diff options
-rw-r--r-- | doc/classes/GraphEdit.xml | 7 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 1 | ||||
-rw-r--r-- | editor/editor_themes.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | modules/visual_script/editor/visual_script_editor.cpp | 5 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 31 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 4 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 |
9 files changed, 48 insertions, 12 deletions
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 1d3e3f61f7..965dbe7449 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -202,6 +202,9 @@ <member name="connection_lines_antialiased" type="bool" setter="set_connection_lines_antialiased" getter="is_connection_lines_antialiased" default="true"> If [code]true[/code], the lines between nodes will use antialiasing. </member> + <member name="connection_lines_curvature" type="float" setter="set_connection_lines_curvature" getter="get_connection_lines_curvature" default="0.5"> + The curvature of the lines between the nodes. 0 results in straight lines. + </member> <member name="connection_lines_thickness" type="float" setter="set_connection_lines_thickness" getter="get_connection_lines_thickness" default="2.0"> The thickness of the lines between the nodes. </member> @@ -372,10 +375,6 @@ <theme_item name="selection_stroke" data_type="color" type="Color" default="Color(1, 1, 1, 0.8)"> The outline color of the selection rectangle. </theme_item> - <theme_item name="bezier_len_neg" data_type="constant" type="int" default="160"> - </theme_item> - <theme_item name="bezier_len_pos" data_type="constant" type="int" default="80"> - </theme_item> <theme_item name="port_hotzone_inner_extent" data_type="constant" type="int" default="22"> The horizontal range within which a port can be grabbed (inner side). </theme_item> diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 31ce31a437..504e09aa36 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -681,6 +681,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Visual editors EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01") /* Run */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 550a73ed72..352cd453a7 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1446,8 +1446,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("snap", "GraphEdit", theme->get_icon(SNAME("SnapGrid"), SNAME("EditorIcons"))); theme->set_icon("minimap", "GraphEdit", theme->get_icon(SNAME("GridMinimap"), SNAME("EditorIcons"))); theme->set_icon("layout", "GraphEdit", theme->get_icon(SNAME("GridLayout"), SNAME("EditorIcons"))); - theme->set_constant("bezier_len_pos", "GraphEdit", 80 * EDSCALE); - theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE); // GraphEditMinimap Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 8c8505283c..5e703cf814 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -264,6 +264,8 @@ void AnimationNodeBlendTreeEditor::_update_graph() { float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); } void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) { @@ -969,6 +971,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->connect("connection_from_empty", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_from_empty)); float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); VSeparator *vs = memnew(VSeparator); graph->get_zoom_hbox()->add_child(vs); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 6e13a31a1f..642973648e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1745,6 +1745,8 @@ void VisualShaderEditor::_update_graph() { float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); } VisualShader::Type VisualShaderEditor::get_current_shader_type() const { @@ -4675,6 +4677,8 @@ VisualShaderEditor::VisualShaderEditor() { graph->set_drag_forwarding(this); float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp index 7454c8076f..684faf7c8e 100644 --- a/modules/visual_script/editor/visual_script_editor.cpp +++ b/modules/visual_script/editor/visual_script_editor.cpp @@ -980,6 +980,9 @@ void VisualScriptEditor::_update_graph(int p_only_id) { float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); + // Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything. graph->call_deferred(SNAME("set_scroll_ofs"), script->get_scroll() * EDSCALE); updating_graph = false; @@ -4593,6 +4596,8 @@ VisualScriptEditor::VisualScriptEditor() { graph->set_drag_forwarding(this); float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); graph->hide(); graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed)); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index d762117c02..446d9e800a 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -857,13 +857,23 @@ PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const V return ret; } + float x_diff = (p_to.x - p_from.x); + float cp_offset = x_diff * lines_curvature; + if (x_diff < 0) { + cp_offset *= -1; + } + Curve2D curve; - Vector<Color> colors; curve.add_point(p_from); - curve.set_point_out(0, Vector2(60, 0)); + curve.set_point_out(0, Vector2(cp_offset, 0)); curve.add_point(p_to); - curve.set_point_in(1, Vector2(-60, 0)); - return curve.tessellate(); + curve.set_point_in(1, Vector2(-cp_offset, 0)); + + if (lines_curvature > 0) { + return curve.tessellate(5, 2.0); + } else { + return curve.tessellate(1); + } } void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) { @@ -1684,6 +1694,15 @@ void GraphEdit::_minimap_toggled() { } } +void GraphEdit::set_connection_lines_curvature(float p_curvature) { + lines_curvature = p_curvature; + update(); +} + +float GraphEdit::get_connection_lines_curvature() const { + return lines_curvature; +} + void GraphEdit::set_connection_lines_thickness(float p_thickness) { lines_thickness = p_thickness; update(); @@ -2262,6 +2281,9 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_snap", "enable"), &GraphEdit::set_use_snap); ClassDB::bind_method(D_METHOD("is_using_snap"), &GraphEdit::is_using_snap); + ClassDB::bind_method(D_METHOD("set_connection_lines_curvature", "curvature"), &GraphEdit::set_connection_lines_curvature); + ClassDB::bind_method(D_METHOD("get_connection_lines_curvature"), &GraphEdit::get_connection_lines_curvature); + ClassDB::bind_method(D_METHOD("set_connection_lines_thickness", "pixels"), &GraphEdit::set_connection_lines_thickness); ClassDB::bind_method(D_METHOD("get_connection_lines_thickness"), &GraphEdit::get_connection_lines_thickness); @@ -2298,6 +2320,7 @@ void GraphEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme"); ADD_GROUP("Connection Lines", "connection_lines"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_curvature"), "set_connection_lines_curvature", "get_connection_lines_curvature"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness"), "set_connection_lines_thickness", "get_connection_lines_thickness"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "connection_lines_antialiased"), "set_connection_lines_antialiased", "is_connection_lines_antialiased"); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index f421aa9116..02e90e4717 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -178,6 +178,7 @@ private: List<Connection> connections; float lines_thickness = 2.0f; + float lines_curvature = 0.5f; bool lines_antialiased = true; PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to); @@ -344,6 +345,9 @@ public: int get_snap() const; void set_snap(int p_snap); + void set_connection_lines_curvature(float p_curvature); + float get_connection_lines_curvature() const; + void set_connection_lines_thickness(float p_thickness); float get_connection_lines_thickness() const; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 6b720ecd39..5fcaf8f2c4 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -1004,8 +1004,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3)); theme->set_color("selection_stroke", "GraphEdit", Color(1, 1, 1, 0.8)); theme->set_color("activity", "GraphEdit", Color(1, 1, 1)); - theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale); - theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale); // Visual Node Ports |