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-rw-r--r--editor/editor_properties.cpp18
-rw-r--r--editor/editor_properties.h6
-rw-r--r--editor/editor_properties_array_dict.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
6 files changed, 17 insertions, 17 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 4436c431d9..2088ea7ca6 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2078,7 +2078,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
///////////////////// TRANSFORM /////////////////////////
-void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
+void EditorPropertyTransform3D::_value_changed(double val, const String &p_name) {
if (setting) {
return;
}
@@ -2100,11 +2100,11 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
emit_changed(get_edited_property(), p, p_name);
}
-void EditorPropertyTransform::update_property() {
+void EditorPropertyTransform3D::update_property() {
update_using_transform(get_edited_object()->get(get_edited_property()));
}
-void EditorPropertyTransform::update_using_transform(Transform3D p_transform) {
+void EditorPropertyTransform3D::update_using_transform(Transform3D p_transform) {
setting = true;
spin[0]->set_value(p_transform.basis[0][0]);
spin[1]->set_value(p_transform.basis[1][0]);
@@ -2121,7 +2121,7 @@ void EditorPropertyTransform::update_using_transform(Transform3D p_transform) {
setting = false;
}
-void EditorPropertyTransform::_notification(int p_what) {
+void EditorPropertyTransform3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
for (int i = 0; i < 12; i++) {
@@ -2132,10 +2132,10 @@ void EditorPropertyTransform::_notification(int p_what) {
}
}
-void EditorPropertyTransform::_bind_methods() {
+void EditorPropertyTransform3D::_bind_methods() {
}
-void EditorPropertyTransform::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
for (int i = 0; i < 12; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -2146,7 +2146,7 @@ void EditorPropertyTransform::setup(double p_min, double p_max, double p_step, b
}
}
-EditorPropertyTransform::EditorPropertyTransform() {
+EditorPropertyTransform3D::EditorPropertyTransform3D() {
GridContainer *g = memnew(GridContainer);
g->set_columns(3);
add_child(g);
@@ -2159,7 +2159,7 @@ EditorPropertyTransform::EditorPropertyTransform() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform3D::_value_changed), varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -3108,7 +3108,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
add_property_editor(p_path, editor);
} break;
case Variant::TRANSFORM3D: {
- EditorPropertyTransform *editor = memnew(EditorPropertyTransform);
+ EditorPropertyTransform3D *editor = memnew(EditorPropertyTransform3D);
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index a254740096..2638a6666a 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -529,8 +529,8 @@ public:
EditorPropertyBasis();
};
-class EditorPropertyTransform : public EditorProperty {
- GDCLASS(EditorPropertyTransform, EditorProperty);
+class EditorPropertyTransform3D : public EditorProperty {
+ GDCLASS(EditorPropertyTransform3D, EditorProperty);
EditorSpinSlider *spin[12];
bool setting;
void _value_changed(double p_val, const String &p_name);
@@ -543,7 +543,7 @@ public:
virtual void update_property() override;
virtual void update_using_transform(Transform3D p_transform);
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyTransform();
+ EditorPropertyTransform3D();
};
class EditorPropertyColor : public EditorProperty {
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 2958c379b7..93a5246660 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -869,7 +869,7 @@ void EditorPropertyDictionary::update_property() {
} break;
case Variant::TRANSFORM3D: {
- EditorPropertyTransform *editor = memnew(EditorPropertyTransform);
+ EditorPropertyTransform3D *editor = memnew(EditorPropertyTransform3D);
editor->setup(-100000, 100000, 0.001, true);
prop = editor;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 0a20d8daba..6dc98503ca 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -95,7 +95,7 @@ void BoneTransformEditor::create_editors() {
section->get_vbox()->add_child(transform_section);
// Transform/Matrix property
- transform_property = memnew(EditorPropertyTransform());
+ transform_property = memnew(EditorPropertyTransform3D());
transform_property->setup(-10000, 10000, 0.001f, true);
transform_property->set_label("Transform");
transform_property->set_use_folding(true);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index a312f84f53..9de52c6fa8 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -41,7 +41,7 @@ class PhysicalBone3D;
class Skeleton3DEditorPlugin;
class Button;
class CheckBox;
-class EditorPropertyTransform;
+class EditorPropertyTransform3D;
class EditorPropertyVector3;
class BoneTransformEditor : public VBoxContainer {
@@ -53,7 +53,7 @@ class BoneTransformEditor : public VBoxContainer {
EditorPropertyVector3 *rotation_property = nullptr;
EditorPropertyVector3 *scale_property = nullptr;
EditorInspectorSection *transform_section = nullptr;
- EditorPropertyTransform *transform_property = nullptr;
+ EditorPropertyTransform3D *transform_property = nullptr;
Rect2 background_rects[5];
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e6a5ed0e63..9e5d531e91 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4689,7 +4689,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
if (Object::cast_to<EditorPropertyResource>(prop)) {
Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false);
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- } else if (Object::cast_to<EditorPropertyTransform>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
+ } else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));