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-rw-r--r--editor/editor_node.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index a4a53d8a92..8cb0d53d16 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1225,20 +1225,25 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
- bool is2d;
- if (c3d < c2d) {
- is2d = true;
- } else {
- is2d = false;
- }
save.step(TTR("Creating Thumbnail"), 1);
//current view?
Ref<Image> img;
- if (is2d) {
+ // If neither 3D or 2D nodes are present, make a 1x1 black texture.
+ // We cannot fallback on the 2D editor, because it may not have been used yet,
+ // which would result in an invalid texture.
+ if (c3d == 0 && c2d == 0) {
+ img.instance();
+ img->create(1, 1, 0, Image::FORMAT_RGB8);
+ } else if (c3d < c2d) {
img = scene_root->get_texture()->get_data();
} else {
- img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
+ // The 3D editor may be disabled as a feature, but scenes can still be opened.
+ // This check prevents the preview from regenerating in case those scenes are then saved.
+ Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
+ if (!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
+ img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
+ }
}
if (img.is_valid()) {