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-rw-r--r--drivers/gles3/shaders/screen_space_reflection.glsl18
-rw-r--r--scene/2d/node_2d.cpp22
-rw-r--r--scene/gui/control.cpp12
-rw-r--r--scene/main/viewport.cpp4
4 files changed, 30 insertions, 26 deletions
diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl
index e4ba712de6..8eec71ecb6 100644
--- a/drivers/gles3/shaders/screen_space_reflection.glsl
+++ b/drivers/gles3/shaders/screen_space_reflection.glsl
@@ -117,10 +117,10 @@ void main() {
// clip the line to the viewport edges
- float scale_max_x = min(1, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x));
- float scale_max_y = min(1, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y));
- float scale_min_x = min(1, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x));
- float scale_min_y = min(1, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y));
+ float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x));
+ float scale_max_y = min(1.0, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y));
+ float scale_min_x = min(1.0, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x));
+ float scale_min_y = min(1.0, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y));
float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y);
line_dir *= line_clip;
z_dir *= line_clip;
@@ -150,9 +150,9 @@ void main() {
//if acceleration > 0, distance between pixels gets larger each step. This allows covering a larger area
float accel=1.0+acceleration;
- float steps_taken=0;
+ float steps_taken=0.0;
- for(float i=0;i<num_steps;i++) {
+ for(int i=0;i<num_steps;i++) {
pos+=line_advance;
z+=z_advance;
@@ -232,11 +232,11 @@ void main() {
}
final_pos = new_pos;
- grad=(steps_taken+subgrad)/num_steps;
+ grad=(steps_taken+subgrad)/float(num_steps);
} else {
#endif
- grad=steps_taken/num_steps;
+ grad=steps_taken/float(num_steps);
final_pos=pos;
#ifdef SMOOTH_ACCEL
}
@@ -259,7 +259,7 @@ void main() {
vec2 cone_dir = final_pos - line_begin;
float cone_len = length(cone_dir);
cone_dir = normalize(cone_dir); //will be used normalized from now on
- float max_mipmap = filter_mipmap_levels -1;
+ float max_mipmap = filter_mipmap_levels - 1.0;
float gloss_mult=gloss;
float rem_alpha=1.0;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 1ba6ec46cf..16b6342299 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -63,9 +63,10 @@ void Node2D::edit_set_state(const Variant &p_state) {
angle = state[1];
_scale = state[2];
_update_transform();
- _change_notify("transform/rot");
- _change_notify("transform/scale");
- _change_notify("transform/pos");
+ _change_notify("rotation");
+ _change_notify("rotation_deg");
+ _change_notify("scale");
+ _change_notify("position");
}
void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
@@ -95,15 +96,16 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
_scale *= new_scale;
_update_transform();
- _change_notify("transform/scale");
- _change_notify("transform/pos");
+ _change_notify("scale");
+ _change_notify("position");
}
void Node2D::edit_rotate(float p_rot) {
angle += p_rot;
_update_transform();
- _change_notify("transform/rot");
+ _change_notify("rotation");
+ _change_notify("rotation_deg");
}
void Node2D::_update_xform_values() {
@@ -134,7 +136,7 @@ void Node2D::set_position(const Point2 &p_pos) {
((Node2D *)this)->_update_xform_values();
pos = p_pos;
_update_transform();
- _change_notify("transform/pos");
+ _change_notify("position");
}
void Node2D::set_rotation(float p_radians) {
@@ -143,7 +145,8 @@ void Node2D::set_rotation(float p_radians) {
((Node2D *)this)->_update_xform_values();
angle = p_radians;
_update_transform();
- _change_notify("transform/rot");
+ _change_notify("rotation");
+ _change_notify("rotation_deg");
}
void Node2D::set_rotation_in_degrees(float p_degrees) {
@@ -169,7 +172,7 @@ void Node2D::set_scale(const Size2 &p_scale) {
if (_scale.y == 0)
_scale.y = CMP_EPSILON;
_update_transform();
- _change_notify("transform/scale");
+ _change_notify("scale");
}
Point2 Node2D::get_position() const {
@@ -349,6 +352,7 @@ void Node2D::set_z(int p_z) {
ERR_FAIL_COND(p_z > VS::CANVAS_ITEM_Z_MAX);
z = p_z;
VS::get_singleton()->canvas_item_set_z(get_canvas_item(), z);
+ _change_notify("z");
}
void Node2D::set_z_as_relative(bool p_enabled) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d2f3eea721..7f9944833a 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1347,12 +1347,12 @@ Control::AnchorType Control::get_anchor(Margin p_margin) const {
void Control::_change_notify_margins() {
// this avoids sending the whole object data again on a change
- _change_notify("margin/left");
- _change_notify("margin/top");
- _change_notify("margin/right");
- _change_notify("margin/bottom");
- _change_notify("rect/pos");
- _change_notify("rect/size");
+ _change_notify("margin_left");
+ _change_notify("margin_top");
+ _change_notify("margin_right");
+ _change_notify("margin_bottom");
+ _change_notify("rect_pos");
+ _change_notify("rect_size");
}
void Control::set_margin(Margin p_margin, float p_value) {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 23f8189167..3b8fd1ae3e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1401,7 +1401,7 @@ void Viewport::_vp_input(const InputEvent &p_ev) {
return;
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif
@@ -1422,7 +1422,7 @@ void Viewport::_vp_unhandled_input(const InputEvent &p_ev) {
if (disable_input)
return;
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif