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-rw-r--r--editor/editor_inspector.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp1
-rw-r--r--scene/2d/line_builder.cpp1
-rw-r--r--scene/animation/animation_blend_tree.cpp3
-rw-r--r--scene/animation/animation_node_state_machine.cpp1
5 files changed, 0 insertions, 8 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 1230588016..75b364089d 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1143,10 +1143,8 @@ void EditorInspectorSection::_notification(int p_what) {
Color color = get_color("font_color", "Tree");
draw_string(font, Point2(hs, font->get_ascent() + (h - font->get_height()) / 2).floor(), label, color, get_size().width);
- int ofs = 0;
if (arrow.is_valid()) {
draw_texture(arrow, Point2(get_size().width - arrow->get_width(), (h - arrow->get_height()) / 2).floor());
- ofs += hs + arrow->get_width();
}
}
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 97ac6f7de6..3e5ad7c99b 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -7080,7 +7080,6 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
DataType member_type;
for (int i = 0; i < current_class->variables.size(); i++) {
- ClassNode::Member m = current_class->variables[i];
if (current_class->variables[i].identifier == p_identifier) {
member_type = current_class->variables[i].data_type;
current_class->variables.write[i].usages += 1;
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index a3f1b25e05..d5e8a33805 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -294,7 +294,6 @@ void LineBuilder::build() {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / (width * tile_aspect);
} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
- uvx0 = current_distance0 / total_distance;
uvx1 = current_distance1 / total_distance;
}
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index b85d4e541e..b037596fda 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -266,7 +266,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (do_start) {
remaining = os_rem;
- do_start = false;
}
if (!p_seek) {
@@ -770,8 +769,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
}
- switched = false;
-
if (p_seek) { // don't seek prev animation
blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
time = p_time;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 5923ad7657..a7af3f687b 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -345,7 +345,6 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
loops_current = 0;
- play_start = false;
}
if (!sm->states.has(current)) {