summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/object/object.cpp12
-rw-r--r--core/object/object.h4
-rw-r--r--doc/classes/ArrayMesh.xml10
-rw-r--r--doc/classes/BoxMesh.xml (renamed from doc/classes/CubeMesh.xml)10
-rw-r--r--doc/classes/CPUParticles2D.xml26
-rw-r--r--doc/classes/CPUParticles3D.xml44
-rw-r--r--doc/classes/LightOccluder2D.xml6
-rw-r--r--doc/classes/Mesh.xml28
-rw-r--r--doc/classes/MeshDataTool.xml4
-rw-r--r--doc/classes/ParticlesMaterial.xml70
-rw-r--r--doc/classes/PathFollow2D.xml4
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/RDTextureFormat.xml2
-rw-r--r--doc/classes/RDUniform.xml2
-rw-r--r--doc/classes/RenderingServer.xml2
-rw-r--r--doc/classes/XRPositionalTracker.xml28
-rw-r--r--drivers/dummy/rasterizer_dummy.h10
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp20
-rw-r--r--editor/animation_bezier_editor.cpp14
-rw-r--r--editor/code_editor.cpp2
-rw-r--r--editor/editor_plugin_settings.cpp2
-rw-r--r--editor/icons/BoxMesh.svg (renamed from editor/icons/CubeMesh.svg)0
-rw-r--r--editor/import/editor_import_collada.cpp4
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
-rw-r--r--editor/node_3d_editor_gizmos.cpp58
-rw-r--r--editor/node_3d_editor_gizmos.h50
-rw-r--r--editor/plugins/material_editor_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/node_3d_editor_plugin.h2
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/path_3d_editor_plugin.h2
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp8
-rw-r--r--editor/project_export.cpp8
-rw-r--r--editor/scene_tree_dock.cpp8
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp2
-rw-r--r--modules/csg/csg_gizmos.cpp2
-rw-r--r--modules/csg/csg_gizmos.h2
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.cpp8
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp74
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs36
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h11
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp319
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp952
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h43
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp25
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h11
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp5
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h1
-rw-r--r--modules/mono/signal_awaiter_utils.cpp24
-rw-r--r--modules/visual_script/visual_script.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp36
-rw-r--r--scene/2d/cpu_particles_2d.h18
-rw-r--r--scene/2d/gpu_particles_2d.cpp4
-rw-r--r--scene/2d/light_occluder_2d.cpp4
-rw-r--r--scene/2d/path_2d.cpp14
-rw-r--r--scene/2d/path_2d.h4
-rw-r--r--scene/3d/cpu_particles_3d.cpp72
-rw-r--r--scene/3d/cpu_particles_3d.h18
-rw-r--r--scene/3d/navigation_region_3d.cpp1
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/xr_nodes.cpp4
-rw-r--r--scene/animation/animation_node_state_machine.cpp4
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/mesh.cpp6
-rw-r--r--scene/resources/mesh.h13
-rw-r--r--scene/resources/particles_material.cpp64
-rw-r--r--scene/resources/particles_material.h26
-rw-r--r--scene/resources/primitive_meshes.cpp40
-rw-r--r--scene/resources/primitive_meshes.h8
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp18
-rw-r--r--servers/rendering/renderer_rd/light_cluster_builder.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp32
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp90
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp324
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp80
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h6
-rw-r--r--servers/rendering/rendering_device.h8
-rw-r--r--servers/rendering/rendering_device_binds.h8
-rw-r--r--servers/xr/xr_positional_tracker.cpp8
-rw-r--r--servers/xr/xr_positional_tracker.h4
-rw-r--r--servers/xr_server.cpp8
85 files changed, 1501 insertions, 1421 deletions
diff --git a/core/object/object.cpp b/core/object/object.cpp
index a642647853..3764316122 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1266,10 +1266,6 @@ void Object::get_signals_connected_to_this(List<Connection> *p_connections) cons
}
}
-Error Object::connect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds, uint32_t p_flags) {
- return connect(p_signal, Callable(p_to_object, p_to_method), p_binds, p_flags);
-}
-
Error Object::connect(const StringName &p_signal, const Callable &p_callable, const Vector<Variant> &p_binds, uint32_t p_flags) {
ERR_FAIL_COND_V(p_callable.is_null(), ERR_INVALID_PARAMETER);
@@ -1331,10 +1327,6 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, co
return OK;
}
-bool Object::is_connected_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const {
- return is_connected(p_signal, Callable(p_to_object, p_to_method));
-}
-
bool Object::is_connected(const StringName &p_signal, const Callable &p_callable) const {
ERR_FAIL_COND_V(p_callable.is_null(), false);
const SignalData *s = signal_map.getptr(p_signal);
@@ -1358,10 +1350,6 @@ bool Object::is_connected(const StringName &p_signal, const Callable &p_callable
//return (E!=nullptr );
}
-void Object::disconnect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) {
- _disconnect(p_signal, Callable(p_to_object, p_to_method));
-}
-
void Object::disconnect(const StringName &p_signal, const Callable &p_callable) {
_disconnect(p_signal, p_callable);
}
diff --git a/core/object/object.h b/core/object/object.h
index 0bcfa42e3d..5bf9600c5a 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -697,10 +697,6 @@ public:
int get_persistent_signal_connection_count() const;
void get_signals_connected_to_this(List<Connection> *p_connections) const;
- Error connect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
- void disconnect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method);
- bool is_connected_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const;
-
Error connect(const StringName &p_signal, const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
void disconnect(const StringName &p_signal, const Callable &p_callable);
bool is_connected(const StringName &p_signal, const Callable &p_callable) const;
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 3f9083ed6e..ef33d7ea77 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -209,13 +209,19 @@
</method>
</methods>
<members>
- <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
- Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
+ <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="ArrayMesh.BlendShapeMode" default="1">
+ Sets the blend shape mode to one of [enum ArrayMesh.BlendShapeMode].
</member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
</members>
<constants>
+ <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
+ Blend shapes are normalized.
+ </constant>
+ <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
+ Blend shapes are relative to base weight.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/CubeMesh.xml b/doc/classes/BoxMesh.xml
index 1f64b4a21f..88d22ac899 100644
--- a/doc/classes/CubeMesh.xml
+++ b/doc/classes/BoxMesh.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CubeMesh" inherits="PrimitiveMesh" version="4.0">
+<class name="BoxMesh" inherits="PrimitiveMesh" version="4.0">
<brief_description>
- Generate an axis-aligned cuboid [PrimitiveMesh].
+ Generate an axis-aligned box [PrimitiveMesh].
</brief_description>
<description>
- Generate an axis-aligned cuboid [PrimitiveMesh].
- The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
+ Generate an axis-aligned box [PrimitiveMesh].
+ The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
</description>
<tutorials>
</tutorials>
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
- Size of the cuboid mesh.
+ Size of the box mesh.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of extra edge loops inserted along the Z axis.
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index fcf2feb3b9..aa9f99a31e 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -50,10 +50,10 @@
<method name="get_particle_flag" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
+ <argument index="0" name="particle_flag" type="int" enum="CPUParticles2D.ParticleFlags">
</argument>
<description>
- Returns the enabled state of the given flag (see [enum Flags] for options).
+ Returns the enabled state of the given flag (see [enum ParticleFlags] for options).
</description>
</method>
<method name="restart">
@@ -99,12 +99,12 @@
<method name="set_particle_flag">
<return type="void">
</return>
- <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
+ <argument index="0" name="particle_flag" type="int" enum="CPUParticles2D.ParticleFlags">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Enables or disables the given flag (see [enum Flags] for options).
+ Enables or disables the given flag (see [enum ParticleFlags] for options).
</description>
</method>
</methods>
@@ -196,9 +196,6 @@
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
</member>
- <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
- Align Y axis of particle with the direction of its velocity.
- </member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
</member>
@@ -250,6 +247,9 @@
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
Orbital velocity randomness ratio.
</member>
+ <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ Align Y axis of particle with the direction of its velocity.
+ </member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
</member>
@@ -339,17 +339,17 @@
<constant name="PARAM_MAX" value="12" enum="Parameter">
Represents the size of the [enum Parameter] enum.
</constant>
- <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
- Use with [method set_particle_flag] to set [member flag_align_y].
+ <constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_align_y].
</constant>
- <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
+ <constant name="PARTICLE_FLAG_ROTATE_Y" value="1" enum="ParticleFlags">
Present for consistency with 3D particle nodes, not used in 2D.
</constant>
- <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
+ <constant name="PARTICLE_FLAG_DISABLE_Z" value="2" enum="ParticleFlags">
Present for consistency with 3D particle nodes, not used in 2D.
</constant>
- <constant name="FLAG_MAX" value="3" enum="Flags">
- Represents the size of the [enum Flags] enum.
+ <constant name="PARTICLE_FLAG_MAX" value="3" enum="ParticleFlags">
+ Represents the size of the [enum ParticleFlags] enum.
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
All particles will be emitted from a single point.
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 07da066bd9..0512efa8c2 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -49,10 +49,10 @@
<method name="get_particle_flag" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="flag" type="int" enum="CPUParticles3D.Flags">
+ <argument index="0" name="particle_flag" type="int" enum="CPUParticles3D.ParticleFlags">
</argument>
<description>
- Returns the enabled state of the given flag (see [enum Flags] for options).
+ Returns the enabled state of the given particle flag (see [enum ParticleFlags] for options).
</description>
</method>
<method name="restart">
@@ -98,12 +98,12 @@
<method name="set_particle_flag">
<return type="void">
</return>
- <argument index="0" name="flag" type="int" enum="CPUParticles3D.Flags">
+ <argument index="0" name="particle_flag" type="int" enum="CPUParticles3D.ParticleFlags">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Enables or disables the given flag (see [enum Flags] for options).
+ Enables or disables the given particle flag (see [enum ParticleFlags] for options).
</description>
</method>
</methods>
@@ -195,15 +195,6 @@
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
</member>
- <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
- Align Y axis of particle with the direction of its velocity.
- </member>
- <member name="flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
- If [code]true[/code], particles will not move on the z axis.
- </member>
- <member name="flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
- If [code]true[/code], particles rotate around Y axis by [member angle].
- </member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
</member>
@@ -254,7 +245,7 @@
</member>
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second.
- This property is only available when [member flag_disable_z] is [code]true[/code].
+ This property is only available when [member particle_flag_disable_z] is [code]true[/code].
</member>
<member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's orbital velocity will vary along this [Curve].
@@ -262,6 +253,15 @@
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
Orbital velocity randomness ratio.
</member>
+ <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ Align Y axis of particle with the direction of its velocity.
+ </member>
+ <member name="particle_flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ If [code]true[/code], particles will not move on the Z axis.
+ </member>
+ <member name="particle_flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ If [code]true[/code], particles rotate around Y axis by [member angle].
+ </member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
</member>
@@ -351,17 +351,17 @@
<constant name="PARAM_MAX" value="12" enum="Parameter">
Represents the size of the [enum Parameter] enum.
</constant>
- <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
- Use with [method set_particle_flag] to set [member flag_align_y].
+ <constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_align_y].
</constant>
- <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
- Use with [method set_particle_flag] to set [member flag_rotate_y].
+ <constant name="PARTICLE_FLAG_ROTATE_Y" value="1" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_rotate_y].
</constant>
- <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
- Use with [method set_particle_flag] to set [member flag_disable_z].
+ <constant name="PARTICLE_FLAG_DISABLE_Z" value="2" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_disable_z].
</constant>
- <constant name="FLAG_MAX" value="3" enum="Flags">
- Represents the size of the [enum Flags] enum.
+ <constant name="PARTICLE_FLAG_MAX" value="3" enum="ParticleFlags">
+ Represents the size of the [enum ParticleFlags] enum.
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
All particles will be emitted from a single point.
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index 45925dee96..550daf9225 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -12,12 +12,12 @@
<methods>
</methods>
<members>
- <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
- The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
- </member>
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
The [OccluderPolygon2D] used to compute the shadow.
</member>
+ <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
+ The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
+ </member>
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
</member>
</members>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index e6643ef578..dff4b4f7ab 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -126,29 +126,23 @@
<constant name="PRIMITIVE_TRIANGLE_STRIP" value="4" enum="PrimitiveType">
Render array as triangle strips.
</constant>
- <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
- Blend shapes are normalized.
- </constant>
- <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
- Blend shapes are relative to base weight.
- </constant>
<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
- Array of vertices.
+ [PackedVector3Array], [PackedVector2Array], or [Array] of vertex positions.
</constant>
<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
- Array of normals.
+ [PackedVector3Array] of vertex normals.
</constant>
<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
- Array of tangents as an array of floats, 4 floats per tangent.
+ [PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
</constant>
<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
- Array of colors.
+ [PackedColorArray] of vertex colors.
</constant>
<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
- Array of UV coordinates.
+ [PackedVector2Array] for UV coordinates.
</constant>
<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
- Array of second set of UV coordinates.
+ [PackedVector2Array] for second UV coordinates.
</constant>
<constant name="ARRAY_CUSTOM0" value="6" enum="ArrayType">
</constant>
@@ -159,13 +153,14 @@
<constant name="ARRAY_CUSTOM3" value="9" enum="ArrayType">
</constant>
<constant name="ARRAY_BONES" value="10" enum="ArrayType">
- Array of bone data.
+ [PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element is a group of 4 numbers.
</constant>
<constant name="ARRAY_WEIGHTS" value="11" enum="ArrayType">
- Array of weights.
+ [PackedFloat32Array] of bone weights. Each element in groups of 4 floats.
</constant>
<constant name="ARRAY_INDEX" value="12" enum="ArrayType">
- Array of indices.
+ [PackedInt32Array] of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices.
+ For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line.
</constant>
<constant name="ARRAY_MAX" value="13" enum="ArrayType">
Represents the size of the [enum ArrayType] enum.
@@ -187,6 +182,7 @@
<constant name="ARRAY_CUSTOM_RGBA_FLOAT" value="7" enum="ArrayCustomFormat">
</constant>
<constant name="ARRAY_CUSTOM_MAX" value="8" enum="ArrayCustomFormat">
+ Represents the size of the [enum ArrayCustomFormat] enum.
</constant>
<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
Mesh array contains vertices. All meshes require a vertex array so this should always be present.
@@ -223,7 +219,7 @@
<constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat">
Mesh array uses indices.
</constant>
- <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="-8185" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
</constant>
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index d4157dd4c9..db7a3187f0 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -10,7 +10,7 @@
[codeblocks]
[gdscript]
var mesh = ArrayMesh.new()
- mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new().get_mesh_arrays())
+ mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, BoxMesh.new().get_mesh_arrays())
var mdt = MeshDataTool.new()
mdt.create_from_surface(mesh, 0)
for i in range(mdt.get_vertex_count()):
@@ -27,7 +27,7 @@
[/gdscript]
[csharp]
var mesh = new ArrayMesh();
- mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, new CubeMesh().GetMeshArrays());
+ mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, new BoxMesh().GetMeshArrays());
var mdt = new MeshDataTool();
mdt.CreateFromSurface(mesh, 0);
for (var i = 0; i &lt; mdt.GetVertexCount(); i++)
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 77df6245e9..85058cb9d4 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -11,15 +11,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_flag" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags">
- </argument>
- <description>
- Returns [code]true[/code] if the specified flag is enabled.
- </description>
- </method>
<method name="get_param" qualifiers="const">
<return type="float">
</return>
@@ -47,15 +38,13 @@
Returns the [Texture2D] used by the specified parameter.
</description>
</method>
- <method name="set_flag">
- <return type="void">
+ <method name="get_particle_flag" qualifiers="const">
+ <return type="bool">
</return>
- <argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags">
- </argument>
- <argument index="1" name="enable" type="bool">
+ <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags">
</argument>
<description>
- If [code]true[/code], enables the specified flag. See [enum Flags] for options.
+ Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options.
</description>
</method>
<method name="set_param">
@@ -91,11 +80,22 @@
Sets the [Texture2D] for the specified [enum Parameter].
</description>
</method>
+ <method name="set_particle_flag">
+ <return type="void">
+ </return>
+ <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <description>
+ If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options.
+ </description>
+ </method>
</methods>
<members>
<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
Initial rotation applied to each particle, in degrees.
- Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
+ Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
</member>
<member name="angle_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's rotation will be animated along this [CurveTexture].
@@ -105,7 +105,7 @@
</member>
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
- Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
+ Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
</member>
<member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's angular velocity will vary along this [CurveTexture].
@@ -180,15 +180,6 @@
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
</member>
- <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag" default="false">
- Align Y axis of particle with the direction of its velocity.
- </member>
- <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag" default="false">
- If [code]true[/code], particles will not move on the z axis.
- </member>
- <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag" default="false">
- If [code]true[/code], particles rotate around Y axis by [member angle].
- </member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
</member>
@@ -224,7 +215,7 @@
</member>
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
- Only available when [member flag_disable_z] is [code]true[/code].
+ Only available when [member particle_flag_disable_z] is [code]true[/code].
</member>
<member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's orbital velocity will vary along this [CurveTexture].
@@ -232,6 +223,15 @@
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
Orbital velocity randomness ratio.
</member>
+ <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ Align Y axis of particle with the direction of its velocity.
+ </member>
+ <member name="particle_flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ If [code]true[/code], particles will not move on the z axis.
+ </member>
+ <member name="particle_flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ If [code]true[/code], particles rotate around Y axis by [member angle].
+ </member>
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
@@ -311,17 +311,17 @@
<constant name="PARAM_MAX" value="12" enum="Parameter">
Represents the size of the [enum Parameter] enum.
</constant>
- <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
- Use with [method set_flag] to set [member flag_align_y].
+ <constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_align_y].
</constant>
- <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
- Use with [method set_flag] to set [member flag_rotate_y].
+ <constant name="PARTICLE_FLAG_ROTATE_Y" value="1" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_rotate_y].
</constant>
- <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
- Use with [method set_flag] to set [member flag_disable_z].
+ <constant name="PARTICLE_FLAG_DISABLE_Z" value="2" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_disable_z].
</constant>
- <constant name="FLAG_MAX" value="3" enum="Flags">
- Represents the size of the [enum Flags] enum.
+ <constant name="PARTICLE_FLAG_MAX" value="3" enum="ParticleFlags">
+ Represents the size of the [enum ParticleFlags] enum.
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
All particles will be emitted from a single point.
diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml
index bbaeca12da..4b55e7b781 100644
--- a/doc/classes/PathFollow2D.xml
+++ b/doc/classes/PathFollow2D.xml
@@ -29,8 +29,8 @@
<member name="offset" type="float" setter="set_offset" getter="get_offset" default="0.0">
The distance along the path in pixels.
</member>
- <member name="rotate" type="bool" setter="set_rotate" getter="is_rotating" default="true">
- If [code]true[/code], this node rotates to follow the path, making its descendants rotate.
+ <member name="rotates" type="bool" setter="set_rotates" getter="is_rotating" default="true">
+ If [code]true[/code], this node rotates to follow the path, with the +X direction facing forward on the path.
</member>
<member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset" default="0.0">
The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length.
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 7e9bccc1d7..25943f6d47 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -4,7 +4,7 @@
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>
<description>
- Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
+ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/RDTextureFormat.xml b/doc/classes/RDTextureFormat.xml
index 664d4cadff..e41ddff368 100644
--- a/doc/classes/RDTextureFormat.xml
+++ b/doc/classes/RDTextureFormat.xml
@@ -37,7 +37,7 @@
</member>
<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
</member>
- <member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.TextureType" default="1">
+ <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="RenderingDevice.TextureType" default="1">
</member>
<member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" default="0">
</member>
diff --git a/doc/classes/RDUniform.xml b/doc/classes/RDUniform.xml
index e5bace32af..bc8a21e985 100644
--- a/doc/classes/RDUniform.xml
+++ b/doc/classes/RDUniform.xml
@@ -31,7 +31,7 @@
<members>
<member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
</member>
- <member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.UniformType" default="3">
+ <member name="uniform_type" type="int" setter="set_uniform_type" getter="get_uniform_type" enum="RenderingDevice.UniformType" default="3">
</member>
</members>
<constants>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index f36713a81a..74eb6a17e5 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3123,7 +3123,7 @@
<constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat">
Flag used to mark an index array.
</constant>
- <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="-8185" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
</constant>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 0b57c9478f..5ed7a26b19 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -33,13 +33,6 @@
Returns the mesh related to a controller or anchor point if one is available.
</description>
</method>
- <method name="get_name" qualifiers="const">
- <return type="StringName">
- </return>
- <description>
- Returns the controller or anchor point's name if available.
- </description>
- </method>
<method name="get_orientation" qualifiers="const">
<return type="Basis">
</return>
@@ -61,6 +54,20 @@
Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [XRController3D] and [XRAnchor3D] nodes.
</description>
</method>
+ <method name="get_tracker_name" qualifiers="const">
+ <return type="StringName">
+ </return>
+ <description>
+ Returns the controller or anchor point's name, if applicable.
+ </description>
+ </method>
+ <method name="get_tracker_type" qualifiers="const">
+ <return type="int" enum="XRServer.TrackerType">
+ </return>
+ <description>
+ Returns the tracker's type, which will be one of the values from the [enum XRServer.TrackerType] enum.
+ </description>
+ </method>
<method name="get_tracks_orientation" qualifiers="const">
<return type="bool">
</return>
@@ -84,13 +91,6 @@
Returns the transform combining this device's orientation and position.
</description>
</method>
- <method name="get_type" qualifiers="const">
- <return type="int" enum="XRServer.TrackerType">
- </return>
- <description>
- Returns the tracker's type.
- </description>
- </method>
</methods>
<members>
<member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0">
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 39525cecc8..a6c90fd0fd 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -383,7 +383,7 @@ public:
bool material_is_animated(RID p_material) override { return false; }
bool material_casts_shadows(RID p_material) override { return false; }
void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
- void material_update_dependency(RID p_material, RendererSceneRender::InstanceBase *p_instance) override {}
+ void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) override {}
/* MESH API */
@@ -642,8 +642,8 @@ public:
float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
- void base_update_dependency(RID p_base, RendererSceneRender::InstanceBase *p_instance) override {}
- void skeleton_update_dependency(RID p_base, RendererSceneRender::InstanceBase *p_instance) override {}
+ void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {}
+ void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {}
/* DECAL API */
@@ -826,8 +826,8 @@ public:
int particles_get_draw_passes(RID p_particles) const override { return 0; }
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
- void particles_add_collision(RID p_particles, RendererSceneRender::InstanceBase *p_instance) override {}
- void particles_remove_collision(RID p_particles, RendererSceneRender::InstanceBase *p_instance) override {}
+ void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) override {}
+ void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) override {}
void update_particles() override {}
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index bf27342b74..f857315e90 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1692,16 +1692,16 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
#endif
}
- if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
+ if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
/*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
}*/
- ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
+ ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
- image_create_info.imageType = vulkan_image_type[p_format.type];
+ image_create_info.imageType = vulkan_image_type[p_format.texture_type];
ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
@@ -1726,10 +1726,10 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.mipLevels = p_format.mipmaps;
- if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
+ if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
"Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
- ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
+ ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
"Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
image_create_info.arrayLayers = p_format.array_layers;
} else {
@@ -1859,7 +1859,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
- texture.type = p_format.type;
+ texture.type = p_format.texture_type;
texture.format = p_format.format;
texture.width = image_create_info.extent.width;
texture.height = image_create_info.extent.height;
@@ -1927,7 +1927,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
};
- image_view_create_info.viewType = view_types[p_format.type];
+ image_view_create_info.viewType = view_types[p_format.texture_type];
if (p_view.format_override == DATA_FORMAT_MAX) {
image_view_create_info.format = image_create_info.format;
} else {
@@ -4612,8 +4612,8 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
const Uniform &uniform = uniforms[uniform_idx];
- ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
- "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
+ ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
+ "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
VkWriteDescriptorSet write; //common header
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@@ -4628,7 +4628,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
write.pTexelBufferView = nullptr;
uint32_t type_size = 1;
- switch (uniform.type) {
+ switch (uniform.uniform_type) {
case UNIFORM_TYPE_SAMPLER: {
if (uniform.ids.size() != set_uniform.length) {
if (set_uniform.length > 1) {
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 22adf4f267..25ff7f884a 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -507,14 +507,14 @@ Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) {
animation = p_animation;
track = p_track;
- if (is_connected_compat("select_key", editor, "_key_selected")) {
- disconnect_compat("select_key", editor, "_key_selected");
+ if (is_connected("select_key", Callable(editor, "_key_selected"))) {
+ disconnect("select_key", Callable(editor, "_key_selected"));
}
- if (is_connected_compat("deselect_key", editor, "_key_deselected")) {
- disconnect_compat("deselect_key", editor, "_key_deselected");
+ if (is_connected("deselect_key", Callable(editor, "_key_deselected"))) {
+ disconnect("deselect_key", Callable(editor, "_key_deselected"));
}
- connect_compat("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
- connect_compat("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
+ connect("select_key", Callable(editor, "_key_selected"), varray(p_track), CONNECT_DEFERRED);
+ connect("deselect_key", Callable(editor, "_key_deselected"), varray(p_track), CONNECT_DEFERRED);
update();
}
@@ -533,7 +533,7 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
- connect_compat("clear_selection", editor, "_clear_selection", varray(false));
+ connect("clear_selection", Callable(editor, "_clear_selection"), varray(false));
}
void AnimationBezierTrackEdit::_play_position_draw() {
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 823fd7e852..556b5717b3 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -873,7 +873,7 @@ Ref<Texture2D> CodeTextEditor::_get_completion_icon(const ScriptCodeCompletionOp
tex = get_theme_icon("MemberMethod", "EditorIcons");
break;
case ScriptCodeCompletionOption::KIND_PLAIN_TEXT:
- tex = get_theme_icon("CubeMesh", "EditorIcons");
+ tex = get_theme_icon("BoxMesh", "EditorIcons");
break;
default:
tex = get_theme_icon("String", "EditorIcons");
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index f984f48c1c..1fdba10a74 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -42,7 +42,7 @@ void EditorPluginSettings::_notification(int p_what) {
if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
update_plugins();
} else if (p_what == Node::NOTIFICATION_READY) {
- plugin_config_dialog->connect_compat("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
+ plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
}
}
diff --git a/editor/icons/CubeMesh.svg b/editor/icons/BoxMesh.svg
index d540858248..d540858248 100644
--- a/editor/icons/CubeMesh.svg
+++ b/editor/icons/BoxMesh.svg
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 41099dc8ea..b14dff711f 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -470,9 +470,9 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
p_mesh->add_blend_shape(name);
}
if (p_morph_data->mode == "RELATIVE") {
- p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
+ p_mesh->set_blend_shape_mode(ArrayMesh::BLEND_SHAPE_MODE_RELATIVE);
} else if (p_morph_data->mode == "NORMALIZED") {
- p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+ p_mesh->set_blend_shape_mode(ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED);
}
}
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index c1877895ce..ac76f67ef9 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1112,7 +1112,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
//ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement
//but it could require a larger refactor?
- mesh.mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+ mesh.mesh->set_blend_shape_mode(ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED);
if (j == 0) {
const Array &target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array();
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 97bafdd167..1f6c32ed70 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -398,10 +398,10 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
void EditorNode3DGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
ERR_FAIL_COND(!spatial_node);
- CubeMesh cubem;
- cubem.set_size(p_size);
+ BoxMesh box_mesh;
+ box_mesh.set_size(p_size);
- Array arrays = cubem.surface_get_arrays(0);
+ Array arrays = box_mesh.surface_get_arrays(0);
PackedVector3Array vertex = arrays[RS::ARRAY_VERTEX];
Vector3 *w = vertex.ptrw();
@@ -412,7 +412,7 @@ void EditorNode3DGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size,
arrays[RS::ARRAY_VERTEX] = vertex;
Ref<ArrayMesh> m = memnew(ArrayMesh);
- m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
+ m->add_surface_from_arrays(box_mesh.surface_get_primitive_type(0), arrays);
m->surface_set_material(0, p_material);
add_mesh(m);
}
@@ -792,7 +792,7 @@ bool Light3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Light3D>(p_spatial) != nullptr;
}
-String Light3DGizmoPlugin::get_name() const {
+String Light3DGizmoPlugin::get_gizmo_name() const {
return "Light3D";
}
@@ -1061,7 +1061,7 @@ bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr;
}
-String AudioStreamPlayer3DGizmoPlugin::get_name() const {
+String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const {
return "AudioStreamPlayer3D";
}
@@ -1195,7 +1195,7 @@ bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Camera3D>(p_spatial) != nullptr;
}
-String Camera3DGizmoPlugin::get_name() const {
+String Camera3DGizmoPlugin::get_gizmo_name() const {
return "Camera3D";
}
@@ -1432,7 +1432,7 @@ bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
}
-String MeshInstance3DGizmoPlugin::get_name() const {
+String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
return "MeshInstance3D";
}
@@ -1469,7 +1469,7 @@ bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
}
-String Sprite3DGizmoPlugin::get_name() const {
+String Sprite3DGizmoPlugin::get_gizmo_name() const {
return "Sprite3D";
}
@@ -1531,7 +1531,7 @@ bool Position3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Position3D>(p_spatial) != nullptr;
}
-String Position3DGizmoPlugin::get_name() const {
+String Position3DGizmoPlugin::get_gizmo_name() const {
return "Position3D";
}
@@ -1556,7 +1556,7 @@ bool Skeleton3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Skeleton3D>(p_spatial) != nullptr;
}
-String Skeleton3DGizmoPlugin::get_name() const {
+String Skeleton3DGizmoPlugin::get_gizmo_name() const {
return "Skeleton3D";
}
@@ -1758,7 +1758,7 @@ bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<PhysicalBone3D>(p_spatial) != nullptr;
}
-String PhysicalBone3DGizmoPlugin::get_name() const {
+String PhysicalBone3DGizmoPlugin::get_gizmo_name() const {
return "PhysicalBone3D";
}
@@ -1895,7 +1895,7 @@ bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<RayCast3D>(p_spatial) != nullptr;
}
-String RayCast3DGizmoPlugin::get_name() const {
+String RayCast3DGizmoPlugin::get_gizmo_name() const {
return "RayCast3D";
}
@@ -1947,7 +1947,7 @@ bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
}
-String SpringArm3DGizmoPlugin::get_name() const {
+String SpringArm3DGizmoPlugin::get_gizmo_name() const {
return "SpringArm3D";
}
@@ -1966,7 +1966,7 @@ bool VehicleWheel3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<VehicleWheel3D>(p_spatial) != nullptr;
}
-String VehicleWheel3DGizmoPlugin::get_name() const {
+String VehicleWheel3DGizmoPlugin::get_gizmo_name() const {
return "VehicleWheel3D";
}
@@ -2038,7 +2038,7 @@ bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<SoftBody3D>(p_spatial) != nullptr;
}
-String SoftBody3DGizmoPlugin::get_name() const {
+String SoftBody3DGizmoPlugin::get_gizmo_name() const {
return "SoftBody3D";
}
@@ -2114,7 +2114,7 @@ bool VisibilityNotifier3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<VisibilityNotifier3D>(p_spatial) != nullptr;
}
-String VisibilityNotifier3DGizmoPlugin::get_name() const {
+String VisibilityNotifier3DGizmoPlugin::get_gizmo_name() const {
return "VisibilityNotifier3D";
}
@@ -2270,7 +2270,7 @@ bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
}
-String CPUParticles3DGizmoPlugin::get_name() const {
+String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
return "CPUParticles3D";
}
@@ -2302,7 +2302,7 @@ bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
}
-String GPUParticles3DGizmoPlugin::get_name() const {
+String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
return "GPUParticles3D";
}
@@ -2469,7 +2469,7 @@ bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr);
}
-String GPUParticlesCollision3DGizmoPlugin::get_name() const {
+String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const {
return "GPUParticlesCollision3D";
}
@@ -2733,7 +2733,7 @@ bool ReflectionProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<ReflectionProbe>(p_spatial) != nullptr;
}
-String ReflectionProbeGizmoPlugin::get_name() const {
+String ReflectionProbeGizmoPlugin::get_gizmo_name() const {
return "ReflectionProbe";
}
@@ -2918,7 +2918,7 @@ bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Decal>(p_spatial) != nullptr;
}
-String DecalGizmoPlugin::get_name() const {
+String DecalGizmoPlugin::get_gizmo_name() const {
return "Decal";
}
@@ -3059,7 +3059,7 @@ bool GIProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<GIProbe>(p_spatial) != nullptr;
}
-String GIProbeGizmoPlugin::get_name() const {
+String GIProbeGizmoPlugin::get_gizmo_name() const {
return "GIProbe";
}
@@ -3254,7 +3254,7 @@ bool BakedLightmapGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<BakedLightmap>(p_spatial) != nullptr;
}
-String BakedLightmapGizmoPlugin::get_name() const {
+String BakedLightmapGizmoPlugin::get_gizmo_name() const {
return "BakedLightmap";
}
@@ -3436,7 +3436,7 @@ bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<LightmapProbe>(p_spatial) != nullptr;
}
-String LightmapProbeGizmoPlugin::get_name() const {
+String LightmapProbeGizmoPlugin::get_gizmo_name() const {
return "LightmapProbe";
}
@@ -3520,7 +3520,7 @@ bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
}
-String CollisionShape3DGizmoPlugin::get_name() const {
+String CollisionShape3DGizmoPlugin::get_gizmo_name() const {
return "CollisionShape3D";
}
@@ -4120,7 +4120,7 @@ bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr;
}
-String CollisionPolygon3DGizmoPlugin::get_name() const {
+String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const {
return "CollisionPolygon3D";
}
@@ -4167,7 +4167,7 @@ bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<NavigationRegion3D>(p_spatial) != nullptr;
}
-String NavigationRegion3DGizmoPlugin::get_name() const {
+String NavigationRegion3DGizmoPlugin::get_gizmo_name() const {
return "NavigationRegion3D";
}
@@ -4532,7 +4532,7 @@ bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Joint3D>(p_spatial) != nullptr;
}
-String Joint3DGizmoPlugin::get_name() const {
+String Joint3DGizmoPlugin::get_gizmo_name() const {
return "Joint3D";
}
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index 4826054643..e418456d60 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -41,7 +41,7 @@ class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
@@ -58,7 +58,7 @@ class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
@@ -75,7 +75,7 @@ class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
@@ -92,7 +92,7 @@ class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
bool can_be_hidden() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -105,7 +105,7 @@ class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
bool can_be_hidden() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -121,7 +121,7 @@ class Position3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -133,7 +133,7 @@ class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -145,7 +145,7 @@ class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -157,7 +157,7 @@ class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -169,7 +169,7 @@ class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -181,7 +181,7 @@ class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -193,7 +193,7 @@ class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
bool is_selectable_when_hidden() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -211,7 +211,7 @@ class VisibilityNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -228,7 +228,7 @@ class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
bool is_selectable_when_hidden() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -240,7 +240,7 @@ class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
bool is_selectable_when_hidden() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -258,7 +258,7 @@ class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -275,7 +275,7 @@ class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -292,7 +292,7 @@ class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -309,7 +309,7 @@ class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -326,7 +326,7 @@ class BakedLightmapGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -343,7 +343,7 @@ class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -360,7 +360,7 @@ class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -377,7 +377,7 @@ class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
CollisionPolygon3DGizmoPlugin();
@@ -395,7 +395,7 @@ class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
@@ -427,7 +427,7 @@ class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index a6df790620..570ba9ae03 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -55,7 +55,7 @@ class MaterialEditor : public Control {
Camera3D *camera;
Ref<SphereMesh> sphere_mesh;
- Ref<CubeMesh> box_mesh;
+ Ref<BoxMesh> box_mesh;
TextureButton *sphere_switch;
TextureButton *box_switch;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 2530b4ecfe..804a72bd1d 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6667,7 +6667,7 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
editor->get_viewport()->add_child(spatial_editor);
spatial_editor->hide();
- spatial_editor->connect_compat("transform_key_request", editor->get_inspector_dock(), "_transform_keyed");
+ spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
}
Node3DEditorPlugin::~Node3DEditorPlugin() {
@@ -6802,9 +6802,9 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na
return mat;
}
-String EditorNode3DGizmoPlugin::get_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_name")) {
- return get_script_instance()->call("get_name");
+String EditorNode3DGizmoPlugin::get_gizmo_name() const {
+ if (get_script_instance() && get_script_instance()->has_method("get_gizmo_name")) {
+ return get_script_instance()->call("get_gizmo_name");
}
return TTR("Nameless gizmo");
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 12080ea1f0..f46f40d646 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -868,7 +868,7 @@ public:
Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo = Ref<EditorNode3DGizmo>());
- virtual String get_name() const;
+ virtual String get_gizmo_name() const;
virtual int get_priority() const;
virtual bool can_be_hidden() const;
virtual bool is_selectable_when_hidden() const;
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 280f6fafd8..febe2693c7 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -630,7 +630,7 @@ Ref<EditorNode3DGizmo> Path3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
return ref;
}
-String Path3DGizmoPlugin::get_name() const {
+String Path3DGizmoPlugin::get_gizmo_name() const {
return "Path3D";
}
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index be275944a6..3b92a59143 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -59,7 +59,7 @@ protected:
Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
public:
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
Path3DGizmoPlugin();
};
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 6d2fd65dd6..900a2c75a0 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -2359,8 +2359,8 @@ void TileSetEditor::_set_edited_collision_shape(const Ref<Shape2D> &p_shape) {
}
void TileSetEditor::_set_snap_step(Vector2 p_val) {
- snap_step.x = CLAMP(p_val.x, 0, 256);
- snap_step.y = CLAMP(p_val.y, 0, 256);
+ snap_step.x = CLAMP(p_val.x, 1, 256);
+ snap_step.y = CLAMP(p_val.y, 1, 256);
workspace->update();
}
@@ -3620,11 +3620,11 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tileset_editor_button->show();
editor->make_bottom_panel_item_visible(tileset_editor);
- get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->connect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
} else {
editor->hide_bottom_panel();
tileset_editor_button->hide();
- get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->disconnect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
}
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 75509c7544..8435dccf4a 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -865,10 +865,10 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) {
if (invalid_path) {
export_project->get_ok()->set_disabled(true);
- export_project->get_line_edit()->disconnect_compat("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->disconnect("text_entered", Callable(export_project, "_file_entered"));
} else {
export_project->get_ok()->set_disabled(false);
- export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->connect("text_entered", Callable(export_project, "_file_entered"));
}
}
@@ -900,9 +900,9 @@ void ProjectExportDialog::_export_project() {
// with _validate_export_path.
// FIXME: This is a hack, we should instead change EditorFileDialog to allow
// disabling validation by the "text_entered" signal.
- if (!export_project->get_line_edit()->is_connected_compat("text_entered", export_project, "_file_entered")) {
+ if (!export_project->get_line_edit()->is_connected("text_entered", Callable(export_project, "_file_entered"))) {
export_project->get_ok()->set_disabled(false);
- export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->connect("text_entered", Callable(export_project, "_file_entered"));
}
export_project->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index fafb90e864..9c37ae584a 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1073,14 +1073,14 @@ void SceneTreeDock::_notification(int p_what) {
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
if (canvas_item_plugin) {
- canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
- canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
+ canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
+ canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::update));
}
Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
- spatial_editor_plugin->get_spatial_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
- spatial_editor_plugin->get_spatial_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
+ spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
+ spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
button_add->set_icon(get_theme_icon("Add", "EditorIcons"));
button_instance->set_icon(get_theme_icon("Instance", "EditorIcons"));
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 21ba67ecd3..796ee27a7d 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -838,7 +838,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName);
if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) {
morph_mesh_string_lookup.insert(ai_anim_mesh_name, j);
- mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+ mesh->set_blend_shape_mode(ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED);
if (ai_anim_mesh_name.empty()) {
ai_anim_mesh_name = String("morph_") + itos(j);
}
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index cce72770f5..f8c05761bb 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -319,7 +319,7 @@ bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial);
}
-String CSGShape3DGizmoPlugin::get_name() const {
+String CSGShape3DGizmoPlugin::get_gizmo_name() const {
return "CSGShape3D";
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 83ee847caf..cf44f76f37 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -40,7 +40,7 @@ class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
bool is_selectable_when_hidden() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index 5329600e39..3310123ca9 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -176,10 +176,10 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
if (box) {
- Ref<CubeMesh> cube_mesh;
- cube_mesh.instance();
- cube_mesh->set_size(box->get_extents() * 2.0);
- mesh = cube_mesh;
+ Ref<BoxMesh> box_mesh;
+ box_mesh.instance();
+ box_mesh->set_size(box->get_extents() * 2.0);
+ mesh = box_mesh;
}
CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 1ef991841b..49ae6e28b2 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -543,7 +543,7 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
tf.width = grid_size;
tf.height = grid_size;
tf.depth = grid_size;
- tf.type = RD::TEXTURE_TYPE_3D;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
Vector<Vector<uint8_t>> texdata;
@@ -695,7 +695,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.array_layers = atlas_slices;
- tf.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -826,84 +826,84 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(vertex_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(triangle_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
u.ids.push_back(box_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
u.ids.push_back(triangle_cell_indices_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 5;
u.ids.push_back(lights_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
u.ids.push_back(seams_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 7;
u.ids.push_back(probe_positions_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 8;
u.ids.push_back(grid_texture);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
u.ids.push_back(grid_texture_sdf);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 10;
u.ids.push_back(albedo_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 11;
u.ids.push_back(emission_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 12;
u.ids.push_back(sampler);
base_uniforms.push_back(u);
@@ -917,7 +917,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.depth = 1;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
tf.format = RD::DATA_FORMAT_D32_SFLOAT;
@@ -1049,14 +1049,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(unocclude_tex); //will be unused
uniforms.push_back(u);
@@ -1089,42 +1089,42 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_dest_tex); //will be unused
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(light_primary_dynamic_tex);
uniforms.push_back(u);
@@ -1169,49 +1169,49 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(unocclude_tex); //reuse unocclude tex
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 6;
u.ids.push_back(light_environment_tex); //reuse unocclude tex
uniforms.push_back(u);
@@ -1317,28 +1317,28 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(light_probe_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(light_primary_dynamic_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(light_environment_tex);
uniforms.push_back(u);
@@ -1463,14 +1463,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_accum_tex2);
uniforms.push_back(u);
@@ -1554,7 +1554,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(light_accum_tex2);
uniforms.push_back(u);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index 9514cc9622..1a1639aac7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -2,6 +2,7 @@ using Godot;
using System;
using Godot.Collections;
using GodotTools.Internals;
+using JetBrains.Annotations;
using File = GodotTools.Utils.File;
using Path = System.IO.Path;
@@ -26,6 +27,9 @@ namespace GodotTools.Build
private TextEdit buildLog;
private PopupMenu issuesListContextMenu;
+ private readonly object pendingBuildLogTextLock = new object();
+ [NotNull] private string pendingBuildLogText = string.Empty;
+
[Signal] public event Action BuildStateChanged;
public bool HasBuildExited { get; private set; } = false;
@@ -240,16 +244,34 @@ namespace GodotTools.Build
EmitSignal(nameof(BuildStateChanged));
}
+ private void UpdateBuildLogText()
+ {
+ lock (pendingBuildLogTextLock)
+ {
+ buildLog.Text += pendingBuildLogText;
+ pendingBuildLogText = string.Empty;
+ ScrollToLastNonEmptyLogLine();
+ }
+ }
+
private void StdOutputReceived(string text)
{
- buildLog.Text += text + "\n";
- ScrollToLastNonEmptyLogLine();
+ lock (pendingBuildLogTextLock)
+ {
+ if (pendingBuildLogText.Length == 0)
+ CallDeferred(nameof(UpdateBuildLogText));
+ pendingBuildLogText += text + "\n";
+ }
}
private void StdErrorReceived(string text)
{
- buildLog.Text += text + "\n";
- ScrollToLastNonEmptyLogLine();
+ lock (pendingBuildLogTextLock)
+ {
+ if (pendingBuildLogText.Length == 0)
+ CallDeferred(nameof(UpdateBuildLogText));
+ pendingBuildLogText += text + "\n";
+ }
}
private void ScrollToLastNonEmptyLogLine()
@@ -377,12 +399,14 @@ namespace GodotTools.Build
BuildManager.BuildStarted += BuildStarted;
BuildManager.BuildFinished += BuildFinished;
// StdOutput/Error can be received from different threads, so we need to use CallDeferred
- BuildManager.StdOutputReceived += line => CallDeferred(nameof(StdOutputReceived), line);
- BuildManager.StdErrorReceived += line => CallDeferred(nameof(StdErrorReceived), line);
+ BuildManager.StdOutputReceived += StdOutputReceived;
+ BuildManager.StdErrorReceived += StdErrorReceived;
}
public void OnBeforeSerialize()
{
+ // In case it didn't update yet. We don't want to have to serialize any pending output.
+ UpdateBuildLogText();
}
public void OnAfterDeserialize()
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 6575cbc1c8..b734f52e4e 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -290,7 +290,7 @@ bool GDMonoClass::has_public_parameterless_ctor() {
return ctor && ctor->get_visibility() == IMonoClassMember::PUBLIC;
}
-GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) {
+GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, uint16_t p_params_count) {
MethodKey key = MethodKey(p_name, p_params_count);
GDMonoMethod **match = methods.getptr(key);
@@ -330,7 +330,7 @@ GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName
return get_method(p_raw_method, p_name, params_count);
}
-GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count) {
+GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, uint16_t p_params_count) {
ERR_FAIL_NULL_V(p_raw_method, nullptr);
MethodKey key = MethodKey(p_name, p_params_count);
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 87db2fa033..b93dfec30a 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -59,13 +59,12 @@ class GDMonoClass {
MethodKey() {}
- MethodKey(const StringName &p_name, int p_params_count) {
- name = p_name;
- params_count = p_params_count;
+ MethodKey(const StringName &p_name, uint16_t p_params_count) :
+ name(p_name), params_count(p_params_count) {
}
StringName name;
- int params_count;
+ uint16_t params_count = 0;
};
StringName namespace_name;
@@ -139,10 +138,10 @@ public:
bool implements_interface(GDMonoClass *p_interface);
bool has_public_parameterless_ctor();
- GDMonoMethod *get_method(const StringName &p_name, int p_params_count = 0);
+ GDMonoMethod *get_method(const StringName &p_name, uint16_t p_params_count = 0);
GDMonoMethod *get_method(MonoMethod *p_raw_method);
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name);
- GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
+ GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, uint16_t p_params_count);
GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace);
GDMonoField *get_field(const StringName &p_name);
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 00a1e1e507..61d7f64a2a 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -46,29 +46,15 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) {
}
void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_value) {
-#define SET_FROM_STRUCT(m_type) \
- { \
- GDMonoMarshal::M_##m_type from = MARSHALLED_OUT(m_type, p_value.operator ::m_type()); \
- mono_field_set_value(p_object, mono_field, &from); \
- }
-
-#define SET_FROM_ARRAY(m_type) \
- { \
- MonoArray *managed = GDMonoMarshal::m_type##_to_mono_array(p_value.operator ::m_type()); \
- mono_field_set_value(p_object, mono_field, managed); \
- }
-
switch (type.type_encoding) {
case MONO_TYPE_BOOLEAN: {
MonoBoolean val = p_value.operator bool();
mono_field_set_value(p_object, mono_field, &val);
} break;
-
case MONO_TYPE_CHAR: {
int16_t val = p_value.operator unsigned short();
mono_field_set_value(p_object, mono_field, &val);
} break;
-
case MONO_TYPE_I1: {
int8_t val = p_value.operator signed char();
mono_field_set_value(p_object, mono_field, &val);
@@ -85,7 +71,6 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
int64_t val = p_value.operator int64_t();
mono_field_set_value(p_object, mono_field, &val);
} break;
-
case MONO_TYPE_U1: {
uint8_t val = p_value.operator unsigned char();
mono_field_set_value(p_object, mono_field, &val);
@@ -102,93 +87,92 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
uint64_t val = p_value.operator uint64_t();
mono_field_set_value(p_object, mono_field, &val);
} break;
-
case MONO_TYPE_R4: {
float val = p_value.operator float();
mono_field_set_value(p_object, mono_field, &val);
} break;
-
case MONO_TYPE_R8: {
double val = p_value.operator double();
mono_field_set_value(p_object, mono_field, &val);
} break;
-
- case MONO_TYPE_STRING: {
- if (p_value.get_type() == Variant::NIL) {
- // Otherwise, Variant -> String would return the string "Null"
- MonoString *mono_string = nullptr;
- mono_field_set_value(p_object, mono_field, mono_string);
- } else {
- MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value);
- mono_field_set_value(p_object, mono_field, mono_string);
- }
- } break;
-
case MONO_TYPE_VALUETYPE: {
GDMonoClass *tclass = type.type_class;
if (tclass == CACHED_CLASS(Vector2)) {
- SET_FROM_STRUCT(Vector2);
+ GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_value.operator ::Vector2());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Vector2i)) {
- SET_FROM_STRUCT(Vector2i);
+ GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_value.operator ::Vector2i());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Rect2)) {
- SET_FROM_STRUCT(Rect2);
+ GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_value.operator ::Rect2());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Rect2i)) {
- SET_FROM_STRUCT(Rect2i);
+ GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_value.operator ::Rect2i());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Transform2D)) {
- SET_FROM_STRUCT(Transform2D);
+ GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_value.operator ::Transform2D());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Vector3)) {
- SET_FROM_STRUCT(Vector3);
+ GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_value.operator ::Vector3());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Vector3i)) {
- SET_FROM_STRUCT(Vector3i);
+ GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_value.operator ::Vector3i());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Basis)) {
- SET_FROM_STRUCT(Basis);
+ GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Quat)) {
- SET_FROM_STRUCT(Quat);
+ GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Transform)) {
- SET_FROM_STRUCT(Transform);
+ GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(AABB)) {
- SET_FROM_STRUCT(AABB);
+ GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_value.operator ::AABB());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Color)) {
- SET_FROM_STRUCT(Color);
+ GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_value.operator ::Color());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
if (tclass == CACHED_CLASS(Plane)) {
- SET_FROM_STRUCT(Plane);
+ GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane());
+ mono_field_set_value(p_object, mono_field, &from);
break;
}
@@ -267,118 +251,35 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + tclass->get_name() + "'.");
} break;
-
+ case MONO_TYPE_STRING: {
+ if (p_value.get_type() == Variant::NIL) {
+ // Otherwise, Variant -> String would return the string "Null"
+ MonoString *mono_string = nullptr;
+ mono_field_set_value(p_object, mono_field, mono_string);
+ } else {
+ MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value);
+ mono_field_set_value(p_object, mono_field, mono_string);
+ }
+ } break;
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(type.type_class->get_mono_type());
-
- if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) {
- SET_FROM_ARRAY(Array);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) {
- SET_FROM_ARRAY(PackedByteArray);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) {
- SET_FROM_ARRAY(PackedInt32Array);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) {
- SET_FROM_ARRAY(PackedInt64Array);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(float)) {
- SET_FROM_ARRAY(PackedFloat32Array);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(double)) {
- SET_FROM_ARRAY(PackedFloat64Array);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(String)) {
- SET_FROM_ARRAY(PackedStringArray);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) {
- SET_FROM_ARRAY(PackedVector2Array);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) {
- SET_FROM_ARRAY(PackedVector3Array);
- break;
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(Color)) {
- SET_FROM_ARRAY(PackedColorArray);
- break;
- }
-
- GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
- if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) {
- MonoArray *managed = GDMonoMarshal::Array_to_mono_array(p_value.operator ::Array(), array_type_class);
+ MonoArray *managed = GDMonoMarshal::variant_to_mono_array(p_value, type.type_class);
+ if (likely(managed != nullptr)) {
mono_field_set_value(p_object, mono_field, managed);
- break;
}
-
- ERR_FAIL_MSG("Attempted to convert Variant to a managed array of unmarshallable element type.");
} break;
-
case MONO_TYPE_CLASS: {
- GDMonoClass *type_class = type.type_class;
-
- // GodotObject
- if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
- MonoObject *managed = GDMonoUtils::unmanaged_get_managed(p_value.operator Object *());
+ MonoObject *managed = GDMonoMarshal::variant_to_mono_object_of_class(p_value, type.type_class);
+ if (likely(managed != nullptr)) {
mono_field_set_value(p_object, mono_field, managed);
- break;
}
-
- if (CACHED_CLASS(StringName) == type_class) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator StringName());
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- if (CACHED_CLASS(NodePath) == type_class) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath());
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- if (CACHED_CLASS(RID) == type_class) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator ::RID());
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- // Godot.Collections.Dictionary or IDictionary
- if (CACHED_CLASS(Dictionary) == type_class || type_class == CACHED_CLASS(System_Collections_IDictionary)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary));
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- // Godot.Collections.Array or ICollection or IEnumerable
- if (CACHED_CLASS(Array) == type_class ||
- type_class == CACHED_CLASS(System_Collections_ICollection) ||
- type_class == CACHED_CLASS(System_Collections_IEnumerable)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
+ } break;
+ case MONO_TYPE_GENERICINST: {
+ MonoObject *managed = GDMonoMarshal::variant_to_mono_object_of_genericinst(p_value, type.type_class);
+ if (likely(managed != nullptr)) {
mono_field_set_value(p_object, mono_field, managed);
- break;
}
-
- ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + type_class->get_name() + "'.");
} break;
-
case MONO_TYPE_OBJECT: {
// Variant
switch (p_value.get_type()) {
@@ -404,43 +305,56 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
mono_field_set_value(p_object, mono_field, mono_string);
} break;
case Variant::VECTOR2: {
- SET_FROM_STRUCT(Vector2);
+ GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_value.operator ::Vector2());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::VECTOR2I: {
- SET_FROM_STRUCT(Vector2i);
+ GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_value.operator ::Vector2i());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::RECT2: {
- SET_FROM_STRUCT(Rect2);
+ GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_value.operator ::Rect2());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::RECT2I: {
- SET_FROM_STRUCT(Rect2i);
+ GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_value.operator ::Rect2i());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::VECTOR3: {
- SET_FROM_STRUCT(Vector3);
+ GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_value.operator ::Vector3());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::VECTOR3I: {
- SET_FROM_STRUCT(Vector3i);
+ GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_value.operator ::Vector3i());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::TRANSFORM2D: {
- SET_FROM_STRUCT(Transform2D);
+ GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_value.operator ::Transform2D());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::PLANE: {
- SET_FROM_STRUCT(Plane);
+ GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::QUAT: {
- SET_FROM_STRUCT(Quat);
+ GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::AABB: {
- SET_FROM_STRUCT(AABB);
+ GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_value.operator ::AABB());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::BASIS: {
- SET_FROM_STRUCT(Basis);
+ GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::TRANSFORM: {
- SET_FROM_STRUCT(Transform);
+ GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::COLOR: {
- SET_FROM_STRUCT(Color);
+ GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_value.operator ::Color());
+ mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::STRING_NAME: {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator StringName());
@@ -475,106 +389,49 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_BYTE_ARRAY: {
- SET_FROM_ARRAY(PackedByteArray);
+ MonoArray *managed = GDMonoMarshal::PackedByteArray_to_mono_array(p_value.operator ::PackedByteArray());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_INT32_ARRAY: {
- SET_FROM_ARRAY(PackedInt32Array);
+ MonoArray *managed = GDMonoMarshal::PackedInt32Array_to_mono_array(p_value.operator ::PackedInt32Array());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_INT64_ARRAY: {
- SET_FROM_ARRAY(PackedInt64Array);
+ MonoArray *managed = GDMonoMarshal::PackedInt64Array_to_mono_array(p_value.operator ::PackedInt64Array());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_FLOAT32_ARRAY: {
- SET_FROM_ARRAY(PackedFloat32Array);
+ MonoArray *managed = GDMonoMarshal::PackedFloat32Array_to_mono_array(p_value.operator ::PackedFloat32Array());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_FLOAT64_ARRAY: {
- SET_FROM_ARRAY(PackedFloat64Array);
+ MonoArray *managed = GDMonoMarshal::PackedFloat64Array_to_mono_array(p_value.operator ::PackedFloat64Array());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_STRING_ARRAY: {
- SET_FROM_ARRAY(PackedStringArray);
+ MonoArray *managed = GDMonoMarshal::PackedStringArray_to_mono_array(p_value.operator ::PackedStringArray());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_VECTOR2_ARRAY: {
- SET_FROM_ARRAY(PackedVector2Array);
+ MonoArray *managed = GDMonoMarshal::PackedVector2Array_to_mono_array(p_value.operator ::PackedVector2Array());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
- SET_FROM_ARRAY(PackedVector3Array);
+ MonoArray *managed = GDMonoMarshal::PackedVector3Array_to_mono_array(p_value.operator ::PackedVector3Array());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::PACKED_COLOR_ARRAY: {
- SET_FROM_ARRAY(PackedColorArray);
+ MonoArray *managed = GDMonoMarshal::PackedColorArray_to_mono_array(p_value.operator ::PackedColorArray());
+ mono_field_set_value(p_object, mono_field, managed);
} break;
default:
break;
}
} break;
-
- case MONO_TYPE_GENERICINST: {
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type.type_class->get_mono_type());
-
- // Godot.Collections.Dictionary<TKey, TValue>
- if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), type.type_class);
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- // Godot.Collections.Array<T>
- if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), type.type_class);
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- // System.Collections.Generic.Dictionary<TKey, TValue>
- if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) {
- MonoReflectionType *key_reftype = nullptr;
- MonoReflectionType *value_reftype = nullptr;
- GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
- MonoObject *managed = GDMonoMarshal::Dictionary_to_system_generic_dict(p_value.operator Dictionary(),
- type.type_class, key_reftype, value_reftype);
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- // System.Collections.Generic.List<T>
- if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
- MonoReflectionType *elem_reftype = nullptr;
- GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
- MonoObject *managed = GDMonoMarshal::Array_to_system_generic_list(p_value.operator Array(),
- type.type_class, elem_reftype);
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- // IDictionary<TKey, TValue>
- if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) {
- MonoReflectionType *key_reftype;
- MonoReflectionType *value_reftype;
- GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
- GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype);
-
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), godot_dict_class);
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- // ICollection<T> or IEnumerable<T>
- if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) {
- MonoReflectionType *elem_reftype;
- GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
- GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype);
-
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), godot_array_class);
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
- } break;
-
default: {
ERR_PRINT("Attempted to set the value of a field of unexpected type encoding: " + itos(type.type_encoding) + ".");
} break;
}
-
-#undef SET_FROM_ARRAY_AND_BREAK
-#undef SET_FROM_STRUCT_AND_BREAK
}
MonoObject *GDMonoField::get_value(MonoObject *p_object) {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index eee880ba60..64b350f270 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -311,152 +311,590 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_
return false;
}
-MonoObject *variant_to_mono_object(const Variant *p_var) {
- ManagedType type;
+MonoString *variant_to_mono_string(const Variant &p_var) {
+ if (p_var.get_type() == Variant::NIL) {
+ return nullptr; // Otherwise, Variant -> String would return the string "Null"
+ }
+ return mono_string_from_godot(p_var.operator String());
+}
+
+MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class) {
+ MonoArrayType *array_type = mono_type_get_array_type(p_type_class->get_mono_type());
+
+ if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) {
+ return Array_to_mono_array(p_var.operator Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) {
+ return PackedByteArray_to_mono_array(p_var.operator PackedByteArray());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) {
+ return PackedInt32Array_to_mono_array(p_var.operator PackedInt32Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) {
+ return PackedInt64Array_to_mono_array(p_var.operator PackedInt64Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(float)) {
+ return PackedFloat32Array_to_mono_array(p_var.operator PackedFloat32Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(double)) {
+ return PackedFloat64Array_to_mono_array(p_var.operator PackedFloat64Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(String)) {
+ return PackedStringArray_to_mono_array(p_var.operator PackedStringArray());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) {
+ return PackedVector2Array_to_mono_array(p_var.operator PackedVector2Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) {
+ return PackedVector3Array_to_mono_array(p_var.operator PackedVector3Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Color)) {
+ return PackedColorArray_to_mono_array(p_var.operator PackedColorArray());
+ }
+
+ if (mono_class_is_assignable_from(CACHED_CLASS(GodotObject)->get_mono_ptr(), array_type->eklass)) {
+ return Array_to_mono_array(p_var.operator ::Array(), array_type->eklass);
+ }
+
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to array of unsupported element type:" +
+ GDMonoClass::get_full_name(array_type->eklass) + "'.");
+}
+
+MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class) {
+ // GodotObject
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(p_type_class)) {
+ return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *());
+ }
+
+ if (CACHED_CLASS(StringName) == p_type_class) {
+ return GDMonoUtils::create_managed_from(p_var.operator StringName());
+ }
+
+ if (CACHED_CLASS(NodePath) == p_type_class) {
+ return GDMonoUtils::create_managed_from(p_var.operator NodePath());
+ }
- type.type_encoding = MONO_TYPE_OBJECT;
- // type.type_class is not needed when we specify the MONO_TYPE_OBJECT encoding
+ if (CACHED_CLASS(RID) == p_type_class) {
+ return GDMonoUtils::create_managed_from(p_var.operator ::RID());
+ }
+
+ // Godot.Collections.Dictionary or IDictionary
+ if (CACHED_CLASS(Dictionary) == p_type_class || CACHED_CLASS(System_Collections_IDictionary) == p_type_class) {
+ return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), CACHED_CLASS(Dictionary));
+ }
- return variant_to_mono_object(p_var, type);
+ // Godot.Collections.Array or ICollection or IEnumerable
+ if (CACHED_CLASS(Array) == p_type_class ||
+ CACHED_CLASS(System_Collections_ICollection) == p_type_class ||
+ CACHED_CLASS(System_Collections_IEnumerable) == p_type_class) {
+ return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array));
+ }
+
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type: '" +
+ p_type_class->get_full_name() + "'.");
}
-MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) {
+MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class) {
+ MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type_class->get_mono_type());
+
+ // Godot.Collections.Dictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
+ return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), p_type_class);
+ }
+
+ // Godot.Collections.Array<T>
+ if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
+ return GDMonoUtils::create_managed_from(p_var.operator Array(), p_type_class);
+ }
+
+ // System.Collections.Generic.Dictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) {
+ MonoReflectionType *key_reftype = nullptr;
+ MonoReflectionType *value_reftype = nullptr;
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
+ return Dictionary_to_system_generic_dict(p_var.operator Dictionary(), p_type_class, key_reftype, value_reftype);
+ }
+
+ // System.Collections.Generic.List<T>
+ if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
+ MonoReflectionType *elem_reftype = nullptr;
+ GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
+ return Array_to_system_generic_list(p_var.operator Array(), p_type_class, elem_reftype);
+ }
+
+ // IDictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) {
+ MonoReflectionType *key_reftype;
+ MonoReflectionType *value_reftype;
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
+ GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype);
+
+ return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), godot_dict_class);
+ }
+
+ // ICollection<T> or IEnumerable<T>
+ if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) {
+ MonoReflectionType *elem_reftype;
+ GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
+ GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype);
+
+ return GDMonoUtils::create_managed_from(p_var.operator Array(), godot_array_class);
+ }
+
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported generic type: '" +
+ p_type_class->get_full_name() + "'.");
+}
+
+MonoObject *variant_to_mono_object(const Variant &p_var) {
+ // Variant
+ switch (p_var.get_type()) {
+ case Variant::BOOL: {
+ MonoBoolean val = p_var.operator bool();
+ return BOX_BOOLEAN(val);
+ }
+ case Variant::INT: {
+ int64_t val = p_var.operator int64_t();
+ return BOX_INT64(val);
+ }
+ case Variant::FLOAT: {
+#ifdef REAL_T_IS_DOUBLE
+ double val = p_var.operator double();
+ return BOX_DOUBLE(val);
+#else
+ float val = p_var.operator float();
+ return BOX_FLOAT(val);
+#endif
+ }
+ case Variant::STRING:
+ return (MonoObject *)mono_string_from_godot(p_var.operator String());
+ case Variant::VECTOR2: {
+ GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var.operator ::Vector2());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from);
+ }
+ case Variant::VECTOR2I: {
+ GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var.operator ::Vector2i());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from);
+ }
+ case Variant::RECT2: {
+ GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var.operator ::Rect2());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from);
+ }
+ case Variant::RECT2I: {
+ GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var.operator ::Rect2i());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from);
+ }
+ case Variant::VECTOR3: {
+ GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var.operator ::Vector3());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from);
+ }
+ case Variant::VECTOR3I: {
+ GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var.operator ::Vector3i());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from);
+ }
+ case Variant::TRANSFORM2D: {
+ GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var.operator ::Transform2D());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from);
+ }
+ case Variant::PLANE: {
+ GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var.operator ::Plane());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
+ }
+ case Variant::QUAT: {
+ GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var.operator ::Quat());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from);
+ }
+ case Variant::AABB: {
+ GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var.operator ::AABB());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from);
+ }
+ case Variant::BASIS: {
+ GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var.operator ::Basis());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from);
+ }
+ case Variant::TRANSFORM: {
+ GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var.operator ::Transform());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from);
+ }
+ case Variant::COLOR: {
+ GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var.operator ::Color());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from);
+ }
+ case Variant::STRING_NAME:
+ return GDMonoUtils::create_managed_from(p_var.operator StringName());
+ case Variant::NODE_PATH:
+ return GDMonoUtils::create_managed_from(p_var.operator NodePath());
+ case Variant::RID:
+ return GDMonoUtils::create_managed_from(p_var.operator ::RID());
+ case Variant::OBJECT:
+ return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *());
+ case Variant::CALLABLE: {
+ GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from);
+ }
+ case Variant::SIGNAL: {
+ GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from);
+ }
+ case Variant::DICTIONARY:
+ return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), CACHED_CLASS(Dictionary));
+ case Variant::ARRAY:
+ return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array));
+ case Variant::PACKED_BYTE_ARRAY:
+ return (MonoObject *)PackedByteArray_to_mono_array(p_var.operator PackedByteArray());
+ case Variant::PACKED_INT32_ARRAY:
+ return (MonoObject *)PackedInt32Array_to_mono_array(p_var.operator PackedInt32Array());
+ case Variant::PACKED_INT64_ARRAY:
+ return (MonoObject *)PackedInt64Array_to_mono_array(p_var.operator PackedInt64Array());
+ case Variant::PACKED_FLOAT32_ARRAY:
+ return (MonoObject *)PackedFloat32Array_to_mono_array(p_var.operator PackedFloat32Array());
+ case Variant::PACKED_FLOAT64_ARRAY:
+ return (MonoObject *)PackedFloat64Array_to_mono_array(p_var.operator PackedFloat64Array());
+ case Variant::PACKED_STRING_ARRAY:
+ return (MonoObject *)PackedStringArray_to_mono_array(p_var.operator PackedStringArray());
+ case Variant::PACKED_VECTOR2_ARRAY:
+ return (MonoObject *)PackedVector2Array_to_mono_array(p_var.operator PackedVector2Array());
+ case Variant::PACKED_VECTOR3_ARRAY:
+ return (MonoObject *)PackedVector3Array_to_mono_array(p_var.operator PackedVector3Array());
+ case Variant::PACKED_COLOR_ARRAY:
+ return (MonoObject *)PackedColorArray_to_mono_array(p_var.operator PackedColorArray());
+ default:
+ return nullptr;
+ }
+}
+
+size_t variant_get_managed_unboxed_size(const ManagedType &p_type) {
+ // This method prints no errors for unsupported types. It's called on all methods, not only
+ // those that end up being invoked with Variant parameters.
+
+ // For MonoObject* we return 0, as it doesn't need to be stored.
+ constexpr size_t zero_for_mono_object = 0;
+
+ switch (p_type.type_encoding) {
+ case MONO_TYPE_BOOLEAN:
+ return sizeof(MonoBoolean);
+ case MONO_TYPE_CHAR:
+ return sizeof(uint16_t);
+ case MONO_TYPE_I1:
+ return sizeof(int8_t);
+ case MONO_TYPE_I2:
+ return sizeof(int16_t);
+ case MONO_TYPE_I4:
+ return sizeof(int32_t);
+ case MONO_TYPE_I8:
+ return sizeof(int64_t);
+ case MONO_TYPE_U1:
+ return sizeof(uint8_t);
+ case MONO_TYPE_U2:
+ return sizeof(uint16_t);
+ case MONO_TYPE_U4:
+ return sizeof(uint32_t);
+ case MONO_TYPE_U8:
+ return sizeof(uint64_t);
+ case MONO_TYPE_R4:
+ return sizeof(float);
+ case MONO_TYPE_R8:
+ return sizeof(double);
+ case MONO_TYPE_VALUETYPE: {
+ GDMonoClass *vtclass = p_type.type_class;
+
+#define RETURN_CHECK_FOR_STRUCT(m_struct) \
+ if (vtclass == CACHED_CLASS(m_struct)) { \
+ return sizeof(M_##m_struct); \
+ }
+
+ RETURN_CHECK_FOR_STRUCT(Vector2);
+ RETURN_CHECK_FOR_STRUCT(Vector2i);
+ RETURN_CHECK_FOR_STRUCT(Rect2);
+ RETURN_CHECK_FOR_STRUCT(Rect2i);
+ RETURN_CHECK_FOR_STRUCT(Transform2D);
+ RETURN_CHECK_FOR_STRUCT(Vector3);
+ RETURN_CHECK_FOR_STRUCT(Vector3i);
+ RETURN_CHECK_FOR_STRUCT(Basis);
+ RETURN_CHECK_FOR_STRUCT(Quat);
+ RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(AABB);
+ RETURN_CHECK_FOR_STRUCT(Color);
+ RETURN_CHECK_FOR_STRUCT(Plane);
+ RETURN_CHECK_FOR_STRUCT(Callable);
+ RETURN_CHECK_FOR_STRUCT(SignalInfo);
+
+#undef RETURN_CHECK_FOR_STRUCT
+
+ if (mono_class_is_enum(vtclass->get_mono_ptr())) {
+ MonoType *enum_basetype = mono_class_enum_basetype(vtclass->get_mono_ptr());
+ switch (mono_type_get_type(enum_basetype)) {
+ case MONO_TYPE_BOOLEAN:
+ return sizeof(MonoBoolean);
+ case MONO_TYPE_CHAR:
+ return sizeof(uint16_t);
+ case MONO_TYPE_I1:
+ return sizeof(int8_t);
+ case MONO_TYPE_I2:
+ return sizeof(int16_t);
+ case MONO_TYPE_I4:
+ return sizeof(int32_t);
+ case MONO_TYPE_I8:
+ return sizeof(int64_t);
+ case MONO_TYPE_U1:
+ return sizeof(uint8_t);
+ case MONO_TYPE_U2:
+ return sizeof(uint16_t);
+ case MONO_TYPE_U4:
+ return sizeof(uint32_t);
+ case MONO_TYPE_U8:
+ return sizeof(uint64_t);
+ default: {
+ // Enum with unsupported base type. We return nullptr MonoObject* on error.
+ return zero_for_mono_object;
+ }
+ }
+ }
+
+ // Enum with unsupported value type. We return nullptr MonoObject* on error.
+ } break;
+ case MONO_TYPE_STRING:
+ return zero_for_mono_object;
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY:
+ case MONO_TYPE_CLASS:
+ case MONO_TYPE_GENERICINST:
+ return zero_for_mono_object;
+ case MONO_TYPE_OBJECT:
+ return zero_for_mono_object;
+ }
+
+ // Unsupported type encoding. We return nullptr MonoObject* on error.
+ return zero_for_mono_object;
+}
+
+void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) {
+#define RETURN_TYPE_VAL(m_type, m_val) \
+ *reinterpret_cast<m_type *>(r_buffer) = m_val; \
+ r_offset += sizeof(m_type); \
+ return r_buffer;
+
+ switch (p_type.type_encoding) {
+ case MONO_TYPE_BOOLEAN:
+ RETURN_TYPE_VAL(MonoBoolean, (MonoBoolean)p_var.operator bool());
+ case MONO_TYPE_CHAR:
+ RETURN_TYPE_VAL(uint16_t, p_var.operator unsigned short());
+ case MONO_TYPE_I1:
+ RETURN_TYPE_VAL(int8_t, p_var.operator signed char());
+ case MONO_TYPE_I2:
+ RETURN_TYPE_VAL(int16_t, p_var.operator signed short());
+ case MONO_TYPE_I4:
+ RETURN_TYPE_VAL(int32_t, p_var.operator signed int());
+ case MONO_TYPE_I8:
+ RETURN_TYPE_VAL(int64_t, p_var.operator int64_t());
+ case MONO_TYPE_U1:
+ RETURN_TYPE_VAL(uint8_t, p_var.operator unsigned char());
+ case MONO_TYPE_U2:
+ RETURN_TYPE_VAL(uint16_t, p_var.operator unsigned short());
+ case MONO_TYPE_U4:
+ RETURN_TYPE_VAL(uint32_t, p_var.operator unsigned int());
+ case MONO_TYPE_U8:
+ RETURN_TYPE_VAL(uint64_t, p_var.operator uint64_t());
+ case MONO_TYPE_R4:
+ RETURN_TYPE_VAL(float, p_var.operator float());
+ case MONO_TYPE_R8:
+ RETURN_TYPE_VAL(double, p_var.operator double());
+ case MONO_TYPE_VALUETYPE: {
+ GDMonoClass *vtclass = p_type.type_class;
+
+#define RETURN_CHECK_FOR_STRUCT(m_struct) \
+ if (vtclass == CACHED_CLASS(m_struct)) { \
+ GDMonoMarshal::M_##m_struct from = MARSHALLED_OUT(m_struct, p_var.operator ::m_struct()); \
+ RETURN_TYPE_VAL(M_##m_struct, from); \
+ }
+
+ RETURN_CHECK_FOR_STRUCT(Vector2);
+ RETURN_CHECK_FOR_STRUCT(Vector2i);
+ RETURN_CHECK_FOR_STRUCT(Rect2);
+ RETURN_CHECK_FOR_STRUCT(Rect2i);
+ RETURN_CHECK_FOR_STRUCT(Transform2D);
+ RETURN_CHECK_FOR_STRUCT(Vector3);
+ RETURN_CHECK_FOR_STRUCT(Vector3i);
+ RETURN_CHECK_FOR_STRUCT(Basis);
+ RETURN_CHECK_FOR_STRUCT(Quat);
+ RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(AABB);
+ RETURN_CHECK_FOR_STRUCT(Color);
+ RETURN_CHECK_FOR_STRUCT(Plane);
+
+#undef RETURN_CHECK_FOR_STRUCT
+
+ if (vtclass == CACHED_CLASS(Callable)) {
+ GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable());
+ RETURN_TYPE_VAL(M_Callable, from);
+ }
+
+ if (vtclass == CACHED_CLASS(SignalInfo)) {
+ GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal());
+ RETURN_TYPE_VAL(M_SignalInfo, from);
+ }
+
+ if (mono_class_is_enum(vtclass->get_mono_ptr())) {
+ MonoType *enum_basetype = mono_class_enum_basetype(vtclass->get_mono_ptr());
+ switch (mono_type_get_type(enum_basetype)) {
+ case MONO_TYPE_BOOLEAN: {
+ MonoBoolean val = p_var.operator bool();
+ RETURN_TYPE_VAL(MonoBoolean, val);
+ }
+ case MONO_TYPE_CHAR: {
+ uint16_t val = p_var.operator unsigned short();
+ RETURN_TYPE_VAL(uint16_t, val);
+ }
+ case MONO_TYPE_I1: {
+ int8_t val = p_var.operator signed char();
+ RETURN_TYPE_VAL(int8_t, val);
+ }
+ case MONO_TYPE_I2: {
+ int16_t val = p_var.operator signed short();
+ RETURN_TYPE_VAL(int16_t, val);
+ }
+ case MONO_TYPE_I4: {
+ int32_t val = p_var.operator signed int();
+ RETURN_TYPE_VAL(int32_t, val);
+ }
+ case MONO_TYPE_I8: {
+ int64_t val = p_var.operator int64_t();
+ RETURN_TYPE_VAL(int64_t, val);
+ }
+ case MONO_TYPE_U1: {
+ uint8_t val = p_var.operator unsigned char();
+ RETURN_TYPE_VAL(uint8_t, val);
+ }
+ case MONO_TYPE_U2: {
+ uint16_t val = p_var.operator unsigned short();
+ RETURN_TYPE_VAL(uint16_t, val);
+ }
+ case MONO_TYPE_U4: {
+ uint32_t val = p_var.operator unsigned int();
+ RETURN_TYPE_VAL(uint32_t, val);
+ }
+ case MONO_TYPE_U8: {
+ uint64_t val = p_var.operator uint64_t();
+ RETURN_TYPE_VAL(uint64_t, val);
+ }
+ default: {
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" +
+ GDMonoClass::get_full_name(mono_class_from_mono_type(enum_basetype)) + "'.");
+ }
+ }
+ }
+
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" +
+ p_type.type_class->get_full_name() + "'.");
+ } break;
+#undef RETURN_TYPE_VAL
+ case MONO_TYPE_STRING:
+ return variant_to_mono_string(p_var);
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY:
+ return variant_to_mono_array(p_var, p_type.type_class);
+ case MONO_TYPE_CLASS:
+ return variant_to_mono_object_of_class(p_var, p_type.type_class);
+ case MONO_TYPE_GENERICINST:
+ return variant_to_mono_object_of_genericinst(p_var, p_type.type_class);
+ case MONO_TYPE_OBJECT:
+ return variant_to_mono_object(p_var);
+ }
+
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " +
+ itos(p_type.type_encoding) + ".");
+}
+
+MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) {
switch (p_type.type_encoding) {
case MONO_TYPE_BOOLEAN: {
- MonoBoolean val = p_var->operator bool();
+ MonoBoolean val = p_var.operator bool();
return BOX_BOOLEAN(val);
}
-
case MONO_TYPE_CHAR: {
- uint16_t val = p_var->operator unsigned short();
+ uint16_t val = p_var.operator unsigned short();
return BOX_UINT16(val);
}
-
case MONO_TYPE_I1: {
- int8_t val = p_var->operator signed char();
+ int8_t val = p_var.operator signed char();
return BOX_INT8(val);
}
case MONO_TYPE_I2: {
- int16_t val = p_var->operator signed short();
+ int16_t val = p_var.operator signed short();
return BOX_INT16(val);
}
case MONO_TYPE_I4: {
- int32_t val = p_var->operator signed int();
+ int32_t val = p_var.operator signed int();
return BOX_INT32(val);
}
case MONO_TYPE_I8: {
- int64_t val = p_var->operator int64_t();
+ int64_t val = p_var.operator int64_t();
return BOX_INT64(val);
}
-
case MONO_TYPE_U1: {
- uint8_t val = p_var->operator unsigned char();
+ uint8_t val = p_var.operator unsigned char();
return BOX_UINT8(val);
}
case MONO_TYPE_U2: {
- uint16_t val = p_var->operator unsigned short();
+ uint16_t val = p_var.operator unsigned short();
return BOX_UINT16(val);
}
case MONO_TYPE_U4: {
- uint32_t val = p_var->operator unsigned int();
+ uint32_t val = p_var.operator unsigned int();
return BOX_UINT32(val);
}
case MONO_TYPE_U8: {
- uint64_t val = p_var->operator uint64_t();
+ uint64_t val = p_var.operator uint64_t();
return BOX_UINT64(val);
}
-
case MONO_TYPE_R4: {
- float val = p_var->operator float();
+ float val = p_var.operator float();
return BOX_FLOAT(val);
}
case MONO_TYPE_R8: {
- double val = p_var->operator double();
+ double val = p_var.operator double();
return BOX_DOUBLE(val);
}
-
- case MONO_TYPE_STRING: {
- if (p_var->get_type() == Variant::NIL) {
- return nullptr; // Otherwise, Variant -> String would return the string "Null"
- }
- return (MonoObject *)mono_string_from_godot(p_var->operator String());
- } break;
-
case MONO_TYPE_VALUETYPE: {
GDMonoClass *vtclass = p_type.type_class;
- if (vtclass == CACHED_CLASS(Vector2)) {
- GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var->operator ::Vector2());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from);
- }
-
- if (vtclass == CACHED_CLASS(Vector2i)) {
- GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var->operator ::Vector2i());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from);
- }
-
- if (vtclass == CACHED_CLASS(Rect2)) {
- GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var->operator ::Rect2());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from);
- }
-
- if (vtclass == CACHED_CLASS(Rect2i)) {
- GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var->operator ::Rect2i());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from);
- }
-
- if (vtclass == CACHED_CLASS(Transform2D)) {
- GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var->operator ::Transform2D());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from);
- }
-
- if (vtclass == CACHED_CLASS(Vector3)) {
- GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var->operator ::Vector3());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from);
- }
-
- if (vtclass == CACHED_CLASS(Vector3i)) {
- GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var->operator ::Vector3i());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from);
- }
-
- if (vtclass == CACHED_CLASS(Basis)) {
- GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var->operator ::Basis());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from);
- }
-
- if (vtclass == CACHED_CLASS(Quat)) {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var->operator ::Quat());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from);
- }
-
- if (vtclass == CACHED_CLASS(Transform)) {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var->operator ::Transform());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from);
- }
-
- if (vtclass == CACHED_CLASS(AABB)) {
- GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var->operator ::AABB());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from);
- }
-
- if (vtclass == CACHED_CLASS(Color)) {
- GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var->operator ::Color());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from);
- }
+#define RETURN_CHECK_FOR_STRUCT(m_struct) \
+ if (vtclass == CACHED_CLASS(m_struct)) { \
+ GDMonoMarshal::M_##m_struct from = MARSHALLED_OUT(m_struct, p_var.operator ::m_struct()); \
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_struct), &from); \
+ }
- if (vtclass == CACHED_CLASS(Plane)) {
- GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var->operator ::Plane());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
- }
+ RETURN_CHECK_FOR_STRUCT(Vector2);
+ RETURN_CHECK_FOR_STRUCT(Vector2i);
+ RETURN_CHECK_FOR_STRUCT(Rect2);
+ RETURN_CHECK_FOR_STRUCT(Rect2i);
+ RETURN_CHECK_FOR_STRUCT(Transform2D);
+ RETURN_CHECK_FOR_STRUCT(Vector3);
+ RETURN_CHECK_FOR_STRUCT(Vector3i);
+ RETURN_CHECK_FOR_STRUCT(Basis);
+ RETURN_CHECK_FOR_STRUCT(Quat);
+ RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(AABB);
+ RETURN_CHECK_FOR_STRUCT(Color);
+ RETURN_CHECK_FOR_STRUCT(Plane);
+
+#undef RETURN_CHECK_FOR_STRUCT
if (vtclass == CACHED_CLASS(Callable)) {
- GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var->operator Callable());
+ GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from);
}
if (vtclass == CACHED_CLASS(SignalInfo)) {
- GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var->operator Signal());
+ GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from);
}
@@ -465,316 +903,84 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
MonoClass *enum_baseclass = mono_class_from_mono_type(enum_basetype);
switch (mono_type_get_type(enum_basetype)) {
case MONO_TYPE_BOOLEAN: {
- MonoBoolean val = p_var->operator bool();
+ MonoBoolean val = p_var.operator bool();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_CHAR: {
- uint16_t val = p_var->operator unsigned short();
+ uint16_t val = p_var.operator unsigned short();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_I1: {
- int8_t val = p_var->operator signed char();
+ int8_t val = p_var.operator signed char();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_I2: {
- int16_t val = p_var->operator signed short();
+ int16_t val = p_var.operator signed short();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_I4: {
- int32_t val = p_var->operator signed int();
+ int32_t val = p_var.operator signed int();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_I8: {
- int64_t val = p_var->operator int64_t();
+ int64_t val = p_var.operator int64_t();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_U1: {
- uint8_t val = p_var->operator unsigned char();
+ uint8_t val = p_var.operator unsigned char();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_U2: {
- uint16_t val = p_var->operator unsigned short();
+ uint16_t val = p_var.operator unsigned short();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_U4: {
- uint32_t val = p_var->operator unsigned int();
+ uint32_t val = p_var.operator unsigned int();
return BOX_ENUM(enum_baseclass, val);
}
case MONO_TYPE_U8: {
- uint64_t val = p_var->operator uint64_t();
+ uint64_t val = p_var.operator uint64_t();
return BOX_ENUM(enum_baseclass, val);
}
default: {
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to a managed enum value of unmarshallable base type.");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" +
+ GDMonoClass::get_full_name(enum_baseclass) + "'.");
}
}
}
- } break;
-
- case MONO_TYPE_ARRAY:
- case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type());
-
- if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) {
- return (MonoObject *)Array_to_mono_array(p_var->operator Array());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) {
- return (MonoObject *)PackedByteArray_to_mono_array(p_var->operator PackedByteArray());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) {
- return (MonoObject *)PackedInt32Array_to_mono_array(p_var->operator PackedInt32Array());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) {
- return (MonoObject *)PackedInt64Array_to_mono_array(p_var->operator PackedInt64Array());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(float)) {
- return (MonoObject *)PackedFloat32Array_to_mono_array(p_var->operator PackedFloat32Array());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(double)) {
- return (MonoObject *)PackedFloat64Array_to_mono_array(p_var->operator PackedFloat64Array());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(String)) {
- return (MonoObject *)PackedStringArray_to_mono_array(p_var->operator PackedStringArray());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) {
- return (MonoObject *)PackedVector2Array_to_mono_array(p_var->operator PackedVector2Array());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) {
- return (MonoObject *)PackedVector3Array_to_mono_array(p_var->operator PackedVector3Array());
- }
-
- if (array_type->eklass == CACHED_CLASS_RAW(Color)) {
- return (MonoObject *)PackedColorArray_to_mono_array(p_var->operator PackedColorArray());
- }
-
- GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
- if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) {
- return (MonoObject *)Array_to_mono_array(p_var->operator Array(), array_type_class);
- }
-
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to a managed array of unmarshallable element type.");
- } break;
-
- case MONO_TYPE_CLASS: {
- GDMonoClass *type_class = p_type.type_class;
-
- // GodotObject
- if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
- return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *());
- }
-
- if (CACHED_CLASS(StringName) == type_class) {
- return GDMonoUtils::create_managed_from(p_var->operator StringName());
- }
-
- if (CACHED_CLASS(NodePath) == type_class) {
- return GDMonoUtils::create_managed_from(p_var->operator NodePath());
- }
-
- if (CACHED_CLASS(RID) == type_class) {
- return GDMonoUtils::create_managed_from(p_var->operator ::RID());
- }
-
- // Godot.Collections.Dictionary or IDictionary
- if (CACHED_CLASS(Dictionary) == type_class || CACHED_CLASS(System_Collections_IDictionary) == type_class) {
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
- }
-
- // Godot.Collections.Array or ICollection or IEnumerable
- if (CACHED_CLASS(Array) == type_class ||
- CACHED_CLASS(System_Collections_ICollection) == type_class ||
- CACHED_CLASS(System_Collections_IEnumerable) == type_class) {
- return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
- }
- } break;
- case MONO_TYPE_OBJECT: {
- // Variant
- switch (p_var->get_type()) {
- case Variant::BOOL: {
- MonoBoolean val = p_var->operator bool();
- return BOX_BOOLEAN(val);
- }
- case Variant::INT: {
- int64_t val = p_var->operator int64_t();
- return BOX_INT64(val);
- }
- case Variant::FLOAT: {
-#ifdef REAL_T_IS_DOUBLE
- double val = p_var->operator double();
- return BOX_DOUBLE(val);
-#else
- float val = p_var->operator float();
- return BOX_FLOAT(val);
-#endif
- }
- case Variant::STRING:
- return (MonoObject *)mono_string_from_godot(p_var->operator String());
- case Variant::VECTOR2: {
- GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var->operator ::Vector2());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from);
- }
- case Variant::VECTOR2I: {
- GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var->operator ::Vector2i());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from);
- }
- case Variant::RECT2: {
- GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var->operator ::Rect2());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from);
- }
- case Variant::RECT2I: {
- GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var->operator ::Rect2i());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from);
- }
- case Variant::VECTOR3: {
- GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var->operator ::Vector3());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from);
- }
- case Variant::VECTOR3I: {
- GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var->operator ::Vector3i());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from);
- }
- case Variant::TRANSFORM2D: {
- GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var->operator ::Transform2D());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from);
- }
- case Variant::PLANE: {
- GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var->operator ::Plane());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
- }
- case Variant::QUAT: {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var->operator ::Quat());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from);
- }
- case Variant::AABB: {
- GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var->operator ::AABB());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from);
- }
- case Variant::BASIS: {
- GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var->operator ::Basis());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from);
- }
- case Variant::TRANSFORM: {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var->operator ::Transform());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from);
- }
- case Variant::COLOR: {
- GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var->operator ::Color());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from);
- }
- case Variant::STRING_NAME:
- return GDMonoUtils::create_managed_from(p_var->operator StringName());
- case Variant::NODE_PATH:
- return GDMonoUtils::create_managed_from(p_var->operator NodePath());
- case Variant::RID:
- return GDMonoUtils::create_managed_from(p_var->operator ::RID());
- case Variant::OBJECT:
- return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *());
- case Variant::CALLABLE: {
- GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var->operator Callable());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from);
- }
- case Variant::SIGNAL: {
- GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var->operator Signal());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from);
- }
- case Variant::DICTIONARY:
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
- case Variant::ARRAY:
- return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
- case Variant::PACKED_BYTE_ARRAY:
- return (MonoObject *)PackedByteArray_to_mono_array(p_var->operator PackedByteArray());
- case Variant::PACKED_INT32_ARRAY:
- return (MonoObject *)PackedInt32Array_to_mono_array(p_var->operator PackedInt32Array());
- case Variant::PACKED_INT64_ARRAY:
- return (MonoObject *)PackedInt64Array_to_mono_array(p_var->operator PackedInt64Array());
- case Variant::PACKED_FLOAT32_ARRAY:
- return (MonoObject *)PackedFloat32Array_to_mono_array(p_var->operator PackedFloat32Array());
- case Variant::PACKED_FLOAT64_ARRAY:
- return (MonoObject *)PackedFloat64Array_to_mono_array(p_var->operator PackedFloat64Array());
- case Variant::PACKED_STRING_ARRAY:
- return (MonoObject *)PackedStringArray_to_mono_array(p_var->operator PackedStringArray());
- case Variant::PACKED_VECTOR2_ARRAY:
- return (MonoObject *)PackedVector2Array_to_mono_array(p_var->operator PackedVector2Array());
- case Variant::PACKED_VECTOR3_ARRAY:
- return (MonoObject *)PackedVector3Array_to_mono_array(p_var->operator PackedVector3Array());
- case Variant::PACKED_COLOR_ARRAY:
- return (MonoObject *)PackedColorArray_to_mono_array(p_var->operator PackedColorArray());
- default:
- return nullptr;
- }
- break;
- case MONO_TYPE_GENERICINST: {
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
-
- // Godot.Collections.Dictionary<TKey, TValue>
- if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), p_type.type_class);
- }
-
- // Godot.Collections.Array<T>
- if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
- return GDMonoUtils::create_managed_from(p_var->operator Array(), p_type.type_class);
- }
-
- // System.Collections.Generic.Dictionary<TKey, TValue>
- if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) {
- MonoReflectionType *key_reftype = nullptr;
- MonoReflectionType *value_reftype = nullptr;
- GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
- return Dictionary_to_system_generic_dict(p_var->operator Dictionary(), p_type.type_class, key_reftype, value_reftype);
- }
-
- // System.Collections.Generic.List<T>
- if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
- MonoReflectionType *elem_reftype = nullptr;
- GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
- return Array_to_system_generic_list(p_var->operator Array(), p_type.type_class, elem_reftype);
- }
-
- // IDictionary<TKey, TValue>
- if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) {
- MonoReflectionType *key_reftype;
- MonoReflectionType *value_reftype;
- GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
- GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype);
-
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), godot_dict_class);
- }
- // ICollection<T> or IEnumerable<T>
- if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) {
- MonoReflectionType *elem_reftype;
- GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
- GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype);
-
- return GDMonoUtils::create_managed_from(p_var->operator Array(), godot_array_class);
- }
- } break;
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" +
+ p_type.type_class->get_full_name() + "'.");
} break;
+ case MONO_TYPE_STRING:
+ return (MonoObject *)variant_to_mono_string(p_var);
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY:
+ return (MonoObject *)variant_to_mono_array(p_var, p_type.type_class);
+ case MONO_TYPE_CLASS:
+ return variant_to_mono_object_of_class(p_var, p_type.type_class);
+ case MONO_TYPE_GENERICINST:
+ return variant_to_mono_object_of_genericinst(p_var, p_type.type_class);
+ case MONO_TYPE_OBJECT:
+ return variant_to_mono_object(p_var);
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to an unmarshallable managed type. Name: '" +
- p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + ".");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " +
+ itos(p_type.type_encoding) + ".");
}
Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type, bool p_fail_with_err = true) {
ERR_FAIL_COND_V(!p_type.type_class, Variant());
+#ifdef DEBUG_ENABLED
+ CRASH_COND_MSG(p_type.type_encoding == MONO_TYPE_OBJECT, "Type of object should be known.");
+#endif
+
switch (p_type.type_encoding) {
case MONO_TYPE_BOOLEAN:
return (bool)unbox<MonoBoolean>(p_obj);
-
case MONO_TYPE_CHAR:
return unbox<uint16_t>(p_obj);
-
case MONO_TYPE_I1:
return unbox<int8_t>(p_obj);
case MONO_TYPE_I2:
@@ -783,7 +989,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return unbox<int32_t>(p_obj);
case MONO_TYPE_I8:
return unbox<int64_t>(p_obj);
-
case MONO_TYPE_U1:
return unbox<uint8_t>(p_obj);
case MONO_TYPE_U2:
@@ -792,19 +997,10 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return unbox<uint32_t>(p_obj);
case MONO_TYPE_U8:
return unbox<uint64_t>(p_obj);
-
case MONO_TYPE_R4:
return unbox<float>(p_obj);
case MONO_TYPE_R8:
return unbox<double>(p_obj);
-
- case MONO_TYPE_STRING: {
- if (p_obj == nullptr) {
- return Variant(); // NIL
- }
- return mono_string_to_godot_not_null((MonoString *)p_obj);
- } break;
-
case MONO_TYPE_VALUETYPE: {
GDMonoClass *vtclass = p_type.type_class;
@@ -872,7 +1068,12 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return unbox<int32_t>(p_obj);
}
} break;
-
+ case MONO_TYPE_STRING: {
+ if (p_obj == nullptr) {
+ return Variant(); // NIL
+ }
+ return mono_string_to_godot_not_null((MonoString *)p_obj);
+ } break;
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type());
@@ -928,7 +1129,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return Variant();
}
} break;
-
case MONO_TYPE_CLASS: {
GDMonoClass *type_class = p_type.type_class;
@@ -973,7 +1173,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return ptr ? Variant(*ptr) : Variant();
}
} break;
-
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
@@ -1052,7 +1251,7 @@ String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) {
ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj));
Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type);
- if (var.get_type() == Variant::NIL && p_obj != nullptr) {
+ if (var.get_type() == Variant::NIL) { // `&& p_obj != nullptr` but omitted because always true
// Cannot convert MonoObject* to Variant; fallback to 'ToString()'.
MonoException *exc = nullptr;
MonoString *mono_str = GDMonoUtils::object_to_string(p_obj, &exc);
@@ -1115,9 +1314,10 @@ Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]]
}
MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype) {
- GDMonoClass *elem_class = ManagedType::from_reftype(p_elem_reftype).type_class;
+ MonoType *elem_type = mono_reflection_type_get_type(p_elem_reftype);
+ MonoClass *elem_class = mono_class_from_mono_type(elem_type);
- String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + elem_class->get_type_desc() + ">)";
+ String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + GDMonoUtils::get_type_desc(elem_type) + ">)";
GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true);
CRASH_COND(ctor == nullptr);
@@ -1156,9 +1356,9 @@ MonoArray *Array_to_mono_array(const Array &p_array) {
return ret;
}
-MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class) {
+MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class) {
int length = p_array.size();
- MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class->get_mono_ptr(), length);
+ MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class, length);
for (int i = 0; i < length; i++) {
MonoObject *boxed = variant_to_mono_object(p_array[i]);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index d1d5f1f202..6d8227f8b4 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -90,15 +90,40 @@ _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) {
// Variant
-MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type);
-MonoObject *variant_to_mono_object(const Variant *p_var);
-
-_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var) {
- return variant_to_mono_object(&p_var);
+size_t variant_get_managed_unboxed_size(const ManagedType &p_type);
+void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset);
+MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type);
+
+MonoObject *variant_to_mono_object(const Variant &p_var);
+MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class);
+MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class);
+MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class);
+MonoString *variant_to_mono_string(const Variant &p_var);
+
+// These overloads were added to avoid passing a `const Variant *` to the `const Variant &`
+// parameter. That would result in the `Variant(bool)` copy constructor being called as
+// pointers are implicitly converted to bool. Implicit conversions are f-ing evil.
+
+_FORCE_INLINE_ void *variant_to_managed_unboxed(const Variant *p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) {
+ return variant_to_managed_unboxed(*p_var, p_type, r_buffer, r_offset);
}
-
-_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) {
- return variant_to_mono_object(&p_var, p_type);
+_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) {
+ return variant_to_mono_object(*p_var, p_type);
+}
+_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var) {
+ return variant_to_mono_object(*p_var);
+}
+_FORCE_INLINE_ MonoArray *variant_to_mono_array(const Variant *p_var, GDMonoClass *p_type_class) {
+ return variant_to_mono_array(*p_var, p_type_class);
+}
+_FORCE_INLINE_ MonoObject *variant_to_mono_object_of_class(const Variant *p_var, GDMonoClass *p_type_class) {
+ return variant_to_mono_object_of_class(*p_var, p_type_class);
+}
+_FORCE_INLINE_ MonoObject *variant_to_mono_object_of_genericinst(const Variant *p_var, GDMonoClass *p_type_class) {
+ return variant_to_mono_object_of_genericinst(*p_var, p_type_class);
+}
+_FORCE_INLINE_ MonoString *variant_to_mono_string(const Variant *p_var) {
+ return variant_to_mono_string(*p_var);
}
Variant mono_object_to_variant(MonoObject *p_obj);
@@ -120,7 +145,7 @@ Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, Mono
// Array
MonoArray *Array_to_mono_array(const Array &p_array);
-MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class);
+MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class);
Array mono_array_to_Array(MonoArray *p_array);
// PackedInt32Array
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 04f3b25a70..1d87726234 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -75,6 +75,10 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
// clear the cache
method_info_fetched = false;
method_info = MethodInfo();
+
+ for (int i = 0; i < params_count; i++) {
+ params_buffer_size += GDMonoMarshal::variant_get_managed_unboxed_size(param_types[i]);
+ }
}
GDMonoClass *GDMonoMethod::get_enclosing_class() const {
@@ -107,14 +111,15 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params,
MonoObject *ret;
if (params_count > 0) {
- MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), params_count);
+ void **params = (void **)alloca(params_count * sizeof(void *));
+ uint8_t *buffer = (uint8_t *)alloca(params_buffer_size);
+ unsigned int offset = 0;
for (int i = 0; i < params_count; i++) {
- MonoObject *boxed_param = GDMonoMarshal::variant_to_mono_object(p_params[i], param_types[i]);
- mono_array_setref(params, i, boxed_param);
+ params[i] = GDMonoMarshal::variant_to_managed_unboxed(p_params[i], param_types[i], buffer + offset, offset);
}
- ret = GDMonoUtils::runtime_invoke_array(mono_method, p_object, params, &exc);
+ ret = GDMonoUtils::runtime_invoke(mono_method, p_object, params, &exc);
} else {
ret = GDMonoUtils::runtime_invoke(mono_method, p_object, nullptr, &exc);
}
@@ -279,16 +284,8 @@ const MethodInfo &GDMonoMethod::get_method_info() {
return method_info;
}
-GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) {
- name = p_name;
-
- mono_method = p_method;
-
- method_info_fetched = false;
-
- attrs_fetched = false;
- attributes = nullptr;
-
+GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) :
+ name(p_name), mono_method(p_method) {
_update_signature();
}
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index f78f57dca0..115bd998fa 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -38,15 +38,16 @@
class GDMonoMethod : public IMonoClassMember {
StringName name;
- int params_count;
+ uint16_t params_count;
+ unsigned int params_buffer_size = 0;
ManagedType return_type;
Vector<ManagedType> param_types;
- bool method_info_fetched;
+ bool method_info_fetched = false;
MethodInfo method_info;
- bool attrs_fetched;
- MonoCustomAttrInfo *attributes;
+ bool attrs_fetched = false;
+ MonoCustomAttrInfo *attributes = nullptr;
void _update_signature();
void _update_signature(MonoMethodSignature *p_method_sig);
@@ -72,7 +73,7 @@ public:
_FORCE_INLINE_ MonoMethod *get_mono_ptr() const { return mono_method; }
- _FORCE_INLINE_ int get_parameters_count() const { return params_count; }
+ _FORCE_INLINE_ uint16_t get_parameters_count() const { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() const { return return_type; }
MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = nullptr) const;
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index bc3be97102..1027c08a4a 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -149,10 +149,9 @@ bool GDMonoProperty::has_setter() {
void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc) {
MonoMethod *prop_method = mono_property_get_set_method(mono_property);
- MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), 1);
- mono_array_setref(params, 0, p_value);
+ void *params[1] = { p_value };
MonoException *exc = nullptr;
- GDMonoUtils::runtime_invoke_array(prop_method, p_object, params, &exc);
+ GDMonoUtils::runtime_invoke(prop_method, p_object, params, &exc);
if (exc) {
if (r_exc) {
*r_exc = exc;
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 97fc4c57f9..05fd57255c 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -480,6 +480,7 @@ void set_pending_exception(MonoException *p_exc) {
#else
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
+ return;
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
@@ -498,13 +499,6 @@ MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, M
return ret;
}
-MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)r_exc);
- GD_MONO_END_RUNTIME_INVOKE;
- return ret;
-}
-
MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)r_exc);
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 71c131f77c..faa3d24eeb 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -135,7 +135,6 @@ _FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
}
MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc);
-MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc);
MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc);
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index bd67b03c8e..f220abfb4c 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -48,18 +48,10 @@ Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signa
}
bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
+ // Only called if both instances are of type SignalAwaiterCallable. Static cast is safe.
const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a);
const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b);
-
- if (a->target_id != b->target_id) {
- return false;
- }
-
- if (a->signal != b->signal) {
- return false;
- }
-
- return true;
+ return a->awaiter_handle.handle == b->awaiter_handle.handle;
}
bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
@@ -109,11 +101,15 @@ void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Va
"Resumed after await, but class instance is gone.");
#endif
- MonoArray *signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount);
+ MonoArray *signal_args = nullptr;
- for (int i = 0; i < p_argcount; i++) {
- MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]);
- mono_array_setref(signal_args, i, boxed);
+ if (p_argcount > 0) {
+ signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount);
+
+ for (int i = 0; i < p_argcount; i++) {
+ MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]);
+ mono_array_setref(signal_args, i, boxed);
+ }
}
MonoObject *awaiter = awaiter_handle.get_target();
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index b10d4523f2..f9ef184579 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -2367,7 +2367,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
binds.push_back(p_binds[i]);
}
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
- p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
+ p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
}
bool VisualScriptFunctionState::is_valid() const {
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index ef2a9a4911..3649746c40 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -397,14 +397,14 @@ Ref<Gradient> CPUParticles2D::get_color_ramp() const {
return color_ramp;
}
-void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
+void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
}
-bool CPUParticles2D::get_particle_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool CPUParticles2D::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
@@ -905,7 +905,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.color *= p.base_color;
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.elements[1] = p.velocity.normalized();
p.transform.elements[0] = p.transform.elements[1].tangent();
@@ -1130,7 +1130,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
- set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
@@ -1246,8 +1246,8 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape);
@@ -1279,8 +1279,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_GROUP("Particle Flags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
@@ -1351,10 +1351,10 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1415,8 +1415,8 @@ CPUParticles2D::CPUParticles2D() {
set_param_randomness(Parameter(i), 0);
}
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ particle_flags[i] = false;
}
set_color(Color(1, 1, 1, 1));
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 0f2a3e4920..857f19b20f 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -61,11 +61,11 @@ public:
PARAM_MAX
};
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
- FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
- FLAG_MAX
+ enum ParticleFlags {
+ PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
+ PARTICLE_FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
+ PARTICLE_FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
+ PARTICLE_FLAG_MAX
};
enum EmissionShape {
@@ -159,7 +159,7 @@ private:
Color color;
Ref<Gradient> color_ramp;
- bool flags[FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
@@ -253,8 +253,8 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
- void set_particle_flag(Flags p_flag, bool p_enable);
- bool get_particle_flag(Flags p_flag) const;
+ void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
+ bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
@@ -287,7 +287,7 @@ public:
VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder)
VARIANT_ENUM_CAST(CPUParticles2D::Parameter)
-VARIANT_ENUM_CAST(CPUParticles2D::Flags)
+VARIANT_ENUM_CAST(CPUParticles2D::ParticleFlags)
VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape)
#endif // CPU_PARTICLES_2D_H
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index a4a930455b..46096d7460 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -127,9 +127,9 @@ void GPUParticles2D::_update_particle_emission_transform() {
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
- if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
+ if (pm.is_valid() && !pm->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
// Likely a new (3D) material, modify it to match 2D space
- pm->set_flag(ParticlesMaterial::FLAG_DISABLE_Z, true);
+ pm->set_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z, true);
pm->set_gravity(Vector3(0, 98, 0));
}
RID material_rid;
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 6908fbeada..b5b39ccc8f 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -238,7 +238,7 @@ Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
void LightOccluder2D::set_occluder_light_mask(int p_mask) {
mask = p_mask;
- RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, mask);
+ RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, p_mask);
}
int LightOccluder2D::get_occluder_light_mask() const {
@@ -285,7 +285,7 @@ void LightOccluder2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdf_collision"), "set_as_sdf_collision", "is_set_as_sdf_collision");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
}
LightOccluder2D::LightOccluder2D() {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index d305f2805e..f40a993423 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -170,7 +170,7 @@ void PathFollow2D::_update_transform() {
}
Vector2 pos = c->interpolate_baked(offset, cubic);
- if (rotate) {
+ if (rotates) {
float ahead = offset + lookahead;
if (loop && ahead >= path_length) {
@@ -279,7 +279,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
- ClassDB::bind_method(D_METHOD("set_rotate", "enable"), &PathFollow2D::set_rotate);
+ ClassDB::bind_method(D_METHOD("set_rotates", "enable"), &PathFollow2D::set_rotates);
ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow2D::set_cubic_interpolation);
@@ -295,7 +295,7 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
@@ -371,13 +371,13 @@ float PathFollow2D::get_lookahead() const {
return lookahead;
}
-void PathFollow2D::set_rotate(bool p_rotate) {
- rotate = p_rotate;
+void PathFollow2D::set_rotates(bool p_rotates) {
+ rotates = p_rotates;
_update_transform();
}
bool PathFollow2D::is_rotating() const {
- return rotate;
+ return rotates;
}
void PathFollow2D::set_loop(bool p_loop) {
@@ -393,7 +393,7 @@ PathFollow2D::PathFollow2D() {
h_offset = 0;
v_offset = 0;
path = nullptr;
- rotate = true;
+ rotates = true;
cubic = true;
loop = true;
lookahead = 4;
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 7fea75cd7c..fcb8b40125 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -70,7 +70,7 @@ private:
real_t lookahead;
bool cubic;
bool loop;
- bool rotate;
+ bool rotates;
void _update_transform();
@@ -99,7 +99,7 @@ public:
void set_loop(bool p_loop);
bool has_loop() const;
- void set_rotate(bool p_rotate);
+ void set_rotates(bool p_rotates);
bool is_rotating() const;
void set_cubic_interpolation(bool p_enable);
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index c977e0d4aa..215d9e062c 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -39,7 +39,7 @@ AABB CPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_particle_flags) const {
return Vector<Face3>();
}
@@ -368,17 +368,17 @@ Ref<Gradient> CPUParticles3D::get_color_ramp() const {
return color_ramp;
}
-void CPUParticles3D::set_particle_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- if (p_flag == FLAG_DISABLE_Z) {
+void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
+ if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
_change_notify();
}
}
-bool CPUParticles3D::get_particle_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool CPUParticles3D::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
@@ -459,7 +459,7 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
@@ -675,7 +675,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -725,7 +725,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform.origin = emission_points.get(random_idx);
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
Vector3 normal = emission_normals.get(random_idx);
Vector2 normal_2d(normal.x, normal.y);
Transform2D m2;
@@ -762,7 +762,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform = emission_xform * p.transform;
}
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
p.transform.origin.z = 0.0;
}
@@ -783,7 +783,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
float tex_orbit_velocity = 0.0;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
}
@@ -830,7 +830,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Vector3 force = gravity;
Vector3 position = p.transform.origin;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
position.z = 0.0;
}
//apply linear acceleration
@@ -840,7 +840,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Vector3 diff = position - org;
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
//apply tangential acceleration;
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
Vector2 yx = Vector2(diff.y, diff.x);
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
@@ -852,7 +852,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
float ang = orbit_amount * local_delta * Math_PI * 2.0;
@@ -923,8 +923,8 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.color *= p.base_color;
- if (flags[FLAG_DISABLE_Z]) {
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
} else {
@@ -941,7 +941,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
} else {
//orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
} else {
@@ -959,7 +959,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
//turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
+ if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
p.transform.basis = p.transform.basis * rot_y;
}
@@ -973,7 +973,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
p.transform.origin.z = 0.0;
}
@@ -1199,9 +1199,9 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
- set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
- set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
+ set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
@@ -1318,8 +1318,8 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles3D::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles3D::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
@@ -1351,10 +1351,10 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_particle_flag", "get_particle_flag", FLAG_DISABLE_Z);
+ ADD_GROUP("Particle Flags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
@@ -1426,10 +1426,10 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1493,8 +1493,8 @@ CPUParticles3D::CPUParticles3D() {
set_param_randomness(Parameter(i), 0);
}
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ particle_flags[i] = false;
}
can_update = false;
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index da4811b60e..8c1b8a684c 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -61,11 +61,11 @@ public:
PARAM_MAX
};
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_MAX
+ enum ParticleFlags {
+ PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
+ PARTICLE_FLAG_ROTATE_Y,
+ PARTICLE_FLAG_DISABLE_Z,
+ PARTICLE_FLAG_MAX
};
enum EmissionShape {
@@ -160,7 +160,7 @@ private:
Color color;
Ref<Gradient> color_ramp;
- bool flags[FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
@@ -256,8 +256,8 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
- void set_particle_flag(Flags p_flag, bool p_enable);
- bool get_particle_flag(Flags p_flag) const;
+ void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
+ bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
@@ -290,7 +290,7 @@ public:
VARIANT_ENUM_CAST(CPUParticles3D::DrawOrder)
VARIANT_ENUM_CAST(CPUParticles3D::Parameter)
-VARIANT_ENUM_CAST(CPUParticles3D::Flags)
+VARIANT_ENUM_CAST(CPUParticles3D::ParticleFlags)
VARIANT_ENUM_CAST(CPUParticles3D::EmissionShape)
#endif // CPU_PARTICLES_H
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 3d3467583d..2ae01c7ab8 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -182,6 +182,7 @@ void NavigationRegion3D::bake_navigation_mesh() {
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
bake_thread = nullptr;
+ emit_signal("bake_finished");
}
String NavigationRegion3D::get_configuration_warning() const {
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0ae1c0e3b6..4425af26f9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
- skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed");
+ skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); //skin needs to be updated, so update skeleton
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index c0015aa338..674868a04c 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -282,7 +282,7 @@ String XRController3D::get_controller_name() const {
return String("Not connected");
};
- return tracker->get_name();
+ return tracker->get_tracker_name();
};
int XRController3D::get_joystick_id() const {
@@ -480,7 +480,7 @@ String XRAnchor3D::get_anchor_name() const {
return String("Not connected");
};
- return tracker->get_name();
+ return tracker->get_tracker_name();
};
bool XRAnchor3D::get_is_active() const {
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 17ce05f130..36552c966d 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -565,7 +565,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
{
Ref<AnimationNode> node = states[p_name].node;
if (node.is_valid()) {
- node->disconnect_compat("tree_changed", this, "_tree_changed");
+ node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
}
}
@@ -574,7 +574,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
emit_changed();
emit_signal("tree_changed");
- p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 7082d70ae9..a711d28c76 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -670,8 +670,8 @@ void register_scene_types() {
#ifndef _3D_DISABLED
ClassDB::register_virtual_class<PrimitiveMesh>();
+ ClassDB::register_class<BoxMesh>();
ClassDB::register_class<CapsuleMesh>();
- ClassDB::register_class<CubeMesh>();
ClassDB::register_class<CylinderMesh>();
ClassDB::register_class<PlaneMesh>();
ClassDB::register_class<PrismMesh>();
@@ -835,6 +835,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("CSGShape", "CSGShape3D");
ClassDB::add_compatibility_class("CSGSphere", "CSGSphere3D");
ClassDB::add_compatibility_class("CSGTorus", "CSGTorus3D");
+ ClassDB::add_compatibility_class("CubeMesh", "BoxMesh");
ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D");
ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo");
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 35c967ce27..6e08af23f5 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2417,10 +2417,10 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Height", "heightmap_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_heightmap_scale", "get_heightmap_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_heightmap_scale", "get_heightmap_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_tangent"), "set_heightmap_deep_parallax_flip_tangent", "get_heightmap_deep_parallax_flip_tangent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_binormal"), "set_heightmap_deep_parallax_flip_binormal", "get_heightmap_deep_parallax_flip_binormal");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_HEIGHTMAP);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index d12f92f8f7..c6815c8ecc 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -480,9 +480,6 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
-
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
@@ -1615,6 +1612,9 @@ void ArrayMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
}
void ArrayMesh::reload_from_file() {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 659574c2c4..ae2139a0cf 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -125,11 +125,6 @@ public:
PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
};
- enum BlendShapeMode {
- BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
- };
-
virtual int get_surface_count() const = 0;
virtual int surface_get_array_len(int p_idx) const = 0;
virtual int surface_get_array_index_len(int p_idx) const = 0;
@@ -176,6 +171,12 @@ class ArrayMesh : public Mesh {
Array _get_surfaces() const;
void _set_surfaces(const Array &p_data);
+public:
+ enum BlendShapeMode {
+ BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
+ BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
+ };
+
private:
struct Surface {
uint32_t format;
@@ -267,6 +268,6 @@ VARIANT_ENUM_CAST(Mesh::ArrayType);
VARIANT_ENUM_CAST(Mesh::ArrayFormat);
VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
-VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
+VARIANT_ENUM_CAST(ArrayMesh::BlendShapeMode);
#endif
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index a286184aee..e2f96c54cb 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -329,7 +329,7 @@ void ParticlesMaterial::_update_shader() {
code += " float tex_linear_velocity = 0.0;\n";
}
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
@@ -377,7 +377,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " mat2 rotm;";
code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
@@ -398,7 +398,7 @@ void ParticlesMaterial::_update_shader() {
code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
@@ -413,7 +413,7 @@ void ParticlesMaterial::_update_shader() {
code += " float tex_linear_velocity = 0.0;\n";
}
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
} else {
@@ -471,7 +471,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec3 force = gravity;\n";
code += " vec3 pos = TRANSFORM[3].xyz;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " pos.z = 0.0;\n";
}
code += " // apply linear acceleration\n";
@@ -481,7 +481,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec3 diff = pos - org;\n";
code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
code += " // apply tangential acceleration;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
} else {
@@ -495,7 +495,7 @@ void ParticlesMaterial::_update_shader() {
code += " // apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
code += " // orbit velocity\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
code += " if (orbit_amount != 0.0) {\n";
code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
@@ -562,8 +562,8 @@ void ParticlesMaterial::_update_shader() {
}
code += "\n";
- if (flags[FLAG_DISABLE_Z]) {
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
code += " if (length(VELOCITY) > 0.0) {\n";
code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
code += " } else {\n";
@@ -579,7 +579,7 @@ void ParticlesMaterial::_update_shader() {
} else {
// orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
code += " if (length(VELOCITY) > 0.0) {\n";
code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
code += " } else {\n";
@@ -598,7 +598,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
}
// turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
+ if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
code += " TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
}
@@ -611,7 +611,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[0].xyz *= base_scale;\n";
code += " TRANSFORM[1].xyz *= base_scale;\n";
code += " TRANSFORM[2].xyz *= base_scale;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
@@ -916,18 +916,18 @@ Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
return color_ramp;
}
-void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
+void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
_queue_shader_change();
- if (p_flag == FLAG_DISABLE_Z) {
+ if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
_change_notify();
}
}
-bool ParticlesMaterial::get_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool ParticlesMaterial::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) {
@@ -1056,7 +1056,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
@@ -1170,8 +1170,8 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape);
@@ -1238,10 +1238,10 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
+ ADD_GROUP("ParticleFlags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
@@ -1327,10 +1327,10 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1385,8 +1385,8 @@ ParticlesMaterial::ParticlesMaterial() :
set_param_randomness(Parameter(i), 0);
}
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ particle_flags[i] = false;
}
set_color(Color(1, 1, 1, 1));
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 12fa53ef29..7e8f05b706 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -61,11 +61,11 @@ public:
PARAM_MAX
};
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_MAX
+ enum ParticleFlags {
+ PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
+ PARTICLE_FLAG_ROTATE_Y,
+ PARTICLE_FLAG_DISABLE_Z,
+ PARTICLE_FLAG_MAX
};
enum EmissionShape {
@@ -90,7 +90,7 @@ private:
struct {
uint32_t texture_mask : 16;
uint32_t texture_color : 1;
- uint32_t flags : 4;
+ uint32_t particle_flags : 4;
uint32_t emission_shape : 2;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
@@ -124,9 +124,9 @@ private:
mk.texture_mask |= (1 << i);
}
}
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= (1 << i);
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ if (particle_flags[i]) {
+ mk.particle_flags |= (1 << i);
}
}
@@ -227,7 +227,7 @@ private:
Color color;
Ref<Texture2D> color_ramp;
- bool flags[FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
@@ -284,8 +284,8 @@ public:
void set_color_ramp(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_color_ramp() const;
- void set_flag(Flags p_flag, bool p_enable);
- bool get_flag(Flags p_flag) const;
+ void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
+ bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
@@ -349,7 +349,7 @@ public:
};
VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
-VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
+VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags)
VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 64322f333c..06e181cb99 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -477,10 +477,10 @@ CapsuleMesh::CapsuleMesh() {
}
/**
- CubeMesh
+ BoxMesh
*/
-void CubeMesh::_create_mesh_array(Array &p_arr) const {
+void BoxMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
@@ -672,16 +672,16 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const {
p_arr[RS::ARRAY_INDEX] = indices;
}
-void CubeMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &CubeMesh::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &CubeMesh::get_size);
+void BoxMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxMesh::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxMesh::get_size);
- ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &CubeMesh::set_subdivide_width);
- ClassDB::bind_method(D_METHOD("get_subdivide_width"), &CubeMesh::get_subdivide_width);
- ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &CubeMesh::set_subdivide_height);
- ClassDB::bind_method(D_METHOD("get_subdivide_height"), &CubeMesh::get_subdivide_height);
- ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth);
- ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth);
+ ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &BoxMesh::set_subdivide_width);
+ ClassDB::bind_method(D_METHOD("get_subdivide_width"), &BoxMesh::get_subdivide_width);
+ ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &BoxMesh::set_subdivide_height);
+ ClassDB::bind_method(D_METHOD("get_subdivide_height"), &BoxMesh::get_subdivide_height);
+ ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth);
+ ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
@@ -689,43 +689,43 @@ void CubeMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
}
-void CubeMesh::set_size(const Vector3 &p_size) {
+void BoxMesh::set_size(const Vector3 &p_size) {
size = p_size;
_request_update();
}
-Vector3 CubeMesh::get_size() const {
+Vector3 BoxMesh::get_size() const {
return size;
}
-void CubeMesh::set_subdivide_width(const int p_divisions) {
+void BoxMesh::set_subdivide_width(const int p_divisions) {
subdivide_w = p_divisions > 0 ? p_divisions : 0;
_request_update();
}
-int CubeMesh::get_subdivide_width() const {
+int BoxMesh::get_subdivide_width() const {
return subdivide_w;
}
-void CubeMesh::set_subdivide_height(const int p_divisions) {
+void BoxMesh::set_subdivide_height(const int p_divisions) {
subdivide_h = p_divisions > 0 ? p_divisions : 0;
_request_update();
}
-int CubeMesh::get_subdivide_height() const {
+int BoxMesh::get_subdivide_height() const {
return subdivide_h;
}
-void CubeMesh::set_subdivide_depth(const int p_divisions) {
+void BoxMesh::set_subdivide_depth(const int p_divisions) {
subdivide_d = p_divisions > 0 ? p_divisions : 0;
_request_update();
}
-int CubeMesh::get_subdivide_depth() const {
+int BoxMesh::get_subdivide_depth() const {
return subdivide_d;
}
-CubeMesh::CubeMesh() {
+BoxMesh::BoxMesh() {
// defaults
size = Vector3(2.0, 2.0, 2.0);
subdivide_w = 0;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f0ae611b5e..02aea9c5c8 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -130,10 +130,10 @@ public:
};
/**
- Similar to test cube but with subdivision support and different texture coordinates
+ A box
*/
-class CubeMesh : public PrimitiveMesh {
- GDCLASS(CubeMesh, PrimitiveMesh);
+class BoxMesh : public PrimitiveMesh {
+ GDCLASS(BoxMesh, PrimitiveMesh);
private:
Vector3 size;
@@ -158,7 +158,7 @@ public:
void set_subdivide_depth(const int p_divisions);
int get_subdivide_depth() const;
- CubeMesh();
+ BoxMesh();
};
/**
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 506310b04a..cbb000cb8c 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -67,7 +67,7 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
}
Vector<RD::Uniform> uniforms;
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(p_image);
uniforms.push_back(u);
@@ -89,7 +89,7 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps)
Vector<RD::Uniform> uniforms;
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
u.ids.push_back(p_texture);
@@ -112,7 +112,7 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m
Vector<RD::Uniform> uniforms;
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
u.ids.push_back(p_texture);
@@ -140,7 +140,7 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
u.ids.push_back(p_texture1);
@@ -148,7 +148,7 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
u.ids.push_back(p_texture2);
@@ -177,14 +177,14 @@ RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_te
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(p_texture1);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(p_texture2);
uniforms.push_back(u);
@@ -1171,7 +1171,7 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
Vector<RD::Uniform> uniforms;
for (int i = 0; i < p_dest_cubemap.size(); i++) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = i;
u.ids.push_back(p_dest_cubemap[i]);
uniforms.push_back(u);
@@ -1591,7 +1591,7 @@ EffectsRD::EffectsRD() {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(filter.coefficient_buffer);
uniforms.push_back(u);
diff --git a/servers/rendering/renderer_rd/light_cluster_builder.cpp b/servers/rendering/renderer_rd/light_cluster_builder.cpp
index efb48e6df7..b76b41ba26 100644
--- a/servers/rendering/renderer_rd/light_cluster_builder.cpp
+++ b/servers/rendering/renderer_rd/light_cluster_builder.cpp
@@ -190,7 +190,7 @@ void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
- tf.type = RD::TEXTURE_TYPE_3D;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.width = width;
tf.height = height;
tf.depth = depth;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 5e74835fd8..8fa56b182c 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1022,7 +1022,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
u.ids.push_back(state.canvas_state_buffer);
uniforms.push_back(u);
@@ -1030,7 +1030,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
u.ids.push_back(state.lights_uniform_buffer);
uniforms.push_back(u);
@@ -1038,7 +1038,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(storage->decal_atlas_get_texture());
uniforms.push_back(u);
@@ -1046,7 +1046,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 4;
u.ids.push_back(state.shadow_texture);
uniforms.push_back(u);
@@ -1054,7 +1054,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 5;
u.ids.push_back(state.shadow_sampler);
uniforms.push_back(u);
@@ -1062,7 +1062,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 6;
RID screen;
if (p_backbuffer) {
@@ -1079,7 +1079,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 7;
RID sdf = storage->render_target_get_sdf_texture(p_to_render_target);
u.ids.push_back(sdf);
@@ -1089,7 +1089,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
//needs samplers for the material (uses custom textures) create them
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 8;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
@@ -1110,7 +1110,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 9;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
@@ -1564,7 +1564,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() {
{ //texture
RD::TextureFormat tf;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.width = state.shadow_texture_size;
tf.height = state.max_lights_per_render * 2;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
@@ -1575,7 +1575,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() {
}
{
RD::TextureFormat tf;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.width = state.shadow_texture_size;
tf.height = state.max_lights_per_render * 2;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
@@ -2320,7 +2320,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam
{
if (shader_data->ubo_size) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
u.ids.push_back(uniform_buffer);
uniforms.push_back(u);
@@ -2329,7 +2329,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam
const RID *textures = texture_cache.ptrw();
for (uint32_t i = 0; i < tex_uniform_count; i++) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1 + i;
u.ids.push_back(textures[i]);
uniforms.push_back(u);
@@ -2667,7 +2667,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
{
//default shadow texture to keep uniform set happy
RD::TextureFormat tf;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.width = 4;
tf.height = 4;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
@@ -2681,7 +2681,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(storage->get_default_rd_storage_buffer());
uniforms.push_back(u);
@@ -2740,7 +2740,7 @@ void RendererCanvasRenderRD::set_shadow_texture_size(int p_size) {
{
//create a default shadow texture to keep uniform set happy (and that it gets erased when a new one is created)
RD::TextureFormat tf;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.width = 4;
tf.height = 4;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 433396d0ff..4ae7e68219 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -47,7 +47,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(copy_viewports_sampler);
u.ids.push_back(rd_texture);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index 304382bbf6..d603d32de8 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -479,7 +479,7 @@ void RendererSceneRenderForward::MaterialData::update_parameters(const Map<Strin
{
if (shader_data->ubo_size) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
u.ids.push_back(uniform_buffer);
uniforms.push_back(u);
@@ -488,7 +488,7 @@ void RendererSceneRenderForward::MaterialData::update_parameters(const Map<Strin
const RID *textures = texture_cache.ptrw();
for (uint32_t i = 0; i < tex_uniform_count; i++) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1 + i;
u.ids.push_back(textures[i]);
uniforms.push_back(u);
@@ -717,7 +717,7 @@ void RendererSceneRenderForward::RenderBufferDataHighEnd::configure(RID p_color_
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = p_width;
tf.height = p_height;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
@@ -2202,28 +2202,28 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(p_albedo_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(p_emission_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(p_emission_aniso_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(p_geom_facing_texture);
uniforms.push_back(u);
@@ -2311,7 +2311,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
@@ -2333,7 +2333,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.ids.push_back(shadow_sampler);
uniforms.push_back(u);
}
@@ -2341,14 +2341,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 3;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(scene_state.uniform_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 4;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(scene_state.instance_buffer);
uniforms.push_back(u);
}
@@ -2356,7 +2356,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 5;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_positional_light_buffer());
uniforms.push_back(u);
}
@@ -2364,42 +2364,42 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 6;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_reflection_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 7;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(get_directional_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(scene_state.lightmap_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids = storage->lightmap_array_get_textures();
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 12;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(scene_state.lightmap_capture_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 13;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture();
u.ids.push_back(decal_atlas);
uniforms.push_back(u);
@@ -2407,7 +2407,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 14;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture_srgb();
u.ids.push_back(decal_atlas);
uniforms.push_back(u);
@@ -2415,7 +2415,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 15;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_decal_buffer());
uniforms.push_back(u);
}
@@ -2423,14 +2423,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 16;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(get_cluster_builder_texture());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 17;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_cluster_builder_indices_buffer());
uniforms.push_back(u);
}
@@ -2438,7 +2438,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 18;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (directional_shadow_get_texture().is_valid()) {
u.ids.push_back(directional_shadow_get_texture());
} else {
@@ -2449,7 +2449,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 19;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
@@ -2457,7 +2457,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 20;
u.ids.push_back(sdfgi_get_ubo());
uniforms.push_back(u);
@@ -2480,7 +2480,7 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_
RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID();
RD::Uniform u;
u.binding = 0;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (ref_texture.is_valid()) {
u.ids.push_back(ref_texture);
} else {
@@ -2492,7 +2492,7 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_
{
RD::Uniform u;
u.binding = 1;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture;
if (p_shadow_atlas.is_valid()) {
texture = shadow_atlas_get_texture(p_shadow_atlas);
@@ -2507,7 +2507,7 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_GI_PROBES; i++) {
if (i < p_gi_probe_cull_count) {
@@ -2565,7 +2565,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 0;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = false && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2573,7 +2573,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 1;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = render_buffers_get_back_buffer_texture(p_render_buffers);
RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
@@ -2582,7 +2582,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2591,7 +2591,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 4;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = render_buffers_get_ao_texture(p_render_buffers);
RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
@@ -2601,7 +2601,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 5;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2610,7 +2610,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 6;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2618,7 +2618,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 7;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID t;
if (render_buffers_is_sdfgi_enabled(p_render_buffers)) {
t = render_buffers_get_sdfgi_irradiance_probes(p_render_buffers);
@@ -2631,7 +2631,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 8;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (render_buffers_is_sdfgi_enabled(p_render_buffers)) {
u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers));
} else {
@@ -2642,14 +2642,14 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render
{
RD::Uniform u;
u.binding = 9;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID vfog = RID();
if (p_render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_buffers)) {
vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers);
@@ -2943,7 +2943,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256);
Vector<RD::Uniform> uniforms;
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(default_vec4_xform_buffer);
u.binding = 0;
uniforms.push_back(u);
@@ -2964,7 +2964,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
RD::Uniform u;
u.binding = 0;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2977,7 +2977,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
for (int i = 0; i < 7; i++) {
RD::Uniform u;
u.binding = i;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = storage->texture_rd_get_default(i == 0 ? RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE : (i == 2 ? RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL : RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2985,7 +2985,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
{
RD::Uniform u;
u.binding = 7;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2993,21 +2993,21 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
{
RD::Uniform u;
u.binding = 8;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(render_buffers_get_default_gi_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 2804b1337d..13fc61eee6 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -129,7 +129,7 @@ void RendererSceneRenderRD::_update_reflection_data(ReflectionData &rd, int p_si
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = 64; // Always 64x64
tf.height = 64;
- tf.type = RD::TEXTURE_TYPE_CUBE;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE;
tf.array_layers = 6;
tf.mipmaps = 7;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
@@ -284,7 +284,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
tf_sdf.width = sdfgi->cascade_size; // Always 64x64
tf_sdf.height = sdfgi->cascade_size;
tf_sdf.depth = sdfgi->cascade_size;
- tf_sdf.type = RD::TEXTURE_TYPE_3D;
+ tf_sdf.texture_type = RD::TEXTURE_TYPE_3D;
tf_sdf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
{
@@ -341,7 +341,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
tf_probes.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count;
tf_probes.height = sdfgi->probe_axis_count * SDFGI::SH_SIZE;
tf_probes.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- tf_probes.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf_probes.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
sdfgi->history_size = requested_history_size;
@@ -351,7 +351,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
RD::TextureFormat tf_probe_average = tf_probes;
tf_probe_average.format = RD::DATA_FORMAT_R32G32B32A32_SINT; //signed integer because SH are signed
- tf_probe_average.type = RD::TEXTURE_TYPE_2D;
+ tf_probe_average.texture_type = RD::TEXTURE_TYPE_2D;
sdfgi->lightprobe_history_scroll = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView());
sdfgi->lightprobe_average_scroll = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView());
@@ -378,7 +378,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE
tf_ambient.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count;
tf_ambient.height = sdfgi->probe_axis_count;
- tf_ambient.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf_ambient.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
//lightprobe texture is an octahedral texture
sdfgi->ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView());
}
@@ -443,21 +443,21 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
for (int j = 0; j < 8; j++) {
u.ids.push_back(sdfgi->render_occlusion[j]);
@@ -466,21 +466,21 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(sdfgi->render_emission);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(sdfgi->render_emission_aniso);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
u.ids.push_back(sdfgi->render_geom_facing);
uniforms.push_back(u);
@@ -488,28 +488,28 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
u.ids.push_back(cascade.sdf_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
u.ids.push_back(sdfgi->occlusion_data);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 10;
u.ids.push_back(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 11;
u.ids.push_back(cascade.solid_cell_buffer);
uniforms.push_back(u);
@@ -522,42 +522,42 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->render_geom_facing);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(sdfgi->render_emission);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(sdfgi->render_emission_aniso);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 5;
u.ids.push_back(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
u.ids.push_back(cascade.solid_cell_buffer);
uniforms.push_back(u);
@@ -569,7 +569,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
for (int j = 0; j < 8; j++) {
u.ids.push_back(sdfgi->render_occlusion[j]);
@@ -578,7 +578,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->occlusion_data);
uniforms.push_back(u);
@@ -596,7 +596,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
u.binding = 1;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex);
@@ -609,63 +609,63 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 3;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 4;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(cascade.solid_cell_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 5;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.ids.push_back(cascade.light_data);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 6;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.ids.push_back(cascade.light_aniso_0_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 7;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.ids.push_back(cascade.light_aniso_1_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(rb->sdfgi->cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(cascade.lights_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(rb->sdfgi->lightprobe_texture);
uniforms.push_back(u);
}
@@ -678,14 +678,14 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->render_sdf[0]);
uniforms.push_back(u);
@@ -698,14 +698,14 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->render_sdf_half[0]);
uniforms.push_back(u);
@@ -719,14 +719,14 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_sdf[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->render_sdf[1]);
uniforms.push_back(u);
@@ -741,14 +741,14 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_sdf_half[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->render_sdf_half[1]);
uniforms.push_back(u);
@@ -764,21 +764,21 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(sdfgi->render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(sdfgi->render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass
uniforms.push_back(u);
@@ -793,14 +793,14 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(sdfgi->render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
for (int i = 0; i < 8; i++) {
u.ids.push_back(sdfgi->render_occlusion[i]);
@@ -809,7 +809,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(sdfgi->render_geom_facing);
uniforms.push_back(u);
@@ -826,7 +826,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
u.binding = 1;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < sdfgi->cascades.size()) {
u.ids.push_back(sdfgi->cascades[j].sdf_tex);
@@ -839,7 +839,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < sdfgi->cascades.size()) {
u.ids.push_back(sdfgi->cascades[j].light_tex);
@@ -852,7 +852,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
u.binding = 3;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < sdfgi->cascades.size()) {
u.ids.push_back(sdfgi->cascades[j].light_aniso_0_tex);
@@ -865,7 +865,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
u.binding = 4;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < sdfgi->cascades.size()) {
u.ids.push_back(sdfgi->cascades[j].light_aniso_1_tex);
@@ -877,7 +877,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -885,14 +885,14 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 7;
u.ids.push_back(sdfgi->cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
u.ids.push_back(sdfgi->lightprobe_data);
uniforms.push_back(u);
@@ -900,14 +900,14 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
u.ids.push_back(sdfgi->cascades[i].lightprobe_history_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
u.ids.push_back(sdfgi->cascades[i].lightprobe_average_tex);
uniforms.push_back(u);
@@ -915,21 +915,21 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
u.ids.push_back(sdfgi->lightprobe_history_scroll);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
u.ids.push_back(sdfgi->lightprobe_average_scroll);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 13;
RID parent_average;
if (i < sdfgi->cascades.size() - 1) {
@@ -942,7 +942,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 14;
u.ids.push_back(sdfgi->ambient_texture);
uniforms.push_back(u);
@@ -1338,7 +1338,7 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(sky->radiance);
uniforms.push_back(u);
@@ -1346,7 +1346,7 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -1614,7 +1614,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
{
RD::Uniform u;
u.binding = 1;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex);
@@ -1627,7 +1627,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[j].light_tex);
@@ -1640,7 +1640,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
{
RD::Uniform u;
u.binding = 3;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_0_tex);
@@ -1653,7 +1653,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
{
RD::Uniform u;
u.binding = 4;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_1_tex);
@@ -1665,7 +1665,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 5;
if (rb->sdfgi) {
u.ids.push_back(rb->sdfgi->occlusion_texture);
@@ -1676,14 +1676,14 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -1691,7 +1691,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
u.ids.push_back(p_ambient_buffer);
uniforms.push_back(u);
@@ -1699,7 +1699,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
u.ids.push_back(p_reflection_buffer);
uniforms.push_back(u);
@@ -1707,7 +1707,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 11;
if (rb->sdfgi) {
u.ids.push_back(rb->sdfgi->lightprobe_texture);
@@ -1718,21 +1718,21 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
u.ids.push_back(rb->depth_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 13;
u.ids.push_back(p_normal_roughness_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(buffer);
@@ -1740,21 +1740,21 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 15;
u.ids.push_back(gi.sdfgi_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 16;
u.ids.push_back(rb->giprobe_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 17;
for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
u.ids.push_back(rb->giprobe_textures[i]);
@@ -1897,7 +1897,7 @@ void RendererSceneRenderRD::_update_dirty_skys() {
RD::TextureFormat tf;
tf.array_layers = layers * 6;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
tf.mipmaps = mipmaps;
tf.width = w;
tf.height = h;
@@ -1912,7 +1912,7 @@ void RendererSceneRenderRD::_update_dirty_skys() {
RD::TextureFormat tf;
tf.array_layers = 6;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.type = RD::TEXTURE_TYPE_CUBE;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE;
tf.mipmaps = MIN(mipmaps, layers);
tf.width = w;
tf.height = h;
@@ -1932,7 +1932,7 @@ void RendererSceneRenderRD::_update_dirty_skys() {
tformat.width = sky->screen_size.x / 2;
tformat.height = sky->screen_size.y / 2;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.type = RD::TEXTURE_TYPE_2D;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
sky->half_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
Vector<RID> texs;
@@ -1947,7 +1947,7 @@ void RendererSceneRenderRD::_update_dirty_skys() {
tformat.width = sky->screen_size.x / 4;
tformat.height = sky->screen_size.y / 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.type = RD::TEXTURE_TYPE_2D;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
sky->quarter_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
Vector<RID> texs;
@@ -1994,7 +1994,7 @@ RID RendererSceneRenderRD::sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shad
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(sky->radiance);
uniforms.push_back(u);
@@ -2014,7 +2014,7 @@ RID RendererSceneRenderRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
if (p_sky->radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
u.ids.push_back(p_sky->radiance);
@@ -2025,7 +2025,7 @@ RID RendererSceneRenderRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1; // half res
if (p_sky->half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
@@ -2044,7 +2044,7 @@ RID RendererSceneRenderRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2; // quarter res
if (p_sky->quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
@@ -2755,7 +2755,7 @@ void RendererSceneRenderRD::SkyMaterialData::update_parameters(const Map<StringN
{
if (shader_data->ubo_size) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
u.ids.push_back(uniform_buffer);
uniforms.push_back(u);
@@ -2764,7 +2764,7 @@ void RendererSceneRenderRD::SkyMaterialData::update_parameters(const Map<StringN
const RID *textures = texture_cache.ptrw();
for (uint32_t i = 0; i < tex_uniform_count; i++) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1 + i;
u.ids.push_back(textures[i]);
uniforms.push_back(u);
@@ -3331,7 +3331,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
RD::TextureFormat tf;
tf.array_layers = 6 * atlas->count;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
tf.mipmaps = mipmaps;
tf.width = atlas->size;
tf.height = atlas->size;
@@ -3948,7 +3948,7 @@ RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
tf.width = p_size;
tf.height = p_size;
- tf.type = RD::TEXTURE_TYPE_CUBE;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE;
tf.array_layers = 6;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
@@ -4062,7 +4062,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
tf.width = octree_size.x;
tf.height = octree_size.y;
tf.depth = octree_size.z;
- tf.type = RD::TEXTURE_TYPE_3D;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.mipmaps = levels.size();
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
@@ -4093,14 +4093,14 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(storage->gi_probe_get_octree_buffer(gi_probe->probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe));
uniforms.push_back(u);
@@ -4108,21 +4108,21 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
u.ids.push_back(gi_probe->write_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -4133,7 +4133,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
if (i == 0) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
u.ids.push_back(gi_probe_lights_uniform);
copy_uniforms.push_back(u);
@@ -4145,7 +4145,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 5;
u.ids.push_back(gi_probe->texture);
copy_uniforms.push_back(u);
@@ -4158,7 +4158,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(mipmap.texture);
uniforms.push_back(u);
@@ -4232,7 +4232,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
u.ids.push_back(gi_probe_lights_uniform);
uniforms.push_back(u);
@@ -4240,56 +4240,56 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(dmap.albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
u.ids.push_back(dmap.normal);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
u.ids.push_back(dmap.orm);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 8;
u.ids.push_back(dmap.fb_depth);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
u.ids.push_back(dmap.texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
u.ids.push_back(dmap.depth);
uniforms.push_back(u);
@@ -4305,14 +4305,14 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].depth);
uniforms.push_back(u);
@@ -4321,14 +4321,14 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
if (write) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
u.ids.push_back(dmap.texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
u.ids.push_back(dmap.depth);
uniforms.push_back(u);
@@ -4337,14 +4337,14 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -4353,7 +4353,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
if (plot) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
u.ids.push_back(gi_probe->mipmaps[dmap.mipmap].texture);
uniforms.push_back(u);
@@ -4764,21 +4764,21 @@ void RendererSceneRenderRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(gi_probe->texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 3;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -4837,28 +4837,28 @@ void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawLi
{
RD::Uniform u;
u.binding = 1;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(rb->sdfgi->cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(rb->sdfgi->lightprobe_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 3;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 4;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(rb->sdfgi->occlusion_texture);
uniforms.push_back(u);
}
@@ -4950,7 +4950,7 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = rb->width;
tf.height = rb->height;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.mipmaps = mipmaps_required;
@@ -5123,7 +5123,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
tf.width = rb->width / 2;
tf.height = rb->height / 2;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssr.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
@@ -5138,7 +5138,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = rb->width / 2;
tf.height = rb->height / 2;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
rb->ssr.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
@@ -5444,7 +5444,7 @@ void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const Camera
{
RD::Uniform u;
u.binding = 1;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[i].sdf_tex);
@@ -5457,7 +5457,7 @@ void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const Camera
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[i].light_tex);
@@ -5470,7 +5470,7 @@ void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const Camera
{
RD::Uniform u;
u.binding = 3;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[i].light_aniso_0_tex);
@@ -5483,7 +5483,7 @@ void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const Camera
{
RD::Uniform u;
u.binding = 4;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < rb->sdfgi->cascades.size()) {
u.ids.push_back(rb->sdfgi->cascades[i].light_aniso_1_tex);
@@ -5496,35 +5496,35 @@ void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const Camera
{
RD::Uniform u;
u.binding = 5;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(rb->sdfgi->occlusion_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(rb->sdfgi->cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.ids.push_back(rb->texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(rb->sdfgi->lightprobe_texture);
uniforms.push_back(u);
}
@@ -6543,7 +6543,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
tf.width = target_width;
tf.height = target_height;
tf.depth = volumetric_fog_depth;
- tf.type = RD::TEXTURE_TYPE_3D;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
@@ -6557,7 +6557,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
u.binding = 0;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
}
@@ -6730,7 +6730,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
if (shadow_atlas == nullptr || shadow_atlas->shrink_stages.size() == 0) {
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
@@ -6743,7 +6743,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
if (directional_shadow.shrink_stages.size() == 0) {
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
@@ -6755,7 +6755,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
u.ids.push_back(get_positional_light_buffer());
uniforms.push_back(u);
@@ -6763,7 +6763,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 4;
u.ids.push_back(get_directional_light_buffer());
uniforms.push_back(u);
@@ -6771,7 +6771,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 5;
u.ids.push_back(get_cluster_builder_texture());
uniforms.push_back(u);
@@ -6779,7 +6779,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
u.ids.push_back(get_cluster_builder_indices_buffer());
uniforms.push_back(u);
@@ -6787,7 +6787,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -6795,7 +6795,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
u.ids.push_back(rb->volumetric_fog->light_density_map);
uniforms.push_back(u);
@@ -6803,7 +6803,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
u.ids.push_back(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
@@ -6811,7 +6811,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
u.ids.push_back(shadow_sampler);
uniforms.push_back(u);
@@ -6819,7 +6819,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 11;
u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers));
uniforms.push_back(u);
@@ -6827,7 +6827,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
u.ids.push_back(rb->giprobe_textures[i]);
@@ -6836,7 +6836,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 13;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
@@ -6857,7 +6857,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
u.ids.push_back(gi.sdfgi_ubo);
uniforms.push_back(u);
@@ -6865,7 +6865,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(rb->sdfgi->ambient_texture);
uniforms.push_back(u);
@@ -6873,7 +6873,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(rb->sdfgi->occlusion_texture);
uniforms.push_back(u);
@@ -8115,7 +8115,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 0;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
@@ -8136,7 +8136,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
@@ -8145,7 +8145,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
u.binding = 2;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(sky_scene_state.uniform_buffer);
uniforms.push_back(u);
}
@@ -8153,7 +8153,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
u.binding = 3;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(sky_scene_state.directional_light_buffer);
uniforms.push_back(u);
}
@@ -8166,7 +8166,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
u.binding = 0;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
u.ids.push_back(vfog);
uniforms.push_back(u);
@@ -8185,21 +8185,21 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
@@ -8263,14 +8263,14 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 5a4db44b97..96f6d5ea32 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -567,7 +567,7 @@ RID RendererStorageRD::texture_2d_create(const Ref<Image> &p_image) {
rd_format.depth = 1;
rd_format.array_layers = 1;
rd_format.mipmaps = texture.mipmaps;
- rd_format.type = texture.rd_type;
+ rd_format.texture_type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
@@ -675,7 +675,7 @@ RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_lay
rd_format.depth = 1;
rd_format.array_layers = texture.layers;
rd_format.mipmaps = texture.mipmaps;
- rd_format.type = texture.rd_type;
+ rd_format.texture_type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
@@ -793,7 +793,7 @@ RID RendererStorageRD::texture_3d_create(Image::Format p_format, int p_width, in
rd_format.depth = texture.depth;
rd_format.array_layers = 1;
rd_format.mipmaps = texture.mipmaps;
- rd_format.type = texture.rd_type;
+ rd_format.texture_type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
@@ -1298,7 +1298,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
Vector<RD::Uniform> uniforms;
{ //diffuse
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
t = texture_owner.getornull(ct->diffuse);
@@ -1313,7 +1313,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
}
{ //normal
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
t = texture_owner.getornull(ct->normalmap);
@@ -1328,7 +1328,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
}
{ //specular
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
t = texture_owner.getornull(ct->specular);
@@ -1343,7 +1343,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
}
{ //sampler
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 3;
u.ids.push_back(sampler_rd_get_default(filter, repeat));
uniforms.push_back(u);
@@ -3591,14 +3591,14 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(particles->particle_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(particles->particle_instance_buffer);
uniforms.push_back(u);
@@ -3901,14 +3901,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(p_particles->frame_params_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(p_particles->particle_buffer);
uniforms.push_back(u);
@@ -3916,7 +3916,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
if (p_particles->emission_storage_buffer.is_valid()) {
u.ids.push_back(p_particles->emission_storage_buffer);
@@ -3927,7 +3927,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
if (sub_emitter) {
@@ -4134,7 +4134,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
RID rd_tex;
@@ -4154,7 +4154,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
if (collision_heightmap_texture.is_valid()) {
u.ids.push_back(collision_heightmap_texture);
@@ -4255,7 +4255,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(particles->particles_sort_buffer);
uniforms.push_back(u);
@@ -4614,7 +4614,7 @@ void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<Strin
{
if (shader_data->ubo_size) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
u.ids.push_back(uniform_buffer);
uniforms.push_back(u);
@@ -4623,7 +4623,7 @@ void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<Strin
const RID *textures = texture_cache.ptrw();
for (uint32_t i = 0; i < tex_uniform_count; i++) {
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1 + i;
u.ids.push_back(textures[i]);
uniforms.push_back(u);
@@ -4679,7 +4679,7 @@ RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_par
tf.format = RD::DATA_FORMAT_D32_SFLOAT;
tf.width = size.x;
tf.height = size.y;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
@@ -5588,7 +5588,7 @@ void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_
tf.width = gi_probe->octree_size.x;
tf.height = gi_probe->octree_size.y;
tf.depth = gi_probe->octree_size.z;
- tf.type = RD::TEXTURE_TYPE_3D;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
Vector<Vector<uint8_t>> s;
s.push_back(p_distance_field);
@@ -5617,21 +5617,21 @@ void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(gi_probe->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(gi_probe->data_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(shared_tex);
uniforms.push_back(u);
@@ -6122,7 +6122,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
rd_format.depth = 1;
rd_format.array_layers = 1;
rd_format.mipmaps = 1;
- rd_format.type = RD::TEXTURE_TYPE_2D;
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
rd_format.shareable_formats.push_back(rt->color_format);
@@ -6191,7 +6191,7 @@ void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
tf.format = rt->color_format;
tf.width = rt->size.width;
tf.height = rt->size.height;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.mipmaps = mipmaps_required;
@@ -6420,7 +6420,7 @@ RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
tformat.width = 4;
tformat.height = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
- tformat.type = RD::TEXTURE_TYPE_2D;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
Vector<uint8_t> pv;
pv.resize(16 * 4);
@@ -6447,7 +6447,7 @@ void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
tformat.width = size.width;
tformat.height = size.height;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.type = RD::TEXTURE_TYPE_2D;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
@@ -6494,28 +6494,28 @@ void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(rt->sdf_buffer_write);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(rt->sdf_buffer_read);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(rt->sdf_buffer_process[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(rt->sdf_buffer_process[1]);
uniforms.push_back(u);
@@ -6983,7 +6983,7 @@ void RendererStorageRD::_update_decal_atlas() {
tformat.width = decal_atlas.size.width;
tformat.height = decal_atlas.size.height;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- tformat.type = RD::TEXTURE_TYPE_2D;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
tformat.mipmaps = decal_atlas.mipmaps;
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
@@ -7946,7 +7946,7 @@ RendererStorageRD::RendererStorageRD() {
tformat.width = 4;
tformat.height = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.type = RD::TEXTURE_TYPE_2D;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
Vector<uint8_t> pv;
pv.resize(16 * 4);
@@ -8038,7 +8038,7 @@ RendererStorageRD::RendererStorageRD() {
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
Vector<uint8_t> pv;
pv.resize(16 * 4);
@@ -8066,7 +8066,7 @@ RendererStorageRD::RendererStorageRD() {
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.type = RD::TEXTURE_TYPE_CUBE;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
Vector<uint8_t> pv;
pv.resize(16 * 4);
@@ -8094,7 +8094,7 @@ RendererStorageRD::RendererStorageRD() {
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.type = RD::TEXTURE_TYPE_CUBE;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
Vector<uint8_t> pv;
pv.resize(16 * 4);
@@ -8122,7 +8122,7 @@ RendererStorageRD::RendererStorageRD() {
tformat.height = 4;
tformat.depth = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.type = RD::TEXTURE_TYPE_3D;
+ tformat.texture_type = RD::TEXTURE_TYPE_3D;
Vector<uint8_t> pv;
pv.resize(64 * 4);
@@ -8148,7 +8148,7 @@ RendererStorageRD::RendererStorageRD() {
tformat.height = 4;
tformat.array_layers = 1;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
Vector<uint8_t> pv;
pv.resize(16 * 4);
@@ -8453,7 +8453,7 @@ RendererStorageRD::RendererStorageRD() {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
@@ -8474,7 +8474,7 @@ RendererStorageRD::RendererStorageRD() {
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(global_variables_get_storage_buffer());
uniforms.push_back(u);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 2b67075369..b6a26fc9d0 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -1463,7 +1463,7 @@ public:
if (!multimesh->uniform_set_3d.is_valid()) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(multimesh->buffer);
uniforms.push_back(u);
@@ -1511,7 +1511,7 @@ public:
if (!skeleton->uniform_set_3d.is_valid()) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(skeleton->buffer);
uniforms.push_back(u);
@@ -1900,7 +1900,7 @@ public:
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(particles->particle_instance_buffer);
uniforms.push_back(u);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index f1f8b3cda0..5fa37c2ce4 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -392,7 +392,7 @@ public:
uint32_t depth;
uint32_t array_layers;
uint32_t mipmaps;
- TextureType type;
+ TextureType texture_type;
TextureSamples samples;
uint32_t usage_bits;
Vector<DataFormat> shareable_formats;
@@ -404,7 +404,7 @@ public:
depth = 1;
array_layers = 1;
mipmaps = 1;
- type = TEXTURE_TYPE_2D;
+ texture_type = TEXTURE_TYPE_2D;
samples = TEXTURE_SAMPLES_1;
usage_bits = 0;
}
@@ -629,7 +629,7 @@ public:
virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
struct Uniform {
- UniformType type;
+ UniformType uniform_type;
int binding; //binding index as specified in shader
//for single items, provide one ID, for
@@ -640,7 +640,7 @@ public:
Vector<RID> ids;
Uniform() {
- type = UNIFORM_TYPE_IMAGE;
+ uniform_type = UNIFORM_TYPE_IMAGE;
binding = 0;
}
};
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index 66c6a1c3a9..5deeec3ffe 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -64,7 +64,7 @@ public:
RD_SETGET(uint32_t, depth)
RD_SETGET(uint32_t, array_layers)
RD_SETGET(uint32_t, mipmaps)
- RD_SETGET(RD::TextureType, type)
+ RD_SETGET(RD::TextureType, texture_type)
RD_SETGET(RD::TextureSamples, samples)
RD_SETGET(uint32_t, usage_bits)
@@ -79,7 +79,7 @@ protected:
RD_BIND(Variant::INT, RDTextureFormat, depth);
RD_BIND(Variant::INT, RDTextureFormat, array_layers);
RD_BIND(Variant::INT, RDTextureFormat, mipmaps);
- RD_BIND(Variant::INT, RDTextureFormat, type);
+ RD_BIND(Variant::INT, RDTextureFormat, texture_type);
RD_BIND(Variant::INT, RDTextureFormat, samples);
RD_BIND(Variant::INT, RDTextureFormat, usage_bits);
ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format);
@@ -392,7 +392,7 @@ class RDUniform : public Reference {
RD::Uniform base;
public:
- RD_SETGET(RD::UniformType, type)
+ RD_SETGET(RD::UniformType, uniform_type)
RD_SETGET(int32_t, binding)
void add_id(const RID &p_id) { base.ids.push_back(p_id); }
@@ -415,7 +415,7 @@ protected:
}
}
static void _bind_methods() {
- RD_BIND(Variant::INT, RDUniform, type);
+ RD_BIND(Variant::INT, RDUniform, uniform_type);
RD_BIND(Variant::INT, RDUniform, binding);
ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id);
ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids);
diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp
index ad5cee92ea..a59565fe0d 100644
--- a/servers/xr/xr_positional_tracker.cpp
+++ b/servers/xr/xr_positional_tracker.cpp
@@ -38,9 +38,9 @@ void XRPositionalTracker::_bind_methods() {
BIND_ENUM_CONSTANT(TRACKER_RIGHT_HAND);
// this class is read only from GDScript, so we only have access to getters..
- ClassDB::bind_method(D_METHOD("get_type"), &XRPositionalTracker::get_type);
+ ClassDB::bind_method(D_METHOD("get_tracker_type"), &XRPositionalTracker::get_tracker_type);
ClassDB::bind_method(D_METHOD("get_tracker_id"), &XRPositionalTracker::get_tracker_id);
- ClassDB::bind_method(D_METHOD("get_name"), &XRPositionalTracker::get_name);
+ ClassDB::bind_method(D_METHOD("get_tracker_name"), &XRPositionalTracker::get_tracker_name);
ClassDB::bind_method(D_METHOD("get_joy_id"), &XRPositionalTracker::get_joy_id);
ClassDB::bind_method(D_METHOD("get_tracks_orientation"), &XRPositionalTracker::get_tracks_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &XRPositionalTracker::get_orientation);
@@ -77,7 +77,7 @@ void XRPositionalTracker::set_type(XRServer::TrackerType p_type) {
};
};
-XRServer::TrackerType XRPositionalTracker::get_type() const {
+XRServer::TrackerType XRPositionalTracker::get_tracker_type() const {
return type;
};
@@ -85,7 +85,7 @@ void XRPositionalTracker::set_name(const String &p_name) {
name = p_name;
};
-StringName XRPositionalTracker::get_name() const {
+StringName XRPositionalTracker::get_tracker_name() const {
return name;
};
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index 515359e9b1..8834b64464 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -72,9 +72,9 @@ protected:
public:
void set_type(XRServer::TrackerType p_type);
- XRServer::TrackerType get_type() const;
+ XRServer::TrackerType get_tracker_type() const;
void set_name(const String &p_name);
- StringName get_name() const;
+ StringName get_tracker_name() const;
int get_tracker_id() const;
void set_joy_id(int p_joy_id);
int get_joy_id() const;
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index ba9f26e7c7..9d35825ae9 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -235,7 +235,7 @@ Array XRServer::get_interfaces() const {
bool XRServer::is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const {
for (int i = 0; i < trackers.size(); i++) {
- if (trackers[i]->get_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
+ if (trackers[i]->get_tracker_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
return true;
};
};
@@ -264,7 +264,7 @@ void XRServer::add_tracker(XRPositionalTracker *p_tracker) {
ERR_FAIL_NULL(p_tracker);
trackers.push_back(p_tracker);
- emit_signal("tracker_added", p_tracker->get_name(), p_tracker->get_type(), p_tracker->get_tracker_id());
+ emit_signal("tracker_added", p_tracker->get_tracker_name(), p_tracker->get_tracker_type(), p_tracker->get_tracker_id());
};
void XRServer::remove_tracker(XRPositionalTracker *p_tracker) {
@@ -280,7 +280,7 @@ void XRServer::remove_tracker(XRPositionalTracker *p_tracker) {
ERR_FAIL_COND(idx == -1);
- emit_signal("tracker_removed", p_tracker->get_name(), p_tracker->get_type(), p_tracker->get_tracker_id());
+ emit_signal("tracker_removed", p_tracker->get_tracker_name(), p_tracker->get_tracker_type(), p_tracker->get_tracker_id());
trackers.remove(idx);
};
@@ -298,7 +298,7 @@ XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, i
ERR_FAIL_COND_V(p_tracker_id == 0, nullptr);
for (int i = 0; i < trackers.size(); i++) {
- if (trackers[i]->get_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
+ if (trackers[i]->get_tracker_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
return trackers[i];
};
};