diff options
285 files changed, 4218 insertions, 6726 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 8bc9f085ad..df81d2111e 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -1460,7 +1460,6 @@ void register_variant_methods() { ADDFUNC1(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray()); ADDFUNC0(VECTOR3, BASIS, Vector3, to_diagonal_matrix, varray()); ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray()); - ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray()); ADDFUNC0(VECTOR3, VECTOR3, Vector3, floor, varray()); ADDFUNC0(VECTOR3, VECTOR3, Vector3, ceil, varray()); ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray()); diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp index 1e6562fcf2..e4ae1993ab 100644 --- a/editor/animation_editor.cpp +++ b/editor/animation_editor.cpp @@ -1035,7 +1035,7 @@ void AnimationKeyEditor::_track_pos_draw() { //draw position int pixel = (timeline_pos - h_scroll->get_value()) * zoom_scale; pixel += name_limit; - track_pos->draw_line(ofs + Point2(pixel, 0), ofs + Point2(pixel, size.height), get_color("animation_editor_track_pos", "Editor")); + track_pos->draw_line(ofs + Point2(pixel, 0), ofs + Point2(pixel, size.height), get_color("highlight_color", "Editor")); } } @@ -1089,12 +1089,12 @@ void AnimationKeyEditor::_track_editor_draw() { int sep = get_constant("vseparation", "Tree"); int hsep = get_constant("hseparation", "Tree"); Color color = get_color("font_color", "Tree"); - Color sepcolor = get_color("guide_color", "Editor"); - Color timecolor = get_color("animation_editor_time", "Editor"); + Color sepcolor = get_color("light_color_1", "Editor"); + Color timecolor = get_color("dark_color_2", "Editor"); Color hover_color = Color(1, 1, 1, 0.05); Color select_color = Color(1, 1, 1, 0.1); Color invalid_path_color = Color(1, 0.6, 0.4, 0.5); - Color track_select_color = Color::html("ffbd8e8e"); + Color track_select_color = get_color("highlight_color", "Editor"); Ref<Texture> remove_icon = get_icon("Remove", "EditorIcons"); Ref<Texture> move_up_icon = get_icon("MoveUp", "EditorIcons"); @@ -1154,9 +1154,8 @@ void AnimationKeyEditor::_track_editor_draw() { int settings_limit = size.width - right_separator_ofs; int name_limit = settings_limit * name_column_ratio; - Color line_color = get_color("animation_editor_line", "Editor"); - te->draw_line(ofs + Point2(name_limit, 0), ofs + Point2(name_limit, size.height), line_color); - te->draw_line(ofs + Point2(settings_limit, 0), ofs + Point2(settings_limit, size.height), line_color); + te->draw_line(ofs + Point2(name_limit, 0), ofs + Point2(name_limit, size.height), color); + te->draw_line(ofs + Point2(settings_limit, 0), ofs + Point2(settings_limit, size.height), color); te->draw_texture(hsize_icon, ofs + Point2(name_limit - hsize_icon->get_width() - hsep, (h - hsize_icon->get_height()) / 2)); te->draw_line(ofs + Point2(0, h), ofs + Point2(size.width, h), color); @@ -1179,11 +1178,7 @@ void AnimationKeyEditor::_track_editor_draw() { int end_px = (l - h_scroll->get_value()) * scale; int begin_px = -h_scroll->get_value() * scale; - Color notimecol; - notimecol.r = timecolor.gray(); - notimecol.g = notimecol.r; - notimecol.b = notimecol.r; - notimecol.a = timecolor.a; + Color notimecol = get_color("light_color_1", "Editor"); { @@ -1483,7 +1478,9 @@ void AnimationKeyEditor::_track_editor_draw() { switch (click.click) { case ClickOver::CLICK_SELECT_KEYS: { - te->draw_rect(Rect2(click.at, click.to - click.at), get_color("animation_editor_selection_rect", "Editor")); + Color box_color = get_color("highlight_color", "Editor"); + box_color.a = 0.35; + te->draw_rect(Rect2(click.at, click.to - click.at), box_color); } break; case ClickOver::CLICK_MOVE_KEYS: { @@ -2905,6 +2902,8 @@ void AnimationKeyEditor::_notification(int p_what) { key_editor->edit(key_edit); zoomicon->set_texture(get_icon("Zoom", "EditorIcons")); + zoomicon->set_custom_minimum_size(Size2(24 * EDSCALE, 0)); + zoomicon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); menu_add_track->set_icon(get_icon("AddTrack", "EditorIcons")); menu_add_track->get_popup()->add_icon_item(get_icon("KeyValue", "EditorIcons"), "Add Normal Track", ADD_TRACK_MENU_ADD_VALUE_TRACK); @@ -3767,7 +3766,6 @@ AnimationKeyEditor::AnimationKeyEditor() { //add_child(menu); zoomicon = memnew(TextureRect); - zoomicon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); hb->add_child(zoomicon); zoomicon->set_tooltip(TTR("Animation zoom.")); @@ -3943,6 +3941,7 @@ AnimationKeyEditor::AnimationKeyEditor() { v_scroll->set_value(0); key_editor_tab = memnew(TabContainer); + key_editor_tab->set_tab_align(TabContainer::ALIGN_LEFT); hb->add_child(key_editor_tab); key_editor_tab->set_custom_minimum_size(Size2(200, 0)); diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index e623d00cc9..9762bd2000 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -417,6 +417,10 @@ void ConnectionsDock::_notification(int p_what) { //RID ci = get_canvas_item(); //get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); } + + if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { + update_tree(); + } } void ConnectionsDock::_close() { diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 7c9dae1e3f..dc28fc9020 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -622,7 +622,6 @@ CreateDialog::CreateDialog() { search_box->set_h_size_flags(SIZE_EXPAND_FILL); search_hb->add_child(search_box); favorite = memnew(Button); - favorite->set_flat(true); favorite->set_toggle_mode(true); search_hb->add_child(favorite); favorite->connect("pressed", this, "_favorite_toggled"); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 1129a7d633..6ef32a6afd 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -45,10 +45,6 @@ void EditorAudioBus::_notification(int p_what) { vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons")); scale->set_texture(get_icon("BusVuDb", "EditorIcons")); - solo->set_icon(get_icon("AudioBusSolo", "EditorIcons")); - mute->set_icon(get_icon("AudioBusMute", "EditorIcons")); - bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons")); - disabled_vu = get_icon("BusVuFrozen", "EditorIcons"); prev_active = true; @@ -631,23 +627,23 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses) { vb->add_child(hbc); hbc->add_spacer(); solo = memnew(ToolButton); - solo->set_tooltip(TTR("Toggle Solo")); + solo->set_text("S"); solo->set_toggle_mode(true); - // solo->set_modulate(Color(0.8, 1.2, 0.8)); + solo->set_modulate(Color(0.8, 1.2, 0.8)); solo->set_focus_mode(FOCUS_NONE); solo->connect("pressed", this, "_solo_toggled"); hbc->add_child(solo); mute = memnew(ToolButton); - mute->connect("pressed", this, "_mute_toggled"); + mute->set_text("M"); mute->set_toggle_mode(true); - // mute->set_modulate(Color(1.2, 0.8, 0.8)); + mute->set_modulate(Color(1.2, 0.8, 0.8)); mute->set_focus_mode(FOCUS_NONE); - mute->set_tooltip(TTR("Toggle Mute")); + mute->connect("pressed", this, "_mute_toggled"); hbc->add_child(mute); bypass = memnew(ToolButton); - bypass->set_tooltip(TTR("Toggle Bypass")); + bypass->set_text("B"); bypass->set_toggle_mode(true); - // bypass->set_modulate(Color(1.1, 1.1, 0.8)); + bypass->set_modulate(Color(1.1, 1.1, 0.8)); bypass->set_focus_mode(FOCUS_NONE); bypass->connect("pressed", this, "_bypass_toggled"); hbc->add_child(bypass); @@ -767,7 +763,7 @@ void EditorAudioBuses::_update_buses() { EditorAudioBus *audio_bus = memnew(EditorAudioBus(this)); if (i == 0) { - audio_bus->set_self_modulate(Color(0.7, 0.7, 0.7)); + audio_bus->set_self_modulate(Color(1, 0.9, 0.9)); } bus_hb->add_child(audio_bus); audio_bus->connect("delete_request", this, "_delete_bus", varray(audio_bus), CONNECT_DEFERRED); diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index c15eac67fb..5d13c7c254 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -87,6 +87,9 @@ void EditorLog::_notification(int p_what) { log->add_color_override("default_color", get_color("font_color", "Tree")); //button->set_icon(get_icon("Console","EditorIcons")); } + if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { + _override_logger_styles(); + } /*if (p_what==NOTIFICATION_DRAW) { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 42de85ec00..4a4b720e88 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -348,11 +348,17 @@ void EditorNode::_notification(int p_what) { if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) { _menu_option_confirm(FILE_QUIT, false); - }; + } if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY)); property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/capitalize_properties", true))); + Ref<Theme> theme = create_editor_theme(); + theme_base->set_theme(theme); + gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles")); + play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles")); + scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles")); + bottom_panel->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles")); } } @@ -2722,7 +2728,9 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor) { ToolButton *tb = memnew(ToolButton); tb->set_toggle_mode(true); tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size())); - tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons")); + tb->set_text(p_editor->get_name()); + tb->set_icon(p_editor->get_base_control()->get_icon(p_editor->get_name(), "EditorIcons")); + tb->set_name(p_editor->get_name()); singleton->main_editor_buttons.push_back(tb); singleton->main_editor_button_vb->add_child(tb); singleton->editor_table.push_back(p_editor); @@ -4725,6 +4733,23 @@ void EditorNode::_dim_timeout() { } } +void EditorNode::_check_gui_base_size() { + print_line(itos(int(gui_base->get_size().width))); + if (gui_base->get_size().width > 1200 * EDSCALE) { + for (int i = 0; i < singleton->main_editor_button_vb->get_child_count(); i++) { + ToolButton *btn = singleton->main_editor_button_vb->get_child(i)->cast_to<ToolButton>(); + if (btn == singleton->distraction_free) continue; + btn->set_text(btn->get_name()); + } + } else { + for (int i = 0; i < singleton->main_editor_button_vb->get_child_count(); i++) { + ToolButton *btn = singleton->main_editor_button_vb->get_child(i)->cast_to<ToolButton>(); + if (btn == singleton->distraction_free) continue; + btn->set_text(""); + } + } +} + void EditorNode::open_export_template_manager() { export_template_manager->popup_manager(); @@ -4807,6 +4832,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_open_imported"), &EditorNode::_open_imported); ClassDB::bind_method(D_METHOD("_inherit_imported"), &EditorNode::_inherit_imported); ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout); + ClassDB::bind_method(D_METHOD("_check_gui_base_size"), &EditorNode::_check_gui_base_size); ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); @@ -4940,17 +4966,19 @@ EditorNode::EditorNode() { ClassDB::set_class_enabled("CollisionShape2D", true); ClassDB::set_class_enabled("CollisionPolygon2D", true); - Control *theme_base = memnew(Control); + theme_base = memnew(Control); add_child(theme_base); theme_base->set_area_as_parent_rect(); gui_base = memnew(Panel); theme_base->add_child(gui_base); gui_base->set_area_as_parent_rect(); + gui_base->connect("item_rect_changed", this, "_check_gui_base_size"); Ref<Theme> theme = create_editor_theme(); theme_base->set_theme(theme); gui_base->set_theme(create_custom_theme()); + gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles")); resource_preview = memnew(EditorResourcePreview); add_child(resource_preview); @@ -4965,6 +4993,7 @@ EditorNode::EditorNode() { main_vbox = memnew(VBoxContainer); gui_base->add_child(main_vbox); main_vbox->set_area_as_parent_rect(8); + main_vbox->set_margin(MARGIN_TOP, 5); #if 0 PanelContainer *top_dark_panel = memnew( PanelContainer ); @@ -5101,7 +5130,7 @@ EditorNode::EditorNode() { dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL); dock_slot[i]->set_popup(dock_select_popoup); dock_slot[i]->connect("pre_popup_pressed", this, "_dock_pre_popup", varray(i)); - //dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT); + dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT); } dock_drag_timer = memnew(Timer); @@ -5132,16 +5161,14 @@ EditorNode::EditorNode() { scene_tabs->connect("right_button_pressed", this, "_scene_tab_script_edited"); scene_tabs->connect("tab_close", this, "_scene_tab_closed"); - // MarginContainer *st_mc = memnew( MarginContainer ); - // st_mc->add_child(scene_tabs); srt->add_child(scene_tabs); scene_root_parent = memnew(PanelContainer); scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE); - scene_root_parent->add_style_override("panel", gui_base->get_stylebox("EditorPanel", "EditorStyles")); + scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles")); - // Ref<StyleBox> sp = scene_root_parent->get_stylebox("panel_full","PanelContainer"); - // scene_root_parent->add_style_override("panel",sp); + //Ref<StyleBox> sp = scene_root_parent->get_stylebox("panel","TabContainer"); + //scene_root_parent->add_style_override("panel",sp); /*scene_root_parent->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END ); scene_root_parent->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_END ); @@ -5171,7 +5198,7 @@ EditorNode::EditorNode() { scene_root_parent->add_child(viewport); PanelContainer *top_region = memnew(PanelContainer); - top_region->add_style_override("panel", memnew(StyleBoxEmpty)); + top_region->add_style_override("panel", gui_base->get_stylebox("MenuPanel", "EditorStyles")); HBoxContainer *left_menu_hb = memnew(HBoxContainer); top_region->add_child(left_menu_hb); menu_hb->add_child(top_region); @@ -5182,6 +5209,7 @@ EditorNode::EditorNode() { file_menu->set_text(TTR("Scene")); //file_menu->set_icon(gui_base->get_icon("Save","EditorIcons")); left_menu_hb->add_child(file_menu); + file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); prev_scene = memnew(ToolButton); prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons")); @@ -5254,7 +5282,6 @@ EditorNode::EditorNode() { } PanelContainer *editor_region = memnew(PanelContainer); - editor_region->add_style_override("panel", memnew(StyleBoxEmpty)); main_editor_button_vb = memnew(HBoxContainer); editor_region->add_child(main_editor_button_vb); menu_hb->add_child(editor_region); @@ -5298,6 +5325,7 @@ EditorNode::EditorNode() { tool_menu = memnew(MenuButton); tool_menu->set_tooltip(TTR("Miscellaneous project or scene-wide tools.")); tool_menu->set_text(TTR("Tools")); + tool_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); //tool_menu->set_icon(gui_base->get_icon("Save","EditorIcons")); left_menu_hb->add_child(tool_menu); @@ -5311,6 +5339,7 @@ EditorNode::EditorNode() { export_button->set_text(TTR("Export")); export_button->connect("pressed", this, "_menu_option", varray(FILE_EXPORT_PROJECT)); export_button->set_focus_mode(Control::FOCUS_NONE); + export_button->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); left_menu_hb->add_child(export_button); menu_hb->add_spacer(); @@ -5321,20 +5350,18 @@ EditorNode::EditorNode() { //s1->set_size(Point2(10,15)); play_cc = memnew(CenterContainer); - // play_cc->add_style_override("bg",gui_base->get_stylebox("panel","PanelContainer")); - play_cc->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); gui_base->add_child(play_cc); play_cc->set_area_as_parent_rect(); play_cc->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 10); play_cc->set_margin(MARGIN_TOP, 5); - top_region = memnew(PanelContainer); - top_region->add_style_override("panel", gui_base->get_stylebox("panel", "ButtonGroup")); - play_cc->add_child(top_region); + play_button_panel = memnew(PanelContainer); + play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles")); + play_cc->add_child(play_button_panel); HBoxContainer *play_hb = memnew(HBoxContainer); - top_region->add_child(play_hb); + play_button_panel->add_child(play_hb); play_button = memnew(ToolButton); play_hb->add_child(play_button); @@ -5450,9 +5477,6 @@ EditorNode::EditorNode() { } PanelContainer *vu_cont = memnew(PanelContainer); - vu_cont->add_style_override("panel", memnew(StyleBoxEmpty)); - - // CenterContainer *vu_cont = memnew( CenterContainer ); menu_hb->add_child(vu_cont); audio_vu = memnew(TextureProgress); @@ -5473,13 +5497,13 @@ EditorNode::EditorNode() { } top_region = memnew(PanelContainer); - top_region->add_style_override("panel", memnew(StyleBoxEmpty)); HBoxContainer *right_menu_hb = memnew(HBoxContainer); top_region->add_child(right_menu_hb); menu_hb->add_child(top_region); settings_menu = memnew(MenuButton); settings_menu->set_text(TTR("Settings")); + settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles")); //settings_menu->set_anchor(MARGIN_RIGHT,ANCHOR_END); right_menu_hb->add_child(settings_menu); p = settings_menu->get_popup(); @@ -5639,7 +5663,7 @@ EditorNode::EditorNode() { search_button = memnew(ToolButton); search_button->set_toggle_mode(true); search_button->set_pressed(false); - search_button->set_icon(gui_base->get_icon("Search", "EditorIcons")); + search_button->set_icon(gui_base->get_icon("Zoom", "EditorIcons")); prop_editor_hb->add_child(search_button); search_button->connect("toggled", this, "_toggle_search_bar"); @@ -5729,7 +5753,7 @@ EditorNode::EditorNode() { _update_layouts_menu(); bottom_panel = memnew(PanelContainer); - bottom_panel->add_style_override("panel", gui_base->get_stylebox("EditorPanel", "EditorStyles")); + bottom_panel->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles")); center_split->add_child(bottom_panel); center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN); diff --git a/editor/editor_node.h b/editor/editor_node.h index 92df04f423..5215809da3 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -205,8 +205,10 @@ private: //Ref<ResourceImportMetadata> scene_import_metadata; PanelContainer *scene_root_parent; + Control *theme_base; Control *gui_base; VBoxContainer *main_vbox; + PanelContainer *play_button_panel; //split @@ -609,6 +611,7 @@ private: void _start_dimming(bool p_dimming); void _dim_timeout(); + void _check_gui_base_size(); protected: void _notification(int p_what); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 0a46acddb2..cd8e68bc5e 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -572,7 +572,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("editors/grid_map/pick_distance", 5000.0); - set("editors/3d/grid_color", Color(1, 1, 1, 0.2)); + set("editors/3d/grid_color", Color(0, 1, 0, 0.2)); hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); set("editors/3d/default_fov", 45.0); @@ -606,6 +606,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("editors/poly_editor/point_grab_radius", 8); + set("editors/theme/base_color", Color(0.3, 0.3, 0.3, 1)); + hints["editors/theme/base_color"] = PropertyInfo(Variant::COLOR, "editors/theme/base_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + set("editors/theme/contrast", 0.2); + hints["editors/theme/contrast"] = PropertyInfo(Variant::REAL, "editors/theme/contrast", PROPERTY_HINT_RANGE, "0.01, 1, 0.01"); + set("run/window_placement/rect", 0); hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Default,Centered,Custom Position,Force Maximized,Force Full Screen"); String screen_hints = TTR("Default (Same as Editor)"); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 1457f6b421..c7a41e4441 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -35,99 +35,383 @@ #include "editor_scale.h" #include "editor_settings.h" +static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) { + Ref<StyleBoxTexture> style(memnew(StyleBoxTexture)); + style->set_texture(texture); + style->set_margin_size(MARGIN_LEFT, p_left * EDSCALE); + style->set_margin_size(MARGIN_RIGHT, p_right * EDSCALE); + style->set_margin_size(MARGIN_BOTTOM, p_botton * EDSCALE); + style->set_margin_size(MARGIN_TOP, p_top * EDSCALE); + style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); + style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); + style->set_default_margin(MARGIN_BOTTOM, p_margin_botton * EDSCALE); + style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); + style->set_draw_center(p_draw_center); + return style; +} + +static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { + Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty)); + style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); + style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); + style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE); + style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); + return style; +} + +static Ref<StyleBoxFlat> make_flat_stylebox(Color color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { + Ref<StyleBoxFlat> style(memnew(StyleBoxFlat)); + style->set_bg_color(color); + style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); + style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); + style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE); + style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); + return style; +} + +static Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat> p_style, Color p_color) { + Ref<StyleBoxFlat> style = p_style->duplicate(); + style->set_light_color(p_color); + style->set_dark_color(p_color); + return style; +} + +static Ref<StyleBoxFlat> add_additional_border(Ref<StyleBoxFlat> p_style, int p_left, int p_top, int p_right, int p_bottom) { + Ref<StyleBoxFlat> style = p_style->duplicate(); + style->_set_additional_border_size(MARGIN_LEFT, p_left * EDSCALE); + style->_set_additional_border_size(MARGIN_RIGHT, p_right * EDSCALE); + style->_set_additional_border_size(MARGIN_TOP, p_top * EDSCALE); + style->_set_additional_border_size(MARGIN_BOTTOM, p_bottom * EDSCALE); + return style; +} + +#define HIGHLIGHT_COLOR_LIGHT highlight_color.linear_interpolate(Color(1, 1, 1, 1), 0.3) +#define HIGHLIGHT_COLOR_DARK highlight_color.linear_interpolate(Color(0, 0, 0, 1), 0.5) + Ref<Theme> create_editor_theme() { Ref<Theme> theme = Ref<Theme>(memnew(Theme)); editor_register_fonts(theme); editor_register_icons(theme); - Ref<StyleBoxTexture> focus_sbt = memnew(StyleBoxTexture); - focus_sbt->set_texture(theme->get_icon("EditorFocus", "EditorIcons")); - for (int i = 0; i < 4; i++) { - focus_sbt->set_margin_size(Margin(i), 16 * EDSCALE); - focus_sbt->set_default_margin(Margin(i), 16 * EDSCALE); - } + // Define colors + Color highlight_color = EDITOR_DEF("editors/theme/highlight_color", Color::html("#6ca9f3")); + Color base_color = EDITOR_DEF("editors/theme/base_color", Color::html("#2e3742")); + float contrast = EDITOR_DEF("editors/theme/contrast", 0.2); + + Color dark_color_1 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast); + Color dark_color_2 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast * 2); + Color dark_color_3 = base_color.linear_interpolate(Color(0, 0, 0, 1), contrast * 3); + + Color light_color_1 = base_color.linear_interpolate(Color(1, 1, 1, 1), contrast); + Color light_color_2 = base_color.linear_interpolate(Color(1, 1, 1, 1), contrast * 2); + + theme->set_color("highlight_color", "Editor", highlight_color); + theme->set_color("base_color", "Editor", base_color); + theme->set_color("dark_color_1", "Editor", dark_color_1); + theme->set_color("dark_color_2", "Editor", dark_color_2); + theme->set_color("dark_color_3", "Editor", dark_color_3); + theme->set_color("light_color_1", "Editor", light_color_1); + theme->set_color("light_color_2", "Editor", light_color_2); + + // Checkbox icon + theme->set_icon("checked", "CheckBox", theme->get_icon("Checked", "EditorIcons")); + theme->set_icon("unchecked", "CheckBox", theme->get_icon("Unchecked", "EditorIcons")); + theme->set_icon("checked", "PopupMenu", theme->get_icon("Checked", "EditorIcons")); + theme->set_icon("unchecked", "PopupMenu", theme->get_icon("Unchecked", "EditorIcons")); + + // Editor background + Ref<StyleBoxFlat> style_background = make_flat_stylebox(dark_color_2, 4, 4, 4, 4); + theme->set_stylebox("Background", "EditorStyles", style_background); + + // Focus + Ref<StyleBoxFlat> focus_sbt = make_flat_stylebox(light_color_1, 4, 4, 4, 4); focus_sbt->set_draw_center(false); - theme->set_stylebox("EditorFocus", "EditorStyles", focus_sbt); - - Ref<StyleBoxFlat> style_panel(memnew(StyleBoxFlat)); - style_panel->set_bg_color(Color::html("#36424e")); - style_panel->set_default_margin(MARGIN_LEFT, 1); - style_panel->set_default_margin(MARGIN_RIGHT, 1); - style_panel->set_default_margin(MARGIN_BOTTOM, 1); - style_panel->set_default_margin(MARGIN_TOP, 4 * EDSCALE); + focus_sbt->set_border_size(1 * EDSCALE); + focus_sbt = change_border_color(focus_sbt, light_color_2); + theme->set_stylebox("Focus", "EditorStyles", focus_sbt); + + // Menu + Ref<StyleBoxEmpty> style_menu = make_empty_stylebox(4, 4, 4, 4); + theme->set_stylebox("panel", "PanelContainer", style_menu); + theme->set_stylebox("MenuPanel", "EditorStyles", style_menu); + + // Play button group + theme->set_stylebox("PlayButtonPanel", "EditorStyles", make_stylebox(theme->get_icon("PlayButtonGroup", "EditorIcons"), 16, 16, 16, 16, 8, 4, 8, 4)); + + Ref<StyleBoxFlat> style_menu_hover_border = make_flat_stylebox(highlight_color, 4, 4, 4, 4); + Ref<StyleBoxFlat> style_menu_hover_bg = make_flat_stylebox(dark_color_2, 4, 4, 4, 4); + + style_menu_hover_border->set_draw_center(false); + style_menu_hover_border->_set_additional_border_size(MARGIN_BOTTOM, 1 * EDSCALE); + theme->set_stylebox("normal", "MenuButton", style_menu); + theme->set_stylebox("hover", "MenuButton", style_menu); + theme->set_stylebox("pressed", "MenuButton", style_menu); + theme->set_stylebox("focus", "MenuButton", style_menu); + theme->set_stylebox("disabled", "MenuButton", style_menu); + + theme->set_stylebox("normal", "PopupMenu", style_menu); + theme->set_stylebox("hover", "PopupMenu", style_menu_hover_bg); + theme->set_stylebox("pressed", "PopupMenu", style_menu); + theme->set_stylebox("focus", "PopupMenu", style_menu); + theme->set_stylebox("disabled", "PopupMenu", style_menu); + + theme->set_stylebox("normal", "ToolButton", style_menu); + theme->set_stylebox("hover", "ToolButton", style_menu); + theme->set_stylebox("pressed", "ToolButton", style_menu); + theme->set_stylebox("focus", "ToolButton", style_menu); + theme->set_stylebox("disabled", "ToolButton", style_menu); + + theme->set_color("font_color_hover", "MenuButton", HIGHLIGHT_COLOR_LIGHT); + theme->set_color("font_color_hover", "ToolButton", HIGHLIGHT_COLOR_LIGHT); + theme->set_color("font_color_pressed", "ToolButton", highlight_color); + + theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border); + + // Content of each tab + Ref<StyleBoxFlat> style_panel = make_flat_stylebox(base_color, 1, 4, 1, 1); theme->set_stylebox("panel", "TabContainer", style_panel); - theme->set_stylebox("EditorPanel", "EditorStyles", style_panel); - - Ref<StyleBoxFlat> style_bg(memnew(StyleBoxFlat)); - style_bg->set_bg_color(Color::html("#2b353f")); - style_bg->set_default_margin(MARGIN_LEFT, 0); - style_bg->set_default_margin(MARGIN_RIGHT, 0); - style_bg->set_default_margin(MARGIN_BOTTOM, 0); - style_bg->set_default_margin(MARGIN_TOP, 0); + theme->set_stylebox("Content", "EditorStyles", style_panel); + + // Button + Ref<StyleBoxFlat> style_button = make_flat_stylebox(dark_color_1, 4, 4, 4, 4); + style_button->set_draw_center(true); + style_button->set_border_size(2 * EDSCALE); + style_button->set_light_color(light_color_1); + style_button->set_dark_color(light_color_1); + style_button->set_border_blend(false); + theme->set_stylebox("normal", "Button", style_button); + theme->set_stylebox("hover", "Button", style_button); + theme->set_stylebox("pressed", "Button", style_button); + theme->set_stylebox("focus", "Button", style_button); + theme->set_stylebox("disabled", "Button", style_button); + theme->set_color("font_color_hover", "Button", HIGHLIGHT_COLOR_LIGHT); + theme->set_color("font_color_pressed", "Button", highlight_color); + theme->set_color("icon_color_hover", "Button", HIGHLIGHT_COLOR_LIGHT); + // make icon color value bigger because icon image is not complete white + theme->set_color("icon_color_pressed", "Button", Color(highlight_color.r * 1.15, highlight_color.g * 1.15, highlight_color.b * 1.15, highlight_color.a)); + + // OptionButton + Ref<StyleBoxFlat> style_option_button = make_flat_stylebox(dark_color_1, 4, 4, 4, 4); + style_option_button->set_border_size(1 * EDSCALE); + style_option_button->set_light_color(light_color_1); + style_option_button->set_dark_color(light_color_1); + style_option_button->_set_additional_border_size(MARGIN_RIGHT, -16 * EDSCALE); + theme->set_stylebox("hover", "OptionButton", change_border_color(style_option_button, HIGHLIGHT_COLOR_LIGHT)); + theme->set_stylebox("pressed", "OptionButton", change_border_color(style_option_button, highlight_color)); + theme->set_stylebox("focus", "OptionButton", change_border_color(style_option_button, highlight_color)); + theme->set_stylebox("disabled", "OptionButton", style_option_button); + theme->set_stylebox("normal", "OptionButton", style_option_button); + theme->set_icon("arrow", "OptionButton", theme->get_icon("OptionArrow", "EditorIcons")); + + // PopupMenu + Ref<StyleBoxFlat> style_popup_menu = make_flat_stylebox(dark_color_1, 8, 8, 8, 8); + style_popup_menu->set_border_size(2 * EDSCALE); + style_popup_menu->set_light_color(light_color_1); + style_popup_menu->set_dark_color(light_color_1); + theme->set_stylebox("panel", "PopupMenu", style_popup_menu); + + // Tree & script background + Ref<StyleBoxFlat> style_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); theme->set_stylebox("bg", "Tree", style_bg); - theme->set_stylebox("bg", "ItemList", style_bg); - theme->set_stylebox("EditorBG", "EditorStyles", style_bg); + theme->set_stylebox("ScriptPanel", "EditorStyles", style_bg); + + // Tree + theme->set_icon("checked", "Tree", theme->get_icon("Checked", "EditorIcons")); + theme->set_icon("unchecked", "Tree", theme->get_icon("Unchecked", "EditorIcons")); + theme->set_icon("arrow", "Tree", theme->get_icon("TreeArrowDown", "EditorIcons")); + theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("TreeArrowRight", "EditorIcons")); + theme->set_icon("select_arrow", "Tree", theme->get_icon("Dropdown", "EditorIcons")); + theme->set_stylebox("bg_focus", "Tree", focus_sbt); - Ref<StyleBox> style_tree_btn = theme->get_stylebox("button_pressed", "Tree"); - style_tree_btn->set_default_margin(MARGIN_LEFT, 3 * EDSCALE); - style_tree_btn->set_default_margin(MARGIN_RIGHT, 3 * EDSCALE); + Ref<StyleBox> style_tree_btn = make_flat_stylebox(light_color_1, 2, 4, 2, 4); theme->set_stylebox("button_pressed", "Tree", style_tree_btn); - Ref<StyleBoxFlat> style_tab(memnew(StyleBoxFlat)); - style_tab->set_default_margin(MARGIN_LEFT, 15 * EDSCALE); - style_tab->set_default_margin(MARGIN_RIGHT, 15 * EDSCALE); - style_tab->set_default_margin(MARGIN_BOTTOM, 5 * EDSCALE); - style_tab->set_default_margin(MARGIN_TOP, 5 * EDSCALE); + Ref<StyleBoxFlat> style_tree_focus = make_flat_stylebox(HIGHLIGHT_COLOR_DARK, 4, 4, 4, 4); + theme->set_stylebox("selected_focus", "Tree", style_tree_focus); + + Ref<StyleBoxFlat> style_tree_selected = make_flat_stylebox(light_color_1, 4, 4, 4, 4); + theme->set_stylebox("selected", "Tree", style_tree_selected); - Ref<StyleBoxFlat> style_tab_fg = style_tab->duplicate(); - style_tab_fg->set_bg_color(Color::html("#36424e")); + Ref<StyleBoxFlat> style_tree_cursor = make_flat_stylebox(HIGHLIGHT_COLOR_DARK, 4, 4, 4, 4); + style_tree_cursor->set_draw_center(false); + style_tree_cursor->set_border_size(1 * EDSCALE); + style_tree_cursor->set_light_color(light_color_1); + style_tree_cursor->set_dark_color(light_color_1); + Ref<StyleBoxFlat> style_tree_title = make_flat_stylebox(dark_color_3, 4, 4, 4, 4); + theme->set_stylebox("cursor", "Tree", style_tree_cursor); + theme->set_stylebox("cursor_unfocused", "Tree", style_tree_cursor); + theme->set_stylebox("title_button_normal", "Tree", style_tree_title); + theme->set_stylebox("title_button_hover", "Tree", style_tree_title); + theme->set_stylebox("title_button_pressed", "Tree", style_tree_title); - Ref<StyleBoxFlat> style_tab_bg = style_tab->duplicate(); + theme->set_color("prop_category", "Editor", dark_color_3); + theme->set_color("prop_section", "Editor", dark_color_1); + theme->set_color("prop_subsection", "Editor", dark_color_2); + theme->set_color("fg_selected", "Editor", Color::html("ffbd8e8e")); + theme->set_color("fg_error", "Editor", Color::html("ffbd8e8e")); + theme->set_color("drop_position_color", "Tree", highlight_color); + + // ItemList + Ref<StyleBoxFlat> style_itemlist_cursor = make_flat_stylebox(highlight_color, 8, 8, 8, 8); + style_itemlist_cursor->set_draw_center(false); + style_itemlist_cursor->set_border_size(1 * EDSCALE); + style_itemlist_cursor->set_light_color(light_color_1); + style_itemlist_cursor->set_dark_color(light_color_1); + theme->set_stylebox("cursor", "ItemList", style_itemlist_cursor); + theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor); + theme->set_stylebox("selected_focus", "ItemList", style_tree_focus); + theme->set_stylebox("selected", "ItemList", style_tree_selected); + theme->set_stylebox("bg_focus", "ItemList", focus_sbt); + theme->set_stylebox("bg", "ItemList", style_bg); + + Ref<StyleBoxFlat> style_tab_fg = make_flat_stylebox(base_color, 15, 5, 15, 5); + Ref<StyleBoxFlat> style_tab_bg = make_flat_stylebox(base_color, 15, 5, 15, 5); style_tab_bg->set_draw_center(false); + // Tabs & TabContainer theme->set_stylebox("tab_fg", "TabContainer", style_tab_fg); theme->set_stylebox("tab_bg", "TabContainer", style_tab_bg); theme->set_stylebox("tab_fg", "Tabs", style_tab_fg); theme->set_stylebox("tab_bg", "Tabs", style_tab_bg); + theme->set_color("font_color_fg", "TabContainer", Color(1, 1, 1, 1)); + theme->set_color("font_color_bg", "TabContainer", light_color_2); + theme->set_icon("menu", "TabContainer", theme->get_icon("TabMenu", "EditorIcons")); + theme->set_icon("menu_hl", "TabContainer", theme->get_icon("TabMenu", "EditorIcons")); + + // Debugger + Ref<StyleBoxFlat> style_panel_debugger = make_flat_stylebox(dark_color_2, 0, 4, 0, 0); + theme->set_stylebox("DebuggerPanel", "EditorStyles", style_panel_debugger); - Ref<StyleBoxFlat> style_panel_debugger(memnew(StyleBoxFlat)); - style_panel_debugger->set_bg_color(Color::html("#3e4c5a")); - style_panel_debugger->set_default_margin(MARGIN_LEFT, 0); - style_panel_debugger->set_default_margin(MARGIN_RIGHT, 0); - style_panel_debugger->set_default_margin(MARGIN_BOTTOM, 0); - style_panel_debugger->set_default_margin(MARGIN_TOP, 4 * EDSCALE); - theme->set_stylebox("EditorPanelDebugger", "EditorStyles", style_panel_debugger); - - Ref<StyleBoxFlat> style_tab_fg_debugger = style_tab->duplicate(); - style_tab_fg_debugger->set_bg_color(Color::html("#3e4c5a")); - style_tab_fg_debugger->set_default_margin(MARGIN_LEFT, 10 * EDSCALE); - style_tab_fg_debugger->set_default_margin(MARGIN_RIGHT, 10 * EDSCALE); - Ref<StyleBoxFlat> style_tab_bg_debugger = style_tab->duplicate(); + Ref<StyleBoxFlat> style_tab_fg_debugger = make_flat_stylebox(dark_color_2, 10, 5, 10, 5); + Ref<StyleBoxFlat> style_tab_bg_debugger = make_flat_stylebox(dark_color_2, 10, 5, 10, 5); style_tab_bg_debugger->set_draw_center(false); - style_tab_bg_debugger->set_default_margin(MARGIN_LEFT, 10 * EDSCALE); - style_tab_bg_debugger->set_default_margin(MARGIN_RIGHT, 10 * EDSCALE); - theme->set_stylebox("EditorTabFGDebugger", "EditorStyles", style_tab_fg_debugger); - theme->set_stylebox("EditorTabBGDebugger", "EditorStyles", style_tab_bg_debugger); + theme->set_stylebox("DebuggerTabFG", "EditorStyles", style_tab_fg_debugger); + theme->set_stylebox("DebuggerTabBG", "EditorStyles", style_tab_bg_debugger); + // LineEdit + Ref<StyleBoxFlat> style_lineedit = make_flat_stylebox(dark_color_1, 4, 4, 4, 4); + style_lineedit->set_border_size(1 * EDSCALE); + style_lineedit->set_light_color(light_color_1); + style_lineedit->set_dark_color(light_color_1); + Ref<StyleBoxFlat> style_lineedit_disabled = style_lineedit->duplicate(); + style_lineedit_disabled->set_bg_color(light_color_2); + theme->set_stylebox("normal", "LineEdit", style_lineedit); + theme->set_stylebox("focus", "LineEdit", change_border_color(style_lineedit, highlight_color)); + theme->set_stylebox("read_only", "LineEdit", style_lineedit_disabled); + + // TextEdit Ref<StyleBoxFlat> style_textedit_normal(memnew(StyleBoxFlat)); - style_textedit_normal->set_bg_color(Color::html("#29343d")); + style_textedit_normal->set_bg_color(dark_color_2); style_textedit_normal->set_default_margin(MARGIN_LEFT, 0); style_textedit_normal->set_default_margin(MARGIN_RIGHT, 0); style_textedit_normal->set_default_margin(MARGIN_BOTTOM, 0); style_textedit_normal->set_default_margin(MARGIN_TOP, 0); theme->set_stylebox("normal", "TextEdit", style_textedit_normal); + theme->set_stylebox("focus", "TextEdit", focus_sbt); + theme->set_constant("side_margin", "TabContainer", 0); + + // H/VSplitContainer + theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("VsplitBg", "EditorIcons"), 1, 1, 1, 1)); + theme->set_stylebox("bg", "HSplitContainer", make_stylebox(theme->get_icon("HsplitBg", "EditorIcons"), 1, 1, 1, 1)); + + theme->set_icon("grabber", "VSplitContainer", theme->get_icon("Vsplitter", "EditorIcons")); + theme->set_icon("grabber", "HSplitContainer", theme->get_icon("Hsplitter", "EditorIcons")); theme->set_constant("separation", "HSplitContainer", 8 * EDSCALE); theme->set_constant("separation", "VSplitContainer", 8 * EDSCALE); - theme->set_constant("side_margin", "TabContainer", 0); - // theme->set_color("prop_category","Editor",Color::hex(0x3f3a44ff)); - // theme->set_color("prop_section","Editor",Color::hex(0x35313aff)); - // theme->set_color("prop_subsection","Editor",Color::hex(0x312e37ff)); - // theme->set_color("fg_selected","Editor",Color::html("ffbd8e8e")); - // theme->set_color("fg_error","Editor",Color::html("ffbd8e8e")); + // WindowDialog + Ref<StyleBoxFlat> style_window = make_flat_stylebox(dark_color_2, 4, 4, 4, 4); + style_window->set_border_size(2 * EDSCALE); + style_window->set_border_blend(false); + style_window->set_light_color(light_color_2); + style_window->set_dark_color(light_color_2); + style_window->_set_additional_border_size(MARGIN_TOP, 24 * EDSCALE); + theme->set_stylebox("panel", "WindowDialog", style_window); + + // HScrollBar + Ref<Texture> empty_icon = memnew(ImageTexture); + + theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("grabber", "HScrollBar", make_stylebox(theme->get_icon("ScrollGrabber", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2)); + theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(theme->get_icon("ScrollGrabberHl", "EditorIcons"), 5, 5, 5, 5, 2, 2, 2, 2)); + + theme->set_icon("increment", "HScrollBar", empty_icon); + theme->set_icon("increment_highlight", "HScrollBar", empty_icon); + theme->set_icon("decrement", "HScrollBar", empty_icon); + theme->set_icon("decrement_highlight", "HScrollBar", empty_icon); + + // VScrollBar + theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(theme->get_icon("ScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("grabber", "VScrollBar", make_stylebox(theme->get_icon("ScrollGrabber", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2)); + theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(theme->get_icon("ScrollGrabberHl", "EditorIcons"), 5, 5, 5, 5, 2, 2, 2, 2)); + + theme->set_icon("increment", "VScrollBar", empty_icon); + theme->set_icon("increment_highlight", "VScrollBar", empty_icon); + theme->set_icon("decrement", "VScrollBar", empty_icon); + theme->set_icon("decrement_highlight", "VScrollBar", empty_icon); + + // HSlider + theme->set_stylebox("slider", "HSlider", make_stylebox(theme->get_icon("HsliderBg", "EditorIcons"), 4, 4, 4, 4)); + theme->set_icon("grabber", "HSlider", theme->get_icon("SliderGrabber", "EditorIcons")); + theme->set_icon("grabber_highlight", "HSlider", theme->get_icon("SliderGrabberHl", "EditorIcons")); + + // VSlider + theme->set_stylebox("slider", "VSlider", make_stylebox(theme->get_icon("VsliderBg", "EditorIcons"), 4, 4, 4, 4)); + theme->set_icon("grabber", "VSlider", theme->get_icon("SliderGrabber", "EditorIcons")); + theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("SliderGrabberHl", "EditorIcons")); + + // TooltipPanel + Ref<StyleBoxFlat> style_tooltip = make_flat_stylebox(Color(1, 1, 1, 0.8), 8, 8, 8, 8); + style_tooltip->set_border_size(2 * EDSCALE); + style_tooltip->set_border_blend(false); + style_tooltip->set_light_color(Color(1, 1, 1, 0.9)); + style_tooltip->set_dark_color(Color(1, 1, 1, 0.9)); + theme->set_stylebox("panel", "TooltipPanel", style_tooltip); + + // PopupPanel + Ref<StyleBoxFlat> style_dock_select = make_flat_stylebox(base_color); + style_dock_select->set_light_color(light_color_1); + style_dock_select->set_dark_color(light_color_1); + style_dock_select = add_additional_border(style_dock_select, 2, 2, 2, 2); + theme->set_stylebox("panel", "PopupPanel", style_dock_select); + + // SpinBox + theme->set_icon("updown", "SpinBox", theme->get_icon("SpinboxUpdown", "EditorIcons")); + + // GraphNode + Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(0, 0, 0, 0.3), 16, 24, 16, 5); + graphsb->set_border_blend(false); + graphsb->set_border_size(2); + graphsb->set_light_color(Color(1, 1, 1, 0.6)); + graphsb->set_dark_color(Color(1, 1, 1, 0.6)); + graphsb = add_additional_border(graphsb, 0, -22, 0, 0); + Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(0, 0, 0, 0.4), 16, 24, 16, 5); + graphsbselected->set_border_blend(false); + graphsbselected->set_border_size(2); + graphsbselected->set_light_color(Color(1, 1, 1, 0.9)); + graphsbselected->set_dark_color(Color(1, 1, 1, 0.9)); + graphsbselected = add_additional_border(graphsbselected, 0, -22, 0, 0); + Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(0, 0, 0, 0.3), 16, 24, 16, 5); + graphsbcomment->set_border_blend(false); + graphsbcomment->set_border_size(1); + graphsbcomment->set_light_color(Color(1, 1, 1, 0.6)); + graphsbcomment->set_dark_color(Color(1, 1, 1, 0.6)); + graphsbcomment = add_additional_border(graphsbcomment, 0, -22, 0, 0); + Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(0, 0, 0, 0.4), 16, 24, 16, 5); + graphsbcommentselected->set_border_blend(false); + graphsbcommentselected->set_border_size(1); + graphsbcommentselected->set_light_color(Color(1, 1, 1, 0.9)); + graphsbcommentselected->set_dark_color(Color(1, 1, 1, 0.9)); + graphsbcommentselected = add_additional_border(graphsbcommentselected, 0, -22, 0, 0); + theme->set_stylebox("frame", "GraphNode", graphsb); + theme->set_stylebox("selectedframe", "GraphNode", graphsbselected); + theme->set_stylebox("comment", "GraphNode", graphsbcomment); + theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected); return theme; } diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 71e43216b3..62fb241ade 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -150,11 +150,10 @@ void FileSystemDock::_notification(int p_what) { } button_display_mode->connect("pressed", this, "_change_file_display"); //file_options->set_icon( get_icon("Tools","EditorIcons")); - files->connect("item_activated", this, "_select_file"); button_hist_next->connect("pressed", this, "_fw_history"); button_hist_prev->connect("pressed", this, "_bw_history"); - search_icon->set_texture(get_icon("Search", "EditorIcons")); + search_icon->set_texture(get_icon("Zoom", "EditorIcons")); button_hist_next->set_icon(get_icon("Forward", "EditorIcons")); button_hist_prev->set_icon(get_icon("Back", "EditorIcons")); @@ -1669,6 +1668,8 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { button_reload->set_tooltip(TTR("Re-Scan Filesystem")); button_reload->hide(); + //toolbar_hbc->add_spacer(); + button_favorite = memnew(Button); button_favorite->set_flat(true); button_favorite->set_toggle_mode(true); @@ -1723,7 +1724,6 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { tree->connect("item_rmb_selected", this, "_dir_rmb_pressed"); files = memnew(ItemList); - files->add_style_override("bg", editor->get_gui_base()->get_stylebox("EditorBG", "EditorStyles")); files->set_v_size_flags(SIZE_EXPAND_FILL); files->set_select_mode(ItemList::SELECT_MULTI); files->set_drag_forwarding(this); diff --git a/editor/icons/2x/icon_checked.png b/editor/icons/2x/icon_checked.png Binary files differnew file mode 100644 index 0000000000..6083540ffe --- /dev/null +++ b/editor/icons/2x/icon_checked.png diff --git a/editor/icons/2x/icon_dropdown.png b/editor/icons/2x/icon_dropdown.png Binary files differnew file mode 100644 index 0000000000..626dba79ec --- /dev/null +++ b/editor/icons/2x/icon_dropdown.png diff --git a/editor/icons/2x/icon_hslider_bg.png b/editor/icons/2x/icon_hslider_bg.png Binary files differnew file mode 100644 index 0000000000..e3c61f25e0 --- /dev/null +++ b/editor/icons/2x/icon_hslider_bg.png diff --git a/editor/icons/2x/icon_option_arrow.png b/editor/icons/2x/icon_option_arrow.png Binary files differnew file mode 100644 index 0000000000..ed177a4451 --- /dev/null +++ b/editor/icons/2x/icon_option_arrow.png diff --git a/editor/icons/2x/icon_play_button_group.png b/editor/icons/2x/icon_play_button_group.png Binary files differnew file mode 100644 index 0000000000..e28cb52e64 --- /dev/null +++ b/editor/icons/2x/icon_play_button_group.png diff --git a/editor/icons/2x/icon_slider_grabber.png b/editor/icons/2x/icon_slider_grabber.png Binary files differnew file mode 100644 index 0000000000..64cf83270a --- /dev/null +++ b/editor/icons/2x/icon_slider_grabber.png diff --git a/editor/icons/2x/icon_slider_grabber_hl.png b/editor/icons/2x/icon_slider_grabber_hl.png Binary files differnew file mode 100644 index 0000000000..d68da0d12a --- /dev/null +++ b/editor/icons/2x/icon_slider_grabber_hl.png diff --git a/editor/icons/2x/icon_spinbox_updown.png b/editor/icons/2x/icon_spinbox_updown.png Binary files differnew file mode 100644 index 0000000000..e711fbf08b --- /dev/null +++ b/editor/icons/2x/icon_spinbox_updown.png diff --git a/editor/icons/2x/icon_tab_menu.png b/editor/icons/2x/icon_tab_menu.png Binary files differnew file mode 100644 index 0000000000..becad9db76 --- /dev/null +++ b/editor/icons/2x/icon_tab_menu.png diff --git a/editor/icons/2x/icon_texture.png b/editor/icons/2x/icon_texture.png Binary files differnew file mode 100644 index 0000000000..ad5d04dfee --- /dev/null +++ b/editor/icons/2x/icon_texture.png diff --git a/editor/icons/2x/icon_tree_arrow_down.png b/editor/icons/2x/icon_tree_arrow_down.png Binary files differnew file mode 100644 index 0000000000..00012dea39 --- /dev/null +++ b/editor/icons/2x/icon_tree_arrow_down.png diff --git a/editor/icons/2x/icon_tree_arrow_right.png b/editor/icons/2x/icon_tree_arrow_right.png Binary files differnew file mode 100644 index 0000000000..baaf016784 --- /dev/null +++ b/editor/icons/2x/icon_tree_arrow_right.png diff --git a/editor/icons/2x/icon_unchecked.png b/editor/icons/2x/icon_unchecked.png Binary files differnew file mode 100644 index 0000000000..cd8b781000 --- /dev/null +++ b/editor/icons/2x/icon_unchecked.png diff --git a/editor/icons/2x/icon_vslider_bg.png b/editor/icons/2x/icon_vslider_bg.png Binary files differnew file mode 100644 index 0000000000..a7e0e78564 --- /dev/null +++ b/editor/icons/2x/icon_vslider_bg.png diff --git a/editor/icons/icon_checked.png b/editor/icons/icon_checked.png Binary files differnew file mode 100644 index 0000000000..d3442930bb --- /dev/null +++ b/editor/icons/icon_checked.png diff --git a/editor/icons/icon_dropdown.png b/editor/icons/icon_dropdown.png Binary files differnew file mode 100644 index 0000000000..b9a324be7c --- /dev/null +++ b/editor/icons/icon_dropdown.png diff --git a/editor/icons/icon_hslider_bg.png b/editor/icons/icon_hslider_bg.png Binary files differnew file mode 100644 index 0000000000..e3c61f25e0 --- /dev/null +++ b/editor/icons/icon_hslider_bg.png diff --git a/editor/icons/icon_hsplit_bg.png b/editor/icons/icon_hsplit_bg.png Binary files differnew file mode 100644 index 0000000000..cfb76f7dc7 --- /dev/null +++ b/editor/icons/icon_hsplit_bg.png diff --git a/editor/icons/icon_hsplitter.png b/editor/icons/icon_hsplitter.png Binary files differnew file mode 100644 index 0000000000..3ac1dddf90 --- /dev/null +++ b/editor/icons/icon_hsplitter.png diff --git a/editor/icons/icon_option_arrow.png b/editor/icons/icon_option_arrow.png Binary files differnew file mode 100644 index 0000000000..b7bc38e03f --- /dev/null +++ b/editor/icons/icon_option_arrow.png diff --git a/scene/resources/default_theme/button_group.png b/editor/icons/icon_play_button_group.png Binary files differindex 83820c8e0c..83820c8e0c 100644 --- a/scene/resources/default_theme/button_group.png +++ b/editor/icons/icon_play_button_group.png diff --git a/editor/icons/icon_scroll_bg.png b/editor/icons/icon_scroll_bg.png Binary files differnew file mode 100644 index 0000000000..1908fd8aee --- /dev/null +++ b/editor/icons/icon_scroll_bg.png diff --git a/editor/icons/icon_scroll_grabber.png b/editor/icons/icon_scroll_grabber.png Binary files differnew file mode 100644 index 0000000000..4be7f4e6cc --- /dev/null +++ b/editor/icons/icon_scroll_grabber.png diff --git a/editor/icons/icon_scroll_grabber_hl.png b/editor/icons/icon_scroll_grabber_hl.png Binary files differnew file mode 100644 index 0000000000..a81239b84b --- /dev/null +++ b/editor/icons/icon_scroll_grabber_hl.png diff --git a/editor/icons/icon_slider_grabber.png b/editor/icons/icon_slider_grabber.png Binary files differnew file mode 100644 index 0000000000..6b6982e26c --- /dev/null +++ b/editor/icons/icon_slider_grabber.png diff --git a/editor/icons/icon_slider_grabber_hl.png b/editor/icons/icon_slider_grabber_hl.png Binary files differnew file mode 100644 index 0000000000..03d4b2bb99 --- /dev/null +++ b/editor/icons/icon_slider_grabber_hl.png diff --git a/editor/icons/icon_spinbox_updown.png b/editor/icons/icon_spinbox_updown.png Binary files differnew file mode 100644 index 0000000000..ff65df801b --- /dev/null +++ b/editor/icons/icon_spinbox_updown.png diff --git a/editor/icons/icon_tab_menu.png b/editor/icons/icon_tab_menu.png Binary files differindex 29edd02f01..ffc63f2d41 100644 --- a/editor/icons/icon_tab_menu.png +++ b/editor/icons/icon_tab_menu.png diff --git a/editor/icons/icon_texture.png b/editor/icons/icon_texture.png Binary files differnew file mode 100644 index 0000000000..7c4493395e --- /dev/null +++ b/editor/icons/icon_texture.png diff --git a/editor/icons/icon_tree_arrow_down.png b/editor/icons/icon_tree_arrow_down.png Binary files differnew file mode 100644 index 0000000000..4ef7b41de6 --- /dev/null +++ b/editor/icons/icon_tree_arrow_down.png diff --git a/editor/icons/icon_tree_arrow_right.png b/editor/icons/icon_tree_arrow_right.png Binary files differnew file mode 100644 index 0000000000..13a42f730d --- /dev/null +++ b/editor/icons/icon_tree_arrow_right.png diff --git a/editor/icons/icon_unchecked.png b/editor/icons/icon_unchecked.png Binary files differnew file mode 100644 index 0000000000..9d7d55aa46 --- /dev/null +++ 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b/editor/icons/source/icon_vsplit_bg.svg diff --git a/scene/resources/default_theme/source/vsplitter.svg b/editor/icons/source/icon_vsplitter.svg index 80f7c2ce12..80f7c2ce12 100644 --- a/scene/resources/default_theme/source/vsplitter.svg +++ b/editor/icons/source/icon_vsplitter.svg diff --git a/editor/io_plugins/editor_texture_import_plugin.cpp b/editor/io_plugins/editor_texture_import_plugin.cpp index d9b4a95045..e860866d24 100644 --- a/editor/io_plugins/editor_texture_import_plugin.cpp +++ b/editor/io_plugins/editor_texture_import_plugin.cpp @@ -680,7 +680,7 @@ EditorTextureImportDialog::EditorTextureImportDialog(EditorTextureImportPlugin* }; - mode_check[i]=memnew( CheckBox ); + mode_check[i]=memnew(CheckBox); bg->add_child(mode_check[i]); mode_check[i]->set_text(mode_name[i]); mode_check[i]->connect("pressed",this,"_mode_changed",varray(i)); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index b4398427f8..8a1e220fe3 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -118,7 +118,14 @@ void AnimationPlayerEditor::_notification(int p_what) { blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed"); - // nodename->set_icon(get_icon("AnimationPlayer", "EditorIcons")); + /* + anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons")); + anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons")); + anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons")); + anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons")); + anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons")); + anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons")); +*/ get_tree()->connect("node_removed", this, "_node_removed"); } @@ -781,10 +788,6 @@ void AnimationPlayerEditor::_update_player() { player->get_animation_list(&animlist); animation->clear(); - if (player) - nodename->set_text(player->get_name()); - else - nodename->set_text(TTR("No player selected")); add_anim->set_disabled(player == NULL); load_anim->set_disabled(player == NULL); @@ -1358,14 +1361,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) { //tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM); hb->add_child(tool_anim); - hb->add_child(memnew(VSeparator)); - nodename_icon = memnew(TextureRect); - nodename_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hb->add_child(nodename_icon); - nodename = memnew(Label); - hb->add_child(nodename); pin = memnew(ToolButton); - pin->set_tooltip(TTR("Keep this animation selected?")); pin->set_toggle_mode(true); hb->add_child(pin); diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index d80f9dccf2..ac60090d15 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -85,8 +85,6 @@ class AnimationPlayerEditor : public VBoxContainer { Button *remove_anim; MenuButton *tool_anim; ToolButton *pin; - Label *nodename; - TextureRect *nodename_icon; SpinBox *frame; LineEdit *scale; LineEdit *name; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 27be6ea8f0..efb431839d 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1837,7 +1837,7 @@ void CanvasItemEditor::_viewport_draw() { if (h_scroll->is_visible_in_tree()) size.height -= h_scroll->get_size().height; - get_stylebox("EditorFocus", "EditorStyles")->draw(ci, Rect2(Point2(), size)); + get_stylebox("Focus", "EditorStyles")->draw(ci, Rect2(Point2(), size)); } Ref<Texture> lock = get_icon("Lock", "EditorIcons"); @@ -3123,7 +3123,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { editor_selection->connect("selection_changed", this, "update"); hb = memnew(HBoxContainer); - hb->add_style_override("bg", editor->get_gui_base()->get_stylebox("panel", "PanelContainer")); add_child(hb); hb->set_area_as_parent_rect(); @@ -3300,8 +3299,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { animation_hb->hide(); key_loc_button = memnew(Button("loc")); - key_loc_button = memnew(Button("loc")); - key_loc_button->set_flat(true); key_loc_button->set_toggle_mode(true); key_loc_button->set_pressed(true); key_loc_button->set_focus_mode(FOCUS_NONE); @@ -3310,7 +3307,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS)); animation_hb->add_child(key_loc_button); key_rot_button = memnew(Button("rot")); - key_rot_button->set_flat(true); key_rot_button->set_toggle_mode(true); key_rot_button->set_pressed(true); key_rot_button->set_focus_mode(FOCUS_NONE); @@ -3319,14 +3315,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT)); animation_hb->add_child(key_rot_button); key_scale_button = memnew(Button("scl")); - key_scale_button->set_flat(true); key_scale_button->set_toggle_mode(true); key_scale_button->set_focus_mode(FOCUS_NONE); key_scale_button->add_color_override("font_color", Color(1, 0.6, 0.6)); key_scale_button->add_color_override("font_color_pressed", Color(0.6, 1, 0.6)); key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE)); animation_hb->add_child(key_scale_button); - key_insert_button = memnew(ToolButton); + key_insert_button = memnew(Button); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY)); key_insert_button->set_tooltip(TTR("Insert Keys")); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 0b96570fd5..4582108210 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1375,8 +1375,7 @@ void ScriptEditor::_update_script_colors() { int non_zero_hist_size = (hist_size == 0) ? 1 : hist_size; float v = Math::ease((edit_pass - pass) / float(non_zero_hist_size), 0.4); - //script_list->set_item_custom_bg_color(i, hot_color.linear_interpolate(cold_color, v)); - script_list->set_item_custom_font_color(i, hot_color.linear_interpolate(cold_color, v)); + script_list->set_item_custom_bg_color(i, hot_color.linear_interpolate(cold_color, v)); } } } @@ -2113,7 +2112,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { script_split->set_split_offset(140); tab_container = memnew(TabContainer); - tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("EditorBG", "EditorStyles")); + tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles")); tab_container->set_tabs_visible(false); script_split->add_child(tab_container); @@ -2432,8 +2431,8 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) { EDITOR_DEF("text_editor/open_scripts/script_temperature_enabled", true); EDITOR_DEF("text_editor/open_scripts/highlight_current_script", true); EDITOR_DEF("text_editor/open_scripts/script_temperature_history_size", 15); - EDITOR_DEF("text_editor/open_scripts/script_temperature_hot_color", Color::html("ff5446")); - EDITOR_DEF("text_editor/open_scripts/script_temperature_cold_color", Color::html("647b93")); + EDITOR_DEF("text_editor/open_scripts/script_temperature_hot_color", Color(1, 0, 0, 0.3)); + EDITOR_DEF("text_editor/open_scripts/script_temperature_cold_color", Color(0, 0, 1, 0.3)); EDITOR_DEF("text_editor/open_scripts/current_script_background_color", Color(0.81, 0.81, 0.14, 0.63)); EDITOR_DEF("text_editor/open_scripts/group_help_pages", true); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path")); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 0bd4d7d6d2..91900465a5 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -531,12 +531,12 @@ static int _get_key_modifier(const String &p_property) { return 0; } -bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hilite_only) { +bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) { if (!spatial_editor->is_gizmo_visible()) return false; if (get_selected_count() == 0) { - if (p_hilite_only) + if (p_highlight_only) spatial_editor->select_gizmo_highlight_axis(-1); return false; } @@ -569,7 +569,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hil if (col_axis != -1) { - if (p_hilite_only) { + if (p_highlight_only) { spatial_editor->select_gizmo_highlight_axis(col_axis); @@ -609,7 +609,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hil if (col_axis != -1) { - if (p_hilite_only) { + if (p_highlight_only) { spatial_editor->select_gizmo_highlight_axis(col_axis + 3); } else { @@ -622,7 +622,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hil } } - if (p_hilite_only) + if (p_highlight_only) spatial_editor->select_gizmo_highlight_axis(-1); return false; @@ -1766,7 +1766,7 @@ void SpatialEditorViewport::_draw() { if (surface->has_focus()) { Size2 size = surface->get_size(); Rect2 r = Rect2(Point2(), size); - get_stylebox("EditorFocus", "EditorStyles")->draw(surface->get_canvas_item(), r); + get_stylebox("Focus", "EditorStyles")->draw(surface->get_canvas_item(), r); } RID ci = surface->get_canvas_item(); diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 3e46724efc..0f07ec4c66 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -142,7 +142,7 @@ private: Vector3 _get_screen_to_space(const Vector3 &p_vector3); void _select_region(); - bool _gizmo_select(const Vector2 &p_screenpos, bool p_hilite_only = false); + bool _gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false); float get_znear() const; float get_zfar() const; diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 40ffb8e246..d58454a223 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -754,6 +754,7 @@ ProjectExportDialog::ProjectExportDialog() { settings_vb->add_child(runnable); sections = memnew(TabContainer); + sections->set_tab_align(TabContainer::ALIGN_LEFT); settings_vb->add_child(sections); sections->set_v_size_flags(SIZE_EXPAND_FILL); diff --git a/editor/project_settings.cpp b/editor/project_settings.cpp index 152e72ca44..c9a6d4df66 100644 --- a/editor/project_settings.cpp +++ b/editor/project_settings.cpp @@ -78,7 +78,7 @@ void ProjectSettings::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { globals_editor->edit(GlobalConfig::get_singleton()); - search_button->set_icon(get_icon("Search", "EditorIcons")); + search_button->set_icon(get_icon("Zoom", "EditorIcons")); clear_button->set_icon(get_icon("Close", "EditorIcons")); translation_list->connect("button_pressed", this, "_translation_delete"); @@ -106,6 +106,9 @@ void ProjectSettings::_notification(int p_what) { case NOTIFICATION_POPUP_HIDE: { EditorSettings::get_singleton()->set("interface/dialogs/project_settings_bounds", get_rect()); } break; + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + _update_actions(); + } break; } } @@ -1174,6 +1177,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) { data = p_data; tab_container = memnew(TabContainer); + tab_container->set_tab_align(TabContainer::ALIGN_LEFT); add_child(tab_container); //set_child_rect(tab_container); @@ -1415,6 +1419,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) { //translations TabContainer *translations = memnew(TabContainer); + translations->set_tab_align(TabContainer::ALIGN_LEFT); translations->set_name(TTR("Localization")); tab_container->add_child(translations); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 1bd00f3d1e..2cc7acd260 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -2692,6 +2692,10 @@ void PropertyEditor::_notification(int p_what) { changing = false; } + + if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { + update_tree(); + } } TreeItem *PropertyEditor::get_parent_node(String p_path, HashMap<String, TreeItem *> &item_paths, TreeItem *root) { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 835243e401..7916b6b63c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -680,8 +680,6 @@ void SceneTreeDock::_notification(int p_what) { button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons")); button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons")); - filter_icon->set_texture(get_icon("Zoom", "EditorIcons")); - filter_icon->set_texture(get_icon("Search", "EditorIcons")); EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed"); @@ -1829,6 +1827,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel filter->set_h_size_flags(SIZE_EXPAND_FILL); filter_hbc->add_child(filter); filter_icon = memnew(TextureRect); + filter_icon->set_custom_minimum_size(Size2(24 * EDSCALE, 0)); filter_hbc->add_child(filter_icon); filter_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); filter->connect("text_changed", this, "_filter_changed"); diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index ebf4b1cf3a..a2bb3a0879 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1019,6 +1019,11 @@ void ScriptEditorDebugger::_notification(int p_what) { } } break; + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles")); + tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles")); + tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles")); + } break; } } @@ -1574,9 +1579,10 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { editor = p_editor; tabs = memnew(TabContainer); - tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("EditorPanelDebugger", "EditorStyles")); - tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("EditorTabFGDebugger", "EditorStyles")); - tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("EditorTabBGDebugger", "EditorStyles")); + tabs->set_tab_align(TabContainer::ALIGN_LEFT); + tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles")); + tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles")); + tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles")); tabs->set_v_size_flags(SIZE_EXPAND_FILL); tabs->set_area_as_parent_rect(); add_child(tabs); @@ -1601,13 +1607,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { hbc->add_child(memnew(VSeparator)); step = memnew(Button); - step->set_flat(true); hbc->add_child(step); step->set_tooltip(TTR("Step Into")); step->connect("pressed", this, "debug_step"); next = memnew(Button); - next->set_flat(true); hbc->add_child(next); next->set_tooltip(TTR("Step Over")); next->connect("pressed", this, "debug_next"); @@ -1615,13 +1619,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { hbc->add_child(memnew(VSeparator)); dobreak = memnew(Button); - dobreak->set_flat(true); hbc->add_child(dobreak); dobreak->set_tooltip(TTR("Break")); dobreak->connect("pressed", this, "debug_break"); docontinue = memnew(Button); - docontinue->set_flat(true); hbc->add_child(docontinue); docontinue->set_tooltip(TTR("Continue")); docontinue->connect("pressed", this, "debug_continue"); @@ -1629,13 +1631,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { //hbc->add_child( memnew( VSeparator) ); back = memnew(Button); - back->set_flat(true); hbc->add_child(back); back->set_tooltip(TTR("Inspect Previous Instance")); back->hide(); forward = memnew(Button); - forward->set_flat(true); hbc->add_child(forward); forward->set_tooltip(TTR("Inspect Next Instance")); forward->hide(); @@ -1798,7 +1798,6 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { vmem_total->set_custom_minimum_size(Size2(100, 1) * EDSCALE); vmem_hb->add_child(vmem_total); vmem_refresh = memnew(Button); - vmem_refresh->set_flat(true); vmem_hb->add_child(vmem_refresh); vmem_vb->add_child(vmem_hb); vmem_refresh->connect("pressed", this, "_video_mem_request"); @@ -1831,35 +1830,30 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { } { // misc - - GridContainer *grid_cont = memnew(GridContainer); - grid_cont->set_h_size_flags(SIZE_EXPAND_FILL); - grid_cont->set_name(TTR("Misc")); - grid_cont->set_columns(2); - tabs->add_child(grid_cont); - - grid_cont->add_child(memnew(Label(TTR("Clicked Control:")))); + VBoxContainer *info_left = memnew(VBoxContainer); + info_left->set_h_size_flags(SIZE_EXPAND_FILL); + info_left->set_name(TTR("Misc")); + tabs->add_child(info_left); clicked_ctrl = memnew(LineEdit); - grid_cont->add_child(clicked_ctrl); - - grid_cont->add_child(memnew(Label(TTR("Clicked Control Type:")))); + info_left->add_margin_child(TTR("Clicked Control:"), clicked_ctrl); clicked_ctrl_type = memnew(LineEdit); - grid_cont->add_child(clicked_ctrl_type); + info_left->add_margin_child(TTR("Clicked Control Type:"), clicked_ctrl_type); live_edit_root = memnew(LineEdit); - live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL); { - grid_cont->add_child(memnew(Label(TTR("Live Edit Root:")))); - HBoxContainer *lehb = memnew(HBoxContainer); - lehb->set_h_size_flags(SIZE_EXPAND_FILL); - lehb->add_child(live_edit_root); + Label *l = memnew(Label(TTR("Live Edit Root:"))); + lehb->add_child(l); + l->set_h_size_flags(SIZE_EXPAND_FILL); le_set = memnew(Button(TTR("Set From Tree"))); lehb->add_child(le_set); le_clear = memnew(Button(TTR("Clear"))); lehb->add_child(le_clear); - grid_cont->add_child(lehb); + info_left->add_child(lehb); + MarginContainer *mc = memnew(MarginContainer); + mc->add_child(live_edit_root); + info_left->add_child(mc); le_set->set_disabled(true); le_clear->set_disabled(true); } diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 8c87857944..16ab431321 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -300,6 +300,7 @@ EditorSettingsDialog::EditorSettingsDialog() { set_resizable(true); tabs = memnew(TabContainer); + tabs->set_tab_align(TabContainer::ALIGN_LEFT); add_child(tabs); //set_child_rect(tabs); diff --git a/misc/scripts/svgs_2_pngs.py b/misc/scripts/svgs_2_pngs.py index 0459f63bfa..b24324dcd7 100644 --- a/misc/scripts/svgs_2_pngs.py +++ b/misc/scripts/svgs_2_pngs.py @@ -16,7 +16,7 @@ last_svg_data = None SCRIPT_FOLDER = dirname(realpath(__file__)) + '/' theme_dir_base = SCRIPT_FOLDER + '../../scene/resources/default_theme/' theme_dir_source = theme_dir_base + 'source/' -icons_dir_base = SCRIPT_FOLDER + '../../editor/icons/' +icons_dir_base = SCRIPT_FOLDER + '../editor/icons/' icons_dir_2x = icons_dir_base + '2x/' icons_dir_source = icons_dir_base + 'source/' @@ -54,14 +54,14 @@ def export_icons(): out_icon_names = [name_only] # export to a png with the same file name theme_out_icon_names = [] # special cases - if special_icons.get(name_only): + if special_icons.has_key(name_only): special_icon = special_icons[name_only] if type(special_icon) is dict: if special_icon.get('avoid_self'): out_icon_names = [] - if special_icon.get('output_names'): + if special_icon.has_key('output_names'): out_icon_names += special_icon['output_names'] - if special_icon.get('theme_output_names'): + if special_icon.has_key('theme_output_names'): theme_out_icon_names += special_icon['theme_output_names'] source_path = '%s%s.svg' % (svgs_path, name_only) @@ -83,10 +83,10 @@ def export_theme(): out_icon_names = [name_only] # export to a png with the same file name # special cases - if theme_icons.get(name_only): + if theme_icons.has_key(name_only): special_icon = theme_icons[name_only] if type(special_icon) is dict: - if special_icon.get('output_names'): + if special_icon.has_key('output_names'): out_icon_names += special_icon['output_names'] source_path = '%s%s.svg' % (svgs_path, name_only) diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py index 4f89ca0d4c..9f57b9bb74 100644 --- a/modules/gdnative/config.py +++ b/modules/gdnative/config.py @@ -1,7 +1,7 @@ def can_build(platform): - return False + return True def configure(env): diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 27e0c3788b..6716b684a0 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -40,7 +40,7 @@ #include "godot.h" -class GDNativeScriptData; +struct GDNativeScriptData; class GDNativeLibrary; struct NativeLibrary { @@ -127,8 +127,6 @@ struct GDNativeScriptData { } }; -class GDNativeLibrary; - class GDNativeScript : public Script { GDCLASS(GDNativeScript, Script); @@ -208,7 +206,7 @@ class GDNativeLibrary : public Resource { protected: friend class GDNativeScript; - friend class NativeLibrary; + friend struct NativeLibrary; friend class GDNativeReloadNode; GDNativeScriptData *get_script_data(const StringName p_name); diff --git a/modules/gdnative/godot.cpp b/modules/gdnative/godot.cpp index bc53eb93f4..4dbb72bba1 100644 --- a/modules/gdnative/godot.cpp +++ b/modules/gdnative/godot.cpp @@ -51,10 +51,8 @@ extern "C" void _basis_api_anchor(); extern "C" void _rect3_api_anchor(); extern "C" void _transform_api_anchor(); extern "C" void _color_api_anchor(); -extern "C" void _image_api_anchor(); extern "C" void _node_path_api_anchor(); extern "C" void _rid_api_anchor(); -extern "C" void _input_event_api_anchor(); extern "C" void _dictionary_api_anchor(); extern "C" void _array_api_anchor(); extern "C" void _pool_arrays_api_anchor(); @@ -73,10 +71,8 @@ void _api_anchor() { _basis_api_anchor(); _transform_api_anchor(); _color_api_anchor(); - _image_api_anchor(); _node_path_api_anchor(); _rid_api_anchor(); - _input_event_api_anchor(); _dictionary_api_anchor(); _array_api_anchor(); _pool_arrays_api_anchor(); diff --git a/modules/gdnative/godot.h b/modules/gdnative/godot.h index 7214ce62df..726bde0b65 100644 --- a/modules/gdnative/godot.h +++ b/modules/gdnative/godot.h @@ -139,6 +139,31 @@ typedef float godot_real; /////// Object (forward declared) typedef void godot_object; +/////// Brute force forward declarations for the rest +typedef struct godot_variant godot_variant; +typedef struct godot_string godot_string; +typedef struct godot_vector2 godot_vector2; +typedef struct godot_rect2 godot_rect2; +typedef struct godot_vector3 godot_vector3; +typedef struct godot_transform2d godot_transform2d; +typedef struct godot_plane godot_plane; +typedef struct godot_quat godot_quat; +typedef struct godot_rect3 godot_rect3; +typedef struct godot_basis godot_basis; +typedef struct godot_transform godot_transform; +typedef struct godot_color godot_color; +typedef struct godot_node_path godot_node_path; +typedef struct godot_rid godot_rid; +typedef struct godot_dictionary godot_dictionary; +typedef struct godot_array godot_array; +typedef struct godot_pool_byte_array godot_pool_byte_array; +typedef struct godot_pool_int_array godot_pool_int_array; +typedef struct godot_pool_real_array godot_pool_real_array; +typedef struct godot_pool_string_array godot_pool_string_array; +typedef struct godot_pool_vector2_array godot_pool_vector2_array; +typedef struct godot_pool_vector3_array godot_pool_vector3_array; +typedef struct godot_pool_color_array godot_pool_color_array; + /////// String #include "godot/godot_string.h" @@ -183,10 +208,6 @@ typedef void godot_object; #include "godot/godot_color.h" -/////// Image - -#include "godot/godot_image.h" - /////// NodePath #include "godot/godot_node_path.h" @@ -195,10 +216,6 @@ typedef void godot_object; #include "godot/godot_rid.h" -/////// InputEvent - -#include "godot/godot_input_event.h" - /////// Dictionary #include "godot/godot_dictionary.h" diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp index 6c55c5d048..65353c5b0f 100644 --- a/modules/gdnative/godot/godot_array.cpp +++ b/modules/gdnative/godot/godot_array.cpp @@ -139,9 +139,13 @@ void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godo a->operator[](p_idx) = *val; } -godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx) { - Array *a = (Array *)p_arr; - return (godot_variant *)&a->operator[](p_idx); +godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx) { + godot_variant raw_dest; + Variant *dest = (Variant *)&raw_dest; + memnew_placement(dest, Variant); + const Array *a = (const Array *)p_arr; + *dest = a->operator[](p_idx); + return raw_dest; } void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) { @@ -155,25 +159,25 @@ void GDAPI godot_array_clear(godot_array *p_arr) { a->clear(); } -godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; +godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value) { + const Array *a = (const Array *)p_arr; + const Variant *val = (const Variant *)p_value; return a->count(*val); } godot_bool GDAPI godot_array_empty(const godot_array *p_arr) { - Array *a = (Array *)p_arr; + const Array *a = (const Array *)p_arr; return a->empty(); } void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) { Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; + const Variant *val = (const Variant *)p_value; a->erase(*val); } godot_variant GDAPI godot_array_front(const godot_array *p_arr) { - Array *a = (Array *)p_arr; + const Array *a = (const Array *)p_arr; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); @@ -182,7 +186,7 @@ godot_variant GDAPI godot_array_front(const godot_array *p_arr) { } godot_variant GDAPI godot_array_back(const godot_array *p_arr) { - Array *a = (Array *)p_arr; + const Array *a = (const Array *)p_arr; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); @@ -191,31 +195,31 @@ godot_variant GDAPI godot_array_back(const godot_array *p_arr) { } godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_what; + const Array *a = (const Array *)p_arr; + const Variant *val = (const Variant *)p_what; return a->find(*val, p_from); } godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_what; + const Array *a = (const Array *)p_arr; + const Variant *val = (const Variant *)p_what; return a->find_last(*val); } godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; + const Array *a = (const Array *)p_arr; + const Variant *val = (const Variant *)p_value; return a->has(*val); } uint32_t GDAPI godot_array_hash(const godot_array *p_arr) { - Array *a = (Array *)p_arr; + const Array *a = (const Array *)p_arr; return a->hash(); } void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) { Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; + const Variant *val = (const Variant *)p_value; a->insert(p_pos, *val); } @@ -224,11 +228,6 @@ void GDAPI godot_array_invert(godot_array *p_arr) { a->invert(); } -godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr) { - Array *a = (Array *)p_arr; - return false; // @Todo how do I do it? -} - godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) { Array *a = (Array *)p_arr; godot_variant v; @@ -249,13 +248,13 @@ godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) { void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) { Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; + const Variant *val = (const Variant *)p_value; a->push_back(*val); } void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) { Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; + const Variant *val = (const Variant *)p_value; a->push_front(*val); } @@ -270,13 +269,13 @@ void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) { } godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_what; + const Array *a = (const Array *)p_arr; + const Variant *val = (const Variant *)p_what; return a->rfind(*val, p_from); } godot_int GDAPI godot_array_size(const godot_array *p_arr) { - Array *a = (Array *)p_arr; + const Array *a = (const Array *)p_arr; return a->size(); } @@ -287,7 +286,7 @@ void GDAPI godot_array_sort(godot_array *p_arr) { void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) { Array *a = (Array *)p_arr; - String *func = (String *)p_func; + const String *func = (const String *)p_func; a->sort_custom((Object *)p_obj, *func); } diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h index b92ebb834f..29a76304d0 100644 --- a/modules/gdnative/godot/godot_array.h +++ b/modules/gdnative/godot/godot_array.h @@ -43,11 +43,11 @@ typedef struct godot_array { } godot_array; #endif -#include "../godot.h" - #include "godot_pool_arrays.h" #include "godot_variant.h" +#include "../godot.h" + void GDAPI godot_array_new(godot_array *p_arr); void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca); void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a); @@ -59,13 +59,13 @@ void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_ void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value); -godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx); +godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx); void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value); void GDAPI godot_array_clear(godot_array *p_arr); -godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value); +godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value); godot_bool GDAPI godot_array_empty(const godot_array *p_arr); @@ -87,8 +87,6 @@ void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const g void GDAPI godot_array_invert(godot_array *p_arr); -godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr); - godot_variant GDAPI godot_array_pop_back(godot_array *p_arr); godot_variant GDAPI godot_array_pop_front(godot_array *p_arr); diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp index 474cd3d448..46464932c5 100644 --- a/modules/gdnative/godot/godot_basis.cpp +++ b/modules/gdnative/godot/godot_basis.cpp @@ -28,188 +28,245 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_basis.h" +#include "core/variant.h" -#include "math/matrix3.h" +#include "core/math/matrix3.h" #ifdef __cplusplus extern "C" { #endif -void _basis_api_anchor() { +void _basis_api_anchor() {} + +void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) { + const Vector3 *x_axis = (const Vector3 *)p_x_axis; + const Vector3 *y_axis = (const Vector3 *)p_y_axis; + const Vector3 *z_axis = (const Vector3 *)p_z_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*x_axis, *y_axis, *z_axis); } -void GDAPI godot_basis_new(godot_basis *p_v) { - Basis *v = (Basis *)p_v; - *v = Basis(); +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) { + const Vector3 *axis = (const Vector3 *)p_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*axis, p_phi); } -void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler) { - Basis *v = (Basis *)p_v; - Quat *euler = (Quat *)p_euler; - *v = Basis(*euler); +void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { + const Vector3 *euler = (const Vector3 *)p_euler; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*euler); } -void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler) { - Basis *v = (Basis *)p_v; - Vector3 *euler = (Vector3 *)&p_euler; - *v = Basis(*euler); +godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { + godot_string ret; + const Basis *self = (const Basis *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) { - Basis *v = (Basis *)p_v; - const Vector3 *axis = (Vector3 *)&p_axis; - *v = Basis(*axis, p_phi); +godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->inverse(); + return dest; } -void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2) { - Basis *v = (Basis *)p_v; - const Vector3 *row0 = (Vector3 *)&p_row0; - const Vector3 *row1 = (Vector3 *)&p_row1; - const Vector3 *row2 = (Vector3 *)&p_row2; - *v = Basis(*row0, *row1, *row2); +godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->transposed(); + return dest; } -godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v) { - const Basis *v = (const Basis *)p_v; - godot_quat quat; - Quat *p_quat = (Quat *)&quat; - *p_quat = v->operator Quat(); - return quat; +godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->orthonormalized(); + return dest; } -/* - * p_elements is a pointer to an array of 3 (!!) vector3 - */ -void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements) { - Basis *v = (Basis *)p_v; - Vector3 *elements = (Vector3 *)p_elements; - elements[0] = v->elements[0]; - elements[1] = v->elements[1]; - elements[2] = v->elements[2]; +godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->determinant(); } -godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *v = (Basis *)p_v; - *d = v->get_axis(p_axis); +godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Basis *)&dest) = self->rotated(*axis, p_phi); return dest; } -void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value) { - Basis *v = (Basis *)p_v; - const Vector3 *value = (Vector3 *)&p_value; - v->set_axis(p_axis, *value); +godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Basis *)&dest) = self->scaled(*scale); + return dest; } -godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *v = (Basis *)p_v; - *d = v->get_row(p_row); - return dest; +void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) { + Basis *self = (Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + self->set_scale(*scale); } -void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value) { - Basis *v = (Basis *)p_v; - const Vector3 *value = (Vector3 *)&p_value; - v->set_row(p_row, *value); +void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_rotation_euler(*euler); } -godot_real godot_basis_determinant(const godot_basis *p_v) { - Basis *v = (Basis *)p_v; - return v->determinant(); +void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) { + Basis *self = (Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + self->set_rotation_axis_angle(*axis, p_angle); } -godot_vector3 godot_basis_get_euler(const godot_basis *p_v) { +godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *v = (Basis *)p_v; - *d = v->get_euler(); + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_scale(); return dest; } -godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v) { - const Basis *v = (Basis *)p_v; - return v->get_orthogonal_index(); -} - -godot_vector3 godot_basis_get_scale(const godot_basis *p_v) { +godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *v = (Basis *)p_v; - *d = v->get_scale(); + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler(); return dest; } -void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v) { - Basis *d = (Basis *)p_dest; - const Basis *v = (Basis *)p_v; - *d = v->inverse(); +godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdotx(*with); +} + +godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdoty(*with); } -void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v) { - Basis *d = (Basis *)p_dest; - const Basis *v = (Basis *)p_v; - *d = v->orthonormalized(); +godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdotz(*with); } -void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) { - Basis *d = (Basis *)p_dest; - const Basis *v = (Basis *)p_v; - const Vector3 *axis = (Vector3 *)&p_axis; - *d = v->rotated(*axis, p_phi); +godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform(*v); + return dest; } -void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale) { - Basis *d = (Basis *)p_dest; - const Basis *v = (Basis *)p_v; - const Vector3 *scale = (Vector3 *)&p_scale; - *d = v->scaled(*scale); +godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform_inv(*v); + return dest; } -godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with) { - const Basis *v = (Basis *)p_v; - const Vector3 *with = (Vector3 *)&p_with; - return v->tdotx(*with); +godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->get_orthogonal_index(); } -godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with) { - const Basis *v = (Basis *)p_v; - const Vector3 *with = (Vector3 *)&p_with; - return v->tdoty(*with); +void GDAPI godot_basis_new(godot_basis *r_dest) { + Basis *dest = (Basis *)r_dest; + *dest = Basis(); } -godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with) { - const Basis *v = (Basis *)p_v; - const Vector3 *with = (Vector3 *)&p_with; - return v->tdotz(*with); +void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { + Basis *dest = (Basis *)r_dest; + const Quat *euler = (const Quat *)p_euler; + *dest = Basis(*euler); } -void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v) { - Basis *d = (Basis *)p_dest; - const Basis *v = (Basis *)p_v; - *d = v->transposed(); +// p_elements is a pointer to an array of 3 (!!) vector3 +void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) { + const Basis *self = (const Basis *)p_self; + Vector3 *elements = (Vector3 *)p_elements; + elements[0] = self->elements[0]; + elements[1] = self->elements[1]; + elements[2] = self->elements[2]; } -godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect) { +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) { godot_vector3 dest; Vector3 *d = (Vector3 *)&dest; - const Basis *v = (Basis *)p_v; - const Vector3 *vect = (Vector3 *)&p_vect; - *d = v->xform(*vect); + const Basis *self = (const Basis *)p_self; + *d = self->get_axis(p_axis); return dest; } -godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect) { +void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_axis(p_axis, *value); +} + +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) { godot_vector3 dest; Vector3 *d = (Vector3 *)&dest; - const Basis *v = (Basis *)p_v; - const Vector3 *vect = (Vector3 *)&p_vect; - *d = v->xform_inv(*vect); + const Basis *self = (const Basis *)p_self; + *d = self->get_row(p_row); return dest; } +void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_row(p_row, *value); +} + +godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) { + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + return *self == *b; +} + +godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + *dest = *self * p_b; + return raw_dest; +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/godot_basis.h index 2803396997..a096a8cc08 100644 --- a/modules/gdnative/godot/godot_basis.h +++ b/modules/gdnative/godot/godot_basis.h @@ -37,45 +37,79 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED typedef struct godot_basis { uint8_t _dont_touch_that[36]; } godot_basis; #endif #include "../godot.h" -#include "godot_quat.h" - -void GDAPI godot_basis_new(godot_basis *p_v); -void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler); -void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler); -void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi); -void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2); - -godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v); - -/* - * p_elements is a pointer to an array of 3 (!!) vector3 - */ -void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements); -godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis); -void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value); -godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row); -void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value); - -godot_real godot_basis_determinant(const godot_basis *p_v); -godot_vector3 godot_basis_get_euler(const godot_basis *p_v); -godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v); -godot_vector3 godot_basis_get_scale(const godot_basis *p_v); -void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v); -void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v); -void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi); -void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale); -godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with); -godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with); -godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with); -void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v); -godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect); -godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect); +#include "godot_vector3.h" + +void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); +void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); + +godot_string GDAPI godot_basis_as_string(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self); + +godot_real GDAPI godot_basis_determinant(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale); + +void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale); + +void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler); + +void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle); + +godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self); + +godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self); + +godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v); + +godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self); + +void GDAPI godot_basis_new(godot_basis *r_dest); + +void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); + +// p_elements is a pointer to an array of 3 (!!) vector3 +void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements); + +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis); + +void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value); + +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row); + +void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value); + +godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_color.cpp b/modules/gdnative/godot/godot_color.cpp index 203ce672fa..0417a828ab 100644 --- a/modules/gdnative/godot/godot_color.cpp +++ b/modules/gdnative/godot/godot_color.cpp @@ -28,34 +28,98 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_color.h" +#include "core/variant.h" -#include "color.h" +#include "core/color.h" #ifdef __cplusplus extern "C" { #endif -void _color_api_anchor() { +void _color_api_anchor() {} + +void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { + + Color *dest = (Color *)r_dest; + *dest = Color(p_r, p_g, p_b, p_a); +} + +void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) { + + Color *dest = (Color *)r_dest; + *dest = Color(p_r, p_g, p_b); +} + +godot_string GDAPI godot_color_as_string(const godot_color *p_self) { + godot_string ret; + const Color *self = (const Color *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_int GDAPI godot_color_to_32(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->to_32(); +} + +godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->to_ARGB32(); +} + +godot_real GDAPI godot_color_gray(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->gray(); +} + +godot_color GDAPI godot_color_inverted(const godot_color *p_self) { + godot_color dest; + const Color *self = (const Color *)p_self; + *((Color *)&dest) = self->inverted(); + return dest; } -void GDAPI godot_color_new(godot_color *p_color) { - Color *color = (Color *)p_color; - *color = Color(); +godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { + godot_color dest; + const Color *self = (const Color *)p_self; + *((Color *)&dest) = self->contrasted(); + return dest; } -void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) { - Color *color = (Color *)p_color; - *color = Color(r, g, b, a); +godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { + godot_color dest; + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + *((Color *)&dest) = self->linear_interpolate(*b, p_t); + return dest; +} + +godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { + godot_color dest; + const Color *self = (const Color *)p_self; + const Color *over = (const Color *)p_over; + *((Color *)&dest) = self->blend(*over); + return dest; +} + +godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) { + godot_string dest; + const Color *self = (const Color *)p_self; + + *((String *)&dest) = self->to_html(p_with_alpha); + return dest; } -uint32_t GDAPI godot_color_get_32(const godot_color *p_color) { - const Color *color = (const Color *)p_color; - return color->to_32(); +godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) { + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + return *self == *b; } -float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) { - Color *color = (Color *)p_color; - return &color->operator[](idx); +godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) { + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + return *self < *b; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/godot_color.h index b99a062a66..8588c997ea 100644 --- a/modules/gdnative/godot/godot_color.h +++ b/modules/gdnative/godot/godot_color.h @@ -37,19 +37,39 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED typedef struct godot_color { uint8_t _dont_touch_that[16]; } godot_color; #endif #include "../godot.h" +#include "godot_string.h" -void GDAPI godot_color_new(godot_color *p_color); -void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a); +void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); +void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); -uint32_t GDAPI godot_color_get_32(const godot_color *p_color); +godot_string GDAPI godot_color_as_string(const godot_color *p_self); -float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx); +godot_int GDAPI godot_color_to_32(const godot_color *p_self); + +godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self); + +godot_real GDAPI godot_color_gray(const godot_color *p_self); + +godot_color GDAPI godot_color_inverted(const godot_color *p_self); + +godot_color GDAPI godot_color_contrasted(const godot_color *p_self); + +godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); + +godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); + +godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha); + +godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b); + +godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp index 16d08e58e2..dda245e59e 100644 --- a/modules/gdnative/godot/godot_dictionary.cpp +++ b/modules/gdnative/godot/godot_dictionary.cpp @@ -28,109 +28,100 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_dictionary.h" +#include "core/variant.h" #include "core/dictionary.h" - -#include "core/os/memory.h" - #include "core/io/json.h" #ifdef __cplusplus extern "C" { #endif -void _dictionary_api_anchor() { +void _dictionary_api_anchor() {} + +void GDAPI godot_dictionary_new(godot_dictionary *r_dest) { + Dictionary *dest = (Dictionary *)r_dest; + memnew_placement(dest, Dictionary); } -void GDAPI godot_dictionary_new(godot_dictionary *p_dict) { - Dictionary *dict = (Dictionary *)p_dict; - memnew_placement(dict, Dictionary); +void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { + Dictionary *self = (Dictionary *)p_self; + self->~Dictionary(); } -void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) { - Dictionary *dict = (Dictionary *)p_dict; - dict->clear(); +godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { + const Dictionary *self = (const Dictionary *)p_self; + return self->size(); } -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) { - const Dictionary *dict = (const Dictionary *)p_dict; - return dict->empty(); +godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { + const Dictionary *self = (const Dictionary *)p_self; + return self->empty(); } -void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) { - Dictionary *dict = (Dictionary *)p_dict; - Variant *key = (Variant *)p_key; - dict->erase(*key); +void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { + Dictionary *self = (Dictionary *)p_self; + self->clear(); } -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) { - const Dictionary *dict = (const Dictionary *)p_dict; +godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { + const Dictionary *self = (const Dictionary *)p_self; const Variant *key = (const Variant *)p_key; - return dict->has(*key); + return self->has(*key); } -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) { - const Dictionary *dict = (const Dictionary *)p_dict; +godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) { + const Dictionary *self = (const Dictionary *)p_self; const Array *keys = (const Array *)p_keys; - return dict->has_all(*keys); + return self->has_all(*keys); } -uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) { - const Dictionary *dict = (const Dictionary *)p_dict; - return dict->hash(); +void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { + Dictionary *self = (Dictionary *)p_self; + const Variant *key = (const Variant *)p_key; + self->erase(*key); } -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) { - godot_array a; - godot_array_new(&a); - const Dictionary *dict = (const Dictionary *)p_dict; - Array *array = (Array *)&a; - *array = dict->keys(); - return a; +godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { + const Dictionary *self = (const Dictionary *)p_self; + return self->hash(); } -godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) { - Dictionary *dict = (Dictionary *)p_dict; - const String *json = (const String *)p_json; - Variant ret; - int err_line; - String err_str; - int err = (int)JSON::parse(*json, ret, err_str, err_line); - *dict = ret; - return err; +godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { + godot_array dest; + const Dictionary *self = (const Dictionary *)p_self; + memnew_placement(&dest, Array(self->keys())); + return dest; } -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) { - Dictionary *dict = (Dictionary *)p_dict; - Variant *key = (Variant *)p_key; - return (godot_variant *)&dict->operator[](*key); +godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { + godot_array dest; + const Dictionary *self = (const Dictionary *)p_self; + memnew_placement(&dest, Array(self->values())); + return dest; } -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) { +godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) { + godot_variant raw_dest; + Variant *dest = (Variant *)&raw_dest; const Dictionary *dict = (const Dictionary *)p_dict; - return dict->size(); + const Variant *key = (const Variant *)p_key; + *dest = dict->operator[](*key); + return raw_dest; } -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) { - const Dictionary *dict = (const Dictionary *)p_dict; - godot_string str; - godot_string_new(&str); - String *s = (String *)&str; - *s = JSON::print(Variant(*dict)); - return str; +godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) { + const Dictionary *self = (const Dictionary *)p_self; + const Dictionary *b = (const Dictionary *)p_b; + return *self == *b; } -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) { - godot_array a; - godot_array_new(&a); +godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) { + godot_string raw_dest; + String *dest = (String *)&raw_dest; const Dictionary *dict = (const Dictionary *)p_dict; - Array *array = (Array *)&a; - *array = dict->values(); - return a; -} - -void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) { - ((Dictionary *)p_dict)->~Dictionary(); + memnew_placement(dest, String(JSON::print(Variant(*dict)))); + return raw_dest; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h index 3f7c504880..9f6de77aac 100644 --- a/modules/gdnative/godot/godot_dictionary.h +++ b/modules/gdnative/godot/godot_dictionary.h @@ -36,42 +36,43 @@ extern "C" { #include <stdint.h> -#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED +#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED typedef struct godot_dictionary { uint8_t _dont_touch_that[8]; } godot_dictionary; #endif +#include "../godot.h" #include "godot_array.h" #include "godot_variant.h" -void GDAPI godot_dictionary_new(godot_dictionary *p_dict); +void GDAPI godot_dictionary_new(godot_dictionary *r_dest); +void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); -void GDAPI godot_dictionary_clear(godot_dictionary *p_dict); +godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict); +godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); -void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key); +void GDAPI godot_dictionary_clear(godot_dictionary *p_self); -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key); +godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key); -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys); +godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys); -uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict); +void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key); -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict); +godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self); -godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json); +godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self); -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key); +godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self); -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict); +godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key); -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict); - -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict); +godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b); -void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict); +godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_image.cpp b/modules/gdnative/godot/godot_image.cpp deleted file mode 100644 index ae8290afc2..0000000000 --- a/modules/gdnative/godot/godot_image.cpp +++ /dev/null @@ -1,114 +0,0 @@ -/*************************************************************************/ -/* godot_image.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "godot_image.h" - -#include "image.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _image_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -void GDAPI godot_image_new(godot_image *p_img) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image()); -} - -void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len)); -} - -void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image(p_xpm)); -} - -void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format)); -} - -void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) { - Image *img = (Image *)p_img; - PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data; - memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data)); -} - -godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) { - Image *img = (Image *)p_img; - PoolVector<uint8_t> cpp_data = img->get_data(); - godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data; - return *data; -} - -godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) { - Image *img = (Image *)p_img; - String *path = (String *)p_path; - return (godot_error)img->load(*path); -} - -godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) { - Image *img = (Image *)p_img; - String *path = (String *)p_path; - return (godot_error)img->save_png(*path); -} - -int GDAPI godot_image_get_width(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->get_width(); -} - -int GDAPI godot_image_get_height(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->get_height(); -} - -godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->has_mipmaps(); -} - -int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->get_mipmap_count(); -} - -void GDAPI godot_image_destroy(godot_image *p_img) { - ((Image *)p_img)->~Image(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/godot_image.h b/modules/gdnative/godot/godot_image.h deleted file mode 100644 index c43dd45148..0000000000 --- a/modules/gdnative/godot/godot_image.h +++ /dev/null @@ -1,124 +0,0 @@ -/*************************************************************************/ -/* godot_image.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_IMAGE_H -#define GODOT_IMAGE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED -typedef struct godot_image { - uint8_t _dont_touch_that[32]; -} godot_image; -#endif - -#include "godot_pool_arrays.h" - -#include "../godot.h" - -// This is a copypasta of the C++ enum inside the Image class -// There's no neat way of automatically updating the C enum / using the C++ enum directly -// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC) - -enum godot_image_format { - - GODOT_IMAGE_FORMAT_L8, //luminance - GODOT_IMAGE_FORMAT_LA8, //luminance-alpha - GODOT_IMAGE_FORMAT_R8, - GODOT_IMAGE_FORMAT_RG8, - GODOT_IMAGE_FORMAT_RGB8, - GODOT_IMAGE_FORMAT_RGBA8, - GODOT_IMAGE_FORMAT_RGB565, //16 bit - GODOT_IMAGE_FORMAT_RGBA4444, - GODOT_IMAGE_FORMAT_RGBA5551, - GODOT_IMAGE_FORMAT_RF, //float - GODOT_IMAGE_FORMAT_RGF, - GODOT_IMAGE_FORMAT_RGBF, - GODOT_IMAGE_FORMAT_RGBAF, - GODOT_IMAGE_FORMAT_RH, //half float - GODOT_IMAGE_FORMAT_RGH, - GODOT_IMAGE_FORMAT_RGBH, - GODOT_IMAGE_FORMAT_RGBAH, - GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1 - GODOT_IMAGE_FORMAT_DXT3, //bc2 - GODOT_IMAGE_FORMAT_DXT5, //bc3 - GODOT_IMAGE_FORMAT_ATI1, //bc4 - GODOT_IMAGE_FORMAT_ATI2, //bc5 - GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h - GODOT_IMAGE_FORMAT_BPTC_RGBF, //float / - GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float - GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc - GODOT_IMAGE_FORMAT_PVRTC2A, - GODOT_IMAGE_FORMAT_PVRTC4, - GODOT_IMAGE_FORMAT_PVRTC4A, - GODOT_IMAGE_FORMAT_ETC, //etc1 - GODOT_IMAGE_FORMAT_ETC2_R11, //etc2 - GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb. - GODOT_IMAGE_FORMAT_ETC2_RG11, - GODOT_IMAGE_FORMAT_ETC2_RG11S, - GODOT_IMAGE_FORMAT_ETC2_RGB8, - GODOT_IMAGE_FORMAT_ETC2_RGBA8, - GODOT_IMAGE_FORMAT_ETC2_RGB8A1, - GODOT_IMAGE_FORMAT_MAX -}; -typedef enum godot_image_format godot_image_format; - -void GDAPI godot_image_new(godot_image *p_img); -// p_len can be -1 -void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len); -void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm); - -void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format); -void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data); - -godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img); - -godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path); -godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path); - -int GDAPI godot_image_get_width(const godot_image *p_img); -int GDAPI godot_image_get_height(const godot_image *p_img); -godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img); -int GDAPI godot_image_get_mipmap_count(const godot_image *p_img); - -// @Incomplete -// I think it's too complex for the binding authors to implement the image class anew, so we should definitely -// export all methods here. That takes a while so it's on my @Todo list - -void GDAPI godot_image_destroy(godot_image *p_img); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_IMAGE_H diff --git a/modules/gdnative/godot/godot_input_event.cpp b/modules/gdnative/godot/godot_input_event.cpp deleted file mode 100644 index 0401c96a88..0000000000 --- a/modules/gdnative/godot/godot_input_event.cpp +++ /dev/null @@ -1,309 +0,0 @@ -/*************************************************************************/ -/* godot_input_event.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "godot_input_event.h" - -#include "os/input_event.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _input_event_api_anchor() { -} - -void GDAPI godot_input_event_new(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - *ie = InputEvent(); -} - -godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - return ie->is_pressed(); -} - -godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action(*action); -} - -godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action_pressed(*action); -} - -godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action_released(*action); -} - -godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - return ie->is_echo(); -} - -void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) { - InputEvent *ie = (InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->set_as_action(*action, p_pressed); -} - -godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = (String)*ie; - return str; -} - -uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return &ie->ID; -} - -godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return (godot_input_event_type *)&ie->type; -} - -godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return &ie->device; -} - -static InputModifierState *_get_mod_for_type(InputEvent *ie) { - switch (ie->type) { - case InputEvent::MOUSE_BUTTON: - return &ie->mouse_button.mod; - case InputEvent::MOUSE_MOTION: - return &ie->mouse_motion.mod; - case InputEvent::KEY: - return &ie->key.mod; - default: - return 0; - } -} - -godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->alt; -} - -godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->control; -} - -godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->command; -} - -godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->shift; -} - -godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->meta; -} - -uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.scancode; -} - -uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.unicode; -} - -godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.pressed; -} - -godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.echo; -} - -float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.x; -} - -float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.y; -} - -float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.global_x; -} - -float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.global_y; -} - -godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.button_mask; -} - -godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.button_index; -} - -godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.pressed; -} - -godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.doubleclick; -} - -float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.relative_x; -} - -float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.relative_y; -} - -float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.speed_x; -} - -float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.speed_y; -} - -godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_motion.axis; -} - -float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_motion.axis_value; -} - -godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.button_index; -} - -godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.pressed; -} - -float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.pressure; -} - -godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.index; -} - -float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.x; -} - -float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.y; -} - -godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.pressed; -} - -godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.index; -} - -float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.x; -} - -float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.y; -} - -float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.relative_x; -} - -float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.relative_y; -} - -float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.speed_x; -} - -float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.speed_y; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/godot_input_event.h b/modules/gdnative/godot/godot_input_event.h deleted file mode 100644 index b0a133e3d9..0000000000 --- a/modules/gdnative/godot/godot_input_event.h +++ /dev/null @@ -1,235 +0,0 @@ -/*************************************************************************/ -/* godot_input_event.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_INPUT_EVENT_H -#define GODOT_INPUT_EVENT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_INPUT_EVENT_TYPE_DEFINED -typedef struct godot_input_event { - uint8_t _dont_touch_that[56]; -} godot_input_event; -#endif - -enum godot_input_event_type { - GODOT_INPUT_EVENT_TYPE_NONE, - GODOT_INPUT_EVENT_TYPE_KEY, - GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION, - GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON, - GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION, - GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON, - GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH, - GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG, - GODOT_INPUT_EVENT_TYPE_ACTION, - GODOT_INPUT_EVENT_TYPE_TYPE_MAX -}; -typedef enum godot_input_event_type godot_input_event_type; - -enum { - GODOT_BUTTON_LEFT = 1, - GODOT_BUTTON_RIGHT = 2, - GODOT_BUTTON_MIDDLE = 3, - GODOT_BUTTON_WHEEL_UP = 4, - GODOT_BUTTON_WHEEL_DOWN = 5, - GODOT_BUTTON_WHEEL_LEFT = 6, - GODOT_BUTTON_WHEEL_RIGHT = 7, - GODOT_BUTTON_MASK_LEFT = (1 << (GODOT_BUTTON_LEFT - 1)), - GODOT_BUTTON_MASK_RIGHT = (1 << (GODOT_BUTTON_RIGHT - 1)), - GODOT_BUTTON_MASK_MIDDLE = (1 << (GODOT_BUTTON_MIDDLE - 1)), - -}; - -enum { - - GODOT_JOY_BUTTON_0 = 0, - GODOT_JOY_BUTTON_1 = 1, - GODOT_JOY_BUTTON_2 = 2, - GODOT_JOY_BUTTON_3 = 3, - GODOT_JOY_BUTTON_4 = 4, - GODOT_JOY_BUTTON_5 = 5, - GODOT_JOY_BUTTON_6 = 6, - GODOT_JOY_BUTTON_7 = 7, - GODOT_JOY_BUTTON_8 = 8, - GODOT_JOY_BUTTON_9 = 9, - GODOT_JOY_BUTTON_10 = 10, - GODOT_JOY_BUTTON_11 = 11, - GODOT_JOY_BUTTON_12 = 12, - GODOT_JOY_BUTTON_13 = 13, - GODOT_JOY_BUTTON_14 = 14, - GODOT_JOY_BUTTON_15 = 15, - GODOT_JOY_BUTTON_MAX = 16, - - GODOT_JOY_L = GODOT_JOY_BUTTON_4, - GODOT_JOY_R = GODOT_JOY_BUTTON_5, - GODOT_JOY_L2 = GODOT_JOY_BUTTON_6, - GODOT_JOY_R2 = GODOT_JOY_BUTTON_7, - GODOT_JOY_L3 = GODOT_JOY_BUTTON_8, - GODOT_JOY_R3 = GODOT_JOY_BUTTON_9, - GODOT_JOY_SELECT = GODOT_JOY_BUTTON_10, - GODOT_JOY_START = GODOT_JOY_BUTTON_11, - GODOT_JOY_DPAD_UP = GODOT_JOY_BUTTON_12, - GODOT_JOY_DPAD_DOWN = GODOT_JOY_BUTTON_13, - GODOT_JOY_DPAD_LEFT = GODOT_JOY_BUTTON_14, - GODOT_JOY_DPAD_RIGHT = GODOT_JOY_BUTTON_15, - - // a little history about game controllers (who copied who) - - GODOT_JOY_SNES_B = GODOT_JOY_BUTTON_0, - GODOT_JOY_SNES_A = GODOT_JOY_BUTTON_1, - GODOT_JOY_SNES_Y = GODOT_JOY_BUTTON_2, - GODOT_JOY_SNES_X = GODOT_JOY_BUTTON_3, - - GODOT_JOY_SONY_CIRCLE = GODOT_JOY_SNES_A, - GODOT_JOY_SONY_X = GODOT_JOY_SNES_B, - GODOT_JOY_SONY_SQUARE = GODOT_JOY_SNES_Y, - GODOT_JOY_SONY_TRIANGLE = GODOT_JOY_SNES_X, - - GODOT_JOY_SEGA_B = GODOT_JOY_SNES_A, - GODOT_JOY_SEGA_A = GODOT_JOY_SNES_B, - GODOT_JOY_SEGA_X = GODOT_JOY_SNES_Y, - GODOT_JOY_SEGA_Y = GODOT_JOY_SNES_X, - - GODOT_JOY_XBOX_B = GODOT_JOY_SEGA_B, - GODOT_JOY_XBOX_A = GODOT_JOY_SEGA_A, - GODOT_JOY_XBOX_X = GODOT_JOY_SEGA_X, - GODOT_JOY_XBOX_Y = GODOT_JOY_SEGA_Y, - - GODOT_JOY_DS_A = GODOT_JOY_SNES_A, - GODOT_JOY_DS_B = GODOT_JOY_SNES_B, - GODOT_JOY_DS_X = GODOT_JOY_SNES_X, - GODOT_JOY_DS_Y = GODOT_JOY_SNES_Y, - - GODOT_JOY_WII_C = GODOT_JOY_BUTTON_5, - GODOT_JOY_WII_Z = GODOT_JOY_BUTTON_6, - - GODOT_JOY_WII_MINUS = GODOT_JOY_BUTTON_9, - GODOT_JOY_WII_PLUS = GODOT_JOY_BUTTON_10, - - // end of history - - GODOT_JOY_AXIS_0 = 0, - GODOT_JOY_AXIS_1 = 1, - GODOT_JOY_AXIS_2 = 2, - GODOT_JOY_AXIS_3 = 3, - GODOT_JOY_AXIS_4 = 4, - GODOT_JOY_AXIS_5 = 5, - GODOT_JOY_AXIS_6 = 6, - GODOT_JOY_AXIS_7 = 7, - GODOT_JOY_AXIS_MAX = 8, - - GODOT_JOY_ANALOG_0_X = GODOT_JOY_AXIS_0, - GODOT_JOY_ANALOG_0_Y = GODOT_JOY_AXIS_1, - - GODOT_JOY_ANALOG_1_X = GODOT_JOY_AXIS_2, - GODOT_JOY_ANALOG_1_Y = GODOT_JOY_AXIS_3, - - GODOT_JOY_ANALOG_2_X = GODOT_JOY_AXIS_4, - GODOT_JOY_ANALOG_2_Y = GODOT_JOY_AXIS_5, - - GODOT_JOY_ANALOG_L2 = GODOT_JOY_AXIS_6, - GODOT_JOY_ANALOG_R2 = GODOT_JOY_AXIS_7, -}; - -#include "../godot.h" - -void GDAPI godot_input_event_new(godot_input_event *p_ie); - -godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie); -godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action); -godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action); -godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action); -godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie); -void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed); - -godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie); - -// Note: -// We're returning pointers to the fields in the unions. -// This is because I'm too lazy to write setter functions - -uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie); -godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie); -godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie); - -godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event); - -uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event); -uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event); - -float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event); -godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event); - -float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event); -float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event); -float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_INPUT_EVENT_H diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/godot_node_path.cpp index a2c9e11699..165688a340 100644 --- a/modules/gdnative/godot/godot_node_path.cpp +++ b/modules/gdnative/godot/godot_node_path.cpp @@ -28,91 +28,81 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_node_path.h" +#include "core/variant.h" -#include "path_db.h" +#include "core/path_db.h" #ifdef __cplusplus extern "C" { #endif -void _node_path_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// @Bug ? -// Do I need to memnew_placement when returning strings? +void _node_path_api_anchor() {} -void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) { - NodePath *np = (NodePath *)p_np; - String *from = (String *)p_from; - memnew_placement_custom(np, NodePath, NodePath(*from)); +void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) { + NodePath *dest = (NodePath *)r_dest; + const String *from = (const String *)p_from; + memnew_placement(dest, NodePath(*from)); } -void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) { - NodePath *np = (NodePath *)p_np; - NodePath *from = (NodePath *)p_from; - *np = *from; +void GDAPI godot_node_path_destroy(godot_node_path *p_self) { + NodePath *self = (NodePath *)p_self; + self->~NodePath(); } -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_name(p_idx); - return str; +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { + godot_string ret; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->get_name_count(); +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_absolute(); } -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_property(); - return str; +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_name_count(); } -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_subname(p_idx); - return str; +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_name(p_idx))); + return dest; } -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->get_subname_count(); +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_subname_count(); } -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->is_absolute(); +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_subname(p_idx))); + return dest; } -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->is_empty(); +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&dest, String(self->get_property())); + return dest; } -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = *np; - return str; +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_empty(); } -void GDAPI godot_node_path_destroy(godot_node_path *p_np) { - ((NodePath *)p_np)->~NodePath(); +godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) { + const NodePath *self = (const NodePath *)p_self; + const NodePath *b = (const NodePath *)p_b; + return *self == *b; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_node_path.h b/modules/gdnative/godot/godot_node_path.h index c5f313d190..fb94bd3822 100644 --- a/modules/gdnative/godot/godot_node_path.h +++ b/modules/gdnative/godot/godot_node_path.h @@ -37,29 +37,35 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED typedef struct godot_node_path { uint8_t _dont_touch_that[8]; } godot_node_path; #endif #include "../godot.h" +#include "godot_string.h" -void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from); -void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from); +void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); +void GDAPI godot_node_path_destroy(godot_node_path *p_self); -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx); -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np); +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self); -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np); -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx); -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np); +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self); -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np); -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np); +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self); -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np); +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx); -void GDAPI godot_node_path_destroy(godot_node_path *p_np); +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self); + +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx); + +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/godot_plane.cpp index 38329ef709..68adbd4a98 100644 --- a/modules/gdnative/godot/godot_plane.cpp +++ b/modules/gdnative/godot/godot_plane.cpp @@ -28,48 +28,149 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_plane.h" +#include "core/variant.h" -#include "math/plane.h" +#include "core/math/plane.h" #ifdef __cplusplus extern "C" { #endif -void _plane_api_anchor() { +void _plane_api_anchor() {} + +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { + + Plane *dest = (Plane *)r_dest; + *dest = Plane(p_a, p_b, p_c, p_d); } -void GDAPI godot_plane_new(godot_plane *p_pl) { - Plane *pl = (Plane *)p_pl; - *pl = Plane(); +void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) { + const Vector3 *v1 = (const Vector3 *)p_v1; + const Vector3 *v2 = (const Vector3 *)p_v2; + const Vector3 *v3 = (const Vector3 *)p_v3; + Plane *dest = (Plane *)r_dest; + *dest = Plane(*v1, *v2, *v3); } -void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) { - Plane *pl = (Plane *)p_pl; +void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) { const Vector3 *normal = (const Vector3 *)p_normal; - *pl = Plane(*normal, p_d); + Plane *dest = (Plane *)r_dest; + *dest = Plane(*normal, p_d); +} + +godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) { + godot_string ret; + const Plane *self = (const Plane *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) { + godot_plane dest; + const Plane *self = (const Plane *)p_self; + *((Plane *)&dest) = self->normalized(); + return dest; +} + +godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + *((Vector3 *)&dest) = self->center(); + return dest; +} + +godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + *((Vector3 *)&dest) = self->get_any_point(); + return dest; +} + +godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->is_point_over(*point); +} + +godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->distance_to(*point); +} + +godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->has_point(*point, p_epsilon); +} + +godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + *((Vector3 *)&dest) = self->project(*point); + return dest; +} + +godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) { + const Plane *self = (const Plane *)p_self; + const Plane *b = (const Plane *)p_b; + const Plane *c = (const Plane *)p_c; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersect_3(*b, *c, dest); +} + +godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) { + const Plane *self = (const Plane *)p_self; + const Vector3 *from = (const Vector3 *)p_from; + const Vector3 *dir = (const Vector3 *)p_dir; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersects_ray(*from, *dir, dest); +} + +godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) { + const Plane *self = (const Plane *)p_self; + const Vector3 *begin = (const Vector3 *)p_begin; + const Vector3 *end = (const Vector3 *)p_end; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersects_segment(*begin, *end, dest); +} + +godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Plane *self = (const Plane *)p_self; + *dest = -(*self); + return raw_dest; +} + +godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) { + const Plane *self = (const Plane *)p_self; + const Plane *b = (const Plane *)p_b; + return *self == *b; } -void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) { - Plane *pl = (Plane *)p_pl; +void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) { + Plane *self = (Plane *)p_self; const Vector3 *normal = (const Vector3 *)p_normal; - pl->set_normal(*normal); + self->set_normal(*normal); } -godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) { - const Plane *pl = (const Plane *)p_pl; - const Vector3 normal = pl->get_normal(); +godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) { + const Plane *self = (const Plane *)p_self; + const Vector3 normal = self->get_normal(); godot_vector3 *v3 = (godot_vector3 *)&normal; return *v3; } -void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) { - Plane *pl = (Plane *)p_pl; - pl->d = p_d; +godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) { + const Plane *self = (const Plane *)p_self; + return self->d; } -godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) { - const Plane *pl = (const Plane *)p_pl; - return pl->d; +void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) { + Plane *self = (Plane *)p_self; + self->d = p_d; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/godot_plane.h index c98e45c9cb..cfc955f277 100644 --- a/modules/gdnative/godot/godot_plane.h +++ b/modules/gdnative/godot/godot_plane.h @@ -37,27 +37,52 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED typedef struct godot_plane { uint8_t _dont_touch_that[16]; } godot_plane; #endif +#include "../godot.h" #include "godot_vector3.h" -void GDAPI godot_plane_new(godot_plane *p_pl); -void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d); +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); +void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); +void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d); -// @Incomplete -// These are additional valid constructors -// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d); -// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal); -// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE); +godot_string GDAPI godot_plane_as_string(const godot_plane *p_self); -void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal); -godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl); +godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self); -godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl); -void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d); +godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self); + +godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self); + +godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon); + +godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c); + +godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir); + +godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end); + +godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self); + +godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b); + +void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal); + +godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self); + +godot_real GDAPI godot_plane_get_d(const godot_plane *p_self); + +void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp index 93e9a9e9dc..10d5d6d939 100644 --- a/modules/gdnative/godot/godot_pool_arrays.cpp +++ b/modules/gdnative/godot/godot_pool_arrays.cpp @@ -101,13 +101,13 @@ void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_i pba->set(p_idx, p_data); } -uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; +uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx) { + const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba; return pba->get(p_idx); } -godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; +godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba) { + const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba; return pba->size(); } @@ -174,13 +174,13 @@ void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int pba->set(p_idx, p_data); } -godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; +godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pba, const godot_int p_idx) { + const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba; return pba->get(p_idx); } -godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; +godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pba) { + const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba; return pba->size(); } @@ -247,13 +247,13 @@ void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_i pba->set(p_idx, p_data); } -godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; +godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pba, const godot_int p_idx) { + const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba; return pba->get(p_idx); } -godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; +godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pba) { + const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba; return pba->size(); } @@ -324,8 +324,8 @@ void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const god pba->set(p_idx, s); } -godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; +godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_pba, const godot_int p_idx) { + const PoolVector<String> *pba = (const PoolVector<String> *)p_pba; godot_string str; String *s = (String *)&str; memnew_placement(s, String); @@ -333,8 +333,8 @@ godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, c return str; } -godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; +godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_pba) { + const PoolVector<String> *pba = (const PoolVector<String> *)p_pba; return pba->size(); } @@ -405,16 +405,16 @@ void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const g pba->set(p_idx, s); } -godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; +godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pba, const godot_int p_idx) { + const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba; godot_vector2 v; Vector2 *s = (Vector2 *)&v; *s = pba->get(p_idx); return v; } -godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; +godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pba) { + const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba; return pba->size(); } @@ -485,16 +485,16 @@ void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const g pba->set(p_idx, s); } -godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; +godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pba, const godot_int p_idx) { + const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba; godot_vector3 v; Vector3 *s = (Vector3 *)&v; *s = pba->get(p_idx); return v; } -godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; +godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pba) { + const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba; return pba->size(); } @@ -565,16 +565,16 @@ void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot pba->set(p_idx, s); } -godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; +godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pba, const godot_int p_idx) { + const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba; godot_color v; Color *s = (Color *)&v; *s = pba->get(p_idx); return v; } -godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; +godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pba) { + const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba; return pba->size(); } diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h index ec9185f6f3..015be65c3e 100644 --- a/modules/gdnative/godot/godot_pool_arrays.h +++ b/modules/gdnative/godot/godot_pool_arrays.h @@ -92,9 +92,12 @@ typedef struct godot_pool_color_array { } godot_pool_color_array; #endif -#include "../godot.h" - #include "godot_array.h" +#include "godot_color.h" +#include "godot_vector2.h" +#include "godot_vector3.h" + +#include "../godot.h" // byte @@ -116,9 +119,9 @@ void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godo void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size); void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data); -uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx); +uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx); -godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba); +godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba); void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba); @@ -142,9 +145,9 @@ void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_ void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size); void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data); -godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx); +godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pia, const godot_int p_idx); -godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia); +godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pia); void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia); @@ -168,9 +171,9 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godo void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size); void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data); -godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx); +godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pra, const godot_int p_idx); -godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra); +godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pra); void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra); @@ -194,9 +197,9 @@ void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size); void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data); -godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx); +godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_psa, const godot_int p_idx); -godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa); +godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_psa); void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa); @@ -220,9 +223,9 @@ void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, con void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size); void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data); -godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx); +godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pv2a, const godot_int p_idx); -godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a); +godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pv2a); void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a); @@ -246,9 +249,9 @@ void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, con void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size); void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data); -godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx); +godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pv3a, const godot_int p_idx); -godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a); +godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pv3a); void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a); @@ -272,9 +275,9 @@ void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const go void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size); void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data); -godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx); +godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pca, const godot_int p_idx); -godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca); +godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pca); void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca); diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/godot_quat.cpp index 7c3a71dfc0..4d38c4987c 100644 --- a/modules/gdnative/godot/godot_quat.cpp +++ b/modules/gdnative/godot/godot_quat.cpp @@ -28,77 +28,150 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_quat.h" +#include "core/variant.h" -#include "math/quat.h" +#include "core/math/quat.h" #ifdef __cplusplus extern "C" { #endif -void _quat_api_anchor() { +void _quat_api_anchor() {} + +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { + + Quat *dest = (Quat *)r_dest; + *dest = Quat(p_x, p_y, p_z, p_w); } -void GDAPI godot_quat_new(godot_quat *p_quat) { - Quat *quat = (Quat *)p_quat; - *quat = Quat(); +void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) { + const Vector3 *axis = (const Vector3 *)p_axis; + Quat *dest = (Quat *)r_dest; + *dest = Quat(*axis, p_angle); } -void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) { - Quat *quat = (Quat *)p_quat; - *quat = Quat(x, y, z, w); +godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { + godot_string ret; + const Quat *self = (const Quat *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) { - Quat *quat = (Quat *)p_quat; - const Vector3 *axis = (const Vector3 *)p_axis; - *quat = Quat(*axis, p_angle); -} - -void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) { - Quat *quat = (Quat *)p_quat; - const Vector3 *v0 = (const Vector3 *)p_v0; - const Vector3 *v1 = (const Vector3 *)p_v1; - *quat = Quat(*v0, *v1); -} - -godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) { - Quat *quat = (Quat *)p_quat; - Vector3 euler = quat->get_euler(); - return *(godot_vector3 *)&euler; -} - -void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) { - Quat *quat = (Quat *)p_quat; - const Vector3 *euler = (const Vector3 *)p_euler; - quat->set_euler(*euler); -} - -godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) { - Quat *quat = (Quat *)p_quat; - switch (p_idx) { - case 0: - return &quat->x; - case 1: - return &quat->y; - case 2: - return &quat->z; - default: - return &quat->y; - } -} - -godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) { - const Quat *quat = (const Quat *)p_quat; - switch (p_idx) { - case 0: - return quat->x; - case 1: - return quat->y; - case 2: - return quat->z; - default: - return quat->y; - } +godot_real GDAPI godot_quat_length(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length(); +} + +godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length_squared(); +} + +godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->normalized(); + return dest; +} + +godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->is_normalized(); +} + +godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->inverse(); + return dest; +} + +godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return self->dot(*b); +} + +godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Quat *self = (const Quat *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform(*v); + return dest; +} + +godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerp(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerpni(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + const Quat *pre_a = (const Quat *)p_pre_a; + const Quat *post_b = (const Quat *)p_post_b; + *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return *self == *b; +} + +godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = -(*self); + return raw_dest; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_quat.h b/modules/gdnative/godot/godot_quat.h index 35b1acd3ed..6bdc33accf 100644 --- a/modules/gdnative/godot/godot_quat.h +++ b/modules/gdnative/godot/godot_quat.h @@ -37,23 +37,51 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED typedef struct godot_quat { uint8_t _dont_touch_that[16]; } godot_quat; #endif #include "../godot.h" +#include "godot_vector3.h" -void GDAPI godot_quat_new(godot_quat *p_quat); -void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w); -void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle); -void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1); +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); +void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); -godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat); -void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler); +godot_string GDAPI godot_quat_as_string(const godot_quat *p_self); -godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx); -godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx); +godot_real GDAPI godot_quat_length(const godot_quat *p_self); + +godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self); + +godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self); + +godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self); + +godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self); + +godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b); + +godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v); + +godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b); + +godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b); + +godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/godot_rect2.cpp index b19096b79e..eea95ca6fe 100644 --- a/modules/gdnative/godot/godot_rect2.cpp +++ b/modules/gdnative/godot/godot_rect2.cpp @@ -28,48 +28,128 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_rect2.h" +#include "core/variant.h" -#include "math/math_2d.h" +#include "core/math/math_2d.h" #ifdef __cplusplus extern "C" { #endif -void _rect2_api_anchor() { +void _rect2_api_anchor() {} + +void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) { + const Vector2 *pos = (const Vector2 *)p_pos; + const Vector2 *size = (const Vector2 *)p_size; + Rect2 *dest = (Rect2 *)r_dest; + *dest = Rect2(*pos, *size); } -void GDAPI godot_rect2_new(godot_rect2 *p_rect) { - Rect2 *rect = (Rect2 *)p_rect; - *rect = Rect2(); +void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) { + + Rect2 *dest = (Rect2 *)r_dest; + *dest = Rect2(p_x, p_y, p_width, p_height); } -void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) { - Rect2 *rect = (Rect2 *)p_rect; - const Vector2 *pos = (const Vector2 *)p_pos; - const Vector2 *size = (const Vector2 *)p_size; - *rect = Rect2(*pos, *size); +godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { + godot_string ret; + const Rect2 *self = (const Rect2 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) { - Rect2 *rect = (Rect2 *)p_rect; - return (godot_vector2 *)&rect->pos; +godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { + const Rect2 *self = (const Rect2 *)p_self; + return self->get_area(); } -void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) { - Rect2 *rect = (Rect2 *)p_rect; - const Vector2 *pos = (const Vector2 *)p_pos; - rect->pos = *pos; +godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) { + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + return self->intersects(*b); +} + +godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) { + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + return self->encloses(*b); +} + +godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { + const Rect2 *self = (const Rect2 *)p_self; + return self->has_no_area(); +} + +godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + *((Rect2 *)&dest) = self->clip(*b); + return dest; +} + +godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + *((Rect2 *)&dest) = self->merge(*b); + return dest; } -godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) { - Rect2 *rect = (Rect2 *)p_rect; - return (godot_vector2 *)&rect->size; +godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) { + const Rect2 *self = (const Rect2 *)p_self; + const Vector2 *point = (const Vector2 *)p_point; + return self->has_point(*point); +} + +godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + + *((Rect2 *)&dest) = self->grow(p_by); + return dest; +} + +godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + *((Rect2 *)&dest) = self->expand(*to); + return dest; +} + +godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) { + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + return *self == *b; +} + +godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Rect2 *self = (const Rect2 *)p_self; + *d = self->get_pos(); + return dest; +} + +godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Rect2 *self = (const Rect2 *)p_self; + *d = self->get_size(); + return dest; +} + +void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos) { + Rect2 *self = (Rect2 *)p_self; + const Vector2 *pos = (const Vector2 *)p_pos; + self->set_pos(*pos); } -void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) { - Rect2 *rect = (Rect2 *)p_rect; +void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) { + Rect2 *self = (Rect2 *)p_self; const Vector2 *size = (const Vector2 *)p_size; - rect->size = *size; + self->set_size(*size); } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/godot_rect2.h index e9e4a26897..9743321a3b 100644 --- a/modules/gdnative/godot/godot_rect2.h +++ b/modules/gdnative/godot/godot_rect2.h @@ -37,24 +37,50 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED typedef struct godot_rect2 { uint8_t _dont_touch_that[16]; } godot_rect2; #endif #include "../godot.h" +#include "godot_vector2.h" -void GDAPI godot_rect2_new(godot_rect2 *p_rect); -void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size); +void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); +void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); -godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect); -void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos); +godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self); -godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect); -void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size); +godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self); + +godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self); + +godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point); + +godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by); + +godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to); + +godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self); + +godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self); + +void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos); + +void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size); #ifdef __cplusplus } #endif -#endif // GODOT_RECT3_H +#endif // GODOT_RECT2_H diff --git a/modules/gdnative/godot/godot_rect3.cpp b/modules/gdnative/godot/godot_rect3.cpp index 96c5d17b1a..c4f8a853c2 100644 --- a/modules/gdnative/godot/godot_rect3.cpp +++ b/modules/gdnative/godot/godot_rect3.cpp @@ -28,48 +28,162 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_rect3.h" +#include "core/variant.h" -#include "math/rect3.h" +#include "core/math/rect3.h" #ifdef __cplusplus extern "C" { #endif -void _rect3_api_anchor() { +void _rect3_api_anchor() {} + +void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { + const Vector3 *pos = (const Vector3 *)p_pos; + const Vector3 *size = (const Vector3 *)p_size; + Rect3 *dest = (Rect3 *)r_dest; + *dest = Rect3(*pos, *size); } -void GDAPI godot_rect3_new(godot_rect3 *p_rect) { - Rect3 *rect = (Rect3 *)p_rect; - *rect = Rect3(); +godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) { + godot_string ret; + const Rect3 *self = (const Rect3 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) { - Rect3 *rect = (Rect3 *)p_rect; - const Vector3 *pos = (const Vector3 *)p_pos; - const Vector3 *size = (const Vector3 *)p_size; - *rect = Rect3(*pos, *size); +godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_area(); } -godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) { - Rect3 *rect = (Rect3 *)p_rect; - return (godot_vector3 *)&rect->pos; +godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->has_no_area(); } -void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) { - Rect3 *rect = (Rect3 *)p_rect; - const Vector3 *pos = (const Vector3 *)p_pos; - rect->pos = *pos; +godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->has_no_surface(); } -godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) { - Rect3 *rect = (Rect3 *)p_rect; - return (godot_vector3 *)&rect->size; +godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + return self->intersects(*with); } -void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) { - Rect3 *rect = (Rect3 *)p_rect; - const Vector3 *size = (const Vector3 *)p_size; - rect->size = *size; +godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + return self->encloses(*with); +} + +godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + *((Rect3 *)&dest) = self->merge(*with); + return dest; +} + +godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + *((Rect3 *)&dest) = self->intersection(*with); + return dest; +} + +godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) { + const Rect3 *self = (const Rect3 *)p_self; + const Plane *plane = (const Plane *)p_plane; + return self->intersects_plane(*plane); +} + +godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) { + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *from = (const Vector3 *)p_from; + const Vector3 *to = (const Vector3 *)p_to; + return self->intersects_segment(*from, *to); +} + +godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) { + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->has_point(*point); +} + +godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *dir = (const Vector3 *)p_dir; + *((Vector3 *)&dest) = self->get_support(*dir); + return dest; +} + +godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + *((Vector3 *)&dest) = self->get_longest_axis(); + return dest; +} + +godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_longest_axis_index(); +} + +godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_longest_axis_size(); +} + +godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + *((Vector3 *)&dest) = self->get_shortest_axis(); + return dest; +} + +godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_shortest_axis_index(); +} + +godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_shortest_axis_size(); +} + +godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *to_point = (const Vector3 *)p_to_point; + *((Rect3 *)&dest) = self->expand(*to_point); + return dest; +} + +godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + + *((Rect3 *)&dest) = self->grow(p_by); + return dest; +} + +godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + + *((Vector3 *)&dest) = self->get_endpoint(p_idx); + return dest; +} + +godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *b = (const Rect3 *)p_b; + return *self == *b; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_rect3.h b/modules/gdnative/godot/godot_rect3.h index 562ac8379e..95969ab20e 100644 --- a/modules/gdnative/godot/godot_rect3.h +++ b/modules/gdnative/godot/godot_rect3.h @@ -37,21 +37,61 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED typedef struct godot_rect3 { uint8_t _dont_touch_that[24]; } godot_rect3; #endif #include "../godot.h" +#include "godot_plane.h" +#include "godot_vector3.h" -void GDAPI godot_rect3_new(godot_rect3 *p_rect); -void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size); +void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); -godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect); -void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos); +godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self); -godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect); -void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size); +godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane); + +godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); + +godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point); + +godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir); + +godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self); + +godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self); + +godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self); + +godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self); + +godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point); + +godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by); + +godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx); + +godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_rid.cpp b/modules/gdnative/godot/godot_rid.cpp index fff31e3992..343c004bff 100644 --- a/modules/gdnative/godot/godot_rid.cpp +++ b/modules/gdnative/godot/godot_rid.cpp @@ -28,36 +28,46 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_rid.h" +#include "core/variant.h" -#include "object.h" -#include "resource.h" +#include "core/resource.h" +#include "core/rid.h" #ifdef __cplusplus extern "C" { #endif -void _rid_api_anchor() { -} - -void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) { +void _rid_api_anchor() {} - Resource *res_from = ((Object *)p_from)->cast_to<Resource>(); +void GDAPI godot_rid_new(godot_rid *r_dest) { + RID *dest = (RID *)r_dest; + memnew_placement(dest, RID); +} - RID *rid = (RID *)p_rid; - memnew_placement(rid, RID); +godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) { + const RID *self = (const RID *)p_self; + return self->get_id(); +} +void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) { + const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>(); + godot_rid_new(r_dest); if (res_from) { - *rid = RID(res_from->get_rid()); + RID *dest = (RID *)r_dest; + *dest = RID(res_from->get_rid()); } } -uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) { - RID *rid = (RID *)p_rid; - return rid->get_id(); +godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) { + const RID *self = (const RID *)p_self; + const RID *b = (const RID *)p_b; + return *self == *b; } -void GDAPI godot_rid_destroy(godot_rid *p_rid) { - ((RID *)p_rid)->~RID(); +godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) { + const RID *self = (const RID *)p_self; + const RID *b = (const RID *)p_b; + return *self < *b; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_rid.h b/modules/gdnative/godot/godot_rid.h index e00c8f89ad..25dc8d965e 100644 --- a/modules/gdnative/godot/godot_rid.h +++ b/modules/gdnative/godot/godot_rid.h @@ -37,6 +37,7 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED typedef struct godot_rid { uint8_t _dont_touch_that[8]; } godot_rid; @@ -44,11 +45,15 @@ typedef struct godot_rid { #include "../godot.h" -void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from); +void GDAPI godot_rid_new(godot_rid *r_dest); -uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid); +godot_int GDAPI godot_rid_get_id(const godot_rid *p_self); -void GDAPI godot_rid_destroy(godot_rid *p_rid); +void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from); + +godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b); + +godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/godot_string.cpp index 92c0b04041..59d20c6d23 100644 --- a/modules/gdnative/godot/godot_string.cpp +++ b/modules/gdnative/godot/godot_string.cpp @@ -53,6 +53,12 @@ void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, co *p = String::utf8(p_contents, p_size); } +void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size) { + String *p = (String *)p_str; + memnew_placement(p, String); + *p = String(p_contents, p_size); +} + void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) { String *p = (String *)p_str; if (p_size != NULL) { diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/godot_string.h index 83ed5d6ec1..e0ba298a9c 100644 --- a/modules/gdnative/godot/godot_string.h +++ b/modules/gdnative/godot/godot_string.h @@ -47,6 +47,7 @@ typedef struct godot_string { void GDAPI godot_string_new(godot_string *p_str); void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size); +void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size); void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size); diff --git a/modules/gdnative/godot/godot_transform.cpp b/modules/gdnative/godot/godot_transform.cpp index 681c2b049a..f5a012f59c 100644 --- a/modules/gdnative/godot/godot_transform.cpp +++ b/modules/gdnative/godot/godot_transform.cpp @@ -28,42 +28,168 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_transform.h" +#include "core/variant.h" -#include "math/transform.h" +#include "core/math/transform.h" #ifdef __cplusplus extern "C" { #endif -void _transform_api_anchor() { -} +void _transform_api_anchor() {} -void GDAPI godot_transform_new(godot_transform *p_trans) { - Transform *trans = (Transform *)p_trans; - *trans = Transform(); +void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) { + const Vector3 *x_axis = (const Vector3 *)p_x_axis; + const Vector3 *y_axis = (const Vector3 *)p_y_axis; + const Vector3 *z_axis = (const Vector3 *)p_z_axis; + const Vector3 *origin = (const Vector3 *)p_origin; + Transform *dest = (Transform *)r_dest; + dest->basis.set_axis(0, *x_axis); + dest->basis.set_axis(1, *y_axis); + dest->basis.set_axis(2, *z_axis); + dest->origin = *origin; } -void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) { - Transform *trans = (Transform *)p_trans; +void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) { const Basis *basis = (const Basis *)p_basis; - *trans = Transform(*basis); + const Vector3 *origin = (const Vector3 *)p_origin; + Transform *dest = (Transform *)r_dest; + *dest = Transform(*basis, *origin); } -void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) { - Transform *trans = (Transform *)p_trans; - const Basis *basis = (const Basis *)p_basis; - const Vector3 *origin = (const Vector3 *)p_origin; - *trans = Transform(*basis, *origin); +godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) { + godot_string ret; + const Transform *self = (const Transform *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->inverse(); + return dest; +} + +godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->affine_inverse(); + return dest; +} + +godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->orthonormalized(); + return dest; +} + +godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Transform *)&dest) = self->rotated(*axis, p_phi); + return dest; +} + +godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Transform *)&dest) = self->scaled(*scale); + return dest; +} + +godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *ofs = (const Vector3 *)p_ofs; + *((Transform *)&dest) = self->translated(*ofs); + return dest; +} + +godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *target = (const Vector3 *)p_target; + const Vector3 *up = (const Vector3 *)p_up; + *((Transform *)&dest) = self->looking_at(*target, *up); + return dest; +} + +godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Plane *v = (const Plane *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Plane *v = (const Plane *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +void GDAPI godot_transform_new_identity(godot_transform *r_dest) { + Transform *dest = (Transform *)r_dest; + *dest = Transform(); +} + +godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) { + const Transform *self = (const Transform *)p_self; + const Transform *b = (const Transform *)p_b; + return *self == *b; +} + +godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) { + godot_transform raw_dest; + Transform *dest = (Transform *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Transform *b = (const Transform *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; } -godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) { - Transform *trans = (Transform *)p_trans; - return (godot_basis *)&trans->basis; +godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { + godot_rect3 raw_dest; + Rect3 *dest = (Rect3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Rect3 *v = (const Rect3 *)p_v; + *dest = self->xform(*v); + return raw_dest; } -godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) { - Transform *trans = (Transform *)p_trans; - return (godot_vector3 *)&trans->origin; +godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { + godot_rect3 raw_dest; + Rect3 *dest = (Rect3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Rect3 *v = (const Rect3 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_transform.h b/modules/gdnative/godot/godot_transform.h index 93817ffbf2..b15efc23b8 100644 --- a/modules/gdnative/godot/godot_transform.h +++ b/modules/gdnative/godot/godot_transform.h @@ -37,19 +37,53 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED typedef struct godot_transform { uint8_t _dont_touch_that[48]; } godot_transform; #endif #include "../godot.h" +#include "godot_basis.h" +#include "godot_variant.h" +#include "godot_vector3.h" -void GDAPI godot_transform_new(godot_transform *p_trans); -void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis); -void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin); +void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); +void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); -godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans); -godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans); +godot_string GDAPI godot_transform_as_string(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale); + +godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs); + +godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up); + +godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v); + +godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v); + +void GDAPI godot_transform_new_identity(godot_transform *r_dest); + +godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b); + +godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b); + +godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); + +godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v); + +godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/godot_transform2d.cpp index ffc7167559..bdb5476f7d 100644 --- a/modules/gdnative/godot/godot_transform2d.cpp +++ b/modules/gdnative/godot/godot_transform2d.cpp @@ -28,60 +28,182 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_transform2d.h" +#include "core/variant.h" -#include "../godot.h" - -#include "math/math_2d.h" +#include "core/math/math_2d.h" #ifdef __cplusplus extern "C" { #endif -void _transform2d_api_anchor() { +void _transform2d_api_anchor() {} + +void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) { + const Vector2 *pos = (const Vector2 *)p_pos; + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(p_rot, *pos); +} + +void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) { + const Vector2 *x_axis = (const Vector2 *)p_x_axis; + const Vector2 *y_axis = (const Vector2 *)p_y_axis; + const Vector2 *origin = (const Vector2 *)p_origin; + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y); +} + +godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) { + godot_string ret; + const Transform2D *self = (const Transform2D *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->inverse(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->affine_inverse(); + return dest; +} + +godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) { + const Transform2D *self = (const Transform2D *)p_self; + return self->get_rotation(); +} + +godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) { + godot_vector2 dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Vector2 *)&dest) = self->get_origin(); + return dest; +} + +godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) { + godot_vector2 dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Vector2 *)&dest) = self->get_scale(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->orthonormalized(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + + *((Transform2D *)&dest) = self->rotated(p_phi); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *scale = (const Vector2 *)p_scale; + *((Transform2D *)&dest) = self->scaled(*scale); + return dest; } -void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) { - Transform2D *t = (Transform2D *)p_t; - *t = Transform2D(); +godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *offset = (const Vector2 *)p_offset; + *((Transform2D *)&dest) = self->translated(*offset); + return dest; } -void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) { - Transform2D *t = (Transform2D *)p_t; - Vector2 *a = (Vector2 *)p_a; - Vector2 *b = (Vector2 *)p_b; - Vector2 *c = (Vector2 *)p_c; - *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y); +godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->xform(*v); + return raw_dest; } -void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) { - Transform2D *t = (Transform2D *)p_t; - Vector2 *pos = (Vector2 *)p_pos; - *t = Transform2D(p_rot, *pos); +godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; } -godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) { - const Transform2D *t = (const Transform2D *)p_t; - const Vector2 *e = &t->operator[](p_idx); - return (godot_vector2 const *)e; +godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->basis_xform(*v); + return raw_dest; } -godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) { - Transform2D *t = (Transform2D *)p_t; - Vector2 *e = &t->operator[](p_idx); - return (godot_vector2 *)e; +godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->basis_xform_inv(*v); + return raw_dest; } -godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) { - return *godot_transform2d_const_index(p_t, p_axis); +godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *m = (const Transform2D *)p_m; + *((Transform2D *)&dest) = self->interpolate_with(*m, p_c); + return dest; } -void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) { - godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis); - *origin_v = *p_vec; +godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) { + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *b = (const Transform2D *)p_b; + return *self == *b; } -// @Incomplete -// See header file +godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) { + godot_transform2d raw_dest; + Transform2D *dest = (Transform2D *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *b = (const Transform2D *)p_b; + *dest = *self * *b; + return raw_dest; +} + +void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) { + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(); +} + +godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { + godot_rect2 raw_dest; + Rect2 *dest = (Rect2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Rect2 *v = (const Rect2 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { + godot_rect2 raw_dest; + Rect2 *dest = (Rect2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Rect2 *v = (const Rect2 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_transform2d.h b/modules/gdnative/godot/godot_transform2d.h index ae0569dbe8..c375e90af7 100644 --- a/modules/gdnative/godot/godot_transform2d.h +++ b/modules/gdnative/godot/godot_transform2d.h @@ -44,31 +44,51 @@ typedef struct godot_transform2d { #endif #include "../godot.h" - +#include "godot_variant.h" #include "godot_vector2.h" -void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t); -void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c); -void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos); +void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); +void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); + +godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self); + +godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self); + +godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self); + +godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi); + +godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale); + +godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset); + +godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c); -/* -godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v); -godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v); -*/ +godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b); -godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx); -godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx); +godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b); -godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis); -void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec); +void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest); -/* -void GDAPI godot_transform2d_invert(godot_transform2d *p_t); -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t); -*/ +godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); -// @Incomplete -// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings. +godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_variant.cpp b/modules/gdnative/godot/godot_variant.cpp index e9fa4eb8c6..9381fb86d3 100644 --- a/modules/gdnative/godot/godot_variant.cpp +++ b/modules/gdnative/godot/godot_variant.cpp @@ -28,23 +28,21 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_variant.h" - -#include "../godot.h" - -#include "variant.h" +#include "core/variant.h" #ifdef __cplusplus extern "C" { #endif -void _variant_api_anchor() { -} +void _variant_api_anchor() {} #define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return (godot_variant_type)v->get_type(); +// Constructors + +godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return (godot_variant_type)self->get_type(); } void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) { @@ -53,461 +51,429 @@ void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) *dest = *src; } -void GDAPI godot_variant_new_nil(godot_variant *p_v) { - Variant *v = (Variant *)p_v; - memnew_placement(v, Variant); +void GDAPI godot_variant_new_nil(godot_variant *r_dest) { + Variant *dest = (Variant *)r_dest; + memnew_placement(dest, Variant); } -void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_b)); +void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_b)); } -void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_i)); +void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_i)); } -void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_i)); +void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_i)); } -void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_r)); +void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_r)); } -void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) { + Variant *dest = (Variant *)r_dest; String *s = (String *)p_s; - memnew_placement_custom(v, Variant, Variant(*s)); + memnew_placement_custom(dest, Variant, Variant(*s)); } -void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) { + Variant *dest = (Variant *)r_dest; Vector2 *v2 = (Vector2 *)p_v2; - memnew_placement_custom(v, Variant, Variant(*v2)); + memnew_placement_custom(dest, Variant, Variant(*v2)); } -void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) { + Variant *dest = (Variant *)r_dest; Rect2 *rect2 = (Rect2 *)p_rect2; - memnew_placement_custom(v, Variant, Variant(*rect2)); + memnew_placement_custom(dest, Variant, Variant(*rect2)); } -void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) { + Variant *dest = (Variant *)r_dest; Vector3 *v3 = (Vector3 *)p_v3; - memnew_placement_custom(v, Variant, Variant(*v3)); + memnew_placement_custom(dest, Variant, Variant(*v3)); } -void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { + Variant *dest = (Variant *)r_dest; Transform2D *t2d = (Transform2D *)p_t2d; - memnew_placement_custom(v, Variant, Variant(*t2d)); + memnew_placement_custom(dest, Variant, Variant(*t2d)); } -void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) { + Variant *dest = (Variant *)r_dest; Plane *plane = (Plane *)p_plane; - memnew_placement_custom(v, Variant, Variant(*plane)); + memnew_placement_custom(dest, Variant, Variant(*plane)); } -void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) { + Variant *dest = (Variant *)r_dest; Quat *quat = (Quat *)p_quat; - memnew_placement_custom(v, Variant, Variant(*quat)); + memnew_placement_custom(dest, Variant, Variant(*quat)); } -void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) { + Variant *dest = (Variant *)r_dest; Rect3 *rect3 = (Rect3 *)p_rect3; - memnew_placement_custom(v, Variant, Variant(*rect3)); + memnew_placement_custom(dest, Variant, Variant(*rect3)); } -void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { + Variant *dest = (Variant *)r_dest; Basis *basis = (Basis *)p_basis; - memnew_placement_custom(v, Variant, Variant(*basis)); + memnew_placement_custom(dest, Variant, Variant(*basis)); } -void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) { + Variant *dest = (Variant *)r_dest; Transform *trans = (Transform *)p_trans; - memnew_placement_custom(v, Variant, Variant(*trans)); + memnew_placement_custom(dest, Variant, Variant(*trans)); } -void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) { + Variant *dest = (Variant *)r_dest; Color *color = (Color *)p_color; - memnew_placement_custom(v, Variant, Variant(*color)); + memnew_placement_custom(dest, Variant, Variant(*color)); } -void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) { - Variant *v = (Variant *)p_v; - Image *img = (Image *)p_img; - memnew_placement_custom(v, Variant, Variant(*img)); -} - -void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { + Variant *dest = (Variant *)r_dest; NodePath *np = (NodePath *)p_np; - memnew_placement_custom(v, Variant, Variant(*np)); + memnew_placement_custom(dest, Variant, Variant(*np)); } -void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) { + Variant *dest = (Variant *)r_dest; RID *rid = (RID *)p_rid; - memnew_placement_custom(v, Variant, Variant(*rid)); + memnew_placement_custom(dest, Variant, Variant(*rid)); } -void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { + Variant *dest = (Variant *)r_dest; Object *obj = (Object *)p_obj; - memnew_placement_custom(v, Variant, Variant(obj)); -} - -void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) { - Variant *v = (Variant *)p_v; - InputEvent *event = (InputEvent *)p_event; - memnew_placement_custom(v, Variant, Variant(*event)); + memnew_placement_custom(dest, Variant, Variant(obj)); } -void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { + Variant *dest = (Variant *)r_dest; Dictionary *dict = (Dictionary *)p_dict; - memnew_placement_custom(v, Variant, Variant(*dict)); + memnew_placement_custom(dest, Variant, Variant(*dict)); } -void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { + Variant *dest = (Variant *)r_dest; Array *arr = (Array *)p_arr; - memnew_placement_custom(v, Variant, Variant(*arr)); + memnew_placement_custom(dest, Variant, Variant(*arr)); } -void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) { + Variant *dest = (Variant *)r_dest; PoolByteArray *pba = (PoolByteArray *)p_pba; - memnew_placement_custom(v, Variant, Variant(*pba)); + memnew_placement_custom(dest, Variant, Variant(*pba)); } -void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) { + Variant *dest = (Variant *)r_dest; PoolIntArray *pia = (PoolIntArray *)p_pia; - memnew_placement_custom(v, Variant, Variant(*pia)); + memnew_placement_custom(dest, Variant, Variant(*pia)); } -void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) { + Variant *dest = (Variant *)r_dest; PoolRealArray *pra = (PoolRealArray *)p_pra; - memnew_placement_custom(v, Variant, Variant(*pra)); + memnew_placement_custom(dest, Variant, Variant(*pra)); } -void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) { + Variant *dest = (Variant *)r_dest; PoolStringArray *psa = (PoolStringArray *)p_psa; - memnew_placement_custom(v, Variant, Variant(*psa)); + memnew_placement_custom(dest, Variant, Variant(*psa)); } -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) { + Variant *dest = (Variant *)r_dest; PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a; - memnew_placement_custom(v, Variant, Variant(*pv2a)); + memnew_placement_custom(dest, Variant, Variant(*pv2a)); } -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) { + Variant *dest = (Variant *)r_dest; PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a; - memnew_placement_custom(v, Variant, Variant(*pv3a)); + memnew_placement_custom(dest, Variant, Variant(*pv3a)); } -void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) { - Variant *v = (Variant *)p_v; +void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) { + Variant *dest = (Variant *)r_dest; PoolColorArray *pca = (PoolColorArray *)p_pca; - memnew_placement_custom(v, Variant, Variant(*pca)); + memnew_placement_custom(dest, Variant, Variant(*pca)); } -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator bool(); +godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator bool(); } -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator uint64_t(); +uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator uint64_t(); } -int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator int64_t(); +int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator int64_t(); } -double GDAPI godot_variant_as_real(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator double(); +double GDAPI godot_variant_as_real(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator double(); } -godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_string s; - godot_string_new(&s); - String *str = (String *)&s; - *str = v->operator String(); - return s; +godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) { + godot_string raw_dest; + const Variant *self = (const Variant *)p_self; + String *dest = (String *)&raw_dest; + memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String + return raw_dest; } -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_vector2 v2; - Vector2 *vec2 = (Vector2 *)&v2; - *vec2 = *v; - return v2; +godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) { + godot_vector2 raw_dest; + const Variant *self = (const Variant *)p_self; + Vector2 *dest = (Vector2 *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_rect2 r2; - Rect2 *rect2 = (Rect2 *)&r2; - *rect2 = *v; - return r2; +godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) { + godot_rect2 raw_dest; + const Variant *self = (const Variant *)p_self; + Rect2 *dest = (Rect2 *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_vector3 v3; - Vector3 *vec3 = (Vector3 *)&v3; - *vec3 = *v; - return v3; +godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) { + godot_vector3 raw_dest; + const Variant *self = (const Variant *)p_self; + Vector3 *dest = (Vector3 *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_transform2d t2; - Transform2D *t = (Transform2D *)&t2; - *t = *v; - return t2; +godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) { + godot_transform2d raw_dest; + const Variant *self = (const Variant *)p_self; + Transform2D *dest = (Transform2D *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_plane p; - Plane *pl = (Plane *)&p; - *pl = *v; - return p; +godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) { + godot_plane raw_dest; + const Variant *self = (const Variant *)p_self; + Plane *dest = (Plane *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_quat q; - Quat *qt = (Quat *)&q; - *qt = *v; - return q; +godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) { + godot_quat raw_dest; + const Variant *self = (const Variant *)p_self; + Quat *dest = (Quat *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_rect3 r; - Rect3 *r3 = (Rect3 *)&r; - *r3 = *v; - return r; +godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) { + godot_rect3 raw_dest; + const Variant *self = (const Variant *)p_self; + Rect3 *dest = (Rect3 *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_basis b; - Basis *bs = (Basis *)&b; - *bs = *v; - return b; +godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) { + godot_basis raw_dest; + const Variant *self = (const Variant *)p_self; + Basis *dest = (Basis *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_transform t; - Transform *tr = (Transform *)&t; - *tr = *v; - return t; +godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) { + godot_transform raw_dest; + const Variant *self = (const Variant *)p_self; + Transform *dest = (Transform *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_color c; - Color *col = (Color *)&c; - *col = *v; - return c; +godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) { + godot_color raw_dest; + const Variant *self = (const Variant *)p_self; + Color *dest = (Color *)&raw_dest; + *dest = *self; + return raw_dest; } -godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_image img; - godot_image_new(&img); - Image *i = (Image *)&img; - *i = *v; - return img; -} - -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_node_path np; - memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v)); - return np; -} - -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_rid rid; - memnew_placement_custom((RID *)&rid, RID, RID(*v)); - return rid; -} - -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_object *p = NULL; - Object **op = (Object **)&p; - *op = *v; - return p; -} - -godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_input_event ev; - InputEvent *event = (InputEvent *)&ev; - *event = *v; - return ev; -} - -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_dictionary dict; - godot_dictionary_new(&dict); - Dictionary *d = (Dictionary *)&dict; - *d = *v; - return dict; -} - -godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_array array; - godot_array_new(&array); - Array *a = (Array *)&array; - *a = *v; - return array; -} - -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_byte_array pba; - godot_pool_byte_array_new(&pba); - PoolByteArray *p = (PoolByteArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_int_array pba; - godot_pool_int_array_new(&pba); - PoolIntArray *p = (PoolIntArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_real_array pba; - godot_pool_real_array_new(&pba); - PoolRealArray *p = (PoolRealArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_string_array pba; - godot_pool_string_array_new(&pba); - PoolStringArray *p = (PoolStringArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_vector2_array pba; - godot_pool_vector2_array_new(&pba); - PoolVector2Array *p = (PoolVector2Array *)&pba; - *p = *v; - return pba; -} - -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_vector3_array pba; - godot_pool_vector3_array_new(&pba); - PoolVector3Array *p = (PoolVector3Array *)&pba; - *p = *v; - return pba; -} - -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_color_array pba; - godot_pool_color_array_new(&pba); - PoolColorArray *p = (PoolColorArray *)&pba; - *p = *v; - return pba; -} - -godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error) { - Variant *v = (Variant *)p_v; - String *method = (String *)p_method; - const Variant **args = (const Variant **)p_args; - godot_variant res; - godot_variant_new_nil(&res); +godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) { + godot_node_path raw_dest; + const Variant *self = (const Variant *)p_self; + NodePath *dest = (NodePath *)&raw_dest; + memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath + return raw_dest; +} + +godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) { + godot_rid raw_dest; + const Variant *self = (const Variant *)p_self; + RID *dest = (RID *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + Object *dest; + dest = *self; + return (godot_object *)dest; +} + +godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) { + godot_dictionary raw_dest; + const Variant *self = (const Variant *)p_self; + Dictionary *dest = (Dictionary *)&raw_dest; + memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary + return raw_dest; +} + +godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) { + godot_array raw_dest; + const Variant *self = (const Variant *)p_self; + Array *dest = (Array *)&raw_dest; + memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array + return raw_dest; +} + +godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) { + godot_pool_byte_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolByteArray *dest = (PoolByteArray *)&raw_dest; + memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray + *dest = *self; + return raw_dest; +} + +godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) { + godot_pool_int_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolIntArray *dest = (PoolIntArray *)&raw_dest; + memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray + *dest = *self; + return raw_dest; +} + +godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) { + godot_pool_real_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolRealArray *dest = (PoolRealArray *)&raw_dest; + memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray + *dest = *self; + return raw_dest; +} - Variant *ret_val = (Variant *)&res; +godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) { + godot_pool_string_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolStringArray *dest = (PoolStringArray *)&raw_dest; + memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray + *dest = *self; + return raw_dest; +} - Variant::CallError r_error; - *ret_val = v->call(StringName(*method), args, p_argcount, r_error); - if (p_error) { - p_error->error = (godot_variant_call_error_error)r_error.error; - p_error->argument = r_error.argument; - p_error->expected = (godot_variant_type)r_error.expected; +godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) { + godot_pool_vector2_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolVector2Array *dest = (PoolVector2Array *)&raw_dest; + memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array + *dest = *self; + return raw_dest; +} + +godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) { + godot_pool_vector3_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolVector3Array *dest = (PoolVector3Array *)&raw_dest; + memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array + *dest = *self; + return raw_dest; +} + +godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) { + godot_pool_color_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolColorArray *dest = (PoolColorArray *)&raw_dest; + memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray + *dest = *self; + return raw_dest; +} + +godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) { + Variant *self = (Variant *)p_self; + String *method = (String *)p_method; + const Variant **args = (const Variant **)p_args; + godot_variant raw_dest; + Variant *dest = (Variant *)&raw_dest; + Variant::CallError error; + memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error))); + *dest = self->call(StringName(*method), args, p_argcount, r_error); + if (r_error) { + r_error->error = (godot_variant_call_error_error)error.error; + r_error->argument = error.argument; + r_error->expected = (godot_variant_type)error.expected; } - return res; + return raw_dest; } -godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) { - Variant *v = (Variant *)p_v; - String *method = (String *)p_method; - return v->has_method(*method); +godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) { + const Variant *self = (const Variant *)p_self; + const String *method = (const String *)p_method; + return self->has_method(*method); } -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - return a->operator==(*b); +godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) { + const Variant *self = (const Variant *)p_self; + const Variant *other = (const Variant *)p_other; + return self->operator==(*other); } -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - return a->operator<(*b); +godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) { + const Variant *self = (const Variant *)p_self; + const Variant *other = (const Variant *)p_other; + return self->operator<(*other); } -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - return a->hash_compare(*b); +godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) { + const Variant *self = (const Variant *)p_self; + const Variant *other = (const Variant *)p_other; + return self->hash_compare(*other); } -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) { - const Variant *v = (const Variant *)p_v; - bool &valid = *p_valid; - return v->booleanize(valid); +godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) { + const Variant *self = (const Variant *)p_self; + bool &valid = *r_valid; + return self->booleanize(valid); } -void GDAPI godot_variant_destroy(godot_variant *p_v) { - ((Variant *)p_v)->~Variant(); +void GDAPI godot_variant_destroy(godot_variant *p_self) { + Variant *self = (Variant *)p_self; + self->~Variant(); } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_variant.h b/modules/gdnative/godot/godot_variant.h index bf0e2bf64e..d46b87c41b 100644 --- a/modules/gdnative/godot/godot_variant.h +++ b/modules/gdnative/godot/godot_variant.h @@ -42,9 +42,6 @@ typedef struct godot_variant { } godot_variant; #endif -struct godot_transform2d; -typedef struct godot_transform2d godot_transform2d; - typedef enum godot_variant_type { GODOT_VARIANT_TYPE_NIL, @@ -68,20 +65,19 @@ typedef enum godot_variant_type { // misc types GODOT_VARIANT_TYPE_COLOR, - GODOT_VARIANT_TYPE_IMAGE, // 15 - GODOT_VARIANT_TYPE_NODE_PATH, + GODOT_VARIANT_TYPE_NODE_PATH, // 15 GODOT_VARIANT_TYPE_RID, GODOT_VARIANT_TYPE_OBJECT, - GODOT_VARIANT_TYPE_INPUT_EVENT, - GODOT_VARIANT_TYPE_DICTIONARY, // 20 - GODOT_VARIANT_TYPE_ARRAY, + GODOT_VARIANT_TYPE_INPUT_EVENT, // TODO: remove me once input_event is removed from main Godot codebase + GODOT_VARIANT_TYPE_DICTIONARY, + GODOT_VARIANT_TYPE_ARRAY, // 20 // arrays GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY, GODOT_VARIANT_TYPE_POOL_INT_ARRAY, GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, - GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25 - GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, + GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, + GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25 GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY, GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY, } godot_variant_type; @@ -102,90 +98,99 @@ typedef struct godot_variant_call_error { } godot_variant_call_error; #include "godot_array.h" +#include "godot_basis.h" +#include "godot_color.h" #include "godot_dictionary.h" -#include "godot_input_event.h" #include "godot_node_path.h" +#include "godot_plane.h" +#include "godot_pool_arrays.h" +#include "godot_quat.h" +#include "godot_rect2.h" +#include "godot_rect3.h" #include "godot_rid.h" +#include "godot_string.h" +#include "godot_transform.h" #include "godot_transform2d.h" +#include "godot_variant.h" +#include "godot_vector2.h" +#include "godot_vector3.h" + +#include "../godot.h" godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); -void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src); +void GDAPI godot_variant_copy(godot_variant *r_dest, const godot_variant *p_src); -void GDAPI godot_variant_new_nil(godot_variant *p_v); +void GDAPI godot_variant_new_nil(godot_variant *r_dest); void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b); -void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i); -void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i); -void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r); -void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s); -void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2); -void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2); -void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3); -void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d); -void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane); -void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat); -void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3); -void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis); -void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans); -void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color); -void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img); -void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np); -void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid); -void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj); -void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event); -void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict); -void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr); -void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba); -void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia); -void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra); -void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa); -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca); - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v); -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v); -int64_t GDAPI godot_variant_as_int(const godot_variant *p_v); -double GDAPI godot_variant_as_real(const godot_variant *p_v); -godot_string GDAPI godot_variant_as_string(const godot_variant *p_v); -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v); -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v); -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v); -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v); -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v); -godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v); -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v); -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v); -godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v); -godot_color GDAPI godot_variant_as_color(const godot_variant *p_v); -godot_image GDAPI godot_variant_as_image(const godot_variant *p_v); -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v); -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v); -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v); -godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v); -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v); -godot_array GDAPI godot_variant_as_array(const godot_variant *p_v); -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v); -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v); -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v); -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v); -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v); -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v); -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v); - -godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error); - -godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method); - -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b); -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b); - -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b); - -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid); - -void GDAPI godot_variant_destroy(godot_variant *p_v); +void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i); +void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i); +void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r); +void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); +void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); +void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); +void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3); +void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); +void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); +void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); +void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3); +void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); +void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); +void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); +void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); +void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); +void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); +void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); +void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); +void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba); +void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia); +void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra); +void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa); +void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a); +void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a); +void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca); + +godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); +uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); +int64_t GDAPI godot_variant_as_int(const godot_variant *p_self); +double GDAPI godot_variant_as_real(const godot_variant *p_self); +godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); +godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); +godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); +godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); +godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); +godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); +godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); +godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self); +godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); +godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); +godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); +godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); +godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); +godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); +godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); +godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self); +godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self); +godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self); +godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self); +godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self); +godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self); +godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self); + +godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); + +godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method); + +godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other); +godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid); + +void GDAPI godot_variant_destroy(godot_variant *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp index 87e60b6245..0ced800872 100644 --- a/modules/gdnative/godot/godot_vector2.cpp +++ b/modules/gdnative/godot/godot_vector2.cpp @@ -28,8 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_vector2.h" +#include "core/variant.h" -#include "math/math_2d.h" +#include "core/math/math_2d.h" #ifdef __cplusplus extern "C" { @@ -37,258 +38,258 @@ extern "C" { void _vector2_api_anchor() {} -godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y) { - godot_vector2 value; - Vector2 *v = (Vector2 *)&value; - v->x = p_x; - v->y = p_y; - return value; +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { + + Vector2 *dest = (Vector2 *)r_dest; + *dest = Vector2(p_x, p_y); } -void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) { - Vector2 *v = (Vector2 *)p_v; - v->x = p_x; +godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { + godot_string ret; + const Vector2 *self = (const Vector2 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) { - Vector2 *v = (Vector2 *)p_v; - v->y = p_y; +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->normalized(); + return dest; } -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) { - const Vector2 *v = (Vector2 *)p_v; - return v->x; +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->length(); } -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) { - const Vector2 *v = (Vector2 *)p_v; - return v->y; + +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->angle(); } -void GDAPI godot_vector2_normalize(godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; - v->normalize(); +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->length_squared(); } -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v) { - godot_vector2 dest; - const Vector2 *v = (Vector2 *)p_v; - Vector2 *d = (Vector2 *)&dest; - *d = v->normalized(); - return dest; +godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->is_normalized(); } -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) { - const Vector2 *v = (Vector2 *)p_v; - return v->length(); +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->distance_to(*to); } -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) { - const Vector2 *v = (Vector2 *)p_v; - return v->length_squared(); +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->distance_squared_to(*to); } -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - return v->distance_to(*b); +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->angle_to(*to); } -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - return v->distance_squared_to(*b); +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->angle_to_point(*to); } -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b) { +godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - *d = *v + *b; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t); return dest; } -godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b) { +godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - *d = *v - *b; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + const Vector2 *pre_a = (const Vector2 *)p_pre_a; + const Vector2 *post_b = (const Vector2 *)p_post_b; + *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); return dest; } -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b) { +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - *d = *v * *b; + const Vector2 *self = (const Vector2 *)p_self; + + *((Vector2 *)&dest) = self->rotated(p_phi); return dest; } -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b) { +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - *d = *v * p_b; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->tangent(); return dest; } -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b) { +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - *d = *v / *b; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->floor(); return dest; } -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b) { +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - *d = *v / p_b; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *by = (const Vector2 *)p_by; + *((Vector2 *)&dest) = self->snapped(*by); return dest; } -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - return *v == *b; +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->aspect(); } -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - return *v < *b; +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *with = (const Vector2 *)p_with; + return self->dot(*with); } -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v) { +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - *d = v->abs(); + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *n = (const Vector2 *)p_n; + *((Vector2 *)&dest) = self->slide(*n); return dest; } -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v) { - const Vector2 *v = (Vector2 *)p_v; - return v->angle(); -} - -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *to = (Vector2 *)&p_to; - return v->angle_to(*to); +godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *n = (const Vector2 *)p_n; + *((Vector2 *)&dest) = self->bounce(*n); + return dest; } -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *to = (Vector2 *)&p_to; - return v->angle_to_point(*to); +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *n = (const Vector2 *)p_n; + *((Vector2 *)&dest) = self->reflect(*n); + return dest; } -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, const godot_real length) { +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - *d = v->clamped(length); + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->abs(); return dest; } -godot_vector2 GDAPI godot_vector2_cubic_interpolate( - const godot_vector2 *p_v, const godot_vector2 p_b, const godot_vector2 p_pre_a, - const godot_vector2 p_post_b, godot_real t) { +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) { godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - const Vector2 *pre_a = (Vector2 *)&p_pre_a; - const Vector2 *post_b = (Vector2 *)&p_post_b; - *d = v->cubic_interpolate(*b, *pre_a, *post_b, t); + const Vector2 *self = (const Vector2 *)p_self; + + *((Vector2 *)&dest) = self->clamped(p_length); return dest; } -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *with = (Vector2 *)&p_with; - return v->dot(*with); +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self + *b; + return raw_dest; } -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - *d = v->floor(); - return dest; +godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self - *b; + return raw_dest; } -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v) { - const Vector2 *v = (Vector2 *)p_v; - return v->aspect(); +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self * *b; + return raw_dest; } -godot_vector2 GDAPI godot_vector2_linear_interpolate( - const godot_vector2 *p_v, - const godot_vector2 p_b, - godot_real t) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *b = (Vector2 *)&p_b; - *d = v->linear_interpolate(*b, t); - return dest; +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + *dest = *self * p_b; + return raw_dest; } -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec) { - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *vec = (Vector2 *)&p_vec; - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - *d = v->reflect(*vec); - return dest; +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self / *b; + return raw_dest; } -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi) { - const Vector2 *v = (Vector2 *)p_v; - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - *d = v->rotated(phi); - return dest; +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + *dest = *self / p_b; + return raw_dest; } -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *vec = (Vector2 *)&p_vec; - *d = v->slide(*vec); - return dest; +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + return *self == *b; } -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - const Vector2 *by = (Vector2 *)&p_by; - *d = v->snapped(*by); - return dest; +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + return *self < *b; } -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Vector2 *v = (Vector2 *)p_v; - *d = v->tangent(); - return dest; +godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + *dest = -(*self); + return raw_dest; } -godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v) { - godot_string dest; - String *d = (String *)&dest; - const Vector2 *v = (Vector2 *)p_v; - *d = "(" + *v + ")"; - return dest; +void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) { + Vector2 *self = (Vector2 *)p_self; + self->x = p_x; +} + +void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) { + Vector2 *self = (Vector2 *)p_self; + self->y = p_y; +} + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->x; +} + +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->y; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h index 36a4f01d03..9c7590fedf 100644 --- a/modules/gdnative/godot/godot_vector2.h +++ b/modules/gdnative/godot/godot_vector2.h @@ -45,51 +45,79 @@ typedef struct godot_vector2 { #include "../godot.h" -godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y); - -void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x); -void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y); -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v); - -void GDAPI godot_vector2_normalize(godot_vector2 *p_v); -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v); - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v); - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b); - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to); -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to); -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, godot_real length); -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_v, - const godot_vector2 p_b, const godot_vector2 p_pre_a, - const godot_vector2 p_post_b, godot_real t); -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with); -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v); -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_v, - const godot_vector2 p_b, godot_real t); -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec); -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi); -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec); -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by); -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v); -godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b); -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b); - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b); +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); + +godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); + +godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); + +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); + +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with); + +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length); + +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self); + +void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x); + +void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y); + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp index 5f71b9f7e4..f9942af6e5 100644 --- a/modules/gdnative/godot/godot_vector3.cpp +++ b/modules/gdnative/godot/godot_vector3.cpp @@ -28,313 +28,274 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_vector3.h" +#include "core/variant.h" -#include "math/vector3.h" +#include "core/vector.h" #ifdef __cplusplus extern "C" { #endif -void _vector3_api_anchor() { -} +void _vector3_api_anchor() {} -godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z) { - godot_vector3 value; - Vector3 *v = (Vector3 *)&value; - *v = Vector3(p_x, p_y, p_z); - return value; -} +void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) { -void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val) { - Vector3 *v = (Vector3 *)p_v; - v->set_axis(p_axis, p_val); + Vector3 *dest = (Vector3 *)r_dest; + *dest = Vector3(p_x, p_y, p_z); } -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis) { - Vector3 *v = (Vector3 *)p_v; - return v->get_axis(p_axis); +godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { + godot_string ret; + const Vector3 *self = (const Vector3 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->min_axis(); +godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->min_axis(); } -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->max_axis(); +godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->max_axis(); } -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->length(); +godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->length(); } -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->length_squared(); +godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->length_squared(); } -void GDAPI godot_vector3_normalize(godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - v->normalize(); +godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->is_normalized(); } -godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v) { +godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - Vector3 *v = (Vector3 *)p_v; - *d = v->normalized(); + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->normalized(); return dest; } -godot_vector3 godot_vector3_inverse(const godot_vector3 *p_v) { +godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - *d = v->inverse(); + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->inverse(); return dest; } -void godot_vector3_zero(godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - v->zero(); -} - -void godot_vector3_snap(godot_vector3 *p_v, const godot_real val) { - Vector3 *v = (Vector3 *)p_v; - v->snap(val); -} - -godot_vector3 godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val) { +godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - *d = v->snapped(val); - return dest; -} + const Vector3 *self = (const Vector3 *)p_self; -void godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) { - Vector3 *v = (Vector3 *)p_v; - const Vector3 *axis = (Vector3 *)&p_axis; - v->rotate(*axis, phi); + *((Vector3 *)&dest) = self->snapped(p_by); + return dest; } -godot_vector3 godot_vector3_rotated(const godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) { +godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *axis = (Vector3 *)&p_axis; - *d = v->rotated(*axis, phi); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Vector3 *)&dest) = self->rotated(*axis, p_phi); return dest; } -godot_vector3 godot_vector3_linear_interpolate(const godot_vector3 *p_v, const godot_vector3 p_b, const godot_real t) { +godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *b = (Vector3 *)&p_b; - *d = v->linear_interpolate(*b, t); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t); return dest; } -godot_vector3 godot_vector3_cubic_interpolate(const godot_vector3 *p_v, - const godot_vector3 p_b, const godot_vector3 p_pre_a, - const godot_vector3 p_post_b, const godot_real t) { +godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *b = (Vector3 *)&p_b; - const Vector3 *pre_a = (Vector3 *)&p_pre_a; - const Vector3 *post_b = (Vector3 *)&p_post_b; - *d = v->cubic_interpolate(*b, *pre_a, *post_b, t); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + const Vector3 *pre_a = (const Vector3 *)p_pre_a; + const Vector3 *post_b = (const Vector3 *)p_post_b; + *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); return dest; } -godot_vector3 godot_vector3_cubic_interpolaten(const godot_vector3 *p_v, - const godot_vector3 p_b, const godot_vector3 p_pre_a, - const godot_vector3 p_post_b, const godot_real t) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *b = (Vector3 *)&p_b; - const Vector3 *pre_a = (Vector3 *)&p_pre_a; - const Vector3 *post_b = (Vector3 *)&p_post_b; - *d = v->cubic_interpolaten(*b, *pre_a, *post_b, t); - return dest; +godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return self->dot(*b); } -godot_vector3 godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b) { +godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *b = (Vector3 *)&p_b; - *d = v->cross(*b); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *((Vector3 *)&dest) = self->cross(*b); return dest; } -godot_real godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b) { - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *b = (Vector3 *)&p_b; - return v->dot(*b); -} - -godot_basis godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b) { +godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) { godot_basis dest; - Basis *d = (Basis *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *b = (Vector3 *)&p_b; - *d = v->outer(*b); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *((Basis *)&dest) = self->outer(*b); return dest; } -godot_basis godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v) { +godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) { godot_basis dest; - Basis *d = (Basis *)&dest; - const Vector3 *v = (Vector3 *)p_v; - *d = v->to_diagonal_matrix(); + const Vector3 *self = (const Vector3 *)p_self; + *((Basis *)&dest) = self->to_diagonal_matrix(); return dest; } -godot_vector3 godot_vector3_abs(const godot_vector3 *p_v) { +godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - *d = v->abs(); + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->abs(); return dest; } -godot_vector3 godot_vector3_floor(const godot_vector3 *p_v) { +godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - *d = v->floor(); + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->floor(); return dest; } -godot_vector3 godot_vector3_ceil(const godot_vector3 *p_v) { +godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - *d = v->ceil(); + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->ceil(); return dest; } -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b) { - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - return v->distance_to(*b); +godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return self->distance_to(*b); } -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b) { - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - return v->distance_squared_to(*b); +godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return self->distance_squared_to(*b); } -godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b) { - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - return v->angle_to(*b); +godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *to = (const Vector3 *)p_to; + return self->angle_to(*to); } -godot_vector3 godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec) { +godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *vec = (Vector3 *)&p_vec; - *d = v->slide(*vec); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *n = (const Vector3 *)p_n; + *((Vector3 *)&dest) = self->slide(*n); return dest; } -godot_vector3 godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec) { +godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *vec = (Vector3 *)&p_vec; - *d = v->bounce(*vec); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *n = (const Vector3 *)p_n; + *((Vector3 *)&dest) = self->bounce(*n); return dest; } -godot_vector3 godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec) { +godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) { godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Vector3 *v = (Vector3 *)p_v; - const Vector3 *vec = (Vector3 *)&p_vec; - *d = v->reflect(*vec); + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *n = (const Vector3 *)p_n; + *((Vector3 *)&dest) = self->reflect(*n); return dest; } -godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - *d = *v + *b; - return dest; +godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self + *b; + return raw_dest; } -godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - *d = *v - *b; - return dest; +godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self - *b; + return raw_dest; } -godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - *d = *v * *b; - return dest; +godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self * *b; + return raw_dest; } -godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - Vector3 *v = (Vector3 *)p_v; - *d = *v * p_b; - return dest; +godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + *dest = *self * p_b; + return raw_dest; } -godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - *d = *v / *b; - return dest; +godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self / *b; + return raw_dest; } -godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - Vector3 *v = (Vector3 *)p_v; - *d = *v / p_b; - return dest; +godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + *dest = *self / p_b; + return raw_dest; } -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b) { - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - return *v == *b; +godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) { + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return *self == *b; } -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b) { - Vector3 *v = (Vector3 *)p_v; - Vector3 *b = (Vector3 *)&p_b; - return *v < *b; +godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) { + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return *self < *b; } -godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v) { - godot_string dest; - String *d = (String *)&dest; - const Vector3 *v = (Vector3 *)p_v; - *d = "(" + *v + ")"; - return dest; +godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Vector3 *self = (const Vector3 *)p_self; + *dest = -(*self); + return raw_dest; +} + +void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) { + Vector3 *self = (Vector3 *)p_self; + self->set_axis(p_axis, p_val); +} + +godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) { + const Vector3 *self = (const Vector3 *)p_self; + return self->get_axis(p_axis); } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/godot_vector3.h index 654ddd7792..8e2aed8173 100644 --- a/modules/gdnative/godot/godot_vector3.h +++ b/modules/gdnative/godot/godot_vector3.h @@ -37,74 +37,94 @@ extern "C" { #include <stdint.h> #ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED typedef struct godot_vector3 { uint8_t _dont_touch_that[12]; } godot_vector3; #endif -#define GODOT_VECTOR3_AXIX_X 0 -#define GODOT_VECTOR3_AXIX_Y 1 -#define GODOT_VECTOR3_AXIX_Z 2 - #include "../godot.h" #include "godot_basis.h" -godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z); - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val); -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis); - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v); -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v); - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v); -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v); - -void GDAPI godot_vector3_normalize(godot_vector3 *p_v); -godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_v); -void GDAPI godot_vector3_zero(godot_vector3 *p_v); -void GDAPI godot_vector3_snap(godot_vector3 *p_v, const godot_real val); -godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val); -void GDAPI godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi); -godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_v, - const godot_vector3 p_axis, const godot_real phi); -godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_v, - const godot_vector3 p_b, const godot_real t); -godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_v, - const godot_vector3 p_b, const godot_vector3 p_pre_a, - const godot_vector3 p_post_b, const godot_real t); -godot_vector3 GDAPI godot_vector3_cubic_interpolaten(const godot_vector3 *p_v, - const godot_vector3 p_b, const godot_vector3 p_pre_a, - const godot_vector3 p_post_b, const godot_real t); -godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v); -godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_v); -godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_v); -godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_v); - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b); - -godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec); -godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec); -godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec); - -godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b); -godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b); - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b); -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b); - -godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v); +typedef enum { + GODOT_VECTOR3_AXIS_X, + GODOT_VECTOR3_AXIS_Y, + GODOT_VECTOR3_AXIS_Z, +} godot_vector3_axis; + +void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z); + +godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self); + +godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self); + +godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self); + +godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by); + +godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); + +godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); + +godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to); + +godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b); + +godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b); + +godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self); + +void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val); + +godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis); #ifdef __cplusplus } diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 340e2fe637..9c77a2ce5e 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -488,7 +488,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } if (EditorSettings::get_singleton()->has("editors/visual_script/color_" + node->get_category())) { - gnode->set_self_modulate(EditorSettings::get_singleton()->get("editors/visual_script/color_" + node->get_category())); + gnode->set_modulate(EditorSettings::get_singleton()->get("editors/visual_script/color_" + node->get_category())); } gnode->set_meta("__vnode", node); @@ -2830,7 +2830,7 @@ void VisualScriptEditor::_node_filter_changed(const String &p_text) { void VisualScriptEditor::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { - node_filter_icon->set_texture(Control::get_icon("Search", "EditorIcons")); + node_filter_icon->set_texture(Control::get_icon("Zoom", "EditorIcons")); } } diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index a320a30e8a..ad72a512d8 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -113,6 +113,7 @@ void AudioPlayer::_notification(int p_what) { void AudioPlayer::set_stream(Ref<AudioStream> p_stream) { + ERR_FAIL_COND(!p_stream.is_valid()); AudioServer::get_singleton()->lock(); mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index f57b3d0fd1..a456759281 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -69,48 +69,58 @@ void Button::_notification(int p_what) { RID ci = get_canvas_item(); Size2 size = get_size(); Color color; - Color icon_color = Color(1, 1, 1); + Color color_icon(1, 1, 1, 1); //print_line(get_text()+": "+itos(is_flat())+" hover "+itos(get_draw_mode())); - String style_name = ""; + Ref<StyleBox> style = get_stylebox("normal"); + switch (get_draw_mode()) { case DRAW_NORMAL: { - style_name = "normal"; + style = get_stylebox("normal"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); color = get_color("font_color"); - + if (has_color("icon_color_normal")) + color_icon = get_color("icon_color_normal"); } break; case DRAW_PRESSED: { - style_name = "pressed"; - if (has_color("font_color_pressed")) { + style = get_stylebox("pressed"); + style->draw(ci, Rect2(Point2(0, 0), size)); + if (has_color("font_color_pressed")) color = get_color("font_color_pressed"); - icon_color = color; - } else + else color = get_color("font_color"); + if (has_color("icon_color_pressed")) + color_icon = get_color("icon_color_pressed"); } break; case DRAW_HOVER: { - style_name = "hover"; + style = get_stylebox("hover"); + style->draw(ci, Rect2(Point2(0, 0), size)); color = get_color("font_color_hover"); + if (has_color("icon_color_hover")) + color_icon = get_color("icon_color_hover"); } break; case DRAW_DISABLED: { - style_name = "disabled"; + style = get_stylebox("disabled"); + style->draw(ci, Rect2(Point2(0, 0), size)); color = get_color("font_color_disabled"); + if (has_color("icon_color_disabled")) + color_icon = get_color("icon_color_disabled"); } break; } - if (style_name != "" && !flat) get_stylebox(style_name)->draw(ci, Rect2(Point2(0, 0), size)); - - Ref<StyleBox> style = get_stylebox(style_name); if (has_focus()) { + Ref<StyleBox> style = get_stylebox("focus"); style->draw(ci, Rect2(Point2(), size)); } @@ -147,8 +157,9 @@ void Button::_notification(int p_what) { if (!_icon.is_null()) { int valign = size.height - style->get_minimum_size().y; - - _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), is_disabled() ? Color(1, 1, 1, 0.4) : icon_color); + if (is_disabled()) + color_icon.a = 0.4; + _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); } } } diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index cf5321e907..053be515ac 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -53,25 +53,34 @@ void WindowDialog::_fix_size() { Size2i viewport_size = get_viewport_rect().size; // Windows require additional padding to keep the window chrome visible. - Ref<StyleBoxTexture> panel = get_stylebox("panel", "WindowDialog"); - + Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog"); + float top = 0; + float left = 0; + float bottom = 0; + float right = 0; // Check validity, because the theme could contain a different type of StyleBox - if (panel.is_valid()) { - float top = panel->get_expand_margin_size(MARGIN_TOP); - float left = panel->get_expand_margin_size(MARGIN_LEFT); - float bottom = panel->get_expand_margin_size(MARGIN_BOTTOM); - float right = panel->get_expand_margin_size(MARGIN_RIGHT); - - pos.x = MAX(left, MIN(pos.x, viewport_size.x - size.x - right)); - pos.y = MAX(top, MIN(pos.y, viewport_size.y - size.y - bottom)); - set_global_position(pos); - - // Also resize the window to fit if a resize should be possible at all. - if (resizable) { - size.x = MIN(size.x, viewport_size.x - left - right); - size.y = MIN(size.y, viewport_size.y - top - bottom); - set_size(size); - } + if (panel->get_class() == "StyleBoxTexture") { + Ref<StyleBoxTexture> panel_texture = panel->cast_to<StyleBoxTexture>(); + top = panel_texture->get_expand_margin_size(MARGIN_TOP); + left = panel_texture->get_expand_margin_size(MARGIN_LEFT); + bottom = panel_texture->get_expand_margin_size(MARGIN_BOTTOM); + right = panel_texture->get_expand_margin_size(MARGIN_RIGHT); + } else if (panel->get_class() == "StyleBoxFlat") { + Ref<StyleBoxFlat> panel_flat = panel->cast_to<StyleBoxFlat>(); + top = panel_flat->_get_additional_border_size(MARGIN_TOP); + left = panel_flat->_get_additional_border_size(MARGIN_LEFT); + bottom = panel_flat->_get_additional_border_size(MARGIN_BOTTOM); + right = panel_flat->_get_additional_border_size(MARGIN_RIGHT); + } + + pos.x = MAX(left, MIN(pos.x, viewport_size.x - size.x - right)); + pos.y = MAX(top, MIN(pos.y, viewport_size.y - size.y - bottom)); + set_global_position(pos); + + if (resizable) { + size.x = MIN(size.x, viewport_size.x - left - right); + size.y = MIN(size.y, viewport_size.y - top - bottom); + set_size(size); } } @@ -200,7 +209,7 @@ void WindowDialog::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { close_button->set_normal_texture(get_icon("close", "WindowDialog")); close_button->set_pressed_texture(get_icon("close", "WindowDialog")); - close_button->set_hover_texture(get_icon("close_hilite", "WindowDialog")); + close_button->set_hover_texture(get_icon("close_highlight", "WindowDialog")); close_button->set_anchor(MARGIN_LEFT, ANCHOR_END); close_button->set_begin(Point2(get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog"))); } break; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index d5df3bac67..cfa09f538d 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -579,7 +579,7 @@ void GraphEdit::_bake_segment2d(CanvasItem *p_where, float p_begin, float p_end, if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) { - p_where->draw_line(beg, end, p_color.linear_interpolate(p_to_color, mp), 4, true); + p_where->draw_line(beg, end, p_color.linear_interpolate(p_to_color, mp), 2, true); lines++; } else { _bake_segment2d(p_where, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); @@ -598,7 +598,7 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const int cp_neg_len = get_constant("bezier_len_neg"); if (diff > 0) { - cp_offset = MIN(cp_len, diff * 0.5); + cp_offset = MAX(cp_len, diff * 0.5); } else { cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5); } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index b79104ba39..bbfe1b61bb 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -42,7 +42,6 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo item.disabled = false; item.tooltip_enabled = true; item.custom_bg = Color(0, 0, 0, 0); - item.custom_font_color = get_color("font_color"); items.push_back(item); update(); @@ -152,20 +151,6 @@ Color ItemList::get_item_custom_bg_color(int p_idx) const { return items[p_idx].custom_bg; } -void ItemList::set_item_custom_font_color(int p_idx, const Color &p_custom_font_color) { - - ERR_FAIL_INDEX(p_idx, items.size()); - - items[p_idx].custom_font_color = p_custom_font_color; -} - -Color ItemList::get_item_custom_font_color(int p_idx) const { - - ERR_FAIL_INDEX_V(p_idx, items.size(), Color()); - - return items[p_idx].custom_font_color; -} - void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -1032,8 +1017,7 @@ void ItemList::_notification(int p_what) { else max_len = size.x; - Color font_color_2 = items[i].custom_font_color; - Color modulate = items[i].selected ? font_color_selected : font_color_2; + Color modulate = items[i].selected ? font_color_selected : font_color; if (items[i].disabled) modulate.a *= 0.5; diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 96a894d3fd..4b896de77c 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -62,7 +62,6 @@ private: Variant metadata; String tooltip; Color custom_bg; - Color custom_font_color; Rect2 rect_cache; Rect2 min_rect_cache; @@ -145,9 +144,6 @@ public: void set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color); Color get_item_custom_bg_color(int p_idx) const; - void set_item_custom_font_color(int p_idx, const Color &p_custom_font_color); - Color get_item_custom_font_color(int p_idx) const; - void select(int p_idx, bool p_single = true); void unselect(int p_idx); bool is_selected(int p_idx) const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 8bb6828fa6..4ceaeeba04 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -576,7 +576,7 @@ void LineEdit::_notification(int p_what) { RID ci = get_canvas_item(); - Ref<StyleBox> style = has_focus() ? get_stylebox("active") : get_stylebox("normal"); + Ref<StyleBox> style = get_stylebox("normal"); if (!is_editable()) style = get_stylebox("read_only"); @@ -617,7 +617,7 @@ void LineEdit::_notification(int p_what) { int font_ascent = font->get_ascent(); Color selection_color = get_color("selection_color"); - Color font_color = is_editable() ? has_focus() ? get_color("font_color_active") : get_color("font_color") : get_color("font_color_read_only"); + Color font_color = get_color("font_color"); Color font_color_selected = get_color("font_color_selected"); Color cursor_color = get_color("cursor_color"); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index b967a1a7ce..0806d35d48 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -56,24 +56,7 @@ void OptionButton::_notification(int p_what) { Size2 size = get_size(); Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2))); - - Color arrow_color = get_color("font_color"); - switch (get_draw_mode()) { - case DRAW_NORMAL: { - arrow_color = get_color("font_color"); - } break; - case DRAW_PRESSED: { - arrow_color = get_color("font_color_pressed"); - } break; - case DRAW_HOVER: { - arrow_color = get_color("font_color_hover"); - } break; - case DRAW_DISABLED: { - arrow_color = get_color("font_color_disabled"); - } break; - } - - arrow->draw(ci, ofs, arrow_color); + arrow->draw(ci, ofs); } break; } diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 6475371eb9..bf44493b51 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -151,24 +151,24 @@ void ScrollBar::_gui_input(InputEvent p_event) { double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width(); double total = orientation == VERTICAL ? get_size().height : get_size().width; - HiliteStatus new_hilite; + HighlightStatus new_highlight; if (ofs < decr_size) { - new_hilite = HILITE_DECR; + new_highlight = HIGHLIGHT_DECR; } else if (ofs > total - incr_size) { - new_hilite = HILITE_INCR; + new_highlight = HIGHLIGHT_INCR; } else { - new_hilite = HILITE_RANGE; + new_highlight = HIGHLIGHT_RANGE; } - if (new_hilite != hilite) { + if (new_highlight != highlight) { - hilite = new_hilite; + highlight = new_highlight; update(); } } @@ -233,10 +233,10 @@ void ScrollBar::_notification(int p_what) { RID ci = get_canvas_item(); - Ref<Texture> decr = hilite == HILITE_DECR ? get_icon("decrement_hilite") : get_icon("decrement"); - Ref<Texture> incr = hilite == HILITE_INCR ? get_icon("increment_hilite") : get_icon("increment"); + Ref<Texture> decr = highlight == HIGHLIGHT_DECR ? get_icon("decrement_highlight") : get_icon("decrement"); + Ref<Texture> incr = highlight == HIGHLIGHT_INCR ? get_icon("increment_highlight") : get_icon("increment"); Ref<StyleBox> bg = has_focus() ? get_stylebox("scroll_focus") : get_stylebox("scroll"); - Ref<StyleBox> grabber = (drag.active || hilite == HILITE_RANGE) ? get_stylebox("grabber_hilite") : get_stylebox("grabber"); + Ref<StyleBox> grabber = (drag.active || highlight == HIGHLIGHT_RANGE) ? get_stylebox("grabber_highlight") : get_stylebox("grabber"); Point2 ofs; @@ -386,7 +386,7 @@ void ScrollBar::_notification(int p_what) { if (p_what == NOTIFICATION_MOUSE_EXIT) { - hilite = HILITE_NONE; + highlight = HIGHLIGHT_NONE; update(); } } @@ -784,7 +784,7 @@ void ScrollBar::_bind_methods() { ScrollBar::ScrollBar(Orientation p_orientation) { orientation = p_orientation; - hilite = HILITE_NONE; + highlight = HIGHLIGHT_NONE; custom_step = -1; drag_slave = NULL; diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 9f035b4901..cb6bf227a0 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -39,11 +39,11 @@ class ScrollBar : public Range { GDCLASS(ScrollBar, Range); - enum HiliteStatus { - HILITE_NONE, - HILITE_DECR, - HILITE_RANGE, - HILITE_INCR, + enum HighlightStatus { + HIGHLIGHT_NONE, + HIGHLIGHT_DECR, + HIGHLIGHT_RANGE, + HIGHLIGHT_INCR, }; static bool focus_by_default; @@ -52,7 +52,7 @@ class ScrollBar : public Range { Size2 size; float custom_step; - HiliteStatus hilite; + HighlightStatus highlight; struct Drag { diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index d2a2ff7966..ae52d6d452 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -45,7 +45,7 @@ void Slider::_gui_input(InputEvent p_event) { if (mb.button_index == BUTTON_LEFT) { if (mb.pressed) { - Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_hilite" : "grabber"); + Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber"); grab.pos = orientation == VERTICAL ? mb.y : mb.x; double grab_width = (double)grabber->get_size().width; double grab_height = (double)grabber->get_size().height; @@ -153,7 +153,7 @@ void Slider::_notification(int p_what) { Size2i size = get_size(); Ref<StyleBox> style = get_stylebox("slider"); Ref<StyleBox> focus = get_stylebox("focus"); - Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_hilite" : "grabber"); + Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber"); Ref<Texture> tick = get_icon("tick"); if (orientation == VERTICAL) { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 83d535a2e7..77bfd3edf7 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -194,12 +194,7 @@ void SpinBox::_notification(int p_what) { RID ci = get_canvas_item(); Size2i size = get_size(); - Color color = has_focus() ? line_edit->get_color("font_color_active") : line_edit->get_color("font_color"); - if (!is_editable()) - color = line_edit->get_color("font_color_read_only"); - updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2), color); - - } else if (p_what == NOTIFICATION_FOCUS_EXIT) { + updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2)); } else if (p_what == NOTIFICATION_FOCUS_EXIT) { diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 952f2a9710..0c7a58dc16 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -206,9 +206,6 @@ void TabContainer::_notification(int p_what) { break; } - // Draw the tab area. - panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); - // Draw all visible tabs. int x = 0; for (int i = 0; i < tab_widths.size(); i++) { @@ -227,7 +224,7 @@ void TabContainer::_notification(int p_what) { // Draw the tab background. int tab_width = tab_widths[i]; - Rect2 tab_rect(tabs_ofs_cache + x, 2, tab_width, header_height); + Rect2 tab_rect(tabs_ofs_cache + x, 0, tab_width, header_height); tab_style->draw(canvas, tab_rect); // Draw the tab contents. @@ -282,6 +279,8 @@ void TabContainer::_notification(int p_what) { Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5)); } + // Draw the tab area. + panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); } break; case NOTIFICATION_THEME_CHANGED: { if (get_tab_count() > 0) { @@ -660,7 +659,7 @@ TabContainer::TabContainer() { current = 0; previous = 0; mouse_x_cache = 0; - align = ALIGN_LEFT; + align = ALIGN_CENTER; tabs_visible = true; popup = NULL; }
\ No newline at end of file diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index fb27f3b017..797082f17c 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -85,7 +85,7 @@ void Tabs::_gui_input(const InputEvent &p_event) { Point2 pos(p_event.mouse_motion.x, p_event.mouse_motion.y); - hilite_arrow = -1; + highlight_arrow = -1; if (buttons_visible) { Ref<Texture> incr = get_icon("increment"); @@ -94,9 +94,9 @@ void Tabs::_gui_input(const InputEvent &p_event) { int limit = get_size().width - incr->get_width() - decr->get_width(); if (pos.x > limit + decr->get_width()) { - hilite_arrow = 1; + highlight_arrow = 1; } else if (pos.x > limit) { - hilite_arrow = 0; + highlight_arrow = 0; } } @@ -268,8 +268,8 @@ void Tabs::_notification(int p_what) { Ref<Texture> incr = get_icon("increment"); Ref<Texture> decr = get_icon("decrement"); - Ref<Texture> incr_hl = get_icon("increment_hilite"); - Ref<Texture> decr_hl = get_icon("decrement_hilite"); + Ref<Texture> incr_hl = get_icon("increment_highlight"); + Ref<Texture> decr_hl = get_icon("decrement_highlight"); int limit = get_size().width - incr->get_size().width - decr->get_size().width; @@ -385,12 +385,12 @@ void Tabs::_notification(int p_what) { int vofs = (get_size().height - incr->get_size().height) / 2; if (offset > 0) - draw_texture(hilite_arrow == 0 ? decr_hl : decr, Point2(limit, vofs)); + draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs)); else draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5)); if (missing_right) - draw_texture(hilite_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs)); + draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs)); else draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); @@ -677,7 +677,7 @@ Tabs::Tabs() { tab_align = ALIGN_CENTER; rb_hover = -1; rb_pressing = false; - hilite_arrow = -1; + highlight_arrow = -1; cb_hover = -1; cb_pressing = false; diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 2392327206..131526f298 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -69,7 +69,7 @@ private: int offset; int max_drawn_tab; - int hilite_arrow; + int highlight_arrow; bool buttons_visible; bool missing_right; Vector<Tab> tabs; diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp index 7e8a426d15..5fc4b6ecf8 100644 --- a/scene/gui/tool_button.cpp +++ b/scene/gui/tool_button.cpp @@ -29,10 +29,6 @@ /*************************************************************************/ #include "tool_button.h" -void ToolButton::_notification(int p_what) { - // set_self_modulate(get_color("pressed")); -} - ToolButton::ToolButton() { set_flat(true); } diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h index 58948f798f..d243b5559f 100644 --- a/scene/gui/tool_button.h +++ b/scene/gui/tool_button.h @@ -37,9 +37,6 @@ class ToolButton : public Button { public: ToolButton(); - -protected: - void _notification(int p_what); }; #endif // TOOL_BUTTON_H diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png Binary files differindex 4ef7b41de6..fc837d120a 100644 --- a/scene/resources/default_theme/arrow_down.png +++ b/scene/resources/default_theme/arrow_down.png diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png Binary files differindex 13a42f730d..ebe6e26ace 100644 --- a/scene/resources/default_theme/arrow_right.png +++ b/scene/resources/default_theme/arrow_right.png diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png Binary files differindex 1ee7be0674..d75e76989d 100644 --- a/scene/resources/default_theme/button_disabled.png +++ b/scene/resources/default_theme/button_disabled.png diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png Binary files differindex 5c6c434042..6e609f435f 100644 --- a/scene/resources/default_theme/button_hover.png +++ b/scene/resources/default_theme/button_hover.png diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png Binary files differindex 3e6c509f5b..92482aaf28 100644 --- a/scene/resources/default_theme/button_normal.png +++ b/scene/resources/default_theme/button_normal.png diff --git a/scene/resources/default_theme/button_pressed.png b/scene/resources/default_theme/button_pressed.png Binary files differindex 9559126eba..19a7e237aa 100644 --- a/scene/resources/default_theme/button_pressed.png +++ b/scene/resources/default_theme/button_pressed.png diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png Binary files differindex aa5e7f6bdb..93e291a29e 100644 --- a/scene/resources/default_theme/checked.png +++ b/scene/resources/default_theme/checked.png diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png Binary files differindex b6973740e7..5ac6357dcd 100644 --- a/scene/resources/default_theme/close.png +++ b/scene/resources/default_theme/close.png diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png Binary files differindex b6973740e7..5ac6357dcd 100644 --- a/scene/resources/default_theme/close_hl.png +++ b/scene/resources/default_theme/close_hl.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index ac3b46c69f..7e5065a03b 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -97,10 +97,6 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, return p_sbox; } -static Ref<StyleBoxTexture> sb_expand_default(Ref<StyleBoxTexture> p_sbox) { - return sb_expand(p_sbox, 0, 0, 0, 0); -} - template <class T> static Ref<Texture> make_icon(T p_src) { @@ -217,16 +213,14 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // Font Colors - Color control_font_color = Color(1, 1, 1, 0.8); - Color control_font_color_lower = Color(1, 1, 1, 0.32); - Color control_font_color_low = Color(1, 1, 1, 0.58); + Color control_font_color = Color::html("e0e0e0"); + Color control_font_color_lower = Color::html("a0a0a0"); + Color control_font_color_low = Color::html("b0b0b0"); Color control_font_color_hover = Color::html("f0f0f0"); - Color control_font_color_disabled = Color::html("425468"); + Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2); Color control_font_color_pressed = Color::html("ffffff"); Color font_color_selection = Color::html("7d7d7d"); - Color accent_color = Color::html("7eff8a"); - // Panel t->set_stylebox("panel", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0)); @@ -240,15 +234,11 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // Button - Color button_font_color = Color::html("9fb4ca"); - Color button_font_color_hover = Color::html("70b1ff"); - Color button_font_color_disabled = Color::html("425468"); - - Ref<StyleBox> sb_button_normal = sb_expand_default(make_stylebox(button_normal_png, 6, 6, 6, 6, 6, 4, 6, 4)); - Ref<StyleBox> sb_button_pressed = sb_expand_default(make_stylebox(button_pressed_png, 6, 6, 6, 6, 6, 4, 6, 4)); - Ref<StyleBox> sb_button_hover = sb_expand_default(make_stylebox(button_hover_png, 6, 6, 6, 6, 6, 4, 6, 4)); - Ref<StyleBox> sb_button_disabled = sb_expand_default(make_stylebox(button_disabled_png, 6, 6, 6, 6, 6, 4, 6, 4)); - Ref<StyleBox> sb_button_focus = make_stylebox(focus_png, 6, 6, 6, 6, 6, 2, 6, 2); + Ref<StyleBox> sb_button_normal = sb_expand(make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2); + Ref<StyleBox> sb_button_pressed = sb_expand(make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2); + Ref<StyleBox> sb_button_hover = sb_expand(make_stylebox(button_hover_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_button_disabled = sb_expand(make_stylebox(button_disabled_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_button_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); t->set_stylebox("normal", "Button", sb_button_normal); t->set_stylebox("pressed", "Button", sb_button_pressed); @@ -258,14 +248,12 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_font("font", "Button", default_font); - t->set_color("font_color", "Button", button_font_color); - t->set_color("font_color_pressed", "Button", accent_color); - t->set_color("font_color_hover", "Button", button_font_color_hover); - t->set_color("font_color_disabled", "Button", button_font_color_disabled); + t->set_color("font_color", "Button", control_font_color); + t->set_color("font_color_pressed", "Button", control_font_color_pressed); + t->set_color("font_color_hover", "Button", control_font_color_hover); + t->set_color("font_color_disabled", "Button", control_font_color_disabled); - t->set_constant("side_margin", "Button", 4 * scale); - t->set_constant("bottom_margin", "Button", 4 * scale); - t->set_constant("hseparation", "Button", 4 * scale); + t->set_constant("hseparation", "Button", 2 * scale); // LinkButton @@ -296,73 +284,66 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // ToolButton - Ref<StyleBox> tb_empty = memnew(StyleBoxEmpty); - tb_empty->set_default_margin(MARGIN_LEFT, 6 * scale); - tb_empty->set_default_margin(MARGIN_RIGHT, 6 * scale); - tb_empty->set_default_margin(MARGIN_TOP, 4 * scale); - tb_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale); - - t->set_stylebox("normal", "ToolButton", tb_empty); - t->set_stylebox("pressed", "ToolButton", tb_empty); - t->set_stylebox("hover", "ToolButton", tb_empty); - t->set_stylebox("disabled", "ToolButton", tb_empty); - t->set_stylebox("focus", "ToolButton", tb_empty); + t->set_stylebox("normal", "ToolButton", make_empty_stylebox(6, 4, 6, 4)); + t->set_stylebox("pressed", "ToolButton", make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 4, 6, 4)); + t->set_stylebox("hover", "ToolButton", make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 4, 6, 4)); + t->set_stylebox("disabled", "ToolButton", make_empty_stylebox(6, 4, 6, 4)); + t->set_stylebox("focus", "ToolButton", focus); t->set_font("font", "ToolButton", default_font); t->set_color("font_color", "ToolButton", control_font_color); - t->set_color("font_color_pressed", "ToolButton", accent_color); + t->set_color("font_color_pressed", "ToolButton", control_font_color_pressed); t->set_color("font_color_hover", "ToolButton", control_font_color_hover); - t->set_color("font_color_disabled", "ToolButton", button_font_color_disabled); + t->set_color("font_color_disabled", "ToolButton", Color(0.9, 0.95, 1, 0.3)); t->set_constant("hseparation", "ToolButton", 3); // OptionButton - Ref<StyleBox> sb_optbutton_normal = sb_expand_default(make_stylebox(button_normal_png, 6, 6, 6, 6, 6, 4, 16, 4)); - Ref<StyleBox> sb_optbutton_pressed = sb_expand_default(make_stylebox(button_pressed_png, 6, 6, 6, 6, 6, 4, 16, 4)); - Ref<StyleBox> sb_optbutton_hover = sb_expand_default(make_stylebox(button_hover_png, 6, 6, 6, 6, 6, 4, 16, 4)); - Ref<StyleBox> sb_optbutton_disabled = sb_expand_default(make_stylebox(button_disabled_png, 6, 6, 6, 6, 6, 4, 16, 4)); - Ref<StyleBox> sb_optbutton_focus = focus; + Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 21, 3), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_pressed = sb_expand(make_stylebox(option_button_pressed_png, 4, 4, 21, 4, 6, 3, 21, 3), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_hover = sb_expand(make_stylebox(option_button_hover_png, 4, 4, 21, 4, 6, 2, 21, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_disabled = sb_expand(make_stylebox(option_button_disabled_png, 4, 4, 21, 4, 6, 2, 21, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); t->set_stylebox("normal", "OptionButton", sb_optbutton_normal); t->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed); t->set_stylebox("hover", "OptionButton", sb_optbutton_hover); t->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled); - t->set_stylebox("focus", "OptionButton", sb_optbutton_focus); + t->set_stylebox("focus", "OptionButton", sb_button_focus); t->set_icon("arrow", "OptionButton", make_icon(option_arrow_png)); t->set_font("font", "OptionButton", default_font); - t->set_color("font_color", "OptionButton", button_font_color); - t->set_color("font_color_pressed", "OptionButton", accent_color); - t->set_color("font_color_hover", "OptionButton", button_font_color_hover); - t->set_color("font_color_disabled", "OptionButton", button_font_color_disabled); + t->set_color("font_color", "OptionButton", control_font_color); + t->set_color("font_color_pressed", "OptionButton", control_font_color_pressed); + t->set_color("font_color_hover", "OptionButton", control_font_color_hover); + t->set_color("font_color_disabled", "OptionButton", control_font_color_disabled); t->set_constant("hseparation", "OptionButton", 2 * scale); - t->set_constant("arrow_margin", "OptionButton", 8 * scale); + t->set_constant("arrow_margin", "OptionButton", 2 * scale); // MenuButton - t->set_stylebox("normal", "MenuButton", tb_empty); - t->set_stylebox("pressed", "MenuButton", tb_empty); - t->set_stylebox("hover", "MenuButton", tb_empty); + t->set_stylebox("normal", "MenuButton", sb_button_normal); + t->set_stylebox("pressed", "MenuButton", sb_button_pressed); + t->set_stylebox("hover", "MenuButton", sb_button_pressed); t->set_stylebox("disabled", "MenuButton", make_empty_stylebox(0, 0, 0, 0)); - t->set_stylebox("focus", "MenuButton", tb_empty); + t->set_stylebox("focus", "MenuButton", sb_button_focus); t->set_font("font", "MenuButton", default_font); t->set_color("font_color", "MenuButton", control_font_color); - t->set_color("font_color_pressed", "MenuButton", accent_color); + t->set_color("font_color_pressed", "MenuButton", control_font_color_pressed); t->set_color("font_color_hover", "MenuButton", control_font_color_hover); - t->set_color("font_color_disabled", "MenuButton", button_font_color_disabled); - t->set_color("font_color_focus", "MenuButton", accent_color); + t->set_color("font_color_disabled", "MenuButton", Color(1, 1, 1, 0.3)); t->set_constant("hseparation", "MenuButton", 3 * scale); // ButtonGroup - t->set_stylebox("panel", "ButtonGroup", make_stylebox(button_group_png, 16, 16, 16, 16, 8, 4, 8, 4)); + t->set_stylebox("panel", "ButtonGroup", memnew(StyleBoxEmpty)); // CheckBox @@ -429,7 +410,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_font("font", "Label", default_font); - t->set_color("font_color", "Label", control_font_color_low); + t->set_color("font_color", "Label", Color(1, 1, 1)); t->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); t->set_constant("shadow_offset_x", "Label", 1 * scale); @@ -439,21 +420,15 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // LineEdit - Ref<StyleBoxTexture> sb_line_edit = sb_expand_default(make_stylebox(line_edit_png, 6, 6, 6, 6, 6, 4, 6, 4)); - t->set_stylebox("normal", "LineEdit", sb_line_edit); - Ref<StyleBoxTexture> sb_line_edit_active = sb_expand_default(make_stylebox(line_edit_active_png, 6, 6, 6, 6, 6, 4, 6, 4)); - t->set_stylebox("active", "LineEdit", sb_line_edit_active); + t->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5)); t->set_stylebox("focus", "LineEdit", focus); - Ref<StyleBoxTexture> sb_line_edit_disabled = sb_expand_default(make_stylebox(line_edit_disabled_png, 6, 6, 6, 6, 6, 4, 6, 4)); - t->set_stylebox("read_only", "LineEdit", sb_line_edit_disabled); + t->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6)); t->set_font("font", "LineEdit", default_font); - t->set_color("font_color", "LineEdit", button_font_color); - t->set_color("font_color_selected", "LineEdit", button_font_color); - t->set_color("font_color_active", "LineEdit", accent_color); - t->set_color("font_color_read_only", "LineEdit", button_font_color_disabled); - t->set_color("cursor_color", "LineEdit", button_font_color); + t->set_color("font_color", "LineEdit", control_font_color); + t->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); + t->set_color("cursor_color", "LineEdit", control_font_color_hover); t->set_color("selection_color", "LineEdit", font_color_selection); t->set_constant("minimum_spaces", "LineEdit", 12 * scale); @@ -470,9 +445,9 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // TextEdit - t->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 6, 6, 6, 6)); + t->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); t->set_stylebox("focus", "TextEdit", focus); - t->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 6, 6, 6, 6)); + t->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); t->set_icon("tab", "TextEdit", make_icon(tab_png)); @@ -512,43 +487,43 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_stylebox("scroll", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); t->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); t->set_stylebox("grabber", "HScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2)); - t->set_stylebox("grabber_hilite", "HScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); + t->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); t->set_icon("increment", "HScrollBar", empty_icon); - t->set_icon("increment_hilite", "HScrollBar", empty_icon); + t->set_icon("increment_highlight", "HScrollBar", empty_icon); t->set_icon("decrement", "HScrollBar", empty_icon); - t->set_icon("decrement_hilite", "HScrollBar", empty_icon); + t->set_icon("decrement_highlight", "HScrollBar", empty_icon); // VScrollBar t->set_stylebox("scroll", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); t->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); t->set_stylebox("grabber", "VScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2)); - t->set_stylebox("grabber_hilite", "VScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); + t->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); t->set_icon("increment", "VScrollBar", empty_icon); - t->set_icon("increment_hilite", "VScrollBar", empty_icon); + t->set_icon("increment_highlight", "VScrollBar", empty_icon); t->set_icon("decrement", "VScrollBar", empty_icon); - t->set_icon("decrement_hilite", "VScrollBar", empty_icon); + t->set_icon("decrement_highlight", "VScrollBar", empty_icon); // HSlider t->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); - t->set_stylebox("grabber_hilite", "HSlider", make_stylebox(hslider_grabber_hl_png, 6, 6, 6, 6)); + t->set_stylebox("grabber_highlight", "HSlider", make_stylebox(hslider_grabber_hl_png, 6, 6, 6, 6)); t->set_stylebox("focus", "HSlider", focus); t->set_icon("grabber", "HSlider", make_icon(hslider_grabber_png)); - t->set_icon("grabber_hilite", "HSlider", make_icon(hslider_grabber_hl_png)); + t->set_icon("grabber_highlight", "HSlider", make_icon(hslider_grabber_hl_png)); t->set_icon("tick", "HSlider", make_icon(hslider_tick_png)); // VSlider t->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); - t->set_stylebox("grabber_hilite", "VSlider", make_stylebox(vslider_grabber_hl_png, 6, 6, 6, 6)); + t->set_stylebox("grabber_highlight", "VSlider", make_stylebox(vslider_grabber_hl_png, 6, 6, 6, 6)); t->set_stylebox("focus", "HSlider", focus); t->set_icon("grabber", "VSlider", make_icon(vslider_grabber_png)); - t->set_icon("grabber_hilite", "VSlider", make_icon(vslider_grabber_hl_png)); + t->set_icon("grabber_highlight", "VSlider", make_icon(vslider_grabber_hl_png)); t->set_icon("tick", "VSlider", make_icon(vslider_tick_png)); // SpinBox @@ -557,25 +532,17 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // WindowDialog - Ref<StyleBoxTexture> style_pp_win = make_stylebox(popup_window_png, 8, 8, 8, 8, 8, 30, 8, 8); - - t->set_stylebox("panel", "WindowDialog", style_pp_win); + t->set_stylebox("panel", "WindowDialog", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6)); t->set_constant("scaleborder_size", "WindowDialog", 4 * scale); - t->set_icon("close", "WindowDialog", make_icon(close_png)); - t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png)); - t->set_font("title_font", "WindowDialog", large_font); - - t->set_color("title_color", "WindowDialog", Color::html("dae0e6")); - - t->set_constant("close_h_ofs", "WindowDialog", 20 * scale); - t->set_constant("close_v_ofs", "WindowDialog", 20 * scale); - t->set_constant("titlebar_height", "WindowDialog", 20 * scale); + t->set_color("title_color", "WindowDialog", Color(0, 0, 0)); t->set_constant("title_height", "WindowDialog", 20 * scale); t->set_icon("close", "WindowDialog", make_icon(close_png)); - t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png)); + t->set_icon("close_highlight", "WindowDialog", make_icon(close_hl_png)); + t->set_constant("close_h_ofs", "WindowDialog", 18 * scale); + t->set_constant("close_v_ofs", "WindowDialog", 18 * scale); // File Dialog @@ -583,9 +550,9 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // Popup - Ref<StyleBoxTexture> style_pp = sb_expand(make_stylebox(popup_bg_png, 6, 6, 6, 6, 4, 4, 4, 4), 2, 2, 2, 2); + Ref<StyleBoxTexture> style_pp = sb_expand(make_stylebox(popup_bg_png, 5, 5, 5, 5, 4, 4, 4, 4), 2, 2, 2, 2); - Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 7, 6, 7); + Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 6, 6, 6); for (int i = 0; i < 4; i++) { selected->set_expand_margin_size(Margin(i), 2 * scale); } @@ -646,16 +613,16 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // Tree - Ref<StyleBoxTexture> tree_selected = make_stylebox(selection_png, 6, 7, 6, 7, 8, 0, 8, 0); - Ref<StyleBoxTexture> tree_selected_oof = make_stylebox(selection_oof_png, 6, 6, 6, 6, 8, 0, 8, 0); + Ref<StyleBoxTexture> tree_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 0, 8, 0); + Ref<StyleBoxTexture> tree_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 0, 8, 0); - t->set_stylebox("bg", "Tree", make_stylebox(tree_bg_png, 6, 6, 6, 6)); + t->set_stylebox("bg", "Tree", make_stylebox(tree_bg_png, 4, 4, 4, 5)); t->set_stylebox("bg_focus", "Tree", focus); t->set_stylebox("selected", "Tree", tree_selected_oof); t->set_stylebox("selected_focus", "Tree", tree_selected); t->set_stylebox("cursor", "Tree", focus); t->set_stylebox("cursor_unfocused", "Tree", focus); - t->set_stylebox("button_pressed", "Tree", make_stylebox(button_pressed_png, 6, 6, 6, 6)); + t->set_stylebox("button_pressed", "Tree", make_stylebox(button_pressed_png, 4, 4, 4, 4)); t->set_stylebox("title_button_normal", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4)); t->set_stylebox("title_button_pressed", "Tree", make_stylebox(tree_title_pressed_png, 4, 4, 4, 4)); t->set_stylebox("title_button_hover", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4)); @@ -673,12 +640,11 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_color("title_button_color", "Tree", control_font_color); t->set_color("font_color", "Tree", control_font_color_low); t->set_color("font_color_selected", "Tree", control_font_color_pressed); - t->set_color("button_pressed", "Tree", accent_color); - t->set_color("selection_color", "Tree", Color(0, 0, 0, 0.8)); + t->set_color("selection_color", "Tree", Color(0.1, 0.1, 1, 0.8)); t->set_color("cursor_color", "Tree", Color(0, 0, 0)); t->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); - t->set_color("drop_position_color", "Tree", Color(0, 0, 0, 0.2)); - t->set_color("relationship_line_color", "Tree", Color(0, 0, 0, 0.1)); + t->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); + t->set_color("relationship_line_color", "Tree", Color::html("464646")); t->set_constant("hseparation", "Tree", 4 * scale); t->set_constant("vseparation", "Tree", 4 * scale); @@ -690,10 +656,10 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_constant("scroll_speed", "Tree", 12); // ItemList - Ref<StyleBoxTexture> item_selected = make_stylebox(selection_png, 6, 7, 6, 7, 8, 2, 4, 2); - Ref<StyleBoxTexture> item_selected_oof = make_stylebox(selection_oof_png, 6, 6, 6, 6, 8, 2, 4, 2); + Ref<StyleBoxTexture> item_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 2, 8, 2); + Ref<StyleBoxTexture> item_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 2, 8, 2); - t->set_stylebox("bg", "ItemList", make_stylebox(tree_bg_png, 6, 6, 6, 6)); + t->set_stylebox("bg", "ItemList", make_stylebox(tree_bg_png, 4, 4, 4, 5)); t->set_stylebox("bg_focus", "ItemList", focus); t->set_constant("hseparation", "ItemList", 4); t->set_constant("vseparation", "ItemList", 2); @@ -710,25 +676,25 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // TabContainer - Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 6, 6, 6, 6, 4, 4, 4, 4), 3, 3, 3, 3); + Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 4, 4, 4, 4), 3, 3, 3, 3); tc_sb->set_expand_margin_size(MARGIN_TOP, 2 * scale); tc_sb->set_default_margin(MARGIN_TOP, 8 * scale); - t->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 6, 6, 6, 0, 16, 8, 16, 8), 2, 2, 2, 2)); - t->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 8, 16, 8), 3, 0, 3, 3)); + t->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); + t->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); t->set_stylebox("panel", "TabContainer", tc_sb); t->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png)); - t->set_icon("increment_hilite", "TabContainer", make_icon(scroll_button_right_hl_png)); + t->set_icon("increment_highlight", "TabContainer", make_icon(scroll_button_right_hl_png)); t->set_icon("decrement", "TabContainer", make_icon(scroll_button_left_png)); - t->set_icon("decrement_hilite", "TabContainer", make_icon(scroll_button_left_hl_png)); + t->set_icon("decrement_highlight", "TabContainer", make_icon(scroll_button_left_hl_png)); t->set_icon("menu", "TabContainer", make_icon(tab_menu_png)); - t->set_icon("menu_hilite", "TabContainer", make_icon(tab_menu_hl_png)); + t->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png)); t->set_font("font", "TabContainer", default_font); - t->set_color("font_color_fg", "TabContainer", control_font_color); + t->set_color("font_color_fg", "TabContainer", control_font_color_hover); t->set_color("font_color_bg", "TabContainer", control_font_color_low); t->set_color("font_color_disabled", "TabContainer", control_font_color_disabled); @@ -740,30 +706,21 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< // Tabs - t->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 6, 6, 6, 0, 16, 8, 16, 8), 2, 2, 2, 2)); - // tc_sb->set_expand_margin_size(MARGIN_TOP,2 *scale); - t->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 8, 16, 8), 2, 2, 2, 2)); + t->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); + t->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); t->set_stylebox("panel", "Tabs", tc_sb); - t->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 6, 6, 6, 6)); - t->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 6, 6, 6, 6)); + t->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); + t->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); t->set_icon("increment", "Tabs", make_icon(scroll_button_right_png)); - t->set_icon("increment_hilite", "Tabs", make_icon(scroll_button_right_hl_png)); + t->set_icon("increment_highlight", "Tabs", make_icon(scroll_button_right_hl_png)); t->set_icon("decrement", "Tabs", make_icon(scroll_button_left_png)); - t->set_icon("decrement_hilite", "Tabs", make_icon(scroll_button_left_hl_png)); + t->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png)); t->set_icon("close", "Tabs", make_icon(tab_close_png)); t->set_font("font", "Tabs", default_font); - t->set_icon("increment", "Tabs", make_icon(scroll_button_right_png)); - t->set_icon("increment_hilite", "Tabs", make_icon(scroll_button_right_hl_png)); - t->set_icon("decrement", "Tabs", make_icon(scroll_button_left_png)); - t->set_icon("decrement_hilite", "Tabs", make_icon(scroll_button_left_hl_png)); - t->set_icon("close", "Tabs", make_icon(tab_close_png)); - - t->set_font("font", "Tabs", default_font); - - t->set_color("font_color_fg", "Tabs", control_font_color); + t->set_color("font_color_fg", "Tabs", control_font_color_hover); t->set_color("font_color_bg", "Tabs", control_font_color_low); t->set_color("font_color_disabled", "Tabs", control_font_color_disabled); @@ -781,8 +738,8 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_font("normal", "Fonts", default_font); t->set_font("large", "Fonts", large_font); - t->set_constant("separation", "HSeparator", 16 * scale); - t->set_constant("separation", "VSeparator", 16 * scale); + t->set_constant("separation", "HSeparator", 4 * scale); + t->set_constant("separation", "VSeparator", 4 * scale); // Dialogs @@ -851,12 +808,12 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_constant("separation", "HBoxContainer", 4 * scale); t->set_constant("separation", "VBoxContainer", 4 * scale); - t->set_constant("margin_left", "MarginContainer", 0 * scale); + t->set_constant("margin_left", "MarginContainer", 8 * scale); t->set_constant("margin_top", "MarginContainer", 0 * scale); t->set_constant("margin_right", "MarginContainer", 0 * scale); t->set_constant("margin_bottom", "MarginContainer", 0 * scale); - t->set_constant("hseparation", "GridContainer", 14 * scale); - t->set_constant("vseparation", "GridContainer", 8 * scale); + t->set_constant("hseparation", "GridContainer", 4 * scale); + t->set_constant("vseparation", "GridContainer", 4 * scale); t->set_constant("separation", "HSplitContainer", 12 * scale); t->set_constant("separation", "VSplitContainer", 12 * scale); t->set_constant("autohide", "HSplitContainer", 1 * scale); @@ -904,19 +861,8 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_stylebox("panelnc", "Panel", ttnc); t->set_stylebox("panelf", "Panel", tc_sb); - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 6, 6, 6, 6, 7, 7, 7, 7); + Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); t->set_stylebox("panel", "PanelContainer", sb_pc); - t->set_stylebox("panel_full", "PanelContainer", make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 2, 7, 2, 0)); - - t->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png)); - t->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png)); - t->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png)); - t->set_icon("snap", "GraphEdit", make_icon(icon_snap_png)); - t->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 6, 6, 6, 6)); - t->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05)); - t->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2)); - t->set_constant("bezier_len_pos", "GraphEdit", 80 * scale); - t->set_constant("bezier_len_neg", "GraphEdit", 160 * scale); t->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png)); t->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png)); @@ -930,18 +876,6 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_icon("logo", "Icons", make_icon(logo_png)); - // Editor - t->set_color("prop_category", "Editor", Color::html("232b33")); - t->set_color("prop_section", "Editor", Color(0, 0, 0, 0.1)); - t->set_color("prop_subsection", "Editor", Color::html("272f39")); - t->set_color("fg_selected", "Editor", Color::html("ffbd8e8e")); - t->set_color("fg_error", "Editor", Color::html("ffbd8e8e")); - - t->set_color("animation_editor_track_pos", "Editor", accent_color); - t->set_color("animation_editor_time", "Editor", Color(1, 1, 1, 0.1)); - t->set_color("animation_editor_selection_rect", "Editor", Color(1, 1, 1, 0.5)); - t->set_color("animation_editor_line", "Editor", Color(1, 1, 1, 0.1)); - // Theme default_icon = make_icon(error_icon_png); diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png Binary files differindex b9a324be7c..3a6a2ed778 100644 --- a/scene/resources/default_theme/dropdown.png +++ b/scene/resources/default_theme/dropdown.png diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png Binary files differindex 1908fd8aee..5d37028f2d 100644 --- a/scene/resources/default_theme/focus.png +++ b/scene/resources/default_theme/focus.png diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png Binary files differindex 1908fd8aee..9170db38ed 100644 --- a/scene/resources/default_theme/frame_focus.png +++ b/scene/resources/default_theme/frame_focus.png diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png Binary files differindex c6e59b747c..7f02dc7259 100644 --- a/scene/resources/default_theme/full_panel_bg.png +++ b/scene/resources/default_theme/full_panel_bg.png diff --git a/scene/resources/default_theme/graph_node.png b/scene/resources/default_theme/graph_node.png Binary files differindex c7e374693c..d4b4dd3c1f 100644 --- a/scene/resources/default_theme/graph_node.png +++ b/scene/resources/default_theme/graph_node.png diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png Binary files differindex 0452cb1b1d..f2d6daa259 100644 --- a/scene/resources/default_theme/graph_node_comment.png +++ b/scene/resources/default_theme/graph_node_comment.png diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png Binary files differindex 49127da092..a4b7b5a618 100644 --- a/scene/resources/default_theme/graph_node_comment_focus.png +++ b/scene/resources/default_theme/graph_node_comment_focus.png diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png Binary files differindex 76a213be72..7ec15e2ff4 100644 --- a/scene/resources/default_theme/graph_node_position.png +++ b/scene/resources/default_theme/graph_node_position.png diff --git a/scene/resources/default_theme/graph_node_selected.png 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b/scene/resources/default_theme/hslider_grabber.png diff --git a/scene/resources/default_theme/hslider_grabber_hl.png b/scene/resources/default_theme/hslider_grabber_hl.png Binary files differindex 1639776a28..f8a011e64b 100644 --- a/scene/resources/default_theme/hslider_grabber_hl.png +++ b/scene/resources/default_theme/hslider_grabber_hl.png diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png Binary files differindex cfb76f7dc7..7dd1d48b29 100644 --- a/scene/resources/default_theme/hsplit_bg.png +++ b/scene/resources/default_theme/hsplit_bg.png diff --git a/scene/resources/default_theme/hsplitter.png b/scene/resources/default_theme/hsplitter.png Binary files differindex 3ac1dddf90..71a3914d7e 100644 --- a/scene/resources/default_theme/hsplitter.png +++ b/scene/resources/default_theme/hsplitter.png diff --git a/scene/resources/default_theme/icon_close.png b/scene/resources/default_theme/icon_close.png Binary files differindex b6973740e7..5ac6357dcd 100644 --- a/scene/resources/default_theme/icon_close.png +++ b/scene/resources/default_theme/icon_close.png diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png Binary files differindex 339a796390..bf2b91f1be 100644 --- a/scene/resources/default_theme/line_edit.png +++ b/scene/resources/default_theme/line_edit.png diff --git a/scene/resources/default_theme/line_edit_active.png b/scene/resources/default_theme/line_edit_active.png Binary files differdeleted file mode 100644 index b6bebde925..0000000000 --- a/scene/resources/default_theme/line_edit_active.png +++ /dev/null diff --git a/scene/resources/default_theme/line_edit_disabled.png b/scene/resources/default_theme/line_edit_disabled.png Binary files differindex 1fce186f3d..a0fa505e4c 100644 --- a/scene/resources/default_theme/line_edit_disabled.png +++ b/scene/resources/default_theme/line_edit_disabled.png diff --git 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7a9ff6ac0a..b3d348c24f 100644 --- a/scene/resources/default_theme/scroll_button_left_hl.png +++ b/scene/resources/default_theme/scroll_button_left_hl.png diff --git a/scene/resources/default_theme/scroll_button_right.png b/scene/resources/default_theme/scroll_button_right.png Binary files differindex 3699c2cdf7..1c622a41ad 100644 --- a/scene/resources/default_theme/scroll_button_right.png +++ b/scene/resources/default_theme/scroll_button_right.png diff --git a/scene/resources/default_theme/scroll_button_right_hl.png b/scene/resources/default_theme/scroll_button_right_hl.png Binary files differindex 37195daadd..108796ca02 100644 --- a/scene/resources/default_theme/scroll_button_right_hl.png +++ b/scene/resources/default_theme/scroll_button_right_hl.png diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png Binary files differindex a88d17e1c5..2c8238ae4c 100644 --- a/scene/resources/default_theme/scroll_button_up.png +++ b/scene/resources/default_theme/scroll_button_up.png diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png Binary files differindex 04ce402964..4283bd114a 100644 --- a/scene/resources/default_theme/scroll_button_up_hl.png +++ b/scene/resources/default_theme/scroll_button_up_hl.png diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png Binary files differindex 4be7f4e6cc..1d625a9b7b 100644 --- a/scene/resources/default_theme/scroll_grabber.png +++ b/scene/resources/default_theme/scroll_grabber.png diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png Binary files differindex 8d0a15ac58..99eb24b7e7 100644 --- a/scene/resources/default_theme/scroll_grabber_hl.png +++ b/scene/resources/default_theme/scroll_grabber_hl.png diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png Binary files differindex 1aa4ffa86f..501877a8b4 100644 --- a/scene/resources/default_theme/selection.png +++ b/scene/resources/default_theme/selection.png diff --git a/scene/resources/default_theme/selection_oof.png b/scene/resources/default_theme/selection_oof.png Binary files differindex 7b485eec3b..9594fe0913 100644 --- a/scene/resources/default_theme/selection_oof.png +++ b/scene/resources/default_theme/selection_oof.png diff --git a/scene/resources/default_theme/source/arrow_down.svg b/scene/resources/default_theme/source/arrow_down.svg index 1dd209720f..354040b548 100644 --- a/scene/resources/default_theme/source/arrow_down.svg +++ b/scene/resources/default_theme/source/arrow_down.svg @@ -14,7 +14,7 @@ viewBox="0 0 12 12" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -28,9 +28,9 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="22.627417" - inkscape:cx="1.7981958" - inkscape:cy="7.5815407" + inkscape:zoom="64" + inkscape:cx="5.7299355" + inkscape:cy="6.6875366" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1" @@ -71,10 +71,10 @@ id="layer1" transform="translate(0,-1040.3622)"> <path - style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.39215687" - d="m 3,1045.3622 3,3 3,-3" - id="path814" + style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:6;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + d="m 2,1043.3622 0,3 4,3 4,-3 0,-3 z" + id="rect4174" inkscape:connector-curvature="0" - sodipodi:nodetypes="ccc" /> + sodipodi:nodetypes="cccccc" /> </g> </svg> diff --git a/scene/resources/default_theme/source/arrow_right.svg b/scene/resources/default_theme/source/arrow_right.svg index 43134ba1b1..4c4bc05e28 100644 --- a/scene/resources/default_theme/source/arrow_right.svg +++ b/scene/resources/default_theme/source/arrow_right.svg @@ -14,7 +14,7 @@ viewBox="0 0 12 12" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -29,8 +29,8 @@ inkscape:pageopacity="0.0" inkscape:pageshadow="2" inkscape:zoom="45.254836" - inkscape:cx="4.0845752" - inkscape:cy="5.8802612" + inkscape:cx="3.0018179" + inkscape:cy="6.0349408" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1" @@ -71,10 +71,10 @@ id="layer1" transform="translate(0,-1040.3622)"> <path - style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.39215687" - d="m 4,1049.3622 3.0000202,-3 -3.0000202,-3" - id="path814" + style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:6;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + d="m 3,1050.3622 3,0 3,-4 -3,-4 -3,0 z" + id="rect4174" inkscape:connector-curvature="0" - sodipodi:nodetypes="ccc" /> + sodipodi:nodetypes="cccccc" /> </g> </svg> diff --git a/scene/resources/default_theme/source/button_disabled.svg b/scene/resources/default_theme/source/button_disabled.svg deleted file mode 100644 index eb4ce87e36..0000000000 --- a/scene/resources/default_theme/source/button_disabled.svg +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="button_disabled.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_disabled.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="45.254834" - inkscape:cx="3.3006706" - inkscape:cy="10.701568" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="fill:none;fill-opacity:0.19607843;stroke:#425468;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - id="rect4484" - width="12" - height="12" - x="2" - y="1038.3623" - ry="2.9999952" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/button_hover.svg b/scene/resources/default_theme/source/button_hover.svg deleted file mode 100644 index 46a58b1917..0000000000 --- a/scene/resources/default_theme/source/button_hover.svg +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="button_hover.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_hover.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="3.6900507" - inkscape:cy="7.7665583" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - 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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="button_normal.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_hover.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="3.0075667" - inkscape:cy="8.2242067" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="fill:none;fill-opacity:0.19607843;stroke:#788da3;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - id="rect4484" - width="12" - height="12" - x="2" - y="1038.3623" - ry="2.9999952" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/button_pressed.svg b/scene/resources/default_theme/source/button_pressed.svg deleted file mode 100644 index e761b07eb1..0000000000 --- a/scene/resources/default_theme/source/button_pressed.svg +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="button_pressed.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_pressed.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="5.7152485" - inkscape:cy="9.8535758" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="fill:none;fill-opacity:0.19607843;stroke:#7eff8a;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - id="rect4484" - width="12" - height="12" - x="2" - y="1038.3623" - ry="2.9999952" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/focus.svg b/scene/resources/default_theme/source/focus.svg deleted file mode 100644 index 4fd463b206..0000000000 --- a/scene/resources/default_theme/source/focus.svg +++ /dev/null @@ -1,71 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="12" - height="12" - viewBox="0 0 12 11.999999" - id="svg2" - version="1.1" - inkscape:version="0.91 r13725" - sodipodi:docname="focus.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/panel_bg.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="64.000003" - inkscape:cx="3.8318954" - inkscape:cy="6.6190751" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1920" - inkscape:window-height="1016" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title></dc:title> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1040.3623)" /> -</svg> diff --git a/scene/resources/default_theme/source/frame_focus.svg b/scene/resources/default_theme/source/frame_focus.svg deleted file mode 100644 index fba950091a..0000000000 --- a/scene/resources/default_theme/source/frame_focus.svg +++ /dev/null @@ -1,71 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - 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a/scene/resources/default_theme/source/icon_close.svg b/scene/resources/default_theme/source/icon_close.svg index f0eb83f54d..6e6ec16638 100644 --- a/scene/resources/default_theme/source/icon_close.svg +++ b/scene/resources/default_theme/source/icon_close.svg @@ -14,7 +14,7 @@ viewBox="0 0 16 16" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -28,9 +28,9 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="45.254836" - inkscape:cx="7.6258883" - inkscape:cy="7.576455" + inkscape:zoom="22.627418" + inkscape:cx="1.8501874" + inkscape:cy="8.0543329" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1"> @@ -69,15 +69,26 @@ inkscape:groupmode="layer" id="layer1" transform="translate(0,-1036.3622)"> - <path - style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:miter;stroke-opacity:0.39215687;stroke-miterlimit:4;stroke-dasharray:none" - d="m 4,1040.3622 8,8" - id="path814" - inkscape:connector-curvature="0" /> - <path - style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:miter;stroke-opacity:0.39215687;stroke-miterlimit:4;stroke-dasharray:none" - d="m 4,1048.3622 8,-8" - id="path816" - inkscape:connector-curvature="0" /> + <g + id="layer1-4" + inkscape:label="Layer 1" + transform="matrix(0.70710678,-0.70710678,0.70710678,0.70710678,-736.13242,311.54347)" + style="fill:#080808;fill-opacity:1"> + <rect + y="1043.3622" + x="1" + height="1.9999478" + width="14" + id="rect4137" + style="fill:#080808;fill-opacity:1;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" /> + <rect + transform="matrix(0,1,-1,0,0,0)" + style="fill:#080808;fill-opacity:1;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + id="rect4158" + width="13.999966" + height="2.0000017" + x="1037.3622" + y="-9" /> + </g> </g> </svg> diff --git a/scene/resources/default_theme/source/line_edit.svg b/scene/resources/default_theme/source/line_edit.svg deleted file mode 100644 index bcddf8bf7f..0000000000 --- a/scene/resources/default_theme/source/line_edit.svg +++ /dev/null @@ -1,89 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - 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inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1" - inkscape:snap-nodes="false" - inkscape:snap-bbox-midpoints="true"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - 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inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1" - inkscape:snap-nodes="false" - inkscape:snap-bbox-midpoints="true"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title></dc:title> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - 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inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - 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inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -28,9 +28,9 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="45.254834" - inkscape:cx="3.1667338" - inkscape:cy="5.9875884" + inkscape:zoom="45.254836" + inkscape:cx="6.0969578" + inkscape:cy="7.5632913" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1" @@ -61,7 +61,7 @@ <dc:format>image/svg+xml</dc:format> <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> + <dc:title></dc:title> </cc:Work> 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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="12" - height="12" - viewBox="0 0 12 11.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="scroll_button_up_hl.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/panel_bg.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="45.254836" - inkscape:cx="1.4098045" - inkscape:cy="5.764877" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title></dc:title> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1040.3623)"> - <path - style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;writing-mode:lr-tb;direction:ltr;text-orientation:mixed;dominant-baseline:auto;baseline-shift:baseline;text-anchor:start;white-space:normal;shape-padding:0;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;vector-effect:none;fill:#7eff8a;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" - d="m 10.023438,1048.3706 a 1.0001,1.0001 0 0 1 -0.6230474,-0.209 L 6,1045.6128 l -3.4003906,2.5488 a 1.0001,1.0001 0 1 1 -1.1992188,-1.5996 l 4,-3 a 1.0001,1.0001 0 0 1 1.1992188,0 l 3.9999996,3 a 1.0001,1.0001 0 0 1 -0.576171,1.8086 z" - id="path4511" - inkscape:connector-curvature="0" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/selection.svg b/scene/resources/default_theme/source/selection.svg deleted file mode 100644 index 7346191195..0000000000 --- a/scene/resources/default_theme/source/selection.svg +++ /dev/null @@ -1,88 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="selection.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_pressed.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="9.5458029" - inkscape:cy="7.3443927" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="fill:none;fill-opacity:0.19607843;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.35294119" - id="rect823" - width="14" - height="9.9999952" - x="1" - y="1039.3623" - ry="3.9999952" /> - <rect - ry="2.9999952" - y="1040.3623" - x="1.9999952" - height="7.9999952" - width="12.00001" - id="rect825" - style="fill:#ffffff;fill-opacity:0.19607843;stroke:none;stroke-width:1.71428704;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/selection_oof.svg b/scene/resources/default_theme/source/selection_oof.svg deleted file mode 100644 index f12b066a52..0000000000 --- a/scene/resources/default_theme/source/selection_oof.svg +++ /dev/null @@ -1,88 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="selection_oof.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/button_pressed.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="16" - inkscape:cx="-2.3310576" - inkscape:cy="4.9359914" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="fill:none;fill-opacity:0.19607843;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.35294119" - id="rect823" - width="14" - height="14" - x="1" - y="1037.3623" - ry="3.9999952" /> - <rect - ry="2.9999952" - y="1038.3623" - x="1.9999954" - height="12.00001" - width="12.00001" - id="rect825" - style="fill:#ffffff;fill-opacity:0.19607843;stroke:none;stroke-width:1.71428704;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/spinbox_updown.svg b/scene/resources/default_theme/source/spinbox_updown.svg index e29d7fe0d2..5b8e0a83eb 100644 --- a/scene/resources/default_theme/source/spinbox_updown.svg +++ b/scene/resources/default_theme/source/spinbox_updown.svg @@ -14,7 +14,7 @@ viewBox="0 0 16 16" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -28,11 +28,11 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="16" - inkscape:cx="-1.901723" - inkscape:cy="9.1326297" + inkscape:zoom="45.254834" + inkscape:cx="5.7914867" + inkscape:cy="9.8174296" inkscape:document-units="px" - inkscape:current-layer="layer1-5" + inkscape:current-layer="layer1" showgrid="true" units="px" inkscape:snap-bbox="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1" @@ -71,13 +71,16 @@ id="layer1" transform="translate(0,-1036.3622)"> <path - style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;writing-mode:lr-tb;direction:ltr;text-orientation:mixed;dominant-baseline:auto;baseline-shift:baseline;text-anchor:start;white-space:normal;shape-padding:0;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;vector-effect:none;fill:#e0e0e0;fill-opacity:0.78431374;fill-rule:nonzero;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" 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<path + inkscape:connector-curvature="0" + id="path4160" + d="m 4,1046.3622 8,0 -4,5 z" + style="fill:#e0e0e0;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1" + sodipodi:nodetypes="cccc" /> </g> </svg> diff --git a/scene/resources/default_theme/source/submenu.svg b/scene/resources/default_theme/source/submenu.svg index 927338d9bb..ef7f696571 100644 --- a/scene/resources/default_theme/source/submenu.svg +++ b/scene/resources/default_theme/source/submenu.svg @@ -14,7 +14,7 @@ viewBox="0 0 8 8" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -29,8 +29,8 @@ inkscape:pageopacity="0.0" inkscape:pageshadow="2" inkscape:zoom="64.000003" - inkscape:cx="5.7489132" - inkscape:cy="3.1277668" + inkscape:cx="1.4039962" + inkscape:cy="5.6866955" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1" @@ -71,9 +71,10 @@ id="layer1" transform="translate(0,-1044.3622)"> <path - style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:0.78431374;stroke-miterlimit:4;stroke-dasharray:none" - d="m 3,1045.3622 3,3 -3,3" - id="path814" - inkscape:connector-curvature="0" /> + style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:6;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + d="m 1,1052.3622 3,0 3,-4 -3,-4 -3,0 z" + id="rect4174" + inkscape:connector-curvature="0" + sodipodi:nodetypes="cccccc" /> </g> </svg> diff --git a/scene/resources/default_theme/source/tab_behind.svg b/scene/resources/default_theme/source/tab_behind.svg deleted file mode 100644 index 5fa84ffda5..0000000000 --- a/scene/resources/default_theme/source/tab_behind.svg +++ /dev/null @@ -1,71 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="tab_behind.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/tab_behind.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="10.899138" - inkscape:cy="7.5918468" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)" /> -</svg> diff --git a/scene/resources/default_theme/source/tab_close.svg b/scene/resources/default_theme/source/tab_close.svg index f85518665b..65b71ae860 100644 --- a/scene/resources/default_theme/source/tab_close.svg +++ b/scene/resources/default_theme/source/tab_close.svg @@ -14,11 +14,11 @@ viewBox="0 0 16 16" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" - sodipodi:docname="tab_close.svg"> + sodipodi:docname="icon_close.svg"> <defs id="defs4" /> <sodipodi:namedview @@ -28,9 +28,9 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="45.254836" - inkscape:cx="9.2858482" - inkscape:cy="8.0181058" + inkscape:zoom="22.627418" + inkscape:cx="3.3969834" + inkscape:cy="11.678255" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1"> @@ -60,7 +60,7 @@ <dc:format>image/svg+xml</dc:format> <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> + <dc:title></dc:title> </cc:Work> </rdf:RDF> </metadata> @@ -69,15 +69,25 @@ inkscape:groupmode="layer" id="layer1" transform="translate(0,-1036.3622)"> - <path - style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:miter;stroke-opacity:0.39215687;stroke-miterlimit:4;stroke-dasharray:none" - d="m 4,1048.3622 8,-8" - id="path819" - inkscape:connector-curvature="0" /> - <path - style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:miter;stroke-opacity:0.39215687;stroke-miterlimit:4;stroke-dasharray:none" - d="m 4,1040.3622 8,8" - id="path821" - inkscape:connector-curvature="0" /> + <g + id="layer1-4" + inkscape:label="Layer 1" + transform="matrix(0.70710678,-0.70710678,0.70710678,0.70710678,-736.13242,311.54347)"> + <rect + y="1043.3622" + x="1" + height="1.9999478" + width="14" + id="rect4137" + style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" /> + <rect + transform="matrix(0,1,-1,0,0,0)" + style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + id="rect4158" + width="13.999966" + height="2.0000017" + x="1037.3622" + y="-9" /> + </g> </g> </svg> diff --git a/scene/resources/default_theme/source/tab_container_bg.svg b/scene/resources/default_theme/source/tab_container_bg.svg deleted file mode 100644 index d19cb7cfa1..0000000000 --- a/scene/resources/default_theme/source/tab_container_bg.svg +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="tab_container_bg.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/tab_container_bg.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="5.1997709" - inkscape:cy="8.5220258" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="fill:#36424e;fill-opacity:1;stroke:#323d48;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - id="rect4484-6" - width="12" - height="12" - x="2" - y="1038.3623" - ry="2.9999952" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/tab_current.svg b/scene/resources/default_theme/source/tab_current.svg deleted file mode 100644 index e43a83c3ec..0000000000 --- a/scene/resources/default_theme/source/tab_current.svg +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="tab_current.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/tab_current.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="45.254834" - inkscape:cx="9.2059746" - inkscape:cy="6.5875113" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <path - style="fill:#36424e;fill-opacity:1;stroke:#323d48;stroke-width:1.5;stroke-linecap:butt;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - d="M 14,16 V 5 C 14,3.3380026 12.661997,2 11,2 H 5 C 3.3380026,2 2,3.3380026 2,5 v 11" - transform="translate(0,1036.3623)" - id="rect4484-6" - inkscape:connector-curvature="0" - sodipodi:nodetypes="ccsscc" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/tab_menu.svg b/scene/resources/default_theme/source/tab_menu.svg index 39e0d1f261..84f7c8095a 100644 --- a/scene/resources/default_theme/source/tab_menu.svg +++ b/scene/resources/default_theme/source/tab_menu.svg @@ -14,7 +14,7 @@ viewBox="0 0 16 16" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -28,9 +28,9 @@ 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- inkscape:zoom="32" - inkscape:cx="1.4290295" - inkscape:cy="8.0937882" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <path - style="opacity:1;fill:#ffffff;fill-opacity:0.78431373;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" - d="m 3,1036.3623 c -1.661997,0 -3,1.338 -3,3 v 10 c 0,1.662 1.338003,3 3,3 h 10 c 1.661997,0 3,-1.338 3,-3 v -10 c 0,-1.662 -1.338003,-3 -3,-3 z m 0,2 h 10 c 0.553997,0 1,0.446 1,1 v 10 c 0,0.554 -0.446003,1 -1,1 H 3 c -0.553997,0 -1,-0.446 -1,-1 v -10 c 0,-0.554 0.446003,-1 1,-1 z" - id="rect4166" - inkscape:connector-curvature="0" /> - <rect - style="opacity:1;fill:#ffffff;fill-opacity:0.68627451;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" - id="rect4137" - width="12" - height="12" - x="2" - y="1038.3623" - ry="0.99999481" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/tree_bg.svg b/scene/resources/default_theme/source/tree_bg.svg deleted file mode 100644 index ba39010421..0000000000 --- a/scene/resources/default_theme/source/tree_bg.svg +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="tree_bg.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/panel_bg.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32.000002" - inkscape:cx="1.8744117" - inkscape:cy="8.3113002" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="true" - inkscape:snap-intersection-paths="true" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title></dc:title> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="fill:#2b353f;fill-opacity:1;stroke:#252e37;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - id="rect4484-6" - width="12" - height="12" - x="2" - y="1038.3623" - ry="2.9999952" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/tree_title.svg b/scene/resources/default_theme/source/tree_title.svg deleted file mode 100644 index f7140f3aff..0000000000 --- a/scene/resources/default_theme/source/tree_title.svg +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="tree_title.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/popup_bg.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="11.133501" - inkscape:cy="7.000622" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1" - showguides="false"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="opacity:1;fill:#000000;fill-opacity:0.19607843;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - id="rect4158" - width="16" - height="16" - x="0" - y="1036.3623" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/tree_title_pressed.svg b/scene/resources/default_theme/source/tree_title_pressed.svg deleted file mode 100644 index a1a6cd5a89..0000000000 --- a/scene/resources/default_theme/source/tree_title_pressed.svg +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="tree_title_pressed.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/popup_bg.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="3.414751" - inkscape:cy="7.219372" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1" - showguides="false"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <rect - style="opacity:1;fill:#000000;fill-opacity:0.27450982;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - id="rect4158" - width="16" - height="16" - x="0" - y="1036.3623" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/updown.svg b/scene/resources/default_theme/source/updown.svg index 24e4ed0f23..adc72b405d 100644 --- a/scene/resources/default_theme/source/updown.svg +++ b/scene/resources/default_theme/source/updown.svg @@ -14,7 +14,7 @@ viewBox="0 0 8 16" id="svg2" version="1.1" - inkscape:version="0.92.1 r" + inkscape:version="0.91 r13725" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -29,8 +29,8 @@ inkscape:pageopacity="0.0" inkscape:pageshadow="2" inkscape:zoom="32.000001" - inkscape:cx="-0.193656" - inkscape:cy="9.787299" + inkscape:cx="-3.4436559" + inkscape:cy="10.099799" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -42,8 +42,8 @@ inkscape:snap-bbox-midpoints="false" inkscape:snap-object-midpoints="true" inkscape:snap-center="true" - inkscape:window-width="1600" - inkscape:window-height="836" + inkscape:window-width="1920" + inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" inkscape:window-maximized="1" @@ -71,7 +71,7 @@ id="layer1" transform="translate(0,-1036.3622)"> <path - style="fill:none;fill-rule:evenodd;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.78431374" + style="fill:none;fill-rule:evenodd;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" d="m 1,1042.3565 3,-2.9943 3,2.9943" id="path4155" inkscape:connector-curvature="0" @@ -80,7 +80,7 @@ inkscape:connector-curvature="0" id="path4159" d="m 1,1046.3622 3,3 3,-3" - style="fill:none;fill-rule:evenodd;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.78431374" + style="fill:none;fill-rule:evenodd;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" sodipodi:nodetypes="ccc" /> </g> </svg> diff --git a/scene/resources/default_theme/source/vslider_grabber.svg b/scene/resources/default_theme/source/vslider_grabber.svg deleted file mode 100644 index 76703daa54..0000000000 --- a/scene/resources/default_theme/source/vslider_grabber.svg +++ /dev/null @@ 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inkscape:zoom="32" - inkscape:cx="8.8922186" - inkscape:cy="6.4674144" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1" - inkscape:snap-smooth-nodes="true" - inkscape:object-nodes="true"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - 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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.92.1 r" - sodipodi:docname="vslider_grabber_hl.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/checked.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> - <defs - id="defs4" /> - <sodipodi:namedview - id="base" - pagecolor="#ffffff" - bordercolor="#666666" - borderopacity="1.0" - inkscape:pageopacity="0.0" - inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="7.0748113" - inkscape:cy="6.0432589" - inkscape:document-units="px" - inkscape:current-layer="layer1" - showgrid="true" - units="px" - inkscape:object-paths="false" - inkscape:snap-intersection-paths="false" - inkscape:snap-bbox="true" - inkscape:bbox-paths="true" - inkscape:bbox-nodes="true" - inkscape:snap-bbox-edge-midpoints="true" - inkscape:window-width="1600" - inkscape:window-height="836" - inkscape:window-x="0" - inkscape:window-y="27" - inkscape:window-maximized="1" - inkscape:snap-smooth-nodes="true" - inkscape:object-nodes="true"> - <inkscape:grid - type="xygrid" - id="grid4136" - empspacing="4" /> - </sodipodi:namedview> - <metadata - id="metadata7"> - <rdf:RDF> - <cc:Work - rdf:about=""> - <dc:format>image/svg+xml</dc:format> - <dc:type - rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title /> - </cc:Work> - </rdf:RDF> - </metadata> - <g - inkscape:label="Layer 1" - inkscape:groupmode="layer" - id="layer1" - transform="translate(0,-1036.3623)"> - <circle - r="6.9999943" - cy="1044.3623" - cx="8.0000057" - id="circle4262" - style="fill:#7eff8a;fill-opacity:1;stroke:none;stroke-width:20;stroke-linecap:square;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" /> - </g> -</svg> diff --git a/scene/resources/default_theme/source/window_resizer.svg b/scene/resources/default_theme/source/window_resizer.svg deleted file mode 100644 index ef92d64be0..0000000000 --- a/scene/resources/default_theme/source/window_resizer.svg +++ /dev/null @@ -1,81 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<!-- Created with Inkscape (http://www.inkscape.org/) --> - -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - viewBox="0 0 16 15.999999" - id="svg2" - version="1.1" - inkscape:version="0.91 r13725" - sodipodi:docname="window_resizer.svg" - inkscape:export-filename="/home/djrm/Projects/godot/scene/resources/default_theme/unchecked.png" - inkscape:export-xdpi="90" - inkscape:export-ydpi="90"> 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465afe7786..ec727eecf1 100644 --- a/scene/resources/default_theme/submenu.png +++ b/scene/resources/default_theme/submenu.png diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png Binary files differindex 951a4a3e76..3e4d792a48 100644 --- a/scene/resources/default_theme/tab.png +++ b/scene/resources/default_theme/tab.png diff --git a/scene/resources/default_theme/tab_behind.png b/scene/resources/default_theme/tab_behind.png Binary files differindex d3e1838248..12f07c3a91 100644 --- a/scene/resources/default_theme/tab_behind.png +++ b/scene/resources/default_theme/tab_behind.png diff --git a/scene/resources/default_theme/tab_close.png b/scene/resources/default_theme/tab_close.png Binary files differindex b6973740e7..20d9b5c810 100644 --- a/scene/resources/default_theme/tab_close.png +++ b/scene/resources/default_theme/tab_close.png diff --git a/scene/resources/default_theme/tab_container_backup.png b/scene/resources/default_theme/tab_container_backup.png Binary files differdeleted file mode 100644 index f87905b1da..0000000000 --- a/scene/resources/default_theme/tab_container_backup.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png Binary files differindex 1b62e2690c..92482aaf28 100644 --- a/scene/resources/default_theme/tab_container_bg.png +++ b/scene/resources/default_theme/tab_container_bg.png diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png Binary files differindex c1f0ba24d4..7289e032da 100644 --- a/scene/resources/default_theme/tab_current.png +++ b/scene/resources/default_theme/tab_current.png diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png Binary files differindex ffc63f2d41..148b64b8aa 100644 --- a/scene/resources/default_theme/tab_menu.png +++ b/scene/resources/default_theme/tab_menu.png diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png Binary files differindex ffc63f2d41..148b64b8aa 100644 --- a/scene/resources/default_theme/tab_menu_hl.png +++ b/scene/resources/default_theme/tab_menu_hl.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index eba925cfe0..b9c401525a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -3,11 +3,11 @@ // png image block static const unsigned char arrow_down_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xd5, 0x8f, 0x31, 0xa, 0x80, 0x40, 0x10, 0x3, 0x27, 0x9e, 0x8d, 0xa5, 0xe0, 0x9f, 0x84, 0xc3, 0xe7, 0x8a, 0xe0, 0xab, 0x2c, 0x6d, 0x84, 0xb5, 0xd9, 0x95, 0xe3, 0xbc, 0x7, 0x68, 0xaa, 0x10, 0x32, 0x64, 0x17, 0xfe, 0x2f, 0x85, 0x31, 0xb3, 0x5, 0xe8, 0x81, 0x5d, 0xd2, 0xe9, 0xd9, 0x0, 0xcc, 0xc0, 0x25, 0x69, 0x5, 0xe8, 0xa, 0x38, 0x1, 0x13, 0x90, 0xcd, 0x6c, 0xf0, 0x72, 0xf6, 0x2c, 0xb5, 0x16, 0xa2, 0x30, 0x2, 0x87, 0xc7, 0xe1, 0xb7, 0x58, 0x7d, 0x80, 0x6, 0x44, 0x5d, 0x7e, 0x1, 0xd5, 0xdd, 0x94, 0xff, 0x7c, 0x58, 0x37, 0xd0, 0xd, 0x22, 0xd5, 0xdc, 0x5c, 0xa1, 0xab, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6d, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0x18, 0x74, 0x80, 0x11, 0xc6, 0x78, 0xf0, 0xe0, 0xc1, 0x7f, 0x7c, 0xa, 0x15, 0x14, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x48, 0xb5, 0x81, 0x7c, 0xd, 0x8c, 0x8c, 0x8c, 0xf1, 0xc, 0xc, 0xc, 0x5f, 0xb1, 0xa8, 0xf9, 0xce, 0xc8, 0xc8, 0x98, 0xe, 0x57, 0x87, 0x2c, 0x73, 0xff, 0xfe, 0x7d, 0xd, 0x6, 0x6, 0x86, 0x55, 0x8c, 0x8c, 0x8c, 0xba, 0x50, 0xa1, 0x1b, 0xcc, 0xcc, 0xcc, 0x61, 0xb2, 0xb2, 0xb2, 0x97, 0xb1, 0x6a, 0x60, 0x60, 0x60, 0x60, 0x78, 0xf1, 0xe2, 0x5, 0xf7, 0xcf, 0x9f, 0x3f, 0xa7, 0x30, 0x30, 0x30, 0x30, 0xb0, 0xb3, 0xb3, 0xe7, 0x48, 0x48, 0x48, 0x60, 0xb3, 0x75, 0x30, 0x1, 0x0, 0x28, 0x20, 0x14, 0xc2, 0x1b, 0xd0, 0x7c, 0xca, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char arrow_right_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x72, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xb5, 0xd0, 0xb1, 0xe, 0x1, 0x61, 0x14, 0x44, 0xe1, 0xef, 0xb2, 0x5, 0x2a, 0xc4, 0x2b, 0x89, 0x58, 0x9e, 0x97, 0xac, 0x67, 0x12, 0x74, 0x34, 0x72, 0x35, 0x5b, 0xf0, 0x67, 0xb3, 0xab, 0xd9, 0xe9, 0x4e, 0x71, 0x32, 0x93, 0x61, 0xec, 0xc4, 0x37, 0x64, 0xe6, 0x11, 0x15, 0x9a, 0x88, 0x78, 0x76, 0x9, 0x93, 0x82, 0xa7, 0xd8, 0xa0, 0xce, 0xcc, 0xf9, 0x3f, 0x42, 0x83, 0x1b, 0x56, 0x38, 0x64, 0xe6, 0xa2, 0x57, 0x88, 0x88, 0x17, 0xce, 0xb8, 0x63, 0x89, 0xed, 0x50, 0xc3, 0x60, 0x7e, 0x84, 0xcc, 0x9c, 0x61, 0xdf, 0x4e, 0x7a, 0xe0, 0x52, 0xa, 0x55, 0xc1, 0x3b, 0xac, 0xdb, 0x49, 0xa7, 0xae, 0xa7, 0x4a, 0xe1, 0x8d, 0xab, 0x9e, 0x5b, 0xc7, 0xcf, 0x7, 0xea, 0x5d, 0x1c, 0x18, 0xd, 0xc6, 0x18, 0x4f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6c, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0xa0, 0x35, 0x60, 0x44, 0xe6, 0x3c, 0x78, 0xf0, 0xe0, 0x3f, 0x8c, 0xfd, 0xff, 0xff, 0xff, 0x44, 0x45, 0x45, 0xc5, 0x5, 0xe8, 0x1a, 0x98, 0x70, 0x9a, 0xc4, 0xc8, 0x38, 0xe5, 0xe1, 0xc3, 0x87, 0xda, 0x44, 0x6b, 0x60, 0x60, 0x60, 0xe0, 0xfe, 0xff, 0xff, 0xff, 0xaa, 0x17, 0x2f, 0x5e, 0x70, 0x13, 0xab, 0x81, 0x81, 0x81, 0x81, 0x41, 0xeb, 0xe7, 0xcf, 0x9f, 0x53, 0x48, 0xd1, 0x80, 0x1, 0x8, 0x69, 0xb8, 0xc6, 0xce, 0xce, 0x9e, 0x43, 0xac, 0x86, 0xaf, 0x8c, 0x8c, 0x8c, 0x61, 0x12, 0x12, 0x12, 0x5f, 0x89, 0xd2, 0xf0, 0xff, 0xff, 0xff, 0x1c, 0x79, 0x79, 0xf9, 0xab, 0x84, 0x1d, 0x49, 0x6d, 0x0, 0x0, 0x8f, 0x30, 0x1e, 0x10, 0x6e, 0x79, 0xda, 0xf9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char background_png[] = { @@ -19,31 +19,27 @@ static const unsigned char base_green_png[] = { }; 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0x1e, 0x3e, 0xde, 0xf8, 0x31, 0x6c, 0xfe, 0x1d, 0xab, 0x15, 0x32, 0x30, 0x70, 0x5e, 0x9b, 0xfb, 0xa, 0xbb, 0x7c, 0x61, 0xa2, 0x50, 0x44, 0x45, 0xca, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_focus_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 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0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc0, 0x4, 0x42, 0x26, 0xa1, 0xa1, 0xce, 0x8a, 0x40, 0x46, 0x7a, 0xe7, 0xcc, 0x99, 0x33, 0xca, 0x80, 0x8c, 0xd5, 0x20, 0xe1, 0x5d, 0x40, 0x1c, 0x3, 0x62, 0x1c, 0x5, 0xe2, 0x48, 0x10, 0x63, 0x2a, 0x7e, 0x6, 0x5c, 0x31, 0x58, 0xbb, 0x14, 0x10, 0xe7, 0xee, 0x9c, 0x39, 0x73, 0x1e, 0xc8, 0x40, 0x31, 0x98, 0x15, 0xe8, 0x0, 0x0, 0xec, 0xe0, 0x11, 0x6d, 0x2c, 0x6f, 0x45, 0x2b, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char button_group_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x73, 0x7a, 0x7a, 0xf4, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x60, 0x49, 0x44, 0x41, 0x54, 0x58, 0x85, 0xed, 0x97, 0xcd, 0x6e, 0x82, 0x40, 0x14, 0x46, 0x8f, 0xad, 0xa0, 0x51, 0x1a, 0xd1, 0xa5, 0xab, 0x76, 0xd1, 0xf7, 0x7f, 0xa1, 0xb6, 0xa6, 0x9b, 0x6e, 0x8b, 0x9, 0x5a, 0xa3, 0x18, 0xbb, 0xb8, 0x40, 0xc6, 0xf1, 0x32, 0x19, 0x90, 0x61, 0xd3, 0x9e, 0x25, 0x19, 0xf3, 0x1d, 0xe6, 0xc7, 0xf9, 0x80, 0xbf, 0xce, 0xa8, 0xe5, 0xf8, 0x19, 0xb0, 0x0, 0x12, 0x20, 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0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_normal_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0xa1, 0x4e, 0xc3, 0x0, 0x10, 0x86, 0xbf, 0xbf, 0x99, 0x98, 0x60, 0x38, 0x48, 0x60, 0x82, 0x64, 0x4b, 0x1f, 0xa5, 0x6e, 0x82, 0xa0, 0xc7, 0x86, 0xaf, 0x20, 0xc, 0xd1, 0xe1, 0xea, 0x18, 0xa2, 0xc3, 0xc, 0xf4, 0xe8, 0x78, 0x1, 0x82, 0xec, 0xa3, 0x2c, 0x2c, 0x41, 0xc, 0x1, 0x12, 0x44, 0x67, 0x76, 0x88, 0x95, 0x41, 0x48, 0x43, 0x21, 0xb5, 0xfc, 0xea, 0xc4, 0x7d, 0x5f, 0x2e, 0x97, 0x3b, 0x28, 0x19, 0xad, 0x2b, 0x33, 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0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char checker_bg_png[] = { @@ -51,11 +47,11 @@ static const unsigned char checker_bg_png[] = { }; static const unsigned char close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xbe, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xd5, 0x90, 0x3b, 0xe, 0xc2, 0x40, 0xc, 0x44, 0x9f, 0x9, 0x45, 0xf8, 0x14, 0x80, 0xb8, 0xf, 0x15, 0x8a, 0x8, 0x48, 0xdc, 0x94, 0x8a, 0x4, 0x85, 0x9a, 0xe3, 0x20, 0x48, 0xc3, 0xa7, 0x20, 0x32, 0x8d, 0x41, 0x8b, 0xc9, 0x4a, 0xb4, 0xb8, 0xda, 0x1d, 0x7b, 0x9e, 0x35, 0x86, 0xbf, 0x2f, 0x9, 0x3f, 0xaa, 0xba, 0x2, 0xba, 0x40, 0x25, 0x22, 0x37, 0xd7, 0xeb, 0x1, 0x19, 0xf0, 0x10, 0x91, 0xed, 0x4b, 0xef, 0x38, 0x60, 0x2, 0x4c, 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0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 0x4f, 0x92, 0x66, 0xd8, 0x91, 0x5c, 0x49, 0x5e, 0x9a, 0xe1, 0xb5, 0x64, 0x5, 0x16, 0x92, 0x8b, 0x7, 0x6f, 0x9b, 0x8c, 0x0, 0x4a, 0x29, 0x9b, 0x26, 0x81, 0xa4, 0x3e, 0xa5, 0x34, 0x2, 0x38, 0x2, 0x58, 0x0, 0xcc, 0x0, 0xe, 0x39, 0xe7, 0xd3, 0xfa, 0xb0, 0xee, 0xea, 0x8f, 0x7, 0x7b, 0xf5, 0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char close_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xbe, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xd5, 0x90, 0x3b, 0xe, 0xc2, 0x40, 0xc, 0x44, 0x9f, 0x9, 0x45, 0xf8, 0x14, 0x80, 0xb8, 0xf, 0x15, 0x8a, 0x8, 0x48, 0xdc, 0x94, 0x8a, 0x4, 0x85, 0x9a, 0xe3, 0x20, 0x48, 0xc3, 0xa7, 0x20, 0x32, 0x8d, 0x41, 0x8b, 0xc9, 0x4a, 0xb4, 0xb8, 0xda, 0x1d, 0x7b, 0x9e, 0x35, 0x86, 0xbf, 0x2f, 0x9, 0x3f, 0xaa, 0xba, 0x2, 0xba, 0x40, 0x25, 0x22, 0x37, 0xd7, 0xeb, 0x1, 0x19, 0xf0, 0x10, 0x91, 0xed, 0x4b, 0xef, 0x38, 0x60, 0x2, 0x4c, 0x81, 0xdc, 0xc, 0xa1, 0x39, 0xb7, 0x5e, 0x12, 0x1a, 0x3c, 0xa0, 0x2, 0x4e, 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0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 0x4f, 0x92, 0x66, 0xd8, 0x91, 0x5c, 0x49, 0x5e, 0x9a, 0xe1, 0xb5, 0x64, 0x5, 0x16, 0x92, 0x8b, 0x7, 0x6f, 0x9b, 0x8c, 0x0, 0x4a, 0x29, 0x9b, 0x26, 0x81, 0xa4, 0x3e, 0xa5, 0x34, 0x2, 0x38, 0x2, 0x58, 0x0, 0xcc, 0x0, 0xe, 0x39, 0xe7, 0xd3, 0xfa, 0xb0, 0xee, 0xea, 0x8f, 0x7, 0x7b, 0xf5, 0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char color_picker_hue_png[] = { @@ -71,7 +67,7 @@ static const unsigned char dosfont_png[] = { }; static const unsigned char dropdown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0xa5, 0x8e, 0x21, 0xe, 0xc3, 0x60, 0x14, 0x82, 0x3f, 0xfe, 0xa4, 0x99, 0xee, 0x9, 0x9e, 0xa8, 0xe9, 0xe1, 0x66, 0x76, 0x92, 0x99, 0x9a, 0x1d, 0x6e, 0x82, 0x13, 0x54, 0xcf, 0xfc, 0x4c, 0xbd, 0xa4, 0x6e, 0x62, 0x28, 0x2, 0x4, 0x80, 0x7f, 0x21, 0xdb, 0x2f, 0xe0, 0x6, 0x3c, 0xaa, 0xea, 0x4, 0xb0, 0xbd, 0x2, 0x4f, 0xe0, 0x33, 0x92, 0x2c, 0x49, 0x76, 0x49, 0x87, 0xed, 0xd5, 0xf6, 0x2a, 0xe9, 0x48, 0xb2, 0x27, 0x59, 0xd4, 0xc2, 0x9c, 0x73, 0x1b, 0x63, 0xbc, 0x1, 0x9a, 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0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char graph_port_png[] = { @@ -131,19 +127,19 @@ static const unsigned char graph_port_png[] = { }; static const unsigned char hseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0x18, 0x5, 0xc, 0xc, 0xc, 0xc, 0x0, 0x1, 0x8, 0x0, 0x1, 0x7d, 0x41, 0xa5, 0xce, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 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0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x66, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0xd0, 0xab, 0xe, 0x83, 0x50, 0x10, 0x84, 0xe1, 0xf, 0x4e, 0x48, 0x4d, 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0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hslider_tick_png[] = { @@ -151,11 +147,11 @@ static const unsigned char hslider_tick_png[] = { }; static const unsigned char hsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x15, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x64, 0x60, 0x60, 0x30, 0x62, 0xc0, 0x3, 0x98, 0xf0, 0x49, 0xe, 0x1f, 0x5, 0x0, 0x3c, 0x10, 0x0, 0x42, 0xb5, 0xb3, 0xc, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 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0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0x27, 0x4, 0x36, 0x8a, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x39, 0x49, 0x44, 0x41, 0x54, 0x48, 0x89, 0x63, 0x60, 0x20, 0x5, 0xfc, 0xff, 0xff, 0xdf, 0xe7, 0xff, 0xff, 0xff, 0x3e, 0xc8, 0x62, 0x2c, 0x68, 0x6a, 0x24, 0xd0, 0x35, 0x31, 0x11, 0x32, 0x75, 0x54, 0xc1, 0xa8, 0x82, 0x51, 0x5, 0xa3, 0xa, 0x46, 0x15, 0x8c, 0x2a, 0x18, 0x55, 0x40, 0x4f, 0x5, 0xe8, 0x75, 0xf7, 0xb, 0x42, 0x1a, 0x30, 0x0, 0x0, 0xf0, 0x37, 0x8, 0x11, 0x77, 0x42, 0x12, 0x8a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x0, 0x0, 0x0, 0x0, 0x2, 0x6f, 0x69, 0x56, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 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0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_add_png[] = { @@ -163,7 +159,7 @@ static const unsigned char icon_add_png[] = { }; static const unsigned char icon_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xbe, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xd5, 0x90, 0x3b, 0xe, 0xc2, 0x40, 0xc, 0x44, 0x9f, 0x9, 0x45, 0xf8, 0x14, 0x80, 0xb8, 0xf, 0x15, 0x8a, 0x8, 0x48, 0xdc, 0x94, 0x8a, 0x4, 0x85, 0x9a, 0xe3, 0x20, 0x48, 0xc3, 0xa7, 0x20, 0x32, 0x8d, 0x41, 0x8b, 0xc9, 0x4a, 0xb4, 0xb8, 0xda, 0x1d, 0x7b, 0x9e, 0x35, 0x86, 0xbf, 0x2f, 0x9, 0x3f, 0xaa, 0xba, 0x2, 0xba, 0x40, 0x25, 0x22, 0x37, 0xd7, 0xeb, 0x1, 0x19, 0xf0, 0x10, 0x91, 0xed, 0x4b, 0xef, 0x38, 0x60, 0x2, 0x4c, 0x81, 0xdc, 0xc, 0xa1, 0x39, 0xb7, 0x5e, 0x12, 0x1a, 0x3c, 0xa0, 0x2, 0x4e, 0xc0, 0x18, 0x58, 0xaa, 0x6a, 0x5f, 0x55, 0x53, 0x60, 0x61, 0x5a, 0xd, 0xec, 0xa3, 0x11, 0x6c, 0x5b, 0x6a, 0xdb, 0x26, 0xc0, 0xc5, 0xe4, 0x81, 0x99, 0xb, 0x1f, 0xed, 0xb, 0x10, 0x40, 0xd6, 0xc0, 0xcc, 0x66, 0xe, 0xc0, 0xc6, 0x9b, 0xdb, 0x22, 0xc4, 0x4a, 0x63, 0xcb, 0x7e, 0x89, 0xa0, 0xc0, 0xd0, 0x22, 0x94, 0x22, 0x72, 0x8d, 0x2, 0x9c, 0xb9, 0x6, 0xa, 0x3, 0x84, 0xda, 0x7, 0xc4, 0x47, 0xc8, 0x6c, 0xf0, 0x8c, 0x1d, 0x4c, 0x44, 0xee, 0xc0, 0xce, 0xb4, 0x11, 0x30, 0xf, 0xd, 0x1e, 0xd0, 0x0, 0x47, 0xdb, 0xf2, 0x3e, 0x98, 0xbd, 0x4b, 0xeb, 0x35, 0x6d, 0xb7, 0xf8, 0xe3, 0x7a, 0x2, 0x49, 0x7e, 0x47, 0x10, 0xc3, 0xf7, 0xae, 0x75, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 0x4f, 0x92, 0x66, 0xd8, 0x91, 0x5c, 0x49, 0x5e, 0x9a, 0xe1, 0xb5, 0x64, 0x5, 0x16, 0x92, 0x8b, 0x7, 0x6f, 0x9b, 0x8c, 0x0, 0x4a, 0x29, 0x9b, 0x26, 0x81, 0xa4, 0x3e, 0xa5, 0x34, 0x2, 0x38, 0x2, 0x58, 0x0, 0xcc, 0x0, 0xe, 0x39, 0xe7, 0xd3, 0xfa, 0xb0, 0xee, 0xea, 0x8f, 0x7, 0x7b, 0xf5, 0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_color_pick_png[] = { @@ -203,19 +199,15 @@ static const unsigned char icon_zoom_reset_png[] = { }; static const unsigned char line_edit_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 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0xaa, 0x5, 0x82, 0x1e, 0x2b, 0xe5, 0xfc, 0x9c, 0xd1, 0x70, 0xd0, 0xee, 0xb6, 0x3e, 0xce, 0xcf, 0x22, 0xee, 0xae, 0x5d, 0xab, 0x8d, 0x17, 0x39, 0x77, 0x6e, 0xbe, 0x0, 0xac, 0x8, 0x6b, 0x3c, 0x2d, 0x57, 0x1a, 0xdf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char line_edit_active_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x50, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x93, 0x4d, 0x4b, 0x2, 0x51, 0x14, 0x86, 0xdf, 0x73, 0x66, 0xc, 0x1d, 0x87, 0xa0, 0xa8, 0x4c, 0x27, 0x19, 0x49, 0xc, 0x84, 0x24, 0xda, 0xe4, 0x52, 0x22, 0xdc, 0x44, 0x44, 0x2d, 0x86, 0x5a, 0xba, 0xb1, 0x68, 0xef, 0xf, 0xf0, 0x6f, 0xb4, 0xab, 0x6d, 0x9b, 0x16, 0xe1, 0xaa, 0x24, 0x5a, 0x16, 0xf4, 0x69, 0x3f, 0xc0, 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0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char logo_png[] = { @@ -223,31 +215,35 @@ static const unsigned char logo_png[] = { }; static const unsigned char option_arrow_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x82, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xcd, 0x90, 0x31, 0xa, 0xc2, 0x50, 0x10, 0x44, 0xdf, 0x4f, 0x95, 0x46, 0xc8, 0xc7, 0xdc, 0x40, 0x1b, 0xbd, 0x9a, 0xc7, 0x89, 0xb1, 0xb0, 0x48, 0x44, 0xb0, 0xf0, 0x26, 0x5e, 0x42, 0xd0, 0x5e, 0xcf, 0xf0, 0x6c, 0xb6, 0xf8, 0x1, 0xd1, 0x36, 0x53, 0xce, 0xbe, 0x59, 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0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char option_button_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x77, 0x0, 0x7d, 0x59, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xf5, 0x49, 0x44, 0x41, 0x54, 0x48, 0x89, 0xed, 0xd5, 0x31, 0x4e, 0xc3, 0x40, 0x10, 0x46, 0xe1, 0x37, 0xbb, 0xdb, 0x42, 0x9f, 0xf4, 0x8, 0x8b, 0x3, 0x50, 0x82, 0x30, 0x88, 0x5b, 0x98, 0x23, 0x50, 0x80, 0x10, 0xb9, 0x1, 0x14, 0xb9, 0x5, 0x6e, 0x91, 0x28, 0x21, 0x8a, 0x13, 0x25, 0x87, 0x88, 0xec, 0x84, 0x12, 0x41, 0xd, 0xe9, 0xa2, 0xac, 0x87, 0xca, 0xc8, 0x8a, 0x68, 0x28, 0x76, 0x69, 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0x34, 0x59, 0x96, 0xdd, 0xbc, 0xf7, 0x63, 0xe0, 0x2, 0x9c, 0xeb, 0xba, 0x5e, 0x4a, 0xa, 0x6f, 0xf0, 0x4, 0x57, 0x3d, 0x2c, 0x27, 0x2b, 0xe9, 0x62, 0x6b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char popup_hover_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x20, 0x2e, 0x31, 0x83, 0xae, 0xb7, 0xb3, 0xd8, 0xe1, 0xaf, 0xd5, 0xde, 0xac, 0xd2, 0xdb, 0xa9, 0xcf, 0xd8, 0xa5, 0xcc, 0xd5, 0xa2, 0xc9, 0xd2, 0x9e, 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0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char radio_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x6e, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xc5, 0x52, 0xb1, 0x4e, 0x1b, 0x41, 0x14, 0x9c, 0x59, 0xe1, 0xf5, 0x5a, 0x72, 0x89, 0x23, 0xb9, 0x31, 0x82, 0x8, 0x17, 0x88, 0xd2, 0x88, 0x9e, 0x6, 0x92, 0x8a, 0x54, 0x40, 0x41, 0x93, 0xce, 0xb4, 0x14, 0x28, 0x1f, 0x41, 0x84, 0xf8, 0x0, 0xe8, 0x5d, 0xb9, 0x33, 0xe4, 0xb, 0x12, 0xc9, 0x1f, 0x80, 0xac, 0x88, 0x28, 0xd7, 0x58, 0xd6, 0xc9, 0xad, 0xa5, 0xdb, 0xd3, 0xdd, 0xd0, 0xec, 0x21, 0xc3, 0x1d, 0xb5, 0x5f, 0xb3, 0xa3, 0xd1, 0x7b, 0xf3, 0x66, 0xdf, 0x7b, 0xc0, 0xaa, 0x83, 0xef, 0x9, 0x49, 0xb5, 0x28, 0x8a, 0xbe, 0x49, 0x3a, 0x4, 0xb0, 0x15, 0xe8, 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0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char reference_border_png[] = { @@ -283,111 +287,115 @@ static const unsigned char reference_border_png[] = { }; static const unsigned char scroll_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x80, 0x3a, 0x0, 0x0, 0x2, 0x4c, 0x0, 0x1, 0x4e, 0x94, 0x8c, 0x4d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 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0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_down_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x93, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xd5, 0x8f, 0x3d, 0xe, 0x1, 0x51, 0x18, 0x45, 0xcf, 0x7d, 0x44, 0xc1, 0x52, 0x14, 0xa, 0xb, 0x20, 0xb6, 0x21, 0xf1, 0xa6, 0xd7, 0x33, 0xcd, 0x4c, 0x31, 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0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_left_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x84, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x95, 0x8f, 0x31, 0x12, 0x41, 0x41, 0x10, 0x44, 0x5f, 0xfb, 0x32, 0x94, 0x7c, 0x5d, 0x0, 0x45, 0xe6, 0xfe, 0x7, 0x90, 0x7e, 0x85, 0xb, 0xd8, 0xb, 0x90, 0xd2, 0x92, 0xd, 0xd4, 0xfa, 0xf3, 0x97, 0xce, 0x7a, 0x5e, 0xf5, 0x4c, 0xf, 0xfc, 0x29, 0xd, 0xd, 0x6d, 0x77, 0xc0, 0x1, 0xb0, 0xa4, 0xe3, 0x27, 0x9b, 0x4, 0x8b, 0x36, 0xc0, 0x12, 0xe8, 0x6a, 0xf0, 0x15, 0xb0, 0xbd, 0x2, 0x12, 0xf0, 0x2, 0x4e, 0xa3, 0x1, 0xdb, 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}; static const unsigned char scroll_button_left_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa9, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x95, 0x8f, 0x3d, 0xe, 0x82, 0x60, 0x10, 0x44, 0xdf, 0x82, 0x85, 0xf9, 0x8c, 0xf7, 0x30, 0xb1, 0xb0, 0xb4, 0xf2, 0x24, 0x16, 0x48, 0xad, 0xa5, 0x7f, 0xd, 0x16, 0xd0, 0x20, 0xd6, 0xc6, 0x52, 0x29, 0x3c, 0x86, 0x17, 0xb0, 0xf7, 0x2a, 0xc4, 0x84, 0x90, 0xb5, 0xa0, 0x51, 0xfc, 0x0, 0x9d, 0x72, 0x67, 0x27, 0xf3, 0x6, 0xfe, 0x94, 0xd8, 0x8e, 0x4b, 0x3d, 0xf4, 0xc, 0x7a, 0x3, 0xc9, 0x43, 0x59, 0x4d, 0xde, 0x3d, 0xc7, 0x16, 0x30, 0x70, 0x4, 0xc6, 0x40, 0xbf, 0xea, 0x7d, 0x5, 0x76, 0xba, 0xf7, 0x41, 0x3d, 0xe0, 0xa9, 0x14, 0x5e, 0x23, 0x52, 0xa0, 0xf1, 0x50, 0x70, 0xee, 0x80, 0x51, 0xf0, 0x23, 0x59, 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scroll_button_right_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa8, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x95, 0x90, 0x2b, 0xe, 0xc2, 0x50, 0x10, 0x45, 0xcf, 0x3c, 0x4, 0xa4, 0x61, 0x27, 0x8, 0x14, 0xb, 0x60, 0x1f, 0x24, 0xb4, 0x41, 0x82, 0xe5, 0x63, 0x5e, 0x5, 0x35, 0xe5, 0x63, 0x9, 0x8a, 0x50, 0x4, 0x2b, 0x41, 0x81, 0x67, 0x29, 0x7d, 0x41, 0x75, 0x30, 0x8, 0xd2, 0x6f, 0x7a, 0xe5, 0xdc, 0x39, 0x33, 0x77, 0x6, 0x5a, 0x4a, 0xf2, 0x85, 0x50, 0xf, 0xf, 0xd0, 0xae, 0x43, 0xc6, 0x47, 0x59, 0xa6, 0x79, 0xdf, 0x14, 0x67, 0x68, 0x1f, 0x18, 0x79, 0x70, 0x2a, 0xdb, 0x50, 0x0, 0x94, 0x6c, 0x2, 0x38, 0xd0, 0xa9, 0xd5, 0xbd, 0xdf, 0x8, 0x44, 0xb2, 0x79, 0x83, 0x2e, 0x7e, 0x79, 0xcf, 0x56, 0xe3, 0x61, 0x43, 0x24, 0xd8, 0xca, 0xfa, 0x2a, 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0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_up_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x73, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xd5, 0x90, 0xb1, 0xa, 0xc3, 0x40, 0xc, 0x43, 0x9f, 0xb8, 0x8c, 0x81, 0xee, 0xf7, 0x7, 0x81, 0xec, 0xfd, 0xff, 0x35, 0x6b, 0xb, 0x81, 0x8e, 0x1d, 0x6e, 0xe, 0x49, 0xd7, 0x44, 0x59, 0x5c, 0xb8, 0x96, 0x36, 0x73, 0xab, 0xc5, 0x48, 0xb6, 0xb0, 0x6c, 0xf8, 0x39, 0xe8, 0x5d, 0xb0, 0xdd, 0x2, 0x7d, 0xd0, 0xab, 0xa4, 0xc7, 0x57, 0x83, 0xed, 0xc, 0x74, 0x40, 0xa, 0x69, 0x3, 0x6e, 0x92, 0xee, 0x2f, 0x6, 0xdb, 0x29, 0x6, 0x73, 0xe8, 0x25, 0x6a, 0xcd, 0x47, 0x49, 0xeb, 0xd3, 0x70, 0x6, 0x4e, 0xc0, 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0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xd5, 0xcc, 0xb1, 0xd, 0x80, 0x40, 0x10, 0x3, 0xc1, 0x39, 0x12, 0x68, 0x80, 0x22, 0xa0, 0xff, 0x5a, 0xbe, 0xa, 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0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x71, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xcd, 0x8f, 0x3b, 0xe, 0x83, 0x30, 0x10, 0x44, 0xdf, 0x5a, 0x88, 0x2, 0xce, 0x8, 0xdc, 0x82, 0x50, 0x11, 0xb, 0x8e, 0xc2, 0x19, 0xdd, 0x20, 0xe1, 0xa1, 0x88, 0xac, 0xd8, 0x4, 0xa5, 0x66, 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0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char selection_oof_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xb6, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0xd3, 0xbd, 0x4a, 0x43, 0x41, 0x10, 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0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char spinbox_updown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0xe, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xc5, 0x53, 0xc1, 0x4a, 0xc3, 0x40, 0x14, 0x9c, 0x79, 0x90, 0xd4, 0xa3, 0x1, 0x8f, 0x81, 0xa5, 0xe4, 0x50, 0xff, 0x4c, 0xb1, 0x45, 0xd0, 0xbf, 0xd0, 0x83, 0x7a, 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0x89, 0xed, 0x99, 0xbe, 0xc6, 0x1d, 0x31, 0x1f, 0x40, 0xdc, 0x74, 0x8a, 0x5b, 0xc1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char submenu_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x8e, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x75, 0xcf, 0x31, 0xa, 0xc2, 0x50, 0x10, 0x4, 0xd0, 0x99, 0x8d, 0x62, 0x4a, 0x5, 0xcb, 0xc0, 0x27, 0xa4, 0xf1, 0x70, 0xbf, 0x51, 0xbc, 0x85, 0x60, 0x95, 0x42, 0x6f, 0x66, 0x8a, 0x10, 0xf6, 0x4, 0x49, 0x2f, 0xec, 0xd8, 0x18, 0x31, 0xa0, 0x53, 0x2d, 0xc3, 0x63, 0x61, 0x88, 0x77, 0xdc, 0xfd, 0xe, 0x60, 0x3, 0xe0, 0x98, 0x52, 0x1a, 0xe7, 0xde, 0xe6, 0x43, 0xd2, 0x5a, 0xd2, 0x81, 0x64, 0xeb, 0xee, 0xbb, 0x5f, 0xe0, 0x4, 0xa0, 0x8f, 0x88, 0x26, 0x22, 0x6e, 0x5d, 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0xef, 0x6d, 0x77, 0xe6, 0x8, 0x0, 0xa4, 0x94, 0x88, 0x3b, 0x92, 0x4b, 0x8, 0x61, 0xeb, 0x3f, 0xe0, 0x95, 0x88, 0xac, 0x39, 0xe7, 0x49, 0x5, 0x0, 0x2c, 0xc9, 0xbd, 0x94, 0x62, 0x35, 0x0, 0x0, 0x63, 0x6b, 0x6d, 0xfd, 0x3, 0x4f, 0x1a, 0x38, 0x8d, 0x31, 0x51, 0x3, 0x55, 0x44, 0x66, 0xe7, 0x5c, 0xfd, 0x4, 0x24, 0xa3, 0xf7, 0xfe, 0xe8, 0x7f, 0x1, 0xe, 0xc2, 0x1e, 0x10, 0xa, 0xf0, 0x33, 0x4c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tab_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x53, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x75, 0x8f, 0x31, 0xe, 0x80, 0x30, 0xc, 0x3, 0xcf, 0xa5, 0x73, 0xbb, 0xf0, 0xff, 0x3f, 0xc2, 0xa, 0xd4, 0x2c, 0x54, 0xa, 0x11, 0xdc, 0xe8, 0x58, 0x3e, 0x45, 0x4, 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0x3c, 0xb, 0x8, 0xcb, 0xb3, 0xe3, 0x2e, 0xcb, 0x19, 0x1, 0xca, 0x8b, 0x93, 0x56, 0x70, 0xa, 0xb6, 0x28, 0xcf, 0x5a, 0x29, 0x6c, 0xb0, 0xfd, 0xea, 0xa2, 0x55, 0xfe, 0x1a, 0xea, 0xab, 0x56, 0xaf, 0x41, 0x34, 0x37, 0xad, 0xc1, 0x15, 0xca, 0xdb, 0xbb, 0xd6, 0xe2, 0x51, 0xc2, 0xba, 0x7f, 0xe8, 0xf0, 0x2d, 0x6, 0x29, 0xfb, 0x5e, 0xca, 0xc7, 0x53, 0xca, 0x3d, 0xa8, 0x61, 0x50, 0xc3, 0xa8, 0xc6, 0x41, 0xed, 0x61, 0x9a, 0xa6, 0x19, 0xbd, 0xe6, 0xf7, 0x1e, 0x3e, 0xcb, 0x82, 0x83, 0xbe, 0x18, 0x7e, 0xa1, 0xe5, 0x17, 0x1f, 0xcf, 0x5d, 0x82, 0x6b, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tab_menu_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x47, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x64, 0xc0, 0x1, 0xfe, 0xff, 0xff, 0x2f, 0xcb, 0xc0, 0xc0, 0x60, 0x3, 0xe5, 0x1e, 0x61, 0x64, 0x64, 0x7c, 0x8c, 0x4d, 0x1d, 0x13, 0x2e, 0x3, 0xa0, 0x9a, 0xb9, 0xa1, 0xd8, 0x6, 0x97, 0x22, 0x7c, 0x6, 0x10, 0x5, 0xf0, 0x19, 0x70, 0x84, 0x81, 0x81, 0xe1, 0x2b, 0x14, 0x1f, 0xa6, 0xd4, 0x22, 0xda, 0x1, 0x46, 0x5c, 0x12, 0xa3, 0xb1, 0x40, 0x47, 0x30, 0x1a, 0xb, 0xc, 0xc, 0x0, 0xfd, 0x7d, 0x1b, 0x13, 0xc4, 0xa1, 0x25, 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0x57, 0xd, 0x2, 0x0, 0x0, 0x67, 0xf2, 0x14, 0xc2, 0xc2, 0xbe, 0xf5, 0xb5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tab_menu_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x47, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x64, 0xc0, 0x1, 0xfe, 0xff, 0xff, 0x2f, 0xcb, 0xc0, 0xc0, 0x60, 0x3, 0xe5, 0x1e, 0x61, 0x64, 0x64, 0x7c, 0x8c, 0x4d, 0x1d, 0x13, 0x2e, 0x3, 0xa0, 0x9a, 0xb9, 0xa1, 0xd8, 0x6, 0x97, 0x22, 0x7c, 0x6, 0x10, 0x5, 0xf0, 0x19, 0x70, 0x84, 0x81, 0x81, 0xe1, 0x2b, 0x14, 0x1f, 0xa6, 0xd4, 0x22, 0xda, 0x1, 0x46, 0x5c, 0x12, 0xa3, 0xb1, 0x40, 0x47, 0x30, 0x1a, 0xb, 0xc, 0xc, 0x0, 0xfd, 0x7d, 0x1b, 0x13, 0xc4, 0xa1, 0x25, 0x31, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 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0xf1, 0x8e, 0x3f, 0xf9, 0x3, 0xd8, 0xa6, 0xdc, 0x20, 0x27, 0x8b, 0x3b, 0x90, 0x52, 0x43, 0x83, 0x50, 0xb, 0xf9, 0xb, 0xd3, 0xd1, 0xe9, 0xed, 0x5c, 0x6c, 0xaa, 0xfe, 0x1d, 0xf7, 0x9e, 0x7f, 0x1, 0x89, 0x5c, 0xa, 0x6b, 0x1f, 0xe5, 0xca, 0x60, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 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0x38, 0x2b, 0x65, 0xb5, 0x6c, 0x91, 0x28, 0x92, 0xa4, 0xad, 0xec, 0x76, 0xcf, 0x8f, 0xf, 0x1f, 0xdb, 0xc, 0x31, 0xb, 0x9a, 0xb1, 0xd0, 0x3, 0xfb, 0xda, 0x3a, 0xbd, 0xbc, 0x89, 0xfa, 0xf8, 0x73, 0xcd, 0x9f, 0x47, 0x45, 0x4, 0xf8, 0x4, 0x18, 0xfe, 0x2f, 0x53, 0x8, 0x62, 0x5c, 0xcf, 0x1f, 0x5f, 0xcb, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vslider_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xf1, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xad, 0x92, 0x31, 0x4e, 0x2, 0x61, 0x10, 0x85, 0xbf, 0x37, 0xc6, 0x52, 0x3b, 0xbd, 0x0, 0xe8, 0x65, 0xa0, 0x54, 0xe, 0x40, 0xaf, 0x15, 0x64, 0xa3, 0x85, 0xf9, 0x2b, 0x4d, 0xa4, 0xdc, 0xda, 0x3, 0x98, 0x10, 0x1b, 0xf1, 0x32, 0x44, 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0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0xa0, 0x12, 0x10, 0x14, 0xe0, 0xe7, 0xe3, 0x45, 0xe2, 0x4b, 0x9a, 0x18, 0x1b, 0x19, 0x1a, 0x48, 0x88, 0x8b, 0xc1, 0xe4, 0x4d, 0x2c, 0x2d, 0x80, 0xc0, 0xdc, 0xcc, 0x54, 0x6, 0x22, 0x20, 0x60, 0x6c, 0x1, 0x1, 0xe6, 0x56, 0x72, 0x68, 0x2, 0xd6, 0x8a, 0xa8, 0x5a, 0x6c, 0x94, 0x11, 0x86, 0xda, 0xdb, 0xd9, 0xaa, 0xa9, 0xaa, 0x20, 0x59, 0xab, 0xa3, 0xad, 0xc5, 0x40, 0x3d, 0x0, 0x0, 0xbf, 0x8e, 0xc, 0xed, 0xed, 0xc7, 0x67, 0x72, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vslider_tick_png[] = { @@ -435,15 +443,15 @@ static const unsigned char vslider_tick_png[] = { }; static const unsigned char vsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 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0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x1, 0xff, 0x2, 0x2d, 0xde, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x40, 0x5, 0x0, 0x0, 0x10, 0x0, 0x1, 0xa1, 0xc5, 0x21, 0xc1, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0x49, 0x62, 0xf9, 0xdf, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x48, 0x89, 0xed, 0xce, 0x41, 0x1, 0x0, 0x20, 0x0, 0x2, 0xb1, 0xc3, 0x14, 0x86, 0x32, 0xae, 0xa1, 0x6c, 0x81, 0x2d, 0xe4, 0x21, 0x4b, 0x30, 0xa8, 0xfa, 0x9a, 0x0, 0x6c, 0x2f, 0x60, 0x86, 0x2f, 0xaf, 0x1d, 0x49, 0x7b, 0xa4, 0x17, 0x55, 0x15, 0x75, 0x1, 0x7e, 0xa6, 0x5, 0x4, 0x90, 0x92, 0x89, 0x73, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0xa0, 0x10, 0x30, 0x33, 0x2c, 0x10, 0x3d, 0x47, 0x9, 0x66, 0x66, 0x10, 0xbd, 0xf6, 0x98, 0x22, 0x3c, 0xe0, 0x60, 0x18, 0x84, 0x1, 0x0, 0x59, 0x34, 0x6a, 0x2d, 0x64, 0xeb, 0x72, 0x24, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char window_resizer_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0x32, 0xe0, 0xff, 0xff, 0xff, 0x29, 0x14, 0x69, 0xfe, 0xff, 0xff, 0xff, 0x9, 0x6c, 0x72, 0x4c, 0x44, 0xda, 0x8c, 0xd3, 0x76, 0xbc, 0x6, 0x10, 0xd2, 0x8c, 0xd7, 0x0, 0x62, 0x34, 0xe3, 0x34, 0x80, 0x58, 0xcd, 0x58, 0xd, 0x20, 0x45, 0x33, 0x86, 0x1, 0xa4, 0x6a, 0x46, 0x31, 0x80, 0x1c, 0xcd, 0xa3, 0x80, 0x4a, 0x0, 0x0, 0x6, 0xc5, 0x24, 0xf9, 0xe8, 0x3d, 0x88, 0x7a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x19, 0x11, 0x33, 0x13, 0xaa, 0xc0, 0xf, 0x5f, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0x5, 0x24, 0x81, 0x17, 0x2f, 0x5e, 0xf4, 0xa3, 0x8b, 0x31, 0x91, 0xa2, 0xb9, 0xb9, 0xb9, 0x99, 0x7c, 0x9b, 0xb3, 0xb3, 0xb3, 0xfb, 0x87, 0x81, 0x66, 0x6c, 0x81, 0x48, 0x92, 0x66, 0xa2, 0x5c, 0x43, 0x91, 0xe6, 0x11, 0xa, 0x0, 0x73, 0x5b, 0x34, 0x19, 0x10, 0xa0, 0xb6, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; // shaders block diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png Binary files differindex 5537d00a4a..71cd64b001 100644 --- a/scene/resources/default_theme/toggle_off.png +++ b/scene/resources/default_theme/toggle_off.png diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png Binary files differindex 77e4601205..6ea1b589c7 100644 --- a/scene/resources/default_theme/toggle_on.png +++ b/scene/resources/default_theme/toggle_on.png diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png Binary files differnew file mode 100644 index 0000000000..bcf70b486d --- /dev/null +++ b/scene/resources/default_theme/tool_button_pressed.png diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png Binary files differindex 7ca3567788..eca0675a98 100644 --- a/scene/resources/default_theme/tooltip_bg.png +++ b/scene/resources/default_theme/tooltip_bg.png diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png Binary files differindex 0be4f628a9..839a6a272a 100644 --- a/scene/resources/default_theme/tree_bg.png +++ b/scene/resources/default_theme/tree_bg.png diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png Binary files differnew file mode 100644 index 0000000000..692cf71926 --- /dev/null +++ b/scene/resources/default_theme/tree_bg_focus.png diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png Binary files differindex 7f81acd89e..b0ddcffbbe 100644 --- a/scene/resources/default_theme/tree_title.png +++ b/scene/resources/default_theme/tree_title.png diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png Binary files differindex b09604015b..746d10039e 100644 --- a/scene/resources/default_theme/tree_title_pressed.png +++ b/scene/resources/default_theme/tree_title_pressed.png diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png Binary files differindex 8341cdc643..d6f790cbc2 100644 --- a/scene/resources/default_theme/unchecked.png +++ b/scene/resources/default_theme/unchecked.png diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png Binary files differindex efcb04fde6..916284a3cf 100644 --- a/scene/resources/default_theme/updown.png +++ b/scene/resources/default_theme/updown.png diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png Binary files differindex 88165ea6b2..498768c05b 100644 --- a/scene/resources/default_theme/vseparator.png +++ b/scene/resources/default_theme/vseparator.png diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png Binary files differindex b88582ba36..8d9ead3c5a 100644 --- a/scene/resources/default_theme/vslider_bg.png +++ b/scene/resources/default_theme/vslider_bg.png diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png Binary files differindex c8be897e07..afc490be45 100644 --- a/scene/resources/default_theme/vslider_grabber.png +++ b/scene/resources/default_theme/vslider_grabber.png diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png Binary files differindex 1639776a28..548972e115 100644 --- a/scene/resources/default_theme/vslider_grabber_hl.png +++ b/scene/resources/default_theme/vslider_grabber_hl.png diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png Binary files differindex 0c29b1e35c..7dd1d48b29 100644 --- a/scene/resources/default_theme/vsplit_bg.png +++ b/scene/resources/default_theme/vsplit_bg.png diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png Binary files differindex 56fb20bc3f..ec5542bf69 100644 --- a/scene/resources/default_theme/vsplitter.png +++ b/scene/resources/default_theme/vsplitter.png diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png Binary files differindex baa3f30e5b..ed51968c4e 100644 --- a/scene/resources/default_theme/window_resizer.png +++ b/scene/resources/default_theme/window_resizer.png diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 13529c8572..b665de2de1 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -297,6 +297,15 @@ int StyleBoxFlat::get_border_size() const { return border_size; } +void StyleBoxFlat::_set_additional_border_size(Margin p_margin, int p_size) { + additional_border_size[p_margin] = p_size; + emit_changed(); +} + +int StyleBoxFlat::_get_additional_border_size(Margin p_margin) const { + return additional_border_size[p_margin]; +} + void StyleBoxFlat::set_border_blend(bool p_blend) { blend = p_blend; @@ -357,6 +366,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { if (draw_center) vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, r.size), bg_color); + + Rect2i r_add = p_rect; + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y - additional_border_size[MARGIN_TOP]), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_TOP])), light_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y), Size2(additional_border_size[MARGIN_LEFT], r_add.size.height)), light_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x + r_add.size.width, r_add.pos.y), Size2(additional_border_size[MARGIN_RIGHT], r_add.size.height)), dark_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y + r_add.size.height), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_BOTTOM])), dark_color); } float StyleBoxFlat::get_style_margin(Margin p_margin) const { @@ -394,6 +409,10 @@ StyleBoxFlat::StyleBoxFlat() { draw_center = true; blend = true; border_size = 0; + additional_border_size[0] = 0; + additional_border_size[1] = 0; + additional_border_size[2] = 0; + additional_border_size[3] = 0; } StyleBoxFlat::~StyleBoxFlat() { } diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index e14a536879..bbb2444bd7 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -123,6 +123,7 @@ class StyleBoxFlat : public StyleBox { Color dark_color; int border_size; + int additional_border_size[4]; bool draw_center; bool blend; @@ -143,6 +144,9 @@ public: void set_border_size(int p_size); int get_border_size() const; + void _set_additional_border_size(Margin p_margin, int p_size); + int _get_additional_border_size(Margin p_margin) const; + void set_border_blend(bool p_blend); bool get_border_blend() const; |