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-rw-r--r--core/math/math_2d.h2
-rw-r--r--core/variant_call.cpp4
-rw-r--r--scene/3d/camera.cpp18
-rw-r--r--scene/main/scene_main_loop.cpp4
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.cpp4
6 files changed, 17 insertions, 17 deletions
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 7896299c24..a24c4266ee 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -154,7 +154,7 @@ struct Vector2 {
Vector2 floor() const;
Vector2 snapped(const Vector2& p_by) const;
- real_t get_aspect() const { return width/height; }
+ real_t aspect() const { return width/height; }
operator String() const { return String::num(x)+", "+String::num(y); }
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 0c8b40539d..b20f8aafd1 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -349,7 +349,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_LOCALMEM0R(Vector2,tangent);
VCALL_LOCALMEM0R(Vector2,floor);
VCALL_LOCALMEM1R(Vector2,snapped);
- VCALL_LOCALMEM0R(Vector2,get_aspect);
+ VCALL_LOCALMEM0R(Vector2,aspect);
VCALL_LOCALMEM1R(Vector2,dot);
VCALL_LOCALMEM1R(Vector2,slide);
VCALL_LOCALMEM1R(Vector2,reflect);
@@ -1457,7 +1457,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC0(VECTOR2,VECTOR2,Vector2,tangent,varray());
ADDFUNC0(VECTOR2,VECTOR2,Vector2,floor,varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
- ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
+ ADDFUNC0(VECTOR2,REAL,Vector2,aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 50ddafc3e4..8499542850 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -373,7 +373,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
ray=Vector3(0,0,-1);
} else {
CameraMatrix cm;
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
@@ -410,10 +410,10 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
Vector2 pos = cpos / viewport_size;
float vsize,hsize;
if (keep_aspect==KEEP_WIDTH) {
- vsize = size/viewport_size.get_aspect();
+ vsize = size/viewport_size.aspect();
hsize = size;
} else {
- hsize = size*viewport_size.get_aspect();
+ hsize = size*viewport_size.aspect();
vsize = size;
}
@@ -449,9 +449,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Plane p(get_camera_transform().xform_inv(p_pos),1.0);
@@ -479,9 +479,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
CameraMatrix cm;
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Size2 vp_size;
cm.get_viewport_size(vp_size.x,vp_size.y);
@@ -628,9 +628,9 @@ Vector<Plane> Camera::get_frustum() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode==PROJECTION_PERSPECTIVE)
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
return cm.get_projection_planes(get_camera_transform());
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index d233bf1a72..75af716f65 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -1138,8 +1138,8 @@ void SceneTree::_update_root_rect() {
Size2 viewport_size;
Size2 screen_size;
- float viewport_aspect = desired_res.get_aspect();
- float video_mode_aspect = video_mode.get_aspect();
+ float viewport_aspect = desired_res.aspect();
+ float video_mode_aspect = video_mode.aspect();
if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)<CMP_EPSILON) {
//same aspect or ignore aspect
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index c161e3cfa1..0253f656a4 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1652,7 +1652,7 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent& p_event) {
Vector2 minsize = canvas_item->edit_get_minimum_size();
if (uniform) {
- float aspect = local_rect.size.get_aspect();
+ float aspect = local_rect.size.aspect();
switch(drag) {
case DRAG_BOTTOM_LEFT:
case DRAG_TOP_RIGHT: {
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp
index 358404717c..27200a5d5d 100644
--- a/tools/editor/plugins/spatial_editor_plugin.cpp
+++ b/tools/editor/plugins/spatial_editor_plugin.cpp
@@ -468,7 +468,7 @@ Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3& p_pos) {
CameraMatrix cm;
- cm.set_perspective(get_fov(),get_size().get_aspect(),get_znear(),get_zfar());
+ cm.set_perspective(get_fov(),get_size().aspect(),get_znear(),get_zfar());
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
@@ -1898,7 +1898,7 @@ void SpatialEditorViewport::_draw() {
Size2 ss = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
- float aspect = ss.get_aspect();
+ float aspect = ss.aspect();
Size2 s = get_size();
Rect2 draw_rect;