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-rw-r--r--doc/classes/KinematicCollision2D.xml6
-rw-r--r--doc/classes/KinematicCollision3D.xml6
-rw-r--r--scene/2d/physics_body_2d.cpp5
-rw-r--r--scene/2d/physics_body_2d.h1
-rw-r--r--scene/3d/physics_body_3d.cpp5
-rw-r--r--scene/3d/physics_body_3d.h1
-rw-r--r--servers/physics_3d/godot_space_3d.cpp2
-rw-r--r--servers/physics_server_3d.h1
8 files changed, 27 insertions, 0 deletions
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index ca6aa05316..045480f17c 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -53,6 +53,12 @@
Returns the colliding body's velocity.
</description>
</method>
+ <method name="get_depth" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the colliding body's length of overlap along the collision normal.
+ </description>
+ </method>
<method name="get_local_shape" qualifiers="const">
<return type="Object" />
<description>
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index 08ceebdf91..31fbbc8d0a 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -66,6 +66,12 @@
Returns the number of detected collisions.
</description>
</method>
+ <method name="get_depth" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the colliding body's length of overlap along the collision normal.
+ </description>
+ </method>
<method name="get_local_shape" qualifiers="const">
<return type="Object" />
<param index="0" name="collision_index" type="int" default="0" />
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index ce22f32b01..2ead48c889 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1823,6 +1823,10 @@ real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
return result.get_angle(p_up_direction);
}
+real_t KinematicCollision2D::get_depth() const {
+ return result.collision_depth;
+}
+
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
@@ -1874,6 +1878,7 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
+ ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision2D::get_depth);
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 7401fc7578..c762a832c4 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -473,6 +473,7 @@ public:
Vector2 get_travel() const;
Vector2 get_remainder() const;
real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
+ real_t get_depth() const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 993608c306..cbdef02826 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -2057,6 +2057,10 @@ int KinematicCollision3D::get_collision_count() const {
return result.collision_count;
}
+real_t KinematicCollision3D::get_depth() const {
+ return result.collision_depth;
+}
+
Vector3 KinematicCollision3D::get_position(int p_collision_index) const {
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
return result.collisions[p_collision_index].position;
@@ -2127,6 +2131,7 @@ Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const
void KinematicCollision3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision3D::get_depth);
ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicCollision3D::get_collision_count);
ClassDB::bind_method(D_METHOD("get_position", "collision_index"), &KinematicCollision3D::get_position, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_normal", "collision_index"), &KinematicCollision3D::get_normal, DEFVAL(0));
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e4a41be6c0..b9baba4d96 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -504,6 +504,7 @@ public:
Vector3 get_travel() const;
Vector3 get_remainder() const;
int get_collision_count() const;
+ real_t get_depth() const;
Vector3 get_position(int p_collision_index = 0) const;
Vector3 get_normal(int p_collision_index = 0) const;
real_t get_angle(int p_collision_index = 0, const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 533d7605ce..13e9a89b2e 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -989,6 +989,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
r_result->collision_unsafe_fraction = unsafe;
r_result->collision_count = rcd.result_count;
+ r_result->collision_depth = rcd.best_result.len;
}
collided = true;
@@ -1002,6 +1003,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
r_result->collision_safe_fraction = 1.0;
r_result->collision_unsafe_fraction = 1.0;
+ r_result->collision_depth = 0.0;
}
return collided;
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 837073409a..12497c0bdf 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -550,6 +550,7 @@ public:
struct MotionResult {
Vector3 travel;
Vector3 remainder;
+ real_t collision_depth = 0.0;
real_t collision_safe_fraction = 0.0;
real_t collision_unsafe_fraction = 0.0;