FORCE_INLINE_ explicit operator bool() const {
+ return geomID != INVALID_GEOMETRY_ID;
+ }
public:
Vector3 org; //!< Ray origin + tnear
@@ -116,7 +118,7 @@ public:
virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0;
virtual void commit() = 0;
- virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
+ virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) = 0;
virtual void clear_mesh_filter() = 0;
static Ref<LightmapRaycaster> create();
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 31c33a6b61..189ab7fc3b 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -42,9 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name);
if (E) {
- set_blend_shape_value(E->get(), p_value);
+ set_blend_shape_value(E->value, p_value);
return true;
}
@@ -66,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = get_blend_shape_value(E->get());
+ r_ret = get_blend_shape_value(E->value);
return true;
}
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 0bf5c32410..dc9c64fa41 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -47,7 +47,7 @@ protected:
NodePath skeleton_path = NodePath("..");
LocalVector<float> blend_shape_tracks;
- Map<StringName, int> blend_shape_properties;
+ HashMap<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 5f9bca7c49..94cd5400db 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -390,18 +390,18 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -412,17 +412,17 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -436,43 +436,43 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- //E->get().rc++;
+ //E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_tree = E->get().in_tree;
+ bool in_tree = E->value.in_tree;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
@@ -481,7 +481,7 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape);
@@ -547,7 +547,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
//bool found=false;
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -558,7 +558,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -568,7 +568,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e64987b73e..22dcb218bc 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -212,7 +212,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
@@ -714,7 +714,9 @@ public:
const JointData *get_joint_data() const;
Skeleton3D *find_skeleton_parent();
- int get_bone_id() const { return bone_id; }
+ int get_bone_id() const {
+ return bone_id;
+ }
void set_joint_type(JointType p_joint_type);
JointType get_joint_type() const;
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index ad85001591..d6062969d8 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -46,7 +46,7 @@ class RayCast3D : public Node3D {
Vector3 collision_normal;
Vector3 target_position = Vector3(0, -1, 0);
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 9e403a6ecd..f4a7767c44 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -263,7 +263,7 @@ void Skeleton3D::_notification(int p_what) {
force_update_all_bone_transforms();
// Update skins.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
const Skin *skin = E->get()->skin.operator->();
RID skeleton = E->get()->skeleton;
uint32_t bind_count = skin->get_bind_count();
@@ -1000,7 +1000,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
if (E->get()->skin == p_skin) {
return Ref<SkinReference>(E->get());
}
@@ -1303,7 +1303,7 @@ Skeleton3D::Skeleton3D() {
Skeleton3D::~Skeleton3D() {
// Some skins may remain bound.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ for (RBSet<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
E->get()->skeleton_node = nullptr;
}
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index ca706bea98..c72792bd47 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -131,7 +131,7 @@ private:
}
};
- Set<SkinReference *> skin_bindings;
+ RBSet<SkinReference *> skin_bindings;
void _skin_changed();
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h
index b247ea1707..78d9db7259 100644
--- a/scene/3d/spring_arm_3d.h
+++ b/scene/3d/spring_arm_3d.h
@@ -37,7 +37,7 @@ class SpringArm3D : public Node3D {
GDCLASS(SpringArm3D, Node3D);
Ref<Shape3D> shape;
- Set<RID> excluded_objects;
+ RBSet<RID> excluded_objects;
real_t spring_length = 1.0;
real_t current_spring_length = 0.0;
bool keep_child_basis = false;
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index d2371d819b..4ef70f7764 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -162,7 +162,7 @@ class VehicleBody3D : public RigidDynamicBody3D {
real_t m_steeringValue = 0.0;
real_t m_currentVehicleSpeedKmHour = 0.0;
- Set<RID> exclude;
+ RBSet<RID> exclude;
Vector<Vector3> m_forwardWS;
Vector<Vector3> m_axle;
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index dc7569d17c..0179795ddc 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -86,7 +86,7 @@ private:
Vector<Color> emission;
};
- Map<Ref<Material>, MaterialCache> material_cache;
+ HashMap<Ref<Material>, MaterialCache> material_cache;
AABB original_bounds;
AABB po2_bounds;
int axis_cell_size[3] = {};
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 2acacd7396..73bde633cb 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -354,7 +354,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
Vector<StringName> connections;
};
- Map<StringName, Node> nodes;
+ HashMap<StringName, Node> nodes;
Vector2 graph_offset;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index b3cae4f5b5..81df12791c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -188,7 +188,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
Vector2 current_pos = p_state_machine->states[current].position;
Vector2 target_pos = p_state_machine->states[p_travel].position;
- Map<StringName, AStarCost> cost_map;
+ HashMap<StringName, AStarCost> cost_map;
List<int> open_list;
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 39a84358fb..07d0579533 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -152,7 +152,7 @@ private:
Vector2 position;
};
- Map<StringName, State> states;
+ HashMap<StringName, State> states;
struct Transition {
StringName from;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 081e6e809a..9ace6db505 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -163,7 +163,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
for (int i = 0; i < keys.size(); i++) {
array.push_back(keys[i].from);
array.push_back(keys[i].to);
- array.push_back(blend_times[keys[i]]);
+ array.push_back(blend_times.get(keys[i]));
}
r_ret = array;
@@ -588,10 +588,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
//StringName property=a->track_get_path(i).get_property();
- Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::PropertyAnim *pa = &E->get();
+ TrackNodeCache::PropertyAnim *pa = &E->value;
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
@@ -738,10 +738,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue;
}
- Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::BezierAnim *ba = &E->get();
+ TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
if (ba->accum_pass != accum_pass) {
@@ -1272,7 +1272,7 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
// Rename autoplay or blends if needed.
List<BlendKey> to_erase;
- Map<BlendKey, float> to_insert;
+ HashMap<BlendKey, float, BlendKey> to_insert;
for (const KeyValue<BlendKey, float> &E : blend_times) {
BlendKey bk = E.key;
BlendKey new_bk = bk;
@@ -1298,8 +1298,8 @@ void AnimationPlayer::_rename_animation(const StringName &p_from_name, const Str
}
while (to_insert.size()) {
- blend_times[to_insert.front()->key()] = to_insert.front()->get();
- to_insert.erase(to_insert.front());
+ blend_times[to_insert.begin()->key] = to_insert.begin()->value;
+ to_insert.remove(to_insert.begin());
}
if (autoplay == p_from_name) {
@@ -1766,7 +1766,7 @@ void AnimationPlayer::_animation_changed() {
}
void AnimationPlayer::_stop_playing_caches() {
- for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+ for (RBSet<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (E->get()->node && E->get()->audio_playing) {
E->get()->node->call(SNAME("stop"));
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 8c2f0e390b..3ef87dba28 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -132,7 +132,7 @@ private:
Variant capture;
};
- Map<StringName, PropertyAnim> property_anim;
+ HashMap<StringName, PropertyAnim> property_anim;
struct BezierAnim {
Vector<StringName> bezier_property;
@@ -142,7 +142,7 @@ private:
uint64_t accum_pass = 0;
};
- Map<StringName, BezierAnim> bezier_anim;
+ HashMap<StringName, BezierAnim> bezier_anim;
uint32_t last_setup_pass = 0;
TrackNodeCache() {}
@@ -153,6 +153,16 @@ private:
int bone_idx = -1;
int blend_shape_idx = -1;
+ static uint32_t hash(const TrackNodeCacheKey &p_key) {
+ uint32_t h = hash_one_uint64(p_key.id);
+ h = hash_djb2_one_32(p_key.bone_idx, h);
+ return hash_djb2_one_32(p_key.blend_shape_idx, h);
+ }
+
+ inline bool operator==(const TrackNodeCacheKey &p_right) const {
+ return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx;
+ }
+
inline bool operator<(const TrackNodeCacheKey &p_right) const {
if (id == p_right.id) {
if (blend_shape_idx == p_right.blend_shape_idx) {
@@ -166,7 +176,7 @@ private:
}
};
- Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map;
+ HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map;
TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
int cache_update_size = 0;
@@ -174,7 +184,7 @@ private:
int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size = 0;
- Set<TrackNodeCache *> playing_caches;
+ RBSet<TrackNodeCache *> playing_caches;
uint64_t accum_pass = 1;
float speed_scale = 1.0;
@@ -189,7 +199,7 @@ private:
uint64_t last_update = 0;
};
- Map<StringName, AnimationData> animation_set;
+ HashMap<StringName, AnimationData> animation_set;
struct AnimationLibraryData {
StringName name;
@@ -202,10 +212,22 @@ private:
struct BlendKey {
StringName from;
StringName to;
- bool operator<(const BlendKey &bk) const { return from == bk.from ? String(to) < String(bk.to) : String(from) < String(bk.from); }
+ static uint32_t hash(const BlendKey &p_key) {
+ return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
+ }
+ bool operator==(const BlendKey &bk) const {
+ return from == bk.from && to == bk.to;
+ }
+ bool operator<(const BlendKey &bk) const {
+ if (from == bk.from) {
+ return to < bk.to;
+ } else {
+ return from < bk.from;
+ }
+ }
};
- Map<BlendKey, float> blend_times;
+ HashMap<BlendKey, float, BlendKey> blend_times;
struct PlaybackData {
AnimationData *from = nullptr;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index d957c7f2de..92af15d5d3 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -486,7 +486,7 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+ for (RBSet<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (ObjectDB::get_instance(E->get()->object_id)) {
E->get()->object->call(SNAME("stop"));
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 3f09bf7f4b..d40d4ccbbd 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -266,7 +266,7 @@ private:
};
HashMap<NodePath, TrackCache *> track_cache;
- Set<TrackCache *> playing_caches;
+ RBSet<TrackCache *> playing_caches;
Ref<AnimationNode> root;
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 17b573b776..b792b11dbc 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -68,7 +68,7 @@ bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
}
class SceneDebugger::RPCProfiler : public EngineProfiler {
- Map<ObjectID, RPCNodeInfo> rpc_node_data;
+ HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
uint64_t last_profile_time = 0;
void init_node(const ObjectID p_node) {
@@ -345,22 +345,22 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
return;
}
- Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache;
- Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename);
+ HashMap<String, RBSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
+ HashMap<String, RBSet<Node *>>::Iterator E = edit_cache.find(p_filename);
if (E) {
- E->get().erase(p_node);
- if (E->get().size() == 0) {
- edit_cache.erase(E);
+ E->value.erase(p_node);
+ if (E->value.size() == 0) {
+ edit_cache.remove(E);
}
}
- Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
- Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node);
+ HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
+ HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
if (F) {
- for (const KeyValue<ObjectID, Node *> &G : F->get()) {
+ for (const KeyValue<ObjectID, Node *> &G : F->value) {
memdelete(G.value);
}
- remove_list.erase(F);
+ remove_list.remove(F);
}
}
@@ -408,47 +408,47 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
}
void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
- typedef Map<const Script *, Set<StringName>> ScriptMemberMap;
- typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap;
+ typedef HashMap<const Script *, RBSet<StringName>> ScriptMemberMap;
+ typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
ScriptMemberMap members;
if (p_instance) {
- members[p_script] = Set<StringName>();
+ members[p_script] = RBSet<StringName>();
p_script->get_members(&(members[p_script]));
}
ScriptConstantsMap constants;
- constants[p_script] = Map<StringName, Variant>();
+ constants[p_script] = HashMap<StringName, Variant>();
p_script->get_constants(&(constants[p_script]));
Ref<Script> base = p_script->get_base_script();
while (base.is_valid()) {
if (p_instance) {
- members[base.ptr()] = Set<StringName>();
+ members[base.ptr()] = RBSet<StringName>();
base->get_members(&(members[base.ptr()]));
}
- constants[base.ptr()] = Map<StringName, Variant>();
+ constants[base.ptr()] = HashMap<StringName, Variant>();
base->get_constants(&(constants[base.ptr()]));
base = base->get_base_script();
}
// Members
- for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
- for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
+ for (KeyValue<const Script *, RBSet<StringName>> sm : members) {
+ for (RBSet<StringName>::Element *E = sm.value.front(); E; E = E->next()) {
Variant m;
if (p_instance->get(E->get(), m)) {
- String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/";
+ String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
properties.push_back(SceneDebuggerProperty(pi, m));
}
}
}
// Constants
- for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
- for (const KeyValue<StringName, Variant> &E : sc->get()) {
- String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/";
+ for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
+ for (const KeyValue<StringName, Variant> &E : sc.value) {
+ String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
if (E.value.get_type() == Variant::OBJECT) {
Variant id = ((Object *)E.value)->get_instance_id();
PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
@@ -624,12 +624,12 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -668,12 +668,12 @@ void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Var
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -753,12 +753,12 @@ void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_typ
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -797,12 +797,12 @@ void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_p
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -835,13 +835,13 @@ void LiveEditor::_remove_node_func(const NodePath &p_at) {
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ for (RBSet<Node *>::Element *F = E->value.front(); F;) {
+ RBSet<Node *>::Element *N = F->next();
Node *n = F->get();
@@ -871,13 +871,13 @@ void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_kee
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ for (RBSet<Node *>::Element *F = E->value.front(); F;) {
+ RBSet<Node *>::Element *N = F->next();
Node *n = F->get();
@@ -910,13 +910,13 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ for (RBSet<Node *>::Element *F = E->value.front(); F;) {
+ RBSet<Node *>::Element *N = F->next();
Node *n = F->get();
@@ -929,23 +929,23 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
}
Node *n2 = n->get_node(p_at);
- Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
+ HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
if (!EN) {
continue;
}
- Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
+ HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
if (!FN) {
continue;
}
- n2->add_child(FN->get());
+ n2->add_child(FN->value);
- EN->get().erase(FN);
+ EN->value.remove(FN);
- if (EN->get().size() == 0) {
- live_edit_remove_list.erase(EN);
+ if (EN->value.size() == 0) {
+ live_edit_remove_list.remove(EN);
}
F = N;
@@ -963,12 +963,12 @@ void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
@@ -1002,12 +1002,12 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, RBSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
+ for (RBSet<Node *>::Element *F = E->value.front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index 29d7da7d11..0daefa9609 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -132,14 +132,14 @@ public:
class LiveEditor {
private:
friend class SceneDebugger;
- Map<int, NodePath> live_edit_node_path_cache;
- Map<int, String> live_edit_resource_cache;
+ HashMap<int, NodePath> live_edit_node_path_cache;
+ HashMap<int, String> live_edit_resource_cache;
NodePath live_edit_root;
String live_edit_scene;
- Map<String, Set<Node *>> live_scene_edit_cache;
- Map<Node *, Map<ObjectID, Node *>> live_edit_remove_list;
+ HashMap<String, RBSet<Node *>> live_scene_edit_cache;
+ HashMap<Node *, HashMap<ObjectID, Node *>> live_edit_remove_list;
void _send_tree();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 789c01adf3..595f0cbea7 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -43,7 +43,7 @@ void BaseButton::_unpress_group() {
status.pressed = true;
}
- for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this) {
continue;
}
@@ -485,14 +485,14 @@ BaseButton::~BaseButton() {
}
void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
r_buttons->push_back(E->get());
}
}
Array ButtonGroup::_get_buttons() {
Array btns;
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
btns.push_back(E->get());
}
@@ -500,7 +500,7 @@ Array ButtonGroup::_get_buttons() {
}
BaseButton *ButtonGroup::get_pressed_button() {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ for (RBSet<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
if (E->get()->is_pressed()) {
return E->get();
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index f4f9b88868..0b70d285ee 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -143,7 +143,7 @@ VARIANT_ENUM_CAST(BaseButton::ActionMode)
class ButtonGroup : public Resource {
GDCLASS(ButtonGroup, Resource);
friend class BaseButton;
- Set<BaseButton *> buttons;
+ RBSet<BaseButton *> buttons;
protected:
static void _bind_methods();
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 251648da69..df695feba8 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -52,7 +52,7 @@ void BoxContainer::_resort() {
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0.0;
- Map<Control *, _MinSizeCache> min_size_cache;
+ HashMap<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index b2aa4030b7..197c9005c3 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -740,7 +740,7 @@ void CodeEdit::set_auto_indent_prefixes(const TypedArray<String> &p_prefixes) {
TypedArray<String> CodeEdit::get_auto_indent_prefixes() const {
TypedArray<String> prefixes;
- for (const Set<char32_t>::Element *E = auto_indent_prefixes.front(); E; E = E->next()) {
+ for (const RBSet<char32_t>::Element *E = auto_indent_prefixes.front(); E; E = E->next()) {
prefixes.push_back(String::chr(E->get()));
}
return prefixes;
@@ -1628,7 +1628,7 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const {
start_position.y = -1;
start_position.x = -1;
- bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value()) != -1;
+ bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->get()) != -1;
/* Check the keys for this line. */
for (const KeyValue<int, int> &E : delimiter_cache[p_line]) {
@@ -1752,7 +1752,7 @@ void CodeEdit::set_code_completion_prefixes(const TypedArray<String> &p_prefixes
TypedArray<String> CodeEdit::get_code_completion_prefixes() const {
TypedArray<String> prefixes;
- for (const Set<char32_t>::Element *E = code_completion_prefixes.front(); E; E = E->next()) {
+ for (const RBSet<char32_t>::Element *E = code_completion_prefixes.front(); E; E = E->next()) {
prefixes.push_back(String::chr(E->get()));
}
return prefixes;
@@ -2402,7 +2402,7 @@ void CodeEdit::_update_delimiter_cache(int p_from_line, int p_to_line) {
}
} else {
for (int i = start_line; i < end_line; i++) {
- delimiter_cache.insert(i, Map<int, int>());
+ delimiter_cache.insert(i, RBMap<int, int>());
}
}
}
@@ -2539,7 +2539,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
bool in_region = region != -1 && delimiters[region].type == p_type;
- for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
+ for (RBMap<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
/* If column is specified, loop until the key is larger then the column. */
if (p_column != -1) {
if (E->key() > p_column) {
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 135dd32780..0b00735f46 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -58,7 +58,7 @@ private:
String indent_text = "\t";
bool auto_indent = false;
- Set<char32_t> auto_indent_prefixes;
+ RBSet<char32_t> auto_indent_prefixes;
bool indent_using_spaces = false;
int _calculate_spaces_till_next_left_indent(int p_column) const;
@@ -176,7 +176,7 @@ private:
* ]
* ]
*/
- Vector<Map<int, int>> delimiter_cache;
+ Vector<RBMap<int, int>> delimiter_cache;
void _update_delimiter_cache(int p_from_line = 0, int p_to_line = -1);
int _is_in_delimiter(int p_line, int p_column, DelimiterType p_type) const;
@@ -214,7 +214,7 @@ private:
int code_completion_longest_line = 0;
Rect2i code_completion_rect;
- Set<char32_t> code_completion_prefixes;
+ RBSet<char32_t> code_completion_prefixes;
List<ScriptLanguage::CodeCompletionOption> code_completion_option_submitted;
List<ScriptLanguage::CodeCompletionOption> code_completion_option_sources;
String code_completion_base;
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 1e5863b845..30b694da76 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -49,7 +49,7 @@ void FlowContainer::_resort() {
bool rtl = is_layout_rtl();
- Map<Control *, Size2i> children_minsize_cache;
+ HashMap<Control *, Size2i> children_minsize_cache;
Vector<_LineData> lines_data;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 4c8006e33d..6f3a361e82 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1684,10 +1684,10 @@ void GraphEdit::set_warped_panning(bool p_warped) {
warped_panning = p_warped;
}
-int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v) {
+int GraphEdit::_set_operations(SET_OPERATIONS p_operation, RBSet<StringName> &r_u, const RBSet<StringName> &r_v) {
switch (p_operation) {
case GraphEdit::IS_EQUAL: {
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (!r_v.has(E->get())) {
return 0;
}
@@ -1698,7 +1698,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
if (r_u.size() == r_v.size() && !r_u.size()) {
return 1;
}
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (!r_v.has(E->get())) {
return 0;
}
@@ -1706,7 +1706,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return 1;
} break;
case GraphEdit::DIFFERENCE: {
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (r_v.has(E->get())) {
r_u.erase(E->get());
}
@@ -1714,7 +1714,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return r_u.size();
} break;
case GraphEdit::UNION: {
- for (Set<StringName>::Element *E = r_v.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = r_v.front(); E; E = E->next()) {
if (!r_u.has(E->get())) {
r_u.insert(E->get());
}
@@ -1727,17 +1727,17 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return -1;
}
-HashMap<int, Vector<StringName>> GraphEdit::_layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) {
+HashMap<int, Vector<StringName>> GraphEdit::_layering(const RBSet<StringName> &r_selected_nodes, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours) {
HashMap<int, Vector<StringName>> l;
- Set<StringName> p = r_selected_nodes, q = r_selected_nodes, u, z;
+ RBSet<StringName> p = r_selected_nodes, q = r_selected_nodes, u, z;
int current_layer = 0;
bool selected = false;
while (!_set_operations(GraphEdit::IS_EQUAL, q, u)) {
_set_operations(GraphEdit::DIFFERENCE, p, u);
- for (const Set<StringName>::Element *E = p.front(); E; E = E->next()) {
- Set<StringName> n = r_upper_neighbours[E->get()];
+ for (const RBSet<StringName>::Element *E = p.front(); E; E = E->next()) {
+ RBSet<StringName> n = r_upper_neighbours[E->get()];
if (_set_operations(GraphEdit::IS_SUBSET, n, z)) {
Vector<StringName> t;
t.push_back(E->get());
@@ -1747,7 +1747,7 @@ HashMap<int, Vector<StringName>> GraphEdit::_layering(const Set<StringName> &r_s
selected = true;
t.append_array(l[current_layer]);
l.insert(current_layer, t);
- Set<StringName> V;
+ RBSet<StringName> V;
V.insert(E->get());
_set_operations(GraphEdit::UNION, u, V);
}
@@ -1789,8 +1789,8 @@ Vector<StringName> GraphEdit::_split(const Vector<StringName> &r_layer, const Ha
return left;
}
-void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes) {
- for (const Set<StringName>::Element *E = r_selected_nodes.front(); E; E = E->next()) {
+void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours, const RBSet<StringName> &r_selected_nodes) {
+ for (const RBSet<StringName>::Element *E = r_selected_nodes.front(); E; E = E->next()) {
r_root[E->get()] = E->get();
r_align[E->get()] = E->get();
}
@@ -1829,7 +1829,7 @@ void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, c
}
}
-void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) {
+void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours) {
if (r_layers.size() == 1) {
return;
}
@@ -1867,8 +1867,8 @@ void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layer
}
}
-void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info) {
- for (const Set<StringName>::Element *E = r_block_heads.front(); E; E = E->next()) {
+void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const RBSet<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info) {
+ for (const RBSet<StringName>::Element *E = r_block_heads.front(); E; E = E->next()) {
real_t left = 0;
StringName u = E->get();
StringName v = r_align[u];
@@ -2040,7 +2040,7 @@ void GraphEdit::arrange_nodes() {
}
Dictionary node_names;
- Set<StringName> selected_nodes;
+ RBSet<StringName> selected_nodes;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -2051,7 +2051,7 @@ void GraphEdit::arrange_nodes() {
node_names[gn->get_name()] = gn;
}
- HashMap<StringName, Set<StringName>> upper_neighbours;
+ HashMap<StringName, RBSet<StringName>> upper_neighbours;
HashMap<StringName, Pair<int, int>> port_info;
Vector2 origin(FLT_MAX, FLT_MAX);
@@ -2066,7 +2066,7 @@ void GraphEdit::arrange_nodes() {
if (gn->is_selected()) {
selected_nodes.insert(gn->get_name());
- Set<StringName> s;
+ RBSet<StringName> s;
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]);
if (E->get().to == gn->get_name() && p_from->is_selected()) {
@@ -2103,9 +2103,9 @@ void GraphEdit::arrange_nodes() {
HashMap<StringName, Vector2> new_positions;
Vector2 default_position(FLT_MAX, FLT_MAX);
Dictionary inner_shift;
- Set<StringName> block_heads;
+ RBSet<StringName> block_heads;
- for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
inner_shift[E->get()] = 0.0f;
sink[E->get()] = E->get();
shift[E->get()] = FLT_MAX;
@@ -2117,13 +2117,13 @@ void GraphEdit::arrange_nodes() {
_calculate_inner_shifts(inner_shift, root, node_names, align, block_heads, port_info);
- for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
_place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions);
}
origin.y = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]);
origin.x = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().x;
- for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
StringName u = E->get();
float start_from = origin.y + new_positions[E->get()].y;
do {
@@ -2169,7 +2169,7 @@ void GraphEdit::arrange_nodes() {
}
emit_signal(SNAME("begin_node_move"));
- for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
+ for (const RBSet<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
GraphNode *gn = Object::cast_to<GraphNode>(node_names[E->get()]);
gn->set_drag(true);
Vector2 pos = (new_positions[E->get()]);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index f556fcdd23..9e34d5528f 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -228,9 +228,9 @@ private:
}
};
- Set<ConnType> valid_connection_types;
- Set<int> valid_left_disconnect_types;
- Set<int> valid_right_disconnect_types;
+ RBSet<ConnType> valid_connection_types;
+ RBSet<int> valid_left_disconnect_types;
+ RBSet<int> valid_right_disconnect_types;
HashMap<StringName, Vector<GraphNode *>> comment_enclosed_nodes;
void _update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes);
@@ -258,12 +258,12 @@ private:
UNION,
};
- int _set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v);
- HashMap<int, Vector<StringName>> _layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours);
+ int _set_operations(SET_OPERATIONS p_operation, RBSet<StringName> &r_u, const RBSet<StringName> &r_v);
+ HashMap<int, Vector<StringName>> _layering(const RBSet<StringName> &r_selected_nodes, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours);
Vector<StringName> _split(const Vector<StringName> &r_layer, const HashMap<StringName, Dictionary> &r_crossings);
- void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes);
- void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours);
- void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info);
+ void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours, const RBSet<StringName> &r_selected_nodes);
+ void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, RBSet<StringName>> &r_upper_neighbours);
+ void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const RBSet<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info);
float _calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap<StringName, Vector2> &r_node_positions);
void _place_block(StringName p_v, float p_delta, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap<StringName, Vector2> &r_node_positions);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e3ecd17ed8..85b32a52b5 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -193,7 +193,7 @@ void GraphNode::_resort() {
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0;
- Map<Control *, _MinSizeCache> min_size_cache;
+ HashMap<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 7eb5f27cff..75e10b82b5 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -85,7 +85,7 @@ private:
Vector<ConnCache> conn_input_cache;
Vector<ConnCache> conn_output_cache;
- Map<int, Slot> slot_info;
+ HashMap<int, Slot> slot_info;
bool connpos_dirty = true;
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index b58bb4d74a..b2cf2f66a9 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -33,10 +33,10 @@
void GridContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
- Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
- Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
- Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
+ HashMap<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
+ HashMap<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
+ RBSet<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
+ RBSet<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
int hsep = get_theme_constant(SNAME("h_separation"));
int vsep = get_theme_constant(SNAME("v_separation"));
@@ -104,7 +104,7 @@ void GridContainer::_notification(int p_what) {
// Check if all minwidth constraints are OK if we use the remaining space.
can_fit = true;
int max_index = col_expanded.front()->get();
- for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = col_expanded.front(); E; E = E->next()) {
if (col_minw[E->get()] > col_minw[max_index]) {
max_index = E->get();
}
@@ -125,7 +125,7 @@ void GridContainer::_notification(int p_what) {
// Check if all minheight constraints are OK if we use the remaining space.
can_fit = true;
int max_index = row_expanded.front()->get();
- for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = row_expanded.front(); E; E = E->next()) {
if (row_minh[E->get()] > row_minh[max_index]) {
max_index = E->get();
}
@@ -214,8 +214,8 @@ void GridContainer::_bind_methods() {
}
Size2 GridContainer::get_minimum_size() const {
- Map<int, int> col_minw;
- Map<int, int> row_minh;
+ HashMap<int, int> col_minw;
+ HashMap<int, int> row_minh;
int hsep = get_theme_constant(SNAME("h_separation"));
int vsep = get_theme_constant(SNAME("v_separation"));
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 98d76875cb..12587b7e73 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -117,7 +117,7 @@ class PopupMenu : public Popup {
bool hide_on_multistate_item_selection = false;
Vector2 moved;
- Map<Ref<Shortcut>, int> shortcut_refcount;
+ HashMap<Ref<Shortcut>, int> shortcut_refcount;
void _ref_shortcut(Ref<Shortcut> p_sc);
void _unref_shortcut(Ref<Shortcut> p_sc);
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 8e66826e9d..73f19a8eda 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -50,7 +50,7 @@ void Range::_value_changed_notify() {
}
void Range::Shared::emit_value_changed() {
- for (Set<Range *>::Element *E = owners.front(); E; E = E->next()) {
+ for (RBSet<Range *>::Element *E = owners.front(); E; E = E->next()) {
Range *r = E->get();
if (!r->is_inside_tree()) {
continue;
@@ -70,7 +70,7 @@ void Range::_validate_values() {
}
void Range::Shared::emit_changed(const char *p_what) {
- for (Set<Range *>::Element *E = owners.front(); E; E = E->next()) {
+ for (RBSet<Range *>::Element *E = owners.front(); E; E = E->next()) {
Range *r = E->get();
if (!r->is_inside_tree()) {
continue;
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 46b0d39202..a59bfa9677 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -45,7 +45,7 @@ class Range : public Control {
bool exp_ratio = false;
bool allow_greater = false;
bool allow_lesser = false;
- Set<Range *> owners;
+ RBSet<Range *> owners;
void emit_value_changed();
void emit_changed(const char *p_what = "");
};
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 7ed28ac3c8..fa0c2ce12c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3177,7 +3177,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
// Find optional parameters.
String bbcode_name;
- typedef Map<String, String> OptionMap;
+ typedef HashMap<String, String> OptionMap;
OptionMap bbcode_options;
if (!split_tag_block.is_empty()) {
bbcode_name = split_tag_block[0];
@@ -3620,9 +3620,9 @@ void RichTextLabel::append_text(const String &p_bbcode) {
Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D");
if (texture.is_valid()) {
Color color = Color(1.0, 1.0, 1.0);
- OptionMap::Element *color_option = bbcode_options.find("color");
+ OptionMap::Iterator color_option = bbcode_options.find("color");
if (color_option) {
- color = Color::from_string(color_option->value(), color);
+ color = Color::from_string(color_option->value, color);
}
int width = 0;
@@ -3636,14 +3636,14 @@ void RichTextLabel::append_text(const String &p_bbcode) {
height = bbcode_value.substr(sep + 1).to_int();
}
} else {
- OptionMap::Element *width_option = bbcode_options.find("width");
+ OptionMap::Iterator width_option = bbcode_options.find("width");
if (width_option) {
- width = width_option->value().to_int();
+ width = width_option->value.to_int();
}
- OptionMap::Element *height_option = bbcode_options.find("height");
+ OptionMap::Iterator height_option = bbcode_options.find("height");
if (height_option) {
- height = height_option->value().to_int();
+ height = height_option->value.to_int();
}
}
@@ -3729,15 +3729,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (bbcode_name == "fade") {
int start_index = 0;
- OptionMap::Element *start_option = bbcode_options.find("start");
+ OptionMap::Iterator start_option = bbcode_options.find("start");
if (start_option) {
- start_index = start_option->value().to_int();
+ start_index = start_option->value.to_int();
}
int length = 10;
- OptionMap::Element *length_option = bbcode_options.find("length");
+ OptionMap::Iterator length_option = bbcode_options.find("length");
if (length_option) {
- length = length_option->value().to_int();
+ length = length_option->value.to_int();
}
push_fade(start_index, length);
@@ -3745,15 +3745,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front("fade");
} else if (bbcode_name == "shake") {
int strength = 5;
- OptionMap::Element *strength_option = bbcode_options.find("level");
+ OptionMap::Iterator strength_option = bbcode_options.find("level");
if (strength_option) {
- strength = strength_option->value().to_int();
+ strength = strength_option->value.to_int();
}
float rate = 20.0f;
- OptionMap::Element *rate_option = bbcode_options.find("rate");
+ OptionMap::Iterator rate_option = bbcode_options.find("rate");
if (rate_option) {
- rate = rate_option->value().to_float();
+ rate = rate_option->value.to_float();
}
push_shake(strength, rate);
@@ -3762,15 +3762,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "wave") {
float amplitude = 20.0f;
- OptionMap::Element *amplitude_option = bbcode_options.find("amp");
+ OptionMap::Iterator amplitude_option = bbcode_options.find("amp");
if (amplitude_option) {
- amplitude = amplitude_option->value().to_float();
+ amplitude = amplitude_option->value.to_float();
}
float period = 5.0f;
- OptionMap::Element *period_option = bbcode_options.find("freq");
+ OptionMap::Iterator period_option = bbcode_options.find("freq");
if (period_option) {
- period = period_option->value().to_float();
+ period = period_option->value.to_float();
}
push_wave(period, amplitude);
@@ -3779,15 +3779,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "tornado") {
float radius = 10.0f;
- OptionMap::Element *radius_option = bbcode_options.find("radius");
+ OptionMap::Iterator radius_option = bbcode_options.find("radius");
if (radius_option) {
- radius = radius_option->value().to_float();
+ radius = radius_option->value.to_float();
}
float frequency = 1.0f;
- OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ OptionMap::Iterator frequency_option = bbcode_options.find("freq");
if (frequency_option) {
- frequency = frequency_option->value().to_float();
+ frequency = frequency_option->value.to_float();
}
push_tornado(frequency, radius);
@@ -3796,21 +3796,21 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "rainbow") {
float saturation = 0.8f;
- OptionMap::Element *saturation_option = bbcode_options.find("sat");
+ OptionMap::Iterator saturation_option = bbcode_options.find("sat");
if (saturation_option) {
- saturation = saturation_option->value().to_float();
+ saturation = saturation_option->value.to_float();
}
float value = 0.8f;
- OptionMap::Element *value_option = bbcode_options.find("val");
+ OptionMap::Iterator value_option = bbcode_options.find("val");
if (value_option) {
- value = value_option->value().to_float();
+ value = value_option->value.to_float();
}
float frequency = 1.0f;
- OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ OptionMap::Iterator frequency_option = bbcode_options.find("freq");
if (frequency_option) {
- frequency = frequency_option->value().to_float();
+ frequency = frequency_option->value.to_float();
}
push_rainbow(saturation, value, frequency);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 194cad72d1..993203bee6 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -356,7 +356,7 @@ private:
Vector<int> last_visible_chars;
};
- Map<int, LineDrawingCache> line_drawing_cache;
+ HashMap<int, LineDrawingCache> line_drawing_cache;
int _get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const;
@@ -511,7 +511,6 @@ private:
/* Syntax highlighting. */
Ref<SyntaxHighlighter> syntax_highlighter;
- Map<int, Dictionary> syntax_highlighting_cache;
Dictionary _get_line_syntax_highlighting(int p_line);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8961b5ba54..0c1a62c667 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1637,7 +1637,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const {
return const_cast<Node *>(p_node);
}
- Set<const Node *> visited;
+ RBSet<const Node *> visited;
const Node *n = this;
@@ -1669,7 +1669,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
return NodePath(".");
}
- Set<const Node *> visited;
+ RBSet<const Node *> visited;
const Node *n = this;
@@ -1763,15 +1763,15 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
- Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
+ HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree) {
- data.tree->remove_from_group(E->key(), this);
+ data.tree->remove_from_group(E->key, this);
}
- data.grouped.erase(E);
+ data.grouped.remove(E);
}
Array Node::_get_groups() const {
@@ -2042,7 +2042,7 @@ StringName Node::get_property_store_alias(const StringName &p_property) const {
}
#endif
-void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
+void Node::get_storable_properties(RBSet<StringName> &r_storable_properties) const {
List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
@@ -2088,7 +2088,7 @@ bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
-Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
+Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
Node *node = nullptr;
bool instantiated = false;
@@ -2280,11 +2280,11 @@ Node *Node::duplicate(int p_flags) const {
}
#ifdef TOOLS_ENABLED
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
- return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>());
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
+ return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
}
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
@@ -2300,7 +2300,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M
return dupe;
}
-void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -2326,7 +2326,7 @@ void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resou
}
}
-void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
diff --git a/scene/main/node.h b/scene/main/node.h
index 72f340bbc3..8505d2618f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -32,7 +32,7 @@
#define NODE_H
#include "core/string/node_path.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/typed_array.h"
#include "scene/main/scene_tree.h"
@@ -119,7 +119,7 @@ private:
Viewport *viewport = nullptr;
- Map<StringName, GroupData> grouped;
+ HashMap<StringName, GroupData> grouped;
List<Node *>::Element *OW = nullptr; // Owned element.
List<Node *> owned;
@@ -177,7 +177,7 @@ private:
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
+ Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children(bool p_include_internal = true) const;
Array _get_groups() const;
@@ -378,7 +378,7 @@ public:
bool is_property_pinned(const StringName &p_property) const;
virtual StringName get_property_store_alias(const StringName &p_property) const;
#endif
- void get_storable_properties(Set<StringName> &r_storable_properties) const;
+ void get_storable_properties(RBSet<StringName> &r_storable_properties) const;
virtual String to_string() override;
@@ -420,10 +420,10 @@ public:
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
#ifdef TOOLS_ENABLED
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only
@@ -522,6 +522,6 @@ public:
VARIANT_ENUM_CAST(Node::DuplicateFlags);
-typedef Set<Node *, Node::Comparator> NodeSet;
+typedef RBSet<Node *, Node::Comparator> NodeSet;
#endif
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index 8fb7456335..b3595c6227 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -55,14 +55,14 @@ Array ResourcePreloader::_get_resources() const {
arr.resize(resources.size());
names.resize(resources.size());
- Set<String> sorted_names;
+ RBSet<String> sorted_names;
for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
sorted_names.insert(E.key);
}
int i = 0;
- for (Set<String>::Element *E = sorted_names.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = sorted_names.front(); E; E = E->next()) {
names.set(i, E->get());
arr[i] = resources[E->get()];
i++;
@@ -123,8 +123,9 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
Vector<String> res;
res.resize(resources.size());
int i = 0;
- for (Map<StringName, Ref<Resource>>::Element *E = resources.front(); E; E = E->next(), i++) {
- res.set(i, E->key());
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
+ res.set(i, E.key);
+ i++;
}
return res;
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 2df8b5cda7..fe59bc8ae3 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -36,7 +36,7 @@
class ResourcePreloader : public Node {
GDCLASS(ResourcePreloader, Node);
- Map<StringName, Ref<Resource>> resources;
+ HashMap<StringName, Ref<Resource>> resources;
void _set_resources(const Array &p_data);
Array _get_resources() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index baa0362f63..231b672f63 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -129,32 +129,32 @@ void SceneTree::node_renamed(Node *p_node) {
}
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
E = group_map.insert(p_group, Group());
}
- ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + ".");
- E->get().nodes.push_back(p_node);
- //E->get().last_tree_version=0;
- E->get().changed = true;
- return &E->get();
+ ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + ".");
+ E->value.nodes.push_back(p_node);
+ //E->value.last_tree_version=0;
+ E->value.changed = true;
+ return &E->value;
}
void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
ERR_FAIL_COND(!E);
- E->get().nodes.erase(p_node);
- if (E->get().nodes.is_empty()) {
- group_map.erase(E);
+ E->value.nodes.erase(p_node);
+ if (E->value.nodes.is_empty()) {
+ group_map.remove(E);
}
}
void SceneTree::make_group_changed(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (E) {
- E->get().changed = true;
+ E->value.changed = true;
}
}
@@ -173,17 +173,17 @@ void SceneTree::_flush_ugc() {
ugc_locked = true;
while (unique_group_calls.size()) {
- Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
+ HashMap<UGCall, Vector<Variant>, UGCall>::Iterator E = unique_group_calls.begin();
- const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *));
+ const Variant **argptrs = (const Variant **)alloca(E->value.size() * sizeof(Variant *));
- for (int i = 0; i < E->get().size(); i++) {
- argptrs[i] = &E->get()[i];
+ for (int i = 0; i < E->value.size(); i++) {
+ argptrs[i] = &E->value[i];
}
- call_group_flagsp(GROUP_CALL_DEFAULT, E->key().group, E->key().call, argptrs, E->get().size());
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key.group, E->key.call, argptrs, E->value.size());
- unique_group_calls.erase(E);
+ unique_group_calls.remove(E);
}
ugc_locked = false;
@@ -211,11 +211,11 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
}
void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -284,11 +284,11 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
}
void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -335,11 +335,11 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
}
void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -818,11 +818,11 @@ bool SceneTree::is_paused() const {
}
void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -862,11 +862,11 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -952,20 +952,20 @@ int64_t SceneTree::get_frame() const {
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
Array ret;
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return ret;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return ret;
}
ret.resize(nc);
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
ret[i] = ptr[i];
}
@@ -978,32 +978,32 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
}
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return nullptr; // No group.
}
- _update_group_order(E->get()); // Update order just in case.
+ _update_group_order(E->value); // Update order just in case.
- if (E->get().nodes.is_empty()) {
+ if (E->value.nodes.is_empty()) {
return nullptr;
}
- return E->get().nodes[0];
+ return E->value.nodes[0];
}
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return;
}
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
p_list->push_back(ptr[i]);
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d633fb38d0..bdcfd2d35a 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -102,7 +102,7 @@ private:
bool paused = false;
int root_lock = 0;
- Map<StringName, Group> group_map;
+ HashMap<StringName, Group> group_map;
bool _quit = false;
bool initialized = false;
@@ -121,16 +121,20 @@ private:
StringName group;
StringName call;
+ static uint32_t hash(const UGCall &p_val) {
+ return p_val.group.hash() ^ p_val.call.hash();
+ }
+ bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; }
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
};
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
- Set<Node *> call_skip; // Skip erased nodes.
+ RBSet<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;
- Map<UGCall, Vector<Variant>> unique_group_calls;
+ HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls;
bool ugc_locked = false;
void _flush_ugc();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e4037c2843..a2399c8b5a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -412,7 +412,7 @@ void Viewport::_notification(int p_what) {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
AudioListener3D *first = nullptr;
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
+ for (RBSet<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -426,7 +426,7 @@ void Viewport::_notification(int p_what) {
if (camera_3d_set.size() && !camera_3d) {
// There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
+ for (RBSet<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -647,7 +647,7 @@ void Viewport::_process_picking() {
uint64_t frame = get_tree()->get_frame();
PhysicsDirectSpaceState2D::ShapeResult res[64];
- for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
+ for (RBSet<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
if (E->get()) {
@@ -675,23 +675,23 @@ void Viewport::_process_picking() {
if (co && co->can_process()) {
bool send_event = true;
if (is_mouse) {
- Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+ HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
- F->get() = frame;
+ F->value = frame;
// It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
if (!SF) {
physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
co->_mouse_shape_enter(res[i].shape);
} else {
- SF->get() = frame;
+ SF->value = frame;
}
}
@@ -2250,14 +2250,14 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ List<ObjectID> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key());
+ Object *o = ObjectDB::get_instance(E.key);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
@@ -2267,7 +2267,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
co->_mouse_exit();
}
}
- to_erase.push_back(E);
+ to_erase.push_back(E.key);
}
while (to_erase.size()) {
@@ -2276,24 +2276,24 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
// Per-shape.
- List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
+ List<Pair<ObjectID, int>> shapes_to_erase;
- for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key().first);
+ Object *o = ObjectDB::get_instance(E.key.first);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
- co->_mouse_shape_exit(E->key().second);
+ co->_mouse_shape_exit(E.key.second);
}
}
- shapes_to_erase.push_back(E);
+ shapes_to_erase.push_back(E.key);
}
while (shapes_to_erase.size()) {
@@ -3179,7 +3179,7 @@ void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
if (audio_listener_3d_set.size() > 0) {
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
+ for (RBSet<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (p_exclude == E->get()) {
continue;
}
@@ -3267,7 +3267,7 @@ void Viewport::_camera_3d_remove(Camera3D *p_camera) {
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
+ for (RBSet<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
if (p_exclude == E->get()) {
continue;
}
@@ -3913,7 +3913,7 @@ Viewport::Viewport() {
Viewport::~Viewport() {
// Erase itself from viewport textures.
- for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
+ for (RBSet<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = nullptr;
}
RenderingServer::get_singleton()->free(viewport);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index c1e71c69a3..c1e4b30c20 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -203,7 +203,7 @@ private:
AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
- Set<CanvasLayer *> canvas_layers;
+ RBSet<CanvasLayer *> canvas_layers;
RID viewport;
RID current_canvas;
@@ -258,9 +258,9 @@ private:
bool local_input_handled = false;
// Collider to frame
- Map<ObjectID, uint64_t> physics_2d_mouseover;
+ HashMap<ObjectID, uint64_t> physics_2d_mouseover;
// Collider & shape to frame
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover;
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
// Cleans up colliders corresponding to old frames or all of them.
void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
@@ -301,7 +301,7 @@ private:
bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
- Set<ViewportTexture *> viewport_textures;
+ RBSet<ViewportTexture *> viewport_textures;
SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
@@ -615,7 +615,7 @@ public:
bool use_xr = false;
friend class AudioListener3D;
AudioListener3D *audio_listener_3d = nullptr;
- Set<AudioListener3D *> audio_listener_3d_set;
+ RBSet<AudioListener3D *> audio_listener_3d_set;
bool is_audio_listener_3d_enabled = false;
RID internal_audio_listener_3d;
AudioListener3D *get_audio_listener_3d() const;
@@ -650,7 +650,7 @@ public:
friend class Camera3D;
Camera3D *camera_3d = nullptr;
- Set<Camera3D *> camera_3d_set;
+ RBSet<Camera3D *> camera_3d_set;
Camera3D *get_camera_3d() const;
void _camera_3d_transform_changed_notify();
void _camera_3d_set(Camera3D *p_camera);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 6feccb7eec..d8264e7d33 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -263,7 +263,7 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
+ for (RBSet<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, transient_parent->window_id);
}
@@ -290,7 +290,7 @@ void Window::_clear_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
+ for (RBSet<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, DisplayServer::INVALID_WINDOW_ID);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index f674f6425a..80dd9a854c 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -131,7 +131,7 @@ private:
void _make_transient();
Window *transient_parent = nullptr;
Window *exclusive_child = nullptr;
- Set<Window *> transient_children;
+ RBSet<Window *> transient_children;
friend class Control;
Ref<Theme> theme;
diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h
index 63948e39a5..ac35df7ff3 100644
--- a/scene/multiplayer/multiplayer_spawner.h
+++ b/scene/multiplayer/multiplayer_spawner.h
@@ -47,7 +47,7 @@ public:
private:
TypedArray<PackedScene> spawnable_scenes;
- Set<ResourceUID::ID> spawnable_ids;
+ RBSet<ResourceUID::ID> spawnable_ids;
NodePath spawn_path;
struct SpawnInfo {
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index a933758946..a7e84b6bca 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -132,9 +132,9 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
+ HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->get() = true;
+ E->value = true;
}
Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
@@ -182,9 +182,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
const PathSentCache *psc = path_send_cache.getptr(p_path);
ERR_FAIL_COND_V(!psc, false);
- const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
+ HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
- return F->get();
+ return F->value;
}
bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
@@ -205,16 +205,16 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
if (p_peer_id > 0) {
// Fast single peer check.
- Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
if (!F) {
peers_to_add.push_back(p_peer_id); // Need to also be notified.
has_all_peers = false;
- } else if (!F->get()) {
+ } else if (!F->value) {
has_all_peers = false;
}
} else {
// Long and painful.
- for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
+ for (const RBSet<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
if (p_peer_id < 0 && E->get() == -p_peer_id) {
continue; // Continue, excluded.
}
@@ -222,11 +222,11 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
continue; // Continue, not for this peer.
}
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E->get());
if (!F) {
peers_to_add.push_back(E->get()); // Need to also be notified.
has_all_peers = false;
- } else if (!F->get()) {
+ } else if (!F->value) {
has_all_peers = false;
}
}
@@ -242,13 +242,13 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_COND_V(!root_node, nullptr);
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
+ HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id);
+ HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
- PathGetCache::NodeInfo *ni = &F->get();
+ PathGetCache::NodeInfo *ni = &F->value;
Node *node = root_node->get_node(ni->path);
if (!node) {
ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
index d53cf387fb..3116233b5b 100644
--- a/scene/multiplayer/scene_cache_interface.h
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -41,7 +41,7 @@ private:
//path sent caches
struct PathSentCache {
- Map<int, bool> confirmed_peers;
+ HashMap<int, bool> confirmed_peers;
int id;
};
@@ -52,11 +52,11 @@ private:
ObjectID instance;
};
- Map<int, NodeInfo> nodes;
+ HashMap<int, NodeInfo> nodes;
};
HashMap<NodePath, PathSentCache> path_send_cache;
- Map<int, PathGetCache> path_get_cache;
+ HashMap<int, PathGetCache> path_get_cache;
int last_send_cache_id = 1;
protected:
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 63259bcd39..55266c53ad 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -316,7 +316,7 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
}
void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const Set<ObjectID> &known = rep_state->get_known_nodes(p_peer);
+ const RBSet<ObjectID> &known = rep_state->get_known_nodes(p_peer);
if (known.is_empty()) {
return;
}
diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp
index 9a9b08b67b..e5cc57ff31 100644
--- a/scene/multiplayer/scene_replication_state.cpp
+++ b/scene/multiplayer/scene_replication_state.cpp
@@ -93,8 +93,8 @@ bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_ms
return false;
}
-const Set<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), Set<ObjectID>());
+const RBSet<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), RBSet<ObjectID>());
return peers_info[p_peer].known_nodes;
}
diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
index 6ac9265b67..33f72363ac 100644
--- a/scene/multiplayer/scene_replication_state.h
+++ b/scene/multiplayer/scene_replication_state.h
@@ -62,27 +62,27 @@ private:
};
struct PeerInfo {
- Set<ObjectID> known_nodes;
+ RBSet<ObjectID> known_nodes;
HashMap<uint32_t, ObjectID> recv_nodes;
uint16_t last_sent_sync = 0;
uint16_t last_recv_sync = 0;
};
- Set<int> known_peers;
+ RBSet<int> known_peers;
uint32_t last_net_id = 0;
HashMap<ObjectID, TrackedNode> tracked_nodes;
HashMap<int, PeerInfo> peers_info;
- Set<ObjectID> spawned_nodes;
- Set<ObjectID> path_only_nodes;
+ RBSet<ObjectID> spawned_nodes;
+ RBSet<ObjectID> path_only_nodes;
TrackedNode &_track(const ObjectID &p_id);
void _untrack(const ObjectID &p_id);
bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
public:
- const Set<int> get_peers() const { return known_peers; }
- const Set<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
- const Set<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
+ const RBSet<int> get_peers() const { return known_peers; }
+ const RBSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
+ const RBSet<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
@@ -90,7 +90,7 @@ public:
bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
- const Set<ObjectID> get_known_nodes(int p_peer);
+ const RBSet<ObjectID> get_known_nodes(int p_peer);
uint32_t get_net_id(const ObjectID &p_id) const;
void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
uint32_t ensure_net_id(const ObjectID &p_id);
diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h
index 21f0162eb3..7a69cd140a 100644
--- a/scene/resources/animation_library.h
+++ b/scene/resources/animation_library.h
@@ -43,7 +43,7 @@ class AnimationLibrary : public Resource {
TypedArray<StringName> _get_animation_list() const;
friend class AnimationPlayer; //for faster access
- Map<StringName, Ref<Animation>> animations;
+ HashMap<StringName, Ref<Animation>> animations;
protected:
static void _bind_methods();
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index c2988c2e8c..634fb3ef2f 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -170,8 +170,8 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
int curx = startx;
int cury = starty;
unsigned int count = 0;
- Set<Point2i> case9s;
- Set<Point2i> case6s;
+ RBSet<Point2i> case9s;
+ RBSet<Point2i> case6s;
Vector<Vector2> _points;
do {
int sv = 0;
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 2d668cdf7f..aa6cc4aded 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -34,7 +34,7 @@
Mutex CanvasItemMaterial::material_mutex;
SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
-Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
+HashMap<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData, CanvasItemMaterial::MaterialKey> CanvasItemMaterial::shader_map;
CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr;
void CanvasItemMaterial::init_shaders() {
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index b097d174f0..7c44c125a8 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -63,8 +63,11 @@ private:
uint32_t key = 0;
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_one_32(p_key.key);
+ }
+ bool operator==(const MaterialKey &p_key) const {
+ return key == p_key.key;
}
};
@@ -81,7 +84,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 3e178108c4..ab2c1da327 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -33,7 +33,7 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
- Set<DrawEdge> edges;
+ RBSet<DrawEdge> edges;
int index_count = faces.size();
ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
@@ -50,7 +50,7 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
points.resize(edges.size() * 2);
int idx = 0;
- for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
points.write[idx + 0] = E->get().a;
points.write[idx + 1] = E->get().b;
idx += 2;
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index c719455a0a..34cbd3a360 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -632,7 +632,7 @@ Vector2 Curve2D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve2D::_bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+void Curve2D::_bake_segment2d(HashMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
@@ -954,7 +954,7 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) con
if (points.size() == 0) {
return tess;
}
- Vector<Map<real_t, Vector2>> midpoints;
+ Vector<HashMap<real_t, Vector2>> midpoints;
midpoints.resize(points.size() - 1);
@@ -1137,7 +1137,7 @@ Vector3 Curve3D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve3D::_bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+void Curve3D::_bake_segment3d(HashMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector3 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
@@ -1668,7 +1668,7 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con
if (points.size() == 0) {
return tess;
}
- Vector<Map<real_t, Vector3>> midpoints;
+ Vector<HashMap<real_t, Vector3>> midpoints;
midpoints.resize(points.size() - 1);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 767900b843..f9b172f175 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -168,7 +168,7 @@ class Curve2D : public Resource {
real_t bake_interval = 5.0;
- void _bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
+ void _bake_segment2d(HashMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
@@ -233,7 +233,7 @@ class Curve3D : public Resource {
real_t bake_interval = 0.2;
bool up_vector_enabled = true;
- void _bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
+ void _bake_segment3d(HashMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 9a90032605..96bfe3678b 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -33,7 +33,7 @@
#include "core/io/resource.h"
#include "core/templates/lru.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "scene/resources/texture.h"
#include "servers/text_server.h"
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index cca875f708..0fbd29b1a6 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -306,7 +306,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
- Map<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
+ HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
LocalVector<int> vertex_remap;
LocalVector<int> vertex_inverse_remap;
@@ -320,10 +320,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const Vector3 &v = vertices_ptr[j];
const Vector3 &n = normals_ptr[j];
- Map<Vector3, LocalVector<Pair<int, int>>>::Element *E = unique_vertices.find(v);
+ HashMap<Vector3, LocalVector<Pair<int, int>>>::Iterator E = unique_vertices.find(v);
if (E) {
- const LocalVector<Pair<int, int>> &close_verts = E->get();
+ const LocalVector<Pair<int, int>> &close_verts = E->value;
bool found = false;
for (unsigned int k = 0; k < close_verts.size(); k++) {
@@ -706,15 +706,15 @@ void ImporterMesh::create_shadow_mesh() {
Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
int vertex_count = vertices.size();
{
- Map<Vector3, int> unique_vertices;
+ HashMap<Vector3, int> unique_vertices;
const Vector3 *vptr = vertices.ptr();
for (int j = 0; j < vertex_count; j++) {
const Vector3 &v = vptr[j];
- Map<Vector3, int>::Element *E = unique_vertices.find(v);
+ HashMap<Vector3, int>::Iterator E = unique_vertices.find(v);
if (E) {
- vertex_remap.push_back(E->get());
+ vertex_remap.push_back(E->value);
} else {
int vcount = unique_vertices.size();
unique_vertices[v] = vcount;
@@ -898,16 +898,16 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit
Vector<uint32_t> indices;
indices.resize(face_count * 3);
{
- Map<Vector3, uint32_t> vertex_map;
+ HashMap<Vector3, uint32_t> vertex_map;
Vector3 *vertex_w = vertices.ptrw();
uint32_t *index_w = indices.ptrw();
for (int i = 0; i < face_count; i++) {
for (int j = 0; j < 3; j++) {
const Vector3 &vertex = faces[i].vertex[j];
- Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex);
+ HashMap<Vector3, uint32_t>::Iterator found_vertex = vertex_map.find(vertex);
uint32_t index;
if (found_vertex) {
- index = found_vertex->get();
+ index = found_vertex->value;
} else {
index = ++vertex_count;
vertex_map[vertex] = index;
@@ -960,7 +960,7 @@ Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() {
return Ref<NavigationMesh>();
}
- Map<Vector3, int> unique_vertices;
+ HashMap<Vector3, int> unique_vertices;
LocalVector<int> face_indices;
for (int i = 0; i < faces.size(); i++) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 27e1590940..8abdfe713f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -187,9 +187,9 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
}
if (pr) {
- const Map<StringName, Variant>::Element *E = param_cache.find(pr);
+ HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
if (E) {
- r_ret = E->get();
+ r_ret = E->value;
} else {
r_ret = Variant();
}
@@ -348,7 +348,7 @@ ShaderMaterial::~ShaderMaterial() {
Mutex BaseMaterial3D::material_mutex;
SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = nullptr;
-Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map;
+HashMap<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData, BaseMaterial3D::MaterialKey> BaseMaterial3D::shader_map;
BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr;
void BaseMaterial3D::init_shaders() {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 7edb8b7317..b845fd68c8 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -82,7 +82,7 @@ class ShaderMaterial : public Material {
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
- Map<StringName, Variant> param_cache;
+ HashMap<StringName, Variant> param_cache;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -323,6 +323,9 @@ private:
memset(this, 0, sizeof(MaterialKey));
}
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey));
+ }
bool operator==(const MaterialKey &p_key) const {
return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
}
@@ -337,7 +340,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 253ba53c35..ab1873ffe9 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -455,7 +455,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
has_indices = true;
}
- Map<Vector3, Vector3> normal_accum;
+ HashMap<Vector3, Vector3> normal_accum;
//fill normals with triangle normals
for (int i = 0; i < vc; i += 3) {
@@ -474,13 +474,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
Vector3 n = Plane(t[0], t[1], t[2]).normal;
for (int j = 0; j < 3; j++) {
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t[j]);
if (!E) {
normal_accum[t[j]] = n;
} else {
- float d = n.dot(E->get());
+ float d = n.dot(E->value);
if (d < 1.0) {
- E->get() += n * (1.0 - d);
+ E->value += n * (1.0 - d);
}
//E->get()+=n;
}
@@ -499,10 +499,10 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
for (int i = 0; i < vc2; i++) {
Vector3 t = r[i];
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t);
ERR_CONTINUE(!E);
- t += E->get() * p_margin;
+ t += E->value * p_margin;
r[i] = t;
}
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 594f723a1d..33d63adc71 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -150,7 +150,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
vertices.write[i] = v;
}
- Map<Point2i, int> edge_indices;
+ HashMap<Point2i, int> edge_indices;
for (int i = 0; i < icount; i += 3) {
Vertex *v[3] = { &vertices.write[r[i + 0]], &vertices.write[r[i + 1]], &vertices.write[r[i + 2]] };
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index e0f2ab2114..4105bd6960 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -32,7 +32,7 @@
#define MESH_LIBRARY_H
#include "core/io/resource.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "mesh.h"
#include "scene/3d/navigation_region_3d.h"
#include "shape_3d.h"
@@ -56,7 +56,7 @@ public:
Ref<NavigationMesh> navmesh;
};
- Map<int, Item> item_map;
+ RBMap<int, Item> item_map;
void _set_item_shapes(int p_item, const Array &p_shapes);
Array _get_item_shapes(int p_item) const;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 552fa84bad..b1270e9dd6 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -338,7 +338,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
}
- Map<_EdgeKey, bool> edge_map;
+ HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
@@ -356,10 +356,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
SWAP(ek.from, ek.to);
}
- Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
+ HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
if (F) {
- F->get() = false;
+ F->value = false;
} else {
edge_map[ek] = true;
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index e43e8627e4..4d8611c3c9 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -49,7 +49,13 @@ class NavigationMesh : public Resource {
Vector3 from;
Vector3 to;
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
+ static uint32_t hash(const _EdgeKey &p_key) {
+ return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
+ }
+
+ bool operator==(const _EdgeKey &p_with) const {
+ return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
+ }
};
protected:
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 12d1dc9925..c7b1981aed 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -53,7 +53,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) {
if (pinned.is_empty()) {
return Array();
}
- Set<StringName> storable_properties;
+ RBSet<StringName> storable_properties;
p_node->get_storable_properties(storable_properties);
int i = 0;
do {
@@ -106,7 +106,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();
- Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
+ HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
for (int i = 0; i < nc; i++) {
const NodeData &n = nd[i];
@@ -257,10 +257,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
Ref<Resource> res = value;
if (res.is_valid()) {
if (res->is_local_to_scene()) {
- Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.find(res);
+ HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
if (E) {
- value = E->get();
+ value = E->value;
} else {
Node *base = i == 0 ? node : ret_nodes[0];
@@ -430,7 +430,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
return ret_nodes[0];
}
-static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
+static int _nm_get_string(const String &p_string, HashMap<StringName, int> &name_map) {
if (name_map.has(p_string)) {
return name_map[p_string];
}
@@ -450,7 +450,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia
return idx;
}
-Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
+Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
// this function handles all the work related to properly packing scenes, be it
// instantiated or inherited.
// given the complexity of this process, an attempt will be made to properly
@@ -672,7 +672,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
return OK;
}
-Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
+Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) {
return OK;
}
@@ -879,10 +879,10 @@ Error SceneState::pack(Node *p_scene) {
Node *scene = p_scene;
- Map<StringName, int> name_map;
+ HashMap<StringName, int> name_map;
HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
- Map<Node *, int> node_map;
- Map<Node *, int> nodepath_map;
+ HashMap<Node *, int> node_map;
+ HashMap<Node *, int> nodepath_map;
// If using scene inheritance, pack the scene it inherits from.
if (scene->get_scene_inherited_state().is_valid()) {
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 96222937d0..05abb23284 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -42,7 +42,7 @@ class SceneState : public RefCounted {
Vector<NodePath> node_paths;
Vector<NodePath> editable_instances;
mutable HashMap<NodePath, int> node_path_cache;
- mutable Map<int, int> base_scene_node_remap;
+ mutable HashMap<int, int> base_scene_node_remap;
int base_scene_idx = -1;
@@ -83,8 +83,8 @@ class SceneState : public RefCounted {
Vector<ConnectionData> connections;
- Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
- Error _parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
+ Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
+ Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
String path;
@@ -225,7 +225,9 @@ public:
virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
- virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
+ virtual void set_last_modified_time(uint64_t p_time) override {
+ state->set_last_modified_time(p_time);
+ }
#endif
Ref<SceneState> get_state() const;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 597d070285..587b84a11d 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -34,7 +34,7 @@
Mutex ParticlesMaterial::material_mutex;
SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr;
-Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
+HashMap<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData, ParticlesMaterial::MaterialKey> ParticlesMaterial::shader_map;
ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = nullptr;
void ParticlesMaterial::init_shaders() {
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 4c3a3ba16c..24341d964d 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -109,6 +109,14 @@ private:
uint32_t key = 0;
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_one_32(p_key.key);
+ }
+
+ bool operator==(const MaterialKey &p_key) const {
+ return key == p_key.key;
+ }
+
bool operator<(const MaterialKey &p_key) const {
return key < p_key.key;
}
@@ -119,7 +127,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 94e7f46ea5..155a8522cf 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -34,7 +34,7 @@
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
int crosses = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 a = points[e.points[0]].pos;
@@ -105,7 +105,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
bool valid = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) {
continue;
@@ -140,7 +140,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -164,7 +164,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -188,7 +188,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
{
bool can_see_eachother = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) {
continue;
@@ -240,7 +240,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
valid_b = false;
}
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == i || e.points[1] == i) {
@@ -289,11 +289,11 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
//solve graph
- Set<int> open_list;
+ RBSet<int> open_list;
points.write[aidx].distance = 0;
points.write[aidx].prev = aidx;
- for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
open_list.insert(E->get());
points.write[E->get()].distance = from.distance_to(points[E->get()].pos);
points.write[E->get()].prev = aidx;
@@ -312,7 +312,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float least_cost = 1e30;
//this could be faster (cache previous results)
- for (Set<int>::Element *E = open_list.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = open_list.front(); E; E = E->next()) {
const Point &p = points[E->get()];
float cost = p.distance;
cost += p.pos.distance_to(to);
@@ -327,7 +327,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
const Point &np = points[least_cost_point];
//open the neighbours for search
- for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = np.connections.front(); E; E = E->next()) {
Point &p = points.write[E->get()];
float distance = np.pos.distance_to(p.pos) + np.distance;
@@ -459,7 +459,7 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *cw = c.ptrw();
int idx = 0;
- for (Set<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
cw[idx++] = E->get();
}
}
@@ -469,7 +469,7 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *iw = ind.ptrw();
int idx = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
iw[idx++] = E->get().points[0];
iw[idx++] = E->get().points[1];
}
@@ -492,7 +492,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -516,7 +516,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const {
Vector<Vector2> inters;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
Vector2 a = points[E->get().points[0]].pos;
Vector2 b = points[E->get().points[1]].pos;
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index db96192917..71ad77eb6e 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -38,7 +38,7 @@ class PolygonPathFinder : public Resource {
struct Point {
Vector2 pos;
- Set<int> connections;
+ RBSet<int> connections;
float distance = 0.0;
float penalty = 0.0;
int prev = 0;
@@ -68,7 +68,7 @@ class PolygonPathFinder : public Resource {
Rect2 bounds;
Vector<Point> points;
- Set<Edge> edges;
+ RBSet<Edge> edges;
bool _is_point_inside(const Vector2 &p_point) const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index ae321fd9a7..193bd0ac05 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -867,7 +867,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d
}
}
-Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map) {
+Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map) {
open(p_f, true);
ERR_FAIL_COND_V(error != OK, error);
ignore_resource_parsing = true;
@@ -1232,7 +1232,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
}
if (!assign.is_empty()) {
- Map<StringName, int> empty_string_map; //unused
+ HashMap<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, assign, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
@@ -1293,7 +1293,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
String name = E.name;
Variant value = packed_scene->get(name);
- Map<StringName, int> empty_string_map; //unused
+ HashMap<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, name, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
@@ -1507,7 +1507,7 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin
loader.get_dependencies(f, p_dependencies, p_add_types);
}
-Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
+Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
Error err = OK;
{
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
@@ -1737,7 +1737,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
#ifdef TOOLS_ENABLED
// Keep order from cached ids.
- Set<String> cached_ids_found;
+ RBSet<String> cached_ids_found;
for (KeyValue<Ref<Resource>, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
@@ -1809,7 +1809,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
f->store_line(String()); // Separate.
}
- Set<String> used_unique_ids;
+ RBSet<String> used_unique_ids;
for (List<Ref<Resource>>::Element *E = saved_resources.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index e67df72d7e..adab503599 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -58,8 +58,8 @@ class ResourceLoaderText {
bool ignore_resource_parsing = false;
- Map<String, ExtResource> ext_resources;
- Map<String, Ref<Resource>> int_resources;
+ HashMap<String, ExtResource> ext_resources;
+ HashMap<String, Ref<Resource>> int_resources;
int resources_total = 0;
int resource_current = 0;
@@ -76,7 +76,7 @@ class ResourceLoaderText {
ResourceUID::ID res_uid = ResourceUID::INVALID_ID;
- Map<String, String> remaps;
+ HashMap<String, String> remaps;
static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
@@ -90,10 +90,10 @@ class ResourceLoaderText {
};
struct DummyReadData {
- Map<Ref<Resource>, int> external_resources;
- Map<String, Ref<Resource>> rev_external_resources;
- Map<Ref<Resource>, int> resource_index_map;
- Map<String, Ref<Resource>> resource_map;
+ HashMap<Ref<Resource>, int> external_resources;
+ HashMap<String, Ref<Resource>> rev_external_resources;
+ HashMap<Ref<Resource>, int> resource_index_map;
+ HashMap<String, Ref<Resource>> resource_map;
};
static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
@@ -124,7 +124,7 @@ public:
String recognize(Ref<FileAccess> p_f);
ResourceUID::ID get_uid(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
- Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map);
+ Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
Error save_as_binary(Ref<FileAccess> p_f, const String &p_path);
ResourceLoaderText();
@@ -140,7 +140,7 @@ public:
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
+ virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
@@ -163,12 +163,12 @@ class ResourceFormatSaverTextInstance {
bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
};
- Map<NonPersistentKey, Ref<Resource>> non_persistent_map;
+ RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
- Set<Ref<Resource>> resource_set;
+ RBSet<Ref<Resource>> resource_set;
List<Ref<Resource>> saved_resources;
- Map<Ref<Resource>, String> external_resources;
- Map<Ref<Resource>, String> internal_resources;
+ HashMap<Ref<Resource>, String> external_resources;
+ HashMap<Ref<Resource>, String> internal_resources;
struct ResourceSort {
Ref<Resource> resource;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 6b1f89454f..d49157b1b8 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -100,7 +100,7 @@ RID Shader::get_rid() const {
void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
if (!default_textures.has(p_param)) {
- default_textures[p_param] = Map<int, Ref<Texture2D>>();
+ default_textures[p_param] = HashMap<int, Ref<Texture2D>>();
}
default_textures[p_param][p_index] = p_texture;
RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
@@ -126,7 +126,7 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) {
+ for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 3212dcd287..11c9f60ce8 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -58,8 +58,8 @@ private:
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
// conversion fast and save memory.
mutable bool params_cache_dirty = true;
- mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Map<int, Ref<Texture2D>>> default_textures;
+ mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
+ HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -86,9 +86,9 @@ public:
get_param_list(nullptr);
}
- const Map<StringName, StringName>::Element *E = params_cache.find(p_param);
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_param);
if (E) {
- return E->get();
+ return E->value;
}
return StringName();
}
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index ff5a85392c..ba21b9fd17 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -33,38 +33,38 @@
#include "scene/scene_string_names.h"
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
+ if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) {
+ E->value.frames.insert(p_at_pos, p_frame);
} else {
- E->get().frames.push_back(p_frame);
+ E->value.frames.push_back(p_frame);
}
emit_changed();
}
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().frames.size();
+ return E->value.frames.size();
}
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.remove_at(p_idx);
+ E->value.frames.remove_at(p_idx);
emit_changed();
}
void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.clear();
+ E->value.frames.clear();
emit_changed();
}
@@ -124,37 +124,37 @@ Vector<String> SpriteFrames::get_animation_names() const {
void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) {
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
+ E->value.speed = p_fps;
}
double SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
+ return E->value.speed;
}
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
+ E->value.loop = p_loop;
}
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
+ return E->value.loop;
}
void SpriteFrames::_set_frames(const Array &p_frames) {
clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ HashMap<StringName, Anim>::Iterator E = animations.find(SceneStringNames::get_singleton()->_default);
ERR_FAIL_COND(!E);
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
+ E->value.frames.resize(p_frames.size());
+ for (int i = 0; i < E->value.frames.size(); i++) {
+ E->value.frames.write[i] = p_frames[i];
}
}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
index 12b69afde1..e32ccc1336 100644
--- a/scene/resources/sprite_frames.h
+++ b/scene/resources/sprite_frames.h
@@ -42,7 +42,7 @@ class SpriteFrames : public Resource {
Vector<Ref<Texture2D>> frames;
};
- Map<StringName, Anim> animations;
+ HashMap<StringName, Anim> animations;
Array _get_frames() const;
void _set_frames(const Array &p_frames);
@@ -73,24 +73,24 @@ public:
void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
int get_frame_count(const StringName &p_anim) const;
_FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
+ if (p_idx >= E->value.frames.size()) {
return Ref<Texture2D>();
}
- return E->get().frames[p_idx];
+ return E->value.frames[p_idx];
}
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
+ if (p_idx >= E->value.frames.size()) {
return;
}
- E->get().frames.write[p_idx] = p_frame;
+ E->value.frames.write[p_idx] = p_frame;
}
void remove_frame(const StringName &p_anim, int p_idx);
void clear(const StringName &p_anim);
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 143f1679c6..1243a9dbf7 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -41,7 +41,7 @@ class SyntaxHighlighter : public Resource {
GDCLASS(SyntaxHighlighter, Resource)
private:
- Map<int, Dictionary> highlighting_cache;
+ RBMap<int, Dictionary> highlighting_cache;
void _lines_edited_from(int p_from_line, int p_to_line);
protected:
@@ -83,7 +83,7 @@ private:
bool line_only = false;
};
Vector<ColorRegion> color_regions;
- Map<int, int> color_region_cache;
+ HashMap<int, int> color_region_cache;
Dictionary keywords;
Dictionary member_keywords;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 67b82af617..06c7ecda90 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -1345,19 +1345,19 @@ int TileSet::get_patterns_count() {
return patterns.size();
}
-Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>());
+RBSet<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileSet::TerrainsPattern>());
_update_terrains_cache();
- Set<TileSet::TerrainsPattern> output;
- for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
+ RBSet<TileSet::TerrainsPattern> output;
+ for (KeyValue<TileSet::TerrainsPattern, RBSet<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
output.insert(kv.key);
}
return output;
}
-Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>());
+RBSet<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileMapCell>());
_update_terrains_cache();
return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
}
@@ -1368,8 +1368,8 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
// Count the sum of probabilities.
double sum = 0.0;
- Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ RBSet<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
+ for (RBSet<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
@@ -1389,7 +1389,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
double picked = Math::random(0.0, sum);
// Pick the tile.
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
@@ -2391,7 +2391,7 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
- compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
+ compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
@@ -2483,7 +2483,7 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
- compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
+ compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
@@ -2571,7 +2571,7 @@ void TileSet::_compatibility_conversion() {
for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
memdelete(E.value);
}
- compatibility_data = Map<int, CompatibilityTileData *>();
+ compatibility_data = HashMap<int, CompatibilityTileData *>();
}
Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose) {
@@ -2622,12 +2622,12 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
// Get or create the compatibility object
CompatibilityTileData *ctd;
- Map<int, CompatibilityTileData *>::Element *E = compatibility_data.find(id);
+ HashMap<int, CompatibilityTileData *>::Iterator E = compatibility_data.find(id);
if (!E) {
ctd = memnew(CompatibilityTileData);
compatibility_data.insert(id, ctd);
} else {
- ctd = E->get();
+ ctd = E->value;
}
if (components.size() < 2) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 95de46c9ab..633e1f4bed 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -69,6 +69,11 @@ union TileMapCell {
};
uint64_t _u64t;
+
+ static uint32_t hash(const TileMapCell &p_hash) {
+ return hash_one_uint64(p_hash._u64t);
+ }
+
TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE
source_id = p_source_id;
set_atlas_coords(p_atlas_coords);
@@ -103,13 +108,16 @@ union TileMapCell {
bool operator!=(const TileMapCell &p_other) const {
return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
}
+ bool operator==(const TileMapCell &p_other) const {
+ return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile;
+ }
};
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
Vector2i size;
- Map<Vector2i, TileMapCell> pattern;
+ HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
Vector<int> _get_tile_data() const;
@@ -166,11 +174,11 @@ private:
Size2i autotile_tile_size = Size2i(16, 16);
int autotile_spacing = 0;
- Map<Vector2i, int> autotile_bitmask_flags;
- Map<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
- Map<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
- Map<Vector2i, int> autotile_priority_map;
- Map<Vector2i, int> autotile_z_index_map;
+ HashMap<Vector2i, int> autotile_bitmask_flags;
+ HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
+ HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
+ HashMap<Vector2i, int> autotile_priority_map;
+ HashMap<Vector2i, int> autotile_z_index_map;
Vector<CompatibilityShapeData> shapes;
Ref<OccluderPolygon2D> occluder;
@@ -186,9 +194,9 @@ private:
COMPATIBILITY_TILE_MODE_ATLAS_TILE,
};
- Map<int, CompatibilityTileData *> compatibility_data;
- Map<int, int> compatibility_tilemap_mapping_tile_modes;
- Map<int, Map<Array, Array>> compatibility_tilemap_mapping;
+ HashMap<int, CompatibilityTileData *> compatibility_data;
+ HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
+ HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
void _compatibility_conversion();
@@ -324,10 +332,10 @@ private:
};
Vector<TerrainSet> terrain_sets;
- Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
+ HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
bool terrain_bits_meshes_dirty = true;
- LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
+ LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
bool terrains_cache_dirty = true;
void _update_terrains_cache();
@@ -343,10 +351,10 @@ private:
Variant::Type type = Variant::NIL;
};
Vector<CustomDataLayer> custom_data_layers;
- Map<String, int> custom_data_layers_by_name;
+ HashMap<String, int> custom_data_layers_by_name;
// Per Atlas source data.
- Map<int, Ref<TileSetSource>> sources;
+ HashMap<int, Ref<TileSetSource>> sources;
Vector<int> source_ids;
int next_source_id = 0;
// ---------------------
@@ -357,9 +365,9 @@ private:
void _source_changed();
// Tile proxies
- Map<int, int> source_level_proxies;
- Map<Array, Array> coords_level_proxies;
- Map<Array, Array> alternative_level_proxies;
+ RBMap<int, int> source_level_proxies;
+ RBMap<Array, Array> coords_level_proxies;
+ RBMap<Array, Array> alternative_level_proxies;
// Helpers
Vector<Point2> _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
@@ -499,8 +507,8 @@ public:
int get_patterns_count();
// Terrains.
- Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
- Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
+ RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
// Helpers
@@ -579,7 +587,7 @@ private:
LocalVector<real_t> animation_frames_durations;
// Alternatives
- Map<int, TileData *> alternatives;
+ HashMap<int, TileData *> alternatives;
Vector<int> alternatives_ids;
int next_alternative_id = 1;
};
@@ -589,9 +597,9 @@ private:
Vector2i separation;
Size2i texture_region_size = Size2i(16, 16);
- Map<Vector2i, TileAlternativesData> tiles;
+ HashMap<Vector2i, TileAlternativesData> tiles;
Vector<Vector2i> tiles_ids;
- Map<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
+ HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
@@ -716,7 +724,7 @@ private:
bool display_placeholder = false;
};
Vector<int> scenes_ids;
- Map<int, SceneData> scenes;
+ HashMap<int, SceneData> scenes;
int next_scene_id = 1;
void _compute_next_alternative_id();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6848011228..3c14e9f950 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -345,8 +345,8 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
-Map<StringName, String> VisualShaderNode::get_editable_properties_names() const {
- return Map<StringName, String>();
+HashMap<StringName, String> VisualShaderNode::get_editable_properties_names() const {
+ return HashMap<StringName, String>();
}
Array VisualShaderNode::get_default_input_values() const {
@@ -1178,16 +1178,16 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
StringBuilder global_code;
StringBuilder global_code_per_node;
- Map<Type, StringBuilder> global_code_per_func;
+ HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
- Set<StringName> classes;
+ RBSet<StringName> classes;
global_code += String() + "shader_type canvas_item;\n";
String global_expressions;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node;
if (global_expression.is_valid()) {
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
@@ -1222,7 +1222,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
- Set<int> processed;
+ RBSet<int> processed;
Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
@@ -1550,8 +1550,8 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog"));
//render modes
- Map<String, String> blend_mode_enums;
- Set<String> toggles;
+ HashMap<String, String> blend_mode_enums;
+ RBSet<String> toggles;
const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
@@ -1579,7 +1579,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E.key, PROPERTY_HINT_ENUM, E.value));
}
- for (Set<String>::Element *E = toggles.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = toggles.front(); E; E = E->next()) {
p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get()));
}
@@ -1611,7 +1611,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
+Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, RBSet<int> &processed, bool for_preview, RBSet<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
if (vsnode->is_disabled()) {
@@ -1903,7 +1903,7 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
int output_count = vsnode->get_output_port_count();
int initial_output_count = output_count;
- Map<int, bool> expanded_output_ports;
+ HashMap<int, bool> expanded_output_ports;
for (int i = 0; i < initial_output_count; i++) {
bool expanded = false;
@@ -2133,11 +2133,11 @@ void VisualShader::_update_shader() const {
StringBuilder global_code;
StringBuilder global_code_per_node;
- Map<Type, StringBuilder> global_code_per_func;
+ HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
Vector<VisualShader::DefaultTextureParam> default_tex_params;
- Set<StringName> classes;
- Map<int, int> insertion_pos;
+ RBSet<StringName> classes;
+ HashMap<int, int> insertion_pos;
static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles", "sky", "fog" };
global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n";
@@ -2181,18 +2181,18 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
String global_expressions;
- Set<String> used_uniform_names;
+ RBSet<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
- Map<int, List<int>> emitters;
- Map<int, List<int>> varying_setters;
+ HashMap<int, List<int>> emitters;
+ HashMap<int, List<int>> varying_setters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node;
if (global_expression.is_valid()) {
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
@@ -2201,27 +2201,27 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr());
+ Ref<VisualShaderNodeUniformRef> uniform_ref = E.value.node;
if (uniform_ref.is_valid()) {
used_uniform_names.insert(uniform_ref->get_uniform_name());
}
- Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr());
+ Ref<VisualShaderNodeUniform> uniform = E.value.node;
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
- Ref<VisualShaderNodeVaryingSetter> varying_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(E->get().node.ptr());
+ Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node;
if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
if (!varying_setters.has(i)) {
varying_setters.insert(i, List<int>());
}
- varying_setters[i].push_back(E->key());
+ varying_setters[i].push_back(E.key);
}
- Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
+ Ref<VisualShaderNodeParticleEmit> emit_particle = E.value.node;
if (emit_particle.is_valid()) {
if (!emitters.has(i)) {
emitters.insert(i, List<int>());
}
- emitters[i].push_back(E->key());
+ emitters[i].push_back(E.key);
}
}
}
@@ -2269,8 +2269,8 @@ void VisualShader::_update_shader() const {
global_code += "\n";
}
- Map<int, String> code_map;
- Set<int> empty_funcs;
+ HashMap<int, String> code_map;
+ RBSet<int> empty_funcs;
for (int i = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -2282,7 +2282,7 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
StringBuilder func_code;
- Set<int> processed;
+ RBSet<int> processed;
bool is_empty_func = false;
if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) {
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index aaf570d98c..aa5263943b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -127,7 +127,7 @@ private:
};
struct Graph {
- Map<int, Node> nodes;
+ RBMap<int, Node> nodes;
List<Connection> connections;
} graph[TYPE_MAX];
@@ -139,9 +139,9 @@ private:
Vector2 graph_offset;
HashMap<String, int> modes;
- Set<StringName> flags;
+ RBSet<StringName> flags;
- Map<String, Varying> varyings;
+ HashMap<String, Varying> varyings;
List<Varying> varyings_list;
mutable SafeFlag dirty;
@@ -158,7 +158,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, RBSet<int> &processed, bool for_preview, RBSet<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
@@ -255,10 +255,10 @@ class VisualShaderNode : public Resource {
int port_preview = -1;
- Map<int, Variant> default_input_values;
- Map<int, bool> connected_input_ports;
- Map<int, int> connected_output_ports;
- Map<int, bool> expanded_output_ports;
+ HashMap<int, Variant> default_input_values;
+ HashMap<int, bool> connected_input_ports;
+ HashMap<int, int> connected_output_ports;
+ HashMap<int, bool> expanded_output_ports;
protected:
bool simple_decl = true;
@@ -328,7 +328,7 @@ public:
void set_disabled(bool p_disabled = true);
virtual Vector<StringName> get_editable_properties() const;
- virtual Map<StringName, String> get_editable_properties_names() const;
+ virtual HashMap<StringName, String> get_editable_properties_names() const;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
@@ -680,9 +680,9 @@ protected:
String name;
};
- Map<int, Port> input_ports;
- Map<int, Port> output_ports;
- Map<int, Control *> controls;
+ HashMap<int, Port> input_ports;
+ HashMap<int, Port> output_ports;
+ HashMap<int, Control *> controls;
protected:
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 6af34a8a82..dbd45793f9 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5782,8 +5782,8 @@ bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
return true;
}
-Map<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
- Map<StringName, String> names;
+HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+ HashMap<StringName, String> names;
names.insert("texture_type", RTR("Type"));
names.insert("color_default", RTR("Default Color"));
names.insert("texture_filter", RTR("Filter"));
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 338f1157d3..b159d25eba 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -2175,7 +2175,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual HashMap<StringName, String> get_editable_properties_names() const override;
virtual bool is_show_prop_names() const override;
Vector<StringName> get_editable_properties() const override;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 0879f2e735..54df935168 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -74,8 +74,8 @@ Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() co
return props;
}
-Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
- Map<StringName, String> names;
+HashMap<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
+ HashMap<StringName, String> names;
names.insert("mode_2d", RTR("2D Mode"));
return names;
}
@@ -704,8 +704,8 @@ Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties(
return props;
}
-Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
- Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
+HashMap<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
+ HashMap<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
names.insert("mesh", RTR("Mesh"));
names.insert("use_all_surfaces", RTR("Use All Surfaces"));
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 0b91cba5e0..05a059373b 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -52,7 +52,7 @@ public:
bool is_mode_2d() const;
Vector<StringName> get_editable_properties() const override;
- virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual HashMap<StringName, String> get_editable_properties_names() const override;
bool is_show_prop_names() const override;
VisualShaderNodeParticleEmitter();
@@ -153,7 +153,7 @@ public:
int get_surface_index() const;
Vector<StringName> get_editable_properties() const override;
- Map<StringName, String> get_editable_properties_names() const override;
+ HashMap<StringName, String> get_editable_properties_names() const override;
Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
VisualShaderNodeParticleMeshEmitter();
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 4a277c3d84..71ae40ec82 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -46,7 +46,7 @@ class World2D : public Resource {
RID space;
RID navigation_map;
- Set<Viewport *> viewports;
+ RBSet<Viewport *> viewports;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
PhysicsDirectSpaceState2D *get_direct_space_state();
- _FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }
+ _FORCE_INLINE_ const RBSet<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index b34b7a2bfb..18d28e812f 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -53,7 +53,7 @@ private:
Ref<Environment> fallback_environment;
Ref<CameraEffects> camera_effects;
- Set<Camera3D *> cameras;
+ RBSet<Camera3D *> cameras;
protected:
static void _bind_methods();
@@ -77,7 +77,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- _FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; }
+ _FORCE_INLINE_ const RBSet<Camera3D *> &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 9800707849..8851e1419b 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -125,7 +125,7 @@ class AudioStreamMicrophone : public AudioStream {
GDCLASS(AudioStreamMicrophone, AudioStream);
friend class AudioStreamPlaybackMicrophone;
- Set<AudioStreamPlaybackMicrophone *> playbacks;
+ RBSet<AudioStreamPlaybackMicrophone *> playbacks;
protected:
static void _bind_methods();
@@ -192,7 +192,7 @@ private:
float weight;
};
- Set<AudioStreamPlaybackRandomizer *> playbacks;
+ RBSet<AudioStreamPlaybackRandomizer *> playbacks;
Vector<PoolEntry> audio_stream_pool;
float random_pitch_scale = 1.1f;
float random_volume_offset_db = 5.0f;
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index cc317031d4..b7c373479a 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -90,9 +90,9 @@ int AudioEffectEQ::get_band_count() const {
}
bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) {
- const Map<StringName, int>::Element *E = prop_band_map.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name);
if (E) {
- set_band_gain_db(E->get(), p_value);
+ set_band_gain_db(E->value, p_value);
return true;
}
@@ -100,9 +100,9 @@ bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) {
}
bool AudioEffectEQ::_get(const StringName &p_name, Variant &r_ret) const {
- const Map<StringName, int>::Element *E = prop_band_map.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name);
if (E) {
- r_ret = get_band_gain_db(E->get());
+ r_ret = get_band_gain_db(E->value);
return true;
}
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h
index 252f931e6c..9b0560223f 100644
--- a/servers/audio/effects/audio_effect_eq.h
+++ b/servers/audio/effects/audio_effect_eq.h
@@ -55,7 +55,7 @@ class AudioEffectEQ : public AudioEffect {
EQ eq;
Vector<float> gain;
- Map<StringName, int> prop_band_map;
+ HashMap<StringName, int> prop_band_map;
Vector<String> band_names;
protected:
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index c8f48207e4..8ec3e469d3 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1106,13 +1106,13 @@ float AudioServer::get_playback_speed_scale() const {
void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time, float p_pitch_scale) {
ERR_FAIL_COND(p_playback.is_null());
- Map<StringName, Vector<AudioFrame>> map;
+ HashMap<StringName, Vector<AudioFrame>> map;
map[p_bus] = p_volume_db_vector;
start_playback_stream(p_playback, map, p_start_time, p_pitch_scale);
}
-void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_pitch_scale, float p_highshelf_gain, float p_attenuation_cutoff_hz) {
+void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, HashMap<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_pitch_scale, float p_highshelf_gain, float p_attenuation_cutoff_hz) {
ERR_FAIL_COND(p_playback.is_null());
AudioStreamPlaybackListNode *playback_node = new AudioStreamPlaybackListNode();
@@ -1173,13 +1173,13 @@ void AudioServer::stop_playback_stream(Ref<AudioStreamPlayback> p_playback) {
void AudioServer::set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes) {
ERR_FAIL_COND(p_volumes.size() != MAX_CHANNELS_PER_BUS);
- Map<StringName, Vector<AudioFrame>> map;
+ HashMap<StringName, Vector<AudioFrame>> map;
map[p_bus] = p_volumes;
set_playback_bus_volumes_linear(p_playback, map);
}
-void AudioServer::set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes) {
+void AudioServer::set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, HashMap<StringName, Vector<AudioFrame>> p_bus_volumes) {
ERR_FAIL_COND(p_bus_volumes.size() > MAX_BUSES_PER_PLAYBACK);
AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback);
@@ -1215,7 +1215,7 @@ void AudioServer::set_playback_all_bus_volumes_linear(Ref<AudioStreamPlayback> p
ERR_FAIL_COND(p_playback.is_null());
ERR_FAIL_COND(p_volumes.size() != MAX_CHANNELS_PER_BUS);
- Map<StringName, Vector<AudioFrame>> map;
+ HashMap<StringName, Vector<AudioFrame>> map;
AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback);
if (!playback_node) {
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 3d8755071a..18e173ff0b 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -263,7 +263,7 @@ private:
Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level
Vector<AudioFrame> mix_buffer;
Vector<Bus *> buses;
- Map<StringName, Bus *> bus_map;
+ HashMap<StringName, Bus *> bus_map;
void _update_bus_effects(int p_bus);
@@ -365,11 +365,11 @@ public:
// Convenience method.
void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0, float p_pitch_scale = 1);
// Expose all parameters.
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_pitch_scale = 1, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0);
+ void start_playback_stream(Ref<AudioStreamPlayback> p_playback, HashMap<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_pitch_scale = 1, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0);
void stop_playback_stream(Ref<AudioStreamPlayback> p_playback);
void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes);
- void set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes);
+ void set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, HashMap<StringName, Vector<AudioFrame>> p_bus_volumes);
void set_playback_all_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, Vector<AudioFrame> p_volumes);
void set_playback_pitch_scale(Ref<AudioStreamPlayback> p_playback, float p_pitch_scale);
void set_playback_paused(Ref<AudioStreamPlayback> p_playback, bool p_paused);
diff --git a/servers/debugger/servers_debugger.cpp b/servers/debugger/servers_debugger.cpp
index 02703cacbf..222b475be8 100644
--- a/servers/debugger/servers_debugger.cpp
+++ b/servers/debugger/servers_debugger.cpp
@@ -199,7 +199,7 @@ class ServersDebugger::ScriptsProfiler : public EngineProfiler {
};
Vector<ScriptLanguage::ProfilingInfo> info;
Vector<ScriptLanguage::ProfilingInfo *> ptrs;
- Map<StringName, int> sig_map;
+ HashMap<StringName, int> sig_map;
int max_frame_functions = 16;
public:
@@ -277,7 +277,7 @@ class ServersDebugger::ServersProfiler : public EngineProfiler {
typedef ServersDebugger::ServerInfo ServerInfo;
typedef ServersDebugger::ServerFunctionInfo ServerFunctionInfo;
- Map<StringName, ServerInfo> server_data;
+ HashMap<StringName, ServerInfo> server_data;
ScriptsProfiler scripts_profiler;
double frame_time = 0;
@@ -292,13 +292,13 @@ class ServersDebugger::ServersProfiler : public EngineProfiler {
frame.process_time = process_time;
frame.physics_time = physics_time;
frame.physics_frame_time = physics_frame_time;
- Map<StringName, ServerInfo>::Element *E = server_data.front();
+ HashMap<StringName, ServerInfo>::Iterator E = server_data.begin();
while (E) {
if (!p_final) {
- frame.servers.push_back(E->get());
+ frame.servers.push_back(E->value);
}
- E->get().functions.clear();
- E = E->next();
+ E->value.functions.clear();
+ ++E;
}
uint64_t time = 0;
scripts_profiler.write_frame_data(frame.script_functions, time, p_final);
@@ -357,7 +357,7 @@ class ServersDebugger::VisualProfiler : public EngineProfiler {
typedef ServersDebugger::ServerInfo ServerInfo;
typedef ServersDebugger::ServerFunctionInfo ServerFunctionInfo;
- Map<StringName, ServerInfo> server_data;
+ HashMap<StringName, ServerInfo> server_data;
public:
void toggle(bool p_enable, const Array &p_opts) {
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index b2a9273538..b073e837e2 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -34,7 +34,7 @@ bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &
return exclude && exclude->has(p_body);
}
-thread_local const Set<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
+thread_local const RBSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
void PhysicsDirectSpaceState3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
@@ -113,8 +113,8 @@ void PhysicsDirectBodyState3DExtension::_bind_methods() {
PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() {
}
-thread_local const Set<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr;
-thread_local const Set<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr;
+thread_local const RBSet<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr;
+thread_local const RBSet<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr;
bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const {
return exclude_bodies && exclude_bodies->has(p_body);
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index ce6bed41c9..8b49278306 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -122,7 +122,7 @@ GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
- thread_local static const Set<RID> *exclude;
+ thread_local static const RBSet<RID> *exclude;
protected:
static void _bind_methods();
@@ -388,8 +388,8 @@ public:
GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>)
- thread_local static const Set<RID> *exclude_bodies;
- thread_local static const Set<ObjectID> *exclude_objects;
+ thread_local static const RBSet<RID> *exclude_bodies;
+ thread_local static const RBSet<ObjectID> *exclude_objects;
bool body_test_motion_is_excluding_body(RID p_body) const;
bool body_test_motion_is_excluding_object(ObjectID p_object) const;
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index 9937178550..11208f2d5b 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -225,22 +225,24 @@ void GodotArea2D::call_queries() {
resptr[i] = &res[i];
}
- for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_bodies.erase(E);
+ for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_bodies.begin(); E;) {
+ if (E->value.state == 0) { // Nothing happened
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_bodies.remove(E);
E = next;
continue;
}
- res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
+ res[0] = E->value.state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
+ res[1] = E->key.rid;
+ res[2] = E->key.instance_id;
+ res[3] = E->key.body_shape;
+ res[4] = E->key.area_shape;
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_bodies.erase(E);
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_bodies.remove(E);
E = next;
Callable::CallError ce;
@@ -261,22 +263,24 @@ void GodotArea2D::call_queries() {
resptr[i] = &res[i];
}
- for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_areas.erase(E);
+ for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_areas.begin(); E;) {
+ if (E->value.state == 0) { // Nothing happened
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_areas.remove(E);
E = next;
continue;
}
- res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
+ res[0] = E->value.state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
+ res[1] = E->key.rid;
+ res[2] = E->key.instance_id;
+ res[3] = E->key.body_shape;
+ res[4] = E->key.area_shape;
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_areas.erase(E);
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_areas.remove(E);
E = next;
Callable::CallError ce;
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index dadd9747b1..b825ea5cdb 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -68,16 +68,15 @@ class GodotArea2D : public GodotCollisionObject2D {
uint32_t body_shape = 0;
uint32_t area_shape = 0;
- _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid == p_key.rid) {
- if (body_shape == p_key.body_shape) {
- return area_shape < p_key.area_shape;
- } else {
- return body_shape < p_key.body_shape;
- }
- } else {
- return rid < p_key.rid;
- }
+ static uint32_t hash(const BodyKey &p_key) {
+ uint32_t h = hash_one_uint64(p_key.rid.get_id());
+ h = hash_djb2_one_64(p_key.instance_id, h);
+ h = hash_djb2_one_32(p_key.area_shape, h);
+ return hash_djb2_one_32(p_key.body_shape, h);
+ }
+
+ _FORCE_INLINE_ bool operator==(const BodyKey &p_key) const {
+ return rid == p_key.rid && instance_id == p_key.instance_id && body_shape == p_key.body_shape && area_shape == p_key.area_shape;
}
_FORCE_INLINE_ BodyKey() {}
@@ -91,10 +90,10 @@ class GodotArea2D : public GodotCollisionObject2D {
_FORCE_INLINE_ void dec() { state--; }
};
- Map<BodyKey, BodyState> monitored_bodies;
- Map<BodyKey, BodyState> monitored_areas;
+ HashMap<BodyKey, BodyState, BodyKey> monitored_bodies;
+ HashMap<BodyKey, BodyState, BodyKey> monitored_areas;
- Set<GodotConstraint2D *> constraints;
+ RBSet<GodotConstraint2D *> constraints;
virtual void _shapes_changed() override;
void _queue_monitor_update();
@@ -143,7 +142,7 @@ public:
_FORCE_INLINE_ void add_constraint(GodotConstraint2D *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(GodotConstraint2D *p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<GodotConstraint2D *> &get_constraints() const { return constraints; }
+ _FORCE_INLINE_ const RBSet<GodotConstraint2D *> &get_constraints() const { return constraints; }
_FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
void set_monitorable(bool p_monitorable);
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index 650a95c914..f82f2533f3 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -1179,7 +1179,7 @@ void GodotPhysicsServer2D::free(RID p_rid) {
GodotShape2D *shape = shape_owner.get_or_null(p_rid);
while (shape->get_owners().size()) {
- GodotShapeOwner2D *so = shape->get_owners().front()->key();
+ GodotShapeOwner2D *so = shape->get_owners().begin()->key;
so->remove_shape(shape);
}
@@ -1250,7 +1250,7 @@ void GodotPhysicsServer2D::step(real_t p_step) {
island_count = 0;
active_objects = 0;
collision_pairs = 0;
- for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
+ for (RBSet<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
stepper->step(const_cast<GodotSpace2D *>(E->get()), p_step);
island_count += E->get()->get_island_count();
active_objects += E->get()->get_active_objects();
@@ -1271,7 +1271,7 @@ void GodotPhysicsServer2D::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
+ for (RBSet<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
GodotSpace2D *space = const_cast<GodotSpace2D *>(E->get());
space->call_queries();
}
@@ -1292,7 +1292,7 @@ void GodotPhysicsServer2D::flush_queries() {
total_time[i] = 0;
}
- for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
+ for (RBSet<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
for (int i = 0; i < GodotSpace2D::ELAPSED_TIME_MAX; i++) {
total_time[i] += E->get()->get_elapsed_time(GodotSpace2D::ElapsedTime(i));
}
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h
index 0a84caadc5..55a7b39b9e 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/servers/physics_2d/godot_physics_server_2d.h
@@ -56,7 +56,7 @@ class GodotPhysicsServer2D : public PhysicsServer2D {
bool flushing_queries = false;
GodotStep2D *stepper = nullptr;
- Set<const GodotSpace2D *> active_spaces;
+ RBSet<const GodotSpace2D *> active_spaces;
mutable RID_PtrOwner<GodotShape2D, true> shape_owner;
mutable RID_PtrOwner<GodotSpace2D, true> space_owner;
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index 6c020f9e72..72ade3757b 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -50,20 +50,20 @@ Vector2 GodotShape2D::get_support(const Vector2 &p_normal) const {
}
void GodotShape2D::add_owner(GodotShapeOwner2D *p_owner) {
- Map<GodotShapeOwner2D *, int>::Element *E = owners.find(p_owner);
+ HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner);
if (E) {
- E->get()++;
+ E->value++;
} else {
owners[p_owner] = 1;
}
}
void GodotShape2D::remove_owner(GodotShapeOwner2D *p_owner) {
- Map<GodotShapeOwner2D *, int>::Element *E = owners.find(p_owner);
+ HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner);
ERR_FAIL_COND(!E);
- E->get()--;
- if (E->get() == 0) {
- owners.erase(E);
+ E->value--;
+ if (E->value == 0) {
+ owners.remove(E);
}
}
@@ -71,7 +71,7 @@ bool GodotShape2D::is_owner(GodotShapeOwner2D *p_owner) const {
return owners.has(p_owner);
}
-const Map<GodotShapeOwner2D *, int> &GodotShape2D::get_owners() const {
+const HashMap<GodotShapeOwner2D *, int> &GodotShape2D::get_owners() const {
return owners;
}
@@ -841,7 +841,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
const Vector2 *arr = p2arr.ptr();
- Map<Point2, int> pointmap;
+ HashMap<Point2, int> pointmap;
for (int i = 0; i < len; i += 2) {
Point2 p1 = arr[i];
Point2 p2 = arr[i + 1];
@@ -868,7 +868,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
}
points.resize(pointmap.size());
- aabb.position = pointmap.front()->key();
+ aabb.position = pointmap.begin()->key;
for (const KeyValue<Point2, int> &E : pointmap) {
aabb.expand_to(E.key);
points.write[E.value] = E.key;
diff --git a/servers/physics_2d/godot_shape_2d.h b/servers/physics_2d/godot_shape_2d.h
index 9b3477cea8..cede01e18d 100644
--- a/servers/physics_2d/godot_shape_2d.h
+++ b/servers/physics_2d/godot_shape_2d.h
@@ -50,7 +50,7 @@ class GodotShape2D {
bool configured = false;
real_t custom_bias = 0.0;
- Map<GodotShapeOwner2D *, int> owners;
+ HashMap<GodotShapeOwner2D *, int> owners;
protected:
void configure(const Rect2 &p_aabb);
@@ -86,7 +86,7 @@ public:
void add_owner(GodotShapeOwner2D *p_owner);
void remove_owner(GodotShapeOwner2D *p_owner);
bool is_owner(GodotShapeOwner2D *p_owner) const;
- const Map<GodotShapeOwner2D *, int> &get_owners() const;
+ const HashMap<GodotShapeOwner2D *, int> &get_owners() const;
_FORCE_INLINE_ void get_supports_transformed_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_xform, Vector2 *r_supports, int &r_amount) const {
get_supports(p_xform.basis_xform_inv(p_normal).normalized(), r_supports, r_amount);
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 3ff7ab86bb..731eab2dfe 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -1073,7 +1073,7 @@ void GodotSpace2D::remove_object(GodotCollisionObject2D *p_object) {
objects.erase(p_object);
}
-const Set<GodotCollisionObject2D *> &GodotSpace2D::get_objects() const {
+const RBSet<GodotCollisionObject2D *> &GodotSpace2D::get_objects() const {
return objects;
}
diff --git a/servers/physics_2d/godot_space_2d.h b/servers/physics_2d/godot_space_2d.h
index 5d97721176..e8b05fa4f9 100644
--- a/servers/physics_2d/godot_space_2d.h
+++ b/servers/physics_2d/godot_space_2d.h
@@ -92,7 +92,7 @@ private:
static void *_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_self);
static void _broadphase_unpair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_data, void *p_self);
- Set<GodotCollisionObject2D *> objects;
+ RBSet<GodotCollisionObject2D *> objects;
GodotArea2D *area = nullptr;
@@ -156,7 +156,7 @@ public:
void add_object(GodotCollisionObject2D *p_object);
void remove_object(GodotCollisionObject2D *p_object);
- const Set<GodotCollisionObject2D *> &get_objects() const;
+ const RBSet<GodotCollisionObject2D *> &get_objects() const;
_FORCE_INLINE_ int get_solver_iterations() const { return solver_iterations; }
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index fd72038be3..0df5c1aabc 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -168,7 +168,7 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) {
const SelfList<GodotArea2D>::List &aml = p_space->get_moved_area_list();
while (aml.first()) {
- for (const Set<GodotConstraint2D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
+ for (const RBSet<GodotConstraint2D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
GodotConstraint2D *constraint = E->get();
if (constraint->get_island_step() == _step) {
continue;
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp
index e7df23d0d8..e2ad765d62 100644
--- a/servers/physics_3d/godot_area_3d.cpp
+++ b/servers/physics_3d/godot_area_3d.cpp
@@ -254,22 +254,24 @@ void GodotArea3D::call_queries() {
resptr[i] = &res[i];
}
- for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_bodies.erase(E);
+ for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_bodies.begin(); E;) {
+ if (E->value.state == 0) { // Nothing happened
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_bodies.remove(E);
E = next;
continue;
}
- res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
+ res[0] = E->value.state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
+ res[1] = E->key.rid;
+ res[2] = E->key.instance_id;
+ res[3] = E->key.body_shape;
+ res[4] = E->key.area_shape;
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_bodies.erase(E);
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_bodies.remove(E);
E = next;
Callable::CallError ce;
@@ -290,22 +292,24 @@ void GodotArea3D::call_queries() {
resptr[i] = &res[i];
}
- for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_areas.erase(E);
+ for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_areas.begin(); E;) {
+ if (E->value.state == 0) { // Nothing happened
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_areas.remove(E);
E = next;
continue;
}
- res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
+ res[0] = E->value.state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
+ res[1] = E->key.rid;
+ res[2] = E->key.instance_id;
+ res[3] = E->key.body_shape;
+ res[4] = E->key.area_shape;
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_areas.erase(E);
+ HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
+ ++next;
+ monitored_areas.remove(E);
E = next;
Callable::CallError ce;
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index d15f8ec0a6..2a5e5a537a 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -72,16 +72,15 @@ class GodotArea3D : public GodotCollisionObject3D {
uint32_t body_shape = 0;
uint32_t area_shape = 0;
- _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid == p_key.rid) {
- if (body_shape == p_key.body_shape) {
- return area_shape < p_key.area_shape;
- } else {
- return body_shape < p_key.body_shape;
- }
- } else {
- return rid < p_key.rid;
- }
+ static uint32_t hash(const BodyKey &p_key) {
+ uint32_t h = hash_one_uint64(p_key.rid.get_id());
+ h = hash_djb2_one_64(p_key.instance_id, h);
+ h = hash_djb2_one_32(p_key.area_shape, h);
+ return hash_djb2_one_32(p_key.body_shape, h);
+ }
+
+ _FORCE_INLINE_ bool operator==(const BodyKey &p_key) const {
+ return rid == p_key.rid && instance_id == p_key.instance_id && body_shape == p_key.body_shape && area_shape == p_key.area_shape;
}
_FORCE_INLINE_ BodyKey() {}
@@ -96,11 +95,11 @@ class GodotArea3D : public GodotCollisionObject3D {
_FORCE_INLINE_ void dec() { state--; }
};
- Map<BodyKey, BodyState> monitored_soft_bodies;
- Map<BodyKey, BodyState> monitored_bodies;
- Map<BodyKey, BodyState> monitored_areas;
+ HashMap<BodyKey, BodyState, BodyKey> monitored_soft_bodies;
+ HashMap<BodyKey, BodyState, BodyKey> monitored_bodies;
+ HashMap<BodyKey, BodyState, BodyKey> monitored_areas;
- Set<GodotConstraint3D *> constraints;
+ RBSet<GodotConstraint3D *> constraints;
virtual void _shapes_changed() override;
void _queue_monitor_update();
@@ -164,7 +163,7 @@ public:
_FORCE_INLINE_ void add_constraint(GodotConstraint3D *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(GodotConstraint3D *p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<GodotConstraint3D *> &get_constraints() const { return constraints; }
+ _FORCE_INLINE_ const RBSet<GodotConstraint3D *> &get_constraints() const { return constraints; }
_FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
void set_monitorable(bool p_monitorable);
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index c0c847d920..93bd5a0071 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -112,7 +112,7 @@ class GodotBody3D : public GodotCollisionObject3D {
virtual void _shapes_changed() override;
Transform3D new_transform;
- Map<GodotConstraint3D *, int> constraint_map;
+ HashMap<GodotConstraint3D *, int> constraint_map;
Vector<AreaCMP> areas;
@@ -196,7 +196,7 @@ public:
_FORCE_INLINE_ void add_constraint(GodotConstraint3D *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
_FORCE_INLINE_ void remove_constraint(GodotConstraint3D *p_constraint) { constraint_map.erase(p_constraint); }
- const Map<GodotConstraint3D *, int> &get_constraint_map() const { return constraint_map; }
+ const HashMap<GodotConstraint3D *, int> &get_constraint_map() const { return constraint_map; }
_FORCE_INLINE_ void clear_constraint_map() { constraint_map.clear(); }
_FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index e5107be74b..cb4988757c 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -1531,7 +1531,7 @@ void GodotPhysicsServer3D::free(RID p_rid) {
GodotShape3D *shape = shape_owner.get_or_null(p_rid);
while (shape->get_owners().size()) {
- GodotShapeOwner3D *so = shape->get_owners().front()->key();
+ GodotShapeOwner3D *so = shape->get_owners().begin()->key;
so->remove_shape(shape);
}
@@ -1611,7 +1611,7 @@ void GodotPhysicsServer3D::step(real_t p_step) {
island_count = 0;
active_objects = 0;
collision_pairs = 0;
- for (Set<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
+ for (RBSet<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
stepper->step(const_cast<GodotSpace3D *>(E->get()), p_step);
island_count += E->get()->get_island_count();
active_objects += E->get()->get_active_objects();
@@ -1635,7 +1635,7 @@ void GodotPhysicsServer3D::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for (Set<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
+ for (RBSet<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
GodotSpace3D *space = const_cast<GodotSpace3D *>(E->get());
space->call_queries();
}
@@ -1656,7 +1656,7 @@ void GodotPhysicsServer3D::flush_queries() {
total_time[i] = 0;
}
- for (Set<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
+ for (RBSet<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
for (int i = 0; i < GodotSpace3D::ELAPSED_TIME_MAX; i++) {
total_time[i] += E->get()->get_elapsed_time(GodotSpace3D::ElapsedTime(i));
}
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index d2078a912c..65c53084ac 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -54,7 +54,7 @@ class GodotPhysicsServer3D : public PhysicsServer3D {
bool flushing_queries = false;
GodotStep3D *stepper = nullptr;
- Set<const GodotSpace3D *> active_spaces;
+ RBSet<const GodotSpace3D *> active_spaces;
mutable RID_PtrOwner<GodotShape3D, true> shape_owner;
mutable RID_PtrOwner<GodotSpace3D, true> space_owner;
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 2efc11a4c0..5e310670a5 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -76,20 +76,20 @@ Vector3 GodotShape3D::get_support(const Vector3 &p_normal) const {
}
void GodotShape3D::add_owner(GodotShapeOwner3D *p_owner) {
- Map<GodotShapeOwner3D *, int>::Element *E = owners.find(p_owner);
+ HashMap<GodotShapeOwner3D *, int>::Iterator E = owners.find(p_owner);
if (E) {
- E->get()++;
+ E->value++;
} else {
owners[p_owner] = 1;
}
}
void GodotShape3D::remove_owner(GodotShapeOwner3D *p_owner) {
- Map<GodotShapeOwner3D *, int>::Element *E = owners.find(p_owner);
+ HashMap<GodotShapeOwner3D *, int>::Iterator E = owners.find(p_owner);
ERR_FAIL_COND(!E);
- E->get()--;
- if (E->get() == 0) {
- owners.erase(E);
+ E->value--;
+ if (E->value == 0) {
+ owners.remove(E);
}
}
@@ -97,7 +97,7 @@ bool GodotShape3D::is_owner(GodotShapeOwner3D *p_owner) const {
return owners.has(p_owner);
}
-const Map<GodotShapeOwner3D *, int> &GodotShape3D::get_owners() const {
+const HashMap<GodotShapeOwner3D *, int> &GodotShape3D::get_owners() const {
return owners;
}
diff --git a/servers/physics_3d/godot_shape_3d.h b/servers/physics_3d/godot_shape_3d.h
index 9d171c3928..1fc8f7c711 100644
--- a/servers/physics_3d/godot_shape_3d.h
+++ b/servers/physics_3d/godot_shape_3d.h
@@ -51,7 +51,7 @@ class GodotShape3D {
bool configured = false;
real_t custom_bias = 0.0;
- Map<GodotShapeOwner3D *, int> owners;
+ HashMap<GodotShapeOwner3D *, int> owners;
protected:
void configure(const AABB &p_aabb);
@@ -93,7 +93,7 @@ public:
void add_owner(GodotShapeOwner3D *p_owner);
void remove_owner(GodotShapeOwner3D *p_owner);
bool is_owner(GodotShapeOwner3D *p_owner) const;
- const Map<GodotShapeOwner3D *, int> &get_owners() const;
+ const HashMap<GodotShapeOwner3D *, int> &get_owners() const;
GodotShape3D() {}
virtual ~GodotShape3D();
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index be4b41292d..9cc7912a5a 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -33,7 +33,7 @@
#include "godot_space_3d.h"
#include "core/math/geometry_3d.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "servers/rendering_server.h"
// Based on Bullet soft body.
@@ -494,7 +494,7 @@ bool GodotSoftBody3D::create_from_trimesh(const Vector<int> &p_indices, const Ve
// Process vertices.
{
uint32_t vertex_count = 0;
- Map<Vector3, uint32_t> unique_vertices;
+ HashMap<Vector3, uint32_t> unique_vertices;
vertices.resize(visual_vertex_count);
map_visual_to_physics.resize(visual_vertex_count);
@@ -502,11 +502,11 @@ bool GodotSoftBody3D::create_from_trimesh(const Vector<int> &p_indices, const Ve
for (int visual_vertex_index = 0; visual_vertex_index < visual_vertex_count; ++visual_vertex_index) {
const Vector3 &vertex = p_vertices[visual_vertex_index];
- Map<Vector3, uint32_t>::Element *e = unique_vertices.find(vertex);
+ HashMap<Vector3, uint32_t>::Iterator e = unique_vertices.find(vertex);
uint32_t vertex_id;
if (e) {
// Already existing.
- vertex_id = e->value();
+ vertex_id = e->value;
} else {
// Create new one.
vertex_id = vertex_count++;
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index 96f63e5819..094ab39c47 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -38,7 +38,7 @@
#include "core/math/dynamic_bvh.h"
#include "core/math/vector3.h"
#include "core/templates/local_vector.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
#include "core/templates/vset.h"
class GodotConstraint3D;
@@ -103,7 +103,7 @@ class GodotSoftBody3D : public GodotCollisionObject3D {
SelfList<GodotSoftBody3D> active_list;
- Set<GodotConstraint3D *> constraints;
+ RBSet<GodotConstraint3D *> constraints;
Vector<AreaCMP> areas;
@@ -123,7 +123,7 @@ public:
_FORCE_INLINE_ void add_constraint(GodotConstraint3D *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(GodotConstraint3D *p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<GodotConstraint3D *> &get_constraints() const { return constraints; }
+ _FORCE_INLINE_ const RBSet<GodotConstraint3D *> &get_constraints() const { return constraints; }
_FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
_FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 0b84520c39..9c051b23f6 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -1096,7 +1096,7 @@ void GodotSpace3D::remove_object(GodotCollisionObject3D *p_object) {
objects.erase(p_object);
}
-const Set<GodotCollisionObject3D *> &GodotSpace3D::get_objects() const {
+const RBSet<GodotCollisionObject3D *> &GodotSpace3D::get_objects() const {
return objects;
}
diff --git a/servers/physics_3d/godot_space_3d.h b/servers/physics_3d/godot_space_3d.h
index 6308ede9a9..67dde30fb5 100644
--- a/servers/physics_3d/godot_space_3d.h
+++ b/servers/physics_3d/godot_space_3d.h
@@ -89,7 +89,7 @@ private:
static void *_broadphase_pair(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_self);
static void _broadphase_unpair(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_data, void *p_self);
- Set<GodotCollisionObject3D *> objects;
+ RBSet<GodotCollisionObject3D *> objects;
GodotArea3D *area = nullptr;
@@ -158,7 +158,7 @@ public:
void add_object(GodotCollisionObject3D *p_object);
void remove_object(GodotCollisionObject3D *p_object);
- const Set<GodotCollisionObject3D *> &get_objects() const;
+ const RBSet<GodotCollisionObject3D *> &get_objects() const;
_FORCE_INLINE_ int get_solver_iterations() const { return solver_iterations; }
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp
index 204adae450..b46436ba39 100644
--- a/servers/physics_3d/godot_step_3d.cpp
+++ b/servers/physics_3d/godot_step_3d.cpp
@@ -87,7 +87,7 @@ void GodotStep3D::_populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D
void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island) {
p_soft_body->set_island_step(_step);
- for (Set<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) {
+ for (RBSet<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) {
GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E->get());
if (constraint->get_island_step() == _step) {
continue; // Already processed.
@@ -236,7 +236,7 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) {
const SelfList<GodotArea3D>::List &aml = p_space->get_moved_area_list();
while (aml.first()) {
- for (const Set<GodotConstraint3D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
+ for (const RBSet<GodotConstraint3D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
GodotConstraint3D *constraint = E->get();
if (constraint->get_island_step() == _step) {
continue;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index d6d23f8310..4aeaa7497f 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -158,7 +158,7 @@ Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
Vector<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
@@ -208,7 +208,7 @@ Vector<RID> PhysicsPointQueryParameters2D::get_exclude() const {
Vector<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
@@ -267,7 +267,7 @@ Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
Vector<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 2f70b88e30..bd53764932 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -127,7 +127,7 @@ public:
struct RayParameters {
Vector2 from;
Vector2 to;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -157,7 +157,7 @@ public:
struct PointParameters {
Vector2 position;
ObjectID canvas_instance_id;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -173,7 +173,7 @@ public:
Transform2D transform;
Vector2 motion;
real_t margin = 0.0;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -483,8 +483,8 @@ public:
Vector2 motion;
real_t margin = 0.08;
bool collide_separation_ray = false;
- Set<RID> exclude_bodies;
- Set<ObjectID> exclude_objects;
+ RBSet<RID> exclude_bodies;
+ RBSet<ObjectID> exclude_objects;
MotionParameters() {}
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index bfe93f0dfb..d05f5128b2 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -177,7 +177,7 @@ Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
Vector<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
@@ -231,7 +231,7 @@ Vector<RID> PhysicsPointQueryParameters3D::get_exclude() const {
Vector<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
@@ -286,7 +286,7 @@ Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
Vector<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 47f3fc2027..c707f621b4 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -133,7 +133,7 @@ public:
struct RayParameters {
Vector3 from;
Vector3 to;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -165,7 +165,7 @@ public:
struct PointParameters {
Vector3 position;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -179,7 +179,7 @@ public:
Transform3D transform;
Vector3 motion;
real_t margin = 0.0;
- Set<RID> exclude;
+ RBSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -520,8 +520,8 @@ public:
real_t margin = 0.001;
int max_collisions = 1;
bool collide_separation_ray = false;
- Set<RID> exclude_bodies;
- Set<ObjectID> exclude_objects;
+ RBSet<RID> exclude_bodies;
+ RBSet<ObjectID> exclude_objects;
MotionParameters() {}
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 84ab19880c..46bc22ad54 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -1831,7 +1831,7 @@ void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygo
RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->aabb_cache = occluder_poly->aabb;
}
}
@@ -1841,7 +1841,7 @@ void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_po
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode = p_mode;
RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->cull_cache = p_mode;
}
}
@@ -1931,7 +1931,7 @@ bool RendererCanvasCull::free(RID p_rid) {
RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp, true);
- Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
+ HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
ERR_FAIL_COND_V(!E, true);
vp->canvas_map.erase(p_rid);
@@ -1942,11 +1942,11 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas->child_items[i].item->parent = RID();
}
- for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 637245502d..6f3cd1d2c6 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -108,7 +108,7 @@ public:
Rect2 aabb;
RS::CanvasOccluderPolygonCullMode cull_mode;
RID occluder;
- Set<RendererCanvasRender::LightOccluderInstance *> owners;
+ RBSet<RendererCanvasRender::LightOccluderInstance *> owners;
LightOccluderPolygon() {
active = false;
@@ -121,7 +121,7 @@ public:
RID_Owner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;
struct Canvas : public RendererViewport::CanvasBase {
- Set<RID> viewports;
+ RBSet<RID> viewports;
struct ChildItem {
Point2 mirror;
Item *item = nullptr;
@@ -130,10 +130,10 @@ public:
}
};
- Set<RendererCanvasRender::Light *> lights;
- Set<RendererCanvasRender::Light *> directional_lights;
+ RBSet<RendererCanvasRender::Light *> lights;
+ RBSet<RendererCanvasRender::Light *> directional_lights;
- Set<RendererCanvasRender::LightOccluderInstance *> occluders;
+ RBSet<RendererCanvasRender::LightOccluderInstance *> occluders;
bool children_order_dirty;
Vector<ChildItem> child_items;
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 4774864824..1963935236 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -608,10 +608,10 @@ private:
RID index_buffer;
RID index_array;
- Map<RID, RID> texture_to_uniform_set_cache;
- Map<RID, RID> input_to_uniform_set_cache;
+ HashMap<RID, RID> texture_to_uniform_set_cache;
+ HashMap<RID, RID> input_to_uniform_set_cache;
- Map<RID, RID> image_to_uniform_set_cache;
+ HashMap<RID, RID> image_to_uniform_set_cache;
struct TexturePair {
RID texture1;
@@ -637,11 +637,11 @@ private:
}
};
- Map<TexturePair, RID> texture_pair_to_uniform_set_cache;
- Map<RID, RID> texture_to_compute_uniform_set_cache;
- Map<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
- Map<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
- Map<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
+ RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache;
+ RBMap<RID, RID> texture_to_compute_uniform_set_cache;
+ RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
+ RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
+ RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
RID _get_uniform_set_from_image(RID p_texture);
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 4bfaad9fe6..0eb981d51b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -2006,14 +2006,14 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture);
- Map<Size2i, RID>::Element *E = sdfgi_framebuffer_size_cache.find(fb_size);
+ HashMap<Size2i, RID>::Iterator E = sdfgi_framebuffer_size_cache.find(fb_size);
if (!E) {
RID fb = RD::get_singleton()->framebuffer_create_empty(fb_size);
E = sdfgi_framebuffer_size_cache.insert(fb_size, fb);
}
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, false);
- _render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs);
+ _render_list_with_threads(&render_list_params, E->value, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs);
}
RD::get_singleton()->draw_command_end_label();
@@ -3276,8 +3276,8 @@ RenderForwardClustered::~RenderForwardClustered() {
memdelete_arr(scene_state.lightmap_captures);
}
- while (sdfgi_framebuffer_size_cache.front()) {
- RD::get_singleton()->free(sdfgi_framebuffer_size_cache.front()->get());
- sdfgi_framebuffer_size_cache.erase(sdfgi_framebuffer_size_cache.front());
+ while (sdfgi_framebuffer_size_cache.begin()) {
+ RD::get_singleton()->free(sdfgi_framebuffer_size_cache.begin()->value);
+ sdfgi_framebuffer_size_cache.remove(sdfgi_framebuffer_size_cache.begin());
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 0e588aecb4..bec10f7f0e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -106,7 +106,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID color_only_fb;
RID specular_only_fb;
int width, height;
- Map<uint32_t, RID> color_framebuffers;
+ HashMap<uint32_t, RID> color_framebuffers;
uint32_t view_count;
RID render_sdfgi_uniform_set;
@@ -396,7 +396,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
- Map<Size2i, RID> sdfgi_framebuffer_size_cache;
+ HashMap<Size2i, RID> sdfgi_framebuffer_size_cache;
struct GeometryInstanceData;
struct GeometryInstanceForwardClustered;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 036ad0f18a..bd39dd9c70 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -154,7 +154,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element *el = gen_code.code.front();
+ RBMap<String, String>::Element *el = gen_code.code.front();
while (el) {
print_line("\n**code " + el->key() + ":\n" + el->value());
@@ -376,14 +376,14 @@ void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const St
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -477,7 +477,7 @@ void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-bool SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool SceneShaderForwardClustered::MaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 0b2df983ff..c22b2f243d 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -138,14 +138,14 @@ public:
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -208,7 +208,7 @@ public:
uint8_t priority;
virtual void set_render_priority(int p_priority);
virtual void set_next_pass(RID p_pass);
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~MaterialData();
};
@@ -239,7 +239,7 @@ public:
ShaderData *overdraw_material_shader_ptr = nullptr;
Vector<RD::PipelineSpecializationConstant> default_specialization_constants;
- Set<uint32_t> valid_color_pass_pipelines;
+ RBSet<uint32_t> valid_color_pass_pipelines;
SceneShaderForwardClustered();
~SceneShaderForwardClustered();
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index cdddc35579..a3cabb0693 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -154,7 +154,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element * el = gen_code.code.front();
+ RBMap<String, String>::Element * el = gen_code.code.front();
while (el) {
print_line("\n**code " + el->key() + ":\n" + el->value());
@@ -339,14 +339,14 @@ void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const Strin
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -440,7 +440,7 @@ void SceneShaderForwardMobile::MaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-bool SceneShaderForwardMobile::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool SceneShaderForwardMobile::MaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 50b5fb26ec..f325d5c0a5 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -104,14 +104,14 @@ public:
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -171,7 +171,7 @@ public:
uint8_t priority;
virtual void set_render_priority(int p_priority);
virtual void set_next_pass(RID p_pass);
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~MaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 386bc18fcd..3c2f3f8a42 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2160,14 +2160,14 @@ void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const S
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererCanvasRenderRD::CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -2246,7 +2246,7 @@ RendererRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
return shader_data;
}
-bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 06970acca6..04881ce7e6 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -166,14 +166,14 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
PipelineVariants pipeline_variants;
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_sdf = false;
@@ -205,7 +205,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~CanvasMaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 1fd6550fb8..aefc189f68 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -90,7 +90,7 @@ protected:
RID sampler;
} blit;
- Map<RID, RID> render_target_descriptors;
+ HashMap<RID, RID> render_target_descriptors;
double time = 0.0;
double delta = 0.0;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 21b1b45802..e3bf2e3dda 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3959,45 +3959,45 @@ void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const Strin
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererSceneRenderRD::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ RBMap<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().array_size, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -4045,7 +4045,7 @@ RendererSceneRenderRD::FogShaderData::~FogShaderData() {
////////////////////////////////////////////////////////////////////////////////
// Fog material
-bool RendererSceneRenderRD::FogMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererSceneRenderRD::FogMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
@@ -5464,7 +5464,7 @@ bool RendererSceneRenderRD::free(RID p_rid) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
//remove from shadow atlases..
- for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E->get());
ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
uint32_t key = shadow_atlas->shadow_owners[p_rid];
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index f60b7c7232..4daee17525 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -297,7 +297,7 @@ private:
RID depth;
RID fb; //for copying
- Map<RID, uint32_t> shadow_owners;
+ HashMap<RID, uint32_t> shadow_owners;
};
RID_Owner<ShadowAtlas> shadow_atlas_owner;
@@ -345,7 +345,7 @@ private:
RID side_fb[6];
};
- Map<int, ShadowCubemap> shadow_cubemaps;
+ HashMap<int, ShadowCubemap> shadow_cubemaps;
ShadowCubemap *_get_shadow_cubemap(int p_size);
void _create_shadow_cubemaps();
@@ -387,7 +387,7 @@ private:
Rect2 directional_rect;
- Set<RID> shadow_atlases; //shadow atlases where this light is registered
+ RBSet<RID> shadow_atlases; //shadow atlases where this light is registered
ForwardID forward_id = -1;
@@ -921,7 +921,7 @@ private:
RID version;
RID pipeline;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -929,7 +929,7 @@ private:
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
@@ -954,7 +954,7 @@ private:
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~FogMaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 4e62dee6af..14a5f02eee 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -151,14 +151,14 @@ void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringNa
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
@@ -237,7 +237,7 @@ RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
////////////////////////////////////////////////////////////////////////////////
// Sky material
-bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index ec225019c8..83a8fe6e77 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -110,7 +110,7 @@ private:
RID version;
PipelineCacheRD pipelines[SKY_VERSION_MAX];
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -118,7 +118,7 @@ private:
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
bool uses_position = false;
@@ -235,7 +235,7 @@ public:
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~SkyMaterialData();
};
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index fdfecf2d2c..04e05380f1 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -522,7 +522,7 @@ void ShaderRD::_compile_version(Version *p_version) {
p_version->valid = true;
}
-void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(is_compute);
Version *version = version_owner.get_or_null(p_version);
@@ -547,7 +547,7 @@ void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code
}
}
-void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(!is_compute);
Version *version = version_owner.get_or_null(p_version);
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 8e57f0d9af..40b10808c2 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -35,7 +35,7 @@
#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
@@ -51,7 +51,7 @@ class ShaderRD {
CharString vertex_globals;
CharString compute_globals;
CharString fragment_globals;
- Map<StringName, CharString> code_sections;
+ HashMap<StringName, CharString> code_sections;
Vector<CharString> custom_defines;
Vector<uint8_t> *variant_data = nullptr;
@@ -129,8 +129,8 @@ protected:
public:
RID version_create();
- void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
- void version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
+ void version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
+ void version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 550fc7d788..27f0c5f273 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -896,7 +896,7 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
///////////////////////////////////////////////////////////////////////////
// MaterialData
-void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
+void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
bool uses_global_buffer = false;
@@ -943,11 +943,11 @@ void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::S
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
- const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
+ HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(E.key);
if (V) {
//user provided
- _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->value, data, p_use_linear_color);
} else if (E.value.default_value.size()) {
//default value
@@ -1001,7 +1001,7 @@ MaterialData::~MaterialData() {
}
}
-void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
TextureStorage *texture_storage = TextureStorage::get_singleton();
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -1029,12 +1029,12 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
- Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
+ HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name);
if (!E) {
E = used_global_textures.insert(uniform_name, global_textures_pass);
v->texture_materials.insert(self);
} else {
- E->get() = global_textures_pass;
+ E->value = global_textures_pass;
}
textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
@@ -1044,10 +1044,10 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
- const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name);
if (V) {
- if (V->get().is_array()) {
- Array array = (Array)V->get();
+ if (V->value.is_array()) {
+ Array array = (Array)V->value;
if (uniform_array_size > 0) {
for (int j = 0; j < array.size(); j++) {
textures.push_back(array[j]);
@@ -1058,25 +1058,25 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
}
}
} else {
- textures.push_back(V->get());
+ textures.push_back(V->value);
}
}
if (uniform_array_size > 0) {
if (textures.size() < uniform_array_size) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name);
for (int j = textures.size(); j < uniform_array_size; j++) {
- if (W && W->get().has(j)) {
- textures.push_back(W->get()[j]);
+ if (W && W->value.has(j)) {
+ textures.push_back(W->value[j]);
} else {
textures.push_back(RID());
}
}
}
} else if (textures.is_empty()) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
- if (W && W->get().has(0)) {
- textures.push_back(W->get()[0]);
+ HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name);
+ if (W && W->value.has(0)) {
+ textures.push_back(W->value[0]);
}
}
}
@@ -1190,12 +1190,12 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
}
{
//for textures no longer used, unregister them
- List<Map<StringName, uint64_t>::Element *> to_delete;
- for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
- if (E->get() != global_textures_pass) {
- to_delete.push_back(E);
+ List<StringName> to_delete;
+ for (KeyValue<StringName, uint64_t> &E : used_global_textures) {
+ if (E.value != global_textures_pass) {
+ to_delete.push_back(E.key);
- GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E->key());
+ GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key);
if (v) {
v->texture_materials.erase(self);
}
@@ -1225,7 +1225,7 @@ void MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
}
}
-bool MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -1979,7 +1979,7 @@ void MaterialStorage::global_variable_set(const StringName &p_name, const Varian
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_storage->get_material(E->get());
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
@@ -2011,7 +2011,7 @@ void MaterialStorage::global_variable_set_override(const StringName &p_name, con
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_storage->get_material(E->get());
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
@@ -2305,7 +2305,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data = nullptr;
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->shader_type = new_type;
if (material->data) {
@@ -2322,7 +2322,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->type = SHADER_TYPE_MAX; //invalid
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
if (shader->data) {
material->data = material_get_data_request_function(new_type)(shader->data);
@@ -2334,7 +2334,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<StringName, HashMap<int, RID>> &E : shader->default_texture_parameter) {
for (const KeyValue<int, RID> &E2 : E.value) {
shader->data->set_default_texture_param(E.key, E2.value, E2.key);
}
@@ -2346,7 +2346,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data->set_code(p_code);
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
@@ -2373,7 +2373,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) {
if (!shader->default_texture_parameter.has(p_name)) {
- shader->default_texture_parameter[p_name] = Map<int, RID>();
+ shader->default_texture_parameter[p_name] = HashMap<int, RID>();
}
shader->default_texture_parameter[p_name][p_index] = p_texture;
} else {
@@ -2388,7 +2388,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
if (shader->data) {
shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
_material_queue_update(material, false, true);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index 0e899e37c8..7d4db49f78 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -76,23 +76,23 @@ struct Shader {
ShaderData *data = nullptr;
String code;
ShaderType type;
- Map<StringName, Map<int, RID>> default_texture_parameter;
- Set<Material *> owners;
+ HashMap<StringName, HashMap<int, RID>> default_texture_parameter;
+ RBSet<Material *> owners;
};
/* Material structs */
struct MaterialData {
- void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
+ void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -101,7 +101,7 @@ private:
List<RID>::Element *global_buffer_E = nullptr;
List<RID>::Element *global_texture_E = nullptr;
uint64_t global_textures_pass = 0;
- Map<StringName, uint64_t> used_global_textures;
+ HashMap<StringName, uint64_t> used_global_textures;
//internally by update_parameters_uniform_set
Vector<uint8_t> ubo_data;
@@ -120,7 +120,7 @@ struct Material {
uint32_t shader_id = 0;
bool uniform_dirty = false;
bool texture_dirty = false;
- Map<StringName, Variant> params;
+ HashMap<StringName, Variant> params;
int32_t priority = 0;
RID next_pass;
SelfList<Material> update_element;
@@ -137,7 +137,7 @@ struct GlobalVariables {
BUFFER_DIRTY_REGION_SIZE = 1024
};
struct Variable {
- Set<RID> texture_materials; // materials using this
+ RBSet<RID> texture_materials; // materials using this
RS::GlobalVariableType type;
Variant value;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 9b7b0d2c25..fa051c92ed 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -215,7 +215,7 @@ void MeshStorage::mesh_free(RID p_rid) {
ERR_PRINT("deleting mesh with active instances");
}
if (mesh->shadow_owners.size()) {
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
@@ -431,7 +431,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
@@ -742,7 +742,7 @@ void MeshStorage::mesh_clear(RID p_mesh) {
mesh->has_bone_weights = false;
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 7d3f603afd..d90bb2f128 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -141,7 +141,7 @@ struct Mesh {
List<MeshInstance *> instances;
RID shadow_mesh;
- Set<Mesh *> shadow_owners;
+ RBSet<Mesh *> shadow_owners;
RendererStorage::Dependency dependency;
};
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 094120f908..1701b56b0b 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -838,7 +838,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
}
uint32_t collision_3d_textures_used = 0;
- for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
+ for (const RBSet<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
if (!pci || !pci->active) {
continue;
@@ -1592,14 +1592,14 @@ void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const Stri
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void ParticlesStorage::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
@@ -1676,7 +1676,7 @@ ShaderData *ParticlesStorage::_create_particles_shader_func() {
return shader_data;
}
-bool ParticlesStorage::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool ParticlesStorage::ParticlesMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index c6480794c1..eb55db19fb 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -224,7 +224,7 @@ struct Particles {
ParticleEmissionBuffer *emission_buffer = nullptr;
RID emission_storage_buffer;
- Set<RID> collisions;
+ RBSet<RID> collisions;
RendererStorage::Dependency dependency;
@@ -345,7 +345,7 @@ private:
RID version;
bool uses_collision = false;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -353,7 +353,7 @@ private:
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
RID pipeline;
@@ -387,7 +387,7 @@ private:
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~ParticlesMaterialData();
};
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index a6f50803e4..029816cbda 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -124,7 +124,7 @@ public:
RID proxy_to;
Vector<RID> proxies;
- Set<RID> lightmap_users;
+ RBSet<RID> lightmap_users;
RS::TextureDetectCallback detect_3d_callback = nullptr;
void *detect_3d_callback_ud = nullptr;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index d85f314c5c..37bbab86ff 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -653,7 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
}
- for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
ERR_CONTINUE(dep_instance->array_index == -1);
ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
@@ -1292,14 +1292,14 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par
bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
bool cycle_detected = false;
- Set<Instance *> traversed_nodes;
+ RBSet<Instance *> traversed_nodes;
{
Instance *instance = p_instance;
while (instance) {
if (!instance->visibility_dependencies.is_empty()) {
uint32_t depth = 0;
- for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
depth = MAX(depth, E->get()->visibility_dependencies_depth);
}
instance->visibility_dependencies_depth = depth + 1;
@@ -1429,7 +1429,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
- Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
+ HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_parameters.find(p_parameter);
if (!E) {
Instance::InstanceShaderParameter isp;
@@ -1438,10 +1438,10 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
isp.value = p_value;
instance->instance_shader_parameters[p_parameter] = isp;
} else {
- E->get().value = p_value;
- if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
+ E->value.value = p_value;
+ if (E->value.index >= 0 && instance->instance_allocated_shader_parameters) {
//update directly
- RSG::material_storage->global_variables_instance_update(p_instance, E->get().index, p_value);
+ RSG::material_storage->global_variables_instance_update(p_instance, E->value.index, p_value);
}
}
}
@@ -1559,7 +1559,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
//erase dependencies, since no longer a lightmap
- for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
Instance *geom = E->get();
_instance_queue_update(geom, true, false);
}
@@ -1574,7 +1574,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
//make sure lights are updated if it casts shadow
if (geom->can_cast_shadows) {
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
light->shadow_dirty = true;
}
@@ -1632,7 +1632,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
idata.visibility_index = p_instance->visibility_index;
- for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
@@ -1800,7 +1800,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
}
- for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance != p_instance && dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
@@ -1824,7 +1824,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
}
- for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
@@ -1923,7 +1923,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
float accum_blend = 0.0;
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
Instance *lightmap = E->get();
bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base);
@@ -2744,7 +2744,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
instance_pair_buffer[idx++] = light->instance;
if (idx == MAX_INSTANCE_PAIRS) {
@@ -2767,7 +2767,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
instance_pair_buffer[idx++] = reflection_probe->instance;
@@ -2784,7 +2784,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
instance_pair_buffer[idx++] = decal->instance;
@@ -2799,7 +2799,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data);
instance_pair_buffer[idx++] = voxel_gi->probe_instance;
@@ -3420,7 +3420,7 @@ void RendererSceneCull::render_probes() {
const RID *instance_caches = probe->light_instances.ptr();
int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
Instance *instance = E->get();
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
@@ -3502,7 +3502,7 @@ void RendererSceneCull::render_probes() {
RID *instance_caches = probe->light_instances.ptrw();
int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
Instance *instance = E->get();
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
@@ -3557,7 +3557,7 @@ void RendererSceneCull::render_probes() {
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
- for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
Instance *ins = E->get();
if (!ins->visible) {
continue;
@@ -3566,7 +3566,7 @@ void RendererSceneCull::render_probes() {
if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) {
uint32_t idx = 0;
- for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
+ for (RBSet<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data);
instance_pair_buffer[idx++] = voxel_gi2->probe_instance;
@@ -3629,7 +3629,7 @@ void RendererSceneCull::render_particle_colliders() {
}
}
-void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
+void RendererSceneCull::_update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
List<RendererMaterialStorage::InstanceShaderParam> plist;
RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist);
for (const RendererMaterialStorage::InstanceShaderParam &E : plist) {
@@ -3700,7 +3700,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
bool can_cast_shadows = true;
bool is_animated = false;
- Map<StringName, Instance::InstanceShaderParameter> isparams;
+ HashMap<StringName, Instance::InstanceShaderParameter> isparams;
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
@@ -3823,7 +3823,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (can_cast_shadows != geom->can_cast_shadows) {
//ability to cast shadows change, let lights now
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
light->shadow_dirty = true;
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index b5e8cf702f..c5325ef30a 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -324,7 +324,7 @@ public:
RID reflection_probe_shadow_atlas;
RID reflection_atlas;
uint64_t used_viewport_visibility_bits;
- Map<RID, uint64_t> viewport_visibility_masks;
+ HashMap<RID, uint64_t> viewport_visibility_masks;
SelfList<Instance>::List instances;
@@ -426,7 +426,7 @@ public:
PropertyInfo info;
};
- Map<StringName, InstanceShaderParameter> instance_shader_parameters;
+ HashMap<StringName, InstanceShaderParameter> instance_shader_parameters;
bool instance_allocated_shader_parameters = false;
int32_t instance_allocated_shader_parameters_offset = -1;
@@ -443,7 +443,7 @@ public:
float visibility_range_end_margin = 0.0f;
RS::VisibilityRangeFadeMode visibility_range_fade_mode = RS::VISIBILITY_RANGE_FADE_DISABLED;
Instance *visibility_parent = nullptr;
- Set<Instance *> visibility_dependencies;
+ RBSet<Instance *> visibility_dependencies;
uint32_t visibility_dependencies_depth = 0;
float transparency = 0.0f;
Scenario *scenario = nullptr;
@@ -579,16 +579,16 @@ public:
struct InstanceGeometryData : public InstanceBaseData {
RendererSceneRender::GeometryInstance *geometry_instance = nullptr;
- Set<Instance *> lights;
+ RBSet<Instance *> lights;
bool can_cast_shadows;
bool material_is_animated;
uint32_t projector_count = 0;
uint32_t softshadow_count = 0;
- Set<Instance *> decals;
- Set<Instance *> reflection_probes;
- Set<Instance *> voxel_gi_instances;
- Set<Instance *> lightmap_captures;
+ RBSet<Instance *> decals;
+ RBSet<Instance *> reflection_probes;
+ RBSet<Instance *> voxel_gi_instances;
+ RBSet<Instance *> lightmap_captures;
InstanceGeometryData() {
can_cast_shadows = true;
@@ -599,7 +599,7 @@ public:
struct InstanceReflectionProbeData : public InstanceBaseData {
Instance *owner = nullptr;
- Set<Instance *> geometries;
+ RBSet<Instance *> geometries;
RID instance;
SelfList<InstanceReflectionProbeData> update_list;
@@ -616,7 +616,7 @@ public:
Instance *owner = nullptr;
RID instance;
- Set<Instance *> geometries;
+ RBSet<Instance *> geometries;
InstanceDecalData() {
}
@@ -654,7 +654,7 @@ public:
bool uses_projector = false;
bool uses_softshadow = false;
- Set<Instance *> geometries;
+ RBSet<Instance *> geometries;
Instance *baked_light = nullptr;
@@ -673,10 +673,10 @@ public:
struct InstanceVoxelGIData : public InstanceBaseData {
Instance *owner = nullptr;
- Set<Instance *> geometries;
- Set<Instance *> dynamic_geometries;
+ RBSet<Instance *> geometries;
+ RBSet<Instance *> dynamic_geometries;
- Set<Instance *> lights;
+ RBSet<Instance *> lights;
struct LightCache {
RS::LightType type;
@@ -713,8 +713,8 @@ public:
struct InstanceLightmapData : public InstanceBaseData {
RID instance;
- Set<Instance *> geometries;
- Set<Instance *> users;
+ RBSet<Instance *> geometries;
+ RBSet<Instance *> users;
InstanceLightmapData() {
}
@@ -779,7 +779,7 @@ public:
}
};
- Set<Instance *> heightfield_particle_colliders_update_list;
+ RBSet<Instance *> heightfield_particle_colliders_update_list;
PagedArrayPool<Instance *> instance_cull_page_pool;
PagedArrayPool<RendererSceneRender::GeometryInstance *> geometry_instance_cull_page_pool;
@@ -964,7 +964,7 @@ public:
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index);
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias);
- void _update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material);
+ void _update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material);
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value);
virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 7cf4fd0aff..7f35d2ca99 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -62,7 +62,7 @@ public:
private:
friend struct DependencyTracker;
- Map<DependencyTracker *, uint32_t> instances;
+ HashMap<DependencyTracker *, uint32_t> instances;
};
struct DependencyTracker {
@@ -83,15 +83,16 @@ public:
}
void update_end() { //call after updating dependencies
- List<Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *>> to_clean_up;
- for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
+ List<Pair<Dependency *, DependencyTracker *>> to_clean_up;
+
+ for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
Dependency *dep = E->get();
- Map<DependencyTracker *, uint32_t>::Element *F = dep->instances.find(this);
+ HashMap<DependencyTracker *, uint32_t>::Iterator F = dep->instances.find(this);
ERR_CONTINUE(!F);
- if (F->get() != instance_version) {
- Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *> p;
+ if (F->value != instance_version) {
+ Pair<Dependency *, DependencyTracker *> p;
p.first = dep;
- p.second = F;
+ p.second = F->key;
to_clean_up.push_back(p);
}
}
@@ -104,7 +105,7 @@ public:
}
void clear() { // clear all dependencies
- for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
+ for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
Dependency *dep = E->get();
dep->instances.erase(this);
}
@@ -116,7 +117,7 @@ public:
private:
friend struct Dependency;
uint32_t instance_version = 0;
- Set<Dependency *> dependencies;
+ RBSet<Dependency *> dependencies;
};
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 3ea67ae115..d612fb4aa7 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -226,7 +226,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
if (!p_viewport->disable_2d) {
- Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
+ RBMap<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
RendererCanvasRender::Light *lights = nullptr;
@@ -247,7 +247,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
continue;
}
@@ -281,7 +281,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
// Find lights in canvas.
- for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
RendererCanvasRender::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
@@ -313,7 +313,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- for (Set<RendererCanvasRender::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) {
RendererCanvasRender::Light *cl = F->get();
if (cl->enabled) {
cl->filter_next_ptr = directional_lights;
@@ -349,7 +349,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
continue;
}
@@ -429,7 +429,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
continue;
}
@@ -454,7 +454,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RENDER_TIMESTAMP("< Render DirectionalLight2D Shadows");
}
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
+ if (scenario_draw_canvas_bg && canvas_map.begin() && canvas_map.begin()->key.get_layer() > scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
@@ -547,7 +547,7 @@ void RendererViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
+ HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP("> Render Viewports");
@@ -1176,8 +1176,8 @@ bool RendererViewport::free(RID p_rid) {
RSG::scene->free(viewport->render_buffers);
}
- while (viewport->canvas_map.front()) {
- viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
+ while (viewport->canvas_map.begin()) {
+ viewport_remove_canvas(p_rid, viewport->canvas_map.begin()->key);
}
viewport_set_scenario(p_rid, RID());
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index b6e44e8436..da8cf5396c 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -137,7 +137,7 @@ public:
Transform2D global_transform;
- Map<RID, CanvasData> canvas_map;
+ HashMap<RID, CanvasData> canvas_map;
RendererScene::RenderInfo render_info;
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index e50ac42027..d03c4e0427 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -45,7 +45,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
};
String stage_code[RD::SHADER_STAGE_MAX];
int stages_found = 0;
- Map<StringName, String> version_texts;
+ HashMap<StringName, String> version_texts;
versions.clear();
base_error = "";
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index ee5bf8b891..8bdd3deea1 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -329,7 +329,7 @@ protected:
class RDShaderFile : public Resource {
GDCLASS(RDShaderFile, Resource)
- Map<StringName, Ref<RDShaderSPIRV>> versions;
+ HashMap<StringName, Ref<RDShaderSPIRV>> versions;
String base_error;
public:
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 5669cb2054..c88d9e8222 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -289,7 +289,7 @@ String ShaderCompiler::_get_sampler_name(ShaderLanguage::TextureFilter p_filter,
return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]";
}
-void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
+void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, RBSet<StringName> &added) {
int fidx = -1;
for (int i = 0; i < p_node->functions.size(); i++) {
@@ -303,7 +303,7 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
Vector<StringName> uses_functions;
- for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
uses_functions.push_back(E->get());
}
uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
@@ -735,7 +735,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
}
- Map<StringName, String> function_code;
+ HashMap<StringName, String> function_code;
//code for functions
for (int i = 0; i < pnode->functions.size(); i++) {
@@ -748,7 +748,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
//place functions in actual code
- Set<StringName> added_funcs_per_stage[STAGE_MAX];
+ RBSet<StringName> added_funcs_per_stage[STAGE_MAX];
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 347ecf2988..85b93c4063 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -45,14 +45,14 @@ public:
};
struct IdentifierActions {
- Map<StringName, Stage> entry_point_stages;
+ HashMap<StringName, Stage> entry_point_stages;
- Map<StringName, Pair<int *, int>> render_mode_values;
- Map<StringName, bool *> render_mode_flags;
- Map<StringName, bool *> usage_flag_pointers;
- Map<StringName, bool *> write_flag_pointers;
+ HashMap<StringName, Pair<int *, int>> render_mode_values;
+ HashMap<StringName, bool *> render_mode_flags;
+ HashMap<StringName, bool *> usage_flag_pointers;
+ HashMap<StringName, bool *> write_flag_pointers;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
};
struct GeneratedCode {
@@ -74,7 +74,7 @@ public:
String uniforms;
String stage_globals[STAGE_MAX];
- Map<String, String> code;
+ HashMap<String, String> code;
bool uses_global_textures;
bool uses_fragment_time;
@@ -82,10 +82,10 @@ public:
};
struct DefaultIdentifierActions {
- Map<StringName, String> renames;
- Map<StringName, String> render_mode_defines;
- Map<StringName, String> usage_defines;
- Map<StringName, String> custom_samplers;
+ HashMap<StringName, String> renames;
+ HashMap<StringName, String> render_mode_defines;
+ HashMap<StringName, String> usage_defines;
+ HashMap<StringName, String> custom_samplers;
ShaderLanguage::TextureFilter default_filter;
ShaderLanguage::TextureRepeat default_repeat;
String sampler_array_name;
@@ -103,20 +103,20 @@ private:
String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat);
- void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
+ void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, RBSet<StringName> &added);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
const ShaderLanguage::ShaderNode *shader = nullptr;
const ShaderLanguage::FunctionNode *function = nullptr;
StringName current_func_name;
StringName time_name;
- Set<StringName> texture_functions;
+ RBSet<StringName> texture_functions;
- Set<StringName> used_name_defines;
- Set<StringName> used_flag_pointers;
- Set<StringName> used_rmode_defines;
- Set<StringName> internal_functions;
- Set<StringName> fragment_varyings;
+ RBSet<StringName> used_name_defines;
+ RBSet<StringName> used_flag_pointers;
+ RBSet<StringName> used_rmode_defines;
+ RBSet<StringName> internal_functions;
+ RBSet<StringName> fragment_varyings;
DefaultIdentifierActions actions;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 6f70a55948..8a3ab92714 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4019,7 +4019,7 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
- Set<String> kws;
+ RBSet<String> kws;
int idx = 0;
@@ -4036,7 +4036,7 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
idx++;
}
- for (Set<String>::Element *E = kws.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = kws.front(); E; E = E->next()) {
r_keywords->push_back(E->get());
}
}
@@ -4056,7 +4056,7 @@ bool ShaderLanguage::is_control_flow_keyword(String p_keyword) {
}
void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
- Set<String> kws;
+ RBSet<String> kws;
int idx = 0;
@@ -4066,7 +4066,7 @@ void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
idx++;
}
- for (Set<String>::Element *E = kws.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = kws.front(); E; E = E->next()) {
r_keywords->push_back(E->get());
}
}
@@ -4340,8 +4340,8 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
- for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
- for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ for (KeyValue<StringName, RBSet<int>> &E : arg->tex_argument_connect) {
+ for (RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) {
return false;
}
@@ -4374,8 +4374,8 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
arg->tex_builtin_check = true;
arg->tex_builtin = p_builtin;
- for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
- for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ for (KeyValue<StringName, RBSet<int>> &E : arg->tex_argument_connect) {
+ for (RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) {
return false;
}
@@ -5096,7 +5096,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
for (int j = 0; j < base_function->arguments.size(); j++) {
if (base_function->arguments[j].name == varname) {
if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) {
- base_function->arguments.write[j].tex_argument_connect[call_function->name] = Set<int>();
+ base_function->arguments.write[j].tex_argument_connect[call_function->name] = RBSet<int>();
}
base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i);
found = true;
@@ -5419,9 +5419,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
StringName member_struct_name = "";
int array_size = 0;
- Set<char> position_symbols;
- Set<char> color_symbols;
- Set<char> texture_symbols;
+ RBSet<char> position_symbols;
+ RBSet<char> color_symbols;
+ RBSet<char> texture_symbols;
bool mix_error = false;
@@ -6648,7 +6648,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
StringName func_name = parent_function->name;
if (!used_local_vars.has(func_name)) {
- used_local_vars.insert(func_name, Map<StringName, Usage>());
+ used_local_vars.insert(func_name, HashMap<StringName, Usage>());
}
used_local_vars[func_name].insert(name, Usage(tk_line));
@@ -7062,7 +7062,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
_set_tkpos(pos);
continue;
} else {
- Set<int> constants;
+ RBSet<int> constants;
for (int i = 0; i < switch_block->statements.size(); i++) { // Checks for duplicates.
ControlFlowNode *flow = static_cast<ControlFlowNode *>(switch_block->statements[i]);
if (flow) {
@@ -7565,10 +7565,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return OK;
}
-String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types) const {
+String ShaderLanguage::_get_shader_type_list(const RBSet<String> &p_shader_types) const {
// Return a list of shader types as an human-readable string
String valid_types;
- for (const Set<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
+ for (const RBSet<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
if (!valid_types.is_empty()) {
valid_types += ", ";
}
@@ -7639,7 +7639,7 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
return OK;
}
-Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types) {
+Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const RBSet<String> &p_shader_types) {
Token tk = _get_token();
TkPos prev_pos;
Token next;
@@ -7699,7 +7699,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
stages = &p_functions;
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
- Map<String, String> defined_modes;
+ HashMap<String, String> defined_modes;
while (tk.type != TK_EOF) {
switch (tk.type) {
@@ -7790,7 +7790,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
st.shader_struct = st_node;
int member_count = 0;
- Set<String> member_names;
+ RBSet<String> member_names;
while (true) { // variables list
#ifdef DEBUG_ENABLED
@@ -9234,7 +9234,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return OK;
}
-bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
+bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) {
if (E.value.built_ins.has(p_name)) {
return true;
@@ -9376,19 +9376,19 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
- for (const KeyValue<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> &E : warnings_check_map2) {
- for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E.value).front(); T; T = T->next()) {
- for (const KeyValue<StringName, Usage> &U : T->get()) {
+ for (const KeyValue<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> &E : warnings_check_map2) {
+ for (const KeyValue<StringName, HashMap<StringName, Usage>> &T : *E.value) {
+ for (const KeyValue<StringName, Usage> &U : T.value) {
if (!U.value.used) {
_add_warning(E.key, U.value.decl_line, U.key);
}
}
}
}
- for (const KeyValue<ShaderWarning::Code, Map<StringName, Usage> *> &E : warnings_check_map) {
- for (const Map<StringName, Usage>::Element *U = (*E.value).front(); U; U = U->next()) {
- if (!U->get().used) {
- _add_warning(E.key, U->get().decl_line, U->key());
+ for (const KeyValue<ShaderWarning::Code, HashMap<StringName, Usage> *> &E : warnings_check_map) {
+ for (const KeyValue<StringName, Usage> &U : (*E.value)) {
+ if (!U.value.used) {
+ _add_warning(E.key, U.value.decl_line, U.key);
}
}
}
@@ -9546,7 +9546,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
case COMPLETION_IDENTIFIER:
case COMPLETION_FUNCTION_CALL: {
bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
- Map<String, ScriptLanguage::CodeCompletionKind> matches;
+ HashMap<String, ScriptLanguage::CodeCompletionKind> matches;
StringName skip_function;
BlockNode *block = completion_block;
@@ -9793,7 +9793,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
int idx2 = 0;
- Set<int> out_args;
+ RBSet<int> out_args;
while (builtin_func_out_args[idx2].name != nullptr) {
if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) {
for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) {
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 80230ed54c..d4a2e0b549 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -35,7 +35,7 @@
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
@@ -525,7 +525,7 @@ public:
ConstantNode::Value value;
};
- Map<StringName, Variable> variables;
+ HashMap<StringName, Variable> variables;
List<Node *> statements;
bool single_statement = false;
bool use_comma_between_statements = false;
@@ -589,7 +589,7 @@ public:
bool is_const;
int array_size;
- Map<StringName, Set<int>> tex_argument_connect;
+ HashMap<StringName, RBSet<int>> tex_argument_connect;
};
StringName name;
@@ -622,7 +622,7 @@ public:
struct Function {
StringName name;
FunctionNode *function = nullptr;
- Set<StringName> uses_function;
+ RBSet<StringName> uses_function;
bool callable;
};
@@ -697,10 +697,10 @@ public:
}
};
- Map<StringName, Constant> constants;
- Map<StringName, Varying> varyings;
- Map<StringName, Uniform> uniforms;
- Map<StringName, Struct> structs;
+ HashMap<StringName, Constant> constants;
+ HashMap<StringName, Varying> varyings;
+ HashMap<StringName, Uniform> uniforms;
+ HashMap<StringName, Struct> structs;
Vector<StringName> render_modes;
Vector<Function> functions;
@@ -857,13 +857,13 @@ public:
};
struct FunctionInfo {
- Map<StringName, BuiltInInfo> built_ins;
- Map<StringName, StageFunctionInfo> stage_functions;
+ HashMap<StringName, BuiltInInfo> built_ins;
+ HashMap<StringName, StageFunctionInfo> stage_functions;
bool can_discard = false;
bool main_function = false;
};
- static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
+ static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
@@ -893,15 +893,15 @@ private:
}
};
- Map<StringName, Usage> used_constants;
- Map<StringName, Usage> used_varyings;
- Map<StringName, Usage> used_uniforms;
- Map<StringName, Usage> used_functions;
- Map<StringName, Usage> used_structs;
- Map<ShaderWarning::Code, Map<StringName, Usage> *> warnings_check_map;
+ HashMap<StringName, Usage> used_constants;
+ HashMap<StringName, Usage> used_varyings;
+ HashMap<StringName, Usage> used_uniforms;
+ HashMap<StringName, Usage> used_functions;
+ HashMap<StringName, Usage> used_structs;
+ HashMap<ShaderWarning::Code, HashMap<StringName, Usage> *> warnings_check_map;
- Map<StringName, Map<StringName, Usage>> used_local_vars;
- Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> warnings_check_map2;
+ HashMap<StringName, HashMap<StringName, Usage>> used_local_vars;
+ HashMap<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> warnings_check_map2;
List<ShaderWarning> warnings;
@@ -1039,7 +1039,7 @@ private:
uint32_t keyword_completion_context;
#endif // DEBUG_ENABLED
- const Map<StringName, FunctionInfo> *stages = nullptr;
+ const HashMap<StringName, FunctionInfo> *stages = nullptr;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
@@ -1068,10 +1068,10 @@ private:
Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
- String _get_shader_type_list(const Set<String> &p_shader_types) const;
+ String _get_shader_type_list(const RBSet<String> &p_shader_types) const;
String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
- Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types);
+ Error _parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const RBSet<String> &p_shader_types);
Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
@@ -1094,10 +1094,10 @@ public:
static String get_shader_type(const String &p_code);
struct ShaderCompileInfo {
- Map<StringName, FunctionInfo> functions;
+ HashMap<StringName, FunctionInfo> functions;
Vector<ModeInfo> render_modes;
VaryingFunctionNames varying_function_names = VaryingFunctionNames();
- Set<String> shader_types;
+ RBSet<String> shader_types;
GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
};
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 27a69fbc2e..98c7f0d7aa 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -31,7 +31,7 @@
#include "shader_types.h"
#include "core/math/math_defs.h"
-const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) const {
+const HashMap<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) const {
return shader_modes[p_mode].functions;
}
@@ -39,7 +39,7 @@ const Vector<ShaderLanguage::ModeInfo> &ShaderTypes::get_modes(RS::ShaderMode p_
return shader_modes[p_mode].modes;
}
-const Set<String> &ShaderTypes::get_types() const {
+const RBSet<String> &ShaderTypes::get_types() const {
return shader_types;
}
diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h
index 6ba05a3b43..e0fee0a822 100644
--- a/servers/rendering/shader_types.h
+++ b/servers/rendering/shader_types.h
@@ -31,29 +31,29 @@
#ifndef SHADERTYPES_H
#define SHADERTYPES_H
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "servers/rendering_server.h"
#include "shader_language.h"
class ShaderTypes {
struct Type {
- Map<StringName, ShaderLanguage::FunctionInfo> functions;
+ HashMap<StringName, ShaderLanguage::FunctionInfo> functions;
Vector<ShaderLanguage::ModeInfo> modes;
};
- Map<RS::ShaderMode, Type> shader_modes;
+ HashMap<RS::ShaderMode, Type> shader_modes;
static ShaderTypes *singleton;
- Set<String> shader_types;
+ RBSet<String> shader_types;
List<String> shader_types_list;
public:
static ShaderTypes *get_singleton() { return singleton; }
- const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const;
+ const HashMap<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const;
const Vector<ShaderLanguage::ModeInfo> &get_modes(RS::ShaderMode p_mode) const;
- const Set<String> &get_types() const;
+ const RBSet<String> &get_types() const;
const List<String> &get_types_list() const;
ShaderTypes();
diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp
index 639b9bd165..855dc23d94 100644
--- a/servers/rendering/shader_warnings.cpp
+++ b/servers/rendering/shader_warnings.cpp
@@ -109,10 +109,10 @@ ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) {
ERR_FAIL_V_MSG(WARNING_MAX, "Invalid shader warning name: " + p_name);
}
-static Map<int, uint32_t> *code_to_flags_map = nullptr;
+static HashMap<int, uint32_t> *code_to_flags_map = nullptr;
static void init_code_to_flags_map() {
- code_to_flags_map = memnew((Map<int, uint32_t>));
+ code_to_flags_map = memnew((HashMap<int, uint32_t>));
code_to_flags_map->insert(ShaderWarning::FLOAT_COMPARISON, ShaderWarning::FLOAT_COMPARISON_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_CONSTANT, ShaderWarning::UNUSED_CONSTANT_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_FUNCTION, ShaderWarning::UNUSED_FUNCTION_FLAG);
@@ -124,7 +124,7 @@ static void init_code_to_flags_map() {
code_to_flags_map->insert(ShaderWarning::DEVICE_LIMIT_EXCEEDED, ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
}
-ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, bool> &p_map) {
+ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const HashMap<Code, bool> &p_map) {
uint32_t result = 0U;
if (code_to_flags_map == nullptr) {
diff --git a/servers/rendering/shader_warnings.h b/servers/rendering/shader_warnings.h
index e309907181..8edf85842f 100644
--- a/servers/rendering/shader_warnings.h
+++ b/servers/rendering/shader_warnings.h
@@ -34,8 +34,9 @@
#ifdef DEBUG_ENABLED
#include "core/string/string_name.h"
+#include "core/templates/hash_map.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/variant.h"
class ShaderWarning {
@@ -82,7 +83,7 @@ public:
static String get_name_from_code(Code p_code);
static Code get_code_from_name(const String &p_name);
- static CodeFlags get_flags_from_codemap(const Map<Code, bool> &p_map);
+ static CodeFlags get_flags_from_codemap(const HashMap<Code, bool> &p_map);
ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>());
};
diff --git a/servers/text_server.h b/servers/text_server.h
index b08aa26917..f96146a549 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -159,7 +159,7 @@ public:
void _draw_hex_code_box_number(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const;
protected:
- Map<char32_t, char32_t> diacritics_map;
+ HashMap<char32_t, char32_t> diacritics_map;
void _diacritics_map_add(const String &p_from, char32_t p_to);
void _init_diacritics_map();
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index cd06d4a087..8371dfcbb5 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -60,8 +60,8 @@ private:
String profile; // this is interface dependent, for OpenXR this will be the interaction profile bound for to the tracker
TrackerHand hand; // if known, the hand this tracker is held in
- Map<StringName, Ref<XRPose>> poses;
- Map<StringName, Variant> inputs;
+ HashMap<StringName, Ref<XRPose>> poses;
+ HashMap<StringName, Variant> inputs;
protected:
static void _bind_methods();
diff --git a/tests/core/object/test_class_db.h b/tests/core/object/test_class_db.h
index 2e316a7d95..8aaca69d13 100644
--- a/tests/core/object/test_class_db.h
+++ b/tests/core/object/test_class_db.h
@@ -519,7 +519,7 @@ void add_exposed_classes(Context &r_context) {
List<PropertyInfo> property_list;
ClassDB::get_property_list(class_name, &property_list, true);
- Map<StringName, StringName> accessor_methods;
+ HashMap<StringName, StringName> accessor_methods;
for (const PropertyInfo &property : property_list) {
if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) {
diff --git a/tests/core/string/test_translation.h b/tests/core/string/test_translation.h
index 85ac639bec..0a1903ccbf 100644
--- a/tests/core/string/test_translation.h
+++ b/tests/core/string/test_translation.h
@@ -154,7 +154,7 @@ TEST_CASE("[OptimizedTranslation] Generate from Translation and read messages")
TEST_CASE("[Translation] CSV import") {
Ref<ResourceImporterCSVTranslation> import_csv_translation = memnew(ResourceImporterCSVTranslation);
- Map<StringName, Variant> options;
+ HashMap<StringName, Variant> options;
options["compress"] = false;
options["delimiter"] = 0;
diff --git a/tests/test_macros.cpp b/tests/test_macros.cpp
index aa07f8211a..8c510cb4a5 100644
--- a/tests/test_macros.cpp
+++ b/tests/test_macros.cpp
@@ -31,11 +31,11 @@
#define DOCTEST_CONFIG_IMPLEMENT
#include "test_macros.h"
-Map<String, TestFunc> *test_commands = nullptr;
+HashMap<String, TestFunc> *test_commands = nullptr;
int register_test_command(String p_command, TestFunc p_function) {
if (!test_commands) {
- test_commands = new Map<String, TestFunc>;
+ test_commands = new HashMap<String, TestFunc>;
}
test_commands->insert(p_command, p_function);
return 0;
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 9cb9624d52..189554bd1a 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -122,7 +122,7 @@ DOCTEST_STRINGIFY_VARIANT(PackedColorArray);
// Example usage: `godot --test gdscript-parser`.
typedef void (*TestFunc)();
-extern Map<String, TestFunc> *test_commands;
+extern HashMap<String, TestFunc> *test_commands;
int register_test_command(String p_command, TestFunc p_function);
#define REGISTER_TEST_COMMAND(m_command, m_function) \
@@ -233,8 +233,8 @@ class SignalWatcher : public Object {
private:
inline static SignalWatcher *singleton;
- /* Equal to: Map<String, Vector<Vector<Variant>>> */
- Map<String, Array> _signals;
+ /* Equal to: RBMap<String, Vector<Vector<Variant>>> */
+ HashMap<String, Array> _signals;
void _add_signal_entry(const Array &p_args, const String &p_name) {
if (!_signals.has(p_name)) {
_signals[p_name] = Array();
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 4cdc5ea1fa..a5f6fb9b88 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -105,9 +105,9 @@ int test_main(int argc, char *argv[]) {
// Run custom test tools.
if (test_commands) {
- for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) {
- if (args.find(E->key())) {
- const TestFunc &test_func = E->get();
+ for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
+ if (args.find(E.key)) {
+ const TestFunc &test_func = E.value;
test_func();
run_tests = false;
break;
diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp
index 93d3b3bbff..d2fcc4642e 100644
--- a/thirdparty/enet/godot.cpp
+++ b/thirdparty/enet/godot.cpp
@@ -259,7 +259,7 @@ public:
class ENetDTLSServer : public ENetGodotSocket {
Ref<DTLSServer> server;
Ref<UDPServer> udp_server;
- Map<String, Ref<PacketPeerDTLS>> peers;
+ HashMap<String, Ref<PacketPeerDTLS>> peers;
int last_service = 0;
IPAddress local_address;
@@ -331,15 +331,16 @@ public:
List<String> remove;
Error err = ERR_BUSY;
// TODO this needs to be fair!
- for (Map<String, Ref<PacketPeerDTLS>>::Element *E = peers.front(); E; E = E->next()) {
- Ref<PacketPeerDTLS> peer = E->get();
+
+ for (KeyValue<String, Ref<PacketPeerDTLS>> & E : peers) {
+ Ref<PacketPeerDTLS> peer = E.value;
peer->poll();
if (peer->get_status() == PacketPeerDTLS::STATUS_HANDSHAKING) {
continue;
} else if (peer->get_status() != PacketPeerDTLS::STATUS_CONNECTED) {
// Peer disconnected, removing it.
- remove.push_back(E->key());
+ remove.push_back(E.key);
continue;
}
@@ -348,12 +349,12 @@ public:
err = peer->get_packet(&buffer, r_read);
if (err != OK || p_len < r_read) {
// Something wrong with this peer, removing it.
- remove.push_back(E->key());
+ remove.push_back(E.key);
err = FAILED;
continue;
}
- Vector<String> s = E->key().rsplit(":", false, 1);
+ Vector<String> s = E.key.rsplit(":", false, 1);
ERR_CONTINUE(s.size() != 2); // BUG!
memcpy(p_buffer, buffer, r_read);
@@ -376,8 +377,8 @@ public:
}
void close() {
- for (Map<String, Ref<PacketPeerDTLS>>::Element *E = peers.front(); E; E = E->next()) {
- E->get()->disconnect_from_peer();
+ for (KeyValue<String, Ref<PacketPeerDTLS>> &E : peers) {
+ E.value->disconnect_from_peer();
}
peers.clear();
udp_server->stop();
diff --git a/thirdparty/misc/polypartition.cpp b/thirdparty/misc/polypartition.cpp
index df144c57a6..a725125ed0 100644
--- a/thirdparty/misc/polypartition.cpp
+++ b/thirdparty/misc/polypartition.cpp
@@ -1357,12 +1357,12 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
// Note that while set doesn't actually have to be implemented as
// a tree, complexity requirements for operations are the same as
// for the balanced binary search tree.
- Set<ScanLineEdge> edgeTree;
+ RBSet<ScanLineEdge> edgeTree;
// Store iterators to the edge tree elements.
// This makes deleting existing edges much faster.
- Set<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter;
- edgeTreeIterators = new Set<ScanLineEdge>::Element *[maxnumvertices];
- //Pair<Set<ScanLineEdge>::iterator, bool> edgeTreeRet;
+ RBSet<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter;
+ edgeTreeIterators = new RBSet<ScanLineEdge>::Element *[maxnumvertices];
+ //Pair<RBSet<ScanLineEdge>::iterator, bool> edgeTreeRet;
for (i = 0; i < numvertices; i++) {
edgeTreeIterators[i] = nullptr;
}
@@ -1569,8 +1569,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
// Adds a diagonal to the doubly-connected list of vertices.
void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
- TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
- Set<ScanLineEdge> *edgeTree, long *helpers) {
+ TPPLVertexType *vertextypes, RBSet<ScanLineEdge>::Element **edgeTreeIterators,
+ RBSet<ScanLineEdge> *edgeTree, long *helpers) {
long newindex1, newindex2;
newindex1 = *numvertices;
diff --git a/thirdparty/misc/polypartition.h b/thirdparty/misc/polypartition.h
index b2d905a3ef..fae7909079 100644
--- a/thirdparty/misc/polypartition.h
+++ b/thirdparty/misc/polypartition.h
@@ -26,7 +26,7 @@
#include "core/math/vector2.h"
#include "core/templates/list.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
typedef double tppl_float;
@@ -224,8 +224,8 @@ public:
// Helper functions for MonotonePartition.
bool Below(TPPLPoint &p1, TPPLPoint &p2);
void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
- TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
- Set<ScanLineEdge> *edgeTree, long *helpers);
+ TPPLVertexType *vertextypes, RBSet<ScanLineEdge>::Element **edgeTreeIterators,
+ RBSet<ScanLineEdge> *edgeTree, long *helpers);
// Triangulates a monotone polygon, used in Triangulate_MONO.
int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles);