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-rw-r--r--doc/classes/Camera2D.xml14
1 files changed, 8 insertions, 6 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 6a1782fc52..1bcc9689aa 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -30,13 +30,15 @@
<method name="get_camera_position" qualifiers="const">
<return type="Vector2" />
<description>
- Returns the camera position.
+ Returns the camera's [code]position[/code] (the tracked point the camera attempts to follow), relative to the origin.
+ [b]Note:[/b] The returned value is not the same as [member Node2D.position] or [member Node2D.global_position], as it is affected by the [code]drag[/code] properties.
</description>
</method>
<method name="get_camera_screen_center" qualifiers="const">
<return type="Vector2" />
<description>
Returns the location of the [Camera2D]'s screen-center, relative to the origin.
+ [b]Note:[/b] The real [code]position[/code] of the camera may be different, see [method get_camera_position].
</description>
</method>
<method name="get_drag_margin" qualifiers="const">
@@ -57,7 +59,7 @@
<return type="void" />
<description>
Sets the camera's position immediately to its current smoothing destination.
- This has no effect if smoothing is disabled.
+ This method has no effect if [member smoothing_enabled] is [code]false[/code].
</description>
</method>
<method name="set_drag_margin">
@@ -95,7 +97,7 @@
</member>
<member name="drag_horizontal_offset" type="float" setter="set_drag_horizontal_offset" getter="get_drag_horizontal_offset" default="0.0">
The relative horizontal drag offset of the camera between the right ([code]-1[/code]) and left ([code]1[/code]) drag margins.
- [b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when the horizontal drag margin is enabled or the drag margins are changed.
+ [b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when [member drag_horizontal_enabled] is [code]true[/code] or the drag margins are changed.
</member>
<member name="drag_left_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the left edge of the screen.
@@ -111,7 +113,7 @@
</member>
<member name="drag_vertical_offset" type="float" setter="set_drag_vertical_offset" getter="get_drag_vertical_offset" default="0.0">
The relative vertical drag offset of the camera between the bottom ([code]-1[/code]) and top ([code]1[/code]) drag margins.
- [b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when the vertical drag margin is enabled or the drag margins are changed.
+ [b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when [member drag_vertical_enabled] is [code]true[/code] or the drag margins are changed.
</member>
<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
If [code]true[/code], draws the camera's drag margin rectangle in the editor.
@@ -133,7 +135,7 @@
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly stops when reaches its limits.
- This has no effect if smoothing is disabled.
+ This property has no effect if [member smoothing_enabled] is [code]false[/code].
[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
@@ -146,7 +148,7 @@
The camera's process callback. See [enum Camera2DProcessCallback].
</member>
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false">
- If [code]true[/code], the camera rotates with the target.
+ If [code]true[/code], the camera view rotates with the target.
</member>
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].