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-rw-r--r--core/variant_call.cpp1
-rw-r--r--editor/animation_editor.cpp27
-rw-r--r--editor/connections_dialog.cpp4
-rw-r--r--editor/create_dialog.cpp1
-rw-r--r--editor/editor_audio_buses.cpp20
-rw-r--r--editor/editor_log.cpp3
-rw-r--r--editor/editor_node.cpp70
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/editor_settings.cpp7
-rw-r--r--editor/editor_themes.cpp402
-rw-r--r--editor/filesystem_dock.cpp6
-rw-r--r--editor/icons/2x/icon_checked.pngbin0 -> 534 bytes
-rw-r--r--editor/icons/2x/icon_dropdown.pngbin0 -> 327 bytes
-rw-r--r--editor/icons/2x/icon_hslider_bg.pngbin0 -> 233 bytes
-rw-r--r--editor/icons/2x/icon_option_arrow.pngbin0 -> 360 bytes
-rw-r--r--editor/icons/2x/icon_play_button_group.pngbin0 -> 942 bytes
-rw-r--r--editor/icons/2x/icon_slider_grabber.pngbin0 -> 686 bytes
-rw-r--r--editor/icons/2x/icon_slider_grabber_hl.pngbin0 -> 672 bytes
-rw-r--r--editor/icons/2x/icon_spinbox_updown.pngbin0 -> 562 bytes
-rw-r--r--editor/icons/2x/icon_tab_menu.pngbin0 -> 277 bytes
-rw-r--r--editor/icons/2x/icon_texture.pngbin0 -> 262 bytes
-rw-r--r--editor/icons/2x/icon_tree_arrow_down.pngbin0 -> 312 bytes
-rw-r--r--editor/icons/2x/icon_tree_arrow_right.pngbin0 -> 319 bytes
-rw-r--r--editor/icons/2x/icon_unchecked.pngbin0 -> 404 bytes
-rw-r--r--editor/icons/2x/icon_vslider_bg.pngbin0 -> 236 bytes
-rw-r--r--editor/icons/icon_checked.pngbin0 -> 377 bytes
-rw-r--r--editor/icons/icon_dropdown.pngbin0 -> 179 bytes
-rw-r--r--editor/icons/icon_hslider_bg.pngbin0 -> 233 bytes
-rw-r--r--editor/icons/icon_hsplit_bg.pngbin0 -> 96 bytes
-rw-r--r--editor/icons/icon_hsplitter.pngbin0 -> 132 bytes
-rw-r--r--editor/icons/icon_option_arrow.pngbin0 -> 205 bytes
-rw-r--r--editor/icons/icon_play_button_group.png (renamed from scene/resources/default_theme/button_group.png)bin427 -> 427 bytes
-rw-r--r--editor/icons/icon_scroll_bg.pngbin0 -> 90 bytes
-rw-r--r--editor/icons/icon_scroll_grabber.pngbin0 -> 147 bytes
-rw-r--r--editor/icons/icon_scroll_grabber_hl.pngbin0 -> 268 bytes
-rw-r--r--editor/icons/icon_slider_grabber.pngbin0 -> 384 bytes
-rw-r--r--editor/icons/icon_slider_grabber_hl.pngbin0 -> 354 bytes
-rw-r--r--editor/icons/icon_spinbox_updown.pngbin0 -> 345 bytes
-rw-r--r--editor/icons/icon_tab_menu.pngbin251 -> 146 bytes
-rw-r--r--editor/icons/icon_texture.pngbin0 -> 200 bytes
-rw-r--r--editor/icons/icon_tree_arrow_down.pngbin0 -> 170 bytes
-rw-r--r--editor/icons/icon_tree_arrow_right.pngbin0 -> 189 bytes
-rw-r--r--editor/icons/icon_unchecked.pngbin0 -> 267 bytes
-rw-r--r--editor/icons/icon_vslider_bg.pngbin0 -> 236 bytes
-rw-r--r--editor/icons/icon_vsplit_bg.pngbin0 -> 96 bytes
-rw-r--r--editor/icons/icon_vsplitter.pngbin0 -> 122 bytes
-rw-r--r--editor/icons/source/icon_3_d.svg105
-rw-r--r--editor/icons/source/icon_checked.svg (renamed from scene/resources/default_theme/source/checked.svg)0
-rw-r--r--editor/icons/source/icon_dropdown.svg (renamed from scene/resources/default_theme/source/dropdown.svg)0
-rw-r--r--editor/icons/source/icon_hslider_bg.svg (renamed from scene/resources/default_theme/source/hslider_bg.svg)22
-rw-r--r--editor/icons/source/icon_hsplitter.svg (renamed from scene/resources/default_theme/source/hsplitter.svg)0
-rw-r--r--editor/icons/source/icon_mini_matrix32.svg145
-rw-r--r--editor/icons/source/icon_option_arrow.svg (renamed from scene/resources/default_theme/source/tab.svg)25
-rw-r--r--editor/icons/source/icon_particles_shader.svg159
-rw-r--r--editor/icons/source/icon_play_button_group.svg (renamed from scene/resources/default_theme/source/button_group.svg)0
-rw-r--r--editor/icons/source/icon_scroll_bg.svg (renamed from scene/resources/default_theme/source/scroll_bg.svg)0
-rw-r--r--editor/icons/source/icon_scroll_grabber.svg (renamed from scene/resources/default_theme/source/scroll_grabber.svg)0
-rw-r--r--editor/icons/source/icon_scroll_grabber_hl.svg (renamed from scene/resources/default_theme/source/scroll_grabber_hl.svg)29
-rw-r--r--editor/icons/source/icon_slider_grabber.svg (renamed from scene/resources/default_theme/source/hslider_grabber.svg)18
-rw-r--r--editor/icons/source/icon_slider_grabber_hl.svg (renamed from scene/resources/default_theme/source/hslider_grabber_hl.svg)26
-rw-r--r--editor/icons/source/icon_spatial_shader.svg165
-rw-r--r--editor/icons/source/icon_spinbox_updown.svg (renamed from scene/resources/default_theme/source/scroll_button_down.svg)48
-rw-r--r--editor/icons/source/icon_tab_menu.svg (renamed from editor/icons/source/icon_2_d.svg)47
-rw-r--r--editor/icons/source/icon_texture.svg137
-rw-r--r--editor/icons/source/icon_tree_arrow_down.svg (renamed from scene/resources/default_theme/source/vseparator.svg)23
-rw-r--r--editor/icons/source/icon_tree_arrow_right.svg (renamed from scene/resources/default_theme/source/hseparator.svg)23
-rw-r--r--editor/icons/source/icon_unchecked.svg (renamed from scene/resources/default_theme/source/unchecked.svg)0
-rw-r--r--editor/icons/source/icon_vslider_bg.svg (renamed from scene/resources/default_theme/source/vslider_bg.svg)0
-rw-r--r--editor/icons/source/icon_vsplit_bg.svg (renamed from scene/resources/default_theme/source/vsplit_bg.svg)0
-rw-r--r--editor/icons/source/icon_vsplitter.svg (renamed from scene/resources/default_theme/source/vsplitter.svg)0
-rw-r--r--editor/io_plugins/editor_texture_import_plugin.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp20
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp9
-rw-r--r--editor/plugins/script_editor_plugin.cpp9
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp12
-rw-r--r--editor/plugins/spatial_editor_plugin.h2
-rw-r--r--editor/project_export.cpp1
-rw-r--r--editor/project_settings.cpp7
-rw-r--r--editor/property_editor.cpp4
-rw-r--r--editor/scene_tree_dock.cpp3
-rw-r--r--editor/script_editor_debugger.cpp50
-rw-r--r--editor/settings_config_dialog.cpp1
-rw-r--r--misc/scripts/svgs_2_pngs.py12
-rw-r--r--modules/gdnative/config.py2
-rw-r--r--modules/gdnative/gdnative.h6
-rw-r--r--modules/gdnative/godot.cpp4
-rw-r--r--modules/gdnative/godot.h33
-rw-r--r--modules/gdnative/godot/godot_array.cpp57
-rw-r--r--modules/gdnative/godot/godot_array.h10
-rw-r--r--modules/gdnative/godot/godot_basis.cpp287
-rw-r--r--modules/gdnative/godot/godot_basis.h100
-rw-r--r--modules/gdnative/godot/godot_color.cpp92
-rw-r--r--modules/gdnative/godot/godot_color.h28
-rw-r--r--modules/gdnative/godot/godot_dictionary.cpp121
-rw-r--r--modules/gdnative/godot/godot_dictionary.h33
-rw-r--r--modules/gdnative/godot/godot_image.cpp114
-rw-r--r--modules/gdnative/godot/godot_image.h124
-rw-r--r--modules/gdnative/godot/godot_input_event.cpp309
-rw-r--r--modules/gdnative/godot/godot_input_event.h235
-rw-r--r--modules/gdnative/godot/godot_node_path.cpp106
-rw-r--r--modules/gdnative/godot/godot_node_path.h28
-rw-r--r--modules/gdnative/godot/godot_plane.cpp141
-rw-r--r--modules/gdnative/godot/godot_plane.h47
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.cpp56
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.h35
-rw-r--r--modules/gdnative/godot/godot_quat.cpp191
-rw-r--r--modules/gdnative/godot/godot_quat.h44
-rw-r--r--modules/gdnative/godot/godot_rect2.cpp126
-rw-r--r--modules/gdnative/godot/godot_rect2.h40
-rw-r--r--modules/gdnative/godot/godot_rect3.cpp162
-rw-r--r--modules/gdnative/godot/godot_rect3.h52
-rw-r--r--modules/gdnative/godot/godot_rid.cpp40
-rw-r--r--modules/gdnative/godot/godot_rid.h11
-rw-r--r--modules/gdnative/godot/godot_string.cpp6
-rw-r--r--modules/gdnative/godot/godot_string.h1
-rw-r--r--modules/gdnative/godot/godot_transform.cpp166
-rw-r--r--modules/gdnative/godot/godot_transform.h44
-rw-r--r--modules/gdnative/godot/godot_transform2d.cpp186
-rw-r--r--modules/gdnative/godot/godot_transform2d.h56
-rw-r--r--modules/gdnative/godot/godot_variant.cpp646
-rw-r--r--modules/gdnative/godot/godot_variant.h173
-rw-r--r--modules/gdnative/godot/godot_vector2.cpp341
-rw-r--r--modules/gdnative/godot/godot_vector2.h118
-rw-r--r--modules/gdnative/godot/godot_vector3.cpp363
-rw-r--r--modules/gdnative/godot/godot_vector3.h140
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--scene/audio/audio_player.cpp1
-rw-r--r--scene/gui/button.cpp41
-rw-r--r--scene/gui/dialogs.cpp47
-rw-r--r--scene/gui/graph_edit.cpp4
-rw-r--r--scene/gui/item_list.cpp18
-rw-r--r--scene/gui/item_list.h4
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/option_button.cpp19
-rw-r--r--scene/gui/scroll_bar.cpp22
-rw-r--r--scene/gui/scroll_bar.h12
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/spin_box.cpp7
-rw-r--r--scene/gui/tab_container.cpp9
-rw-r--r--scene/gui/tabs.cpp16
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/tool_button.cpp4
-rw-r--r--scene/gui/tool_button.h3
-rw-r--r--scene/resources/default_theme/arrow_down.pngbin170 -> 184 bytes
-rw-r--r--scene/resources/default_theme/arrow_right.pngbin189 -> 183 bytes
-rw-r--r--scene/resources/default_theme/button_disabled.pngbin333 -> 486 bytes
-rw-r--r--scene/resources/default_theme/button_hover.pngbin309 -> 606 bytes
-rw-r--r--scene/resources/default_theme/button_normal.pngbin333 -> 598 bytes
-rw-r--r--scene/resources/default_theme/button_pressed.pngbin307 -> 499 bytes
-rw-r--r--scene/resources/default_theme/checked.pngbin341 -> 627 bytes
-rw-r--r--scene/resources/default_theme/close.pngbin265 -> 230 bytes
-rw-r--r--scene/resources/default_theme/close_hl.pngbin265 -> 230 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp254
-rw-r--r--scene/resources/default_theme/dropdown.pngbin179 -> 369 bytes
-rw-r--r--scene/resources/default_theme/focus.pngbin90 -> 411 bytes
-rw-r--r--scene/resources/default_theme/frame_focus.pngbin90 -> 448 bytes
-rw-r--r--scene/resources/default_theme/full_panel_bg.pngbin332 -> 430 bytes
-rw-r--r--scene/resources/default_theme/graph_node.pngbin277 -> 762 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment.pngbin214 -> 506 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment_focus.pngbin226 -> 482 bytes
-rw-r--r--scene/resources/default_theme/graph_node_position.pngbin252 -> 278 bytes
-rw-r--r--scene/resources/default_theme/graph_node_selected.pngbin271 -> 933 bytes
-rw-r--r--scene/resources/default_theme/hseparator.pngbin90 -> 323 bytes
-rw-r--r--scene/resources/default_theme/hslider_bg.pngbin177 -> 526 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber.pngbin328 -> 591 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber_hl.pngbin316 -> 734 bytes
-rw-r--r--scene/resources/default_theme/hsplit_bg.pngbin96 -> 334 bytes
-rw-r--r--scene/resources/default_theme/hsplitter.pngbin132 -> 359 bytes
-rw-r--r--scene/resources/default_theme/icon_close.pngbin265 -> 230 bytes
-rw-r--r--scene/resources/default_theme/line_edit.pngbin408 -> 424 bytes
-rw-r--r--scene/resources/default_theme/line_edit_active.pngbin411 -> 0 bytes
-rw-r--r--scene/resources/default_theme/line_edit_disabled.pngbin389 -> 406 bytes
-rw-r--r--scene/resources/default_theme/line_edit_focus.pngbin0 -> 660 bytes
-rw-r--r--scene/resources/default_theme/line_edit_selected.pngbin411 -> 0 bytes
-rw-r--r--scene/resources/default_theme/option_arrow.pngbin205 -> 227 bytes
-rw-r--r--scene/resources/default_theme/option_button_disabled.pngbin346 -> 901 bytes
-rw-r--r--scene/resources/default_theme/option_button_focus.pngbin0 -> 679 bytes
-rw-r--r--scene/resources/default_theme/option_button_hover.pngbin320 -> 924 bytes
-rw-r--r--scene/resources/default_theme/option_button_normal.pngbin100 -> 922 bytes
-rw-r--r--scene/resources/default_theme/option_button_pressed.pngbin318 -> 931 bytes
-rw-r--r--scene/resources/default_theme/panel_bg.pngbin95 -> 334 bytes
-rw-r--r--scene/resources/default_theme/popup_bg.pngbin425 -> 672 bytes
-rw-r--r--scene/resources/default_theme/popup_hover.pngbin0 -> 404 bytes
-rw-r--r--scene/resources/default_theme/popup_unchecked.pngbin0 -> 310 bytes
-rw-r--r--scene/resources/default_theme/popup_window.pngbin514 -> 1234 bytes
-rw-r--r--scene/resources/default_theme/progress_bar.pngbin93 -> 460 bytes
-rw-r--r--scene/resources/default_theme/progress_fill.pngbin309 -> 402 bytes
-rw-r--r--scene/resources/default_theme/radio_checked.pngbin441 -> 477 bytes
-rw-r--r--scene/resources/default_theme/radio_unchecked.pngbin406 -> 422 bytes
-rw-r--r--scene/resources/default_theme/scroll_bg.pngbin90 -> 510 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down.pngbin187 -> 418 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down_hl.pngbin222 -> 418 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left.pngbin207 -> 444 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left_hl.pngbin244 -> 461 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right.pngbin205 -> 446 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right_hl.pngbin243 -> 464 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up.pngbin190 -> 421 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up_hl.pngbin232 -> 421 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber.pngbin147 -> 523 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_hl.pngbin188 -> 536 bytes
-rw-r--r--scene/resources/default_theme/selection.pngbin261 -> 406 bytes
-rw-r--r--scene/resources/default_theme/selection_oof.pngbin257 -> 411 bytes
-rw-r--r--scene/resources/default_theme/source/arrow_down.svg20
-rw-r--r--scene/resources/default_theme/source/arrow_right.svg18
-rw-r--r--scene/resources/default_theme/source/button_disabled.svg80
-rw-r--r--scene/resources/default_theme/source/button_hover.svg80
-rw-r--r--scene/resources/default_theme/source/button_normal.svg80
-rw-r--r--scene/resources/default_theme/source/button_pressed.svg80
-rw-r--r--scene/resources/default_theme/source/focus.svg71
-rw-r--r--scene/resources/default_theme/source/frame_focus.svg71
-rw-r--r--scene/resources/default_theme/source/full_panel_bg.svg80
-rw-r--r--scene/resources/default_theme/source/graph_node.svg83
-rw-r--r--scene/resources/default_theme/source/graph_node_comment.svg83
-rw-r--r--scene/resources/default_theme/source/graph_node_comment_focus.svg83
-rw-r--r--scene/resources/default_theme/source/graph_node_position.svg77
-rw-r--r--scene/resources/default_theme/source/graph_node_selected.svg83
-rw-r--r--scene/resources/default_theme/source/icon_close.svg43
-rw-r--r--scene/resources/default_theme/source/line_edit.svg89
-rw-r--r--scene/resources/default_theme/source/line_edit_active.svg89
-rw-r--r--scene/resources/default_theme/source/line_edit_disabled.svg86
-rw-r--r--scene/resources/default_theme/source/option_arrow.svg28
-rw-r--r--scene/resources/default_theme/source/panel_bg.svg79
-rw-r--r--scene/resources/default_theme/source/popup_bg.svg87
-rw-r--r--scene/resources/default_theme/source/popup_window.svg96
-rw-r--r--scene/resources/default_theme/source/progress_bar.svg72
-rw-r--r--scene/resources/default_theme/source/progress_fill.svg82
-rw-r--r--scene/resources/default_theme/source/radio_checked.svg85
-rw-r--r--scene/resources/default_theme/source/radio_unchecked.svg79
-rw-r--r--scene/resources/default_theme/source/scroll_button_down_hl.svg77
-rw-r--r--scene/resources/default_theme/source/scroll_button_left.svg77
-rw-r--r--scene/resources/default_theme/source/scroll_button_left_hl.svg77
-rw-r--r--scene/resources/default_theme/source/scroll_button_right.svg77
-rw-r--r--scene/resources/default_theme/source/scroll_button_right_hl.svg77
-rw-r--r--scene/resources/default_theme/source/scroll_button_up.svg77
-rw-r--r--scene/resources/default_theme/source/scroll_button_up_hl.svg77
-rw-r--r--scene/resources/default_theme/source/selection.svg88
-rw-r--r--scene/resources/default_theme/source/selection_oof.svg88
-rw-r--r--scene/resources/default_theme/source/spinbox_updown.svg33
-rw-r--r--scene/resources/default_theme/source/submenu.svg19
-rw-r--r--scene/resources/default_theme/source/tab_behind.svg71
-rw-r--r--scene/resources/default_theme/source/tab_close.svg46
-rw-r--r--scene/resources/default_theme/source/tab_container_bg.svg80
-rw-r--r--scene/resources/default_theme/source/tab_current.svg79
-rw-r--r--scene/resources/default_theme/source/tab_menu.svg36
-rw-r--r--scene/resources/default_theme/source/toggle_off.svg86
-rw-r--r--scene/resources/default_theme/source/toggle_on.svg85
-rw-r--r--scene/resources/default_theme/source/tooltip_bg.svg85
-rw-r--r--scene/resources/default_theme/source/tree_bg.svg80
-rw-r--r--scene/resources/default_theme/source/tree_title.svg80
-rw-r--r--scene/resources/default_theme/source/tree_title_pressed.svg80
-rw-r--r--scene/resources/default_theme/source/updown.svg14
-rw-r--r--scene/resources/default_theme/source/vslider_grabber.svg80
-rw-r--r--scene/resources/default_theme/source/vslider_grabber_hl.svg80
-rw-r--r--scene/resources/default_theme/source/window_resizer.svg81
-rw-r--r--scene/resources/default_theme/spinbox_updown.pngbin345 -> 280 bytes
-rw-r--r--scene/resources/default_theme/submenu.pngbin217 -> 175 bytes
-rw-r--r--scene/resources/default_theme/tab.pngbin158 -> 300 bytes
-rw-r--r--scene/resources/default_theme/tab_behind.pngbin93 -> 553 bytes
-rw-r--r--scene/resources/default_theme/tab_close.pngbin265 -> 325 bytes
-rw-r--r--scene/resources/default_theme/tab_container_backup.pngbin211 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_container_bg.pngbin331 -> 598 bytes
-rw-r--r--scene/resources/default_theme/tab_current.pngbin256 -> 627 bytes
-rw-r--r--scene/resources/default_theme/tab_menu.pngbin146 -> 186 bytes
-rw-r--r--scene/resources/default_theme/tab_menu_hl.pngbin146 -> 186 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h188
-rw-r--r--scene/resources/default_theme/toggle_off.pngbin702 -> 1355 bytes
-rw-r--r--scene/resources/default_theme/toggle_on.pngbin738 -> 1318 bytes
-rw-r--r--scene/resources/default_theme/tool_button_pressed.pngbin0 -> 1230 bytes
-rw-r--r--scene/resources/default_theme/tooltip_bg.pngbin194 -> 424 bytes
-rw-r--r--scene/resources/default_theme/tree_bg.pngbin304 -> 424 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_focus.pngbin0 -> 1039 bytes
-rw-r--r--scene/resources/default_theme/tree_title.pngbin104 -> 335 bytes
-rw-r--r--scene/resources/default_theme/tree_title_pressed.pngbin104 -> 335 bytes
-rw-r--r--scene/resources/default_theme/unchecked.pngbin231 -> 477 bytes
-rw-r--r--scene/resources/default_theme/updown.pngbin214 -> 241 bytes
-rw-r--r--scene/resources/default_theme/vseparator.pngbin90 -> 323 bytes
-rw-r--r--scene/resources/default_theme/vslider_bg.pngbin180 -> 532 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber.pngbin328 -> 394 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_hl.pngbin316 -> 439 bytes
-rw-r--r--scene/resources/default_theme/vsplit_bg.pngbin96 -> 334 bytes
-rw-r--r--scene/resources/default_theme/vsplitter.pngbin122 -> 351 bytes
-rw-r--r--scene/resources/default_theme/window_resizer.pngbin138 -> 181 bytes
-rw-r--r--scene/resources/style_box.cpp19
-rw-r--r--scene/resources/style_box.h4
285 files changed, 4218 insertions, 6726 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 8bc9f085ad..df81d2111e 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1460,7 +1460,6 @@ void register_variant_methods() {
ADDFUNC1(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
ADDFUNC0(VECTOR3, BASIS, Vector3, to_diagonal_matrix, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray());
- ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, floor, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, ceil, varray());
ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index 1e6562fcf2..e4ae1993ab 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -1035,7 +1035,7 @@ void AnimationKeyEditor::_track_pos_draw() {
//draw position
int pixel = (timeline_pos - h_scroll->get_value()) * zoom_scale;
pixel += name_limit;
- track_pos->draw_line(ofs + Point2(pixel, 0), ofs + Point2(pixel, size.height), get_color("animation_editor_track_pos", "Editor"));
+ track_pos->draw_line(ofs + Point2(pixel, 0), ofs + Point2(pixel, size.height), get_color("highlight_color", "Editor"));
}
}
@@ -1089,12 +1089,12 @@ void AnimationKeyEditor::_track_editor_draw() {
int sep = get_constant("vseparation", "Tree");
int hsep = get_constant("hseparation", "Tree");
Color color = get_color("font_color", "Tree");
- Color sepcolor = get_color("guide_color", "Editor");
- Color timecolor = get_color("animation_editor_time", "Editor");
+ Color sepcolor = get_color("light_color_1", "Editor");
+ Color timecolor = get_color("dark_color_2", "Editor");
Color hover_color = Color(1, 1, 1, 0.05);
Color select_color = Color(1, 1, 1, 0.1);
Color invalid_path_color = Color(1, 0.6, 0.4, 0.5);
- Color track_select_color = Color::html("ffbd8e8e");
+ Color track_select_color = get_color("highlight_color", "Editor");
Ref<Texture> remove_icon = get_icon("Remove", "EditorIcons");
Ref<Texture> move_up_icon = get_icon("MoveUp", "EditorIcons");
@@ -1154,9 +1154,8 @@ void AnimationKeyEditor::_track_editor_draw() {
int settings_limit = size.width - right_separator_ofs;
int name_limit = settings_limit * name_column_ratio;
- Color line_color = get_color("animation_editor_line", "Editor");
- te->draw_line(ofs + Point2(name_limit, 0), ofs + Point2(name_limit, size.height), line_color);
- te->draw_line(ofs + Point2(settings_limit, 0), ofs + Point2(settings_limit, size.height), line_color);
+ te->draw_line(ofs + Point2(name_limit, 0), ofs + Point2(name_limit, size.height), color);
+ te->draw_line(ofs + Point2(settings_limit, 0), ofs + Point2(settings_limit, size.height), color);
te->draw_texture(hsize_icon, ofs + Point2(name_limit - hsize_icon->get_width() - hsep, (h - hsize_icon->get_height()) / 2));
te->draw_line(ofs + Point2(0, h), ofs + Point2(size.width, h), color);
@@ -1179,11 +1178,7 @@ void AnimationKeyEditor::_track_editor_draw() {
int end_px = (l - h_scroll->get_value()) * scale;
int begin_px = -h_scroll->get_value() * scale;
- Color notimecol;
- notimecol.r = timecolor.gray();
- notimecol.g = notimecol.r;
- notimecol.b = notimecol.r;
- notimecol.a = timecolor.a;
+ Color notimecol = get_color("light_color_1", "Editor");
{
@@ -1483,7 +1478,9 @@ void AnimationKeyEditor::_track_editor_draw() {
switch (click.click) {
case ClickOver::CLICK_SELECT_KEYS: {
- te->draw_rect(Rect2(click.at, click.to - click.at), get_color("animation_editor_selection_rect", "Editor"));
+ Color box_color = get_color("highlight_color", "Editor");
+ box_color.a = 0.35;
+ te->draw_rect(Rect2(click.at, click.to - click.at), box_color);
} break;
case ClickOver::CLICK_MOVE_KEYS: {
@@ -2905,6 +2902,8 @@ void AnimationKeyEditor::_notification(int p_what) {
key_editor->edit(key_edit);
zoomicon->set_texture(get_icon("Zoom", "EditorIcons"));
+ zoomicon->set_custom_minimum_size(Size2(24 * EDSCALE, 0));
+ zoomicon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
menu_add_track->set_icon(get_icon("AddTrack", "EditorIcons"));
menu_add_track->get_popup()->add_icon_item(get_icon("KeyValue", "EditorIcons"), "Add Normal Track", ADD_TRACK_MENU_ADD_VALUE_TRACK);
@@ -3767,7 +3766,6 @@ AnimationKeyEditor::AnimationKeyEditor() {
//add_child(menu);
zoomicon = memnew(TextureRect);
- zoomicon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
hb->add_child(zoomicon);
zoomicon->set_tooltip(TTR("Animation zoom."));
@@ -3943,6 +3941,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
v_scroll->set_value(0);
key_editor_tab = memnew(TabContainer);
+ key_editor_tab->set_tab_align(TabContainer::ALIGN_LEFT);
hb->add_child(key_editor_tab);
key_editor_tab->set_custom_minimum_size(Size2(200, 0));
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index e623d00cc9..9762bd2000 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -417,6 +417,10 @@ void ConnectionsDock::_notification(int p_what) {
//RID ci = get_canvas_item();
//get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
}
+
+ if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
+ update_tree();
+ }
}
void ConnectionsDock::_close() {
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 7c9dae1e3f..dc28fc9020 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -622,7 +622,6 @@ CreateDialog::CreateDialog() {
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
search_hb->add_child(search_box);
favorite = memnew(Button);
- favorite->set_flat(true);
favorite->set_toggle_mode(true);
search_hb->add_child(favorite);
favorite->connect("pressed", this, "_favorite_toggled");
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 1129a7d633..6ef32a6afd 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -45,10 +45,6 @@ void EditorAudioBus::_notification(int p_what) {
vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
scale->set_texture(get_icon("BusVuDb", "EditorIcons"));
- solo->set_icon(get_icon("AudioBusSolo", "EditorIcons"));
- mute->set_icon(get_icon("AudioBusMute", "EditorIcons"));
- bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons"));
-
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
prev_active = true;
@@ -631,23 +627,23 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses) {
vb->add_child(hbc);
hbc->add_spacer();
solo = memnew(ToolButton);
- solo->set_tooltip(TTR("Toggle Solo"));
+ solo->set_text("S");
solo->set_toggle_mode(true);
- // solo->set_modulate(Color(0.8, 1.2, 0.8));
+ solo->set_modulate(Color(0.8, 1.2, 0.8));
solo->set_focus_mode(FOCUS_NONE);
solo->connect("pressed", this, "_solo_toggled");
hbc->add_child(solo);
mute = memnew(ToolButton);
- mute->connect("pressed", this, "_mute_toggled");
+ mute->set_text("M");
mute->set_toggle_mode(true);
- // mute->set_modulate(Color(1.2, 0.8, 0.8));
+ mute->set_modulate(Color(1.2, 0.8, 0.8));
mute->set_focus_mode(FOCUS_NONE);
- mute->set_tooltip(TTR("Toggle Mute"));
+ mute->connect("pressed", this, "_mute_toggled");
hbc->add_child(mute);
bypass = memnew(ToolButton);
- bypass->set_tooltip(TTR("Toggle Bypass"));
+ bypass->set_text("B");
bypass->set_toggle_mode(true);
- // bypass->set_modulate(Color(1.1, 1.1, 0.8));
+ bypass->set_modulate(Color(1.1, 1.1, 0.8));
bypass->set_focus_mode(FOCUS_NONE);
bypass->connect("pressed", this, "_bypass_toggled");
hbc->add_child(bypass);
@@ -767,7 +763,7 @@ void EditorAudioBuses::_update_buses() {
EditorAudioBus *audio_bus = memnew(EditorAudioBus(this));
if (i == 0) {
- audio_bus->set_self_modulate(Color(0.7, 0.7, 0.7));
+ audio_bus->set_self_modulate(Color(1, 0.9, 0.9));
}
bus_hb->add_child(audio_bus);
audio_bus->connect("delete_request", this, "_delete_bus", varray(audio_bus), CONNECT_DEFERRED);
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index c15eac67fb..5d13c7c254 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -87,6 +87,9 @@ void EditorLog::_notification(int p_what) {
log->add_color_override("default_color", get_color("font_color", "Tree"));
//button->set_icon(get_icon("Console","EditorIcons"));
}
+ if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
+ _override_logger_styles();
+ }
/*if (p_what==NOTIFICATION_DRAW) {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 42de85ec00..4a4b720e88 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -348,11 +348,17 @@ void EditorNode::_notification(int p_what) {
if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
_menu_option_confirm(FILE_QUIT, false);
- };
+ }
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/capitalize_properties", true)));
+ Ref<Theme> theme = create_editor_theme();
+ theme_base->set_theme(theme);
+ gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
+ play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles"));
+ scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
+ bottom_panel->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
}
}
@@ -2722,7 +2728,9 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor) {
ToolButton *tb = memnew(ToolButton);
tb->set_toggle_mode(true);
tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
- tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
+ tb->set_text(p_editor->get_name());
+ tb->set_icon(p_editor->get_base_control()->get_icon(p_editor->get_name(), "EditorIcons"));
+ tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
singleton->editor_table.push_back(p_editor);
@@ -4725,6 +4733,23 @@ void EditorNode::_dim_timeout() {
}
}
+void EditorNode::_check_gui_base_size() {
+ print_line(itos(int(gui_base->get_size().width)));
+ if (gui_base->get_size().width > 1200 * EDSCALE) {
+ for (int i = 0; i < singleton->main_editor_button_vb->get_child_count(); i++) {
+ ToolButton *btn = singleton->main_editor_button_vb->get_child(i)->cast_to<ToolButton>();
+ if (btn == singleton->distraction_free) continue;
+ btn->set_text(btn->get_name());
+ }
+ } else {
+ for (int i = 0; i < singleton->main_editor_button_vb->get_child_count(); i++) {
+ ToolButton *btn = singleton->main_editor_button_vb->get_child(i)->cast_to<ToolButton>();
+ if (btn == singleton->distraction_free) continue;
+ btn->set_text("");
+ }
+ }
+}
+
void EditorNode::open_export_template_manager() {
export_template_manager->popup_manager();
@@ -4807,6 +4832,7 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_open_imported"), &EditorNode::_open_imported);
ClassDB::bind_method(D_METHOD("_inherit_imported"), &EditorNode::_inherit_imported);
ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout);
+ ClassDB::bind_method(D_METHOD("_check_gui_base_size"), &EditorNode::_check_gui_base_size);
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
@@ -4940,17 +4966,19 @@ EditorNode::EditorNode() {
ClassDB::set_class_enabled("CollisionShape2D", true);
ClassDB::set_class_enabled("CollisionPolygon2D", true);
- Control *theme_base = memnew(Control);
+ theme_base = memnew(Control);
add_child(theme_base);
theme_base->set_area_as_parent_rect();
gui_base = memnew(Panel);
theme_base->add_child(gui_base);
gui_base->set_area_as_parent_rect();
+ gui_base->connect("item_rect_changed", this, "_check_gui_base_size");
Ref<Theme> theme = create_editor_theme();
theme_base->set_theme(theme);
gui_base->set_theme(create_custom_theme());
+ gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
resource_preview = memnew(EditorResourcePreview);
add_child(resource_preview);
@@ -4965,6 +4993,7 @@ EditorNode::EditorNode() {
main_vbox = memnew(VBoxContainer);
gui_base->add_child(main_vbox);
main_vbox->set_area_as_parent_rect(8);
+ main_vbox->set_margin(MARGIN_TOP, 5);
#if 0
PanelContainer *top_dark_panel = memnew( PanelContainer );
@@ -5101,7 +5130,7 @@ EditorNode::EditorNode() {
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popoup);
dock_slot[i]->connect("pre_popup_pressed", this, "_dock_pre_popup", varray(i));
- //dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT);
+ dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT);
}
dock_drag_timer = memnew(Timer);
@@ -5132,16 +5161,14 @@ EditorNode::EditorNode() {
scene_tabs->connect("right_button_pressed", this, "_scene_tab_script_edited");
scene_tabs->connect("tab_close", this, "_scene_tab_closed");
- // MarginContainer *st_mc = memnew( MarginContainer );
- // st_mc->add_child(scene_tabs);
srt->add_child(scene_tabs);
scene_root_parent = memnew(PanelContainer);
scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
- scene_root_parent->add_style_override("panel", gui_base->get_stylebox("EditorPanel", "EditorStyles"));
+ scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
- // Ref<StyleBox> sp = scene_root_parent->get_stylebox("panel_full","PanelContainer");
- // scene_root_parent->add_style_override("panel",sp);
+ //Ref<StyleBox> sp = scene_root_parent->get_stylebox("panel","TabContainer");
+ //scene_root_parent->add_style_override("panel",sp);
/*scene_root_parent->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
scene_root_parent->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_END );
@@ -5171,7 +5198,7 @@ EditorNode::EditorNode() {
scene_root_parent->add_child(viewport);
PanelContainer *top_region = memnew(PanelContainer);
- top_region->add_style_override("panel", memnew(StyleBoxEmpty));
+ top_region->add_style_override("panel", gui_base->get_stylebox("MenuPanel", "EditorStyles"));
HBoxContainer *left_menu_hb = memnew(HBoxContainer);
top_region->add_child(left_menu_hb);
menu_hb->add_child(top_region);
@@ -5182,6 +5209,7 @@ EditorNode::EditorNode() {
file_menu->set_text(TTR("Scene"));
//file_menu->set_icon(gui_base->get_icon("Save","EditorIcons"));
left_menu_hb->add_child(file_menu);
+ file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
prev_scene = memnew(ToolButton);
prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
@@ -5254,7 +5282,6 @@ EditorNode::EditorNode() {
}
PanelContainer *editor_region = memnew(PanelContainer);
- editor_region->add_style_override("panel", memnew(StyleBoxEmpty));
main_editor_button_vb = memnew(HBoxContainer);
editor_region->add_child(main_editor_button_vb);
menu_hb->add_child(editor_region);
@@ -5298,6 +5325,7 @@ EditorNode::EditorNode() {
tool_menu = memnew(MenuButton);
tool_menu->set_tooltip(TTR("Miscellaneous project or scene-wide tools."));
tool_menu->set_text(TTR("Tools"));
+ tool_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
//tool_menu->set_icon(gui_base->get_icon("Save","EditorIcons"));
left_menu_hb->add_child(tool_menu);
@@ -5311,6 +5339,7 @@ EditorNode::EditorNode() {
export_button->set_text(TTR("Export"));
export_button->connect("pressed", this, "_menu_option", varray(FILE_EXPORT_PROJECT));
export_button->set_focus_mode(Control::FOCUS_NONE);
+ export_button->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(export_button);
menu_hb->add_spacer();
@@ -5321,20 +5350,18 @@ EditorNode::EditorNode() {
//s1->set_size(Point2(10,15));
play_cc = memnew(CenterContainer);
- // play_cc->add_style_override("bg",gui_base->get_stylebox("panel","PanelContainer"));
-
play_cc->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
gui_base->add_child(play_cc);
play_cc->set_area_as_parent_rect();
play_cc->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 10);
play_cc->set_margin(MARGIN_TOP, 5);
- top_region = memnew(PanelContainer);
- top_region->add_style_override("panel", gui_base->get_stylebox("panel", "ButtonGroup"));
- play_cc->add_child(top_region);
+ play_button_panel = memnew(PanelContainer);
+ play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles"));
+ play_cc->add_child(play_button_panel);
HBoxContainer *play_hb = memnew(HBoxContainer);
- top_region->add_child(play_hb);
+ play_button_panel->add_child(play_hb);
play_button = memnew(ToolButton);
play_hb->add_child(play_button);
@@ -5450,9 +5477,6 @@ EditorNode::EditorNode() {
}
PanelContainer *vu_cont = memnew(PanelContainer);
- vu_cont->add_style_override("panel", memnew(StyleBoxEmpty));
-
- // CenterContainer *vu_cont = memnew( CenterContainer );
menu_hb->add_child(vu_cont);
audio_vu = memnew(TextureProgress);
@@ -5473,13 +5497,13 @@ EditorNode::EditorNode() {
}
top_region = memnew(PanelContainer);
- top_region->add_style_override("panel", memnew(StyleBoxEmpty));
HBoxContainer *right_menu_hb = memnew(HBoxContainer);
top_region->add_child(right_menu_hb);
menu_hb->add_child(top_region);
settings_menu = memnew(MenuButton);
settings_menu->set_text(TTR("Settings"));
+ settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
//settings_menu->set_anchor(MARGIN_RIGHT,ANCHOR_END);
right_menu_hb->add_child(settings_menu);
p = settings_menu->get_popup();
@@ -5639,7 +5663,7 @@ EditorNode::EditorNode() {
search_button = memnew(ToolButton);
search_button->set_toggle_mode(true);
search_button->set_pressed(false);
- search_button->set_icon(gui_base->get_icon("Search", "EditorIcons"));
+ search_button->set_icon(gui_base->get_icon("Zoom", "EditorIcons"));
prop_editor_hb->add_child(search_button);
search_button->connect("toggled", this, "_toggle_search_bar");
@@ -5729,7 +5753,7 @@ EditorNode::EditorNode() {
_update_layouts_menu();
bottom_panel = memnew(PanelContainer);
- bottom_panel->add_style_override("panel", gui_base->get_stylebox("EditorPanel", "EditorStyles"));
+ bottom_panel->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
center_split->add_child(bottom_panel);
center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 92df04f423..5215809da3 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -205,8 +205,10 @@ private:
//Ref<ResourceImportMetadata> scene_import_metadata;
PanelContainer *scene_root_parent;
+ Control *theme_base;
Control *gui_base;
VBoxContainer *main_vbox;
+ PanelContainer *play_button_panel;
//split
@@ -609,6 +611,7 @@ private:
void _start_dimming(bool p_dimming);
void _dim_timeout();
+ void _check_gui_base_size();
protected:
void _notification(int p_what);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 0a46acddb2..cd8e68bc5e 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -572,7 +572,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/grid_map/pick_distance", 5000.0);
- set("editors/3d/grid_color", Color(1, 1, 1, 0.2));
+ set("editors/3d/grid_color", Color(0, 1, 0, 0.2));
hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
set("editors/3d/default_fov", 45.0);
@@ -606,6 +606,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/poly_editor/point_grab_radius", 8);
+ set("editors/theme/base_color", Color(0.3, 0.3, 0.3, 1));
+ hints["editors/theme/base_color"] = PropertyInfo(Variant::COLOR, "editors/theme/base_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ set("editors/theme/contrast", 0.2);
+ hints["editors/theme/contrast"] = PropertyInfo(Variant::REAL, "editors/theme/contrast", PROPERTY_HINT_RANGE, "0.01, 1, 0.01");
+
set("run/window_placement/rect", 0);
hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Default,Centered,Custom Position,Force Maximized,Force Full Screen");
String screen_hints = TTR("Default (Same as Editor)");
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 1457f6b421..c7a41e4441 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -35,99 +35,383 @@
#include "editor_scale.h"
#include "editor_settings.h"
+static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
+ Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
+ style->set_texture(texture);
+ style->set_margin_size(MARGIN_LEFT, p_left * EDSCALE);
+ style->set_margin_size(MARGIN_RIGHT, p_right * EDSCALE);
+ style->set_margin_size(MARGIN_BOTTOM, p_botton * EDSCALE);
+ style->set_margin_size(MARGIN_TOP, p_top * EDSCALE);
+ style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE);
+ style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE);
+ style->set_default_margin(MARGIN_BOTTOM, p_margin_botton * EDSCALE);
+ style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE);
+ style->set_draw_center(p_draw_center);
+ return style;
+}
+
+static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
+ Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty));
+ style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE);
+ style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE);
+ style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE);
+ style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE);
+ return style;
+}
+
+static Ref<StyleBoxFlat> make_flat_stylebox(Color color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
+ Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
+ style->set_bg_color(color);
+ style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE);
+ style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE);
+ style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE);
+ style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE);
+ return style;
+}
+
+static Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat> p_style, Color p_color) {
+ Ref<StyleBoxFlat> style = p_style->duplicate();
+ style->set_light_color(p_color);
+ style->set_dark_color(p_color);
+ return style;
+}
+
+static Ref<StyleBoxFlat> add_additional_border(Ref<StyleBoxFlat> p_style, int p_left, int p_top, int p_right, int p_bottom) {
+ Ref<StyleBoxFlat> style = p_style->duplicate();
+ style->_set_additional_border_size(MARGIN_LEFT, p_left * EDSCALE);
+ style->_set_additional_border_size(MARGIN_RIGHT, p_right * EDSCALE);
+ style->_set_additional_border_size(MARGIN_TOP, p_top * EDSCALE);
+ style->_set_additional_border_size(MARGIN_BOTTOM, p_bottom * EDSCALE);
+ return style;
+}
+
+#define HIGHLIGHT_COLOR_LIGHT highlight_color.linear_interpolate(Color(1, 1, 1, 1), 0.3)
+#define HIGHLIGHT_COLOR_DARK highlight_color.linear_interpolate(Color(0, 0, 0, 1), 0.5)
+
Ref<Theme> create_editor_theme() {
Ref<Theme> theme = Ref<Theme>(memnew(Theme));
editor_register_fonts(theme);
editor_register_icons(theme);
- Ref<StyleBoxTexture> focus_sbt = memnew(StyleBoxTexture);
- focus_sbt->set_texture(theme->get_icon("EditorFocus", "EditorIcons"));
- for (int i = 0; i < 4; i++) {
- focus_sbt->set_margin_size(Margin(i), 16 * EDSCALE);
- focus_sbt->set_default_margin(Margin(i), 16 * EDSCALE);
- }
+ // Define colors
+ Color highlight_color = EDITOR_DEF("editors/theme/highlight_color", Color::html("#6ca9f3"));
+ Color base_color = EDITOR_DEF("editors/theme/base_color", Color::html("#2e3742"));
+ float contrast = EDITOR_DEF("editors/theme/contrast", 0.2);
+
+ Color dark_color_1 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast);
+ Color dark_color_2 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast * 2);
+ Color dark_color_3 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast * 3);
+
+ Color light_color_1 = base_color.linear_interpolate(Color(1, 1, 1, 1), contrast);
+ Color light_color_2 = base_color.linear_interpolate(Color(1, 1, 1, 1), contrast * 2);
+
+ theme->set_color("highlight_color", "Editor", highlight_color);
+ theme->set_color("base_color", "Editor", base_color);
+ theme->set_color("dark_color_1", "Editor", dark_color_1);
+ theme->set_color("dark_color_2", "Editor", dark_color_2);
+ theme->set_color("dark_color_3", "Editor", dark_color_3);
+ theme->set_color("light_color_1", "Editor", light_color_1);
+ theme->set_color("light_color_2", "Editor", light_color_2);
+
+ // Checkbox icon
+ theme->set_icon("checked", "CheckBox", theme->get_icon("Checked", "EditorIcons"));
+ theme->set_icon("unchecked", "CheckBox", theme->get_icon("Unchecked", "EditorIcons"));
+ theme->set_icon("checked", "PopupMenu", theme->get_icon("Checked", "EditorIcons"));
+ theme->set_icon("unchecked", "PopupMenu", theme->get_icon("Unchecked", "EditorIcons"));
+
+ // Editor background
+ Ref<StyleBoxFlat> style_background = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
+ theme->set_stylebox("Background", "EditorStyles", style_background);
+
+ // Focus
+ Ref<StyleBoxFlat> focus_sbt = make_flat_stylebox(light_color_1, 4, 4, 4, 4);
focus_sbt->set_draw_center(false);
- theme->set_stylebox("EditorFocus", "EditorStyles", focus_sbt);
-
- Ref<StyleBoxFlat> style_panel(memnew(StyleBoxFlat));
- style_panel->set_bg_color(Color::html("#36424e"));
- style_panel->set_default_margin(MARGIN_LEFT, 1);
- style_panel->set_default_margin(MARGIN_RIGHT, 1);
- style_panel->set_default_margin(MARGIN_BOTTOM, 1);
- style_panel->set_default_margin(MARGIN_TOP, 4 * EDSCALE);
+ focus_sbt->set_border_size(1 * EDSCALE);
+ focus_sbt = change_border_color(focus_sbt, light_color_2);
+ theme->set_stylebox("Focus", "EditorStyles", focus_sbt);
+
+ // Menu
+ Ref<StyleBoxEmpty> style_menu = make_empty_stylebox(4, 4, 4, 4);
+ theme->set_stylebox("panel", "PanelContainer", style_menu);
+ theme->set_stylebox("MenuPanel", "EditorStyles", style_menu);
+
+ // Play button group
+ theme->set_stylebox("PlayButtonPanel", "EditorStyles", make_stylebox(theme->get_icon("PlayButtonGroup", "EditorIcons"), 16, 16, 16, 16, 8, 4, 8, 4));
+
+ Ref<StyleBoxFlat> style_menu_hover_border = make_flat_stylebox(highlight_color, 4, 4, 4, 4);
+ Ref<StyleBoxFlat> style_menu_hover_bg = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
+
+ style_menu_hover_border->set_draw_center(false);
+ style_menu_hover_border->_set_additional_border_size(MARGIN_BOTTOM, 1 * EDSCALE);
+ theme->set_stylebox("normal", "MenuButton", style_menu);
+ theme->set_stylebox("hover", "MenuButton", style_menu);
+ theme->set_stylebox("pressed", "MenuButton", style_menu);
+ theme->set_stylebox("focus", "MenuButton", style_menu);
+ theme->set_stylebox("disabled", "MenuButton", style_menu);
+
+ theme->set_stylebox("normal", "PopupMenu", style_menu);
+ theme->set_stylebox("hover", "PopupMenu", style_menu_hover_bg);
+ theme->set_stylebox("pressed", "PopupMenu", style_menu);
+ theme->set_stylebox("focus", "PopupMenu", style_menu);
+ theme->set_stylebox("disabled", "PopupMenu", style_menu);
+
+ theme->set_stylebox("normal", "ToolButton", style_menu);
+ theme->set_stylebox("hover", "ToolButton", style_menu);
+ theme->set_stylebox("pressed", "ToolButton", style_menu);
+ theme->set_stylebox("focus", "ToolButton", style_menu);
+ theme->set_stylebox("disabled", "ToolButton", style_menu);
+
+ theme->set_color("font_color_hover", "MenuButton", HIGHLIGHT_COLOR_LIGHT);
+ theme->set_color("font_color_hover", "ToolButton", HIGHLIGHT_COLOR_LIGHT);
+ theme->set_color("font_color_pressed", "ToolButton", highlight_color);
+
+ theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border);
+
+ // Content of each tab
+ Ref<StyleBoxFlat> style_panel = make_flat_stylebox(base_color, 1, 4, 1, 1);
theme->set_stylebox("panel", "TabContainer", style_panel);
- theme->set_stylebox("EditorPanel", "EditorStyles", style_panel);
-
- Ref<StyleBoxFlat> style_bg(memnew(StyleBoxFlat));
- style_bg->set_bg_color(Color::html("#2b353f"));
- style_bg->set_default_margin(MARGIN_LEFT, 0);
- style_bg->set_default_margin(MARGIN_RIGHT, 0);
- style_bg->set_default_margin(MARGIN_BOTTOM, 0);
- style_bg->set_default_margin(MARGIN_TOP, 0);
+ theme->set_stylebox("Content", "EditorStyles", style_panel);
+
+ // Button
+ Ref<StyleBoxFlat> style_button = make_flat_stylebox(dark_color_1, 4, 4, 4, 4);
+ style_button->set_draw_center(true);
+ style_button->set_border_size(2 * EDSCALE);
+ style_button->set_light_color(light_color_1);
+ style_button->set_dark_color(light_color_1);
+ style_button->set_border_blend(false);
+ theme->set_stylebox("normal", "Button", style_button);
+ theme->set_stylebox("hover", "Button", style_button);
+ theme->set_stylebox("pressed", "Button", style_button);
+ theme->set_stylebox("focus", "Button", style_button);
+ theme->set_stylebox("disabled", "Button", style_button);
+ theme->set_color("font_color_hover", "Button", HIGHLIGHT_COLOR_LIGHT);
+ theme->set_color("font_color_pressed", "Button", highlight_color);
+ theme->set_color("icon_color_hover", "Button", HIGHLIGHT_COLOR_LIGHT);
+ // make icon color value bigger because icon image is not complete white
+ theme->set_color("icon_color_pressed", "Button", Color(highlight_color.r * 1.15, highlight_color.g * 1.15, highlight_color.b * 1.15, highlight_color.a));
+
+ // OptionButton
+ Ref<StyleBoxFlat> style_option_button = make_flat_stylebox(dark_color_1, 4, 4, 4, 4);
+ style_option_button->set_border_size(1 * EDSCALE);
+ style_option_button->set_light_color(light_color_1);
+ style_option_button->set_dark_color(light_color_1);
+ style_option_button->_set_additional_border_size(MARGIN_RIGHT, -16 * EDSCALE);
+ theme->set_stylebox("hover", "OptionButton", change_border_color(style_option_button, HIGHLIGHT_COLOR_LIGHT));
+ theme->set_stylebox("pressed", "OptionButton", change_border_color(style_option_button, highlight_color));
+ theme->set_stylebox("focus", "OptionButton", change_border_color(style_option_button, highlight_color));
+ theme->set_stylebox("disabled", "OptionButton", style_option_button);
+ theme->set_stylebox("normal", "OptionButton", style_option_button);
+ theme->set_icon("arrow", "OptionButton", theme->get_icon("OptionArrow", "EditorIcons"));
+
+ // PopupMenu
+ Ref<StyleBoxFlat> style_popup_menu = make_flat_stylebox(dark_color_1, 8, 8, 8, 8);
+ style_popup_menu->set_border_size(2 * EDSCALE);
+ style_popup_menu->set_light_color(light_color_1);
+ style_popup_menu->set_dark_color(light_color_1);
+ theme->set_stylebox("panel", "PopupMenu", style_popup_menu);
+
+ // Tree & script background
+ Ref<StyleBoxFlat> style_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
theme->set_stylebox("bg", "Tree", style_bg);
- theme->set_stylebox("bg", "ItemList", style_bg);
- theme->set_stylebox("EditorBG", "EditorStyles", style_bg);
+ theme->set_stylebox("ScriptPanel", "EditorStyles", style_bg);
+
+ // Tree
+ theme->set_icon("checked", "Tree", theme->get_icon("Checked", "EditorIcons"));
+ theme->set_icon("unchecked", "Tree", theme->get_icon("Unchecked", "EditorIcons"));
+ theme->set_icon("arrow", "Tree", theme->get_icon("TreeArrowDown", "EditorIcons"));
+ theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("TreeArrowRight", "EditorIcons"));
+ theme->set_icon("select_arrow", "Tree", theme->get_icon("Dropdown", "EditorIcons"));
+ theme->set_stylebox("bg_focus", "Tree", focus_sbt);
- Ref<StyleBox> style_tree_btn = theme->get_stylebox("button_pressed", "Tree");
- style_tree_btn->set_default_margin(MARGIN_LEFT, 3 * EDSCALE);
- style_tree_btn->set_default_margin(MARGIN_RIGHT, 3 * EDSCALE);
+ Ref<StyleBox> style_tree_btn = make_flat_stylebox(light_color_1, 2, 4, 2, 4);
theme->set_stylebox("button_pressed", "Tree", style_tree_btn);
- Ref<StyleBoxFlat> style_tab(memnew(StyleBoxFlat));
- style_tab->set_default_margin(MARGIN_LEFT, 15 * EDSCALE);
- style_tab->set_default_margin(MARGIN_RIGHT, 15 * EDSCALE);
- style_tab->set_default_margin(MARGIN_BOTTOM, 5 * EDSCALE);
- style_tab->set_default_margin(MARGIN_TOP, 5 * EDSCALE);
+ Ref<StyleBoxFlat> style_tree_focus = make_flat_stylebox(HIGHLIGHT_COLOR_DARK, 4, 4, 4, 4);
+ theme->set_stylebox("selected_focus", "Tree", style_tree_focus);
+
+ Ref<StyleBoxFlat> style_tree_selected = make_flat_stylebox(light_color_1, 4, 4, 4, 4);
+ theme->set_stylebox("selected", "Tree", style_tree_selected);
- Ref<StyleBoxFlat> style_tab_fg = style_tab->duplicate();
- style_tab_fg->set_bg_color(Color::html("#36424e"));
+ Ref<StyleBoxFlat> style_tree_cursor = make_flat_stylebox(HIGHLIGHT_COLOR_DARK, 4, 4, 4, 4);
+ style_tree_cursor->set_draw_center(false);
+ style_tree_cursor->set_border_size(1 * EDSCALE);
+ style_tree_cursor->set_light_color(light_color_1);
+ style_tree_cursor->set_dark_color(light_color_1);
+ Ref<StyleBoxFlat> style_tree_title = make_flat_stylebox(dark_color_3, 4, 4, 4, 4);
+ theme->set_stylebox("cursor", "Tree", style_tree_cursor);
+ theme->set_stylebox("cursor_unfocused", "Tree", style_tree_cursor);
+ theme->set_stylebox("title_button_normal", "Tree", style_tree_title);
+ theme->set_stylebox("title_button_hover", "Tree", style_tree_title);
+ theme->set_stylebox("title_button_pressed", "Tree", style_tree_title);
- Ref<StyleBoxFlat> style_tab_bg = style_tab->duplicate();
+ theme->set_color("prop_category", "Editor", dark_color_3);
+ theme->set_color("prop_section", "Editor", dark_color_1);
+ theme->set_color("prop_subsection", "Editor", dark_color_2);
+ theme->set_color("fg_selected", "Editor", Color::html("ffbd8e8e"));
+ theme->set_color("fg_error", "Editor", Color::html("ffbd8e8e"));
+ theme->set_color("drop_position_color", "Tree", highlight_color);
+
+ // ItemList
+ Ref<StyleBoxFlat> style_itemlist_cursor = make_flat_stylebox(highlight_color, 8, 8, 8, 8);
+ style_itemlist_cursor->set_draw_center(false);
+ style_itemlist_cursor->set_border_size(1 * EDSCALE);
+ style_itemlist_cursor->set_light_color(light_color_1);
+ style_itemlist_cursor->set_dark_color(light_color_1);
+ theme->set_stylebox("cursor", "ItemList", style_itemlist_cursor);
+ theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor);
+ theme->set_stylebox("selected_focus", "ItemList", style_tree_focus);
+ theme->set_stylebox("selected", "ItemList", style_tree_selected);
+ theme->set_stylebox("bg_focus", "ItemList", focus_sbt);
+ theme->set_stylebox("bg", "ItemList", style_bg);
+
+ Ref<StyleBoxFlat> style_tab_fg = make_flat_stylebox(base_color, 15, 5, 15, 5);
+ Ref<StyleBoxFlat> style_tab_bg = make_flat_stylebox(base_color, 15, 5, 15, 5);
style_tab_bg->set_draw_center(false);
+ // Tabs & TabContainer
theme->set_stylebox("tab_fg", "TabContainer", style_tab_fg);
theme->set_stylebox("tab_bg", "TabContainer", style_tab_bg);
theme->set_stylebox("tab_fg", "Tabs", style_tab_fg);
theme->set_stylebox("tab_bg", "Tabs", style_tab_bg);
+ theme->set_color("font_color_fg", "TabContainer", Color(1, 1, 1, 1));
+ theme->set_color("font_color_bg", "TabContainer", light_color_2);
+ theme->set_icon("menu", "TabContainer", theme->get_icon("TabMenu", "EditorIcons"));
+ theme->set_icon("menu_hl", "TabContainer", theme->get_icon("TabMenu", "EditorIcons"));
+
+ // Debugger
+ Ref<StyleBoxFlat> style_panel_debugger = make_flat_stylebox(dark_color_2, 0, 4, 0, 0);
+ theme->set_stylebox("DebuggerPanel", "EditorStyles", style_panel_debugger);
- Ref<StyleBoxFlat> style_panel_debugger(memnew(StyleBoxFlat));
- style_panel_debugger->set_bg_color(Color::html("#3e4c5a"));
- style_panel_debugger->set_default_margin(MARGIN_LEFT, 0);
- style_panel_debugger->set_default_margin(MARGIN_RIGHT, 0);
- style_panel_debugger->set_default_margin(MARGIN_BOTTOM, 0);
- style_panel_debugger->set_default_margin(MARGIN_TOP, 4 * EDSCALE);
- theme->set_stylebox("EditorPanelDebugger", "EditorStyles", style_panel_debugger);
-
- Ref<StyleBoxFlat> style_tab_fg_debugger = style_tab->duplicate();
- style_tab_fg_debugger->set_bg_color(Color::html("#3e4c5a"));
- style_tab_fg_debugger->set_default_margin(MARGIN_LEFT, 10 * EDSCALE);
- style_tab_fg_debugger->set_default_margin(MARGIN_RIGHT, 10 * EDSCALE);
- Ref<StyleBoxFlat> style_tab_bg_debugger = style_tab->duplicate();
+ Ref<StyleBoxFlat> style_tab_fg_debugger = make_flat_stylebox(dark_color_2, 10, 5, 10, 5);
+ Ref<StyleBoxFlat> style_tab_bg_debugger = make_flat_stylebox(dark_color_2, 10, 5, 10, 5);
style_tab_bg_debugger->set_draw_center(false);
- style_tab_bg_debugger->set_default_margin(MARGIN_LEFT, 10 * EDSCALE);
- style_tab_bg_debugger->set_default_margin(MARGIN_RIGHT, 10 * EDSCALE);
- theme->set_stylebox("EditorTabFGDebugger", "EditorStyles", style_tab_fg_debugger);
- theme->set_stylebox("EditorTabBGDebugger", "EditorStyles", style_tab_bg_debugger);
+ theme->set_stylebox("DebuggerTabFG", "EditorStyles", style_tab_fg_debugger);
+ theme->set_stylebox("DebuggerTabBG", "EditorStyles", style_tab_bg_debugger);
+ // LineEdit
+ Ref<StyleBoxFlat> style_lineedit = make_flat_stylebox(dark_color_1, 4, 4, 4, 4);
+ style_lineedit->set_border_size(1 * EDSCALE);
+ style_lineedit->set_light_color(light_color_1);
+ style_lineedit->set_dark_color(light_color_1);
+ Ref<StyleBoxFlat> style_lineedit_disabled = style_lineedit->duplicate();
+ style_lineedit_disabled->set_bg_color(light_color_2);
+ theme->set_stylebox("normal", "LineEdit", style_lineedit);
+ theme->set_stylebox("focus", "LineEdit", change_border_color(style_lineedit, highlight_color));
+ theme->set_stylebox("read_only", "LineEdit", style_lineedit_disabled);
+
+ // TextEdit
Ref<StyleBoxFlat> style_textedit_normal(memnew(StyleBoxFlat));
- style_textedit_normal->set_bg_color(Color::html("#29343d"));
+ style_textedit_normal->set_bg_color(dark_color_2);
style_textedit_normal->set_default_margin(MARGIN_LEFT, 0);
style_textedit_normal->set_default_margin(MARGIN_RIGHT, 0);
style_textedit_normal->set_default_margin(MARGIN_BOTTOM, 0);
style_textedit_normal->set_default_margin(MARGIN_TOP, 0);
theme->set_stylebox("normal", "TextEdit", style_textedit_normal);
+ theme->set_stylebox("focus", "TextEdit", focus_sbt);
+ theme->set_constant("side_margin", "TabContainer", 0);
+
+ // H/VSplitContainer
+ theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("VsplitBg", "EditorIcons"), 1, 1, 1, 1));
+ theme->set_stylebox("bg", "HSplitContainer", make_stylebox(theme->get_icon("HsplitBg", "EditorIcons"), 1, 1, 1, 1));
+
+ theme->set_icon("grabber", "VSplitContainer", theme->get_icon("Vsplitter", "EditorIcons"));
+ theme->set_icon("grabber", "HSplitContainer", theme->get_icon("Hsplitter", "EditorIcons"));
theme->set_constant("separation", "HSplitContainer", 8 * EDSCALE);
theme->set_constant("separation", "VSplitContainer", 8 * EDSCALE);
- theme->set_constant("side_margin", "TabContainer", 0);
- // theme->set_color("prop_category","Editor",Color::hex(0x3f3a44ff));
- // theme->set_color("prop_section","Editor",Color::hex(0x35313aff));
- // theme->set_color("prop_subsection","Editor",Color::hex(0x312e37ff));
- // theme->set_color("fg_selected","Editor",Color::html("ffbd8e8e"));
- // theme->set_color("fg_error","Editor",Color::html("ffbd8e8e"));
+ // WindowDialog
+ Ref<StyleBoxFlat> style_window = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
+ style_window->set_border_size(2 * EDSCALE);
+ style_window->set_border_blend(false);
+ style_window->set_light_color(light_color_2);
+ style_window->set_dark_color(light_color_2);
+ style_window->_set_additional_border_size(MARGIN_TOP, 24 * EDSCALE);
+ theme->set_stylebox("panel", "WindowDialog", style_window);
+
+ // HScrollBar
+ Ref<Texture> empty_icon = memnew(ImageTexture);
+
+ theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
+ theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
+ theme->set_stylebox("grabber", "HScrollBar", make_stylebox(theme->get_icon("ScrollGrabber", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2));
+ theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(theme->get_icon("ScrollGrabberHl", "EditorIcons"), 5, 5, 5, 5, 2, 2, 2, 2));
+
+ theme->set_icon("increment", "HScrollBar", empty_icon);
+ theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("decrement", "HScrollBar", empty_icon);
+ theme->set_icon("decrement_highlight", "HScrollBar", empty_icon);
+
+ // VScrollBar
+ theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
+ theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
+ theme->set_stylebox("grabber", "VScrollBar", make_stylebox(theme->get_icon("ScrollGrabber", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2));
+ theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(theme->get_icon("ScrollGrabberHl", "EditorIcons"), 5, 5, 5, 5, 2, 2, 2, 2));
+
+ theme->set_icon("increment", "VScrollBar", empty_icon);
+ theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("decrement", "VScrollBar", empty_icon);
+ theme->set_icon("decrement_highlight", "VScrollBar", empty_icon);
+
+ // HSlider
+ theme->set_stylebox("slider", "HSlider", make_stylebox(theme->get_icon("HsliderBg", "EditorIcons"), 4, 4, 4, 4));
+ theme->set_icon("grabber", "HSlider", theme->get_icon("SliderGrabber", "EditorIcons"));
+ theme->set_icon("grabber_highlight", "HSlider", theme->get_icon("SliderGrabberHl", "EditorIcons"));
+
+ // VSlider
+ theme->set_stylebox("slider", "VSlider", make_stylebox(theme->get_icon("VsliderBg", "EditorIcons"), 4, 4, 4, 4));
+ theme->set_icon("grabber", "VSlider", theme->get_icon("SliderGrabber", "EditorIcons"));
+ theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("SliderGrabberHl", "EditorIcons"));
+
+ // TooltipPanel
+ Ref<StyleBoxFlat> style_tooltip = make_flat_stylebox(Color(1, 1, 1, 0.8), 8, 8, 8, 8);
+ style_tooltip->set_border_size(2 * EDSCALE);
+ style_tooltip->set_border_blend(false);
+ style_tooltip->set_light_color(Color(1, 1, 1, 0.9));
+ style_tooltip->set_dark_color(Color(1, 1, 1, 0.9));
+ theme->set_stylebox("panel", "TooltipPanel", style_tooltip);
+
+ // PopupPanel
+ Ref<StyleBoxFlat> style_dock_select = make_flat_stylebox(base_color);
+ style_dock_select->set_light_color(light_color_1);
+ style_dock_select->set_dark_color(light_color_1);
+ style_dock_select = add_additional_border(style_dock_select, 2, 2, 2, 2);
+ theme->set_stylebox("panel", "PopupPanel", style_dock_select);
+
+ // SpinBox
+ theme->set_icon("updown", "SpinBox", theme->get_icon("SpinboxUpdown", "EditorIcons"));
+
+ // GraphNode
+ Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(0, 0, 0, 0.3), 16, 24, 16, 5);
+ graphsb->set_border_blend(false);
+ graphsb->set_border_size(2);
+ graphsb->set_light_color(Color(1, 1, 1, 0.6));
+ graphsb->set_dark_color(Color(1, 1, 1, 0.6));
+ graphsb = add_additional_border(graphsb, 0, -22, 0, 0);
+ Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(0, 0, 0, 0.4), 16, 24, 16, 5);
+ graphsbselected->set_border_blend(false);
+ graphsbselected->set_border_size(2);
+ graphsbselected->set_light_color(Color(1, 1, 1, 0.9));
+ graphsbselected->set_dark_color(Color(1, 1, 1, 0.9));
+ graphsbselected = add_additional_border(graphsbselected, 0, -22, 0, 0);
+ Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(0, 0, 0, 0.3), 16, 24, 16, 5);
+ graphsbcomment->set_border_blend(false);
+ graphsbcomment->set_border_size(1);
+ graphsbcomment->set_light_color(Color(1, 1, 1, 0.6));
+ graphsbcomment->set_dark_color(Color(1, 1, 1, 0.6));
+ graphsbcomment = add_additional_border(graphsbcomment, 0, -22, 0, 0);
+ Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(0, 0, 0, 0.4), 16, 24, 16, 5);
+ graphsbcommentselected->set_border_blend(false);
+ graphsbcommentselected->set_border_size(1);
+ graphsbcommentselected->set_light_color(Color(1, 1, 1, 0.9));
+ graphsbcommentselected->set_dark_color(Color(1, 1, 1, 0.9));
+ graphsbcommentselected = add_additional_border(graphsbcommentselected, 0, -22, 0, 0);
+ theme->set_stylebox("frame", "GraphNode", graphsb);
+ theme->set_stylebox("selectedframe", "GraphNode", graphsbselected);
+ theme->set_stylebox("comment", "GraphNode", graphsbcomment);
+ theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected);
return theme;
}
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 71e43216b3..62fb241ade 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -150,11 +150,10 @@ void FileSystemDock::_notification(int p_what) {
}
button_display_mode->connect("pressed", this, "_change_file_display");
//file_options->set_icon( get_icon("Tools","EditorIcons"));
-
files->connect("item_activated", this, "_select_file");
button_hist_next->connect("pressed", this, "_fw_history");
button_hist_prev->connect("pressed", this, "_bw_history");
- search_icon->set_texture(get_icon("Search", "EditorIcons"));
+ search_icon->set_texture(get_icon("Zoom", "EditorIcons"));
button_hist_next->set_icon(get_icon("Forward", "EditorIcons"));
button_hist_prev->set_icon(get_icon("Back", "EditorIcons"));
@@ -1669,6 +1668,8 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
button_reload->set_tooltip(TTR("Re-Scan Filesystem"));
button_reload->hide();
+ //toolbar_hbc->add_spacer();
+
button_favorite = memnew(Button);
button_favorite->set_flat(true);
button_favorite->set_toggle_mode(true);
@@ -1723,7 +1724,6 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree->connect("item_rmb_selected", this, "_dir_rmb_pressed");
files = memnew(ItemList);
- files->add_style_override("bg", editor->get_gui_base()->get_stylebox("EditorBG", "EditorStyles"));
files->set_v_size_flags(SIZE_EXPAND_FILL);
files->set_select_mode(ItemList::SELECT_MULTI);
files->set_drag_forwarding(this);
diff --git a/editor/icons/2x/icon_checked.png b/editor/icons/2x/icon_checked.png
new file mode 100644
index 0000000000..6083540ffe
--- /dev/null
+++ b/editor/icons/2x/icon_checked.png
Binary files differ
diff --git a/editor/icons/2x/icon_dropdown.png b/editor/icons/2x/icon_dropdown.png
new file mode 100644
index 0000000000..626dba79ec
--- /dev/null
+++ b/editor/icons/2x/icon_dropdown.png
Binary files differ
diff --git a/editor/icons/2x/icon_hslider_bg.png b/editor/icons/2x/icon_hslider_bg.png
new file mode 100644
index 0000000000..e3c61f25e0
--- /dev/null
+++ b/editor/icons/2x/icon_hslider_bg.png
Binary files differ
diff --git a/editor/icons/2x/icon_option_arrow.png b/editor/icons/2x/icon_option_arrow.png
new file mode 100644
index 0000000000..ed177a4451
--- /dev/null
+++ b/editor/icons/2x/icon_option_arrow.png
Binary files differ
diff --git a/editor/icons/2x/icon_play_button_group.png b/editor/icons/2x/icon_play_button_group.png
new file mode 100644
index 0000000000..e28cb52e64
--- /dev/null
+++ b/editor/icons/2x/icon_play_button_group.png
Binary files differ
diff --git a/editor/icons/2x/icon_slider_grabber.png b/editor/icons/2x/icon_slider_grabber.png
new file mode 100644
index 0000000000..64cf83270a
--- /dev/null
+++ b/editor/icons/2x/icon_slider_grabber.png
Binary files differ
diff --git a/editor/icons/2x/icon_slider_grabber_hl.png b/editor/icons/2x/icon_slider_grabber_hl.png
new file mode 100644
index 0000000000..d68da0d12a
--- /dev/null
+++ b/editor/icons/2x/icon_slider_grabber_hl.png
Binary files differ
diff --git a/editor/icons/2x/icon_spinbox_updown.png b/editor/icons/2x/icon_spinbox_updown.png
new file mode 100644
index 0000000000..e711fbf08b
--- /dev/null
+++ b/editor/icons/2x/icon_spinbox_updown.png
Binary files differ
diff --git a/editor/icons/2x/icon_tab_menu.png b/editor/icons/2x/icon_tab_menu.png
new file mode 100644
index 0000000000..becad9db76
--- /dev/null
+++ b/editor/icons/2x/icon_tab_menu.png
Binary files differ
diff --git a/editor/icons/2x/icon_texture.png b/editor/icons/2x/icon_texture.png
new file mode 100644
index 0000000000..ad5d04dfee
--- /dev/null
+++ b/editor/icons/2x/icon_texture.png
Binary files differ
diff --git a/editor/icons/2x/icon_tree_arrow_down.png b/editor/icons/2x/icon_tree_arrow_down.png
new file mode 100644
index 0000000000..00012dea39
--- /dev/null
+++ b/editor/icons/2x/icon_tree_arrow_down.png
Binary files differ
diff --git a/editor/icons/2x/icon_tree_arrow_right.png b/editor/icons/2x/icon_tree_arrow_right.png
new file mode 100644
index 0000000000..baaf016784
--- /dev/null
+++ b/editor/icons/2x/icon_tree_arrow_right.png
Binary files differ
diff --git a/editor/icons/2x/icon_unchecked.png b/editor/icons/2x/icon_unchecked.png
new file mode 100644
index 0000000000..cd8b781000
--- /dev/null
+++ b/editor/icons/2x/icon_unchecked.png
Binary files differ
diff --git a/editor/icons/2x/icon_vslider_bg.png b/editor/icons/2x/icon_vslider_bg.png
new file mode 100644
index 0000000000..a7e0e78564
--- /dev/null
+++ b/editor/icons/2x/icon_vslider_bg.png
Binary files differ
diff --git a/editor/icons/icon_checked.png b/editor/icons/icon_checked.png
new file mode 100644
index 0000000000..d3442930bb
--- /dev/null
+++ b/editor/icons/icon_checked.png
Binary files differ
diff --git a/editor/icons/icon_dropdown.png b/editor/icons/icon_dropdown.png
new file mode 100644
index 0000000000..b9a324be7c
--- /dev/null
+++ b/editor/icons/icon_dropdown.png
Binary files differ
diff --git a/editor/icons/icon_hslider_bg.png b/editor/icons/icon_hslider_bg.png
new file mode 100644
index 0000000000..e3c61f25e0
--- /dev/null
+++ b/editor/icons/icon_hslider_bg.png
Binary files differ
diff --git a/editor/icons/icon_hsplit_bg.png b/editor/icons/icon_hsplit_bg.png
new file mode 100644
index 0000000000..cfb76f7dc7
--- /dev/null
+++ b/editor/icons/icon_hsplit_bg.png
Binary files differ
diff --git a/editor/icons/icon_hsplitter.png b/editor/icons/icon_hsplitter.png
new file mode 100644
index 0000000000..3ac1dddf90
--- /dev/null
+++ b/editor/icons/icon_hsplitter.png
Binary files differ
diff --git a/editor/icons/icon_option_arrow.png b/editor/icons/icon_option_arrow.png
new file mode 100644
index 0000000000..b7bc38e03f
--- /dev/null
+++ b/editor/icons/icon_option_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/button_group.png b/editor/icons/icon_play_button_group.png
index 83820c8e0c..83820c8e0c 100644
--- a/scene/resources/default_theme/button_group.png
+++ b/editor/icons/icon_play_button_group.png
Binary files differ
diff --git a/editor/icons/icon_scroll_bg.png b/editor/icons/icon_scroll_bg.png
new file mode 100644
index 0000000000..1908fd8aee
--- /dev/null
+++ b/editor/icons/icon_scroll_bg.png
Binary files differ
diff --git a/editor/icons/icon_scroll_grabber.png b/editor/icons/icon_scroll_grabber.png
new file mode 100644
index 0000000000..4be7f4e6cc
--- /dev/null
+++ b/editor/icons/icon_scroll_grabber.png
Binary files differ
diff --git a/editor/icons/icon_scroll_grabber_hl.png b/editor/icons/icon_scroll_grabber_hl.png
new file mode 100644
index 0000000000..a81239b84b
--- /dev/null
+++ b/editor/icons/icon_scroll_grabber_hl.png
Binary files differ
diff --git a/editor/icons/icon_slider_grabber.png b/editor/icons/icon_slider_grabber.png
new file mode 100644
index 0000000000..6b6982e26c
--- /dev/null
+++ b/editor/icons/icon_slider_grabber.png
Binary files differ
diff --git a/editor/icons/icon_slider_grabber_hl.png b/editor/icons/icon_slider_grabber_hl.png
new file mode 100644
index 0000000000..03d4b2bb99
--- /dev/null
+++ b/editor/icons/icon_slider_grabber_hl.png
Binary files differ
diff --git a/editor/icons/icon_spinbox_updown.png b/editor/icons/icon_spinbox_updown.png
new file mode 100644
index 0000000000..ff65df801b
--- /dev/null
+++ b/editor/icons/icon_spinbox_updown.png
Binary files differ
diff --git a/editor/icons/icon_tab_menu.png b/editor/icons/icon_tab_menu.png
index 29edd02f01..ffc63f2d41 100644
--- a/editor/icons/icon_tab_menu.png
+++ b/editor/icons/icon_tab_menu.png
Binary files differ
diff --git a/editor/icons/icon_texture.png b/editor/icons/icon_texture.png
new file mode 100644
index 0000000000..7c4493395e
--- /dev/null
+++ b/editor/icons/icon_texture.png
Binary files differ
diff --git a/editor/icons/icon_tree_arrow_down.png b/editor/icons/icon_tree_arrow_down.png
new file mode 100644
index 0000000000..4ef7b41de6
--- /dev/null
+++ b/editor/icons/icon_tree_arrow_down.png
Binary files differ
diff --git a/editor/icons/icon_tree_arrow_right.png b/editor/icons/icon_tree_arrow_right.png
new file mode 100644
index 0000000000..13a42f730d
--- /dev/null
+++ b/editor/icons/icon_tree_arrow_right.png
Binary files differ
diff --git a/editor/icons/icon_unchecked.png b/editor/icons/icon_unchecked.png
new file mode 100644
index 0000000000..9d7d55aa46
--- /dev/null
+++ b/editor/icons/icon_unchecked.png
Binary files differ
diff --git a/editor/icons/icon_vslider_bg.png b/editor/icons/icon_vslider_bg.png
new file mode 100644
index 0000000000..a7e0e78564
--- /dev/null
+++ b/editor/icons/icon_vslider_bg.png
Binary files differ
diff --git a/editor/icons/icon_vsplit_bg.png b/editor/icons/icon_vsplit_bg.png
new file mode 100644
index 0000000000..0c29b1e35c
--- /dev/null
+++ b/editor/icons/icon_vsplit_bg.png
Binary files differ
diff --git a/editor/icons/icon_vsplitter.png b/editor/icons/icon_vsplitter.png
new file mode 100644
index 0000000000..56fb20bc3f
--- /dev/null
+++ b/editor/icons/icon_vsplitter.png
Binary files differ
diff --git a/editor/icons/source/icon_3_d.svg b/editor/icons/source/icon_3_d.svg
deleted file mode 100644
index 3147d14dc1..0000000000
--- a/editor/icons/source/icon_3_d.svg
+++ /dev/null
@@ -1,105 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<!-- Created with Inkscape (http://www.inkscape.org/) -->
-
-<svg
- xmlns:dc="http://purl.org/dc/elements/1.1/"
- xmlns:cc="http://creativecommons.org/ns#"
- xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
- xmlns:svg="http://www.w3.org/2000/svg"
- xmlns="http://www.w3.org/2000/svg"
- xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="16"
- height="16"
- viewBox="0 0 16 16"
- id="svg2"
- version="1.1"
- inkscape:version="0.92.1 r"
- inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
- sodipodi:docname="icon_3_d.svg">
- <defs
- id="defs4" />
- <sodipodi:namedview
- id="base"
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1.0"
- inkscape:pageopacity="0.0"
- inkscape:pageshadow="2"
- inkscape:zoom="32.000001"
- inkscape:cx="7.1007207"
- inkscape:cy="6.155123"
- inkscape:document-units="px"
- inkscape:current-layer="layer1"
- showgrid="true"
- units="px"
- inkscape:snap-bbox="true"
- inkscape:bbox-paths="true"
- inkscape:bbox-nodes="true"
- inkscape:snap-bbox-edge-midpoints="true"
- inkscape:snap-bbox-midpoints="false"
- inkscape:snap-object-midpoints="true"
- inkscape:snap-center="true"
- inkscape:window-width="1600"
- inkscape:window-height="836"
- inkscape:window-x="0"
- inkscape:window-y="27"
- inkscape:window-maximized="1"
- inkscape:snap-midpoints="true"
- inkscape:snap-smooth-nodes="true"
- inkscape:object-nodes="true">
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- id="grid3336" />
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- rdf:about="">
- <dc:format>image/svg+xml</dc:format>
- <dc:type
- rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title />
- </cc:Work>
- </rdf:RDF>
- </metadata>
- <g
- inkscape:label="Layer 1"
- inkscape:groupmode="layer"
- id="layer1"
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- <path
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- sodipodi:nodetypes="ccc" />
- <path
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- <path
- style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
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- id="path4498"
- d="m 10.176644,1039.3622 h 2.828427 v 2.8284"
- style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
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-</svg>
diff --git a/scene/resources/default_theme/source/checked.svg b/editor/icons/source/icon_checked.svg
index 6d2c03f4c5..6d2c03f4c5 100644
--- a/scene/resources/default_theme/source/checked.svg
+++ b/editor/icons/source/icon_checked.svg
diff --git a/scene/resources/default_theme/source/dropdown.svg b/editor/icons/source/icon_dropdown.svg
index 5963e74007..5963e74007 100644
--- a/scene/resources/default_theme/source/dropdown.svg
+++ b/editor/icons/source/icon_dropdown.svg
diff --git a/scene/resources/default_theme/source/hslider_bg.svg b/editor/icons/source/icon_hslider_bg.svg
index f247904a33..10bea12ab8 100644
--- a/scene/resources/default_theme/source/hslider_bg.svg
+++ b/editor/icons/source/icon_hslider_bg.svg
@@ -14,11 +14,11 @@
viewBox="0 0 16 15.999999"
id="svg2"
version="1.1"
- inkscape:version="0.92.1 r"
- sodipodi:docname="hslider_bg.svg"
- inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/checked.png"
- inkscape:export-xdpi="90"
- inkscape:export-ydpi="90">
+ inkscape:version="0.92.1 unknown"
+ sodipodi:docname="icon_hslider_bg.svg"
+ inkscape:export-filename="/mnt/2TB/Development/godot_dev/editor/icons/2x/icon_hslider_bg.png"
+ inkscape:export-xdpi="96"
+ inkscape:export-ydpi="96">
<defs
id="defs4" />
<sodipodi:namedview
@@ -29,7 +29,7 @@
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="32"
- inkscape:cx="9.463221"
+ inkscape:cx="4.166346"
inkscape:cy="6.5721301"
inkscape:document-units="px"
inkscape:current-layer="layer1"
@@ -41,11 +41,11 @@
inkscape:bbox-paths="true"
inkscape:bbox-nodes="true"
inkscape:snap-bbox-edge-midpoints="true"
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- inkscape:window-height="836"
- inkscape:window-x="0"
- inkscape:window-y="27"
- inkscape:window-maximized="1"
+ inkscape:window-width="929"
+ inkscape:window-height="897"
+ inkscape:window-x="436"
+ inkscape:window-y="155"
+ inkscape:window-maximized="0"
inkscape:snap-smooth-nodes="true"
inkscape:object-nodes="true">
<inkscape:grid
diff --git a/scene/resources/default_theme/source/hsplitter.svg b/editor/icons/source/icon_hsplitter.svg
index 01c893fc56..01c893fc56 100644
--- a/scene/resources/default_theme/source/hsplitter.svg
+++ b/editor/icons/source/icon_hsplitter.svg
diff --git a/editor/icons/source/icon_mini_matrix32.svg b/editor/icons/source/icon_mini_matrix32.svg
new file mode 100644
index 0000000000..5159ea0b87
--- /dev/null
+++ b/editor/icons/source/icon_mini_matrix32.svg
@@ -0,0 +1,145 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="12"
+ viewBox="0 0 16 12"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png"
+ inkscape:export-xdpi="45"
+ inkscape:export-ydpi="45"
+ sodipodi:docname="icon_mini_matrix32.svg">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="32.000001"
+ inkscape:cx="1.5471383"
+ inkscape:cy="5.978497"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
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+ inkscape:bbox-nodes="true"
+ inkscape:snap-bbox-edge-midpoints="true"
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index 612977953a..5cd943e9e3 100644
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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inkscape:version="0.92.1 r"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
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inkscape:pageshadow="2"
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diff --git a/editor/icons/source/icon_particles_shader.svg b/editor/icons/source/icon_particles_shader.svg
new file mode 100644
index 0000000000..b4c2ef7ccd
--- /dev/null
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diff --git a/scene/resources/default_theme/source/button_group.svg b/editor/icons/source/icon_play_button_group.svg
index 84bdb00505..84bdb00505 100644
--- a/scene/resources/default_theme/source/button_group.svg
+++ b/editor/icons/source/icon_play_button_group.svg
diff --git a/scene/resources/default_theme/source/scroll_bg.svg b/editor/icons/source/icon_scroll_bg.svg
index 29604b9e14..29604b9e14 100644
--- a/scene/resources/default_theme/source/scroll_bg.svg
+++ b/editor/icons/source/icon_scroll_bg.svg
diff --git a/scene/resources/default_theme/source/scroll_grabber.svg b/editor/icons/source/icon_scroll_grabber.svg
index b9d2bbbec0..b9d2bbbec0 100644
--- a/scene/resources/default_theme/source/scroll_grabber.svg
+++ b/editor/icons/source/icon_scroll_grabber.svg
diff --git a/scene/resources/default_theme/source/scroll_grabber_hl.svg b/editor/icons/source/icon_scroll_grabber_hl.svg
index 88f4317b8d..ce9a66c5bc 100644
--- a/scene/resources/default_theme/source/scroll_grabber_hl.svg
+++ b/editor/icons/source/icon_scroll_grabber_hl.svg
@@ -14,9 +14,9 @@
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- sodipodi:docname="scroll_grabber_hl.svg"
- inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/panel_bg.png"
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+ inkscape:export-filename="/mnt/2TB/Development/godot_dev/editor/icons/icon_scroll_grabber_hl.png"
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inkscape:export-ydpi="90">
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inkscape:pageshadow="2"
inkscape:zoom="45.254836"
- inkscape:cx="1.4412236"
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- inkscape:window-maximized="1"
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<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title />
+ <dc:title></dc:title>
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@@ -70,10 +70,13 @@
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transform="translate(0,-1040.3623)">
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diff --git a/scene/resources/default_theme/source/hslider_grabber.svg b/editor/icons/source/icon_slider_grabber.svg
index a222edd37e..b13ca5d1a9 100644
--- a/scene/resources/default_theme/source/hslider_grabber.svg
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new file mode 100644
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diff --git a/scene/resources/default_theme/source/scroll_button_down.svg b/editor/icons/source/icon_spinbox_updown.svg
index 078cc5c37c..e29d7fe0d2 100644
--- a/scene/resources/default_theme/source/scroll_button_down.svg
+++ b/editor/icons/source/icon_spinbox_updown.svg
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inkscape:snap-bbox="true"
inkscape:bbox-paths="true"
inkscape:bbox-nodes="true"
inkscape:snap-bbox-edge-midpoints="true"
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inkscape:window-height="836"
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+ id="circle821"
+ style="fill:#ffffff;fill-opacity:0.39215687;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.35294118" />
+ <circle
+ style="fill:#ffffff;fill-opacity:0.39215687;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.35294118"
+ id="circle823"
+ cx="8"
+ cy="1050.3622"
+ r="2" />
</g>
</svg>
diff --git a/editor/icons/source/icon_texture.svg b/editor/icons/source/icon_texture.svg
new file mode 100644
index 0000000000..39e88e592b
--- /dev/null
+++ b/editor/icons/source/icon_texture.svg
@@ -0,0 +1,137 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ viewBox="0 0 16 16"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_key.png"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
+ sodipodi:docname="icon_image_texture.svg">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="32"
+ inkscape:cx="9.9365814"
+ inkscape:cy="6.4466253"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
+ showgrid="true"
+ units="px"
+ inkscape:snap-bbox="true"
+ inkscape:bbox-paths="true"
+ inkscape:bbox-nodes="true"
+ inkscape:snap-bbox-edge-midpoints="true"
+ inkscape:snap-bbox-midpoints="false"
+ inkscape:snap-object-midpoints="true"
+ inkscape:snap-center="true"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
+ inkscape:window-x="0"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:object-paths="false"
+ inkscape:snap-intersection-paths="false"
+ inkscape:object-nodes="false"
+ inkscape:snap-smooth-nodes="false">
+ <inkscape:grid
+ type="xygrid"
+ id="grid3336" />
+ </sodipodi:namedview>
+ <metadata
+ id="metadata7">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Layer 1"
+ inkscape:groupmode="layer"
+ id="layer1"
+ transform="translate(0,-1036.3622)">
+ <path
+ style="opacity:1;fill:#e0e0e0;fill-opacity:0.99607843;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843"
+ d="M 2 1 A 1 1 0 0 0 1 2 L 1 14 A 1 1 0 0 0 2 15 L 14 15 A 1 1 0 0 0 15 14 L 15 2 A 1 1 0 0 0 14 1 L 2 1 z M 3 3 L 13 3 L 13 11 L 3 11 L 3 3 z "
+ transform="translate(0,1036.3622)"
+ id="rect4156" />
+ <rect
+ y="1043.3622"
+ x="6"
+ height="1"
+ width="2"
+ id="rect4197"
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843" />
+ <rect
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843"
+ id="rect4199"
+ width="2"
+ height="2.0000174"
+ x="6"
+ y="1044.3622" />
+ <rect
+ y="1045.3622"
+ x="4"
+ height="1"
+ width="2"
+ id="rect4201"
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843" />
+ <rect
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843"
+ id="rect4203"
+ width="2"
+ height="2.0000174"
+ x="8"
+ y="1044.3622" />
+ <rect
+ y="1044.3622"
+ x="10"
+ height="2.0000174"
+ width="2"
+ id="rect4205"
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843" />
+ <rect
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843"
+ id="rect4207"
+ width="3"
+ height="2.0000174"
+ x="8"
+ y="1042.3622" />
+ <rect
+ y="1041.3622"
+ x="9"
+ height="1"
+ width="1"
+ id="rect4217"
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843" />
+ <rect
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843"
+ id="rect4219"
+ width="1"
+ height="1"
+ x="5"
+ y="1044.3622" />
+ </g>
+</svg>
diff --git a/scene/resources/default_theme/source/vseparator.svg b/editor/icons/source/icon_tree_arrow_down.svg
index 40c2c674a1..1dd209720f 100644
--- a/scene/resources/default_theme/source/vseparator.svg
+++ b/editor/icons/source/icon_tree_arrow_down.svg
@@ -9,16 +9,16 @@
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="8"
- height="8"
- viewBox="0 0 8 8"
+ width="12"
+ height="12"
+ viewBox="0 0 12 12"
id="svg2"
version="1.1"
inkscape:version="0.92.1 r"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
- sodipodi:docname="vseparator.svg">
+ sodipodi:docname="arrow_down.svg">
<defs
id="defs4" />
<sodipodi:namedview
@@ -28,9 +28,9 @@
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
- inkscape:zoom="45.254834"
- inkscape:cx="5.3201856"
- inkscape:cy="4.9836785"
+ inkscape:zoom="22.627417"
+ inkscape:cx="1.7981958"
+ inkscape:cy="7.5815407"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
@@ -69,5 +69,12 @@
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1"
- transform="translate(0,-1044.3622)" />
+ transform="translate(0,-1040.3622)">
+ <path
+ style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.39215687"
+ d="m 3,1045.3622 3,3 3,-3"
+ id="path814"
+ inkscape:connector-curvature="0"
+ sodipodi:nodetypes="ccc" />
+ </g>
</svg>
diff --git a/scene/resources/default_theme/source/hseparator.svg b/editor/icons/source/icon_tree_arrow_right.svg
index 4bf5381240..43134ba1b1 100644
--- a/scene/resources/default_theme/source/hseparator.svg
+++ b/editor/icons/source/icon_tree_arrow_right.svg
@@ -9,16 +9,16 @@
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="8"
- height="8"
- viewBox="0 0 8 8"
+ width="12"
+ height="12"
+ viewBox="0 0 12 12"
id="svg2"
version="1.1"
inkscape:version="0.92.1 r"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
- sodipodi:docname="hseparator.svg">
+ sodipodi:docname="arrow_right.svg">
<defs
id="defs4" />
<sodipodi:namedview
@@ -28,9 +28,9 @@
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
- inkscape:zoom="64.000004"
- inkscape:cx="1.1715704"
- inkscape:cy="4.26452"
+ inkscape:zoom="45.254836"
+ inkscape:cx="4.0845752"
+ inkscape:cy="5.8802612"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
@@ -69,5 +69,12 @@
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1"
- transform="translate(0,-1044.3622)" />
+ transform="translate(0,-1040.3622)">
+ <path
+ style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.39215687"
+ d="m 4,1049.3622 3.0000202,-3 -3.0000202,-3"
+ id="path814"
+ inkscape:connector-curvature="0"
+ sodipodi:nodetypes="ccc" />
+ </g>
</svg>
diff --git a/scene/resources/default_theme/source/unchecked.svg b/editor/icons/source/icon_unchecked.svg
index 053cbe6de5..053cbe6de5 100644
--- a/scene/resources/default_theme/source/unchecked.svg
+++ b/editor/icons/source/icon_unchecked.svg
diff --git a/scene/resources/default_theme/source/vslider_bg.svg b/editor/icons/source/icon_vslider_bg.svg
index b34dddc2d0..b34dddc2d0 100644
--- a/scene/resources/default_theme/source/vslider_bg.svg
+++ b/editor/icons/source/icon_vslider_bg.svg
diff --git a/scene/resources/default_theme/source/vsplit_bg.svg b/editor/icons/source/icon_vsplit_bg.svg
index e11940cf53..e11940cf53 100644
--- a/scene/resources/default_theme/source/vsplit_bg.svg
+++ b/editor/icons/source/icon_vsplit_bg.svg
diff --git a/scene/resources/default_theme/source/vsplitter.svg b/editor/icons/source/icon_vsplitter.svg
index 80f7c2ce12..80f7c2ce12 100644
--- a/scene/resources/default_theme/source/vsplitter.svg
+++ b/editor/icons/source/icon_vsplitter.svg
diff --git a/editor/io_plugins/editor_texture_import_plugin.cpp b/editor/io_plugins/editor_texture_import_plugin.cpp
index d9b4a95045..e860866d24 100644
--- a/editor/io_plugins/editor_texture_import_plugin.cpp
+++ b/editor/io_plugins/editor_texture_import_plugin.cpp
@@ -680,7 +680,7 @@ EditorTextureImportDialog::EditorTextureImportDialog(EditorTextureImportPlugin*
};
- mode_check[i]=memnew( CheckBox );
+ mode_check[i]=memnew(CheckBox);
bg->add_child(mode_check[i]);
mode_check[i]->set_text(mode_name[i]);
mode_check[i]->connect("pressed",this,"_mode_changed",varray(i));
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index b4398427f8..8a1e220fe3 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -118,7 +118,14 @@ void AnimationPlayerEditor::_notification(int p_what) {
blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
- // nodename->set_icon(get_icon("AnimationPlayer", "EditorIcons"));
+ /*
+ anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons"));
+ anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons"));
+ anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons"));
+ anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons"));
+ anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons"));
+ anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons"));
+*/
get_tree()->connect("node_removed", this, "_node_removed");
}
@@ -781,10 +788,6 @@ void AnimationPlayerEditor::_update_player() {
player->get_animation_list(&animlist);
animation->clear();
- if (player)
- nodename->set_text(player->get_name());
- else
- nodename->set_text(TTR("No player selected"));
add_anim->set_disabled(player == NULL);
load_anim->set_disabled(player == NULL);
@@ -1358,14 +1361,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
hb->add_child(tool_anim);
- hb->add_child(memnew(VSeparator));
- nodename_icon = memnew(TextureRect);
- nodename_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hb->add_child(nodename_icon);
- nodename = memnew(Label);
- hb->add_child(nodename);
pin = memnew(ToolButton);
- pin->set_tooltip(TTR("Keep this animation selected?"));
pin->set_toggle_mode(true);
hb->add_child(pin);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index d80f9dccf2..ac60090d15 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -85,8 +85,6 @@ class AnimationPlayerEditor : public VBoxContainer {
Button *remove_anim;
MenuButton *tool_anim;
ToolButton *pin;
- Label *nodename;
- TextureRect *nodename_icon;
SpinBox *frame;
LineEdit *scale;
LineEdit *name;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 27be6ea8f0..efb431839d 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1837,7 +1837,7 @@ void CanvasItemEditor::_viewport_draw() {
if (h_scroll->is_visible_in_tree())
size.height -= h_scroll->get_size().height;
- get_stylebox("EditorFocus", "EditorStyles")->draw(ci, Rect2(Point2(), size));
+ get_stylebox("Focus", "EditorStyles")->draw(ci, Rect2(Point2(), size));
}
Ref<Texture> lock = get_icon("Lock", "EditorIcons");
@@ -3123,7 +3123,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor_selection->connect("selection_changed", this, "update");
hb = memnew(HBoxContainer);
- hb->add_style_override("bg", editor->get_gui_base()->get_stylebox("panel", "PanelContainer"));
add_child(hb);
hb->set_area_as_parent_rect();
@@ -3300,8 +3299,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_hb->hide();
key_loc_button = memnew(Button("loc"));
- key_loc_button = memnew(Button("loc"));
- key_loc_button->set_flat(true);
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
@@ -3310,7 +3307,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS));
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button("rot"));
- key_rot_button->set_flat(true);
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
@@ -3319,14 +3315,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT));
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button("scl"));
- key_scale_button->set_flat(true);
key_scale_button->set_toggle_mode(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
key_scale_button->add_color_override("font_color", Color(1, 0.6, 0.6));
key_scale_button->add_color_override("font_color_pressed", Color(0.6, 1, 0.6));
key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE));
animation_hb->add_child(key_scale_button);
- key_insert_button = memnew(ToolButton);
+ key_insert_button = memnew(Button);
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert Keys"));
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 0b96570fd5..4582108210 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1375,8 +1375,7 @@ void ScriptEditor::_update_script_colors() {
int non_zero_hist_size = (hist_size == 0) ? 1 : hist_size;
float v = Math::ease((edit_pass - pass) / float(non_zero_hist_size), 0.4);
- //script_list->set_item_custom_bg_color(i, hot_color.linear_interpolate(cold_color, v));
- script_list->set_item_custom_font_color(i, hot_color.linear_interpolate(cold_color, v));
+ script_list->set_item_custom_bg_color(i, hot_color.linear_interpolate(cold_color, v));
}
}
}
@@ -2113,7 +2112,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
script_split->set_split_offset(140);
tab_container = memnew(TabContainer);
- tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("EditorBG", "EditorStyles"));
+ tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles"));
tab_container->set_tabs_visible(false);
script_split->add_child(tab_container);
@@ -2432,8 +2431,8 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("text_editor/open_scripts/script_temperature_enabled", true);
EDITOR_DEF("text_editor/open_scripts/highlight_current_script", true);
EDITOR_DEF("text_editor/open_scripts/script_temperature_history_size", 15);
- EDITOR_DEF("text_editor/open_scripts/script_temperature_hot_color", Color::html("ff5446"));
- EDITOR_DEF("text_editor/open_scripts/script_temperature_cold_color", Color::html("647b93"));
+ EDITOR_DEF("text_editor/open_scripts/script_temperature_hot_color", Color(1, 0, 0, 0.3));
+ EDITOR_DEF("text_editor/open_scripts/script_temperature_cold_color", Color(0, 0, 1, 0.3));
EDITOR_DEF("text_editor/open_scripts/current_script_background_color", Color(0.81, 0.81, 0.14, 0.63));
EDITOR_DEF("text_editor/open_scripts/group_help_pages", true);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path"));
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 0bd4d7d6d2..91900465a5 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -531,12 +531,12 @@ static int _get_key_modifier(const String &p_property) {
return 0;
}
-bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hilite_only) {
+bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
if (!spatial_editor->is_gizmo_visible())
return false;
if (get_selected_count() == 0) {
- if (p_hilite_only)
+ if (p_highlight_only)
spatial_editor->select_gizmo_highlight_axis(-1);
return false;
}
@@ -569,7 +569,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hil
if (col_axis != -1) {
- if (p_hilite_only) {
+ if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis);
@@ -609,7 +609,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hil
if (col_axis != -1) {
- if (p_hilite_only) {
+ if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
} else {
@@ -622,7 +622,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hil
}
}
- if (p_hilite_only)
+ if (p_highlight_only)
spatial_editor->select_gizmo_highlight_axis(-1);
return false;
@@ -1766,7 +1766,7 @@ void SpatialEditorViewport::_draw() {
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
- get_stylebox("EditorFocus", "EditorStyles")->draw(surface->get_canvas_item(), r);
+ get_stylebox("Focus", "EditorStyles")->draw(surface->get_canvas_item(), r);
}
RID ci = surface->get_canvas_item();
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 3e46724efc..0f07ec4c66 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -142,7 +142,7 @@ private:
Vector3 _get_screen_to_space(const Vector3 &p_vector3);
void _select_region();
- bool _gizmo_select(const Vector2 &p_screenpos, bool p_hilite_only = false);
+ bool _gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
float get_znear() const;
float get_zfar() const;
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 40ffb8e246..d58454a223 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -754,6 +754,7 @@ ProjectExportDialog::ProjectExportDialog() {
settings_vb->add_child(runnable);
sections = memnew(TabContainer);
+ sections->set_tab_align(TabContainer::ALIGN_LEFT);
settings_vb->add_child(sections);
sections->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/project_settings.cpp b/editor/project_settings.cpp
index 152e72ca44..c9a6d4df66 100644
--- a/editor/project_settings.cpp
+++ b/editor/project_settings.cpp
@@ -78,7 +78,7 @@ void ProjectSettings::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
globals_editor->edit(GlobalConfig::get_singleton());
- search_button->set_icon(get_icon("Search", "EditorIcons"));
+ search_button->set_icon(get_icon("Zoom", "EditorIcons"));
clear_button->set_icon(get_icon("Close", "EditorIcons"));
translation_list->connect("button_pressed", this, "_translation_delete");
@@ -106,6 +106,9 @@ void ProjectSettings::_notification(int p_what) {
case NOTIFICATION_POPUP_HIDE: {
EditorSettings::get_singleton()->set("interface/dialogs/project_settings_bounds", get_rect());
} break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _update_actions();
+ } break;
}
}
@@ -1174,6 +1177,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
data = p_data;
tab_container = memnew(TabContainer);
+ tab_container->set_tab_align(TabContainer::ALIGN_LEFT);
add_child(tab_container);
//set_child_rect(tab_container);
@@ -1415,6 +1419,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
//translations
TabContainer *translations = memnew(TabContainer);
+ translations->set_tab_align(TabContainer::ALIGN_LEFT);
translations->set_name(TTR("Localization"));
tab_container->add_child(translations);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 1bd00f3d1e..2cc7acd260 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -2692,6 +2692,10 @@ void PropertyEditor::_notification(int p_what) {
changing = false;
}
+
+ if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
+ update_tree();
+ }
}
TreeItem *PropertyEditor::get_parent_node(String p_path, HashMap<String, TreeItem *> &item_paths, TreeItem *root) {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 835243e401..7916b6b63c 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -680,8 +680,6 @@ void SceneTreeDock::_notification(int p_what) {
button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
- filter_icon->set_texture(get_icon("Zoom", "EditorIcons"));
-
filter_icon->set_texture(get_icon("Search", "EditorIcons"));
EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
@@ -1829,6 +1827,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter_hbc->add_child(filter);
filter_icon = memnew(TextureRect);
+ filter_icon->set_custom_minimum_size(Size2(24 * EDSCALE, 0));
filter_hbc->add_child(filter_icon);
filter_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
filter->connect("text_changed", this, "_filter_changed");
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index ebf4b1cf3a..a2bb3a0879 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1019,6 +1019,11 @@ void ScriptEditorDebugger::_notification(int p_what) {
}
} break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
+ tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
+ } break;
}
}
@@ -1574,9 +1579,10 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
editor = p_editor;
tabs = memnew(TabContainer);
- tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("EditorPanelDebugger", "EditorStyles"));
- tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("EditorTabFGDebugger", "EditorStyles"));
- tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("EditorTabBGDebugger", "EditorStyles"));
+ tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
+ tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
tabs->set_v_size_flags(SIZE_EXPAND_FILL);
tabs->set_area_as_parent_rect();
add_child(tabs);
@@ -1601,13 +1607,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
hbc->add_child(memnew(VSeparator));
step = memnew(Button);
- step->set_flat(true);
hbc->add_child(step);
step->set_tooltip(TTR("Step Into"));
step->connect("pressed", this, "debug_step");
next = memnew(Button);
- next->set_flat(true);
hbc->add_child(next);
next->set_tooltip(TTR("Step Over"));
next->connect("pressed", this, "debug_next");
@@ -1615,13 +1619,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
hbc->add_child(memnew(VSeparator));
dobreak = memnew(Button);
- dobreak->set_flat(true);
hbc->add_child(dobreak);
dobreak->set_tooltip(TTR("Break"));
dobreak->connect("pressed", this, "debug_break");
docontinue = memnew(Button);
- docontinue->set_flat(true);
hbc->add_child(docontinue);
docontinue->set_tooltip(TTR("Continue"));
docontinue->connect("pressed", this, "debug_continue");
@@ -1629,13 +1631,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
//hbc->add_child( memnew( VSeparator) );
back = memnew(Button);
- back->set_flat(true);
hbc->add_child(back);
back->set_tooltip(TTR("Inspect Previous Instance"));
back->hide();
forward = memnew(Button);
- forward->set_flat(true);
hbc->add_child(forward);
forward->set_tooltip(TTR("Inspect Next Instance"));
forward->hide();
@@ -1798,7 +1798,6 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
vmem_total->set_custom_minimum_size(Size2(100, 1) * EDSCALE);
vmem_hb->add_child(vmem_total);
vmem_refresh = memnew(Button);
- vmem_refresh->set_flat(true);
vmem_hb->add_child(vmem_refresh);
vmem_vb->add_child(vmem_hb);
vmem_refresh->connect("pressed", this, "_video_mem_request");
@@ -1831,35 +1830,30 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
}
{ // misc
-
- GridContainer *grid_cont = memnew(GridContainer);
- grid_cont->set_h_size_flags(SIZE_EXPAND_FILL);
- grid_cont->set_name(TTR("Misc"));
- grid_cont->set_columns(2);
- tabs->add_child(grid_cont);
-
- grid_cont->add_child(memnew(Label(TTR("Clicked Control:"))));
+ VBoxContainer *info_left = memnew(VBoxContainer);
+ info_left->set_h_size_flags(SIZE_EXPAND_FILL);
+ info_left->set_name(TTR("Misc"));
+ tabs->add_child(info_left);
clicked_ctrl = memnew(LineEdit);
- grid_cont->add_child(clicked_ctrl);
-
- grid_cont->add_child(memnew(Label(TTR("Clicked Control Type:"))));
+ info_left->add_margin_child(TTR("Clicked Control:"), clicked_ctrl);
clicked_ctrl_type = memnew(LineEdit);
- grid_cont->add_child(clicked_ctrl_type);
+ info_left->add_margin_child(TTR("Clicked Control Type:"), clicked_ctrl_type);
live_edit_root = memnew(LineEdit);
- live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
{
- grid_cont->add_child(memnew(Label(TTR("Live Edit Root:"))));
-
HBoxContainer *lehb = memnew(HBoxContainer);
- lehb->set_h_size_flags(SIZE_EXPAND_FILL);
- lehb->add_child(live_edit_root);
+ Label *l = memnew(Label(TTR("Live Edit Root:")));
+ lehb->add_child(l);
+ l->set_h_size_flags(SIZE_EXPAND_FILL);
le_set = memnew(Button(TTR("Set From Tree")));
lehb->add_child(le_set);
le_clear = memnew(Button(TTR("Clear")));
lehb->add_child(le_clear);
- grid_cont->add_child(lehb);
+ info_left->add_child(lehb);
+ MarginContainer *mc = memnew(MarginContainer);
+ mc->add_child(live_edit_root);
+ info_left->add_child(mc);
le_set->set_disabled(true);
le_clear->set_disabled(true);
}
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 8c87857944..16ab431321 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -300,6 +300,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
set_resizable(true);
tabs = memnew(TabContainer);
+ tabs->set_tab_align(TabContainer::ALIGN_LEFT);
add_child(tabs);
//set_child_rect(tabs);
diff --git a/misc/scripts/svgs_2_pngs.py b/misc/scripts/svgs_2_pngs.py
index 0459f63bfa..b24324dcd7 100644
--- a/misc/scripts/svgs_2_pngs.py
+++ b/misc/scripts/svgs_2_pngs.py
@@ -16,7 +16,7 @@ last_svg_data = None
SCRIPT_FOLDER = dirname(realpath(__file__)) + '/'
theme_dir_base = SCRIPT_FOLDER + '../../scene/resources/default_theme/'
theme_dir_source = theme_dir_base + 'source/'
-icons_dir_base = SCRIPT_FOLDER + '../../editor/icons/'
+icons_dir_base = SCRIPT_FOLDER + '../editor/icons/'
icons_dir_2x = icons_dir_base + '2x/'
icons_dir_source = icons_dir_base + 'source/'
@@ -54,14 +54,14 @@ def export_icons():
out_icon_names = [name_only] # export to a png with the same file name
theme_out_icon_names = []
# special cases
- if special_icons.get(name_only):
+ if special_icons.has_key(name_only):
special_icon = special_icons[name_only]
if type(special_icon) is dict:
if special_icon.get('avoid_self'):
out_icon_names = []
- if special_icon.get('output_names'):
+ if special_icon.has_key('output_names'):
out_icon_names += special_icon['output_names']
- if special_icon.get('theme_output_names'):
+ if special_icon.has_key('theme_output_names'):
theme_out_icon_names += special_icon['theme_output_names']
source_path = '%s%s.svg' % (svgs_path, name_only)
@@ -83,10 +83,10 @@ def export_theme():
out_icon_names = [name_only] # export to a png with the same file name
# special cases
- if theme_icons.get(name_only):
+ if theme_icons.has_key(name_only):
special_icon = theme_icons[name_only]
if type(special_icon) is dict:
- if special_icon.get('output_names'):
+ if special_icon.has_key('output_names'):
out_icon_names += special_icon['output_names']
source_path = '%s%s.svg' % (svgs_path, name_only)
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index 4f89ca0d4c..9f57b9bb74 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -1,7 +1,7 @@
def can_build(platform):
- return False
+ return True
def configure(env):
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 27e0c3788b..6716b684a0 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -40,7 +40,7 @@
#include "godot.h"
-class GDNativeScriptData;
+struct GDNativeScriptData;
class GDNativeLibrary;
struct NativeLibrary {
@@ -127,8 +127,6 @@ struct GDNativeScriptData {
}
};
-class GDNativeLibrary;
-
class GDNativeScript : public Script {
GDCLASS(GDNativeScript, Script);
@@ -208,7 +206,7 @@ class GDNativeLibrary : public Resource {
protected:
friend class GDNativeScript;
- friend class NativeLibrary;
+ friend struct NativeLibrary;
friend class GDNativeReloadNode;
GDNativeScriptData *get_script_data(const StringName p_name);
diff --git a/modules/gdnative/godot.cpp b/modules/gdnative/godot.cpp
index bc53eb93f4..4dbb72bba1 100644
--- a/modules/gdnative/godot.cpp
+++ b/modules/gdnative/godot.cpp
@@ -51,10 +51,8 @@ extern "C" void _basis_api_anchor();
extern "C" void _rect3_api_anchor();
extern "C" void _transform_api_anchor();
extern "C" void _color_api_anchor();
-extern "C" void _image_api_anchor();
extern "C" void _node_path_api_anchor();
extern "C" void _rid_api_anchor();
-extern "C" void _input_event_api_anchor();
extern "C" void _dictionary_api_anchor();
extern "C" void _array_api_anchor();
extern "C" void _pool_arrays_api_anchor();
@@ -73,10 +71,8 @@ void _api_anchor() {
_basis_api_anchor();
_transform_api_anchor();
_color_api_anchor();
- _image_api_anchor();
_node_path_api_anchor();
_rid_api_anchor();
- _input_event_api_anchor();
_dictionary_api_anchor();
_array_api_anchor();
_pool_arrays_api_anchor();
diff --git a/modules/gdnative/godot.h b/modules/gdnative/godot.h
index 7214ce62df..726bde0b65 100644
--- a/modules/gdnative/godot.h
+++ b/modules/gdnative/godot.h
@@ -139,6 +139,31 @@ typedef float godot_real;
/////// Object (forward declared)
typedef void godot_object;
+/////// Brute force forward declarations for the rest
+typedef struct godot_variant godot_variant;
+typedef struct godot_string godot_string;
+typedef struct godot_vector2 godot_vector2;
+typedef struct godot_rect2 godot_rect2;
+typedef struct godot_vector3 godot_vector3;
+typedef struct godot_transform2d godot_transform2d;
+typedef struct godot_plane godot_plane;
+typedef struct godot_quat godot_quat;
+typedef struct godot_rect3 godot_rect3;
+typedef struct godot_basis godot_basis;
+typedef struct godot_transform godot_transform;
+typedef struct godot_color godot_color;
+typedef struct godot_node_path godot_node_path;
+typedef struct godot_rid godot_rid;
+typedef struct godot_dictionary godot_dictionary;
+typedef struct godot_array godot_array;
+typedef struct godot_pool_byte_array godot_pool_byte_array;
+typedef struct godot_pool_int_array godot_pool_int_array;
+typedef struct godot_pool_real_array godot_pool_real_array;
+typedef struct godot_pool_string_array godot_pool_string_array;
+typedef struct godot_pool_vector2_array godot_pool_vector2_array;
+typedef struct godot_pool_vector3_array godot_pool_vector3_array;
+typedef struct godot_pool_color_array godot_pool_color_array;
+
/////// String
#include "godot/godot_string.h"
@@ -183,10 +208,6 @@ typedef void godot_object;
#include "godot/godot_color.h"
-/////// Image
-
-#include "godot/godot_image.h"
-
/////// NodePath
#include "godot/godot_node_path.h"
@@ -195,10 +216,6 @@ typedef void godot_object;
#include "godot/godot_rid.h"
-/////// InputEvent
-
-#include "godot/godot_input_event.h"
-
/////// Dictionary
#include "godot/godot_dictionary.h"
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index 6c55c5d048..65353c5b0f 100644
--- a/modules/gdnative/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -139,9 +139,13 @@ void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godo
a->operator[](p_idx) = *val;
}
-godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx) {
- Array *a = (Array *)p_arr;
- return (godot_variant *)&a->operator[](p_idx);
+godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ memnew_placement(dest, Variant);
+ const Array *a = (const Array *)p_arr;
+ *dest = a->operator[](p_idx);
+ return raw_dest;
}
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) {
@@ -155,25 +159,25 @@ void GDAPI godot_array_clear(godot_array *p_arr) {
a->clear();
}
-godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value) {
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_value;
return a->count(*val);
}
godot_bool GDAPI godot_array_empty(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
return a->empty();
}
void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->erase(*val);
}
godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
@@ -182,7 +186,7 @@ godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
}
godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
@@ -191,31 +195,31 @@ godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
}
godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_what;
return a->find(*val, p_from);
}
godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_what;
return a->find_last(*val);
}
godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_value;
return a->has(*val);
}
uint32_t GDAPI godot_array_hash(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
return a->hash();
}
void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->insert(p_pos, *val);
}
@@ -224,11 +228,6 @@ void GDAPI godot_array_invert(godot_array *p_arr) {
a->invert();
}
-godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- return false; // @Todo how do I do it?
-}
-
godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) {
Array *a = (Array *)p_arr;
godot_variant v;
@@ -249,13 +248,13 @@ godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) {
void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->push_back(*val);
}
void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->push_front(*val);
}
@@ -270,13 +269,13 @@ void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) {
}
godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_what;
return a->rfind(*val, p_from);
}
godot_int GDAPI godot_array_size(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
return a->size();
}
@@ -287,7 +286,7 @@ void GDAPI godot_array_sort(godot_array *p_arr) {
void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) {
Array *a = (Array *)p_arr;
- String *func = (String *)p_func;
+ const String *func = (const String *)p_func;
a->sort_custom((Object *)p_obj, *func);
}
diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h
index b92ebb834f..29a76304d0 100644
--- a/modules/gdnative/godot/godot_array.h
+++ b/modules/gdnative/godot/godot_array.h
@@ -43,11 +43,11 @@ typedef struct godot_array {
} godot_array;
#endif
-#include "../godot.h"
-
#include "godot_pool_arrays.h"
#include "godot_variant.h"
+#include "../godot.h"
+
void GDAPI godot_array_new(godot_array *p_arr);
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
@@ -59,13 +59,13 @@ void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_
void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
-godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx);
+godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx);
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
void GDAPI godot_array_clear(godot_array *p_arr);
-godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value);
+godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value);
godot_bool GDAPI godot_array_empty(const godot_array *p_arr);
@@ -87,8 +87,6 @@ void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const g
void GDAPI godot_array_invert(godot_array *p_arr);
-godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr);
-
godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);
godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);
diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp
index 474cd3d448..46464932c5 100644
--- a/modules/gdnative/godot/godot_basis.cpp
+++ b/modules/gdnative/godot/godot_basis.cpp
@@ -28,188 +28,245 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_basis.h"
+#include "core/variant.h"
-#include "math/matrix3.h"
+#include "core/math/matrix3.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _basis_api_anchor() {
+void _basis_api_anchor() {}
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*x_axis, *y_axis, *z_axis);
}
-void GDAPI godot_basis_new(godot_basis *p_v) {
- Basis *v = (Basis *)p_v;
- *v = Basis();
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*axis, p_phi);
}
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler) {
- Basis *v = (Basis *)p_v;
- Quat *euler = (Quat *)p_euler;
- *v = Basis(*euler);
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*euler);
}
-void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler) {
- Basis *v = (Basis *)p_v;
- Vector3 *euler = (Vector3 *)&p_euler;
- *v = Basis(*euler);
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
+ godot_string ret;
+ const Basis *self = (const Basis *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
- Basis *v = (Basis *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *v = Basis(*axis, p_phi);
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->inverse();
+ return dest;
}
-void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2) {
- Basis *v = (Basis *)p_v;
- const Vector3 *row0 = (Vector3 *)&p_row0;
- const Vector3 *row1 = (Vector3 *)&p_row1;
- const Vector3 *row2 = (Vector3 *)&p_row2;
- *v = Basis(*row0, *row1, *row2);
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->transposed();
+ return dest;
}
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v) {
- const Basis *v = (const Basis *)p_v;
- godot_quat quat;
- Quat *p_quat = (Quat *)&quat;
- *p_quat = v->operator Quat();
- return quat;
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->orthonormalized();
+ return dest;
}
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements) {
- Basis *v = (Basis *)p_v;
- Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = v->elements[0];
- elements[1] = v->elements[1];
- elements[2] = v->elements[2];
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->determinant();
}
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_axis(p_axis);
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Basis *)&dest) = self->rotated(*axis, p_phi);
return dest;
}
-void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value) {
- Basis *v = (Basis *)p_v;
- const Vector3 *value = (Vector3 *)&p_value;
- v->set_axis(p_axis, *value);
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Basis *)&dest) = self->scaled(*scale);
+ return dest;
}
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_row(p_row);
- return dest;
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ self->set_scale(*scale);
}
-void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value) {
- Basis *v = (Basis *)p_v;
- const Vector3 *value = (Vector3 *)&p_value;
- v->set_row(p_row, *value);
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ self->set_rotation_euler(*euler);
}
-godot_real godot_basis_determinant(const godot_basis *p_v) {
- Basis *v = (Basis *)p_v;
- return v->determinant();
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ self->set_rotation_axis_angle(*axis, p_angle);
}
-godot_vector3 godot_basis_get_euler(const godot_basis *p_v) {
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_euler();
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_scale();
return dest;
}
-godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v) {
- const Basis *v = (Basis *)p_v;
- return v->get_orthogonal_index();
-}
-
-godot_vector3 godot_basis_get_scale(const godot_basis *p_v) {
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_scale();
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_euler();
return dest;
}
-void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->inverse();
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotx(*with);
+}
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdoty(*with);
}
-void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->orthonormalized();
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotz(*with);
}
-void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *d = v->rotated(*axis, p_phi);
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
}
-void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *scale = (Vector3 *)&p_scale;
- *d = v->scaled(*scale);
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform_inv(*v);
+ return dest;
}
-godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdotx(*with);
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->get_orthogonal_index();
}
-godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdoty(*with);
+void GDAPI godot_basis_new(godot_basis *r_dest) {
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis();
}
-godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdotz(*with);
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
+ Basis *dest = (Basis *)r_dest;
+ const Quat *euler = (const Quat *)p_euler;
+ *dest = Basis(*euler);
}
-void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->transposed();
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
+ const Basis *self = (const Basis *)p_self;
+ Vector3 *elements = (Vector3 *)p_elements;
+ elements[0] = self->elements[0];
+ elements[1] = self->elements[1];
+ elements[2] = self->elements[2];
}
-godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect) {
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *vect = (Vector3 *)&p_vect;
- *d = v->xform(*vect);
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_axis(p_axis);
return dest;
}
-godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect) {
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_axis(p_axis, *value);
+}
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *vect = (Vector3 *)&p_vect;
- *d = v->xform_inv(*vect);
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_row(p_row);
return dest;
}
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_row(p_row, *value);
+}
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ return *self == *b;
+}
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/godot_basis.h
index 2803396997..a096a8cc08 100644
--- a/modules/gdnative/godot/godot_basis.h
+++ b/modules/gdnative/godot/godot_basis.h
@@ -37,45 +37,79 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
typedef struct godot_basis {
uint8_t _dont_touch_that[36];
} godot_basis;
#endif
#include "../godot.h"
-#include "godot_quat.h"
-
-void GDAPI godot_basis_new(godot_basis *p_v);
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler);
-void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler);
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi);
-void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2);
-
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v);
-
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements);
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis);
-void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value);
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row);
-void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value);
-
-godot_real godot_basis_determinant(const godot_basis *p_v);
-godot_vector3 godot_basis_get_euler(const godot_basis *p_v);
-godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v);
-godot_vector3 godot_basis_get_scale(const godot_basis *p_v);
-void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v);
-void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v);
-void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi);
-void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale);
-godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with);
-godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with);
-godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with);
-void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v);
-godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect);
-godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect);
+#include "godot_vector3.h"
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
+
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler);
+
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
+
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
+
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
+
+void GDAPI godot_basis_new(godot_basis *r_dest);
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
+
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
+
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
+
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
+
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_color.cpp b/modules/gdnative/godot/godot_color.cpp
index 203ce672fa..0417a828ab 100644
--- a/modules/gdnative/godot/godot_color.cpp
+++ b/modules/gdnative/godot/godot_color.cpp
@@ -28,34 +28,98 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_color.h"
+#include "core/variant.h"
-#include "color.h"
+#include "core/color.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _color_api_anchor() {
+void _color_api_anchor() {}
+
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b, p_a);
+}
+
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b);
+}
+
+godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
+ godot_string ret;
+ const Color *self = (const Color *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_32();
+}
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_ARGB32();
+}
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->gray();
+}
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->inverted();
+ return dest;
}
-void GDAPI godot_color_new(godot_color *p_color) {
- Color *color = (Color *)p_color;
- *color = Color();
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->contrasted();
+ return dest;
}
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) {
- Color *color = (Color *)p_color;
- *color = Color(r, g, b, a);
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ *((Color *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
+}
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *over = (const Color *)p_over;
+ *((Color *)&dest) = self->blend(*over);
+ return dest;
+}
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
+ godot_string dest;
+ const Color *self = (const Color *)p_self;
+
+ *((String *)&dest) = self->to_html(p_with_alpha);
+ return dest;
}
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color) {
- const Color *color = (const Color *)p_color;
- return color->to_32();
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self == *b;
}
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) {
- Color *color = (Color *)p_color;
- return &color->operator[](idx);
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self < *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/godot_color.h
index b99a062a66..8588c997ea 100644
--- a/modules/gdnative/godot/godot_color.h
+++ b/modules/gdnative/godot/godot_color.h
@@ -37,19 +37,39 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
typedef struct godot_color {
uint8_t _dont_touch_that[16];
} godot_color;
#endif
#include "../godot.h"
+#include "godot_string.h"
-void GDAPI godot_color_new(godot_color *p_color);
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a);
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color);
+godot_string GDAPI godot_color_as_string(const godot_color *p_self);
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx);
+godot_int GDAPI godot_color_to_32(const godot_color *p_self);
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self);
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
+
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
+
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp
index 16d08e58e2..dda245e59e 100644
--- a/modules/gdnative/godot/godot_dictionary.cpp
+++ b/modules/gdnative/godot/godot_dictionary.cpp
@@ -28,109 +28,100 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_dictionary.h"
+#include "core/variant.h"
#include "core/dictionary.h"
-
-#include "core/os/memory.h"
-
#include "core/io/json.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _dictionary_api_anchor() {
+void _dictionary_api_anchor() {}
+
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ memnew_placement(dest, Dictionary);
}
-void GDAPI godot_dictionary_new(godot_dictionary *p_dict) {
- Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement(dict, Dictionary);
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->~Dictionary();
}
-void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) {
- Dictionary *dict = (Dictionary *)p_dict;
- dict->clear();
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->size();
}
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->empty();
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->empty();
}
-void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) {
- Dictionary *dict = (Dictionary *)p_dict;
- Variant *key = (Variant *)p_key;
- dict->erase(*key);
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->clear();
}
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) {
- const Dictionary *dict = (const Dictionary *)p_dict;
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
- return dict->has(*key);
+ return self->has(*key);
}
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) {
- const Dictionary *dict = (const Dictionary *)p_dict;
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
+ const Dictionary *self = (const Dictionary *)p_self;
const Array *keys = (const Array *)p_keys;
- return dict->has_all(*keys);
+ return self->has_all(*keys);
}
-uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->hash();
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ self->erase(*key);
}
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) {
- godot_array a;
- godot_array_new(&a);
- const Dictionary *dict = (const Dictionary *)p_dict;
- Array *array = (Array *)&a;
- *array = dict->keys();
- return a;
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->hash();
}
-godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) {
- Dictionary *dict = (Dictionary *)p_dict;
- const String *json = (const String *)p_json;
- Variant ret;
- int err_line;
- String err_str;
- int err = (int)JSON::parse(*json, ret, err_str, err_line);
- *dict = ret;
- return err;
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->keys()));
+ return dest;
}
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
- Dictionary *dict = (Dictionary *)p_dict;
- Variant *key = (Variant *)p_key;
- return (godot_variant *)&dict->operator[](*key);
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->values()));
+ return dest;
}
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) {
+godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->size();
+ const Variant *key = (const Variant *)p_key;
+ *dest = dict->operator[](*key);
+ return raw_dest;
}
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- godot_string str;
- godot_string_new(&str);
- String *s = (String *)&str;
- *s = JSON::print(Variant(*dict));
- return str;
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Dictionary *b = (const Dictionary *)p_b;
+ return *self == *b;
}
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) {
- godot_array a;
- godot_array_new(&a);
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
+ godot_string raw_dest;
+ String *dest = (String *)&raw_dest;
const Dictionary *dict = (const Dictionary *)p_dict;
- Array *array = (Array *)&a;
- *array = dict->values();
- return a;
-}
-
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) {
- ((Dictionary *)p_dict)->~Dictionary();
+ memnew_placement(dest, String(JSON::print(Variant(*dict))));
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h
index 3f7c504880..9f6de77aac 100644
--- a/modules/gdnative/godot/godot_dictionary.h
+++ b/modules/gdnative/godot/godot_dictionary.h
@@ -36,42 +36,43 @@ extern "C" {
#include <stdint.h>
-#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
typedef struct godot_dictionary {
uint8_t _dont_touch_that[8];
} godot_dictionary;
#endif
+#include "../godot.h"
#include "godot_array.h"
#include "godot_variant.h"
-void GDAPI godot_dictionary_new(godot_dictionary *p_dict);
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-void GDAPI godot_dictionary_clear(godot_dictionary *p_dict);
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict);
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
-void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key);
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key);
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys);
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
-uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict);
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict);
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
-godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json);
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict);
+godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict);
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict);
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_image.cpp b/modules/gdnative/godot/godot_image.cpp
deleted file mode 100644
index ae8290afc2..0000000000
--- a/modules/gdnative/godot/godot_image.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/*************************************************************************/
-/* godot_image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "godot_image.h"
-
-#include "image.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _image_api_anchor() {
-}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-void GDAPI godot_image_new(godot_image *p_img) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image());
-}
-
-void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
-}
-
-void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_xpm));
-}
-
-void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
-}
-
-void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
- Image *img = (Image *)p_img;
- PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
- memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
-}
-
-godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
- Image *img = (Image *)p_img;
- PoolVector<uint8_t> cpp_data = img->get_data();
- godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
- return *data;
-}
-
-godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
- Image *img = (Image *)p_img;
- String *path = (String *)p_path;
- return (godot_error)img->load(*path);
-}
-
-godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
- Image *img = (Image *)p_img;
- String *path = (String *)p_path;
- return (godot_error)img->save_png(*path);
-}
-
-int GDAPI godot_image_get_width(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_width();
-}
-
-int GDAPI godot_image_get_height(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_height();
-}
-
-godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->has_mipmaps();
-}
-
-int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_mipmap_count();
-}
-
-void GDAPI godot_image_destroy(godot_image *p_img) {
- ((Image *)p_img)->~Image();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/godot_image.h b/modules/gdnative/godot/godot_image.h
deleted file mode 100644
index c43dd45148..0000000000
--- a/modules/gdnative/godot/godot_image.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*************************************************************************/
-/* godot_image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_IMAGE_H
-#define GODOT_IMAGE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED
-typedef struct godot_image {
- uint8_t _dont_touch_that[32];
-} godot_image;
-#endif
-
-#include "godot_pool_arrays.h"
-
-#include "../godot.h"
-
-// This is a copypasta of the C++ enum inside the Image class
-// There's no neat way of automatically updating the C enum / using the C++ enum directly
-// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC)
-
-enum godot_image_format {
-
- GODOT_IMAGE_FORMAT_L8, //luminance
- GODOT_IMAGE_FORMAT_LA8, //luminance-alpha
- GODOT_IMAGE_FORMAT_R8,
- GODOT_IMAGE_FORMAT_RG8,
- GODOT_IMAGE_FORMAT_RGB8,
- GODOT_IMAGE_FORMAT_RGBA8,
- GODOT_IMAGE_FORMAT_RGB565, //16 bit
- GODOT_IMAGE_FORMAT_RGBA4444,
- GODOT_IMAGE_FORMAT_RGBA5551,
- GODOT_IMAGE_FORMAT_RF, //float
- GODOT_IMAGE_FORMAT_RGF,
- GODOT_IMAGE_FORMAT_RGBF,
- GODOT_IMAGE_FORMAT_RGBAF,
- GODOT_IMAGE_FORMAT_RH, //half float
- GODOT_IMAGE_FORMAT_RGH,
- GODOT_IMAGE_FORMAT_RGBH,
- GODOT_IMAGE_FORMAT_RGBAH,
- GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1
- GODOT_IMAGE_FORMAT_DXT3, //bc2
- GODOT_IMAGE_FORMAT_DXT5, //bc3
- GODOT_IMAGE_FORMAT_ATI1, //bc4
- GODOT_IMAGE_FORMAT_ATI2, //bc5
- GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h
- GODOT_IMAGE_FORMAT_BPTC_RGBF, //float /
- GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float
- GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc
- GODOT_IMAGE_FORMAT_PVRTC2A,
- GODOT_IMAGE_FORMAT_PVRTC4,
- GODOT_IMAGE_FORMAT_PVRTC4A,
- GODOT_IMAGE_FORMAT_ETC, //etc1
- GODOT_IMAGE_FORMAT_ETC2_R11, //etc2
- GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb.
- GODOT_IMAGE_FORMAT_ETC2_RG11,
- GODOT_IMAGE_FORMAT_ETC2_RG11S,
- GODOT_IMAGE_FORMAT_ETC2_RGB8,
- GODOT_IMAGE_FORMAT_ETC2_RGBA8,
- GODOT_IMAGE_FORMAT_ETC2_RGB8A1,
- GODOT_IMAGE_FORMAT_MAX
-};
-typedef enum godot_image_format godot_image_format;
-
-void GDAPI godot_image_new(godot_image *p_img);
-// p_len can be -1
-void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len);
-void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm);
-
-void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format);
-void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data);
-
-godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img);
-
-godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path);
-godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path);
-
-int GDAPI godot_image_get_width(const godot_image *p_img);
-int GDAPI godot_image_get_height(const godot_image *p_img);
-godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img);
-int GDAPI godot_image_get_mipmap_count(const godot_image *p_img);
-
-// @Incomplete
-// I think it's too complex for the binding authors to implement the image class anew, so we should definitely
-// export all methods here. That takes a while so it's on my @Todo list
-
-void GDAPI godot_image_destroy(godot_image *p_img);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_IMAGE_H
diff --git a/modules/gdnative/godot/godot_input_event.cpp b/modules/gdnative/godot/godot_input_event.cpp
deleted file mode 100644
index 0401c96a88..0000000000
--- a/modules/gdnative/godot/godot_input_event.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-/*************************************************************************/
-/* godot_input_event.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "godot_input_event.h"
-
-#include "os/input_event.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _input_event_api_anchor() {
-}
-
-void GDAPI godot_input_event_new(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- *ie = InputEvent();
-}
-
-godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- return ie->is_pressed();
-}
-
-godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action_pressed(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action_released(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- return ie->is_echo();
-}
-
-void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) {
- InputEvent *ie = (InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->set_as_action(*action, p_pressed);
-}
-
-godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = (String)*ie;
- return str;
-}
-
-uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return &ie->ID;
-}
-
-godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return (godot_input_event_type *)&ie->type;
-}
-
-godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return &ie->device;
-}
-
-static InputModifierState *_get_mod_for_type(InputEvent *ie) {
- switch (ie->type) {
- case InputEvent::MOUSE_BUTTON:
- return &ie->mouse_button.mod;
- case InputEvent::MOUSE_MOTION:
- return &ie->mouse_motion.mod;
- case InputEvent::KEY:
- return &ie->key.mod;
- default:
- return 0;
- }
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->alt;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->control;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->command;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->shift;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->meta;
-}
-
-uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.scancode;
-}
-
-uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.unicode;
-}
-
-godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.pressed;
-}
-
-godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.echo;
-}
-
-float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.x;
-}
-
-float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.y;
-}
-
-float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.global_x;
-}
-
-float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.global_y;
-}
-
-godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.button_mask;
-}
-
-godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.button_index;
-}
-
-godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.pressed;
-}
-
-godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.doubleclick;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.relative_x;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.relative_y;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.speed_x;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.speed_y;
-}
-
-godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_motion.axis;
-}
-
-float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_motion.axis_value;
-}
-
-godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.button_index;
-}
-
-godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.pressed;
-}
-
-float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.pressure;
-}
-
-godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.index;
-}
-
-float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.x;
-}
-
-float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.y;
-}
-
-godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.pressed;
-}
-
-godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.index;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.y;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.relative_x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.relative_y;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.speed_x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.speed_y;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/godot_input_event.h b/modules/gdnative/godot/godot_input_event.h
deleted file mode 100644
index b0a133e3d9..0000000000
--- a/modules/gdnative/godot/godot_input_event.h
+++ /dev/null
@@ -1,235 +0,0 @@
-/*************************************************************************/
-/* godot_input_event.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_INPUT_EVENT_H
-#define GODOT_INPUT_EVENT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_INPUT_EVENT_TYPE_DEFINED
-typedef struct godot_input_event {
- uint8_t _dont_touch_that[56];
-} godot_input_event;
-#endif
-
-enum godot_input_event_type {
- GODOT_INPUT_EVENT_TYPE_NONE,
- GODOT_INPUT_EVENT_TYPE_KEY,
- GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION,
- GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON,
- GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION,
- GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON,
- GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH,
- GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG,
- GODOT_INPUT_EVENT_TYPE_ACTION,
- GODOT_INPUT_EVENT_TYPE_TYPE_MAX
-};
-typedef enum godot_input_event_type godot_input_event_type;
-
-enum {
- GODOT_BUTTON_LEFT = 1,
- GODOT_BUTTON_RIGHT = 2,
- GODOT_BUTTON_MIDDLE = 3,
- GODOT_BUTTON_WHEEL_UP = 4,
- GODOT_BUTTON_WHEEL_DOWN = 5,
- GODOT_BUTTON_WHEEL_LEFT = 6,
- GODOT_BUTTON_WHEEL_RIGHT = 7,
- GODOT_BUTTON_MASK_LEFT = (1 << (GODOT_BUTTON_LEFT - 1)),
- GODOT_BUTTON_MASK_RIGHT = (1 << (GODOT_BUTTON_RIGHT - 1)),
- GODOT_BUTTON_MASK_MIDDLE = (1 << (GODOT_BUTTON_MIDDLE - 1)),
-
-};
-
-enum {
-
- GODOT_JOY_BUTTON_0 = 0,
- GODOT_JOY_BUTTON_1 = 1,
- GODOT_JOY_BUTTON_2 = 2,
- GODOT_JOY_BUTTON_3 = 3,
- GODOT_JOY_BUTTON_4 = 4,
- GODOT_JOY_BUTTON_5 = 5,
- GODOT_JOY_BUTTON_6 = 6,
- GODOT_JOY_BUTTON_7 = 7,
- GODOT_JOY_BUTTON_8 = 8,
- GODOT_JOY_BUTTON_9 = 9,
- GODOT_JOY_BUTTON_10 = 10,
- GODOT_JOY_BUTTON_11 = 11,
- GODOT_JOY_BUTTON_12 = 12,
- GODOT_JOY_BUTTON_13 = 13,
- GODOT_JOY_BUTTON_14 = 14,
- GODOT_JOY_BUTTON_15 = 15,
- GODOT_JOY_BUTTON_MAX = 16,
-
- GODOT_JOY_L = GODOT_JOY_BUTTON_4,
- GODOT_JOY_R = GODOT_JOY_BUTTON_5,
- GODOT_JOY_L2 = GODOT_JOY_BUTTON_6,
- GODOT_JOY_R2 = GODOT_JOY_BUTTON_7,
- GODOT_JOY_L3 = GODOT_JOY_BUTTON_8,
- GODOT_JOY_R3 = GODOT_JOY_BUTTON_9,
- GODOT_JOY_SELECT = GODOT_JOY_BUTTON_10,
- GODOT_JOY_START = GODOT_JOY_BUTTON_11,
- GODOT_JOY_DPAD_UP = GODOT_JOY_BUTTON_12,
- GODOT_JOY_DPAD_DOWN = GODOT_JOY_BUTTON_13,
- GODOT_JOY_DPAD_LEFT = GODOT_JOY_BUTTON_14,
- GODOT_JOY_DPAD_RIGHT = GODOT_JOY_BUTTON_15,
-
- // a little history about game controllers (who copied who)
-
- GODOT_JOY_SNES_B = GODOT_JOY_BUTTON_0,
- GODOT_JOY_SNES_A = GODOT_JOY_BUTTON_1,
- GODOT_JOY_SNES_Y = GODOT_JOY_BUTTON_2,
- GODOT_JOY_SNES_X = GODOT_JOY_BUTTON_3,
-
- GODOT_JOY_SONY_CIRCLE = GODOT_JOY_SNES_A,
- GODOT_JOY_SONY_X = GODOT_JOY_SNES_B,
- GODOT_JOY_SONY_SQUARE = GODOT_JOY_SNES_Y,
- GODOT_JOY_SONY_TRIANGLE = GODOT_JOY_SNES_X,
-
- GODOT_JOY_SEGA_B = GODOT_JOY_SNES_A,
- GODOT_JOY_SEGA_A = GODOT_JOY_SNES_B,
- GODOT_JOY_SEGA_X = GODOT_JOY_SNES_Y,
- GODOT_JOY_SEGA_Y = GODOT_JOY_SNES_X,
-
- GODOT_JOY_XBOX_B = GODOT_JOY_SEGA_B,
- GODOT_JOY_XBOX_A = GODOT_JOY_SEGA_A,
- GODOT_JOY_XBOX_X = GODOT_JOY_SEGA_X,
- GODOT_JOY_XBOX_Y = GODOT_JOY_SEGA_Y,
-
- GODOT_JOY_DS_A = GODOT_JOY_SNES_A,
- GODOT_JOY_DS_B = GODOT_JOY_SNES_B,
- GODOT_JOY_DS_X = GODOT_JOY_SNES_X,
- GODOT_JOY_DS_Y = GODOT_JOY_SNES_Y,
-
- GODOT_JOY_WII_C = GODOT_JOY_BUTTON_5,
- GODOT_JOY_WII_Z = GODOT_JOY_BUTTON_6,
-
- GODOT_JOY_WII_MINUS = GODOT_JOY_BUTTON_9,
- GODOT_JOY_WII_PLUS = GODOT_JOY_BUTTON_10,
-
- // end of history
-
- GODOT_JOY_AXIS_0 = 0,
- GODOT_JOY_AXIS_1 = 1,
- GODOT_JOY_AXIS_2 = 2,
- GODOT_JOY_AXIS_3 = 3,
- GODOT_JOY_AXIS_4 = 4,
- GODOT_JOY_AXIS_5 = 5,
- GODOT_JOY_AXIS_6 = 6,
- GODOT_JOY_AXIS_7 = 7,
- GODOT_JOY_AXIS_MAX = 8,
-
- GODOT_JOY_ANALOG_0_X = GODOT_JOY_AXIS_0,
- GODOT_JOY_ANALOG_0_Y = GODOT_JOY_AXIS_1,
-
- GODOT_JOY_ANALOG_1_X = GODOT_JOY_AXIS_2,
- GODOT_JOY_ANALOG_1_Y = GODOT_JOY_AXIS_3,
-
- GODOT_JOY_ANALOG_2_X = GODOT_JOY_AXIS_4,
- GODOT_JOY_ANALOG_2_Y = GODOT_JOY_AXIS_5,
-
- GODOT_JOY_ANALOG_L2 = GODOT_JOY_AXIS_6,
- GODOT_JOY_ANALOG_R2 = GODOT_JOY_AXIS_7,
-};
-
-#include "../godot.h"
-
-void GDAPI godot_input_event_new(godot_input_event *p_ie);
-
-godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie);
-godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie);
-void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed);
-
-godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie);
-
-// Note:
-// We're returning pointers to the fields in the unions.
-// This is because I'm too lazy to write setter functions
-
-uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie);
-godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie);
-godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie);
-
-godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event);
-
-uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event);
-uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event);
-
-float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event);
-godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event);
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event);
-float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event);
-float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_INPUT_EVENT_H
diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/godot_node_path.cpp
index a2c9e11699..165688a340 100644
--- a/modules/gdnative/godot/godot_node_path.cpp
+++ b/modules/gdnative/godot/godot_node_path.cpp
@@ -28,91 +28,81 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_node_path.h"
+#include "core/variant.h"
-#include "path_db.h"
+#include "core/path_db.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _node_path_api_anchor() {
-}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-// @Bug ?
-// Do I need to memnew_placement when returning strings?
+void _node_path_api_anchor() {}
-void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) {
- NodePath *np = (NodePath *)p_np;
- String *from = (String *)p_from;
- memnew_placement_custom(np, NodePath, NodePath(*from));
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
+ NodePath *dest = (NodePath *)r_dest;
+ const String *from = (const String *)p_from;
+ memnew_placement(dest, NodePath(*from));
}
-void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) {
- NodePath *np = (NodePath *)p_np;
- NodePath *from = (NodePath *)p_from;
- *np = *from;
+void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
+ NodePath *self = (NodePath *)p_self;
+ self->~NodePath();
}
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_name(p_idx);
- return str;
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
+ godot_string ret;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->get_name_count();
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_absolute();
}
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_property();
- return str;
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_name_count();
}
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_subname(p_idx);
- return str;
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_name(p_idx)));
+ return dest;
}
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->get_subname_count();
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_subname_count();
}
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->is_absolute();
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_subname(p_idx)));
+ return dest;
}
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->is_empty();
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&dest, String(self->get_property()));
+ return dest;
}
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = *np;
- return str;
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_empty();
}
-void GDAPI godot_node_path_destroy(godot_node_path *p_np) {
- ((NodePath *)p_np)->~NodePath();
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
+ const NodePath *self = (const NodePath *)p_self;
+ const NodePath *b = (const NodePath *)p_b;
+ return *self == *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_node_path.h b/modules/gdnative/godot/godot_node_path.h
index c5f313d190..fb94bd3822 100644
--- a/modules/gdnative/godot/godot_node_path.h
+++ b/modules/gdnative/godot/godot_node_path.h
@@ -37,29 +37,35 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
typedef struct godot_node_path {
uint8_t _dont_touch_that[8];
} godot_node_path;
#endif
#include "../godot.h"
+#include "godot_string.h"
-void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
-void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from);
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
+void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
-void GDAPI godot_node_path_destroy(godot_node_path *p_np);
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
+
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
+
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/godot_plane.cpp
index 38329ef709..68adbd4a98 100644
--- a/modules/gdnative/godot/godot_plane.cpp
+++ b/modules/gdnative/godot/godot_plane.cpp
@@ -28,48 +28,149 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_plane.h"
+#include "core/variant.h"
-#include "math/plane.h"
+#include "core/math/plane.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _plane_api_anchor() {
+void _plane_api_anchor() {}
+
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
+
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(p_a, p_b, p_c, p_d);
}
-void GDAPI godot_plane_new(godot_plane *p_pl) {
- Plane *pl = (Plane *)p_pl;
- *pl = Plane();
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
+ const Vector3 *v1 = (const Vector3 *)p_v1;
+ const Vector3 *v2 = (const Vector3 *)p_v2;
+ const Vector3 *v3 = (const Vector3 *)p_v3;
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*v1, *v2, *v3);
}
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
const Vector3 *normal = (const Vector3 *)p_normal;
- *pl = Plane(*normal, p_d);
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*normal, p_d);
+}
+
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
+ godot_string ret;
+ const Plane *self = (const Plane *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
+ godot_plane dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Plane *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->center();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->get_any_point();
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->is_point_over(*point);
+}
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->distance_to(*point);
+}
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point, p_epsilon);
+}
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ *((Vector3 *)&dest) = self->project(*point);
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ const Plane *c = (const Plane *)p_c;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersect_3(*b, *c, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_ray(*from, *dir, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *begin = (const Vector3 *)p_begin;
+ const Vector3 *end = (const Vector3 *)p_end;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_segment(*begin, *end, dest);
+}
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Plane *self = (const Plane *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ return *self == *b;
}
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
- Plane *pl = (Plane *)p_pl;
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
+ Plane *self = (Plane *)p_self;
const Vector3 *normal = (const Vector3 *)p_normal;
- pl->set_normal(*normal);
+ self->set_normal(*normal);
}
-godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- const Vector3 normal = pl->get_normal();
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 normal = self->get_normal();
godot_vector3 *v3 = (godot_vector3 *)&normal;
return *v3;
}
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
- pl->d = p_d;
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ return self->d;
}
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- return pl->d;
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
+ Plane *self = (Plane *)p_self;
+ self->d = p_d;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/godot_plane.h
index c98e45c9cb..cfc955f277 100644
--- a/modules/gdnative/godot/godot_plane.h
+++ b/modules/gdnative/godot/godot_plane.h
@@ -37,27 +37,52 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
typedef struct godot_plane {
uint8_t _dont_touch_that[16];
} godot_plane;
#endif
+#include "../godot.h"
#include "godot_vector3.h"
-void GDAPI godot_plane_new(godot_plane *p_pl);
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-// @Incomplete
-// These are additional valid constructors
-// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
+
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
+
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
+
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp
index 93e9a9e9dc..10d5d6d939 100644
--- a/modules/gdnative/godot/godot_pool_arrays.cpp
+++ b/modules/gdnative/godot/godot_pool_arrays.cpp
@@ -101,13 +101,13 @@ void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_i
pba->set(p_idx, p_data);
}
-uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx) {
+ const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
return pba->get(p_idx);
}
-godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba) {
+ const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
return pba->size();
}
@@ -174,13 +174,13 @@ void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int
pba->set(p_idx, p_data);
}
-godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pba, const godot_int p_idx) {
+ const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
return pba->get(p_idx);
}
-godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pba) {
+ const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
return pba->size();
}
@@ -247,13 +247,13 @@ void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_i
pba->set(p_idx, p_data);
}
-godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pba, const godot_int p_idx) {
+ const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
return pba->get(p_idx);
}
-godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pba) {
+ const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
return pba->size();
}
@@ -324,8 +324,8 @@ void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const god
pba->set(p_idx, s);
}
-godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_pba, const godot_int p_idx) {
+ const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
@@ -333,8 +333,8 @@ godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, c
return str;
}
-godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_pba) {
+ const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
return pba->size();
}
@@ -405,16 +405,16 @@ void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const g
pba->set(p_idx, s);
}
-godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pba, const godot_int p_idx) {
+ const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
godot_vector2 v;
Vector2 *s = (Vector2 *)&v;
*s = pba->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pba) {
+ const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
return pba->size();
}
@@ -485,16 +485,16 @@ void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const g
pba->set(p_idx, s);
}
-godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pba, const godot_int p_idx) {
+ const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
godot_vector3 v;
Vector3 *s = (Vector3 *)&v;
*s = pba->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pba) {
+ const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
return pba->size();
}
@@ -565,16 +565,16 @@ void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot
pba->set(p_idx, s);
}
-godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pba, const godot_int p_idx) {
+ const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
godot_color v;
Color *s = (Color *)&v;
*s = pba->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pba) {
+ const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
return pba->size();
}
diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h
index ec9185f6f3..015be65c3e 100644
--- a/modules/gdnative/godot/godot_pool_arrays.h
+++ b/modules/gdnative/godot/godot_pool_arrays.h
@@ -92,9 +92,12 @@ typedef struct godot_pool_color_array {
} godot_pool_color_array;
#endif
-#include "../godot.h"
-
#include "godot_array.h"
+#include "godot_color.h"
+#include "godot_vector2.h"
+#include "godot_vector3.h"
+
+#include "../godot.h"
// byte
@@ -116,9 +119,9 @@ void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godo
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx);
-godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
@@ -142,9 +145,9 @@ void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
-godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pia, const godot_int p_idx);
-godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
@@ -168,9 +171,9 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godo
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
-godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pra, const godot_int p_idx);
-godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
@@ -194,9 +197,9 @@ void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_psa, const godot_int p_idx);
-godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
@@ -220,9 +223,9 @@ void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, con
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
-godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
@@ -246,9 +249,9 @@ void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, con
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
-godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
@@ -272,9 +275,9 @@ void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const go
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pca, const godot_int p_idx);
-godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/godot_quat.cpp
index 7c3a71dfc0..4d38c4987c 100644
--- a/modules/gdnative/godot/godot_quat.cpp
+++ b/modules/gdnative/godot/godot_quat.cpp
@@ -28,77 +28,150 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_quat.h"
+#include "core/variant.h"
-#include "math/quat.h"
+#include "core/math/quat.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _quat_api_anchor() {
+void _quat_api_anchor() {}
+
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
+
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(p_x, p_y, p_z, p_w);
}
-void GDAPI godot_quat_new(godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat();
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(*axis, p_angle);
}
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat(x, y, z, w);
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
+ godot_string ret;
+ const Quat *self = (const Quat *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *quat = Quat(*axis, p_angle);
-}
-
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *v0 = (const Vector3 *)p_v0;
- const Vector3 *v1 = (const Vector3 *)p_v1;
- *quat = Quat(*v0, *v1);
-}
-
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- Vector3 euler = quat->get_euler();
- return *(godot_vector3 *)&euler;
-}
-
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *euler = (const Vector3 *)p_euler;
- quat->set_euler(*euler);
-}
-
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
- Quat *quat = (Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return &quat->x;
- case 1:
- return &quat->y;
- case 2:
- return &quat->z;
- default:
- return &quat->y;
- }
-}
-
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
- const Quat *quat = (const Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return quat->x;
- case 1:
- return quat->y;
- case 2:
- return quat->z;
- default:
- return quat->y;
- }
+godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length();
+}
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length_squared();
+}
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->is_normalized();
+}
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return self->dot(*b);
+}
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Quat *self = (const Quat *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerp(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerpni(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ const Quat *pre_a = (const Quat *)p_pre_a;
+ const Quat *post_b = (const Quat *)p_post_b;
+ *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return *self == *b;
+}
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = -(*self);
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_quat.h b/modules/gdnative/godot/godot_quat.h
index 35b1acd3ed..6bdc33accf 100644
--- a/modules/gdnative/godot/godot_quat.h
+++ b/modules/gdnative/godot/godot_quat.h
@@ -37,23 +37,51 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
typedef struct godot_quat {
uint8_t _dont_touch_that[16];
} godot_quat;
#endif
#include "../godot.h"
+#include "godot_vector3.h"
-void GDAPI godot_quat_new(godot_quat *p_quat);
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
+godot_real GDAPI godot_quat_length(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/godot_rect2.cpp
index b19096b79e..eea95ca6fe 100644
--- a/modules/gdnative/godot/godot_rect2.cpp
+++ b/modules/gdnative/godot/godot_rect2.cpp
@@ -28,48 +28,128 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rect2.h"
+#include "core/variant.h"
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rect2_api_anchor() {
+void _rect2_api_anchor() {}
+
+void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ const Vector2 *size = (const Vector2 *)p_size;
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(*pos, *size);
}
-void GDAPI godot_rect2_new(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- *rect = Rect2();
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
+
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(p_x, p_y, p_width, p_height);
}
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- *rect = Rect2(*pos, *size);
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
+ godot_string ret;
+ const Rect2 *self = (const Rect2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->pos;
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->get_area();
}
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- rect->pos = *pos;
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->intersects(*b);
+}
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->encloses(*b);
+}
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->has_no_area();
+}
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->clip(*b);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->merge(*b);
+ return dest;
}
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->size;
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *point = (const Vector2 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+
+ *((Rect2 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ *((Rect2 *)&dest) = self->expand(*to);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return *self == *b;
+}
+
+godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_pos();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_size();
+ return dest;
+}
+
+void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos) {
+ Rect2 *self = (Rect2 *)p_self;
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ self->set_pos(*pos);
}
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
+ Rect2 *self = (Rect2 *)p_self;
const Vector2 *size = (const Vector2 *)p_size;
- rect->size = *size;
+ self->set_size(*size);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/godot_rect2.h
index e9e4a26897..9743321a3b 100644
--- a/modules/gdnative/godot/godot_rect2.h
+++ b/modules/gdnative/godot/godot_rect2.h
@@ -37,24 +37,50 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
typedef struct godot_rect2 {
uint8_t _dont_touch_that[16];
} godot_rect2;
#endif
#include "../godot.h"
+#include "godot_vector2.h"
-void GDAPI godot_rect2_new(godot_rect2 *p_rect);
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos);
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size);
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
+
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self);
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
+
+void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos);
+
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_RECT3_H
+#endif // GODOT_RECT2_H
diff --git a/modules/gdnative/godot/godot_rect3.cpp b/modules/gdnative/godot/godot_rect3.cpp
index 96c5d17b1a..c4f8a853c2 100644
--- a/modules/gdnative/godot/godot_rect3.cpp
+++ b/modules/gdnative/godot/godot_rect3.cpp
@@ -28,48 +28,162 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rect3.h"
+#include "core/variant.h"
-#include "math/rect3.h"
+#include "core/math/rect3.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rect3_api_anchor() {
+void _rect3_api_anchor() {}
+
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ Rect3 *dest = (Rect3 *)r_dest;
+ *dest = Rect3(*pos, *size);
}
-void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- *rect = Rect3();
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
+ godot_string ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- *rect = Rect3(*pos, *size);
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_area();
}
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->pos;
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_area();
}
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- rect->pos = *pos;
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_surface();
}
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->size;
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->intersects(*with);
}
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *size = (const Vector3 *)p_size;
- rect->size = *size;
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->encloses(*with);
+}
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->merge(*with);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->intersection(*with);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Plane *plane = (const Plane *)p_plane;
+ return self->intersects_plane(*plane);
+}
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->intersects_segment(*from, *to);
+}
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ *((Vector3 *)&dest) = self->get_support(*dir);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_longest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_size();
+}
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_shortest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_size();
+}
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *to_point = (const Vector3 *)p_to_point;
+ *((Rect3 *)&dest) = self->expand(*to_point);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Rect3 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Vector3 *)&dest) = self->get_endpoint(p_idx);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *b = (const Rect3 *)p_b;
+ return *self == *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rect3.h b/modules/gdnative/godot/godot_rect3.h
index 562ac8379e..95969ab20e 100644
--- a/modules/gdnative/godot/godot_rect3.h
+++ b/modules/gdnative/godot/godot_rect3.h
@@ -37,21 +37,61 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
typedef struct godot_rect3 {
uint8_t _dont_touch_that[24];
} godot_rect3;
#endif
#include "../godot.h"
+#include "godot_plane.h"
+#include "godot_vector3.h"
-void GDAPI godot_rect3_new(godot_rect3 *p_rect);
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos);
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size);
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_rid.cpp b/modules/gdnative/godot/godot_rid.cpp
index fff31e3992..343c004bff 100644
--- a/modules/gdnative/godot/godot_rid.cpp
+++ b/modules/gdnative/godot/godot_rid.cpp
@@ -28,36 +28,46 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rid.h"
+#include "core/variant.h"
-#include "object.h"
-#include "resource.h"
+#include "core/resource.h"
+#include "core/rid.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rid_api_anchor() {
-}
-
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
+void _rid_api_anchor() {}
- Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
+void GDAPI godot_rid_new(godot_rid *r_dest) {
+ RID *dest = (RID *)r_dest;
+ memnew_placement(dest, RID);
+}
- RID *rid = (RID *)p_rid;
- memnew_placement(rid, RID);
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
+ const RID *self = (const RID *)p_self;
+ return self->get_id();
+}
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
+ const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>();
+ godot_rid_new(r_dest);
if (res_from) {
- *rid = RID(res_from->get_rid());
+ RID *dest = (RID *)r_dest;
+ *dest = RID(res_from->get_rid());
}
}
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
- RID *rid = (RID *)p_rid;
- return rid->get_id();
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self == *b;
}
-void GDAPI godot_rid_destroy(godot_rid *p_rid) {
- ((RID *)p_rid)->~RID();
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self < *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rid.h b/modules/gdnative/godot/godot_rid.h
index e00c8f89ad..25dc8d965e 100644
--- a/modules/gdnative/godot/godot_rid.h
+++ b/modules/gdnative/godot/godot_rid.h
@@ -37,6 +37,7 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
typedef struct godot_rid {
uint8_t _dont_touch_that[8];
} godot_rid;
@@ -44,11 +45,15 @@ typedef struct godot_rid {
#include "../godot.h"
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from);
+void GDAPI godot_rid_new(godot_rid *r_dest);
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid);
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
-void GDAPI godot_rid_destroy(godot_rid *p_rid);
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
+
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
+
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/godot_string.cpp
index 92c0b04041..59d20c6d23 100644
--- a/modules/gdnative/godot/godot_string.cpp
+++ b/modules/gdnative/godot/godot_string.cpp
@@ -53,6 +53,12 @@ void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, co
*p = String::utf8(p_contents, p_size);
}
+void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size) {
+ String *p = (String *)p_str;
+ memnew_placement(p, String);
+ *p = String(p_contents, p_size);
+}
+
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
String *p = (String *)p_str;
if (p_size != NULL) {
diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/godot_string.h
index 83ed5d6ec1..e0ba298a9c 100644
--- a/modules/gdnative/godot/godot_string.h
+++ b/modules/gdnative/godot/godot_string.h
@@ -47,6 +47,7 @@ typedef struct godot_string {
void GDAPI godot_string_new(godot_string *p_str);
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
+void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size);
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size);
diff --git a/modules/gdnative/godot/godot_transform.cpp b/modules/gdnative/godot/godot_transform.cpp
index 681c2b049a..f5a012f59c 100644
--- a/modules/gdnative/godot/godot_transform.cpp
+++ b/modules/gdnative/godot/godot_transform.cpp
@@ -28,42 +28,168 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform.h"
+#include "core/variant.h"
-#include "math/transform.h"
+#include "core/math/transform.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _transform_api_anchor() {
-}
+void _transform_api_anchor() {}
-void GDAPI godot_transform_new(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- *trans = Transform();
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ dest->basis.set_axis(0, *x_axis);
+ dest->basis.set_axis(1, *y_axis);
+ dest->basis.set_axis(2, *z_axis);
+ dest->origin = *origin;
}
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
- Transform *trans = (Transform *)p_trans;
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
const Basis *basis = (const Basis *)p_basis;
- *trans = Transform(*basis);
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform(*basis, *origin);
}
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- Transform *trans = (Transform *)p_trans;
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- *trans = Transform(*basis, *origin);
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
+ godot_string ret;
+ const Transform *self = (const Transform *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Transform *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Transform *)&dest) = self->scaled(*scale);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *ofs = (const Vector3 *)p_ofs;
+ *((Transform *)&dest) = self->translated(*ofs);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *target = (const Vector3 *)p_target;
+ const Vector3 *up = (const Vector3 *)p_up;
+ *((Transform *)&dest) = self->looking_at(*target, *up);
+ return dest;
+}
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform();
+}
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ return *self == *b;
+}
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
+ godot_transform raw_dest;
+ Transform *dest = (Transform *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_basis *)&trans->basis;
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
}
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_vector3 *)&trans->origin;
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_transform.h b/modules/gdnative/godot/godot_transform.h
index 93817ffbf2..b15efc23b8 100644
--- a/modules/gdnative/godot/godot_transform.h
+++ b/modules/gdnative/godot/godot_transform.h
@@ -37,19 +37,53 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
typedef struct godot_transform {
uint8_t _dont_touch_that[48];
} godot_transform;
#endif
#include "../godot.h"
+#include "godot_basis.h"
+#include "godot_variant.h"
+#include "godot_vector3.h"
-void GDAPI godot_transform_new(godot_transform *p_trans);
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest);
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/godot_transform2d.cpp
index ffc7167559..bdb5476f7d 100644
--- a/modules/gdnative/godot/godot_transform2d.cpp
+++ b/modules/gdnative/godot/godot_transform2d.cpp
@@ -28,60 +28,182 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform2d.h"
+#include "core/variant.h"
-#include "../godot.h"
-
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _transform2d_api_anchor() {
+void _transform2d_api_anchor() {}
+
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(p_rot, *pos);
+}
+
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
+ const Vector2 *x_axis = (const Vector2 *)p_x_axis;
+ const Vector2 *y_axis = (const Vector2 *)p_y_axis;
+ const Vector2 *origin = (const Vector2 *)p_origin;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
+}
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
+ godot_string ret;
+ const Transform2D *self = (const Transform2D *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ return self->get_rotation();
+}
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_origin();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_scale();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+
+ *((Transform2D *)&dest) = self->rotated(p_phi);
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *scale = (const Vector2 *)p_scale;
+ *((Transform2D *)&dest) = self->scaled(*scale);
+ return dest;
}
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
- Transform2D *t = (Transform2D *)p_t;
- *t = Transform2D();
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *offset = (const Vector2 *)p_offset;
+ *((Transform2D *)&dest) = self->translated(*offset);
+ return dest;
}
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *a = (Vector2 *)p_a;
- Vector2 *b = (Vector2 *)p_b;
- Vector2 *c = (Vector2 *)p_c;
- *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
}
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *pos = (Vector2 *)p_pos;
- *t = Transform2D(p_rot, *pos);
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
- const Transform2D *t = (const Transform2D *)p_t;
- const Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 const *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
- return *godot_transform2d_const_index(p_t, p_axis);
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *m = (const Transform2D *)p_m;
+ *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
+ return dest;
}
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
- godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
- *origin_v = *p_vec;
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ return *self == *b;
}
-// @Incomplete
-// See header file
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ godot_transform2d raw_dest;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D();
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_transform2d.h b/modules/gdnative/godot/godot_transform2d.h
index ae0569dbe8..c375e90af7 100644
--- a/modules/gdnative/godot/godot_transform2d.h
+++ b/modules/gdnative/godot/godot_transform2d.h
@@ -44,31 +44,51 @@ typedef struct godot_transform2d {
#endif
#include "../godot.h"
-
+#include "godot_variant.h"
#include "godot_vector2.h"
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t);
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c);
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos);
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
+
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
+
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
-/*
-godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v);
-godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v);
-*/
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx);
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx);
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis);
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec);
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
-/*
-void GDAPI godot_transform2d_invert(godot_transform2d *p_t);
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t);
-*/
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-// @Incomplete
-// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings.
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_variant.cpp b/modules/gdnative/godot/godot_variant.cpp
index e9fa4eb8c6..9381fb86d3 100644
--- a/modules/gdnative/godot/godot_variant.cpp
+++ b/modules/gdnative/godot/godot_variant.cpp
@@ -28,23 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_variant.h"
-
-#include "../godot.h"
-
-#include "variant.h"
+#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _variant_api_anchor() {
-}
+void _variant_api_anchor() {}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return (godot_variant_type)v->get_type();
+// Constructors
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return (godot_variant_type)self->get_type();
}
void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) {
@@ -53,461 +51,429 @@ void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src)
*dest = *src;
}
-void GDAPI godot_variant_new_nil(godot_variant *p_v) {
- Variant *v = (Variant *)p_v;
- memnew_placement(v, Variant);
+void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement(dest, Variant);
}
-void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_b));
+void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_b));
}
-void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_i));
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_i));
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_r));
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_r));
}
-void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
+ Variant *dest = (Variant *)r_dest;
String *s = (String *)p_s;
- memnew_placement_custom(v, Variant, Variant(*s));
+ memnew_placement_custom(dest, Variant, Variant(*s));
}
-void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
+ Variant *dest = (Variant *)r_dest;
Vector2 *v2 = (Vector2 *)p_v2;
- memnew_placement_custom(v, Variant, Variant(*v2));
+ memnew_placement_custom(dest, Variant, Variant(*v2));
}
-void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
+ Variant *dest = (Variant *)r_dest;
Rect2 *rect2 = (Rect2 *)p_rect2;
- memnew_placement_custom(v, Variant, Variant(*rect2));
+ memnew_placement_custom(dest, Variant, Variant(*rect2));
}
-void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
+ Variant *dest = (Variant *)r_dest;
Vector3 *v3 = (Vector3 *)p_v3;
- memnew_placement_custom(v, Variant, Variant(*v3));
+ memnew_placement_custom(dest, Variant, Variant(*v3));
}
-void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
+ Variant *dest = (Variant *)r_dest;
Transform2D *t2d = (Transform2D *)p_t2d;
- memnew_placement_custom(v, Variant, Variant(*t2d));
+ memnew_placement_custom(dest, Variant, Variant(*t2d));
}
-void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
+ Variant *dest = (Variant *)r_dest;
Plane *plane = (Plane *)p_plane;
- memnew_placement_custom(v, Variant, Variant(*plane));
+ memnew_placement_custom(dest, Variant, Variant(*plane));
}
-void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
+ Variant *dest = (Variant *)r_dest;
Quat *quat = (Quat *)p_quat;
- memnew_placement_custom(v, Variant, Variant(*quat));
+ memnew_placement_custom(dest, Variant, Variant(*quat));
}
-void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
+ Variant *dest = (Variant *)r_dest;
Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(v, Variant, Variant(*rect3));
+ memnew_placement_custom(dest, Variant, Variant(*rect3));
}
-void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
+ Variant *dest = (Variant *)r_dest;
Basis *basis = (Basis *)p_basis;
- memnew_placement_custom(v, Variant, Variant(*basis));
+ memnew_placement_custom(dest, Variant, Variant(*basis));
}
-void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
+ Variant *dest = (Variant *)r_dest;
Transform *trans = (Transform *)p_trans;
- memnew_placement_custom(v, Variant, Variant(*trans));
+ memnew_placement_custom(dest, Variant, Variant(*trans));
}
-void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
+ Variant *dest = (Variant *)r_dest;
Color *color = (Color *)p_color;
- memnew_placement_custom(v, Variant, Variant(*color));
+ memnew_placement_custom(dest, Variant, Variant(*color));
}
-void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) {
- Variant *v = (Variant *)p_v;
- Image *img = (Image *)p_img;
- memnew_placement_custom(v, Variant, Variant(*img));
-}
-
-void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
+ Variant *dest = (Variant *)r_dest;
NodePath *np = (NodePath *)p_np;
- memnew_placement_custom(v, Variant, Variant(*np));
+ memnew_placement_custom(dest, Variant, Variant(*np));
}
-void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
+ Variant *dest = (Variant *)r_dest;
RID *rid = (RID *)p_rid;
- memnew_placement_custom(v, Variant, Variant(*rid));
+ memnew_placement_custom(dest, Variant, Variant(*rid));
}
-void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
+ Variant *dest = (Variant *)r_dest;
Object *obj = (Object *)p_obj;
- memnew_placement_custom(v, Variant, Variant(obj));
-}
-
-void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) {
- Variant *v = (Variant *)p_v;
- InputEvent *event = (InputEvent *)p_event;
- memnew_placement_custom(v, Variant, Variant(*event));
+ memnew_placement_custom(dest, Variant, Variant(obj));
}
-void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
+ Variant *dest = (Variant *)r_dest;
Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement_custom(v, Variant, Variant(*dict));
+ memnew_placement_custom(dest, Variant, Variant(*dict));
}
-void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
+ Variant *dest = (Variant *)r_dest;
Array *arr = (Array *)p_arr;
- memnew_placement_custom(v, Variant, Variant(*arr));
+ memnew_placement_custom(dest, Variant, Variant(*arr));
}
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
+ Variant *dest = (Variant *)r_dest;
PoolByteArray *pba = (PoolByteArray *)p_pba;
- memnew_placement_custom(v, Variant, Variant(*pba));
+ memnew_placement_custom(dest, Variant, Variant(*pba));
}
-void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
+ Variant *dest = (Variant *)r_dest;
PoolIntArray *pia = (PoolIntArray *)p_pia;
- memnew_placement_custom(v, Variant, Variant(*pia));
+ memnew_placement_custom(dest, Variant, Variant(*pia));
}
-void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
+ Variant *dest = (Variant *)r_dest;
PoolRealArray *pra = (PoolRealArray *)p_pra;
- memnew_placement_custom(v, Variant, Variant(*pra));
+ memnew_placement_custom(dest, Variant, Variant(*pra));
}
-void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
+ Variant *dest = (Variant *)r_dest;
PoolStringArray *psa = (PoolStringArray *)p_psa;
- memnew_placement_custom(v, Variant, Variant(*psa));
+ memnew_placement_custom(dest, Variant, Variant(*psa));
}
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
+ Variant *dest = (Variant *)r_dest;
PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
- memnew_placement_custom(v, Variant, Variant(*pv2a));
+ memnew_placement_custom(dest, Variant, Variant(*pv2a));
}
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
+ Variant *dest = (Variant *)r_dest;
PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
- memnew_placement_custom(v, Variant, Variant(*pv3a));
+ memnew_placement_custom(dest, Variant, Variant(*pv3a));
}
-void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
+ Variant *dest = (Variant *)r_dest;
PoolColorArray *pca = (PoolColorArray *)p_pca;
- memnew_placement_custom(v, Variant, Variant(*pca));
+ memnew_placement_custom(dest, Variant, Variant(*pca));
}
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator bool();
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator bool();
}
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator uint64_t();
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator uint64_t();
}
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator int64_t();
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator int64_t();
}
-double GDAPI godot_variant_as_real(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator double();
+double GDAPI godot_variant_as_real(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator double();
}
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_string s;
- godot_string_new(&s);
- String *str = (String *)&s;
- *str = v->operator String();
- return s;
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
+ godot_string raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ String *dest = (String *)&raw_dest;
+ memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
+ return raw_dest;
}
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_vector2 v2;
- Vector2 *vec2 = (Vector2 *)&v2;
- *vec2 = *v;
- return v2;
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
+ godot_vector2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rect2 r2;
- Rect2 *rect2 = (Rect2 *)&r2;
- *rect2 = *v;
- return r2;
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
+ godot_rect2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_vector3 v3;
- Vector3 *vec3 = (Vector3 *)&v3;
- *vec3 = *v;
- return v3;
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
+ godot_vector3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_transform2d t2;
- Transform2D *t = (Transform2D *)&t2;
- *t = *v;
- return t2;
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
+ godot_transform2d raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_plane p;
- Plane *pl = (Plane *)&p;
- *pl = *v;
- return p;
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
+ godot_plane raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Plane *dest = (Plane *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_quat q;
- Quat *qt = (Quat *)&q;
- *qt = *v;
- return q;
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
+ godot_quat raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Quat *dest = (Quat *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rect3 r;
- Rect3 *r3 = (Rect3 *)&r;
- *r3 = *v;
- return r;
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
+ godot_rect3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_basis b;
- Basis *bs = (Basis *)&b;
- *bs = *v;
- return b;
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
+ godot_basis raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Basis *dest = (Basis *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_transform t;
- Transform *tr = (Transform *)&t;
- *tr = *v;
- return t;
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
+ godot_transform raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform *dest = (Transform *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_color c;
- Color *col = (Color *)&c;
- *col = *v;
- return c;
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
+ godot_color raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Color *dest = (Color *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_image img;
- godot_image_new(&img);
- Image *i = (Image *)&img;
- *i = *v;
- return img;
-}
-
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_node_path np;
- memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v));
- return np;
-}
-
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rid rid;
- memnew_placement_custom((RID *)&rid, RID, RID(*v));
- return rid;
-}
-
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_object *p = NULL;
- Object **op = (Object **)&p;
- *op = *v;
- return p;
-}
-
-godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_input_event ev;
- InputEvent *event = (InputEvent *)&ev;
- *event = *v;
- return ev;
-}
-
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_dictionary dict;
- godot_dictionary_new(&dict);
- Dictionary *d = (Dictionary *)&dict;
- *d = *v;
- return dict;
-}
-
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_array array;
- godot_array_new(&array);
- Array *a = (Array *)&array;
- *a = *v;
- return array;
-}
-
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_byte_array pba;
- godot_pool_byte_array_new(&pba);
- PoolByteArray *p = (PoolByteArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_int_array pba;
- godot_pool_int_array_new(&pba);
- PoolIntArray *p = (PoolIntArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_real_array pba;
- godot_pool_real_array_new(&pba);
- PoolRealArray *p = (PoolRealArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_string_array pba;
- godot_pool_string_array_new(&pba);
- PoolStringArray *p = (PoolStringArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_vector2_array pba;
- godot_pool_vector2_array_new(&pba);
- PoolVector2Array *p = (PoolVector2Array *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_vector3_array pba;
- godot_pool_vector3_array_new(&pba);
- PoolVector3Array *p = (PoolVector3Array *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_color_array pba;
- godot_pool_color_array_new(&pba);
- PoolColorArray *p = (PoolColorArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error) {
- Variant *v = (Variant *)p_v;
- String *method = (String *)p_method;
- const Variant **args = (const Variant **)p_args;
- godot_variant res;
- godot_variant_new_nil(&res);
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
+ godot_node_path raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ NodePath *dest = (NodePath *)&raw_dest;
+ memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
+ return raw_dest;
+}
+
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
+ godot_rid raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ RID *dest = (RID *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ Object *dest;
+ dest = *self;
+ return (godot_object *)dest;
+}
+
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
+ godot_dictionary raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Dictionary *dest = (Dictionary *)&raw_dest;
+ memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
+ return raw_dest;
+}
+
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
+ godot_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Array *dest = (Array *)&raw_dest;
+ memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
+ return raw_dest;
+}
+
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
+ godot_pool_byte_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolByteArray *dest = (PoolByteArray *)&raw_dest;
+ memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
+ godot_pool_int_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolIntArray *dest = (PoolIntArray *)&raw_dest;
+ memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
+ godot_pool_real_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolRealArray *dest = (PoolRealArray *)&raw_dest;
+ memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
+ *dest = *self;
+ return raw_dest;
+}
- Variant *ret_val = (Variant *)&res;
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
+ godot_pool_string_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolStringArray *dest = (PoolStringArray *)&raw_dest;
+ memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
+ *dest = *self;
+ return raw_dest;
+}
- Variant::CallError r_error;
- *ret_val = v->call(StringName(*method), args, p_argcount, r_error);
- if (p_error) {
- p_error->error = (godot_variant_call_error_error)r_error.error;
- p_error->argument = r_error.argument;
- p_error->expected = (godot_variant_type)r_error.expected;
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
+ godot_pool_vector2_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
+ memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
+ godot_pool_vector3_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
+ memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
+ godot_pool_color_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolColorArray *dest = (PoolColorArray *)&raw_dest;
+ memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ String *method = (String *)p_method;
+ const Variant **args = (const Variant **)p_args;
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ Variant::CallError error;
+ memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
+ *dest = self->call(StringName(*method), args, p_argcount, r_error);
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
}
- return res;
+ return raw_dest;
}
-godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) {
- Variant *v = (Variant *)p_v;
- String *method = (String *)p_method;
- return v->has_method(*method);
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
+ const Variant *self = (const Variant *)p_self;
+ const String *method = (const String *)p_method;
+ return self->has_method(*method);
}
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->operator==(*b);
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator==(*other);
}
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->operator<(*b);
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator<(*other);
}
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->hash_compare(*b);
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->hash_compare(*other);
}
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) {
- const Variant *v = (const Variant *)p_v;
- bool &valid = *p_valid;
- return v->booleanize(valid);
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ bool &valid = *r_valid;
+ return self->booleanize(valid);
}
-void GDAPI godot_variant_destroy(godot_variant *p_v) {
- ((Variant *)p_v)->~Variant();
+void GDAPI godot_variant_destroy(godot_variant *p_self) {
+ Variant *self = (Variant *)p_self;
+ self->~Variant();
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_variant.h b/modules/gdnative/godot/godot_variant.h
index bf0e2bf64e..d46b87c41b 100644
--- a/modules/gdnative/godot/godot_variant.h
+++ b/modules/gdnative/godot/godot_variant.h
@@ -42,9 +42,6 @@ typedef struct godot_variant {
} godot_variant;
#endif
-struct godot_transform2d;
-typedef struct godot_transform2d godot_transform2d;
-
typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NIL,
@@ -68,20 +65,19 @@ typedef enum godot_variant_type {
// misc types
GODOT_VARIANT_TYPE_COLOR,
- GODOT_VARIANT_TYPE_IMAGE, // 15
- GODOT_VARIANT_TYPE_NODE_PATH,
+ GODOT_VARIANT_TYPE_NODE_PATH, // 15
GODOT_VARIANT_TYPE_RID,
GODOT_VARIANT_TYPE_OBJECT,
- GODOT_VARIANT_TYPE_INPUT_EVENT,
- GODOT_VARIANT_TYPE_DICTIONARY, // 20
- GODOT_VARIANT_TYPE_ARRAY,
+ GODOT_VARIANT_TYPE_INPUT_EVENT, // TODO: remove me once input_event is removed from main Godot codebase
+ GODOT_VARIANT_TYPE_DICTIONARY,
+ GODOT_VARIANT_TYPE_ARRAY, // 20
// arrays
GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
- GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25
- GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
} godot_variant_type;
@@ -102,90 +98,99 @@ typedef struct godot_variant_call_error {
} godot_variant_call_error;
#include "godot_array.h"
+#include "godot_basis.h"
+#include "godot_color.h"
#include "godot_dictionary.h"
-#include "godot_input_event.h"
#include "godot_node_path.h"
+#include "godot_plane.h"
+#include "godot_pool_arrays.h"
+#include "godot_quat.h"
+#include "godot_rect2.h"
+#include "godot_rect3.h"
#include "godot_rid.h"
+#include "godot_string.h"
+#include "godot_transform.h"
#include "godot_transform2d.h"
+#include "godot_variant.h"
+#include "godot_vector2.h"
+#include "godot_vector3.h"
+
+#include "../godot.h"
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
-void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
+void GDAPI godot_variant_copy(godot_variant *r_dest, const godot_variant *p_src);
-void GDAPI godot_variant_new_nil(godot_variant *p_v);
+void GDAPI godot_variant_new_nil(godot_variant *r_dest);
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
-void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
-void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
-void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2);
-void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3);
-void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d);
-void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3);
-void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans);
-void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color);
-void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img);
-void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np);
-void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid);
-void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj);
-void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event);
-void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict);
-void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr);
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba);
-void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia);
-void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra);
-void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa);
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
-double GDAPI godot_variant_as_real(const godot_variant *p_v);
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v);
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v);
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v);
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v);
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v);
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_v);
-godot_image GDAPI godot_variant_as_image(const godot_variant *p_v);
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v);
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v);
-godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v);
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v);
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_v);
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v);
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v);
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v);
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v);
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v);
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error);
-
-godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid);
-
-void GDAPI godot_variant_destroy(godot_variant *p_v);
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
+
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
+double GDAPI godot_variant_as_real(const godot_variant *p_self);
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
+
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
+
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
+
+void GDAPI godot_variant_destroy(godot_variant *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp
index 87e60b6245..0ced800872 100644
--- a/modules/gdnative/godot/godot_vector2.cpp
+++ b/modules/gdnative/godot/godot_vector2.cpp
@@ -28,8 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_vector2.h"
+#include "core/variant.h"
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
@@ -37,258 +38,258 @@ extern "C" {
void _vector2_api_anchor() {}
-godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y) {
- godot_vector2 value;
- Vector2 *v = (Vector2 *)&value;
- v->x = p_x;
- v->y = p_y;
- return value;
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
+
+ Vector2 *dest = (Vector2 *)r_dest;
+ *dest = Vector2(p_x, p_y);
}
-void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) {
- Vector2 *v = (Vector2 *)p_v;
- v->x = p_x;
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
+ godot_string ret;
+ const Vector2 *self = (const Vector2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) {
- Vector2 *v = (Vector2 *)p_v;
- v->y = p_y;
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->normalized();
+ return dest;
}
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->x;
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length();
}
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->y;
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->angle();
}
-void GDAPI godot_vector2_normalize(godot_vector2 *p_v) {
- Vector2 *v = (Vector2 *)p_v;
- v->normalize();
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length_squared();
}
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v) {
- godot_vector2 dest;
- const Vector2 *v = (Vector2 *)p_v;
- Vector2 *d = (Vector2 *)&dest;
- *d = v->normalized();
- return dest;
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->is_normalized();
}
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->length();
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_to(*to);
}
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->length_squared();
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_squared_to(*to);
}
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return v->distance_to(*b);
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to(*to);
}
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return v->distance_squared_to(*b);
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to_point(*to);
}
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v + *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v - *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ const Vector2 *pre_a = (const Vector2 *)p_pre_a;
+ const Vector2 *post_b = (const Vector2 *)p_post_b;
+ *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v * *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->rotated(p_phi);
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b) {
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = *v * p_b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->tangent();
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v / *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->floor();
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b) {
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = *v / p_b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *by = (const Vector2 *)p_by;
+ *((Vector2 *)&dest) = self->snapped(*by);
return dest;
}
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return *v == *b;
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->aspect();
}
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return *v < *b;
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *with = (const Vector2 *)p_with;
+ return self->dot(*with);
}
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v) {
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->abs();
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->slide(*n);
return dest;
}
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->angle();
-}
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *to = (Vector2 *)&p_to;
- return v->angle_to(*to);
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->bounce(*n);
+ return dest;
}
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *to = (Vector2 *)&p_to;
- return v->angle_to_point(*to);
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->reflect(*n);
+ return dest;
}
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, const godot_real length) {
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->clamped(length);
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->abs();
return dest;
}
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(
- const godot_vector2 *p_v, const godot_vector2 p_b, const godot_vector2 p_pre_a,
- const godot_vector2 p_post_b, godot_real t) {
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- const Vector2 *pre_a = (Vector2 *)&p_pre_a;
- const Vector2 *post_b = (Vector2 *)&p_post_b;
- *d = v->cubic_interpolate(*b, *pre_a, *post_b, t);
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->clamped(p_length);
return dest;
}
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *with = (Vector2 *)&p_with;
- return v->dot(*with);
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->floor();
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
}
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->aspect();
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_linear_interpolate(
- const godot_vector2 *p_v,
- const godot_vector2 p_b,
- godot_real t) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = v->linear_interpolate(*b, t);
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *vec = (Vector2 *)&p_vec;
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- *d = v->reflect(*vec);
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi) {
- const Vector2 *v = (Vector2 *)p_v;
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- *d = v->rotated(phi);
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *vec = (Vector2 *)&p_vec;
- *d = v->slide(*vec);
- return dest;
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self == *b;
}
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *by = (Vector2 *)&p_by;
- *d = v->snapped(*by);
- return dest;
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self < *b;
}
-godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->tangent();
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
}
-godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v) {
- godot_string dest;
- String *d = (String *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = "(" + *v + ")";
- return dest;
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->x = p_x;
+}
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->y = p_y;
+}
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->x;
+}
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->y;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h
index 36a4f01d03..9c7590fedf 100644
--- a/modules/gdnative/godot/godot_vector2.h
+++ b/modules/gdnative/godot/godot_vector2.h
@@ -45,51 +45,79 @@ typedef struct godot_vector2 {
#include "../godot.h"
-godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x);
-void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y);
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v);
-
-void GDAPI godot_vector2_normalize(godot_vector2 *p_v);
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b);
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to);
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to);
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, godot_real length);
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_v,
- const godot_vector2 p_b, const godot_vector2 p_pre_a,
- const godot_vector2 p_post_b, godot_real t);
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with);
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v);
-godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_v,
- const godot_vector2 p_b, godot_real t);
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec);
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi);
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec);
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by);
-godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v);
-godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b);
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b);
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
+
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
+
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
+
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
+
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
+
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
+
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp
index 5f71b9f7e4..f9942af6e5 100644
--- a/modules/gdnative/godot/godot_vector3.cpp
+++ b/modules/gdnative/godot/godot_vector3.cpp
@@ -28,313 +28,274 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_vector3.h"
+#include "core/variant.h"
-#include "math/vector3.h"
+#include "core/vector.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _vector3_api_anchor() {
-}
+void _vector3_api_anchor() {}
-godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z) {
- godot_vector3 value;
- Vector3 *v = (Vector3 *)&value;
- *v = Vector3(p_x, p_y, p_z);
- return value;
-}
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val) {
- Vector3 *v = (Vector3 *)p_v;
- v->set_axis(p_axis, p_val);
+ Vector3 *dest = (Vector3 *)r_dest;
+ *dest = Vector3(p_x, p_y, p_z);
}
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis) {
- Vector3 *v = (Vector3 *)p_v;
- return v->get_axis(p_axis);
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
+ godot_string ret;
+ const Vector3 *self = (const Vector3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->min_axis();
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->min_axis();
}
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->max_axis();
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->max_axis();
}
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->length();
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length();
}
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->length_squared();
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length_squared();
}
-void GDAPI godot_vector3_normalize(godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- v->normalize();
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->is_normalized();
}
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- *d = v->normalized();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->normalized();
return dest;
}
-godot_vector3 godot_vector3_inverse(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->inverse();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->inverse();
return dest;
}
-void godot_vector3_zero(godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- v->zero();
-}
-
-void godot_vector3_snap(godot_vector3 *p_v, const godot_real val) {
- Vector3 *v = (Vector3 *)p_v;
- v->snap(val);
-}
-
-godot_vector3 godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val) {
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->snapped(val);
- return dest;
-}
+ const Vector3 *self = (const Vector3 *)p_self;
-void godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) {
- Vector3 *v = (Vector3 *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- v->rotate(*axis, phi);
+ *((Vector3 *)&dest) = self->snapped(p_by);
+ return dest;
}
-godot_vector3 godot_vector3_rotated(const godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) {
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *d = v->rotated(*axis, phi);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Vector3 *)&dest) = self->rotated(*axis, p_phi);
return dest;
}
-godot_vector3 godot_vector3_linear_interpolate(const godot_vector3 *p_v, const godot_vector3 p_b, const godot_real t) {
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- *d = v->linear_interpolate(*b, t);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t);
return dest;
}
-godot_vector3 godot_vector3_cubic_interpolate(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t) {
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- const Vector3 *pre_a = (Vector3 *)&p_pre_a;
- const Vector3 *post_b = (Vector3 *)&p_post_b;
- *d = v->cubic_interpolate(*b, *pre_a, *post_b, t);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ const Vector3 *pre_a = (const Vector3 *)p_pre_a;
+ const Vector3 *post_b = (const Vector3 *)p_post_b;
+ *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
return dest;
}
-godot_vector3 godot_vector3_cubic_interpolaten(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- const Vector3 *pre_a = (Vector3 *)&p_pre_a;
- const Vector3 *post_b = (Vector3 *)&p_post_b;
- *d = v->cubic_interpolaten(*b, *pre_a, *post_b, t);
- return dest;
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->dot(*b);
}
-godot_vector3 godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b) {
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- *d = v->cross(*b);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->cross(*b);
return dest;
}
-godot_real godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b) {
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- return v->dot(*b);
-}
-
-godot_basis godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b) {
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
godot_basis dest;
- Basis *d = (Basis *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- *d = v->outer(*b);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Basis *)&dest) = self->outer(*b);
return dest;
}
-godot_basis godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v) {
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
godot_basis dest;
- Basis *d = (Basis *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->to_diagonal_matrix();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Basis *)&dest) = self->to_diagonal_matrix();
return dest;
}
-godot_vector3 godot_vector3_abs(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->abs();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->abs();
return dest;
}
-godot_vector3 godot_vector3_floor(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->floor();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->floor();
return dest;
}
-godot_vector3 godot_vector3_ceil(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->ceil();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->ceil();
return dest;
}
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return v->distance_to(*b);
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_to(*b);
}
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return v->distance_squared_to(*b);
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_squared_to(*b);
}
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return v->angle_to(*b);
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->angle_to(*to);
}
-godot_vector3 godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec) {
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *vec = (Vector3 *)&p_vec;
- *d = v->slide(*vec);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->slide(*n);
return dest;
}
-godot_vector3 godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec) {
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *vec = (Vector3 *)&p_vec;
- *d = v->bounce(*vec);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->bounce(*n);
return dest;
}
-godot_vector3 godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec) {
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *vec = (Vector3 *)&p_vec;
- *d = v->reflect(*vec);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->reflect(*n);
return dest;
}
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v + *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v - *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v * *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- *d = *v * p_b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v / *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- *d = *v / p_b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
}
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return *v == *b;
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self == *b;
}
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return *v < *b;
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self < *b;
}
-godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v) {
- godot_string dest;
- String *d = (String *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = "(" + *v + ")";
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
+ Vector3 *self = (Vector3 *)p_self;
+ self->set_axis(p_axis, p_val);
+}
+
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->get_axis(p_axis);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/godot_vector3.h
index 654ddd7792..8e2aed8173 100644
--- a/modules/gdnative/godot/godot_vector3.h
+++ b/modules/gdnative/godot/godot_vector3.h
@@ -37,74 +37,94 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
typedef struct godot_vector3 {
uint8_t _dont_touch_that[12];
} godot_vector3;
#endif
-#define GODOT_VECTOR3_AXIX_X 0
-#define GODOT_VECTOR3_AXIX_Y 1
-#define GODOT_VECTOR3_AXIX_Z 2
-
#include "../godot.h"
#include "godot_basis.h"
-godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z);
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val);
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis);
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v);
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v);
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v);
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v);
-
-void GDAPI godot_vector3_normalize(godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_v);
-void GDAPI godot_vector3_zero(godot_vector3 *p_v);
-void GDAPI godot_vector3_snap(godot_vector3 *p_v, const godot_real val);
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val);
-void GDAPI godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi);
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_v,
- const godot_vector3 p_axis, const godot_real phi);
-godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_real t);
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t);
-godot_vector3 GDAPI godot_vector3_cubic_interpolaten(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t);
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_v);
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b);
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec);
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec);
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec);
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b);
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b);
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b);
-
-godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v);
+typedef enum {
+ GODOT_VECTOR3_AXIS_X,
+ GODOT_VECTOR3_AXIS_Y,
+ GODOT_VECTOR3_AXIS_Z,
+} godot_vector3_axis;
+
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
+
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
+
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
+
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
+
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
+
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
+
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
+
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
#ifdef __cplusplus
}
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 340e2fe637..9c77a2ce5e 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -488,7 +488,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
if (EditorSettings::get_singleton()->has("editors/visual_script/color_" + node->get_category())) {
- gnode->set_self_modulate(EditorSettings::get_singleton()->get("editors/visual_script/color_" + node->get_category()));
+ gnode->set_modulate(EditorSettings::get_singleton()->get("editors/visual_script/color_" + node->get_category()));
}
gnode->set_meta("__vnode", node);
@@ -2830,7 +2830,7 @@ void VisualScriptEditor::_node_filter_changed(const String &p_text) {
void VisualScriptEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- node_filter_icon->set_texture(Control::get_icon("Search", "EditorIcons"));
+ node_filter_icon->set_texture(Control::get_icon("Zoom", "EditorIcons"));
}
}
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index a320a30e8a..ad72a512d8 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -113,6 +113,7 @@ void AudioPlayer::_notification(int p_what) {
void AudioPlayer::set_stream(Ref<AudioStream> p_stream) {
+ ERR_FAIL_COND(!p_stream.is_valid());
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index f57b3d0fd1..a456759281 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -69,48 +69,58 @@ void Button::_notification(int p_what) {
RID ci = get_canvas_item();
Size2 size = get_size();
Color color;
- Color icon_color = Color(1, 1, 1);
+ Color color_icon(1, 1, 1, 1);
//print_line(get_text()+": "+itos(is_flat())+" hover "+itos(get_draw_mode()));
- String style_name = "";
+ Ref<StyleBox> style = get_stylebox("normal");
+
switch (get_draw_mode()) {
case DRAW_NORMAL: {
- style_name = "normal";
+ style = get_stylebox("normal");
+ if (!flat)
+ style->draw(ci, Rect2(Point2(0, 0), size));
color = get_color("font_color");
-
+ if (has_color("icon_color_normal"))
+ color_icon = get_color("icon_color_normal");
} break;
case DRAW_PRESSED: {
- style_name = "pressed";
- if (has_color("font_color_pressed")) {
+ style = get_stylebox("pressed");
+ style->draw(ci, Rect2(Point2(0, 0), size));
+ if (has_color("font_color_pressed"))
color = get_color("font_color_pressed");
- icon_color = color;
- } else
+ else
color = get_color("font_color");
+ if (has_color("icon_color_pressed"))
+ color_icon = get_color("icon_color_pressed");
} break;
case DRAW_HOVER: {
- style_name = "hover";
+ style = get_stylebox("hover");
+ style->draw(ci, Rect2(Point2(0, 0), size));
color = get_color("font_color_hover");
+ if (has_color("icon_color_hover"))
+ color_icon = get_color("icon_color_hover");
} break;
case DRAW_DISABLED: {
- style_name = "disabled";
+ style = get_stylebox("disabled");
+ style->draw(ci, Rect2(Point2(0, 0), size));
color = get_color("font_color_disabled");
+ if (has_color("icon_color_disabled"))
+ color_icon = get_color("icon_color_disabled");
} break;
}
- if (style_name != "" && !flat) get_stylebox(style_name)->draw(ci, Rect2(Point2(0, 0), size));
-
- Ref<StyleBox> style = get_stylebox(style_name);
if (has_focus()) {
+ Ref<StyleBox> style = get_stylebox("focus");
style->draw(ci, Rect2(Point2(), size));
}
@@ -147,8 +157,9 @@ void Button::_notification(int p_what) {
if (!_icon.is_null()) {
int valign = size.height - style->get_minimum_size().y;
-
- _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), is_disabled() ? Color(1, 1, 1, 0.4) : icon_color);
+ if (is_disabled())
+ color_icon.a = 0.4;
+ _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), color_icon);
}
}
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index cf5321e907..053be515ac 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -53,25 +53,34 @@ void WindowDialog::_fix_size() {
Size2i viewport_size = get_viewport_rect().size;
// Windows require additional padding to keep the window chrome visible.
- Ref<StyleBoxTexture> panel = get_stylebox("panel", "WindowDialog");
-
+ Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog");
+ float top = 0;
+ float left = 0;
+ float bottom = 0;
+ float right = 0;
// Check validity, because the theme could contain a different type of StyleBox
- if (panel.is_valid()) {
- float top = panel->get_expand_margin_size(MARGIN_TOP);
- float left = panel->get_expand_margin_size(MARGIN_LEFT);
- float bottom = panel->get_expand_margin_size(MARGIN_BOTTOM);
- float right = panel->get_expand_margin_size(MARGIN_RIGHT);
-
- pos.x = MAX(left, MIN(pos.x, viewport_size.x - size.x - right));
- pos.y = MAX(top, MIN(pos.y, viewport_size.y - size.y - bottom));
- set_global_position(pos);
-
- // Also resize the window to fit if a resize should be possible at all.
- if (resizable) {
- size.x = MIN(size.x, viewport_size.x - left - right);
- size.y = MIN(size.y, viewport_size.y - top - bottom);
- set_size(size);
- }
+ if (panel->get_class() == "StyleBoxTexture") {
+ Ref<StyleBoxTexture> panel_texture = panel->cast_to<StyleBoxTexture>();
+ top = panel_texture->get_expand_margin_size(MARGIN_TOP);
+ left = panel_texture->get_expand_margin_size(MARGIN_LEFT);
+ bottom = panel_texture->get_expand_margin_size(MARGIN_BOTTOM);
+ right = panel_texture->get_expand_margin_size(MARGIN_RIGHT);
+ } else if (panel->get_class() == "StyleBoxFlat") {
+ Ref<StyleBoxFlat> panel_flat = panel->cast_to<StyleBoxFlat>();
+ top = panel_flat->_get_additional_border_size(MARGIN_TOP);
+ left = panel_flat->_get_additional_border_size(MARGIN_LEFT);
+ bottom = panel_flat->_get_additional_border_size(MARGIN_BOTTOM);
+ right = panel_flat->_get_additional_border_size(MARGIN_RIGHT);
+ }
+
+ pos.x = MAX(left, MIN(pos.x, viewport_size.x - size.x - right));
+ pos.y = MAX(top, MIN(pos.y, viewport_size.y - size.y - bottom));
+ set_global_position(pos);
+
+ if (resizable) {
+ size.x = MIN(size.x, viewport_size.x - left - right);
+ size.y = MIN(size.y, viewport_size.y - top - bottom);
+ set_size(size);
}
}
@@ -200,7 +209,7 @@ void WindowDialog::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
close_button->set_normal_texture(get_icon("close", "WindowDialog"));
close_button->set_pressed_texture(get_icon("close", "WindowDialog"));
- close_button->set_hover_texture(get_icon("close_hilite", "WindowDialog"));
+ close_button->set_hover_texture(get_icon("close_highlight", "WindowDialog"));
close_button->set_anchor(MARGIN_LEFT, ANCHOR_END);
close_button->set_begin(Point2(get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog")));
} break;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index d5df3bac67..cfa09f538d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -579,7 +579,7 @@ void GraphEdit::_bake_segment2d(CanvasItem *p_where, float p_begin, float p_end,
if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) {
- p_where->draw_line(beg, end, p_color.linear_interpolate(p_to_color, mp), 4, true);
+ p_where->draw_line(beg, end, p_color.linear_interpolate(p_to_color, mp), 2, true);
lines++;
} else {
_bake_segment2d(p_where, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
@@ -598,7 +598,7 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
int cp_neg_len = get_constant("bezier_len_neg");
if (diff > 0) {
- cp_offset = MIN(cp_len, diff * 0.5);
+ cp_offset = MAX(cp_len, diff * 0.5);
} else {
cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5);
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index b79104ba39..bbfe1b61bb 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -42,7 +42,6 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo
item.disabled = false;
item.tooltip_enabled = true;
item.custom_bg = Color(0, 0, 0, 0);
- item.custom_font_color = get_color("font_color");
items.push_back(item);
update();
@@ -152,20 +151,6 @@ Color ItemList::get_item_custom_bg_color(int p_idx) const {
return items[p_idx].custom_bg;
}
-void ItemList::set_item_custom_font_color(int p_idx, const Color &p_custom_font_color) {
-
- ERR_FAIL_INDEX(p_idx, items.size());
-
- items[p_idx].custom_font_color = p_custom_font_color;
-}
-
-Color ItemList::get_item_custom_font_color(int p_idx) const {
-
- ERR_FAIL_INDEX_V(p_idx, items.size(), Color());
-
- return items[p_idx].custom_font_color;
-}
-
void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon) {
ERR_FAIL_INDEX(p_idx, items.size());
@@ -1032,8 +1017,7 @@ void ItemList::_notification(int p_what) {
else
max_len = size.x;
- Color font_color_2 = items[i].custom_font_color;
- Color modulate = items[i].selected ? font_color_selected : font_color_2;
+ Color modulate = items[i].selected ? font_color_selected : font_color;
if (items[i].disabled)
modulate.a *= 0.5;
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 96a894d3fd..4b896de77c 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -62,7 +62,6 @@ private:
Variant metadata;
String tooltip;
Color custom_bg;
- Color custom_font_color;
Rect2 rect_cache;
Rect2 min_rect_cache;
@@ -145,9 +144,6 @@ public:
void set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color);
Color get_item_custom_bg_color(int p_idx) const;
- void set_item_custom_font_color(int p_idx, const Color &p_custom_font_color);
- Color get_item_custom_font_color(int p_idx) const;
-
void select(int p_idx, bool p_single = true);
void unselect(int p_idx);
bool is_selected(int p_idx) const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 8bb6828fa6..4ceaeeba04 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -576,7 +576,7 @@ void LineEdit::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<StyleBox> style = has_focus() ? get_stylebox("active") : get_stylebox("normal");
+ Ref<StyleBox> style = get_stylebox("normal");
if (!is_editable())
style = get_stylebox("read_only");
@@ -617,7 +617,7 @@ void LineEdit::_notification(int p_what) {
int font_ascent = font->get_ascent();
Color selection_color = get_color("selection_color");
- Color font_color = is_editable() ? has_focus() ? get_color("font_color_active") : get_color("font_color") : get_color("font_color_read_only");
+ Color font_color = get_color("font_color");
Color font_color_selected = get_color("font_color_selected");
Color cursor_color = get_color("cursor_color");
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index b967a1a7ce..0806d35d48 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -56,24 +56,7 @@ void OptionButton::_notification(int p_what) {
Size2 size = get_size();
Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
-
- Color arrow_color = get_color("font_color");
- switch (get_draw_mode()) {
- case DRAW_NORMAL: {
- arrow_color = get_color("font_color");
- } break;
- case DRAW_PRESSED: {
- arrow_color = get_color("font_color_pressed");
- } break;
- case DRAW_HOVER: {
- arrow_color = get_color("font_color_hover");
- } break;
- case DRAW_DISABLED: {
- arrow_color = get_color("font_color_disabled");
- } break;
- }
-
- arrow->draw(ci, ofs, arrow_color);
+ arrow->draw(ci, ofs);
} break;
}
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 6475371eb9..bf44493b51 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -151,24 +151,24 @@ void ScrollBar::_gui_input(InputEvent p_event) {
double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
double total = orientation == VERTICAL ? get_size().height : get_size().width;
- HiliteStatus new_hilite;
+ HighlightStatus new_highlight;
if (ofs < decr_size) {
- new_hilite = HILITE_DECR;
+ new_highlight = HIGHLIGHT_DECR;
} else if (ofs > total - incr_size) {
- new_hilite = HILITE_INCR;
+ new_highlight = HIGHLIGHT_INCR;
} else {
- new_hilite = HILITE_RANGE;
+ new_highlight = HIGHLIGHT_RANGE;
}
- if (new_hilite != hilite) {
+ if (new_highlight != highlight) {
- hilite = new_hilite;
+ highlight = new_highlight;
update();
}
}
@@ -233,10 +233,10 @@ void ScrollBar::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<Texture> decr = hilite == HILITE_DECR ? get_icon("decrement_hilite") : get_icon("decrement");
- Ref<Texture> incr = hilite == HILITE_INCR ? get_icon("increment_hilite") : get_icon("increment");
+ Ref<Texture> decr = highlight == HIGHLIGHT_DECR ? get_icon("decrement_highlight") : get_icon("decrement");
+ Ref<Texture> incr = highlight == HIGHLIGHT_INCR ? get_icon("increment_highlight") : get_icon("increment");
Ref<StyleBox> bg = has_focus() ? get_stylebox("scroll_focus") : get_stylebox("scroll");
- Ref<StyleBox> grabber = (drag.active || hilite == HILITE_RANGE) ? get_stylebox("grabber_hilite") : get_stylebox("grabber");
+ Ref<StyleBox> grabber = (drag.active || highlight == HIGHLIGHT_RANGE) ? get_stylebox("grabber_highlight") : get_stylebox("grabber");
Point2 ofs;
@@ -386,7 +386,7 @@ void ScrollBar::_notification(int p_what) {
if (p_what == NOTIFICATION_MOUSE_EXIT) {
- hilite = HILITE_NONE;
+ highlight = HIGHLIGHT_NONE;
update();
}
}
@@ -784,7 +784,7 @@ void ScrollBar::_bind_methods() {
ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
- hilite = HILITE_NONE;
+ highlight = HIGHLIGHT_NONE;
custom_step = -1;
drag_slave = NULL;
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 9f035b4901..cb6bf227a0 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -39,11 +39,11 @@ class ScrollBar : public Range {
GDCLASS(ScrollBar, Range);
- enum HiliteStatus {
- HILITE_NONE,
- HILITE_DECR,
- HILITE_RANGE,
- HILITE_INCR,
+ enum HighlightStatus {
+ HIGHLIGHT_NONE,
+ HIGHLIGHT_DECR,
+ HIGHLIGHT_RANGE,
+ HIGHLIGHT_INCR,
};
static bool focus_by_default;
@@ -52,7 +52,7 @@ class ScrollBar : public Range {
Size2 size;
float custom_step;
- HiliteStatus hilite;
+ HighlightStatus highlight;
struct Drag {
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index d2a2ff7966..ae52d6d452 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -45,7 +45,7 @@ void Slider::_gui_input(InputEvent p_event) {
if (mb.button_index == BUTTON_LEFT) {
if (mb.pressed) {
- Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_hilite" : "grabber");
+ Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb.y : mb.x;
double grab_width = (double)grabber->get_size().width;
double grab_height = (double)grabber->get_size().height;
@@ -153,7 +153,7 @@ void Slider::_notification(int p_what) {
Size2i size = get_size();
Ref<StyleBox> style = get_stylebox("slider");
Ref<StyleBox> focus = get_stylebox("focus");
- Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_hilite" : "grabber");
+ Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
Ref<Texture> tick = get_icon("tick");
if (orientation == VERTICAL) {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 83d535a2e7..77bfd3edf7 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -194,12 +194,7 @@ void SpinBox::_notification(int p_what) {
RID ci = get_canvas_item();
Size2i size = get_size();
- Color color = has_focus() ? line_edit->get_color("font_color_active") : line_edit->get_color("font_color");
- if (!is_editable())
- color = line_edit->get_color("font_color_read_only");
- updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2), color);
-
- } else if (p_what == NOTIFICATION_FOCUS_EXIT) {
+ updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2));
} else if (p_what == NOTIFICATION_FOCUS_EXIT) {
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 952f2a9710..0c7a58dc16 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -206,9 +206,6 @@ void TabContainer::_notification(int p_what) {
break;
}
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
-
// Draw all visible tabs.
int x = 0;
for (int i = 0; i < tab_widths.size(); i++) {
@@ -227,7 +224,7 @@ void TabContainer::_notification(int p_what) {
// Draw the tab background.
int tab_width = tab_widths[i];
- Rect2 tab_rect(tabs_ofs_cache + x, 2, tab_width, header_height);
+ Rect2 tab_rect(tabs_ofs_cache + x, 0, tab_width, header_height);
tab_style->draw(canvas, tab_rect);
// Draw the tab contents.
@@ -282,6 +279,8 @@ void TabContainer::_notification(int p_what) {
Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5));
}
+ // Draw the tab area.
+ panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
} break;
case NOTIFICATION_THEME_CHANGED: {
if (get_tab_count() > 0) {
@@ -660,7 +659,7 @@ TabContainer::TabContainer() {
current = 0;
previous = 0;
mouse_x_cache = 0;
- align = ALIGN_LEFT;
+ align = ALIGN_CENTER;
tabs_visible = true;
popup = NULL;
} \ No newline at end of file
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index fb27f3b017..797082f17c 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -85,7 +85,7 @@ void Tabs::_gui_input(const InputEvent &p_event) {
Point2 pos(p_event.mouse_motion.x, p_event.mouse_motion.y);
- hilite_arrow = -1;
+ highlight_arrow = -1;
if (buttons_visible) {
Ref<Texture> incr = get_icon("increment");
@@ -94,9 +94,9 @@ void Tabs::_gui_input(const InputEvent &p_event) {
int limit = get_size().width - incr->get_width() - decr->get_width();
if (pos.x > limit + decr->get_width()) {
- hilite_arrow = 1;
+ highlight_arrow = 1;
} else if (pos.x > limit) {
- hilite_arrow = 0;
+ highlight_arrow = 0;
}
}
@@ -268,8 +268,8 @@ void Tabs::_notification(int p_what) {
Ref<Texture> incr = get_icon("increment");
Ref<Texture> decr = get_icon("decrement");
- Ref<Texture> incr_hl = get_icon("increment_hilite");
- Ref<Texture> decr_hl = get_icon("decrement_hilite");
+ Ref<Texture> incr_hl = get_icon("increment_highlight");
+ Ref<Texture> decr_hl = get_icon("decrement_highlight");
int limit = get_size().width - incr->get_size().width - decr->get_size().width;
@@ -385,12 +385,12 @@ void Tabs::_notification(int p_what) {
int vofs = (get_size().height - incr->get_size().height) / 2;
if (offset > 0)
- draw_texture(hilite_arrow == 0 ? decr_hl : decr, Point2(limit, vofs));
+ draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs));
else
draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5));
if (missing_right)
- draw_texture(hilite_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs));
else
draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
@@ -677,7 +677,7 @@ Tabs::Tabs() {
tab_align = ALIGN_CENTER;
rb_hover = -1;
rb_pressing = false;
- hilite_arrow = -1;
+ highlight_arrow = -1;
cb_hover = -1;
cb_pressing = false;
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 2392327206..131526f298 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -69,7 +69,7 @@ private:
int offset;
int max_drawn_tab;
- int hilite_arrow;
+ int highlight_arrow;
bool buttons_visible;
bool missing_right;
Vector<Tab> tabs;
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 7e8a426d15..5fc4b6ecf8 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -29,10 +29,6 @@
/*************************************************************************/
#include "tool_button.h"
-void ToolButton::_notification(int p_what) {
- // set_self_modulate(get_color("pressed"));
-}
-
ToolButton::ToolButton() {
set_flat(true);
}
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index 58948f798f..d243b5559f 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -37,9 +37,6 @@ class ToolButton : public Button {
public:
ToolButton();
-
-protected:
- void _notification(int p_what);
};
#endif // TOOL_BUTTON_H
diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png
index 4ef7b41de6..fc837d120a 100644
--- a/scene/resources/default_theme/arrow_down.png
+++ b/scene/resources/default_theme/arrow_down.png
Binary files differ
diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png
index 13a42f730d..ebe6e26ace 100644
--- a/scene/resources/default_theme/arrow_right.png
+++ b/scene/resources/default_theme/arrow_right.png
Binary files differ
diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png
index 1ee7be0674..d75e76989d 100644
--- a/scene/resources/default_theme/button_disabled.png
+++ b/scene/resources/default_theme/button_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png
index 5c6c434042..6e609f435f 100644
--- a/scene/resources/default_theme/button_hover.png
+++ b/scene/resources/default_theme/button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png
index 3e6c509f5b..92482aaf28 100644
--- a/scene/resources/default_theme/button_normal.png
+++ b/scene/resources/default_theme/button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/button_pressed.png b/scene/resources/default_theme/button_pressed.png
index 9559126eba..19a7e237aa 100644
--- a/scene/resources/default_theme/button_pressed.png
+++ b/scene/resources/default_theme/button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png
index aa5e7f6bdb..93e291a29e 100644
--- a/scene/resources/default_theme/checked.png
+++ b/scene/resources/default_theme/checked.png
Binary files differ
diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png
index b6973740e7..5ac6357dcd 100644
--- a/scene/resources/default_theme/close.png
+++ b/scene/resources/default_theme/close.png
Binary files differ
diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png
index b6973740e7..5ac6357dcd 100644
--- a/scene/resources/default_theme/close_hl.png
+++ b/scene/resources/default_theme/close_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index ac3b46c69f..7e5065a03b 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -97,10 +97,6 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left,
return p_sbox;
}
-static Ref<StyleBoxTexture> sb_expand_default(Ref<StyleBoxTexture> p_sbox) {
- return sb_expand(p_sbox, 0, 0, 0, 0);
-}
-
template <class T>
static Ref<Texture> make_icon(T p_src) {
@@ -217,16 +213,14 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// Font Colors
- Color control_font_color = Color(1, 1, 1, 0.8);
- Color control_font_color_lower = Color(1, 1, 1, 0.32);
- Color control_font_color_low = Color(1, 1, 1, 0.58);
+ Color control_font_color = Color::html("e0e0e0");
+ Color control_font_color_lower = Color::html("a0a0a0");
+ Color control_font_color_low = Color::html("b0b0b0");
Color control_font_color_hover = Color::html("f0f0f0");
- Color control_font_color_disabled = Color::html("425468");
+ Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2);
Color control_font_color_pressed = Color::html("ffffff");
Color font_color_selection = Color::html("7d7d7d");
- Color accent_color = Color::html("7eff8a");
-
// Panel
t->set_stylebox("panel", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0));
@@ -240,15 +234,11 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// Button
- Color button_font_color = Color::html("9fb4ca");
- Color button_font_color_hover = Color::html("70b1ff");
- Color button_font_color_disabled = Color::html("425468");
-
- Ref<StyleBox> sb_button_normal = sb_expand_default(make_stylebox(button_normal_png, 6, 6, 6, 6, 6, 4, 6, 4));
- Ref<StyleBox> sb_button_pressed = sb_expand_default(make_stylebox(button_pressed_png, 6, 6, 6, 6, 6, 4, 6, 4));
- Ref<StyleBox> sb_button_hover = sb_expand_default(make_stylebox(button_hover_png, 6, 6, 6, 6, 6, 4, 6, 4));
- Ref<StyleBox> sb_button_disabled = sb_expand_default(make_stylebox(button_disabled_png, 6, 6, 6, 6, 6, 4, 6, 4));
- Ref<StyleBox> sb_button_focus = make_stylebox(focus_png, 6, 6, 6, 6, 6, 2, 6, 2);
+ Ref<StyleBox> sb_button_normal = sb_expand(make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2);
+ Ref<StyleBox> sb_button_pressed = sb_expand(make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2);
+ Ref<StyleBox> sb_button_hover = sb_expand(make_stylebox(button_hover_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
+ Ref<StyleBox> sb_button_disabled = sb_expand(make_stylebox(button_disabled_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
+ Ref<StyleBox> sb_button_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
t->set_stylebox("normal", "Button", sb_button_normal);
t->set_stylebox("pressed", "Button", sb_button_pressed);
@@ -258,14 +248,12 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_font("font", "Button", default_font);
- t->set_color("font_color", "Button", button_font_color);
- t->set_color("font_color_pressed", "Button", accent_color);
- t->set_color("font_color_hover", "Button", button_font_color_hover);
- t->set_color("font_color_disabled", "Button", button_font_color_disabled);
+ t->set_color("font_color", "Button", control_font_color);
+ t->set_color("font_color_pressed", "Button", control_font_color_pressed);
+ t->set_color("font_color_hover", "Button", control_font_color_hover);
+ t->set_color("font_color_disabled", "Button", control_font_color_disabled);
- t->set_constant("side_margin", "Button", 4 * scale);
- t->set_constant("bottom_margin", "Button", 4 * scale);
- t->set_constant("hseparation", "Button", 4 * scale);
+ t->set_constant("hseparation", "Button", 2 * scale);
// LinkButton
@@ -296,73 +284,66 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// ToolButton
- Ref<StyleBox> tb_empty = memnew(StyleBoxEmpty);
- tb_empty->set_default_margin(MARGIN_LEFT, 6 * scale);
- tb_empty->set_default_margin(MARGIN_RIGHT, 6 * scale);
- tb_empty->set_default_margin(MARGIN_TOP, 4 * scale);
- tb_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale);
-
- t->set_stylebox("normal", "ToolButton", tb_empty);
- t->set_stylebox("pressed", "ToolButton", tb_empty);
- t->set_stylebox("hover", "ToolButton", tb_empty);
- t->set_stylebox("disabled", "ToolButton", tb_empty);
- t->set_stylebox("focus", "ToolButton", tb_empty);
+ t->set_stylebox("normal", "ToolButton", make_empty_stylebox(6, 4, 6, 4));
+ t->set_stylebox("pressed", "ToolButton", make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 4, 6, 4));
+ t->set_stylebox("hover", "ToolButton", make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 4, 6, 4));
+ t->set_stylebox("disabled", "ToolButton", make_empty_stylebox(6, 4, 6, 4));
+ t->set_stylebox("focus", "ToolButton", focus);
t->set_font("font", "ToolButton", default_font);
t->set_color("font_color", "ToolButton", control_font_color);
- t->set_color("font_color_pressed", "ToolButton", accent_color);
+ t->set_color("font_color_pressed", "ToolButton", control_font_color_pressed);
t->set_color("font_color_hover", "ToolButton", control_font_color_hover);
- t->set_color("font_color_disabled", "ToolButton", button_font_color_disabled);
+ t->set_color("font_color_disabled", "ToolButton", Color(0.9, 0.95, 1, 0.3));
t->set_constant("hseparation", "ToolButton", 3);
// OptionButton
- Ref<StyleBox> sb_optbutton_normal = sb_expand_default(make_stylebox(button_normal_png, 6, 6, 6, 6, 6, 4, 16, 4));
- Ref<StyleBox> sb_optbutton_pressed = sb_expand_default(make_stylebox(button_pressed_png, 6, 6, 6, 6, 6, 4, 16, 4));
- Ref<StyleBox> sb_optbutton_hover = sb_expand_default(make_stylebox(button_hover_png, 6, 6, 6, 6, 6, 4, 16, 4));
- Ref<StyleBox> sb_optbutton_disabled = sb_expand_default(make_stylebox(button_disabled_png, 6, 6, 6, 6, 6, 4, 16, 4));
- Ref<StyleBox> sb_optbutton_focus = focus;
+ Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 21, 3), 2, 2, 2, 2);
+ Ref<StyleBox> sb_optbutton_pressed = sb_expand(make_stylebox(option_button_pressed_png, 4, 4, 21, 4, 6, 3, 21, 3), 2, 2, 2, 2);
+ Ref<StyleBox> sb_optbutton_hover = sb_expand(make_stylebox(option_button_hover_png, 4, 4, 21, 4, 6, 2, 21, 2), 2, 2, 2, 2);
+ Ref<StyleBox> sb_optbutton_disabled = sb_expand(make_stylebox(option_button_disabled_png, 4, 4, 21, 4, 6, 2, 21, 2), 2, 2, 2, 2);
+ Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
t->set_stylebox("normal", "OptionButton", sb_optbutton_normal);
t->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed);
t->set_stylebox("hover", "OptionButton", sb_optbutton_hover);
t->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled);
- t->set_stylebox("focus", "OptionButton", sb_optbutton_focus);
+ t->set_stylebox("focus", "OptionButton", sb_button_focus);
t->set_icon("arrow", "OptionButton", make_icon(option_arrow_png));
t->set_font("font", "OptionButton", default_font);
- t->set_color("font_color", "OptionButton", button_font_color);
- t->set_color("font_color_pressed", "OptionButton", accent_color);
- t->set_color("font_color_hover", "OptionButton", button_font_color_hover);
- t->set_color("font_color_disabled", "OptionButton", button_font_color_disabled);
+ t->set_color("font_color", "OptionButton", control_font_color);
+ t->set_color("font_color_pressed", "OptionButton", control_font_color_pressed);
+ t->set_color("font_color_hover", "OptionButton", control_font_color_hover);
+ t->set_color("font_color_disabled", "OptionButton", control_font_color_disabled);
t->set_constant("hseparation", "OptionButton", 2 * scale);
- t->set_constant("arrow_margin", "OptionButton", 8 * scale);
+ t->set_constant("arrow_margin", "OptionButton", 2 * scale);
// MenuButton
- t->set_stylebox("normal", "MenuButton", tb_empty);
- t->set_stylebox("pressed", "MenuButton", tb_empty);
- t->set_stylebox("hover", "MenuButton", tb_empty);
+ t->set_stylebox("normal", "MenuButton", sb_button_normal);
+ t->set_stylebox("pressed", "MenuButton", sb_button_pressed);
+ t->set_stylebox("hover", "MenuButton", sb_button_pressed);
t->set_stylebox("disabled", "MenuButton", make_empty_stylebox(0, 0, 0, 0));
- t->set_stylebox("focus", "MenuButton", tb_empty);
+ t->set_stylebox("focus", "MenuButton", sb_button_focus);
t->set_font("font", "MenuButton", default_font);
t->set_color("font_color", "MenuButton", control_font_color);
- t->set_color("font_color_pressed", "MenuButton", accent_color);
+ t->set_color("font_color_pressed", "MenuButton", control_font_color_pressed);
t->set_color("font_color_hover", "MenuButton", control_font_color_hover);
- t->set_color("font_color_disabled", "MenuButton", button_font_color_disabled);
- t->set_color("font_color_focus", "MenuButton", accent_color);
+ t->set_color("font_color_disabled", "MenuButton", Color(1, 1, 1, 0.3));
t->set_constant("hseparation", "MenuButton", 3 * scale);
// ButtonGroup
- t->set_stylebox("panel", "ButtonGroup", make_stylebox(button_group_png, 16, 16, 16, 16, 8, 4, 8, 4));
+ t->set_stylebox("panel", "ButtonGroup", memnew(StyleBoxEmpty));
// CheckBox
@@ -429,7 +410,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_font("font", "Label", default_font);
- t->set_color("font_color", "Label", control_font_color_low);
+ t->set_color("font_color", "Label", Color(1, 1, 1));
t->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0));
t->set_constant("shadow_offset_x", "Label", 1 * scale);
@@ -439,21 +420,15 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// LineEdit
- Ref<StyleBoxTexture> sb_line_edit = sb_expand_default(make_stylebox(line_edit_png, 6, 6, 6, 6, 6, 4, 6, 4));
- t->set_stylebox("normal", "LineEdit", sb_line_edit);
- Ref<StyleBoxTexture> sb_line_edit_active = sb_expand_default(make_stylebox(line_edit_active_png, 6, 6, 6, 6, 6, 4, 6, 4));
- t->set_stylebox("active", "LineEdit", sb_line_edit_active);
+ t->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5));
t->set_stylebox("focus", "LineEdit", focus);
- Ref<StyleBoxTexture> sb_line_edit_disabled = sb_expand_default(make_stylebox(line_edit_disabled_png, 6, 6, 6, 6, 6, 4, 6, 4));
- t->set_stylebox("read_only", "LineEdit", sb_line_edit_disabled);
+ t->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6));
t->set_font("font", "LineEdit", default_font);
- t->set_color("font_color", "LineEdit", button_font_color);
- t->set_color("font_color_selected", "LineEdit", button_font_color);
- t->set_color("font_color_active", "LineEdit", accent_color);
- t->set_color("font_color_read_only", "LineEdit", button_font_color_disabled);
- t->set_color("cursor_color", "LineEdit", button_font_color);
+ t->set_color("font_color", "LineEdit", control_font_color);
+ t->set_color("font_color_selected", "LineEdit", Color(0, 0, 0));
+ t->set_color("cursor_color", "LineEdit", control_font_color_hover);
t->set_color("selection_color", "LineEdit", font_color_selection);
t->set_constant("minimum_spaces", "LineEdit", 12 * scale);
@@ -470,9 +445,9 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// TextEdit
- t->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 6, 6, 6, 6));
+ t->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3));
t->set_stylebox("focus", "TextEdit", focus);
- t->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 6, 6, 6, 6));
+ t->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3));
t->set_icon("tab", "TextEdit", make_icon(tab_png));
@@ -512,43 +487,43 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_stylebox("scroll", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
t->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
t->set_stylebox("grabber", "HScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2));
- t->set_stylebox("grabber_hilite", "HScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2));
+ t->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2));
t->set_icon("increment", "HScrollBar", empty_icon);
- t->set_icon("increment_hilite", "HScrollBar", empty_icon);
+ t->set_icon("increment_highlight", "HScrollBar", empty_icon);
t->set_icon("decrement", "HScrollBar", empty_icon);
- t->set_icon("decrement_hilite", "HScrollBar", empty_icon);
+ t->set_icon("decrement_highlight", "HScrollBar", empty_icon);
// VScrollBar
t->set_stylebox("scroll", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
t->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
t->set_stylebox("grabber", "VScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2));
- t->set_stylebox("grabber_hilite", "VScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2));
+ t->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2));
t->set_icon("increment", "VScrollBar", empty_icon);
- t->set_icon("increment_hilite", "VScrollBar", empty_icon);
+ t->set_icon("increment_highlight", "VScrollBar", empty_icon);
t->set_icon("decrement", "VScrollBar", empty_icon);
- t->set_icon("decrement_hilite", "VScrollBar", empty_icon);
+ t->set_icon("decrement_highlight", "VScrollBar", empty_icon);
// HSlider
t->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
- t->set_stylebox("grabber_hilite", "HSlider", make_stylebox(hslider_grabber_hl_png, 6, 6, 6, 6));
+ t->set_stylebox("grabber_highlight", "HSlider", make_stylebox(hslider_grabber_hl_png, 6, 6, 6, 6));
t->set_stylebox("focus", "HSlider", focus);
t->set_icon("grabber", "HSlider", make_icon(hslider_grabber_png));
- t->set_icon("grabber_hilite", "HSlider", make_icon(hslider_grabber_hl_png));
+ t->set_icon("grabber_highlight", "HSlider", make_icon(hslider_grabber_hl_png));
t->set_icon("tick", "HSlider", make_icon(hslider_tick_png));
// VSlider
t->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
- t->set_stylebox("grabber_hilite", "VSlider", make_stylebox(vslider_grabber_hl_png, 6, 6, 6, 6));
+ t->set_stylebox("grabber_highlight", "VSlider", make_stylebox(vslider_grabber_hl_png, 6, 6, 6, 6));
t->set_stylebox("focus", "HSlider", focus);
t->set_icon("grabber", "VSlider", make_icon(vslider_grabber_png));
- t->set_icon("grabber_hilite", "VSlider", make_icon(vslider_grabber_hl_png));
+ t->set_icon("grabber_highlight", "VSlider", make_icon(vslider_grabber_hl_png));
t->set_icon("tick", "VSlider", make_icon(vslider_tick_png));
// SpinBox
@@ -557,25 +532,17 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// WindowDialog
- Ref<StyleBoxTexture> style_pp_win = make_stylebox(popup_window_png, 8, 8, 8, 8, 8, 30, 8, 8);
-
- t->set_stylebox("panel", "WindowDialog", style_pp_win);
+ t->set_stylebox("panel", "WindowDialog", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6));
t->set_constant("scaleborder_size", "WindowDialog", 4 * scale);
- t->set_icon("close", "WindowDialog", make_icon(close_png));
- t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png));
-
t->set_font("title_font", "WindowDialog", large_font);
-
- t->set_color("title_color", "WindowDialog", Color::html("dae0e6"));
-
- t->set_constant("close_h_ofs", "WindowDialog", 20 * scale);
- t->set_constant("close_v_ofs", "WindowDialog", 20 * scale);
- t->set_constant("titlebar_height", "WindowDialog", 20 * scale);
+ t->set_color("title_color", "WindowDialog", Color(0, 0, 0));
t->set_constant("title_height", "WindowDialog", 20 * scale);
t->set_icon("close", "WindowDialog", make_icon(close_png));
- t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png));
+ t->set_icon("close_highlight", "WindowDialog", make_icon(close_hl_png));
+ t->set_constant("close_h_ofs", "WindowDialog", 18 * scale);
+ t->set_constant("close_v_ofs", "WindowDialog", 18 * scale);
// File Dialog
@@ -583,9 +550,9 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// Popup
- Ref<StyleBoxTexture> style_pp = sb_expand(make_stylebox(popup_bg_png, 6, 6, 6, 6, 4, 4, 4, 4), 2, 2, 2, 2);
+ Ref<StyleBoxTexture> style_pp = sb_expand(make_stylebox(popup_bg_png, 5, 5, 5, 5, 4, 4, 4, 4), 2, 2, 2, 2);
- Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 7, 6, 7);
+ Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 6, 6, 6);
for (int i = 0; i < 4; i++) {
selected->set_expand_margin_size(Margin(i), 2 * scale);
}
@@ -646,16 +613,16 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// Tree
- Ref<StyleBoxTexture> tree_selected = make_stylebox(selection_png, 6, 7, 6, 7, 8, 0, 8, 0);
- Ref<StyleBoxTexture> tree_selected_oof = make_stylebox(selection_oof_png, 6, 6, 6, 6, 8, 0, 8, 0);
+ Ref<StyleBoxTexture> tree_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 0, 8, 0);
+ Ref<StyleBoxTexture> tree_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 0, 8, 0);
- t->set_stylebox("bg", "Tree", make_stylebox(tree_bg_png, 6, 6, 6, 6));
+ t->set_stylebox("bg", "Tree", make_stylebox(tree_bg_png, 4, 4, 4, 5));
t->set_stylebox("bg_focus", "Tree", focus);
t->set_stylebox("selected", "Tree", tree_selected_oof);
t->set_stylebox("selected_focus", "Tree", tree_selected);
t->set_stylebox("cursor", "Tree", focus);
t->set_stylebox("cursor_unfocused", "Tree", focus);
- t->set_stylebox("button_pressed", "Tree", make_stylebox(button_pressed_png, 6, 6, 6, 6));
+ t->set_stylebox("button_pressed", "Tree", make_stylebox(button_pressed_png, 4, 4, 4, 4));
t->set_stylebox("title_button_normal", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
t->set_stylebox("title_button_pressed", "Tree", make_stylebox(tree_title_pressed_png, 4, 4, 4, 4));
t->set_stylebox("title_button_hover", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
@@ -673,12 +640,11 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_color("title_button_color", "Tree", control_font_color);
t->set_color("font_color", "Tree", control_font_color_low);
t->set_color("font_color_selected", "Tree", control_font_color_pressed);
- t->set_color("button_pressed", "Tree", accent_color);
- t->set_color("selection_color", "Tree", Color(0, 0, 0, 0.8));
+ t->set_color("selection_color", "Tree", Color(0.1, 0.1, 1, 0.8));
t->set_color("cursor_color", "Tree", Color(0, 0, 0));
t->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
- t->set_color("drop_position_color", "Tree", Color(0, 0, 0, 0.2));
- t->set_color("relationship_line_color", "Tree", Color(0, 0, 0, 0.1));
+ t->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
+ t->set_color("relationship_line_color", "Tree", Color::html("464646"));
t->set_constant("hseparation", "Tree", 4 * scale);
t->set_constant("vseparation", "Tree", 4 * scale);
@@ -690,10 +656,10 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_constant("scroll_speed", "Tree", 12);
// ItemList
- Ref<StyleBoxTexture> item_selected = make_stylebox(selection_png, 6, 7, 6, 7, 8, 2, 4, 2);
- Ref<StyleBoxTexture> item_selected_oof = make_stylebox(selection_oof_png, 6, 6, 6, 6, 8, 2, 4, 2);
+ Ref<StyleBoxTexture> item_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 2, 8, 2);
+ Ref<StyleBoxTexture> item_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 2, 8, 2);
- t->set_stylebox("bg", "ItemList", make_stylebox(tree_bg_png, 6, 6, 6, 6));
+ t->set_stylebox("bg", "ItemList", make_stylebox(tree_bg_png, 4, 4, 4, 5));
t->set_stylebox("bg_focus", "ItemList", focus);
t->set_constant("hseparation", "ItemList", 4);
t->set_constant("vseparation", "ItemList", 2);
@@ -710,25 +676,25 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// TabContainer
- Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 6, 6, 6, 6, 4, 4, 4, 4), 3, 3, 3, 3);
+ Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 4, 4, 4, 4), 3, 3, 3, 3);
tc_sb->set_expand_margin_size(MARGIN_TOP, 2 * scale);
tc_sb->set_default_margin(MARGIN_TOP, 8 * scale);
- t->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 6, 6, 6, 0, 16, 8, 16, 8), 2, 2, 2, 2));
- t->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 8, 16, 8), 3, 0, 3, 3));
+ t->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
+ t->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
t->set_stylebox("panel", "TabContainer", tc_sb);
t->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png));
- t->set_icon("increment_hilite", "TabContainer", make_icon(scroll_button_right_hl_png));
+ t->set_icon("increment_highlight", "TabContainer", make_icon(scroll_button_right_hl_png));
t->set_icon("decrement", "TabContainer", make_icon(scroll_button_left_png));
- t->set_icon("decrement_hilite", "TabContainer", make_icon(scroll_button_left_hl_png));
+ t->set_icon("decrement_highlight", "TabContainer", make_icon(scroll_button_left_hl_png));
t->set_icon("menu", "TabContainer", make_icon(tab_menu_png));
- t->set_icon("menu_hilite", "TabContainer", make_icon(tab_menu_hl_png));
+ t->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png));
t->set_font("font", "TabContainer", default_font);
- t->set_color("font_color_fg", "TabContainer", control_font_color);
+ t->set_color("font_color_fg", "TabContainer", control_font_color_hover);
t->set_color("font_color_bg", "TabContainer", control_font_color_low);
t->set_color("font_color_disabled", "TabContainer", control_font_color_disabled);
@@ -740,30 +706,21 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// Tabs
- t->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 6, 6, 6, 0, 16, 8, 16, 8), 2, 2, 2, 2));
- // tc_sb->set_expand_margin_size(MARGIN_TOP,2 *scale);
- t->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 8, 16, 8), 2, 2, 2, 2));
+ t->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
+ t->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
t->set_stylebox("panel", "Tabs", tc_sb);
- t->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 6, 6, 6, 6));
- t->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 6, 6, 6, 6));
+ t->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
+ t->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
t->set_icon("increment", "Tabs", make_icon(scroll_button_right_png));
- t->set_icon("increment_hilite", "Tabs", make_icon(scroll_button_right_hl_png));
+ t->set_icon("increment_highlight", "Tabs", make_icon(scroll_button_right_hl_png));
t->set_icon("decrement", "Tabs", make_icon(scroll_button_left_png));
- t->set_icon("decrement_hilite", "Tabs", make_icon(scroll_button_left_hl_png));
+ t->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png));
t->set_icon("close", "Tabs", make_icon(tab_close_png));
t->set_font("font", "Tabs", default_font);
- t->set_icon("increment", "Tabs", make_icon(scroll_button_right_png));
- t->set_icon("increment_hilite", "Tabs", make_icon(scroll_button_right_hl_png));
- t->set_icon("decrement", "Tabs", make_icon(scroll_button_left_png));
- t->set_icon("decrement_hilite", "Tabs", make_icon(scroll_button_left_hl_png));
- t->set_icon("close", "Tabs", make_icon(tab_close_png));
-
- t->set_font("font", "Tabs", default_font);
-
- t->set_color("font_color_fg", "Tabs", control_font_color);
+ t->set_color("font_color_fg", "Tabs", control_font_color_hover);
t->set_color("font_color_bg", "Tabs", control_font_color_low);
t->set_color("font_color_disabled", "Tabs", control_font_color_disabled);
@@ -781,8 +738,8 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_font("normal", "Fonts", default_font);
t->set_font("large", "Fonts", large_font);
- t->set_constant("separation", "HSeparator", 16 * scale);
- t->set_constant("separation", "VSeparator", 16 * scale);
+ t->set_constant("separation", "HSeparator", 4 * scale);
+ t->set_constant("separation", "VSeparator", 4 * scale);
// Dialogs
@@ -851,12 +808,12 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_constant("separation", "HBoxContainer", 4 * scale);
t->set_constant("separation", "VBoxContainer", 4 * scale);
- t->set_constant("margin_left", "MarginContainer", 0 * scale);
+ t->set_constant("margin_left", "MarginContainer", 8 * scale);
t->set_constant("margin_top", "MarginContainer", 0 * scale);
t->set_constant("margin_right", "MarginContainer", 0 * scale);
t->set_constant("margin_bottom", "MarginContainer", 0 * scale);
- t->set_constant("hseparation", "GridContainer", 14 * scale);
- t->set_constant("vseparation", "GridContainer", 8 * scale);
+ t->set_constant("hseparation", "GridContainer", 4 * scale);
+ t->set_constant("vseparation", "GridContainer", 4 * scale);
t->set_constant("separation", "HSplitContainer", 12 * scale);
t->set_constant("separation", "VSplitContainer", 12 * scale);
t->set_constant("autohide", "HSplitContainer", 1 * scale);
@@ -904,19 +861,8 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_stylebox("panelnc", "Panel", ttnc);
t->set_stylebox("panelf", "Panel", tc_sb);
- Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 6, 6, 6, 6, 7, 7, 7, 7);
+ Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7);
t->set_stylebox("panel", "PanelContainer", sb_pc);
- t->set_stylebox("panel_full", "PanelContainer", make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 2, 7, 2, 0));
-
- t->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png));
- t->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
- t->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png));
- t->set_icon("snap", "GraphEdit", make_icon(icon_snap_png));
- t->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 6, 6, 6, 6));
- t->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
- t->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
- t->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
- t->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
t->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png));
t->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
@@ -930,18 +876,6 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_icon("logo", "Icons", make_icon(logo_png));
- // Editor
- t->set_color("prop_category", "Editor", Color::html("232b33"));
- t->set_color("prop_section", "Editor", Color(0, 0, 0, 0.1));
- t->set_color("prop_subsection", "Editor", Color::html("272f39"));
- t->set_color("fg_selected", "Editor", Color::html("ffbd8e8e"));
- t->set_color("fg_error", "Editor", Color::html("ffbd8e8e"));
-
- t->set_color("animation_editor_track_pos", "Editor", accent_color);
- t->set_color("animation_editor_time", "Editor", Color(1, 1, 1, 0.1));
- t->set_color("animation_editor_selection_rect", "Editor", Color(1, 1, 1, 0.5));
- t->set_color("animation_editor_line", "Editor", Color(1, 1, 1, 0.1));
-
// Theme
default_icon = make_icon(error_icon_png);
diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png
index b9a324be7c..3a6a2ed778 100644
--- a/scene/resources/default_theme/dropdown.png
+++ b/scene/resources/default_theme/dropdown.png
Binary files differ
diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png
index 1908fd8aee..5d37028f2d 100644
--- a/scene/resources/default_theme/focus.png
+++ b/scene/resources/default_theme/focus.png
Binary files differ
diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png
index 1908fd8aee..9170db38ed 100644
--- a/scene/resources/default_theme/frame_focus.png
+++ b/scene/resources/default_theme/frame_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png
index c6e59b747c..7f02dc7259 100644
--- a/scene/resources/default_theme/full_panel_bg.png
+++ b/scene/resources/default_theme/full_panel_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node.png b/scene/resources/default_theme/graph_node.png
index c7e374693c..d4b4dd3c1f 100644
--- a/scene/resources/default_theme/graph_node.png
+++ b/scene/resources/default_theme/graph_node.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png
index 0452cb1b1d..f2d6daa259 100644
--- a/scene/resources/default_theme/graph_node_comment.png
+++ b/scene/resources/default_theme/graph_node_comment.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png
index 49127da092..a4b7b5a618 100644
--- a/scene/resources/default_theme/graph_node_comment_focus.png
+++ b/scene/resources/default_theme/graph_node_comment_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png
index 76a213be72..7ec15e2ff4 100644
--- a/scene/resources/default_theme/graph_node_position.png
+++ b/scene/resources/default_theme/graph_node_position.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png
index 0e22312e6a..f76c9703dd 100644
--- a/scene/resources/default_theme/graph_node_selected.png
+++ b/scene/resources/default_theme/graph_node_selected.png
Binary files differ
diff --git a/scene/resources/default_theme/hseparator.png b/scene/resources/default_theme/hseparator.png
index 88165ea6b2..99609ac118 100644
--- a/scene/resources/default_theme/hseparator.png
+++ b/scene/resources/default_theme/hseparator.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_bg.png b/scene/resources/default_theme/hslider_bg.png
index a66e136813..9c2a2df62a 100644
--- a/scene/resources/default_theme/hslider_bg.png
+++ b/scene/resources/default_theme/hslider_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber.png b/scene/resources/default_theme/hslider_grabber.png
index c8be897e07..2acd33879a 100644
--- a/scene/resources/default_theme/hslider_grabber.png
+++ b/scene/resources/default_theme/hslider_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber_hl.png b/scene/resources/default_theme/hslider_grabber_hl.png
index 1639776a28..f8a011e64b 100644
--- a/scene/resources/default_theme/hslider_grabber_hl.png
+++ b/scene/resources/default_theme/hslider_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png
index cfb76f7dc7..7dd1d48b29 100644
--- a/scene/resources/default_theme/hsplit_bg.png
+++ b/scene/resources/default_theme/hsplit_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/hsplitter.png b/scene/resources/default_theme/hsplitter.png
index 3ac1dddf90..71a3914d7e 100644
--- a/scene/resources/default_theme/hsplitter.png
+++ b/scene/resources/default_theme/hsplitter.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_close.png b/scene/resources/default_theme/icon_close.png
index b6973740e7..5ac6357dcd 100644
--- a/scene/resources/default_theme/icon_close.png
+++ b/scene/resources/default_theme/icon_close.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png
index 339a796390..bf2b91f1be 100644
--- a/scene/resources/default_theme/line_edit.png
+++ b/scene/resources/default_theme/line_edit.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_active.png b/scene/resources/default_theme/line_edit_active.png
deleted file mode 100644
index b6bebde925..0000000000
--- a/scene/resources/default_theme/line_edit_active.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_disabled.png b/scene/resources/default_theme/line_edit_disabled.png
index 1fce186f3d..a0fa505e4c 100644
--- a/scene/resources/default_theme/line_edit_disabled.png
+++ b/scene/resources/default_theme/line_edit_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png
new file mode 100644
index 0000000000..e66d7b60e3
--- /dev/null
+++ b/scene/resources/default_theme/line_edit_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_selected.png b/scene/resources/default_theme/line_edit_selected.png
deleted file mode 100644
index b6bebde925..0000000000
--- a/scene/resources/default_theme/line_edit_selected.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_arrow.png b/scene/resources/default_theme/option_arrow.png
index b7bc38e03f..007de16bfa 100644
--- a/scene/resources/default_theme/option_arrow.png
+++ b/scene/resources/default_theme/option_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_disabled.png b/scene/resources/default_theme/option_button_disabled.png
index d8e7942eaa..ce727d56e1 100644
--- a/scene/resources/default_theme/option_button_disabled.png
+++ b/scene/resources/default_theme/option_button_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_focus.png b/scene/resources/default_theme/option_button_focus.png
new file mode 100644
index 0000000000..c76d91287e
--- /dev/null
+++ b/scene/resources/default_theme/option_button_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_hover.png b/scene/resources/default_theme/option_button_hover.png
index 2f67922f92..fd1e987ceb 100644
--- a/scene/resources/default_theme/option_button_hover.png
+++ b/scene/resources/default_theme/option_button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_normal.png b/scene/resources/default_theme/option_button_normal.png
index 6f14414b41..9d7fb98d1c 100644
--- a/scene/resources/default_theme/option_button_normal.png
+++ b/scene/resources/default_theme/option_button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_pressed.png b/scene/resources/default_theme/option_button_pressed.png
index 7ca71c44db..28b1d93468 100644
--- a/scene/resources/default_theme/option_button_pressed.png
+++ b/scene/resources/default_theme/option_button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/panel_bg.png b/scene/resources/default_theme/panel_bg.png
index c6db700766..320819ad6d 100644
--- a/scene/resources/default_theme/panel_bg.png
+++ b/scene/resources/default_theme/panel_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_bg.png b/scene/resources/default_theme/popup_bg.png
index d8c633974a..63f5994441 100644
--- a/scene/resources/default_theme/popup_bg.png
+++ b/scene/resources/default_theme/popup_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_hover.png b/scene/resources/default_theme/popup_hover.png
new file mode 100644
index 0000000000..85d4e48475
--- /dev/null
+++ b/scene/resources/default_theme/popup_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_unchecked.png b/scene/resources/default_theme/popup_unchecked.png
new file mode 100644
index 0000000000..c1137e6fbf
--- /dev/null
+++ b/scene/resources/default_theme/popup_unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_window.png b/scene/resources/default_theme/popup_window.png
index e667c93d2f..59362a8ffd 100644
--- a/scene/resources/default_theme/popup_window.png
+++ b/scene/resources/default_theme/popup_window.png
Binary files differ
diff --git a/scene/resources/default_theme/progress_bar.png b/scene/resources/default_theme/progress_bar.png
index d3e1838248..bf81e3adea 100644
--- a/scene/resources/default_theme/progress_bar.png
+++ b/scene/resources/default_theme/progress_bar.png
Binary files differ
diff --git a/scene/resources/default_theme/progress_fill.png b/scene/resources/default_theme/progress_fill.png
index c211b0a74d..3a34dfdda6 100644
--- a/scene/resources/default_theme/progress_fill.png
+++ b/scene/resources/default_theme/progress_fill.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_checked.png b/scene/resources/default_theme/radio_checked.png
index 963cf76e98..95d472022f 100644
--- a/scene/resources/default_theme/radio_checked.png
+++ b/scene/resources/default_theme/radio_checked.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked.png b/scene/resources/default_theme/radio_unchecked.png
index 0b90989037..7f0535c3a4 100644
--- a/scene/resources/default_theme/radio_unchecked.png
+++ b/scene/resources/default_theme/radio_unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_bg.png b/scene/resources/default_theme/scroll_bg.png
index 1908fd8aee..cefadb2c08 100644
--- a/scene/resources/default_theme/scroll_bg.png
+++ b/scene/resources/default_theme/scroll_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png
index a901bc8c70..caeac9b286 100644
--- a/scene/resources/default_theme/scroll_button_down.png
+++ b/scene/resources/default_theme/scroll_button_down.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down_hl.png b/scene/resources/default_theme/scroll_button_down_hl.png
index 4e36bb924a..48036e0297 100644
--- a/scene/resources/default_theme/scroll_button_down_hl.png
+++ b/scene/resources/default_theme/scroll_button_down_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left.png b/scene/resources/default_theme/scroll_button_left.png
index ab32b9deb1..3b50938d97 100644
--- a/scene/resources/default_theme/scroll_button_left.png
+++ b/scene/resources/default_theme/scroll_button_left.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left_hl.png b/scene/resources/default_theme/scroll_button_left_hl.png
index 7a9ff6ac0a..b3d348c24f 100644
--- a/scene/resources/default_theme/scroll_button_left_hl.png
+++ b/scene/resources/default_theme/scroll_button_left_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right.png b/scene/resources/default_theme/scroll_button_right.png
index 3699c2cdf7..1c622a41ad 100644
--- a/scene/resources/default_theme/scroll_button_right.png
+++ b/scene/resources/default_theme/scroll_button_right.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right_hl.png b/scene/resources/default_theme/scroll_button_right_hl.png
index 37195daadd..108796ca02 100644
--- a/scene/resources/default_theme/scroll_button_right_hl.png
+++ b/scene/resources/default_theme/scroll_button_right_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png
index a88d17e1c5..2c8238ae4c 100644
--- a/scene/resources/default_theme/scroll_button_up.png
+++ b/scene/resources/default_theme/scroll_button_up.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png
index 04ce402964..4283bd114a 100644
--- a/scene/resources/default_theme/scroll_button_up_hl.png
+++ b/scene/resources/default_theme/scroll_button_up_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png
index 4be7f4e6cc..1d625a9b7b 100644
--- a/scene/resources/default_theme/scroll_grabber.png
+++ b/scene/resources/default_theme/scroll_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png
index 8d0a15ac58..99eb24b7e7 100644
--- a/scene/resources/default_theme/scroll_grabber_hl.png
+++ b/scene/resources/default_theme/scroll_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png
index 1aa4ffa86f..501877a8b4 100644
--- a/scene/resources/default_theme/selection.png
+++ b/scene/resources/default_theme/selection.png
Binary files differ
diff --git a/scene/resources/default_theme/selection_oof.png b/scene/resources/default_theme/selection_oof.png
index 7b485eec3b..9594fe0913 100644
--- a/scene/resources/default_theme/selection_oof.png
+++ b/scene/resources/default_theme/selection_oof.png
Binary files differ
diff --git a/scene/resources/default_theme/source/arrow_down.svg b/scene/resources/default_theme/source/arrow_down.svg
index 1dd209720f..354040b548 100644
--- a/scene/resources/default_theme/source/arrow_down.svg
+++ b/scene/resources/default_theme/source/arrow_down.svg
@@ -14,7 +14,7 @@
viewBox="0 0 12 12"
id="svg2"
version="1.1"
- inkscape:version="0.92.1 r"
+ inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
@@ -28,9 +28,9 @@
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
- inkscape:zoom="22.627417"
- inkscape:cx="1.7981958"
- inkscape:cy="7.5815407"
+ inkscape:zoom="64"
+ inkscape:cx="5.7299355"
+ inkscape:cy="6.6875366"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
@@ -42,8 +42,8 @@
inkscape:snap-bbox-midpoints="false"
inkscape:snap-object-midpoints="true"
inkscape:snap-center="true"
- inkscape:window-width="1600"
- inkscape:window-height="836"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
@@ -71,10 +71,10 @@
id="layer1"
transform="translate(0,-1040.3622)">
<path
- style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.39215687"
- d="m 3,1045.3622 3,3 3,-3"
- id="path814"
+ style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:6;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ d="m 2,1043.3622 0,3 4,3 4,-3 0,-3 z"
+ id="rect4174"
inkscape:connector-curvature="0"
- sodipodi:nodetypes="ccc" />
+ sodipodi:nodetypes="cccccc" />
</g>
</svg>
diff --git a/scene/resources/default_theme/source/arrow_right.svg b/scene/resources/default_theme/source/arrow_right.svg
index 43134ba1b1..4c4bc05e28 100644
--- a/scene/resources/default_theme/source/arrow_right.svg
+++ b/scene/resources/default_theme/source/arrow_right.svg
@@ -14,7 +14,7 @@
viewBox="0 0 12 12"
id="svg2"
version="1.1"
- inkscape:version="0.92.1 r"
+ inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
@@ -29,8 +29,8 @@
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="45.254836"
- inkscape:cx="4.0845752"
- inkscape:cy="5.8802612"
+ inkscape:cx="3.0018179"
+ inkscape:cy="6.0349408"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
@@ -42,8 +42,8 @@
inkscape:snap-bbox-midpoints="false"
inkscape:snap-object-midpoints="true"
inkscape:snap-center="true"
- inkscape:window-width="1600"
- inkscape:window-height="836"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
@@ -71,10 +71,10 @@
id="layer1"
transform="translate(0,-1040.3622)">
<path
- style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.39215687"
- d="m 4,1049.3622 3.0000202,-3 -3.0000202,-3"
- id="path814"
+ style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:6;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ d="m 3,1050.3622 3,0 3,-4 -3,-4 -3,0 z"
+ id="rect4174"
inkscape:connector-curvature="0"
- sodipodi:nodetypes="ccc" />
+ sodipodi:nodetypes="cccccc" />
</g>
</svg>
diff --git a/scene/resources/default_theme/source/button_disabled.svg b/scene/resources/default_theme/source/button_disabled.svg
deleted file mode 100644
index eb4ce87e36..0000000000
--- a/scene/resources/default_theme/source/button_disabled.svg
+++ /dev/null
@@ -1,80 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<!-- Created with Inkscape (http://www.inkscape.org/) -->
-
-<svg
- xmlns:dc="http://purl.org/dc/elements/1.1/"
- xmlns:cc="http://creativecommons.org/ns#"
- xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
- xmlns:svg="http://www.w3.org/2000/svg"
- xmlns="http://www.w3.org/2000/svg"
- xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="16"
- height="16"
- viewBox="0 0 16 15.999999"
- id="svg2"
- version="1.1"
- inkscape:version="0.92.1 r"
- sodipodi:docname="button_disabled.svg"
- inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_disabled.png"
- inkscape:export-xdpi="90"
- inkscape:export-ydpi="90">
- <defs
- id="defs4" />
- <sodipodi:namedview
- id="base"
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1.0"
- inkscape:pageopacity="0.0"
- inkscape:pageshadow="2"
- inkscape:zoom="45.254834"
- inkscape:cx="3.3006706"
- inkscape:cy="10.701568"
- inkscape:document-units="px"
- inkscape:current-layer="layer1"
- showgrid="true"
- units="px"
- inkscape:object-paths="false"
- inkscape:snap-intersection-paths="false"
- inkscape:snap-bbox="true"
- inkscape:bbox-paths="true"
- inkscape:bbox-nodes="true"
- inkscape:snap-bbox-edge-midpoints="true"
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deleted file mode 100644
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deleted file mode 100644
index 6d98d8b115..0000000000
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deleted file mode 100644
index a480cb8ab8..0000000000
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index f0eb83f54d..6e6ec16638 100644
--- a/scene/resources/default_theme/source/icon_close.svg
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inkscape:export-ydpi="45"
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
index 9e60d7ccbd..0000000000
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diff --git a/scene/resources/default_theme/source/option_arrow.svg b/scene/resources/default_theme/source/option_arrow.svg
index 5cd943e9e3..cd78404ff1 100644
--- a/scene/resources/default_theme/source/option_arrow.svg
+++ b/scene/resources/default_theme/source/option_arrow.svg
@@ -14,7 +14,7 @@
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inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
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inkscape:pageshadow="2"
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diff --git a/scene/resources/default_theme/source/panel_bg.svg b/scene/resources/default_theme/source/panel_bg.svg
deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
index 7346191195..0000000000
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deleted file mode 100644
index f12b066a52..0000000000
--- a/scene/resources/default_theme/source/selection_oof.svg
+++ /dev/null
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- inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_pressed.png"
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diff --git a/scene/resources/default_theme/source/spinbox_updown.svg b/scene/resources/default_theme/source/spinbox_updown.svg
index e29d7fe0d2..5b8e0a83eb 100644
--- a/scene/resources/default_theme/source/spinbox_updown.svg
+++ b/scene/resources/default_theme/source/spinbox_updown.svg
@@ -14,7 +14,7 @@
viewBox="0 0 16 16"
id="svg2"
version="1.1"
- inkscape:version="0.92.1 r"
+ inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
@@ -28,11 +28,11 @@
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inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
- inkscape:zoom="16"
- inkscape:cx="-1.901723"
- inkscape:cy="9.1326297"
+ inkscape:zoom="45.254834"
+ inkscape:cx="5.7914867"
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inkscape:document-units="px"
- inkscape:current-layer="layer1-5"
+ inkscape:current-layer="layer1"
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units="px"
inkscape:snap-bbox="true"
@@ -42,8 +42,8 @@
inkscape:snap-bbox-midpoints="false"
inkscape:snap-object-midpoints="true"
inkscape:snap-center="true"
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+ inkscape:window-height="1016"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
@@ -71,13 +71,16 @@
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transform="translate(0,-1036.3622)">
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- <g
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- inkscape:label="Layer 1"
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+ d="m 4,1042.3622 8,0 -4,-5 z"
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+ <path
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+ style="fill:#e0e0e0;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
+ sodipodi:nodetypes="cccc" />
</g>
</svg>
diff --git a/scene/resources/default_theme/source/submenu.svg b/scene/resources/default_theme/source/submenu.svg
index 927338d9bb..ef7f696571 100644
--- a/scene/resources/default_theme/source/submenu.svg
+++ b/scene/resources/default_theme/source/submenu.svg
@@ -14,7 +14,7 @@
viewBox="0 0 8 8"
id="svg2"
version="1.1"
- inkscape:version="0.92.1 r"
+ inkscape:version="0.91 r13725"
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
@@ -29,8 +29,8 @@
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="64.000003"
- inkscape:cx="5.7489132"
- inkscape:cy="3.1277668"
+ inkscape:cx="1.4039962"
+ inkscape:cy="5.6866955"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
@@ -42,8 +42,8 @@
inkscape:snap-bbox-midpoints="false"
inkscape:snap-object-midpoints="true"
inkscape:snap-center="true"
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inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
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diff --git a/scene/resources/default_theme/source/tab_behind.svg b/scene/resources/default_theme/source/tab_behind.svg
deleted file mode 100644
index 5fa84ffda5..0000000000
--- a/scene/resources/default_theme/source/tab_behind.svg
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diff --git a/scene/resources/default_theme/source/tab_close.svg b/scene/resources/default_theme/source/tab_close.svg
index f85518665b..65b71ae860 100644
--- a/scene/resources/default_theme/source/tab_close.svg
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@@ -14,11 +14,11 @@
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version="1.1"
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inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45"
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<defs
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<sodipodi:namedview
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inkscape:pageshadow="2"
- inkscape:zoom="45.254836"
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+ inkscape:zoom="22.627418"
+ inkscape:cx="3.3969834"
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inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
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inkscape:snap-object-midpoints="true"
inkscape:snap-center="true"
- inkscape:window-width="1600"
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inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1">
@@ -60,7 +60,7 @@
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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+ <dc:title></dc:title>
</cc:Work>
</rdf:RDF>
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+ <rect
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diff --git a/scene/resources/default_theme/source/tab_container_bg.svg b/scene/resources/default_theme/source/tab_container_bg.svg
deleted file mode 100644
index d19cb7cfa1..0000000000
--- a/scene/resources/default_theme/source/tab_container_bg.svg
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deleted file mode 100644
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index 39e0d1f261..84f7c8095a 100644
--- a/scene/resources/default_theme/source/tab_menu.svg
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/scene/resources/default_theme/source/tree_title.svg b/scene/resources/default_theme/source/tree_title.svg
deleted file mode 100644
index f7140f3aff..0000000000
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diff --git a/scene/resources/default_theme/source/tree_title_pressed.svg b/scene/resources/default_theme/source/tree_title_pressed.svg
deleted file mode 100644
index a1a6cd5a89..0000000000
--- a/scene/resources/default_theme/source/tree_title_pressed.svg
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diff --git a/scene/resources/default_theme/source/updown.svg b/scene/resources/default_theme/source/updown.svg
index 24e4ed0f23..adc72b405d 100644
--- a/scene/resources/default_theme/source/updown.svg
+++ b/scene/resources/default_theme/source/updown.svg
@@ -14,7 +14,7 @@
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inkscape:export-ydpi="45"
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inkscape:document-units="px"
inkscape:current-layer="layer1"
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@@ -42,8 +42,8 @@
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inkscape:snap-object-midpoints="true"
inkscape:snap-center="true"
- inkscape:window-width="1600"
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inkscape:window-y="27"
inkscape:window-maximized="1"
@@ -71,7 +71,7 @@
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diff --git a/scene/resources/default_theme/source/vslider_grabber.svg b/scene/resources/default_theme/source/vslider_grabber.svg
deleted file mode 100644
index 76703daa54..0000000000
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diff --git a/scene/resources/default_theme/source/vslider_grabber_hl.svg b/scene/resources/default_theme/source/vslider_grabber_hl.svg
deleted file mode 100644
index b688130f24..0000000000
--- a/scene/resources/default_theme/source/vslider_grabber_hl.svg
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diff --git a/scene/resources/default_theme/source/window_resizer.svg b/scene/resources/default_theme/source/window_resizer.svg
deleted file mode 100644
index ef92d64be0..0000000000
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diff --git a/scene/resources/default_theme/spinbox_updown.png b/scene/resources/default_theme/spinbox_updown.png
index ff65df801b..b40b1e9fd2 100644
--- a/scene/resources/default_theme/spinbox_updown.png
+++ b/scene/resources/default_theme/spinbox_updown.png
Binary files differ
diff --git a/scene/resources/default_theme/submenu.png b/scene/resources/default_theme/submenu.png
index 465afe7786..ec727eecf1 100644
--- a/scene/resources/default_theme/submenu.png
+++ b/scene/resources/default_theme/submenu.png
Binary files differ
diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png
index 951a4a3e76..3e4d792a48 100644
--- a/scene/resources/default_theme/tab.png
+++ b/scene/resources/default_theme/tab.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_behind.png b/scene/resources/default_theme/tab_behind.png
index d3e1838248..12f07c3a91 100644
--- a/scene/resources/default_theme/tab_behind.png
+++ b/scene/resources/default_theme/tab_behind.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_close.png b/scene/resources/default_theme/tab_close.png
index b6973740e7..20d9b5c810 100644
--- a/scene/resources/default_theme/tab_close.png
+++ b/scene/resources/default_theme/tab_close.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_container_backup.png b/scene/resources/default_theme/tab_container_backup.png
deleted file mode 100644
index f87905b1da..0000000000
--- a/scene/resources/default_theme/tab_container_backup.png
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Binary files differ
diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png
index 1b62e2690c..92482aaf28 100644
--- a/scene/resources/default_theme/tab_container_bg.png
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Binary files differ
diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png
index c1f0ba24d4..7289e032da 100644
--- a/scene/resources/default_theme/tab_current.png
+++ b/scene/resources/default_theme/tab_current.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png
index ffc63f2d41..148b64b8aa 100644
--- a/scene/resources/default_theme/tab_menu.png
+++ b/scene/resources/default_theme/tab_menu.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png
index ffc63f2d41..148b64b8aa 100644
--- a/scene/resources/default_theme/tab_menu_hl.png
+++ b/scene/resources/default_theme/tab_menu_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index eba925cfe0..b9c401525a 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -3,11 +3,11 @@
// png image block
static const unsigned char arrow_down_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xd5, 0x8f, 0x31, 0xa, 0x80, 0x40, 0x10, 0x3, 0x27, 0x9e, 0x8d, 0xa5, 0xe0, 0x9f, 0x84, 0xc3, 0xe7, 0x8a, 0xe0, 0xab, 0x2c, 0x6d, 0x84, 0xb5, 0xd9, 0x95, 0xe3, 0xbc, 0x7, 0x68, 0xaa, 0x10, 0x32, 0x64, 0x17, 0xfe, 0x2f, 0x85, 0x31, 0xb3, 0x5, 0xe8, 0x81, 0x5d, 0xd2, 0xe9, 0xd9, 0x0, 0xcc, 0xc0, 0x25, 0x69, 0x5, 0xe8, 0xa, 0x38, 0x1, 0x13, 0x90, 0xcd, 0x6c, 0xf0, 0x72, 0xf6, 0x2c, 0xb5, 0x16, 0xa2, 0x30, 0x2, 0x87, 0xc7, 0xe1, 0xb7, 0x58, 0x7d, 0x80, 0x6, 0x44, 0x5d, 0x7e, 0x1, 0xd5, 0xdd, 0x94, 0xff, 0x7c, 0x58, 0x37, 0xd0, 0xd, 0x22, 0xd5, 0xdc, 0x5c, 0xa1, 0xab, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6d, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0x18, 0x74, 0x80, 0x11, 0xc6, 0x78, 0xf0, 0xe0, 0xc1, 0x7f, 0x7c, 0xa, 0x15, 0x14, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x48, 0xb5, 0x81, 0x7c, 0xd, 0x8c, 0x8c, 0x8c, 0xf1, 0xc, 0xc, 0xc, 0x5f, 0xb1, 0xa8, 0xf9, 0xce, 0xc8, 0xc8, 0x98, 0xe, 0x57, 0x87, 0x2c, 0x73, 0xff, 0xfe, 0x7d, 0xd, 0x6, 0x6, 0x86, 0x55, 0x8c, 0x8c, 0x8c, 0xba, 0x50, 0xa1, 0x1b, 0xcc, 0xcc, 0xcc, 0x61, 0xb2, 0xb2, 0xb2, 0x97, 0xb1, 0x6a, 0x60, 0x60, 0x60, 0x60, 0x78, 0xf1, 0xe2, 0x5, 0xf7, 0xcf, 0x9f, 0x3f, 0xa7, 0x30, 0x30, 0x30, 0x30, 0xb0, 0xb3, 0xb3, 0xe7, 0x48, 0x48, 0x48, 0x60, 0xb3, 0x75, 0x30, 0x1, 0x0, 0x28, 0x20, 0x14, 0xc2, 0x1b, 0xd0, 0x7c, 0xca, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char arrow_right_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x72, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xb5, 0xd0, 0xb1, 0xe, 0x1, 0x61, 0x14, 0x44, 0xe1, 0xef, 0xb2, 0x5, 0x2a, 0xc4, 0x2b, 0x89, 0x58, 0x9e, 0x97, 0xac, 0x67, 0x12, 0x74, 0x34, 0x72, 0x35, 0x5b, 0xf0, 0x67, 0xb3, 0xab, 0xd9, 0xe9, 0x4e, 0x71, 0x32, 0x93, 0x61, 0xec, 0xc4, 0x37, 0x64, 0xe6, 0x11, 0x15, 0x9a, 0x88, 0x78, 0x76, 0x9, 0x93, 0x82, 0xa7, 0xd8, 0xa0, 0xce, 0xcc, 0xf9, 0x3f, 0x42, 0x83, 0x1b, 0x56, 0x38, 0x64, 0xe6, 0xa2, 0x57, 0x88, 0x88, 0x17, 0xce, 0xb8, 0x63, 0x89, 0xed, 0x50, 0xc3, 0x60, 0x7e, 0x84, 0xcc, 0x9c, 0x61, 0xdf, 0x4e, 0x7a, 0xe0, 0x52, 0xa, 0x55, 0xc1, 0x3b, 0xac, 0xdb, 0x49, 0xa7, 0xae, 0xa7, 0x4a, 0xe1, 0x8d, 0xab, 0x9e, 0x5b, 0xc7, 0xcf, 0x7, 0xea, 0x5d, 0x1c, 0x18, 0xd, 0xc6, 0x18, 0x4f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6c, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0xa0, 0x35, 0x60, 0x44, 0xe6, 0x3c, 0x78, 0xf0, 0xe0, 0x3f, 0x8c, 0xfd, 0xff, 0xff, 0xff, 0x44, 0x45, 0x45, 0xc5, 0x5, 0xe8, 0x1a, 0x98, 0x70, 0x9a, 0xc4, 0xc8, 0x38, 0xe5, 0xe1, 0xc3, 0x87, 0xda, 0x44, 0x6b, 0x60, 0x60, 0x60, 0xe0, 0xfe, 0xff, 0xff, 0xff, 0xaa, 0x17, 0x2f, 0x5e, 0x70, 0x13, 0xab, 0x81, 0x81, 0x81, 0x81, 0x41, 0xeb, 0xe7, 0xcf, 0x9f, 0x53, 0x48, 0xd1, 0x80, 0x1, 0x8, 0x69, 0xb8, 0xc6, 0xce, 0xce, 0x9e, 0x43, 0xac, 0x86, 0xaf, 0x8c, 0x8c, 0x8c, 0x61, 0x12, 0x12, 0x12, 0x5f, 0x89, 0xd2, 0xf0, 0xff, 0xff, 0xff, 0x1c, 0x79, 0x79, 0xf9, 0xab, 0x84, 0x1d, 0x49, 0x6d, 0x0, 0x0, 0x8f, 0x30, 0x1e, 0x10, 0x6e, 0x79, 0xda, 0xf9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char background_png[] = {
@@ -19,31 +19,27 @@ static const unsigned char base_green_png[] = {
};
static const unsigned char button_disabled_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0xd9, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x7d, 0x91, 0x41, 0x4e, 0xc3, 0x30, 0x14, 0x44, 0x9f, 0xed, 0x8f, 0x6d, 0x35, 0x8b, 0x9a, 0x6d, 0xb9, 0x6, 0xfb, 0xde, 0x81, 0xd3, 0xe4, 0x8, 0xf4, 0x32, 0xbd, 0x1, 0xb, 0x6e, 0xc0, 0x25, 0x60, 0x83, 0xa8, 0x2, 0x6a, 0xa4, 0xc6, 0x49, 0xfc, 0xbb, 0x88, 0x54, 0x11, 0x94, 0x30, 0xb3, 0xf9, 0xd2, 0x9f, 0x19, 0x8d, 0x34, 0x6, 0xc1, 0x13, 0x88, 0x78, 0x1c, 0x96, 0x9, 0x85, 0x91, 0xcc, 0x85, 0x8e, 0x2c, 0x78, 0x2a, 0x12, 0x5b, 0x2a, 0x2, 0x6, 0x3, 0x28, 0x4a, 0x47, 0xcb, 0x37, 0xd, 0x8, 0x81, 0xb4, 0x7f, 0x7a, 0xa8, 0x87, 0xc4, 0xc, 0xd2, 0xbc, 0x3f, 0xbf, 0x1e, 0x19, 0x84, 0xc8, 0x76, 0x57, 0x9f, 0xd2, 0x80, 0xfe, 0x7a, 0x1b, 0x24, 0xed, 0x6a, 0x5e, 0x38, 0xb, 0x9e, 0xaa, 0x4f, 0xfd, 0xdc, 0x8e, 0xd2, 0xd3, 0x27, 0x2a, 0xbc, 0xe0, 0x8, 0x65, 0xe6, 0xe6, 0xd6, 0x94, 0x80, 0x13, 0x2c, 0x46, 0x29, 0xb, 0x2, 0x5, 0x83, 0x15, 0xc0, 0xac, 0x26, 0x18, 0x90, 0xe9, 0x5c, 0x11, 0x30, 0x9, 0x54, 0x17, 0x5, 0xa, 0xa, 0x42, 0x41, 0xcb, 0x62, 0x87, 0x2, 0x4a, 0x11, 0x46, 0xba, 0xd5, 0x84, 0x8e, 0xd1, 0x92, 0x69, 0x6d, 0xe3, 0xd0, 0x3f, 0x74, 0xd8, 0x86, 0x96, 0xec, 0xb8, 0xc3, 0xa5, 0xaf, 0xfb, 0x47, 0x1f, 0x3d, 0xe1, 0xc6, 0x48, 0x3c, 0x7d, 0x1e, 0x3e, 0xde, 0xf8, 0x31, 0x6c, 0xfe, 0x1d, 0xab, 0x15, 0x32, 0x30, 0x70, 0x5e, 0x9b, 0xfb, 0xa, 0xbb, 0x7c, 0x61, 0xa2, 0x50, 0x44, 0x45, 0xca, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char button_focus_png[] = {
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};
-static const unsigned char button_group_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x73, 0x7a, 0x7a, 0xf4, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x60, 0x49, 0x44, 0x41, 0x54, 0x58, 0x85, 0xed, 0x97, 0xcd, 0x6e, 0x82, 0x40, 0x14, 0x46, 0x8f, 0xad, 0xa0, 0x51, 0x1a, 0xd1, 0xa5, 0xab, 0x76, 0xd1, 0xf7, 0x7f, 0xa1, 0xb6, 0xa6, 0x9b, 0x6e, 0x8b, 0x9, 0x5a, 0xa3, 0x18, 0xbb, 0xb8, 0x40, 0xc6, 0xf1, 0x32, 0x19, 0x90, 0x61, 0xd3, 0x9e, 0x25, 0x19, 0xf3, 0x1d, 0xe6, 0xc7, 0xf9, 0x80, 0xbf, 0xce, 0xa8, 0xe5, 0xf8, 0x19, 0xb0, 0x0, 0x12, 0x20, 0x2, 0xe2, 0xf2, 0xf9, 0x11, 0x38, 0x1, 0x39, 0xb0, 0x5, 0xf6, 0x7d, 0xb, 0x2c, 0x81, 0x35, 0x30, 0xf1, 0x1c, 0x7f, 0x0, 0xbe, 0x80, 0xec, 0x5e, 0x81, 0x9, 0xf0, 0xc, 0xcc, 0x3d, 0x83, 0x6d, 0x76, 0xc0, 0x6, 0x99, 0x21, 0x95, 0x47, 0xc7, 0x8f, 0x13, 0xe0, 0x15, 0x98, 0x76, 0xc, 0x7, 0x59, 0xa2, 0x15, 0xb2, 0x24, 0xaa, 0x44, 0x93, 0xc0, 0x53, 0x19, 0xee, 0x12, 0xf4, 0xe5, 0xa1, 0x94, 0xc8, 0x35, 0x9, 0x2d, 0x20, 0xee, 0x31, 0xbc, 0x62, 0x84, 0x6c, 0xde, 0xc, 0x38, 0xdb, 0x76, 0x36, 0x2f, 0xc0, 0xb8, 0xc7, 0xf0, 0x8a, 0x31, 0xb2, 0x9f, 0xae, 0xb0, 0x5, 0x96, 0x74, 0xdf, 0x70, 0x3e, 0xcc, 0x81, 0xd4, 0x25, 0xb0, 0xe, 0x18, 0xae, 0x66, 0x98, 0x2, 0x33, 0xfc, 0xcf, 0xf9, 0x3d, 0x4c, 0xcb, 0xac, 0x1b, 0x81, 0xf4, 0x76, 0x6c, 0x30, 0x16, 0x9a, 0x40, 0xc8, 0xb5, 0xb7, 0x49, 0x34, 0x81, 0x58, 0x19, 0x18, 0x8a, 0x48, 0x13, 0x88, 0x94, 0x81, 0xa1, 0xa8, 0x5f, 0xd6, 0x14, 0xb8, 0xc, 0x28, 0x50, 0x67, 0x99, 0x2, 0xc5, 0x80, 0x2, 0x27, 0x4d, 0xa0, 0xf1, 0xc6, 0x1a, 0x4a, 0x20, 0x1f, 0x50, 0xa0, 0xce, 0x32, 0x5, 0xb6, 0x3, 0xa, 0xd4, 0x45, 0xc5, 0x14, 0xd8, 0x23, 0x4d, 0x26, 0x34, 0x7, 0xe0, 0x47, 0x13, 0x0, 0xa9, 0x51, 0xa1, 0xb9, 0xca, 0xb0, 0x5, 0x32, 0xa4, 0x46, 0x85, 0x22, 0xc7, 0xea, 0x89, 0x5a, 0x1f, 0xd8, 0x10, 0xe6, 0x48, 0x16, 0xc0, 0xa7, 0xfd, 0x50, 0x6b, 0x3d, 0x67, 0x64, 0x16, 0x56, 0xb4, 0xaf, 0xed, 0x4d, 0x5c, 0x80, 0x77, 0x8c, 0xb5, 0x77, 0x9, 0x80, 0xfc, 0x27, 0xe4, 0xc8, 0xad, 0xa5, 0xcd, 0x52, 0x1b, 0xa, 0xe0, 0x83, 0x86, 0x63, 0xee, 0xea, 0x7d, 0x47, 0xe0, 0x1b, 0xb9, 0x25, 0xbb, 0x5e, 0x54, 0x39, 0xf0, 0x86, 0xf2, 0xe6, 0x15, 0xbe, 0x53, 0x9c, 0x22, 0x4d, 0xc6, 0xb7, 0xa2, 0xf7, 0xf6, 0x61, 0x62, 0xe3, 0xf3, 0x69, 0x96, 0xe1, 0x78, 0xe3, 0x7f, 0x6c, 0x7e, 0x1, 0x6e, 0x8e, 0x40, 0x43, 0xe2, 0x3d, 0x6f, 0x1c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char button_hover_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xea, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0xd3, 0x2d, 0x52, 0x82, 0x61, 0x14, 0xc5, 0xf1, 0xdf, 0x65, 0x58, 0x80, 0x45, 0x67, 0x94, 0x60, 0xa2, 0xab, 0x7b, 0xa0, 0xf9, 0xc1, 0xb8, 0x0, 0xb5, 0x13, 0xc4, 0x1d, 0xb0, 0x3, 0x8, 0x68, 0x56, 0x56, 0x20, 0x43, 0x64, 0xf, 0x6c, 0x80, 0x64, 0x80, 0xa0, 0x5, 0x36, 0xe0, 0x35, 0xf8, 0xf2, 0x26, 0xf9, 0x98, 0xa1, 0x7a, 0xd2, 0xd, 0xf7, 0x7f, 0xee, 0x99, 0x67, 0xce, 0xc3, 0x9e, 0x8a, 0x72, 0xca, 0x8c, 0xa7, 0xa1, 0x87, 0xc, 0xd, 0x1c, 0xae, 0xd9, 0xff, 0x8a, 0x34, 0xee, 0xde, 0x78, 0x15, 0x91, 0xa5, 0x41, 0xa7, 0x93, 0x95, 0xe5, 0xb9, 0x61, 0x72, 0x89, 0x29, 0x3e, 0xd6, 0x18, 0x9c, 0xa2, 0x2e, 0x8c, 0xe, 0x26, 0x9a, 0x9d, 0x4e, 0x7c, 0x57, 0x61, 0x79, 0xe6, 0x3e, 0xb9, 0x8c, 0xd0, 0xea, 0x5e, 0xc7, 0xcb, 0xa6, 0xc8, 0xed, 0xf7, 0x6c, 0xa1, 0xbf, 0xb8, 0x70, 0x87, 0xd7, 0xa, 0x14, 0xb1, 0xa7, 0xdb, 0x60, 0xe8, 0x35, 0xe3, 0x19, 0xd3, 0xa4, 0x1, 0xd5, 0xe2, 0x25, 0x8e, 0x31, 0xdb, 0x6, 0x97, 0xa, 0xb3, 0xe0, 0x4, 0x2a, 0x3b, 0x43, 0x6b, 0xf4, 0x6f, 0x50, 0x18, 0x24, 0x73, 0xa9, 0xb6, 0x33, 0x95, 0x6a, 0xc9, 0xbc, 0x34, 0x8, 0xc6, 0xa8, 0x17, 0x25, 0xd9, 0xa8, 0x62, 0xa7, 0x5e, 0x30, 0xbf, 0x3d, 0x38, 0x98, 0x18, 0x2c, 0x2e, 0xdc, 0xa2, 0xdf, 0x1e, 0xe6, 0xa3, 0xdd, 0xaa, 0x3c, 0x28, 0x8e, 0xaf, 0x62, 0x65, 0xb4, 0x47, 0xee, 0x93, 0x46, 0xa4, 0xa3, 0x3f, 0x93, 0x87, 0xcf, 0x60, 0xdc, 0xbb, 0xf2, 0xb6, 0xfa, 0x4c, 0x7b, 0xeb, 0x7, 0xd1, 0xc3, 0x49, 0x77, 0x7a, 0x49, 0x64, 0x4f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
static const unsigned char button_normal_png[] = {
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};
static const unsigned char button_pressed_png[] = {
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};
static const unsigned char checked_png[] = {
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};
static const unsigned char checker_bg_png[] = {
@@ -51,11 +47,11 @@ static const unsigned char checker_bg_png[] = {
};
static const unsigned char close_png[] = {
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};
static const unsigned char close_hl_png[] = {
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};
static const unsigned char color_picker_hue_png[] = {
@@ -71,7 +67,7 @@ static const unsigned char dosfont_png[] = {
};
static const unsigned char dropdown_png[] = {
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};
static const unsigned char error_icon_png[] = {
@@ -79,19 +75,19 @@ static const unsigned char error_icon_png[] = {
};
static const unsigned char focus_png[] = {
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};
static const unsigned char frame_focus_png[] = {
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};
static const unsigned char full_panel_bg_png[] = {
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};
static const unsigned char graph_node_png[] = {
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};
static const unsigned char graph_node_breakpoint_png[] = {
@@ -103,11 +99,11 @@ static const unsigned char graph_node_close_png[] = {
};
static const unsigned char graph_node_comment_png[] = {
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};
static const unsigned char graph_node_comment_focus_png[] = {
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};
static const unsigned char graph_node_default_png[] = {
@@ -119,11 +115,11 @@ static const unsigned char graph_node_default_focus_png[] = {
};
static const unsigned char graph_node_position_png[] = {
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};
static const unsigned char graph_node_selected_png[] = {
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};
static const unsigned char graph_port_png[] = {
@@ -131,19 +127,19 @@ static const unsigned char graph_port_png[] = {
};
static const unsigned char hseparator_png[] = {
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};
static const unsigned char hslider_bg_png[] = {
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};
static const unsigned char hslider_grabber_png[] = {
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};
static const unsigned char hslider_grabber_hl_png[] = {
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};
static const unsigned char hslider_tick_png[] = {
@@ -151,11 +147,11 @@ static const unsigned char hslider_tick_png[] = {
};
static const unsigned char hsplit_bg_png[] = {
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};
static const unsigned char hsplitter_png[] = {
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};
static const unsigned char icon_add_png[] = {
@@ -163,7 +159,7 @@ static const unsigned char icon_add_png[] = {
};
static const unsigned char icon_close_png[] = {
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};
static const unsigned char icon_color_pick_png[] = {
@@ -203,19 +199,15 @@ static const unsigned char icon_zoom_reset_png[] = {
};
static const unsigned char line_edit_png[] = {
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-};
-
-static const unsigned char line_edit_active_png[] = {
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};
static const unsigned char line_edit_disabled_png[] = {
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};
-static const unsigned char line_edit_selected_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x50, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x93, 0x4d, 0x4b, 0x2, 0x51, 0x14, 0x86, 0xdf, 0x73, 0x66, 0xc, 0x1d, 0x87, 0xa0, 0xa8, 0x4c, 0x27, 0x19, 0x49, 0xc, 0x84, 0x24, 0xda, 0xe4, 0x52, 0x22, 0xdc, 0x44, 0x44, 0x2d, 0x86, 0x5a, 0xba, 0xb1, 0x68, 0xef, 0xf, 0xf0, 0x6f, 0xb4, 0xab, 0x6d, 0x9b, 0x16, 0xe1, 0xaa, 0x24, 0x5a, 0x16, 0xf4, 0x69, 0x3f, 0xc0, 0x82, 0xd2, 0x8a, 0x8, 0x2, 0x47, 0xa1, 0x69, 0x4e, 0xb, 0x41, 0x5c, 0x4c, 0x29, 0xb8, 0xeb, 0x81, 0xb, 0x77, 0x71, 0xde, 0xe7, 0xbe, 0x67, 0x71, 0x81, 0x1, 0xa1, 0xee, 0x7b, 0x2a, 0x9d, 0xc9, 0x41, 0x38, 0x2b, 0x24, 0xe3, 0x9e, 0xc3, 0x42, 0x6f, 0x20, 0xf7, 0xb8, 0x72, 0x7e, 0xb6, 0x7, 0x40, 0xba, 0x5, 0x3c, 0xbb, 0xb0, 0x78, 0x4, 0xc8, 0x32, 0x11, 0x39, 0x20, 0x52, 0x3d, 0x9f, 0x13, 0x71, 0x44, 0x44, 0x5, 0xa8, 0x74, 0x7f, 0x71, 0xba, 0xa, 0xc0, 0x55, 0x0, 0x20, 0x95, 0xce, 0xe4, 0x0, 0x14, 0x98, 0x55, 0x28, 0xaa, 0xca, 0xcc, 0xc, 0xef, 0xa3, 0x30, 0x88, 0x20, 0xe2, 0xce, 0x84, 0x22, 0xb1, 0xea, 0xeb, 0x73, 0xf5, 0x86, 0xdb, 0x66, 0xce, 0x12, 0x91, 0xc3, 0xa, 0xf7, 0xdc, 0x99, 0x99, 0x41, 0x44, 0xdf, 0x2e, 0x49, 0x16, 0x0, 0xb8, 0xdd, 0x4c, 0xc2, 0xc0, 0x2f, 0xb5, 0x3d, 0x21, 0x85, 0x84, 0x22, 0x1d, 0xc1, 0x20, 0xfc, 0x17, 0x41, 0x32, 0x9f, 0x30, 0xe2, 0x96, 0xd9, 0x77, 0x28, 0x6e, 0x99, 0x48, 0xe6, 0x13, 0x6, 0x0, 0xa8, 0x0, 0x30, 0x36, 0x3f, 0x32, 0x14, 0x8, 0x69, 0x52, 0x3d, 0x7c, 0xa2, 0xbf, 0xa3, 0x6d, 0xa6, 0x37, 0x4c, 0x69, 0xd6, 0x6c, 0x5f, 0xa7, 0x41, 0xa3, 0xde, 0x2a, 0xeb, 0x51, 0x8d, 0xcc, 0x35, 0xa3, 0x67, 0x38, 0xb6, 0x6e, 0x40, 0x9f, 0xd2, 0xc8, 0xae, 0x37, 0x4f, 0x3a, 0xd, 0x1e, 0x2f, 0xef, 0xb6, 0xf5, 0x68, 0x70, 0x65, 0xae, 0x90, 0x9c, 0x88, 0x6f, 0x9a, 0x62, 0xd7, 0x9a, 0x9e, 0x4d, 0xb4, 0x88, 0x26, 0xba, 0x11, 0xa0, 0xf7, 0xdb, 0x8f, 0x97, 0x87, 0xab, 0xca, 0xe, 0xd0, 0xf5, 0x99, 0xac, 0x3, 0x4b, 0x9, 0xfa, 0xc3, 0xbb, 0x81, 0x49, 0xff, 0x92, 0x1a, 0xf4, 0xd, 0x7b, 0x9, 0x9c, 0xc6, 0xd7, 0xa7, 0x5d, 0x6b, 0x95, 0xf7, 0xaf, 0x47, 0xb7, 0x50, 0x2c, 0xba, 0xfd, 0xac, 0xdb, 0x93, 0x1f, 0xc, 0x91, 0x5f, 0xe7, 0xb9, 0x80, 0x59, 0xbb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+static const unsigned char line_edit_focus_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0xab, 0x50, 0x4c, 0x54, 0x45, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0xc8, 0x68, 0x12, 0xef, 0xed, 0xe7, 0xef, 0xed, 0xe8, 0xf0, 0xed, 0xe8, 0xf0, 0xee, 0xe8, 0xf0, 0xed, 0xe7, 0xed, 0xeb, 0xe5, 0xee, 0xeb, 0xe5, 0xee, 0xeb, 0xe6, 0xec, 0xe9, 0xe3, 0xeb, 0xe9, 0xe3, 0xeb, 0xe9, 0xe2, 0xec, 0xe9, 0xe2, 0xe9, 0xe6, 0xe0, 0xea, 0xe7, 0xe0, 0xea, 0xe7, 0xe1, 0xe8, 0xe4, 0xdd, 0xe8, 0xe5, 0xde, 0xe8, 0xe5, 0xdd, 0xe8, 0xe4, 0xde, 0xe6, 0xe2, 0xdb, 0xe6, 0xe3, 0xdb, 0xe6, 0xe3, 0xdc, 0xe7, 0xe2, 0xdb, 0xe7, 0xe3, 0xdb, 0xe4, 0xe0, 0xd8, 0xe5, 0xe0, 0xd8, 0xe5, 0xe1, 0xd9, 0xe5, 0xe0, 0xd9, 0xe4, 0xe1, 0xd9, 0xe5, 0xe1, 0xd8, 0xe4, 0xe0, 0xd9, 0xe2, 0xdf, 0xd6, 0xe3, 0xdf, 0xd6, 0xe3, 0xde, 0xd6, 0xe2, 0xde, 0xd6, 0xe1, 0xdc, 0xd4, 0xe1, 0xdc, 0xd3, 0xe0, 0xdc, 0xd3, 0xe1, 0xdd, 0xd3, 0xe1, 0xdd, 0xd4, 0xdf, 0xda, 0xd0, 0xdf, 0xda, 0xd1, 0xdf, 0xdb, 0xd1, 0xe0, 0xda, 0xd1, 0xdd, 0xd8, 0xcf, 0xdd, 0xd8, 0xce, 0xde, 0xd9, 0xce, 0xde, 0xd8, 0xce, 0xdd, 0xd9, 0xce, 0xdc, 0xd6, 0xcc, 0xdb, 0xd6, 0xcc, 0xdc, 0xd6, 0xcb, 0xff, 0xff, 0xff, 0x73, 0x72, 0x65, 0x6f, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x36, 0x61, 0xc5, 0x3a, 0xd, 0x83, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x38, 0xa0, 0x7, 0xa5, 0xd6, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x9e, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x5d, 0xcf, 0xdb, 0x16, 0x82, 0x20, 0x10, 0x85, 0x61, 0xb4, 0xb4, 0x13, 0x1d, 0x28, 0x14, 0xcb, 0x4a, 0x33, 0xf, 0x59, 0x52, 0x98, 0x62, 0xef, 0xff, 0x66, 0xd1, 0xf6, 0xca, 0xfe, 0x19, 0xd6, 0x62, 0x7d, 0x77, 0x43, 0x88, 0x3d, 0x88, 0x10, 0x7b, 0x34, 0xc8, 0x36, 0x30, 0x76, 0x1c, 0x77, 0xe2, 0x3a, 0xee, 0xd4, 0x7c, 0x0, 0xb3, 0x79, 0x3f, 0xa6, 0x5, 0x80, 0xa2, 0x25, 0xa5, 0xab, 0x35, 0x5, 0x6c, 0x18, 0x63, 0x5b, 0xd6, 0x7, 0xd8, 0x71, 0xcf, 0xe3, 0x9c, 0xfb, 0x9c, 0x7b, 0x3e, 0x40, 0x4, 0xfb, 0xe0, 0x10, 0x84, 0xa1, 0x8, 0x85, 0x0, 0x1c, 0x4f, 0xe7, 0x28, 0xbe, 0x44, 0x71, 0x9c, 0x24, 0x67, 0xc0, 0x35, 0x4d, 0xb3, 0x2c, 0xcb, 0xcd, 0x4b, 0x73, 0x40, 0x71, 0x33, 0x15, 0xe5, 0xfd, 0x51, 0x16, 0x25, 0xa0, 0x92, 0xf2, 0xf9, 0x92, 0xbf, 0x2a, 0x9, 0x50, 0xaa, 0x56, 0xef, 0x46, 0xb5, 0x4d, 0x5b, 0x37, 0x0, 0xdd, 0x7d, 0xb4, 0x36, 0xdb, 0x69, 0xad, 0x1, 0x7f, 0xc7, 0x59, 0xc3, 0xf3, 0xad, 0x2f, 0x30, 0x4f, 0x11, 0x50, 0x3e, 0x12, 0x48, 0xdb, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char logo_png[] = {
@@ -223,31 +215,35 @@ static const unsigned char logo_png[] = {
};
static const unsigned char option_arrow_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x82, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xcd, 0x90, 0x31, 0xa, 0xc2, 0x50, 0x10, 0x44, 0xdf, 0x4f, 0x95, 0x46, 0xc8, 0xc7, 0xdc, 0x40, 0x1b, 0xbd, 0x9a, 0xc7, 0x89, 0xb1, 0xb0, 0x48, 0x44, 0xb0, 0xf0, 0x26, 0x5e, 0x42, 0xd0, 0x5e, 0xcf, 0xf0, 0x6c, 0xb6, 0xf8, 0x1, 0xd1, 0x36, 0x53, 0xce, 0xbe, 0x59, 0x86, 0x81, 0x79, 0x4a, 0x3d, 0xa8, 0xa3, 0xda, 0x7c, 0xb9, 0x35, 0xea, 0xa0, 0x1e, 0x1, 0xaa, 0xf0, 0x6b, 0x60, 0x3, 0xf4, 0x6a, 0x2e, 0x61, 0xa0, 0x3, 0xb6, 0xc1, 0x4c, 0xbe, 0x5c, 0xd4, 0x9b, 0x7a, 0x55, 0x5b, 0x75, 0xa1, 0x9e, 0x4a, 0xf, 0x20, 0x15, 0xa1, 0xc, 0xec, 0x81, 0x15, 0x70, 0x7, 0x4, 0xd6, 0xc0, 0x3, 0xd8, 0xa5, 0x94, 0xde, 0x93, 0x40, 0x51, 0xa1, 0x8f, 0x10, 0xc0, 0x33, 0xe0, 0xd7, 0xaf, 0x1, 0x72, 0x54, 0x39, 0xab, 0xcb, 0x7f, 0x83, 0xcd, 0x40, 0x1f, 0xb6, 0x77, 0x59, 0xce, 0xb2, 0xbd, 0x7f, 0xb8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x98, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xbd, 0x91, 0xb1, 0xd, 0xc2, 0x30, 0x10, 0x45, 0xdf, 0xd1, 0xb8, 0xf0, 0x2, 0xee, 0xdc, 0x87, 0x1, 0xd8, 0x24, 0xb5, 0xe9, 0x19, 0x87, 0x1e, 0xea, 0x6c, 0xc2, 0x0, 0xa4, 0xb5, 0xdc, 0x79, 0x1, 0x17, 0xae, 0x8e, 0x26, 0x48, 0x76, 0x14, 0x40, 0x48, 0x88, 0xdf, 0xfd, 0xf7, 0xef, 0x4b, 0x77, 0x3a, 0xf8, 0x85, 0x62, 0x8c, 0x21, 0xc6, 0x18, 0xb6, 0x32, 0x59, 0x83, 0x94, 0xd2, 0x5e, 0x55, 0x6f, 0x0, 0x22, 0x72, 0xf0, 0xde, 0xdf, 0xdb, 0x7c, 0xd7, 0x9a, 0x9c, 0xb3, 0x55, 0xd5, 0x9, 0xb0, 0x80, 0x55, 0xd5, 0x29, 0xe7, 0x6c, 0x5f, 0x16, 0x6a, 0xad, 0x67, 0x60, 0x68, 0xd0, 0xb0, 0xb0, 0x3f, 0xaa, 0x3b, 0x3a, 0xa5, 0x74, 0x51, 0xd5, 0xd0, 0xd, 0x88, 0x5c, 0xbd, 0xf7, 0xc7, 0xa7, 0xef, 0x6e, 0x30, 0xc6, 0x9c, 0x80, 0xb9, 0x41, 0xf3, 0xc2, 0xd8, 0x2c, 0x38, 0xe7, 0x8a, 0x88, 0x8c, 0x40, 0x1, 0x8a, 0x88, 0x8c, 0xce, 0xb9, 0xf2, 0x71, 0xcf, 0x77, 0x8f, 0xfb, 0x5a, 0xf, 0x28, 0x4a, 0x37, 0xff, 0x58, 0x46, 0x7b, 0x50, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char option_button_disabled_png[] = {
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+};
+
+static const unsigned char option_button_focus_png[] = {
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};
static const unsigned char option_button_hover_png[] = {
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};
static const unsigned char option_button_normal_png[] = {
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static const unsigned char option_button_pressed_png[] = {
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};
static const unsigned char panel_bg_png[] = {
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};
static const unsigned char popup_bg_png[] = {
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};
static const unsigned char popup_bg_disabled_png[] = {
@@ -258,24 +254,32 @@ static const unsigned char popup_checked_png[] = {
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};
+static const unsigned char popup_hover_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x20, 0x2e, 0x31, 0x83, 0xae, 0xb7, 0xb3, 0xd8, 0xe1, 0xaf, 0xd5, 0xde, 0xac, 0xd2, 0xdb, 0xa9, 0xcf, 0xd8, 0xa5, 0xcc, 0xd5, 0xa2, 0xc9, 0xd2, 0x9e, 0xc6, 0xcf, 0x9b, 0xc3, 0xcc, 0x97, 0xc0, 0xc9, 0x94, 0xbd, 0xc6, 0x91, 0xba, 0xc3, 0x8d, 0xb7, 0xc0, 0xff, 0xff, 0xff, 0x73, 0xd4, 0x4e, 0xcb, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xf, 0x18, 0xba, 0x0, 0xd9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x14, 0x4, 0x3, 0x1, 0x6, 0x21, 0x25, 0x30, 0x50, 0x64, 0x10, 0x32, 0x6, 0x3, 0x20, 0xc3, 0x5, 0xc, 0x80, 0x8c, 0x50, 0x30, 0x0, 0x32, 0xd2, 0xc0, 0x0, 0xc8, 0x28, 0x7, 0x3, 0x20, 0xa3, 0x3, 0xc, 0x80, 0x8c, 0x99, 0x60, 0x0, 0x64, 0xac, 0x2, 0x3, 0x20, 0x63, 0x37, 0x18, 0x0, 0x19, 0x67, 0xc0, 0x0, 0xc8, 0xb8, 0xb, 0x6, 0x40, 0xc6, 0x3b, 0x30, 0x50, 0x44, 0x58, 0xa, 0x73, 0x6, 0x0, 0xe9, 0xb4, 0x2d, 0xf5, 0x51, 0xd4, 0xb8, 0xa1, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
+static const unsigned char popup_unchecked_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x18, 0x32, 0xe0, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x1, 0xff, 0x2, 0x2d, 0xde, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x4, 0x4e, 0x1d, 0x2, 0xaf, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x40, 0x5, 0x0, 0x0, 0x10, 0x0, 0x1, 0xa1, 0xc5, 0x21, 0xc1, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char popup_window_png[] = {
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static const unsigned char progress_bar_png[] = {
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};
static const unsigned char progress_fill_png[] = {
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};
static const unsigned char radio_checked_png[] = {
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};
static const unsigned char radio_unchecked_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xff, 0xff, 0xff, 0xbd, 0x7d, 0x89, 0x66, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xe, 0x6f, 0xbd, 0x30, 0x4f, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x4a, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x40, 0x80, 0xb0, 0x8a, 0xf6, 0x54, 0x10, 0x2d, 0xb9, 0xfa, 0xcc, 0x99, 0x5d, 0x93, 0x80, 0x8c, 0xb9, 0x67, 0x80, 0xe0, 0x26, 0x3, 0x3, 0xeb, 0x1a, 0x10, 0xe3, 0x54, 0x0, 0x3, 0xdb, 0x1e, 0x10, 0xe3, 0x74, 0x2, 0x3, 0xfb, 0x19, 0x30, 0x28, 0x60, 0xe0, 0x80, 0x30, 0x1a, 0x10, 0xc, 0xb8, 0x14, 0x5c, 0x31, 0x5c, 0x3b, 0xdc, 0x40, 0x6, 0x4b, 0x90, 0x15, 0x53, 0x90, 0x2d, 0x85, 0x2, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xc4, 0xfc, 0x38, 0x7b, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char reference_border_png[] = {
@@ -283,111 +287,115 @@ static const unsigned char reference_border_png[] = {
};
static const unsigned char scroll_bg_png[] = {
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};
static const unsigned char scroll_button_down_png[] = {
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};
static const unsigned char scroll_button_down_hl_png[] = {
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};
static const unsigned char scroll_button_left_png[] = {
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};
static const unsigned char scroll_button_left_hl_png[] = {
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};
static const unsigned char scroll_button_right_png[] = {
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};
static const unsigned char scroll_button_right_hl_png[] = {
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};
static const unsigned char scroll_button_up_png[] = {
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};
static const unsigned char scroll_button_up_hl_png[] = {
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};
static const unsigned char scroll_grabber_png[] = {
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};
static const unsigned char scroll_grabber_hl_png[] = {
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};
static const unsigned char selection_png[] = {
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};
static const unsigned char selection_oof_png[] = {
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};
static const unsigned char spinbox_updown_png[] = {
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};
static const unsigned char submenu_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x7d, 0xca, 0x21, 0x12, 0x80, 0x20, 0x14, 0x45, 0xd1, 0xf7, 0x2d, 0x4, 0x36, 0x40, 0x63, 0xa8, 0xba, 0x1f, 0xbb, 0x9d, 0xe5, 0xb8, 0x0, 0xb3, 0xfb, 0xd1, 0xc, 0x8d, 0xd, 0x10, 0x48, 0xcf, 0x22, 0x6, 0xc7, 0xef, 0x6d, 0x77, 0xe6, 0x8, 0x0, 0xa4, 0x94, 0x88, 0x3b, 0x92, 0x4b, 0x8, 0x61, 0xeb, 0x3f, 0xe0, 0x95, 0x88, 0xac, 0x39, 0xe7, 0x49, 0x5, 0x0, 0x2c, 0xc9, 0xbd, 0x94, 0x62, 0x35, 0x0, 0x0, 0x63, 0x6b, 0x6d, 0xfd, 0x3, 0x4f, 0x1a, 0x38, 0x8d, 0x31, 0x51, 0x3, 0x55, 0x44, 0x66, 0xe7, 0x5c, 0xfd, 0x4, 0x24, 0xa3, 0xf7, 0xfe, 0xe8, 0x7f, 0x1, 0xe, 0xc2, 0x1e, 0x10, 0xa, 0xf0, 0x33, 0x4c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char tab_png[] = {
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};
static const unsigned char tab_behind_png[] = {
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};
static const unsigned char tab_close_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xbe, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xd5, 0x90, 0x3b, 0xe, 0xc2, 0x40, 0xc, 0x44, 0x9f, 0x9, 0x45, 0xf8, 0x14, 0x80, 0xb8, 0xf, 0x15, 0x8a, 0x8, 0x48, 0xdc, 0x94, 0x8a, 0x4, 0x85, 0x9a, 0xe3, 0x20, 0x48, 0xc3, 0xa7, 0x20, 0x32, 0x8d, 0x41, 0x8b, 0xc9, 0x4a, 0xb4, 0xb8, 0xda, 0x1d, 0x7b, 0x9e, 0x35, 0x86, 0xbf, 0x2f, 0x9, 0x3f, 0xaa, 0xba, 0x2, 0xba, 0x40, 0x25, 0x22, 0x37, 0xd7, 0xeb, 0x1, 0x19, 0xf0, 0x10, 0x91, 0xed, 0x4b, 0xef, 0x38, 0x60, 0x2, 0x4c, 0x81, 0xdc, 0xc, 0xa1, 0x39, 0xb7, 0x5e, 0x12, 0x1a, 0x3c, 0xa0, 0x2, 0x4e, 0xc0, 0x18, 0x58, 0xaa, 0x6a, 0x5f, 0x55, 0x53, 0x60, 0x61, 0x5a, 0xd, 0xec, 0xa3, 0x11, 0x6c, 0x5b, 0x6a, 0xdb, 0x26, 0xc0, 0xc5, 0xe4, 0x81, 0x99, 0xb, 0x1f, 0xed, 0xb, 0x10, 0x40, 0xd6, 0xc0, 0xcc, 0x66, 0xe, 0xc0, 0xc6, 0x9b, 0xdb, 0x22, 0xc4, 0x4a, 0x63, 0xcb, 0x7e, 0x89, 0xa0, 0xc0, 0xd0, 0x22, 0x94, 0x22, 0x72, 0x8d, 0x2, 0x9c, 0xb9, 0x6, 0xa, 0x3, 0x84, 0xda, 0x7, 0xc4, 0x47, 0xc8, 0x6c, 0xf0, 0x8c, 0x1d, 0x4c, 0x44, 0xee, 0xc0, 0xce, 0xb4, 0x11, 0x30, 0xf, 0xd, 0x1e, 0xd0, 0x0, 0x47, 0xdb, 0xf2, 0x3e, 0x98, 0xbd, 0x4b, 0xeb, 0x35, 0x6d, 0xb7, 0xf8, 0xe3, 0x7a, 0x2, 0x49, 0x7e, 0x47, 0x10, 0xc3, 0xf7, 0xae, 0x75, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_container_backup_png[] = {
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};
static const unsigned char tab_container_bg_png[] = {
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};
static const unsigned char tab_current_png[] = {
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};
static const unsigned char tab_menu_png[] = {
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};
static const unsigned char tab_menu_hl_png[] = {
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};
static const unsigned char toggle_off_png[] = {
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static const unsigned char toggle_on_png[] = {
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+};
+
+static const unsigned char tool_button_pressed_png[] = {
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static const unsigned char tooltip_bg_png[] = {
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};
static const unsigned char tree_bg_png[] = {
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+};
+
+static const unsigned char tree_bg_focus_png[] = {
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};
static const unsigned char tree_cursor_png[] = {
@@ -399,35 +407,35 @@ static const unsigned char tree_cursor_unfocus_png[] = {
};
static const unsigned char tree_title_png[] = {
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};
static const unsigned char tree_title_pressed_png[] = {
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};
static const unsigned char unchecked_png[] = {
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};
static const unsigned char updown_png[] = {
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};
static const unsigned char vseparator_png[] = {
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};
static const unsigned char vslider_bg_png[] = {
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};
static const unsigned char vslider_grabber_png[] = {
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};
static const unsigned char vslider_grabber_hl_png[] = {
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};
static const unsigned char vslider_tick_png[] = {
@@ -435,15 +443,15 @@ static const unsigned char vslider_tick_png[] = {
};
static const unsigned char vsplit_bg_png[] = {
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};
static const unsigned char vsplitter_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0x49, 0x62, 0xf9, 0xdf, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x48, 0x89, 0xed, 0xce, 0x41, 0x1, 0x0, 0x20, 0x0, 0x2, 0xb1, 0xc3, 0x14, 0x86, 0x32, 0xae, 0xa1, 0x6c, 0x81, 0x2d, 0xe4, 0x21, 0x4b, 0x30, 0xa8, 0xfa, 0x9a, 0x0, 0x6c, 0x2f, 0x60, 0x86, 0x2f, 0xaf, 0x1d, 0x49, 0x7b, 0xa4, 0x17, 0x55, 0x15, 0x75, 0x1, 0x7e, 0xa6, 0x5, 0x4, 0x90, 0x92, 0x89, 0x73, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0xa0, 0x10, 0x30, 0x33, 0x2c, 0x10, 0x3d, 0x47, 0x9, 0x66, 0x66, 0x10, 0xbd, 0xf6, 0x98, 0x22, 0x3c, 0xe0, 0x60, 0x18, 0x84, 0x1, 0x0, 0x59, 0x34, 0x6a, 0x2d, 0x64, 0xeb, 0x72, 0x24, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char window_resizer_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0x32, 0xe0, 0xff, 0xff, 0xff, 0x29, 0x14, 0x69, 0xfe, 0xff, 0xff, 0xff, 0x9, 0x6c, 0x72, 0x4c, 0x44, 0xda, 0x8c, 0xd3, 0x76, 0xbc, 0x6, 0x10, 0xd2, 0x8c, 0xd7, 0x0, 0x62, 0x34, 0xe3, 0x34, 0x80, 0x58, 0xcd, 0x58, 0xd, 0x20, 0x45, 0x33, 0x86, 0x1, 0xa4, 0x6a, 0x46, 0x31, 0x80, 0x1c, 0xcd, 0xa3, 0x80, 0x4a, 0x0, 0x0, 0x6, 0xc5, 0x24, 0xf9, 0xe8, 0x3d, 0x88, 0x7a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x19, 0x11, 0x33, 0x13, 0xaa, 0xc0, 0xf, 0x5f, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0x5, 0x24, 0x81, 0x17, 0x2f, 0x5e, 0xf4, 0xa3, 0x8b, 0x31, 0x91, 0xa2, 0xb9, 0xb9, 0xb9, 0x99, 0x7c, 0x9b, 0xb3, 0xb3, 0xb3, 0xfb, 0x87, 0x81, 0x66, 0x6c, 0x81, 0x48, 0x92, 0x66, 0xa2, 0x5c, 0x43, 0x91, 0xe6, 0x11, 0xa, 0x0, 0x73, 0x5b, 0x34, 0x19, 0x10, 0xa0, 0xb6, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
// shaders block
diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png
index 5537d00a4a..71cd64b001 100644
--- a/scene/resources/default_theme/toggle_off.png
+++ b/scene/resources/default_theme/toggle_off.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png
index 77e4601205..6ea1b589c7 100644
--- a/scene/resources/default_theme/toggle_on.png
+++ b/scene/resources/default_theme/toggle_on.png
Binary files differ
diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png
new file mode 100644
index 0000000000..bcf70b486d
--- /dev/null
+++ b/scene/resources/default_theme/tool_button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png
index 7ca3567788..eca0675a98 100644
--- a/scene/resources/default_theme/tooltip_bg.png
+++ b/scene/resources/default_theme/tooltip_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png
index 0be4f628a9..839a6a272a 100644
--- a/scene/resources/default_theme/tree_bg.png
+++ b/scene/resources/default_theme/tree_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png
new file mode 100644
index 0000000000..692cf71926
--- /dev/null
+++ b/scene/resources/default_theme/tree_bg_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png
index 7f81acd89e..b0ddcffbbe 100644
--- a/scene/resources/default_theme/tree_title.png
+++ b/scene/resources/default_theme/tree_title.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png
index b09604015b..746d10039e 100644
--- a/scene/resources/default_theme/tree_title_pressed.png
+++ b/scene/resources/default_theme/tree_title_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png
index 8341cdc643..d6f790cbc2 100644
--- a/scene/resources/default_theme/unchecked.png
+++ b/scene/resources/default_theme/unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png
index efcb04fde6..916284a3cf 100644
--- a/scene/resources/default_theme/updown.png
+++ b/scene/resources/default_theme/updown.png
Binary files differ
diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png
index 88165ea6b2..498768c05b 100644
--- a/scene/resources/default_theme/vseparator.png
+++ b/scene/resources/default_theme/vseparator.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png
index b88582ba36..8d9ead3c5a 100644
--- a/scene/resources/default_theme/vslider_bg.png
+++ b/scene/resources/default_theme/vslider_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png
index c8be897e07..afc490be45 100644
--- a/scene/resources/default_theme/vslider_grabber.png
+++ b/scene/resources/default_theme/vslider_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png
index 1639776a28..548972e115 100644
--- a/scene/resources/default_theme/vslider_grabber_hl.png
+++ b/scene/resources/default_theme/vslider_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png
index 0c29b1e35c..7dd1d48b29 100644
--- a/scene/resources/default_theme/vsplit_bg.png
+++ b/scene/resources/default_theme/vsplit_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png
index 56fb20bc3f..ec5542bf69 100644
--- a/scene/resources/default_theme/vsplitter.png
+++ b/scene/resources/default_theme/vsplitter.png
Binary files differ
diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png
index baa3f30e5b..ed51968c4e 100644
--- a/scene/resources/default_theme/window_resizer.png
+++ b/scene/resources/default_theme/window_resizer.png
Binary files differ
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 13529c8572..b665de2de1 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -297,6 +297,15 @@ int StyleBoxFlat::get_border_size() const {
return border_size;
}
+void StyleBoxFlat::_set_additional_border_size(Margin p_margin, int p_size) {
+ additional_border_size[p_margin] = p_size;
+ emit_changed();
+}
+
+int StyleBoxFlat::_get_additional_border_size(Margin p_margin) const {
+ return additional_border_size[p_margin];
+}
+
void StyleBoxFlat::set_border_blend(bool p_blend) {
blend = p_blend;
@@ -357,6 +366,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
if (draw_center)
vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, r.size), bg_color);
+
+ Rect2i r_add = p_rect;
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y - additional_border_size[MARGIN_TOP]), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_TOP])), light_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y), Size2(additional_border_size[MARGIN_LEFT], r_add.size.height)), light_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x + r_add.size.width, r_add.pos.y), Size2(additional_border_size[MARGIN_RIGHT], r_add.size.height)), dark_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y + r_add.size.height), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_BOTTOM])), dark_color);
}
float StyleBoxFlat::get_style_margin(Margin p_margin) const {
@@ -394,6 +409,10 @@ StyleBoxFlat::StyleBoxFlat() {
draw_center = true;
blend = true;
border_size = 0;
+ additional_border_size[0] = 0;
+ additional_border_size[1] = 0;
+ additional_border_size[2] = 0;
+ additional_border_size[3] = 0;
}
StyleBoxFlat::~StyleBoxFlat() {
}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index e14a536879..bbb2444bd7 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -123,6 +123,7 @@ class StyleBoxFlat : public StyleBox {
Color dark_color;
int border_size;
+ int additional_border_size[4];
bool draw_center;
bool blend;
@@ -143,6 +144,9 @@ public:
void set_border_size(int p_size);
int get_border_size() const;
+ void _set_additional_border_size(Margin p_margin, int p_size);
+ int _get_additional_border_size(Margin p_margin) const;
+
void set_border_blend(bool p_blend);
bool get_border_blend() const;