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-rw-r--r--.gitignore2
-rw-r--r--SConstruct11
-rw-r--r--core/array.cpp31
-rw-r--r--core/array.h2
-rw-r--r--core/bind/core_bind.cpp11
-rw-r--r--core/bind/core_bind.h3
-rw-r--r--core/command_queue_mt.h126
-rw-r--r--core/dictionary.cpp14
-rw-r--r--core/dictionary.h1
-rw-r--r--core/input_map.cpp92
-rw-r--r--core/input_map.h3
-rw-r--r--core/io/LICENSE-InfoZip.txt60
-rw-r--r--core/io/LICENSE-MiniZip.txt32
-rw-r--r--core/io/http_client.cpp2
-rw-r--r--core/io/http_client.h2
-rw-r--r--core/io/ioapi.c2
-rw-r--r--core/io/ioapi.h2
-rw-r--r--core/io/unzip.c2
-rw-r--r--core/io/unzip.h2
-rw-r--r--core/io/zip.c2
-rw-r--r--core/io/zip.h2
-rw-r--r--core/object.cpp25
-rw-r--r--core/object.h2
-rw-r--r--core/os/os.cpp17
-rw-r--r--core/os/os.h4
-rw-r--r--core/resource.cpp1
-rw-r--r--core/script_debugger_remote.cpp14
-rw-r--r--core/script_debugger_remote.h2
-rw-r--r--core/script_language.cpp2
-rw-r--r--core/script_language.h7
-rw-r--r--core/variant_call.cpp6
-rw-r--r--core/variant_parser.cpp39
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-rw-r--r--tools/editor/icons/source/icon_play_backwards.svg81
-rw-r--r--tools/editor/icons/source/icon_play_custom.svg87
-rw-r--r--tools/editor/icons/source/icon_play_scene.svg99
-rw-r--r--tools/editor/icons/source/icon_play_start.svg101
-rw-r--r--tools/editor/icons/source/icon_play_start_backwards.svg99
-rw-r--r--tools/editor/icons/source/icon_popup.svg77
-rw-r--r--tools/editor/icons/source/icon_popup_dialog.svg77
-rw-r--r--tools/editor/icons/source/icon_popup_menu.svg83
-rw-r--r--tools/editor/icons/source/icon_popup_panel.svg85
-rw-r--r--tools/editor/icons/source/icon_portal.svg78
-rw-r--r--tools/editor/icons/source/icon_position_2d.svg101
-rw-r--r--tools/editor/icons/source/icon_position_3d.svg78
-rw-r--r--tools/editor/icons/source/icon_progress.svg112
-rw-r--r--tools/editor/icons/source/icon_progress_1.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_2.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_3.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_4.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_5.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_6.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_7.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_8.svg104
-rw-r--r--tools/editor/icons/source/icon_progress_bar.svg104
-rw-r--r--tools/editor/icons/source/icon_proximity_group.svg121
-rw-r--r--tools/editor/icons/source/icon_quad.svg78
-rw-r--r--tools/editor/icons/source/icon_quat.svg82
-rw-r--r--tools/editor/icons/source/icon_range.svg107
-rw-r--r--tools/editor/icons/source/icon_ray_cast.svg85
-rw-r--r--tools/editor/icons/source/icon_ray_cast_2d.svg85
-rw-r--r--tools/editor/icons/source/icon_ray_shape.svg107
-rw-r--r--tools/editor/icons/source/icon_rayito.svg90
-rw-r--r--tools/editor/icons/source/icon_real.svg120
-rw-r--r--tools/editor/icons/source/icon_reference_frame.svg100
-rw-r--r--tools/editor/icons/source/icon_region_edit.svg135
-rw-r--r--tools/editor/icons/source/icon_reload_small.svg95
-rw-r--r--tools/editor/icons/source/icon_remote.svg93
-rw-r--r--tools/editor/icons/source/icon_remote_transform_2d.svg124
-rw-r--r--tools/editor/icons/source/icon_remove.svg47
-rw-r--r--tools/editor/icons/source/icon_rename.svg43
-rw-r--r--tools/editor/icons/source/icon_reparent.svg112
-rw-r--r--tools/editor/icons/source/icon_resource_preloader.svg89
-rw-r--r--tools/editor/icons/source/icon_rich_text_label.svg120
-rw-r--r--tools/editor/icons/source/icon_rigid_body.svg87
-rw-r--r--tools/editor/icons/source/icon_rigid_body_2d.svg124
-rw-r--r--tools/editor/icons/source/icon_room.svg95
-rw-r--r--tools/editor/icons/source/icon_rotate_0.svg84
-rw-r--r--tools/editor/icons/source/icon_rotate_180.svg106
-rw-r--r--tools/editor/icons/source/icon_rotate_270.svg113
-rw-r--r--tools/editor/icons/source/icon_rotate_90.svg99
-rw-r--r--tools/editor/icons/source/icon_sample.svg128
-rw-r--r--tools/editor/icons/source/icon_sample_player.svg78
-rw-r--r--tools/editor/icons/source/icon_sample_player_2d.svg78
-rw-r--r--tools/editor/icons/source/icon_save.svg42
-rw-r--r--tools/editor/icons/source/icon_script.svg90
-rw-r--r--tools/editor/icons/source/icon_scroll_bar.svg97
-rw-r--r--tools/editor/icons/source/icon_scroll_container.svg103
-rw-r--r--tools/editor/icons/source/icon_shader.svg275
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-rw-r--r--tools/editor/icons/source/icon_skeleton.svg105
-rw-r--r--tools/editor/icons/source/icon_slider_joint.svg77
-rw-r--r--tools/editor/icons/source/icon_slot.svg102
-rw-r--r--tools/editor/icons/source/icon_snap.svg105
-rw-r--r--tools/editor/icons/source/icon_sound_room_params.svg100
-rw-r--r--tools/editor/icons/source/icon_spatial.svg47
-rw-r--r--tools/editor/icons/source/icon_spatial_sample_player.svg78
-rw-r--r--tools/editor/icons/source/icon_spatial_stream_player.svg83
-rw-r--r--tools/editor/icons/source/icon_sphere_shape.svg89
-rw-r--r--tools/editor/icons/source/icon_spin_box.svg100
-rw-r--r--tools/editor/icons/source/icon_spot_light.svg118
-rw-r--r--tools/editor/icons/source/icon_sprite.svg41
-rw-r--r--tools/editor/icons/source/icon_sprite_3d.svg45
-rw-r--r--tools/editor/icons/source/icon_static_body.svg138
-rw-r--r--tools/editor/icons/source/icon_static_body_2d.svg122
-rw-r--r--tools/editor/icons/source/icon_stream_player.svg83
-rw-r--r--tools/editor/icons/source/icon_string.svg77
-rw-r--r--tools/editor/icons/source/icon_tab_container.svg96
-rw-r--r--tools/editor/icons/source/icon_tabs.svg155
-rw-r--r--tools/editor/icons/source/icon_test_cube.svg94
-rw-r--r--tools/editor/icons/source/icon_text_edit.svg102
-rw-r--r--tools/editor/icons/source/icon_texture.svg137
-rw-r--r--tools/editor/icons/source/icon_texture_button.svg94
-rw-r--r--tools/editor/icons/source/icon_texture_frame.svg105
-rw-r--r--tools/editor/icons/source/icon_texture_progress.svg104
-rw-r--r--tools/editor/icons/source/icon_tile_map.svg250
-rw-r--r--tools/editor/icons/source/icon_timer.svg108
-rw-r--r--tools/editor/icons/source/icon_tool_move.svg106
-rw-r--r--tools/editor/icons/source/icon_tool_pan.svg102
-rw-r--r--tools/editor/icons/source/icon_tool_rotate.svg47
-rw-r--r--tools/editor/icons/source/icon_tool_scale.svg22
-rw-r--r--tools/editor/icons/source/icon_tool_select.svg44
-rw-r--r--tools/editor/icons/source/icon_tools.svg32
-rw-r--r--tools/editor/icons/source/icon_touch_screen_button.svg174
-rw-r--r--tools/editor/icons/source/icon_track_add_key.svg77
-rw-r--r--tools/editor/icons/source/icon_track_add_key_hl.svg77
-rw-r--r--tools/editor/icons/source/icon_track_continuous.svg83
-rw-r--r--tools/editor/icons/source/icon_track_discrete.svg95
-rw-r--r--tools/editor/icons/source/icon_translation.svg78
-rw-r--r--tools/editor/icons/source/icon_transpose.svg127
-rw-r--r--tools/editor/icons/source/icon_tree.svg129
-rw-r--r--tools/editor/icons/source/icon_tween.svg98
-rw-r--r--tools/editor/icons/source/icon_unbone.svg78
-rw-r--r--tools/editor/icons/source/icon_ungroup.svg78
-rw-r--r--tools/editor/icons/source/icon_unlock.svg48
-rw-r--r--tools/editor/icons/source/icon_uv.svg80
-rw-r--r--tools/editor/icons/source/icon_v_box_container.svg77
-rw-r--r--tools/editor/icons/source/icon_v_button_array.svg100
-rw-r--r--tools/editor/icons/source/icon_v_scroll_bar.svg98
-rw-r--r--tools/editor/icons/source/icon_v_separator.svg77
-rw-r--r--tools/editor/icons/source/icon_v_slider.svg87
-rw-r--r--tools/editor/icons/source/icon_v_split_container.svg97
-rw-r--r--tools/editor/icons/source/icon_vector.svg87
-rw-r--r--tools/editor/icons/source/icon_vector2.svg81
-rw-r--r--tools/editor/icons/source/icon_vehicle_body.svg90
-rw-r--r--tools/editor/icons/source/icon_vehicle_wheel.svg83
-rw-r--r--tools/editor/icons/source/icon_video_player.svg100
-rw-r--r--tools/editor/icons/source/icon_viewport.svg96
-rw-r--r--tools/editor/icons/source/icon_viewport_sprite.svg117
-rw-r--r--tools/editor/icons/source/icon_visibility_enabler.svg99
-rw-r--r--tools/editor/icons/source/icon_visibility_enabler_2d.svg99
-rw-r--r--tools/editor/icons/source/icon_visibility_notifier.svg96
-rw-r--r--tools/editor/icons/source/icon_visibility_notifier_2d.svg96
-rw-r--r--tools/editor/icons/source/icon_visible.svg87
-rw-r--r--tools/editor/icons/source/icon_vu_empty.svg115
-rw-r--r--tools/editor/icons/source/icon_vu_full.svg110
-rw-r--r--tools/editor/icons/source/icon_wait_preview_1.svg112
-rw-r--r--tools/editor/icons/source/icon_warning.svg80
-rw-r--r--tools/editor/icons/source/icon_window_dialog.svg77
-rw-r--r--tools/editor/icons/source/icon_world_environment.svg108
-rw-r--r--tools/editor/icons/source/icon_y_sort.svg99
-rw-r--r--tools/editor/icons/source/icon_zoom.svg36
-rw-r--r--tools/editor/icons/svgs_2_pngs.py76
-rw-r--r--tools/editor/io_plugins/editor_bitmask_import_plugin.cpp357
-rw-r--r--tools/editor/io_plugins/editor_bitmask_import_plugin.h41
-rw-r--r--tools/editor/io_plugins/editor_texture_import_plugin.cpp4
-rw-r--r--tools/editor/node_dock.cpp104
-rw-r--r--tools/editor/node_dock.h38
-rw-r--r--tools/editor/plugins/sample_library_editor_plugin.cpp2
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp21
-rw-r--r--tools/editor/plugins/script_editor_plugin.h6
-rw-r--r--tools/editor/plugins/sprite_region_editor_plugin.cpp610
-rw-r--r--tools/editor/plugins/sprite_region_editor_plugin.h133
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.cpp728
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.h146
-rw-r--r--tools/editor/project_export.cpp2
-rw-r--r--tools/editor/project_manager.cpp15
-rw-r--r--tools/editor/project_settings.cpp2
-rw-r--r--tools/editor/scene_tree_dock.cpp52
-rw-r--r--tools/editor/scene_tree_dock.h5
-rw-r--r--tools/editor/scene_tree_editor.cpp33
-rw-r--r--tools/editor/scene_tree_editor.h4
-rw-r--r--tools/editor/script_editor_debugger.cpp10
-rw-r--r--tools/editor/script_editor_debugger.h2
-rw-r--r--tools/editor/settings_config_dialog.cpp197
-rw-r--r--tools/editor/settings_config_dialog.h13
-rw-r--r--tools/translations/fr.po57
-rw-r--r--tools/translations/ko.po5909
-rw-r--r--tools/translations/ru.po56
2154 files changed, 47788 insertions, 17905 deletions
diff --git a/.gitignore b/.gitignore
index ef17e13534..e1941b18df 100644
--- a/.gitignore
+++ b/.gitignore
@@ -21,7 +21,6 @@ tools/editor/certs_compressed.h
tools/editor/editor_icons.cpp
tools/editor/translations.h
tools/editor/builtin_fonts.h
--fpic
.fscache
make.bat
log.txt
@@ -33,6 +32,7 @@ doc/_build/
*.bc
# Android specific
+platform/android/java/build.gradle
platform/android/java/.gradle
platform/android/java/.gradletasknamecache
platform/android/java/local.properties
diff --git a/SConstruct b/SConstruct
index 5e821751f3..0f9b046e2b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -63,14 +63,9 @@ elif (os.name=="nt"):
if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
custom_tools=['mingw']
-env_base=Environment(
- tools=custom_tools,
- ENV={
- 'PATH' : os.getenv('PATH'),
- 'PKG_CONFIG_PATH' : os.getenv('PKG_CONFIG_PATH')
-});
-
-#env_base=Environment(tools=custom_tools);
+env_base=Environment(tools=custom_tools);
+env_base.AppendENVPath('PATH', os.getenv('PATH'))
+env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
env_base.global_defaults=global_defaults
env_base.android_maven_repos=[]
env_base.android_dependencies=[]
diff --git a/core/array.cpp b/core/array.cpp
index fef0fcbb40..1d283a14aa 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -155,6 +155,37 @@ int Array::find(const Variant& p_value) const {
return _p->array.find(p_value);
}
+int Array::find_last(const Variant& p_value) const {
+
+ if(_p->array.size() == 0)
+ return -1;
+
+ for (int i=_p->array.size()-1; i>=0; i--) {
+
+ if(_p->array[i] == p_value){
+ return i;
+ };
+ };
+
+ return -1;
+}
+
+int Array::count(const Variant& p_value) const {
+
+ if(_p->array.size() == 0)
+ return 0;
+
+ int amount=0;
+ for (int i=0; i<_p->array.size(); i++) {
+
+ if(_p->array[i] == p_value){
+ amount++;
+ };
+ };
+
+ return amount;
+}
+
void Array::remove(int p_pos) {
_p->array.remove(p_pos);
diff --git a/core/array.h b/core/array.h
index ecb91b69dc..9472a6dd21 100644
--- a/core/array.h
+++ b/core/array.h
@@ -72,6 +72,8 @@ public:
void invert();
int find(const Variant& p_value) const;
+ int find_last(const Variant& p_value) const;
+ int count(const Variant& p_value) const;
void erase(const Variant& p_value);
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index addc26525e..31c0c0e208 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -436,6 +436,15 @@ Error _OS::set_thread_name(const String& p_name) {
return Thread::set_name(p_name);
};
+void _OS::set_use_vsync(bool p_enable) {
+ OS::get_singleton()->set_use_vsync(p_enable);
+}
+
+bool _OS::is_vsnc_enabled() const {
+
+ return OS::get_singleton()->is_vsnc_enabled();
+}
+
/*
enum Weekday {
@@ -1110,6 +1119,8 @@ void _OS::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_thread_name","name"),&_OS::set_thread_name);
+ ObjectTypeDB::bind_method(_MD("set_use_vsync","enable"),&_OS::set_use_vsync);
+ ObjectTypeDB::bind_method(_MD("is_vsnc_enabled"),&_OS::is_vsnc_enabled);
BIND_CONSTANT( DAY_SUNDAY );
BIND_CONSTANT( DAY_MONDAY );
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index af89536c45..441927940d 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -282,6 +282,9 @@ public:
Error set_thread_name(const String& p_name);
+ void set_use_vsync(bool p_enable);
+ bool is_vsnc_enabled() const;
+
static _OS *get_singleton() { return singleton; }
_OS();
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index b1e0066c35..409543bf25 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -152,6 +152,23 @@ class CommandQueueMT {
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
};
+ template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
+ struct Command8 : public CommandBase {
+
+ T*instance;
+ M method;
+ typename GetSimpleTypeT<P1>::type_t p1;
+ typename GetSimpleTypeT<P2>::type_t p2;
+ typename GetSimpleTypeT<P3>::type_t p3;
+ typename GetSimpleTypeT<P4>::type_t p4;
+ typename GetSimpleTypeT<P5>::type_t p5;
+ typename GetSimpleTypeT<P6>::type_t p6;
+ typename GetSimpleTypeT<P7>::type_t p7;
+ typename GetSimpleTypeT<P8>::type_t p8;
+
+ virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); }
+ };
+
/* comands that return */
template<class T,class M,class R>
@@ -270,6 +287,25 @@ class CommandQueueMT {
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
+ template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8,class R>
+ struct CommandRet8 : public CommandBase {
+
+ T*instance;
+ M method;
+ typename GetSimpleTypeT<P1>::type_t p1;
+ typename GetSimpleTypeT<P2>::type_t p2;
+ typename GetSimpleTypeT<P3>::type_t p3;
+ typename GetSimpleTypeT<P4>::type_t p4;
+ typename GetSimpleTypeT<P5>::type_t p5;
+ typename GetSimpleTypeT<P6>::type_t p6;
+ typename GetSimpleTypeT<P7>::type_t p7;
+ typename GetSimpleTypeT<P8>::type_t p8;
+ R* ret;
+ SyncSemaphore *sync;
+
+ virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
+ };
+
/** commands that don't return but sync */
/* comands that return */
@@ -390,6 +426,25 @@ class CommandQueueMT {
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
+ template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
+ struct CommandSync8 : public CommandBase {
+
+ T*instance;
+ M method;
+ typename GetSimpleTypeT<P1>::type_t p1;
+ typename GetSimpleTypeT<P2>::type_t p2;
+ typename GetSimpleTypeT<P3>::type_t p3;
+ typename GetSimpleTypeT<P4>::type_t p4;
+ typename GetSimpleTypeT<P5>::type_t p5;
+ typename GetSimpleTypeT<P6>::type_t p6;
+ typename GetSimpleTypeT<P7>::type_t p7;
+ typename GetSimpleTypeT<P8>::type_t p8;
+
+ SyncSemaphore *sync;
+
+ virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
+ };
+
/***** BASE *******/
enum {
@@ -639,6 +694,27 @@ public:
if (sync) sync->post();
}
+
+ template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7,class P8>
+ void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8 ) {
+
+ Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
+
+ cmd->instance=p_instance;
+ cmd->method=p_method;
+ cmd->p1=p1;
+ cmd->p2=p2;
+ cmd->p3=p3;
+ cmd->p4=p4;
+ cmd->p5=p5;
+ cmd->p6=p6;
+ cmd->p7=p7;
+ cmd->p8=p8;
+
+ unlock();
+
+ if (sync) sync->post();
+ }
/*** PUSH AND RET COMMANDS ***/
@@ -806,6 +882,31 @@ public:
ss->sem->wait();
}
+ template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8,class R>
+ void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8, R* r_ret ) {
+
+ CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> * cmd = allocate_and_lock< CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> >();
+
+ cmd->instance=p_instance;
+ cmd->method=p_method;
+ cmd->p1=p1;
+ cmd->p2=p2;
+ cmd->p3=p3;
+ cmd->p4=p4;
+ cmd->p5=p5;
+ cmd->p6=p6;
+ cmd->p7=p7;
+ cmd->p8=p8;
+ cmd->ret=r_ret;
+ SyncSemaphore *ss=_alloc_sync_sem();
+ cmd->sync=ss;
+
+ unlock();
+
+ if (sync) sync->post();
+ ss->sem->wait();
+ }
+
template<class T, class M>
void push_and_sync( T * p_instance, M p_method) {
@@ -971,6 +1072,31 @@ public:
ss->sem->wait();
}
+ template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8>
+ void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8) {
+
+ CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
+
+ cmd->instance=p_instance;
+ cmd->method=p_method;
+ cmd->p1=p1;
+ cmd->p2=p2;
+ cmd->p3=p3;
+ cmd->p4=p4;
+ cmd->p5=p5;
+ cmd->p6=p6;
+ cmd->p7=p7;
+ cmd->p8=p8;
+
+ SyncSemaphore *ss=_alloc_sync_sem();
+ cmd->sync=ss;
+
+ unlock();
+
+ if (sync) sync->post();
+ ss->sem->wait();
+ }
+
void wait_and_flush_one() {
ERR_FAIL_COND(!sync);
sync->wait();
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index 75c8531251..6204a87054 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -199,6 +199,18 @@ Array Dictionary::keys() const {
}
+Array Dictionary::values() const {
+
+ Array varr;
+ varr.resize(size());
+ const Variant *key=NULL;
+ int i=0;
+ while((key=next(key))){
+ varr[i++] = _p->variant_map[*key];
+ }
+ return varr;
+}
+
const Variant* Dictionary::next(const Variant* p_key) const {
return _p->variant_map.next(p_key);
@@ -250,5 +262,3 @@ Dictionary::~Dictionary() {
_unref();
}
-
-
diff --git a/core/dictionary.h b/core/dictionary.h
index c854e95ee6..ae79fab9c3 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -81,6 +81,7 @@ public:
const Variant* next(const Variant* p_key=NULL) const;
Array keys() const;
+ Array values() const;
Dictionary(const Dictionary& p_from);
Dictionary(bool p_shared=false);
diff --git a/core/input_map.cpp b/core/input_map.cpp
index 17e98902a1..08ee8138a3 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -28,6 +28,7 @@
/*************************************************************************/
#include "input_map.h"
#include "globals.h"
+#include "os/keyboard.h"
InputMap *InputMap::singleton=NULL;
@@ -36,6 +37,7 @@ void InputMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_action","action"),&InputMap::has_action);
ObjectTypeDB::bind_method(_MD("get_action_id","action"),&InputMap::get_action_id);
ObjectTypeDB::bind_method(_MD("get_action_from_id","id"),&InputMap::get_action_from_id);
+ ObjectTypeDB::bind_method(_MD("get_actions"),&InputMap::_get_actions);
ObjectTypeDB::bind_method(_MD("add_action","action"),&InputMap::add_action);
ObjectTypeDB::bind_method(_MD("erase_action","action"),&InputMap::erase_action);
@@ -75,6 +77,35 @@ StringName InputMap::get_action_from_id(int p_id) const {
return input_id_map[p_id];
}
+Array InputMap::_get_actions() {
+
+ Array ret;
+ List<StringName> actions = get_actions();
+ if(actions.empty())
+ return ret;
+
+ for(const List<StringName>::Element *E=actions.front();E;E=E->next()) {
+
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+List<StringName> InputMap::get_actions() const {
+
+ List<StringName> actions = List<StringName>();
+ if(input_map.empty()){
+ return actions;
+ }
+
+ for (Map<StringName, Action>::Element *E=input_map.front();E;E=E->next()) {
+ actions.push_back(E->key());
+ }
+
+ return actions;
+}
+
List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const {
for (List<InputEvent>::Element *E=p_list.front();E;E=E->next()) {
@@ -291,6 +322,67 @@ void InputMap::load_from_globals() {
}
+void InputMap::load_default() {
+
+ InputEvent key;
+ key.type=InputEvent::KEY;
+
+ add_action("ui_accept");
+ key.key.scancode=KEY_RETURN;
+ action_add_event("ui_accept",key);
+ key.key.scancode=KEY_ENTER;
+ action_add_event("ui_accept",key);
+ key.key.scancode=KEY_SPACE;
+ action_add_event("ui_accept",key);
+
+ add_action("ui_select");
+ key.key.scancode=KEY_SPACE;
+ action_add_event("ui_select",key);
+
+ add_action("ui_cancel");
+ key.key.scancode=KEY_ESCAPE;
+ action_add_event("ui_cancel",key);
+
+ add_action("ui_focus_next");
+ key.key.scancode=KEY_TAB;
+ action_add_event("ui_focus_next",key);
+
+ add_action("ui_focus_prev");
+ key.key.scancode=KEY_TAB;
+ key.key.mod.shift=true;
+ action_add_event("ui_focus_prev",key);
+ key.key.mod.shift=false;
+
+ add_action("ui_left");
+ key.key.scancode=KEY_LEFT;
+ action_add_event("ui_left",key);
+
+ add_action("ui_right");
+ key.key.scancode=KEY_RIGHT;
+ action_add_event("ui_right",key);
+
+ add_action("ui_up");
+ key.key.scancode=KEY_UP;
+ action_add_event("ui_up",key);
+
+ add_action("ui_down");
+ key.key.scancode=KEY_DOWN;
+ action_add_event("ui_down",key);
+
+
+ add_action("ui_page_up");
+ key.key.scancode=KEY_PAGEUP;
+ action_add_event("ui_page_up",key);
+
+ add_action("ui_page_down");
+ key.key.scancode=KEY_PAGEDOWN;
+ action_add_event("ui_page_down",key);
+
+// set("display/orientation", "landscape");
+
+
+}
+
InputMap::InputMap() {
ERR_FAIL_COND(singleton);
diff --git a/core/input_map.h b/core/input_map.h
index 5cd1e41922..dc5a911963 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -47,6 +47,7 @@ class InputMap : public Object {
List<InputEvent>::Element *_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const;
Array _get_action_list(const StringName& p_action);
+ Array _get_actions();
protected:
@@ -59,6 +60,7 @@ public:
bool has_action(const StringName& p_action) const;
int get_action_id(const StringName& p_action) const;
StringName get_action_from_id(int p_id) const;
+ List<StringName> get_actions() const;
void add_action(const StringName& p_action);
void erase_action(const StringName& p_action);
@@ -72,6 +74,7 @@ public:
void load_from_globals();
+ void load_default();
InputMap();
};
diff --git a/core/io/LICENSE-InfoZip.txt b/core/io/LICENSE-InfoZip.txt
new file mode 100644
index 0000000000..bcfe47e978
--- /dev/null
+++ b/core/io/LICENSE-InfoZip.txt
@@ -0,0 +1,60 @@
+This is version 2007-Mar-4 of the Info-ZIP license.
+The definitive version of this document should be available at
+ftp://ftp.info-zip.org/pub/infozip/license.html indefinitely and
+a copy at http://www.info-zip.org/pub/infozip/license.html.
+
+
+Copyright (c) 1990-2007 Info-ZIP. All rights reserved.
+
+For the purposes of this copyright and license, "Info-ZIP" is defined as
+the following set of individuals:
+
+ Mark Adler, John Bush, Karl Davis, Harald Denker, Jean-Michel Dubois,
+ Jean-loup Gailly, Hunter Goatley, Ed Gordon, Ian Gorman, Chris Herborth,
+ Dirk Haase, Greg Hartwig, Robert Heath, Jonathan Hudson, Paul Kienitz,
+ David Kirschbaum, Johnny Lee, Onno van der Linden, Igor Mandrichenko,
+ Steve P. Miller, Sergio Monesi, Keith Owens, George Petrov, Greg Roelofs,
+ Kai Uwe Rommel, Steve Salisbury, Dave Smith, Steven M. Schweda,
+ Christian Spieler, Cosmin Truta, Antoine Verheijen, Paul von Behren,
+ Rich Wales, Mike White.
+
+This software is provided "as is," without warranty of any kind, express
+or implied. In no event shall Info-ZIP or its contributors be held liable
+for any direct, indirect, incidental, special or consequential damages
+arising out of the use of or inability to use this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the above disclaimer and the following restrictions:
+
+ 1. Redistributions of source code (in whole or in part) must retain
+ the above copyright notice, definition, disclaimer, and this list
+ of conditions.
+
+ 2. Redistributions in binary form (compiled executables and libraries)
+ must reproduce the above copyright notice, definition, disclaimer,
+ and this list of conditions in documentation and/or other materials
+ provided with the distribution. The sole exception to this condition
+ is redistribution of a standard UnZipSFX binary (including SFXWiz) as
+ part of a self-extracting archive; that is permitted without inclusion
+ of this license, as long as the normal SFX banner has not been removed
+ from the binary or disabled.
+
+ 3. Altered versions--including, but not limited to, ports to new operating
+ systems, existing ports with new graphical interfaces, versions with
+ modified or added functionality, and dynamic, shared, or static library
+ versions not from Info-ZIP--must be plainly marked as such and must not
+ be misrepresented as being the original source or, if binaries,
+ compiled from the original source. Such altered versions also must not
+ be misrepresented as being Info-ZIP releases--including, but not
+ limited to, labeling of the altered versions with the names "Info-ZIP"
+ (or any variation thereof, including, but not limited to, different
+ capitalizations), "Pocket UnZip," "WiZ" or "MacZip" without the
+ explicit permission of Info-ZIP. Such altered versions are further
+ prohibited from misrepresentative use of the Zip-Bugs or Info-ZIP
+ e-mail addresses or the Info-ZIP URL(s), such as to imply Info-ZIP
+ will provide support for the altered versions.
+
+ 4. Info-ZIP retains the right to use the names "Info-ZIP," "Zip," "UnZip,"
+ "UnZipSFX," "WiZ," "Pocket UnZip," "Pocket Zip," and "MacZip" for its
+ own source and binary releases.
diff --git a/core/io/LICENSE-MiniZip.txt b/core/io/LICENSE-MiniZip.txt
new file mode 100644
index 0000000000..0e8950f86f
--- /dev/null
+++ b/core/io/LICENSE-MiniZip.txt
@@ -0,0 +1,32 @@
+Credits
+
+ Gilles Vollant - Original MiniZip author
+ Even Rouault - ZIP64 unzip Support
+ Daniel Borca - BZip Compression method support in unzip
+ Mathias Svensson - ZIP64 zip support
+ Mathias Svensson - BZip Compression method support in zip
+
+ This version has been modified for Godot Engine
+
+
+License
+----------------------------------------------------------------------------
+ Condition of use and distribution are the same than zlib :
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+----------------------------------------------------------------------------
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 11f9536243..3520680118 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -639,7 +639,7 @@ void HTTPClient::_bind_methods() {
ObjectTypeDB::bind_method(_MD("connect:Error","host","port","use_ssl","verify_host"),&HTTPClient::connect,DEFVAL(false),DEFVAL(true));
ObjectTypeDB::bind_method(_MD("set_connection","connection:StreamPeer"),&HTTPClient::set_connection);
ObjectTypeDB::bind_method(_MD("get_connection:StreamPeer"),&HTTPClient::get_connection);
- ObjectTypeDB::bind_method(_MD("request_raw","method","url","headers","body"),&HTTPClient::request_raw,DEFVAL(String()));
+ ObjectTypeDB::bind_method(_MD("request_raw","method","url","headers","body"),&HTTPClient::request_raw);
ObjectTypeDB::bind_method(_MD("request","method","url","headers","body"),&HTTPClient::request,DEFVAL(String()));
ObjectTypeDB::bind_method(_MD("send_body_text","body"),&HTTPClient::send_body_text);
ObjectTypeDB::bind_method(_MD("send_body_data","body"),&HTTPClient::send_body_data);
diff --git a/core/io/http_client.h b/core/io/http_client.h
index a9cfb1ed73..ceb0273a7d 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -40,7 +40,7 @@ class HTTPClient : public Reference {
OBJ_TYPE(HTTPClient,Reference);
public:
- enum RespondeCode {
+ enum ResponseCode {
// 1xx informational
RESPONSE_CONTINUE = 100,
diff --git a/core/io/ioapi.c b/core/io/ioapi.c
index 8818199f0b..d6063a5fe6 100644
--- a/core/io/ioapi.c
+++ b/core/io/ioapi.c
@@ -6,7 +6,7 @@
Modifications for Zip64 support
Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com )
- For more info read MiniZip_info.txt
+ For more info read LICENSE-MiniZip.txt
*/
diff --git a/core/io/ioapi.h b/core/io/ioapi.h
index 24bf612617..cb6cb7e766 100644
--- a/core/io/ioapi.h
+++ b/core/io/ioapi.h
@@ -5,7 +5,7 @@
Modifications for Zip64 support
Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com )
- For more info read MiniZip_info.txt
+ For more info read LICENSE-MiniZip.txt
Changes
diff --git a/core/io/unzip.c b/core/io/unzip.c
index b438021ad7..78672677f9 100644
--- a/core/io/unzip.c
+++ b/core/io/unzip.c
@@ -10,7 +10,7 @@
Modifications for Zip64 support on both zip and unzip
Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com )
- For more info read MiniZip_info.txt
+ For more info read LICENSE-MiniZip.txt
------------------------------------------------------------------------------------
diff --git a/core/io/unzip.h b/core/io/unzip.h
index cb3d239eac..f67c3b2fa8 100644
--- a/core/io/unzip.h
+++ b/core/io/unzip.h
@@ -10,7 +10,7 @@
Modifications for Zip64 support on both zip and unzip
Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com )
- For more info read MiniZip_info.txt
+ For more info read LICENSE-MiniZip.txt
---------------------------------------------------------------------------------
diff --git a/core/io/zip.c b/core/io/zip.c
index c4ab93ab81..44c79195d9 100644
--- a/core/io/zip.c
+++ b/core/io/zip.c
@@ -7,7 +7,7 @@
Modifications for Zip64 support
Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com )
- For more info read MiniZip_info.txt
+ For more info read LICENSE-MiniZip.txt
Changes
Oct-2009 - Mathias Svensson - Remove old C style function prototypes
diff --git a/core/io/zip.h b/core/io/zip.h
index 85f93568c9..37478b34c0 100644
--- a/core/io/zip.h
+++ b/core/io/zip.h
@@ -6,7 +6,7 @@
Modifications for Zip64 support
Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com )
- For more info read MiniZip_info.txt
+ For more info read LICENSE-MiniZip.txt
---------------------------------------------------------------------------
diff --git a/core/object.cpp b/core/object.cpp
index d7878fd623..cbe24a49f3 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -1383,6 +1383,31 @@ void Object::get_signal_connection_list(const StringName& p_signal,List<Connecti
}
+bool Object::has_persistent_signal_connections() const {
+
+ const StringName *S=NULL;
+
+ while((S=signal_map.next(S))) {
+
+ const Signal *s=&signal_map[*S];
+
+ for(int i=0;i<s->slot_map.size();i++) {
+
+ if (s->slot_map.getv(i).conn.flags&CONNECT_PERSIST)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
+
+ for (const List<Connection>::Element *E=connections.front();E;E=E->next()) {
+ p_connections->push_back(E->get());
+ }
+}
+
Error Object::connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds,uint32_t p_flags) {
diff --git a/core/object.h b/core/object.h
index f4a2472e88..ce545a58e8 100644
--- a/core/object.h
+++ b/core/object.h
@@ -604,6 +604,8 @@ public:
void get_signal_list(List<MethodInfo> *p_signals ) const;
void get_signal_connection_list(const StringName& p_signal,List<Connection> *p_connections) const;
void get_all_signal_connections(List<Connection> *p_connections) const;
+ bool has_persistent_signal_connections() const;
+ void get_signals_connected_to_this(List<Connection> *p_connections) const;
Error connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds=Vector<Variant>(),uint32_t p_flags=0);
void disconnect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method);
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 6910b368d3..e501bc2eb5 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -306,6 +306,15 @@ String OS::get_system_dir(SystemDir p_dir) const {
return ".";
}
+String OS::get_safe_application_name() const {
+ String an = Globals::get_singleton()->get("application/name");
+ Vector<String> invalid_char = String("\\ / : * ? \" < > |").split(" ");
+ for (int i=0;i<invalid_char.size();i++) {
+ an = an.replace(invalid_char[i],"-");
+ }
+ return an;
+}
+
String OS::get_data_dir() const {
return ".";
@@ -530,6 +539,14 @@ String OS::get_joy_guid(int p_device) const {
void OS::set_context(int p_context) {
}
+void OS::set_use_vsync(bool p_enable) {
+
+}
+
+bool OS::is_vsnc_enabled() const{
+
+ return true;
+}
OS::OS() {
last_error=NULL;
diff --git a/core/os/os.h b/core/os/os.h
index 76dd235d24..c291d09250 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -326,6 +326,7 @@ public:
virtual String get_locale() const;
+ String get_safe_application_name() const;
virtual String get_data_dir() const;
virtual String get_resource_dir() const;
@@ -419,6 +420,9 @@ public:
virtual void set_context(int p_context);
+ virtual void set_use_vsync(bool p_enable);
+ virtual bool is_vsnc_enabled() const;
+
bool is_hidpi_allowed() const { return _allow_hidpi; }
OS();
virtual ~OS();
diff --git a/core/resource.cpp b/core/resource.cpp
index b7a5bad4b8..97dee3e1d7 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -133,6 +133,7 @@ void ResourceImportMetadata::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_source","path","md5"),&ResourceImportMetadata::add_source, "");
ObjectTypeDB::bind_method(_MD("get_source_path","idx"),&ResourceImportMetadata::get_source_path);
ObjectTypeDB::bind_method(_MD("get_source_md5","idx"),&ResourceImportMetadata::get_source_md5);
+ ObjectTypeDB::bind_method(_MD("set_source_md5","idx", "md5"),&ResourceImportMetadata::set_source_md5);
ObjectTypeDB::bind_method(_MD("remove_source","idx"),&ResourceImportMetadata::remove_source);
ObjectTypeDB::bind_method(_MD("get_source_count"),&ResourceImportMetadata::get_source_count);
ObjectTypeDB::bind_method(_MD("set_option","key","value"),&ResourceImportMetadata::set_option);
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 011b1f78a0..99d1e22c07 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -291,6 +291,8 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
_set_object_property(cmd[1],cmd[2],cmd[3]);
+ } else if (command=="reload_scripts") {
+ reload_all_scripts=true;
} else if (command=="breakpoint") {
bool set = cmd[3];
@@ -698,7 +700,8 @@ void ScriptDebuggerRemote::_poll_events() {
profiling=false;
_send_profiling_data(false);
print_line("PROFILING END!");
-
+ } else if (command=="reload_scripts") {
+ reload_all_scripts=true;
} else if (command=="breakpoint") {
bool set = cmd[3];
@@ -863,6 +866,14 @@ void ScriptDebuggerRemote::idle_poll() {
}
}
+ if (reload_all_scripts) {
+
+ for(int i=0;i<ScriptServer::get_language_count();i++) {
+ ScriptServer::get_language(i)->reload_all_scripts();
+ }
+ reload_all_scripts=false;
+ }
+
_poll_events();
}
@@ -1012,6 +1023,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() {
profile_info_ptrs.resize(profile_info.size());
profiling=false;
max_frame_functions=16;
+ reload_all_scripts=false;
}
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index 8fdab47013..c6a00e189f 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -60,6 +60,7 @@ class ScriptDebuggerRemote : public ScriptDebugger {
bool profiling;
int max_frame_functions;
bool skip_profile_frame;
+ bool reload_all_scripts;
Ref<StreamPeerTCP> tcp_client;
@@ -168,6 +169,7 @@ public:
virtual void profiling_end();
virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time);
+
ScriptDebuggerRemote();
~ScriptDebuggerRemote();
};
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 1503418269..b3116a0297 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -51,7 +51,7 @@ void Script::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_source_code"),&Script::has_source_code);
ObjectTypeDB::bind_method(_MD("get_source_code"),&Script::get_source_code);
ObjectTypeDB::bind_method(_MD("set_source_code","source"),&Script::set_source_code);
- ObjectTypeDB::bind_method(_MD("reload"),&Script::reload);
+ ObjectTypeDB::bind_method(_MD("reload","keep_state"),&Script::reload,DEFVAL(false));
}
diff --git a/core/script_language.h b/core/script_language.h
index bd76107acf..d8b4c61b6c 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -87,7 +87,7 @@ public:
virtual bool has_source_code() const=0;
virtual String get_source_code() const=0;
virtual void set_source_code(const String& p_code)=0;
- virtual Error reload()=0;
+ virtual Error reload(bool p_keep_state=false)=0;
virtual bool is_tool() const=0;
@@ -127,6 +127,8 @@ public:
virtual Ref<Script> get_script() const=0;
+ virtual bool is_placeholder() const { return false; }
+
virtual ScriptLanguage *get_language()=0;
virtual ~ScriptInstance();
};
@@ -189,6 +191,7 @@ public:
virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
+ virtual void reload_all_scripts()=0;
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
@@ -248,6 +251,8 @@ public:
void update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values); //likely changed in editor
+ virtual bool is_placeholder() const { return true; }
+
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner);
~PlaceHolderScriptInstance();
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 986494b67f..eb3ab65f40 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -446,6 +446,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_LOCALMEM1(Dictionary,erase);
VCALL_LOCALMEM0R(Dictionary,hash);
VCALL_LOCALMEM0R(Dictionary,keys);
+ VCALL_LOCALMEM0R(Dictionary,values);
VCALL_LOCALMEM1R(Dictionary,parse_json);
VCALL_LOCALMEM0R(Dictionary,to_json);
@@ -464,6 +465,8 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_LOCALMEM2(Array,insert);
VCALL_LOCALMEM1(Array,remove);
VCALL_LOCALMEM1R(Array,find);
+ VCALL_LOCALMEM1R(Array,find_last);
+ VCALL_LOCALMEM1R(Array,count);
VCALL_LOCALMEM1(Array,erase);
VCALL_LOCALMEM0(Array,sort);
VCALL_LOCALMEM2(Array,sort_custom);
@@ -1434,6 +1437,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(DICTIONARY,NIL,Dictionary,erase,NIL,"value",varray());
ADDFUNC0(DICTIONARY,INT,Dictionary,hash,varray());
ADDFUNC0(DICTIONARY,ARRAY,Dictionary,keys,varray());
+ ADDFUNC0(DICTIONARY,ARRAY,Dictionary,values,varray());
ADDFUNC1(DICTIONARY,INT,Dictionary,parse_json,STRING,"json",varray());
ADDFUNC0(DICTIONARY,STRING,Dictionary,to_json,varray());
@@ -1450,6 +1454,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(ARRAY,NIL,Array,remove,INT,"pos",varray());
ADDFUNC1(ARRAY,NIL,Array,erase,NIL,"value",varray());
ADDFUNC1(ARRAY,INT,Array,find,NIL,"value",varray());
+ ADDFUNC1(ARRAY,INT,Array,find_last,NIL,"value",varray());
+ ADDFUNC1(ARRAY,INT,Array,count,NIL,"value",varray());
ADDFUNC0(ARRAY,NIL,Array,pop_back,varray());
ADDFUNC0(ARRAY,NIL,Array,pop_front,varray());
ADDFUNC0(ARRAY,NIL,Array,sort,varray());
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 8bd1fddfad..e2786b8099 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -2011,7 +2011,44 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
} break;
case Variant::INPUT_EVENT: {
- p_store_string_func(p_store_string_ud,"InputEvent()"); //will be added later
+ String str="InputEvent(";
+
+ InputEvent ev=p_variant;
+ switch(ev.type) {
+ case InputEvent::KEY: {
+
+ str+="KEY,"+itos(ev.key.scancode);
+ String mod;
+ if (ev.key.mod.alt)
+ mod+="A";
+ if (ev.key.mod.shift)
+ mod+="S";
+ if (ev.key.mod.control)
+ mod+="C";
+ if (ev.key.mod.meta)
+ mod+="M";
+
+ if (mod!=String())
+ str+=","+mod;
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ str+="MBUTTON,"+itos(ev.mouse_button.button_index);
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+ str+="JBUTTON,"+itos(ev.joy_button.button_index);
+
+ } break;
+ case InputEvent::JOYSTICK_MOTION: {
+ str+="JAXIS,"+itos(ev.joy_motion.axis)+","+itos(ev.joy_motion.axis_value);
+ } break;
+ default: {}
+ }
+
+ str+=")";
+
+ p_store_string_func(p_store_string_ud,str); //will be added later
+
} break;
case Variant::DICTIONARY: {
diff --git a/demos/2d/area_input/box_area.png b/demos/2d/area_input/box_area.png
deleted file mode 100644
index ba7c37f7de..0000000000
--- a/demos/2d/area_input/box_area.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/area_input/circle_area.png b/demos/2d/area_input/circle_area.png
deleted file mode 100644
index 3cc24c8a0c..0000000000
--- a/demos/2d/area_input/circle_area.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/area_input/engine.cfg b/demos/2d/area_input/engine.cfg
deleted file mode 100644
index ce87f39547..0000000000
--- a/demos/2d/area_input/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Area 2D Input Events"
-main_scene="res://input.tscn"
-icon="res://icon.png"
diff --git a/demos/2d/area_input/icon.png b/demos/2d/area_input/icon.png
deleted file mode 100644
index 2f412ecf68..0000000000
--- a/demos/2d/area_input/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/area_input/input.gd b/demos/2d/area_input/input.gd
deleted file mode 100644
index e9cc9f3c1d..0000000000
--- a/demos/2d/area_input/input.gd
+++ /dev/null
@@ -1,15 +0,0 @@
-
-extends Area2D
-
-
-# Virtual from CollisionObject2D (also available as signal)
-func _input_event(viewport, event, shape_idx):
- # Convert event to local coordinates
- if (event.type == InputEvent.MOUSE_MOTION):
- event = make_input_local(event)
- get_node("label").set_text(str(event.pos))
-
-
-# Virtual from CollisionObject2D (also available as signal)
-func _mouse_exit():
- get_node("label").set_text("")
diff --git a/demos/2d/area_input/input.tscn b/demos/2d/area_input/input.tscn
deleted file mode 100644
index 81c0ed918d..0000000000
--- a/demos/2d/area_input/input.tscn
+++ /dev/null
@@ -1,109 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://input.gd" type="Script" id=1]
-[ext_resource path="res://box_area.png" type="Texture" id=2]
-[ext_resource path="res://circle_area.png" type="Texture" id=3]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 64, 64 )
-
-[sub_resource type="CircleShape2D" id=2]
-
-custom_solver_bias = 0.0
-radius = 64.0
-
-[node name="base" type="Node2D"]
-
-[node name="box" type="Area2D" parent="."]
-
-transform/pos = Vector2( 212, 281 )
-transform/rot = 35.4081
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="box"]
-
-texture = ExtResource( 2 )
-
-[node name="label" type="Label" parent="box"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = -43.0
-margin/top = 71.0
-margin/right = 43.0
-margin/bottom = 84.0
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="shape" type="CollisionShape2D" parent="box"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="circle" type="Area2D" parent="."]
-
-transform/pos = Vector2( 547.877, 286.808 )
-transform/rot = -40.5985
-input/pickable = true
-shapes/0/shape = SubResource( 2 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="circle"]
-
-texture = ExtResource( 3 )
-
-[node name="label" type="Label" parent="circle"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = -43.0
-margin/top = 71.0
-margin/right = 43.0
-margin/bottom = 84.0
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="shape" type="CollisionShape2D" parent="circle"]
-
-shape = SubResource( 2 )
-trigger = false
-_update_shape_index = -1
-
-[node name="Label" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 13.0
-text = "This demo shows how to use a regular Area2D to get input events, and how to convert the input events to local coordinates of the node.\nUnlike controls, Input on Area2D or PhysicsBody2D nodes only works properly (with scrolling) on canvas layer 0."
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-
diff --git a/demos/2d/dynamic_collision_shapes/ball.gd b/demos/2d/dynamic_collision_shapes/ball.gd
deleted file mode 100644
index 169079ea46..0000000000
--- a/demos/2d/dynamic_collision_shapes/ball.gd
+++ /dev/null
@@ -1,17 +0,0 @@
-
-extends RigidBody2D
-
-# Member variables
-var timeout = 5
-
-
-func _process(delta):
- timeout -= delta
- if (timeout < 1):
- set_opacity(timeout)
- if (timeout < 0):
- queue_free()
-
-
-func _ready():
- set_process(true)
diff --git a/demos/2d/dynamic_collision_shapes/ball.png b/demos/2d/dynamic_collision_shapes/ball.png
deleted file mode 100644
index b7cf71da29..0000000000
--- a/demos/2d/dynamic_collision_shapes/ball.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/dynamic_collision_shapes/ball.tscn b/demos/2d/dynamic_collision_shapes/ball.tscn
deleted file mode 100644
index 31560e251b..0000000000
--- a/demos/2d/dynamic_collision_shapes/ball.tscn
+++ /dev/null
@@ -1,47 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://ball.gd" type="Script" id=1]
-[ext_resource path="res://ball.png" type="Texture" id=2]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 7.45713
-
-[node name="bal" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 1.0
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 1 )
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = 0
-
-
diff --git a/demos/2d/dynamic_collision_shapes/box.png b/demos/2d/dynamic_collision_shapes/box.png
deleted file mode 100644
index f29b83ce38..0000000000
--- a/demos/2d/dynamic_collision_shapes/box.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/dynamic_collision_shapes/circle.png b/demos/2d/dynamic_collision_shapes/circle.png
deleted file mode 100644
index 9fdfa550b1..0000000000
--- a/demos/2d/dynamic_collision_shapes/circle.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd
deleted file mode 100644
index c43b82a722..0000000000
--- a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd
+++ /dev/null
@@ -1,19 +0,0 @@
-
-extends Node2D
-
-# Member variables
-const EMIT_INTERVAL = 0.1
-var timeout = EMIT_INTERVAL
-
-
-func _process(delta):
- timeout -= delta
- if (timeout < 0):
- timeout = EMIT_INTERVAL
- var ball = preload("res://ball.tscn").instance()
- ball.set_pos(Vector2(randf()*get_viewport_rect().size.x, 0))
- add_child(ball)
-
-
-func _ready():
- set_process(true)
diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.tscn b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.tscn
deleted file mode 100644
index 61af0b8e7d..0000000000
--- a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.tscn
+++ /dev/null
@@ -1,178 +0,0 @@
-[gd_scene load_steps=13 format=1]
-
-[ext_resource path="res://dynamic_colobjs.gd" type="Script" id=1]
-[ext_resource path="res://circle.png" type="Texture" id=2]
-[ext_resource path="res://box.png" type="Texture" id=3]
-[ext_resource path="res://poly.png" type="Texture" id=4]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 28.8504
-
-[sub_resource type="RectangleShape2D" id=2]
-
-custom_solver_bias = 0.0
-extents = Vector2( 32.1805, 30.0328 )
-
-[sub_resource type="ConvexPolygonShape2D" id=3]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 49.5669, -27.9744, 45.1564, 15.3961, 18.6931, -1.51105 )
-
-[sub_resource type="ConvexPolygonShape2D" id=4]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -40.1345, 21.2602, -53.3067, 15.8716 )
-
-[sub_resource type="ConvexPolygonShape2D" id=5]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -40.1345, 21.2602, -37.1739, 2.89948, -14.386, -14.0076, -6.30005, 0.694214 )
-
-[sub_resource type="ConvexPolygonShape2D" id=6]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -14.386, -14.0076, 18.6931, -1.51105, 45.1564, 15.3961, -6.30005, 0.694214 )
-
-[sub_resource type="Animation" id=7]
-
-resource/name = "movethem"
-length = 4.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("base/circle:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 0, 0 ), Vector2( 52.7569, -70.845 ) ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("base/box:transform/pos")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 193.173, -2.72076 ), Vector2( 195.894, -72.0999 ) ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("base/box:transform/rot")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 92.8111 ] }
-tracks/3/type = "value"
-tracks/3/path = NodePath("base/polygon:transform/pos")
-tracks/3/interp = 1
-tracks/3/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 382.265, -2.72076 ), Vector2( 495.176, -10.883 ) ] }
-
-[sub_resource type="Animation" id=8]
-
-resource/name = "toggletrigger"
-length = 6.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("base/box:trigger")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 4 ), "transitions":FloatArray( 1, 1 ), "values":[ false, true ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("base/box:visibility/opacity")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0, 4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.2 ] }
-
-[node name="base" type="Node2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="base" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 137, 470 )
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 7.91353, -10.6267 )
-shapes/0/trigger = false
-shapes/1/shape = SubResource( 2 )
-shapes/1/transform = Matrix32( 0.970626, -0.240595, 0.240595, 0.970626, 193.581, -13.1276 )
-shapes/1/trigger = false
-shapes/2/shape = SubResource( 3 )
-shapes/2/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
-shapes/2/trigger = false
-shapes/3/shape = SubResource( 4 )
-shapes/3/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
-shapes/3/trigger = false
-shapes/4/shape = SubResource( 5 )
-shapes/4/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
-shapes/4/trigger = false
-shapes/5/shape = SubResource( 6 )
-shapes/5/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
-shapes/5/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.08
-
-[node name="circle" type="CollisionShape2D" parent="base"]
-
-transform/pos = Vector2( 7.91353, -10.6267 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = 0
-
-[node name="sprite" type="Sprite" parent="base/circle"]
-
-texture = ExtResource( 2 )
-
-[node name="box" type="CollisionShape2D" parent="base"]
-
-transform/pos = Vector2( 193.581, -13.1276 )
-transform/rot = 13.9217
-shape = SubResource( 2 )
-trigger = false
-_update_shape_index = 1
-
-[node name="Sprite" type="Sprite" parent="base/box"]
-
-texture = ExtResource( 3 )
-
-[node name="polygon" type="CollisionPolygon2D" parent="base"]
-
-transform/pos = Vector2( 399.202, -3.9451 )
-build_mode = 0
-polygon = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -14.386, -14.0076, 18.6931, -1.51105, 49.5669, -27.9744, 45.1564, 15.3961, -6.30005, 0.694214, -40.1345, 21.2602, -53.3067, 15.8716 )
-shape_range = Vector2( 2, 5 )
-trigger = false
-
-[node name="Sprite" type="Sprite" parent="base/polygon"]
-
-texture = ExtResource( 4 )
-
-[node name="shapemove" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/movethem = SubResource( 7 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "movethem"
-
-[node name="triggertoggle" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/movethem = SubResource( 7 )
-anims/toggletrigger = SubResource( 8 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "toggletrigger"
-
-[node name="Label" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 21.0
-margin/top = 21.0
-margin/right = 719.0
-margin/bottom = 73.0
-text = "This demo simply shows that it\'s possible now to move a CollisionShape and CollisionPolygon after it was created\nand also turn it into a trigger at run-time. CollisionShape will remain alive during the running game and you can\ninteract with them, even though they are just meant to be helpers.\nIt is always recommended in a real use-case scenario, to move a body instead of a shape, as that path is better optimized."
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-
diff --git a/demos/2d/dynamic_collision_shapes/engine.cfg b/demos/2d/dynamic_collision_shapes/engine.cfg
deleted file mode 100644
index b1feb20408..0000000000
--- a/demos/2d/dynamic_collision_shapes/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Run-Time CollisionShape"
-main_scene="res://dynamic_colobjs.tscn"
-icon="res://icon.png"
diff --git a/demos/2d/dynamic_collision_shapes/icon.png b/demos/2d/dynamic_collision_shapes/icon.png
deleted file mode 100644
index b47506d7c8..0000000000
--- a/demos/2d/dynamic_collision_shapes/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/dynamic_collision_shapes/poly.png b/demos/2d/dynamic_collision_shapes/poly.png
deleted file mode 100644
index 49ed55cc7d..0000000000
--- a/demos/2d/dynamic_collision_shapes/poly.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/fog_of_war/engine.cfg b/demos/2d/fog_of_war/engine.cfg
deleted file mode 100644
index 98e20c1e41..0000000000
--- a/demos/2d/fog_of_war/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Fog of War"
-main_scene="res://fog.tscn"
-icon="res://icon.png"
-
-[input]
-
-move_up=[key(Up)]
-move_bottom=[key(Down)]
-move_left=[key(Left)]
-move_right=[key(Right)]
diff --git a/demos/2d/fog_of_war/floor.png b/demos/2d/fog_of_war/floor.png
deleted file mode 100644
index 07b4f8c98f..0000000000
--- a/demos/2d/fog_of_war/floor.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/fog_of_war/fog.gd b/demos/2d/fog_of_war/fog.gd
deleted file mode 100644
index 3ac8df0e17..0000000000
--- a/demos/2d/fog_of_war/fog.gd
+++ /dev/null
@@ -1,78 +0,0 @@
-
-extends TileMap
-
-# Member variables
-
-# Boundaries for the fog rectangle
-var x_min = -20 # Left start tile
-var x_max = 20 # Right end tile
-var y_min = -20 # Top start tile
-var y_max = 20 # Bottom end tile
-
-var position # Player's position
-
-# Iteration variables
-var x
-var y
-
-# Variables to check if the player moved
-var x_old
-var y_old
-
-# Array to build up the visible area like a square.
-# First value determines the width/height of the tip.
-# Here it would be 2*2 + 1 = 5 tiles wide/high.
-# Second value determines the total squares size.
-# Here it would be 5*2 + 1 = 10 tiles wide/high.
-var l = range(2, 5)
-
-
-# Process that runs in realtime
-func _fixed_process(delta):
- position = get_node("../troll").get_pos()
-
- # Calculate the corresponding tile
- # from the players position
- x = int(position.x/get_cell_size().x)
- # Switching from positive to negative tile positions
- # causes problems because of rounding problems
- if position.x < 0:
- x -= 1 # Correct negative values
-
- y = int(position.y/get_cell_size().y)
- if (position.y < 0):
- y -= 1
-
- # Check if the player moved one tile further
- if ((x_old != x) or (y_old != y)):
- # Create the transparent part (visited area)
- var end = l.size() - 1
- var start = 0
- for steps in range(l.size()):
- for m in range(x - l[end] - 1, x + l[end] + 2):
- for n in range(y - l[start] - 1, y + l[start] + 2):
- if (get_cell(m, n) != 0):
- set_cell(m, n, 1, 0, 0)
- end -= 1
- start += 1
-
- # Create the actual and active visible part
- var end = l.size() - 1
- var start = 0
- for steps in range(l.size()):
- for m in range(x - l[end], x + l[end] + 1):
- for n in range(y - l[start], y + l[start] + 1):
- set_cell(m, n, -1)
- end -= 1
- start += 1
-
- x_old = x
- y_old = y
-
-
-func _ready():
- # Create a square filled with the 100% opaque fog
- for x in range(x_min, x_max):
- for y in range(y_min, y_max):
- set_cell(x, y, 0, 0, 0)
- set_fixed_process(true)
diff --git a/demos/2d/fog_of_war/fog.png b/demos/2d/fog_of_war/fog.png
deleted file mode 100644
index 56980c298d..0000000000
--- a/demos/2d/fog_of_war/fog.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/fog_of_war/fog.tscn b/demos/2d/fog_of_war/fog.tscn
deleted file mode 100644
index e86a23125c..0000000000
--- a/demos/2d/fog_of_war/fog.tscn
+++ /dev/null
@@ -1,51 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://tileset.tres" type="TileSet" id=1]
-[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
-[ext_resource path="res://fog.gd" type="Script" id=3]
-
-[node name="Node2D" type="Node2D"]
-
-[node name="TileMap" type="TileMap" parent="."]
-
-transform/pos = Vector2( 206, 112 )
-mode = 0
-tile_set = ExtResource( 1 )
-cell/size = Vector2( 48, 48 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 0
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( -589834, 2, -589833, 2, -589832, 2, -589831, 2, -589830, 2, -589829, 2, -589828, 2, -589827, 2, -589826, 2, -589825, 2, -655360, 2, -655359, 2, -655358, 2, -655357, 2, -655356, 2, -655355, 2, -655354, 2, -655353, 2, -655352, 2, -655351, 2, -524298, 2, -524297, 2, -524296, 2, -524295, 2, -524294, 2, -524293, 2, -524292, 2, -524291, 2, -524290, 2, -524289, 2, -589824, 2, -589823, 2, -589822, 2, -589821, 2, -589820, 2, -589819, 2, -589818, 2, -589817, 2, -589816, 2, -589815, 2, -458762, 2, -458761, 2, -458760, 2, -458759, 2, -458758, 2, -458757, 2, -458756, 2, -458755, 2, -458754, 2, -458753, 2, -524288, 2, -524287, 2, -524286, 2, -524285, 2, -524284, 2, -524283, 2, -524282, 2, -524281, 2, -524280, 2, -524279, 2, -393226, 2, -393225, 2, -393224, 2, -393223, 2, -393222, 2, -393221, 2, -393220, 2, -393219, 2, -393218, 2, -393217, 2, -458752, 2, -458751, 2, -458750, 2, -458749, 2, -458748, 2, -458747, 2, -458746, 2, -458745, 2, -458744, 2, -458743, 2, -327690, 2, -327689, 2, -327688, 2, -327687, 2, -327686, 2, -327685, 2, -327684, 2, -327683, 2, -327682, 2, -327681, 2, -393216, 2, -393215, 2, -393214, 2, -393213, 2, -393212, 2, -393211, 2, -393210, 2, -393209, 2, -393208, 2, -393207, 2, -262154, 2, -262153, 2, -262152, 2, -262151, 2, -262150, 2, -262149, 2, -262148, 2, -262147, 2, -262146, 2, -262145, 2, -327680, 2, -327679, 2, -327678, 2, -327677, 2, -327676, 2, -327675, 2, -327674, 2, -327673, 2, -327672, 2, -327671, 2, -196618, 2, -196617, 2, -196616, 2, -196615, 2, -196614, 2, -196613, 2, -196612, 2, -196611, 2, -196610, 2, -196609, 2, -262144, 2, -262143, 2, -262142, 2, -262141, 2, -262140, 2, -262139, 2, -262138, 2, -262137, 2, -262136, 2, -262135, 2, -131082, 2, -131081, 2, -131080, 2, -131079, 2, -131078, 2, -131077, 2, -131076, 2, -131075, 2, -131074, 2, -131073, 2, -196608, 2, -196607, 2, -196606, 2, -196605, 2, -196604, 2, -196603, 2, -196602, 2, -196601, 2, -196600, 2, -196599, 2, -65546, 2, -65545, 2, -65544, 2, -65543, 2, -65542, 2, -65541, 2, -65540, 2, -65539, 2, -65538, 2, -65537, 2, -131072, 2, -131071, 2, -131070, 2, -131069, 2, -131068, 2, -131067, 2, -131066, 2, -131065, 2, -131064, 2, -131063, 2, -10, 2, -9, 2, -8, 2, -7, 2, -6, 2, -5, 2, -4, 2, -3, 2, -2, 2, -1, 2, -65536, 2, -65535, 2, -65534, 2, -65533, 2, -65532, 2, -65531, 2, -65530, 2, -65529, 2, -65528, 2, -65527, 2, 65526, 2, 65527, 2, 65528, 2, 65529, 2, 65530, 2, 65531, 2, 65532, 2, 65533, 2, 65534, 2, 65535, 2, 0, 2, 1, 2, 2, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7, 2, 8, 2, 9, 2, 131062, 2, 131063, 2, 131064, 2, 131065, 2, 131066, 2, 131067, 2, 131068, 2, 131069, 2, 131070, 2, 131071, 2, 65536, 2, 65537, 2, 65538, 2, 65539, 2, 65540, 2, 65541, 2, 65542, 2, 65543, 2, 65544, 2, 65545, 2, 196598, 2, 196599, 2, 196600, 2, 196601, 2, 196602, 2, 196603, 2, 196604, 2, 196605, 2, 196606, 2, 196607, 2, 131072, 2, 131073, 2, 131074, 2, 131075, 2, 131076, 2, 131077, 2, 131078, 2, 131079, 2, 131080, 2, 131081, 2, 262134, 2, 262135, 2, 262136, 2, 262137, 2, 262138, 2, 262139, 2, 262140, 2, 262141, 2, 262142, 2, 262143, 2, 196608, 2, 196609, 2, 196610, 2, 196611, 2, 196612, 2, 196613, 2, 196614, 2, 196615, 2, 196616, 2, 196617, 2, 327670, 2, 327671, 2, 327672, 2, 327673, 2, 327674, 2, 327675, 2, 327676, 2, 327677, 2, 327678, 2, 327679, 2, 262144, 2, 262145, 2, 262146, 2, 262147, 2, 262148, 2, 262149, 2, 262150, 2, 262151, 2, 262152, 2, 262153, 2, 393206, 2, 393207, 2, 393208, 2, 393209, 2, 393210, 2, 393211, 2, 393212, 2, 393213, 2, 393214, 2, 393215, 2, 327680, 2, 327681, 2, 327682, 2, 327683, 2, 327684, 2, 327685, 2, 327686, 2, 327687, 2, 327688, 2, 327689, 2, 458742, 2, 458743, 2, 458744, 2, 458745, 2, 458746, 2, 458747, 2, 458748, 2, 458749, 2, 458750, 2, 458751, 2, 393216, 2, 393217, 2, 393218, 2, 393219, 2, 393220, 2, 393221, 2, 393222, 2, 393223, 2, 393224, 2, 393225, 2, 524278, 2, 524279, 2, 524280, 2, 524281, 2, 524282, 2, 524283, 2, 524284, 2, 524285, 2, 524286, 2, 524287, 2, 458752, 2, 458753, 2, 458754, 2, 458755, 2, 458756, 2, 458757, 2, 458758, 2, 458759, 2, 458760, 2, 458761, 2, 589814, 2, 589815, 2, 589816, 2, 589817, 2, 589818, 2, 589819, 2, 589820, 2, 589821, 2, 589822, 2, 589823, 2, 524288, 2, 524289, 2, 524290, 2, 524291, 2, 524292, 2, 524293, 2, 524294, 2, 524295, 2, 524296, 2, 524297, 2, 655350, 2, 655351, 2, 655352, 2, 655353, 2, 655354, 2, 655355, 2, 655356, 2, 655357, 2, 655358, 2, 655359, 2, 589824, 2, 589825, 2, 589826, 2, 589827, 2, 589828, 2, 589829, 2, 589830, 2, 589831, 2, 589832, 2, 589833, 2 )
-
-[node name="troll" parent="." instance=ExtResource( 2 )]
-
-collision/margin = 0.001
-
-[node name="Fog" type="TileMap" parent="."]
-
-mode = 0
-tile_set = ExtResource( 1 )
-cell/size = Vector2( 48, 48 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 0
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( )
-script/script = ExtResource( 3 )
-
-
diff --git a/demos/2d/fog_of_war/icon.png b/demos/2d/fog_of_war/icon.png
deleted file mode 100644
index a483390048..0000000000
--- a/demos/2d/fog_of_war/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/fog_of_war/tileset.tres b/demos/2d/fog_of_war/tileset.tres
deleted file mode 100644
index c75ba8d5f2..0000000000
--- a/demos/2d/fog_of_war/tileset.tres
+++ /dev/null
@@ -1,32 +0,0 @@
-[gd_resource type="TileSet" load_steps=3 format=1]
-
-[ext_resource path="res://fog.png" type="Texture" id=1]
-[ext_resource path="res://floor.png" type="Texture" id=2]
-
-[resource]
-
-0/name = "fog opaque"
-0/texture = ExtResource( 1 )
-0/tex_offset = Vector2( -48, -48 )
-0/region = Rect2( 0, 0, 144, 144 )
-0/occluder_offset = Vector2( 0, 0 )
-0/navigation_offset = Vector2( 0, 0 )
-0/shape_offset = Vector2( 0, 0 )
-0/shapes = [ ]
-1/name = "fog transparent"
-1/texture = ExtResource( 1 )
-1/tex_offset = Vector2( -48, -48 )
-1/region = Rect2( 144, 0, 144, 144 )
-1/occluder_offset = Vector2( 0, 0 )
-1/navigation_offset = Vector2( 0, 0 )
-1/shape_offset = Vector2( 0, 0 )
-1/shapes = [ ]
-2/name = "floor"
-2/texture = ExtResource( 2 )
-2/tex_offset = Vector2( 0, 0 )
-2/region = Rect2( 0, 0, 0, 0 )
-2/occluder_offset = Vector2( 24, 24 )
-2/navigation_offset = Vector2( 24, 24 )
-2/shape_offset = Vector2( 0, 0 )
-2/shapes = [ ]
-
diff --git a/demos/2d/fog_of_war/tileset_edit.tscn b/demos/2d/fog_of_war/tileset_edit.tscn
deleted file mode 100644
index 1573e9d05e..0000000000
--- a/demos/2d/fog_of_war/tileset_edit.tscn
+++ /dev/null
@@ -1,30 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://fog.png" type="Texture" id=1]
-[ext_resource path="res://floor.png" type="Texture" id=2]
-
-[node name="Node2D" type="Node2D"]
-
-[node name="fog opaque" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-centered = false
-offset = Vector2( -48, -48 )
-region = true
-region_rect = Rect2( 0, 0, 144, 144 )
-
-[node name="fog transparent" type="Sprite" parent="."]
-
-transform/pos = Vector2( 144, 0 )
-texture = ExtResource( 1 )
-centered = false
-offset = Vector2( -48, -48 )
-region = true
-region_rect = Rect2( 144, 0, 144, 144 )
-
-[node name="floor" type="Sprite" parent="."]
-
-transform/pos = Vector2( 264, 24 )
-texture = ExtResource( 2 )
-
-
diff --git a/demos/2d/fog_of_war/troll.gd b/demos/2d/fog_of_war/troll.gd
deleted file mode 100644
index 6f40072e84..0000000000
--- a/demos/2d/fog_of_war/troll.gd
+++ /dev/null
@@ -1,38 +0,0 @@
-
-extends KinematicBody2D
-
-# This is a simple collision demo showing how
-# the kinematic controller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
-
-# Member variables
-const MOTION_SPEED = 160 # Pixels/second
-
-
-func _fixed_process(delta):
- var motion = Vector2()
-
- if (Input.is_action_pressed("move_up")):
- motion += Vector2(0, -1)
- if (Input.is_action_pressed("move_bottom")):
- motion += Vector2(0, 1)
- if (Input.is_action_pressed("move_left")):
- motion += Vector2(-1, 0)
- if (Input.is_action_pressed("move_right")):
- motion += Vector2(1, 0)
-
- motion = motion.normalized()*MOTION_SPEED*delta
- motion = move(motion)
-
- # Make character slide nicely through the world
- var slide_attempts = 4
- while(is_colliding() and slide_attempts > 0):
- motion = get_collision_normal().slide(motion)
- motion = move(motion)
- slide_attempts -= 1
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/fog_of_war/troll.png b/demos/2d/fog_of_war/troll.png
deleted file mode 100644
index 69f195d034..0000000000
--- a/demos/2d/fog_of_war/troll.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/fog_of_war/troll.tscn b/demos/2d/fog_of_war/troll.tscn
deleted file mode 100644
index 2dc8bdbf67..0000000000
--- a/demos/2d/fog_of_war/troll.tscn
+++ /dev/null
@@ -1,52 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://troll.gd" type="Script" id=1]
-[ext_resource path="res://troll.png" type="Texture" id=2]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 16.0
-
-[node name="troll" type="KinematicBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 3.24216, 19.453 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.001
-script/script = ExtResource( 1 )
-
-[node name="Sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 3.24216, 19.453 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="Camera2D" type="Camera2D" parent="."]
-
-anchor_mode = 1
-rotating = false
-current = true
-zoom = Vector2( 1, 1 )
-limit/left = -10000000
-limit/top = -10000000
-limit/right = 10000000
-limit/bottom = 10000000
-drag_margin/h_enabled = true
-drag_margin/v_enabled = true
-smoothing/enable = false
-smoothing/speed = 5.0
-drag_margin/left = 0.2
-drag_margin/top = 0.2
-drag_margin/right = 0.2
-drag_margin/bottom = 0.2
-
-
diff --git a/demos/2d/hdr/beach_cave.gd b/demos/2d/hdr/beach_cave.gd
deleted file mode 100644
index fcc878e565..0000000000
--- a/demos/2d/hdr/beach_cave.gd
+++ /dev/null
@@ -1,21 +0,0 @@
-
-extends Node2D
-
-# Member variables
-const CAVE_LIMIT = 1000
-
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_MOTION and event.button_mask&1):
- var rel_x = event.relative_x
- var cavepos = get_node("cave").get_pos()
- cavepos.x += rel_x
- if (cavepos.x < -CAVE_LIMIT):
- cavepos.x = -CAVE_LIMIT
- elif (cavepos.x > 0):
- cavepos.x = 0
- get_node("cave").set_pos(cavepos)
-
-
-func _ready():
- set_process_input(true)
diff --git a/demos/2d/hdr/beach_cave.tscn b/demos/2d/hdr/beach_cave.tscn
deleted file mode 100644
index f246ff1f42..0000000000
--- a/demos/2d/hdr/beach_cave.tscn
+++ /dev/null
@@ -1,88 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://beach_cave.gd" type="Script" id=1]
-[ext_resource path="res://ocean_beach.png" type="Texture" id=2]
-[ext_resource path="res://ocean_cave.png" type="Texture" id=3]
-
-[sub_resource type="Environment" id=1]
-
-ambient_light/enabled = false
-ambient_light/color = Color( 0, 0, 0, 1 )
-ambient_light/energy = 1.0
-fxaa/enabled = false
-background/mode = 5
-background/color = Color( 0, 0, 0, 1 )
-background/energy = 1.0
-background/scale = 1.0
-background/glow = 0.0
-background/canvas_max_layer = null
-glow/enabled = true
-glow/blur_passes = 3
-glow/blur_scale = 1.2
-glow/blur_strength = 1.2
-glow/blur_blend_mode = 0
-glow/bloom = 0.0
-glow/bloom_treshold = 0.5
-dof_blur/enabled = false
-dof_blur/blur_passes = 1
-dof_blur/begin = 100.0
-dof_blur/range = 10.0
-hdr/enabled = true
-hdr/tonemapper = 0.0
-hdr/exposure = 0.5
-hdr/white = 1.0
-hdr/glow_treshold = 0.7
-hdr/glow_scale = 0.5
-hdr/min_luminance = 0.3
-hdr/max_luminance = 8.0
-hdr/exposure_adj_speed = 2.0
-fog/enabled = false
-fog/begin = 100.0
-fog/begin_color = Color( 0, 0, 0, 1 )
-fog/end_color = Color( 0, 0, 0, 1 )
-fog/attenuation = 1.0
-fog/bg = true
-bcs/enabled = false
-bcs/brightness = 1.0
-bcs/contrast = 1.0
-bcs/saturation = 1.0
-srgb/enabled = true
-
-[node name="hdr" type="Node2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="beach" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-centered = false
-modulate = Color( 2, 2, 2, 1 )
-
-[node name="cave" type="Sprite" parent="."]
-
-transform/scale = Vector2( 1.2, 1 )
-texture = ExtResource( 3 )
-centered = false
-modulate = Color( 0.233166, 0.221219, 0.23582, 1 )
-
-[node name="environment" type="WorldEnvironment" parent="."]
-
-_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
-environment = SubResource( 1 )
-
-[node name="Label" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 13.0
-custom_colors/font_color = Color( 0.213955, 0.205626, 0.20313, 1 )
-text = "Drag Left and Right"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-
diff --git a/demos/2d/hdr/engine.cfg b/demos/2d/hdr/engine.cfg
deleted file mode 100644
index 4bc2923574..0000000000
--- a/demos/2d/hdr/engine.cfg
+++ /dev/null
@@ -1,14 +0,0 @@
-[application]
-
-name="HDR for 2D"
-main_scene="res://beach_cave.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=1080
-height=720
-
-[rasterizer]
-
-blur_buffer_size=128
diff --git a/demos/2d/hdr/icon.png b/demos/2d/hdr/icon.png
deleted file mode 100644
index 461cd4638a..0000000000
--- a/demos/2d/hdr/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hdr/ocean_beach.png b/demos/2d/hdr/ocean_beach.png
deleted file mode 100644
index a873d4f61d..0000000000
--- a/demos/2d/hdr/ocean_beach.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hdr/ocean_beach.png.flags b/demos/2d/hdr/ocean_beach.png.flags
deleted file mode 100644
index 82127bd7d5..0000000000
--- a/demos/2d/hdr/ocean_beach.png.flags
+++ /dev/null
@@ -1 +0,0 @@
-tolinear=true
diff --git a/demos/2d/hdr/ocean_cave.png b/demos/2d/hdr/ocean_cave.png
deleted file mode 100644
index 8875499df3..0000000000
--- a/demos/2d/hdr/ocean_cave.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hdr/ocean_cave.png.flags b/demos/2d/hdr/ocean_cave.png.flags
deleted file mode 100644
index 82127bd7d5..0000000000
--- a/demos/2d/hdr/ocean_cave.png.flags
+++ /dev/null
@@ -1 +0,0 @@
-tolinear=true
diff --git a/demos/2d/hexamap/WWT-01.png b/demos/2d/hexamap/WWT-01.png
deleted file mode 100644
index 79d75fa4c9..0000000000
--- a/demos/2d/hexamap/WWT-01.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-02.png b/demos/2d/hexamap/WWT-02.png
deleted file mode 100644
index 7dcd1c8cca..0000000000
--- a/demos/2d/hexamap/WWT-02.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-03.png b/demos/2d/hexamap/WWT-03.png
deleted file mode 100644
index 1e76c9a24d..0000000000
--- a/demos/2d/hexamap/WWT-03.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-04.png b/demos/2d/hexamap/WWT-04.png
deleted file mode 100644
index 84a3b90e71..0000000000
--- a/demos/2d/hexamap/WWT-04.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-05.png b/demos/2d/hexamap/WWT-05.png
deleted file mode 100644
index 850747dc8d..0000000000
--- a/demos/2d/hexamap/WWT-05.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-06.png b/demos/2d/hexamap/WWT-06.png
deleted file mode 100644
index 52479e2d26..0000000000
--- a/demos/2d/hexamap/WWT-06.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-07.png b/demos/2d/hexamap/WWT-07.png
deleted file mode 100644
index 87aa8a4102..0000000000
--- a/demos/2d/hexamap/WWT-07.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-08.png b/demos/2d/hexamap/WWT-08.png
deleted file mode 100644
index 0234cccd56..0000000000
--- a/demos/2d/hexamap/WWT-08.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-09.png b/demos/2d/hexamap/WWT-09.png
deleted file mode 100644
index 5467eb58c3..0000000000
--- a/demos/2d/hexamap/WWT-09.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-10.png b/demos/2d/hexamap/WWT-10.png
deleted file mode 100644
index bb0b5ae1ff..0000000000
--- a/demos/2d/hexamap/WWT-10.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-11.png b/demos/2d/hexamap/WWT-11.png
deleted file mode 100644
index 926ad251b4..0000000000
--- a/demos/2d/hexamap/WWT-11.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-12.png b/demos/2d/hexamap/WWT-12.png
deleted file mode 100644
index e6c7d33894..0000000000
--- a/demos/2d/hexamap/WWT-12.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-13.png b/demos/2d/hexamap/WWT-13.png
deleted file mode 100644
index f14e42af6e..0000000000
--- a/demos/2d/hexamap/WWT-13.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-14.png b/demos/2d/hexamap/WWT-14.png
deleted file mode 100644
index 826ed49d18..0000000000
--- a/demos/2d/hexamap/WWT-14.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-15.png b/demos/2d/hexamap/WWT-15.png
deleted file mode 100644
index c62de67c8e..0000000000
--- a/demos/2d/hexamap/WWT-15.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-16.png b/demos/2d/hexamap/WWT-16.png
deleted file mode 100644
index 2e8c289d97..0000000000
--- a/demos/2d/hexamap/WWT-16.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-17.png b/demos/2d/hexamap/WWT-17.png
deleted file mode 100644
index f8c59a4dbe..0000000000
--- a/demos/2d/hexamap/WWT-17.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-18.png b/demos/2d/hexamap/WWT-18.png
deleted file mode 100644
index 05269c843c..0000000000
--- a/demos/2d/hexamap/WWT-18.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-19.png b/demos/2d/hexamap/WWT-19.png
deleted file mode 100644
index 7313ff8871..0000000000
--- a/demos/2d/hexamap/WWT-19.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-20.png b/demos/2d/hexamap/WWT-20.png
deleted file mode 100644
index 2ec6fe94e2..0000000000
--- a/demos/2d/hexamap/WWT-20.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-21.png b/demos/2d/hexamap/WWT-21.png
deleted file mode 100644
index e7a51fa687..0000000000
--- a/demos/2d/hexamap/WWT-21.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-22.png b/demos/2d/hexamap/WWT-22.png
deleted file mode 100644
index 0e4d7729ed..0000000000
--- a/demos/2d/hexamap/WWT-22.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/WWT-23.png b/demos/2d/hexamap/WWT-23.png
deleted file mode 100644
index ab1cc895e4..0000000000
--- a/demos/2d/hexamap/WWT-23.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-24.png b/demos/2d/hexamap/WWT-24.png
deleted file mode 100644
index b0a05671cf..0000000000
--- a/demos/2d/hexamap/WWT-24.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-25.png b/demos/2d/hexamap/WWT-25.png
deleted file mode 100644
index 3d90080259..0000000000
--- a/demos/2d/hexamap/WWT-25.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/WWT-26.png b/demos/2d/hexamap/WWT-26.png
deleted file mode 100644
index a3baca90a0..0000000000
--- a/demos/2d/hexamap/WWT-26.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/engine.cfg b/demos/2d/hexamap/engine.cfg
deleted file mode 100644
index 28043b0860..0000000000
--- a/demos/2d/hexamap/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Hexagonal Game"
-main_scene="res://map.tscn"
-icon="res://icon.png"
-
-[input]
-
-move_up=[key(Up)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_bottom=[key(Down)]
diff --git a/demos/2d/hexamap/icon.png b/demos/2d/hexamap/icon.png
deleted file mode 100644
index 0fcef95111..0000000000
--- a/demos/2d/hexamap/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/map.tscn b/demos/2d/hexamap/map.tscn
deleted file mode 100644
index 3abda31bb0..0000000000
--- a/demos/2d/hexamap/map.tscn
+++ /dev/null
@@ -1,31 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://tileset.tres" type="TileSet" id=1]
-[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
-
-[node name="Node2D" type="Node2D"]
-
-[node name="TileMap" type="TileMap" parent="."]
-
-mode = 0
-tile_set = ExtResource( 1 )
-cell/size = Vector2( 82, 94 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 1
-cell/tile_origin = 0
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( -458747, 1073741831, -393213, 1073741831, -393212, 1073741831, -393211, 6, -393210, 1073741831, -393209, 1073741830, -393208, 1073741830, -393207, 6, -393206, 8, -327679, 1073741831, -327678, 1073741831, -327677, 1073741831, -327676, 1073741830, -327675, 1073741831, -327674, 6, -327673, 6, -327672, 6, -327671, 6, -327670, 6, -327669, 0, -327668, 0, -262143, 1073741831, -262142, 1073741831, -262141, 6, -262140, 6, -262139, 0, -262138, 6, -262137, 1, -262136, 0, -262135, 1, -262134, 1, -262133, 0, -262132, 0, -262131, 0, -196608, 9, -196607, 1073741832, -196606, 1073741830, -196605, 2, -196604, 2, -196603, 1073741845, -196602, 21, -196601, 19, -196600, 1073741826, -196599, 0, -196598, 16, -196597, 0, -196596, 0, -196595, 0, -196594, 0, -196593, 0, -131071, 0, -131070, 1, -131069, 1073741827, -131068, 1073741846, -131067, 20, -131066, 19, -131065, 2, -131064, 0, -131063, 14, -131062, 0, -131061, 0, -131060, 0, -131059, 0, -131058, 0, -131057, 0, -131056, 0, -65534, 1, -65533, 2, -65532, 1073741827, -65531, 1, -65530, 1, -65529, 0, -65528, 10, -65527, 12, -65526, 0, -65525, 0, -65524, 0, -65523, 0, -65522, 0, -65521, 0, -65520, 0, 1, 0, 2, 0, 3, 2, 4, 1073741826, 5, 1, 6, 15, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 65537, 0, 65538, 1, 65539, 1610612749, 65540, 1, 65541, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 1610612753, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 1073741848, 65551, 1073741849, 65552, 0, 131073, 0, 131074, 0, 131075, 0, 131076, 0, 131077, 1610612751, 131078, 1610612752, 131079, 1610612752, 131080, 1610612751, 131081, 1610612751, 131082, 0, 131083, 0, 131084, 0, 131085, 0, 131086, 0, 196612, 0, 196613, 1610612751, 196614, 1610612752, 196615, 1610612751, 196616, 1610612751, 196617, 1073741839, 196618, 1073741839, 196619, 0, 196620, 0, 196621, 0, 262150, 0, 262152, 0, 262154, 0, 262156, 0 )
-
-[node name="troll" parent="." instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 602.819, -39.2876 )
-collision/margin = 0.001
-
-
diff --git a/demos/2d/hexamap/tileset.tres b/demos/2d/hexamap/tileset.tres
deleted file mode 100644
index 4538202335..0000000000
--- a/demos/2d/hexamap/tileset.tres
+++ /dev/null
@@ -1,240 +0,0 @@
-[gd_resource type="TileSet" load_steps=27 format=1]
-
-[ext_resource path="res://WWT-01.png" type="Texture" id=1]
-[ext_resource path="res://WWT-02.png" type="Texture" id=2]
-[ext_resource path="res://WWT-11.png" type="Texture" id=3]
-[ext_resource path="res://WWT-12.png" type="Texture" id=4]
-[ext_resource path="res://WWT-13.png" type="Texture" id=5]
-[ext_resource path="res://WWT-14.png" type="Texture" id=6]
-[ext_resource path="res://WWT-15.png" type="Texture" id=7]
-[ext_resource path="res://WWT-16.png" type="Texture" id=8]
-[ext_resource path="res://WWT-17.png" type="Texture" id=9]
-[ext_resource path="res://WWT-18.png" type="Texture" id=10]
-[ext_resource path="res://WWT-19.png" type="Texture" id=11]
-[ext_resource path="res://WWT-20.png" type="Texture" id=12]
-[ext_resource path="res://WWT-03.png" type="Texture" id=13]
-[ext_resource path="res://WWT-21.png" type="Texture" id=14]
-[ext_resource path="res://WWT-22.png" type="Texture" id=15]
-[ext_resource path="res://WWT-23.png" type="Texture" id=16]
-[ext_resource path="res://WWT-24.png" type="Texture" id=17]
-[ext_resource path="res://WWT-25.png" type="Texture" id=18]
-[ext_resource path="res://WWT-26.png" type="Texture" id=19]
-[ext_resource path="res://WWT-04.png" type="Texture" id=20]
-[ext_resource path="res://WWT-05.png" type="Texture" id=21]
-[ext_resource path="res://WWT-06.png" type="Texture" id=22]
-[ext_resource path="res://WWT-07.png" type="Texture" id=23]
-[ext_resource path="res://WWT-08.png" type="Texture" id=24]
-[ext_resource path="res://WWT-09.png" type="Texture" id=25]
-[ext_resource path="res://WWT-10.png" type="Texture" id=26]
-
-[resource]
-
-0/name = "Tile 1"
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-
diff --git a/demos/2d/hexamap/tileset_edit.tscn b/demos/2d/hexamap/tileset_edit.tscn
deleted file mode 100644
index d400d55fd0..0000000000
--- a/demos/2d/hexamap/tileset_edit.tscn
+++ /dev/null
@@ -1,214 +0,0 @@
-[gd_scene load_steps=27 format=1]
-
-[ext_resource path="res://WWT-01.png" type="Texture" id=1]
-[ext_resource path="res://WWT-02.png" type="Texture" id=2]
-[ext_resource path="res://WWT-03.png" type="Texture" id=3]
-[ext_resource path="res://WWT-04.png" type="Texture" id=4]
-[ext_resource path="res://WWT-05.png" type="Texture" id=5]
-[ext_resource path="res://WWT-06.png" type="Texture" id=6]
-[ext_resource path="res://WWT-07.png" type="Texture" id=7]
-[ext_resource path="res://WWT-08.png" type="Texture" id=8]
-[ext_resource path="res://WWT-09.png" type="Texture" id=9]
-[ext_resource path="res://WWT-10.png" type="Texture" id=10]
-[ext_resource path="res://WWT-11.png" type="Texture" id=11]
-[ext_resource path="res://WWT-12.png" type="Texture" id=12]
-[ext_resource path="res://WWT-13.png" type="Texture" id=13]
-[ext_resource path="res://WWT-14.png" type="Texture" id=14]
-[ext_resource path="res://WWT-15.png" type="Texture" id=15]
-[ext_resource path="res://WWT-16.png" type="Texture" id=16]
-[ext_resource path="res://WWT-17.png" type="Texture" id=17]
-[ext_resource path="res://WWT-18.png" type="Texture" id=18]
-[ext_resource path="res://WWT-19.png" type="Texture" id=19]
-[ext_resource path="res://WWT-20.png" type="Texture" id=20]
-[ext_resource path="res://WWT-21.png" type="Texture" id=21]
-[ext_resource path="res://WWT-22.png" type="Texture" id=22]
-[ext_resource path="res://WWT-23.png" type="Texture" id=23]
-[ext_resource path="res://WWT-24.png" type="Texture" id=24]
-[ext_resource path="res://WWT-25.png" type="Texture" id=25]
-[ext_resource path="res://WWT-26.png" type="Texture" id=26]
-
-[node name="Node2D" type="Node2D"]
-
-[node name="Tile 1" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 1 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 2" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 2 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 3" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 3 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 4" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 4 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 5" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 5 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 6" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 6 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 7" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 7 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 8" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 8 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 9" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 9 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 10" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 10 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 11" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 11 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 12" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 12 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 13" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 13 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 14" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 14 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 15" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 15 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 16" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 16 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 17" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 17 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 18" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 18 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 19" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 19 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 20" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 20 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 21" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 21 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 22" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 22 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 23" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 23 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 24" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 24 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 25" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 25 )
-centered = false
-offset = Vector2( -24, -17 )
-
-[node name="Tile 26" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96.6174, 42.2665 )
-texture = ExtResource( 26 )
-centered = false
-offset = Vector2( -24, -17 )
-
-
diff --git a/demos/2d/hexamap/troll.gd b/demos/2d/hexamap/troll.gd
deleted file mode 100644
index 82938fdf10..0000000000
--- a/demos/2d/hexamap/troll.gd
+++ /dev/null
@@ -1,38 +0,0 @@
-
-extends KinematicBody2D
-
-# This is a simple collision demo showing how
-# the kinematic controller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
-
-# Member variables
-const MOTION_SPEED = 160 # Pixels/second
-
-
-func _fixed_process(delta):
- var motion = Vector2()
-
- if (Input.is_action_pressed("move_up")):
- motion += Vector2(0, -1)
- if (Input.is_action_pressed("move_bottom")):
- motion += Vector2(0, 1)
- if (Input.is_action_pressed("move_left")):
- motion += Vector2(-1, 0)
- if (Input.is_action_pressed("move_right")):
- motion += Vector2(1, 0)
-
- motion = motion.normalized()*MOTION_SPEED*delta
- motion = move(motion)
-
- # Make character slide nicely through the world
- var slide_attempts = 4
- while(is_colliding() and slide_attempts > 0):
- motion = get_collision_normal().slide(motion)
- motion = move(motion)
- slide_attempts -= 1
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/hexamap/troll.png b/demos/2d/hexamap/troll.png
deleted file mode 100644
index 69f195d034..0000000000
--- a/demos/2d/hexamap/troll.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/hexamap/troll.tscn b/demos/2d/hexamap/troll.tscn
deleted file mode 100644
index 2dc8bdbf67..0000000000
--- a/demos/2d/hexamap/troll.tscn
+++ /dev/null
@@ -1,52 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://troll.gd" type="Script" id=1]
-[ext_resource path="res://troll.png" type="Texture" id=2]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 16.0
-
-[node name="troll" type="KinematicBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 3.24216, 19.453 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.001
-script/script = ExtResource( 1 )
-
-[node name="Sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 3.24216, 19.453 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="Camera2D" type="Camera2D" parent="."]
-
-anchor_mode = 1
-rotating = false
-current = true
-zoom = Vector2( 1, 1 )
-limit/left = -10000000
-limit/top = -10000000
-limit/right = 10000000
-limit/bottom = 10000000
-drag_margin/h_enabled = true
-drag_margin/v_enabled = true
-smoothing/enable = false
-smoothing/speed = 5.0
-drag_margin/left = 0.2
-drag_margin/top = 0.2
-drag_margin/right = 0.2
-drag_margin/bottom = 0.2
-
-
diff --git a/demos/2d/isometric/dungeon.tscn b/demos/2d/isometric/dungeon.tscn
deleted file mode 100644
index a9f4cfa1e3..0000000000
--- a/demos/2d/isometric/dungeon.tscn
+++ /dev/null
@@ -1,49 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://tileset.tres" type="TileSet" id=1]
-[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
-
-[node name="dungeon" type="Node2D"]
-
-[node name="floor" type="TileMap" parent="."]
-
-mode = 1
-tile_set = ExtResource( 1 )
-cell/size = Vector2( 128, 64 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 1
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( -851956, 0, -851955, 0, -851954, 0, -786420, 1, -786419, 0, -786418, 0, -720884, 0, -720883, 0, -720882, 0, -655348, 1, -655347, 0, -655346, 0, -589812, 1, -589811, 0, -589810, 0, -524276, 0, -524275, 1, -524274, 0, -458740, 0, -458739, 0, -458738, 0, -393210, 0, -393209, 0, -393208, 0, -393207, 0, -393206, 0, -393205, 0, -393204, 0, -393203, 0, -393202, 0, -327674, 0, -327673, 0, -327672, 1, -327671, 1, -327670, 1, -327669, 1, -327668, 1, -327667, 0, -327666, 0, -262138, 0, -262137, 0, -262136, 0, -262135, 0, -262134, 0, -262133, 0, -262132, 0, -262131, 0, -262130, 0, -196602, 0, -196601, 0, -196600, 0, -196599, 0, -196598, 0, -196597, 0, -196596, 0, -196595, 0, -196594, 0, -131066, 0, -131065, 0, -131064, 0, -131063, 0, -65530, 0, -65529, 0, -65528, 0, -65527, 0, 6, 0, 7, 1, 8, 0, 9, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 131078, 0, 131079, 0, 131080, 0, 131081, 0, 196614, 0, 196615, 0, 196616, 0 )
-
-[node name="walls" type="TileMap" parent="."]
-
-mode = 1
-tile_set = ExtResource( 1 )
-cell/size = Vector2( 128, 64 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 1
-cell/y_sort = true
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( -917493, 2, -917492, 2, -917491, 2, -917490, 2, -917489, 2, -851957, 2, -851956, 3, -851954, 3, -851953, 2, -786421, 2, -786420, 3, -786418, 3, -786417, 2, -720885, 2, -720881, 2, -655349, 2, -655348, 2, -655346, 3, -655345, 2, -589813, 2, -589809, 2, -524277, 2, -524273, 2, -458747, 2, -458746, 2, -458745, 2, -458744, 536870916, -458743, 536870916, -458742, 2, -458741, 2, -458740, 2, -458738, 2, -458737, 2, -393211, 2, -393209, 3, -393205, 3, -393201, 2, -327675, 4, -327665, 2, -262139, 4, -262134, 3, -262133, 3, -262129, 2, -196603, 2, -196601, 3, -196593, 2, -131067, 2, -131066, 3, -131062, 2, -131061, 2, -131060, 2, -131059, 2, -131058, 2, -131057, 2, -65531, 2, -65530, 2, -65527, 2, -65526, 2, 5, 2, 10, 2, 65541, 2, 65543, 3, 65546, 2, 131077, 2, 131082, 2, 196613, 2, 196618, 2, 262149, 2, 262150, 2, 262151, 2, 262152, 2, 262153, 2, 262154, 2 )
-
-[node name="troll" parent="walls" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 299.38, 326.037 )
-collision/margin = 0.001
-
-
diff --git a/demos/2d/isometric/engine.cfg b/demos/2d/isometric/engine.cfg
deleted file mode 100644
index 4952b524a5..0000000000
--- a/demos/2d/isometric/engine.cfg
+++ /dev/null
@@ -1,21 +0,0 @@
-[application]
-
-name="Isometric Game"
-main_scene="res://dungeon.tscn"
-icon="res://icon.png"
-
-[image_loader]
-
-filter=false
-gen_mipmaps=false
-
-[input]
-
-move_up=[key(Up)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_bottom=[key(Down)]
-
-[rasterizer]
-
-use_pixel_snap=true
diff --git a/demos/2d/isometric/icon.png b/demos/2d/isometric/icon.png
deleted file mode 100644
index c8fb5dcb42..0000000000
--- a/demos/2d/isometric/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric/isotiles.png b/demos/2d/isometric/isotiles.png
deleted file mode 100644
index aa5a800f8f..0000000000
--- a/demos/2d/isometric/isotiles.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric/tileset.tres b/demos/2d/isometric/tileset.tres
deleted file mode 100644
index 990ee01b65..0000000000
--- a/demos/2d/isometric/tileset.tres
+++ /dev/null
@@ -1,67 +0,0 @@
-[gd_resource type="TileSet" load_steps=6 format=1]
-
-[ext_resource path="res://isotiles.png" type="Texture" id=1]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -68, 2, -4, -30, 60, 2, -4, 34 )
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -20, -6, -4, -22, 12, -22, 4, 10, -4, 10 )
-
-[sub_resource type="ConvexPolygonShape2D" id=3]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 28, -6, 4, 10, 12, -22 )
-
-[sub_resource type="ConvexPolygonShape2D" id=4]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 66.095, -0.62516, -5.90501, 31.3748, -21.905, 23.3748, 50.095, -8.62516 )
-
-[resource]
-
-0/name = "base"
-0/texture = ExtResource( 1 )
-0/tex_offset = Vector2( -4, 6 )
-0/region = Rect2( 28, 92, 132, 84 )
-0/occluder_offset = Vector2( 66, 42 )
-0/navigation_offset = Vector2( 66, 42 )
-0/shape_offset = Vector2( 0, 0 )
-0/shapes = [ ]
-1/name = "base2"
-1/texture = ExtResource( 1 )
-1/tex_offset = Vector2( -4, 6 )
-1/region = Rect2( 220, 92, 132, 84 )
-1/occluder_offset = Vector2( 66, 42 )
-1/navigation_offset = Vector2( 66, 42 )
-1/shape_offset = Vector2( 0, 0 )
-1/shapes = [ ]
-2/name = "wall"
-2/texture = ExtResource( 1 )
-2/tex_offset = Vector2( -4, -32 )
-2/region = Rect2( 28, 220, 132, 136 )
-2/occluder_offset = Vector2( 66, 68 )
-2/navigation_offset = Vector2( 66, 68 )
-2/shape_offset = Vector2( 66, 68 )
-2/shapes = [ SubResource( 1 ) ]
-3/name = "column"
-3/texture = ExtResource( 1 )
-3/tex_offset = Vector2( -2, -32 )
-3/region = Rect2( 220, 220, 132, 136 )
-3/occluder_offset = Vector2( 66, 68 )
-3/navigation_offset = Vector2( 66, 68 )
-3/shape_offset = Vector2( 66, 68 )
-3/shapes = [ SubResource( 2 ), SubResource( 3 ) ]
-4/name = "door1"
-4/texture = ExtResource( 1 )
-4/tex_offset = Vector2( 16, -22 )
-4/region = Rect2( 24, 408, 132, 136 )
-4/occluder_offset = Vector2( 66, 68 )
-4/navigation_offset = Vector2( 66, 68 )
-4/shape_offset = Vector2( 66, 68 )
-4/shapes = [ SubResource( 4 ) ]
-
diff --git a/demos/2d/isometric/tileset_edit.tscn b/demos/2d/isometric/tileset_edit.tscn
deleted file mode 100644
index 2c83c4b52e..0000000000
--- a/demos/2d/isometric/tileset_edit.tscn
+++ /dev/null
@@ -1,130 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://isotiles.png" type="Texture" id=1]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -68, 2, -4, -30, 60, 2, -4, 34 )
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -20, -6, -4, -22, 12, -22, 4, 10, -4, 10 )
-
-[sub_resource type="ConvexPolygonShape2D" id=3]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 28, -6, 4, 10, 12, -22 )
-
-[sub_resource type="ConvexPolygonShape2D" id=4]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 66.095, -0.62516, -5.90501, 31.3748, -21.905, 23.3748, 50.095, -8.62516 )
-
-[node name="Node2D" type="Node2D"]
-
-[node name="base" type="Sprite" parent="."]
-
-transform/pos = Vector2( 87.5658, 0.113792 )
-texture = ExtResource( 1 )
-offset = Vector2( -4, 6 )
-region = true
-region_rect = Rect2( 28, 92, 132, 84 )
-
-[node name="base2" type="Sprite" parent="."]
-
-transform/pos = Vector2( 196, 44 )
-texture = ExtResource( 1 )
-offset = Vector2( -4, 6 )
-region = true
-region_rect = Rect2( 220, 92, 132, 84 )
-
-[node name="wall" type="Sprite" parent="."]
-
-transform/pos = Vector2( 356, 70 )
-texture = ExtResource( 1 )
-offset = Vector2( -4, -32 )
-region = true
-region_rect = Rect2( 28, 220, 132, 136 )
-
-[node name="StaticBody2D" type="StaticBody2D" parent="wall"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"]
-
-build_mode = 0
-polygon = Vector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="column" type="Sprite" parent="."]
-
-transform/pos = Vector2( 292, 198 )
-texture = ExtResource( 1 )
-offset = Vector2( -2, -32 )
-region = true
-region_rect = Rect2( 220, 220, 132, 136 )
-
-[node name="StaticBody" type="StaticBody2D" parent="column"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 2 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-shapes/1/shape = SubResource( 3 )
-shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/1/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"]
-
-build_mode = 0
-polygon = Vector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="door1" type="Sprite" parent="."]
-
-transform/pos = Vector2( 85.905, 0.62516 )
-texture = ExtResource( 1 )
-offset = Vector2( 16, -22 )
-region = true
-region_rect = Rect2( 24, 408, 132, 136 )
-
-[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 4 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
-
-build_mode = 0
-polygon = Vector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-
diff --git a/demos/2d/isometric/troll.gd b/demos/2d/isometric/troll.gd
deleted file mode 100644
index d8d4880df1..0000000000
--- a/demos/2d/isometric/troll.gd
+++ /dev/null
@@ -1,38 +0,0 @@
-
-extends KinematicBody2D
-
-# This is a simple collision demo showing how
-# the kinematic controller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
-
-# Member variables
-const MOTION_SPEED = 160 # Pixels/seconds
-
-
-func _fixed_process(delta):
- var motion = Vector2()
-
- if (Input.is_action_pressed("move_up")):
- motion += Vector2(0, -1)
- if (Input.is_action_pressed("move_bottom")):
- motion += Vector2(0, 1)
- if (Input.is_action_pressed("move_left")):
- motion += Vector2(-1, 0)
- if (Input.is_action_pressed("move_right")):
- motion += Vector2(1, 0)
-
- motion = motion.normalized()*MOTION_SPEED*delta
- motion = move(motion)
-
- # Make character slide nicely through the world
- var slide_attempts = 4
- while(is_colliding() and slide_attempts > 0):
- motion = get_collision_normal().slide(motion)
- motion = move(motion)
- slide_attempts -= 1
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/isometric/troll.png b/demos/2d/isometric/troll.png
deleted file mode 100644
index 69f195d034..0000000000
--- a/demos/2d/isometric/troll.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric/troll.tscn b/demos/2d/isometric/troll.tscn
deleted file mode 100644
index 00080ba07b..0000000000
--- a/demos/2d/isometric/troll.tscn
+++ /dev/null
@@ -1,53 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://troll.gd" type="Script" id=1]
-[ext_resource path="res://troll.png" type="Texture" id=2]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 16.0
-
-[node name="troll" type="KinematicBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.342697, -0.980721 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.001
-script/script = ExtResource( 1 )
-
-[node name="Sprite" type="Sprite" parent="."]
-
-transform/pos = Vector2( -3.94334, -36.924 )
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( -0.342697, -0.980721 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="Camera2D" type="Camera2D" parent="."]
-
-anchor_mode = 1
-rotating = false
-current = true
-zoom = Vector2( 1, 1 )
-limit/left = -10000000
-limit/top = -10000000
-limit/right = 10000000
-limit/bottom = 10000000
-drag_margin/h_enabled = true
-drag_margin/v_enabled = true
-smoothing/enable = false
-smoothing/speed = 5.0
-drag_margin/left = 0.2
-drag_margin/top = 0.2
-drag_margin/right = 0.2
-drag_margin/bottom = 0.2
-
-
diff --git a/demos/2d/isometric_light/character_shader.tres b/demos/2d/isometric_light/character_shader.tres
deleted file mode 100644
index 8737e52e33..0000000000
--- a/demos/2d/isometric_light/character_shader.tres
+++ /dev/null
@@ -1,12 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=2 format=1]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"//there is no albedo (all shading is normal)\nuniform color col;\nCOLOR=col;\n//sample normal texture\nvec4 ntex = tex(TEXTURE,UV);\n//take the alpha from the normal texture\nCOLOR.a=ntex.a;\n//adjust normalmap from [0..1] to [-1..1]\nntex.rgb = ntex.rgb * vec3(-2,-2,1) - vec3(-1,-1,0);\n//half size of the tile \nvec2 tile_vec=vec2(47,22);\n//rotation to convert the normal to pseudo 3d coordinates\n//this could be optimized\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\n\n//pass the normal\nNORMAL = rot_mat * ntex.rgb;\n\n\n\n\n", "fragment_ofs":0, "light":"//apply the normal as simple diffuse (same as default code)\nvec3 light_normal = normalize(vec3(LIGHT_VEC,-LIGHT_HEIGHT));\nLIGHT=LIGHT_COLOR*COLOR*max(dot(-light_normal,NORMAL),0.0);\n//substract light position to be always aligned to the bottom of the sprite\n//this makes lighting on it look like a billboard\nLIGHT_VEC.y-=VAR1.y;\n", "light_ofs":0, "vertex":"// pass the local sprite coordinates through a varying\n// the red cross in the sprite is the 0,0\nVAR1.xy=SRC_VERTEX;", "vertex_ofs":0 }
-
-[resource]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/col = Color( 1, 0.836638, 0.693806, 1 )
-
diff --git a/demos/2d/isometric_light/column.tscn b/demos/2d/isometric_light/column.tscn
deleted file mode 100644
index 6693e39b85..0000000000
--- a/demos/2d/isometric_light/column.tscn
+++ /dev/null
@@ -1,52 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://wall_shader.tres" type="CanvasItemMaterial" id=1]
-[ext_resource path="res://faceColor.png" type="Texture" id=2]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 20.0
-
-[sub_resource type="OccluderPolygon2D" id=2]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( -16.1183, 62.9508, 4.32091, 74.9223, 23.3002, 65.2867 )
-
-[node name="column" type="StaticBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.36365, 7.83751 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="Sprite" type="Sprite" parent="."]
-
-material/material = ExtResource( 1 )
-transform/pos = Vector2( 0.487671, 0.487679 )
-texture = ExtResource( 2 )
-offset = Vector2( -4.37984, -50.8523 )
-region = true
-region_rect = Rect2( 569, 179, 48, 154 )
-
-[node name="occluder" type="LightOccluder2D" parent="."]
-
-transform/pos = Vector2( -3.90138, -50.97 )
-occluder = SubResource( 2 )
-light_mask = 1
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 1.36365, 7.83751 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/isometric_light/cubio.gd b/demos/2d/isometric_light/cubio.gd
deleted file mode 100644
index a26d5ae6fb..0000000000
--- a/demos/2d/isometric_light/cubio.gd
+++ /dev/null
@@ -1,85 +0,0 @@
-
-extends KinematicBody2D
-
-# Member variables
-const MAX_SPEED = 300.0
-const IDLE_SPEED = 10.0
-const ACCEL = 5.0
-const VSCALE = 0.5
-const SHOOT_INTERVAL = 0.3
-
-var speed = Vector2()
-var current_anim = ""
-var current_mirror = false
-
-var shoot_countdown = 0
-
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == 1 and event.pressed and shoot_countdown <= 0):
- var pos = get_canvas_transform().affine_inverse()*event.pos
- var dir = (pos - get_global_pos()).normalized()
- var bullet = preload("res://shoot.tscn").instance()
- bullet.advance_dir = dir
- bullet.set_pos(get_global_pos() + dir*60)
- get_parent().add_child(bullet)
- shoot_countdown = SHOOT_INTERVAL
-
-
-func _fixed_process(delta):
- shoot_countdown -= delta
- var dir = Vector2()
- if (Input.is_action_pressed("up")):
- dir += Vector2(0, -1)
- if (Input.is_action_pressed("down")):
- dir += Vector2(0, 1)
- if (Input.is_action_pressed("left")):
- dir += Vector2(-1, 0)
- if (Input.is_action_pressed("right")):
- dir += Vector2(1, 0)
-
- if (dir != Vector2()):
- dir = dir.normalized()
- speed = speed.linear_interpolate(dir*MAX_SPEED, delta*ACCEL)
- var motion = speed*delta
- motion.y *= VSCALE
- motion = move(motion)
-
- if (is_colliding()):
- var n = get_collision_normal()
- motion = n.slide(motion)
- move(motion)
-
- var next_anim = ""
- var next_mirror = false
-
- if (dir == Vector2() and speed.length() < IDLE_SPEED):
- next_anim = "idle"
- next_mirror = false
- elif (speed.length() > IDLE_SPEED*0.1):
- var angle = atan2(abs(speed.x), speed.y)
-
- next_mirror = speed.x > 0
- if (angle < PI/8):
- next_anim = "bottom"
- next_mirror = false
- elif (angle < PI/4 + PI/8):
- next_anim = "bottom_left"
- elif (angle < PI*2/4 + PI/8):
- next_anim = "left"
- elif (angle < PI*3/4 + PI/8):
- next_anim = "top_left"
- else:
- next_anim = "top"
- next_mirror = false
-
- if (next_anim != current_anim or next_mirror != current_mirror):
- get_node("frames").set_flip_h(next_mirror)
- get_node("anim").play(next_anim)
- current_anim = next_anim
- current_mirror = next_mirror
-
-
-func _ready():
- set_fixed_process(true)
- set_process_input(true)
diff --git a/demos/2d/isometric_light/cubio.tscn b/demos/2d/isometric_light/cubio.tscn
deleted file mode 100644
index 164f4d3549..0000000000
--- a/demos/2d/isometric_light/cubio.tscn
+++ /dev/null
@@ -1,327 +0,0 @@
-[gd_scene load_steps=173 format=1]
-
-[ext_resource path="res://cubio.gd" type="Script" id=1]
-[ext_resource path="res://character_shader.tres" type="CanvasItemMaterial" id=2]
-[ext_resource path="res://cubio/idle0001.png" type="Texture" id=3]
-[ext_resource path="res://cubio/idle0002.png" type="Texture" id=4]
-[ext_resource path="res://cubio/idle0003.png" type="Texture" id=5]
-[ext_resource path="res://cubio/idle0004.png" type="Texture" id=6]
-[ext_resource path="res://cubio/idle0005.png" type="Texture" id=7]
-[ext_resource path="res://cubio/idle0006.png" type="Texture" id=8]
-[ext_resource path="res://cubio/idle0007.png" type="Texture" id=9]
-[ext_resource path="res://cubio/idle0008.png" type="Texture" id=10]
-[ext_resource path="res://cubio/idle0009.png" type="Texture" id=11]
-[ext_resource path="res://cubio/idle0010.png" type="Texture" id=12]
-[ext_resource path="res://cubio/idle0011.png" type="Texture" id=13]
-[ext_resource path="res://cubio/idle0012.png" type="Texture" id=14]
-[ext_resource path="res://cubio/idle0013.png" type="Texture" id=15]
-[ext_resource path="res://cubio/idle0014.png" type="Texture" id=16]
-[ext_resource path="res://cubio/idle0015.png" type="Texture" id=17]
-[ext_resource path="res://cubio/idle0016.png" type="Texture" id=18]
-[ext_resource path="res://cubio/idle0017.png" type="Texture" id=19]
-[ext_resource path="res://cubio/idle0018.png" type="Texture" id=20]
-[ext_resource path="res://cubio/idle0019.png" type="Texture" id=21]
-[ext_resource path="res://cubio/idle0020.png" type="Texture" id=22]
-[ext_resource path="res://cubio/idle0021.png" type="Texture" id=23]
-[ext_resource path="res://cubio/idle0022.png" type="Texture" id=24]
-[ext_resource path="res://cubio/idle0023.png" type="Texture" id=25]
-[ext_resource path="res://cubio/idle0024.png" type="Texture" id=26]
-[ext_resource path="res://cubio/idle0025.png" type="Texture" id=27]
-[ext_resource path="res://cubio/idle0026.png" type="Texture" id=28]
-[ext_resource path="res://cubio/idle0027.png" type="Texture" id=29]
-[ext_resource path="res://cubio/idle0028.png" type="Texture" id=30]
-[ext_resource path="res://cubio/idle0029.png" type="Texture" id=31]
-[ext_resource path="res://cubio/idle0030.png" type="Texture" id=32]
-[ext_resource path="res://cubio/idle0031.png" type="Texture" id=33]
-[ext_resource path="res://cubio/idle0032.png" type="Texture" id=34]
-[ext_resource path="res://cubio/idle0033.png" type="Texture" id=35]
-[ext_resource path="res://cubio/idle0034.png" type="Texture" id=36]
-[ext_resource path="res://cubio/idle0035.png" type="Texture" id=37]
-[ext_resource path="res://cubio/idle0036.png" type="Texture" id=38]
-[ext_resource path="res://cubio/idle0037.png" type="Texture" id=39]
-[ext_resource path="res://cubio/idle0038.png" type="Texture" id=40]
-[ext_resource path="res://cubio/idle0039.png" type="Texture" id=41]
-[ext_resource path="res://cubio/idle0040.png" type="Texture" id=42]
-[ext_resource path="res://cubio/idle0041.png" type="Texture" id=43]
-[ext_resource path="res://cubio/idle0042.png" type="Texture" id=44]
-[ext_resource path="res://cubio/idle0043.png" type="Texture" id=45]
-[ext_resource path="res://cubio/idle0044.png" type="Texture" id=46]
-[ext_resource path="res://cubio/idle0045.png" type="Texture" id=47]
-[ext_resource path="res://cubio/idle0046.png" type="Texture" id=48]
-[ext_resource path="res://cubio/idle0047.png" type="Texture" id=49]
-[ext_resource path="res://cubio/idle0048.png" type="Texture" id=50]
-[ext_resource path="res://cubio/idle0049.png" type="Texture" id=51]
-[ext_resource path="res://cubio/idle0050.png" type="Texture" id=52]
-[ext_resource path="res://cubio/idle0051.png" type="Texture" id=53]
-[ext_resource path="res://cubio/idle0052.png" type="Texture" id=54]
-[ext_resource path="res://cubio/idle0053.png" type="Texture" id=55]
-[ext_resource path="res://cubio/idle0054.png" type="Texture" id=56]
-[ext_resource path="res://cubio/idle0055.png" type="Texture" id=57]
-[ext_resource path="res://cubio/idle0056.png" type="Texture" id=58]
-[ext_resource path="res://cubio/idle0057.png" type="Texture" id=59]
-[ext_resource path="res://cubio/idle0058.png" type="Texture" id=60]
-[ext_resource path="res://cubio/idle0059.png" type="Texture" id=61]
-[ext_resource path="res://cubio/idle0060.png" type="Texture" id=62]
-[ext_resource path="res://cubio/norm-b-0001.png" type="Texture" id=63]
-[ext_resource path="res://cubio/norm-b-0002.png" type="Texture" id=64]
-[ext_resource path="res://cubio/norm-b-0003.png" type="Texture" id=65]
-[ext_resource path="res://cubio/norm-b-0004.png" type="Texture" id=66]
-[ext_resource path="res://cubio/norm-b-0005.png" type="Texture" id=67]
-[ext_resource path="res://cubio/norm-b-0006.png" type="Texture" id=68]
-[ext_resource path="res://cubio/norm-b-0007.png" type="Texture" id=69]
-[ext_resource path="res://cubio/norm-b-0008.png" type="Texture" id=70]
-[ext_resource path="res://cubio/norm-b-0009.png" type="Texture" id=71]
-[ext_resource path="res://cubio/norm-b-0010.png" type="Texture" id=72]
-[ext_resource path="res://cubio/norm-b-0011.png" type="Texture" id=73]
-[ext_resource path="res://cubio/norm-b-0012.png" type="Texture" id=74]
-[ext_resource path="res://cubio/norm-b-0013.png" type="Texture" id=75]
-[ext_resource path="res://cubio/norm-b-0014.png" type="Texture" id=76]
-[ext_resource path="res://cubio/norm-b-0015.png" type="Texture" id=77]
-[ext_resource path="res://cubio/norm-b-0016.png" type="Texture" id=78]
-[ext_resource path="res://cubio/norm-b-0017.png" type="Texture" id=79]
-[ext_resource path="res://cubio/norm-b-0018.png" type="Texture" id=80]
-[ext_resource path="res://cubio/norm-b-0019.png" type="Texture" id=81]
-[ext_resource path="res://cubio/norm-b-0020.png" type="Texture" id=82]
-[ext_resource path="res://cubio/norm-bl-0001.png" type="Texture" id=83]
-[ext_resource path="res://cubio/norm-bl-0002.png" type="Texture" id=84]
-[ext_resource path="res://cubio/norm-bl-0003.png" type="Texture" id=85]
-[ext_resource path="res://cubio/norm-bl-0004.png" type="Texture" id=86]
-[ext_resource path="res://cubio/norm-bl-0005.png" type="Texture" id=87]
-[ext_resource path="res://cubio/norm-bl-0006.png" type="Texture" id=88]
-[ext_resource path="res://cubio/norm-bl-0007.png" type="Texture" id=89]
-[ext_resource path="res://cubio/norm-bl-0008.png" type="Texture" id=90]
-[ext_resource path="res://cubio/norm-bl-0009.png" type="Texture" id=91]
-[ext_resource path="res://cubio/norm-bl-0010.png" type="Texture" id=92]
-[ext_resource path="res://cubio/norm-bl-0011.png" type="Texture" id=93]
-[ext_resource path="res://cubio/norm-bl-0012.png" type="Texture" id=94]
-[ext_resource path="res://cubio/norm-bl-0013.png" type="Texture" id=95]
-[ext_resource path="res://cubio/norm-bl-0014.png" type="Texture" id=96]
-[ext_resource path="res://cubio/norm-bl-0015.png" type="Texture" id=97]
-[ext_resource path="res://cubio/norm-bl-0016.png" type="Texture" id=98]
-[ext_resource path="res://cubio/norm-bl-0017.png" type="Texture" id=99]
-[ext_resource path="res://cubio/norm-bl-0018.png" type="Texture" id=100]
-[ext_resource path="res://cubio/norm-bl-0019.png" type="Texture" id=101]
-[ext_resource path="res://cubio/norm-bl-0020.png" type="Texture" id=102]
-[ext_resource path="res://cubio/norm-l-0001.png" type="Texture" id=103]
-[ext_resource path="res://cubio/norm-l-0002.png" type="Texture" id=104]
-[ext_resource path="res://cubio/norm-l-0003.png" type="Texture" id=105]
-[ext_resource path="res://cubio/norm-l-0004.png" type="Texture" id=106]
-[ext_resource path="res://cubio/norm-l-0005.png" type="Texture" id=107]
-[ext_resource path="res://cubio/norm-l-0006.png" type="Texture" id=108]
-[ext_resource path="res://cubio/norm-l-0007.png" type="Texture" id=109]
-[ext_resource path="res://cubio/norm-l-0008.png" type="Texture" id=110]
-[ext_resource path="res://cubio/norm-l-0009.png" type="Texture" id=111]
-[ext_resource path="res://cubio/norm-l-0010.png" type="Texture" id=112]
-[ext_resource path="res://cubio/norm-l-0011.png" type="Texture" id=113]
-[ext_resource path="res://cubio/norm-l-0012.png" type="Texture" id=114]
-[ext_resource path="res://cubio/norm-l-0013.png" type="Texture" id=115]
-[ext_resource path="res://cubio/norm-l-0014.png" type="Texture" id=116]
-[ext_resource path="res://cubio/norm-l-0015.png" type="Texture" id=117]
-[ext_resource path="res://cubio/norm-l-0016.png" type="Texture" id=118]
-[ext_resource path="res://cubio/norm-l-0017.png" type="Texture" id=119]
-[ext_resource path="res://cubio/norm-l-0018.png" type="Texture" id=120]
-[ext_resource path="res://cubio/norm-l-0019.png" type="Texture" id=121]
-[ext_resource path="res://cubio/norm-l-0020.png" type="Texture" id=122]
-[ext_resource path="res://cubio/norm-u-0001.png" type="Texture" id=123]
-[ext_resource path="res://cubio/norm-u-0002.png" type="Texture" id=124]
-[ext_resource path="res://cubio/norm-u-0003.png" type="Texture" id=125]
-[ext_resource path="res://cubio/norm-u-0004.png" type="Texture" id=126]
-[ext_resource path="res://cubio/norm-u-0005.png" type="Texture" id=127]
-[ext_resource path="res://cubio/norm-u-0006.png" type="Texture" id=128]
-[ext_resource path="res://cubio/norm-u-0007.png" type="Texture" id=129]
-[ext_resource path="res://cubio/norm-u-0008.png" type="Texture" id=130]
-[ext_resource path="res://cubio/norm-u-0009.png" type="Texture" id=131]
-[ext_resource path="res://cubio/norm-u-0010.png" type="Texture" id=132]
-[ext_resource path="res://cubio/norm-u-0011.png" type="Texture" id=133]
-[ext_resource path="res://cubio/norm-u-0012.png" type="Texture" id=134]
-[ext_resource path="res://cubio/norm-u-0013.png" type="Texture" id=135]
-[ext_resource path="res://cubio/norm-u-0014.png" type="Texture" id=136]
-[ext_resource path="res://cubio/norm-u-0015.png" type="Texture" id=137]
-[ext_resource path="res://cubio/norm-u-0016.png" type="Texture" id=138]
-[ext_resource path="res://cubio/norm-u-0017.png" type="Texture" id=139]
-[ext_resource path="res://cubio/norm-u-0018.png" type="Texture" id=140]
-[ext_resource path="res://cubio/norm-u-0019.png" type="Texture" id=141]
-[ext_resource path="res://cubio/norm-u-0020.png" type="Texture" id=142]
-[ext_resource path="res://cubio/norm-ul-0001.png" type="Texture" id=143]
-[ext_resource path="res://cubio/norm-ul-0002.png" type="Texture" id=144]
-[ext_resource path="res://cubio/norm-ul-0003.png" type="Texture" id=145]
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diff --git a/demos/2d/isometric_light/energy.png b/demos/2d/isometric_light/energy.png
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diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg
deleted file mode 100644
index e653d4750e..0000000000
--- a/demos/2d/isometric_light/engine.cfg
+++ /dev/null
@@ -1,20 +0,0 @@
-[application]
-
-name="Isometric 2D + Lighting"
-main_scene="res://map.tscn"
-icon="res://icon.png"
-
-[input]
-
-up=[key(Up), key(W)]
-down=[key(S), key(Down)]
-left=[key(Left), key(A)]
-right=[key(Right), key(D)]
-
-[rasterizer]
-
-shadow_filter=0
-
-[render]
-
-default_clear_color=#ff000000
diff --git a/demos/2d/isometric_light/faceColor.png b/demos/2d/isometric_light/faceColor.png
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index c6daf73cb7..0000000000
--- a/demos/2d/isometric_light/faceColor.png
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diff --git a/demos/2d/isometric_light/faceMask.png b/demos/2d/isometric_light/faceMask.png
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index d91e968c8e..0000000000
--- a/demos/2d/isometric_light/faceMask.png
+++ /dev/null
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diff --git a/demos/2d/isometric_light/faceNormal.png b/demos/2d/isometric_light/faceNormal.png
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index 651f075fa1..0000000000
--- a/demos/2d/isometric_light/faceNormal.png
+++ /dev/null
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diff --git a/demos/2d/isometric_light/fire.png b/demos/2d/isometric_light/fire.png
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index 746e4f9f4b..0000000000
--- a/demos/2d/isometric_light/fire.png
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diff --git a/demos/2d/isometric_light/floor_shader.tres b/demos/2d/isometric_light/floor_shader.tres
deleted file mode 100644
index e8f616cf1f..0000000000
--- a/demos/2d/isometric_light/floor_shader.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=3 format=1]
-
-[ext_resource path="res://faceNormal.png" type="Texture" id=1]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"// just pass the normal\n\nuniform texture normal;\nvec2 ywnormal=tex( normal,UV).wy * vec2(2.0,2.0) - vec2(1.0,1.0);\nNORMAL=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n\n", "fragment_ofs":0, "light":"//the tile half size in pixels\nvec2 tile_vec=vec2(140,70);\nfloat z_scale = 1.0;\n//compute a 3D postion fot thelight\nvec3 light_3d = vec3(-LIGHT_VEC.x,LIGHT_HEIGHT,LIGHT_VEC.y);\n\n//rotate the normal map to the same coordinates as the pseudo 3d ponit\n//this could be optimized\nfloat r = asin(tile_vec.y/tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nvec3 n = rot_mat * NORMAL;\nn.y=-n.y;\n\n//compute diffuse light\nfloat dp = max(dot(normalize(n),-normalize(light_3d)),0);\nLIGHT=vec4(vec3(dp),1.0)*COLOR*LIGHT_COLOR;\n", "light_ofs":0, "vertex":"//pass the x1 in local sprite coordinates.\n//the sprite center (small red cross) is 0,0\nVAR1.xy=SRC_VERTEX;", "vertex_ofs":0 }
-
-[resource]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/normal = ExtResource( 1 )
-
diff --git a/demos/2d/isometric_light/icon.png b/demos/2d/isometric_light/icon.png
deleted file mode 100644
index 0801f78ea5..0000000000
--- a/demos/2d/isometric_light/icon.png
+++ /dev/null
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diff --git a/demos/2d/isometric_light/light2.png b/demos/2d/isometric_light/light2.png
deleted file mode 100644
index cd473251aa..0000000000
--- a/demos/2d/isometric_light/light2.png
+++ /dev/null
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diff --git a/demos/2d/isometric_light/map.gd b/demos/2d/isometric_light/map.gd
deleted file mode 100644
index 6b790ddf1c..0000000000
--- a/demos/2d/isometric_light/map.gd
+++ /dev/null
@@ -1,7 +0,0 @@
-
-extends Node2D
-
-
-func _on_prince_area_body_enter(body):
- if (body.get_name() == "cubio"):
- get_node("message").show()
diff --git a/demos/2d/isometric_light/map.tscn b/demos/2d/isometric_light/map.tscn
deleted file mode 100644
index 3c65f9ecfc..0000000000
--- a/demos/2d/isometric_light/map.tscn
+++ /dev/null
@@ -1,261 +0,0 @@
-[gd_scene load_steps=10 format=1]
-
-[ext_resource path="res://map.gd" type="Script" id=1]
-[ext_resource path="res://tileset.tres" type="TileSet" id=2]
-[ext_resource path="res://cubio.tscn" type="PackedScene" id=3]
-[ext_resource path="res://torch.tscn" type="PackedScene" id=4]
-[ext_resource path="res://column.tscn" type="PackedScene" id=5]
-[ext_resource path="res://cubio/idle0001.png" type="Texture" id=6]
-[ext_resource path="res://light2.png" type="Texture" id=7]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 100.0
-
-[sub_resource type="CanvasItemMaterial" id=2]
-
-shader/shading_mode = 1
-
-[node name="node" type="Node2D"]
-
-transform/pos = Vector2( -0.735077, -20.5826 )
-script/script = ExtResource( 1 )
-
-[node name="floor_map" type="TileMap" parent="."]
-
-mode = 1
-tile_set = ExtResource( 2 )
-cell/size = Vector2( 192, 88 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 1
-cell/y_sort = true
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
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diff --git a/demos/2d/isometric_light/shadow_blob.png b/demos/2d/isometric_light/shadow_blob.png
deleted file mode 100644
index e97fd2a826..0000000000
--- a/demos/2d/isometric_light/shadow_blob.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/shoot.gd b/demos/2d/isometric_light/shoot.gd
deleted file mode 100644
index b48d4ad34b..0000000000
--- a/demos/2d/isometric_light/shoot.gd
+++ /dev/null
@@ -1,21 +0,0 @@
-
-extends KinematicBody2D
-
-# Member variables
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-
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-
-
-func _fixed_process(delta):
- if (hit):
- return
- move(advance_dir*delta*ADVANCE_SPEED)
- if (is_colliding()):
- get_node("anim").play("explode")
- hit = true
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/isometric_light/shoot.tscn b/demos/2d/isometric_light/shoot.tscn
deleted file mode 100644
index 0a49b33d0b..0000000000
--- a/demos/2d/isometric_light/shoot.tscn
+++ /dev/null
@@ -1,172 +0,0 @@
-[gd_scene load_steps=10 format=1]
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diff --git a/demos/2d/isometric_light/shoot_halo.png b/demos/2d/isometric_light/shoot_halo.png
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index 5ba954b32b..0000000000
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deleted file mode 100644
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diff --git a/demos/2d/isometric_light/tileset_edit.tscn b/demos/2d/isometric_light/tileset_edit.tscn
deleted file mode 100644
index a65d55fc35..0000000000
--- a/demos/2d/isometric_light/tileset_edit.tscn
+++ /dev/null
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-[node name="LightOccluder2D" type="LightOccluder2D" parent="s_left_bottom"]
-
-occluder = SubResource( 14 )
-light_mask = 1
-
-[node name="s_left_top" type="Sprite" parent="."]
-
-material/material = ExtResource( 3 )
-transform/pos = Vector2( 528, -330 )
-texture = ExtResource( 2 )
-offset = Vector2( 0, -62 )
-region = true
-region_rect = Rect2( 292, 350, 139, 178 )
-
-[node name="collision1" type="StaticBody2D" parent="s_left_top"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 15 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_left_top/collision1"]
-
-build_mode = 0
-polygon = Vector2Array( 0, -22, -48, 0, -48, -22, 0, -44 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="LightOccluder2D" type="LightOccluder2D" parent="s_left_top"]
-
-occluder = SubResource( 16 )
-light_mask = 1
-
-[node name="s_right_top" type="Sprite" parent="."]
-
-material/material = ExtResource( 3 )
-transform/pos = Vector2( 576, -330 )
-texture = ExtResource( 2 )
-offset = Vector2( -12, -62 )
-region = true
-region_rect = Rect2( 842, 350, 139, 178 )
-
-[node name="collision1" type="StaticBody2D" parent="s_right_top"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 17 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_right_top/collision1"]
-
-build_mode = 0
-polygon = Vector2Array( 0, -22, 0, -44, 48, -22, 48, 0 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="LightOccluder2D" type="LightOccluder2D" parent="s_right_top"]
-
-occluder = SubResource( 18 )
-light_mask = 1
-
-[node name="instructions" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 13.0
-text = "This scene is used to edit the tileset.\nSave to the tileset with Scene -> Convert to -> TileSet\nThen, overwrite \"tileset.tres\""
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-
diff --git a/demos/2d/isometric_light/torch.tscn b/demos/2d/isometric_light/torch.tscn
deleted file mode 100644
index 5ceeb57401..0000000000
--- a/demos/2d/isometric_light/torch.tscn
+++ /dev/null
@@ -1,138 +0,0 @@
-[gd_scene load_steps=9 format=1]
-
-[ext_resource path="res://shadow_blob.png" type="Texture" id=1]
-[ext_resource path="res://torch_shader.tres" type="CanvasItemMaterial" id=2]
-[ext_resource path="res://faceColor.png" type="Texture" id=3]
-[ext_resource path="res://torch_light.png" type="Texture" id=4]
-[ext_resource path="res://fire.png" type="Texture" id=5]
-
-[sub_resource type="Animation" id=1]
-
-resource/name = "firecol"
-length = 5.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("light:color")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.4, 0.6, 1, 1.6, 1.9, 2.3, 2.8, 3, 3.5, 3.9, 4.2, 4.5, 4.8 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ Color( 1, 0.664806, 0.432623, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ) ] }
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 0.2, 0.6, 1 )
-colors = ColorArray( 1, 0.658047, 0, 0.175658, 0.741369, 0.262782, 0, 1, 0.210534, 0, 0, 0.608392, 0, 0, 0, 0 )
-
-[sub_resource type="CircleShape2D" id=3]
-
-custom_solver_bias = 0.0
-radius = 10.0
-
-[node name="Node2D" type="Node2D"]
-
-[node name="Sprite" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0.880249, 3.08089 )
-texture = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-material/material = ExtResource( 2 )
-transform/pos = Vector2( 1.95071, 0.487679 )
-texture = ExtResource( 3 )
-offset = Vector2( 0.0395508, -22.1477 )
-region = true
-region_rect = Rect2( 817, 271, 42, 54 )
-
-[node name="light" type="Light2D" parent="sprite"]
-
-transform/pos = Vector2( -0.975342, 0.975357 )
-enabled = true
-texture = ExtResource( 4 )
-offset = Vector2( 0, 0 )
-scale = 8.0
-color = Color( 1, 0.664806, 0.432623, 1 )
-energy = 1.0
-mode = 0
-range/height = 50.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = true
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="anim" type="AnimationPlayer" parent="sprite"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/firecol = SubResource( 1 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "firecol"
-
-[node name="fire" type="Particles2D" parent="."]
-
-visibility/blend_mode = 1
-transform/pos = Vector2( 1.08072, -42.4183 )
-transform/scale = Vector2( 0.59473, 0.5694 )
-config/amount = 12
-config/lifetime = 1.0
-config/texture = ExtResource( 5 )
-params/direction = 180.0
-params/spread = 20.0
-params/linear_velocity = 100.0
-params/spin_velocity = 1.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 180.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 180.0
-params/initial_size = 0.7
-params/final_size = 1.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/spin_velocity = 1.0
-randomness/initial_angle = 1.0
-color/color_ramp = SubResource( 2 )
-
-[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
-
-transform/pos = Vector2( 1.08071, -50.2535 )
-transform/scale = Vector2( 4.29619, 6.51167 )
-rect = Rect2( -10, -10, 20, 20 )
-enabler/pause_animations = true
-enabler/freeze_bodies = true
-enabler/pause_particles = true
-enabler/process_parent = false
-enabler/fixed_process_parent = false
-
-[node name="col" type="StaticBody2D" parent="."]
-
-input/pickable = false
-shapes/0/shape = SubResource( 3 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.880249, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="shape" type="CollisionShape2D" parent="col"]
-
-transform/pos = Vector2( 0.880249, 0 )
-shape = SubResource( 3 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/isometric_light/torch_light.png b/demos/2d/isometric_light/torch_light.png
deleted file mode 100644
index a98113d36f..0000000000
--- a/demos/2d/isometric_light/torch_light.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/torch_shader.tres b/demos/2d/isometric_light/torch_shader.tres
deleted file mode 100644
index 6a45b41fa2..0000000000
--- a/demos/2d/isometric_light/torch_shader.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=3 format=1]
-
-[ext_resource path="res://faceNormal.png" type="Texture" id=1]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"uniform texture normaltex;\nvec4 ntex = tex(normaltex,UV);\nntex.rgb = ntex.rgb * vec3(-2,-2,1) - vec3(-1,-1,0);\nvec2 tile_vec=vec2(47,22);\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nNORMAL = rot_mat * ntex.rgb;\n\n\n\n\n", "fragment_ofs":0, "light":"LIGHT_VEC.y=40; //from light towards up, where is the torch\?\nvec3 light_normal = normalize(vec3(LIGHT_VEC,-LIGHT_HEIGHT));\nLIGHT=LIGHT_COLOR*COLOR*max(dot(-light_normal,NORMAL),0.0);\n\n", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[resource]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/normaltex = ExtResource( 1 )
-
diff --git a/demos/2d/isometric_light/wall_shader.tres b/demos/2d/isometric_light/wall_shader.tres
deleted file mode 100644
index 42d967cf76..0000000000
--- a/demos/2d/isometric_light/wall_shader.tres
+++ /dev/null
@@ -1,16 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=4 format=1]
-
-[ext_resource path="res://faceMask.png" type="Texture" id=1]
-[ext_resource path="res://faceNormal.png" type="Texture" id=2]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"uniform texture normal;\n\nvec2 ywnormal=tex( normal,UV).wy * vec2(2.0,2.0) - vec2(1.0,1.0);\nNORMAL=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n", "fragment_ofs":0, "light":"// this is the half size of the tile in pixels\n\nvec2 tile_vec=vec2(47,22);\n\n// this mask is used to see which part of the tile is the background (^)\n// or the foregronud (v)\n\nuniform texture bg_mask;\n\nbool behind = tex(bg_mask,UV).a>0.5;\nfloat y_ofs;\n\nif (behind) {\n\t// ^ part\n\t\n\ty_ofs = tile_vec.y*2 - abs(VAR1.x * tile_vec.y / tile_vec.x);\n} else {\n\t// v part\n\t\n\ty_ofs = abs(VAR1.x * tile_vec.y / tile_vec.x);\n}\n\nvec2 point_2d = vec2(VAR1.x,(tile_vec.y - VAR1.y));\n\n// compute a pseudo 3D point for both the light and the texel\n// this makes the normalmap calculation work properly\n\nvec3 point_3d = vec3( point_2d.x, point_2d.y - y_ofs, y_ofs );\nvec3 light_3d = vec3(point_2d.x-LIGHT_VEC.x,LIGHT_HEIGHT,(-(VAR1.y - (LIGHT_VEC.y))+tile_vec.y));\n\n//this could be optimized\n//a rotation matrix is created to convert the normalmap vector\n//to the same coordinate space as our pseudo 3d point and light\n\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nvec3 n = rot_mat * NORMAL;\nn.y=-n.y;\n\n//finally compute the dot product. Simple diffuse is computed here,\n//but specular could be added and it will look prettier\n\nfloat dp = max(dot(normalize(n),-normalize(light_3d-point_3d)),0);\nLIGHT=vec4(vec3(dp),1.0)*COLOR*LIGHT_COLOR*3.0;\n\n//finally, after light was cmoputed, make the light \"flat\"\n//this makes the shadows work properly\n//the +2 is added to avoid z-fighting between caster and pseudo 3d coords.\n\nLIGHT_VEC.y+=point_3d.y+2;\n\n", "light_ofs":0, "vertex":"//assign the local vertex coordinates to a varying\n//the center coordinates (0,0) matches the sprite center \n// (shows as a cross when the sprite is selected)\n\nVAR1.xy=SRC_VERTEX;\n", "vertex_ofs":0 }
-
-[resource]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/normal = ExtResource( 2 )
-shader_param/bg_mask = ExtResource( 1 )
-
diff --git a/demos/2d/kinematic_char/circle.png b/demos/2d/kinematic_char/circle.png
deleted file mode 100644
index ddb3ac4b9c..0000000000
--- a/demos/2d/kinematic_char/circle.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd
deleted file mode 100644
index 7926ef9d54..0000000000
--- a/demos/2d/kinematic_char/colworld.gd
+++ /dev/null
@@ -1,8 +0,0 @@
-
-extends Node2D
-
-
-func _on_princess_body_enter(body):
- # The name of this editor-generated callback is unfortunate
- if (body.get_name() == "player"):
- get_node("youwin").show()
diff --git a/demos/2d/kinematic_char/colworld.tscn b/demos/2d/kinematic_char/colworld.tscn
deleted file mode 100644
index 3bc4a21d6b..0000000000
--- a/demos/2d/kinematic_char/colworld.tscn
+++ /dev/null
@@ -1,422 +0,0 @@
-[gd_scene load_steps=19 format=1]
-
-[ext_resource path="res://colworld.gd" type="Script" id=1]
-[ext_resource path="res://obstacle.png" type="Texture" id=2]
-[ext_resource path="res://player.tscn" type="PackedScene" id=3]
-[ext_resource path="res://princess.png" type="Texture" id=4]
-[ext_resource path="res://circle.png" type="Texture" id=5]
-[ext_resource path="res://long_obstacle.png" type="Texture" id=6]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 8, 8 )
-
-[sub_resource type="TileSet" id=2]
-
-0/name = ""
-0/texture = ExtResource( 2 )
-0/tex_offset = Vector2( 0, 0 )
-0/region = Rect2( 0, 0, 0, 0 )
-0/occluder_offset = Vector2( 0, 0 )
-0/navigation_offset = Vector2( 0, 0 )
-0/shape_offset = Vector2( 8, 8 )
-0/shapes = [ SubResource( 1 ) ]
-
-[sub_resource type="RectangleShape2D" id=3]
-
-custom_solver_bias = 0.0
-extents = Vector2( 8, 8 )
-
-[sub_resource type="Animation" id=4]
-
-length = 10.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] }
-
-[sub_resource type="Animation" id=5]
-
-resource/name = "leftright"
-length = 10.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] }
-
-[sub_resource type="Animation" id=6]
-
-length = 10.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 88.3493, 296 ), Vector2( 88.3493, 296 ), Vector2( 88.3493, 152 ), Vector2( 88.3493, 152 ) ] }
-
-[sub_resource type="RectangleShape2D" id=7]
-
-custom_solver_bias = 0.0
-extents = Vector2( 8, 8 )
-
-[sub_resource type="RectangleShape2D" id=8]
-
-custom_solver_bias = 0.0
-extents = Vector2( 10, 4 )
-
-[sub_resource type="CircleShape2D" id=9]
-
-custom_solver_bias = 0.0
-radius = 32.0
-
-[sub_resource type="RectangleShape2D" id=10]
-
-custom_solver_bias = 0.0
-extents = Vector2( 8, 8 )
-
-[sub_resource type="Animation" id=11]
-
-length = 20.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/rot")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 5, 10, 15 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ 0.0, 90.0, 0.0, -90.0 ] }
-
-[sub_resource type="RectangleShape2D" id=12]
-
-custom_solver_bias = 0.0
-extents = Vector2( 32, 8 )
-
-[node name="colworld" type="Node2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="TileMap" type="TileMap" parent="."]
-
-mode = 0
-tile_set = SubResource( 2 )
-cell/size = Vector2( 16, 16 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 0
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 65536, 0, 65537, 0, 65538, 0, 65539, 0, 65540, 0, 65541, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 0, 65551, 0, 65552, 0, 65553, 0, 65554, 0, 65555, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 131072, 0, 131073, 0, 131103, 0, 131104, 0, 196608, 0, 196609, 0, 196639, 0, 196640, 0, 262144, 0, 262145, 0, 262175, 0, 262176, 0, 327680, 0, 327681, 0, 327685, 0, 327686, 0, 327687, 0, 327688, 0, 327689, 0, 327690, 0, 327691, 0, 327692, 0, 327693, 0, 327697, 0, 327711, 0, 327712, 0, 393216, 0, 393217, 0, 393237, 0, 393238, 0, 393247, 0, 393248, 0, 458752, 0, 458753, 0, 458783, 0, 458784, 0, 524288, 0, 524289, 0, 524313, 0, 524314, 0, 524319, 0, 524320, 0, 589824, 0, 589825, 0, 589830, 0, 589831, 0, 589832, 0, 589833, 0, 589834, 0, 589845, 0, 589846, 0, 589847, 0, 589855, 0, 589856, 0, 655360, 0, 655361, 0, 655391, 0, 655392, 0, 720896, 0, 720897, 0, 720927, 0, 720928, 0, 786432, 0, 786433, 0, 786463, 0, 786464, 0, 851968, 0, 851969, 0, 851999, 0, 852000, 0, 917504, 0, 917505, 0, 917535, 0, 917536, 0, 983040, 0, 983041, 0, 983071, 0, 983072, 0, 1048576, 0, 1048577, 0, 1048607, 0, 1048608, 0, 1114112, 0, 1114113, 0, 1114143, 0, 1114144, 0, 1179648, 0, 1179649, 0, 1179654, 0, 1179655, 0, 1179656, 0, 1179679, 0, 1179680, 0, 1245184, 0, 1245185, 0, 1245204, 0, 1245205, 0, 1245206, 0, 1245207, 0, 1245215, 0, 1245216, 0, 1310720, 0, 1310721, 0, 1310751, 0, 1310752, 0, 1376256, 0, 1376257, 0, 1376285, 0, 1376286, 0, 1376287, 0, 1376288, 0, 1441792, 0, 1441793, 0, 1441823, 0, 1441824, 0, 1507328, 0, 1507329, 0, 1507355, 0, 1507356, 0, 1507359, 0, 1507360, 0, 1572864, 0, 1572865, 0, 1572895, 0, 1572896, 0, 1638400, 0, 1638401, 0, 1638413, 0, 1638425, 0, 1638426, 0, 1638431, 0, 1638432, 0, 1703936, 0, 1703937, 0, 1703948, 0, 1703965, 0, 1703966, 0, 1703967, 0, 1703968, 0, 1769472, 0, 1769473, 0, 1769482, 0, 1769483, 0, 1769500, 0, 1769501, 0, 1769503, 0, 1769504, 0, 1835008, 0, 1835009, 0, 1835012, 0, 1835018, 0, 1835019, 0, 1835034, 0, 1835035, 0, 1835039, 0, 1835040, 0, 1900544, 0, 1900545, 0, 1900546, 0, 1900547, 0, 1900548, 0, 1900549, 0, 1900550, 0, 1900551, 0, 1900552, 0, 1900553, 0, 1900554, 0, 1900555, 0, 1900556, 0, 1900557, 0, 1900558, 0, 1900559, 0, 1900560, 0, 1900561, 0, 1900562, 0, 1900563, 0, 1900564, 0, 1900565, 0, 1900566, 0, 1900567, 0, 1900568, 0, 1900569, 0, 1900570, 0, 1900571, 0, 1900572, 0, 1900573, 0, 1900574, 0, 1900575, 0, 1900576, 0, 1966080, 0, 1966081, 0, 1966082, 0, 1966083, 0, 1966084, 0, 1966085, 0, 1966086, 0, 1966087, 0, 1966088, 0, 1966089, 0, 1966090, 0, 1966091, 0, 1966092, 0, 1966093, 0, 1966094, 0, 1966095, 0, 1966096, 0, 1966097, 0, 1966098, 0, 1966099, 0, 1966100, 0, 1966101, 0, 1966102, 0, 1966103, 0, 1966104, 0, 1966105, 0, 1966106, 0, 1966107, 0, 1966108, 0, 1966109, 0, 1966110, 0, 1966111, 0, 1966112, 0, 2031616, 0, 2031617, 0, 2031618, 0, 2031619, 0, 2031620, 0, 2031621, 0, 2031622, 0, 2031623, 0, 2031624, 0, 2031625, 0, 2031626, 0, 2031627, 0, 2031628, 0, 2031629, 0, 2031630, 0, 2031631, 0, 2031632, 0, 2031633, 0, 2031634, 0, 2031635, 0, 2031636, 0, 2031637, 0, 2031638, 0, 2031639, 0, 2031640, 0, 2031641, 0, 2031642, 0, 2031643, 0, 2031644, 0, 2031645, 0, 2031646, 0, 2031647, 0, 2031648, 0 )
-
-[node name="player" parent="." instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 72, 430 )
-collision/margin = 0.05
-
-[node name="moving_platform1" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 274.142, 152 )
-input/pickable = false
-shapes/0/shape = SubResource( 3 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.01
-
-[node name="collision" type="CollisionShape2D" parent="moving_platform1"]
-
-shape = SubResource( 3 )
-trigger = false
-_update_shape_index = -1
-
-[node name="sprite" type="Sprite" parent="moving_platform1"]
-
-texture = ExtResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="moving_platform1"]
-
-playback/process_mode = 0
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/leftright = SubResource( 4 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "leftright"
-
-[node name="moving_platform2" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 88.3493, 284.689 )
-input/pickable = false
-shapes/0/shape = SubResource( 3 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.01
-
-[node name="collision" type="CollisionShape2D" parent="moving_platform2"]
-
-shape = SubResource( 3 )
-trigger = false
-_update_shape_index = -1
-
-[node name="sprite" type="Sprite" parent="moving_platform2"]
-
-texture = ExtResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="moving_platform2"]
-
-playback/process_mode = 0
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/leftright = SubResource( 5 )
-anims/updown = SubResource( 6 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "updown"
-
-[node name="princess" type="Area2D" parent="."]
-
-transform/pos = Vector2( 97, 72 )
-input/pickable = true
-shapes/0/shape = SubResource( 7 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-
-[node name="collision" type="CollisionShape2D" parent="princess"]
-
-shape = SubResource( 7 )
-trigger = false
-_update_shape_index = -1
-
-[node name="Sprite" type="Sprite" parent="princess"]
-
-texture = ExtResource( 4 )
-
-[node name="youwin" type="Label" parent="."]
-
-visibility/visible = false
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 196.0
-margin/top = 41.0
-margin/right = 344.0
-margin/bottom = 67.0
-text = "Thank You Cubio\nYou Saved The Princess!"
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="oneway1" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 439, 301 )
-input/pickable = false
-shapes/0/shape = SubResource( 8 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-one_way_collision/direction = Vector2( 0, 1 )
-one_way_collision/max_depth = 6.0
-collision/margin = 0.01
-
-[node name="sprite" type="Sprite" parent="oneway1"]
-
-transform/scale = Vector2( 1, 0.3 )
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"]
-
-shape = SubResource( 8 )
-trigger = false
-_update_shape_index = -1
-
-[node name="oneway2" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 456, 301 )
-input/pickable = false
-shapes/0/shape = SubResource( 8 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-one_way_collision/direction = Vector2( 0, 1 )
-one_way_collision/max_depth = 6.0
-collision/margin = 0.01
-
-[node name="sprite" type="Sprite" parent="oneway2"]
-
-transform/scale = Vector2( 1, 0.3 )
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"]
-
-shape = SubResource( 8 )
-trigger = false
-_update_shape_index = -1
-
-[node name="oneway3" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 472, 301 )
-input/pickable = false
-shapes/0/shape = SubResource( 8 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-one_way_collision/direction = Vector2( 0, 1 )
-one_way_collision/max_depth = 6.0
-collision/margin = 0.01
-
-[node name="sprite" type="Sprite" parent="oneway3"]
-
-transform/scale = Vector2( 1, 0.3 )
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"]
-
-shape = SubResource( 8 )
-trigger = false
-_update_shape_index = -1
-
-[node name="oneway4" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 487, 301 )
-input/pickable = false
-shapes/0/shape = SubResource( 8 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-one_way_collision/direction = Vector2( 0, 1 )
-one_way_collision/max_depth = 6.0
-collision/margin = 0.01
-
-[node name="sprite" type="Sprite" parent="oneway4"]
-
-transform/scale = Vector2( 1, 0.3 )
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"]
-
-shape = SubResource( 8 )
-trigger = false
-_update_shape_index = -1
-
-[node name="circle" type="KinematicBody2D" parent="."]
-
-transform/pos = Vector2( 241.169, 304.126 )
-input/pickable = false
-shapes/0/shape = SubResource( 9 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-shapes/1/shape = SubResource( 10 )
-shapes/1/transform = Matrix32( 1, 0, 0, 1, -0.440125, -37.0904 )
-shapes/1/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.08
-
-[node name="sprite" type="Sprite" parent="circle"]
-
-texture = ExtResource( 5 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="circle"]
-
-shape = SubResource( 9 )
-trigger = false
-_update_shape_index = -1
-
-[node name="anim" type="AnimationPlayer" parent="circle"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/turn = SubResource( 11 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "turn"
-
-[node name="box" type="CollisionShape2D" parent="circle"]
-
-transform/pos = Vector2( -0.440125, -37.0904 )
-shape = SubResource( 10 )
-trigger = false
-_update_shape_index = -1
-
-[node name="boxsprite" type="Sprite" parent="circle"]
-
-transform/pos = Vector2( 0, -37.4108 )
-texture = ExtResource( 2 )
-
-[node name="platform" type="StaticBody2D" parent="."]
-
-transform/pos = Vector2( 251.44, 396.557 )
-transform/rot = 24.5257
-input/pickable = false
-shapes/0/shape = SubResource( 12 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="sprite" type="Sprite" parent="platform"]
-
-texture = ExtResource( 6 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
-
-shape = SubResource( 12 )
-trigger = false
-_update_shape_index = -1
-
-[node name="platform1" type="StaticBody2D" parent="."]
-
-transform/pos = Vector2( 369.116, 394.016 )
-transform/rot = -26.6959
-input/pickable = false
-shapes/0/shape = SubResource( 12 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="sprite" type="Sprite" parent="platform1"]
-
-texture = ExtResource( 6 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"]
-
-shape = SubResource( 12 )
-trigger = false
-_update_shape_index = -1
-
-[connection signal="body_enter" from="princess" to="." method="_on_princess_body_enter"]
-
-
diff --git a/demos/2d/kinematic_char/engine.cfg b/demos/2d/kinematic_char/engine.cfg
deleted file mode 100644
index 0ab2a552ca..0000000000
--- a/demos/2d/kinematic_char/engine.cfg
+++ /dev/null
@@ -1,20 +0,0 @@
-[application]
-
-name="Kinematic Character"
-main_scene="res://colworld.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=800
-height=600
-stretch_mode="2d"
-stretch_aspect="keep"
-
-[input]
-
-move_up=[key(Up)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_bottom=[key(Down)]
-jump=[key(Space)]
diff --git a/demos/2d/kinematic_char/icon.png b/demos/2d/kinematic_char/icon.png
deleted file mode 100644
index bdca104c1f..0000000000
--- a/demos/2d/kinematic_char/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_char/long_obstacle.png b/demos/2d/kinematic_char/long_obstacle.png
deleted file mode 100644
index 88cb22daee..0000000000
--- a/demos/2d/kinematic_char/long_obstacle.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_char/obstacle.png b/demos/2d/kinematic_char/obstacle.png
deleted file mode 100644
index 3ade3c3a52..0000000000
--- a/demos/2d/kinematic_char/obstacle.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd
deleted file mode 100644
index 2890cc2ce3..0000000000
--- a/demos/2d/kinematic_char/player.gd
+++ /dev/null
@@ -1,123 +0,0 @@
-
-extends KinematicBody2D
-
-# This is a simple collision demo showing how
-# the kinematic controller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
-
-# Member variables
-const GRAVITY = 500.0 # Pixels/second
-
-# Angle in degrees towards either side that the player can consider "floor"
-const FLOOR_ANGLE_TOLERANCE = 40
-const WALK_FORCE = 600
-const WALK_MIN_SPEED = 10
-const WALK_MAX_SPEED = 200
-const STOP_FORCE = 1300
-const JUMP_SPEED = 200
-const JUMP_MAX_AIRBORNE_TIME = 0.2
-
-const SLIDE_STOP_VELOCITY = 1.0 # One pixel per second
-const SLIDE_STOP_MIN_TRAVEL = 1.0 # One pixel
-
-var velocity = Vector2()
-var on_air_time = 100
-var jumping = false
-
-var prev_jump_pressed = false
-
-
-func _fixed_process(delta):
- # Create forces
- var force = Vector2(0, GRAVITY)
-
- var walk_left = Input.is_action_pressed("move_left")
- var walk_right = Input.is_action_pressed("move_right")
- var jump = Input.is_action_pressed("jump")
-
- var stop = true
-
- if (walk_left):
- if (velocity.x <= WALK_MIN_SPEED and velocity.x > -WALK_MAX_SPEED):
- force.x -= WALK_FORCE
- stop = false
- elif (walk_right):
- if (velocity.x >= -WALK_MIN_SPEED and velocity.x < WALK_MAX_SPEED):
- force.x += WALK_FORCE
- stop = false
-
- if (stop):
- var vsign = sign(velocity.x)
- var vlen = abs(velocity.x)
-
- vlen -= STOP_FORCE*delta
- if (vlen < 0):
- vlen = 0
-
- velocity.x = vlen*vsign
-
- # Integrate forces to velocity
- velocity += force*delta
-
- # Integrate velocity into motion and move
- var motion = velocity*delta
-
- # Move and consume motion
- motion = move(motion)
-
- var floor_velocity = Vector2()
-
- if (is_colliding()):
- # You can check which tile was collision against with this
- # print(get_collider_metadata())
-
- # Ran against something, is it the floor? Get normal
- var n = get_collision_normal()
-
- if (rad2deg(acos(n.dot(Vector2(0, -1)))) < FLOOR_ANGLE_TOLERANCE):
- # If angle to the "up" vectors is < angle tolerance
- # char is on floor
- on_air_time = 0
- floor_velocity = get_collider_velocity()
-
- if (on_air_time == 0 and force.x == 0 and get_travel().length() < SLIDE_STOP_MIN_TRAVEL and abs(velocity.x) < SLIDE_STOP_VELOCITY and get_collider_velocity() == Vector2()):
- # Since this formula will always slide the character around,
- # a special case must be considered to to stop it from moving
- # if standing on an inclined floor. Conditions are:
- # 1) Standing on floor (on_air_time == 0)
- # 2) Did not move more than one pixel (get_travel().length() < SLIDE_STOP_MIN_TRAVEL)
- # 3) Not moving horizontally (abs(velocity.x) < SLIDE_STOP_VELOCITY)
- # 4) Collider is not moving
-
- revert_motion()
- velocity.y = 0.0
- else:
- # For every other case of motion, our motion was interrupted.
- # Try to complete the motion by "sliding" by the normal
- motion = n.slide(motion)
- velocity = n.slide(velocity)
- # Then move again
- move(motion)
-
- if (floor_velocity != Vector2()):
- # If floor moves, move with floor
- move(floor_velocity*delta)
-
- if (jumping and velocity.y > 0):
- # If falling, no longer jumping
- jumping = false
-
- if (on_air_time < JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping):
- # Jump must also be allowed to happen if the character left the floor a little bit ago.
- # Makes controls more snappy.
- velocity.y = -JUMP_SPEED
- jumping = true
-
- on_air_time += delta
- prev_jump_pressed = jump
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/kinematic_char/player.png b/demos/2d/kinematic_char/player.png
deleted file mode 100644
index 0e7d843899..0000000000
--- a/demos/2d/kinematic_char/player.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_char/player.tscn b/demos/2d/kinematic_char/player.tscn
deleted file mode 100644
index e3e5fa1d4a..0000000000
--- a/demos/2d/kinematic_char/player.tscn
+++ /dev/null
@@ -1,33 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://player.gd" type="Script" id=1]
-[ext_resource path="res://player.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 7, 7 )
-
-[node name="player" type="KinematicBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.315559, 0.157784 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.01
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( -0.315559, 0.157784 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/kinematic_char/princess.png b/demos/2d/kinematic_char/princess.png
deleted file mode 100644
index 9605c9c831..0000000000
--- a/demos/2d/kinematic_char/princess.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_col/colworld.tscn b/demos/2d/kinematic_col/colworld.tscn
deleted file mode 100644
index 43eb58545e..0000000000
--- a/demos/2d/kinematic_col/colworld.tscn
+++ /dev/null
@@ -1,47 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://obstacle.png" type="Texture" id=1]
-[ext_resource path="res://player.tscn" type="PackedScene" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 8, 8 )
-
-[sub_resource type="TileSet" id=2]
-
-0/name = ""
-0/texture = ExtResource( 1 )
-0/tex_offset = Vector2( 0, 0 )
-0/region = Rect2( 0, 0, 0, 0 )
-0/occluder_offset = Vector2( 0, 0 )
-0/navigation_offset = Vector2( 0, 0 )
-0/shape_offset = Vector2( 8, 8 )
-0/shapes = [ SubResource( 1 ) ]
-
-[node name="colworld" type="Node2D"]
-
-[node name="TileMap" type="TileMap" parent="."]
-
-mode = 0
-tile_set = SubResource( 2 )
-cell/size = Vector2( 16, 16 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 0
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 65536, 0, 65537, 0, 65538, 0, 65539, 0, 65540, 0, 65541, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 0, 65551, 0, 65552, 0, 65553, 0, 65554, 0, 65555, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 131072, 0, 131073, 0, 131103, 0, 131104, 0, 196608, 0, 196609, 0, 196639, 0, 196640, 0, 262144, 0, 262145, 0, 262175, 0, 262176, 0, 327680, 0, 327681, 0, 327685, 0, 327686, 0, 327687, 0, 327688, 0, 327689, 0, 327690, 0, 327691, 0, 327692, 0, 327693, 0, 327711, 0, 327712, 0, 393216, 0, 393217, 0, 393247, 0, 393248, 0, 458752, 0, 458753, 0, 458783, 0, 458784, 0, 524288, 0, 524289, 0, 524319, 0, 524320, 0, 589824, 0, 589825, 0, 589855, 0, 589856, 0, 655360, 0, 655361, 0, 655373, 0, 655374, 0, 655375, 0, 655376, 0, 655377, 0, 655378, 0, 655379, 0, 655380, 0, 655381, 0, 655391, 0, 655392, 0, 720896, 0, 720897, 0, 720909, 0, 720910, 0, 720911, 0, 720912, 0, 720913, 0, 720914, 0, 720915, 0, 720916, 0, 720917, 0, 720927, 0, 720928, 0, 786432, 0, 786433, 0, 786445, 0, 786446, 0, 786447, 0, 786448, 0, 786449, 0, 786450, 0, 786451, 0, 786452, 0, 786453, 0, 786463, 0, 786464, 0, 851968, 0, 851969, 0, 851981, 0, 851982, 0, 851988, 0, 851989, 0, 851999, 0, 852000, 0, 917504, 0, 917505, 0, 917517, 0, 917518, 0, 917524, 0, 917525, 0, 917535, 0, 917536, 0, 983040, 0, 983041, 0, 983053, 0, 983054, 0, 983060, 0, 983061, 0, 983071, 0, 983072, 0, 1048576, 0, 1048577, 0, 1048596, 0, 1048597, 0, 1048607, 0, 1048608, 0, 1114112, 0, 1114113, 0, 1114132, 0, 1114133, 0, 1114143, 0, 1114144, 0, 1179648, 0, 1179649, 0, 1179668, 0, 1179669, 0, 1179679, 0, 1179680, 0, 1245184, 0, 1245185, 0, 1245204, 0, 1245205, 0, 1245215, 0, 1245216, 0, 1310720, 0, 1310721, 0, 1310730, 0, 1310731, 0, 1310748, 0, 1310751, 0, 1310752, 0, 1376256, 0, 1376257, 0, 1376266, 0, 1376267, 0, 1376284, 0, 1376287, 0, 1376288, 0, 1441792, 0, 1441793, 0, 1441802, 0, 1441803, 0, 1441804, 0, 1441805, 0, 1441820, 0, 1441823, 0, 1441824, 0, 1507328, 0, 1507329, 0, 1507338, 0, 1507339, 0, 1507340, 0, 1507341, 0, 1507359, 0, 1507360, 0, 1572864, 0, 1572865, 0, 1572874, 0, 1572875, 0, 1572876, 0, 1572877, 0, 1572878, 0, 1572879, 0, 1572880, 0, 1572881, 0, 1572882, 0, 1572895, 0, 1572896, 0, 1638400, 0, 1638401, 0, 1638410, 0, 1638411, 0, 1638412, 0, 1638413, 0, 1638414, 0, 1638415, 0, 1638416, 0, 1638417, 0, 1638418, 0, 1638431, 0, 1638432, 0, 1703936, 0, 1703937, 0, 1703946, 0, 1703947, 0, 1703967, 0, 1703968, 0, 1769472, 0, 1769473, 0, 1769482, 0, 1769483, 0, 1769503, 0, 1769504, 0, 1835008, 0, 1835009, 0, 1835018, 0, 1835019, 0, 1835039, 0, 1835040, 0, 1900544, 0, 1900545, 0, 1900546, 0, 1900547, 0, 1900548, 0, 1900549, 0, 1900550, 0, 1900551, 0, 1900552, 0, 1900553, 0, 1900554, 0, 1900555, 0, 1900556, 0, 1900557, 0, 1900558, 0, 1900559, 0, 1900560, 0, 1900561, 0, 1900562, 0, 1900563, 0, 1900564, 0, 1900565, 0, 1900566, 0, 1900567, 0, 1900568, 0, 1900569, 0, 1900570, 0, 1900571, 0, 1900572, 0, 1900573, 0, 1900574, 0, 1900575, 0, 1900576, 0, 1966080, 0, 1966081, 0, 1966082, 0, 1966083, 0, 1966084, 0, 1966085, 0, 1966086, 0, 1966087, 0, 1966088, 0, 1966089, 0, 1966090, 0, 1966091, 0, 1966092, 0, 1966093, 0, 1966094, 0, 1966095, 0, 1966096, 0, 1966097, 0, 1966098, 0, 1966099, 0, 1966100, 0, 1966101, 0, 1966102, 0, 1966103, 0, 1966104, 0, 1966105, 0, 1966106, 0, 1966107, 0, 1966108, 0, 1966109, 0, 1966110, 0, 1966111, 0, 1966112, 0, 2031616, 0, 2031617, 0, 2031618, 0, 2031619, 0, 2031620, 0, 2031621, 0, 2031622, 0, 2031623, 0, 2031624, 0, 2031625, 0, 2031626, 0, 2031627, 0, 2031628, 0, 2031629, 0, 2031630, 0, 2031631, 0, 2031632, 0, 2031633, 0, 2031634, 0, 2031635, 0, 2031636, 0, 2031637, 0, 2031638, 0, 2031639, 0, 2031640, 0, 2031641, 0, 2031642, 0, 2031643, 0, 2031644, 0, 2031645, 0, 2031646, 0, 2031647, 0, 2031648, 0 )
-
-[node name="player" parent="." instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 115.243, 222.134 )
-collision/margin = 0.01
-
-
diff --git a/demos/2d/kinematic_col/engine.cfg b/demos/2d/kinematic_col/engine.cfg
deleted file mode 100644
index 7e2435a34e..0000000000
--- a/demos/2d/kinematic_col/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Kinematic Collision"
-main_scene="res://colworld.tscn"
-icon="res://icon.png"
-
-[input]
-
-move_up=[key(Up)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_bottom=[key(Down)]
diff --git a/demos/2d/kinematic_col/icon.png b/demos/2d/kinematic_col/icon.png
deleted file mode 100644
index 2774de6110..0000000000
--- a/demos/2d/kinematic_col/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_col/obstacle.png b/demos/2d/kinematic_col/obstacle.png
deleted file mode 100644
index 693f115a98..0000000000
--- a/demos/2d/kinematic_col/obstacle.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_col/player.gd b/demos/2d/kinematic_col/player.gd
deleted file mode 100644
index ce09e1509e..0000000000
--- a/demos/2d/kinematic_col/player.gd
+++ /dev/null
@@ -1,31 +0,0 @@
-
-extends KinematicBody2D
-
-# This is a simple collision demo showing how
-# the kinematic controller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
-
-# Member variables
-const MOTION_SPEED = 160 # Pixels/second
-
-
-func _fixed_process(delta):
- var motion = Vector2()
-
- if (Input.is_action_pressed("move_up")):
- motion += Vector2(0, -1)
- if (Input.is_action_pressed("move_bottom")):
- motion += Vector2(0, 1)
- if (Input.is_action_pressed("move_left")):
- motion += Vector2(-1, 0)
- if (Input.is_action_pressed("move_right")):
- motion += Vector2(1, 0)
-
- motion = motion.normalized()*MOTION_SPEED*delta
- move(motion)
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/kinematic_col/player.png b/demos/2d/kinematic_col/player.png
deleted file mode 100644
index 0e7d843899..0000000000
--- a/demos/2d/kinematic_col/player.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/kinematic_col/player.tscn b/demos/2d/kinematic_col/player.tscn
deleted file mode 100644
index 92ad693690..0000000000
--- a/demos/2d/kinematic_col/player.tscn
+++ /dev/null
@@ -1,32 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://player.gd" type="Script" id=1]
-[ext_resource path="res://player.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 8, 8 )
-
-[node name="player" type="KinematicBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.01
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/light_mask/burano.png b/demos/2d/light_mask/burano.png
deleted file mode 100644
index 6eec09d585..0000000000
--- a/demos/2d/light_mask/burano.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/light_mask/engine.cfg b/demos/2d/light_mask/engine.cfg
deleted file mode 100644
index 3c2f1f3a79..0000000000
--- a/demos/2d/light_mask/engine.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-[application]
-
-name="Using Lights As Mask"
-main_scene="res://lightmask.tscn"
-icon="res://icon.png"
-
-[rasterizer]
-
-shadow_filter=3
diff --git a/demos/2d/light_mask/icon.png b/demos/2d/light_mask/icon.png
deleted file mode 100644
index 34a6b709f6..0000000000
--- a/demos/2d/light_mask/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/light_mask/lightmask.tscn b/demos/2d/light_mask/lightmask.tscn
deleted file mode 100644
index d489b735b0..0000000000
--- a/demos/2d/light_mask/lightmask.tscn
+++ /dev/null
@@ -1,134 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://burano.png" type="Texture" id=1]
-[ext_resource path="res://splat.png" type="Texture" id=2]
-
-[sub_resource type="CanvasItemMaterial" id=1]
-
-shader/shading_mode = 2
-
-[sub_resource type="Animation" id=2]
-
-length = 4.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("light1:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 2, 3 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 601.028, 242.639 ), Vector2( 318.649, 327.353 ), Vector2( 381.263, 130.915 ), Vector2( 462.294, 389.968 ) ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("light2:transform/pos")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1, 2, 3 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 196.528, 185.139 ), Vector2( 135.142, 454.013 ), Vector2( 638.105, 334.923 ), Vector2( 331.375, 101.653 ) ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("light3:transform/pos")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1, 2, 3 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 442.528, 411.139 ), Vector2( 635.283, 236.8 ), Vector2( 216.215, 396.815 ), Vector2( 682.96, 294.708 ) ] }
-
-[node name="lightmask_demo" type="Control"]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-
-[node name="burano" type="TextureFrame" parent="."]
-
-material/material = SubResource( 1 )
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 800.0
-margin/bottom = 600.0
-texture = ExtResource( 1 )
-
-[node name="light1" type="Light2D" parent="."]
-
-transform/pos = Vector2( 601.028, 242.639 )
-transform/scale = Vector2( 1.62522, 1.62999 )
-enabled = true
-texture = ExtResource( 2 )
-offset = Vector2( 0, 0 )
-scale = 1.0
-color = Color( 1, 1, 1, 1 )
-energy = 1.0
-mode = 2
-range/height = 0.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = false
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="light2" type="Light2D" parent="."]
-
-transform/pos = Vector2( 196.528, 185.139 )
-transform/scale = Vector2( 1.76194, 1.71984 )
-enabled = true
-texture = ExtResource( 2 )
-offset = Vector2( 0, 0 )
-scale = 1.0
-color = Color( 1, 1, 1, 1 )
-energy = 1.0
-mode = 2
-range/height = 0.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = false
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="light3" type="Light2D" parent="."]
-
-transform/pos = Vector2( 442.528, 411.139 )
-transform/scale = Vector2( 1.76194, 1.71984 )
-enabled = true
-texture = ExtResource( 2 )
-offset = Vector2( 0, 0 )
-scale = 1.0
-color = Color( 1, 1, 1, 1 )
-energy = 1.0
-mode = 2
-range/height = 0.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = false
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/maskmotion = SubResource( 2 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "maskmotion"
-
-
diff --git a/demos/2d/light_mask/splat.png b/demos/2d/light_mask/splat.png
deleted file mode 100644
index 8c35f068a0..0000000000
--- a/demos/2d/light_mask/splat.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lights_shadows/bg.png b/demos/2d/lights_shadows/bg.png
deleted file mode 100644
index 4a3376f484..0000000000
--- a/demos/2d/lights_shadows/bg.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lights_shadows/caster.png b/demos/2d/lights_shadows/caster.png
deleted file mode 100644
index bf53a4565b..0000000000
--- a/demos/2d/lights_shadows/caster.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lights_shadows/engine.cfg b/demos/2d/lights_shadows/engine.cfg
deleted file mode 100644
index 51a98eddd7..0000000000
--- a/demos/2d/lights_shadows/engine.cfg
+++ /dev/null
@@ -1,16 +0,0 @@
-[application]
-
-name="2D Lighting"
-main_scene="res://light_shadows.tscn"
-icon="res://icon.png"
-
-[display]
-
-stretch_mode="2d"
-width=800
-height=600
-stretch_aspect="keep"
-
-[rasterizer]
-
-shadow_filter=2
diff --git a/demos/2d/lights_shadows/icon.png b/demos/2d/lights_shadows/icon.png
deleted file mode 100644
index 554f01bb46..0000000000
--- a/demos/2d/lights_shadows/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lights_shadows/light.png b/demos/2d/lights_shadows/light.png
deleted file mode 100644
index 936860de52..0000000000
--- a/demos/2d/lights_shadows/light.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lights_shadows/light_shadows.tscn b/demos/2d/lights_shadows/light_shadows.tscn
deleted file mode 100644
index f31692889e..0000000000
--- a/demos/2d/lights_shadows/light_shadows.tscn
+++ /dev/null
@@ -1,326 +0,0 @@
-[gd_scene load_steps=9 format=1]
-
-[ext_resource path="res://bg.png" type="Texture" id=1]
-[ext_resource path="res://caster.png" type="Texture" id=2]
-[ext_resource path="res://light.png" type="Texture" id=3]
-[ext_resource path="res://spot.png" type="Texture" id=4]
-
-[sub_resource type="OccluderPolygon2D" id=1]
-
-closed = true
-cull_mode = 0
-polygon = Vector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.847, -16.1223, 15.9517 )
-
-[sub_resource type="Animation" id=2]
-
-length = 16.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4, 8, 12 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 159.289, 452.441 ), Vector2( 132.279, 80.4366 ), Vector2( 700.722, 241.27 ), Vector2( 429.392, 571.532 ) ] }
-
-[sub_resource type="Animation" id=3]
-
-length = 16.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 8.1, 11.8 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 753.756, 314.336 ), Vector2( 69.7562, 234.336 ), Vector2( 256.756, 575.336 ), Vector2( 516.756, 530.336 ) ] }
-
-[sub_resource type="Animation" id=4]
-
-length = 16.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 7.9, 12.1 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 692.078, 29.8849 ), Vector2( 309.606, 31.5551 ), Vector2( 40.7064, 238.658 ), Vector2( 685.397, 282.082 ) ] }
-
-[node name="base" type="Node2D"]
-
-[node name="ambient" type="CanvasModulate" parent="."]
-
-color = Color( 0.479177, 0.464761, 0.498946, 1 )
-
-[node name="bg" type="Sprite" parent="."]
-
-transform/pos = Vector2( 401.251, 301.906 )
-transform/scale = Vector2( 6.39454, 4.82665 )
-texture = ExtResource( 1 )
-
-[node name="casters" type="Node2D" parent="."]
-
-[node name="shadow_caster" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 95.2909, 85.3186 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster1" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 200.291, 313.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster2" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 76.2909, 405.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster3" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 348.291, 206.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster4" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 239.291, 48.3186 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster5" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 140.291, 561.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster6" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 392.291, 499.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster7" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 735.291, 552.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster8" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 661.291, 371.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster9" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 567.291, 574.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster10" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 420.291, 350.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster11" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 463.291, 106.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster12" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 621.291, 78.3186 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster13" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 761.291, 240.319 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="shadow_caster14" type="Sprite" parent="casters"]
-
-transform/pos = Vector2( 771.291, 29.3186 )
-texture = ExtResource( 2 )
-
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"]
-
-occluder = SubResource( 1 )
-light_mask = 1
-
-[node name="red_light" type="Light2D" parent="."]
-
-transform/pos = Vector2( 159.289, 452.441 )
-enabled = true
-texture = ExtResource( 3 )
-offset = Vector2( 0, 0 )
-scale = 1.0
-color = Color( 1, 0.446392, 0.0576646, 1 )
-energy = 1.0
-mode = 0
-range/height = 0.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = true
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="blob" type="Sprite" parent="red_light"]
-
-visibility/blend_mode = 1
-texture = ExtResource( 4 )
-
-[node name="anim" type="AnimationPlayer" parent="red_light"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/motion = SubResource( 2 )
-anims/motion2 = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "motion"
-
-[node name="green_light" type="Light2D" parent="."]
-
-transform/pos = Vector2( 753.756, 314.336 )
-enabled = true
-texture = ExtResource( 3 )
-offset = Vector2( 0, 0 )
-scale = 1.0
-color = Color( 0.49247, 0.878537, 0.409146, 1 )
-energy = 1.0
-mode = 0
-range/height = 0.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = true
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="blob" type="Sprite" parent="green_light"]
-
-visibility/blend_mode = 1
-texture = ExtResource( 4 )
-
-[node name="anim" type="AnimationPlayer" parent="green_light"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/m2 = SubResource( 3 )
-anims/motion = SubResource( 2 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "m2"
-
-[node name="blue_light" type="Light2D" parent="."]
-
-transform/pos = Vector2( 692.078, 29.8849 )
-enabled = true
-texture = ExtResource( 3 )
-offset = Vector2( 0, 0 )
-scale = 1.0
-color = Color( 0.396752, 0.446392, 0.929792, 1 )
-energy = 1.0
-mode = 0
-range/height = 0.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = true
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="blob" type="Sprite" parent="blue_light"]
-
-visibility/blend_mode = 1
-texture = ExtResource( 4 )
-
-[node name="anim" type="AnimationPlayer" parent="blue_light"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/motion = SubResource( 2 )
-anims/motion2 = SubResource( 3 )
-anims/motion3 = SubResource( 4 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "motion3"
-
-
diff --git a/demos/2d/lights_shadows/spot.png b/demos/2d/lights_shadows/spot.png
deleted file mode 100644
index 9ab2d34963..0000000000
--- a/demos/2d/lights_shadows/spot.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lookat/arrow.png b/demos/2d/lookat/arrow.png
deleted file mode 100644
index 25db91e8d1..0000000000
--- a/demos/2d/lookat/arrow.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lookat/engine.cfg b/demos/2d/lookat/engine.cfg
deleted file mode 100644
index c37f39386e..0000000000
--- a/demos/2d/lookat/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Look At Pointer"
-main_scene="res://lookat.tscn"
-icon="res://icon.png"
diff --git a/demos/2d/lookat/icon.png b/demos/2d/lookat/icon.png
deleted file mode 100644
index 442cc1799f..0000000000
--- a/demos/2d/lookat/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/lookat/lookat.gd b/demos/2d/lookat/lookat.gd
deleted file mode 100644
index c45c3ad622..0000000000
--- a/demos/2d/lookat/lookat.gd
+++ /dev/null
@@ -1,33 +0,0 @@
-
-extends Sprite
-
-# Member variables
-const MODE_DIRECT = 0
-const MODE_CONSTANT = 1
-const MODE_SMOOTH = 2
-
-const ROTATION_SPEED = 1
-const SMOOTH_SPEED = 2.0
-
-export(int, "Direct", "Constant", "Smooth") var mode = MODE_DIRECT
-
-
-func _process(delta):
- var mpos = get_viewport().get_mouse_pos()
-
- if (mode == MODE_DIRECT):
- look_at(mpos)
- elif (mode == MODE_CONSTANT):
- var ang = get_angle_to(mpos)
- var s = sign(ang)
- ang = abs(ang)
-
- rotate(min(ang, ROTATION_SPEED*delta)*s)
- elif (mode == MODE_SMOOTH):
- var ang = get_angle_to(mpos)
-
- rotate(ang*delta*SMOOTH_SPEED)
-
-
-func _ready():
- set_process(true)
diff --git a/demos/2d/lookat/lookat.tscn b/demos/2d/lookat/lookat.tscn
deleted file mode 100644
index 8505dcc972..0000000000
--- a/demos/2d/lookat/lookat.tscn
+++ /dev/null
@@ -1,32 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://arrow.png" type="Texture" id=1]
-[ext_resource path="res://lookat.gd" type="Script" id=2]
-
-[node name="lookatscene" type="Node2D"]
-
-[node name="direct" type="Sprite" parent="."]
-
-transform/pos = Vector2( 132, 105 )
-texture = ExtResource( 1 )
-modulate = Color( 1, 0.799619, 0.734765, 1 )
-script/script = ExtResource( 2 )
-mode = 0
-
-[node name="constant" type="Sprite" parent="."]
-
-transform/pos = Vector2( 611, 216 )
-texture = ExtResource( 1 )
-modulate = Color( 0.751241, 0.662843, 1, 1 )
-script/script = ExtResource( 2 )
-mode = 1
-
-[node name="smooth" type="Sprite" parent="."]
-
-transform/pos = Vector2( 314, 457 )
-texture = ExtResource( 1 )
-modulate = Color( 0.749446, 1, 0.782884, 1 )
-script/script = ExtResource( 2 )
-mode = 2
-
-
diff --git a/demos/2d/motion/car.png b/demos/2d/motion/car.png
deleted file mode 100644
index 7ea973ceeb..0000000000
--- a/demos/2d/motion/car.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/motion/engine.cfg b/demos/2d/motion/engine.cfg
deleted file mode 100644
index 5395398e16..0000000000
--- a/demos/2d/motion/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Motion Test"
-main_scene="res://motion.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=800
-height=600
-stretch_mode="2d"
-stretch_aspect="keep"
diff --git a/demos/2d/motion/icon.png b/demos/2d/motion/icon.png
deleted file mode 100644
index 9e64961d3c..0000000000
--- a/demos/2d/motion/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/motion/motion.gd b/demos/2d/motion/motion.gd
deleted file mode 100644
index f9bbd6f90d..0000000000
--- a/demos/2d/motion/motion.gd
+++ /dev/null
@@ -1,33 +0,0 @@
-
-extends Sprite
-
-# Member variables
-const BEGIN = -113
-const END = 907
-const TIME = 5.0 # Seconds
-const SPEED = (END - BEGIN)/TIME
-
-export var use_idle = true
-
-
-func _process(delta):
- var ofs = get_pos()
- ofs.x += delta*SPEED
- if (ofs.x > END):
- ofs.x = BEGIN
- set_pos(ofs)
-
-
-func _fixed_process(delta):
- var ofs = get_pos()
- ofs.x += delta*SPEED
- if (ofs.x > END):
- ofs.x = BEGIN
- set_pos(ofs)
-
-
-func _ready():
- if (use_idle):
- set_process(true)
- else:
- set_fixed_process(true)
diff --git a/demos/2d/motion/motion.tscn b/demos/2d/motion/motion.tscn
deleted file mode 100644
index 920ee55423..0000000000
--- a/demos/2d/motion/motion.tscn
+++ /dev/null
@@ -1,135 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://car.png" type="Texture" id=1]
-[ext_resource path="res://motion.gd" type="Script" id=2]
-
-[sub_resource type="Animation" id=1]
-
-resource/name = "motion"
-length = 5.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 5 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( -113, 154 ), Vector2( 907, 154 ) ] }
-
-[node name="Node2D" type="Node2D"]
-
-[node name="idle" type="Node2D" parent="."]
-
-[node name="car" type="Sprite" parent="idle"]
-
-transform/pos = Vector2( -113, 154 )
-texture = ExtResource( 1 )
-
-[node name="anim" type="AnimationPlayer" parent="idle/car"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/motion = SubResource( 1 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "motion"
-
-[node name="Label" type="Label" parent="idle"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 27.0
-margin/top = 80.0
-margin/right = 104.0
-margin/bottom = 93.0
-text = "Idle Process Animation"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="fixed" type="Node2D" parent="."]
-
-transform/pos = Vector2( 0, 106 )
-
-[node name="car" type="Sprite" parent="fixed"]
-
-transform/pos = Vector2( -113, 154 )
-texture = ExtResource( 1 )
-
-[node name="anim" type="AnimationPlayer" parent="fixed/car"]
-
-playback/process_mode = 0
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/motion = SubResource( 1 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "motion"
-
-[node name="Label1" type="Label" parent="fixed"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 27.0
-margin/top = 80.0
-margin/right = 104.0
-margin/bottom = 93.0
-text = "Fixed Process Animation"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="code_idle" type="Node2D" parent="."]
-
-transform/pos = Vector2( 0, 215 )
-
-[node name="car" type="Sprite" parent="code_idle"]
-
-transform/pos = Vector2( -113, 154 )
-texture = ExtResource( 1 )
-script/script = ExtResource( 2 )
-use_idle = true
-
-[node name="Label1" type="Label" parent="code_idle"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 27.0
-margin/top = 80.0
-margin/right = 104.0
-margin/bottom = 93.0
-text = "Idle Process Code"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="code_fixed" type="Node2D" parent="."]
-
-transform/pos = Vector2( 0, 324 )
-
-[node name="car" type="Sprite" parent="code_fixed"]
-
-transform/pos = Vector2( -113, 154 )
-texture = ExtResource( 1 )
-script/script = ExtResource( 2 )
-use_idle = false
-
-[node name="Label1" type="Label" parent="code_fixed"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 27.0
-margin/top = 80.0
-margin/right = 104.0
-margin/bottom = 93.0
-text = "Fixed Process Code"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-
diff --git a/demos/2d/navpoly/agent.png b/demos/2d/navpoly/agent.png
deleted file mode 100644
index 23e396c478..0000000000
--- a/demos/2d/navpoly/agent.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/navpoly/engine.cfg b/demos/2d/navpoly/engine.cfg
deleted file mode 100644
index e9921c4b5b..0000000000
--- a/demos/2d/navpoly/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Navigation Polygon (2D)"
-main_scene="res://navigation.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=800
-height=600
-stretch_mode="2d"
-stretch_aspect="keep"
diff --git a/demos/2d/navpoly/icon.png b/demos/2d/navpoly/icon.png
deleted file mode 100644
index 7a28a367c6..0000000000
--- a/demos/2d/navpoly/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/navpoly/navigation.gd b/demos/2d/navpoly/navigation.gd
deleted file mode 100644
index 4cfa2ad733..0000000000
--- a/demos/2d/navpoly/navigation.gd
+++ /dev/null
@@ -1,53 +0,0 @@
-
-extends Navigation2D
-
-# Member variables
-const SPEED = 200.0
-
-var begin = Vector2()
-var end = Vector2()
-var path = []
-
-
-func _process(delta):
- if (path.size() > 1):
- var to_walk = delta*SPEED
- while(to_walk > 0 and path.size() >= 2):
- var pfrom = path[path.size() - 1]
- var pto = path[path.size() - 2]
- var d = pfrom.distance_to(pto)
- if (d <= to_walk):
- path.remove(path.size() - 1)
- to_walk -= d
- else:
- path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d)
- to_walk = 0
-
- var atpos = path[path.size() - 1]
- get_node("agent").set_pos(atpos)
-
- if (path.size() < 2):
- path = []
- set_process(false)
- else:
- set_process(false)
-
-
-func _update_path():
- var p = get_simple_path(begin, end, true)
- path = Array(p) # Vector2array too complex to use, convert to regular array
- path.invert()
-
- set_process(true)
-
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_BUTTON and event.pressed and event.button_index == 1):
- begin = get_node("agent").get_pos()
- # Mouse to local navigation coordinates
- end = event.pos - get_pos()
- _update_path()
-
-
-func _ready():
- set_process_input(true)
diff --git a/demos/2d/navpoly/navigation.tscn b/demos/2d/navpoly/navigation.tscn
deleted file mode 100644
index b28c917be5..0000000000
--- a/demos/2d/navpoly/navigation.tscn
+++ /dev/null
@@ -1,34 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://navigation.gd" type="Script" id=1]
-[ext_resource path="res://path.png" type="Texture" id=2]
-[ext_resource path="res://agent.png" type="Texture" id=3]
-
-[sub_resource type="NavigationPolygon" id=1]
-
-vertices = Vector2Array( 587.833, 271.924, 530.464, 284.878, 508.256, 281.177, 497.153, 255.269, 669.26, 297.833, 648.903, 321.891, 650.754, 251.567, 619.293, 510.654, 676.663, 493.998, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 710.106, 179.216, 630.397, 212.704, 597.086, 192.348, 648.903, 394.065, 621.144, 486.596, 618.011, 402.479, 624.926, 359.595, 605.437, 456.366, 598.937, 492.148, 471.244, 251.567, 421.277, 270.074, 428.68, 246.015, 502.704, 97.9661, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 495.302, 164.588, 487.899, 85.0117, 310.24, 75.7586, 308.39, 92.4142, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 288.033, 231.211, 319.493, 190.497, 193.651, 423.675, 245.469, 477.343, 221.41, 488.446, 147.386, 408.87, 182.548, 382.961, 145.584, 224.311, 175.145, 332.995, 202.904, 99.8167, 310.24, 62.8043, 695.169, 303.385, 682.214, 284.878, 524.608, 359.37, 526.762, 342.248, 538.077, 499.891, 571.177, 501.401, 395.879, 501.87, 536.407, 524.944, 371.311, 518.056, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 350.954, 447.733, 363.908, 351.501, 384.265, 351.501, 376.862, 418.123, 373.441, 436.494, 424.978, 334.845, 421.277, 360.754, 352.804, 320.04, 321.344, 338.546, 299.136, 283.028, 241.767, 327.443, 234.365, 244.165, 325.228, 486.302, 300.441, 497.494, 317.643, 447.733, 332.441, 457.494, 366.441, 467.494, 480.497, 434.779, 518.035, 461.477, 476.441, 468.494, 265.825, 407.019, 184.398, 349.65, 310.24, 112.771, 267.676, 153.485, 221.41, 171.991, 700.721, 268.223, 397.219, 188.646, 415.725, 177.543, 465.692, 179.393, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 452.738, 166.439, 460.14, 123.875, 476.796, 149.783, 189.95, 231.211 )
-polygons = [ IntArray( 0, 1, 2, 3 ), IntArray( 4, 5, 6 ), IntArray( 7, 8, 9, 10, 11 ), IntArray( 12, 13, 14, 15, 16, 17 ), IntArray( 18, 19, 20, 21 ), IntArray( 22, 20, 19, 23 ), IntArray( 24, 3, 2, 25, 26 ), IntArray( 27, 28, 29, 30, 31 ), IntArray( 28, 27, 32 ), IntArray( 33, 28, 32, 34 ), IntArray( 35, 36, 37, 38, 39 ), IntArray( 40, 41, 42, 43 ), IntArray( 44, 40, 43 ), IntArray( 44, 43, 45, 46 ), IntArray( 47, 48, 33, 34 ), IntArray( 49, 9, 8, 4, 50 ), IntArray( 50, 4, 6 ), IntArray( 21, 20, 51, 52 ), IntArray( 53, 22, 23, 54 ), IntArray( 23, 7, 11, 54 ), IntArray( 55, 53, 54, 56, 57 ), IntArray( 14, 58, 59, 60, 15 ), IntArray( 61, 62, 63, 64, 65 ), IntArray( 66, 67, 63, 68 ), IntArray( 68, 63, 62, 69, 70 ), IntArray( 70, 69, 71, 72 ), IntArray( 70, 72, 38, 37 ), IntArray( 73, 55, 57, 74 ), IntArray( 73, 74, 75, 76 ), IntArray( 65, 77, 76, 61 ), IntArray( 78, 2, 1, 52, 51 ), IntArray( 78, 51, 79, 80 ), IntArray( 78, 80, 65, 64 ), IntArray( 81, 61, 76, 75 ), IntArray( 81, 75, 44, 82 ), IntArray( 47, 34, 83, 84, 85 ), IntArray( 15, 86, 50, 6, 16 ), IntArray( 12, 17, 3, 24 ), IntArray( 26, 25, 87, 88 ), IntArray( 89, 31, 30, 90, 91 ), IntArray( 89, 91, 92, 93 ), IntArray( 39, 94, 95, 93, 92 ), IntArray( 39, 92, 88 ), IntArray( 39, 88, 87, 35 ), IntArray( 39, 38, 85, 84 ), IntArray( 45, 47, 85, 96 ), IntArray( 45, 96, 46 ), IntArray( 44, 46, 82 ) ]
-outlines = [ Vector2Array( 221.41, 488.446, 147.386, 408.87, 145.584, 224.311, 202.904, 99.8167, 310.24, 62.8043, 310.24, 75.7586, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 415.725, 177.543, 428.68, 246.015, 471.244, 251.567, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 710.106, 179.216, 700.721, 268.223, 682.214, 284.878, 695.169, 303.385, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 571.177, 501.401, 536.407, 524.944, 371.311, 518.056, 300.441, 497.494, 317.643, 447.733, 182.548, 382.961, 193.651, 423.675, 245.469, 477.343 ), Vector2Array( 350.954, 447.733, 363.908, 351.501, 321.344, 338.546, 241.767, 327.443, 234.365, 244.165, 288.033, 231.211, 221.41, 171.991, 189.95, 231.211, 175.145, 332.995, 184.398, 349.65, 265.825, 407.019 ), Vector2Array( 267.676, 153.485, 310.24, 112.771, 308.39, 92.4142, 487.899, 85.0117, 502.704, 97.9661, 495.302, 164.588, 465.692, 179.393, 452.738, 166.439, 476.796, 149.783, 460.14, 123.875, 319.493, 190.497 ), Vector2Array( 397.219, 188.646, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 299.136, 283.028, 352.804, 320.04, 424.978, 334.845, 421.277, 360.754, 384.265, 351.501, 376.862, 418.123, 480.497, 434.779, 508.256, 281.177, 421.277, 270.074 ), Vector2Array( 497.153, 255.269, 597.086, 192.348, 630.397, 212.704, 650.754, 251.567, 648.903, 321.891, 669.26, 297.833, 676.663, 493.998, 619.293, 510.654, 598.937, 492.148, 621.144, 486.596, 648.903, 394.065, 624.926, 359.595, 526.762, 342.248, 530.464, 284.878, 587.833, 271.924 ), Vector2Array( 325.228, 486.302, 332.441, 457.494, 366.441, 467.494, 373.441, 436.494, 476.441, 468.494, 518.035, 461.477, 524.608, 359.37, 618.011, 402.479, 605.437, 456.366, 538.077, 499.891, 395.879, 501.87 ) ]
-
-[node name="navigation" type="Navigation2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="path" type="Sprite" parent="."]
-
-transform/pos = Vector2( 429.585, 287.32 )
-texture = ExtResource( 2 )
-
-[node name="navpoly" type="NavigationPolygonInstance" parent="."]
-
-navpoly = SubResource( 1 )
-enabled = true
-
-[node name="agent" type="Sprite" parent="."]
-
-transform/pos = Vector2( 228.464, 132.594 )
-transform/scale = Vector2( 0.5, 0.5 )
-texture = ExtResource( 3 )
-offset = Vector2( 0, -26 )
-
-
diff --git a/demos/2d/navpoly/path.png b/demos/2d/navpoly/path.png
deleted file mode 100644
index 52a6d507c3..0000000000
--- a/demos/2d/navpoly/path.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/normalmaps/diffuse.jpg b/demos/2d/normalmaps/diffuse.jpg
deleted file mode 100644
index b6f32fd825..0000000000
--- a/demos/2d/normalmaps/diffuse.jpg
+++ /dev/null
Binary files differ
diff --git a/demos/2d/normalmaps/engine.cfg b/demos/2d/normalmaps/engine.cfg
deleted file mode 100644
index ba5fcca853..0000000000
--- a/demos/2d/normalmaps/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="2D Normal Mapping"
-main_scene="res://normalmap.tscn"
-icon="res://icon.png"
-
-[display]
-
-stretch_mode="2d"
-width=800
-height=600
-stretch_aspect="ignore"
diff --git a/demos/2d/normalmaps/icon.png b/demos/2d/normalmaps/icon.png
deleted file mode 100644
index 11ff5de829..0000000000
--- a/demos/2d/normalmaps/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/normalmaps/light.png b/demos/2d/normalmaps/light.png
deleted file mode 100644
index 9568298086..0000000000
--- a/demos/2d/normalmaps/light.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/normalmaps/normal.jpg b/demos/2d/normalmaps/normal.jpg
deleted file mode 100644
index 848ee9a9cd..0000000000
--- a/demos/2d/normalmaps/normal.jpg
+++ /dev/null
Binary files differ
diff --git a/demos/2d/normalmaps/normal_material.tres b/demos/2d/normalmaps/normal_material.tres
deleted file mode 100644
index 2741fbfe94..0000000000
--- a/demos/2d/normalmaps/normal_material.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=3 format=1]
-
-[ext_resource path="res://normal.jpg" type="Texture" id=1]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"uniform texture normal;\n//normal maps expect Y-up, but 2D is Y-down, so must mirror this.\nNORMAL = tex(normal,UV).rgb * vec3(2.0,-2.0,1.0) - vec3(1.0,-1.0,0.0);", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[resource]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/normal = ExtResource( 1 )
-
diff --git a/demos/2d/normalmaps/normalmap.tscn b/demos/2d/normalmaps/normalmap.tscn
deleted file mode 100644
index c7f8feb0f4..0000000000
--- a/demos/2d/normalmaps/normalmap.tscn
+++ /dev/null
@@ -1,63 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://normal_material.tres" type="CanvasItemMaterial" id=1]
-[ext_resource path="res://diffuse.jpg" type="Texture" id=2]
-[ext_resource path="res://light.png" type="Texture" id=3]
-
-[sub_resource type="Animation" id=1]
-
-resource/name = "motion"
-length = 10.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("light:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 2.5, 5, 7.5 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 177.912, 174.508 ), Vector2( 612.159, 161.147 ), Vector2( 667.275, 526.917 ), Vector2( 177.912, 526.917 ) ] }
-
-[node name="base" type="Node2D"]
-
-[node name="sprite" type="Sprite" parent="."]
-
-material/material = ExtResource( 1 )
-transform/pos = Vector2( 400, 300 )
-texture = ExtResource( 2 )
-
-[node name="ambient" type="CanvasModulate" parent="."]
-
-color = Color( 0.0657094, 0.202485, 0.328838, 1 )
-
-[node name="light" type="Light2D" parent="."]
-
-transform/pos = Vector2( 177.912, 174.508 )
-enabled = true
-texture = ExtResource( 3 )
-offset = Vector2( 0, 0 )
-scale = 0.8
-color = Color( 1, 1, 1, 1 )
-energy = 1.0
-mode = 0
-range/height = 200.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = false
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/motion = SubResource( 1 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "motion"
-
-
diff --git a/demos/2d/particles/engine.cfg b/demos/2d/particles/engine.cfg
deleted file mode 100644
index 4b91966d8a..0000000000
--- a/demos/2d/particles/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Particle Systems"
-main_scene="res://particles.tscn"
-icon="res://icon.png"
diff --git a/demos/2d/particles/fire_particle.png b/demos/2d/particles/fire_particle.png
deleted file mode 100644
index 3fa856690c..0000000000
--- a/demos/2d/particles/fire_particle.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/particles/icon.png b/demos/2d/particles/icon.png
deleted file mode 100644
index 714cee32f6..0000000000
--- a/demos/2d/particles/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/particles/mask.png b/demos/2d/particles/mask.png
deleted file mode 100644
index 476f280ab2..0000000000
--- a/demos/2d/particles/mask.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/particles/particles.tscn b/demos/2d/particles/particles.tscn
deleted file mode 100644
index c9aca0518f..0000000000
--- a/demos/2d/particles/particles.tscn
+++ /dev/null
@@ -1,174 +0,0 @@
-[gd_scene load_steps=8 format=1]
-
-[ext_resource path="res://fire_particle.png" type="Texture" id=1]
-[ext_resource path="res://smoke_particle.png" type="Texture" id=2]
-[ext_resource path="res://spark_particle2.png" type="Texture" id=3]
-
-[sub_resource type="ColorRamp" id=1]
-
-offsets = FloatArray( 0, 0.1, 1 )
-colors = ColorArray( 1, 1, 1, 0, 0.886275, 0.371681, 0, 1, 1, 0.99115, 1, 0 )
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 0.2, 1 )
-colors = ColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0 )
-
-[sub_resource type="ColorRamp" id=3]
-
-offsets = FloatArray( 0, 0.1, 0.5, 1 )
-colors = ColorArray( 1, 1, 1, 0.870518, 1, 0.47451, 0.6, 1, 0.529412, 0.74902, 1, 1, 0, 1, 0.698039, 0 )
-
-[sub_resource type="ColorRamp" id=4]
-
-offsets = FloatArray( 0, 0.1, 0.7, 1 )
-colors = ColorArray( 1, 1, 1, 0, 0.886275, 0.401015, 0, 1, 1, 0.679866, 0.432123, 0.12654, 0, 0, 0, 0 )
-
-[node name="Node" type="Node"]
-
-[node name="Fire" type="Particles2D" parent="."]
-
-visibility/blend_mode = 1
-transform/pos = Vector2( 165.787, 527.801 )
-transform/rot = -179.791
-config/amount = 32
-config/lifetime = 1.0
-config/half_extents = Vector2( 15, 15 )
-config/local_space = false
-config/texture = ExtResource( 1 )
-params/direction = 0.0
-params/spread = 0.0
-params/linear_velocity = 20.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 180.0
-params/gravity_strength = 80.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 180.0
-params/initial_size = 0.7
-params/final_size = 0.3
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/initial_angle = 2.0
-color/color_ramp = SubResource( 1 )
-
-[node name="Smoke" type="Particles2D" parent="."]
-
-transform/pos = Vector2( 377.396, 543.147 )
-transform/rot = 176.576
-config/amount = 32
-config/lifetime = 4.0
-config/local_space = false
-config/texture = ExtResource( 2 )
-params/direction = 0.0
-params/spread = 20.9073
-params/linear_velocity = 47.1515
-params/spin_velocity = 1.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 180.0
-params/initial_size = 1.0
-params/final_size = 3.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/spin_velocity = 1.0
-randomness/initial_angle = 1.0
-color/color_ramp = SubResource( 2 )
-
-[node name="Magic" type="Particles2D" parent="."]
-
-transform/pos = Vector2( 593.848, 531.064 )
-config/amount = 32
-config/lifetime = 2.0
-config/half_extents = Vector2( 40, 40 )
-config/local_space = false
-config/texture = ExtResource( 3 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 20.0
-params/spin_velocity = 0.3
-params/orbit_velocity = 0.01
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 15.5152
-params/damping = 0.0
-params/initial_angle = 45.0
-params/initial_size = 3.0
-params/final_size = 1.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/spin_velocity = 1.0
-randomness/orbit_velocity = 100.0
-randomness/initial_angle = 1.0
-color/color_ramp = SubResource( 3 )
-
-[node name="Explosion" type="Particles2D" parent="."]
-
-visibility/behind_parent = true
-visibility/blend_mode = 1
-transform/pos = Vector2( 613.467, 182.62 )
-transform/rot = -179.791
-config/amount = 32
-config/lifetime = 2.0
-config/time_scale = 2.0
-config/half_extents = Vector2( 15, 15 )
-config/local_space = false
-config/explosiveness = 0.05
-config/texture = ExtResource( 2 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 184.547
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 180.0
-params/gravity_strength = 80.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 366.3
-params/initial_angle = 1.0
-params/initial_size = 0.7
-params/final_size = 3.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 4 )
-
-[node name="Mask" type="Particles2D" parent="."]
-
-transform/pos = Vector2( 192.975, 141.598 )
-config/amount = 170
-config/lifetime = 0.1
-config/half_extents = Vector2( 128, 128 )
-config/local_space = false
-config/texture = ExtResource( 3 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 0.0
-params/spin_velocity = 2.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 1.0
-params/initial_size = 1.0
-params/final_size = 1.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/spin_velocity = 1.0
-color/color = Color( 1, 0.477876, 0.60177, 1 )
-emission_points = Vector2Array( -0.125, -0.03125, 0.65625, -0.148438, 0.609375, 0.0234375, -0.757812, 0.375, 0.265625, 0.078125, 0.632812, 0.382812, 0.671875, 0.414062, 0.367188, -0.226562, 0.75, -0.125, 0.4375, 0.421875, 0.335938, -0.148438, -0.125, 0.257812, -0.171875, 0.359375, -0.601562, -0.265625, 0.375, 0.382812, -0.296875, 0.09375, -0.664062, -0.21875, -0.554688, -0.226562, -0.320312, 0.367188, -0.320312, -0.257812, 0, -0.257812, 0.578125, -0.25, -0.164062, 0.109375, -0.578125, -0.015625, -0.445312, 0, 0.273438, 0.101562, 0.320312, 0.03125, -0.125, 0.0703125, -0.570312, 0.289062, 0.257812, -0.09375, -0.585938, 0.179688, -0.664062, 0.0234375, -0.25, -0.0859375, 0.6875, -0.109375, 0.234375, 0, -0.5, -0.265625, 0.710938, 0.335938, 0.609375, -0.046875, 0.664062, -0.210938, -0.242188, -0.21875, -0.484375, -0.257812, -0.453125, 0.414062, 0.609375, -0.203125, 0.289062, 0.132812, -0.03125, -0.257812, -0.492188, -0.1875, 0.5625, -0.140625, -0.5625, 0.148438, -0.257812, -0.234375, 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-
-
diff --git a/demos/2d/particles/smoke_particle.png b/demos/2d/particles/smoke_particle.png
deleted file mode 100644
index 3a03d14c71..0000000000
--- a/demos/2d/particles/smoke_particle.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/particles/spark_particle2.png b/demos/2d/particles/spark_particle2.png
deleted file mode 100644
index 2dd071a25a..0000000000
--- a/demos/2d/particles/spark_particle2.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/bullet.gd b/demos/2d/platformer/bullet.gd
deleted file mode 100644
index 3aee69714e..0000000000
--- a/demos/2d/platformer/bullet.gd
+++ /dev/null
@@ -1,16 +0,0 @@
-
-extends RigidBody2D
-
-# Member variables
-var disabled = false
-
-
-func disable():
- if (disabled):
- return
- get_node("anim").play("shutdown")
- disabled = true
-
-
-func _ready():
- get_node("Timer").start()
diff --git a/demos/2d/platformer/bullet.png b/demos/2d/platformer/bullet.png
deleted file mode 100644
index 5c722219ec..0000000000
--- a/demos/2d/platformer/bullet.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/bullet.tscn b/demos/2d/platformer/bullet.tscn
deleted file mode 100644
index 78f566c3b3..0000000000
--- a/demos/2d/platformer/bullet.tscn
+++ /dev/null
@@ -1,115 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://bullet.gd" type="Script" id=1]
-[ext_resource path="res://bullet.png" type="Texture" id=2]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 10.0
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 )
-
-[sub_resource type="Animation" id=3]
-
-length = 1.5
-loop = false
-step = 0.0
-tracks/0/type = "value"
-tracks/0/path = NodePath("particles:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("sprite:visibility/self_opacity")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
-tracks/2/type = "method"
-tracks/2/path = NodePath(".")
-tracks/2/interp = 1
-tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[node name="bullet" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 1.0
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 2
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-script/script = ExtResource( 1 )
-
-[node name="particles" type="Particles2D" parent="."]
-
-visibility/opacity = 0.559322
-visibility/blend_mode = 1
-config/amount = 24
-config/lifetime = 0.1
-config/local_space = false
-config/texture = ExtResource( 2 )
-params/direction = 0.0
-params/spread = 10.0
-params/linear_velocity = 0.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 1.0
-params/final_size = 0.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 2 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="Timer" type="Timer" parent="."]
-
-process_mode = 1
-wait_time = 1.0
-one_shot = true
-autostart = false
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/shutdown = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[connection signal="timeout" from="Timer" to="." method="disable"]
-
-
diff --git a/demos/2d/platformer/coin.gd b/demos/2d/platformer/coin.gd
deleted file mode 100644
index 1118732707..0000000000
--- a/demos/2d/platformer/coin.gd
+++ /dev/null
@@ -1,19 +0,0 @@
-
-extends Area2D
-
-# Member variables
-var taken = false
-
-
-func _on_body_enter( body ):
- if (not taken and body extends preload("res://player.gd")):
- get_node("anim").play("taken")
- taken = true
-
-
-func _on_coin_area_enter(area):
- pass # replace with function body
-
-
-func _on_coin_area_enter_shape(area_id, area, area_shape, area_shape):
- pass # replace with function body
diff --git a/demos/2d/platformer/coin.png b/demos/2d/platformer/coin.png
deleted file mode 100644
index c35c5ebf28..0000000000
--- a/demos/2d/platformer/coin.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/coin.tscn b/demos/2d/platformer/coin.tscn
deleted file mode 100644
index 76730c83d4..0000000000
--- a/demos/2d/platformer/coin.tscn
+++ /dev/null
@@ -1,146 +0,0 @@
-[gd_scene load_steps=10 format=1]
-
-[ext_resource path="res://coin.gd" type="Script" id=1]
-[ext_resource path="res://coin.png" type="Texture" id=2]
-[ext_resource path="res://sound_coin.wav" type="Sample" id=3]
-[ext_resource path="res://bullet.png" type="Texture" id=4]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 10.0
-
-[sub_resource type="Animation" id=2]
-
-resource/name = "spin"
-length = 1.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 2, 1, 0 ] }
-
-[sub_resource type="Animation" id=3]
-
-length = 8.0
-loop = false
-step = 0.0
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0 ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("sound:play/play")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ "coin" ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("particles:visibility/self_opacity")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
-tracks/3/type = "value"
-tracks/3/path = NodePath("sprite:visibility/self_opacity")
-tracks/3/interp = 1
-tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
-tracks/4/type = "value"
-tracks/4/path = NodePath("particles:config/emitting")
-tracks/4/interp = 1
-tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ true ] }
-tracks/5/type = "method"
-tracks/5/path = NodePath(".")
-tracks/5/interp = 1
-tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="SampleLibrary" id=4]
-
-samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
-
-[sub_resource type="ColorRamp" id=5]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
-
-[node name="coin" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-hframes = 4
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/spin = SubResource( 2 )
-anims/taken = SubResource( 3 )
-playback/active = true
-playback/speed = 3.0
-blend_times = [ ]
-autoplay = "spin"
-
-[node name="collision" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="sound" type="SamplePlayer2D" parent="."]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 1
-config/samples = SubResource( 4 )
-config/pitch_random = 0.0
-
-[node name="particles" type="Particles2D" parent="."]
-
-visibility/blend_mode = 1
-config/amount = 8
-config/lifetime = 0.4
-config/emitting = false
-config/half_extents = Vector2( 5, 5 )
-config/texture = ExtResource( 4 )
-params/direction = 0.0
-params/spread = 10.0
-params/linear_velocity = 0.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 0.2
-params/final_size = 0.2
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 5 )
-
-[node name="enabler" type="VisibilityEnabler2D" parent="."]
-
-rect = Rect2( -10, -10, 20, 20 )
-enabler/pause_animations = true
-enabler/freeze_bodies = true
-enabler/pause_particles = true
-enabler/process_parent = false
-enabler/fixed_process_parent = false
-
-[connection signal="body_enter" from="." to="." method="_on_body_enter"]
-
-
diff --git a/demos/2d/platformer/enemy.gd b/demos/2d/platformer/enemy.gd
deleted file mode 100644
index 5a4d8af579..0000000000
--- a/demos/2d/platformer/enemy.gd
+++ /dev/null
@@ -1,83 +0,0 @@
-
-extends RigidBody2D
-
-# Member variables
-const STATE_WALKING = 0
-const STATE_DYING = 1
-
-var state = STATE_WALKING
-
-var direction = -1
-var anim = ""
-
-var rc_left = null
-var rc_right = null
-var WALK_SPEED = 50
-
-var bullet_class = preload("res://bullet.gd")
-
-
-func _die():
- queue_free()
-
-
-func _pre_explode():
- # Stay there
- clear_shapes()
- set_mode(MODE_STATIC)
- get_node("sound").play("explode")
-
-
-func _integrate_forces(s):
- var lv = s.get_linear_velocity()
- var new_anim = anim
-
- if (state == STATE_DYING):
- new_anim = "explode"
- elif (state == STATE_WALKING):
- new_anim = "walk"
-
- var wall_side = 0.0
-
- for i in range(s.get_contact_count()):
- var cc = s.get_contact_collider_object(i)
- var dp = s.get_contact_local_normal(i)
-
- if (cc):
- if (cc extends bullet_class and not cc.disabled):
- set_mode(MODE_RIGID)
- state = STATE_DYING
- #lv = s.get_contact_local_normal(i)*400
- s.set_angular_velocity(sign(dp.x)*33.0)
- set_friction(1)
- cc.disable()
- get_node("sound").play("hit")
- break
-
- if (dp.x > 0.9):
- wall_side = 1.0
- elif (dp.x < -0.9):
- wall_side = -1.0
-
- if (wall_side != 0 and wall_side != direction):
- direction = -direction
- get_node("sprite").set_scale(Vector2(-direction, 1))
- if (direction < 0 and not rc_left.is_colliding() and rc_right.is_colliding()):
- direction = -direction
- get_node("sprite").set_scale(Vector2(-direction, 1))
- elif (direction > 0 and not rc_right.is_colliding() and rc_left.is_colliding()):
- direction = -direction
- get_node("sprite").set_scale(Vector2(-direction, 1))
-
- lv.x = direction*WALK_SPEED
-
- if(anim != new_anim):
- anim = new_anim
- get_node("anim").play(anim)
-
- s.set_linear_velocity(lv)
-
-
-func _ready():
- rc_left = get_node("raycast_left")
- rc_right = get_node("raycast_right")
diff --git a/demos/2d/platformer/enemy.png b/demos/2d/platformer/enemy.png
deleted file mode 100644
index 37fe468b0f..0000000000
--- a/demos/2d/platformer/enemy.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/enemy.tscn b/demos/2d/platformer/enemy.tscn
deleted file mode 100644
index b01bd9fcf6..0000000000
--- a/demos/2d/platformer/enemy.tscn
+++ /dev/null
@@ -1,206 +0,0 @@
-[gd_scene load_steps=12 format=1]
-
-[ext_resource path="res://enemy.gd" type="Script" id=1]
-[ext_resource path="res://enemy.png" type="Texture" id=2]
-[ext_resource path="res://bullet.png" type="Texture" id=3]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
-[ext_resource path="res://sound_hit.wav" type="Sample" id=5]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 14.0
-
-[sub_resource type="Animation" id=2]
-
-resource/name = "explode"
-length = 6.0
-loop = false
-step = 0.0
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:visibility/self_opacity")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("sprite:frame")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4 ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("Particles2D:config/emitting")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "values":[ true ] }
-tracks/3/type = "method"
-tracks/3/path = NodePath(".")
-tracks/3/interp = 1
-tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values":[ { "args":[ ], "method":"_pre_explode" }, { "args":[ ], "method":"_die" } ] }
-
-[sub_resource type="Animation" id=3]
-
-length = 6.75
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ] }
-
-[sub_resource type="Animation" id=4]
-
-resource/name = "walk"
-length = 1.25
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
-
-[sub_resource type="ColorRamp" id=5]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 )
-
-[sub_resource type="SampleLibrary" id=6]
-
-samples/explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
-samples/hit = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
-
-[node name="enemy" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, -1.08072, -2.16144 )
-shapes/0/trigger = false
-shapes/1/shape = SubResource( 1 )
-shapes/1/transform = Matrix32( 1, 0, 0, 1, 6.48431, 3.24216 )
-shapes/1/trigger = false
-shapes/2/shape = SubResource( 1 )
-shapes/2/transform = Matrix32( 1, 0, 0, 1, -12.495, 3.53415 )
-shapes/2/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 2
-mass = 1.0
-friction = 0.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 4
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-script/script = ExtResource( 1 )
-
-[node name="enabler" type="VisibilityEnabler2D" parent="."]
-
-transform/pos = Vector2( 16.2569, 11.0034 )
-transform/scale = Vector2( 23.5056, 10.8629 )
-rect = Rect2( -10, -10, 20, 20 )
-enabler/pause_animations = true
-enabler/freeze_bodies = true
-enabler/pause_particles = true
-enabler/process_parent = false
-enabler/fixed_process_parent = false
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 2 )
-anims/idle = SubResource( 3 )
-anims/walk = SubResource( 4 )
-playback/active = true
-playback/speed = 3.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-hframes = 8
-frame = 4
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( -1.08072, -2.16144 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="CollisionShape2D 2" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 6.48431, 3.24216 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="CollisionShape2D 3" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( -12.495, 3.53415 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="raycast_left" type="RayCast2D" parent="."]
-
-transform/pos = Vector2( -33.2868, -9.34363 )
-enabled = true
-cast_to = Vector2( 0, 45 )
-layer_mask = 1
-type_mask = 15
-
-[node name="raycast_right" type="RayCast2D" parent="."]
-
-transform/pos = Vector2( 29.1987, -9.34363 )
-enabled = true
-cast_to = Vector2( 0, 45 )
-layer_mask = 1
-type_mask = 15
-
-[node name="Particles2D" type="Particles2D" parent="."]
-
-visibility/self_opacity = 0.121212
-visibility/blend_mode = 1
-config/amount = 32
-config/lifetime = 0.5
-config/emit_timeout = 0.5
-config/emitting = false
-config/explosiveness = 0.1
-config/texture = ExtResource( 3 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 90.0
-params/spin_velocity = 2.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 2.0
-params/final_size = 3.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/spin_velocity = 1.0
-color/color_ramp = SubResource( 5 )
-
-[node name="sound" type="SamplePlayer2D" parent="."]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 3
-config/samples = SubResource( 6 )
-config/pitch_random = 0.0
-
-
diff --git a/demos/2d/platformer/engine.cfg b/demos/2d/platformer/engine.cfg
deleted file mode 100644
index dddef264d4..0000000000
--- a/demos/2d/platformer/engine.cfg
+++ /dev/null
@@ -1,42 +0,0 @@
-[application]
-
-name="Platformer"
-main_scene="res://stage.tscn"
-icon="res://icon.png"
-name_es="Plataformero"
-target_fps="60"
-
-[display]
-
-width=800
-height=480
-stretch_mode="2d"
-stretch_aspect="keep_height"
-
-[image_loader]
-
-repeat=false
-
-[input]
-
-move_left=[key(Left), jbutton(0, 14)]
-move_right=[key(Right), jbutton(0, 15)]
-jump=[key(Up), jbutton(0, 0)]
-shoot=[key(Space), jbutton(0, 2)]
-spawn=[key(F1), jbutton(0, 11)]
-
-[physics_2d]
-
-default_gravity=700
-
-[rasterizer]
-
-use_pixel_snap=true
-
-[render]
-
-mipmap_policy=1
-
-[texture_import]
-
-filter=false
diff --git a/demos/2d/platformer/icon.png b/demos/2d/platformer/icon.png
deleted file mode 100644
index da2c08eb53..0000000000
--- a/demos/2d/platformer/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/moving_platform.gd b/demos/2d/platformer/moving_platform.gd
deleted file mode 100644
index 21c312d5c3..0000000000
--- a/demos/2d/platformer/moving_platform.gd
+++ /dev/null
@@ -1,20 +0,0 @@
-
-extends Node2D
-
-# Member variables
-export var motion = Vector2()
-export var cycle = 1.0
-var accum = 0.0
-
-
-func _fixed_process(delta):
- accum += delta*(1.0/cycle)*PI*2.0
- accum = fmod(accum, PI*2.0)
- var d = sin(accum)
- var xf = Matrix32()
- xf[2]= motion*d
- get_node("platform").set_transform(xf)
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/platformer/moving_platform.png b/demos/2d/platformer/moving_platform.png
deleted file mode 100644
index f01c6ea37f..0000000000
--- a/demos/2d/platformer/moving_platform.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/moving_platform.tscn b/demos/2d/platformer/moving_platform.tscn
deleted file mode 100644
index c6269d6ee7..0000000000
--- a/demos/2d/platformer/moving_platform.tscn
+++ /dev/null
@@ -1,52 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://moving_platform.gd" type="Script" id=1]
-[ext_resource path="res://moving_platform.png" type="Texture" id=2]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
-
-[node name="moving_platform" type="Node2D"]
-
-script/script = ExtResource( 1 )
-motion = Vector2( 0, 0 )
-cycle = 1.0
-
-[node name="platform" type="RigidBody2D" parent="."]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 3
-mass = 1.0
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-
-[node name="Sprite" type="Sprite" parent="platform"]
-
-texture = ExtResource( 2 )
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
-
-build_mode = 0
-polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-
diff --git a/demos/2d/platformer/music.ogg b/demos/2d/platformer/music.ogg
deleted file mode 100644
index ed3e9f0a01..0000000000
--- a/demos/2d/platformer/music.ogg
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/one_way_platform.png b/demos/2d/platformer/one_way_platform.png
deleted file mode 100644
index b5eca877a6..0000000000
--- a/demos/2d/platformer/one_way_platform.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/one_way_platform.tscn b/demos/2d/platformer/one_way_platform.tscn
deleted file mode 100644
index 88c4b0d61a..0000000000
--- a/demos/2d/platformer/one_way_platform.tscn
+++ /dev/null
@@ -1,36 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://one_way_platform.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 100, 10 )
-
-[node name="one_way_platform" type="StaticBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.46304, -13.1672 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-one_way_collision/direction = Vector2( 0, 1 )
-one_way_collision/max_depth = 20.0
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 1.46304, -13.1672 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/platformer/osb_fire.png b/demos/2d/platformer/osb_fire.png
deleted file mode 100644
index 6f914cfe49..0000000000
--- a/demos/2d/platformer/osb_fire.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/osb_jump.png b/demos/2d/platformer/osb_jump.png
deleted file mode 100644
index 72ba032daa..0000000000
--- a/demos/2d/platformer/osb_jump.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/osb_left.png b/demos/2d/platformer/osb_left.png
deleted file mode 100644
index b8e08c2ce7..0000000000
--- a/demos/2d/platformer/osb_left.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/osb_right.png b/demos/2d/platformer/osb_right.png
deleted file mode 100644
index 0e5cbb0d54..0000000000
--- a/demos/2d/platformer/osb_right.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/parallax_bg.tscn b/demos/2d/platformer/parallax_bg.tscn
deleted file mode 100644
index cf5815e28c..0000000000
--- a/demos/2d/platformer/parallax_bg.tscn
+++ /dev/null
@@ -1,101 +0,0 @@
-[gd_scene load_steps=7 format=1]
-
-[ext_resource path="res://scroll_bg_sky.png" type="Texture" id=1]
-[ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" id=2]
-[ext_resource path="res://scroll_bg_cloud_2.png" type="Texture" id=3]
-[ext_resource path="res://scroll_bg_cloud_3.png" type="Texture" id=4]
-[ext_resource path="res://scroll_bg_fg_2.png" type="Texture" id=5]
-[ext_resource path="res://scroll_bg_fg_1.png" type="Texture" id=6]
-
-[node name="parallax_bg" type="ParallaxBackground"]
-
-layer = -1
-offset = Vector2( 0, 0 )
-rotation = 0.0
-scale = Vector2( 1, 1 )
-scroll/offset = Vector2( 0, 0 )
-scroll/base_offset = Vector2( 0, 0 )
-scroll/base_scale = Vector2( 0.7, 0 )
-scroll/limit_begin = Vector2( 0, 0 )
-scroll/limit_end = Vector2( 0, 0 )
-scroll/ignore_camera_zoom = false
-
-[node name="sky" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 1, 1 )
-motion/mirroring = Vector2( 800, 0 )
-
-[node name="Sprite" type="Sprite" parent="sky"]
-
-transform/scale = Vector2( 32, 0.94 )
-texture = ExtResource( 1 )
-centered = false
-
-[node name="clouds" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 0.1, 1 )
-motion/mirroring = Vector2( 800, 0 )
-
-[node name="Sprite" type="Sprite" parent="clouds"]
-
-transform/pos = Vector2( 28, 127 )
-texture = ExtResource( 2 )
-centered = false
-
-[node name="Sprite 2" type="Sprite" parent="clouds"]
-
-transform/pos = Vector2( 404, 24 )
-texture = ExtResource( 2 )
-centered = false
-
-[node name="Sprite 3" type="Sprite" parent="clouds"]
-
-transform/pos = Vector2( 154, 46 )
-texture = ExtResource( 3 )
-centered = false
-
-[node name="Sprite 4" type="Sprite" parent="clouds"]
-
-transform/pos = Vector2( 525, 130 )
-texture = ExtResource( 3 )
-centered = false
-
-[node name="Sprite 5" type="Sprite" parent="clouds"]
-
-transform/pos = Vector2( 255, 158 )
-texture = ExtResource( 4 )
-centered = false
-
-[node name="Sprite 6" type="Sprite" parent="clouds"]
-
-transform/pos = Vector2( 674, 70 )
-texture = ExtResource( 4 )
-centered = false
-
-[node name="mount_ 2" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 0.2, 1 )
-motion/mirroring = Vector2( 800, 0 )
-
-[node name="Sprite" type="Sprite" parent="mount_ 2"]
-
-transform/pos = Vector2( 0, 225 )
-texture = ExtResource( 5 )
-centered = false
-region = true
-region_rect = Rect2( 0, 0, 800, 256 )
-
-[node name="mount_1" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 0.4, 1 )
-motion/mirroring = Vector2( 800, 0 )
-
-[node name="Sprite" type="Sprite" parent="mount_1"]
-
-transform/pos = Vector2( 0, 225 )
-texture = ExtResource( 6 )
-centered = false
-region = true
-region_rect = Rect2( 0, 0, 800, 256 )
-
-
diff --git a/demos/2d/platformer/plank.png b/demos/2d/platformer/plank.png
deleted file mode 100644
index b4f6addee5..0000000000
--- a/demos/2d/platformer/plank.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/plankpin.png b/demos/2d/platformer/plankpin.png
deleted file mode 100644
index 46e104a3fe..0000000000
--- a/demos/2d/platformer/plankpin.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/player.gd b/demos/2d/platformer/player.gd
deleted file mode 100644
index 8cafd8b933..0000000000
--- a/demos/2d/platformer/player.gd
+++ /dev/null
@@ -1,232 +0,0 @@
-
-extends RigidBody2D
-
-# Character Demo, written by Juan Linietsky.
-#
-# Implementation of a 2D Character controller.
-# This implementation uses the physics engine for
-# controlling a character, in a very similar way
-# than a 3D character controller would be implemented.
-#
-# Using the physics engine for this has the main
-# advantages:
-# -Easy to write.
-# -Interaction with other physics-based objects is free
-# -Only have to deal with the object linear velocity, not position
-# -All collision/area framework available
-#
-# But also has the following disadvantages:
-#
-# -Objects may bounce a little bit sometimes
-# -Going up ramps sends the chracter flying up, small hack is needed.
-# -A ray collider is needed to avoid sliding down on ramps and
-# undesiderd bumps, small steps and rare numerical precision errors.
-# (another alternative may be to turn on friction when the character is not moving).
-# -Friction cant be used, so floor velocity must be considered
-# for moving platforms.
-
-# Member variables
-var anim = ""
-var siding_left = false
-var jumping = false
-var stopping_jump = false
-var shooting = false
-
-var WALK_ACCEL = 800.0
-var WALK_DEACCEL = 800.0
-var WALK_MAX_VELOCITY = 200.0
-var AIR_ACCEL = 200.0
-var AIR_DEACCEL = 200.0
-var JUMP_VELOCITY = 460
-var STOP_JUMP_FORCE = 900.0
-
-var MAX_FLOOR_AIRBORNE_TIME = 0.15
-
-var airborne_time = 1e20
-var shoot_time = 1e20
-
-var MAX_SHOOT_POSE_TIME = 0.3
-
-var bullet = preload("res://bullet.tscn")
-
-var floor_h_velocity = 0.0
-var enemy
-
-
-func _integrate_forces(s):
- var lv = s.get_linear_velocity()
- var step = s.get_step()
-
- var new_anim = anim
- var new_siding_left = siding_left
-
- # Get the controls
- var move_left = Input.is_action_pressed("move_left")
- var move_right = Input.is_action_pressed("move_right")
- var jump = Input.is_action_pressed("jump")
- var shoot = Input.is_action_pressed("shoot")
- var spawn = Input.is_action_pressed("spawn")
-
- if spawn:
- var e = enemy.instance()
- var p = get_pos()
- p.y = p.y - 100
- e.set_pos(p)
- get_parent().add_child(e)
-
- # Deapply prev floor velocity
- lv.x -= floor_h_velocity
- floor_h_velocity = 0.0
-
- # Find the floor (a contact with upwards facing collision normal)
- var found_floor = false
- var floor_index = -1
-
- for x in range(s.get_contact_count()):
- var ci = s.get_contact_local_normal(x)
- if (ci.dot(Vector2(0, -1)) > 0.6):
- found_floor = true
- floor_index = x
-
- # A good idea when impementing characters of all kinds,
- # compensates for physics imprecission, as well as human reaction delay.
- if (shoot and not shooting):
- shoot_time = 0
- var bi = bullet.instance()
- var ss
- if (siding_left):
- ss = -1.0
- else:
- ss = 1.0
- var pos = get_pos() + get_node("bullet_shoot").get_pos()*Vector2(ss, 1.0)
-
- bi.set_pos(pos)
- get_parent().add_child(bi)
-
- bi.set_linear_velocity(Vector2(800.0*ss, -80))
- get_node("sprite/smoke").set_emitting(true)
- get_node("sound").play("shoot")
- PS2D.body_add_collision_exception(bi.get_rid(), get_rid()) # Make bullet and this not collide
- else:
- shoot_time += step
-
- if (found_floor):
- airborne_time = 0.0
- else:
- airborne_time += step # Time it spent in the air
-
- var on_floor = airborne_time < MAX_FLOOR_AIRBORNE_TIME
-
- # Process jump
- if (jumping):
- if (lv.y > 0):
- # Set off the jumping flag if going down
- jumping = false
- elif (not jump):
- stopping_jump = true
-
- if (stopping_jump):
- lv.y += STOP_JUMP_FORCE*step
-
- if (on_floor):
- # Process logic when character is on floor
- if (move_left and not move_right):
- if (lv.x > -WALK_MAX_VELOCITY):
- lv.x -= WALK_ACCEL*step
- elif (move_right and not move_left):
- if (lv.x < WALK_MAX_VELOCITY):
- lv.x += WALK_ACCEL*step
- else:
- var xv = abs(lv.x)
- xv -= WALK_DEACCEL*step
- if (xv < 0):
- xv = 0
- lv.x = sign(lv.x)*xv
-
- # Check jump
- if (not jumping and jump):
- lv.y = -JUMP_VELOCITY
- jumping = true
- stopping_jump = false
- get_node("sound").play("jump")
-
- # Check siding
- if (lv.x < 0 and move_left):
- new_siding_left = true
- elif (lv.x > 0 and move_right):
- new_siding_left = false
- if (jumping):
- new_anim = "jumping"
- elif (abs(lv.x) < 0.1):
- if (shoot_time < MAX_SHOOT_POSE_TIME):
- new_anim = "idle_weapon"
- else:
- new_anim = "idle"
- else:
- if (shoot_time < MAX_SHOOT_POSE_TIME):
- new_anim = "run_weapon"
- else:
- new_anim = "run"
- else:
- # Process logic when the character is in the air
- if (move_left and not move_right):
- if (lv.x > -WALK_MAX_VELOCITY):
- lv.x -= AIR_ACCEL*step
- elif (move_right and not move_left):
- if (lv.x < WALK_MAX_VELOCITY):
- lv.x += AIR_ACCEL*step
- else:
- var xv = abs(lv.x)
- xv -= AIR_DEACCEL*step
- if (xv < 0):
- xv = 0
- lv.x = sign(lv.x)*xv
-
- if (lv.y < 0):
- if (shoot_time < MAX_SHOOT_POSE_TIME):
- new_anim = "jumping_weapon"
- else:
- new_anim = "jumping"
- else:
- if (shoot_time < MAX_SHOOT_POSE_TIME):
- new_anim = "falling_weapon"
- else:
- new_anim = "falling"
-
- # Update siding
- if (new_siding_left != siding_left):
- if (new_siding_left):
- get_node("sprite").set_scale(Vector2(-1, 1))
- else:
- get_node("sprite").set_scale(Vector2(1, 1))
-
- siding_left = new_siding_left
-
- # Change animation
- if (new_anim != anim):
- anim = new_anim
- get_node("anim").play(anim)
-
- shooting = shoot
-
- # Apply floor velocity
- if (found_floor):
- floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x
- lv.x += floor_h_velocity
-
- # Finally, apply gravity and set back the linear velocity
- lv += s.get_total_gravity()*step
- s.set_linear_velocity(lv)
-
-
-func _ready():
- enemy = ResourceLoader.load("res://enemy.tscn")
-
-# if !Globals.has_singleton("Facebook"):
-# return
-# var Facebook = Globals.get_singleton("Facebook")
-# var link = Globals.get("facebook/link")
-# var icon = Globals.get("facebook/icon")
-# var msg = "I just sneezed on your wall! Beat my score and Stop the Running nose!"
-# var title = "I just sneezed on your wall!"
-# Facebook.post("feed", msg, title, link, icon)
diff --git a/demos/2d/platformer/player.tscn b/demos/2d/platformer/player.tscn
deleted file mode 100644
index 77a2e272a6..0000000000
--- a/demos/2d/platformer/player.tscn
+++ /dev/null
@@ -1,330 +0,0 @@
-[gd_scene load_steps=25 format=1]
-
-[ext_resource path="res://player.gd" type="Script" id=1]
-[ext_resource path="res://robot_demo.png" type="Texture" id=2]
-[ext_resource path="res://bullet.png" type="Texture" id=3]
-[ext_resource path="res://sound_coin.wav" type="Sample" id=4]
-[ext_resource path="res://sound_jump.wav" type="Sample" id=5]
-[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
-[ext_resource path="res://osb_left.png" type="Texture" id=7]
-[ext_resource path="res://osb_right.png" type="Texture" id=8]
-[ext_resource path="res://osb_jump.png" type="Texture" id=9]
-[ext_resource path="res://osb_fire.png" type="Texture" id=10]
-
-[sub_resource type="RayShape2D" id=1]
-
-custom_solver_bias = 0.5
-length = 20.0
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 )
-
-[sub_resource type="ColorRamp" id=3]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 )
-
-[sub_resource type="Animation" id=4]
-
-resource/name = "crouch"
-length = 0.01
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 22 ] }
-
-[sub_resource type="Animation" id=5]
-
-resource/name = "falling"
-length = 0.01
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 21 ] }
-
-[sub_resource type="Animation" id=6]
-
-resource/name = "falling_weapon"
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
-
-[sub_resource type="Animation" id=7]
-
-length = 7.0
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] }
-
-[sub_resource type="Animation" id=8]
-
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 25 ] }
-
-[sub_resource type="Animation" id=9]
-
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "values":[ 23, 24, 23 ] }
-
-[sub_resource type="Animation" id=10]
-
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
-
-[sub_resource type="Animation" id=11]
-
-length = 1.25
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
-
-[sub_resource type="Animation" id=12]
-
-length = 1.25
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 7, 8, 9, 5 ] }
-
-[sub_resource type="Animation" id=13]
-
-length = 1.25
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 10, 11, 12, 13, 14, 5 ] }
-
-[sub_resource type="SampleLibrary" id=14]
-
-samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
-samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
-samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
-
-[node name="player" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1.76469, 0.291992, -12.1587 )
-shapes/0/trigger = false
-shapes/1/shape = SubResource( 2 )
-shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/1/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 2
-mass = 3.0
-friction = 0.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = true
-continuous_cd = 0
-contacts_reported = 3
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-vframes = 2
-hframes = 16
-
-[node name="smoke" type="Particles2D" parent="sprite"]
-
-visibility/self_opacity = 0.363636
-visibility/blend_mode = 1
-transform/pos = Vector2( 20.7312, 3.21187 )
-transform/rot = 83.4504
-config/amount = 4
-config/lifetime = 0.3
-config/emit_timeout = 0.3
-config/emitting = false
-config/local_space = false
-config/explosiveness = 0.1
-config/texture = ExtResource( 3 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 20.0
-params/spin_velocity = 1.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 2.0
-params/final_size = 2.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/spin_velocity = 2.0
-color/color_ramp = SubResource( 3 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/crouch = SubResource( 4 )
-anims/falling = SubResource( 5 )
-anims/falling_weapon = SubResource( 6 )
-anims/idle = SubResource( 7 )
-anims/idle_weapon = SubResource( 8 )
-anims/jumping = SubResource( 9 )
-anims/jumping_weapon = SubResource( 10 )
-anims/run = SubResource( 11 )
-anims/run_weapon = SubResource( 12 )
-anims/standing_weapon_ready = SubResource( 13 )
-playback/active = true
-playback/speed = 2.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="camera" type="Camera2D" parent="."]
-
-anchor_mode = 1
-rotating = false
-current = true
-zoom = Vector2( 1, 1 )
-limit/left = 0
-limit/top = 0
-limit/right = 10000000
-limit/bottom = 10000000
-drag_margin/h_enabled = true
-drag_margin/v_enabled = true
-smoothing/enable = false
-smoothing/speed = 5.0
-drag_margin/left = 0.2
-drag_margin/top = 0.2
-drag_margin/right = 0.2
-drag_margin/bottom = 0.2
-
-[node name="bullet_shoot" type="Position2D" parent="."]
-
-transform/pos = Vector2( 31.2428, 4.08784 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 0.291992, -12.1587 )
-transform/scale = Vector2( 1, 1.76469 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="sound" type="SamplePlayer" parent="."]
-
-config/polyphony = 1
-config/samples = SubResource( 14 )
-default/volume_db = 0.0
-default/pitch_scale = 1.0
-default/pan = 0.0
-default/depth = 0.0
-default/height = 0.0
-default/filter/type = 0
-default/filter/cutoff = 0.0
-default/filter/resonance = 0.0
-default/filter/gain = 0.0
-default/reverb_room = 2
-default/reverb_send = 0.0
-default/chorus_send = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
-
-build_mode = 0
-polygon = Vector2Array( -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="ui" type="CanvasLayer" parent="."]
-
-layer = 0
-offset = Vector2( 0, 0 )
-rotation = 0.0
-scale = Vector2( 1, 1 )
-
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diff --git a/demos/2d/platformer/robot_demo.png b/demos/2d/platformer/robot_demo.png
deleted file mode 100644
index bba8c63874..0000000000
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index 728d454b5c..0000000000
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index 04c196510f..0000000000
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deleted file mode 100644
index 9af07dc07b..0000000000
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index ad74f328cb..0000000000
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deleted file mode 100644
index 9709efefa9..0000000000
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-__meta__ = { "_edit_lock_":true }
-
-[node name="coins" type="Node" parent="."]
-
-[node name="coin" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 672, 1179 )
-linear_damp = 0.1
-
-[node name="coin 2" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 704, 1179 )
-linear_damp = 0.1
-
-[node name="coin 3" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 736, 1179 )
-linear_damp = 0.1
-
-[node name="coin 4" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1120, 992 )
-linear_damp = 0.1
-
-[node name="coin 5" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1152, 992 )
-linear_damp = 0.1
-
-[node name="coin 6" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1184, 992 )
-linear_damp = 0.1
-
-[node name="coin 7" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1216, 992 )
-linear_damp = 0.1
-
-[node name="coin 8" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1248, 992 )
-linear_damp = 0.1
-
-[node name="coin 9" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1568, 864 )
-linear_damp = 0.1
-
-[node name="coin 10" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1632, 864 )
-linear_damp = 0.1
-
-[node name="coin 11" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1824, 768 )
-linear_damp = 0.1
-
-[node name="coin 12" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1888, 768 )
-linear_damp = 0.1
-
-[node name="coin 13" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 2080, 672 )
-linear_damp = 0.1
-
-[node name="coin 14" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 2144, 672 )
-linear_damp = 0.1
-
-[node name="coin 15" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1792, 1248 )
-linear_damp = 0.1
-
-[node name="coin 16" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1856, 1248 )
-linear_damp = 0.1
-
-[node name="coin 17" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1920, 1248 )
-linear_damp = 0.1
-
-[node name="coin 18" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1920, 1184 )
-linear_damp = 0.1
-
-[node name="coin 19" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1856, 1184 )
-linear_damp = 0.1
-
-[node name="coin 20" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 1792, 1184 )
-linear_damp = 0.1
-
-[node name="coin 21" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 98.8868, 488.515 )
-linear_damp = 0.1
-
-[node name="coin 22" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 89.5989, 481.217 )
-linear_damp = 0.1
-
-[node name="coin 23" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 108.175, 481.217 )
-linear_damp = 0.1
-
-[node name="coin 24" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 116.136, 469.939 )
-linear_damp = 0.1
-
-[node name="coin 25" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 117.463, 457.997 )
-linear_damp = 0.1
-
-[node name="coin 26" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 106.184, 449.373 )
-linear_damp = 0.1
-
-[node name="coin 27" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 98.2234, 458.661 )
-linear_damp = 0.1
-
-[node name="coin 28" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 88.272, 448.71 )
-linear_damp = 0.1
-
-[node name="coin 29" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 79.6476, 457.334 )
-linear_damp = 0.1
-
-[node name="coin 30" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 82.9647, 468.612 )
-linear_damp = 0.1
-
-[node name="coin 31" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 3357.42, 465.288 )
-linear_damp = 0.1
-
-[node name="coin 31 2" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 3421.42, 465.288 )
-linear_damp = 0.1
-
-[node name="coin 31 3" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 3485.42, 465.288 )
-linear_damp = 0.1
-
-[node name="coin 31 4" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 3485.42, 401.288 )
-linear_damp = 0.1
-
-[node name="coin 31 5" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 3421.42, 401.288 )
-linear_damp = 0.1
-
-[node name="coin 31 6" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 3357.42, 401.288 )
-linear_damp = 0.1
-
-[node name="coin 32" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 4172.75, 605.058 )
-linear_damp = 0.1
-
-[node name="coin 31 7" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 4236.75, 605.058 )
-linear_damp = 0.1
-
-[node name="coin 31 7 2" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 4300.75, 605.058 )
-linear_damp = 0.1
-
-[node name="coin 31 7 3" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 4300.75, 541.058 )
-linear_damp = 0.1
-
-[node name="coin 31 7 4" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 4236.75, 541.058 )
-linear_damp = 0.1
-
-[node name="coin 31 7 5" parent="coins" instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 4172.75, 541.058 )
-linear_damp = 0.1
-
-[node name="props" type="Node" parent="."]
-
-[node name="moving_platform" parent="props" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 1451.86, 742.969 )
-motion = Vector2( 0, 140 )
-cycle = 5.0
-
-[node name="moving_platform 2" parent="props" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 624.824, 545.544 )
-motion = Vector2( 300, 0 )
-cycle = 10.0
-
-[node name="moving_platform 3" parent="props" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 3419.86, 739.662 )
-motion = Vector2( 450, 0 )
-cycle = 10.0
-
-[node name="seesaw" parent="props" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 2402.79, 849.52 )
-
-[node name="one_way_platform" parent="props" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 927.698, 1120.81 )
-
-[node name="player" parent="." instance=ExtResource( 6 )]
-
-transform/pos = Vector2( 251.684, 1045.6 )
-
-[node name="music" type="StreamPlayer" parent="."]
-
-stream/stream = ExtResource( 7 )
-stream/play = false
-stream/loop = true
-stream/volume_db = 2.0
-stream/autoplay = true
-stream/paused = false
-stream/loop_restart_time = 0.0
-stream/buffering_ms = 500
-
-[node name="enemies" type="Node" parent="."]
-
-[node name="enemy 5" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 834.664, 1309.6 )
-
-[node name="enemy 6" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 707.665, 1225.05 )
-
-[node name="enemy 7" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 1125.21, 1053.06 )
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-[node name="enemy 8" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 1292.11, 1059.24 )
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-[node name="enemy 9" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 1607.38, 923.239 )
-
-[node name="enemy 10" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 2586.9, 939.059 )
-
-[node name="enemy 11" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 1457.6, 688.741 )
-
-[node name="enemy 12" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 1193.63, 460.381 )
-
-[node name="enemy 13" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 3429.73, 540.865 )
-
-[node name="enemy 14" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 3546.2, 1356.19 )
-
-[node name="enemy 15" parent="enemies" instance=ExtResource( 8 )]
-
-transform/pos = Vector2( 2406.63, 815.115 )
-
-[node name="parallax_bg" parent="." instance=ExtResource( 9 )]
-
-[node name="Label" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 12.0
-margin/top = -202.0
-margin/right = 358.0
-margin/bottom = -10.0
-text = "This is a simple demo on how to make a platformer game with Godot.\"This version uses physics and the 2D physics engine for motion and collision.\"\"The demo also shows the benefits of using the scene system, where coins,\"enemies and the player are edited separatedly and instanced in the stage.\"\"To edit the base tiles for the tileset, open the tileset_edit.tscn file and follow \"instructions.\""
-autowrap = true
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-
diff --git a/demos/2d/platformer/tiles_demo.png b/demos/2d/platformer/tiles_demo.png
deleted file mode 100644
index bc738e6d38..0000000000
--- a/demos/2d/platformer/tiles_demo.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/platformer/tiles_demo.png.flags b/demos/2d/platformer/tiles_demo.png.flags
deleted file mode 100644
index efb2b8ce5f..0000000000
--- a/demos/2d/platformer/tiles_demo.png.flags
+++ /dev/null
@@ -1 +0,0 @@
-filter=false
diff --git a/demos/2d/platformer/tileset.tres b/demos/2d/platformer/tileset.tres
deleted file mode 100644
index 17b7dd3b4d..0000000000
--- a/demos/2d/platformer/tileset.tres
+++ /dev/null
@@ -1,195 +0,0 @@
-[gd_resource type="TileSet" load_steps=14 format=1]
-
-[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=3]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=4]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
-
-[sub_resource type="ConvexPolygonShape2D" id=5]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=6]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
-
-[sub_resource type="ConvexPolygonShape2D" id=7]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
-
-[sub_resource type="ConvexPolygonShape2D" id=8]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=9]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=10]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=11]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=12]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
-
-[resource]
-
-0/name = "floor"
-0/texture = ExtResource( 1 )
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-0/occluder_offset = Vector2( 32, 32 )
-0/navigation_offset = Vector2( 32, 32 )
-0/shape_offset = Vector2( 32, 32 )
-0/shapes = [ SubResource( 1 ) ]
-1/name = "edge"
-1/texture = ExtResource( 1 )
-1/tex_offset = Vector2( 0, 0 )
-1/region = Rect2( 64, 0, 64, 64 )
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-1/navigation_offset = Vector2( 32, 32 )
-1/shape_offset = Vector2( 32, 32 )
-1/shapes = [ SubResource( 2 ) ]
-2/name = "wall"
-2/texture = ExtResource( 1 )
-2/tex_offset = Vector2( 0, 0 )
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-2/occluder_offset = Vector2( 32, 32 )
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-2/shape_offset = Vector2( 32, 32 )
-2/shapes = [ SubResource( 8 ) ]
-3/name = "wall_deco"
-3/texture = ExtResource( 1 )
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-3/occluder_offset = Vector2( 64, 32 )
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-3/shape_offset = Vector2( 64, 32 )
-3/shapes = [ SubResource( 9 ) ]
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-4/texture = ExtResource( 1 )
-4/tex_offset = Vector2( 0, 0 )
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-4/occluder_offset = Vector2( 32, 32 )
-4/navigation_offset = Vector2( 32, 32 )
-4/shape_offset = Vector2( 32, 32 )
-4/shapes = [ SubResource( 10 ) ]
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-5/texture = ExtResource( 1 )
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-5/occluder_offset = Vector2( 32, 32 )
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-5/shape_offset = Vector2( 32, 32 )
-5/shapes = [ SubResource( 11 ) ]
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-6/texture = ExtResource( 1 )
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-6/shapes = [ SubResource( 12 ) ]
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-7/texture = ExtResource( 1 )
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-7/shape_offset = Vector2( 0, 0 )
-7/shapes = [ ]
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-8/texture = ExtResource( 1 )
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-8/occluder_offset = Vector2( 32, 32 )
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-8/shape_offset = Vector2( 0, 0 )
-8/shapes = [ ]
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-9/texture = ExtResource( 1 )
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-9/shape_offset = Vector2( 0, 0 )
-9/shapes = [ ]
-10/name = "solid"
-10/texture = ExtResource( 1 )
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-10/shape_offset = Vector2( 0, 0 )
-10/shapes = [ ]
-11/name = "ceiling"
-11/texture = ExtResource( 1 )
-11/tex_offset = Vector2( 0, 0 )
-11/region = Rect2( 384, 64, 64, 64 )
-11/occluder_offset = Vector2( 32, 32 )
-11/navigation_offset = Vector2( 32, 32 )
-11/shape_offset = Vector2( 32, 32 )
-11/shapes = [ SubResource( 3 ) ]
-12/name = "ramp"
-12/texture = ExtResource( 1 )
-12/tex_offset = Vector2( 0, 0 )
-12/region = Rect2( 128, 128, 64, 128 )
-12/occluder_offset = Vector2( 32, 64 )
-12/navigation_offset = Vector2( 32, 64 )
-12/shape_offset = Vector2( 32, 64 )
-12/shapes = [ SubResource( 4 ) ]
-13/name = "ceiling2wall"
-13/texture = ExtResource( 1 )
-13/tex_offset = Vector2( 0, 0 )
-13/region = Rect2( 448, 64, 64, 64 )
-13/occluder_offset = Vector2( 32, 32 )
-13/navigation_offset = Vector2( 32, 32 )
-13/shape_offset = Vector2( 32, 32 )
-13/shapes = [ SubResource( 5 ) ]
-14/name = "platform_floor"
-14/texture = ExtResource( 1 )
-14/tex_offset = Vector2( 0, 0 )
-14/region = Rect2( 128, 0, 64, 64 )
-14/occluder_offset = Vector2( 32, 32 )
-14/navigation_offset = Vector2( 32, 32 )
-14/shape_offset = Vector2( 32, 32 )
-14/shapes = [ SubResource( 6 ) ]
-15/name = "platform_edge"
-15/texture = ExtResource( 1 )
-15/tex_offset = Vector2( 0, 0 )
-15/region = Rect2( 192, 0, 64, 64 )
-15/occluder_offset = Vector2( 32, 32 )
-15/navigation_offset = Vector2( 32, 32 )
-15/shape_offset = Vector2( 32, 32 )
-15/shapes = [ SubResource( 7 ) ]
-
diff --git a/demos/2d/platformer/tileset_edit.tscn b/demos/2d/platformer/tileset_edit.tscn
deleted file mode 100644
index 733fada55d..0000000000
--- a/demos/2d/platformer/tileset_edit.tscn
+++ /dev/null
@@ -1,432 +0,0 @@
-[gd_scene load_steps=14 format=1]
-
-[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=3]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=4]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=5]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=6]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=7]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=8]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=9]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
-
-[sub_resource type="ConvexPolygonShape2D" id=10]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=11]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
-
-[sub_resource type="ConvexPolygonShape2D" id=12]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
-
-[node name="Node" type="Node"]
-
-[node name="floor" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 0, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="floor"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="floor/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 32, -24, 32, 32, -32, 32, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="edge" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 0 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 64, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="edge"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 2 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="edge/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -24, 24, -24, 24, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="wall" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 64 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 64, 64, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="wall"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 3 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="wall_deco" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96, 128 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 320, 128, 128, 64 )
-
-[node name="collision" type="StaticBody2D" parent="wall_deco"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 4 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall_deco/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -64, -32, -8, -32, -8, 32, -64, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="corner" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 64, 128, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="corner"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 5 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="corner/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="flowers" type="Sprite" parent="."]
-
-transform/pos = Vector2( 128, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 192, 192, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="flowers"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 6 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="flowers/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="tree_base" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 192, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="tree_base"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 7 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="tree_base/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="tree_mid" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 128 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 128, 64, 64 )
-
-[node name="tree_mid 2" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 64 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 64, 64, 64 )
-
-[node name="tree_top" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 0 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 0, 64, 64 )
-
-[node name="solid" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 64 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 0, 64, 64, 64 )
-
-[node name="ceiling" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 128 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 384, 64, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="ceiling"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 8 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="ramp" type="Sprite" parent="."]
-
-transform/pos = Vector2( 256, 224 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 128, 128, 64, 128 )
-
-[node name="collision" type="StaticBody2D" parent="ramp"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 9 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ramp/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="ceiling2wall" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 448, 64, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="ceiling2wall"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 10 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling2wall/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="platform_floor" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 256 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 128, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="platform_floor"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 11 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_floor/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 32, -24, 32, 24, -32, 24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="platform_edge" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 256 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 192, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="platform_edge"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 12 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_edge/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 24, -24, 24, 24, -32, 24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="help" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 1.0
-margin/top = 331.0
-margin/right = 727.0
-margin/bottom = 422.0
-text = "This scene serves as a tool for editing the tileset.\nNodes (sprites) and their respective collisionsare edited here.\n\nTo create a tileset from this, a \"TileSet\" resoucre must be created. Use the helper in: Scene -> Convert To -> TileSet.\nThis will save a tileset. Saving over it will merge your changes.\n\nFinally, the saved tileset resource (tileset.tres in this case), can be opened to be used into a TileMap node for editing a tile map."
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-
diff --git a/demos/2d/pong/ball.png b/demos/2d/pong/ball.png
deleted file mode 100644
index c0f6da4f6f..0000000000
--- a/demos/2d/pong/ball.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/pong/engine.cfg b/demos/2d/pong/engine.cfg
deleted file mode 100644
index 418f02c06b..0000000000
--- a/demos/2d/pong/engine.cfg
+++ /dev/null
@@ -1,22 +0,0 @@
-[application]
-
-name="Pong"
-main_scene="pong.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=640
-height=400
-stretch_2d=true
-
-[input]
-
-left_move_up=[key(A)]
-left_move_down=[key(Z)]
-right_move_up=[key(Up)]
-right_move_down=[key(Down)]
-
-[render]
-
-default_clear_color=#ff000000
diff --git a/demos/2d/pong/icon.png b/demos/2d/pong/icon.png
deleted file mode 100644
index eab34de53d..0000000000
--- a/demos/2d/pong/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/pong/left_pallete.png b/demos/2d/pong/left_pallete.png
deleted file mode 100644
index f0d4b549d0..0000000000
--- a/demos/2d/pong/left_pallete.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/pong/pong.gd b/demos/2d/pong/pong.gd
deleted file mode 100644
index 81afbd9961..0000000000
--- a/demos/2d/pong/pong.gd
+++ /dev/null
@@ -1,67 +0,0 @@
-
-extends Node2D
-
-# Member variables
-const INITIAL_BALL_SPEED = 80
-var ball_speed = INITIAL_BALL_SPEED
-var screen_size = Vector2(640, 400)
-
-# Default ball direction
-var direction = Vector2(-1, 0)
-var pad_size = Vector2(8, 32)
-const PAD_SPEED = 150
-
-
-func _process(delta):
- # Get ball position and pad rectangles
- var ball_pos = get_node("ball").get_pos()
- var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size)
- var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size)
-
- # Integrate new ball postion
- ball_pos += direction*ball_speed*delta
-
- # Flip when touching roof or floor
- if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)):
- direction.y = -direction.y
-
- # Flip, change direction and increase speed when touching pads
- if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
- direction.x = -direction.x
- ball_speed *= 1.1
- direction.y = randf()*2.0 - 1
- direction = direction.normalized()
-
- # Check gameover
- if (ball_pos.x < 0 or ball_pos.x > screen_size.x):
- ball_pos = screen_size*0.5
- ball_speed = INITIAL_BALL_SPEED
- direction = Vector2(-1, 0)
-
- get_node("ball").set_pos(ball_pos)
-
- # Move left pad
- var left_pos = get_node("left").get_pos()
-
- if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
- left_pos.y += -PAD_SPEED*delta
- if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")):
- left_pos.y += PAD_SPEED*delta
-
- get_node("left").set_pos(left_pos)
-
- # Move right pad
- var right_pos = get_node("right").get_pos()
-
- if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
- right_pos.y += -PAD_SPEED*delta
- if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")):
- right_pos.y += PAD_SPEED*delta
-
- get_node("right").set_pos(right_pos)
-
-
-func _ready():
- screen_size = get_viewport_rect().size # Get actual size
- pad_size = get_node("left").get_texture().get_size()
- set_process(true)
diff --git a/demos/2d/pong/pong.tscn b/demos/2d/pong/pong.tscn
deleted file mode 100644
index 95aecc60f3..0000000000
--- a/demos/2d/pong/pong.tscn
+++ /dev/null
@@ -1,33 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://pong.gd" type="Script" id=1]
-[ext_resource path="res://left_pallete.png" type="Texture" id=2]
-[ext_resource path="res://right_pallete.png" type="Texture" id=3]
-[ext_resource path="res://separator.png" type="Texture" id=4]
-[ext_resource path="res://ball.png" type="Texture" id=5]
-
-[node name="game" type="Node2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="left" type="Sprite" parent="."]
-
-transform/pos = Vector2( 67.6875, 183.208 )
-texture = ExtResource( 2 )
-
-[node name="right" type="Sprite" parent="."]
-
-transform/pos = Vector2( 577, 187 )
-texture = ExtResource( 3 )
-
-[node name="separator" type="Sprite" parent="."]
-
-transform/pos = Vector2( 320, 200 )
-texture = ExtResource( 4 )
-
-[node name="ball" type="Sprite" parent="."]
-
-transform/pos = Vector2( 320.283, 188 )
-texture = ExtResource( 5 )
-
-
diff --git a/demos/2d/pong/right_pallete.png b/demos/2d/pong/right_pallete.png
deleted file mode 100644
index 3cdb673a5b..0000000000
--- a/demos/2d/pong/right_pallete.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/pong/separator.png b/demos/2d/pong/separator.png
deleted file mode 100644
index 56874a59cb..0000000000
--- a/demos/2d/pong/separator.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/art/bowling_ball.png b/demos/2d/rubegoldberg/art/bowling_ball.png
deleted file mode 100644
index 9443cda882..0000000000
--- a/demos/2d/rubegoldberg/art/bowling_ball.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/art/box.png b/demos/2d/rubegoldberg/art/box.png
deleted file mode 100644
index 9edcae5909..0000000000
--- a/demos/2d/rubegoldberg/art/box.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/art/domino.png b/demos/2d/rubegoldberg/art/domino.png
deleted file mode 100644
index 111b936063..0000000000
--- a/demos/2d/rubegoldberg/art/domino.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/art/platform.png b/demos/2d/rubegoldberg/art/platform.png
deleted file mode 100644
index c18ddf2b1d..0000000000
--- a/demos/2d/rubegoldberg/art/platform.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/art/seesaw_base.png b/demos/2d/rubegoldberg/art/seesaw_base.png
deleted file mode 100644
index ba359c6ce8..0000000000
--- a/demos/2d/rubegoldberg/art/seesaw_base.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/art/seesaw_top.png b/demos/2d/rubegoldberg/art/seesaw_top.png
deleted file mode 100644
index 7c3fa83b12..0000000000
--- a/demos/2d/rubegoldberg/art/seesaw_top.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/ball.tscn b/demos/2d/rubegoldberg/ball.tscn
deleted file mode 100644
index 0b11461c3b..0000000000
--- a/demos/2d/rubegoldberg/ball.tscn
+++ /dev/null
@@ -1,44 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://art/bowling_ball.png" type="Texture" id=1]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 32.0
-
-[node name="Ball" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 3.0
-friction = 1.0
-bounce = 0.0
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-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-
-[node name="Sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/rubegoldberg/box.tscn b/demos/2d/rubegoldberg/box.tscn
deleted file mode 100644
index f9f0455c1f..0000000000
--- a/demos/2d/rubegoldberg/box.tscn
+++ /dev/null
@@ -1,44 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://art/box.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 32, 32 )
-
-[node name="box" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
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-collision/mask = 1
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-mass = 1.0
-friction = 1.0
-bounce = 0.0
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-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
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-damp_override/angular = -1.0
-
-[node name="Sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/rubegoldberg/domino.tscn b/demos/2d/rubegoldberg/domino.tscn
deleted file mode 100644
index 3b2dc134dc..0000000000
--- a/demos/2d/rubegoldberg/domino.tscn
+++ /dev/null
@@ -1,44 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://art/domino.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 16, 64 )
-
-[node name="domino" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 1.0
-friction = 0.5
-bounce = 0.0
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-velocity/linear = Vector2( 0, 0 )
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-damp_override/linear = -1.0
-damp_override/angular = -1.0
-
-[node name="Sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/rubegoldberg/engine.cfg b/demos/2d/rubegoldberg/engine.cfg
deleted file mode 100644
index 1f746c136d..0000000000
--- a/demos/2d/rubegoldberg/engine.cfg
+++ /dev/null
@@ -1,10 +0,0 @@
-[application]
-
-name="Rube Goldberg"
-main_scene="res://rubegoldberg.tscn"
-icon="res://icon.png"
-
-[physics_2d]
-
-default_gravity=500
-default_density=0.01
diff --git a/demos/2d/rubegoldberg/icon.png b/demos/2d/rubegoldberg/icon.png
deleted file mode 100644
index 38925bda0d..0000000000
--- a/demos/2d/rubegoldberg/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/rubegoldberg/pendulum.tscn b/demos/2d/rubegoldberg/pendulum.tscn
deleted file mode 100644
index b9e1bcd1f9..0000000000
--- a/demos/2d/rubegoldberg/pendulum.tscn
+++ /dev/null
@@ -1,248 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://art/box.png" type="Texture" id=1]
-[ext_resource path="res://art/bowling_ball.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 3, 12 )
-
-[sub_resource type="CircleShape2D" id=2]
-
-custom_solver_bias = 0.0
-radius = 16.0
-
-[node name="pendulum" type="Node2D"]
-
-[node name="union_0" type="RigidBody2D" parent="."]
-
-input/pickable = false
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-mass = 0.2
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-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="union_0"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_0"]
-
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-_update_shape_index = -1
-
-[node name="union_ 2" type="RigidBody2D" parent="."]
-
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-
-[node name="Sprite" type="Sprite" parent="union_ 2"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_ 2"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="union_ 3" type="RigidBody2D" parent="."]
-
-transform/pos = Vector2( 0, 53.8863 )
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
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-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="union_ 3"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_ 3"]
-
-shape = SubResource( 1 )
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-_update_shape_index = -1
-
-[node name="union_ 4" type="RigidBody2D" parent="."]
-
-transform/pos = Vector2( 0, 81.4282 )
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
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-mass = 0.2
-friction = 1.0
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-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="union_ 4"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_ 4"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="joint1" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, 13.771 )
-node_a = NodePath("../union_0")
-node_b = NodePath("../union_ 2")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-[node name="joint 2_3" type="PinJoint2D" parent="."]
-
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-node_a = NodePath("../union_ 2")
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-softness = 0.0
-
-[node name="joint 3_4" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, 67.6573 )
-node_a = NodePath("../union_ 3")
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-
-[node name="ball" type="RigidBody2D" parent="."]
-
-transform/pos = Vector2( 0, 106.787 )
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-input/pickable = false
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-
-[node name="Sprite" type="Sprite" parent="ball"]
-
-transform/scale = Vector2( 0.5, 0.5 )
-texture = ExtResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="ball"]
-
-shape = SubResource( 2 )
-trigger = false
-_update_shape_index = -1
-
-[node name="joint 4_ball" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, 92.5287 )
-node_a = NodePath("../union_ 4")
-node_b = NodePath("../ball")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-[node name="joint wall" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, -12.1024 )
-node_a = NodePath("../union_0")
-node_b = NodePath("")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-
diff --git a/demos/2d/rubegoldberg/platform.tscn b/demos/2d/rubegoldberg/platform.tscn
deleted file mode 100644
index 70584ca75c..0000000000
--- a/demos/2d/rubegoldberg/platform.tscn
+++ /dev/null
@@ -1,33 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://art/platform.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 128, 16 )
-
-[node name="platform" type="StaticBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
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-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
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-friction = 1.0
-bounce = 0.0
-
-[node name="Sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/rubegoldberg/rubegoldberg.tscn b/demos/2d/rubegoldberg/rubegoldberg.tscn
deleted file mode 100644
index 995901d4ae..0000000000
--- a/demos/2d/rubegoldberg/rubegoldberg.tscn
+++ /dev/null
@@ -1,98 +0,0 @@
-[gd_scene load_steps=7 format=1]
-
-[ext_resource path="res://platform.tscn" type="PackedScene" id=1]
-[ext_resource path="res://ball.tscn" type="PackedScene" id=2]
-[ext_resource path="res://domino.tscn" type="PackedScene" id=3]
-[ext_resource path="res://seesaw.tscn" type="PackedScene" id=4]
-[ext_resource path="res://box.tscn" type="PackedScene" id=5]
-[ext_resource path="res://pendulum.tscn" type="PackedScene" id=6]
-
-[node name="Node" type="Node"]
-
-[node name="platform" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 116.881, 145.589 )
-transform/rot = -20.8796
-
-[node name="platform 2" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 336.29, 264.52 )
-
-[node name="platform 3" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 526.99, 264.52 )
-
-[node name="Ball" parent="." instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 76.0801, 67.2141 )
-
-[node name="domino" parent="." instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 262.764, 182.008 )
-
-[node name="domino 2" parent="." instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 356.951, 182.008 )
-
-[node name="domino 4" parent="." instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 448.834, 179.291 )
-
-[node name="platform 4" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 772.686, 345.917 )
-transform/rot = 76.7716
-
-[node name="platform 5" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 640.041, 335.365 )
-transform/rot = 90.0
-transform/scale = Vector2( 0.5, 1 )
-
-[node name="Ball 2" parent="." instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 616.342, 214.247 )
-
-[node name="platform 6" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 679.231, 588.598 )
-
-[node name="platform 7" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 424.491, 588.598 )
-
-[node name="platform 8" parent="." instance=ExtResource( 1 )]
-
-transform/pos = Vector2( 185.655, 588.598 )
-
-[node name="SeeSaw" parent="." instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 602.935, 554.501 )
-
-[node name="box" parent="." instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 476.002, 509.406 )
-transform/rot = 21.7373
-
-[node name="pendulum" parent="." instance=ExtResource( 6 )]
-
-transform/pos = Vector2( 391.607, 305.444 )
-
-[node name="pendulum 2" parent="." instance=ExtResource( 6 )]
-
-transform/pos = Vector2( 343.172, 303.774 )
-
-[node name="pendulum 3" parent="." instance=ExtResource( 6 )]
-
-transform/pos = Vector2( 288.056, 303.774 )
-
-[node name="pendulum 4" parent="." instance=ExtResource( 6 )]
-
-transform/pos = Vector2( 236.28, 303.774 )
-
-[node name="Ball 5" parent="." instance=ExtResource( 2 )]
-
-transform/pos = Vector2( 116.165, 526.515 )
-velocity/linear = Vector2( 0, -200 )
-
-
diff --git a/demos/2d/rubegoldberg/seesaw.tscn b/demos/2d/rubegoldberg/seesaw.tscn
deleted file mode 100644
index 3b915d3e7f..0000000000
--- a/demos/2d/rubegoldberg/seesaw.tscn
+++ /dev/null
@@ -1,89 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://art/seesaw_base.png" type="Texture" id=1]
-[ext_resource path="res://art/seesaw_top.png" type="Texture" id=2]
-
-[sub_resource type="ConcavePolygonShape2D" id=1]
-
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-
-[sub_resource type="ConvexPolygonShape2D" id=2]
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-
-[node name="SeeSaw" type="Node2D"]
-
-[node name="Sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="StaticBody2D" type="StaticBody2D" parent="Sprite"]
-
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-shapes/0/trigger = false
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-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite/StaticBody2D"]
-
-build_mode = 0
-polygon = Vector2Array( -32.6231, 32.0838, -1.28218, -31.1383, 33.8412, 33.1645 )
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-
-[node name="RigidBody2D" type="RigidBody2D" parent="."]
-
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-
-[node name="Sprite" type="Sprite" parent="RigidBody2D"]
-
-transform/scale = Vector2( 1, 0.5 )
-texture = ExtResource( 2 )
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D"]
-
-build_mode = 0
-polygon = Vector2Array( -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723, -99.0874, 7.76759 )
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-trigger = false
-
-[node name="PinJoint2D" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, -31.1343 )
-node_a = NodePath("../RigidBody2D")
-node_b = NodePath("../Sprite/StaticBody2D")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-
diff --git a/demos/2d/screen_space_shaders/art/burano.jpg b/demos/2d/screen_space_shaders/art/burano.jpg
deleted file mode 100644
index 3017616384..0000000000
--- a/demos/2d/screen_space_shaders/art/burano.jpg
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png b/demos/2d/screen_space_shaders/art/filmgrain.png
deleted file mode 100644
index b8ea89902c..0000000000
--- a/demos/2d/screen_space_shaders/art/filmgrain.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png.flags b/demos/2d/screen_space_shaders/art/filmgrain.png.flags
deleted file mode 100644
index d5476d5499..0000000000
--- a/demos/2d/screen_space_shaders/art/filmgrain.png.flags
+++ /dev/null
@@ -1 +0,0 @@
-repeat=true
diff --git a/demos/2d/screen_space_shaders/art/forest.jpg b/demos/2d/screen_space_shaders/art/forest.jpg
deleted file mode 100644
index 705acf8a5d..0000000000
--- a/demos/2d/screen_space_shaders/art/forest.jpg
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/mountains.jpg b/demos/2d/screen_space_shaders/art/mountains.jpg
deleted file mode 100644
index d75baf530c..0000000000
--- a/demos/2d/screen_space_shaders/art/mountains.jpg
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/platformer.jpg b/demos/2d/screen_space_shaders/art/platformer.jpg
deleted file mode 100644
index e6197cd62b..0000000000
--- a/demos/2d/screen_space_shaders/art/platformer.jpg
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/vignette.png b/demos/2d/screen_space_shaders/art/vignette.png
deleted file mode 100644
index 8afeb7f9e1..0000000000
--- a/demos/2d/screen_space_shaders/art/vignette.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/white.png b/demos/2d/screen_space_shaders/art/white.png
deleted file mode 100644
index 573faa33f2..0000000000
--- a/demos/2d/screen_space_shaders/art/white.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/engine.cfg b/demos/2d/screen_space_shaders/engine.cfg
deleted file mode 100644
index 9a74e7b7bd..0000000000
--- a/demos/2d/screen_space_shaders/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Screen-Space Shaders"
-main_scene="res://screen_shaders.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=800
-height=600
-stretch_mode="2d"
-stretch_aspect="keep"
diff --git a/demos/2d/screen_space_shaders/icon.png b/demos/2d/screen_space_shaders/icon.png
deleted file mode 100644
index e3cc049081..0000000000
--- a/demos/2d/screen_space_shaders/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/screen_space_shaders/screen_shaders.gd b/demos/2d/screen_space_shaders/screen_shaders.gd
deleted file mode 100644
index b847a9c923..0000000000
--- a/demos/2d/screen_space_shaders/screen_shaders.gd
+++ /dev/null
@@ -1,25 +0,0 @@
-
-extends Control
-
-
-func _ready():
- for c in get_node("pictures").get_children():
- get_node("picture").add_item("PIC: " + c.get_name())
- for c in get_node("effects").get_children():
- get_node("effect").add_item("FX: " + c.get_name())
-
-
-func _on_picture_item_selected(ID):
- for c in range(get_node("pictures").get_child_count()):
- if (ID == c):
- get_node("pictures").get_child(c).show()
- else:
- get_node("pictures").get_child(c).hide()
-
-
-func _on_effect_item_selected(ID):
- for c in range(get_node("effects").get_child_count()):
- if (ID == c):
- get_node("effects").get_child(c).show()
- else:
- get_node("effects").get_child(c).hide()
diff --git a/demos/2d/screen_space_shaders/screen_shaders.tscn b/demos/2d/screen_space_shaders/screen_shaders.tscn
deleted file mode 100644
index 98a3224696..0000000000
--- a/demos/2d/screen_space_shaders/screen_shaders.tscn
+++ /dev/null
@@ -1,512 +0,0 @@
-[gd_scene load_steps=34 format=1]
-
-[ext_resource path="res://screen_shaders.gd" type="Script" id=1]
-[ext_resource path="res://art/burano.jpg" type="Texture" id=2]
-[ext_resource path="res://art/platformer.jpg" type="Texture" id=3]
-[ext_resource path="res://art/mountains.jpg" type="Texture" id=4]
-[ext_resource path="res://art/forest.jpg" type="Texture" id=5]
-[ext_resource path="res://art/vignette.png" type="Texture" id=6]
-[ext_resource path="res://art/white.png" type="Texture" id=7]
-[ext_resource path="res://art/filmgrain.png" type="Texture" id=8]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"uniform texture vignette;\n\nCOLOR.rgb = texscreen(SCREEN_UV);\nCOLOR.rgb*= tex(vignette,UV).rgb;\n\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=2]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/vignette = ExtResource( 6 )
-
-[sub_resource type="CanvasItemShader" id=3]
-
-_code = { "fragment":"uniform texture vignette;\nfloat radius = 0.003;\nvec3 col = vec3(0);\n\ncol+= texscreen(SCREEN_UV+vec2(-radius,-radius));\ncol+= texscreen(SCREEN_UV+vec2(0,-radius));\ncol+= texscreen(SCREEN_UV+vec2(radius,-radius));\n\ncol+= texscreen(SCREEN_UV+vec2(-radius,0));\ncol+= texscreen(SCREEN_UV+vec2(0,0));\ncol+= texscreen(SCREEN_UV+vec2(radius,0));\n\n\ncol+= texscreen(SCREEN_UV+vec2(-radius,radius));\ncol+= texscreen(SCREEN_UV+vec2(0,radius));\ncol+= texscreen(SCREEN_UV+vec2(radius,radius));\n\ncol/=9.0;\nCOLOR.rgb=col;\n\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=4]
-
-shader/shader = SubResource( 3 )
-shader/shading_mode = 0
-shader_param/vignette = ExtResource( 6 )
-
-[sub_resource type="CanvasItemShader" id=5]
-
-_code = { "fragment":"uniform texture vignette;\nuniform float radius=0.005;\nuniform float etching=2.0;\nuniform float edge_darken=0.5;\n\nfloat d = length(UV-vec2(0.5,0.5))*etching;\nmat2 rot = mat2( vec2(cos(d),-sin(d)), vec2(sin(d),cos(d)) );\n\nvec3 col = vec3(0);\n\ncol+= texscreen(SCREEN_UV+rot*vec2(-radius,-radius));\ncol+= texscreen(SCREEN_UV+rot*vec2(0,-radius));\ncol+= texscreen(SCREEN_UV+rot*vec2(radius,-radius));\n\ncol+= texscreen(SCREEN_UV+rot*vec2(-radius,0));\nvec3 scol = texscreen(SCREEN_UV+vec2(0,0));\ncol+= scol;\ncol+= texscreen(SCREEN_UV+rot*vec2(radius,0));\n\n\ncol+= texscreen(SCREEN_UV+rot*vec2(-radius,radius));\ncol+= texscreen(SCREEN_UV+rot*vec2(0,radius));\ncol+= texscreen(SCREEN_UV+vec2(radius,radius));\n\ncol/=9.0;\nfloat v = tex(vignette,UV).r;\nCOLOR.rgb=mix(col,scol,v)*mix(1.0,v,edge_darken);\n\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=6]
-
-shader/shader = SubResource( 5 )
-shader/shading_mode = 0
-shader_param/vignette = ExtResource( 6 )
-shader_param/radius = 0.005
-shader_param/etching = 2.0
-shader_param/edge_darken = 0.5
-
-[sub_resource type="CanvasItemMaterial" id=7]
-
-shader/shader = SubResource( 5 )
-shader/shading_mode = 0
-shader_param/vignette = ExtResource( 6 )
-shader_param/radius = 0.02
-shader_param/etching = 100.0
-shader_param/edge_darken = -0.5
-
-[sub_resource type="CanvasItemShader" id=8]
-
-_code = { "fragment":"uniform float size_x=0.008;\nuniform float size_y=0.008;\n\nvec2 uv = SCREEN_UV;\nuv-=mod(uv,vec2(size_x,size_y));\n\nCOLOR.rgb= texscreen(uv);\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=9]
-
-shader/shader = SubResource( 8 )
-shader/shading_mode = 0
-shader_param/size_x = 0.01
-shader_param/size_y = 0.01
-
-[sub_resource type="CanvasItemShader" id=10]
-
-_code = { "fragment":"uniform float rotation=3.0;\n\nvec2 uv = SCREEN_UV;\nvec2 rel = uv-vec2(0.5,0.5);\nfloat angle = length(rel)*rotation;\nmat2 rot = mat2(vec2(cos(angle),-sin(angle)),vec2(sin(angle),cos(angle)));\nrel = rot * rel;\nuv = clamp(rel + vec2(0.5,0.5),vec2(0,0),vec2(1,1));\nCOLOR.rgb= texscreen(uv);\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=11]
-
-shader/shader = SubResource( 10 )
-shader/shading_mode = 0
-shader_param/rotation = 3.0
-
-[sub_resource type="CanvasItemShader" id=12]
-
-_code = { "fragment":"uniform color base=color(0.75,0.6,0.6,1.0);\nvec3 c = texscreen(SCREEN_UV);\n\n//float v = max(c.r,max(c.g,c.b));\nfloat v = dot(c,vec3(0.33333,0.33333,0.33333));\nv=sqrt(v);\n//v*=v;\nCOLOR.rgb= base.rgb*v;\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=13]
-
-shader/shader = SubResource( 12 )
-shader/shading_mode = 0
-shader_param/base = Color( 0.75, 0.566284, 0.6, 1 )
-
-[sub_resource type="CanvasItemShader" id=14]
-
-_code = { "fragment":"vec3 c = texscreen(SCREEN_UV);\nc=vec3(1.0)-c;\nCOLOR.rgb=c;\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=15]
-
-shader/shader = SubResource( 14 )
-shader/shading_mode = 0
-
-[sub_resource type="CanvasItemShader" id=16]
-
-_code = { "fragment":"vec3 c = texscreen(SCREEN_UV);\nc=mod(c+vec3(0.5),vec3(1.0));\nCOLOR.rgb=c;\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=17]
-
-shader/shader = SubResource( 16 )
-shader/shading_mode = 0
-
-[sub_resource type="CanvasItemShader" id=18]
-
-_code = { "fragment":"vec3 c = texscreen(SCREEN_UV);\nCOLOR.rgb=normalize(c);\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=19]
-
-shader/shader = SubResource( 18 )
-shader/shading_mode = 0
-
-[sub_resource type="CanvasItemShader" id=20]
-
-_code = { "fragment":"uniform float brightness=0.8;\nuniform float contrast=1.5;\nuniform float saturation=1.8;\n\nvec3 c = texscreen(SCREEN_UV);\n\nc.rgb = mix(vec3(0.0),c.rgb,brightness);\nc.rgb = mix(vec3(0.5),c.rgb,contrast);\nc.rgb = mix(vec3(dot(vec3(1.0),c.rgb)*0.33333),c.rgb,saturation);\n\nCOLOR.rgb=c;\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=21]
-
-shader/shader = SubResource( 20 )
-shader/shading_mode = 0
-shader_param/brightness = 0.8
-shader_param/contrast = 1.5
-shader_param/saturation = 1.8
-
-[sub_resource type="CanvasItemShader" id=22]
-
-_code = { "fragment":"uniform float frequency=60;\nuniform float depth = 0.005;\n\nvec2 uv = SCREEN_UV;\nuv.x += sin(uv.y*frequency+TIME)*depth;\nuv.x = clamp(uv.x,0,1);\nvec3 c = texscreen(uv);\n\n\nCOLOR.rgb=c;\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=23]
-
-shader/shader = SubResource( 22 )
-shader/shading_mode = 0
-shader_param/frequency = 60.0
-shader_param/depth = 0.005
-
-[sub_resource type="CanvasItemShader" id=24]
-
-_code = { "fragment":"uniform color base=color(0.75,0.6,0.6,1.0);\nuniform texture grain;\nuniform float grain_strength=0.3;\nuniform texture vignette;\nuniform float fps=12;\nuniform float stretch = 0.5;\nuniform float flashing=0.01;\n\nvec3 c = texscreen(SCREEN_UV);\n\n//float v = max(c.r,max(c.g,c.b));\nfloat v = dot(c,vec3(0.33333,0.33333,0.33333));\nv=sqrt(v);\n//v*=v;\nfloat make_grain(float time) {\n\n\tvec2 ofs = vec2(sin(41*time*sin(time*123)),sin(27*time*sin(time*312)));\n\treturn tex(grain,(UV+mod(ofs,vec2(1,1)))*stretch).r;\n}\n\nfloat f = 1.0/fps;\nfloat g = make_grain(TIME-mod(TIME,f));\ng=max(g,make_grain(TIME-mod(TIME,f)+f)*0.5);\ng=max(g,make_grain(TIME-mod(TIME,f)+f*2.0)*0.25);\n\n\nCOLOR.rgb= base.rgb*v-vec3(g)*grain_strength;\nCOLOR.rgb*=tex(vignette,UV).r;\nfloat ft = TIME * 0.002;\nCOLOR.rgb+=vec3(sin(75*ft*sin(ft*123)))*flashing;\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=25]
-
-shader/shader = SubResource( 24 )
-shader/shading_mode = 0
-shader_param/base = Color( 0.75, 0.566284, 0.6, 1 )
-shader_param/grain = ExtResource( 8 )
-shader_param/grain_strength = 0.3
-shader_param/vignette = ExtResource( 6 )
-shader_param/fps = 12.0
-shader_param/stretch = 0.5
-shader_param/flashing = 0.01
-
-[node name="Control" type="Control"]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-script/script = ExtResource( 1 )
-
-[node name="pictures" type="Control" parent="."]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-
-[node name="burano" type="TextureFrame" parent="pictures"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-texture = ExtResource( 2 )
-
-[node name="roby" type="TextureFrame" parent="pictures"]
-
-visibility/visible = false
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-texture = ExtResource( 3 )
-
-[node name="mountains" type="TextureFrame" parent="pictures"]
-
-visibility/visible = false
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-texture = ExtResource( 4 )
-
-[node name="forest" type="TextureFrame" parent="pictures"]
-
-visibility/visible = false
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-texture = ExtResource( 5 )
-
-[node name="effects" type="Control" parent="."]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = -20.0
-margin/bottom = 0.0
-
-[node name="disabled" type="Control" parent="effects"]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-
-[node name="vignette" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 2 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="blur" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 4 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="radial_blur" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 6 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = -1.0
-margin/top = 0.0
-margin/right = 1.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="radial_etch" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 7 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = -1.0
-margin/top = 0.0
-margin/right = 1.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="pixelize" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 9 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="whirl" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 11 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="sepia" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 13 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="negative" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 15 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="contrasted" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 17 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="normalized" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 19 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="BCS" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 21 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 3.0
-margin/right = 0.0
-margin/bottom = -3.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="mirage" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 23 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="old_film" type="TextureFrame" parent="effects"]
-
-visibility/visible = false
-material/material = SubResource( 25 )
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = -3.0
-margin/top = 0.0
-margin/right = 3.0
-margin/bottom = 0.0
-texture = ExtResource( 7 )
-expand = true
-
-[node name="picture" type="OptionButton" parent="."]
-
-visibility/opacity = 0.8
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 8.0
-margin/top = 7.0
-margin/right = 131.0
-margin/bottom = 28.0
-toggle_mode = false
-flat = false
-align = 0
-selected = -1
-items = [ ]
-
-[node name="effect" type="OptionButton" parent="."]
-
-visibility/opacity = 0.8
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 137.0
-margin/top = 7.0
-margin/right = 260.0
-margin/bottom = 28.0
-toggle_mode = false
-flat = false
-align = 0
-selected = -1
-items = [ ]
-
-[connection signal="item_selected" from="picture" to="." method="_on_picture_item_selected"]
-
-[connection signal="item_selected" from="effect" to="." method="_on_effect_item_selected"]
-
-
diff --git a/demos/2d/sdf_font/KaushanScript-Regular.otf b/demos/2d/sdf_font/KaushanScript-Regular.otf
deleted file mode 100644
index bd29502100..0000000000
--- a/demos/2d/sdf_font/KaushanScript-Regular.otf
+++ /dev/null
Binary files differ
diff --git a/demos/2d/sdf_font/engine.cfg b/demos/2d/sdf_font/engine.cfg
deleted file mode 100644
index 22f5e034cb..0000000000
--- a/demos/2d/sdf_font/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Signed Distance Field Font"
-main_scene="res://sdf.tscn"
-icon="res://icon.png"
diff --git a/demos/2d/sdf_font/font.fnt b/demos/2d/sdf_font/font.fnt
deleted file mode 100644
index c2b6b0177d..0000000000
--- a/demos/2d/sdf_font/font.fnt
+++ /dev/null
Binary files differ
diff --git a/demos/2d/sdf_font/icon.png b/demos/2d/sdf_font/icon.png
deleted file mode 100644
index 0c700ad77c..0000000000
--- a/demos/2d/sdf_font/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/sdf_font/sdf.tscn b/demos/2d/sdf_font/sdf.tscn
deleted file mode 100644
index a3305c2edc..0000000000
--- a/demos/2d/sdf_font/sdf.tscn
+++ /dev/null
@@ -1,74 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://font.fnt" type="Font" id=1]
-
-[sub_resource type="Animation" id=1]
-
-resource/name = "zoomin_zoomout"
-length = 10.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("base:transform/scale")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 5 ), "transitions":FloatArray( -2, -2 ), "values":[ Vector2( 0.5, 0.5 ), Vector2( 20, 20 ) ] }
-
-[sub_resource type="Animation" id=2]
-
-length = 15.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("base:transform/rot")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 15 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, -360.0 ] }
-
-[node name="node" type="Node2D"]
-
-[node name="base" type="Position2D" parent="."]
-
-transform/pos = Vector2( 376.532, 275.119 )
-transform/scale = Vector2( 0.5, 0.5 )
-
-[node name="Label" type="Label" parent="base"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = -132.0
-margin/top = -34.0
-margin/right = 124.0
-margin/bottom = 64.0
-custom_fonts/font = ExtResource( 1 )
-custom_colors/font_color = Color( 0.853858, 0.771714, 0.753746, 1 )
-custom_colors/font_color_shadow = Color( 0.56592, 0.454525, 0.518426, 1 )
-text = "Signed Distance\nField Font!!"
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="zoom" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/zoomin_zoomout = SubResource( 1 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "zoomin_zoomout"
-
-[node name="rotate" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/rotate = SubResource( 2 )
-anims/zoomin_zoomout = SubResource( 1 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "rotate"
-
-
diff --git a/demos/2d/shower_of_bullets/bullet.png b/demos/2d/shower_of_bullets/bullet.png
deleted file mode 100644
index 7466374129..0000000000
--- a/demos/2d/shower_of_bullets/bullet.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/shower_of_bullets/bullets.gd b/demos/2d/shower_of_bullets/bullets.gd
deleted file mode 100644
index e0eba2682a..0000000000
--- a/demos/2d/shower_of_bullets/bullets.gd
+++ /dev/null
@@ -1,71 +0,0 @@
-
-extends Node2D
-
-# This demo is an example of controling a high number of 2D objects with logic and collision without using scene nodes.
-# This technique is a lot more efficient than using instancing and nodes, but requires more programming and is less visual
-
-# Member variables
-const BULLET_COUNT = 500
-const SPEED_MIN = 20
-const SPEED_MAX = 50
-
-var bullets = []
-var shape
-
-
-# Inner classes
-class Bullet:
- var pos = Vector2()
- var speed = 1.0
- var body = RID()
-
-
-func _draw():
- var t = preload("res://bullet.png")
- var tofs = -t.get_size()*0.5
- for b in bullets:
- draw_texture(t, b.pos + tofs)
-
-
-func _process(delta):
- var width = get_viewport_rect().size.x*2.0
- var mat = Matrix32()
- for b in bullets:
- b.pos.x -= b.speed*delta
- if (b.pos.x < -30):
- b.pos.x += width
- mat.o = b.pos
-
- Physics2DServer.body_set_state(b.body, Physics2DServer.BODY_STATE_TRANSFORM, mat)
-
- update()
-
-
-func _ready():
- shape = Physics2DServer.shape_create(Physics2DServer.SHAPE_CIRCLE)
- Physics2DServer.shape_set_data(shape, 8) # Radius
-
- for i in range(BULLET_COUNT):
- var b = Bullet.new()
- b.speed = rand_range(SPEED_MIN, SPEED_MAX)
- b.body = Physics2DServer.body_create(Physics2DServer.BODY_MODE_KINEMATIC)
- Physics2DServer.body_set_space(b.body, get_world_2d().get_space())
- Physics2DServer.body_add_shape(b.body, shape)
-
- b.pos = Vector2(get_viewport_rect().size * Vector2(randf()*2.0, randf())) # Twice as long
- b.pos.x += get_viewport_rect().size.x # Start outside
- var mat = Matrix32()
- mat.o = b.pos
- Physics2DServer.body_set_state(b.body, Physics2DServer.BODY_STATE_TRANSFORM, mat)
-
- bullets.append(b)
-
- set_process(true)
-
-
-func _exit_tree():
- for b in bullets:
- Physics2DServer.free_rid(b.body)
-
- Physics2DServer.free_rid(shape)
- bullets.clear()
diff --git a/demos/2d/shower_of_bullets/engine.cfg b/demos/2d/shower_of_bullets/engine.cfg
deleted file mode 100644
index 8db2ae9006..0000000000
--- a/demos/2d/shower_of_bullets/engine.cfg
+++ /dev/null
@@ -1,16 +0,0 @@
-[application]
-
-name="Bullet Shower"
-main_scene="res://shower.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=1024
-height=600
-resizable=true
-stretch_aspect="keep"
-
-[physics_2d]
-
-cell_size=64
diff --git a/demos/2d/shower_of_bullets/face_happy.png b/demos/2d/shower_of_bullets/face_happy.png
deleted file mode 100644
index 6ed643b62d..0000000000
--- a/demos/2d/shower_of_bullets/face_happy.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/shower_of_bullets/face_sad.png b/demos/2d/shower_of_bullets/face_sad.png
deleted file mode 100644
index d6318b20a3..0000000000
--- a/demos/2d/shower_of_bullets/face_sad.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/shower_of_bullets/icon.png b/demos/2d/shower_of_bullets/icon.png
deleted file mode 100644
index 432c74a5a3..0000000000
--- a/demos/2d/shower_of_bullets/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/shower_of_bullets/shower.gd b/demos/2d/shower_of_bullets/shower.gd
deleted file mode 100644
index 50c1109489..0000000000
--- a/demos/2d/shower_of_bullets/shower.gd
+++ /dev/null
@@ -1,25 +0,0 @@
-
-extends Node2D
-
-# Member variables
-var touching = 0
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_MOTION):
- get_node("player").set_pos(event.pos - Vector2(0, 16))
-
-
-func _on_player_body_enter_shape(body_id, body, body_shape, area_shape):
- touching += 1
- if (touching == 1):
- get_node("player/sprite").set_frame(1)
-
-
-func _on_player_body_exit_shape(body_id, body, body_shape, area_shape):
- touching -= 1
- if (touching == 0):
- get_node("player/sprite").set_frame(0)
-
-
-func _ready():
- set_process_input(true)
diff --git a/demos/2d/shower_of_bullets/shower.tscn b/demos/2d/shower_of_bullets/shower.tscn
deleted file mode 100644
index 9df555f96a..0000000000
--- a/demos/2d/shower_of_bullets/shower.tscn
+++ /dev/null
@@ -1,51 +0,0 @@
-[gd_scene load_steps=7 format=1]
-
-[ext_resource path="res://shower.gd" type="Script" id=1]
-[ext_resource path="res://bullets.gd" type="Script" id=2]
-[ext_resource path="res://face_happy.png" type="Texture" id=3]
-[ext_resource path="res://face_sad.png" type="Texture" id=4]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 14.0
-
-[sub_resource type="SpriteFrames" id=2]
-
-frames = [ ExtResource( 3 ), ExtResource( 4 ) ]
-
-[node name="shower" type="Node2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="bullets" type="Node2D" parent="."]
-
-script/script = ExtResource( 2 )
-
-[node name="player" type="Area2D" parent="."]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-
-[node name="sprite" type="AnimatedSprite" parent="player"]
-
-transform/scale = Vector2( 0.5, 0.5 )
-frames = SubResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="player"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[connection signal="body_enter_shape" from="player" to="." method="_on_player_body_enter_shape"]
-
-[connection signal="body_exit_shape" from="player" to="." method="_on_player_body_exit_shape"]
-
-
diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd
deleted file mode 100644
index ab71f413eb..0000000000
--- a/demos/2d/space_shooter/asteroid.gd
+++ /dev/null
@@ -1,43 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -200
-const Y_RANDOM = 10
-
-var points = 1
-var speed_y = 0.0
-var destroyed = false
-
-
-func _fixed_process(delta):
- translate(Vector2(SPEED, speed_y)*delta)
-
-
-func _ready():
- speed_y = rand_range(-Y_RANDOM, Y_RANDOM)
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_fixed_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 1
-
-
-func is_enemy():
- return not destroyed
-
-
-func _on_visibility_enter_screen():
- set_fixed_process(true)
- # Make it spin!
- get_node("anim").play("spin")
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/asteroid.tscn b/demos/2d/space_shooter/asteroid.tscn
deleted file mode 100644
index ad57f6ef7c..0000000000
--- a/demos/2d/space_shooter/asteroid.tscn
+++ /dev/null
@@ -1,129 +0,0 @@
-[gd_scene load_steps=9 format=1]
-
-[ext_resource path="res://asteroid.gd" type="Script" id=1]
-[ext_resource path="res://meteorite.png" type="Texture" id=2]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=3]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 22.0
-
-[sub_resource type="Animation" id=2]
-
-resource/name = "explode"
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("particles:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("sprite:visibility/visible")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/2/type = "method"
-tracks/2/path = NodePath(".")
-tracks/2/interp = 1
-tracks/2/keys = { "times":FloatArray( 0.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="Animation" id=3]
-
-length = 3.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:transform/rot")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 3 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 360.0 ] }
-
-[sub_resource type="ColorRamp" id=4]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
-
-[sub_resource type="SampleLibrary" id=5]
-
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
-
-[node name="asteroid" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 2 )
-anims/spin = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="collision" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="particles" type="Particles2D" parent="."]
-
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/half_extents = Vector2( 20, 20 )
-config/explosiveness = 0.1
-config/texture = ExtResource( 2 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 200.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 0.5
-params/final_size = 0.2
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 4 )
-
-[node name="sfx" type="SamplePlayer2D" parent="."]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 1
-config/samples = SubResource( 5 )
-config/pitch_random = 0.0
-
-[connection signal="enter_screen" from="visibility" to="." method="_on_visibility_enter_screen"]
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/bg_gradient.png b/demos/2d/space_shooter/bg_gradient.png
deleted file mode 100644
index 3e71976dc6..0000000000
--- a/demos/2d/space_shooter/bg_gradient.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/big_star.png b/demos/2d/space_shooter/big_star.png
deleted file mode 100644
index 7726a7aa12..0000000000
--- a/demos/2d/space_shooter/big_star.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd
deleted file mode 100644
index e127eb2777..0000000000
--- a/demos/2d/space_shooter/enemy1.gd
+++ /dev/null
@@ -1,36 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -200
-
-var destroyed=false
-
-
-func _fixed_process(delta):
- get_parent().translate(Vector2(SPEED*delta, 0))
-
-
-func is_enemy():
- return not destroyed
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_fixed_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 5
-
-
-func _on_visibility_enter_screen():
- set_fixed_process(true)
- get_node("anim").play("zigzag")
- get_node("anim").seek(randf()*2.0) # Make it start from any pos
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/enemy1.png b/demos/2d/space_shooter/enemy1.png
deleted file mode 100644
index 242d8f0055..0000000000
--- a/demos/2d/space_shooter/enemy1.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy1.tscn b/demos/2d/space_shooter/enemy1.tscn
deleted file mode 100644
index 5fd4435382..0000000000
--- a/demos/2d/space_shooter/enemy1.tscn
+++ /dev/null
@@ -1,108 +0,0 @@
-[gd_scene load_steps=9 format=1]
-
-[ext_resource path="res://enemy1.gd" type="Script" id=1]
-[ext_resource path="res://enemy1.png" type="Texture" id=2]
-[ext_resource path="res://explosion.tscn" type="PackedScene" id=3]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -25.3272, 15.4072, -31.2711, -7.28794, -1.01097, -20.7969, 24.9263, -4.58614, 30.3299, 13.2457, -2.63205, 17.5686 )
-
-[sub_resource type="Animation" id=2]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:visibility/visible")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("explosion:config/emitting")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/2/type = "method"
-tracks/2/path = NodePath("..")
-tracks/2/interp = 1
-tracks/2/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="Animation" id=3]
-
-length = 2.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( -1.86607, -1.86607 ), "values":[ Vector2( 0, -100 ), Vector2( 0, 100 ) ] }
-
-[sub_resource type="SampleLibrary" id=4]
-
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
-
-[node name="enemy1" type="Node2D"]
-
-[node name="area" type="Area2D" parent="."]
-
-transform/pos = Vector2( 0, -100 )
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="collision" type="CollisionPolygon2D" parent="area"]
-
-build_mode = 0
-polygon = Vector2Array( -31.2711, -7.28794, -1.01097, -20.7969, 24.9263, -4.58614, 30.3299, 13.2457, -2.63205, 17.5686, -25.3272, 15.4072 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="sprite" type="Sprite" parent="area"]
-
-texture = ExtResource( 2 )
-
-[node name="explosion" parent="area" instance=ExtResource( 3 )]
-
-transform/rot = -91.1436
-config/explosiveness = 0.1
-params/gravity_strength = 9.8
-
-[node name="anim" type="AnimationPlayer" parent="area"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 2 )
-anims/zigzag = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="visibility" type="VisibilityNotifier2D" parent="area"]
-
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sfx" type="SamplePlayer2D" parent="area"]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 1
-config/samples = SubResource( 4 )
-config/pitch_random = 0.0
-
-[connection signal="enter_screen" from="area/visibility" to="area" method="_on_visibility_enter_screen"]
-
-[connection signal="exit_screen" from="area/visibility" to="area" method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd
deleted file mode 100644
index 773c266d8c..0000000000
--- a/demos/2d/space_shooter/enemy2.gd
+++ /dev/null
@@ -1,47 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -220
-const SHOOT_INTERVAL = 1
-
-var shoot_timeout = 0
-var destroyed=false
-
-
-func _fixed_process(delta):
- translate(Vector2(SPEED*delta, 0))
- shoot_timeout -= delta
-
- if (shoot_timeout < 0):
- shoot_timeout = SHOOT_INTERVAL
-
- # Instance a shot
- var shot = preload("res://enemy_shot.tscn").instance()
- # Set pos as "shoot_from" Position2D node
- shot.set_pos(get_node("shoot_from").get_global_pos())
- # Add it to parent, so it has world coordinates
- get_parent().add_child(shot)
-
-
-func is_enemy():
- return not destroyed
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_fixed_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 10
-
-
-func _on_visibility_enter_screen():
- set_fixed_process(true)
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/enemy2.png b/demos/2d/space_shooter/enemy2.png
deleted file mode 100644
index 5b63033696..0000000000
--- a/demos/2d/space_shooter/enemy2.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy2.tscn b/demos/2d/space_shooter/enemy2.tscn
deleted file mode 100644
index 56d9f49720..0000000000
--- a/demos/2d/space_shooter/enemy2.tscn
+++ /dev/null
@@ -1,98 +0,0 @@
-[gd_scene load_steps=8 format=1]
-
-[ext_resource path="res://enemy2.gd" type="Script" id=1]
-[ext_resource path="res://enemy2.png" type="Texture" id=2]
-[ext_resource path="res://explosion.tscn" type="PackedScene" id=3]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -31.9306, -11.1163, 15.748, -16.1351, 32.2383, -3.94662, 25.7856, 13.6192, -20.4591, 16.1286 )
-
-[sub_resource type="Animation" id=2]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("explosion:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("sprite:visibility/visible")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/2/type = "method"
-tracks/2/path = NodePath(".")
-tracks/2/interp = 1
-tracks/2/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="SampleLibrary" id=3]
-
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
-
-[node name="enemy2" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="collision" type="CollisionPolygon2D" parent="."]
-
-build_mode = 0
-polygon = Vector2Array( -31.9306, -11.1163, 15.748, -16.1351, 32.2383, -3.94662, 25.7856, 13.6192, -20.4591, 16.1286 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="explosion" parent="." instance=ExtResource( 3 )]
-
-transform/rot = -91.1436
-config/explosiveness = 0.1
-params/gravity_strength = 9.8
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 2 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sfx" type="SamplePlayer2D" parent="."]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 1
-config/samples = SubResource( 3 )
-config/pitch_random = 0.0
-
-[node name="shoot_from" type="Position2D" parent="."]
-
-transform/pos = Vector2( -84.6027, 0.358482 )
-
-[connection signal="enter_screen" from="visibility" to="." method="_on_visibility_enter_screen"]
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/enemy_shot.gd b/demos/2d/space_shooter/enemy_shot.gd
deleted file mode 100644
index 6c782b69f1..0000000000
--- a/demos/2d/space_shooter/enemy_shot.gd
+++ /dev/null
@@ -1,31 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -800
-
-var hit = false
-
-
-func _process(delta):
- translate(Vector2(delta*SPEED, 0))
-
-
-func _ready():
- set_process(true)
-
-
-func is_enemy():
- return true
-
-
-func _hit_something():
- if (hit):
- return
- hit = true
- set_process(false)
- get_node("anim").play("splash")
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/enemy_shot.png b/demos/2d/space_shooter/enemy_shot.png
deleted file mode 100644
index 04287211a9..0000000000
--- a/demos/2d/space_shooter/enemy_shot.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy_shot.tscn b/demos/2d/space_shooter/enemy_shot.tscn
deleted file mode 100644
index da6ed6f806..0000000000
--- a/demos/2d/space_shooter/enemy_shot.tscn
+++ /dev/null
@@ -1,99 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://enemy_shot.gd" type="Script" id=1]
-[ext_resource path="res://enemy_shot.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 10, 4 )
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 0.0491249, 0.0113636, 1, 1, 1, 1, 0 )
-
-[sub_resource type="Animation" id=3]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("hit_splash:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "method"
-tracks/1/path = NodePath(".")
-tracks/1/interp = 1
-tracks/1/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("sprite:visibility/visible")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-
-[node name="enemy_shot" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-transform/pos = Vector2( 1.8353, -0.0742126 )
-transform/scale = Vector2( 1.54149, 0.770745 )
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="hit_splash" type="Particles2D" parent="."]
-
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/explosiveness = 0.1
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 50.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 3.0
-params/final_size = 3.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/splash = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/engine.cfg b/demos/2d/space_shooter/engine.cfg
deleted file mode 100644
index 8563bd8aa9..0000000000
--- a/demos/2d/space_shooter/engine.cfg
+++ /dev/null
@@ -1,22 +0,0 @@
-[application]
-
-name="Simple Shooter"
-main_scene="res://main_menu.tscn"
-icon="res://icon.png"
-
-[autoload]
-
-game_state="res://game_state.gd"
-
-[display]
-
-width=1024
-height=600
-
-[input]
-
-move_up=[key(Up)]
-move_down=[key(Down)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-shoot=[key(Space)]
diff --git a/demos/2d/space_shooter/explosion.tscn b/demos/2d/space_shooter/explosion.tscn
deleted file mode 100644
index 7c8f94be7d..0000000000
--- a/demos/2d/space_shooter/explosion.tscn
+++ /dev/null
@@ -1,37 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://fire.png" type="Texture" id=1]
-
-[sub_resource type="ColorRamp" id=1]
-
-offsets = FloatArray( 0, 0.364725, 0.77494, 1 )
-colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 1, 0.184473, 0.181601, 0.181345, 1, 1, 1, 1, 0 )
-
-[node name="explosion" type="Particles2D"]
-
-transform/pos = Vector2( 0.918983, -2.11041 )
-transform/rot = -91.1436
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/explosiveness = 0.1
-config/texture = ExtResource( 1 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 100.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 3.0
-params/final_size = 1.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 1 )
-
-
diff --git a/demos/2d/space_shooter/fire.png b/demos/2d/space_shooter/fire.png
deleted file mode 100644
index 1c68c36213..0000000000
--- a/demos/2d/space_shooter/fire.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/game_state.gd b/demos/2d/space_shooter/game_state.gd
deleted file mode 100644
index 0aa5e1f42b..0000000000
--- a/demos/2d/space_shooter/game_state.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-
-extends Node
-
-# Member variables
-var points = 0
-var max_points = 0
-
-
-func _ready():
- var f = File.new()
- # Load high score
- if (f.open("user://highscore", File.READ) == OK):
- max_points = f.get_var()
-
-
-func game_over():
- if (points > max_points):
- max_points = points
- # Save high score
- var f = File.new()
- f.open("user://highscore", File.WRITE)
- f.store_var(max_points)
diff --git a/demos/2d/space_shooter/icon.png b/demos/2d/space_shooter/icon.png
deleted file mode 100644
index 1df2bf5d9d..0000000000
--- a/demos/2d/space_shooter/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/level.tscn b/demos/2d/space_shooter/level.tscn
deleted file mode 100644
index 840d66bd5a..0000000000
--- a/demos/2d/space_shooter/level.tscn
+++ /dev/null
@@ -1,354 +0,0 @@
-[gd_scene load_steps=7 format=1]
-
-[ext_resource path="res://tileset.tres" type="TileSet" id=1]
-[ext_resource path="res://ship.tscn" type="PackedScene" id=2]
-[ext_resource path="res://asteroid.tscn" type="PackedScene" id=3]
-[ext_resource path="res://enemy1.tscn" type="PackedScene" id=4]
-[ext_resource path="res://enemy2.tscn" type="PackedScene" id=5]
-[ext_resource path="res://parallax.tscn" type="PackedScene" id=6]
-
-[node name="Node2D" type="Node2D"]
-
-[node name="TileMap" type="TileMap" parent="."]
-
-mode = 0
-tile_set = ExtResource( 1 )
-cell/size = Vector2( 32, 32 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 0
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 33, 0, 34, 0, 35, 0, 36, 0, 37, 0, 38, 0, 39, 0, 63, 0, 64, 0, 99, 0, 100, 0, 101, 0, 102, 0, 103, 0, 104, 0, 105, 0, 106, 0, 107, 0, 108, 0, 109, 0, 110, 0, 111, 0, 112, 0, 113, 0, 114, 0, 115, 0, 116, 0, 117, 0, 118, 0, 119, 0, 120, 0, 121, 0, 122, 0, 123, 0, 124, 0, 125, 0, 126, 0, 127, 0, 128, 0, 145, 0, 184, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 65569, 0, 65570, 0, 65571, 0, 65572, 0, 65573, 0, 65574, 0, 65575, 0, 65599, 0, 65600, 0, 65637, 0, 65638, 0, 65639, 0, 65640, 0, 65641, 0, 65642, 0, 65643, 0, 65644, 0, 65645, 0, 65646, 0, 65647, 0, 65648, 0, 65649, 0, 65650, 0, 65651, 0, 65652, 0, 65653, 0, 65654, 0, 65655, 0, 65656, 0, 65657, 0, 65658, 0, 65659, 0, 65660, 0, 65661, 0, 65662, 0, 65663, 0, 65664, 0, 65681, 0, 65720, 0, 131094, 0, 131095, 0, 131096, 0, 131097, 0, 131098, 0, 131099, 0, 131100, 0, 131101, 0, 131102, 0, 131103, 0, 131104, 0, 131105, 0, 131106, 0, 131107, 0, 131108, 0, 131109, 0, 131135, 0, 131136, 0, 131137, 0, 131176, 0, 131177, 0, 131178, 0, 131179, 0, 131180, 0, 131181, 0, 131182, 0, 131183, 0, 131184, 0, 131185, 0, 131186, 0, 131187, 0, 131188, 0, 131189, 0, 131190, 0, 131191, 0, 131192, 0, 131193, 0, 131194, 0, 131195, 0, 131196, 0, 131197, 0, 131198, 0, 131199, 0, 131217, 0, 131256, 0, 196631, 0, 196632, 0, 196633, 0, 196634, 0, 196635, 0, 196636, 0, 196637, 0, 196638, 0, 196639, 0, 196640, 0, 196641, 0, 196642, 0, 196671, 0, 196672, 0, 196673, 0, 196716, 0, 196717, 0, 196718, 0, 196719, 0, 196720, 0, 196721, 0, 196722, 0, 196723, 0, 196724, 0, 196725, 0, 196726, 0, 196727, 0, 196728, 0, 196729, 0, 196730, 0, 196753, 0, 196792, 0, 262169, 0, 262170, 0, 262171, 0, 262172, 0, 262173, 0, 262174, 0, 262175, 0, 262207, 0, 262208, 0, 262209, 0, 262256, 0, 262257, 0, 262258, 0, 262259, 0, 262260, 0, 262261, 0, 262262, 0, 262263, 0, 262289, 0, 262328, 0, 327707, 0, 327708, 0, 327743, 0, 327744, 0, 327825, 0, 327826, 0, 327827, 0, 327828, 0, 327829, 0, 327830, 0, 327831, 0, 327832, 0, 327833, 0, 327834, 0, 327835, 0, 327836, 0, 327845, 0, 327846, 0, 327847, 0, 327848, 0, 327849, 0, 327850, 0, 327851, 0, 327852, 0, 327853, 0, 327854, 0, 327855, 0, 327856, 0, 327857, 0, 327864, 0, 327911, 0, 327912, 0, 328010, 0, 328011, 0, 328012, 0, 328013, 0, 328014, 0, 393372, 0, 393393, 0, 393400, 0, 393445, 0, 393446, 0, 393447, 0, 393448, 0, 393548, 0, 393549, 0, 393550, 0, 458908, 0, 458929, 0, 458936, 0, 458981, 0, 458982, 0, 458983, 0, 524444, 0, 524465, 0, 524472, 0, 524517, 0, 524518, 0, 589980, 0, 590001, 0, 590008, 0, 655516, 0, 655521, 0, 655522, 0, 655523, 0, 655524, 0, 655525, 0, 655526, 0, 655537, 0, 655544, 0, 655646, 0, 721041, 0, 721042, 0, 721043, 0, 721044, 0, 721045, 0, 721046, 0, 721052, 0, 721062, 0, 721073, 0, 721080, 0, 721181, 0, 721182, 0, 721183, 0, 721184, 0, 786577, 0, 786588, 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-
-[node name="rail" parent="." instance=ExtResource( 2 )]
-
-[node name="enemies" type="Node2D" parent="."]
-
-[node name="asteroid" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 1797.52, 105.736 )
-linear_damp = 0.1
-
-[node name="asteroid1" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 1666.61, 304.621 )
-linear_damp = 0.1
-
-[node name="asteroid2" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 1988.85, 443.086 )
-linear_damp = 0.1
-
-[node name="asteroid3" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 2595.58, 103.219 )
-linear_damp = 0.1
-
-[node name="asteroid4" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 3229.99, 299.586 )
-linear_damp = 0.1
-
-[node name="asteroid5" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 3592.52, 541.269 )
-linear_damp = 0.1
-
-[node name="asteroid6" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 4571.84, 216.508 )
-linear_damp = 0.1
-
-[node name="asteroid7" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 4571.84, 284.481 )
-linear_damp = 0.1
-
-[node name="asteroid8" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 4571.84, 360.007 )
-linear_damp = 0.1
-
-[node name="asteroid9" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 5140.8, 108.254 )
-linear_damp = 0.1
-
-[node name="asteroid10" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 5168.5, 475.814 )
-linear_damp = 0.1
-
-[node name="asteroid11" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 5767.67, 113.289 )
-linear_damp = 0.1
-
-[node name="asteroid12" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6107.53, 480.849 )
-linear_damp = 0.1
-
-[node name="asteroid13" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6364.32, 105.736 )
-linear_damp = 0.1
-
-[node name="asteroid14" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6731.88, 573.997 )
-linear_damp = 0.1
-
-[node name="asteroid15" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7033.99, 166.157 )
-linear_damp = 0.1
-
-[node name="asteroid16" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6424.74, 352.454 )
-linear_damp = 0.1
-
-[node name="asteroid17" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7263.08, 80.5608 )
-linear_damp = 0.1
-
-[node name="asteroid18" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7177.49, 541.269 )
-linear_damp = 0.1
-
-[node name="asteroid19" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7066.71, 344.902 )
-linear_damp = 0.1
-
-[node name="asteroid20" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7655.82, 118.324 )
-linear_damp = 0.1
-
-[node name="asteroid21" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7540.01, 324.762 )
-linear_damp = 0.1
-
-[node name="asteroid22" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7764.07, 566.445 )
-linear_damp = 0.1
-
-[node name="asteroid23" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7872.33, 216.508 )
-linear_damp = 0.1
-
-[node name="asteroid24" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8458.91, 95.666 )
-linear_damp = 0.1
-
-[node name="asteroid25" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8786.19, 231.613 )
-linear_damp = 0.1
-
-[node name="asteroid26" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8599.89, 551.339 )
-linear_damp = 0.1
-
-[node name="asteroid27" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8353.17, 289.516 )
-linear_damp = 0.1
-
-[node name="asteroid28" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8995.14, 95.6658 )
-linear_damp = 0.1
-
-[node name="asteroid29" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 9294.73, 579.032 )
-linear_damp = 0.1
-
-[node name="asteroid30" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 9392.91, 140.981 )
-linear_damp = 0.1
-
-[node name="asteroid31" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 9644.67, 281.963 )
-linear_damp = 0.1
-
-[node name="enemy1" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 2920.34, 365.042 )
-
-[node name="enemy2" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 3894.62, 506.024 )
-
-[node name="enemy3" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 4325.12, 302.104 )
-
-[node name="enemy4" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 4753.1, 506.024 )
-
-[node name="enemy5" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 5158.43, 211.473 )
-
-[node name="enemy6" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 5490.74, 349.937 )
-
-[node name="enemy7" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 5765.15, 546.305 )
-
-[node name="enemy8" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6142.78, 244.201 )
-
-[node name="enemy9" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6701.67, 221.543 )
-
-[node name="enemy10" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6701.67, 352.455 )
-
-[node name="enemy11" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6706.71, 500.989 )
-
-[node name="enemy12" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6711.74, 566.445 )
-
-[node name="enemy13" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 7157.35, 332.314 )
-
-[node name="enemy14" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 7421.69, 511.059 )
-
-[node name="enemy15" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 7887.43, 239.166 )
-
-[node name="enemy16" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 8463.95, 382.665 )
-
-[node name="enemy17" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9065.64, 244.201 )
-
-[node name="enemy18" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 8967.46, 566.445 )
-
-[node name="enemy19" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9483.55, 422.946 )
-
-[node name="enemy20" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9687.47, 234.131 )
-
-[node name="enemy21" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9815.86, 579.033 )
-
-[node name="enemy22" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9815.86, 579.033 )
-
-[node name="enemy2 2" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 4759.97, 278.527 )
-linear_damp = 0.1
-
-[node name="enemy23" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 6277.15, 559.36 )
-linear_damp = 0.1
-
-[node name="enemy24" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 7136.77, 100.438 )
-linear_damp = 0.1
-
-[node name="enemy25" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 7766.93, 370.996 )
-linear_damp = 0.1
-
-[node name="enemy26" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 7890.23, 309.35 )
-linear_damp = 0.1
-
-[node name="enemy27" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8006.67, 237.43 )
-linear_damp = 0.1
-
-[node name="enemy28" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8664.23, 257.978 )
-linear_damp = 0.1
-
-[node name="enemy29" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8660.8, 357.297 )
-linear_damp = 0.1
-
-[node name="enemy30" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8657.38, 453.191 )
-linear_damp = 0.1
-
-[node name="enemy31" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9475.9, 189.483 )
-linear_damp = 0.1
-
-[node name="enemy32" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9564.95, 234.005 )
-linear_damp = 0.1
-
-[node name="enemy33" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9674.54, 281.952 )
-linear_damp = 0.1
-
-[node name="enemy34" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9575.22, 391.545 )
-linear_damp = 0.1
-
-[node name="enemy35" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9458.78, 446.342 )
-linear_damp = 0.1
-
-[node name="parallax" parent="." instance=ExtResource( 6 )]
-
-
diff --git a/demos/2d/space_shooter/main_menu.gd b/demos/2d/space_shooter/main_menu.gd
deleted file mode 100644
index 0c7e0de542..0000000000
--- a/demos/2d/space_shooter/main_menu.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-
-extends Control
-
-
-func _ready():
- get_node("score").set_text("HIGH SCORE: " + str(get_node("/root/game_state").max_points))
-
-
-func _on_play_pressed():
- get_node("/root/game_state").points = 0
- get_tree().change_scene("res://level.tscn")
diff --git a/demos/2d/space_shooter/main_menu.tscn b/demos/2d/space_shooter/main_menu.tscn
deleted file mode 100644
index e51791611d..0000000000
--- a/demos/2d/space_shooter/main_menu.tscn
+++ /dev/null
@@ -1,64 +0,0 @@
-[gd_scene load_steps=2 format=1]
-
-[ext_resource path="res://main_menu.gd" type="Script" id=1]
-
-[node name="main_screen" type="Control"]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-script/script = ExtResource( 1 )
-
-[node name="title" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 405.0
-margin/top = 86.0
-margin/right = 547.0
-margin/bottom = 99.0
-text = "S P A C E S H O O T E R"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="score" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 349.0
-margin/top = 204.0
-margin/right = 585.0
-margin/bottom = 218.0
-text = "HIGH SCORE:"
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="play" type="Button" parent="."]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 412.0
-margin/top = 390.0
-margin/right = 535.0
-margin/bottom = 442.0
-toggle_mode = false
-text = "PLAY"
-flat = false
-
-[connection signal="pressed" from="play" to="." method="_on_play_pressed"]
-
-
diff --git a/demos/2d/space_shooter/meteorite.png b/demos/2d/space_shooter/meteorite.png
deleted file mode 100644
index 92fb4387df..0000000000
--- a/demos/2d/space_shooter/meteorite.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/parallax.tscn b/demos/2d/space_shooter/parallax.tscn
deleted file mode 100644
index 0cbd0f5b19..0000000000
--- a/demos/2d/space_shooter/parallax.tscn
+++ /dev/null
@@ -1,201 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://bg_gradient.png" type="Texture" id=1]
-[ext_resource path="res://small_star.png" type="Texture" id=2]
-[ext_resource path="res://big_star.png" type="Texture" id=3]
-
-[node name="parallax" type="ParallaxBackground"]
-
-layer = -1
-offset = Vector2( 0, 0 )
-rotation = 0.0
-scale = Vector2( 1, 1 )
-scroll/offset = Vector2( 0, 0 )
-scroll/base_offset = Vector2( 0, 0 )
-scroll/base_scale = Vector2( 1, 1 )
-scroll/limit_begin = Vector2( 0, 0 )
-scroll/limit_end = Vector2( 0, 0 )
-scroll/ignore_camera_zoom = true
-
-[node name="bg_layer" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 0.2, 1 )
-motion/mirroring = Vector2( 1024, 0 )
-
-[node name="gradient" type="Sprite" parent="bg_layer"]
-
-transform/scale = Vector2( 128, 1 )
-texture = ExtResource( 1 )
-centered = false
-
-[node name="Sprite" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 73.6643, 65.0701 )
-texture = ExtResource( 2 )
-
-[node name="Sprite1" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 127.685, 206.26 )
-texture = ExtResource( 2 )
-
-[node name="Sprite2" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 60.1591, 255.369 )
-texture = ExtResource( 2 )
-
-[node name="Sprite3" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 252.914, 142.418 )
-texture = ExtResource( 2 )
-
-[node name="Sprite4" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 241.864, 335.172 )
-texture = ExtResource( 2 )
-
-[node name="Sprite5" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 127.685, 455.491 )
-texture = ExtResource( 2 )
-
-[node name="Sprite6" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 289.746, 547.571 )
-texture = ExtResource( 2 )
-
-[node name="Sprite7" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 56.4759, 559.848 )
-texture = ExtResource( 2 )
-
-[node name="Sprite8" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 487.412, 166.972 )
-texture = ExtResource( 2 )
-
-[node name="Sprite9" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 358.499, 77.3474 )
-texture = ExtResource( 2 )
-
-[node name="Sprite10" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 647.018, 71.2088 )
-texture = ExtResource( 2 )
-
-[node name="Sprite11" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 592.997, 270.102 )
-texture = ExtResource( 2 )
-
-[node name="Sprite12" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 868.011, 252.914 )
-texture = ExtResource( 2 )
-
-[node name="Sprite13" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 869.238, 93.308 )
-texture = ExtResource( 2 )
-
-[node name="Sprite14" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 965.002, 95.7635 )
-texture = ExtResource( 2 )
-
-[node name="Sprite15" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 968.685, 559.848 )
-texture = ExtResource( 2 )
-
-[node name="Sprite16" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 815.218, 470.224 )
-texture = ExtResource( 2 )
-
-[node name="Sprite17" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 475.134, 530.383 )
-texture = ExtResource( 2 )
-
-[node name="Sprite18" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 550.026, 421.114 )
-texture = ExtResource( 2 )
-
-[node name="Sprite19" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 696.127, 574.581 )
-texture = ExtResource( 2 )
-
-[node name="Sprite20" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 990.784, 423.569 )
-texture = ExtResource( 2 )
-
-[node name="bg_layer2" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 0.5, 1 )
-motion/mirroring = Vector2( 1024, 0 )
-
-[node name="Sprite" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 88, 114 )
-texture = ExtResource( 3 )
-
-[node name="Sprite1" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 349, 254 )
-texture = ExtResource( 3 )
-
-[node name="Sprite2" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 472, 80 )
-texture = ExtResource( 3 )
-
-[node name="Sprite3" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 803, 107 )
-texture = ExtResource( 3 )
-
-[node name="Sprite4" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 93, 363 )
-texture = ExtResource( 3 )
-
-[node name="Sprite5" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 891, 519 )
-texture = ExtResource( 3 )
-
-[node name="Sprite6" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 934, 338 )
-texture = ExtResource( 3 )
-
-[node name="Sprite7" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 665, 332 )
-texture = ExtResource( 3 )
-
-[node name="Sprite8" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 218, 423 )
-texture = ExtResource( 3 )
-
-[node name="Sprite9" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 564, 568 )
-texture = ExtResource( 3 )
-
-[node name="Sprite10" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 753, 466 )
-texture = ExtResource( 3 )
-
-[node name="Sprite11" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 77.9999, 570 )
-texture = ExtResource( 3 )
-
-
diff --git a/demos/2d/space_shooter/rail.gd b/demos/2d/space_shooter/rail.gd
deleted file mode 100644
index a9559806cb..0000000000
--- a/demos/2d/space_shooter/rail.gd
+++ /dev/null
@@ -1,19 +0,0 @@
-
-extends Node2D
-
-# Member variables
-const SPEED = 200
-var offset = 0
-
-
-func stop():
- set_fixed_process(false)
-
-
-func _fixed_process(delta):
- offset += delta*SPEED
- set_pos(Vector2(offset, 0))
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/space_shooter/ship.gd b/demos/2d/space_shooter/ship.gd
deleted file mode 100644
index d3a4cd335d..0000000000
--- a/demos/2d/space_shooter/ship.gd
+++ /dev/null
@@ -1,81 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = 200
-
-var screen_size
-var prev_shooting = false
-var killed = false
-
-
-func _fixed_process(delta):
- var motion = Vector2()
- if Input.is_action_pressed("move_up"):
- motion += Vector2(0, -1)
- if Input.is_action_pressed("move_down"):
- motion += Vector2(0, 1)
- if Input.is_action_pressed("move_left"):
- motion += Vector2(-1, 0)
- if Input.is_action_pressed("move_right"):
- motion += Vector2(1, 0)
- var shooting = Input.is_action_pressed("shoot")
-
- var pos = get_pos()
-
- pos += motion*delta*SPEED
- if (pos.x < 0):
- pos.x = 0
- if (pos.x > screen_size.x):
- pos.x = screen_size.x
- if (pos.y < 0):
- pos.y = 0
- if (pos.y > screen_size.y):
- pos.y = screen_size.y
-
- set_pos(pos)
-
- if (shooting and not prev_shooting):
- # Just pressed
- var shot = preload("res://shot.tscn").instance()
- # Use the Position2D as reference
- shot.set_pos(get_node("shootfrom").get_global_pos())
- # Put it two parents above, so it is not moved by us
- get_node("../..").add_child(shot)
- # Play sound
- get_node("sfx").play("shoot")
-
- prev_shooting = shooting
-
- # Update points counter
- get_node("../hud/score_points").set_text(str(get_node("/root/game_state").points))
-
-
-func _ready():
- screen_size = get_viewport().get_rect().size
- set_fixed_process(true)
-
-
-func _hit_something():
- if (killed):
- return
- killed = true
- get_node("anim").play("explode")
- get_node("sfx").play("sound_explode")
- get_node("../hud/game_over").show()
- get_node("/root/game_state").game_over()
- get_parent().stop()
- set_process(false)
-
-
-func _on_ship_body_enter(body):
- _hit_something()
-
-
-func _on_ship_area_enter(area):
- if (area.has_method("is_enemy") and area.is_enemy()):
- _hit_something()
-
-
-func _on_back_to_menu_pressed():
- get_tree().change_scene("res://main_menu.tscn")
diff --git a/demos/2d/space_shooter/ship.png b/demos/2d/space_shooter/ship.png
deleted file mode 100644
index a36b833903..0000000000
--- a/demos/2d/space_shooter/ship.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/ship.tscn b/demos/2d/space_shooter/ship.tscn
deleted file mode 100644
index be6bf6b82e..0000000000
--- a/demos/2d/space_shooter/ship.tscn
+++ /dev/null
@@ -1,229 +0,0 @@
-[gd_scene load_steps=12 format=1]
-
-[ext_resource path="res://rail.gd" type="Script" id=1]
-[ext_resource path="res://ship.gd" type="Script" id=2]
-[ext_resource path="res://ship.png" type="Texture" id=3]
-[ext_resource path="res://fire.png" type="Texture" id=4]
-[ext_resource path="res://explosion.tscn" type="PackedScene" id=5]
-[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=7]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 25.9104, 1.3603, -20.5637, 14.8656, -20.5637, -15.3227 )
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 0.474062, 0.653631, 1 )
-colors = ColorArray( 0.154794, 0.413313, 0.991004, 1, 0.555474, 0.971578, 0, 1, 0.82934, 0.989088, 0.616085, 0.383915, 1, 1, 1, 0 )
-
-[sub_resource type="Animation" id=3]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:visibility/visible")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("thruster:config/emitting")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("explosion:config/emitting")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-
-[sub_resource type="SampleLibrary" id=4]
-
-samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 7 ) }
-
-[node name="rail" type="Node2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="ship" type="Area2D" parent="."]
-
-transform/pos = Vector2( 253.607, 282.275 )
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 2 )
-
-[node name="sprite" type="Sprite" parent="ship"]
-
-texture = ExtResource( 3 )
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ship"]
-
-build_mode = 0
-polygon = Vector2Array( -20.5637, -15.3227, 25.9104, 1.3603, -20.5637, 14.8656 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="thruster" type="Particles2D" parent="ship"]
-
-visibility/blend_mode = 1
-transform/pos = Vector2( -26.528, -0.358481 )
-transform/rot = -91.1436
-config/amount = 32
-config/lifetime = 2.0
-config/time_scale = 5.0
-config/emitting = false
-config/local_space = false
-config/texture = ExtResource( 4 )
-params/direction = 0.0
-params/spread = 10.0
-params/linear_velocity = 20.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 1.0
-params/final_size = 1.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="ship"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="shootfrom" type="Position2D" parent="ship"]
-
-transform/pos = Vector2( 35.3307, 0.875969 )
-
-[node name="explosion" parent="ship" instance=ExtResource( 5 )]
-
-transform/rot = -91.1436
-config/explosiveness = 0.1
-params/gravity_strength = 9.8
-
-[node name="sfx" type="SamplePlayer" parent="ship"]
-
-config/polyphony = 1
-config/samples = SubResource( 4 )
-default/volume_db = 0.0
-default/pitch_scale = 1.0
-default/pan = 0.0
-default/depth = 0.0
-default/height = 0.0
-default/filter/type = 0
-default/filter/cutoff = 0.0
-default/filter/resonance = 0.0
-default/filter/gain = 0.0
-default/reverb_room = 2
-default/reverb_send = 0.0
-default/chorus_send = 0.0
-
-[node name="camera" type="Camera2D" parent="."]
-
-anchor_mode = 0
-rotating = false
-current = true
-zoom = Vector2( 1, 1 )
-limit/left = -10000000
-limit/top = -10000000
-limit/right = 10000000
-limit/bottom = 10000000
-drag_margin/h_enabled = true
-drag_margin/v_enabled = true
-smoothing/enable = false
-smoothing/speed = 5.0
-drag_margin/left = 0.2
-drag_margin/top = 0.2
-drag_margin/right = 0.2
-drag_margin/bottom = 0.2
-
-[node name="hud" type="CanvasLayer" parent="."]
-
-layer = 1
-offset = Vector2( 0, 0 )
-rotation = 0.0
-scale = Vector2( 1, 1 )
-
-[node name="score" type="Label" parent="hud"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 15.0
-margin/top = 13.0
-margin/right = 66.0
-margin/bottom = 26.0
-text = "SCORE:"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="score_points" type="Label" parent="hud"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 70.0
-margin/top = 13.0
-margin/right = 121.0
-margin/bottom = 26.0
-text = "0"
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="back_to_menu" type="Button" parent="hud"]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 911.0
-margin/top = 10.0
-margin/right = 1006.0
-margin/bottom = 31.0
-toggle_mode = false
-text = "Back to Menu"
-flat = false
-
-[node name="game_over" type="Label" parent="hud"]
-
-visibility/visible = false
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 482.0
-margin/top = 286.0
-margin/right = 564.0
-margin/bottom = 299.0
-text = "GAME_OVER"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[connection signal="body_enter" from="ship" to="ship" method="_on_ship_body_enter"]
-
-[connection signal="area_enter" from="ship" to="ship" method="_on_ship_area_enter"]
-
-[connection signal="pressed" from="hud/back_to_menu" to="ship" method="_on_back_to_menu_pressed"]
-
-
diff --git a/demos/2d/space_shooter/shoot.png b/demos/2d/space_shooter/shoot.png
deleted file mode 100644
index 6e80ddab93..0000000000
--- a/demos/2d/space_shooter/shoot.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd
deleted file mode 100644
index 936dde73d1..0000000000
--- a/demos/2d/space_shooter/shot.gd
+++ /dev/null
@@ -1,40 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = 800
-
-var hit = false
-
-
-func _process(delta):
- translate(Vector2(delta*SPEED, 0))
-
-
-func _ready():
- set_process(true)
-
-
-func _hit_something():
- if (hit):
- return
- hit = true
- set_process(false)
- get_node("anim").play("splash")
-
-
-func _on_visibility_exit_screen():
- queue_free()
-
-
-func _on_shot_area_enter(area):
- # Hit an enemy or asteroid
- if (area.has_method("destroy")):
- # Duck typing at it's best
- area.destroy()
- _hit_something()
-
-
-func _on_shot_body_enter(body):
- # Hit the tilemap
- _hit_something()
diff --git a/demos/2d/space_shooter/shot.tscn b/demos/2d/space_shooter/shot.tscn
deleted file mode 100644
index 2913eaf5b7..0000000000
--- a/demos/2d/space_shooter/shot.tscn
+++ /dev/null
@@ -1,103 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://shot.gd" type="Script" id=1]
-[ext_resource path="res://shoot.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 10, 4 )
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 0.238085, 0.881885, 0.983902, 1, 1, 1, 1, 0 )
-
-[sub_resource type="Animation" id=3]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("hit_splash:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "method"
-tracks/1/path = NodePath(".")
-tracks/1/interp = 1
-tracks/1/keys = { "times":FloatArray( 1 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("sprite:visibility/visible")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-
-[node name="shot" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-transform/pos = Vector2( 1.8353, -0.0742126 )
-transform/scale = Vector2( 1.54149, 0.770745 )
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="hit_splash" type="Particles2D" parent="."]
-
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/explosiveness = 0.1
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 50.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 3.0
-params/final_size = 3.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/splash = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[connection signal="body_enter" from="." to="." method="_on_shot_body_enter"]
-
-[connection signal="area_enter" from="." to="." method="_on_shot_area_enter"]
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/small_star.png b/demos/2d/space_shooter/small_star.png
deleted file mode 100644
index 71c3c531cd..0000000000
--- a/demos/2d/space_shooter/small_star.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/sound_explode.wav b/demos/2d/space_shooter/sound_explode.wav
deleted file mode 100644
index 229c85399c..0000000000
--- a/demos/2d/space_shooter/sound_explode.wav
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/sound_shoot.wav b/demos/2d/space_shooter/sound_shoot.wav
deleted file mode 100644
index ad74f328cb..0000000000
--- a/demos/2d/space_shooter/sound_shoot.wav
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/tile.png b/demos/2d/space_shooter/tile.png
deleted file mode 100644
index d8f41d16f6..0000000000
--- a/demos/2d/space_shooter/tile.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/tileset.tres b/demos/2d/space_shooter/tileset.tres
deleted file mode 100644
index 0a62a0048e..0000000000
--- a/demos/2d/space_shooter/tileset.tres
+++ /dev/null
@@ -1,20 +0,0 @@
-[gd_resource type="TileSet" load_steps=3 format=1]
-
-[ext_resource path="res://tile.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 16, 16 )
-
-[resource]
-
-0/name = "block"
-0/texture = ExtResource( 1 )
-0/tex_offset = Vector2( 0, 0 )
-0/region = Rect2( 0, 0, 0, 0 )
-0/occluder_offset = Vector2( 16, 16 )
-0/navigation_offset = Vector2( 16, 16 )
-0/shape_offset = Vector2( 16, 16 )
-0/shapes = [ SubResource( 1 ) ]
-
diff --git a/demos/2d/space_shooter/tileset_edit.tscn b/demos/2d/space_shooter/tileset_edit.tscn
deleted file mode 100644
index 87152a1818..0000000000
--- a/demos/2d/space_shooter/tileset_edit.tscn
+++ /dev/null
@@ -1,35 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://tile.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 16, 16 )
-
-[node name="Node2D" type="Node2D"]
-
-[node name="block" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="StaticBody2D" type="StaticBody2D" parent="block"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="block/StaticBody2D"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/splash/bg.png b/demos/2d/splash/bg.png
deleted file mode 100644
index 197a0484d2..0000000000
--- a/demos/2d/splash/bg.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/bg_layer_1.png b/demos/2d/splash/bg_layer_1.png
deleted file mode 100644
index 7f18411465..0000000000
--- a/demos/2d/splash/bg_layer_1.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/bg_layer_2.png b/demos/2d/splash/bg_layer_2.png
deleted file mode 100644
index fac5574bfa..0000000000
--- a/demos/2d/splash/bg_layer_2.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/button.png b/demos/2d/splash/button.png
deleted file mode 100644
index ce62e011bd..0000000000
--- a/demos/2d/splash/button.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/button_pressed.png b/demos/2d/splash/button_pressed.png
deleted file mode 100644
index d9c31f2b6c..0000000000
--- a/demos/2d/splash/button_pressed.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/engine.cfg b/demos/2d/splash/engine.cfg
deleted file mode 100644
index e970840eae..0000000000
--- a/demos/2d/splash/engine.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-[application]
-
-name="Splash Screen"
-main_scene="res://splash.tscn"
-icon="res://icon.png"
-
-[display]
-
-height=450
diff --git a/demos/2d/splash/freesans.fnt b/demos/2d/splash/freesans.fnt
deleted file mode 100644
index 61167a20eb..0000000000
--- a/demos/2d/splash/freesans.fnt
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/icon.png b/demos/2d/splash/icon.png
deleted file mode 100644
index b8e24f209e..0000000000
--- a/demos/2d/splash/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash.tscn b/demos/2d/splash/splash.tscn
deleted file mode 100644
index 5523d4c3f0..0000000000
--- a/demos/2d/splash/splash.tscn
+++ /dev/null
@@ -1,274 +0,0 @@
-[gd_scene load_steps=20 format=1]
-
-[ext_resource path="res://bg.png" type="Texture" id=1]
-[ext_resource path="res://bg_layer_2.png" type="Texture" id=2]
-[ext_resource path="res://bg_layer_1.png" type="Texture" id=3]
-[ext_resource path="res://splash_01.png" type="Texture" id=4]
-[ext_resource path="res://splash_02.png" type="Texture" id=5]
-[ext_resource path="res://splash_03.png" type="Texture" id=6]
-[ext_resource path="res://splash_04.png" type="Texture" id=7]
-[ext_resource path="res://splash_05.png" type="Texture" id=8]
-[ext_resource path="res://splash_06.png" type="Texture" id=9]
-[ext_resource path="res://splash_07.png" type="Texture" id=10]
-[ext_resource path="res://splash_08.png" type="Texture" id=11]
-[ext_resource path="res://splash_09.png" type="Texture" id=12]
-[ext_resource path="res://button.png" type="Texture" id=13]
-[ext_resource path="res://button_pressed.png" type="Texture" id=14]
-[ext_resource path="res://freesans.fnt" type="Font" id=15]
-
-[sub_resource type="Animation" id=1]
-
-resource/name = "scroll"
-length = 1.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:rect/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 0, 0 ), Vector2( -800, 0 ) ] }
-
-[sub_resource type="SpriteFrames" id=2]
-
-frames = [ ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ) ]
-
-[sub_resource type="Animation" id=3]
-
-resource/name = "intro"
-length = 3.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("logo:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 1, 1.5 ), "transitions":FloatArray( 2, 1 ), "values":[ Vector2( 412, -212.981 ), Vector2( 412, 171 ) ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("logo:frame")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 0, 1, 2, 3, 4, 5, 6, 7, 8 ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("start:visibility/opacity")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":true, "times":FloatArray( 2.5, 2.8 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 1.0 ] }
-tracks/3/type = "value"
-tracks/3/path = NodePath("start:visibility/visible")
-tracks/3/interp = 1
-tracks/3/keys = { "cont":false, "times":FloatArray( 0, 2.5 ), "transitions":FloatArray( 1, 1 ), "values":[ false, true ] }
-tracks/4/type = "value"
-tracks/4/path = NodePath("copyright:visibility/visible")
-tracks/4/interp = 1
-tracks/4/keys = { "cont":false, "times":FloatArray( 0, 2.5 ), "transitions":FloatArray( 1, 1 ), "values":[ false, true ] }
-tracks/5/type = "value"
-tracks/5/path = NodePath("copyright:visibility/opacity")
-tracks/5/interp = 1
-tracks/5/keys = { "cont":true, "times":FloatArray( 2.5, 2.8 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 1.0 ] }
-
-[sub_resource type="Animation" id=4]
-
-length = 0.6
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("logo:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "values":[ 8, 7 ] }
-
-[node name="splash" type="Control"]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-
-[node name="bg" type="Control" parent="."]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-
-[node name="1" type="TextureFrame" parent="bg"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-texture = ExtResource( 1 )
-
-[node name="2" type="TextureFrame" parent="bg"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 800.0
-margin/top = 0.0
-margin/right = 1600.0
-margin/bottom = 450.0
-texture = ExtResource( 1 )
-
-[node name="scroll" type="AnimationPlayer" parent="bg"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/scroll = SubResource( 1 )
-playback/active = true
-playback/speed = 0.04
-blend_times = [ ]
-autoplay = "scroll"
-
-[node name="layer2" type="Control" parent="."]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-
-[node name="1" type="TextureFrame" parent="layer2"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 194.0
-margin/right = 800.0
-margin/bottom = 456.0
-texture = ExtResource( 2 )
-
-[node name="2" type="TextureFrame" parent="layer2"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 800.0
-margin/top = 194.0
-margin/right = 1600.0
-margin/bottom = 456.0
-texture = ExtResource( 2 )
-
-[node name="scroll" type="AnimationPlayer" parent="layer2"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/scroll = SubResource( 1 )
-playback/active = true
-playback/speed = 0.1
-blend_times = [ ]
-autoplay = "scroll"
-
-[node name="layer1" type="Control" parent="."]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-
-[node name="1" type="TextureFrame" parent="layer1"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 212.0
-margin/right = 800.0
-margin/bottom = 456.0
-texture = ExtResource( 3 )
-
-[node name="2" type="TextureFrame" parent="layer1"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 800.0
-margin/top = 212.0
-margin/right = 1600.0
-margin/bottom = 456.0
-texture = ExtResource( 3 )
-
-[node name="scroll" type="AnimationPlayer" parent="layer1"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/scroll = SubResource( 1 )
-playback/active = true
-playback/speed = 0.2
-blend_times = [ ]
-autoplay = "scroll"
-
-[node name="logo" type="AnimatedSprite" parent="."]
-
-transform/pos = Vector2( 412, 171 )
-frames = SubResource( 2 )
-frame = 8
-
-[node name="start" type="TextureButton" parent="."]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 345.0
-margin/top = 369.0
-margin/right = 494.0
-margin/bottom = 443.0
-toggle_mode = false
-textures/normal = ExtResource( 13 )
-textures/pressed = ExtResource( 14 )
-
-[node name="copyright" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 658.0
-margin/top = 417.0
-margin/right = 776.0
-margin/bottom = 434.0
-custom_fonts/font = ExtResource( 15 )
-text = "(c) 1994 SOGA"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="intro" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/intro = SubResource( 3 )
-anims/loop = SubResource( 4 )
-next/intro = "loop"
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = "intro"
-
-
diff --git a/demos/2d/splash/splash_01.png b/demos/2d/splash/splash_01.png
deleted file mode 100644
index 79a96ac735..0000000000
--- a/demos/2d/splash/splash_01.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_02.png b/demos/2d/splash/splash_02.png
deleted file mode 100644
index fab8bc6b38..0000000000
--- a/demos/2d/splash/splash_02.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_03.png b/demos/2d/splash/splash_03.png
deleted file mode 100644
index 07c6cee8d2..0000000000
--- a/demos/2d/splash/splash_03.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_04.png b/demos/2d/splash/splash_04.png
deleted file mode 100644
index e2b6a607ad..0000000000
--- a/demos/2d/splash/splash_04.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_05.png b/demos/2d/splash/splash_05.png
deleted file mode 100644
index de42ab4cb7..0000000000
--- a/demos/2d/splash/splash_05.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_06.png b/demos/2d/splash/splash_06.png
deleted file mode 100644
index c1b5e5dace..0000000000
--- a/demos/2d/splash/splash_06.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_07.png b/demos/2d/splash/splash_07.png
deleted file mode 100644
index c65a6d8aec..0000000000
--- a/demos/2d/splash/splash_07.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_08.png b/demos/2d/splash/splash_08.png
deleted file mode 100644
index 0bcf0bafe4..0000000000
--- a/demos/2d/splash/splash_08.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/splash/splash_09.png b/demos/2d/splash/splash_09.png
deleted file mode 100644
index de774104f9..0000000000
--- a/demos/2d/splash/splash_09.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/sprite_shaders/cubio.png b/demos/2d/sprite_shaders/cubio.png
deleted file mode 100644
index 6f76220225..0000000000
--- a/demos/2d/sprite_shaders/cubio.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/sprite_shaders/engine.cfg b/demos/2d/sprite_shaders/engine.cfg
deleted file mode 100644
index fa17a2e800..0000000000
--- a/demos/2d/sprite_shaders/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="2D Shaders for Sprites"
-main_scene="res://sprite_shaders.tscn"
-icon="res://icon.png"
diff --git a/demos/2d/sprite_shaders/icon.png b/demos/2d/sprite_shaders/icon.png
deleted file mode 100644
index 8b13ef6bb4..0000000000
--- a/demos/2d/sprite_shaders/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/sprite_shaders/sprite_shaders.tscn b/demos/2d/sprite_shaders/sprite_shaders.tscn
deleted file mode 100644
index feb6003890..0000000000
--- a/demos/2d/sprite_shaders/sprite_shaders.tscn
+++ /dev/null
@@ -1,163 +0,0 @@
-[gd_scene load_steps=20 format=1]
-
-[ext_resource path="res://cubio.png" type="Texture" id=1]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"uniform float outline_width=2.0;\nuniform color outline_color=vec4(0,0,0,1);\n\nvec4 col = tex(TEXTURE,UV);\nvec2 ps = TEXTURE_PIXEL_SIZE;\nfloat a;\nfloat maxa=col.a;\nfloat mina=col.a;\na=tex(TEXTURE,UV+vec2(0,-outline_width)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\na=tex(TEXTURE,UV+vec2(0,outline_width)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\na=tex(TEXTURE,UV+vec2(-outline_width,0)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\na=tex(TEXTURE,UV+vec2(outline_width,0)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\n\nCOLOR=mix(col,outline_color,maxa-mina);", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=2]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/outline_width = 2.0
-shader_param/outline_color = Color( 0, 0, 0, 1 )
-
-[sub_resource type="CanvasItemShader" id=3]
-
-_code = { "fragment":"//this shader only works properly with premultiplied alpha blend mode\nuniform float aura_width=2.0;\nuniform color aura_color=vec4(0.4,0.7,0.3,1);\n\nvec4 col = tex(TEXTURE,UV);\nvec2 ps = TEXTURE_PIXEL_SIZE;\nfloat a;\nfloat maxa=col.a;\nfloat mina=col.a;\na=tex(TEXTURE,UV+vec2(0,-aura_width)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\na=tex(TEXTURE,UV+vec2(0,aura_width)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\na=tex(TEXTURE,UV+vec2(-aura_width,0)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\na=tex(TEXTURE,UV+vec2(aura_width,0)*ps).a;\nmaxa=max(a,maxa); \nmina=min(a,mina);\ncol.rgb*=col.a;\nCOLOR=col;//mix(col,aura_color,maxa-mina);\nfloat auraa=(maxa-mina);\n\nCOLOR.rgb+=aura_color.rgb*(maxa-mina);", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=4]
-
-shader/shader = SubResource( 3 )
-shader/shading_mode = 0
-shader_param/aura_width = 2.0
-shader_param/aura_color = Color( 0.4, 0.7, 0.3, 1 )
-
-[sub_resource type="CanvasItemShader" id=5]
-
-_code = { "fragment":"uniform float radius=2.0;\n\nvec4 col = tex(TEXTURE,UV);\nvec2 ps = TEXTURE_PIXEL_SIZE;\ncol+=tex(TEXTURE,UV+vec2(0,-radius)*ps);\ncol+=tex(TEXTURE,UV+vec2(0,radius)*ps);\ncol+=tex(TEXTURE,UV+vec2(-radius,0)*ps);\ncol+=tex(TEXTURE,UV+vec2(radius,0)*ps);\ncol/=5.0;\nCOLOR=col;", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=6]
-
-shader/shader = SubResource( 5 )
-shader/shading_mode = 0
-shader_param/radius = 4.0
-
-[sub_resource type="CanvasItemShader" id=7]
-
-_code = { "fragment":"uniform float fattyness=2.0;\n\nvec2 ruv=(UV-vec2(0.5,0.5));\nfloat len = length(ruv);\nvec2 dir = normalize(ruv);\nlen=pow(len*2.0,fattyness)*0.5;\nruv=len*dir;\nvec4 col = tex(TEXTURE,ruv+vec2(0.5,0.5));\nCOLOR=col;", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=8]
-
-shader/shader = SubResource( 7 )
-shader/shading_mode = 0
-shader_param/fattyness = 2.0
-
-[sub_resource type="CanvasItemShader" id=9]
-
-_code = { "fragment":"\nuniform float radius=5.0;\nuniform color modulate=color(0,0,0,0.7);\n\nvec2 ps = TEXTURE_PIXEL_SIZE;\n\nvec4 shadow = tex(TEXTURE,UV+vec2(-radius,-radius)*ps);\nshadow += tex(TEXTURE,UV+vec2(-radius,0)*ps);\nshadow += tex(TEXTURE,UV+vec2(-radius,radius)*ps);\nshadow += tex(TEXTURE,UV+vec2(0,-radius)*ps);\nshadow += tex(TEXTURE,UV+vec2(0,radius)*ps);\nshadow += tex(TEXTURE,UV+vec2(radius,-radius)*ps);\nshadow += tex(TEXTURE,UV+vec2(radius,0)*ps);\nshadow += tex(TEXTURE,UV+vec2(radius,radius)*ps);\nshadow/=8;\nshadow*=modulate;\n\nvec4 col = tex(TEXTURE,UV);\nCOLOR=mix(shadow,col,col.a);", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=10]
-
-shader/shader = SubResource( 9 )
-shader/shading_mode = 0
-shader_param/radius = 5.0
-shader_param/modulate = Color( 0, 0, 0, 0.7 )
-
-[sub_resource type="CanvasItemShader" id=11]
-
-_code = { "fragment":"\nuniform vec2 offset=vec2(8,8);\nuniform color modulate=color(0.5,0,0.1,0.5);\n\nvec2 ps = TEXTURE_PIXEL_SIZE;\n\nvec4 shadow = vec4(modulate.rgb,tex(TEXTURE,UV-offset*ps).a*modulate.a);\nvec4 col = tex(TEXTURE,UV);\n\nCOLOR=mix(shadow,col,col.a);", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=12]
-
-shader/shader = SubResource( 11 )
-shader/shading_mode = 0
-shader_param/offset = Vector2( 8, 8 )
-shader_param/modulate = Color( 0.5, 0, 0.1, 0.5 )
-
-[sub_resource type="CanvasItemShader" id=13]
-
-_code = { "fragment":"\nuniform color modulate=color(0.2,0.4,1.0,0.8);\nCOLOR = vec4(modulate.rgb,tex(TEXTURE,UV).a*modulate.a);\n\n\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=14]
-
-shader/shader = SubResource( 13 )
-shader/shading_mode = 0
-shader_param/modulate = Color( 0.013125, 0.194829, 0.406815, 0.818237 )
-
-[sub_resource type="CanvasItemShader" id=15]
-
-_code = { "fragment":"\nuniform float radius=2.0;\nuniform float amount=0.6;\nfloat r = radius;\nvec2 ps = TEXTURE_PIXEL_SIZE;\n\nvec4 col = tex(TEXTURE,UV);\n\nvec4 glow = col;\nglow += tex(TEXTURE,UV+vec2(-r,-r)*ps);\nglow += tex(TEXTURE,UV+vec2(-r,0)*ps);\nglow += tex(TEXTURE,UV+vec2(-r,r)*ps);\nglow += tex(TEXTURE,UV+vec2(0,-r)*ps);\nglow += tex(TEXTURE,UV+vec2(0,r)*ps);\nglow += tex(TEXTURE,UV+vec2(r,-r)*ps);\nglow += tex(TEXTURE,UV+vec2(r,0)*ps);\nglow += tex(TEXTURE,UV+vec2(r,r)*ps);\nr*=2.0;\nglow += tex(TEXTURE,UV+vec2(-r,-r)*ps);\nglow += tex(TEXTURE,UV+vec2(-r,0)*ps);\nglow += tex(TEXTURE,UV+vec2(-r,r)*ps);\nglow += tex(TEXTURE,UV+vec2(0,-r)*ps);\nglow += tex(TEXTURE,UV+vec2(0,r)*ps);\nglow += tex(TEXTURE,UV+vec2(r,-r)*ps);\nglow += tex(TEXTURE,UV+vec2(r,0)*ps);\nglow += tex(TEXTURE,UV+vec2(r,r)*ps);\n\nglow/=17.0;\nglow*=amount;\ncol.rgb*=col.a;\nCOLOR=glow+col;", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=16]
-
-shader/shader = SubResource( 15 )
-shader/shading_mode = 0
-shader_param/radius = 2.0
-shader_param/amount = 0.5
-
-[sub_resource type="CanvasItemShader" id=17]
-
-_code = { "fragment":"\nuniform float amount = 20;\nvec2 uv = UV*0.05;\nfloat a = fract(sin(dot(UV ,vec2(12.9898,78.233))) * 438.5453);\nvec4 col = tex(TEXTURE,UV);\ncol.a*=pow(a,amount);\nCOLOR = col;\n\n\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=18]
-
-shader/shader = SubResource( 17 )
-shader/shading_mode = 0
-shader_param/amount = 2.0
-
-[node name="shaders" type="Node2D"]
-
-[node name="normal" type="Sprite" parent="."]
-
-transform/pos = Vector2( 95.4559, 131.272 )
-texture = ExtResource( 1 )
-
-[node name="outline" type="Sprite" parent="."]
-
-material/material = SubResource( 2 )
-transform/pos = Vector2( 246.456, 128.272 )
-texture = ExtResource( 1 )
-
-[node name="aura" type="Sprite" parent="."]
-
-visibility/blend_mode = 4
-material/material = SubResource( 4 )
-transform/pos = Vector2( 398.185, 130.624 )
-texture = ExtResource( 1 )
-
-[node name="blur" type="Sprite" parent="."]
-
-material/material = SubResource( 6 )
-transform/pos = Vector2( 548.503, 123.04 )
-texture = ExtResource( 1 )
-
-[node name="fatty" type="Sprite" parent="."]
-
-material/material = SubResource( 8 )
-transform/pos = Vector2( 696.518, 125.393 )
-texture = ExtResource( 1 )
-
-[node name="dropshadow" type="Sprite" parent="."]
-
-material/material = SubResource( 10 )
-transform/pos = Vector2( 97.4079, 389.709 )
-texture = ExtResource( 1 )
-
-[node name="offsetshadow" type="Sprite" parent="."]
-
-material/material = SubResource( 12 )
-transform/pos = Vector2( 254.821, 384.238 )
-texture = ExtResource( 1 )
-
-[node name="silouette" type="Sprite" parent="."]
-
-material/material = SubResource( 14 )
-transform/pos = Vector2( 418.854, 387.184 )
-texture = ExtResource( 1 )
-
-[node name="glow" type="Sprite" parent="."]
-
-visibility/blend_mode = 4
-material/material = SubResource( 16 )
-transform/pos = Vector2( 563.75, 385.42 )
-texture = ExtResource( 1 )
-
-[node name="dissintegrate" type="Sprite" parent="."]
-
-material/material = SubResource( 18 )
-transform/pos = Vector2( 708.613, 385.444 )
-texture = ExtResource( 1 )
-
-
diff --git a/demos/2d/tetris/block.png b/demos/2d/tetris/block.png
deleted file mode 100644
index b7759b35b4..0000000000
--- a/demos/2d/tetris/block.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/tetris/engine.cfg b/demos/2d/tetris/engine.cfg
deleted file mode 100644
index db20f0b888..0000000000
--- a/demos/2d/tetris/engine.cfg
+++ /dev/null
@@ -1,17 +0,0 @@
-[application]
-
-name="Tetris"
-main_scene="res://tetris.tscn"
-icon="res://tetris.png"
-
-[display]
-
-width=400
-height=400
-
-[input]
-
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_down=[key(Down)]
-rotate=[key(Space)]
diff --git a/demos/2d/tetris/grid.gd b/demos/2d/tetris/grid.gd
deleted file mode 100644
index 75fabb4210..0000000000
--- a/demos/2d/tetris/grid.gd
+++ /dev/null
@@ -1,194 +0,0 @@
-
-extends Control
-
-# Simple Tetris-like demo, (c) 2012 Juan Linietsky
-# Implemented by using a regular Control and drawing on it during the _draw() callback.
-# The drawing surface is updated only when changes happen (by calling update())
-
-# Member variables
-var score = 0
-var score_label = null
-
-const MAX_SHAPES = 7
-
-var block = preload("block.png")
-
-var block_colors = [
- Color(1, 0.5, 0.5),
- Color(0.5, 1, 0.5),
- Color(0.5, 0.5, 1),
- Color(0.8, 0.4, 0.8),
- Color(0.8, 0.8, 0.4),
- Color(0.4, 0.8, 0.8),
- Color(0.7, 0.7, 0.7)]
-
-var block_shapes = [
- [ Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 2) ], # I
- [ Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(0, 1) ], # O
- [ Vector2(-1, 1), Vector2(0, 1), Vector2(0, 0), Vector2(1, 0) ], # S
- [ Vector2(1, 1), Vector2(0, 1), Vector2(0, 0), Vector2(-1, 0) ], # Z
- [ Vector2(-1, 1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0) ], # L
- [ Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(-1, 0) ], # J
- [ Vector2(0, 1), Vector2(1, 0), Vector2(0, 0), Vector2(-1, 0) ]] # T
-
-var block_rotations = [
- Matrix32(Vector2(1, 0), Vector2(0, 1), Vector2()),
- Matrix32(Vector2(0, 1), Vector2(-1, 0), Vector2()),
- Matrix32(Vector2(-1, 0), Vector2(0, -1), Vector2()),
- Matrix32(Vector2(0, -1), Vector2(1, 0), Vector2())]
-
-var width = 0
-var height = 0
-
-var cells = {}
-
-var piece_active = false
-var piece_shape = 0
-var piece_pos = Vector2()
-var piece_rot = 0
-
-
-func piece_cell_xform(p, er = 0):
- var r = (4 + er + piece_rot) % 4
- return piece_pos + block_rotations[r].xform(p)
-
-
-func _draw():
- var sb = get_stylebox("bg", "Tree") # Use line edit bg
- draw_style_box(sb, Rect2(Vector2(), get_size()).grow(3))
-
- var bs = block.get_size()
- for y in range(height):
- for x in range(width):
- if (Vector2(x, y) in cells):
- draw_texture_rect(block, Rect2(Vector2(x, y)*bs, bs), false, block_colors[cells[Vector2(x, y)]])
-
- if (piece_active):
- for c in block_shapes[piece_shape]:
- draw_texture_rect(block, Rect2(piece_cell_xform(c)*bs, bs), false, block_colors[piece_shape])
-
-
-func piece_check_fit(ofs, er = 0):
- for c in block_shapes[piece_shape]:
- var pos = piece_cell_xform(c, er) + ofs
- if (pos.x < 0):
- return false
- if (pos.y < 0):
- return false
- if (pos.x >= width):
- return false
- if (pos.y >= height):
- return false
- if (pos in cells):
- return false
-
- return true
-
-
-func new_piece():
- piece_shape = randi() % MAX_SHAPES
- piece_pos = Vector2(width/2, 0)
- piece_active = true
- piece_rot = 0
- if (piece_shape == 0):
- piece_pos.y += 1
-
- if (not piece_check_fit(Vector2())):
- # Game over
- game_over()
-
- update()
-
-
-func test_collapse_rows():
- var accum_down = 0
- for i in range(height):
- var y = height - i - 1
- var collapse = true
- for x in range(width):
- if (Vector2(x, y) in cells):
- if (accum_down):
- cells[Vector2(x, y + accum_down)] = cells[Vector2(x, y)]
- else:
- collapse = false
- if (accum_down):
- cells.erase(Vector2(x, y + accum_down))
-
- if (collapse):
- accum_down += 1
-
- score += accum_down*100
- score_label.set_text(str(score))
-
-
-func game_over():
- piece_active = false
- get_node("gameover").set_text("Game over!")
- update()
-
-
-func restart_pressed():
- score = 0
- score_label.set_text("0")
- cells.clear()
- get_node("gameover").set_text("")
- piece_active = true
- get_node("../restart").release_focus()
- update()
-
-
-func piece_move_down():
- if (!piece_active):
- return
- if (piece_check_fit(Vector2(0, 1))):
- piece_pos.y += 1
- update()
- else:
- for c in block_shapes[piece_shape]:
- var pos = piece_cell_xform(c)
- cells[pos] = piece_shape
- test_collapse_rows()
- new_piece()
-
-
-func piece_rotate():
- var adv = 1
- if (not piece_check_fit(Vector2(), 1)):
- return
- piece_rot = (piece_rot + adv) % 4
- update()
-
-
-func _input(ie):
- if (not piece_active):
- return
- if (!ie.is_pressed()):
- return
-
- if (ie.is_action("move_left")):
- if (piece_check_fit(Vector2(-1, 0))):
- piece_pos.x -= 1
- update()
- elif (ie.is_action("move_right")):
- if (piece_check_fit(Vector2(1, 0))):
- piece_pos.x += 1
- update()
- elif (ie.is_action("move_down")):
- piece_move_down()
- elif (ie.is_action("rotate")):
- piece_rotate()
-
-
-func setup(w, h):
- width = w
- height = h
- set_size(Vector2(w, h)*block.get_size())
- new_piece()
- get_node("timer").start()
-
-
-func _ready():
- setup(10, 20)
- score_label = get_node("../score")
-
- set_process_input(true)
diff --git a/demos/2d/tetris/grid.tscn b/demos/2d/tetris/grid.tscn
deleted file mode 100644
index 9df85e3817..0000000000
--- a/demos/2d/tetris/grid.tscn
+++ /dev/null
@@ -1,47 +0,0 @@
-[gd_scene load_steps=2 format=1]
-
-[ext_resource path="res://grid.gd" type="Script" id=1]
-
-[node name="Grid" type="Control"]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 40.0
-margin/bottom = 40.0
-script/script = ExtResource( 1 )
-
-[node name="timer" type="Timer" parent="."]
-
-process_mode = 1
-wait_time = 1.0
-one_shot = false
-autostart = false
-
-[node name="gameover" type="Label" parent="."]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-custom_colors/font_color = Color( 1, 1, 1, 1 )
-custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
-custom_constants/shadow_offset_x = 1
-custom_constants/shadow_offset_y = 1
-align = 1
-valign = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[connection signal="timeout" from="timer" to="." method="piece_move_down"]
-
-
diff --git a/demos/2d/tetris/tetris.png b/demos/2d/tetris/tetris.png
deleted file mode 100644
index 8b63977bfe..0000000000
--- a/demos/2d/tetris/tetris.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/tetris/tetris.tscn b/demos/2d/tetris/tetris.tscn
deleted file mode 100644
index de81044c22..0000000000
--- a/demos/2d/tetris/tetris.tscn
+++ /dev/null
@@ -1,67 +0,0 @@
-[gd_scene load_steps=2 format=1]
-
-[ext_resource path="res://grid.tscn" type="PackedScene" id=1]
-
-[node name="Tetris" type="Panel"]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 400.0
-margin/bottom = 400.0
-
-[node name="Grid" parent="." instance=ExtResource( 1 )]
-
-margin/left = 40.0
-margin/top = 35.0
-margin/right = 80.0
-margin/bottom = 75.0
-
-[node name="Label" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 243.0
-margin/top = 36.0
-margin/right = 283.0
-margin/bottom = 49.0
-text = "Score:"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="score" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 252.0
-margin/top = 55.0
-margin/right = 293.0
-margin/bottom = 68.0
-text = "0"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="restart" type="Button" parent="."]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 243.0
-margin/top = 292.0
-margin/right = 303.0
-margin/bottom = 311.0
-toggle_mode = false
-text = "Restart"
-flat = false
-
-[connection signal="pressed" from="restart" to="Grid" method="restart_pressed"]
-
-
diff --git a/demos/2d/texscreen/OpenCV_Chessboard.png b/demos/2d/texscreen/OpenCV_Chessboard.png
deleted file mode 100644
index 31b7f8ccd8..0000000000
--- a/demos/2d/texscreen/OpenCV_Chessboard.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/texscreen/bubble.png b/demos/2d/texscreen/bubble.png
deleted file mode 100644
index 021abba601..0000000000
--- a/demos/2d/texscreen/bubble.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/texscreen/bubbles.gd b/demos/2d/texscreen/bubbles.gd
deleted file mode 100644
index c0c7d892e6..0000000000
--- a/demos/2d/texscreen/bubbles.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-
-extends Control
-
-# Member variables
-const MAX_BUBBLES = 10
-
-
-func _ready():
- for i in range(MAX_BUBBLES):
- var bubble = preload("res://lens.tscn").instance()
- add_child(bubble)
diff --git a/demos/2d/texscreen/bubbles.tscn b/demos/2d/texscreen/bubbles.tscn
deleted file mode 100644
index 72b7874b92..0000000000
--- a/demos/2d/texscreen/bubbles.tscn
+++ /dev/null
@@ -1,32 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://bubbles.gd" type="Script" id=1]
-[ext_resource path="res://burano.png" type="Texture" id=2]
-
-[node name="texscreen_demo" type="Control"]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-script/script = ExtResource( 1 )
-
-[node name="burano" type="TextureFrame" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 800.0
-margin/bottom = 600.0
-texture = ExtResource( 2 )
-
-
diff --git a/demos/2d/texscreen/burano.png b/demos/2d/texscreen/burano.png
deleted file mode 100644
index 6eec09d585..0000000000
--- a/demos/2d/texscreen/burano.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/texscreen/engine.cfg b/demos/2d/texscreen/engine.cfg
deleted file mode 100644
index 0a3f084270..0000000000
--- a/demos/2d/texscreen/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Glass Bubbles (Texscreen)"
-main_scene="res://bubbles.tscn"
-icon="res://icon.png"
-
-[display]
-
-width=800
-height=600
-stretch_mode="2d"
-stretch_aspect="keep"
diff --git a/demos/2d/texscreen/icon.png b/demos/2d/texscreen/icon.png
deleted file mode 100644
index d74d025ced..0000000000
--- a/demos/2d/texscreen/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/texscreen/lens.gd b/demos/2d/texscreen/lens.gd
deleted file mode 100644
index d1007553b0..0000000000
--- a/demos/2d/texscreen/lens.gd
+++ /dev/null
@@ -1,32 +0,0 @@
-
-extends BackBufferCopy
-
-# Member variables
-const MOTION_SPEED = 150
-
-var vsize
-var dir
-
-
-func _process(delta):
- var pos = get_pos() + dir*delta*MOTION_SPEED
-
- if (pos.x < 0):
- dir.x = abs(dir.x)
- elif (pos.x > vsize.x):
- dir.x = -abs(dir.x)
-
- if (pos.y < 0):
- dir.y = abs(dir.y)
- elif (pos.y > vsize.y):
- dir.y = -abs(dir.y)
-
- set_pos(pos)
-
-
-func _ready():
- vsize = get_viewport_rect().size
- var pos = vsize*Vector2(randf(), randf())
- set_pos(pos)
- dir = Vector2(randf()*2.0 - 1, randf()*2.0 - 1).normalized()
- set_process(true)
diff --git a/demos/2d/texscreen/lens.tscn b/demos/2d/texscreen/lens.tscn
deleted file mode 100644
index 7f449e46ae..0000000000
--- a/demos/2d/texscreen/lens.tscn
+++ /dev/null
@@ -1,29 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://lens.gd" type="Script" id=1]
-[ext_resource path="res://bubble.png" type="Texture" id=2]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"vec4 normal = tex(TEXTURE,UV);\nvec2 offset = normal.xy * 2.0 - vec2(1.0);\nCOLOR.rgb=texscreen(SCREEN_UV+offset*0.03);\nCOLOR.a=normal.a;\nCOLOR.rgb*=vec3(1.0,0.8,0.7);\n", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
-
-[sub_resource type="CanvasItemMaterial" id=2]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-
-[node name="glass" type="BackBufferCopy"]
-
-transform/pos = Vector2( 482.908, 346.807 )
-transform/scale = Vector2( 1.31289, 1.34009 )
-copy_mode = 1
-rect = Rect2( -100, -100, 200, 200 )
-script/script = ExtResource( 1 )
-
-[node name="lens" type="Sprite" parent="."]
-
-material/material = SubResource( 2 )
-transform/pos = Vector2( 1.6427, -2.90363 )
-texture = ExtResource( 2 )
-
-
diff --git a/demos/3d/fixed_materials/brick_color.png b/demos/3d/fixed_materials/brick_color.png
deleted file mode 100644
index 3c0548a428..0000000000
--- a/demos/3d/fixed_materials/brick_color.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/brick_detail.png b/demos/3d/fixed_materials/brick_detail.png
deleted file mode 100644
index febad683a6..0000000000
--- a/demos/3d/fixed_materials/brick_detail.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/brick_detail_emission.png b/demos/3d/fixed_materials/brick_detail_emission.png
deleted file mode 100644
index 4f11f6d920..0000000000
--- a/demos/3d/fixed_materials/brick_detail_emission.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/brick_detail_glow.png b/demos/3d/fixed_materials/brick_detail_glow.png
deleted file mode 100644
index be833564fa..0000000000
--- a/demos/3d/fixed_materials/brick_detail_glow.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/brick_emission.png b/demos/3d/fixed_materials/brick_emission.png
deleted file mode 100644
index 4de915f56b..0000000000
--- a/demos/3d/fixed_materials/brick_emission.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/brick_normal.png b/demos/3d/fixed_materials/brick_normal.png
deleted file mode 100644
index 54d3e0288d..0000000000
--- a/demos/3d/fixed_materials/brick_normal.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/engine.cfg b/demos/3d/fixed_materials/engine.cfg
deleted file mode 100644
index 6e6a23cb52..0000000000
--- a/demos/3d/fixed_materials/engine.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-[application]
-
-name="Fixed Materials"
-main_scene="res://fixed_materials.scn"
-icon="res://icon.png"
-
-[rasterizer]
-
-blur_buffer_size=128
diff --git a/demos/3d/fixed_materials/fixed_materials.scn b/demos/3d/fixed_materials/fixed_materials.scn
deleted file mode 100644
index 94809b9a5e..0000000000
--- a/demos/3d/fixed_materials/fixed_materials.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/icon.png b/demos/3d/fixed_materials/icon.png
deleted file mode 100644
index 031c4822e8..0000000000
--- a/demos/3d/fixed_materials/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/refmap.png b/demos/3d/fixed_materials/refmap.png
deleted file mode 100644
index cb8d0fb6ec..0000000000
--- a/demos/3d/fixed_materials/refmap.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/rim.png b/demos/3d/fixed_materials/rim.png
deleted file mode 100644
index 9282e9aa52..0000000000
--- a/demos/3d/fixed_materials/rim.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/fixed_materials/rocky_specular.png b/demos/3d/fixed_materials/rocky_specular.png
deleted file mode 100644
index ae210c4974..0000000000
--- a/demos/3d/fixed_materials/rocky_specular.png
+++ /dev/null
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diff --git a/demos/3d/fixed_materials/s.xml b/demos/3d/fixed_materials/s.xml
deleted file mode 100644
index f974234e05..0000000000
--- a/demos/3d/fixed_materials/s.xml
+++ /dev/null
@@ -1,72 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="Mesh" subresource_count="4" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta">
- <ext_resource path="res://brick_color.*" type="ImageTexture"></ext_resource>
- <ext_resource path="res://brick_normal.*" type="ImageTexture"></ext_resource>
- <resource type="FixedMaterial" path="local://1">
- <bool name="flags/visible"> True </bool>
- <bool name="flags/double_sided"> True </bool>
- <bool name="flags/invert_faces"> False </bool>
- <bool name="flags/unshaded"> False </bool>
- <bool name="flags/on_top"> False </bool>
- <bool name="flags/wireframe"> False </bool>
- <bool name="flags/billboard_sw"> False </bool>
- <bool name="hints/decal"> False </bool>
- <bool name="hints/opaque_pre_zpass"> False </bool>
- <bool name="hints/no_shadow"> False </bool>
- <bool name="hints/no_depth_draw"> False </bool>
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- <bool name="fixed_flags/use_alpha"> False </bool>
- <bool name="fixed_flags/use_color_array"> False </bool>
- <bool name="fixed_flags/use_point_size"> False </bool>
- <color name="params/diffuse"> 0.64, 0.64, 0.64, 1 </color>
- <color name="params/specular"> 0.63226, 0.63226, 0.63226, 1 </color>
- <color name="params/emission"> 0, 0, 0, 1 </color>
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- <real name="params/normal_depth"> 0.5 </real>
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- <real name="params/point_size"> 1 </real>
- <transform name="uv_xform"> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 </transform>
- <resource name="textures/diffuse" resource_type="ImageTexture" path="res://brick_color.*"> </resource>
- <int name="textures/diffuse_tc"> 0 </int>
- <resource name="textures/detail"></resource> <int name="textures/detail_tc"> 0 </int>
- <resource name="textures/specular"></resource> <int name="textures/specular_tc"> 0 </int>
- <resource name="textures/emission"></resource> <int name="textures/emission_tc"> 0 </int>
- <resource name="textures/specular_exp"></resource> <int name="textures/specular_exp_tc"> 0 </int>
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- <resource name="textures/shade_param"></resource> <int name="textures/shade_param_tc"> 0 </int>
-
- </resource>
- <main_resource>
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- <bool> False </bool>
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- <string> "morph_arrays" </string>
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- </array>
- <string> "primitive" </string>
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- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
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329, 319, 336, 334, 316, 335, 315, 316, 337, 335, 318, 338, 317, 318, 339, 338, 320, 336, 319, 320, 340, 336, 321, 337, 316, 321, 341, 337, 322, 339, 318, 322, 342, 339, 323, 341, 321, 323, 343, 341, 324, 342, 322, 324, 344, 342, 325, 343, 323, 325, 330, 343, 326, 344, 324, 326, 332, 344, 343, 345, 341, 343, 346, 345, 344, 347, 342, 344, 348, 347, 330, 346, 343, 330, 349, 346, 332, 348, 344, 332, 350, 348, 331, 349, 330, 331, 351, 349, 333, 350, 332, 333, 352, 350, 334, 351, 331, 334, 353, 351, 335, 352, 333, 335, 354, 352, 336, 353, 334, 336, 355, 353, 337, 354, 335, 337, 356, 354, 339, 357, 338, 339, 358, 357, 340, 355, 336, 340, 359, 355, 341, 356, 337, 341, 345, 356, 342, 358, 339, 342, 347, 358, 355, 360, 353, 355, 361, 360, 356, 362, 354, 356, 363, 362, 358, 364, 357, 358, 365, 364, 359, 361, 355, 359, 366, 361, 345, 363, 356, 345, 367, 363, 347, 365, 358, 347, 368, 365, 346, 367, 345, 346, 369, 367, 348, 368, 347, 348, 370, 368, 349, 369, 346, 349, 371, 369, 350, 370, 348, 350, 372, 370, 351, 371, 349, 351, 373, 371, 352, 372, 350, 352, 374, 372, 353, 373, 351, 353, 360, 373, 354, 374, 352, 354, 362, 374, 373, 375, 371, 373, 376, 375, 374, 377, 372, 374, 378, 377, 360, 376, 373, 360, 379, 376, 362, 378, 374, 362, 380, 378, 361, 379, 360, 361, 381, 379, 363, 380, 362, 363, 382, 380, 365, 383, 364, 365, 384, 383, 366, 381, 361, 366, 385, 381, 367, 382, 363, 367, 386, 382, 368, 384, 365, 368, 387, 384, 369, 386, 367, 369, 388, 386, 370, 387, 368, 370, 389, 387, 371, 388, 369, 371, 375, 388, 372, 389, 370, 372, 377, 389, 388, 390, 386, 388, 391, 390, 389, 392, 387, 389, 393, 392, 375, 391, 388, 375, 394, 391, 377, 393, 389, 377, 395, 393, 376, 394, 375, 376, 396, 394, 378, 395, 377, 378, 397, 395, 379, 396, 376, 379, 398, 396, 380, 397, 378, 380, 399, 397, 381, 398, 379, 381, 400, 398, 382, 399, 380, 382, 401, 399, 384, 402, 383, 384, 403, 402, 385, 400, 381, 385, 404, 400, 386, 401, 382, 386, 390, 401, 387, 403, 384, 387, 392, 403, 400, 405, 398, 400, 406, 405, 401, 407, 399, 401, 408, 407, 403, 409, 402, 403, 410, 409, 404, 406, 400, 404, 411, 406, 390, 408, 401, 390, 412, 408, 392, 410, 403, 392, 413, 410, 391, 412, 390, 391, 414, 412, 393, 413, 392, 393, 415, 413, 394, 414, 391, 394, 416, 414, 395, 415, 393, 395, 417, 415, 396, 416, 394, 396, 418, 416, 397, 417, 395, 397, 419, 417, 398, 418, 396, 398, 405, 418, 399, 419, 397, 399, 407, 419, 418, 420, 416, 418, 421, 420, 419, 422, 417, 419, 423, 422, 405, 421, 418, 405, 424, 421, 407, 423, 419, 407, 425, 423, 406, 424, 405, 406, 426, 424, 408, 425, 407, 408, 427, 425, 410, 428, 409, 410, 429, 428, 411, 426, 406, 411, 430, 426, 412, 427, 408, 412, 431, 427, 413, 429, 410, 413, 432, 429, 414, 431, 412, 414, 433, 431, 415, 432, 413, 415, 434, 432, 416, 433, 414, 416, 420, 433, 417, 434, 415, 417, 422, 434, 432, 435, 429, 432, 436, 435, 433, 437, 431, 433, 438, 437, 434, 436, 432, 434, 439, 436, 420, 438, 433, 420, 440, 438, 422, 439, 434, 422, 441, 439, 421, 440, 420, 421, 442, 440, 423, 441, 422, 423, 443, 441, 424, 442, 421, 424, 444, 442, 425, 443, 423, 425, 445, 443, 426, 444, 424, 426, 446, 444, 427, 445, 425, 427, 447, 445, 429, 448, 428, 429, 435, 448, 430, 446, 426, 430, 449, 446, 431, 447, 427, 431, 437, 447, 445, 450, 443, 445, 451, 450, 446, 452, 444, 446, 453, 452, 447, 451, 445, 447, 454, 451, 435, 455, 448, 435, 456, 455, 449, 453, 446, 449, 457, 453, 437, 454, 447, 437, 458, 454, 436, 456, 435, 436, 459, 456, 438, 458, 437, 438, 460, 458, 439, 459, 436, 439, 461, 459, 440, 460, 438, 440, 462, 460, 441, 461, 439, 441, 463, 461, 442, 462, 440, 442, 464, 462, 443, 463, 441, 443, 450, 463, 444, 464, 442, 444, 452, 464, 462, 465, 460, 462, 466, 465, 463, 467, 461, 463, 468, 467, 464, 466, 462, 464, 469, 466, 450, 468, 463, 450, 470, 468, 452, 469, 464, 452, 471, 469, 451, 470, 450, 451, 472, 470, 453, 471, 452, 453, 473, 471, 454, 472, 451, 454, 474, 472, 456, 475, 455, 456, 476, 475, 457, 473, 453, 457, 477, 473, 458, 474, 454, 458, 478, 474, 459, 476, 456, 459, 479, 476, 460, 478, 458, 460, 465, 478, 461, 479, 459, 461, 467, 479, 477, 480, 473, 477, 481, 480, 478, 482, 474, 478, 483, 482, 479, 484, 476, 479, 485, 484, 465, 483, 478, 465, 486, 483, 467, 485, 479, 467, 487, 485, 466, 486, 465, 466, 488, 486, 468, 487, 467, 468, 489, 487, 469, 488, 466, 469, 490, 488, 470, 489, 468, 470, 491, 489, 471, 490, 469, 471, 492, 490, 472, 491, 470, 472, 493, 491, 473, 492, 471, 473, 480, 492, 474, 493, 472, 474, 482, 493, 476, 494, 475, 476, 484, 494, 495, 13, 12, 9, 10, 496, 10, 42, 496, 495, 497, 13, 495, 498, 497, 42, 49, 496, 49, 499, 496, 495, 500, 498, 495, 501, 500, 499, 502, 496, 495, 503, 501, 502, 504, 496, 504, 145, 496, 495, 148, 503, 495, 149, 148, 145, 146, 496, 146, 154, 496, 495, 156, 149, 154, 174, 496, 495, 176, 156, 495, 194, 176, 174, 193, 496, 193, 201, 496, 495, 203, 194, 201, 220, 496, 495, 222, 203, 495, 226, 222, 220, 239, 496, 239, 246, 496, 495, 248, 226, 246, 265, 496, 495, 267, 248, 495, 271, 267, 265, 284, 496, 284, 291, 496, 495, 293, 271, 291, 311, 496, 495, 313, 293, 495, 320, 313, 311, 317, 496, 317, 338, 496, 495, 340, 320, 495, 359, 340, 338, 357, 496, 495, 366, 359, 357, 364, 496, 364, 383, 496, 495, 385, 366, 495, 404, 385, 383, 402, 496, 495, 411, 404, 402, 409, 496, 409, 428, 496, 495, 430, 411, 495, 449, 430, 428, 448, 496, 448, 455, 496, 495, 457, 449, 455, 475, 496, 495, 477, 457, 495, 481, 477, 475, 494, 496, 492, 26, 490, 492, 1, 26, 493, 28, 491, 493, 5, 28, 496, 494, 9, 480, 1, 492, 480, 0, 1, 482, 5, 493, 482, 4, 5, 9, 484, 8, 9, 494, 484, 481, 0, 480, 481, 12, 0, 483, 4, 482, 483, 14, 4, 485, 8, 484, 485, 16, 8, 495, 12, 481, 486, 14, 483, 486, 18, 14, 487, 16, 485, 487, 20, 16, 488, 18, 486, 488, 22, 18, 489, 20, 487, 489, 24, 20, 490, 22, 488, 490, 26, 22, 491, 24, 489, 491, 28, 24, 505, 507, 506, 505, 508, 507, 509, 511, 510, 509, 512, 511, 513, 515, 514, 513, 516, 515, 517, 519, 518, 517, 520, 519, 521, 523, 522, 521, 524, 523, 525, 527, 526, 525, 528, 527 </int_array>
- </array>
- </dictionary>
-
- </main_resource>
-</resource_file> \ No newline at end of file
diff --git a/demos/3d/fixed_materials/tournesol.png b/demos/3d/fixed_materials/tournesol.png
deleted file mode 100644
index 54b391fc36..0000000000
--- a/demos/3d/fixed_materials/tournesol.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/inverse_kinematics/engine.cfg b/demos/3d/inverse_kinematics/engine.cfg
deleted file mode 100644
index e69de29bb2..0000000000
--- a/demos/3d/inverse_kinematics/engine.cfg
+++ /dev/null
diff --git a/demos/3d/inverse_kinematics/main.scn b/demos/3d/inverse_kinematics/main.scn
deleted file mode 100644
index 918fd09a3a..0000000000
--- a/demos/3d/inverse_kinematics/main.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/kinematic_char/cubelib.res b/demos/3d/kinematic_char/cubelib.res
deleted file mode 100644
index 130b9529fe..0000000000
--- a/demos/3d/kinematic_char/cubelib.res
+++ /dev/null
Binary files differ
diff --git a/demos/3d/kinematic_char/cubio.gd b/demos/3d/kinematic_char/cubio.gd
deleted file mode 100644
index 769ada3bca..0000000000
--- a/demos/3d/kinematic_char/cubio.gd
+++ /dev/null
@@ -1,86 +0,0 @@
-
-extends KinematicBody
-
-# Member variables
-var g = -9.8
-var vel = Vector3()
-const MAX_SPEED = 5
-const JUMP_SPEED = 7
-const ACCEL= 2
-const DEACCEL= 4
-const MAX_SLOPE_ANGLE = 30
-
-
-func _fixed_process(delta):
- var dir = Vector3() # Where does the player intend to walk to
- var cam_xform = get_node("target/camera").get_global_transform()
-
- if (Input.is_action_pressed("move_forward")):
- dir += -cam_xform.basis[2]
- if (Input.is_action_pressed("move_backwards")):
- dir += cam_xform.basis[2]
- if (Input.is_action_pressed("move_left")):
- dir += -cam_xform.basis[0]
- if (Input.is_action_pressed("move_right")):
- dir += cam_xform.basis[0]
-
- dir.y = 0
- dir = dir.normalized()
-
- vel.y += delta*g
-
- var hvel = vel
- hvel.y = 0
-
- var target = dir*MAX_SPEED
- var accel
- if (dir.dot(hvel) > 0):
- accel = ACCEL
- else:
- accel = DEACCEL
-
- hvel = hvel.linear_interpolate(target, accel*delta)
-
- vel.x = hvel.x
- vel.z = hvel.z
-
- var motion = move(vel*delta)
-
- var on_floor = false
- var original_vel = vel
- var floor_velocity = Vector3()
- var attempts = 4
-
- while(is_colliding() and attempts):
- var n = get_collision_normal()
-
- if (rad2deg(acos(n.dot(Vector3(0, 1, 0)))) < MAX_SLOPE_ANGLE):
- # If angle to the "up" vectors is < angle tolerance,
- # char is on floor
- floor_velocity = get_collider_velocity()
- on_floor = true
-
- motion = n.slide(motion)
- vel = n.slide(vel)
- if (original_vel.dot(vel) > 0):
- # Do not allow to slide towads the opposite direction we were coming from
- motion=move(motion)
- if (motion.length() < 0.001):
- break
- attempts -= 1
-
- if (on_floor and floor_velocity != Vector3()):
- move(floor_velocity*delta)
-
- if (on_floor and Input.is_action_pressed("jump")):
- vel.y = JUMP_SPEED
-
- var crid = get_node("../elevator1").get_rid()
-
-
-func _ready():
- set_fixed_process(true)
-
-
-func _on_tcube_body_enter(body):
- get_node("../ty").show()
diff --git a/demos/3d/kinematic_char/engine.cfg b/demos/3d/kinematic_char/engine.cfg
deleted file mode 100644
index b3060b65e0..0000000000
--- a/demos/3d/kinematic_char/engine.cfg
+++ /dev/null
@@ -1,17 +0,0 @@
-[application]
-
-name="Kinematic Character 3D"
-main_scene="res://level.scn"
-icon="res://kinebody3d.png"
-
-[input]
-
-move_forward=[key(Up)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_backwards=[key(Down)]
-jump=[key(Space)]
-
-[rasterizer]
-
-shadow_filter=3
diff --git a/demos/3d/kinematic_char/follow_camera.gd b/demos/3d/kinematic_char/follow_camera.gd
deleted file mode 100644
index 37a1402053..0000000000
--- a/demos/3d/kinematic_char/follow_camera.gd
+++ /dev/null
@@ -1,57 +0,0 @@
-
-extends Camera
-
-# Member variables
-var collision_exception = []
-export var min_distance = 0.5
-export var max_distance = 4.0
-export var angle_v_adjust = 0.0
-export var autoturn_ray_aperture = 25
-export var autoturn_speed = 50
-var max_height = 2.0
-var min_height = 0
-
-
-func _fixed_process(dt):
- var target = get_parent().get_global_transform().origin
- var pos = get_global_transform().origin
- var up = Vector3(0, 1, 0)
-
- var delta = pos - target
-
- # Regular delta follow
-
- # Check ranges
- if (delta.length() < min_distance):
- delta = delta.normalized()*min_distance
- elif (delta.length() > max_distance):
- delta = delta.normalized()*max_distance
-
- # Check upper and lower height
- if (delta.y > max_height):
- delta.y = max_height
- if (delta.y < min_height):
- delta.y = min_height
-
- pos = target + delta
-
- look_at_from_pos(pos, target, up)
-
- # Turn a little up or down
- var t = get_transform()
- t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis
- set_transform(t)
-
-
-func _ready():
- # Find collision exceptions for ray
- var node = self
- while(node):
- if (node extends RigidBody):
- collision_exception.append(node.get_rid())
- break
- else:
- node = node.get_parent()
- set_fixed_process(true)
- # This detaches the camera transform from the parent spatial node
- set_as_toplevel(true)
diff --git a/demos/3d/kinematic_char/kinebody3d.png b/demos/3d/kinematic_char/kinebody3d.png
deleted file mode 100644
index 41f0edb246..0000000000
--- a/demos/3d/kinematic_char/kinebody3d.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn
deleted file mode 100644
index 0082f55f43..0000000000
--- a/demos/3d/kinematic_char/level.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/kinematic_char/purple_wood.tex b/demos/3d/kinematic_char/purple_wood.tex
deleted file mode 100644
index cdf0f810f1..0000000000
--- a/demos/3d/kinematic_char/purple_wood.tex
+++ /dev/null
Binary files differ
diff --git a/demos/3d/kinematic_char/purplecube.scn b/demos/3d/kinematic_char/purplecube.scn
deleted file mode 100644
index e3ed1bf84b..0000000000
--- a/demos/3d/kinematic_char/purplecube.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/kinematic_char/twood.tex b/demos/3d/kinematic_char/twood.tex
deleted file mode 100644
index 65c1bd043c..0000000000
--- a/demos/3d/kinematic_char/twood.tex
+++ /dev/null
Binary files differ
diff --git a/demos/3d/kinematic_char/white_wood.tex b/demos/3d/kinematic_char/white_wood.tex
deleted file mode 100644
index e003442e70..0000000000
--- a/demos/3d/kinematic_char/white_wood.tex
+++ /dev/null
Binary files differ
diff --git a/demos/3d/mousepick_test/engine.cfg b/demos/3d/mousepick_test/engine.cfg
deleted file mode 100644
index 093999a87a..0000000000
--- a/demos/3d/mousepick_test/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="3D Mouse Picking Test"
-main_scene="res://mousepick.scn"
-icon="res://icon.png"
diff --git a/demos/3d/mousepick_test/icon.png b/demos/3d/mousepick_test/icon.png
deleted file mode 100644
index 264f991e15..0000000000
--- a/demos/3d/mousepick_test/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/mousepick_test/mousepick.gd b/demos/3d/mousepick_test/mousepick.gd
deleted file mode 100644
index 674ec7ff6f..0000000000
--- a/demos/3d/mousepick_test/mousepick.gd
+++ /dev/null
@@ -1,24 +0,0 @@
-
-extends RigidBody
-
-# Member variables
-var gray_mat = FixedMaterial.new()
-var selected = false
-
-
-func _input_event(camera, event, pos, normal, shape):
- if (event.type==InputEvent.MOUSE_BUTTON and event.pressed):
- if (not selected):
- get_node("mesh").set_material_override(gray_mat)
- else:
- get_node("mesh").set_material_override(null)
-
- selected = not selected
-
-
-func _mouse_enter():
- get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1))
-
-
-func _mouse_exit():
- get_node("mesh").set_scale(Vector3(1, 1, 1))
diff --git a/demos/3d/mousepick_test/mousepick.scn b/demos/3d/mousepick_test/mousepick.scn
deleted file mode 100644
index 0b6c33c119..0000000000
--- a/demos/3d/mousepick_test/mousepick.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/navmesh/engine.cfg b/demos/3d/navmesh/engine.cfg
deleted file mode 100644
index 30af6ce5a5..0000000000
--- a/demos/3d/navmesh/engine.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-[application]
-
-name="Navmesh Demo"
-main_scene="res://navmesh.scn"
-icon="res://icon.png"
-
-[rasterizer]
-
-shadow_filter=3
diff --git a/demos/3d/navmesh/icon.png b/demos/3d/navmesh/icon.png
deleted file mode 100644
index 51fef7b2df..0000000000
--- a/demos/3d/navmesh/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/navmesh/navmesh.gd b/demos/3d/navmesh/navmesh.gd
deleted file mode 100644
index 30b8cfb32a..0000000000
--- a/demos/3d/navmesh/navmesh.gd
+++ /dev/null
@@ -1,95 +0,0 @@
-
-extends Navigation
-
-# Member variables
-const SPEED = 4.0
-
-var camrot = 0.0
-
-var begin = Vector3()
-var end = Vector3()
-var m = FixedMaterial.new()
-
-var path = []
-var draw_path = false
-
-
-func _process(delta):
- if (path.size() > 1):
- var to_walk = delta*SPEED
- var to_watch = Vector3(0, 1, 0)
- while(to_walk > 0 and path.size() >= 2):
- var pfrom = path[path.size() - 1]
- var pto = path[path.size() - 2]
- to_watch = (pto - pfrom).normalized()
- var d = pfrom.distance_to(pto)
- if (d <= to_walk):
- path.remove(path.size() - 1)
- to_walk -= d
- else:
- path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d)
- to_walk = 0
-
- var atpos = path[path.size() - 1]
- var atdir = to_watch
- atdir.y = 0
-
- var t = Transform()
- t.origin = atpos
- t=t.looking_at(atpos + atdir, Vector3(0, 1, 0))
- get_node("robot_base").set_transform(t)
-
- if (path.size() < 2):
- path = []
- set_process(false)
- else:
- set_process(false)
-
-
-func _update_path():
- var p = get_simple_path(begin, end, true)
- path = Array(p) # Vector3array too complex to use, convert to regular array
- path.invert()
- set_process(true)
-
- if (draw_path):
- var im = get_node("draw")
- im.set_material_override(m)
- im.clear()
- im.begin(Mesh.PRIMITIVE_POINTS, null)
- im.add_vertex(begin)
- im.add_vertex(end)
- im.end()
- im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
- for x in p:
- im.add_vertex(x)
- im.end()
-
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.pressed):
- var from = get_node("cambase/Camera").project_ray_origin(event.pos)
- var to = from + get_node("cambase/Camera").project_ray_normal(event.pos)*100
- var p = get_closest_point_to_segment(from, to)
-
- begin = get_closest_point(get_node("robot_base").get_translation())
- end = p
-
- _update_path()
-
- if (event.type == InputEvent.MOUSE_MOTION):
- if (event.button_mask&BUTTON_MASK_MIDDLE):
- camrot += event.relative_x*0.005
- get_node("cambase").set_rotation(Vector3(0, camrot, 0))
- print("camrot ", camrot)
-
-
-func _ready():
- set_process_input(true)
- m.set_line_width(3)
- m.set_point_size(3)
- m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE, true)
- m.set_flag(Material.FLAG_UNSHADED, true)
- #begin = get_closest_point(get_node("start").get_translation())
- #end = get_closest_point(get_node("end").get_translation())
- #call_deferred("_update_path")
diff --git a/demos/3d/navmesh/navmesh.scn b/demos/3d/navmesh/navmesh.scn
deleted file mode 100644
index 33183781ad..0000000000
--- a/demos/3d/navmesh/navmesh.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/navmesh/particle.png b/demos/3d/navmesh/particle.png
deleted file mode 100644
index 18851c8c9d..0000000000
--- a/demos/3d/navmesh/particle.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/bullet.gd b/demos/3d/platformer/bullet.gd
deleted file mode 100644
index 29219403bd..0000000000
--- a/demos/3d/platformer/bullet.gd
+++ /dev/null
@@ -1,5 +0,0 @@
-
-extends RigidBody
-
-# Member variables
-var disabled = false
diff --git a/demos/3d/platformer/bullet.scn b/demos/3d/platformer/bullet.scn
deleted file mode 100644
index 54ceb50488..0000000000
--- a/demos/3d/platformer/bullet.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/coin.gd b/demos/3d/platformer/coin.gd
deleted file mode 100644
index bd2eea81e2..0000000000
--- a/demos/3d/platformer/coin.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-
-extends Area
-
-# Member variables
-var taken = false
-
-
-func _on_coin_body_enter(body):
- if (not taken and body extends preload("res://player.gd")):
- get_node("anim").play("take")
- taken = true
diff --git a/demos/3d/platformer/coin.scn b/demos/3d/platformer/coin.scn
deleted file mode 100644
index 238150788b..0000000000
--- a/demos/3d/platformer/coin.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/cutout.png b/demos/3d/platformer/cutout.png
deleted file mode 100644
index f88a25cbc2..0000000000
--- a/demos/3d/platformer/cutout.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd
deleted file mode 100644
index 55c79e4858..0000000000
--- a/demos/3d/platformer/enemy.gd
+++ /dev/null
@@ -1,78 +0,0 @@
-
-extends RigidBody
-
-# Member variables
-const STATE_WALKING = 0
-const STATE_DYING = 1
-
-var prev_advance = false
-var deaccel = 20.0
-var accel = 5
-var max_speed = 2
-var rot_dir = 4
-var rot_speed = 1
-
-var dying = false
-
-
-func _integrate_forces(state):
- var delta = state.get_step()
- var lv = state.get_linear_velocity()
- var g = state.get_total_gravity()
-
- lv += g*delta # Apply gravity
- var up = -g.normalized()
-
- if (dying):
- state.set_linear_velocity(lv)
- return
-
- for i in range(state.get_contact_count()):
- var cc = state.get_contact_collider_object(i)
- var dp = state.get_contact_local_normal(i)
-
- if (cc):
- if (cc extends preload("res://bullet.gd") and not cc.disabled):
- set_mode(MODE_RIGID)
- dying = true
- #lv = s.get_contact_local_normal(i)*400
- state.set_angular_velocity(-dp.cross(up).normalized()*33.0)
- get_node("AnimationPlayer").play("impact")
- get_node("AnimationPlayer").queue("explode")
- set_friction(1)
- cc.disabled = true
- get_node("sound").play("hit")
- return
-
- var col_floor = get_node("Armature/ray_floor").is_colliding()
- var col_wall = get_node("Armature/ray_wall").is_colliding()
-
- var advance = not col_wall and col_floor
-
- var dir = get_node("Armature").get_transform().basis[2].normalized()
- var deaccel_dir = dir
-
- if (advance):
- if (dir.dot(lv) < max_speed):
- lv += dir*accel*delta
- deaccel_dir = dir.cross(g).normalized()
- else:
- if (prev_advance):
- rot_dir = 1 # randf()*2.0 - 1.0
-
- dir = Matrix3(up, rot_dir*rot_speed*delta).xform(dir)
- get_node("Armature").set_transform(Transform().looking_at(-dir, up))
-
- var dspeed = deaccel_dir.dot(lv)
- dspeed -= deaccel*delta
- if (dspeed < 0):
- dspeed = 0
-
- lv = lv - deaccel_dir*deaccel_dir.dot(lv) + deaccel_dir*dspeed
-
- state.set_linear_velocity(lv)
- prev_advance = advance
-
-
-func _die():
- queue_free()
diff --git a/demos/3d/platformer/enemy.scn b/demos/3d/platformer/enemy.scn
deleted file mode 100644
index dd62692b7f..0000000000
--- a/demos/3d/platformer/enemy.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/engine.cfg b/demos/3d/platformer/engine.cfg
deleted file mode 100644
index 84a7e8f597..0000000000
--- a/demos/3d/platformer/engine.cfg
+++ /dev/null
@@ -1,28 +0,0 @@
-[application]
-
-name="Platformer 3D"
-main_scene="res://stage.scn"
-icon="res://icon.png"
-
-[display]
-
-height=720
-stretch_2d=true
-
-[input]
-
-move_forward=[key(Up)]
-move_backwards=[key(Down)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-jump=[key(Space)]
-shoot=[key(Z)]
-
-[rasterizer]
-
-max_shadow_buffer_size=1024
-framebuffer_shrink=1
-shadow_filter=3
-debug_shadow_maps=false
-fp16_framebuffer=true
-debug_hdr=false
diff --git a/demos/3d/platformer/follow_camera.gd b/demos/3d/platformer/follow_camera.gd
deleted file mode 100644
index d0d531b9a5..0000000000
--- a/demos/3d/platformer/follow_camera.gd
+++ /dev/null
@@ -1,80 +0,0 @@
-
-extends Camera
-
-# Member variables
-var collision_exception = []
-export var min_distance = 0.5
-export var max_distance = 4.0
-export var angle_v_adjust = 0.0
-export var autoturn_ray_aperture = 25
-export var autoturn_speed = 50
-var max_height = 2.0
-var min_height = 0
-
-func _fixed_process(dt):
- var target = get_parent().get_global_transform().origin
- var pos = get_global_transform().origin
- var up = Vector3(0, 1, 0)
-
- var delta = pos - target
-
- # Regular delta follow
-
- # Check ranges
- if (delta.length() < min_distance):
- delta = delta.normalized()*min_distance
- elif (delta.length() > max_distance):
- delta = delta.normalized()*max_distance
-
- # Check upper and lower height
- if (delta.y > max_height):
- delta.y = max_height
- if (delta.y < min_height):
- delta.y = min_height
-
- # Check autoturn
- var ds = PhysicsServer.space_get_direct_state(get_world().get_space())
-
- var col_left = ds.intersect_ray(target, target + Matrix3(up, deg2rad(autoturn_ray_aperture)).xform(delta), collision_exception)
- var col = ds.intersect_ray(target, target + delta, collision_exception)
- var col_right = ds.intersect_ray(target, target + Matrix3(up, deg2rad(-autoturn_ray_aperture)).xform(delta), collision_exception)
-
- if (!col.empty()):
- # If main ray was occluded, get camera closer, this is the worst case scenario
- delta = col.position - target
- elif (!col_left.empty() and col_right.empty()):
- # If only left ray is occluded, turn the camera around to the right
- delta = Matrix3(up, deg2rad(-dt*autoturn_speed)).xform(delta)
- elif (col_left.empty() and !col_right.empty()):
- # If only right ray is occluded, turn the camera around to the left
- delta = Matrix3(up, deg2rad(dt*autoturn_speed)).xform(delta)
- else:
- # Do nothing otherwise, left and right are occluded but center is not, so do not autoturn
- pass
-
- # Apply lookat
- if (delta == Vector3()):
- delta = (pos - target).normalized()*0.0001
-
- pos = target + delta
-
- look_at_from_pos(pos, target, up)
-
- # Turn a little up or down
- var t = get_transform()
- t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis
- set_transform(t)
-
-
-func _ready():
- # Find collision exceptions for ray
- var node = self
- while(node):
- if (node extends RigidBody):
- collision_exception.append(node.get_rid())
- break
- else:
- node = node.get_parent()
- set_fixed_process(true)
- # This detaches the camera transform from the parent spatial node
- set_as_toplevel(true)
diff --git a/demos/3d/platformer/icon.png b/demos/3d/platformer/icon.png
deleted file mode 100644
index b2206e4592..0000000000
--- a/demos/3d/platformer/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_down.png b/demos/3d/platformer/osb_down.png
deleted file mode 100644
index 9666832863..0000000000
--- a/demos/3d/platformer/osb_down.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_fire.png b/demos/3d/platformer/osb_fire.png
deleted file mode 100644
index 6f914cfe49..0000000000
--- a/demos/3d/platformer/osb_fire.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_jump.png b/demos/3d/platformer/osb_jump.png
deleted file mode 100644
index 72ba032daa..0000000000
--- a/demos/3d/platformer/osb_jump.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_left.png b/demos/3d/platformer/osb_left.png
deleted file mode 100644
index b8e08c2ce7..0000000000
--- a/demos/3d/platformer/osb_left.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_right.png b/demos/3d/platformer/osb_right.png
deleted file mode 100644
index 0e5cbb0d54..0000000000
--- a/demos/3d/platformer/osb_right.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_up.png b/demos/3d/platformer/osb_up.png
deleted file mode 100644
index 5c229d30ee..0000000000
--- a/demos/3d/platformer/osb_up.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd
deleted file mode 100644
index 7471460538..0000000000
--- a/demos/3d/platformer/player.gd
+++ /dev/null
@@ -1,211 +0,0 @@
-
-extends RigidBody
-
-# Member variables
-const ANIM_FLOOR = 0
-const ANIM_AIR_UP = 1
-const ANIM_AIR_DOWN = 2
-
-const SHOOT_TIME = 1.5
-const SHOOT_SCALE = 2
-
-const CHAR_SCALE = Vector3(0.3, 0.3, 0.3)
-
-var facing_dir = Vector3(1, 0, 0)
-var movement_dir = Vector3()
-
-var jumping = false
-
-var turn_speed = 40
-var keep_jump_inertia = true
-var air_idle_deaccel = false
-var accel = 19.0
-var deaccel = 14.0
-var sharp_turn_threshold = 140
-
-var max_speed = 3.1
-var on_floor = false
-
-var prev_shoot = false
-
-var last_floor_velocity = Vector3()
-
-var shoot_blend = 0
-
-
-func adjust_facing(p_facing, p_target, p_step, p_adjust_rate, current_gn):
- var n = p_target # Normal
- var t = n.cross(current_gn).normalized()
-
- var x = n.dot(p_facing)
- var y = t.dot(p_facing)
-
- var ang = atan2(y,x)
-
- if (abs(ang) < 0.001): # Too small
- return p_facing
-
- var s = sign(ang)
- ang = ang*s
- var turn = ang*p_adjust_rate*p_step
- var a
- if (ang < turn):
- a = ang
- else:
- a = turn
- ang = (ang - a)*s
-
- return (n*cos(ang) + t*sin(ang))*p_facing.length()
-
-
-func _integrate_forces(state):
- var lv = state.get_linear_velocity() # Linear velocity
- var g = state.get_total_gravity()
- var delta = state.get_step()
-# var d = 1.0 - delta*state.get_total_density()
-# if (d < 0):
-# d = 0
- lv += g*delta # Apply gravity
-
- var anim = ANIM_FLOOR
-
- var up = -g.normalized() # (up is against gravity)
- var vv = up.dot(lv) # Vertical velocity
- var hv = lv - up*vv # Horizontal velocity
-
- var hdir = hv.normalized() # Horizontal direction
- var hspeed = hv.length() # Horizontal speed
-
- var floor_velocity
- var onfloor = false
-
- if (state.get_contact_count() == 0):
- floor_velocity = last_floor_velocity
- else:
- for i in range(state.get_contact_count()):
- if (state.get_contact_local_shape(i) != 1):
- continue
-
- onfloor = true
- floor_velocity = state.get_contact_collider_velocity_at_pos(i)
- break
-
- var dir = Vector3() # Where does the player intend to walk to
- var cam_xform = get_node("target/camera").get_global_transform()
-
- if (Input.is_action_pressed("move_forward")):
- dir += -cam_xform.basis[2]
- if (Input.is_action_pressed("move_backwards")):
- dir += cam_xform.basis[2]
- if (Input.is_action_pressed("move_left")):
- dir += -cam_xform.basis[0]
- if (Input.is_action_pressed("move_right")):
- dir += cam_xform.basis[0]
-
- var jump_attempt = Input.is_action_pressed("jump")
- var shoot_attempt = Input.is_action_pressed("shoot")
-
- var target_dir = (dir - up*dir.dot(up)).normalized()
-
- if (onfloor):
- var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshold
-
- if (dir.length() > 0.1 and !sharp_turn):
- if (hspeed > 0.001):
- #linear_dir = linear_h_velocity/linear_vel
- #if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir) < -cos(Math::deg2rad(brake_angular_limit)))
- # brake = true
- #else
- hdir = adjust_facing(hdir, target_dir, delta, 1.0/hspeed*turn_speed, up)
- facing_dir = hdir
- else:
- hdir = target_dir
-
- if (hspeed < max_speed):
- hspeed += accel*delta
- else:
- hspeed -= deaccel*delta
- if (hspeed < 0):
- hspeed = 0
-
- hv = hdir*hspeed
-
- var mesh_xform = get_node("Armature").get_transform()
- var facing_mesh = -mesh_xform.basis[0].normalized()
- facing_mesh = (facing_mesh - up*facing_mesh.dot(up)).normalized()
- facing_mesh = adjust_facing(facing_mesh, target_dir, delta, 1.0/hspeed*turn_speed, up)
- var m3 = Matrix3(-facing_mesh, up, -facing_mesh.cross(up).normalized()).scaled(CHAR_SCALE)
-
- get_node("Armature").set_transform(Transform(m3, mesh_xform.origin))
-
- if (not jumping and jump_attempt):
- vv = 7.0
- jumping = true
- get_node("sfx").play("jump")
- else:
- if (vv > 0):
- anim = ANIM_AIR_UP
- else:
- anim = ANIM_AIR_DOWN
-
- var hs
- if (dir.length() > 0.1):
- hv += target_dir*(accel*0.2)*delta
- if (hv.length() > max_speed):
- hv = hv.normalized()*max_speed
- else:
- if (air_idle_deaccel):
- hspeed = hspeed - (deaccel*0.2)*delta
- if (hspeed < 0):
- hspeed = 0
-
- hv = hdir*hspeed
-
- if (jumping and vv < 0):
- jumping = false
-
- lv = hv + up*vv
-
- if (onfloor):
- movement_dir = lv
- #lv += floor_velocity
- last_floor_velocity = floor_velocity
- else:
- if (on_floor):
- #if (keep_jump_inertia):
- # lv += last_floor_velocity
- pass
-
- last_floor_velocity = Vector3()
- movement_dir = lv
-
- on_floor = onfloor
-
- state.set_linear_velocity(lv)
-
- if (shoot_blend > 0):
- shoot_blend -= delta*SHOOT_SCALE
- if (shoot_blend < 0):
- shoot_blend = 0
-
- if (shoot_attempt and not prev_shoot):
- shoot_blend = SHOOT_TIME
- var bullet = preload("res://bullet.scn").instance()
- bullet.set_transform(get_node("Armature/bullet").get_global_transform().orthonormalized())
- get_parent().add_child(bullet)
- bullet.set_linear_velocity(get_node("Armature/bullet").get_global_transform().basis[2].normalized()*20)
- PS.body_add_collision_exception(bullet.get_rid(), get_rid()) # Add it to bullet
- get_node("sfx").play("shoot")
-
- prev_shoot = shoot_attempt
-
- if (onfloor):
- get_node("AnimationTreePlayer").blend2_node_set_amount("walk", hspeed/max_speed)
-
- get_node("AnimationTreePlayer").transition_node_set_current("state", anim)
- get_node("AnimationTreePlayer").blend2_node_set_amount("gun", min(shoot_blend, 1.0))
-# state.set_angular_velocity(Vector3())
-
-
-func _ready():
- get_node("AnimationTreePlayer").set_active(true)
diff --git a/demos/3d/platformer/player.scn b/demos/3d/platformer/player.scn
deleted file mode 100644
index 3b24da94ec..0000000000
--- a/demos/3d/platformer/player.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/robotrigged.scn b/demos/3d/platformer/robotrigged.scn
deleted file mode 100644
index 68af0cfe47..0000000000
--- a/demos/3d/platformer/robotrigged.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb.cube b/demos/3d/platformer/sb.cube
deleted file mode 100644
index c5e4acbcd4..0000000000
--- a/demos/3d/platformer/sb.cube
+++ /dev/null
@@ -1,7 +0,0 @@
-sb_left.png
-sb_right.png
-sb_bottom.png
-sb_top.png
-sb_back.png
-sb_front.png
-
diff --git a/demos/3d/platformer/sb_back.png b/demos/3d/platformer/sb_back.png
deleted file mode 100644
index 85ba234654..0000000000
--- a/demos/3d/platformer/sb_back.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_bottom.png b/demos/3d/platformer/sb_bottom.png
deleted file mode 100644
index 46cb8fd765..0000000000
--- a/demos/3d/platformer/sb_bottom.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_front.png b/demos/3d/platformer/sb_front.png
deleted file mode 100644
index 0ddaede187..0000000000
--- a/demos/3d/platformer/sb_front.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_left.png b/demos/3d/platformer/sb_left.png
deleted file mode 100644
index a548d7ef13..0000000000
--- a/demos/3d/platformer/sb_left.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_right.png b/demos/3d/platformer/sb_right.png
deleted file mode 100644
index 36ac03db3a..0000000000
--- a/demos/3d/platformer/sb_right.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_top.png b/demos/3d/platformer/sb_top.png
deleted file mode 100644
index af7274447e..0000000000
--- a/demos/3d/platformer/sb_top.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/shine.png b/demos/3d/platformer/shine.png
deleted file mode 100644
index 5c722219ec..0000000000
--- a/demos/3d/platformer/shine.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sound_coin.wav b/demos/3d/platformer/sound_coin.wav
deleted file mode 100644
index e78579f461..0000000000
--- a/demos/3d/platformer/sound_coin.wav
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sound_explode.wav b/demos/3d/platformer/sound_explode.wav
deleted file mode 100644
index 229c85399c..0000000000
--- a/demos/3d/platformer/sound_explode.wav
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sound_hit.wav b/demos/3d/platformer/sound_hit.wav
deleted file mode 100644
index 4fb3b13812..0000000000
--- a/demos/3d/platformer/sound_hit.wav
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sound_jump.wav b/demos/3d/platformer/sound_jump.wav
deleted file mode 100644
index e9942e65e6..0000000000
--- a/demos/3d/platformer/sound_jump.wav
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sound_shoot.wav b/demos/3d/platformer/sound_shoot.wav
deleted file mode 100644
index ad74f328cb..0000000000
--- a/demos/3d/platformer/sound_shoot.wav
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/stage.scn b/demos/3d/platformer/stage.scn
deleted file mode 100644
index 7eafda5888..0000000000
--- a/demos/3d/platformer/stage.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/texture.tex b/demos/3d/platformer/texture.tex
deleted file mode 100644
index d9181b7ffa..0000000000
--- a/demos/3d/platformer/texture.tex
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/tiles.res b/demos/3d/platformer/tiles.res
deleted file mode 100644
index d4fb779ff1..0000000000
--- a/demos/3d/platformer/tiles.res
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/tiles.scn b/demos/3d/platformer/tiles.scn
deleted file mode 100644
index 4c3442dbeb..0000000000
--- a/demos/3d/platformer/tiles.scn
+++ /dev/null
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diff --git a/demos/3d/platformer/tiles.xcf b/demos/3d/platformer/tiles.xcf
deleted file mode 100644
index 1cf5197598..0000000000
--- a/demos/3d/platformer/tiles.xcf
+++ /dev/null
Binary files differ
diff --git a/demos/3d/sat_test/box.scn b/demos/3d/sat_test/box.scn
deleted file mode 100644
index f9c15839a2..0000000000
--- a/demos/3d/sat_test/box.scn
+++ /dev/null
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diff --git a/demos/3d/sat_test/capsule.scn b/demos/3d/sat_test/capsule.scn
deleted file mode 100644
index db8ff43116..0000000000
--- a/demos/3d/sat_test/capsule.scn
+++ /dev/null
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diff --git a/demos/3d/sat_test/convex.scn b/demos/3d/sat_test/convex.scn
deleted file mode 100644
index 93e05338eb..0000000000
--- a/demos/3d/sat_test/convex.scn
+++ /dev/null
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diff --git a/demos/3d/sat_test/engine.cfg b/demos/3d/sat_test/engine.cfg
deleted file mode 100644
index e21c9b1eff..0000000000
--- a/demos/3d/sat_test/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="SAT Collision Test"
-main_scene="res://sat_test.scn"
-icon="res://icon.png"
diff --git a/demos/3d/sat_test/icon.png b/demos/3d/sat_test/icon.png
deleted file mode 100644
index 194456e10f..0000000000
--- a/demos/3d/sat_test/icon.png
+++ /dev/null
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diff --git a/demos/3d/sat_test/sat_test.scn b/demos/3d/sat_test/sat_test.scn
deleted file mode 100644
index 0b25431202..0000000000
--- a/demos/3d/sat_test/sat_test.scn
+++ /dev/null
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diff --git a/demos/3d/sat_test/shapes.dae b/demos/3d/sat_test/shapes.dae
deleted file mode 100644
index 534dd260c9..0000000000
--- a/demos/3d/sat_test/shapes.dae
+++ /dev/null
@@ -1,368 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
-<asset>
- <contributor>
- <author> Anonymous </author>
- <authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>
- </contributor>
- <created>2013-10-09T16:21:48Z </created>
- <modified>2013-10-09T16:21:48Z</modified>
- <unit meter="1.0" name="meter"/>
- <up_axis>Z_UP</up_axis>
-</asset>
-<library_images>
-</library_images>
-<library_effects>
- <effect id="id-fx-2" name="Material.004-fx">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color> 0.0 0.0 0.0 </color>
- </emission>
- <ambient>
- <color> 0.0 0.0 0.0 </color>
- </ambient>
- <diffuse>
- <color> 0.6400000190734865 0.6282253358993728 0.0809526872776849 </color>
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diff --git a/demos/3d/sat_test/shapes.scn b/demos/3d/sat_test/shapes.scn
deleted file mode 100644
index bf10be0a59..0000000000
--- a/demos/3d/sat_test/shapes.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/sat_test/sphere.scn b/demos/3d/sat_test/sphere.scn
deleted file mode 100644
index e40c3bd42d..0000000000
--- a/demos/3d/sat_test/sphere.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/brick_color.png b/demos/3d/shader_materials/brick_color.png
deleted file mode 100644
index 3c0548a428..0000000000
--- a/demos/3d/shader_materials/brick_color.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/brick_detail.png b/demos/3d/shader_materials/brick_detail.png
deleted file mode 100644
index febad683a6..0000000000
--- a/demos/3d/shader_materials/brick_detail.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/brick_detail_emission.png b/demos/3d/shader_materials/brick_detail_emission.png
deleted file mode 100644
index 4f11f6d920..0000000000
--- a/demos/3d/shader_materials/brick_detail_emission.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/brick_detail_glow.png b/demos/3d/shader_materials/brick_detail_glow.png
deleted file mode 100644
index be833564fa..0000000000
--- a/demos/3d/shader_materials/brick_detail_glow.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/brick_emission.png b/demos/3d/shader_materials/brick_emission.png
deleted file mode 100644
index 4de915f56b..0000000000
--- a/demos/3d/shader_materials/brick_emission.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/brick_normal.png b/demos/3d/shader_materials/brick_normal.png
deleted file mode 100644
index 54d3e0288d..0000000000
--- a/demos/3d/shader_materials/brick_normal.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/engine.cfg b/demos/3d/shader_materials/engine.cfg
deleted file mode 100644
index d683f02a76..0000000000
--- a/demos/3d/shader_materials/engine.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-[application]
-
-name="Shader Materials"
-main_scene="res://shader_materials.scn"
-icon="res://icon.png"
-
-[rasterizer]
-
-blur_buffer_size=128
diff --git a/demos/3d/shader_materials/icon.png b/demos/3d/shader_materials/icon.png
deleted file mode 100644
index 5b477499e9..0000000000
--- a/demos/3d/shader_materials/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/refmap.png b/demos/3d/shader_materials/refmap.png
deleted file mode 100644
index cb8d0fb6ec..0000000000
--- a/demos/3d/shader_materials/refmap.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/rim.png b/demos/3d/shader_materials/rim.png
deleted file mode 100644
index 9282e9aa52..0000000000
--- a/demos/3d/shader_materials/rim.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/rocky_specular.png b/demos/3d/shader_materials/rocky_specular.png
deleted file mode 100644
index ae210c4974..0000000000
--- a/demos/3d/shader_materials/rocky_specular.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/s.xml b/demos/3d/shader_materials/s.xml
deleted file mode 100644
index f974234e05..0000000000
--- a/demos/3d/shader_materials/s.xml
+++ /dev/null
@@ -1,72 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
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- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
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422, 423, 443, 441, 424, 442, 421, 424, 444, 442, 425, 443, 423, 425, 445, 443, 426, 444, 424, 426, 446, 444, 427, 445, 425, 427, 447, 445, 429, 448, 428, 429, 435, 448, 430, 446, 426, 430, 449, 446, 431, 447, 427, 431, 437, 447, 445, 450, 443, 445, 451, 450, 446, 452, 444, 446, 453, 452, 447, 451, 445, 447, 454, 451, 435, 455, 448, 435, 456, 455, 449, 453, 446, 449, 457, 453, 437, 454, 447, 437, 458, 454, 436, 456, 435, 436, 459, 456, 438, 458, 437, 438, 460, 458, 439, 459, 436, 439, 461, 459, 440, 460, 438, 440, 462, 460, 441, 461, 439, 441, 463, 461, 442, 462, 440, 442, 464, 462, 443, 463, 441, 443, 450, 463, 444, 464, 442, 444, 452, 464, 462, 465, 460, 462, 466, 465, 463, 467, 461, 463, 468, 467, 464, 466, 462, 464, 469, 466, 450, 468, 463, 450, 470, 468, 452, 469, 464, 452, 471, 469, 451, 470, 450, 451, 472, 470, 453, 471, 452, 453, 473, 471, 454, 472, 451, 454, 474, 472, 456, 475, 455, 456, 476, 475, 457, 473, 453, 457, 477, 473, 458, 474, 454, 458, 478, 474, 459, 476, 456, 459, 479, 476, 460, 478, 458, 460, 465, 478, 461, 479, 459, 461, 467, 479, 477, 480, 473, 477, 481, 480, 478, 482, 474, 478, 483, 482, 479, 484, 476, 479, 485, 484, 465, 483, 478, 465, 486, 483, 467, 485, 479, 467, 487, 485, 466, 486, 465, 466, 488, 486, 468, 487, 467, 468, 489, 487, 469, 488, 466, 469, 490, 488, 470, 489, 468, 470, 491, 489, 471, 490, 469, 471, 492, 490, 472, 491, 470, 472, 493, 491, 473, 492, 471, 473, 480, 492, 474, 493, 472, 474, 482, 493, 476, 494, 475, 476, 484, 494, 495, 13, 12, 9, 10, 496, 10, 42, 496, 495, 497, 13, 495, 498, 497, 42, 49, 496, 49, 499, 496, 495, 500, 498, 495, 501, 500, 499, 502, 496, 495, 503, 501, 502, 504, 496, 504, 145, 496, 495, 148, 503, 495, 149, 148, 145, 146, 496, 146, 154, 496, 495, 156, 149, 154, 174, 496, 495, 176, 156, 495, 194, 176, 174, 193, 496, 193, 201, 496, 495, 203, 194, 201, 220, 496, 495, 222, 203, 495, 226, 222, 220, 239, 496, 239, 246, 496, 495, 248, 226, 246, 265, 496, 495, 267, 248, 495, 271, 267, 265, 284, 496, 284, 291, 496, 495, 293, 271, 291, 311, 496, 495, 313, 293, 495, 320, 313, 311, 317, 496, 317, 338, 496, 495, 340, 320, 495, 359, 340, 338, 357, 496, 495, 366, 359, 357, 364, 496, 364, 383, 496, 495, 385, 366, 495, 404, 385, 383, 402, 496, 495, 411, 404, 402, 409, 496, 409, 428, 496, 495, 430, 411, 495, 449, 430, 428, 448, 496, 448, 455, 496, 495, 457, 449, 455, 475, 496, 495, 477, 457, 495, 481, 477, 475, 494, 496, 492, 26, 490, 492, 1, 26, 493, 28, 491, 493, 5, 28, 496, 494, 9, 480, 1, 492, 480, 0, 1, 482, 5, 493, 482, 4, 5, 9, 484, 8, 9, 494, 484, 481, 0, 480, 481, 12, 0, 483, 4, 482, 483, 14, 4, 485, 8, 484, 485, 16, 8, 495, 12, 481, 486, 14, 483, 486, 18, 14, 487, 16, 485, 487, 20, 16, 488, 18, 486, 488, 22, 18, 489, 20, 487, 489, 24, 20, 490, 22, 488, 490, 26, 22, 491, 24, 489, 491, 28, 24, 505, 507, 506, 505, 508, 507, 509, 511, 510, 509, 512, 511, 513, 515, 514, 513, 516, 515, 517, 519, 518, 517, 520, 519, 521, 523, 522, 521, 524, 523, 525, 527, 526, 525, 528, 527 </int_array>
- </array>
- </dictionary>
-
- </main_resource>
-</resource_file> \ No newline at end of file
diff --git a/demos/3d/shader_materials/sb.cube b/demos/3d/shader_materials/sb.cube
deleted file mode 100644
index c5e4acbcd4..0000000000
--- a/demos/3d/shader_materials/sb.cube
+++ /dev/null
@@ -1,7 +0,0 @@
-sb_left.png
-sb_right.png
-sb_bottom.png
-sb_top.png
-sb_back.png
-sb_front.png
-
diff --git a/demos/3d/shader_materials/sb_back.png b/demos/3d/shader_materials/sb_back.png
deleted file mode 100644
index 85ba234654..0000000000
--- a/demos/3d/shader_materials/sb_back.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/sb_bottom.png b/demos/3d/shader_materials/sb_bottom.png
deleted file mode 100644
index 46cb8fd765..0000000000
--- a/demos/3d/shader_materials/sb_bottom.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/sb_front.png b/demos/3d/shader_materials/sb_front.png
deleted file mode 100644
index 0ddaede187..0000000000
--- a/demos/3d/shader_materials/sb_front.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/sb_left.png b/demos/3d/shader_materials/sb_left.png
deleted file mode 100644
index a548d7ef13..0000000000
--- a/demos/3d/shader_materials/sb_left.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/sb_right.png b/demos/3d/shader_materials/sb_right.png
deleted file mode 100644
index 36ac03db3a..0000000000
--- a/demos/3d/shader_materials/sb_right.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/sb_top.png b/demos/3d/shader_materials/sb_top.png
deleted file mode 100644
index af7274447e..0000000000
--- a/demos/3d/shader_materials/sb_top.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/shader_materials.scn b/demos/3d/shader_materials/shader_materials.scn
deleted file mode 100644
index 7eb43cda0d..0000000000
--- a/demos/3d/shader_materials/shader_materials.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/shader_materials/tournesol.png b/demos/3d/shader_materials/tournesol.png
deleted file mode 100644
index 54b391fc36..0000000000
--- a/demos/3d/shader_materials/tournesol.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/car_base.scn b/demos/3d/truck_town/car_base.scn
deleted file mode 100644
index acfbfae162..0000000000
--- a/demos/3d/truck_town/car_base.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/car_select.gd b/demos/3d/truck_town/car_select.gd
deleted file mode 100644
index 4efcf63426..0000000000
--- a/demos/3d/truck_town/car_select.gd
+++ /dev/null
@@ -1,32 +0,0 @@
-
-extends Control
-
-# Member variables
-var town = null
-
-
-func _back():
- town.queue_free()
- show()
-
-
-func _load_scene(car):
- var tt = load(car).instance()
- tt.set_name("car")
- town = load("res://truck_scene.scn").instance()
- town.get_node("instance_pos").add_child(tt)
- town.get_node("back").connect("pressed", self, "_back")
- get_parent().add_child(town)
- hide()
-
-
-func _on_van_1_pressed():
- _load_scene("res://car_base.scn")
-
-
-func _on_van_2_pressed():
- _load_scene("res://trailer_truck.scn")
-
-
-func _on_van_3_pressed():
- _load_scene("res://crane.scn")
diff --git a/demos/3d/truck_town/car_select.scn b/demos/3d/truck_town/car_select.scn
deleted file mode 100644
index d838e995b2..0000000000
--- a/demos/3d/truck_town/car_select.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/cement.tex b/demos/3d/truck_town/cement.tex
deleted file mode 100644
index a80cde6464..0000000000
--- a/demos/3d/truck_town/cement.tex
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/choose_tow.png b/demos/3d/truck_town/choose_tow.png
deleted file mode 100644
index 8f92833450..0000000000
--- a/demos/3d/truck_town/choose_tow.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/choose_trailer.png b/demos/3d/truck_town/choose_trailer.png
deleted file mode 100644
index ead3330296..0000000000
--- a/demos/3d/truck_town/choose_trailer.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/choose_van.png b/demos/3d/truck_town/choose_van.png
deleted file mode 100644
index 1ecdd54372..0000000000
--- a/demos/3d/truck_town/choose_van.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/crane.scn b/demos/3d/truck_town/crane.scn
deleted file mode 100644
index dfddd97882..0000000000
--- a/demos/3d/truck_town/crane.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/engine.cfg b/demos/3d/truck_town/engine.cfg
deleted file mode 100644
index b2a463e1e2..0000000000
--- a/demos/3d/truck_town/engine.cfg
+++ /dev/null
@@ -1,14 +0,0 @@
-[application]
-
-name="Truck Town"
-main_scene="res://car_select.scn"
-icon="res://icon.png"
-
-[display]
-
-width=1280
-height=720
-
-[rasterizer]
-
-shadow_filter=3
diff --git a/demos/3d/truck_town/follow_camera.gd b/demos/3d/truck_town/follow_camera.gd
deleted file mode 100644
index 7c6a0a2ba6..0000000000
--- a/demos/3d/truck_town/follow_camera.gd
+++ /dev/null
@@ -1,57 +0,0 @@
-
-extends Camera
-
-# Member variables
-var collision_exception = []
-export var min_distance = 0.5
-export var max_distance = 4.0
-export var angle_v_adjust = 0.0
-export var autoturn_ray_aperture = 25
-export var autoturn_speed = 50
-var max_height = 2.0
-var min_height = 0
-
-
-func _fixed_process(dt):
- var target = get_parent().get_global_transform().origin
- var pos = get_global_transform().origin
- var up = Vector3(0, 1, 0)
-
- var delta = pos - target
-
- # Regular delta follow
-
- # Check ranges
- if (delta.length() < min_distance):
- delta = delta.normalized()*min_distance
- elif (delta.length() > max_distance):
- delta = delta.normalized()*max_distance
-
- # Check upper and lower height
- if ( delta.y > max_height):
- delta.y = max_height
- if ( delta.y < min_height):
- delta.y = min_height
-
- pos = target + delta
-
- look_at_from_pos(pos, target, up)
-
- # Turn a little up or down
- var t = get_transform()
- t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis
- set_transform(t)
-
-
-func _ready():
- # Find collision exceptions for ray
- var node = self
- while(node):
- if (node extends RigidBody):
- collision_exception.append(node.get_rid())
- break
- else:
- node = node.get_parent()
- set_fixed_process(true)
- # This detaches the camera transform from the parent spatial node
- set_as_toplevel(true)
diff --git a/demos/3d/truck_town/grass.tex b/demos/3d/truck_town/grass.tex
deleted file mode 100644
index c28d060697..0000000000
--- a/demos/3d/truck_town/grass.tex
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/icon.png b/demos/3d/truck_town/icon.png
deleted file mode 100644
index 7d7bd42116..0000000000
--- a/demos/3d/truck_town/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/trailer_truck.scn b/demos/3d/truck_town/trailer_truck.scn
deleted file mode 100644
index 6fcf83e270..0000000000
--- a/demos/3d/truck_town/trailer_truck.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/truck_scene.scn b/demos/3d/truck_town/truck_scene.scn
deleted file mode 100644
index 0c1be13ce2..0000000000
--- a/demos/3d/truck_town/truck_scene.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/trucktown.scn b/demos/3d/truck_town/trucktown.scn
deleted file mode 100644
index 4a8f7e7e52..0000000000
--- a/demos/3d/truck_town/trucktown.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/truck_town/vehicle.gd b/demos/3d/truck_town/vehicle.gd
deleted file mode 100644
index c4224577c6..0000000000
--- a/demos/3d/truck_town/vehicle.gd
+++ /dev/null
@@ -1,45 +0,0 @@
-
-extends VehicleBody
-
-# Member variables
-const STEER_SPEED = 1
-const STEER_LIMIT = 0.4
-
-var steer_angle = 0
-var steer_target = 0
-
-export var engine_force = 40
-
-
-func _fixed_process(delta):
- if (Input.is_action_pressed("ui_left")):
- steer_target = -STEER_LIMIT
- elif (Input.is_action_pressed("ui_right")):
- steer_target = STEER_LIMIT
- else:
- steer_target = 0
-
- if (Input.is_action_pressed("ui_up")):
- set_engine_force(engine_force)
- else:
- set_engine_force(0)
-
- if (Input.is_action_pressed("ui_down")):
- set_brake(1)
- else:
- set_brake(0.0)
-
- if (steer_target < steer_angle):
- steer_angle -= STEER_SPEED*delta
- if (steer_target > steer_angle):
- steer_angle = steer_target
- elif (steer_target > steer_angle):
- steer_angle += STEER_SPEED*delta
- if (steer_target < steer_angle):
- steer_angle = steer_target
-
- set_steering(steer_angle)
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/LICENSE.md b/demos/LICENSE.md
deleted file mode 100644
index 2f3e879c8c..0000000000
--- a/demos/LICENSE.md
+++ /dev/null
@@ -1,27 +0,0 @@
- GODOT ENGINE
- http://www.godotengine.org
-
-************************************************************************
-
- Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-************************************************************************
diff --git a/demos/gui/drag_and_drop/drag_and_drop.scn b/demos/gui/drag_and_drop/drag_and_drop.scn
deleted file mode 100644
index 9dec254ef7..0000000000
--- a/demos/gui/drag_and_drop/drag_and_drop.scn
+++ /dev/null
Binary files differ
diff --git a/demos/gui/drag_and_drop/drag_drop_script.gd b/demos/gui/drag_and_drop/drag_drop_script.gd
deleted file mode 100644
index 719c42fe8f..0000000000
--- a/demos/gui/drag_and_drop/drag_drop_script.gd
+++ /dev/null
@@ -1,20 +0,0 @@
-
-extends ColorPickerButton
-
-
-func get_drag_data(pos):
- # Use another colorpicker as drag preview
- var cpb = ColorPickerButton.new()
- cpb.set_color(get_color())
- cpb.set_size(Vector2(50, 50))
- set_drag_preview(cpb)
- # Return color as drag data
- return get_color()
-
-
-func can_drop_data(pos, data):
- return typeof(data) == TYPE_COLOR
-
-
-func drop_data(pos, data):
- set_color(data)
diff --git a/demos/gui/drag_and_drop/engine.cfg b/demos/gui/drag_and_drop/engine.cfg
deleted file mode 100644
index 49b9b93512..0000000000
--- a/demos/gui/drag_and_drop/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Drag &amp; Drop (GUI)"
-main_scene="res://drag_and_drop.scn"
-icon="res://icon.png"
diff --git a/demos/gui/drag_and_drop/icon.png b/demos/gui/drag_and_drop/icon.png
deleted file mode 100644
index f900d8d4a3..0000000000
--- a/demos/gui/drag_and_drop/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/input_mapping/controls.gd b/demos/gui/input_mapping/controls.gd
deleted file mode 100644
index f337353796..0000000000
--- a/demos/gui/input_mapping/controls.gd
+++ /dev/null
@@ -1,56 +0,0 @@
-
-extends Control
-
-# Note for the reader:
-#
-# This demo conveniently uses the same names for actions and for the container nodes
-# that hold each remapping button. This allow to get back to the button based simply
-# on the name of the corresponding action, but it might not be so simple in your project.
-#
-# A better approach for large-scale input remapping might be to do the connections between
-# buttons and wait_for_input through the code, passing as arguments both the name of the
-# action and the node, e.g.:
-# button.connect("pressed", self, "wait_for_input", [ button, action ])
-
-# Member variables
-var player_actions = [ "move_up", "move_down", "move_left", "move_right", "jump" ]
-var action # To register the action the UI is currently handling
-var button # Button node corresponding to the above action
-
-
-func wait_for_input(action_bind):
- action = action_bind
- # See note at the beginning of the script
- button = get_node("bindings").get_node(action).get_node("Button")
- get_node("contextual_help").set_text("Press a key to assign to the '" + action + "' action.")
- set_process_input(true)
-
-
-func _input(event):
- # Handle the first pressed key
- if (event.type == InputEvent.KEY):
- # Register the event as handled and stop polling
- get_tree().set_input_as_handled()
- set_process_input(false)
- # Reinitialise the contextual help label
- get_node("contextual_help").set_text("Click a key binding to reassign it, or press the Cancel action.")
- if (not event.is_action("ui_cancel")):
- # Display the string corresponding to the pressed key
- button.set_text(OS.get_scancode_string(event.scancode))
- # Start by removing previously key binding(s)
- for old_event in InputMap.get_action_list(action):
- InputMap.action_erase_event(action, old_event)
- # Add the new key binding
- InputMap.action_add_event(action, event)
-
-
-func _ready():
- # Initialise each button with the default key binding from InputMap
- var input_event
- for action in player_actions:
- # We assume that the key binding that we want is the first one (0), if there are several
- input_event = InputMap.get_action_list(action)[0]
- # See note at the beginning of the script
- var button = get_node("bindings").get_node(action).get_node("Button")
- button.set_text(OS.get_scancode_string(input_event.scancode))
- button.connect("pressed", self, "wait_for_input", [action])
diff --git a/demos/gui/input_mapping/controls.scn b/demos/gui/input_mapping/controls.scn
deleted file mode 100644
index 7894212fb7..0000000000
--- a/demos/gui/input_mapping/controls.scn
+++ /dev/null
Binary files differ
diff --git a/demos/gui/input_mapping/engine.cfg b/demos/gui/input_mapping/engine.cfg
deleted file mode 100644
index 811635ce25..0000000000
--- a/demos/gui/input_mapping/engine.cfg
+++ /dev/null
@@ -1,18 +0,0 @@
-[application]
-
-name="Input Mapping GUI"
-main_scene="res://controls.scn"
-icon="res://icon.png"
-
-[display]
-
-width=640
-height=480
-
-[input]
-
-move_up=[key(Up)]
-move_down=[key(Down)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-jump=[key(Space)]
diff --git a/demos/gui/input_mapping/icon.png b/demos/gui/input_mapping/icon.png
deleted file mode 100644
index 5a1abf4f58..0000000000
--- a/demos/gui/input_mapping/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/OFL.txt b/demos/gui/rich_text_bbcode/OFL.txt
deleted file mode 100644
index 723d4560b9..0000000000
--- a/demos/gui/rich_text_bbcode/OFL.txt
+++ /dev/null
@@ -1,92 +0,0 @@
-Copyright (c) 2009-2011 by Accademia di Belle Arti di Urbino and students of MA course of Visual design. Some rights reserved.
-This Font Software is licensed under the SIL Open Font License, Version 1.1.
-This license is copied below, and is also available with a FAQ at:
-http://scripts.sil.org/OFL
-
-
------------------------------------------------------------
-SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
------------------------------------------------------------
-
-PREAMBLE
-The goals of the Open Font License (OFL) are to stimulate worldwide
-development of collaborative font projects, to support the font creation
-efforts of academic and linguistic communities, and to provide a free and
-open framework in which fonts may be shared and improved in partnership
-with others.
-
-The OFL allows the licensed fonts to be used, studied, modified and
-redistributed freely as long as they are not sold by themselves. The
-fonts, including any derivative works, can be bundled, embedded,
-redistributed and/or sold with any software provided that any reserved
-names are not used by derivative works. The fonts and derivatives,
-however, cannot be released under any other type of license. The
-requirement for fonts to remain under this license does not apply
-to any document created using the fonts or their derivatives.
-
-DEFINITIONS
-"Font Software" refers to the set of files released by the Copyright
-Holder(s) under this license and clearly marked as such. This may
-include source files, build scripts and documentation.
-
-"Reserved Font Name" refers to any names specified as such after the
-copyright statement(s).
-
-"Original Version" refers to the collection of Font Software components as
-distributed by the Copyright Holder(s).
-
-"Modified Version" refers to any derivative made by adding to, deleting,
-or substituting -- in part or in whole -- any of the components of the
-Original Version, by changing formats or by porting the Font Software to a
-new environment.
-
-"Author" refers to any designer, engineer, programmer, technical
-writer or other person who contributed to the Font Software.
-
-PERMISSION & CONDITIONS
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of the Font Software, to use, study, copy, merge, embed, modify,
-redistribute, and sell modified and unmodified copies of the Font
-Software, subject to the following conditions:
-
-1) Neither the Font Software nor any of its individual components,
-in Original or Modified Versions, may be sold by itself.
-
-2) Original or Modified Versions of the Font Software may be bundled,
-redistributed and/or sold with any software, provided that each copy
-contains the above copyright notice and this license. These can be
-included either as stand-alone text files, human-readable headers or
-in the appropriate machine-readable metadata fields within text or
-binary files as long as those fields can be easily viewed by the user.
-
-3) No Modified Version of the Font Software may use the Reserved Font
-Name(s) unless explicit written permission is granted by the corresponding
-Copyright Holder. This restriction only applies to the primary font name as
-presented to the users.
-
-4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
-Software shall not be used to promote, endorse or advertise any
-Modified Version, except to acknowledge the contribution(s) of the
-Copyright Holder(s) and the Author(s) or with their explicit written
-permission.
-
-5) The Font Software, modified or unmodified, in part or in whole,
-must be distributed entirely under this license, and must not be
-distributed under any other license. The requirement for fonts to
-remain under this license does not apply to any document created
-using the Font Software.
-
-TERMINATION
-This license becomes null and void if any of the above conditions are
-not met.
-
-DISCLAIMER
-THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
-OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
-COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
-DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
-OTHER DEALINGS IN THE FONT SOFTWARE.
diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf
deleted file mode 100644
index 0af0fe7d27..0000000000
--- a/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf
deleted file mode 100644
index 77425eaab6..0000000000
--- a/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf
deleted file mode 100644
index 42f2c10f18..0000000000
--- a/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf
deleted file mode 100644
index 6da821935d..0000000000
--- a/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/engine.cfg b/demos/gui/rich_text_bbcode/engine.cfg
deleted file mode 100644
index 5f68b6a0e6..0000000000
--- a/demos/gui/rich_text_bbcode/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Rich Text Label (BBCode)"
-main_scene="res://rich_text_bbcode.scn"
-icon="res://icon.png"
diff --git a/demos/gui/rich_text_bbcode/icon.png b/demos/gui/rich_text_bbcode/icon.png
deleted file mode 100644
index 6db48a3a9b..0000000000
--- a/demos/gui/rich_text_bbcode/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.gd b/demos/gui/rich_text_bbcode/rich_text_bbcode.gd
deleted file mode 100644
index 79a08c1303..0000000000
--- a/demos/gui/rich_text_bbcode/rich_text_bbcode.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-
-extends Panel
-
-
-func _on_RichTextLabel_meta_clicked(meta):
- OS.shell_open(meta)
diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.scn b/demos/gui/rich_text_bbcode/rich_text_bbcode.scn
deleted file mode 100644
index c908d44dc3..0000000000
--- a/demos/gui/rich_text_bbcode/rich_text_bbcode.scn
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/titilium-bold.fnt b/demos/gui/rich_text_bbcode/titilium-bold.fnt
deleted file mode 100644
index 7920ca743d..0000000000
--- a/demos/gui/rich_text_bbcode/titilium-bold.fnt
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt b/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt
deleted file mode 100644
index cc2d650d08..0000000000
--- a/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/titilium-italic.fnt b/demos/gui/rich_text_bbcode/titilium-italic.fnt
deleted file mode 100644
index f2e8edf2c2..0000000000
--- a/demos/gui/rich_text_bbcode/titilium-italic.fnt
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/titilium-regular.fnt b/demos/gui/rich_text_bbcode/titilium-regular.fnt
deleted file mode 100644
index fc3b789e11..0000000000
--- a/demos/gui/rich_text_bbcode/titilium-regular.fnt
+++ /dev/null
Binary files differ
diff --git a/demos/gui/rich_text_bbcode/unicorn_icon.png b/demos/gui/rich_text_bbcode/unicorn_icon.png
deleted file mode 100644
index a14517e12b..0000000000
--- a/demos/gui/rich_text_bbcode/unicorn_icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/controls.gd b/demos/gui/translation/controls.gd
deleted file mode 100644
index ae2e26362b..0000000000
--- a/demos/gui/translation/controls.gd
+++ /dev/null
@@ -1,9 +0,0 @@
-
-extends Panel
-
-
-func _on_back_pressed():
- var s = load("res://main.scn")
- var si = s.instance()
- get_parent().add_child(si)
- queue_free()
diff --git a/demos/gui/translation/controls.scn b/demos/gui/translation/controls.scn
deleted file mode 100644
index 055ac90b9b..0000000000
--- a/demos/gui/translation/controls.scn
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/engine.cfg b/demos/gui/translation/engine.cfg
deleted file mode 100644
index dcd3d1983d..0000000000
--- a/demos/gui/translation/engine.cfg
+++ /dev/null
@@ -1,10 +0,0 @@
-[application]
-
-name="Translation Demo"
-main_scene="res://main.scn"
-icon="res://icon.png"
-
-[locale]
-
-translations=["res://translations/text.en.xl", "res://translations/text.es.xl", "res://translations/text.ja.xl"]
-translation_remaps={"res://flag_uk.png":["res://flag_spain.png:es", "res://flag_japan.png:ja"]}
diff --git a/demos/gui/translation/flag_japan.png b/demos/gui/translation/flag_japan.png
deleted file mode 100644
index 4cc8267a5c..0000000000
--- a/demos/gui/translation/flag_japan.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/flag_spain.png b/demos/gui/translation/flag_spain.png
deleted file mode 100644
index 4d00f93593..0000000000
--- a/demos/gui/translation/flag_spain.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/flag_uk.png b/demos/gui/translation/flag_uk.png
deleted file mode 100644
index 53fbef3d67..0000000000
--- a/demos/gui/translation/flag_uk.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/icon.png b/demos/gui/translation/icon.png
deleted file mode 100644
index 4be5ac1127..0000000000
--- a/demos/gui/translation/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/main.gd b/demos/gui/translation/main.gd
deleted file mode 100644
index c3e788f82b..0000000000
--- a/demos/gui/translation/main.gd
+++ /dev/null
@@ -1,32 +0,0 @@
-
-extends Panel
-
-
-func _goto_scene():
- var s = load("res://controls.scn")
- var si = s.instance()
- get_parent().add_child(si)
- queue_free()
-
-
-func _on_system_pressed():
- # Will autodetect based on system, then fall back
- # to english if not found
- _goto_scene()
-
-# NOTE: Changing locale will not change the text in the controls,
-# The scene must be reloaded for changes to take effect.
-
-func _on_english_pressed():
- TranslationServer.set_locale("en")
- _goto_scene()
-
-
-func _on_spanish_pressed():
- TranslationServer.set_locale("es")
- _goto_scene()
-
-
-func _on_japanese_pressed():
- TranslationServer.set_locale("ja")
- _goto_scene()
diff --git a/demos/gui/translation/main.scn b/demos/gui/translation/main.scn
deleted file mode 100644
index be833fcdb8..0000000000
--- a/demos/gui/translation/main.scn
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/noto.fnt b/demos/gui/translation/noto.fnt
deleted file mode 100644
index e019615f41..0000000000
--- a/demos/gui/translation/noto.fnt
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/text.csv b/demos/gui/translation/text.csv
deleted file mode 100644
index 0f4c148b95..0000000000
--- a/demos/gui/translation/text.csv
+++ /dev/null
@@ -1,3 +0,0 @@
-,en,es,ja
-KEY_HELLO,Hello!,Hola!,こんにちは
-KEY_PUSH,Push Me!,Aprétame!,私をプッシュ \ No newline at end of file
diff --git a/demos/gui/translation/translations/text.en.xl b/demos/gui/translation/translations/text.en.xl
deleted file mode 100644
index 7bcba63e71..0000000000
--- a/demos/gui/translation/translations/text.en.xl
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/translations/text.es.xl b/demos/gui/translation/translations/text.es.xl
deleted file mode 100644
index 4474d955d5..0000000000
--- a/demos/gui/translation/translations/text.es.xl
+++ /dev/null
Binary files differ
diff --git a/demos/gui/translation/translations/text.ja.xl b/demos/gui/translation/translations/text.ja.xl
deleted file mode 100644
index b3d1f0bf60..0000000000
--- a/demos/gui/translation/translations/text.ja.xl
+++ /dev/null
Binary files differ
diff --git a/demos/misc/autoload/engine.cfg b/demos/misc/autoload/engine.cfg
deleted file mode 100644
index c6ad023013..0000000000
--- a/demos/misc/autoload/engine.cfg
+++ /dev/null
@@ -1,8 +0,0 @@
-[application]
-
-name="Autoload (Singletons)"
-main_scene="res://scene_a.scn"
-
-[autoload]
-
-global="res://global.gd"
diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd
deleted file mode 100644
index 735995e806..0000000000
--- a/demos/misc/autoload/global.gd
+++ /dev/null
@@ -1,36 +0,0 @@
-extends Node
-
-
-# Changing scenes is most easily done using the functions `change_scene`
-# and `change_scene_to` of the SceneTree. This script demonstrates how to
-# change scenes without those helpers.
-
-
-func goto_scene(path):
- # This function will usually be called from a signal callback,
- # or some other function from the running scene.
- # Deleting the current scene at this point might be
- # a bad idea, because it may be inside of a callback or function of it.
- # The worst case will be a crash or unexpected behavior.
-
- # The way around this is deferring the load to a later time, when
- # it is ensured that no code from the current scene is running:
-
- call_deferred("_deferred_goto_scene",path)
-
-
-func _deferred_goto_scene(path):
- # Immediately free the current scene, there is no risk here.
- get_tree().get_current_scene().free()
-
- # Load new scene
- var packed_scene = ResourceLoader.load(path)
-
- # Instance the new scene
- var instanced_scene = packed_scene.instance()
-
- # Add it to the scene tree, as direct child of root
- get_tree().get_root().add_child(instanced_scene)
-
- # Set it as the current scene, only after it has been added to the tree
- get_tree().set_current_scene(instanced_scene)
diff --git a/demos/misc/autoload/scene_a.gd b/demos/misc/autoload/scene_a.gd
deleted file mode 100644
index 03da86d9a0..0000000000
--- a/demos/misc/autoload/scene_a.gd
+++ /dev/null
@@ -1,5 +0,0 @@
-extends Panel
-
-
-func _on_goto_scene_pressed():
- get_node("/root/global").goto_scene("res://scene_b.scn")
diff --git a/demos/misc/autoload/scene_a.scn b/demos/misc/autoload/scene_a.scn
deleted file mode 100644
index eff314e29d..0000000000
--- a/demos/misc/autoload/scene_a.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/autoload/scene_b.gd b/demos/misc/autoload/scene_b.gd
deleted file mode 100644
index dea8c4623f..0000000000
--- a/demos/misc/autoload/scene_b.gd
+++ /dev/null
@@ -1,5 +0,0 @@
-extends Panel
-
-
-func _on_goto_scene_pressed():
- get_node("/root/global").goto_scene("res://scene_a.scn")
diff --git a/demos/misc/autoload/scene_b.scn b/demos/misc/autoload/scene_b.scn
deleted file mode 100644
index 4cdb03e90e..0000000000
--- a/demos/misc/autoload/scene_b.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/instancing/ball.scn b/demos/misc/instancing/ball.scn
deleted file mode 100644
index 4d6367885e..0000000000
--- a/demos/misc/instancing/ball.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/instancing/bowling_ball.png b/demos/misc/instancing/bowling_ball.png
deleted file mode 100644
index 9443cda882..0000000000
--- a/demos/misc/instancing/bowling_ball.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/instancing/container.png b/demos/misc/instancing/container.png
deleted file mode 100644
index 8e1363ae4c..0000000000
--- a/demos/misc/instancing/container.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/instancing/container.scn b/demos/misc/instancing/container.scn
deleted file mode 100644
index 0f65daa2ca..0000000000
--- a/demos/misc/instancing/container.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/instancing/engine.cfg b/demos/misc/instancing/engine.cfg
deleted file mode 100644
index 76b0c97721..0000000000
--- a/demos/misc/instancing/engine.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-[application]
-
-name="Scene Instancing Demo"
-main_scene="res://container.scn"
-icon="res://icon.png"
-
-[physics_2d]
-
-default_gravity=300
diff --git a/demos/misc/instancing/icon.png b/demos/misc/instancing/icon.png
deleted file mode 100644
index 79a4283de7..0000000000
--- a/demos/misc/instancing/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/joysticks/diagram.png b/demos/misc/joysticks/diagram.png
deleted file mode 100644
index 3f8ba1f973..0000000000
--- a/demos/misc/joysticks/diagram.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/joysticks/engine.cfg b/demos/misc/joysticks/engine.cfg
deleted file mode 100644
index 79cda1eeb4..0000000000
--- a/demos/misc/joysticks/engine.cfg
+++ /dev/null
@@ -1,10 +0,0 @@
-[application]
-
-name="Joysticks"
-main_scene="res://joysticks.scn"
-icon="res://icon.png"
-
-[display]
-
-width=550
-height=300
diff --git a/demos/misc/joysticks/icon.png b/demos/misc/joysticks/icon.png
deleted file mode 100644
index 06b0d7532d..0000000000
--- a/demos/misc/joysticks/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/joysticks/indicators.png b/demos/misc/joysticks/indicators.png
deleted file mode 100644
index 90fee48498..0000000000
--- a/demos/misc/joysticks/indicators.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/joysticks/joysticks.gd b/demos/misc/joysticks/joysticks.gd
deleted file mode 100644
index a6b90241b2..0000000000
--- a/demos/misc/joysticks/joysticks.gd
+++ /dev/null
@@ -1,61 +0,0 @@
-
-extends Node2D
-
-# Joysticks demo, written by Dana Olson <dana@shineuponthee.com>
-#
-# This is a demo of joystick support, and doubles as a testing application
-# inspired by and similar to jstest-gtk.
-#
-# Licensed under the MIT license
-
-# Member variables
-var joy_num
-var cur_joy
-var axis_value
-
-const DEADZONE = 0.2
-
-func _fixed_process(delta):
- # Get the joystick device number from the spinbox
- joy_num = get_node("joy_num").get_value()
-
- # Display the name of the joystick if we haven't already
- if joy_num != cur_joy:
- cur_joy = joy_num
- get_node("joy_name").set_text(Input.get_joy_name(joy_num))
-
- # Loop through the axes and show their current values
- for axis in range(JOY_ANALOG_0_X, JOY_AXIS_MAX):
- axis_value = Input.get_joy_axis(joy_num, axis)
- get_node("axis_prog" + str(axis)).set_value(100*axis_value)
- get_node("axis_val" + str(axis)).set_text(str(axis_value))
- # Show joystick direction indicators
- if (axis <= JOY_ANALOG_1_Y):
- if (abs(axis_value) < DEADZONE):
- get_node("diagram/axes/" + str(axis) + "+").hide()
- get_node("diagram/axes/" + str(axis) + "-").hide()
- elif (axis_value > 0):
- get_node("diagram/axes/" + str(axis) + "+").show()
- else:
- get_node("diagram/axes/" + str(axis) + "-").show()
-
- # Loop through the buttons and highlight the ones that are pressed
- for btn in range(JOY_BUTTON_0, JOY_BUTTON_MAX):
- if (Input.is_joy_button_pressed(joy_num, btn)):
- get_node("btn" + str(btn)).add_color_override("font_color", Color(1, 1, 1, 1))
- get_node("diagram/buttons/" + str(btn)).show()
- else:
- get_node("btn" + str(btn)).add_color_override("font_color", Color(0.2, 0.1, 0.3, 1))
- get_node("diagram/buttons/" + str(btn)).hide()
-
-func _ready():
- set_fixed_process(true)
- Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
-
-#Called whenever a joystick has been connected or disconnected.
-func _on_joy_connection_changed(device_id, connected):
- if device_id == cur_joy:
- if connected:
- get_node("joy_name").set_text(Input.get_joy_name(device_id))
- else:
- get_node("joy_name").set_text("")
diff --git a/demos/misc/joysticks/joysticks.scn b/demos/misc/joysticks/joysticks.scn
deleted file mode 100644
index 7fc283ca69..0000000000
--- a/demos/misc/joysticks/joysticks.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/joysticks/jsdiagram.xscn b/demos/misc/joysticks/jsdiagram.xscn
deleted file mode 100644
index 537ad30278..0000000000
--- a/demos/misc/joysticks/jsdiagram.xscn
+++ /dev/null
@@ -1,115 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
- <ext_resource path="res://indicators.png" type="Texture" index="1"></ext_resource>
- <ext_resource path="res://diagram.png" type="Texture" index="0"></ext_resource>
- <main_resource>
- <dictionary name="_bundled" shared="false">
- <string> "conn_count" </string>
- <int> 0 </int>
- <string> "conns" </string>
- <int_array len="0"> </int_array>
- <string> "editable_instances" </string>
- <array len="0" shared="false">
- </array>
- <string> "names" </string>
- <string_array len="37">
- <string> "diagram" </string>
- <string> "transform/pos" </string>
- <string> "transform/scale" </string>
- <string> "texture" </string>
- <string> "__meta__" </string>
- <string> "Sprite" </string>
- <string> "buttons" </string>
- <string> "Node2D" </string>
- <string> "0" </string>
- <string> "region" </string>
- <string> "region_rect" </string>
- <string> "1" </string>
- <string> "2" </string>
- <string> "3" </string>
- <string> "4" </string>
- <string> "5" </string>
- <string> "6" </string>
- <string> "flip_h" </string>
- <string> "7" </string>
- <string> "8" </string>
- <string> "9" </string>
- <string> "10" </string>
- <string> "11" </string>
- <string> "12" </string>
- <string> "13" </string>
- <string> "flip_v" </string>
- <string> "14" </string>
- <string> "15" </string>
- <string> "axes" </string>
- <string> "0-" </string>
- <string> "0+" </string>
- <string> "1-" </string>
- <string> "1+" </string>
- <string> "3-" </string>
- <string> "3+" </string>
- <string> "2-" </string>
- <string> "2+" </string>
- </string_array>
- <string> "node_count" </string>
- <int> 27 </int>
- <string> "node_paths" </string>
- <array len="0" shared="false">
- </array>
- <string> "nodes" </string>
- <int_array len="453"> -1, -1, 5, 0, -1, 4, 1, 0, 2, 1, 3, 2, 4, 3, 0, 0, 0, 7, 6, -1, 1, 4, 4, 0, 1, 0, 5, 8, -1, 5, 1, 5, 2, 6, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 11, -1, 5, 1, 10, 2, 6, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 12, -1, 5, 1, 11, 2, 6, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 13, -1, 5, 1, 12, 2, 6, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 14, -1, 5, 1, 13, 2, 14, 3, 7, 9, 8, 10, 15, 0, 1, 0, 5, 15, -1, 5, 1, 16, 2, 14, 3, 7, 9, 8, 10, 15, 0, 1, 0, 5, 16, -1, 6, 1, 17, 2, 18, 3, 7, 17, 8, 9, 8, 10, 19, 0, 1, 0, 5, 18, -1, 5, 1, 20, 2, 18, 3, 7, 9, 8, 10, 19, 0, 1, 0, 5, 19, -1, 5, 1, 21, 2, 6, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 20, -1, 5, 1, 22, 2, 6, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 21, -1, 5, 1, 23, 2, 24, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 22, -1, 5, 1, 25, 2, 24, 3, 7, 9, 8, 10, 9, 0, 1, 0, 5, 23, -1, 5, 1, 26, 2, 6, 3, 7, 9, 8, 10, 27, 0, 1, 0, 5, 24, -1, 6, 1, 28, 2, 6, 3, 7, 25, 8, 9, 8, 10, 27, 0, 1, 0, 5, 26, -1, 5, 1, 29, 2, 6, 3, 7, 9, 8, 10, 30, 0, 1, 0, 5, 27, -1, 6, 1, 31, 2, 6, 3, 7, 17, 8, 9, 8, 10, 30, 0, 0, 0, 7, 28, -1, 0, 0, 18, 0, 5, 29, -1, 5, 1, 32, 2, 6, 3, 7, 9, 8, 10, 30, 0, 18, 0, 5, 30, -1, 6, 1, 33, 2, 6, 3, 7, 17, 8, 9, 8, 10, 30, 0, 18, 0, 5, 31, -1, 5, 1, 34, 2, 6, 3, 7, 9, 8, 10, 27, 0, 18, 0, 5, 32, -1, 6, 1, 35, 2, 6, 3, 7, 25, 8, 9, 8, 10, 27, 0, 18, 0, 5, 33, -1, 5, 1, 36, 2, 6, 3, 7, 9, 8, 10, 27, 0, 18, 0, 5, 34, -1, 6, 1, 37, 2, 6, 3, 7, 25, 8, 9, 8, 10, 27, 0, 18, 0, 5, 35, -1, 5, 1, 38, 2, 6, 3, 7, 9, 8, 10, 30, 0, 18, 0, 5, 36, -1, 6, 1, 39, 2, 6, 3, 7, 17, 8, 9, 8, 10, 30, 0 </int_array>
- <string> "variants" </string>
- <array len="40" shared="false">
- <vector2> 368.635, 155.289 </vector2>
- <vector2> 0.432859, 0.446287 </vector2>
- <resource external="0"> </resource>
- <dictionary shared="false">
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
- </dictionary>
- <dictionary shared="false">
- <string> "_editor_collapsed" </string>
- <bool> True </bool>
- </dictionary>
- <vector2> 147.73, 120.925 </vector2>
- <vector2> 0.9, 0.9 </vector2>
- <resource external="1"> </resource>
- <bool> True </bool>
- <rect2> 0, 0, 45, 45 </rect2>
- <vector2> 185.769, 82.4874 </vector2>
- <vector2> 112.377, 82.4874 </vector2>
- <vector2> 149.073, 47.3293 </vector2>
- <vector2> -161.038, -158.037 </vector2>
- <vector2> 5.3348, 3.35512 </vector2>
- <rect2> 10, 10, 10, 10 </rect2>
- <vector2> 159.362, -156.977 </vector2>
- <vector2> -159.349, -221.878 </vector2>
- <vector2> 1.0458, 2.16952 </vector2>
- <rect2> 0, 0, 45, 22 </rect2>
- <vector2> 156.677, -220.11 </vector2>
- <vector2> -67.5308, 164.422 </vector2>
- <vector2> 75.8825, 167.363 </vector2>
- <vector2> -46.6707, 52.702 </vector2>
- <vector2> 0.810497, 0.57205 </vector2>
- <vector2> 56.2581, 54.4382 </vector2>
- <vector2> -139.402, 46.8295 </vector2>
- <rect2> 50, 0, 54, 14 </rect2>
- <vector2> -139.838, 115.789 </vector2>
- <vector2> -172.262, 81.8793 </vector2>
- <rect2> 50, 0, 14, 54 </rect2>
- <vector2> -105.085, 81.0326 </vector2>
- <vector2> -94.4295, 164.932 </vector2>
- <vector2> -40.3475, 164.509 </vector2>
- <vector2> -67.6802, 137.926 </vector2>
- <vector2> -67.4618, 192.915 </vector2>
- <vector2> 76.6557, 140.986 </vector2>
- <vector2> 76.0009, 195.339 </vector2>
- <vector2> 48.8152, 167.145 </vector2>
- <vector2> 102.899, 167.857 </vector2>
- </array>
- <string> "version" </string>
- <int> 2 </int>
- </dictionary>
-
- </main_resource>
-</resource_file> \ No newline at end of file
diff --git a/demos/misc/pause/engine.cfg b/demos/misc/pause/engine.cfg
deleted file mode 100644
index a5cb20cc7f..0000000000
--- a/demos/misc/pause/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Pause"
-main_scene="res://spinpause.scn"
-icon="res://icon.png"
diff --git a/demos/misc/pause/icon.png b/demos/misc/pause/icon.png
deleted file mode 100644
index 49b3fd4053..0000000000
--- a/demos/misc/pause/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/pause/spinpause.gd b/demos/misc/pause/spinpause.gd
deleted file mode 100644
index ea5617c06f..0000000000
--- a/demos/misc/pause/spinpause.gd
+++ /dev/null
@@ -1,13 +0,0 @@
-
-extends Spatial
-
-
-func _on_pause_pressed():
- get_node("pause_popup").set_exclusive(true)
- get_node("pause_popup").popup()
- get_tree().set_pause(true)
-
-
-func _on_unpause_pressed():
- get_node("pause_popup").hide()
- get_tree().set_pause(false)
diff --git a/demos/misc/pause/spinpause.scn b/demos/misc/pause/spinpause.scn
deleted file mode 100644
index 2cbe85ec9a..0000000000
--- a/demos/misc/pause/spinpause.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/regex/engine.cfg b/demos/misc/regex/engine.cfg
deleted file mode 100644
index ef5483e096..0000000000
--- a/demos/misc/regex/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="RegEx"
-main_scene="res://regex.scn"
-icon="res://icon.png"
diff --git a/demos/misc/regex/icon.png b/demos/misc/regex/icon.png
deleted file mode 100644
index 7a5232ec4b..0000000000
--- a/demos/misc/regex/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/regex/regex.gd b/demos/misc/regex/regex.gd
deleted file mode 100644
index 98e5ca8828..0000000000
--- a/demos/misc/regex/regex.gd
+++ /dev/null
@@ -1,28 +0,0 @@
-
-extends VBoxContainer
-
-# Member variables
-var regex = RegEx.new()
-
-
-func update_expression(text):
- regex.compile(text)
- update_text()
-
-
-func update_text():
- var text = get_node("Text").get_text()
- var list = get_node("List")
- for child in list.get_children():
- child.queue_free()
- if regex.is_valid():
- regex.find(text)
- for res in regex.get_captures():
- var label = Label.new()
- label.set_text(res)
- list.add_child(label)
-
-
-func _ready():
- get_node("Text").set_text("They asked me \"What's going on \\\"in the manor\\\"?\"")
- update_expression(get_node("Expression").get_text())
diff --git a/demos/misc/regex/regex.scn b/demos/misc/regex/regex.scn
deleted file mode 100644
index debd55504f..0000000000
--- a/demos/misc/regex/regex.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/scene_changer/engine.cfg b/demos/misc/scene_changer/engine.cfg
deleted file mode 100644
index 1ba1a41167..0000000000
--- a/demos/misc/scene_changer/engine.cfg
+++ /dev/null
@@ -1,4 +0,0 @@
-[application]
-
-name="Scene Changer"
-main_scene="res://scene_a.scn"
diff --git a/demos/misc/scene_changer/scene_a.gd b/demos/misc/scene_changer/scene_a.gd
deleted file mode 100644
index 0e80395e84..0000000000
--- a/demos/misc/scene_changer/scene_a.gd
+++ /dev/null
@@ -1,16 +0,0 @@
-
-extends Panel
-
-# Member variables here, example:
-# var a=2
-# var b="textvar"
-
-
-func _ready():
- # Initalization here
- pass
-
-
-func _on_goto_scene_pressed():
- get_tree().change_scene("res://scene_b.scn")
- pass # Replace with function body
diff --git a/demos/misc/scene_changer/scene_a.scn b/demos/misc/scene_changer/scene_a.scn
deleted file mode 100644
index 9a4b6434be..0000000000
--- a/demos/misc/scene_changer/scene_a.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/scene_changer/scene_b.gd b/demos/misc/scene_changer/scene_b.gd
deleted file mode 100644
index 9ed13cf26b..0000000000
--- a/demos/misc/scene_changer/scene_b.gd
+++ /dev/null
@@ -1,16 +0,0 @@
-
-extends Panel
-
-# Member variables here, example:
-# var a=2
-# var b="textvar"
-
-
-func _ready():
- # Initalization here
- pass
-
-
-func _on_goto_scene_pressed():
- get_tree().change_scene("res://scene_a.scn")
- pass # Replace with function body
diff --git a/demos/misc/scene_changer/scene_b.scn b/demos/misc/scene_changer/scene_b.scn
deleted file mode 100644
index 4cdb03e90e..0000000000
--- a/demos/misc/scene_changer/scene_b.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/threads/engine.cfg b/demos/misc/threads/engine.cfg
deleted file mode 100644
index 6f19936c9d..0000000000
--- a/demos/misc/threads/engine.cfg
+++ /dev/null
@@ -1,4 +0,0 @@
-[application]
-
-name="Loading in a Thread"
-main_scene="res://thread.scn"
diff --git a/demos/misc/threads/mona.png b/demos/misc/threads/mona.png
deleted file mode 100644
index 0bcda570b4..0000000000
--- a/demos/misc/threads/mona.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/threads/thread.gd b/demos/misc/threads/thread.gd
deleted file mode 100644
index 1ef67e403c..0000000000
--- a/demos/misc/threads/thread.gd
+++ /dev/null
@@ -1,31 +0,0 @@
-
-extends Node2D
-
-# Member variables
-var thread = Thread.new()
-
-
-# This function runs in a thread!
-# Threads always take one userdata argument
-func _bg_load(path):
- print("THREAD FUNC!")
- # Load the resource
- var tex = ResourceLoader.load(path)
- # Call _bg_load_done on main thread
- call_deferred("_bg_load_done")
- return tex # return it
-
-
-func _bg_load_done():
- # Wait for the thread to complete, get the returned value
- var tex = thread.wait_to_finish()
- # Set to the sprite
- get_node("sprite").set_texture(tex)
-
-
-func _on_load_pressed():
- if (thread.is_active()):
- # Already working
- return
- print("START THREAD!")
- thread.start(self, "_bg_load", "res://mona.png")
diff --git a/demos/misc/threads/thread.scn b/demos/misc/threads/thread.scn
deleted file mode 100644
index eea93615c7..0000000000
--- a/demos/misc/threads/thread.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/tween/engine.cfg b/demos/misc/tween/engine.cfg
deleted file mode 100644
index 1d87303015..0000000000
--- a/demos/misc/tween/engine.cfg
+++ /dev/null
@@ -1,11 +0,0 @@
-[application]
-
-name="Tween Demo"
-main_scene="res://main.scn"
-icon="res://icon.png"
-target_fps=60
-
-[display]
-
-stretch_mode="2d"
-stretch_aspect="keep_width"
diff --git a/demos/misc/tween/icon.png b/demos/misc/tween/icon.png
deleted file mode 100644
index ed55c24140..0000000000
--- a/demos/misc/tween/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/tween/main.gd b/demos/misc/tween/main.gd
deleted file mode 100644
index b899825d55..0000000000
--- a/demos/misc/tween/main.gd
+++ /dev/null
@@ -1,165 +0,0 @@
-
-extends Control
-
-# Member variables
-var trans = ["linear", "sine", "quint", "quart", "quad", "expo", "elastic", "cubic", "circ", "bounce", "back"]
-var eases = ["in", "out", "in_out", "out_in"]
-var modes = ["move", "color", "scale", "rotate", "callback", "follow", "repeat", "pause"]
-
-var state = {
- trans = Tween.TRANS_LINEAR,
- eases = Tween.EASE_IN,
-}
-
-
-func _ready():
- for index in range(trans.size()):
- var name = trans[index]
- get_node("trans/" + name).connect("pressed", self, "on_trans_changed", [name, index])
-
- for index in range(eases.size()):
- var name = eases[index]
- get_node("eases/" + name).connect("pressed", self, "on_eases_changed", [name, index])
-
- for index in range(modes.size()):
- var name = modes[index]
- get_node("modes/" + name).connect("pressed", self, "on_modes_changed", [name])
-
- get_node("color/color_from").set_color(Color(1, 0, 0, 1))
- get_node("color/color_from").connect("color_changed", self, "on_color_changed")
-
- get_node("color/color_to").set_color(Color(0, 1, 1, 1))
- get_node("color/color_to").connect("color_changed", self, "on_color_changed")
-
- get_node("trans/linear").set_pressed(true)
- get_node("eases/in").set_pressed(true)
- get_node("modes/move").set_pressed(true)
- get_node("modes/repeat").set_pressed(true)
-
- reset_tween()
-
-
-func on_trans_changed(name, index):
- for index in range(trans.size()):
- var pressed = trans[index] == name
- var btn = get_node("trans/" + trans[index])
-
- btn.set_pressed(pressed)
- btn.set_ignore_mouse(pressed)
-
- state.trans = index
- reset_tween()
-
-
-func on_eases_changed(name, index):
- for index in range(eases.size()):
- var pressed = eases[index] == name
- var btn = get_node("eases/" + eases[index])
-
- btn.set_pressed(pressed)
- btn.set_ignore_mouse(pressed)
-
- state.eases = index
- reset_tween()
-
-
-func on_modes_changed(name):
- var tween = get_node("tween")
- if name == "pause":
- if get_node("modes/pause").is_pressed():
- tween.stop_all()
- get_node("timeline").set_ignore_mouse(false)
- else:
- tween.resume_all()
- get_node("timeline").set_ignore_mouse(true)
- else:
- reset_tween()
-
-
-func on_color_changed(color):
- reset_tween()
-
-
-func reset_tween():
- var tween = get_node("tween")
- var pos = tween.tell()
- tween.reset_all()
- tween.remove_all()
-
- var sprite = get_node("tween/area/sprite")
- var follow = get_node("tween/area/follow")
- var follow_2 = get_node("tween/area/follow_2")
- var size = get_node("tween/area").get_size()
-
- if get_node("modes/move").is_pressed():
- tween.interpolate_method(sprite, "set_pos", Vector2(0, 0), Vector2(size.width, size.height), 2, state.trans, state.eases)
- tween.interpolate_property(sprite, "transform/pos", Vector2(size.width, size.height), Vector2(0, 0), 2, state.trans, state.eases, 2)
-
- if get_node("modes/color").is_pressed():
- tween.interpolate_method(sprite, "set_modulate", get_node("color/color_from").get_color(), get_node("color/color_to").get_color(), 2, state.trans, state.eases)
- tween.interpolate_property(sprite, "modulate", get_node("color/color_to").get_color(), get_node("color/color_from").get_color(), 2, state.trans, state.eases, 2)
- else:
- sprite.set_modulate(Color(1,1,1,1))
-
- if get_node("modes/scale").is_pressed():
- tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases)
- tween.interpolate_property(sprite, "transform/scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2)
- else:
- sprite.set_scale(Vector2(1,1))
-
- if get_node("modes/rotate").is_pressed():
- tween.interpolate_method(sprite, "set_rotd", 0, 360, 2, state.trans, state.eases)
- tween.interpolate_property(sprite, "transform/rot", 360, 0, 2, state.trans, state.eases, 2)
-
- if get_node("modes/callback").is_pressed():
- tween.interpolate_callback(self, 0.5, "on_callback", "0.5 second's after")
- tween.interpolate_callback(self, 0.2, "on_callback", "1.2 second's after")
-
- if get_node("modes/follow").is_pressed():
- follow.show()
- follow_2.show()
-
- tween.follow_method(follow, "set_pos", Vector2(0, size.height), sprite, "get_pos", 2, state.trans, state.eases)
- tween.targeting_method(follow, "set_pos", sprite, "get_pos", Vector2(0, size.height), 2, state.trans, state.eases, 2)
-
- tween.targeting_property(follow_2, "transform/pos", sprite, "transform/pos", Vector2(size.width, 0), 2, state.trans, state.eases)
- tween.follow_property(follow_2, "transform/pos", Vector2(size.width, 0), sprite, "transform/pos", 2, state.trans, state.eases, 2)
- else:
- follow.hide()
- follow_2.hide()
-
- tween.set_repeat(get_node("modes/repeat").is_pressed())
- tween.start()
- tween.seek(pos)
-
- if get_node("modes/pause").is_pressed():
- tween.stop_all()
- get_node("timeline").set_ignore_mouse(false)
- get_node("timeline").set_value(0)
- else:
- tween.resume_all()
- get_node("timeline").set_ignore_mouse(true)
-
-
-func _on_tween_step(object, key, elapsed, value):
- var timeline = get_node("timeline")
-
- var tween = get_node("tween")
- var runtime = tween.get_runtime()
-
- var ratio = 100*(elapsed/runtime)
- timeline.set_value(ratio)
-
-
-func _on_timeline_value_changed(value):
- if !get_node("modes/pause").is_pressed():
- return
-
- var tween = get_node("tween")
- var runtime = tween.get_runtime()
- tween.seek(runtime*value/100)
-
-
-func on_callback(arg):
- var label = get_node("tween/area/label")
- label.add_text("on_callback -> " + arg + "\n")
diff --git a/demos/misc/tween/main.scn b/demos/misc/tween/main.scn
deleted file mode 100644
index 3f25bfd75c..0000000000
--- a/demos/misc/tween/main.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/udp_chat/chat.gd b/demos/misc/udp_chat/chat.gd
deleted file mode 100644
index b60afa9ded..0000000000
--- a/demos/misc/udp_chat/chat.gd
+++ /dev/null
@@ -1,66 +0,0 @@
-
-extends Panel
-
-# Really simple UDP chat client, not intended as a comprehensive chat implementation.
-# (UDP can lose packets and you won't normally find out, so don't do a chat this way)
-# This is just a demo that shows how to use the UDP class.
-
-# Member variables
-var udp = PacketPeerUDP.new()
-
-
-func _process(delta):
- if (not udp.is_listening()):
- return
-
- while(udp.get_available_packet_count() > 0):
- var packet = udp.get_var()
- if (typeof(packet) == TYPE_STRING):
- var host = udp.get_packet_ip()
- var port = udp.get_packet_port()
- get_node("chat/text").add_text("(" + host + ":" + str(port) + ":) " + packet)
- get_node("chat/text").newline()
-
-
-func _ready():
- get_node("chat").add_style_override("panel", get_stylebox("bg", "Tree"))
- set_process(true)
-
-
-func send_message(text):
- if (udp.is_listening()):
- udp.put_var(text)
-
-
-func _on_connect_toggled(pressed):
- if (pressed):
- var err = udp.listen(get_node("listen_port").get_val())
- if (err != OK):
- get_node("status").set_text("Error:\nCan't listen.")
- get_node("connect").set_pressed(false)
- else:
- get_node("status").set_text("Connected.")
- get_node("connect").set_text("Disconnect")
- err = udp.set_send_address(get_node("remote_host").get_text(),get_node("remote_port").get_val())
- if (err != OK):
- get_node("status").set_text("Error:\nCan't resolve.")
- get_node("connect").set_pressed(false)
- else:
- send_message("* " + get_node("user_name").get_text() + " entered chat.")
- else:
- udp.close()
- get_node("status").set_text("Disconnected.")
- get_node("connect").set_text("Connect")
-
-
-func _on_entry_line_text_entered(text):
- _on_entry_button_pressed()
-
-
-func _on_entry_button_pressed():
- var msg = get_node("entry_line").get_text()
- if (msg == ""):
- return
- send_message(get_node("user_name").get_text() + "> " + msg)
-
- get_node("entry_line").set_text("")
diff --git a/demos/misc/udp_chat/chat.scn b/demos/misc/udp_chat/chat.scn
deleted file mode 100644
index fe38e9da72..0000000000
--- a/demos/misc/udp_chat/chat.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/udp_chat/engine.cfg b/demos/misc/udp_chat/engine.cfg
deleted file mode 100644
index 584841ea83..0000000000
--- a/demos/misc/udp_chat/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="UDP Chat"
-main_scene="res://chat.scn"
-icon="res://icon.png"
diff --git a/demos/misc/udp_chat/icon.png b/demos/misc/udp_chat/icon.png
deleted file mode 100644
index db6e21cce1..0000000000
--- a/demos/misc/udp_chat/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/window_management/control.gd b/demos/misc/window_management/control.gd
deleted file mode 100644
index c856555122..0000000000
--- a/demos/misc/window_management/control.gd
+++ /dev/null
@@ -1,190 +0,0 @@
-
-extends Control
-
-# Member variables
-var mousepos
-
-
-func _fixed_process(delta):
- var modetext = "Mode:\n"
-
- if(OS.is_window_fullscreen()):
- modetext += "Fullscreen\n"
- else:
- modetext += "Windowed\n"
-
- if(!OS.is_window_resizable()):
- modetext += "FixedSize\n"
-
- if(OS.is_window_minimized()):
- modetext += "Minimized\n"
-
- if(OS.is_window_maximized()):
- modetext += "Maximized\n"
-
- if(Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED):
- modetext += "MouseGrab\n"
- get_node("Label_MouseGrab_KeyInfo").show()
- else:
- get_node("Label_MouseGrab_KeyInfo").hide()
-
- get_node("Label_Mode").set_text(modetext)
-
- get_node("Label_Position").set_text(str("Position:\n", OS.get_window_position()))
-
- get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size()))
-
- get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos))
-
- get_node("Label_Screen_Count").set_text(str("Screen_Count:\n", OS.get_screen_count()))
-
- get_node("Label_Screen_Current").set_text(str("Screen:\n", OS.get_current_screen()))
-
- get_node("Label_Screen0_Resolution").set_text(str("Screen0 Resolution:\n", OS.get_screen_size()))
-
- get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n", OS.get_screen_position()))
-
- get_node("Label_Screen0_DPI").set_text(str("Screen0 DPI:\n", OS.get_screen_dpi()))
-
- if(OS.get_screen_count() > 1):
- get_node("Button_Screen0").show()
- get_node("Button_Screen1").show()
- get_node("Label_Screen1_Resolution").show()
- get_node("Label_Screen1_Position").show()
- get_node("Label_Screen1_Resolution").set_text(str("Screen1 Resolution:\n", OS.get_screen_size(1)))
- get_node("Label_Screen1_Position").set_text(str("Screen1 Position:\n", OS.get_screen_position(1)))
- get_node("Label_Screen1_DPI").set_text(str("Screen1 DPI:\n", OS.get_screen_dpi(1)))
- else:
- get_node("Button_Screen0").hide()
- get_node("Button_Screen1").hide()
- get_node("Label_Screen1_Resolution").hide()
- get_node("Label_Screen1_Position").hide()
- get_node("Label_Screen1_DPI").hide()
-
- get_node("Button_Fullscreen").set_pressed(OS.is_window_fullscreen())
- get_node("Button_FixedSize").set_pressed(!OS.is_window_resizable())
- get_node("Button_Minimized").set_pressed(OS.is_window_minimized())
- get_node("Button_Maximized").set_pressed(OS.is_window_maximized())
- get_node("Button_Mouse_Grab").set_pressed(Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED)
-
-
-func check_wm_api():
- var s = ""
- if(!OS.has_method("get_screen_count")):
- s += " - get_screen_count()\n"
-
- if(!OS.has_method("get_current_screen")):
- s += " - get_current_screen()\n"
-
- if(!OS.has_method("set_current_screen")):
- s += " - set_current_screen()\n"
-
- if(!OS.has_method("get_screen_position")):
- s += " - get_screen_position()\n"
-
- if(!OS.has_method("get_screen_size")):
- s += " - get_screen_size()\n"
-
- if(!OS.has_method("get_window_position")):
- s += " - get_window_position()\n"
-
- if(!OS.has_method("set_window_position")):
- s += " - set_window_position()\n"
-
- if(!OS.has_method("get_window_size")):
- s += " - get_window_size()\n"
-
- if(!OS.has_method("set_window_size")):
- s += " - set_window_size()\n"
-
- if(!OS.has_method("set_window_fullscreen")):
- s += " - set_window_fullscreen()\n"
-
- if(!OS.has_method("is_window_fullscreen")):
- s += " - is_window_fullscreen()\n"
-
- if(!OS.has_method("set_window_resizable")):
- s += " - set_window_resizable()\n"
-
- if(!OS.has_method("is_window_resizable")):
- s += " - is_window_resizable()\n"
-
- if(!OS.has_method("set_window_minimized")):
- s += " - set_window_minimized()\n"
-
- if(!OS.has_method("is_window_minimized")):
- s += " - is_window_minimized()\n"
-
- if(!OS.has_method("set_window_maximized")):
- s += " - set_window_maximized()\n"
-
- if(!OS.has_method("is_window_maximized")):
- s += " - is_window_maximized()\n"
-
- if(s.length() == 0):
- return true
- else:
- var text = get_node("ImplementationDialog/Text").get_text()
- get_node("ImplementationDialog/Text").set_text(text + s)
- get_node("ImplementationDialog").show()
- return false
-
-
-func _ready():
- if(check_wm_api()):
- set_fixed_process(true)
- set_process_input(true)
-
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_MOTION):
- mousepos = event.pos
-
-
-func _on_Button_MoveTo_pressed():
- OS.set_window_position(Vector2(100, 100))
-
-
-func _on_Button_Resize_pressed():
- OS.set_window_size(Vector2(1024, 768))
-
-
-func _on_Button_Screen0_pressed():
- OS.set_current_screen(0)
-
-
-func _on_Button_Screen1_pressed():
- OS.set_current_screen(1)
-
-
-func _on_Button_Fullscreen_pressed():
- if(OS.is_window_fullscreen()):
- OS.set_window_fullscreen(false)
- else:
- OS.set_window_fullscreen(true)
-
-
-func _on_Button_FixedSize_pressed():
- if(OS.is_window_resizable()):
- OS.set_window_resizable(false)
- else:
- OS.set_window_resizable(true)
-
-
-func _on_Button_Minimized_pressed():
- if(OS.is_window_minimized()):
- OS.set_window_minimized(false)
- else:
- OS.set_window_minimized(true)
-
-
-func _on_Button_Maximized_pressed():
- if(OS.is_window_maximized()):
- OS.set_window_maximized(false)
- else:
- OS.set_window_maximized(true)
-
-
-func _on_Button_Mouse_Grab_pressed():
- var observer = get_node("../Observer")
- observer.state = observer.STATE_GRAB
diff --git a/demos/misc/window_management/engine.cfg b/demos/misc/window_management/engine.cfg
deleted file mode 100644
index 911d3fd4a1..0000000000
--- a/demos/misc/window_management/engine.cfg
+++ /dev/null
@@ -1,19 +0,0 @@
-[application]
-
-name="Window Management"
-main_scene="res://window_management.scn"
-icon="res://icon.png"
-
-[display]
-
-fullscreen=false
-resizable=true
-width=800
-height=600
-
-[input]
-
-move_forward=[key(W)]
-move_backwards=[key(S)]
-move_left=[key(A)]
-move_right=[key(D)]
diff --git a/demos/misc/window_management/icon.png b/demos/misc/window_management/icon.png
deleted file mode 100644
index ec5c7891f9..0000000000
--- a/demos/misc/window_management/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/misc/window_management/observer/observer.gd b/demos/misc/window_management/observer/observer.gd
deleted file mode 100644
index f100811859..0000000000
--- a/demos/misc/window_management/observer/observer.gd
+++ /dev/null
@@ -1,78 +0,0 @@
-
-extends Spatial
-
-# Member variables
-var r_pos = Vector2()
-var state
-
-const STATE_MENU = 0
-const STATE_GRAB = 1
-
-
-func direction(vector):
- var v = get_node("Camera").get_global_transform().basis*vector
- v = v.normalized()
- return v
-
-
-func impulse(event, action):
- if(event.is_action(action) && event.is_pressed() && !event.is_echo()):
- return true
- else:
- return false
-
-
-func _fixed_process(delta):
- if(state != STATE_GRAB):
- return
-
- if(Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED):
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
-
- var dir = Vector3()
- var cam = get_global_transform()
- var org = get_translation()
-
- if (Input.is_action_pressed("move_forward")):
- dir += direction(Vector3(0, 0, -1))
- if (Input.is_action_pressed("move_backwards")):
- dir += direction(Vector3(0, 0, 1))
- if (Input.is_action_pressed("move_left")):
- dir += direction(Vector3(-1, 0, 0))
- if (Input.is_action_pressed("move_right")):
- dir += direction(Vector3(1, 0, 0))
-
- dir = dir.normalized()
-
- move(dir*10*delta)
- var d = delta*0.1
-
- var yaw = get_transform().rotated(Vector3(0, 1, 0), d*r_pos.x)
- set_transform(yaw)
-
- var cam = get_node("Camera")
- var pitch = cam.get_transform().rotated(Vector3(1, 0, 0), d*r_pos.y)
- cam.set_transform(pitch)
-
- r_pos.x = 0.0
- r_pos.y = 0.0
-
-
-func _input(event):
- if(event.type == InputEvent.MOUSE_MOTION):
- r_pos = event.relative_pos
-
- if(impulse(event, "ui_cancel")):
- if(state == STATE_GRAB):
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- state = STATE_MENU
- else:
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
- state = STATE_GRAB
-
-
-func _ready():
- set_fixed_process(true)
- set_process_input(true)
-
- state = STATE_MENU
diff --git a/demos/misc/window_management/observer/observer.scn b/demos/misc/window_management/observer/observer.scn
deleted file mode 100644
index 813d7d4587..0000000000
--- a/demos/misc/window_management/observer/observer.scn
+++ /dev/null
Binary files differ
diff --git a/demos/misc/window_management/window_management.scn b/demos/misc/window_management/window_management.scn
deleted file mode 100644
index 91174669cd..0000000000
--- a/demos/misc/window_management/window_management.scn
+++ /dev/null
Binary files differ
diff --git a/demos/plugins/custom_dock/custom_dock.scn b/demos/plugins/custom_dock/custom_dock.scn
deleted file mode 100644
index 0e32ece264..0000000000
--- a/demos/plugins/custom_dock/custom_dock.scn
+++ /dev/null
Binary files differ
diff --git a/demos/plugins/custom_dock/dock_plugin.gd b/demos/plugins/custom_dock/dock_plugin.gd
deleted file mode 100644
index ce8a3bcd09..0000000000
--- a/demos/plugins/custom_dock/dock_plugin.gd
+++ /dev/null
@@ -1,23 +0,0 @@
-tool
-extends EditorPlugin
-
-var dock = null
-
-func _enter_tree():
- # When this plugin node enters tree, add the custom type
-
- dock = preload("res://addons/custom_dock/custom_dock.scn").instance()
-
- add_control_to_dock( DOCK_SLOT_LEFT_UL, dock )
-
-func _exit_tree():
-
- # Remove from docks (must be called so layout is updated and saved)
- remove_control_from_docks(dock)
- # Remove the node
- dock.free()
-
-
-
-
- \ No newline at end of file
diff --git a/demos/plugins/custom_dock/plugin.cfg b/demos/plugins/custom_dock/plugin.cfg
deleted file mode 100644
index e295384c25..0000000000
--- a/demos/plugins/custom_dock/plugin.cfg
+++ /dev/null
@@ -1,14 +0,0 @@
-[plugin]
-
-name="Custom Dock"
-description="Adds a new Customizable Dock"
-author="Juan Linietsky"
-version="1.0"
-script="dock_plugin.gd"
-
-
-
-
-
-
-
diff --git a/demos/plugins/custom_import_plugin/import_plugin.gd b/demos/plugins/custom_import_plugin/import_plugin.gd
deleted file mode 100644
index 2cf8a0302f..0000000000
--- a/demos/plugins/custom_import_plugin/import_plugin.gd
+++ /dev/null
@@ -1,81 +0,0 @@
-tool
-
-extends EditorImportPlugin
-
-
-# Simple plugin that imports a text file with extension .mtxt
-# which contains 3 integers in format R,G,B (0-255)
-# (see example .mtxt in this folder)
-# Imported file is converted to a material
-
-var dialog = null
-
-func get_name():
- return "silly_material"
-
-func get_visible_name():
- return "Silly Material"
-
-func import_dialog(path):
- var md = null
- if (path!=""):
- md = ResourceLoader.load_import_metadata(path)
- dialog.configure(self,path,md)
- dialog.popup_centered()
-
-func import(path,metadata):
-
- assert(metadata.get_source_count() == 1)
-
- var source = metadata.get_source_path(0)
- var use_red_anyway = metadata.get_option("use_red_anyway")
-
- var f = File.new()
- var err = f.open(source,File.READ)
- if (err!=OK):
- return ERR_CANT_OPEN
-
- var l = f.get_line()
-
- f.close()
-
- var channels = l.split(",")
- if (channels.size()!=3):
- return ERR_PARSE_ERROR
-
- var color = Color8(int(channels[0]),int(channels[1]),int(channels[2]))
-
- var material
-
- if (ResourceLoader.has(path)):
- # Material is in use, update it
- material = ResourceLoader.load(path)
- else:
- # Material not in use, create
- material = FixedMaterial.new()
-
- if (use_red_anyway):
- color=Color8(255,0,0)
-
- material.set_parameter(FixedMaterial.PARAM_DIFFUSE,color)
-
- # Make sure import metadata links to this plugin
-
- metadata.set_editor("silly_material")
-
- # Update the import metadata
-
- material.set_import_metadata(metadata)
-
-
- # Save
- err = ResourceSaver.save(path,material)
-
- return err
-
-
-func config(base_control):
-
- dialog = preload("res://addons/custom_import_plugin/material_dialog.tscn").instance()
- base_control.add_child(dialog)
-
diff --git a/demos/plugins/custom_import_plugin/material_dialog.gd b/demos/plugins/custom_import_plugin/material_dialog.gd
deleted file mode 100644
index 1022743254..0000000000
--- a/demos/plugins/custom_import_plugin/material_dialog.gd
+++ /dev/null
@@ -1,67 +0,0 @@
-tool
-extends ConfirmationDialog
-
-var src_fs
-var dst_fs
-var import_plugin
-
-func configure(p_import_plugin,path,metadata):
- import_plugin=p_import_plugin
- if (metadata):
- # metadata from previous import exists, fill in fields
- assert( metadata.get_source_count() > 0 )
- # Always expand the source paths
- var src_path = import_plugin.expand_source_path( metadata.get_source_path(0) )
- get_node("src_file").set_text(src_path)
- get_node("dst_file").set_text(path)
- # Fill in from metadata options
- get_node("use_red_anyway").set_pressed( metadata.get_option("use_red_anyway") )
-
-
-func _ready():
-
- src_fs = FileDialog.new()
- src_fs.set_mode(FileDialog.MODE_OPEN_FILE)
- src_fs.set_access(FileDialog.ACCESS_FILESYSTEM) #access all filesystem, not only res://
- src_fs.add_filter("*.mtxt")
- src_fs.connect("file_selected",self,"_on_src_selected")
-
- add_child(src_fs)
-
- dst_fs = EditorFileDialog.new()
- dst_fs.set_mode(EditorFileDialog.MODE_SAVE_FILE)
- dst_fs.add_filter("*.mtl") # Use binary extension always, text can't save metadata
- dst_fs.connect("file_selected",self,"_on_dst_selected")
-
- add_child(dst_fs)
-
- set_hide_on_ok(true)
- get_ok().set_text("Import!")
-
-
-func _on_src_browse_pressed():
- src_fs.popup_centered_ratio()
-
-func _on_dst_browse_pressed():
- dst_fs.popup_centered_ratio()
-
-func _on_src_selected(path):
- get_node("src_file").set_text(path)
-
-func _on_dst_selected(path):
- get_node("dst_file").set_text(path)
-
-func _on_MaterialImport_confirmed():
- # Create an import metadata
- var imd = ResourceImportMetadata.new()
- # Add the source files, always validate the source path
- imd.add_source( import_plugin.validate_source_path( get_node("src_file").get_text() ))
- # Add the options
- imd.set_option( "use_red_anyway", get_node("use_red_anyway").is_pressed() )
- # Perform regular import
- var err = import_plugin.import( get_node("dst_file").get_text(), imd )
- # Warn if error
- if (err!=OK):
- get_node("error").set_text("Error Importing!")
- get_node("error").popup_centered_minsize()
-
diff --git a/demos/plugins/custom_import_plugin/material_dialog.tscn b/demos/plugins/custom_import_plugin/material_dialog.tscn
deleted file mode 100644
index 9ad6f492fd..0000000000
--- a/demos/plugins/custom_import_plugin/material_dialog.tscn
+++ /dev/null
@@ -1,111 +0,0 @@
-[gd_scene load_steps=2 format=1]
-
-[ext_resource path="res://addons/custom_import_plugin/material_dialog.gd" type="Script" id=1]
-
-[node name="MaterialImport" type="ConfirmationDialog"]
-
-margin/right = 276.0
-margin/bottom = 154.0
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-popup/exclusive = false
-window/title = "Silly Material Import"
-dialog/hide_on_ok = true
-script/script = ExtResource( 1 )
-__meta__ = { "__editor_plugin_screen__":"Script" }
-
-[node name="src_file" type="LineEdit" parent="."]
-
-margin/left = 19.0
-margin/top = 6.0
-margin/right = 190.0
-margin/bottom = 29.0
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-text = ""
-max_length = 0
-editable = true
-secret = false
-
-[node name="src_browse" type="Button" parent="."]
-
-margin/left = 195.0
-margin/top = 7.0
-margin/right = 249.0
-margin/bottom = 29.0
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-toggle_mode = false
-text = "browse"
-flat = false
-
-[node name="dst_browse" type="Button" parent="."]
-
-margin/left = 195.0
-margin/top = 47.0
-margin/right = 249.0
-margin/bottom = 69.0
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-toggle_mode = false
-text = "browse"
-flat = false
-
-[node name="dst_file" type="LineEdit" parent="."]
-
-margin/left = 19.0
-margin/top = 46.0
-margin/right = 190.0
-margin/bottom = 69.0
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-text = ""
-max_length = 0
-editable = true
-secret = false
-
-[node name="use_red_anyway" type="CheckBox" parent="."]
-
-margin/left = 20.0
-margin/top = 84.0
-margin/right = 144.0
-margin/bottom = 106.0
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-toggle_mode = true
-text = "Use Red Anyway"
-flat = false
-align = 0
-
-[node name="error" type="AcceptDialog" parent="."]
-
-visibility/visible = false
-margin/right = 40.0
-margin/bottom = 40.0
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-popup/exclusive = false
-window/title = "Alert!"
-dialog/hide_on_ok = true
-
-[connection signal="confirmed" from="." to="." method="_on_MaterialImport_confirmed"]
-
-[connection signal="pressed" from="src_browse" to="." method="_on_src_browse_pressed"]
-
-[connection signal="pressed" from="dst_browse" to="." method="_on_dst_browse_pressed"]
-
-
diff --git a/demos/plugins/custom_import_plugin/material_import.gd b/demos/plugins/custom_import_plugin/material_import.gd
deleted file mode 100644
index f9859251af..0000000000
--- a/demos/plugins/custom_import_plugin/material_import.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-tool
-extends EditorPlugin
-
-var import_plugin
-
-func _enter_tree():
-
- import_plugin = preload("res://addons/custom_import_plugin/import_plugin.gd").new()
-
- # pass the GUI base control, so the dialog has a parent node
- import_plugin.config( get_base_control() )
-
- add_import_plugin( import_plugin)
-
-func _exit_tree():
-
- remove_import_plugin( import_plugin )
-
-
-
-
- \ No newline at end of file
diff --git a/demos/plugins/custom_import_plugin/plugin.cfg b/demos/plugins/custom_import_plugin/plugin.cfg
deleted file mode 100644
index a002ad680d..0000000000
--- a/demos/plugins/custom_import_plugin/plugin.cfg
+++ /dev/null
@@ -1,14 +0,0 @@
-[plugin]
-
-name="Silly Material Importer"
-description="Imports a 3D Material from an external text file"
-author="Juan Linietsky"
-version="1.0"
-script="material_import.gd"
-
-
-
-
-
-
-
diff --git a/demos/plugins/custom_import_plugin/test.mtxt b/demos/plugins/custom_import_plugin/test.mtxt
deleted file mode 100644
index 546ea2af20..0000000000
--- a/demos/plugins/custom_import_plugin/test.mtxt
+++ /dev/null
@@ -1 +0,0 @@
-0,0,255
diff --git a/demos/plugins/custom_node/heart.gd b/demos/plugins/custom_node/heart.gd
deleted file mode 100644
index d53c92d800..0000000000
--- a/demos/plugins/custom_node/heart.gd
+++ /dev/null
@@ -1,12 +0,0 @@
-tool
-extends Node2D
-
-
-var heart = preload("res://addons/custom_node/heart.png")
-
-func _draw():
- draw_texture(heart,-heart.get_size()/2)
-
-func _get_item_rect():
- #override
- return Rect2(-heart.get_size()/2,heart.get_size())
diff --git a/demos/plugins/custom_node/heart.png b/demos/plugins/custom_node/heart.png
deleted file mode 100644
index 1dfd14a456..0000000000
--- a/demos/plugins/custom_node/heart.png
+++ /dev/null
Binary files differ
diff --git a/demos/plugins/custom_node/heart_icon.png b/demos/plugins/custom_node/heart_icon.png
deleted file mode 100644
index 2eb819aa24..0000000000
--- a/demos/plugins/custom_node/heart_icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/plugins/custom_node/heart_plugin.gd b/demos/plugins/custom_node/heart_plugin.gd
deleted file mode 100644
index 01a6177c9b..0000000000
--- a/demos/plugins/custom_node/heart_plugin.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-tool
-extends EditorPlugin
-
-
-func _enter_tree():
- # When this plugin node enters tree, add the custom type
-
- add_custom_type("Heart","Node2D",preload("res://addons/custom_node/heart.gd"),preload("res://addons/custom_node/heart_icon.png"))
-
-func _exit_tree():
- # When the plugin node exits the tree, remove the custom type
-
- remove_custom_type("Heart")
-
-
-
-
- \ No newline at end of file
diff --git a/demos/plugins/custom_node/plugin.cfg b/demos/plugins/custom_node/plugin.cfg
deleted file mode 100644
index ebb4b56499..0000000000
--- a/demos/plugins/custom_node/plugin.cfg
+++ /dev/null
@@ -1,14 +0,0 @@
-[plugin]
-
-name="Heart"
-description="Adds a new Heart node in 2D"
-author="Juan Linietsky"
-version="1.0"
-script="heart_plugin.gd"
-
-
-
-
-
-
-
diff --git a/demos/plugins/readme.txt b/demos/plugins/readme.txt
deleted file mode 100644
index 963850dcbb..0000000000
--- a/demos/plugins/readme.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-
-To install these, copy each of these folders to a folder:
-
-addons/
-
-inside your projects, example:
-
-addons/custom_node
-
-To distribute and install from UI, make a zip that contains the folder,
-example:
-
-zip -r custom_node.zip custom_node/* \ No newline at end of file
diff --git a/demos/viewport/2d_in_3d/ball.png b/demos/viewport/2d_in_3d/ball.png
deleted file mode 100644
index c0f6da4f6f..0000000000
--- a/demos/viewport/2d_in_3d/ball.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/2d_in_3d/engine.cfg b/demos/viewport/2d_in_3d/engine.cfg
deleted file mode 100644
index fc586dcaf3..0000000000
--- a/demos/viewport/2d_in_3d/engine.cfg
+++ /dev/null
@@ -1,22 +0,0 @@
-[application]
-
-name="Pong 2D in 3D"
-main_scene="res://pong3d.scn"
-icon="res://icon.png"
-
-[display]
-
-width=640
-height=400
-stretch_2d=true
-
-[input]
-
-left_move_up=[key(A)]
-left_move_down=[key(Z)]
-right_move_up=[key(Up)]
-right_move_down=[key(Down)]
-
-[render]
-
-default_clear_color=#ff000000
diff --git a/demos/viewport/2d_in_3d/icon.png b/demos/viewport/2d_in_3d/icon.png
deleted file mode 100644
index eab34de53d..0000000000
--- a/demos/viewport/2d_in_3d/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/2d_in_3d/left_pallete.png b/demos/viewport/2d_in_3d/left_pallete.png
deleted file mode 100644
index f0d4b549d0..0000000000
--- a/demos/viewport/2d_in_3d/left_pallete.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd
deleted file mode 100644
index ac3457453b..0000000000
--- a/demos/viewport/2d_in_3d/pong.gd
+++ /dev/null
@@ -1,66 +0,0 @@
-
-extends Node2D
-
-# Member variables
-const INITIAL_BALL_SPEED = 80
-var ball_speed = INITIAL_BALL_SPEED
-var screen_size = Vector2(640, 400)
-# Default ball direction
-var direction = Vector2(-1, 0)
-var pad_size = Vector2(8, 32)
-const PAD_SPEED = 150
-
-
-func _process(delta):
- # Get ball position and pad rectangles
- var ball_pos = get_node("ball").get_pos()
- var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size)
- var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size)
-
- # Integrate new ball postion
- ball_pos += direction*ball_speed*delta
-
- # Flip when touching roof or floor
- if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)):
- direction.y = -direction.y
-
- # Flip, change direction and increase speed when touching pads
- if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
- direction.x = -direction.x
- ball_speed *= 1.1
- direction.y = randf()*2.0 - 1
- direction = direction.normalized()
-
- # Check gameover
- if (ball_pos.x < 0 or ball_pos.x > screen_size.x):
- ball_pos = screen_size*0.5
- ball_speed = INITIAL_BALL_SPEED
- direction = Vector2(-1, 0)
-
- get_node("ball").set_pos(ball_pos)
-
- # Move left pad
- var left_pos = get_node("left").get_pos()
-
- if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
- left_pos.y += -PAD_SPEED*delta
- if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")):
- left_pos.y += PAD_SPEED*delta
-
- get_node("left").set_pos(left_pos)
-
- # Move right pad
- var right_pos = get_node("right").get_pos()
-
- if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
- right_pos.y += -PAD_SPEED*delta
- if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")):
- right_pos.y += PAD_SPEED*delta
-
- get_node("right").set_pos(right_pos)
-
-
-func _ready():
- screen_size = get_viewport_rect().size # Get actual size
- pad_size = get_node("left").get_texture().get_size()
- set_process(true)
diff --git a/demos/viewport/2d_in_3d/pong.scn b/demos/viewport/2d_in_3d/pong.scn
deleted file mode 100644
index 559e2f96bc..0000000000
--- a/demos/viewport/2d_in_3d/pong.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/2d_in_3d/pong3d.gd b/demos/viewport/2d_in_3d/pong3d.gd
deleted file mode 100644
index 79a7a36801..0000000000
--- a/demos/viewport/2d_in_3d/pong3d.gd
+++ /dev/null
@@ -1,7 +0,0 @@
-
-extends Spatial
-
-
-func _ready():
- var tex = get_node("Viewport").get_render_target_texture()
- get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, tex)
diff --git a/demos/viewport/2d_in_3d/pong3d.scn b/demos/viewport/2d_in_3d/pong3d.scn
deleted file mode 100644
index 2e60764a88..0000000000
--- a/demos/viewport/2d_in_3d/pong3d.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/2d_in_3d/right_pallete.png b/demos/viewport/2d_in_3d/right_pallete.png
deleted file mode 100644
index 3cdb673a5b..0000000000
--- a/demos/viewport/2d_in_3d/right_pallete.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/2d_in_3d/separator.png b/demos/viewport/2d_in_3d/separator.png
deleted file mode 100644
index 56874a59cb..0000000000
--- a/demos/viewport/2d_in_3d/separator.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/3d_in_2d/engine.cfg b/demos/viewport/3d_in_2d/engine.cfg
deleted file mode 100644
index 6d456d7bd4..0000000000
--- a/demos/viewport/3d_in_2d/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="3D in 2D"
-main_scene="res://main.scn"
-icon="res://icon.png"
diff --git a/demos/viewport/3d_in_2d/icon.png b/demos/viewport/3d_in_2d/icon.png
deleted file mode 100644
index d8a332c18f..0000000000
--- a/demos/viewport/3d_in_2d/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/3d_in_2d/main.scn b/demos/viewport/3d_in_2d/main.scn
deleted file mode 100644
index d6c4deea42..0000000000
--- a/demos/viewport/3d_in_2d/main.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/3d_in_2d/player.scn b/demos/viewport/3d_in_2d/player.scn
deleted file mode 100644
index 7f490237fb..0000000000
--- a/demos/viewport/3d_in_2d/player.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/3d_in_2d/player_2d.scn b/demos/viewport/3d_in_2d/player_2d.scn
deleted file mode 100644
index edb6c080c1..0000000000
--- a/demos/viewport/3d_in_2d/player_2d.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/3d_in_2d/player_3d.scn b/demos/viewport/3d_in_2d/player_3d.scn
deleted file mode 100644
index c8bba5e460..0000000000
--- a/demos/viewport/3d_in_2d/player_3d.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/3d_in_2d/robot_demo.png b/demos/viewport/3d_in_2d/robot_demo.png
deleted file mode 100644
index bba8c63874..0000000000
--- a/demos/viewport/3d_in_2d/robot_demo.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/gui_in_3d/engine.cfg b/demos/viewport/gui_in_3d/engine.cfg
deleted file mode 100644
index 252e53ca33..0000000000
--- a/demos/viewport/gui_in_3d/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="GUI in 3D"
-main_scene="res://gui_3d.scn"
-icon="res://icon.png"
diff --git a/demos/viewport/gui_in_3d/gui.scn b/demos/viewport/gui_in_3d/gui.scn
deleted file mode 100644
index d7daa30340..0000000000
--- a/demos/viewport/gui_in_3d/gui.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/gui_in_3d/gui_3d.gd b/demos/viewport/gui_in_3d/gui_3d.gd
deleted file mode 100644
index b93c17521d..0000000000
--- a/demos/viewport/gui_in_3d/gui_3d.gd
+++ /dev/null
@@ -1,37 +0,0 @@
-
-extends Spatial
-
-# Member variables
-var prev_pos = null
-
-
-func _input(event):
- # All other (non-mouse) events
- if (not event.type in [InputEvent.MOUSE_BUTTON, InputEvent.MOUSE_MOTION, InputEvent.SCREEN_DRAG, InputEvent.SCREEN_TOUCH]):
- get_node("viewport").input(event)
-
-
-# Mouse events for Area
-func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
- # Use click pos (click in 3d space, convert to area space)
- var pos = get_node("area").get_global_transform().affine_inverse()*click_pos
- # Convert to 2D
- pos = Vector2(pos.x, pos.y)
- # Convert to viewport coordinate system
- pos.x = (pos.x + 1.5)*100
- pos.y = (-pos.y + 0.75)*100
- # Set to event
- event.pos = pos
- event.global_pos = pos
- if (prev_pos == null):
- prev_pos = pos
- if (event.type == InputEvent.MOUSE_MOTION):
- event.relative_pos = pos - prev_pos
- prev_pos = pos
- # Send the event to the viewport
- get_node("viewport").input(event)
-
-
-func _ready():
- get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture())
- set_process_input(true)
diff --git a/demos/viewport/gui_in_3d/gui_3d.scn b/demos/viewport/gui_in_3d/gui_3d.scn
deleted file mode 100644
index 0541e7b142..0000000000
--- a/demos/viewport/gui_in_3d/gui_3d.scn
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/gui_in_3d/icon.png b/demos/viewport/gui_in_3d/icon.png
deleted file mode 100644
index 22bdd791bb..0000000000
--- a/demos/viewport/gui_in_3d/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/screen_capture/engine.cfg b/demos/viewport/screen_capture/engine.cfg
deleted file mode 100644
index a843242720..0000000000
--- a/demos/viewport/screen_capture/engine.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-[application]
-
-name="Screen Capturing"
-main_scene="res://screen_capture.scn"
-icon="res://icon.png"
-
-[display]
-
-stretch_mode="2d"
diff --git a/demos/viewport/screen_capture/icon.png b/demos/viewport/screen_capture/icon.png
deleted file mode 100644
index a696824775..0000000000
--- a/demos/viewport/screen_capture/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/screen_capture/mountains.png b/demos/viewport/screen_capture/mountains.png
deleted file mode 100644
index b8435bb1a8..0000000000
--- a/demos/viewport/screen_capture/mountains.png
+++ /dev/null
Binary files differ
diff --git a/demos/viewport/screen_capture/screen_capture.gd b/demos/viewport/screen_capture/screen_capture.gd
deleted file mode 100644
index 9867d95452..0000000000
--- a/demos/viewport/screen_capture/screen_capture.gd
+++ /dev/null
@@ -1,16 +0,0 @@
-
-extends Control
-
-
-func _on_button_pressed():
- get_viewport().queue_screen_capture()
- # Let two frames pass to make sure the screen was captured
- yield(get_tree(), "idle_frame")
- yield(get_tree(), "idle_frame")
- # Retrieve the captured image
- var img = get_viewport().get_screen_capture()
- # Create a texture for it
- var tex = ImageTexture.new()
- tex.create_from_image(img)
- # Set it to the capture node
- get_node("capture").set_texture(tex)
diff --git a/demos/viewport/screen_capture/screen_capture.scn b/demos/viewport/screen_capture/screen_capture.scn
deleted file mode 100644
index ee847fbe62..0000000000
--- a/demos/viewport/screen_capture/screen_capture.scn
+++ /dev/null
Binary files differ
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index c531482950..d329d5344f 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -4340,6 +4340,15 @@
Clear the array (resize to 0).
</description>
</method>
+ <method name="count">
+ <return type="int">
+ </return>
+ <argument index="0" name="value" type="var">
+ </argument>
+ <description>
+ Return the amount of times an element is in the array.
+ </description>
+ </method>
<method name="empty">
<return type="bool">
</return>
@@ -4363,6 +4372,15 @@
Searches the array for a value and returns its index or -1 if not found.
</description>
</method>
+ <method name="find_last">
+ <return type="int">
+ </return>
+ <argument index="0" name="value" type="var">
+ </argument>
+ <description>
+ Searches the array in reverse order for a value and returns its index or -1 if not found.
+ </description>
+ </method>
<method name="hash">
<return type="int">
</return>
@@ -5738,6 +5756,32 @@
Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
</description>
</method>
+ <method name="set_enabled_focus_mode">
+ <argument index="0" name="mode" type="int">
+ </argument>
+ <description>
+ Sets the focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
+ </description>
+ </method>
+ <method name="get_enabled_focus_mode" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
+ </description>
+ </method>
+ <method name="set_shortcut">
+ <argument index="0" name="shortcut" type="Object">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_shortcut" qualifiers="const">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<signals>
<signal name="released">
@@ -8971,7 +9015,7 @@
</argument>
<description>
Change the anchor (ANCHOR_BEGIN, ANCHOR_END, ANCHOR_RATIO) type for a margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). Changing the anchor mode converts the current margin offset from the previous anchor mode to the new one, so margin offsets ([method set_margin]) must be done after setting anchors, or at the same time ([method set_anchor_and_margin])
-
+
Additionally, [code]keep_margin[/code] controls whether margins should be left the same, or changed to keep the same position and size on-screen.
</description>
</method>
@@ -9171,6 +9215,13 @@
Set the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL). Only one Control can be focused at the same time, and it will receive keyboard signals.
</description>
</method>
+ <method name="get_focus_mode" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL) (see [method set_focus_mode]).
+ </description>
+ </method>
<method name="has_focus" qualifiers="const">
<return type="bool">
</return>
@@ -10261,7 +10312,7 @@ This approximation makes straight segments between each point, then subdivides t
<return type="Array">
</return>
<description>
- Return the list of keys in the dictionary.
+ Return the list of keys in the [Dictionary].
</description>
</method>
<method name="parse_json">
@@ -10287,6 +10338,13 @@ This approximation makes straight segments between each point, then subdivides t
Return the dictionary as json text.
</description>
</method>
+ <method name="values">
+ <return type="Array">
+ </return>
+ <description>
+ Return the list of values in the [Dictionary].
+ </description>
+ </method>
</methods>
<constants>
</constants>
@@ -10552,6 +10610,40 @@ This approximation makes straight segments between each point, then subdivides t
<description>
</description>
</method>
+ <method name="add_fallback">
+ <argument index="0" name="data" type="DynamicFontData">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_fallback">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="data" type="DynamicFontData">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_fallback" qualifiers="const">
+ <return type="DynamicFontData">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_fallback">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_fallback_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<constants>
</constants>
@@ -10586,14 +10678,14 @@ This approximation makes straight segments between each point, then subdivides t
This function is called for each file exported and
depending from the return value one of many things
might happen.
-
+
1) If returned value is null, the file is exported
as is.
-
+
2) If the returned value is a RawAray (array of
bytes), the content of that array becomes the new
file being exported.
-
+
3) If the file must also change it's name when
exported, then a [Dictionary] must be returned with
two fields: 'name' with the new filename and 'data'
@@ -10763,8 +10855,8 @@ This approximation makes straight segments between each point, then subdivides t
</brief_description>
<description>
Import plugins make it easy to handle importing of external assets
- into a project.
-
+ into a project.
+
They way they work is not that obvious though, so please make sure
to read the documentation, tutorials and examples.
</description>
@@ -10787,7 +10879,7 @@ This approximation makes straight segments between each point, then subdivides t
when exported. The only exception is in some cases
when the file must be re-imported for different
platforms (ie. texture compression).
-
+
If you want to customize the export process, it's
recommended to use [EditorExportPlugin.custom_export]
instead.
@@ -10799,7 +10891,7 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Get the name of the import plugin, which will be
used to identify content imported by this plugin.
-
+
Try to use lowecase and underscores if possible.
</description>
</method>
@@ -10824,23 +10916,23 @@ This approximation makes straight segments between each point, then subdivides t
(from the dialog) or re-import
(manual or automatic when external source files
changed).
-
+
An import process generally works like this:
-
+
1) Check the metadata for source files and options.
Metadata is either generated in the import dialog or
taken from an existing resource upon reimport.
-
+
2) Perform the import process into a new resource.
Some times the resource being re-imported may be already loaded
and in use, so checking for this by using
[ResourceLoader.has] is recommended. Otherwise
create a new resource.
-
+
3) Set the metadata from the argument into the existing or new
resource being created using
[Resource.set_import_metadata].
-
+
4) Save the resource into 'path' (function argument)
</description>
</method>
@@ -10853,12 +10945,12 @@ This approximation makes straight segments between each point, then subdivides t
when the user chooses to re-import the resource
(from filesystem). In the later case, the path for
the existing file is supplied in the argument.
-
+
If the path is supplied, it is recommended to read
the import metadata with
[ResourceLoader.load_import_metadata] and fill in
the fields with the values contained there.
-
+
The dialog can be shown in any way (just use a
ConfirmationDialog and pop it up). Upon
confirmation, fill up a ResourceImportMetadata and
@@ -10915,8 +11007,8 @@ This approximation makes straight segments between each point, then subdivides t
This method is called when the editor is about to
save the project, switch to another tab, etc. It
asks the plugin to apply any pending state changes
- to ensure consistency.
-
+ to ensure consistency.
+
This is used, for example, in shader editors to let
the plugin know that it must apply the shader code
being written by the user to the object.
@@ -10960,7 +11052,7 @@ This approximation makes straight segments between each point, then subdivides t
object type derived from CanvasItem to capture the input in the 2D editor
viewport. The function is only being called if your
object is being edited.
-
+
Return true if you want to capture the input,
otherwise false.
</description>
@@ -10977,11 +11069,11 @@ This approximation makes straight segments between each point, then subdivides t
given objet type derived from Spatial to capture the
input of the viewport. The function is only being
called if your object is being edited.
-
+
By using the [InputEvent] and the [Camera] arguments
it's pretty easy to do raycasts into space using
Camera functions.
-
+
Return true if you want to capture the input,
otherwise false.
</description>
@@ -11043,7 +11135,7 @@ This approximation makes straight segments between each point, then subdivides t
This function will be called when the editor is
requested to become visible. It is used for plugins
that edit a specific object type.
-
+
Remember that you have to manage the visibility of
all your editor controls manually.
</description>
@@ -11064,11 +11156,11 @@ This approximation makes straight segments between each point, then subdivides t
Add a custom control to a container (see
CONTAINER_* enum). There are many locations where
custom controls can be added in the editor UI.
-
+
Please remember that you have to manage the
visibility of your custom controls yourself (and likely
hide it after adding it).
-
+
If your plugin is being removed, also make sure to
remove your custom controls too.
</description>
@@ -11081,7 +11173,7 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Add a control to the bottom panel (together with
Output, Debug, Animation, etc).
-
+
If your plugin is being removed, also make sure to
remove your control by calling [method
remove_control_from_bottom_panel].
@@ -11094,12 +11186,12 @@ This approximation makes straight segments between each point, then subdivides t
</argument>
<description>
Add the control to a specific dock slot (see DOCK_*
- enum for options).
-
+ enum for options).
+
If the dock is repositioned and as long as the
plugin is active, the editor will save the dock
position on further sessions.
-
+
If your plugin is being removed, also make sure to
remove your control by calling [method
remove_control_from_docks].
@@ -11136,16 +11228,16 @@ This approximation makes straight segments between each point, then subdivides t
Add a custom type, which will appear in the list of
nodes or resources. An icon can be optionally
passed.
-
+
When given node or resource is selected, the base
type will be instanced (ie, "Spatial", "Control",
"Resource"), then the script will be loaded and set
to this object.
-
+
You can use the [EditorPlugin.handles] to check if
your custom object is being edited by checking the
- script or using 'extends' keyword.
-
+ script or using 'extends' keyword.
+
During run-time, this will be a simple object with a
script so this function does not need to be called
then.
@@ -11166,7 +11258,7 @@ This approximation makes straight segments between each point, then subdivides t
Add an import plugin. These plugins manage importing
external content (from outside the project) into
formats the engine can understand.
-
+
On exit, don't forget to remove the plugin by
calling [method remove_import_plugin]
</description>
@@ -11282,7 +11374,7 @@ This approximation makes straight segments between each point, then subdivides t
<description>
This function is called upon import with the
imported scene.
-
+
Just do any changes desired to the scene and return
it. If null is returned, import will fail and throw
an error to the user.
@@ -11372,14 +11464,14 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Object that holds the project-independent editor settings. These
settings are generally visible in the Editor Settings menu.
-
+
Accessing the settings is done by using the regular [Object] API,
such as.
-
+
settings.set(prop,value)
-
+
settings.get(prop)
-
+
list_of_settings = settings.get_property_list()
</description>
<methods>
@@ -11396,9 +11488,9 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Get the global settings path for the engine. Inside
this path you can find some standard paths such as:
-
+
settings/tmp - used for temporary storage of files
-
+
settings/templates - where export templates are
located
</description>
@@ -11474,7 +11566,7 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Commit a handle being edited (handles must have been
prevously added by [method add_handles]).
-
+
If the cancel parameter is true, an option to
restore the edited value to the original is
provided.
@@ -11488,7 +11580,7 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Get the name of an edited handle (handles must have
been previously added by [method add_handles]).
-
+
Handles can be named for reference to the user when editing.
</description>
</method>
@@ -11520,8 +11612,8 @@ This approximation makes straight segments between each point, then subdivides t
<description>
This function is used when the user drags a gizmo
handle (previously added with [method add_handles])
- in screen coordinates.
-
+ in screen coordinates.
+
The [Camera] is also provided
so screen coordinates can be converted to raycasts.
</description>
@@ -11537,7 +11629,7 @@ This approximation makes straight segments between each point, then subdivides t
Add lines to the gizmo (as sets of 2 points), with a
given material. The lines are used for visualizing
the gizmo.
-
+
Call this function during [method redraw].
</description>
</method>
@@ -11551,7 +11643,7 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Add a mesh to the gizmo, this is used for
visualization.
-
+
Call this function during [method redraw].
</description>
</method>
@@ -11568,7 +11660,7 @@ This approximation makes straight segments between each point, then subdivides t
Add collision triangles to the gizmo for picking. A
[TriangleMesh] can be generated from a regular
[Mesh] too.
-
+
Call this function during [method redraw].
</description>
</method>
@@ -11579,7 +11671,7 @@ This approximation makes straight segments between each point, then subdivides t
</argument>
<description>
Add an unscaled billboard for visualization.
-
+
Call this function during [method redraw].
</description>
</method>
@@ -11593,10 +11685,10 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Add a list of handles (points) which can be used to
deform the object being edited.
-
+
There are virtual functions which will be called
upon editing of these handles.
-
+
Call this function during [method redraw].
</description>
</method>
@@ -11606,7 +11698,7 @@ This approximation makes straight segments between each point, then subdivides t
<description>
Call this function once and upon creation of the
gizmo, otherwise no other function will work.
-
+
The argument is the node being edited by the gizmo.
</description>
</method>
@@ -14361,8 +14453,11 @@ This approximation makes straight segments between each point, then subdivides t
</class>
<class name="HTTPClient" inherits="Reference" category="Core">
<brief_description>
+ Hyper-text transfer protocol client.
</brief_description>
<description>
+ Hyper-text transfer protocol client. Supports SSL and SSL server certificate verification.
+ Can be reused to connect to different hosts and make many requests.
</description>
<methods>
<method name="connect">
@@ -14386,12 +14481,14 @@ This approximation makes straight segments between each point, then subdivides t
<argument index="0" name="connection" type="StreamPeer">
</argument>
<description>
+ Set connection to use, for this client.
</description>
</method>
<method name="get_connection" qualifiers="const">
<return type="StreamPeer">
</return>
<description>
+ Return current connection.
</description>
</method>
<method name="request_raw">
@@ -14403,9 +14500,12 @@ This approximation makes straight segments between each point, then subdivides t
</argument>
<argument index="2" name="headers" type="StringArray">
</argument>
- <argument index="3" name="body" type="RawArray" default="&quot;&quot;">
+ <argument index="3" name="body" type="RawArray">
</argument>
<description>
+ Sends a raw request to the connected host. The url is what is normally behind the hostname, i.e. in [code]http://somehost.com/index.php[/code], url would be "index.php".
+ Headers are HTTP request headers.
+ Sends body raw, as a byte array, does not encode it in any way.
</description>
</method>
<method name="request">
@@ -14451,30 +14551,35 @@ This approximation makes straight segments between each point, then subdivides t
</method>
<method name="close">
<description>
+ Cloces the current connection, allows for reusal of [HTTPClient].
</description>
</method>
<method name="has_response" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether this [HTTPClient] has a response available.
</description>
</method>
<method name="is_response_chunked" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether this [HTTPClient] has a response that is chunked.
</description>
</method>
<method name="get_response_code" qualifiers="const">
<return type="int">
</return>
<description>
+ Return the HTTP status code of the response.
</description>
</method>
<method name="get_response_headers">
<return type="StringArray">
</return>
<description>
+ Return the response headers.
</description>
</method>
<method name="get_response_headers_as_dictionary">
@@ -14490,32 +14595,35 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<return type="int">
</return>
<description>
+ Return the response's body length.
</description>
</method>
<method name="read_response_body_chunk">
<return type="RawArray">
</return>
<description>
+ Reads one chunk from the response.
</description>
</method>
<method name="set_read_chunk_size">
<argument index="0" name="bytes" type="int">
</argument>
<description>
- Sets the size of the buffer used and maximum bytes to read per iteration
+ Sets the size of the buffer used and maximum bytes to read per iteration. see [method read_response_body_chunk]
</description>
</method>
<method name="set_blocking_mode">
<argument index="0" name="enabled" type="bool">
</argument>
<description>
- If set to true, execute will wait until all data is read from the response.
+ If set to true, execution will block until all data is read from the response.
</description>
</method>
<method name="is_blocking_mode_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether blocking mode is enabled.
</description>
</method>
<method name="get_status" qualifiers="const">
@@ -14688,8 +14796,11 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
</class>
<class name="HTTPRequest" inherits="Node" category="Core">
<brief_description>
+ A Node with the ability to send HTTP requests.
</brief_description>
<description>
+ A Node with the ability to send HTTP requests. Uses a [HTTPClient] internally, supports HTTPS.
+ Can be used to make HTTP requests or download files via HTTP.
</description>
<methods>
<method name="request">
@@ -14702,76 +14813,91 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="2" name="ssl_validate_domain" type="bool" default="true">
</argument>
<description>
+ Make a HTTP GET request. The url is the complete url including "http://" or "https://" which will be parsed for a host and a port.
+ The custom_headers are HTTP request headers which will be used. If User-Agent is not specified a Godot specific will be used.
+ The ssl_validate_domain specifies if in case of HTTPS the server certificate should be verified.
</description>
</method>
<method name="cancel_request">
<description>
+ Cancel the current request.
</description>
</method>
<method name="get_http_client_status" qualifiers="const">
<return type="int">
</return>
<description>
+ Return the current status of the underlying [HTTPClient].
</description>
</method>
<method name="set_use_threads">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Make this HTTPRequest use threads.
</description>
</method>
<method name="is_using_threads" qualifiers="const">
<return type="bool">
</return>
<description>
+ Whether this request is using threads.
</description>
</method>
<method name="set_body_size_limit">
<argument index="0" name="bytes" type="int">
</argument>
<description>
+ Set the response body size limit.
</description>
</method>
<method name="get_body_size_limit" qualifiers="const">
<return type="int">
</return>
<description>
+ Return current body size limit.
</description>
</method>
<method name="set_max_redirects">
<argument index="0" name="amount" type="int">
</argument>
<description>
+ Set the maximum amount of redirects the request will follow.
</description>
</method>
<method name="get_max_redirects" qualifiers="const">
<return type="int">
</return>
<description>
+ Return the maximum amount of redirects that will be followed.
</description>
</method>
<method name="set_download_file">
<argument index="0" name="path" type="String">
</argument>
<description>
+ Set the file to download into. Outputs the response body into the file.
</description>
</method>
<method name="get_download_file" qualifiers="const">
<return type="String">
</return>
<description>
+ Return the file this request will download into.
</description>
</method>
<method name="get_downloaded_bytes" qualifiers="const">
<return type="int">
</return>
<description>
+ Return the amount of bytes this HTTPRequest downloaded.
</description>
</method>
<method name="get_body_size" qualifiers="const">
<return type="int">
</return>
<description>
+ Return the response body length.
</description>
</method>
</methods>
@@ -14786,31 +14912,45 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="3" name="body" type="RawArray">
</argument>
<description>
+ This signal is emitted upon request completion.
</description>
</signal>
</signals>
<constants>
<constant name="RESULT_SUCCESS" value="0">
+ Request successful.
</constant>
<constant name="RESULT_CHUNKED_BODY_SIZE_MISMATCH" value="1">
</constant>
<constant name="RESULT_CANT_CONNECT" value="2">
+ Request failed while connecting.
</constant>
<constant name="RESULT_CANT_RESOLVE" value="3">
+ Request failed while resolving.
</constant>
<constant name="RESULT_CONNECTION_ERROR" value="4">
+ Request failed due to connection(read/write) error.
</constant>
<constant name="RESULT_SSL_HANDSHAKE_ERROR" value="5">
+ Request failed on SSL handshake.
</constant>
<constant name="RESULT_NO_RESPONSE" value="6">
+ Request does not have a response(yet).
</constant>
<constant name="RESULT_BODY_SIZE_LIMIT_EXCEEDED" value="7">
+ Request exceded it's maximum size limit, see [method set_body_size_limit].
</constant>
<constant name="RESULT_REQUEST_FAILED" value="8">
+ Request failed. (unused)
</constant>
- <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11">
+ <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="9">
+ HTTPRequest couldn't open the download file.
</constant>
<constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="10">
+ HTTPRequest couldn't write to the download file.
+ </constant>
+ <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11">
+ Request reached it's maximum redirect limit, see [method set_max_redirects].
</constant>
</constants>
</class>
@@ -16445,6 +16585,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="0" name="action" type="String">
</argument>
<description>
+ Whether this InputMap has an action with name "action".
</description>
</method>
<method name="get_action_id" qualifiers="const">
@@ -16453,6 +16594,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="0" name="action" type="String">
</argument>
<description>
+ Return the id of an action.
</description>
</method>
<method name="get_action_from_id" qualifiers="const">
@@ -16461,18 +16603,28 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="0" name="id" type="int">
</argument>
<description>
+ Return the action from an id.
+ </description>
+ </method>
+ <method name="get_actions">
+ <return type="Array">
+ </return>
+ <description>
+ Return an [Array] of all actions in the [InputMap].
</description>
</method>
<method name="add_action">
<argument index="0" name="action" type="String">
</argument>
<description>
+ Add an action to the [InputMap].
</description>
</method>
<method name="erase_action">
<argument index="0" name="action" type="String">
</argument>
<description>
+ Remove an action from the [InputMap].
</description>
</method>
<method name="action_add_event">
@@ -16481,6 +16633,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
+ Add an [InputEvent] to action. This [InputEvent] will trigger the action.
</description>
</method>
<method name="action_has_event">
@@ -16491,6 +16644,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
+ Whether an action has an [InputEvent] associated with it.
</description>
</method>
<method name="action_erase_event">
@@ -16499,6 +16653,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
+ Remove an [InputEvent] from an action.
</description>
</method>
<method name="get_action_list">
@@ -16507,6 +16662,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<argument index="0" name="action" type="String">
</argument>
<description>
+ Return an [Array] of [InputEvent]s associated with an action.
</description>
</method>
<method name="event_is_action" qualifiers="const">
@@ -16521,6 +16677,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
</method>
<method name="load_from_globals">
<description>
+ Clears the [InputMap] and loads it from [Globals].
</description>
</method>
</methods>
@@ -28334,6 +28491,42 @@ This method controls whether the position between two cached points is interpola
Adds an item with a submenu. The submenu is the name of a child PopupMenu node that would be shown when the item is clicked. An id can optionally be provided, but if is isn't provided, one will be created from the index.
</description>
</method>
+ <method name="add_icon_shortcut">
+ <argument index="0" name="texture" type="Object">
+ </argument>
+ <argument index="1" name="shortcut" type="ShortCut">
+ </argument>
+ <argument index="2" name="id" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_shortcut">
+ <argument index="0" name="shortcut" type="ShortCut">
+ </argument>
+ <argument index="1" name="id" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_icon_check_shortcut">
+ <argument index="0" name="texture" type="Object">
+ </argument>
+ <argument index="1" name="shortcut" type="ShortCut">
+ </argument>
+ <argument index="2" name="id" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_check_shortcut">
+ <argument index="0" name="shortcut" type="ShortCut">
+ </argument>
+ <argument index="1" name="id" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_item_text">
<argument index="0" name="idx" type="int">
</argument>
@@ -28388,6 +28581,14 @@ This method controls whether the position between two cached points is interpola
Sets whether the item at index "idx" is disabled or not. When it is disabled it can't be selected, or its action invoked.
</description>
</method>
+ <method name="set_item_shortcut">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="shortcut" type="ShortCut">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_item_submenu">
<argument index="0" name="idx" type="int">
</argument>
@@ -28458,6 +28659,14 @@ This method controls whether the position between two cached points is interpola
Return the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
+ <method name="get_item_shortcut" qualifiers="const">
+ <return type="ShortCut">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_item_submenu" qualifiers="const">
<return type="String">
</return>
@@ -30019,6 +30228,14 @@ This method controls whether the position between two cached points is interpola
<description>
</description>
</method>
+ <method name="set_source_md5">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="md5" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="remove_source">
<argument index="0" name="idx" type="int">
</argument>
@@ -30850,7 +31067,7 @@ This method controls whether the position between two cached points is interpola
<return type="int">
</return>
<description>
- Return the current axis lock of the body. One of AXIS_LOCK_* enum.
+ Return the current axis lock of the body. One of AXIS_LOCK_* enum.
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const">
@@ -30912,13 +31129,13 @@ This method controls whether the position between two cached points is interpola
</signals>
<constants>
<constant name="MODE_STATIC" value="1">
- Static mode. The body behaves like a [StaticBody], and can only move by user code.
+ Static mode. The body behaves like a [StaticBody], and can only move by user code.
</constant>
<constant name="MODE_KINEMATIC" value="3">
- Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
+ Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
</constant>
<constant name="MODE_RIGID" value="0">
- Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
+ Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
<constant name="MODE_CHARACTER" value="2">
</constant>
@@ -32717,8 +32934,9 @@ This method controls whether the position between two cached points is interpola
<method name="reload">
<return type="int">
</return>
+ <argument index="0" name="keep_state" type="bool" default="false">
+ </argument>
<description>
- Reload the script. This will fail if there are existing instances.
</description>
</method>
</methods>
@@ -33980,6 +34198,48 @@ This method controls whether the position between two cached points is interpola
<constants>
</constants>
</class>
+<class name="ShortCut" inherits="Resource" category="Core">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <methods>
+ <method name="set_shortcut">
+ <argument index="0" name="event" type="InputEvent">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_shortcut" qualifiers="const">
+ <return type="InputEvent">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_valid" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_shortcut" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="event" type="InputEvent">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_as_text" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
<class name="Skeleton" inherits="Spatial" category="Core">
<brief_description>
Skeleton for characters and animated objects.
@@ -41160,7 +41420,7 @@ This method controls whether the position between two cached points is interpola
<description>
Helper to maange UndoRedo in the editor or custom tools. It works by
storing calls to functions in both 'do' an 'undo' lists.
-
+
Common behavior is to create an action, then add do/undo calls to
functions or property changes, then commiting the action.
</description>
@@ -41284,8 +41544,8 @@ This method controls whether the position between two cached points is interpola
<description>
Get the version, each time a new action is commited,
the version number of the UndoRedo is increased
- automatically.
-
+ automatically.
+
This is useful mostly to check if something changed
from a saved version.
</description>
@@ -42348,54 +42608,63 @@ This method controls whether the position between two cached points is interpola
<return type="World2D">
</return>
<description>
+ Return the 2D world of the viewport.
</description>
</method>
<method name="set_world">
<argument index="0" name="world" type="World">
</argument>
<description>
+ Change the 3D world of the viewport.
</description>
</method>
<method name="get_world" qualifiers="const">
<return type="World">
</return>
<description>
+ Return the 3D world of the viewport.
</description>
</method>
<method name="find_world" qualifiers="const">
<return type="World">
</return>
<description>
+ Return the 3D world of the viewport, or if no such present, the one of the parent viewport.
</description>
</method>
<method name="set_canvas_transform">
<argument index="0" name="xform" type="Matrix32">
</argument>
<description>
+ Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport.
</description>
</method>
<method name="get_canvas_transform" qualifiers="const">
<return type="Matrix32">
</return>
<description>
+ Get the canvas transform of the viewport.
</description>
</method>
<method name="set_global_canvas_transform">
<argument index="0" name="xform" type="Matrix32">
</argument>
<description>
+ Set the global canvas transform of the viewport. The canvas transform is relative to this.
</description>
</method>
<method name="get_global_canvas_transform" qualifiers="const">
<return type="Matrix32">
</return>
<description>
+ Get the global canvas transform of the viewport.
</description>
</method>
<method name="get_final_transform" qualifiers="const">
<return type="Matrix32">
</return>
<description>
+ Get the total transform of the viewport.
</description>
</method>
<method name="get_visible_rect" qualifiers="const">
@@ -42427,134 +42696,157 @@ This method controls whether the position between two cached points is interpola
<argument index="2" name="margin" type="Vector2" default="Vector2(0,0)">
</argument>
<description>
+ Set the size of the viewport. If the enable parameter is true, it would use the override, otherwise it would use the default size. If the size parameter is equal to [code](-1, -1)[/code], it won't update the size.
</description>
</method>
<method name="get_size_override" qualifiers="const">
<return type="Vector2">
</return>
<description>
+ Get the size override set with [method set_size_override].
</description>
</method>
<method name="is_size_override_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
+ Get the enabled status of the size override set with [method set_size_override].
</description>
</method>
<method name="set_size_override_stretch">
<argument index="0" name="enabled" type="bool">
</argument>
<description>
+ Set whether the size override affects stretch as well.
</description>
</method>
<method name="is_size_override_stretch_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
+ Get the enabled status of the size strech override set with [method set_size_override_stretch].
</description>
</method>
<method name="queue_screen_capture">
<description>
+ Queue a multithreaded screenshot, you can retrive it at a later frame via [method get_screen_capture].
</description>
</method>
<method name="get_screen_capture" qualifiers="const">
<return type="Image">
</return>
<description>
+ Return the captured screenshot after [method queue_screen_capture]. You might need to check more than one frame untill the right image is returned.
</description>
</method>
<method name="set_as_render_target">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Set the viewport's render target mode.
</description>
</method>
<method name="is_set_as_render_target" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether the viewport is set as a render target by [method set_as_render_target].
</description>
</method>
<method name="set_render_target_vflip">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Set whether the render target should be flipped on the Y axis.
</description>
</method>
<method name="get_render_target_vflip" qualifiers="const">
<return type="bool">
</return>
<description>
+ Set whether the render target is flipped on the Y axis.
</description>
</method>
<method name="set_render_target_clear_on_new_frame">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Enable/disable automatic clearing of the render target on each frame. You might find it better to disable this if you are using the viewport for rarely updated textures. To clear manually, check [method render_target_clear]
</description>
</method>
<method name="get_render_target_clear_on_new_frame" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether automatic clearing of the render target on each frame is enabled.
</description>
</method>
<method name="render_target_clear">
<description>
+ Clear the render target manually.
</description>
</method>
<method name="set_render_target_filter">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Set whether the rendered texture should have filters enabled. Disable if you want the texture's pixels be visible.
</description>
</method>
<method name="get_render_target_filter" qualifiers="const">
<return type="bool">
</return>
<description>
+ Get whether the rendered texture has filters enabled.
</description>
</method>
<method name="set_render_target_gen_mipmaps">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Set whether the rendered texture should have mipmaps generated. Mipmaps allow the texture to have better antialiasing from far away.
</description>
</method>
<method name="get_render_target_gen_mipmaps" qualifiers="const">
<return type="bool">
</return>
<description>
+ Get whether the rendered texture will have mipmaps generated.
</description>
</method>
<method name="set_render_target_update_mode">
<argument index="0" name="mode" type="int">
</argument>
<description>
+ Set when the render target should be updated, has to be one of the [code]RENDER_TARGET_UPDATE_*[/code] constants.
</description>
</method>
<method name="get_render_target_update_mode" qualifiers="const">
<return type="int">
</return>
<description>
+ Get when the render target would be updated, will be one of the [code]RENDER_TARGET_UPDATE_*[/code] constants.
</description>
</method>
<method name="get_render_target_texture" qualifiers="const">
<return type="RenderTargetTexture">
</return>
<description>
+ Get the render target's texture, for use with various objects that you want to texture with the viewport.
</description>
</method>
<method name="set_physics_object_picking">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Enable/disable picking for all physics objects inside the viewport.
</description>
</method>
<method name="get_physics_object_picking">
<return type="bool">
</return>
<description>
+ Get whether picking for all physics objects inside the viewport is enabled.
</description>
</method>
<method name="get_viewport" qualifiers="const">
@@ -42578,162 +42870,192 @@ This method controls whether the position between two cached points is interpola
</method>
<method name="update_worlds">
<description>
+ Force update of the 2D and 3D worlds.
</description>
</method>
<method name="set_use_own_world">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Make the viewport use a world separate from the parent viewport's world.
</description>
</method>
<method name="is_using_own_world" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether the viewport is using a world separate from the parent viewport's world.
</description>
</method>
<method name="get_camera" qualifiers="const">
<return type="Camera">
</return>
<description>
+ Return the active 3D camera.
</description>
</method>
<method name="set_as_audio_listener">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Makes the viewport send sounds to the speakers.
</description>
</method>
<method name="is_audio_listener" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns whether the viewport sends sounds to the speakers.
</description>
</method>
<method name="set_as_audio_listener_2d">
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Makes the viewport send sounds from 2D emitters to the speakers.
</description>
</method>
<method name="is_audio_listener_2d" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns whether the viewport sends soundsfrom 2D emitters to the speakers.
</description>
</method>
<method name="set_render_target_to_screen_rect">
<argument index="0" name="rect" type="Rect2">
</argument>
<description>
+ Map a part of the screen to the render target directly.
</description>
</method>
<method name="get_mouse_pos" qualifiers="const">
<return type="Vector2">
</return>
<description>
+ Get the mouse position, relative to the viewport.
</description>
</method>
<method name="warp_mouse">
<argument index="0" name="to_pos" type="Vector2">
</argument>
<description>
+ Wrap the mouse to a position, relative to the viewport.
</description>
</method>
<method name="gui_has_modal_stack" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returs whether there are shown modals on-screen.
</description>
</method>
<method name="gui_get_drag_data" qualifiers="const">
<return type="Variant">
</return>
<description>
+ Returs the drag data from the GUI, that was previously returned by [method Control.get_drag_data].
</description>
</method>
<method name="set_disable_input">
<argument index="0" name="disable" type="bool">
</argument>
<description>
+ Set whether input to the viewport is disabled.
</description>
</method>
<method name="is_input_disabled" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether input to the viewport is disabled.
</description>
</method>
</methods>
<signals>
<signal name="size_changed">
<description>
+ Emitted when the size of the viewport is changed, whether by [method set_size_override], resize of window, or some other means.
</description>
</signal>
</signals>
<constants>
<constant name="RENDER_TARGET_UPDATE_DISABLED" value="0">
+ Do not update the render target.
</constant>
<constant name="RENDER_TARGET_UPDATE_ONCE" value="1">
+ Update the render target once, then switch to [code]RENDER_TARGET_UPDATE_DISABLED[/code]
</constant>
<constant name="RENDER_TARGET_UPDATE_WHEN_VISIBLE" value="2">
+ Update the render target only when it is visible. This is the default value.
</constant>
<constant name="RENDER_TARGET_UPDATE_ALWAYS" value="3">
+ Update the render target always.
</constant>
</constants>
</class>
<class name="ViewportSprite" inherits="Node2D" category="Core">
<brief_description>
+ Displays a viewport as a sprite.
</brief_description>
<description>
+ Used to display a [Viewport] node at some position in the world, without having to mess with [RenderTargetTexture]s.
</description>
<methods>
<method name="set_viewport_path">
<argument index="0" name="path" type="NodePath">
</argument>
<description>
+ Set the path to the shown [Viewport] node.
</description>
</method>
<method name="get_viewport_path" qualifiers="const">
<return type="NodePath">
</return>
<description>
+ Return the path to the shown [Viewport] node.
</description>
</method>
<method name="set_centered">
<argument index="0" name="centered" type="bool">
</argument>
<description>
+ Set whether the viewport's texture should be centered on the origin.
</description>
</method>
<method name="is_centered" qualifiers="const">
<return type="bool">
</return>
<description>
+ Return whether the viewport's texture is centered on the origin.
</description>
</method>
<method name="set_offset">
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
+ Set the offset to the origin of the texture.
</description>
</method>
<method name="get_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
+ get the offset to the origin of the texture.
</description>
</method>
<method name="set_modulate">
<argument index="0" name="modulate" type="Color">
</argument>
<description>
+ Set color modulation for the texture. All texture pixels are multiplied by this color. Color may contain rgb values above 1 to achieve a highlight effect.
</description>
</method>
<method name="get_modulate" qualifiers="const">
<return type="Color">
</return>
<description>
+ Get color modulation for the texture. All texture pixels are multiplied by this color.
</description>
</method>
</methods>
@@ -42769,10 +43091,10 @@ This method controls whether the position between two cached points is interpola
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
- This enabler will freeze [RigidBody] nodes.
+ This enabler will freeze [RigidBody] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
- This enabler will pause [AnimationPlayer] nodes.
+ This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_MAX" value="2">
</constant>
@@ -42807,21 +43129,21 @@ This method controls whether the position between two cached points is interpola
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
- This enabler will freeze [RigidBody2D] nodes.
+ This enabler will freeze [RigidBody2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
- This enabler will pause [AnimationPlayer] nodes.
+ This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_PAUSE_PARTICLES" value="2">
- This enabler will stop [Particles2D] nodes.
+ This enabler will stop [Particles2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5">
</constant>
<constant name="ENABLER_PARENT_PROCESS" value="3">
- This enabler will stop the parent's _process function.
+ This enabler will stop the parent's _process function.
</constant>
<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
- This enabler will stop the parent's _fixed_process function.
+ This enabler will stop the parent's _fixed_process function.
</constant>
<constant name="ENABLER_MAX" value="6">
</constant>
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 1ea3662ada..fd3bbee5de 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -52,7 +52,11 @@ public:
virtual void swap_buffers()=0;
virtual Error initialize()=0;
-
+
+ virtual void set_use_vsync(bool p_use)=0;
+ virtual bool is_using_vsync() const=0;
+
+
ContextGL();
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 79465638d1..8bd2fe3862 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -6497,7 +6497,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (!*e->additive_ptr) {
additive=false;
- *e->additive_ptr=true;
+ *e->additive_ptr=true;
} else {
additive=true;
}
@@ -6684,7 +6684,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
rebind=true;
}
-
+
if (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) {
if (!prev_skeleton || !skeleton)
rebind=true; //went from skeleton <-> no skeleton, needs rebind
@@ -6718,7 +6718,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
DEBUG_TEST_ERROR("Setup geometry");
};
- if (i==0 || light!=prev_light || rebind) {
+ if (i==0 || light!=prev_light || rebind) {
if (e->light!=0xFFFF) {
_setup_light(e->light);
@@ -6958,7 +6958,7 @@ void RasterizerGLES2::_process_glow_bloom() {
_copy_screen_quad();
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false);
- copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
+ copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES];
Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size);
float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE];
@@ -7427,7 +7427,7 @@ void RasterizerGLES2::end_scene() {
_process_hdr();
}
if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) {
- _process_glow_bloom();
+ _process_glow_bloom();
int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE];
if (glow_transfer_mode==1)
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true);
@@ -8438,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
}
-void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
Color m = p_modulate;
m.a*=canvas_opacity;
@@ -8446,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c
Texture* texture=_bind_canvas_texture(p_texture);
ERR_FAIL_COND(!texture);
- /* CORNERS */
+ Rect2 region = p_src_region;
+ if (region.size.width <= 0 )
+ region.size.width = texture->width;
+ if (region.size.height <= 0)
+ region.size.height = texture->height;
+ /* CORNERS */
_draw_textured_quad( // top left
Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
+ Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // top right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
+ Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom left
Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
+ Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
+ Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
- Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+ Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
_draw_textured_quad( // top
Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
- Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
+ Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom
Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
+ Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // left
Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
- Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
+ Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // right
Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
- Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
+ Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
Size2( texture->width, texture->height ) );
if (p_draw_center) {
@@ -8569,7 +8574,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
#else //WebGL specific impl.
- glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
float *b = GlobalVertexBuffer;
int ofs = 0;
if(p_vertex_count > MAX_POLYGON_VERTICES){
@@ -9184,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
if (use_normalmap)
_canvas_normal_set_flip(Vector2(1,1));
- canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
+ canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color);
} break;
case CanvasItem::Command::TYPE_PRIMITIVE: {
@@ -9430,7 +9435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect);
}
memdelete(ci->vp_render);
- ci->vp_render=NULL;
+ ci->vp_render=NULL;
canvas_last_material=NULL;
canvas_use_modulate=p_modulate!=Color(1,1,1,1);
canvas_modulate=p_modulate;
@@ -11424,7 +11429,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
void RasterizerGLES2::restore_framebuffer() {
glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer);
-
+
}
RasterizerGLES2::~RasterizerGLES2() {
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 35efedc9c8..c9fc0c247d 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -1635,7 +1635,7 @@ public:
virtual void canvas_end_rect();
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+ virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
diff --git a/drivers/ogg/COPYING b/drivers/ogg/COPYING
new file mode 100644
index 0000000000..6111c6c5a6
--- /dev/null
+++ b/drivers/ogg/COPYING
@@ -0,0 +1,28 @@
+Copyright (c) 2002, Xiph.org Foundation
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Xiph.org Foundation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/drivers/opus/COPYING b/drivers/opus/COPYING
new file mode 100644
index 0000000000..7b53d665df
--- /dev/null
+++ b/drivers/opus/COPYING
@@ -0,0 +1,28 @@
+Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Xiph.Org Foundation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/drivers/png/png.c b/drivers/png/png.c
index cd7da59222..711b7c4629 100644
--- a/drivers/png/png.c
+++ b/drivers/png/png.c
@@ -14,7 +14,7 @@
#include "pngpriv.h"
/* Generate a compiler error if there is an old png.h in the search path. */
-typedef png_libpng_version_1_5_26 Your_png_h_is_not_version_1_5_26;
+typedef png_libpng_version_1_5_27 Your_png_h_is_not_version_1_5_27;
/* Tells libpng that we have already handled the first "num_bytes" bytes
* of the PNG file signature. If the PNG data is embedded into another
@@ -655,15 +655,15 @@ png_get_copyright(png_const_structp png_ptr)
#else
# ifdef __STDC__
return PNG_STRING_NEWLINE \
- "libpng version 1.5.26 - December 17, 2015" PNG_STRING_NEWLINE \
- "Copyright (c) 1998-2002,2004,2006-2015 Glenn Randers-Pehrson" \
+ "libpng version 1.5.27 - May 26, 2016" PNG_STRING_NEWLINE \
+ "Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson" \
PNG_STRING_NEWLINE \
"Copyright (c) 1996-1997 Andreas Dilger" PNG_STRING_NEWLINE \
"Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc." \
PNG_STRING_NEWLINE;
# else
- return "libpng version 1.5.26 - December 17, 2015\
- Copyright (c) 1998-2002,2004,2006-2015 Glenn Randers-Pehrson\
+ return "libpng version 1.5.27 - May 26, 2016\
+ Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson\
Copyright (c) 1996-1997 Andreas Dilger\
Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.";
# endif
diff --git a/drivers/png/png.h b/drivers/png/png.h
index c4f2bab15e..f726c7282f 100644
--- a/drivers/png/png.h
+++ b/drivers/png/png.h
@@ -1,9 +1,9 @@
/* png.h - header file for PNG reference library
*
- * libpng version 1.5.26, December 17, 2015
+ * libpng version 1.5.27, May 26, 2016
*
- * Copyright (c) 1998-2002,2004,2006-2015 Glenn Randers-Pehrson
+ * Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
@@ -12,7 +12,7 @@
* Authors and maintainers:
* libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat
* libpng versions 0.89c, June 1996, through 0.96, May 1997: Andreas Dilger
- * libpng versions 0.97, January 1998, through 1.5.26, December 17, 2015:
+ * libpng versions 0.97, January 1998, through 1.5.27, May 26, 2016:
* Glenn Randers-Pehrson.
* See also "Contributing Authors", below.
*/
@@ -25,8 +25,8 @@
*
* This code is released under the libpng license.
*
- * libpng versions 1.0.7, July 1, 2000, through 1.5.26, December 17, 2015, are
- * Copyright (c) 2000-2002, 2004, 2006-2015 Glenn Randers-Pehrson, are
+ * libpng versions 1.0.7, July 1, 2000, through 1.5.27, May 26, 2016, are
+ * Copyright (c) 2000-2002, 2004, 2006-2016 Glenn Randers-Pehrson, are
* derived from libpng-1.0.6, and are distributed according to the same
* disclaimer and license as libpng-1.0.6 with the following individuals
* added to the list of Contributing Authors:
@@ -108,6 +108,29 @@
* appreciated.
*
* END OF COPYRIGHT NOTICE, DISCLAIMER, and LICENSE.
+ *
+ * TRADEMARK:
+ *
+ * The name "libpng" has not been registered by the Copyright owner
+ * as a trademark in any jurisdiction. However, because libpng has
+ * been distributed and maintained world-wide, continually since 1995,
+ * the Copyright owner claims "common-law trademark protection" in any
+ * jurisdiction where common-law trademark is recognized.
+ *
+ * OSI CERTIFICATION:
+ *
+ * Libpng is OSI Certified Open Source Software. OSI Certified Open Source is
+ * a certification mark of the Open Source Initiative. OSI has not addressed
+ * the additional disclaimers inserted at version 1.0.7.
+ *
+ * EXPORT CONTROL:
+ *
+ * The Copyright owner believes that the Export Control Classification
+ * Number (ECCN) for libpng is EAR99, which means not subject to export
+ * controls or International Traffic in Arms Regulations (ITAR) because
+ * it is open source, publicly available software, that does not contain
+ * any encryption software. See the EAR, paragraphs 734.3(b)(3) and
+ * 734.7(b).
*/
/*
@@ -121,12 +144,6 @@
*/
/*
- * Libpng is OSI Certified Open Source Software. OSI Certified Open Source is
- * a certification mark of the Open Source Initiative. OSI has not addressed
- * the additional disclaimers inserted at version 1.0.7.
- */
-
-/*
* The contributing authors would like to thank all those who helped
* with testing, bug fixes, and patience. This wouldn't have been
* possible without all of you.
@@ -181,9 +198,9 @@
* ...
* 1.0.19 10 10019 10.so.0.19[.0]
* ...
- * 1.2.53 13 10253 12.so.0.53[.0]
+ * 1.2.56 13 10256 12.so.0.56[.0]
* ...
- * 1.5.25 15 10525 15.so.15.25[.0]
+ * 1.5.27 15 10527 15.so.15.27[.0]
*
* Henceforth the source version will match the shared-library major
* and minor numbers; the shared-library major version number will be
@@ -211,13 +228,13 @@
* Y2K compliance in libpng:
* =========================
*
- * December 17, 2015
+ * May 26, 2016
*
* Since the PNG Development group is an ad-hoc body, we can't make
* an official declaration.
*
* This is your unofficial assurance that libpng from version 0.71 and
- * upward through 1.5.26 are Y2K compliant. It is my belief that
+ * upward through 1.5.27 are Y2K compliant. It is my belief that
* earlier versions were also Y2K compliant.
*
* Libpng only has two year fields. One is a 2-byte unsigned integer
@@ -278,9 +295,9 @@
*/
/* Version information for png.h - this should match the version in png.c */
-#define PNG_LIBPNG_VER_STRING "1.5.26"
+#define PNG_LIBPNG_VER_STRING "1.5.27"
#define PNG_HEADER_VERSION_STRING \
- " libpng version 1.5.26 - December 17, 2015\n"
+ " libpng version 1.5.27 - May 26, 2016\n"
#define PNG_LIBPNG_VER_SONUM 15
#define PNG_LIBPNG_VER_DLLNUM 15
@@ -288,7 +305,7 @@
/* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */
#define PNG_LIBPNG_VER_MAJOR 1
#define PNG_LIBPNG_VER_MINOR 5
-#define PNG_LIBPNG_VER_RELEASE 26
+#define PNG_LIBPNG_VER_RELEASE 27
/* This should match the numeric part of the final component of
* PNG_LIBPNG_VER_STRING, omitting any leading zero:
@@ -319,7 +336,7 @@
* version 1.0.0 was mis-numbered 100 instead of 10000). From
* version 1.0.1 it's xxyyzz, where x=major, y=minor, z=release
*/
-#define PNG_LIBPNG_VER 10526 /* 1.5.26 */
+#define PNG_LIBPNG_VER 10527 /* 1.5.27 */
/* Library configuration: these options cannot be changed after
* the library has been built.
@@ -441,7 +458,7 @@ extern "C" {
/* This triggers a compiler error in png.c, if png.c and png.h
* do not agree upon the version number.
*/
-typedef char* png_libpng_version_1_5_26;
+typedef char* png_libpng_version_1_5_27;
/* Three color definitions. The order of the red, green, and blue, (and the
* exact size) is not important, although the size of the fields need to
@@ -705,22 +722,22 @@ typedef png_info FAR * FAR * png_infopp;
* data in the info_struct to be written into the output file. The values
* of the PNG_INFO_<chunk> defines should NOT be changed.
*/
-#define PNG_INFO_gAMA 0x0001
-#define PNG_INFO_sBIT 0x0002
-#define PNG_INFO_cHRM 0x0004
-#define PNG_INFO_PLTE 0x0008
-#define PNG_INFO_tRNS 0x0010
-#define PNG_INFO_bKGD 0x0020
-#define PNG_INFO_hIST 0x0040
-#define PNG_INFO_pHYs 0x0080
-#define PNG_INFO_oFFs 0x0100
-#define PNG_INFO_tIME 0x0200
-#define PNG_INFO_pCAL 0x0400
-#define PNG_INFO_sRGB 0x0800 /* GR-P, 0.96a */
-#define PNG_INFO_iCCP 0x1000 /* ESR, 1.0.6 */
-#define PNG_INFO_sPLT 0x2000 /* ESR, 1.0.6 */
-#define PNG_INFO_sCAL 0x4000 /* ESR, 1.0.6 */
-#define PNG_INFO_IDAT 0x8000 /* ESR, 1.0.6 */
+#define PNG_INFO_gAMA 0x0001U
+#define PNG_INFO_sBIT 0x0002U
+#define PNG_INFO_cHRM 0x0004U
+#define PNG_INFO_PLTE 0x0008U
+#define PNG_INFO_tRNS 0x0010U
+#define PNG_INFO_bKGD 0x0020U
+#define PNG_INFO_hIST 0x0040U
+#define PNG_INFO_pHYs 0x0080U
+#define PNG_INFO_oFFs 0x0100U
+#define PNG_INFO_tIME 0x0200U
+#define PNG_INFO_pCAL 0x0400U
+#define PNG_INFO_sRGB 0x0800U /* GR-P, 0.96a */
+#define PNG_INFO_iCCP 0x1000U /* ESR, 1.0.6 */
+#define PNG_INFO_sPLT 0x2000U /* ESR, 1.0.6 */
+#define PNG_INFO_sCAL 0x4000U /* ESR, 1.0.6 */
+#define PNG_INFO_IDAT 0x8000U /* ESR, 1.0.6 */
/* This is used for the transformation routines, as some of them
* change these values for the row. It also should enable using
@@ -1365,7 +1382,7 @@ PNG_EXPORT(229, void, png_set_scale_16, (png_structp png_ptr));
#endif
#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED
-#define PNG_READ_16_TO_8 SUPPORTED /* Name prior to 1.5.4 */
+#define PNG_READ_16_TO_8_SUPPORTED /* Name prior to 1.5.4 */
/* Strip the second byte of information from a 16-bit depth file. */
PNG_EXPORT(48, void, png_set_strip_16, (png_structp png_ptr));
#endif
@@ -1517,8 +1534,8 @@ PNG_EXPORT(67, void, png_set_filter,
#define PNG_FILTER_UP 0x20
#define PNG_FILTER_AVG 0x40
#define PNG_FILTER_PAETH 0x80
-#define PNG_ALL_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | \
- PNG_FILTER_AVG | PNG_FILTER_PAETH)
+#define PNG_FAST_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP)
+#define PNG_ALL_FILTERS (PNG_FAST_FILTERS | PNG_FILTER_AVG | PNG_FILTER_PAETH)
/* Filter values (not flags) - used in pngwrite.c, pngwutil.c for now.
* These defines should NOT be changed.
diff --git a/drivers/png/pngconf.h b/drivers/png/pngconf.h
index 62588337d0..ce1ff5853f 100644
--- a/drivers/png/pngconf.h
+++ b/drivers/png/pngconf.h
@@ -1,7 +1,7 @@
/* pngconf.h - machine configurable file for libpng
*
- * libpng version 1.5.26, December 17, 2015
+ * libpng version 1.5.27, May 26, 2016
*
* Copyright (c) 1998-2002,2004,2006-2013 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
diff --git a/drivers/png/pnglibconf.h b/drivers/png/pnglibconf.h
index 37f63f2721..1df6146f29 100644
--- a/drivers/png/pnglibconf.h
+++ b/drivers/png/pnglibconf.h
@@ -1,9 +1,9 @@
-/* 1.5.26 STANDARD API DEFINITION */
+/* 1.5.27 STANDARD API DEFINITION */
/* pnglibconf.h - library build configuration */
-/* libpng version 1.5.26 - December 17, 2015 */
+/* libpng version 1.5.27 - May 26, 2016 */
-/* Copyright (c) 1998-2015 Glenn Randers-Pehrson */
+/* Copyright (c) 2011-2015 Glenn Randers-Pehrson */
/* This code is released under the libpng license. */
/* For conditions of distribution and use, see the disclaimer */
diff --git a/drivers/png/pngrutil.c b/drivers/png/pngrutil.c
index 632c5c8e02..6061651fef 100644
--- a/drivers/png/pngrutil.c
+++ b/drivers/png/pngrutil.c
@@ -1,7 +1,7 @@
/* pngrutil.c - utilities to read a PNG file
*
- * Last changed in libpng 1.5.25 [December 17, 2015]
+ * Last changed in libpng 1.5.25 [December 3, 2015]
* Copyright (c) 1998-2002,2004,2006-2015 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
diff --git a/drivers/theora/COPYING b/drivers/theora/COPYING
new file mode 100644
index 0000000000..c8ccce4ffb
--- /dev/null
+++ b/drivers/theora/COPYING
@@ -0,0 +1,28 @@
+Copyright (C) 2002-2009 Xiph.org Foundation
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Xiph.org Foundation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/drivers/theora/LICENSE b/drivers/theora/LICENSE
new file mode 100644
index 0000000000..5e5ec08469
--- /dev/null
+++ b/drivers/theora/LICENSE
@@ -0,0 +1,18 @@
+Please see the file COPYING for the copyright license for this software.
+
+In addition to and irrespective of the copyright license associated
+with this software, On2 Technologies, Inc. makes the following statement
+regarding technology used in this software:
+
+ On2 represents and warrants that it shall not assert any rights
+ relating to infringement of On2's registered patents, nor initiate
+ any litigation asserting such rights, against any person who, or
+ entity which utilizes the On2 VP3 Codec Software, including any
+ use, distribution, and sale of said Software; which make changes,
+ modifications, and improvements in said Software; and to use,
+ distribute, and sell said changes as well as applications for other
+ fields of use.
+
+This reference implementation is originally derived from the On2 VP3
+Codec Software, and the Theora video format is essentially compatible
+with the VP3 video format, consisting of a backward-compatible superset.
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 4fa46b16cd..8cb7c7b698 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -464,7 +464,7 @@ int OS_Unix::get_processor_count() const {
String OS_Unix::get_data_dir() const {
- String an = Globals::get_singleton()->get("application/name");
+ String an = get_safe_application_name();
if (an!="") {
diff --git a/drivers/vorbis/COPYING b/drivers/vorbis/COPYING
new file mode 100644
index 0000000000..28de72a970
--- /dev/null
+++ b/drivers/vorbis/COPYING
@@ -0,0 +1,28 @@
+Copyright (c) 2002-2008 Xiph.org Foundation
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Xiph.org Foundation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/drivers/webp/AUTHORS b/drivers/webp/AUTHORS
new file mode 100644
index 0000000000..70423cb4dd
--- /dev/null
+++ b/drivers/webp/AUTHORS
@@ -0,0 +1,26 @@
+Contributors:
+- Charles Munger (clm at google dot com)
+- Christian Duvivier (cduvivier at google dot com)
+- Djordje Pesut (djordje dot pesut at imgtec dot com)
+- James Zern (jzern at google dot com)
+- Jan Engelhardt (jengelh at medozas dot de)
+- Johann (johann dot koenig at duck dot com)
+- Jovan Zelincevic (jovan dot zelincevic at imgtec dot com)
+- Jyrki Alakuijala (jyrki at google dot com)
+- levytamar82 (tamar dot levy at intel dot com)
+- Lou Quillio (louquillio at google dot com)
+- Mans Rullgard (mans at mansr dot com)
+- Martin Olsson (mnemo at minimum dot se)
+- Mikołaj Zalewski (mikolajz at google dot com)
+- Noel Chromium (noel at chromium dot org)
+- Pascal Massimino (pascal dot massimino at gmail dot com)
+- Paweł Hajdan, Jr (phajdan dot jr at chromium dot org)
+- Pierre Joye (pierre dot php at gmail dot com)
+- Sam Clegg (sbc at chromium dot org)
+- Scott LaVarnway (slavarnway at google dot com)
+- Scott Talbot (s at chikachow dot org)
+- Slobodan Prijic (slobodan dot prijic at imgtec dot com)
+- Somnath Banerjee (somnath dot banerjee at gmail dot com)
+- Timothy Gu (timothygu99 at gmail dot com)
+- Urvang Joshi (urvang at google dot com)
+- Vikas Arora (vikasa at google dot com)
diff --git a/drivers/webp/COPYING b/drivers/webp/COPYING
new file mode 100644
index 0000000000..7a6f99547d
--- /dev/null
+++ b/drivers/webp/COPYING
@@ -0,0 +1,30 @@
+Copyright (c) 2010, Google Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+ * Neither the name of Google nor the names of its contributors may
+ be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
diff --git a/drivers/webp/PATENTS b/drivers/webp/PATENTS
new file mode 100644
index 0000000000..caedf607e9
--- /dev/null
+++ b/drivers/webp/PATENTS
@@ -0,0 +1,23 @@
+Additional IP Rights Grant (Patents)
+------------------------------------
+
+"These implementations" means the copyrightable works that implement the WebM
+codecs distributed by Google as part of the WebM Project.
+
+Google hereby grants to you a perpetual, worldwide, non-exclusive, no-charge,
+royalty-free, irrevocable (except as stated in this section) patent license to
+make, have made, use, offer to sell, sell, import, transfer, and otherwise
+run, modify and propagate the contents of these implementations of WebM, where
+such license applies only to those patent claims, both currently owned by
+Google and acquired in the future, licensable by Google that are necessarily
+infringed by these implementations of WebM. This grant does not include claims
+that would be infringed only as a consequence of further modification of these
+implementations. If you or your agent or exclusive licensee institute or order
+or agree to the institution of patent litigation or any other patent
+enforcement activity against any entity (including a cross-claim or
+counterclaim in a lawsuit) alleging that any of these implementations of WebM
+or any code incorporated within any of these implementations of WebM
+constitute direct or contributory patent infringement, or inducement of
+patent infringement, then any patent rights granted to you under this License
+for these implementations of WebM shall terminate as of the date such
+litigation is filed.
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index b9476b870b..913ba1eb2b 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -69,7 +69,7 @@ bool DirAccessWindows::list_dir_begin() {
_cisdir=false;
_cishidden=false;
-
+
list_dir_end();
p->h = FindFirstFileExW((current_dir+"\\*").c_str(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, NULL, 0);
@@ -83,7 +83,7 @@ String DirAccessWindows::get_next() {
if (p->h==INVALID_HANDLE_VALUE)
return "";
-
+
_cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
_cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN);
@@ -192,7 +192,7 @@ Error DirAccessWindows::make_dir(String p_dir) {
#else
p_dir=fix_path(p_dir);
-
+
//p_dir.replace("/","\\");
bool success;
@@ -249,7 +249,7 @@ bool DirAccessWindows::file_exists(String p_file) {
p_file=get_current_dir().plus_file(p_file);
p_file=fix_path(p_file);
-
+
//p_file.replace("/","\\");
//WIN32_FILE_ATTRIBUTE_DATA fileInfo;
@@ -359,8 +359,12 @@ FileType DirAccessWindows::get_file_type(const String& p_file) const {
*/
size_t DirAccessWindows::get_space_left() {
- return -1;
-};
+ uint64_t bytes = 0;
+ GetDiskFreeSpaceEx(NULL,(PULARGE_INTEGER)&bytes,NULL,NULL);
+
+ //this is either 0 or a value in bytes.
+ return (size_t)bytes;
+}
DirAccessWindows::DirAccessWindows() {
diff --git a/main/main.cpp b/main/main.cpp
index fba7a781bf..6cddea823a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -109,6 +109,7 @@ static String locale;
static bool use_debug_profiler=false;
static bool force_lowdpi=false;
static int init_screen=-1;
+static bool use_vsync=true;
static String unescape_cmdline(const String& p_str) {
@@ -688,7 +689,10 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
#endif
- input_map->load_from_globals();
+ if (editor)
+ input_map->load_default(); //keys for editor
+ else
+ input_map->load_from_globals(); //keys for game
if (video_driver=="") // specified in engine.cfg
video_driver=_GLOBAL_DEF("display/driver",Variant((const char*)OS::get_singleton()->get_video_driver_name(0)));
@@ -723,6 +727,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
GLOBAL_DEF("display/fullscreen",video_mode.fullscreen);
GLOBAL_DEF("display/resizable",video_mode.resizable);
GLOBAL_DEF("display/borderless_window", video_mode.borderless_window);
+ use_vsync = GLOBAL_DEF("display/use_vsync", use_vsync);
GLOBAL_DEF("display/test_width",0);
GLOBAL_DEF("display/test_height",0);
OS::get_singleton()->_pixel_snap=GLOBAL_DEF("display/use_2d_pixel_snap",false);
@@ -873,6 +878,7 @@ Error Main::setup2() {
OS::get_singleton()->set_window_position(init_custom_pos);
}
+ OS::get_singleton()->set_use_vsync(use_vsync);
register_core_singletons();
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp
index 5a6299bcf8..072c53fb9f 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gd_compiler.cpp
@@ -1414,8 +1414,13 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
-Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDParser::ClassNode *p_class) {
+Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDParser::ClassNode *p_class, bool p_keep_state) {
+ Map<StringName,Ref<GDScript> > old_subclasses;
+
+ if (p_keep_state) {
+ old_subclasses=p_script->subclasses;
+ }
p_script->native=Ref<GDNativeClass>();
p_script->base=Ref<GDScript>();
@@ -1429,6 +1434,7 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars
p_script->member_indices.clear();
p_script->member_info.clear();
p_script->initializer=NULL;
+
p_script->subclasses.clear();
p_script->_owner=p_owner;
p_script->tool=p_class->tool;
@@ -1582,6 +1588,12 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars
}
+ } else {
+ // without extends, implicitly extend Reference
+ int native_idx = GDScriptLanguage::get_singleton()->get_global_map()["Reference"];
+ native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
+ ERR_FAIL_COND_V(native.is_null(), ERR_BUG);
+ p_script->native=native;
}
@@ -1662,9 +1674,15 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars
for(int i=0;i<p_class->subclasses.size();i++) {
StringName name = p_class->subclasses[i]->name;
- Ref<GDScript> subclass = memnew( GDScript );
+ Ref<GDScript> subclass;
- Error err = _parse_class(subclass.ptr(),p_script,p_class->subclasses[i]);
+ if (old_subclasses.has(name)) {
+ subclass=old_subclasses[name];
+ } else {
+ subclass.instance();
+ }
+
+ Error err = _parse_class(subclass.ptr(),p_script,p_class->subclasses[i],p_keep_state);
if (err)
return err;
@@ -1755,13 +1773,67 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars
}
}
+
+ //validate instances if keeping state
+
+ if (p_keep_state) {
+
+ print_line("RELOAD KEEP "+p_script->path);
+ for (Set<Object*>::Element *E=p_script->instances.front();E;) {
+
+ Set<Object*>::Element *N = E->next();
+
+ ScriptInstance *si = E->get()->get_script_instance();
+ if (si->is_placeholder()) {
+#ifdef TOOLS_ENABLED
+ PlaceHolderScriptInstance *psi = static_cast<PlaceHolderScriptInstance*>(si);
+
+ if (p_script->is_tool()) {
+ //re-create as an instance
+ p_script->placeholders.erase(psi); //remove placeholder
+
+ GDInstance* instance = memnew( GDInstance );
+ instance->base_ref=E->get()->cast_to<Reference>();
+ instance->members.resize(p_script->member_indices.size());
+ instance->script=Ref<GDScript>(p_script);
+ instance->owner=E->get();
+
+ //needed for hot reloading
+ for(Map<StringName,GDScript::MemberInfo>::Element *E=p_script->member_indices.front();E;E=E->next()) {
+ instance->member_indices_cache[E->key()]=E->get().index;
+ }
+ instance->owner->set_script_instance(instance);
+
+
+ /* STEP 2, INITIALIZE AND CONSRTUCT */
+
+ Variant::CallError ce;
+ p_script->initializer->call(instance,NULL,0,ce);
+
+ if (ce.error!=Variant::CallError::CALL_OK) {
+ //well, tough luck, not goinna do anything here
+ }
+ }
+#endif
+ } else {
+
+ GDInstance *gi = static_cast<GDInstance*>(si);
+ gi->reload_members();
+ }
+
+ E=N;
+
+ }
+
+
+ }
#endif
p_script->valid=true;
return OK;
}
-Error GDCompiler::compile(const GDParser *p_parser,GDScript *p_script) {
+Error GDCompiler::compile(const GDParser *p_parser,GDScript *p_script,bool p_keep_state) {
err_line=-1;
err_column=-1;
@@ -1772,9 +1844,7 @@ Error GDCompiler::compile(const GDParser *p_parser,GDScript *p_script) {
source=p_script->get_path();
-
-
- Error err = _parse_class(p_script,NULL,static_cast<const GDParser::ClassNode*>(root));
+ Error err = _parse_class(p_script,NULL,static_cast<const GDParser::ClassNode*>(root),p_keep_state);
if (err)
return err;
diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gd_compiler.h
index 32e18c6dcf..7cf575e3d6 100644
--- a/modules/gdscript/gd_compiler.h
+++ b/modules/gdscript/gd_compiler.h
@@ -144,7 +144,7 @@ class GDCompiler {
int _parse_expression(CodeGen& codegen,const GDParser::Node *p_expression, int p_stack_level,bool p_root=false,bool p_initializer=false);
Error _parse_block(CodeGen& codegen,const GDParser::BlockNode *p_block,int p_stack_level=0,int p_break_addr=-1,int p_continue_addr=-1);
Error _parse_function(GDScript *p_script,const GDParser::ClassNode *p_class,const GDParser::FunctionNode *p_func,bool p_for_ready=false);
- Error _parse_class(GDScript *p_script,GDScript *p_owner,const GDParser::ClassNode *p_class);
+ Error _parse_class(GDScript *p_script,GDScript *p_owner,const GDParser::ClassNode *p_class,bool p_keep_state);
int err_line;
int err_column;
StringName source;
@@ -152,7 +152,7 @@ class GDCompiler {
public:
- Error compile(const GDParser *p_parser,GDScript *p_script);
+ Error compile(const GDParser *p_parser, GDScript *p_script, bool p_keep_state=false);
String get_error() const;
int get_error_line() const;
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index 1c05a71d01..5ea5908c5f 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -1010,11 +1010,11 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
- Color color(*p_args[0],*p_args[1],*p_args[2]);
+ Color color((float)*p_args[0]/255.0f,(float)*p_args[1]/255.0f,(float)*p_args[2]/255.0f);
if (p_arg_count==4) {
VALIDATE_ARG_NUM(3);
- color.a=*p_args[3];
+ color.a=(float)*p_args[3]/255.0f;
}
r_ret=color;
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 7672faf620..12fc36d8c1 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -101,6 +101,12 @@ GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Obj
instance->members.resize(member_indices.size());
instance->script=Ref<GDScript>(this);
instance->owner=p_owner;
+#ifdef DEBUG_ENABLED
+ //needed for hot reloading
+ for(Map<StringName,MemberInfo>::Element *E=member_indices.front();E;E=E->next()) {
+ instance->member_indices_cache[E->key()]=E->get().index;
+ }
+#endif
instance->owner->set_script_instance(instance);
/* STEP 2, INITIALIZE AND CONSRTUCT */
@@ -139,11 +145,8 @@ Variant GDScript::_new(const Variant** p_args,int p_argcount,Variant::CallError&
_baseptr=_baseptr->_base;
}
- if (_baseptr->native.ptr()) {
- owner=_baseptr->native->instance();
- } else {
- owner=memnew( Reference ); //by default, no base means use reference
- }
+ ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
+ owner=_baseptr->native->instance();
Reference *r=owner->cast_to<Reference>();
if (r) {
@@ -500,10 +503,10 @@ void GDScript::_set_subclass_path(Ref<GDScript>& p_sc,const String& p_path) {
}
}
-Error GDScript::reload() {
+Error GDScript::reload(bool p_keep_state) {
- ERR_FAIL_COND_V(instances.size(),ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(!p_keep_state && instances.size(),ERR_ALREADY_IN_USE);
String basedir=path;
@@ -531,7 +534,7 @@ Error GDScript::reload() {
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
GDCompiler compiler;
- err = compiler.compile(&parser,this);
+ err = compiler.compile(&parser,this,p_keep_state);
if (err) {
@@ -837,7 +840,7 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
}
-GDScript::GDScript() {
+GDScript::GDScript() : script_list(this) {
_static_ref=this;
@@ -851,12 +854,33 @@ GDScript::GDScript() {
source_changed_cache=false;
#endif
+#ifdef DEBUG_ENABLED
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->lock();
+ }
+ GDScriptLanguage::get_singleton()->script_list.add(&script_list);
+
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->unlock();
+ }
+#endif
}
GDScript::~GDScript() {
for (Map<StringName,GDFunction*>::Element *E=member_functions.front();E;E=E->next()) {
memdelete( E->get() );
}
+
+#ifdef DEBUG_ENABLED
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->lock();
+ }
+ GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
+
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->unlock();
+ }
+#endif
}
@@ -1218,6 +1242,37 @@ ScriptLanguage *GDInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
+void GDInstance::reload_members() {
+
+#ifdef DEBUG_ENABLED
+
+ members.resize(script->member_indices.size()); //resize
+
+ Vector<Variant> new_members;
+ new_members.resize(script->member_indices.size());
+
+ //pass the values to the new indices
+ for(Map<StringName,GDScript::MemberInfo>::Element *E=script->member_indices.front();E;E=E->next()) {
+
+ if (member_indices_cache.has(E->key())) {
+ Variant value = members[member_indices_cache[E->key()]];
+ new_members[E->get().index]=value;
+ }
+
+ }
+
+ //apply
+ members=new_members;
+
+ //pass the values to the new indices
+ member_indices_cache.clear();
+ for(Map<StringName,GDScript::MemberInfo>::Element *E=script->member_indices.front();E;E=E->next()) {
+
+ member_indices_cache[E->key()]=E->get().index;
+ }
+
+#endif
+}
GDInstance::GDInstance() {
owner=NULL;
@@ -1441,6 +1496,65 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_i
}
+struct GDScriptDepSort {
+
+ //must support sorting so inheritance works properly (parent must be reloaded first)
+ bool operator()(const Ref<GDScript> &A, const Ref<GDScript>& B) const {
+
+ if (A==B)
+ return false; //shouldn't happen but..
+ const GDScript *I=B->get_base().ptr();
+ while(I) {
+ if (I==A.ptr()) {
+ // A is a base of B
+ return true;
+ }
+
+ I=I->get_base().ptr();
+ }
+
+ return false; //not a base
+ }
+};
+
+void GDScriptLanguage::reload_all_scripts() {
+
+
+
+#ifdef DEBUG_ENABLED
+ print_line("RELOAD ALL SCRIPTS");
+ if (lock) {
+ lock->lock();
+ }
+
+ List<Ref<GDScript> > scripts;
+
+ SelfList<GDScript> *elem=script_list.first();
+ while(elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+ print_line("FOUND: "+elem->self()->get_path());
+ scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem=elem->next();
+ }
+
+ if (lock) {
+ lock->unlock();
+ }
+
+ //as scripts are going to be reloaded, must proceed without locking here
+
+ scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
+
+ for(List<Ref<GDScript> >::Element *E=scripts.front();E;E=E->next()) {
+
+ print_line("RELOADING: "+E->get()->get_path());
+ E->get()->load_source_code(E->get()->get_path());
+ E->get()->reload(true);
+ }
+#endif
+}
+
void GDScriptLanguage::frame() {
// print_line("calls: "+itos(calls));
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index 05e1646408..f052d13685 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -107,6 +107,7 @@ friend class GDScriptLanguage;
String source;
String path;
String name;
+ SelfList<GDScript> script_list;
GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref,Variant::CallError &r_error);
@@ -165,7 +166,7 @@ public:
virtual void set_source_code(const String& p_code);
virtual void update_exports();
- virtual Error reload();
+ virtual Error reload(bool p_keep_state=false);
virtual String get_node_type() const;
void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...
@@ -186,9 +187,13 @@ class GDInstance : public ScriptInstance {
friend class GDScript;
friend class GDFunction;
friend class GDFunctions;
+friend class GDCompiler;
Object *owner;
Ref<GDScript> script;
+#ifdef DEBUG_ENABLED
+ Map<StringName,int> member_indices_cache; //used only for hot script reloading
+#endif
Vector<Variant> members;
bool base_ref;
@@ -209,7 +214,7 @@ public:
virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
- Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
+ Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
virtual void notification(int p_notification);
@@ -219,6 +224,7 @@ public:
void set_path(const String& p_path);
+ void reload_members();
GDInstance();
~GDInstance();
@@ -256,6 +262,10 @@ class GDScriptLanguage : public ScriptLanguage {
Mutex *lock;
+
+friend class GDScript;
+
+ SelfList<GDScript>::List script_list;
friend class GDFunction;
SelfList<GDFunction>::List function_list;
@@ -378,6 +388,8 @@ public:
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
+ virtual void reload_all_scripts();
+
virtual void frame();
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 11b14eb989..ba6b73a89f 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -168,11 +168,11 @@ def configure(env):
env['neon_enabled']=False
if env['android_arch']=='x86':
- env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
+ env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
elif env["android_arch"]=="armv6":
- env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
+ env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
elif env["android_arch"]=="armv7":
- env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__GLIBC__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
+ env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__GLIBC__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
if env['android_neon']=='yes':
env['neon_enabled']=True
env.Append(CCFLAGS=['-mfpu=neon','-D__ARM_NEON__'])
diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp
index f06f12547f..99e83343d0 100644
--- a/platform/iphone/rasterizer_iphone.cpp
+++ b/platform/iphone/rasterizer_iphone.cpp
@@ -2446,7 +2446,7 @@ void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, cons
}
-void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) {
+void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) {
glColor4f(1, 1, 1, 1);
@@ -2458,52 +2458,56 @@ void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
+ Rect2 region = p_src_region;
+ if (region.size.width <= 0 )
+ region.size.width = texture->width;
+ if (region.size.height <= 0)
+ region.size.height = texture->height;
/* CORNERS */
-
_draw_textured_quad( // top left
Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
+ Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // top right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
+ Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom left
Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
+ Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
+ Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
- Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+ Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
_draw_textured_quad( // top
Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
- Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
+ Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom
Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
+ Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // left
Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
- Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
+ Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // right
Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
- Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
+ Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
Size2( texture->width, texture->height ) );
if (p_draw_center) {
diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm
index 20dc1df8f4..d123c5c648 100644
--- a/platform/osx/dir_access_osx.mm
+++ b/platform/osx/dir_access_osx.mm
@@ -319,10 +319,10 @@ size_t DirAccessOSX::get_space_left() {
struct statvfs vfs;
if (statvfs(current_dir.utf8().get_data(), &vfs) != 0) {
- return -1;
+ return 0;
};
- return vfs.f_bfree * vfs.f_bsize;
+ return (size_t) (vfs.f_bavail * vfs.f_bsize);
#else
#warning THIS IS BROKEN
return 0;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 065fe52b09..b5503fcd73 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -139,12 +139,10 @@ static int button_mask=0;
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
-/* _Godotwindow* window;
+ if (OS_OSX::singleton->get_main_loop())
+ OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
- for (window = _Godot.windowListHead; window; window = window->next)
- _GodotInputWindowCloseRequest(window);
-*/
- return NSTerminateCancel;
+ return NSTerminateCancel;
}
- (void)applicationDidHide:(NSNotification *)notification
@@ -772,20 +770,48 @@ static int translateKey(unsigned int key)
- (void)flagsChanged:(NSEvent *)event
{
- /* int action;
- unsigned int newModifierFlags =
- [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
+ InputEvent ev;
+ int key = [event keyCode];
+ int mod = [event modifierFlags];
- if (newModifierFlags > window->ns.modifierFlags)
- action = GLFW_PRESS;
- else
- action = GLFW_RELEASE;
+ ev.type=InputEvent::KEY;
+
+ if (key == 0x36 || key == 0x37) {
+ if (mod & NSCommandKeyMask) {
+ mod&= ~NSCommandKeyMask;
+ ev.key.pressed = true;
+ } else {
+ ev.key.pressed = false;
+ }
+ } else if (key == 0x38 || key == 0x3c) {
+ if (mod & NSShiftKeyMask) {
+ mod&= ~NSShiftKeyMask;
+ ev.key.pressed = true;
+ } else {
+ ev.key.pressed = false;
+ }
+ } else if (key == 0x3a || key == 0x3d) {
+ if (mod & NSAlternateKeyMask) {
+ mod&= ~NSAlternateKeyMask;
+ ev.key.pressed = true;
+ } else {
+ ev.key.pressed = false;
+ }
+ } else if (key == 0x3b || key == 0x3e) {
+ if (mod & NSControlKeyMask) {
+ mod&= ~NSControlKeyMask;
+ ev.key.pressed = true;
+ } else {
+ ev.key.pressed = false;
+ }
+ } else {
+ return;
+ }
- window->ns.modifierFlags = newModifierFlags;
+ ev.key.mod=translateFlags(mod);
+ ev.key.scancode = latin_keyboard_keycode_convert(translateKey(key));
- const int key = translateKey([event keyCode]);
- const int mods = translateFlags([event modifierFlags]);
- _glfwInputKey(window, key, [event keyCode], action, mods);*/
+ OS_OSX::singleton->push_input(ev);
}
- (void)keyUp:(NSEvent *)event
@@ -1435,6 +1461,7 @@ Point2 OS_OSX::get_window_position() const {
Size2 wp([window_object frame].origin.x, [window_object frame].origin.y);
wp*=display_scale;
+ return wp;
};
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index ab66b81421..fd9e895370 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -96,6 +96,20 @@ static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
}
*/
+void ContextGL_Win::set_use_vsync(bool p_use) {
+
+ if (wglSwapIntervalEXT) {
+ wglSwapIntervalEXT(p_use?1:0);
+ }
+ use_vsync=p_use;
+
+}
+
+bool ContextGL_Win::is_using_vsync() const {
+
+ return use_vsync;
+}
+
Error ContextGL_Win::initialize() {
@@ -184,7 +198,7 @@ Error ContextGL_Win::initialize() {
printf("Activated GL 3.1 context");
}
-
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress ("wglSwapIntervalEXT");
// glWrapperInit(wrapper_get_proc_address);
return OK;
@@ -194,6 +208,7 @@ ContextGL_Win::ContextGL_Win(HWND hwnd,bool p_opengl_3_context) {
opengl_3_context=p_opengl_3_context;
hWnd=hwnd;
+ use_vsync=false;
}
ContextGL_Win::~ContextGL_Win() {
diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h
index 055e0b2f51..e1ab6fb26a 100644
--- a/platform/windows/context_gl_win.h
+++ b/platform/windows/context_gl_win.h
@@ -49,6 +49,8 @@
#include <windows.h>
+typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
class ContextGL_Win : public ContextGL {
HDC hDC;
@@ -56,6 +58,10 @@ class ContextGL_Win : public ContextGL {
unsigned int pixel_format;
HWND hWnd;
bool opengl_3_context;
+ bool use_vsync;
+
+
+ PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
public:
@@ -69,6 +75,8 @@ public:
virtual Error initialize();
+ virtual void set_use_vsync(bool p_use);
+ virtual bool is_using_vsync() const;
ContextGL_Win(HWND hwnd,bool p_opengl_3_context);
~ContextGL_Win();
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 4edae9cceb..97d2461e58 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -243,7 +243,7 @@ def configure(env):
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
- LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shcore','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid']
+ LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 8bb5de5d5d..5e3dc438d0 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -57,13 +57,6 @@
#include <regstr.h>
#include <process.h>
-#if (_MSC_VER >= 1700)
-#define HIDPI_SUPPORT
-#endif
-
-#ifdef HIDPI_SUPPORT
-#include <ShellScalingAPI.h>
-#endif
static const WORD MAX_CONSOLE_LINES = 1500;
extern "C" {
@@ -781,6 +774,8 @@ LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
}
+
+
void OS_Windows::process_key_events() {
for(int i=0;i<key_event_pos;i++) {
@@ -800,7 +795,7 @@ void OS_Windows::process_key_events() {
k.mod=ke.mod_state;
k.pressed=true;
k.scancode=KeyMappingWindows::get_keysym(ke.wParam);
- k.unicode=ke.wParam;
+ k.unicode=ke.wParam;
if (k.unicode && gr_mem) {
k.mod.alt=false;
k.mod.control=false;
@@ -852,6 +847,75 @@ void OS_Windows::process_key_events() {
key_event_pos=0;
}
+enum _MonitorDpiType
+{
+ MDT_Effective_DPI = 0,
+ MDT_Angular_DPI = 1,
+ MDT_Raw_DPI = 2,
+ MDT_Default = MDT_Effective_DPI
+};
+
+
+static int QueryDpiForMonitor(HMONITOR hmon, _MonitorDpiType dpiType= MDT_Default)
+{
+
+
+ int dpiX = 96, dpiY = 96;
+
+ static HMODULE Shcore = NULL;
+ typedef HRESULT (WINAPI* GetDPIForMonitor_t)(HMONITOR hmonitor, _MonitorDpiType dpiType, UINT *dpiX, UINT *dpiY);
+ static GetDPIForMonitor_t getDPIForMonitor = NULL;
+
+ if (Shcore == NULL)
+ {
+ Shcore = LoadLibraryW(L"Shcore.dll");
+ getDPIForMonitor = Shcore ? (GetDPIForMonitor_t)GetProcAddress(Shcore, "GetDpiForMonitor") : NULL;
+
+ if ((Shcore == NULL) || (getDPIForMonitor == NULL))
+ {
+ if (Shcore)
+ FreeLibrary(Shcore);
+ Shcore = (HMODULE)INVALID_HANDLE_VALUE;
+ }
+ }
+
+ UINT x = 0, y = 0;
+ HRESULT hr = E_FAIL;
+ bool bSet = false;
+ if (hmon && (Shcore != (HMODULE)INVALID_HANDLE_VALUE))
+ {
+ hr = getDPIForMonitor(hmon, dpiType/*MDT_Effective_DPI*/, &x, &y);
+ if (SUCCEEDED(hr) && (x > 0) && (y > 0))
+ {
+
+ dpiX = (int)x;
+ dpiY = (int)y;
+ }
+ }
+ else
+ {
+ static int overallX = 0, overallY = 0;
+ if (overallX <= 0 || overallY <= 0)
+ {
+ HDC hdc = GetDC(NULL);
+ if (hdc)
+ {
+ overallX = GetDeviceCaps(hdc, LOGPIXELSX);
+ overallY = GetDeviceCaps(hdc, LOGPIXELSY);
+ ReleaseDC(NULL, hdc);
+ }
+ }
+ if (overallX > 0 && overallY > 0)
+ {
+ dpiX = overallX; dpiY = overallY;
+ }
+ }
+
+
+ return (dpiX+dpiY)/2;
+}
+
+
BOOL CALLBACK OS_Windows::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
OS_Windows *self=(OS_Windows*)OS::get_singleton();
MonitorInfo minfo;
@@ -861,13 +925,9 @@ BOOL CALLBACK OS_Windows::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPR
minfo.rect.pos.y=lprcMonitor->top;
minfo.rect.size.x=lprcMonitor->right - lprcMonitor->left;
minfo.rect.size.y=lprcMonitor->bottom - lprcMonitor->top;
-#ifdef HIDPI_SUPPORT
- UINT dpix,dpiy;
- GetDpiForMonitor(hMonitor,MDT_EFFECTIVE_DPI,&dpix,&dpiy);
- minfo.dpi=(dpix + dpiy)/2;
-#else
- minfo.dpi=72;
-#endif
+
+ minfo.dpi = QueryDpiForMonitor(hMonitor);
+
self->monitor_info.push_back(minfo);
return TRUE;
@@ -2183,7 +2243,7 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const {
}
String OS_Windows::get_data_dir() const {
- String an = Globals::get_singleton()->get("application/name");
+ String an = get_safe_application_name();
if (an!="") {
if (has_environment("APPDATA")) {
@@ -2209,6 +2269,21 @@ String OS_Windows::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
+void OS_Windows::set_use_vsync(bool p_enable) {
+
+ if (gl_context)
+ gl_context->set_use_vsync(p_enable);
+}
+
+bool OS_Windows::is_vsnc_enabled() const{
+
+ if (gl_context)
+ return gl_context->is_using_vsync();
+
+ return true;
+}
+
+
OS_Windows::OS_Windows(HINSTANCE _hInstance) {
key_event_pos=0;
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 6dd5b78bfd..509d76abbf 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -283,6 +283,9 @@ public:
virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
+ virtual void set_use_vsync(bool p_enable);
+ virtual bool is_vsnc_enabled() const;
+
OS_Windows(HINSTANCE _hInstance);
~OS_Windows();
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index 9f987e1376..cd325dfc99 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -34,7 +34,9 @@
#include <unistd.h>
#include <stdlib.h>
+#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
+#include <GL/glxext.h>
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
@@ -176,6 +178,41 @@ int ContextGL_X11::get_window_height() {
return xwa.height;
}
+void ContextGL_X11::set_use_vsync(bool p_use) {
+ static bool setup = false;
+ static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = NULL;
+ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = NULL;
+ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = NULL;
+
+ if (!setup) {
+ setup = true;
+ String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
+ if (extensions.find("GLX_EXT_swap_control") != -1)
+ glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
+ if (extensions.find("GLX_MESA_swap_control") != -1)
+ glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC) glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalMESA");
+ if (extensions.find("GLX_SGI_swap_control") != -1)
+ glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalSGI");
+ }
+ int val = p_use ? 1:0;
+ if (glXSwapIntervalMESA) {
+ glXSwapIntervalMESA(val);
+ }
+ else if (glXSwapIntervalSGI) {
+ glXSwapIntervalSGI(val);
+ }
+ else if (glXSwapIntervalEXT) {
+ GLXDrawable drawable = glXGetCurrentDrawable();
+ glXSwapIntervalEXT(x11_display, drawable, val);
+ }
+ else return;
+ use_vsync = p_use;
+}
+bool ContextGL_X11::is_using_vsync() const {
+
+ return use_vsync;
+}
+
ContextGL_X11::ContextGL_X11(::Display *p_x11_display,::Window &p_x11_window,const OS::VideoMode& p_default_video_mode,bool p_opengl_3_context) : x11_window(p_x11_window) {
@@ -189,6 +226,7 @@ ContextGL_X11::ContextGL_X11(::Display *p_x11_display,::Window &p_x11_window,con
glx_minor=glx_major=0;
p = memnew( ContextGL_X11_Private );
p->glx_context=0;
+ use_vsync=false;
}
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index c77fb3e333..4474542c0b 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -55,6 +55,7 @@ class ContextGL_X11 : public ContextGL {
bool direct_render;
int glx_minor,glx_major;
bool opengl_3_context;
+ bool use_vsync;
public:
virtual void release_current();
@@ -65,6 +66,9 @@ public:
virtual Error initialize();
+ virtual void set_use_vsync(bool p_use);
+ virtual bool is_using_vsync() const;
+
ContextGL_X11(::Display *p_x11_display,::Window &p_x11_window,const OS::VideoMode& p_default_video_mode,bool p_opengl_3_context);
~ContextGL_X11();
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 66723c0295..b089436a17 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1952,6 +1952,20 @@ String OS_X11::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
+void OS_X11::set_use_vsync(bool p_enable) {
+ if (context_gl)
+ return context_gl->set_use_vsync(p_enable);
+}
+
+bool OS_X11::is_vsnc_enabled() const {
+
+ if (context_gl)
+ return context_gl->is_using_vsync();
+
+ return true;
+}
+
+
void OS_X11::set_context(int p_context) {
XClassHint* classHint = NULL;
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 1369340b04..311f26d4d3 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -240,6 +240,9 @@ public:
virtual void set_context(int p_context);
+ virtual void set_use_vsync(bool p_enable);
+ virtual bool is_vsnc_enabled() const;
+
void run();
OS_X11();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 3bcc60b86a..2200cac5da 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -289,7 +289,7 @@ void BaseButton::set_disabled(bool p_disabled) {
if (p_disabled)
set_focus_mode(FOCUS_NONE);
else
- set_focus_mode(FOCUS_ALL);
+ set_focus_mode(enabled_focus_mode);
}
bool BaseButton::is_disabled() const {
@@ -377,12 +377,56 @@ bool BaseButton::get_click_on_press() const {
return status.click_on_press;
}
+void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
+ enabled_focus_mode = p_mode;
+ if (!status.disabled) {
+ set_focus_mode( p_mode );
+ }
+}
+
+Control::FocusMode BaseButton::get_enabled_focus_mode() const {
+
+ return enabled_focus_mode;
+}
+
+void BaseButton::set_shortcut(const Ref<ShortCut>& p_shortcut) {
+
+ if (shortcut.is_null() == p_shortcut.is_null())
+ return;
+
+ shortcut=p_shortcut;
+ set_process_unhandled_input(shortcut.is_valid());
+}
+Ref<ShortCut> BaseButton:: get_shortcut() const {
+ return shortcut;
+}
+
+void BaseButton::_unhandled_input(InputEvent p_event) {
+
+ if (!is_disabled() && is_visible() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
+ if (is_toggle_mode()) {
+ set_pressed(!is_pressed());
+ emit_signal("toggled",is_pressed());
+ }
+
+ emit_signal("pressed");
+ }
+}
+
+String BaseButton::get_tooltip(const Point2& p_pos) const {
+
+ String tooltip=Control::get_tooltip(p_pos);
+ if (shortcut.is_valid() && shortcut->is_valid())
+ tooltip+=" ("+shortcut->get_as_text()+")";
+ return tooltip;
+}
void BaseButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&BaseButton::_input_event);
+ ObjectTypeDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
ObjectTypeDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
ObjectTypeDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
@@ -393,6 +437,10 @@ void BaseButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_click_on_press","enable"),&BaseButton::set_click_on_press);
ObjectTypeDB::bind_method(_MD("get_click_on_press"),&BaseButton::get_click_on_press);
ObjectTypeDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode);
+ ObjectTypeDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
+ ObjectTypeDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
+ ObjectTypeDB::bind_method(_MD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
+ ObjectTypeDB::bind_method(_MD("get_shortcut"),&BaseButton::get_shortcut);
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed")));
@@ -404,6 +452,8 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT,"enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_enabled_focus_mode"), _SCS("get_enabled_focus_mode") );
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shortcut",PROPERTY_HINT_RESOURCE_TYPE,"ShortCut"), _SCS("set_shortcut"), _SCS("get_shortcut"));
BIND_CONSTANT( DRAW_NORMAL );
@@ -424,6 +474,7 @@ BaseButton::BaseButton() {
status.click_on_press=false;
status.pressing_button=0;
set_focus_mode( FOCUS_ALL );
+ enabled_focus_mode = FOCUS_ALL;
group=NULL;
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 9a5213d971..0056b00f33 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -42,6 +42,8 @@ class BaseButton : public Control {
OBJ_TYPE( BaseButton, Control );
bool toggle_mode;
+ FocusMode enabled_focus_mode;
+ Ref<ShortCut> shortcut;
struct Status {
@@ -56,6 +58,7 @@ class BaseButton : public Control {
} status;
+
ButtonGroup *group;
@@ -68,6 +71,7 @@ protected:
virtual void toggled(bool p_pressed);
static void _bind_methods();
virtual void _input_event(InputEvent p_event);
+ virtual void _unhandled_input(InputEvent p_event);
void _notification(int p_what);
public:
@@ -97,6 +101,13 @@ public:
void set_click_on_press(bool p_click_on_press);
bool get_click_on_press() const;
+ void set_enabled_focus_mode(FocusMode p_mode);
+ FocusMode get_enabled_focus_mode() const;
+
+ void set_shortcut(const Ref<ShortCut>& p_shortcut);
+ Ref<ShortCut> get_shortcut() const;
+
+ virtual String get_tooltip(const Point2& p_pos) const;
BaseButton();
~BaseButton();
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 0f1622a838..579f6e08c9 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -213,7 +213,6 @@ Button::TextAlign Button::get_text_align() const {
return align;
}
-
void Button::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_text","text"),&Button::set_text);
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 8a17a164a0..c39237c9af 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -54,7 +54,6 @@ private:
TextAlign align;
-
protected:
virtual Size2 get_minimum_size() const;
@@ -62,6 +61,8 @@ protected:
static void _bind_methods();
public:
//
+
+
void set_text(const String& p_text);
String get_text() const;
@@ -77,6 +78,7 @@ public:
void set_text_align(TextAlign p_align);
TextAlign get_text_align() const;
+
Button(const String& p_text=String());
~Button();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 03b857f266..bd56369746 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2312,6 +2312,7 @@ void Control::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_area_as_parent_rect","margin"),&Control::set_area_as_parent_rect,DEFVAL(0));
ObjectTypeDB::bind_method(_MD("show_modal","exclusive"),&Control::show_modal,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_focus_mode","mode"),&Control::set_focus_mode);
+ ObjectTypeDB::bind_method(_MD("get_focus_mode"),&Control::get_focus_mode);
ObjectTypeDB::bind_method(_MD("has_focus"),&Control::has_focus);
ObjectTypeDB::bind_method(_MD("grab_focus"),&Control::grab_focus);
ObjectTypeDB::bind_method(_MD("release_focus"),&Control::release_focus);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 76e4f43d78..59704ae29b 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -35,7 +35,7 @@
#include "scene/2d/canvas_item.h"
#include "math_2d.h"
#include "rid.h"
-
+#include "scene/gui/input_action.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/gui/input_action.cpp b/scene/gui/input_action.cpp
new file mode 100644
index 0000000000..c4e7a75298
--- /dev/null
+++ b/scene/gui/input_action.cpp
@@ -0,0 +1,125 @@
+#include "input_action.h"
+#include "os/keyboard.h"
+
+void ShortCut::set_shortcut(const InputEvent& p_shortcut){
+
+ shortcut=p_shortcut;
+ emit_changed();
+}
+
+InputEvent ShortCut::get_shortcut() const{
+
+ return shortcut;
+}
+
+bool ShortCut::is_shortcut(const InputEvent& p_event) const {
+
+ bool same=false;
+
+
+ switch(p_event.type) {
+
+ case InputEvent::KEY: {
+
+ same=(shortcut.key.scancode==p_event.key.scancode && shortcut.key.mod == p_event.key.mod);
+
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+
+ same=(shortcut.joy_button.button_index==p_event.joy_button.button_index);
+
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ same=(shortcut.mouse_button.button_index==p_event.mouse_button.button_index);
+
+ } break;
+ case InputEvent::JOYSTICK_MOTION: {
+
+ same=(shortcut.joy_motion.axis==p_event.joy_motion.axis && (shortcut.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
+
+ } break;
+ default: {};
+ }
+
+ return same;
+}
+
+String ShortCut::get_as_text() const {
+
+ switch(shortcut.type) {
+
+ case InputEvent::NONE: {
+
+ return "None";
+ } break;
+ case InputEvent::KEY: {
+
+ String str;
+ if (shortcut.key.mod.shift)
+ str+=RTR("Shift+");
+ if (shortcut.key.mod.alt)
+ str+=RTR("Alt+");
+ if (shortcut.key.mod.control)
+ str+=RTR("Ctrl+");
+ if (shortcut.key.mod.meta)
+ str+=RTR("Meta+");
+
+ str+=keycode_get_string(shortcut.key.scancode).capitalize();
+
+ return str;
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+
+ String str = RTR("Device")+" "+itos(shortcut.device)+", "+RTR("Button")+" "+itos(shortcut.joy_button.button_index);
+ str+=".";
+
+ return str;
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ String str = RTR("Device")+" "+itos(shortcut.device)+", ";
+ switch (shortcut.mouse_button.button_index) {
+ case BUTTON_LEFT: str+=RTR("Left Button."); break;
+ case BUTTON_RIGHT: str+=RTR("Right Button."); break;
+ case BUTTON_MIDDLE: str+=RTR("Middle Button."); break;
+ case BUTTON_WHEEL_UP: str+=RTR("Wheel Up."); break;
+ case BUTTON_WHEEL_DOWN: str+=RTR("Wheel Down."); break;
+ default: str+=RTR("Button")+" "+itos(shortcut.mouse_button.button_index)+".";
+ }
+
+ return str;
+ } break;
+ case InputEvent::JOYSTICK_MOTION: {
+
+ int ax = shortcut.joy_motion.axis;
+ String str = RTR("Device")+" "+itos(shortcut.device)+", "+RTR("Axis")+" "+itos(ax)+".";
+
+ return str;
+ } break;
+ }
+
+ return "";
+}
+
+bool ShortCut::is_valid() const {
+
+ return shortcut.type!=InputEvent::NONE;
+}
+
+void ShortCut::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_shortcut","event"),&ShortCut::set_shortcut);
+ ObjectTypeDB::bind_method(_MD("get_shortcut"),&ShortCut::get_shortcut);
+
+ ObjectTypeDB::bind_method(_MD("is_valid"),&ShortCut::is_valid);
+
+ ObjectTypeDB::bind_method(_MD("is_shortcut","event"),&ShortCut::is_shortcut);
+ ObjectTypeDB::bind_method(_MD("get_as_text"),&ShortCut::get_as_text);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INPUT_EVENT,"shortcut"),_SCS("set_shortcut"),_SCS("get_shortcut"));
+}
+
+ShortCut::ShortCut(){
+
+}
diff --git a/scene/gui/input_action.h b/scene/gui/input_action.h
new file mode 100644
index 0000000000..8e0e1ef0bd
--- /dev/null
+++ b/scene/gui/input_action.h
@@ -0,0 +1,26 @@
+#ifndef INPUTACTION_H
+#define INPUTACTION_H
+
+#include "resource.h"
+
+class ShortCut : public Resource {
+
+ OBJ_TYPE(ShortCut,Resource);
+
+ InputEvent shortcut;
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_shortcut(const InputEvent& p_shortcut);
+ InputEvent get_shortcut() const;
+ bool is_shortcut(const InputEvent& p_Event) const;
+ bool is_valid() const;
+
+ String get_as_text() const;
+
+ ShortCut();
+};
+
+#endif // INPUTACTION_H
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 14dac454bd..44cc798447 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -454,7 +454,7 @@ void LineEdit::_notification(int p_what) {
} break;
}
- int ofs_max=width-style->get_minimum_size().width;
+ int ofs_max=width-style->get_minimum_size().width+x_ofs;
int char_ofs=window_pos;
int y_area=height-style->get_minimum_size().height;
@@ -799,8 +799,7 @@ Size2 LineEdit::get_minimum_size() const {
Ref<Font> font=get_font("font");
Size2 min=style->get_minimum_size();
- min.height+=font->get_height();
- min.width+=get_constant("minimum_spaces")*font->get_char_size(' ').x;
+ min+=font->get_string_size(this->text);
return min;
}
@@ -1027,7 +1026,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "max_length" ), _SCS("set_max_length"),_SCS("get_max_length") );
ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "editable" ), _SCS("set_editable"),_SCS("is_editable") );
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "secret" ), _SCS("set_secret"),_SCS("is_secret") );
-
+ ADD_PROPERTY( PropertyInfo( Variant::INT,"focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_focus_mode"), _SCS("get_focus_mode") );
}
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 007d0a709e..065423ae2d 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -119,6 +119,6 @@ void LinkButton::_bind_methods() {
LinkButton::LinkButton() {
underline_mode=UNDERLINE_MODE_ALWAYS;
- set_focus_mode(FOCUS_NONE);
+ set_enabled_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
}
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 0f415f013d..28d67287d5 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -32,30 +32,15 @@
void MenuButton::_unhandled_key_input(InputEvent p_event) {
- //check accelerators
- if (p_event.type==InputEvent::KEY && p_event.key.pressed) {
+ if (p_event.is_pressed() && !p_event.is_echo() && (p_event.type==InputEvent::KEY || p_event.type==InputEvent::ACTION || p_event.type==InputEvent::JOYSTICK_BUTTON)) {
if (!get_parent() || !is_visible() || is_disabled())
return;
- uint32_t code=p_event.key.scancode;
- if (code==0)
- code=p_event.key.unicode;
- if (p_event.key.mod.control)
- code|=KEY_MASK_CTRL;
- if (p_event.key.mod.alt)
- code|=KEY_MASK_ALT;
- if (p_event.key.mod.meta)
- code|=KEY_MASK_META;
- if (p_event.key.mod.shift)
- code|=KEY_MASK_SHIFT;
-
-
- int item = popup->activate_item_by_accelerator(code);
+ int item = popup->activate_item_by_event(p_event);
}
-
}
@@ -123,7 +108,7 @@ MenuButton::MenuButton() {
set_flat(true);
- set_focus_mode(FOCUS_NONE);
+ set_enabled_focus_mode(FOCUS_NONE);
popup = memnew( PopupMenu );
popup->hide();
add_child(popup);
diff --git a/scene/gui/patch_9_frame.cpp b/scene/gui/patch_9_frame.cpp
index b6e261714c..3ecee7328b 100644
--- a/scene/gui/patch_9_frame.cpp
+++ b/scene/gui/patch_9_frame.cpp
@@ -9,10 +9,9 @@ void Patch9Frame::_notification(int p_what) {
if (texture.is_null())
return;
-
Size2 s=get_size();
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
+ VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
/*
@@ -47,12 +46,15 @@ void Patch9Frame::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
+ ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect);
+ ObjectTypeDB::bind_method(_MD("get_region_rect"),&Patch9Frame::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
@@ -93,6 +95,20 @@ void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
margin[p_margin]=p_size;
update();
minimum_size_changed();
+ switch (p_margin) {
+ case MARGIN_LEFT:
+ _change_notify("patch_margin/left");
+ break;
+ case MARGIN_TOP:
+ _change_notify("patch_margin/top");
+ break;
+ case MARGIN_RIGHT:
+ _change_notify("patch_margin/right");
+ break;
+ case MARGIN_BOTTOM:
+ _change_notify("patch_margin/bottom");
+ break;
+ }
}
int Patch9Frame::get_patch_margin(Margin p_margin) const{
@@ -101,6 +117,22 @@ int Patch9Frame::get_patch_margin(Margin p_margin) const{
return margin[p_margin];
}
+void Patch9Frame::set_region_rect(const Rect2& p_region_rect) {
+
+ if (region_rect==p_region_rect)
+ return;
+
+ region_rect=p_region_rect;
+
+ item_rect_changed();
+ _change_notify("region_rect");
+}
+
+Rect2 Patch9Frame::get_region_rect() const {
+
+ return region_rect;
+}
+
void Patch9Frame::set_draw_center(bool p_draw) {
draw_center=p_draw;
@@ -128,5 +160,3 @@ Patch9Frame::Patch9Frame() {
Patch9Frame::~Patch9Frame()
{
}
-
-
diff --git a/scene/gui/patch_9_frame.h b/scene/gui/patch_9_frame.h
index 562a5b1d77..52e2324c3d 100644
--- a/scene/gui/patch_9_frame.h
+++ b/scene/gui/patch_9_frame.h
@@ -11,6 +11,7 @@ class Patch9Frame : public Control {
bool draw_center;
int margin[4];
+ Rect2 region_rect;
Color modulate;
Ref<Texture> texture;
protected:
@@ -30,6 +31,9 @@ public:
void set_patch_margin(Margin p_margin,int p_size);
int get_patch_margin(Margin p_margin) const;
+ void set_region_rect(const Rect2& p_region_rect);
+ Rect2 get_region_rect() const;
+
void set_draw_center(bool p_enable);
bool get_draw_center() const;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 819885809b..b3f18bf8fa 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -32,9 +32,16 @@
#include "translation.h"
#include "os/input.h"
-String PopupMenu::_get_accel_text(uint32_t p_accel) const {
+String PopupMenu::_get_accel_text(int p_item) const {
+
+ ERR_FAIL_INDEX_V(p_item,items.size(),String());
+
+ if (items[p_item].shortcut.is_valid())
+ return items[p_item].shortcut->get_as_text();
+ else if (items[p_item].accel)
+ return keycode_get_string(items[p_item].accel);
+ return String();
- return keycode_get_string(p_accel);
/*
String atxt;
if (p_accel&KEY_MASK_SHIFT)
@@ -87,14 +94,15 @@ Size2 PopupMenu::get_minimum_size() const {
size.width+=check_w+hseparation;
}
- size.width+=font->get_string_size(items[i].text).width;
+ String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].text;
+ size.width+=font->get_string_size(text).width;
if (i>0)
size.height+=vseparation;
- if (items[i].accel) {
+ if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
int accel_w = hseparation*2;
- accel_w+=font->get_string_size(_get_accel_text(items[i].accel)).width;
+ accel_w+=font->get_string_size(_get_accel_text(i)).width;
accel_max_w = MAX( accel_w, accel_max_w );
}
@@ -484,13 +492,15 @@ void PopupMenu::_notification(int p_what) {
}
item_ofs.y+=font->get_ascent();
- if (!items[i].separator)
- font->draw(ci,item_ofs+Point2(0,Math::floor((h-font_h)/2.0)),items[i].text,items[i].disabled?font_color_disabled:(i==mouse_over?font_color_hover:font_color));
+ String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].text;
+ if (!items[i].separator) {
+ font->draw(ci,item_ofs+Point2(0,Math::floor((h-font_h)/2.0)),text,items[i].disabled?font_color_disabled:(i==mouse_over?font_color_hover:font_color));
+ }
- if (items[i].accel) {
+ if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
//accelerator
- String text = _get_accel_text(items[i].accel);
+ String text = _get_accel_text(i);
item_ofs.x=size.width-style->get_margin(MARGIN_RIGHT)-font->get_string_size(text).width;
font->draw(ci,item_ofs+Point2(0,Math::floor((h-font_h)/2.0)),text,i==mouse_over?font_color_hover:font_color_accel);
@@ -570,6 +580,64 @@ void PopupMenu::add_check_item(const String& p_label,int p_ID,uint32_t p_accel)
update();
}
+
+void PopupMenu::add_icon_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID) {
+
+ ERR_FAIL_COND(p_shortcut.is_null());
+
+ _ref_shortcut(p_shortcut);
+
+ Item item;
+ item.ID=p_ID;
+ item.icon=p_icon;
+ item.shortcut=p_shortcut;
+ items.push_back(item);
+ update();
+
+}
+
+void PopupMenu::add_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID){
+
+ ERR_FAIL_COND(p_shortcut.is_null());
+
+ _ref_shortcut(p_shortcut);
+
+ Item item;
+ item.ID=p_ID;
+ item.shortcut=p_shortcut;
+ items.push_back(item);
+ update();
+
+}
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID){
+
+ ERR_FAIL_COND(p_shortcut.is_null());
+
+ _ref_shortcut(p_shortcut);
+
+ Item item;
+ item.ID=p_ID;
+ item.shortcut=p_shortcut;
+ item.checkable=true;
+ item.icon=p_icon;
+ items.push_back(item);
+ update();
+}
+
+void PopupMenu::add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID){
+
+ ERR_FAIL_COND(p_shortcut.is_null());
+
+ _ref_shortcut(p_shortcut);
+
+ Item item;
+ item.ID=p_ID;
+ item.shortcut=p_shortcut;
+ item.checkable=true;
+ items.push_back(item);
+ update();
+}
+
void PopupMenu::set_item_text(int p_idx,const String& p_text) {
ERR_FAIL_INDEX(p_idx,items.size());
@@ -701,6 +769,12 @@ String PopupMenu::get_item_tooltip(int p_idx) const {
return items[p_idx].tooltip;
}
+Ref<ShortCut> PopupMenu::get_item_shortcut(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,items.size(),Ref<ShortCut>());
+ return items[p_idx].shortcut;
+}
+
void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) {
ERR_FAIL_INDEX(p_idx,items.size());
@@ -730,6 +804,21 @@ void PopupMenu::set_item_tooltip(int p_idx,const String& p_tooltip) {
update();
}
+void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut) {
+ ERR_FAIL_INDEX(p_idx,items.size());
+ if (items[p_idx].shortcut.is_valid()) {
+ _unref_shortcut(items[p_idx].shortcut);
+ }
+ items[p_idx].shortcut=p_shortcut;
+
+ if (items[p_idx].shortcut.is_valid()) {
+ _ref_shortcut(items[p_idx].shortcut);
+ }
+
+
+ update();
+}
+
bool PopupMenu::is_item_checkable(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,items.size(),false);
return items[p_idx].checkable;
@@ -740,14 +829,36 @@ int PopupMenu::get_item_count() const {
return items.size();
}
-bool PopupMenu::activate_item_by_accelerator(uint32_t p_accel) {
+bool PopupMenu::activate_item_by_event(const InputEvent& p_event) {
+
+ uint32_t code=0;
+ if (p_event.type==InputEvent::KEY) {
+ code=p_event.key.scancode;
+ if (code==0)
+ code=p_event.key.unicode;
+ if (p_event.key.mod.control)
+ code|=KEY_MASK_CTRL;
+ if (p_event.key.mod.alt)
+ code|=KEY_MASK_ALT;
+ if (p_event.key.mod.meta)
+ code|=KEY_MASK_META;
+ if (p_event.key.mod.shift)
+ code|=KEY_MASK_SHIFT;
+ }
+
int il=items.size();
for(int i=0;i<il;i++) {
if (is_item_disabled(i))
continue;
- if (items[i].accel==p_accel) {
+
+ if (items[i].shortcut.is_valid() && items[i].shortcut->is_shortcut(p_event)) {
+ activate_item(i);
+ return true;
+ }
+
+ if (code!=0 && items[i].accel==code) {
activate_item(i);
return true;
}
@@ -761,7 +872,7 @@ bool PopupMenu::activate_item_by_accelerator(uint32_t p_accel) {
if(!pm)
continue;
- if(pm->activate_item_by_accelerator(p_accel)) {
+ if(pm->activate_item_by_event(p_event)) {
return true;
}
}
@@ -791,6 +902,12 @@ void PopupMenu::activate_item(int p_item) {
void PopupMenu::remove_item(int p_idx) {
+ ERR_FAIL_INDEX(p_idx,items.size());
+
+ if (items[p_idx].shortcut.is_valid()) {
+ _unref_shortcut(items[p_idx].shortcut);
+ }
+
items.remove(p_idx);
update();
}
@@ -806,6 +923,11 @@ void PopupMenu::add_separator() {
void PopupMenu::clear() {
+ for(int i=0;i<items.size();i++) {
+ if (items[i].shortcut.is_valid()) {
+ _unref_shortcut(items[i].shortcut);
+ }
+ }
items.clear();
mouse_over=-1;
update();
@@ -834,6 +956,27 @@ Array PopupMenu::_get_items() const {
return items;
}
+
+void PopupMenu::_ref_shortcut( Ref<ShortCut> p_sc) {
+
+ if (!shortcut_refcount.has(p_sc)) {
+ shortcut_refcount[p_sc]=1;
+ p_sc->connect("changed",this,"update");
+ } else {
+ shortcut_refcount[p_sc]+=1;
+ }
+}
+
+void PopupMenu::_unref_shortcut(Ref<ShortCut> p_sc) {
+
+ ERR_FAIL_COND(!shortcut_refcount.has(p_sc));
+ shortcut_refcount[p_sc]--;
+ if (shortcut_refcount[p_sc]==0) {
+ p_sc->disconnect("changed",this,"update");
+ shortcut_refcount.erase(p_sc);
+ }
+}
+
void PopupMenu::_set_items(const Array& p_items){
ERR_FAIL_COND(p_items.size() % 10);
@@ -912,12 +1055,20 @@ void PopupMenu::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_icon_check_item","texture","label","id","accel"),&PopupMenu::add_icon_check_item,DEFVAL(-1),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("add_check_item","label","id","accel"),&PopupMenu::add_check_item,DEFVAL(-1),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("add_submenu_item","label","submenu","id"),&PopupMenu::add_submenu_item,DEFVAL(-1));
+
+ ObjectTypeDB::bind_method(_MD("add_icon_shortcut","texture","shortcut:ShortCut","id"),&PopupMenu::add_icon_shortcut,DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("add_shortcut","shortcut:ShortCut","id"),&PopupMenu::add_shortcut,DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("add_icon_check_shortcut","texture","shortcut:ShortCut","id"),&PopupMenu::add_icon_check_shortcut,DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("add_check_shortcut","shortcut:ShortCut","id"),&PopupMenu::add_check_shortcut,DEFVAL(-1));
+
+
ObjectTypeDB::bind_method(_MD("set_item_text","idx","text"),&PopupMenu::set_item_text);
ObjectTypeDB::bind_method(_MD("set_item_icon","idx","icon"),&PopupMenu::set_item_icon);
ObjectTypeDB::bind_method(_MD("set_item_accelerator","idx","accel"),&PopupMenu::set_item_accelerator);
ObjectTypeDB::bind_method(_MD("set_item_metadata","idx","metadata"),&PopupMenu::set_item_metadata);
ObjectTypeDB::bind_method(_MD("set_item_checked","idx","checked"),&PopupMenu::set_item_checked);
ObjectTypeDB::bind_method(_MD("set_item_disabled","idx","disabled"),&PopupMenu::set_item_disabled);
+ ObjectTypeDB::bind_method(_MD("set_item_shortcut","idx","shortcut:ShortCut"),&PopupMenu::set_item_shortcut);
ObjectTypeDB::bind_method(_MD("set_item_submenu","idx","submenu"),&PopupMenu::set_item_submenu);
ObjectTypeDB::bind_method(_MD("set_item_as_separator","idx","enable"),&PopupMenu::set_item_as_separator);
ObjectTypeDB::bind_method(_MD("set_item_as_checkable","idx","enable"),&PopupMenu::set_item_as_checkable);
@@ -926,6 +1077,7 @@ void PopupMenu::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_item_icon","idx"),&PopupMenu::get_item_icon);
ObjectTypeDB::bind_method(_MD("get_item_metadata","idx"),&PopupMenu::get_item_metadata);
ObjectTypeDB::bind_method(_MD("get_item_accelerator","idx"),&PopupMenu::get_item_accelerator);
+ ObjectTypeDB::bind_method(_MD("get_item_shortcut:ShortCut","idx"),&PopupMenu::get_item_shortcut);
ObjectTypeDB::bind_method(_MD("get_item_submenu","idx"),&PopupMenu::get_item_submenu);
ObjectTypeDB::bind_method(_MD("is_item_separator","idx"),&PopupMenu::is_item_separator);
ObjectTypeDB::bind_method(_MD("is_item_checkable","idx"),&PopupMenu::is_item_checkable);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 0e98765dc4..f35e91d4e4 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -34,6 +34,9 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
+
+
class PopupMenu : public Popup {
OBJ_TYPE(PopupMenu, Popup );
@@ -51,6 +54,7 @@ class PopupMenu : public Popup {
String tooltip;
uint32_t accel;
int _ofs_cache;
+ Ref<ShortCut> shortcut;
Item() { checked=false; checkable=false; separator=false; accel=0; disabled=false; _ofs_cache=0; }
};
@@ -62,7 +66,7 @@ class PopupMenu : public Popup {
int mouse_over;
int submenu_over;
Rect2 parent_rect;
- String _get_accel_text(uint32_t p_accel) const;
+ String _get_accel_text(int p_item) const;
int _get_mouse_over(const Point2& p_over) const;
virtual Size2 get_minimum_size() const;
void _input_event(const InputEvent &p_event);
@@ -75,6 +79,10 @@ class PopupMenu : public Popup {
Array _get_items() const;
void _set_items(const Array& p_items);
+ Map< Ref<ShortCut>, int> shortcut_refcount;
+
+ void _ref_shortcut(Ref<ShortCut> p_sc);
+ void _unref_shortcut( Ref<ShortCut> p_sc);
protected:
virtual bool has_point(const Point2& p_point) const;
@@ -90,6 +98,11 @@ public:
void add_check_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
void add_submenu_item(const String& p_label,const String& p_submenu, int p_ID=-1);
+ void add_icon_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1);
+ void add_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1);
+ void add_icon_check_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1);
+ void add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1);
+
void set_item_text(int p_idx,const String& p_text);
void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
void set_item_checked(int p_idx,bool p_checked);
@@ -101,6 +114,7 @@ public:
void set_item_as_separator(int p_idx, bool p_separator);
void set_item_as_checkable(int p_idx, bool p_checkable);
void set_item_tooltip(int p_idx,const String& p_tooltip);
+ void set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut);
String get_item_text(int p_idx) const;
Ref<Texture> get_item_icon(int p_idx) const;
@@ -114,10 +128,11 @@ public:
bool is_item_separator(int p_idx) const;
bool is_item_checkable(int p_idx) const;
String get_item_tooltip(int p_idx) const;
+ Ref<ShortCut> get_item_shortcut(int p_idx) const;
int get_item_count() const;
- bool activate_item_by_accelerator(uint32_t p_accel);
+ bool activate_item_by_event(const InputEvent& p_event);
void activate_item(int p_item);
void remove_item(int p_idx);
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index f66f909517..d5d14ad649 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -237,6 +237,7 @@ void Slider::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::INT, "tick_count", PROPERTY_HINT_RANGE,"0,4096,1"), _SCS("set_ticks"), _SCS("get_ticks") );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "ticks_on_borders" ), _SCS("set_ticks_on_borders"), _SCS("get_ticks_on_borders") );
+ ADD_PROPERTY( PropertyInfo( Variant::INT,"focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_focus_mode"), _SCS("get_focus_mode") );
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index c8bd1cb5a1..d19e5f0d60 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -411,7 +411,6 @@ void TabContainer::_notification(int p_what) {
panel->draw(ci, Rect2( 0, top_size.height, size.width, size.height-top_size.height));
} break;
- case NOTIFICATION_READY:
case NOTIFICATION_THEME_CHANGED: {
call_deferred("set_current_tab",get_current_tab()); //wait until all changed theme
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 328ad8fb26..2320616629 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -480,8 +480,9 @@ void HTTPRequest::_bind_methods() {
BIND_CONSTANT( RESULT_NO_RESPONSE );
BIND_CONSTANT( RESULT_BODY_SIZE_LIMIT_EXCEEDED );
BIND_CONSTANT( RESULT_REQUEST_FAILED );
- BIND_CONSTANT( RESULT_REDIRECT_LIMIT_REACHED );
+ BIND_CONSTANT( RESULT_DOWNLOAD_FILE_CANT_OPEN );
BIND_CONSTANT( RESULT_DOWNLOAD_FILE_WRITE_ERROR );
+ BIND_CONSTANT( RESULT_REDIRECT_LIMIT_REACHED );
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f261693841..29925b62f5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1244,7 +1244,19 @@ void Node::get_groups(List<GroupInfo> *p_groups) const {
}
+bool Node::has_persistent_groups() const {
+ const StringName *K=NULL;
+
+ while ((K=data.grouped.next(K))) {
+
+ if (data.grouped[*K].persistent)
+ return true;
+ }
+
+ return false;
+
+}
void Node::_print_tree(const Node *p_node) {
print_line(String(p_node->get_path_to(this)));
diff --git a/scene/main/node.h b/scene/main/node.h
index a4683e602f..cf62e7cdea 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -223,6 +223,7 @@ public:
};
void get_groups(List<GroupInfo> *p_groups) const;
+ bool has_persistent_groups() const;
void move_child(Node *p_child,int p_pos);
void raise();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 5ce53194a1..313be88526 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1358,7 +1358,6 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
if (disable_input)
return;
-
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 1fd1c77dca..ed38379ca9 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -293,6 +293,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
+ ObjectTypeDB::register_type<ShortCut>();
ObjectTypeDB::register_type<Control>();
// ObjectTypeDB::register_type<EmptyControl>();
ObjectTypeDB::add_compatibility_type("EmptyControl","Control");
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index b245ea1542..e75a2aa332 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -36,6 +36,8 @@
class BitMap : public Resource {
OBJ_TYPE(BitMap,Resource);
+ OBJ_SAVE_TYPE(BitMap);
+ RES_BASE_EXTENSION("pbm");
Vector<uint8_t> bitmask;
int width;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 75e38f9701..a61ffe8e97 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
r.pos.y-=expand_margin[MARGIN_TOP];
r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
- VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
+ VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
}
void StyleBoxTexture::set_draw_center(bool p_draw) {
@@ -175,6 +175,20 @@ float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
return expand_margin[p_expand_margin];
}
+void StyleBoxTexture::set_region_rect(const Rect2& p_region_rect) {
+
+ if (region_rect==p_region_rect)
+ return;
+
+ region_rect=p_region_rect;
+ emit_changed();
+}
+
+Rect2 StyleBoxTexture::get_region_rect() const {
+
+ return region_rect;
+}
+
void StyleBoxTexture::_bind_methods() {
@@ -187,10 +201,14 @@ void StyleBoxTexture::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxTexture::set_expand_margin_size);
ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxTexture::get_expand_margin_size);
+ ObjectTypeDB::bind_method(_MD("set_region_rect","region"),&StyleBoxTexture::set_region_rect);
+ ObjectTypeDB::bind_method(_MD("get_region_rect"),&StyleBoxTexture::get_region_rect);
+
ObjectTypeDB::bind_method(_MD("set_draw_center","enable"),&StyleBoxTexture::set_draw_center);
ObjectTypeDB::bind_method(_MD("get_draw_center"),&StyleBoxTexture::get_draw_center);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture" ), _SCS("set_texture"),_SCS("get_texture") );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_LEFT );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_RIGHT );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_TOP);
@@ -505,4 +523,3 @@ StyleBoxImageMask::StyleBoxImageMask() {
}
expand=true;
}
-
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 02d79bc2ac..98aaee754b 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -81,6 +81,7 @@ class StyleBoxTexture : public StyleBox {
float expand_margin[4];
float margin[4];
+ Rect2 region_rect;
Ref<Texture> texture;
bool draw_center;
@@ -98,6 +99,9 @@ public:
void set_margin_size(Margin p_margin,float p_size);
float get_margin_size(Margin p_margin) const;
+ void set_region_rect(const Rect2& p_region_rect);
+ Rect2 get_region_rect() const;
+
void set_texture(RES p_texture);
RES get_texture() const;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 8cacc0fce7..e96cac170b 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -373,7 +373,15 @@ World2D::World2D() {
Physics2DServer::get_singleton()->space_set_active(space,true);
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98));
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1)));
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_density",0.1));
+ // TODO: Remove this deprecation warning and compatibility code for 2.2 or 3.0
+ if (Globals::get_singleton()->get("physics_2d/default_density") && !Globals::get_singleton()->get("physics_2d/default_linear_damp)")) {
+ WARN_PRINT("Deprecated parameter 'physics_2d/default_density'. It was renamed to 'physics_2d/default_linear_damp', adjusting your project settings accordingly (make sure to adjust scripts that potentially rely on 'physics_2d/default_density'.");
+ Globals::get_singleton()->set("physics_2d/default_linear_damp", Globals::get_singleton()->get("physics_2d/default_density"));
+ Globals::get_singleton()->set_persisting("physics_2d/default_linear_damp", true);
+ Globals::get_singleton()->set_persisting("physics_2d/default_density", false);
+ Globals::get_singleton()->save();
+ }
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_linear_damp",0.1));
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_angular_damp",1));
Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0);
Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5);
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index cbb75129d0..149e9ec4f9 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -698,3 +698,64 @@
}\
}
+#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+ if (Thread::get_caller_ID()!=server_thread) {\
+ m_r ret;\
+ command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
+ SYNC_DEBUG\
+ return ret;\
+ } else {\
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+ }\
+ }
+
+#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+ if (Thread::get_caller_ID()!=server_thread) {\
+ m_r ret;\
+ command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
+ SYNC_DEBUG\
+ return ret;\
+ } else {\
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+ }\
+ }
+
+
+#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+ if (Thread::get_caller_ID()!=server_thread) {\
+ command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+ } else {\
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+ }\
+ }
+
+#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+ if (Thread::get_caller_ID()!=server_thread) {\
+ command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+ } else {\
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+ }\
+ }
+
+
+#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+ if (Thread::get_caller_ID()!=server_thread) {\
+ command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+ } else {\
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+ }\
+ }
+
+#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+ if (Thread::get_caller_ID()!=server_thread) {\
+ command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+ } else {\
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+ }\
+ }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index f1ad685879..50ec6792cc 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -702,6 +702,7 @@ public:
struct CommandStyle : public Command {
Rect2 rect;
+ Rect2 source;
RID texture;
float margin[4];
bool draw_center;
@@ -944,12 +945,12 @@ public:
virtual void canvas_disable_blending()=0;
virtual void canvas_set_opacity(float p_opacity)=0;
virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
- virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
+ virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
virtual void canvas_end_rect()=0;
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+ virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0;
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
index 3b12b503dd..0e71d224d5 100644
--- a/servers/visual/rasterizer_dummy.cpp
+++ b/servers/visual/rasterizer_dummy.cpp
@@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
}
-void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
}
@@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() {
RasterizerDummy::~RasterizerDummy() {
};
-
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index 674c165966..ac320e55f9 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -708,7 +708,7 @@ public:
virtual void canvas_end_rect();
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+ virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index b3721268bf..532247d94c 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3745,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
}
-void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
+void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
@@ -3755,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
ERR_FAIL_COND(!style);
style->texture=p_texture;
style->rect=p_rect;
+ style->source=p_source;
style->draw_center=p_draw_center;
style->color=p_modulate;
style->margin[MARGIN_LEFT]=p_topleft.x;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 39ea2f55e6..dcaac6e8d2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -1171,7 +1171,7 @@ public:
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
- virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+ virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 80cf43d572..a97b232c03 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -607,7 +607,7 @@ public:
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
- FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
+ FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& );
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int );
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 5ac0e5b5d5..570a5a6ee4 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -705,10 +705,10 @@ void VisualServer::_bind_methods() {
}
-void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
+void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
ERR_FAIL_COND(p_margins.size()!=4);
- canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
+ canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
@@ -822,5 +822,3 @@ VisualServer::~VisualServer() {
singleton=NULL;
}
-
-
diff --git a/servers/visual_server.h b/servers/visual_server.h
index f32e976b57..f330a6faee 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -52,7 +52,7 @@ class VisualServer : public Object {
void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
Rect2 _viewport_get_rect(RID p_viewport) const;
- void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
+ void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
protected:
RID _make_test_cube();
void _free_internal_rids();
@@ -1025,7 +1025,7 @@ public:
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
- virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+ virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;
diff --git a/tools/SCsub b/tools/SCsub
index 7a0feb6e3d..f6c14a13fb 100644
--- a/tools/SCsub
+++ b/tools/SCsub
@@ -21,17 +21,20 @@ def make_translations_header(target,source,env):
g.write("#ifndef _EDITOR_TRANSLATIONS_H\n")
g.write("#define _EDITOR_TRANSLATIONS_H\n")
+ import zlib
+ import os.path
+
+ paths = [node.srcnode().abspath for node in source]
+ sorted_paths = sorted(paths, key=lambda path: os.path.splitext(os.path.basename(path))[0])
+
xl_names=[]
- for i in range(len(source)):
- print("Appending translation: "+source[i].srcnode().abspath)
- f = open(source[i].srcnode().abspath,"rb")
+ for i in range(len(sorted_paths)):
+ print("Appending translation: "+sorted_paths[i])
+ f = open(sorted_paths[i],"rb")
buf = f.read()
decomp_size = len(buf)
- import zlib
- import os.path
buf = zlib.compress(buf)
-
- name = os.path.splitext(os.path.basename(source[i].srcnode().abspath))[0]
+ name = os.path.splitext(os.path.basename(sorted_paths[i]))[0]
#g.write("static const int _translation_"+name+"_compressed_size="+str(len(buf))+";\n")
#g.write("static const int _translation_"+name+"_uncompressed_size="+str(decomp_size)+";\n")
diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp
index b99cd12f65..e2b8f2884f 100644
--- a/tools/editor/connections_dialog.cpp
+++ b/tools/editor/connections_dialog.cpp
@@ -94,8 +94,8 @@ void ConnectDialog::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
+ //RID ci = get_canvas_item();
+ //get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
}
if (p_what==NOTIFICATION_ENTER_TREE) {
@@ -480,21 +480,21 @@ ConnectDialog::~ConnectDialog()
-void ConnectionsDialog::_notification(int p_what) {
+void ConnectionsDock::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
+ //RID ci = get_canvas_item();
+ //get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
}
}
-void ConnectionsDialog::_close() {
+void ConnectionsDock::_close() {
hide();
}
-void ConnectionsDialog::_connect() {
+void ConnectionsDock::_connect() {
TreeItem *it = tree->get_selected();
ERR_FAIL_COND(!it);
@@ -516,6 +516,9 @@ void ConnectionsDialog::_connect() {
undo_redo->add_undo_method(node,"disconnect",signal,target,dst_method);
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(this,"update_tree");
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
+ undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
+
undo_redo->commit_action();
@@ -533,13 +536,13 @@ void ConnectionsDialog::_connect() {
-void ConnectionsDialog::ok_pressed() {
+void ConnectionsDock::_connect_pressed() {
TreeItem *item = tree->get_selected();
if (!item) {
//no idea how this happened, but disable
- get_ok()->set_disabled(true);
+ connect_button->set_disabled(true);
return;
}
if (item->get_parent()==tree->get_root() || item->get_parent()->get_parent()==tree->get_root()) {
@@ -577,6 +580,8 @@ void ConnectionsDialog::ok_pressed() {
undo_redo->add_undo_method(node,"connect",c.signal,c.target,c.method,Vector<Variant>(),c.flags);
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(this,"update_tree");
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
+ undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
c.source->disconnect(c.signal,c.target,c.method);
@@ -584,7 +589,7 @@ void ConnectionsDialog::ok_pressed() {
}
}
/*
-void ConnectionsDialog::_remove() {
+void ConnectionsDock::_remove() {
if (!tree->get_selected())
return;
@@ -600,7 +605,7 @@ void ConnectionsDialog::_remove() {
}
*/
/*
-void ConnectionsDialog::_remove_confirm() {
+void ConnectionsDock::_remove_confirm() {
if (!tree->get_selected())
return;
@@ -620,18 +625,16 @@ void ConnectionsDialog::_remove_confirm() {
}
*/
-struct _ConnectionsDialogMethodInfoSort {
+struct _ConnectionsDockMethodInfoSort {
_FORCE_INLINE_ bool operator()(const MethodInfo& a, const MethodInfo& b) const {
return a.name < b.name;
}
};
-void ConnectionsDialog::update_tree() {
+void ConnectionsDock::update_tree() {
- if (!is_visible())
- return; //don't update if not visible, of course
- tree->clear();
+ tree->clear();
if (!node)
return;
@@ -643,7 +646,7 @@ void ConnectionsDialog::update_tree() {
node->get_signal_list(&node_signals);
- //node_signals.sort_custom<_ConnectionsDialogMethodInfoSort>();
+ //node_signals.sort_custom<_ConnectionsDockMethodInfoSort>();
bool did_script=false;
StringName base = node->get_type();
@@ -773,68 +776,72 @@ void ConnectionsDialog::update_tree() {
}
}
- get_ok()->set_text(TTR("Connect"));
- get_ok()->set_disabled(true);
+ connect_button->set_text(TTR("Connect"));
+ connect_button->set_disabled(true);
}
-void ConnectionsDialog::set_node(Node* p_node) {
+void ConnectionsDock::set_node(Node* p_node) {
node=p_node;
update_tree();
}
-void ConnectionsDialog::_something_selected() {
+void ConnectionsDock::_something_selected() {
TreeItem *item = tree->get_selected();
if (!item) {
//no idea how this happened, but disable
- get_ok()->set_text(TTR("Connect.."));
- get_ok()->set_disabled(true);
+ connect_button->set_text(TTR("Connect.."));
+ connect_button->set_disabled(true);
} else if (item->get_parent()==tree->get_root() || item->get_parent()->get_parent()==tree->get_root()) {
//a signal - connect
- get_ok()->set_text(TTR("Connect.."));
- get_ok()->set_disabled(false);
+ connect_button->set_text(TTR("Connect.."));
+ connect_button->set_disabled(false);
} else {
//a slot- disconnect
- get_ok()->set_text(TTR("Disconnect"));
- get_ok()->set_disabled(false);
+ connect_button->set_text(TTR("Disconnect"));
+ connect_button->set_disabled(false);
}
}
-void ConnectionsDialog::_bind_methods() {
+void ConnectionsDock::_bind_methods() {
- ObjectTypeDB::bind_method("_connect",&ConnectionsDialog::_connect);
- ObjectTypeDB::bind_method("_something_selected",&ConnectionsDialog::_something_selected);
- ObjectTypeDB::bind_method("_close",&ConnectionsDialog::_close);
-// ObjectTypeDB::bind_method("_remove_confirm",&ConnectionsDialog::_remove_confirm);
- ObjectTypeDB::bind_method("update_tree",&ConnectionsDialog::update_tree);
+ ObjectTypeDB::bind_method("_connect",&ConnectionsDock::_connect);
+ ObjectTypeDB::bind_method("_something_selected",&ConnectionsDock::_something_selected);
+ ObjectTypeDB::bind_method("_close",&ConnectionsDock::_close);
+ ObjectTypeDB::bind_method("_connect_pressed",&ConnectionsDock::_connect_pressed);
+ ObjectTypeDB::bind_method("update_tree",&ConnectionsDock::update_tree);
}
-ConnectionsDialog::ConnectionsDialog(EditorNode *p_editor) {
+ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
editor=p_editor;
- set_title(TTR("Edit Connections.."));
- set_hide_on_ok(false);
-
- VBoxContainer *vbc = memnew( VBoxContainer );
- add_child(vbc);
- set_child_rect(vbc);
+ set_name(TTR("Signals"));
+ VBoxContainer *vbc = this;
tree = memnew( Tree );
tree->set_columns(1);
tree->set_select_mode(Tree::SELECT_ROW);
tree->set_hide_root(true);
- vbc->add_margin_child(TTR("Connections:"),tree,true);
-
+ vbc->add_child(tree);
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ connect_button = memnew( Button );
+ connect_button->set_text("Connect");
+ HBoxContainer *hb = memnew( HBoxContainer);
+ vbc->add_child(hb);
+ hb->add_spacer();
+ hb->add_child(connect_button);
+ connect_button->connect("pressed",this,"_connect_pressed");
// add_child(tree);
connect_dialog = memnew( ConnectDialog );
@@ -858,12 +865,12 @@ ConnectionsDialog::ConnectionsDialog(EditorNode *p_editor) {
remove_confirm->connect("confirmed", this,"_remove_confirm");
connect_dialog->connect("connected", this,"_connect");
tree->connect("item_selected", this,"_something_selected");
- get_cancel()->set_text(TTR("Close"));
+ add_constant_override("separation",3*EDSCALE);
}
-ConnectionsDialog::~ConnectionsDialog()
+ConnectionsDock::~ConnectionsDock()
{
}
diff --git a/tools/editor/connections_dialog.h b/tools/editor/connections_dialog.h
index 575bcf54d7..96ebaf85b0 100644
--- a/tools/editor/connections_dialog.h
+++ b/tools/editor/connections_dialog.h
@@ -95,10 +95,11 @@ public:
};
-class ConnectionsDialog : public ConfirmationDialog {
+class ConnectionsDock : public VBoxContainer {
- OBJ_TYPE( ConnectionsDialog , ConfirmationDialog );
+ OBJ_TYPE( ConnectionsDock , VBoxContainer );
+ Button *connect_button;
EditorNode *editor;
Node *node;
Tree *tree;
@@ -114,7 +115,7 @@ class ConnectionsDialog : public ConfirmationDialog {
protected:
- virtual void ok_pressed();
+ void _connect_pressed();
void _notification(int p_what);
static void _bind_methods();
public:
@@ -124,8 +125,8 @@ public:
void set_node(Node* p_node);
String get_selected_type();
- ConnectionsDialog(EditorNode *p_editor=NULL);
- ~ConnectionsDialog();
+ ConnectionsDock(EditorNode *p_editor=NULL);
+ ~ConnectionsDock();
};
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp
index 8bce415fb8..b6137ddac0 100644
--- a/tools/editor/create_dialog.cpp
+++ b/tools/editor/create_dialog.cpp
@@ -36,6 +36,8 @@
#if 1
#include "os/keyboard.h"
+#include "editor_settings.h"
+#include "editor_help.h"
void CreateDialog::popup(bool p_dontclear) {
@@ -107,6 +109,21 @@ void CreateDialog::add_type(const String& p_type,HashMap<String,TreeItem*>& p_ty
}
+ if (bool(EditorSettings::get_singleton()->get("scenetree_editor/start_create_dialog_fully_expanded"))) {
+ item->set_collapsed(false);
+ } else {
+ // don't collapse search results
+ bool collapse = (search_box->get_text() == "");
+ // don't collapse the root node
+ collapse &= (item != p_root);
+ // don't collapse abstract nodes on the first tree level
+ collapse &= ((parent != p_root) || (ObjectTypeDB::can_instance(p_type)));
+ item->set_collapsed(collapse);
+ }
+
+ const String& description = EditorHelp::get_doc_data()->class_list[p_type].brief_description;
+ item->set_tooltip(0,description);
+
if (has_icon(p_type,"EditorIcons")) {
diff --git a/tools/editor/editor_help.cpp b/tools/editor/editor_help.cpp
index b426def503..2d0a8a80b0 100644
--- a/tools/editor/editor_help.cpp
+++ b/tools/editor/editor_help.cpp
@@ -644,6 +644,13 @@ void EditorHelp::_class_desc_select(const String& p_select) {
}
+void EditorHelp::_class_desc_input(const InputEvent& p_input) {
+ if (p_input.type==InputEvent::MOUSE_BUTTON && p_input.mouse_button.pressed && p_input.mouse_button.button_index==1) {
+ class_desc->set_selection_enabled(false);
+ class_desc->set_selection_enabled(true);
+ }
+}
+
void EditorHelp::_add_type(const String& p_type) {
String t = p_type;
@@ -1625,6 +1632,7 @@ void EditorHelp::_bind_methods() {
ObjectTypeDB::bind_method("_class_list_select",&EditorHelp::_class_list_select);
ObjectTypeDB::bind_method("_class_desc_select",&EditorHelp::_class_desc_select);
+ ObjectTypeDB::bind_method("_class_desc_input",&EditorHelp::_class_desc_input);
// ObjectTypeDB::bind_method("_button_pressed",&EditorHelp::_button_pressed);
ObjectTypeDB::bind_method("_scroll_changed",&EditorHelp::_scroll_changed);
ObjectTypeDB::bind_method("_request_help",&EditorHelp::_request_help);
@@ -1659,6 +1667,7 @@ EditorHelp::EditorHelp() {
pc->add_child(class_desc);
class_desc->set_area_as_parent_rect(8);
class_desc->connect("meta_clicked",this,"_class_desc_select");
+ class_desc->connect("input_event",this,"_class_desc_input");
}
class_desc->get_v_scroll()->connect("value_changed",this,"_scroll_changed");
diff --git a/tools/editor/editor_help.h b/tools/editor/editor_help.h
index f6dda9f545..c3d19894df 100644
--- a/tools/editor/editor_help.h
+++ b/tools/editor/editor_help.h
@@ -157,6 +157,7 @@ class EditorHelp : public VBoxContainer {
void _scroll_changed(double p_scroll);
void _class_list_select(const String& p_select);
void _class_desc_select(const String& p_select);
+ void _class_desc_input(const InputEvent& p_input);
Error _goto_desc(const String& p_class, int p_vscr=-1);
//void _update_history_buttons();
diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp
index ac7ea514d7..f9b9c0b41c 100644
--- a/tools/editor/editor_import_export.cpp
+++ b/tools/editor/editor_import_export.cpp
@@ -889,7 +889,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
- Ref<EditorTextureImportPlugin> plugin = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture_atlas");
+ Ref<EditorTextureImportPlugin> plugin = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture");
Error err = plugin->import2(dst_file,imd,get_image_compression(),true);
if (err) {
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 40dce6cbaa..01a6e3514c 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -59,7 +59,7 @@
// plugins
#include "plugins/sprite_frames_editor_plugin.h"
-#include "plugins/sprite_region_editor_plugin.h"
+#include "plugins/texture_region_editor_plugin.h"
#include "plugins/canvas_item_editor_plugin.h"
#include "addon_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
@@ -106,6 +106,7 @@
#include "tools/editor/io_plugins/editor_font_import_plugin.h"
#include "tools/editor/io_plugins/editor_sample_import_plugin.h"
#include "tools/editor/io_plugins/editor_translation_import_plugin.h"
+#include "tools/editor/io_plugins/editor_bitmask_import_plugin.h"
#include "tools/editor/io_plugins/editor_mesh_import_plugin.h"
#include "tools/editor/io_plugins/editor_export_scene.h"
@@ -188,10 +189,22 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) {
if (!p_event.key.mod.shift && !p_event.key.mod.command)
_editor_select(EDITOR_SCRIPT);
break;
- case KEY_F5: _menu_option_confirm((p_event.key.mod.control&&p_event.key.mod.shift)?RUN_PLAY_CUSTOM_SCENE:RUN_PLAY,true); break;
+ /* case KEY_F5: _menu_option_confirm((p_event.key.mod.control&&p_event.key.mod.shift)?RUN_PLAY_CUSTOM_SCENE:RUN_PLAY,true); break;
case KEY_F6: _menu_option_confirm(RUN_PLAY_SCENE,true); break;
//case KEY_F7: _menu_option_confirm(RUN_PAUSE,true); break;
- case KEY_F8: _menu_option_confirm(RUN_STOP,true); break;
+ case KEY_F8: _menu_option_confirm(RUN_STOP,true); break;*/
+ case KEY_F11: {
+ if (p_event.key.mod.shift) {
+ if (p_event.key.mod.control) {
+ set_distraction_free_mode(!get_distraction_free_mode());
+ } else if (distraction_free_mode) {
+ distraction_free_mode = false;
+ _update_top_menu_visibility();
+ } else {
+ set_docks_visible(!get_docks_visible());
+ }
+ }
+ } break;
}
}
@@ -1521,6 +1534,7 @@ void EditorNode::push_item(Object *p_object,const String& p_property) {
if (!p_object) {
property_editor->edit(NULL);
+ node_dock->set_node(NULL);
scene_tree_dock->set_selected(NULL);
return;
}
@@ -1666,6 +1680,7 @@ void EditorNode::_edit_current() {
scene_tree_dock->set_selected(NULL);
property_editor->edit( NULL );
+ node_dock->set_node(NULL);
object_menu->set_disabled(true);
_display_top_editors(false);
@@ -1685,6 +1700,7 @@ void EditorNode::_edit_current() {
ERR_FAIL_COND(!current_res);
scene_tree_dock->set_selected(NULL);
property_editor->edit( current_res );
+ node_dock->set_node(NULL);
object_menu->set_disabled(false);
//resources_dock->add_resource(Ref<Resource>(current_res));
@@ -1701,6 +1717,7 @@ void EditorNode::_edit_current() {
property_editor->edit( current_node );
+ node_dock->set_node( current_node );
scene_tree_dock->set_selected(current_node);
object_menu->get_popup()->clear();
@@ -1709,6 +1726,7 @@ void EditorNode::_edit_current() {
} else {
property_editor->edit( current_obj );
+ node_dock->set_node(NULL);
//scene_tree_dock->set_selected(current_node);
//object_menu->get_popup()->clear();
@@ -1777,18 +1795,18 @@ void EditorNode::_edit_current() {
PopupMenu *p=object_menu->get_popup();
p->clear();
- p->add_item(TTR("Copy Params"),OBJECT_COPY_PARAMS);
- p->add_item(TTR("Set Params"),OBJECT_PASTE_PARAMS);
+ p->add_shortcut(ED_SHORTCUT("property_editor/copy_params",TTR("Copy Params")),OBJECT_COPY_PARAMS);
+ p->add_shortcut(ED_SHORTCUT("property_editor/paste_params",TTR("Paste Params")),OBJECT_PASTE_PARAMS);
p->add_separator();
- p->add_item(TTR("Paste Resource"),RESOURCE_PASTE);
+ p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource",TTR("Paste Resource")),RESOURCE_PASTE);
if (is_resource) {
- p->add_item(TTR("Copy Resource"),RESOURCE_COPY);
- p->add_item(TTR("Make Built-In"),RESOURCE_UNREF);
+ p->add_shortcut(ED_SHORTCUT("property_editor/copy_resource",TTR("Copy Resource")),RESOURCE_COPY);
+ p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource",TTR("Make Built-In")),RESOURCE_UNREF);
}
p->add_separator();
- p->add_item(TTR("Make Sub-Resources Unique"),OBJECT_UNIQUE_RESOURCES);
+ p->add_shortcut(ED_SHORTCUT("property_editor/make_subresources_unique",TTR("Make Sub-Resources Unique")),OBJECT_UNIQUE_RESOURCES);
p->add_separator();
- p->add_icon_item(gui_base->get_icon("Help","EditorIcons"),"Class Reference",OBJECT_REQUEST_HELP);
+ p->add_icon_shortcut(gui_base->get_icon("Help","EditorIcons"),ED_SHORTCUT("property_editor/open_help",TTR("Open in Help")),OBJECT_REQUEST_HELP);
List<MethodInfo> methods;
current_obj->get_method_list(&methods);
@@ -2748,10 +2766,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
if (ischecked) {
file_server->stop();
+ run_native->set_deploy_dumb(false);
//debug_button->set_icon(gui_base->get_icon("FileServer","EditorIcons"));
//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Enable File Server");
} else {
file_server->start();
+ run_native->set_deploy_dumb(true);
//debug_button->set_icon(gui_base->get_icon("FileServerActive","EditorIcons"));
//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Disable File Server");
}
@@ -2767,13 +2787,13 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
ScriptEditor::get_singleton()->get_debugger()->set_live_debugging(!ischecked);
} break;
- case RUN_DEPLOY_DUMB_CLIENTS: {
+ /*case RUN_DEPLOY_DUMB_CLIENTS: {
bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
run_native->set_deploy_dumb(!ischecked);
- } break;
+ } break;*/
case RUN_DEPLOY_REMOTE_DEBUG: {
bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
@@ -2795,6 +2815,14 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
run_native->set_debug_navigation(!ischecked);
editor_run.set_debug_navigation(!ischecked);
} break;
+ case RUN_RELOAD_SCRIPTS: {
+
+
+ bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
+ debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS),!ischecked);
+
+ ScriptEditor::get_singleton()->set_live_auto_reload_running_scripts(!ischecked);
+ } break;
case SETTINGS_UPDATE_ALWAYS: {
update_menu->get_popup()->set_item_checked(0,true);
@@ -3795,6 +3823,10 @@ ScenesDock *EditorNode::get_scenes_dock() {
return scenes_dock;
}
+SceneTreeDock *EditorNode::get_scene_tree_dock() {
+
+ return scene_tree_dock;
+}
void EditorNode::_instance_request(const String& p_path){
@@ -4518,32 +4550,59 @@ void EditorNode::_update_dock_slots_visibility() {
right_hsplit,
};
- for(int i=0;i<DOCK_SLOT_MAX;i++) {
+ if (!docks_visible) {
- if (dock_slot[i]->get_tab_count())
- dock_slot[i]->show();
- else
+ for(int i=0;i<DOCK_SLOT_MAX;i++) {
dock_slot[i]->hide();
+ }
- }
+ for(int i=0;i<DOCK_SLOT_MAX/2;i++) {
+ splits[i]->hide();
+ }
+ right_hsplit->hide();
+ bottom_panel->hide();
+ } else {
+ for(int i=0;i<DOCK_SLOT_MAX;i++) {
- for(int i=0;i<DOCK_SLOT_MAX/2;i++) {
- bool in_use = dock_slot[i*2+0]->get_tab_count() || dock_slot[i*2+1]->get_tab_count();
- if (in_use)
- splits[i]->show();
- else
- splits[i]->hide();
- }
+ if (dock_slot[i]->get_tab_count())
+ dock_slot[i]->show();
+ else
+ dock_slot[i]->hide();
- for(int i=0;i<DOCK_SLOT_MAX;i++) {
+ }
- if (!dock_slot[i]->is_hidden() && dock_slot[i]->get_tab_count()) {
- dock_slot[i]->set_current_tab(0);
+
+ for(int i=0;i<DOCK_SLOT_MAX/2;i++) {
+ bool in_use = dock_slot[i*2+0]->get_tab_count() || dock_slot[i*2+1]->get_tab_count();
+ if (in_use)
+ splits[i]->show();
+ else
+ splits[i]->hide();
}
+
+ for(int i=0;i<DOCK_SLOT_MAX;i++) {
+
+ if (!dock_slot[i]->is_hidden() && dock_slot[i]->get_tab_count()) {
+ dock_slot[i]->set_current_tab(0);
+ }
+ }
+ bottom_panel->show();
+ right_hsplit->show();
}
}
+void EditorNode::_update_top_menu_visibility() {
+ if (distraction_free_mode) {
+ play_cc->hide();
+ menu_hb->hide();
+ scene_tabs->hide();
+ } else {
+ play_cc->show();
+ menu_hb->show();
+ scene_tabs->show();
+ }
+}
void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String& p_section) {
@@ -4642,10 +4701,10 @@ void EditorNode::_update_layouts_menu() {
overridden_default_layout=-1;
editor_layouts->set_size(Vector2());
- editor_layouts->add_item(TTR("Save Layout"), SETTINGS_LAYOUT_SAVE);
- editor_layouts->add_item(TTR("Delete Layout"), SETTINGS_LAYOUT_DELETE);
+ editor_layouts->add_shortcut(ED_SHORTCUT("layout/save",TTR("Save Layout")), SETTINGS_LAYOUT_SAVE);
+ editor_layouts->add_shortcut(ED_SHORTCUT("layout/load",TTR("Load Layout")), SETTINGS_LAYOUT_DELETE);
editor_layouts->add_separator();
- editor_layouts->add_item(TTR("Default"), SETTINGS_LAYOUT_DEFAULT);
+ editor_layouts->add_shortcut(ED_SHORTCUT("property_editor/reset",TTR("Default")), SETTINGS_LAYOUT_DEFAULT);
Ref<ConfigFile> config;
config.instance();
@@ -4909,6 +4968,31 @@ void EditorNode::_bottom_panel_switch(bool p_enable,int p_idx) {
}
}
+void EditorNode::set_docks_visible(bool p_show) {
+ docks_visible = p_show;
+ _update_dock_slots_visibility();
+}
+
+bool EditorNode::get_docks_visible() const {
+ return docks_visible;
+}
+
+void EditorNode::set_distraction_free_mode(bool p_enter) {
+ distraction_free_mode = p_enter;
+
+ if (p_enter) {
+ if (docks_visible) {
+ set_docks_visible(false);
+ }
+ } else {
+ set_docks_visible(true);
+ }
+ _update_top_menu_visibility();
+}
+
+bool EditorNode::get_distraction_free_mode() const {
+ return distraction_free_mode;
+}
void EditorNode::add_control_to_dock(DockSlot p_slot,Control* p_control) {
ERR_FAIL_INDEX(p_slot,DOCK_SLOT_MAX);
@@ -5163,6 +5247,8 @@ EditorNode::EditorNode() {
last_checked_version=0;
changing_scene=false;
_initializing_addons=false;
+ docks_visible = true;
+ distraction_free_mode=false;
FileAccess::set_backup_save(true);
@@ -5171,6 +5257,19 @@ EditorNode::EditorNode() {
// load settings
if (!EditorSettings::get_singleton())
EditorSettings::create();
+ {
+ int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
+ print_line("DPI MODE: "+itos(dpi_mode));
+ if (dpi_mode==0) {
+ editor_set_hidpi( OS::get_singleton()->get_screen_dpi(0) > 150 );
+ } else if (dpi_mode==2) {
+ editor_set_hidpi(true);
+ } else {
+ editor_set_hidpi(false);
+ }
+ }
+
+
ResourceLoader::set_abort_on_missing_resources(false);
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"));
@@ -5503,21 +5602,21 @@ EditorNode::EditorNode() {
file_menu->set_tooltip(TTR("Operations with scene files."));
p=file_menu->get_popup();
- p->add_item(TTR("New Scene"),FILE_NEW_SCENE);
- p->add_item(TTR("New Inherited Scene.."),FILE_NEW_INHERITED_SCENE);
- p->add_item(TTR("Open Scene.."),FILE_OPEN_SCENE,KEY_MASK_CMD+KEY_O);
+ p->add_shortcut(ED_SHORTCUT("editor/new_scene",TTR("New Scene")),FILE_NEW_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene",TTR("New Inherited Scene..")),FILE_NEW_INHERITED_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/open_scene",TTR("Open Scene.."),KEY_MASK_CMD+KEY_O),FILE_OPEN_SCENE);
p->add_separator();
- p->add_item(TTR("Save Scene"),FILE_SAVE_SCENE,KEY_MASK_CMD+KEY_S);
- p->add_item(TTR("Save Scene As.."),FILE_SAVE_AS_SCENE,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_S);
+ p->add_shortcut(ED_SHORTCUT("editor/save_scene",TTR("Save Scene"),KEY_MASK_CMD+KEY_S),FILE_SAVE_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/save_scene_as",TTR("Save Scene As.."),KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_S),FILE_SAVE_AS_SCENE);
p->add_separator();
- p->add_item(TTR("Close Scene"),FILE_CLOSE,KEY_MASK_SHIFT+KEY_MASK_CTRL+KEY_W);
+ p->add_shortcut(ED_SHORTCUT("editor/close_scene",TTR("Close Scene"),KEY_MASK_SHIFT+KEY_MASK_CTRL+KEY_W),FILE_CLOSE);
p->add_separator();
- p->add_item(TTR("Close Goto Prev. Scene"),FILE_OPEN_PREV,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_P);
+ //p->add_shortcut(ED_SHORTCUT("editor/save_scene",TTR("Close Goto Prev. Scene")),FILE_OPEN_PREV,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_P);
p->add_submenu_item(TTR("Open Recent"),"RecentScenes",FILE_OPEN_RECENT);
p->add_separator();
- p->add_item(TTR("Quick Open Scene.."),FILE_QUICK_OPEN_SCENE,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_O);
- p->add_item(TTR("Quick Open Script.."),FILE_QUICK_OPEN_SCRIPT,KEY_MASK_ALT+KEY_MASK_CMD+KEY_O);
- p->add_item(TTR("Quick Search File.."),FILE_QUICK_OPEN_FILE,KEY_MASK_ALT+KEY_MASK_CMD+KEY_P);
+ p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene",TTR("Quick Open Scene.."),KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_O),FILE_QUICK_OPEN_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/quick_open_script",TTR("Quick Open Script.."),KEY_MASK_ALT+KEY_MASK_CMD+KEY_O),FILE_QUICK_OPEN_SCRIPT);
+ p->add_shortcut(ED_SHORTCUT("editor/quick_filter_files",TTR("Quick Filter Files.."),KEY_MASK_ALT+KEY_MASK_CMD+KEY_P),FILE_QUICK_OPEN_FILE);
p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu );
@@ -5628,7 +5727,7 @@ EditorNode::EditorNode() {
//s1->set_size(Point2(10,15));
- CenterContainer *play_cc = memnew( CenterContainer );
+ play_cc = memnew( CenterContainer );
play_cc->set_ignore_mouse(true);
gui_base->add_child( play_cc );
play_cc->set_area_as_parent_rect();
@@ -5648,7 +5747,8 @@ EditorNode::EditorNode() {
play_button->set_icon(gui_base->get_icon("MainPlay","EditorIcons"));
play_button->set_focus_mode(Control::FOCUS_NONE);
play_button->connect("pressed", this,"_menu_option",make_binds(RUN_PLAY));
- play_button->set_tooltip(TTR("Play the project (F5)."));
+ play_button->set_tooltip(TTR("Play the project."));
+ play_button->set_shortcut(ED_SHORTCUT("editor/play",TTR("Play"),KEY_F5));
@@ -5661,6 +5761,7 @@ EditorNode::EditorNode() {
pause_button->set_tooltip(TTR("Pause the scene"));
pause_button->set_disabled(true);
play_hb->add_child(pause_button);
+ pause_button->set_shortcut(ED_SHORTCUT("editor/pause_scene",TTR("Pause Scene"),KEY_F7));
stop_button = memnew( ToolButton );
@@ -5669,7 +5770,8 @@ EditorNode::EditorNode() {
stop_button->set_focus_mode(Control::FOCUS_NONE);
stop_button->set_icon(gui_base->get_icon("MainStop","EditorIcons"));
stop_button->connect("pressed", this,"_menu_option",make_binds(RUN_STOP));
- stop_button->set_tooltip(TTR("Stop the scene (F8)."));
+ stop_button->set_tooltip(TTR("Stop the scene."));
+ stop_button->set_shortcut(ED_SHORTCUT("editor/stop",TTR("Stop"),KEY_F8));
run_native = memnew( EditorRunNative);
play_hb->add_child(run_native);
@@ -5689,7 +5791,8 @@ EditorNode::EditorNode() {
play_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_scene_button->set_icon(gui_base->get_icon("PlayScene","EditorIcons"));
play_scene_button->connect("pressed", this,"_menu_option",make_binds(RUN_PLAY_SCENE));
- play_scene_button->set_tooltip(TTR("Play the edited scene (F6)."));
+ play_scene_button->set_tooltip(TTR("Play the edited scene."));
+ play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene",TTR("Play Scene"),KEY_F6));
play_custom_scene_button = memnew( ToolButton );
play_hb->add_child(play_custom_scene_button);
@@ -5709,14 +5812,20 @@ EditorNode::EditorNode() {
debug_button->set_tooltip(TTR("Debug options"));
p=debug_button->get_popup();
- p->add_check_item(TTR("Live Editing"),RUN_LIVE_DEBUG);
- p->add_check_item(TTR("File Server"),RUN_FILE_SERVER);
- p->add_separator();
- p->add_check_item(TTR("Deploy Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
- p->add_check_item(TTR("Deploy File Server Clients"),RUN_DEPLOY_DUMB_CLIENTS);
+ p->add_check_item(TTR("Deploy with Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
+ p->add_check_item(TTR("Small Deploy with Network FS"),RUN_FILE_SERVER);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
p->add_separator();
p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
p->add_check_item(TTR("Visible Navigation"),RUN_DEBUG_NAVIGATION);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
+ p->add_separator();
+ p->add_check_item(TTR("Sync Scene Changes"),RUN_LIVE_DEBUG);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
+ p->add_check_item(TTR("Sync Script Changes"),RUN_RELOAD_SCRIPTS);
+ p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->connect("item_pressed",this,"_menu_option");
/*
@@ -5841,7 +5950,7 @@ EditorNode::EditorNode() {
scene_tree_dock = memnew( SceneTreeDock(this,scene_root,editor_selection,editor_data) );
scene_tree_dock->set_name(TTR("Scene"));
//top_pallete->add_child(scene_tree_dock);
- dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock);
+ dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(scene_tree_dock);
#if 0
resources_dock = memnew( ResourcesDock(this) );
resources_dock->set_name("Resources");
@@ -5849,7 +5958,7 @@ EditorNode::EditorNode() {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(resources_dock);
//top_pallete->set_v_size_flags(Control::SIZE_EXPAND_FILL);
#endif
- dock_slot[DOCK_SLOT_RIGHT_BL]->hide();
+ dock_slot[DOCK_SLOT_LEFT_BR]->hide();
/*Control *editor_spacer = memnew( Control );
editor_spacer->set_custom_minimum_size(Size2(260,200));
editor_spacer->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -5871,7 +5980,7 @@ EditorNode::EditorNode() {
VBoxContainer *prop_editor_base = memnew( VBoxContainer );
prop_editor_base->set_name(TTR("Inspector")); // Properties?
- dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(prop_editor_base);
+ dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(prop_editor_base);
HBoxContainer *prop_editor_hb = memnew( HBoxContainer );
@@ -5983,10 +6092,14 @@ EditorNode::EditorNode() {
property_editor->set_undo_redo(&editor_data.get_undo_redo());
+ node_dock = memnew( NodeDock );
+ //node_dock->set_undoredo(&editor_data.get_undo_redo());
+ dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
+
scenes_dock = memnew( ScenesDock(this) );
scenes_dock->set_name(TTR("FileSystem"));
scenes_dock->set_use_thumbnails(int(EditorSettings::get_singleton()->get("file_dialog/display_mode"))==EditorFileDialog::DISPLAY_THUMBNAILS);
- dock_slot[DOCK_SLOT_LEFT_BR]->add_child(scenes_dock);
+ dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock);
//prop_pallete->add_child(scenes_dock);
scenes_dock->connect("open",this,"open_request");
scenes_dock->connect("instance",this,"_instance_request");
@@ -6253,6 +6366,8 @@ EditorNode::EditorNode() {
editor_import_export->add_import_plugin( Ref<EditorFontImportPlugin>( memnew(EditorFontImportPlugin(this))));
editor_import_export->add_import_plugin( Ref<EditorSampleImportPlugin>( memnew(EditorSampleImportPlugin(this))));
editor_import_export->add_import_plugin( Ref<EditorTranslationImportPlugin>( memnew(EditorTranslationImportPlugin(this))));
+ editor_import_export->add_import_plugin( Ref<EditorBitMaskImportPlugin>( memnew(EditorBitMaskImportPlugin(this))));
+
editor_import_export->add_export_plugin( Ref<EditorTextureExportPlugin>( memnew(EditorTextureExportPlugin)));
editor_import_export->add_export_plugin( Ref<EditorSampleExportPlugin>( memnew(EditorSampleExportPlugin)));
@@ -6292,7 +6407,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
- add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) );
+ add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) );
add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) );
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
@@ -6524,6 +6639,3 @@ EditorPluginList::EditorPluginList() {
EditorPluginList::~EditorPluginList() {
}
-
-
-
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index e580931df3..7d9b11ed83 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -49,6 +49,7 @@
#include "tools/editor/call_dialog.h"
#include "tools/editor/reparent_dialog.h"
#include "tools/editor/connections_dialog.h"
+#include "tools/editor/node_dock.h"
#include "tools/editor/settings_config_dialog.h"
#include "tools/editor/groups_editor.h"
#include "tools/editor/editor_data.h"
@@ -169,11 +170,12 @@ private:
RUN_SETTINGS,
RUN_PROJECT_MANAGER,
RUN_FILE_SERVER,
- RUN_DEPLOY_DUMB_CLIENTS,
+ //RUN_DEPLOY_DUMB_CLIENTS,
RUN_LIVE_DEBUG,
RUN_DEBUG_COLLISONS,
RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
+ RUN_RELOAD_SCRIPTS,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
SETTINGS_IMPORT,
@@ -237,6 +239,7 @@ private:
//HSplitContainer *editor_hsplit;
//VSplitContainer *editor_vsplit;
+ CenterContainer *play_cc;
HBoxContainer *menu_hb;
Control *viewport;
MenuButton *file_menu;
@@ -270,6 +273,7 @@ private:
SceneTreeDock *scene_tree_dock;
//ResourcesDock *resources_dock;
PropertyEditor *property_editor;
+ NodeDock *node_dock;
VBoxContainer *prop_editor_vb;
ScenesDock *scenes_dock;
EditorRunNative *run_native;
@@ -350,6 +354,8 @@ private:
ToolButton *dock_tab_move_right;
int dock_popup_selected;
Timer *dock_drag_timer;
+ bool docks_visible;
+ bool distraction_free_mode;
String _tmp_import_path;
@@ -556,7 +562,7 @@ private:
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String& p_section);
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String& p_section);
void _update_dock_slots_visibility();
-
+ void _update_top_menu_visibility();
void _update_layouts_menu();
void _layout_menu_option(int p_idx);
@@ -593,6 +599,11 @@ public:
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE,false); }
+ void set_docks_visible(bool p_show);
+ bool get_docks_visible() const;
+
+ void set_distraction_free_mode(bool p_enter);
+ bool get_distraction_free_mode() const;
void add_control_to_dock(DockSlot p_slot,Control* p_control);
void remove_control_from_dock(Control* p_control);
@@ -655,6 +666,7 @@ public:
void request_instance_scene(const String &p_path);
ScenesDock *get_scenes_dock();
+ SceneTreeDock *get_scene_tree_dock();
static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
EditorSelection *get_editor_selection() { return editor_selection; }
diff --git a/tools/editor/editor_scale.cpp b/tools/editor/editor_scale.cpp
index ecb1e1816f..c332acc0ca 100644
--- a/tools/editor/editor_scale.cpp
+++ b/tools/editor/editor_scale.cpp
@@ -1,7 +1,14 @@
#include "editor_scale.h"
#include "os/os.h"
+static bool editor_hidpi=false;
+
+void editor_set_hidpi(bool p_hidpi) {
+
+ editor_hidpi=p_hidpi;
+}
+
bool editor_is_hidpi() {
- return OS::get_singleton()->get_screen_dpi(0) > 150;
+ return editor_hidpi;
}
diff --git a/tools/editor/editor_scale.h b/tools/editor/editor_scale.h
index 0f0e90595c..a60cf00f0a 100644
--- a/tools/editor/editor_scale.h
+++ b/tools/editor/editor_scale.h
@@ -1,7 +1,7 @@
#ifndef EDITOR_SCALE_H
#define EDITOR_SCALE_H
-
+void editor_set_hidpi(bool p_hidpi);
bool editor_is_hidpi();
#define EDSCALE (editor_is_hidpi() ? 2 : 1)
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp
index 1080509b8f..bf01e02330 100644
--- a/tools/editor/editor_settings.cpp
+++ b/tools/editor/editor_settings.cpp
@@ -45,6 +45,7 @@
#include "io/file_access_memory.h"
#include "io/translation_loader_po.h"
#include "io/compression.h"
+#include "os/keyboard.h"
Ref<EditorSettings> EditorSettings::singleton=NULL;
@@ -57,6 +58,26 @@ EditorSettings *EditorSettings::get_singleton() {
bool EditorSettings::_set(const StringName& p_name, const Variant& p_value) {
_THREAD_SAFE_METHOD_
+
+ if (p_name.operator String()=="shortcuts") {
+
+ Array arr=p_value;
+ ERR_FAIL_COND_V(arr.size() && arr.size()&1,true);
+ print_line("shortcuts: "+Variant(arr).get_construct_string());
+ for(int i=0;i<arr.size();i+=2) {
+
+ String name = arr[i];
+ InputEvent shortcut = arr[i+1];
+
+ Ref<ShortCut> sc;
+ sc.instance();
+ sc->set_shortcut(shortcut);
+ add_shortcut(name,sc);
+ }
+
+ return true;
+ }
+
if (p_value.get_type()==Variant::NIL)
props.erase(p_name);
else {
@@ -74,6 +95,25 @@ bool EditorSettings::_get(const StringName& p_name,Variant &r_ret) const {
_THREAD_SAFE_METHOD_
+ if (p_name.operator String()=="shortcuts") {
+
+ Array arr;
+ for (const Map<String,Ref<ShortCut> >::Element *E=shortcuts.front();E;E=E->next()) {
+
+ Ref<ShortCut> sc=E->get();
+ if (!sc->has_meta("original"))
+ continue; //this came from settings but is not any longer used
+
+ InputEvent original = sc->get_meta("original");
+ if (sc->is_shortcut(original) || (original.type==InputEvent::NONE && sc->get_shortcut().type==InputEvent::NONE))
+ continue; //not changed from default, don't save
+ arr.push_back(E->key());
+ arr.push_back(sc->get_shortcut());
+ }
+ r_ret=arr;
+ return true;
+ }
+
const VariantContainer *v=props.getptr(p_name);
if (!v)
return false;
@@ -126,6 +166,8 @@ void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back( pi );
}
+
+ p_list->push_back(PropertyInfo(Variant::ARRAY,"shortcuts",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); //do not edit
}
bool EditorSettings::has(String p_var) const {
@@ -173,7 +215,7 @@ void EditorSettings::create() {
String config_path;
String config_dir;
- String config_file="editor_settings.xml";
+ //String config_file="editor_settings.xml";
Ref<ConfigFile> extra_config = memnew(ConfigFile);
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
@@ -263,17 +305,26 @@ void EditorSettings::create() {
// path at least is validated, so validate config file
- config_file_path = config_path+"/"+config_dir+"/"+config_file;
+ config_file_path = config_path+"/"+config_dir+"/editor_settings.tres";
- if (!dir->file_exists(config_file)) {
- memdelete(dir);
- WARN_PRINT("Config file does not exist, creating.");
- goto fail;
+ String open_path = config_file_path;
+
+ if (!dir->file_exists("editor_settings.tres")) {
+
+ open_path = config_path+"/"+config_dir+"/editor_settings.xml";
+
+ if (!dir->file_exists("editor_settings.xml")) {
+
+ memdelete(dir);
+ WARN_PRINT("Config file does not exist, creating.");
+ goto fail;
+ }
}
memdelete(dir);
- singleton = ResourceLoader::load(config_file_path,"EditorSettings");
+ singleton = ResourceLoader::load(open_path,"EditorSettings");
+
if (singleton.is_null()) {
WARN_PRINT("Could not open config file.");
goto fail;
@@ -442,6 +493,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["global/editor_language"]=PropertyInfo(Variant::STRING,"global/editor_language",PROPERTY_HINT_ENUM,lang_hint,PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
}
+ set("global/hidpi_mode",0);
+ hints["global/hidpi_mode"]=PropertyInfo(Variant::INT,"global/hidpi_mode",PROPERTY_HINT_ENUM,"Auto,LoDPI,HiDPI",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
set("global/show_script_in_scene_tabs",false);
set("global/font_size",14);
hints["global/font_size"]=PropertyInfo(Variant::INT,"global/font_size",PROPERTY_HINT_RANGE,"10,40,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
@@ -493,6 +546,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("scenetree_editor/duplicate_node_name_num_separator",0);
hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
//set("scenetree_editor/display_old_action_buttons",false);
+ set("scenetree_editor/start_create_dialog_fully_expanded",false);
set("gridmap_editor/pick_distance", 5000.0);
@@ -864,6 +918,42 @@ bool EditorSettings::_save_text_editor_theme(String p_file) {
return false;
}
+
+void EditorSettings::add_shortcut(const String& p_name, Ref<ShortCut> &p_shortcut) {
+
+ shortcuts[p_name]=p_shortcut;
+}
+
+bool EditorSettings::is_shortcut(const String&p_name, const InputEvent &p_event) const{
+
+ const Map<String,Ref<ShortCut> >::Element *E=shortcuts.find(p_name);
+ if (!E) {
+ ERR_EXPLAIN("Unknown Shortcut: "+p_name);
+ ERR_FAIL_V(false);
+ }
+
+ return E->get()->is_shortcut(p_event);
+
+}
+
+Ref<ShortCut> EditorSettings::get_shortcut(const String&p_name) const{
+
+ const Map<String,Ref<ShortCut> >::Element *E=shortcuts.find(p_name);
+ if (!E)
+ return Ref<ShortCut>();
+
+ return E->get();
+}
+
+void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
+
+ for (const Map<String,Ref<ShortCut> >::Element*E=shortcuts.front();E;E=E->next()) {
+
+ r_shortcuts->push_back(E->key());
+ }
+}
+
+
void EditorSettings::_bind_methods() {
ObjectTypeDB::bind_method(_MD("erase","property"),&EditorSettings::erase);
@@ -919,4 +1009,44 @@ EditorSettings::~EditorSettings() {
// singleton=NULL;
}
+Ref<ShortCut> ED_GET_SHORTCUT(const String& p_path) {
+
+ Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
+ if (!sc.is_valid()) {
+ ERR_EXPLAIN("Used ED_GET_SHORTCUT with invalid shortcut: "+p_path);
+ ERR_FAIL_COND_V(!sc.is_valid(),sc);
+ }
+
+ return sc;
+}
+
+Ref<ShortCut> ED_SHORTCUT(const String& p_path,const String& p_name,uint32_t p_keycode) {
+
+ InputEvent ie;
+ if (p_keycode) {
+ ie.type=InputEvent::KEY;
+ ie.key.unicode=p_keycode&KEY_CODE_MASK;
+ ie.key.scancode=p_keycode&KEY_CODE_MASK;
+ ie.key.mod.shift=bool(p_keycode&KEY_MASK_SHIFT);
+ ie.key.mod.alt=bool(p_keycode&KEY_MASK_ALT);
+ ie.key.mod.control=bool(p_keycode&KEY_MASK_CTRL);
+ ie.key.mod.meta=bool(p_keycode&KEY_MASK_META);
+ }
+
+ Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
+ if (sc.is_valid()) {
+
+ sc->set_name(p_name); //keep name (the ones that come from disk have no name)
+ sc->set_meta("original",ie); //to compare against changes
+ return sc;
+ }
+
+ sc.instance();
+ sc->set_name(p_name);
+ sc->set_shortcut(ie);
+ sc->set_meta("original",ie); //to compare against changes
+ EditorSettings::get_singleton()->add_shortcut(p_path,sc);
+
+ return sc;
+}
diff --git a/tools/editor/editor_settings.h b/tools/editor/editor_settings.h
index 879c97c349..60333b5811 100644
--- a/tools/editor/editor_settings.h
+++ b/tools/editor/editor_settings.h
@@ -35,6 +35,8 @@
#include "os/thread_safe.h"
#include "core/io/config_file.h"
#include "translation.h"
+#include "scene/gui/input_action.h"
+
class EditorPlugin;
class EditorSettings : public Resource {
@@ -95,6 +97,8 @@ private:
Vector<Ref<Translation> > translations;
+ Map<String,Ref<ShortCut> > shortcuts;
+
protected:
static void _bind_methods();
@@ -142,6 +146,11 @@ public:
bool save_text_editor_theme();
bool save_text_editor_theme_as(String p_file);
+ void add_shortcut(const String& p_name,Ref<ShortCut>& p_shortcut);
+ bool is_shortcut(const String&p_name,const InputEvent& p_event) const;
+ Ref<ShortCut> get_shortcut(const String&p_name) const;
+ void get_shortcut_list(List<String> *r_shortcuts);
+
EditorSettings();
~EditorSettings();
@@ -152,4 +161,8 @@ public:
#define EDITOR_DEF(m_var,m_val) _EDITOR_DEF(m_var,Variant(m_val))
Variant _EDITOR_DEF( const String& p_var, const Variant& p_default);
+#define ED_IS_SHORTCUT(p_name,p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name,p_ev))
+Ref<ShortCut> ED_SHORTCUT(const String& p_path,const String& p_name,uint32_t p_keycode=0);
+Ref<ShortCut> ED_GET_SHORTCUT(const String& p_path);
+
#endif // EDITOR_SETTINGS_H
diff --git a/tools/editor/groups_editor.cpp b/tools/editor/groups_editor.cpp
index 906ee27d1b..898e1e115e 100644
--- a/tools/editor/groups_editor.cpp
+++ b/tools/editor/groups_editor.cpp
@@ -30,6 +30,7 @@
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
+#include "editor_node.h"
void GroupsEditor::_add_group(const String& p_group) {
@@ -47,8 +48,10 @@ void GroupsEditor::_add_group(const String& p_group) {
undo_redo->add_do_method(node,"add_to_group",name,true);
undo_redo->add_do_method(this,"update_tree");
- undo_redo->add_undo_method(node,"remove_from_group",name,get_text());
+ undo_redo->add_undo_method(node,"remove_from_group",name);
undo_redo->add_undo_method(this,"update_tree");
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
+ undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
@@ -72,6 +75,8 @@ void GroupsEditor::_remove_group(Object *p_item, int p_column, int p_id) {
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(node,"add_to_group",name,true);
undo_redo->add_undo_method(this,"update_tree");
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
+ undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
}
@@ -125,14 +130,10 @@ GroupsEditor::GroupsEditor() {
node=NULL;
- set_title(TTR("Group Editor"));
-
- VBoxContainer *vbc = memnew( VBoxContainer );
- add_child(vbc);
- set_child_rect(vbc);
+ VBoxContainer *vbc = this;
HBoxContainer *hbc = memnew( HBoxContainer );
- vbc->add_margin_child(TTR("Group"), hbc);
+ vbc->add_child(hbc);
group_name = memnew( LineEdit );
group_name->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -147,10 +148,9 @@ GroupsEditor::GroupsEditor() {
tree = memnew( Tree );
tree->set_hide_root(true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
- vbc->add_margin_child(TTR("Node Group(s)"), tree, true);
+ vbc->add_child(tree);
tree->connect("button_pressed",this,"_remove_group");
-
- get_ok()->set_text(TTR("Close"));
+ add_constant_override("separation",3*EDSCALE);
}
GroupsEditor::~GroupsEditor()
diff --git a/tools/editor/groups_editor.h b/tools/editor/groups_editor.h
index 6a897d0cbb..6edb577140 100644
--- a/tools/editor/groups_editor.h
+++ b/tools/editor/groups_editor.h
@@ -39,9 +39,9 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class GroupsEditor : public AcceptDialog {
+class GroupsEditor : public VBoxContainer {
- OBJ_TYPE(GroupsEditor,AcceptDialog);
+ OBJ_TYPE(GroupsEditor,VBoxContainer);
Node *node;
diff --git a/tools/editor/icons/2x/icon_accept_dialog.png b/tools/editor/icons/2x/icon_accept_dialog.png
new file mode 100644
index 0000000000..a1a613d1ad
--- /dev/null
+++ b/tools/editor/icons/2x/icon_accept_dialog.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_add.png b/tools/editor/icons/2x/icon_add.png
new file mode 100644
index 0000000000..a3c795e8f0
--- /dev/null
+++ b/tools/editor/icons/2x/icon_add.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_add_track.png b/tools/editor/icons/2x/icon_add_track.png
new file mode 100644
index 0000000000..a3c795e8f0
--- /dev/null
+++ b/tools/editor/icons/2x/icon_add_track.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_anchor.png b/tools/editor/icons/2x/icon_anchor.png
new file mode 100644
index 0000000000..e1d8711ed7
--- /dev/null
+++ b/tools/editor/icons/2x/icon_anchor.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_animated_sprite.png b/tools/editor/icons/2x/icon_animated_sprite.png
new file mode 100644
index 0000000000..7d3a9063ac
--- /dev/null
+++ b/tools/editor/icons/2x/icon_animated_sprite.png
Binary files differ
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new file mode 100644
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new file mode 100644
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new file mode 100644
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index 74c48fc60d..bbcd3f0c0a 100644
--- a/tools/editor/icons/source/icon_dependency_changed.svg
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index 9c55310e5c..799d69c4e0 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
index 0000000000..61ba1ebe7e
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new file mode 100644
index 0000000000..3872e43b29
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diff --git a/tools/editor/icons/source/icon_list_select.svg b/tools/editor/icons/source/icon_list_select.svg
index 7ca55e27a6..569a0c6fea 100644
--- a/tools/editor/icons/source/icon_list_select.svg
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diff --git a/tools/editor/icons/source/icon_new.svg b/tools/editor/icons/source/icon_new.svg
index 690d92764e..a37ba1be3f 100644
--- a/tools/editor/icons/source/icon_new.svg
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@@ -9,15 +9,15 @@
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="32"
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+ width="16"
+ height="16"
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id="svg2"
version="1.1"
inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_new.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
sodipodi:docname="icon_new.svg">
<defs
id="defs4" />
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inkscape:pageshadow="2"
- inkscape:zoom="11.313708"
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inkscape:snap-bbox="true"
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<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title></dc:title>
+ <dc:title />
</cc:Work>
</rdf:RDF>
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+ </g>
</g>
</svg>
diff --git a/tools/editor/icons/source/icon_node.svg b/tools/editor/icons/source/icon_node.svg
index 22d9f9c2d9..02e2774669 100644
--- a/tools/editor/icons/source/icon_node.svg
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="32"
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+ width="16"
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version="1.1"
inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_node.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
- sodipodi:docname="node.svg">
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
+ sodipodi:docname="icon_node.svg">
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inkscape:pageshadow="2"
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+ id="grid3336"
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</svg>
diff --git a/tools/editor/icons/source/icon_node_2d.svg b/tools/editor/icons/source/icon_node_2d.svg
index 49873a39fd..e546f68539 100644
--- a/tools/editor/icons/source/icon_node_2d.svg
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@@ -9,15 +9,15 @@
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_node_2d.png"
- inkscape:export-xdpi="45"
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+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
sodipodi:docname="icon_node_2d.svg">
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new file mode 100644
index 0000000000..89d3663fb0
--- /dev/null
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new file mode 100644
index 0000000000..54fcb8577e
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index ce8e6a981a..910a274841 100644
--- a/tools/editor/icons/source/icon_packed_scene.svg
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new file mode 100644
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new file mode 100644
index 0000000000..479cc0eb25
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index 9836f91036..9d75f1e921 100644
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index a4a3160a95..41eb10c7fc 100644
--- a/tools/editor/icons/source/icon_rename.svg
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inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_rename.png"
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+ inkscape:export-xdpi="90"
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diff --git a/tools/editor/icons/source/icon_reparent.svg b/tools/editor/icons/source/icon_reparent.svg
new file mode 100644
index 0000000000..65f101c8f7
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new file mode 100644
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diff --git a/tools/editor/icons/source/icon_sample_player.svg b/tools/editor/icons/source/icon_sample_player.svg
new file mode 100644
index 0000000000..2254718a9b
--- /dev/null
+++ b/tools/editor/icons/source/icon_sample_player.svg
@@ -0,0 +1,78 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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diff --git a/tools/editor/icons/source/icon_sample_player_2d.svg b/tools/editor/icons/source/icon_sample_player_2d.svg
new file mode 100644
index 0000000000..33a7eba019
--- /dev/null
+++ b/tools/editor/icons/source/icon_sample_player_2d.svg
@@ -0,0 +1,78 @@
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diff --git a/tools/editor/icons/source/icon_save.svg b/tools/editor/icons/source/icon_save.svg
index 9a82cba0b5..9307537d4b 100644
--- a/tools/editor/icons/source/icon_save.svg
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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version="1.1"
inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_save.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
sodipodi:docname="icon_save.svg">
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id="defs4" />
@@ -28,9 +28,9 @@
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inkscape:pageshadow="2"
- inkscape:zoom="11.313708"
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inkscape:document-units="px"
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new file mode 100644
index 0000000000..a71c126ddc
--- /dev/null
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diff --git a/tools/editor/icons/source/icon_spatial.svg b/tools/editor/icons/source/icon_spatial.svg
index 4c997f56dd..0d03754016 100644
--- a/tools/editor/icons/source/icon_spatial.svg
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new file mode 100644
index 0000000000..9b5f5d9af6
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new file mode 100644
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new file mode 100644
index 0000000000..c45e3e4cb9
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index 5bf2359d96..b821d486ed 100644
--- a/tools/editor/icons/source/icon_unlock.svg
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new file mode 100644
index 0000000000..698a57fc0a
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new file mode 100644
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+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_center_container.png"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
+ sodipodi:docname="icon_y_sort.svg">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="32"
+ inkscape:cx="4.9766986"
+ inkscape:cy="10.397342"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
+ showgrid="true"
+ units="px"
+ inkscape:snap-bbox="true"
+ inkscape:bbox-paths="true"
+ inkscape:bbox-nodes="true"
+ inkscape:snap-bbox-edge-midpoints="true"
+ inkscape:snap-bbox-midpoints="true"
+ inkscape:snap-object-midpoints="true"
+ inkscape:snap-center="true"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
+ inkscape:window-x="0"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1">
+ <inkscape:grid
+ type="xygrid"
+ id="grid3336" />
+ </sodipodi:namedview>
+ <metadata
+ id="metadata7">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Layer 1"
+ inkscape:groupmode="layer"
+ id="layer1"
+ transform="translate(0,-1036.3622)">
+ <rect
+ style="opacity:1;fill:#a5b7f9;fill-opacity:0.98823529;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:bevel;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ id="rect4157"
+ width="6"
+ height="2"
+ x="9"
+ y="1038.3622" />
+ <path
+ style="opacity:1;fill:#a5b7f9;fill-opacity:0.98823529;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ d="m 3,1048.3622 -2,0 3,3 3,-3 -2,0 0,-8 2,0 -3,-3 -3,3 2,0 z"
+ id="rect4140"
+ inkscape:connector-curvature="0"
+ sodipodi:nodetypes="ccccccccccc" />
+ <rect
+ y="1043.3622"
+ x="9"
+ height="2"
+ width="4"
+ id="rect4160"
+ style="opacity:1;fill:#a5b7f9;fill-opacity:0.98823529;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:bevel;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" />
+ <rect
+ style="opacity:1;fill:#a5b7f9;fill-opacity:0.98823529;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:bevel;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ id="rect4162"
+ width="2"
+ height="2"
+ x="9"
+ y="1048.3622" />
+ </g>
+</svg>
diff --git a/tools/editor/icons/source/icon_zoom.svg b/tools/editor/icons/source/icon_zoom.svg
index 0ab5bc69c2..811036b370 100644
--- a/tools/editor/icons/source/icon_zoom.svg
+++ b/tools/editor/icons/source/icon_zoom.svg
@@ -9,15 +9,15 @@
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="32"
- height="32"
- viewBox="0 0 32.000001 32.000001"
+ width="16"
+ height="16"
+ viewBox="0 0 16 16"
id="svg2"
version="1.1"
inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_zoom.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
sodipodi:docname="icon_zoom.svg">
<defs
id="defs4" />
@@ -28,9 +28,9 @@
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
- inkscape:zoom="16"
- inkscape:cx="3.7991409"
- inkscape:cy="18.31951"
+ inkscape:zoom="22.627417"
+ inkscape:cx="3.7772222"
+ inkscape:cy="11.922647"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
@@ -59,7 +59,7 @@
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title />
+ <dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
@@ -67,11 +67,21 @@
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1"
- transform="translate(0,-1020.3622)">
+ transform="translate(0,-1036.3622)">
<path
- style="fill:#e0e0e0;fill-opacity:0.99607843;stroke:none;stroke-linecap:round;stroke-opacity:1"
- d="m 5.5302893,1025.8924 a 8.6387937,8.6387937 0 0 0 0,12.2172 8.6387937,8.6387937 0 0 0 11.1722257,0.8841 l 2.009393,2.0094 -0.643006,0.643 7.716069,7.7161 3.215029,-3.2151 -7.716069,-7.716 -0.643006,0.643 -2.013161,-2.0132 a 8.6387937,8.6387937 0 0 0 -0.880365,-11.1685 8.6387937,8.6387937 0 0 0 -12.2171097,0 z m 1.9290174,1.9291 a 5.9107666,5.9107666 0 0 1 8.3590753,0 5.9107666,5.9107666 0 0 1 0,8.359 5.9107666,5.9107666 0 0 1 -8.3590753,0 5.9107666,5.9107666 0 0 1 0,-8.359 z"
- id="path4301"
+ style="opacity:1;fill:#e0e0e0;fill-opacity:0.99607843;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ d="m 6,1037.3622 a 5,5 0 0 0 -5,5 5,5 0 0 0 5,5 5,5 0 0 0 5,-5 5,5 0 0 0 -5,-5 z m 0,2 a 3,3 0 0 1 3,3 3,3 0 0 1 -3,3 3,3 0 0 1 -3,-3 3,3 0 0 1 3,-3 z"
+ id="path4135"
inkscape:connector-curvature="0" />
+ <rect
+ style="opacity:1;fill:#e0e0e0;fill-opacity:0.99607843;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ id="rect4140"
+ width="2"
+ height="7.0000172"
+ x="-733.81873"
+ y="745.30402"
+ inkscape:transform-center-y="5.3032921"
+ transform="matrix(0.70710678,-0.70710678,0.70710678,0.70710678,0,0)"
+ inkscape:transform-center-x="-5.3033134" />
</g>
</svg>
diff --git a/tools/editor/icons/svgs_2_pngs.py b/tools/editor/icons/svgs_2_pngs.py
new file mode 100644
index 0000000000..fd1e9017b6
--- /dev/null
+++ b/tools/editor/icons/svgs_2_pngs.py
@@ -0,0 +1,76 @@
+# -*- coding: utf-8 -*-
+
+# Basic exporter for svg icons (requires Inkscape)
+
+import os.path
+from os import listdir
+from os.path import isfile, join
+import subprocess
+import sys
+
+SVGS_PATH = 'source/'
+OUT_DIR = './'
+DPI = 90
+
+if len(sys.argv) >= 2:
+ try:
+ scale = int(sys.argv[1])
+ if scale > 1:
+ OUT_DIR = '%sx/' % scale
+ DPI *= scale
+ except:
+ pass
+
+
+def export_all(svgs_path=SVGS_PATH, out_dir=OUT_DIR, dpi=DPI):
+ if not os.path.isdir(out_dir):
+ os.makedirs(out_dir)
+
+ file_names = [f for f in listdir(svgs_path) if isfile(join(svgs_path, f))]
+
+ for file_name in file_names:
+ # name without extensions
+ name_only = file_name.replace('.svg', '')
+
+ icon_from_name = name_only
+ out_icon_names = [name_only] # export to a png with the same file name
+ rotations = []
+ transforms = []
+
+ # special cases
+ if special_icons.has_key(name_only):
+ special_icon = special_icons[name_only]
+ if type(special_icon) is dict:
+ if special_icon.has_key('output_names'):
+ out_icon_names += special_icon['output_names']
+
+ svg_file_path = '%s%s.svg' % (svgs_path, icon_from_name)
+
+ for index, out_icon_name in enumerate(out_icon_names):
+ subprocess.call(
+ 'inkscape -z -f {input} -d {dpi} -e{output}'.format(
+ input=svg_file_path,
+ dpi=dpi,
+ output='%s%s.png' % (out_dir, out_icon_name)
+ ), shell=True)
+
+
+# special cases for icons that will be exported to multiple target pngs or that require transforms.
+special_icons = {
+ 'icon_add_track': dict( output_names=['icon_add'] ),
+ 'icon_new': dict( output_names=['icon_file'] ),
+ 'icon_animation_tree_player': dict( output_names=['icon_animation_tree'] ),
+ 'icon_tool_rotate': dict( output_names=['icon_reload'] ),
+ 'icon_multi_edit': dict( output_names=['icon_multi_node_edit'] ),
+ 'icon_folder': dict( output_names=['icon_load', 'icon_open'] ),
+ 'icon_file_list': dict( output_names=['icon_enum'] ),
+ 'icon_collision_2d': dict( output_names=['icon_collision_polygon_2d', 'icon_polygon_2d'] ),
+ 'icon_class_list': dict( output_names=['icon_filesystem'] ),
+ 'icon_color_ramp': dict( output_names=['icon_graph_color_ramp'] ),
+ 'icon_translation': dict( output_names=['icon_p_hash_translation'] ),
+ 'icon_shader': dict( output_names=['icon_shader_material', 'icon_material_shader'] ),
+ 'icon_canvas_item_shader_graph': dict( output_names=['icon_material_shader_graph'] ),
+
+}
+
+export_all()
diff --git a/tools/editor/io_plugins/editor_bitmask_import_plugin.cpp b/tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
new file mode 100644
index 0000000000..dca7d011ff
--- /dev/null
+++ b/tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
@@ -0,0 +1,357 @@
+#include "editor_bitmask_import_plugin.h"
+#include "io/image_loader.h"
+#include "tools/editor/editor_file_dialog.h"
+#include "tools/editor/editor_dir_dialog.h"
+#include "tools/editor/editor_node.h"
+#include "tools/editor/property_editor.h"
+#include "io/resource_saver.h"
+#include "os/file_access.h"
+#include "io/marshalls.h"
+#include "tools/editor/editor_settings.h"
+
+class _EditorBitMaskImportOptions : public Object {
+
+ OBJ_TYPE(_EditorBitMaskImportOptions, Object);
+public:
+
+ bool _set(const StringName& p_name, const Variant& p_value) {
+
+ return false;
+ }
+
+ bool _get(const StringName& p_name, Variant &r_ret) const{
+
+ return false;
+ }
+
+ void _get_property_list(List<PropertyInfo> *p_list) const{
+
+ }
+
+ static void _bind_methods() {
+
+ ADD_SIGNAL(MethodInfo("changed"));
+ }
+
+
+ _EditorBitMaskImportOptions() {
+
+ }
+
+};
+
+class EditorBitMaskImportDialog : public ConfirmationDialog {
+
+ OBJ_TYPE(EditorBitMaskImportDialog, ConfirmationDialog);
+
+ EditorBitMaskImportPlugin *plugin;
+
+ LineEdit *import_path;
+ LineEdit *save_path;
+ EditorFileDialog *file_select;
+ EditorDirDialog *save_select;
+ ConfirmationDialog *error_dialog;
+ PropertyEditor *option_editor;
+
+public:
+
+ void _choose_files(const Vector<String>& p_path) {
+
+ String files;
+ for (int i = 0; i<p_path.size(); i++) {
+
+ if (i>0)
+ files += ",";
+ files += p_path[i];
+ }
+
+ import_path->set_text(files);
+
+ }
+ void _choose_save_dir(const String& p_path) {
+
+ save_path->set_text(p_path);
+ }
+
+ void _browse() {
+
+ file_select->popup_centered_ratio();
+ }
+
+ void _browse_target() {
+
+ save_select->popup_centered_ratio();
+
+ }
+
+
+ void popup_import(const String& p_path) {
+
+ popup_centered(Size2(400, 100)*EDSCALE);
+ if (p_path != "") {
+
+ Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
+ ERR_FAIL_COND(!rimd.is_valid());
+
+ save_path->set_text(p_path.get_base_dir());
+
+ String src = "";
+ for (int i = 0; i<rimd->get_source_count(); i++) {
+ if (i>0)
+ src += ",";
+ src += EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
+ }
+ import_path->set_text(src);
+ }
+ }
+
+
+ void _import() {
+
+ Vector<String> bitmasks = import_path->get_text().split(",");
+
+ if (bitmasks.size() == 0) {
+ error_dialog->set_text(TTR("No bit masks to import!"));
+ error_dialog->popup_centered(Size2(200, 100)*EDSCALE);
+ }
+
+ if (save_path->get_text().strip_edges() == "") {
+ error_dialog->set_text(TTR("Target path is empty."));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ if (!save_path->get_text().begins_with("res://")) {
+ error_dialog->set_text(TTR("Target path must be a complete resource path."));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ if (!DirAccess::exists(save_path->get_text())) {
+ error_dialog->set_text(TTR("Target path must exist."));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ for (int i = 0; i<bitmasks.size(); i++) {
+
+ Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata);
+
+ imd->add_source(EditorImportPlugin::validate_source_path(bitmasks[i]));
+
+ String dst = save_path->get_text();
+ if (dst == "") {
+ error_dialog->set_text(TTR("Save path is empty!"));
+ error_dialog->popup_centered(Size2(200, 100)*EDSCALE);
+ }
+
+ dst = dst.plus_file(bitmasks[i].get_file().basename() + ".pbm");
+
+ Error err = plugin->import(dst, imd);
+ }
+
+ hide();
+
+ }
+
+
+ void _notification(int p_what) {
+
+ }
+
+ static void _bind_methods() {
+
+
+ ObjectTypeDB::bind_method("_choose_files", &EditorBitMaskImportDialog::_choose_files);
+ ObjectTypeDB::bind_method("_choose_save_dir", &EditorBitMaskImportDialog::_choose_save_dir);
+ ObjectTypeDB::bind_method("_import", &EditorBitMaskImportDialog::_import);
+ ObjectTypeDB::bind_method("_browse", &EditorBitMaskImportDialog::_browse);
+ ObjectTypeDB::bind_method("_browse_target", &EditorBitMaskImportDialog::_browse_target);
+ // ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
+ }
+
+ EditorBitMaskImportDialog(EditorBitMaskImportPlugin *p_plugin) {
+
+ plugin = p_plugin;
+
+
+ set_title(TTR("Import BitMasks"));
+
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ add_child(vbc);
+ set_child_rect(vbc);
+
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ vbc->add_margin_child(TTR("Source Texture(s):"), hbc);
+
+ import_path = memnew(LineEdit);
+ import_path->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbc->add_child(import_path);
+
+ Button * import_choose = memnew(Button);
+ import_choose->set_text(" .. ");
+ hbc->add_child(import_choose);
+
+ import_choose->connect("pressed", this, "_browse");
+
+ hbc = memnew(HBoxContainer);
+ vbc->add_margin_child(TTR("Target Path:"), hbc);
+
+ save_path = memnew(LineEdit);
+ save_path->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbc->add_child(save_path);
+
+ Button * save_choose = memnew(Button);
+ save_choose->set_text(" .. ");
+ hbc->add_child(save_choose);
+
+ save_choose->connect("pressed", this, "_browse_target");
+
+ file_select = memnew(EditorFileDialog);
+ file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+ add_child(file_select);
+ file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
+ file_select->connect("files_selected", this, "_choose_files");
+
+ List<String> extensions;
+ ImageLoader::get_recognized_extensions(&extensions);
+ file_select->clear_filters();
+ for (int i = 0; i<extensions.size(); i++) {
+
+ file_select->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ }
+
+ save_select = memnew(EditorDirDialog);
+ add_child(save_select);
+
+ // save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR);
+ save_select->connect("dir_selected", this, "_choose_save_dir");
+
+ get_ok()->connect("pressed", this, "_import");
+ get_ok()->set_text(TTR("Import"));
+
+
+ error_dialog = memnew(ConfirmationDialog);
+ add_child(error_dialog);
+ error_dialog->get_ok()->set_text(TTR("Accept"));
+ // error_dialog->get_cancel()->hide();
+
+ set_hide_on_ok(false);
+ }
+
+ ~EditorBitMaskImportDialog() {
+ }
+
+};
+
+
+String EditorBitMaskImportPlugin::get_name() const {
+
+ return "bitmask";
+}
+String EditorBitMaskImportPlugin::get_visible_name() const{
+
+ return TTR("Bit Mask");
+}
+void EditorBitMaskImportPlugin::import_dialog(const String& p_from){
+
+ dialog->popup_import(p_from);
+}
+Error EditorBitMaskImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
+
+ ERR_FAIL_COND_V(p_from->get_source_count() != 1, ERR_INVALID_PARAMETER);
+
+ Ref<ResourceImportMetadata> from = p_from;
+
+ String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0));
+ Ref<ImageTexture> it = ResourceLoader::load(src_path);
+ ERR_FAIL_COND_V(it.is_null(), ERR_CANT_OPEN);
+
+ Ref<BitMap> target = memnew(BitMap);
+ target->create_from_image_alpha(it.ptr()->get_data());
+
+ from->set_source_md5(0, FileAccess::get_md5(src_path));
+ from->set_editor(get_name());
+ target->set_import_metadata(from);
+
+
+ Error err = ResourceSaver::save(p_path, target);
+
+ return err;
+
+}
+
+
+EditorBitMaskImportPlugin* EditorBitMaskImportPlugin::singleton = NULL;
+
+
+void EditorBitMaskImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) {
+
+ Vector<String> files;
+
+ List<String> valid_extensions;
+ ImageLoader::get_recognized_extensions(&valid_extensions);
+ for(int i=0;i<p_drop.size();i++) {
+
+ String extension=p_drop[i].extension().to_lower();
+
+ for (List<String>::Element *E=valid_extensions.front();E;E=E->next()) {
+
+ if (E->get()==extension) {
+ files.push_back(p_drop[i]);
+ break;
+ }
+ }
+ }
+
+ if (files.size()) {
+ import_dialog();
+ dialog->_choose_files(files);
+ dialog->_choose_save_dir(p_dest_path);
+ }
+}
+
+void EditorBitMaskImportPlugin::reimport_multiple_files(const Vector<String>& p_list) {
+
+ if (p_list.size() == 0)
+ return;
+
+ Vector<String> sources;
+ for (int i = 0; i<p_list.size(); i++) {
+ int idx;
+ EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(p_list[i], &idx);
+ if (efsd) {
+ for (int j = 0; j<efsd->get_source_count(idx); j++) {
+ String file = expand_source_path(efsd->get_source_file(idx, j));
+ if (sources.find(file) == -1) {
+ sources.push_back(file);
+ }
+
+ }
+ }
+ }
+
+ if (sources.size()) {
+
+ dialog->popup_import(p_list[0]);
+ dialog->_choose_files(sources);
+ dialog->_choose_save_dir(p_list[0].get_base_dir());
+ }
+}
+
+bool EditorBitMaskImportPlugin::can_reimport_multiple_files() const {
+
+ return true;
+}
+
+EditorBitMaskImportPlugin::EditorBitMaskImportPlugin(EditorNode* p_editor) {
+
+ singleton = this;
+ dialog = memnew(EditorBitMaskImportDialog(this));
+ p_editor->get_gui_base()->add_child(dialog);
+}
+
+EditorBitMaskExportPlugin::EditorBitMaskExportPlugin() {
+
+}
diff --git a/tools/editor/io_plugins/editor_bitmask_import_plugin.h b/tools/editor/io_plugins/editor_bitmask_import_plugin.h
new file mode 100644
index 0000000000..d9ca33cd97
--- /dev/null
+++ b/tools/editor/io_plugins/editor_bitmask_import_plugin.h
@@ -0,0 +1,41 @@
+#ifndef EDITOR_BITMASK_IMPORT_PLUGIN_H
+#define EDITOR_BITMASK_IMPORT_PLUGIN_H
+
+#include "tools/editor/editor_import_export.h"
+#include "scene/resources/font.h"
+
+class EditorNode;
+class EditorBitMaskImportDialog;
+
+class EditorBitMaskImportPlugin : public EditorImportPlugin {
+
+ OBJ_TYPE(EditorBitMaskImportPlugin, EditorImportPlugin);
+
+ EditorBitMaskImportDialog *dialog;
+public:
+
+ static EditorBitMaskImportPlugin *singleton;
+
+ virtual String get_name() const;
+ virtual String get_visible_name() const;
+ virtual void import_dialog(const String& p_from = "");
+ virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
+ void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
+ virtual void reimport_multiple_files(const Vector<String>& p_list);
+ virtual bool can_reimport_multiple_files() const;
+
+
+ EditorBitMaskImportPlugin(EditorNode* p_editor);
+};
+
+class EditorBitMaskExportPlugin : public EditorExportPlugin {
+
+ OBJ_TYPE(EditorBitMaskExportPlugin, EditorExportPlugin);
+
+
+public:
+
+ EditorBitMaskExportPlugin();
+};
+
+#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H
diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
index 21e7ee36bb..31b6333975 100644
--- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
@@ -1834,7 +1834,7 @@ EditorTextureImportPlugin::EditorTextureImportPlugin(EditorNode *p_editor) {
} else if (EditorImportExport::get_singleton()->image_get_export_group(p_path)) {
- Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture_2d");
+ Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture");
if (pl.is_valid()) {
Vector<uint8_t> ce = pl->custom_export(p_path,p_platform);
if (ce.size()) {
@@ -1848,7 +1848,7 @@ EditorTextureImportPlugin::EditorTextureImportPlugin(EditorNode *p_editor) {
String xt = p_path.extension().to_lower();
if (EditorImportExport::get_singleton()->get_image_formats().has(xt)) { //should check for more I guess?
- Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture_2d");
+ Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture");
if (pl.is_valid()) {
Vector<uint8_t> ce = pl->custom_export(p_path,p_platform);
if (ce.size()) {
diff --git a/tools/editor/node_dock.cpp b/tools/editor/node_dock.cpp
new file mode 100644
index 0000000000..fb5a50e633
--- /dev/null
+++ b/tools/editor/node_dock.cpp
@@ -0,0 +1,104 @@
+#include "node_dock.h"
+#include "editor_node.h"
+
+void NodeDock::show_groups() {
+
+ groups_button->set_pressed(true);
+ connections_button->set_pressed(false);
+ groups->show();
+ connections->hide();
+}
+
+void NodeDock::show_connections(){
+
+ groups_button->set_pressed(false);
+ connections_button->set_pressed(true);
+ groups->hide();
+ connections->show();
+}
+
+
+void NodeDock::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("show_groups"),&NodeDock::show_groups);
+ ObjectTypeDB::bind_method(_MD("show_connections"),&NodeDock::show_connections);
+}
+
+void NodeDock::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+ connections_button->set_icon(get_icon("Connect","EditorIcons"));
+ groups_button->set_icon(get_icon("Groups","EditorIcons"));
+ }
+}
+
+NodeDock *NodeDock::singleton=NULL;
+
+void NodeDock::set_node(Node* p_node) {
+
+ connections->set_node(p_node);
+ groups->set_current(p_node);
+
+ if (p_node) {
+ if (connections_button->is_pressed())
+ connections->show();
+ else
+ groups->show();
+
+ mode_hb->show();
+ select_a_node->hide();
+ } else {
+ connections->hide();
+ groups->hide();
+ mode_hb->hide();
+ select_a_node->show();
+ }
+}
+
+NodeDock::NodeDock()
+{
+ singleton=this;
+
+ set_name(TTR("Node"));
+ mode_hb = memnew( HBoxContainer );
+ add_child(mode_hb);
+ mode_hb->hide();
+
+
+ connections_button = memnew( ToolButton );
+ connections_button->set_text(TTR("Signals"));
+ connections_button->set_toggle_mode(true);
+ connections_button->set_pressed(true);
+ connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ mode_hb->add_child(connections_button);
+ connections_button->connect("pressed",this,"show_connections");
+
+ groups_button = memnew( ToolButton );
+ groups_button->set_text(TTR("Groups"));
+ groups_button->set_toggle_mode(true);
+ groups_button->set_pressed(false);
+ groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ mode_hb->add_child(groups_button);
+ groups_button->connect("pressed",this,"show_groups");
+
+ connections = memnew( ConnectionsDock(EditorNode::get_singleton()) );
+ connections->set_undoredo(EditorNode::get_singleton()->get_undo_redo());
+ add_child(connections);
+ connections->set_v_size_flags(SIZE_EXPAND_FILL);
+ connections->hide();
+
+ groups = memnew( GroupsEditor );
+ groups->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
+ add_child(groups);
+ groups->set_v_size_flags(SIZE_EXPAND_FILL);
+ groups->hide();
+
+ select_a_node = memnew( Label );
+ select_a_node->set_text(TTR("Select a Node to edit Signals and Groups."));
+ select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
+ select_a_node->set_valign(Label::VALIGN_CENTER);
+ select_a_node->set_align(Label::ALIGN_CENTER);
+ select_a_node->set_autowrap(true);
+ add_child(select_a_node);
+
+}
diff --git a/tools/editor/node_dock.h b/tools/editor/node_dock.h
new file mode 100644
index 0000000000..02312b90b5
--- /dev/null
+++ b/tools/editor/node_dock.h
@@ -0,0 +1,38 @@
+#ifndef NODE_DOCK_H
+#define NODE_DOCK_H
+
+#include "connections_dialog.h"
+#include "groups_editor.h"
+
+class NodeDock : public VBoxContainer {
+
+ OBJ_TYPE(NodeDock,VBoxContainer);
+
+ ToolButton *connections_button;
+ ToolButton *groups_button;
+
+ ConnectionsDock *connections;
+ GroupsEditor *groups;
+
+ HBoxContainer *mode_hb;
+
+ Label* select_a_node;
+
+protected:
+
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+
+ static NodeDock *singleton;
+
+ void set_node(Node* p_node);
+
+ void show_groups();
+ void show_connections();
+
+ NodeDock();
+};
+
+#endif // NODE_DOCK_H
diff --git a/tools/editor/plugins/sample_library_editor_plugin.cpp b/tools/editor/plugins/sample_library_editor_plugin.cpp
index c333d1d85f..2a6940332c 100644
--- a/tools/editor/plugins/sample_library_editor_plugin.cpp
+++ b/tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -481,7 +481,7 @@ SampleLibraryEditor::SampleLibraryEditor() {
file->connect("files_selected", this,"_file_load_request");
tree->connect("item_edited", this,"_item_edited");
-
+ is_playing = false;
}
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 2453ff3190..39b350eb4e 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -887,8 +887,19 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource>& p_res) {
_update_script_names();
+
+ if (!pending_auto_reload && auto_reload_running_scripts) {
+ call_deferred("_live_auto_reload_running_scripts");
+ pending_auto_reload=true;
+ }
+}
+
+void ScriptEditor::_live_auto_reload_running_scripts() {
+ pending_auto_reload=false;
+ debugger->reload_scripts();
}
+
bool ScriptEditor::_test_script_times_on_disk() {
@@ -2475,6 +2486,11 @@ void ScriptEditor::set_scene_root_script( Ref<Script> p_script ) {
}
}
+void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) {
+
+ auto_reload_running_scripts=p_enabled;
+}
+
void ScriptEditor::_bind_methods() {
ObjectTypeDB::bind_method("_file_dialog_action",&ScriptEditor::_file_dialog_action);
@@ -2505,6 +2521,8 @@ void ScriptEditor::_bind_methods() {
ObjectTypeDB::bind_method("_request_help",&ScriptEditor::_help_class_open);
ObjectTypeDB::bind_method("_history_forward",&ScriptEditor::_history_forward);
ObjectTypeDB::bind_method("_history_back",&ScriptEditor::_history_back);
+ ObjectTypeDB::bind_method("_live_auto_reload_running_scripts",&ScriptEditor::_live_auto_reload_running_scripts);
+
}
ScriptEditor::ScriptEditor(EditorNode *p_editor) {
@@ -2514,6 +2532,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
completion_cache = memnew( EditorScriptCodeCompletionCache );
restoring_layout=false;
waiting_update_names=false;
+ auto_reload_running_scripts=false;
editor=p_editor;
menu_hb = memnew( HBoxContainer );
@@ -2875,6 +2894,8 @@ void ScriptEditorPlugin::edited_scene_changed() {
script_editor->edited_scene_changed();
}
+
+
ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
editor=p_node;
diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h
index cbcfd9a77e..4eb3519059 100644
--- a/tools/editor/plugins/script_editor_plugin.h
+++ b/tools/editor/plugins/script_editor_plugin.h
@@ -236,6 +236,10 @@ class ScriptEditor : public VBoxContainer {
bool grab_focus_block;
+ bool pending_auto_reload;
+ bool auto_reload_running_scripts;
+ void _live_auto_reload_running_scripts();
+
ScriptEditorQuickOpen *quick_open;
EditorScriptCodeCompletionCache *completion_cache;
@@ -322,6 +326,7 @@ public:
virtual void edited_scene_changed();
ScriptEditorDebugger *get_debugger() { return debugger; }
+ void set_live_auto_reload_running_scripts(bool p_enabled);
ScriptEditor(EditorNode *p_editor);
~ScriptEditor();
@@ -357,6 +362,7 @@ public:
virtual void get_breakpoints(List<String> *p_breakpoints);
+
virtual void edited_scene_changed();
ScriptEditorPlugin(EditorNode *p_node);
diff --git a/tools/editor/plugins/sprite_region_editor_plugin.cpp b/tools/editor/plugins/sprite_region_editor_plugin.cpp
deleted file mode 100644
index 802a12eedd..0000000000
--- a/tools/editor/plugins/sprite_region_editor_plugin.cpp
+++ /dev/null
@@ -1,610 +0,0 @@
-/*************************************************************************/
-/* sprite_region_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Author: Mariano Suligoy */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "sprite_region_editor_plugin.h"
-#include "scene/gui/check_box.h"
-#include "os/input.h"
-#include "os/keyboard.h"
-
-void SpriteRegionEditor::_region_draw()
-{
- Ref<Texture> base_tex = node->get_texture();
- if (base_tex.is_null())
- return;
-
- Matrix32 mtx;
- mtx.elements[2]=-draw_ofs;
- mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
-
- VS::get_singleton()->canvas_item_set_clip(edit_draw->get_canvas_item(),true);
- VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),mtx);
- edit_draw->draw_texture(base_tex,Point2());
- VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Matrix32());
-
- if (snap_show_grid) {
- Size2 s = edit_draw->get_size();
- int last_cell;
-
- if (snap_step.x!=0) {
- for(int i=0;i<s.width;i++) {
- int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i,0)).x-snap_offset.x)/snap_step.x));
- if (i==0)
- last_cell=cell;
- if (last_cell!=cell)
- edit_draw->draw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3));
- last_cell=cell;
- }
- }
-
- if (snap_step.y!=0) {
- for(int i=0;i<s.height;i++) {
- int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0,i)).y-snap_offset.y)/snap_step.y));
- if (i==0)
- last_cell=cell;
- if (last_cell!=cell)
- edit_draw->draw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3));
- last_cell=cell;
- }
- }
- }
-
- Ref<Texture> select_handle = get_icon("EditorHandle","EditorIcons");
-
- Rect2 scroll_rect(Point2(),mtx.basis_xform(base_tex->get_size()));
- scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size()));
-
- Vector2 endpoints[4]={
- mtx.basis_xform(rect.pos),
- mtx.basis_xform(rect.pos+Vector2(rect.size.x,0)),
- mtx.basis_xform(rect.pos+rect.size),
- mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
- };
-
- for(int i=0;i<4;i++) {
-
- int prev = (i+3)%4;
- int next = (i+1)%4;
-
- Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
- ofs*=1.4144*(select_handle->get_size().width/2);
-
- edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
-
- edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
-
- ofs = (endpoints[next]-endpoints[i])/2;
- ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2);
-
- edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
-
- scroll_rect.expand_to(endpoints[i]);
- }
-
- scroll_rect=scroll_rect.grow(200);
- updating_scroll=true;
- hscroll->set_min(scroll_rect.pos.x);
- hscroll->set_max(scroll_rect.pos.x+scroll_rect.size.x);
- hscroll->set_page(edit_draw->get_size().x);
- hscroll->set_val(draw_ofs.x);
- hscroll->set_step(0.001);
-
- vscroll->set_min(scroll_rect.pos.y);
- vscroll->set_max(scroll_rect.pos.y+scroll_rect.size.y);
- vscroll->set_page(edit_draw->get_size().y);
- vscroll->set_val(draw_ofs.y);
- vscroll->set_step(0.001);
- updating_scroll=false;
-}
-
-void SpriteRegionEditor::_region_input(const InputEvent& p_input)
-{
- Matrix32 mtx;
- mtx.elements[2]=-draw_ofs;
- mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
-
- Vector2 endpoints[8]={
- mtx.xform(rect.pos)+Vector2(-4,-4),
- mtx.xform(rect.pos+Vector2(rect.size.x/2,0))+Vector2(0,-4),
- mtx.xform(rect.pos+Vector2(rect.size.x,0))+Vector2(4,-4),
- mtx.xform(rect.pos+Vector2(rect.size.x,rect.size.y/2))+Vector2(4,0),
- mtx.xform(rect.pos+rect.size)+Vector2(4,4),
- mtx.xform(rect.pos+Vector2(rect.size.x/2,rect.size.y))+Vector2(0,4),
- mtx.xform(rect.pos+Vector2(0,rect.size.y))+Vector2(-4,4),
- mtx.xform(rect.pos+Vector2(0,rect.size.y/2))+Vector2(-4,0)
- };
-
- if (p_input.type==InputEvent::MOUSE_BUTTON) {
-
-
- const InputEventMouseButton &mb=p_input.mouse_button;
-
- if (mb.button_index==BUTTON_LEFT) {
-
-
- if (mb.pressed) {
-
- drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
- drag_from=snap_point(drag_from);
- drag=true;
- rect_prev=node->get_region_rect();
-
- drag_index=-1;
- for(int i=0;i<8;i++) {
-
- Vector2 tuv=endpoints[i];
- if (tuv.distance_to(Vector2(mb.x,mb.y))<8) {
- drag_index=i;
- creating = false;
- }
- }
-
- if (drag_index==-1) {
- creating = true;
- rect = Rect2(drag_from,Size2());
- }
-
- } else if (drag) {
-
- undo_redo->create_action(TTR("Set region_rect"));
- undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
- undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
- undo_redo->add_do_method(edit_draw,"update");
- undo_redo->add_undo_method(edit_draw,"update");
- undo_redo->commit_action();
-
- drag=false;
- }
-
- } else if (mb.button_index==BUTTON_RIGHT && mb.pressed) {
-
- if (drag) {
- drag=false;
- node->set_region_rect(rect_prev);
- rect=rect_prev;
- edit_draw->update();
- }
-
- } else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
-
- zoom->set_val( zoom->get_val()/0.9 );
- } else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) {
-
- zoom->set_val( zoom->get_val()*0.9);
- }
-
- } else if (p_input.type==InputEvent::MOUSE_MOTION) {
-
- const InputEventMouseMotion &mm=p_input.mouse_motion;
-
- if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
-
- Vector2 draged(mm.relative_x,mm.relative_y);
- hscroll->set_val( hscroll->get_val()-draged.x );
- vscroll->set_val( vscroll->get_val()-draged.y );
-
- } else if (drag) {
-
- Vector2 new_pos = mtx.affine_inverse().xform(Vector2(mm.x,mm.y));
- new_pos = snap_point(new_pos);
-
- if (creating) {
- rect = Rect2(drag_from,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- edit_draw->update();
- return;
- }
-
- switch(drag_index) {
- case 0: {
- Vector2 p=rect_prev.pos+rect_prev.size;
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
- case 1: {
- Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
- rect = Rect2(p,Size2(rect_prev.size.x,0));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
- case 2: {
- Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
- case 3: {
- Vector2 p=rect_prev.pos;
- rect = Rect2(p,Size2(0,rect_prev.size.y));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
- case 4: {
- Vector2 p=rect_prev.pos;
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
- case 5: {
- Vector2 p=rect_prev.pos;
- rect = Rect2(p,Size2(rect_prev.size.x,0));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
- case 6: {
- Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
- case 7: {
- Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
- rect = Rect2(p,Size2(0,rect_prev.size.y));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
-
- }
- edit_draw->update();
- }
-
- }
-}
-
-void SpriteRegionEditor::_scroll_changed(float)
-{
- if (updating_scroll)
- return;
-
- draw_ofs.x=hscroll->get_val();
- draw_ofs.y=vscroll->get_val();
- draw_zoom=zoom->get_val();
- print_line("_scroll_changed");
- edit_draw->update();
-}
-
-void SpriteRegionEditor::_set_use_snap(bool p_use)
-{
- use_snap=p_use;
-}
-
-void SpriteRegionEditor::_set_show_grid(bool p_show)
-{
- snap_show_grid=p_show;
- edit_draw->update();
-}
-
-void SpriteRegionEditor::_set_snap_off_x(float p_val)
-{
- snap_offset.x=p_val;
- edit_draw->update();
-}
-
-void SpriteRegionEditor::_set_snap_off_y(float p_val)
-{
- snap_offset.y=p_val;
- edit_draw->update();
-}
-
-void SpriteRegionEditor::_set_snap_step_x(float p_val)
-{
- snap_step.x=p_val;
- edit_draw->update();
-}
-
-void SpriteRegionEditor::_set_snap_step_y(float p_val)
-{
- snap_step.y=p_val;
- edit_draw->update();
-}
-
-void SpriteRegionEditor::_notification(int p_what)
-{
- switch(p_what) {
-
- case NOTIFICATION_READY: {
- edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
- b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
- b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
- icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
- } break;
- }
-}
-
-void SpriteRegionEditor::_node_removed(Node *p_node)
-{
- if(p_node==node) {
- node=NULL;
- hide();
- }
-}
-
-void SpriteRegionEditor::_bind_methods()
-{
- ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
- ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
- ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
- ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
- ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
- ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
- ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
- ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
- ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
- ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
- ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
-}
-
-void SpriteRegionEditor::edit(Node *p_sprite)
-{
- if (p_sprite) {
- node=p_sprite->cast_to<Sprite>();
- node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
- } else {
- if (node)
- node->disconnect("exit_tree",this,"_node_removed");
- node=NULL;
- }
-
-}
-void SpriteRegionEditor::_edit_node()
-{
- if (node->get_texture().is_null()) {
-
- error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
- error->popup_centered_minsize();
- return;
- }
-
- rect=node->get_region_rect();
- dlg_editor->popup_centered_ratio(0.85);
- dlg_editor->get_ok()->release_focus();
-}
-
-inline float _snap_scalar(float p_offset, float p_step, float p_target) {
- return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
-}
-
-Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
- if (use_snap) {
- p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
- p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
- }
- p_target = p_target.snapped(Size2(1, 1));
-
- return p_target;
-}
-
-SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
-{
- node=NULL;
- editor=p_editor;
- undo_redo = editor->get_undo_redo();
-
- snap_step=Vector2(10,10);
- use_snap=false;
- snap_show_grid=false;
- drag=false;
-
- add_child( memnew( VSeparator ));
- edit_node = memnew( ToolButton );
- add_child(edit_node);
- edit_node->set_tooltip(TTR("Sprite Region Editor"));
- edit_node->connect("pressed",this,"_edit_node");
-
- dlg_editor = memnew( AcceptDialog );
- add_child(dlg_editor);
- dlg_editor->set_title(TTR("Sprite Region Editor"));
- dlg_editor->set_self_opacity(0.9);
-
- VBoxContainer *main_vb = memnew( VBoxContainer );
- dlg_editor->add_child(main_vb);
- dlg_editor->set_child_rect(main_vb);
- HBoxContainer *hb_tools = memnew( HBoxContainer );
- main_vb->add_child(hb_tools);
-
- b_snap_enable = memnew( ToolButton );
- hb_tools->add_child(b_snap_enable);
- b_snap_enable->set_text(TTR("Snap"));
- b_snap_enable->set_focus_mode(FOCUS_NONE);
- b_snap_enable->set_toggle_mode(true);
- b_snap_enable->set_pressed(use_snap);
- b_snap_enable->set_tooltip(TTR("Enable Snap"));
- b_snap_enable->connect("toggled",this,"_set_use_snap");
-
- b_snap_grid = memnew( ToolButton );
- hb_tools->add_child(b_snap_grid);
- b_snap_grid->set_text(TTR("Grid"));
- b_snap_grid->set_focus_mode(FOCUS_NONE);
- b_snap_grid->set_toggle_mode(true);
- b_snap_grid->set_pressed(snap_show_grid);
- b_snap_grid->set_tooltip(TTR("Show Grid"));
- b_snap_grid->connect("toggled",this,"_set_show_grid");
-
- hb_tools->add_child( memnew( VSeparator ));
- hb_tools->add_child( memnew( Label(TTR("Grid Offset:")) ) );
-
- sb_off_x = memnew( SpinBox );
- sb_off_x->set_min(-256);
- sb_off_x->set_max(256);
- sb_off_x->set_step(1);
- sb_off_x->set_val(snap_offset.x);
- sb_off_x->set_suffix("px");
- sb_off_x->connect("value_changed", this, "_set_snap_off_x");
- hb_tools->add_child(sb_off_x);
-
- sb_off_y = memnew( SpinBox );
- sb_off_y->set_min(-256);
- sb_off_y->set_max(256);
- sb_off_y->set_step(1);
- sb_off_y->set_val(snap_offset.y);
- sb_off_y->set_suffix("px");
- sb_off_y->connect("value_changed", this, "_set_snap_off_y");
- hb_tools->add_child(sb_off_y);
-
- hb_tools->add_child( memnew( VSeparator ));
- hb_tools->add_child( memnew( Label(TTR("Grid Step:")) ) );
-
- sb_step_x = memnew( SpinBox );
- sb_step_x->set_min(-256);
- sb_step_x->set_max(256);
- sb_step_x->set_step(1);
- sb_step_x->set_val(snap_step.x);
- sb_step_x->set_suffix("px");
- sb_step_x->connect("value_changed", this, "_set_snap_step_x");
- hb_tools->add_child(sb_step_x);
-
- sb_step_y = memnew( SpinBox );
- sb_step_y->set_min(-256);
- sb_step_y->set_max(256);
- sb_step_y->set_step(1);
- sb_step_y->set_val(snap_step.y);
- sb_step_y->set_suffix("px");
- sb_step_y->connect("value_changed", this, "_set_snap_step_y");
- hb_tools->add_child(sb_step_y);
-
- HBoxContainer *main_hb = memnew( HBoxContainer );
- main_vb->add_child(main_hb);
- edit_draw = memnew( Control );
- main_hb->add_child(edit_draw);
- main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
- edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
-
-
- hb_tools->add_child( memnew( VSeparator ));
- icon_zoom = memnew( TextureFrame );
- hb_tools->add_child(icon_zoom);
-
- zoom = memnew( HSlider );
- zoom->set_min(0.01);
- zoom->set_max(4);
- zoom->set_val(1);
- zoom->set_step(0.01);
- hb_tools->add_child(zoom);
- zoom->set_custom_minimum_size(Size2(200,0));
- zoom_value = memnew( SpinBox );
- zoom->share(zoom_value);
- zoom_value->set_custom_minimum_size(Size2(50,0));
- hb_tools->add_child(zoom_value);
- zoom->connect("value_changed",this,"_scroll_changed");
-
-
-
- vscroll = memnew( VScrollBar);
- main_hb->add_child(vscroll);
- vscroll->connect("value_changed",this,"_scroll_changed");
- hscroll = memnew( HScrollBar );
- main_vb->add_child(hscroll);
- hscroll->connect("value_changed",this,"_scroll_changed");
-
- edit_draw->connect("draw",this,"_region_draw");
- edit_draw->connect("input_event",this,"_region_input");
- draw_zoom=1.0;
- updating_scroll=false;
-
- error = memnew( AcceptDialog);
- add_child(error);
-
-}
-
-void SpriteRegionEditorPlugin::edit(Object *p_node)
-{
- region_editor->edit(p_node->cast_to<Node>());
-}
-
-bool SpriteRegionEditorPlugin::handles(Object *p_node) const
-{
- return p_node->is_type("Sprite");
-}
-
-void SpriteRegionEditorPlugin::make_visible(bool p_visible)
-{
- if (p_visible) {
- region_editor->show();
- } else {
- region_editor->hide();
- region_editor->edit(NULL);
- }
-}
-
-
-Dictionary SpriteRegionEditorPlugin::get_state() const {
-
- Dictionary state;
- state["zoom"]=region_editor->zoom->get_val();
- state["snap_offset"]=region_editor->snap_offset;
- state["snap_step"]=region_editor->snap_step;
- state["use_snap"]=region_editor->use_snap;
- state["snap_show_grid"]=region_editor->snap_show_grid;
- return state;
-}
-
-void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
-
- Dictionary state=p_state;
- if (state.has("zoom")) {
- region_editor->zoom->set_val(p_state["zoom"]);
- }
-
- if (state.has("snap_step")) {
- Vector2 s = state["snap_step"];
- region_editor->sb_step_x->set_val(s.x);
- region_editor->sb_step_y->set_val(s.y);
- region_editor->snap_step = s;
- }
-
- if (state.has("snap_offset")) {
- Vector2 ofs = state["snap_offset"];
- region_editor->sb_off_x->set_val(ofs.x);
- region_editor->sb_off_y->set_val(ofs.y);
- region_editor->snap_offset = ofs;
- }
-
- if (state.has("use_snap")) {
- region_editor->use_snap=state["use_snap"];
- region_editor->b_snap_enable->set_pressed(state["use_snap"]);
- }
-
- if (state.has("snap_show_grid")) {
- region_editor->snap_show_grid=state["snap_show_grid"];
- region_editor->b_snap_grid->set_pressed(state["snap_show_grid"]);
- }
-}
-
-SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
-{
- editor = p_node;
- region_editor= memnew ( SpriteRegionEditor(p_node) );
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
-
- region_editor->hide();
-}
-
diff --git a/tools/editor/plugins/sprite_region_editor_plugin.h b/tools/editor/plugins/sprite_region_editor_plugin.h
deleted file mode 100644
index 47cb210863..0000000000
--- a/tools/editor/plugins/sprite_region_editor_plugin.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*************************************************************************/
-/* sprite_region_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Author: Mariano Suligoy */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
-#define SPRITE_REGION_EDITOR_PLUGIN_H
-
-#include "canvas_item_editor_plugin.h"
-#include "tools/editor/editor_plugin.h"
-#include "tools/editor/editor_node.h"
-#include "scene/2d/sprite.h"
-
-class SpriteRegionEditor : public HBoxContainer {
-
- OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
-
- friend class SpriteRegionEditorPlugin;
-
- ToolButton *edit_node;
-// Button *use_region;
- ToolButton *b_snap_enable;
- ToolButton *b_snap_grid;
- TextureFrame *icon_zoom;
- HSlider *zoom;
- SpinBox *zoom_value;
- SpinBox *sb_step_y;
- SpinBox *sb_step_x;
- SpinBox *sb_off_y;
- SpinBox *sb_off_x;
- Control *edit_draw;
-
- VScrollBar *vscroll;
- HScrollBar *hscroll;
-
- Sprite *node;
- EditorNode *editor;
- AcceptDialog *dlg_editor;
- UndoRedo* undo_redo;
-
- Vector2 draw_ofs;
- float draw_zoom;
- bool updating_scroll;
-
- bool use_snap;
- bool snap_show_grid;
- Vector2 snap_offset;
- Vector2 snap_step;
-
- Rect2 rect;
- Rect2 rect_prev;
- bool drag;
- bool creating;
- Vector2 drag_from;
- int drag_index;
-
- AcceptDialog *error;
-
- void _set_use_snap(bool p_use);
- void _set_show_grid(bool p_show);
- void _set_snap_off_x(float p_val);
- void _set_snap_off_y(float p_val);
- void _set_snap_step_x(float p_val);
- void _set_snap_step_y(float p_val);
-
-protected:
-
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
-
- Vector2 snap_point(Vector2 p_target) const;
-
-public:
-
- void edit();
- void _edit_node();
- void _region_draw();
- void _region_input(const InputEvent &p_input);
- void _scroll_changed(float);
-
- void edit(Node *p_sprite);
- SpriteRegionEditor(EditorNode* p_editor);
-
-};
-
-class SpriteRegionEditorPlugin : public EditorPlugin
-{
-
- OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
-
- SpriteRegionEditor *region_editor;
- EditorNode *editor;
-public:
-
- virtual String get_name() const { return "SpriteRegion"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- void set_state(const Dictionary &p_state);
- Dictionary get_state() const;
-
- SpriteRegionEditorPlugin(EditorNode *p_node);
-};
-
-#endif // SPRITE_REGION_EDITOR_PLUGIN_H
diff --git a/tools/editor/plugins/texture_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp
new file mode 100644
index 0000000000..b69b0d7a9b
--- /dev/null
+++ b/tools/editor/plugins/texture_region_editor_plugin.cpp
@@ -0,0 +1,728 @@
+/*************************************************************************/
+/* texture_region_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Author: Mariano Suligoy */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_region_editor_plugin.h"
+#include "scene/gui/check_box.h"
+#include "os/input.h"
+#include "os/keyboard.h"
+
+void TextureRegionEditor::_region_draw()
+{
+ Ref<Texture> base_tex = NULL;
+ if(node_type == "Sprite" && node_sprite)
+ base_tex = node_sprite->get_texture();
+ else if(node_type == "Patch9Frame" && node_patch9)
+ base_tex = node_patch9->get_texture();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ base_tex = obj_styleBox->get_texture();
+ if (base_tex.is_null())
+ return;
+
+ Matrix32 mtx;
+ mtx.elements[2]=-draw_ofs;
+ mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
+
+ VS::get_singleton()->canvas_item_set_clip(edit_draw->get_canvas_item(),true);
+ VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),mtx);
+ edit_draw->draw_texture(base_tex,Point2());
+ VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Matrix32());
+
+ if (snap_show_grid) {
+ Size2 s = edit_draw->get_size();
+ int last_cell;
+
+ if (snap_step.x!=0) {
+ for(int i=0;i<s.width;i++) {
+ int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i,0)).x-snap_offset.x)/snap_step.x));
+ if (i==0)
+ last_cell=cell;
+ if (last_cell!=cell)
+ edit_draw->draw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3));
+ last_cell=cell;
+ }
+ }
+
+ if (snap_step.y!=0) {
+ for(int i=0;i<s.height;i++) {
+ int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0,i)).y-snap_offset.y)/snap_step.y));
+ if (i==0)
+ last_cell=cell;
+ if (last_cell!=cell)
+ edit_draw->draw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3));
+ last_cell=cell;
+ }
+ }
+ }
+
+ Ref<Texture> select_handle = get_icon("EditorHandle","EditorIcons");
+
+ Rect2 scroll_rect(Point2(),mtx.basis_xform(base_tex->get_size()));
+ scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size()));
+
+ Vector2 endpoints[4]={
+ mtx.basis_xform(rect.pos),
+ mtx.basis_xform(rect.pos+Vector2(rect.size.x,0)),
+ mtx.basis_xform(rect.pos+rect.size),
+ mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
+ };
+ Color color(0.9,0.5,0.5);
+ if(this->editing_region == REGION_PATCH_MARGIN)
+ color = Color(0.21, 0.79, 0.31);
+ for(int i=0;i<4;i++) {
+
+ int prev = (i+3)%4;
+ int next = (i+1)%4;
+
+ Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
+ ofs*=1.4144*(select_handle->get_size().width/2);
+
+ edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
+
+ edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
+
+ ofs = (endpoints[next]-endpoints[i])/2;
+ ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2);
+
+ edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
+
+ scroll_rect.expand_to(endpoints[i]);
+ }
+
+ scroll_rect=scroll_rect.grow(200);
+ updating_scroll=true;
+ hscroll->set_min(scroll_rect.pos.x);
+ hscroll->set_max(scroll_rect.pos.x+scroll_rect.size.x);
+ hscroll->set_page(edit_draw->get_size().x);
+ hscroll->set_val(draw_ofs.x);
+ hscroll->set_step(0.001);
+
+ vscroll->set_min(scroll_rect.pos.y);
+ vscroll->set_max(scroll_rect.pos.y+scroll_rect.size.y);
+ vscroll->set_page(edit_draw->get_size().y);
+ vscroll->set_val(draw_ofs.y);
+ vscroll->set_step(0.001);
+ updating_scroll=false;
+}
+
+void TextureRegionEditor::_region_input(const InputEvent& p_input)
+{
+ Matrix32 mtx;
+ mtx.elements[2]=-draw_ofs;
+ mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
+
+ Vector2 endpoints[8]={
+ mtx.xform(rect.pos)+Vector2(-4,-4),
+ mtx.xform(rect.pos+Vector2(rect.size.x/2,0))+Vector2(0,-4),
+ mtx.xform(rect.pos+Vector2(rect.size.x,0))+Vector2(4,-4),
+ mtx.xform(rect.pos+Vector2(rect.size.x,rect.size.y/2))+Vector2(4,0),
+ mtx.xform(rect.pos+rect.size)+Vector2(4,4),
+ mtx.xform(rect.pos+Vector2(rect.size.x/2,rect.size.y))+Vector2(0,4),
+ mtx.xform(rect.pos+Vector2(0,rect.size.y))+Vector2(-4,4),
+ mtx.xform(rect.pos+Vector2(0,rect.size.y/2))+Vector2(-4,0)
+ };
+
+ if (p_input.type==InputEvent::MOUSE_BUTTON) {
+
+
+ const InputEventMouseButton &mb=p_input.mouse_button;
+
+ if (mb.button_index==BUTTON_LEFT) {
+
+
+ if (mb.pressed) {
+
+ drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
+ drag_from=snap_point(drag_from);
+ drag=true;
+ if(node_type == "Sprite" && node_sprite )
+ rect_prev=node_sprite->get_region_rect();
+ else if(node_type == "Patch9Frame" && node_patch9)
+ rect_prev=node_patch9->get_region_rect();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ rect_prev=obj_styleBox->get_region_rect();
+
+ drag_index=-1;
+ for(int i=0;i<8;i++) {
+
+ Vector2 tuv=endpoints[i];
+ if (tuv.distance_to(Vector2(mb.x,mb.y))<8) {
+ drag_index=i;
+ creating = false;
+ }
+ }
+
+ if (drag_index==-1) {
+ creating = true;
+ rect = Rect2(drag_from,Size2());
+ }
+
+ } else if (drag) {
+ if(editing_region == REGION_TEXTURE_REGION) {
+ undo_redo->create_action("Set region_rect");
+ if(node_type == "Sprite" && node_sprite ){
+ undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
+ undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
+ }
+ else if(node_type == "Patch9Frame" && node_patch9){
+ undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
+ undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
+ }
+ undo_redo->add_do_method(edit_draw,"update");
+ undo_redo->add_undo_method(edit_draw,"update");
+ undo_redo->commit_action();
+ }
+ drag=false;
+ }
+
+ } else if (mb.button_index==BUTTON_RIGHT && mb.pressed) {
+
+ if (drag) {
+ drag=false;
+ apply_rect(rect_prev);
+ rect=rect_prev;
+ edit_draw->update();
+ }
+
+ } else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
+
+ zoom->set_val( zoom->get_val()/0.9 );
+ } else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) {
+
+ zoom->set_val( zoom->get_val()*0.9);
+ }
+
+ } else if (p_input.type==InputEvent::MOUSE_MOTION) {
+
+ const InputEventMouseMotion &mm=p_input.mouse_motion;
+
+ if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+
+ Vector2 draged(mm.relative_x,mm.relative_y);
+ hscroll->set_val( hscroll->get_val()-draged.x );
+ vscroll->set_val( vscroll->get_val()-draged.y );
+
+ } else if (drag) {
+
+ Vector2 new_pos = mtx.affine_inverse().xform(Vector2(mm.x,mm.y));
+ new_pos = snap_point(new_pos);
+
+ if (creating) {
+ rect = Rect2(drag_from,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ edit_draw->update();
+ return;
+ }
+
+ switch(drag_index) {
+ case 0: {
+ Vector2 p=rect_prev.pos+rect_prev.size;
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+ case 1: {
+ Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+ rect = Rect2(p,Size2(rect_prev.size.x,0));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+ case 2: {
+ Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+ case 3: {
+ Vector2 p=rect_prev.pos;
+ rect = Rect2(p,Size2(0,rect_prev.size.y));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+ case 4: {
+ Vector2 p=rect_prev.pos;
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+ case 5: {
+ Vector2 p=rect_prev.pos;
+ rect = Rect2(p,Size2(rect_prev.size.x,0));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+ case 6: {
+ Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+ case 7: {
+ Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+ rect = Rect2(p,Size2(0,rect_prev.size.y));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
+
+ }
+ edit_draw->update();
+ }
+
+ }
+}
+
+void TextureRegionEditor::_scroll_changed(float)
+{
+ if (updating_scroll)
+ return;
+
+ draw_ofs.x=hscroll->get_val();
+ draw_ofs.y=vscroll->get_val();
+ draw_zoom=zoom->get_val();
+ print_line("_scroll_changed");
+ edit_draw->update();
+}
+
+void TextureRegionEditor::_set_use_snap(bool p_use)
+{
+ use_snap=p_use;
+}
+
+void TextureRegionEditor::_set_show_grid(bool p_show)
+{
+ snap_show_grid=p_show;
+ edit_draw->update();
+}
+
+void TextureRegionEditor::_set_snap_off_x(float p_val)
+{
+ snap_offset.x=p_val;
+ edit_draw->update();
+}
+
+void TextureRegionEditor::_set_snap_off_y(float p_val)
+{
+ snap_offset.y=p_val;
+ edit_draw->update();
+}
+
+void TextureRegionEditor::_set_snap_step_x(float p_val)
+{
+ snap_step.x=p_val;
+ edit_draw->update();
+}
+
+void TextureRegionEditor::_set_snap_step_y(float p_val)
+{
+ snap_step.y=p_val;
+ edit_draw->update();
+}
+
+void TextureRegionEditor::apply_rect(const Rect2& rect){
+
+ if(this->editing_region == REGION_TEXTURE_REGION) {
+ if(node_sprite)
+ node_sprite->set_region_rect(rect);
+ else if(node_patch9)
+ node_patch9->set_region_rect(rect);
+ else if(obj_styleBox)
+ obj_styleBox->set_region_rect(rect);
+ }
+ else if(this->editing_region == REGION_PATCH_MARGIN) {
+ if(node_patch9) {
+ node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+ node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+ node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+ node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+ }
+ else if(obj_styleBox) {
+ obj_styleBox->set_margin_size(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+ obj_styleBox->set_margin_size(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+ obj_styleBox->set_margin_size(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+ obj_styleBox->set_margin_size(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+ }
+ }
+}
+
+void TextureRegionEditor::_notification(int p_what)
+{
+ switch(p_what) {
+ case NOTIFICATION_READY: {
+ region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
+ margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
+ b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
+ b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
+ icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
+ } break;
+ }
+}
+
+void TextureRegionEditor::_node_removed(Object *p_obj)
+{
+ if(p_obj == node_sprite || p_obj == node_patch9 || p_obj == obj_styleBox) {
+ node_patch9 = NULL;
+ node_sprite = NULL;
+ obj_styleBox = NULL;
+ hide();
+ }
+}
+
+void TextureRegionEditor::_bind_methods()
+{
+ ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
+ ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
+ ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
+ ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
+ ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
+ ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
+ ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
+ ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
+ ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
+ ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
+ ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
+}
+
+void TextureRegionEditor::edit(Object *p_obj)
+{
+ if (p_obj) {
+ margin_button->hide();
+ node_type = p_obj->get_type();
+ if(node_type == "Sprite"){
+ node_sprite = p_obj->cast_to<Sprite>();
+ node_patch9 = NULL;
+ obj_styleBox = NULL;
+ }
+ else if(node_type == "Patch9Frame") {
+ node_patch9 = p_obj->cast_to<Patch9Frame>();
+ node_sprite = NULL;
+ obj_styleBox = NULL;
+ margin_button->show();
+ }
+ else if(node_type == "StyleBoxTexture") {
+ obj_styleBox = p_obj->cast_to<StyleBoxTexture>();
+ node_sprite = NULL;
+ node_patch9 = NULL;
+ margin_button->show();
+ }
+ p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
+ } else {
+ if(node_sprite)
+ node_sprite->disconnect("exit_tree",this,"_node_removed");
+ else if(node_patch9)
+ node_patch9->disconnect("exit_tree",this,"_node_removed");
+ else if(obj_styleBox)
+ obj_styleBox->disconnect("exit_tree",this,"_node_removed");
+ node_sprite = NULL;
+ node_patch9 = NULL;
+ obj_styleBox = NULL;
+ }
+}
+
+void TextureRegionEditor::_edit_region()
+{
+ this->_edit_node(REGION_TEXTURE_REGION);
+ dlg_editor->set_title(TTR("Texture Region Editor"));
+}
+
+void TextureRegionEditor::_edit_margin()
+{
+ this->_edit_node(REGION_PATCH_MARGIN);
+ dlg_editor->set_title(TTR("Scale Region Editor"));
+}
+
+void TextureRegionEditor::_edit_node(int region)
+{
+ Ref<Texture> texture = NULL;
+ if(node_type == "Sprite" && node_sprite )
+ texture = node_sprite->get_texture();
+ else if(node_type == "Patch9Frame" && node_patch9 )
+ texture = node_patch9->get_texture();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ texture = obj_styleBox->get_texture();
+
+ if (texture.is_null()) {
+ error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
+ error->popup_centered_minsize();
+ return;
+ }
+
+ if(node_type == "Sprite" && node_sprite )
+ tex_region = node_sprite->get_region_rect();
+ else if(node_type == "Patch9Frame" && node_patch9 )
+ tex_region = node_patch9->get_region_rect();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ tex_region = obj_styleBox->get_region_rect();
+ rect = tex_region;
+
+ if(region == REGION_PATCH_MARGIN) {
+ if(node_patch9){
+ Patch9Frame *node = node_patch9;
+ rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
+ rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
+ }
+ else if(obj_styleBox) {
+ StyleBoxTexture * node = obj_styleBox;
+ rect.pos += Point2(node->get_margin_size(MARGIN_LEFT),node->get_margin_size(MARGIN_TOP));
+ rect.size -= Size2(node->get_margin_size(MARGIN_RIGHT)+node->get_margin_size(MARGIN_LEFT), node->get_margin_size(MARGIN_BOTTOM)+node->get_margin_size(MARGIN_TOP));
+ }
+ }
+
+ dlg_editor->popup_centered_ratio(0.85);
+ dlg_editor->get_ok()->release_focus();
+
+ editing_region = region;
+}
+
+inline float _snap_scalar(float p_offset, float p_step, float p_target) {
+ return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
+}
+
+Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
+ if (use_snap) {
+ p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
+ p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
+ }
+ p_target = p_target.snapped(Size2(1, 1));
+
+ return p_target;
+}
+
+TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
+{
+ node_sprite = NULL;
+ node_patch9 = NULL;
+ editor=p_editor;
+ undo_redo = editor->get_undo_redo();
+
+ snap_step=Vector2(10,10);
+ use_snap=false;
+ snap_show_grid=false;
+ drag=false;
+
+ add_child( memnew( VSeparator ));
+ region_button = memnew( ToolButton );
+ add_child(region_button);
+ region_button->set_tooltip(TTR("Texture Region Editor"));
+ region_button->connect("pressed",this,"_edit_region");
+
+ margin_button = memnew( ToolButton );
+ add_child(margin_button);
+ margin_button->set_tooltip(TTR("Scale Region Editor"));
+ margin_button->connect("pressed",this,"_edit_margin");
+
+ dlg_editor = memnew( AcceptDialog );
+ add_child(dlg_editor);
+ dlg_editor->set_self_opacity(0.9);
+
+ VBoxContainer *main_vb = memnew( VBoxContainer );
+ dlg_editor->add_child(main_vb);
+ dlg_editor->set_child_rect(main_vb);
+ HBoxContainer *hb_tools = memnew( HBoxContainer );
+ main_vb->add_child(hb_tools);
+
+ b_snap_enable = memnew( ToolButton );
+ hb_tools->add_child(b_snap_enable);
+ b_snap_enable->set_text(TTR("Snap"));
+ b_snap_enable->set_focus_mode(FOCUS_NONE);
+ b_snap_enable->set_toggle_mode(true);
+ b_snap_enable->set_pressed(use_snap);
+ b_snap_enable->set_tooltip(TTR("Enable Snap"));
+ b_snap_enable->connect("toggled",this,"_set_use_snap");
+
+ b_snap_grid = memnew( ToolButton );
+ hb_tools->add_child(b_snap_grid);
+ b_snap_grid->set_text(TTR("Grid"));
+ b_snap_grid->set_focus_mode(FOCUS_NONE);
+ b_snap_grid->set_toggle_mode(true);
+ b_snap_grid->set_pressed(snap_show_grid);
+ b_snap_grid->set_tooltip(TTR("Show Grid"));
+ b_snap_grid->connect("toggled",this,"_set_show_grid");
+
+ hb_tools->add_child( memnew( VSeparator ));
+ hb_tools->add_child( memnew( Label(TTR("Grid Offset:")) ) );
+
+ sb_off_x = memnew( SpinBox );
+ sb_off_x->set_min(-256);
+ sb_off_x->set_max(256);
+ sb_off_x->set_step(1);
+ sb_off_x->set_val(snap_offset.x);
+ sb_off_x->set_suffix("px");
+ sb_off_x->connect("value_changed", this, "_set_snap_off_x");
+ hb_tools->add_child(sb_off_x);
+
+ sb_off_y = memnew( SpinBox );
+ sb_off_y->set_min(-256);
+ sb_off_y->set_max(256);
+ sb_off_y->set_step(1);
+ sb_off_y->set_val(snap_offset.y);
+ sb_off_y->set_suffix("px");
+ sb_off_y->connect("value_changed", this, "_set_snap_off_y");
+ hb_tools->add_child(sb_off_y);
+
+ hb_tools->add_child( memnew( VSeparator ));
+ hb_tools->add_child( memnew( Label(TTR("Grid Step:")) ) );
+
+ sb_step_x = memnew( SpinBox );
+ sb_step_x->set_min(-256);
+ sb_step_x->set_max(256);
+ sb_step_x->set_step(1);
+ sb_step_x->set_val(snap_step.x);
+ sb_step_x->set_suffix("px");
+ sb_step_x->connect("value_changed", this, "_set_snap_step_x");
+ hb_tools->add_child(sb_step_x);
+
+ sb_step_y = memnew( SpinBox );
+ sb_step_y->set_min(-256);
+ sb_step_y->set_max(256);
+ sb_step_y->set_step(1);
+ sb_step_y->set_val(snap_step.y);
+ sb_step_y->set_suffix("px");
+ sb_step_y->connect("value_changed", this, "_set_snap_step_y");
+ hb_tools->add_child(sb_step_y);
+
+ HBoxContainer *main_hb = memnew( HBoxContainer );
+ main_vb->add_child(main_hb);
+ edit_draw = memnew( Control );
+ main_hb->add_child(edit_draw);
+ main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
+ edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
+
+
+ hb_tools->add_child( memnew( VSeparator ));
+ icon_zoom = memnew( TextureFrame );
+ hb_tools->add_child(icon_zoom);
+
+ zoom = memnew( HSlider );
+ zoom->set_min(0.01);
+ zoom->set_max(4);
+ zoom->set_val(1);
+ zoom->set_step(0.01);
+ hb_tools->add_child(zoom);
+ zoom->set_custom_minimum_size(Size2(200,0));
+ zoom_value = memnew( SpinBox );
+ zoom->share(zoom_value);
+ zoom_value->set_custom_minimum_size(Size2(50,0));
+ hb_tools->add_child(zoom_value);
+ zoom->connect("value_changed",this,"_scroll_changed");
+
+
+
+ vscroll = memnew( VScrollBar);
+ main_hb->add_child(vscroll);
+ vscroll->connect("value_changed",this,"_scroll_changed");
+ hscroll = memnew( HScrollBar );
+ main_vb->add_child(hscroll);
+ hscroll->connect("value_changed",this,"_scroll_changed");
+
+ edit_draw->connect("draw",this,"_region_draw");
+ edit_draw->connect("input_event",this,"_region_input");
+ draw_zoom=1.0;
+ updating_scroll=false;
+
+ error = memnew( AcceptDialog);
+ add_child(error);
+
+}
+
+void TextureRegionEditorPlugin::edit(Object *p_node)
+{
+ region_editor->edit(p_node);
+}
+
+bool TextureRegionEditorPlugin::handles(Object *p_obj) const
+{
+ return p_obj->is_type("Sprite") || p_obj->is_type("Patch9Frame") || p_obj->is_type("StyleBoxTexture");
+}
+
+void TextureRegionEditorPlugin::make_visible(bool p_visible)
+{
+ if (p_visible) {
+ region_editor->show();
+ } else {
+ region_editor->hide();
+ region_editor->edit(NULL);
+ }
+}
+
+
+Dictionary TextureRegionEditorPlugin::get_state() const {
+
+ Dictionary state;
+ state["zoom"]=region_editor->zoom->get_val();
+ state["snap_offset"]=region_editor->snap_offset;
+ state["snap_step"]=region_editor->snap_step;
+ state["use_snap"]=region_editor->use_snap;
+ state["snap_show_grid"]=region_editor->snap_show_grid;
+ return state;
+}
+
+void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
+
+ Dictionary state=p_state;
+ if (state.has("zoom")) {
+ region_editor->zoom->set_val(p_state["zoom"]);
+ }
+
+ if (state.has("snap_step")) {
+ Vector2 s = state["snap_step"];
+ region_editor->sb_step_x->set_val(s.x);
+ region_editor->sb_step_y->set_val(s.y);
+ region_editor->snap_step = s;
+ }
+
+ if (state.has("snap_offset")) {
+ Vector2 ofs = state["snap_offset"];
+ region_editor->sb_off_x->set_val(ofs.x);
+ region_editor->sb_off_y->set_val(ofs.y);
+ region_editor->snap_offset = ofs;
+ }
+
+ if (state.has("use_snap")) {
+ region_editor->use_snap=state["use_snap"];
+ region_editor->b_snap_enable->set_pressed(state["use_snap"]);
+ }
+
+ if (state.has("snap_show_grid")) {
+ region_editor->snap_show_grid=state["snap_show_grid"];
+ region_editor->b_snap_grid->set_pressed(state["snap_show_grid"]);
+ }
+}
+
+TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
+{
+ editor = p_node;
+ region_editor= memnew ( TextureRegionEditor(p_node) );
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
+
+ region_editor->hide();
+}
diff --git a/tools/editor/plugins/texture_region_editor_plugin.h b/tools/editor/plugins/texture_region_editor_plugin.h
new file mode 100644
index 0000000000..951b11e1e6
--- /dev/null
+++ b/tools/editor/plugins/texture_region_editor_plugin.h
@@ -0,0 +1,146 @@
+/*************************************************************************/
+/* texture_region_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Author: Mariano Suligoy */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
+#define TEXTURE_REGION_EDITOR_PLUGIN_H
+
+#include "canvas_item_editor_plugin.h"
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/2d/sprite.h"
+#include "scene/gui/patch_9_frame.h"
+#include "scene/resources/style_box.h"
+
+class TextureRegionEditor : public HBoxContainer {
+
+ OBJ_TYPE(TextureRegionEditor, HBoxContainer );
+ enum RegionType {
+ REGION_TEXTURE_REGION,
+ REGION_PATCH_MARGIN
+ };
+
+ friend class TextureRegionEditorPlugin;
+ ToolButton *region_button;
+ ToolButton *margin_button;
+ ToolButton *b_snap_enable;
+ ToolButton *b_snap_grid;
+ TextureFrame *icon_zoom;
+ HSlider *zoom;
+ SpinBox *zoom_value;
+ SpinBox *sb_step_y;
+ SpinBox *sb_step_x;
+ SpinBox *sb_off_y;
+ SpinBox *sb_off_x;
+ Control *edit_draw;
+
+ VScrollBar *vscroll;
+ HScrollBar *hscroll;
+
+ EditorNode *editor;
+ AcceptDialog *dlg_editor;
+ UndoRedo* undo_redo;
+
+ Vector2 draw_ofs;
+ float draw_zoom;
+ bool updating_scroll;
+
+ bool use_snap;
+ bool snap_show_grid;
+ Vector2 snap_offset;
+ Vector2 snap_step;
+
+
+ String node_type;
+ Patch9Frame *node_patch9;
+ Sprite *node_sprite;
+ StyleBoxTexture *obj_styleBox;
+
+ int editing_region;
+ Rect2 rect;
+ Rect2 rect_prev;
+ Rect2 tex_region;
+
+ bool drag;
+ bool creating;
+ Vector2 drag_from;
+ int drag_index;
+
+ AcceptDialog *error;
+
+ void _set_use_snap(bool p_use);
+ void _set_show_grid(bool p_show);
+ void _set_snap_off_x(float p_val);
+ void _set_snap_off_y(float p_val);
+ void _set_snap_step_x(float p_val);
+ void _set_snap_step_y(float p_val);
+ void apply_rect(const Rect2& rect);
+protected:
+
+ void _notification(int p_what);
+ void _node_removed(Object *p_obj);
+ static void _bind_methods();
+
+ Vector2 snap_point(Vector2 p_target) const;
+
+public:
+
+ void _edit_node(int tex_region);
+ void _edit_region();
+ void _edit_margin();
+ void _region_draw();
+ void _region_input(const InputEvent &p_input);
+ void _scroll_changed(float);
+
+ void edit(Object *p_obj);
+ TextureRegionEditor(EditorNode* p_editor);
+
+};
+
+class TextureRegionEditorPlugin : public EditorPlugin
+{
+ OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
+
+ TextureRegionEditor *region_editor;
+ EditorNode *editor;
+public:
+
+ virtual String get_name() const { return "SpriteRegion"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+ void set_state(const Dictionary &p_state);
+ Dictionary get_state() const;
+
+ TextureRegionEditorPlugin(EditorNode *p_node);
+};
+
+#endif // TEXTURE_REGION_EDITOR_PLUGIN_H
diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp
index 7f016ead2d..3b02c73189 100644
--- a/tools/editor/project_export.cpp
+++ b/tools/editor/project_export.cpp
@@ -1057,7 +1057,7 @@ void ProjectExportDialog::_group_atlas_preview() {
imd->set_option("atlas",true);
imd->set_option("crop",true);
- Ref<EditorTextureImportPlugin> plugin = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture_atlas");
+ Ref<EditorTextureImportPlugin> plugin = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture");
Error err = plugin->import2(dst_file,imd,EditorExportPlatform::IMAGE_COMPRESSION_NONE,true);
if (err) {
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index af57d5264e..84d6a87688 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -45,8 +45,9 @@
#include "io/resource_saver.h"
#include "editor_icons.h"
+#include "editor_fonts.h"
-
+#include "editor_scale.h"
class NewProjectDialog : public ConfirmationDialog {
@@ -829,6 +830,17 @@ ProjectManager::ProjectManager() {
if (!EditorSettings::get_singleton())
EditorSettings::create();
+ {
+ int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
+ if (dpi_mode==0) {
+ editor_set_hidpi( OS::get_singleton()->get_screen_dpi(0) > 150 );
+ } else if (dpi_mode==2) {
+ editor_set_hidpi(true);
+ } else {
+ editor_set_hidpi(false);
+ }
+ }
+
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"));
set_area_as_parent_rect();
@@ -836,6 +848,7 @@ ProjectManager::ProjectManager() {
Ref<Theme> theme = Ref<Theme>( memnew( Theme ) );
set_theme(theme);
editor_register_icons(theme);
+ editor_register_fonts(theme);
String global_font = EditorSettings::get_singleton()->get("global/font");
if (global_font!="") {
diff --git a/tools/editor/project_settings.cpp b/tools/editor/project_settings.cpp
index 1f49f2a9fc..86f1ae6f9f 100644
--- a/tools/editor/project_settings.cpp
+++ b/tools/editor/project_settings.cpp
@@ -330,7 +330,7 @@ void ProjectSettings::_add_item(int p_item){
press_a_key_label->set_text(TTR("Press a Key.."));
last_wait_for_key=InputEvent();
- press_a_key->popup_centered(Size2(250,80));
+ press_a_key->popup_centered(Size2(250,80)*EDSCALE);
press_a_key->grab_focus();
} break;
case InputEvent::MOUSE_BUTTON: {
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 3e36a30361..9612305a0f 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -260,8 +260,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
//if (!_validate_no_foreign())
// break;
- connect_dialog->popup_centered_ratio();
- connect_dialog->set_node(current);
+ //connect_dialog->popup_centered_ratio();
+ //connect_dialog->set_node(current);
} break;
case TOOL_GROUP: {
@@ -271,8 +271,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
//if (!_validate_no_foreign())
// break;
- groups_editor->set_current(current);
- groups_editor->popup_centered_ratio();
+ //groups_editor->set_current(current);
+ //groups_editor->popup_centered_ratio();
} break;
case TOOL_SCRIPT: {
@@ -1663,8 +1663,8 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
if (!EditorNode::get_singleton()->get_edited_scene()) {
menu->clear();
- menu->add_item(TTR("New Scene Root"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
- menu->add_item(TTR("Inherit Scene"),TOOL_INSTANCE);
+ menu->add_icon_item(get_icon("Add","EditorIcons"),TTR("New Scene Root"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
+ menu->add_icon_item(get_icon("Instance","EditorIcons"),TTR("Inherit Scene"),TOOL_INSTANCE);
menu->set_size(Size2(1,1));
menu->set_pos(p_menu_pos);
@@ -1681,31 +1681,31 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
if (selection.size()==1) {
- menu->add_item(TTR("Add Child Node"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
- menu->add_item(TTR("Instance Child Scene"),TOOL_INSTANCE);
+ menu->add_icon_item(get_icon("Add","EditorIcons"),TTR("Add Child Node"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
+ menu->add_icon_item(get_icon("Instance","EditorIcons"),TTR("Instance Child Scene"),TOOL_INSTANCE);
menu->add_separator();
- menu->add_item(TTR("Change Type"),TOOL_REPLACE);
+ menu->add_icon_item(get_icon("Reload","EditorIcons"),TTR("Change Type"),TOOL_REPLACE);
+ //menu->add_separator(); moved to their own dock
+ //menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP);
+ //menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT);
menu->add_separator();
- menu->add_item(TTR("Edit Groups"),TOOL_GROUP);
- menu->add_item(TTR("Edit Connections"),TOOL_CONNECT);
- menu->add_separator();
- menu->add_item(TTR("Add Script"),TOOL_SCRIPT);
+ menu->add_icon_item(get_icon("Script","EditorIcons"),TTR("Add Script"),TOOL_SCRIPT);
menu->add_separator();
}
- menu->add_item(TTR("Move Up"),TOOL_MOVE_UP,KEY_MASK_CMD|KEY_UP);
- menu->add_item(TTR("Move Down"),TOOL_MOVE_DOWN,KEY_MASK_CMD|KEY_DOWN);
- menu->add_item(TTR("Duplicate"),TOOL_DUPLICATE,KEY_MASK_CMD|KEY_D);
- menu->add_item(TTR("Reparent"),TOOL_REPARENT);
+ menu->add_icon_item(get_icon("Up","EditorIcons"),TTR("Move Up"),TOOL_MOVE_UP,KEY_MASK_CMD|KEY_UP);
+ menu->add_icon_item(get_icon("Down","EditorIcons"),TTR("Move Down"),TOOL_MOVE_DOWN,KEY_MASK_CMD|KEY_DOWN);
+ menu->add_icon_item(get_icon("Duplicate","EditorIcons"),TTR("Duplicate"),TOOL_DUPLICATE,KEY_MASK_CMD|KEY_D);
+ menu->add_icon_item(get_icon("Reparent","EditorIcons"),TTR("Reparent"),TOOL_REPARENT);
if (selection.size()==1) {
menu->add_separator();
- menu->add_item(TTR("Merge From Scene"),TOOL_MERGE_FROM_SCENE);
- menu->add_item(TTR("Save Branch as Scene"),TOOL_NEW_SCENE_FROM);
+ menu->add_icon_item(get_icon("Blend","EditorIcons"),TTR("Merge From Scene"),TOOL_MERGE_FROM_SCENE);
+ menu->add_icon_item(get_icon("Save","EditorIcons"),TTR("Save Branch as Scene"),TOOL_NEW_SCENE_FROM);
}
menu->add_separator();
- menu->add_item(TTR("Delete Node(s)"),TOOL_ERASE,KEY_DELETE);
+ menu->add_icon_item(get_icon("Remove","EditorIcons"),TTR("Delete Node(s)"),TOOL_ERASE,KEY_DELETE);
menu->set_size(Size2(1,1));
menu->set_pos(p_menu_pos);
@@ -1820,13 +1820,13 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
add_child(create_dialog);
create_dialog->connect("create",this,"_create");
- groups_editor = memnew( GroupsEditor );
- add_child(groups_editor);
- groups_editor->set_undo_redo(&editor_data->get_undo_redo());
+ //groups_editor = memnew( GroupsEditor );
+ //add_child(groups_editor);
+ //groups_editor->set_undo_redo(&editor_data->get_undo_redo());
- connect_dialog = memnew( ConnectionsDialog(p_editor) );
- add_child(connect_dialog);
- connect_dialog->set_undoredo(&editor_data->get_undo_redo());
+ //connect_dialog = memnew( ConnectionsDialog(p_editor) );
+ //add_child(connect_dialog);
+ //connect_dialog->set_undoredo(&editor_data->get_undo_redo());
script_create_dialog = memnew( ScriptCreateDialog );
add_child(script_create_dialog);
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h
index a5866944f3..60bec9b4f4 100644
--- a/tools/editor/scene_tree_dock.h
+++ b/tools/editor/scene_tree_dock.h
@@ -86,8 +86,8 @@ class SceneTreeDock : public VBoxContainer {
EditorData *editor_data;
EditorSelection *editor_selection;
- GroupsEditor *groups_editor;
- ConnectionsDialog *connect_dialog;
+ //GroupsEditor *groups_editor;
+ //ConnectionsDialog *connect_dialog;
ScriptCreateDialog *script_create_dialog;
AcceptDialog *accept;
ConfirmationDialog *delete_dialog;
@@ -166,6 +166,7 @@ public:
void perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims=NULL);
SceneTreeEditor *get_tree_editor() { return scene_tree; }
+
SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data);
};
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index 09a5e7860f..bc12ff23e5 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -216,6 +216,17 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
warning->set_text(config_err);
warning->popup_centered_minsize();
+ } else if (p_id==BUTTON_SIGNALS) {
+
+ item->select(0);
+ NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
+ NodeDock::singleton->show_connections();
+
+ } else if (p_id==BUTTON_GROUPS) {
+
+ item->select(0);
+ NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
+ NodeDock::singleton->show_groups();
}
}
@@ -285,10 +296,25 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
}
}
- String warning = p_node->get_configuration_warning();
- if (warning!=String()) {
- item->add_button(0,get_icon("NodeWarning","EditorIcons"),BUTTON_WARNING);
+
+ if (can_rename) { //should be can edit..
+
+ String warning = p_node->get_configuration_warning();
+ if (warning!=String()) {
+ item->add_button(0,get_icon("NodeWarning","EditorIcons"),BUTTON_WARNING);
+ }
+
+ bool has_connections = p_node->has_persistent_signal_connections();
+ bool has_groups = p_node->has_persistent_groups();
+
+ if (has_connections && has_groups) {
+ item->add_button(0,get_icon("ConnectionAndGroups","EditorIcons"),BUTTON_SIGNALS);
+ } else if (has_connections) {
+ item->add_button(0,get_icon("Connect","EditorIcons"),BUTTON_SIGNALS);
+ } else if (has_groups) {
+ item->add_button(0,get_icon("Groups","EditorIcons"),BUTTON_GROUPS);
+ }
}
if (p_node==get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
@@ -999,6 +1025,7 @@ void SceneTreeEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
+ ObjectTypeDB::bind_method(_MD("update_tree"), &SceneTreeEditor::update_tree);
ADD_SIGNAL( MethodInfo("node_selected") );
ADD_SIGNAL( MethodInfo("node_renamed") );
diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h
index 94be75ea8e..ae0afa32ec 100644
--- a/tools/editor/scene_tree_editor.h
+++ b/tools/editor/scene_tree_editor.h
@@ -49,7 +49,9 @@ class SceneTreeEditor : public Control {
BUTTON_SCRIPT=2,
BUTTON_LOCK=3,
BUTTON_GROUP=4,
- BUTTON_WARNING=5
+ BUTTON_WARNING=5,
+ BUTTON_SIGNALS=6,
+ BUTTON_GROUPS=7,
};
enum {
diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp
index 2f4846d63a..37a90ba7be 100644
--- a/tools/editor/script_editor_debugger.cpp
+++ b/tools/editor/script_editor_debugger.cpp
@@ -1573,6 +1573,16 @@ void ScriptEditorDebugger::set_breakpoint(const String& p_path,int p_line,bool p
}
+void ScriptEditorDebugger::reload_scripts() {
+
+ if (connection.is_valid()) {
+ Array msg;
+ msg.push_back("reload_scripts");
+ ppeer->put_var(msg);
+ }
+}
+
+
void ScriptEditorDebugger::_error_selected(int p_idx) {
error_stack->clear();
diff --git a/tools/editor/script_editor_debugger.h b/tools/editor/script_editor_debugger.h
index 128ca16173..c4a7cea1b7 100644
--- a/tools/editor/script_editor_debugger.h
+++ b/tools/editor/script_editor_debugger.h
@@ -217,6 +217,8 @@ public:
void set_tool_button(Button *p_tb) { debugger_button=p_tb; }
+ void reload_scripts();
+
virtual Size2 get_minimum_size() const;
ScriptEditorDebugger(EditorNode *p_editor=NULL);
~ScriptEditorDebugger();
diff --git a/tools/editor/settings_config_dialog.cpp b/tools/editor/settings_config_dialog.cpp
index 79bcaa4dae..e1a2ea162e 100644
--- a/tools/editor/settings_config_dialog.cpp
+++ b/tools/editor/settings_config_dialog.cpp
@@ -31,6 +31,9 @@
#include "scene/gui/margin_container.h"
#include "globals.h"
#include "editor_file_system.h"
+#include "editor_node.h"
+#include "os/keyboard.h"
+
void EditorSettingsDialog::ok_pressed() {
if (!EditorSettings::get_singleton())
@@ -79,6 +82,7 @@ void EditorSettingsDialog::popup_edit_settings() {
search_box->select_all();
search_box->grab_focus();
+ _update_shortcuts();
popup_centered_ratio(0.7);
}
@@ -101,11 +105,171 @@ void EditorSettingsDialog::_notification(int p_what) {
}
}
+
+void EditorSettingsDialog::_update_shortcuts() {
+
+ shortcuts->clear();
+
+ List<String> slist;
+ EditorSettings::get_singleton()->get_shortcut_list(&slist);
+ TreeItem *root = shortcuts->create_item();
+
+ Map<String,TreeItem*> sections;
+
+ for(List<String>::Element *E=slist.front();E;E=E->next()) {
+
+ Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
+ if (!sc->has_meta("original"))
+ continue;
+
+ InputEvent original = sc->get_meta("original");
+
+ String section_name = E->get().get_slice("/",0);
+
+ TreeItem *section;
+
+ if (sections.has(section_name)) {
+ section=sections[section_name];
+ } else {
+ section = shortcuts->create_item(root);
+ section->set_text(0,section_name.capitalize());
+
+ sections[section_name]=section;
+ section->set_custom_bg_color(0,get_color("prop_subsection","Editor"));
+ section->set_custom_bg_color(1,get_color("prop_subsection","Editor"));
+
+ }
+
+ TreeItem *item = shortcuts->create_item(section);
+
+
+ item->set_text(0,sc->get_name());
+ item->set_text(1,sc->get_as_text());
+ if (!sc->is_shortcut(original) && !(sc->get_shortcut().type==InputEvent::NONE && original.type==InputEvent::NONE)) {
+ item->add_button(1,get_icon("Reload","EditorIcons"),2);
+ }
+ item->add_button(1,get_icon("Edit","EditorIcons"),0);
+ item->add_button(1,get_icon("Close","EditorIcons"),1);
+ item->set_tooltip(0,E->get());
+ item->set_metadata(0,E->get());
+ }
+
+
+
+
+}
+
+void EditorSettingsDialog::_shortcut_button_pressed(Object* p_item,int p_column,int p_idx) {
+
+ TreeItem *ti=p_item->cast_to<TreeItem>();
+ ERR_FAIL_COND(!ti);
+
+ String item = ti->get_metadata(0);
+ Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item);
+
+ if (p_idx==0) {
+ press_a_key_label->set_text(TTR("Press a Key.."));
+ last_wait_for_key=InputEvent();
+ press_a_key->popup_centered(Size2(250,80)*EDSCALE);
+ press_a_key->grab_focus();
+ press_a_key->get_ok()->set_focus_mode(FOCUS_NONE);
+ press_a_key->get_cancel()->set_focus_mode(FOCUS_NONE);
+ shortcut_configured=item;
+
+ } else if (p_idx==1) {//erase
+ if (!sc.is_valid())
+ return; //pointless, there is nothing
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Erase Shortcut");
+ ur->add_do_method(sc.ptr(),"set_shortcut",InputEvent());
+ ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
+ ur->add_do_method(this,"_update_shortcuts");
+ ur->add_undo_method(this,"_update_shortcuts");
+ ur->add_do_method(this,"_settings_changed");
+ ur->add_undo_method(this,"_settings_changed");
+ ur->commit_action();
+ } else if (p_idx==2) {//revert to original
+ if (!sc.is_valid())
+ return; //pointless, there is nothing
+
+ InputEvent original = sc->get_meta("original");
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Restore Shortcut");
+ ur->add_do_method(sc.ptr(),"set_shortcut",original);
+ ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
+ ur->add_do_method(this,"_update_shortcuts");
+ ur->add_undo_method(this,"_update_shortcuts");
+ ur->add_do_method(this,"_settings_changed");
+ ur->add_undo_method(this,"_settings_changed");
+ ur->commit_action();
+ }
+}
+
+
+void EditorSettingsDialog::_wait_for_key(const InputEvent& p_event) {
+
+
+ if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode!=0) {
+
+ last_wait_for_key=p_event;
+ String str=keycode_get_string(p_event.key.scancode).capitalize();
+ if (p_event.key.mod.meta)
+ str=TTR("Meta+")+str;
+ if (p_event.key.mod.shift)
+ str=TTR("Shift+")+str;
+ if (p_event.key.mod.alt)
+ str=TTR("Alt+")+str;
+ if (p_event.key.mod.control)
+ str=TTR("Control+")+str;
+
+
+ press_a_key_label->set_text(str);
+ press_a_key->accept_event();
+
+ }
+}
+
+
+
+
+void EditorSettingsDialog::_press_a_key_confirm() {
+
+ if (last_wait_for_key.type!=InputEvent::KEY)
+ return;
+
+ InputEvent ie;
+ ie.type=InputEvent::KEY;
+ ie.key.scancode=last_wait_for_key.key.scancode;
+ ie.key.mod=last_wait_for_key.key.mod;
+
+ Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Shortcut '"+shortcut_configured+"'");
+ ur->add_do_method(sc.ptr(),"set_shortcut",ie);
+ ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
+ ur->add_do_method(this,"_update_shortcuts");
+ ur->add_undo_method(this,"_update_shortcuts");
+ ur->add_do_method(this,"_settings_changed");
+ ur->add_undo_method(this,"_settings_changed");
+ ur->commit_action();
+
+
+
+}
+
void EditorSettingsDialog::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_settings_save"),&EditorSettingsDialog::_settings_save);
ObjectTypeDB::bind_method(_MD("_settings_changed"),&EditorSettingsDialog::_settings_changed);
ObjectTypeDB::bind_method(_MD("_clear_search_box"),&EditorSettingsDialog::_clear_search_box);
+ ObjectTypeDB::bind_method(_MD("_shortcut_button_pressed"),&EditorSettingsDialog::_shortcut_button_pressed);
+ ObjectTypeDB::bind_method(_MD("_update_shortcuts"),&EditorSettingsDialog::_update_shortcuts);
+ ObjectTypeDB::bind_method(_MD("_press_a_key_confirm"),&EditorSettingsDialog::_press_a_key_confirm);
+ ObjectTypeDB::bind_method(_MD("_wait_for_key"),&EditorSettingsDialog::_wait_for_key);
+
}
EditorSettingsDialog::EditorSettingsDialog() {
@@ -145,13 +309,34 @@ EditorSettingsDialog::EditorSettingsDialog() {
vbc = memnew( VBoxContainer );
tabs->add_child(vbc);
- vbc->set_name(TTR("Plugins"));
-
- hbc = memnew( HBoxContainer );
- vbc->add_child(hbc);
- hbc->add_child( memnew( Label(TTR("Plugin List:")+" ") ));
- hbc->add_spacer();
+ vbc->set_name(TTR("Shortcuts"));
+
+ shortcuts = memnew( Tree );
+ vbc->add_margin_child("Shortcut List:",shortcuts,true);
+ shortcuts->set_columns(2);
+ shortcuts->set_hide_root(true);
+ //shortcuts->set_hide_folding(true);
+ shortcuts->set_column_titles_visible(true);
+ shortcuts->set_column_title(0,"Name");
+ shortcuts->set_column_title(1,"Binding");
+ shortcuts->connect("button_pressed",this,"_shortcut_button_pressed");
+
+ press_a_key = memnew( ConfirmationDialog );
+ press_a_key->set_focus_mode(FOCUS_ALL);
+ add_child(press_a_key);
+
+ l = memnew( Label );
+ l->set_text(TTR("Press a Key.."));
+ l->set_area_as_parent_rect();
+ l->set_align(Label::ALIGN_CENTER);
+ l->set_margin(MARGIN_TOP,20);
+ l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30);
+ press_a_key_label=l;
+ press_a_key->add_child(l);
+ press_a_key->connect("input_event",this,"_wait_for_key");
+ press_a_key->connect("confirmed",this,"_press_a_key_confirm");
//Button *load = memnew( Button );
+
//load->set_text("Load..");
//hbc->add_child(load);
diff --git a/tools/editor/settings_config_dialog.h b/tools/editor/settings_config_dialog.h
index 5085132108..c930de6a77 100644
--- a/tools/editor/settings_config_dialog.h
+++ b/tools/editor/settings_config_dialog.h
@@ -50,6 +50,13 @@ class EditorSettingsDialog : public AcceptDialog {
Timer *timer;
+ Tree *shortcuts;
+
+ ConfirmationDialog *press_a_key;
+ Label *press_a_key_label;
+ InputEvent last_wait_for_key;
+ String shortcut_configured;
+
virtual void cancel_pressed();
virtual void ok_pressed();
@@ -59,8 +66,14 @@ class EditorSettingsDialog : public AcceptDialog {
void _notification(int p_what);
+ void _press_a_key_confirm();
+ void _wait_for_key(const InputEvent& p_event);
+
void _clear_search_box();
+ void _update_shortcuts();
+ void _shortcut_button_pressed(Object* p_item,int p_column,int p_idx);
+
protected:
static void _bind_methods();
diff --git a/tools/translations/fr.po b/tools/translations/fr.po
index bd46d50b22..c6ba2b5d58 100644
--- a/tools/translations/fr.po
+++ b/tools/translations/fr.po
@@ -8,13 +8,13 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
-"Last-Translator: Hugo Locurcio <hugo.l@openmailbox.org>\n"
+"Last-Translator: derderder <derderder77380@gmail.com>\n"
"Language-Team: French\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.8.7.1\n"
+"X-Generator: Poedit 1.6.10\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: scene/2d/animated_sprite.cpp
@@ -210,7 +210,7 @@ msgstr "Annuler"
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -218,7 +218,7 @@ msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "Veuillez confirmer..."
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -244,7 +244,8 @@ msgstr "Coller"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Select All"
msgstr "Tout sélectionner"
@@ -807,7 +808,8 @@ msgstr "Ajouter"
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
msgid "Remove"
msgstr "Supprimer"
@@ -945,7 +947,7 @@ msgstr ""
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
+msgstr "La scène n'a pas pu être chargée à cause de dépendences manquantes."
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
@@ -986,7 +988,8 @@ msgid "Delete selected files?"
msgstr "Supprimer les fichiers sélectionnés ?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scenes_dock.cpp
msgid "Delete"
msgstr "Supprimer"
@@ -1677,7 +1680,7 @@ msgstr "Aller à l'objet modifié suivant dans l'historique."
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Historique des objets récemment édités."
#: tools/editor/editor_node.cpp
msgid "Object properties."
@@ -1738,7 +1741,7 @@ msgstr "Erreurs de chargement"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Extensions Installées :"
#: tools/editor/editor_plugin_settings.cpp
#, fuzzy
@@ -1747,11 +1750,11 @@ msgstr "Description :"
#: tools/editor/editor_plugin_settings.cpp
msgid "Author:"
-msgstr ""
+msgstr "Auteur :"
#: tools/editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "État :"
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
@@ -1859,6 +1862,8 @@ msgstr "Importer à partir d'un nœud :"
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"Impossible d'ouvrir file_type_cache.cch en écriture, le fichier de cache ne "
+"sera pas sauvé !"
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
@@ -2157,8 +2162,9 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#, fuzzy
msgid "Import Scene"
-msgstr ""
+msgstr "Importer la scène"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
@@ -2311,6 +2317,8 @@ msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
+"REMARQUE: Il n'est pas obligatoire d'importer les textures 2D. Copiez "
+"directement les fichiers png/jpeg dans le projet."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
@@ -2556,7 +2564,7 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Charger une animation depuis le disque."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
@@ -2576,7 +2584,7 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Outils d'animation"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
@@ -2584,11 +2592,11 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Créer une nouvelle animation"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Nom de l'animation :"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -2683,7 +2691,7 @@ msgstr "Actuel :"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Ajouter une entrée"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
@@ -2695,7 +2703,7 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Supprimer l'entrée"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
@@ -2912,7 +2920,7 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Cliquer pour changer le pivot de rotation de l'objet."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
@@ -3127,11 +3135,11 @@ msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "Importer depuis la scène"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "Mettre à jour depuis la scène"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -3694,7 +3702,8 @@ msgstr "Improter des textures"
msgid "Save Theme As.."
msgstr "Enregistrer la scène sous..."
-#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "File"
msgstr "Fichier"
@@ -5903,7 +5912,7 @@ msgstr "Utilisation"
#: tools/editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "Divers"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
diff --git a/tools/translations/ko.po b/tools/translations/ko.po
new file mode 100644
index 0000000000..e402504a1a
--- /dev/null
+++ b/tools/translations/ko.po
@@ -0,0 +1,5909 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"POT-Creation-Date: \n"
+"PO-Revision-Date: \n"
+"Last-Translator: volzhs <volzhs@gmail.com>\n"
+"Language-Team: \n"
+"Language: ko\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.8.8\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+"AnimatedSprite이 프레임을 보여주기 위해서는 'Frames' 속성에 SpriteFrames 리소"
+"스 만들거나 지정해야 합니다."
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+"씬마다 보이는 CanvasModulate가 단 하나만 허용됩니다. 첫번째로 생성된 것만 동"
+"작하고, 나머지는 무시됩니다."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩"
+"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등에 자식 노드로 추"
+"가하여 사용합니다."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩니"
+"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등에 자식 노드로 추가"
+"하여 사용합니다."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"CollisionShape2D가 기능을 하기 위해서는 반드시 모양이 제공되어야 합니다. 모"
+"양 리소스를 만드세요!"
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr "라이트의 모양을 나타내는 텍스쳐를 'texture' 속성에 지정해야합니다."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+"Occluder가 동작하기 위해서는 Occluder 폴리곤을 지정하거나 그려야 합니다."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그리세요!"
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+"이 노드가 동작하기 위해서는 NavigationPolygon 리소스를 지정 또는 생성해야 합"
+"니다. 속성을 지정하거나, 폴리곤을 그리세요."
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+"NavigationPolygonInstance은 Navigation2D 노드의 하위에 있어야 합니다. 이것은 "
+"네비게이션 데이타만을 제공합니다."
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+"ParallaxLayer는 ParallaxBackground 노드의 자식노드로 있을 때만 동작합니다."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다."
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr "PathFollow2D는 Path2D 노드의 자식노드로 있을 때만 동작합니다."
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr "Path 속성은 유효한 Node2D 노드를 가리켜야 합니다."
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+"SamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로운 "
+"SampleLibrary 리소스를 생성하거나, 지정해야합니다."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+"Path 속성은 유효한 Viewport 노드를 가리켜야 합니다. 가리킨 Viewport는 또한 "
+"'render target' 모드로 설정되어야 합니다."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+"이 Sprite가 동작하기 위해서는 Path 속성에 지정된 Viewport가 'render target'으"
+"로 설정되어야 합니다."
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+"VisibilityEnable2D는 편집 씬의 루트의 하위 노드로 추가할 때 가장 잘 동작합니"
+"다."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionShape은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니다. "
+"Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용합니"
+"다."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"CollisionShape이 기능을 하기 위해서는 모양이 제공되어야 합니다. 모양 리소스"
+"를 만드세요!"
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니"
+"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용"
+"합니다."
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않습니다."
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"이 노드가 동작하기 위해서는 NavigationMesh 리소스를 지정하거나 생성해야 합니"
+"다."
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+"NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 네비"
+"게이션 데이타만을 제공합니다."
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr "씬마다 WorldEnvironment가 단 하나만 허용됩니다."
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+"SpatialSamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로운 "
+"SampleLibrary 리소스를 생성하거나, 지정해야합니다."
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "취소"
+
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "확인"
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr "경고!"
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "확인해주세요..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr "잘라내기"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr "복사하기"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr "붙여넣기"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr "전체선택"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr "지우기"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr "되돌리기"
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+"Popup은 popup() 또는 기타 popup*() 함수를 호출하기 전까지는 기본적으로 숨겨집"
+"니다. 화면을 편집하는 동안 보여지도록 할 수는 있으나, 실행시에는 숨겨집니다."
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+"Viewport가 Render Target으로 설정되지 않았습니다. Viewport의 내용을 화면상에 "
+"직접 표시하고자 할 경우, 사이즈를 얻기 위해서 Control의 자식 노드로 만들어야"
+"합니다. 그렇지 않을 경우, 화면에 표시하기 위해서는 Render target으로 설정하"
+"고 내부적인 텍스쳐를 다른 노드에 할당해야 합니다."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr "FreeType 초기화 에러"
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "알 수 없는 폰트 포멧"
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "폰트 로딩 에러"
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "유요하지 않은 폰트 사이즈"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp
+#: tools/editor/import_settings.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "닫기"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr "검색:"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr "검색"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr "가져오기"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Plugins"
+msgstr "플러그인"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Sort:"
+msgstr "정렬:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Reverse"
+msgstr "뒤집기"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr "카테고리:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "All"
+msgstr "모두"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Site:"
+msgstr "사이트:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr "에셋 ZIP 파일"
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "사용 안함"
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "모든 선택"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr "키 이동"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr "전환 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "속성 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr "값 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "호출 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "트랙 추가"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr "트랙 위로 이동"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr "트랙 아래로 이동"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "트랙 삭제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "키 복제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr "전환 설정:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "트랙 이름 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "트랙 보간 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr "트랙 값 모드 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr "노드 커브 수정"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr "선택 커브 수정"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "키 삭제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr "키 추가"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr "키 이동"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr "선택키 스케일 조절"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr "커서 위치에서 스케일 조절"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "선택키 복제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "선택된 트랙에 복제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr "다음 스텝으로 이동"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr "이전 스텝으로 이동"
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr "직선형"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "비선형"
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr "In"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr "Out"
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr "In-Out"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr "Out-In"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr "전환"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr "애니메이션 최적화"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "애니메이션 정리"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "%s (을)를 위해 새 트랙을 만들고 키를 추가하시겠습니까?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "%d개의 새 트랙을 생성하고 키를 추가하시겠습니까?"
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr "생성"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "애니메이션 생성과 삽입"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "애니메이션 트랙과 키 삽입"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr "애니메이션 키 삽입"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr "애니메이션 길이 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr "애니메이션 루프 변경"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr "애니메이션 타입지정 값 키 만들기"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr "애니메이션 삽입"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "애니메이션 키 크기 조절"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr "애니메이션 함수 트랙 추가"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr "애니메이션 확대."
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr "길이 (초):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr "애니메이션 길이 (초)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr "단계 (초):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr "커서 단계 스냅 (초)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr "애니메이션 루프 활성화/비활성화 "
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr "새 트랙 추가"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr "현재 트랙을 위로 이동"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr "현재 트랙을 아래로 이동"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr "선택된 트랙 삭제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr "트랙 도구"
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr "개별 키를 클릭함으로써 편집 활성화"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "애니메이션 최적화"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "최대 선형 오류:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "최대 각도 오류:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "최적화 가능한 최대 각도:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr "최적화"
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr "키"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr "전환"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr "스케일 비율:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr "어떤 노드에서 함수를 호출할까요?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr "유효하지 않은 키 삭제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr "미결 트랙과 빈 트랙 삭제"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr "모든 애니메이션 없애기"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "애니메이션 없애기 (되돌리기 불가!)"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr "없애기"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "배열 크기 변경"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "배열 값 타입 변경"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "배열 값 변경"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr "'%s' 함수 목록:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "호출"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr "함수 목록:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr "인수:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr "리턴:"
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "라인으로 이동"
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "라인 번호:"
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr "일치 결과 없음"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr "%d 회 바뀜"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr "바꾸기"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr "전체 바꾸기"
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr "대소문자 구분"
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr "전체 단어"
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "선택영역만"
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr "찾기"
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr "다음"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr "%d 회 바뀜"
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr "찾을 수 없습니다."
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr "으로 바꿈"
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr "대소문자 구분"
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr "뒤로"
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr "변경 시 알림"
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr "건너뛰기"
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "라인:"
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr "칼럼:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr "대상 노드의 함수를 명시해야합니다."
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr "연결할 노드:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Binds (Extra Params):"
+msgstr "바인드 (추가 파라미터):"
+
+#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr "추가"
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr "삭제"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path To Node:"
+msgstr "노드 경로"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method In Node:"
+msgstr "노드의 함수:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr "함수 만들기"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr "지연"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "1회"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "연결"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "'%s'를 '%s'에 연결"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr "연결 해제"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr "연결하기.."
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "연결해제"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Edit Connections.."
+msgstr "연결 편집.."
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connections:"
+msgstr "연결:"
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr "새로 만들기"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr "일치:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "대체할 대상 찾기:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr "종속 관계:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+"씬 '%s'이(가) 현재 편집 중입니다.\n"
+"다시 로드 할 때 변경 사항이 적용됩니다."
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+"리소스 '%s'이(가) 사용 중입니다.\n"
+"다시 로드 할 때 변경 사항이 적용됩니다."
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr "종속 관계"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "리소스"
+
+#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp
+#: tools/editor/project_settings.cpp
+msgid "Path"
+msgstr "경로"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "종속된 항목:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr "깨진 종속성 수정"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "종속 관계 편집기"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "대체 리소스 검색:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "소유자:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+"삭제하려고 하는 파일들은 다른 리소스들이 정상동작하기 위해 필요합니다.\n"
+"정말로 삭제하시겠습니까? (되돌리기 불가)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr "프로젝트에서 선택된 파일들을 삭제하시겠습니까? (되돌리기 불가)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "로드 중 에러:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr "없어진 종속 관계 때문에 씬을 로드할 수 없습니다:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr "무시하고 열기"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "어떤 것을 수행하시겠습니까?"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "종속 관계 수정"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "로드 중 에러 발생!"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "%d개 항목을 영구적으로 삭제하시겠습니까? (되돌리기 불가)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "소유"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "명확하게 사용되지 않은 리소스:"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr "미사용 리소스 탐색기"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "선택된 파일들을 삭제하시겠습니까?"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scenes_dock.cpp
+msgid "Delete"
+msgstr "삭제"
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "씬 업데이트 중"
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr "로컬 변경사항을 저장 중.."
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr "씬 업데이트 중.."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "디렉토리 선택"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "폴더 생성"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "이름:"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "폴더를 만들 수 없습니다."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "선택"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "파일이 존재합니다. 덮어쓰시겠습니까?"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr "인식 가능한 모든 파일"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr "모든 파일 (*)"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
+msgid "Open"
+msgstr "열기"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "저장하기"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr "파일로 저장하기"
+
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr "경로:"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+msgid "Favorites:"
+msgstr "즐겨찾기:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "최근:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "디렉토리와 파일:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr "미리보기:"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr "파일:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "필터:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "유효한 확장자를 사용해야 합니다."
+
+#: tools/editor/editor_file_system.cpp
+msgid "Cannot go into subdir:"
+msgstr "하위 디렉토리로 이동할 수 없습니다."
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr "소스 조사"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr "클래스 검색"
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr "클래스 목록:"
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr "클래스:"
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr "상속:"
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr "상속한 클래스:"
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr "짧은 설명:"
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr "공개 함수:"
+
+#: tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "멤버:"
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr "GUI 테마 항목:"
+
+#: tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "시그널:"
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr "상수:"
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "설명:"
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr "함수 설명:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr "문자 검색"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr "추가됨:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr "제거됨:"
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr "아틀라스 저장 중 에러:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr "아틀라스 서브 텍스쳐를 저장할 수 없습니다:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr "파일 저장 중:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr "패킹중"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr "%s 내보내기"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr "설정 중.."
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr "다시 가져오기"
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr "가져오는 중:"
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr "씬으로부터 노드 가져오기"
+
+#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp
+msgid "Re-Import.."
+msgstr "다시 가져오기.."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr "리소스 저장 중 에러!"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr "리소스를 다른 이름으로 저장.."
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr "알겠습니다.."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr "쓰기 위한 파일을 열 수 없음:"
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr "요청한 파일 형식을 알 수 없음:"
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr "저장 중 에러."
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr "씬 저장"
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr "분석중"
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr "썸네일 생성 중"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+"씬을 저장할 수 없습니다. 아마도 종속 관계가 만족스럽지 않을 수 있습니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr "리소스 로드 실패"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr "병합할 메쉬 라이브러리를 로드할 수 없습니다!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr "메쉬 라이브러리 저장 중 에러!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr "병합할 타일셋을 로드할 수 없습니다!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr "타일셋 저장 중 에러!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr "내보내기 템플릿 zip 파일을 열 수 없습니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr "내보내기 템플릿 로딩 중"
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr "레이아웃 저장 시도 중 에러!"
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr "에디터 기본 레이아웃이 변경되었습니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr "레이아웃 이름을 찾을 수 없습니다!"
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr "기본 레이아웃이 초기 설정으로 복원되었습니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr "속성 복사"
+
+#: tools/editor/editor_node.cpp
+msgid "Set Params"
+msgstr "속성 적용"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "리소스 붙여넣기"
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr "리소스 복사하기"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr "내장으로 만들기"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "하위 리소스를 유일하게 만들기"
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr "실행하기 위해 정의된 씬이 없습니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr "현재 씬이 저장되지 않았습니다. 실행전에 저장해주세요."
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr "서브 프로세스를 시작할 수 없습니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr "씬 열기"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr "기본 씬 열기"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr "빠른 씬 열기.."
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr "빠른 스크립트 열기.."
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr "네"
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr "씬을 닫으시겠습니까? (저장하지 않은 변경사항은 사라집니다.)"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr "씬을 다른 이름으로 저장.."
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr "이 씬은 저장되지 않았습니다. 실행전에 저장하시겠습니까?"
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr "먼저 씬을 저장해주세요."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr "번역가능한 문자열 저장"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr "메쉬 라이브러리 내보내기"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr "타일 셋 내보내기"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr "종료"
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr "에디터를 종료하시겠습니까?"
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr "현재 씬이 저장되지 않았습니다. 무시하고 여시겠습니까?"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr "저장되지 않은 씬은 다시 로드할 수 없습니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr "되돌리기"
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr "이 행동은 취소가 불가능합니다. 무시하고 되돌리시겠습니까?"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr "빠른 씬 실행.."
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+"프로젝트 매니저를 실행하시겠습니까?\n"
+"(저장하지 않은 변경사항은 사라집니다.)"
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr "오우"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+"씬 로딩 중 에러가 발생했습니다. 프로젝트 경로 안에 존재해야 합니다. '가져오"
+"기'로 씬을 연 후에, 프로젝트 경로 안에 저장하세요."
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr "씬 로딩 중 에러."
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr "'%s' 씬의 종속 항목이 깨져있습니다.:"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr "레이아웃 저장"
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr "레이아웃 삭제"
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr "씬 탭 전환"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr "%d개 추가파일"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr "%d개 추가 파일 또는 폴더"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr "씬"
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr "이전에 열었던 씬으로 가기"
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr "씬 파일 동작"
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr "새 씬"
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr "새 상속 씬.."
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr "씬 열기.."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr "씬 저장"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr "씬 닫기"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr "닫고 이전 씬으로 이동"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr "최근 열었던 항목"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Search File.."
+msgstr "빠른 파일 검색.."
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr "변환.."
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr "번역 가능한 문자열.."
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr "메쉬 라이브러리.."
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr "타일 셋.."
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr "다시 실행"
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr "스크립트 실행"
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr "프로젝트 설정"
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr "씬 되돌리기"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr "종료하고 프로젝트 목록으로 돌아가기"
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr "프로젝트로 에셋 가져오기"
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr "프로젝트 또는 씬 관련 여러가지 도구들."
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr "도구"
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr "프로젝트를 많은 플랫폼으로 내보내기"
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr "내보내기"
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project (F5)."
+msgstr "프로젝트 실행 (F5)."
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr "씬 일시 정지"
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene (F8)."
+msgstr "씬 정지 (F8)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene (F6)."
+msgstr "편집 중인 씬 실행 (F6)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr "다른 씬 실행"
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr "디버그 옵션"
+
+#: tools/editor/editor_node.cpp
+msgid "Live Editing"
+msgstr "실시간 편집"
+
+#: tools/editor/editor_node.cpp
+msgid "File Server"
+msgstr "파일 서버"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy Remote Debug"
+msgstr "원격 디버그 배포"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy File Server Clients"
+msgstr "파일 서버 클라이언트 배포"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr "Collision Shape 보이기"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr "Navigation 보이기"
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr "설정"
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr "편집기 설정"
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr "에디터 레이아웃"
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr "내보내기 템플릿 설치"
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr "정보"
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr "외부 리소스가 변경되었을 때 알림."
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr "에디터 윈도우가 다시 그려질 때 회전!"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr "항상 갱신"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr "변경사항만 갱신"
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr "인스펙터"
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "새로운 리소스를 메모리에 만들고 편집합니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "디스크에서 기존 리소스를 로드하여 편집합니다."
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr "현재 편집된 리소스 저장"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr "다른 이름으로 저장"
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr "히스토리상 이전에 편집한 오브젝트로 가기"
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr "히스토리상 다음에 편집한 오브젝트로 가기"
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr "최근 편집 오브젝트 히스토리"
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr "오브젝트 속성."
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr "파일 시스템"
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr "출력"
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+#: tools/editor/import_settings.cpp
+msgid "Re-Import"
+msgstr "다시 가져오기"
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr "갱신"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Godot 커뮤니티에 감사드립니다!"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr "감사합니다!"
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr "ZIP 파일로부터 템플릿을 가져오기"
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr "프로젝트 내보내기"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr "라이브러리 내보내기"
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr "기존과 병합"
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr "암호:"
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr "스크립트를 열고 실행"
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr "로드 에러"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr "설치된 플러그인:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "버전:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr "저자:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr "상태:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr "프로파일링 중지"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr "프로파일링 시작"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr "측정:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr "프레임 시간 (초)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr "평균 시간 (초)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr "프레임 %"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr "고정 프레임 %"
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr "시간:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr "포함"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr "자신"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr "프레임 #:"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr "스캔이 완료될 때까지 기다려주세요."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr "다시 가져오기 위해서는 현재 씬을 저장해야 합니다."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr "저장 및 다시 가져오기"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr "변경된 리소스 다시 가져오기"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr "로직을 _run() 함수안에 작성하세요."
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr "이미 편집된 씬이 있습니다."
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr "스크립트를 인스턴스 할 수 없습니다:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr "'tool' 키워드를 잊으셨습니까?"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr "스크립트를 실행할 수 없습니다:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr "'_run' 함수를 잊으셨습니까?"
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr "기본 (에디터와 동일)"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr "가져올 노드들 선택"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr "씬 경로:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr "노드에서 가져오기:"
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr "file_type_cache.cch를 열수 없어서, 파일 타입 캐쉬를 저장하지 않습니다."
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr "그룹에 추가"
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr "그룹에서 제거"
+
+#: tools/editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr "그룹 편집기"
+
+#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp
+msgid "Group"
+msgstr "그룹"
+
+#: tools/editor/groups_editor.cpp
+msgid "Node Group(s)"
+msgstr "노트 그룹"
+
+#: tools/editor/import_settings.cpp
+msgid "Imported Resources"
+msgstr "가져온 리소스"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr "소스 폰트 파일이 없습니다!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr "폰트 리소스 경로가 없습니다."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr "소스 폰트를 로드/처리할 수 없습니다."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr "폰트를 저장할 수 없습니다."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr "소스 폰트:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr "소스 폰트 크기:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr "리소스 경로:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr "테스트:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr "옵션:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr "폰트 가져오기"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr "수락"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr "이 파일은 이미 Godot 폰트 파일입니다. BMFont 파일을 선택하세요."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr "BMFont 파일을 여는데 실패했습니다."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr "사용자 지정 폰트 소스가 유효하지 않습니다."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr "폰트"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr "가져올 메쉬가 없습니다!"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr "저장 경로가 없습니다!"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr "단일 메쉬 가져오기"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr "소스 메쉬:"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr "대상 경로:"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Mesh"
+msgstr "메쉬"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr "서페이스 %d"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr "가져올 샘플이 없습니다!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr "대상 경로가 없습니다!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr "대상 경로는 완전한 리소스 경로여야 합니다."
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr "대상 경로가 존재해야 합니다."
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr "오디오 샘플 가져오기"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr "소스 샘플:"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr "오디오 샘플"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr "새 클립"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr "애니메이션 옵션"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr "플래그"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr "FPS 설정:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr "최적화"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr "최대 선형 오류"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr "최대 각도 오류"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr "최대 각도"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr "클립"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Name"
+msgstr "이름"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr "시작(초)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr "끝(초)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr "루프"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr "필터"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr "소스 경로가 비어있습니다."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr "가져오기 후 실행할 스크립트를 로드할 수 없습니다."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr "가져오기 후 실행할 스크립트가 유효하지 않거나 깨져있습니다."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr "씬 가져오기 에러"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr "3D 씬 가져오기"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr "소스 씬:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr "대상 씬과 같음"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr "공유됨"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr "대상 텍스쳐 폴더:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr "가져오기 후 수행할 스크립트:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr "사용자 정의 루트 노드 타입:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr "자동"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr "다음의 파일들이 빠져있습니다:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr "무시하고 가져오기"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr "가져오기 후 열기"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr "편집된 씬이 저장되지 않았습니다. 무시하고 가져온 씬을 여시겠습니까?"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr "씬 가져오기"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr "씬 가져오는 중.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr "사용자 정의 스크립트 실행중.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr "가져오기 후 실행할 스크립트를 로드할 수 없습니다:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import:"
+msgstr "가져오기 후 실행할 스크립트가 유효하지 않거나 깨져있습니다:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr "가져오기 후 실행할 스크립트 실행 중 에러:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr "이미지 가져오기:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr "자신을 가져올 수 없습니다:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr "경로를 로컬 경로로 바꿀 수 없습니다: %s (이미 로컬 경로)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr "저장 중.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr "3D 씬 애니메이션"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr "무압축"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr "무손실 압축 (PNG)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr "손실 압축 (PNG)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr "압축 (VRAM)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr "텍스쳐 포멧"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr "텍스쳐 압축 품질 (WebP):"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr "텍스쳐 옵션"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr "파일을 지정하세요!"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr "아틀라스 생성을 위해서는 최소 1개 이상의 파일이 필요합니다."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr "가져오기 에러:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr "큰 텍스쳐를 위해서는 단 하나의 파일만 요구됩니다."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr "최대 텍스쳐 사이즈:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr "아틀라스를 위한 텍스쳐 가져오기 (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr "쎌 사이즈:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr "큰 텍스쳐"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr "큰 텍스쳐 가져오기 (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr "소스 텍스쳐"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr "기본 아틀라스 텍스쳐"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr "소트 텍스쳐"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr "2D 텍스쳐 가져오기"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr "3D 텍스쳐 가져오기"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr "텍스쳐 가져오기"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr "2D 텍스쳐"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr "3D 텍스쳐"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr "텍스쳐 아틀라스"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+"알림: 2D 텍스쳐 가져오기가 필수는 아닙니다. png/jpg 파일들을 프로젝트에 복사"
+"해서 사용해도 됩니다."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr "소스 텍스쳐:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr "빈 영역 잘라내기."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr "텍스쳐"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr "큰 텍스쳐 가져오기"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr "소스 이미지 로드"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr "자르는 중"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr "삽입 중"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr "저장 중"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr "큰 텍스쳐를 저장할 수 없음:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr "아틀라스 생성:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr "이미지 로딩:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr "이미지를 로드할 수 없음:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr "이미지 변환 중"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr "이미지 자르는 중"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr "이미지 병합 중"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr "아틀라스 이미지를 저장할 수 없음:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr "변환된 텍스쳐를 저장할 수 없음:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr "유효하지 않은 소스!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr "유효하지 않은 번역 소스!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr "열"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr "언어"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr "가져올 항목이 없습니다!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr "대상 경로가 없습니다!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr "번역 가져오기"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr "가져올 수 없습니다!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr "번역 가져오기"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr "소스 CSV:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr "첫째줄 무시"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr "압축"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr "프로젝트에 추가 (engine.cfg)"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr "언어 가져오기:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr "번역"
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr "다중 노드 설정"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr "자동 재생 전환"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr "새 애니메이션 이름:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr "애니메이션 이름 변경:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr "애니메이션 제거"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr "에러: 유요하지 않은 애니메이션 이름!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr "에러: 애니메이션 이름이 이미 존재합니다!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "애니메이션 이름 변경"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "애니메이션 추가하기"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr "다음 연결 변경"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr "연결 시간 변경"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr "애니메이션 로드하기"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "애니메이션 복제하기"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr "에러: 복사할 애니메이션이 없습니다!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr "에러: 클립보드에 애니메이션 리소스가 없습니다!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr "붙여진 애니메이션"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr "애니메이션 붙여넣기"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr "에러: 편집할 애니메이션이 없습니다!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr "선택된 애니메이션을 현재 위치에서 거꾸로 재생. (A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr "선택된 애니메이션을 끝에서 거꾸로 재생. (Shift+A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr "애니메이션 재생 정지. (S)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr "선택된 애니메이션을 처음부터 재생. (Shift+D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr "선택된 애니메이션을 현재 위치에서 재생. (D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr "애니메이션 위치 (초)."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr "애니메이션 재생 속도를 전체적으로 조절."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr "새로운 애니메이션 만들기"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr "디스크에서 애니메이션 로드"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr "현재 애니메이션 저장"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr "애니메이션 목록 표시"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr "로드 시 자동 시작"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr "대상 블렌드 시간 편집"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr "애니메이션 도구"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr "애니메이션 복사"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "새 애니메이션 만들기"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr "애니메이션 이름:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr "에러!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr "블렌드 시간:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr "다음 (자동 큐):"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr "교차-애니메이션 블렌드 시간"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr "애니메이션"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr "새 이름:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "크기:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr "페이드 인 (초):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr "페이드 아웃 (초):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr "블렌드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr "믹스"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr "자동 재시작:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr "재시작 (초):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr "랜덤 재시작 (초):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr "시작!"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr "양:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr "블렌드:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr "블렌드 0:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr "블렌드 1:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr "크로스 페이드 시간 (초):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr "현재:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr "입력 추가"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr "자동 진행 제거"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr "자동 진행 설정"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr "입력 삭제"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr "이름 변경"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr "애니메이션 트리가 유효합니다."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr "애니메이션 트리가 유효하지 않습니다."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr "애니메이션 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr "원샷 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr "믹스 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr "블렌드2 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr "블렌드3 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr "블렌드4 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr "시간 크기 조절 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr "시간 탐색 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr "전환 노드"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr "애니메이션 가져오기.."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr "노드 필터 편집"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr "필터.."
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr "%d개 삼각형 분석 중:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr "삼각형 #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr "라이트 베이커 설정:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr "지오미트리 분석 중"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr "라이트 수정 중"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr "BVH 만드는 중"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr "라이트 오크트리 생성 중"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr "오크트리 텍스쳐 생성 중"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr "라이트맵으로 전송:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr "텍스쳐 할당 중 #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr "삼각형 굽는 중 #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr "텍스쳐 후처리 중 #"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr "굽기!"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr "라이트맵 오크트리 굽기 프로세스 재설정 (처음부터 다시)."
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr "미리보기:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr "스냅 설정"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr "그리드 오프셋:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr "그리드 스텝:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr "회전 오프셋:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr "회전 스텝:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr "피벗 이동"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr "이동 액션"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr "IK 체인 편집"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr "CanvasItem 편집"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr "앵커 변경"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr "확대 (%):"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr "포즈 붙여넣기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr "선택 모드 (Q)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr "드래그: 회전"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr "알트+드래그: 이동"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr "'v'키는 피벗 이동, '쉬프트+v'키는 피벗 드래그 (이동하는 동안)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr "알트+우클릭: 겹친 오브젝트 선택"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "이동 모드 (W)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "회전 모드 (E)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+"클릭한 위치에 있는 모든 오브젝트들의 목록을 보여줍니다.\n"
+"(선택모드에서 알트+우클릭과 같습니다.)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr "오브젝트의 회전 피벗 변경"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr "팬 모드"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr "선택된 오브젝트를 잠급니다 (이동불가)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr "선택된 오브젝트를 잠금 해제합니다 (이동가능)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr "오브젝트의 자식노드가 선택될 수 없도록 설정합니다."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr "오브젝트의 자식노드가 선택될 수 있도록 복원합니다."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "편집"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr "스냅 사용"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Show Grid"
+msgstr "그리드 보이기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr "회전 스냅 사용"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr "상대적인 스냅"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr "스냅 설정.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr "픽셀 스냅 사용"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr "부모로 확장"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr "스켈레톤.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr "Bones 만들기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr "Bones 없애기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "IK 체인 만들기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "IK 체인 없애기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr "보기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "확대"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "축소"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr "확대 초기화"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr "확대 설정.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr "선택항목 화면 중앙에 표시"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr "선택항목 화면 꽉차게 표시"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr "앵커"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys (Ins)"
+msgstr "키 삽입 (Ins 키)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "키 삽입"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr "키 삽입 (존재하는 트랙)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr "포즈 복사"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr "포즈 정리"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr "값 설정"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr "스냅 (픽셀):"
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr "폴리곤 생성"
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr "폴리곤 편집"
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr "폴리곤 편집 (점 삭제)"
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr "처음부터 새로운 폴리곤 만들기"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr "폴리곤3D 만들기"
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr "핸들 설정"
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr "칼라 램프 포인트 추가/삭제"
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr "칼라 램프 수정"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr "메쉬 라이브러리 생성 중"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr "썸네일.."
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "%d 항목을 삭제하시겠습니까?"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr "항목 추가"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "선택된 항목 삭제"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "씬으로부터 가져오기"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "씬으로부터 갱신하기"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr "항목 %d"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr "항목"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr "항목 목록 편집기"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr "Occluder 폴리곤 만들기"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr "기존 폴리곤 편집:"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr "좌클릭: 포인트 이동"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr "컨트롤+좌클릭: 세그먼트 분할"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr "우클릭: 포인트 삭제"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr "메쉬가 비었습니다!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr "Static Trimesh Body 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr "Static Convex Body 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr "씬 루트에서는 할 수 없습니다!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr "Trimesh Shape 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr "Convex Shape 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr "네비게이션 메쉬 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr "MeshInstance에 메쉬가 없습니다!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr "외곽선을 만들수 없습니다."
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr "외곽선 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr "Trimesh Static Body 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr "Convex Static Body 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr "Trimesh Collision Sibling 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr "Convex Collision Sibling 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr "외곽선 메쉬 만들기.."
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr "외곽선 메쉬 만들기"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr "외곽선 크기:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr "소스 메쉬가 지정되지 않았습니다 (그리고 노드에 MultiMesh가 없습니다)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr "소스 메쉬가 지정되지 않았습니다 (그리고 MultiMesh에 메쉬가 없습니다)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr "소스 메쉬가 유효하지 않습니다 (유효하지 않은 경로)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr "소스 메쉬가 유효하지 않습니다 (MeshInstance가 아닙니다)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr "소스 메쉬가 유효하지 않습니다 (메쉬 리소스가 없습니다)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr "서피스 소스가 지정되지 않았습니다."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr "서피스 소스가 유효하지 않습니다 (유효하지 않은 경로)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr "서피스 소스가 유효하지 않습니다 (지오미트리 없음)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr "서피스 소스가 유효하지 않습니다 (페이스 없음)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr "부모노드가 솔리드 페이스를 가지고 있지 않아 생성할 수 없습니다."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr "영역을 매핑 할 수 없습니다."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr "소스 메쉬 선택:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr "대상 서피스 선택:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr "서피스 생성"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr "MultiMesh 생성"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr "대상 서피스:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr "소스 메쉬:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr "X축"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr "Y축"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr "Z축"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr "메쉬의 위쪽 축:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr "임의 회전:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr "임의 기울기:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr "임의 크기:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr "생성"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr "네비게이션 폴리곤 만들기"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr "폴리곤과 포인트 삭제"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr "이미지 로드 에러:"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr "이미지에 투명도가 128보다 큰 픽셀이 없습니다.."
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr "에미션 마스크 설정"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr "에미션 마스크 정리"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr "에미션 마스크 로드"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr "생성된 포인트 개수:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr "노드가 지오미트리를 포함하고 있지 않습니다."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr "노드가 지오미트리를 포함하고 있지 않습니다 (페이스)."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr "페이스가 영역을 가지고 있지 않습니다!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr "페이스가 없습니다!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "AABB 생성"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr "메쉬로부터 에미터 만들기"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr "노드로부터 에미터 만들기"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr "에미터 정리"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr "에미터 만들기"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr "에미션 위치:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr "에미션 채움:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr "출사면"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr "배출량"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr "커브에서 포인트 삭제"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr "커브에 포인트 추가"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr "커브의 포인트 이동"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr "커브의 인-컨트롤 이동"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr "커브의 아웃-컨트롤 이동"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr "포인트 선택"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr "쉬푸트+드래그: 컨트롤 포인트 선택"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr "클릭: 포인트 추가"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr "우클릭: 포인트 삭제"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr "컨트롤 포인트 선택 (쉬프트+드래그)"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr "포인트 추가 (빈 공간)"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr "세그먼트 분할 (커브)"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr "포인트 삭제"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr "커브 닫기"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr "커브 포인트 #"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr "커브 포인트 위치 설정"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr "커브 포인트 In 설정"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr "커브 포인트 Out 설정"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr "경로 나누기"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr "경로 포인트 삭제"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr "UV 맵 만들기"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr "UV 맵 변형"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr "폴리곤 2D UV 편집기"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr "포인트 이동"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr "컨트롤: 회전"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr "쉬프트: 전체 이동"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr "쉬프트+컨트롤: 크기 조절"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr "폴리곤 이동"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr "폴리곤 회전"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr "폴리곤 크기 조절"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr "폴리곤->UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr "UV->폴리곤"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr "UV 정리"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Snap"
+msgstr "스냅"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr "스냅 활성화"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid"
+msgstr "그리드"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr "에러: 리소스를 로드할 수 없습니다!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr "리소스 추가"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr "리소스 이름 변경"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr "리소스 삭제"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr "리소스 클립보드가 비었습니다!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr "리소스 로드"
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr "BBCode 읽기"
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr "길이:"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr "샘플 파일 열기"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr "에러: 샘플을 로드할 수 없습니다."
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr "샘플 추가"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr "정지"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr "재성"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr "샘플 이름 변경"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr "샘플 삭제"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr "16 비트"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr "8 비트"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr "스테레오"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr "모노"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr "포멧"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr "피치"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr "테마 저장 중 에러"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr "저장 중 에러"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr "테마 가져오는 중 에러"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr "가져오는 중 에러"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr "테마 가져오기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr "테마 다른 이름으로 저장.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr "파일"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr "새로운"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr "모두 저장"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr "이전 히스토리"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr "다음 히스토리"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr "테마 재로드"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr "테마 저장"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr "테마 다른 이름으로 저장"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "위로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "아래로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Left"
+msgstr "내어쓰기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Right"
+msgstr "들여쓰기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Comment"
+msgstr "주석 토글"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Clone Down"
+msgstr "아래로 복제"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Complete Symbol"
+msgstr "자동 완성"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "후행 공백 문자 제거"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Auto Indent"
+msgstr "자동 들여쓰기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr "찾기.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr "다음 찾기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "이전 찾기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "변경.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Function.."
+msgstr "함수로 이동.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "라인으로 이동.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr "디버그"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Breakpoint"
+msgstr "중단점 토글"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Remove All Breakpoints"
+msgstr "중단점 모두 삭제"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Next Breakpoint"
+msgstr "다음 중단점으로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "이전 중단점으로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr "한 단계식 코드 실행"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr "프로시저 단위 실행"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr "정지"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr "계속"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr "디버거 항상 열어놓기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr "윈도우"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr "왼쪽으로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr "오른쪽으로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Help"
+msgstr "도움말"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Contextual"
+msgstr "문맥상 찾기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr "튜토리얼"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr "https://godotengine.org의 튜토리얼 부분을 엽니다."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr "클래스"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr "클래스 계층 검색."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "도움말 검색"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr "레퍼런스 문서 검색"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr "이전 편집 문서로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr "다음 편집 문서로 이동"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "스크립트 만들기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+"다음의 파일들이 디스크상 더 최신입니다.\n"
+"어떤 작업을 수행하시겠습니까?:"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr "다시 로드"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr "다시 저장"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "디버거"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr "버텍스"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "프래그먼트"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr "라이팅"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr "Scalar 상수 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr "Vec 상수 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr "RGB 상수 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr "Scalar 연산자 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr "Vec 연산자 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr "Vec Scalar 연산자 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr "RGB 연산자 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr "회전만 토글"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr "Scalar 함수 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr "Vec 함수 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr "Scalar uniform 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr "Vec uniform 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr "RGB uniform 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr "기본값 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr "변환 uniform 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr "텍스쳐 uniform 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr "큐브맵 uniform 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr "주석 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr "색상 램프 추가/삭제"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr "커브 맵 추가/삭제"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr "커브맵 수정"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr "입력 이름 변경"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr "그래프 노드 연결"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr "그래프 노드 연결 해제"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr "셰이더 그래프 노드 삭제"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr "셰이더 그래프 노드 이동"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr "그래프 노드 복제"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr "셰이더 그래프 노드 삭제"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr "에러: 순환 연결 링크"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr "에러: 입력 연결 누락"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr "셰이더 그래프 노드 추가"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr "직교보기"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr "원근보기"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr "변형 중단."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr "뷰 평면 변형."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr "X축 변형."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr "Y축 변형."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr "Z축 변형."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr "%s%%로 크기 변경."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr "%s도로 회전."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr "아랫면 보기."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr "아랫면"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr "윗면 보기."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr "윗면"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr "뒷면 보기."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr "뒷면"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr "정면 보기."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr "정면"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr "왼쪽면 보기."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr "왼쪽면"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr "오른쪽면 보기."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr "오른쪽면"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr "키가 비활성화 되어 있습니다 (키가 삽입되지 않았습니다)."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr "애니메이션 키가 삽입되었습니다."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr "뷰에 정렬"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top (Num7)"
+msgstr "윗면 (넘버패드7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom (Shift+Num7)"
+msgstr "아랫면 (쉬프트+넘버패드7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left (Num3)"
+msgstr "왼쪽면 (넘버패드3)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right (Shift+Num3)"
+msgstr "오른쪽면 (쉬프트+넘버패드3)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front (Num1)"
+msgstr "정면 (넘버패드1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear (Shift+Num1)"
+msgstr "뒷면 (쉬프트+넘버패드1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective (Num5)"
+msgstr "원근보기 (넘버패드5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal (Num5)"
+msgstr "직교보기 (넘버패드5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr "환경"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr "오디오 리스너"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr "기즈모"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Selection (F)"
+msgstr "선택 (F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view (Ctrl+Shift+F)"
+msgstr "뷰에 정렬 (컨트롤+쉬프트+F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr "변환 다이얼로그"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr "인스턴스할 씬이 선택되지 않았습니다!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr "커서에 인스턴스 만들기"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr "씬을 인스턴스 할 수 없습니다!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr "크기조절 모드 (R)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr "변환"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr "로컬 좌표"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr "변환 다이얼로그.."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr "기본 Light 사용"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr "기본 sRGB 사용"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr "1개 뷰포트"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr "2개 뷰포트"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr "2개 뷰포트 (다른 방식)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr "3개 뷰포트"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr "3개 뷰포트 (다른 방식)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr "4개 뷰포트"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr "Normal 표시"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr "Wireframe 표시"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr "Overdraw 표시"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr "Shadeless 표시"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr "원점 보기"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr "그리드 보기"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr "스냅 설정"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr "이동 스냅:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr "회전 스냅 (도):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr "크기 스냅 (%)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr "뷰포트 설정"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr "기본 라이트 노말:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr "환경 광 색상:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr "원근 시야 (도):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr "Z축 가까이 보기:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr "Z축 멀리 보기:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr "변환 변경"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr "이동:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr "회전 (도):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr "크기 (비율):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr "변환 타입"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr "에러: 프레임 리소스를 로드할 수 없습니다!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr "프레임 추가"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr "리소스 클립보드가 비었거나 텍스쳐가 아닙니다!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr "프레임 붙여넣기"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr "빈 프레임 추가"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "애니메이션 루프 변경"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr "애니메이션 FPS 변경"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr "(비었음)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr "애니메이션"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr "속도 (FPS):"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr "애니메이션 프레임"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr "빈 프레임 삽입 (이전)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr "빈 프레임 삽입 (이후)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr "위"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr "아래"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Set region_rect"
+msgstr "구역 설정"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Sprite Region Editor"
+msgstr "Sprite 구역 편집기"
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr "StyleBox 미리보기:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr "테마를 파일로 저장할 수 없습니다:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr "모든 아이템 추가"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr "모두 추가"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "아이템 삭제"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr "클래스 아이템 추가"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr "클래스 아이템 삭제"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Template"
+msgstr "템플릿 만들기"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "타입:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr "데이타 타입:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr "아이콘"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr "스타일"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr "색깔"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr "타일맵 칠하기"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr "복제"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr "타일맵 지우기"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr "채우기"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr "타일 선택"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr "선택"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr "선택 지우기"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr "바꾸기"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X (A)"
+msgstr "X축 뒤집기 (A)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y (S)"
+msgstr "Y축 뒤집기 (S)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr "0도 회전"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr "90도 회전"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr "180도 회전"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr "270도 회전"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr "타일을 찾을 수 없음:"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr "아이템 이름 또는 아이디:"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "씬으로부터 만드시겠습니까?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "씬으로부터 병합하시겠습니까?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "씬으로부터 만들기"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "씬으로부터 병합하기"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "에러"
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr "스크립트 옵션 편집"
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr "프로젝트 폴더 바깥에 내보내기를 하세요."
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr "프로젝트 내보내기 중 에러"
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr "프로젝트 PCK 작성중 에러"
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr "'%s' 플랫폼으로 내보내기 위한 템플릿 파일이 없습니다."
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr "포함"
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr "이미지 그룹 변경"
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr "그룹 이름을 지정해야 합니다."
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr "그룹 이름에 유효하지 않은 문자가 사용되었습니다."
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr "그룹 이름이 이미 사용중입니다."
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr "이미지 그룹 추가"
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr "이미지 그룹 삭제"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr "아틀라스 미리보기"
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr "프로젝트 내보내기 설정"
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr "대상"
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr "플랫폼으로 내보내기"
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr "리소스"
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr "선택된 리소스 내보내기 (종속된 리소스 포함)"
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr "프로젝트의 모든 리소스 내보내기"
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr "프로젝트 디렉토리 안의 모든 파일 내보내기"
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr "내보내기 모드:"
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr "내보낼 리소스:"
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr "액션"
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr "내보내기 시, 포함시킬 파일 (콤마로 구분, 예: *.json, *.txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr "내보내기 시, 제외시킬 파일 (콤마로 구분, 예: *.json, *.txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr "내보내기 시, 텍스트 기반 씬 파일을 바이너리 형식으로 변환"
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr "이미지"
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr "원본 유지"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr "디스크 압축 (Lossy, WebP)"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr "메모리 압축 (BC/PVRTC/ETC)"
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr "이미지 변환 (*.png):"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr "디스크를 위한 압축 (손실) 품질:"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr "모든 이미지 줄이기:"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr "압축 포멧:"
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr "이미지 그룹"
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr "그룹:"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr "디스크 압축"
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr "메모리 압축"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr "압축 모드:"
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr "손실 품질:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr "아틀라스:"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr "이미지 줄이기:"
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr "아틀라스 미리보기"
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr "이미지 필터:"
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr "이미지:"
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr "모든 선택 해제"
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr "샘플"
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr "샘플 변환 모드: (.wav 파일):"
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr "유지"
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr "압축 (RAM - IMA-ADPCM)"
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr "샘플링 레이트 제한 (Hz):"
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr "잘라내기"
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr "끝의 무음:"
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr "스크립트"
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "스크립트 내보내기 모드:"
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr "텍스트"
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr "컴파일"
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "암호화 (아래에 키값 필요)"
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "스크립트 암호 키 (256-비트를 hex 포멧으로):"
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr "PCK/Zip 내보내기"
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr "프로젝트 PCK 내보내기"
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr "내보내기.."
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr "프로젝트 내보내기"
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr "프리셋 내보내기:"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr "프로젝트 경로가 유효하지 않습니다. 경로가 반드시 존재해야 합니다!"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr "프로젝트 경로가 유효하지 않습니다. engine.cfg가 있으면 안됩니다."
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr "프로젝트 경로가 유효하지 않습니다. engine.cfg가 존재해야합니다."
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr "가져온 프로젝트"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr "유효하지 않은 프로젝트 경로 (뭔가 변경하신 거라도?)."
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr "프로젝트 경로에 engine.cfg를 생성할 수 없습니다."
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr "기존 프로젝트 가져오기"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr "프로젝트 경로 (반드시 필요):"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr "프로젝트 명:"
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr "새 프로젝트 만들기"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr "프로젝트 경로:"
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr "찾아보기"
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr "새 게임 프로젝트"
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr "빙고!"
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "이름없는 프로젝트"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one projects?"
+msgstr "두개 이상의 프로젝트를 열려는 것이 확실합니까?"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one projects?"
+msgstr "두개 이상의 프로젝트를 실행하려는 것이 확실합니까?"
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+"목록에서 프로젝트를 제거하시겠습니까? (폴더와 파일들은 남아있게 됩니다.)"
+
+#: tools/editor/project_manager.cpp
+msgid "Recent Projects:"
+msgstr "최근 프로젝트:"
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr "실행"
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr "스캔"
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr "새 프로젝트"
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr "종료"
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr "키"
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr "조이스틱 버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr "조이스틱 축"
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr "마우스 버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr "유효하지 않은 액션 ('/' 또는 ':' 문자 사용 불가)"
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr "'%s' 액션이 이미 존재합니다!"
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr "입력 앱션 이벤트 이름 변경"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr "입력 액션 이벤트 추가"
+
+#: tools/editor/project_settings.cpp
+msgid "Meta+"
+msgstr "메타+"
+
+#: tools/editor/project_settings.cpp
+msgid "Shift+"
+msgstr "쉬프트+"
+
+#: tools/editor/project_settings.cpp
+msgid "Alt+"
+msgstr "알트+"
+
+#: tools/editor/project_settings.cpp
+msgid "Control+"
+msgstr "컨트롤+"
+
+#: tools/editor/project_settings.cpp
+msgid "Press a Key.."
+msgstr "키를 눌러주세요.."
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr "마우스 버튼 인덱스:"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr "왼쪽 버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr "오른쪽 버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr "가운데 버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr "휠 위로 버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr "휠 아래로 버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr "버튼 6"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr "버튼 7"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr "버튼 8"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr "버튼 9"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr "조이스틱 축 인덱스:"
+
+#: tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr "축"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr "조이스틱 버튼 인덱스:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr "입력 액션 추가"
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr "입력 액션 이벤트 삭제"
+
+#: tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "기기"
+
+#: tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "버튼"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "왼쪽 버튼."
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "오른쪽 버튼."
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "가운데 버튼."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr "휠 위로."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr "휠 아래로."
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr "지속 전환"
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr "설정 저장 중 에러."
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr "설정 저장 완료."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr "번역 추가"
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr "자동로드 글로벌 토글"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name."
+msgstr "유효하지 않은 이름."
+
+#: tools/editor/project_settings.cpp
+msgid "Valid characters:"
+msgstr "유효한 문자:"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+"유효하지 않은 이름입니다. 엔진에 존재하는 클래스 이름과 충돌하지 않아야 합니"
+"다."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr "유효하지 않은 이름입니다. 내장 타입 이름과 충돌하지 않아야 합니다."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr "유효하지 않은 이름입니다. 전역 상수 이름과 충돌하지 않아야 합니다."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Autoload"
+msgstr "자동 로드 추가"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Autoload"
+msgstr "자동 로드 삭제"
+
+#: tools/editor/project_settings.cpp
+msgid "Move Autoload"
+msgstr "자동 로드 이동"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr "번역 삭제"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr "리맵핑 경로 추가"
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr "리소스 리맵핑 추가"
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr "언어 리소스 리맵핑 변경"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr "리소스 리맵핑 제거"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr "리소스 리맵핑 옵션 제거"
+
+#: tools/editor/project_settings.cpp
+msgid "Enable"
+msgstr "활성화"
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr "프로젝트 설정 (engine.cfg)"
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr "일반"
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr "속성:"
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr "삭제"
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr "플랫폼으로 복사.."
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr "입력 설정"
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr "액션:"
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr "기기:"
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr "인덱스:"
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr "현지화"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr "번역"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr "번역:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr "추가.."
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr "리맵핑"
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr "리소스:"
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr "지역에 따른 리맵핑:"
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr "지역"
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr "자동 로드"
+
+#: tools/editor/project_settings.cpp
+msgid "Node Name:"
+msgstr "노드 이름:"
+
+#: tools/editor/project_settings.cpp
+msgid "List:"
+msgstr "목록:"
+
+#: tools/editor/project_settings.cpp
+msgid "Singleton"
+msgstr "싱글톤"
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr "프리셋.."
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr "감속"
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr "가속"
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr "등속"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr "감속-가속"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr "가속-감속"
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr "파일.."
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr "디렉토리.."
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr "로드"
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr "할당"
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr "파일 로드 에러: 리소스가 아닙니다!"
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr "이미지를 로드할 수 없습니다."
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr "사용"
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "설정"
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr "속성:"
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr "부문:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr "PVRTC 도구를 실행할 수 없습니다:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr "PVRTC 도구를 사용하여 변환된 이미지를 다시 로드 할 수 없습니다:"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr "부모노드 재지정"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr "부모노드 재지정 위치 (새 부모 노드를 선택):"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr "현재 모양새 유지"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr "부모노드 재지정"
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr "새 리소스 만들기"
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr "리소스 열기"
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr "리로스 저장"
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr "리소스 도구"
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr "로컬로 만들기"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr "실행 모드:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr "현재 씬"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr "메인 씬"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr "메인 씬 인수:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr "씬 실행 설정"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr "넹 :("
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr "선택된 부모 노드가 없어서 자식노드를 인스턴스할 수 없습니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr "'%s' 로부터 씬 로딩 중 에러"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr "'%s' 로부터 씬 인스턴스 중 에러"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "확인"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr "노드중에 현재 씬이 존재하기 때문에, '%s' 씬을 인스턴스 할 수 없습니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr "씬 인스턴스"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr "이 작업은 트리 루트에서는 불가합니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr "노드를 부모 노드로 이동"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr "노드들을 부모 노드로 이동"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr "노드 복제"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr "노드를 삭제하시겠습니까?"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr "이 작업은 씬 없이는 불가합니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr "이 작업은 하나의 선택된 노드를 필요로 합니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr "이 작업은 인스턴스된 씬에서는 불가합니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr "새 씬을 다른 이름으로 저장.."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr "오케바리!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr "다른 씬에서 수행할 수 없는 작업입니다!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr "상속 씬 내에서 수행할 수 없는 작업입니다!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr "노드 삭제"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr "노드 생성"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+"씬을 저장할 수 없습니다. 아마도 종속 관계가 만족스럽지 않을 수 있습니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr "씬 저장 중 에러."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr "저장하기 위해 씬을 복제하는 중에 에러가 발생했습니다."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr "새로운 씬 루트"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Inherit Scene"
+msgstr "상속 씬"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr "자식 노드 추가"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr "자식 씬 추가"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr "타입 변경"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr "그룹 편집"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr "연결 편집"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr "스크립트 추가"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr "다른 씬과 병합"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr "선택 노드를 다른 씬으로 저장"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr "노드 삭제"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr "새 노드 추가/생성"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+"씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다."
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+"부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 노드"
+"를 먼저 보이도록 하세요."
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr "Spatial 보이기 토글"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr "CanvasItem 보이기 토글"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "인스턴스:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr "유효하지 않은 노드 이름입니다. 다음의 문자는 허용되지 않습니다:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr "노드 이름 변경"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr "씬 트리 (노드):"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr "자식노드 편집 가능"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr "Placeholder로써 로드"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "에디터에서 열기"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr "상속 없애기"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr "상속을 없애시겠습니까? (되돌리기 불가!)"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr "없앴습니다!"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr "노드 선택"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "소스와 대상 파일이 동일하여, 무시됩니다."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "소스와 대상 경로가 동일하여, 무시됩니다."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "디렉토리를 자신으로 이동할 수 없습니다."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "'..'에 수행할 수 없습니다."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "새로운 이름과 위치를 고르세요:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "No files selected!"
+msgstr "파일이 선택되지 않았습니다!"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance"
+msgstr "인스턴스"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "종속 관계 편집.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "View Owners.."
+msgstr "소유자 보기.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Rename or Move.."
+msgstr "이름 변경 또는 이동.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move To.."
+msgstr "이동.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Info"
+msgstr "정보"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Show In File Manager"
+msgstr "파일 매니저에서 보기"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Previous Directory"
+msgstr "이전 디렉토리"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Next Directory"
+msgstr "다음 디렉토리"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "파일 시스템 재검사"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "즐겨찾기로 설정 토글"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move"
+msgstr "이동"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr "유요하지 않은 부모 클래스명"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr "유요한 문자:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr "유요하지 않은 클래스명"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr "유요한 이름"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr "해당 없음"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr "클래스명이 유효하지 않습니다!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr "부모 클래스명이 유효하지 않습니다!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr "경로가 유효하지 않습니다!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr "파일 시스템에 스크립트를 생성할 수 없습니다."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr "경로가 비어 있습니다."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr "경로가 로컬이 아닙니다."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr "기본 경로가 유요하지 않습니다."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr "파일이 존재합니다."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr "확장자가 유요하지 않습니다."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr "유요한 경로"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr "클래스명:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr "내장 스크립트"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr "노드 스크립트 생성"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr "바이트:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr "경고"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr "에러:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr "소스:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr "함수:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr "에러"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr "자식 프로세스 연결됨"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr "이전 인스턴스 검사"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr "다음 인스턴스 검사"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr "스택 프레임"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr "변수"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr "에러:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr "스택 추적 (해당되는 경우):"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr "원격 인스펙터"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr "실시간 씬 트리:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr "원격 오브젝트 속성:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr "프로파일러"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr "모니터"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr "값"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr "모니터"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr "리소스별 비디오 메모리 사용량 목록:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr "전체:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr "비디오 메모리"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr "리소스 경로"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr "타입"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr "사용"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr "기타"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr "클릭된 Control:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr "클릭된 Control 타입:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr "실시간 편집 루트:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr "트리로부터 설정"
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Plugin List:"
+msgstr "플러그인 목록:"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr "Light 반경 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr "Camera 시야 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr "Camera 크기 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr "Sphere Shape 반경 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr "Box Shape 범위 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr "Capsule Shape 반경 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr "Capsule Shape 높이 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr "Ray Shape 길이 변경"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr "Notifier 범위 변경"
diff --git a/tools/translations/ru.po b/tools/translations/ru.po
index 3e6c31cf40..eeafe6333c 100644
--- a/tools/translations/ru.po
+++ b/tools/translations/ru.po
@@ -682,7 +682,7 @@ msgstr "Подчистить все анимации"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Подчистить анимацию(и) (нельзя отменить!)"
+msgstr "Подчистить анимацию(и) (Нельзя отменить!)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
@@ -734,7 +734,7 @@ msgstr "Нет совпадений"
#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
-msgstr "Заменено совпадений: %d."
+msgstr "Заменено %d совпадений."
#: tools/editor/code_editor.cpp
msgid "Replace"
@@ -766,7 +766,7 @@ msgstr "Следующий"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
-msgstr "Заменено совпадений: %d."
+msgstr "Заменено %d совпадений."
#: tools/editor/code_editor.cpp
msgid "Not found!"
@@ -810,7 +810,7 @@ msgstr "Присоединить к ноду:"
#: tools/editor/connections_dialog.cpp
msgid "Binds (Extra Params):"
-msgstr "Связи (Необязательные параметры):"
+msgstr "Связи (необязательные параметры):"
#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
@@ -947,11 +947,11 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
"Удаляемый файл требуется для правильной работы других ресурсов.\n"
-"Всё равно удалить его? (нельзя отменить)"
+"Всё равно удалить его? (Нельзя отменить!)"
#: tools/editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
-msgstr "Удалить выбранный файл из проекта? (нельзя отменить)"
+msgstr "Удалить выбранный файл из проекта? (Нельзя отменить!)"
#: tools/editor/dependency_editor.cpp
msgid "Error loading:"
@@ -979,7 +979,7 @@ msgstr "Ошибки загрузки!"
#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Навсегда удалить %d элемент(ов)? (нельзя отменить!)"
+msgstr "Навсегда удалить %d элемент(ов)? (Нельзя отменить!)"
#: tools/editor/dependency_editor.cpp
msgid "Owns"
@@ -1361,7 +1361,7 @@ msgstr "Да"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
-msgstr "Закрыть сцену? (Несохранённые изменения будут потеряны)"
+msgstr "Закрыть сцену? (Несохранённые изменения будут потеряны.)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
@@ -1421,7 +1421,7 @@ msgid ""
"(Unsaved changes will be lost)"
msgstr ""
"Открыть менеджер проектов? \n"
-"(Несохранённые изменения будут потеряны)"
+"(Несохранённые изменения будут потеряны.)"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "Ugh"
@@ -1618,6 +1618,10 @@ msgstr "Видимые области соприкосновения"
msgid "Visible Navigation"
msgstr "Видимые области навигации"
+#: tools/editor/editor_node.cpp
+msgid "Reload Scripts"
+msgstr "Перезагрузить скрипты"
+
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "Настройки"
@@ -1775,11 +1779,11 @@ msgstr "Единица измерения:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr "Время кадра (сек)"
+msgstr "Время кадра (сек.)"
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr "Среднее время (сек)"
+msgstr "Среднее время (сек.)"
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
@@ -1885,7 +1889,7 @@ msgstr "Группа"
#: tools/editor/groups_editor.cpp
msgid "Node Group(s)"
-msgstr "Группы нода"
+msgstr "Группа(ы) нода"
#: tools/editor/import_settings.cpp
msgid "Imported Resources"
@@ -2627,11 +2631,11 @@ msgstr "Масштаб:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr "Проявление (сек):"
+msgstr "Проявление (сек.):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr "Исчезновение (сек):"
+msgstr "Исчезновение (сек.):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
@@ -2647,11 +2651,11 @@ msgstr "Авто перезапуск:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr "Перезапуск (сек):"
+msgstr "Перезапуск (сек.):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr "Случайность рестарта (с):"
+msgstr "Случайность рестарта (сек.):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
@@ -2676,7 +2680,7 @@ msgstr "Смешивание 1:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr "Время X-Fade (сек):"
+msgstr "Время X-Fade (сек.):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
@@ -2877,7 +2881,7 @@ msgstr "Вставить позу"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode (Q)"
-msgstr "Режим выделения"
+msgstr "Режим выделения (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -2890,7 +2894,7 @@ msgstr "Alt+Тащить: Перемещение"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"Нажмите 'v' чтобы изменить точку вращения, 'Shift+v' чтобы перемещать точку "
+"Нажмите 'V' чтобы изменить точку вращения, 'Shift+V' чтобы перемещать точку "
"вращения."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2913,7 +2917,7 @@ msgid ""
"(same as Alt+RMB in select mode)."
msgstr ""
"Показывает список всех объектов нажатой позиции,\n"
-"так же как и Alt+ПКМ в режиме выделения"
+"так же как и Alt+ПКМ в режиме выделения."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -3469,7 +3473,7 @@ msgstr "ПКМ: Удалить точку"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr "Выбор точек управления (Shift+Drag)"
+msgstr "Выбор точек управления (Shift+Тащить)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
@@ -3772,7 +3776,7 @@ msgstr "Найти.."
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
-msgstr "Найти далее"
+msgstr "Найти следующее"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4804,7 +4808,7 @@ msgstr "Сэмплы"
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
-msgstr "Режим преобразования сэмплов ( .wav файлы):"
+msgstr "Режим преобразования сэмплов (.wav файлы):"
#: tools/editor/project_export.cpp
msgid "Keep"
@@ -4888,7 +4892,7 @@ msgstr "Импортированный проект"
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr "Неверный путь к проекту (что-то изменили?)."
+msgstr "Неверный путь к проекту (Что-то изменили?)."
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
@@ -5363,7 +5367,7 @@ msgstr "Новое место (выберите нового Родителя):"
#: tools/editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr "Сохранить глобальные преоброзования"
+msgstr "Сохранить глобальные преобразования"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
@@ -5621,7 +5625,7 @@ msgstr "Очистить наследование"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr "Очистить наследование? (нельзя отменить!)"
+msgstr "Очистить наследование? (Нельзя отменить!)"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear!"