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-rw-r--r--scene/gui/texture_progress.cpp165
-rw-r--r--scene/gui/texture_progress.h27
2 files changed, 190 insertions, 2 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index f61d63e4c3..2c962cb228 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -80,9 +80,50 @@ Ref<Texture> TextureProgress::get_progress_texture() const{
}
+Point2 TextureProgress::unit_val_to_uv(float val) {
+ if (progress.is_null())
+ return Point2();
+
+ if (val<0)
+ val+=1;
+ if (val>1)
+ val-=1;
+
+ Point2 p=get_relative_center();
+
+ if (val<0.125)
+ return Point2(p.x+(1-p.x)*val*8,0);
+ if (val<0.25)
+ return Point2(1,p.y*(val-0.125)*8);
+ if (val<0.375)
+ return Point2(1,p.y+(1-p.y)*(val-0.25)*8);
+ if (val<0.5)
+ return Point2(1-(1-p.x)*(val-0.375)*8,1);
+ if (val<0.625)
+ return Point2(p.x*(1-(val-0.5)*8),1);
+ if (val<0.75)
+ return Point2(0,1-((1-p.y)*(val-0.625)*8));
+ if (val<0.875)
+ return Point2(0,p.y-p.y*(val-0.75)*8);
+ else
+ return Point2(p.x*(val-0.875)*8,0);
+}
-void TextureProgress::_notification(int p_what){
+Point2 TextureProgress::get_relative_center()
+{
+ if (progress.is_null())
+ return Point2();
+ Point2 p = progress->get_size()/2;
+ p+=rad_center_off;
+ p.x/=progress->get_width();
+ p.y/=progress->get_height();
+ p.x=CLAMP(p.x,0,1);
+ p.y=CLAMP(p.y,0,1);
+ return p;
+}
+void TextureProgress::_notification(int p_what){
+ const float corners[12]={-0.125,-0.375,-0.625,-0.875,0.125,0.375,0.625,0.875,1.125,1.375,1.625,1.875};
switch(p_what) {
case NOTIFICATION_DRAW: {
@@ -92,7 +133,68 @@ void TextureProgress::_notification(int p_what){
draw_texture(under,Point2());
if (progress.is_valid()) {
Size2 s = progress->get_size();
- draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)));
+ switch (mode) {
+ case FILL_LEFT_TO_RIGHT: {
+ Rect2 region=Rect2(Point2(),Size2(s.x*get_unit_value(),s.y));
+ draw_texture_rect_region(progress,region,region);
+ } break;
+ case FILL_RIGHT_TO_LEFT: {
+ Rect2 region=Rect2(Point2(s.x-s.x*get_unit_value(),0),Size2(s.x*get_unit_value(),s.y));
+ draw_texture_rect_region(progress,region,region);
+ } break;
+ case FILL_TOP_TO_BOTTOM: {
+ Rect2 region=Rect2(Point2(),Size2(s.x,s.y*get_unit_value()));
+ draw_texture_rect_region(progress,region,region);
+ } break;
+ case FILL_BOTTOM_TO_TOP: {
+ Rect2 region=Rect2(Point2(0,s.y-s.y*get_unit_value()),Size2(s.x,s.y*get_unit_value()));
+ draw_texture_rect_region(progress,region,region);
+ } break;
+ case FILL_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE: {
+ if (get_unit_value()==1) {
+ Rect2 region=Rect2(Point2(),s);
+ draw_texture_rect_region(progress,region,region);
+ } else if (get_unit_value()!=0) {
+ Array pts;
+ float direction=mode==FILL_CLOCKWISE?1:-1;
+ float start=rad_init_angle/360;
+ float end=start+direction*get_unit_value();
+ pts.append(start);
+ pts.append(end);
+ float from=MIN(start,end);
+ float to=MAX(start,end);
+ for (int i=0;i<12;i++)
+ if (corners[i]>from&&corners[i]<to)
+ pts.append(corners[i]);
+ pts.sort();
+ Vector<Point2> uvs;
+ Vector<Point2> points;
+ uvs.push_back(get_relative_center());
+ points.push_back(Point2(s.x*get_relative_center().x,s.y*get_relative_center().y));
+ for (int i=0;i<pts.size();i++) {
+ Point2 uv=unit_val_to_uv(pts[i]);
+ if (uvs.find(uv)>=0)
+ continue;
+ uvs.push_back(uv);
+ points.push_back(Point2(uv.x*s.x,uv.y*s.y));
+ }
+ draw_polygon(points,Vector<Color>(),uvs,progress);
+ }
+ if (get_tree()->is_editor_hint()) {
+ Point2 p=progress->get_size();
+ p.x*=get_relative_center().x;
+ p.y*=get_relative_center().y;
+ p=p.floor();
+ draw_line(p-Point2(8,0),p+Point2(8,0),Color(0.9,0.5,0.5),2);
+ draw_line(p-Point2(0,8),p+Point2(0,8),Color(0.9,0.5,0.5),2);
+ }
+ } break;
+ default:
+ draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)));
+ }
+
+
}
if (over.is_valid())
draw_texture(over,Point2());
@@ -101,6 +203,44 @@ void TextureProgress::_notification(int p_what){
}
}
+void TextureProgress::set_fill_mode(int p_fill)
+{
+ ERR_FAIL_INDEX(p_fill,6);
+ mode=(FillMode)p_fill;
+ update();
+}
+
+int TextureProgress::get_fill_mode()
+{
+ return mode;
+}
+
+void TextureProgress::set_radial_initial_angle(float p_angle)
+{
+ while(p_angle>360)
+ p_angle-=360;
+ while (p_angle<0)
+ p_angle+=360;
+ rad_init_angle=p_angle;
+ update();
+}
+
+float TextureProgress::get_radial_initial_angle()
+{
+ return rad_init_angle;
+}
+
+void TextureProgress::set_radial_center_offset(const Point2 &p_off)
+{
+ rad_center_off=p_off;
+ update();
+}
+
+Point2 TextureProgress::get_radial_center_offset()
+{
+ return rad_center_off;
+}
+
void TextureProgress::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture);
@@ -112,13 +252,34 @@ void TextureProgress::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture);
ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture);
+ ObjectTypeDB::bind_method(_MD("set_fill_mode","mode"),&TextureProgress::set_fill_mode);
+ ObjectTypeDB::bind_method(_MD("get_fill_mode"), &TextureProgress::get_fill_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_radial_initial_angle","mode"),&TextureProgress::set_radial_initial_angle);
+ ObjectTypeDB::bind_method(_MD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
+
+ ObjectTypeDB::bind_method(_MD("set_radial_center_offset","mode"),&TextureProgress::set_radial_center_offset);
+ ObjectTypeDB::bind_method(_MD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset);
+
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture"));
+ ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"fill/mode",PROPERTY_HINT_ENUM,"Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"),_SCS("set_fill_mode"),_SCS("get_fill_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"fill/initial_angle",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),_SCS("set_radial_initial_angle"),_SCS("get_radial_initial_angle"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"fill/center_offset"),_SCS("set_radial_center_offset"),_SCS("get_radial_center_offset"));
+
+ BIND_CONSTANT( FILL_LEFT_TO_RIGHT );
+ BIND_CONSTANT( FILL_RIGHT_TO_LEFT );
+ BIND_CONSTANT( FILL_TOP_TO_BOTTOM );
+ BIND_CONSTANT( FILL_BOTTOM_TO_TOP );
+ BIND_CONSTANT( FILL_CLOCKWISE );
+ BIND_CONSTANT( FILL_COUNTER_CLOCKWISE );
}
TextureProgress::TextureProgress()
{
+ mode=FILL_LEFT_TO_RIGHT;
+ rad_center_off=Point2();
}
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index d97ebf27f5..eeb5b96239 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -45,6 +45,24 @@ protected:
void _notification(int p_what);
public:
+ enum FillMode {
+ FILL_LEFT_TO_RIGHT=0,
+ FILL_RIGHT_TO_LEFT,
+ FILL_TOP_TO_BOTTOM,
+ FILL_BOTTOM_TO_TOP,
+ FILL_CLOCKWISE,
+ FILL_COUNTER_CLOCKWISE
+ };
+
+ void set_fill_mode(int p_fill);
+ int get_fill_mode();
+
+ void set_radial_initial_angle(float p_angle);
+ float get_radial_initial_angle();
+
+ void set_radial_center_offset(const Point2 &p_off);
+ Point2 get_radial_center_offset();
+
void set_under_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_under_texture() const;
@@ -57,6 +75,15 @@ public:
Size2 get_minimum_size() const;
TextureProgress();
+
+private:
+
+ FillMode mode;
+ float rad_init_angle;
+ Point2 rad_center_off;
+
+ Point2 unit_val_to_uv(float val);
+ Point2 get_relative_center();
};
#endif // TEXTURE_PROGRESS_H