diff options
-rw-r--r-- | doc/classes/TileMap.xml | 20 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 98 | ||||
-rw-r--r-- | editor/plugins/tiles/tiles_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/project_converter_3_to_4.cpp | 10 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 2 | ||||
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 21 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 12 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 4 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 82 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 14 |
10 files changed, 135 insertions, 132 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index e76c696021..54eb83297d 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -207,6 +207,13 @@ Returns if a layer Y-sorts its tiles. </description> </method> + <method name="local_to_map" qualifiers="const"> + <return type="Vector2i" /> + <param index="0" name="local_position" type="Vector2" /> + <description> + Returns the map coordinates of the cell containing the given [param local_position]. If [param local_position] is in global coordinates, consider using [method Node2D.to_local] before passing it to this method. See also [method map_to_local]. + </description> + </method> <method name="map_pattern"> <return type="Vector2i" /> <param index="0" name="position_in_tilemap" type="Vector2i" /> @@ -216,12 +223,12 @@ Returns for the given coordinate [param coords_in_pattern] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [param position_in_tilemap] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code] </description> </method> - <method name="map_to_world" qualifiers="const"> + <method name="map_to_local" qualifiers="const"> <return type="Vector2" /> <param index="0" name="map_position" type="Vector2i" /> <description> - Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates. - [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles. + Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use [method Node2D.to_global]. See also [method local_to_map]. + [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles. </description> </method> <method name="move_layer"> @@ -344,13 +351,6 @@ Paste the given [TileMapPattern] at the given [param position] and [param layer] in the tile map. </description> </method> - <method name="world_to_map" qualifiers="const"> - <return type="Vector2i" /> - <param index="0" name="world_position" type="Vector2" /> - <description> - Returns the tilemap (grid-based) coordinates corresponding to the given local position. - </description> - </method> </methods> <members> <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16"> diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index ec406ef9ba..ed652c46ed 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -577,7 +577,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p _fix_invalid_tiles_in_tile_map_selection(); } break; case DRAG_TYPE_BUCKET: { - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos)); for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); @@ -624,7 +624,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p } } else if (tool_buttons_group->get_pressed_button() == select_tool_button) { drag_start_mouse_pos = mpos; - if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) { + if (tile_map_selection.has(tile_map->local_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) { // Move the selection _update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving. drag_type = DRAG_TYPE_MOVE; @@ -673,7 +673,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p drag_type = DRAG_TYPE_BUCKET; drag_start_mouse_pos = mpos; drag_modified.clear(); - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos)); for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); @@ -752,14 +752,14 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over if (drag_type == DRAG_TYPE_PICK) { // Draw the area being picked. - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); rect.size += Vector2i(1, 1); for (int x = rect.position.x; x < rect.get_end().x; x++) { for (int y = rect.position.y; y < rect.get_end().y; y++) { Vector2i coords = Vector2i(x, y); if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_origin(tile_map->map_to_local(coords)); tile_xform.set_scale(tile_shape_size); tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false); } @@ -767,7 +767,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over } } else if (drag_type == DRAG_TYPE_SELECT) { // Draw the area being selected. - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); rect.size += Vector2i(1, 1); RBSet<Vector2i> to_draw; for (int x = rect.position.x; x < rect.get_end().x; x++) { @@ -789,8 +789,8 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over for (const Vector2i &E : tile_map_selection) { top_left = top_left.min(E); } - Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left); - offset = tile_map->world_to_map(drag_last_mouse_pos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset); + Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left); + offset = tile_map->local_to_map(drag_last_mouse_pos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset); TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells(); for (int i = 0; i < selection_used_cells.size(); i++) { @@ -803,7 +803,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over Vector2 mouse_offset = (Vector2(tile_map_clipboard->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size(); TypedArray<Vector2i> clipboard_used_cells = tile_map_clipboard->get_used_cells(); for (int i = 0; i < clipboard_used_cells.size(); i++) { - Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard); + Vector2i coords = tile_map->map_pattern(tile_map->local_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard); preview[coords] = TileMapCell(tile_map_clipboard->get_cell_source_id(clipboard_used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(clipboard_used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(clipboard_used_cells[i])); } } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) { @@ -824,11 +824,11 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over } } else if (drag_type == DRAG_TYPE_RECT) { // Preview for a rect pattern. - preview = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos), drag_erasing); + preview = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos), drag_erasing); expand_grid = true; } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button && drag_type == DRAG_TYPE_NONE) { // Preview for a fill pattern. - preview = _draw_bucket_fill(tile_map->world_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed(), erase_button->is_pressed()); + preview = _draw_bucket_fill(tile_map->local_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed(), erase_button->is_pressed()); } // Expand the grid if needed @@ -861,7 +861,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y))); tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; @@ -874,7 +874,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Draw the preview. for (const KeyValue<Vector2i, TileMapCell> &E : preview) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(E.key)); + tile_xform.set_origin(tile_map->map_to_local(E.key)); tile_xform.set_scale(tile_set->get_tile_size()); if (!(drag_erasing || erase_button->is_pressed()) && random_tile_toggle->is_pressed()) { tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); @@ -899,9 +899,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over bool transpose = tile_data->get_transpose(); if (transpose) { - dest_rect.position = (tile_map->map_to_world(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_local(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); } else { - dest_rect.position = (tile_map->map_to_world(E.key) - dest_rect.size / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_local(E.key) - dest_rect.size / 2 - tile_offset); } dest_rect = xform.xform(dest_rect); @@ -1012,7 +1012,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_st // Paint the tiles on the tile map. if (!p_erase && random_tile_toggle->is_pressed()) { // Paint a random tile. - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(p_from_mouse_pos), tile_map->world_to_map(p_to_mouse_pos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(p_from_mouse_pos), tile_map->local_to_map(p_to_mouse_pos)); for (int i = 0; i < line.size(); i++) { output.insert(line[i], _pick_random_tile(pattern)); } @@ -1020,9 +1020,9 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_st // Paint the pattern. // If we paint several tiles, we virtually move the mouse as if it was in the center of the "brush" Vector2 mouse_offset = (Vector2(pattern->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size(); - Vector2i last_hovered_cell = tile_map->world_to_map(p_from_mouse_pos - mouse_offset); - Vector2i new_hovered_cell = tile_map->world_to_map(p_to_mouse_pos - mouse_offset); - Vector2i drag_start_cell = tile_map->world_to_map(p_start_drag_mouse_pos - mouse_offset); + Vector2i last_hovered_cell = tile_map->local_to_map(p_from_mouse_pos - mouse_offset); + Vector2i new_hovered_cell = tile_map->local_to_map(p_to_mouse_pos - mouse_offset); + Vector2i drag_start_cell = tile_map->local_to_map(p_start_drag_mouse_pos - mouse_offset); TypedArray<Vector2i> used_cells = pattern->get_used_cells(); Vector2i offset = Vector2i(Math::posmod(drag_start_cell.x, pattern->get_size().x), Math::posmod(drag_start_cell.y, pattern->get_size().y)); // Note: no posmodv for Vector2i for now. Meh.s @@ -1241,7 +1241,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL)) { tile_map_selection.clear(); } - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); for (int x = rect.position.x; x <= rect.get_end().x; x++) { for (int y = rect.position.y; y <= rect.get_end().y; y++) { Vector2i coords = Vector2i(x, y); @@ -1287,8 +1287,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } // Get the offset from the mouse. - Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left); - offset = tile_map->world_to_map(mpos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset); + Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left); + offset = tile_map->local_to_map(mpos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset); TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells(); @@ -1334,7 +1334,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } } break; case DRAG_TYPE_PICK: { - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); rect.size += Vector2i(1, 1); int picked_source = -1; @@ -1394,7 +1394,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { undo_redo->commit_action(); } break; case DRAG_TYPE_RECT: { - HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); undo_redo->create_action(TTR("Paint tiles")); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { @@ -1418,7 +1418,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { undo_redo->create_action(TTR("Paste tiles")); TypedArray<Vector2i> used_cells = tile_map_clipboard->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { - Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard); + Vector2i coords = tile_map->map_pattern(tile_map->local_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard); undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, coords, tile_map_clipboard->get_cell_source_id(used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(used_cells[i])); undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, coords, tile_map->get_cell_source_id(tile_map_layer, coords), tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords)); } @@ -2640,7 +2640,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { switch (drag_type) { case DRAG_TYPE_PICK: { - Vector2i coords = tile_map->world_to_map(mpos); + Vector2i coords = tile_map->local_to_map(mpos); TileMapCell cell = tile_map->get_cell(tile_map_layer, coords); TileData *tile_data = nullptr; @@ -2714,7 +2714,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { undo_redo->commit_action(false); } break; case DRAG_TYPE_LINE: { - HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); undo_redo->create_action(TTR("Paint terrain")); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { @@ -2726,7 +2726,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { undo_redo->commit_action(); } break; case DRAG_TYPE_RECT: { - HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); undo_redo->create_action(TTR("Paint terrain")); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { @@ -2836,7 +2836,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> switch (drag_type) { case DRAG_TYPE_PAINT: { if (selected_terrain_set >= 0) { - HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_modified.has(E.key)) { drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); @@ -2880,7 +2880,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> drag_start_mouse_pos = mpos; drag_modified.clear(); - Vector2i cell = tile_map->world_to_map(mpos); + Vector2i cell = tile_map->local_to_map(mpos); HashMap<Vector2i, TileMapCell> to_draw = _draw_line(cell, cell, drag_erasing); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); @@ -2907,7 +2907,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> drag_type = DRAG_TYPE_BUCKET; drag_start_mouse_pos = mpos; drag_modified.clear(); - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos)); for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); @@ -2971,10 +2971,10 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o if (drag_type == DRAG_TYPE_PICK) { // Draw the area being picked. - Vector2i coords = tile_map->world_to_map(drag_last_mouse_pos); + Vector2i coords = tile_map->local_to_map(drag_last_mouse_pos); if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_origin(tile_map->map_to_local(coords)); tile_xform.set_scale(tile_shape_size); tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false); } @@ -2982,15 +2982,15 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o bool expand_grid = false; if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) { // Preview for a single tile. - preview.insert(tile_map->world_to_map(drag_last_mouse_pos)); + preview.insert(tile_map->local_to_map(drag_last_mouse_pos)); expand_grid = true; } else if (tool_buttons_group->get_pressed_button() == line_tool_button || drag_type == DRAG_TYPE_LINE) { if (drag_type == DRAG_TYPE_NONE) { // Preview for a single tile. - preview.insert(tile_map->world_to_map(drag_last_mouse_pos)); + preview.insert(tile_map->local_to_map(drag_last_mouse_pos)); } else if (drag_type == DRAG_TYPE_LINE) { // Preview for a line. - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos)); for (int i = 0; i < line.size(); i++) { preview.insert(line[i]); } @@ -2999,8 +2999,8 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o } else if (drag_type == DRAG_TYPE_RECT) { // Preview for a rect. Rect2i rect; - rect.set_position(tile_map->world_to_map(drag_start_mouse_pos)); - rect.set_end(tile_map->world_to_map(drag_last_mouse_pos)); + rect.set_position(tile_map->local_to_map(drag_start_mouse_pos)); + rect.set_end(tile_map->local_to_map(drag_last_mouse_pos)); rect = rect.abs(); HashMap<Vector2i, TileSet::TerrainsPattern> to_draw; @@ -3012,7 +3012,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o expand_grid = true; } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button && drag_type == DRAG_TYPE_NONE) { // Preview for a fill. - preview = _get_cells_for_bucket_fill(tile_map->world_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed()); + preview = _get_cells_for_bucket_fill(tile_map->local_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed()); } // Expand the grid if needed @@ -3045,7 +3045,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y))); tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; @@ -3058,7 +3058,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o // Draw the preview. for (const Vector2i &E : preview) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(E)); + tile_xform.set_origin(tile_map->map_to_local(E)); tile_xform.set_scale(tile_set->get_tile_size()); if (drag_erasing || erase_button->is_pressed()) { tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(0.0, 0.0, 0.0, 0.5), true); @@ -3838,7 +3838,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { // Draw the scaled tile. Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_origin(tile_map->map_to_local(coords)); tile_xform.set_scale(tile_shape_size); tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, true, warning_pattern_texture); } @@ -3848,7 +3848,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { Vector2 icon_size; icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3; icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]); - Rect2 rect = Rect2(xform.xform(tile_map->map_to_world(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale()); + Rect2 rect = Rect2(xform.xform(tile_map->map_to_local(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale()); p_overlay->draw_texture_rect(missing_tile_texture, rect); } } @@ -3861,10 +3861,10 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { // Determine the drawn area. Size2 screen_size = p_overlay->get_size(); Rect2i screen_rect; - screen_rect.position = tile_map->world_to_map(xform_inv.xform(Vector2())); - screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(0, screen_size.height)))); - screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(screen_size.width, 0)))); - screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(screen_size))); + screen_rect.position = tile_map->local_to_map(xform_inv.xform(Vector2())); + screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(Vector2(0, screen_size.height)))); + screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(Vector2(screen_size.width, 0)))); + screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(screen_size))); screen_rect = screen_rect.grow(1); Rect2i tilemap_used_rect = tile_map->get_used_rect(); @@ -3897,7 +3897,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y))); tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; @@ -3910,7 +3910,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { /*Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); for (int x = displayed_rect.position.x; x < (displayed_rect.position.x + displayed_rect.size.x); x++) { for (int y = displayed_rect.position.y; y < (displayed_rect.position.y + displayed_rect.size.y); y++) { - p_overlay->draw_string(font, xform.xform(tile_map->map_to_world(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y))); + p_overlay->draw_string(font, xform.xform(tile_map->map_to_local(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y))); } }*/ diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index b5134f6893..87b5be1142 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -91,10 +91,10 @@ void TilesEditorPlugin::_thread() { TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0); Rect2 encompassing_rect = Rect2(); - encompassing_rect.set_position(tile_map->map_to_world(used_cells[0])); + encompassing_rect.set_position(tile_map->map_to_local(used_cells[0])); for (int i = 0; i < used_cells.size(); i++) { Vector2i cell = used_cells[i]; - Vector2 world_pos = tile_map->map_to_world(cell); + Vector2 world_pos = tile_map->map_to_local(cell); encompassing_rect.expand_to(world_pos); // Texture. diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 9c717a0518..dd6382e286 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -547,6 +547,7 @@ static const char *gdscript_function_renames[][2] = { { "update_gizmo", "update_gizmos" }, // Node3D { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer { "warp_mouse_position", "warp_mouse" }, // Input + { "world_to_map", "local_to_map" }, // TileMap, GridMap { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial { "set_uniform_name", "set_parameter_name" }, // ParameterRef @@ -958,6 +959,7 @@ static const char *csharp_function_renames[][2] = { { "UpdateGizmo", "UpdateGizmos" }, // Node3D { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer { "WarpMousePosition", "WarpMouse" }, // Input + { "WorldToMap", "LocalToMap" }, // TileMap, GridMap { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial { "SetUniformName", "SetParameterName" }, // ParameterRef @@ -2432,7 +2434,7 @@ bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) { valid = valid & test_conversion_gdscript_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid & test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_local(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); @@ -3460,14 +3462,16 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai } } } - // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c)) + // map_to_world(a, b, c) -> map_to_local(Vector3i(a, b, c)) if (line.contains("map_to_world(")) { int start = line.find("map_to_world("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector<String> parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { - line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + line = line.substr(0, start) + "map_to_local(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } else if (parts.size() == 1) { + line = line.substr(0, start) + "map_to_local(" + parts[0] + ")" + line.substr(end + start); } } } diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 61af58bda7..6cb398b5f8 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5271,7 +5271,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(), p_grid_map->get_cell_scale(), p_grid_map->get_cell_scale())); - cell_xform.set_origin(p_grid_map->map_to_world( + cell_xform.set_origin(p_grid_map->map_to_local( Vector3(cell_location.x, cell_location.y, cell_location.z))); Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 6717f23057..5548006834 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -84,7 +84,7 @@ <method name="get_meshes" qualifiers="const"> <return type="Array" /> <description> - Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. + Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in local space. </description> </method> <method name="get_navigation_layer_value" qualifiers="const"> @@ -114,6 +114,13 @@ Returns an array of all cells with the given item index specified in [code]item[/code]. </description> </method> + <method name="local_to_map" qualifiers="const"> + <return type="Vector3i" /> + <param index="0" name="local_position" type="Vector3" /> + <description> + Returns the map coordinates of the cell containing the given [param local_position]. If [param local_position] is in global coordinates, consider using [method Node3D.to_local] before passing it to this method. See also [method map_to_local]. + </description> + </method> <method name="make_baked_meshes"> <return type="void" /> <param index="0" name="gen_lightmap_uv" type="bool" default="false" /> @@ -121,11 +128,11 @@ <description> </description> </method> - <method name="map_to_world" qualifiers="const"> + <method name="map_to_local" qualifiers="const"> <return type="Vector3" /> <param index="0" name="map_position" type="Vector3i" /> <description> - Returns the position of a grid cell in the GridMap's local coordinate space. + Returns the position of a grid cell in the GridMap's local coordinate space. To convert the returned value into global coordinates, use [method Node3D.to_global]. See also [method map_to_local]. </description> </method> <method name="resource_changed"> @@ -169,14 +176,6 @@ Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32. </description> </method> - <method name="world_to_map" qualifiers="const"> - <return type="Vector3i" /> - <param index="0" name="world_position" type="Vector3" /> - <description> - Returns the coordinates of the grid cell containing the given point. - [code]pos[/code] should be in the GridMap's local coordinate space. - </description> - </method> </methods> <members> <member name="bake_navigation" type="bool" setter="set_bake_navigation" getter="is_baking_navigation" default="false"> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 8486e2c58b..ac0755cf68 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -497,18 +497,18 @@ int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const { return 0; } -Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { +Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const { Vector3 map_position = (p_world_position / cell_size).floor(); return Vector3i(map_position); } -Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const { +Vector3 GridMap::map_to_local(const Vector3i &p_map_position) const { Vector3 offset = _get_offset(); - Vector3 world_pos( + Vector3 local_position( p_map_position.x * cell_size.x + offset.x, p_map_position.y * cell_size.y + offset.y, p_map_position.z * cell_size.z + offset.z); - return world_pos; + return local_position; } void GridMap::_octant_transform(const OctantKey &p_key) { @@ -1047,8 +1047,8 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index); ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis); - ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map); - ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world); + ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &GridMap::local_to_map); + ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &GridMap::map_to_local); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index f83ce68b09..4a4e970fd3 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -276,8 +276,8 @@ public: Basis get_basis_with_orthogonal_index(int p_index) const; int get_orthogonal_index_from_basis(const Basis &p_basis) const; - Vector3i world_to_map(const Vector3 &p_world_position) const; - Vector3 map_to_world(const Vector3i &p_map_position) const; + Vector3i local_to_map(const Vector3 &p_local_position) const; + Vector3 map_to_local(const Vector3i &p_map_position) const; void set_cell_scale(float p_scale); float get_cell_scale() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 129cce93fa..2d9f077df5 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -828,13 +828,13 @@ void TileMap::_update_dirty_quadrants() { // Update the coords cache. for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { - q->self()->map_to_world.clear(); - q->self()->world_to_map.clear(); + q->self()->map_to_local.clear(); + q->self()->local_to_map.clear(); for (const Vector2i &E : q->self()->cells) { Vector2i pk = E; - Vector2i pk_world_coords = map_to_world(pk); - q->self()->map_to_world[pk] = pk_world_coords; - q->self()->world_to_map[pk_world_coords] = pk; + Vector2i pk_local_coords = map_to_local(pk); + q->self()->map_to_local[pk] = pk_local_coords; + q->self()->local_to_map[pk_local_coords] = pk; } } @@ -852,7 +852,7 @@ void TileMap::_update_dirty_quadrants() { for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { rs->canvas_item_clear(q->self()->debug_canvas_item); Transform2D xform; - xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer))); + xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer))); rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform); _rendering_draw_quadrant_debug(q->self()); @@ -978,10 +978,10 @@ void TileMap::_recompute_rect_cache() { for (unsigned int layer = 0; layer < layers.size(); layer++) { for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { Rect2 r; - r.position = map_to_world(E.key * get_effective_quadrant_size(layer)); - r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); - r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer))); - r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer))); + r.position = map_to_local(E.key * get_effective_quadrant_size(layer)); + r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); + r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer))); + r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer))); if (first) { r_total = r; first = false; @@ -1010,7 +1010,7 @@ void TileMap::_rendering_notification(int p_what) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { Transform2D xform; xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { @@ -1030,7 +1030,7 @@ void TileMap::_rendering_notification(int p_what) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { Transform2D xform; xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { @@ -1126,7 +1126,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List } // Iterate over the cells of the quadrant. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; @@ -1151,7 +1151,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List int z_index = tile_data->get_z_index(); // Quandrant pos. - Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); + Vector2 position = map_to_local(q.coords * get_effective_quadrant_size(q.layer)); if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) { // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem. position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin(); @@ -1223,14 +1223,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List int index = -(int64_t)0x80000000; //always must be drawn below children. for (int layer = 0; layer < (int)layers.size(); layer++) { - // Sort the quadrants coords per world coordinates - RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map; + // Sort the quadrants coords per local coordinates. + RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map; for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { - world_to_map[map_to_world(E.key)] = E.key; + local_to_map[map_to_local(E.key)] = E.key; } - // Sort the quadrants - for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) { + // Sort the quadrants. + for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) { TileMapQuadrant &q = layers[layer].quadrant_map[E.value]; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); @@ -1270,7 +1270,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (const Vector2i &E_cell : p_quadrant->cells) { const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true); @@ -1302,7 +1302,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { // Draw a placeholder tile. Transform2D xform; - xform.set_origin(map_to_world(E_cell) - quadrant_pos); + xform.set_origin(map_to_local(E_cell) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } @@ -1423,7 +1423,7 @@ void TileMap::_physics_notification(int p_what) { for (RID body : q.bodies) { Transform2D xform; - xform.set_origin(map_to_world(bodies_coords[body])); + xform.set_origin(map_to_local(bodies_coords[body])); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } @@ -1446,7 +1446,7 @@ void TileMap::_physics_notification(int p_what) { for (RID body : q.bodies) { Transform2D xform; - xform.set_origin(map_to_world(bodies_coords[body])); + xform.set_origin(map_to_local(bodies_coords[body])); xform = new_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); @@ -1516,7 +1516,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r ps->body_set_space(body, space); Transform2D xform; - xform.set_origin(map_to_world(E_cell)); + xform.set_origin(map_to_local(E_cell)); xform = global_transform * xform; ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); @@ -1602,7 +1602,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { Vector<Color> color; color.push_back(debug_collision_color); - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); Transform2D qudrant_xform; qudrant_xform.set_origin(quadrant_pos); Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse(); @@ -1641,7 +1641,7 @@ void TileMap::_navigation_notification(int p_what) { continue; } Transform2D tile_transform; - tile_transform.set_origin(map_to_world(E_region.key)); + tile_transform.set_origin(map_to_local(E_region.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } @@ -1709,7 +1709,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (navpoly.is_valid()) { Transform2D tile_transform; - tile_transform.set_origin(map_to_world(E_cell)); + tile_transform.set_origin(map_to_local(E_cell)); RID region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); @@ -1769,7 +1769,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { Color color = get_tree()->get_debug_navigation_color(); RandomPCG rand; - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (const Vector2i &E_cell : p_quadrant->cells) { TileMapCell c = get_cell(p_quadrant->layer, E_cell, true); @@ -1792,7 +1792,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { } Transform2D xform; - xform.set_origin(map_to_world(E_cell) - quadrant_pos); + xform.set_origin(map_to_local(E_cell) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { @@ -1866,10 +1866,10 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ Control *scene_as_control = Object::cast_to<Control>(scene); Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene); if (scene_as_control) { - scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position()); + scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position()); } else if (scene_as_node2d) { Transform2D xform; - xform.set_origin(map_to_world(E_cell)); + xform.set_origin(map_to_local(E_cell)); scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); } q.scenes[E_cell] = scene->get_name(); @@ -1903,7 +1903,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (const Vector2i &E_cell : p_quadrant->cells) { const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true); @@ -1933,7 +1933,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { // Draw a placeholder tile. Transform2D xform; - xform.set_origin(map_to_world(E_cell) - quadrant_pos); + xform.set_origin(map_to_local(E_cell) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } @@ -2822,7 +2822,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Iterate over the cells of the quadrant. - for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; @@ -2981,7 +2981,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { } } -Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { +Vector2 TileMap::map_to_local(const Vector2i &p_pos) const { // SHOULD RETURN THE CENTER OF THE CELL ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); @@ -3058,10 +3058,10 @@ Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size(); } -Vector2i TileMap::world_to_map(const Vector2 &p_pos) const { +Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); - Vector2 ret = p_pos; + Vector2 ret = p_local_position; ret /= tile_set->get_tile_size(); TileSet::TileShape tile_shape = tile_set->get_tile_shape(); @@ -3086,7 +3086,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const { ret.x /= overlapping_ratio; } - // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly. + // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly. if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap @@ -3771,7 +3771,7 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co TileSet::TileShape shape = tile_set->get_tile_shape(); for (const Vector2i &E : p_cells) { - Vector2 center = map_to_world(E); + Vector2 center = map_to_local(E); #define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ if (!p_cells.has(get_neighbor_cell(E, side))) { \ @@ -3901,8 +3901,8 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); - ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world); - ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map); + ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local); + ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map); ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index ecc6ee1d59..a819eeab71 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -40,7 +40,7 @@ class TileSetAtlasSource; struct TileMapQuadrant { struct CoordsWorldComparator { _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const { - // We sort the cells by their world coords, as it is needed by rendering. + // We sort the cells by their local coords, as it is needed by rendering. if (p_a.y == p_b.y) { return p_a.x > p_b.x; } else { @@ -49,7 +49,7 @@ struct TileMapQuadrant { } }; - // Dirty list element + // Dirty list element. SelfList<TileMapQuadrant> dirty_list_element; // Quadrant layer and coords. @@ -58,10 +58,10 @@ struct TileMapQuadrant { // TileMapCells RBSet<Vector2i> cells; - // We need those two maps to sort by world position for rendering + // We need those two maps to sort by local position for rendering // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead. - RBMap<Vector2i, Vector2i> map_to_world; - RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map; + RBMap<Vector2i, Vector2i> map_to_local; + RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map; // Debug. RID debug_canvas_item; @@ -368,8 +368,8 @@ public: virtual void set_y_sort_enabled(bool p_enable) override; - Vector2 map_to_world(const Vector2i &p_pos) const; - Vector2i world_to_map(const Vector2 &p_pos) const; + Vector2 map_to_local(const Vector2i &p_pos) const; + Vector2i local_to_map(const Vector2 &p_pos) const; bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; |