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-rw-r--r--drivers/gles2/shaders/canvas.glsl36
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl5
-rw-r--r--drivers/gles2/shaders/scene.glsl22
-rw-r--r--drivers/gles2/shaders/stdlib.glsl3
4 files changed, 27 insertions, 39 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index e5a78bb90f..a2c14cd3d2 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -1,23 +1,6 @@
/* clang-format off */
[vertex]
-#ifndef USE_GLES_OVER_GL
-#ifdef GL_EXT_shader_texture_lod
-#extension GL_EXT_shader_texture_lod : enable
-#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
-#endif
-#endif // !USE_GLES_OVER_GL
-
-#ifdef GL_ARB_shader_texture_lod
-#extension GL_ARB_shader_texture_lod : enable
-#endif
-
-#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
-#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
-#endif
-
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -237,6 +220,25 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
+// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
+// Do not copy these defines in the [vertex] section.
+#ifndef USE_GLES_OVER_GL
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+#endif // !USE_GLES_OVER_GL
+
+#ifdef GL_ARB_shader_texture_lod
+#extension GL_ARB_shader_texture_lod : enable
+#endif
+
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
+#endif
+
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 128da15b39..19fd62253f 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -25,6 +25,8 @@ void main() {
/* clang-format off */
[fragment]
+// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
+// Do not copy these defines in the [vertex] section.
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
@@ -54,7 +56,8 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
-#endif // USE_GLES_OVER_GL
+
+#endif
#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 95856f9c22..4a1e2a65e3 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1,23 +1,6 @@
/* clang-format off */
[vertex]
-#ifndef USE_GLES_OVER_GL
-#ifdef GL_EXT_shader_texture_lod
-#extension GL_EXT_shader_texture_lod : enable
-#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
-#endif
-#endif // !USE_GLES_OVER_GL
-
-#ifdef GL_ARB_shader_texture_lod
-#extension GL_ARB_shader_texture_lod : enable
-#endif
-
-#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
-#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
-#endif
-
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -33,6 +16,7 @@ precision highp int;
#define M_PI 3.14159265359
+
//
// attributes
//
@@ -691,6 +675,8 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
+// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
+// Do not copy these defines in the [vertex] section.
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
@@ -720,7 +706,7 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
-#endif // USE_GLES_OVER_GL
+#endif
#include "stdlib.glsl"
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl
index d853907ff9..3674d70c9f 100644
--- a/drivers/gles2/shaders/stdlib.glsl
+++ b/drivers/gles2/shaders/stdlib.glsl
@@ -1,6 +1,3 @@
-// Our GLSL "stdlib"
-// texture2DLod defines *must* be done before including this,
-// but before any non-preprocessor statement.
vec2 select2(vec2 a, vec2 b, bvec2 c) {
vec2 ret;