diff options
-rw-r--r-- | doc/classes/String.xml | 4 | ||||
-rw-r--r-- | scene/main/canvas_layer.cpp | 8 | ||||
-rw-r--r-- | servers/physics_2d/godot_body_2d.cpp | 1 | ||||
-rw-r--r-- | servers/physics_3d/godot_body_3d.cpp | 2 | ||||
-rw-r--r-- | servers/physics_3d/godot_physics_server_3d.cpp | 2 |
5 files changed, 11 insertions, 6 deletions
diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 10ce03c4b2..abb68e0d05 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -56,11 +56,11 @@ Converts a string containing a binary number into an integer. Binary strings can either be prefixed with [code]0b[/code] or not, and they can also start with a [code]-[/code] before the optional prefix. [codeblocks] [gdscript] - print("0x101".bin_to_int()) # Prints "5". + print("0b101".bin_to_int()) # Prints "5". print("101".bin_to_int()) # Prints "5". [/gdscript] [csharp] - GD.Print("0x101".BinToInt()); // Prints "5". + GD.Print("0b101".BinToInt()); // Prints "5". GD.Print("101".BinToInt()); // Prints "5". [/csharp] [/codeblocks] diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 4540e42b4c..26bff4494b 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -128,7 +128,7 @@ void CanvasLayer::_notification(int p_what) { } else { vp = Node::get_viewport(); } - ERR_FAIL_COND(!vp); + ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized."); vp->_canvas_layer_add(this); viewport = vp->get_viewport_rid(); @@ -140,6 +140,8 @@ void CanvasLayer::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { + ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized."); + vp->_canvas_layer_remove(this); RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas); viewport = RID(); @@ -160,6 +162,8 @@ Size2 CanvasLayer::get_viewport_size() const { return Size2(1, 1); } + ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized."); + Rect2 r = vp->get_visible_rect(); return r.size; } @@ -169,7 +173,7 @@ RID CanvasLayer::get_viewport() const { } void CanvasLayer::set_custom_viewport(Node *p_viewport) { - ERR_FAIL_NULL(p_viewport); + ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr."); if (is_inside_tree()) { vp->_canvas_layer_remove(this); RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas); diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp index 68f114a34a..a18c748e1d 100644 --- a/servers/physics_2d/godot_body_2d.cpp +++ b/servers/physics_2d/godot_body_2d.cpp @@ -276,6 +276,7 @@ PhysicsServer2D::BodyMode GodotBody2D::get_mode() const { void GodotBody2D::_shapes_changed() { _mass_properties_changed(); + wakeup(); wakeup_neighbours(); } diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp index 0564c4d452..02929eeaed 100644 --- a/servers/physics_3d/godot_body_3d.cpp +++ b/servers/physics_3d/godot_body_3d.cpp @@ -327,6 +327,8 @@ PhysicsServer3D::BodyMode GodotBody3D::get_mode() const { void GodotBody3D::_shapes_changed() { _mass_properties_changed(); + wakeup(); + wakeup_neighbours(); } void GodotBody3D::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant) { diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp index 34b56e733e..79a2e0b0ea 100644 --- a/servers/physics_3d/godot_physics_server_3d.cpp +++ b/servers/physics_3d/godot_physics_server_3d.cpp @@ -584,7 +584,6 @@ void GodotPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); - body->wakeup(); } uint32_t GodotPhysicsServer3D::body_get_collision_layer(RID p_body) const { @@ -599,7 +598,6 @@ void GodotPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask) ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); - body->wakeup(); } uint32_t GodotPhysicsServer3D::body_get_collision_mask(RID p_body) const { |