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-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 9babc99349..316a94556d 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3769,8 +3769,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
nv.sint = -cn->values[i].sint;
} break;
case TYPE_UINT: {
- // FIXME: This can't work on uint
- nv.uint = -cn->values[i].uint;
+ // Intentionally wrap the unsigned int value, because GLSL does.
+ nv.uint = 0 - cn->values[i].uint;
} break;
case TYPE_FLOAT: {
nv.real = -cn->values[i].real;