diff options
-rw-r--r-- | core/bind/core_bind.cpp | 6 | ||||
-rw-r--r-- | core/bind/core_bind.h | 1 | ||||
-rw-r--r-- | doc/base/classes.xml | 7 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 | ||||
-rw-r--r-- | modules/visual_script/visual_script_builtin_funcs.cpp | 2 | ||||
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java | 49 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 5 | ||||
-rw-r--r-- | scene/gui/tree.h | 1 | ||||
-rw-r--r-- | scene/main/scene_main_loop.cpp | 5 | ||||
-rw-r--r-- | scene/main/scene_main_loop.h | 1 |
10 files changed, 38 insertions, 41 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 54ab51657b..79cfae0a3a 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1221,6 +1221,11 @@ PoolVector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3 return r; } +Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) { + + Vector2 s[2]={p_a,p_b}; + return Geometry::get_closest_point_to_segment_2d(p_point,s); +} Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) { Vector3 s[2]={p_a,p_b}; @@ -1342,6 +1347,7 @@ void _Geometry::_bind_methods() { ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d","p1","q1","p2","q2"),&_Geometry::get_closest_points_between_segments_2d); ClassDB::bind_method(D_METHOD("get_closest_points_between_segments","p1","p2","q1","q2"),&_Geometry::get_closest_points_between_segments); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d); ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment); ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 00cbb254d6..4241912ddd 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -334,6 +334,7 @@ public: Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b); PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2); PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2); + Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b); Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 4e4fb3cd23..17f45c64a2 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -35451,6 +35451,13 @@ Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections). </description> </method> + <method name="has_network_peer" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]). + </description> + </method> <method name="is_paused" qualifiers="const"> <return type="bool"> </return> diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 73adeaf723..03a5834ca7 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2806,7 +2806,7 @@ void RasterizerSceneGLES3::_copy_to_front_buffer(Environment *env) { //no environment, simply convert from linear to srgb storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB,true); } else { - /* Why are both statements equal? */ + /* FIXME: Why are both statements equal? */ storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB,true); } diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 1acd5bff8d..f9780400d8 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -329,7 +329,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case LOGIC_CLAMP: { if (p_idx==0) return PropertyInfo(Variant::REAL,"a"); - else if (p_idx==0) // is it ok to test p_idx == 0 twice? + else if (p_idx==0) // FIXME: is it ok to test p_idx == 0 twice? return PropertyInfo(Variant::REAL,"min"); else return PropertyInfo(Variant::REAL,"max"); diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 80cded6fb5..3c8207fae1 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -49,7 +49,6 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene // =========================================================== private final GodotView mView; private final GodotEditText mEdit; - private String mText; private String mOriginText; // =========================================================== @@ -81,52 +80,28 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void afterTextChanged(final Editable s) { - if (this.isFullScreenEdit()) { - return; - } - //if (BuildConfig.DEBUG) { - //Log.d(TAG, "afterTextChanged: " + s); - //} - int nModified = s.length() - this.mText.length(); - if (nModified > 0) { - final String insertText = s.subSequence(this.mText.length(), s.length()).toString(); - for(int i = 0; i < insertText.length(); i++) { - int ch = insertText.codePointAt(i); - GodotLib.key(0, ch, true); - GodotLib.key(0, ch, false); - } - /* - if (BuildConfig.DEBUG) { - Log.d(TAG, "insertText(" + insertText + ")"); - } - */ - } else { - for (; nModified < 0; ++nModified) { - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, true); - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, false); - /* - if (BuildConfig.DEBUG) { - Log.d(TAG, "deleteBackward"); - } - */ - } - } - this.mText = s.toString(); } @Override public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) { - /* - if (BuildConfig.DEBUG) { - Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after); + //Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after); + + for (int i=0;i<count;i++){ + GodotLib.key(KeyEvent.KEYCODE_DEL, 0, true); + GodotLib.key(KeyEvent.KEYCODE_DEL, 0, false); } - */ - this.mText = pCharSequence.toString(); } @Override public void onTextChanged(final CharSequence pCharSequence, final int start, final int before, final int count) { + //Log.d(TAG, "onTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",before: " + before); + + for (int i=start;i<start+count;i++){ + int ch = pCharSequence.charAt(i); + GodotLib.key(0, ch, true); + GodotLib.key(0, ch, false); + } } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index cd93c13c99..292efdcc01 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -848,7 +848,6 @@ void Tree::update_cache() { cache.title_button_color = get_color("title_button_color"); v_scroll->set_custom_step(cache.font->get_height()); - cache.click_item=get_selected(); } @@ -1611,6 +1610,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_ cache.click_id=c.buttons[j].id; cache.click_item=p_item; cache.click_column=col; + cache.click_pos=get_global_mouse_pos()-get_global_pos(); update(); //emit_signal("button_pressed"); return -1; @@ -2391,6 +2391,8 @@ void Tree::_gui_input(InputEvent p_event) { if (cache.click_type==Cache::CLICK_BUTTON) { + // make sure in case of wrong reference after reconstructing whole TreeItems + cache.click_item=get_item_at_pos(cache.click_pos); emit_signal("button_pressed",cache.click_item,cache.click_column,cache.click_id); } @@ -2971,7 +2973,6 @@ void Tree::clear() { selected_item=NULL; edited_item=NULL; popup_edited_item=NULL; - selected_item=NULL; update(); }; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 351cc4cb50..14bd2efbaa 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -409,6 +409,7 @@ friend class TreeItem; TreeItem *click_item; int click_column; int hover_index; + Point2 click_pos; } cache; diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 418eb92ee2..093359ab16 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -1803,6 +1803,10 @@ bool SceneTree::is_network_server() const { } +bool SceneTree::has_network_peer() const { + return network_peer.is_valid(); +} + int SceneTree::get_network_unique_id() const { ERR_FAIL_COND_V(!network_peer.is_valid(),0); @@ -2310,6 +2314,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer); ClassDB::bind_method(D_METHOD("is_network_server"),&SceneTree::is_network_server); + ClassDB::bind_method(D_METHOD("has_network_peer"),&SceneTree::has_network_peer); ClassDB::bind_method(D_METHOD("get_network_unique_id"),&SceneTree::get_network_unique_id); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections); diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index fec8534b40..7f69f5eef7 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -447,6 +447,7 @@ public: void set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer); bool is_network_server() const; + bool has_network_peer() const; int get_network_unique_id() const; void set_refuse_new_network_connections(bool p_refuse); |