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-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/3d/physics_body.cpp6
-rw-r--r--scene/scene_string_names.cpp1
-rw-r--r--scene/scene_string_names.h1
4 files changed, 12 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index cc2e5c0d72..dc038f010c 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -544,7 +544,10 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
set_global_transform(state->get_transform());
linear_velocity=state->get_linear_velocity();
angular_velocity=state->get_angular_velocity();
- sleeping=state->is_sleeping();
+ if(sleeping!=state->is_sleeping()) {
+ sleeping=state->is_sleeping();
+ emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
+ }
if (get_script_instance())
get_script_instance()->call("_integrate_forces",state);
set_block_transform_notify(false); // want it back
@@ -934,6 +937,7 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
+ ADD_SIGNAL( MethodInfo("sleeping_state_changed"));
BIND_CONSTANT( MODE_STATIC );
BIND_CONSTANT( MODE_KINEMATIC );
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 1a2665b6ad..bc637eed44 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -419,7 +419,10 @@ void RigidBody::_direct_state_changed(Object *p_state) {
set_global_transform(state->get_transform());
linear_velocity=state->get_linear_velocity();
angular_velocity=state->get_angular_velocity();
- sleeping=state->is_sleeping();
+ if(sleeping!=state->is_sleeping()) {
+ sleeping=state->is_sleeping();
+ emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
+ }
if (get_script_instance())
get_script_instance()->call("_integrate_forces",state);
set_ignore_transform_notification(false);
@@ -811,6 +814,7 @@ void RigidBody::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
+ ADD_SIGNAL( MethodInfo("sleeping_state_changed"));
BIND_CONSTANT( MODE_STATIC );
BIND_CONSTANT( MODE_KINEMATIC );
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 57bde00de4..f47b61001c 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -48,6 +48,7 @@ SceneStringNames::SceneStringNames() {
item_rect_changed=StaticCString::create("item_rect_changed");
size_flags_changed=StaticCString::create("size_flags_changed");
minimum_size_changed=StaticCString::create("minimum_size_changed");
+ sleeping_state_changed=StaticCString::create("sleeping_state_changed");
finished=StaticCString::create("finished");
animation_changed=StaticCString::create("animation_changed");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index b2c0e9abf0..fc45351c33 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -62,6 +62,7 @@ public:
StringName exit_tree;
StringName size_flags_changed;
StringName minimum_size_changed;
+ StringName sleeping_state_changed;
StringName idle;
StringName iteration;
StringName update;