diff options
26 files changed, 529 insertions, 59 deletions
diff --git a/.gitignore b/.gitignore index 4ef5603f52..7a836240b8 100644 --- a/.gitignore +++ b/.gitignore @@ -7,14 +7,18 @@ doc/_build/ # Javascript specific *.bc +# CLion +cmake-build-debug + # Android specific -platform/android/java/.gradle -platform/android/java/.gradletasknamecache -platform/android/java/local.properties -platform/android/java/project.properties +.gradle +local.properties +*.iml +.idea +.gradletasknamecache +project.properties platform/android/java/libs/* platform/android/java/assets -platform/android/java/*.iml # General c++ generated files *.lib diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 59eabd8786..798fa4394d 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -406,8 +406,10 @@ class CommandQueueMT { tryagain: // tried to read an empty queue - if (read_ptr == write_ptr) + if (read_ptr == write_ptr) { + if (p_lock) unlock(); return false; + } uint32_t size_ptr = read_ptr; uint32_t size = *(uint32_t *)&command_mem[read_ptr] >> 1; diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 722e62c54e..2572602e16 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -118,7 +118,10 @@ void FileAccessNetworkClient::_thread_func() { FileAccessNetwork *fa = NULL; if (response != FileAccessNetwork::RESPONSE_DATA) { - ERR_FAIL_COND(!accesses.has(id)); + if (!accesses.has(id)) { + unlock_mutex(); + ERR_FAIL_COND(!accesses.has(id)); + } } if (accesses.has(id)) diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index a5a0738140..a759e615c7 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -65,6 +65,9 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c if (!loader[i]->recognize(extension)) continue; Error err = loader[i]->load_image(p_image, f, p_force_linear, p_scale); + if (err != OK) { + ERR_PRINTS("Error loading image: " + p_file); + } if (err != ERR_FILE_UNRECOGNIZED) { diff --git a/core/print_string.cpp b/core/print_string.cpp index d91d49f53b..3271744af3 100644 --- a/core/print_string.cpp +++ b/core/print_string.cpp @@ -68,8 +68,8 @@ void remove_print_handler(PrintHandlerList *p_handler) { } //OS::get_singleton()->print("print handler list is %p\n",print_handler_list); - ERR_FAIL_COND(l == NULL); _global_unlock(); + ERR_FAIL_COND(l == NULL); } void print_line(String p_string) { diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 2fd22d4789..4c37142ffd 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -75,11 +75,19 @@ String ProjectSettings::localize_path(const String &p_path) const { memdelete(dir); - if (!cwd.begins_with(resource_path)) { + // Ensure that we end with a '/'. + // This is important to ensure that we do not wrongly localize the resource path + // in an absolute path that just happens to contain this string but points to a + // different folder (e.g. "/my/project" as resource_path would be contained in + // "/my/project_data", even though the latter is not part of res://. + // `plus_file("")` is an easy way to ensure we have a trailing '/'. + const String res_path = resource_path.plus_file(""); + + if (!cwd.begins_with(res_path)) { return p_path; }; - return cwd.replace_first(resource_path, "res:/"); + return cwd.replace_first(res_path, "res://"); } else { memdelete(dir); diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index e23080c9d3..4bcf8ea791 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2"> <brief_description> - Plays audio. + Stores audio data loaded from [code].wav[/code] files. </brief_description> <description> - Plays audio, can loop. + AudioStreamSample stores sound samples loaded from [code].wav[/code] files. To play the stored sound use an [AudioStreamPlayer] (for background music) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. + This class can also be used to store dynamically generated PCM audio data. </description> <tutorials> </tutorials> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 22061322c8..ec9d5bc3dc 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -4,7 +4,7 @@ All User Interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent. </brief_description> <description> - Base class for all User Interface or [i]UI[/i] related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. + Base class for all User Interface or [i]UI[/i] related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes. [b]User Interface nodes and input[/b] Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [method MainLoop._input_event]. Call [method accept_event] so no other node receives the event. Once you accepted an input, it becomes handled so [method Node._unhandled_input] will not process it. diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 83e1196979..50cb39b13f 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1027,6 +1027,7 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G e->light_index = RenderList::MAX_LIGHTS; e->use_accum_ptr = &e->use_accum; e->instancing = (e->instance->base_type == VS::INSTANCE_MULTIMESH) ? 1 : 0; + e->front_facing = false; if (e->geometry->last_pass != render_pass) { e->geometry->last_pass = render_pass; @@ -1046,6 +1047,10 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G e->material_index = e->material->index; + if (mirror) { + e->front_facing = true; + } + e->refprobe_0_index = RenderList::MAX_REFLECTION_PROBES; //refprobe disabled by default e->refprobe_1_index = RenderList::MAX_REFLECTION_PROBES; //refprobe disabled by default @@ -1257,7 +1262,29 @@ static const GLenum gl_primitive[] = { GL_TRIANGLE_FAN }; -bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size) { +void RasterizerSceneGLES2::_set_cull(bool p_front, bool p_disabled, bool p_reverse_cull) { + + bool front = p_front; + if (p_reverse_cull) + front = !front; + + if (p_disabled != state.cull_disabled) { + if (p_disabled) + glDisable(GL_CULL_FACE); + else + glEnable(GL_CULL_FACE); + + state.cull_disabled = p_disabled; + } + + if (front != state.cull_front) { + + glCullFace(front ? GL_FRONT : GL_BACK); + state.cull_front = front; + } +} + +bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size) { // material parameters @@ -1295,21 +1322,6 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m } break; } - switch (p_material->shader->spatial.cull_mode) { - case RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_DISABLED: { - glDisable(GL_CULL_FACE); - } break; - - case RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_BACK: { - glEnable(GL_CULL_FACE); - glCullFace(p_reverse_cull ? GL_FRONT : GL_BACK); - } break; - case RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_FRONT: { - glEnable(GL_CULL_FACE); - glCullFace(p_reverse_cull ? GL_BACK : GL_FRONT); - } break; - } - int tc = p_material->textures.size(); const Pair<StringName, RID> *textures = p_material->textures.ptr(); @@ -2202,6 +2214,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, int prev_blend_mode = -2; //will always catch the first go + state.cull_front = false; + state.cull_disabled = false; + glCullFace(GL_BACK); + glEnable(GL_CULL_FACE); + if (p_alpha_pass) { glEnable(GL_BLEND); } else { @@ -2441,12 +2458,14 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, if (rebind || material != prev_material) { storage->info.render.material_switch_count++; - shader_rebind = _setup_material(material, p_reverse_cull, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + shader_rebind = _setup_material(material, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); if (shader_rebind) { storage->info.render.shader_rebind_count++; } } + _set_cull(e->front_facing, material->shader->spatial.cull_mode == RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_DISABLED, p_reverse_cull); + if (i == 0 || shader_rebind) { //first time must rebind if (p_shadow) { diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index bd1a61688c..d5a691d0b9 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -198,14 +198,15 @@ public: int directional_light_count; int reflection_probe_count; - bool cull_front; - bool cull_disabled; bool used_sss; bool using_contact_shadows; VS::ViewportDebugDraw debug_draw; */ + bool cull_front; + bool cull_disabled; + bool used_screen_texture; bool shadow_is_dual_parabolloid; float dual_parbolloid_direction; @@ -503,8 +504,7 @@ public: enum { MAX_LIGHTS = 255, MAX_REFLECTION_PROBES = 255, - DEFAULT_MAX_ELEMENTS = 65536, - SORT_KEY_PRIORITY_SHIFT = 56 + DEFAULT_MAX_ELEMENTS = 65536 }; int max_elements; @@ -518,6 +518,7 @@ public: bool use_accum; //is this an add pass for multipass bool *use_accum_ptr; + bool front_facing; union { //TODO: should be endian swapped on big endian @@ -685,7 +686,8 @@ public: void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); - _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); + _FORCE_INLINE_ void _set_cull(bool p_front, bool p_disabled, bool p_reverse_cull); + _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); _FORCE_INLINE_ void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton); _FORCE_INLINE_ void _setup_light_type(LightInstance *p_light, ShadowAtlas *shadow_atlas); _FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform); diff --git a/drivers/gles3/shaders/ssao.glsl b/drivers/gles3/shaders/ssao.glsl index be44365169..d9cdc3fc1f 100644 --- a/drivers/gles3/shaders/ssao.glsl +++ b/drivers/gles3/shaders/ssao.glsl @@ -16,15 +16,15 @@ void main() { #define TWO_PI 6.283185307179586476925286766559 #ifdef SSAO_QUALITY_HIGH -#define NUM_SAMPLES (80) +#define NUM_SAMPLES (16) #endif #ifdef SSAO_QUALITY_LOW -#define NUM_SAMPLES (15) +#define NUM_SAMPLES (8) #endif #if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH) -#define NUM_SAMPLES (40) +#define NUM_SAMPLES (12) #endif // If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 724b821267..3d198dec67 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -710,7 +710,6 @@ void EditorFileDialog::update_file_list() { } String cdir = dir_access->get_current_dir(); - bool skip_pp = access == ACCESS_RESOURCES && cdir == "res://"; dir_access->list_dir_begin(); @@ -733,7 +732,7 @@ void EditorFileDialog::update_file_list() { if (show_hidden || !ishidden) { if (!isdir) files.push_back(item); - else if (item != ".." || !skip_pp) + else dirs.push_back(item); } } @@ -764,8 +763,6 @@ void EditorFileDialog::update_file_list() { dirs.pop_front(); } - dirs.clear(); - List<String> patterns; // build filter if (filter->get_selected() == filter->get_item_count() - 1) { @@ -864,8 +861,6 @@ void EditorFileDialog::update_file_list() { break; } } - - files.clear(); } void EditorFileDialog::_filter_selected(int) { diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 5da731b0a0..0989a43705 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1024,7 +1024,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String } else { ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); - p_materials[mat] = ResourceLoader::load(ext_name); + p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache. } } @@ -1070,13 +1070,13 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); ; - if (FileAccess::exists(ext_name)) { + if (p_keep_materials && FileAccess::exists(ext_name)) { //if exists, use it p_materials[mat] = ResourceLoader::load(ext_name); } else { ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); - p_materials[mat] = ResourceLoader::load(ext_name); + p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache. } } diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index 50bdf4512b..4c354b8002 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -93,7 +93,13 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) { cpu_particles->set_pause_mode(particles->get_pause_mode()); cpu_particles->set_z_index(particles->get_z_index()); - EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(particles, cpu_particles, false); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Convert from Particles2D")); + ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false); + ur->add_do_reference(particles); + ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false); + ur->add_undo_reference(this); + ur->commit_action(); } break; } diff --git a/misc/ide/jetbrains/AndroidManifest.xml b/misc/ide/jetbrains/AndroidManifest.xml new file mode 100644 index 0000000000..232a95e779 --- /dev/null +++ b/misc/ide/jetbrains/AndroidManifest.xml @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + xmlns:tools="http://schemas.android.com/tools" + package="com.godot.game" + android:versionCode="1" + android:versionName="1.0" + android:installLocation="auto" + > +<supports-screens android:smallScreens="true" + android:normalScreens="true" + android:largeScreens="true" + android:xlargeScreens="true"/> + + <uses-feature android:glEsVersion="0x00020000" android:required="true" /> + + + + <application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" > + <activity android:name="org.godotengine.godot.Godot" + android:label="@string/godot_project_name_string" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:screenOrientation="landscape" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize" + android:resizeableActivity="false" + tools:ignore="UnusedAttribute"> + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + <service android:name="org.godotengine.godot.GodotDownloaderService" /> + + + + </application> + + <instrumentation android:icon="@drawable/icon" + android:label="@string/godot_project_name_string" + android:name="org.godotengine.godot.GodotInstrumentation" + android:targetPackage="com.godot.game" /> + +</manifest> diff --git a/misc/ide/jetbrains/CMakeLists.txt b/misc/ide/jetbrains/CMakeLists.txt new file mode 100644 index 0000000000..b6e56e0778 --- /dev/null +++ b/misc/ide/jetbrains/CMakeLists.txt @@ -0,0 +1,18 @@ +cmake_minimum_required(VERSION 3.6) +project(godot) + +set(CMAKE_CXX_STANDARD 14) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_CXX_EXTENSIONS OFF) + +set(GODOT_ROOT_DIR ../../..) + +# Get sources +file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**) +file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**) + +add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS}) +target_include_directories(${PROJECT_NAME} + SYSTEM PUBLIC + ${GODOT_ROOT_DIR} + ${GODOT_ROOT_DIR}/modules/gdnative/include) diff --git a/misc/ide/jetbrains/build.gradle b/misc/ide/jetbrains/build.gradle new file mode 100644 index 0000000000..ffcd12cd15 --- /dev/null +++ b/misc/ide/jetbrains/build.gradle @@ -0,0 +1,108 @@ +buildscript { + repositories { + google() + jcenter() + } + dependencies { + classpath 'com.android.tools.build:gradle:3.3.2' + } +} + +allprojects { + repositories { + google() + jcenter() + } +} + +apply plugin: 'com.android.library' + +dependencies { + implementation "com.android.support:support-core-utils:28.0.0" +} + +def pathToRootDir = "../../../" +// Note: Only keep the abis you support to speed up the gradle 'assemble' task. +def supportedAbis = ["armv6", "armv7", "arm64v8", "x86", "x86_64"] + +android { + + lintOptions { + abortOnError false + disable "MissingTranslation", 'UnusedResources' + } + + compileSdkVersion 28 + buildToolsVersion "28.0.3" + useLibrary 'org.apache.http.legacy' + + packagingOptions { + exclude 'META-INF/LICENSE' + exclude 'META-INF/NOTICE' + } + defaultConfig { + minSdkVersion 18 + targetSdkVersion 28 + } + + sourceSets { + main { + manifest.srcFile "AndroidManifest.xml" + java.srcDirs = ["${pathToRootDir}platform/android/java/src"] + res.srcDirs = ["${pathToRootDir}platform/android/java/res"] + aidl.srcDirs = ["${pathToRootDir}platform/android/java/aidl"] + assets.srcDirs = ["${pathToRootDir}platform/android/java/assets"] + } + debug.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/debug"] + release.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/release"] + } + + libraryVariants.all { variant -> + variant.outputs.all { output -> + output.outputFileName = "godot-lib.${variant.name}.aar" + } + + def buildType = variant.buildType.name.capitalize() + + def taskPrefix = "" + if (project.path != ":") { + taskPrefix = project.path + ":" + } + + // Disable the externalNativeBuild* task as it would cause build failures since the cmake build + // files is only setup for editing support. + gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType + + // Create tasks to generate the Godot native libraries. + def taskName = "compileGodotNativeLibs" + buildType + def releaseTarget = "release" + if (buildType == "Debug") { + releaseTarget += "_debug" + } + + def abiTaskNames = [] + // Creating gradle tasks to generate the native libraries for the supported abis. + supportedAbis.each { abi -> + def abiTaskName = taskName + abi.capitalize() + abiTaskNames += abiTaskName + tasks.create(name: abiTaskName, type: Exec) { + executable "scons" + args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${abi}" + } + } + + // Creating gradle task to run all of the previously generated tasks. + tasks.create(name: taskName, type: GradleBuild) { + tasks = abiTaskNames + } + + // Schedule the tasks so the generated libs are present before the aar file is packaged. + tasks["merge${buildType}JniLibFolders"].dependsOn taskName + } + + externalNativeBuild { + cmake { + path "CMakeLists.txt" + } + } +} diff --git a/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.jar b/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.jar Binary files differnew file mode 100644 index 0000000000..f6b961fd5a --- /dev/null +++ b/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.jar diff --git a/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.properties b/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000000..b477add150 --- /dev/null +++ b/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,6 @@ +#Sun Mar 31 16:34:43 PDT 2019 +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.1-all.zip diff --git a/misc/ide/jetbrains/gradlew b/misc/ide/jetbrains/gradlew new file mode 100755 index 0000000000..cccdd3d517 --- /dev/null +++ b/misc/ide/jetbrains/gradlew @@ -0,0 +1,172 @@ +#!/usr/bin/env sh + +############################################################################## +## +## Gradle start up script for UN*X +## +############################################################################## + +# Attempt to set APP_HOME +# Resolve links: $0 may be a link +PRG="$0" +# Need this for relative symlinks. +while [ -h "$PRG" ] ; do + ls=`ls -ld "$PRG"` + link=`expr "$ls" : '.*-> \(.*\)$'` + if expr "$link" : '/.*' > /dev/null; then + PRG="$link" + else + PRG=`dirname "$PRG"`"/$link" + fi +done +SAVED="`pwd`" +cd "`dirname \"$PRG\"`/" >/dev/null +APP_HOME="`pwd -P`" +cd "$SAVED" >/dev/null + +APP_NAME="Gradle" +APP_BASE_NAME=`basename "$0"` + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS="" + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD="maximum" + +warn () { + echo "$*" +} + +die () { + echo + echo "$*" + echo + exit 1 +} + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "`uname`" in + CYGWIN* ) + cygwin=true + ;; + Darwin* ) + darwin=true + ;; + MINGW* ) + msys=true + ;; + NONSTOP* ) + nonstop=true + ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD="$JAVA_HOME/jre/sh/java" + else + JAVACMD="$JAVA_HOME/bin/java" + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD="java" + which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." +fi + +# Increase the maximum file descriptors if we can. +if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then + MAX_FD_LIMIT=`ulimit -H -n` + if [ $? -eq 0 ] ; then + if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then + MAX_FD="$MAX_FD_LIMIT" + fi + ulimit -n $MAX_FD + if [ $? -ne 0 ] ; then + warn "Could not set maximum file descriptor limit: $MAX_FD" + fi + else + warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" + fi +fi + +# For Darwin, add options to specify how the application appears in the dock +if $darwin; then + GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" +fi + +# For Cygwin, switch paths to Windows format before running java +if $cygwin ; then + APP_HOME=`cygpath --path --mixed "$APP_HOME"` + CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` + JAVACMD=`cygpath --unix "$JAVACMD"` + + # We build the pattern for arguments to be converted via cygpath + ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` + SEP="" + for dir in $ROOTDIRSRAW ; do + ROOTDIRS="$ROOTDIRS$SEP$dir" + SEP="|" + done + OURCYGPATTERN="(^($ROOTDIRS))" + # Add a user-defined pattern to the cygpath arguments + if [ "$GRADLE_CYGPATTERN" != "" ] ; then + OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" + fi + # Now convert the arguments - kludge to limit ourselves to /bin/sh + i=0 + for arg in "$@" ; do + CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` + CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option + + if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition + eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` + else + eval `echo args$i`="\"$arg\"" + fi + i=$((i+1)) + done + case $i in + (0) set -- ;; + (1) set -- "$args0" ;; + (2) set -- "$args0" "$args1" ;; + (3) set -- "$args0" "$args1" "$args2" ;; + (4) set -- "$args0" "$args1" "$args2" "$args3" ;; + (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; + (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; + (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; + (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; + (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; + esac +fi + +# Escape application args +save () { + for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done + echo " " +} +APP_ARGS=$(save "$@") + +# Collect all arguments for the java command, following the shell quoting and substitution rules +eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" + +# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong +if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then + cd "$(dirname "$0")" +fi + +exec "$JAVACMD" "$@" diff --git a/misc/ide/jetbrains/gradlew.bat b/misc/ide/jetbrains/gradlew.bat new file mode 100644 index 0000000000..f9553162f1 --- /dev/null +++ b/misc/ide/jetbrains/gradlew.bat @@ -0,0 +1,84 @@ +@if "%DEBUG%" == "" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%" == "" set DIRNAME=. +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS= + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if "%ERRORLEVEL%" == "0" goto init + +echo. +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto init + +echo. +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:init +@rem Get command-line arguments, handling Windows variants + +if not "%OS%" == "Windows_NT" goto win9xME_args + +:win9xME_args +@rem Slurp the command line arguments. +set CMD_LINE_ARGS= +set _SKIP=2 + +:win9xME_args_slurp +if "x%~1" == "x" goto execute + +set CMD_LINE_ARGS=%* + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% + +:end +@rem End local scope for the variables with windows NT shell +if "%ERRORLEVEL%"=="0" goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 +exit /b 1 + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/misc/ide/jetbrains/settings.gradle b/misc/ide/jetbrains/settings.gradle new file mode 100644 index 0000000000..1904ab94e7 --- /dev/null +++ b/misc/ide/jetbrains/settings.gradle @@ -0,0 +1,2 @@ +// Configure the root project. +rootProject.name = "Godot" diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 6bbfb1ec5c..aad6e95845 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -3619,7 +3619,6 @@ VisualScriptEditor::VisualScriptEditor() { edit_signal_dialog = memnew(AcceptDialog); edit_signal_dialog->get_ok()->set_text(TTR("Close")); add_child(edit_signal_dialog); - edit_signal_dialog->set_title(TTR("Edit Signal Arguments:")); signal_editor = memnew(VisualScriptEditorSignalEdit); edit_signal_edit = memnew(EditorInspector); @@ -3630,7 +3629,6 @@ VisualScriptEditor::VisualScriptEditor() { edit_variable_dialog = memnew(AcceptDialog); edit_variable_dialog->get_ok()->set_text(TTR("Close")); add_child(edit_variable_dialog); - edit_variable_dialog->set_title(TTR("Edit Variable:")); variable_editor = memnew(VisualScriptEditorVariableEdit); edit_variable_edit = memnew(EditorInspector); @@ -3641,7 +3639,6 @@ VisualScriptEditor::VisualScriptEditor() { select_base_type = memnew(CreateDialog); select_base_type->set_base_type("Object"); //anything goes select_base_type->connect("create", this, "_change_base_type_callback"); - select_base_type->get_ok()->set_text(TTR("Change")); add_child(select_base_type); undo_redo = EditorNode::get_singleton()->get_undo_redo(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 5671b41de8..bdb1342019 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -431,8 +431,6 @@ void FileDialog::update_file_list() { dirs.pop_front(); } - dirs.clear(); - List<String> patterns; // build filter if (filter->get_selected() == filter->get_item_count() - 1) { @@ -507,8 +505,6 @@ void FileDialog::update_file_list() { if (tree->get_root() && tree->get_root()->get_children() && tree->get_selected() == NULL) tree->get_root()->get_children()->select(0); - - files.clear(); } void FileDialog::_filter_selected(int) { diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 17609ed505..52dfffda5b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1294,8 +1294,8 @@ void Environment::_bind_methods() { Environment::Environment() : bg_mode(BG_CLEAR_COLOR), tone_mapper(TONE_MAPPER_LINEAR), - ssao_blur(SSAO_BLUR_DISABLED), - ssao_quality(SSAO_QUALITY_LOW), + ssao_blur(SSAO_BLUR_3x3), + ssao_quality(SSAO_QUALITY_MEDIUM), glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { @@ -1346,7 +1346,7 @@ Environment::Environment() : ssao_ao_channel_affect = 0.0; ssao_blur = SSAO_BLUR_3x3; set_ssao_edge_sharpness(4); - set_ssao_quality(SSAO_QUALITY_LOW); + set_ssao_quality(SSAO_QUALITY_MEDIUM); glow_enabled = false; glow_levels = (1 << 2) | (1 << 4); diff --git a/servers/audio_server.h b/servers/audio_server.h index e56d87ce84..8c0ffd5a6b 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -149,7 +149,7 @@ class AudioServer : public Object { GDCLASS(AudioServer, Object) public: - //re-expose this her, as AudioDriver is not exposed to script + //re-expose this here, as AudioDriver is not exposed to script enum SpeakerMode { SPEAKER_MODE_STEREO, SPEAKER_SURROUND_31, |