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-rw-r--r--editor/editor_spin_slider.cpp1
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp5
-rw-r--r--scene/3d/audio_stream_player_3d.cpp11
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
6 files changed, 8 insertions, 17 deletions
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 54e14074d9..2d3ec437c6 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -367,7 +367,6 @@ void EditorSpinSlider::_draw_spin_slider() {
if (!hide_slider) {
if (get_step() == 1) {
- number_width -= updown->get_width();
Ref<Texture2D> updown2 = get_theme_icon(is_read_only() ? SNAME("updown_disabled") : SNAME("updown"), SNAME("SpinBox"));
int updown_vofs = (size.height - updown2->get_height()) / 2;
if (rtl) {
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index cd1dcf9a78..602d07d9a7 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1576,11 +1576,8 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
resolve_suite(p_function->body);
- GDScriptParser::DataType return_type = p_function->body->get_datatype();
-
- if (!p_function->get_datatype().is_hard_type() && return_type.is_set()) {
+ if (!p_function->get_datatype().is_hard_type() && p_function->body->get_datatype().is_set()) {
// Use the suite inferred type if return isn't explicitly set.
- return_type.type_source = GDScriptParser::DataType::INFERRED;
p_function->set_datatype(p_function->body->get_datatype());
} else if (p_function->get_datatype().is_hard_type() && (p_function->get_datatype().kind != GDScriptParser::DataType::BUILTIN || p_function->get_datatype().builtin_type != Variant::NIL)) {
if (!p_function->body->has_return && (p_is_lambda || p_function->identifier->name != GDScriptLanguage::get_singleton()->strings._init)) {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 436b936586..77bf15125e 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -162,12 +162,10 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p
rev_pos.y = 0;
rev_pos.normalize();
- if (channel_count >= 1) {
- // Stereo pair
- float c = rev_pos.x * 0.5 + 0.5;
- reverb_vol.write[0].l = 1.0 - c;
- reverb_vol.write[0].r = c;
- }
+ // Stereo pair.
+ float c = rev_pos.x * 0.5 + 0.5;
+ reverb_vol.write[0].l = 1.0 - c;
+ reverb_vol.write[0].r = c;
if (channel_count >= 3) {
// Center pair + Side pair
@@ -183,7 +181,6 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p
if (channel_count >= 4) {
// Rear pair
// FIXME: Not sure what math should be done here
- float c = rev_pos.x * 0.5 + 0.5;
reverb_vol.write[3].l = 1.0 - c;
reverb_vol.write[3].r = c;
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 8087ac6250..ad0c19b1e6 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1233,7 +1233,7 @@ void AnimationPlayer::_animation_update_transforms() {
if (aa->time < pasi.start) {
stop = true;
}
- } else if (aa->backward) {
+ } else {
if (aa->time > pasi.start) {
stop = true;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index c064d97eea..89f0fd2039 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -380,7 +380,7 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint()) {
PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
- RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
+ RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, current_canvas);
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 7d9ca070b0..f9529de6dd 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -593,12 +593,10 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size();
+ //prepare shadow rendering
if (render_shadows) {
RENDER_TIMESTAMP("Render Shadows");
- }
- //prepare shadow rendering
- if (render_shadows) {
_render_shadow_begin();
//render directional shadows