diff options
-rw-r--r-- | doc/classes/CPUParticles3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 6 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectBodyState2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectBodyState3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/RigidDynamicBody2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/RigidDynamicBody3D.xml | 4 | ||||
-rw-r--r-- | editor/editor_inspector.cpp | 19 | ||||
-rw-r--r-- | editor/editor_inspector.h | 2 | ||||
-rw-r--r-- | editor/plugin_config_dialog.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/asset_library_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/mesh_instance_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 5 | ||||
-rw-r--r-- | modules/vorbis/audio_stream_ogg_vorbis.cpp | 2 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 7 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 7 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 4 | ||||
-rw-r--r-- | scene/property_utils.cpp | 13 | ||||
-rw-r--r-- | scene/property_utils.h | 2 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 5 |
19 files changed, 62 insertions, 37 deletions
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml index 83728a807b..da9c63c0f7 100644 --- a/doc/classes/CPUParticles3D.xml +++ b/doc/classes/CPUParticles3D.xml @@ -96,13 +96,13 @@ Minimum angle. </member> <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> - Each particle's angular velocity will vary along this [Curve]. + Each particle's angular velocity (rotation speed) will vary along this [Curve] over its lifetime. </member> <member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum angular velocity. + Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. </member> <member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum angular velocity. + Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. </member> <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation offset will vary along this [Curve]. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index ed778af26a..d2261ed4cc 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -83,13 +83,13 @@ Minimum angle. </member> <member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> - Each particle's angular velocity will vary along this [CurveTexture]. + Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime. </member> <member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum angular velocity. + Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. </member> <member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum angular velocity. + Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. </member> <member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation offset will vary along this [CurveTexture]. diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index fbadfd2702..9921974c6e 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -208,7 +208,7 @@ </methods> <members> <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity"> - The body's rotational velocity. + The body's rotational velocity in [i]radians[/i] per second. </member> <member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass"> The body's center of mass position relative to the body's center in the global coordinate system. @@ -223,7 +223,7 @@ The inverse of the mass of the body. </member> <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity"> - The body's linear velocity. + The body's linear velocity in pixels per second. </member> <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping"> If [code]true[/code], this body is currently sleeping (not active). diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index 58c4294d66..77c99c55b1 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -215,7 +215,7 @@ </methods> <members> <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity"> - The body's rotational velocity. + The body's rotational velocity in [i]radians[/i] per second. </member> <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass"> The body's center of mass position relative to the body's center in the global coordinate system. @@ -230,7 +230,7 @@ The inverse of the mass of the body. </member> <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity"> - The body's linear velocity. + The body's linear velocity in units per second. </member> <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes"> </member> diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml index 0026c49651..b3644711a0 100644 --- a/doc/classes/RigidDynamicBody2D.xml +++ b/doc/classes/RigidDynamicBody2D.xml @@ -121,7 +121,7 @@ Defines how [member angular_damp] is applied. See [enum DampMode] for possible values. </member> <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity" default="0.0"> - The body's rotational velocity. + The body's rotational velocity in [i]radians[/i] per second. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. @@ -179,7 +179,7 @@ Defines how [member linear_damp] is applied. See [enum DampMode] for possible values. </member> <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)"> - The body's linear velocity. + The body's linear velocity in pixels per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. </member> <member name="lock_rotation" type="bool" setter="set_lock_rotation_enabled" getter="is_lock_rotation_enabled" default="false"> If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement. diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml index 3dffdcbf83..16fced737f 100644 --- a/doc/classes/RigidDynamicBody3D.xml +++ b/doc/classes/RigidDynamicBody3D.xml @@ -127,7 +127,7 @@ Defines how [member angular_damp] is applied. See [enum DampMode] for possible values. </member> <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)"> - RigidDynamicBody3D's rotational velocity. + The RigidDynamicBody3D's rotational velocity in [i]radians[/i] per second. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. @@ -185,7 +185,7 @@ Defines how [member linear_damp] is applied. See [enum DampMode] for possible values. </member> <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> - The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. + The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. </member> <member name="lock_rotation" type="bool" setter="set_lock_rotation_enabled" getter="is_lock_rotation_enabled" default="false"> If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement. diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 14185ce2a4..a53938e3f1 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -413,17 +413,21 @@ bool EditorProperty::is_read_only() const { return read_only; } -Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) { +Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) { if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) { + if (r_is_valid) { + *r_is_valid = true; + } return p_object->call("property_get_revert", p_property); } - return PropertyUtils::get_property_default_value(p_object, p_property); + return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid); } bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) { - Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property); - if (revert_value.get_type() == Variant::NIL) { + bool is_valid_revert = false; + Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert); + if (!is_valid_revert) { return false; } Variant current_value = p_object->get(p_property); @@ -637,7 +641,9 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) { } if (revert_rect.has_point(mpos)) { - Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property); + bool is_valid_revert = false; + Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert); + ERR_FAIL_COND(!is_valid_revert); emit_changed(property, revert_value); update_property(); } @@ -783,8 +789,9 @@ static bool _is_value_potential_override(Node *p_node, const String &p_property) if (states_stack.size()) { return true; } else { + bool is_valid_default = false; bool is_class_default = false; - PropertyUtils::get_property_default_value(p_node, p_property, &states_stack, false, nullptr, &is_class_default); + PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default); return !is_class_default; } } diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index f2dfe32f82..d247978649 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -46,7 +46,7 @@ public: static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true); static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig); static bool is_property_value_different(const Variant &p_a, const Variant &p_b); - static Variant get_property_revert_value(Object *p_object, const StringName &p_property); + static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid); static bool can_property_revert(Object *p_object, const StringName &p_property); }; diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index c99b34e0c2..ad22aafb2b 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -216,6 +216,7 @@ void PluginConfigDialog::config(const String &p_config_path) { active_edit->hide(); Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->hide(); subfolder_edit->hide(); + subfolder_validation->hide(); Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->hide(); set_title(TTR("Edit a Plugin")); } else { @@ -224,6 +225,7 @@ void PluginConfigDialog::config(const String &p_config_path) { active_edit->show(); Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->show(); subfolder_edit->show(); + subfolder_validation->show(); Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->show(); set_title(TTR("Create a Plugin")); } diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 0925b34ac1..951af92467 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -231,6 +231,7 @@ void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_a description->pop(); description->add_text("\n" + TTR("Description:") + "\n\n"); description->append_text(p_description); + description->set_selection_enabled(true); set_title(p_title); } diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 7a85c5167b..2ce13b717a 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -398,7 +398,7 @@ void MeshInstance3DEditor::_create_outline_mesh() { } if (mesh->get_surface_count() == 0) { - err_dialog->set_text(TTR("Mesh has not surface to create outlines from.")); + err_dialog->set_text(TTR("Mesh has no surface to create outlines from.")); err_dialog->popup_centered(); return; } else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 1934850160..14c70c6c50 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -3157,8 +3157,9 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) states_stack_ready = true; } - Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack); - if (!PropertyUtils::is_property_value_different(v, orig)) { + bool is_valid_default = false; + Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &is_valid_default, &states_stack); + if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) { continue; } diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index d913c115d9..06ed021a5a 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -56,7 +56,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fram todo -= mixed; frames_mixed += mixed; start_buffer += mixed; - if (!have_packets_left) { + if (!have_packets_left && !have_samples_left) { //end of file! bool is_not_empty = mixed > 0 || vorbis_stream->get_length() > 0; if (vorbis_stream->loop && is_not_empty) { diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 910cf3a37d..58cd42010f 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -884,15 +884,16 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Light3D *light = lights_found[i].light; Transform3D xf = lights_found[i].xform; + Color linear_color = light->get_color().to_linear(); if (Object::cast_to<DirectionalLight3D>(light)) { DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light); - lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE)); + lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE)); } else if (Object::cast_to<OmniLight3D>(light)) { OmniLight3D *l = Object::cast_to<OmniLight3D>(light); - lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE)); + lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE)); } else if (Object::cast_to<SpotLight3D>(light)) { SpotLight3D *l = Object::cast_to<SpotLight3D>(light); - lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE)); + lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE)); } } for (int i = 0; i < probes_found.size(); i++) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index c9060033f2..63e3740a97 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4275,7 +4275,10 @@ double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const { return p_line; } - double new_line_scroll_pos = get_visible_line_count_in_range(0, CLAMP(p_line, 0, text.size() - 1)); + double new_line_scroll_pos = 0.0; + if (p_line > 0) { + new_line_scroll_pos = get_visible_line_count_in_range(0, MIN(p_line - 1, text.size() - 1)); + } new_line_scroll_pos += p_wrap_index; return new_line_scroll_pos; } @@ -4339,7 +4342,7 @@ int TextEdit::get_visible_line_count_in_range(int p_from_line, int p_to_line) co /* Returns the total number of (lines + wrapped - hidden). */ if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) { - return p_to_line - p_from_line; + return (p_to_line - p_from_line) + 1; } int total_rows = 0; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index af4032a77d..007e5d1173 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1183,7 +1183,7 @@ void Viewport::_gui_show_tooltip() { Control *tooltip_owner = nullptr; String tooltip_text = _gui_get_tooltip( gui.tooltip_control, - gui.tooltip_control->get_screen_transform().xform_inv(gui.last_mouse_pos), + gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos), &tooltip_owner); tooltip_text = tooltip_text.strip_edges(); if (tooltip_text.is_empty()) { @@ -1712,7 +1712,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.tooltip_popup) { if (gui.tooltip_control) { - String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_screen_transform().xform_inv(mpos)); + String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos)); if (tooltip.length() == 0) { _gui_cancel_tooltip(); diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp index e3c65bbc6e..6ffc1f148a 100644 --- a/scene/property_utils.cpp +++ b/scene/property_utils.cpp @@ -50,7 +50,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian } } -Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) { +Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) { // This function obeys the way property values are set when an object is instantiated, // which is the following (the latter wins): // 1. Default value from builtin class @@ -60,6 +60,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const if (r_is_class_default) { *r_is_class_default = false; } + if (r_is_valid) { + *r_is_valid = false; + } Ref<Script> topmost_script; @@ -71,6 +74,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const bool found = false; Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found); if (found) { + if (r_is_valid) { + *r_is_valid = true; + } return value_in_ancestor; } // Save script for later @@ -97,6 +103,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const } Variant default_value; if (topmost_script->get_property_default_value(p_property, default_value)) { + if (r_is_valid) { + *r_is_valid = true; + } return default_value; } } @@ -105,7 +114,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const if (r_is_class_default) { *r_is_class_default = true; } - return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property); + return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid); } // Like SceneState::PackState, but using a raw pointer to avoid the cost of diff --git a/scene/property_utils.h b/scene/property_utils.h index fde9163548..aa06649cdc 100644 --- a/scene/property_utils.h +++ b/scene/property_utils.h @@ -38,7 +38,7 @@ class PropertyUtils { public: static bool is_property_value_different(const Variant &p_a, const Variant &p_b); // Gets the most pure default value, the one that would be set when the node has just been instantiated - static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr); + static Variant get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid = nullptr, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr); // Gets the instance/inheritance states of this node, in order of precedence, // that is, from the topmost (the most able to override values) to the lowermost diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index e6b499d4f1..b2a339b850 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -501,8 +501,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value; if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) { - Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true); - if (!PropertyUtils::is_property_value_different(value, default_value)) { + bool is_valid_default = false; + Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true); + if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) { continue; } } |