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-rw-r--r--editor/export/editor_export_platform.h1
-rw-r--r--editor/export/editor_export_platform_pc.cpp6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs118
-rw-r--r--modules/mono/godotsharp_dirs.cpp152
-rw-r--r--modules/mono/godotsharp_dirs.h16
-rw-r--r--platform/macos/export/export_plugin.cpp131
-rw-r--r--platform/macos/export/export_plugin.h2
7 files changed, 158 insertions, 268 deletions
diff --git a/editor/export/editor_export_platform.h b/editor/export/editor_export_platform.h
index 88dc7bd5cd..5db79b98d1 100644
--- a/editor/export/editor_export_platform.h
+++ b/editor/export/editor_export_platform.h
@@ -144,6 +144,7 @@ public:
};
virtual Ref<EditorExportPreset> create_preset();
+ virtual bool is_executable(const String &p_path) const { return false; }
virtual void clear_messages() { messages.clear(); }
virtual void add_message(ExportMessageType p_type, const String &p_category, const String &p_message) {
diff --git a/editor/export/editor_export_platform_pc.cpp b/editor/export/editor_export_platform_pc.cpp
index 8538414523..c5b61e9b03 100644
--- a/editor/export/editor_export_platform_pc.cpp
+++ b/editor/export/editor_export_platform_pc.cpp
@@ -185,10 +185,12 @@ Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset>
String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path);
String target_path;
if (so_files[i].target.is_empty()) {
- target_path = p_path.get_base_dir().path_join(src_path.get_file());
+ target_path = p_path.get_base_dir();
} else {
- target_path = p_path.get_base_dir().path_join(so_files[i].target).path_join(src_path.get_file());
+ target_path = p_path.get_base_dir().path_join(so_files[i].target);
+ da->make_dir_recursive(target_path);
}
+ target_path = target_path.path_join(src_path.get_file());
if (da->dir_exists(src_path)) {
err = da->make_dir_recursive(target_path);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 0d2bea2363..745a8b73f8 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -17,6 +17,8 @@ namespace GodotTools.Export
{
public partial class ExportPlugin : EditorExportPlugin
{
+ private List<string> _tempFolders = new List<string>();
+
public void RegisterExportSettings()
{
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
@@ -111,62 +113,78 @@ namespace GodotTools.Export
string buildConfig = isDebug ? "ExportDebug" : "ExportRelease";
- // TODO: This works for now, as we only implemented support for x86 family desktop so far, but it needs to be fixed
- string arch = features.Contains("x86_64") ? "x86_64" : "x86";
-
- string ridOS = DetermineRuntimeIdentifierOS(platform);
- string ridArch = DetermineRuntimeIdentifierArch(arch);
- string runtimeIdentifier = $"{ridOS}-{ridArch}";
-
- // Create temporary publish output directory
-
- string publishOutputTempDir = Path.Combine(Path.GetTempPath(), "godot-publish-dotnet",
- $"{Process.GetCurrentProcess().Id}-{buildConfig}-{runtimeIdentifier}");
-
- if (!Directory.Exists(publishOutputTempDir))
- Directory.CreateDirectory(publishOutputTempDir);
-
- // Execute dotnet publish
-
- if (!BuildManager.PublishProjectBlocking(buildConfig, platform,
- runtimeIdentifier, publishOutputTempDir))
+ var archs = new List<string>();
+ if (features.Contains("x86_64"))
{
- throw new InvalidOperationException("Failed to build project.");
+ archs.Add("x86_64");
}
-
- string soExt = ridOS switch
+ else if (features.Contains("x86_32"))
{
- OS.DotNetOS.Win or OS.DotNetOS.Win10 => "dll",
- OS.DotNetOS.OSX or OS.DotNetOS.iOS => "dylib",
- _ => "so"
- };
-
- if (!File.Exists(Path.Combine(publishOutputTempDir, $"{GodotSharpDirs.ProjectAssemblyName}.dll"))
- // NativeAOT shared library output
- && !File.Exists(Path.Combine(publishOutputTempDir, $"{GodotSharpDirs.ProjectAssemblyName}.{soExt}")))
+ archs.Add("x86_32");
+ }
+ else if (features.Contains("arm64"))
{
- throw new NotSupportedException(
- "Publish succeeded but project assembly not found in the output directory");
+ archs.Add("arm64");
}
-
- // Copy all files from the dotnet publish output directory to
- // a data directory next to the Godot output executable.
-
- string outputDataDir = Path.Combine(outputDir, DetermineDataDirNameForProject());
-
- if (Directory.Exists(outputDataDir))
- Directory.Delete(outputDataDir, recursive: true); // Clean first
-
- Directory.CreateDirectory(outputDataDir);
-
- foreach (string dir in Directory.GetDirectories(publishOutputTempDir, "*", SearchOption.AllDirectories))
+ else if (features.Contains("universal"))
{
- Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(publishOutputTempDir.Length + 1)));
+ if (platform == OS.Platforms.MacOS)
+ {
+ archs.Add("x86_64");
+ archs.Add("arm64");
+ }
}
- foreach (string file in Directory.GetFiles(publishOutputTempDir, "*", SearchOption.AllDirectories))
+ foreach (var arch in archs)
{
- File.Copy(file, Path.Combine(outputDataDir, file.Substring(publishOutputTempDir.Length + 1)));
+ string ridOS = DetermineRuntimeIdentifierOS(platform);
+ string ridArch = DetermineRuntimeIdentifierArch(arch);
+ string runtimeIdentifier = $"{ridOS}-{ridArch}";
+ string projectDataDirName = $"{DetermineDataDirNameForProject()}_{arch}";
+ if (platform == OS.Platforms.MacOS)
+ {
+ projectDataDirName = Path.Combine("Contents", "Resources", projectDataDirName);
+ }
+
+ // Create temporary publish output directory
+
+ string publishOutputTempDir = Path.Combine(Path.GetTempPath(), "godot-publish-dotnet",
+ $"{Process.GetCurrentProcess().Id}-{buildConfig}-{runtimeIdentifier}");
+
+ _tempFolders.Add(publishOutputTempDir);
+
+ if (!Directory.Exists(publishOutputTempDir))
+ Directory.CreateDirectory(publishOutputTempDir);
+
+ // Execute dotnet publish
+
+ if (!BuildManager.PublishProjectBlocking(buildConfig, platform,
+ runtimeIdentifier, publishOutputTempDir))
+ {
+ throw new InvalidOperationException("Failed to build project.");
+ }
+
+ string soExt = ridOS switch
+ {
+ OS.DotNetOS.Win or OS.DotNetOS.Win10 => "dll",
+ OS.DotNetOS.OSX or OS.DotNetOS.iOS => "dylib",
+ _ => "so"
+ };
+
+ if (!File.Exists(Path.Combine(publishOutputTempDir, $"{GodotSharpDirs.ProjectAssemblyName}.dll"))
+ // NativeAOT shared library output
+ && !File.Exists(Path.Combine(publishOutputTempDir, $"{GodotSharpDirs.ProjectAssemblyName}.{soExt}")))
+ {
+ throw new NotSupportedException(
+ "Publish succeeded but project assembly not found in the output directory");
+ }
+
+ // Add to the exported project shared object list.
+
+ foreach (string file in Directory.GetFiles(publishOutputTempDir, "*", SearchOption.AllDirectories))
+ {
+ AddSharedObject(file, tags: null, projectDataDirName);
+ }
}
}
@@ -198,6 +216,12 @@ namespace GodotTools.Export
if (Directory.Exists(aotTempDir))
Directory.Delete(aotTempDir, recursive: true);
+ foreach (string folder in _tempFolders)
+ {
+ Directory.Delete(folder, recursive: true);
+ }
+ _tempFolders.Clear();
+
// TODO: The following is just a workaround until the export plugins can be made to abort with errors
// We check for empty as well, because it's set to empty after hot-reloading
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index c7e47d2718..185a7e60cf 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -94,138 +94,63 @@ String _get_mono_user_dir() {
class _GodotSharpDirs {
public:
- String res_data_dir;
String res_metadata_dir;
- String res_config_dir;
- String res_temp_dir;
- String res_temp_assemblies_base_dir;
String res_temp_assemblies_dir;
String mono_user_dir;
- String mono_logs_dir;
-
- String api_assemblies_base_dir;
String api_assemblies_dir;
#ifdef TOOLS_ENABLED
- String mono_solutions_dir;
String build_logs_dir;
-
String data_editor_tools_dir;
-#else
- // Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'.
- // Only defined on export templates. Used when exporting assemblies outside of PCKs.
- String data_game_assemblies_dir;
-#endif
-
- String data_mono_etc_dir;
- String data_mono_lib_dir;
-
-#ifdef WINDOWS_ENABLED
- String data_mono_bin_dir;
#endif
private:
_GodotSharpDirs() {
- res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono");
+ String res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono");
res_metadata_dir = res_data_dir.path_join("metadata");
- res_config_dir = res_data_dir.path_join("etc").path_join("mono");
// TODO use paths from csproj
- res_temp_dir = res_data_dir.path_join("temp");
- res_temp_assemblies_base_dir = res_temp_dir.path_join("bin");
- res_temp_assemblies_dir = res_temp_assemblies_base_dir.path_join(_get_expected_build_config());
-
- api_assemblies_base_dir = res_data_dir.path_join("assemblies");
+ res_temp_assemblies_dir = res_data_dir.path_join("temp").path_join("bin").path_join(_get_expected_build_config());
#ifdef WEB_ENABLED
mono_user_dir = "user://";
#else
mono_user_dir = _get_mono_user_dir();
#endif
- mono_logs_dir = mono_user_dir.path_join("mono_logs");
-
-#ifdef TOOLS_ENABLED
- mono_solutions_dir = mono_user_dir.path_join("solutions");
- build_logs_dir = mono_user_dir.path_join("build_logs");
-
- String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
-#endif
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
+ String res_dir = OS::get_singleton()->get_bundle_resource_dir();
#ifdef TOOLS_ENABLED
-
String data_dir_root = exe_dir.path_join("GodotSharp");
data_editor_tools_dir = data_dir_root.path_join("Tools");
- api_assemblies_base_dir = data_dir_root.path_join("Api");
-
- String data_mono_root_dir = data_dir_root.path_join("Mono");
- data_mono_etc_dir = data_mono_root_dir.path_join("etc");
-
-#ifdef ANDROID_ENABLED
- data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
-#else
- data_mono_lib_dir = data_mono_root_dir.path_join("lib");
-#endif
-
-#ifdef WINDOWS_ENABLED
- data_mono_bin_dir = data_mono_root_dir.path_join("bin");
-#endif
-
+ String api_assemblies_base_dir = data_dir_root.path_join("Api");
+ build_logs_dir = mono_user_dir.path_join("build_logs");
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
- data_editor_tools_dir = exe_dir.path_join("../Resources/GodotSharp/Tools");
+ data_editor_tools_dir = res_dir.path_join("GodotSharp").path_join("Tools");
}
-
if (!DirAccess::exists(api_assemblies_base_dir)) {
- api_assemblies_base_dir = exe_dir.path_join("../Resources/GodotSharp/Api");
- }
-
- if (!DirAccess::exists(data_mono_root_dir)) {
- data_mono_etc_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/lib");
+ api_assemblies_base_dir = res_dir.path_join("GodotSharp").path_join("Api");
}
#endif
-
-#else
-
+ api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
+#else // TOOLS_ENABLED
+ String arch = Engine::get_singleton()->get_architecture_name();
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- String data_dir_root = exe_dir.path_join("data_" + appname_safe);
+ String data_dir_root = exe_dir.path_join("data_" + appname_safe + "_" + arch);
if (!DirAccess::exists(data_dir_root)) {
- data_dir_root = exe_dir.path_join("data_Godot");
+ data_dir_root = exe_dir.path_join("data_Godot_" + arch);
}
-
- String data_mono_root_dir = data_dir_root.path_join("Mono");
- data_mono_etc_dir = data_mono_root_dir.path_join("etc");
-
-#ifdef ANDROID_ENABLED
- data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
-#else
- data_mono_lib_dir = data_mono_root_dir.path_join("lib");
- data_game_assemblies_dir = data_dir_root.path_join("Assemblies");
-#endif
-
-#ifdef WINDOWS_ENABLED
- data_mono_bin_dir = data_mono_root_dir.path_join("bin");
-#endif
-
#ifdef MACOS_ENABLED
- if (!DirAccess::exists(data_mono_root_dir)) {
- data_mono_etc_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/lib");
+ if (!DirAccess::exists(data_dir_root)) {
+ data_dir_root = res_dir.path_join("data_" + appname_safe + "_" + arch);
}
-
- if (!DirAccess::exists(data_game_assemblies_dir)) {
- data_game_assemblies_dir = exe_dir.path_join("../Resources/GodotSharp/Assemblies");
+ if (!DirAccess::exists(data_dir_root)) {
+ data_dir_root = res_dir.path_join("data_Godot_" + arch);
}
#endif
-
-#endif
-
-#ifdef TOOLS_ENABLED
- api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
-#else
api_assemblies_dir = data_dir_root;
#endif
}
@@ -237,26 +162,10 @@ public:
}
};
-String get_res_data_dir() {
- return _GodotSharpDirs::get_singleton().res_data_dir;
-}
-
String get_res_metadata_dir() {
return _GodotSharpDirs::get_singleton().res_metadata_dir;
}
-String get_res_config_dir() {
- return _GodotSharpDirs::get_singleton().res_config_dir;
-}
-
-String get_res_temp_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_dir;
-}
-
-String get_res_temp_assemblies_base_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
-}
-
String get_res_temp_assemblies_dir() {
return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
}
@@ -265,23 +174,11 @@ String get_api_assemblies_dir() {
return _GodotSharpDirs::get_singleton().api_assemblies_dir;
}
-String get_api_assemblies_base_dir() {
- return _GodotSharpDirs::get_singleton().api_assemblies_base_dir;
-}
-
String get_mono_user_dir() {
return _GodotSharpDirs::get_singleton().mono_user_dir;
}
-String get_mono_logs_dir() {
- return _GodotSharpDirs::get_singleton().mono_logs_dir;
-}
-
#ifdef TOOLS_ENABLED
-String get_mono_solutions_dir() {
- return _GodotSharpDirs::get_singleton().mono_solutions_dir;
-}
-
String get_build_logs_dir() {
return _GodotSharpDirs::get_singleton().build_logs_dir;
}
@@ -289,23 +186,6 @@ String get_build_logs_dir() {
String get_data_editor_tools_dir() {
return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
-#else
-String get_data_game_assemblies_dir() {
- return _GodotSharpDirs::get_singleton().data_game_assemblies_dir;
-}
#endif
-String get_data_mono_etc_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
-}
-
-String get_data_mono_lib_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
-}
-
-#ifdef WINDOWS_ENABLED
-String get_data_mono_bin_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
-}
-#endif
} // namespace GodotSharpDirs
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index 03e62ffd82..cdfb8e4787 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -35,34 +35,18 @@
namespace GodotSharpDirs {
-String get_res_data_dir();
String get_res_metadata_dir();
-String get_res_config_dir();
-String get_res_temp_dir();
-String get_res_temp_assemblies_base_dir();
String get_res_temp_assemblies_dir();
String get_api_assemblies_dir();
-String get_api_assemblies_base_dir();
String get_mono_user_dir();
-String get_mono_logs_dir();
#ifdef TOOLS_ENABLED
-String get_mono_solutions_dir();
String get_build_logs_dir();
-
String get_data_editor_tools_dir();
-#else
-String get_data_game_assemblies_dir();
#endif
-String get_data_mono_etc_dir();
-String get_data_mono_lib_dir();
-
-#ifdef WINDOWS_ENABLED
-String get_data_mono_bin_dir();
-#endif
} // namespace GodotSharpDirs
#endif // GODOTSHARP_DIRS_H
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index 070830c486..f5f64f9663 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -31,6 +31,8 @@
#include "export_plugin.h"
#include "codesign.h"
+#include "lipo.h"
+#include "macho.h"
#include "core/string/translation.h"
#include "editor/editor_node.h"
@@ -754,6 +756,7 @@ Error EditorExportPlatformMacOS::_code_sign_directory(const Ref<EditorExportPres
if (extensions_to_sign.is_empty()) {
extensions_to_sign.push_back("dylib");
extensions_to_sign.push_back("framework");
+ extensions_to_sign.push_back("");
}
Error dir_access_error;
@@ -778,6 +781,10 @@ Error EditorExportPlatformMacOS::_code_sign_directory(const Ref<EditorExportPres
if (code_sign_error != OK) {
return code_sign_error;
}
+ if (is_executable(current_file_path)) {
+ // chmod with 0755 if the file is executable.
+ FileAccess::set_unix_permissions(current_file_path, 0755);
+ }
} else if (dir_access->current_is_dir()) {
Error code_sign_error{ _code_sign_directory(p_preset, current_file_path, p_ent_path, p_should_error_on_non_code) };
if (code_sign_error != OK) {
@@ -799,6 +806,14 @@ Error EditorExportPlatformMacOS::_copy_and_sign_files(Ref<DirAccess> &dir_access
const String &p_in_app_path, bool p_sign_enabled,
const Ref<EditorExportPreset> &p_preset, const String &p_ent_path,
bool p_should_error_on_non_code_sign) {
+ static Vector<String> extensions_to_sign;
+
+ if (extensions_to_sign.is_empty()) {
+ extensions_to_sign.push_back("dylib");
+ extensions_to_sign.push_back("framework");
+ extensions_to_sign.push_back("");
+ }
+
Error err{ OK };
if (dir_access->dir_exists(p_src_path)) {
#ifndef UNIX_ENABLED
@@ -818,7 +833,13 @@ Error EditorExportPlatformMacOS::_copy_and_sign_files(Ref<DirAccess> &dir_access
// If it is a directory, find and sign all dynamic libraries.
err = _code_sign_directory(p_preset, p_in_app_path, p_ent_path, p_should_error_on_non_code_sign);
} else {
- err = _code_sign(p_preset, p_in_app_path, p_ent_path, false);
+ if (extensions_to_sign.find(p_in_app_path.get_extension()) > -1) {
+ err = _code_sign(p_preset, p_in_app_path, p_ent_path, false);
+ }
+ if (is_executable(p_in_app_path)) {
+ // chmod with 0755 if the file is executable.
+ FileAccess::set_unix_permissions(p_in_app_path, 0755);
+ }
}
}
return err;
@@ -877,6 +898,17 @@ Error EditorExportPlatformMacOS::_create_dmg(const String &p_dmg_path, const Str
return OK;
}
+bool EditorExportPlatformMacOS::is_shbang(const String &p_path) const {
+ Ref<FileAccess> fb = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(fb.is_null(), false, vformat("Can't open file: \"%s\".", p_path));
+ uint16_t magic = fb->get_16();
+ return (magic == 0x2123);
+}
+
+bool EditorExportPlatformMacOS::is_executable(const String &p_path) const {
+ return MachO::is_macho(p_path) || LipO::is_lipo(p_path) || is_shbang(p_path);
+}
+
Error EditorExportPlatformMacOS::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE);
if (f.is_null()) {
@@ -1158,11 +1190,8 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
// Now process our template.
bool found_binary = false;
- Vector<String> dylibs_found;
while (ret == UNZ_OK && err == OK) {
- bool is_execute = false;
-
// Get filename.
unz_file_info info;
char fname[16384];
@@ -1219,7 +1248,6 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
continue; // skip
}
found_binary = true;
- is_execute = true;
file = "Contents/MacOS/" + pkg_name;
}
@@ -1251,25 +1279,6 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
}
if (data.size() > 0) {
- if (file.find("/data.mono.macos.release_debug." + architecture + "/") != -1) {
- if (!p_debug) {
- ret = unzGoToNextFile(src_pkg_zip);
- continue; // skip
- }
- file = file.replace("/data.mono.macos.release_debug." + architecture + "/", "/GodotSharp/");
- }
- if (file.find("/data.mono.macos.release." + architecture + "/") != -1) {
- if (p_debug) {
- ret = unzGoToNextFile(src_pkg_zip);
- continue; // skip
- }
- file = file.replace("/data.mono.macos.release." + architecture + "/", "/GodotSharp/");
- }
-
- if (file.ends_with(".dylib")) {
- dylibs_found.push_back(file);
- }
-
print_verbose("ADDING: " + file + " size: " + itos(data.size()));
// Write it into our application bundle.
@@ -1285,7 +1294,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
if (f.is_valid()) {
f->store_buffer(data.ptr(), data.size());
f.unref();
- if (is_execute) {
+ if (is_executable(file)) {
// chmod with 0755 if the file is executable.
FileAccess::set_unix_permissions(file, 0755);
}
@@ -1324,12 +1333,35 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
return ERR_SKIP;
}
+ // See if we can code sign our new package.
+ bool sign_enabled = (p_preset->get("codesign/codesign").operator int() > 0);
+ bool ad_hoc = false;
+ int codesign_tool = p_preset->get("codesign/codesign");
+ switch (codesign_tool) {
+ case 1: { // built-in ad-hoc
+ ad_hoc = true;
+ } break;
+ case 2: { // "rcodesign"
+ ad_hoc = p_preset->get("codesign/certificate_file").operator String().is_empty() || p_preset->get("codesign/certificate_password").operator String().is_empty();
+ } break;
+#ifdef MACOS_ENABLED
+ case 3: { // "codesign"
+ ad_hoc = (p_preset->get("codesign/identity") == "" || p_preset->get("codesign/identity") == "-");
+ } break;
+#endif
+ default: {
+ };
+ }
+
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
Vector<SharedObject> shared_objects;
err = save_pack(p_preset, p_debug, pack_path, &shared_objects);
- // See if we can code sign our new package.
- bool sign_enabled = (p_preset->get("codesign/codesign").operator int() > 0);
+ bool lib_validation = p_preset->get("codesign/entitlements/disable_library_validation");
+ if (!shared_objects.is_empty() && sign_enabled && ad_hoc && !lib_validation) {
+ add_message(EXPORT_MESSAGE_INFO, TTR("Entitlements Modified"), TTR("Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries."));
+ lib_validation = true;
+ }
String ent_path = p_preset->get("codesign/entitlements/custom_file");
String hlp_ent_path = EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name + "_helper.entitlements");
@@ -1365,7 +1397,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
}
}
- if ((bool)p_preset->get("codesign/entitlements/disable_library_validation")) {
+ if (lib_validation) {
ent_f->store_line("<key>com.apple.security.cs.disable-library-validation</key>");
ent_f->store_line("<true/>");
}
@@ -1495,32 +1527,6 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
}
}
- bool ad_hoc = false;
- int codesign_tool = p_preset->get("codesign/codesign");
- switch (codesign_tool) {
- case 1: { // built-in ad-hoc
- ad_hoc = true;
- } break;
- case 2: { // "rcodesign"
- ad_hoc = p_preset->get("codesign/certificate_file").operator String().is_empty() || p_preset->get("codesign/certificate_password").operator String().is_empty();
- } break;
-#ifdef MACOS_ENABLED
- case 3: { // "codesign"
- ad_hoc = (p_preset->get("codesign/identity") == "" || p_preset->get("codesign/identity") == "-");
- } break;
-#endif
- default: {
- };
- }
-
- if (err == OK) {
- bool lib_validation = p_preset->get("codesign/entitlements/disable_library_validation");
- if ((!dylibs_found.is_empty() || !shared_objects.is_empty()) && sign_enabled && ad_hoc && !lib_validation) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Code Signing"), TTR("Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries."));
- err = ERR_CANT_CREATE;
- }
- }
-
if (err == OK) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
@@ -1529,8 +1535,9 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
String path_in_app = tmp_app_path_name + "/Contents/Frameworks/" + src_path.get_file();
err = _copy_and_sign_files(da, src_path, path_in_app, sign_enabled, p_preset, ent_path, true);
} else {
- String path_in_app = tmp_app_path_name.path_join(shared_objects[i].target).path_join(src_path.get_file());
- err = _copy_and_sign_files(da, src_path, path_in_app, sign_enabled, p_preset, ent_path, false);
+ String path_in_app = tmp_app_path_name.path_join(shared_objects[i].target);
+ tmp_app_dir->make_dir_recursive(path_in_app);
+ err = _copy_and_sign_files(da, src_path, path_in_app.path_join(src_path.get_file()), sign_enabled, p_preset, ent_path, false);
}
if (err != OK) {
break;
@@ -1546,14 +1553,6 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
}
}
- if (sign_enabled) {
- for (int i = 0; i < dylibs_found.size(); i++) {
- if (err == OK) {
- err = _code_sign(p_preset, tmp_app_path_name + "/" + dylibs_found[i], ent_path, false);
- }
- }
- }
-
if (err == OK && sign_enabled) {
if (ep.step(TTR("Code signing bundle"), 2)) {
return ERR_SKIP;
@@ -1683,8 +1682,6 @@ void EditorExportPlatformMacOS::_zip_folder_recursive(zipFile &p_zip, const Stri
} else if (da->current_is_dir()) {
_zip_folder_recursive(p_zip, p_root_path, p_folder.path_join(f), p_pkg_name);
} else {
- bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)) || p_folder.ends_with("Helpers") || f.ends_with(".command");
-
OS::DateTime dt = OS::get_singleton()->get_datetime();
zip_fileinfo zipfi;
@@ -1698,7 +1695,7 @@ void EditorExportPlatformMacOS::_zip_folder_recursive(zipFile &p_zip, const Stri
// 0100000: regular file type
// 0000755: permissions rwxr-xr-x
// 0000644: permissions rw-r--r--
- uint32_t _mode = (is_executable ? 0100755 : 0100644);
+ uint32_t _mode = (is_executable(dir.path_join(f)) ? 0100755 : 0100644);
zipfi.external_fa = (_mode << 16L) | !(_mode & 0200);
zipfi.internal_fa = 0;
diff --git a/platform/macos/export/export_plugin.h b/platform/macos/export/export_plugin.h
index 87790129d3..b6ad587caa 100644
--- a/platform/macos/export/export_plugin.h
+++ b/platform/macos/export/export_plugin.h
@@ -97,6 +97,7 @@ class EditorExportPlatformMacOS : public EditorExportPlatform {
return true;
}
+ bool is_shbang(const String &p_path) const;
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
@@ -108,6 +109,7 @@ public:
virtual String get_os_name() const override { return "macOS"; }
virtual Ref<Texture2D> get_logo() const override { return logo; }
+ virtual bool is_executable(const String &p_path) const override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
List<String> list;
if (use_dmg()) {