diff options
259 files changed, 7856 insertions, 3867 deletions
diff --git a/core/SCsub b/core/SCsub index d9167b8f83..14dfa3487f 100644 --- a/core/SCsub +++ b/core/SCsub @@ -183,6 +183,7 @@ SConscript("os/SCsub") SConscript("math/SCsub") SConscript("crypto/SCsub") SConscript("io/SCsub") +SConscript("multiplayer/SCsub") SConscript("debugger/SCsub") SConscript("input/SCsub") SConscript("variant/SCsub") diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 4f3f1fd16e..721e5ae622 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -31,6 +31,7 @@ #include "core_constants.h" #include "core/input/input_event.h" +#include "core/multiplayer/multiplayer.h" #include "core/object/class_db.h" #include "core/os/keyboard.h" #include "core/variant/variant.h" @@ -593,6 +594,7 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFERRED_SET_RESOURCE); BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT); BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_BASIC_SETTING); + BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ARRAY); BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT); BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT_INTL); @@ -609,6 +611,15 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_OBJECT_CORE); BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT); + // rpc + BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_DISABLED", Multiplayer::RPC_MODE_DISABLED); + BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY", Multiplayer::RPC_MODE_ANY); + BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_AUTH", Multiplayer::RPC_MODE_AUTHORITY); + + BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE", Multiplayer::TRANSFER_MODE_UNRELIABLE); + BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_ORDERED", Multiplayer::TRANSFER_MODE_ORDERED); + BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_RELIABLE", Multiplayer::TRANSFER_MODE_RELIABLE); + BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT); diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index c7ca65f61a..fe4ee99204 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -317,36 +317,36 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = { { "ui_text_dedent", TTRC("Dedent") }, { "ui_text_backspace", TTRC("Backspace") }, { "ui_text_backspace_word", TTRC("Backspace Word") }, - { "ui_text_backspace_word.OSX", TTRC("Backspace Word") }, + { "ui_text_backspace_word.osx", TTRC("Backspace Word") }, { "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") }, - { "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") }, + { "ui_text_backspace_all_to_left.osx", TTRC("Backspace all to Left") }, { "ui_text_delete", TTRC("Delete") }, { "ui_text_delete_word", TTRC("Delete Word") }, - { "ui_text_delete_word.OSX", TTRC("Delete Word") }, + { "ui_text_delete_word.osx", TTRC("Delete Word") }, { "ui_text_delete_all_to_right", TTRC("Delete all to Right") }, - { "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") }, + { "ui_text_delete_all_to_right.osx", TTRC("Delete all to Right") }, { "ui_text_caret_left", TTRC("Caret Left") }, { "ui_text_caret_word_left", TTRC("Caret Word Left") }, - { "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") }, + { "ui_text_caret_word_left.osx", TTRC("Caret Word Left") }, { "ui_text_caret_right", TTRC("Caret Right") }, { "ui_text_caret_word_right", TTRC("Caret Word Right") }, - { "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") }, + { "ui_text_caret_word_right.osx", TTRC("Caret Word Right") }, { "ui_text_caret_up", TTRC("Caret Up") }, { "ui_text_caret_down", TTRC("Caret Down") }, { "ui_text_caret_line_start", TTRC("Caret Line Start") }, - { "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") }, + { "ui_text_caret_line_start.osx", TTRC("Caret Line Start") }, { "ui_text_caret_line_end", TTRC("Caret Line End") }, - { "ui_text_caret_line_end.OSX", TTRC("Caret Line End") }, + { "ui_text_caret_line_end.osx", TTRC("Caret Line End") }, { "ui_text_caret_page_up", TTRC("Caret Page Up") }, { "ui_text_caret_page_down", TTRC("Caret Page Down") }, { "ui_text_caret_document_start", TTRC("Caret Document Start") }, - { "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") }, + { "ui_text_caret_document_start.osx", TTRC("Caret Document Start") }, { "ui_text_caret_document_end", TTRC("Caret Document End") }, - { "ui_text_caret_document_end.OSX", TTRC("Caret Document End") }, + { "ui_text_caret_document_end.osx", TTRC("Caret Document End") }, { "ui_text_scroll_up", TTRC("Scroll Up") }, - { "ui_text_scroll_up.OSX", TTRC("Scroll Up") }, + { "ui_text_scroll_up.osx", TTRC("Scroll Up") }, { "ui_text_scroll_down", TTRC("Scroll Down") }, - { "ui_text_scroll_down.OSX", TTRC("Scroll Down") }, + { "ui_text_scroll_down.osx", TTRC("Scroll Down") }, { "ui_text_select_all", TTRC("Select All") }, { "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") }, { "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") }, @@ -516,14 +516,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs); + default_builtin_cache.insert("ui_text_backspace_word.osx", inputs); inputs = List<Ref<InputEvent>>(); default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs); + default_builtin_cache.insert("ui_text_backspace_all_to_left.osx", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE)); @@ -535,14 +535,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_delete_word.OSX", inputs); + default_builtin_cache.insert("ui_text_delete_word.osx", inputs); inputs = List<Ref<InputEvent>>(); default_builtin_cache.insert("ui_text_delete_all_to_right", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs); + default_builtin_cache.insert("ui_text_delete_all_to_right.osx", inputs); // Text Caret Movement Left/Right @@ -556,7 +556,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs); + default_builtin_cache.insert("ui_text_caret_word_left.osx", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT)); @@ -568,7 +568,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs); + default_builtin_cache.insert("ui_text_caret_word_right.osx", inputs); // Text Caret Movement Up/Down @@ -589,7 +589,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL)); inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs); + default_builtin_cache.insert("ui_text_caret_line_start.osx", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_END)); @@ -598,7 +598,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL)); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs); + default_builtin_cache.insert("ui_text_caret_line_end.osx", inputs); // Text Caret Movement Page Up/Down @@ -618,7 +618,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs); + default_builtin_cache.insert("ui_text_caret_document_start.osx", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD)); @@ -626,7 +626,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs); + default_builtin_cache.insert("ui_text_caret_document_end.osx", inputs); // Text Scrolling @@ -636,7 +636,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs); + default_builtin_cache.insert("ui_text_scroll_up.osx", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD)); @@ -644,7 +644,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs); + default_builtin_cache.insert("ui_text_scroll_down.osx", inputs); // Text Misc @@ -702,11 +702,11 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { void InputMap::load_default() { OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins(); - // List of Builtins which have an override for OSX. + // List of Builtins which have an override for macOS. Vector<String> osx_builtins; for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) { - if (String(E.key()).ends_with(".OSX")) { - // Strip .OSX from name: some_input_name.OSX -> some_input_name + if (String(E.key()).ends_with(".osx")) { + // Strip .osx from name: some_input_name.osx -> some_input_name osx_builtins.push_back(String(E.key()).split(".")[0]); } } @@ -717,13 +717,13 @@ void InputMap::load_default() { String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : ""; #ifdef APPLE_STYLE_KEYS - if (osx_builtins.has(name) && override_for != "OSX") { - // Name has osx builtin but this particular one is for non-osx systems - so skip. + if (osx_builtins.has(name) && override_for != "osx") { + // Name has `osx` builtin but this particular one is for non-macOS systems - so skip. continue; } #else - if (override_for == "OSX") { - // Override for OSX - not needed on non-osx platforms. + if (override_for == "osx") { + // Override for macOS - not needed on non-macOS platforms. continue; } #endif diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp deleted file mode 100644 index c145225751..0000000000 --- a/core/io/multiplayer_api.cpp +++ /dev/null @@ -1,1150 +0,0 @@ -/*************************************************************************/ -/* multiplayer_api.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_api.h" - -#include "core/debugger/engine_debugger.h" -#include "core/io/marshalls.h" -#include "core/io/multiplayer_replicator.h" -#include "scene/main/node.h" - -#include <stdint.h> - -#ifdef DEBUG_ENABLED -#include "core/os/os.h" -#endif - -String _get_rpc_md5(const Node *p_node) { - String rpc_list; - const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods(); - for (int i = 0; i < node_config.size(); i++) { - rpc_list += String(node_config[i].name); - } - if (p_node->get_script_instance()) { - const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); - for (int i = 0; i < script_config.size(); i++) { - rpc_list += String(script_config[i].name); - } - } - return rpc_list.md5_text(); -} - -const MultiplayerAPI::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) { - const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods(); - for (int i = 0; i < node_config.size(); i++) { - if (node_config[i].name == p_method) { - r_id = ((uint16_t)i) | (1 << 15); - return node_config[i]; - } - } - if (p_node->get_script_instance()) { - const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); - for (int i = 0; i < script_config.size(); i++) { - if (script_config[i].name == p_method) { - r_id = (uint16_t)i; - return script_config[i]; - } - } - } - return MultiplayerAPI::RPCConfig(); -} - -const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) { - Vector<MultiplayerAPI::RPCConfig> config; - uint16_t id = p_id; - if (id & (1 << 15)) { - id = id & ~(1 << 15); - config = p_node->get_node_rpc_methods(); - } else if (p_node->get_script_instance()) { - config = p_node->get_script_instance()->get_rpc_methods(); - } - if (id < config.size()) { - return config[id]; - } - return MultiplayerAPI::RPCConfig(); -} - -_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) { - switch (mode) { - case MultiplayerAPI::RPC_MODE_DISABLED: { - return false; - } break; - case MultiplayerAPI::RPC_MODE_ANY: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_AUTHORITY: { - return !p_node->is_network_authority() && p_remote_id == p_node->get_network_authority(); - } break; - } - - return false; -} - -void MultiplayerAPI::poll() { - if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) { - return; - } - - network_peer->poll(); - - if (!network_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here. - return; - } - - while (network_peer->get_available_packet_count()) { - int sender = network_peer->get_packet_peer(); - const uint8_t *packet; - int len; - - Error err = network_peer->get_packet(&packet, len); - if (err != OK) { - ERR_PRINT("Error getting packet!"); - break; // Something is wrong! - } - - rpc_sender_id = sender; - _process_packet(sender, packet, len); - rpc_sender_id = 0; - - if (!network_peer.is_valid()) { - break; // It's also possible that a packet or RPC caused a disconnection, so also check here. - } - } - if (network_peer.is_valid() && network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) { - replicator->poll(); - } -} - -void MultiplayerAPI::clear() { - replicator->clear(); - connected_peers.clear(); - path_get_cache.clear(); - path_send_cache.clear(); - packet_cache.clear(); - last_send_cache_id = 1; -} - -void MultiplayerAPI::set_root_node(Node *p_node) { - root_node = p_node; -} - -Node *MultiplayerAPI::get_root_node() { - return root_node; -} - -void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) { - if (p_peer == network_peer) { - return; // Nothing to do - } - - ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, - "Supplied MultiplayerPeer must be connecting or connected."); - - if (network_peer.is_valid()) { - network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); - network_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); - network_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); - network_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); - network_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); - clear(); - } - - network_peer = p_peer; - - if (network_peer.is_valid()) { - network_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); - network_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); - network_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); - network_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); - network_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); - } -} - -Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const { - return network_peer; -} - -#ifdef DEBUG_ENABLED -void _profile_node_data(const String &p_what, ObjectID p_id) { - if (EngineDebugger::is_profiling("multiplayer")) { - Array values; - values.push_back("node"); - values.push_back(p_id); - values.push_back(p_what); - EngineDebugger::profiler_add_frame_data("multiplayer", values); - } -} - -void _profile_bandwidth_data(const String &p_inout, int p_size) { - if (EngineDebugger::is_profiling("multiplayer")) { - Array values; - values.push_back("bandwidth"); - values.push_back(p_inout); - values.push_back(OS::get_singleton()->get_ticks_msec()); - values.push_back(p_size); - EngineDebugger::profiler_add_frame_data("multiplayer", values); - } -} -#endif - -// Returns the packet size stripping the node path added when the node is not yet cached. -int get_packet_len(uint32_t p_node_target, int p_packet_len) { - if (p_node_target & 0x80000000) { - int ofs = p_node_target & 0x7FFFFFFF; - return p_packet_len - (p_packet_len - ofs); - } else { - return p_packet_len; - } -} - -void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); - ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); - -#ifdef DEBUG_ENABLED - _profile_bandwidth_data("in", p_packet_len); -#endif - - // Extract the `packet_type` from the LSB three bits: - uint8_t packet_type = p_packet[0] & 7; - - switch (packet_type) { - case NETWORK_COMMAND_SIMPLIFY_PATH: { - _process_simplify_path(p_from, p_packet, p_packet_len); - } break; - - case NETWORK_COMMAND_CONFIRM_PATH: { - _process_confirm_path(p_from, p_packet, p_packet_len); - } break; - - case NETWORK_COMMAND_REMOTE_CALL: { - // Extract packet meta - int packet_min_size = 1; - int name_id_offset = 1; - ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); - // Compute the meta size, which depends on the compression level. - int node_id_compression = (p_packet[0] & 24) >> NODE_ID_COMPRESSION_SHIFT; - int name_id_compression = (p_packet[0] & 32) >> NAME_ID_COMPRESSION_SHIFT; - - switch (node_id_compression) { - case NETWORK_NODE_ID_COMPRESSION_8: - packet_min_size += 1; - name_id_offset += 1; - break; - case NETWORK_NODE_ID_COMPRESSION_16: - packet_min_size += 2; - name_id_offset += 2; - break; - case NETWORK_NODE_ID_COMPRESSION_32: - packet_min_size += 4; - name_id_offset += 4; - break; - default: - ERR_FAIL_MSG("Was not possible to extract the node id compression mode."); - } - switch (name_id_compression) { - case NETWORK_NAME_ID_COMPRESSION_8: - packet_min_size += 1; - break; - case NETWORK_NAME_ID_COMPRESSION_16: - packet_min_size += 2; - break; - default: - ERR_FAIL_MSG("Was not possible to extract the name id compression mode."); - } - ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); - - uint32_t node_target = 0; - switch (node_id_compression) { - case NETWORK_NODE_ID_COMPRESSION_8: - node_target = p_packet[1]; - break; - case NETWORK_NODE_ID_COMPRESSION_16: - node_target = decode_uint16(p_packet + 1); - break; - case NETWORK_NODE_ID_COMPRESSION_32: - node_target = decode_uint32(p_packet + 1); - break; - default: - // Unreachable, checked before. - CRASH_NOW(); - } - - Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); - ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found."); - - uint16_t name_id = 0; - switch (name_id_compression) { - case NETWORK_NAME_ID_COMPRESSION_8: - name_id = p_packet[name_id_offset]; - break; - case NETWORK_NAME_ID_COMPRESSION_16: - name_id = decode_uint16(p_packet + name_id_offset); - break; - default: - // Unreachable, checked before. - CRASH_NOW(); - } - - const int packet_len = get_packet_len(node_target, p_packet_len); - _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); - } break; - - case NETWORK_COMMAND_RAW: { - _process_raw(p_from, p_packet, p_packet_len); - } break; - case NETWORK_COMMAND_SPAWN: { - replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true); - } break; - case NETWORK_COMMAND_DESPAWN: { - replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false); - } break; - case NETWORK_COMMAND_SYNC: { - replicator->process_sync(p_from, p_packet, p_packet_len); - } break; - } -} - -Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { - Node *node = nullptr; - - if (p_node_target & 0x80000000) { - // Use full path (not cached yet). - int ofs = p_node_target & 0x7FFFFFFF; - - ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared."); - - String paths; - paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); - - NodePath np = paths; - - node = root_node->get_node(np); - - if (!node) { - ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); - } - return node; - } else { - // Use cached path. - return get_cached_node(p_from, p_node_target); - } -} - -void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small."); - - // Check that remote can call the RPC on this node. - const RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id); - ERR_FAIL_COND(config.name == StringName()); - - bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_network_authority()) + "."); - - int argc = 0; - bool byte_only = false; - - const bool byte_only_or_no_args = ((p_packet[0] & 64) >> BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1; - if (byte_only_or_no_args) { - if (p_offset < p_packet_len) { - // This packet contains only bytes. - argc = 1; - byte_only = true; - } else { - // This rpc calls a method without parameters. - } - } else { - // Normal variant, takes the argument count from the packet. - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); - argc = p_packet[p_offset]; - p_offset += 1; - } - - Vector<Variant> args; - Vector<const Variant *> argp; - args.resize(argc); - argp.resize(argc); - -#ifdef DEBUG_ENABLED - _profile_node_data("in_rpc", p_node->get_instance_id()); -#endif - - if (byte_only) { - Vector<uint8_t> pure_data; - const int len = p_packet_len - p_offset; - pure_data.resize(len); - memcpy(pure_data.ptrw(), &p_packet[p_offset], len); - args.write[0] = pure_data; - argp.write[0] = &args[0]; - p_offset += len; - } else { - for (int i = 0; i < argc; i++) { - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); - - int vlen; - Error err = decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); - ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); - - argp.write[i] = &args[i]; - p_offset += vlen; - } - } - - Callable::CallError ce; - - p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce); - if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce); - error = "RPC - " + error; - ERR_PRINT(error); - } -} - -void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); - int ofs = 1; - - String methods_md5; - methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); - ofs += 33; - - int id = decode_uint32(&p_packet[ofs]); - ofs += 4; - - String paths; - paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); - - NodePath path = paths; - - if (!path_get_cache.has(p_from)) { - path_get_cache[p_from] = PathGetCache(); - } - - Node *node = root_node->get_node(path); - ERR_FAIL_COND(node == nullptr); - const bool valid_rpc_checksum = _get_rpc_md5(node) == methods_md5; - if (valid_rpc_checksum == false) { - ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); - } - - PathGetCache::NodeInfo ni; - ni.path = path; - - path_get_cache[p_from].nodes[id] = ni; - - // Encode path to send ack. - CharString pname = String(path).utf8(); - int len = encode_cstring(pname.get_data(), nullptr); - - Vector<uint8_t> packet; - - packet.resize(1 + 1 + len); - packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH; - packet.write[1] = valid_rpc_checksum; - encode_cstring(pname.get_data(), &packet.write[2]); - - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); - network_peer->set_target_peer(p_from); - network_peer->put_packet(packet.ptr(), packet.size()); -} - -void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); - - const bool valid_rpc_checksum = p_packet[1]; - - String paths; - paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); - - NodePath path = paths; - - if (valid_rpc_checksum == false) { - ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); - } - - PathSentCache *psc = path_send_cache.getptr(path); - ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); - - Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); - ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); - E->get() = true; -} - -bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { - bool has_all_peers = true; - List<int> peers_to_add; // If one is missing, take note to add it. - - for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - if (p_target < 0 && E->get() == -p_target) { - continue; // Continue, excluded. - } - - if (p_target > 0 && E->get() != p_target) { - continue; // Continue, not for this peer. - } - - Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - - if (!F || !F->get()) { - // Path was not cached, or was cached but is unconfirmed. - if (!F) { - // Not cached at all, take note. - peers_to_add.push_back(E->get()); - } - - has_all_peers = false; - } - } - - if (peers_to_add.size() > 0) { - // Those that need to be added, send a message for this. - - // Encode function name. - const CharString path = String(p_path).utf8(); - const int path_len = encode_cstring(path.get_data(), nullptr); - - // Extract MD5 from rpc methods list. - const String methods_md5 = _get_rpc_md5(p_node); - const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - - Vector<uint8_t> packet; - packet.resize(1 + 4 + path_len + methods_md5_len); - int ofs = 0; - - packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH; - ofs += 1; - - ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); - - ofs += encode_uint32(psc->id, &packet.write[ofs]); - - ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - - for (int &E : peers_to_add) { - network_peer->set_target_peer(E); // To all of you. - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); - network_peer->put_packet(packet.ptr(), packet.size()); - - psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. - } - } - - return has_all_peers; -} - -// The variant is compressed and encoded; The first byte contains all the meta -// information and the format is: -// - The first LSB 5 bits are used for the variant type. -// - The next two bits are used to store the encoding mode. -// - The most significant is used to store the boolean value. -#define VARIANT_META_TYPE_MASK 0x1F -#define VARIANT_META_EMODE_MASK 0x60 -#define VARIANT_META_BOOL_MASK 0x80 -#define ENCODE_8 0 << 5 -#define ENCODE_16 1 << 5 -#define ENCODE_32 2 << 5 -#define ENCODE_64 3 << 5 -Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { - // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 - CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); - - uint8_t *buf = r_buffer; - r_len = 0; - uint8_t encode_mode = 0; - - switch (p_variant.get_type()) { - case Variant::BOOL: { - if (buf) { - // We still have 1 free bit in the meta, so let's use it. - buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0; - buf[0] |= encode_mode | p_variant.get_type(); - } - r_len += 1; - } break; - case Variant::INT: { - if (buf) { - // Reserve the first byte for the meta. - buf += 1; - } - r_len += 1; - int64_t val = p_variant; - if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) { - // Use 8 bit - encode_mode = ENCODE_8; - if (buf) { - buf[0] = val; - } - r_len += 1; - } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) { - // Use 16 bit - encode_mode = ENCODE_16; - if (buf) { - encode_uint16(val, buf); - } - r_len += 2; - } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) { - // Use 32 bit - encode_mode = ENCODE_32; - if (buf) { - encode_uint32(val, buf); - } - r_len += 4; - } else { - // Use 64 bit - encode_mode = ENCODE_64; - if (buf) { - encode_uint64(val, buf); - } - r_len += 8; - } - // Store the meta - if (buf) { - buf -= 1; - buf[0] = encode_mode | p_variant.get_type(); - } - } break; - default: - // Any other case is not yet compressed. - Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding); - if (err != OK) { - return err; - } - if (r_buffer) { - // The first byte is not used by the marshalling, so store the type - // so we know how to decompress and decode this variant. - r_buffer[0] = p_variant.get_type(); - } - } - - return OK; -} - -Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { - const uint8_t *buf = p_buffer; - int len = p_len; - - ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); - uint8_t type = buf[0] & VARIANT_META_TYPE_MASK; - uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK; - - ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA); - - switch (type) { - case Variant::BOOL: { - bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0; - r_variant = val; - if (r_len) { - *r_len = 1; - } - } break; - case Variant::INT: { - buf += 1; - len -= 1; - if (r_len) { - *r_len = 1; - } - if (encode_mode == ENCODE_8) { - // 8 bits. - ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); - int8_t val = buf[0]; - r_variant = val; - if (r_len) { - (*r_len) += 1; - } - } else if (encode_mode == ENCODE_16) { - // 16 bits. - ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA); - int16_t val = decode_uint16(buf); - r_variant = val; - if (r_len) { - (*r_len) += 2; - } - } else if (encode_mode == ENCODE_32) { - // 32 bits. - ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA); - int32_t val = decode_uint32(buf); - r_variant = val; - if (r_len) { - (*r_len) += 4; - } - } else { - // 64 bits. - ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA); - int64_t val = decode_uint64(buf); - r_variant = val; - if (r_len) { - (*r_len) += 8; - } - } - } break; - default: - Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding); - if (err != OK) { - return err; - } - } - - return OK; -} - -void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { - ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree."); - - ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree."); - - ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected."); - - ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255."); - - if (p_to != 0 && !connected_peers.has(ABS(p_to))) { - ERR_FAIL_COND_MSG(p_to == network_peer->get_unique_id(), "Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()) + "."); - - ERR_FAIL_MSG("Attempt to remote call unexisting ID: " + itos(p_to) + "."); - } - - NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path()); - ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); - - // See if the path is cached. - PathSentCache *psc = path_send_cache.getptr(from_path); - if (!psc) { - // Path is not cached, create. - path_send_cache[from_path] = PathSentCache(); - psc = path_send_cache.getptr(from_path); - psc->id = last_send_cache_id++; - } - - // See if all peers have cached path (if so, call can be fast). - const bool has_all_peers = _send_confirm_path(p_from, from_path, psc, p_to); - - // Create base packet, lots of hardcode because it must be tight. - - int ofs = 0; - -#define MAKE_ROOM(m_amount) \ - if (packet_cache.size() < m_amount) \ - packet_cache.resize(m_amount); - - // Encode meta. - // The meta is composed by a single byte that contains (starting from the least significant bit): - // - `NetworkCommands` in the first three bits. - // - `NetworkNodeIdCompression` in the next 2 bits. - // - `NetworkNameIdCompression` in the next 1 bit. - // - `byte_only_or_no_args` in the next 1 bit. - // - So we still have the last bit free! - uint8_t command_type = NETWORK_COMMAND_REMOTE_CALL; - uint8_t node_id_compression = UINT8_MAX; - uint8_t name_id_compression = UINT8_MAX; - bool byte_only_or_no_args = false; - - MAKE_ROOM(1); - // The meta is composed along the way, so just set 0 for now. - packet_cache.write[0] = 0; - ofs += 1; - - // Encode Node ID. - if (has_all_peers) { - // Compress the node ID only if all the target peers already know it. - if (psc->id >= 0 && psc->id <= 255) { - // We can encode the id in 1 byte - node_id_compression = NETWORK_NODE_ID_COMPRESSION_8; - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = static_cast<uint8_t>(psc->id); - ofs += 1; - } else if (psc->id >= 0 && psc->id <= 65535) { - // We can encode the id in 2 bytes - node_id_compression = NETWORK_NODE_ID_COMPRESSION_16; - MAKE_ROOM(ofs + 2); - encode_uint16(static_cast<uint16_t>(psc->id), &(packet_cache.write[ofs])); - ofs += 2; - } else { - // Too big, let's use 4 bytes. - node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; - MAKE_ROOM(ofs + 4); - encode_uint32(psc->id, &(packet_cache.write[ofs])); - ofs += 4; - } - } else { - // The targets don't know the node yet, so we need to use 32 bits int. - node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; - MAKE_ROOM(ofs + 4); - encode_uint32(psc->id, &(packet_cache.write[ofs])); - ofs += 4; - } - - // Encode method ID - if (p_rpc_id <= UINT8_MAX) { - // The ID fits in 1 byte - name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id); - ofs += 1; - } else { - // The ID is larger, let's use 2 bytes - name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; - MAKE_ROOM(ofs + 2); - encode_uint16(p_rpc_id, &(packet_cache.write[ofs])); - ofs += 2; - } - - if (p_argcount == 0) { - byte_only_or_no_args = true; - } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) { - byte_only_or_no_args = true; - // Special optimization when only the byte vector is sent. - const Vector<uint8_t> data = *p_arg[0]; - MAKE_ROOM(ofs + data.size()); - memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); - ofs += data.size(); - } else { - // Arguments - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = p_argcount; - ofs += 1; - for (int i = 0; i < p_argcount; i++) { - int len(0); - Error err = encode_and_compress_variant(*p_arg[i], nullptr, len); - ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); - MAKE_ROOM(ofs + len); - encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); - ofs += len; - } - } - - ERR_FAIL_COND(command_type > 7); - ERR_FAIL_COND(node_id_compression > 3); - ERR_FAIL_COND(name_id_compression > 1); - - // We can now set the meta - packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + ((byte_only_or_no_args ? 1 : 0) << BYTE_ONLY_OR_NO_ARGS_SHIFT); - -#ifdef DEBUG_ENABLED - _profile_bandwidth_data("out", ofs); -#endif - - // Take chance and set transfer mode, since all send methods will use it. - network_peer->set_transfer_channel(p_config.channel); - network_peer->set_transfer_mode(p_config.transfer_mode); - - if (has_all_peers) { - // They all have verified paths, so send fast. - network_peer->set_target_peer(p_to); // To all of you. - network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love. - } else { - // Unreachable because the node ID is never compressed if the peers doesn't know it. - CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); - - // Not all verified path, so send one by one. - - // Append path at the end, since we will need it for some packets. - CharString pname = String(from_path).utf8(); - int path_len = encode_cstring(pname.get_data(), nullptr); - MAKE_ROOM(ofs + path_len); - encode_cstring(pname.get_data(), &(packet_cache.write[ofs])); - - for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - if (p_to < 0 && E->get() == -p_to) { - continue; // Continue, excluded. - } - - if (p_to > 0 && E->get() != p_to) { - continue; // Continue, not for this peer. - } - - Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - ERR_CONTINUE(!F); // Should never happen. - - network_peer->set_target_peer(E->get()); // To this one specifically. - - if (F->get()) { - // This one confirmed path, so use id. - encode_uint32(psc->id, &(packet_cache.write[1])); - network_peer->put_packet(packet_cache.ptr(), ofs); - } else { - // This one did not confirm path yet, so use entire path (sorry!). - encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag. - network_peer->put_packet(packet_cache.ptr(), ofs + path_len); - } - } - } -} - -void MultiplayerAPI::_add_peer(int p_id) { - connected_peers.insert(p_id); - path_get_cache.insert(p_id, PathGetCache()); - if (is_network_server()) { - replicator->spawn_all(p_id); - } - emit_signal(SNAME("network_peer_connected"), p_id); -} - -void MultiplayerAPI::_del_peer(int p_id) { - connected_peers.erase(p_id); - // Cleanup get cache. - path_get_cache.erase(p_id); - // Cleanup sent cache. - // Some refactoring is needed to make this faster and do paths GC. - List<NodePath> keys; - path_send_cache.get_key_list(&keys); - for (const NodePath &E : keys) { - PathSentCache *psc = path_send_cache.getptr(E); - psc->confirmed_peers.erase(p_id); - } - emit_signal(SNAME("network_peer_disconnected"), p_id); -} - -void MultiplayerAPI::_connected_to_server() { - emit_signal(SNAME("connected_to_server")); -} - -void MultiplayerAPI::_connection_failed() { - emit_signal(SNAME("connection_failed")); -} - -void MultiplayerAPI::_server_disconnected() { - emit_signal(SNAME("server_disconnected")); -} - -void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { - ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active."); - ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected."); - - int node_id = network_peer->get_unique_id(); - bool call_local_native = false; - bool call_local_script = false; - uint16_t rpc_id = UINT16_MAX; - const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id); - ERR_FAIL_COND_MSG(config.name == StringName(), - vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path())); - if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - if (rpc_id & (1 << 15)) { - call_local_native = config.sync; - } else { - call_local_script = config.sync; - } - } - - if (p_peer_id != node_id) { -#ifdef DEBUG_ENABLED - _profile_node_data("out_rpc", p_node->get_instance_id()); -#endif - - _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); - } - - if (call_local_native) { - int temp_id = rpc_sender_id; - rpc_sender_id = get_network_unique_id(); - Callable::CallError ce; - p_node->call(p_method, p_arg, p_argcount, ce); - rpc_sender_id = temp_id; - if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in local call: - " + error + "."; - ERR_PRINT(error); - return; - } - } - - if (call_local_script) { - int temp_id = rpc_sender_id; - rpc_sender_id = get_network_unique_id(); - Callable::CallError ce; - ce.error = Callable::CallError::CALL_OK; - p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); - rpc_sender_id = temp_id; - if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in script local call: - " + error + "."; - ERR_PRINT(error); - return; - } - } - - ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode."); -} - -Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode, int p_channel) { - ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active."); - ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected."); - - MAKE_ROOM(p_data.size() + 1); - const uint8_t *r = p_data.ptr(); - packet_cache.write[0] = NETWORK_COMMAND_RAW; - memcpy(&packet_cache.write[1], &r[0], p_data.size()); - - network_peer->set_target_peer(p_to); - network_peer->set_transfer_channel(p_channel); - network_peer->set_transfer_mode(p_mode); - - return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1); -} - -void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small."); - - Vector<uint8_t> out; - int len = p_packet_len - 1; - out.resize(len); - { - uint8_t *w = out.ptrw(); - memcpy(&w[0], &p_packet[1], len); - } - emit_signal(SNAME("network_peer_packet"), p_from, out); -} - -bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) { - // See if the path is cached. - PathSentCache *psc = path_send_cache.getptr(p_path); - if (!psc) { - // Path is not cached, create. - path_send_cache[p_path] = PathSentCache(); - psc = path_send_cache.getptr(p_path); - psc->id = last_send_cache_id++; - } - r_id = psc->id; - - // See if all peers have cached path (if so, call can be fast). - return _send_confirm_path(p_node, p_path, psc, p_peer_id); -} - -Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) { - Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); - ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); - - Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id); - ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from)); - - PathGetCache::NodeInfo *ni = &F->get(); - Node *node = root_node->get_node(ni->path); - if (!node) { - ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); - } - return node; -} - -int MultiplayerAPI::get_network_unique_id() const { - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID."); - return network_peer->get_unique_id(); -} - -bool MultiplayerAPI::is_network_server() const { - return network_peer.is_valid() && network_peer->is_server(); -} - -void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) { - ERR_FAIL_COND_MSG(!network_peer.is_valid(), "No network peer is assigned. Unable to set 'refuse_new_connections'."); - network_peer->set_refuse_new_connections(p_refuse); -} - -bool MultiplayerAPI::is_refusing_new_network_connections() const { - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. Unable to get 'refuse_new_connections'."); - return network_peer->is_refusing_new_connections(); -} - -Vector<int> MultiplayerAPI::get_network_connected_peers() const { - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), Vector<int>(), "No network peer is assigned. Assume no peers are connected."); - - Vector<int> ret; - for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - ret.push_back(E->get()); - } - - return ret; -} - -void MultiplayerAPI::set_allow_object_decoding(bool p_enable) { - allow_object_decoding = p_enable; -} - -bool MultiplayerAPI::is_object_decoding_allowed() const { - return allow_object_decoding; -} - -MultiplayerReplicator *MultiplayerAPI::get_replicator() const { - return replicator; -} - -void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { - replicator->scene_enter_exit_notify(p_scene, p_node, p_enter); -} - -void MultiplayerAPI::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); - ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); - ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer); - ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); - ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); - ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server); - ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id); - ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); - ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); - ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear); - - ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers); - ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); - ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); - ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); - ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); - ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator"); - - ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet"))); - ADD_SIGNAL(MethodInfo("connected_to_server")); - ADD_SIGNAL(MethodInfo("connection_failed")); - ADD_SIGNAL(MethodInfo("server_disconnected")); - - BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_ANY); - BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY); -} - -MultiplayerAPI::MultiplayerAPI() { - replicator = memnew(MultiplayerReplicator(this)); - clear(); -} - -MultiplayerAPI::~MultiplayerAPI() { - clear(); - memdelete(replicator); -} diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 5c42213e61..eec9caf149 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -775,7 +775,7 @@ Basis::operator String() const { Quaternion Basis::get_quaternion() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead."); + ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors."); #endif /* Allow getting a quaternion from an unnormalized transform */ Basis m = *this; diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp index 21cb0efe20..f67035c803 100644 --- a/core/math/convex_hull.cpp +++ b/core/math/convex_hull.cpp @@ -2260,10 +2260,21 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3 r_mesh.vertices = ch.vertices; - r_mesh.edges.resize(ch.edges.size()); + // Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them. + r_mesh.edges.resize(ch.edges.size() / 2); + uint32_t edges_copied = 0; for (uint32_t i = 0; i < ch.edges.size(); i++) { - r_mesh.edges.write[i].a = (&ch.edges[i])->get_source_vertex(); - r_mesh.edges.write[i].b = (&ch.edges[i])->get_target_vertex(); + uint32_t a = (&ch.edges[i])->get_source_vertex(); + uint32_t b = (&ch.edges[i])->get_target_vertex(); + if (a < b) { // Copy only the "canonical" edge. For the reverse edge, this will be false. + ERR_BREAK(edges_copied >= (uint32_t)r_mesh.edges.size()); + r_mesh.edges.write[edges_copied].a = a; + r_mesh.edges.write[edges_copied].b = b; + edges_copied++; + } + } + if (edges_copied != (uint32_t)r_mesh.edges.size()) { + ERR_PRINT("Invalid edge count."); } r_mesh.faces.resize(ch.faces.size()); diff --git a/core/multiplayer/SCsub b/core/multiplayer/SCsub new file mode 100644 index 0000000000..19a6549225 --- /dev/null +++ b/core/multiplayer/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.core_sources, "*.cpp") diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h new file mode 100644 index 0000000000..00c81d3c9a --- /dev/null +++ b/core/multiplayer/multiplayer.h @@ -0,0 +1,80 @@ +/*************************************************************************/ +/* multiplayer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_H +#define MULTIPLAYER_H + +#include "core/variant/binder_common.h" + +#include "core/string/string_name.h" + +namespace Multiplayer { + +enum TransferMode { + TRANSFER_MODE_UNRELIABLE, + TRANSFER_MODE_ORDERED, + TRANSFER_MODE_RELIABLE +}; + +enum RPCMode { + RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) + RPC_MODE_ANY, // Any peer can call this RPC + RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC +}; + +struct RPCConfig { + StringName name; + RPCMode rpc_mode = RPC_MODE_DISABLED; + bool sync = false; + TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; + int channel = 0; + + bool operator==(RPCConfig const &p_other) const { + return name == p_other.name; + } +}; + +struct SortRPCConfig { + StringName::AlphCompare compare; + bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { + return compare(p_a.name, p_b.name); + } +}; + +}; // namespace Multiplayer + +// This is needed for proper docs generation (i.e. not "Multiplayer."-prefixed). +typedef Multiplayer::RPCMode RPCMode; +typedef Multiplayer::TransferMode TransferMode; + +VARIANT_ENUM_CAST(RPCMode); +VARIANT_ENUM_CAST(TransferMode); + +#endif // MULTIPLAYER_H diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp new file mode 100644 index 0000000000..9543f77c1e --- /dev/null +++ b/core/multiplayer/multiplayer_api.cpp @@ -0,0 +1,668 @@ +/*************************************************************************/ +/* multiplayer_api.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "multiplayer_api.h" + +#include "core/debugger/engine_debugger.h" +#include "core/io/marshalls.h" +#include "core/multiplayer/multiplayer_replicator.h" +#include "core/multiplayer/rpc_manager.h" +#include "scene/main/node.h" + +#include <stdint.h> + +#ifdef DEBUG_ENABLED +#include "core/os/os.h" +#endif + +#ifdef DEBUG_ENABLED +void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) { + if (EngineDebugger::is_profiling("multiplayer")) { + Array values; + values.push_back("bandwidth"); + values.push_back(p_inout); + values.push_back(OS::get_singleton()->get_ticks_msec()); + values.push_back(p_size); + EngineDebugger::profiler_add_frame_data("multiplayer", values); + } +} +#endif + +void MultiplayerAPI::poll() { + if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) { + return; + } + + multiplayer_peer->poll(); + + if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here. + return; + } + + while (multiplayer_peer->get_available_packet_count()) { + int sender = multiplayer_peer->get_packet_peer(); + const uint8_t *packet; + int len; + + Error err = multiplayer_peer->get_packet(&packet, len); + if (err != OK) { + ERR_PRINT("Error getting packet!"); + break; // Something is wrong! + } + + remote_sender_id = sender; + _process_packet(sender, packet, len); + remote_sender_id = 0; + + if (!multiplayer_peer.is_valid()) { + break; // It's also possible that a packet or RPC caused a disconnection, so also check here. + } + } + if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) { + replicator->poll(); + } +} + +void MultiplayerAPI::clear() { + replicator->clear(); + connected_peers.clear(); + path_get_cache.clear(); + path_send_cache.clear(); + packet_cache.clear(); + last_send_cache_id = 1; +} + +void MultiplayerAPI::set_root_node(Node *p_node) { + root_node = p_node; +} + +Node *MultiplayerAPI::get_root_node() { + return root_node; +} + +void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { + if (p_peer == multiplayer_peer) { + return; // Nothing to do + } + + ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, + "Supplied MultiplayerPeer must be connecting or connected."); + + if (multiplayer_peer.is_valid()) { + multiplayer_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + multiplayer_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); + clear(); + } + + multiplayer_peer = p_peer; + + if (multiplayer_peer.is_valid()) { + multiplayer_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + multiplayer_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + multiplayer_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); + } +} + +Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const { + return multiplayer_peer; +} + +void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); + ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); + +#ifdef DEBUG_ENABLED + profile_bandwidth("in", p_packet_len); +#endif + + // Extract the `packet_type` from the LSB three bits: + uint8_t packet_type = p_packet[0] & CMD_MASK; + + switch (packet_type) { + case NETWORK_COMMAND_SIMPLIFY_PATH: { + _process_simplify_path(p_from, p_packet, p_packet_len); + } break; + + case NETWORK_COMMAND_CONFIRM_PATH: { + _process_confirm_path(p_from, p_packet, p_packet_len); + } break; + + case NETWORK_COMMAND_REMOTE_CALL: { + rpc_manager->process_rpc(p_from, p_packet, p_packet_len); + } break; + + case NETWORK_COMMAND_RAW: { + _process_raw(p_from, p_packet, p_packet_len); + } break; + case NETWORK_COMMAND_SPAWN: { + replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true); + } break; + case NETWORK_COMMAND_DESPAWN: { + replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false); + } break; + case NETWORK_COMMAND_SYNC: { + replicator->process_sync(p_from, p_packet, p_packet_len); + } break; + } +} + +void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); + int ofs = 1; + + String methods_md5; + methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); + ofs += 33; + + int id = decode_uint32(&p_packet[ofs]); + ofs += 4; + + String paths; + paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); + + NodePath path = paths; + + if (!path_get_cache.has(p_from)) { + path_get_cache[p_from] = PathGetCache(); + } + + Node *node = root_node->get_node(path); + ERR_FAIL_COND(node == nullptr); + const bool valid_rpc_checksum = rpc_manager->get_rpc_md5(node) == methods_md5; + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + + PathGetCache::NodeInfo ni; + ni.path = path; + + path_get_cache[p_from].nodes[id] = ni; + + // Encode path to send ack. + CharString pname = String(path).utf8(); + int len = encode_cstring(pname.get_data(), nullptr); + + Vector<uint8_t> packet; + + packet.resize(1 + 1 + len); + packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH; + packet.write[1] = valid_rpc_checksum; + encode_cstring(pname.get_data(), &packet.write[2]); + + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->set_target_peer(p_from); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); +} + +void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); + + const bool valid_rpc_checksum = p_packet[1]; + + String paths; + paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); + + NodePath path = paths; + + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + + PathSentCache *psc = path_send_cache.getptr(path); + ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); + + Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); + ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); + E->get() = true; +} + +bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { + bool has_all_peers = true; + List<int> peers_to_add; // If one is missing, take note to add it. + + for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { + if (p_target < 0 && E->get() == -p_target) { + continue; // Continue, excluded. + } + + if (p_target > 0 && E->get() != p_target) { + continue; // Continue, not for this peer. + } + + Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); + + if (!F || !F->get()) { + // Path was not cached, or was cached but is unconfirmed. + if (!F) { + // Not cached at all, take note. + peers_to_add.push_back(E->get()); + } + + has_all_peers = false; + } + } + + if (peers_to_add.size() > 0) { + // Those that need to be added, send a message for this. + + // Encode function name. + const CharString path = String(p_path).utf8(); + const int path_len = encode_cstring(path.get_data(), nullptr); + + // Extract MD5 from rpc methods list. + const String methods_md5 = rpc_manager->get_rpc_md5(p_node); + const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. + + Vector<uint8_t> packet; + packet.resize(1 + 4 + path_len + methods_md5_len); + int ofs = 0; + + packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH; + ofs += 1; + + ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); + + ofs += encode_uint32(psc->id, &packet.write[ofs]); + + ofs += encode_cstring(path.get_data(), &packet.write[ofs]); + + for (int &E : peers_to_add) { + multiplayer_peer->set_target_peer(E); // To all of you. + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); + + psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. + } + } + + return has_all_peers; +} + +// The variant is compressed and encoded; The first byte contains all the meta +// information and the format is: +// - The first LSB 5 bits are used for the variant type. +// - The next two bits are used to store the encoding mode. +// - The most significant is used to store the boolean value. +#define VARIANT_META_TYPE_MASK 0x1F +#define VARIANT_META_EMODE_MASK 0x60 +#define VARIANT_META_BOOL_MASK 0x80 +#define ENCODE_8 0 << 5 +#define ENCODE_16 1 << 5 +#define ENCODE_32 2 << 5 +#define ENCODE_64 3 << 5 +Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { + // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 + CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); + + uint8_t *buf = r_buffer; + r_len = 0; + uint8_t encode_mode = 0; + + switch (p_variant.get_type()) { + case Variant::BOOL: { + if (buf) { + // We still have 1 free bit in the meta, so let's use it. + buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0; + buf[0] |= encode_mode | p_variant.get_type(); + } + r_len += 1; + } break; + case Variant::INT: { + if (buf) { + // Reserve the first byte for the meta. + buf += 1; + } + r_len += 1; + int64_t val = p_variant; + if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) { + // Use 8 bit + encode_mode = ENCODE_8; + if (buf) { + buf[0] = val; + } + r_len += 1; + } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) { + // Use 16 bit + encode_mode = ENCODE_16; + if (buf) { + encode_uint16(val, buf); + } + r_len += 2; + } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) { + // Use 32 bit + encode_mode = ENCODE_32; + if (buf) { + encode_uint32(val, buf); + } + r_len += 4; + } else { + // Use 64 bit + encode_mode = ENCODE_64; + if (buf) { + encode_uint64(val, buf); + } + r_len += 8; + } + // Store the meta + if (buf) { + buf -= 1; + buf[0] = encode_mode | p_variant.get_type(); + } + } break; + default: + // Any other case is not yet compressed. + Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding); + if (err != OK) { + return err; + } + if (r_buffer) { + // The first byte is not used by the marshalling, so store the type + // so we know how to decompress and decode this variant. + r_buffer[0] = p_variant.get_type(); + } + } + + return OK; +} + +Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { + const uint8_t *buf = p_buffer; + int len = p_len; + + ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); + uint8_t type = buf[0] & VARIANT_META_TYPE_MASK; + uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK; + + ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA); + + switch (type) { + case Variant::BOOL: { + bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0; + r_variant = val; + if (r_len) { + *r_len = 1; + } + } break; + case Variant::INT: { + buf += 1; + len -= 1; + if (r_len) { + *r_len = 1; + } + if (encode_mode == ENCODE_8) { + // 8 bits. + ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); + int8_t val = buf[0]; + r_variant = val; + if (r_len) { + (*r_len) += 1; + } + } else if (encode_mode == ENCODE_16) { + // 16 bits. + ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA); + int16_t val = decode_uint16(buf); + r_variant = val; + if (r_len) { + (*r_len) += 2; + } + } else if (encode_mode == ENCODE_32) { + // 32 bits. + ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA); + int32_t val = decode_uint32(buf); + r_variant = val; + if (r_len) { + (*r_len) += 4; + } + } else { + // 64 bits. + ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA); + int64_t val = decode_uint64(buf); + r_variant = val; + if (r_len) { + (*r_len) += 8; + } + } + } break; + default: + Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding); + if (err != OK) { + return err; + } + } + + return OK; +} + +void MultiplayerAPI::_add_peer(int p_id) { + connected_peers.insert(p_id); + path_get_cache.insert(p_id, PathGetCache()); + if (is_server()) { + replicator->spawn_all(p_id); + } + emit_signal(SNAME("peer_connected"), p_id); +} + +void MultiplayerAPI::_del_peer(int p_id) { + connected_peers.erase(p_id); + // Cleanup get cache. + path_get_cache.erase(p_id); + // Cleanup sent cache. + // Some refactoring is needed to make this faster and do paths GC. + List<NodePath> keys; + path_send_cache.get_key_list(&keys); + for (const NodePath &E : keys) { + PathSentCache *psc = path_send_cache.getptr(E); + psc->confirmed_peers.erase(p_id); + } + emit_signal(SNAME("peer_disconnected"), p_id); +} + +void MultiplayerAPI::_connected_to_server() { + emit_signal(SNAME("connected_to_server")); +} + +void MultiplayerAPI::_connection_failed() { + emit_signal(SNAME("connection_failed")); +} + +void MultiplayerAPI::_server_disconnected() { + emit_signal(SNAME("server_disconnected")); +} + +Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::TransferMode p_mode, int p_channel) { + ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active."); + ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected."); + + if (packet_cache.size() < p_data.size() + 1) { + packet_cache.resize(p_data.size() + 1); + } + + const uint8_t *r = p_data.ptr(); + packet_cache.write[0] = NETWORK_COMMAND_RAW; + memcpy(&packet_cache.write[1], &r[0], p_data.size()); + + multiplayer_peer->set_target_peer(p_to); + multiplayer_peer->set_transfer_channel(p_channel); + multiplayer_peer->set_transfer_mode(p_mode); + + return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1); +} + +void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small."); + + Vector<uint8_t> out; + int len = p_packet_len - 1; + out.resize(len); + { + uint8_t *w = out.ptrw(); + memcpy(&w[0], &p_packet[1], len); + } + emit_signal(SNAME("peer_packet"), p_from, out); +} + +bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) { + const PathSentCache *psc = path_send_cache.getptr(p_path); + ERR_FAIL_COND_V(!psc, false); + const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer); + ERR_FAIL_COND_V(!F, false); // Should never happen. + return F->get(); +} + +bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) { + // See if the path is cached. + PathSentCache *psc = path_send_cache.getptr(p_path); + if (!psc) { + // Path is not cached, create. + path_send_cache[p_path] = PathSentCache(); + psc = path_send_cache.getptr(p_path); + psc->id = last_send_cache_id++; + } + r_id = psc->id; + + // See if all peers have cached path (if so, call can be fast). + return _send_confirm_path(p_node, p_path, psc, p_peer_id); +} + +Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) { + Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); + + Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id); + ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from)); + + PathGetCache::NodeInfo *ni = &F->get(); + Node *node = root_node->get_node(ni->path); + if (!node) { + ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); + } + return node; +} + +int MultiplayerAPI::get_unique_id() const { + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID."); + return multiplayer_peer->get_unique_id(); +} + +bool MultiplayerAPI::is_server() const { + return multiplayer_peer.is_valid() && multiplayer_peer->is_server(); +} + +void MultiplayerAPI::set_refuse_new_connections(bool p_refuse) { + ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'."); + multiplayer_peer->set_refuse_new_connections(p_refuse); +} + +bool MultiplayerAPI::is_refusing_new_connections() const { + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'."); + return multiplayer_peer->is_refusing_new_connections(); +} + +Vector<int> MultiplayerAPI::get_peer_ids() const { + ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected."); + + Vector<int> ret; + for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { + ret.push_back(E->get()); + } + + return ret; +} + +void MultiplayerAPI::set_allow_object_decoding(bool p_enable) { + allow_object_decoding = p_enable; +} + +bool MultiplayerAPI::is_object_decoding_allowed() const { + return allow_object_decoding; +} + +void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { + replicator->scene_enter_exit_notify(p_scene, p_node, p_enter); +} + +void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { + rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount); +} + +void MultiplayerAPI::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); + ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); + ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer); + ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer); + ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer); + ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id); + ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server); + ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id); + ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); + ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear); + + ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids); + ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &MultiplayerAPI::set_refuse_new_connections); + ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections); + ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); + ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); + ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); + ADD_PROPERTY_DEFAULT("refuse_new_connections", false); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator"); + + ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet"))); + ADD_SIGNAL(MethodInfo("connected_to_server")); + ADD_SIGNAL(MethodInfo("connection_failed")); + ADD_SIGNAL(MethodInfo("server_disconnected")); +} + +MultiplayerAPI::MultiplayerAPI() { + replicator = memnew(MultiplayerReplicator(this)); + rpc_manager = memnew(RPCManager(this)); + clear(); +} + +MultiplayerAPI::~MultiplayerAPI() { + clear(); + memdelete(replicator); + memdelete(rpc_manager); +} diff --git a/core/io/multiplayer_api.h b/core/multiplayer/multiplayer_api.h index 3c96a3eed1..1fb0318403 100644 --- a/core/io/multiplayer_api.h +++ b/core/multiplayer/multiplayer_api.h @@ -31,41 +31,17 @@ #ifndef MULTIPLAYER_API_H #define MULTIPLAYER_API_H -#include "core/io/multiplayer_peer.h" -#include "core/io/resource_uid.h" +#include "core/multiplayer/multiplayer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "core/object/ref_counted.h" class MultiplayerReplicator; +class RPCManager; class MultiplayerAPI : public RefCounted { GDCLASS(MultiplayerAPI, RefCounted); public: - enum RPCMode { - RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_ANY, // Any peer can call this rpc() - RPC_MODE_AUTHORITY, // Only the node's network authority (server by default) can call this rpc() - }; - - struct RPCConfig { - StringName name; - RPCMode rpc_mode = RPC_MODE_DISABLED; - bool sync = false; - MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; - int channel = 0; - - bool operator==(RPCConfig const &p_other) const { - return name == p_other.name; - } - }; - - struct SortRPCConfig { - StringName::AlphCompare compare; - bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { - return compare(p_a.name, p_b.name); - } - }; - enum NetworkCommands { NETWORK_COMMAND_REMOTE_CALL = 0, NETWORK_COMMAND_SIMPLIFY_PATH, @@ -73,24 +49,20 @@ public: NETWORK_COMMAND_RAW, NETWORK_COMMAND_SPAWN, NETWORK_COMMAND_DESPAWN, - NETWORK_COMMAND_SYNC, // This is the max we can have. We should optmize simplify/confirm, possibly spawn/despawn. + NETWORK_COMMAND_SYNC, }; - enum NetworkNodeIdCompression { - NETWORK_NODE_ID_COMPRESSION_8 = 0, - NETWORK_NODE_ID_COMPRESSION_16, - NETWORK_NODE_ID_COMPRESSION_32, - }; - - enum NetworkNameIdCompression { - NETWORK_NAME_ID_COMPRESSION_8 = 0, - NETWORK_NAME_ID_COMPRESSION_16, + // For each command, the 4 MSB can contain custom flags, as defined by subsystems. + enum { + CMD_FLAG_0_SHIFT = 4, + CMD_FLAG_1_SHIFT = 5, + CMD_FLAG_2_SHIFT = 6, + CMD_FLAG_3_SHIFT = 7, }; + // This is the mask that will be used to extract the command. enum { - NODE_ID_COMPRESSION_SHIFT = 3, - NAME_ID_COMPRESSION_SHIFT = 5, - BYTE_ONLY_OR_NO_ARGS_SHIFT = 6, + CMD_MASK = 7, // 0x7 -> 0b00001111 }; private: @@ -110,49 +82,52 @@ private: Map<int, NodeInfo> nodes; }; - Ref<MultiplayerPeer> network_peer; - int rpc_sender_id = 0; + Ref<MultiplayerPeer> multiplayer_peer; Set<int> connected_peers; + int remote_sender_id = 0; + int remote_sender_override = 0; + HashMap<NodePath, PathSentCache> path_send_cache; Map<int, PathGetCache> path_get_cache; int last_send_cache_id; Vector<uint8_t> packet_cache; + Node *root_node = nullptr; bool allow_object_decoding = false; + MultiplayerReplicator *replicator = nullptr; + RPCManager *rpc_manager = nullptr; protected: static void _bind_methods(); + bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); - Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); - void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); - void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); - bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); - public: void poll(); void clear(); void set_root_node(Node *p_node); Node *get_root_node(); - void set_network_peer(const Ref<MultiplayerPeer> &p_peer); - Ref<MultiplayerPeer> get_network_peer() const; - Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); + void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer); + Ref<MultiplayerPeer> get_multiplayer_peer() const; + + Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); // Called by Node.rpc - void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); + void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); // Called by Node._notification void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); // Called by replicator bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id); Node *get_cached_node(int p_from, uint32_t p_node_id); + bool is_cache_confirmed(NodePath p_path, int p_peer); void _add_peer(int p_id); void _del_peer(int p_id); @@ -160,23 +135,28 @@ public: void _connection_failed(); void _server_disconnected(); - bool has_network_peer() const { return network_peer.is_valid(); } - Vector<int> get_network_connected_peers() const; - int get_rpc_sender_id() const { return rpc_sender_id; } - int get_network_unique_id() const; - bool is_network_server() const; - void set_refuse_new_network_connections(bool p_refuse); - bool is_refusing_new_network_connections() const; + bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); } + Vector<int> get_peer_ids() const; + const Set<int> get_connected_peers() const { return connected_peers; } + int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; } + void set_remote_sender_override(int p_id) { remote_sender_override = p_id; } + int get_unique_id() const; + bool is_server() const; + void set_refuse_new_connections(bool p_refuse); + bool is_refusing_new_connections() const; void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; - MultiplayerReplicator *get_replicator() const; + MultiplayerReplicator *get_replicator() const { return replicator; } + RPCManager *get_rpc_manager() const { return rpc_manager; } + +#ifdef DEBUG_ENABLED + void profile_bandwidth(const String &p_inout, int p_size); +#endif MultiplayerAPI(); ~MultiplayerAPI(); }; -VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode); - #endif // MULTIPLAYER_API_H diff --git a/core/io/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp index 83cf24d7e3..40847102d8 100644 --- a/core/io/multiplayer_peer.cpp +++ b/core/multiplayer/multiplayer_peer.cpp @@ -75,10 +75,6 @@ void MultiplayerPeer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel"); - BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE); - BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED); - BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE); - BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED); BIND_ENUM_CONSTANT(CONNECTION_CONNECTING); BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); diff --git a/core/io/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h index 7ca4e7930b..ba00c3b41b 100644 --- a/core/io/multiplayer_peer.h +++ b/core/multiplayer/multiplayer_peer.h @@ -32,6 +32,7 @@ #define NETWORKED_MULTIPLAYER_PEER_H #include "core/io/packet_peer.h" +#include "core/multiplayer/multiplayer.h" class MultiplayerPeer : public PacketPeer { GDCLASS(MultiplayerPeer, PacketPeer); @@ -44,11 +45,6 @@ public: TARGET_PEER_BROADCAST = 0, TARGET_PEER_SERVER = 1 }; - enum TransferMode { - TRANSFER_MODE_UNRELIABLE, - TRANSFER_MODE_UNRELIABLE_ORDERED, - TRANSFER_MODE_RELIABLE, - }; enum ConnectionStatus { CONNECTION_DISCONNECTED, @@ -58,8 +54,8 @@ public: virtual void set_transfer_channel(int p_channel) = 0; virtual int get_transfer_channel() const = 0; - virtual void set_transfer_mode(TransferMode p_mode) = 0; - virtual TransferMode get_transfer_mode() const = 0; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) = 0; + virtual Multiplayer::TransferMode get_transfer_mode() const = 0; virtual void set_target_peer(int p_peer_id) = 0; virtual int get_packet_peer() const = 0; @@ -79,7 +75,6 @@ public: MultiplayerPeer() {} }; -VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode) VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus) #endif // NETWORKED_MULTIPLAYER_PEER_H diff --git a/core/io/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp index b9d0675af1..17af2c5ef8 100644 --- a/core/io/multiplayer_replicator.cpp +++ b/core/multiplayer/multiplayer_replicator.cpp @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/io/multiplayer_replicator.h" +#include "core/multiplayer/multiplayer_replicator.h" #include "core/io/marshalls.h" #include "scene/main/node.h" @@ -88,7 +88,7 @@ Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id } int ofs = 0; uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC + ((same_size ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT); + ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC | (same_size ? BYTE_OR_ZERO_FLAG : 0); ofs = 1; ofs += encode_uint64(p_scene_id, &ptr[ofs]); ptr[ofs] = cfg.sync_recv++; @@ -113,19 +113,19 @@ Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id ERR_CONTINUE(err); ofs += size; } - Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer(); - network_peer->set_target_peer(p_peer); - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_UNRELIABLE); - return network_peer->put_packet(ptr, ofs); + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + peer->set_target_peer(p_peer); + peer->set_transfer_channel(0); + peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE); + return peer->put_packet(ptr, ofs); } void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) { ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received"); ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id)); SceneConfig &cfg = replications[p_id]; - ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_network_server(), "The defualt implementation only allows sync packets from the server"); - const bool same_size = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1; + ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server"); + const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG; int ofs = SYNC_CMD_OFFSET; int time = p_packet[ofs]; // Skip old update. @@ -218,7 +218,7 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re int nlen = encode_cstring(cname.get_data(), nullptr); MAKE_ROOM(SPAWN_CMD_OFFSET + 4 + 4 + nlen + state_len); uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT); + ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) | (is_raw ? BYTE_OR_ZERO_FLAG : 0); ofs = 1; ofs += encode_uint64(p_scene_id, &ptr[ofs]); ofs += encode_uint32(path_id, &ptr[ofs]); @@ -233,11 +233,11 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re memcpy(&ptr[ofs], pba.ptr(), state_len); } - Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer(); - network_peer->set_target_peer(p_peer_id); - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); - return network_peer->put_packet(ptr, ofs + state_len); + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + peer->set_target_peer(p_peer_id); + peer->set_transfer_channel(0); + peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + return peer->put_packet(ptr, ofs + state_len); } void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { @@ -262,7 +262,7 @@ void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const Res if (cfg.mode == REPLICATION_MODE_SERVER && p_from == 1) { String scene_path = ResourceUID::get_singleton()->get_id_path(p_scene_id); if (p_spawn) { - const bool is_raw = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1; + const bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1; ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name)); RES res = ResourceLoader::load(scene_path); @@ -308,7 +308,7 @@ void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_p const SceneConfig &cfg = replications[id]; if (cfg.on_spawn_despawn_receive.is_valid()) { int ofs = SPAWN_CMD_OFFSET; - bool is_raw = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1; + bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1; Variant data; int left = p_packet_len - ofs; if (is_raw && left) { @@ -466,7 +466,7 @@ Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, Replicati SceneConfig cfg; cfg.mode = p_mode; for (int i = 0; i < p_props.size(); i++) { - cfg.properties.push_back(StringName(p_props[i])); + cfg.properties.push_back(p_props[i]); } cfg.on_spawn_despawn_send = p_on_send; cfg.on_spawn_despawn_receive = p_on_recv; @@ -505,7 +505,7 @@ Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUI } MAKE_ROOM(SPAWN_CMD_OFFSET + data_size); uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT); + ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << BYTE_OR_ZERO_SHIFT); encode_uint64(p_scene_id, &ptr[1]); if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) { const PackedByteArray pba = p_data; @@ -513,21 +513,21 @@ Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUI } else if (data_size) { encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size); } - Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer(); - network_peer->set_target_peer(p_peer_id); - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); - return network_peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size); + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + peer->set_target_peer(p_peer_id); + peer->set_transfer_channel(0); + peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + return peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size); } Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { - ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED); + ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); const SceneConfig &cfg = replications[p_scene_id]; if (cfg.on_spawn_despawn_send.is_valid()) { return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true); } else { - ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); + ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); NodePath path = p_path; Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; if (path.is_empty() && obj) { @@ -542,13 +542,13 @@ Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID & } Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { - ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED); + ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); const SceneConfig &cfg = replications[p_scene_id]; if (cfg.on_spawn_despawn_send.is_valid()) { return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false); } else { - ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); + ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); NodePath path = p_path; Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object."); @@ -619,7 +619,7 @@ Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Obj } void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { - if (!multiplayer->has_network_peer()) { + if (!multiplayer->has_multiplayer_peer()) { return; } Node *root_node = multiplayer->get_root_node(); @@ -634,14 +634,14 @@ void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node } const SceneConfig &cfg = replications[id]; if (p_enter) { - if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server()) { + if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server()) { replicated_nodes[p_node->get_instance_id()] = id; _track(id, p_node); spawn(id, p_node, 0); } emit_signal(SNAME("replicated_instance_added"), id, p_node); } else { - if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server() && replicated_nodes.has(p_node->get_instance_id())) { + if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server() && replicated_nodes.has(p_node->get_instance_id())) { replicated_nodes.erase(p_node->get_instance_id()); _untrack(id, p_node); despawn(id, p_node, 0); @@ -666,7 +666,7 @@ void MultiplayerReplicator::poll() { if (!E.value.sync_interval) { continue; } - if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_network_server()) { + if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_server()) { continue; } uint64_t time = OS::get_singleton()->get_ticks_usec(); @@ -740,8 +740,8 @@ Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_p return OK; } -Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { - ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED); +Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_transfer_mode, int p_channel) { + ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); const SceneConfig &cfg = replications[p_scene_id]; ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions"); @@ -749,11 +749,11 @@ Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_s uint8_t *ptr = packet_cache.ptrw(); ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC; encode_uint64(p_scene_id, &ptr[1]); - Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer(); - network_peer->set_target_peer(p_peer_id); - network_peer->set_transfer_channel(p_channel); - network_peer->set_transfer_mode(p_transfer_mode); - return network_peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size()); + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + peer->set_target_peer(p_peer_id); + peer->set_transfer_channel(p_channel); + peer->set_transfer_mode(p_transfer_mode); + return peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size()); } void MultiplayerReplicator::clear() { @@ -768,7 +768,7 @@ void MultiplayerReplicator::_bind_methods() { ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0)); ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath())); ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("sync_all", "scene_id", "peer_id"), &MultiplayerReplicator::sync_all, DEFVAL(0)); ClassDB::bind_method(D_METHOD("track", "scene_id", "object"), &MultiplayerReplicator::track); ClassDB::bind_method(D_METHOD("untrack", "scene_id", "object"), &MultiplayerReplicator::untrack); diff --git a/core/io/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h index 2630ad7a8a..7fa774fdf4 100644 --- a/core/io/multiplayer_replicator.h +++ b/core/multiplayer/multiplayer_replicator.h @@ -31,8 +31,9 @@ #ifndef MULTIPLAYER_REPLICATOR_H #define MULTIPLAYER_REPLICATOR_H -#include "core/io/multiplayer_api.h" +#include "core/multiplayer/multiplayer_api.h" +#include "core/io/resource_uid.h" #include "core/templates/hash_map.h" #include "core/variant/typed_array.h" @@ -68,6 +69,14 @@ protected: static void _bind_methods(); private: + enum { + BYTE_OR_ZERO_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, + }; + + enum { + BYTE_OR_ZERO_FLAG = 1 << BYTE_OR_ZERO_SHIFT, + }; + MultiplayerAPI *multiplayer = nullptr; Vector<uint8_t> packet_cache; Map<ResourceUID::ID, SceneConfig> replications; @@ -108,7 +117,7 @@ public: // Sync Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer); - Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, MultiplayerPeer::TransferMode p_mode, int p_channel); + Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_mode, int p_channel); void track(const ResourceUID::ID &p_scene_id, Object *p_object); void untrack(const ResourceUID::ID &p_scene_id, Object *p_object); diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp new file mode 100644 index 0000000000..915571375e --- /dev/null +++ b/core/multiplayer/rpc_manager.cpp @@ -0,0 +1,525 @@ +/*************************************************************************/ +/* rpc_manager.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/multiplayer/rpc_manager.h" + +#include "core/debugger/engine_debugger.h" +#include "core/io/marshalls.h" +#include "core/multiplayer/multiplayer_api.h" +#include "scene/main/node.h" + +#ifdef DEBUG_ENABLED +_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) { + if (EngineDebugger::is_profiling("multiplayer")) { + Array values; + values.push_back("node"); + values.push_back(p_id); + values.push_back(p_what); + EngineDebugger::profiler_add_frame_data("multiplayer", values); + } +} +#else +_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {} +#endif + +// Returns the packet size stripping the node path added when the node is not yet cached. +int get_packet_len(uint32_t p_node_target, int p_packet_len) { + if (p_node_target & 0x80000000) { + int ofs = p_node_target & 0x7FFFFFFF; + return p_packet_len - (p_packet_len - ofs); + } else { + return p_packet_len; + } +} + +const Multiplayer::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) { + const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods(); + for (int i = 0; i < node_config.size(); i++) { + if (node_config[i].name == p_method) { + r_id = ((uint16_t)i) | (1 << 15); + return node_config[i]; + } + } + if (p_node->get_script_instance()) { + const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); + for (int i = 0; i < script_config.size(); i++) { + if (script_config[i].name == p_method) { + r_id = (uint16_t)i; + return script_config[i]; + } + } + } + return Multiplayer::RPCConfig(); +} + +const Multiplayer::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) { + Vector<Multiplayer::RPCConfig> config; + uint16_t id = p_id; + if (id & (1 << 15)) { + id = id & ~(1 << 15); + config = p_node->get_node_rpc_methods(); + } else if (p_node->get_script_instance()) { + config = p_node->get_script_instance()->get_rpc_methods(); + } + if (id < config.size()) { + return config[id]; + } + return Multiplayer::RPCConfig(); +} + +_FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int p_remote_id) { + switch (mode) { + case Multiplayer::RPC_MODE_DISABLED: { + return false; + } break; + case Multiplayer::RPC_MODE_ANY: { + return true; + } break; + case Multiplayer::RPC_MODE_AUTHORITY: { + return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority(); + } break; + } + + return false; +} + +String RPCManager::get_rpc_md5(const Node *p_node) { + String rpc_list; + const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods(); + for (int i = 0; i < node_config.size(); i++) { + rpc_list += String(node_config[i].name); + } + if (p_node->get_script_instance()) { + const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); + for (int i = 0; i < script_config.size(); i++) { + rpc_list += String(script_config[i].name); + } + } + return rpc_list.md5_text(); +} + +Node *RPCManager::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { + Node *node = nullptr; + + if (p_node_target & 0x80000000) { + // Use full path (not cached yet). + int ofs = p_node_target & 0x7FFFFFFF; + + ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared."); + + String paths; + paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); + + NodePath np = paths; + + node = multiplayer->get_root_node()->get_node(np); + + if (!node) { + ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); + } + return node; + } else { + // Use cached path. + return multiplayer->get_cached_node(p_from, p_node_target); + } +} + +void RPCManager::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) { + // Extract packet meta + int packet_min_size = 1; + int name_id_offset = 1; + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + // Compute the meta size, which depends on the compression level. + int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT; + int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT; + + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + packet_min_size += 1; + name_id_offset += 1; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + packet_min_size += 2; + name_id_offset += 2; + break; + case NETWORK_NODE_ID_COMPRESSION_32: + packet_min_size += 4; + name_id_offset += 4; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the node id compression mode."); + } + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + packet_min_size += 1; + break; + case NETWORK_NAME_ID_COMPRESSION_16: + packet_min_size += 2; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the name id compression mode."); + } + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + + uint32_t node_target = 0; + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + node_target = p_packet[1]; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + node_target = decode_uint16(p_packet + 1); + break; + case NETWORK_NODE_ID_COMPRESSION_32: + node_target = decode_uint32(p_packet + 1); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); + } + + Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); + ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found."); + + uint16_t name_id = 0; + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + name_id = p_packet[name_id_offset]; + break; + case NETWORK_NAME_ID_COMPRESSION_16: + name_id = decode_uint16(p_packet + name_id_offset); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); + } + + const int packet_len = get_packet_len(node_target, p_packet_len); + _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); +} + +void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { + ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small."); + + // Check that remote can call the RPC on this node. + const Multiplayer::RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id); + ERR_FAIL_COND(config.name == StringName()); + + bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from); + ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + "."); + + int argc = 0; + bool byte_only = false; + + const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG; + if (byte_only_or_no_args) { + if (p_offset < p_packet_len) { + // This packet contains only bytes. + argc = 1; + byte_only = true; + } else { + // This rpc calls a method without parameters. + } + } else { + // Normal variant, takes the argument count from the packet. + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); + argc = p_packet[p_offset]; + p_offset += 1; + } + + Vector<Variant> args; + Vector<const Variant *> argp; + args.resize(argc); + argp.resize(argc); + +#ifdef DEBUG_ENABLED + _profile_node_data("in_rpc", p_node->get_instance_id()); +#endif + + if (byte_only) { + Vector<uint8_t> pure_data; + const int len = p_packet_len - p_offset; + pure_data.resize(len); + memcpy(pure_data.ptrw(), &p_packet[p_offset], len); + args.write[0] = pure_data; + argp.write[0] = &args[0]; + p_offset += len; + } else { + for (int i = 0; i < argc; i++) { + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); + + int vlen; + Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); + + argp.write[i] = &args[i]; + p_offset += vlen; + } + } + + Callable::CallError ce; + + p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce); + if (ce.error != Callable::CallError::CALL_OK) { + String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce); + error = "RPC - " + error; + ERR_PRINT(error); + } +} + +void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer."); + + ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet."); + + ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected."); + + ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255)."); + + if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) { + ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + "."); + + ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + "."); + } + + NodePath from_path = (multiplayer->get_root_node()->get_path()).rel_path_to(p_from->get_path()); + ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); + + // See if all peers have cached path (if so, call can be fast). + int psc_id; + const bool has_all_peers = multiplayer->send_confirm_path(p_from, from_path, p_to, psc_id); + + // Create base packet, lots of hardcode because it must be tight. + + int ofs = 0; + +#define MAKE_ROOM(m_amount) \ + if (packet_cache.size() < m_amount) \ + packet_cache.resize(m_amount); + + // Encode meta. + uint8_t command_type = MultiplayerAPI::NETWORK_COMMAND_REMOTE_CALL; + uint8_t node_id_compression = UINT8_MAX; + uint8_t name_id_compression = UINT8_MAX; + bool byte_only_or_no_args = false; + + MAKE_ROOM(1); + // The meta is composed along the way, so just set 0 for now. + packet_cache.write[0] = 0; + ofs += 1; + + // Encode Node ID. + if (has_all_peers) { + // Compress the node ID only if all the target peers already know it. + if (psc_id >= 0 && psc_id <= 255) { + // We can encode the id in 1 byte + node_id_compression = NETWORK_NODE_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(psc_id); + ofs += 1; + } else if (psc_id >= 0 && psc_id <= 65535) { + // We can encode the id in 2 bytes + node_id_compression = NETWORK_NODE_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs])); + ofs += 2; + } else { + // Too big, let's use 4 bytes. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc_id, &(packet_cache.write[ofs])); + ofs += 4; + } + } else { + // The targets don't know the node yet, so we need to use 32 bits int. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc_id, &(packet_cache.write[ofs])); + ofs += 4; + } + + // Encode method ID + if (p_rpc_id <= UINT8_MAX) { + // The ID fits in 1 byte + name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id); + ofs += 1; + } else { + // The ID is larger, let's use 2 bytes + name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(p_rpc_id, &(packet_cache.write[ofs])); + ofs += 2; + } + + if (p_argcount == 0) { + byte_only_or_no_args = true; + } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) { + byte_only_or_no_args = true; + // Special optimization when only the byte vector is sent. + const Vector<uint8_t> data = *p_arg[0]; + MAKE_ROOM(ofs + data.size()); + memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); + ofs += data.size(); + } else { + // Arguments + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = p_argcount; + ofs += 1; + for (int i = 0; i < p_argcount; i++) { + int len(0); + Error err = multiplayer->encode_and_compress_variant(*p_arg[i], nullptr, len); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); + MAKE_ROOM(ofs + len); + multiplayer->encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); + ofs += len; + } + } + + ERR_FAIL_COND(command_type > 7); + ERR_FAIL_COND(node_id_compression > 3); + ERR_FAIL_COND(name_id_compression > 1); + + // We can now set the meta + packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); + +#ifdef DEBUG_ENABLED + multiplayer->profile_bandwidth("out", ofs); +#endif + + // Take chance and set transfer mode, since all send methods will use it. + peer->set_transfer_channel(p_config.channel); + peer->set_transfer_mode(p_config.transfer_mode); + + if (has_all_peers) { + // They all have verified paths, so send fast. + peer->set_target_peer(p_to); // To all of you. + peer->put_packet(packet_cache.ptr(), ofs); // A message with love. + } else { + // Unreachable because the node ID is never compressed if the peers doesn't know it. + CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); + + // Not all verified path, so send one by one. + + // Append path at the end, since we will need it for some packets. + CharString pname = String(from_path).utf8(); + int path_len = encode_cstring(pname.get_data(), nullptr); + MAKE_ROOM(ofs + path_len); + encode_cstring(pname.get_data(), &(packet_cache.write[ofs])); + + for (const int &P : multiplayer->get_connected_peers()) { + if (p_to < 0 && P == -p_to) { + continue; // Continue, excluded. + } + + if (p_to > 0 && P != p_to) { + continue; // Continue, not for this peer. + } + + bool confirmed = multiplayer->is_cache_confirmed(from_path, P); + + peer->set_target_peer(P); // To this one specifically. + + if (confirmed) { + // This one confirmed path, so use id. + encode_uint32(psc_id, &(packet_cache.write[1])); + peer->put_packet(packet_cache.ptr(), ofs); + } else { + // This one did not confirm path yet, so use entire path (sorry!). + encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag. + peer->put_packet(packet_cache.ptr(), ofs + path_len); + } + } + } +} + +void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active."); + ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); + ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected."); + + int node_id = peer->get_unique_id(); + bool call_local_native = false; + bool call_local_script = false; + uint16_t rpc_id = UINT16_MAX; + const Multiplayer::RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id); + ERR_FAIL_COND_MSG(config.name == StringName(), + vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path())); + if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { + if (rpc_id & (1 << 15)) { + call_local_native = config.sync; + } else { + call_local_script = config.sync; + } + } + + if (p_peer_id != node_id) { +#ifdef DEBUG_ENABLED + _profile_node_data("out_rpc", p_node->get_instance_id()); +#endif + + _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); + } + + if (call_local_native) { + Callable::CallError ce; + + multiplayer->set_remote_sender_override(peer->get_unique_id()); + p_node->call(p_method, p_arg, p_argcount, ce); + multiplayer->set_remote_sender_override(0); + + if (ce.error != Callable::CallError::CALL_OK) { + String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); + error = "rpc() aborted in local call: - " + error + "."; + ERR_PRINT(error); + return; + } + } + + if (call_local_script) { + Callable::CallError ce; + ce.error = Callable::CallError::CALL_OK; + + multiplayer->set_remote_sender_override(peer->get_unique_id()); + p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); + multiplayer->set_remote_sender_override(0); + + if (ce.error != Callable::CallError::CALL_OK) { + String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); + error = "rpc() aborted in script local call: - " + error + "."; + ERR_PRINT(error); + return; + } + } + + ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode."); +} diff --git a/core/multiplayer/rpc_manager.h b/core/multiplayer/rpc_manager.h new file mode 100644 index 0000000000..7b99dee226 --- /dev/null +++ b/core/multiplayer/rpc_manager.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* rpc_manager.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_RPC_H +#define MULTIPLAYER_RPC_H + +#include "core/multiplayer/multiplayer.h" +#include "core/multiplayer/multiplayer_api.h" +#include "core/object/ref_counted.h" + +class RPCManager : public RefCounted { + GDCLASS(RPCManager, RefCounted); + +private: + enum NetworkNodeIdCompression { + NETWORK_NODE_ID_COMPRESSION_8 = 0, + NETWORK_NODE_ID_COMPRESSION_16, + NETWORK_NODE_ID_COMPRESSION_32, + }; + + enum NetworkNameIdCompression { + NETWORK_NAME_ID_COMPRESSION_8 = 0, + NETWORK_NAME_ID_COMPRESSION_16, + }; + + // The RPC meta is composed by a single byte that contains (starting from the least significant bit): + // - `NetworkCommands` in the first four bits. + // - `NetworkNodeIdCompression` in the next 2 bits. + // - `NetworkNameIdCompression` in the next 1 bit. + // - `byte_only_or_no_args` in the next 1 bit. + enum { + NODE_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, // 2 bits for this. + NAME_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_2_SHIFT, + BYTE_ONLY_OR_NO_ARGS_SHIFT = MultiplayerAPI::CMD_FLAG_3_SHIFT, + }; + + enum { + NODE_ID_COMPRESSION_FLAG = (1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)), // 2 bits for this. + NAME_ID_COMPRESSION_FLAG = (1 << NAME_ID_COMPRESSION_SHIFT), + BYTE_ONLY_OR_NO_ARGS_FLAG = (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT), + }; + + MultiplayerAPI *multiplayer = nullptr; + Vector<uint8_t> packet_cache; + +protected: + _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id); + void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); + + void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); + Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); + +public: + // Called by Node.rpc + void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); + void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len); + + String get_rpc_md5(const Node *p_node); + RPCManager(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; } +}; + +#endif // MULTIPLAYER_RPC_H diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index e268a8d292..8e92340c1e 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -1028,6 +1028,18 @@ void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_n type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_SUBGROUP)); } +void ClassDB::add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage) { + add_property(p_class, PropertyInfo(Variant::INT, p_count_property, PROPERTY_HINT_NONE, "", p_count_usage | PROPERTY_USAGE_ARRAY, vformat("%s,%s", p_label, p_array_element_prefix)), p_count_setter, p_count_getter); +} + +void ClassDB::add_property_array(const StringName &p_class, const StringName &p_path, const String &p_array_element_prefix) { + OBJTYPE_WLOCK; + ClassInfo *type = classes.getptr(p_class); + ERR_FAIL_COND(!type); + + type->property_list.push_back(PropertyInfo(Variant::NIL, p_path, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, p_array_element_prefix)); +} + // NOTE: For implementation simplicity reasons, this method doesn't allow setters to have optional arguments at the end. void ClassDB::add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index) { lock.read_lock(); diff --git a/core/object/class_db.h b/core/object/class_db.h index 166aa35469..e89c7fffd7 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -353,6 +353,8 @@ public: static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix = ""); static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = ""); + static void add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage = PROPERTY_USAGE_EDITOR); + static void add_property_array(const StringName &p_class, const StringName &p_path, const String &p_array_element_prefix); static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1); static void set_property_default_value(const StringName &p_class, const StringName &p_name, const Variant &p_default); static void add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property); diff --git a/core/object/object.h b/core/object/object.h index 1838e7eb3d..a44d921bff 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -132,7 +132,8 @@ enum PropertyUsageFlags { PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 26, // when loading, the resource for this property can be set at the end of loading PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 27, // For Object properties, instantiate them when creating in editor. PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 28, //for project or editor settings, show when basic settings are selected - PROPERTY_USAGE_READ_ONLY = 1 << 29, + PROPERTY_USAGE_READ_ONLY = 1 << 29, // Mark a property as read-only in the inspector. + PROPERTY_USAGE_ARRAY = 1 << 30, // Used in the inspector to group properties as elements of an array. PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK, PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED, @@ -147,6 +148,10 @@ enum PropertyUsageFlags { #define ADD_SUBGROUP(m_name, m_prefix) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) #define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property) +#define ADD_ARRAY_COUNT(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix) +#define ADD_ARRAY_COUNT_WITH_USAGE_FLAGS(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix, m_property_usage_flags) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix, m_property_usage_flags) +#define ADD_ARRAY(m_array_path, m_prefix) ClassDB::add_property_array(get_class_static(), m_array_path, m_prefix) + struct PropertyInfo { Variant::Type type = Variant::NIL; String name; diff --git a/core/object/script_language.h b/core/object/script_language.h index 385bf79c1a..8d76cbf479 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -32,8 +32,8 @@ #define SCRIPT_LANGUAGE_H #include "core/doc_data.h" -#include "core/io/multiplayer_api.h" #include "core/io/resource.h" +#include "core/multiplayer/multiplayer.h" #include "core/templates/map.h" #include "core/templates/pair.h" @@ -159,7 +159,7 @@ public: virtual bool is_placeholder_fallback_enabled() const { return false; } - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0; Script() {} }; @@ -200,7 +200,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0; virtual ScriptLanguage *get_language() = 0; virtual ~ScriptInstance(); @@ -419,7 +419,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); } + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return Vector<Multiplayer::RPCConfig>(); } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); ~PlaceHolderScriptInstance(); diff --git a/core/os/os.cpp b/core/os/os.cpp index 63390919f4..89ba73b35e 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -357,9 +357,17 @@ void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) { } bool OS::has_feature(const String &p_feature) { - if (p_feature == get_name()) { + // Feature tags are always lowercase for consistency. + if (p_feature == get_name().to_lower()) { return true; } + + // Catch-all `linuxbsd` feature tag that matches on both Linux and BSD. + // This is the one exposed in the project settings dialog. + if (p_feature == "linuxbsd" && (get_name() == "Linux" || get_name() == "FreeBSD" || get_name() == "NetBSD" || get_name() == "OpenBSD" || get_name() == "BSD")) { + return true; + } + #ifdef DEBUG_ENABLED if (p_feature == "debug") { return true; diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 6c7d9cbd89..3a037f9dd1 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -48,9 +48,6 @@ #include "core/io/image_loader.h" #include "core/io/json.h" #include "core/io/marshalls.h" -#include "core/io/multiplayer_api.h" -#include "core/io/multiplayer_peer.h" -#include "core/io/multiplayer_replicator.h" #include "core/io/packed_data_container.h" #include "core/io/packet_peer.h" #include "core/io/packet_peer_dtls.h" @@ -70,6 +67,9 @@ #include "core/math/geometry_3d.h" #include "core/math/random_number_generator.h" #include "core/math/triangle_mesh.h" +#include "core/multiplayer/multiplayer_api.h" +#include "core/multiplayer/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_replicator.h" #include "core/object/class_db.h" #include "core/object/undo_redo.h" #include "core/os/main_loop.h" diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index a3b5356b1d..ed6fd13cc8 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -1653,13 +1653,13 @@ String String::num_scientific(double p_num) { #if defined(__GNUC__) || defined(_MSC_VER) -#if (defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER < 1900)) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT) - // MinGW and old MSC require _set_output_format() to conform to C99 output for printf +#if defined(__MINGW32__) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT) + // MinGW requires _set_output_format() to conform to C99 output for printf unsigned int old_exponent_format = _set_output_format(_TWO_DIGIT_EXPONENT); #endif snprintf(buf, 256, "%lg", p_num); -#if (defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER < 1900)) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT) +#if defined(__MINGW32__) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT) _set_output_format(old_exponent_format); #endif diff --git a/core/string/ustring.h b/core/string/ustring.h index 6a4b40da60..24da6b82af 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -523,10 +523,10 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St #define TTRGET(m_value) TTR(m_value) #else -#define TTR(m_value) (String()) -#define TTRN(m_value) (String()) -#define DTR(m_value) (String()) -#define DTRN(m_value) (String()) +#define TTR(m_value) String() +#define TTRN(m_value) String() +#define DTR(m_value) String() +#define DTRN(m_value) String() #define TTRC(m_value) (m_value) #define TTRGET(m_value) (m_value) #endif diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp index 10446a5ec1..56eda6e703 100644 --- a/core/variant/callable_bind.cpp +++ b/core/variant/callable_bind.cpp @@ -169,7 +169,8 @@ CallableCustomUnbind::~CallableCustomUnbind() { } Callable callable_bind(const Callable &p_callable, const Variant &p_arg1) { - return p_callable.bind((const Variant **)&p_arg1, 1); + const Variant *args[1] = { &p_arg1 }; + return p_callable.bind(args, 1); } Callable callable_bind(const Callable &p_callable, const Variant &p_arg1, const Variant &p_arg2) { diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 616d88c7f3..755902c709 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2425,6 +2425,8 @@ </constant> <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="268435456" enum="PropertyUsageFlags"> </constant> + <constant name="PROPERTY_USAGE_ARRAY" value="1073741824" enum="PropertyUsageFlags"> + </constant> <constant name="PROPERTY_USAGE_DEFAULT" value="7" enum="PropertyUsageFlags"> Default usage (storage, editor and network). </constant> @@ -2463,6 +2465,24 @@ <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags"> Default method flags. </constant> + <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> + Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. + </constant> + <constant name="RPC_MODE_ANY" value="1" enum="RPCMode"> + Used with [method Node.rpc_config] to set a method to be callable remotely by any peer. Analogous to the [code]@rpc(any)[/code] annotation. Calls are accepted from all remote peers, no matter if they are node's authority or not. + </constant> + <constant name="RPC_MODE_AUTH" value="2" enum="RPCMode"> + Used with [method Node.rpc_config] to set a method to be callable remotely only by the current multiplayer authority (which is the server by default). Analogous to the [code]@rpc(auth)[/code] annotation. See [method Node.set_multiplayer_authority]. + </constant> + <constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode"> + Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_ORDERED]. Use for non-critical data, and always consider whether the order matters. + </constant> + <constant name="TRANSFER_MODE_ORDERED" value="1" enum="TransferMode"> + Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data. + </constant> + <constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode"> + Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially the slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly. + </constant> <constant name="TYPE_NIL" value="0" enum="Variant.Type"> Variable is [code]null[/code]. </constant> diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml new file mode 100644 index 0000000000..731c702549 --- /dev/null +++ b/doc/classes/AnimatableBody2D.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AnimatableBody2D" inherits="StaticBody2D" version="4.0"> + <brief_description> + Physics body for 2D physics which moves only by script or animation. Useful for moving platforms and doors. + </brief_description> + <description> + Animatable body for 2D physics. + An animatable body can't be moved by external forces or contacts, but can be moved by script or animation to affect other bodies in its path. It is ideal for implementing moving objects in the environment, such as moving platforms or doors. + When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> + If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide]. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml new file mode 100644 index 0000000000..8192f26057 --- /dev/null +++ b/doc/classes/AnimatableBody3D.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AnimatableBody3D" inherits="StaticBody3D" version="4.0"> + <brief_description> + Physics body for 3D physics which moves only by script or animation. Useful for moving platforms and doors. + </brief_description> + <description> + Animatable body for 3D physics. + An animatable body can't be moved by external forces or contacts, but can be moved by script or animation to affect other bodies in its path. It is ideal for implementing moving objects in the environment, such as moving platforms or doors. + When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + </description> + <tutorials> + <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> + <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> + <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> + </tutorials> + <methods> + </methods> + <members> + <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> + If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide]. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 396490c8eb..02c6b18d55 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -495,7 +495,7 @@ <argument index="2" name="step" type="int" default="1" /> <argument index="3" name="deep" type="bool" default="false" /> <description> - Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. + Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. If [code]end[/code] is an invalid value, the end of the array is used. </description> </method> <method name="sort"> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index a954a06117..32e51603ee 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -28,12 +28,23 @@ <description> </description> </method> + <method name="_is_monophonic" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> <method name="get_length" qualifiers="const"> <return type="float" /> <description> Returns the length of the audio stream in seconds. </description> </method> + <method name="is_monophonic" qualifiers="const"> + <return type="bool" /> + <description> + Returns true if this audio stream only supports monophonic playback, or false if the audio stream supports polyphony. + </description> + </method> </methods> <constants> </constants> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index a6c437f875..b692ae858e 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -56,6 +56,9 @@ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master""> Bus on which this audio is playing. </member> + <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1"> + The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. + </member> <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0"> If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants. </member> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index c40c223091..e36a428499 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -61,6 +61,9 @@ <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0"> Maximum distance from which audio is still hearable. </member> + <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1"> + The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. + </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 584f03399c..fa2fa5a8e3 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -83,6 +83,9 @@ <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0. </member> + <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1"> + The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. + </member> <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0"> Decides if audio should pause when source is outside of [member max_distance] range. </member> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index d0ff66ae06..a3a891cdcb 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem]-based nodes. + Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. This node is intended to be a simple helper to get things going quickly, but more functionality may be desired to change how the camera works. To make your own custom camera node, inherit it from [Node2D] and change the transform of the canvas by setting [member Viewport.canvas_transform] in [Viewport] (you can obtain the current [Viewport] by using [method Node.get_viewport]). Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position. </description> @@ -81,7 +82,7 @@ The Camera2D's anchor point. See [enum AnchorMode] constants. </member> <member name="current" type="bool" setter="set_current" getter="is_current" default="false"> - If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. + If [code]true[/code], the camera acts as the active camera for its [Viewport] ancestor. Only one camera can be current in a given viewport, so setting a different camera in the same viewport [code]current[/code] will disable whatever camera was already active in that viewport. </member> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead. diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 71e6eeab5a..f98c22a1e9 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CharacterBody2D" inherits="PhysicsBody2D" version="4.0"> <brief_description> - Character body 2D node. + Specialized 2D physics body node for characters moved by script. </brief_description> <description> - Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses: - [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics. - [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path. + Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a [AnimatableBody2D]. However, they have two main uses: + [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody2D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics. + [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [AnimatableBody2D]), which allows them to be moved by code and push other bodies on their path. </description> <tutorials> <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 85135d5509..81ffbe01c1 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CharacterBody3D" inherits="PhysicsBody3D" version="4.0"> <brief_description> - Character body 3D node. + Specialized 3D physics body node for characters moved by script. </brief_description> <description> - Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses: + Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a [AnimatableBody3D]. However, they have two main uses: [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics. - [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path. + [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [AnimatableBody3D]), which allows them to be moved by code and push other bodies on their path. </description> <tutorials> <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 5392189f6a..6602764cd4 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -921,7 +921,8 @@ Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="auto_translate" type="bool" setter="set_auto_translate" getter="is_auto_translating" default="true"> - Toggles if any text should automatically change to its translated version depending on the current locale. + Toggles if any text should automatically change to its translated version depending on the current locale. Note that this will not affect any internal nodes (e.g. the popup of a [MenuButton]). + Also decides if the node's strings should be parsed for POT generation. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0"> The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 861627b526..29aaf3c756 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). + [b]Note:[/b] It's recommended to use transport encryption (SSL/TLS) and to avoid sending sensitive information (such as login credentials) in HTTP GET URL parameters. Consider using HTTP POST requests or HTTP headers for such information instead. [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. [b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an error. [b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are currently not supported. Revoked certificates are accepted as long as they are otherwise valid. If this is a concern, you may want to use automatically managed certificates with a short validity period. diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 4fafa0a0a1..00927b98c5 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -192,7 +192,8 @@ <description> Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. - [b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], the payload sent via [code]request_data[/code] might be ignored by the server or even cause the server to reject the request (check [url=https://datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/url] for more details). As a workaround, you can send data as a query string in the URL. See [method String.uri_encode] for an example. + [b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], the payload sent via [code]request_data[/code] might be ignored by the server or even cause the server to reject the request (check [url=https://datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/url] for more details). As a workaround, you can send data as a query string in the URL (see [method String.uri_encode] for an example). + [b]Note:[/b] It's recommended to use transport encryption (SSL/TLS) and to avoid sending sensitive information (such as login credentials) in HTTP GET URL parameters. Consider using HTTP POST requests or HTTP headers for such information instead. </description> </method> <method name="request_raw"> diff --git a/doc/classes/JNISingleton.xml b/doc/classes/JNISingleton.xml index 84ab1a49c1..fbf18ddc03 100644 --- a/doc/classes/JNISingleton.xml +++ b/doc/classes/JNISingleton.xml @@ -1,10 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="JNISingleton" inherits="Object" version="4.0"> <brief_description> + Singleton that connects the engine with Android plugins to interface with native Android code. </brief_description> <description> + The JNISingleton is implemented only in the Android export. It's used to call methods and connect signals from an Android plugin written in Java or Kotlin. Methods and signals can be called and connected to the JNISingleton as if it is a Node. See [url=https://en.wikipedia.org/wiki/Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more information. </description> <tutorials> + <link title="Creating Android plugins">https://docs.godotengine.org/en/latest/tutorials/platform/android/android_plugin.html#doc-android-plugin</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index cd2f4eca18..52359b0ede 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -47,7 +47,8 @@ The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius. </member> <member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0"> - Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI]. + Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled]). + [b]Note:[/b] This property is ignored if [member light_energy] is equal to [code]0.0[/code], as the light won't be present at all in the GI shader. </member> <member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false"> If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. diff --git a/doc/classes/Listener2D.xml b/doc/classes/Listener2D.xml new file mode 100644 index 0000000000..27ee63d201 --- /dev/null +++ b/doc/classes/Listener2D.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Listener2D" inherits="Node2D" version="4.0"> + <brief_description> + Overrides the location sounds are heard from. + </brief_description> + <description> + Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D]. + If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function. + </description> + <tutorials> + </tutorials> + <methods> + <method name="clear_current"> + <return type="void" /> + <description> + Disables the [Listener2D]. If it's not set as current, this method will have no effect. + </description> + </method> + <method name="is_current" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this [Listener2D] is currently active. + </description> + </method> + <method name="make_current"> + <return type="void" /> + <description> + Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled. + This method will have no effect if the [Listener2D] is not added to [SceneTree]. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Listener3D.xml b/doc/classes/Listener3D.xml index 9cc803f241..5e1b2ce7fc 100644 --- a/doc/classes/Listener3D.xml +++ b/doc/classes/Listener3D.xml @@ -5,7 +5,6 @@ </brief_description> <description> Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D]. - [b]Note:[/b] There is no 2D equivalent for this node yet. </description> <tutorials> </tutorials> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 70046fc3e9..647233f679 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -4,8 +4,8 @@ High-level multiplayer API. </brief_description> <description> - This class implements most of the logic behind the high-level multiplayer API. See also [MultiplayerPeer]. - By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. + This class implements the high-level multiplayer API. See also [MultiplayerPeer]. + By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPCs) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. </description> @@ -18,49 +18,49 @@ Clears the current MultiplayerAPI network state (you shouldn't call this unless you know what you are doing). </description> </method> - <method name="get_network_connected_peers" qualifiers="const"> + <method name="get_peers" qualifiers="const"> <return type="PackedInt32Array" /> <description> - Returns the peer IDs of all connected peers of this MultiplayerAPI's [member network_peer]. + Returns the peer IDs of all connected peers of this MultiplayerAPI's [member multiplayer_peer]. </description> </method> - <method name="get_network_unique_id" qualifiers="const"> + <method name="get_remote_sender_id" qualifiers="const"> <return type="int" /> <description> - Returns the unique peer ID of this MultiplayerAPI's [member network_peer]. + Returns the sender's peer ID for the RPC currently being executed. + [b]Note:[/b] If not inside an RPC this method will return 0. </description> </method> - <method name="get_rpc_sender_id" qualifiers="const"> + <method name="get_unique_id" qualifiers="const"> <return type="int" /> <description> - Returns the sender's peer ID for the RPC currently being executed. - [b]Note:[/b] If not inside an RPC this method will return 0. + Returns the unique peer ID of this MultiplayerAPI's [member multiplayer_peer]. </description> </method> - <method name="has_network_peer" qualifiers="const"> + <method name="has_multiplayer_peer" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if there is a [member network_peer] set. + Returns [code]true[/code] if there is a [member multiplayer_peer] set. </description> </method> - <method name="is_network_server" qualifiers="const"> + <method name="is_server" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is in server mode (listening for connections). + Returns [code]true[/code] if this MultiplayerAPI's [member multiplayer_peer] is valid and in server mode (listening for connections). </description> </method> <method name="poll"> <return type="void" /> <description> Method used for polling the MultiplayerAPI. You only need to worry about this if you are using [member Node.custom_multiplayer] override or you set [member SceneTree.multiplayer_poll] to [code]false[/code]. By default, [SceneTree] will poll its MultiplayerAPI for you. - [b]Note:[/b] This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). + [b]Note:[/b] This method results in RPCs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). </description> </method> <method name="send_bytes"> <return type="int" enum="Error" /> <argument index="0" name="bytes" type="PackedByteArray" /> <argument index="1" name="id" type="int" default="0" /> - <argument index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" /> + <argument index="2" name="mode" type="int" enum="TransferMode" default="2" /> <argument index="3" name="channel" type="int" default="0" /> <description> Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers. @@ -69,14 +69,14 @@ </methods> <members> <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed" default="false"> - If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs. + If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of object during RPCs. [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </member> - <member name="network_peer" type="MultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to authority, or it will become a regular client peer. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. + <member name="multiplayer_peer" type="MultiplayerPeer" setter="set_multiplayer_peer" getter="get_multiplayer_peer"> + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_server]) and will set root node's network mode to authority, or it will become a regular client peer. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> - <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false"> - If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections. + <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="false"> + If [code]true[/code], the MultiplayerAPI's [member multiplayer_peer] refuses new incoming connections. </member> <member name="replicator" type="MultiplayerReplicator" setter="" getter="get_replicator"> </member> @@ -88,48 +88,39 @@ <signals> <signal name="connected_to_server"> <description> - Emitted when this MultiplayerAPI's [member network_peer] successfully connected to a server. Only emitted on clients. + Emitted when this MultiplayerAPI's [member multiplayer_peer] successfully connected to a server. Only emitted on clients. </description> </signal> <signal name="connection_failed"> <description> - Emitted when this MultiplayerAPI's [member network_peer] fails to establish a connection to a server. Only emitted on clients. + Emitted when this MultiplayerAPI's [member multiplayer_peer] fails to establish a connection to a server. Only emitted on clients. </description> </signal> - <signal name="network_peer_connected"> + <signal name="peer_connected"> <argument index="0" name="id" type="int" /> <description> - Emitted when this MultiplayerAPI's [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1). + Emitted when this MultiplayerAPI's [member multiplayer_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1). </description> </signal> - <signal name="network_peer_disconnected"> + <signal name="peer_disconnected"> <argument index="0" name="id" type="int" /> <description> - Emitted when this MultiplayerAPI's [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. + Emitted when this MultiplayerAPI's [member multiplayer_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. </description> </signal> - <signal name="network_peer_packet"> + <signal name="peer_packet"> <argument index="0" name="id" type="int" /> <argument index="1" name="packet" type="PackedByteArray" /> <description> - Emitted when this MultiplayerAPI's [member network_peer] receive a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet. + Emitted when this MultiplayerAPI's [member multiplayer_peer] receives a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet. </description> </signal> <signal name="server_disconnected"> <description> - Emitted when this MultiplayerAPI's [member network_peer] disconnects from server. Only emitted on clients. + Emitted when this MultiplayerAPI's [member multiplayer_peer] disconnects from server. Only emitted on clients. </description> </signal> </signals> <constants> - <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> - Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. - </constant> - <constant name="RPC_MODE_ANY" value="1" enum="RPCMode"> - Used with [method Node.rpc_config] to set a method to be callable remotely by any peer. Analogous to the [code]@rpc(any)[/code] annotation. Calls are accepted from all remote peers, no matter if they are node's authority or not. - </constant> - <constant name="RPC_MODE_AUTHORITY" value="2" enum="RPCMode"> - Used with [method Node.rpc_config] to set a method to be callable remotely only by the current network authority (which is the server by default). Analogous to the [code]@rpc(auth)[/code] annotation. See [method Node.set_network_authority]. - </constant> </constants> </class> diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml index adaa359168..411317cdc8 100644 --- a/doc/classes/MultiplayerPeer.xml +++ b/doc/classes/MultiplayerPeer.xml @@ -4,7 +4,7 @@ A high-level network interface to simplify multiplayer interactions. </brief_description> <description> - Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI]. + Manages the connection to multiplayer peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI]. [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. </description> <tutorials> @@ -57,9 +57,9 @@ </member> <member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="0"> The channel to use to send packets. Many network APIs such as ENet and WebRTC allow the creation of multiple independent channels which behaves, in a way, like separate connections. This means that reliable data will only block delivery of other packets on that channel, and ordering will only be in respect to the channel the packet is being sent on. Using different channels to send [b]different and independent[/b] state updates is a common way to optimize network usage and decrease latency in fast-paced games. - [b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_UNRELIABLE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly. + [b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="MultiplayerPeer.TransferMode" default="0"> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="TransferMode" default="0"> The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. </member> </members> @@ -93,15 +93,6 @@ </signal> </signals> <constants> - <constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode"> - Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always consider whether the order matters. - </constant> - <constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode"> - Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data. - </constant> - <constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode"> - Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially the slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly. - </constant> <constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus"> The ongoing connection disconnected. </constant> diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml index 0778a7335f..e0c309ef39 100644 --- a/doc/classes/MultiplayerReplicator.xml +++ b/doc/classes/MultiplayerReplicator.xml @@ -44,7 +44,7 @@ <argument index="2" name="data" type="Variant" default="null" /> <argument index="3" name="path" type="NodePath" default="NodePath("")" /> <description> - Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead. + Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead. </description> </method> <method name="send_spawn"> @@ -54,7 +54,7 @@ <argument index="2" name="data" type="Variant" default="null" /> <argument index="3" name="path" type="NodePath" default="NodePath("")" /> <description> - Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead. + Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead. </description> </method> <method name="send_sync"> @@ -62,7 +62,7 @@ <argument index="0" name="peer_id" type="int" /> <argument index="1" name="scene_id" type="int" /> <argument index="2" name="data" type="PackedByteArray" /> - <argument index="3" name="transfer_mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" /> + <argument index="3" name="transfer_mode" type="int" enum="TransferMode" default="2" /> <argument index="4" name="channel" type="int" default="0" /> <description> Sends a sync request for the instances of the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). This function can only be called manually when overriding the send and receive sync functions (see [method sync_config]). diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 7d79c50466..608d76cd9f 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -153,6 +153,7 @@ <description> Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree]. The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. + [b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs. </description> </method> <method name="can_process" qualifiers="const"> @@ -236,6 +237,7 @@ <return type="Array" /> <description> Returns an array listing the groups that the node is a member of. + [b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs. </description> </method> <method name="get_index" qualifiers="const"> @@ -246,10 +248,10 @@ If [code]include_internal[/code] is [code]false[/code], the index won't take internal children into account, i.e. first non-internal child will have index of 0 (see [code]internal[/code] parameter in [method add_child]). </description> </method> - <method name="get_network_authority" qualifiers="const"> + <method name="get_multiplayer_authority" qualifiers="const"> <return type="int" /> <description> - Returns the peer ID of the network authority for this node. See [method set_network_authority]. + Returns the peer ID of the multiplayer authority for this node. See [method set_multiplayer_authority]. </description> </method> <method name="get_node" qualifiers="const"> @@ -417,10 +419,10 @@ Returns [code]true[/code] if this node is currently inside a [SceneTree]. </description> </method> - <method name="is_network_authority" qualifiers="const"> + <method name="is_multiplayer_authority" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the local system is the authority of this node. + Returns [code]true[/code] if the local system is the multiplayer authority of this node. </description> </method> <method name="is_physics_processing" qualifiers="const"> @@ -578,17 +580,17 @@ <argument index="0" name="method" type="StringName" /> <description> Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant]. - [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. + [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().peer.get_connection_status() == CONNECTION_CONNECTED[/code]. </description> </method> <method name="rpc_config"> <return type="int" /> <argument index="0" name="method" type="StringName" /> - <argument index="1" name="rpc_mode" type="int" enum="MultiplayerAPI.RPCMode" /> - <argument index="2" name="transfer_mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" /> + <argument index="1" name="rpc_mode" type="int" enum="RPCMode" /> + <argument index="2" name="transfer_mode" type="int" enum="TransferMode" default="2" /> <argument index="3" name="channel" type="int" default="0" /> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding annotation ([code]@rpc(any)[/code], [code]@rpc(auth)[/code]). By default, methods are not exposed to networking (and RPCs). + Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum RPCMode] and [enum TransferMode]. An alternative is annotating methods and properties with the corresponding annotation ([code]@rpc(any)[/code], [code]@rpc(auth)[/code]). By default, methods are not exposed to networking (and RPCs). </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -620,12 +622,12 @@ <description> </description> </method> - <method name="set_network_authority"> + <method name="set_multiplayer_authority"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="recursive" type="bool" default="true" /> <description> - Sets the node's network authority to the peer with the given peer ID. The network authority is the peer that has authority over the node on the network. Useful in conjunction with [method rpc_config] and the [MultiplayerAPI]. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the authority for all children of this node. + Sets the node's multiplayer authority to the peer with the given peer ID. The multiplayer authority is the peer that has authority over the node on the network. Useful in conjunction with [method rpc_config] and the [MultiplayerAPI]. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the authority for all children of this node. </description> </method> <method name="set_physics_process"> diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 4c6adfca32..01c8933b51 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -7,6 +7,7 @@ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. </description> <tutorials> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> @@ -155,6 +156,9 @@ <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity"> The body's rotational velocity. </member> + <member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass"> + The body's center of mass. + </member> <member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia"> The inverse of the inertia of the body. </member> diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index 271668e339..839a83cfc3 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -7,6 +7,8 @@ Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces]. </description> <tutorials> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_central_force"> @@ -157,6 +159,7 @@ The body's rotational velocity. </member> <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass"> + The body's center of mass. </member> <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia"> The inverse of the inertia of the body. diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index e84b3e0e49..536c7e4e04 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -7,7 +7,8 @@ Direct access object to a space in the [PhysicsServer2D]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - <link title="Ray-Casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="cast_motion"> @@ -47,7 +48,7 @@ <argument index="0" name="point" type="Vector2" /> <argument index="1" name="max_results" type="int" default="32" /> <argument index="2" name="exclude" type="Array" default="[]" /> - <argument index="3" name="collision_mask" type="int" default="2147483647" /> + <argument index="3" name="collision_mask" type="int" default="4294967295" /> <argument index="4" name="collide_with_bodies" type="bool" default="true" /> <argument index="5" name="collide_with_areas" type="bool" default="false" /> <description> @@ -57,7 +58,7 @@ [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect, or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. + Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected. </description> </method> @@ -67,10 +68,18 @@ <argument index="1" name="canvas_instance_id" type="int" /> <argument index="2" name="max_results" type="int" default="32" /> <argument index="3" name="exclude" type="Array" default="[]" /> - <argument index="4" name="collision_mask" type="int" default="2147483647" /> + <argument index="4" name="collision_mask" type="int" default="4294967295" /> <argument index="5" name="collide_with_bodies" type="bool" default="true" /> <argument index="6" name="collide_with_areas" type="bool" default="false" /> <description> + Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. + [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected. </description> </method> <method name="intersect_ray"> @@ -78,7 +87,7 @@ <argument index="0" name="from" type="Vector2" /> <argument index="1" name="to" type="Vector2" /> <argument index="2" name="exclude" type="Array" default="[]" /> - <argument index="3" name="collision_mask" type="int" default="2147483647" /> + <argument index="3" name="collision_mask" type="int" default="4294967295" /> <argument index="4" name="collide_with_bodies" type="bool" default="true" /> <argument index="5" name="collide_with_areas" type="bool" default="false" /> <description> @@ -91,7 +100,7 @@ [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the ray did not intersect anything, then an empty dictionary is returned instead. - Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect, or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. + Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. </description> </method> <method name="intersect_shape"> diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 13db50a2c7..4e6bd8456f 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -7,6 +7,7 @@ Direct access object to a space in the [PhysicsServer3D]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> @@ -47,7 +48,7 @@ <argument index="0" name="from" type="Vector3" /> <argument index="1" name="to" type="Vector3" /> <argument index="2" name="exclude" type="Array" default="[]" /> - <argument index="3" name="collision_mask" type="int" default="2147483647" /> + <argument index="3" name="collision_mask" type="int" default="4294967295" /> <argument index="4" name="collide_with_bodies" type="bool" default="true" /> <argument index="5" name="collide_with_areas" type="bool" default="false" /> <description> @@ -59,7 +60,7 @@ [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the ray did not intersect anything, then an empty dictionary is returned instead. - Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect, or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively. + Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively. </description> </method> <method name="intersect_shape"> diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 9867b98ae6..b3b7fcd956 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -373,7 +373,7 @@ </description> </method> <method name="body_get_param" qualifiers="const"> - <return type="float" /> + <return type="Variant" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> <description> @@ -449,6 +449,13 @@ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> + <method name="body_reset_mass_properties"> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <description> + Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param]. + </description> + </method> <method name="body_set_axis_velocity"> <return type="void" /> <argument index="0" name="body" type="RID" /> @@ -522,7 +529,7 @@ <return type="void" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> - <argument index="2" name="value" type="float" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body parameter. See [enum BodyParameter] for a list of available parameters. </description> @@ -913,7 +920,7 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. In this mode, a body can be only moved by user code. + Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. @@ -936,16 +943,19 @@ <constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter"> Constant to set/get a body's inertia. </constant> - <constant name="BODY_PARAM_GRAVITY_SCALE" value="4" enum="BodyParameter"> + <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter"> + Constant to set/get a body's center of mass. + </constant> + <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter"> Constant to set/get a body's gravity multiplier. </constant> - <constant name="BODY_PARAM_LINEAR_DAMP" value="5" enum="BodyParameter"> + <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter"> Constant to set/get a body's linear dampening factor. </constant> - <constant name="BODY_PARAM_ANGULAR_DAMP" value="6" enum="BodyParameter"> + <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter"> Constant to set/get a body's angular dampening factor. </constant> - <constant name="BODY_PARAM_MAX" value="7" enum="BodyParameter"> + <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter"> Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 46cbe48b28..2fbe84b8b1 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -347,7 +347,7 @@ </description> </method> <method name="body_get_param" qualifiers="const"> - <return type="float" /> + <return type="Variant" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> <description> @@ -430,6 +430,13 @@ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> + <method name="body_reset_mass_properties"> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <description> + Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param]. + </description> + </method> <method name="body_set_axis_lock"> <return type="void" /> <argument index="0" name="body" type="RID" /> @@ -511,7 +518,7 @@ <return type="void" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> - <argument index="2" name="value" type="float" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants. </description> @@ -1262,7 +1269,7 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. In this mode, a body can be only moved by user code. + Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. @@ -1282,16 +1289,22 @@ <constant name="BODY_PARAM_MASS" value="2" enum="BodyParameter"> Constant to set/get a body's mass. </constant> - <constant name="BODY_PARAM_GRAVITY_SCALE" value="3" enum="BodyParameter"> + <constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter"> + Constant to set/get a body's inertia. + </constant> + <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter"> + Constant to set/get a body's center of mass. + </constant> + <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter"> Constant to set/get a body's gravity multiplier. </constant> - <constant name="BODY_PARAM_LINEAR_DAMP" value="4" enum="BodyParameter"> + <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter"> Constant to set/get a body's linear dampening factor. </constant> - <constant name="BODY_PARAM_ANGULAR_DAMP" value="5" enum="BodyParameter"> + <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter"> Constant to set/get a body's angular dampening factor. </constant> - <constant name="BODY_PARAM_MAX" value="6" enum="BodyParameter"> + <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter"> Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml index 8b006c68e7..b54de15d15 100644 --- a/doc/classes/PhysicsShapeQueryParameters2D.xml +++ b/doc/classes/PhysicsShapeQueryParameters2D.xml @@ -17,7 +17,7 @@ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> If [code]true[/code], the query will take [PhysicsBody2D]s into account. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]"> diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index de9b623591..f74d1b5e48 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -17,7 +17,7 @@ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> If [code]true[/code], the query will take [PhysicsBody3D]s into account. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 58c9d9e44b..21d974e233 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -625,19 +625,19 @@ </member> <member name="input/ui_text_backspace_all_to_left" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_backspace_all_to_left.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_backspace_all_to_left.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_backspace_word" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_backspace_word.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_backspace_word.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_document_end" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_document_end.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_document_end.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_document_start" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_document_start.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_document_start.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_down" type="Dictionary" setter="" getter=""> </member> @@ -645,11 +645,11 @@ </member> <member name="input/ui_text_caret_line_end" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_line_end.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_line_end.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_line_start" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_line_start.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_line_start.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_page_down" type="Dictionary" setter="" getter=""> </member> @@ -661,11 +661,11 @@ </member> <member name="input/ui_text_caret_word_left" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_word_left.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_word_left.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_word_right" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_word_right.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_word_right.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_completion_accept" type="Dictionary" setter="" getter=""> </member> @@ -679,11 +679,11 @@ </member> <member name="input/ui_text_delete_all_to_right" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_delete_all_to_right.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_delete_all_to_right.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_delete_word" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_delete_word.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_delete_word.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_indent" type="Dictionary" setter="" getter=""> </member> @@ -695,11 +695,11 @@ </member> <member name="input/ui_text_scroll_down" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_scroll_down.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_scroll_down.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_scroll_up" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_scroll_up.OSX" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_scroll_up.osx" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_select_all" type="Dictionary" setter="" getter=""> </member> @@ -726,7 +726,7 @@ <member name="input_devices/pen_tablet/driver" type="String" setter="" getter=""> Specifies the tablet driver to use. If left empty, the default driver will be used. </member> - <member name="input_devices/pen_tablet/driver.Windows" type="String" setter="" getter=""> + <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter=""> Override for [member input_devices/pen_tablet/driver] on Windows. </member> <member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true"> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 24f7f4274e..428fa2575c 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -359,6 +359,14 @@ <description> </description> </method> + <method name="get_driver_resource"> + <return type="int" /> + <argument index="0" name="resource" type="int" enum="RenderingDevice.DriverResource" /> + <argument index="1" name="rid" type="RID" /> + <argument index="2" name="index" type="int" /> + <description> + </description> + </method> <method name="get_frame_delay" qualifiers="const"> <return type="int" /> <description> @@ -646,6 +654,32 @@ </constant> <constant name="BARRIER_MASK_NO_BARRIER" value="8"> </constant> + <constant name="DRIVER_RESOURCE_VULKAN_DEVICE" value="0" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE" value="1" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_INSTANCE" value="2" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_QUEUE" value="3" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX" value="4" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_IMAGE" value="5" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_IMAGE_VIEW" value="6" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT" value="7" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_SAMPLER" value="8" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET" value="9" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_BUFFER" value="10" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE" value="11" enum="DriverResource"> + </constant> + <constant name="DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE" value="12" enum="DriverResource"> + </constant> <constant name="DATA_FORMAT_R4G4_UNORM_PACK8" value="0" enum="DataFormat"> </constant> <constant name="DATA_FORMAT_R4G4B4A4_UNORM_PACK16" value="1" enum="DataFormat"> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 638c657492..c0d7cca840 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1156,6 +1156,11 @@ <description> </description> </method> + <method name="get_rendering_device" qualifiers="const"> + <return type="RenderingDevice" /> + <description> + </description> + </method> <method name="get_rendering_info"> <return type="int" /> <argument index="0" name="info" type="int" enum="RenderingServer.RenderingInfo" /> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index db16552db3..0702955495 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RigidBody2D" inherits="PhysicsBody2D" version="4.0"> <brief_description> - A body that is controlled by the 2D physics engine. + Physics Body which is moved by 2D physics simulation. Useful for objects that have gravity and can be pushed by other objects. </brief_description> <description> This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. @@ -99,6 +99,13 @@ <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. </member> + <member name="center_of_mass" type="Vector2" setter="set_center_of_mass" getter="get_center_of_mass" default="Vector2(0, 0)"> + The body's custom center of mass, relative to the body's origin position, when [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_CUSTOM]. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration. + When [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_AUTO] (default value), the center of mass is automatically computed. + </member> + <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidBody2D.CenterOfMassMode" default="0"> + Defines the way the body's center of mass is set. See [enum CenterOfMassMode] for possible values. + </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. </member> @@ -116,8 +123,9 @@ <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s. </member> - <member name="inertia" type="float" setter="set_inertia" getter="get_inertia"> - The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it. + <member name="inertia" type="float" setter="set_inertia" getter="get_inertia" default="0.0"> + The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this property allows you to set a custom value. + If set to [code]0[/code], inertia is automatically computed (default value). </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b]. @@ -131,6 +139,7 @@ </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0"> The body's mode. See [enum Mode] for possible values. + For a body that uses only Static or Kinematic mode, use [StaticBody2D] or [AnimatableBody2D] instead. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. @@ -199,7 +208,13 @@ Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate. </constant> <constant name="MODE_KINEMATIC" value="3" enum="Mode"> - Kinematic body mode. The body behaves like a [StaticBody2D] with [member StaticBody2D.kinematic_motion] enabled, and must be moved by user code. + Kinematic body mode. The body behaves like a [AnimatableBody2D], and must be moved by code. + </constant> + <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode"> + In this mode, the body's center of mass is calculated automatically based on its shapes. + </constant> + <constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode"> + In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position. </constant> <constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode"> Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects. diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index f4299335bf..1be35b0576 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RigidBody3D" inherits="PhysicsBody3D" version="4.0"> <brief_description> - Physics Body whose position is determined through physics simulation in 3D space. + Physics Body which is moved by 3D physics simulation. Useful for objects that have gravity and can be pushed by other objects. </brief_description> <description> This is the node that implements full 3D physics. This means that you do not control a RigidBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc. @@ -102,6 +102,13 @@ <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. </member> + <member name="center_of_mass" type="Vector3" setter="set_center_of_mass" getter="get_center_of_mass" default="Vector3(0, 0, 0)"> + The body's custom center of mass, relative to the body's origin position, when [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_CUSTOM]. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration. + When [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_AUTO] (default value), the center of mass is automatically computed. + </member> + <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidBody3D.CenterOfMassMode" default="0"> + Defines the way the body's center of mass is set. See [enum CenterOfMassMode] for possible values. + </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported]. </member> @@ -119,6 +126,10 @@ <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> + <member name="inertia" type="Vector3" setter="set_inertia" getter="get_inertia" default="Vector3(0, 0, 0)"> + The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body on each axis. The moment of inertia is usually computed automatically from the mass and the shapes, but this property allows you to set a custom value. + If set to [code]Vector3.ZERO[/code], inertia is automatically computed (default value). + </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden. See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. @@ -130,7 +141,8 @@ The body's mass. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody3D.Mode" default="0"> - The body mode. See [enum Mode] for possible values. + The body's mode. See [enum Mode] for possible values. + For a body that uses only Static or Kinematic mode, use [StaticBody3D] or [AnimatableBody3D] instead. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. @@ -201,7 +213,13 @@ Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate. </constant> <constant name="MODE_KINEMATIC" value="3" enum="Mode"> - Kinematic body mode. The body behaves like a [StaticBody3D] with [member StaticBody3D.kinematic_motion] enabled, and can only move by user code. + Kinematic body mode. The body behaves like a [AnimatableBody3D], and can only move by user code. + </constant> + <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode"> + In this mode, the body's center of mass is calculated automatically based on its shapes. + </constant> + <constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode"> + In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position. </constant> </constants> </class> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 59e3190213..e81eff35ac 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -215,7 +215,7 @@ </member> <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true"> If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame]. - If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. + If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs. This allows running RPCs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false"> If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior: diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 326bf58e22..0344c3e0d1 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,14 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StaticBody2D" inherits="PhysicsBody2D" version="4.0"> <brief_description> - Static body for 2D physics. + Physics body for 2D physics which is static or moves only by script. Useful for floor and walls. </brief_description> <description> - Static body for 2D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], they don't consume any CPU resources as long as they don't move. - They however have extra functionalities to move and affect other bodies: - [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). - [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path. - [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path. + Static body for 2D physics. + A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], it doesn't consume any CPU resources as long as they don't move. + They have extra functionalities to move and affect other bodies: + [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. + [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. </description> <tutorials> </tutorials> @@ -16,22 +16,15 @@ </methods> <members> <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0"> - The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating. + The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating. </member> <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2(0, 0)"> - The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving. - </member> - <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false"> - If [code]true[/code], the body will act the same as a [RigidBody2D] in [constant RigidBody2D.MODE_KINEMATIC] mode. - When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> - <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> - If [code]true[/code] and [member kinematic_motion] is enabled, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide]. - </member> </members> <constants> </constants> diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 69c123002f..4cb51b60ec 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -1,14 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StaticBody3D" inherits="PhysicsBody3D" version="4.0"> <brief_description> - Static body for 3D physics. + Physics body for 3D physics which is static or moves only by script. Useful for floor and walls. </brief_description> <description> - Static body for 3D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], they don't consume any CPU resources as long as they don't move. - They however have extra functionalities to move and affect other bodies: - [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). - [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path. - [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path. + Static body for 3D physics. + A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], it doesn't consume any CPU resources as long as they don't move. + They have extra functionalities to move and affect other bodies: + [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. + [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> @@ -19,22 +19,15 @@ </methods> <members> <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3(0, 0, 0)"> - The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating. + The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating. </member> <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3(0, 0, 0)"> - The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving. - </member> - <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false"> - If [code]true[/code], the body will act the same as a [RigidBody3D] in [constant RigidBody3D.MODE_KINEMATIC] mode. - When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> - <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> - If [code]true[/code] and [member kinematic_motion] is enabled, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide]. - </member> </members> <constants> </constants> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index fbda005865..77bd7b1a0a 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -57,6 +57,13 @@ Returns the [Texture2D] for the tab at index [code]tab_idx[/code] or [code]null[/code] if the tab has no [Texture2D]. </description> </method> + <method name="get_tab_idx_at_point" qualifiers="const"> + <return type="int" /> + <argument index="0" name="point" type="Vector2" /> + <description> + Returns the index of the tab at local coordinates [code]point[/code]. Returns [code]-1[/code] if the point is outside the control boundaries or if there's no tab at the queried position. + </description> + </method> <method name="get_tab_title" qualifiers="const"> <return type="String" /> <argument index="0" name="tab_idx" type="int" /> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index b553aad518..9c9119c664 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -40,6 +40,8 @@ <return type="Variant" /> <description> Joins the [Thread] and waits for it to finish. Returns what the method called returned. + Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread]. + [b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you want to use it again you will have to create a new instance of it. </description> </method> </methods> diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml index b5031cfc63..b18ca29a8c 100644 --- a/doc/classes/TileData.xml +++ b/doc/classes/TileData.xml @@ -11,6 +11,7 @@ <return type="void" /> <argument index="0" name="layer_id" type="int" /> <description> + Adds a collision polygon to the tile on the given TileSet physics layer. </description> </method> <method name="get_collision_polygon_one_way_margin" qualifiers="const"> @@ -18,6 +19,7 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> + Returns the one-way margin (for one-way platforms) of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="get_collision_polygon_points" qualifiers="const"> @@ -25,42 +27,49 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> + Returns the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="get_collision_polygons_count" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_id" type="int" /> <description> + Returns how many polygons the tile has for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="get_custom_data" qualifiers="const"> <return type="Variant" /> <argument index="0" name="layer_name" type="String" /> <description> + Returns the custom data value for custom data layer named [code]layer_name[/code]. </description> </method> <method name="get_custom_data_by_layer_id" qualifiers="const"> <return type="Variant" /> <argument index="0" name="layer_id" type="int" /> <description> + Returns the custom data value for custom data layer with index [code]layer_id[/code]. </description> </method> <method name="get_navigation_polygon" qualifiers="const"> <return type="NavigationPolygon" /> <argument index="0" name="layer_id" type="int" /> <description> + Returns the navigation polygon of the tile for the TileSet navigation layer with index [code]layer_id[/code]. </description> </method> <method name="get_occluder" qualifiers="const"> <return type="OccluderPolygon2D" /> <argument index="0" name="layer_id" type="int" /> <description> + Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code]. </description> </method> <method name="get_peering_bit_terrain" qualifiers="const"> <return type="int" /> <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> <description> + Returns the tile's terrain bit for the given [code]peering_bit[/code] direction. </description> </method> <method name="is_collision_polygon_one_way" qualifiers="const"> @@ -68,6 +77,7 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> + Returns whether one-way collisions are enabled for the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="remove_collision_polygon"> @@ -75,6 +85,7 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> + Removes the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygon_one_way"> @@ -83,6 +94,7 @@ <argument index="1" name="polygon_index" type="int" /> <argument index="2" name="one_way" type="bool" /> <description> + Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygon_one_way_margin"> @@ -91,6 +103,7 @@ <argument index="1" name="polygon_index" type="int" /> <argument index="2" name="one_way_margin" type="float" /> <description> + Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygon_points"> @@ -99,6 +112,7 @@ <argument index="1" name="polygon_index" type="int" /> <argument index="2" name="polygon" type="PackedVector2Array" /> <description> + Sets the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygons_count"> @@ -106,6 +120,7 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygons_count" type="int" /> <description> + Sets the polygons count for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_custom_data"> @@ -113,6 +128,7 @@ <argument index="0" name="layer_name" type="String" /> <argument index="1" name="value" type="Variant" /> <description> + Sets the tile's custom data value for the TileSet custom data layer with name [code]layer_name[/code]. </description> </method> <method name="set_custom_data_by_layer_id"> @@ -120,6 +136,7 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="value" type="Variant" /> <description> + Sets the tile's custom data value for the TileSet custom data layer with index [code]layer_id[/code]. </description> </method> <method name="set_navigation_polygon"> @@ -127,6 +144,7 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="navigation_polygon" type="NavigationPolygon" /> <description> + Sets the navigation polygon for the TileSet navigation layer with index [code]layer_id[/code]. </description> </method> <method name="set_occluder"> @@ -134,6 +152,7 @@ <argument index="0" name="layer_id" type="int" /> <argument index="1" name="occluder_polygon" type="OccluderPolygon2D" /> <description> + Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code]. </description> </method> <method name="set_peering_bit_terrain"> @@ -141,17 +160,7 @@ <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> <argument index="1" name="terrain" type="int" /> <description> - </description> - </method> - <method name="tile_get_material" qualifiers="const"> - <return type="ShaderMaterial" /> - <description> - </description> - </method> - <method name="tile_set_material"> - <return type="void" /> - <argument index="0" name="material" type="ShaderMaterial" /> - <description> + Sets the tile's terrain bit for the given [code]peering_bit[/code] direction. </description> </method> </methods> @@ -160,6 +169,8 @@ </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false"> </member> + <member name="material" type="ShaderMaterial" setter="set_material" getter="get_material"> + </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)"> </member> <member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index f3c64c3c7d..4621d138ac 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -4,8 +4,7 @@ Node for 2D tile-based maps. </brief_description> <description> - Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. - When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc. + Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other. </description> <tutorials> <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> @@ -17,6 +16,13 @@ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <methods> + <method name="add_layer"> + <return type="void" /> + <argument index="0" name="to_position" type="int" /> + <description> + Adds a layer at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. + </description> + </method> <method name="clear"> <return type="void" /> <description> @@ -35,6 +41,7 @@ <argument index="1" name="coords" type="Vector2i" /> <argument index="2" name="use_proxies" type="bool" /> <description> + Returns the tile alternative ID of the cell on layer [code]layer[/code] at [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> <method name="get_cell_atlas_coords" qualifiers="const"> @@ -43,6 +50,7 @@ <argument index="1" name="coords" type="Vector2i" /> <argument index="2" name="use_proxies" type="bool" /> <description> + Returns the tile atlas coordinates ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> <method name="get_cell_source_id" qualifiers="const"> @@ -51,24 +59,33 @@ <argument index="1" name="coords" type="Vector2i" /> <argument index="2" name="use_proxies" type="bool" /> <description> + Returns the tile source ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> <method name="get_layer_name" qualifiers="const"> <return type="String" /> <argument index="0" name="layer" type="int" /> <description> + Returns a TileMap layer's name. </description> </method> <method name="get_layer_y_sort_origin" qualifiers="const"> <return type="int" /> <argument index="0" name="layer" type="int" /> <description> + Returns a TileMap layer's Y sort origin. </description> </method> - <method name="get_layer_z_indexd" qualifiers="const"> + <method name="get_layer_z_index" qualifiers="const"> <return type="int" /> <argument index="0" name="layer" type="int" /> <description> + Returns a TileMap layer's Z-index value. + </description> + </method> + <method name="get_layers_count" qualifiers="const"> + <return type="int" /> + <description> </description> </method> <method name="get_neighbor_cell" qualifiers="const"> @@ -76,37 +93,41 @@ <argument index="0" name="coords" type="Vector2i" /> <argument index="1" name="neighbor" type="int" enum="TileSet.CellNeighbor" /> <description> + Returns the neighboring cell to the one at coordinates [code]coords[/code], indentified by the [code]neighbor[/code] direction. This method takes into account the different layouts a TileMap can take. </description> </method> <method name="get_surrounding_tiles"> <return type="Vector2i[]" /> <argument index="0" name="coords" type="Vector2i" /> <description> + Returns the list of all neighbourings cells to the one at [code]coords[/code] </description> </method> <method name="get_used_cells" qualifiers="const"> <return type="Vector2i[]" /> <argument index="0" name="layer" type="int" /> <description> - Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]). + Returns a [Vector2] array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is [code]Vector2(-1, -1)[/code] and its alternative identifier is -1. </description> </method> <method name="get_used_rect"> <return type="Rect2" /> <description> - Returns a rectangle enclosing the used (non-empty) tiles of the map. + Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers. </description> </method> <method name="is_layer_enabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="layer" type="int" /> <description> + Returns if a layer is enabled. </description> </method> <method name="is_layer_y_sort_enabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="layer" type="int" /> <description> + Returns if a layer Y-sorts its tiles. </description> </method> <method name="map_to_world" qualifiers="const"> @@ -116,6 +137,21 @@ Returns the local position corresponding to the given tilemap (grid-based) coordinates. </description> </method> + <method name="move_layer"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="to_position" type="int" /> + <description> + Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. + </description> + </method> + <method name="remove_layer"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <description> + Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. + </description> + </method> <method name="set_cell"> <return type="void" /> <argument index="0" name="layer" type="int" /> @@ -124,7 +160,10 @@ <argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" /> <argument index="4" name="alternative_tile" type="int" default="-1" /> <description> - Sets the tile index for the cell given by a Vector2i. + Sets the tile indentifiers for the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. Each tile of the [TileSet] is identified using three parts: + - The source indentifier [code]source_id[/code] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id], + - The atlas coordinates identifier [code]atlas_coords[/code] identifies a tile coordinates in the atlas (if the source is a [TileSetAtlasSource]. For [TileSetScenesCollectionSource] it should be 0), + - The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource]. </description> </method> <method name="set_layer_enabled"> @@ -132,6 +171,7 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="enabled" type="bool" /> <description> + Enables or disables the layer [code]layer[/code]. A disabled layer is not processed at all (no rendering, no physics, etc...). </description> </method> <method name="set_layer_name"> @@ -139,6 +179,7 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="name" type="String" /> <description> + Sets a layer's name. This is mostly useful in the editor. </description> </method> <method name="set_layer_y_sort_enabled"> @@ -146,6 +187,8 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="y_sort_enabled" type="bool" /> <description> + Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted. + Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior. </description> </method> <method name="set_layer_y_sort_origin"> @@ -153,6 +196,8 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="y_sort_origin" type="int" /> <description> + Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value. + This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games. </description> </method> <method name="set_layer_z_index"> @@ -160,6 +205,7 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="z_index" type="int" /> <description> + Sets a layers Z-index value. This Z-index is added to each tile's Z-index value. </description> </method> <method name="world_to_map" qualifiers="const"> @@ -175,10 +221,10 @@ The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. </member> <member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0"> - </member> - <member name="layers_count" type="int" setter="set_layers_count" getter="get_layers_count" default="1"> + Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings. </member> <member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0"> + Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings. </member> <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> The assigned [TileSet]. @@ -193,10 +239,13 @@ </signals> <constants> <constant name="VISIBILITY_MODE_DEFAULT" value="0" enum="VisibilityMode"> + Use the debug settings to determine visibility. </constant> <constant name="VISIBILITY_MODE_FORCE_HIDE" value="2" enum="VisibilityMode"> + Always hide. </constant> <constant name="VISIBILITY_MODE_FORCE_SHOW" value="1" enum="VisibilityMode"> + Always show. </constant> </constants> </class> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 439c6e3830..02baded019 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -4,8 +4,13 @@ Tile library for tilemaps. </brief_description> <description> - A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. - Tiles are referenced by a unique integer ID. + A TileSet is a library of tiles for a [TileMap]. A TileSet handles a list of [TileSetSource], each of them storing a set of tiles. + Tiles can either be from a [TileSetAtlasSource], that render tiles out of a texture with support for physics, navigation, etc... or from a [TileSetScenesCollectionSource] which exposes scene-based tiles. + Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID and their alternative tile ID. + + A TileSet can be configured so that its tiles expose more or less properties. To do so, the TileSet resources uses property layers, that you can add or remove depending on your needs. + For example, adding a physics layer allows giving collision shapes to your tiles. Each layer having dedicated properties (physics layer an mask), you may add several TileSet physics layers for each type of collision you need. + See the functions to add new layers for more information. </description> <tutorials> <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> @@ -17,21 +22,72 @@ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <methods> + <method name="add_custom_data_layer"> + <return type="void" /> + <argument index="0" name="to_position" type="int" default="-1" /> + <description> + Adds a custom data layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. + Custom data layers allow assigning custom properties to atlas tiles. + </description> + </method> + <method name="add_navigation_layer"> + <return type="void" /> + <argument index="0" name="to_position" type="int" default="-1" /> + <description> + Adds a navigation layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. + Navigation layers allow assigning a navigable area to atlas tiles. + </description> + </method> + <method name="add_occlusion_layer"> + <return type="void" /> + <argument index="0" name="to_position" type="int" default="-1" /> + <description> + Adds an occlusion layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. + Occlusion layers allow assigning occlusion polygons to atlas tiles. + </description> + </method> + <method name="add_physics_layer"> + <return type="void" /> + <argument index="0" name="to_position" type="int" default="-1" /> + <description> + Adds a physics layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. + Physics layers allow assigning collision polygons to atlas tiles. + </description> + </method> <method name="add_source"> <return type="int" /> - <argument index="0" name="atlas_source_id_override" type="TileSetSource" /> - <argument index="1" name="arg1" type="int" default="-1" /> + <argument index="0" name="source" type="TileSetSource" /> + <argument index="1" name="atlas_source_id_override" type="int" default="-1" /> <description> + Adds a [TileSetSource] to the TileSet. If [code]atlas_source_id_override[/code] is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated. + The function returns the added source source ID or -1 if the source could not be added. + </description> + </method> + <method name="add_terrain"> + <return type="void" /> + <argument index="0" name="terrain_set" type="int" /> + <argument index="1" name="to_position" type="int" default="-1" /> + <description> + Adds a new terrain to the given terrain set [code]terrain_set[/code] at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. + </description> + </method> + <method name="add_terrain_set"> + <return type="void" /> + <argument index="0" name="to_position" type="int" default="-1" /> + <description> + Adds a new terrain set at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. </description> </method> <method name="cleanup_invalid_tile_proxies"> <return type="void" /> <description> + Clears tile proxies pointing to invalid tiles. </description> </method> <method name="clear_tile_proxies"> <return type="void" /> <description> + Clears all tile proxies. </description> </method> <method name="get_alternative_level_tile_proxy"> @@ -40,6 +96,8 @@ <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> + Returns the alternative-level proxy for the given identifiers. The returned array contains the three proxie's target identifiers (source ID, atlas coords ID and alternative tile ID). + If the TileSet has no proxy for the given identifiers, returns an empty Array. </description> </method> <method name="get_coords_level_tile_proxy"> @@ -47,70 +105,108 @@ <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <description> + Returns the coodinate-level proxy for the given identifiers. The returned array contains the two proxie's target identifiers (source ID and atlas coords ID). + If the TileSet has no proxy for the given identifiers, returns an empty Array. + </description> + </method> + <method name="get_custom_data_layers_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the custom data layers count. </description> </method> <method name="get_navigation_layer_layers" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_index" type="int" /> <description> + Returns the navigation layers (as in the Navigation server) of the gives TileSet navigation layer. + </description> + </method> + <method name="get_navigation_layers_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the navigation layers count. </description> </method> <method name="get_next_source_id" qualifiers="const"> <return type="int" /> <description> + Returns a new unused source ID. This generated ID is the same that a call to [code]add_source[/code] would return. </description> </method> <method name="get_occlusion_layer_light_mask" qualifiers="const"> <return type="int" /> - <argument index="0" name="arg0" type="int" /> + <argument index="0" name="layer_index" type="int" /> <description> + Returns the light mask of the occlusion layer. </description> </method> <method name="get_occlusion_layer_sdf_collision" qualifiers="const"> <return type="bool" /> - <argument index="0" name="arg0" type="int" /> + <argument index="0" name="layer_index" type="int" /> + <description> + Returns if the occluders from this layer use [code]sdf_collision[/code]. + </description> + </method> + <method name="get_occlusion_layers_count" qualifiers="const"> + <return type="int" /> <description> + Returns the occlusion layers count. </description> </method> <method name="get_physics_layer_collision_layer" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_index" type="int" /> <description> + Returns the collision layer (as in the physics server) bodies on the given TileSet's physics layer are in. </description> </method> <method name="get_physics_layer_collision_mask" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_index" type="int" /> <description> + Returns the collision mask of bodies on the given TileSet's physics layer. </description> </method> <method name="get_physics_layer_physics_material" qualifiers="const"> <return type="PhysicsMaterial" /> <argument index="0" name="layer_index" type="int" /> <description> + Returns the physics material of bodies on the given TileSet's physics layer. + </description> + </method> + <method name="get_physics_layers_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the physics layers count. </description> </method> <method name="get_source" qualifiers="const"> <return type="TileSetSource" /> - <argument index="0" name="index" type="int" /> + <argument index="0" name="source_id" type="int" /> <description> + Returns the [TileSetSource] with ID [code]source_id[/code]. </description> </method> <method name="get_source_count" qualifiers="const"> <return type="int" /> <description> + Returns the number of [TileSetSource] in this TileSet. </description> </method> <method name="get_source_id" qualifiers="const"> <return type="int" /> <argument index="0" name="index" type="int" /> <description> + Returns the source ID for source with index [code]index[/code]. </description> </method> <method name="get_source_level_tile_proxy"> <return type="int" /> <argument index="0" name="source_from" type="int" /> <description> + Returns the source-level proxy for the given source identifier. + If the TileSet has no proxy for the given identifier, returns -1. </description> </method> <method name="get_terrain_color" qualifiers="const"> @@ -118,6 +214,7 @@ <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="terrain_index" type="int" /> <description> + Returns a terrain's color. </description> </method> <method name="get_terrain_name" qualifiers="const"> @@ -125,18 +222,27 @@ <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="terrain_index" type="int" /> <description> + Returns a terrain's name. </description> </method> <method name="get_terrain_set_mode" qualifiers="const"> <return type="int" enum="TileSet.TerrainMode" /> <argument index="0" name="terrain_set" type="int" /> <description> + Returns a terrain set mode. + </description> + </method> + <method name="get_terrain_sets_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the terrain sets count. </description> </method> <method name="get_terrains_count" qualifiers="const"> <return type="int" /> <argument index="0" name="terrain_set" type="int" /> <description> + Returns the number of terrains in the given terrain set. </description> </method> <method name="has_alternative_level_tile_proxy"> @@ -145,6 +251,7 @@ <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> + Returns if there is and alternative-level proxy for the given identifiers. </description> </method> <method name="has_coords_level_tile_proxy"> @@ -152,18 +259,21 @@ <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <description> + Returns if there is a coodinates-level proxy for the given identifiers. </description> </method> <method name="has_source" qualifiers="const"> <return type="bool" /> - <argument index="0" name="index" type="int" /> + <argument index="0" name="source_id" type="int" /> <description> + Returns if this TileSet has a source for the given source ID. </description> </method> <method name="has_source_level_tile_proxy"> <return type="bool" /> <argument index="0" name="source_from" type="int" /> <description> + Returns if there is a source-level proxy for the given source ID. </description> </method> <method name="map_tile_proxy" qualifiers="const"> @@ -172,6 +282,58 @@ <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> + According to the configured proxies, maps the provided indentifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array. + This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies. + If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments. + </description> + </method> + <method name="move_custom_data_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <argument index="1" name="to_position" type="int" /> + <description> + Moves the custom data layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="move_navigation_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <argument index="1" name="to_position" type="int" /> + <description> + Moves the navigation layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="move_occlusion_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <argument index="1" name="to_position" type="int" /> + <description> + Moves the occlusion layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="move_physics_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <argument index="1" name="to_position" type="int" /> + <description> + Moves the physics layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="move_terrain"> + <return type="void" /> + <argument index="0" name="terrain_set" type="int" /> + <argument index="1" name="terrain_index" type="int" /> + <argument index="2" name="to_position" type="int" /> + <description> + Moves the terrain at index [code]terrain_index[/code] for terrain set [code]terrain_set[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="move_terrain_set"> + <return type="void" /> + <argument index="0" name="terrain_set" type="int" /> + <argument index="1" name="to_position" type="int" /> + <description> + Moves the terrain set at index [code]terrain_set[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly. </description> </method> <method name="remove_alternative_level_tile_proxy"> @@ -180,6 +342,7 @@ <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> + Removes an alternative-level proxy for the given identifiers. </description> </method> <method name="remove_coords_level_tile_proxy"> @@ -187,18 +350,64 @@ <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <description> + Removes a coordinates-level proxy for the given identifiers. + </description> + </method> + <method name="remove_custom_data_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <description> + Removes the custom data layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="remove_navigation_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <description> + Removes the navigation layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="remove_occlusion_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <description> + Removes the occlusion layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="remove_physics_layer"> + <return type="void" /> + <argument index="0" name="layer_index" type="int" /> + <description> + Removes the physics layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly. </description> </method> <method name="remove_source"> <return type="void" /> <argument index="0" name="source_id" type="int" /> <description> + Removes the source with the given source ID. </description> </method> <method name="remove_source_level_tile_proxy"> <return type="void" /> <argument index="0" name="source_from" type="int" /> <description> + Removes a source-level tile proxy. + </description> + </method> + <method name="remove_terrain"> + <return type="void" /> + <argument index="0" name="terrain_set" type="int" /> + <argument index="1" name="terrain_index" type="int" /> + <description> + Removes the terrain at index [code]terrain_index[/code] in the given terrain set [code]terrain_set[/code]. Also updates the atlas tiles accordingly. + </description> + </method> + <method name="remove_terrain_set"> + <return type="void" /> + <argument index="0" name="terrain_set" type="int" /> + <description> + Removes the terrain set at index [code]terrain_set[/code]. Also updates the atlas tiles accordingly. </description> </method> <method name="set_alternative_level_tile_proxy"> @@ -210,6 +419,9 @@ <argument index="4" name="coords_to" type="Vector2i" /> <argument index="5" name="alternative_to" type="int" /> <description> + Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. + This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available. + Proxied tiles can be automatically replaced in TileMap nodes using the editor. </description> </method> <method name="set_coords_level_tile_proxy"> @@ -219,6 +431,9 @@ <argument index="2" name="source_to" type="int" /> <argument index="3" name="coords_to" type="Vector2i" /> <description> + Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies. + This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available. + Proxied tiles can be automatically replaced in TileMap nodes using the editor. </description> </method> <method name="set_navigation_layer_layers"> @@ -226,6 +441,7 @@ <argument index="0" name="layer_index" type="int" /> <argument index="1" name="layers" type="int" /> <description> + Sets the navigation layers (as in the navigation server) for navigation regions is the given TileSet navigation layer. </description> </method> <method name="set_occlusion_layer_light_mask"> @@ -233,13 +449,15 @@ <argument index="0" name="layer_index" type="int" /> <argument index="1" name="light_mask" type="int" /> <description> + Sets the occlusion layer (as in the rendering server) for occluders in the given TileSet occlusion layer. </description> </method> <method name="set_occlusion_layer_sdf_collision"> <return type="void" /> <argument index="0" name="layer_index" type="int" /> - <argument index="1" name="sdf_collision" type="int" /> + <argument index="1" name="sdf_collision" type="bool" /> <description> + Enables or disables sdf collision for occluders in the given TileSet occlusion layer. </description> </method> <method name="set_physics_layer_collision_layer"> @@ -247,6 +465,7 @@ <argument index="0" name="layer_index" type="int" /> <argument index="1" name="layer" type="int" /> <description> + Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer. </description> </method> <method name="set_physics_layer_collision_mask"> @@ -254,6 +473,7 @@ <argument index="0" name="layer_index" type="int" /> <argument index="1" name="mask" type="int" /> <description> + Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer. </description> </method> <method name="set_physics_layer_physics_material"> @@ -261,13 +481,15 @@ <argument index="0" name="layer_index" type="int" /> <argument index="1" name="physics_material" type="PhysicsMaterial" /> <description> + Sets the physics material for bodies in the given TileSet physics layer. </description> </method> <method name="set_source_id"> <return type="void" /> <argument index="0" name="source_id" type="int" /> - <argument index="1" name="arg1" type="int" /> + <argument index="1" name="new_source_id" type="int" /> <description> + Changes a source's ID. </description> </method> <method name="set_source_level_tile_proxy"> @@ -275,6 +497,9 @@ <argument index="0" name="source_from" type="int" /> <argument index="1" name="source_to" type="int" /> <description> + Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlac coordinates ID and the alternative tile ID are kept the same when using source-level proxies. + This can be used to replace a source in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target source when one is available. + Proxied tiles can be automatically replaced in TileMap nodes using the editor. </description> </method> <method name="set_terrain_color"> @@ -283,6 +508,7 @@ <argument index="1" name="terrain_index" type="int" /> <argument index="2" name="color" type="Color" /> <description> + Sets a terrain's color. This color is used for identifying the different terrains in the TileSet editor. </description> </method> <method name="set_terrain_name"> @@ -291,6 +517,7 @@ <argument index="1" name="terrain_index" type="int" /> <argument index="2" name="name" type="String" /> <description> + Sets a terrain's name. </description> </method> <method name="set_terrain_set_mode"> @@ -298,103 +525,120 @@ <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="mode" type="int" enum="TileSet.TerrainMode" /> <description> - </description> - </method> - <method name="set_terrains_count"> - <return type="void" /> - <argument index="0" name="terrain_set" type="int" /> - <argument index="1" name="terrains_count" type="int" /> - <description> + Sets a terrain mode. Each mode determines which bits of a tile shape is used to match the neighbouring tiles' terrains. </description> </method> </methods> <members> - <member name="custom_data_layers_count" type="int" setter="set_custom_data_layers_count" getter="get_custom_data_layers_count" default="0"> - </member> - <member name="navigation_layers_count" type="int" setter="set_navigation_layers_count" getter="get_navigation_layers_count" default="0"> - </member> - <member name="occlusion_layers_count" type="int" setter="set_occlusion_layers_count" getter="get_occlusion_layers_count" default="0"> - </member> - <member name="physics_layers_count" type="int" setter="set_physics_layers_count" getter="get_physics_layers_count" default="0"> - </member> - <member name="terrains_sets_count" type="int" setter="set_terrain_sets_count" getter="get_terrain_sets_count" default="0"> - </member> <member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0"> + For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMap grid. </member> <member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0"> + For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis. </member> <member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0"> + The tile shape. </member> <member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i(16, 16)"> + The tile size, in pixels. For all tile shapes, this size corresponds to the encompassing rectangle of the tile shape. This is thus the minimal cell size required in an atlas. </member> <member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false"> + Enables/Disable uv clipping when rendering the tiles. </member> </members> <constants> <constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape"> - Orthogonal orientation mode. + Rectangular tile shape. </constant> <constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape"> - Isometric orientation mode. + Diamond tile shape (for isometric look). </constant> <constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape"> + Rectangular tile shape with one row/colum out of two offset by half a tile. </constant> <constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape"> - Hexagon orientation mode. + Hexagonal tile shape. </constant> <constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout"> + Tile coordinates layout where both axis stay consistent with their respective local horizontal and vertical axis. </constant> <constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout"> + Same as [code]TILE_LAYOUT_STAKED[/code], but the first half-offset is negative instead of positive. </constant> <constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout"> + Tile coordinates layout where the horizontal axis stay horizontal, and the vertical one goes down-right. </constant> <constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout"> + Tile coordinates layout where the vertical axis stay vertical, and the horizontal one goes down-right. </constant> <constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout"> + Tile coordinates layout where the horizontal axis goes up-right, and the vertical one goes down-right. </constant> <constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout"> + Tile coordinates layout where the horizontal axis goes down-right, and the vertical one goes down-left. </constant> <constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis"> + Horizontal half-offset. </constant> <constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis"> + Vertical half-offset. </constant> <constant name="CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor"> + Neighbor on the right side. </constant> <constant name="CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor"> + Neighbor in the right corner. </constant> <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor"> + Neighbor on the bottom right side. </constant> <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor"> + Neighbor in the bottom right corner. </constant> <constant name="CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor"> + Neighbor on the bottom side. </constant> <constant name="CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor"> + Neighbor in the bottom corner. </constant> <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor"> + Neighbor on the bottom left side. </constant> <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor"> + Neighbor in the bottom left corner. </constant> <constant name="CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor"> + Neighbor on the left side. </constant> <constant name="CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor"> + Neighbor in the left corner. </constant> <constant name="CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor"> + Neighbor on the top left side. </constant> <constant name="CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor"> + Neighbor in the top left corner. </constant> <constant name="CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor"> + Neighbor on the top side. </constant> <constant name="CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor"> + Neighbor in the top corner. </constant> <constant name="CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor"> + Neighbor on the top right side. </constant> <constant name="CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor"> + Neighbor in the top right corner. </constant> <constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode"> + Requires both corners and side to match with neighboring tiles' terrains. </constant> <constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode"> + Requires corners to match with neighboring tiles' terrains. </constant> <constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode"> + Requires sides to match with neighboring tiles' terrains. </constant> </constants> </class> diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml index 8caa3a7c39..fd3dbd1e4d 100644 --- a/doc/classes/TileSetAtlasSource.xml +++ b/doc/classes/TileSetAtlasSource.xml @@ -1,8 +1,16 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TileSetAtlasSource" inherits="TileSetSource" version="4.0"> <brief_description> + Exposes a 2D atlas texture as a set of tiles for a [TileSet] resource. </brief_description> <description> + An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using [method create_tile]. Those tiles are then indexed using their coordinates in the grid. + Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas. + + Alternatives version of a tile can be created using [method create_alternative_tile], which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0. + + Each tile alternate has a set of properties that is defined by the source's [TileSet] layers. Those properties are stored in a TileData object that can be accessed and modified using [method get_tile_data]. + As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using [code]TileSetAtlasSource.set("<coords_x>:<coords_y>/<alternative_id>/<tile_data_property>")[/code]. </description> <tutorials> </tutorials> @@ -13,11 +21,14 @@ <argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" /> <argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" /> <description> + Returns true if the tile at the [code]atlas_coords[/code] coordinates can be moved to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions returns false if a tile is already present in the given area, or if this area is outside the atlas boundaries. + If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size. </description> </method> <method name="clear_tiles_outside_texture"> <return type="void" /> <description> + Clears all tiles that are defined outside the texture boundaries. </description> </method> <method name="create_alternative_tile"> @@ -25,6 +36,8 @@ <argument index="0" name="atlas_coords" type="Vector2i" /> <argument index="1" name="alternative_id_override" type="int" default="-1" /> <description> + Creates an alternative tile for the tile at coords [code]atlas_coords[/code]. If [code]alternative_id_override[/code] is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise. + Returns the new alternative identifier, or -1 if the alternative could not be created with a provided [code]alternative_id_override[/code]. </description> </method> <method name="create_tile"> @@ -32,84 +45,55 @@ <argument index="0" name="atlas_coords" type="Vector2i" /> <argument index="1" name="size" type="Vector2i" default="Vector2i(1, 1)" /> <description> - </description> - </method> - <method name="get_alternative_tile_id" qualifiers="const"> - <return type="int" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <argument index="1" name="index" type="int" /> - <description> - </description> - </method> - <method name="get_alternative_tiles_count" qualifiers="const"> - <return type="int" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <description> + Creates a new tile at coords [code]atlas_coords[/code] with size [code]size[/code]. </description> </method> <method name="get_atlas_grid_size" qualifiers="const"> <return type="Vector2i" /> <description> + Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the Texture's size, the atlas [code]margins[/code] the tiles' [code]texture_region_size[/code]. </description> </method> <method name="get_next_alternative_tile_id" qualifiers="const"> <return type="int" /> <argument index="0" name="atlas_coords" type="Vector2i" /> <description> + Returns the alternative ID a following call to [method create_alternative_tile] would return. </description> </method> <method name="get_tile_at_coords" qualifiers="const"> <return type="Vector2i" /> <argument index="0" name="atlas_coords" type="Vector2i" /> <description> + If there is a tile covering the [code]atlas_coords[/code] coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns [code]Vector2i(-1, -1)[/code] otherwise. </description> </method> <method name="get_tile_data" qualifiers="const"> <return type="Object" /> <argument index="0" name="atlas_coords" type="Vector2i" /> - <argument index="1" name="index" type="int" /> - <description> - </description> - </method> - <method name="get_tile_id" qualifiers="const"> - <return type="Vector2i" /> - <argument index="0" name="index" type="int" /> + <argument index="1" name="alternative_tile" type="int" /> <description> + Returns the [TileData] object for the given atlas coordinates and alternative ID. </description> </method> <method name="get_tile_size_in_atlas" qualifiers="const"> <return type="Vector2i" /> <argument index="0" name="atlas_coords" type="Vector2i" /> <description> + Returns the size of the tile (in the grid coordinates system) at coordinates [code]atlas_coords[/code]. </description> </method> <method name="get_tile_texture_region" qualifiers="const"> <return type="Rect2i" /> <argument index="0" name="atlas_coords" type="Vector2i" /> <description> - </description> - </method> - <method name="get_tiles_count" qualifiers="const"> - <return type="int" /> - <description> - </description> - </method> - <method name="has_alternative_tile" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <argument index="1" name="alternative_tile" type="int" /> - <description> - </description> - </method> - <method name="has_tile" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <description> + Returns a tile's texture region in the atlas texture. </description> </method> <method name="has_tiles_outside_texture"> <return type="bool" /> <description> + Returns if this atlas has tiles outside of its texture. </description> </method> <method name="move_tile_in_atlas"> @@ -118,6 +102,9 @@ <argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" /> <argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" /> <description> + Move the tile and its alternatives at the [code]atlas_coords[/code] coordinates to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions will fail if a tile is already present in the given area. + If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size. + To avoid an error, first check if a move is possible using [method can_move_tile_in_atlas]. </description> </method> <method name="remove_alternative_tile"> @@ -125,12 +112,15 @@ <argument index="0" name="atlas_coords" type="Vector2i" /> <argument index="1" name="alternative_tile" type="int" /> <description> + Remove a tile's alternative with alternative ID [code]alternative_tile[/code]. + Calling this function with [code]alternative_tile[/code] equals to 0 will fail, as the base tile alternative cannot be removed. </description> </method> <method name="remove_tile"> <return type="void" /> <argument index="0" name="atlas_coords" type="Vector2i" /> <description> + Remove a tile and its alternative at coordinates [code]atlas_coords[/code]. </description> </method> <method name="set_alternative_tile_id"> @@ -139,17 +129,23 @@ <argument index="1" name="alternative_tile" type="int" /> <argument index="2" name="new_id" type="int" /> <description> + Change a tile's alternative ID from [code]alternative_tile[/code] to [code]new_id[/code]. + Calling this function with [code]alternative_id[/code] equals to 0 will fail, as the base tile alternative cannot be moved. </description> </method> </methods> <members> <member name="margins" type="Vector2i" setter="set_margins" getter="get_margins" default="Vector2i(0, 0)"> + Margins, in pixels, to offset the origin of the grid in the texture. </member> <member name="separation" type="Vector2i" setter="set_separation" getter="get_separation" default="Vector2i(0, 0)"> + Separation, in pixels, between each tile texture region of the grid. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> + The atlas texture. </member> - <member name="tile_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)"> + <member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)"> + The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value. </member> </members> <constants> diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml index a44f519a4c..119a04c25f 100644 --- a/doc/classes/TileSetScenesCollectionSource.xml +++ b/doc/classes/TileSetScenesCollectionSource.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0"> <brief_description> + Exposes a set of scenes as tiles for a [TileSet] resource. </brief_description> <description> + When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instanciate an assiciated scene at the cell's position in the TileMap. + Scenes are instanciated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instanciate/free the scene accordingly. </description> <tutorials> </tutorials> @@ -12,83 +15,55 @@ <argument index="0" name="packed_scene" type="PackedScene" /> <argument index="1" name="id_override" type="int" default="-1" /> <description> - </description> - </method> - <method name="get_alternative_tile_id" qualifiers="const"> - <return type="int" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <argument index="1" name="index" type="int" /> - <description> - </description> - </method> - <method name="get_alternative_tiles_count" qualifiers="const"> - <return type="int" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <description> + Creates a scene-based tile out of the given scene. + Returns a newly generated unique ID. </description> </method> <method name="get_next_scene_tile_id" qualifiers="const"> <return type="int" /> <description> + Returns the scene ID a following call to [method create_scene_tile] would return. </description> </method> <method name="get_scene_tile_display_placeholder" qualifiers="const"> <return type="bool" /> <argument index="0" name="id" type="int" /> <description> + Returns whether the scene tile with id [code]id[/code] displays a placeholder in the editor. </description> </method> <method name="get_scene_tile_id"> <return type="int" /> <argument index="0" name="index" type="int" /> <description> + Returns the scene tile ID of the scene tile at index [code]index[/code]. </description> </method> <method name="get_scene_tile_scene" qualifiers="const"> <return type="PackedScene" /> <argument index="0" name="id" type="int" /> <description> + Returns the [PackedScene] resource of scene tile with id [code]id[/code]. </description> </method> <method name="get_scene_tiles_count"> <return type="int" /> <description> - </description> - </method> - <method name="get_tile_id" qualifiers="const"> - <return type="Vector2i" /> - <argument index="0" name="index" type="int" /> - <description> - </description> - </method> - <method name="get_tiles_count" qualifiers="const"> - <return type="int" /> - <description> - </description> - </method> - <method name="has_alternative_tile" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <argument index="1" name="alternative_tile" type="int" /> - <description> + Returns the number or scene tiles this TileSet source has. </description> </method> <method name="has_scene_tile_id"> <return type="bool" /> <argument index="0" name="id" type="int" /> <description> - </description> - </method> - <method name="has_tile" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <description> + Returns whether this TileSet source has a scene tile with id [code]id[/code]. </description> </method> <method name="remove_scene_tile"> <return type="void" /> <argument index="0" name="id" type="int" /> <description> + Remove the scene tile with id [code]id[/code]. </description> </method> <method name="set_scene_tile_display_placeholder"> @@ -96,6 +71,7 @@ <argument index="0" name="id" type="int" /> <argument index="1" name="display_placeholder" type="bool" /> <description> + Sets whether or not the scene tile with id [code]id[/code] should display a placeholder in the editor. This might be useful for scenes that are not visible. </description> </method> <method name="set_scene_tile_id"> @@ -103,6 +79,7 @@ <argument index="0" name="id" type="int" /> <argument index="1" name="new_id" type="int" /> <description> + Changes a scene tile's ID from [code]id[/code] to [code]new_id[/code]. This will fail if there is already a tile with a ID equal to [code]new_id[/code]. </description> </method> <method name="set_scene_tile_scene"> @@ -110,6 +87,7 @@ <argument index="0" name="id" type="int" /> <argument index="1" name="packed_scene" type="PackedScene" /> <description> + Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positionning properties are needed to place the scene on the TileMap. </description> </method> </methods> diff --git a/doc/classes/TileSetSource.xml b/doc/classes/TileSetSource.xml index 6a3029bb3f..442d845f6c 100644 --- a/doc/classes/TileSetSource.xml +++ b/doc/classes/TileSetSource.xml @@ -1,12 +1,63 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TileSetSource" inherits="Resource" version="4.0"> <brief_description> + Exposes a set of tiles for a [TileSet] resource. </brief_description> <description> + Exposes a set of tiles for a [TileSet] resource. + Tiles in a source are indexed with two IDs, coordinates ID (of type Vector2i) and an alternative ID (of type int), named according to their use in the [TileSetAtlasSource] class. + Depending on the TileSet source type, those IDs might have restrictions on their values, this is why the base [TileSetSource] class only exposes getters for them. + + You can iterate over all tiles exposed by a TileSetSource by first iterating over coordinates IDs using [method get_tiles_count] and [method get_tile_id], then over alternative IDs using [method get_alternative_tiles_count] and [method get_alternative_tile_id]. </description> <tutorials> </tutorials> <methods> + <method name="get_alternative_tile_id" qualifiers="const"> + <return type="int" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="index" type="int" /> + <description> + Returns the alternative ID for the tile with coordinates ID [code]atlas_coords[/code] at index [code]index[/code]. + </description> + </method> + <method name="get_alternative_tiles_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <description> + Returns the number of alternatives tiles for the coordinates ID [code]atlas_coords[/code]. + For [TileSetAtlasSource], this always return at least 1, as the base tile with ID 0 is always part of the alternatives list. + Returns -1 if there is not tile at the given coords. + </description> + </method> + <method name="get_tile_id" qualifiers="const"> + <return type="Vector2i" /> + <argument index="0" name="index" type="int" /> + <description> + Returns the tile coordinates ID of the tile with index [code]index[/code]. + </description> + </method> + <method name="get_tiles_count" qualifiers="const"> + <return type="int" /> + <description> + Returns how many tiles this atlas source defines (not including alternative tiles). + </description> + </method> + <method name="has_alternative_tile" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="alternative_tile" type="int" /> + <description> + Returns if the base tile at coordinates [code]atlas_coords[/code] has an alternative with ID [code]alternative_tile[/code]. + </description> + </method> + <method name="has_tile" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <description> + Returns if this atlas has a tile with coordinates ID [code]atlas_coordinates[/code]. + </description> + </method> </methods> <constants> </constants> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 46f38e91f7..a02a23517f 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -134,6 +134,7 @@ <return type="void" /> <argument index="0" name="text" type="String" /> <description> + Returns [code]true[/code] if the viewport is currently embedding windows. </description> </method> <method name="push_unhandled_input"> diff --git a/doc/classes/XRInterfaceExtension.xml b/doc/classes/XRInterfaceExtension.xml index 46d8d7e4e8..fb79926043 100644 --- a/doc/classes/XRInterfaceExtension.xml +++ b/doc/classes/XRInterfaceExtension.xml @@ -11,8 +11,8 @@ <methods> <method name="_commit_views" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="" type="RID" /> - <argument index="1" name="" type="Rect2" /> + <argument index="0" name="render_target" type="RID" /> + <argument index="1" name="screen_rect" type="Rect2" /> <description> </description> </method> @@ -107,19 +107,26 @@ <method name="add_blit"> <return type="void" /> <argument index="0" name="render_target" type="RID" /> - <argument index="1" name="rect" type="Rect2i" /> - <argument index="2" name="use_layer" type="bool" /> - <argument index="3" name="layer" type="int" /> - <argument index="4" name="apply_lens_distortion" type="bool" /> - <argument index="5" name="eye_center" type="Vector2" /> - <argument index="6" name="k1" type="float" /> - <argument index="7" name="k2" type="float" /> - <argument index="8" name="upscale" type="float" /> - <argument index="9" name="aspect_ratio" type="float" /> + <argument index="1" name="src_rect" type="Rect2" /> + <argument index="2" name="dst_rect" type="Rect2i" /> + <argument index="3" name="use_layer" type="bool" /> + <argument index="4" name="layer" type="int" /> + <argument index="5" name="apply_lens_distortion" type="bool" /> + <argument index="6" name="eye_center" type="Vector2" /> + <argument index="7" name="k1" type="float" /> + <argument index="8" name="k2" type="float" /> + <argument index="9" name="upscale" type="float" /> + <argument index="10" name="aspect_ratio" type="float" /> <description> Blits our render results to screen optionally applying lens distortion. This can only be called while processing [code]_commit_views[/code]. </description> </method> + <method name="get_render_target_texture"> + <return type="RID" /> + <argument index="0" name="render_target" type="RID" /> + <description> + </description> + </method> </methods> <constants> </constants> diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 6ad24f255f..a4324f0a2c 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -7588,7 +7588,7 @@ Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint3 VkCommandPoolCreateInfo cmd_pool_info; cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmd_pool_info.pNext = nullptr; - cmd_pool_info.queueFamilyIndex = context->get_graphics_queue(); + cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index(); cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool); @@ -8846,7 +8846,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de VkCommandPoolCreateInfo cmd_pool_info; cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmd_pool_info.pNext = nullptr; - cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue(); + cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index(); cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool); @@ -9016,6 +9016,92 @@ void RenderingDeviceVulkan::capture_timestamp(const String &p_name) { frames[frame].timestamp_count++; } +uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) { + _THREAD_SAFE_METHOD_ + + switch (p_resource) { + case DRIVER_RESOURCE_VULKAN_DEVICE: { + return (uint64_t)context->get_device(); + }; break; + case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: { + return (uint64_t)context->get_physical_device(); + }; break; + case DRIVER_RESOURCE_VULKAN_INSTANCE: { + return (uint64_t)context->get_instance(); + }; break; + case DRIVER_RESOURCE_VULKAN_QUEUE: { + return (uint64_t)context->get_graphics_queue(); + }; break; + case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: { + return context->get_graphics_queue_family_index(); + }; break; + case DRIVER_RESOURCE_VULKAN_IMAGE: { + Texture *tex = texture_owner.getornull(p_rid); + ERR_FAIL_NULL_V(tex, 0); + + return (uint64_t)tex->image; + }; break; + case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: { + Texture *tex = texture_owner.getornull(p_rid); + ERR_FAIL_NULL_V(tex, 0); + + return (uint64_t)tex->view; + }; break; + case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: { + Texture *tex = texture_owner.getornull(p_rid); + ERR_FAIL_NULL_V(tex, 0); + + return vulkan_formats[tex->format]; + }; break; + case DRIVER_RESOURCE_VULKAN_SAMPLER: { + VkSampler *sampler = sampler_owner.getornull(p_rid); + ERR_FAIL_NULL_V(sampler, 0); + + return uint64_t(*sampler); + }; break; + case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: { + UniformSet *uniform_set = uniform_set_owner.getornull(p_rid); + ERR_FAIL_NULL_V(uniform_set, 0); + + return uint64_t(uniform_set->descriptor_set); + }; break; + case DRIVER_RESOURCE_VULKAN_BUFFER: { + Buffer *buffer = nullptr; + if (vertex_buffer_owner.owns(p_rid)) { + buffer = vertex_buffer_owner.getornull(p_rid); + } else if (index_buffer_owner.owns(p_rid)) { + buffer = index_buffer_owner.getornull(p_rid); + } else if (uniform_buffer_owner.owns(p_rid)) { + buffer = uniform_buffer_owner.getornull(p_rid); + } else if (texture_buffer_owner.owns(p_rid)) { + buffer = &texture_buffer_owner.getornull(p_rid)->buffer; + } else if (storage_buffer_owner.owns(p_rid)) { + buffer = storage_buffer_owner.getornull(p_rid); + } + + ERR_FAIL_NULL_V(buffer, 0); + + return uint64_t(buffer->buffer); + }; break; + case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: { + ComputePipeline *compute_pipeline = compute_pipeline_owner.getornull(p_rid); + ERR_FAIL_NULL_V(compute_pipeline, 0); + + return uint64_t(compute_pipeline->pipeline); + }; break; + case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: { + RenderPipeline *render_pipeline = render_pipeline_owner.getornull(p_rid); + ERR_FAIL_NULL_V(render_pipeline, 0); + + return uint64_t(render_pipeline->pipeline); + }; break; + default: { + // not supported for this driver + return 0; + }; break; + } +} + uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const { return frames[frame].timestamp_result_count; } diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index dc1b78c1d5..38ec79c45f 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -1227,6 +1227,8 @@ public: virtual String get_device_name() const; virtual String get_device_pipeline_cache_uuid() const; + virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0); + RenderingDeviceVulkan(); ~RenderingDeviceVulkan(); }; diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 625c222b67..c14e3f0e93 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -2028,7 +2028,11 @@ int VulkanContext::get_swapchain_image_count() const { return swapchainImageCount; } -uint32_t VulkanContext::get_graphics_queue() const { +VkQueue VulkanContext::get_graphics_queue() const { + return graphics_queue; +} + +uint32_t VulkanContext::get_graphics_queue_family_index() const { return graphics_queue_family_index; } diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index fe09d4c497..19ea806616 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -243,7 +243,8 @@ public: VkPhysicalDevice get_physical_device(); VkInstance get_instance() { return inst; } int get_swapchain_image_count() const; - uint32_t get_graphics_queue() const; + VkQueue get_graphics_queue() const; + uint32_t get_graphics_queue_family_index() const; void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); int window_get_width(DisplayServer::WindowID p_window = 0); diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index fee2deddda..d04875f188 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -277,7 +277,7 @@ void DocTools::generate(bool p_basic_types) { EO = EO->next(); } - if (E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP || E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_INTERNAL) { + if (E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP || E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_INTERNAL || (E.type == Variant::NIL && E.usage & PROPERTY_USAGE_ARRAY)) { continue; } diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index c62e5b75b2..e40bbefef8 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -438,6 +438,21 @@ const Vector<Callable> EditorData::get_undo_redo_inspector_hook_callback() { return undo_redo_callbacks; } +void EditorData::add_move_array_element_function(const StringName &p_class, Callable p_callable) { + move_element_functions.insert(p_class, p_callable); +} + +void EditorData::remove_move_array_element_function(const StringName &p_class) { + move_element_functions.erase(p_class); +} + +Callable EditorData::get_move_array_element_function(const StringName &p_class) const { + if (move_element_functions.has(p_class)) { + return move_element_functions[p_class]; + } + return Callable(); +} + void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) { p_plugin->undo_redo = nullptr; editor_plugins.erase(p_plugin); diff --git a/editor/editor_data.h b/editor/editor_data.h index df6ba9d0c9..9184ddcf39 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -133,6 +133,7 @@ private: List<PropertyData> clipboard; UndoRedo undo_redo; Vector<Callable> undo_redo_callbacks; + Map<StringName, Callable> move_element_functions; void _cleanup_history(); @@ -167,10 +168,14 @@ public: EditorPlugin *get_editor_plugin(int p_idx); UndoRedo &get_undo_redo(); - void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have 4 args: (Object* undo_redo, Object *modified_object, String property, Variant new_value) + void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have this signature: void (Object* undo_redo, Object *modified_object, String property, Variant new_value) void remove_undo_redo_inspector_hook_callback(Callable p_callable); const Vector<Callable> get_undo_redo_inspector_hook_callback(); + void add_move_array_element_function(const StringName &p_class, Callable p_callable); // Function should have this signature: void (Object* undo_redo, Object *modified_object, String array_prefix, int element_index, int new_position) + void remove_move_array_element_function(const StringName &p_class); + Callable get_move_array_element_function(const StringName &p_class) const; + void save_editor_global_states(); void restore_editor_global_states(); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 1240496028..10ed76673e 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1948,7 +1948,7 @@ void EditorExportPlatformPC::set_debug_32(const String &p_file) { void EditorExportPlatformPC::get_platform_features(List<String> *r_features) { r_features->push_back("pc"); //all pcs support "pc" r_features->push_back("s3tc"); //all pcs support "s3tc" compression - r_features->push_back(get_os_name()); //OS name is a feature + r_features->push_back(get_os_name().to_lower()); //OS name is a feature } void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) { diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 24b6ba1a14..490c8f287f 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1328,6 +1328,8 @@ void EditorHelp::_help_callback(const String &p_topic) { } else if (what == "class_global") { if (constant_line.has(name)) { line = constant_line[name]; + } else if (method_line.has(name)) { + line = method_line[name]; } else { Map<String, Map<String, int>>::Element *iter = enum_values_line.front(); while (true) { diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 03d1521bab..d3841ad6c0 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1184,147 +1184,144 @@ EditorInspectorCategory::EditorInspectorCategory() { void EditorInspectorSection::_test_unfold() { if (!vbox_added) { add_child(vbox); + move_child(vbox, 0); vbox_added = true; } } void EditorInspectorSection::_notification(int p_what) { - if (p_what == NOTIFICATION_SORT_CHILDREN) { - Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); - int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); - - Ref<Texture2D> arrow; - - if (foldable) { - if (object->editor_is_section_unfolded(section)) { - arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); - } else { - if (is_layout_rtl()) { - arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree")); + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + minimum_size_changed(); + } break; + case NOTIFICATION_SORT_CHILDREN: { + if (!vbox_added) { + return; + } + // Get the section header font. + Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); + + // Get the right direction arrow texture, if the section is foldable. + Ref<Texture2D> arrow; + if (foldable) { + if (object->editor_is_section_unfolded(section)) { + arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); } else { - arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree")); + if (is_layout_rtl()) { + arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree")); + } else { + arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree")); + } } } - } - Size2 size = get_size(); - Point2 offset; - Rect2 rect; - offset.y = font->get_height(font_size); - if (arrow.is_valid()) { - offset.y = MAX(offset.y, arrow->get_height()); - } - - offset.y += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); - if (is_layout_rtl()) { - rect = Rect2(offset, size - offset - Vector2(get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")), 0)); - } else { - offset.x += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")); - rect = Rect2(offset, size - offset); - } - - //set children - for (int i = 0; i < get_child_count(); i++) { - Control *c = Object::cast_to<Control>(get_child(i)); - if (!c) { - continue; - } - if (c->is_set_as_top_level()) { - continue; - } - if (!c->is_visible_in_tree()) { - continue; + // Compute the height of the section header. + int header_height = font->get_height(font_size); + if (arrow.is_valid()) { + header_height = MAX(header_height, arrow->get_height()); } + header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); - fit_child_in_rect(c, rect); - } - - update(); //need to redraw text - } - - if (p_what == NOTIFICATION_DRAW) { - Ref<Texture2D> arrow; - bool rtl = is_layout_rtl(); + int inspector_margin = get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")); + Size2 size = get_size() - Vector2(inspector_margin, 0); + Vector2 offset = Vector2(is_layout_rtl() ? 0 : inspector_margin, header_height); + for (int i = 0; i < get_child_count(); i++) { + Control *c = Object::cast_to<Control>(get_child(i)); + if (!c) { + continue; + } + if (c->is_set_as_top_level()) { + continue; + } - if (foldable) { - if (object->editor_is_section_unfolded(section)) { - arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); - } else { - if (is_layout_rtl()) { - arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree")); + fit_child_in_rect(c, Rect2(offset, size)); + } + } break; + case NOTIFICATION_DRAW: { + // Get the section header font. + Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); + + // Get the right direction arrow texture, if the section is foldable. + Ref<Texture2D> arrow; + if (foldable) { + if (object->editor_is_section_unfolded(section)) { + arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); } else { - arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree")); + if (is_layout_rtl()) { + arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree")); + } else { + arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree")); + } } } - } - - Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); - int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); - - int h = font->get_height(font_size); - if (arrow.is_valid()) { - h = MAX(h, arrow->get_height()); - } - h += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); - Color c = bg_color; - c.a *= 0.4; - draw_rect(Rect2(Vector2(), Vector2(get_size().width, h)), c); + bool rtl = is_layout_rtl(); - const int arrow_margin = 2; - const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0; - Color color = get_theme_color(SNAME("font_color")); - float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE); - draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (h - font->get_height(font_size)) / 2).floor(), label, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_width, font_size, color); - - if (arrow.is_valid()) { - if (rtl) { - draw_texture(arrow, Point2(get_size().width - arrow->get_width() - Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor()); - } else { - draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor()); + // Compute the height of the section header. + int header_height = font->get_height(font_size); + if (arrow.is_valid()) { + header_height = MAX(header_height, arrow->get_height()); } - } + header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); - if (dropping && !vbox->is_visible_in_tree()) { - Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); - draw_rect(Rect2(Point2(), get_size()), accent_color, false); - } - } + Color c = bg_color; + c.a *= 0.4; + draw_rect(Rect2(Vector2(), Vector2(get_size().width, header_height)), c); - if (p_what == NOTIFICATION_DRAG_BEGIN) { - Dictionary dd = get_viewport()->gui_get_drag_data(); + const int arrow_margin = 2; + const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0; + Color color = get_theme_color(SNAME("font_color")); + float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE); + draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2).floor(), label, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_width, font_size, color); - // Only allow dropping if the section contains properties which can take the dragged data. - bool children_can_drop = false; - for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) { - Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx)); + if (arrow.is_valid()) { + if (rtl) { + draw_texture(arrow, Point2(get_size().width - arrow->get_width() - Math::round(arrow_margin * EDSCALE), (header_height - arrow->get_height()) / 2).floor()); + } else { + draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (header_height - arrow->get_height()) / 2).floor()); + } + } - // Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached. - if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) { - children_can_drop = true; - break; + if (dropping && !vbox->is_visible_in_tree()) { + Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + draw_rect(Rect2(Point2(), get_size()), accent_color, false); } - } + } break; + case NOTIFICATION_DRAG_BEGIN: { + Dictionary dd = get_viewport()->gui_get_drag_data(); - dropping = children_can_drop; - update(); - } + // Only allow dropping if the section contains properties which can take the dragged data. + bool children_can_drop = false; + for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) { + Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx)); - if (p_what == NOTIFICATION_DRAG_END) { - dropping = false; - update(); - } + // Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached. + if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) { + children_can_drop = true; + break; + } + } - if (p_what == NOTIFICATION_MOUSE_ENTER) { - if (dropping) { - dropping_unfold_timer->start(); - } - } + dropping = children_can_drop; + update(); + } break; + case NOTIFICATION_DRAG_END: { + dropping = false; + update(); + } break; + case NOTIFICATION_MOUSE_ENTER: { + if (dropping) { + dropping_unfold_timer->start(); + } + } break; - if (p_what == NOTIFICATION_MOUSE_EXIT) { - if (dropping) { - dropping_unfold_timer->stop(); - } + case NOTIFICATION_MOUSE_EXIT: { + if (dropping) { + dropping_unfold_timer->stop(); + } + } break; } } @@ -1363,6 +1360,7 @@ void EditorInspectorSection::setup(const String &p_section, const String &p_labe if (!foldable && !vbox_added) { add_child(vbox); + move_child(vbox, 0); vbox_added = true; } @@ -1422,7 +1420,7 @@ void EditorInspectorSection::fold() { } if (!vbox_added) { - return; //kinda pointless + return; } object->editor_set_section_unfold(section, false); @@ -1459,6 +1457,732 @@ EditorInspectorSection::~EditorInspectorSection() { //////////////////////////////////////////////// //////////////////////////////////////////////// +int EditorInspectorArray::_get_array_count() { + if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) { + List<PropertyInfo> object_property_list; + object->get_property_list(&object_property_list); + return _extract_properties_as_array(object_property_list).size(); + } else if (mode == MODE_USE_COUNT_PROPERTY) { + bool valid; + int count = object->get(count_property, &valid); + ERR_FAIL_COND_V_MSG(!valid, 0, vformat("%s is not a valid property to be used as array count.", count_property)); + return count; + } + return 0; +} + +void EditorInspectorArray::_add_button_pressed() { + _move_element(-1, -1); +} + +void EditorInspectorArray::_first_page_button_pressed() { + emit_signal("page_change_request", 0); +} + +void EditorInspectorArray::_prev_page_button_pressed() { + emit_signal("page_change_request", MAX(0, page - 1)); +} + +void EditorInspectorArray::_page_line_edit_text_submitted(String p_text) { + if (p_text.is_valid_int()) { + int new_page = p_text.to_int() - 1; + new_page = MIN(MAX(0, new_page), max_page); + page_line_edit->set_text(Variant(new_page)); + emit_signal("page_change_request", new_page); + } else { + page_line_edit->set_text(Variant(page)); + } +} + +void EditorInspectorArray::_next_page_button_pressed() { + emit_signal("page_change_request", MIN(max_page, page + 1)); +} + +void EditorInspectorArray::_last_page_button_pressed() { + emit_signal("page_change_request", max_page); +} + +void EditorInspectorArray::_rmb_popup_id_pressed(int p_id) { + switch (p_id) { + case OPTION_MOVE_UP: + if (popup_array_index_pressed > 0) { + _move_element(popup_array_index_pressed, popup_array_index_pressed - 1); + } + break; + case OPTION_MOVE_DOWN: + if (popup_array_index_pressed < count - 1) { + _move_element(popup_array_index_pressed, popup_array_index_pressed + 2); + } + break; + case OPTION_NEW_BEFORE: + _move_element(-1, popup_array_index_pressed); + break; + case OPTION_NEW_AFTER: + _move_element(-1, popup_array_index_pressed + 1); + break; + case OPTION_REMOVE: + _move_element(popup_array_index_pressed, -1); + break; + case OPTION_CLEAR_ARRAY: + _clear_array(); + break; + case OPTION_RESIZE_ARRAY: + new_size = count; + new_size_line_edit->set_text(Variant(new_size)); + resize_dialog->get_ok_button()->set_disabled(true); + resize_dialog->popup_centered(); + new_size_line_edit->grab_focus(); + new_size_line_edit->select_all(); + break; + default: + break; + } +} + +void EditorInspectorArray::_control_dropping_draw() { + int drop_position = _drop_position(); + + if (dropping && drop_position >= 0) { + Vector2 from; + Vector2 to; + if (drop_position < elements_vbox->get_child_count()) { + Transform2D xform = Object::cast_to<Control>(elements_vbox->get_child(drop_position))->get_transform(); + from = xform.xform(Vector2()); + to = xform.xform(Vector2(elements_vbox->get_size().x, 0)); + } else { + Control *child = Object::cast_to<Control>(elements_vbox->get_child(drop_position - 1)); + Transform2D xform = child->get_transform(); + from = xform.xform(Vector2(0, child->get_size().y)); + to = xform.xform(Vector2(elements_vbox->get_size().x, child->get_size().y)); + } + Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + control_dropping->draw_line(from, to, color, 2); + } +} + +void EditorInspectorArray::_vbox_visibility_changed() { + control_dropping->set_visible(vbox->is_visible_in_tree()); +} + +void EditorInspectorArray::_panel_draw(int p_index) { + ERR_FAIL_INDEX(p_index, (int)array_elements.size()); + + Ref<StyleBox> style = get_theme_stylebox("Focus", "EditorStyles"); + if (!style.is_valid()) { + return; + } + if (array_elements[p_index].panel->has_focus()) { + array_elements[p_index].panel->draw_style_box(style, Rect2(Vector2(), array_elements[p_index].panel->get_size())); + } +} + +void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index) { + ERR_FAIL_INDEX(p_index, (int)array_elements.size()); + + Ref<InputEventKey> key_ref = p_event; + if (key_ref.is_valid()) { + const InputEventKey &key = **key_ref; + + if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == KEY_DELETE) { + _move_element(begin_array_index + p_index, -1); + array_elements[p_index].panel->accept_event(); + } + } + + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid()) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + popup_array_index_pressed = begin_array_index + p_index; + rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0); + rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1); + rmb_popup->set_position(mb->get_global_position()); + rmb_popup->set_size(Vector2()); + rmb_popup->popup(); + } + } +} + +void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) { + String action_name; + if (p_element_index < 0) { + action_name = vformat("Add element to property array with prefix %s.", array_element_prefix); + } else if (p_to_pos < 0) { + action_name = vformat("Remove element %d from property array with prefix %s.", p_element_index, array_element_prefix); + } else { + action_name = vformat("Move element %d to position %d in property array with prefix %s.", p_element_index, p_to_pos, array_element_prefix); + } + undo_redo->create_action(action_name); + if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) { + // Call the function. + Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name()); + if (move_function.is_valid()) { + Variant args[] = { (Object *)undo_redo, object, array_element_prefix, p_element_index, p_to_pos }; + const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; + Variant return_value; + Callable::CallError call_error; + move_function.call(args_p, 5, return_value, call_error); + } else { + WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); + } + } else if (mode == MODE_USE_COUNT_PROPERTY) { + ERR_FAIL_COND(p_to_pos < -1 || p_to_pos > count); + List<PropertyInfo> object_property_list; + object->get_property_list(&object_property_list); + + Array properties_as_array = _extract_properties_as_array(object_property_list); + properties_as_array.resize(count); + + // For undoing things + undo_redo->add_undo_property(object, count_property, properties_as_array.size()); + for (int i = 0; i < (int)properties_as_array.size(); i++) { + Dictionary d = Dictionary(properties_as_array[i]); + Array keys = d.keys(); + for (int j = 0; j < keys.size(); j++) { + String key = keys[j]; + undo_redo->add_undo_property(object, vformat(key, i), d[key]); + } + } + + if (p_element_index < 0) { + // Add an element. + properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary()); + } else if (p_to_pos < 0) { + // Delete the element. + properties_as_array.remove(p_element_index); + } else { + // Move the element. + properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate()); + properties_as_array.remove(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index); + } + + // Change the array size then set the properties. + undo_redo->add_do_property(object, count_property, properties_as_array.size()); + for (int i = 0; i < (int)properties_as_array.size(); i++) { + Dictionary d = properties_as_array[i]; + Array keys = d.keys(); + for (int j = 0; j < keys.size(); j++) { + String key = keys[j]; + undo_redo->add_do_property(object, vformat(key, i), d[key]); + } + } + } + undo_redo->commit_action(); + + // Handle page change and update counts. + if (p_element_index < 0) { + int added_index = p_to_pos < 0 ? count : p_to_pos; + emit_signal("page_change_request", added_index / page_lenght); + count += 1; + } else if (p_to_pos < 0) { + count -= 1; + if (page == max_page && (MAX(0, count - 1) / page_lenght != max_page)) { + emit_signal("page_change_request", max_page - 1); + } + } + begin_array_index = page * page_lenght; + end_array_index = MIN(count, (page + 1) * page_lenght); + max_page = MAX(0, count - 1) / page_lenght; +} + +void EditorInspectorArray::_clear_array() { + undo_redo->create_action(vformat("Clear property array with prefix %s.", array_element_prefix)); + if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) { + for (int i = count - 1; i >= 0; i--) { + // Call the function. + Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name()); + if (move_function.is_valid()) { + Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 }; + const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; + Variant return_value; + Callable::CallError call_error; + move_function.call(args_p, 5, return_value, call_error); + } else { + WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); + } + } + } else if (mode == MODE_USE_COUNT_PROPERTY) { + List<PropertyInfo> object_property_list; + object->get_property_list(&object_property_list); + + Array properties_as_array = _extract_properties_as_array(object_property_list); + properties_as_array.resize(count); + + // For undoing things + undo_redo->add_undo_property(object, count_property, count); + for (int i = 0; i < (int)properties_as_array.size(); i++) { + Dictionary d = Dictionary(properties_as_array[i]); + Array keys = d.keys(); + for (int j = 0; j < keys.size(); j++) { + String key = keys[j]; + undo_redo->add_undo_property(object, vformat(key, i), d[key]); + } + } + + // Change the array size then set the properties. + undo_redo->add_do_property(object, count_property, 0); + } + undo_redo->commit_action(); + + // Handle page change and update counts. + emit_signal("page_change_request", 0); + count = 0; + begin_array_index = 0; + end_array_index = 0; + max_page = 0; +} + +void EditorInspectorArray::_resize_array(int p_size) { + ERR_FAIL_COND(p_size < 0); + if (p_size == count) { + return; + } + + undo_redo->create_action(vformat("Resize property array with prefix %s.", array_element_prefix)); + if (p_size > count) { + if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) { + for (int i = count; i < p_size; i++) { + // Call the function. + Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name()); + if (move_function.is_valid()) { + Variant args[] = { (Object *)undo_redo, object, array_element_prefix, -1, -1 }; + const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; + Variant return_value; + Callable::CallError call_error; + move_function.call(args_p, 5, return_value, call_error); + } else { + WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); + } + } + } else if (mode == MODE_USE_COUNT_PROPERTY) { + undo_redo->add_undo_property(object, count_property, count); + undo_redo->add_do_property(object, count_property, p_size); + } + } else { + if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) { + for (int i = count - 1; i > p_size - 1; i--) { + // Call the function. + Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name()); + if (move_function.is_valid()) { + Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 }; + const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; + Variant return_value; + Callable::CallError call_error; + move_function.call(args_p, 5, return_value, call_error); + } else { + WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); + } + } + } else if (mode == MODE_USE_COUNT_PROPERTY) { + List<PropertyInfo> object_property_list; + object->get_property_list(&object_property_list); + + Array properties_as_array = _extract_properties_as_array(object_property_list); + properties_as_array.resize(count); + + // For undoing things + undo_redo->add_undo_property(object, count_property, count); + for (int i = count - 1; i > p_size - 1; i--) { + Dictionary d = Dictionary(properties_as_array[i]); + Array keys = d.keys(); + for (int j = 0; j < keys.size(); j++) { + String key = keys[j]; + undo_redo->add_undo_property(object, vformat(key, i), d[key]); + } + } + + // Change the array size then set the properties. + undo_redo->add_do_property(object, count_property, p_size); + } + } + undo_redo->commit_action(); + + // Handle page change and update counts. + emit_signal("page_change_request", 0); + /* + count = 0; + begin_array_index = 0; + end_array_index = 0; + max_page = 0; + */ +} + +Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo> &p_list) { + Array output; + + for (const PropertyInfo &pi : p_list) { + if (pi.name.begins_with(array_element_prefix)) { + String str = pi.name.trim_prefix(array_element_prefix); + + int to_char_index = 0; + while (to_char_index < str.length()) { + if (str[to_char_index] < '0' || str[to_char_index] > '9') { + break; + } + to_char_index++; + } + if (to_char_index > 0) { + int array_index = str.left(to_char_index).to_int(); + Error error = OK; + if (array_index >= output.size()) { + error = output.resize(array_index + 1); + } + if (error == OK) { + String format_string = String(array_element_prefix) + "%d" + str.substr(to_char_index); + Dictionary dict = output[array_index]; + dict[format_string] = object->get(pi.name); + output[array_index] = dict; + } else { + WARN_PRINT(vformat("Array element %s has an index too high. Array allocaiton failed.", pi.name)); + } + } + } + } + return output; +} + +int EditorInspectorArray::_drop_position() const { + for (int i = 0; i < (int)array_elements.size(); i++) { + const ArrayElement &ae = array_elements[i]; + + Size2 size = ae.panel->get_size(); + Vector2 mp = ae.panel->get_local_mouse_position(); + + if (Rect2(Vector2(), size).has_point(mp)) { + if (mp.y < size.y / 2) { + return i; + } else { + return i + 1; + } + } + } + return -1; +} + +void EditorInspectorArray::_new_size_line_edit_text_changed(String p_text) { + bool valid = false; + ; + if (p_text.is_valid_int()) { + int val = p_text.to_int(); + if (val > 0 && val != count) { + valid = true; + } + } + resize_dialog->get_ok_button()->set_disabled(!valid); +} + +void EditorInspectorArray::_new_size_line_edit_text_submitted(String p_text) { + bool valid = false; + ; + if (p_text.is_valid_int()) { + int val = p_text.to_int(); + if (val > 0 && val != count) { + new_size = val; + valid = true; + } + } + if (valid) { + resize_dialog->hide(); + _resize_array(new_size); + } else { + new_size_line_edit->set_text(Variant(new_size)); + } +} + +void EditorInspectorArray::_resize_dialog_confirmed() { + _new_size_line_edit_text_submitted(new_size_line_edit->get_text()); +} + +void EditorInspectorArray::_setup() { + // Setup counts. + count = _get_array_count(); + begin_array_index = page * page_lenght; + end_array_index = MIN(count, (page + 1) * page_lenght); + max_page = MAX(0, count - 1) / page_lenght; + array_elements.resize(MAX(0, end_array_index - begin_array_index)); + if (page < 0 || page > max_page) { + WARN_PRINT(vformat("Invalid page number %d", page)); + page = CLAMP(page, 0, max_page); + } + + for (int i = 0; i < (int)array_elements.size(); i++) { + ArrayElement &ae = array_elements[i]; + + // Panel and its hbox. + ae.panel = memnew(PanelContainer); + ae.panel->set_focus_mode(FOCUS_ALL); + ae.panel->set_mouse_filter(MOUSE_FILTER_PASS); + ae.panel->set_drag_forwarding(this); + ae.panel->set_meta("index", begin_array_index + i); + ae.panel->set_tooltip(vformat(TTR("Element %d: %s%d*"), i, array_element_prefix, i)); + ae.panel->connect("focus_entered", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update)); + ae.panel->connect("focus_exited", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update)); + ae.panel->connect("draw", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_draw), i)); + ae.panel->connect("gui_input", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_gui_input), i)); + ae.panel->add_theme_style_override(SNAME("panel"), i % 2 ? odd_style : even_style); + elements_vbox->add_child(ae.panel); + + ae.margin = memnew(MarginContainer); + ae.margin->set_mouse_filter(MOUSE_FILTER_PASS); + if (is_inside_tree()) { + Size2 min_size = get_theme_stylebox("Focus", "EditorStyles")->get_minimum_size(); + ae.margin->add_theme_constant_override("margin_left", min_size.x / 2); + ae.margin->add_theme_constant_override("margin_top", min_size.y / 2); + ae.margin->add_theme_constant_override("margin_right", min_size.x / 2); + ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2); + } + ae.panel->add_child(ae.margin); + + ae.hbox = memnew(HBoxContainer); + ae.hbox->set_h_size_flags(SIZE_EXPAND_FILL); + ae.hbox->set_v_size_flags(SIZE_EXPAND_FILL); + ae.margin->add_child(ae.hbox); + + // Move button. + ae.move_texture_rect = memnew(TextureRect); + ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + if (is_inside_tree()) { + ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); + } + ae.hbox->add_child(ae.move_texture_rect); + + // Right vbox. + ae.vbox = memnew(VBoxContainer); + ae.vbox->set_h_size_flags(SIZE_EXPAND_FILL); + ae.vbox->set_v_size_flags(SIZE_EXPAND_FILL); + ae.hbox->add_child(ae.vbox); + } + + // Hide/show the add button. + add_button->set_visible(page == max_page); + + if (max_page == 0) { + hbox_pagination->hide(); + } else { + // Update buttons. + first_page_button->set_disabled(page == 0); + prev_page_button->set_disabled(page == 0); + next_page_button->set_disabled(page == max_page); + last_page_button->set_disabled(page == max_page); + + // Update page number and page count. + page_line_edit->set_text(vformat("%d", page + 1)); + page_count_label->set_text(vformat("/ %d", max_page + 1)); + } +} + +Variant EditorInspectorArray::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + int index = p_from->get_meta("index"); + Dictionary dict; + dict["type"] = "property_array_element"; + dict["property_array_prefix"] = array_element_prefix; + dict["index"] = index; + + return dict; +} + +void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + Dictionary dict = p_data; + + int to_drop = dict["index"]; + int drop_position = _drop_position(); + if (drop_position < 0) { + return; + } + _move_element(to_drop, begin_array_index + drop_position); +} + +bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + // First, update drawing. + control_dropping->update(); + + if (p_data.get_type() != Variant::DICTIONARY) { + return false; + } + Dictionary dict = p_data; + int drop_position = _drop_position(); + if (!dict.has("type") || dict["type"] != "property_array_element" || String(dict["property_array_prefix"]) != array_element_prefix || drop_position < 0) { + return false; + } + + // Check in dropping at the given index does indeed move the item. + int moved_array_index = (int)dict["index"]; + int drop_array_index = begin_array_index + drop_position; + + return drop_array_index != moved_array_index && drop_array_index - 1 != moved_array_index; +} + +void EditorInspectorArray::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + Color color = get_theme_color(SNAME("dark_color_1"), SNAME("Editor")); + odd_style->set_bg_color(color.lightened(0.15)); + even_style->set_bg_color(color.darkened(0.15)); + + for (int i = 0; i < (int)array_elements.size(); i++) { + ArrayElement &ae = array_elements[i]; + ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); + + Size2 min_size = get_theme_stylebox("Focus", "EditorStyles")->get_minimum_size(); + ae.margin->add_theme_constant_override("margin_left", min_size.x / 2); + ae.margin->add_theme_constant_override("margin_top", min_size.y / 2); + ae.margin->add_theme_constant_override("margin_right", min_size.x / 2); + ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2); + } + + add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + first_page_button->set_icon(get_theme_icon(SNAME("PageFirst"), SNAME("EditorIcons"))); + prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons"))); + next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons"))); + last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons"))); + minimum_size_changed(); + } break; + case NOTIFICATION_DRAG_BEGIN: { + Dictionary dict = get_viewport()->gui_get_drag_data(); + if (dict.has("type") && dict["type"] == "property_array_element" && String(dict["property_array_prefix"]) == array_element_prefix) { + dropping = true; + control_dropping->update(); + } + } break; + case NOTIFICATION_DRAG_END: { + if (dropping) { + dropping = false; + control_dropping->update(); + } + } break; + } +} + +void EditorInspectorArray::_bind_methods() { + ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &EditorInspectorArray::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &EditorInspectorArray::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("_drop_data_fw"), &EditorInspectorArray::drop_data_fw); + + ADD_SIGNAL(MethodInfo("page_change_request")); +} + +void EditorInspectorArray::set_undo_redo(UndoRedo *p_undo_redo) { + undo_redo = p_undo_redo; +} + +void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) { + count_property = ""; + mode = MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION; + array_element_prefix = p_array_element_prefix; + page = p_page; + + EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable); + + _setup(); +} + +void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) { + count_property = p_count_property; + mode = MODE_USE_COUNT_PROPERTY; + array_element_prefix = p_array_element_prefix; + page = p_page; + + EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable); + + _setup(); +} + +VBoxContainer *EditorInspectorArray::get_vbox(int p_index) { + if (p_index >= begin_array_index && p_index < end_array_index) { + return array_elements[p_index - begin_array_index].vbox; + } else if (p_index < 0) { + return vbox; + } else { + return nullptr; + } +} + +EditorInspectorArray::EditorInspectorArray() { + set_mouse_filter(Control::MOUSE_FILTER_STOP); + + odd_style.instantiate(); + even_style.instantiate(); + + rmb_popup = memnew(PopupMenu); + rmb_popup->add_item(TTR("Move Up"), OPTION_MOVE_UP); + rmb_popup->add_item(TTR("Move Down"), OPTION_MOVE_DOWN); + rmb_popup->add_separator(); + rmb_popup->add_item(TTR("Insert New Before"), OPTION_NEW_BEFORE); + rmb_popup->add_item(TTR("Insert New After"), OPTION_NEW_AFTER); + rmb_popup->add_separator(); + rmb_popup->add_item(TTR("Remove"), OPTION_REMOVE); + rmb_popup->add_separator(); + rmb_popup->add_item(TTR("Clear Array"), OPTION_CLEAR_ARRAY); + rmb_popup->add_item(TTR("Resize Array..."), OPTION_RESIZE_ARRAY); + rmb_popup->connect("id_pressed", callable_mp(this, &EditorInspectorArray::_rmb_popup_id_pressed)); + add_child(rmb_popup); + + elements_vbox = memnew(VBoxContainer); + elements_vbox->add_theme_constant_override("separation", 0); + vbox->add_child(elements_vbox); + + add_button = memnew(Button); + add_button->set_text(TTR("Add Element")); + add_button->set_text_align(Button::ALIGN_CENTER); + add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed)); + vbox->add_child(add_button); + + hbox_pagination = memnew(HBoxContainer); + hbox_pagination->set_h_size_flags(SIZE_EXPAND_FILL); + hbox_pagination->set_alignment(HBoxContainer::ALIGN_CENTER); + vbox->add_child(hbox_pagination); + + first_page_button = memnew(Button); + first_page_button->set_flat(true); + first_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_first_page_button_pressed)); + hbox_pagination->add_child(first_page_button); + + prev_page_button = memnew(Button); + prev_page_button->set_flat(true); + prev_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_prev_page_button_pressed)); + hbox_pagination->add_child(prev_page_button); + + page_line_edit = memnew(LineEdit); + page_line_edit->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_page_line_edit_text_submitted)); + page_line_edit->add_theme_constant_override("minimum_character_width", 2); + hbox_pagination->add_child(page_line_edit); + + page_count_label = memnew(Label); + hbox_pagination->add_child(page_count_label); + next_page_button = memnew(Button); + next_page_button->set_flat(true); + next_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_next_page_button_pressed)); + hbox_pagination->add_child(next_page_button); + + last_page_button = memnew(Button); + last_page_button->set_flat(true); + last_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_last_page_button_pressed)); + hbox_pagination->add_child(last_page_button); + + control_dropping = memnew(Control); + control_dropping->connect("draw", callable_mp(this, &EditorInspectorArray::_control_dropping_draw)); + control_dropping->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); + add_child(control_dropping); + + resize_dialog = memnew(AcceptDialog); + resize_dialog->set_title(TTRC("Resize Array")); + resize_dialog->add_cancel_button(); + resize_dialog->connect("confirmed", callable_mp(this, &EditorInspectorArray::_resize_dialog_confirmed)); + add_child(resize_dialog); + + VBoxContainer *resize_dialog_vbox = memnew(VBoxContainer); + resize_dialog->add_child(resize_dialog_vbox); + + new_size_line_edit = memnew(LineEdit); + new_size_line_edit->connect("text_changed", callable_mp(this, &EditorInspectorArray::_new_size_line_edit_text_changed)); + new_size_line_edit->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_new_size_line_edit_text_submitted)); + resize_dialog_vbox->add_margin_child(TTRC("New Size:"), new_size_line_edit); + + vbox->connect("visibility_changed", callable_mp(this, &EditorInspectorArray::_vbox_visibility_changed)); +} + +//////////////////////////////////////////////// +//////////////////////////////////////////////// Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS]; int EditorInspector::inspector_plugin_count = 0; @@ -1644,18 +2368,17 @@ void EditorInspector::update_tree() { valid_plugins.push_back(inspector_plugins[i]); } + // Decide if properties should be drawn in red. bool draw_red = false; - if (is_inside_tree()) { Node *nod = Object::cast_to<Node>(object); Node *es = EditorNode::get_singleton()->get_edited_scene(); if (nod && es != nod && nod->get_owner() != es) { + // Draw in red edited nodes that are not in the currently edited scene. draw_red = true; } } - // TreeItem *current_category = nullptr; - String filter = search_box ? search_box->get_text() : ""; String group; String group_base; @@ -1667,30 +2390,30 @@ void EditorInspector::update_tree() { object->get_property_list(&plist, true); _update_script_class_properties(*object, plist); - HashMap<String, VBoxContainer *> item_path; - Map<VBoxContainer *, EditorInspectorSection *> section_map; - - item_path[""] = main_vbox; + Map<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path; + Map<String, EditorInspectorArray *> editor_inspector_array_per_prefix; Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); + // Get the lists of editors to add the beginning. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_begin(object); _parse_added_editors(main_vbox, ped); } - for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) { - PropertyInfo &p = I->get(); - - //make sure the property can be edited + // Get the lists of editors for properties. + for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) { + PropertyInfo &p = E_property->get(); if (p.usage & PROPERTY_USAGE_SUBGROUP) { + // Setup a property sub-group. subgroup = p.name; subgroup_base = p.hint_string; continue; } else if (p.usage & PROPERTY_USAGE_GROUP) { + // Setup a property group. group = p.name; group_base = p.hint_string; subgroup = ""; @@ -1699,6 +2422,7 @@ void EditorInspector::update_tree() { continue; } else if (p.usage & PROPERTY_USAGE_CATEGORY) { + // Setup a property category. group = ""; group_base = ""; subgroup = ""; @@ -1708,9 +2432,9 @@ void EditorInspector::update_tree() { continue; } - List<PropertyInfo>::Element *N = I->next(); + // Iterate over remaining properties. If no properties in category, skip the category. + List<PropertyInfo>::Element *N = E_property->next(); bool valid = true; - //if no properties in category, skip while (N) { if (N->get().usage & PROPERTY_USAGE_EDITOR && (!restrict_to_basic || (N->get().usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) { break; @@ -1722,28 +2446,32 @@ void EditorInspector::update_tree() { N = N->next(); } if (!valid) { - continue; //empty, ignore + continue; // Empty, ignore it. } + // Create an EditorInspectorCategory and add it to the inspector. EditorInspectorCategory *category = memnew(EditorInspectorCategory); main_vbox->add_child(category); category_vbox = nullptr; //reset String type = p.name; + + // Set the category icon. if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) { - Ref<Script> s = ResourceLoader::load(p.hint_string, "Script"); + // If we have a category inside a script, search for the first script with a valid icon. + Ref<Script> script = ResourceLoader::load(p.hint_string, "Script"); String base_type; - if (s.is_valid()) { - base_type = s->get_instance_base_type(); + if (script.is_valid()) { + base_type = script->get_instance_base_type(); } - while (s.is_valid()) { - StringName name = EditorNode::get_editor_data().script_class_get_name(s->get_path()); + while (script.is_valid()) { + StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); if (name != StringName() && icon_path.length()) { category->icon = ResourceLoader::load(icon_path, "Texture"); break; } - s = s->get_base_script(); + script = script->get_base_script(); } if (category->icon.is_null() && has_theme_icon(base_type, SNAME("EditorIcons"))) { category->icon = get_theme_icon(base_type, SNAME("EditorIcons")); @@ -1754,9 +2482,12 @@ void EditorInspector::update_tree() { category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object"); } } + + // Set the category label. category->label = type; if (use_doc_hints) { + // Sets the category tooltip to show documentation. StringName type2 = p.name; if (!class_descr_cache.has(type2)) { String descr; @@ -1771,6 +2502,7 @@ void EditorInspector::update_tree() { category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2])); } + // Add editors at the start of a category. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_category(object, p.name); _parse_added_editors(main_vbox, ped); @@ -1779,134 +2511,215 @@ void EditorInspector::update_tree() { continue; } else if (!(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name) || (restrict_to_basic && !(p.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) { + // Ignore properties that are not supposed to be in the inspector. continue; } if (p.name == "script") { - category_vbox = nullptr; // script should go into its own category + // Script should go into its own category. + category_vbox = nullptr; } if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && RS::get_singleton()->is_low_end()) { - continue; //do not show this property in low end gfx + // Do not show this property in low end gfx. + continue; } if (p.name == "script" && (hide_script || bool(object->call("_hide_script_from_inspector")))) { + // Hide script variables from inspector if required. continue; } - String basename = p.name; + // Get the path for property. + String path = p.name; - if (subgroup != "") { - if (subgroup_base != "") { - if (basename.begins_with(subgroup_base)) { - basename = basename.replace_first(subgroup_base, ""); - } else if (subgroup_base.begins_with(basename)) { - //keep it, this is used pretty often - } else { - subgroup = ""; //no longer using subgroup base, clear + // First check if we have an array that fits the prefix. + String array_prefix = ""; + int array_index = -1; + for (Map<String, EditorInspectorArray *>::Element *E = editor_inspector_array_per_prefix.front(); E; E = E->next()) { + if (p.name.begins_with(E->key()) && E->key().length() > array_prefix.length()) { + array_prefix = E->key(); + } + } + + if (!array_prefix.is_empty()) { + // If we have an array element, find the according index in array. + String str = p.name.trim_prefix(array_prefix); + int to_char_index = 0; + while (to_char_index < str.length()) { + if (str[to_char_index] < '0' || str[to_char_index] > '9') { + break; } + to_char_index++; + } + if (to_char_index > 0) { + array_index = str.left(to_char_index).to_int(); + } else { + array_prefix = ""; } } - if (group != "") { - if (group_base != "" && subgroup == "") { - if (basename.begins_with(group_base)) { - basename = basename.replace_first(group_base, ""); - } else if (group_base.begins_with(basename)) { - //keep it, this is used pretty often + + if (!array_prefix.is_empty()) { + path = path.trim_prefix(array_prefix); + int char_index = path.find("/"); + if (char_index >= 0) { + path = path.right(-char_index - 1); + } else { + path = vformat(TTR("Element %s"), array_index); + } + } else { + // Check if we exit or not a subgroup. If there is a prefix, remove it from the property label string. + if (subgroup != "" && subgroup_base != "") { + if (path.begins_with(subgroup_base)) { + path = path.trim_prefix(subgroup_base); + } else if (subgroup_base.begins_with(path)) { + // Keep it, this is used pretty often. + } else { + subgroup = ""; // The prefix changed, we are no longer in the subgroup. + } + } + + // Check if we exit or not a group. If there is a prefix, remove it from the property label string. + if (group != "" && group_base != "" && subgroup == "") { + if (path.begins_with(group_base)) { + path = path.trim_prefix(group_base); + } else if (group_base.begins_with(path)) { + // Keep it, this is used pretty often. } else { - group = ""; //no longer using group base, clear + group = ""; // The prefix changed, we are no longer in the group. subgroup = ""; } } - } - if (subgroup != "") { - basename = subgroup + "/" + basename; - } - if (group != "") { - basename = group + "/" + basename; - } - String name = (basename.find("/") != -1) ? basename.substr(basename.rfind("/") + 1) : basename; + // Add the group and subgroup to the path. + if (subgroup != "") { + path = subgroup + "/" + path; + } + if (group != "") { + path = group + "/" + path; + } + } + // Get the property label's string. + String property_label_string = (path.find("/") != -1) ? path.substr(path.rfind("/") + 1) : path; if (capitalize_paths) { - int dot = name.find("."); + // Capitalize paths. + int dot = property_label_string.find("."); if (dot != -1) { - String ov = name.substr(dot); - name = name.substr(0, dot); - name = name.capitalize(); - name += ov; - + String ov = property_label_string.substr(dot); + property_label_string = property_label_string.substr(0, dot); + property_label_string = property_label_string.capitalize(); + property_label_string += ov; } else { - name = name.capitalize(); + property_label_string = property_label_string.capitalize(); } } - String path; - { - int idx = basename.rfind("/"); - if (idx > -1) { - path = basename.left(idx); - } + // Remove the property from the path. + int idx = path.rfind("/"); + if (idx > -1) { + path = path.left(idx); + } else { + path = ""; } + // Ignore properties that do not fit the filter. if (use_filter && filter != "") { - String cat = path; - - if (capitalize_paths) { - cat = cat.capitalize(); - } - - if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name) && property_prefix.to_lower().find(filter.to_lower()) == -1) { + if (!filter.is_subsequence_ofi(path) && !filter.is_subsequence_ofi(property_label_string) && property_prefix.to_lower().find(filter.to_lower()) == -1) { continue; } } + // Recreate the category vbox if it was reset. if (category_vbox == nullptr) { category_vbox = memnew(VBoxContainer); main_vbox->add_child(category_vbox); } - VBoxContainer *current_vbox = main_vbox; + // Find the correct section/vbox to add the property editor to. + VBoxContainer *root_vbox = array_prefix.is_empty() ? main_vbox : editor_inspector_array_per_prefix[array_prefix]->get_vbox(array_index); + if (!root_vbox) { + continue; + } - { - String acc_path = ""; - int level = 1; - for (int i = 0; i < path.get_slice_count("/"); i++) { - String path_name = path.get_slice("/", i); - if (i > 0) { - acc_path += "/"; - } - acc_path += path_name; - if (!item_path.has(acc_path)) { - EditorInspectorSection *section = memnew(EditorInspectorSection); - current_vbox->add_child(section); - sections.push_back(section); - - if (capitalize_paths) { - path_name = path_name.capitalize(); - } + if (!vbox_per_path.has(root_vbox)) { + vbox_per_path[root_vbox] = HashMap<String, VBoxContainer *>(); + vbox_per_path[root_vbox][""] = root_vbox; + } + + VBoxContainer *current_vbox = root_vbox; + String acc_path = ""; + int level = 1; + + Vector<String> components = path.split("/"); + for (int i = 0; i < components.size(); i++) { + String component = components[i]; + acc_path += (i > 0) ? "/" + component : component; - Color c = sscolor; - c.a /= level; - section->setup(acc_path, path_name, object, c, use_folding); + if (!vbox_per_path[root_vbox].has(acc_path)) { + // If the section does not exists, create it. + EditorInspectorSection *section = memnew(EditorInspectorSection); + current_vbox->add_child(section); + sections.push_back(section); - VBoxContainer *vb = section->get_vbox(); - item_path[acc_path] = vb; - section_map[vb] = section; + if (capitalize_paths) { + component = component.capitalize(); } - current_vbox = item_path[acc_path]; - level = (MIN(level + 1, 4)); - } - if (current_vbox == main_vbox) { - //do not add directly to the main vbox, given it has no spacing - if (category_vbox == nullptr) { - category_vbox = memnew(VBoxContainer); + Color c = sscolor; + c.a /= level; + section->setup(acc_path, component, object, c, use_folding); + + vbox_per_path[root_vbox][acc_path] = section->get_vbox(); + } + + current_vbox = vbox_per_path[root_vbox][acc_path]; + level = (MIN(level + 1, 4)); + } + + // If we did not find a section to add the property to, add it to the category vbox instead (the category vbox handles margins correctly). + if (current_vbox == main_vbox) { + current_vbox = category_vbox; + } + + // Check if the property is an array counter, if so create a dedicated array editor for the array. + if (p.usage & PROPERTY_USAGE_ARRAY) { + EditorInspectorArray *editor_inspector_array = nullptr; + StringName array_element_prefix; + Color c = sscolor; + c.a /= level; + if (p.type == Variant::NIL) { + // Setup the array to use a method to create/move/delete elements. + array_element_prefix = p.class_name; + editor_inspector_array = memnew(EditorInspectorArray); + + String array_label = (path.find("/") != -1) ? path.substr(path.rfind("/") + 1) : path; + array_label = property_label_string.capitalize(); + int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0; + editor_inspector_array->setup_with_move_element_function(object, array_label, array_element_prefix, page, c, use_folding); + editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix)); + editor_inspector_array->set_undo_redo(undo_redo); + } else if (p.type == Variant::INT) { + // Setup the array to use the count property and built-in functions to create/move/delete elements. + Vector<String> class_name_components = String(p.class_name).split(","); + if (class_name_components.size() == 2) { + array_element_prefix = class_name_components[1]; + editor_inspector_array = memnew(EditorInspectorArray); + int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0; + editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, use_folding); + editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix)); + editor_inspector_array->set_undo_redo(undo_redo); } - current_vbox = category_vbox; } + + if (editor_inspector_array) { + current_vbox->add_child(editor_inspector_array); + editor_inspector_array_per_prefix[array_element_prefix] = editor_inspector_array; + } + continue; } + // Checkable and checked properties. bool checkable = false; bool checked = false; if (p.usage & PROPERTY_USAGE_CHECKABLE) { @@ -1916,6 +2729,7 @@ void EditorInspector::update_tree() { bool property_read_only = (p.usage & PROPERTY_USAGE_READ_ONLY) || read_only; + // Mark properties that would require an editor restart (mostly when editing editor settings). if (p.usage & PROPERTY_USAGE_RESTART_IF_CHANGED) { restart_request_props.insert(p.name); } @@ -1923,14 +2737,19 @@ void EditorInspector::update_tree() { String doc_hint; if (use_doc_hints) { + // Build the doc hint, to use as tooltip. + + // Get the class name. StringName classname = object->get_class_name(); if (object_class != String()) { classname = object_class; } + StringName propname = property_prefix + p.name; String descr; bool found = false; + // Search for the property description in the cache. Map<StringName, Map<StringName, String>>::Element *E = descr_cache.find(classname); if (E) { Map<StringName, String>::Element *F = E->get().find(propname); @@ -1941,6 +2760,7 @@ void EditorInspector::update_tree() { } if (!found) { + // Build the property description String and add it to the cache. DocTools *dd = EditorHelp::get_doc_data(); Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(classname); while (F && descr == String()) { @@ -1973,17 +2793,18 @@ void EditorInspector::update_tree() { doc_hint = descr; } + // Seach for the inspector plugin that will handle the properties. Then add the correct property editor to it. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors); - List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; //make a copy, since plugins may be used again in a sub-inspector + List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; // Make a copy, since plugins may be used again in a sub-inspector. ped->added_editors.clear(); for (const EditorInspectorPlugin::AddedEditor &F : editors) { EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor); if (ep) { - //set all this before the control gets the ENTER_TREE notification + // Set all this before the control gets the ENTER_TREE notification. ep->object = object; if (F.properties.size()) { @@ -1998,7 +2819,7 @@ void EditorInspector::update_tree() { ep->set_label(F.label); } else { // Use the existing one. - ep->set_label(name); + ep->set_label(property_label_string); } for (int i = 0; i < F.properties.size(); i++) { String prop = F.properties[i]; @@ -2021,10 +2842,9 @@ void EditorInspector::update_tree() { current_vbox->add_child(F.property_editor); if (ep) { - ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed)); - if (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED) { - ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed_update_all), varray(), CONNECT_DEFERRED); - } + // Eventually, set other properties/signals after the property editor got added to the tree. + bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED); + ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all)); ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed)); ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED); ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value)); @@ -2049,17 +2869,17 @@ void EditorInspector::update_tree() { } if (exclusive) { + // If we know the plugin is exclusive, we don't need to go through other plugins. break; } } } + // Get the lists of to add at the end. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_end(); _parse_added_editors(main_vbox, ped); } - - //see if this property exists and should be kept } void EditorInspector::update_property(const String &p_prop) { @@ -2098,6 +2918,7 @@ void EditorInspector::edit(Object *p_object) { _clear(); object->disconnect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback)); } + per_array_page.clear(); object = p_object; @@ -2243,6 +3064,15 @@ void EditorInspector::set_use_deletable_properties(bool p_enabled) { deletable_properties = p_enabled; } +void EditorInspector::_page_change_request(int p_new_page, const StringName &p_array_prefix) { + int prev_page = per_array_page.has(p_array_prefix) ? per_array_page[p_array_prefix] : 0; + int new_page = MAX(0, p_new_page); + if (new_page != prev_page) { + per_array_page[p_array_prefix] = new_page; + update_tree_pending = true; + } +} + void EditorInspector::_edit_request_change(Object *p_object, const String &p_property) { if (object != p_object) { //may be undoing/redoing for a non edited object, so ignore return; @@ -2343,14 +3173,14 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo } } -void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) { +void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing, bool p_update_all) { // The "changing" variable must be true for properties that trigger events as typing occurs, // like "text_changed" signal. E.g. text property of Label, Button, RichTextLabel, etc. if (p_changing) { this->changing++; } - _edit_set(p_path, p_value, false, p_name); + _edit_set(p_path, p_value, p_update_all, p_name); if (p_changing) { this->changing--; @@ -2361,11 +3191,7 @@ void EditorInspector::_property_changed(const String &p_path, const Variant &p_v } } -void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) { - update_tree(); -} - -void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array p_values) { +void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array p_values, bool p_changing) { ERR_FAIL_COND(p_paths.size() == 0 || p_values.size() == 0); ERR_FAIL_COND(p_paths.size() != p_values.size()); String names; @@ -2382,9 +3208,13 @@ void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array emit_signal(SNAME("restart_requested")); } } - changing++; + if (p_changing) { + changing++; + } undo_redo->commit_action(); - changing--; + if (p_changing) { + changing--; + } } void EditorInspector::_property_keyed(const String &p_path, bool p_advance) { diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index b5d70d5454..5992c23f8c 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -32,8 +32,12 @@ #define EDITOR_INSPECTOR_H #include "scene/gui/box_container.h" +#include "scene/gui/button.h" +#include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" +#include "scene/gui/panel_container.h" #include "scene/gui/scroll_container.h" +#include "scene/gui/texture_rect.h" class UndoRedo; @@ -251,9 +255,7 @@ class EditorInspectorSection : public Container { String label; String section; - Object *object; - VBoxContainer *vbox; - bool vbox_added; //optimization + bool vbox_added; // Optimization. Color bg_color; bool foldable; @@ -263,6 +265,9 @@ class EditorInspectorSection : public Container { void _test_unfold(); protected: + Object *object; + VBoxContainer *vbox; + void _notification(int p_what); static void _bind_methods(); virtual void gui_input(const Ref<InputEvent> &p_event) override; @@ -281,6 +286,118 @@ public: ~EditorInspectorSection(); }; +class EditorInspectorArray : public EditorInspectorSection { + GDCLASS(EditorInspectorArray, EditorInspectorSection); + + UndoRedo *undo_redo; + + enum Mode { + MODE_NONE, + MODE_USE_COUNT_PROPERTY, + MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION, + } mode; + StringName count_property; + StringName array_element_prefix; + + int count = 0; + + VBoxContainer *elements_vbox; + + Control *control_dropping; + bool dropping = false; + + Button *add_button; + + AcceptDialog *resize_dialog; + int new_size = 0; + LineEdit *new_size_line_edit; + + // Pagination + int page_lenght = 5; + int page = 0; + int max_page = 0; + int begin_array_index = 0; + int end_array_index = 0; + HBoxContainer *hbox_pagination; + Button *first_page_button; + Button *prev_page_button; + LineEdit *page_line_edit; + Label *page_count_label; + Button *next_page_button; + Button *last_page_button; + + enum MenuOptions { + OPTION_MOVE_UP = 0, + OPTION_MOVE_DOWN, + OPTION_NEW_BEFORE, + OPTION_NEW_AFTER, + OPTION_REMOVE, + OPTION_CLEAR_ARRAY, + OPTION_RESIZE_ARRAY, + }; + int popup_array_index_pressed = -1; + PopupMenu *rmb_popup; + + struct ArrayElement { + PanelContainer *panel; + MarginContainer *margin; + HBoxContainer *hbox; + TextureRect *move_texture_rect; + VBoxContainer *vbox; + }; + LocalVector<ArrayElement> array_elements; + + Ref<StyleBoxFlat> odd_style; + Ref<StyleBoxFlat> even_style; + + int _get_array_count(); + void _add_button_pressed(); + + void _first_page_button_pressed(); + void _prev_page_button_pressed(); + void _page_line_edit_text_submitted(String p_text); + void _next_page_button_pressed(); + void _last_page_button_pressed(); + + void _rmb_popup_id_pressed(int p_id); + + void _control_dropping_draw(); + + void _vbox_visibility_changed(); + + void _panel_draw(int p_index); + void _panel_gui_input(Ref<InputEvent> p_event, int p_index); + void _move_element(int p_element_index, int p_to_pos); + void _clear_array(); + void _resize_array(int p_size); + Array _extract_properties_as_array(const List<PropertyInfo> &p_list); + int _drop_position() const; + + void _new_size_line_edit_text_changed(String p_text); + void _new_size_line_edit_text_submitted(String p_text); + void _resize_dialog_confirmed(); + + void _update_elements_visibility(); + void _setup(); + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_undo_redo(UndoRedo *p_undo_redo); + + void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable); + void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable); + VBoxContainer *get_vbox(int p_index); + + EditorInspectorArray(); +}; + class EditorInspector : public ScrollContainer { GDCLASS(EditorInspector, ScrollContainer); @@ -340,9 +457,8 @@ class EditorInspector : public ScrollContainer { void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field); - void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false); - void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false); - void _multiple_properties_changed(Vector<String> p_paths, Array p_values); + void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false, bool p_update_all = false); + void _multiple_properties_changed(Vector<String> p_paths, Array p_values, bool p_changing = false); void _property_keyed(const String &p_path, bool p_advance); void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance); void _property_deleted(const String &p_path); @@ -355,6 +471,9 @@ class EditorInspector : public ScrollContainer { void _node_removed(Node *p_node); + Map<StringName, int> per_array_page; + void _page_change_request(int p_new_page, const StringName &p_array_prefix); + void _changed_callback(); void _edit_request_change(Object *p_object, const String &p_prop); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index daee61c2dd..5dd5c050e0 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -2158,6 +2158,14 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da return true; } + if (drag_data.has("type") && String(drag_data["type"]) == "nodes") { + // Save branch as scene. + String to_dir; + bool favorite; + _get_drag_target_folder(to_dir, favorite, p_point, p_from); + return !favorite && Array(drag_data["nodes"]).size() == 1; + } + return false; } @@ -2296,6 +2304,13 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, _update_tree(_compute_uncollapsed_paths()); } } + + if (drag_data.has("type") && String(drag_data["type"]) == "nodes") { + String to_dir; + bool favorite; + _get_drag_target_folder(to_dir, favorite, p_point, p_from); + EditorNode::get_singleton()->get_scene_tree_dock()->save_branch_to_file(to_dir); + } } void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const { diff --git a/editor/icons/AnimatableBody2D.svg b/editor/icons/AnimatableBody2D.svg new file mode 100644 index 0000000000..f4fed813c9 --- /dev/null +++ b/editor/icons/AnimatableBody2D.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="1.5" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#8da5f3" fill-opacity=".99" stroke-width="1.08904"><path d="m10.86822576 4.28299076h1.99947744v1.99947744h-1.99947744z"/><path d="m10.86822576 10.84273776h1.99947744v1.99947744h-1.99947744z"/><path d="m4.71256576 10.84273776h1.99947744v1.99947744h-1.99947744z"/></g><g fill="none" stroke="#8da5f3"><path d="m1.635 8.161v4.848c0 .713.579 1.293 1.292 1.293h9.857c.713 0 1.291-.58 1.291-1.293v-9.854c0-.714-.578-1.293-1.291-1.293h-5.526" stroke-width="1.07" transform="matrix(.939225 0 0 .938055 1.27996 1.07595)"/><path d="m1.339 1.364 2.539 2.539" stroke-width=".74" transform="matrix(2.04823 .655864 .655864 2.04823 -1.51683 -1.5267)"/><path d="m1.436 1.461 1.168 1.168" stroke-width="1.18" transform="matrix(1.69185 0 0 1.69185 4.50755 -.792876)"/><path d="m1.385 1.41 1.219 1.219" stroke-width="1.22" transform="matrix(1.63859 0 0 1.63859 -.688679 4.82985)"/></g></svg> diff --git a/editor/icons/AnimatableBody3D.svg b/editor/icons/AnimatableBody3D.svg new file mode 100644 index 0000000000..2e472f0625 --- /dev/null +++ b/editor/icons/AnimatableBody3D.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="1.5" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#fc7f7f" fill-opacity=".99" stroke-width="1.08904"><path d="m10.86822576 4.28299076h1.99947744v1.99947744h-1.99947744z"/><path d="m10.86822576 10.84273776h1.99947744v1.99947744h-1.99947744z"/><path d="m4.71256576 10.84273776h1.99947744v1.99947744h-1.99947744z"/></g><g fill="none" stroke="#fc7f7f"><path d="m1.635 8.161v4.848c0 .713.579 1.293 1.292 1.293h9.857c.713 0 1.291-.58 1.291-1.293v-9.854c0-.714-.578-1.293-1.291-1.293h-5.526" stroke-width="1.07" transform="matrix(.939225 0 0 .938055 1.27996 1.07595)"/><path d="m1.339 1.364 2.539 2.539" stroke-width=".74" transform="matrix(2.04823 .655864 .655864 2.04823 -1.51683 -1.5267)"/><path d="m1.436 1.461 1.168 1.168" stroke-width="1.18" transform="matrix(1.69185 0 0 1.69185 4.50755 -.792876)"/><path d="m1.385 1.41 1.219 1.219" stroke-width="1.22" transform="matrix(1.63859 0 0 1.63859 -.688679 4.82985)"/></g></svg> diff --git a/editor/icons/Listener2D.svg b/editor/icons/Listener2D.svg new file mode 100644 index 0000000000..db84dcfed7 --- /dev/null +++ b/editor/icons/Listener2D.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1a5 5 0 0 0 -5 5h2a3 3 0 0 1 3-3 3 3 0 0 1 3 3c0 1.75-.54175 2.3583-1.1406 2.8574-.29944.2495-.62954.44071-.97656.69141-.17351.1253-.35729.26529-.53711.49219-.17982.227-.3457.58398-.3457.95898 0 1.2778-.31632 1.5742-.63867 1.7676-.32236.1934-.86133.23242-1.3613.23242h-1v2h1c.5 0 1.461.038922 2.3887-.51758.87316-.5239 1.4826-1.6633 1.5566-3.2266.011365-.0098.027247-.024684.10938-.083984.21547-.1556.63537-.40194 1.0859-.77734.90112-.751 1.8594-2.1445 1.8594-4.3945a5 5 0 0 0 -5-5zm7.9277 1-1.7383 1.0039a6 6 0 0 1 .81055 2.9961 6 6 0 0 1 -.80859 2.998l1.7363 1.002a8 8 0 0 0 0-8z" fill="#a5b7f3"/></svg> diff --git a/editor/icons/PageFirst.svg b/editor/icons/PageFirst.svg new file mode 100644 index 0000000000..76078691ef --- /dev/null +++ b/editor/icons/PageFirst.svg @@ -0,0 +1,47 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="12" + viewBox="0 0 12 12" + width="12" + version="1.1" + id="svg4" + sodipodi:docname="PageFirst.svg" + inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs8" /> + <sodipodi:namedview + id="namedview6" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageshadow="2" + inkscape:pageopacity="0.0" + inkscape:pagecheckerboard="0" + showgrid="true" + inkscape:zoom="74.25" + inkscape:cx="18.053872" + inkscape:cy="6.5252525" + inkscape:window-width="3838" + inkscape:window-height="1582" + inkscape:window-x="0" + inkscape:window-y="16" + inkscape:window-maximized="1" + inkscape:current-layer="svg4"> + <inkscape:grid + type="xygrid" + id="grid989" /> + </sodipodi:namedview> + <path + d="M 6,9 3,6 6,3" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1" + id="path2" /> + <path + d="M 9,9 V 3" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1" + id="path2211" + sodipodi:nodetypes="cc" /> +</svg> diff --git a/editor/icons/PageLast.svg b/editor/icons/PageLast.svg new file mode 100644 index 0000000000..17c874e8c9 --- /dev/null +++ b/editor/icons/PageLast.svg @@ -0,0 +1,47 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="12" + viewBox="0 0 12 12" + width="12" + version="1.1" + id="svg4" + sodipodi:docname="PageLast.svg" + inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs8" /> + <sodipodi:namedview + id="namedview6" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageshadow="2" + inkscape:pageopacity="0.0" + inkscape:pagecheckerboard="0" + showgrid="true" + inkscape:zoom="74.25" + inkscape:cx="18.053872" + inkscape:cy="6.5252525" + inkscape:window-width="3838" + inkscape:window-height="1582" + inkscape:window-x="0" + inkscape:window-y="16" + inkscape:window-maximized="1" + inkscape:current-layer="svg4"> + <inkscape:grid + type="xygrid" + id="grid989" /> + </sodipodi:namedview> + <path + d="m 6.0000414,9 3,-3 -3,-3" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1" + id="path2" /> + <path + d="M 3.0000414,9 V 3" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1" + id="path2211" + sodipodi:nodetypes="cc" /> +</svg> diff --git a/editor/icons/PageNext.svg b/editor/icons/PageNext.svg new file mode 100644 index 0000000000..89ff6219bb --- /dev/null +++ b/editor/icons/PageNext.svg @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="12" + viewBox="0 0 12 12" + width="12" + version="1.1" + id="svg4" + sodipodi:docname="PageNext.svg" + inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs8" /> + <sodipodi:namedview + id="namedview6" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageshadow="2" + inkscape:pageopacity="0.0" + inkscape:pagecheckerboard="0" + showgrid="true" + inkscape:zoom="105.00536" + inkscape:cx="4.5854803" + inkscape:cy="5.9377923" + inkscape:window-width="3838" + inkscape:window-height="1582" + inkscape:window-x="0" + inkscape:window-y="16" + inkscape:window-maximized="1" + inkscape:current-layer="svg4"> + <inkscape:grid + type="xygrid" + id="grid989" /> + </sodipodi:namedview> + <path + d="m 4.5000207,9 3,-3 -3,-3" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1" + id="path2" /> +</svg> diff --git a/editor/icons/PagePrevious.svg b/editor/icons/PagePrevious.svg new file mode 100644 index 0000000000..a2fa84da0c --- /dev/null +++ b/editor/icons/PagePrevious.svg @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="12" + viewBox="0 0 12 12" + width="12" + version="1.1" + id="svg4" + sodipodi:docname="PagePrevious.svg" + inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs8" /> + <sodipodi:namedview + id="namedview6" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageshadow="2" + inkscape:pageopacity="0.0" + inkscape:pagecheckerboard="0" + showgrid="true" + inkscape:zoom="105.00536" + inkscape:cx="4.5854803" + inkscape:cy="5.9377923" + inkscape:window-width="3838" + inkscape:window-height="1582" + inkscape:window-x="0" + inkscape:window-y="16" + inkscape:window-maximized="1" + inkscape:current-layer="svg4"> + <inkscape:grid + type="xygrid" + id="grid989" /> + </sodipodi:namedview> + <path + d="m 7.4999793,9 -3,-3 3,-3" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1" + id="path2" /> +</svg> diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index daf7b15794..61745cb6ee 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -393,7 +393,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String float lossy = p_options["compress/lossy_quality"]; int pack_channels = p_options["compress/channel_pack"]; bool mipmaps = p_options["mipmaps/generate"]; - uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1)); + uint32_t mipmap_limit = mipmaps ? uint32_t(p_options["mipmaps/limit"]) : uint32_t(-1); bool fix_alpha_border = p_options["process/fix_alpha_border"]; bool premult_alpha = p_options["process/premult_alpha"]; bool normal_map_invert_y = p_options["process/normal_map_invert_y"]; diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index d04e88e915..d20f3d105b 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -2097,7 +2097,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Color bonecolor = Color(1.0, 0.4, 0.4, 0.3); Color rootcolor = Color(0.4, 1.0, 0.4, 0.1); - //LocalVector<int> bones_to_process = skel->get_parentless_bones(); LocalVector<int> bones_to_process; bones_to_process = skel->get_parentless_bones(); @@ -2109,19 +2108,18 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { child_bones_vector = skel->get_bone_children(current_bone_idx); int child_bones_size = child_bones_vector.size(); - // You have children but no parent, then you must be a root/parentless bone. - if (child_bones_size >= 0 && skel->get_bone_parent(current_bone_idx) <= 0) { - grests[current_bone_idx] = skel->global_pose_to_local_pose(current_bone_idx, skel->get_bone_global_pose(current_bone_idx)); + if (skel->get_bone_parent(current_bone_idx) < 0) { + grests[current_bone_idx] = skel->get_bone_rest(current_bone_idx); } for (int i = 0; i < child_bones_size; i++) { int child_bone_idx = child_bones_vector[i]; - grests[child_bone_idx] = skel->global_pose_to_local_pose(child_bone_idx, skel->get_bone_global_pose(child_bone_idx)); + grests[child_bone_idx] = grests[current_bone_idx] * skel->get_bone_rest(child_bone_idx); Vector3 v0 = grests[current_bone_idx].origin; Vector3 v1 = grests[child_bone_idx].origin; - Vector3 d = skel->get_bone_rest(child_bone_idx).origin.normalized(); - real_t dist = skel->get_bone_rest(child_bone_idx).origin.length(); + Vector3 d = (v1 - v0).normalized(); + real_t dist = v0.distance_to(v1); // Find closest axis. int closest = -1; diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index 0a949c8610..53c5b8dd70 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -31,6 +31,7 @@ #include "packed_scene_translation_parser_plugin.h" #include "core/io/resource_loader.h" +#include "scene/gui/option_button.h" #include "scene/resources/packed_scene.h" void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const { @@ -50,21 +51,31 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state(); Vector<String> parsed_strings; - String property_name; - Variant property_value; for (int i = 0; i < state->get_node_count(); i++) { - if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) { + String node_type = state->get_node_type(i); + if (!ClassDB::is_parent_class(node_type, "Control") && !ClassDB::is_parent_class(node_type, "Window")) { continue; } + // Find the `auto_translate` property, and abort the string parsing of the node if disabled. + bool auto_translating = true; for (int j = 0; j < state->get_node_property_count(i); j++) { - property_name = state->get_node_property_name(i, j); - if (!lookup_properties.has(property_name)) { - continue; + if (state->get_node_property_name(i, j) == "auto_translate" && (bool)state->get_node_property_value(i, j) == false) { + auto_translating = false; + break; } + } + if (!auto_translating) { + continue; + } - property_value = state->get_node_property_value(i, j); + for (int j = 0; j < state->get_node_property_count(i); j++) { + String property_name = state->get_node_property_name(i, j); + if (!lookup_properties.has(property_name) || (exception_list.has(node_type) && exception_list[node_type].has(property_name))) { + continue; + } + Variant property_value = state->get_node_property_value(i, j); if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) { // Parse built-in script. Ref<Script> s = Object::cast_to<Script>(property_value); @@ -76,7 +87,16 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, parsed_strings.append_array(temp); r_ids_ctx_plural->append_array(ids_context_plural); } - } else if (property_name == "filters") { + } else if ((node_type == "MenuButton" || node_type == "OptionButton") && property_name == "items") { + Vector<String> str_values = property_value; + int incr_value = node_type == "MenuButton" ? PopupMenu::ITEM_PROPERTY_SIZE : OptionButton::ITEM_PROPERTY_SIZE; + for (int k = 0; k < str_values.size(); k += incr_value) { + String desc = str_values[k].get_slice(";", 1).strip_edges(); + if (!desc.is_empty()) { + parsed_strings.push_back(desc); + } + } + } else if (node_type == "FileDialog" && property_name == "filters") { // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files". Vector<String> str_values = property_value; for (int k = 0; k < str_values.size(); k++) { @@ -105,12 +125,17 @@ PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlug lookup_properties.insert("text"); lookup_properties.insert("hint_tooltip"); lookup_properties.insert("placeholder_text"); + lookup_properties.insert("items"); + lookup_properties.insert("title"); lookup_properties.insert("dialog_text"); lookup_properties.insert("filters"); lookup_properties.insert("script"); - //Add exception list (to prevent false positives) - //line edit, text edit, richtextlabel - //Set<String> exception_list; - //exception_list.insert("RichTextLabel"); + // Exception list (to prevent false positives). + exception_list.insert("LineEdit", Vector<StringName>()); + exception_list["LineEdit"].append("text"); + exception_list.insert("TextEdit", Vector<StringName>()); + exception_list["TextEdit"].append("text"); + exception_list.insert("CodeEdit", Vector<StringName>()); + exception_list["CodeEdit"].append("text"); } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index e51d65414e..af0291b69c 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -37,7 +37,9 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin); // Scene Node's properties that contain translation strings. - Set<String> lookup_properties; + Set<StringName> lookup_properties; + // Properties from specific Nodes that should be ignored. + Map<StringName, Vector<StringName>> exception_list; public: virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index c44760807f..48239a5d99 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -158,7 +158,6 @@ void ScriptTextEditor::enable_editor() { editor_enabled = true; _enable_code_editor(); - _set_theme_for_script(); _validate_script(); } diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index d406c2514c..fd5c59af34 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -1465,12 +1465,13 @@ void TileDataTerrainsEditor::_tile_set_changed() { ERR_FAIL_COND(!tile_set.is_valid()); // Fix if wrong values are selected. - if (int(dummy_object->get("terrain_set")) > tile_set->get_terrain_sets_count()) { + int terrain_set = int(dummy_object->get("terrain_set")); + if (terrain_set >= tile_set->get_terrain_sets_count()) { + terrain_set = -1; dummy_object->set("terrain_set", -1); } - int terrain_set = int(dummy_object->get("terrain")); if (terrain_set >= 0) { - if (int(dummy_object->get("terrain")) > tile_set->get_terrains_count(terrain_set)) { + if (int(dummy_object->get("terrain")) >= tile_set->get_terrains_count(terrain_set)) { dummy_object->set("terrain", -1); } } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 77084f551a..b5e070b4d6 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -3549,30 +3549,76 @@ void TileMapEditor::_update_layers_selection() { tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id, tile_map_layer); } -void TileMapEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) { +void TileMapEditor::_move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) { UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo); ERR_FAIL_COND(!undo_redo); TileMap *tile_map = Object::cast_to<TileMap>(p_edited); - if (tile_map) { - if (p_property == "layers_count") { - int new_layers_count = (int)p_new_value; - if (new_layers_count < tile_map->get_layers_count()) { - List<PropertyInfo> property_list; - tile_map->get_property_list(&property_list); - - for (PropertyInfo property_info : property_list) { - Vector<String> components = String(property_info.name).split("/", true, 2); - if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { - int index = components[0].trim_prefix("layer_").to_int(); - if (index >= new_layers_count) { - undo_redo->add_undo_property(tile_map, property_info.name, tile_map->get(property_info.name)); - } - } + if (!tile_map) { + return; + } + + // Compute the array indices to save. + int begin = 0; + int end; + if (p_array_prefix == "layer_") { + end = tile_map->get_layers_count(); + } else { + ERR_FAIL_MSG("Invalid array prefix for TileSet."); + } + if (p_from_index < 0) { + // Adding new. + if (p_to_pos >= 0) { + begin = p_to_pos; + } else { + end = 0; // Nothing to save when adding at the end. + } + } else if (p_to_pos < 0) { + // Removing. + begin = p_from_index; + } else { + // Moving. + begin = MIN(p_from_index, p_to_pos); + end = MIN(MAX(p_from_index, p_to_pos) + 1, end); + } + +#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property)); + // Save layers' properties. + if (p_from_index < 0) { + undo_redo->add_undo_method(tile_map, "remove_layer", p_to_pos < 0 ? tile_map->get_layers_count() : p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_undo_method(tile_map, "add_layer", p_from_index); + } + + List<PropertyInfo> properties; + tile_map->get_property_list(&properties); + for (PropertyInfo pi : properties) { + if (pi.name.begins_with(p_array_prefix)) { + String str = pi.name.trim_prefix(p_array_prefix); + int to_char_index = 0; + while (to_char_index < str.length()) { + if (str[to_char_index] < '0' || str[to_char_index] > '9') { + break; + } + to_char_index++; + } + if (to_char_index > 0) { + int array_index = str.left(to_char_index).to_int(); + if (array_index >= begin && array_index < end) { + ADD_UNDO(tile_map, pi.name); } } } } +#undef ADD_UNDO + + if (p_from_index < 0) { + undo_redo->add_do_method(tile_map, "add_layer", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(tile_map, "remove_layer", p_from_index); + } else { + undo_redo->add_do_method(tile_map, "move_layer", p_from_index, p_to_pos); + } } bool TileMapEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { @@ -3851,7 +3897,7 @@ TileMapEditor::TileMapEditor() { _tab_changed(0); // Registers UndoRedo inspector callback. - EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileMapEditor::_undo_redo_inspector_callback)); + EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("TileMap"), callable_mp(this, &TileMapEditor::_move_tile_map_array_element)); } TileMapEditor::~TileMapEditor() { diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index 6e2f2ce2ba..6126db59e9 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -341,7 +341,7 @@ private: void _update_layers_selection(); // Inspector undo/redo callback. - void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value); + void _move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos); protected: void _notification(int p_what); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 432f48fa85..c3a3f40e00 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -1866,7 +1866,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo); ERR_FAIL_COND(!undo_redo); -#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property)); +#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property)); AtlasTileProxyObject *tile_data = Object::cast_to<AtlasTileProxyObject>(p_edited); if (tile_data) { diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index ba98a7d6b3..48d0d9b333 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -330,11 +330,192 @@ void TileSetEditor::_tile_set_changed() { tile_set_changed_needs_update = true; } +void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) { + UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo); + ERR_FAIL_COND(!undo_redo); + + TileSet *tile_set = Object::cast_to<TileSet>(p_edited); + if (!tile_set) { + return; + } + + Vector<String> components = String(p_array_prefix).split("/", true, 2); + + // Compute the array indices to save. + int begin = 0; + int end; + if (p_array_prefix == "occlusion_layer_") { + end = tile_set->get_occlusion_layers_count(); + } else if (p_array_prefix == "physics_layer_") { + end = tile_set->get_physics_layers_count(); + } else if (p_array_prefix == "terrain_set_") { + end = tile_set->get_terrain_sets_count(); + } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrain_") { + int terrain_set = components[0].trim_prefix("terrain_set_").to_int(); + end = tile_set->get_terrains_count(terrain_set); + } else if (p_array_prefix == "navigation_layer_") { + end = tile_set->get_navigation_layers_count(); + } else if (p_array_prefix == "custom_data_layer_") { + end = tile_set->get_custom_data_layers_count(); + } else { + ERR_FAIL_MSG("Invalid array prefix for TileSet."); + } + if (p_from_index < 0) { + // Adding new. + if (p_to_pos >= 0) { + begin = p_to_pos; + } else { + end = 0; // Nothing to save when adding at the end. + } + } else if (p_to_pos < 0) { + // Removing. + begin = p_from_index; + } else { + // Moving. + begin = MIN(p_from_index, p_to_pos); + end = MIN(MAX(p_from_index, p_to_pos) + 1, end); + } + +#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property)); + // Save layers' properties. + List<PropertyInfo> properties; + tile_set->get_property_list(&properties); + for (PropertyInfo pi : properties) { + if (pi.name.begins_with(p_array_prefix)) { + String str = pi.name.trim_prefix(p_array_prefix); + int to_char_index = 0; + while (to_char_index < str.length()) { + if (str[to_char_index] < '0' || str[to_char_index] > '9') { + break; + } + to_char_index++; + } + if (to_char_index > 0) { + int array_index = str.left(to_char_index).to_int(); + if (array_index >= begin && array_index < end) { + ADD_UNDO(tile_set, pi.name); + } + } + } + } + + // Save properties for TileSetAtlasSources tile data + for (int i = 0; i < tile_set->get_source_count(); i++) { + int source_id = tile_set->get_source_id(i); + + Ref<TileSetAtlasSource> tas = tile_set->get_source(source_id); + if (tas.is_valid()) { + for (int j = 0; j < tas->get_tiles_count(); j++) { + Vector2i tile_id = tas->get_tile_id(j); + for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) { + int alternative_id = tas->get_alternative_tile_id(tile_id, k); + TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id)); + ERR_FAIL_COND(!tile_data); + + // Actually saving stuff. + if (p_array_prefix == "occlusion_layer_") { + for (int layer_index = begin; layer_index < end; layer_index++) { + ADD_UNDO(tile_data, vformat("occlusion_layer_%d/polygon", layer_index)); + } + } else if (p_array_prefix == "physics_layer_") { + for (int layer_index = begin; layer_index < end; layer_index++) { + ADD_UNDO(tile_data, vformat("physics_layer_%d/polygons_count", layer_index)); + for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(layer_index); polygon_index++) { + ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/points", layer_index, polygon_index)); + ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way", layer_index, polygon_index)); + ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way_margin", layer_index, polygon_index)); + } + } + } else if (p_array_prefix == "terrain_set_") { + ADD_UNDO(tile_data, "terrain_set"); + for (int terrain_set_index = begin; terrain_set_index < end; terrain_set_index++) { + for (int l = 0; l < TileSet::CELL_NEIGHBOR_MAX; l++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(l); + if (tile_data->is_valid_peering_bit_terrain(bit)) { + ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[l])); + } + } + } + } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrain_") { + for (int terrain_index = 0; terrain_index < TileSet::CELL_NEIGHBOR_MAX; terrain_index++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(terrain_index); + if (tile_data->is_valid_peering_bit_terrain(bit)) { + ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[terrain_index])); + } + } + } else if (p_array_prefix == "navigation_layer_") { + for (int layer_index = begin; layer_index < end; layer_index++) { + ADD_UNDO(tile_data, vformat("navigation_layer_%d/polygon", layer_index)); + } + } else if (p_array_prefix == "custom_data_layer_") { + for (int layer_index = begin; layer_index < end; layer_index++) { + ADD_UNDO(tile_data, vformat("custom_data_%d", layer_index)); + } + } + } + } + } + } +#undef ADD_UNDO + + // Add do method. + if (p_array_prefix == "occlusion_layer_") { + if (p_from_index < 0) { + undo_redo->add_do_method(tile_set, "add_occlusion_layer", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(tile_set, "remove_occlusion_layer", p_from_index); + } else { + undo_redo->add_do_method(tile_set, "move_occlusion_layer", p_from_index, p_to_pos); + } + } else if (p_array_prefix == "physics_layer_") { + if (p_from_index < 0) { + undo_redo->add_do_method(tile_set, "add_physics_layer", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(tile_set, "remove_physics_layer", p_from_index); + } else { + undo_redo->add_do_method(tile_set, "move_physics_layer", p_from_index, p_to_pos); + } + } else if (p_array_prefix == "terrain_set_") { + if (p_from_index < 0) { + undo_redo->add_do_method(tile_set, "add_terrain_set", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(tile_set, "remove_terrain_set", p_from_index); + } else { + undo_redo->add_do_method(tile_set, "move_terrain_set", p_from_index, p_to_pos); + } + } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrain_") { + int terrain_set = components[0].trim_prefix("terrain_set_").to_int(); + if (p_from_index < 0) { + undo_redo->add_do_method(tile_set, "add_terrain", terrain_set, p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(tile_set, "remove_terrain", terrain_set, p_from_index); + } else { + undo_redo->add_do_method(tile_set, "move_terrain", terrain_set, p_from_index, p_to_pos); + } + } else if (p_array_prefix == "navigation_layer_") { + if (p_from_index < 0) { + undo_redo->add_do_method(tile_set, "add_navigation_layer", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(tile_set, "remove_navigation_layer", p_from_index); + } else { + undo_redo->add_do_method(tile_set, "move_navigation_layer", p_from_index, p_to_pos); + } + } else if (p_array_prefix == "custom_data_layer_") { + if (p_from_index < 0) { + undo_redo->add_do_method(tile_set, "add_custom_data_layer", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(tile_set, "remove_custom_data_layer", p_from_index); + } else { + undo_redo->add_do_method(tile_set, "move_custom_data_layer", p_from_index, p_to_pos); + } + } +} + void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) { UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo); ERR_FAIL_COND(!undo_redo); -#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property)); +#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property)); TileSet *tile_set = Object::cast_to<TileSet>(p_edited); if (tile_set) { Vector<String> components = p_property.split("/", true, 3); @@ -350,30 +531,7 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id)); ERR_FAIL_COND(!tile_data); - if (p_property == "occlusion_layers_count") { - int new_layer_count = p_new_value; - int old_layer_count = tile_set->get_occlusion_layers_count(); - if (new_layer_count < old_layer_count) { - for (int occclusion_layer_index = new_layer_count - 1; occclusion_layer_index < old_layer_count; occclusion_layer_index++) { - ADD_UNDO(tile_data, vformat("occlusion_layer_%d/polygon", occclusion_layer_index)); - } - } - } else if (p_property == "physics_layers_count") { - int new_layer_count = p_new_value; - int old_layer_count = tile_set->get_physics_layers_count(); - if (new_layer_count < old_layer_count) { - for (int physics_layer_index = new_layer_count - 1; physics_layer_index < old_layer_count; physics_layer_index++) { - ADD_UNDO(tile_data, vformat("physics_layer_%d/polygons_count", physics_layer_index)); - for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(physics_layer_index); polygon_index++) { - ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/points", physics_layer_index, polygon_index)); - ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way", physics_layer_index, polygon_index)); - ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way_margin", physics_layer_index, polygon_index)); - } - } - } - } else if ((p_property == "terrains_sets_count" && tile_data->get_terrain_set() >= (int)p_new_value) || - (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") || - (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrains_count" && tile_data->get_terrain_set() == components[0].trim_prefix("terrain_set_").to_int() && (int)p_new_value < tile_set->get_terrains_count(tile_data->get_terrain_set()))) { + if (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") { ADD_UNDO(tile_data, "terrain_set"); for (int l = 0; l < TileSet::CELL_NEIGHBOR_MAX; l++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(l); @@ -381,22 +539,6 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[l])); } } - } else if (p_property == "navigation_layers_count") { - int new_layer_count = p_new_value; - int old_layer_count = tile_set->get_navigation_layers_count(); - if (new_layer_count < old_layer_count) { - for (int navigation_layer_index = new_layer_count - 1; navigation_layer_index < old_layer_count; navigation_layer_index++) { - ADD_UNDO(tile_data, vformat("navigation_layer_%d/polygon", navigation_layer_index)); - } - } - } else if (p_property == "custom_data_layers_count") { - int new_layer_count = p_new_value; - int old_layer_count = tile_set->get_custom_data_layers_count(); - if (new_layer_count < old_layer_count) { - for (int custom_data_layer_index = new_layer_count - 1; custom_data_layer_index < old_layer_count; custom_data_layer_index++) { - ADD_UNDO(tile_data, vformat("custom_data_%d", custom_data_layer_index)); - } - } } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int() && components[1] == "type") { int custom_data_layer = components[0].trim_prefix("custom_data_layer_").is_valid_int(); ADD_UNDO(tile_data, vformat("custom_data_%d", custom_data_layer)); @@ -531,6 +673,7 @@ TileSetEditor::TileSetEditor() { tile_set_scenes_collection_source_editor->hide(); // Registers UndoRedo inspector callback. + EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("TileSet"), callable_mp(this, &TileSetEditor::_move_tile_set_array_element)); EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetEditor::_undo_redo_inspector_callback)); } diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h index 970e3fabb6..fe854b2281 100644 --- a/editor/plugins/tiles/tile_set_editor.h +++ b/editor/plugins/tiles/tile_set_editor.h @@ -71,6 +71,7 @@ private: void _tile_set_changed(); + void _move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos); void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value); protected: diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp index b58b7e4cac..d57345cac1 100644 --- a/editor/pot_generator.cpp +++ b/editor/pot_generator.cpp @@ -108,7 +108,6 @@ void POTGenerator::_write_to_pot(const String &p_file) { const String header = "# LANGUAGE translation for " + project_name + " for the following files:\n" + extracted_files + "#\n" - "#\n" "# FIRST AUTHOR < EMAIL @ADDRESS>, YEAR.\n" "#\n" "#, fuzzy\n" @@ -116,8 +115,9 @@ void POTGenerator::_write_to_pot(const String &p_file) { "msgstr \"\"\n" "\"Project-Id-Version: " + project_name + "\\n\"\n" + "\"MIME-Version: 1.0\\n\"\n" "\"Content-Type: text/plain; charset=UTF-8\\n\"\n" - "\"Content-Transfer-Encoding: 8-bit\\n\"\n\n"; + "\"Content-Transfer-Encoding: 8-bit\\n\"\n"; file->store_string(header); @@ -129,6 +129,9 @@ void POTGenerator::_write_to_pot(const String &p_file) { String plural = v_msgid_data[i].plural; const Set<String> &locations = v_msgid_data[i].locations; + // Put the blank line at the start, to avoid a double at the end when closing the file. + file->store_line(""); + // Write file locations. for (Set<String>::Element *E = locations.front(); E; E = E->next()) { file->store_line("#: " + E->get().trim_prefix("res://")); @@ -142,13 +145,13 @@ void POTGenerator::_write_to_pot(const String &p_file) { // Write msgid. _write_msgid(file, msgid, false); - // Write msgid_plural + // Write msgid_plural. if (!plural.is_empty()) { _write_msgid(file, plural, true); file->store_line("msgstr[0] \"\""); - file->store_line("msgstr[1] \"\"\n"); + file->store_line("msgstr[1] \"\""); } else { - file->store_line("msgstr \"\"\n"); + file->store_line("msgstr \"\""); } } } diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index b8ccab78dd..db12e90540 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -222,7 +222,6 @@ void ProjectSettingsEditor::_add_feature_overrides() { presets.insert("standalone"); presets.insert("32"); presets.insert("64"); - presets.insert("Server"); // Not available as an export platform yet, so it needs to be added manually EditorExport *ee = EditorExport::get_singleton(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 2ec4a088a2..a08a628216 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2837,6 +2837,11 @@ void SceneTreeDock::set_filter(const String &p_filter) { scene_tree->set_filter(p_filter); } +void SceneTreeDock::save_branch_to_file(String p_directory) { + new_scene_from_dialog->set_current_dir(p_directory); + _tool_selected(TOOL_NEW_SCENE_FROM); +} + void SceneTreeDock::_focus_node() { Node *node = scene_tree->get_selected(); ERR_FAIL_COND(!node); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 387a35acbb..1086e8615f 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -269,6 +269,7 @@ protected: public: String get_filter(); void set_filter(const String &p_filter); + void save_branch_to_file(String p_directory); void _focus_node(); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index e7ba80677d..d54bf73028 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -291,10 +291,12 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } } + // Display the node name in all tooltips so that long node names can be previewed + // without having to rename them. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) { item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor")); - String tooltip = TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class(); + String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class(); if (p_node->get_editor_description() != String()) { tooltip += "\n\n" + p_node->get_editor_description(); } @@ -303,7 +305,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) { item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor")); - String tooltip = TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class(); + String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class(); if (p_node->get_editor_description() != String()) { tooltip += "\n\n" + p_node->get_editor_description(); } @@ -315,7 +317,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll type = p_node->get_class(); } - String tooltip = TTR("Type:") + " " + type; + String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type; if (p_node->get_editor_description() != String()) { tooltip += "\n\n" + p_node->get_editor_description(); } diff --git a/main/main.cpp b/main/main.cpp index 9076d110bd..ece194b0f1 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1559,8 +1559,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) { { GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", ""); - GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.Windows", ""); - ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.Windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.Windows", PROPERTY_HINT_ENUM, "wintab,winink")); + GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", ""); + ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink")); } if (tablet_driver == "") { // specified in project.godot diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp index 0d172be65e..42023e5a2f 100644 --- a/main/main_timer_sync.cpp +++ b/main/main_timer_sync.cpp @@ -57,7 +57,7 @@ int MainTimerSync::get_average_physics_steps(double &p_min, double &p_max) { const double typical_lower = typical_physics_steps[i]; const double current_min = typical_lower / (i + 1); if (current_min > p_max) { - return i; // bail out of further restrictions would void the interval + return i; // bail out if further restrictions would void the interval } else if (current_min > p_min) { p_min = current_min; } @@ -105,6 +105,12 @@ MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_t } } +#ifdef DEBUG_ENABLED + if (max_typical_steps < 0) { + WARN_PRINT_ONCE("`max_typical_steps` is negative. This could hint at an engine bug or system timer misconfiguration."); + } +#endif + // try to keep it consistent with previous iterations if (ret.physics_steps < min_typical_steps) { const int max_possible_steps = floor((time_accum)*p_physics_ticks_per_second + get_physics_jitter_fix()); @@ -124,6 +130,10 @@ MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_t } } + if (ret.physics_steps < 0) { + ret.physics_steps = 0; + } + time_accum -= ret.physics_steps * p_physics_step; // keep track of accumulated step counts @@ -151,6 +161,9 @@ MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physic p_process_step = 1.0 / fixed_fps; } + float min_output_step = p_process_step / 8; + min_output_step = MAX(min_output_step, 1E-6); + // compensate for last deficit p_process_step += time_deficit; @@ -177,9 +190,37 @@ MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physic // last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process ret.clamp_process_step(process_minus_accum, process_minus_accum + p_physics_step); + // all the operations above may have turned ret.p_process_step negative or zero, keep a minimal value + if (ret.process_step < min_output_step) { + ret.process_step = min_output_step; + } + // restore time_accum time_accum = ret.process_step - process_minus_accum; + // forcing ret.process_step to be positive may trigger a violation of the + // promise that time_accum is between 0 and p_physics_step +#ifdef DEBUG_ENABLED + if (time_accum < -1E-7) { + WARN_PRINT_ONCE("Intermediate value of `time_accum` is negative. This could hint at an engine bug or system timer misconfiguration."); + } +#endif + + if (time_accum > p_physics_step) { + const int extra_physics_steps = floor(time_accum * p_physics_ticks_per_second); + time_accum -= extra_physics_steps * p_physics_step; + ret.physics_steps += extra_physics_steps; + } + +#ifdef DEBUG_ENABLED + if (time_accum < -1E-7) { + WARN_PRINT_ONCE("Final value of `time_accum` is negative. It should always be between 0 and `p_physics_step`. This hints at an engine bug."); + } + if (time_accum > p_physics_step + 1E-7) { + WARN_PRINT_ONCE("Final value of `time_accum` is larger than `p_physics_step`. It should always be between 0 and `p_physics_step`. This hints at an engine bug."); + } +#endif + // track deficit time_deficit = p_process_step - ret.process_step; diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index 2070e0e633..cf8549030d 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -76,13 +76,13 @@ private: public: BulletPhysicsDirectSpaceState(SpaceBullet *p_space); - virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override; - virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; + virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override; + virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; /// Returns the list of contacts pairs in this order: Local contact, other body contact - virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override; }; diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 4875eb578a..02f7287d1b 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -33,6 +33,7 @@ #include "camera_osx.h" #include "servers/camera/camera_feed.h" + #import <AVFoundation/AVFoundation.h> ////////////////////////////////////////////////////////////////////////// @@ -253,10 +254,25 @@ CameraFeedOSX::~CameraFeedOSX() { bool CameraFeedOSX::activate_feed() { if (capture_session) { - // already recording! + // Already recording! } else { - // start camera capture - capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + // Start camera capture, check permission. + if (@available(macOS 10.14, *)) { + AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo]; + if (status == AVAuthorizationStatusAuthorized) { + capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + } else if (status == AVAuthorizationStatusNotDetermined) { + // Request permission. + [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo + completionHandler:^(BOOL granted) { + if (granted) { + capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + } + }]; + } + } else { + capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + } }; return true; diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml index 3a37b396a4..43e1d40e47 100644 --- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml +++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml @@ -4,7 +4,7 @@ A MultiplayerPeer implementation using the [url=http://enet.bespin.org/index.html]ENet[/url] library. </brief_description> <description> - A MultiplayerPeer implementation that should be passed to [member MultiplayerAPI.network_peer] after being initialized as either a client, server, or mesh. Events can then be handled by connecting to [MultiplayerAPI] signals. See [ENetConnection] for more information on the ENet library wrapper. + A MultiplayerPeer implementation that should be passed to [member MultiplayerAPI.multiplayer_peer] after being initialized as either a client, server, or mesh. Events can then be handled by connecting to [MultiplayerAPI] signals. See [ENetConnection] for more information on the ENet library wrapper. [b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server. </description> <tutorials> @@ -44,7 +44,7 @@ <return type="int" enum="Error" /> <argument index="0" name="unique_id" type="int" /> <description> - Initialize this [MultiplayerPeer] in mesh mode. The provided [code]unique_id[/code] will be used as the local peer network unique ID once assigned as the [member MultiplayerAPI.network_peer]. In the mesh configuration you will need to set up each new peer manually using [ENetConnection] before calling [method add_mesh_peer]. While this technique is more advanced, it allows for better control over the connection process (e.g. when dealing with NAT punch-through) and for better distribution of the network load (which would otherwise be more taxing on the server). + Initialize this [MultiplayerPeer] in mesh mode. The provided [code]unique_id[/code] will be used as the local peer network unique ID once assigned as the [member MultiplayerAPI.multiplayer_peer]. In the mesh configuration you will need to set up each new peer manually using [ENetConnection] before calling [method add_mesh_peer]. While this technique is more advanced, it allows for better control over the connection process (e.g. when dealing with NAT punch-through) and for better distribution of the network load (which would otherwise be more taxing on the server). </description> </method> <method name="create_server"> @@ -81,7 +81,7 @@ <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true"> Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> <constants> </constants> diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index 7a9a780238..afd31207f6 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -41,11 +41,11 @@ int ENetMultiplayerPeer::get_transfer_channel() const { return transfer_channel; } -void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { +void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { transfer_mode = p_mode; } -MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { +Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { return transfer_mode; } @@ -455,15 +455,15 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size channel = SYSCH_MAX + transfer_channel - 1; } else { switch (transfer_mode) { - case TRANSFER_MODE_UNRELIABLE: { + case Multiplayer::TRANSFER_MODE_UNRELIABLE: { packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; channel = SYSCH_UNRELIABLE; } break; - case TRANSFER_MODE_UNRELIABLE_ORDERED: { + case Multiplayer::TRANSFER_MODE_ORDERED: { packet_flags = 0; channel = SYSCH_UNRELIABLE; } break; - case TRANSFER_MODE_RELIABLE: { + case Multiplayer::TRANSFER_MODE_RELIABLE: { packet_flags = ENET_PACKET_FLAG_RELIABLE; channel = SYSCH_RELIABLE; } break; diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h index 78e280db7c..b5316b8292 100644 --- a/modules/enet/enet_multiplayer_peer.h +++ b/modules/enet/enet_multiplayer_peer.h @@ -32,7 +32,7 @@ #define NETWORKED_MULTIPLAYER_ENET_H #include "core/crypto/crypto.h" -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "enet_connection.h" #include <enet/enet.h> @@ -66,7 +66,7 @@ private: int target_peer = 0; int transfer_channel = 0; - TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; + Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; bool refuse_connections = false; bool server_relay = true; @@ -104,8 +104,8 @@ public: virtual void set_transfer_channel(int p_channel) override; virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(TransferMode p_mode) override; - virtual TransferMode get_transfer_mode() const override; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + virtual Multiplayer::TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer) override; virtual int get_packet_peer() const override; diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 70b14836bf..dadd1a9d10 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -127,9 +127,9 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha E->get().methods.insert(p_function_name, method); if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = String(p_name); - nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type); + nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type); E->get().rpc_methods.push_back(nd); } } diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 26d3aed702..92ba9bd452 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -431,9 +431,9 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { } } -const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> NativeScript::get_rpc_methods() const { NativeScriptDesc *script_data = get_script_desc(); - ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>()); + ERR_FAIL_COND_V(!script_data, Vector<Multiplayer::RPCConfig>()); return script_data->rpc_methods; } @@ -828,7 +828,7 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> NativeScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 777a878660..a7647e8c59 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -71,7 +71,7 @@ struct NativeScriptDesc { }; Map<StringName, Method> methods; - Vector<MultiplayerAPI::RPCConfig> rpc_methods; + Vector<Multiplayer::RPCConfig> rpc_methods; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; @@ -175,7 +175,7 @@ public: virtual void get_script_method_list(List<MethodInfo> *p_list) const override; virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; String get_class_documentation() const; String get_method_documentation(const StringName &p_method) const; @@ -213,7 +213,7 @@ public: String to_string(bool *r_valid); virtual Ref<Script> get_script() const; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; virtual ScriptLanguage *get_language(); diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index 9908ed4533..575d5f5060 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -72,14 +72,14 @@ int MultiplayerPeerGDNative::get_transfer_channel() const { return interface->get_transfer_channel(interface->data); } -void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) { +void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) { ERR_FAIL_COND(interface == nullptr); interface->set_transfer_mode(interface->data, (godot_int)p_mode); } -MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { - ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE); - return (TransferMode)interface->get_transfer_mode(interface->data); +Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { + ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE); + return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data); } void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) { @@ -124,7 +124,7 @@ MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status void MultiplayerPeerGDNative::_bind_methods() { ADD_PROPERTY_DEFAULT("transfer_channel", 0); - ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE); + ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE); ADD_PROPERTY_DEFAULT("refuse_new_connections", true); } diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index ab084faae6..33e424d284 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -31,7 +31,7 @@ #ifndef MULTIPLAYER_PEER_GDNATIVE_H #define MULTIPLAYER_PEER_GDNATIVE_H -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "modules/gdnative/gdnative.h" #include "modules/gdnative/include/net/godot_net.h" @@ -58,8 +58,8 @@ public: /* Specific to MultiplayerPeer */ virtual void set_transfer_channel(int p_channel) override; virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(TransferMode p_mode) override; - virtual TransferMode get_transfer_mode() const override; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + virtual Multiplayer::TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer_id) override; virtual int get_packet_peer() const override; diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index ed1c0af3ed..feae81397e 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -100,7 +100,7 @@ String PluginScriptInstance::to_string(bool *r_valid) { return str_ret; } -const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const { return _script->get_rpc_methods(); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 25b62ae8ab..bdae265db2 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -71,7 +71,7 @@ public: void set_path(const String &p_path); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; virtual void refcount_incremented(); virtual bool refcount_decremented(); diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 5380858582..2b4ceda49d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -334,9 +334,9 @@ Error PluginScript::reload(bool p_keep_state) { // rpc_mode is passed as an optional field and is not part of MethodInfo Variant var = v["rpc_mode"]; if (var != Variant()) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = mi.name; - nd.rpc_mode = MultiplayerAPI::RPCMode(int(var)); + nd.rpc_mode = Multiplayer::RPCMode(int(var)); // TODO Transfer Channel if (_rpc_methods.find(nd) == -1) { _rpc_methods.push_back(nd); @@ -345,7 +345,7 @@ Error PluginScript::reload(bool p_keep_state) { } // Sort so we are 100% that they are always the same. - _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>(); + _rpc_methods.sort_custom<Multiplayer::SortRPCConfig>(); Array *signals = (Array *)&manifest.signals; for (int i = 0; i < signals->size(); ++i) { @@ -484,7 +484,7 @@ int PluginScript::get_member_line(const StringName &p_member) const { return -1; } -const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const { return _rpc_methods; } diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 838195147f..1a12a130d1 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -61,7 +61,7 @@ private: Map<StringName, PropertyInfo> _properties_info; Map<StringName, MethodInfo> _signals_info; Map<StringName, MethodInfo> _methods_info; - Vector<MultiplayerAPI::RPCConfig> _rpc_methods; + Vector<Multiplayer::RPCConfig> _rpc_methods; Set<Object *> _instances; //exported members @@ -136,7 +136,7 @@ public: virtual int get_member_line(const StringName &p_member) const override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; PluginScript(); void init(PluginScriptLanguage *language); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 7943cf7469..bc8801b8b9 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -87,6 +87,19 @@ Object *GDScriptNativeClass::instantiate() { return ClassDB::instantiate(name); } +GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) { + if (p_script->initializer) { + return p_script->initializer; + } else { + GDScript *base = p_script->_base; + if (base != nullptr) { + return _super_constructor(base); + } else { + return nullptr; + } + } +} + void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) { GDScript *base = p_script->_base; if (base != nullptr) { @@ -135,6 +148,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco if (p_argcount < 0) { return instance; } + + initializer = _super_constructor(this); if (initializer != nullptr) { initializer->call(instance, p_args, p_argcount, r_error); if (r_error.error != Callable::CallError::CALL_OK) { @@ -900,7 +915,7 @@ void GDScript::get_members(Set<StringName> *p_members) { } } -const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const { return rpc_functions; } @@ -1164,8 +1179,8 @@ void GDScript::_init_rpc_methods_properties() { while (cscript) { // RPC Methods for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { - MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config(); - if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + Multiplayer::RPCConfig config = E->get()->get_rpc_config(); + if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { config.name = E->get()->get_name(); if (rpc_functions.find(config) == -1) { rpc_functions.push_back(config); @@ -1185,7 +1200,7 @@ void GDScript::_init_rpc_methods_properties() { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); } GDScript::~GDScript() { @@ -1541,7 +1556,7 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 24809ad5fd..791f8a1431 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -85,7 +85,7 @@ class GDScript : public Script { Map<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script. Map<StringName, Ref<GDScript>> subclasses; Map<StringName, Vector<StringName>> _signals; - Vector<MultiplayerAPI::RPCConfig> rpc_functions; + Vector<Multiplayer::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED @@ -130,6 +130,7 @@ class GDScript : public Script { SelfList<GDScriptFunctionState>::List pending_func_states; + GDScriptFunction *_super_constructor(GDScript *p_script); void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error); GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error); @@ -245,7 +246,7 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants) override; virtual void get_members(Set<StringName> *p_members) override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } @@ -298,7 +299,7 @@ public: void reload_members(); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; GDScriptInstance(); ~GDScriptInstance(); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index f2b601dc2c..fc0bef3ba2 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -2837,6 +2837,9 @@ void GDScriptAnalyzer::reduce_self(GDScriptParser::SelfNode *p_self) { } void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscript) { + if (p_subscript->base == nullptr) { + return; + } if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER) { reduce_identifier(static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base), true); } else { diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 5958326315..bed67b55f0 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -155,7 +155,7 @@ void GDScriptByteCodeGenerator::end_parameters() { function->default_arguments.reverse(); } -void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) { +void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) { function = memnew(GDScriptFunction); debug_stack = EngineDebugger::is_active(); diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 3d6fb291ad..ce1a043b28 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -419,7 +419,7 @@ public: virtual void start_block() override; virtual void end_block() override; - virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override; + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override; virtual GDScriptFunction *write_end() override; #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index ecc86c37f3..7713d13bc8 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -31,7 +31,7 @@ #ifndef GDSCRIPT_CODEGEN #define GDSCRIPT_CODEGEN -#include "core/io/multiplayer_api.h" +#include "core/multiplayer/multiplayer.h" #include "core/string/string_name.h" #include "core/variant/variant.h" #include "gdscript_function.h" @@ -80,7 +80,7 @@ public: virtual void start_block() = 0; virtual void end_block() = 0; - virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0; + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0; virtual GDScriptFunction *write_end() = 0; #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index e5cbcc545f..736f6eae79 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1857,7 +1857,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ StringName func_name; bool is_static = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; GDScriptDataType return_type; return_type.has_type = true; return_type.kind = GDScriptDataType::BUILTIN; @@ -2086,7 +2086,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script); } - codegen.generator->write_start(p_script, func_name, false, MultiplayerAPI::RPCConfig(), return_type); + codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type); if (p_is_setter) { uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype())); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 70e18c6e6c..f809a4dab8 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -3078,6 +3078,15 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co r_result.class_member = p_symbol; return OK; } + } else { + List<StringName> utility_functions; + Variant::get_utility_function_list(&utility_functions); + if (utility_functions.find(p_symbol) != nullptr) { + r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_TBD_GLOBALSCOPE; + r_result.class_name = "@GlobalScope"; + r_result.class_member = p_symbol; + return OK; + } } } } break; diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 87d8c03494..b21cb47910 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -468,7 +468,7 @@ private: int _initial_line = 0; bool _static = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; GDScript *_script = nullptr; @@ -588,7 +588,7 @@ public: void disassemble(const Vector<String> &p_code_lines) const; #endif - _FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; } + _FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; } GDScriptFunction(); ~GDScriptFunction(); }; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index f4c721e00a..6c3d4367e4 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -133,7 +133,7 @@ GDScriptParser::GDScriptParser() { register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>); register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>); // Networking. - register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_AUTHORITY>, 4, true); + register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true); // TODO: Warning annotations. } @@ -1682,6 +1682,7 @@ GDScriptParser::MatchNode *GDScriptParser::parse_match() { while (!check(GDScriptTokenizer::Token::DEDENT) && !is_at_end()) { MatchBranchNode *branch = parse_match_branch(); if (branch == nullptr) { + advance(); continue; } @@ -1745,7 +1746,9 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() { push_error(R"(No pattern found for "match" branch.)"); } - consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)"); + if (!consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)")) { + return nullptr; + } // Save continue state. bool could_continue = can_continue; @@ -1778,15 +1781,6 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_ PatternNode *pattern = alloc_node<PatternNode>(); switch (current.type) { - case GDScriptTokenizer::Token::LITERAL: - advance(); - pattern->pattern_type = PatternNode::PT_LITERAL; - pattern->literal = parse_literal(); - if (pattern->literal == nullptr) { - // Error happened. - return nullptr; - } - break; case GDScriptTokenizer::Token::VAR: { // Bind. advance(); @@ -1849,44 +1843,44 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_ // Dictionary. advance(); pattern->pattern_type = PatternNode::PT_DICTIONARY; - - if (!check(GDScriptTokenizer::Token::BRACE_CLOSE) && !is_at_end()) { - do { - if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) { - // Rest. + do { + if (check(GDScriptTokenizer::Token::BRACE_CLOSE) || is_at_end()) { + break; + } + if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) { + // Rest. + if (pattern->rest_used) { + push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)"); + } else { + PatternNode *sub_pattern = alloc_node<PatternNode>(); + sub_pattern->pattern_type = PatternNode::PT_REST; + pattern->dictionary.push_back({ nullptr, sub_pattern }); + pattern->rest_used = true; + } + } else { + ExpressionNode *key = parse_expression(false); + if (key == nullptr) { + push_error(R"(Expected expression as key for dictionary pattern.)"); + } + if (match(GDScriptTokenizer::Token::COLON)) { + // Value pattern. + PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern); + if (sub_pattern == nullptr) { + continue; + } if (pattern->rest_used) { push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)"); + } else if (sub_pattern->pattern_type == PatternNode::PT_REST) { + push_error(R"(The ".." pattern cannot be used as a value.)"); } else { - PatternNode *sub_pattern = alloc_node<PatternNode>(); - sub_pattern->pattern_type = PatternNode::PT_REST; - pattern->dictionary.push_back({ nullptr, sub_pattern }); - pattern->rest_used = true; + pattern->dictionary.push_back({ key, sub_pattern }); } } else { - ExpressionNode *key = parse_expression(false); - if (key == nullptr) { - push_error(R"(Expected expression as key for dictionary pattern.)"); - } - if (match(GDScriptTokenizer::Token::COLON)) { - // Value pattern. - PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern); - if (sub_pattern == nullptr) { - continue; - } - if (pattern->rest_used) { - push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)"); - } else if (sub_pattern->pattern_type == PatternNode::PT_REST) { - push_error(R"(The ".." pattern cannot be used as a value.)"); - } else { - pattern->dictionary.push_back({ key, sub_pattern }); - } - } else { - // Key match only. - pattern->dictionary.push_back({ key, nullptr }); - } + // Key match only. + pattern->dictionary.push_back({ key, nullptr }); } - } while (match(GDScriptTokenizer::Token::COMMA)); - } + } + } while (match(GDScriptTokenizer::Token::COMMA)); consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected "}" to close the dictionary pattern.)"); break; } @@ -1895,8 +1889,13 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_ ExpressionNode *expression = parse_expression(false); if (expression == nullptr) { push_error(R"(Expected expression for match pattern.)"); + return nullptr; } else { - pattern->pattern_type = PatternNode::PT_EXPRESSION; + if (expression->type == GDScriptParser::Node::LITERAL) { + pattern->pattern_type = PatternNode::PT_LITERAL; + } else { + pattern->pattern_type = PatternNode::PT_EXPRESSION; + } pattern->expression = expression; } break; @@ -2386,7 +2385,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_await(ExpressionNode *p_pr } await->to_await = element; - current_function->is_coroutine = true; + if (current_function) { // Might be null in a getter or setter. + current_function->is_coroutine = true; + } return await; } @@ -2463,8 +2464,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode push_error(R"(Expected "=" after dictionary key.)"); } } - key->is_constant = true; - key->reduced_value = static_cast<IdentifierNode *>(key)->name; + if (key != nullptr) { + key->is_constant = true; + key->reduced_value = static_cast<IdentifierNode *>(key)->name; + } break; case DictionaryNode::PYTHON_DICT: if (!match(GDScriptTokenizer::Token::COLON)) { @@ -3393,11 +3396,11 @@ bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Nod ERR_FAIL_V_MSG(false, "Not implemented."); } -template <MultiplayerAPI::RPCMode t_mode> +template <Multiplayer::RPCMode t_mode> bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) { ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name)); - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; rpc_config.rpc_mode = t_mode; if (p_annotation->resolved_arguments.size()) { int last = p_annotation->resolved_arguments.size() - 1; @@ -3412,19 +3415,19 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod for (int i = last; i >= 0; i--) { String mode = p_annotation->resolved_arguments[i].operator String(); if (mode == "any") { - rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_ANY; + rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY; } else if (mode == "auth") { - rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_AUTHORITY; + rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY; } else if (mode == "sync") { rpc_config.sync = true; } else if (mode == "nosync") { rpc_config.sync = false; } else if (mode == "reliable") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; } else if (mode == "unreliable") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE; } else if (mode == "ordered") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_ORDERED; } else { push_error(R"(Invalid RPC argument. Must be one of: 'sync'/'nosync' (local calls), 'any'/'auth' (permission), 'reliable'/'unreliable'/'ordered' (transfer mode).)", p_annotation); } @@ -3433,7 +3436,7 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod switch (p_node->type) { case Node::FUNCTION: { FunctionNode *function = static_cast<FunctionNode *>(p_node); - if (function->rpc_config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + if (function->rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { push_error(R"(RPC annotations can only be used once per function.)", p_annotation); return false; } diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 0bce8d7ddd..4902f0d4a6 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -31,8 +31,8 @@ #ifndef GDSCRIPT_PARSER_H #define GDSCRIPT_PARSER_H -#include "core/io/multiplayer_api.h" #include "core/io/resource.h" +#include "core/multiplayer/multiplayer.h" #include "core/object/ref_counted.h" #include "core/object/script_language.h" #include "core/string/string_name.h" @@ -729,7 +729,7 @@ public: SuiteNode *body = nullptr; bool is_static = false; bool is_coroutine = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; MethodInfo info; LambdaNode *source_lambda = nullptr; #ifdef TOOLS_ENABLED @@ -1340,7 +1340,7 @@ private: template <PropertyHint t_hint, Variant::Type t_type> bool export_annotations(const AnnotationNode *p_annotation, Node *p_target); bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target); - template <MultiplayerAPI::RPCMode t_mode> + template <Multiplayer::RPCMode t_mode> bool network_annotations(const AnnotationNode *p_annotation, Node *p_target); // Statements. Node *parse_statement(); diff --git a/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd new file mode 100644 index 0000000000..92dfb2366d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd @@ -0,0 +1,2 @@ +func test(): + var dictionary = { hello = "world",, } diff --git a/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.out b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.out new file mode 100644 index 0000000000..d1dcd1cb4b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression as dictionary key. diff --git a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd new file mode 100644 index 0000000000..43b513045b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd @@ -0,0 +1,34 @@ +func foo(x): + match x: + 1 + 1: + print("1+1") + [1,2,[1,{1:2,2:var z,..}]]: + print("[1,2,[1,{1:2,2:var z,..}]]") + print(z) + 1 if true else 2: + print("1 if true else 2") + 1 < 2: + print("1 < 2") + 1 or 2 and 1: + print("1 or 2 and 1") + 6 | 1: + print("1 | 1") + 1 >> 1: + print("1 >> 1") + 1, 2 or 3, 4: + print("1, 2 or 3, 4") + _: + print("wildcard") + +func test(): + foo(6 | 1) + foo(1 >> 1) + foo(2) + foo(1) + foo(1+1) + foo(1 < 2) + foo([2, 1]) + foo(4) + foo([1, 2, [1, {1 : 2, 2:3}]]) + foo([1, 2, [1, {1 : 2, 2:[1,3,5, "123"], 4:2}]]) + foo([1, 2, [1, {1 : 2}]]) diff --git a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out new file mode 100644 index 0000000000..67c7e28046 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out @@ -0,0 +1,14 @@ +GDTEST_OK +1 | 1 +1 >> 1 +1+1 +1 if true else 2 +1+1 +1 < 2 +wildcard +1, 2 or 3, 4 +[1,2,[1,{1:2,2:var z,..}]] +3 +[1,2,[1,{1:2,2:var z,..}]] +[1, 3, 5, 123] +wildcard diff --git a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd new file mode 100644 index 0000000000..2b46f1e88a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd @@ -0,0 +1,27 @@ +func foo(x): + match x: + 1: + print("1") + 2: + print("2") + [1, 2]: + print("[1, 2]") + 3 or 4: + print("3 or 4") + 4: + print("4") + {1 : 2, 2 : 3}: + print("{1 : 2, 2 : 3}") + _: + print("wildcard") + +func test(): + foo(0) + foo(1) + foo(2) + foo([1, 2]) + foo(3) + foo(4) + foo([4,4]) + foo({1 : 2, 2 : 3}) + foo({1 : 2, 4 : 3}) diff --git a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out new file mode 100644 index 0000000000..46ee4b04da --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out @@ -0,0 +1,10 @@ +GDTEST_OK +wildcard +1 +2 +[1, 2] +wildcard +4 +wildcard +{1 : 2, 2 : 3} +wildcard diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index fb741f6266..7b52ef178a 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -214,6 +214,10 @@ float AudioStreamMP3::get_length() const { return length; } +bool AudioStreamMP3::is_monophonic() const { + return false; +} + void AudioStreamMP3::_bind_methods() { ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamMP3::set_data); ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamMP3::get_data); diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h index 5dd88779f8..3c8bdd8c53 100644 --- a/modules/minimp3/audio_stream_mp3.h +++ b/modules/minimp3/audio_stream_mp3.h @@ -103,6 +103,8 @@ public: virtual float get_length() const override; + virtual bool is_monophonic() const override; + AudioStreamMP3(); virtual ~AudioStreamMP3(); }; diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 12bb0e5b44..bbf1db689d 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -455,16 +455,16 @@ Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const blit.lens_distortion.aspect_ratio = aspect; // left eye - blit.rect = p_screen_rect; - blit.rect.size.width *= 0.5; + blit.dst_rect = p_screen_rect; + blit.dst_rect.size.width *= 0.5; blit.multi_view.layer = 0; blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0); blit_to_screen.push_back(blit); // right eye - blit.rect = p_screen_rect; - blit.rect.size.width *= 0.5; - blit.rect.position.x = blit.rect.size.width; + blit.dst_rect = p_screen_rect; + blit.dst_rect.size.width *= 0.5; + blit.dst_rect.position.x = blit.dst_rect.size.width; blit.multi_view.layer = 1; blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0); blit_to_screen.push_back(blit); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 978093b7d5..3437dbd194 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -337,7 +337,7 @@ void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const { void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("' '"); // character literal p_delimiters->push_back("\" \""); // regular string literal - // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them. + p_delimiters->push_back("@\" \""); // verbatim string literal // Generic string highlighting suffices as a workaround for now. } @@ -2124,7 +2124,7 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const { return script->get_rpc_methods(); } @@ -3034,13 +3034,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { Vector<GDMonoMethod *> methods = top->get_all_methods(); for (int i = 0; i < methods.size(); i++) { if (!methods[i]->is_static()) { - MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); + if (Multiplayer::RPC_MODE_DISABLED != mode) { + Multiplayer::RPCConfig nd; nd.name = methods[i]->get_name(); nd.rpc_mode = mode; // TODO Transfer mode, channel - nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; + nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; nd.channel = 0; if (-1 == p_script->rpc_functions.find(nd)) { p_script->rpc_functions.push_back(nd); @@ -3054,7 +3054,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { } // Sort so we are 100% that they are always the same. - p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); p_script->load_script_signals(p_script->script_class, p_script->native); } @@ -3464,18 +3464,18 @@ int CSharpScript::get_member_line(const StringName &p_member) const { return -1; } -MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { +Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) { - return MultiplayerAPI::RPC_MODE_ANY; + return Multiplayer::RPC_MODE_ANY; } if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) { - return MultiplayerAPI::RPC_MODE_AUTHORITY; + return Multiplayer::RPC_MODE_AUTHORITY; } - return MultiplayerAPI::RPC_MODE_DISABLED; + return Multiplayer::RPC_MODE_DISABLED; } -const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const { return rpc_functions; } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 4552f376d0..e3bbb20dec 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -136,7 +136,7 @@ private: Map<StringName, EventSignal> event_signals; bool signals_invalidated = true; - Vector<MultiplayerAPI::RPCConfig> rpc_functions; + Vector<Multiplayer::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED List<PropertyInfo> exported_members_cache; // members_cache @@ -179,7 +179,7 @@ private: static void update_script_class_info(Ref<CSharpScript> p_script); static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native); - MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; + Multiplayer::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; protected: static void _bind_methods(); @@ -234,7 +234,7 @@ public: int get_member_line(const StringName &p_member) const override; - const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } @@ -311,7 +311,7 @@ public: void refcount_incremented() override; bool refcount_decremented() override; - const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; void notification(int p_notification) override; void _call_notification(int p_notification); diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 67bcb34b1c..e03c5fd248 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2610,7 +2610,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { Map<StringName, StringName> accessor_methods; for (const PropertyInfo &property : property_list) { - if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) { + if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) { continue; } diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 053618ebe4..2fb5e446da 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -200,7 +200,7 @@ String str_format(const char *p_format, ...) { return res; } -#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900 +#if defined(MINGW_ENABLED) #define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy) #define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy) #else diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 3a938200e9..6554c6e274 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -252,6 +252,10 @@ float AudioStreamOGGVorbis::get_length() const { return length; } +bool AudioStreamOGGVorbis::is_monophonic() const { + return false; +} + void AudioStreamOGGVorbis::_bind_methods() { ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamOGGVorbis::set_data); ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamOGGVorbis::get_data); diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index 756c241d1f..1311c4ce7a 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -105,6 +105,8 @@ public: virtual float get_length() const override; //if supported, otherwise return 0 + virtual bool is_monophonic() const override; + AudioStreamOGGVorbis(); virtual ~AudioStreamOGGVorbis(); }; diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 78a87be971..19e94adf68 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -440,266 +440,260 @@ bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) { } } -struct FeatureInfo { - int32_t tag; - String name; -}; +static Map<StringName, int32_t> feature_sets; -static FeatureInfo feature_set[] = { +static void _insert_feature_sets() { // Registered OpenType feature tags. - { HB_TAG('a', 'a', 'l', 't'), "access_all_alternates" }, - { HB_TAG('a', 'b', 'v', 'f'), "above_base_forms" }, - { HB_TAG('a', 'b', 'v', 'm'), "above_base_mark_positioning" }, - { HB_TAG('a', 'b', 'v', 's'), "above_base_substitutions" }, - { HB_TAG('a', 'f', 'r', 'c'), "alternative_fractions" }, - { HB_TAG('a', 'k', 'h', 'n'), "akhands" }, - { HB_TAG('b', 'l', 'w', 'f'), "below_base_forms" }, - { HB_TAG('b', 'l', 'w', 'm'), "below_base_mark_positioning" }, - { HB_TAG('b', 'l', 'w', 's'), "below_base_substitutions" }, - { HB_TAG('c', 'a', 'l', 't'), "contextual_alternates" }, - { HB_TAG('c', 'a', 's', 'e'), "case_sensitive_forms" }, - { HB_TAG('c', 'c', 'm', 'p'), "glyph_composition" }, - { HB_TAG('c', 'f', 'a', 'r'), "conjunct_form_after_ro" }, - { HB_TAG('c', 'j', 'c', 't'), "conjunct_forms" }, - { HB_TAG('c', 'l', 'i', 'g'), "contextual_ligatures" }, - { HB_TAG('c', 'p', 'c', 't'), "centered_cjk_punctuation" }, - { HB_TAG('c', 'p', 's', 'p'), "capital_spacing" }, - { HB_TAG('c', 's', 'w', 'h'), "contextual_swash" }, - { HB_TAG('c', 'u', 'r', 's'), "cursive_positioning" }, - { HB_TAG('c', 'v', '0', '1'), "character_variant_01" }, - { HB_TAG('c', 'v', '0', '2'), "character_variant_02" }, - { HB_TAG('c', 'v', '0', '3'), "character_variant_03" }, - { HB_TAG('c', 'v', '0', '4'), "character_variant_04" }, - { HB_TAG('c', 'v', '0', '5'), "character_variant_05" }, - { HB_TAG('c', 'v', '0', '6'), "character_variant_06" }, - { HB_TAG('c', 'v', '0', '7'), "character_variant_07" }, - { HB_TAG('c', 'v', '0', '8'), "character_variant_08" }, - { HB_TAG('c', 'v', '0', '9'), "character_variant_09" }, - { HB_TAG('c', 'v', '1', '0'), "character_variant_10" }, - { HB_TAG('c', 'v', '1', '1'), "character_variant_11" }, - { HB_TAG('c', 'v', '1', '2'), "character_variant_12" }, - { HB_TAG('c', 'v', '1', '3'), "character_variant_13" }, - { HB_TAG('c', 'v', '1', '4'), "character_variant_14" }, - { HB_TAG('c', 'v', '1', '5'), "character_variant_15" }, - { HB_TAG('c', 'v', '1', '6'), "character_variant_16" }, - { HB_TAG('c', 'v', '1', '7'), "character_variant_17" }, - { HB_TAG('c', 'v', '1', '8'), "character_variant_18" }, - { HB_TAG('c', 'v', '1', '9'), "character_variant_19" }, - { HB_TAG('c', 'v', '2', '0'), "character_variant_20" }, - { HB_TAG('c', 'v', '2', '1'), "character_variant_21" }, - { HB_TAG('c', 'v', '2', '2'), "character_variant_22" }, - { HB_TAG('c', 'v', '2', '3'), "character_variant_23" }, - { HB_TAG('c', 'v', '2', '4'), "character_variant_24" }, - { HB_TAG('c', 'v', '2', '5'), "character_variant_25" }, - { HB_TAG('c', 'v', '2', '6'), "character_variant_26" }, - { HB_TAG('c', 'v', '2', '7'), "character_variant_27" }, - { HB_TAG('c', 'v', '2', '8'), "character_variant_28" }, - { HB_TAG('c', 'v', '2', '9'), "character_variant_29" }, - { HB_TAG('c', 'v', '3', '0'), "character_variant_30" }, - { HB_TAG('c', 'v', '3', '1'), "character_variant_31" }, - { HB_TAG('c', 'v', '3', '2'), "character_variant_32" }, - { HB_TAG('c', 'v', '3', '3'), "character_variant_33" }, - { HB_TAG('c', 'v', '3', '4'), "character_variant_34" }, - { HB_TAG('c', 'v', '3', '5'), "character_variant_35" }, - { HB_TAG('c', 'v', '3', '6'), "character_variant_36" }, - { HB_TAG('c', 'v', '3', '7'), "character_variant_37" }, - { HB_TAG('c', 'v', '3', '8'), "character_variant_38" }, - { HB_TAG('c', 'v', '3', '9'), "character_variant_39" }, - { HB_TAG('c', 'v', '4', '0'), "character_variant_40" }, - { HB_TAG('c', 'v', '4', '1'), "character_variant_41" }, - { HB_TAG('c', 'v', '4', '2'), "character_variant_42" }, - { HB_TAG('c', 'v', '4', '3'), "character_variant_43" }, - { HB_TAG('c', 'v', '4', '4'), "character_variant_44" }, - { HB_TAG('c', 'v', '4', '5'), "character_variant_45" }, - { HB_TAG('c', 'v', '4', '6'), "character_variant_46" }, - { HB_TAG('c', 'v', '4', '7'), "character_variant_47" }, - { HB_TAG('c', 'v', '4', '8'), "character_variant_48" }, - { HB_TAG('c', 'v', '4', '9'), "character_variant_49" }, - { HB_TAG('c', 'v', '5', '0'), "character_variant_50" }, - { HB_TAG('c', 'v', '5', '1'), "character_variant_51" }, - { HB_TAG('c', 'v', '5', '2'), "character_variant_52" }, - { HB_TAG('c', 'v', '5', '3'), "character_variant_53" }, - { HB_TAG('c', 'v', '5', '4'), "character_variant_54" }, - { HB_TAG('c', 'v', '5', '5'), "character_variant_55" }, - { HB_TAG('c', 'v', '5', '6'), "character_variant_56" }, - { HB_TAG('c', 'v', '5', '7'), "character_variant_57" }, - { HB_TAG('c', 'v', '5', '8'), "character_variant_58" }, - { HB_TAG('c', 'v', '5', '9'), "character_variant_59" }, - { HB_TAG('c', 'v', '6', '0'), "character_variant_60" }, - { HB_TAG('c', 'v', '6', '1'), "character_variant_61" }, - { HB_TAG('c', 'v', '6', '2'), "character_variant_62" }, - { HB_TAG('c', 'v', '6', '3'), "character_variant_63" }, - { HB_TAG('c', 'v', '6', '4'), "character_variant_64" }, - { HB_TAG('c', 'v', '6', '5'), "character_variant_65" }, - { HB_TAG('c', 'v', '6', '6'), "character_variant_66" }, - { HB_TAG('c', 'v', '6', '7'), "character_variant_67" }, - { HB_TAG('c', 'v', '6', '8'), "character_variant_68" }, - { HB_TAG('c', 'v', '6', '9'), "character_variant_69" }, - { HB_TAG('c', 'v', '7', '0'), "character_variant_70" }, - { HB_TAG('c', 'v', '7', '1'), "character_variant_71" }, - { HB_TAG('c', 'v', '7', '2'), "character_variant_72" }, - { HB_TAG('c', 'v', '7', '3'), "character_variant_73" }, - { HB_TAG('c', 'v', '7', '4'), "character_variant_74" }, - { HB_TAG('c', 'v', '7', '5'), "character_variant_75" }, - { HB_TAG('c', 'v', '7', '6'), "character_variant_76" }, - { HB_TAG('c', 'v', '7', '7'), "character_variant_77" }, - { HB_TAG('c', 'v', '7', '8'), "character_variant_78" }, - { HB_TAG('c', 'v', '7', '9'), "character_variant_79" }, - { HB_TAG('c', 'v', '8', '0'), "character_variant_80" }, - { HB_TAG('c', 'v', '8', '1'), "character_variant_81" }, - { HB_TAG('c', 'v', '8', '2'), "character_variant_82" }, - { HB_TAG('c', 'v', '8', '3'), "character_variant_83" }, - { HB_TAG('c', 'v', '8', '4'), "character_variant_84" }, - { HB_TAG('c', 'v', '8', '5'), "character_variant_85" }, - { HB_TAG('c', 'v', '8', '6'), "character_variant_86" }, - { HB_TAG('c', 'v', '8', '7'), "character_variant_87" }, - { HB_TAG('c', 'v', '8', '8'), "character_variant_88" }, - { HB_TAG('c', 'v', '8', '9'), "character_variant_89" }, - { HB_TAG('c', 'v', '9', '0'), "character_variant_90" }, - { HB_TAG('c', 'v', '9', '1'), "character_variant_91" }, - { HB_TAG('c', 'v', '9', '2'), "character_variant_92" }, - { HB_TAG('c', 'v', '9', '3'), "character_variant_93" }, - { HB_TAG('c', 'v', '9', '4'), "character_variant_94" }, - { HB_TAG('c', 'v', '9', '5'), "character_variant_95" }, - { HB_TAG('c', 'v', '9', '6'), "character_variant_96" }, - { HB_TAG('c', 'v', '9', '7'), "character_variant_97" }, - { HB_TAG('c', 'v', '9', '8'), "character_variant_98" }, - { HB_TAG('c', 'v', '9', '9'), "character_variant_99" }, - { HB_TAG('c', '2', 'p', 'c'), "petite_capitals_from_capitals" }, - { HB_TAG('c', '2', 's', 'c'), "small_capitals_from_capitals" }, - { HB_TAG('d', 'i', 's', 't'), "distances" }, - { HB_TAG('d', 'l', 'i', 'g'), "discretionary_ligatures" }, - { HB_TAG('d', 'n', 'o', 'm'), "denominators" }, - { HB_TAG('d', 't', 'l', 's'), "dotless_forms" }, - { HB_TAG('e', 'x', 'p', 't'), "expert_forms" }, - { HB_TAG('f', 'a', 'l', 't'), "final_glyph_on_line_alternates" }, - { HB_TAG('f', 'i', 'n', '2'), "terminal_forms_2" }, - { HB_TAG('f', 'i', 'n', '3'), "terminal_forms_3" }, - { HB_TAG('f', 'i', 'n', 'a'), "terminal_forms" }, - { HB_TAG('f', 'l', 'a', 'c'), "flattened_accent_forms" }, - { HB_TAG('f', 'r', 'a', 'c'), "fractions" }, - { HB_TAG('f', 'w', 'i', 'd'), "full_widths" }, - { HB_TAG('h', 'a', 'l', 'f'), "half_forms" }, - { HB_TAG('h', 'a', 'l', 'n'), "halant_forms" }, - { HB_TAG('h', 'a', 'l', 't'), "alternate_half_widths" }, - { HB_TAG('h', 'i', 's', 't'), "historical_forms" }, - { HB_TAG('h', 'k', 'n', 'a'), "horizontal_kana_alternates" }, - { HB_TAG('h', 'l', 'i', 'g'), "historical_ligatures" }, - { HB_TAG('h', 'n', 'g', 'l'), "hangul" }, - { HB_TAG('h', 'o', 'j', 'o'), "hojo_kanji_forms" }, - { HB_TAG('h', 'w', 'i', 'd'), "half_widths" }, - { HB_TAG('i', 'n', 'i', 't'), "initial_forms" }, - { HB_TAG('i', 's', 'o', 'l'), "isolated_forms" }, - { HB_TAG('i', 't', 'a', 'l'), "italics" }, - { HB_TAG('j', 'a', 'l', 't'), "justification_alternates" }, - { HB_TAG('j', 'p', '7', '8'), "jis78_forms" }, - { HB_TAG('j', 'p', '8', '3'), "jis83_forms" }, - { HB_TAG('j', 'p', '9', '0'), "jis90_forms" }, - { HB_TAG('j', 'p', '0', '4'), "jis2004_forms" }, - { HB_TAG('k', 'e', 'r', 'n'), "kerning" }, - { HB_TAG('l', 'f', 'b', 'd'), "left_bounds" }, - { HB_TAG('l', 'i', 'g', 'a'), "standard_ligatures" }, - { HB_TAG('l', 'j', 'm', 'o'), "leading_jamo_forms" }, - { HB_TAG('l', 'n', 'u', 'm'), "lining_figures" }, - { HB_TAG('l', 'o', 'c', 'l'), "localized_forms" }, - { HB_TAG('l', 't', 'r', 'a'), "left_to_right_alternates" }, - { HB_TAG('l', 't', 'r', 'm'), "left_to_right_mirrored_forms" }, - { HB_TAG('m', 'a', 'r', 'k'), "mark_positioning" }, - { HB_TAG('m', 'e', 'd', '2'), "medial_forms_2" }, - { HB_TAG('m', 'e', 'd', 'i'), "medial_forms" }, - { HB_TAG('m', 'g', 'r', 'k'), "mathematical_greek" }, - { HB_TAG('m', 'k', 'm', 'k'), "mark_to_mark_positioning" }, - { HB_TAG('m', 's', 'e', 't'), "mark_positioning_via_substitution" }, - { HB_TAG('n', 'a', 'l', 't'), "alternate_annotation_forms" }, - { HB_TAG('n', 'l', 'c', 'k'), "nlc_kanji_forms" }, - { HB_TAG('n', 'u', 'k', 't'), "nukta_forms" }, - { HB_TAG('n', 'u', 'm', 'r'), "numerators" }, - { HB_TAG('o', 'n', 'u', 'm'), "oldstyle_figures" }, - { HB_TAG('o', 'p', 'b', 'd'), "optical_bounds" }, - { HB_TAG('o', 'r', 'd', 'n'), "ordinals" }, - { HB_TAG('o', 'r', 'n', 'm'), "ornaments" }, - { HB_TAG('p', 'a', 'l', 't'), "proportional_alternate_widths" }, - { HB_TAG('p', 'c', 'a', 'p'), "petite_capitals" }, - { HB_TAG('p', 'k', 'n', 'a'), "proportional_kana" }, - { HB_TAG('p', 'n', 'u', 'm'), "proportional_figures" }, - { HB_TAG('p', 'r', 'e', 'f'), "pre_base_forms" }, - { HB_TAG('p', 'r', 'e', 's'), "pre_base_substitutions" }, - { HB_TAG('p', 's', 't', 'f'), "post_base_forms" }, - { HB_TAG('p', 's', 't', 's'), "post_base_substitutions" }, - { HB_TAG('p', 'w', 'i', 'd'), "proportional_widths" }, - { HB_TAG('q', 'w', 'i', 'd'), "quarter_widths" }, - { HB_TAG('r', 'a', 'n', 'd'), "randomize" }, - { HB_TAG('r', 'c', 'l', 't'), "required_contextual_alternates" }, - { HB_TAG('r', 'k', 'r', 'f'), "rakar_forms" }, - { HB_TAG('r', 'l', 'i', 'g'), "required_ligatures" }, - { HB_TAG('r', 'p', 'h', 'f'), "reph_forms" }, - { HB_TAG('r', 't', 'b', 'd'), "right_bounds" }, - { HB_TAG('r', 't', 'l', 'a'), "right_to_left_alternates" }, - { HB_TAG('r', 't', 'l', 'm'), "right_to_left_mirrored_forms" }, - { HB_TAG('r', 'u', 'b', 'y'), "ruby_notation_forms" }, - { HB_TAG('r', 'v', 'r', 'n'), "required_variation_alternates" }, - { HB_TAG('s', 'a', 'l', 't'), "stylistic_alternates" }, - { HB_TAG('s', 'i', 'n', 'f'), "scientific_inferiors" }, - { HB_TAG('s', 'i', 'z', 'e'), "optical_size" }, - { HB_TAG('s', 'm', 'c', 'p'), "small_capitals" }, - { HB_TAG('s', 'm', 'p', 'l'), "simplified_forms" }, - { HB_TAG('s', 's', '0', '1'), "stylistic_set_01" }, - { HB_TAG('s', 's', '0', '2'), "stylistic_set_02" }, - { HB_TAG('s', 's', '0', '3'), "stylistic_set_03" }, - { HB_TAG('s', 's', '0', '4'), "stylistic_set_04" }, - { HB_TAG('s', 's', '0', '5'), "stylistic_set_05" }, - { HB_TAG('s', 's', '0', '6'), "stylistic_set_06" }, - { HB_TAG('s', 's', '0', '7'), "stylistic_set_07" }, - { HB_TAG('s', 's', '0', '8'), "stylistic_set_08" }, - { HB_TAG('s', 's', '0', '9'), "stylistic_set_09" }, - { HB_TAG('s', 's', '1', '0'), "stylistic_set_10" }, - { HB_TAG('s', 's', '1', '1'), "stylistic_set_11" }, - { HB_TAG('s', 's', '1', '2'), "stylistic_set_12" }, - { HB_TAG('s', 's', '1', '3'), "stylistic_set_13" }, - { HB_TAG('s', 's', '1', '4'), "stylistic_set_14" }, - { HB_TAG('s', 's', '1', '5'), "stylistic_set_15" }, - { HB_TAG('s', 's', '1', '6'), "stylistic_set_16" }, - { HB_TAG('s', 's', '1', '7'), "stylistic_set_17" }, - { HB_TAG('s', 's', '1', '8'), "stylistic_set_18" }, - { HB_TAG('s', 's', '1', '9'), "stylistic_set_19" }, - { HB_TAG('s', 's', '2', '0'), "stylistic_set_20" }, - { HB_TAG('s', 's', 't', 'y'), "math_script_style_alternates" }, - { HB_TAG('s', 't', 'c', 'h'), "stretching_glyph_decomposition" }, - { HB_TAG('s', 'u', 'b', 's'), "subscript" }, - { HB_TAG('s', 'u', 'p', 's'), "superscript" }, - { HB_TAG('s', 'w', 's', 'h'), "swash" }, - { HB_TAG('t', 'i', 't', 'l'), "titling" }, - { HB_TAG('t', 'j', 'm', 'o'), "trailing_jamo_forms" }, - { HB_TAG('t', 'n', 'a', 'm'), "traditional_name_forms" }, - { HB_TAG('t', 'n', 'u', 'm'), "tabular_figures" }, - { HB_TAG('t', 'r', 'a', 'd'), "traditional_forms" }, - { HB_TAG('t', 'w', 'i', 'd'), "third_widths" }, - { HB_TAG('u', 'n', 'i', 'c'), "unicase" }, - { HB_TAG('v', 'a', 'l', 't'), "alternate_vertical_metrics" }, - { HB_TAG('v', 'a', 't', 'u'), "vattu_variants" }, - { HB_TAG('v', 'e', 'r', 't'), "vertical_writing" }, - { HB_TAG('v', 'h', 'a', 'l'), "alternate_vertical_half_metrics" }, - { HB_TAG('v', 'j', 'm', 'o'), "vowel_jamo_forms" }, - { HB_TAG('v', 'k', 'n', 'a'), "vertical_kana_alternates" }, - { HB_TAG('v', 'k', 'r', 'n'), "vertical_kerning" }, - { HB_TAG('v', 'p', 'a', 'l'), "proportional_alternate_vertical_metrics" }, - { HB_TAG('v', 'r', 't', '2'), "vertical_alternates_and_rotation" }, - { HB_TAG('v', 'r', 't', 'r'), "vertical_alternates_for_rotation" }, - { HB_TAG('z', 'e', 'r', 'o'), "slashed_zero" }, - // Registered OpenType variation tags. - { HB_TAG('i', 't', 'a', 'l'), "italic" }, - { HB_TAG('o', 'p', 's', 'z'), "optical_size" }, - { HB_TAG('s', 'l', 'n', 't'), "slant" }, - { HB_TAG('w', 'd', 't', 'h'), "width" }, - { HB_TAG('w', 'g', 'h', 't'), "weight" }, - { 0, String() }, -}; + feature_sets.insert("access_all_alternates", HB_TAG('a', 'a', 'l', 't')); + feature_sets.insert("above_base_forms", HB_TAG('a', 'b', 'v', 'f')); + feature_sets.insert("above_base_mark_positioning", HB_TAG('a', 'b', 'v', 'm')); + feature_sets.insert("above_base_substitutions", HB_TAG('a', 'b', 'v', 's')); + feature_sets.insert("alternative_fractions", HB_TAG('a', 'f', 'r', 'c')); + feature_sets.insert("akhands", HB_TAG('a', 'k', 'h', 'n')); + feature_sets.insert("below_base_forms", HB_TAG('b', 'l', 'w', 'f')); + feature_sets.insert("below_base_mark_positioning", HB_TAG('b', 'l', 'w', 'm')); + feature_sets.insert("below_base_substitutions", HB_TAG('b', 'l', 'w', 's')); + feature_sets.insert("contextual_alternates", HB_TAG('c', 'a', 'l', 't')); + feature_sets.insert("case_sensitive_forms", HB_TAG('c', 'a', 's', 'e')); + feature_sets.insert("glyph_composition", HB_TAG('c', 'c', 'm', 'p')); + feature_sets.insert("conjunct_form_after_ro", HB_TAG('c', 'f', 'a', 'r')); + feature_sets.insert("conjunct_forms", HB_TAG('c', 'j', 'c', 't')); + feature_sets.insert("contextual_ligatures", HB_TAG('c', 'l', 'i', 'g')); + feature_sets.insert("centered_cjk_punctuation", HB_TAG('c', 'p', 'c', 't')); + feature_sets.insert("capital_spacing", HB_TAG('c', 'p', 's', 'p')); + feature_sets.insert("contextual_swash", HB_TAG('c', 's', 'w', 'h')); + feature_sets.insert("cursive_positioning", HB_TAG('c', 'u', 'r', 's')); + feature_sets.insert("character_variant_01", HB_TAG('c', 'v', '0', '1')); + feature_sets.insert("character_variant_02", HB_TAG('c', 'v', '0', '2')); + feature_sets.insert("character_variant_03", HB_TAG('c', 'v', '0', '3')); + feature_sets.insert("character_variant_04", HB_TAG('c', 'v', '0', '4')); + feature_sets.insert("character_variant_05", HB_TAG('c', 'v', '0', '5')); + feature_sets.insert("character_variant_06", HB_TAG('c', 'v', '0', '6')); + feature_sets.insert("character_variant_07", HB_TAG('c', 'v', '0', '7')); + feature_sets.insert("character_variant_08", HB_TAG('c', 'v', '0', '8')); + feature_sets.insert("character_variant_09", HB_TAG('c', 'v', '0', '9')); + feature_sets.insert("character_variant_10", HB_TAG('c', 'v', '1', '0')); + feature_sets.insert("character_variant_11", HB_TAG('c', 'v', '1', '1')); + feature_sets.insert("character_variant_12", HB_TAG('c', 'v', '1', '2')); + feature_sets.insert("character_variant_13", HB_TAG('c', 'v', '1', '3')); + feature_sets.insert("character_variant_14", HB_TAG('c', 'v', '1', '4')); + feature_sets.insert("character_variant_15", HB_TAG('c', 'v', '1', '5')); + feature_sets.insert("character_variant_16", HB_TAG('c', 'v', '1', '6')); + feature_sets.insert("character_variant_17", HB_TAG('c', 'v', '1', '7')); + feature_sets.insert("character_variant_18", HB_TAG('c', 'v', '1', '8')); + feature_sets.insert("character_variant_19", HB_TAG('c', 'v', '1', '9')); + feature_sets.insert("character_variant_20", HB_TAG('c', 'v', '2', '0')); + feature_sets.insert("character_variant_21", HB_TAG('c', 'v', '2', '1')); + feature_sets.insert("character_variant_22", HB_TAG('c', 'v', '2', '2')); + feature_sets.insert("character_variant_23", HB_TAG('c', 'v', '2', '3')); + feature_sets.insert("character_variant_24", HB_TAG('c', 'v', '2', '4')); + feature_sets.insert("character_variant_25", HB_TAG('c', 'v', '2', '5')); + feature_sets.insert("character_variant_26", HB_TAG('c', 'v', '2', '6')); + feature_sets.insert("character_variant_27", HB_TAG('c', 'v', '2', '7')); + feature_sets.insert("character_variant_28", HB_TAG('c', 'v', '2', '8')); + feature_sets.insert("character_variant_29", HB_TAG('c', 'v', '2', '9')); + feature_sets.insert("character_variant_30", HB_TAG('c', 'v', '3', '0')); + feature_sets.insert("character_variant_31", HB_TAG('c', 'v', '3', '1')); + feature_sets.insert("character_variant_32", HB_TAG('c', 'v', '3', '2')); + feature_sets.insert("character_variant_33", HB_TAG('c', 'v', '3', '3')); + feature_sets.insert("character_variant_34", HB_TAG('c', 'v', '3', '4')); + feature_sets.insert("character_variant_35", HB_TAG('c', 'v', '3', '5')); + feature_sets.insert("character_variant_36", HB_TAG('c', 'v', '3', '6')); + feature_sets.insert("character_variant_37", HB_TAG('c', 'v', '3', '7')); + feature_sets.insert("character_variant_38", HB_TAG('c', 'v', '3', '8')); + feature_sets.insert("character_variant_39", HB_TAG('c', 'v', '3', '9')); + feature_sets.insert("character_variant_40", HB_TAG('c', 'v', '4', '0')); + feature_sets.insert("character_variant_41", HB_TAG('c', 'v', '4', '1')); + feature_sets.insert("character_variant_42", HB_TAG('c', 'v', '4', '2')); + feature_sets.insert("character_variant_43", HB_TAG('c', 'v', '4', '3')); + feature_sets.insert("character_variant_44", HB_TAG('c', 'v', '4', '4')); + feature_sets.insert("character_variant_45", HB_TAG('c', 'v', '4', '5')); + feature_sets.insert("character_variant_46", HB_TAG('c', 'v', '4', '6')); + feature_sets.insert("character_variant_47", HB_TAG('c', 'v', '4', '7')); + feature_sets.insert("character_variant_48", HB_TAG('c', 'v', '4', '8')); + feature_sets.insert("character_variant_49", HB_TAG('c', 'v', '4', '9')); + feature_sets.insert("character_variant_50", HB_TAG('c', 'v', '5', '0')); + feature_sets.insert("character_variant_51", HB_TAG('c', 'v', '5', '1')); + feature_sets.insert("character_variant_52", HB_TAG('c', 'v', '5', '2')); + feature_sets.insert("character_variant_53", HB_TAG('c', 'v', '5', '3')); + feature_sets.insert("character_variant_54", HB_TAG('c', 'v', '5', '4')); + feature_sets.insert("character_variant_55", HB_TAG('c', 'v', '5', '5')); + feature_sets.insert("character_variant_56", HB_TAG('c', 'v', '5', '6')); + feature_sets.insert("character_variant_57", HB_TAG('c', 'v', '5', '7')); + feature_sets.insert("character_variant_58", HB_TAG('c', 'v', '5', '8')); + feature_sets.insert("character_variant_59", HB_TAG('c', 'v', '5', '9')); + feature_sets.insert("character_variant_60", HB_TAG('c', 'v', '6', '0')); + feature_sets.insert("character_variant_61", HB_TAG('c', 'v', '6', '1')); + feature_sets.insert("character_variant_62", HB_TAG('c', 'v', '6', '2')); + feature_sets.insert("character_variant_63", HB_TAG('c', 'v', '6', '3')); + feature_sets.insert("character_variant_64", HB_TAG('c', 'v', '6', '4')); + feature_sets.insert("character_variant_65", HB_TAG('c', 'v', '6', '5')); + feature_sets.insert("character_variant_66", HB_TAG('c', 'v', '6', '6')); + feature_sets.insert("character_variant_67", HB_TAG('c', 'v', '6', '7')); + feature_sets.insert("character_variant_68", HB_TAG('c', 'v', '6', '8')); + feature_sets.insert("character_variant_69", HB_TAG('c', 'v', '6', '9')); + feature_sets.insert("character_variant_70", HB_TAG('c', 'v', '7', '0')); + feature_sets.insert("character_variant_71", HB_TAG('c', 'v', '7', '1')); + feature_sets.insert("character_variant_72", HB_TAG('c', 'v', '7', '2')); + feature_sets.insert("character_variant_73", HB_TAG('c', 'v', '7', '3')); + feature_sets.insert("character_variant_74", HB_TAG('c', 'v', '7', '4')); + feature_sets.insert("character_variant_75", HB_TAG('c', 'v', '7', '5')); + feature_sets.insert("character_variant_76", HB_TAG('c', 'v', '7', '6')); + feature_sets.insert("character_variant_77", HB_TAG('c', 'v', '7', '7')); + feature_sets.insert("character_variant_78", HB_TAG('c', 'v', '7', '8')); + feature_sets.insert("character_variant_79", HB_TAG('c', 'v', '7', '9')); + feature_sets.insert("character_variant_80", HB_TAG('c', 'v', '8', '0')); + feature_sets.insert("character_variant_81", HB_TAG('c', 'v', '8', '1')); + feature_sets.insert("character_variant_82", HB_TAG('c', 'v', '8', '2')); + feature_sets.insert("character_variant_83", HB_TAG('c', 'v', '8', '3')); + feature_sets.insert("character_variant_84", HB_TAG('c', 'v', '8', '4')); + feature_sets.insert("character_variant_85", HB_TAG('c', 'v', '8', '5')); + feature_sets.insert("character_variant_86", HB_TAG('c', 'v', '8', '6')); + feature_sets.insert("character_variant_87", HB_TAG('c', 'v', '8', '7')); + feature_sets.insert("character_variant_88", HB_TAG('c', 'v', '8', '8')); + feature_sets.insert("character_variant_89", HB_TAG('c', 'v', '8', '9')); + feature_sets.insert("character_variant_90", HB_TAG('c', 'v', '9', '0')); + feature_sets.insert("character_variant_91", HB_TAG('c', 'v', '9', '1')); + feature_sets.insert("character_variant_92", HB_TAG('c', 'v', '9', '2')); + feature_sets.insert("character_variant_93", HB_TAG('c', 'v', '9', '3')); + feature_sets.insert("character_variant_94", HB_TAG('c', 'v', '9', '4')); + feature_sets.insert("character_variant_95", HB_TAG('c', 'v', '9', '5')); + feature_sets.insert("character_variant_96", HB_TAG('c', 'v', '9', '6')); + feature_sets.insert("character_variant_97", HB_TAG('c', 'v', '9', '7')); + feature_sets.insert("character_variant_98", HB_TAG('c', 'v', '9', '8')); + feature_sets.insert("character_variant_99", HB_TAG('c', 'v', '9', '9')); + feature_sets.insert("petite_capitals_from_capitals", HB_TAG('c', '2', 'p', 'c')); + feature_sets.insert("small_capitals_from_capitals", HB_TAG('c', '2', 's', 'c')); + feature_sets.insert("distances", HB_TAG('d', 'i', 's', 't')); + feature_sets.insert("discretionary_ligatures", HB_TAG('d', 'l', 'i', 'g')); + feature_sets.insert("denominators", HB_TAG('d', 'n', 'o', 'm')); + feature_sets.insert("dotless_forms", HB_TAG('d', 't', 'l', 's')); + feature_sets.insert("expert_forms", HB_TAG('e', 'x', 'p', 't')); + feature_sets.insert("final_glyph_on_line_alternates", HB_TAG('f', 'a', 'l', 't')); + feature_sets.insert("terminal_forms_2", HB_TAG('f', 'i', 'n', '2')); + feature_sets.insert("terminal_forms_3", HB_TAG('f', 'i', 'n', '3')); + feature_sets.insert("terminal_forms", HB_TAG('f', 'i', 'n', 'a')); + feature_sets.insert("flattened_accent_forms", HB_TAG('f', 'l', 'a', 'c')); + feature_sets.insert("fractions", HB_TAG('f', 'r', 'a', 'c')); + feature_sets.insert("full_widths", HB_TAG('f', 'w', 'i', 'd')); + feature_sets.insert("half_forms", HB_TAG('h', 'a', 'l', 'f')); + feature_sets.insert("halant_forms", HB_TAG('h', 'a', 'l', 'n')); + feature_sets.insert("alternate_half_widths", HB_TAG('h', 'a', 'l', 't')); + feature_sets.insert("historical_forms", HB_TAG('h', 'i', 's', 't')); + feature_sets.insert("horizontal_kana_alternates", HB_TAG('h', 'k', 'n', 'a')); + feature_sets.insert("historical_ligatures", HB_TAG('h', 'l', 'i', 'g')); + feature_sets.insert("hangul", HB_TAG('h', 'n', 'g', 'l')); + feature_sets.insert("hojo_kanji_forms", HB_TAG('h', 'o', 'j', 'o')); + feature_sets.insert("half_widths", HB_TAG('h', 'w', 'i', 'd')); + feature_sets.insert("initial_forms", HB_TAG('i', 'n', 'i', 't')); + feature_sets.insert("isolated_forms", HB_TAG('i', 's', 'o', 'l')); + feature_sets.insert("italics", HB_TAG('i', 't', 'a', 'l')); + feature_sets.insert("justification_alternates", HB_TAG('j', 'a', 'l', 't')); + feature_sets.insert("jis78_forms", HB_TAG('j', 'p', '7', '8')); + feature_sets.insert("jis83_forms", HB_TAG('j', 'p', '8', '3')); + feature_sets.insert("jis90_forms", HB_TAG('j', 'p', '9', '0')); + feature_sets.insert("jis2004_forms", HB_TAG('j', 'p', '0', '4')); + feature_sets.insert("kerning", HB_TAG('k', 'e', 'r', 'n')); + feature_sets.insert("left_bounds", HB_TAG('l', 'f', 'b', 'd')); + feature_sets.insert("standard_ligatures", HB_TAG('l', 'i', 'g', 'a')); + feature_sets.insert("leading_jamo_forms", HB_TAG('l', 'j', 'm', 'o')); + feature_sets.insert("lining_figures", HB_TAG('l', 'n', 'u', 'm')); + feature_sets.insert("localized_forms", HB_TAG('l', 'o', 'c', 'l')); + feature_sets.insert("left_to_right_alternates", HB_TAG('l', 't', 'r', 'a')); + feature_sets.insert("left_to_right_mirrored_forms", HB_TAG('l', 't', 'r', 'm')); + feature_sets.insert("mark_positioning", HB_TAG('m', 'a', 'r', 'k')); + feature_sets.insert("medial_forms_2", HB_TAG('m', 'e', 'd', '2')); + feature_sets.insert("medial_forms", HB_TAG('m', 'e', 'd', 'i')); + feature_sets.insert("mathematical_greek", HB_TAG('m', 'g', 'r', 'k')); + feature_sets.insert("mark_to_mark_positioning", HB_TAG('m', 'k', 'm', 'k')); + feature_sets.insert("mark_positioning_via_substitution", HB_TAG('m', 's', 'e', 't')); + feature_sets.insert("alternate_annotation_forms", HB_TAG('n', 'a', 'l', 't')); + feature_sets.insert("nlc_kanji_forms", HB_TAG('n', 'l', 'c', 'k')); + feature_sets.insert("nukta_forms", HB_TAG('n', 'u', 'k', 't')); + feature_sets.insert("numerators", HB_TAG('n', 'u', 'm', 'r')); + feature_sets.insert("oldstyle_figures", HB_TAG('o', 'n', 'u', 'm')); + feature_sets.insert("optical_bounds", HB_TAG('o', 'p', 'b', 'd')); + feature_sets.insert("ordinals", HB_TAG('o', 'r', 'd', 'n')); + feature_sets.insert("ornaments", HB_TAG('o', 'r', 'n', 'm')); + feature_sets.insert("proportional_alternate_widths", HB_TAG('p', 'a', 'l', 't')); + feature_sets.insert("petite_capitals", HB_TAG('p', 'c', 'a', 'p')); + feature_sets.insert("proportional_kana", HB_TAG('p', 'k', 'n', 'a')); + feature_sets.insert("proportional_figures", HB_TAG('p', 'n', 'u', 'm')); + feature_sets.insert("pre_base_forms", HB_TAG('p', 'r', 'e', 'f')); + feature_sets.insert("pre_base_substitutions", HB_TAG('p', 'r', 'e', 's')); + feature_sets.insert("post_base_forms", HB_TAG('p', 's', 't', 'f')); + feature_sets.insert("post_base_substitutions", HB_TAG('p', 's', 't', 's')); + feature_sets.insert("proportional_widths", HB_TAG('p', 'w', 'i', 'd')); + feature_sets.insert("quarter_widths", HB_TAG('q', 'w', 'i', 'd')); + feature_sets.insert("randomize", HB_TAG('r', 'a', 'n', 'd')); + feature_sets.insert("required_contextual_alternates", HB_TAG('r', 'c', 'l', 't')); + feature_sets.insert("rakar_forms", HB_TAG('r', 'k', 'r', 'f')); + feature_sets.insert("required_ligatures", HB_TAG('r', 'l', 'i', 'g')); + feature_sets.insert("reph_forms", HB_TAG('r', 'p', 'h', 'f')); + feature_sets.insert("right_bounds", HB_TAG('r', 't', 'b', 'd')); + feature_sets.insert("right_to_left_alternates", HB_TAG('r', 't', 'l', 'a')); + feature_sets.insert("right_to_left_mirrored_forms", HB_TAG('r', 't', 'l', 'm')); + feature_sets.insert("ruby_notation_forms", HB_TAG('r', 'u', 'b', 'y')); + feature_sets.insert("required_variation_alternates", HB_TAG('r', 'v', 'r', 'n')); + feature_sets.insert("stylistic_alternates", HB_TAG('s', 'a', 'l', 't')); + feature_sets.insert("scientific_inferiors", HB_TAG('s', 'i', 'n', 'f')); + feature_sets.insert("optical_size", HB_TAG('s', 'i', 'z', 'e')); + feature_sets.insert("small_capitals", HB_TAG('s', 'm', 'c', 'p')); + feature_sets.insert("simplified_forms", HB_TAG('s', 'm', 'p', 'l')); + feature_sets.insert("stylistic_set_01", HB_TAG('s', 's', '0', '1')); + feature_sets.insert("stylistic_set_02", HB_TAG('s', 's', '0', '2')); + feature_sets.insert("stylistic_set_03", HB_TAG('s', 's', '0', '3')); + feature_sets.insert("stylistic_set_04", HB_TAG('s', 's', '0', '4')); + feature_sets.insert("stylistic_set_05", HB_TAG('s', 's', '0', '5')); + feature_sets.insert("stylistic_set_06", HB_TAG('s', 's', '0', '6')); + feature_sets.insert("stylistic_set_07", HB_TAG('s', 's', '0', '7')); + feature_sets.insert("stylistic_set_08", HB_TAG('s', 's', '0', '8')); + feature_sets.insert("stylistic_set_09", HB_TAG('s', 's', '0', '9')); + feature_sets.insert("stylistic_set_10", HB_TAG('s', 's', '1', '0')); + feature_sets.insert("stylistic_set_11", HB_TAG('s', 's', '1', '1')); + feature_sets.insert("stylistic_set_12", HB_TAG('s', 's', '1', '2')); + feature_sets.insert("stylistic_set_13", HB_TAG('s', 's', '1', '3')); + feature_sets.insert("stylistic_set_14", HB_TAG('s', 's', '1', '4')); + feature_sets.insert("stylistic_set_15", HB_TAG('s', 's', '1', '5')); + feature_sets.insert("stylistic_set_16", HB_TAG('s', 's', '1', '6')); + feature_sets.insert("stylistic_set_17", HB_TAG('s', 's', '1', '7')); + feature_sets.insert("stylistic_set_18", HB_TAG('s', 's', '1', '8')); + feature_sets.insert("stylistic_set_19", HB_TAG('s', 's', '1', '9')); + feature_sets.insert("stylistic_set_20", HB_TAG('s', 's', '2', '0')); + feature_sets.insert("math_script_style_alternates", HB_TAG('s', 's', 't', 'y')); + feature_sets.insert("stretching_glyph_decomposition", HB_TAG('s', 't', 'c', 'h')); + feature_sets.insert("subscript", HB_TAG('s', 'u', 'b', 's')); + feature_sets.insert("superscript", HB_TAG('s', 'u', 'p', 's')); + feature_sets.insert("swash", HB_TAG('s', 'w', 's', 'h')); + feature_sets.insert("titling", HB_TAG('t', 'i', 't', 'l')); + feature_sets.insert("trailing_jamo_forms", HB_TAG('t', 'j', 'm', 'o')); + feature_sets.insert("traditional_name_forms", HB_TAG('t', 'n', 'a', 'm')); + feature_sets.insert("tabular_figures", HB_TAG('t', 'n', 'u', 'm')); + feature_sets.insert("traditional_forms", HB_TAG('t', 'r', 'a', 'd')); + feature_sets.insert("third_widths", HB_TAG('t', 'w', 'i', 'd')); + feature_sets.insert("unicase", HB_TAG('u', 'n', 'i', 'c')); + feature_sets.insert("alternate_vertical_metrics", HB_TAG('v', 'a', 'l', 't')); + feature_sets.insert("vattu_variants", HB_TAG('v', 'a', 't', 'u')); + feature_sets.insert("vertical_writing", HB_TAG('v', 'e', 'r', 't')); + feature_sets.insert("alternate_vertical_half_metrics", HB_TAG('v', 'h', 'a', 'l')); + feature_sets.insert("vowel_jamo_forms", HB_TAG('v', 'j', 'm', 'o')); + feature_sets.insert("vertical_kana_alternates", HB_TAG('v', 'k', 'n', 'a')); + feature_sets.insert("vertical_kerning", HB_TAG('v', 'k', 'r', 'n')); + feature_sets.insert("proportional_alternate_vertical_metrics", HB_TAG('v', 'p', 'a', 'l')); + feature_sets.insert("vertical_alternates_and_rotation", HB_TAG('v', 'r', 't', '2')); + feature_sets.insert("vertical_alternates_for_rotation", HB_TAG('v', 'r', 't', 'r')); + feature_sets.insert("slashed_zero", HB_TAG('z', 'e', 'r', 'o')); + // Registered OpenType variation tag. + feature_sets.insert("italic", HB_TAG('i', 't', 'a', 'l')); + feature_sets.insert("optical_size", HB_TAG('o', 'p', 's', 'z')); + feature_sets.insert("slant", HB_TAG('s', 'l', 'n', 't')); + feature_sets.insert("width", HB_TAG('w', 'd', 't', 'h')); + feature_sets.insert("weight", HB_TAG('w', 'g', 'h', 't')); +} int32_t TextServerAdvanced::name_to_tag(const String &p_name) const { - for (int i = 0; feature_set[i].tag != 0; i++) { - if (feature_set[i].name == p_name) { - return feature_set[i].tag; - } + if (feature_sets.has(p_name)) { + return feature_sets[p_name]; } // No readable name, use tag string. @@ -707,9 +701,9 @@ int32_t TextServerAdvanced::name_to_tag(const String &p_name) const { } String TextServerAdvanced::tag_to_name(int32_t p_tag) const { - for (int i = 0; feature_set[i].tag != 0; i++) { - if (feature_set[i].tag == p_tag) { - return feature_set[i].name; + for (const KeyValue<StringName, int32_t> &E : feature_sets) { + if (E.value == p_tag) { + return E.key; } } @@ -4633,30 +4627,76 @@ real_t TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) con } struct num_system_data { - String lang; + Set<String> lang; String digits; String percent_sign; String exp; }; static num_system_data num_systems[]{ - { "ar,ar_AR,ar_BH,ar_DJ,ar_EG,ar_ER,ar_IL,ar_IQ,ar_JO,ar_KM,ar_KW,ar_LB,ar_MR,ar_OM,ar_PS,ar_QA,ar_SA,ar_SD,ar_SO,ar_SS,ar_SY,ar_TD,ar_YE", U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" }, - { "fa,ks,pa_Arab,ps,ug,ur_IN,ur,uz_Arab", U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" }, - { "as,bn,mni", U"০১২৩৪৫৬৭৮৯.", U"%", U"e" }, - { "mr,ne", U"०१२३४५६७८९.", U"%", U"e" }, - { "dz", U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" }, - { "sat", U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" }, - { "my", U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" }, - { String(), String(), String(), String() }, + { Set<String>(), U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" }, + { Set<String>(), U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" }, + { Set<String>(), U"০১২৩৪৫৬৭৮৯.", U"%", U"e" }, + { Set<String>(), U"०१२३४५६७८९.", U"%", U"e" }, + { Set<String>(), U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" }, + { Set<String>(), U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" }, + { Set<String>(), U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" }, + { Set<String>(), String(), String(), String() }, }; +static void _insert_num_systems_lang() { + num_systems[0].lang.insert(StringName("ar")); + num_systems[0].lang.insert(StringName("ar_AR")); + num_systems[0].lang.insert(StringName("ar_BH")); + num_systems[0].lang.insert(StringName("ar_DJ")); + num_systems[0].lang.insert(StringName("ar_EG")); + num_systems[0].lang.insert(StringName("ar_ER")); + num_systems[0].lang.insert(StringName("ar_IL")); + num_systems[0].lang.insert(StringName("ar_IQ")); + num_systems[0].lang.insert(StringName("ar_JO")); + num_systems[0].lang.insert(StringName("ar_KM")); + num_systems[0].lang.insert(StringName("ar_KW")); + num_systems[0].lang.insert(StringName("ar_LB")); + num_systems[0].lang.insert(StringName("ar_MR")); + num_systems[0].lang.insert(StringName("ar_OM")); + num_systems[0].lang.insert(StringName("ar_PS")); + num_systems[0].lang.insert(StringName("ar_QA")); + num_systems[0].lang.insert(StringName("ar_SA")); + num_systems[0].lang.insert(StringName("ar_SD")); + num_systems[0].lang.insert(StringName("ar_SO")); + num_systems[0].lang.insert(StringName("ar_SS")); + num_systems[0].lang.insert(StringName("ar_SY")); + num_systems[0].lang.insert(StringName("ar_TD")); + num_systems[0].lang.insert(StringName("ar_YE")); + + num_systems[1].lang.insert(StringName("fa")); + num_systems[1].lang.insert(StringName("ks")); + num_systems[1].lang.insert(StringName("pa_Arab")); + num_systems[1].lang.insert(StringName("ug")); + num_systems[1].lang.insert(StringName("ur_IN")); + num_systems[1].lang.insert(StringName("ur")); + num_systems[1].lang.insert(StringName("uz_Arab")); + + num_systems[2].lang.insert(StringName("as")); + num_systems[2].lang.insert(StringName("bn")); + num_systems[2].lang.insert(StringName("mni")); + + num_systems[3].lang.insert(StringName("mr")); + num_systems[3].lang.insert(StringName("ne")); + + num_systems[4].lang.insert(StringName("dz")); + + num_systems[5].lang.insert(StringName("sat")); + + num_systems[6].lang.insert(StringName("my")); +} + String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const { - String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; - for (int i = 0; num_systems[i].lang != String(); i++) { - Vector<String> langs = num_systems[i].lang.split(","); - if (langs.has(lang)) { + for (int i = 0; num_systems[i].lang.size() != 0; i++) { + if (num_systems[i].lang.has(lang)) { if (num_systems[i].digits == String()) { return p_string; } @@ -4677,12 +4717,11 @@ String TextServerAdvanced::format_number(const String &p_string, const String &p } String TextServerAdvanced::parse_number(const String &p_string, const String &p_language) const { - String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; - for (int i = 0; num_systems[i].lang != String(); i++) { - Vector<String> langs = num_systems[i].lang.split(","); - if (langs.has(lang)) { + for (int i = 0; num_systems[i].lang.size() != 0; i++) { + if (num_systems[i].lang.has(lang)) { if (num_systems[i].digits == String()) { return p_string; } @@ -4706,11 +4745,10 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_ } String TextServerAdvanced::percent_sign(const String &p_language) const { - String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; - for (int i = 0; num_systems[i].lang != String(); i++) { - Vector<String> langs = num_systems[i].lang.split(","); - if (langs.has(lang)) { + for (int i = 0; num_systems[i].lang.size() != 0; i++) { + if (num_systems[i].lang.has(lang)) { if (num_systems[i].percent_sign == String()) { return "%"; } @@ -4730,6 +4768,8 @@ void TextServerAdvanced::register_server() { } TextServerAdvanced::TextServerAdvanced() { + _insert_num_systems_lang(); + _insert_feature_sets(); hb_bmp_create_font_funcs(); } diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 142419f90a..4d5f3420b8 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -955,7 +955,7 @@ bool VisualScript::are_subnodes_edited() const { } #endif -const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const { return rpc_functions; } @@ -1022,11 +1022,11 @@ void VisualScript::_set_data(const Dictionary &p_data) { if (functions[E].func_id >= 0 && nodes.has(functions[E].func_id)) { Ref<VisualScriptFunction> vsf = nodes[functions[E].func_id].node; if (vsf.is_valid()) { - if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - MultiplayerAPI::RPCConfig nd; + if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) { + Multiplayer::RPCConfig nd; nd.name = E; nd.rpc_mode = vsf->get_rpc_mode(); - nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO + nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); } @@ -1036,7 +1036,7 @@ void VisualScript::_set_data(const Dictionary &p_data) { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); } Dictionary VisualScript::_get_data() const { @@ -1833,7 +1833,7 @@ Ref<Script> VisualScriptInstance::get_script() const { return script; } -const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 932ebeb27f..39cef8f68b 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -234,7 +234,7 @@ private: HashMap<StringName, Function> functions; HashMap<StringName, Variable> variables; Map<StringName, Vector<Argument>> custom_signals; - Vector<MultiplayerAPI::RPCConfig> rpc_functions; + Vector<Multiplayer::RPCConfig> rpc_functions; Map<Object *, VisualScriptInstance *> instances; @@ -362,7 +362,7 @@ public: virtual int get_member_line(const StringName &p_member) const override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; @@ -443,7 +443,7 @@ public: virtual ScriptLanguage *get_language(); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; VisualScriptInstance(); ~VisualScriptInstance(); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 44fc91d8f5..ef77c0cef3 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value } if (p_name == "rpc/mode") { - rpc_mode = MultiplayerAPI::RPCMode(int(p_value)); + rpc_mode = Multiplayer::RPCMode(int(p_value)); return true; } @@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const { return arguments.size(); } -void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) { +void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) { rpc_mode = p_mode; } -MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const { +Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const { return rpc_mode; } @@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } VisualScriptFunction::VisualScriptFunction() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } void VisualScriptFunction::set_stack_less(bool p_enable) { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 35d9b0b4fe..bf2d8e9683 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -49,7 +49,7 @@ class VisualScriptFunction : public VisualScriptNode { bool stack_less; int stack_size; - MultiplayerAPI::RPCMode rpc_mode; + Multiplayer::RPCMode rpc_mode; bool sequenced; protected: @@ -96,8 +96,8 @@ public: void set_return_type(Variant::Type p_type); Variant::Type get_return_type() const; - void set_rpc_mode(MultiplayerAPI::RPCMode p_mode); - MultiplayerAPI::RPCMode get_rpc_mode() const; + void set_rpc_mode(Multiplayer::RPCMode p_mode); + Multiplayer::RPCMode get_rpc_mode() const; virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index c53af22ae1..43a8e20ef7 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -4,7 +4,7 @@ A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]. </brief_description> <description> - This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer]. + This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.multiplayer_peer]. You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections. [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer]. </description> @@ -56,7 +56,7 @@ Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647). If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted. If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED]. - You can optionally specify a [code]channels_config[/code] array of [enum MultiplayerPeer.TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel). + You can optionally specify a [code]channels_config[/code] array of [enum TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel). </description> </method> <method name="remove_peer"> @@ -69,7 +69,7 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> <constants> </constants> diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index 95c8c13449..d60d694df1 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -51,11 +51,11 @@ int WebRTCMultiplayerPeer::get_transfer_channel() const { return transfer_channel; } -void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { +void WebRTCMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { transfer_mode = p_mode; } -MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { +Multiplayer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { return transfer_mode; } @@ -204,7 +204,7 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr ERR_FAIL_COND_V(p_self_id < 1 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER); channels_config.clear(); for (int i = 0; i < p_channels_config.size(); i++) { - ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'"); + ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'"); int mode = p_channels_config[i].operator int(); // Initialize data channel configurations. Dictionary cfg; @@ -213,17 +213,17 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr cfg["ordered"] = true; switch (mode) { - case TRANSFER_MODE_UNRELIABLE_ORDERED: + case Multiplayer::TRANSFER_MODE_ORDERED: cfg["maxPacketLifetime"] = 1; break; - case TRANSFER_MODE_UNRELIABLE: + case Multiplayer::TRANSFER_MODE_UNRELIABLE: cfg["maxPacketLifetime"] = 1; cfg["ordered"] = false; break; - case TRANSFER_MODE_RELIABLE: + case Multiplayer::TRANSFER_MODE_RELIABLE: break; default: - ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'. Got: %d", mode)); + ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'. Got: %d", mode)); } channels_config.push_back(cfg); } @@ -355,13 +355,13 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si int ch = transfer_channel; if (ch == 0) { switch (transfer_mode) { - case TRANSFER_MODE_RELIABLE: + case Multiplayer::TRANSFER_MODE_RELIABLE: ch = CH_RELIABLE; break; - case TRANSFER_MODE_UNRELIABLE_ORDERED: + case Multiplayer::TRANSFER_MODE_ORDERED: ch = CH_ORDERED; break; - case TRANSFER_MODE_UNRELIABLE: + case Multiplayer::TRANSFER_MODE_UNRELIABLE: ch = CH_UNRELIABLE; break; } diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h index ef4fe1678c..80a6491492 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.h +++ b/modules/webrtc/webrtc_multiplayer_peer.h @@ -31,7 +31,7 @@ #ifndef WEBRTC_MULTIPLAYER_H #define WEBRTC_MULTIPLAYER_H -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "webrtc_peer_connection.h" class WebRTCMultiplayerPeer : public MultiplayerPeer { @@ -68,7 +68,7 @@ private: bool refuse_connections = false; ConnectionStatus connection_status = CONNECTION_DISCONNECTED; int transfer_channel = 0; - TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; + Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; int next_packet_peer = 0; bool server_compat = false; @@ -99,8 +99,8 @@ public: // MultiplayerPeer void set_transfer_channel(int p_channel) override; int get_transfer_channel() const override; - void set_transfer_mode(TransferMode p_mode) override; - TransferMode get_transfer_mode() const override; + void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_peer_id) override; int get_unique_id() const override; diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 1549a907b4..b5202469f1 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -5,7 +5,7 @@ </brief_description> <description> This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server. - This client can be optionally used as a network peer for the [MultiplayerAPI]. + This client can be optionally used as a multiplayer peer for the [MultiplayerAPI]. After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). You will receive appropriate signals when connecting, disconnecting, or when new data is available. </description> @@ -20,7 +20,7 @@ <argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" /> <description> Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested. - If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. + If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a multiplayer peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]). You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request. [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate. diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index cd41e9a1fb..c7a0ca100f 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -4,7 +4,7 @@ Base class for WebSocket server and client. </brief_description> <description> - Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI]. + Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI]. </description> <tutorials> </tutorials> @@ -32,7 +32,7 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> <signals> <signal name="peer_packet"> diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 90182de4c2..b66a1054ab 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -55,7 +55,7 @@ <description> Starts listening on the given port. You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested. - If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted. + If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a multiplayer peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]). </description> </method> diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 163cc7706b..7464cf2bf5 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const { return 0; } -void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { +void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { // Websocket uses TCP, reliable } -MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { +Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { // Websocket uses TCP, reliable - return TRANSFER_MODE_RELIABLE; + return Multiplayer::TRANSFER_MODE_RELIABLE; } void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 0fee196f41..d97a599fe9 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -32,7 +32,7 @@ #define WEBSOCKET_MULTIPLAYER_PEER_H #include "core/error/error_list.h" -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "core/templates/list.h" #include "websocket_peer.h" @@ -80,8 +80,8 @@ public: /* MultiplayerPeer */ void set_transfer_channel(int p_channel) override; int get_transfer_channel() const override; - void set_transfer_mode(TransferMode p_mode) override; - TransferMode get_transfer_mode() const override; + void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_target_peer) override; int get_packet_peer() const override; int get_unique_id() const override; diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 6b4a326ba7..e5422a28af 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -2942,7 +2942,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP void EditorExportPlatformAndroid::get_platform_features(List<String> *r_features) { r_features->push_back("mobile"); - r_features->push_back("Android"); + r_features->push_back("android"); } void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) { diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 18e07c3762..9640887399 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -34,9 +34,8 @@ allprojects { } dependencies { - implementation libraries.supportCoreUtils implementation libraries.kotlinStdLib - implementation libraries.v4Support + implementation libraries.androidxFragment if (rootProject.findProject(":lib")) { implementation project(":lib") diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index fad64c675f..fcee54e493 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -4,9 +4,8 @@ ext.versions = [ minSdk : 19, targetSdk : 30, buildTools : '30.0.3', - supportCoreUtils : '1.0.0', kotlinVersion : '1.5.10', - v4Support : '1.0.0', + fragmentVersion : '1.3.6', javaVersion : 1.8, ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated. @@ -14,10 +13,9 @@ ext.versions = [ ext.libraries = [ androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin", - supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils", kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion", kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion", - v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support" + androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion", ] ext.getExportPackageName = { -> diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index 663ba73d40..fbed4ed078 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -2,9 +2,8 @@ apply plugin: 'com.android.library' apply plugin: 'kotlin-android' dependencies { - implementation libraries.supportCoreUtils implementation libraries.kotlinStdLib - implementation libraries.v4Support + implementation libraries.androidxFragment } def pathToRootDir = "../../../../" diff --git a/platform/iphone/export/export_plugin.h b/platform/iphone/export/export_plugin.h index 8d3af6e057..359f855d86 100644 --- a/platform/iphone/export/export_plugin.h +++ b/platform/iphone/export/export_plugin.h @@ -204,7 +204,7 @@ public: virtual void get_platform_features(List<String> *r_features) override { r_features->push_back("mobile"); - r_features->push_back("iOS"); + r_features->push_back("ios"); } virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override { diff --git a/platform/javascript/export/export_plugin.h b/platform/javascript/export/export_plugin.h index 736edfe3a8..bdd1235259 100644 --- a/platform/javascript/export/export_plugin.h +++ b/platform/javascript/export/export_plugin.h @@ -134,7 +134,7 @@ public: virtual void get_platform_features(List<String> *r_features) override { r_features->push_back("web"); - r_features->push_back(get_os_name()); + r_features->push_back(get_os_name().to_lower()); } virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override { diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 76102d941b..95c5909d50 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -137,12 +137,12 @@ int OS_JavaScript::get_processor_count() const { } bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) { - if (p_feature == "HTML5" || p_feature == "web") { + if (p_feature == "html5" || p_feature == "web") { return true; } #ifdef JAVASCRIPT_EVAL_ENABLED - if (p_feature == "JavaScript") { + if (p_feature == "javascript") { return true; } #endif diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp index 5c6be2d7d4..965a38ef4e 100644 --- a/platform/linuxbsd/export/export.cpp +++ b/platform/linuxbsd/export/export.cpp @@ -53,7 +53,7 @@ void register_linuxbsd_exporter() { platform->set_debug_32("linux_x11_32_debug"); platform->set_release_64("linux_x11_64_release"); platform->set_debug_64("linux_x11_64_debug"); - platform->set_os_name("X11"); + platform->set_os_name("LinuxBSD"); platform->set_chmod_flags(0755); platform->set_fixup_embedded_pck_func(&fixup_embedded_pck); diff --git a/platform/osx/export/export_plugin.h b/platform/osx/export/export_plugin.h index cd85ce2aad..ca5086622e 100644 --- a/platform/osx/export/export_plugin.h +++ b/platform/osx/export/export_plugin.h @@ -115,7 +115,7 @@ public: virtual void get_platform_features(List<String> *r_features) override { r_features->push_back("pc"); r_features->push_back("s3tc"); - r_features->push_back("macOS"); + r_features->push_back("macos"); } virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override { diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp index 5bd00b1549..a54b85a803 100644 --- a/platform/uwp/export/export_plugin.cpp +++ b/platform/uwp/export/export_plugin.cpp @@ -485,7 +485,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) { r_features->push_back("pc"); - r_features->push_back("UWP"); + r_features->push_back("uwp"); } void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) { diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index ea491e8b0e..8401909384 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -31,6 +31,7 @@ #include "audio_stream_player_2d.h" #include "scene/2d/area_2d.h" +#include "scene/2d/listener_2d.h" #include "scene/main/window.h" void AudioStreamPlayer2D::_notification(int p_what) { @@ -59,33 +60,47 @@ void AudioStreamPlayer2D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { //update anything related to position first, if possible of course + if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) { + _update_panning(); + } - if (!stream_playback.is_valid()) { - return; + if (setplay.get() >= 0 && stream.is_valid()) { + active.set(); + Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); + ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); + AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get()); + stream_playbacks.push_back(new_playback); + setplay.set(-1); } - if (setplay.get() >= 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) { - _update_panning(); - if (setplay.get() >= 0) { - active.set(); - AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get()); - setplay.set(-1); + + if (!stream_playbacks.is_empty() && active.is_set()) { + // Stop playing if no longer active. + Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { + emit_signal(SNAME("finished")); + playbacks_to_remove.push_back(playback); + } + } + // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. + for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { + stream_playbacks.erase(playback); + } + if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { + // This node is no longer actively playing audio. + active.clear(); + set_physics_process_internal(false); } } - // Stop playing if no longer active. - if (active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) { - active.clear(); - set_physics_process_internal(false); - emit_signal(SNAME("finished")); + while (stream_playbacks.size() > max_polyphony) { + AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); + stream_playbacks.remove(0); } } } StringName AudioStreamPlayer2D::_get_actual_bus() { - if (!stream_playback.is_valid()) { - return SNAME("Master"); - } - Vector2 global_pos = get_global_position(); //check if any area is diverting sound into a bus @@ -113,12 +128,10 @@ StringName AudioStreamPlayer2D::_get_actual_bus() { } void AudioStreamPlayer2D::_update_panning() { - if (!stream_playback.is_valid()) { + if (!active.is_set() || stream.is_null()) { return; } - last_mix_count = AudioServer::get_singleton()->get_mix_count(); - Ref<World2D> world_2d = get_world_2d(); ERR_FAIL_COND(world_2d.is_null()); @@ -138,13 +151,22 @@ void AudioStreamPlayer2D::_update_panning() { continue; } //compute matrix to convert to screen - Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform(); Vector2 screen_size = vp->get_visible_rect().size; + Vector2 listener_in_global; + Vector2 relative_to_listener; //screen in global is used for attenuation - Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5); + Listener2D *listener = vp->get_listener_2d(); + if (listener) { + listener_in_global = listener->get_global_position(); + relative_to_listener = global_pos - listener_in_global; + } else { + Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform(); + listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5); + relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5; + } - float dist = global_pos.distance_to(screen_in_global); //distance to screen center + float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none. if (dist > max_distance) { continue; //can't hear this sound in this viewport @@ -153,10 +175,7 @@ void AudioStreamPlayer2D::_update_panning() { float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); multiplier *= Math::db2linear(volume_db); //also apply player volume! - //point in screen is used for panning - Vector2 point_in_screen = to_screen.xform(global_pos); - - float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0); + float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0); float l = 1.0 - pan; float r = pan; @@ -164,28 +183,20 @@ void AudioStreamPlayer2D::_update_panning() { volume_vector.write[0] = AudioFrame(l, r) * multiplier; } - AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, _get_actual_bus(), volume_vector); -} - -void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { - if (stream_playback.is_valid()) { - stop(); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector); } - stream_playback.unref(); - stream.unref(); - if (p_stream.is_valid()) { - stream_playback = p_stream->instance_playback(); - if (stream_playback.is_valid()) { - stream = p_stream; - } else { - stream.unref(); - } + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale); } - if (p_stream.is_valid() && stream_playback.is_null()) { - stream.unref(); - } + last_mix_count = AudioServer::get_singleton()->get_mix_count(); +} + +void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { + stop(); + stream = p_stream; } Ref<AudioStream> AudioStreamPlayer2D::get_stream() const { @@ -203,8 +214,8 @@ float AudioStreamPlayer2D::get_volume_db() const { void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) { ERR_FAIL_COND(p_pitch_scale <= 0.0); pitch_scale = p_pitch_scale; - if (stream_playback.is_valid()) { - AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, p_pitch_scale); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale); } } @@ -213,44 +224,50 @@ float AudioStreamPlayer2D::get_pitch_scale() const { } void AudioStreamPlayer2D::play(float p_from_pos) { - stop(); - if (stream.is_valid()) { - stream_playback = stream->instance_playback(); + if (stream.is_null()) { + return; } - if (stream_playback.is_valid()) { - setplay.set(p_from_pos); - set_physics_process_internal(true); + ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); + if (stream->is_monophonic() && is_playing()) { + stop(); } + + setplay.set(p_from_pos); + active.set(); + set_physics_process_internal(true); } void AudioStreamPlayer2D::seek(float p_seconds) { - if (stream_playback.is_valid() && active.is_set()) { + if (is_playing()) { + stop(); play(p_seconds); } } void AudioStreamPlayer2D::stop() { - if (stream_playback.is_valid()) { - active.clear(); - AudioServer::get_singleton()->stop_playback_stream(stream_playback); - set_physics_process_internal(false); - setplay.set(-1); + setplay.set(-1); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); } + stream_playbacks.clear(); + active.clear(); + set_physics_process_internal(false); } bool AudioStreamPlayer2D::is_playing() const { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->is_playback_active(stream_playback); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } } - return false; } float AudioStreamPlayer2D::get_playback_position() { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->get_playback_position(stream_playback); + // Return the playback position of the most recently started playback stream. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); } - return 0; } @@ -284,11 +301,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) { } bool AudioStreamPlayer2D::_is_active() const { - if (stream_playback.is_valid()) { - // TODO make sure this doesn't change any behavior w.r.t. pauses. Is a paused stream active? - return AudioServer::get_singleton()->is_playback_active(stream_playback); - } - return false; + return active.is_set(); } void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const { @@ -336,21 +349,35 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const { } void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { - // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool. - if (stream_playback.is_valid()) { - AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause); + // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_paused(playback, p_pause); } } bool AudioStreamPlayer2D::get_stream_paused() const { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->is_playback_paused(stream_playback); + // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); } return false; } Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() { - return stream_playback; + if (!stream_playbacks.is_empty()) { + return stream_playbacks[stream_playbacks.size() - 1]; + } + return nullptr; +} + +void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) { + if (p_max_polyphony > 0) { + max_polyphony = p_max_polyphony; + } +} + +int AudioStreamPlayer2D::get_max_polyphony() const { + return max_polyphony; } void AudioStreamPlayer2D::_bind_methods() { @@ -391,6 +418,9 @@ void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused); + ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony); + ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -401,6 +431,7 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index 6428fbe017..5360fd4934 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -51,10 +51,10 @@ private: Viewport *viewport = nullptr; //pointer only used for reference to previous mix }; - Ref<AudioStreamPlayback> stream_playback; + Vector<Ref<AudioStreamPlayback>> stream_playbacks; Ref<AudioStream> stream; - SafeFlag active; + SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; Vector<AudioFrame> volume_vector; @@ -64,7 +64,8 @@ private: float volume_db = 0.0; float pitch_scale = 1.0; bool autoplay = false; - StringName default_bus = "Master"; + StringName default_bus = SNAME("Master"); + int max_polyphony = 1; void _set_playing(bool p_enable); bool _is_active() const; @@ -119,6 +120,9 @@ public: void set_stream_paused(bool p_pause); bool get_stream_paused() const; + void set_max_polyphony(int p_max_polyphony); + int get_max_polyphony() const; + Ref<AudioStreamPlayback> get_stream_playback(); AudioStreamPlayer2D(); diff --git a/scene/2d/listener_2d.cpp b/scene/2d/listener_2d.cpp new file mode 100644 index 0000000000..444f05f2b1 --- /dev/null +++ b/scene/2d/listener_2d.cpp @@ -0,0 +1,112 @@ +/*************************************************************************/ +/* listener_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "listener_2d.h" + +bool Listener2D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "current") { + if (p_value.operator bool()) { + make_current(); + } else { + clear_current(); + } + } else { + return false; + } + return true; +} + +bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "current") { + if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { + r_ret = current; + } else { + r_ret = is_current(); + } + } else { + return false; + } + return true; +} + +void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "current")); +} + +void Listener2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (!get_tree()->is_node_being_edited(this) && current) { + make_current(); + } + } break; + case NOTIFICATION_EXIT_TREE: { + if (!get_tree()->is_node_being_edited(this)) { + if (is_current()) { + clear_current(); + current = true; // Keep it true. + } else { + current = false; + } + } + } break; + } +} + +void Listener2D::make_current() { + current = true; + if (!is_inside_tree()) { + return; + } + get_viewport()->_listener_2d_set(this); +} + +void Listener2D::clear_current() { + current = false; + if (!is_inside_tree()) { + return; + } + get_viewport()->_listener_2d_remove(this); +} + +bool Listener2D::is_current() const { + if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { + return get_viewport()->get_listener_2d() == this; + } else { + return current; + } + return false; +} + +void Listener2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current); + ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current); + ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current); +} diff --git a/scene/2d/listener_2d.h b/scene/2d/listener_2d.h new file mode 100644 index 0000000000..0289a8087d --- /dev/null +++ b/scene/2d/listener_2d.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* listener_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LISTENER_2D_H +#define LISTENER_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/main/window.h" + +class Listener2D : public Node2D { + GDCLASS(Listener2D, Node2D); + +private: + bool current = false; + + friend class Viewport; + +protected: + void _update_listener(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + void _notification(int p_what); + + static void _bind_methods(); + +public: + void make_current(); + void clear_current(); + bool is_current() const; +}; + +#endif diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 3518d434c3..30f012c7aa 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -165,21 +165,13 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { constant_linear_velocity = p_vel; - if (kinematic_motion) { - _update_kinematic_motion(); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); - } + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); } void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { constant_angular_velocity = p_vel; - if (kinematic_motion) { - _update_kinematic_motion(); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); - } + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); } Vector2 StaticBody2D::get_constant_linear_velocity() const { @@ -209,62 +201,72 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const { return physics_material_override; } -void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) { - if (p_enabled == kinematic_motion) { - return; - } - - kinematic_motion = p_enabled; +void StaticBody2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity); - if (kinematic_motion) { - set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); - } else { - set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); - } + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override); -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); - return; - } -#endif + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); +} - _update_kinematic_motion(); +StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) : + PhysicsBody2D(p_mode) { } -bool StaticBody2D::is_kinematic_motion_enabled() const { - return kinematic_motion; +void StaticBody2D::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); + } else { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); + } } -void StaticBody2D::set_sync_to_physics(bool p_enable) { +void AnimatableBody2D::set_sync_to_physics(bool p_enable) { if (sync_to_physics == p_enable) { return; } sync_to_physics = p_enable; + _update_kinematic_motion(); +} + +bool AnimatableBody2D::is_sync_to_physics_enabled() const { + return sync_to_physics; +} + +void AnimatableBody2D::_update_kinematic_motion() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); return; } #endif - if (kinematic_motion) { - _update_kinematic_motion(); + if (sync_to_physics) { + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); + set_only_update_transform_changes(true); + set_notify_local_transform(true); + } else { + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); + set_only_update_transform_changes(false); + set_notify_local_transform(false); } } -bool StaticBody2D::is_sync_to_physics_enabled() const { - return sync_to_physics; -} - -void StaticBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { - StaticBody2D *body = (StaticBody2D *)p_instance; +void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { + AnimatableBody2D *body = (AnimatableBody2D *)p_instance; body->_body_state_changed(p_state); } -void StaticBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { +void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { if (!sync_to_physics) { return; } @@ -275,17 +277,7 @@ void StaticBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { set_notify_local_transform(true); } -TypedArray<String> StaticBody2D::get_configuration_warnings() const { - TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings(); - - if (sync_to_physics && !kinematic_motion) { - warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled.")); - } - - return warnings; -} - -void StaticBody2D::_notification(int p_what) { +void AnimatableBody2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { last_valid_transform = get_global_transform(); @@ -295,10 +287,6 @@ void StaticBody2D::_notification(int p_what) { // Used by sync to physics, send the new transform to the physics... Transform2D new_transform = get_global_transform(); - double delta_time = get_physics_process_delta_time(); - new_transform.translate(constant_linear_velocity * delta_time); - new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time); - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); // ... but then revert changes. @@ -306,98 +294,19 @@ void StaticBody2D::_notification(int p_what) { set_global_transform(last_valid_transform); set_notify_local_transform(true); } break; - - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - - ERR_FAIL_COND(!kinematic_motion); - - Transform2D new_transform = get_global_transform(); - - double delta_time = get_physics_process_delta_time(); - new_transform.translate(constant_linear_velocity * delta_time); - new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time); - - if (sync_to_physics) { - // Propagate transform change to node. - set_global_transform(new_transform); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); - - // Propagate transform change to node. - set_block_transform_notify(true); - set_global_transform(new_transform); - set_block_transform_notify(false); - } - } break; } } -void StaticBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); - ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity); - - ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled); - ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled); - - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override); - - ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics); - ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled); +void AnimatableBody2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody2D::set_sync_to_physics); + ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody2D::is_sync_to_physics_enabled); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled"); } -StaticBody2D::StaticBody2D() : - PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) { -} - -void StaticBody2D::_reload_physics_characteristics() { - if (physics_material_override.is_null()) { - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); - } else { - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); - } -} - -void StaticBody2D::_update_kinematic_motion() { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - - if (kinematic_motion && sync_to_physics) { - PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); - set_only_update_transform_changes(true); - set_notify_local_transform(true); - } else { - PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); - set_only_update_transform_changes(false); - set_notify_local_transform(false); - } - - bool needs_physics_process = false; - if (kinematic_motion) { - if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) { - needs_physics_process = true; - } - } - - set_physics_process_internal(needs_physics_process); +AnimatableBody2D::AnimatableBody2D() : + StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) { + _update_kinematic_motion(); } void RigidBody2D::_body_enter_tree(ObjectID p_id) { @@ -651,11 +560,53 @@ real_t RigidBody2D::get_mass() const { void RigidBody2D::set_inertia(real_t p_inertia) { ERR_FAIL_COND(p_inertia < 0); - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia); + inertia = p_inertia; + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); } real_t RigidBody2D::get_inertia() const { - return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA); + return inertia; +} + +void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { + if (center_of_mass_mode == p_mode) { + return; + } + + center_of_mass_mode = p_mode; + + switch (center_of_mass_mode) { + case CENTER_OF_MASS_MODE_AUTO: { + center_of_mass = Vector2(); + PhysicsServer2D::get_singleton()->body_reset_mass_properties(get_rid()); + if (inertia != 0.0) { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); + } + } break; + + case CENTER_OF_MASS_MODE_CUSTOM: { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); + } break; + } +} + +RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const { + return center_of_mass_mode; +} + +void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { + if (center_of_mass == p_center_of_mass) { + return; + } + + ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM); + center_of_mass = p_center_of_mass; + + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); +} + +const Vector2 &RigidBody2D::get_center_of_mass() const { + return center_of_mass; } void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { @@ -909,6 +860,12 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia); ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia); + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode); + + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody2D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override); ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override); @@ -965,8 +922,11 @@ void RigidBody2D::_bind_methods() { GDVIRTUAL_BIND(_integrate_forces, "state"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass"); + ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); @@ -996,11 +956,22 @@ void RigidBody2D::_bind_methods() { BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED); BIND_ENUM_CONSTANT(MODE_KINEMATIC); + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); + BIND_ENUM_CONSTANT(CCD_MODE_DISABLED); BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY); BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } +void RigidBody2D::_validate_property(PropertyInfo &property) const { + if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { + if (property.name == "center_of_mass") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } +} + RigidBody2D::RigidBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) { PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 1bf53ea53c..1d6437a3ad 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -63,21 +63,13 @@ public: class StaticBody2D : public PhysicsBody2D { GDCLASS(StaticBody2D, PhysicsBody2D); +private: Vector2 constant_linear_velocity; real_t constant_angular_velocity = 0.0; Ref<PhysicsMaterial> physics_material_override; - bool kinematic_motion = false; - bool sync_to_physics = false; - - Transform2D last_valid_transform; - - static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); - void _body_state_changed(PhysicsDirectBodyState2D *p_state); - protected: - void _notification(int p_what); static void _bind_methods(); public: @@ -90,17 +82,32 @@ public: Vector2 get_constant_linear_velocity() const; real_t get_constant_angular_velocity() const; - virtual TypedArray<String> get_configuration_warnings() const override; - - StaticBody2D(); + StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC); private: void _reload_physics_characteristics(); +}; - void _update_kinematic_motion(); +class AnimatableBody2D : public StaticBody2D { + GDCLASS(AnimatableBody2D, StaticBody2D); + +private: + bool sync_to_physics = false; + + Transform2D last_valid_transform; - void set_kinematic_motion_enabled(bool p_enabled); - bool is_kinematic_motion_enabled() const; + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); + void _body_state_changed(PhysicsDirectBodyState2D *p_state); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + AnimatableBody2D(); + +private: + void _update_kinematic_motion(); void set_sync_to_physics(bool p_enable); bool is_sync_to_physics_enabled() const; @@ -117,6 +124,11 @@ public: MODE_KINEMATIC, }; + enum CenterOfMassMode { + CENTER_OF_MASS_MODE_AUTO, + CENTER_OF_MASS_MODE_CUSTOM, + }; + enum CCDMode { CCD_MODE_DISABLED, CCD_MODE_CAST_RAY, @@ -128,6 +140,10 @@ private: Mode mode = MODE_DYNAMIC; real_t mass = 1.0; + real_t inertia = 0.0; + CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO; + Vector2 center_of_mass; + Ref<PhysicsMaterial> physics_material_override; real_t gravity_scale = 1.0; real_t linear_damp = -1.0; @@ -191,6 +207,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) public: @@ -203,6 +221,12 @@ public: void set_inertia(real_t p_inertia); real_t get_inertia() const; + void set_center_of_mass_mode(CenterOfMassMode p_mode); + CenterOfMassMode get_center_of_mass_mode() const; + + void set_center_of_mass(const Vector2 &p_center_of_mass); + const Vector2 &get_center_of_mass() const; + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -267,6 +291,7 @@ private: }; VARIANT_ENUM_CAST(RigidBody2D::Mode); +VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode); VARIANT_ENUM_CAST(RigidBody2D::CCDMode); class CharacterBody2D : public PhysicsBody2D { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 13f1d258a8..0eb424b32c 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -236,6 +236,8 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset } int TileMap::get_effective_quadrant_size(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1); + // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) { return 1; @@ -314,16 +316,38 @@ int TileMap::get_quadrant_size() const { return quadrant_size; } -void TileMap::set_layers_count(int p_layers_count) { - ERR_FAIL_COND(p_layers_count < 0); - _clear_internals(); +int TileMap::get_layers_count() const { + return layers.size(); +} + +void TileMap::add_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = layers.size(); + } + + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + + layers.insert(p_to_pos, TileMapLayer()); + _recreate_internals(); + notify_property_list_changed(); + + emit_signal(SNAME("changed")); + + update_configuration_warnings(); +} + +void TileMap::move_layer(int p_layer, int p_to_pos) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); - layers.resize(p_layers_count); + TileMapLayer tl = layers[p_layer]; + layers.insert(p_to_pos, tl); + layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer); _recreate_internals(); notify_property_list_changed(); - if (selected_layer >= p_layers_count) { - selected_layer = -1; + if (selected_layer == p_layer) { + selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos; } emit_signal(SNAME("changed")); @@ -331,8 +355,20 @@ void TileMap::set_layers_count(int p_layers_count) { update_configuration_warnings(); } -int TileMap::get_layers_count() const { - return layers.size(); +void TileMap::remove_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + + layers.remove(p_layer); + _recreate_internals(); + notify_property_list_changed(); + + if (selected_layer >= p_layer) { + selected_layer -= 1; + } + + emit_signal(SNAME("changed")); + + update_configuration_warnings(); } void TileMap::set_layer_name(int p_layer, String p_name) { @@ -781,7 +817,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (atlas_source) { // Get the tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - Ref<ShaderMaterial> mat = tile_data->tile_get_material(); + Ref<ShaderMaterial> mat = tile_data->get_material(); int z_index = tile_data->get_z_index(); // Quandrant pos. @@ -1147,7 +1183,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) { PhysicsServer2D::get_singleton()->body_set_space(body, space); Transform2D xform; - xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer))); + xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer))); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } @@ -2896,8 +2932,10 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); - ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count); ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count); + ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer); + ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer); + ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer); ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name); ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); @@ -2907,7 +2945,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index); - ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index); + ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); @@ -2942,9 +2980,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); - ADD_GROUP("Layers", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count"); - ADD_PROPERTY_DEFAULT("layers_count", 1); + ADD_ARRAY("layers", "layer_"); ADD_PROPERTY_DEFAULT("format", FORMAT_1); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 4e2d76a7b7..3ac50fc7cc 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -308,8 +308,10 @@ public: static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); // Layers management. - void set_layers_count(int p_layers_count); int get_layers_count() const; + void add_layer(int p_to_pos); + void move_layer(int p_layer, int p_to_pos); + void remove_layer(int p_layer); void set_layer_name(int p_layer, String p_name); String get_layer_name(int p_layer) const; void set_layer_enabled(int p_layer, bool p_visible); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 16d5b9da3e..907c6cd03a 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -271,28 +271,45 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { //update anything related to position first, if possible of course - - if (!stream_playback.is_valid()) { - return; + Vector<AudioFrame> volume_vector; + if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) { + volume_vector = _update_panning(); } - //start playing if requested - if (setplay.get() >= 0) { - Vector<AudioFrame> volume_vector = _update_panning(); - AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get()); + if (setplay.get() >= 0 && stream.is_valid()) { active.set(); + Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); + ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); + Map<StringName, Vector<AudioFrame>> bus_map; + bus_map[_get_actual_bus()] = volume_vector; + AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale); + stream_playbacks.push_back(new_playback); setplay.set(-1); } - if (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) { - _update_panning(); - last_mix_count = AudioServer::get_singleton()->get_mix_count(); + if (!stream_playbacks.is_empty() && active.is_set()) { + // Stop playing if no longer active. + Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { + emit_signal(SNAME("finished")); + playbacks_to_remove.push_back(playback); + } + } + // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. + for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { + stream_playbacks.erase(playback); + } + if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { + // This node is no longer actively playing audio. + active.clear(); + set_physics_process_internal(false); + } } - // Stop playing if no longer active. - if (!active.is_set()) { - set_physics_process_internal(false); - emit_signal(SNAME("finished")); + while (stream_playbacks.size() > max_polyphony) { + AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); + stream_playbacks.remove(0); } } } @@ -330,9 +347,6 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() { } StringName AudioStreamPlayer3D::_get_actual_bus() { - if (!stream_playback.is_valid()) { - return SNAME("Master"); - } Area3D *overriding_area = _get_overriding_area(); if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) { return overriding_area->get_audio_bus_name(); @@ -347,7 +361,9 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { frame = AudioFrame(0, 0); } - ERR_FAIL_COND_V(stream_playback.is_null(), output_volume_vector); + if (!active.is_set() || stream.is_null()) { + return output_volume_vector; + } Vector3 linear_velocity; @@ -422,7 +438,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } } - AudioServer::get_singleton()->set_playback_highshelf_params(stream_playback, Math::db2linear(db_att), attenuation_filter_cutoff_hz); + linear_attenuation = Math::db2linear(db_att); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz); + } //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from // speakers not facing the source) - this could be made distance dependent. _calc_output_vol(local_pos.normalized(), 4.0, output_volume_vector); @@ -447,7 +466,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } else { bus_volumes[bus] = output_volume_vector; } - AudioServer::get_singleton()->set_playback_bus_volumes_linear(stream_playback, bus_volumes); + + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes); + } if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { Vector3 listener_velocity; @@ -458,9 +480,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity); - if (local_velocity == Vector3()) { - AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale); - } else { + if (local_velocity != Vector3()) { float approaching = local_pos.normalized().dot(local_velocity.normalized()); float velocity = local_velocity.length(); float speed_of_sound = 343.0; @@ -468,34 +488,23 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching); doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff - AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, doppler_pitch_scale); + actual_pitch_scale = doppler_pitch_scale; + } else { + actual_pitch_scale = pitch_scale; } } else { - AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale); + actual_pitch_scale = pitch_scale; + } + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale); } } return output_volume_vector; } void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { - if (stream_playback.is_valid()) { - stop(); - stream_playback.unref(); - stream.unref(); - } - - if (p_stream.is_valid()) { - stream_playback = p_stream->instance_playback(); - if (stream_playback.is_valid()) { - stream = p_stream; - } else { - stream.unref(); - } - } - - if (p_stream.is_valid() && stream_playback.is_null()) { - stream.unref(); - } + stop(); + stream = p_stream; } Ref<AudioStream> AudioStreamPlayer3D::get_stream() const { @@ -536,40 +545,47 @@ float AudioStreamPlayer3D::get_pitch_scale() const { } void AudioStreamPlayer3D::play(float p_from_pos) { - if (stream_playback.is_valid()) { - setplay.set(p_from_pos); - set_physics_process_internal(true); + if (stream.is_null()) { + return; + } + ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); + if (stream->is_monophonic() && is_playing()) { + stop(); } + setplay.set(p_from_pos); + active.set(); + set_physics_process_internal(true); } void AudioStreamPlayer3D::seek(float p_seconds) { - if (stream_playback.is_valid() && active.is_set()) { - play(p_seconds); - } + stop(); + play(p_seconds); } void AudioStreamPlayer3D::stop() { - if (stream_playback.is_valid()) { - active.clear(); - AudioServer::get_singleton()->stop_playback_stream(stream_playback); - set_physics_process_internal(false); - setplay.set(-1); + setplay.set(-1); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); } + stream_playbacks.clear(); + active.clear(); + set_physics_process_internal(false); } bool AudioStreamPlayer3D::is_playing() const { - if (stream_playback.is_valid()) { - return active.is_set() || setplay.get() >= 0; + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } } - return false; } float AudioStreamPlayer3D::get_playback_position() { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->get_playback_position(stream_playback); + // Return the playback position of the most recently started playback stream. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); } - return 0; } @@ -729,20 +745,35 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() } void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { - if (stream_playback.is_valid()) { - AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause); + // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_paused(playback, p_pause); } } bool AudioStreamPlayer3D::get_stream_paused() const { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->is_playback_paused(stream_playback); + // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); } return false; } Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { - return stream_playback; + if (!stream_playbacks.is_empty()) { + return stream_playbacks[stream_playbacks.size() - 1]; + } + return nullptr; +} + +void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) { + if (p_max_polyphony > 0) { + max_polyphony = p_max_polyphony; + } +} + +int AudioStreamPlayer3D::get_max_polyphony() const { + return max_polyphony; } void AudioStreamPlayer3D::_bind_methods() { @@ -810,6 +841,9 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused); + ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony); + ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -823,6 +857,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_GROUP("Emission Angle", "emission_angle"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index f915abad2b..abd5a841b2 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -31,6 +31,7 @@ #ifndef AUDIO_STREAM_PLAYER_3D_H #define AUDIO_STREAM_PLAYER_3D_H +#include "core/os/mutex.h" #include "scene/3d/area_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/velocity_tracker_3d.h" @@ -68,10 +69,10 @@ private: }; - Ref<AudioStreamPlayback> stream_playback; + Vector<Ref<AudioStreamPlayback>> stream_playbacks; Ref<AudioStream> stream; - SafeFlag active; + SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; @@ -79,8 +80,11 @@ private: float unit_size = 10.0; float max_db = 3.0; float pitch_scale = 1.0; + // Internally used to take doppler tracking into account. + float actual_pitch_scale = 1.0; bool autoplay = false; - StringName bus = "Master"; + StringName bus = SNAME("Master"); + int max_polyphony = 1; uint64_t last_mix_count = -1; @@ -106,6 +110,8 @@ private: float attenuation_filter_cutoff_hz = 5000.0; float attenuation_filter_db = -24.0; + float linear_attenuation = 0; + float max_distance = 0.0; Ref<VelocityTracker3D> velocity_tracker; @@ -146,6 +152,9 @@ public: void set_bus(const StringName &p_bus); StringName get_bus() const; + void set_max_polyphony(int p_max_polyphony); + int get_max_polyphony() const; + void set_autoplay(bool p_enable); bool is_autoplay_enabled(); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 0356994cdb..00c6664e65 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -223,72 +223,98 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const { return physics_material_override; } -void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) { - if (p_enabled == kinematic_motion) { - return; - } +void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) { + constant_linear_velocity = p_vel; - kinematic_motion = p_enabled; + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); +} - if (kinematic_motion) { - set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC); - } else { - set_body_mode(PhysicsServer3D::BODY_MODE_STATIC); - } +void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) { + constant_angular_velocity = p_vel; -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); - return; - } -#endif + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); +} - _update_kinematic_motion(); +Vector3 StaticBody3D::get_constant_linear_velocity() const { + return constant_linear_velocity; } -bool StaticBody3D::is_kinematic_motion_enabled() const { - return kinematic_motion; +Vector3 StaticBody3D::get_constant_angular_velocity() const { + return constant_angular_velocity; } -void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) { - constant_linear_velocity = p_vel; +void StaticBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity); + + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); +} + +StaticBody3D::StaticBody3D(PhysicsServer3D::BodyMode p_mode) : + PhysicsBody3D(p_mode) { +} - if (kinematic_motion) { - _update_kinematic_motion(); +void StaticBody3D::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0); + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1); } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); } } -void StaticBody3D::set_sync_to_physics(bool p_enable) { +Vector3 AnimatableBody3D::get_linear_velocity() const { + return linear_velocity; +} + +Vector3 AnimatableBody3D::get_angular_velocity() const { + return angular_velocity; +} + +void AnimatableBody3D::set_sync_to_physics(bool p_enable) { if (sync_to_physics == p_enable) { return; } sync_to_physics = p_enable; + _update_kinematic_motion(); +} + +bool AnimatableBody3D::is_sync_to_physics_enabled() const { + return sync_to_physics; +} + +void AnimatableBody3D::_update_kinematic_motion() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); return; } #endif - if (kinematic_motion) { - _update_kinematic_motion(); + if (sync_to_physics) { + set_only_update_transform_changes(true); + set_notify_local_transform(true); + } else { + set_only_update_transform_changes(false); + set_notify_local_transform(false); } } -bool StaticBody3D::is_sync_to_physics_enabled() const { - return sync_to_physics; -} - -void StaticBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { - StaticBody3D *body = (StaticBody3D *)p_instance; +void AnimatableBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { + AnimatableBody3D *body = (AnimatableBody3D *)p_instance; body->_body_state_changed(p_state); } -void StaticBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { +void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { linear_velocity = p_state->get_linear_velocity(); angular_velocity = p_state->get_angular_velocity(); @@ -303,43 +329,7 @@ void StaticBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { _on_transform_changed(); } -TypedArray<String> StaticBody3D::get_configuration_warnings() const { - TypedArray<String> warnings = PhysicsBody3D::get_configuration_warnings(); - - if (sync_to_physics && !kinematic_motion) { - warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled.")); - } - - return warnings; -} - -void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) { - constant_angular_velocity = p_vel; - - if (kinematic_motion) { - _update_kinematic_motion(); - } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); - } -} - -Vector3 StaticBody3D::get_constant_linear_velocity() const { - return constant_linear_velocity; -} - -Vector3 StaticBody3D::get_constant_angular_velocity() const { - return constant_angular_velocity; -} - -Vector3 StaticBody3D::get_linear_velocity() const { - return linear_velocity; -} - -Vector3 StaticBody3D::get_angular_velocity() const { - return angular_velocity; -} - -void StaticBody3D::_notification(int p_what) { +void AnimatableBody3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { last_valid_transform = get_global_transform(); @@ -349,17 +339,6 @@ void StaticBody3D::_notification(int p_what) { // Used by sync to physics, send the new transform to the physics... Transform3D new_transform = get_global_transform(); - double delta_time = get_physics_process_delta_time(); - new_transform.origin += constant_linear_velocity * delta_time; - - real_t ang_vel = constant_angular_velocity.length(); - if (!Math::is_zero_approx(ang_vel)) { - Vector3 ang_vel_axis = constant_angular_velocity / ang_vel; - Basis rot(ang_vel_axis, ang_vel * delta_time); - new_transform.basis = rot * new_transform.basis; - new_transform.orthonormalize(); - } - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform); // ... but then revert changes. @@ -368,108 +347,21 @@ void StaticBody3D::_notification(int p_what) { set_notify_local_transform(true); _on_transform_changed(); } break; - - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - - ERR_FAIL_COND(!kinematic_motion); - - Transform3D new_transform = get_global_transform(); - - double delta_time = get_physics_process_delta_time(); - new_transform.origin += constant_linear_velocity * delta_time; - - real_t ang_vel = constant_angular_velocity.length(); - if (!Math::is_zero_approx(ang_vel)) { - Vector3 ang_vel_axis = constant_angular_velocity / ang_vel; - Basis rot(ang_vel_axis, ang_vel * delta_time); - new_transform.basis = rot * new_transform.basis; - new_transform.orthonormalize(); - } - - if (sync_to_physics) { - // Propagate transform change to node. - set_global_transform(new_transform); - } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform); - - // Propagate transform change to node. - set_ignore_transform_notification(true); - set_global_transform(new_transform); - set_ignore_transform_notification(false); - _on_transform_changed(); - } - } break; } } -void StaticBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity); - ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity); - - ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody3D::set_kinematic_motion_enabled); - ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody3D::is_kinematic_motion_enabled); - - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override); - - ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody3D::set_sync_to_physics); - ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody3D::is_sync_to_physics_enabled); +void AnimatableBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody3D::set_sync_to_physics); + ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody3D::is_sync_to_physics_enabled); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled"); } -StaticBody3D::StaticBody3D() : - PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) { -} - -void StaticBody3D::_reload_physics_characteristics() { - if (physics_material_override.is_null()) { - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0); - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1); - } else { - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); - } -} - -void StaticBody3D::_update_kinematic_motion() { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif +AnimatableBody3D::AnimatableBody3D() : + StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); - if (kinematic_motion && sync_to_physics) { - set_only_update_transform_changes(true); - set_notify_local_transform(true); - } else { - set_only_update_transform_changes(false); - set_notify_local_transform(false); - } - - bool needs_physics_process = false; - if (kinematic_motion) { - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, &StaticBody3D::_body_state_changed_callback); - - if (!constant_angular_velocity.is_equal_approx(Vector3()) || !constant_linear_velocity.is_equal_approx(Vector3())) { - needs_physics_process = true; - } - } else { - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); - } - - set_physics_process_internal(needs_physics_process); + _update_kinematic_motion(); } void RigidBody3D::_body_enter_tree(ObjectID p_id) { @@ -739,6 +631,60 @@ real_t RigidBody3D::get_mass() const { return mass; } +void RigidBody3D::set_inertia(const Vector3 &p_inertia) { + ERR_FAIL_COND(p_inertia.x < 0); + ERR_FAIL_COND(p_inertia.y < 0); + ERR_FAIL_COND(p_inertia.z < 0); + + inertia = p_inertia; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia); +} + +const Vector3 &RigidBody3D::get_inertia() const { + return inertia; +} + +void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { + if (center_of_mass_mode == p_mode) { + return; + } + + center_of_mass_mode = p_mode; + + switch (center_of_mass_mode) { + case CENTER_OF_MASS_MODE_AUTO: { + center_of_mass = Vector3(); + PhysicsServer3D::get_singleton()->body_reset_mass_properties(get_rid()); + if (inertia != Vector3()) { + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia); + } + } break; + + case CENTER_OF_MASS_MODE_CUSTOM: { + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); + } break; + } +} + +RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const { + return center_of_mass_mode; +} + +void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { + if (center_of_mass == p_center_of_mass) { + return; + } + + ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM); + center_of_mass = p_center_of_mass; + + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); +} + +const Vector3 &RigidBody3D::get_center_of_mass() const { + return center_of_mass; +} + void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) { @@ -959,6 +905,15 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass); ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass); + ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody3D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody3D::get_inertia); + + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody3D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody3D::get_center_of_mass_mode); + + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody3D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody3D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override); ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override); @@ -1012,7 +967,11 @@ void RigidBody3D::_bind_methods() { GDVIRTUAL_BIND(_integrate_forces, "state"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass"); + ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); @@ -1038,11 +997,22 @@ void RigidBody3D::_bind_methods() { BIND_ENUM_CONSTANT(MODE_STATIC); BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED); BIND_ENUM_CONSTANT(MODE_KINEMATIC); + + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); +} + +void RigidBody3D::_validate_property(PropertyInfo &property) const { + if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { + if (property.name == "center_of_mass") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } } RigidBody3D::RigidBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) { - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, &RigidBody3D::_body_state_changed_callback); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } RigidBody3D::~RigidBody3D() { @@ -2315,7 +2285,7 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); @@ -2713,7 +2683,7 @@ void PhysicalBone3D::_start_physics_simulation() { set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); - PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, &PhysicalBone3D::_body_state_changed_callback); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); set_as_top_level(true); _internal_simulate_physics = true; } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 8c09f77846..8e6463f838 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -73,24 +73,13 @@ public: class StaticBody3D : public PhysicsBody3D { GDCLASS(StaticBody3D, PhysicsBody3D); +private: Vector3 constant_linear_velocity; Vector3 constant_angular_velocity; - Vector3 linear_velocity; - Vector3 angular_velocity; - Ref<PhysicsMaterial> physics_material_override; - bool kinematic_motion = false; - bool sync_to_physics = false; - - Transform3D last_valid_transform; - - static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); - void _body_state_changed(PhysicsDirectBodyState3D *p_state); - protected: - void _notification(int p_what); static void _bind_methods(); public: @@ -103,20 +92,38 @@ public: Vector3 get_constant_linear_velocity() const; Vector3 get_constant_angular_velocity() const; - virtual Vector3 get_linear_velocity() const override; - virtual Vector3 get_angular_velocity() const override; + StaticBody3D(PhysicsServer3D::BodyMode p_mode = PhysicsServer3D::BODY_MODE_STATIC); - virtual TypedArray<String> get_configuration_warnings() const override; +private: + void _reload_physics_characteristics(); +}; - StaticBody3D(); +class AnimatableBody3D : public StaticBody3D { + GDCLASS(AnimatableBody3D, StaticBody3D); private: - void _reload_physics_characteristics(); + Vector3 linear_velocity; + Vector3 angular_velocity; - void _update_kinematic_motion(); + bool sync_to_physics = false; - void set_kinematic_motion_enabled(bool p_enabled); - bool is_kinematic_motion_enabled() const; + Transform3D last_valid_transform; + + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); + void _body_state_changed(PhysicsDirectBodyState3D *p_state); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + virtual Vector3 get_linear_velocity() const override; + virtual Vector3 get_angular_velocity() const override; + + AnimatableBody3D(); + +private: + void _update_kinematic_motion(); void set_sync_to_physics(bool p_enable); bool is_sync_to_physics_enabled() const; @@ -133,6 +140,11 @@ public: MODE_KINEMATIC, }; + enum CenterOfMassMode { + CENTER_OF_MASS_MODE_AUTO, + CENTER_OF_MASS_MODE_CUSTOM, + }; + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) protected: @@ -140,6 +152,10 @@ protected: Mode mode = MODE_DYNAMIC; real_t mass = 1.0; + Vector3 inertia; + CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO; + Vector3 center_of_mass; + Ref<PhysicsMaterial> physics_material_override; Vector3 linear_velocity; @@ -203,6 +219,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + public: void set_mode(Mode p_mode); Mode get_mode() const; @@ -212,6 +230,15 @@ public: virtual real_t get_inverse_mass() const override { return 1.0 / mass; } + void set_inertia(const Vector3 &p_inertia); + const Vector3 &get_inertia() const; + + void set_center_of_mass_mode(CenterOfMassMode p_mode); + CenterOfMassMode get_center_of_mass_mode() const; + + void set_center_of_mass(const Vector3 &p_center_of_mass); + const Vector3 &get_center_of_mass() const; + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -272,6 +299,7 @@ private: }; VARIANT_ENUM_CAST(RigidBody3D::Mode); +VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode); class KinematicCollision3D; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 94fb49ae81..0f5de621ea 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -896,19 +896,25 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { int len = bones.size(); // calculate global rests and invert them - Vector<int> bones_to_process = get_parentless_bones(); + LocalVector<int> bones_to_process; + bones_to_process = get_parentless_bones(); while (bones_to_process.size() > 0) { int current_bone_idx = bones_to_process[0]; - bones_to_process.erase(current_bone_idx); const Bone &b = bonesptr[current_bone_idx]; - - // Note: the code below may not work by default. May need to track an integer for the bone pose index order - // in the while loop, instead of using current_bone_idx. - if (b.parent >= 0) { - skin->set_bind_pose(current_bone_idx, skin->get_bind_pose(b.parent) * b.rest); - } else { + bones_to_process.erase(current_bone_idx); + LocalVector<int> child_bones_vector; + child_bones_vector = get_bone_children(current_bone_idx); + int child_bones_size = child_bones_vector.size(); + if (b.parent < 0) { skin->set_bind_pose(current_bone_idx, b.rest); } + for (int i = 0; i < child_bones_size; i++) { + int child_bone_idx = child_bones_vector[i]; + const Bone &cb = bonesptr[child_bone_idx]; + skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest); + // Add the bone's children to the list of bones to be processed. + bones_to_process.push_back(child_bones_vector[i]); + } } for (int i = 0; i < len; i++) { diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index f7b7604fd5..0334ba667b 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -42,17 +42,29 @@ void AudioStreamPlayer::_notification(int p_what) { } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (stream_playback.is_valid() && active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) { + Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { + emit_signal(SNAME("finished")); + playbacks_to_remove.push_back(playback); + } + } + // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. + for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { + stream_playbacks.erase(playback); + } + if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { + // This node is no longer actively playing audio. active.clear(); set_process_internal(false); - emit_signal(SNAME("finished")); } } if (p_what == NOTIFICATION_EXIT_TREE) { - if (stream_playback.is_valid()) { - AudioServer::get_singleton()->stop_playback_stream(stream_playback); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); } + stream_playbacks.clear(); } if (p_what == NOTIFICATION_PAUSED) { @@ -68,24 +80,8 @@ void AudioStreamPlayer::_notification(int p_what) { } void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { - if (stream_playback.is_valid()) { - stop(); - stream_playback.unref(); - stream.unref(); - } - - if (p_stream.is_valid()) { - stream_playback = p_stream->instance_playback(); - if (stream_playback.is_valid()) { - stream = p_stream; - } else { - stream.unref(); - } - } - - if (p_stream.is_valid() && stream_playback.is_null()) { - stream.unref(); - } + stop(); + stream = p_stream; } Ref<AudioStream> AudioStreamPlayer::get_stream() const { @@ -95,7 +91,10 @@ Ref<AudioStream> AudioStreamPlayer::get_stream() const { void AudioStreamPlayer::set_volume_db(float p_volume) { volume_db = p_volume; - AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(stream_playback, _get_volume_vector()); + Vector<AudioFrame> volume_vector = _get_volume_vector(); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector); + } } float AudioStreamPlayer::get_volume_db() const { @@ -106,57 +105,83 @@ void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) { ERR_FAIL_COND(p_pitch_scale <= 0.0); pitch_scale = p_pitch_scale; - AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale); + } } float AudioStreamPlayer::get_pitch_scale() const { return pitch_scale; } +void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) { + if (p_max_polyphony > 0) { + max_polyphony = p_max_polyphony; + } +} + +int AudioStreamPlayer::get_max_polyphony() const { + return max_polyphony; +} + void AudioStreamPlayer::play(float p_from_pos) { - stop(); - if (stream.is_valid()) { - stream_playback = stream->instance_playback(); + if (stream.is_null()) { + return; + } + ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); + if (stream->is_monophonic() && is_playing()) { + stop(); } - if (stream_playback.is_valid()) { - AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos); - active.set(); + Ref<AudioStreamPlayback> stream_playback = stream->instance_playback(); + ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); + + AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos); + stream_playbacks.push_back(stream_playback); + active.set(); + set_process_internal(true); + while (stream_playbacks.size() > max_polyphony) { + AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); + stream_playbacks.remove(0); } } void AudioStreamPlayer::seek(float p_seconds) { - if (stream_playback.is_valid() && active.is_set()) { + if (is_playing()) { + stop(); play(p_seconds); } } void AudioStreamPlayer::stop() { - if (stream_playback.is_valid()) { - active.clear(); - AudioServer::get_singleton()->stop_playback_stream(stream_playback); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); } + stream_playbacks.clear(); + active.clear(); + set_process_internal(false); } bool AudioStreamPlayer::is_playing() const { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->is_playback_active(stream_playback); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } } - return false; } float AudioStreamPlayer::get_playback_position() { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->get_playback_position(stream_playback); + // Return the playback position of the most recently started playback stream. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); } - return 0; } void AudioStreamPlayer::set_bus(const StringName &p_bus) { bus = p_bus; - if (stream_playback.is_valid()) { - AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, p_bus, _get_volume_vector()); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector()); } } @@ -166,7 +191,7 @@ StringName AudioStreamPlayer::get_bus() const { return bus; } } - return "Master"; + return SNAME("Master"); } void AudioStreamPlayer::set_autoplay(bool p_enable) { @@ -194,22 +219,25 @@ void AudioStreamPlayer::_set_playing(bool p_enable) { } bool AudioStreamPlayer::_is_active() const { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->is_playback_active(stream_playback); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } } return false; } void AudioStreamPlayer::set_stream_paused(bool p_pause) { - // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool. - if (stream_playback.is_valid()) { - AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause); + // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_paused(playback, p_pause); } } bool AudioStreamPlayer::get_stream_paused() const { - if (stream_playback.is_valid()) { - return AudioServer::get_singleton()->is_playback_paused(stream_playback); + // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); } return false; } @@ -271,7 +299,10 @@ void AudioStreamPlayer::_bus_layout_changed() { } Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() { - return stream_playback; + if (!stream_playbacks.is_empty()) { + return stream_playbacks[stream_playbacks.size() - 1]; + } + return nullptr; } void AudioStreamPlayer::_bind_methods() { @@ -306,6 +337,9 @@ void AudioStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused); + ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony); + ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -315,6 +349,7 @@ void AudioStreamPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_SIGNAL(MethodInfo("finished")); diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index 76b6698c9d..7205fce204 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -46,7 +46,7 @@ public: }; private: - Ref<AudioStreamPlayback> stream_playback; + Vector<Ref<AudioStreamPlayback>> stream_playbacks; Ref<AudioStream> stream; SafeFlag active; @@ -54,7 +54,8 @@ private: float pitch_scale = 1.0; float volume_db = 0.0; bool autoplay = false; - StringName bus = "Master"; + StringName bus = SNAME("Master"); + int max_polyphony = 1; MixTarget mix_target = MIX_TARGET_STEREO; @@ -85,6 +86,9 @@ public: void set_pitch_scale(float p_pitch_scale); float get_pitch_scale() const; + void set_max_polyphony(int p_max_polyphony); + int get_max_polyphony() const; + void play(float p_from_pos = 0.0); void seek(float p_seconds); void stop(); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 5f3ab18cca..d05762b6c0 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -1400,7 +1400,8 @@ void CodeEdit::fold_line(int p_line) { } /* Find the last line to be hidden. */ - int end_line = get_line_count(); + const int line_count = get_line_count() - 1; + int end_line = line_count; int in_comment = is_in_comment(p_line); int in_string = (in_comment == -1) ? is_in_string(p_line) : -1; @@ -1408,7 +1409,7 @@ void CodeEdit::fold_line(int p_line) { end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y; /* End line is the same therefore we have a block. */ if (end_line == p_line) { - for (int i = p_line + 1; i < get_line_count(); i++) { + for (int i = p_line + 1; i <= line_count; i++) { if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) { end_line = i - 1; break; @@ -1417,14 +1418,27 @@ void CodeEdit::fold_line(int p_line) { } } else { int start_indent = get_indent_level(p_line); - for (int i = p_line + 1; i < get_line_count(); i++) { + for (int i = p_line + 1; i <= line_count; i++) { if (get_line(p_line).strip_edges().size() == 0 || is_in_string(i) != -1 || is_in_comment(i) != -1) { end_line = i; continue; } - if (get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0) { + if (i == line_count) { + /* Do not fold empty last line of script if any */ + end_line = i; + if (get_line(i).strip_edges().size() == 0) { + end_line--; + } + break; + } + + if ((get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0)) { + /* Keep an empty line unfolded if any */ end_line = i - 1; + if (get_line(i - 1).strip_edges().size() == 0 && i - 2 > p_line) { + end_line = i - 2; + } break; } } @@ -1937,7 +1951,7 @@ void CodeEdit::confirm_code_completion(bool p_replace) { if (pre_brace_pair == -1 && post_brace_pair == -1 && get_caret_column() > 0 && get_caret_column() < get_line(caret_line).length()) { pre_brace_pair = _get_auto_brace_pair_open_at_pos(caret_line, get_caret_column() + 1); - if (pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1)) { + if (pre_brace_pair != -1 && pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1)) { remove_text(caret_line, get_caret_column() - 2, caret_line, get_caret_column()); if (_get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1) != pre_brace_pair) { set_caret_column(get_caret_column() - 1); @@ -2744,7 +2758,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { /* If we have a space, previous word might be a keyword. eg "func |". */ } else if (cofs > 0 && line[cofs - 1] == ' ') { int ofs = cofs - 1; - while (ofs >= 0 && line[ofs] == ' ') { + while (ofs > 0 && line[ofs] == ' ') { ofs--; } prev_is_word = _is_char(line[ofs]); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 4ac6a58d36..81411d5844 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -30,6 +30,7 @@ #include "control.h" +#include "container.h" #include "core/config/project_settings.h" #include "core/math/geometry_2d.h" #include "core/object/message_queue.h" @@ -168,6 +169,20 @@ Size2 Control::_edit_get_minimum_size() const { } #endif +String Control::properties_managed_by_container[] = { + "offset_left", + "offset_top", + "offset_right", + "offset_bottom", + "anchor_left", + "anchor_top", + "anchor_right", + "anchor_bottom", + "rect_position", + "rect_scale", + "rect_size" +}; + void Control::accept_event() { if (is_inside_tree()) { get_viewport()->_gui_accept_event(); @@ -442,6 +457,20 @@ void Control::_validate_property(PropertyInfo &property) const { property.hint_string = hint_string; } + if (!Object::cast_to<Container>(get_parent())) { + return; + } + // Disable the property if it's managed by the parent container. + bool property_is_managed_by_container = false; + for (unsigned i = 0; i < properties_managed_by_container_count; i++) { + property_is_managed_by_container = properties_managed_by_container[i] == property.name; + if (property_is_managed_by_container) { + break; + } + } + if (property_is_managed_by_container) { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } } Control *Control::get_parent_control() const { diff --git a/scene/gui/control.h b/scene/gui/control.h index 0faa617f8d..9cec5d6e8d 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -230,6 +230,9 @@ private: } data; + static constexpr unsigned properties_managed_by_container_count = 11; + static String properties_managed_by_container[properties_managed_by_container_count]; + // used internally Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 419d49bccf..925e6f5b97 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -41,12 +41,16 @@ void LinkButton::_shape() { } else { text_buf->set_direction((TextServer::Direction)text_direction); } - TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, text)); - text_buf->add_string(text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); + TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, xl_text)); + text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); } void LinkButton::set_text(const String &p_text) { + if (text == p_text) { + return; + } text = p_text; + xl_text = atr(text); _shape(); minimum_size_changed(); update(); @@ -141,7 +145,13 @@ Size2 LinkButton::get_minimum_size() const { void LinkButton::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_TRANSLATION_CHANGED: + case NOTIFICATION_TRANSLATION_CHANGED: { + xl_text = atr(text); + _shape(); + + minimum_size_changed(); + update(); + } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { update(); } break; diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index 7eaa9f88b6..231543c63c 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -47,6 +47,7 @@ public: private: String text; + String xl_text; Ref<TextLine> text_buf; UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS; diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index d846e395ad..953337ecce 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -56,6 +56,10 @@ protected: static void _bind_methods(); public: + // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, + // this value should be updated to reflect the new size. + static const int ITEM_PROPERTY_SIZE = 5; + void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1); void add_item(const String &p_label, int p_id = -1); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 5c427e43bc..428076c6da 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -144,6 +144,10 @@ protected: static void _bind_methods(); public: + // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, + // this value should be updated to reflect the new size. + static const int ITEM_PROPERTY_SIZE = 10; + void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index fbc67d8a24..aeadfd78ee 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -3946,24 +3946,15 @@ float RichTextLabel::get_percent_visible() const { return percent_visible; } -void RichTextLabel::set_effects(const Vector<Variant> &effects) { - custom_effects.clear(); - for (int i = 0; i < effects.size(); i++) { - Ref<RichTextEffect> effect = Ref<RichTextEffect>(effects[i]); - custom_effects.push_back(effect); - } - +void RichTextLabel::set_effects(Array p_effects) { + custom_effects = p_effects; if ((bbcode != "") && use_bbcode) { parse_bbcode(bbcode); } } -Vector<Variant> RichTextLabel::get_effects() { - Vector<Variant> r; - for (int i = 0; i < custom_effects.size(); i++) { - r.push_back(custom_effects[i]); - } - return r; +Array RichTextLabel::get_effects() { + return custom_effects; } void RichTextLabel::install_effect(const Variant effect) { @@ -4279,12 +4270,13 @@ void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) { for (int i = 0; i < custom_effects.size(); i++) { - if (!custom_effects[i].is_valid()) { + Ref<RichTextEffect> effect = custom_effects[i]; + if (!effect.is_valid()) { continue; } - if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) { - return custom_effects[i]; + if (effect->get_bbcode() == p_bbcode_identifier) { + return effect; } } diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index ae04a7e684..f25a8bf193 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -363,7 +363,7 @@ private: ItemMeta *meta_hovering = nullptr; Variant current_meta; - Vector<Ref<RichTextEffect>> custom_effects; + Array custom_effects; void _invalidate_current_line(ItemFrame *p_frame); void _validate_line_caches(ItemFrame *p_frame); @@ -577,8 +577,8 @@ public: void set_percent_visible(float p_percent); float get_percent_visible() const; - void set_effects(const Vector<Variant> &effects); - Vector<Variant> get_effects(); + void set_effects(Array p_effects); + Array get_effects(); void install_effect(const Variant effect); diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 845a2ec6c7..137ce7e96f 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -1212,6 +1212,7 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon); ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled); ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled); + ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point); ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup); ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup); ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 7e64c13b37..f64c07df76 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -37,6 +37,7 @@ #include "core/object/script_language.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "core/string/string_builder.h" #include "core/string/translation.h" #include "scene/main/window.h" @@ -78,7 +79,11 @@ void TextEdit::Text::set_font_size(int p_font_size) { } void TextEdit::Text::set_tab_size(int p_tab_size) { + if (tab_size == p_tab_size) { + return; + } tab_size = p_tab_size; + tab_size_dirty = true; } int TextEdit::Text::get_tab_size() const { @@ -118,10 +123,8 @@ int TextEdit::Text::get_line_width(int p_line, int p_wrap_index) const { return text[p_line].data_buf->get_size().x; } -int TextEdit::Text::get_line_height(int p_line, int p_wrap_index) const { - ERR_FAIL_INDEX_V(p_line, text.size(), 0); - - return text[p_line].data_buf->get_line_size(p_wrap_index).y; +int TextEdit::Text::get_line_height() const { + return line_height; } void TextEdit::Text::set_width(float p_width) { @@ -153,6 +156,36 @@ _FORCE_INLINE_ const String &TextEdit::Text::operator[](int p_line) const { return text[p_line].data; } +void TextEdit::Text::_calculate_line_height() { + int height = 0; + for (int i = 0; i < text.size(); i++) { + // Found another line with the same height...nothing to update. + if (text[i].height == line_height) { + height = line_height; + break; + } + height = MAX(height, text[i].height); + } + line_height = height; +} + +void TextEdit::Text::_calculate_max_line_width() { + int width = 0; + for (int i = 0; i < text.size(); i++) { + if (is_hidden(i)) { + continue; + } + + // Found another line with the same width...nothing to update. + if (text[i].width == max_width) { + width = max_width; + break; + } + width = MAX(width, text[i].width); + } + max_width = width; +} + void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Vector<Vector2i> &p_bidi_override) { ERR_FAIL_INDEX(p_line, text.size()); @@ -182,17 +215,54 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); text.write[p_line].data_buf->tab_align(tabs); } + + // Update height. + const int old_height = text.write[p_line].height; + const int wrap_amount = get_line_wrap_amount(p_line); + int height = font->get_height(font_size); + for (int i = 0; i <= wrap_amount; i++) { + height = MAX(height, text[p_line].data_buf->get_line_size(i).y); + } + text.write[p_line].height = height; + + // If this line has shrunk, this may no longer the the tallest line. + if (old_height == line_height && height < line_height) { + _calculate_line_height(); + } else { + line_height = MAX(height, line_height); + } + + // Update width. + const int old_width = text.write[p_line].width; + int width = get_line_width(p_line); + text.write[p_line].width = width; + + // If this line has shrunk, this may no longer the the longest line. + if (old_width == max_width && width < max_width) { + _calculate_max_line_width(); + } else if (!is_hidden(p_line)) { + max_width = MAX(width, max_width); + } } void TextEdit::Text::invalidate_all_lines() { for (int i = 0; i < text.size(); i++) { text.write[i].data_buf->set_width(width); - if (tab_size > 0) { - Vector<float> tabs; - tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); - text.write[i].data_buf->tab_align(tabs); + if (tab_size_dirty) { + if (tab_size > 0) { + Vector<float> tabs; + tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); + text.write[i].data_buf->tab_align(tabs); + } + // Tabs have changes, force width update. + text.write[i].width = get_line_width(i); } } + + if (tab_size_dirty) { + _calculate_max_line_width(); + tab_size_dirty = false; + } } void TextEdit::Text::invalidate_all() { @@ -211,16 +281,8 @@ void TextEdit::Text::clear() { insert(0, "", Vector<Vector2i>()); } -int TextEdit::Text::get_max_width(bool p_exclude_hidden) const { - // Quite some work, but should be fast enough. - - int max = 0; - for (int i = 0; i < text.size(); i++) { - if (!p_exclude_hidden || !is_hidden(i)) { - max = MAX(max, get_line_width(i)); - } - } - return max; +int TextEdit::Text::get_max_width() const { + return max_width; } void TextEdit::Text::set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override) { @@ -243,7 +305,20 @@ void TextEdit::Text::insert(int p_at, const String &p_text, const Vector<Vector2 } void TextEdit::Text::remove(int p_at) { + int height = text[p_at].height; + int width = text[p_at].width; + text.remove(p_at); + + // If this is the tallest line, we need to get the next tallest. + if (height == line_height) { + _calculate_line_height(); + } + + // If this is the longest line, we need to get the next longest. + if (width == max_width) { + _calculate_max_line_width(); + } } void TextEdit::Text::add_gutter(int p_at) { @@ -293,7 +368,7 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { call_deferred(SNAME("_update_scrollbars")); - call_deferred(SNAME("_update_wrap_at")); + call_deferred(SNAME("_update_wrap_at_column")); } } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: @@ -557,13 +632,25 @@ void TextEdit::_notification(int p_what) { } int minimap_draw_amount = minimap_visible_lines + get_line_wrap_count(minimap_line + 1); - // draw the minimap - Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, 0.1) : Color(0, 0, 0, 0.1); + // Draw the minimap. + + // Add visual feedback when dragging or hovering the the visible area rectangle. + float viewport_alpha; + if (dragging_minimap) { + viewport_alpha = 0.25; + } else if (hovering_minimap) { + viewport_alpha = 0.175; + } else { + viewport_alpha = 0.1; + } + + const Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, viewport_alpha) : Color(0, 0, 0, viewport_alpha); if (rtl) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - (xmargin_end + 2) - minimap_width, viewport_offset_y, minimap_width, viewport_height), viewport_color); } else { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), viewport_offset_y, minimap_width, viewport_height), viewport_color); } + for (int i = 0; i < minimap_draw_amount; i++) { minimap_line++; @@ -632,8 +719,9 @@ void TextEdit::_notification(int p_what) { int characters = 0; int tabs = 0; for (int j = 0; j < str.length(); j++) { - if (color_map.has(last_wrap_column + j)) { - current_color = color_map[last_wrap_column + j].get("color"); + const Variant *color_data = color_map.getptr(last_wrap_column + j); + if (color_data != nullptr) { + current_color = (color_data->operator Dictionary()).get("color", font_color); if (!editable) { current_color.a = font_readonly_color.a; } @@ -1011,8 +1099,9 @@ void TextEdit::_notification(int p_what) { char_ofs = 0; } for (int j = 0; j < gl_size; j++) { - if (color_map.has(glyphs[j].start)) { - current_color = color_map[glyphs[j].start].get("color"); + const Variant *color_data = color_map.getptr(glyphs[j].start); + if (color_data != nullptr) { + current_color = (color_data->operator Dictionary()).get("color", font_color); if (!editable && current_color.a > font_readonly_color.a) { current_color.a = font_readonly_color.a; } @@ -1549,6 +1638,10 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } } + if (draw_minimap && !dragging_selection) { + _update_minimap_hover(); + } + if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) { accept_event(); // Accept event if scroll changed. } @@ -2532,15 +2625,15 @@ void TextEdit::set_text(const String &p_text) { } String TextEdit::get_text() const { - String longthing; - int len = text.size(); - for (int i = 0; i < len; i++) { - longthing += text[i]; - if (i != len - 1) { - longthing += "\n"; + StringBuilder ret_text; + const int text_size = text.size(); + for (int i = 0; i < text_size; i++) { + ret_text += text[i]; + if (i != text_size - 1) { + ret_text += "\n"; } } - return longthing; + return ret_text.as_string(); } int TextEdit::get_line_count() const { @@ -2576,13 +2669,7 @@ int TextEdit::get_line_width(int p_line, int p_wrap_index) const { } int TextEdit::get_line_height() const { - int height = font->get_height(font_size); - for (int i = 0; i < text.size(); i++) { - for (int j = 0; j <= text.get_line_wrap_amount(i); j++) { - height = MAX(height, text.get_line_height(i, j)); - } - } - return height + line_spacing; + return text.get_line_height() + line_spacing; } int TextEdit::get_indent_level(int p_line) const { @@ -4135,6 +4222,9 @@ TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const { void TextEdit::set_gutter_width(int p_gutter, int p_width) { ERR_FAIL_INDEX(p_gutter, gutters.size()); + if (gutters[p_gutter].width == p_width) { + return; + } gutters.write[p_gutter].width = p_width; _update_gutter_width(); } @@ -4150,6 +4240,9 @@ int TextEdit::get_total_gutter_width() const { void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) { ERR_FAIL_INDEX(p_gutter, gutters.size()); + if (gutters[p_gutter].draw == p_draw) { + return; + } gutters.write[p_gutter].draw = p_draw; _update_gutter_width(); } @@ -5442,7 +5535,7 @@ void TextEdit::_update_scrollbars() { } int visible_width = size.width - style_normal->get_minimum_size().width; - int total_width = text.get_max_width(true) + vmin.x + gutters_width + gutter_padding; + int total_width = text.get_max_width() + vmin.x + gutters_width + gutter_padding; if (draw_minimap) { total_width += minimap_width; @@ -5644,6 +5737,33 @@ void TextEdit::_scroll_lines_down() { } // Minimap + +void TextEdit::_update_minimap_hover() { + const Point2 mp = get_local_mouse_pos(); + const int xmargin_end = get_size().width - style_normal->get_margin(SIDE_RIGHT); + + const bool hovering_sidebar = mp.x > xmargin_end - minimap_width && mp.x < xmargin_end; + if (!hovering_sidebar) { + if (hovering_minimap) { + // Only redraw if the hovering status changed. + hovering_minimap = false; + update(); + } + + // Return early to avoid running the operations below when not needed. + return; + } + + const int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y)); + + const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line(); + if (new_hovering_minimap != hovering_minimap) { + // Only redraw if the hovering status changed. + hovering_minimap = new_hovering_minimap; + update(); + } +} + void TextEdit::_update_minimap_click() { Point2 mp = get_local_mouse_pos(); @@ -5867,8 +5987,6 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i text.set_hidden(p_line, false); } - text.invalidate_cache(p_line); - r_end_line = p_line + substrings.size() - 1; r_end_column = text[r_end_line].length() - postinsert_text.length(); @@ -5925,8 +6043,6 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li } text.set(p_from_line, pre_text + post_text, structured_text_parser(st_parser, st_args, pre_text + post_text)); - text.invalidate_cache(p_from_line); - if (!text_changed_dirty && !setting_text) { if (is_inside_tree()) { MessageQueue::get_singleton()->push_call(this, "_text_changed_emit"); @@ -5943,7 +6059,6 @@ TextEdit::TextEdit() { set_default_cursor_shape(CURSOR_IBEAM); text.set_tab_size(text.get_tab_size()); - text.clear(); h_scroll = memnew(HScrollBar); v_scroll = memnew(VScrollBar); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index ced03e19d0..e996bba983 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -144,6 +144,8 @@ private: Color background_color = Color(0, 0, 0, 0); bool hidden = false; + int height = 0; + int width = 0; Line() { data_buf.instantiate(); @@ -152,6 +154,7 @@ private: private: bool is_dirty = false; + bool tab_size_dirty = false; mutable Vector<Line> text; Ref<Font> font; @@ -162,11 +165,16 @@ private: TextServer::Direction direction = TextServer::DIRECTION_AUTO; bool draw_control_chars = false; + int line_height = -1; + int max_width = -1; int width = -1; int tab_size = 4; int gutter_count = 0; + void _calculate_line_height(); + void _calculate_max_line_width(); + public: void set_tab_size(int p_tab_size); int get_tab_size() const; @@ -176,9 +184,9 @@ private: void set_direction_and_language(TextServer::Direction p_direction, const String &p_language); void set_draw_control_chars(bool p_draw_control_chars); - int get_line_height(int p_line, int p_wrap_index) const; + int get_line_height() const; int get_line_width(int p_line, int p_wrap_index = -1) const; - int get_max_width(bool p_exclude_hidden = false) const; + int get_max_width() const; void set_width(float p_width); int get_line_wrap_amount(int p_line) const; @@ -187,7 +195,14 @@ private: const Ref<TextParagraph> get_line_data(int p_line) const; void set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override); - void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; } + void set_hidden(int p_line, bool p_hidden) { + text.write[p_line].hidden = p_hidden; + if (!p_hidden && text[p_line].width > max_width) { + max_width = text[p_line].width; + } else if (p_hidden && text[p_line].width == max_width) { + _calculate_max_line_width(); + } + } bool is_hidden(int p_line) const { return text[p_line].hidden; } void insert(int p_at, const String &p_text, const Vector<Vector2i> &p_bidi_override); void remove(int p_at); @@ -446,12 +461,14 @@ private: // minimap scroll bool minimap_clicked = false; + bool hovering_minimap = false; bool dragging_minimap = false; bool can_drag_minimap = false; double minimap_scroll_ratio = 0.0; double minimap_scroll_click_pos = 0.0; + void _update_minimap_hover(); void _update_minimap_click(); void _update_minimap_drag(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index f2a2648140..05409b7bfe 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -123,28 +123,27 @@ void Node::_notification(int p_notification) { } } break; case NOTIFICATION_READY: { - if (get_script_instance()) { - if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { - set_process_input(true); - } - - if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { - set_process_unhandled_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { + set_process_input(true); + } - if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { - set_process_unhandled_key_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { + set_process_unhandled_input(true); + } - if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { - set_process(true); - } - if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { - set_physics_process(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { + set_process_unhandled_key_input(true); + } - GDVIRTUAL_CALL(_ready); + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { + set_process(true); } + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { + set_physics_process(true); + } + + GDVIRTUAL_CALL(_ready); + if (data.filename.length()) { ERR_FAIL_COND(!is_inside_tree()); get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); @@ -517,32 +516,32 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int } } -void Node::set_network_authority(int p_peer_id, bool p_recursive) { - data.network_authority = p_peer_id; +void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) { + data.multiplayer_authority = p_peer_id; if (p_recursive) { for (int i = 0; i < data.children.size(); i++) { - data.children[i]->set_network_authority(p_peer_id, true); + data.children[i]->set_multiplayer_authority(p_peer_id, true); } } } -int Node::get_network_authority() const { - return data.network_authority; +int Node::get_multiplayer_authority() const { + return data.multiplayer_authority; } -bool Node::is_network_authority() const { +bool Node::is_multiplayer_authority() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer()->get_network_unique_id() == data.network_authority; + return get_multiplayer()->get_unique_id() == data.multiplayer_authority; } /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { +uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { - MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i]; + Multiplayer::RPCConfig &nd = data.rpc_methods.write[i]; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; nd.channel = p_channel; @@ -550,7 +549,7 @@ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_ } } // New method - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = p_method; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; @@ -643,7 +642,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount); } Ref<MultiplayerAPI> Node::get_multiplayer() const { @@ -664,7 +663,7 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const { +Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const { return data.rpc_methods; } @@ -2738,15 +2737,15 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready); - ClassDB::bind_method(D_METHOD("set_network_authority", "id", "recursive"), &Node::set_network_authority, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_network_authority"), &Node::get_network_authority); + ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority); - ClassDB::bind_method(D_METHOD("is_network_authority"), &Node::is_network_authority); + ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority); ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); diff --git a/scene/main/node.h b/scene/main/node.h index d0246ebe84..198501eeac 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -127,8 +127,8 @@ private: ProcessMode process_mode = PROCESS_MODE_INHERIT; Node *process_owner = nullptr; - int network_authority = 1; // Server by default. - Vector<MultiplayerAPI::RPCConfig> rpc_methods; + int multiplayer_authority = 1; // Server by default. + Vector<Multiplayer::RPCConfig> rpc_methods; // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. @@ -462,12 +462,12 @@ public: bool is_displayed_folded() const; /* NETWORK */ - void set_network_authority(int p_peer_id, bool p_recursive = true); - int get_network_authority() const; - bool is_network_authority() const; + void set_multiplayer_authority(int p_peer_id, bool p_recursive = true); + int get_multiplayer_authority() const; + bool is_multiplayer_authority() const; - uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC - Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; + uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const; void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 8260d0dff5..bef7ecb462 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -858,15 +858,6 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio } } -/* -void SceneMainLoop::_update_listener_2d() { - if (listener_2d.is_valid()) { - SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() ); - } -} - -*/ - void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) { Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) { diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index b1b94ae910..19331c1906 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -31,7 +31,7 @@ #ifndef SCENE_TREE_H #define SCENE_TREE_H -#include "core/io/multiplayer_api.h" +#include "core/multiplayer/multiplayer_api.h" #include "core/os/main_loop.h" #include "core/os/thread_safe.h" #include "core/templates/self_list.h" diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 825d9489a6..cca53c63bf 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -37,6 +37,7 @@ #include "core/templates/pair.h" #include "scene/2d/camera_2d.h" #include "scene/2d/collision_object_2d.h" +#include "scene/2d/listener_2d.cpp" #ifndef _3D_DISABLED #include "scene/3d/camera_3d.h" #include "scene/3d/collision_object_3d.h" @@ -831,7 +832,6 @@ void Viewport::set_as_audio_listener_2d(bool p_enable) { } audio_listener_2d = p_enable; - _update_listener_2d(); } @@ -839,6 +839,10 @@ bool Viewport::is_audio_listener_2d() const { return audio_listener_2d; } +Listener2D *Viewport::get_listener_2d() const { + return listener_2d; +} + void Viewport::enable_canvas_transform_override(bool p_enable) { if (override_canvas_transform == p_enable) { return; @@ -903,6 +907,21 @@ void Viewport::_camera_2d_set(Camera2D *p_camera_2d) { camera_2d = p_camera_2d; } +void Viewport::_listener_2d_set(Listener2D *p_listener) { + if (listener_2d == p_listener) { + return; + } else if (listener_2d) { + listener_2d->clear_current(); + } + listener_2d = p_listener; +} + +void Viewport::_listener_2d_remove(Listener2D *p_listener) { + if (listener_2d == p_listener) { + listener_2d = nullptr; + } +} + void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) { canvas_layers.insert(p_canvas_layer); } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index d9b21ce6a8..06efd27073 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -41,6 +41,7 @@ class Listener3D; class World3D; #endif // _3D_DISABLED +class Listener2D; class Camera2D; class CanvasItem; class CanvasLayer; @@ -201,6 +202,7 @@ private: Viewport *parent = nullptr; + Listener2D *listener_2d = nullptr; Camera2D *camera_2d = nullptr; Set<CanvasLayer *> canvas_layers; @@ -416,6 +418,10 @@ private: bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); + friend class Listener2D; + void _listener_2d_set(Listener2D *p_listener); + void _listener_2d_remove(Listener2D *p_listener); + friend class Camera2D; void _camera_2d_set(Camera2D *p_camera_2d); @@ -457,6 +463,7 @@ protected: public: uint64_t get_processed_events_count() const { return event_count; } + Listener2D *get_listener_2d() const; Camera2D *get_camera_2d() const; void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 0c97fee711..015a4d5dba 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -49,6 +49,7 @@ #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" +#include "scene/2d/listener_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_agent_2d.h" @@ -488,6 +489,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(CollisionObject3D); GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D); GDREGISTER_CLASS(StaticBody3D); + GDREGISTER_CLASS(AnimatableBody3D); GDREGISTER_CLASS(RigidBody3D); GDREGISTER_CLASS(KinematicCollision3D); GDREGISTER_CLASS(CharacterBody3D); @@ -647,6 +649,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(CollisionObject2D); GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D); GDREGISTER_CLASS(StaticBody2D); + GDREGISTER_CLASS(AnimatableBody2D); GDREGISTER_CLASS(RigidBody2D); GDREGISTER_CLASS(CharacterBody2D); GDREGISTER_CLASS(KinematicCollision2D); @@ -669,6 +672,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_CLASS(Camera2D); + GDREGISTER_CLASS(Listener2D); GDREGISTER_VIRTUAL_CLASS(Joint2D); GDREGISTER_CLASS(PinJoint2D); GDREGISTER_CLASS(GrooveJoint2D); diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 2ab9b7b5a4..d018103e64 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -480,6 +480,10 @@ float AudioStreamSample::get_length() const { return float(len) / mix_rate; } +bool AudioStreamSample::is_monophonic() const { + return false; +} + void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) { AudioServer::get_singleton()->lock(); if (data) { diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 8bf3d29123..24198e3c98 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -136,6 +136,8 @@ public: virtual float get_length() const override; //if supported, otherwise return 0 + virtual bool is_monophonic() const override; + void set_data(const Vector<uint8_t> &p_data); Vector<uint8_t> get_data() const; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 1d2a2ef26c..77a68151c4 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -963,7 +963,9 @@ void BaseMaterial3D::_update_shader() { } else { code += " float depth = 1.0 - texture(texture_heightmap, base_uv).r;\n"; } - code += " vec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n"; + // Use offset limiting to improve the appearance of non-deep parallax. + // This reduces the impression of depth, but avoids visible warping in the distance. + code += " vec2 ofs = base_uv - view_dir.xy * depth * heightmap_scale;\n"; } code += " base_uv=ofs;\n"; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index b863a309c0..341ce22185 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1849,10 +1849,16 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (groups.size()) { + // Write all groups on the same line as they're part of a section header. + // This improves readability while not impacting VCS friendliness too much, + // since it's rare to have more than 5 groups assigned to a single node. groups.sort_custom<StringName::AlphCompare>(); - String sgroups = " groups=[\n"; + String sgroups = " groups=["; for (int j = 0; j < groups.size(); j++) { - sgroups += "\"" + String(groups[j]).c_escape() + "\",\n"; + sgroups += "\"" + String(groups[j]).c_escape() + "\""; + if (j < groups.size() - 1) { + sgroups += ", "; + } } sgroups += "]"; header += sgroups; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index fcd31143a8..e288e18f33 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -205,25 +205,46 @@ bool TileSet::is_uv_clipping() const { return uv_clipping; }; -void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) { - ERR_FAIL_COND(p_occlusion_layers_count < 0); - if (occlusion_layers.size() == p_occlusion_layers_count) { - return; - } +int TileSet::get_occlusion_layers_count() const { + return occlusion_layers.size(); +}; - occlusion_layers.resize(p_occlusion_layers_count); +void TileSet::add_occlusion_layer(int p_index) { + if (p_index < 0) { + p_index = occlusion_layers.size(); + } + ERR_FAIL_INDEX(p_index, occlusion_layers.size() + 1); + occlusion_layers.insert(p_index, OcclusionLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_occlusion_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_occlusion_layers_count() const { - return occlusion_layers.size(); -}; +void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, occlusion_layers.size()); + ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1); + occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]); + occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_occlusion_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_occlusion_layer(int p_index) { + ERR_FAIL_INDEX(p_index, occlusion_layers.size()); + occlusion_layers.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_occlusion_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); +} void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) { ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); @@ -236,7 +257,7 @@ int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const { return occlusion_layers[p_layer_index].light_mask; } -void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision) { +void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision) { ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision; emit_changed(); @@ -247,25 +268,45 @@ bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const { return occlusion_layers[p_layer_index].sdf_collision; } -// Physics -void TileSet::set_physics_layers_count(int p_physics_layers_count) { - ERR_FAIL_COND(p_physics_layers_count < 0); - if (physics_layers.size() == p_physics_layers_count) { - return; - } +int TileSet::get_physics_layers_count() const { + return physics_layers.size(); +} - physics_layers.resize(p_physics_layers_count); +void TileSet::add_physics_layer(int p_index) { + if (p_index < 0) { + p_index = physics_layers.size(); + } + ERR_FAIL_INDEX(p_index, physics_layers.size() + 1); + physics_layers.insert(p_index, PhysicsLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_physics_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_physics_layers_count() const { - return physics_layers.size(); +void TileSet::move_physics_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, physics_layers.size()); + ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1); + physics_layers.insert(p_to_pos, physics_layers[p_from_index]); + physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_physics_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_physics_layer(int p_index) { + ERR_FAIL_INDEX(p_index, physics_layers.size()); + physics_layers.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_physics_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) { @@ -301,17 +342,45 @@ Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_ind } // Terrains -void TileSet::set_terrain_sets_count(int p_terrains_sets_count) { - ERR_FAIL_COND(p_terrains_sets_count < 0); +int TileSet::get_terrain_sets_count() const { + return terrain_sets.size(); +} - terrain_sets.resize(p_terrains_sets_count); +void TileSet::add_terrain_set(int p_index) { + if (p_index < 0) { + p_index = terrain_sets.size(); + } + ERR_FAIL_INDEX(p_index, terrain_sets.size() + 1); + terrain_sets.insert(p_index, TerrainSet()); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_terrain_set(p_index); + } notify_property_list_changed(); emit_changed(); } -int TileSet::get_terrain_sets_count() const { - return terrain_sets.size(); +void TileSet::move_terrain_set(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, terrain_sets.size()); + ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1); + terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]); + terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_terrain_set(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_terrain_set(int p_index) { + ERR_FAIL_INDEX(p_index, terrain_sets.size()); + terrain_sets.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_terrain_set(p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) { @@ -330,36 +399,61 @@ TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const { return terrain_sets[p_terrain_set].mode; } -void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) { +int TileSet::get_terrains_count(int p_terrain_set) const { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1); + return terrain_sets[p_terrain_set].terrains.size(); +} + +void TileSet::add_terrain(int p_terrain_set, int p_index) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); - ERR_FAIL_COND(p_terrains_layers_count < 0); - if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) { - return; + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + if (p_index < 0) { + p_index = terrains.size(); } - - int old_size = terrain_sets[p_terrain_set].terrains.size(); - terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count); + ERR_FAIL_INDEX(p_index, terrains.size() + 1); + terrains.insert(p_index, Terrain()); // Default name and color - for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) { - float hue_rotate = (i * 2 % 16) / 16.0; - Color c; - c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5); - terrain_sets.write[p_terrain_set].terrains.write[i].color = c; - terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i)); + float hue_rotate = (terrains.size() % 16) / 16.0; + Color c; + c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5); + terrains.write[p_index].color = c; + terrains.write[p_index].name = String(vformat("Terrain %d", p_index)); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_terrain(p_terrain_set, p_index); } - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); - } + notify_property_list_changed(); + emit_changed(); +} +void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + + ERR_FAIL_INDEX(p_from_index, terrains.size()); + ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1); + terrains.insert(p_to_pos, terrains[p_from_index]); + terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); + } notify_property_list_changed(); emit_changed(); } -int TileSet::get_terrains_count(int p_terrain_set) const { - ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1); - return terrain_sets[p_terrain_set].terrains.size(); +void TileSet::remove_terrain(int p_terrain_set, int p_index) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + + ERR_FAIL_INDEX(p_index, terrains.size()); + terrains.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_terrain(p_terrain_set, p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) { @@ -485,24 +579,45 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh } // Navigation -void TileSet::set_navigation_layers_count(int p_navigation_layers_count) { - ERR_FAIL_COND(p_navigation_layers_count < 0); - if (navigation_layers.size() == p_navigation_layers_count) { - return; - } +int TileSet::get_navigation_layers_count() const { + return navigation_layers.size(); +} - navigation_layers.resize(p_navigation_layers_count); +void TileSet::add_navigation_layer(int p_index) { + if (p_index < 0) { + p_index = navigation_layers.size(); + } + ERR_FAIL_INDEX(p_index, navigation_layers.size() + 1); + navigation_layers.insert(p_index, NavigationLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_navigation_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_navigation_layers_count() const { - return navigation_layers.size(); +void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, navigation_layers.size()); + ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1); + navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]); + navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_navigation_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_navigation_layer(int p_index) { + ERR_FAIL_INDEX(p_index, navigation_layers.size()); + navigation_layers.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_navigation_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) { @@ -517,30 +632,52 @@ uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const { } // Custom data. -void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) { - ERR_FAIL_COND(p_custom_data_layers_count < 0); - if (custom_data_layers.size() == p_custom_data_layers_count) { - return; - } - - custom_data_layers.resize(p_custom_data_layers_count); +int TileSet::get_custom_data_layers_count() const { + return custom_data_layers.size(); +} - for (Map<String, int>::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) { - if (E->get() >= custom_data_layers.size()) { - custom_data_layers_by_name.erase(E); - } +void TileSet::add_custom_data_layer(int p_index) { + if (p_index < 0) { + p_index = custom_data_layers.size(); } + ERR_FAIL_INDEX(p_index, custom_data_layers.size() + 1); + custom_data_layers.insert(p_index, CustomDataLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_custom_data_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_custom_data_layers_count() const { - return custom_data_layers.size(); +void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, custom_data_layers.size()); + ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1); + custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]); + custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_custom_data_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_custom_data_layer(int p_index) { + ERR_FAIL_INDEX(p_index, custom_data_layers.size()); + custom_data_layers.remove(p_index); + for (KeyValue<String, int> E : custom_data_layers_by_name) { + if (E.value == p_index) { + custom_data_layers_by_name.erase(E.key); + break; + } + } + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_custom_data_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); } int TileSet::get_custom_data_layer_by_name(String p_value) const { @@ -1110,7 +1247,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) { int terrain = tile_data->get_peering_bit_terrain(cell_neighbor); if (terrain >= 0) { - bit_counts[terrain] += 1; + if (terrain >= (int)bit_counts.size()) { + WARN_PRINT(vformat("Invalid peering bit terrain: %d", terrain)); + } else { + bit_counts[terrain] += 1; + } } } } @@ -1825,19 +1966,19 @@ void TileSet::_compatibility_conversion() { tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); tile_data->set_transpose(transpose); - tile_data->tile_set_material(ctd->material); + tile_data->set_material(ctd->material); tile_data->set_modulate(ctd->modulate); tile_data->set_z_index(ctd->z_index); if (ctd->occluder.is_valid()) { if (get_occlusion_layers_count() < 1) { - set_occlusion_layers_count(1); + add_occlusion_layer(); } tile_data->set_occluder(0, ctd->occluder); } if (ctd->navigation.is_valid()) { if (get_navigation_layers_count() < 1) { - set_navigation_layers_count(1); + add_navigation_layer(); } tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]); } @@ -1847,7 +1988,7 @@ void TileSet::_compatibility_conversion() { // Add the shapes. if (ctd->shapes.size() > 0) { if (get_physics_layers_count() < 1) { - set_physics_layers_count(1); + add_physics_layer(); } } for (int k = 0; k < ctd->shapes.size(); k++) { @@ -1917,18 +2058,18 @@ void TileSet::_compatibility_conversion() { tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); tile_data->set_transpose(transpose); - tile_data->tile_set_material(ctd->material); + tile_data->set_material(ctd->material); tile_data->set_modulate(ctd->modulate); tile_data->set_z_index(ctd->z_index); if (ctd->autotile_occluder_map.has(coords)) { if (get_occlusion_layers_count() < 1) { - set_occlusion_layers_count(1); + add_occlusion_layer(); } tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]); } if (ctd->autotile_navpoly_map.has(coords)) { if (get_navigation_layers_count() < 1) { - set_navigation_layers_count(1); + add_navigation_layer(); } tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]); } @@ -1942,7 +2083,7 @@ void TileSet::_compatibility_conversion() { // Add the shapes. if (ctd->shapes.size() > 0) { if (get_physics_layers_count() < 1) { - set_physics_layers_count(1); + add_physics_layer(); } } for (int k = 0; k < ctd->shapes.size(); k++) { @@ -2206,15 +2347,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "light_mask") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= occlusion_layers.size()) { - set_occlusion_layers_count(index + 1); + while (index >= occlusion_layers.size()) { + add_occlusion_layer(); } set_occlusion_layer_light_mask(index, p_value); return true; } else if (components[1] == "sdf_collision") { ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); - if (index >= occlusion_layers.size()) { - set_occlusion_layers_count(index + 1); + while (index >= occlusion_layers.size()) { + add_occlusion_layer(); } set_occlusion_layer_sdf_collision(index, p_value); return true; @@ -2225,23 +2366,22 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "collision_layer") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= physics_layers.size()) { - set_physics_layers_count(index + 1); + while (index >= physics_layers.size()) { + add_physics_layer(); } set_physics_layer_collision_layer(index, p_value); return true; } else if (components[1] == "collision_mask") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= physics_layers.size()) { - set_physics_layers_count(index + 1); + while (index >= physics_layers.size()) { + add_physics_layer(); } set_physics_layer_collision_mask(index, p_value); return true; } else if (components[1] == "physics_material") { Ref<PhysicsMaterial> physics_material = p_value; - ERR_FAIL_COND_V(!physics_material.is_valid(), false); - if (index >= physics_layers.size()) { - set_physics_layers_count(index + 1); + while (index >= physics_layers.size()) { + add_physics_layer(); } set_physics_layer_physics_material(index, physics_material); return true; @@ -2252,37 +2392,30 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(terrain_set_index < 0, false); if (components[1] == "mode") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); } set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value))); - } else if (components[1] == "terrains_count") { - ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); - } - set_terrains_count(terrain_set_index, p_value); - return true; } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); ERR_FAIL_COND_V(terrain_index < 0, false); if (components[2] == "name") { ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); } - if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { - set_terrains_count(terrain_set_index, terrain_index + 1); + while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { + add_terrain(terrain_set_index); } set_terrain_name(terrain_set_index, terrain_index, p_value); return true; } else if (components[2] == "color") { ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); } - if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { - set_terrains_count(terrain_set_index, terrain_index + 1); + while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { + add_terrain(terrain_set_index); } set_terrain_color(terrain_set_index, terrain_index, p_value); return true; @@ -2294,8 +2427,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "layers") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= navigation_layers.size()) { - set_navigation_layers_count(index + 1); + while (index >= navigation_layers.size()) { + add_navigation_layer(); } set_navigation_layer_layers(index, p_value); return true; @@ -2306,15 +2439,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "name") { ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); - if (index >= custom_data_layers.size()) { - set_custom_data_layers_count(index + 1); + while (index >= custom_data_layers.size()) { + add_custom_data_layer(); } set_custom_data_name(index, p_value); return true; } else if (components[1] == "type") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= custom_data_layers.size()) { - set_custom_data_layers_count(index + 1); + while (index >= custom_data_layers.size()) { + add_custom_data_layer(); } set_custom_data_type(index, Variant::Type(int(p_value))); return true; @@ -2402,9 +2535,6 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { if (components[1] == "mode") { r_ret = get_terrain_set_mode(terrain_set_index); return true; - } else if (components[1] == "terrains_count") { - r_ret = get_terrains_count(terrain_set_index); - return true; } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { @@ -2522,7 +2652,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides")); - p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index))); for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index))); p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index))); @@ -2563,13 +2693,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { void TileSet::_bind_methods() { // Sources management. ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id); - ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE)); + ClassDB::bind_method(D_METHOD("add_source", "source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE)); ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source); - ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id); + ClassDB::bind_method(D_METHOD("set_source_id", "source_id", "new_source_id"), &TileSet::set_source_id); ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count); ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id); - ClassDB::bind_method(D_METHOD("has_source", "index"), &TileSet::has_source); - ClassDB::bind_method(D_METHOD("get_source", "index"), &TileSet::get_source); + ClassDB::bind_method(D_METHOD("has_source", "source_id"), &TileSet::has_source); + ClassDB::bind_method(D_METHOD("get_source", "source_id"), &TileSet::get_source); // Shape and layout. ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape); @@ -2590,16 +2720,20 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping); ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping); - ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count); ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count); + ClassDB::bind_method(D_METHOD("add_occlusion_layer", "to_position"), &TileSet::add_occlusion_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_occlusion_layer", "layer_index", "to_position"), &TileSet::move_occlusion_layer); + ClassDB::bind_method(D_METHOD("remove_occlusion_layer", "layer_index"), &TileSet::remove_occlusion_layer); ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask); - ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask); + ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask", "layer_index"), &TileSet::get_occlusion_layer_light_mask); ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision); - ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision); + ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision", "layer_index"), &TileSet::get_occlusion_layer_sdf_collision); // Physics - ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count); ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count); + ClassDB::bind_method(D_METHOD("add_physics_layer", "to_position"), &TileSet::add_physics_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_physics_layer", "layer_index", "to_position"), &TileSet::move_physics_layer); + ClassDB::bind_method(D_METHOD("remove_physics_layer", "layer_index"), &TileSet::remove_physics_layer); ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer); ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer); ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask); @@ -2608,27 +2742,35 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material); // Terrains - ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count); ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count); + ClassDB::bind_method(D_METHOD("add_terrain_set", "to_position"), &TileSet::add_terrain_set, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_terrain_set", "terrain_set", "to_position"), &TileSet::move_terrain_set); + ClassDB::bind_method(D_METHOD("remove_terrain_set", "terrain_set"), &TileSet::remove_terrain_set); ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode); ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode); - ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count); ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count); + ClassDB::bind_method(D_METHOD("add_terrain", "terrain_set", "to_position"), &TileSet::add_terrain, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_terrain", "terrain_set", "terrain_index", "to_position"), &TileSet::move_terrain); + ClassDB::bind_method(D_METHOD("remove_terrain", "terrain_set", "terrain_index"), &TileSet::remove_terrain); ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name); ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name); ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color); ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color); // Navigation - ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count); ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count); + ClassDB::bind_method(D_METHOD("add_navigation_layer", "to_position"), &TileSet::add_navigation_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_navigation_layer", "layer_index", "to_position"), &TileSet::move_navigation_layer); + ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer); ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers); ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers); // Custom data - ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count); ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count); + ClassDB::bind_method(D_METHOD("add_custom_data_layer", "to_position"), &TileSet::add_custom_data_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_custom_data_layer", "layer_index", "to_position"), &TileSet::move_custom_data_layer); + ClassDB::bind_method(D_METHOD("remove_custom_data_layer", "layer_index"), &TileSet::remove_custom_data_layer); // Tile proxies ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy); @@ -2653,19 +2795,19 @@ void TileSet::_bind_methods() { ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count"); + ADD_ARRAY("occlusion_layers", "occlusion_layer_"); ADD_GROUP("Physics", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count"); + ADD_ARRAY("physics_layers", "physics_layer_"); ADD_GROUP("Terrains", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count"); + ADD_ARRAY("terrain_sets", "terrain_set_"); ADD_GROUP("Navigation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count"); + ADD_ARRAY("navigation_layers", "navigation_layer_"); ADD_GROUP("Custom data", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count"); + ADD_ARRAY("custom_data_layers", "custom_data_layer_"); // -- Enum binding -- BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE); @@ -2728,6 +2870,18 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) { tile_set = p_tile_set; } +void TileSetSource::_bind_methods() { + // Base tiles + ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count); + ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetSource::get_tile_id); + ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetSource::has_tile); + + // Alternative tiles + ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetSource::get_alternative_tiles_count); + ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetSource::get_alternative_tile_id); + ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetSource::has_alternative_tile); +} + /////////////////////////////// TileSetAtlasSource ////////////////////////////////////// void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) { @@ -2750,6 +2904,150 @@ void TileSetAtlasSource::notify_tile_data_properties_should_change() { } } +void TileSetAtlasSource::add_occlusion_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_occlusion_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_occlusion_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_occlusion_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_occlusion_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_occlusion_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_physics_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_physics_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_physics_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_physics_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_physics_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_physics_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_terrain_set(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_terrain_set(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_terrain_set(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_terrain_set(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_terrain_set(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_terrain_set(p_index); + } + } +} + +void TileSetAtlasSource::add_terrain(int p_terrain_set, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_terrain(p_terrain_set, p_to_pos); + } + } +} + +void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_terrain(p_terrain_set, p_index); + } + } +} + +void TileSetAtlasSource::add_navigation_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_navigation_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_navigation_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_navigation_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_navigation_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_custom_data_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_custom_data_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_custom_data_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_custom_data_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_custom_data_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_custom_data_layer(p_index); + } + } +} + void TileSetAtlasSource::reset_state() { // Reset all TileData. for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { @@ -3273,32 +3571,24 @@ void TileSetAtlasSource::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size"); // Base tiles ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1))); ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative - ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetAtlasSource::has_tile); ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas); - ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetAtlasSource::get_tiles_count); - ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetAtlasSource::get_tile_id); - ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords); // Alternative tiles ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile); ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id); - ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile); ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id); - ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetAtlasSource::get_alternative_tiles_count); - ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetAtlasSource::get_alternative_tile_id); - - ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "index"), &TileSetAtlasSource::get_tile_data); + ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::get_tile_data); // Helpers. ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size); @@ -3511,16 +3801,6 @@ void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_lis } void TileSetScenesCollectionSource::_bind_methods() { - // Base tiles - ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count); - ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id); - ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile); - - // Alternative tiles - ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count); - ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id); - ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile); - ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count); ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id); ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id); @@ -3575,6 +3855,155 @@ void TileData::notify_tile_data_properties_should_change() { emit_signal(SNAME("changed")); } +void TileData::add_occlusion_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = occluders.size(); + } + ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1); + occluders.insert(p_to_pos, Ref<OccluderPolygon2D>()); +} + +void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, occluders.size()); + ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1); + occluders.insert(p_to_pos, occluders[p_from_index]); + occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_occlusion_layer(int p_index) { + ERR_FAIL_INDEX(p_index, occluders.size()); + occluders.remove(p_index); +} + +void TileData::add_physics_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = physics.size(); + } + ERR_FAIL_INDEX(p_to_pos, physics.size() + 1); + physics.insert(p_to_pos, PhysicsLayerTileData()); +} + +void TileData::move_physics_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, physics.size()); + ERR_FAIL_INDEX(p_to_pos, physics.size() + 1); + physics.insert(p_to_pos, physics[p_from_index]); + physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_physics_layer(int p_index) { + ERR_FAIL_INDEX(p_index, physics.size()); + physics.remove(p_index); +} + +void TileData::add_terrain_set(int p_to_pos) { + if (p_to_pos >= 0 && p_to_pos <= terrain_set) { + terrain_set += 1; + } +} + +void TileData::move_terrain_set(int p_from_index, int p_to_pos) { + if (p_from_index == terrain_set) { + terrain_set = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos; + } else { + if (p_from_index < terrain_set) { + terrain_set -= 1; + } + if (p_to_pos <= terrain_set) { + terrain_set += 1; + } + } +} + +void TileData::remove_terrain_set(int p_index) { + if (p_index == terrain_set) { + terrain_set = -1; + for (int i = 0; i < 16; i++) { + terrain_peering_bits[i] = -1; + } + } else if (terrain_set > p_index) { + terrain_set -= 1; + } +} + +void TileData::add_terrain(int p_terrain_set, int p_to_pos) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (p_to_pos >= 0 && p_to_pos <= terrain_peering_bits[i]) { + terrain_peering_bits[i] += 1; + } + } + } +} + +void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (p_from_index == terrain_peering_bits[i]) { + terrain_peering_bits[i] = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos; + } else { + if (p_from_index < terrain_peering_bits[i]) { + terrain_peering_bits[i] -= 1; + } + if (p_to_pos <= terrain_peering_bits[i]) { + terrain_peering_bits[i] += 1; + } + } + } + } +} + +void TileData::remove_terrain(int p_terrain_set, int p_index) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (terrain_peering_bits[i] == p_index) { + terrain_peering_bits[i] = -1; + } else if (terrain_peering_bits[i] > p_index) { + terrain_peering_bits[i] -= 1; + } + } + } +} + +void TileData::add_navigation_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = navigation.size(); + } + ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1); + navigation.insert(p_to_pos, Ref<NavigationPolygon>()); +} + +void TileData::move_navigation_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, navigation.size()); + ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1); + navigation.insert(p_to_pos, navigation[p_from_index]); + navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_navigation_layer(int p_index) { + ERR_FAIL_INDEX(p_index, navigation.size()); + navigation.remove(p_index); +} + +void TileData::add_custom_data_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = custom_data.size(); + } + ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1); + custom_data.insert(p_to_pos, Variant()); +} + +void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, custom_data.size()); + ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1); + custom_data.insert(p_to_pos, navigation[p_from_index]); + custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_custom_data_layer(int p_index) { + ERR_FAIL_INDEX(p_index, custom_data.size()); + custom_data.remove(p_index); +} + void TileData::reset_state() { occluders.clear(); physics.clear(); @@ -3628,11 +4057,11 @@ Vector2i TileData::get_texture_offset() const { return tex_offset; } -void TileData::tile_set_material(Ref<ShaderMaterial> p_material) { +void TileData::set_material(Ref<ShaderMaterial> p_material) { material = p_material; emit_signal(SNAME("changed")); } -Ref<ShaderMaterial> TileData::tile_get_material() const { +Ref<ShaderMaterial> TileData::get_material() const { return material; } @@ -4148,8 +4577,8 @@ void TileData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v); ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose); ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose); - ClassDB::bind_method(D_METHOD("tile_set_material", "material"), &TileData::tile_set_material); - ClassDB::bind_method(D_METHOD("tile_get_material"), &TileData::tile_get_material); + ClassDB::bind_method(D_METHOD("set_material", "material"), &TileData::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &TileData::get_material); ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset); ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset); ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate); @@ -4200,6 +4629,7 @@ void TileData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin"); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 35e6999d13..3baf022dc0 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -225,10 +225,10 @@ private: bool terrain_bits_meshes_dirty = true; // Navigation - struct Navigationlayer { + struct NavigationLayer { uint32_t layers = 1; }; - Vector<Navigationlayer> navigation_layers; + Vector<NavigationLayer> navigation_layers; // CustomData struct CustomDataLayer { @@ -298,16 +298,20 @@ public: void set_uv_clipping(bool p_uv_clipping); bool is_uv_clipping() const; - void set_occlusion_layers_count(int p_occlusion_layers_count); int get_occlusion_layers_count() const; + void add_occlusion_layer(int p_index = -1); + void move_occlusion_layer(int p_from_index, int p_to_pos); + void remove_occlusion_layer(int p_index); void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask); int get_occlusion_layer_light_mask(int p_layer_index) const; - void set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision); + void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision); bool get_occlusion_layer_sdf_collision(int p_layer_index) const; // Physics - void set_physics_layers_count(int p_physics_layers_count); int get_physics_layers_count() const; + void add_physics_layer(int p_index = -1); + void move_physics_layer(int p_from_index, int p_to_pos); + void remove_physics_layer(int p_index); void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer); uint32_t get_physics_layer_collision_layer(int p_layer_index) const; void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask); @@ -315,13 +319,19 @@ public: void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material); Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const; - // Terrains - void set_terrain_sets_count(int p_terrains_sets_count); + // Terrain sets int get_terrain_sets_count() const; + void add_terrain_set(int p_index = -1); + void move_terrain_set(int p_from_index, int p_to_pos); + void remove_terrain_set(int p_index); void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode); TerrainMode get_terrain_set_mode(int p_terrain_set) const; - void set_terrains_count(int p_terrain_set, int p_terrains_count); + + // Terrains int get_terrains_count(int p_terrain_set) const; + void add_terrain(int p_terrain_set, int p_index = -1); + void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); + void remove_terrain(int p_terrain_set, int p_index); void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name); String get_terrain_name(int p_terrain_set, int p_terrain_index) const; void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color); @@ -330,14 +340,18 @@ public: bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const; // Navigation - void set_navigation_layers_count(int p_navigation_layers_count); int get_navigation_layers_count() const; + void add_navigation_layer(int p_index = -1); + void move_navigation_layer(int p_from_index, int p_to_pos); + void remove_navigation_layer(int p_index); void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers); uint32_t get_navigation_layer_layers(int p_layer_index) const; // Custom data - void set_custom_data_layers_count(int p_custom_data_layers_count); int get_custom_data_layers_count() const; + void add_custom_data_layer(int p_index = -1); + void move_custom_data_layer(int p_from_index, int p_to_pos); + void remove_custom_data_layer(int p_index); int get_custom_data_layer_by_name(String p_value) const; void set_custom_data_name(int p_layer_id, String p_value); String get_custom_data_name(int p_layer_id) const; @@ -390,6 +404,8 @@ class TileSetSource : public Resource { protected: const TileSet *tile_set = nullptr; + static void _bind_methods(); + public: static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1); static const int INVALID_TILE_ALTERNATIVE; // -1; @@ -397,6 +413,24 @@ public: // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set); virtual void notify_tile_data_properties_should_change(){}; + virtual void add_occlusion_layer(int p_index){}; + virtual void move_occlusion_layer(int p_from_index, int p_to_pos){}; + virtual void remove_occlusion_layer(int p_index){}; + virtual void add_physics_layer(int p_index){}; + virtual void move_physics_layer(int p_from_index, int p_to_pos){}; + virtual void remove_physics_layer(int p_index){}; + virtual void add_terrain_set(int p_index){}; + virtual void move_terrain_set(int p_from_index, int p_to_pos){}; + virtual void remove_terrain_set(int p_index){}; + virtual void add_terrain(int p_terrain_set, int p_index){}; + virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){}; + virtual void remove_terrain(int p_terrain_set, int p_index){}; + virtual void add_navigation_layer(int p_index){}; + virtual void move_navigation_layer(int p_from_index, int p_to_pos){}; + virtual void remove_navigation_layer(int p_index){}; + virtual void add_custom_data_layer(int p_index){}; + virtual void move_custom_data_layer(int p_from_index, int p_to_pos){}; + virtual void remove_custom_data_layer(int p_index){}; virtual void reset_state() override{}; // Tiles. @@ -448,6 +482,24 @@ public: // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set) override; virtual void notify_tile_data_properties_should_change() override; + virtual void add_occlusion_layer(int p_index) override; + virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override; + virtual void remove_occlusion_layer(int p_index) override; + virtual void add_physics_layer(int p_index) override; + virtual void move_physics_layer(int p_from_index, int p_to_pos) override; + virtual void remove_physics_layer(int p_index) override; + virtual void add_terrain_set(int p_index) override; + virtual void move_terrain_set(int p_from_index, int p_to_pos) override; + virtual void remove_terrain_set(int p_index) override; + virtual void add_terrain(int p_terrain_set, int p_index) override; + virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override; + virtual void remove_terrain(int p_terrain_set, int p_index) override; + virtual void add_navigation_layer(int p_index) override; + virtual void move_navigation_layer(int p_from_index, int p_to_pos) override; + virtual void remove_navigation_layer(int p_index) override; + virtual void add_custom_data_layer(int p_index) override; + virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override; + virtual void remove_custom_data_layer(int p_index) override; virtual void reset_state() override; // Base properties. @@ -528,7 +580,7 @@ public: int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; - // Scenes sccessors. Lot are similar to "Alternative tiles". + // Scenes accessors. Lot are similar to "Alternative tiles". int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); } int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }; bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }; @@ -597,6 +649,24 @@ public: // Not exposed. void set_tile_set(const TileSet *p_tile_set); void notify_tile_data_properties_should_change(); + void add_occlusion_layer(int p_index); + void move_occlusion_layer(int p_from_index, int p_to_pos); + void remove_occlusion_layer(int p_index); + void add_physics_layer(int p_index); + void move_physics_layer(int p_from_index, int p_to_pos); + void remove_physics_layer(int p_index); + void add_terrain_set(int p_index); + void move_terrain_set(int p_from_index, int p_to_pos); + void remove_terrain_set(int p_index); + void add_terrain(int p_terrain_set, int p_index); + void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); + void remove_terrain(int p_terrain_set, int p_index); + void add_navigation_layer(int p_index); + void move_navigation_layer(int p_from_index, int p_to_pos); + void remove_navigation_layer(int p_index); + void add_custom_data_layer(int p_index); + void move_custom_data_layer(int p_from_index, int p_to_pos); + void remove_custom_data_layer(int p_index); void reset_state(); void set_allow_transform(bool p_allow_transform); bool is_allowing_transform() const; @@ -611,8 +681,8 @@ public: void set_texture_offset(Vector2i p_texture_offset); Vector2i get_texture_offset() const; - void tile_set_material(Ref<ShaderMaterial> p_material); - Ref<ShaderMaterial> tile_get_material() const; + void set_material(Ref<ShaderMaterial> p_material); + Ref<ShaderMaterial> get_material() const; void set_modulate(Color p_modulate); Color get_modulate() const; void set_z_index(int p_z_index); diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index e1b391b823..c098a97906 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -189,11 +189,21 @@ float AudioStream::get_length() const { return 0; } +bool AudioStream::is_monophonic() const { + bool ret; + if (GDVIRTUAL_CALL(_is_monophonic, ret)) { + return ret; + } + return true; +} + void AudioStream::_bind_methods() { ClassDB::bind_method(D_METHOD("get_length"), &AudioStream::get_length); + ClassDB::bind_method(D_METHOD("is_monophonic"), &AudioStream::is_monophonic); GDVIRTUAL_BIND(_instance_playback); GDVIRTUAL_BIND(_get_stream_name); GDVIRTUAL_BIND(_get_length); + GDVIRTUAL_BIND(_is_monophonic); } //////////////////////////////// @@ -221,6 +231,10 @@ float AudioStreamMicrophone::get_length() const { return 0; } +bool AudioStreamMicrophone::is_monophonic() const { + return true; +} + void AudioStreamMicrophone::_bind_methods() { } @@ -388,6 +402,14 @@ float AudioStreamRandomPitch::get_length() const { return 0; } +bool AudioStreamRandomPitch::is_monophonic() const { + if (audio_stream.is_valid()) { + return audio_stream->is_monophonic(); + } + + return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream. +} + void AudioStreamRandomPitch::_bind_methods() { ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream); ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream); diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index 922335508e..12d4343f5c 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -102,12 +102,14 @@ protected: GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instance_playback) GDVIRTUAL0RC(String, _get_stream_name) GDVIRTUAL0RC(float, _get_length) + GDVIRTUAL0RC(bool, _is_monophonic) public: virtual Ref<AudioStreamPlayback> instance_playback(); virtual String get_stream_name() const; virtual float get_length() const; + virtual bool is_monophonic() const; }; // Microphone @@ -129,6 +131,8 @@ public: virtual float get_length() const override; //if supported, otherwise return 0 + virtual bool is_monophonic() const override; + AudioStreamMicrophone(); }; @@ -187,6 +191,7 @@ public: virtual String get_stream_name() const override; virtual float get_length() const override; //if supported, otherwise return 0 + virtual bool is_monophonic() const override; AudioStreamRandomPitch(); }; diff --git a/servers/audio/effects/audio_effect_capture.h b/servers/audio/effects/audio_effect_capture.h index 7f50fc4965..bb1d03be8c 100644 --- a/servers/audio/effects/audio_effect_capture.h +++ b/servers/audio/effects/audio_effect_capture.h @@ -34,6 +34,7 @@ #include "core/config/engine.h" #include "core/math/audio_frame.h" #include "core/object/ref_counted.h" +#include "core/templates/ring_buffer.h" #include "core/templates/vector.h" #include "servers/audio/audio_effect.h" #include "servers/audio_server.h" diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp index edb5c6d2dd..447acf53a4 100644 --- a/servers/audio/effects/audio_stream_generator.cpp +++ b/servers/audio/effects/audio_stream_generator.cpp @@ -64,6 +64,10 @@ float AudioStreamGenerator::get_length() const { return 0; } +bool AudioStreamGenerator::is_monophonic() const { + return true; +} + void AudioStreamGenerator::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mix_rate", "hz"), &AudioStreamGenerator::set_mix_rate); ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioStreamGenerator::get_mix_rate); diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h index 6bec744081..918589f6d0 100644 --- a/servers/audio/effects/audio_stream_generator.h +++ b/servers/audio/effects/audio_stream_generator.h @@ -54,6 +54,7 @@ public: virtual String get_stream_name() const override; virtual float get_length() const override; + virtual bool is_monophonic() const override; AudioStreamGenerator(); }; diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 81735d522f..758ce766c3 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -363,10 +363,10 @@ void AudioServer::_mix_step() { if (mixed_frames != buffer_size) { // We know we have at least the size of our lookahead buffer for fade-out purposes. - float fadeout_base = 0.87; + float fadeout_base = 0.94; float fadeout_coefficient = 1; - static_assert(LOOKAHEAD_BUFFER_SIZE == 32, "Update fadeout_base and comment here if you change LOOKAHEAD_BUFFER_SIZE."); - // 0.87 ^ 32 = 0.0116. There might still be a pop but it'll be way better than if we didn't do this. + static_assert(LOOKAHEAD_BUFFER_SIZE == 64, "Update fadeout_base and comment here if you change LOOKAHEAD_BUFFER_SIZE."); + // 0.94 ^ 64 = 0.01906. There might still be a pop but it'll be way better than if we didn't do this. for (unsigned int idx = mixed_frames; idx < buffer_size; idx++) { fadeout_coefficient *= fadeout_base; buf[idx] *= fadeout_coefficient; @@ -381,29 +381,24 @@ void AudioServer::_mix_step() { } } - ERR_FAIL_COND(playback->bus_details.load() == nullptr); + AudioStreamPlaybackBusDetails *ptr = playback->bus_details.load(); + ERR_FAIL_COND(ptr == nullptr); // By putting null into the bus details pointers, we're taking ownership of their memory for the duration of this mix. - AudioStreamPlaybackBusDetails *bus_details = nullptr; - { - std::atomic<AudioStreamPlaybackBusDetails *> bus_details_atomic = nullptr; - bus_details = playback->bus_details.exchange(bus_details_atomic); - } - ERR_FAIL_COND(bus_details == nullptr); - AudioStreamPlaybackBusDetails *prev_bus_details = playback->prev_bus_details; + AudioStreamPlaybackBusDetails bus_details = *ptr; // Mix to any active buses. for (int idx = 0; idx < MAX_BUSES_PER_PLAYBACK; idx++) { - if (!bus_details->bus_active[idx]) { + if (!bus_details.bus_active[idx]) { continue; } - int bus_idx = thread_find_bus_index(bus_details->bus[idx]); + int bus_idx = thread_find_bus_index(bus_details.bus[idx]); int prev_bus_idx = -1; for (int search_idx = 0; search_idx < MAX_BUSES_PER_PLAYBACK; search_idx++) { - if (!prev_bus_details->bus_active[search_idx]) { + if (!playback->prev_bus_details->bus_active[search_idx]) { continue; } - if (prev_bus_details->bus[search_idx].hash() == bus_details->bus[idx].hash()) { + if (playback->prev_bus_details->bus[search_idx].hash() == bus_details.bus[idx].hash()) { prev_bus_idx = search_idx; } } @@ -411,13 +406,13 @@ void AudioServer::_mix_step() { for (int channel_idx = 0; channel_idx < channel_count; channel_idx++) { AudioFrame *channel_buf = thread_get_channel_mix_buffer(bus_idx, channel_idx); if (fading_out) { - bus_details->volume[idx][channel_idx] = AudioFrame(0, 0); + bus_details.volume[idx][channel_idx] = AudioFrame(0, 0); } - AudioFrame channel_vol = bus_details->volume[idx][channel_idx]; + AudioFrame channel_vol = bus_details.volume[idx][channel_idx]; AudioFrame prev_channel_vol = AudioFrame(0, 0); if (prev_bus_idx != -1) { - prev_channel_vol = prev_bus_details->volume[prev_bus_idx][channel_idx]; + prev_channel_vol = playback->prev_bus_details->volume[prev_bus_idx][channel_idx]; } _mix_step_for_channel(channel_buf, buf, prev_channel_vol, channel_vol, playback->attenuation_filter_cutoff_hz.get(), playback->highshelf_gain.get(), &playback->filter_process[channel_idx * 2], &playback->filter_process[channel_idx * 2 + 1]); } @@ -425,14 +420,14 @@ void AudioServer::_mix_step() { // Now go through and fade-out any buses that were being played to previously that we missed by going through current data. for (int idx = 0; idx < MAX_BUSES_PER_PLAYBACK; idx++) { - if (!prev_bus_details->bus_active[idx]) { + if (!playback->prev_bus_details->bus_active[idx]) { continue; } - int bus_idx = thread_find_bus_index(prev_bus_details->bus[idx]); + int bus_idx = thread_find_bus_index(playback->prev_bus_details->bus[idx]); int current_bus_idx = -1; for (int search_idx = 0; search_idx < MAX_BUSES_PER_PLAYBACK; search_idx++) { - if (bus_details->bus[search_idx] == prev_bus_details->bus[idx]) { + if (bus_details.bus[search_idx] == playback->prev_bus_details->bus[idx]) { current_bus_idx = search_idx; } } @@ -443,24 +438,17 @@ void AudioServer::_mix_step() { for (int channel_idx = 0; channel_idx < channel_count; channel_idx++) { AudioFrame *channel_buf = thread_get_channel_mix_buffer(bus_idx, channel_idx); - AudioFrame prev_channel_vol = prev_bus_details->volume[idx][channel_idx]; + AudioFrame prev_channel_vol = playback->prev_bus_details->volume[idx][channel_idx]; // Fade out to silence _mix_step_for_channel(channel_buf, buf, prev_channel_vol, AudioFrame(0, 0), playback->attenuation_filter_cutoff_hz.get(), playback->highshelf_gain.get(), &playback->filter_process[channel_idx * 2], &playback->filter_process[channel_idx * 2 + 1]); } } // Copy the bus details we mixed with to the previous bus details to maintain volume ramps. - std::copy(std::begin(bus_details->bus_active), std::end(bus_details->bus_active), std::begin(prev_bus_details->bus_active)); - std::copy(std::begin(bus_details->bus), std::end(bus_details->bus), std::begin(prev_bus_details->bus)); + std::copy(std::begin(bus_details.bus_active), std::end(bus_details.bus_active), std::begin(playback->prev_bus_details->bus_active)); + std::copy(std::begin(bus_details.bus), std::end(bus_details.bus), std::begin(playback->prev_bus_details->bus)); for (int bus_idx = 0; bus_idx < MAX_BUSES_PER_PLAYBACK; bus_idx++) { - std::copy(std::begin(bus_details->volume[bus_idx]), std::end(bus_details->volume[bus_idx]), std::begin(prev_bus_details->volume[bus_idx])); - } - - AudioStreamPlaybackBusDetails *bus_details_expected = nullptr; - // Only put the bus details pointer back if it hasn't been updated already. - if (!playback->bus_details.compare_exchange_strong(/* expected= */ bus_details_expected, /* new= */ bus_details)) { - // If it *has* been updated already, queue the old one for deletion. - bus_details_graveyard.insert(bus_details); + std::copy(std::begin(bus_details.volume[bus_idx]), std::end(bus_details.volume[bus_idx]), std::begin(playback->prev_bus_details->volume[bus_idx])); } switch (playback->state.load()) { @@ -1132,7 +1120,7 @@ void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Str start_playback_stream(p_playback, map, p_start_time); } -void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time) { +void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_highshelf_gain, float p_attenuation_cutoff_hz, float p_pitch_scale) { ERR_FAIL_COND(p_playback.is_null()); AudioStreamPlaybackListNode *playback_node = new AudioStreamPlaybackListNode(); @@ -1154,10 +1142,9 @@ void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map playback_node->bus_details = new_bus_details; playback_node->prev_bus_details = new AudioStreamPlaybackBusDetails(); - playback_node->setseek.set(-1); - playback_node->pitch_scale.set(1); - playback_node->highshelf_gain.set(0); - playback_node->attenuation_filter_cutoff_hz.set(0); + playback_node->pitch_scale.set(p_pitch_scale); + playback_node->highshelf_gain.set(p_highshelf_gain); + playback_node->attenuation_filter_cutoff_hz.set(p_attenuation_cutoff_hz); memset(playback_node->prev_bus_details->volume, 0, sizeof(playback_node->prev_bus_details->volume)); @@ -1181,6 +1168,9 @@ void AudioServer::stop_playback_stream(Ref<AudioStreamPlayback> p_playback) { AudioStreamPlaybackListNode::PlaybackState new_state, old_state; do { old_state = playback_node->state.load(); + if (old_state == AudioStreamPlaybackListNode::AWAITING_DELETION) { + break; // Don't fade out again. + } new_state = AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION; } while (!playback_node->state.compare_exchange_strong(old_state, new_state)); @@ -1206,6 +1196,9 @@ void AudioServer::set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_pla int idx = 0; for (KeyValue<StringName, Vector<AudioFrame>> pair : p_bus_volumes) { + if (idx >= MAX_BUSES_PER_PLAYBACK) { + break; + } ERR_FAIL_COND(pair.value.size() < channel_count); ERR_FAIL_COND(pair.value.size() != MAX_CHANNELS_PER_BUS); @@ -1214,6 +1207,7 @@ void AudioServer::set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_pla for (int channel_idx = 0; channel_idx < MAX_CHANNELS_PER_BUS; channel_idx++) { new_bus_details->volume[idx][channel_idx] = pair.value[channel_idx]; } + idx++; } do { @@ -1260,17 +1254,18 @@ void AudioServer::set_playback_paused(Ref<AudioStreamPlayback> p_playback, bool if (!playback_node) { return; } - if (!p_paused && playback_node->state == AudioStreamPlaybackListNode::PLAYING) { - return; // No-op. - } - if (p_paused && (playback_node->state == AudioStreamPlaybackListNode::PAUSED || playback_node->state == AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE)) { - return; // No-op. - } AudioStreamPlaybackListNode::PlaybackState new_state, old_state; do { old_state = playback_node->state.load(); new_state = p_paused ? AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE : AudioStreamPlaybackListNode::PLAYING; + if (!p_paused && old_state == AudioStreamPlaybackListNode::PLAYING) { + return; // No-op. + } + if (p_paused && (old_state == AudioStreamPlaybackListNode::PAUSED || old_state == AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE)) { + return; // No-op. + } + } while (!playback_node->state.compare_exchange_strong(old_state, new_state)); } @@ -1444,10 +1439,15 @@ void AudioServer::update() { update_callback_list.maybe_cleanup(); listener_changed_callback_list.maybe_cleanup(); playback_list.maybe_cleanup(); + for (AudioStreamPlaybackBusDetails *bus_details : bus_details_graveyard_frame_old) { + bus_details_graveyard_frame_old.erase(bus_details, [](AudioStreamPlaybackBusDetails *d) { delete d; }); + } for (AudioStreamPlaybackBusDetails *bus_details : bus_details_graveyard) { - bus_details_graveyard.erase(bus_details, [](AudioStreamPlaybackBusDetails *d) { delete d; }); + bus_details_graveyard_frame_old.insert(bus_details); + bus_details_graveyard.erase(bus_details); } bus_details_graveyard.maybe_cleanup(); + bus_details_graveyard_frame_old.maybe_cleanup(); } void AudioServer::load_default_bus_layout() { diff --git a/servers/audio_server.h b/servers/audio_server.h index affcb3df7b..a60d4ae4c4 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -163,7 +163,7 @@ public: AUDIO_DATA_INVALID_ID = -1, MAX_CHANNELS_PER_BUS = 4, MAX_BUSES_PER_PLAYBACK = 6, - LOOKAHEAD_BUFFER_SIZE = 32, + LOOKAHEAD_BUFFER_SIZE = 64, }; typedef void (*AudioCallback)(void *p_userdata); @@ -262,6 +262,9 @@ private: SafeList<AudioStreamPlaybackListNode *> playback_list; SafeList<AudioStreamPlaybackBusDetails *> bus_details_graveyard; + // TODO document if this is necessary. + SafeList<AudioStreamPlaybackBusDetails *> bus_details_graveyard_frame_old; + Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level Vector<AudioFrame> mix_buffer; Vector<Bus *> buses; @@ -364,8 +367,10 @@ public: void set_playback_speed_scale(float p_scale); float get_playback_speed_scale() const; + // Convenience method. void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0); - void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0); + // Expose all parameters. + void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0, float p_pitch_scale = 1); void stop_playback_stream(Ref<AudioStreamPlayback> p_playback); void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes); diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 64f71fd25c..edd769aa9a 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -34,47 +34,72 @@ #include "body_direct_state_2d_sw.h" #include "space_2d_sw.h" -void Body2DSW::_update_inertia() { - if (!user_inertia && get_space() && !inertia_update_list.in_list()) { - get_space()->body_add_to_inertia_update_list(&inertia_update_list); +void Body2DSW::_mass_properties_changed() { + if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) { + get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list); } } -void Body2DSW::update_inertias() { +void Body2DSW::update_mass_properties() { //update shapes and motions switch (mode) { case PhysicsServer2D::BODY_MODE_DYNAMIC: { - if (user_inertia) { - _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; - break; - } - //update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet) real_t total_area = 0; - for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } total_area += get_shape_aabb(i).get_area(); } - inertia = 0; + if (calculate_center_of_mass) { + // We have to recompute the center of mass. + center_of_mass = Vector2(); - for (int i = 0; i < get_shape_count(); i++) { - if (is_shape_disabled(i)) { - continue; + if (total_area != 0.0) { + for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } + + real_t area = get_shape_aabb(i).get_area(); + + real_t mass = area * this->mass / total_area; + + // NOTE: we assume that the shape origin is also its center of mass. + center_of_mass += mass * get_shape_transform(i).get_origin(); + } + + center_of_mass /= mass; } + } + + if (calculate_inertia) { + inertia = 0; + + for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } - const Shape2DSW *shape = get_shape(i); + const Shape2DSW *shape = get_shape(i); - real_t area = get_shape_aabb(i).get_area(); + real_t area = get_shape_aabb(i).get_area(); + if (area == 0.0) { + continue; + } - real_t mass = area * this->mass / total_area; + real_t mass = area * this->mass / total_area; - Transform2D mtx = get_shape_transform(i); - Vector2 scale = mtx.get_scale(); - inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared(); + Transform2D mtx = get_shape_transform(i); + Vector2 scale = mtx.get_scale(); + Vector2 shape_origin = mtx.get_origin() - center_of_mass; + inertia += shape->get_moment_of_inertia(mass, scale) + mass * shape_origin.length_squared(); + } } - _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; + _inv_inertia = inertia > 0.0 ? (1.0 / inertia) : 0.0; if (mass) { _inv_mass = 1.0 / mass; @@ -94,9 +119,12 @@ void Body2DSW::update_inertias() { } break; } - //_update_inertia_tensor(); +} - //_update_shapes(); +void Body2DSW::reset_mass_properties() { + calculate_inertia = true; + calculate_center_of_mass = true; + _mass_properties_changed(); } void Body2DSW::set_active(bool p_active) { @@ -118,7 +146,7 @@ void Body2DSW::set_active(bool p_active) { } } -void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value) { +void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, const Variant &p_value) { switch (p_param) { case PhysicsServer2D::BODY_PARAM_BOUNCE: { bounce = p_value; @@ -127,21 +155,32 @@ void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value) friction = p_value; } break; case PhysicsServer2D::BODY_PARAM_MASS: { - ERR_FAIL_COND(p_value <= 0); - mass = p_value; - _update_inertia(); - + real_t mass_value = p_value; + ERR_FAIL_COND(mass_value <= 0); + mass = mass_value; + if (mode >= PhysicsServer2D::BODY_MODE_DYNAMIC) { + _mass_properties_changed(); + } } break; case PhysicsServer2D::BODY_PARAM_INERTIA: { - if (p_value <= 0) { - user_inertia = false; - _update_inertia(); + real_t inertia_value = p_value; + if (inertia_value <= 0.0) { + calculate_inertia = true; + if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC) { + _mass_properties_changed(); + } } else { - user_inertia = true; - inertia = p_value; - _inv_inertia = 1.0 / p_value; + calculate_inertia = false; + inertia = inertia_value; + if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC) { + _inv_inertia = 1.0 / inertia; + } } } break; + case PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS: { + calculate_center_of_mass = false; + center_of_mass = p_value; + } break; case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: { gravity_scale = p_value; } break; @@ -156,7 +195,7 @@ void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value) } } -real_t Body2DSW::get_param(PhysicsServer2D::BodyParameter p_param) const { +Variant Body2DSW::get_param(PhysicsServer2D::BodyParameter p_param) const { switch (p_param) { case PhysicsServer2D::BODY_PARAM_BOUNCE: { return bounce; @@ -170,6 +209,9 @@ real_t Body2DSW::get_param(PhysicsServer2D::BodyParameter p_param) const { case PhysicsServer2D::BODY_PARAM_INERTIA: { return inertia; } + case PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS: { + return center_of_mass; + } case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: { return gravity_scale; } @@ -207,7 +249,10 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) { } break; case PhysicsServer2D::BODY_MODE_DYNAMIC: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; - _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; + if (!calculate_inertia) { + _inv_inertia = 1.0 / inertia; + } + _mass_properties_changed(); _set_static(false); set_active(true); @@ -215,18 +260,11 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) { case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; _inv_inertia = 0; + angular_velocity = 0; _set_static(false); set_active(true); - angular_velocity = 0; - } break; - } - if (p_mode == PhysicsServer2D::BODY_MODE_DYNAMIC && _inv_inertia == 0) { - _update_inertia(); + } } - /* - if (get_space()) - _update_queries(); - */ } PhysicsServer2D::BodyMode Body2DSW::get_mode() const { @@ -234,7 +272,7 @@ PhysicsServer2D::BodyMode Body2DSW::get_mode() const { } void Body2DSW::_shapes_changed() { - _update_inertia(); + _mass_properties_changed(); wakeup_neighbours(); } @@ -269,11 +307,13 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va } break; case PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY: { linear_velocity = p_variant; + constant_linear_velocity = linear_velocity; wakeup(); } break; case PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY: { angular_velocity = p_variant; + constant_angular_velocity = angular_velocity; wakeup(); } break; @@ -296,7 +336,7 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va } break; case PhysicsServer2D::BODY_STATE_CAN_SLEEP: { can_sleep = p_variant; - if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC && !active && !can_sleep) { + if (mode >= PhysicsServer2D::BODY_MODE_DYNAMIC && !active && !can_sleep) { set_active(true); } @@ -330,8 +370,8 @@ void Body2DSW::set_space(Space2DSW *p_space) { if (get_space()) { wakeup_neighbours(); - if (inertia_update_list.in_list()) { - get_space()->body_remove_from_inertia_update_list(&inertia_update_list); + if (mass_properties_update_list.in_list()) { + get_space()->body_remove_from_mass_properties_update_list(&mass_properties_update_list); } if (active_list.in_list()) { get_space()->body_remove_from_active_list(&active_list); @@ -344,13 +384,11 @@ void Body2DSW::set_space(Space2DSW *p_space) { _set_space(p_space); if (get_space()) { - _update_inertia(); + _mass_properties_changed(); if (active) { get_space()->body_add_to_active_list(&active_list); } } - - first_integration = false; } void Body2DSW::_compute_area_gravity_and_damping(const Area2DSW *p_area) { @@ -429,10 +467,10 @@ void Body2DSW::integrate_forces(real_t p_step) { if (mode == PhysicsServer2D::BODY_MODE_KINEMATIC) { //compute motion, angular and etc. velocities from prev transform motion = new_transform.get_origin() - get_transform().get_origin(); - linear_velocity = motion / p_step; + linear_velocity = constant_linear_velocity + motion / p_step; real_t rot = new_transform.get_rotation() - get_transform().get_rotation(); - angular_velocity = remainder(rot, 2.0 * Math_PI) / p_step; + angular_velocity = constant_angular_velocity + remainder(rot, 2.0 * Math_PI) / p_step; do_motion = true; @@ -444,7 +482,7 @@ void Body2DSW::integrate_forces(real_t p_step) { */ } else { - if (!omit_force_integration && !first_integration) { + if (!omit_force_integration) { //overridden by direct state query Vector2 force = gravity * mass; @@ -478,7 +516,6 @@ void Body2DSW::integrate_forces(real_t p_step) { //motion=linear_velocity*p_step; - first_integration = false; biased_angular_velocity = 0; biased_linear_velocity = Vector2(); @@ -515,14 +552,22 @@ void Body2DSW::integrate_velocities(real_t p_step) { real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step; Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step; + real_t center_of_mass_distance = center_of_mass.length(); + if (center_of_mass_distance > CMP_EPSILON) { + // Calculate displacement due to center of mass offset. + real_t prev_angle = get_transform().get_rotation(); + real_t angle_base = Math::atan2(center_of_mass.y, center_of_mass.x); + Vector2 point1(Math::cos(angle_base + prev_angle), Math::sin(angle_base + prev_angle)); + Vector2 point2(Math::cos(angle_base + angle), Math::sin(angle_base + angle)); + pos += center_of_mass_distance * (point1 - point2); + } + _set_transform(Transform2D(angle, pos), continuous_cd_mode == PhysicsServer2D::CCD_MODE_DISABLED); _set_inv_transform(get_transform().inverse()); if (continuous_cd_mode != PhysicsServer2D::CCD_MODE_DISABLED) { new_transform = get_transform(); } - - //_update_inertia_tensor(); } void Body2DSW::wakeup_neighbours() { @@ -536,7 +581,7 @@ void Body2DSW::wakeup_neighbours() { continue; } Body2DSW *b = n[i]; - if (b->mode != PhysicsServer2D::BODY_MODE_DYNAMIC) { + if (b->mode < PhysicsServer2D::BODY_MODE_DYNAMIC) { continue; } @@ -617,35 +662,9 @@ PhysicsDirectBodyState2DSW *Body2DSW::get_direct_state() { Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), - inertia_update_list(this), + mass_properties_update_list(this), direct_state_query_list(this) { - mode = PhysicsServer2D::BODY_MODE_DYNAMIC; - active = true; - angular_velocity = 0; - biased_angular_velocity = 0; - mass = 1; - inertia = 0; - user_inertia = false; - _inv_inertia = 0; - _inv_mass = 1; - bounce = 0; - friction = 1; - omit_force_integration = false; - applied_torque = 0; - island_step = 0; _set_static(false); - first_time_kinematic = false; - linear_damp = -1; - angular_damp = -1; - area_angular_damp = 0; - area_linear_damp = 0; - contact_count = 0; - gravity_scale = 1.0; - first_integration = false; - - still_time = 0; - continuous_cd_mode = PhysicsServer2D::CCD_MODE_DISABLED; - can_sleep = true; } Body2DSW::~Body2DSW() { diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 9cd53ceca1..95e89786cd 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -41,48 +41,55 @@ class Constraint2DSW; class PhysicsDirectBodyState2DSW; class Body2DSW : public CollisionObject2DSW { - PhysicsServer2D::BodyMode mode; + PhysicsServer2D::BodyMode mode = PhysicsServer2D::BODY_MODE_DYNAMIC; Vector2 biased_linear_velocity; - real_t biased_angular_velocity; + real_t biased_angular_velocity = 0.0; Vector2 linear_velocity; - real_t angular_velocity; + real_t angular_velocity = 0.0; - real_t linear_damp; - real_t angular_damp; - real_t gravity_scale; + Vector2 constant_linear_velocity; + real_t constant_angular_velocity = 0.0; - real_t mass; - real_t inertia; - real_t bounce; - real_t friction; + real_t linear_damp = -1.0; + real_t angular_damp = -1.0; + real_t gravity_scale = 1.0; - real_t _inv_mass; - real_t _inv_inertia; - bool user_inertia; + real_t bounce = 0.0; + real_t friction = 1.0; + + real_t mass = 1.0; + real_t _inv_mass = 1.0; + + real_t inertia = 0.0; + real_t _inv_inertia = 0.0; + + Vector2 center_of_mass; + + bool calculate_inertia = true; + bool calculate_center_of_mass = true; Vector2 gravity; - real_t area_linear_damp; - real_t area_angular_damp; + real_t area_linear_damp = 0.0; + real_t area_angular_damp = 0.0; - real_t still_time; + real_t still_time = 0.0; Vector2 applied_force; - real_t applied_torque; + real_t applied_torque = 0.0; SelfList<Body2DSW> active_list; - SelfList<Body2DSW> inertia_update_list; + SelfList<Body2DSW> mass_properties_update_list; SelfList<Body2DSW> direct_state_query_list; VSet<RID> exceptions; - PhysicsServer2D::CCDMode continuous_cd_mode; - bool omit_force_integration; - bool active; - bool can_sleep; - bool first_time_kinematic; - bool first_integration; - void _update_inertia(); + PhysicsServer2D::CCDMode continuous_cd_mode = PhysicsServer2D::CCD_MODE_DISABLED; + bool omit_force_integration = false; + bool active = true; + bool can_sleep = true; + bool first_time_kinematic = false; + void _mass_properties_changed(); virtual void _shapes_changed(); Transform2D new_transform; @@ -115,7 +122,7 @@ class Body2DSW : public CollisionObject2DSW { }; Vector<Contact> contacts; //no contacts by default - int contact_count; + int contact_count = 0; void *body_state_callback_instance = nullptr; PhysicsServer2D::BodyStateCallback body_state_callback = nullptr; @@ -129,7 +136,7 @@ class Body2DSW : public CollisionObject2DSW { PhysicsDirectBodyState2DSW *direct_state = nullptr; - uint64_t island_step; + uint64_t island_step = 0; _FORCE_INLINE_ void _compute_area_gravity_and_damping(const Area2DSW *p_area); @@ -207,7 +214,7 @@ public: _FORCE_INLINE_ void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) { linear_velocity += p_impulse * _inv_mass; - angular_velocity += _inv_inertia * p_position.cross(p_impulse); + angular_velocity += _inv_inertia * (p_position - center_of_mass).cross(p_impulse); } _FORCE_INLINE_ void apply_torque_impulse(real_t p_torque) { @@ -216,7 +223,7 @@ public: _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) { biased_linear_velocity += p_impulse * _inv_mass; - biased_angular_velocity += _inv_inertia * p_position.cross(p_impulse); + biased_angular_velocity += _inv_inertia * (p_position - center_of_mass).cross(p_impulse); } void set_active(bool p_active); @@ -229,8 +236,8 @@ public: set_active(true); } - void set_param(PhysicsServer2D::BodyParameter p_param, real_t); - real_t get_param(PhysicsServer2D::BodyParameter p_param) const; + void set_param(PhysicsServer2D::BodyParameter p_param, const Variant &p_value); + Variant get_param(PhysicsServer2D::BodyParameter p_param) const; void set_mode(PhysicsServer2D::BodyMode p_mode); PhysicsServer2D::BodyMode get_mode() const; @@ -250,7 +257,7 @@ public: _FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) { applied_force += p_force; - applied_torque += p_position.cross(p_force); + applied_torque += (p_position - center_of_mass).cross(p_force); } _FORCE_INLINE_ void add_torque(real_t p_torque) { @@ -262,8 +269,10 @@ public: void set_space(Space2DSW *p_space); - void update_inertias(); + void update_mass_properties(); + void reset_mass_properties(); + _FORCE_INLINE_ Vector2 get_center_of_mass() const { return center_of_mass; } _FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; } _FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; } _FORCE_INLINE_ real_t get_friction() const { return friction; } diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp index 1f68cca843..58250c3077 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.cpp +++ b/servers/physics_2d/body_direct_state_2d_sw.cpp @@ -46,6 +46,10 @@ real_t PhysicsDirectBodyState2DSW::get_total_linear_damp() const { return body->area_linear_damp; } +Vector2 PhysicsDirectBodyState2DSW::get_center_of_mass() const { + return body->get_center_of_mass(); +} + real_t PhysicsDirectBodyState2DSW::get_inverse_mass() const { return body->get_inv_mass(); } diff --git a/servers/physics_2d/body_direct_state_2d_sw.h b/servers/physics_2d/body_direct_state_2d_sw.h index aef9186086..34faa174d8 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.h +++ b/servers/physics_2d/body_direct_state_2d_sw.h @@ -45,6 +45,7 @@ public: virtual real_t get_total_angular_damp() const override; virtual real_t get_total_linear_damp() const override; + virtual Vector2 get_center_of_mass() const override; virtual real_t get_inverse_mass() const override; virtual real_t get_inverse_inertia() const override; diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 5a0a628fbc..fa8499a81d 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -68,13 +68,13 @@ static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const { value += a->get_inv_mass(); - real_t rcn = rA.cross(n); + real_t rcn = (rA - a->get_center_of_mass()).cross(n); value += a->get_inv_inertia() * rcn * rcn; } if (b) { value += b->get_inv_mass(); - real_t rcn = rB.cross(n); + real_t rcn = (rB - b->get_center_of_mass()).cross(n); value += b->get_inv_inertia() * rcn * rcn; } @@ -83,9 +83,9 @@ static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const static inline Vector2 relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB) { - Vector2 sum = a->get_linear_velocity() - rA.orthogonal() * a->get_angular_velocity(); + Vector2 sum = a->get_linear_velocity() - (rA - a->get_center_of_mass()).orthogonal() * a->get_angular_velocity(); if (b) { - return (b->get_linear_velocity() - rB.orthogonal() * b->get_angular_velocity()) - sum; + return (b->get_linear_velocity() - (rB - b->get_center_of_mass()).orthogonal() * b->get_angular_velocity()) - sum; } else { return -sum; } @@ -172,11 +172,11 @@ bool PinJoint2DSW::pre_solve(real_t p_step) { void PinJoint2DSW::solve(real_t p_step) { // compute relative velocity - Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity()); + Vector2 vA = A->get_linear_velocity() - custom_cross(rA - A->get_center_of_mass(), A->get_angular_velocity()); Vector2 rel_vel; if (B) { - rel_vel = B->get_linear_velocity() - custom_cross(rB, B->get_angular_velocity()) - vA; + rel_vel = B->get_linear_velocity() - custom_cross(rB - B->get_center_of_mass(), B->get_angular_velocity()) - vA; } else { rel_vel = -vA; } @@ -238,6 +238,9 @@ k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 k21 = 0.0f; k22 = m_sum; + r1 -= a->get_center_of_mass(); + r2 -= b->get_center_of_mass(); + // add the influence from r1 real_t a_i_inv = a->get_inv_inertia(); real_t r1xsq = r1.x * r1.x * a_i_inv; diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 85b5e40752..d0a42ca95b 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -743,20 +743,27 @@ uint32_t PhysicsServer2DSW::body_get_collision_mask(RID p_body) const { return body->get_collision_mask(); }; -void PhysicsServer2DSW::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) { +void PhysicsServer2DSW::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) { Body2DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); }; -real_t PhysicsServer2DSW::body_get_param(RID p_body, BodyParameter p_param) const { +Variant PhysicsServer2DSW::body_get_param(RID p_body, BodyParameter p_param) const { Body2DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); }; +void PhysicsServer2DSW::body_reset_mass_properties(RID p_body) { + Body2DSW *body = body_owner.getornull(p_body); + ERR_FAIL_COND(!body); + + return body->reset_mass_properties(); +} + void PhysicsServer2DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { Body2DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index ef1306cf59..6a2d9e37e0 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -205,8 +205,10 @@ public: virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override; virtual uint32_t body_get_collision_mask(RID p_body) const override; - virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override; - virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override; + virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override; + virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override; + + virtual void body_reset_mass_properties(RID p_body) override; virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override; virtual Variant body_get_state(RID p_body, BodyState p_state) const override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 6761e37daa..e65c4f5f3a 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -212,8 +212,10 @@ public: FUNC2(body_set_collision_mask, RID, uint32_t); FUNC1RC(uint32_t, body_get_collision_mask, RID); - FUNC3(body_set_param, RID, BodyParameter, real_t); - FUNC2RC(real_t, body_get_param, RID, BodyParameter); + FUNC3(body_set_param, RID, BodyParameter, const Variant &); + FUNC2RC(Variant, body_get_param, RID, BodyParameter); + + FUNC1(body_reset_mass_properties, RID); FUNC3(body_set_state, RID, BodyState, const Variant &); FUNC2RC(Variant, body_get_state, RID, BodyState); diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 6c23f49928..7dbd1243cc 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -482,7 +482,7 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape); if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) { const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object); - Vector2 rel_vec = r_info->point - body->get_transform().get_origin(); + Vector2 rel_vec = r_info->point - (body->get_transform().get_origin() + body->get_center_of_mass()); r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); } else { @@ -961,7 +961,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape); const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object); - Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin(); + Vector2 rel_vec = r_result->collision_point - (body->get_transform().get_origin() + body->get_center_of_mass()); r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); r_result->travel = safe * p_motion; @@ -1041,12 +1041,12 @@ void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW> *p_body) { active_list.remove(p_body); } -void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body) { - inertia_update_list.add(p_body); +void Space2DSW::body_add_to_mass_properties_update_list(SelfList<Body2DSW> *p_body) { + mass_properties_update_list.add(p_body); } -void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body) { - inertia_update_list.remove(p_body); +void Space2DSW::body_remove_from_mass_properties_update_list(SelfList<Body2DSW> *p_body) { + mass_properties_update_list.remove(p_body); } BroadPhase2DSW *Space2DSW::get_broadphase() { @@ -1112,9 +1112,9 @@ void Space2DSW::call_queries() { void Space2DSW::setup() { contact_debug_count = 0; - while (inertia_update_list.first()) { - inertia_update_list.first()->self()->update_inertias(); - inertia_update_list.remove(inertia_update_list.first()); + while (mass_properties_update_list.first()) { + mass_properties_update_list.first()->self()->update_mass_properties(); + mass_properties_update_list.remove(mass_properties_update_list.first()); } } diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 5de071a475..ad82a14af5 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -49,13 +49,13 @@ class PhysicsDirectSpaceState2DSW : public PhysicsDirectSpaceState2D { public: Space2DSW *space; - virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override; - virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override; - virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override; + virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override; + virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; PhysicsDirectSpaceState2DSW(); }; @@ -86,7 +86,7 @@ private: BroadPhase2DSW *broadphase; SelfList<Body2DSW>::List active_list; - SelfList<Body2DSW>::List inertia_update_list; + SelfList<Body2DSW>::List mass_properties_update_list; SelfList<Body2DSW>::List state_query_list; SelfList<Area2DSW>::List monitor_query_list; SelfList<Area2DSW>::List area_moved_list; @@ -140,8 +140,8 @@ public: const SelfList<Body2DSW>::List &get_active_body_list() const; void body_add_to_active_list(SelfList<Body2DSW> *p_body); void body_remove_from_active_list(SelfList<Body2DSW> *p_body); - void body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body); - void body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body); + void body_add_to_mass_properties_update_list(SelfList<Body2DSW> *p_body); + void body_remove_from_mass_properties_update_list(SelfList<Body2DSW> *p_body); void area_add_to_moved_list(SelfList<Area2DSW> *p_area); void area_remove_from_moved_list(SelfList<Area2DSW> *p_area); const SelfList<Area2DSW>::List &get_moved_area_list() const; diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 7f62e4eb85..41745545d8 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -34,9 +34,9 @@ #include "body_direct_state_3d_sw.h" #include "space_3d_sw.h" -void Body3DSW::_update_inertia() { - if (get_space() && !inertia_update_list.in_list()) { - get_space()->body_add_to_inertia_update_list(&inertia_update_list); +void Body3DSW::_mass_properties_changed() { + if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) { + get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list); } } @@ -44,7 +44,7 @@ void Body3DSW::_update_transform_dependant() { center_of_mass = get_transform().basis.xform(center_of_mass_local); principal_inertia_axes = get_transform().basis * principal_inertia_axes_local; - // update inertia tensor + // Update inertia tensor. Basis tb = principal_inertia_axes; Basis tbt = tb.transposed(); Basis diag; @@ -52,74 +52,95 @@ void Body3DSW::_update_transform_dependant() { _inv_inertia_tensor = tb * diag * tbt; } -void Body3DSW::update_inertias() { +void Body3DSW::update_mass_properties() { // Update shapes and motions. switch (mode) { case PhysicsServer3D::BODY_MODE_DYNAMIC: { - // Update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet) real_t total_area = 0; - for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } + total_area += get_shape_area(i); } - // We have to recompute the center of mass. - center_of_mass_local.zero(); + if (calculate_center_of_mass) { + // We have to recompute the center of mass. + center_of_mass_local.zero(); - if (total_area != 0.0) { - for (int i = 0; i < get_shape_count(); i++) { - real_t area = get_shape_area(i); + if (total_area != 0.0) { + for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } - real_t mass = area * this->mass / total_area; + real_t area = get_shape_area(i); - // NOTE: we assume that the shape origin is also its center of mass. - center_of_mass_local += mass * get_shape_transform(i).origin; - } + real_t mass = area * this->mass / total_area; + + // NOTE: we assume that the shape origin is also its center of mass. + center_of_mass_local += mass * get_shape_transform(i).origin; + } - center_of_mass_local /= mass; + center_of_mass_local /= mass; + } } - // Recompute the inertia tensor. - Basis inertia_tensor; - inertia_tensor.set_zero(); - bool inertia_set = false; + if (calculate_inertia) { + // Recompute the inertia tensor. + Basis inertia_tensor; + inertia_tensor.set_zero(); + bool inertia_set = false; - for (int i = 0; i < get_shape_count(); i++) { - if (is_shape_disabled(i)) { - continue; - } + for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } - real_t area = get_shape_area(i); - if (area == 0.0) { - continue; - } + real_t area = get_shape_area(i); + if (area == 0.0) { + continue; + } - inertia_set = true; + inertia_set = true; - const Shape3DSW *shape = get_shape(i); + const Shape3DSW *shape = get_shape(i); - real_t mass = area * this->mass / total_area; + real_t mass = area * this->mass / total_area; - Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix(); - Transform3D shape_transform = get_shape_transform(i); - Basis shape_basis = shape_transform.basis.orthonormalized(); + Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix(); + Transform3D shape_transform = get_shape_transform(i); + Basis shape_basis = shape_transform.basis.orthonormalized(); - // NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor! - shape_inertia_tensor = shape_basis * shape_inertia_tensor * shape_basis.transposed(); + // NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor! + shape_inertia_tensor = shape_basis * shape_inertia_tensor * shape_basis.transposed(); - Vector3 shape_origin = shape_transform.origin - center_of_mass_local; - inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass; - } + Vector3 shape_origin = shape_transform.origin - center_of_mass_local; + inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass; + } - // Set the inertia to a valid value when there are no valid shapes. - if (!inertia_set) { - inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0)); - } + // Set the inertia to a valid value when there are no valid shapes. + if (!inertia_set) { + inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0)); + } - // Compute the principal axes of inertia. - principal_inertia_axes_local = inertia_tensor.diagonalize().transposed(); - _inv_inertia = inertia_tensor.get_main_diagonal().inverse(); + // Handle partial custom inertia. + if (inertia.x > 0.0) { + inertia_tensor[0][0] = inertia.x; + } + if (inertia.y > 0.0) { + inertia_tensor[1][1] = inertia.y; + } + if (inertia.z > 0.0) { + inertia_tensor[2][2] = inertia.z; + } + + // Compute the principal axes of inertia. + principal_inertia_axes_local = inertia_tensor.diagonalize().transposed(); + _inv_inertia = inertia_tensor.get_main_diagonal().inverse(); + } if (mass) { _inv_mass = 1.0 / mass; @@ -128,10 +149,9 @@ void Body3DSW::update_inertias() { } } break; - case PhysicsServer3D::BODY_MODE_KINEMATIC: case PhysicsServer3D::BODY_MODE_STATIC: { - _inv_inertia_tensor.set_zero(); + _inv_inertia = Vector3(); _inv_mass = 0; } break; case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: { @@ -141,11 +161,15 @@ void Body3DSW::update_inertias() { } break; } - //_update_shapes(); - _update_transform_dependant(); } +void Body3DSW::reset_mass_properties() { + calculate_inertia = true; + calculate_center_of_mass = true; + _mass_properties_changed(); +} + void Body3DSW::set_active(bool p_active) { if (active == p_active) { return; @@ -165,7 +189,7 @@ void Body3DSW::set_active(bool p_active) { } } -void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) { +void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, const Variant &p_value) { switch (p_param) { case PhysicsServer3D::BODY_PARAM_BOUNCE: { bounce = p_value; @@ -174,10 +198,33 @@ void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) friction = p_value; } break; case PhysicsServer3D::BODY_PARAM_MASS: { - ERR_FAIL_COND(p_value <= 0); - mass = p_value; - _update_inertia(); - + real_t mass_value = p_value; + ERR_FAIL_COND(mass_value <= 0); + mass = mass_value; + if (mode >= PhysicsServer3D::BODY_MODE_DYNAMIC) { + _mass_properties_changed(); + } + } break; + case PhysicsServer3D::BODY_PARAM_INERTIA: { + inertia = p_value; + if ((inertia.x <= 0.0) || (inertia.y <= 0.0) || (inertia.z <= 0.0)) { + calculate_inertia = true; + if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC) { + _mass_properties_changed(); + } + } else { + calculate_inertia = false; + if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC) { + principal_inertia_axes_local.set_diagonal(Vector3(1.0, 1.0, 1.0)); + _inv_inertia = inertia.inverse(); + _update_transform_dependant(); + } + } + } break; + case PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS: { + calculate_center_of_mass = false; + center_of_mass_local = p_value; + _update_transform_dependant(); } break; case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: { gravity_scale = p_value; @@ -193,7 +240,7 @@ void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) } } -real_t Body3DSW::get_param(PhysicsServer3D::BodyParameter p_param) const { +Variant Body3DSW::get_param(PhysicsServer3D::BodyParameter p_param) const { switch (p_param) { case PhysicsServer3D::BODY_PARAM_BOUNCE: { return bounce; @@ -204,6 +251,16 @@ real_t Body3DSW::get_param(PhysicsServer3D::BodyParameter p_param) const { case PhysicsServer3D::BODY_PARAM_MASS: { return mass; } break; + case PhysicsServer3D::BODY_PARAM_INERTIA: { + if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC) { + return _inv_inertia.inverse(); + } else { + return Vector3(); + } + } break; + case PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS: { + return center_of_mass; + } break; case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: { return gravity_scale; } break; @@ -226,40 +283,42 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) { mode = p_mode; switch (p_mode) { - //CLEAR UP EVERYTHING IN CASE IT NOT WORKS! case PhysicsServer3D::BODY_MODE_STATIC: case PhysicsServer3D::BODY_MODE_KINEMATIC: { _set_inv_transform(get_transform().affine_inverse()); _inv_mass = 0; + _inv_inertia = Vector3(); _set_static(p_mode == PhysicsServer3D::BODY_MODE_STATIC); - //set_active(p_mode==PhysicsServer3D::BODY_MODE_KINEMATIC); set_active(p_mode == PhysicsServer3D::BODY_MODE_KINEMATIC && contacts.size()); linear_velocity = Vector3(); angular_velocity = Vector3(); if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC && prev != mode) { first_time_kinematic = true; } + _update_transform_dependant(); } break; case PhysicsServer3D::BODY_MODE_DYNAMIC: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; + if (!calculate_inertia) { + principal_inertia_axes_local.set_diagonal(Vector3(1.0, 1.0, 1.0)); + _inv_inertia = inertia.inverse(); + _update_transform_dependant(); + } + _mass_properties_changed(); _set_static(false); set_active(true); } break; case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; + _inv_inertia = Vector3(); + angular_velocity = Vector3(); + _update_transform_dependant(); _set_static(false); set_active(true); - angular_velocity = Vector3(); - } break; + } } - - _update_inertia(); - /* - if (get_space()) - _update_queries(); - */ } PhysicsServer3D::BodyMode Body3DSW::get_mode() const { @@ -267,7 +326,7 @@ PhysicsServer3D::BodyMode Body3DSW::get_mode() const { } void Body3DSW::_shapes_changed() { - _update_inertia(); + _mass_properties_changed(); } void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant) { @@ -302,10 +361,12 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va } break; case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: { linear_velocity = p_variant; + constant_linear_velocity = linear_velocity; wakeup(); } break; case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: { angular_velocity = p_variant; + constant_angular_velocity = angular_velocity; wakeup(); } break; @@ -326,7 +387,7 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va } break; case PhysicsServer3D::BODY_STATE_CAN_SLEEP: { can_sleep = p_variant; - if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC && !active && !can_sleep) { + if (mode >= PhysicsServer3D::BODY_MODE_DYNAMIC && !active && !can_sleep) { set_active(true); } @@ -358,8 +419,8 @@ Variant Body3DSW::get_state(PhysicsServer3D::BodyState p_state) const { void Body3DSW::set_space(Space3DSW *p_space) { if (get_space()) { - if (inertia_update_list.in_list()) { - get_space()->body_remove_from_inertia_update_list(&inertia_update_list); + if (mass_properties_update_list.in_list()) { + get_space()->body_remove_from_mass_properties_update_list(&mass_properties_update_list); } if (active_list.in_list()) { get_space()->body_remove_from_active_list(&active_list); @@ -372,13 +433,11 @@ void Body3DSW::set_space(Space3DSW *p_space) { _set_space(p_space); if (get_space()) { - _update_inertia(); + _mass_properties_changed(); if (active) { get_space()->body_add_to_active_list(&active_list); } } - - first_integration = true; } void Body3DSW::_compute_area_gravity_and_damping(const Area3DSW *p_area) { @@ -473,7 +532,7 @@ void Body3DSW::integrate_forces(real_t p_step) { //compute motion, angular and etc. velocities from prev transform motion = new_transform.origin - get_transform().origin; do_motion = true; - linear_velocity = motion / p_step; + linear_velocity = constant_linear_velocity + motion / p_step; //compute a FAKE angular velocity, not so easy Basis rot = new_transform.basis.orthonormalized() * get_transform().basis.orthonormalized().transposed(); @@ -482,9 +541,9 @@ void Body3DSW::integrate_forces(real_t p_step) { rot.get_axis_angle(axis, angle); axis.normalize(); - angular_velocity = axis * (angle / p_step); + angular_velocity = constant_angular_velocity + axis * (angle / p_step); } else { - if (!omit_force_integration && !first_integration) { + if (!omit_force_integration) { //overridden by direct state query Vector3 force = gravity * mass; @@ -518,7 +577,6 @@ void Body3DSW::integrate_forces(real_t p_step) { applied_force = Vector3(); applied_torque = Vector3(); - first_integration = false; //motion=linear_velocity*p_step; @@ -640,7 +698,7 @@ void Body3DSW::wakeup_neighbours() { continue; } Body3DSW *b = n[i]; - if (b->mode != PhysicsServer3D::BODY_MODE_DYNAMIC) { + if (b->mode < PhysicsServer3D::BODY_MODE_DYNAMIC) { continue; } @@ -717,32 +775,9 @@ PhysicsDirectBodyState3DSW *Body3DSW::get_direct_state() { Body3DSW::Body3DSW() : CollisionObject3DSW(TYPE_BODY), active_list(this), - inertia_update_list(this), + mass_properties_update_list(this), direct_state_query_list(this) { - mode = PhysicsServer3D::BODY_MODE_DYNAMIC; - active = true; - - mass = 1; - _inv_mass = 1; - bounce = 0; - friction = 1; - omit_force_integration = false; - //applied_torque=0; - island_step = 0; - first_time_kinematic = false; - first_integration = false; _set_static(false); - - contact_count = 0; - gravity_scale = 1.0; - linear_damp = -1; - angular_damp = -1; - area_angular_damp = 0; - area_linear_damp = 0; - - still_time = 0; - continuous_cd = false; - can_sleep = true; } Body3DSW::~Body3DSW() { diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index f58f40652b..8b74c7e5b9 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -39,24 +39,28 @@ class Constraint3DSW; class PhysicsDirectBodyState3DSW; class Body3DSW : public CollisionObject3DSW { - PhysicsServer3D::BodyMode mode; + PhysicsServer3D::BodyMode mode = PhysicsServer3D::BODY_MODE_DYNAMIC; Vector3 linear_velocity; Vector3 angular_velocity; + Vector3 constant_linear_velocity; + Vector3 constant_angular_velocity; + Vector3 biased_linear_velocity; Vector3 biased_angular_velocity; - real_t mass; - real_t bounce; - real_t friction; + real_t mass = 1.0; + real_t bounce = 0.0; + real_t friction = 1.0; + Vector3 inertia; - real_t linear_damp; - real_t angular_damp; - real_t gravity_scale; + real_t linear_damp = -1.0; + real_t angular_damp = -1.0; + real_t gravity_scale = 1.0; uint16_t locked_axis = 0; - real_t _inv_mass; + real_t _inv_mass = 1.0; Vector3 _inv_inertia; // Relative to the principal axes of inertia // Relative to the local frame of reference @@ -68,30 +72,32 @@ class Body3DSW : public CollisionObject3DSW { Basis principal_inertia_axes; Vector3 center_of_mass; + bool calculate_inertia = true; + bool calculate_center_of_mass = true; + Vector3 gravity; - real_t still_time; + real_t still_time = 0.0; Vector3 applied_force; Vector3 applied_torque; - real_t area_angular_damp; - real_t area_linear_damp; + real_t area_angular_damp = 0.0; + real_t area_linear_damp = 0.0; SelfList<Body3DSW> active_list; - SelfList<Body3DSW> inertia_update_list; + SelfList<Body3DSW> mass_properties_update_list; SelfList<Body3DSW> direct_state_query_list; VSet<RID> exceptions; - bool omit_force_integration; - bool active; + bool omit_force_integration = false; + bool active = true; - bool first_integration; + bool continuous_cd = false; + bool can_sleep = true; + bool first_time_kinematic = false; - bool continuous_cd; - bool can_sleep; - bool first_time_kinematic; - void _update_inertia(); + void _mass_properties_changed(); virtual void _shapes_changed(); Transform3D new_transform; @@ -112,7 +118,7 @@ class Body3DSW : public CollisionObject3DSW { }; Vector<Contact> contacts; //no contacts by default - int contact_count; + int contact_count = 0; void *body_state_callback_instance = nullptr; PhysicsServer3D::BodyStateCallback body_state_callback = nullptr; @@ -126,7 +132,7 @@ class Body3DSW : public CollisionObject3DSW { PhysicsDirectBodyState3DSW *direct_state = nullptr; - uint64_t island_step; + uint64_t island_step = 0; _FORCE_INLINE_ void _compute_area_gravity_and_damping(const Area3DSW *p_area); @@ -251,8 +257,8 @@ public: set_active(true); } - void set_param(PhysicsServer3D::BodyParameter p_param, real_t); - real_t get_param(PhysicsServer3D::BodyParameter p_param) const; + void set_param(PhysicsServer3D::BodyParameter p_param, const Variant &p_value); + Variant get_param(PhysicsServer3D::BodyParameter p_param) const; void set_mode(PhysicsServer3D::BodyMode p_mode); PhysicsServer3D::BodyMode get_mode() const; @@ -271,7 +277,8 @@ public: void set_space(Space3DSW *p_space); - void update_inertias(); + void update_mass_properties(); + void reset_mass_properties(); _FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; } _FORCE_INLINE_ const Vector3 &get_inv_inertia() const { return _inv_inertia; } diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index a214e80c6c..8de54c5c48 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -643,20 +643,27 @@ uint32_t PhysicsServer3DSW::body_get_user_flags(RID p_body) const { return 0; }; -void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) { +void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); }; -real_t PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const { +Variant PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); }; +void PhysicsServer3DSW::body_reset_mass_properties(RID p_body) { + Body3DSW *body = body_owner.getornull(p_body); + ERR_FAIL_COND(!body); + + return body->reset_mass_properties(); +} + void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index f283f83112..071ad0a694 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -198,8 +198,10 @@ public: virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override; virtual uint32_t body_get_user_flags(RID p_body) const override; - virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override; - virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override; + virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override; + virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override; + + virtual void body_reset_mass_properties(RID p_body) override; virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override; virtual Variant body_get_state(RID p_body, BodyState p_state) const override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 8865bd4bd2..58986969d4 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -210,8 +210,10 @@ public: FUNC2(body_set_user_flags, RID, uint32_t); FUNC1RC(uint32_t, body_get_user_flags, RID); - FUNC3(body_set_param, RID, BodyParameter, real_t); - FUNC2RC(real_t, body_get_param, RID, BodyParameter); + FUNC3(body_set_param, RID, BodyParameter, const Variant &); + FUNC2RC(Variant, body_get_param, RID, BodyParameter); + + FUNC1(body_reset_mass_properties, RID); FUNC3(body_set_state, RID, BodyState, const Variant &); FUNC2RC(Variant, body_get_state, RID, BodyState); diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index b81d3272c3..945d0120be 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -1676,6 +1676,17 @@ struct _HeightmapSegmentCullParams { FaceShape3DSW *face = nullptr; }; +struct _HeightmapGridCullState { + real_t length = 0.0; + real_t length_flat = 0.0; + + real_t dist = 0.0; + real_t prev_dist = 0.0; + + int x = 0; + int z = 0; +}; + _FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_params) { Vector3 res; Vector3 normal; @@ -1688,11 +1699,11 @@ _FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_ return false; } -_FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_params, int p_x, int p_z) { +_FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_params, const _HeightmapGridCullState &p_state) { // First triangle. - p_params.heightmap->_get_point(p_x, p_z, p_params.face->vertex[0]); - p_params.heightmap->_get_point(p_x + 1, p_z, p_params.face->vertex[1]); - p_params.heightmap->_get_point(p_x, p_z + 1, p_params.face->vertex[2]); + p_params.heightmap->_get_point(p_state.x, p_state.z, p_params.face->vertex[0]); + p_params.heightmap->_get_point(p_state.x + 1, p_state.z, p_params.face->vertex[1]); + p_params.heightmap->_get_point(p_state.x, p_state.z + 1, p_params.face->vertex[2]); p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal; if (_heightmap_face_cull_segment(p_params)) { return true; @@ -1700,7 +1711,7 @@ _FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_ // Second triangle. p_params.face->vertex[0] = p_params.face->vertex[1]; - p_params.heightmap->_get_point(p_x + 1, p_z + 1, p_params.face->vertex[1]); + p_params.heightmap->_get_point(p_state.x + 1, p_state.z + 1, p_params.face->vertex[1]); p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal; if (_heightmap_face_cull_segment(p_params)) { return true; @@ -1709,13 +1720,51 @@ _FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_ return false; } -bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const { - if (heights.is_empty()) { +_FORCE_INLINE_ bool _heightmap_chunk_cull_segment(_HeightmapSegmentCullParams &p_params, const _HeightmapGridCullState &p_state) { + const HeightMapShape3DSW::Range &chunk = p_params.heightmap->_get_bounds_chunk(p_state.x, p_state.z); + + Vector3 enter_pos; + Vector3 exit_pos; + + if (p_state.length_flat > CMP_EPSILON) { + real_t flat_to_3d = p_state.length / p_state.length_flat; + real_t enter_param = p_state.prev_dist * flat_to_3d; + real_t exit_param = p_state.dist * flat_to_3d; + enter_pos = p_params.from + p_params.dir * enter_param; + exit_pos = p_params.from + p_params.dir * exit_param; + } else { + // Consider the ray vertical. + // (though we shouldn't reach this often because there is an early check up-front) + enter_pos = p_params.from; + exit_pos = p_params.to; + } + + // Transform positions to heightmap space. + enter_pos *= HeightMapShape3DSW::BOUNDS_CHUNK_SIZE; + exit_pos *= HeightMapShape3DSW::BOUNDS_CHUNK_SIZE; + + // We did enter the flat projection of the AABB, + // but we have to check if we intersect it on the vertical axis. + if ((enter_pos.y > chunk.max) && (exit_pos.y > chunk.max)) { + return false; + } + if ((enter_pos.y < chunk.min) && (exit_pos.y < chunk.min)) { return false; } - Vector3 local_begin = p_begin + local_origin; - Vector3 local_end = p_end + local_origin; + return p_params.heightmap->_intersect_grid_segment(_heightmap_cell_cull_segment, enter_pos, exit_pos, p_params.heightmap->width, p_params.heightmap->depth, p_params.heightmap->local_origin, p_params.result, p_params.normal); +} + +template <typename ProcessFunction> +bool HeightMapShape3DSW::_intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const { + Vector3 delta = (p_end - p_begin); + real_t length = delta.length(); + + if (length < CMP_EPSILON) { + return false; + } + + Vector3 local_begin = p_begin + offset; FaceShape3DSW face; face.backface_collision = false; @@ -1723,136 +1772,181 @@ bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 _HeightmapSegmentCullParams params; params.from = p_begin; params.to = p_end; - params.dir = (p_end - p_begin).normalized(); + params.dir = delta / length; params.heightmap = this; params.face = &face; - // Quantize the ray begin/end. - int begin_x = floor(local_begin.x); - int begin_z = floor(local_begin.z); - int end_x = floor(local_end.x); - int end_z = floor(local_end.z); + _HeightmapGridCullState state; - if ((begin_x == end_x) && (begin_z == end_z)) { - // Simple case for rays that don't traverse the grid horizontally. - // Just perform a test on the given cell. - int x = CLAMP(begin_x, 0, width - 2); - int z = CLAMP(begin_z, 0, depth - 2); - if (_heightmap_cell_cull_segment(params, x, z)) { - r_point = params.result; - r_normal = params.normal; - return true; - } - } else { - // Perform grid query from projected ray. - Vector2 ray_dir_proj(local_end.x - local_begin.x, local_end.z - local_begin.z); - real_t ray_dist_proj = ray_dir_proj.length(); + // Perform grid query from projected ray. + Vector2 ray_dir_flat(delta.x, delta.z); + state.length = length; + state.length_flat = ray_dir_flat.length(); - if (ray_dist_proj < CMP_EPSILON) { - ray_dir_proj = Vector2(); - } else { - ray_dir_proj /= ray_dist_proj; - } + if (state.length_flat < CMP_EPSILON) { + ray_dir_flat = Vector2(); + } else { + ray_dir_flat /= state.length_flat; + } - const int x_step = (ray_dir_proj.x > CMP_EPSILON) ? 1 : ((ray_dir_proj.x < -CMP_EPSILON) ? -1 : 0); - const int z_step = (ray_dir_proj.y > CMP_EPSILON) ? 1 : ((ray_dir_proj.y < -CMP_EPSILON) ? -1 : 0); + const int x_step = (ray_dir_flat.x > CMP_EPSILON) ? 1 : ((ray_dir_flat.x < -CMP_EPSILON) ? -1 : 0); + const int z_step = (ray_dir_flat.y > CMP_EPSILON) ? 1 : ((ray_dir_flat.y < -CMP_EPSILON) ? -1 : 0); - const real_t infinite = 1e20; - const real_t delta_x = (x_step != 0) ? 1.f / Math::abs(ray_dir_proj.x) : infinite; - const real_t delta_z = (z_step != 0) ? 1.f / Math::abs(ray_dir_proj.y) : infinite; + const real_t infinite = 1e20; + const real_t delta_x = (x_step != 0) ? 1.f / Math::abs(ray_dir_flat.x) : infinite; + const real_t delta_z = (z_step != 0) ? 1.f / Math::abs(ray_dir_flat.y) : infinite; - real_t cross_x; // At which value of `param` we will cross a x-axis lane? - real_t cross_z; // At which value of `param` we will cross a z-axis lane? + real_t cross_x; // At which value of `param` we will cross a x-axis lane? + real_t cross_z; // At which value of `param` we will cross a z-axis lane? - // X initialization. - if (x_step != 0) { - if (x_step == 1) { - cross_x = (ceil(local_begin.x) - local_begin.x) * delta_x; - } else { - cross_x = (local_begin.x - floor(local_begin.x)) * delta_x; - } + // X initialization. + if (x_step != 0) { + if (x_step == 1) { + cross_x = (Math::ceil(local_begin.x) - local_begin.x) * delta_x; } else { - cross_x = infinite; // Will never cross on X. + cross_x = (local_begin.x - Math::floor(local_begin.x)) * delta_x; } + } else { + cross_x = infinite; // Will never cross on X. + } - // Z initialization. - if (z_step != 0) { - if (z_step == 1) { - cross_z = (ceil(local_begin.z) - local_begin.z) * delta_z; - } else { - cross_z = (local_begin.z - floor(local_begin.z)) * delta_z; - } + // Z initialization. + if (z_step != 0) { + if (z_step == 1) { + cross_z = (Math::ceil(local_begin.z) - local_begin.z) * delta_z; } else { - cross_z = infinite; // Will never cross on Z. + cross_z = (local_begin.z - Math::floor(local_begin.z)) * delta_z; } + } else { + cross_z = infinite; // Will never cross on Z. + } - int x = floor(local_begin.x); - int z = floor(local_begin.z); + int x = Math::floor(local_begin.x); + int z = Math::floor(local_begin.z); - // Workaround cases where the ray starts at an integer position. - if (Math::is_zero_approx(cross_x)) { - cross_x += delta_x; - // If going backwards, we should ignore the position we would get by the above flooring, - // because the ray is not heading in that direction. - if (x_step == -1) { - x -= 1; - } + // Workaround cases where the ray starts at an integer position. + if (Math::is_zero_approx(cross_x)) { + cross_x += delta_x; + // If going backwards, we should ignore the position we would get by the above flooring, + // because the ray is not heading in that direction. + if (x_step == -1) { + x -= 1; } + } - if (Math::is_zero_approx(cross_z)) { - cross_z += delta_z; - if (z_step == -1) { - z -= 1; - } + if (Math::is_zero_approx(cross_z)) { + cross_z += delta_z; + if (z_step == -1) { + z -= 1; } + } + + // Start inside the grid. + int x_start = MAX(MIN(x, p_width - 2), 0); + int z_start = MAX(MIN(z, p_depth - 2), 0); - // Start inside the grid. - int x_start = CLAMP(x, 0, width - 2); - int z_start = CLAMP(z, 0, depth - 2); + // Adjust initial cross values. + cross_x += delta_x * x_step * (x_start - x); + cross_z += delta_z * z_step * (z_start - z); - // Adjust initial cross values. - cross_x += delta_x * x_step * (x_start - x); - cross_z += delta_z * z_step * (z_start - z); + x = x_start; + z = z_start; - x = x_start; - z = z_start; + while (true) { + state.prev_dist = state.dist; + state.x = x; + state.z = z; - if (_heightmap_cell_cull_segment(params, x, z)) { + if (cross_x < cross_z) { + // X lane. + x += x_step; + // Assign before advancing the param, + // to be in sync with the initialization step. + state.dist = cross_x; + cross_x += delta_x; + } else { + // Z lane. + z += z_step; + state.dist = cross_z; + cross_z += delta_z; + } + + if (state.dist > state.length_flat) { + state.dist = state.length_flat; + if (p_process(params, state)) { + r_point = params.result; + r_normal = params.normal; + return true; + } + break; + } + + if (p_process(params, state)) { r_point = params.result; r_normal = params.normal; return true; } - real_t dist = 0.0; - while (true) { - if (cross_x < cross_z) { - // X lane. - x += x_step; - // Assign before advancing the param, - // to be in sync with the initialization step. - dist = cross_x; - cross_x += delta_x; - } else { - // Z lane. - z += z_step; - dist = cross_z; - cross_z += delta_z; - } + // Stop when outside the grid. + if ((x < 0) || (z < 0) || (x >= p_width - 1) || (z >= p_depth - 1)) { + break; + } + } - // Stop when outside the grid. - if ((x < 0) || (z < 0) || (x >= width - 1) || (z >= depth - 1)) { - break; - } + return false; +} - if (_heightmap_cell_cull_segment(params, x, z)) { - r_point = params.result; - r_normal = params.normal; - return true; - } +bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const { + if (heights.is_empty()) { + return false; + } - if (dist > ray_dist_proj) { - break; - } + Vector3 local_begin = p_begin + local_origin; + Vector3 local_end = p_end + local_origin; + + // Quantize the ray begin/end. + int begin_x = Math::floor(local_begin.x); + int begin_z = Math::floor(local_begin.z); + int end_x = Math::floor(local_end.x); + int end_z = Math::floor(local_end.z); + + if ((begin_x == end_x) && (begin_z == end_z)) { + // Simple case for rays that don't traverse the grid horizontally. + // Just perform a test on the given cell. + FaceShape3DSW face; + face.backface_collision = false; + + _HeightmapSegmentCullParams params; + params.from = p_begin; + params.to = p_end; + params.dir = (p_end - p_begin).normalized(); + + params.heightmap = this; + params.face = &face; + + _HeightmapGridCullState state; + state.x = MAX(MIN(begin_x, width - 2), 0); + state.z = MAX(MIN(begin_z, depth - 2), 0); + if (_heightmap_cell_cull_segment(params, state)) { + r_point = params.result; + r_normal = params.normal; + return true; + } + } else if (bounds_grid.is_empty()) { + // Process all cells intersecting the flat projection of the ray. + return _intersect_grid_segment(_heightmap_cell_cull_segment, p_begin, p_end, width, depth, local_origin, r_point, r_normal); + } else { + Vector3 ray_diff = (p_end - p_begin); + real_t length_flat_sqr = ray_diff.x * ray_diff.x + ray_diff.z * ray_diff.z; + if (length_flat_sqr < BOUNDS_CHUNK_SIZE * BOUNDS_CHUNK_SIZE) { + // Don't use chunks, the ray is too short in the plane. + return _intersect_grid_segment(_heightmap_cell_cull_segment, p_begin, p_end, width, depth, local_origin, r_point, r_normal); + } else { + // The ray is long, run raycast on a higher-level grid. + Vector3 bounds_from = p_begin / BOUNDS_CHUNK_SIZE; + Vector3 bounds_to = p_end / BOUNDS_CHUNK_SIZE; + Vector3 bounds_offset = local_origin / BOUNDS_CHUNK_SIZE; + return _intersect_grid_segment(_heightmap_chunk_cull_segment, bounds_from, bounds_to, bounds_grid_width, bounds_grid_depth, bounds_offset, r_point, r_normal); } } @@ -1917,7 +2011,7 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback _get_point(x, z, face.vertex[0]); _get_point(x + 1, z, face.vertex[1]); _get_point(x, z + 1, face.vertex[2]); - face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal; + face.normal = Plane(face.vertex[0], face.vertex[1], face.vertex[2]).normal; if (p_callback(p_userdata, &face)) { return; } @@ -1925,7 +2019,7 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback // Second triangle. face.vertex[0] = face.vertex[1]; _get_point(x + 1, z + 1, face.vertex[1]); - face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal; + face.normal = Plane(face.vertex[0], face.vertex[1], face.vertex[2]).normal; if (p_callback(p_userdata, &face)) { return; } @@ -1943,6 +2037,75 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const { (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } +void HeightMapShape3DSW::_build_accelerator() { + bounds_grid.clear(); + + bounds_grid_width = width / BOUNDS_CHUNK_SIZE; + bounds_grid_depth = depth / BOUNDS_CHUNK_SIZE; + + if (width % BOUNDS_CHUNK_SIZE > 0) { + ++bounds_grid_width; // In case terrain size isn't dividable by chunk size. + } + + if (depth % BOUNDS_CHUNK_SIZE > 0) { + ++bounds_grid_depth; + } + + uint32_t bound_grid_size = (uint32_t)(bounds_grid_width * bounds_grid_depth); + + if (bound_grid_size < 2) { + // Grid is empty or just one chunk. + return; + } + + bounds_grid.resize(bound_grid_size); + + // Compute min and max height for all chunks. + for (int cz = 0; cz < bounds_grid_depth; ++cz) { + int z0 = cz * BOUNDS_CHUNK_SIZE; + + for (int cx = 0; cx < bounds_grid_width; ++cx) { + int x0 = cx * BOUNDS_CHUNK_SIZE; + + Range r; + + r.min = _get_height(x0, z0); + r.max = r.min; + + // Compute min and max height for this chunk. + // We have to include one extra cell to account for neighbors. + // Here is why: + // Say we have a flat terrain, and a plateau that fits a chunk perfectly. + // + // Left Right + // 0---0---0---1---1---1 + // | | | | | | + // 0---0---0---1---1---1 + // | | | | | | + // 0---0---0---1---1---1 + // x + // + // If the AABB for the Left chunk did not share vertices with the Right, + // then we would fail collision tests at x due to a gap. + // + int z_max = MIN(z0 + BOUNDS_CHUNK_SIZE + 1, depth); + int x_max = MIN(x0 + BOUNDS_CHUNK_SIZE + 1, width); + for (int z = z0; z < z_max; ++z) { + for (int x = x0; x < x_max; ++x) { + real_t height = _get_height(x, z); + if (height < r.min) { + r.min = height; + } else if (height > r.max) { + r.max = height; + } + } + } + + bounds_grid[cx + cz * bounds_grid_width] = r; + } + } +} + void HeightMapShape3DSW::_setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { heights = p_heights; width = p_width; @@ -1959,6 +2122,8 @@ void HeightMapShape3DSW::_setup(const Vector<real_t> &p_heights, int p_width, in aabb.position -= local_origin; + _build_accelerator(); + configure(aabb); } @@ -2017,7 +2182,7 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) { } else { int heights_size = heights.size(); for (int i = 0; i < heights_size; ++i) { - float h = heights[i]; + real_t h = heights[i]; if (h < min_height) { min_height = h; } else if (h > max_height) { diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index b05f65f268..73eddc469c 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -32,6 +32,7 @@ #define SHAPE_SW_H #include "core/math/geometry_3d.h" +#include "core/templates/local_vector.h" #include "servers/physics_server_3d.h" class Shape3DSW; @@ -385,6 +386,21 @@ struct HeightMapShape3DSW : public ConcaveShape3DSW { int depth = 0; Vector3 local_origin; + // Accelerator. + struct Range { + real_t min = 0.0; + real_t max = 0.0; + }; + LocalVector<Range> bounds_grid; + int bounds_grid_width = 0; + int bounds_grid_depth = 0; + + static const int BOUNDS_CHUNK_SIZE = 16; + + _FORCE_INLINE_ const Range &_get_bounds_chunk(int p_x, int p_z) const { + return bounds_grid[(p_z * bounds_grid_width) + p_x]; + } + _FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const { return heights[(p_z * width) + p_x]; } @@ -397,6 +413,11 @@ struct HeightMapShape3DSW : public ConcaveShape3DSW { void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const; + void _build_accelerator(); + + template <typename ProcessFunction> + bool _intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const; + void _setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); public: diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 37dee436df..3b08184e00 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -977,12 +977,12 @@ void Space3DSW::body_remove_from_active_list(SelfList<Body3DSW> *p_body) { active_list.remove(p_body); } -void Space3DSW::body_add_to_inertia_update_list(SelfList<Body3DSW> *p_body) { - inertia_update_list.add(p_body); +void Space3DSW::body_add_to_mass_properties_update_list(SelfList<Body3DSW> *p_body) { + mass_properties_update_list.add(p_body); } -void Space3DSW::body_remove_from_inertia_update_list(SelfList<Body3DSW> *p_body) { - inertia_update_list.remove(p_body); +void Space3DSW::body_remove_from_mass_properties_update_list(SelfList<Body3DSW> *p_body) { + mass_properties_update_list.remove(p_body); } BroadPhase3DSW *Space3DSW::get_broadphase() { @@ -1059,9 +1059,9 @@ void Space3DSW::call_queries() { void Space3DSW::setup() { contact_debug_count = 0; - while (inertia_update_list.first()) { - inertia_update_list.first()->self()->update_inertias(); - inertia_update_list.remove(inertia_update_list.first()); + while (mass_properties_update_list.first()) { + mass_properties_update_list.first()->self()->update_mass_properties(); + mass_properties_update_list.remove(mass_properties_update_list.first()); } } diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index eff494a7bc..98c335cb80 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -48,12 +48,12 @@ class PhysicsDirectSpaceState3DSW : public PhysicsDirectSpaceState3D { public: Space3DSW *space; - virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override; - virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; - virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override; + virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; + virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override; PhysicsDirectSpaceState3DSW(); @@ -79,7 +79,7 @@ private: BroadPhase3DSW *broadphase; SelfList<Body3DSW>::List active_list; - SelfList<Body3DSW>::List inertia_update_list; + SelfList<Body3DSW>::List mass_properties_update_list; SelfList<Body3DSW>::List state_query_list; SelfList<Area3DSW>::List monitor_query_list; SelfList<Area3DSW>::List area_moved_list; @@ -137,8 +137,8 @@ public: const SelfList<Body3DSW>::List &get_active_body_list() const; void body_add_to_active_list(SelfList<Body3DSW> *p_body); void body_remove_from_active_list(SelfList<Body3DSW> *p_body); - void body_add_to_inertia_update_list(SelfList<Body3DSW> *p_body); - void body_remove_from_inertia_update_list(SelfList<Body3DSW> *p_body); + void body_add_to_mass_properties_update_list(SelfList<Body3DSW> *p_body); + void body_remove_from_mass_properties_update_list(SelfList<Body3DSW> *p_body); void body_add_to_state_query_list(SelfList<Body3DSW> *p_body); void body_remove_from_state_query_list(SelfList<Body3DSW> *p_body); diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 4660b83f4d..2656ef1d6d 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -77,6 +77,7 @@ void PhysicsDirectBodyState2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp); ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass); ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass); ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia); @@ -123,6 +124,7 @@ void PhysicsDirectBodyState2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping"); @@ -257,13 +259,6 @@ void PhysicsShapeQueryParameters2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); } -PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() { - margin = 0; - collision_mask = 0x7FFFFFFF; - collide_with_bodies = true; - collide_with_areas = false; -} - Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { RayResult inters; Set<RID> exclude; @@ -411,9 +406,9 @@ PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() { } void PhysicsDirectSpaceState2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32)); @@ -614,6 +609,8 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param); + ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer2D::body_reset_mass_properties); + ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state); @@ -709,6 +706,7 @@ void PhysicsServer2D::_bind_methods() { BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); BIND_ENUM_CONSTANT(BODY_PARAM_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA); + BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 021d7be7c0..1145bb8b91 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -48,6 +48,7 @@ public: virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area + virtual Vector2 get_center_of_mass() const = 0; virtual real_t get_inverse_mass() const = 0; // get the mass virtual real_t get_inverse_inertia() const = 0; // get density of this body space @@ -103,12 +104,12 @@ class PhysicsShapeQueryParameters2D : public RefCounted { RID shape; Transform2D transform; Vector2 motion; - real_t margin; + real_t margin = 0.0; Set<RID> exclude; - uint32_t collision_mask; + uint32_t collision_mask = UINT32_MAX; - bool collide_with_bodies; - bool collide_with_areas; + bool collide_with_bodies = true; + bool collide_with_areas = false; protected: static void _bind_methods(); @@ -139,8 +140,6 @@ public: void set_exclude(const Vector<RID> &p_exclude); Vector<RID> get_exclude() const; - - PhysicsShapeQueryParameters2D(); }; class PhysicsDirectSpaceState2D : public Object { @@ -169,7 +168,7 @@ public: Variant metadata; }; - virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; struct ShapeResult { RID rid; @@ -179,14 +178,14 @@ public: Variant metadata; }; - virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; - virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; + virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; + virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; - virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; struct ShapeRestInfo { Vector2 point; @@ -198,7 +197,7 @@ public: Variant metadata; }; - virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; PhysicsDirectSpaceState2D(); }; @@ -404,15 +403,18 @@ public: BODY_PARAM_BOUNCE, BODY_PARAM_FRICTION, BODY_PARAM_MASS, ///< unused for static, always infinite - BODY_PARAM_INERTIA, // read-only: computed from mass & shapes + BODY_PARAM_INERTIA, + BODY_PARAM_CENTER_OF_MASS, BODY_PARAM_GRAVITY_SCALE, BODY_PARAM_LINEAR_DAMP, BODY_PARAM_ANGULAR_DAMP, BODY_PARAM_MAX, }; - virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0; - virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0; + virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0; + virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0; + + virtual void body_reset_mass_properties(RID p_body) = 0; //state enum BodyState { diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 6cde4977f4..0c487b83ea 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -249,13 +249,6 @@ void PhysicsShapeQueryParameters3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); } -PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() { - margin = 0; - collision_mask = 0x7FFFFFFF; - collide_with_bodies = true; - collide_with_areas = false; -} - ///////////////////////////////////// Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { @@ -360,7 +353,7 @@ PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() { } void PhysicsDirectSpaceState3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32)); @@ -584,6 +577,8 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param); + ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer3D::body_reset_mass_properties); + ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state); @@ -789,6 +784,8 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); BIND_ENUM_CONSTANT(BODY_PARAM_MASS); + BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA); + BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index a365802220..5677604682 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -103,12 +103,12 @@ class PhysicsShapeQueryParameters3D : public RefCounted { RES shape_ref; RID shape; Transform3D transform; - real_t margin; + real_t margin = 0.0; Set<RID> exclude; - uint32_t collision_mask; + uint32_t collision_mask = UINT32_MAX; - bool collide_with_bodies; - bool collide_with_areas; + bool collide_with_bodies = true; + bool collide_with_areas = false; protected: static void _bind_methods(); @@ -136,15 +136,13 @@ public: void set_collide_with_areas(bool p_enable); bool is_collide_with_areas_enabled() const; - - PhysicsShapeQueryParameters3D(); }; class PhysicsDirectSpaceState3D : public Object { GDCLASS(PhysicsDirectSpaceState3D, Object); private: - Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); + Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion); Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); @@ -161,7 +159,7 @@ public: int shape = 0; }; - virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; struct RayResult { Vector3 position; @@ -172,9 +170,9 @@ public: int shape = 0; }; - virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; + virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; - virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; struct ShapeRestInfo { Vector3 point; @@ -185,11 +183,11 @@ public: Vector3 linear_velocity; //velocity at contact point }; - virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0; + virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0; - virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0; @@ -407,14 +405,18 @@ public: BODY_PARAM_BOUNCE, BODY_PARAM_FRICTION, BODY_PARAM_MASS, ///< unused for static, always infinite + BODY_PARAM_INERTIA, + BODY_PARAM_CENTER_OF_MASS, BODY_PARAM_GRAVITY_SCALE, BODY_PARAM_LINEAR_DAMP, BODY_PARAM_ANGULAR_DAMP, BODY_PARAM_MAX, }; - virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0; - virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0; + virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0; + virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0; + + virtual void body_reset_mass_properties(RID p_body) = 0; //state enum BodyState { diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index 6206849b66..1971c3e781 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -41,7 +41,8 @@ class RendererSceneRender; struct BlitToScreen { RID render_target; - Rect2i rect; + Rect2 src_rect = Rect2(0.0, 0.0, 1.0, 1.0); + Rect2i dst_rect; struct { bool use_layer = false; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 62e9386f95..c53c202bab 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -46,6 +46,8 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID RID rd_texture = storage->texture_get_rd_texture(texture); ERR_CONTINUE(rd_texture.is_null()); + // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in. + if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) { Vector<RD::Uniform> uniforms; RD::Uniform u; @@ -65,10 +67,14 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0); - blit.push_constant.rect[0] = p_render_targets[i].rect.position.x / screen_size.width; - blit.push_constant.rect[1] = p_render_targets[i].rect.position.y / screen_size.height; - blit.push_constant.rect[2] = p_render_targets[i].rect.size.width / screen_size.width; - blit.push_constant.rect[3] = p_render_targets[i].rect.size.height / screen_size.height; + blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x; + blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y; + blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width; + blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height; + blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width; + blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height; + blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width; + blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height; blit.push_constant.layer = p_render_targets[i].multi_view.layer; blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x; blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y; @@ -203,10 +209,14 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0); - blit.push_constant.rect[0] = screenrect.position.x; - blit.push_constant.rect[1] = screenrect.position.y; - blit.push_constant.rect[2] = screenrect.size.width; - blit.push_constant.rect[3] = screenrect.size.height; + blit.push_constant.src_rect[0] = 0.0; + blit.push_constant.src_rect[1] = 0.0; + blit.push_constant.src_rect[2] = 1.0; + blit.push_constant.src_rect[3] = 1.0; + blit.push_constant.dst_rect[0] = screenrect.position.x; + blit.push_constant.dst_rect[1] = screenrect.position.y; + blit.push_constant.dst_rect[2] = screenrect.size.width; + blit.push_constant.dst_rect[3] = screenrect.size.height; blit.push_constant.layer = 0; blit.push_constant.eye_center[0] = 0; blit.push_constant.eye_center[1] = 0; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 8639362da9..0230c46800 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -55,7 +55,8 @@ protected: }; struct BlitPushConstant { - float rect[4]; + float src_rect[4]; + float dst_rect[4]; float eye_center[2]; float k1; diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 098e2a5c87..36943c5e5c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -1469,7 +1469,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; lights[idx].type = RS::LIGHT_DIRECTIONAL; - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY); + lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); lights[idx].has_shadow = storage->light_has_shadow(li->light); idx++; @@ -1514,7 +1514,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; lights[idx].type = storage->light_get_type(li->light); - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY); + lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); lights[idx].has_shadow = storage->light_has_shadow(li->light); lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); @@ -1953,7 +1953,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 lights[idx].color[0] = color.r; lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY); + lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); lights[idx].has_shadow = storage->light_has_shadow(li->light); lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl index 967da1e6e4..8051f96738 100644 --- a/servers/rendering/renderer_rd/shaders/blit.glsl +++ b/servers/rendering/renderer_rd/shaders/blit.glsl @@ -5,6 +5,7 @@ #VERSION_DEFINES layout(push_constant, binding = 0, std140) uniform Pos { + vec4 src_rect; vec4 dst_rect; vec2 eye_center; @@ -22,8 +23,8 @@ layout(location = 0) out vec2 uv; void main() { vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); - uv = base_arr[gl_VertexIndex]; - vec2 vtx = data.dst_rect.xy + uv * data.dst_rect.zw; + uv = data.src_rect.xy + base_arr[gl_VertexIndex] * data.src_rect.zw; + vec2 vtx = data.dst_rect.xy + base_arr[gl_VertexIndex] * data.dst_rect.zw; gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0); } @@ -34,6 +35,7 @@ void main() { #VERSION_DEFINES layout(push_constant, binding = 0, std140) uniform Pos { + vec4 src_rect; vec4 dst_rect; vec2 eye_center; diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl index 4411587116..1ce3e04421 100644 --- a/servers/rendering/renderer_rd/shaders/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl @@ -169,16 +169,33 @@ vec3 tonemap_filmic(vec3 color, float white) { return color_tonemapped / white_tonemapped; } +// Adapted from https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl +// (MIT License). vec3 tonemap_aces(vec3 color, float white) { - const float exposure_bias = 0.85f; - const float A = 2.51f * exposure_bias * exposure_bias; - const float B = 0.03f * exposure_bias; - const float C = 2.43f * exposure_bias * exposure_bias; - const float D = 0.59f * exposure_bias; - const float E = 0.14f; - - vec3 color_tonemapped = (color * (A * color + B)) / (color * (C * color + D) + E); - float white_tonemapped = (white * (A * white + B)) / (white * (C * white + D) + E); + const float exposure_bias = 1.8f; + const float A = 0.0245786f; + const float B = 0.000090537f; + const float C = 0.983729f; + const float D = 0.432951f; + const float E = 0.238081f; + + // Exposure bias baked into transform to save shader instructions. Equivalent to `color *= exposure_bias` + const mat3 rgb_to_rrt = mat3( + vec3(0.59719f * exposure_bias, 0.35458f * exposure_bias, 0.04823f * exposure_bias), + vec3(0.07600f * exposure_bias, 0.90834f * exposure_bias, 0.01566f * exposure_bias), + vec3(0.02840f * exposure_bias, 0.13383f * exposure_bias, 0.83777f * exposure_bias)); + + const mat3 odt_to_rgb = mat3( + vec3(1.60475f, -0.53108f, -0.07367f), + vec3(-0.10208f, 1.10813f, -0.00605f), + vec3(-0.00327f, -0.07276f, 1.07602f)); + + color *= rgb_to_rrt; + vec3 color_tonemapped = (color * (color + A) - B) / (color * (C * color + D) + E); + color_tonemapped *= odt_to_rgb; + + white *= exposure_bias; + float white_tonemapped = (white * (white + A) - B) / (white * (C * white + D) + E); return color_tonemapped / white_tonemapped; } @@ -200,15 +217,16 @@ vec3 linear_to_srgb(vec3 color) { #define TONEMAPPER_ACES 3 vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always outputs clamped [0;1] color - + // Ensure color values passed to tonemappers are positive. + // They can be negative in the case of negative lights, which leads to undesired behavior. if (params.tonemapper == TONEMAPPER_LINEAR) { return color; } else if (params.tonemapper == TONEMAPPER_REINHARD) { - return tonemap_reinhard(color, white); + return tonemap_reinhard(max(vec3(0.0f), color), white); } else if (params.tonemapper == TONEMAPPER_FILMIC) { - return tonemap_filmic(color, white); + return tonemap_filmic(max(vec3(0.0f), color), white); } else { // TONEMAPPER_ACES - return tonemap_aces(color, white); + return tonemap_aces(max(vec3(0.0f), color), white); } } @@ -401,9 +419,7 @@ void main() { color += screen_space_dither(gl_FragCoord.xy); } - // Ensure color values passed to tonemappers are positive. - // They can be negative in the case of negative lights, which leads to undesired behavior. - color = apply_tonemapping(max(vec3(0.0), color), params.white); + color = apply_tonemapping(color, params.white); color = linear_to_srgb(color); // regular linear -> SRGB conversion diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 3ede9fed2d..8af2049ab3 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -626,10 +626,10 @@ void RendererViewport::draw_viewports() { BlitToScreen blit; blit.render_target = vp->render_target; if (vp->viewport_to_screen_rect != Rect2()) { - blit.rect = vp->viewport_to_screen_rect; + blit.dst_rect = vp->viewport_to_screen_rect; } else { - blit.rect.position = Vector2(); - blit.rect.size = vp->size; + blit.dst_rect.position = Vector2(); + blit.dst_rect.size = vp->size; } if (!blit_to_screen_list.has(vp->viewport_to_screen)) { diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index b302c6b793..70f676e5ac 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -478,12 +478,28 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage); + ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource); + BIND_CONSTANT(BARRIER_MASK_RASTER); BIND_CONSTANT(BARRIER_MASK_COMPUTE); BIND_CONSTANT(BARRIER_MASK_TRANSFER); BIND_CONSTANT(BARRIER_MASK_ALL); BIND_CONSTANT(BARRIER_MASK_NO_BARRIER); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DEVICE); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_INSTANCE); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_VIEW); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_SAMPLER); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_BUFFER); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE); + BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8); BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 2cf1f165dd..5eb8f1cead 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -60,6 +60,23 @@ public: DEVICE_DIRECTX }; + enum DriverResource { + DRIVER_RESOURCE_VULKAN_DEVICE = 0, + DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE, + DRIVER_RESOURCE_VULKAN_INSTANCE, + DRIVER_RESOURCE_VULKAN_QUEUE, + DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX, + DRIVER_RESOURCE_VULKAN_IMAGE, + DRIVER_RESOURCE_VULKAN_IMAGE_VIEW, + DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT, + DRIVER_RESOURCE_VULKAN_SAMPLER, + DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET, + DRIVER_RESOURCE_VULKAN_BUFFER, + DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE, + DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE, + //next driver continue enum from 1000 to keep order + }; + enum ShaderStage { SHADER_STAGE_VERTEX, SHADER_STAGE_FRAGMENT, @@ -1183,6 +1200,8 @@ public: virtual String get_device_name() const = 0; virtual String get_device_pipeline_cache_uuid() const = 0; + virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0; + static RenderingDevice *get_singleton(); RenderingDevice(); @@ -1217,6 +1236,7 @@ protected: Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits); }; +VARIANT_ENUM_CAST(RenderingDevice::DriverResource) VARIANT_ENUM_CAST(RenderingDevice::ShaderStage) VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage) VARIANT_ENUM_CAST(RenderingDevice::CompareOperator) diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 78604dfe8c..db0011aa60 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1467,6 +1467,11 @@ ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_dataty } } +RenderingDevice *RenderingServer::get_rendering_device() const { + // return the rendering device we're using globally + return RenderingDevice::get_singleton(); +} + RenderingDevice *RenderingServer::create_local_rendering_device() const { return RenderingDevice::get_singleton()->create_local_device(); } @@ -2714,6 +2719,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync); ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0)); + ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device); ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device); } diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 8fbf231d9b..b79aaefab4 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1493,6 +1493,7 @@ public: virtual void set_print_gpu_profile(bool p_enable) = 0; + RenderingDevice *get_rendering_device() const; RenderingDevice *create_local_rendering_device() const; bool is_render_loop_enabled() const; diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index fc1d82a964..bf54158905 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "xr_interface.h" -#include "servers/rendering/renderer_compositor.h" +// #include "servers/rendering/renderer_compositor.h" void XRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name); diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index e1519d1463..6340485bde 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "xr_interface_extension.h" -#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering/rendering_server_globals.h" void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_name); @@ -41,15 +42,13 @@ void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_tracking_status); - ClassDB::bind_method(D_METHOD("add_blit", "render_target", "rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit); - GDVIRTUAL_BIND(_get_render_target_size); GDVIRTUAL_BIND(_get_view_count); GDVIRTUAL_BIND(_get_camera_transform); GDVIRTUAL_BIND(_get_transform_for_view, "view", "cam_transform"); GDVIRTUAL_BIND(_get_projection_for_view, "view", "aspect", "z_near", "z_far"); - GDVIRTUAL_BIND(_commit_views); + GDVIRTUAL_BIND(_commit_views, "render_target", "screen_rect"); GDVIRTUAL_BIND(_process); GDVIRTUAL_BIND(_notification, "what"); @@ -60,6 +59,11 @@ void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_anchor_detection_is_enabled); GDVIRTUAL_BIND(_set_anchor_detection_is_enabled, "enabled"); GDVIRTUAL_BIND(_get_camera_feed_id); + + // helper methods + ClassDB::bind_method(D_METHOD("add_blit", "render_target", "src_rect", "dst_rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit); + ClassDB::bind_method(D_METHOD("get_render_target_texture", "render_target"), &XRInterfaceExtension::get_render_target_texture); + // ClassDB::bind_method(D_METHOD("get_render_target_depth", "render_target"), &XRInterfaceExtension::get_render_target_depth); } StringName XRInterfaceExtension::get_name() const { @@ -198,13 +202,14 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real return CameraMatrix(); } -void XRInterfaceExtension::add_blit(RID p_render_target, Rect2i p_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, float p_k1, float p_k2, float p_upscale, float p_aspect_ratio) { +void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, float p_k1, float p_k2, float p_upscale, float p_aspect_ratio) { BlitToScreen blit; ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _commit_views!"); blit.render_target = p_render_target; - blit.rect = p_rect; + blit.src_rect = p_src_rect; + blit.dst_rect = p_dst_rect; blit.multi_view.use_layer = p_use_layer; blit.multi_view.layer = p_layer; @@ -239,3 +244,19 @@ void XRInterfaceExtension::process() { void XRInterfaceExtension::notification(int p_what) { GDVIRTUAL_CALL(_notification, p_what); } + +RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { + RendererStorage *storage = RSG::storage; + ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup"); + + return storage->render_target_get_texture(p_render_target); +} + +/* +RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) { + RendererStorage *storage = RSG::storage; + ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup"); + + return storage->render_target_get_depth(p_render_target); +} +*/ diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h index ab4d90bfe6..94914a7b3f 100644 --- a/servers/xr/xr_interface_extension.h +++ b/servers/xr/xr_interface_extension.h @@ -91,7 +91,7 @@ public: GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &); GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, real_t, real_t, real_t); - void add_blit(RID p_render_target, Rect2i p_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), float p_k1 = 0.0, float p_k2 = 0.0, float p_upscale = 1.0, float p_aspect_ratio = 1.0); + void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), float p_k1 = 0.0, float p_k2 = 0.0, float p_upscale = 1.0, float p_aspect_ratio = 1.0); virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; GDVIRTUAL2(_commit_views, RID, const Rect2 &); @@ -100,6 +100,10 @@ public: GDVIRTUAL0(_process); GDVIRTUAL1(_notification, int); + + /* access to some internals we need */ + RID get_render_target_texture(RID p_render_target); + // RID get_render_target_depth(RID p_render_target); }; #endif // !XR_INTERFACE_EXTENSION_H diff --git a/tests/test_class_db.h b/tests/test_class_db.h index ea680da5d6..20397bb144 100644 --- a/tests/test_class_db.h +++ b/tests/test_class_db.h @@ -527,7 +527,7 @@ void add_exposed_classes(Context &r_context) { Map<StringName, StringName> accessor_methods; for (const PropertyInfo &property : property_list) { - if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) { + if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) { continue; } diff --git a/tests/test_object.h b/tests/test_object.h index a18adf31b6..8cb7116a20 100644 --- a/tests/test_object.h +++ b/tests/test_object.h @@ -93,8 +93,8 @@ public: Ref<Script> get_script() const override { return Ref<Script>(); } - const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override { - return Vector<MultiplayerAPI::RPCConfig>(); + const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override { + return Vector<Multiplayer::RPCConfig>(); } ScriptLanguage *get_language() override { return nullptr; |