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-rw-r--r--doc/classes/EditorImportPlugin.xml12
-rw-r--r--doc/classes/GraphNode.xml7
-rw-r--r--drivers/dummy/rasterizer_dummy.h442
-rw-r--r--misc/dist/html/editor.html10
-rw-r--r--modules/gdnative/gdnative/array.cpp10
-rw-r--r--modules/gdnative/gdnative/basis.cpp10
-rw-r--r--modules/gdnative/gdnative/color.cpp10
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp11
-rw-r--r--modules/gdnative/gdnative/gdnative.cpp11
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp110
-rw-r--r--modules/gdnative/gdnative/quat.cpp10
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp10
-rw-r--r--modules/gdnative/gdnative/variant.cpp16
-rw-r--r--modules/gdnative/gdnative/vector2.cpp20
-rw-r--r--modules/gdnative/gdnative/vector3.cpp20
-rw-r--r--modules/gdnative/gdnative_api.json714
-rw-r--r--modules/gdnative/include/gdnative/array.h3
-rw-r--r--modules/gdnative/include/gdnative/basis.h2
-rw-r--r--modules/gdnative/include/gdnative/color.h2
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h3
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h7
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h29
-rw-r--r--modules/gdnative/include/gdnative/quat.h2
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h2
-rw-r--r--modules/gdnative/include/gdnative/variant.h14
-rw-r--r--modules/gdnative/include/gdnative/variant_struct.h53
-rw-r--r--modules/gdnative/include/gdnative/vector2.h4
-rw-r--r--modules/gdnative/include/gdnative/vector3.h4
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp40
-rw-r--r--modules/gdnative/tests/test_variant.h1
-rw-r--r--platform/javascript/display_server_javascript.cpp3
-rw-r--r--platform/javascript/godot_js.h1
-rw-r--r--platform/javascript/http_client_javascript.cpp13
-rw-r--r--platform/javascript/http_request.h4
-rw-r--r--platform/javascript/js/engine/engine.js11
-rw-r--r--platform/javascript/js/libs/library_godot_display.js12
-rw-r--r--platform/javascript/js/libs/library_godot_http_request.js30
-rw-r--r--scene/gui/graph_edit.cpp11
-rw-r--r--scene/gui/graph_edit.h1
-rw-r--r--scene/gui/graph_node.cpp3
-rw-r--r--scene/main/node.cpp10
-rw-r--r--tests/test_variant.h594
42 files changed, 1825 insertions, 457 deletions
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index e5401134bf..aa64ab4043 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -16,7 +16,7 @@
return "my.special.plugin"
func get_visible_name():
- return "Special Mesh Importer"
+ return "Special Mesh"
func get_recognized_extensions():
return ["special", "spec"]
@@ -44,8 +44,7 @@
# Fill the Mesh with data read in "file", left as an exercise to the reader.
var filename = save_path + "." + get_save_extension()
- ResourceSaver.save(filename, mesh)
- return OK
+ return ResourceSaver.save(filename, mesh)
[/gdscript]
[csharp]
using Godot;
@@ -60,7 +59,7 @@
public override String GetVisibleName()
{
- return "Special Mesh Importer";
+ return "Special Mesh";
}
public override Godot.Collections.Array GetRecognizedExtensions()
@@ -104,8 +103,7 @@
var mesh = new ArrayMesh();
// Fill the Mesh with data read in "file", left as an exercise to the reader.
String filename = savePath + "." + GetSaveExtension();
- ResourceSaver.Save(filename, mesh);
- return (int)Error.Ok;
+ return (int)ResourceSaver.Save(filename, mesh);
}
}
[/csharp]
@@ -220,7 +218,7 @@
<return type="String">
</return>
<description>
- Gets the name to display in the import window.
+ Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh".
</description>
</method>
<method name="import" qualifiers="virtual">
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 4b0ea4dcb1..3a126d89e9 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -260,6 +260,13 @@
Emitted when the GraphNode is moved.
</description>
</signal>
+ <signal name="slot_updated">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Emitted when any GraphNode's slot is updated.
+ </description>
+ </signal>
<signal name="raise_request">
<description>
Emitted when the GraphNode is requested to be displayed over other ones. Happens on focusing (clicking into) the GraphNode.
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 184267734a..082f247476 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -80,11 +80,11 @@ public:
int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
- void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {}
/* SKY API */
- RID sky_create() override { return RID(); }
+ RID sky_allocate() override { return RID(); }
+ void sky_initialize(RID p_rid) override {}
void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
void sky_set_material(RID p_sky, RID p_material) override {}
@@ -92,8 +92,8 @@ public:
/* ENVIRONMENT API */
- RID environment_create() override { return RID(); }
-
+ RID environment_allocate() override { return RID(); }
+ void environment_initialize(RID p_rid) override {}
void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
void environment_set_sky(RID p_env, RID p_sky) override {}
void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
@@ -112,7 +112,7 @@ public:
void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+ void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
@@ -123,7 +123,7 @@ public:
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
@@ -133,8 +133,8 @@ public:
RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
- RID camera_effects_create() override { return RID(); }
-
+ RID camera_effects_allocate() override { return RID(); }
+ void camera_effects_initialize(RID p_rid) override {}
void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
@@ -175,11 +175,8 @@ public:
void gi_probe_set_quality(RS::GIProbeQuality) override {}
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) override {}
- void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) override {}
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
- void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) override {}
- void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
@@ -210,50 +207,22 @@ public:
class RasterizerStorageDummy : public RendererStorage {
public:
- /* TEXTURE API */
- struct DummyTexture {
- int width = 0;
- int height = 0;
- uint32_t flags = 0;
- Image::Format format = Image::Format::FORMAT_MAX;
- Ref<Image> image;
- String path;
- };
-
- struct DummySurface {
- uint32_t format = 0;
- RS::PrimitiveType primitive = RS::PrimitiveType::PRIMITIVE_MAX;
- Vector<uint8_t> array;
- int vertex_count = 0;
- Vector<uint8_t> index_array;
- int index_count = 0;
- AABB aabb;
- Vector<Vector<uint8_t>> blend_shapes;
- Vector<AABB> bone_aabbs;
- };
-
- struct DummyMesh {
- Vector<DummySurface> surfaces;
- int blend_shape_count = 0;
- RS::BlendShapeMode blend_shape_mode = RS::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED;
- };
-
- mutable RID_PtrOwner<DummyTexture> texture_owner;
- mutable RID_PtrOwner<DummyMesh> mesh_owner;
-
- RID texture_2d_create(const Ref<Image> &p_image) override { return RID(); }
- RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override { return RID(); }
- RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override { return RID(); }
- RID texture_proxy_create(RID p_base) override { return RID(); }
+ bool can_create_resources_async() const override { return false; }
+ /* TEXTURE API */
+ RID texture_allocate() override { return RID(); }
+ void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {}
+ void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
+ void texture_proxy_initialize(RID p_texture, RID p_base) override {}
void texture_proxy_update(RID p_proxy, RID p_base) override {}
- RID texture_2d_placeholder_create() override { return RID(); }
- RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) override { return RID(); }
- RID texture_3d_placeholder_create() override { return RID(); }
+ void texture_2d_placeholder_initialize(RID p_texture) override {}
+ void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {}
+ void texture_3d_placeholder_initialize(RID p_texture) override {}
Ref<Image> texture_2d_get(RID p_texture) const override { return Ref<Image>(); }
Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
@@ -261,10 +230,6 @@ public:
void texture_replace(RID p_texture, RID p_by_texture) override {}
void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
-#endif
void texture_set_path(RID p_texture, const String &p_path) override {}
String texture_get_path(RID p_texture) const override { return String(); }
@@ -282,113 +247,18 @@ public:
/* CANVAS TEXTURE API */
- RID canvas_texture_create() override { return RID(); }
+ RID canvas_texture_allocate() override { return RID(); }
+ void canvas_texture_initialize(RID p_rid) override {}
void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
-#if 0
- RID texture_create() override {
- DummyTexture *texture = memnew(DummyTexture);
- ERR_FAIL_COND_V(!texture, RID());
- return texture_owner.make_rid(texture);
- }
-
- void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND(!t);
- t->width = p_width;
- t->height = p_height;
- t->flags = p_flags;
- t->format = p_format;
- t->image = Ref<Image>(memnew(Image));
- t->image->create(p_width, p_height, false, p_format);
- }
- void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND(!t);
- t->width = p_image->get_width();
- t->height = p_image->get_height();
- t->format = p_image->get_format();
- t->image->create(t->width, t->height, false, t->format, p_image->get_data());
- }
-
- void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) override {
- DummyTexture *t = texture_owner.getornull(p_texture);
-
- ERR_FAIL_COND(!t);
- ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object.");
- ERR_FAIL_COND(t->format != p_image->get_format());
- ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
- ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
- ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height);
-
- t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
- }
-
- Ref<Image> texture_get_data(RID p_texture, int p_level) const override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND_V(!t, Ref<Image>());
- return t->image;
- }
- void texture_set_flags(RID p_texture, uint32_t p_flags) override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND(!t);
- t->flags = p_flags;
- }
- uint32_t texture_get_flags(RID p_texture) const override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND_V(!t, 0);
- return t->flags;
- }
- Image::Format texture_get_format(RID p_texture) const override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8);
- return t->format;
- }
-
- RenderingServer::TextureType texture_get_type(RID p_texture) const override { return RS::TEXTURE_TYPE_2D; }
- uint32_t texture_get_texid(RID p_texture) const override { return 0; }
- uint32_t texture_get_width(RID p_texture) const override { return 0; }
- uint32_t texture_get_height(RID p_texture) const override { return 0; }
- uint32_t texture_get_depth(RID p_texture) const override { return 0; }
- void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) override {}
- void texture_bind(RID p_texture, uint32_t p_texture_no) override {}
-
- void texture_set_path(RID p_texture, const String &p_path) override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND(!t);
- t->path = p_path;
- }
- String texture_get_path(RID p_texture) const override {
- DummyTexture *t = texture_owner.getornull(p_texture);
- ERR_FAIL_COND_V(!t, String());
- return t->path;
- }
-
- void texture_set_shrink_all_x2_on_set_data(bool p_enable) override {}
-
- void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
-
- RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const override { return RID(); }
-
- void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
- void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
- void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
-
- void textures_keep_original(bool p_enable) override {}
-
- void texture_set_proxy(RID p_proxy, RID p_base) override {}
- Size2 texture_size_with_proxy(RID p_texture) const override { return Size2(); }
- void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
-#endif
-
/* SHADER API */
- RID shader_create() override { return RID(); }
-
+ RID shader_allocate() override { return RID(); }
+ void shader_initialize(RID p_rid) override {}
void shader_set_code(RID p_shader, const String &p_code) override {}
String shader_get_code(RID p_shader) const override { return ""; }
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
@@ -401,8 +271,8 @@ public:
/* COMMON MATERIAL API */
- RID material_create() override { return RID(); }
-
+ RID material_allocate() override { return RID(); }
+ void material_initialize(RID p_rid) override {}
void material_set_render_priority(RID p_material, int priority) override {}
void material_set_shader(RID p_shader_material, RID p_shader) override {}
@@ -418,14 +288,8 @@ public:
/* MESH API */
- RID mesh_create() override {
- DummyMesh *mesh = memnew(DummyMesh);
- ERR_FAIL_COND_V(!mesh, RID());
- mesh->blend_shape_count = 0;
- mesh->blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
- return mesh_owner.make_rid(mesh);
- }
-
+ RID mesh_allocate() override { return RID(); }
+ void mesh_initialize(RID p_rid) override {}
void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
RID mesh_instance_create(RID p_base) override { return RID(); }
@@ -438,127 +302,18 @@ public:
void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
-#if 0
- void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND(!m);
-
- m->surfaces.push_back(DummySurface());
- DummySurface *s = &m->surfaces.write[m->surfaces.size() - 1];
- s->format = p_format;
- s->primitive = p_primitive;
- s->array = p_array;
- s->vertex_count = p_vertex_count;
- s->index_array = p_index_array;
- s->index_count = p_index_count;
- s->aabb = p_aabb;
- s->blend_shapes = p_blend_shapes;
- s->bone_aabbs = p_bone_aabbs;
- }
-
- void mesh_set_blend_shape_count(RID p_mesh, int p_amount) override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND(!m);
- m->blend_shape_count = p_amount;
- }
-#endif
-
- int mesh_get_blend_shape_count(RID p_mesh) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, 0);
- return m->blend_shape_count;
- }
+ int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND(!m);
- m->blend_shape_mode = p_mode;
- }
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, RS::BLEND_SHAPE_MODE_NORMALIZED);
- return m->blend_shape_mode;
- }
+ void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
+ RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
-#if 0
- int mesh_surface_get_array_len(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, 0);
-
- return m->surfaces[p_surface].vertex_count;
- }
- int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, 0);
-
- return m->surfaces[p_surface].index_count;
- }
-
- Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, Vector<uint8_t>());
-
- return m->surfaces[p_surface].array;
- }
- Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, Vector<uint8_t>());
-
- return m->surfaces[p_surface].index_array;
- }
-
- uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, 0);
-
- return m->surfaces[p_surface].format;
- }
- RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, RS::PRIMITIVE_POINTS);
-
- return m->surfaces[p_surface].primitive;
- }
-
- AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, AABB());
-
- return m->surfaces[p_surface].aabb;
- }
- Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, Vector<Vector<uint8_t> >());
-
- return m->surfaces[p_surface].blend_shapes;
- }
- Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, Vector<AABB>());
-
- return m->surfaces[p_surface].bone_aabbs;
- }
-
- void mesh_remove_surface(RID p_mesh, int p_index) override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND(!m);
- ERR_FAIL_COND(p_index >= m->surfaces.size());
-
- m->surfaces.remove(p_index);
- }
-#endif
-
RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
- int mesh_get_surface_count(RID p_mesh) const override {
- DummyMesh *m = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!m, 0);
- return m->surfaces.size();
- }
+ int mesh_get_surface_count(RID p_mesh) const override { return 0; }
void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
@@ -569,9 +324,9 @@ public:
/* MULTIMESH API */
- RID multimesh_create() override { return RID(); }
-
- void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ RID multimesh_allocate() override { return RID(); }
+ void multimesh_initialize(RID p_rid) override {}
+ void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
@@ -595,7 +350,8 @@ public:
/* IMMEDIATE API */
- RID immediate_create() override { return RID(); }
+ RID immediate_allocate() override { return RID(); }
+ void immediate_initialize(RID p_rid) override {}
void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
@@ -611,8 +367,9 @@ public:
/* SKELETON API */
- RID skeleton_create() override { return RID(); }
- void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ RID skeleton_allocate() override { return RID(); }
+ void skeleton_initialize(RID p_rid) override {}
+ void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {}
@@ -622,7 +379,14 @@ public:
/* Light API */
- RID light_create(RS::LightType p_type) override { return RID(); }
+ RID directional_light_allocate() override { return RID(); }
+ void directional_light_initialize(RID p_rid) override {}
+ RID omni_light_allocate() override { return RID(); }
+ void omni_light_initialize(RID p_rid) override {}
+ RID spot_light_allocate() override { return RID(); }
+ void spot_light_initialize(RID p_rid) override {}
+ RID reflection_probe_allocate() override { return RID(); }
+ void reflection_probe_initialize(RID p_rid) override {}
void light_set_color(RID p_light, const Color &p_color) override {}
void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
@@ -660,8 +424,6 @@ public:
/* PROBE API */
- RID reflection_probe_create() override { return RID(); }
-
void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
@@ -689,7 +451,8 @@ public:
/* DECAL API */
- RID decal_create() override { return RID(); }
+ RID decal_allocate() override { return RID(); }
+ void decal_initialize(RID p_rid) override {}
void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
void decal_set_emission_energy(RID p_decal, float p_energy) override {}
@@ -704,9 +467,9 @@ public:
/* GI PROBE API */
- RID gi_probe_create() override { return RID(); }
-
- void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
+ RID gi_probe_allocate() override { return RID(); }
+ void gi_probe_initialize(RID p_rid) override {}
+ void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
@@ -750,72 +513,8 @@ public:
uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
/* LIGHTMAP CAPTURE */
-#if 0
- struct Instantiable {
- SelfList<RendererSceneRender::GeometryInstance>::List instance_list;
-
- _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override {
- SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first();
- while (instances) override {
- //instances->self()->base_changed(p_aabb, p_materials);
- instances = instances->next();
- }
- }
-
- _FORCE_INLINE_ void instance_remove_deps() override {
- SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first();
- while (instances) override {
- SelfList<RendererSceneRender::GeometryInstance> *next = instances->next();
- //instances->self()->base_removed();
- instances = next;
- }
- }
-
- Instantiable() override {}
- ~Instantiable() override {
- }
- };
-
- struct LightmapCapture : public Instantiable {
- Vector<LightmapCaptureOctree> octree;
- AABB bounds;
- Transform cell_xform;
- int cell_subdiv;
- float energy;
- LightmapCapture() override {
- energy = 1.0;
- cell_subdiv = 1;
- }
- };
-
- mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner;
- void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) override {}
- AABB lightmap_capture_get_bounds(RID p_capture) const override { return AABB(); }
- void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) override {}
- RID lightmap_capture_create() override {
- LightmapCapture *capture = memnew(LightmapCapture);
- return lightmap_capture_data_owner.make_rid(capture);
- }
- Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const override {
- const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
- ERR_FAIL_COND_V(!capture, Vector<uint8_t>());
- return Vector<uint8_t>();
- }
- void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) override {}
- Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const override { return Transform(); }
- void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) override {}
- int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const override { return 0; }
- void lightmap_capture_set_energy(RID p_capture, float p_energy) override {}
- float lightmap_capture_get_energy(RID p_capture) const override { return 0.0; }
- const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const override {
- const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
- ERR_FAIL_COND_V(!capture, nullptr);
- return &capture->octree;
- }
-#endif
-
- RID lightmap_create() override { return RID(); }
-
+ RID lightmap_allocate() override { return RID(); }
+ void lightmap_initialize(RID p_rid) override {}
void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
@@ -832,8 +531,8 @@ public:
/* PARTICLES */
- RID particles_create() override { return RID(); }
-
+ RID particles_allocate() override { return RID(); }
+ void particles_initialize(RID p_rid) override {}
void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
void particles_set_emitting(RID p_particles, bool p_emitting) override {}
void particles_set_amount(RID p_particles, int p_amount) override {}
@@ -875,7 +574,8 @@ public:
/* PARTICLES COLLISION */
- RID particles_collision_create() override { return RID(); }
+ RID particles_collision_allocate() override { return RID(); }
+ void particles_collision_initialize(RID p_rid) override {}
void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
@@ -934,30 +634,8 @@ public:
void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
- RS::InstanceType get_base_type(RID p_rid) const override {
- if (mesh_owner.owns(p_rid)) {
- return RS::INSTANCE_MESH;
- }
-
- return RS::INSTANCE_NONE;
- }
-
- bool free(RID p_rid) override {
- if (texture_owner.owns(p_rid)) {
- // delete the texture
- DummyTexture *texture = texture_owner.getornull(p_rid);
- texture_owner.free(p_rid);
- memdelete(texture);
- }
-
- if (mesh_owner.owns(p_rid)) {
- // delete the mesh
- DummyMesh *mesh = mesh_owner.getornull(p_rid);
- mesh_owner.free(p_rid);
- memdelete(mesh);
- }
- return true;
- }
+ RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
+ bool free(RID p_rid) override { return true; }
bool has_os_feature(const String &p_feature) const override { return false; }
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 540ab94e51..c2cfd96da5 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -262,9 +262,7 @@
return;
}
Promise.all([
- deleteDB("/home/web_user/projects"),
- deleteDB("/home/web_user/.config"),
- deleteDB("/home/web_user/.cache"),
+ deleteDB("/home/web_user"),
]).then(function(results) {
alert("Done.");
}).catch(function (err) {
@@ -286,6 +284,10 @@
tabs.forEach(function (elem) {
if (elem.id == 'tab-' + name) {
elem.style.display = 'block';
+ if (name == 'editor' || name == 'game') {
+ const canvas = document.getElementById(name + '-canvas');
+ canvas.focus();
+ }
} else {
elem.style.display = 'none';
}
@@ -326,7 +328,7 @@
function startEditor(zip) {
const INDETERMINATE_STATUS_STEP_MS = 100;
- const persistentPaths = ['/home/web_user/'];
+ const persistentPaths = ['/home/web_user'];
var editorCanvas = document.getElementById('editor-canvas');
var gameCanvas = document.getElementById('game-canvas');
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index 87a8c8e376..e68b60c5e6 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -47,6 +47,16 @@ void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index) {
+ Array *self = (Array *)p_self;
+ return (godot_variant *)&self->operator[](p_index);
+}
+
+const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index) {
+ const Array *self = (const Array *)p_self;
+ return (const godot_variant *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index 86a6d6216c..df3e1255ac 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -42,6 +42,16 @@ void GDAPI godot_basis_new(godot_basis *p_self) {
memnew_placement(p_self, Basis);
}
+godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) {
+ Basis *self = (Basis *)p_self;
+ return (godot_vector3 *)&self->operator[](p_index);
+}
+
+const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index) {
+ const Basis *self = (const Basis *)p_self;
+ return (const godot_vector3 *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 784c8d439e..12a800d333 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -42,6 +42,16 @@ void GDAPI godot_color_new(godot_color *p_self) {
memnew_placement(p_self, Color);
}
+float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) {
+ Color *self = (Color *)p_self;
+ return (float *)&self->operator[](p_index);
+}
+
+const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index) {
+ const Color *self = (const Color *)p_self;
+ return (const float *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index d58e08f4b0..9fa4a27a83 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -31,6 +31,7 @@
#include "gdnative/dictionary.h"
#include "core/variant/dictionary.h"
+#include "core/variant/variant.h"
static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch");
@@ -47,6 +48,16 @@ void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
self->~Dictionary();
}
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ return (godot_variant *)&self->operator[](*((const Variant *)p_key));
+}
+
+const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return (const godot_variant *)&self->operator[](*((const Variant *)p_key));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index c3d25f81c7..b84ce2d192 100644
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -127,6 +127,17 @@ void GDAPI godot_free(void *p_ptr) {
memfree(p_ptr);
}
+// Helper print functions.
+void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
+}
+void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
+}
+void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_SCRIPT);
+}
+
void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) {
String message = "Error loading GDNative file ";
GDNativeLibrary *library = (GDNativeLibrary *)p_library;
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 9e4c6e6f38..63a2425b87 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -63,6 +63,16 @@ void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
((PackedByteArray *)p_self)->~PackedByteArray();
}
+uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index) {
+ PackedByteArray *self = (PackedByteArray *)p_self;
+ return (uint8_t *)&self->operator[](p_index);
+}
+
+const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index) {
+ const PackedByteArray *self = (const PackedByteArray *)p_self;
+ return (const uint8_t *)&self->operator[](p_index);
+}
+
// int32
void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
@@ -73,6 +83,16 @@ void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
((PackedInt32Array *)p_self)->~PackedInt32Array();
}
+int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index) {
+ PackedInt32Array *self = (PackedInt32Array *)p_self;
+ return (int32_t *)&self->operator[](p_index);
+}
+
+const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index) {
+ const PackedInt32Array *self = (const PackedInt32Array *)p_self;
+ return (const int32_t *)&self->operator[](p_index);
+}
+
// int64
void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
@@ -83,6 +103,16 @@ void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
((PackedInt64Array *)p_self)->~PackedInt64Array();
}
+int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index) {
+ PackedInt64Array *self = (PackedInt64Array *)p_self;
+ return (int64_t *)&self->operator[](p_index);
+}
+
+const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index) {
+ const PackedInt64Array *self = (const PackedInt64Array *)p_self;
+ return (const int64_t *)&self->operator[](p_index);
+}
+
// float32
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
@@ -93,6 +123,16 @@ void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self
((PackedFloat32Array *)p_self)->~PackedFloat32Array();
}
+float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index) {
+ PackedFloat32Array *self = (PackedFloat32Array *)p_self;
+ return (float *)&self->operator[](p_index);
+}
+
+const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index) {
+ const PackedFloat32Array *self = (const PackedFloat32Array *)p_self;
+ return (const float *)&self->operator[](p_index);
+}
+
// float64
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
@@ -103,6 +143,16 @@ void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self
((PackedFloat64Array *)p_self)->~PackedFloat64Array();
}
+double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index) {
+ PackedFloat64Array *self = (PackedFloat64Array *)p_self;
+ return (double *)&self->operator[](p_index);
+}
+
+const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index) {
+ const PackedFloat64Array *self = (const PackedFloat64Array *)p_self;
+ return (const double *)&self->operator[](p_index);
+}
+
// string
void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
@@ -113,6 +163,16 @@ void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self)
((PackedStringArray *)p_self)->~PackedStringArray();
}
+godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index) {
+ PackedStringArray *self = (PackedStringArray *)p_self;
+ return (godot_string *)&self->operator[](p_index);
+}
+
+const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index) {
+ const PackedStringArray *self = (const PackedStringArray *)p_self;
+ return (const godot_string *)&self->operator[](p_index);
+}
+
// vector2
void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
@@ -123,6 +183,16 @@ void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self
((PackedVector2Array *)p_self)->~PackedVector2Array();
}
+godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index) {
+ PackedVector2Array *self = (PackedVector2Array *)p_self;
+ return (godot_vector2 *)&self->operator[](p_index);
+}
+
+const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index) {
+ const PackedVector2Array *self = (const PackedVector2Array *)p_self;
+ return (const godot_vector2 *)&self->operator[](p_index);
+}
+
// vector2i
void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self) {
@@ -133,6 +203,16 @@ void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_se
((Vector<Vector2i> *)p_self)->~Vector();
}
+godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index) {
+ Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+ return (godot_vector2i *)&self->operator[](p_index);
+}
+
+const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index) {
+ const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
+ return (const godot_vector2i *)&self->operator[](p_index);
+}
+
// vector3
void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
@@ -143,6 +223,16 @@ void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self
((PackedVector3Array *)p_self)->~PackedVector3Array();
}
+godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index) {
+ PackedVector3Array *self = (PackedVector3Array *)p_self;
+ return (godot_vector3 *)&self->operator[](p_index);
+}
+
+const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index) {
+ const PackedVector3Array *self = (const PackedVector3Array *)p_self;
+ return (const godot_vector3 *)&self->operator[](p_index);
+}
+
// vector3i
void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self) {
@@ -153,6 +243,16 @@ void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_se
((Vector<Vector3i> *)p_self)->~Vector();
}
+godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index) {
+ Vector<Vector3i> *self = (Vector<Vector3i> *)p_self;
+ return (godot_vector3i *)&self->operator[](p_index);
+}
+
+const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index) {
+ const Vector<Vector3i> *self = (const Vector<Vector3i> *)p_self;
+ return (const godot_vector3i *)&self->operator[](p_index);
+}
+
// color
void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
@@ -163,6 +263,16 @@ void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
((PackedColorArray *)p_self)->~PackedColorArray();
}
+godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index) {
+ PackedColorArray *self = (PackedColorArray *)p_self;
+ return (godot_color *)&self->operator[](p_index);
+}
+
+const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index) {
+ const PackedColorArray *self = (const PackedColorArray *)p_self;
+ return (const godot_color *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 87f1d7d8e5..836d6390d6 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -42,6 +42,16 @@ void GDAPI godot_quat_new(godot_quat *p_self) {
memnew_placement(p_self, Quat);
}
+godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
+ Quat *self = (Quat *)p_self;
+ return (godot_real_t *)&self->operator[](p_index);
+}
+
+const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index) {
+ const Quat *self = (const Quat *)p_self;
+ return (const godot_real_t *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index e2c933f1ea..679174d5a5 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -42,6 +42,16 @@ void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
memnew_placement(p_self, Transform2D);
}
+godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) {
+ Transform2D *self = (Transform2D *)p_self;
+ return (godot_vector2 *)&self->operator[](p_index);
+}
+
+const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ return (const godot_vector2 *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 79f5a536e5..ee4353bb48 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -1065,6 +1065,22 @@ void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_functi
}
}
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function) {
+ return (godot_ptr_utility_function)Variant::get_ptr_utility_function(*((const StringName *)p_function));
+}
+
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function) {
+ return (godot_ptr_utility_function)Variant::get_ptr_utility_function(StringName(p_function));
+}
+
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function) {
+ return (godot_validated_utility_function)Variant::get_validated_utility_function(*((const StringName *)p_function));
+}
+
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function) {
+ return (godot_validated_utility_function)Variant::get_validated_utility_function(StringName(p_function));
+}
+
godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function) {
return (godot_variant_utility_function_type)Variant::get_utility_function_type(*((const StringName *)p_function));
}
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index e2f957e4f2..ebb1996649 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -47,6 +47,26 @@ void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
memnew_placement(p_self, Vector2i);
}
+godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) {
+ Vector2 *self = (Vector2 *)p_self;
+ return (godot_real_t *)&self->operator[](p_index);
+}
+
+const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return (const godot_real_t *)&self->operator[](p_index);
+}
+
+int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index) {
+ Vector2i *self = (Vector2i *)p_self;
+ return (int32_t *)&self->operator[](p_index);
+}
+
+const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index) {
+ const Vector2i *self = (const Vector2i *)p_self;
+ return (const int32_t *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index ee365edaec..0fe1b292a7 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -47,6 +47,26 @@ void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
memnew_placement(p_self, Vector3i);
}
+godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
+ Vector3 *self = (Vector3 *)p_self;
+ return (godot_real_t *)&self->operator[](p_index);
+}
+
+const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return (const godot_real_t *)&self->operator[](p_index);
+}
+
+int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index) {
+ Vector3i *self = (Vector3i *)p_self;
+ return (int32_t *)&self->operator[](p_index);
+}
+
+const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index) {
+ const Vector3i *self = (const Vector3i *)p_self;
+ return (const int32_t *)&self->operator[](p_index);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 909e91393e..c163fbbc1b 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -153,6 +153,72 @@
]
},
{
+ "name": "godot_print_error",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const char *",
+ "p_description"
+ ],
+ [
+ "const char *",
+ "p_function"
+ ],
+ [
+ "const char *",
+ "p_file"
+ ],
+ [
+ "int",
+ "p_line"
+ ]
+ ]
+ },
+ {
+ "name": "godot_print_warning",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const char *",
+ "p_description"
+ ],
+ [
+ "const char *",
+ "p_function"
+ ],
+ [
+ "const char *",
+ "p_file"
+ ],
+ [
+ "int",
+ "p_line"
+ ]
+ ]
+ },
+ {
+ "name": "godot_print_script_error",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const char *",
+ "p_description"
+ ],
+ [
+ "const char *",
+ "p_function"
+ ],
+ [
+ "const char *",
+ "p_file"
+ ],
+ [
+ "int",
+ "p_line"
+ ]
+ ]
+ },
+ {
"name": "godot_get_class_tag",
"return_type": "void *",
"arguments": [
@@ -2371,6 +2437,46 @@
]
},
{
+ "name": "godot_variant_get_ptr_utility_function",
+ "return_type": "godot_ptr_utility_function",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_utility_function_with_cstring",
+ "return_type": "godot_ptr_utility_function",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_utility_function",
+ "return_type": "godot_validated_utility_function",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_utility_function_with_cstring",
+ "return_type": "godot_validated_utility_function",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_get_utility_function_type",
"return_type": "godot_variant_utility_function_type",
"arguments": [
@@ -2666,6 +2772,34 @@
]
},
{
+ "name": "godot_array_operator_index",
+ "return_type": "godot_variant *",
+ "arguments": [
+ [
+ "godot_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_array_operator_index_const",
+ "return_type": "const godot_variant *",
+ "arguments": [
+ [
+ "const godot_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_basis_new",
"return_type": "void",
"arguments": [
@@ -2676,6 +2810,34 @@
]
},
{
+ "name": "godot_basis_operator_index",
+ "return_type": "godot_vector3 *",
+ "arguments": [
+ [
+ "godot_basis *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_basis_operator_index_const",
+ "return_type": "const godot_vector3 *",
+ "arguments": [
+ [
+ "const godot_basis *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_callable_new",
"return_type": "void",
"arguments": [
@@ -2706,6 +2868,34 @@
]
},
{
+ "name": "godot_color_operator_index",
+ "return_type": "float *",
+ "arguments": [
+ [
+ "godot_color *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_color_operator_index_const",
+ "return_type": "const float *",
+ "arguments": [
+ [
+ "const godot_color *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_dictionary_new",
"return_type": "void",
"arguments": [
@@ -2726,6 +2916,34 @@
]
},
{
+ "name": "godot_dictionary_operator_index",
+ "return_type": "godot_variant *",
+ "arguments": [
+ [
+ "godot_dictionary *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ]
+ ]
+ },
+ {
+ "name": "godot_dictionary_operator_index_const",
+ "return_type": "const godot_variant *",
+ "arguments": [
+ [
+ "const godot_dictionary *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ]
+ ]
+ },
+ {
"name": "godot_node_path_new",
"return_type": "void",
"arguments": [
@@ -2766,6 +2984,34 @@
]
},
{
+ "name": "godot_packed_byte_array_operator_index",
+ "return_type": "uint8_t *",
+ "arguments": [
+ [
+ "godot_packed_byte_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_byte_array_operator_index_const",
+ "return_type": "const uint8_t *",
+ "arguments": [
+ [
+ "const godot_packed_byte_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int32_array_new",
"return_type": "void",
"arguments": [
@@ -2786,6 +3032,34 @@
]
},
{
+ "name": "godot_packed_int32_array_operator_index",
+ "return_type": "int32_t *",
+ "arguments": [
+ [
+ "godot_packed_int32_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_int32_array_operator_index_const",
+ "return_type": "const int32_t *",
+ "arguments": [
+ [
+ "const godot_packed_int32_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int64_array_new",
"return_type": "void",
"arguments": [
@@ -2806,6 +3080,34 @@
]
},
{
+ "name": "godot_packed_int64_array_operator_index",
+ "return_type": "int64_t *",
+ "arguments": [
+ [
+ "godot_packed_int64_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_int64_array_operator_index_const",
+ "return_type": "const int64_t *",
+ "arguments": [
+ [
+ "const godot_packed_int64_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float32_array_new",
"return_type": "void",
"arguments": [
@@ -2826,6 +3128,34 @@
]
},
{
+ "name": "godot_packed_float32_array_operator_index",
+ "return_type": "float *",
+ "arguments": [
+ [
+ "godot_packed_float32_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_float32_array_operator_index_const",
+ "return_type": "const float *",
+ "arguments": [
+ [
+ "const godot_packed_float32_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float64_array_new",
"return_type": "void",
"arguments": [
@@ -2846,6 +3176,34 @@
]
},
{
+ "name": "godot_packed_float64_array_operator_index",
+ "return_type": "double *",
+ "arguments": [
+ [
+ "godot_packed_float64_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_float64_array_operator_index_const",
+ "return_type": "const double *",
+ "arguments": [
+ [
+ "const godot_packed_float64_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_string_array_new",
"return_type": "void",
"arguments": [
@@ -2866,6 +3224,34 @@
]
},
{
+ "name": "godot_packed_string_array_operator_index",
+ "return_type": "godot_string *",
+ "arguments": [
+ [
+ "godot_packed_string_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_string_array_operator_index_const",
+ "return_type": "const godot_string *",
+ "arguments": [
+ [
+ "const godot_packed_string_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2_array_new",
"return_type": "void",
"arguments": [
@@ -2886,6 +3272,34 @@
]
},
{
+ "name": "godot_packed_vector2_array_operator_index",
+ "return_type": "godot_vector2 *",
+ "arguments": [
+ [
+ "godot_packed_vector2_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_vector2_array_operator_index_const",
+ "return_type": "const godot_vector2 *",
+ "arguments": [
+ [
+ "const godot_packed_vector2_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2i_array_new",
"return_type": "void",
"arguments": [
@@ -2906,6 +3320,34 @@
]
},
{
+ "name": "godot_packed_vector2i_array_operator_index",
+ "return_type": "godot_vector2i *",
+ "arguments": [
+ [
+ "godot_packed_vector2i_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_vector2i_array_operator_index_const",
+ "return_type": "const godot_vector2i *",
+ "arguments": [
+ [
+ "const godot_packed_vector2i_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3_array_new",
"return_type": "void",
"arguments": [
@@ -2926,6 +3368,82 @@
]
},
{
+ "name": "godot_packed_vector3_array_operator_index",
+ "return_type": "godot_vector3 *",
+ "arguments": [
+ [
+ "godot_packed_vector3_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_vector3_array_operator_index_const",
+ "return_type": "const godot_vector3 *",
+ "arguments": [
+ [
+ "const godot_packed_vector3_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_vector3i_array_new",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3i_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_vector3i_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3i_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_vector3i_array_operator_index",
+ "return_type": "godot_vector3i *",
+ "arguments": [
+ [
+ "godot_packed_vector3i_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_vector3i_array_operator_index_const",
+ "return_type": "const godot_vector3i *",
+ "arguments": [
+ [
+ "const godot_packed_vector3i_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_color_array_new",
"return_type": "void",
"arguments": [
@@ -2946,6 +3464,34 @@
]
},
{
+ "name": "godot_packed_color_array_operator_index",
+ "return_type": "godot_color *",
+ "arguments": [
+ [
+ "godot_packed_color_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_color_array_operator_index_const",
+ "return_type": "const godot_color *",
+ "arguments": [
+ [
+ "const godot_packed_color_array *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_plane_new",
"return_type": "void",
"arguments": [
@@ -2966,6 +3512,34 @@
]
},
{
+ "name": "godot_quat_operator_index",
+ "return_type": "godot_real_t *",
+ "arguments": [
+ [
+ "godot_quat *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_quat_operator_index_const",
+ "return_type": "const godot_real_t *",
+ "arguments": [
+ [
+ "const godot_quat *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_rect2_new",
"return_type": "void",
"arguments": [
@@ -3278,6 +3852,34 @@
]
},
{
+ "name": "godot_transform2d_operator_index",
+ "return_type": "godot_vector2 *",
+ "arguments": [
+ [
+ "godot_transform2d *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_transform2d_operator_index_const",
+ "return_type": "const godot_vector2 *",
+ "arguments": [
+ [
+ "const godot_transform2d *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2_new",
"return_type": "void",
"arguments": [
@@ -3288,6 +3890,34 @@
]
},
{
+ "name": "godot_vector2_operator_index",
+ "return_type": "godot_real_t *",
+ "arguments": [
+ [
+ "godot_vector2 *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_index_const",
+ "return_type": "const godot_real_t *",
+ "arguments": [
+ [
+ "const godot_vector2 *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2i_new",
"return_type": "void",
"arguments": [
@@ -3298,6 +3928,34 @@
]
},
{
+ "name": "godot_vector2i_operator_index",
+ "return_type": "int32_t *",
+ "arguments": [
+ [
+ "godot_vector2i *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_vector2i_operator_index_const",
+ "return_type": "const int32_t *",
+ "arguments": [
+ [
+ "const godot_vector2i *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3_new",
"return_type": "void",
"arguments": [
@@ -3308,6 +3966,34 @@
]
},
{
+ "name": "godot_vector3_operator_index",
+ "return_type": "godot_real_t *",
+ "arguments": [
+ [
+ "godot_vector3 *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_index_const",
+ "return_type": "const godot_real_t *",
+ "arguments": [
+ [
+ "const godot_vector3 *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3i_new",
"return_type": "void",
"arguments": [
@@ -3316,6 +4002,34 @@
"r_dest"
]
]
+ },
+ {
+ "name": "godot_vector3i_operator_index",
+ "return_type": "int32_t *",
+ "arguments": [
+ [
+ "godot_vector3i *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_vector3i_operator_index_const",
+ "return_type": "const int32_t *",
+ "arguments": [
+ [
+ "const godot_vector3i *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
}
]
},
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index d734d49232..7603edaa73 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -47,9 +47,12 @@ typedef struct {
#endif
#include <gdnative/gdnative.h>
+#include <gdnative/variant_struct.h>
void GDAPI godot_array_new(godot_array *p_self);
void GDAPI godot_array_destroy(godot_array *p_self);
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
+const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index d40ca3d6a5..af8d7cbdd3 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -49,6 +49,8 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_basis_new(godot_basis *p_self);
+godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 12c4a829bd..17a021e6ea 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -50,6 +50,8 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_color_new(godot_color *p_self);
+float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
+const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index 231d2ef578..d2afbc4c94 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -47,9 +47,12 @@ typedef struct {
#endif
#include <gdnative/gdnative.h>
+#include <gdnative/variant_struct.h>
void GDAPI godot_dictionary_new(godot_dictionary *p_self);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
+const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 630966b035..a4ed7ebb8c 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -62,8 +62,6 @@ extern "C" {
#include <stdbool.h>
#include <stdint.h>
-#define GODOT_API_VERSION 1
-
////// Error
typedef enum {
@@ -266,6 +264,11 @@ void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
+// Helper print functions.
+void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
+
//tags used for safe dynamic casting
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index 1a26d8ed6d..621ed60cdf 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -164,54 +164,81 @@ typedef struct {
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
+uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
+const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
// Int32.
void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
+int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
+const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
// Int64.
void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
+int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
+const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
// Float32.
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
+float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
+const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
// Float64.
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
+double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
+const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
// String.
void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
+godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
+const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
// Vector2.
void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
+godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
+const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
// Vector2i.
void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
+godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
+const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
// Vector3.
void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
+godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
+
+// Vector3i.
+
+void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
+void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
+godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
+const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
// Color.
void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
+godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
+const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_POOL_ARRAYS_H
+#endif // GODOT_PACKED_ARRAYS_H
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index a87d0bdbe5..69bf427611 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -49,6 +49,8 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_quat_new(godot_quat *p_self);
+godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 85e3a86972..4a2bca7cfc 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -49,6 +49,8 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform2d_new(godot_transform2d *p_self);
+godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
+const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 82bd030170..329a6faf51 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -36,15 +36,7 @@ extern "C" {
#endif
#include <gdnative/math_defs.h>
-
-#define GODOT_VARIANT_SIZE (sizeof(godot_real_t) * 4 + sizeof(int64_t))
-
-#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
-} godot_variant;
-#endif
+#include <gdnative/variant_struct.h>
typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NIL,
@@ -390,6 +382,10 @@ bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_functio
bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function);
void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function);
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function);
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function);
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function);
godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function);
godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function);
int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function);
diff --git a/modules/gdnative/include/gdnative/variant_struct.h b/modules/gdnative/include/gdnative/variant_struct.h
new file mode 100644
index 0000000000..321c76c206
--- /dev/null
+++ b/modules/gdnative/include/gdnative/variant_struct.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* variant_struct.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_VARIANT_STRUCT_H
+#define GODOT_VARIANT_STRUCT_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <gdnative/math_defs.h>
+
+#define GODOT_VARIANT_SIZE (sizeof(godot_real_t) * 4 + sizeof(int64_t))
+
+#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
+} godot_variant;
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index a21ab304d0..5ebb705ba4 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -59,6 +59,10 @@ typedef struct {
void GDAPI godot_vector2_new(godot_vector2 *p_self);
void GDAPI godot_vector2i_new(godot_vector2i *p_self);
+godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
+int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
+const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index 354c7555b6..d37ebd3cc9 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -59,6 +59,10 @@ typedef struct {
void GDAPI godot_vector3_new(godot_vector3 *p_self);
void GDAPI godot_vector3i_new(godot_vector3i *p_self);
+godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
+int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
+const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 2b824938f2..3e75478cd8 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -122,6 +122,7 @@ struct ClassAPI {
// @Unclear
bool is_reference = false;
bool has_indexing = false; // For builtin types.
+ String indexed_type; // For builtin types.
bool is_keyed = false; // For builtin types.
List<MethodAPI> methods;
@@ -141,7 +142,7 @@ static String get_type_name(const PropertyInfo &info) {
return info.class_name;
}
if (info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- return info.hint_string;
+ return info.class_name;
}
if (info.type == Variant::NIL && (info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
return "Variant";
@@ -196,11 +197,32 @@ List<ClassAPI> generate_c_api_classes() {
global_constants_api.singleton_name = "CoreConstants";
global_constants_api.is_instantiable = false;
const int constants_count = CoreConstants::get_global_constant_count();
+
+ Map<StringName, EnumAPI> enum_api_map;
for (int i = 0; i < constants_count; ++i) {
- ConstantAPI constant_api;
- constant_api.constant_name = CoreConstants::get_global_constant_name(i);
- constant_api.constant_value = CoreConstants::get_global_constant_value(i);
- global_constants_api.constants.push_back(constant_api);
+ StringName enum_name = CoreConstants::get_global_constant_enum(i);
+ String name = String(CoreConstants::get_global_constant_name(i));
+ int value = CoreConstants::get_global_constant_value(i);
+
+ if (enum_name == StringName()) {
+ ConstantAPI constant_api;
+ constant_api.constant_name = name;
+ constant_api.constant_value = value;
+ global_constants_api.constants.push_back(constant_api);
+ } else {
+ EnumAPI enum_api;
+ if (enum_api_map.has(enum_name)) {
+ enum_api = enum_api_map[enum_name];
+ } else {
+ enum_api.name = String(enum_name);
+ }
+ enum_api.values.push_back(Pair(value, name));
+
+ enum_api_map[enum_name] = enum_api;
+ }
+ }
+ for (const Map<StringName, EnumAPI>::Element *E = enum_api_map.front(); E; E = E->next()) {
+ global_constants_api.enums.push_back(E->get());
}
global_constants_api.constants.sort_custom<ConstantAPIComparator>();
api.push_back(global_constants_api);
@@ -308,7 +330,9 @@ List<ClassAPI> generate_c_api_classes() {
property_api.type = p->get().name.get_slice(":", 1);
property_api.name = p->get().name.get_slice(":", 0);
} else {
- property_api.type = get_type_name(p->get());
+ MethodInfo minfo;
+ ClassDB::get_method_info(class_name, property_api.getter, &minfo, true, false);
+ property_api.type = get_type_name(minfo.return_val);
}
property_api.index = ClassDB::get_property_index(class_name, p->get().name);
@@ -370,7 +394,7 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = arg_info.name.get_slice(":", 1);
arg_name = arg_info.name.get_slice(":", 0);
} else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- arg_type = arg_info.hint_string;
+ arg_type = arg_info.class_name;
} else if (arg_info.type == Variant::NIL) {
arg_type = "Variant";
} else if (arg_info.type == Variant::OBJECT) {
@@ -468,6 +492,7 @@ List<ClassAPI> generate_c_builtin_api_types() {
class_api.class_name = Variant::get_type_name(type);
class_api.is_instantiable = true;
class_api.has_indexing = Variant::has_indexing(type);
+ class_api.indexed_type = Variant::get_type_name(Variant::get_indexed_element_type(type));
class_api.is_keyed = Variant::is_keyed(type);
// Types that are passed by reference.
switch (type) {
@@ -768,6 +793,7 @@ static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) {
append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false"));
append_indented(source, vformat(R"("is_reference": %s,)", class_api.is_reference ? "true" : "false"));
append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false"));
+ append_indented(source, vformat(R"("indexed_type": "%s",)", class_api.has_indexing && class_api.indexed_type == "Nil" ? "Variant" : class_api.indexed_type));
append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false"));
// Constructors.
diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h
index 5284bf26f0..aeceb6e68f 100644
--- a/modules/gdnative/tests/test_variant.h
+++ b/modules/gdnative/tests/test_variant.h
@@ -124,6 +124,7 @@ TEST_CASE("[GDNative Variant] Variant evaluate") {
godot_variant_new_int(&two, 2);
godot_variant three;
+ godot_variant_new_nil(&three);
bool valid = false;
godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid);
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index cfe093693f..b54ac5230a 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -703,6 +703,9 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// Ensure the canvas ID.
godot_js_config_canvas_id_get(canvas_id, 256);
+ // Handle contextmenu, webglcontextlost
+ godot_js_display_setup_canvas();
+
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 0006848756..e8f41d4cae 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -86,6 +86,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+extern void godot_js_display_setup_canvas();
#ifdef __cplusplus
}
#endif
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index c8c48dd582..1136ea299d 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -104,7 +104,11 @@ Error HTTPClient::request_raw(Method p_method, const String &p_url, const Vector
Error err = prepare_request(p_method, p_url, p_headers);
if (err != OK)
return err;
- godot_xhr_send_data(xhr_id, p_body.ptr(), p_body.size());
+ if (p_body.is_empty()) {
+ godot_xhr_send(xhr_id, nullptr, 0);
+ } else {
+ godot_xhr_send(xhr_id, p_body.ptr(), p_body.size());
+ }
return OK;
}
@@ -112,7 +116,12 @@ Error HTTPClient::request(Method p_method, const String &p_url, const Vector<Str
Error err = prepare_request(p_method, p_url, p_headers);
if (err != OK)
return err;
- godot_xhr_send_string(xhr_id, p_body.utf8().get_data());
+ if (p_body.is_empty()) {
+ godot_xhr_send(xhr_id, nullptr, 0);
+ } else {
+ const CharString cs = p_body.utf8();
+ godot_xhr_send(xhr_id, cs.get_data(), cs.length());
+ }
return OK;
}
diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h
index d32b2f265e..a9d6faade2 100644
--- a/platform/javascript/http_request.h
+++ b/platform/javascript/http_request.h
@@ -53,9 +53,7 @@ extern int godot_xhr_open(int p_xhr_id, const char *p_method, const char *p_url,
extern void godot_xhr_set_request_header(int p_xhr_id, const char *p_header, const char *p_value);
-extern void godot_xhr_send_null(int p_xhr_id);
-extern void godot_xhr_send_string(int p_xhr_id, const char *p_data);
-extern void godot_xhr_send_data(int p_xhr_id, const void *p_data, int p_len);
+extern void godot_xhr_send(int p_xhr_id, const void *p_data, int p_len);
extern void godot_xhr_abort(int p_xhr_id);
/* this is an HTTPClient::ResponseCode, not ::Status */
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 01232cbece..321221323c 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -107,17 +107,6 @@ const Engine = (function () {
me.canvas.tabIndex = 0;
}
- // Disable right-click context menu.
- me.canvas.addEventListener('contextmenu', function (ev) {
- ev.preventDefault();
- }, false);
-
- // Until context restoration is implemented warn the user of context loss.
- me.canvas.addEventListener('webglcontextlost', function (ev) {
- alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
- ev.preventDefault();
- }, false);
-
// Browser locale, or custom one if defined.
let locale = me.customLocale;
if (!locale) {
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 2977b7c122..7b085aebc8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -619,6 +619,18 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
+ godot_js_display_setup_canvas__sig: 'v',
+ godot_js_display_setup_canvas: function () {
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
+ alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
+ ev.preventDefault();
+ }, false);
+ },
+
/*
* Gamepads
*/
diff --git a/platform/javascript/js/libs/library_godot_http_request.js b/platform/javascript/js/libs/library_godot_http_request.js
index 930d3209f8..7dc2a2df29 100644
--- a/platform/javascript/js/libs/library_godot_http_request.js
+++ b/platform/javascript/js/libs/library_godot_http_request.js
@@ -82,31 +82,13 @@ const GodotHTTPRequest = {
GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
},
- godot_xhr_send_null__sig: 'vi',
- godot_xhr_send_null: function (xhrId) {
- GodotHTTPRequest.requests[xhrId].send();
- },
-
- godot_xhr_send_string__sig: 'vii',
- godot_xhr_send_string: function (xhrId, strPtr) {
- if (!strPtr) {
- GodotRuntime.error('Failed to send string per XHR: null pointer');
- return;
- }
- GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr));
- },
-
- godot_xhr_send_data__sig: 'viii',
- godot_xhr_send_data: function (xhrId, ptr, len) {
- if (!ptr) {
- GodotRuntime.error('Failed to send data per XHR: null pointer');
- return;
- }
- if (len < 0) {
- GodotRuntime.error('Failed to send data per XHR: buffer length less than 0');
- return;
+ godot_xhr_send__sig: 'viii',
+ godot_xhr_send: function (xhrId, p_ptr, p_len) {
+ let data = null;
+ if (p_ptr && p_len) {
+ data = GodotRuntime.heapCopy(HEAP8, p_ptr, p_len);
}
- GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
+ GodotHTTPRequest.requests[xhrId].send(data);
},
godot_xhr_abort__sig: 'vi',
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 56ea4d8d55..6e61950f10 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -385,6 +385,15 @@ void GraphEdit::_graph_node_moved(Node *p_gn) {
connections_layer->update();
}
+void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+ top_layer->update();
+ minimap->update();
+ update();
+ connections_layer->update();
+}
+
void GraphEdit::add_child_notify(Node *p_child) {
Control::add_child_notify(p_child);
@@ -394,6 +403,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved), varray(gn));
+ gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated), varray(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised), varray(gn));
gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
@@ -419,6 +429,7 @@ void GraphEdit::remove_child_notify(Node *p_child) {
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
+ gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
// In case of the whole GraphEdit being destroyed these references can already be freed.
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 2ca9b75ea7..8fdf975319 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -167,6 +167,7 @@ private:
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
+ void _graph_node_slot_updated(int p_index, Node *p_gn);
void _update_scroll();
void _scroll_moved(double);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 854225af39..b615cdb266 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -384,6 +384,8 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
slot_info[p_idx] = s;
update();
connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
}
void GraphNode::clear_slot(int p_idx) {
@@ -837,6 +839,7 @@ void GraphNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "overlay", PROPERTY_HINT_ENUM, "Disabled,Breakpoint,Position"), "set_overlay", "get_overlay");
ADD_SIGNAL(MethodInfo("position_offset_changed"));
+ ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
ADD_SIGNAL(MethodInfo("raise_request"));
ADD_SIGNAL(MethodInfo("close_request"));
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 071a0eb40d..9ac3b4a691 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -462,7 +462,7 @@ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_
nd.name = p_method;
nd.mode = p_mode;
data.rpc_methods.push_back(nd);
- return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
+ return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15);
} else {
int c_mid = (~(1 << 15)) & mid;
data.rpc_methods.write[c_mid].mode = p_mode;
@@ -551,7 +551,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
return Variant();
}
- if (p_args[0]->get_type() != Variant::STRING) {
+ if (p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
@@ -580,7 +580,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
return Variant();
}
- if (p_args[1]->get_type() != Variant::STRING) {
+ if (p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
@@ -603,7 +603,7 @@ Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Calla
return Variant();
}
- if (p_args[0]->get_type() != Variant::STRING) {
+ if (p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
@@ -632,7 +632,7 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Ca
return Variant();
}
- if (p_args[1]->get_type() != Variant::STRING) {
+ if (p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
diff --git a/tests/test_variant.h b/tests/test_variant.h
index f8fa852bf4..dfc72b512c 100644
--- a/tests/test_variant.h
+++ b/tests/test_variant.h
@@ -105,6 +105,600 @@ TEST_CASE("[Variant] Writer and parser float") {
CHECK_MESSAGE(b64_float_parsed == 340282001837565597733306976381245063168.0, "Should not overflow.");
}
+
+TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant int_v = 0;
+ Variant bool_v = true;
+ int_v = bool_v; // int_v is now a bool
+ CHECK(int_v == Variant(true));
+ bool_v = false;
+ int_v = bool_v;
+ CHECK(int_v.get_type() == Variant::BOOL);
+
+ Variant float_v = 0.0f;
+ bool_v = true;
+ float_v = bool_v;
+ CHECK(float_v == Variant(true));
+ bool_v = false;
+ float_v = bool_v;
+ CHECK(float_v.get_type() == Variant::BOOL);
+
+ Variant string_v = "";
+ bool_v = true;
+ string_v = bool_v;
+ CHECK(string_v == Variant(true));
+ bool_v = false;
+ string_v = bool_v;
+ CHECK(string_v.get_type() == Variant::BOOL);
+
+ Variant vec2_v = Vector2(0, 0);
+ bool_v = true;
+ vec2_v = bool_v;
+ CHECK(vec2_v == Variant(true));
+ bool_v = false;
+ vec2_v = bool_v;
+ CHECK(vec2_v.get_type() == Variant::BOOL);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ bool_v = true;
+ vec2i_v = bool_v;
+ CHECK(vec2i_v == Variant(true));
+ bool_v = false;
+ vec2i_v = bool_v;
+ CHECK(vec2i_v.get_type() == Variant::BOOL);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ bool_v = true;
+ vec3_v = bool_v;
+ CHECK(vec3_v == Variant(true));
+ bool_v = false;
+ vec3_v = bool_v;
+ CHECK(vec3_v.get_type() == Variant::BOOL);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ bool_v = true;
+ vec3i_v = bool_v;
+ CHECK(vec3i_v == Variant(true));
+ bool_v = false;
+ vec3i_v = bool_v;
+ CHECK(vec3i_v.get_type() == Variant::BOOL);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ bool_v = true;
+ col_v = bool_v;
+ CHECK(col_v == Variant(true));
+ bool_v = false;
+ col_v = bool_v;
+ CHECK(col_v.get_type() == Variant::BOOL);
+}
+
+TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant int_v = 2;
+ bool_v = int_v; // Now bool_v is int
+ CHECK(bool_v == Variant(2));
+ int_v = -3;
+ bool_v = int_v;
+ CHECK(bool_v.get_type() == Variant::INT);
+
+ Variant float_v = 0.0f;
+ int_v = 2;
+ float_v = int_v;
+ CHECK(float_v == Variant(2));
+ int_v = -3;
+ float_v = int_v;
+ CHECK(float_v.get_type() == Variant::INT);
+
+ Variant string_v = "";
+ int_v = 2;
+ string_v = int_v;
+ CHECK(string_v == Variant(2));
+ int_v = -3;
+ string_v = int_v;
+ CHECK(string_v.get_type() == Variant::INT);
+
+ Variant vec2_v = Vector2(0, 0);
+ int_v = 2;
+ vec2_v = int_v;
+ CHECK(vec2_v == Variant(2));
+ int_v = -3;
+ vec2_v = int_v;
+ CHECK(vec2_v.get_type() == Variant::INT);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ int_v = 2;
+ vec2i_v = int_v;
+ CHECK(vec2i_v == Variant(2));
+ int_v = -3;
+ vec2i_v = int_v;
+ CHECK(vec2i_v.get_type() == Variant::INT);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ int_v = 2;
+ vec3_v = int_v;
+ CHECK(vec3_v == Variant(2));
+ int_v = -3;
+ vec3_v = int_v;
+ CHECK(vec3_v.get_type() == Variant::INT);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ int_v = 2;
+ vec3i_v = int_v;
+ CHECK(vec3i_v == Variant(2));
+ int_v = -3;
+ vec3i_v = int_v;
+ CHECK(vec3i_v.get_type() == Variant::INT);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ int_v = 2;
+ col_v = int_v;
+ CHECK(col_v == Variant(2));
+ int_v = -3;
+ col_v = int_v;
+ CHECK(col_v.get_type() == Variant::INT);
+}
+
+TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant float_v = 1.5f;
+ bool_v = float_v; // Now bool_v is float
+ CHECK(bool_v == Variant(1.5f));
+ float_v = -4.6f;
+ bool_v = float_v;
+ CHECK(bool_v.get_type() == Variant::FLOAT);
+
+ Variant int_v = 1;
+ float_v = 1.5f;
+ int_v = float_v;
+ CHECK(int_v == Variant(1.5f));
+ float_v = -4.6f;
+ int_v = float_v;
+ CHECK(int_v.get_type() == Variant::FLOAT);
+
+ Variant string_v = "";
+ float_v = 1.5f;
+ string_v = float_v;
+ CHECK(string_v == Variant(1.5f));
+ float_v = -4.6f;
+ string_v = float_v;
+ CHECK(string_v.get_type() == Variant::FLOAT);
+
+ Variant vec2_v = Vector2(0, 0);
+ float_v = 1.5f;
+ vec2_v = float_v;
+ CHECK(vec2_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec2_v = float_v;
+ CHECK(vec2_v.get_type() == Variant::FLOAT);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ float_v = 1.5f;
+ vec2i_v = float_v;
+ CHECK(vec2i_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec2i_v = float_v;
+ CHECK(vec2i_v.get_type() == Variant::FLOAT);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ float_v = 1.5f;
+ vec3_v = float_v;
+ CHECK(vec3_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec3_v = float_v;
+ CHECK(vec3_v.get_type() == Variant::FLOAT);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ float_v = 1.5f;
+ vec3i_v = float_v;
+ CHECK(vec3i_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec3i_v = float_v;
+ CHECK(vec3i_v.get_type() == Variant::FLOAT);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ float_v = 1.5f;
+ col_v = float_v;
+ CHECK(col_v == Variant(1.5f));
+ float_v = -4.6f;
+ col_v = float_v;
+ CHECK(col_v.get_type() == Variant::FLOAT);
+}
+
+TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant string_v = "Hello";
+ bool_v = string_v; // Now bool_v is string
+ CHECK(bool_v == Variant("Hello"));
+ string_v = "Hello there";
+ bool_v = string_v;
+ CHECK(bool_v.get_type() == Variant::STRING);
+
+ Variant int_v = 0;
+ string_v = "Hello";
+ int_v = string_v;
+ CHECK(int_v == Variant("Hello"));
+ string_v = "Hello there";
+ int_v = string_v;
+ CHECK(int_v.get_type() == Variant::STRING);
+
+ Variant float_v = 0.0f;
+ string_v = "Hello";
+ float_v = string_v;
+ CHECK(float_v == Variant("Hello"));
+ string_v = "Hello there";
+ float_v = string_v;
+ CHECK(float_v.get_type() == Variant::STRING);
+
+ Variant vec2_v = Vector2(0, 0);
+ string_v = "Hello";
+ vec2_v = string_v;
+ CHECK(vec2_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec2_v = string_v;
+ CHECK(vec2_v.get_type() == Variant::STRING);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ string_v = "Hello";
+ vec2i_v = string_v;
+ CHECK(vec2i_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec2i_v = string_v;
+ CHECK(vec2i_v.get_type() == Variant::STRING);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ string_v = "Hello";
+ vec3_v = string_v;
+ CHECK(vec3_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec3_v = string_v;
+ CHECK(vec3_v.get_type() == Variant::STRING);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ string_v = "Hello";
+ vec3i_v = string_v;
+ CHECK(vec3i_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec3i_v = string_v;
+ CHECK(vec3i_v.get_type() == Variant::STRING);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ string_v = "Hello";
+ col_v = string_v;
+ CHECK(col_v == Variant("Hello"));
+ string_v = "Hello there";
+ col_v = string_v;
+ CHECK(col_v.get_type() == Variant::STRING);
+}
+
+TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant vec2_v = Vector2(2.2f, 3.5f);
+ bool_v = vec2_v; // Now bool_v is Vector2
+ CHECK(bool_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ bool_v = vec2_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR2);
+
+ Variant int_v = 0;
+ vec2_v = Vector2(2.2f, 3.5f);
+ int_v = vec2_v;
+ CHECK(int_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ int_v = vec2_v;
+ CHECK(int_v.get_type() == Variant::VECTOR2);
+
+ Variant float_v = 0.0f;
+ vec2_v = Vector2(2.2f, 3.5f);
+ float_v = vec2_v;
+ CHECK(float_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ float_v = vec2_v;
+ CHECK(float_v.get_type() == Variant::VECTOR2);
+
+ Variant string_v = "";
+ vec2_v = Vector2(2.2f, 3.5f);
+ string_v = vec2_v;
+ CHECK(string_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ string_v = vec2_v;
+ CHECK(string_v.get_type() == Variant::VECTOR2);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec2i_v = vec2_v;
+ CHECK(vec2i_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec2i_v = vec2_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR2);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec3_v = vec2_v;
+ CHECK(vec3_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec3_v = vec2_v;
+ CHECK(vec3_v.get_type() == Variant::VECTOR2);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec3i_v = vec2_v;
+ CHECK(vec3i_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec3i_v = vec2_v;
+ CHECK(vec3i_v.get_type() == Variant::VECTOR2);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec2_v = Vector2(2.2f, 3.5f);
+ col_v = vec2_v;
+ CHECK(col_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ col_v = vec2_v;
+ CHECK(col_v.get_type() == Variant::VECTOR2);
+}
+
+TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant vec2i_v = Vector2i(2, 3);
+ bool_v = vec2i_v; // Now bool_v is Vector2i
+ CHECK(bool_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ bool_v = vec2i_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR2I);
+
+ Variant int_v = 0;
+ vec2i_v = Vector2i(2, 3);
+ int_v = vec2i_v;
+ CHECK(int_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ int_v = vec2i_v;
+ CHECK(int_v.get_type() == Variant::VECTOR2I);
+
+ Variant float_v = 0.0f;
+ vec2i_v = Vector2i(2, 3);
+ float_v = vec2i_v;
+ CHECK(float_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ float_v = vec2i_v;
+ CHECK(float_v.get_type() == Variant::VECTOR2I);
+
+ Variant string_v = "";
+ vec2i_v = Vector2i(2, 3);
+ string_v = vec2i_v;
+ CHECK(string_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ string_v = vec2i_v;
+ CHECK(string_v.get_type() == Variant::VECTOR2I);
+
+ Variant vec2_v = Vector2(0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec2_v = vec2i_v;
+ CHECK(vec2_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec2_v = vec2i_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR2I);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec3_v = vec2i_v;
+ CHECK(vec3_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec3_v = vec2i_v;
+ CHECK(vec3_v.get_type() == Variant::VECTOR2I);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec3i_v = vec2i_v;
+ CHECK(vec3i_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec3i_v = vec2i_v;
+ CHECK(vec3i_v.get_type() == Variant::VECTOR2I);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec2i_v = Vector2i(2, 3);
+ col_v = vec2i_v;
+ CHECK(col_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ col_v = vec2i_v;
+ CHECK(col_v.get_type() == Variant::VECTOR2I);
+}
+
+TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ bool_v = vec3_v; // Now bool_v is Vector3
+ CHECK(bool_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ bool_v = vec3_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR3);
+
+ Variant int_v = 0;
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ int_v = vec3_v;
+ CHECK(int_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ int_v = vec3_v;
+ CHECK(int_v.get_type() == Variant::VECTOR3);
+
+ Variant float_v = 0.0f;
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ float_v = vec3_v;
+ CHECK(float_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ float_v = vec3_v;
+ CHECK(float_v.get_type() == Variant::VECTOR3);
+
+ Variant string_v = "";
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ string_v = vec3_v;
+ CHECK(string_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ string_v = vec3_v;
+ CHECK(string_v.get_type() == Variant::VECTOR3);
+
+ Variant vec2_v = Vector2(0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec2_v = vec3_v;
+ CHECK(vec2_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec2_v = vec3_v;
+ CHECK(vec2_v.get_type() == Variant::VECTOR3);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec2i_v = vec3_v;
+ CHECK(vec2i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec2i_v = vec3_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR3);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec3i_v = vec3_v;
+ CHECK(vec3i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec3i_v = vec3_v;
+ CHECK(vec3i_v.get_type() == Variant::VECTOR3);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ col_v = vec3_v;
+ CHECK(col_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ col_v = vec3_v;
+ CHECK(col_v.get_type() == Variant::VECTOR3);
+}
+
+TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Color") {
+ Variant bool_v = false;
+ Variant vec3i_v = Vector3i(2, 3, 5);
+ bool_v = vec3i_v; // Now bool_v is Vector3i
+ CHECK(bool_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ bool_v = vec3i_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR3I);
+
+ Variant int_v = 0;
+ vec3i_v = Vector3i(2, 3, 5);
+ int_v = vec3i_v;
+ CHECK(int_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ int_v = vec3i_v;
+ CHECK(int_v.get_type() == Variant::VECTOR3I);
+
+ Variant float_v = 0.0f;
+ vec3i_v = Vector3i(2, 3, 5);
+ float_v = vec3i_v;
+ CHECK(float_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ float_v = vec3i_v;
+ CHECK(float_v.get_type() == Variant::VECTOR3I);
+
+ Variant string_v = "";
+ vec3i_v = Vector3i(2, 3, 5);
+ string_v = vec3i_v;
+ CHECK(string_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ string_v = vec3i_v;
+ CHECK(string_v.get_type() == Variant::VECTOR3I);
+
+ Variant vec2_v = Vector2(0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec2_v = vec3i_v;
+ CHECK(vec2_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec2_v = vec3i_v;
+ CHECK(vec2_v.get_type() == Variant::VECTOR3I);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec2i_v = vec3i_v;
+ CHECK(vec2i_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec2i_v = vec3i_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR3I);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec3_v = vec3i_v;
+ CHECK(vec3_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec3_v = vec3i_v;
+ CHECK(vec3_v.get_type() == Variant::VECTOR3I);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec3i_v = Vector3i(2, 3, 5);
+ col_v = vec3i_v;
+ CHECK(col_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ col_v = vec3i_v;
+ CHECK(col_v.get_type() == Variant::VECTOR3I);
+}
+
+TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Vec3i") {
+ Variant bool_v = false;
+ Variant col_v = Color(0.25f, 0.4f, 0.78f);
+ bool_v = col_v; // Now bool_v is Color
+ CHECK(bool_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ bool_v = col_v;
+ CHECK(bool_v.get_type() == Variant::COLOR);
+
+ Variant int_v = 0;
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ int_v = col_v;
+ CHECK(int_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ int_v = col_v;
+ CHECK(int_v.get_type() == Variant::COLOR);
+
+ Variant float_v = 0.0f;
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ float_v = col_v;
+ CHECK(float_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ float_v = col_v;
+ CHECK(float_v.get_type() == Variant::COLOR);
+
+ Variant string_v = "";
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ string_v = col_v;
+ CHECK(string_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ string_v = col_v;
+ CHECK(string_v.get_type() == Variant::COLOR);
+
+ Variant vec2_v = Vector2(0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec2_v = col_v;
+ CHECK(vec2_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec2_v = col_v;
+ CHECK(vec2_v.get_type() == Variant::COLOR);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec2i_v = col_v;
+ CHECK(vec2i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec2i_v = col_v;
+ CHECK(vec2i_v.get_type() == Variant::COLOR);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec3_v = col_v;
+ CHECK(vec3_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec3_v = col_v;
+ CHECK(vec3_v.get_type() == Variant::COLOR);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec3i_v = col_v;
+ CHECK(vec3i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec3i_v = col_v;
+ CHECK(vec3i_v.get_type() == Variant::COLOR);
+}
} // namespace TestVariant
#endif // TEST_VARIANT_H