diff options
| -rw-r--r-- | doc/classes/Camera2D.xml | 18 | ||||
| -rw-r--r-- | editor/project_converter_3_to_4.cpp | 12 | ||||
| -rw-r--r-- | scene/2d/camera_2d.cpp | 46 | ||||
| -rw-r--r-- | scene/2d/camera_2d.h | 12 | 
4 files changed, 50 insertions, 38 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 671ecb6af1..9315a85e1f 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -52,14 +52,14 @@  			<return type="Vector2" />  			<description>  				Returns this camera's target position, in global coordinates. -				[b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]). +				[b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member position_smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]).  			</description>  		</method>  		<method name="reset_smoothing">  			<return type="void" />  			<description>  				Sets the camera's position immediately to its current smoothing destination. -				This method has no effect if [member smoothing_enabled] is [code]false[/code]. +				This method has no effect if [member position_smoothing_enabled] is [code]false[/code].  			</description>  		</method>  		<method name="set_drag_margin"> @@ -138,7 +138,7 @@  		</member>  		<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">  			If [code]true[/code], the camera smoothly stops when reaches its limits. -			This property has no effect if [member smoothing_enabled] is [code]false[/code]. +			This property has no effect if [member position_smoothing_enabled] is [code]false[/code].  			[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].  		</member>  		<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000"> @@ -147,6 +147,12 @@  		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">  			The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in [member limit_top], [member limit_bottom], [member limit_left] and [member limit_right].  		</member> +		<member name="position_smoothing_enabled" type="bool" setter="set_position_smoothing_enabled" getter="is_position_smoothing_enabled" default="false"> +			If [code]true[/code], the camera's view smoothly moves towards its target position at [member position_smoothing_speed]. +		</member> +		<member name="position_smoothing_speed" type="float" setter="set_position_smoothing_speed" getter="get_position_smoothing_speed" default="5.0"> +			Speed in pixels per second of the camera's smoothing effect when [member position_smoothing_enabled] is [code]true[/code]. +		</member>  		<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1">  			The camera's process callback. See [enum Camera2DProcessCallback].  		</member> @@ -157,12 +163,6 @@  		<member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0">  			The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code].  		</member> -		<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false"> -			If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. -		</member> -		<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0"> -			Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. -		</member>  		<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)">  			The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport.  		</member> diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 1a2c670aef..78f3b4de0e 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -311,6 +311,7 @@ static const char *gdscript_function_renames[][2] = {  	{ "get_error_string", "get_error_message" }, // JSON  	{ "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places  	{ "get_focus_neighbour", "get_focus_neighbor" }, // Control +	{ "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D  	{ "get_font_types", "get_font_type_list" }, // Theme  	{ "get_frame_color", "get_color" }, // ColorRect  	{ "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer @@ -419,6 +420,7 @@ static const char *gdscript_function_renames[][2] = {  	{ "is_commiting_action", "is_committing_action" }, // UndoRedo  	{ "is_doubleclick", "is_double_click" }, // InputEventMouseButton  	{ "is_draw_red", "is_draw_warning" }, // EditorProperty +	{ "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D  	{ "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D  	{ "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin  	{ "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D @@ -500,11 +502,13 @@ static const char *gdscript_function_renames[][2] = {  	{ "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState  	{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton  	{ "set_draw_red", "set_draw_warning" }, // EditorProperty +	{ "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D  	{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton  	{ "set_endian_swap", "set_big_endian" }, // File  	{ "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit  	{ "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places  	{ "set_focus_neighbour", "set_focus_neighbor" }, // Control +	{ "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D  	{ "set_frame_color", "set_color" }, // ColorRect  	{ "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer  	{ "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D @@ -753,6 +757,7 @@ static const char *csharp_function_renames[][2] = {  	{ "GetEndianSwap", "IsBigEndian" }, // File  	{ "GetErrorString", "GetErrorMessage" }, // JSON  	{ "GetFocusNeighbour", "GetFocusNeighbor" }, // Control +	{ "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D  	{ "GetFontTypes", "GetFontTypeList" }, // Theme  	{ "GetFrameColor", "GetColor" }, // ColorRect  	{ "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer @@ -858,6 +863,7 @@ static const char *csharp_function_renames[][2] = {  	{ "IsAParentOf", "IsAncestorOf" }, // Node  	{ "IsCommitingAction", "IsCommittingAction" }, // UndoRedo  	{ "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton +	{ "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D  	{ "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D  	{ "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin  	{ "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node @@ -934,10 +940,12 @@ static const char *csharp_function_renames[][2] = {  	{ "SetD", "SetDistance" }, // WorldMarginShape2D  	{ "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState  	{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton +	{ "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D  	{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton  	{ "SetEndianSwap", "SetBigEndian" }, // File  	{ "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit  	{ "SetFocusNeighbour", "SetFocusNeighbor" }, // Control +	{ "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D  	{ "SetFrameColor", "SetColor" }, // ColorRect  	{ "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer  	{ "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D @@ -1139,6 +1147,8 @@ static const char *gdscript_properties_renames[][2] = {  	{ "selectedframe", "selected_frame" }, // Theme  	{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport  	{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D +	{ "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D +	{ "smoothing_speed", "position_smoothing_speed" }, // Camera2D  	{ "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment  	{ "ss_reflections_enabled", "ssr_enabled" }, // Environment  	{ "ss_reflections_fade_in", "ssr_fade_in" }, // Environment @@ -1233,6 +1243,8 @@ static const char *csharp_properties_renames[][2] = {  	{ "Selectedframe", "SelectedFrame" }, // Theme  	{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport  	{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D +	{ "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D +	{ "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D  	{ "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment  	{ "SsReflectionsEnabled", "SsrEnabled" }, // Environment  	{ "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index aeaaaf3aec..aa7df4ea9c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -155,11 +155,11 @@ Transform2D Camera2D::get_camera_transform() {  			}  		} -		if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { -			real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); +		if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { +			real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());  			smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;  			ret_camera_pos = smoothed_camera_pos; -			//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; +			//camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed;  		} else {  			ret_camera_pos = smoothed_camera_pos = camera_pos;  		} @@ -183,7 +183,7 @@ Transform2D Camera2D::get_camera_transform() {  	Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); -	if (!smoothing_enabled || !limit_smoothing_enabled) { +	if (!follow_smoothing_enabled || !limit_smoothing_enabled) {  		if (screen_rect.position.x < limit[SIDE_LEFT]) {  			screen_rect.position.x = limit[SIDE_LEFT];  		} @@ -428,7 +428,7 @@ void Camera2D::set_current(bool p_current) {  void Camera2D::_update_process_internal_for_smoothing() {  	bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()); -	bool is_any_smoothing_valid = smoothing > 0 || rotation_smoothing_speed > 0; +	bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;  	bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;  	set_process_internal(enabled); @@ -525,13 +525,13 @@ void Camera2D::align() {  	_update_scroll();  } -void Camera2D::set_follow_smoothing(real_t p_speed) { -	smoothing = p_speed; +void Camera2D::set_position_smoothing_speed(real_t p_speed) { +	position_smoothing_speed = p_speed;  	_update_process_internal_for_smoothing();  } -real_t Camera2D::get_follow_smoothing() const { -	return smoothing; +real_t Camera2D::get_position_smoothing_speed() const { +	return position_smoothing_speed;  }  void Camera2D::set_rotation_smoothing_speed(real_t p_speed) { @@ -607,18 +607,18 @@ real_t Camera2D::get_drag_horizontal_offset() const {  void Camera2D::_set_old_smoothing(real_t p_enable) {  	//compatibility  	if (p_enable > 0) { -		smoothing_enabled = true; -		set_follow_smoothing(p_enable); +		follow_smoothing_enabled = true; +		set_position_smoothing_speed(p_enable);  	}  } -void Camera2D::set_enable_follow_smoothing(bool p_enabled) { -	smoothing_enabled = p_enabled; +void Camera2D::set_position_smoothing_enabled(bool p_enabled) { +	follow_smoothing_enabled = p_enabled;  	notify_property_list_changed();  } -bool Camera2D::is_follow_smoothing_enabled() const { -	return smoothing_enabled; +bool Camera2D::is_position_smoothing_enabled() const { +	return follow_smoothing_enabled;  }  void Camera2D::set_custom_viewport(Node *p_viewport) { @@ -689,7 +689,7 @@ bool Camera2D::is_margin_drawing_enabled() const {  }  void Camera2D::_validate_property(PropertyInfo &p_property) const { -	if (!smoothing_enabled && p_property.name == "smoothing_speed") { +	if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") {  		p_property.usage = PROPERTY_USAGE_NO_EDITOR;  	}  	if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") { @@ -746,11 +746,11 @@ void Camera2D::_bind_methods() {  	ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);  	ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport); -	ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing); -	ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing); +	ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed); +	ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed); -	ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing); -	ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled); +	ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled); +	ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled);  	ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled);  	ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled); @@ -788,9 +788,9 @@ void Camera2D::_bind_methods() {  	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);  	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); -	ADD_GROUP("Smoothing", "smoothing_"); -	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); -	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing"); +	ADD_GROUP("Follow Smoothing", "follow_smoothing_"); +	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled"); +	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");  	ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");  	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 1411175af2..ae172f47b1 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -65,8 +65,8 @@ protected:  	AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;  	bool ignore_rotation = true;  	bool current = false; -	real_t smoothing = 5.0; -	bool smoothing_enabled = false; +	real_t position_smoothing_speed = 5.0; +	bool follow_smoothing_enabled = false;  	real_t camera_angle = 0.0;  	real_t rotation_smoothing_speed = 5.0; @@ -140,11 +140,11 @@ public:  	void set_drag_vertical_offset(real_t p_offset);  	real_t get_drag_vertical_offset() const; -	void set_enable_follow_smoothing(bool p_enabled); -	bool is_follow_smoothing_enabled() const; +	void set_position_smoothing_enabled(bool p_enabled); +	bool is_position_smoothing_enabled() const; -	void set_follow_smoothing(real_t p_speed); -	real_t get_follow_smoothing() const; +	void set_position_smoothing_speed(real_t p_speed); +	real_t get_position_smoothing_speed() const;  	void set_rotation_smoothing_speed(real_t p_speed);  	real_t get_rotation_smoothing_speed() const;  |