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-rw-r--r--doc/classes/CPUParticles3D.xml6
-rw-r--r--doc/classes/ParticlesMaterial.xml6
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml4
-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml4
-rw-r--r--doc/classes/RigidDynamicBody2D.xml4
-rw-r--r--doc/classes/RigidDynamicBody3D.xml4
-rw-r--r--editor/editor_inspector.cpp19
-rw-r--r--editor/editor_inspector.h2
-rw-r--r--editor/plugin_config_dialog.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp1
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/scene_tree_dock.cpp5
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp2
-rw-r--r--scene/3d/lightmap_gi.cpp7
-rw-r--r--scene/gui/text_edit.cpp7
-rw-r--r--scene/main/viewport.cpp4
-rw-r--r--scene/property_utils.cpp13
-rw-r--r--scene/property_utils.h2
-rw-r--r--scene/resources/packed_scene.cpp5
19 files changed, 62 insertions, 37 deletions
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 83728a807b..da9c63c0f7 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -96,13 +96,13 @@
Minimum angle.
</member>
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
- Each particle's angular velocity will vary along this [Curve].
+ Each particle's angular velocity (rotation speed) will vary along this [Curve] over its lifetime.
</member>
<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum angular velocity.
+ Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
</member>
<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum angular velocity.
+ Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
</member>
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation offset will vary along this [Curve].
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index ed778af26a..d2261ed4cc 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -83,13 +83,13 @@
Minimum angle.
</member>
<member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
- Each particle's angular velocity will vary along this [CurveTexture].
+ Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime.
</member>
<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum angular velocity.
+ Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
</member>
<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum angular velocity.
+ Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
</member>
<member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's animation offset will vary along this [CurveTexture].
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index fbadfd2702..9921974c6e 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -208,7 +208,7 @@
</methods>
<members>
<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity">
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
</member>
<member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass">
The body's center of mass position relative to the body's center in the global coordinate system.
@@ -223,7 +223,7 @@
The inverse of the mass of the body.
</member>
<member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity">
- The body's linear velocity.
+ The body's linear velocity in pixels per second.
</member>
<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
If [code]true[/code], this body is currently sleeping (not active).
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index 58c4294d66..77c99c55b1 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -215,7 +215,7 @@
</methods>
<members>
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
</member>
<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
The body's center of mass position relative to the body's center in the global coordinate system.
@@ -230,7 +230,7 @@
The inverse of the mass of the body.
</member>
<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
- The body's linear velocity.
+ The body's linear velocity in units per second.
</member>
<member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
</member>
diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml
index 0026c49651..b3644711a0 100644
--- a/doc/classes/RigidDynamicBody2D.xml
+++ b/doc/classes/RigidDynamicBody2D.xml
@@ -121,7 +121,7 @@
Defines how [member angular_damp] is applied. See [enum DampMode] for possible values.
</member>
<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity" default="0.0">
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
@@ -179,7 +179,7 @@
Defines how [member linear_damp] is applied. See [enum DampMode] for possible values.
</member>
<member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)">
- The body's linear velocity.
+ The body's linear velocity in pixels per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
</member>
<member name="lock_rotation" type="bool" setter="set_lock_rotation_enabled" getter="is_lock_rotation_enabled" default="false">
If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement.
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 3dffdcbf83..16fced737f 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -127,7 +127,7 @@
Defines how [member angular_damp] is applied. See [enum DampMode] for possible values.
</member>
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)">
- RigidDynamicBody3D's rotational velocity.
+ The RigidDynamicBody3D's rotational velocity in [i]radians[/i] per second.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
@@ -185,7 +185,7 @@
Defines how [member linear_damp] is applied. See [enum DampMode] for possible values.
</member>
<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)">
- The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
+ The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
</member>
<member name="lock_rotation" type="bool" setter="set_lock_rotation_enabled" getter="is_lock_rotation_enabled" default="false">
If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement.
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 14185ce2a4..a53938e3f1 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -413,17 +413,21 @@ bool EditorProperty::is_read_only() const {
return read_only;
}
-Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) {
+Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return p_object->call("property_get_revert", p_property);
}
- return PropertyUtils::get_property_default_value(p_object, p_property);
+ return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
- Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property);
- if (revert_value.get_type() == Variant::NIL) {
+ bool is_valid_revert = false;
+ Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
+ if (!is_valid_revert) {
return false;
}
Variant current_value = p_object->get(p_property);
@@ -637,7 +641,9 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
}
if (revert_rect.has_point(mpos)) {
- Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property);
+ bool is_valid_revert = false;
+ Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert);
+ ERR_FAIL_COND(!is_valid_revert);
emit_changed(property, revert_value);
update_property();
}
@@ -783,8 +789,9 @@ static bool _is_value_potential_override(Node *p_node, const String &p_property)
if (states_stack.size()) {
return true;
} else {
+ bool is_valid_default = false;
bool is_class_default = false;
- PropertyUtils::get_property_default_value(p_node, p_property, &states_stack, false, nullptr, &is_class_default);
+ PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default);
return !is_class_default;
}
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index f2dfe32f82..d247978649 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -46,7 +46,7 @@ public:
static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
- static Variant get_property_revert_value(Object *p_object, const StringName &p_property);
+ static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
static bool can_property_revert(Object *p_object, const StringName &p_property);
};
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index c99b34e0c2..ad22aafb2b 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -216,6 +216,7 @@ void PluginConfigDialog::config(const String &p_config_path) {
active_edit->hide();
Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->hide();
subfolder_edit->hide();
+ subfolder_validation->hide();
Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->hide();
set_title(TTR("Edit a Plugin"));
} else {
@@ -224,6 +225,7 @@ void PluginConfigDialog::config(const String &p_config_path) {
active_edit->show();
Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->show();
subfolder_edit->show();
+ subfolder_validation->show();
Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->show();
set_title(TTR("Create a Plugin"));
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 0925b34ac1..951af92467 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -231,6 +231,7 @@ void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_a
description->pop();
description->add_text("\n" + TTR("Description:") + "\n\n");
description->append_text(p_description);
+ description->set_selection_enabled(true);
set_title(p_title);
}
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 7a85c5167b..2ce13b717a 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -398,7 +398,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
}
if (mesh->get_surface_count() == 0) {
- err_dialog->set_text(TTR("Mesh has not surface to create outlines from."));
+ err_dialog->set_text(TTR("Mesh has no surface to create outlines from."));
err_dialog->popup_centered();
return;
} else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 1934850160..14c70c6c50 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -3157,8 +3157,9 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
states_stack_ready = true;
}
- Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack);
- if (!PropertyUtils::is_property_value_different(v, orig)) {
+ bool is_valid_default = false;
+ Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &is_valid_default, &states_stack);
+ if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) {
continue;
}
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index d913c115d9..06ed021a5a 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -56,7 +56,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fram
todo -= mixed;
frames_mixed += mixed;
start_buffer += mixed;
- if (!have_packets_left) {
+ if (!have_packets_left && !have_samples_left) {
//end of file!
bool is_not_empty = mixed > 0 || vorbis_stream->get_length() > 0;
if (vorbis_stream->loop && is_not_empty) {
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 910cf3a37d..58cd42010f 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -884,15 +884,16 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Light3D *light = lights_found[i].light;
Transform3D xf = lights_found[i].xform;
+ Color linear_color = light->get_color().to_linear();
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
}
}
for (int i = 0; i < probes_found.size(); i++) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index c9060033f2..63e3740a97 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4275,7 +4275,10 @@ double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const {
return p_line;
}
- double new_line_scroll_pos = get_visible_line_count_in_range(0, CLAMP(p_line, 0, text.size() - 1));
+ double new_line_scroll_pos = 0.0;
+ if (p_line > 0) {
+ new_line_scroll_pos = get_visible_line_count_in_range(0, MIN(p_line - 1, text.size() - 1));
+ }
new_line_scroll_pos += p_wrap_index;
return new_line_scroll_pos;
}
@@ -4339,7 +4342,7 @@ int TextEdit::get_visible_line_count_in_range(int p_from_line, int p_to_line) co
/* Returns the total number of (lines + wrapped - hidden). */
if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) {
- return p_to_line - p_from_line;
+ return (p_to_line - p_from_line) + 1;
}
int total_rows = 0;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index af4032a77d..007e5d1173 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1183,7 +1183,7 @@ void Viewport::_gui_show_tooltip() {
Control *tooltip_owner = nullptr;
String tooltip_text = _gui_get_tooltip(
gui.tooltip_control,
- gui.tooltip_control->get_screen_transform().xform_inv(gui.last_mouse_pos),
+ gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos),
&tooltip_owner);
tooltip_text = tooltip_text.strip_edges();
if (tooltip_text.is_empty()) {
@@ -1712,7 +1712,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
- String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_screen_transform().xform_inv(mpos));
+ String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index e3c65bbc6e..6ffc1f148a 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -50,7 +50,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian
}
}
-Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
+Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
// This function obeys the way property values are set when an object is instantiated,
// which is the following (the latter wins):
// 1. Default value from builtin class
@@ -60,6 +60,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = false;
}
+ if (r_is_valid) {
+ *r_is_valid = false;
+ }
Ref<Script> topmost_script;
@@ -71,6 +74,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
bool found = false;
Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
if (found) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return value_in_ancestor;
}
// Save script for later
@@ -97,6 +103,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
}
Variant default_value;
if (topmost_script->get_property_default_value(p_property, default_value)) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return default_value;
}
}
@@ -105,7 +114,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = true;
}
- return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
+ return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid);
}
// Like SceneState::PackState, but using a raw pointer to avoid the cost of
diff --git a/scene/property_utils.h b/scene/property_utils.h
index fde9163548..aa06649cdc 100644
--- a/scene/property_utils.h
+++ b/scene/property_utils.h
@@ -38,7 +38,7 @@ class PropertyUtils {
public:
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
// Gets the most pure default value, the one that would be set when the node has just been instantiated
- static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
+ static Variant get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid = nullptr, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
// Gets the instance/inheritance states of this node, in order of precedence,
// that is, from the topmost (the most able to override values) to the lowermost
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index e6b499d4f1..b2a339b850 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -501,8 +501,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
- Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true);
- if (!PropertyUtils::is_property_value_different(value, default_value)) {
+ bool is_valid_default = false;
+ Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
+ if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) {
continue;
}
}