diff options
-rw-r--r-- | doc/classes/RayCast2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/RayCast3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/TileMap.xml | 10 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 7 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 13 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 2 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 2 |
9 files changed, 55 insertions, 0 deletions
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 4f4395a433..08627b0bd5 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -47,6 +47,12 @@ Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). </description> </method> + <method name="get_collider_rid" qualifiers="const"> + <return type="RID" /> + <description> + Returns the [RID] of the first object that the ray intersects, or an empty [RID] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). + </description> + </method> <method name="get_collider_shape" qualifiers="const"> <return type="int" /> <description> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 7cc6fc55cd..1bcd6f1f31 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -48,6 +48,12 @@ Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). </description> </method> + <method name="get_collider_rid" qualifiers="const"> + <return type="RID" /> + <description> + Returns the [RID] of the first object that the ray intersects, or an empty [RID] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]). + </description> + </method> <method name="get_collider_shape" qualifiers="const"> <return type="int" /> <description> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 0191bdc0e1..6e104c5407 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -107,6 +107,16 @@ Returns the tile source ID of the cell on layer [param layer] at coordinates [param coords]. If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> + <method name="get_cell_tile_data" qualifiers="const"> + <return type="TileData" /> + <param index="0" name="layer" type="int" /> + <param index="1" name="coords" type="Vector2i" /> + <param index="2" name="use_proxies" type="bool" default="false" /> + <description> + Returns the [TileData] object associated with the given cell, or [code]null[/code] if the cell is not a [TileSetAtlasSource]. + If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. + </description> + </method> <method name="get_coords_for_body_rid"> <return type="Vector2i" /> <param index="0" name="body" type="RID" /> diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 68e5ffdcf9..c4036faa79 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -82,6 +82,10 @@ Object *RayCast2D::get_collider() const { return ObjectDB::get_instance(against); } +RID RayCast2D::get_collider_rid() const { + return against_rid; +} + int RayCast2D::get_collider_shape() const { return against_shape; } @@ -203,12 +207,14 @@ void RayCast2D::_update_raycast_state() { if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; + against_rid = rr.rid; collision_point = rr.position; collision_normal = rr.normal; against_shape = rr.shape; } else { collided = false; against = ObjectID(); + against_rid = RID(); against_shape = 0; } @@ -321,6 +327,7 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update); ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast2D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal); diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 1fb97d89fe..57f993fe8d 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -41,6 +41,7 @@ class RayCast2D : public Node2D { bool enabled = true; bool collided = false; ObjectID against; + RID against_rid; int against_shape = 0; Vector2 collision_point; Vector2 collision_normal; @@ -91,6 +92,7 @@ public: bool is_colliding() const; Object *get_collider() const; + RID get_collider_rid() const; int get_collider_shape() const; Vector2 get_collision_point() const; Vector2 get_collision_normal() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 5ba8c95a06..4693324410 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -2063,6 +2063,18 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo return E->value.alternative_tile; } +TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { + int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies); + ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords)); + + Ref<TileSetAtlasSource> source = tile_set->get_source(source_id); + if (source.is_valid()) { + return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies)); + } + + return nullptr; +} + Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); @@ -3849,6 +3861,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile); + ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 012bf01df9..ecc6ee1d59 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -343,6 +343,8 @@ public: int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; + // Helper method to make accessing the data easier. + TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; // Patterns. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 2db5ab2d4e..a45ef52452 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -88,6 +88,10 @@ Object *RayCast3D::get_collider() const { return ObjectDB::get_instance(against); } +RID RayCast3D::get_collider_rid() const { + return against_rid; +} + int RayCast3D::get_collider_shape() const { return against_shape; } @@ -224,12 +228,14 @@ void RayCast3D::_update_raycast_state() { if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; + against_rid = rr.rid; collision_point = rr.position; collision_normal = rr.normal; against_shape = rr.shape; } else { collided = false; against = ObjectID(); + against_rid = RID(); against_shape = 0; } } @@ -302,6 +308,7 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); ClassDB::bind_method(D_METHOD("get_collider"), &RayCast3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast3D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast3D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast3D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast3D::get_collision_normal); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index aa62f6927e..eb5c3ee90a 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -41,6 +41,7 @@ class RayCast3D : public Node3D { bool enabled = true; bool collided = false; ObjectID against; + RID against_rid; int against_shape = 0; Vector3 collision_point; Vector3 collision_normal; @@ -113,6 +114,7 @@ public: void force_raycast_update(); bool is_colliding() const; Object *get_collider() const; + RID get_collider_rid() const; int get_collider_shape() const; Vector3 get_collision_point() const; Vector3 get_collision_normal() const; |