diff options
-rw-r--r-- | doc/classes/Shader.xml | 5 | ||||
-rw-r--r-- | doc/classes/ShaderMaterial.xml | 5 | ||||
-rw-r--r-- | editor/script_editor_debugger.cpp | 5 |
3 files changed, 12 insertions, 3 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 732881c777..7c07778a05 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Shader" inherits="Resource" category="Core" version="3.1"> <brief_description> - To be changed, ignore. + A custom shader program. </brief_description> <description> - To be changed, ignore. + This class allows you to define a custom shader program that can be used for various materials to render objects. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/shading/index.html @@ -24,6 +24,7 @@ <return type="int" enum="Shader.Mode"> </return> <description> + Returns the shader mode for the shader, eiter [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code] </description> </method> <method name="has_param" qualifiers="const"> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 4767686a8f..058e00e46c 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> + A material that uses a custom [Shader] program </brief_description> <description> + A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> </tutorials> @@ -15,6 +17,7 @@ <argument index="0" name="param" type="String"> </argument> <description> + Returns the current value set for this material of a uniform in the shader </description> </method> <method name="set_shader_param"> @@ -25,11 +28,13 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Changes the value set for this material of a uniform in the shader </description> </method> </methods> <members> <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> + The [Shader] program used to render this material </member> </members> <constants> diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 9ce4305683..62848a6035 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -872,7 +872,7 @@ void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType reason->add_color_override("font_color", get_color("success_color", "Editor")); } reason->set_text(p_reason); - reason->set_tooltip(p_reason); + reason->set_tooltip(p_reason.word_wrap(80)); } void ScriptEditorDebugger::_performance_select() { @@ -1877,6 +1877,9 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { reason->set_text(""); hbc->add_child(reason); reason->set_h_size_flags(SIZE_EXPAND_FILL); + reason->set_autowrap(true); + reason->set_max_lines_visible(3); + reason->set_mouse_filter(Control::MOUSE_FILTER_PASS); hbc->add_child(memnew(VSeparator)); |