diff options
-rw-r--r-- | demos/3d/platformer/player.xml | 393 | ||||
-rw-r--r-- | demos/3d/platformer/stage.xml | 37 | ||||
-rw-r--r-- | demos/3d/platformer/tiles.res | bin | 81144 -> 81183 bytes | |||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 4 | ||||
-rw-r--r-- | drivers/gles2/shaders/copy.glsl | 7 | ||||
-rw-r--r-- | platform/windows/detect.py | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 25 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 11 | ||||
-rw-r--r-- | scene/main/viewport.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 4 | ||||
-rw-r--r-- | tools/editor/plugins/canvas_item_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | tools/editor/plugins/collision_polygon_editor_plugin.cpp | 22 | ||||
-rw-r--r-- | tools/editor/plugins/tile_map_editor_plugin.cpp | 83 | ||||
-rw-r--r-- | tools/editor/plugins/tile_map_editor_plugin.h | 3 | ||||
-rw-r--r-- | tools/editor/plugins/tile_set_editor_plugin.cpp | 18 | ||||
-rw-r--r-- | tools/editor/scene_tree_editor.cpp | 7 | ||||
-rw-r--r-- | tools/editor/scene_tree_editor.h | 2 |
17 files changed, 371 insertions, 252 deletions
diff --git a/demos/3d/platformer/player.xml b/demos/3d/platformer/player.xml index f924cbc951..c008d21675 100644 --- a/demos/3d/platformer/player.xml +++ b/demos/3d/platformer/player.xml @@ -1,13 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="23" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta"> - <ext_resource path="res://osb_left.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://osb_up.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://sound_jump.*" type="Sample"></ext_resource> - <ext_resource path="res://follow_camera.*" type="GDScript"></ext_resource> - <ext_resource path="res://osb_down.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://osb_right.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://player.*" type="GDScript"></ext_resource> - <ext_resource path="res://sound_shoot.*" type="Sample"></ext_resource> +<resource_file type="PackedScene" subresource_count="23" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> + <ext_resource path="res://osb_left.png" type="Texture"></ext_resource> + <ext_resource path="res://osb_up.png" type="Texture"></ext_resource> + <ext_resource path="res://player.gd" type="Script"></ext_resource> + <ext_resource path="res://sound_jump.wav" type="Sample"></ext_resource> + <ext_resource path="res://follow_camera.gd" type="Script"></ext_resource> + <ext_resource path="res://osb_down.png" type="Texture"></ext_resource> + <ext_resource path="res://osb_right.png" type="Texture"></ext_resource> + <ext_resource path="res://sound_shoot.wav" type="Sample"></ext_resource> <resource type="CapsuleShape" path="local://1"> <real name="radius"> 0.4 </real> <real name="height"> 0.4 </real> @@ -99,7 +99,7 @@ <string> "alphasort" </string> <bool> False </bool> <string> "material" </string> - <resource resource_type="FixedMaterial" path="local://3"> </resource> + <resource resource_type="Material" path="local://3"> </resource> <string> "morph_arrays" </string> <array len="0" shared="false"> </array> @@ -122,7 +122,7 @@ <string> "alphasort" </string> <bool> False </bool> <string> "material" </string> - <resource resource_type="FixedMaterial" path="local://4"> </resource> + <resource resource_type="Material" path="local://4"> </resource> <string> "morph_arrays" </string> <array len="0" shared="false"> </array> @@ -150,7 +150,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_jump.*"> </resource> + <resource resource_type="Sample" path="res://sound_jump.wav"> </resource> </dictionary> <dictionary name="samples/shoot" shared="false"> <string> "db" </string> @@ -158,7 +158,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_shoot.*"> </resource> + <resource resource_type="Sample" path="res://sound_shoot.wav"> </resource> </dictionary> </resource> @@ -393,50 +393,50 @@ </resource> <resource type="Animation" path="local://9"> - <string name="resource/name"> "jump-up-cycle" </string> + <string name="resource/name"> "falling-cycle" </string> <real name="length"> 0.416667 </real> <bool name="loop"> True </bool> <real name="step"> 0.1 </real> <string name="tracks/0/type"> "transform" </string> <node_path name="tracks/0/path"> "Armature/Skeleton:r-arm" </node_path> <int name="tracks/0/interp"> 1 </int> - <real_array name="tracks/0/keys" len="120"> 0, 1, 6.55651e-07, -3.57628e-07, 5.66244e-07, 0.208387, -0.176945, -0.0164982, 0.961766, 1, 1, 1, 0.05, 1, 6.85453e-07, -2.38419e-07, 4.17233e-07, 0.211256, -0.175803, -0.0179009, 0.961324, 1, 1, 1, 0.1, 1, 6.55651e-07, -2.38419e-07, 3.27826e-07, 0.216682, -0.174684, -0.0207438, 0.960263, 1, 1, 1, 0.15, 1, 6.25849e-07, -3.57628e-07, 6.25849e-07, 0.219812, -0.176984, -0.0232576, 0.959072, 1, 1, 1, 0.25, 1, 1.3113e-06, -9.53674e-07, 9.23872e-07, 0.223631, -0.219998, 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7, 239, 109, 240, 116, 241, 20, 242, 20, 243, 8, 244, 117, 245, 32, 0, 0, 0, 231, 248, -1, 14, 232, 8, 233, 8, 234, 6, 235, 6, 236, 8, 237, 118, 238, 7, 239, 109, 240, 119, 241, 20, 242, 20, 243, 8, 244, 120, 245, 32, 0 </int_array> + <int_array len="654"> -1, -1, 1, 0, -1, 21, 2, 0, 3, 1, 4, 2, 5, 3, 6, 4, 7, 5, 8, 3, 9, 0, 10, 6, 11, 7, 12, 7, 13, 8, 14, 3, 15, 9, 16, 8, 17, 8, 18, 8, 19, 10, 20, 10, 21, 11, 22, 12, 0, 0, 0, 24, 23, -1, 3, 25, 2, 26, 1, 27, 3, 0, 0, 0, 24, 28, -1, 3, 25, 5, 26, 4, 27, 3, 0, 0, 0, 30, 29, -1, 1, 25, 13, 0, 3, 0, 32, 31, -1, 15, 25, 14, 33, 15, 34, 16, 35, 17, 36, 18, 37, 3, 38, 3, 39, 19, 40, 20, 21, 21, 41, 6, 42, 22, 43, 7, 44, 23, 45, 24, 0, 0, 0, 30, 46, -1, 1, 25, 25, 0, 5, 0, 47, 47, -1, 135, 48, 26, 49, 19, 50, 27, 51, 8, 52, 28, 53, 29, 54, 15, 55, 30, 56, 8, 57, 28, 58, 31, 59, 32, 60, 33, 61, 8, 62, 28, 63, 34, 64, 0, 65, 35, 66, 8, 67, 28, 68, 36, 69, 9, 70, 37, 71, 8, 72, 28, 73, 38, 74, 39, 75, 40, 76, 8, 77, 28, 78, 41, 79, 42, 80, 43, 81, 8, 82, 28, 83, 44, 84, 45, 85, 46, 86, 8, 87, 28, 88, 47, 89, 9, 90, 48, 91, 8, 92, 28, 93, 49, 94, 50, 95, 51, 96, 8, 97, 28, 98, 52, 99, 9, 100, 53, 101, 8, 102, 28, 103, 54, 104, 55, 105, 56, 106, 8, 107, 28, 108, 57, 109, 32, 110, 58, 111, 8, 112, 28, 113, 59, 114, 60, 115, 61, 116, 8, 117, 28, 118, 62, 119, 63, 120, 64, 121, 8, 122, 28, 123, 65, 124, 32, 125, 66, 126, 8, 127, 28, 128, 67, 129, 68, 130, 69, 131, 8, 132, 28, 133, 70, 134, 71, 135, 72, 136, 8, 137, 28, 138, 73, 139, 15, 140, 74, 141, 8, 142, 28, 143, 75, 144, 15, 145, 76, 146, 8, 147, 28, 148, 77, 149, 15, 150, 78, 151, 8, 152, 28, 153, 79, 154, 15, 155, 80, 156, 8, 157, 28, 158, 81, 159, 15, 160, 82, 161, 8, 162, 28, 163, 83, 164, 15, 165, 84, 166, 8, 167, 28, 168, 85, 169, 15, 170, 86, 171, 8, 172, 28, 173, 87, 174, 15, 175, 88, 176, 8, 177, 28, 178, 89, 179, 15, 180, 90, 181, 8, 182, 28, 0, 6, 0, 184, 183, -1, 12, 185, 32, 186, 8, 187, 20, 188, 8, 189, 8, 190, 7, 191, 7, 192, 3, 193, 3, 194, 3, 195, 3, 196, 91, 0, 5, 0, 198, 197, -1, 1, 25, 92, 0, 0, 0, 200, 199, -1, 9, 201, 7, 202, 6, 203, 6, 204, 18, 205, 6, 206, 93, 207, 94, 208, 32, 209, 95, 0, 0, 0, 210, 210, -1, 15, 211, 32, 212, 7, 213, 96, 214, 97, 215, 98, 216, 99, 217, 100, 218, 101, 219, 102, 220, 103, 221, 104, 222, 8, 223, 6, 224, 28, 225, 105, 0, 0, 0, 226, 226, -1, 3, 227, 96, 228, 106, 229, 107, 0, 0, 0, 231, 230, -1, 13, 232, 8, 233, 6, 234, 6, 235, 3, 236, 108, 237, 7, 238, 109, 239, 110, 240, 20, 241, 20, 242, 8, 243, 111, 244, 32, 0, 0, 0, 231, 245, -1, 13, 232, 8, 233, 6, 234, 6, 235, 3, 236, 112, 237, 7, 238, 109, 239, 113, 240, 20, 241, 20, 242, 8, 243, 114, 244, 32, 0, 0, 0, 231, 246, -1, 13, 232, 8, 233, 6, 234, 6, 235, 3, 236, 115, 237, 7, 238, 109, 239, 116, 240, 20, 241, 20, 242, 8, 243, 117, 244, 32, 0, 0, 0, 231, 247, -1, 13, 232, 8, 233, 6, 234, 6, 235, 3, 236, 118, 237, 7, 238, 109, 239, 119, 240, 20, 241, 20, 242, 8, 243, 120, 244, 32, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/demos/3d/platformer/stage.xml b/demos/3d/platformer/stage.xml index 5211e67a60..1dc7d1e7ab 100644 --- a/demos/3d/platformer/stage.xml +++ b/demos/3d/platformer/stage.xml @@ -1,14 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> <resource_file type="PackedScene" subresource_count="7" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://sb.*" type="CubeMap"></ext_resource> - <ext_resource path="res://tiles.*" type="MeshLibrary"></ext_resource> - <ext_resource path="res://enemy.*" type="PackedScene"></ext_resource> - <ext_resource path="res://player.*" type="PackedScene"></ext_resource> - <ext_resource path="res://coin.*" type="PackedScene"></ext_resource> + <ext_resource path="res://sb.cube" type="CubeMap"></ext_resource> + <ext_resource path="res://tiles.res" type="MeshLibrary"></ext_resource> + <ext_resource path="res://coin.scn" type="PackedScene"></ext_resource> + <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://enemy.scn" type="PackedScene"></ext_resource> <resource type="Environment" path="local://1"> <int name="background/mode"> 4 </int> <color name="background/color"> 0, 0, 0, 1 </color> - <resource name="background/texture"></resource> <resource name="background/cubemap" resource_type="CubeMap" path="res://sb.*"> </resource> + <nil name="background/texture"> </nil> + <resource name="background/cubemap" resource_type="CubeMap" path="res://sb.cube"> </resource> <real name="background/energy"> 1 </real> <real name="background/scale"> 1 </real> <bool name="glow/enabled"> True </bool> @@ -77,8 +78,6 @@ <string> "shadow/zoffset_scale" </string> <string> "environment" </string> <string> "WorldEnvironment" </string> - <string> "player" </string> - <string> "RigidBody" </string> <string> "coins" </string> <string> "Node" </string> <string> "coin" </string> @@ -128,9 +127,11 @@ <string> "coin 4 5 4 4" </string> <string> "enemies" </string> <string> "enemy" </string> + <string> "RigidBody" </string> <string> "enemy 2" </string> <string> "enemy 3" </string> <string> "enemy 4" </string> + <string> "player" </string> </string_array> <string> "version" </string> <int> 1 </int> @@ -162,17 +163,17 @@ <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> - <real> 12.257931 </real> + <real> 6.622579 </real> <string> "x_rot" </string> - <real> 0.383296 </real> + <real> 1.570796 </real> <string> "y_rot" </string> - <real> 13.787448 </real> + <real> 0 </real> <string> "use_orthogonal" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> <string> "pos" </string> - <vector3> 13.9419, 0.878091, 12.8933 </vector3> + <vector3> 8.30511, 0.427271, 15.7846 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> @@ -239,7 +240,7 @@ <string> "__editor_plugin_screen__" </string> <string> "3D" </string> </dictionary> - <resource resource_type="MeshLibrary" path="res://tiles.*"> </resource> + <resource resource_type="MeshLibrary" path="res://tiles.res"> </resource> <bool> False </bool> <real> 2 </real> <int> 4 </int> @@ -268,13 +269,11 @@ <real> 40 </real> <real> 0.410558 </real> <resource resource_type="Environment" path="local://1"> </resource> - <resource resource_type="PackedScene" path="res://player.*"> </resource> - <transform> -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 9.3857, 3.99107, 14.8105 </transform> <dictionary shared="false"> <string> "_editor_collapsed" </string> <bool> True </bool> </dictionary> - <resource resource_type="PackedScene" path="res://coin.*"> </resource> + <resource resource_type="PackedScene" path="res://coin.scn"> </resource> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 18.5311, 2.85075, 5.24675 </transform> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 18.5311, 2.85075, 7.24675 </transform> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 20.5311, 2.85075, 5.24675 </transform> @@ -319,14 +318,16 @@ <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 51.5614, 4.60515, 23.1836 </transform> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.5614, 2.98252, 25.1775 </transform> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 51.5614, 4.60515, 25.1836 </transform> - <resource resource_type="PackedScene" path="res://enemy.*"> </resource> + <resource resource_type="PackedScene" path="res://enemy.scn"> </resource> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 18.3062, 5.40827, 5.96938 </transform> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 64.1292, 5.40827, 17.1396 </transform> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 64.1292, 5.40827, 32.6128 </transform> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 55.5702, 5.40827, 32.6128 </transform> + <resource resource_type="PackedScene" path="res://player.xml"> </resource> + <transform> 0.0160676, 0, -0.999871, 0, 1, 0, 0.999871, 0, 0.0160676, 8.50167, 4.15811, 15.9334 </transform> </array> <string> "nodes" </string> - <int_array len="541"> -1, -1, 1, 0, -1, 1, 2, 0, 0, 0, 0, 3, 3, -1, 10, 4, 1, 5, 2, 6, 3, 7, 4, 8, 5, 9, 5, 10, 5, 11, 6, 12, 7, 2, 8, 0, 0, 0, 13, 13, -1, 16, 14, 9, 15, 10, 16, 11, 17, 12, 18, 13, 19, 13, 20, 5, 21, 14, 22, 15, 23, 16, 24, 17, 25, 18, 26, 19, 27, 20, 28, 21, 29, 3, 0, 0, 0, 31, 30, -1, 1, 30, 22, 0, 0, 0, 33, 32, 23, 1, 14, 24, 0, 0, 0, 35, 34, -1, 1, 2, 25, 0, 5, 0, 37, 36, 26, 1, 14, 27, 0, 5, 0, 37, 38, 26, 1, 14, 28, 0, 5, 0, 37, 39, 26, 1, 14, 29, 0, 5, 0, 37, 40, 26, 1, 14, 30, 0, 5, 0, 37, 41, 26, 1, 14, 31, 0, 5, 0, 37, 42, 26, 1, 14, 32, 0, 5, 0, 37, 43, 26, 1, 14, 33, 0, 5, 0, 37, 44, 26, 1, 14, 34, 0, 5, 0, 37, 45, 26, 1, 14, 35, 0, 5, 0, 37, 46, 26, 1, 14, 36, 0, 5, 0, 37, 47, 26, 1, 14, 37, 0, 5, 0, 37, 48, 26, 1, 14, 38, 0, 5, 0, 37, 49, 26, 1, 14, 39, 0, 5, 0, 37, 50, 26, 1, 14, 40, 0, 5, 0, 37, 51, 26, 1, 14, 41, 0, 5, 0, 37, 52, 26, 1, 14, 42, 0, 5, 0, 37, 53, 26, 1, 14, 43, 0, 5, 0, 37, 54, 26, 1, 14, 44, 0, 5, 0, 37, 55, 26, 1, 14, 45, 0, 5, 0, 37, 56, 26, 1, 14, 46, 0, 5, 0, 37, 57, 26, 1, 14, 47, 0, 5, 0, 37, 58, 26, 1, 14, 48, 0, 5, 0, 37, 59, 26, 1, 14, 49, 0, 5, 0, 37, 60, 26, 1, 14, 50, 0, 5, 0, 37, 61, 26, 1, 14, 51, 0, 5, 0, 37, 62, 26, 1, 14, 52, 0, 5, 0, 37, 63, 26, 1, 14, 53, 0, 5, 0, 37, 64, 26, 1, 14, 54, 0, 5, 0, 37, 65, 26, 1, 14, 55, 0, 5, 0, 37, 66, 26, 1, 14, 56, 0, 5, 0, 37, 67, 26, 1, 14, 57, 0, 5, 0, 37, 68, 26, 1, 14, 58, 0, 5, 0, 37, 69, 26, 1, 14, 59, 0, 5, 0, 37, 70, 26, 1, 14, 60, 0, 5, 0, 37, 71, 26, 1, 14, 61, 0, 5, 0, 37, 72, 26, 1, 14, 62, 0, 5, 0, 37, 73, 26, 1, 14, 63, 0, 5, 0, 37, 74, 26, 1, 14, 64, 0, 5, 0, 37, 75, 26, 1, 14, 65, 0, 5, 0, 37, 76, 26, 1, 14, 66, 0, 5, 0, 37, 77, 26, 1, 14, 67, 0, 5, 0, 37, 78, 26, 1, 14, 68, 0, 5, 0, 37, 79, 26, 1, 14, 69, 0, 5, 0, 37, 80, 26, 1, 14, 70, 0, 0, 0, 35, 81, -1, 0, 0, 50, 0, 33, 82, 71, 1, 14, 72, 0, 50, 0, 33, 83, 71, 1, 14, 73, 0, 50, 0, 33, 84, 71, 1, 14, 74, 0, 50, 0, 33, 85, 71, 1, 14, 75, 0 </int_array> + <int_array len="541"> -1, -1, 1, 0, -1, 1, 2, 0, 0, 0, 0, 3, 3, -1, 10, 4, 1, 5, 2, 6, 3, 7, 4, 8, 5, 9, 5, 10, 5, 11, 6, 12, 7, 2, 8, 0, 0, 0, 13, 13, -1, 16, 14, 9, 15, 10, 16, 11, 17, 12, 18, 13, 19, 13, 20, 5, 21, 14, 22, 15, 23, 16, 24, 17, 25, 18, 26, 19, 27, 20, 28, 21, 29, 3, 0, 0, 0, 31, 30, -1, 1, 30, 22, 0, 0, 0, 33, 32, -1, 1, 2, 23, 0, 4, 0, 35, 34, 24, 1, 14, 25, 0, 4, 0, 35, 36, 24, 1, 14, 26, 0, 4, 0, 35, 37, 24, 1, 14, 27, 0, 4, 0, 35, 38, 24, 1, 14, 28, 0, 4, 0, 35, 39, 24, 1, 14, 29, 0, 4, 0, 35, 40, 24, 1, 14, 30, 0, 4, 0, 35, 41, 24, 1, 14, 31, 0, 4, 0, 35, 42, 24, 1, 14, 32, 0, 4, 0, 35, 43, 24, 1, 14, 33, 0, 4, 0, 35, 44, 24, 1, 14, 34, 0, 4, 0, 35, 45, 24, 1, 14, 35, 0, 4, 0, 35, 46, 24, 1, 14, 36, 0, 4, 0, 35, 47, 24, 1, 14, 37, 0, 4, 0, 35, 48, 24, 1, 14, 38, 0, 4, 0, 35, 49, 24, 1, 14, 39, 0, 4, 0, 35, 50, 24, 1, 14, 40, 0, 4, 0, 35, 51, 24, 1, 14, 41, 0, 4, 0, 35, 52, 24, 1, 14, 42, 0, 4, 0, 35, 53, 24, 1, 14, 43, 0, 4, 0, 35, 54, 24, 1, 14, 44, 0, 4, 0, 35, 55, 24, 1, 14, 45, 0, 4, 0, 35, 56, 24, 1, 14, 46, 0, 4, 0, 35, 57, 24, 1, 14, 47, 0, 4, 0, 35, 58, 24, 1, 14, 48, 0, 4, 0, 35, 59, 24, 1, 14, 49, 0, 4, 0, 35, 60, 24, 1, 14, 50, 0, 4, 0, 35, 61, 24, 1, 14, 51, 0, 4, 0, 35, 62, 24, 1, 14, 52, 0, 4, 0, 35, 63, 24, 1, 14, 53, 0, 4, 0, 35, 64, 24, 1, 14, 54, 0, 4, 0, 35, 65, 24, 1, 14, 55, 0, 4, 0, 35, 66, 24, 1, 14, 56, 0, 4, 0, 35, 67, 24, 1, 14, 57, 0, 4, 0, 35, 68, 24, 1, 14, 58, 0, 4, 0, 35, 69, 24, 1, 14, 59, 0, 4, 0, 35, 70, 24, 1, 14, 60, 0, 4, 0, 35, 71, 24, 1, 14, 61, 0, 4, 0, 35, 72, 24, 1, 14, 62, 0, 4, 0, 35, 73, 24, 1, 14, 63, 0, 4, 0, 35, 74, 24, 1, 14, 64, 0, 4, 0, 35, 75, 24, 1, 14, 65, 0, 4, 0, 35, 76, 24, 1, 14, 66, 0, 4, 0, 35, 77, 24, 1, 14, 67, 0, 4, 0, 35, 78, 24, 1, 14, 68, 0, 0, 0, 33, 79, -1, 0, 0, 49, 0, 81, 80, 69, 1, 14, 70, 0, 49, 0, 81, 82, 69, 1, 14, 71, 0, 49, 0, 81, 83, 69, 1, 14, 72, 0, 49, 0, 81, 84, 69, 1, 14, 73, 0, 0, 0, 81, 85, 74, 1, 14, 75, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/demos/3d/platformer/tiles.res b/demos/3d/platformer/tiles.res Binary files differindex 4a07e43c3d..62619f6305 100644 --- a/demos/3d/platformer/tiles.res +++ b/demos/3d/platformer/tiles.res diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 7d732f1968..58abb71a12 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -3290,6 +3290,7 @@ RID RasterizerGLES2::render_target_create(){ texture->active=false; texture->total_data_size=0; texture->render_target=rt; + texture->ignore_mipmaps=true; rt->texture_ptr=texture; rt->texture=texture_owner.make_rid( texture ); rt->texture_ptr->active=false; @@ -5911,6 +5912,7 @@ void RasterizerGLES2::end_scene() { copy_shader.set_conditional(CopyShaderGLES2::USE_GAMMA,current_env && current_env->fx_enabled[VS::ENV_FX_GAMMA]); copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW,current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]); copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,current_env && current_env->fx_enabled[VS::ENV_FX_HDR]); + copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA,true); copy_shader.bind(); //copy_shader.set_uniform(CopyShaderGLES2::SOURCE,0); @@ -5954,6 +5956,8 @@ void RasterizerGLES2::end_scene() { copy_shader.set_conditional(CopyShaderGLES2::USE_GAMMA,false); copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW,false); copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false); + copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA,false); + material_shader.set_conditional(MaterialShaderGLES2::USE_HDR,false); diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl index 2ed19cbd65..d4b0c31b7d 100644 --- a/drivers/gles2/shaders/copy.glsl +++ b/drivers/gles2/shaders/copy.glsl @@ -248,6 +248,11 @@ void main() { #ifdef USE_ENERGY color.rgb*=energy; #endif - gl_FragColor = color; + +#ifdef USE_NO_ALPHA + color.a=1.0; +#endif + + gl_FragColor = color; } diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 89c71418ea..adc976ad2d 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -116,7 +116,7 @@ def configure(env): env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLES1_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
- env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32','wsock32'])
+ env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32','wsock32', 'shell32'])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
if (os.getenv("DXSDK_DIR")):
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 57424d6654..c8711f10ac 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -97,6 +97,7 @@ void TileMap::set_tileset(const Ref<TileSet>& p_tileset) { clear(); _recreate_quadrants(); + emit_signal("settings_changed"); } @@ -112,6 +113,7 @@ void TileMap::set_cell_size(int p_size) { _clear_quadrants(); cell_size=p_size; _recreate_quadrants(); + emit_signal("settings_changed"); } @@ -126,6 +128,7 @@ void TileMap::set_quadrant_size(int p_size) { _clear_quadrants(); quadrant_size=p_size; _recreate_quadrants(); + emit_signal("settings_changed"); } int TileMap::get_quadrant_size() const { @@ -137,6 +140,8 @@ void TileMap::set_center_x(bool p_enable) { center_x=p_enable; _recreate_quadrants(); + emit_signal("settings_changed"); + } bool TileMap::get_center_x() const { @@ -147,6 +152,7 @@ void TileMap::set_center_y(bool p_enable) { center_y=p_enable; _recreate_quadrants(); + emit_signal("settings_changed"); } bool TileMap::get_center_y() const { @@ -234,14 +240,20 @@ void TileMap::_update_dirty_quadrants() { Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; - xform.set_origin(offset.floor()+shape_ofs); + xform.set_origin(offset.floor()); if (c.flip_h) { xform.elements[0]=-xform.elements[0]; - xform.elements[2].x+=s.x; + xform.elements[2].x+=s.x-shape_ofs.x; + } else { + + xform.elements[2].x+=shape_ofs.x; } if (c.flip_v) { xform.elements[1]=-xform.elements[1]; - xform.elements[2].y+=s.y; + xform.elements[2].y+=s.y-shape_ofs.y; + } else { + + xform.elements[2].y+=shape_ofs.y; } @@ -483,8 +495,9 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) { SWAP(local[4],local[7]); SWAP(local[5],local[6]); #endif - int x = decode_uint16(&local[0]); - int y = decode_uint16(&local[2]); + + int16_t x = decode_uint16(&local[0]); + int16_t y = decode_uint16(&local[2]); uint32_t v = decode_uint32(&local[4]); bool flip_h = v&(1<<29); bool flip_v = v&(1<<30); @@ -571,6 +584,8 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data")); + ADD_SIGNAL(MethodInfo("settings_changed")); + BIND_CONSTANT( INVALID_CELL ); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index c13b4eb060..0bbc2dc695 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -67,16 +67,25 @@ bool RenderTargetTexture::has_alpha() const{ void RenderTargetTexture::set_flags(uint32_t p_flags){ + ERR_FAIL_COND(!vp); + if (p_flags&FLAG_FILTER) + flags=FLAG_FILTER; + else + flags=0; + + VS::get_singleton()->texture_set_flags(vp->render_target_texture_rid,flags); } + uint32_t RenderTargetTexture::get_flags() const{ - return 0; + return flags; } RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){ vp=p_vp; + flags=0; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 178a7517f0..cc7f93cfa3 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -45,6 +45,7 @@ class RenderTargetTexture : public Texture { OBJ_TYPE( RenderTargetTexture, Texture ); + int flags; friend class Viewport; Viewport *vp; diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 18fd4c9922..2108e5b9c2 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -1111,12 +1111,12 @@ void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,R Viewport *viewport = viewport_owner.get( p_viewport ); ERR_FAIL_COND(!viewport); - if (viewport->update_list.in_list()) + if (viewport->render_target.is_valid() && viewport->update_list.in_list()) viewport_update_list.remove(&viewport->update_list); viewport->render_target_update_mode=p_mode; - if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) + if (viewport->render_target.is_valid() &&viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) viewport_update_list.add(&viewport->update_list); } diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 74c1d0d825..1a365d7f32 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -2142,18 +2142,22 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { hb->add_child(lock_button); lock_button->connect("pressed",this,"_popup_callback",varray(LOCK_SELECTED)); + lock_button->set_tooltip("Lock the selected object in-place (can't be moved)."); unlock_button = memnew( ToolButton ); hb->add_child(unlock_button); unlock_button->connect("pressed",this,"_popup_callback",varray(UNLOCK_SELECTED)); + unlock_button->set_tooltip("Unlock the selected object (can be moved)."); group_button = memnew( ToolButton ); hb->add_child(group_button); group_button->connect("pressed",this,"_popup_callback",varray(GROUP_SELECTED)); + group_button->set_tooltip("Makes sure the object's' children are not selectable."); ungroup_button = memnew( ToolButton ); hb->add_child(ungroup_button); ungroup_button->connect("pressed",this,"_popup_callback",varray(UNGROUP_SELECTED)); + ungroup_button->set_tooltip("Restores the object's' children ability to be selected."); hb->add_child(memnew(VSeparator)); diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp index c083764723..fc40320e29 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -120,7 +120,9 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { Vector2 gpoint = Point2(mb.x,mb.y); - Vector2 cpoint = xform.affine_inverse().xform(gpoint); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + cpoint = node->get_global_transform().affine_inverse().xform(cpoint); Vector<Vector2> poly = node->get_polygon(); @@ -138,9 +140,9 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { if (!wip_active) { wip.clear(); - wip.push_back( snap_point(cpoint) ); + wip.push_back( cpoint ); wip_active=true; - edited_point_pos=snap_point(cpoint); + edited_point_pos=cpoint; canvas_item_editor->get_viewport_control()->update(); edited_point=1; return true; @@ -154,7 +156,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { return true; } else { - wip.push_back( snap_point(cpoint) ); + wip.push_back( cpoint ); edited_point=wip.size(); canvas_item_editor->get_viewport_control()->update(); return true; @@ -216,9 +218,9 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { if (closest_idx>=0) { pre_move_edit=poly; - poly.insert(closest_idx+1,snap_point(xform.affine_inverse().xform(closest_pos))); + poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)); edited_point=closest_idx+1; - edited_point_pos=snap_point(xform.affine_inverse().xform(closest_pos)); + edited_point_pos=xform.affine_inverse().xform(closest_pos); node->set_polygon(poly); canvas_item_editor->get_viewport_control()->update(); return true; @@ -320,11 +322,11 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) { - - Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); - Vector2 gpoint = Point2(mm.x,mm.y); - edited_point_pos = snap_point(xform.affine_inverse().xform(gpoint)); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint); + canvas_item_editor->get_viewport_control()->update(); } diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp index 27e964cc47..09f26c8ca0 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.cpp +++ b/tools/editor/plugins/tile_map_editor_plugin.cpp @@ -74,7 +74,7 @@ int TileMapEditor::get_selected_tile() const { return item->get_metadata(0); } -void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bool p_flip_v) { +void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bool p_flip_v,bool p_with_undo) { ERR_FAIL_COND(!node); @@ -85,15 +85,15 @@ void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bo if (p_value==prev_val && p_flip_h==prev_flip_h && p_flip_v==prev_flip_v) return; //check that it's actually different - node->set_cell(p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v); -#if 0 -//not yet - undo_redo->create_action("Set Tile"); - undo_redo->add_do_method(node,"set_cell",p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v); - undo_redo->add_undo_method(node,"set_cell",p_pos.x,p_pos.y,prev_val,prev_flip_h,prev_flip_v); - undo_redo->commit_action(); -#endif + if (p_with_undo) { + undo_redo->add_do_method(node,"set_cell",p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v); + undo_redo->add_undo_method(node,"set_cell",p_pos.x,p_pos.y,prev_val,prev_flip_h,prev_flip_v); + } else { + + node->set_cell(p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v); + + } } @@ -199,11 +199,13 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { } } + undo_redo->create_action("Duplicate"); for (List<_TileMapEditorCopyData>::Element *E=dupdata.front();E;E=E->next()) { - _set_cell(E->get().pos+ofs,E->get().cell,E->get().flip_h,E->get().flip_v); + _set_cell(E->get().pos+ofs,E->get().cell,E->get().flip_h,E->get().flip_v,true); } + undo_redo->commit_action(); tool=TOOL_NONE; canvas_item_editor->update(); @@ -258,6 +260,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { } undo_redo->commit_action(); + paint_undo.clear(); } } tool=TOOL_NONE; @@ -276,12 +279,38 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { tool=TOOL_ERASING; Point2i local =(xform_inv.xform(Point2(mb.x,mb.y))/snap).floor(); + paint_undo.clear(); + CellOp op; + op.idx = node->get_cell(local.x,local.y); + if (op.idx>=0) { + if (node->is_cell_x_flipped(local.x,local.y)) + op.xf=true; + if (node->is_cell_y_flipped(local.x,local.y)) + op.yf=true; + } + paint_undo[local]=op; + //node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed()); + //return true; _set_cell(local,TileMap::INVALID_CELL); return true; } else { if (tool==TOOL_ERASING) { + if (paint_undo.size()) { + undo_redo->create_action("Erase TileMap"); + for(Map<Point2i,CellOp>::Element *E=paint_undo.front();E;E=E->next()) { + + Point2i p=E->key(); + //undo_redo->add_do_method(node,"set_cell",p.x,p.y,node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y)); + _set_cell(p,TileMap::INVALID_CELL,false,false,true); + undo_redo->add_undo_method(node,"set_cell",p.x,p.y,E->get().idx,E->get().xf,E->get().yf); + } + + undo_redo->commit_action(); + paint_undo.clear(); + + } tool=TOOL_NONE; return true; } @@ -347,7 +376,20 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { } if (tool==TOOL_ERASING) { - Point2i local =over_tile; + Point2i local =over_tile; + if (!paint_undo.has(over_tile)) { + + CellOp op; + op.idx = node->get_cell(over_tile.x,over_tile.y); + if (op.idx>=0) { + if (node->is_cell_x_flipped(over_tile.x,over_tile.y)) + op.xf=true; + if (node->is_cell_y_flipped(over_tile.x,over_tile.y)) + op.yf=true; + } + paint_undo[over_tile]=op; + } + //node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed()); _set_cell(local,TileMap::INVALID_CELL); return true; } @@ -362,6 +404,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { if (k.pressed && k.scancode==KEY_DELETE && selection_active && tool==TOOL_NONE) { + undo_redo->create_action("Delete"); for(int i=selection.pos.y;i<=selection.pos.y+selection.size.y;i++) { for(int j=selection.pos.x;j<=selection.pos.x+selection.size.x;j++) { @@ -370,13 +413,14 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { _set_cell(Point2i(j,i),TileMap::INVALID_CELL); } } + undo_redo->commit_action(); selection_active=false; canvas_item_editor->update(); return true; } - if (mouse_over && k.pressed && k.scancode==KEY_A && tool==TOOL_NONE) { + if (mouse_over && k.pressed && k.scancode==KEY_A && tool==TOOL_NONE && !k.mod.command) { /*int cell = node->get_cell(over_tile.x,over_tile.y); if (cell!=TileMap::INVALID_CELL) { @@ -389,7 +433,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { canvas_item_editor->update(); return true; } - if (mouse_over && k.pressed && k.scancode==KEY_S && tool==TOOL_NONE) { + if (mouse_over && k.pressed && k.scancode==KEY_S && tool==TOOL_NONE && !k.mod.command) { /* @@ -550,6 +594,8 @@ void TileMapEditor::edit(Node *p_tile_map) { canvas_item_editor=CanvasItemEditor::get_singleton()->get_viewport_control(); } + if (node) + node->disconnect("settings_changed",this,"_tileset_settings_changed"); if (p_tile_map) { node=p_tile_map->cast_to<TileMap>(); @@ -575,7 +621,16 @@ void TileMapEditor::edit(Node *p_tile_map) { _update_palette(); } + if (node) + node->connect("settings_changed",this,"_tileset_settings_changed"); + +} + +void TileMapEditor::_tileset_settings_changed() { + _update_palette(); + if (canvas_item_editor) + canvas_item_editor->update(); } void TileMapEditor::_pane_drag(const Point2& p_to) { @@ -597,11 +652,13 @@ void TileMapEditor::_bind_methods() { ObjectTypeDB::bind_method(_MD("_pane_drag"),&TileMapEditor::_pane_drag); ObjectTypeDB::bind_method(_MD("_canvas_mouse_enter"),&TileMapEditor::_canvas_mouse_enter); ObjectTypeDB::bind_method(_MD("_canvas_mouse_exit"),&TileMapEditor::_canvas_mouse_exit); + ObjectTypeDB::bind_method(_MD("_tileset_settings_changed"),&TileMapEditor::_tileset_settings_changed); } TileMapEditor::TileMapEditor(EditorNode *p_editor) { + node=NULL; canvas_item_editor=NULL; editor=p_editor; undo_redo = editor->get_undo_redo(); diff --git a/tools/editor/plugins/tile_map_editor_plugin.h b/tools/editor/plugins/tile_map_editor_plugin.h index cd037113b0..2336507f1b 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.h +++ b/tools/editor/plugins/tile_map_editor_plugin.h @@ -92,10 +92,11 @@ class TileMapEditor : public HBoxContainer { void _canvas_draw(); void _menu_option(int p_option); - void _set_cell(const Point2i& p_pos,int p_value,bool p_flip_h=false, bool p_flip_v=false); + void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_with_undo=false); void _canvas_mouse_enter(); void _canvas_mouse_exit(); + void _tileset_settings_changed(); friend class TileMapEditorPlugin; diff --git a/tools/editor/plugins/tile_set_editor_plugin.cpp b/tools/editor/plugins/tile_set_editor_plugin.cpp index 7d9b55433e..6026cda4dc 100644 --- a/tools/editor/plugins/tile_set_editor_plugin.cpp +++ b/tools/editor/plugins/tile_set_editor_plugin.cpp @@ -72,8 +72,16 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me p_library->tile_set_texture(id,texture); + Vector2 phys_offset = mi->get_offset(); + if (mi->is_centered()) { - p_library->tile_set_texture_offset(id,texture->get_size()/2); + Size2 s; + if (mi->is_region()) { + s=mi->get_region_rect().size; + } else { + s=texture->get_size(); + } + phys_offset+=-s/2; } if (mi->is_region()) { p_library->tile_set_region(id,mi->get_region_rect()); @@ -90,15 +98,21 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me if (sb->get_shape_count()==0) continue; Ref<Shape2D> collision=sb->get_shape(0); - if (collision.is_valid()) + if (collision.is_valid()) { collisions.push_back(collision); + } } if (collisions.size()) { p_library->tile_set_shapes(id,collisions); + p_library->tile_set_shape_offset(id,-phys_offset); + } else { + p_library->tile_set_shape_offset(id,Vector2()); + } + p_library->tile_set_texture_offset(id,Vector2()); } } diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index 78f09aa767..b5928efdac 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -398,6 +398,7 @@ void SceneTreeEditor::_notification(int p_what) { get_scene()->disconnect("node_removed",this,"_node_removed"); _update_tree(); } + } @@ -699,10 +700,12 @@ void SceneTreeDialog::_notification(int p_what) { get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); } - if (p_what==NOTIFICATION_POST_POPUP) { - + if (p_what==NOTIFICATION_VISIBILITY_CHANGED && is_visible()) { + tree->update_tree(); } + + } void SceneTreeDialog::_cancel() { diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h index edd67a4047..fafaffc10c 100644 --- a/tools/editor/scene_tree_editor.h +++ b/tools/editor/scene_tree_editor.h @@ -110,6 +110,8 @@ public: void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; } void set_editor_selection(EditorSelection *p_selection); + void update_tree() { _update_tree(); } + SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false); ~SceneTreeEditor(); |