diff options
-rw-r--r-- | core/variant/variant_call.cpp | 4 | ||||
-rw-r--r-- | core/variant/variant_internal.h | 2 | ||||
-rw-r--r-- | doc/classes/Basis.xml | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 2 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 4 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 2 | ||||
-rw-r--r-- | tests/core/math/test_basis.h | 3 | ||||
-rw-r--r-- | tests/core/math/test_quaternion.h | 8 |
10 files changed, 15 insertions, 18 deletions
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index ef4807ba71..688650f532 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1930,7 +1930,7 @@ static void _register_variant_builtin_methods() { bind_methodv(Basis, rotated, static_cast<Basis (Basis::*)(const Vector3 &, real_t) const>(&Basis::rotated), sarray("axis", "angle"), varray()); bind_method(Basis, scaled, sarray("scale"), varray()); bind_method(Basis, get_scale, sarray(), varray()); - bind_method(Basis, get_euler, sarray("order"), varray(Basis::EULER_ORDER_YXZ)); + bind_method(Basis, get_euler, sarray("order"), varray((int64_t)Basis::EULER_ORDER_YXZ)); bind_method(Basis, tdotx, sarray("with"), varray()); bind_method(Basis, tdoty, sarray("with"), varray()); bind_method(Basis, tdotz, sarray("with"), varray()); @@ -1940,7 +1940,7 @@ static void _register_variant_builtin_methods() { bind_method(Basis, get_rotation_quaternion, sarray(), varray()); bind_static_method(Basis, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); bind_static_method(Basis, from_scale, sarray("scale"), varray()); - bind_static_method(Basis, from_euler, sarray("euler", "order"), varray(Basis::EULER_ORDER_YXZ)); + bind_static_method(Basis, from_euler, sarray("euler", "order"), varray((int64_t)Basis::EULER_ORDER_YXZ)); /* AABB */ diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 7ae2368fe4..636710c934 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -826,7 +826,7 @@ VARIANT_ACCESSOR_NUMBER(Projection::Planes) template <> struct VariantInternalAccessor<Basis::EulerOrder> { static _FORCE_INLINE_ Basis::EulerOrder get(const Variant *v) { return Basis::EulerOrder(*VariantInternal::get_int(v)); } - static _FORCE_INLINE_ void set(Variant *v, Basis::EulerOrder p_value) { *VariantInternal::get_int(v) = p_value; } + static _FORCE_INLINE_ void set(Variant *v, Basis::EulerOrder p_value) { *VariantInternal::get_int(v) = (int64_t)p_value; } }; template <> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 0f1f4b57a9..652d6d2407 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -70,7 +70,7 @@ <param index="0" name="euler" type="Vector3" /> <param index="1" name="order" type="int" default="2" /> <description> - Creates a [Basis] from the given [Vector3] representing Euler angles. [param order] determines in what order rotation components are applied. Defaults to [constant EULER_ORDER_YXZ]. + Constructs a pure rotation Basis matrix from Euler angles in the specified Euler rotation order. By default, use YXZ order (most common). </description> </method> <method name="from_scale" qualifiers="static"> diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 498e9f2964..5f64330453 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -474,7 +474,7 @@ Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_opt } if (p_options.has(SNAME("primitive/rotation"))) { - transform.basis.set_euler((p_options[SNAME("primitive/rotation")].operator Vector3() / 180.0) * Math_PI); + transform.basis = Basis::from_euler(p_options[SNAME("primitive/rotation")].operator Vector3() * (Math_PI / 180.0)); } } return transform; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index e5d4b262aa..b033b0c00f 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2986,7 +2986,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { Transform3D xform; if (orthogonal) { xform = sp->get_global_transform(); - xform.basis.set_euler(camera_transform.basis.get_euler()); + xform.basis = Basis::from_euler(camera_transform.basis.get_euler()); } else { xform = camera_transform; xform.scale_basis(sp->get_scale()); @@ -7615,7 +7615,7 @@ void Node3DEditor::_preview_settings_changed() { { // preview sun Transform3D t; - t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0)); + t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0)); preview_sun->set_transform(t); sun_direction->queue_redraw(); preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value()); diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 5f515acead..1743fa1838 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -253,9 +253,7 @@ Vector3 Node3D::get_global_rotation() const { void Node3D::set_global_rotation(const Vector3 &p_euler_rad) { Transform3D transform = get_global_transform(); - Basis new_basis = transform.get_basis(); - new_basis.set_euler(p_euler_rad); - transform.set_basis(new_basis); + transform.basis = Basis::from_euler(p_euler_rad); set_global_transform(transform); } diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index ebdaaaa95f..23bd8a4be4 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -78,7 +78,7 @@ float Environment::get_sky_custom_fov() const { void Environment::set_sky_rotation(const Vector3 &p_rotation) { bg_sky_rotation = p_rotation; - RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); + RS::get_singleton()->environment_set_sky_orientation(environment, Basis::from_euler(p_rotation)); } Vector3 Environment::get_sky_rotation() const { diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 5728444312..4cde7406bb 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1620,7 +1620,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); } - Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); + Vector3 cam_target = Basis::from_euler(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); projection = projection * Projection(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); ShadowRenderPushConstant push_constant; diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h index a65020597a..90ca9e439f 100644 --- a/tests/core/math/test_basis.h +++ b/tests/core/math/test_basis.h @@ -170,8 +170,7 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) { // Double check `to_rotation` decomposing with XYZ rotation order. const Vector3 euler_xyz_from_rotation = to_rotation.get_euler(Basis::EULER_ORDER_XYZ); - Basis rotation_from_xyz_computed_euler; - rotation_from_xyz_computed_euler.set_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ); + Basis rotation_from_xyz_computed_euler = Basis::from_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ); res = to_rotation.inverse() * rotation_from_xyz_computed_euler; diff --git a/tests/core/math/test_quaternion.h b/tests/core/math/test_quaternion.h index d1912cbf42..eb5fea1d2d 100644 --- a/tests/core/math/test_quaternion.h +++ b/tests/core/math/test_quaternion.h @@ -192,7 +192,7 @@ TEST_CASE("[Quaternion] Construct Basis Euler") { double roll = Math::deg_to_rad(10.0); Vector3 euler_yxz(pitch, yaw, roll); Quaternion q_yxz(euler_yxz); - Basis basis_axes(euler_yxz); + Basis basis_axes = Basis::from_euler(euler_yxz); Quaternion q(basis_axes); CHECK(q.is_equal_approx(q_yxz)); } @@ -218,7 +218,7 @@ TEST_CASE("[Quaternion] Construct Basis Axes") { // This is by design, but may be subject to change. // Workaround by constructing Basis from Euler angles. // basis_axes = Basis(i_unit, j_unit, k_unit); - Basis basis_axes(euler_yxz); + Basis basis_axes = Basis::from_euler(euler_yxz); Quaternion q(basis_axes); CHECK(basis_axes.get_column(0).is_equal_approx(i_unit)); @@ -334,7 +334,7 @@ TEST_CASE("[Quaternion] xform unit vectors") { TEST_CASE("[Quaternion] xform vector") { // Arbitrary quaternion rotates an arbitrary vector. Vector3 euler_yzx(Math::deg_to_rad(31.41), Math::deg_to_rad(-49.16), Math::deg_to_rad(12.34)); - Basis basis_axes(euler_yzx); + Basis basis_axes = Basis::from_euler(euler_yzx); Quaternion q(basis_axes); Vector3 v_arb(3.0, 4.0, 5.0); @@ -347,7 +347,7 @@ TEST_CASE("[Quaternion] xform vector") { // Test vector xform for a single combination of Quaternion and Vector. void test_quat_vec_rotate(Vector3 euler_yzx, Vector3 v_in) { - Basis basis_axes(euler_yzx); + Basis basis_axes = Basis::from_euler(euler_yzx); Quaternion q(basis_axes); Vector3 v_rot = q.xform(v_in); |