diff options
126 files changed, 2327 insertions, 957 deletions
diff --git a/SConstruct b/SConstruct index e5646a7d0a..8b37bb8285 100644 --- a/SConstruct +++ b/SConstruct @@ -4,10 +4,12 @@ EnsureSConsVersion(3, 0, 0) EnsurePythonVersion(3, 5) # System +import atexit import glob import os import pickle import sys +import time from collections import OrderedDict # Local @@ -25,6 +27,8 @@ active_platform_ids = [] platform_exporters = [] platform_apis = [] +time_at_start = time.time() + for x in sorted(glob.glob("platform/*")): if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"): continue @@ -748,3 +752,12 @@ if "env" in locals(): # TODO: replace this with `env.Dump(format="json")` # once we start requiring SCons 4.0 as min version. methods.dump(env) + + +def print_elapsed_time(): + elapsed_time_sec = round(time.time() - time_at_start, 3) + time_ms = round((elapsed_time_sec % 1) * 1000) + print(f"[Time elapsed: {time.strftime('%H:%M:%S', time.gmtime(elapsed_time_sec))}.{time_ms:03}]") + + +atexit.register(print_elapsed_time) diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 25506e8db3..ac4e0db5b7 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1114,6 +1114,8 @@ ProjectSettings::ProjectSettings() { // Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum. custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor"); + // Keep the enum values in sync with the `DisplayServer::VSyncMode` enum. + custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox"); custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); GLOBAL_DEF("physics/2d/run_on_thread", false); GLOBAL_DEF("physics/3d/run_on_thread", false); diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp index 324933d7b7..8f68b8d848 100644 --- a/core/extension/gdnative_interface.cpp +++ b/core/extension/gdnative_interface.cpp @@ -520,6 +520,11 @@ static GDNativeObjectPtr gdnative_global_get_singleton(const char *p_name) { return (GDNativeObjectPtr)Engine::get_singleton()->get_singleton_object(String(p_name)); } +static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_instance, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks) { + Object *o = (Object *)p_instance; + return o->get_instance_binding(p_token, p_callbacks); +} + static GDNativeObjectPtr gdnative_object_get_instance_from_id(GDObjectInstanceID p_instance_id) { return (GDNativeObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id)); } @@ -665,6 +670,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) { gdni.object_method_bind_ptrcall = gdnative_object_method_bind_ptrcall; gdni.object_destroy = gdnative_object_destroy; gdni.global_get_singleton = gdnative_global_get_singleton; + gdni.object_get_instance_binding = gdnative_object_get_instance_binding; gdni.object_cast_to = gdnative_object_cast_to; gdni.object_get_instance_from_id = gdnative_object_get_instance_from_id; diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h index 318912e889..c1ebb3e76a 100644 --- a/core/extension/gdnative_interface.h +++ b/core/extension/gdnative_interface.h @@ -171,6 +171,16 @@ typedef void (*GDNativePtrUtilityFunction)(GDNativeTypePtr r_return, const GDNat typedef GDNativeObjectPtr (*GDNativeClassConstructor)(); +typedef void *(*GDNativeInstanceBindingCreateCallback)(void *p_token, void *p_instance); +typedef void (*GDNativeInstanceBindingFreeCallback)(void *p_token, void *p_instance, void *p_binding); +typedef GDNativeBool (*GDNativeInstanceBindingReferenceCallback)(void *p_token, void *p_instance, GDNativeBool p_reference); + +struct GDNativeInstanceBindingCallbacks { + GDNativeInstanceBindingCreateCallback create_callback; + GDNativeInstanceBindingFreeCallback free_callback; + GDNativeInstanceBindingReferenceCallback reference_callback; +}; + /* EXTENSION CLASSES */ typedef void *GDExtensionClassInstancePtr; @@ -373,6 +383,7 @@ typedef struct { void (*object_method_bind_ptrcall)(GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret); void (*object_destroy)(GDNativeObjectPtr p_o); GDNativeObjectPtr (*global_get_singleton)(const char *p_name); + void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks); GDNativeObjectPtr (*object_cast_to)(const GDNativeObjectPtr p_object, void *p_class_tag); GDNativeObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id); diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 6de626db99..ca56509253 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -238,7 +238,10 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s case Z_DATA_ERROR: case Z_MEM_ERROR: case Z_STREAM_ERROR: - WARN_PRINT(strm.msg); + case Z_BUF_ERROR: + if (strm.msg) { + WARN_PRINT(strm.msg); + } (void)inflateEnd(&strm); p_dst_vect->resize(0); return ret; diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp index f9b3165a07..f291086808 100644 --- a/core/io/http_client_tcp.cpp +++ b/core/io/http_client_tcp.cpp @@ -590,6 +590,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() { } } if (err != OK) { + ret.resize(_offset); break; } } diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 51ba8800e4..84f3608e0b 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -85,7 +85,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i if (id & (1 << 15)) { id = id & ~(1 << 15); config = p_node->get_node_rpc_methods(); - } else { + } else if (p_node->get_script_instance()) { config = p_node->get_script_instance()->get_rpc_methods(); } if (id < config.size()) { diff --git a/core/object/object.cpp b/core/object/object.cpp index 1c8db89e5e..296d876701 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1769,42 +1769,41 @@ uint32_t Object::get_edited_version() const { } #endif -void *Object::get_script_instance_binding(int p_script_language_index) { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr); -#endif - - //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync - //just return the same pointer. - //if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it - //as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards - - if (!_script_instance_bindings[p_script_language_index]) { - void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this); - if (script_data) { - instance_binding_count.increment(); - _script_instance_bindings[p_script_language_index] = script_data; +void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) { + void *binding = nullptr; + _instance_binding_mutex.lock(); + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].token == p_token) { + binding = _instance_bindings[i].binding; + break; } } + if (unlikely(!binding)) { + uint32_t current_size = next_power_of_2(_instance_binding_count); + uint32_t new_size = next_power_of_2(_instance_binding_count + 1); - return _script_instance_bindings[p_script_language_index]; -} + if (current_size == 0 || new_size > current_size) { + _instance_bindings = (InstanceBinding *)memrealloc(_instance_bindings, new_size * sizeof(InstanceBinding)); + } -bool Object::has_script_instance_binding(int p_script_language_index) { - return _script_instance_bindings[p_script_language_index] != nullptr; -} + _instance_bindings[_instance_binding_count].free_callback = p_callbacks->free_callback; + _instance_bindings[_instance_binding_count].reference_callback = p_callbacks->reference_callback; + _instance_bindings[_instance_binding_count].token = p_token; -void Object::set_script_instance_binding(int p_script_language_index, void *p_data) { -#ifdef DEBUG_ENABLED - CRASH_COND(_script_instance_bindings[p_script_language_index] != nullptr); -#endif - _script_instance_bindings[p_script_language_index] = p_data; + binding = p_callbacks->create_callback(p_token, this); + _instance_bindings[_instance_binding_count].binding = binding; + + _instance_binding_count++; + } + + _instance_binding_mutex.unlock(); + + return binding; } void Object::_construct_object(bool p_reference) { type_is_reference = p_reference; _instance_id = ObjectDB::add_instance(this); - memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS); ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance); @@ -1864,12 +1863,13 @@ Object::~Object() { _instance_id = ObjectID(); _predelete_ok = 2; - if (!ScriptServer::are_languages_finished()) { - for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { - if (_script_instance_bindings[i]) { - ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]); + if (_instance_bindings != nullptr) { + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].free_callback) { + _instance_bindings[i].free_callback(_instance_bindings[i].token, _instance_bindings[i].binding, this); } } + memfree(_instance_bindings); } } @@ -1887,7 +1887,6 @@ void ObjectDB::debug_objects(DebugFunc p_func) { for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) { if (object_slots[i].validator) { p_func(object_slots[i].object); - count--; } } diff --git a/core/object/object.h b/core/object/object.h index e6eb6d1aaf..8389d80afc 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -480,10 +480,6 @@ public: }; private: - enum { - MAX_SCRIPT_INSTANCE_BINDINGS = 8 - }; - #ifdef DEBUG_ENABLED friend struct _ObjectDebugLock; #endif @@ -542,12 +538,35 @@ private: friend class RefCounted; bool type_is_reference = false; - SafeNumeric<uint32_t> instance_binding_count; - void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS]; + + std::mutex _instance_binding_mutex; + struct InstanceBinding { + void *binding; + void *token; + GDNativeInstanceBindingFreeCallback free_callback = nullptr; + GDNativeInstanceBindingReferenceCallback reference_callback = nullptr; + }; + InstanceBinding *_instance_bindings = nullptr; + uint32_t _instance_binding_count = 0; Object(bool p_reference); protected: + _FORCE_INLINE_ bool _instance_binding_reference(bool p_reference) { + bool can_die = true; + if (_instance_bindings) { + _instance_binding_mutex.lock(); + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].reference_callback) { + if (!_instance_bindings[i].reference_callback(_instance_bindings[i].token, _instance_bindings[i].binding, p_reference)) { + can_die = false; + } + } + } + _instance_binding_mutex.unlock(); + } + return can_die; + } friend class NativeExtensionMethodBind; _ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; } _ALWAYS_INLINE_ GDExtensionClassInstancePtr _get_extension_instance() const { return _extension_instance; } @@ -785,9 +804,7 @@ public: #endif //used by script languages to store binding data - void *get_script_instance_binding(int p_script_language_index); - bool has_script_instance_binding(int p_script_language_index); - void set_script_instance_binding(int p_script_language_index, void *p_data); + void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks); void clear_internal_resource_paths(); diff --git a/core/object/ref_counted.cpp b/core/object/ref_counted.cpp index 9862624972..2833f774dc 100644 --- a/core/object/ref_counted.cpp +++ b/core/object/ref_counted.cpp @@ -65,13 +65,8 @@ bool RefCounted::reference() { if (_get_extension() && _get_extension()->reference) { _get_extension()->reference(_get_extension_instance()); } - if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) { - for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { - if (_script_instance_bindings[i]) { - ScriptServer::get_language(i)->refcount_incremented_instance_binding(this); - } - } - } + + _instance_binding_reference(true); } return success; @@ -89,14 +84,8 @@ bool RefCounted::unreference() { if (_get_extension() && _get_extension()->unreference) { _get_extension()->unreference(_get_extension_instance()); } - if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) { - for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { - if (_script_instance_bindings[i]) { - bool script_ret = ScriptServer::get_language(i)->refcount_decremented_instance_binding(this); - die = die && script_ret; - } - } - } + + die = die && _instance_binding_reference(false); } return die; diff --git a/core/os/os.h b/core/os/os.h index 444f67431f..301718a8b3 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -58,8 +58,6 @@ class OS { int _orientation; bool _allow_hidpi = false; bool _allow_layered = false; - bool _use_vsync; - bool _vsync_via_compositor; bool _stdout_enabled = true; bool _stderr_enabled = true; diff --git a/core/templates/list.h b/core/templates/list.h index 010e35eed8..6047b89670 100644 --- a/core/templates/list.h +++ b/core/templates/list.h @@ -135,6 +135,83 @@ public: _FORCE_INLINE_ Element() {} }; + typedef T ValueType; + + struct Iterator { + _FORCE_INLINE_ T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ T *operator->() const { return &E->get(); } + _FORCE_INLINE_ Iterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + Iterator(Element *p_E) { E = p_E; } + Iterator() {} + Iterator(const Iterator &p_it) { E = p_it.E; } + + private: + Element *E = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ const T *operator->() const { return &E->get(); } + _FORCE_INLINE_ ConstIterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; } + _FORCE_INLINE_ ConstIterator() {} + _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; } + + private: + const Element *E = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(front()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ Iterator find(const K &p_key) { + return Iterator(find(p_key)); + } +#endif + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(front()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(nullptr); + } +#if 0 + //to use when replacing find() + _FORCE_INLINE_ ConstIterator find(const K &p_key) const { + return ConstIterator(find(p_key)); + } +#endif private: struct _Data { Element *first = nullptr; diff --git a/core/templates/map.h b/core/templates/map.h index 7dfee13d2c..a47547d355 100644 --- a/core/templates/map.h +++ b/core/templates/map.h @@ -33,6 +33,7 @@ #include "core/error/error_macros.h" #include "core/os/memory.h" +#include "core/templates/pair.h" // based on the very nice implementation of rb-trees by: // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html @@ -55,11 +56,12 @@ public: Element *parent = nullptr; Element *_next = nullptr; Element *_prev = nullptr; - K _key; - V _value; - //_Data *data; + KeyValue<K, V> _data; public: + KeyValue<K, V> &key_value() { return _data; } + const KeyValue<K, V> &key_value() const { return _data; } + const Element *next() const { return _next; } @@ -73,23 +75,106 @@ public: return _prev; } const K &key() const { - return _key; + return _data.key; } V &value() { - return _value; + return _data.value; } const V &value() const { - return _value; + return _data.value; } V &get() { - return _value; + return _data.value; } const V &get() const { - return _value; + return _data.value; } - Element() {} + Element(const KeyValue<K, V> &p_data) : + _data(p_data) {} }; + typedef KeyValue<K, V> ValueType; + + struct Iterator { + _FORCE_INLINE_ KeyValue<K, V> &operator*() const { + return E->key_value(); + } + _FORCE_INLINE_ KeyValue<K, V> *operator->() const { return &E->key_value(); } + _FORCE_INLINE_ Iterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + Iterator(Element *p_E) { E = p_E; } + Iterator() {} + Iterator(const Iterator &p_it) { E = p_it.E; } + + private: + Element *E = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const KeyValue<K, V> &operator*() const { + return E->key_value(); + } + _FORCE_INLINE_ const KeyValue<K, V> *operator->() const { return &E->key_value(); } + _FORCE_INLINE_ ConstIterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; } + + ConstIterator(const Element *p_E) { E = p_E; } + ConstIterator() {} + ConstIterator(const ConstIterator &p_it) { E = p_it.E; } + + private: + const Element *E = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(front()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ Iterator find(const K &p_key) { + return Iterator(find(p_key)); + } +#endif + _FORCE_INLINE_ void remove(const Iterator &p_iter) { + return erase(p_iter.E); + } + + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(front()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ ConstIterator find(const K &p_key) const { + return ConstIterator(find(p_key)); + } +#endif private: struct _Data { Element *_root = nullptr; @@ -107,7 +192,7 @@ private: } void _create_root() { - _root = memnew_allocator(Element, A); + _root = memnew_allocator(Element(KeyValue<K, V>(K(), V())), A); _root->parent = _root->left = _root->right = _nil; _root->color = BLACK; } @@ -216,9 +301,9 @@ private: C less; while (node != _data._nil) { - if (less(p_key, node->_key)) { + if (less(p_key, node->_data.key)) { node = node->left; - } else if (less(node->_key, p_key)) { + } else if (less(node->_data.key, p_key)) { node = node->right; } else { return node; // found @@ -236,9 +321,9 @@ private: while (node != _data._nil) { prev = node; - if (less(p_key, node->_key)) { + if (less(p_key, node->_data.key)) { node = node->left; - } else if (less(node->_key, p_key)) { + } else if (less(node->_data.key, p_key)) { node = node->right; } else { return node; // found @@ -249,7 +334,7 @@ private: return nullptr; // tree empty } - if (less(p_key, prev->_key)) { + if (less(p_key, prev->_data.key)) { prev = prev->_prev; } @@ -312,25 +397,25 @@ private: while (node != _data._nil) { new_parent = node; - if (less(p_key, node->_key)) { + if (less(p_key, node->_data.key)) { node = node->left; - } else if (less(node->_key, p_key)) { + } else if (less(node->_data.key, p_key)) { node = node->right; } else { - node->_value = p_value; + node->_data.value = p_value; return node; // Return existing node with new value } } - Element *new_node = memnew_allocator(Element, A); + typedef KeyValue<K, V> KV; + Element *new_node = memnew_allocator(Element(KV(p_key, p_value)), A); new_node->parent = new_parent; new_node->right = _data._nil; new_node->left = _data._nil; - new_node->_key = p_key; - new_node->_value = p_value; + //new_node->data=_data; - if (new_parent == _data._root || less(p_key, new_parent->_key)) { + if (new_parent == _data._root || less(p_key, new_parent->_data.key)) { new_parent->left = new_node; } else { new_parent->right = new_node; @@ -575,7 +660,7 @@ public: CRASH_COND(!_data._root); const Element *e = find(p_key); CRASH_COND(!e); - return e->_value; + return e->_data.value; } V &operator[](const K &p_key) { @@ -588,7 +673,7 @@ public: e = insert(p_key, V()); } - return e->_value; + return e->_data.value; } Element *front() const { diff --git a/core/templates/pair.h b/core/templates/pair.h index bc1a764694..31706b6ecb 100644 --- a/core/templates/pair.h +++ b/core/templates/pair.h @@ -31,6 +31,8 @@ #ifndef PAIR_H #define PAIR_H +#include "core/typedefs.h" + template <class F, class S> struct Pair { F first; @@ -64,4 +66,37 @@ struct PairSort { } }; +template <class K, class V> +struct KeyValue { + const K key; + V value; + + void operator=(const KeyValue &p_kv) = delete; + _FORCE_INLINE_ KeyValue(const KeyValue &p_kv) : + key(p_kv.key), + value(p_kv.value) { + } + _FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) : + key(p_key), + value(p_value) { + } +}; + +template <class K, class V> +bool operator==(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) { + return (pair.key == other.key) && (pair.value == other.value); +} + +template <class K, class V> +bool operator!=(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) { + return (pair.key != other.key) || (pair.value != other.value); +} + +template <class K, class V> +struct KeyValueSort { + bool operator()(const KeyValue<K, V> &A, const KeyValue<K, V> &B) const { + return A.key < B.key; + } +}; + #endif // PAIR_H diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index e4964f744e..4f5c74ca46 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -193,7 +193,7 @@ public: if (THREAD_SAFE) { spin_lock.unlock(); } - if (validator_chunks[idx_chunk][idx_element] & 0x80000000) { + if ((validator_chunks[idx_chunk][idx_element] & 0x80000000) && validator_chunks[idx_chunk][idx_element] != 0xFFFFFFFF) { ERR_FAIL_V_MSG(nullptr, "Attempting to use an uninitialized RID"); } return nullptr; diff --git a/core/templates/set.h b/core/templates/set.h index 3036ecf27d..245c174862 100644 --- a/core/templates/set.h +++ b/core/templates/set.h @@ -77,6 +77,85 @@ public: Element() {} }; + typedef T ValueType; + + struct Iterator { + _FORCE_INLINE_ T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ T *operator->() const { return &E->get(); } + _FORCE_INLINE_ Iterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + Iterator(Element *p_E) { E = p_E; } + Iterator() {} + Iterator(const Iterator &p_it) { E = p_it.E; } + + private: + Element *E = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ const T *operator->() const { return &E->get(); } + _FORCE_INLINE_ ConstIterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; } + _FORCE_INLINE_ ConstIterator() {} + _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; } + + private: + const Element *E = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(front()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ Iterator find(const K &p_key) { + return Iterator(find(p_key)); + } +#endif + + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(front()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ ConstIterator find(const K &p_key) const { + return ConstIterator(find(p_key)); + } +#endif private: struct _Data { Element *_root = nullptr; diff --git a/core/templates/vector.h b/core/templates/vector.h index dae8874a87..08cbef6ba4 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -187,6 +187,70 @@ public: return false; } + struct Iterator { + _FORCE_INLINE_ T &operator*() const { + return *elem_ptr; + } + _FORCE_INLINE_ T *operator->() const { return elem_ptr; } + _FORCE_INLINE_ Iterator &operator++() { + elem_ptr++; + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + elem_ptr--; + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; } + + Iterator(T *p_ptr) { elem_ptr = p_ptr; } + Iterator() {} + Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; } + + private: + T *elem_ptr = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const T &operator*() const { + return *elem_ptr; + } + _FORCE_INLINE_ const T *operator->() const { return elem_ptr; } + _FORCE_INLINE_ ConstIterator &operator++() { + elem_ptr++; + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + elem_ptr--; + return *this; + } + + _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; } + _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; } + + ConstIterator(T *p_ptr) { elem_ptr = p_ptr; } + ConstIterator() {} + ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; } + + private: + const T *elem_ptr = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(ptrw()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(ptrw() + size()); + } + + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(ptr()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(ptr() + size()); + } + _FORCE_INLINE_ Vector() {} _FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); } diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index f644606040..fd1e2ba104 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -21,6 +21,7 @@ <description> Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed. If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons. + You can use [method remove_button] method to remove a button created with this method from the dialog. </description> </method> <method name="add_cancel_button"> @@ -30,6 +31,7 @@ </argument> <description> Adds a button with label [code]name[/code] and a cancel action to the dialog and returns the created button. + You can use [method remove_button] method to remove a button created with this method from the dialog. </description> </method> <method name="get_label"> @@ -55,6 +57,15 @@ Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted. </description> </method> + <method name="remove_button"> + <return type="void"> + </return> + <argument index="0" name="button" type="Control"> + </argument> + <description> + Removes the [code]button[/code] from the dialog. Does NOT free the [code]button[/code]. The [code]button[/code] must be a [Button] added with [method add_button] or [method add_cancel_button] method. After removal, pressing the [code]button[/code] will no longer emit this dialog's [signal custom_action] or [signal cancelled] signals. + </description> + </method> </methods> <members> <member name="dialog_autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false"> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index ef20174ee6..17b51d5cbe 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -44,9 +44,11 @@ </return> <argument index="0" name="mode" type="int" enum="DisplayServer.WindowMode"> </argument> - <argument index="1" name="flags" type="int"> + <argument index="1" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode"> </argument> - <argument index="2" name="rect" type="Rect2i" default="Rect2i(0, 0, 0, 0)"> + <argument index="2" name="flags" type="int"> + </argument> + <argument index="3" name="rect" type="Rect2i" default="Rect2i(0, 0, 0, 0)"> </argument> <description> </description> @@ -671,34 +673,6 @@ [b]Note:[/b] This method is implemented on Android, iOS and UWP. </description> </method> - <method name="vsync_is_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="vsync_is_using_via_compositor" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="vsync_set_enabled"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="vsync_set_use_via_compositor"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> <method name="window_attach_instance_id"> <return type="void"> </return> @@ -791,6 +765,15 @@ <description> </description> </method> + <method name="window_get_vsync_mode" qualifiers="const"> + <return type="int" enum="DisplayServer.VSyncMode"> + </return> + <argument index="0" name="window_id" type="int" default="0"> + </argument> + <description> + Returns the VSync mode of the given window. + </description> + </method> <method name="window_move_to_foreground"> <return type="void"> </return> @@ -995,6 +978,19 @@ <description> </description> </method> + <method name="window_set_vsync_mode"> + <return type="void"> + </return> + <argument index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode"> + </argument> + <argument index="1" name="window_id" type="int" default="0"> + </argument> + <description> + Sets the VSync mode of the given window. + See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. + Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported. + </description> + </method> <method name="window_set_window_event_callback"> <return type="void"> </return> @@ -1151,5 +1147,18 @@ </constant> <constant name="WINDOW_EVENT_DPI_CHANGE" value="6" enum="WindowEvent"> </constant> + <constant name="VSYNC_DISABLED" value="0" enum="VSyncMode"> + No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). + </constant> + <constant name="VSYNC_ENABLED" value="1" enum="VSyncMode"> + Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). + </constant> + <constant name="VSYNC_ADAPTIVE" value="2" enum="VSyncMode"> + Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible), otherwise vertical synchronization is enabled to avoid tearing. + </constant> + <constant name="VSYNC_MAILBOX" value="3" enum="VSyncMode"> + Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). + Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag. + </constant> </constants> </class> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index a549994a69..a08bed751f 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -158,7 +158,8 @@ <argument index="3" name="body" type="String" default=""""> </argument> <description> - Sends a request to the connected host. The URL parameter is just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]index.php[/code]. + Sends a request to the connected host. + The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. To create a POST request with query strings to push to the server, do: [codeblocks] @@ -166,7 +167,7 @@ var fields = {"username" : "user", "password" : "pass"} var query_string = http_client.query_string_from_dict(fields) var headers = ["Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(query_string.length())] - var result = http_client.request(http_client.METHOD_POST, "index.php", headers, query_string) + var result = http_client.request(http_client.METHOD_POST, "/index.php", headers, query_string) [/gdscript] [csharp] var fields = new Godot.Collections.Dictionary { { "username", "user" }, { "password", "pass" } }; @@ -190,7 +191,8 @@ <argument index="3" name="body" type="PackedByteArray"> </argument> <description> - Sends a raw request to the connected host. The URL parameter is just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]index.php[/code]. + Sends a raw request to the connected host. + The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. Sends the body data raw, as a byte array and does not encode it in any way. </description> diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index c95ba29ea2..56bf98772b 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -12,6 +12,9 @@ <methods> </methods> <members> + <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> + Offset of the generated plane. Useful for particles. + </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)"> Size of the generated plane. </member> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index e448d18d73..3489c5435a 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -260,6 +260,7 @@ <return type="int"> </return> <description> + Returns the index of the currently focused item. Returns [code]-1[/code] if no item is focused. </description> </method> <method name="get_item_accelerator" qualifiers="const"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 366a0a5f0f..fbd257cdba 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -445,7 +445,7 @@ </member> <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. - If [member display/window/vsync/use_vsync] is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. + If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions. </member> <member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024"> @@ -532,12 +532,10 @@ <member name="display/window/size/width" type="int" setter="" getter="" default="1024"> Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. </member> - <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> - If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). - </member> - <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> - If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) - [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. + <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1"> + Sets the VSync mode for the main game window. + See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. + Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported. </member> <member name="editor/node_naming/name_casing" type="int" setter="" getter="" default="0"> When creating node names automatically, set the type of casing in this project. This is mostly an editor setting. diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 94d638888c..4209e3db14 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -13,6 +13,9 @@ <methods> </methods> <members> + <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> + Offset of the generated Quad. Useful for particles. + </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)"> Size on the X and Y axes. </member> diff --git a/doc/classes/RDPipelineSpecializationConstant.xml b/doc/classes/RDPipelineSpecializationConstant.xml new file mode 100644 index 0000000000..4d9481b846 --- /dev/null +++ b/doc/classes/RDPipelineSpecializationConstant.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RDPipelineSpecializationConstant" inherits="RefCounted" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="constant_id" type="int" setter="set_constant_id" getter="get_constant_id" default="0"> + </member> + <member name="value" type="Variant" setter="set_value" getter="get_value"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index f2b22af8c6..901a985961 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -140,6 +140,8 @@ </return> <argument index="0" name="shader" type="RID"> </argument> + <argument index="1" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]"> + </argument> <description> </description> </method> @@ -580,6 +582,8 @@ </argument> <argument index="9" name="for_render_pass" type="int" default="0"> </argument> + <argument index="10" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]"> + </argument> <description> </description> </method> @@ -1709,6 +1713,12 @@ </constant> <constant name="SHADER_LANGUAGE_HLSL" value="1" enum="ShaderLanguage"> </constant> + <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL" value="0" enum="PipelineSpecializationConstantType"> + </constant> + <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT" value="1" enum="PipelineSpecializationConstantType"> + </constant> + <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT" value="2" enum="PipelineSpecializationConstantType"> + </constant> <constant name="LIMIT_MAX_BOUND_UNIFORM_SETS" value="0" enum="Limit"> </constant> <constant name="LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS" value="1" enum="Limit"> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 1c6055f8ca..9be7751d3d 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -350,6 +350,9 @@ def main(): # type: () -> None pattern = re.compile(args.filter) + # Create the output folder recursively if it doesn't already exist. + os.makedirs(args.output, exist_ok=True) + for class_name, class_def in state.classes.items(): if args.filter and not pattern.search(class_def.filepath): continue @@ -358,6 +361,8 @@ def main(): # type: () -> None if not state.errored: print("No errors found.") + if not args.dry_run: + print("Wrote reStructuredText files for each class to: %s" % args.output) else: print("Errors were found in the class reference XML. Please check the messages above.") exit(1) @@ -837,7 +842,7 @@ def rstize_text(text, state): # type: (str, State) -> str inside_code = True elif cmd == "gdscript": tag_depth += 1 - tag_text = "\n .. code-tab:: gdscript GDScript\n" + tag_text = "\n .. code-tab:: gdscript\n" inside_code = True elif cmd == "csharp": tag_depth += 1 diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 2a8d4fcded..d3d49503d8 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -2032,7 +2032,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T if (p_data.size()) { for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) { - texture_update(id, i, p_data[i]); + _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true); } } return id; @@ -2279,10 +2279,14 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p } Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) { + return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false); +} + +Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) { _THREAD_SAFE_METHOD_ - ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER, - "Updating textures in is forbidden during creation of a draw or compute list"); + ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER, + "Updating textures is forbidden during creation of a draw or compute list"); Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER); @@ -2323,7 +2327,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con const uint8_t *r = p_data.ptr(); - VkCommandBuffer command_buffer = p_post_barrier ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; + VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer; //barrier to transfer { @@ -2376,7 +2380,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format); uint32_t alloc_offset, alloc_size; - Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_post_barrier); + Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); uint8_t *write_ptr; @@ -4370,6 +4374,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages uint32_t stages_processed = 0; + Vector<Shader::SpecializationConstant> specialization_constants; + bool is_compute = false; uint32_t compute_local_size[3] = { 0, 0, 0 }; @@ -4556,6 +4562,62 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages } } + { + //specialization constants + + uint32_t sc_count = 0; + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating specialization constants."); + + if (sc_count) { + Vector<SpvReflectSpecializationConstant *> spec_constants; + spec_constants.resize(sc_count); + + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw()); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining specialization constants."); + + for (uint32_t j = 0; j < sc_count; j++) { + int32_t existing = -1; + Shader::SpecializationConstant sconst; + sconst.constant.constant_id = spec_constants[j]->constant_id; + switch (spec_constants[j]->constant_type) { + case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: { + sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + sconst.constant.bool_value = spec_constants[j]->default_value.int_bool_value != 0; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: { + sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; + sconst.constant.int_value = spec_constants[j]->default_value.int_bool_value; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: { + sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; + sconst.constant.float_value = spec_constants[j]->default_value.float_value; + } break; + } + sconst.stage_flags = 1 << p_stages[i].shader_stage; + + print_line("spec constant " + itos(i) + ": " + String(spec_constants[j]->name) + " type " + itos(spec_constants[j]->constant_type) + " id " + itos(spec_constants[j]->constant_id)); + + for (int k = 0; k < specialization_constants.size(); k++) { + if (specialization_constants[k].constant.constant_id == sconst.constant.constant_id) { + ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.type != sconst.constant.type, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their types differ."); + ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.int_value != sconst.constant.int_value, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their default values differ."); + existing = k; + break; + } + } + + if (existing > 0) { + specialization_constants.write[existing].stage_flags |= sconst.stage_flags; + } else { + specialization_constants.push_back(sconst); + } + } + } + } + if (stage == SHADER_STAGE_VERTEX) { uint32_t iv_count = 0; result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr); @@ -4652,6 +4714,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages shader.compute_local_size[0] = compute_local_size[0]; shader.compute_local_size[1] = compute_local_size[1]; shader.compute_local_size[2] = compute_local_size[2]; + shader.specialization_constants = specialization_constants; String error_text; @@ -5501,6 +5564,13 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) { return uniform_set_owner.owns(p_uniform_set); } +void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) { + UniformSet *us = uniform_set_owner.getornull(p_uniform_set); + ERR_FAIL_COND(!us); + us->invalidated_callback = p_callback; + us->invalidated_callback_userdata = p_userdata; +} + Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ @@ -5640,7 +5710,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { /**** RENDER PIPELINE ****/ /*************************/ -RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass) { +RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) { _THREAD_SAFE_METHOD_ //needs a shader @@ -5958,8 +6028,63 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma graphics_pipeline_create_info.pNext = nullptr; graphics_pipeline_create_info.flags = 0; - graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size(); - graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr(); + Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages; + Vector<VkSpecializationInfo> specialization_info; + Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries; + Vector<uint32_t> specialization_constant_data; + + if (shader->specialization_constants.size()) { + specialization_constant_data.resize(shader->specialization_constants.size()); + uint32_t *data_ptr = specialization_constant_data.ptrw(); + specialization_info.resize(pipeline_stages.size()); + specialization_map_entries.resize(pipeline_stages.size()); + for (int i = 0; i < shader->specialization_constants.size(); i++) { + //see if overriden + const Shader::SpecializationConstant &sc = shader->specialization_constants[i]; + data_ptr[i] = sc.constant.int_value; //just copy the 32 bits + + for (int j = 0; j < p_specialization_constants.size(); j++) { + const PipelineSpecializationConstant &psc = p_specialization_constants[j]; + if (psc.constant_id == sc.constant.constant_id) { + ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type."); + data_ptr[i] = sc.constant.int_value; + break; + } + } + + VkSpecializationMapEntry entry; + + entry.constantID = sc.constant.constant_id; + entry.offset = i * sizeof(uint32_t); + entry.size = sizeof(uint32_t); + + for (int j = 0; j < SHADER_STAGE_MAX; j++) { + if (sc.stage_flags & (1 << j)) { + VkShaderStageFlagBits stage = shader_stage_masks[j]; + for (int k = 0; k < pipeline_stages.size(); k++) { + if (pipeline_stages[k].stage == stage) { + specialization_map_entries.write[k].push_back(entry); + } + } + } + } + } + + for (int k = 0; k < pipeline_stages.size(); k++) { + if (specialization_map_entries[k].size()) { + specialization_info.write[k].dataSize = specialization_constant_data.size() * sizeof(uint32_t); + specialization_info.write[k].pData = data_ptr; + specialization_info.write[k].mapEntryCount = specialization_map_entries[k].size(); + specialization_info.write[k].pMapEntries = specialization_map_entries[k].ptr(); + + pipeline_stages.write[k].pSpecializationInfo = specialization_info.ptr(); + } + } + } + + graphics_pipeline_create_info.stageCount = pipeline_stages.size(); + graphics_pipeline_create_info.pStages = pipeline_stages.ptr(); + graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info; graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info; graphics_pipeline_create_info.pTessellationState = &tessellation_create_info; @@ -6028,7 +6153,7 @@ bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) { /**** COMPUTE PIPELINE ****/ /**************************/ -RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) { +RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) { _THREAD_SAFE_METHOD_ //needs a shader @@ -6050,6 +6175,44 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) { compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; compute_pipeline_create_info.basePipelineIndex = 0; + VkSpecializationInfo specialization_info; + Vector<VkSpecializationMapEntry> specialization_map_entries; + Vector<uint32_t> specialization_constant_data; + + if (shader->specialization_constants.size()) { + specialization_constant_data.resize(shader->specialization_constants.size()); + uint32_t *data_ptr = specialization_constant_data.ptrw(); + for (int i = 0; i < shader->specialization_constants.size(); i++) { + //see if overriden + const Shader::SpecializationConstant &sc = shader->specialization_constants[i]; + data_ptr[i] = sc.constant.int_value; //just copy the 32 bits + + for (int j = 0; j < p_specialization_constants.size(); j++) { + const PipelineSpecializationConstant &psc = p_specialization_constants[j]; + if (psc.constant_id == sc.constant.constant_id) { + ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type."); + data_ptr[i] = sc.constant.int_value; + break; + } + } + + VkSpecializationMapEntry entry; + + entry.constantID = sc.constant.constant_id; + entry.offset = i * sizeof(uint32_t); + entry.size = sizeof(uint32_t); + + specialization_map_entries.push_back(entry); + } + + specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t); + specialization_info.pData = data_ptr; + specialization_info.mapEntryCount = specialization_map_entries.size(); + specialization_info.pMapEntries = specialization_map_entries.ptr(); + + compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info; + } + ComputePipeline pipeline; VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline); ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + "."); @@ -7840,6 +8003,10 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) { } else if (uniform_set_owner.owns(p_id)) { UniformSet *uniform_set = uniform_set_owner.getornull(p_id); frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set); + if (uniform_set->invalidated_callback != nullptr) { + uniform_set->invalidated_callback(p_id, uniform_set->invalidated_callback_userdata); + } + uniform_set_owner.free(p_id); } else if (render_pipeline_owner.owns(p_id)) { RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id); diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 1f86fe9e48..8b95ff43b8 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -156,6 +156,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t texture_upload_region_size_px = 0; Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); + Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue); /*****************/ /**** SAMPLER ****/ @@ -622,11 +623,17 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t compute_local_size[3] = { 0, 0, 0 }; + struct SpecializationConstant { + PipelineSpecializationConstant constant; + uint32_t stage_flags = 0; + }; + bool is_compute = false; int max_output = 0; Vector<Set> sets; Vector<uint32_t> set_formats; Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; + Vector<SpecializationConstant> specialization_constants; VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; }; @@ -731,6 +738,8 @@ class RenderingDeviceVulkan : public RenderingDevice { LocalVector<AttachableTexture> attachable_textures; //used for validation Vector<Texture *> mutable_sampled_textures; //used for layout change Vector<Texture *> mutable_storage_textures; //used for layout change + UniformSetInvalidatedCallback invalidated_callback = nullptr; + void *invalidated_callback_userdata = nullptr; }; RID_Owner<UniformSet, true> uniform_set_owner; @@ -1087,6 +1096,7 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); virtual bool uniform_set_is_valid(RID p_uniform_set); + virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata); virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL); @@ -1096,14 +1106,14 @@ public: /**** RENDER PIPELINE ****/ /*************************/ - virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0); + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()); virtual bool render_pipeline_is_valid(RID p_pipeline); /**************************/ /**** COMPUTE PIPELINE ****/ /**************************/ - virtual RID compute_pipeline_create(RID p_shader); + virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()); virtual bool compute_pipeline_is_valid(RID p_pipeline); /****************/ diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 74bd938822..d35c519320 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1189,7 +1189,7 @@ bool VulkanContext::_use_validation_layers() { return Engine::get_singleton()->is_validation_layers_enabled(); } -Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height) { +Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height) { ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER); if (!queues_initialized) { @@ -1217,6 +1217,7 @@ Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfa window.surface = p_surface; window.width = p_width; window.height = p_height; + window.vsync_mode = p_vsync_mode; Error err = _update_swap_chain(&window); ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); @@ -1360,7 +1361,6 @@ Error VulkanContext::_update_swap_chain(Window *window) { } // The FIFO present mode is guaranteed by the spec to be supported // and to have no tearing. It's a great default present mode to use. - VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; // There are times when you may wish to use another present mode. The // following code shows how to select them, and the comments provide some @@ -1389,16 +1389,41 @@ Error VulkanContext::_update_swap_chain(Window *window) { // the application wants the late image to be immediately displayed, even // though that may mean some tearing. - if (window->presentMode != swapchainPresentMode) { - for (size_t i = 0; i < presentModeCount; ++i) { - if (presentModes[i] == window->presentMode) { - swapchainPresentMode = window->presentMode; - break; - } + VkPresentModeKHR requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR; + switch (window->vsync_mode) { + case DisplayServer::VSYNC_MAILBOX: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_MAILBOX_KHR; + break; + case DisplayServer::VSYNC_ADAPTIVE: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_RELAXED_KHR; + break; + case DisplayServer::VSYNC_ENABLED: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR; + break; + case DisplayServer::VSYNC_DISABLED: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_IMMEDIATE_KHR; + break; + } + + // Check if the requested mode is available. + bool present_mode_available = false; + for (uint32_t i = 0; i < presentModeCount; i++) { + if (presentModes[i] == requested_present_mode) { + present_mode_available = true; } } + + // Set the windows present mode if it is available, otherwise FIFO is used (guaranteed supported). + if (present_mode_available) { + window->presentMode = requested_present_mode; + } else { + WARN_PRINT("Requested VSync mode is not available!"); + window->vsync_mode = DisplayServer::VSYNC_ENABLED; //Set to default + } + + print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode))); + free(presentModes); - ERR_FAIL_COND_V_MSG(swapchainPresentMode != window->presentMode, ERR_CANT_CREATE, "Present mode specified is not supported\n"); // Determine the number of VkImages to use in the swap chain. // Application desires to acquire 3 images at a time for triple @@ -1455,7 +1480,7 @@ Error VulkanContext::_update_swap_chain(Window *window) { /*pQueueFamilyIndices*/ nullptr, /*preTransform*/ (VkSurfaceTransformFlagBitsKHR)preTransform, /*compositeAlpha*/ compositeAlpha, - /*presentMode*/ swapchainPresentMode, + /*presentMode*/ window->presentMode, /*clipped*/ true, /*oldSwapchain*/ VK_NULL_HANDLE, }; @@ -2162,6 +2187,17 @@ String VulkanContext::get_device_pipeline_cache_uuid() const { return pipeline_cache_id; } +DisplayServer::VSyncMode VulkanContext::get_vsync_mode(DisplayServer::WindowID p_window) const { + ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get VSync mode for window with WindowID " + itos(p_window) + " because it does not exist."); + return windows[p_window].vsync_mode; +} + +void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) { + ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set VSync mode for window with WindowID " + itos(p_window) + " because it does not exist."); + windows[p_window].vsync_mode = p_mode; + _update_swap_chain(&windows[p_window]); +} + VulkanContext::VulkanContext() { command_buffer_queue.resize(1); // First one is always the setup command. command_buffer_queue.write[0] = nullptr; diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 8f1005d07f..83e9524046 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -124,6 +124,7 @@ private: uint32_t current_buffer = 0; int width = 0; int height = 0; + DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; VkCommandPool present_cmd_pool = VK_NULL_HANDLE; // For separate present queue. VkRenderPass render_pass = VK_NULL_HANDLE; }; @@ -222,7 +223,7 @@ private: protected: virtual const char *_get_platform_surface_extension() const = 0; - virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height); + virtual Error _window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height); virtual bool _use_validation_layers(); @@ -276,6 +277,9 @@ public: String get_device_name() const; String get_device_pipeline_cache_uuid() const; + void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode); + DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const; + VulkanContext(); virtual ~VulkanContext(); }; diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 61567598ed..9cf47fd51a 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -75,6 +75,15 @@ class AudioStreamPreviewGenerator : public Node { thread = p_rhs.thread; return *this; } + Preview(const Preview &p_rhs) { + preview = p_rhs.preview; + base_stream = p_rhs.base_stream; + playback = p_rhs.playback; + generating.set_to(generating.is_set()); + id = p_rhs.id; + thread = p_rhs.thread; + } + Preview() {} }; Map<ObjectID, Preview> previews; diff --git a/editor/icons/ImmediateMesh.svg b/editor/icons/ImmediateMesh.svg new file mode 100644 index 0000000000..9521530876 --- /dev/null +++ b/editor/icons/ImmediateMesh.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 14.999999 14.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2v2h5v-2zm5 2v3h2v-3zm2-2v2h5v-2zm-2 7v3h2v-3zm-5 3v2h5v-2zm7 0v2h5v-2z" fill="#ffca5f" transform="scale(.93749994)"/></svg> diff --git a/editor/icons/ORMMaterial3D.svg b/editor/icons/ORMMaterial3D.svg index 3d6db6910d..e09208155d 100644 --- a/editor/icons/ORMMaterial3D.svg +++ b/editor/icons/ORMMaterial3D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5.0534707 10.652714q0 .729229-.4538398 1.253141-.4538403.516832-1.0868283.516832h-1.1943162q-.6389592 0-1.1047425-.509753-.47175502-.509751-.47175502-1.26022v-5.5223119q0-.7575473.47175502-1.2672998.4717549-.5097517 1.1047425-.5097517h1.1943162q.6270165 0 1.0868283.516832.4538398.5168313.4538398 1.2602195zm-1.0808559-.233636v-5.0550395q0-.5734707-.3344086-.8141867-.1074887-.0849591-.2567782-.0778788h-.9912826q-.2567779 0-.4120391.2690357-.1552611.2690357-.1552611.6230298v5.0550395q0 .559311.3164938.807108.1074885.08496.2508064.08496h.9912826q.2746925 0 .4359254-.276116.1552614-.276115.1552614-.61595z" fill="#f00"/><path d="m9.9872948 12.451006h-1.0427362l-1.4698137-3.9222572h-.7931457v3.9222572h-1.0094573v-9.076416h2.739956q.5435541 0 .9318066.4601926.3882524.4601933.3882524 1.1540217v2.1239667q0 1.0053443-.6766682 1.3168588-.2107668.099119-.4659043.099119zm-1.2590481-5.64267v-1.5858953q0-.4743524-.2884169-.6867495-.088743-.070798-.2052192-.063719h-1.5530114v2.9452329h1.7194053q.2828702-.00708.3161488-.389394.011093-.1132781.011093-.2194752z" fill="#008000"/><path d="m10.201004 3.7285848q0-.4106342.529158-.3681546.126777.014161.209458.014161v.00708h.115753l1.692202 4.9205216 1.697714-4.9205216h.06063v-.00708h.463013q.198434 0 .297651.212397.03307.063719.03307.1415978v8.694102h-1.01422v-5.6001914l-1.058314 3.2284284h-.953584l-1.058315-2.9310723v5.3028353h-1.014218z" fill="#00f"/></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 3.1191406-3.7636719 1.8808594 3.7636719 1.8828125 3.763672-1.8828125z" fill="#80ff45"/><path d="m3 6.6191406v2.3808594 1.382812l1.234375.617188 2.765625 1.382812v-1.382812-2-.3808594l-3.2382812-1.6191406z" fill="#ff4545"/><path d="m13 6.6191406-.761719.3808594-3.238281 1.6191406v3.7636714l2.765625-1.382812 1.234375-.617188v-1.382812z" fill="#45d7ff"/></svg> diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index fb255ebe96..c33984c003 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2511,15 +2511,15 @@ void Node3DEditorViewport::_notification(int p_what) { } if (show_info) { + const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y); String text; text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1)); text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1)); text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1)); text += "\n"; text += vformat( - TTR("Size: %dx%d (%.1fMP)\n"), - viewport->get_size().x, - viewport->get_size().y, + TTR("Size: %s (%.1fMP)\n"), + viewport_size, viewport->get_size().x * viewport->get_size().y * 0.000001); text += "\n"; @@ -6228,14 +6228,18 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) { Node *base = get_tree()->get_edited_scene_root(); if (!base) { - EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation")); - return; + // Create a root node so we can add child nodes to it. + EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + base = get_tree()->get_edited_scene_root(); } ERR_FAIL_COND(!base); Node *new_sun = preview_sun->duplicate(); undo_redo->create_action("Add Preview Sun to Scene"); undo_redo->add_do_method(base, "add_child", new_sun); + // Move to the beginning of the scene tree since more "global" nodes + // generally look better when placed at the top. + undo_redo->add_do_method(base, "move_child", new_sun, 0); undo_redo->add_do_method(new_sun, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_sun); undo_redo->add_do_reference(new_sun); @@ -6252,8 +6256,9 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { Node *base = get_tree()->get_edited_scene_root(); if (!base) { - EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation")); - return; + // Create a root node so we can add child nodes to it. + EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + base = get_tree()->get_edited_scene_root(); } ERR_FAIL_COND(!base); @@ -6262,6 +6267,9 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { undo_redo->create_action("Add Preview Environment to Scene"); undo_redo->add_do_method(base, "add_child", new_env); + // Move to the beginning of the scene tree since more "global" nodes + // generally look better when placed at the top. + undo_redo->add_do_method(base, "move_child", new_env, 0); undo_redo->add_do_method(new_env, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_env); undo_redo->add_do_reference(new_env); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1183da4d04..30643b7ecd 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -110,6 +110,7 @@ void VisualShaderGraphPlugin::_bind_methods() { ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name); ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression); ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve); + ClassDB::bind_method("update_curve3", &VisualShaderGraphPlugin::update_curve3); ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant); } @@ -211,9 +212,19 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_ } void VisualShaderGraphPlugin::update_curve(int p_node_id) { - if (links.has(p_node_id) && links[p_node_id].curve_editor) { + if (links.has(p_node_id) && links[p_node_id].curve_editors[0]) { if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) { - links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve()); + links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve()); + } + } +} + +void VisualShaderGraphPlugin::update_curve3(int p_node_id) { + if (links.has(p_node_id) && links[p_node_id].curve_editors[0] && links[p_node_id].curve_editors[1] && links[p_node_id].curve_editors[2]) { + if (((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture().is_valid()) { + links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_x()); + links[p_node_id].curve_editors[1]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_y()); + links[p_node_id].curve_editors[2]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_z()); } } } @@ -265,8 +276,8 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit * links[p_node_id].expression_edit = p_expression_edit; } -void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) { - links[p_node_id].curve_editor = p_curve_editor; +void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor) { + links[p_node_id].curve_editors[p_index] = p_curve_editor; } void VisualShaderGraphPlugin::update_uniform_refs() { @@ -312,7 +323,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { } void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { - links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr }); + links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } }); } void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { @@ -472,6 +483,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { custom_editor = hbox; } + Ref<VisualShaderNodeCurve3Texture> curve3 = vsnode; + if (curve3.is_valid()) { + if (curve3->get_texture().is_valid() && !curve3->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3))) { + curve3->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3), varray(p_id)); + } + + HBoxContainer *hbox = memnew(HBoxContainer); + custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hbox->add_child(custom_editor); + custom_editor = hbox; + } + Ref<VisualShaderNodeFloatConstant> float_const = vsnode; if (float_const.is_valid()) { HBoxContainer *hbox = memnew(HBoxContainer); @@ -495,19 +518,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { port_offset++; node->add_child(custom_editor); - if (curve.is_valid()) { + bool is_curve = curve.is_valid() || curve3.is_valid(); + + if (is_curve) { VisualShaderEditor::get_singleton()->graph->add_child(node); VisualShaderEditor::get_singleton()->_update_created_node(node); - CurveEditor *curve_editor = memnew(CurveEditor); - node->add_child(curve_editor); - register_curve_editor(p_id, curve_editor); - curve_editor->set_custom_minimum_size(Size2(300, 0)); - curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); - if (curve->get_texture().is_valid()) { - curve_editor->set_curve(curve->get_texture()->get_curve()); - } - TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); @@ -519,12 +535,59 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED); custom_editor->add_child(preview); + if (vsnode->get_output_port_for_preview() >= 0) { + show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview()); + } + } + + if (curve.is_valid()) { + CurveEditor *curve_editor = memnew(CurveEditor); + node->add_child(curve_editor); + register_curve_editor(p_id, 0, curve_editor); + curve_editor->set_custom_minimum_size(Size2(300, 0)); + curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve->get_texture().is_valid()) { + curve_editor->set_curve(curve->get_texture()->get_curve()); + } + } + + if (curve3.is_valid()) { + CurveEditor *curve_editor_x = memnew(CurveEditor); + node->add_child(curve_editor_x); + register_curve_editor(p_id, 0, curve_editor_x); + curve_editor_x->set_custom_minimum_size(Size2(300, 0)); + curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_x->set_curve(curve3->get_texture()->get_curve_x()); + } + + CurveEditor *curve_editor_y = memnew(CurveEditor); + node->add_child(curve_editor_y); + register_curve_editor(p_id, 1, curve_editor_y); + curve_editor_y->set_custom_minimum_size(Size2(300, 0)); + curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_y->set_curve(curve3->get_texture()->get_curve_y()); + } + + CurveEditor *curve_editor_z = memnew(CurveEditor); + node->add_child(curve_editor_z); + register_curve_editor(p_id, 2, curve_editor_z); + curve_editor_z->set_custom_minimum_size(Size2(300, 0)); + curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_z->set_curve(curve3->get_texture()->get_curve_z()); + } + } + + if (is_curve) { VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0); VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]); VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size); } + if (vsnode->is_use_prop_slots()) { return; } @@ -888,6 +951,7 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) { void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + connections.push_back({ p_from_node, p_from_port, p_to_node, p_to_port }); if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { links[p_to_node].input_ports[p_to_port].default_input_button->hide(); } @@ -897,6 +961,12 @@ void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_fro void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { + if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + connections.erase(E); + break; + } + } if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) { links[p_to_node].input_ports[p_to_port].default_input_button->show(); set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port)); @@ -2380,6 +2450,11 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa graph_plugin->call_deferred("update_curve", id_to_use); } + VisualShaderNodeCurve3Texture *curve3 = Object::cast_to<VisualShaderNodeCurve3Texture>(vsnode.ptr()); + if (curve3) { + graph_plugin->call_deferred("update_curve3", id_to_use); + } + if (p_resource_path.is_empty()) { undo_redo->commit_action(); } else { @@ -2388,7 +2463,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()); VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr()); - if (texture2d || texture3d || curve) { + if (texture2d || texture3d || curve || curve3) { undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path)); return; } @@ -3583,6 +3658,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; _add_node(curve_node_option_idx, -1, arr[i], i); + } else if (type == "Curve3Texture") { + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); + saved_node_pos_dirty = true; + _add_node(curve3_node_option_idx, -1, arr[i], i); } else if (ClassDB::get_parent_class(type) == "Texture2D") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; @@ -4304,6 +4383,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); curve_node_option_idx = add_options.size(); add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1)); + curve3_node_option_idx = add_options.size(); + add_options.push_back(AddOption("CurveTexture3", "Textures", "Functions", "VisualShaderNodeCurve3Texture", TTR("Perform the ternary curve texture lookup."), -1, -1)); texture2d_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); texture2d_array_node_option_idx = add_options.size(); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index d549a35306..2b354db7b3 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -75,7 +75,7 @@ private: LineEdit *uniform_name = nullptr; OptionButton *const_op = nullptr; CodeEdit *expression_edit = nullptr; - CurveEditor *curve_editor = nullptr; + CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr }; }; Ref<VisualShader> visual_shader; @@ -97,7 +97,7 @@ public: void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); void register_constant_option_btn(int p_node_id, OptionButton *p_button); void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit); - void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor); + void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor); void clear_links(); void set_shader_type(VisualShader::Type p_type); bool is_preview_visible(int p_id) const; @@ -117,6 +117,7 @@ public: void update_uniform_refs(); void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name); void update_curve(int p_node_id); + void update_curve3(int p_node_id); void update_constant(VisualShader::Type p_type, int p_node_id); void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression); int get_constant_index(float p_constant) const; @@ -289,6 +290,7 @@ class VisualShaderEditor : public VBoxContainer { int texture3d_node_option_idx; int custom_node_option_idx; int curve_node_option_idx; + int curve3_node_option_idx; List<String> keyword_list; List<VisualShaderNodeUniformRef> uniform_refs; diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 75736a0723..ad88e1b45b 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -64,6 +64,7 @@ void ProjectExportDialog::_notification(int p_what) { duplicate_preset->set_icon(presets->get_theme_icon("Duplicate", "EditorIcons")); delete_preset->set_icon(presets->get_theme_icon("Remove", "EditorIcons")); connect("confirmed", callable_mp(this, &ProjectExportDialog::_export_pck_zip)); + _update_export_all(); } break; } } @@ -182,10 +183,12 @@ void ProjectExportDialog::_update_export_all() { } } + export_all_button->set_disabled(!can_export); + if (can_export) { - export_all_button->set_disabled(false); + export_all_button->set_tooltip(TTR("Export the project for all the presets defined.")); } else { - export_all_button->set_disabled(true); + export_all_button->set_tooltip(TTR("All presets must have an export path defined for Export All to work.")); } } @@ -433,6 +436,7 @@ void ProjectExportDialog::_export_path_changed(const StringName &p_property, con current->set_export_path(p_value); _update_presets(); + _update_export_all(); } void ProjectExportDialog::_enc_filters_changed(const String &p_filters) { @@ -589,6 +593,10 @@ void ProjectExportDialog::_delete_preset_confirm() { get_ok_button()->set_disabled(true); EditorExport::get_singleton()->remove_export_preset(idx); _update_presets(); + + // The Export All button might become enabled (if all other presets have an export path defined), + // or it could be disabled (if there are no presets anymore). + _update_export_all(); } Variant ProjectExportDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) { @@ -1199,8 +1207,8 @@ ProjectExportDialog::ProjectExportDialog() { updating = false; get_cancel_button()->set_text(TTR("Close")); - get_ok_button()->set_text(TTR("Export PCK/Zip")); - export_button = add_button(TTR("Export Project"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); + get_ok_button()->set_text(TTR("Export PCK/ZIP...")); + export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project)); // Disable initially before we select a valid preset export_button->set_disabled(true); @@ -1209,19 +1217,19 @@ ProjectExportDialog::ProjectExportDialog() { export_all_dialog = memnew(ConfirmationDialog); add_child(export_all_dialog); export_all_dialog->set_title("Export All"); - export_all_dialog->set_text(TTR("Export mode?")); + export_all_dialog->set_text(TTR("Choose an export mode:")); export_all_dialog->get_ok_button()->hide(); export_all_dialog->add_button(TTR("Debug"), true, "debug"); export_all_dialog->add_button(TTR("Release"), true, "release"); export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action)); - export_all_button = add_button(TTR("Export All"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); + export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog)); export_all_button->set_disabled(true); export_pck_zip = memnew(EditorFileDialog); export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File")); - export_pck_zip->add_filter("*.pck ; " + TTR("Godot Game Pack")); + export_pck_zip->add_filter("*.pck ; " + TTR("Godot Project Pack")); export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM); export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); add_child(export_pck_zip); @@ -1282,8 +1290,6 @@ ProjectExportDialog::ProjectExportDialog() { default_filename = "UnnamedProject"; } } - - _update_export_all(); } ProjectExportDialog::~ProjectExportDialog() { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 262861cb11..3f66f1f375 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -359,7 +359,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } - if (reset_create_dialog) { + if (reset_create_dialog && !p_confirm_override) { create_dialog->set_base_type("Node"); reset_create_dialog = false; } @@ -1134,12 +1134,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } - editor_data->get_undo_redo().create_action(TTR("New Scene Root")); - editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", new_node); - editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_do_reference(new_node); - editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr); - editor_data->get_undo_redo().commit_action(); + add_root_node(new_node); editor->edit_node(new_node); editor_selection->clear(); @@ -1162,6 +1157,15 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } +void SceneTreeDock::add_root_node(Node *p_node) { + editor_data->get_undo_redo().create_action(TTR("New Scene Root")); + editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", p_node); + editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); + editor_data->get_undo_redo().add_do_reference(p_node); + editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr); + editor_data->get_undo_redo().commit_action(); +} + void SceneTreeDock::_node_collapsed(Object *p_obj) { TreeItem *ti = Object::cast_to<TreeItem>(p_obj); if (!ti) { diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 88c4a85f4c..08d992d465 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -261,6 +261,7 @@ public: void _focus_node(); void import_subscene(); + void add_root_node(Node *p_node); void set_edited_scene(Node *p_scene); void instantiate(const String &p_file); void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr); diff --git a/main/main.cpp b/main/main.cpp index 9e3b5c9ba2..1ab36701ff 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -151,9 +151,9 @@ static bool auto_build_solutions = false; static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED; static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE; +static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED; static uint32_t window_flags = 0; static Size2i window_size = Size2i(1024, 600); -static bool window_vsync_via_compositor = false; static int init_screen = -1; static bool init_fullscreen = false; @@ -338,8 +338,6 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); - OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n"); OS::get_singleton()->print("\n"); @@ -599,11 +597,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Vector<String> breakpoints; bool use_custom_res = true; bool force_res = false; - bool saw_vsync_via_compositor_override = false; #ifdef TOOLS_ENABLED bool found_project = false; #endif - bool use_vsync = false; packed_data = PackedData::get_singleton(); if (!packed_data) { @@ -825,12 +821,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--no-window") { // disable window creation (Windows only) OS::get_singleton()->set_no_window_mode(true); - } else if (I->get() == "--enable-vsync-via-compositor") { - window_vsync_via_compositor = true; - saw_vsync_via_compositor_override = true; - } else if (I->get() == "--disable-vsync-via-compositor") { - window_vsync_via_compositor = false; - saw_vsync_via_compositor_override = true; #endif } else if (I->get() == "--profiling") { // enable profiling @@ -1287,19 +1277,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false); } - use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true); - OS::get_singleton()->_use_vsync = use_vsync; - - if (!saw_vsync_via_compositor_override) { - // If one of the command line options to enable/disable vsync via the - // window compositor ("--enable-vsync-via-compositor" or - // "--disable-vsync-via-compositor") was present then it overrides the - // project setting. - window_vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false); - } - - OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor; - /* todo restore OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false); @@ -1357,7 +1334,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph { window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE))); } - + { + window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED))); + } Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60)); ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", @@ -1550,14 +1529,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) { String rendering_driver; // temp broken Error err; - display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, window_size, err); + display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); if (err != OK || display_server == nullptr) { //ok i guess we can't use this display server, try other ones for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i == display_driver_idx) { continue; //don't try the same twice } - display_server = DisplayServer::create(i, rendering_driver, window_mode, window_flags, window_size, err); + display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); if (err == OK && display_server != nullptr) { break; } diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 4140094813..3e5bdefdce 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -85,12 +85,6 @@ Force low\-DPI mode (macOS and Windows only). .TP \fB\-\-no\-window\fR Disable window creation (Windows only). Useful together with \fB\-\-script\fR. -.TP -\fB\-\-enable\-vsync\-via\-compositor\fR -When vsync is enabled, vsync via the OS' window compositor (Windows only). -.TP -\fB\-\-disable\-vsync\-via\-compositor\fR -Disable vsync via the OS' window compositor (Windows only). .SS "Debug options:" .TP \fB\-d\fR, \fB\-\-debug\fR diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 8e14240b53..b29746bfc4 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -51,8 +51,6 @@ _arguments \ '--position[request window position]:position in X,Y format' \ '--low-dpi[force low-DPI mode (macOS and Windows only)]' \ '--no-window[disable window creation (Windows only), useful together with --script]' \ - "--enable-vsync-via-compositor[when Vsync is enabled, Vsync via the OS' window compositor (Windows only)]" \ - "--disable-vsync-via-compositor[disable Vsync via the OS' window compositor (Windows only)]" \ '(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \ '(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \ '--profiling[enable profiling in the script debugger]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 14f2be37b1..03861e43f8 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -54,8 +54,6 @@ _complete_godot_options() { --position --low-dpi --no-window ---enable-vsync-via-compositor ---disable-vsync-via-compositor --debug --breakpoints --profiling diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index a485a1dcdb..1367665bbc 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -61,8 +61,6 @@ complete -c godot -l resolution -d "Request window resolution" -x complete -c godot -l position -d "Request window position" -x complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)" complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script" -complete -c godot -l enable-vsync-via-compositor -d "When Vsync is enabled, Vsync via the OS' window compositor (Windows only)" -complete -c godot -l disable-vsync-via-compositor -d "Disable Vsync via the OS' window compositor (Windows only)" # Debug options: complete -c godot -s d -l debug -d "Debug (local stdout debugger)" diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index b10a747568..70b14836bf 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -332,7 +332,7 @@ void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_i } void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) { - return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object); + return nullptr; } void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) { diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 3695f6b9a3..d7943827c2 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1258,6 +1258,8 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) { } void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) { + return nullptr; +#if 0 ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr); ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist."); @@ -1287,9 +1289,12 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec } return (*binding_data)[p_idx]; +#endif } void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) { + return nullptr; +#if 0 Vector<void *> *binding_data = new Vector<void *>; binding_data->resize(binding_functions.size()); @@ -1301,9 +1306,11 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) { binding_instances.insert(binding_data); return (void *)binding_data; +#endif } void NativeScriptLanguage::free_instance_binding_data(void *p_data) { +#if 0 if (!p_data) { return; } @@ -1323,9 +1330,11 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) { binding_instances.erase(&binding_data); delete &binding_data; +#endif } void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) { +#if 0 void *data = p_object->get_script_instance_binding(lang_idx); if (!data) { @@ -1347,9 +1356,11 @@ void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_objec binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object); } } +#endif } bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) { +#if 0 void *data = p_object->get_script_instance_binding(lang_idx); if (!data) { @@ -1375,6 +1386,8 @@ bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_objec } return can_die; +#endif + return false; } void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) { diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index 030633274c..59d2e6c8fa 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -40,6 +40,7 @@ void GDScriptTextDocument::_bind_methods() { ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen); + ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose); ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange); ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol); ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol); @@ -61,6 +62,11 @@ void GDScriptTextDocument::didOpen(const Variant &p_param) { sync_script_content(doc.uri, doc.text); } +void GDScriptTextDocument::didClose(const Variant &p_param) { + // Left empty on purpose. Godot does nothing special on closing a document, + // but it satisfies LSP clients that require didClose be implemented. +} + void GDScriptTextDocument::didChange(const Variant &p_param) { lsp::TextDocumentItem doc = load_document_item(p_param); Dictionary dict = p_param; diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index 17f1d5d5e3..e2987f779c 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -43,6 +43,7 @@ protected: FileAccess *file_checker; void didOpen(const Variant &p_param); + void didClose(const Variant &p_param); void didChange(const Variant &p_param); void sync_script_content(const String &p_path, const String &p_content); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index c48230f524..be46e76d9c 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1510,6 +1510,7 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) { } void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) { +#if 0 RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); #ifdef DEBUG_ENABLED @@ -1544,9 +1545,11 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) { gchandle.release(); gchandle = strong_gchandle; } +#endif } bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) { +#if 0 RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); #ifdef DEBUG_ENABLED @@ -1586,6 +1589,8 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) { } return refcount == 0; +#endif + return false; } CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) { @@ -2264,8 +2269,10 @@ CSharpInstance::~CSharpInstance() { // Otherwise, the unsafe reference debug checks will incorrectly detect a bug. bool die = _unreference_owner_unsafe(); CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die - +#if 0 void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + + CRASH_COND(data == nullptr); CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -2284,6 +2291,7 @@ CSharpInstance::~CSharpInstance() { // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope CRASH_COND(rc_owner->reference_get_count() <= 1); #endif +#endif } if (script.is_valid() && owner) { @@ -3101,7 +3109,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance. ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner)); } - +#if 0 // If the object had a script instance binding, dispose it before adding the CSharpInstance if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) { void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); @@ -3123,7 +3131,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg script_binding.inited = false; } } - +#endif CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this))); instance->base_ref_counted = p_is_ref_counted; instance->owner = p_owner; diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 2b87c2d9a4..2d04cedb9b 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -64,7 +64,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { return; } } - +#if 0 void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); if (data) { @@ -76,6 +76,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { } } } +#endif } void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) { @@ -84,7 +85,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole // This is only called with RefCounted derived classes CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); #endif - +#if 0 RefCounted *rc = static_cast<RefCounted *>(p_ptr); if (rc->get_script_instance()) { @@ -124,6 +125,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole } } } +#endif } void godot_icall_Object_ConnectEventSignals(Object *p_ptr) { diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index d7df18d5da..d6545d50ec 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -45,7 +45,7 @@ namespace GDMonoInternals { void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { // This method should not fail - +#if 0 CRASH_COND(!unmanaged); // All mono objects created from the managed world (e.g.: 'new Player()') @@ -108,6 +108,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle); unmanaged->set_script_and_instance(script, csharp_instance); +#endif } void unhandled_exception(MonoException *p_exc) { diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 0b9a577e01..080398c997 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -54,6 +54,7 @@ namespace GDMonoUtils { MonoObject *unmanaged_get_managed(Object *unmanaged) { +#if 0 if (!unmanaged) { return nullptr; } @@ -120,6 +121,8 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) { } return mono_object; +#endif + return nullptr; } void set_main_thread(MonoThread *p_thread) { diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 69920a81b6..8712bfa06b 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1428,7 +1428,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, pos); undo_redo->add_undo_method(script.ptr(), "remove_function", name); - undo_redo->add_do_method(script.ptr(), "remove_node", fn_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 66a2013c4e..1fcc3d4a5c 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -358,8 +358,8 @@ Vector<String> DisplayServerAndroid::get_rendering_drivers_func() { return drivers; } -DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver"); } @@ -377,10 +377,11 @@ void DisplayServerAndroid::reset_window() { ERR_FAIL_COND(!native_window); ERR_FAIL_COND(!context_vulkan); + VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID); context_vulkan->window_destroy(MAIN_WINDOW_ID); Size2i display_size = OS_Android::get_singleton()->get_display_size(); - if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) { + if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to reset Vulkan window."); @@ -402,7 +403,7 @@ void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) { rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce); } -DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { rendering_driver = p_rendering_driver; // TODO: rendering_driver is broken, change when different drivers are supported again @@ -446,7 +447,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis } Size2i display_size = OS_Android::get_singleton()->get_display_size(); - if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) { + if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to create Vulkan window."); @@ -901,3 +902,17 @@ void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const { return cursor_shape; } + +void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const { +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 8c626d28d5..bd5bed31cd 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -188,6 +188,8 @@ public: virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID); virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool can_any_window_draw() const; + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID); + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const; virtual void alert(const String &p_alert, const String &p_title); @@ -211,7 +213,7 @@ public: void mouse_set_mode(MouseMode p_mode); MouseMode mouse_get_mode() const; - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_android_driver(); @@ -221,7 +223,7 @@ public: virtual Point2i mouse_get_position() const; virtual MouseButton mouse_get_button_state() const; - DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerAndroid(); }; diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp index 63f2026fae..a031f3beee 100644 --- a/platform/android/vulkan/vulkan_context_android.cpp +++ b/platform/android/vulkan/vulkan_context_android.cpp @@ -36,7 +36,7 @@ const char *VulkanContextAndroid::_get_platform_surface_extension() const { return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME; } -int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, int p_height) { +int VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) { VkAndroidSurfaceCreateInfoKHR createInfo; createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR; createInfo.pNext = nullptr; @@ -49,7 +49,7 @@ int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, in ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err)); } - return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height); + return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height); } bool VulkanContextAndroid::_use_validation_layers() { diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h index 5a84eaf8f3..182ce33c97 100644 --- a/platform/android/vulkan/vulkan_context_android.h +++ b/platform/android/vulkan/vulkan_context_android.h @@ -39,7 +39,7 @@ class VulkanContextAndroid : public VulkanContext { virtual const char *_get_platform_surface_extension() const override; public: - int window_create(ANativeWindow *p_window, int p_width, int p_height); + int window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height); VulkanContextAndroid() = default; ~VulkanContextAndroid() override = default; diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h index 34c56382a4..6f64130b23 100644 --- a/platform/iphone/display_server_iphone.h +++ b/platform/iphone/display_server_iphone.h @@ -67,7 +67,7 @@ class DisplayServerIPhone : public DisplayServer { void perform_event(const Ref<InputEvent> &p_event); - DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerIPhone(); public: @@ -76,7 +76,7 @@ public: static DisplayServerIPhone *get_singleton(); static void register_iphone_driver(); - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); // MARK: - Events @@ -176,6 +176,9 @@ public: virtual bool can_any_window_draw() const override; + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual bool screen_is_touchscreen(int p_screen) const override; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) override; diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index 74d7419715..bd95e2c703 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -48,7 +48,7 @@ DisplayServerIPhone *DisplayServerIPhone::get_singleton() { return (DisplayServerIPhone *)DisplayServer::get_singleton(); } -DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { rendering_driver = p_rendering_driver; #if defined(OPENGL_ENABLED) @@ -108,7 +108,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Displ } Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale(); - if (context_vulkan->window_create(MAIN_WINDOW_ID, layer, size.width, size.height) != OK) { + if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to create Vulkan window."); @@ -147,8 +147,8 @@ DisplayServerIPhone::~DisplayServerIPhone() { #endif } -DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); } Vector<String> DisplayServerIPhone::get_rendering_drivers_func() { @@ -581,3 +581,19 @@ void DisplayServerIPhone::resize_window(CGSize viewSize) { Variant resize_rect = Rect2i(Point2i(), size); _window_callback(window_resize_callback, resize_rect); } + +void DisplayServerIPhone::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerIPhone::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h index 88764e270e..ec6aaf46e8 100644 --- a/platform/iphone/vulkan_context_iphone.h +++ b/platform/iphone/vulkan_context_iphone.h @@ -39,7 +39,7 @@ class VulkanContextIPhone : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - Error window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height); + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height); VulkanContextIPhone(); ~VulkanContextIPhone(); diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm index 08c9007fbb..17f2b167b3 100644 --- a/platform/iphone/vulkan_context_iphone.mm +++ b/platform/iphone/vulkan_context_iphone.mm @@ -35,7 +35,7 @@ const char *VulkanContextIPhone::_get_platform_surface_extension() const { return VK_MVK_IOS_SURFACE_EXTENSION_NAME; } -Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height) { +Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height) { VkIOSSurfaceCreateInfoMVK createInfo; createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = nullptr; @@ -47,7 +47,7 @@ Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, CA vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextIPhone::VulkanContextIPhone() {} diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp index 9de2edc9a7..1dd73ef8e9 100644 --- a/platform/javascript/javascript_singleton.cpp +++ b/platform/javascript/javascript_singleton.cpp @@ -183,7 +183,7 @@ Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val case Variant::FLOAT: return p_val->r; case Variant::STRING: { - String out((const char *)p_val->p); + String out = String::utf8((const char *)p_val->p); free(p_val->p); return out; } diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index fd652c0af2..8f0742041c 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -855,10 +855,10 @@ Vector<DisplayServer::WindowID> DisplayServerX11::get_window_list() const { return ret; } -DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { _THREAD_SAFE_METHOD_ - WindowID id = _create_window(p_mode, p_flags, p_rect); + WindowID id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); @@ -3641,6 +3641,22 @@ void DisplayServerX11::set_icon(const Ref<Image> &p_icon) { XSetErrorHandler(oldHandler); } +void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerX11::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} + Vector<String> DisplayServerX11::get_rendering_drivers_func() { Vector<String> drivers; @@ -3654,8 +3670,8 @@ Vector<String> DisplayServerX11::get_rendering_drivers_func() { return drivers; } -DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n" "Please update your drivers or if you have a very old or integrated GPU upgrade it.", @@ -3664,7 +3680,7 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W return ds; } -DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { //Create window long visualMask = VisualScreenMask; @@ -3828,7 +3844,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u #if defined(VULKAN_ENABLED) if (context_vulkan) { - Error err = context_vulkan->window_create(id, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height); + Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height); ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window"); } #endif @@ -3865,7 +3881,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u return id; } -DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); r_error = OK; @@ -4101,7 +4117,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode Point2i window_position( (screen_get_size(0).width - p_resolution.width) / 2, (screen_get_size(0).height - p_resolution.height) / 2); - WindowID main_window = _create_window(p_mode, p_flags, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, p_flags, Rect2i(window_position, p_resolution)); if (main_window == INVALID_WINDOW_ID) { r_error = ERR_CANT_CREATE; return; diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 707775a1da..c5cf5ee4cb 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -152,7 +152,7 @@ class DisplayServerX11 : public DisplayServer { Map<WindowID, WindowData> windows; WindowID window_id_counter = MAIN_WINDOW_ID; - WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect); String internal_clipboard; Window xdnd_source_window; @@ -307,7 +307,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); @@ -362,6 +362,9 @@ public: virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual void cursor_set_shape(CursorShape p_shape); virtual CursorShape cursor_get_shape() const; virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); @@ -383,12 +386,12 @@ public: virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref<Image> &p_icon); - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_x11_driver(); - DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerX11(); }; diff --git a/platform/linuxbsd/freedesktop_screensaver.cpp b/platform/linuxbsd/freedesktop_screensaver.cpp index 23093698ba..a6a3b27d76 100644 --- a/platform/linuxbsd/freedesktop_screensaver.cpp +++ b/platform/linuxbsd/freedesktop_screensaver.cpp @@ -55,7 +55,8 @@ void FreeDesktopScreenSaver::inhibit() { } String app_name_string = ProjectSettings::get_singleton()->get("application/config/name"); - const char *app_name = app_name_string.is_empty() ? "Godot Engine" : app_name_string.utf8().get_data(); + CharString app_name_utf8 = app_name_string.utf8(); + const char *app_name = app_name_string.is_empty() ? "Godot Engine" : app_name_utf8.get_data(); const char *reason = "Running Godot Engine project"; diff --git a/platform/linuxbsd/vulkan_context_x11.cpp b/platform/linuxbsd/vulkan_context_x11.cpp index 021db630e0..88cb00a8a1 100644 --- a/platform/linuxbsd/vulkan_context_x11.cpp +++ b/platform/linuxbsd/vulkan_context_x11.cpp @@ -35,7 +35,7 @@ const char *VulkanContextX11::_get_platform_surface_extension() const { return VK_KHR_XLIB_SURFACE_EXTENSION_NAME; } -Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) { +Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height) { VkXlibSurfaceCreateInfoKHR createInfo; createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR; createInfo.pNext = nullptr; @@ -46,7 +46,7 @@ Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Win VkSurfaceKHR surface; VkResult err = vkCreateXlibSurfaceKHR(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextX11::VulkanContextX11() { diff --git a/platform/linuxbsd/vulkan_context_x11.h b/platform/linuxbsd/vulkan_context_x11.h index 26472444ad..de4a9c7b90 100644 --- a/platform/linuxbsd/vulkan_context_x11.h +++ b/platform/linuxbsd/vulkan_context_x11.h @@ -38,7 +38,7 @@ class VulkanContextX11 : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height); + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height); VulkanContextX11(); ~VulkanContextX11(); diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 5f7f5f84a2..c7b9e411b8 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -145,7 +145,7 @@ public: WindowID window_id_counter = MAIN_WINDOW_ID; - WindowID _create_window(WindowMode p_mode, const Rect2i &p_rect); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect); void _update_window(WindowData p_wd); void _send_window_event(const WindowData &wd, WindowEvent p_event); static void _dispatch_input_events(const Ref<InputEvent> &p_event); @@ -232,7 +232,7 @@ public: virtual Vector<int> get_window_list() const override; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; virtual void show_window(WindowID p_id) override; virtual void delete_sub_window(WindowID p_id) override; @@ -286,6 +286,9 @@ public: virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual Point2i ime_get_selection() const override; virtual String ime_get_text() const override; @@ -314,12 +317,12 @@ public: virtual void console_set_visible(bool p_enabled) override; virtual bool is_console_visible() const override; - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_osx_driver(); - DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerOSX(); }; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 4a672a4b17..dec6da42fe 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -2388,10 +2388,10 @@ Vector<DisplayServer::WindowID> DisplayServerOSX::get_window_list() const { return ret; } -DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { _THREAD_SAFE_METHOD_ - WindowID id = _create_window(p_mode, p_rect); + WindowID id = _create_window(p_mode, p_vsync_mode, p_rect); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); @@ -3546,6 +3546,22 @@ void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) { [nsimg release]; } +void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} + Vector<String> DisplayServerOSX::get_rendering_drivers_func() { Vector<String> drivers; @@ -3596,15 +3612,15 @@ ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) co return windows[p_window].instance_id; } -DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Metal versions.", "Unable to initialize Video driver"); } return ds; } -DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, const Rect2i &p_rect) { +DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { WindowID id; const float scale = screen_get_max_scale(); { @@ -3651,7 +3667,7 @@ DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, c #if defined(VULKAN_ENABLED) if (rendering_driver == "vulkan") { if (context_vulkan) { - Error err = context_vulkan->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); + Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height); ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context"); } } @@ -3750,7 +3766,7 @@ bool DisplayServerOSX::is_console_visible() const { return isatty(STDIN_FILENO); } -DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); r_error = OK; @@ -3886,7 +3902,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode Point2i window_position( screen_get_position(0).x + (screen_get_size(0).width - p_resolution.width) / 2, screen_get_position(0).y + (screen_get_size(0).height - p_resolution.height) / 2); - WindowID main_window = _create_window(p_mode, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution)); ERR_FAIL_COND(main_window == INVALID_WINDOW_ID); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index f68ff32012..ea34b8a24e 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -163,9 +163,13 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/replace_existing_signature"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements/custom_file", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false)); + if (!Engine::get_singleton()->has_singleton("GodotSharp")) { + // These entitlements are required to run managed code, and are always enabled in Mono builds. + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false)); + } + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/disable_library_validation"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/audio_input"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/camera"), false)); @@ -786,18 +790,29 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p ent_f->store_line("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); ent_f->store_line("<plist version=\"1.0\">"); ent_f->store_line("<dict>"); - if ((bool)p_preset->get("codesign/entitlements/allow_jit_code_execution")) { + if (Engine::get_singleton()->has_singleton("GodotSharp")) { + // These entitlements are required to run managed code, and are always enabled in Mono builds. ent_f->store_line("<key>com.apple.security.cs.allow-jit</key>"); ent_f->store_line("<true/>"); - } - if ((bool)p_preset->get("codesign/entitlements/allow_unsigned_executable_memory")) { ent_f->store_line("<key>com.apple.security.cs.allow-unsigned-executable-memory</key>"); ent_f->store_line("<true/>"); - } - if ((bool)p_preset->get("codesign/entitlements/allow_dyld_environment_variables")) { ent_f->store_line("<key>com.apple.security.cs.allow-dyld-environment-variables</key>"); ent_f->store_line("<true/>"); + } else { + if ((bool)p_preset->get("codesign/entitlements/allow_jit_code_execution")) { + ent_f->store_line("<key>com.apple.security.cs.allow-jit</key>"); + ent_f->store_line("<true/>"); + } + if ((bool)p_preset->get("codesign/entitlements/allow_unsigned_executable_memory")) { + ent_f->store_line("<key>com.apple.security.cs.allow-unsigned-executable-memory</key>"); + ent_f->store_line("<true/>"); + } + if ((bool)p_preset->get("codesign/entitlements/allow_dyld_environment_variables")) { + ent_f->store_line("<key>com.apple.security.cs.allow-dyld-environment-variables</key>"); + ent_f->store_line("<true/>"); + } } + if ((bool)p_preset->get("codesign/entitlements/disable_library_validation")) { ent_f->store_line("<key>com.apple.security.cs.disable-library-validation</key>"); ent_f->store_line("<true/>"); diff --git a/platform/osx/vulkan_context_osx.h b/platform/osx/vulkan_context_osx.h index 8b6a75adfb..22d43688a3 100644 --- a/platform/osx/vulkan_context_osx.h +++ b/platform/osx/vulkan_context_osx.h @@ -38,7 +38,7 @@ class VulkanContextOSX : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - Error window_create(DisplayServer::WindowID p_window_id, id p_window, int p_width, int p_height); + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height); VulkanContextOSX(); ~VulkanContextOSX(); diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm index 6b87fbd489..7e18e177c1 100644 --- a/platform/osx/vulkan_context_osx.mm +++ b/platform/osx/vulkan_context_osx.mm @@ -35,7 +35,7 @@ const char *VulkanContextOSX::_get_platform_surface_extension() const { return VK_MVK_MACOS_SURFACE_EXTENSION_NAME; } -Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, id p_window, int p_width, int p_height) { +Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height) { VkMacOSSurfaceCreateInfoMVK createInfo; createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = nullptr; @@ -45,7 +45,7 @@ Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, id p_ VkSurfaceKHR surface; VkResult err = vkCreateMacOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextOSX::VulkanContextOSX() { diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 7cf9738f13..74b12cbb3b 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -66,46 +66,13 @@ int ContextGL_Windows::get_window_height() { return OS::get_singleton()->get_video_mode().height; } -bool ContextGL_Windows::should_vsync_via_compositor() { - if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) { - return false; - } - - // Note: All Windows versions supported by Godot have a compositor. - // It can be disabled on earlier Windows versions. - BOOL dwm_enabled; - - if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) { - return dwm_enabled; - } - - return false; -} - void ContextGL_Windows::swap_buffers() { SwapBuffers(hDC); - - if (use_vsync) { - bool vsync_via_compositor_now = should_vsync_via_compositor(); - - if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) { - DwmFlush(); - } - - if (vsync_via_compositor_now != vsync_via_compositor) { - // The previous frame had a different operating mode than this - // frame. Set the 'vsync_via_compositor' member variable and the - // OpenGL swap interval to their proper values. - set_use_vsync(true); - } - } } void ContextGL_Windows::set_use_vsync(bool p_use) { - vsync_via_compositor = p_use && should_vsync_via_compositor(); - if (wglSwapIntervalEXT) { - int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0; + int swap_interval = p_use ? 1 : 0; wglSwapIntervalEXT(swap_interval); } @@ -210,7 +177,6 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) { opengl_3_context = p_opengl_3_context; hWnd = hwnd; use_vsync = false; - vsync_via_compositor = false; pixel_format = 0; } diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h index e44e2945ca..c8e8a0891d 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/context_gl_windows.h @@ -50,13 +50,10 @@ class ContextGL_Windows { HWND hWnd; bool opengl_3_context; bool use_vsync; - bool vsync_via_compositor; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; - static bool should_vsync_via_compositor(); - public: void release_current(); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index f7172598ec..4f64809abc 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -477,10 +477,10 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons return INVALID_WINDOW_ID; } -DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { _THREAD_SAFE_METHOD_ - WindowID window_id = _create_window(p_mode, p_flags, p_rect); + WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect); ERR_FAIL_COND_V_MSG(window_id == INVALID_WINDOW_ID, INVALID_WINDOW_ID, "Failed to create sub window."); WindowData &wd = windows[window_id]; @@ -1697,11 +1697,20 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) { SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)hicon); } -void DisplayServerWindows::vsync_set_use_via_compositor(bool p_enable) { +void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif } -bool DisplayServerWindows::vsync_is_using_via_compositor() const { - return false; +DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif } void DisplayServerWindows::set_context(Context p_context) { @@ -2968,7 +2977,7 @@ void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const } } -DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { DWORD dwExStyle; DWORD dwStyle; @@ -3030,7 +3039,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { - if (context_vulkan->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) { + if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; windows.erase(id); @@ -3151,7 +3160,7 @@ void DisplayServerWindows::tablet_set_current_driver(const String &p_driver) { } } -DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { drop_events = false; key_event_pos = 0; @@ -3270,7 +3279,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } context_gles2->set_use_vsync(video_mode.use_vsync); - set_vsync_via_compositor(video_mode.vsync_via_compositor); if (RasterizerGLES2::is_viable() == OK) { RasterizerGLES2::register_config(); @@ -3286,7 +3294,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win (screen_get_size(0).width - p_resolution.width) / 2, (screen_get_size(0).height - p_resolution.height) / 2); - WindowID main_window = _create_window(p_mode, 0, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution)); ERR_FAIL_COND_MSG(main_window == INVALID_WINDOW_ID, "Failed to create main window."); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { @@ -3347,8 +3355,8 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() { return drivers; } -DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n" "Please update your drivers or if you have a very old or integrated GPU upgrade it.", diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index d71e579c67..394bed79b0 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -389,7 +389,7 @@ class DisplayServerWindows : public DisplayServer { JoypadWindows *joypad; - WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect); WindowID window_id_counter = MAIN_WINDOW_ID; Map<WindowID, WindowData> windows; @@ -469,7 +469,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void show_window(WindowID p_window); virtual void delete_sub_window(WindowID p_window); @@ -525,6 +525,9 @@ public: virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual void console_set_visible(bool p_enabled); virtual bool is_console_visible() const; @@ -558,16 +561,13 @@ public: virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref<Image> &p_icon); - virtual void vsync_set_use_via_compositor(bool p_enable); - virtual bool vsync_is_using_via_compositor() const; - virtual void set_context(Context p_context); - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_windows_driver(); - DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerWindows(); }; diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp index e5e176ab93..191792b329 100644 --- a/platform/windows/vulkan_context_win.cpp +++ b/platform/windows/vulkan_context_win.cpp @@ -35,18 +35,17 @@ const char *VulkanContextWindows::_get_platform_surface_extension() const { return VK_KHR_WIN32_SURFACE_EXTENSION_NAME; } -int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) { +int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) { VkWin32SurfaceCreateInfoKHR createInfo; createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; createInfo.pNext = nullptr; createInfo.flags = 0; createInfo.hinstance = p_instance; createInfo.hwnd = p_window; - VkSurfaceKHR surface; VkResult err = vkCreateWin32SurfaceKHR(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, -1); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextWindows::VulkanContextWindows() { diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h index 4fe987218d..39dd2641fd 100644 --- a/platform/windows/vulkan_context_win.h +++ b/platform/windows/vulkan_context_win.h @@ -38,7 +38,7 @@ class VulkanContextWindows : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - int window_create(DisplayServer::WindowID p_window_id, HWND p_window, HINSTANCE p_instance, int p_width, int p_height); + int window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height); VulkanContextWindows(); ~VulkanContextWindows(); diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index b0b9668fd2..7b736e689c 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -174,10 +174,12 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) { } update_gizmo(); + update_configuration_warnings(); } void OccluderInstance3D::_occluder_changed() { update_gizmo(); + update_configuration_warnings(); } Ref<Occluder3D> OccluderInstance3D::get_occluder() const { @@ -186,6 +188,7 @@ Ref<Occluder3D> OccluderInstance3D::get_occluder() const { void OccluderInstance3D::set_bake_mask(uint32_t p_mask) { bake_mask = p_mask; + update_configuration_warnings(); } uint32_t OccluderInstance3D::get_bake_mask() const { @@ -314,6 +317,31 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String return BAKE_ERROR_OK; } +TypedArray<String> OccluderInstance3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) { + warnings.push_back(TTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling.")); + } + + if (bake_mask == 0) { + // NOTE: This warning will not be emitted if none of the 20 checkboxes + // exposed in the editor are checked. This is because there are + // currently 12 unexposed layers in the editor inspector. + warnings.push_back(TTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property.")); + } + + if (occluder.is_null()) { + warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); + } else if (occluder->get_vertices().size() < 3) { + // Using the "New Occluder" dropdown button won't result in a correct occluder, + // so warn the user about this. + warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); + } + + return warnings; +} + void OccluderInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask); ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask); diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h index 4bb468274d..d382cd090e 100644 --- a/scene/3d/occluder_instance_3d.h +++ b/scene/3d/occluder_instance_3d.h @@ -82,6 +82,8 @@ protected: static void _bind_methods(); public: + virtual TypedArray<String> get_configuration_warnings() const override; + enum BakeError { BAKE_ERROR_OK, BAKE_ERROR_NO_SAVE_PATH, diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 2bc2371f68..bd47af8100 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -293,7 +293,12 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform instance_uniforms.erase(p_value); } else { instance_uniforms[p_uniform] = p_value; - RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value); + if (p_value.get_type() == Variant::OBJECT) { + RID tex_id = p_value; + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, tex_id); + } else { + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value); + } } } diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 049de4c8c5..659d14ae70 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -40,6 +40,8 @@ #endif #include "scene/main/window.h" +List<Color> ColorPicker::preset_cache; + void ColorPicker::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { @@ -57,11 +59,17 @@ void ColorPicker::_notification(int p_what) { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - PackedColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PackedColorArray()); + if (preset_cache.is_empty()) { + PackedColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PackedColorArray()); + for (int i = 0; i < saved_presets.size(); i++) { + preset_cache.push_back(saved_presets[i]); + } + } - for (int i = 0; i < saved_presets.size(); i++) { - add_preset(saved_presets[i]); + for (int i = 0; i < preset_cache.size(); i++) { + presets.push_back(preset_cache[i]); } + preset->update(); } #endif } break; @@ -413,6 +421,7 @@ void ColorPicker::add_preset(const Color &p_color) { presets.move_to_back(presets.find(p_color)); } else { presets.push_back(p_color); + preset_cache.push_back(p_color); } preset->update(); @@ -427,6 +436,7 @@ void ColorPicker::add_preset(const Color &p_color) { void ColorPicker::erase_preset(const Color &p_color) { if (presets.find(p_color)) { presets.erase(presets.find(p_color)); + preset_cache.erase(preset_cache.find(p_color)); preset->update(); #ifdef TOOLS_ENABLED diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 3bd2ff9375..60da3957aa 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -58,6 +58,7 @@ public: private: static Ref<Shader> wheel_shader; static Ref<Shader> circle_shader; + static List<Color> preset_cache; Control *screen = nullptr; Control *uv_edit = memnew(Control); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index f63ae7569f..dceab00607 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -263,6 +263,28 @@ Button *AcceptDialog::add_cancel_button(const String &p_cancel) { return b; } +void AcceptDialog::remove_button(Control *p_button) { + Button *button = Object::cast_to<Button>(p_button); + ERR_FAIL_NULL(button); + ERR_FAIL_COND_MSG(button->get_parent() != hbc, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name())); + ERR_FAIL_COND_MSG(button == ok, "Cannot remove dialog's OK button."); + + Node *right_spacer = hbc->get_child(button->get_index() + 1); + // Should always be valid but let's avoid crashing + if (right_spacer) { + hbc->remove_child(right_spacer); + memdelete(right_spacer); + } + hbc->remove_child(button); + + if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_custom_action))) { + button->disconnect("pressed", callable_mp(this, &AcceptDialog::_custom_action)); + } + if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed))) { + button->disconnect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed)); + } +} + void AcceptDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ok_button"), &AcceptDialog::get_ok_button); ClassDB::bind_method(D_METHOD("get_label"), &AcceptDialog::get_label); @@ -270,6 +292,7 @@ void AcceptDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("get_hide_on_ok"), &AcceptDialog::get_hide_on_ok); ClassDB::bind_method(D_METHOD("add_button", "text", "right", "action"), &AcceptDialog::add_button, DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("add_cancel_button", "name"), &AcceptDialog::add_cancel_button); + ClassDB::bind_method(D_METHOD("remove_button", "button"), &AcceptDialog::remove_button); ClassDB::bind_method(D_METHOD("register_text_enter", "line_edit"), &AcceptDialog::register_text_enter); ClassDB::bind_method(D_METHOD("set_text", "text"), &AcceptDialog::set_text); ClassDB::bind_method(D_METHOD("get_text"), &AcceptDialog::get_text); diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index d389806fff..8e803a2a7c 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -82,6 +82,7 @@ public: Button *get_ok_button() { return ok; } Button *add_button(const String &p_text, bool p_right = false, const String &p_action = ""); Button *add_cancel_button(const String &p_cancel = ""); + void remove_button(Control *p_button); void set_hide_on_ok(bool p_hide); bool get_hide_on_ok() const; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index fd9e87604f..98de71d81c 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2155,6 +2155,10 @@ void Tree::_range_click_timeout() { } } + if (!root) { + return; + } + click_handled = false; Ref<InputEventMouseButton> mb; mb.instantiate(); diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index 3d65c12cb7..d22a6b2875 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -63,7 +63,12 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu if (o) { o->override = p_value; if (active) { - RS::get_singleton()->global_variable_set_override(*r, p_value); + if (o->override.get_type() == Variant::OBJECT) { + RID tex_rid = p_value; + RS::get_singleton()->global_variable_set_override(*r, tex_rid); + } else { + RS::get_singleton()->global_variable_set_override(*r, p_value); + } } o->in_use = p_value.get_type() != Variant::NIL; return true; @@ -228,7 +233,12 @@ void ShaderGlobalsOverride::_activate() { while ((K = overrides.next(K))) { Override *o = overrides.getptr(*K); if (o->in_use && o->override.get_type() != Variant::NIL) { - RS::get_singleton()->global_variable_set_override(*K, o->override); + if (o->override.get_type() == Variant::OBJECT) { + RID tex_rid = o->override; + RS::get_singleton()->global_variable_set_override(*K, tex_rid); + } else { + RS::get_singleton()->global_variable_set_override(*K, o->override); + } } } diff --git a/scene/main/window.cpp b/scene/main/window.cpp index cf2a6b2adf..9299f8d6be 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -227,7 +227,8 @@ void Window::_make_window() { } } - window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), f, Rect2i(position, size)); + DisplayServer::VSyncMode vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID); + window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, Rect2i(position, size)); ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID); DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 24a9b12733..ea0df685a1 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -586,6 +586,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTransformDecompose>(); ClassDB::register_class<VisualShaderNodeTexture>(); ClassDB::register_class<VisualShaderNodeCurveTexture>(); + ClassDB::register_class<VisualShaderNodeCurve3Texture>(); ClassDB::register_virtual_class<VisualShaderNodeSample3D>(); ClassDB::register_class<VisualShaderNodeTexture2DArray>(); ClassDB::register_class<VisualShaderNodeTexture3D>(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 47c5c3df28..a264c2d1eb 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -130,7 +130,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { } } if (pr) { - RenderingServer::get_singleton()->material_set_param(_get_material(), pr, p_value); + set_shader_param(pr, p_value); return true; } } @@ -152,7 +152,12 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { } if (pr) { - r_ret = RenderingServer::get_singleton()->material_get_param(_get_material(), pr); + const Map<StringName, Variant>::Element *E = param_cache.find(pr); + if (E) { + r_ret = E->get(); + } else { + r_ret = Variant(); + } return true; } } @@ -219,11 +224,31 @@ Ref<Shader> ShaderMaterial::get_shader() const { } void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { - RS::get_singleton()->material_set_param(_get_material(), p_param, p_value); + if (p_value.get_type() == Variant::NIL) { + param_cache.erase(p_param); + RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); + } else { + param_cache[p_param] = p_value; + if (p_value.get_type() == Variant::OBJECT) { + RID tex_rid = p_value; + if (tex_rid == RID()) { + param_cache.erase(p_param); + RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); + } else { + RS::get_singleton()->material_set_param(_get_material(), p_param, tex_rid); + } + } else { + RS::get_singleton()->material_set_param(_get_material(), p_param, p_value); + } + } } Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { - return RS::get_singleton()->material_get_param(_get_material(), p_param); + if (param_cache.has(p_param)) { + return param_cache[p_param]; + } else { + return Variant(); + } } void ShaderMaterial::_shader_changed() { diff --git a/scene/resources/material.h b/scene/resources/material.h index 80e5e94466..e2838e1399 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -79,6 +79,8 @@ class ShaderMaterial : public Material { GDCLASS(ShaderMaterial, Material); Ref<Shader> shader; + Map<StringName, Variant> param_cache; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index e95df31ccc..2bde98abe0 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -852,52 +852,54 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D tex_parameters[p_param] = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + switch (p_param) { case PARAM_INITIAL_LINEAR_VELOCITY: { //do none for this one } break; case PARAM_ANGULAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid); _adjust_curve_range(p_texture, -360, 360); } break; case PARAM_ORBIT_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid); _adjust_curve_range(p_texture, -500, 500); } break; case PARAM_LINEAR_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid); _adjust_curve_range(p_texture, -200, 200); } break; case PARAM_RADIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid); _adjust_curve_range(p_texture, -200, 200); } break; case PARAM_TANGENTIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid); _adjust_curve_range(p_texture, -200, 200); } break; case PARAM_DAMPING: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid); _adjust_curve_range(p_texture, 0, 100); } break; case PARAM_ANGLE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid); _adjust_curve_range(p_texture, -360, 360); } break; case PARAM_SCALE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid); _adjust_curve_range(p_texture, 0, 1); } break; case PARAM_HUE_VARIATION: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, tex_rid); _adjust_curve_range(p_texture, -1, 1); } break; case PARAM_ANIM_SPEED: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid); _adjust_curve_range(p_texture, 0, 200); } break; case PARAM_ANIM_OFFSET: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid); } break; case PARAM_MAX: break; // Can't happen, but silences warning @@ -923,7 +925,8 @@ Color ParticlesMaterial::get_color() const { void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { color_ramp = p_texture; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid); _queue_shader_change(); notify_property_list_changed(); } @@ -965,17 +968,20 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { emission_point_texture = p_points; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); + RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid); } void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { emission_normal_texture = p_normals; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); + RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid); } void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { emission_color_texture = p_colors; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); + RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid); _queue_shader_change(); } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index cc3346d182..dfa45cc810 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -714,7 +714,7 @@ int BoxMesh::get_subdivide_depth() const { BoxMesh::BoxMesh() {} /** - CylinderMesh + CylinderMesh */ void CylinderMesh::_create_mesh_array(Array &p_arr) const { @@ -955,7 +955,7 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { u /= (subdivide_w + 1.0); v /= (subdivide_d + 1.0); - points.push_back(Vector3(-x, 0.0, -z)); + points.push_back(Vector3(-x, 0.0, -z) + center_offset); normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ @@ -993,10 +993,13 @@ void PlaneMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width); ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } void PlaneMesh::set_size(const Size2 &p_size) { @@ -1026,6 +1029,15 @@ int PlaneMesh::get_subdivide_depth() const { return subdivide_d; } +void PlaneMesh::set_center_offset(const Vector3 p_offset) { + center_offset = p_offset; + _request_update(); +} + +Vector3 PlaneMesh::get_center_offset() const { + return center_offset; +} + PlaneMesh::PlaneMesh() {} /** @@ -1326,10 +1338,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); Vector3 quad_faces[4] = { - Vector3(-_size.x, -_size.y, 0), - Vector3(-_size.x, _size.y, 0), - Vector3(_size.x, _size.y, 0), - Vector3(_size.x, -_size.y, 0), + Vector3(-_size.x, -_size.y, 0) + center_offset, + Vector3(-_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, -_size.y, 0) + center_offset, }; static const int indices[6] = { @@ -1365,7 +1377,11 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { void QuadMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size); + ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } QuadMesh::QuadMesh() { @@ -1381,6 +1397,15 @@ Size2 QuadMesh::get_size() const { return size; } +void QuadMesh::set_center_offset(Vector3 p_center_offset) { + center_offset = p_center_offset; + _request_update(); +} + +Vector3 QuadMesh::get_center_offset() const { + return center_offset; +} + /** SphereMesh */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index bd6f94921e..a3de34d3e3 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -211,6 +211,7 @@ private: Size2 size = Size2(2.0, 2.0); int subdivide_w = 0; int subdivide_d = 0; + Vector3 center_offset; protected: static void _bind_methods(); @@ -226,6 +227,9 @@ public: void set_subdivide_depth(const int p_divisions); int get_subdivide_depth() const; + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; + PlaneMesh(); }; @@ -274,6 +278,7 @@ class QuadMesh : public PrimitiveMesh { private: Size2 size = Size2(1.0, 1.0); + Vector3 center_offset; protected: static void _bind_methods(); @@ -284,6 +289,9 @@ public: void set_size(const Size2 &p_size); Size2 get_size() const; + + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; }; /** diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 9d79c22159..89b3336118 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -270,7 +270,8 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() { void PanoramaSkyMaterial::set_panorama(const Ref<Texture2D> &p_panorama) { panorama = p_panorama; - RS::get_singleton()->material_set_param(_get_material(), "source_panorama", panorama); + RID tex_rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID(); + RS::get_singleton()->material_set_param(_get_material(), "source_panorama", tex_rid); } Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const { @@ -411,7 +412,8 @@ float PhysicalSkyMaterial::get_dither_strength() const { void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) { night_sky = p_night_sky; - RS::get_singleton()->material_set_param(_get_material(), "night_sky", night_sky); + RID tex_rid = p_night_sky.is_valid() ? p_night_sky->get_rid() : RID(); + RS::get_singleton()->material_set_param(_get_material(), "night_sky", tex_rid); } Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index d09a1d9f90..98997e482a 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1412,7 +1412,7 @@ void CurveTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); @@ -1559,7 +1559,7 @@ void Curve3Texture::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &Curve3Texture::_update); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z"); @@ -1762,7 +1762,7 @@ void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); } void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d3b094de31..4e73b8db44 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -805,7 +805,7 @@ void VisualShaderNodeTexture::_bind_methods() { VisualShaderNodeTexture::VisualShaderNodeTexture() { } -////////////// Curve +////////////// CurveTexture String VisualShaderNodeCurveTexture::get_caption() const { return "CurveTexture"; @@ -889,6 +889,90 @@ VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { allow_v_resize = false; } +////////////// Curve3Texture + +String VisualShaderNodeCurve3Texture::get_caption() const { + return "Curve3Texture"; +} + +int VisualShaderNodeCurve3Texture::get_input_port_count() const { + return 1; +} + +VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurve3Texture::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeCurve3Texture::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeCurve3Texture::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeCurve3Texture::set_texture(Ref<Curve3Texture> p_texture) { + texture = p_texture; + emit_changed(); +} + +Ref<Curve3Texture> VisualShaderNodeCurve3Texture::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeCurve3Texture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture"); + return props; +} + +String VisualShaderNodeCurve3Texture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d") + ";\n"; +} + +String VisualShaderNodeCurve3Texture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (p_input_vars[0] == String()) { + return "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + } + String id = make_unique_id(p_type, p_id, "curve3d"); + String code; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n"; + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurve3Texture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "curve3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +void VisualShaderNodeCurve3Texture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurve3Texture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurve3Texture::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Curve3Texture"), "set_texture", "get_texture"); +} + +bool VisualShaderNodeCurve3Texture::is_use_prop_slots() const { + return true; +} + +VisualShaderNodeCurve3Texture::VisualShaderNodeCurve3Texture() { + simple_decl = true; + allow_v_resize = false; +} + ////////////// Sample3D int VisualShaderNodeSample3D::get_input_port_count() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 5b44e9f776..3ae79723e9 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -338,6 +338,39 @@ public: /////////////////////////////////////// +class VisualShaderNodeCurve3Texture : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeCurve3Texture, VisualShaderNodeResizableBase); + Ref<Curve3Texture> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_texture(Ref<Curve3Texture> p_value); + Ref<Curve3Texture> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual bool is_use_prop_slots() const override; + + VisualShaderNodeCurve3Texture(); +}; + +/////////////////////////////////////// + class VisualShaderNodeSample3D : public VisualShaderNode { GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); diff --git a/servers/display_server.cpp b/servers/display_server.cpp index d746117884..be2a813fd1 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -35,7 +35,6 @@ #include "servers/display_server_headless.h" DisplayServer *DisplayServer::singleton = nullptr; -DisplayServer::SwitchVSyncCallbackInThread DisplayServer::switch_vsync_function = nullptr; bool DisplayServer::hidpi_allowed = false; @@ -185,7 +184,7 @@ bool DisplayServer::screen_is_kept_on() const { return false; } -DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server."); } @@ -309,29 +308,13 @@ void DisplayServer::set_icon(const Ref<Image> &p_icon) { WARN_PRINT("Icon not supported by this display server."); } -void DisplayServer::_set_use_vsync(bool p_enable) { - WARN_PRINT("VSync not supported by this display server."); +void DisplayServer::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + WARN_PRINT("Changing the VSync mode is not supported by this display server."); } -void DisplayServer::vsync_set_enabled(bool p_enable) { - vsync_enabled = p_enable; - if (switch_vsync_function) { //if a function was set, use function - switch_vsync_function(p_enable); - } else { //otherwise just call here - _set_use_vsync(p_enable); - } -} - -bool DisplayServer::vsync_is_enabled() const { - return vsync_enabled; -} - -void DisplayServer::vsync_set_use_via_compositor(bool p_enable) { - WARN_PRINT("VSync via compositor not supported by this display server."); -} - -bool DisplayServer::vsync_is_using_via_compositor() const { - return false; +DisplayServer::VSyncMode DisplayServer::window_get_vsync_mode(WindowID p_window) const { + WARN_PRINT("Changing the VSync mode is not supported by this display server."); + return VSyncMode::VSYNC_ENABLED; } void DisplayServer::set_context(Context p_context) { @@ -394,7 +377,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_window_list"), &DisplayServer::get_window_list); ClassDB::bind_method(D_METHOD("get_window_at_screen_position", "position"), &DisplayServer::get_window_at_screen_position); - ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i())); + ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "vsync_mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i())); ClassDB::bind_method(D_METHOD("delete_sub_window", "window_id"), &DisplayServer::delete_sub_window); ClassDB::bind_method(D_METHOD("window_set_title", "title", "window_id"), &DisplayServer::window_set_title, DEFVAL(MAIN_WINDOW_ID)); @@ -441,6 +424,9 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("window_set_ime_active", "active", "window_id"), &DisplayServer::window_set_ime_active, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_set_ime_position", "position", "window_id"), &DisplayServer::window_set_ime_position, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("window_set_vsync_mode", "vsync_mode", "window_id"), &DisplayServer::window_set_vsync_mode, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("window_get_vsync_mode", "window_id"), &DisplayServer::window_get_vsync_mode, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("ime_get_selection"), &DisplayServer::ime_get_selection); ClassDB::bind_method(D_METHOD("ime_get_text"), &DisplayServer::ime_get_text); @@ -472,12 +458,6 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("process_events"), &DisplayServer::process_events); ClassDB::bind_method(D_METHOD("force_process_and_drop_events"), &DisplayServer::force_process_and_drop_events); - ClassDB::bind_method(D_METHOD("vsync_set_enabled", "enabled"), &DisplayServer::vsync_set_enabled); - ClassDB::bind_method(D_METHOD("vsync_is_enabled"), &DisplayServer::vsync_is_enabled); - - ClassDB::bind_method(D_METHOD("vsync_set_use_via_compositor", "enabled"), &DisplayServer::vsync_set_use_via_compositor); - ClassDB::bind_method(D_METHOD("vsync_is_using_via_compositor"), &DisplayServer::vsync_is_using_via_compositor); - ClassDB::bind_method(D_METHOD("set_native_icon", "filename"), &DisplayServer::set_native_icon); ClassDB::bind_method(D_METHOD("set_icon", "image"), &DisplayServer::set_icon); @@ -561,6 +541,11 @@ void DisplayServer::_bind_methods() { BIND_ENUM_CONSTANT(WINDOW_EVENT_CLOSE_REQUEST); BIND_ENUM_CONSTANT(WINDOW_EVENT_GO_BACK_REQUEST); BIND_ENUM_CONSTANT(WINDOW_EVENT_DPI_CHANGE); + + BIND_ENUM_CONSTANT(VSYNC_DISABLED); + BIND_ENUM_CONSTANT(VSYNC_ENABLED); + BIND_ENUM_CONSTANT(VSYNC_ADAPTIVE); + BIND_ENUM_CONSTANT(VSYNC_MAILBOX); } void DisplayServer::register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers) { @@ -587,9 +572,9 @@ Vector<String> DisplayServer::get_create_function_rendering_drivers(int p_index) return server_create_functions[p_index].get_rendering_drivers_function(); } -DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { ERR_FAIL_INDEX_V(p_index, server_create_count, nullptr); - return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_flags, p_resolution, r_error); + return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error); } void DisplayServer::_input_set_mouse_mode(Input::MouseMode p_mode) { diff --git a/servers/display_server.h b/servers/display_server.h index 7dab7b7481..8d289b10fd 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -42,7 +42,6 @@ class DisplayServer : public Object { GDCLASS(DisplayServer, Object) static DisplayServer *singleton; - bool vsync_enabled = true; static bool hidpi_allowed; public: @@ -57,7 +56,16 @@ public: WINDOW_MODE_FULLSCREEN }; - typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, uint32_t, const Size2i &, Error &r_error); + // Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode` + // project setting hint. + enum VSyncMode { + VSYNC_DISABLED, + VSYNC_ENABLED, + VSYNC_ADAPTIVE, + VSYNC_MAILBOX + }; + + typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, VSyncMode, uint32_t, const Size2i &, Error &r_error); typedef Vector<String> (*GetRenderingDriversFunction)(); private: @@ -84,7 +92,6 @@ protected: static int server_create_count; friend class RendererViewport; - virtual void _set_use_vsync(bool p_enable); public: enum Feature { @@ -221,7 +228,7 @@ public: WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS) }; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); @@ -272,6 +279,9 @@ public: virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0; + virtual void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID); + virtual VSyncMode window_get_vsync_mode(WindowID p_window) const; + virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0; @@ -352,18 +362,6 @@ public: virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref<Image> &p_icon); - typedef void (*SwitchVSyncCallbackInThread)(bool); - - static SwitchVSyncCallbackInThread switch_vsync_function; - - void vsync_set_enabled(bool p_enable); - bool vsync_is_enabled() const; - - virtual void vsync_set_use_via_compositor(bool p_enable); - virtual bool vsync_is_using_via_compositor() const; - - //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed - enum Context { CONTEXT_EDITOR, CONTEXT_PROJECTMAN, @@ -376,7 +374,7 @@ public: static int get_create_function_count(); static const char *get_create_function_name(int p_index); static Vector<String> get_create_function_rendering_drivers(int p_index); - static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); DisplayServer(); ~DisplayServer(); @@ -389,5 +387,6 @@ VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation) VARIANT_ENUM_CAST(DisplayServer::WindowMode) VARIANT_ENUM_CAST(DisplayServer::WindowFlags) VARIANT_ENUM_CAST(DisplayServer::CursorShape) +VARIANT_ENUM_CAST(DisplayServer::VSyncMode) #endif // DISPLAY_SERVER_H diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h index 8b386c8d9c..870401b180 100644 --- a/servers/display_server_headless.h +++ b/servers/display_server_headless.h @@ -45,7 +45,7 @@ private: return drivers; } - static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { r_error = OK; RasterizerDummy::make_current(); return memnew(DisplayServerHeadless()); diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index b362f1ff17..1cfb9ba3ad 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -1024,7 +1024,7 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform3D &p_tr n1 *= -1.0; } - if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) { + if (!separator.test_axis(n1.normalized())) { return; } @@ -1035,7 +1035,7 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform3D &p_tr axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -1493,7 +1493,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -1509,7 +1509,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -1533,7 +1533,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans axis_ab *= -1.0; } - if (!separator.test_axis(axis_ab.normalized(), !face_B->backface_collision)) { + if (!separator.test_axis(axis_ab.normalized())) { return; } @@ -1548,7 +1548,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -1578,7 +1578,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -1812,7 +1812,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } @@ -1821,7 +1821,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t dir_axis *= -1.0; } - if (!separator.test_axis(dir_axis, !face_B->backface_collision)) { + if (!separator.test_axis(dir_axis)) { return; } @@ -1834,7 +1834,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t n1 *= -1.0; } - if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) { + if (!separator.test_axis(n1.normalized())) { return; } @@ -1845,7 +1845,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t axis *= -1.0; } - if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) { + if (!separator.test_axis(axis.normalized())) { return; } } @@ -1955,7 +1955,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_ } // Cylinder end caps. - if (!separator.test_axis(cyl_axis, !face_B->backface_collision)) { + if (!separator.test_axis(cyl_axis)) { return; } @@ -1971,7 +1971,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_ axis *= -1.0; } - if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) { + if (!separator.test_axis(axis.normalized())) { return; } } @@ -1984,7 +1984,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_ axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -2021,7 +2021,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_ axis *= -1.0; } - if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) { + if (!separator.test_axis(axis.normalized())) { return; } } @@ -2175,7 +2175,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -2192,7 +2192,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -2209,7 +2209,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -2229,7 +2229,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } @@ -2248,7 +2248,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform axis *= -1.0; } - if (!separator.test_axis(axis, !face_B->backface_collision)) { + if (!separator.test_axis(axis)) { return; } } diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 2118dca015..ef82ce5cae 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -207,6 +207,7 @@ void register_server_types() { ClassDB::register_class<RDShaderSource>(); ClassDB::register_class<RDShaderBytecode>(); ClassDB::register_class<RDShaderFile>(); + ClassDB::register_class<RDPipelineSpecializationConstant>(); ClassDB::register_class<CameraFeed>(); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 61f3047a34..d39823a1a3 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -435,94 +435,14 @@ void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) { next_pass = p_pass; } -void SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { +bool SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); - } - - if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->ubo_size) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER); } SceneShaderForwardClustered::MaterialData::~MaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } + free_parameters_uniform_set(uniform_set); } RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) { diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 6d7cef68c6..810b1f3876 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -166,17 +166,14 @@ public: struct MaterialData : public RendererStorageRD::MaterialData { uint64_t last_frame; ShaderData *shader_data; - RID uniform_buffer; RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; uint64_t last_pass = 0; uint32_t index = 0; RID next_pass; uint8_t priority; virtual void set_render_priority(int p_priority); virtual void set_next_pass(RID p_pass); - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); virtual ~MaterialData(); }; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 807417c1e3..7709c8aadc 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -429,94 +429,14 @@ void SceneShaderForwardMobile::MaterialData::set_next_pass(RID p_pass) { next_pass = p_pass; } -void SceneShaderForwardMobile::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { +bool SceneShaderForwardMobile::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton; - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); - } - - if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->ubo_size) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER); } SceneShaderForwardMobile::MaterialData::~MaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } + free_parameters_uniform_set(uniform_set); } RendererStorageRD::MaterialData *SceneShaderForwardMobile::_create_material_func(ShaderData *p_shader) { diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h index 476bb57bc5..5c9e35fd0d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h @@ -163,17 +163,14 @@ public: struct MaterialData : public RendererStorageRD::MaterialData { uint64_t last_frame; ShaderData *shader_data; - RID uniform_buffer; RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; uint64_t last_pass = 0; uint32_t index = 0; RID next_pass; uint8_t priority; virtual void set_render_priority(int p_priority); virtual void set_next_pass(RID p_pass); - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); virtual ~MaterialData(); }; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 026969c09f..1e3dbe69a3 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2201,94 +2201,14 @@ RendererStorageRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() { return shader_data; } -void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { +bool RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), false); - } - - if (shader_data->ubo_size == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->ubo_size) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); } RendererCanvasRenderRD::MaterialData::~MaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } + free_parameters_uniform_set(uniform_set); } RendererStorageRD::MaterialData *RendererCanvasRenderRD::_create_material_func(ShaderData *p_shader) { diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 1bc3769450..7c4f62832c 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -201,14 +201,11 @@ class RendererCanvasRenderRD : public RendererCanvasRender { struct MaterialData : public RendererStorageRD::MaterialData { uint64_t last_frame; ShaderData *shader_data; - RID uniform_buffer; RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; virtual void set_render_priority(int p_priority) {} virtual void set_next_pass(RID p_pass) {} - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); virtual ~MaterialData(); }; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 956609b77e..e701219617 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -230,96 +230,16 @@ RendererSceneSkyRD::SkyShaderData::~SkyShaderData() { //////////////////////////////////////////////////////////////////////////////// // Sky material -void RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { +bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; uniform_set_updated = true; - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); - } - - if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->ubo_size) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL); } RendererSceneSkyRD::SkyMaterialData::~SkyMaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } + free_parameters_uniform_set(uniform_set); } //////////////////////////////////////////////////////////////////////////////// diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h index 1292622fca..4f852e55a7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h @@ -224,15 +224,12 @@ public: struct SkyMaterialData : public RendererStorageRD::MaterialData { uint64_t last_frame; SkyShaderData *shader_data; - RID uniform_buffer; RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; bool uniform_set_updated; virtual void set_render_priority(int p_priority) {} virtual void set_next_pass(RID p_pass) {} - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); virtual ~SkyMaterialData(); }; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 942684fc3a..6738f499bd 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -1526,27 +1526,18 @@ RID RendererStorageRD::material_allocate() { return material_owner.allocate_rid(); } void RendererStorageRD::material_initialize(RID p_rid) { - Material material; - material.data = nullptr; - material.shader = nullptr; - material.shader_type = SHADER_TYPE_MAX; - material.update_next = nullptr; - material.update_requested = false; - material.uniform_dirty = false; - material.texture_dirty = false; - material.priority = 0; - material.self = p_rid; - material_owner.initialize_rid(p_rid, material); + material_owner.initialize_rid(p_rid); + Material *material = material_owner.getornull(p_rid); + material->self = p_rid; } void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { - if (material->update_requested) { + if (material->update_element.in_list()) { return; } - material->update_next = material_update_list; - material_update_list = material; - material->update_requested = true; + material_update_list.add(&material->update_element); + material->uniform_dirty = material->uniform_dirty || p_uniform; material->texture_dirty = material->texture_dirty || p_texture; } @@ -1601,6 +1592,7 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p if (p_value.get_type() == Variant::NIL) { material->params.erase(p_param); } else { + ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed material->params[p_param] = p_value; } @@ -2232,6 +2224,10 @@ RendererStorageRD::MaterialData::~MaterialData() { //unregister material from those using global textures rs->global_variables.materials_using_texture.erase(global_texture_E); } + + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + } } void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { @@ -2381,6 +2377,105 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari } } +void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) { + if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) { + RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr); + RD::get_singleton()->free(p_uniform_set); + } +} + +bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) { + if ((uint32_t)ubo_data.size() != p_ubo_size) { + p_uniform_dirty = true; + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + uniform_buffer = RID(); + } + + ubo_data.resize(p_ubo_size); + if (ubo_data.size()) { + uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); + memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear + } + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr); + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + //check whether buffer changed + if (p_uniform_dirty && ubo_data.size()) { + update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false); + RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier); + } + + uint32_t tex_uniform_count = p_texture_uniforms.size(); + + if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) { + texture_cache.resize(tex_uniform_count); + p_textures_dirty = true; + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr); + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + if (p_textures_dirty && tex_uniform_count) { + update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true); + } + + if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) { + // This material does not require an uniform set, so don't create it. + return false; + } + + if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //no reason to update uniform set, only UBO (or nothing) was needed to update + return false; + } + + Vector<RD::Uniform> uniforms; + + { + if (p_ubo_size) { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(uniform_buffer); + uniforms.push_back(u); + } + + const RID *textures = texture_cache.ptrw(); + for (uint32_t i = 0; i < tex_uniform_count; i++) { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1 + i; + u.ids.push_back(textures[i]); + uniforms.push_back(u); + } + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set); + + RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self); + + return true; +} + +void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) { + RID rid = *(RID *)p_material; + Material *material = base_singleton->material_owner.getornull(rid); + if (material) { + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); + } +} + void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { Material *material = material_owner.getornull(p_material); if (material->shader_type != p_shader_type) { @@ -2392,20 +2487,23 @@ void RendererStorageRD::material_force_update_textures(RID p_material, ShaderTyp } void RendererStorageRD::_update_queued_materials() { - Material *material = material_update_list; - while (material) { - Material *next = material->update_next; + while (material_update_list.first()) { + Material *material = material_update_list.first()->self(); + bool uniforms_changed = false; if (material->data) { - material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty); + uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty); } - material->update_requested = false; material->texture_dirty = false; material->uniform_dirty = false; - material->update_next = nullptr; - material = next; + + material_update_list.remove(&material->update_element); + + if (uniforms_changed) { + //some implementations such as 3D renderer cache the matreial uniform set, so update is required + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); + } } - material_update_list = nullptr; } /* MESH API */ @@ -5281,94 +5379,14 @@ RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func( return shader_data; } -void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { +bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { uniform_set_updated = true; - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); - } - - if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->ubo_size) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); } RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } + free_parameters_uniform_set(uniform_set); } RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { @@ -8322,6 +8340,9 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c if (!global_variables.variables.has(p_name)) { return; //variable may not exist } + + ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); + GlobalVariables::Variable &gv = global_variables.variables[p_name]; gv.override = p_value; @@ -8661,9 +8682,6 @@ bool RendererStorageRD::free(RID p_rid) { } else if (material_owner.owns(p_rid)) { Material *material = material_owner.getornull(p_rid); - if (material->update_requested) { - _update_queued_materials(); - } material_set_shader(p_rid, RID()); //clean up shader material->dependency.deleted_notify(p_rid); @@ -8849,7 +8867,6 @@ RendererStorageRD::RendererStorageRD() { memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE); global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size); - material_update_list = nullptr; { //create default textures RD::TextureFormat tformat; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 80dea6e5ea..1a33569c33 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -155,9 +155,13 @@ public: virtual void set_render_priority(int p_priority) = 0; virtual void set_next_pass(RID p_pass) = 0; - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0; + virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0; virtual ~MaterialData(); + //to be used internally by update_parameters, in the most common configuration of material parameters + bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL); + void free_parameters_uniform_set(RID p_uniform_set); + private: friend class RendererStorageRD; RID self; @@ -165,8 +169,14 @@ public: List<RID>::Element *global_texture_E = nullptr; uint64_t global_textures_pass = 0; Map<StringName, uint64_t> used_global_textures; + + //internally by update_parameters_uniform_set + Vector<uint8_t> ubo_data; + RID uniform_buffer; + Vector<RID> texture_cache; }; typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); + static void _material_uniform_set_erased(const RID &p_set, void *p_material); enum DefaultRDTexture { DEFAULT_RD_TEXTURE_WHITE, @@ -373,25 +383,28 @@ private: struct Material { RID self; - MaterialData *data; - Shader *shader; + MaterialData *data = nullptr; + Shader *shader = nullptr; //shortcut to shader data and type - ShaderType shader_type; + ShaderType shader_type = SHADER_TYPE_MAX; uint32_t shader_id = 0; - bool update_requested; - bool uniform_dirty; - bool texture_dirty; - Material *update_next; + bool uniform_dirty = false; + bool texture_dirty = false; Map<StringName, Variant> params; - int32_t priority; + int32_t priority = 0; RID next_pass; + SelfList<Material> update_element; + Dependency dependency; + + Material() : + update_element(this) {} }; MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX]; mutable RID_Owner<Material, true> material_owner; - Material *material_update_list; + SelfList<Material>::List material_update_list; void _material_queue_update(Material *material, bool p_uniform, bool p_texture); void _update_queued_materials(); @@ -895,17 +908,14 @@ private: } struct ParticlesMaterialData : public MaterialData { - uint64_t last_frame; - ParticlesShaderData *shader_data; - RID uniform_buffer; + uint64_t last_frame = 0; + ParticlesShaderData *shader_data = nullptr; RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; - bool uniform_set_updated; + bool uniform_set_updated = false; virtual void set_render_priority(int p_priority) {} virtual void set_next_pass(RID p_pass) {} - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); virtual ~ParticlesMaterialData(); }; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 84299b4ab2..271c039aad 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1315,6 +1315,8 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); + ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); + Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); if (!E) { diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 46e340c0ac..15ce1dbe63 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -694,7 +694,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { ERR_FAIL_COND(!viewport); if (p_active) { - ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active + ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active."); viewport->occlusion_buffer_dirty = true; active_viewports.push_back(viewport); } else { @@ -1116,9 +1116,9 @@ void RendererViewport::set_default_clear_color(const Color &p_color) { RSG::storage->set_default_clear_color(p_color); } -//workaround for setting this on thread -void RendererViewport::call_set_use_vsync(bool p_enable) { - DisplayServer::get_singleton()->_set_use_vsync(p_enable); +// Workaround for setting this on thread. +void RendererViewport::call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) { + DisplayServer::get_singleton()->window_set_vsync_mode(p_mode, p_window); } int RendererViewport::get_total_objects_drawn() const { diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index b449a9fa1a..ac7a35f97d 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -271,8 +271,8 @@ public: int get_total_vertices_drawn() const; int get_total_draw_calls_used() const; - //workaround for setting this on thread - void call_set_use_vsync(bool p_enable); + // Workaround for setting this on thread. + void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window); RendererViewport(); virtual ~RendererViewport() {} diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 9f586b29fc..3594939362 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -221,7 +221,36 @@ Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier); } -RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass) { +static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constants(const TypedArray<RDPipelineSpecializationConstant> &p_constants) { + Vector<RenderingDevice::PipelineSpecializationConstant> ret; + ret.resize(p_constants.size()); + for (int i = 0; i < p_constants.size(); i++) { + Ref<RDPipelineSpecializationConstant> c = p_constants[i]; + ERR_CONTINUE(c.is_null()); + RenderingDevice::PipelineSpecializationConstant &sc = ret.write[i]; + Variant value = c->get_value(); + switch (value.get_type()) { + case Variant::BOOL: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + sc.bool_value = value; + } break; + case Variant::INT: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; + sc.int_value = value; + } break; + case Variant::FLOAT: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; + sc.float_value = value; + } break; + default: { + } + } + + sc.constant_id = c->get_constant_id(); + } + return ret; +} +RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) { PipelineRasterizationState rasterization_state; if (p_rasterization_state.is_valid()) { rasterization_state = p_rasterization_state->base; @@ -252,7 +281,11 @@ RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p } } - return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass); + return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass, _get_spec_constants(p_specialization_constants)); +} + +RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants = TypedArray<RDPipelineSpecializationConstant>()) { + return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants)); } Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) { @@ -348,10 +381,10 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data); - ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid); - ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create); + ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader", "specialization_constants"), &RenderingDevice::_compute_pipeline_create, DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid); ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID)); @@ -853,6 +886,10 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL); BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT); + BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS); BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index ed5e73c16a..9a154ef7e9 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -48,6 +48,7 @@ class RDPipelineMultisampleState; class RDPipelineDepthStencilState; class RDPipelineColorBlendState; class RDFramebufferPass; +class RDPipelineSpecializationConstant; class RenderingDevice : public Object { GDCLASS(RenderingDevice, Object) @@ -715,11 +716,39 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; + typedef void (*UniformSetInvalidatedCallback)(const RID &, void *); + virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0; virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving + /******************************************/ + /**** PIPELINE SPECIALIZATION CONSTANT ****/ + /******************************************/ + + enum PipelineSpecializationConstantType { + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL, + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT, + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT, + }; + + struct PipelineSpecializationConstant { + PipelineSpecializationConstantType type; + uint32_t constant_id; + union { + uint32_t int_value; + float float_value; + bool bool_value; + }; + + PipelineSpecializationConstant() { + type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + constant_id = 0; + int_value = 0; + } + }; + /*************************/ /**** RENDER PIPELINE ****/ /*************************/ @@ -976,13 +1005,13 @@ public: }; virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; - virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0) = 0; + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; /**************************/ /**** COMPUTE PIPELINE ****/ /**************************/ - virtual RID compute_pipeline_create(RID p_shader) = 0; + virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0; /****************/ @@ -1171,7 +1200,8 @@ protected: Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); - RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0); + RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); + RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); @@ -1203,6 +1233,7 @@ VARIANT_ENUM_CAST(RenderingDevice::LogicOperation) VARIANT_ENUM_CAST(RenderingDevice::BlendFactor) VARIANT_ENUM_CAST(RenderingDevice::BlendOperation) VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags) +VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType) VARIANT_ENUM_CAST(RenderingDevice::InitialAction) VARIANT_ENUM_CAST(RenderingDevice::FinalAction) VARIANT_ENUM_CAST(RenderingDevice::Limit) diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index dc59568ce9..1af427b356 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -452,6 +452,41 @@ protected: ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids"); } }; + +class RDPipelineSpecializationConstant : public RefCounted { + GDCLASS(RDPipelineSpecializationConstant, RefCounted) + friend class RenderingDevice; + + Variant value = false; + uint32_t constant_id; + +public: + void set_value(const Variant &p_value) { + ERR_FAIL_COND(p_value.get_type() != Variant::BOOL && p_value.get_type() != Variant::INT && p_value.get_type() != Variant::FLOAT); + value = p_value; + } + Variant get_value() const { return value; } + + void set_constant_id(uint32_t p_id) { + constant_id = p_id; + } + uint32_t get_constant_id() const { + return constant_id; + } + +protected: + static void _bind_methods() { + ClassDB::bind_method(D_METHOD("set_value", "value"), &RDPipelineSpecializationConstant::set_value); + ClassDB::bind_method(D_METHOD("get_value"), &RDPipelineSpecializationConstant::get_value); + + ClassDB::bind_method(D_METHOD("set_constant_id", "constant_id"), &RDPipelineSpecializationConstant::set_constant_id); + ClassDB::bind_method(D_METHOD("get_constant_id"), &RDPipelineSpecializationConstant::get_constant_id); + + ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_value", "get_value"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "constant_id", PROPERTY_HINT_RANGE, "0,65535,0"), "set_constant_id", "get_constant_id"); + } +}; + class RDPipelineRasterizationState : public RefCounted { GDCLASS(RDPipelineRasterizationState, RefCounted) friend class RenderingDevice; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 48c96cb02a..79665dcdd2 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -577,7 +577,7 @@ public: FUNC1RC(float, viewport_get_measured_render_time_cpu, RID) FUNC1RC(float, viewport_get_measured_render_time_gpu, RID) - FUNC1(call_set_use_vsync, bool) + FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) /* ENVIRONMENT API */ diff --git a/servers/rendering_server.h b/servers/rendering_server.h index e260ff99a1..0d01d4a2bd 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1454,7 +1454,7 @@ public: virtual void set_debug_generate_wireframes(bool p_generate) = 0; - virtual void call_set_use_vsync(bool p_enable) = 0; + virtual void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) = 0; virtual bool is_low_end() const = 0; diff --git a/thirdparty/README.md b/thirdparty/README.md index 03a2ddf5e4..31e88180d0 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -616,6 +616,11 @@ Files extracted from upstream source: - `include` folder - `LICENSE` +Some downstream changes have been made and are identified by +`// -- GODOT begin --` and `// -- GODOT end --` comments. +They can be reapplied using the patch included in the `patches` +folder. + ## squish diff --git a/thirdparty/spirv-reflect/patches/specialization-constants.patch b/thirdparty/spirv-reflect/patches/specialization-constants.patch new file mode 100644 index 0000000000..8ff1dcc2e5 --- /dev/null +++ b/thirdparty/spirv-reflect/patches/specialization-constants.patch @@ -0,0 +1,293 @@ +diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c +index 0fc979a8a4..3e3643717a 100644 +--- a/thirdparty/spirv-reflect/spirv_reflect.c ++++ b/thirdparty/spirv-reflect/spirv_reflect.c +@@ -124,6 +124,9 @@ typedef struct Decorations { + NumberDecoration location; + NumberDecoration offset; + NumberDecoration uav_counter_buffer; ++// -- GODOT begin -- ++ NumberDecoration specialization_constant; ++// -- GODOT end -- + StringDecoration semantic; + uint32_t array_stride; + uint32_t matrix_stride; +@@ -610,6 +613,9 @@ static SpvReflectResult ParseNodes(Parser* p_parser) + p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE; + p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE; + p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE; ++// -- GODOT begin -- ++ p_parser->nodes[i].decorations.specialization_constant.value = (SpvBuiltIn)INVALID_VALUE; ++// -- GODOT end -- + } + // Mark source file id node + p_parser->source_file_id = (uint32_t)INVALID_VALUE; +@@ -800,10 +806,16 @@ static SpvReflectResult ParseNodes(Parser* p_parser) + CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); + } + break; +- ++// -- GODOT begin -- + case SpvOpSpecConstantTrue: + case SpvOpSpecConstantFalse: +- case SpvOpSpecConstant: ++ case SpvOpSpecConstant: { ++ CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); ++ CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); ++ p_node->is_type = true; ++ } ++ break; ++// -- GODOT end -- + case SpvOpSpecConstantComposite: + case SpvOpSpecConstantOp: { + CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); +@@ -1309,6 +1321,9 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) + skip = true; + } + break; ++// -- GODOT begin -- ++ case SpvDecorationSpecId: ++// -- GODOT end -- + case SpvDecorationBlock: + case SpvDecorationBufferBlock: + case SpvDecorationColMajor: +@@ -1441,7 +1456,14 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) + p_target_decorations->input_attachment_index.word_offset = word_offset; + } + break; +- ++// -- GODOT begin -- ++ case SpvDecorationSpecId: { ++ uint32_t word_offset = p_node->word_offset + member_offset+ 3; ++ CHECKED_READU32(p_parser, word_offset, p_target_decorations->specialization_constant.value); ++ p_target_decorations->specialization_constant.word_offset = word_offset; ++ } ++ break; ++// -- GODOT end -- + case SpvReflectDecorationHlslCounterBufferGOOGLE: { + uint32_t word_offset = p_node->word_offset + member_offset+ 3; + CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value); +@@ -1731,6 +1753,13 @@ static SpvReflectResult ParseType( + p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE; + } + break; ++// -- GODOT begin -- ++ case SpvOpSpecConstantTrue: ++ case SpvOpSpecConstantFalse: ++ case SpvOpSpecConstant: { ++ } ++ break; ++// -- GODOT end -- + } + + if (result == SPV_REFLECT_RESULT_SUCCESS) { +@@ -3187,6 +3216,69 @@ static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderMo + return SPV_REFLECT_RESULT_SUCCESS; + } + ++// -- GODOT begin -- ++static SpvReflectResult ParseSpecializationConstants(Parser* p_parser, SpvReflectShaderModule* p_module) ++{ ++ p_module->specialization_constant_count = 0; ++ p_module->specialization_constants = NULL; ++ for (size_t i = 0; i < p_parser->node_count; ++i) { ++ Node* p_node = &(p_parser->nodes[i]); ++ if (p_node->op == SpvOpSpecConstantTrue || p_node->op == SpvOpSpecConstantFalse || p_node->op == SpvOpSpecConstant) { ++ p_module->specialization_constant_count++; ++ } ++ } ++ ++ if (p_module->specialization_constant_count == 0) { ++ return SPV_REFLECT_RESULT_SUCCESS; ++ } ++ ++ p_module->specialization_constants = (SpvReflectSpecializationConstant*)calloc(p_module->specialization_constant_count, sizeof(SpvReflectSpecializationConstant)); ++ ++ uint32_t index = 0; ++ ++ for (size_t i = 0; i < p_parser->node_count; ++i) { ++ Node* p_node = &(p_parser->nodes[i]); ++ switch(p_node->op) { ++ default: continue; ++ case SpvOpSpecConstantTrue: { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; ++ p_module->specialization_constants[index].default_value.int_bool_value = 1; ++ } break; ++ case SpvOpSpecConstantFalse: { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; ++ p_module->specialization_constants[index].default_value.int_bool_value = 0; ++ } break; ++ case SpvOpSpecConstant: { ++ SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; ++ uint32_t element_type_id = (uint32_t)INVALID_VALUE; ++ uint32_t default_value = 0; ++ IF_READU32(result, p_parser, p_node->word_offset + 1, element_type_id); ++ IF_READU32(result, p_parser, p_node->word_offset + 3, default_value); ++ ++ Node* p_next_node = FindNode(p_parser, element_type_id); ++ ++ if (p_next_node->op == SpvOpTypeInt) { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT; ++ } else if (p_next_node->op == SpvOpTypeFloat) { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT; ++ } else { ++ return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED; ++ } ++ ++ p_module->specialization_constants[index].default_value.int_bool_value = default_value; //bits are the same for int and float ++ } break; ++ } ++ ++ p_module->specialization_constants[index].name = p_node->name; ++ p_module->specialization_constants[index].constant_id = p_node->decorations.specialization_constant.value; ++ p_module->specialization_constants[index].spirv_id = p_node->result_id; ++ index++; ++ } ++ ++ return SPV_REFLECT_RESULT_SUCCESS; ++} ++// -- GODOT end -- ++ + static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module) + { + for (size_t i = 0; i < p_parser->node_count; ++i) { +@@ -3562,6 +3654,12 @@ SpvReflectResult spvReflectCreateShaderModule( + result = ParsePushConstantBlocks(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); + } ++// -- GODOT begin -- ++ if (result == SPV_REFLECT_RESULT_SUCCESS) { ++ result = ParseSpecializationConstants(&parser, p_module); ++ SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); ++ } ++// -- GODOT end -- + if (result == SPV_REFLECT_RESULT_SUCCESS) { + result = ParseEntryPoints(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); +@@ -3691,6 +3789,9 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) + SafeFree(p_entry->used_push_constants); + } + SafeFree(p_module->entry_points); ++// -- GODOT begin -- ++ SafeFree(p_module->specialization_constants); ++// -- GODOT end -- + + // Push constants + for (size_t i = 0; i < p_module->push_constant_block_count; ++i) { +@@ -3959,6 +4060,38 @@ SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( + return SPV_REFLECT_RESULT_SUCCESS; + } + ++// -- GODOT begin -- ++SpvReflectResult spvReflectEnumerateSpecializationConstants( ++ const SpvReflectShaderModule* p_module, ++ uint32_t* p_count, ++ SpvReflectSpecializationConstant** pp_constants ++) ++{ ++ if (IsNull(p_module)) { ++ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; ++ } ++ if (IsNull(p_count)) { ++ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; ++ } ++ ++ if (IsNotNull(pp_constants)) { ++ if (*p_count != p_module->specialization_constant_count) { ++ return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; ++ } ++ ++ for (uint32_t index = 0; index < *p_count; ++index) { ++ SpvReflectSpecializationConstant *p_const = &p_module->specialization_constants[index]; ++ pp_constants[index] = p_const; ++ } ++ } ++ else { ++ *p_count = p_module->specialization_constant_count; ++ } ++ ++ return SPV_REFLECT_RESULT_SUCCESS; ++} ++// -- GODOT end -- ++ + SpvReflectResult spvReflectEnumerateInputVariables( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, +diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h +index a5a956e9e8..21f8160770 100644 +--- a/thirdparty/spirv-reflect/spirv_reflect.h ++++ b/thirdparty/spirv-reflect/spirv_reflect.h +@@ -292,6 +292,28 @@ typedef struct SpvReflectTypeDescription { + struct SpvReflectTypeDescription* members; + } SpvReflectTypeDescription; + ++// -- GODOT begin -- ++/*! @struct SpvReflectSpecializationConstant ++ ++*/ ++ ++typedef enum SpvReflectSpecializationConstantType { ++ SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0, ++ SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1, ++ SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2, ++} SpvReflectSpecializationConstantType; ++ ++typedef struct SpvReflectSpecializationConstant { ++ const char* name; ++ uint32_t spirv_id; ++ uint32_t constant_id; ++ SpvReflectSpecializationConstantType constant_type; ++ union { ++ float float_value; ++ uint32_t int_bool_value; ++ } default_value; ++} SpvReflectSpecializationConstant; ++// -- GODOT end -- + + /*! @struct SpvReflectInterfaceVariable + +@@ -439,6 +461,10 @@ typedef struct SpvReflectShaderModule { + SpvReflectInterfaceVariable* interface_variables; + uint32_t push_constant_block_count; + SpvReflectBlockVariable* push_constant_blocks; ++ // -- GODOT begin -- ++ uint32_t specialization_constant_count; ++ SpvReflectSpecializationConstant* specialization_constants; ++ // -- GODOT end -- + + struct Internal { + size_t spirv_size; +@@ -694,6 +720,33 @@ SpvReflectResult spvReflectEnumerateInputVariables( + SpvReflectInterfaceVariable** pp_variables + ); + ++// -- GOODT begin -- ++/*! @fn spvReflectEnumerateSpecializationConstants ++ @brief If the module contains multiple entry points, this will only get ++ the specialization constants for the first one. ++ @param p_module Pointer to an instance of SpvReflectShaderModule. ++ @param p_count If pp_constants is NULL, the module's specialization constant ++ count will be stored here. ++ If pp_variables is not NULL, *p_count must contain ++ the module's specialization constant count. ++ @param pp_variables If NULL, the module's specialization constant count will be ++ written to *p_count. ++ If non-NULL, pp_constants must point to an array with ++ *p_count entries, where pointers to the module's ++ specialization constants will be written. The caller must not ++ free the specialization constants written to this array. ++ @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. ++ Otherwise, the error code indicates the cause of the ++ failure. ++ ++*/ ++SpvReflectResult spvReflectEnumerateSpecializationConstants( ++ const SpvReflectShaderModule* p_module, ++ uint32_t* p_count, ++ SpvReflectSpecializationConstant** pp_constants ++); ++// -- GODOT end -- ++ + /*! @fn spvReflectEnumerateEntryPointInputVariables + @brief Enumerate the input variables for a given entry point. + @param entry_point The name of the entry point to get the input variables for. diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c index 0fc979a8a4..8f614c8874 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.c +++ b/thirdparty/spirv-reflect/spirv_reflect.c @@ -124,6 +124,9 @@ typedef struct Decorations { NumberDecoration location; NumberDecoration offset; NumberDecoration uav_counter_buffer; +// -- GODOT begin -- + NumberDecoration specialization_constant; +// -- GODOT end -- StringDecoration semantic; uint32_t array_stride; uint32_t matrix_stride; @@ -610,6 +613,9 @@ static SpvReflectResult ParseNodes(Parser* p_parser) p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE; p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE; p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE; +// -- GODOT begin -- + p_parser->nodes[i].decorations.specialization_constant.value = (SpvBuiltIn)INVALID_VALUE; +// -- GODOT end -- } // Mark source file id node p_parser->source_file_id = (uint32_t)INVALID_VALUE; @@ -800,10 +806,16 @@ static SpvReflectResult ParseNodes(Parser* p_parser) CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); } break; - +// -- GODOT begin -- case SpvOpSpecConstantTrue: case SpvOpSpecConstantFalse: - case SpvOpSpecConstant: + case SpvOpSpecConstant: { + CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); + CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); + p_node->is_type = true; + } + break; +// -- GODOT end -- case SpvOpSpecConstantComposite: case SpvOpSpecConstantOp: { CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); @@ -1309,6 +1321,9 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) skip = true; } break; +// -- GODOT begin -- + case SpvDecorationSpecId: +// -- GODOT end -- case SpvDecorationBlock: case SpvDecorationBufferBlock: case SpvDecorationColMajor: @@ -1441,7 +1456,14 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) p_target_decorations->input_attachment_index.word_offset = word_offset; } break; - +// -- GODOT begin -- + case SpvDecorationSpecId: { + uint32_t word_offset = p_node->word_offset + member_offset+ 3; + CHECKED_READU32(p_parser, word_offset, p_target_decorations->specialization_constant.value); + p_target_decorations->specialization_constant.word_offset = word_offset; + } + break; +// -- GODOT end -- case SpvReflectDecorationHlslCounterBufferGOOGLE: { uint32_t word_offset = p_node->word_offset + member_offset+ 3; CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value); @@ -1731,6 +1753,13 @@ static SpvReflectResult ParseType( p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE; } break; +// -- GODOT begin -- + case SpvOpSpecConstantTrue: + case SpvOpSpecConstantFalse: + case SpvOpSpecConstant: { + } + break; +// -- GODOT end -- } if (result == SPV_REFLECT_RESULT_SUCCESS) { @@ -3187,6 +3216,69 @@ static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderMo return SPV_REFLECT_RESULT_SUCCESS; } +// -- GODOT begin -- +static SpvReflectResult ParseSpecializationConstants(Parser* p_parser, SpvReflectShaderModule* p_module) +{ + p_module->specialization_constant_count = 0; + p_module->specialization_constants = NULL; + for (size_t i = 0; i < p_parser->node_count; ++i) { + Node* p_node = &(p_parser->nodes[i]); + if (p_node->op == SpvOpSpecConstantTrue || p_node->op == SpvOpSpecConstantFalse || p_node->op == SpvOpSpecConstant) { + p_module->specialization_constant_count++; + } + } + + if (p_module->specialization_constant_count == 0) { + return SPV_REFLECT_RESULT_SUCCESS; + } + + p_module->specialization_constants = (SpvReflectSpecializationConstant*)calloc(p_module->specialization_constant_count, sizeof(SpvReflectSpecializationConstant)); + + uint32_t index = 0; + + for (size_t i = 0; i < p_parser->node_count; ++i) { + Node* p_node = &(p_parser->nodes[i]); + switch(p_node->op) { + default: continue; + case SpvOpSpecConstantTrue: { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; + p_module->specialization_constants[index].default_value.int_bool_value = 1; + } break; + case SpvOpSpecConstantFalse: { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; + p_module->specialization_constants[index].default_value.int_bool_value = 0; + } break; + case SpvOpSpecConstant: { + SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; + uint32_t element_type_id = (uint32_t)INVALID_VALUE; + uint32_t default_value = 0; + IF_READU32(result, p_parser, p_node->word_offset + 1, element_type_id); + IF_READU32(result, p_parser, p_node->word_offset + 3, default_value); + + Node* p_next_node = FindNode(p_parser, element_type_id); + + if (p_next_node->op == SpvOpTypeInt) { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT; + } else if (p_next_node->op == SpvOpTypeFloat) { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT; + } else { + return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED; + } + + p_module->specialization_constants[index].default_value.int_bool_value = default_value; //bits are the same for int and float + } break; + } + + p_module->specialization_constants[index].name = p_node->name; + p_module->specialization_constants[index].constant_id = p_node->decorations.specialization_constant.value; + p_module->specialization_constants[index].spirv_id = p_node->result_id; + index++; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} +// -- GODOT end -- + static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module) { for (size_t i = 0; i < p_parser->node_count; ++i) { @@ -3562,6 +3654,12 @@ SpvReflectResult spvReflectCreateShaderModule( result = ParsePushConstantBlocks(&parser, p_module); SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } +// -- GODOT begin -- + if (result == SPV_REFLECT_RESULT_SUCCESS) { + result = ParseSpecializationConstants(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); + } +// -- GODOT end -- if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseEntryPoints(&parser, p_module); SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); @@ -3691,6 +3789,9 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) SafeFree(p_entry->used_push_constants); } SafeFree(p_module->entry_points); +// -- GODOT begin -- + SafeFree(p_module->specialization_constants); +// -- GODOT end -- // Push constants for (size_t i = 0; i < p_module->push_constant_block_count; ++i) { @@ -3959,6 +4060,38 @@ SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( return SPV_REFLECT_RESULT_SUCCESS; } +// -- GODOT begin -- +SpvReflectResult spvReflectEnumerateSpecializationConstants( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectSpecializationConstant** pp_constants +) +{ + if (IsNull(p_module)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + if (IsNull(p_count)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + + if (IsNotNull(pp_constants)) { + if (*p_count != p_module->specialization_constant_count) { + return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; + } + + for (uint32_t index = 0; index < *p_count; ++index) { + SpvReflectSpecializationConstant *p_const = &p_module->specialization_constants[index]; + pp_constants[index] = p_const; + } + } + else { + *p_count = p_module->specialization_constant_count; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} +// -- GODOT end -- + SpvReflectResult spvReflectEnumerateInputVariables( const SpvReflectShaderModule* p_module, uint32_t* p_count, diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h index a5a956e9e8..21f8160770 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.h +++ b/thirdparty/spirv-reflect/spirv_reflect.h @@ -292,6 +292,28 @@ typedef struct SpvReflectTypeDescription { struct SpvReflectTypeDescription* members; } SpvReflectTypeDescription; +// -- GODOT begin -- +/*! @struct SpvReflectSpecializationConstant + +*/ + +typedef enum SpvReflectSpecializationConstantType { + SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0, + SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1, + SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2, +} SpvReflectSpecializationConstantType; + +typedef struct SpvReflectSpecializationConstant { + const char* name; + uint32_t spirv_id; + uint32_t constant_id; + SpvReflectSpecializationConstantType constant_type; + union { + float float_value; + uint32_t int_bool_value; + } default_value; +} SpvReflectSpecializationConstant; +// -- GODOT end -- /*! @struct SpvReflectInterfaceVariable @@ -439,6 +461,10 @@ typedef struct SpvReflectShaderModule { SpvReflectInterfaceVariable* interface_variables; uint32_t push_constant_block_count; SpvReflectBlockVariable* push_constant_blocks; + // -- GODOT begin -- + uint32_t specialization_constant_count; + SpvReflectSpecializationConstant* specialization_constants; + // -- GODOT end -- struct Internal { size_t spirv_size; @@ -694,6 +720,33 @@ SpvReflectResult spvReflectEnumerateInputVariables( SpvReflectInterfaceVariable** pp_variables ); +// -- GOODT begin -- +/*! @fn spvReflectEnumerateSpecializationConstants + @brief If the module contains multiple entry points, this will only get + the specialization constants for the first one. + @param p_module Pointer to an instance of SpvReflectShaderModule. + @param p_count If pp_constants is NULL, the module's specialization constant + count will be stored here. + If pp_variables is not NULL, *p_count must contain + the module's specialization constant count. + @param pp_variables If NULL, the module's specialization constant count will be + written to *p_count. + If non-NULL, pp_constants must point to an array with + *p_count entries, where pointers to the module's + specialization constants will be written. The caller must not + free the specialization constants written to this array. + @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. + Otherwise, the error code indicates the cause of the + failure. + +*/ +SpvReflectResult spvReflectEnumerateSpecializationConstants( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectSpecializationConstant** pp_constants +); +// -- GODOT end -- + /*! @fn spvReflectEnumerateEntryPointInputVariables @brief Enumerate the input variables for a given entry point. @param entry_point The name of the entry point to get the input variables for. |