diff options
-rw-r--r-- | editor/editor_inspector.cpp | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 1 | ||||
-rw-r--r-- | scene/2d/line_builder.cpp | 1 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 3 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 1 |
5 files changed, 0 insertions, 8 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 1230588016..75b364089d 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1143,10 +1143,8 @@ void EditorInspectorSection::_notification(int p_what) { Color color = get_color("font_color", "Tree"); draw_string(font, Point2(hs, font->get_ascent() + (h - font->get_height()) / 2).floor(), label, color, get_size().width); - int ofs = 0; if (arrow.is_valid()) { draw_texture(arrow, Point2(get_size().width - arrow->get_width(), (h - arrow->get_height()) / 2).floor()); - ofs += hs + arrow->get_width(); } } } diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 97ac6f7de6..3e5ad7c99b 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -7080,7 +7080,6 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType DataType member_type; for (int i = 0; i < current_class->variables.size(); i++) { - ClassNode::Member m = current_class->variables[i]; if (current_class->variables[i].identifier == p_identifier) { member_type = current_class->variables[i].data_type; current_class->variables.write[i].usages += 1; diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index a3f1b25e05..d5e8a33805 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -294,7 +294,6 @@ void LineBuilder::build() { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx1 = current_distance1 / (width * tile_aspect); } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { - uvx0 = current_distance0 / total_distance; uvx1 = current_distance1 / total_distance; } diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index b85d4e541e..b037596fda 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -266,7 +266,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) { if (do_start) { remaining = os_rem; - do_start = false; } if (!p_seek) { @@ -770,8 +769,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) { rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false); } - switched = false; - if (p_seek) { // don't seek prev animation blend_input(prev, 0, false, blend, FILTER_IGNORE, false); time = p_time; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 5923ad7657..a7af3f687b 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -345,7 +345,6 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; loops_current = 0; - play_start = false; } if (!sm->states.has(current)) { |