diff options
-rw-r--r-- | doc/classes/EditorPlugin.xml | 2 | ||||
-rw-r--r-- | doc/classes/Label3D.xml | 7 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 | ||||
-rw-r--r-- | drivers/gles3/storage/mesh_storage.cpp | 4 | ||||
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/icons/DefaultProjectIcon.svg | 2 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 20 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 10 | ||||
-rw-r--r-- | editor/project_manager.cpp | 6 | ||||
-rw-r--r-- | editor/shader_create_dialog.cpp | 7 | ||||
-rw-r--r-- | editor/shader_create_dialog.h | 7 | ||||
-rw-r--r-- | main/main.cpp | 10 | ||||
-rw-r--r-- | scene/3d/label_3d.cpp | 18 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp | 4 |
16 files changed, 74 insertions, 39 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index a961068b7b..5a1037aebe 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -729,7 +729,7 @@ </constant> <constant name="CONTAINER_CANVAS_EDITOR_BOTTOM" value="8" enum="CustomControlContainer"> </constant> - <constant name="CONTAINER_PROPERTY_EDITOR_BOTTOM" value="9" enum="CustomControlContainer"> + <constant name="CONTAINER_INSPECTOR_BOTTOM" value="9" enum="CustomControlContainer"> </constant> <constant name="CONTAINER_PROJECT_SETTING_TAB_LEFT" value="10" enum="CustomControlContainer"> </constant> diff --git a/doc/classes/Label3D.xml b/doc/classes/Label3D.xml index e4dc24d0b5..b741dc6e64 100644 --- a/doc/classes/Label3D.xml +++ b/doc/classes/Label3D.xml @@ -54,7 +54,8 @@ Font configuration used to display text. </member> <member name="font_size" type="int" setter="set_font_size" getter="get_font_size" default="32"> - Font size of the [Label3D]'s text. + Font size of the [Label3D]'s text. To make the font look more detailed when up close, increase [member font_size] while decreasing [member pixel_size] at the same time. + Higher font sizes require more time to render new characters, which can cause stuttering during gameplay. </member> <member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="1"> Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants. @@ -86,7 +87,7 @@ Text outline size. </member> <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.005"> - The size of one pixel's width on the label to scale it in 3D. + The size of one pixel's width on the label to scale it in 3D. To make the font look more detailed when up close, increase [member font_size] while decreasing [member pixel_size] at the same time. </member> <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0"> Sets the render priority for the text. Higher priority objects will be sorted in front of lower priority objects. @@ -138,7 +139,7 @@ Represents the size of the [enum DrawFlags] enum. </constant> <constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode"> - This mode performs standard alpha blending. It can display translucent areas, but transparency sorting issues may be visible when multiple transparent materials are overlapping. + This mode performs standard alpha blending. It can display translucent areas, but transparency sorting issues may be visible when multiple transparent materials are overlapping. [member GeometryInstance3D.cast_shadow] has no effect when this transparency mode is used; the [Label3D] will never cast shadows. </constant> <constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode"> This mode only allows fully transparent or fully opaque pixels. Harsh edges will be visible unless some form of screen-space antialiasing is enabled (see [member ProjectSettings.rendering/anti_aliasing/quality/screen_space_aa]). This mode is also known as [i]alpha testing[/i] or [i]1-bit transparency[/i]. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b2a703c0ec..fcde9f6686 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -292,6 +292,8 @@ </member> <member name="audio/driver/driver" type="String" setter="" getter=""> Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used. + The [code]Dummy[/code] audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer. + [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--audio-driver[/code] command line argument. </member> <member name="audio/driver/enable_input" type="bool" setter="" getter="" default="false"> If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS. @@ -867,6 +869,7 @@ </member> <member name="input_devices/pen_tablet/driver" type="String" setter="" getter=""> Specifies the tablet driver to use. If left empty, the default driver will be used. + [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--tablet-driver[/code] command line argument. </member> <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter=""> Override for [member input_devices/pen_tablet/driver] on Windows. @@ -930,6 +933,9 @@ </member> <member name="internationalization/rendering/text_driver" type="String" setter="" getter="" default=""""> Specifies the [TextServer] to use. If left empty, the default will be used. + "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts. + [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--text-driver[/code] command line argument. + [b]Note:[/b] There is an additional [code]Dummy[/code] text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the [code]--text-driver Dummy[/code] command line argument. </member> <member name="layer_names/2d_navigation/layer_1" type="String" setter="" getter="" default=""""> Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1". diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index d2c2aa0259..dee715150b 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -255,9 +255,9 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) mesh->bone_aabbs.resize(p_surface.bone_aabbs.size()); } for (int i = 0; i < p_surface.bone_aabbs.size(); i++) { - AABB bone = p_surface.bone_aabbs[i]; + const AABB &bone = p_surface.bone_aabbs[i]; if (!bone.has_no_volume()) { - mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]); + mesh->bone_aabbs.write[i].merge_with(bone); } } mesh->aabb.merge_with(p_surface.aabb); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6c7340b15b..232cda48fc 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6151,7 +6151,7 @@ EditorNode::EditorNode() { rmp.instantiate(); EditorInspector::add_inspector_plugin(rmp); - Ref<EditorInspectorShaderModePlugin> smp; + Ref<EditorInspectorVisualShaderModePlugin> smp; smp.instantiate(); EditorInspector::add_inspector_plugin(smp); } diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 566c22f5a9..400ad1ebac 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -445,7 +445,7 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location, C CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control); } break; - case CONTAINER_PROPERTY_EDITOR_BOTTOM: { + case CONTAINER_INSPECTOR_BOTTOM: { InspectorDock::get_singleton()->get_addon_area()->add_child(p_control); } break; @@ -498,7 +498,7 @@ void EditorPlugin::remove_control_from_container(CustomControlContainer p_locati CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control); } break; - case CONTAINER_PROPERTY_EDITOR_BOTTOM: { + case CONTAINER_INSPECTOR_BOTTOM: { InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control); } break; @@ -950,7 +950,7 @@ void EditorPlugin::_bind_methods() { BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM); - BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM); + BIND_ENUM_CONSTANT(CONTAINER_INSPECTOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT); BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 84c63d1021..3f9d276b6a 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -184,7 +184,7 @@ public: CONTAINER_CANVAS_EDITOR_SIDE_LEFT, CONTAINER_CANVAS_EDITOR_SIDE_RIGHT, CONTAINER_CANVAS_EDITOR_BOTTOM, - CONTAINER_PROPERTY_EDITOR_BOTTOM, + CONTAINER_INSPECTOR_BOTTOM, CONTAINER_PROJECT_SETTING_TAB_LEFT, CONTAINER_PROJECT_SETTING_TAB_RIGHT, }; diff --git a/editor/icons/DefaultProjectIcon.svg 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return editor; } -void EditorPropertyShaderMode::_option_selected(int p_which) { +void EditorPropertyVisualShaderMode::_option_selected(int p_which) { Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object())); if (visual_shader->get_mode() == p_which) { return; @@ -6149,39 +6149,39 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { undo_redo->commit_action(); } -void EditorPropertyShaderMode::update_property() { +void EditorPropertyVisualShaderMode::update_property() { int which = get_edited_object()->get(get_edited_property()); options->select(which); } -void EditorPropertyShaderMode::setup(const Vector<String> &p_options) { +void EditorPropertyVisualShaderMode::setup(const Vector<String> &p_options) { for (int i = 0; i < p_options.size(); i++) { options->add_item(p_options[i], i); } } -void EditorPropertyShaderMode::set_option_button_clip(bool p_enable) { +void EditorPropertyVisualShaderMode::set_option_button_clip(bool p_enable) { options->set_clip_text(p_enable); } -void EditorPropertyShaderMode::_bind_methods() { +void EditorPropertyVisualShaderMode::_bind_methods() { } -EditorPropertyShaderMode::EditorPropertyShaderMode() { +EditorPropertyVisualShaderMode::EditorPropertyVisualShaderMode() { options = memnew(OptionButton); options->set_clip_text(true); add_child(options); add_focusable(options); - options->connect("item_selected", callable_mp(this, &EditorPropertyShaderMode::_option_selected)); + options->connect("item_selected", callable_mp(this, &EditorPropertyVisualShaderMode::_option_selected)); } -bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) { +bool EditorInspectorVisualShaderModePlugin::can_handle(Object *p_object) { return true; // Can handle everything. } -bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { +bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) { - EditorPropertyShaderMode *mode_editor = memnew(EditorPropertyShaderMode); + EditorPropertyVisualShaderMode *mode_editor = memnew(EditorPropertyVisualShaderMode); Vector<String> options = p_hint_text.split(","); mode_editor->setup(options); add_property_editor(p_path, mode_editor); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index b846c34f9e..b6a3b43754 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -529,8 +529,8 @@ public: virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override; }; -class EditorPropertyShaderMode : public EditorProperty { - GDCLASS(EditorPropertyShaderMode, EditorProperty); +class EditorPropertyVisualShaderMode : public EditorProperty { + GDCLASS(EditorPropertyVisualShaderMode, EditorProperty); OptionButton *options = nullptr; void _option_selected(int p_which); @@ -542,11 +542,11 @@ public: void setup(const Vector<String> &p_options); virtual void update_property() override; void set_option_button_clip(bool p_enable); - EditorPropertyShaderMode(); + EditorPropertyVisualShaderMode(); }; -class EditorInspectorShaderModePlugin : public EditorInspectorPlugin { - GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin); +class EditorInspectorVisualShaderModePlugin : public EditorInspectorPlugin { + GDCLASS(EditorInspectorVisualShaderModePlugin, EditorInspectorPlugin); public: virtual bool can_handle(Object *p_object) override; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 21891e381b..9d2dcd129c 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1164,6 +1164,12 @@ void ProjectList::load_project_icon(int p_index) { icon = default_icon; } + // The default project icon is 128×128 to look crisp on hiDPI displays, + // but we want the actual displayed size to be 64×64 on loDPI displays. + item.control->icon->set_ignore_texture_size(true); + item.control->icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE); + item.control->icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); + item.control->icon->set_texture(icon); item.control->icon_needs_reload = false; } diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index bd1f2529ca..8c4a231e8a 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -37,6 +37,13 @@ #include "scene/resources/visual_shader.h" #include "servers/rendering/shader_types.h" +enum ShaderType { + SHADER_TYPE_TEXT, + SHADER_TYPE_VISUAL, + SHADER_TYPE_INC, + SHADER_TYPE_MAX, +}; + void ShaderCreateDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { diff --git a/editor/shader_create_dialog.h b/editor/shader_create_dialog.h index bf031c3601..9ba655369b 100644 --- a/editor/shader_create_dialog.h +++ b/editor/shader_create_dialog.h @@ -44,13 +44,6 @@ class EditorFileDialog; class ShaderCreateDialog : public ConfirmationDialog { GDCLASS(ShaderCreateDialog, ConfirmationDialog); - enum ShaderType { - SHADER_TYPE_TEXT, - SHADER_TYPE_VISUAL, - SHADER_TYPE_INC, - SHADER_TYPE_MAX, - }; - struct ShaderTypeData { List<String> extensions; String default_extension; diff --git a/main/main.cpp b/main/main.cpp index 3c695546f5..6559b69f2e 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1997,10 +1997,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) { GLOBAL_DEF_RST("internationalization/rendering/text_driver", ""); String text_driver_options; for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { - if (i > 0) { + const String driver_name = TextServerManager::get_singleton()->get_interface(i)->get_name(); + if (driver_name == "Dummy") { + // Dummy text driver cannot draw any text, making the editor unusable if selected. + continue; + } + if (!text_driver_options.is_empty() && text_driver_options.find(",") == -1) { + // Not the first option; add a comma before it as a separator for the property hint. text_driver_options += ","; } - text_driver_options += TextServerManager::get_singleton()->get_interface(i)->get_name(); + text_driver_options += driver_name; } ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options)); diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 712a37e745..ed2bce253a 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -163,7 +163,17 @@ void Label3D::_bind_methods() { } void Label3D::_validate_property(PropertyInfo &property) const { - if (property.name == "material_override" || property.name == "material_overlay") { + if ( + property.name == "material_override" || + property.name == "material_overlay" || + property.name == "lod_bias" || + property.name == "gi_mode" || + property.name == "gi_lightmap_scale") { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if (property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) { + // Alpha-blended materials can't cast shadows. property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -889,6 +899,7 @@ void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { if (alpha_cut != p_mode) { alpha_cut = p_mode; _queue_update(); + notify_property_list_changed(); } } @@ -927,7 +938,12 @@ Label3D::Label3D() { mesh = RenderingServer::get_singleton()->mesh_create(); + // Disable shadow casting by default to improve performance and avoid unintended visual artifacts. set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); + + // Label3D can't contribute to GI in any way, so disable it to improve performance. + set_gi_mode(GI_MODE_DISABLED); + set_base(mesh); } diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 08cfeb2019..585c42b2d8 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -416,9 +416,9 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) mesh->bone_aabbs.resize(p_surface.bone_aabbs.size()); } for (int i = 0; i < p_surface.bone_aabbs.size(); i++) { - AABB bone = p_surface.bone_aabbs[i]; + const AABB &bone = p_surface.bone_aabbs[i]; if (!bone.has_no_volume()) { - mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]); + mesh->bone_aabbs.write[i].merge_with(bone); } } mesh->aabb.merge_with(p_surface.aabb); |