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-rw-r--r--core/io/file_access.cpp4
-rw-r--r--core/io/file_access.h1
-rw-r--r--doc/classes/GPUParticlesCollision3D.xml4
-rw-r--r--doc/classes/GPUParticlesCollisionBox3D.xml2
-rw-r--r--doc/classes/GPUParticlesCollisionHeightField3D.xml2
-rw-r--r--doc/classes/GPUParticlesCollisionSDF3D.xml2
-rw-r--r--doc/classes/GPUParticlesCollisionSphere3D.xml2
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/ParticlesMaterial.xml25
-rw-r--r--doc/classes/RigidDynamicBody2D.xml28
-rw-r--r--doc/classes/RigidDynamicBody3D.xml28
-rw-r--r--editor/project_converter_3_to_4.cpp1
-rw-r--r--modules/gltf/register_types.cpp4
-rw-r--r--modules/mono/build_scripts/mono_configure.py5
-rw-r--r--modules/mono/config.py4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs21
-rw-r--r--scene/2d/physics_body_2d.cpp9
-rw-r--r--scene/2d/physics_body_2d.h1
-rw-r--r--scene/3d/physics_body_3d.cpp9
-rw-r--r--scene/3d/physics_body_3d.h1
-rw-r--r--scene/gui/control.cpp21
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/main/multiplayer_api.cpp22
-rw-r--r--scene/resources/particles_material.cpp52
-rw-r--r--scene/resources/particles_material.h19
-rw-r--r--thirdparty/spirv-reflect/patches/zero-calloc.patch28
-rw-r--r--thirdparty/spirv-reflect/spirv_reflect.c16
33 files changed, 237 insertions, 97 deletions
diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp
index 8ed3d40c22..72c00bd678 100644
--- a/core/io/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -115,6 +115,10 @@ FileAccess::CreateFunc FileAccess::get_create_func(AccessType p_access) {
return create_func[p_access];
}
+FileAccess::AccessType FileAccess::get_access_type() const {
+ return _access_type;
+}
+
String FileAccess::fix_path(const String &p_path) const {
//helper used by file accesses that use a single filesystem
diff --git a/core/io/file_access.h b/core/io/file_access.h
index 3386800686..fc0eb95d44 100644
--- a/core/io/file_access.h
+++ b/core/io/file_access.h
@@ -60,6 +60,7 @@ public:
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) = 0;
protected:
+ AccessType get_access_type() const;
String fix_path(const String &p_path) const;
virtual Error _open(const String &p_path, int p_mode_flags) = 0; ///< open a file
virtual uint64_t _get_modified_time(const String &p_file) = 0;
diff --git a/doc/classes/GPUParticlesCollision3D.xml b/doc/classes/GPUParticlesCollision3D.xml
index 435f9781f0..27e3590e75 100644
--- a/doc/classes/GPUParticlesCollision3D.xml
+++ b/doc/classes/GPUParticlesCollision3D.xml
@@ -7,7 +7,7 @@
Particle collision shapes can be used to make particles stop or bounce against them.
Particle collision shapes in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is [i]not[/i] supported.
Particle collision shapes can be temporarily disabled by hiding them.
- [b]Note:[/b] [member ParticlesMaterial.collision_enabled] must be [code]true[/code] on the [GPUParticles3D]'s process material for collision to work.
+ [b]Note:[/b] [member ParticlesMaterial.collision_mode] must be [constant ParticlesMaterial.COLLISION_RIGID] or [constant ParticlesMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
[b]Note:[/b] Particles pushed by a collider that is being moved will not be interpolated, which can result in visible stuttering. This can be alleviated by setting [member GPUParticles3D.fixed_fps] to [code]0[/code] or a value that matches or exceeds the target framerate.
</description>
@@ -15,7 +15,7 @@
</tutorials>
<members>
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="4294967295">
- The particle rendering layers ([member VisualInstance3D.layers]) that will be affected by the collision shape. By default, all particles that have [member ParticlesMaterial.collision_enabled] set to [code]true[/code] will be affected by a collision shape.
+ The particle rendering layers ([member VisualInstance3D.layers]) that will be affected by the collision shape. By default, all particles that have [member ParticlesMaterial.collision_mode] set to [constant ParticlesMaterial.COLLISION_RIGID] or [constant ParticlesMaterial.COLLISION_HIDE_ON_CONTACT] will be affected by a collision shape.
After configuring particle nodes accordingly, specific layers can be unchecked to prevent certain particles from being affected by attractors. For example, this can be used if you're using an attractor as part of a spell effect but don't want the attractor to affect unrelated weather particles at the same position.
Particle attraction can also be disabled on a per-process material basis by setting [member ParticlesMaterial.attractor_interaction_enabled] on the [GPUParticles3D] node.
</member>
diff --git a/doc/classes/GPUParticlesCollisionBox3D.xml b/doc/classes/GPUParticlesCollisionBox3D.xml
index 60d66ca682..65b69c0098 100644
--- a/doc/classes/GPUParticlesCollisionBox3D.xml
+++ b/doc/classes/GPUParticlesCollisionBox3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Box-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
- [b]Note:[/b] [member ParticlesMaterial.collision_enabled] must be [code]true[/code] on the [GPUParticles3D]'s process material for collision to work.
+ [b]Note:[/b] [member ParticlesMaterial.collision_mode] must be [constant ParticlesMaterial.COLLISION_RIGID] or [constant ParticlesMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
</description>
<tutorials>
diff --git a/doc/classes/GPUParticlesCollisionHeightField3D.xml b/doc/classes/GPUParticlesCollisionHeightField3D.xml
index 3fcad43efb..72d273112e 100644
--- a/doc/classes/GPUParticlesCollisionHeightField3D.xml
+++ b/doc/classes/GPUParticlesCollisionHeightField3D.xml
@@ -7,7 +7,7 @@
Real-time heightmap-shaped 3D particle attractor affecting [GPUParticles3D] nodes.
Heightmap shapes allow for efficiently representing collisions for convex and concave objects with a single "floor" (such as terrain). This is less flexible than [GPUParticlesCollisionSDF3D], but it doesn't require a baking step.
[GPUParticlesCollisionHeightField3D] can also be regenerated in real-time when it is moved, when the camera moves, or even continuously. This makes [GPUParticlesCollisionHeightField3D] a good choice for weather effects such as rain and snow and games with highly dynamic geometry. However, since heightmaps cannot represent overhangs, [GPUParticlesCollisionHeightField3D] is not suited for indoor particle collision.
- [b]Note:[/b] [member ParticlesMaterial.collision_enabled] must be [code]true[/code] on the [GPUParticles3D]'s process material for collision to work.
+ [b]Note:[/b] [member ParticlesMaterial.collision_mode] must be [constant ParticlesMaterial.COLLISION_RIGID] or [constant ParticlesMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
</description>
<tutorials>
diff --git a/doc/classes/GPUParticlesCollisionSDF3D.xml b/doc/classes/GPUParticlesCollisionSDF3D.xml
index 29adf4fbc1..0e7640ba89 100644
--- a/doc/classes/GPUParticlesCollisionSDF3D.xml
+++ b/doc/classes/GPUParticlesCollisionSDF3D.xml
@@ -8,7 +8,7 @@
Signed distance fields (SDF) allow for efficiently representing approximate collision shapes for convex and concave objects of any shape. This is more flexible than [GPUParticlesCollisionHeightField3D], but it requires a baking step.
[b]Baking:[/b] The signed distance field texture can be baked by selecting the [GPUParticlesCollisionSDF3D] node in the editor, then clicking [b]Bake SDF[/b] at the top of the 3D viewport. Any [i]visible[/i] [MeshInstance3D]s touching the [member extents] will be taken into account for baking, regardless of their [member GeometryInstance3D.gi_mode].
[b]Note:[/b] Baking a [GPUParticlesCollisionSDF3D]'s [member texture] is only possible within the editor, as there is no bake method exposed for use in exported projects. However, it's still possible to load pre-baked [Texture3D]s into its [member texture] property in an exported project.
- [b]Note:[/b] [member ParticlesMaterial.collision_enabled] must be [code]true[/code] on the [GPUParticles3D]'s process material for collision to work.
+ [b]Note:[/b] [member ParticlesMaterial.collision_mode] must be [constant ParticlesMaterial.COLLISION_RIGID] or [constant ParticlesMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
</description>
<tutorials>
diff --git a/doc/classes/GPUParticlesCollisionSphere3D.xml b/doc/classes/GPUParticlesCollisionSphere3D.xml
index 6651a732da..bfebe05005 100644
--- a/doc/classes/GPUParticlesCollisionSphere3D.xml
+++ b/doc/classes/GPUParticlesCollisionSphere3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
- [b]Note:[/b] [member ParticlesMaterial.collision_enabled] must be [code]true[/code] on the [GPUParticles3D]'s process material for collision to work.
+ [b]Note:[/b] [member ParticlesMaterial.collision_mode] must be [constant ParticlesMaterial.COLLISION_RIGID] or [constant ParticlesMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
</description>
<tutorials>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 429a9abf51..b882425960 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -241,7 +241,7 @@
<description>
Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node.
Negative indices access the children from the last one.
- If [param include_internal] is [code]true[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]).
+ If [param include_internal] is [code]false[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]).
To access a child node via its name, use [method get_node].
</description>
</method>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index fe4caaa10c..55f4c4dcdd 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -115,14 +115,15 @@
<member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true">
True if the interaction with particle attractors is enabled.
</member>
- <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
- Collision bounciness.
+ <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
+ The particles' bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). Only effective if [member collision_mode] is [constant COLLISION_RIGID].
</member>
- <member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false">
- True if collisions are enabled for this particle system.
+ <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction">
+ The particles' friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Only effective if [member collision_mode] is [constant COLLISION_RIGID].
</member>
- <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="0.0">
- Collision friction.
+ <member name="collision_mode" type="int" setter="set_collision_mode" getter="get_collision_mode" enum="ParticlesMaterial.CollisionMode" default="0">
+ The particles' collision mode.
+ [b]Note:[/b] Particles can only collide with [GPUParticlesCollision3D] nodes, not [PhysicsBody3D] nodes. To make particles collide with various objects, you can add [GPUParticlesCollision3D] nodes as children of [PhysicsBody3D] nodes.
</member>
<member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false">
Should collision take scale into account.
@@ -404,5 +405,17 @@
<constant name="SUB_EMITTER_MAX" value="4" enum="SubEmitterMode">
Represents the size of the [enum SubEmitterMode] enum.
</constant>
+ <constant name="COLLISION_DISABLED" value="0" enum="CollisionMode">
+ No collision for particles. Particles will go through [GPUParticlesCollision3D] nodes.
+ </constant>
+ <constant name="COLLISION_RIGID" value="1" enum="CollisionMode">
+ [RigidDynamicBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes.
+ </constant>
+ <constant name="COLLISION_HIDE_ON_CONTACT" value="2" enum="CollisionMode">
+ Hide particles instantly when colliding with a [GPUParticlesCollision3D] node. This can be combined with a subemitter that uses the [constant COLLISION_RIGID] collision mode to "replace" the parent particle with the subemitter on impact.
+ </constant>
+ <constant name="COLLISION_MAX" value="3" enum="CollisionMode">
+ Represents the size of the [enum CollisionMode] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml
index 445e6d94ea..1434affee1 100644
--- a/doc/classes/RigidDynamicBody2D.xml
+++ b/doc/classes/RigidDynamicBody2D.xml
@@ -100,10 +100,17 @@
<method name="get_colliding_bodies" qualifiers="const">
<return type="Node2D[]" />
<description>
- Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
+ <method name="get_contact_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of contacts this body has with other bodies. By default, this returns 0 unless bodies are configured to monitor contacts (see [member contact_monitor]).
+ [b]Note:[/b] To retrieve the colliding bodies, use [method get_colliding_bodies].
+ </description>
+ </method>
<method name="set_axis_velocity">
<return type="void" />
<param index="0" name="axis_velocity" type="Vector2" />
@@ -142,11 +149,8 @@
See [method add_constant_torque].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
- If [code]true[/code], the body will emit signals when it collides with another RigidDynamicBody2D. See also [member contacts_reported].
- </member>
- <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
- The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code].
- [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end).
+ If [code]true[/code], the RigidDynamicBody2D will emit signals when it collides with another RigidDynamicBody2D.
+ [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported].
</member>
<member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidDynamicBody2D.CCDMode" default="0">
Continuous collision detection mode.
@@ -187,6 +191,10 @@
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
</member>
+ <member name="max_contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
+ The maximum number of contacts that will be recorded. Requires a value greater than 0 and [member contact_monitor] to be set to [code]true[/code] to start to register contacts. Use [method get_contact_count] to retrieve the count or [method get_colliding_bodies] to retrieve bodies that have been collided with.
+ [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner).
+ </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
@@ -199,14 +207,14 @@
<signal name="body_entered">
<param index="0" name="body" type="Node" />
<description>
- Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_exited">
<param index="0" name="body" type="Node" />
<description>
- Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
@@ -216,7 +224,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body_rid] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[param body_shape_index] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
@@ -229,7 +237,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body_rid] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[param body_shape_index] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 7072134250..fb747177ae 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -100,10 +100,17 @@
<method name="get_colliding_bodies" qualifiers="const">
<return type="Node3D[]" />
<description>
- Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
+ <method name="get_contact_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of contacts this body has with other bodies. By default, this returns 0 unless bodies are configured to monitor contacts (see [member contact_monitor]).
+ [b]Note:[/b] To retrieve the colliding bodies, use [method get_colliding_bodies].
+ </description>
+ </method>
<method name="get_inverse_inertia_tensor" qualifiers="const">
<return type="Basis" />
<description>
@@ -148,11 +155,8 @@
See [method add_constant_torque].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
- If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D. See also [member contacts_reported].
- </member>
- <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
- The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code].
- [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner).
+ If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D.
+ [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported].
</member>
<member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection" default="false">
If [code]true[/code], continuous collision detection is used.
@@ -193,6 +197,10 @@
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
</member>
+ <member name="max_contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
+ The maximum number of contacts that will be recorded. Requires a value greater than 0 and [member contact_monitor] to be set to [code]true[/code] to start to register contacts. Use [method get_contact_count] to retrieve the count or [method get_colliding_bodies] to retrieve bodies that have been collided with.
+ [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner).
+ </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
@@ -205,14 +213,14 @@
<signal name="body_entered">
<param index="0" name="body" type="Node" />
<description>
- Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_exited">
<param index="0" name="body" type="Node" />
<description>
- Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
@@ -222,7 +230,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body_rid] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[param body_shape_index] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
@@ -235,7 +243,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body_rid] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[param body_shape_index] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index e07a445ce3..fa8ab2cd7a 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -990,6 +990,7 @@ static const char *gdscript_properties_renames[][2] = {
{ "close_h_ofs", "close_h_offset" }, // Theme
{ "close_v_ofs", "close_v_offset" }, // Theme
{ "commentfocus", "comment_focus" }, // Theme
+ { "contacts_reported", "max_contacts_reported" }, // RigidDynamicBody
{ "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
{ "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
{ "drag_margin_left", "drag_left_margin" }, // Camera2D
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index cc1ca9131d..dbbccc9bcc 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -73,8 +73,8 @@ static void _editor_init() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) {
WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
- } else if (!da->file_exists(blender3_path)) {
- WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
+ } else if (!da->dir_exists(blender3_path)) {
+ WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
} else {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index c7f9b39b48..556c8e1563 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -3,11 +3,11 @@ import os.path
def is_desktop(platform):
- return platform in ["windows", "macos", "linuxbsd", "server", "uwp", "haiku"]
+ return platform in ["windows", "macos", "linuxbsd", "uwp", "haiku"]
def is_unix_like(platform):
- return platform in ["macos", "linuxbsd", "server", "android", "haiku", "ios"]
+ return platform in ["macos", "linuxbsd", "android", "haiku", "ios"]
def module_supports_tools_on(platform):
@@ -132,7 +132,6 @@ def determine_runtime_identifier(env):
"windows": "win",
"macos": "osx",
"linuxbsd": "linux",
- "server": "linux", # FIXME: Is server linux only, or also macos?
}
# .NET RID architectures: x86, x64, arm, or arm64
diff --git a/modules/mono/config.py b/modules/mono/config.py
index d156877929..b599414a2c 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -1,6 +1,6 @@
-# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "server", "android", "haiku", "javascript", "ios"]
+# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "javascript", "ios"]
# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
-supported_platforms = ["windows", "macos", "linuxbsd", "server"]
+supported_platforms = ["windows", "macos", "linuxbsd"]
def can_build(env, platform):
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 652b9e8e43..ad41ab04d5 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -77,7 +77,6 @@
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'windows' ">GODOT_WINDOWS;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'linuxbsd' ">GODOT_LINUXBSD;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'macos' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
- <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'server' ">GODOT_SERVER;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'uwp' ">GODOT_UWP;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'haiku' ">GODOT_HAIKU;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'android' ">GODOT_ANDROID;GODOT_MOBILE</GodotPlatformConstants>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 87549f61fe..8aec1bd656 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -588,7 +588,6 @@ MONO_AOT_MODE_LAST = 1000,
return $"{platform}-{arch}";
}
case OS.Platforms.LinuxBSD:
- case OS.Platforms.Server:
{
string arch = bits == "64" ? "x86_64" : "i686";
return $"linux-{arch}";
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index ecf363c106..e1b5530b93 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -100,7 +100,7 @@ namespace GodotTools.Export
if (!DeterminePlatformFromFeatures(features, out string platform))
throw new NotSupportedException("Target platform not supported");
- if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS, OS.Platforms.Server }
+ if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS }
.Contains(platform))
{
throw new NotImplementedException("Target platform not yet implemented");
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 62140d41bc..76f0f0b784 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -23,7 +23,6 @@ namespace GodotTools.Utils
public const string FreeBSD = "FreeBSD";
public const string NetBSD = "NetBSD";
public const string BSD = "BSD";
- public const string Server = "Server";
public const string UWP = "UWP";
public const string Haiku = "Haiku";
public const string Android = "Android";
@@ -36,7 +35,6 @@ namespace GodotTools.Utils
public const string Windows = "windows";
public const string MacOS = "macos";
public const string LinuxBSD = "linuxbsd";
- public const string Server = "server";
public const string UWP = "uwp";
public const string Haiku = "haiku";
public const string Android = "android";
@@ -65,7 +63,6 @@ namespace GodotTools.Utils
["LinuxBSD"] = Platforms.LinuxBSD,
// "X11" for compatibility, temporarily, while we are on an outdated branch
["X11"] = Platforms.LinuxBSD,
- ["Server"] = Platforms.Server,
["UWP"] = Platforms.UWP,
["Haiku"] = Platforms.Haiku,
["Android"] = Platforms.Android,
@@ -81,7 +78,6 @@ namespace GodotTools.Utils
[Names.FreeBSD] = Platforms.LinuxBSD,
[Names.NetBSD] = Platforms.LinuxBSD,
[Names.BSD] = Platforms.LinuxBSD,
- [Names.Server] = Platforms.Server,
[Names.UWP] = Platforms.UWP,
[Names.Haiku] = Platforms.Haiku,
[Names.Android] = Platforms.Android,
@@ -98,7 +94,6 @@ namespace GodotTools.Utils
// instead of `linux` in the runtime identifier. This would be a problem as
// Godot has a single export profile for both, named LinuxBSD.
[Platforms.LinuxBSD] = DotNetOS.Linux,
- [Platforms.Server] = DotNetOS.Linux,
[Platforms.UWP] = DotNetOS.Win10,
[Platforms.Android] = DotNetOS.Android,
[Platforms.iOS] = DotNetOS.iOS,
@@ -129,13 +124,12 @@ namespace GodotTools.Utils
new[] { Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD };
private static readonly IEnumerable<string> UnixLikePlatforms =
- new[] { Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS }
+ new[] { Names.MacOS, Names.Haiku, Names.Android, Names.iOS }
.Concat(LinuxBSDPlatforms).ToArray();
private static readonly Lazy<bool> _isWindows = new(() => IsOS(Names.Windows));
private static readonly Lazy<bool> _isMacOS = new(() => IsOS(Names.MacOS));
private static readonly Lazy<bool> _isLinuxBSD = new(() => IsAnyOS(LinuxBSDPlatforms));
- private static readonly Lazy<bool> _isServer = new(() => IsOS(Names.Server));
private static readonly Lazy<bool> _isUWP = new(() => IsOS(Names.UWP));
private static readonly Lazy<bool> _isHaiku = new(() => IsOS(Names.Haiku));
private static readonly Lazy<bool> _isAndroid = new(() => IsOS(Names.Android));
@@ -149,8 +143,6 @@ namespace GodotTools.Utils
[SupportedOSPlatformGuard("linux")] public static bool IsLinuxBSD => _isLinuxBSD.Value;
- [SupportedOSPlatformGuard("linux")] public static bool IsServer => _isServer.Value;
-
[SupportedOSPlatformGuard("windows")] public static bool IsUWP => _isUWP.Value;
public static bool IsHaiku => _isHaiku.Value;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 1dc21b6303..df0e839866 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -93,8 +93,12 @@ namespace Godot
/// Negative indices access the children from the last one.
/// To access a child node via its name, use <see cref="GetNode"/>.
/// </summary>
- /// <seealso cref="GetChildOrNull{T}(int)"/>
+ /// <seealso cref="GetChildOrNull{T}(int, bool)"/>
/// <param name="idx">Child index.</param>
+ /// <param name="includeInternal">
+ /// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
+ /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
+ /// </param>
/// <exception cref="InvalidCastException">
/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
@@ -102,9 +106,9 @@ namespace Godot
/// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
/// </returns>
- public T GetChild<T>(int idx) where T : class
+ public T GetChild<T>(int idx, bool includeInternal = false) where T : class
{
- return (T)(object)GetChild(idx);
+ return (T)(object)GetChild(idx, includeInternal);
}
/// <summary>
@@ -113,15 +117,20 @@ namespace Godot
/// Negative indices access the children from the last one.
/// To access a child node via its name, use <see cref="GetNode"/>.
/// </summary>
- /// <seealso cref="GetChild{T}(int)"/>
+ /// <seealso cref="GetChild{T}(int, bool)"/>
/// <param name="idx">Child index.</param>
+ /// <param name="includeInternal">
+ /// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
+ /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
+ /// </param>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>, or <see langword="null"/> if not found.
/// </returns>
- public T GetChildOrNull<T>(int idx) where T : class
+ public T GetChildOrNull<T>(int idx, bool includeInternal = false) where T : class
{
- return GetChild(idx) as T;
+ int count = GetChildCount(includeInternal);
+ return idx >= -count && idx < count ? GetChild(idx, includeInternal) as T : null;
}
/// <summary>
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c7ef3a47ad..163340e306 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -787,6 +787,12 @@ int RigidDynamicBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
+int RigidDynamicBody2D::get_contact_count() const {
+ PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
@@ -966,6 +972,7 @@ void RigidDynamicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody2D::get_contact_count);
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
@@ -1023,7 +1030,7 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 75ea535424..2f9a27b41e 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -284,6 +284,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d8c0516a94..6b4ec7121f 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -865,6 +865,12 @@ int RigidDynamicBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
+int RigidDynamicBody3D::get_contact_count() const {
+ PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
@@ -1031,6 +1037,7 @@ void RigidDynamicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported);
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody3D::get_contact_count);
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator);
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator);
@@ -1089,7 +1096,7 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96e1688c23..200eee0b98 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -300,6 +300,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 66cb41ee65..03fcef17f5 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -3622,3 +3622,24 @@ void Control::_bind_methods() {
GDVIRTUAL_BIND(_gui_input, "event");
}
+
+Control::~Control() {
+ // Resources need to be disconnected.
+ for (KeyValue<StringName, Ref<Texture2D>> &E : data.icon_override) {
+ E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ }
+ for (KeyValue<StringName, Ref<StyleBox>> &E : data.style_override) {
+ E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ }
+ for (KeyValue<StringName, Ref<Font>> &E : data.font_override) {
+ E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ }
+
+ // Then override maps can be simply cleared.
+ data.icon_override.clear();
+ data.style_override.clear();
+ data.font_override.clear();
+ data.font_size_override.clear();
+ data.color_override.clear();
+ data.constant_override.clear();
+}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index d7e120260c..c69067f82f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -610,6 +610,7 @@ public:
virtual Control *make_custom_tooltip(const String &p_text) const;
Control() {}
+ ~Control();
};
VARIANT_ENUM_CAST(Control::FocusMode);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 1a478a5fe1..7d31e929dc 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,9 +32,7 @@
#include "core/string/translation.h"
-#ifdef TOOLS_ENABLED
#include "graph_edit.h"
-#endif
struct _MinSizeCache {
int min_size;
@@ -445,6 +443,7 @@ void GraphNode::_edit_set_position(const Point2 &p_position) {
}
set_position(p_position);
}
+#endif
void GraphNode::_validate_property(PropertyInfo &p_property) const {
GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
@@ -454,7 +453,6 @@ void GraphNode::_validate_property(PropertyInfo &p_property) const {
}
}
}
-#endif
void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 6d5bb4361e..d575b6ceed 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -101,7 +101,6 @@ private:
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
- void _validate_property(PropertyInfo &p_property) const;
#endif
protected:
@@ -112,6 +111,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &p_property) const;
public:
bool has_point(const Point2 &p_point) const override;
diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp
index 95574042a8..2d2103f031 100644
--- a/scene/main/multiplayer_api.cpp
+++ b/scene/main/multiplayer_api.cpp
@@ -59,18 +59,18 @@ Ref<MultiplayerAPI> MultiplayerAPI::create_default_interface() {
// The variant is compressed and encoded; The first byte contains all the meta
// information and the format is:
-// - The first LSB 5 bits are used for the variant type.
+// - The first LSB 6 bits are used for the variant type.
// - The next two bits are used to store the encoding mode.
-// - The most significant is used to store the boolean value.
-#define VARIANT_META_TYPE_MASK 0x1F
-#define VARIANT_META_EMODE_MASK 0x60
+// - Boolean values uses the encoding mode to store the value.
+#define VARIANT_META_TYPE_MASK 0x3F
+#define VARIANT_META_EMODE_MASK 0xC0
#define VARIANT_META_BOOL_MASK 0x80
-#define ENCODE_8 0 << 5
-#define ENCODE_16 1 << 5
-#define ENCODE_32 2 << 5
-#define ENCODE_64 3 << 5
+#define ENCODE_8 0 << 6
+#define ENCODE_16 1 << 6
+#define ENCODE_32 2 << 6
+#define ENCODE_64 3 << 6
Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
- // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
+ // Unreachable because `VARIANT_MAX` == 38 and `ENCODE_VARIANT_MASK` == 77
CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
uint8_t *buf = r_buffer;
@@ -80,9 +80,9 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
switch (p_variant.get_type()) {
case Variant::BOOL: {
if (buf) {
- // We still have 1 free bit in the meta, so let's use it.
+ // We don't use encode_mode for booleans, so we can use it to store the value.
buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
- buf[0] |= encode_mode | p_variant.get_type();
+ buf[0] |= p_variant.get_type();
}
r_len += 1;
} break;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 0fe5c8f2db..29a06622a3 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -287,7 +287,7 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D anim_offset_texture : repeat_disable;\n";
}
- if (collision_enabled) {
+ if (collision_mode == COLLISION_RIGID) {
code += "uniform float collision_friction;\n";
code += "uniform float collision_bounce;\n";
}
@@ -695,8 +695,10 @@ void ParticlesMaterial::_update_shader() {
}
code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz, EMISSION_TRANSFORM[3].xyz, time_noise);\n";
// If collision happened, turbulence is no longer applied.
+ // We don't need this check when the collision mode is "hide on contact",
+ // as the particle will be hidden anyway.
String extra_tab = "";
- if (collision_enabled) {
+ if (collision_mode != COLLISION_RIGID) {
code += " if (!COLLIDED) {\n";
extra_tab = " ";
}
@@ -704,7 +706,7 @@ void ParticlesMaterial::_update_shader() {
code += extra_tab + " float vel_mag = length(VELOCITY);\n";
code += extra_tab + " float vel_infl = clamp(mix(turbulence_influence_min, turbulence_influence_max, rand_from_seed(alt_seed)) * turbulence_influence, 0.0, 1.0);\n";
code += extra_tab + " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n";
- if (collision_enabled) {
+ if (collision_mode != COLLISION_RIGID) {
code += " }";
}
}
@@ -828,7 +830,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[3].z = 0.0;\n";
}
- if (collision_enabled) {
+ if (collision_mode == COLLISION_RIGID) {
code += " if (COLLIDED) {\n";
code += " if (length(VELOCITY) > 3.0) {\n";
code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n";
@@ -851,6 +853,18 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n";
code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n";
+ if (collision_mode == COLLISION_RIGID) {
+ code += " if (COLLIDED) {\n";
+ code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n";
+ code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n";
+ code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n";
+ code += " }\n";
+ } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) {
+ code += " if (COLLIDED) {\n";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
+ }
+
if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
code += " int emit_count = 0;\n";
switch (sub_emitter_mode) {
@@ -1436,6 +1450,14 @@ void ParticlesMaterial::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
+
+ if (p_property.name == "collision_friction" && collision_mode != COLLISION_RIGID) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
+ if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
}
void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
@@ -1483,13 +1505,14 @@ bool ParticlesMaterial::is_attractor_interaction_enabled() const {
return attractor_interaction_enabled;
}
-void ParticlesMaterial::set_collision_enabled(bool p_enabled) {
- collision_enabled = p_enabled;
+void ParticlesMaterial::set_collision_mode(CollisionMode p_collision_mode) {
+ collision_mode = p_collision_mode;
_queue_shader_change();
+ notify_property_list_changed();
}
-bool ParticlesMaterial::is_collision_enabled() const {
- return collision_enabled;
+ParticlesMaterial::CollisionMode ParticlesMaterial::get_collision_mode() const {
+ return collision_mode;
}
void ParticlesMaterial::set_collision_use_scale(bool p_scale) {
@@ -1623,8 +1646,8 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled);
ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled);
- ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &ParticlesMaterial::set_collision_enabled);
- ClassDB::bind_method(D_METHOD("is_collision_enabled"), &ParticlesMaterial::is_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_collision_mode", "mode"), &ParticlesMaterial::set_collision_mode);
+ ClassDB::bind_method(D_METHOD("get_collision_mode"), &ParticlesMaterial::get_collision_mode);
ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale);
ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale);
@@ -1734,7 +1757,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Attractor Interaction", "attractor_interaction_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale");
@@ -1776,6 +1799,11 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END);
BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION);
BIND_ENUM_CONSTANT(SUB_EMITTER_MAX);
+
+ BIND_ENUM_CONSTANT(COLLISION_DISABLED);
+ BIND_ENUM_CONSTANT(COLLISION_RIGID);
+ BIND_ENUM_CONSTANT(COLLISION_HIDE_ON_CONTACT);
+ BIND_ENUM_CONSTANT(COLLISION_MAX);
}
ParticlesMaterial::ParticlesMaterial() :
@@ -1834,7 +1862,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_sub_emitter_keep_velocity(false);
set_attractor_interaction_enabled(true);
- set_collision_enabled(false);
+ set_collision_mode(COLLISION_DISABLED);
set_collision_bounce(0.0);
set_collision_friction(0.0);
set_collision_use_scale(false);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 116d8b7d06..2e94e7e01a 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -93,6 +93,14 @@ public:
SUB_EMITTER_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
+ enum CollisionMode {
+ COLLISION_DISABLED,
+ COLLISION_RIGID,
+ COLLISION_HIDE_ON_CONTACT,
+ COLLISION_MAX
+ };
+
private:
union MaterialKey {
// The bit size of the struct must be kept below or equal to 32 bits.
@@ -106,7 +114,7 @@ private:
uint32_t has_emission_color : 1;
uint32_t sub_emitter : 2;
uint32_t attractor_enabled : 1;
- uint32_t collision_enabled : 1;
+ uint32_t collision_mode : 2;
uint32_t collision_scale : 1;
uint32_t turbulence_enabled : 1;
};
@@ -153,7 +161,7 @@ private:
mk.emission_shape = emission_shape;
mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
mk.sub_emitter = sub_emitter_mode;
- mk.collision_enabled = collision_enabled;
+ mk.collision_mode = collision_mode;
mk.attractor_enabled = attractor_interaction_enabled;
mk.collision_scale = collision_scale;
mk.turbulence_enabled = turbulence_enabled;
@@ -300,7 +308,7 @@ private:
//do not save emission points here
bool attractor_interaction_enabled = false;
- bool collision_enabled = false;
+ CollisionMode collision_mode;
bool collision_scale = false;
float collision_friction = 0.0f;
float collision_bounce = 0.0f;
@@ -385,8 +393,8 @@ public:
void set_attractor_interaction_enabled(bool p_enable);
bool is_attractor_interaction_enabled() const;
- void set_collision_enabled(bool p_enabled);
- bool is_collision_enabled() const;
+ void set_collision_mode(CollisionMode p_collision_mode);
+ CollisionMode get_collision_mode() const;
void set_collision_use_scale(bool p_scale);
bool is_collision_using_scale() const;
@@ -425,5 +433,6 @@ VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags)
VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
+VARIANT_ENUM_CAST(ParticlesMaterial::CollisionMode)
#endif // PARTICLES_MATERIAL_H
diff --git a/thirdparty/spirv-reflect/patches/zero-calloc.patch b/thirdparty/spirv-reflect/patches/zero-calloc.patch
new file mode 100644
index 0000000000..796fe1266a
--- /dev/null
+++ b/thirdparty/spirv-reflect/patches/zero-calloc.patch
@@ -0,0 +1,28 @@
+diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
+index c174ae1900..11ccbdee3a 100644
+--- a/thirdparty/spirv-reflect/spirv_reflect.c
++++ b/thirdparty/spirv-reflect/spirv_reflect.c
+@@ -3322,12 +3322,18 @@ static SpvReflectResult ParseExecutionModes(
+ }
+ for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) {
+ SpvReflectEntryPoint* p_entry_point = &p_module->entry_points[entry_point_idx];
+- p_entry_point->execution_modes =
+- (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
+- if (IsNull(p_entry_point->execution_modes)) {
+- SafeFree(indices);
+- return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
++// -- GODOT begin --
++ if (p_entry_point->execution_mode_count > 0) {
++// -- GODOT end --
++ p_entry_point->execution_modes =
++ (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
++ if (IsNull(p_entry_point->execution_modes)) {
++ SafeFree(indices);
++ return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
++ }
++// -- GODOT begin --
+ }
++// -- GODOT end --
+ }
+
+ for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) {
diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
index c174ae1900..11ccbdee3a 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.c
+++ b/thirdparty/spirv-reflect/spirv_reflect.c
@@ -3322,12 +3322,18 @@ static SpvReflectResult ParseExecutionModes(
}
for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) {
SpvReflectEntryPoint* p_entry_point = &p_module->entry_points[entry_point_idx];
- p_entry_point->execution_modes =
- (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
- if (IsNull(p_entry_point->execution_modes)) {
- SafeFree(indices);
- return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
+// -- GODOT begin --
+ if (p_entry_point->execution_mode_count > 0) {
+// -- GODOT end --
+ p_entry_point->execution_modes =
+ (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
+ if (IsNull(p_entry_point->execution_modes)) {
+ SafeFree(indices);
+ return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
+ }
+// -- GODOT begin --
}
+// -- GODOT end --
}
for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) {