diff options
1123 files changed, 35961 insertions, 21395 deletions
diff --git a/.travis.yml b/.travis.yml index a763fa5376..8d1dd1ef90 100644 --- a/.travis.yml +++ b/.travis.yml @@ -9,7 +9,7 @@ stages: env: global: - - SCONS_CACHE=$HOME/.scons_cache + - SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH - SCONS_CACHE_LIMIT=1024 - OPTIONS="debug_symbols=no verbose=yes progress=no builtin_libpng=yes" - secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA=" diff --git a/core/array.cpp b/core/array.cpp index 108d9f7386..fd507f46c3 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -222,6 +222,66 @@ Array Array::duplicate(bool p_deep) const { return new_arr; } + +int Array::_fix_slice_index(int p_index, int p_arr_len, int p_top_mod) { + p_index = CLAMP(p_index, -p_arr_len, p_arr_len + p_top_mod); + if (p_index < 0) { + p_index = (p_index % p_arr_len + p_arr_len) % p_arr_len; // positive modulo + } + return p_index; +} + +int Array::_clamp_index(int p_index) const { + return CLAMP(p_index, -size() + 1, size() - 1); +} + +#define ARRAY_GET_DEEP(idx, is_deep) is_deep ? get(idx).duplicate(is_deep) : get(idx) + +Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound + Array new_arr; + + if (empty()) // Don't try to slice empty arrays. + return new_arr; + + p_begin = Array::_fix_slice_index(p_begin, size(), -1); // can't start out of range + p_end = Array::_fix_slice_index(p_end, size(), 0); + + int x = p_begin; + int new_arr_i = 0; + + ERR_FAIL_COND_V(p_step == 0, new_arr); + if (Array::_clamp_index(p_begin) == Array::_clamp_index(p_end)) { // don't include element twice + new_arr.resize(1); + // new_arr[0] = 1; + new_arr[0] = ARRAY_GET_DEEP(Array::_clamp_index(p_begin), p_deep); + return new_arr; + } else { + int element_count = ceil((int)MAX(0, (p_end - p_begin) / p_step)) + 1; + if (element_count == 1) { // delta going in wrong direction to reach end + new_arr.resize(0); + return new_arr; + } + new_arr.resize(element_count); + } + + // if going backwards, have to have a different terminating condition + if (p_step < 0) { + while (x >= p_end) { + new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep); + x += p_step; + new_arr_i += 1; + } + } else if (p_step > 0) { + while (x <= p_end) { + new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep); + x += p_step; + new_arr_i += 1; + } + } + + return new_arr; +} + struct _ArrayVariantSort { _FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const { diff --git a/core/array.h b/core/array.h index d4e937a486..7a754d53ea 100644 --- a/core/array.h +++ b/core/array.h @@ -44,6 +44,9 @@ class Array { void _ref(const Array &p_from) const; void _unref() const; + int _clamp_index(int p_index) const; + static int _fix_slice_index(int p_index, int p_arr_len, int p_top_mod); + public: Variant &operator[](int p_idx); const Variant &operator[](int p_idx) const; @@ -91,6 +94,8 @@ public: Array duplicate(bool p_deep = false) const; + Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const; + Variant min() const; Variant max() const; diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 5161f8bab2..d07ba44788 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -145,13 +145,13 @@ _ResourceLoader::_ResourceLoader() { } Error _ResourceSaver::save(const String &p_path, const RES &p_resource, SaverFlags p_flags) { - ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path: " + String(p_path) + "."); + ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + String(p_path) + "'."); return ResourceSaver::save(p_path, p_resource, p_flags); } PoolVector<String> _ResourceSaver::get_recognized_extensions(const RES &p_resource) { - ERR_FAIL_COND_V(p_resource.is_null(), PoolVector<String>()); + ERR_FAIL_COND_V_MSG(p_resource.is_null(), PoolVector<String>(), "It's not a reference to a valid Resource object."); List<String> exts; ResourceSaver::get_recognized_extensions(p_resource, &exts); PoolVector<String> ret; @@ -481,15 +481,18 @@ Error _OS::shell_open(String p_uri) { int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output, bool p_read_stderr) { OS::ProcessID pid = -2; + int exitcode = 0; List<String> args; for (int i = 0; i < p_arguments.size(); i++) args.push_back(p_arguments[i]); String pipe; - Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, NULL, p_read_stderr); + Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, &exitcode, p_read_stderr); p_output.clear(); p_output.push_back(pipe); if (err != OK) return -1; + else if (p_blocking) + return exitcode; else return pid; } @@ -755,7 +758,7 @@ int64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const { ERR_FAIL_COND_V_MSG(month > 12 || month == 0, 0, "Invalid month value of: " + itos(month) + "."); // Do this check after month is tested as valid - ERR_FAIL_COND_V_MSG(day > MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1] || day == 0, 0, "Invalid day value of: " + itos(day) + " which is larger than " + itos(MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1]) + " or 0."); + ERR_FAIL_COND_V_MSG(day > MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1] || day == 0, 0, "Invalid day value of '" + itos(day) + "' which is larger than '" + itos(MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1]) + "' or 0."); // Calculate all the seconds from months past in this year uint64_t SECONDS_FROM_MONTHS_PAST_THIS_YEAR = DAYS_PAST_THIS_YEAR_TABLE[LEAPYEAR(year)][month - 1] * SECONDS_PER_DAY; @@ -1866,92 +1869,92 @@ bool _File::is_open() const { } String _File::get_path() const { - ERR_FAIL_COND_V(!f, ""); + ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use."); return f->get_path(); } String _File::get_path_absolute() const { - ERR_FAIL_COND_V(!f, ""); + ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use."); return f->get_path_absolute(); } void _File::seek(int64_t p_position) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->seek(p_position); } void _File::seek_end(int64_t p_position) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->seek_end(p_position); } int64_t _File::get_position() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_position(); } int64_t _File::get_len() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_len(); } bool _File::eof_reached() const { - ERR_FAIL_COND_V(!f, false); + ERR_FAIL_COND_V_MSG(!f, false, "File must be opened before use."); return f->eof_reached(); } uint8_t _File::get_8() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_8(); } uint16_t _File::get_16() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_16(); } uint32_t _File::get_32() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_32(); } uint64_t _File::get_64() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_64(); } float _File::get_float() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_float(); } double _File::get_double() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_double(); } real_t _File::get_real() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_real(); } PoolVector<uint8_t> _File::get_buffer(int p_length) const { PoolVector<uint8_t> data; - ERR_FAIL_COND_V(!f, data); + ERR_FAIL_COND_V_MSG(!f, data, "File must be opened before use."); - ERR_FAIL_COND_V(p_length < 0, data); + ERR_FAIL_COND_V_MSG(p_length < 0, data, "Length of buffer cannot be smaller than 0."); if (p_length == 0) return data; Error err = data.resize(p_length); - ERR_FAIL_COND_V(err != OK, data); + ERR_FAIL_COND_V_MSG(err != OK, data, "Can't resize data to " + itos(p_length) + " elements."); PoolVector<uint8_t>::Write w = data.write(); int len = f->get_buffer(&w[0], p_length); @@ -1967,7 +1970,7 @@ PoolVector<uint8_t> _File::get_buffer(int p_length) const { String _File::get_as_text() const { - ERR_FAIL_COND_V(!f, String()); + ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use."); String text; size_t original_pos = f->get_position(); @@ -1997,12 +2000,12 @@ String _File::get_sha256(const String &p_path) const { String _File::get_line() const { - ERR_FAIL_COND_V(!f, String()); + ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use."); return f->get_line(); } Vector<String> _File::get_csv_line(const String &p_delim) const { - ERR_FAIL_COND_V(!f, Vector<String>()); + ERR_FAIL_COND_V_MSG(!f, Vector<String>(), "File must be opened before use."); return f->get_csv_line(p_delim); } @@ -2031,83 +2034,83 @@ Error _File::get_error() const { void _File::store_8(uint8_t p_dest) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_8(p_dest); } void _File::store_16(uint16_t p_dest) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_16(p_dest); } void _File::store_32(uint32_t p_dest) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_32(p_dest); } void _File::store_64(uint64_t p_dest) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_64(p_dest); } void _File::store_float(float p_dest) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_float(p_dest); } void _File::store_double(double p_dest) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_double(p_dest); } void _File::store_real(real_t p_real) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_real(p_real); } void _File::store_string(const String &p_string) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_string(p_string); } void _File::store_pascal_string(const String &p_string) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_pascal_string(p_string); }; String _File::get_pascal_string() { - ERR_FAIL_COND_V(!f, ""); + ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use."); return f->get_pascal_string(); }; void _File::store_line(const String &p_string) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_line(p_string); } void _File::store_csv_line(const Vector<String> &p_values, const String &p_delim) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_csv_line(p_values, p_delim); } void _File::store_buffer(const PoolVector<uint8_t> &p_buffer) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); int len = p_buffer.size(); if (len == 0) @@ -2125,17 +2128,17 @@ bool _File::file_exists(const String &p_name) const { void _File::store_var(const Variant &p_var, bool p_full_objects) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); int len; Error err = encode_variant(p_var, NULL, len, p_full_objects); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant."); PoolVector<uint8_t> buff; buff.resize(len); PoolVector<uint8_t>::Write w = buff.write(); err = encode_variant(p_var, &w[0], len, p_full_objects); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant."); w.release(); store_32(len); @@ -2144,7 +2147,7 @@ void _File::store_var(const Variant &p_var, bool p_full_objects) { Variant _File::get_var(bool p_allow_objects) const { - ERR_FAIL_COND_V(!f, Variant()); + ERR_FAIL_COND_V_MSG(!f, Variant(), "File must be opened before use."); uint32_t len = get_32(); PoolVector<uint8_t> buff = get_buffer(len); ERR_FAIL_COND_V((uint32_t)buff.size() != len, Variant()); @@ -2153,7 +2156,7 @@ Variant _File::get_var(bool p_allow_objects) const { Variant v; Error err = decode_variant(v, &r[0], len, NULL, p_allow_objects); - ERR_FAIL_COND_V(err != OK, Variant()); + ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to encode Variant."); return v; } @@ -2258,7 +2261,7 @@ Error _Directory::open(const String &p_path) { Error _Directory::list_dir_begin(bool p_skip_navigational, bool p_skip_hidden) { - ERR_FAIL_COND_V(!d, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); _list_skip_navigational = p_skip_navigational; _list_skip_hidden = p_skip_hidden; @@ -2268,7 +2271,7 @@ Error _Directory::list_dir_begin(bool p_skip_navigational, bool p_skip_hidden) { String _Directory::get_next() { - ERR_FAIL_COND_V(!d, ""); + ERR_FAIL_COND_V_MSG(!d, "", "Directory must be opened before use."); String next = d->get_next(); while (next != "" && ((_list_skip_navigational && (next == "." || next == "..")) || (_list_skip_hidden && d->current_is_hidden()))) { @@ -2279,44 +2282,44 @@ String _Directory::get_next() { } bool _Directory::current_is_dir() const { - ERR_FAIL_COND_V(!d, false); + ERR_FAIL_COND_V_MSG(!d, false, "Directory must be opened before use."); return d->current_is_dir(); } void _Directory::list_dir_end() { - ERR_FAIL_COND(!d); + ERR_FAIL_COND_MSG(!d, "Directory must be opened before use."); d->list_dir_end(); } int _Directory::get_drive_count() { - ERR_FAIL_COND_V(!d, 0); + ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use."); return d->get_drive_count(); } String _Directory::get_drive(int p_drive) { - ERR_FAIL_COND_V(!d, ""); + ERR_FAIL_COND_V_MSG(!d, "", "Directory must be opened before use."); return d->get_drive(p_drive); } int _Directory::get_current_drive() { - ERR_FAIL_COND_V(!d, 0); + ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use."); return d->get_current_drive(); } Error _Directory::change_dir(String p_dir) { - ERR_FAIL_COND_V(!d, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); return d->change_dir(p_dir); } String _Directory::get_current_dir() { - ERR_FAIL_COND_V(!d, ""); + ERR_FAIL_COND_V_MSG(!d, "", "Directory must be opened before use."); return d->get_current_dir(); } Error _Directory::make_dir(String p_dir) { - ERR_FAIL_COND_V(!d, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); if (!p_dir.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_dir); Error err = d->make_dir(p_dir); @@ -2327,7 +2330,7 @@ Error _Directory::make_dir(String p_dir) { } Error _Directory::make_dir_recursive(String p_dir) { - ERR_FAIL_COND_V(!d, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); if (!p_dir.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_dir); Error err = d->make_dir_recursive(p_dir); @@ -2339,7 +2342,7 @@ Error _Directory::make_dir_recursive(String p_dir) { bool _Directory::file_exists(String p_file) { - ERR_FAIL_COND_V(!d, false); + ERR_FAIL_COND_V_MSG(!d, false, "Directory must be opened before use."); if (!p_file.is_rel_path()) { return FileAccess::exists(p_file); @@ -2349,7 +2352,7 @@ bool _Directory::file_exists(String p_file) { } bool _Directory::dir_exists(String p_dir) { - ERR_FAIL_COND_V(!d, false); + ERR_FAIL_COND_V_MSG(!d, false, "Directory must be opened before use."); if (!p_dir.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_dir); @@ -2364,18 +2367,18 @@ bool _Directory::dir_exists(String p_dir) { int _Directory::get_space_left() { - ERR_FAIL_COND_V(!d, 0); + ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use."); return d->get_space_left() / 1024 * 1024; //return value in megabytes, given binding is int } Error _Directory::copy(String p_from, String p_to) { - ERR_FAIL_COND_V(!d, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); return d->copy(p_from, p_to); } Error _Directory::rename(String p_from, String p_to) { - ERR_FAIL_COND_V(!d, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); if (!p_from.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_from); Error err = d->rename(p_from, p_to); @@ -2387,7 +2390,7 @@ Error _Directory::rename(String p_from, String p_to) { } Error _Directory::remove(String p_name) { - ERR_FAIL_COND_V(!d, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); if (!p_name.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_name); Error err = d->remove(p_name); @@ -2442,14 +2445,14 @@ String _Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) int len; Error err = encode_variant(p_var, NULL, len, p_full_objects); - ERR_FAIL_COND_V(err != OK, ""); + ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant."); PoolVector<uint8_t> buff; buff.resize(len); PoolVector<uint8_t>::Write w = buff.write(); err = encode_variant(p_var, &w[0], len, p_full_objects); - ERR_FAIL_COND_V(err != OK, ""); + ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant."); String ret = CryptoCore::b64_encode_str(&w[0], len); ERR_FAIL_COND_V(ret == "", ret); @@ -2471,7 +2474,7 @@ Variant _Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) Variant v; Error err = decode_variant(v, &w[0], len, NULL, p_allow_objects); - ERR_FAIL_COND_V(err != OK, Variant()); + ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to decode Variant."); return v; }; @@ -2638,13 +2641,13 @@ void _Thread::_start_func(void *ud) { } } - ERR_FAIL_MSG("Could not call function '" + t->target_method.operator String() + "'' starting thread ID: " + t->get_id() + " Reason: " + reason + "."); + ERR_FAIL_MSG("Could not call function '" + t->target_method.operator String() + "' to start thread " + t->get_id() + ": " + reason + "."); } } Error _Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) { - ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); + ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "Thread already started."); ERR_FAIL_COND_V(!p_instance, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_method == StringName(), ERR_INVALID_PARAMETER); ERR_FAIL_INDEX_V(p_priority, PRIORITY_MAX, ERR_INVALID_PARAMETER); @@ -2685,8 +2688,8 @@ bool _Thread::is_active() const { } Variant _Thread::wait_to_finish() { - ERR_FAIL_COND_V(!thread, Variant()); - ERR_FAIL_COND_V(!active, Variant()); + ERR_FAIL_COND_V_MSG(!thread, Variant(), "Thread must exist to wait for its completion."); + ERR_FAIL_COND_V_MSG(!active, Variant(), "Thread must be active to wait for its completion."); Thread::wait_to_finish(thread); Variant r = ret; active = false; diff --git a/core/class_db.cpp b/core/class_db.cpp index 3ad59bc309..f52937bdca 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -340,7 +340,7 @@ StringName ClassDB::get_parent_class(const StringName &p_class) { OBJTYPE_RLOCK; ClassInfo *ti = classes.getptr(p_class); - ERR_FAIL_COND_V(!ti, StringName()); + ERR_FAIL_COND_V_MSG(!ti, StringName(), "Cannot get class '" + String(p_class) + "'."); return ti->inherits; } @@ -350,7 +350,7 @@ ClassDB::APIType ClassDB::get_api_type(const StringName &p_class) { ClassInfo *ti = classes.getptr(p_class); - ERR_FAIL_COND_V(!ti, API_NONE); + ERR_FAIL_COND_V_MSG(!ti, API_NONE, "Cannot get class '" + String(p_class) + "'."); return ti->api; } @@ -375,7 +375,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) { for (List<StringName>::Element *E = names.front(); E; E = E->next()) { ClassInfo *t = classes.getptr(E->get()); - ERR_FAIL_COND_V(!t, 0); + ERR_FAIL_COND_V_MSG(!t, 0, "Cannot get class '" + String(E->get()) + "'."); if (t->api != p_api || !t->exposed) continue; hash = hash_djb2_one_64(t->name.hash(), hash); @@ -528,8 +528,8 @@ Object *ClassDB::instance(const StringName &p_class) { ti = classes.getptr(compat_classes[p_class]); } } - ERR_FAIL_COND_V(!ti, NULL); - ERR_FAIL_COND_V(ti->disabled, NULL); + ERR_FAIL_COND_V_MSG(!ti, NULL, "Cannot get class '" + String(p_class) + "'."); + ERR_FAIL_COND_V_MSG(ti->disabled, NULL, "Class '" + String(p_class) + "' is disabled."); ERR_FAIL_COND_V(!ti->creation_func, NULL); } #ifdef TOOLS_ENABLED @@ -545,7 +545,7 @@ bool ClassDB::can_instance(const StringName &p_class) { OBJTYPE_RLOCK; ClassInfo *ti = classes.getptr(p_class); - ERR_FAIL_COND_V(!ti, false); + ERR_FAIL_COND_V_MSG(!ti, false, "Cannot get class '" + String(p_class) + "'."); #ifdef TOOLS_ENABLED if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) { return false; @@ -560,7 +560,7 @@ void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherit const StringName &name = p_class; - ERR_FAIL_COND(classes.has(name)); + ERR_FAIL_COND_MSG(classes.has(name), "Class '" + String(p_class) + "' already exists."); classes[name] = ClassInfo(); ClassInfo &ti = classes[name]; @@ -836,7 +836,7 @@ void ClassDB::add_signal(StringName p_class, const MethodInfo &p_signal) { #ifdef DEBUG_METHODS_ENABLED ClassInfo *check = type; while (check) { - ERR_FAIL_COND_MSG(check->signal_map.has(sname), "Type " + String(p_class) + " already has signal: " + String(sname) + "."); + ERR_FAIL_COND_MSG(check->signal_map.has(sname), "Class '" + String(p_class) + "' already has signal '" + String(sname) + "'."); check = check->inherits_ptr; } #endif @@ -922,10 +922,10 @@ void ClassDB::add_property(StringName p_class, const PropertyInfo &p_pinfo, cons mb_set = get_method(p_class, p_setter); #ifdef DEBUG_METHODS_ENABLED - ERR_FAIL_COND_MSG(!mb_set, "Invalid setter: " + p_class + "::" + p_setter + " for property: " + p_pinfo.name + "."); + ERR_FAIL_COND_MSG(!mb_set, "Invalid setter '" + p_class + "::" + p_setter + "' for property '" + p_pinfo.name + "'."); int exp_args = 1 + (p_index >= 0 ? 1 : 0); - ERR_FAIL_COND_MSG(mb_set->get_argument_count() != exp_args, "Invalid function for setter: " + p_class + "::" + p_setter + " for property: " + p_pinfo.name + "."); + ERR_FAIL_COND_MSG(mb_set->get_argument_count() != exp_args, "Invalid function for setter '" + p_class + "::" + p_setter + " for property '" + p_pinfo.name + "'."); #endif } @@ -935,15 +935,15 @@ void ClassDB::add_property(StringName p_class, const PropertyInfo &p_pinfo, cons mb_get = get_method(p_class, p_getter); #ifdef DEBUG_METHODS_ENABLED - ERR_FAIL_COND_MSG(!mb_get, "Invalid getter: " + p_class + "::" + p_getter + " for property: " + p_pinfo.name + "."); + ERR_FAIL_COND_MSG(!mb_get, "Invalid getter '" + p_class + "::" + p_getter + "' for property '" + p_pinfo.name + "'."); int exp_args = 0 + (p_index >= 0 ? 1 : 0); - ERR_FAIL_COND_MSG(mb_get->get_argument_count() != exp_args, "Invalid function for getter: " + p_class + "::" + p_getter + " for property: " + p_pinfo.name + "."); + ERR_FAIL_COND_MSG(mb_get->get_argument_count() != exp_args, "Invalid function for getter '" + p_class + "::" + p_getter + "' for property: '" + p_pinfo.name + "'."); #endif } #ifdef DEBUG_METHODS_ENABLED - ERR_FAIL_COND_MSG(type->property_setget.has(p_pinfo.name), "Object " + p_class + " already has property: " + p_pinfo.name + "."); + ERR_FAIL_COND_MSG(type->property_setget.has(p_pinfo.name), "Object '" + p_class + "' already has property '" + p_pinfo.name + "'."); #endif OBJTYPE_WLOCK @@ -1228,20 +1228,20 @@ MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const c ClassInfo *type = classes.getptr(instance_type); if (!type) { memdelete(p_bind); - ERR_FAIL_V_MSG(NULL, "Couldn't bind method '" + mdname + "' for instance: " + instance_type + "."); + ERR_FAIL_V_MSG(NULL, "Couldn't bind method '" + mdname + "' for instance '" + instance_type + "'."); } if (type->method_map.has(mdname)) { memdelete(p_bind); // overloading not supported - ERR_FAIL_V_MSG(NULL, "Method already bound: " + instance_type + "::" + mdname + "."); + ERR_FAIL_V_MSG(NULL, "Method already bound '" + instance_type + "::" + mdname + "'."); } #ifdef DEBUG_METHODS_ENABLED if (method_name.args.size() > p_bind->get_argument_count()) { memdelete(p_bind); - ERR_FAIL_V_MSG(NULL, "Method definition provides more arguments than the method actually has: " + instance_type + "::" + mdname + "."); + ERR_FAIL_V_MSG(NULL, "Method definition provides more arguments than the method actually has '" + instance_type + "::" + mdname + "'."); } p_bind->set_argument_names(method_name.args); @@ -1265,7 +1265,7 @@ MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const c } void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual) { - ERR_FAIL_COND(!classes.has(p_class)); + ERR_FAIL_COND_MSG(!classes.has(p_class), "Request for nonexistent class '" + p_class + "'."); OBJTYPE_WLOCK; @@ -1280,7 +1280,7 @@ void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_ void ClassDB::get_virtual_methods(const StringName &p_class, List<MethodInfo> *p_methods, bool p_no_inheritance) { - ERR_FAIL_COND(!classes.has(p_class)); + ERR_FAIL_COND_MSG(!classes.has(p_class), "Request for nonexistent class '" + p_class + "'."); #ifdef DEBUG_METHODS_ENABLED @@ -1304,7 +1304,7 @@ void ClassDB::set_class_enabled(StringName p_class, bool p_enable) { OBJTYPE_WLOCK; - ERR_FAIL_COND(!classes.has(p_class)); + ERR_FAIL_COND_MSG(!classes.has(p_class), "Request for nonexistent class '" + p_class + "'."); classes[p_class].disabled = !p_enable; } @@ -1319,7 +1319,7 @@ bool ClassDB::is_class_enabled(StringName p_class) { } } - ERR_FAIL_COND_V(!ti, false); + ERR_FAIL_COND_V_MSG(!ti, false, "Cannot get class '" + String(p_class) + "'."); return !ti->disabled; } @@ -1328,7 +1328,7 @@ bool ClassDB::is_class_exposed(StringName p_class) { OBJTYPE_RLOCK; ClassInfo *ti = classes.getptr(p_class); - ERR_FAIL_COND_V(!ti, false); + ERR_FAIL_COND_V_MSG(!ti, false, "Cannot get class '" + String(p_class) + "'."); return ti->exposed; } diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index 925a01b36a..83a25da901 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -149,7 +149,7 @@ Error ResourceFormatSaverCrypto::save(const String &p_path, const RES &p_resourc } else { ERR_FAIL_V(ERR_INVALID_PARAMETER); } - ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Crypto resource to file '" + p_path + "'."); return OK; } diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp index bdccb258dd..bd863f546b 100644 --- a/core/crypto/hashing_context.cpp +++ b/core/crypto/hashing_context.cpp @@ -103,7 +103,7 @@ void HashingContext::_create_ctx(HashType p_type) { } void HashingContext::_delete_ctx() { - return; + switch (type) { case HASH_MD5: memdelete((CryptoCore::MD5Context *)ctx); diff --git a/core/engine.cpp b/core/engine.cpp index 937439faaf..b9dc057257 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -38,7 +38,7 @@ void Engine::set_iterations_per_second(int p_ips) { - ERR_FAIL_COND(p_ips <= 0); + ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0."); ips = p_ips; } int Engine::get_iterations_per_second() const { diff --git a/core/hash_map.h b/core/hash_map.h index 81ddc376d0..38da1d59ab 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -112,7 +112,7 @@ private: void erase_hash_table() { - ERR_FAIL_COND(elements); + ERR_FAIL_COND_MSG(elements, "Cannot erase hash table if there are still elements inside."); memdelete_arr(hash_table); hash_table = 0; diff --git a/core/image.cpp b/core/image.cpp index 900efb0eb0..e0b0a1f8be 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -885,10 +885,10 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) { bool mipmap_aware = p_interpolation == INTERPOLATE_TRILINEAR /* || p_interpolation == INTERPOLATE_TRICUBIC */; - ERR_FAIL_COND(p_width <= 0); - ERR_FAIL_COND(p_height <= 0); - ERR_FAIL_COND(p_width > MAX_WIDTH); - ERR_FAIL_COND(p_height > MAX_HEIGHT); + ERR_FAIL_COND_MSG(p_width <= 0, "Image width cannot be greater than 0."); + ERR_FAIL_COND_MSG(p_height <= 0, "Image height cannot be greater than 0."); + ERR_FAIL_COND_MSG(p_width > MAX_WIDTH, "Image width cannot be greater than " + itos(MAX_WIDTH) + "."); + ERR_FAIL_COND_MSG(p_height > MAX_HEIGHT, "Image height cannot be greater than " + itos(MAX_HEIGHT) + "."); if (p_width == width && p_height == height) return; @@ -1096,12 +1096,12 @@ void Image::crop_from_point(int p_x, int p_y, int p_width, int p_height) { ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot crop in compressed or custom image formats."); - ERR_FAIL_COND(p_x < 0); - ERR_FAIL_COND(p_y < 0); - ERR_FAIL_COND(p_width <= 0); - ERR_FAIL_COND(p_height <= 0); - ERR_FAIL_COND(p_x + p_width > MAX_WIDTH); - ERR_FAIL_COND(p_y + p_height > MAX_HEIGHT); + ERR_FAIL_COND_MSG(p_x < 0, "Start x position cannot be smaller than 0."); + ERR_FAIL_COND_MSG(p_y < 0, "Start y position cannot be smaller than 0."); + ERR_FAIL_COND_MSG(p_width <= 0, "Width of image must be greater than 0."); + ERR_FAIL_COND_MSG(p_height <= 0, "Height of image must be greater than 0."); + ERR_FAIL_COND_MSG(p_x + p_width > MAX_WIDTH, "End x position cannot be greater than " + itos(MAX_WIDTH) + "."); + ERR_FAIL_COND_MSG(p_y + p_height > MAX_HEIGHT, "End y position cannot be greater than " + itos(MAX_HEIGHT) + "."); /* to save memory, cropping should be done in-place, however, since this function will most likely either not be used much, or in critical areas, for now it won't, because @@ -2055,7 +2055,7 @@ Ref<Image> Image::get_rect(const Rect2 &p_area) const { void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest) { - ERR_FAIL_COND(p_src.is_null()); + ERR_FAIL_COND_MSG(p_src.is_null(), "It's not a reference to a valid Image object."); int dsize = data.size(); int srcdsize = p_src->data.size(); ERR_FAIL_COND(dsize == 0); @@ -2105,16 +2105,16 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest) { - ERR_FAIL_COND(p_src.is_null()); - ERR_FAIL_COND(p_mask.is_null()); + ERR_FAIL_COND_MSG(p_src.is_null(), "It's not a reference to a valid Image object."); + ERR_FAIL_COND_MSG(p_mask.is_null(), "It's not a reference to a valid Image object."); int dsize = data.size(); int srcdsize = p_src->data.size(); int maskdsize = p_mask->data.size(); ERR_FAIL_COND(dsize == 0); ERR_FAIL_COND(srcdsize == 0); ERR_FAIL_COND(maskdsize == 0); - ERR_FAIL_COND(p_src->width != p_mask->width); - ERR_FAIL_COND(p_src->height != p_mask->height); + ERR_FAIL_COND_MSG(p_src->width != p_mask->width, "Source image width is different from mask width."); + ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height."); ERR_FAIL_COND(format != p_src->format); Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect); @@ -2168,7 +2168,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest) { - ERR_FAIL_COND(p_src.is_null()); + ERR_FAIL_COND_MSG(p_src.is_null(), "It's not a reference to a valid Image object."); int dsize = data.size(); int srcdsize = p_src->data.size(); ERR_FAIL_COND(dsize == 0); @@ -2218,16 +2218,16 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest) { - ERR_FAIL_COND(p_src.is_null()); - ERR_FAIL_COND(p_mask.is_null()); + ERR_FAIL_COND_MSG(p_src.is_null(), "It's not a reference to a valid Image object."); + ERR_FAIL_COND_MSG(p_mask.is_null(), "It's not a reference to a valid Image object."); int dsize = data.size(); int srcdsize = p_src->data.size(); int maskdsize = p_mask->data.size(); ERR_FAIL_COND(dsize == 0); ERR_FAIL_COND(srcdsize == 0); ERR_FAIL_COND(maskdsize == 0); - ERR_FAIL_COND(p_src->width != p_mask->width); - ERR_FAIL_COND(p_src->height != p_mask->height); + ERR_FAIL_COND_MSG(p_src->width != p_mask->width, "Source image width is different from mask width."); + ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height."); ERR_FAIL_COND(format != p_src->format); Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect); diff --git a/core/image.h b/core/image.h index f29a30cda0..94ee8a2c33 100644 --- a/core/image.h +++ b/core/image.h @@ -356,7 +356,7 @@ public: void set_pixel(int p_x, int p_y, const Color &p_color); void copy_internals_from(const Ref<Image> &p_image) { - ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object."); format = p_image->format; width = p_image->width; height = p_image->height; diff --git a/core/input_map.cpp b/core/input_map.cpp index 2a8ac435fe..05c75febf2 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -56,7 +56,7 @@ void InputMap::_bind_methods() { void InputMap::add_action(const StringName &p_action, float p_deadzone) { - ERR_FAIL_COND(input_map.has(p_action)); + ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action '" + String(p_action) + "'."); input_map[p_action] = Action(); static int last_id = 1; input_map[p_action].id = last_id; @@ -66,7 +66,7 @@ void InputMap::add_action(const StringName &p_action, float p_deadzone) { void InputMap::erase_action(const StringName &p_action) { - ERR_FAIL_COND(!input_map.has(p_action)); + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); input_map.erase(p_action); } @@ -126,15 +126,15 @@ bool InputMap::has_action(const StringName &p_action) const { void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) { - ERR_FAIL_COND(!input_map.has(p_action)); + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); input_map[p_action].deadzone = p_deadzone; } void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(p_event.is_null()); - ERR_FAIL_COND(!input_map.has(p_action)); + ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object."); + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); if (_find_event(input_map[p_action], p_event)) return; //already gots @@ -143,13 +143,13 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) { - ERR_FAIL_COND_V(!input_map.has(p_action), false); + ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); return (_find_event(input_map[p_action], p_event) != NULL); } void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(!input_map.has(p_action)); + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event); if (E) @@ -158,7 +158,7 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve void InputMap::action_erase_events(const StringName &p_action) { - ERR_FAIL_COND(!input_map.has(p_action)); + ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'."); input_map[p_action].inputs.clear(); } @@ -192,7 +192,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const { Map<StringName, Action>::Element *E = input_map.find(p_action); - ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action: " + String(p_action) + "."); + ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); Ref<InputEventAction> input_event_action = p_event; if (input_event_action.is_valid()) { @@ -333,6 +333,6 @@ void InputMap::load_default() { InputMap::InputMap() { - ERR_FAIL_COND(singleton); + ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist."); singleton = this; } diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index 9063e028be..271e5c5a0b 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -111,7 +111,7 @@ void ConfigFile::get_sections(List<String> *r_sections) const { } void ConfigFile::get_section_keys(const String &p_section, List<String> *r_keys) const { - ERR_FAIL_COND(!values.has(p_section)); + ERR_FAIL_COND_MSG(!values.has(p_section), "Cannont get keys from nonexistent section '" + p_section + "'."); for (OrderedHashMap<String, Variant>::ConstElement E = values[p_section].front(); E; E = E.next()) { r_keys->push_back(E.key()); diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index 102cd9cf6c..a52c6f79c9 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -195,7 +195,7 @@ bool FileAccessCompressed::is_open() const { void FileAccessCompressed::seek(size_t p_position) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); if (writing) { ERR_FAIL_COND(p_position > write_max); @@ -227,7 +227,7 @@ void FileAccessCompressed::seek(size_t p_position) { void FileAccessCompressed::seek_end(int64_t p_position) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); if (writing) { seek(write_max + p_position); @@ -238,7 +238,7 @@ void FileAccessCompressed::seek_end(int64_t p_position) { } size_t FileAccessCompressed::get_position() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); if (writing) { return write_pos; @@ -249,7 +249,7 @@ size_t FileAccessCompressed::get_position() const { } size_t FileAccessCompressed::get_len() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); if (writing) { return write_max; @@ -260,7 +260,7 @@ size_t FileAccessCompressed::get_len() const { bool FileAccessCompressed::eof_reached() const { - ERR_FAIL_COND_V(!f, false); + ERR_FAIL_COND_V_MSG(!f, false, "File must be opened before use."); if (writing) { return false; } else { @@ -270,8 +270,8 @@ bool FileAccessCompressed::eof_reached() const { uint8_t FileAccessCompressed::get_8() const { - ERR_FAIL_COND_V(writing, 0); - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); + ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode."); if (at_end) { read_eof = true; @@ -301,8 +301,8 @@ uint8_t FileAccessCompressed::get_8() const { } int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(writing, 0); - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); + ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode."); if (at_end) { read_eof = true; @@ -342,16 +342,16 @@ Error FileAccessCompressed::get_error() const { } void FileAccessCompressed::flush() { - ERR_FAIL_COND(!f); - ERR_FAIL_COND(!writing); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); // compressed files keep data in memory till close() } void FileAccessCompressed::store_8(uint8_t p_dest) { - ERR_FAIL_COND(!f); - ERR_FAIL_COND(!writing); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); WRITE_FIT(1); write_ptr[write_pos++] = p_dest; diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 77decc107d..c2e4e0f575 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -41,7 +41,7 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode) { - ERR_FAIL_COND_V(file != NULL, ERR_ALREADY_IN_USE); + ERR_FAIL_COND_V_MSG(file != NULL, ERR_ALREADY_IN_USE, "Can't open file while another file from path '" + file->get_path_absolute() + "' is open."); ERR_FAIL_COND_V(p_key.size() != 32, ERR_INVALID_PARAMETER); pos = 0; @@ -176,6 +176,22 @@ bool FileAccessEncrypted::is_open() const { return file != NULL; } +String FileAccessEncrypted::get_path() const { + + if (file) + return file->get_path(); + else + return ""; +} + +String FileAccessEncrypted::get_path_absolute() const { + + if (file) + return file->get_path_absolute(); + else + return ""; +} + void FileAccessEncrypted::seek(size_t p_position) { if (p_position > (size_t)data.size()) @@ -205,7 +221,7 @@ bool FileAccessEncrypted::eof_reached() const { uint8_t FileAccessEncrypted::get_8() const { - ERR_FAIL_COND_V(writing, 0); + ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode."); if (pos >= data.size()) { eofed = true; return 0; @@ -217,7 +233,7 @@ uint8_t FileAccessEncrypted::get_8() const { } int FileAccessEncrypted::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(writing, 0); + ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode."); int to_copy = MIN(p_length, data.size() - pos); for (int i = 0; i < to_copy; i++) { @@ -239,7 +255,7 @@ Error FileAccessEncrypted::get_error() const { void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) { - ERR_FAIL_COND(!writing); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); if (pos < data.size()) { @@ -259,14 +275,14 @@ void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) { } void FileAccessEncrypted::flush() { - ERR_FAIL_COND(!writing); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); // encrypted files keep data in memory till close() } void FileAccessEncrypted::store_8(uint8_t p_dest) { - ERR_FAIL_COND(!writing); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); if (pos < data.size()) { data.write[pos] = p_dest; diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index d779a150ac..c3be0f7de8 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -60,6 +60,9 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open + virtual String get_path() const; /// returns the path for the current open file + virtual String get_path_absolute() const; /// returns the absolute path for the current open file + virtual void seek(size_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual size_t get_position() const; ///< get position in the file diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index fbcf5b8021..c0acd36751 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -90,7 +90,7 @@ Error FileAccessMemory::_open(const String &p_path, int p_mode_flags) { //name = DirAccess::normalize_path(name); Map<String, Vector<uint8_t> >::Element *E = files->find(name); - ERR_FAIL_COND_V(!E, ERR_FILE_NOT_FOUND); + ERR_FAIL_COND_V_MSG(!E, ERR_FILE_NOT_FOUND, "Can't find file '" + p_path + "'."); data = E->get().ptrw(); length = E->get().size(); diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index d1c7f5c334..e653a924ba 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -195,7 +195,7 @@ Error FileAccessNetworkClient::connect(const String &p_host, int p_port, const S DEBUG_PRINT("IP: " + String(ip) + " port " + itos(p_port)); Error err = client->connect_to_host(ip, p_port); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot connect to host with IP: " + String(ip) + " and port: " + itos(p_port)); while (client->get_status() == StreamPeerTCP::STATUS_CONNECTING) { //DEBUG_PRINT("trying to connect...."); OS::get_singleton()->delay_usec(1000); @@ -339,7 +339,7 @@ bool FileAccessNetwork::is_open() const { void FileAccessNetwork::seek(size_t p_position) { - ERR_FAIL_COND(!opened); + ERR_FAIL_COND_MSG(!opened, "File must be opened before use."); eof_flag = p_position > total_size; if (p_position >= total_size) { @@ -355,18 +355,18 @@ void FileAccessNetwork::seek_end(int64_t p_position) { } size_t FileAccessNetwork::get_position() const { - ERR_FAIL_COND_V(!opened, 0); + ERR_FAIL_COND_V_MSG(!opened, 0, "File must be opened before use."); return pos; } size_t FileAccessNetwork::get_len() const { - ERR_FAIL_COND_V(!opened, 0); + ERR_FAIL_COND_V_MSG(!opened, 0, "File must be opened before use."); return total_size; } bool FileAccessNetwork::eof_reached() const { - ERR_FAIL_COND_V(!opened, false); + ERR_FAIL_COND_V_MSG(!opened, false, "File must be opened before use."); return eof_flag; } diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index d49d36c2b9..54ef753b7c 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -36,11 +36,11 @@ #define PACK_VERSION 1 -Error PackedData::add_pack(const String &p_path) { +Error PackedData::add_pack(const String &p_path, bool p_replace_files) { for (int i = 0; i < sources.size(); i++) { - if (sources[i]->try_open_pack(p_path)) { + if (sources[i]->try_open_pack(p_path, p_replace_files)) { return OK; }; @@ -49,7 +49,7 @@ Error PackedData::add_pack(const String &p_path) { return ERR_FILE_UNRECOGNIZED; }; -void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src) { +void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files) { PathMD5 pmd5(path.md5_buffer()); //printf("adding path %ls, %lli, %lli\n", path.c_str(), pmd5.a, pmd5.b); @@ -64,7 +64,8 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o pf.md5[i] = p_md5[i]; pf.src = p_src; - files[pmd5] = pf; + if (!exists || p_replace_files) + files[pmd5] = pf; if (!exists) { //search for dir @@ -133,7 +134,7 @@ PackedData::~PackedData() { ////////////////////////////////////////////////////////////////// -bool PackedSourcePCK::try_open_pack(const String &p_path) { +bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) @@ -196,7 +197,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path) { uint64_t size = f->get_64(); uint8_t md5[16]; f->get_buffer(md5, 16); - PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5, this); + PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5, this, p_replace_files); }; return true; @@ -321,7 +322,7 @@ FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFil pf(p_file), f(FileAccess::open(pf.pack, FileAccess::READ)) { - ERR_FAIL_COND_MSG(!f, "Can't open pack-referenced file: " + String(pf.pack) + "."); + ERR_FAIL_COND_MSG(!f, "Can't open pack-referenced file '" + String(pf.pack) + "'."); f->seek(pf.offset); pos = 0; diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index a21dd7d22d..8c34069f3a 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -102,13 +102,13 @@ private: public: void add_pack_source(PackSource *p_source); - void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src); // for PackSource + void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files); // for PackSource void set_disabled(bool p_disabled) { disabled = p_disabled; } _FORCE_INLINE_ bool is_disabled() const { return disabled; } static PackedData *get_singleton() { return singleton; } - Error add_pack(const String &p_path); + Error add_pack(const String &p_path, bool p_replace_files); _FORCE_INLINE_ FileAccess *try_open_path(const String &p_path); _FORCE_INLINE_ bool has_path(const String &p_path); @@ -120,7 +120,7 @@ public: class PackSource { public: - virtual bool try_open_pack(const String &p_path) = 0; + virtual bool try_open_pack(const String &p_path, bool p_replace_files) = 0; virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0; virtual ~PackSource() {} }; @@ -128,7 +128,7 @@ public: class PackedSourcePCK : public PackSource { public: - virtual bool try_open_pack(const String &p_path); + virtual bool try_open_pack(const String &p_path, bool p_replace_files); virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); }; diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index be28c9a877..3187f3bab6 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -117,7 +117,7 @@ static void godot_free(voidpf opaque, voidpf address) { void ZipArchive::close_handle(unzFile p_file) const { - ERR_FAIL_COND(!p_file); + ERR_FAIL_COND_MSG(!p_file, "Cannot close a file if none is open."); FileAccess *f = (FileAccess *)unzGetOpaque(p_file); unzCloseCurrentFile(p_file); unzClose(p_file); @@ -126,11 +126,11 @@ void ZipArchive::close_handle(unzFile p_file) const { unzFile ZipArchive::get_file_handle(String p_file) const { - ERR_FAIL_COND_V(!file_exists(p_file), NULL); + ERR_FAIL_COND_V_MSG(!file_exists(p_file), NULL, "File '" + p_file + " doesn't exist."); File file = files[p_file]; FileAccess *f = FileAccess::open(packages[file.package].filename, FileAccess::READ); - ERR_FAIL_COND_V(!f, NULL); + ERR_FAIL_COND_V_MSG(!f, NULL, "Cannot open file '" + packages[file.package].filename + "'."); zlib_filefunc_def io; zeromem(&io, sizeof(io)); @@ -160,7 +160,7 @@ unzFile ZipArchive::get_file_handle(String p_file) const { return pkg; } -bool ZipArchive::try_open_pack(const String &p_path) { +bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files) { //printf("opening zip pack %ls, %i, %i\n", p_name.c_str(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); if (p_path.get_extension().nocasecmp_to("zip") != 0 && p_path.get_extension().nocasecmp_to("pcz") != 0) @@ -194,7 +194,7 @@ bool ZipArchive::try_open_pack(const String &p_path) { packages.push_back(pkg); int pkg_num = packages.size() - 1; - for (unsigned int i = 0; i < gi.number_entry; i++) { + for (uint64_t i = 0; i < gi.number_entry; i++) { char filename_inzip[256]; @@ -210,7 +210,7 @@ bool ZipArchive::try_open_pack(const String &p_path) { files[fname] = f; uint8_t md5[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this); + PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this, p_replace_files); //printf("packed data add path %ls, %ls\n", p_name.c_str(), fname.c_str()); if ((i + 1) < gi.number_entry) { diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 217176c0af..cdd50f9eb3 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -74,7 +74,7 @@ public: bool file_exists(String p_name) const; - virtual bool try_open_pack(const String &p_path); + virtual bool try_open_pack(const String &p_path, bool p_replace_files); FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); static ZipArchive *get_singleton(); diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index a759e615c7..095c2abb54 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -46,14 +46,14 @@ bool ImageFormatLoader::recognize(const String &p_extension) const { } Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom, bool p_force_linear, float p_scale) { - ERR_FAIL_COND_V(p_image.is_null(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(p_image.is_null(), ERR_INVALID_PARAMETER, "It's not a reference to a valid Image object."); FileAccess *f = p_custom; if (!f) { Error err; f = FileAccess::open(p_file, FileAccess::READ, &err); if (!f) { - ERR_PRINTS("Error opening file: " + p_file); + ERR_PRINTS("Error opening file '" + p_file + "'."); return err; } } diff --git a/core/io/ip.cpp b/core/io/ip.cpp index 3d87131b51..f1b6570799 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -305,7 +305,7 @@ IP *(*IP::_create)() = NULL; IP *IP::create() { - ERR_FAIL_COND_V(singleton, NULL); + ERR_FAIL_COND_V_MSG(singleton, NULL, "IP singleton already exist."); ERR_FAIL_COND_V(!_create, NULL); return _create(); } diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index df4be9b9fd..0980027f42 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -181,7 +181,7 @@ bool IP_Address::is_ipv4() const { } const uint8_t *IP_Address::get_ipv4() const { - ERR_FAIL_COND_V(!is_ipv4(), &(field8[12])); // Not the correct IPv4 (it's an IPv6), but we don't want to return a null pointer risking an engine crash. + ERR_FAIL_COND_V_MSG(!is_ipv4(), &(field8[12]), "IPv4 requested, but current IP is IPv6."); // Not the correct IPv4 (it's an IPv6), but we don't want to return a null pointer risking an engine crash. return &(field8[12]); } diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index b386feb14c..2ae542bca7 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -478,7 +478,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int int used; Error err = decode_variant(key, buf, len, &used, p_allow_objects); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Error when trying to decode Variant."); buf += used; len -= used; @@ -487,7 +487,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int } err = decode_variant(value, buf, len, &used, p_allow_objects); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Error when trying to decode Variant."); buf += used; len -= used; @@ -522,7 +522,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int int used = 0; Variant v; Error err = decode_variant(v, buf, len, &used, p_allow_objects); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Error when trying to decode Variant."); buf += used; len -= used; varr.push_back(v); diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index ed6905c9a6..0ba84d0c8f 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -917,8 +917,7 @@ int MultiplayerAPI::_get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, i = (i + p_buffer.size() - 1) % p_buffer.size(); } - ERR_EXPLAIN("Reached the end of the bandwidth profiler buffer, values might be inaccurate."); - ERR_FAIL_COND_V(i == p_pointer, total_bandwidth); + ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate."); return total_bandwidth; } diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index 1c792c43d1..821a04ebad 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -101,9 +101,9 @@ Error PacketPeer::put_var(const Variant &p_packet, bool p_full_objects) { return OK; uint8_t *buf = (uint8_t *)alloca(len); - ERR_FAIL_COND_V(!buf, ERR_OUT_OF_MEMORY); + ERR_FAIL_COND_V_MSG(!buf, ERR_OUT_OF_MEMORY, "Out of memory."); err = encode_variant(p_packet, buf, len, p_full_objects || allow_object_decoding); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Error when trying to encode Variant."); return put_packet(buf, len); } @@ -150,7 +150,7 @@ void PacketPeer::_bind_methods() { void PacketPeerStream::_set_stream_peer(REF p_peer) { - ERR_FAIL_COND(p_peer.is_null()); + ERR_FAIL_COND_MSG(p_peer.is_null(), "It's not a reference to a valid Resource object."); set_stream_peer(p_peer); } diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 1c89bc6268..443f390bb7 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -107,7 +107,7 @@ Error PCKPacker::add_file(const String &p_file, const String &p_src) { Error PCKPacker::flush(bool p_verbose) { - ERR_FAIL_COND_V(!file, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!file, ERR_INVALID_PARAMETER, "File must be opened before use."); // write the index diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 0ad2479b05..e91dd579b5 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -378,10 +378,10 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) { for (uint32_t i = 0; i < len; i++) { Variant key; Error err = parse_variant(key); - ERR_FAIL_COND_V(err, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Error when trying to parse Variant."); Variant value; err = parse_variant(value); - ERR_FAIL_COND_V(err, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Error when trying to parse Variant."); d[key] = value; } r_v = d; @@ -395,7 +395,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) { for (uint32_t i = 0; i < len; i++) { Variant val; Error err = parse_variant(val); - ERR_FAIL_COND_V(err, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Error when trying to parse Variant."); a[i] = val; } r_v = a; @@ -983,7 +983,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderBinary::load_interactive(cons Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>()); + ERR_FAIL_COND_V_MSG(err != OK, Ref<ResourceInteractiveLoader>(), "Cannot open file '" + p_path + "'."); Ref<ResourceInteractiveLoaderBinary> ria = memnew(ResourceInteractiveLoaderBinary); String path = p_original_path != "" ? p_original_path : p_path; @@ -1032,7 +1032,7 @@ bool ResourceFormatLoaderBinary::handles_type(const String &p_type) const { void ResourceFormatLoaderBinary::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "Cannot open file '" + p_path + "'."); Ref<ResourceInteractiveLoaderBinary> ria = memnew(ResourceInteractiveLoaderBinary); ria->local_path = ProjectSettings::get_singleton()->localize_path(p_path); @@ -1046,7 +1046,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons //Error error=OK; FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file '" + p_path + "'."); FileAccess *fw = NULL; //=FileAccess::open(p_path+".depren"); @@ -1066,7 +1066,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons if (err) { memdelete(fac); memdelete(facw); - ERR_FAIL_COND_V(err, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Cannot create file '" + p_path + ".depren'."); } fw = facw; @@ -1076,13 +1076,13 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons //error=ERR_FILE_UNRECOGNIZED; memdelete(f); - ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unrecognized binary resource file: " + local_path + "."); + ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unrecognized binary resource file '" + local_path + "'."); } else { fw = FileAccess::open(p_path + ".depren", FileAccess::WRITE); if (!fw) { memdelete(f); } - ERR_FAIL_COND_V(!fw, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!fw, ERR_CANT_CREATE, "Cannot create file '" + p_path + ".depren'."); uint8_t magic[4] = { 'R', 'S', 'R', 'C' }; fw->store_buffer(magic, 4); @@ -1113,12 +1113,12 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons memdelete(da); //use the old approach - WARN_PRINTS("This file is old, so it can't refactor dependencies, opening and resaving: " + p_path + "."); + WARN_PRINTS("This file is old, so it can't refactor dependencies, opening and resaving '" + p_path + "'."); Error err; f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_OPEN, "Cannot open file '" + p_path + "'."); Ref<ResourceInteractiveLoaderBinary> ria = memnew(ResourceInteractiveLoaderBinary); ria->local_path = ProjectSettings::get_singleton()->localize_path(p_path); @@ -1751,7 +1751,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p f = FileAccess::open(p_path, FileAccess::WRITE, &err); } - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot create file '" + p_path + "'."); relative_paths = p_flags & ResourceSaver::FLAG_RELATIVE_PATHS; skip_editor = p_flags & ResourceSaver::FLAG_OMIT_EDITOR_PROPERTIES; diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 9e954890bc..f3eba44973 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -205,7 +205,7 @@ RES ResourceFormatLoader::load(const String &p_path, const String &p_original_pa if (r_error) *r_error = err; - ERR_FAIL_COND_V(err != OK, RES()); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Failed to load resource '" + p_path + "'."); } } diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index a9ad62afe6..7aa8732366 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -158,7 +158,7 @@ void ResourceSaver::get_recognized_extensions(const RES &p_resource, List<String void ResourceSaver::add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front) { - ERR_FAIL_COND(p_format_saver.is_null()); + ERR_FAIL_COND_MSG(p_format_saver.is_null(), "It's not a reference to a valid ResourceFormatSaver object."); ERR_FAIL_COND(saver_count >= MAX_SAVERS); if (p_at_front) { @@ -174,7 +174,7 @@ void ResourceSaver::add_resource_format_saver(Ref<ResourceFormatSaver> p_format_ void ResourceSaver::remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver) { - ERR_FAIL_COND(p_format_saver.is_null()); + ERR_FAIL_COND_MSG(p_format_saver.is_null(), "It's not a reference to a valid ResourceFormatSaver object."); // Find saver int i = 0; diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 84b8554d54..f19e055b64 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -370,7 +370,7 @@ Variant StreamPeer::get_var(bool p_allow_objects) { Variant ret; err = decode_variant(ret, var.ptr(), len, NULL, p_allow_objects); - ERR_FAIL_COND_V(err != OK, Variant()); + ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to decode Variant."); return ret; } diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index 310bb12bc0..b9c5896b24 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -248,16 +248,7 @@ void StreamPeerTCP::set_no_delay(bool p_enabled) { bool StreamPeerTCP::is_connected_to_host() const { - if (status == STATUS_NONE || status == STATUS_ERROR) { - - return false; - } - - if (status != STATUS_CONNECTED) { - return true; - } - - return _sock.is_valid() && _sock->is_open(); + return _sock.is_valid() && _sock->is_open() && (status == STATUS_CONNECTED || status == STATUS_CONNECTING); } StreamPeerTCP::Status StreamPeerTCP::get_status() { diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index e8e71c10ca..9b6888ac21 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -182,7 +182,7 @@ RES TranslationLoaderPO::load(const String &p_path, const String &p_original_pat *r_error = ERR_CANT_OPEN; FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); + ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); return load_translation(f, r_error); } diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 9487947365..575c78734f 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -484,7 +484,7 @@ Error XMLParser::open(const String &p_path) { Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'."); length = file->get_len(); ERR_FAIL_COND_V(length < 1, ERR_FILE_CORRUPT); diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 60b7326c29..ae2b56e7b7 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -257,14 +257,14 @@ void AStar::reserve_space(int p_num_nodes) { points.reserve(p_num_nodes); } -int AStar::get_closest_point(const Vector3 &p_point) const { +int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { int closest_id = -1; real_t closest_dist = 1e20; for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) { - if (!(*it.value)->enabled) continue; // Disabled points should not be considered. + if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered. real_t d = p_point.distance_squared_to((*it.value)->pos); if (closest_id < 0 || d < closest_dist) { @@ -540,7 +540,7 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path); @@ -638,8 +638,8 @@ void AStar2D::reserve_space(int p_num_nodes) { astar.reserve_space(p_num_nodes); } -int AStar2D::get_closest_point(const Vector2 &p_point) const { - return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0)); +int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { + return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled); } Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const { @@ -693,7 +693,7 @@ void AStar2D::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path); diff --git a/core/math/a_star.h b/core/math/a_star.h index ec2a06f07f..0a5d3e992c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -141,7 +141,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector3 &p_point) const; + int get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const; Vector3 get_closest_position_in_segment(const Vector3 &p_point) const; PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id); @@ -183,7 +183,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector2 &p_point) const; + int get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const; Vector2 get_closest_position_in_segment(const Vector2 &p_point) const; PoolVector<Vector2> get_point_path(int p_from_id, int p_to_id); diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 2985959113..0a491010e2 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -807,7 +807,7 @@ void Basis::set_quat(const Quat &p_quat) { void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle #ifdef MATH_CHECKS - ERR_FAIL_COND(!p_axis.is_normalized()); + ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "Axis must be normalized."); #endif Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); real_t cosine = Math::cos(p_phi); diff --git a/core/math/disjoint_set.cpp b/core/math/disjoint_set.cpp new file mode 100644 index 0000000000..c9d47aa0ae --- /dev/null +++ b/core/math/disjoint_set.cpp @@ -0,0 +1,31 @@ +/*************************************************************************/ +/* disjoint_set.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "disjoint_set.h" diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h new file mode 100644 index 0000000000..c9b3d0b65d --- /dev/null +++ b/core/math/disjoint_set.h @@ -0,0 +1,155 @@ +/*************************************************************************/ +/* disjoint_set.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DISJOINT_SET_H +#define DISJOINT_SET_H + +#include "core/map.h" +#include "core/vector.h" + +/** + @author Marios Staikopoulos <marios@staik.net> +*/ + +/* This DisjointSet class uses Find with path compression and Union by rank */ +template <typename T, class C = Comparator<T>, class AL = DefaultAllocator> +class DisjointSet { + + struct Element { + T object; + Element *parent = nullptr; + int rank = 0; + }; + + typedef Map<T, Element *, C, AL> MapT; + + MapT elements; + + Element *get_parent(Element *element); + + _FORCE_INLINE_ Element *insert_or_get(T object); + +public: + ~DisjointSet(); + + _FORCE_INLINE_ void insert(T object) { (void)insert_or_get(object); } + + void create_union(T a, T b); + + void get_representatives(Vector<T> &out_roots); + + void get_members(Vector<T> &out_members, T representative); +}; + +/* FUNCTIONS */ + +template <typename T, class C, class AL> +DisjointSet<T, C, AL>::~DisjointSet() { + for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) { + memdelete_allocator<Element, AL>(itr->value()); + } +} + +template <typename T, class C, class AL> +typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::get_parent(Element *element) { + if (element->parent != element) { + element->parent = get_parent(element->parent); + } + + return element->parent; +} + +template <typename T, class C, class AL> +typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::insert_or_get(T object) { + typename MapT::Element *itr = elements.find(object); + if (itr != nullptr) { + return itr->value(); + } + + Element *new_element = memnew_allocator(Element, AL); + new_element->object = object; + new_element->parent = new_element; + elements.insert(object, new_element); + + return new_element; +} + +template <typename T, class C, class AL> +void DisjointSet<T, C, AL>::create_union(T a, T b) { + + Element *x = insert_or_get(a); + Element *y = insert_or_get(b); + + Element *x_root = get_parent(x); + Element *y_root = get_parent(y); + + // Already in the same set + if (x_root == y_root) + return; + + // Not in the same set, merge + if (x_root->rank < y_root->rank) { + SWAP(x_root, y_root); + } + + // Merge y_root into x_root + y_root->parent = x_root; + if (x_root->rank == y_root->rank) { + ++x_root->rank; + } +} + +template <typename T, class C, class AL> +void DisjointSet<T, C, AL>::get_representatives(Vector<T> &out_representatives) { + for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) { + Element *element = itr->value(); + if (element->parent == element) { + out_representatives.push_back(element->object); + } + } +} + +template <typename T, class C, class AL> +void DisjointSet<T, C, AL>::get_members(Vector<T> &out_members, T representative) { + typename MapT::Element *rep_itr = elements.find(representative); + ERR_FAIL_COND(rep_itr == nullptr); + + Element *rep_element = rep_itr->value(); + ERR_FAIL_COND(rep_element->parent != rep_element); + + for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) { + Element *parent = get_parent(itr->value()); + if (parent == rep_element) { + out_members.push_back(itr->key()); + } + } +} + +#endif diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index f37db90929..e0ead8446f 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -241,10 +241,7 @@ PoolVector<PoolVector<Face3> > Geometry::separate_objects(PoolVector<Face3> p_ar bool error = _connect_faces(_fcptr, len, -1); - if (error) { - - ERR_FAIL_COND_V(error, PoolVector<PoolVector<Face3> >()); // Invalid geometry. - } + ERR_FAIL_COND_V_MSG(error, PoolVector<PoolVector<Face3> >(), "Invalid geometry."); // Group connected faces in separate objects. @@ -715,7 +712,7 @@ Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> po decomp.write[idx].resize(tp.GetNumPoints()); - for (int i = 0; i < tp.GetNumPoints(); i++) { + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { decomp.write[idx].write[i] = tp.GetPoint(i); } diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 390989ac91..a76b5167b6 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -340,7 +340,7 @@ bool MessageQueue::is_flushing() const { MessageQueue::MessageQueue() { - ERR_FAIL_COND(singleton != NULL); + ERR_FAIL_COND_MSG(singleton != NULL, "MessageQueue singleton already exist."); singleton = this; flushing = false; diff --git a/core/node_path.cpp b/core/node_path.cpp index 8244785d84..b43f76f680 100644 --- a/core/node_path.cpp +++ b/core/node_path.cpp @@ -375,7 +375,7 @@ NodePath::NodePath(const String &p_path) { if (str == "") { if (path[i] == 0) continue; // Allow end-of-path : - ERR_FAIL_MSG("Invalid NodePath: " + p_path + "."); + ERR_FAIL_MSG("Invalid NodePath '" + p_path + "'."); } subpath.push_back(str); diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h index 5ea6d8b0d4..1a466e57f4 100644 --- a/core/oa_hash_map.h +++ b/core/oa_hash_map.h @@ -37,10 +37,11 @@ #include "core/os/memory.h" /** - * A HashMap implementation that uses open addressing with robinhood hashing. - * Robinhood hashing swaps out entries that have a smaller probing distance + * A HashMap implementation that uses open addressing with Robin Hood hashing. + * Robin Hood hashing swaps out entries that have a smaller probing distance * than the to-be-inserted entry, that evens out the average probing distance - * and enables faster lookups. + * and enables faster lookups. Backward shift deletion is employed to further + * improve the performance and to avoid infinite loops in rare cases. * * The entries are stored inplace, so huge keys or values might fill cache lines * a lot faster. @@ -60,25 +61,20 @@ private: uint32_t num_elements; static const uint32_t EMPTY_HASH = 0; - static const uint32_t DELETED_HASH_BIT = 1 << 31; _FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const { uint32_t hash = Hasher::hash(p_key); if (hash == EMPTY_HASH) { hash = EMPTY_HASH + 1; - } else if (hash & DELETED_HASH_BIT) { - hash &= ~DELETED_HASH_BIT; } return hash; } _FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash) const { - p_hash = p_hash & ~DELETED_HASH_BIT; // we don't care if it was deleted or not - uint32_t original_pos = p_hash % capacity; - return (p_pos - original_pos) % capacity; + return (p_pos - original_pos + capacity) % capacity; } _FORCE_INLINE_ void _construct(uint32_t p_pos, uint32_t p_hash, const TKey &p_key, const TValue &p_value) { @@ -132,14 +128,6 @@ private: // not an empty slot, let's check the probing length of the existing one uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos]); if (existing_probe_len < distance) { - - if (hashes[pos] & DELETED_HASH_BIT) { - // we found a place where we can fit in! - _construct(pos, hash, key, value); - - return; - } - SWAP(hash, hashes[pos]); SWAP(key, keys[pos]); SWAP(value, values[pos]); @@ -173,9 +161,6 @@ private: if (old_hashes[i] == EMPTY_HASH) { continue; } - if (old_hashes[i] & DELETED_HASH_BIT) { - continue; - } _insert_with_hash(old_hashes[i], old_keys[i], old_values[i]); } @@ -205,10 +190,6 @@ public: continue; } - if (hashes[i] & DELETED_HASH_BIT) { - continue; - } - hashes[i] = EMPTY_HASH; values[i].~TValue(); keys[i].~TKey(); @@ -219,7 +200,7 @@ public: void insert(const TKey &p_key, const TValue &p_value) { - if ((float)num_elements / (float)capacity > 0.9) { + if (num_elements + 1 > 0.9 * capacity) { _resize_and_rehash(); } @@ -272,9 +253,20 @@ public: return; } - hashes[pos] |= DELETED_HASH_BIT; + uint32_t next_pos = (pos + 1) % capacity; + while (hashes[next_pos] != EMPTY_HASH && + _get_probe_length(next_pos, hashes[next_pos]) != 0) { + SWAP(hashes[next_pos], hashes[pos]); + SWAP(keys[next_pos], keys[pos]); + SWAP(values[next_pos], values[pos]); + pos = next_pos; + next_pos = (pos + 1) % capacity; + } + + hashes[pos] = EMPTY_HASH; values[pos].~TValue(); keys[pos].~TKey(); + num_elements--; } @@ -326,9 +318,6 @@ public: if (hashes[i] == EMPTY_HASH) { continue; } - if (hashes[i] & DELETED_HASH_BIT) { - continue; - } it.valid = true; it.key = &keys[i]; diff --git a/core/object.cpp b/core/object.cpp index 62bfa31480..6facf38733 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -1100,9 +1100,9 @@ void Object::get_meta_list(List<String> *p_list) const { void Object::add_user_signal(const MethodInfo &p_signal) { - ERR_FAIL_COND(p_signal.name == ""); - ERR_FAIL_COND(ClassDB::has_signal(get_class_name(), p_signal.name)); - ERR_FAIL_COND(signal_map.has(p_signal.name)); + ERR_FAIL_COND_MSG(p_signal.name == "", "Signal name cannot be empty."); + ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), "User signal's name conflicts with a built-in signal of '" + get_class_name() + "'."); + ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), "Trying to add already existing signal '" + p_signal.name + "'."); Signal s; s.user = p_signal; signal_map[p_signal.name] = s; diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index b444f0ae1e..e7496055ec 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -244,7 +244,7 @@ DirAccess *DirAccess::open(const String &p_path, Error *r_error) { DirAccess *da = create_for_path(p_path); - ERR_FAIL_COND_V(!da, NULL); + ERR_FAIL_COND_V_MSG(!da, NULL, "Cannot create DirAccess for path '" + p_path + "'."); Error err = da->change_dir(p_path); if (r_error) *r_error = err; @@ -384,39 +384,36 @@ Error DirAccess::_copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flag String target_dir = p_to + rel_path; if (!p_target_da->dir_exists(target_dir)) { Error err = p_target_da->make_dir(target_dir); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot create directory '" + target_dir + "'."); } Error err = change_dir(E->get()); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot change current directory to '" + E->get() + "'."); + err = _copy_dir(p_target_da, p_to + rel_path + "/", p_chmod_flags); if (err) { change_dir(".."); - ERR_PRINT("Failed to copy recursively"); - return err; + ERR_FAIL_V_MSG(err, "Failed to copy recursively."); } err = change_dir(".."); - if (err) { - ERR_PRINT("Failed to go back"); - return err; - } + ERR_FAIL_COND_V_MSG(err != OK, err, "Failed to go back."); } return OK; } Error DirAccess::copy_dir(String p_from, String p_to, int p_chmod_flags) { - ERR_FAIL_COND_V(!dir_exists(p_from), ERR_FILE_NOT_FOUND); + ERR_FAIL_COND_V_MSG(!dir_exists(p_from), ERR_FILE_NOT_FOUND, "Source directory doesn't exist."); DirAccess *target_da = DirAccess::create_for_path(p_to); - ERR_FAIL_COND_V(!target_da, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!target_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_to + "'."); if (!target_da->dir_exists(p_to)) { Error err = target_da->make_dir_recursive(p_to); if (err) { memdelete(target_da); } - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot create directory '" + p_to + "'."); } if (!p_to.ends_with("/")) { diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 9a8315a3bb..738e597730 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -498,7 +498,7 @@ uint64_t FileAccess::get_modified_time(const String &p_file) { return 0; FileAccess *fa = create_for_path(p_file); - ERR_FAIL_COND_V(!fa, 0); + ERR_FAIL_COND_V_MSG(!fa, 0, "Cannot create FileAccess for path '" + p_file + "'."); uint64_t mt = fa->_get_modified_time(p_file); memdelete(fa); @@ -511,7 +511,7 @@ uint32_t FileAccess::get_unix_permissions(const String &p_file) { return 0; FileAccess *fa = create_for_path(p_file); - ERR_FAIL_COND_V(!fa, 0); + ERR_FAIL_COND_V_MSG(!fa, 0, "Cannot create FileAccess for path '" + p_file + "'."); uint32_t mt = fa->_get_unix_permissions(p_file); memdelete(fa); @@ -521,7 +521,7 @@ uint32_t FileAccess::get_unix_permissions(const String &p_file) { Error FileAccess::set_unix_permissions(const String &p_file, uint32_t p_permissions) { FileAccess *fa = create_for_path(p_file); - ERR_FAIL_COND_V(!fa, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create FileAccess for path '" + p_file + "'."); Error err = fa->_set_unix_permissions(p_file, p_permissions); memdelete(fa); @@ -599,7 +599,7 @@ Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_err if (r_error) { // if error requested, do not throw error return Vector<uint8_t>(); } - ERR_FAIL_V_MSG(Vector<uint8_t>(), "Can't open file from path: " + String(p_path) + "."); + ERR_FAIL_V_MSG(Vector<uint8_t>(), "Can't open file from path '" + String(p_path) + "'."); } Vector<uint8_t> data; data.resize(f->get_len()); @@ -619,7 +619,7 @@ String FileAccess::get_file_as_string(const String &p_path, Error *r_error) { if (r_error) { return String(); } - ERR_FAIL_V_MSG(String(), "Can't get file as string from path: " + String(p_path) + "."); + ERR_FAIL_V_MSG(String(), "Can't get file as string from path '" + String(p_path) + "'."); } String ret; diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index eca3b2a7f4..5587e827ba 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -63,6 +63,8 @@ void MainLoop::_bind_methods() { BIND_CONSTANT(NOTIFICATION_WM_ABOUT); BIND_CONSTANT(NOTIFICATION_CRASH); BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE); + BIND_CONSTANT(NOTIFICATION_APP_RESUMED); + BIND_CONSTANT(NOTIFICATION_APP_PAUSED); }; void MainLoop::set_init_script(const Ref<Script> &p_init_script) { diff --git a/core/os/os.cpp b/core/os/os.cpp index 7531900480..b44487b908 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -722,7 +722,7 @@ int OS::get_audio_driver_count() const { const char *OS::get_audio_driver_name(int p_driver) const { AudioDriver *driver = AudioDriverManager::get_driver(p_driver); - ERR_FAIL_COND_V(!driver, ""); + ERR_FAIL_COND_V_MSG(!driver, "", "Cannot get audio driver at index '" + itos(p_driver) + "'."); return AudioDriverManager::get_driver(p_driver)->get_name(); } diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp index 54bf12b314..003e7e7428 100644 --- a/core/packed_data_container.cpp +++ b/core/packed_data_container.cpp @@ -119,7 +119,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, b if (rerr != OK) { err = true; - ERR_FAIL_COND_V(err != OK, Variant()); + ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to decode Variant."); } return v; } diff --git a/core/pool_vector.h b/core/pool_vector.h index 957a72483c..fbd4d630be 100644 --- a/core/pool_vector.h +++ b/core/pool_vector.h @@ -508,7 +508,7 @@ T PoolVector<T>::operator[](int p_index) const { template <class T> Error PoolVector<T>::resize(int p_size) { - ERR_FAIL_COND_V(p_size < 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(p_size < 0, ERR_INVALID_PARAMETER, "Size of PoolVector cannot be negative."); if (alloc == NULL) { @@ -536,7 +536,7 @@ Error PoolVector<T>::resize(int p_size) { } else { - ERR_FAIL_COND_V(alloc->lock > 0, ERR_LOCKED); //can't resize if locked! + ERR_FAIL_COND_V_MSG(alloc->lock > 0, ERR_LOCKED, "Can't resize PoolVector if locked."); //can't resize if locked! } size_t new_size = sizeof(T) * p_size; diff --git a/core/project_settings.cpp b/core/project_settings.cpp index ec2c5ecbb3..c2241ed926 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -113,12 +113,12 @@ String ProjectSettings::localize_path(const String &p_path) const { void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) { - ERR_FAIL_COND(!props.has(p_name)); + ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props[p_name].initial = p_value; } void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) { - ERR_FAIL_COND(!props.has(p_name)); + ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props[p_name].restart_if_changed = p_restart; } @@ -264,12 +264,12 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool ProjectSettings::_load_resource_pack(const String &p_pack) { +bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files) { if (PackedData::get_singleton()->is_disabled()) return false; - bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK; + bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files) == OK; if (!ok) return false; @@ -336,7 +336,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b if (p_main_pack != "") { bool ok = _load_resource_pack(p_main_pack); - ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'."); Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK) { @@ -421,7 +421,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b // or, if requested (`p_upwards`) in parent directories. DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - ERR_FAIL_COND_V(!d, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'."); d->change_dir(p_path); String current_dir = d->get_current_dir(); @@ -609,19 +609,19 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, int ProjectSettings::get_order(const String &p_name) const { - ERR_FAIL_COND_V(!props.has(p_name), -1); + ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + "."); return props[p_name].order; } void ProjectSettings::set_order(const String &p_name, int p_order) { - ERR_FAIL_COND(!props.has(p_name)); + ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props[p_name].order = p_order; } void ProjectSettings::set_builtin_order(const String &p_name) { - ERR_FAIL_COND(!props.has(p_name)); + ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) { props[p_name].order = last_builtin_order++; } @@ -629,7 +629,7 @@ void ProjectSettings::set_builtin_order(const String &p_name) { void ProjectSettings::clear(const String &p_name) { - ERR_FAIL_COND(!props.has(p_name)); + ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props.erase(p_name); } @@ -706,7 +706,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str err = encode_variant(value, NULL, len, true); if (err != OK) memdelete(file); - ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA); + ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant."); Vector<uint8_t> buff; buff.resize(len); @@ -714,7 +714,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str err = encode_variant(value, buff.ptrw(), len, true); if (err != OK) memdelete(file); - ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA); + ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant."); file->store_32(len); file->store_buffer(buff.ptr(), buff.size()); } @@ -787,7 +787,7 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) { - ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty."); Set<_VCSort> vclist; @@ -979,7 +979,7 @@ void ProjectSettings::_bind_methods() { ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path); ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path); ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save); - ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack); + ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files"), &ProjectSettings::_load_resource_pack, DEFVAL(true)); ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert); ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert); diff --git a/core/project_settings.h b/core/project_settings.h index a8deab028c..b32470361b 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -104,7 +104,7 @@ protected: void _convert_to_last_version(int p_from_version); - bool _load_resource_pack(const String &p_pack); + bool _load_resource_pack(const String &p_pack, bool p_replace_files = true); void _add_property_info_bind(const Dictionary &p_info); diff --git a/core/reference.cpp b/core/reference.cpp index 1984af9a34..92bbdacd5d 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -36,12 +36,7 @@ bool Reference::init_ref() { if (reference()) { - // this may fail in the scenario of two threads assigning the pointer for the FIRST TIME - // at the same time, which is never likely to happen (would be crazy to do) - // so don't do it. - - if (refcount_init.get() > 0) { - refcount_init.unref(); + if (!is_referenced() && refcount_init.unref()) { unreference(); // first referencing is already 1, so compensate for the ref above } @@ -64,9 +59,11 @@ int Reference::reference_get_count() const { } bool Reference::reference() { - bool success = refcount.ref(); - if (success && refcount.get() <= 2 /* higher is not relevant */) { + uint32_t rc_val = refcount.refval(); + bool success = rc_val != 0; + + if (success && rc_val <= 2 /* higher is not relevant */) { if (get_script_instance()) { get_script_instance()->refcount_incremented(); } @@ -84,9 +81,10 @@ bool Reference::reference() { bool Reference::unreference() { - bool die = refcount.unref(); + uint32_t rc_val = refcount.unrefval(); + bool die = rc_val == 0; - if (refcount.get() <= 1 /* higher is not relevant */) { + if (rc_val <= 1 /* higher is not relevant */) { if (get_script_instance()) { bool script_ret = get_script_instance()->refcount_decremented(); die = die && script_ret; diff --git a/core/reference.h b/core/reference.h index 20ee22ddfc..b8d00a94ad 100644 --- a/core/reference.h +++ b/core/reference.h @@ -47,7 +47,7 @@ protected: static void _bind_methods(); public: - _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() < 1; } + _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; } bool init_ref(); bool reference(); // returns false if refcount is at zero and didn't get increased bool unreference(); diff --git a/core/resource.cpp b/core/resource.cpp index 5a5efa4644..87c92ca5b1 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -75,7 +75,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) { bool exists = ResourceCache::resources.has(p_path); ResourceCache::lock->read_unlock(); - ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path: " + p_path + " (possible cyclic resource inclusion)."); + ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion)."); } } path_cache = p_path; @@ -509,7 +509,7 @@ void ResourceCache::dump(const char *p_file, bool p_short) { FileAccess *f = NULL; if (p_file) { f = FileAccess::open(p_file, FileAccess::WRITE); - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'."); } const String *K = NULL; diff --git a/core/safe_refcount.h b/core/safe_refcount.h index 54f540b0c7..47161eed57 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -177,12 +177,12 @@ struct SafeRefCount { public: // destroy() is called when weak_count_ drops to zero. - _ALWAYS_INLINE_ bool ref() { //true on success + _ALWAYS_INLINE_ bool ref() { // true on success return atomic_conditional_increment(&count) != 0; } - _ALWAYS_INLINE_ uint32_t refval() { //true on success + _ALWAYS_INLINE_ uint32_t refval() { // none-zero on success return atomic_conditional_increment(&count); } @@ -192,6 +192,11 @@ public: return atomic_decrement(&count) == 0; } + _ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of + + return atomic_decrement(&count); + } + _ALWAYS_INLINE_ uint32_t get() const { // nothrow return count; diff --git a/core/script_language.cpp b/core/script_language.cpp index ee8589d76a..7201773ea5 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -114,7 +114,7 @@ void Script::_bind_methods() { ClassDB::bind_method(D_METHOD("get_script_method_list"), &Script::_get_script_method_list); ClassDB::bind_method(D_METHOD("get_script_signal_list"), &Script::_get_script_signal_list); ClassDB::bind_method(D_METHOD("get_script_constant_map"), &Script::_get_script_constant_map); - ClassDB::bind_method(D_METHOD("get_property_default_value"), &Script::_get_property_default_value); + ClassDB::bind_method(D_METHOD("get_property_default_value", "property"), &Script::_get_property_default_value); ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool); diff --git a/core/ustring.cpp b/core/ustring.cpp index fb4bd6d802..07caa3a018 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -2147,13 +2147,13 @@ int64_t String::to_int(const CharType *p_str, int p_len) { if (c >= '0' && c <= '9') { - if (integer > INT32_MAX / 10) { + if (integer > INT64_MAX / 10) { String number(""); str = p_str; while (*str && str != limit) { number += *(str++); } - ERR_FAIL_V_MSG(sign == 1 ? INT32_MAX : INT32_MIN, "Cannot represent " + number + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + ERR_FAIL_V_MSG(sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + number + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); } integer *= 10; integer += c - '0'; @@ -3049,6 +3049,22 @@ String String::replacen(const String &p_key, const String &p_with) const { return new_string; } +String String::repeat(int p_count) const { + + ERR_FAIL_COND_V_MSG(p_count < 0, "", "Parameter count should be a positive number."); + + String new_string; + const CharType *src = this->c_str(); + + new_string.resize(length() * p_count + 1); + + for (int i = 0; i < p_count; i++) + for (int j = 0; j < length(); j++) + new_string[i * length() + j] = src[j]; + + return new_string; +} + String String::left(int p_pos) const { if (p_pos <= 0) @@ -3285,18 +3301,26 @@ static int _humanize_digits(int p_num) { String String::humanize_size(size_t p_size) { uint64_t _div = 1; - static const char *prefix[] = { " B", " KiB", " MiB", " GiB", " TiB", " PiB", " EiB", "" }; + Vector<String> prefixes; + prefixes.push_back(RTR("B")); + prefixes.push_back(RTR("KiB")); + prefixes.push_back(RTR("MiB")); + prefixes.push_back(RTR("GiB")); + prefixes.push_back(RTR("TiB")); + prefixes.push_back(RTR("PiB")); + prefixes.push_back(RTR("EiB")); + int prefix_idx = 0; - while (p_size > (_div * 1024) && prefix[prefix_idx][0]) { + while (prefix_idx < prefixes.size() && p_size > (_div * 1024)) { _div *= 1024; prefix_idx++; } - int digits = prefix_idx > 0 ? _humanize_digits(p_size / _div) : 0; - double divisor = prefix_idx > 0 ? _div : 1; + const int digits = prefix_idx > 0 ? _humanize_digits(p_size / _div) : 0; + const double divisor = prefix_idx > 0 ? _div : 1; - return String::num(p_size / divisor).pad_decimals(digits) + RTR(prefix[prefix_idx]); + return String::num(p_size / divisor).pad_decimals(digits) + " " + prefixes[prefix_idx]; } bool String::is_abs_path() const { diff --git a/core/ustring.h b/core/ustring.h index bbd0bcceb5..87a14bfad7 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -223,6 +223,7 @@ public: String replace(const String &p_key, const String &p_with) const; String replace(const char *p_key, const char *p_with) const; String replacen(const String &p_key, const String &p_with) const; + String repeat(int p_count) const; String insert(int p_at_pos, const String &p_string) const; String pad_decimals(int p_digits) const; String pad_zeros(int p_digits) const; diff --git a/core/variant.cpp b/core/variant.cpp index e7d0e58367..16bbf94c54 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -910,7 +910,15 @@ bool Variant::is_one() const { void Variant::reference(const Variant &p_variant) { - clear(); + switch (type) { + case NIL: + case BOOL: + case INT: + case REAL: + break; + default: + clear(); + } type = p_variant.type; diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 5e3876d6a4..53f64fcde6 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -256,6 +256,7 @@ struct _VariantCall { VCALL_LOCALMEM2R(String, format); VCALL_LOCALMEM2R(String, replace); VCALL_LOCALMEM2R(String, replacen); + VCALL_LOCALMEM1R(String, repeat); VCALL_LOCALMEM2R(String, insert); VCALL_LOCALMEM0R(String, capitalize); VCALL_LOCALMEM3R(String, split); @@ -534,6 +535,7 @@ struct _VariantCall { VCALL_LOCALMEM2R(Array, bsearch); VCALL_LOCALMEM4R(Array, bsearch_custom); VCALL_LOCALMEM1R(Array, duplicate); + VCALL_LOCALMEM4R(Array, slice); VCALL_LOCALMEM0(Array, invert); VCALL_LOCALMEM0R(Array, max); VCALL_LOCALMEM0R(Array, min); @@ -1529,6 +1531,7 @@ void register_variant_methods() { ADDFUNC2R(STRING, STRING, String, format, NIL, "values", STRING, "placeholder", varray("{_}")); ADDFUNC2R(STRING, STRING, String, replace, STRING, "what", STRING, "forwhat", varray()); ADDFUNC2R(STRING, STRING, String, replacen, STRING, "what", STRING, "forwhat", varray()); + ADDFUNC1R(STRING, STRING, String, repeat, INT, "count", varray()); ADDFUNC2R(STRING, STRING, String, insert, INT, "position", STRING, "what", varray()); ADDFUNC0R(STRING, STRING, String, capitalize, varray()); ADDFUNC3R(STRING, POOL_STRING_ARRAY, String, split, STRING, "delimiter", BOOL, "allow_empty", INT, "maxsplit", varray(true, 0)); @@ -1759,6 +1762,7 @@ void register_variant_methods() { ADDFUNC4R(ARRAY, INT, Array, bsearch_custom, NIL, "value", OBJECT, "obj", STRING, "func", BOOL, "before", varray(true)); ADDFUNC0NC(ARRAY, NIL, Array, invert, varray()); ADDFUNC1R(ARRAY, ARRAY, Array, duplicate, BOOL, "deep", varray(false)); + ADDFUNC4R(ARRAY, ARRAY, Array, slice, INT, "begin", INT, "end", INT, "step", BOOL, "deep", varray(1, false)); ADDFUNC0R(ARRAY, NIL, Array, max, varray()); ADDFUNC0R(ARRAY, NIL, Array, min, varray()); diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 07212ec669..fe2c981c3c 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -1522,7 +1522,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r return err; if (tk.type != TK_STRING) { r_err_str = "Error reading quoted string"; - return err; + return ERR_INVALID_DATA; } what = tk.value; diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index 980adb4fca..8acaaa4819 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -67,6 +67,7 @@ <member name="dialog_text" type="String" setter="set_text" getter="get_text" default=""""> The text displayed by the dialog. </member> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Alert!"" /> </members> <signals> <signal name="confirmed"> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 2d3ebac78c..5c43ce4d74 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -61,6 +61,7 @@ </method> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="fps" type="float" setter="set_fps" getter="get_fps" default="4.0"> Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds. diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index ab9652fcd8..09cd369bc4 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -60,6 +60,9 @@ </description> </method> </methods> + <members> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 130908b842..a1529f3eb3 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -304,6 +304,21 @@ Returns the number of elements in the array. </description> </method> + <method name="slice"> + <return type="Array"> + </return> + <argument index="0" name="begin" type="int"> + </argument> + <argument index="1" name="end" type="int"> + </argument> + <argument index="2" name="step" type="int" default="1"> + </argument> + <argument index="3" name="deep" type="bool" default="False"> + </argument> + <description> + Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is true. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. + </description> + </method> <method name="sort"> <description> Sorts the array. diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index b270c7e279..db6ac1bc6d 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -17,6 +17,7 @@ <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )"> The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. </member> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 9d1c80d3be..b4f4b21afd 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -54,6 +54,7 @@ <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2"> Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> [ButtonGroup] associated to the button. </member> diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 77db8b74db..ae0a20b8f6 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -23,6 +23,7 @@ <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0"> The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]). </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> </members> <constants> <constant name="ALIGN_BEGIN" value="0" enum="AlignMode"> diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index cd2a8d7307..2c1f3163e0 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -25,6 +25,9 @@ </description> </method> </methods> + <members> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml index 15da46885f..e2bff76998 100644 --- a/doc/classes/CameraTexture.xml +++ b/doc/classes/CameraTexture.xml @@ -17,6 +17,7 @@ <member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false"> Convenience property that gives access to the active property of the [CameraFeed]. </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0"> Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component. </member> diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml new file mode 100644 index 0000000000..e03229abe1 --- /dev/null +++ b/doc/classes/CharFXTransform.xml @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CharFXTransform" inherits="Reference" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_value_or"> + <return type="Variant"> + </return> + <argument index="0" name="key" type="String"> + </argument> + <argument index="1" name="default_value" type="Variant"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="absolute_index" type="int" setter="set_absolute_index" getter="get_absolute_index" default="0"> + </member> + <member name="character" type="int" setter="set_character" getter="get_character" default="0"> + </member> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> + </member> + <member name="elapsed_time" type="float" setter="set_elapsed_time" getter="get_elapsed_time" default="0.0"> + </member> + <member name="env" type="Dictionary" setter="set_environment" getter="get_environment" default="{}"> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> + </member> + <member name="relative_index" type="int" setter="set_relative_index" getter="get_relative_index" default="0"> + </member> + <member name="visible" type="bool" setter="set_visibility" getter="is_visible" default="true"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 93c42a85a3..97ef4dbe95 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -10,6 +10,10 @@ </tutorials> <methods> </methods> + <members> + <member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0" /> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" /> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 4744894fc1..5b867b6a3a 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -10,6 +10,10 @@ </tutorials> <methods> </methods> + <members> + <member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0" /> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" /> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 7aeae61ebf..e8c78fb6bf 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -31,6 +31,7 @@ <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true"> If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" /> </members> <signals> <signal name="color_changed"> @@ -40,6 +41,10 @@ Emitted when the color changes. </description> </signal> + <signal name="picker_created"> + <description> + </description> + </signal> <signal name="popup_closed"> <description> </description> diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index 6124bc29b0..8a8d1ed9e8 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -17,6 +17,10 @@ </description> </method> </methods> + <members> + <member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" override="true" default="Vector2( 200, 70 )" /> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Please Confirm..."" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml index bb852f5fff..bce7895973 100644 --- a/doc/classes/Crypto.xml +++ b/doc/classes/Crypto.xml @@ -1,8 +1,27 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Crypto" inherits="Reference" category="Core" version="3.2"> <brief_description> + Access to advanced cryptographic functionalities. </brief_description> <description> + The Crypto class allows you to access some more advanced cryptographic functionalities in Godot. + For now, this includes generating cryptographically secure random bytes, and RSA keys and self-signed X509 certificates generation. More functionalities are planned for future releases. + [codeblock] + extends Node + + var crypto = Crypto.new() + var key = CryptoKey.new() + var cert = X509Certificate.new() + + func _ready(): + # Generate new RSA key. + key = crypto.generate_rsa(4096) + # Generate new self-signed certificate with the given key. + cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT") + # Save key and certificate in the user folder. + key.save("user://generated.key") + cert.save("user://generated.crt") + [/codeblock] </description> <tutorials> </tutorials> @@ -13,6 +32,7 @@ <argument index="0" name="size" type="int"> </argument> <description> + Generates a [PoolByteArray] of cryptographically secure random bytes with given [code]size[/code]. </description> </method> <method name="generate_rsa"> @@ -21,6 +41,7 @@ <argument index="0" name="size" type="int"> </argument> <description> + Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerSSL.accept_stream]. </description> </method> <method name="generate_self_signed_certificate"> @@ -35,6 +56,15 @@ <argument index="3" name="not_after" type="String" default=""20340101000000""> </argument> <description> + Generates a self-signed [X509Certificate] from the given [CryptoKey] and [code]issuer_name[/code]. The certificate validity will be defined by [code]not_before[/code] and [code]not_after[/code] (first valid date and last valid date). The [code]issuer_name[/code] must contain at least "CN=" (common name, i.e. the domain name), "O=" (organization, i.e. your company name), "C=" (country, i.e. 2 lettered ISO-3166 code of the country the organization is based in). + A small example to generate an RSA key and a X509 self-signed certificate. + [codeblock] + var crypto = Crypto.new() + # Generate 4096 bits RSA key. + var key = crypto.generate_rsa(4096) + # Generate self-signed certificate using the given key. + var cert = crypto.generate_self_signed_certificate(key, "CN=example.com,O=A Game Company,C=IT") + [/codeblock] </description> </method> </methods> diff --git a/doc/classes/CryptoKey.xml b/doc/classes/CryptoKey.xml index d3cd485a5f..8c825c9e1c 100644 --- a/doc/classes/CryptoKey.xml +++ b/doc/classes/CryptoKey.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CryptoKey" inherits="Resource" category="Core" version="3.2"> <brief_description> + A cryptographic key (RSA). </brief_description> <description> + The CryptoKey class represents a cryptographic key. Keys can be loaded and saved like any other [Resource]. + They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. </description> <tutorials> </tutorials> @@ -13,6 +16,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Loads a key from [code]path[/code] ("*.key" file). </description> </method> <method name="save"> @@ -21,6 +25,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Saves a key to the given [code]path[/code] (should be a "*.key" file). </description> </method> </methods> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 687e7519b2..502256ae63 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -39,6 +39,7 @@ <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5"> The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1" /> </members> <constants> <constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode"> diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml index 21da9fd454..92622cc25d 100644 --- a/doc/classes/EditorFeatureProfile.xml +++ b/doc/classes/EditorFeatureProfile.xml @@ -36,7 +36,7 @@ </return> <argument index="0" name="class_name" type="String"> </argument> - <argument index="1" name="arg1" type="String"> + <argument index="1" name="property" type="String"> </argument> <description> </description> @@ -92,7 +92,7 @@ </argument> <argument index="1" name="property" type="String"> </argument> - <argument index="2" name="arg2" type="bool"> + <argument index="2" name="disable" type="bool"> </argument> <description> </description> diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml index c9f55afbaf..6b1215949a 100644 --- a/doc/classes/EditorFileDialog.xml +++ b/doc/classes/EditorFileDialog.xml @@ -52,6 +52,7 @@ <member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default=""res://""> The file system path in the address bar. </member> + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" /> <member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled" default="false"> If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files. </member> @@ -61,9 +62,11 @@ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="EditorFileDialog.Mode" default="4"> The purpose of the [EditorFileDialog], which defines the allowed behaviors. </member> + <member name="resizable" type="bool" setter="set_resizable" getter="get_resizable" override="true" default="true" /> <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false"> If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog]. </member> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Save a File"" /> </members> <signals> <signal name="dir_selected"> diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index cf14183099..450d2bf64c 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -14,6 +14,9 @@ </description> </method> </methods> + <members> + <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" /> + </members> <signals> <signal name="object_id_selected"> <argument index="0" name="id" type="int"> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 4f7a6d89a9..20ae0f3391 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -25,6 +25,12 @@ Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. </description> </method> + <method name="get_current_path" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> <method name="get_edited_scene_root"> <return type="Node"> </return> diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml index 03a274e23e..22e4a21757 100644 --- a/doc/classes/EditorSpatialGizmo.xml +++ b/doc/classes/EditorSpatialGizmo.xml @@ -62,7 +62,7 @@ </argument> <argument index="1" name="billboard" type="bool" default="false"> </argument> - <argument index="2" name="skeleton" type="RID"> + <argument index="2" name="skeleton" type="SkinReference" default="null"> </argument> <argument index="3" name="material" type="Material" default="null"> </argument> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 4f1e8cc309..d8f4ca21c8 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -67,6 +67,7 @@ <member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default=""res://""> The currently selected file path of the file dialog. </member> + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" /> <member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters" default="PoolStringArray( )"> The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. </member> @@ -79,6 +80,7 @@ <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false"> If [code]true[/code], the dialog will show hidden files. </member> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Save a File"" /> </members> <signals> <signal name="dir_selected"> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 6ec1545bc7..f7de79913c 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -82,7 +82,7 @@ </return> <argument index="0" name="string" type="String"> </argument> - <argument index="1" name="p_width" type="float"> + <argument index="1" name="width" type="float"> </argument> <description> </description> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 3cc40b7cef..80e9b152ef 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -171,6 +171,8 @@ </method> </methods> <members> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" /> <member name="right_disconnects" type="bool" setter="set_right_disconnects" getter="is_right_disconnects_enabled" default="false"> If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end. </member> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 08832c08b4..e8c764f412 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -4,7 +4,8 @@ Grid container used to arrange elements in a grid like layout. </brief_description> <description> - Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. + Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. + Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. </description> <tutorials> </tutorials> @@ -14,6 +15,7 @@ <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> </members> <constants> </constants> diff --git a/doc/classes/HashingContext.xml b/doc/classes/HashingContext.xml index 552a74eba4..802b186ef3 100644 --- a/doc/classes/HashingContext.xml +++ b/doc/classes/HashingContext.xml @@ -1,8 +1,32 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HashingContext" inherits="Reference" category="Core" version="3.2"> <brief_description> + Context to compute cryptographic hashes over multiple iterations. </brief_description> <description> + The HashingContext class provides an interface for computing cryptographic hashes over multiple iterations. This is useful for example when computing hashes of big files (so you don't have to load them all in memory), network streams, and data streams in general (so you don't have to hold buffers). + The [enum HashType] enum shows the supported hashing algorithms. + [codeblock] + const CHUNK_SIZE = 1024 + + func hash_file(path): + var ctx = HashingContext.new() + var file = File.new() + # Start a SHA-256 context. + ctx.start(HashingContext.HASH_SHA256) + # Check that file exists. + if not file.file_exists(path): + return + # Open the file to hash. + file.open(path, File.READ) + # Update the context after reading each chunk. + while not file.eof_reached(): + ctx.update(file.get_buffer(CHUNK_SIZE)) + # Get the computed hash. + var res = ctx.finish() + # Print the result as hex string and array. + printt(res.hex_encode(), Array(res)) + [/codeblock] </description> <tutorials> </tutorials> @@ -11,6 +35,7 @@ <return type="PoolByteArray"> </return> <description> + Closes the current context, and return the computed hash. </description> </method> <method name="start"> @@ -19,6 +44,7 @@ <argument index="0" name="type" type="int" enum="HashingContext.HashType"> </argument> <description> + Starts a new hash computation of the given [code]type[/code] (e.g. [constant HASH_SHA256] to start computation of a SHA-256). </description> </method> <method name="update"> @@ -27,15 +53,19 @@ <argument index="0" name="chunk" type="PoolByteArray"> </argument> <description> + Updates the computation with the given [code]chunk[/code] of data. </description> </method> </methods> <constants> <constant name="HASH_MD5" value="0" enum="HashType"> + Hashing algorithm: MD5. </constant> <constant name="HASH_SHA1" value="1" enum="HashType"> + Hashing algorithm: SHA-1. </constant> <constant name="HASH_SHA256" value="2" enum="HashType"> + Hashing algorithm: SHA-256. </constant> </constants> </class> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 0a09b96ba7..03bf739760 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -72,6 +72,7 @@ </method> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" /> <member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality" default="0.7"> The storage quality for [constant STORAGE_COMPRESS_LOSSY]. </member> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 8515d1063d..c82d6a27c0 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -414,6 +414,7 @@ <member name="fixed_icon_size" type="Vector2" setter="set_fixed_icon_size" getter="get_fixed_icon_size" default="Vector2( 0, 0 )"> Sets the default icon size in pixels. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="icon_mode" type="int" setter="set_icon_mode" getter="get_icon_mode" enum="ItemList.IconMode" default="1"> Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP]. </member> @@ -425,6 +426,7 @@ </member> <member name="max_text_lines" type="int" setter="set_max_text_lines" getter="get_max_text_lines" default="1"> </member> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" /> <member name="same_column_width" type="bool" setter="set_same_column_width" getter="is_same_column_width" default="false"> If set to [code]true[/code], all columns will have the same width specified by [member fixed_column_width]. </member> diff --git a/doc/classes/JSONRPC.xml b/doc/classes/JSONRPC.xml index 921161afb4..10d9e5943e 100644 --- a/doc/classes/JSONRPC.xml +++ b/doc/classes/JSONRPC.xml @@ -81,15 +81,15 @@ </method> </methods> <constants> - <constant name="ParseError" value="-32700" enum="ErrorCode"> + <constant name="PARSE_ERROR" value="-32700" enum="ErrorCode"> </constant> - <constant name="InvalidRequest" value="-32600" enum="ErrorCode"> + <constant name="INVALID_REQUEST" value="-32600" enum="ErrorCode"> </constant> - <constant name="MethodNotFound" value="-32601" enum="ErrorCode"> + <constant name="METHOD_NOT_FOUND" value="-32601" enum="ErrorCode"> </constant> - <constant name="InvalidParams" value="-32602" enum="ErrorCode"> + <constant name="INVALID_PARAMS" value="-32602" enum="ErrorCode"> </constant> - <constant name="InternalError" value="-32603" enum="ErrorCode"> + <constant name="INTERNAL_ERROR" value="-32603" enum="ErrorCode"> </constant> </constants> </class> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 72e640adb6..4d1584e9de 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -55,9 +55,11 @@ <member name="max_lines_visible" type="int" setter="set_max_lines_visible" getter="get_max_lines_visible" default="-1"> Limits the lines of text the node shows on screen. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="2" /> <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> Limits the count of visible characters. If you set [code]percent_visible[/code] to 50, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="4" /> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> The text to display on screen. </member> diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml index b4267f55f0..4dbda34a46 100644 --- a/doc/classes/LargeTexture.xml +++ b/doc/classes/LargeTexture.xml @@ -85,6 +85,9 @@ </description> </method> </methods> + <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index d90a290fdc..de216563d3 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -107,24 +107,30 @@ <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length" default="false"> If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. </member> - <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2"> - Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] for details. - </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="max_length" type="int" setter="set_max_length" getter="get_max_length" default="0"> Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit. </member> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1" /> <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6"> Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code]. </member> <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default=""""> Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]). </member> + <member name="right_icon" type="Texture" setter="set_right_icon" getter="get_right_icon"> + Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to [code]false[/code]. + </member> <member name="secret" type="bool" setter="set_secret" getter="is_secret" default="false"> If [code]true[/code], every character is replaced with the secret character (see [member secret_character]). </member> <member name="secret_character" type="String" setter="set_secret_character" getter="get_secret_character" default=""*""> The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character. </member> + <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> + </member> + <member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true"> + </member> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> String value of the [LineEdit]. </member> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index 3e6b5e8c1a..af4c255b92 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -11,6 +11,9 @@ <methods> </methods> <members> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" override="true" enum="Control.FocusMode" default="0" /> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" /> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="2" /> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> </member> <member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0"> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 40d2160baa..52fb4b9ca1 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -26,9 +26,14 @@ </method> </methods> <members> + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0" /> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" override="true" enum="Control.FocusMode" default="0" /> + <member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true" /> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" /> <member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false"> If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one. </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" /> </members> <signals> <signal name="about_to_show"> diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index c577635c98..a4d2bb4295 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -65,6 +65,8 @@ <member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")"> [NodePath] to the [Skeleton] associated with the instance. </member> + <member name="skin" type="Skin" setter="set_skin" getter="get_skin"> + </member> </members> <constants> </constants> diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index 041d1fa80d..44dc4f334f 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -4,7 +4,7 @@ Library of meshes. </brief_description> <description> - Library of meshes. Contains a list of [Mesh] resources, each with name and ID. This resource is used in [GridMap]. + A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. This resource is used in [GridMap]. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <return type="void"> </return> <description> - Clear the library. + Clears the library. </description> </method> <method name="create_item"> @@ -22,7 +22,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Create a new item in the library, supplied an id. + Create a new item in the library, supplied as an ID. </description> </method> <method name="find_item_by_name" qualifiers="const"> @@ -80,6 +80,8 @@ <argument index="0" name="id" type="int"> </argument> <description> + Returns a generated item preview (a 3D rendering in isometric perspective). + [b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture] in a running project. </description> </method> <method name="get_item_shapes" qualifiers="const"> @@ -94,7 +96,7 @@ <return type="int"> </return> <description> - Gets an unused id for a new item. + Gets an unused ID for a new item. </description> </method> <method name="remove_item"> @@ -114,7 +116,7 @@ <argument index="1" name="mesh" type="Mesh"> </argument> <description> - Sets the mesh of the item. + Sets the item's mesh. </description> </method> <method name="set_item_name"> @@ -125,7 +127,7 @@ <argument index="1" name="name" type="String"> </argument> <description> - Sets the name of the item. + Sets the item's name. </description> </method> <method name="set_item_navmesh"> diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index f8e02d1851..2c94014879 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -14,6 +14,7 @@ <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture"> Sets the base texture that the Mesh will use to draw. </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )"> Sets the size of the image, needed for reference. </member> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index ce7a6ef54c..221a3c22c1 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -38,6 +38,7 @@ <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true"> If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="2" /> <member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0"> The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. </member> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 938777a36b..9acddb3115 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -105,11 +105,11 @@ This method has slightly different behavior based on whether the [code]blocking[/code] mode is enabled. If [code]blocking[/code] is [code]true[/code], the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution. If [code]blocking[/code] is [code]false[/code], the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty. - The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code]. + The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code] or another exit code. Example of blocking mode and retrieving the shell output: [codeblock] var output = [] - OS.execute("ls", ["-l", "/tmp"], true, output) + var exit_code = OS.execute("ls", ["-l", "/tmp"], true, output) [/codeblock] Example of non-blocking mode, running another instance of the project and storing its process ID: [codeblock] @@ -820,6 +820,7 @@ </argument> <description> Sets the window title to the specified string. + [b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers. </description> </method> <method name="shell_open"> @@ -828,9 +829,10 @@ <argument index="0" name="uri" type="String"> </argument> <description> - Requests the OS to open a resource with the most appropriate program. For example. - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the downloads folders of the user. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. + Requests the OS to open a resource with the most appropriate program. For example: + - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. + - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. + - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added. </description> </method> <method name="show_virtual_keyboard"> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 0c2566e845..b3f1359e69 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -197,8 +197,11 @@ </method> </methods> <members> + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0" /> + <member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0" /> <member name="selected" type="int" setter="_select_int" getter="get_selected" default="-1"> </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" /> </members> <signals> <signal name="item_focused"> diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index 2778707577..d4f3462016 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -11,6 +11,7 @@ <methods> </methods> <members> + <member name="layer" type="int" setter="set_layer" getter="get_layer" override="true" default="-100" /> <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset" default="Vector2( 0, 0 )"> The base position offset for all [ParallaxLayer] children. </member> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index b49a3d928d..7b37f8e40d 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -15,6 +15,7 @@ <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve"> A [Curve2D] describing the path. </member> + <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" override="true" default="Color( 0.5, 0.6, 1, 0.7 )" /> </members> <constants> </constants> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 076131357b..4fe7c329bd 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -85,6 +85,7 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans for collisions. </member> + <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" /> <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. </member> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index fb8168c344..2357ee2469 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -68,6 +68,7 @@ <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false"> If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. </member> + <member name="visible" type="bool" setter="set_visible" getter="is_visible" override="true" default="false" /> </members> <signals> <signal name="about_to_show"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index d917f7d7f8..d9400088dd 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -553,6 +553,7 @@ <member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="false"> If [code]true[/code], allows to navigate [PopupMenu] with letter keys. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true"> If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected. </member> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 96d377fd5e..d489fd8bca 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -14,6 +14,8 @@ <member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true"> If [code]true[/code], the fill percentage is displayed on the bar. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" /> + <member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.01" /> </members> <constants> </constants> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b42a10b13b..7d009252c0 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -5,6 +5,7 @@ </brief_description> <description> Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. + When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog. </description> <tutorials> </tutorials> @@ -55,6 +56,11 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the value of a setting. + [b]Example:[/b] + [codeblock] + print(ProjectSettings.get_setting("application/config/name")) + [/codeblock] </description> </method> <method name="globalize_path" qualifiers="const"> @@ -80,9 +86,11 @@ </return> <argument index="0" name="pack" type="String"> </argument> + <argument index="1" name="replace_files" type="bool" default="true"> + </argument> <description> Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem ([code]res://[/code]). Returns [code]true[/code] on success. - [b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code]. + [b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code] unless [code]replace_files[/code] is set to [code]false[/code]. </description> </method> <method name="localize_path" qualifiers="const"> @@ -762,7 +770,7 @@ If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. </member> <member name="rendering/quality/directional_shadow/size" type="int" setter="" getter="" default="4096"> - The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. + The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2. </member> <member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter="" default="2048"> </member> diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index a36f670c42..36c65f1096 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -11,6 +11,7 @@ <members> <member name="base" type="Texture" setter="set_base" getter="get_base"> </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> </members> <constants> </constants> diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml new file mode 100644 index 0000000000..5c3ffd9cff --- /dev/null +++ b/doc/classes/RichTextEffect.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RichTextEffect" inherits="Resource" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_process_custom_fx" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="char_fx" type="CharFXTransform"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 81f5f44866..faf2ac1ff9 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -80,6 +80,14 @@ Returns the number of visible lines. </description> </method> + <method name="install_effect"> + <return type="void"> + </return> + <argument index="0" name="effect" type="Variant"> + </argument> + <description> + </description> + </method> <method name="newline"> <return type="void"> </return> @@ -96,6 +104,14 @@ The assignment version of [method append_bbcode]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] successfully. </description> </method> + <method name="parse_expressions_for_values"> + <return type="Dictionary"> + </return> + <argument index="0" name="expressions" type="PoolStringArray"> + </argument> + <description> + </description> + </method> <method name="pop"> <return type="void"> </return> @@ -228,6 +244,8 @@ <member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" default=""""> The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. </member> + <member name="custom_effects" type="Array" setter="set_effects" getter="get_effects" default="[ ]"> + </member> <member name="meta_underlined" type="bool" setter="set_meta_underline" getter="is_meta_underlined" default="true"> If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. </member> @@ -237,6 +255,7 @@ <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> The text's visibility, as a [float] between 0.0 and 1.0. </member> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" /> <member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true"> If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. </member> @@ -319,7 +338,19 @@ </constant> <constant name="ITEM_TABLE" value="11" enum="ItemType"> </constant> - <constant name="ITEM_META" value="12" enum="ItemType"> + <constant name="ITEM_FADE" value="12" enum="ItemType"> + </constant> + <constant name="ITEM_SHAKE" value="13" enum="ItemType"> + </constant> + <constant name="ITEM_WAVE" value="14" enum="ItemType"> + </constant> + <constant name="ITEM_TORNADO" value="15" enum="ItemType"> + </constant> + <constant name="ITEM_RAINBOW" value="16" enum="ItemType"> + </constant> + <constant name="ITEM_CUSTOMFX" value="18" enum="ItemType"> + </constant> + <constant name="ITEM_META" value="17" enum="ItemType"> </constant> </constants> <theme_items> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index fca73e3ea7..e8a88acdb5 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -32,6 +32,38 @@ Returns the script's base type. </description> </method> + <method name="get_property_default_value"> + <return type="Variant"> + </return> + <argument index="0" name="property" type="String"> + </argument> + <description> + </description> + </method> + <method name="get_script_constant_map"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="get_script_method_list"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_script_property_list"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_script_signal_list"> + <return type="Array"> + </return> + <description> + </description> + </method> <method name="has_script_signal" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml index def2fa944a..30d67d47f3 100644 --- a/doc/classes/ScriptCreateDialog.xml +++ b/doc/classes/ScriptCreateDialog.xml @@ -29,6 +29,13 @@ </description> </method> </methods> + <members> + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" /> + <member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" override="true" default="76.0" /> + <member name="margin_right" type="float" setter="set_margin" getter="get_margin" override="true" default="200.0" /> + <member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" override="true" default="Vector2( 200, 76 )" /> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Attach Node Script"" /> + </members> <signals> <signal name="script_created"> <argument index="0" name="script" type="Script"> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index 29bc85cc56..ea30b9d48c 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -13,6 +13,8 @@ <members> <member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0"> </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" /> + <member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.0" /> </members> <signals> <signal name="scrolling"> diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index 59e8d566cf..5218b65886 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -23,6 +23,7 @@ </method> </methods> <members> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" /> <member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone" default="0"> </member> <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 8b17928f90..7cd95390e6 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -109,15 +109,6 @@ Returns the rest transform for a bone [code]bone_idx[/code]. </description> </method> - <method name="get_bone_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - Returns the combination of custom pose and pose. The returned transform is in skeleton's reference frame. - </description> - </method> <method name="get_bound_child_nodes_to_bone" qualifiers="const"> <return type="Array"> </return> @@ -171,6 +162,14 @@ <description> </description> </method> + <method name="register_skin"> + <return type="SkinReference"> + </return> + <argument index="0" name="skin" type="Skin"> + </argument> + <description> + </description> + </method> <method name="set_bone_custom_pose"> <return type="void"> </return> @@ -191,22 +190,16 @@ <description> </description> </method> - <method name="set_bone_global_pose"> + <method name="set_bone_global_pose_override"> <return type="void"> </return> <argument index="0" name="bone_idx" type="int"> </argument> <argument index="1" name="pose" type="Transform"> </argument> - <description> - </description> - </method> - <method name="set_bone_ignore_animation"> - <return type="void"> - </return> - <argument index="0" name="bone" type="int"> + <argument index="2" name="amount" type="float"> </argument> - <argument index="1" name="ignore" type="bool"> + <argument index="3" name="persistent" type="bool" default="false"> </argument> <description> </description> @@ -265,10 +258,6 @@ </description> </method> </methods> - <members> - <member name="bones_in_world_transform" type="bool" setter="set_use_bones_in_world_transform" getter="is_using_bones_in_world_transform" default="false"> - </member> - </members> <constants> <constant name="NOTIFICATION_UPDATE_SKELETON" value="50"> </constant> diff --git a/doc/classes/Skin.xml b/doc/classes/Skin.xml new file mode 100644 index 0000000000..174febc883 --- /dev/null +++ b/doc/classes/Skin.xml @@ -0,0 +1,79 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Skin" inherits="Resource" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_bind"> + <return type="void"> + </return> + <argument index="0" name="bone" type="int"> + </argument> + <argument index="1" name="pose" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="clear_binds"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="get_bind_bone" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="bind_index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_bind_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_bind_pose" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="bind_index" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_bind_bone"> + <return type="void"> + </return> + <argument index="0" name="bind_index" type="int"> + </argument> + <argument index="1" name="bone" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_bind_count"> + <return type="void"> + </return> + <argument index="0" name="bind_count" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_bind_pose"> + <return type="void"> + </return> + <argument index="0" name="bind_index" type="int"> + </argument> + <argument index="1" name="pose" type="Transform"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/SkinReference.xml b/doc/classes/SkinReference.xml new file mode 100644 index 0000000000..c12957654f --- /dev/null +++ b/doc/classes/SkinReference.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkinReference" inherits="Reference" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_skeleton" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> + <method name="get_skin" qualifiers="const"> + <return type="Skin"> + </return> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index 24ddb95c96..14176da44f 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -14,11 +14,11 @@ <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code. </member> - <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2"> - </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true"> If [code]true[/code], the value can be changed using the mouse wheel. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" /> <member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0"> Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers. </member> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index c960a794e2..b34d8d1b25 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -4,7 +4,7 @@ SSL stream peer. </brief_description> <description> - SSL stream peer. This object can be used to connect to SSL servers. + SSL stream peer. This object can be used to connect to an SSL server or accept a single SSL client connection. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> @@ -22,6 +22,7 @@ <argument index="3" name="chain" type="X509Certificate" default="null"> </argument> <description> + Accepts a peer connection as a server using the given [code]private_key[/code] and providing the given [code]certificate[/code] to the client. You can pass the optional [code]chain[/code] parameter to provide additional CA chain information along with the certificate. </description> </method> <method name="connect_to_stream"> diff --git a/doc/classes/StreamTexture.xml b/doc/classes/StreamTexture.xml index 9c7adea079..9cc3511b68 100644 --- a/doc/classes/StreamTexture.xml +++ b/doc/classes/StreamTexture.xml @@ -19,6 +19,7 @@ </method> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="load_path" type="String" setter="load" getter="get_load_path" default=""""> The StreamTexture's file path to a [code].stex[/code] file. </member> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index f6ec85c87d..03bc2095c0 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -655,6 +655,15 @@ If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code]. </description> </method> + <method name="repeat"> + <return type="String"> + </return> + <argument index="0" name="count" type="int"> + </argument> + <description> + Returns original string repeated a number of times. The number of repetitions is given by the argument. + </description> + </method> <method name="replace"> <return type="String"> </return> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 22b009a15a..1b9f38fc54 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -149,6 +149,8 @@ <member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true"> If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. </member> + <member name="use_hidden_tabs_for_min_size" type="bool" setter="set_use_hidden_tabs_for_min_size" getter="get_use_hidden_tabs_for_min_size" default="false"> + </member> </members> <signals> <signal name="pre_popup_pressed"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index fb5f20361b..8a114efd34 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -406,6 +406,7 @@ <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs" default="false"> If [code]true[/code], the "tab" character will have a visible representation. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false"> If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. </member> @@ -422,11 +423,16 @@ </member> <member name="minimap_width" type="int" setter="set_minimap_width" getter="get_minimap_width" default="80"> </member> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1" /> <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> </member> <member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false"> If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added. </member> + <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> + </member> + <member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true"> + </member> <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" default="false"> If [code]true[/code], line numbers are displayed to the left of the text. </member> diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml index 30724eed50..c11a48137f 100644 --- a/doc/classes/Texture3D.xml +++ b/doc/classes/Texture3D.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" override="true" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 4f8ea6438b..21b294cf90 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -32,6 +32,7 @@ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> The fill direction. See [enum FillMode] for possible values. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. </member> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index be46459b21..997a686e82 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -20,6 +20,7 @@ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> If [code]true[/code], texture is flipped vertically. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0"> Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. </member> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index efb7a0d900..75eb8b5862 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -256,7 +256,7 @@ <members> <member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv" default="false"> </member> - <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> + <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" default="Transform2D( 64, 0, 0, 64, 0, 0 )"> The custom [Transform2D] to be applied to the TileMap's cells. </member> <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset" default="2"> diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index f617c2a94f..d5edbe3972 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -14,6 +14,9 @@ </tutorials> <methods> </methods> + <members> + <member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true" /> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 82f948c54d..e0c8d0b0e8 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -231,12 +231,14 @@ <member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags" default="0"> The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden" default="false"> If [code]true[/code], the folding arrow is hidden. </member> <member name="hide_root" type="bool" setter="set_hide_root" getter="is_root_hidden" default="false"> If [code]true[/code], the tree's root is hidden. </member> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" /> <member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="Tree.SelectMode" default="0"> Allows single or multiple selection. See the [code]SELECT_*[/code] constants. </member> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 04deae6bf5..1ab5c58a30 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -84,6 +84,17 @@ Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified. </description> </method> + <method name="get_button_tooltip" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <argument index="1" name="button_idx" type="int"> + </argument> + <description> + Returns the tooltip string for the button at index [code]button_idx[/code] in column [code]column[/code]. + </description> + </method> <method name="get_cell_mode" qualifiers="const"> <return type="int" enum="TreeItem.TreeCellMode"> </return> diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml index 0f46654bc2..4c06195d5c 100644 --- a/doc/classes/VScrollBar.xml +++ b/doc/classes/VScrollBar.xml @@ -9,6 +9,10 @@ </tutorials> <methods> </methods> + <members> + <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" override="true" default="0" /> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="1" /> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index 550bd16074..fc62e5c892 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -10,6 +10,10 @@ </tutorials> <methods> </methods> + <members> + <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" override="true" default="0" /> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="1" /> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml index 956144b54c..1803d4e197 100644 --- a/doc/classes/VehicleBody.xml +++ b/doc/classes/VehicleBody.xml @@ -20,9 +20,11 @@ [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the vehicle reversing. </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass" override="true" default="40.0" /> <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be rotated. </member> + <member name="weight" type="float" setter="set_weight" getter="get_weight" override="true" default="392.0" /> </members> <constants> </constants> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 117c4835eb..9bc46881f9 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -281,7 +281,8 @@ The subdivision amount of fourth quadrant on shadow atlas. </member> <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="0"> - The resolution of shadow atlas. Both width and height is equal to one value. + The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2. + [b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually. </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )"> The width and height of viewport. diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 5b9eb6a8cb..f4994699a3 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -12,6 +12,8 @@ <methods> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. </member> diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 0f25c00489..96f6a42cdf 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -4,7 +4,7 @@ Enables certain nodes only when visible. </brief_description> <description> - The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself. + The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 5e054ce7ce..b95b970816 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -189,13 +189,13 @@ </argument> <argument index="1" name="mesh" type="RID"> </argument> - <argument index="2" name="texture" type="Transform2D"> + <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </argument> - <argument index="3" name="normal_map" type="Color"> + <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> - <argument index="4" name="arg4" type="RID"> + <argument index="4" name="texture" type="RID"> </argument> - <argument index="5" name="arg5" type="RID"> + <argument index="5" name="normal_map" type="RID"> </argument> <description> </description> @@ -3855,7 +3855,7 @@ <argument index="1" name="size" type="int"> </argument> <description> - Sets the size of the shadow atlas's images. + Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2. </description> </method> <method name="viewport_set_size"> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 4bd3de4fc8..7d7002e752 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -183,6 +183,7 @@ </method> </methods> <members> + <member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" /> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> </member> </members> diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml index b46905cfea..2490dbbcc0 100644 --- a/doc/classes/VisualShaderNodeBooleanConstant.xml +++ b/doc/classes/VisualShaderNodeBooleanConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index 282966a9ca..f58d1d8e76 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color( 1, 1, 1, 1 )"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 77c5361f4d..9997e9c83c 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 7edad5294d..b1106998e9 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -11,6 +11,7 @@ <members> <member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05 ]" /> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0"> </member> <member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0"> diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index b695297f07..36465a6b4d 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -11,6 +11,7 @@ <members> <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeCubeMapUniform.xml b/doc/classes/VisualShaderNodeCubeMapUniform.xml index b06fc97b14..ad34e7d30c 100644 --- a/doc/classes/VisualShaderNodeCubeMapUniform.xml +++ b/doc/classes/VisualShaderNodeCubeMapUniform.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 9e58abae97..5219dcb77b 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -144,6 +144,9 @@ </description> </method> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml index a86db216c4..4ea7e5ed6e 100644 --- a/doc/classes/VisualShaderNodeDeterminant.xml +++ b/doc/classes/VisualShaderNodeDeterminant.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml index f07827db29..4c2bae39a1 100644 --- a/doc/classes/VisualShaderNodeDotProduct.xml +++ b/doc/classes/VisualShaderNodeDotProduct.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index ddb85d7e43..9727b8698b 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -15,6 +15,7 @@ </method> </methods> <members> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="true" /> <member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> </member> </members> diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml index ea8589e6cb..9c755cc6de 100644 --- a/doc/classes/VisualShaderNodeFaceForward.xml +++ b/doc/classes/VisualShaderNodeFaceForward.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeFresnel.xml b/doc/classes/VisualShaderNodeFresnel.xml index 2484a44fcd..f79ae04abf 100644 --- a/doc/classes/VisualShaderNodeFresnel.xml +++ b/doc/classes/VisualShaderNodeFresnel.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, false, 3, 1.0 ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml index 3c5a26bf47..f008c639cf 100644 --- a/doc/classes/VisualShaderNodeGlobalExpression.xml +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="false" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index d32a63d605..511a56b7a6 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -146,9 +146,9 @@ <method name="set_input_port_name"> <return type="void"> </return> - <argument index="0" name="arg0" type="int"> + <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="arg1" type="String"> + <argument index="1" name="name" type="String"> </argument> <description> </description> @@ -156,9 +156,9 @@ <method name="set_input_port_type"> <return type="void"> </return> - <argument index="0" name="arg0" type="int"> + <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="arg1" type="int"> + <argument index="1" name="type" type="int"> </argument> <description> </description> @@ -174,9 +174,9 @@ <method name="set_output_port_name"> <return type="void"> </return> - <argument index="0" name="arg0" type="int"> + <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="arg1" type="String"> + <argument index="1" name="name" type="String"> </argument> <description> </description> @@ -184,9 +184,9 @@ <method name="set_output_port_type"> <return type="void"> </return> - <argument index="0" name="arg0" type="int"> + <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="arg1" type="int"> + <argument index="1" name="type" type="int"> </argument> <description> </description> @@ -209,6 +209,7 @@ </method> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="false"> </member> </members> diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index 374a1e379a..6900cdf81b 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05, 3, Vector3( 0, 0, 0 ), 4, Vector3( 0, 0, 0 ), 5, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 25fd2ec8d8..302c8dff71 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]""> </member> </members> diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml index 8db64b7cde..c221e60b75 100644 --- a/doc/classes/VisualShaderNodeIs.xml +++ b/doc/classes/VisualShaderNodeIs.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]" /> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeOuterProduct.xml b/doc/classes/VisualShaderNodeOuterProduct.xml index 3debde0634..6111084b44 100644 --- a/doc/classes/VisualShaderNodeOuterProduct.xml +++ b/doc/classes/VisualShaderNodeOuterProduct.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml index 4c5309d1e7..927aeb01ce 100644 --- a/doc/classes/VisualShaderNodeScalarClamp.xml +++ b/doc/classes/VisualShaderNodeScalarClamp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1.0 ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml index 0af09e74e3..c4ac65aa48 100644 --- a/doc/classes/VisualShaderNodeScalarConstant.xml +++ b/doc/classes/VisualShaderNodeScalarConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index 09e2d2fa72..795054637e 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]" /> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml index ef52086d6e..81ccf8aeb6 100644 --- a/doc/classes/VisualShaderNodeScalarFunc.xml +++ b/doc/classes/VisualShaderNodeScalarFunc.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]" /> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function" default="13"> </member> </members> diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml index 9d01e20b8d..7e40304b04 100644 --- a/doc/classes/VisualShaderNodeScalarInterp.xml +++ b/doc/classes/VisualShaderNodeScalarInterp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 1.0, 2, 0.5 ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml index 0aa692c228..3ff56bffaa 100644 --- a/doc/classes/VisualShaderNodeScalarOp.xml +++ b/doc/classes/VisualShaderNodeScalarOp.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0 ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml index 737c535659..e71bb16f6f 100644 --- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeScalarSmoothStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarSwitch.xml b/doc/classes/VisualShaderNodeScalarSwitch.xml new file mode 100644 index 0000000000..2828f42b47 --- /dev/null +++ b/doc/classes/VisualShaderNodeScalarSwitch.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeScalarSwitch" inherits="VisualShaderNodeSwitch" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, false, 1, 1.0, 2, 0.0 ]" /> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index 930d914035..704ac08adb 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, false, 1, Vector3( 1, 1, 1 ), 2, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index f3bade9303..a94b798745 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0"> </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml index 0939eb393d..0c44e6b3c5 100644 --- a/doc/classes/VisualShaderNodeTransformCompose.xml +++ b/doc/classes/VisualShaderNodeTransformCompose.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index b184a3d337..737961f8ec 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml index d986e6b7a8..911d2e953a 100644 --- a/doc/classes/VisualShaderNodeTransformDecompose.xml +++ b/doc/classes/VisualShaderNodeTransformDecompose.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index 7fb17b1a79..53b7c9f1ab 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" /> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml index 0406050025..f5368b3b1c 100644 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ b/doc/classes/VisualShaderNodeTransformMult.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 881d0cf3cf..9ab9c08562 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index 6835a30baa..05539294a0 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> </member> </members> diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index b17f56e1f8..06e033cd9d 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3( 0, 0, 0 )"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml index a5d1e94e2f..8b9a0cacff 100644 --- a/doc/classes/VisualShaderNodeVectorClamp.xml +++ b/doc/classes/VisualShaderNodeVectorClamp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 1, 1, 1 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index b7f650c82e..11eb4d2778 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml index f7c9acecf7..3b7f743864 100644 --- a/doc/classes/VisualShaderNodeVectorDistance.xml +++ b/doc/classes/VisualShaderNodeVectorDistance.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml index 2a398c653d..7aa525cd0e 100644 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ b/doc/classes/VisualShaderNodeVectorInterp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, Vector3( 0.5, 0.5, 0.5 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index 0ec49a3845..d237ee56b0 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml index 4df072040a..453c2bf02f 100644 --- a/doc/classes/VisualShaderNodeVectorRefract.xml +++ b/doc/classes/VisualShaderNodeVectorRefract.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 0.0 ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml index d83c2e7d44..4ab396a14b 100644 --- a/doc/classes/VisualShaderNodeVectorScalarMix.xml +++ b/doc/classes/VisualShaderNodeVectorScalarMix.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, 0.5 ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml index 4334eee7c1..2aeb8c1b53 100644 --- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml index ad8cac059b..c448404b7f 100644 --- a/doc/classes/VisualShaderNodeVectorScalarStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml index 59acff7d05..bb80832c3c 100644 --- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]" /> + </members> <constants> </constants> </class> diff --git a/doc/classes/X509Certificate.xml b/doc/classes/X509Certificate.xml index 013f768843..50e9e4e0d4 100644 --- a/doc/classes/X509Certificate.xml +++ b/doc/classes/X509Certificate.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="X509Certificate" inherits="Resource" category="Core" version="3.2"> <brief_description> + An X509 certificate (e.g. for SSL). </brief_description> <description> + The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource]. + They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream]. </description> <tutorials> </tutorials> @@ -13,6 +16,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Loads a certificate from [code]path[/code] ("*.crt" file). </description> </method> <method name="save"> @@ -21,6 +25,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Saves a certificate to the given [code]path[/code] (should be a "*.crt" file). </description> </method> </methods> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index b42ae3ce01..8eddc35352 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -37,13 +37,14 @@ class TypeName: class PropertyDef: - def __init__(self, name, type_name, setter, getter, text, default_value): # type: (str, TypeName, Optional[str], Optional[str], Optional[str], Optional[str]) -> None + def __init__(self, name, type_name, setter, getter, text, default_value, overridden): # type: (str, TypeName, Optional[str], Optional[str], Optional[str], Optional[str], Optional[bool]) -> None self.name = name self.type_name = type_name self.setter = setter self.getter = getter self.text = text self.default_value = default_value + self.overridden = overridden class ParameterDef: def __init__(self, name, type_name, default_value): # type: (str, TypeName, Optional[str]) -> None @@ -147,8 +148,9 @@ class State: setter = property.get("setter") or None # Use or None so '' gets turned into None. getter = property.get("getter") or None default_value = property.get("default") or None + overridden = property.get("override") or False - property_def = PropertyDef(property_name, type_name, setter, getter, property.text, default_value) + property_def = PropertyDef(property_name, type_name, setter, getter, property.text, default_value, overridden) class_def.properties[property_name] = property_def methods = class_root.find("methods") @@ -401,12 +403,15 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S # Properties overview if len(class_def.properties) > 0: f.write(make_heading('Properties', '-')) - ml = [] # type: List[Tuple[str, str]] + ml = [] # type: List[Tuple[str, str, str]] for property_def in class_def.properties.values(): type_rst = property_def.type_name.to_rst(state) - ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name) default = property_def.default_value - ml.append((type_rst, ref, default)) + if property_def.overridden: + ml.append((type_rst, property_def.name, "**O:** " + default)) + else: + ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name) + ml.append((type_rst, ref, default)) format_table(f, ml, True) # Methods overview @@ -487,9 +492,12 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S f.write("- " + make_url(link) + "\n\n") # Property descriptions - if len(class_def.properties) > 0: + if any(not p.overridden for p in class_def.properties.values()) > 0: f.write(make_heading('Property Descriptions', '-')) for property_def in class_def.properties.values(): + if property_def.overridden: + continue + #f.write(".. _class_{}_{}:\n\n".format(class_name, property_def.name)) f.write(".. _class_{}_property_{}:\n\n".format(class_name, property_def.name)) f.write('- {} **{}**\n\n'.format(property_def.type_name.to_rst(state), property_def.name)) diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 0611d7d4e0..42899c0f76 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -171,14 +171,14 @@ void AudioDriverALSA::thread_func(void *p_udata) { ad->start_counting_ticks(); if (!ad->active) { - for (unsigned int i = 0; i < ad->period_size * ad->channels; i++) { + for (uint64_t i = 0; i < ad->period_size * ad->channels; i++) { ad->samples_out.write[i] = 0; } } else { ad->audio_server_process(ad->period_size, ad->samples_in.ptrw()); - for (unsigned int i = 0; i < ad->period_size * ad->channels; i++) { + for (uint64_t i = 0; i < ad->period_size * ad->channels; i++) { ad->samples_out.write[i] = ad->samples_in[i] >> 16; } } diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 3deaef09e7..8d5cf2ebea 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -181,8 +181,8 @@ public: DummyTexture *t = texture_owner.get(p_texture); ERR_FAIL_COND(!t); + ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object."); ERR_FAIL_COND(t->format != p_image->get_format()); - ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(src_w <= 0 || src_h <= 0); ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height()); ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height); diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 96878c86b4..a8fa30c709 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2570,12 +2570,6 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); - if (skeleton) { - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform); - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM, skeleton->world_transform); - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM_INVERSE, skeleton->world_transform_inverse); - } - if (use_lightmap_capture) { //this is per instance, must be set always if present glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr()); state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_CAPTURE_SKY, false); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 0379aee561..9f511cd787 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -3663,23 +3663,6 @@ void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, cons skeleton->base_transform_2d = p_base_transform; } -void RasterizerStorageGLES2::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(skeleton->use_2d); - - skeleton->world_transform = p_world_transform; - skeleton->use_world_transform = p_enable; - if (p_enable) { - skeleton->world_transform_inverse = skeleton->world_transform.affine_inverse(); - } - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) { glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer); diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index e6cdcac59f..ba9274b576 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -870,16 +870,12 @@ public: Set<RasterizerScene::InstanceBase *> instances; Transform2D base_transform_2d; - Transform world_transform; - Transform world_transform_inverse; - bool use_world_transform; Skeleton() : use_2d(false), size(0), tex_id(0), - update_list(this), - use_world_transform(false) { + update_list(this) { } }; @@ -897,7 +893,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform); void _update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size); diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 8a9387f0b3..57c2d886b3 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -61,10 +61,6 @@ uniform ivec2 skeleton_texture_size; #endif -uniform highp mat4 skeleton_transform; -uniform highp mat4 skeleton_transform_inverse; -uniform bool skeleton_in_world_coords; - #endif #ifdef USE_INSTANCING @@ -410,12 +406,7 @@ void main() { #endif - if (skeleton_in_world_coords) { - bone_transform = skeleton_transform * (bone_transform * skeleton_transform_inverse); - world_matrix = bone_transform * world_matrix; - } else { - world_matrix = world_matrix * bone_transform; - } + world_matrix = world_matrix * bone_transform; #endif diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 1472954ebc..35f414cf09 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2260,11 +2260,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ _set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull); - if (skeleton) { - state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_TRANSFORM, skeleton->world_transform); - state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform); - } - state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform); _render_geometry(e); @@ -4335,6 +4330,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const if (storage->frame.current_rt->buffers.active) { current_fbo = storage->frame.current_rt->buffers.fbo; } else { + if (storage->frame.current_rt->effects.mip_maps[0].sizes.size() == 0) { + ERR_PRINT_ONCE("Can't use canvas background mode in a render target configured without sampling"); + return; + } current_fbo = storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo; } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 3b6bb81ac5..a29831e3f5 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5162,20 +5162,6 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons skeleton->base_transform_2d = p_base_transform; } -void RasterizerStorageGLES3::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(skeleton->use_2d); - - skeleton->world_transform = p_world_transform; - skeleton->use_world_transform = p_enable; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - void RasterizerStorageGLES3::update_dirty_skeletons() { glActiveTexture(GL_TEXTURE0); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 0a7e47e304..84632308b4 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -892,15 +892,12 @@ public: SelfList<Skeleton> update_list; Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton Transform2D base_transform_2d; - bool use_world_transform; - Transform world_transform; Skeleton() : use_2d(false), size(0), texture(0), - update_list(this), - use_world_transform(false) { + update_list(this) { } }; @@ -918,7 +915,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform); /* Light API */ diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index f08d3f4d23..403de25dd0 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -302,8 +302,6 @@ out highp float dp_clip; #ifdef USE_SKELETON uniform highp sampler2D skeleton_texture; // texunit:-1 -uniform highp mat4 skeleton_transform; -uniform bool skeleton_in_world_coords; #endif out highp vec4 position_interp; @@ -432,14 +430,7 @@ void main() { vec4(0.0, 0.0, 0.0, 1.0)) * bone_weights.w; - if (skeleton_in_world_coords) { - highp mat4 bone_matrix = skeleton_transform * (transpose(m) * inverse(skeleton_transform)); - world_matrix = bone_matrix * world_matrix; - - } else { - - world_matrix = world_matrix * transpose(m); - } + world_matrix = world_matrix * transpose(m); } #endif diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 071734eb48..8be1d5d8f3 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -58,7 +58,7 @@ void FileAccessUnix::check_errors() const { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); if (feof(f)) { @@ -76,7 +76,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) { path = fix_path(p_path); //printf("opening %ls, %i\n", path.c_str(), Memory::get_static_mem_usage()); - ERR_FAIL_COND_V(f, ERR_ALREADY_IN_USE); + ERR_FAIL_COND_V_MSG(f, ERR_ALREADY_IN_USE, "File is already in use."); const char *mode_string; if (p_mode_flags == READ) @@ -171,7 +171,7 @@ String FileAccessUnix::get_path_absolute() const { void FileAccessUnix::seek(size_t p_position) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); last_error = OK; if (fseek(f, p_position, SEEK_SET)) @@ -180,7 +180,7 @@ void FileAccessUnix::seek(size_t p_position) { void FileAccessUnix::seek_end(int64_t p_position) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); if (fseek(f, p_position, SEEK_END)) check_errors(); @@ -188,7 +188,7 @@ void FileAccessUnix::seek_end(int64_t p_position) { size_t FileAccessUnix::get_position() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); long pos = ftell(f); if (pos < 0) { @@ -200,7 +200,7 @@ size_t FileAccessUnix::get_position() const { size_t FileAccessUnix::get_len() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); long pos = ftell(f); ERR_FAIL_COND_V(pos < 0, 0); @@ -219,7 +219,7 @@ bool FileAccessUnix::eof_reached() const { uint8_t FileAccessUnix::get_8() const { - ERR_FAIL_COND_V(!f, 0); + ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); uint8_t b; if (fread(&b, 1, 1, f) == 0) { check_errors(); @@ -230,7 +230,7 @@ uint8_t FileAccessUnix::get_8() const { int FileAccessUnix::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!f, -1); + ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use."); int read = fread(p_dst, 1, p_length, f); check_errors(); return read; @@ -243,18 +243,19 @@ Error FileAccessUnix::get_error() const { void FileAccessUnix::flush() { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); fflush(f); } void FileAccessUnix::store_8(uint8_t p_dest) { - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); ERR_FAIL_COND(fwrite(&p_dest, 1, 1, f) != 1); } void FileAccessUnix::store_buffer(const uint8_t *p_src, int p_length) { - ERR_FAIL_COND(!f); + + ERR_FAIL_COND_MSG(!f, "File must be opened before use."); ERR_FAIL_COND((int)fwrite(p_src, 1, p_length, f) != p_length); } diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index ab5590dba4..80d7a2ccaa 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -298,7 +298,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo } FILE *f = popen(argss.utf8().get_data(), "r"); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot pipe stream from process running with following arguments '" + argss + "'."); char buf[65535]; @@ -314,7 +314,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo } int rv = pclose(f); if (r_exitcode) - *r_exitcode = rv; + *r_exitcode = WEXITSTATUS(rv); return OK; } diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 6728f60e06..1283956ae6 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -546,7 +546,7 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) { } void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) { editor = p_editor; - connect("clear_selection", editor, "_clear_selection"); + connect("clear_selection", editor, "_clear_selection", varray(false)); } void AnimationBezierTrackEdit::_play_position_draw() { @@ -929,13 +929,6 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1); } - // 6-(undo) reinsert overlapped keys - for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) { - - AnimMoveRestore &amr = E->get(); - undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1); - } - undo_redo->add_do_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 285cea7d0a..74e8df60f9 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -3080,7 +3080,6 @@ void AnimationTrackEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::REAL, "ofs"))); ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"))); ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index"))); - ADD_SIGNAL(MethodInfo("clear_selection")); ADD_SIGNAL(MethodInfo("bezier_edit")); ADD_SIGNAL(MethodInfo("move_selection_begin")); @@ -3470,20 +3469,18 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { if (p_id.track_idx == -1) { if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) { //potential new key, does not exist - if (insert_data.size() == 1) - insert_confirm_text->set_text(vformat(TTR("Create NEW track for %s and insert key?"), p_id.query)); - else - insert_confirm_text->set_text(vformat(TTR("Create %d NEW tracks and insert keys?"), insert_data.size())); - + int num_tracks = 0; bool all_bezier = true; for (int i = 0; i < insert_data.size(); i++) { - if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) { + if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) all_bezier = false; - } - if (insert_data[i].type != Animation::TYPE_VALUE) { + if (insert_data[i].track_idx == -1) + ++num_tracks; + + if (insert_data[i].type != Animation::TYPE_VALUE) continue; - } + switch (insert_data[i].value.get_type()) { case Variant::INT: case Variant::REAL: @@ -3500,6 +3497,11 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { } } + if (num_tracks == 1) + insert_confirm_text->set_text(vformat(TTR("Create NEW track for %s and insert key?"), p_id.query)); + else + insert_confirm_text->set_text(vformat(TTR("Create %d NEW tracks and insert keys?"), num_tracks)); + insert_confirm_bezier->set_visible(all_bezier); insert_confirm->get_ok()->set_text(TTR("Create")); insert_confirm->popup_centered_minsize(); @@ -3686,16 +3688,20 @@ void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_p } else if (animation->track_get_type(i) == Animation::TYPE_BEZIER) { Variant value; - if (animation->track_get_path(i) == np) { + String track_path = animation->track_get_path(i); + if (track_path == np) { value = p_value; //all good } else { - String tpath = animation->track_get_path(i); - if (NodePath(tpath.get_basename()) == np) { - String subindex = tpath.get_extension(); - value = p_value.get(subindex); - } else { + int sep = track_path.find_last(":"); + if (sep != -1) { + String base_path = track_path.substr(0, sep); + if (base_path == np) { + String value_name = track_path.substr(sep + 1); + value = p_value.get(value_name); + } else + continue; + } else continue; - } } InsertData id; @@ -3955,25 +3961,20 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo bool created = false; if (p_id.track_idx < 0) { - if (p_create_beziers && (p_id.value.get_type() == Variant::INT || - p_id.value.get_type() == Variant::REAL || - p_id.value.get_type() == Variant::VECTOR2 || - p_id.value.get_type() == Variant::VECTOR3 || - p_id.value.get_type() == Variant::QUAT || - p_id.value.get_type() == Variant::COLOR || - p_id.value.get_type() == Variant::PLANE)) { - - Vector<String> subindices = _get_bezier_subindices_for_type(p_id.value.get_type()); - - for (int i = 0; i < subindices.size(); i++) { - InsertData id = p_id; - id.type = Animation::TYPE_BEZIER; - id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length())); - id.path = String(p_id.path) + subindices[i]; - _confirm_insert(id, p_last_track + i); - } + if (p_create_beziers) { + bool valid; + Vector<String> subindices = _get_bezier_subindices_for_type(p_id.value.get_type(), &valid); + if (valid) { + for (int i = 0; i < subindices.size(); i++) { + InsertData id = p_id; + id.type = Animation::TYPE_BEZIER; + id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length())); + id.path = String(p_id.path) + subindices[i]; + _confirm_insert(id, p_last_track + i); + } - return p_last_track + subindices.size() - 1; + return p_last_track + subindices.size(); + } } created = true; undo_redo->create_action(TTR("Anim Insert Track & Key")); @@ -4064,7 +4065,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo // Just remove the track. undo_redo->add_undo_method(this, "_clear_selection", false); - undo_redo->add_undo_method(animation.ptr(), "remove_track", p_last_track); + undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count()); p_last_track++; } else { @@ -4263,7 +4264,6 @@ void AnimationTrackEditor::_update_tracks() { track_edit->connect("select_key", this, "_key_selected", varray(i), CONNECT_DEFERRED); track_edit->connect("deselect_key", this, "_key_deselected", varray(i), CONNECT_DEFERRED); track_edit->connect("bezier_edit", this, "_bezier_edit", varray(i), CONNECT_DEFERRED); - track_edit->connect("clear_selection", this, "_clear_selection"); track_edit->connect("move_selection_begin", this, "_move_selection_begin"); track_edit->connect("move_selection", this, "_move_selection"); track_edit->connect("move_selection_commit", this, "_move_selection_commit"); @@ -4590,7 +4590,7 @@ void AnimationTrackEditor::_new_track_property_selected(String p_name) { for (int i = 0; i < subindices.size(); i++) { undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type); undo_redo->add_do_method(animation.ptr(), "track_set_path", base_track + i, full_path + subindices[i]); - undo_redo->add_undo_method(animation.ptr(), "remove_track", base_track + i); + undo_redo->add_undo_method(animation.ptr(), "remove_track", base_track); } undo_redo->commit_action(); } diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index e38171eef9..843d1006d7 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -2514,7 +2514,7 @@ Error Collada::load(const String &p_path, int p_flags) { Ref<XMLParser> parserr = memnew(XMLParser); XMLParser &parser = *parserr.ptr(); Error err = parser.open(p_path); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err, err, "Cannot open Collada file '" + p_path + "'."); state.local_path = ProjectSettings::get_singleton()->localize_path(p_path); state.import_flags = p_flags; @@ -2530,7 +2530,7 @@ Error Collada::load(const String &p_path, int p_flags) { } } - ERR_FAIL_COND_V(err != OK, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CORRUPT, "Corrupted Collada file '" + p_path + "'."); /* Start loading Collada */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index cfc2ec11cf..1e5eabc24e 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -108,8 +108,8 @@ public: }; /* -Signal automatically called by parent dialog. -*/ + * Signal automatically called by parent dialog. + */ void ConnectDialog::ok_pressed() { if (dst_method->get_text() == "") { @@ -134,8 +134,8 @@ void ConnectDialog::_cancel_pressed() { } /* -Called each time a target node is selected within the target node tree. -*/ + * Called each time a target node is selected within the target node tree. + */ void ConnectDialog::_tree_node_selected() { Node *current = tree->get_selected(); @@ -148,8 +148,8 @@ void ConnectDialog::_tree_node_selected() { } /* -Adds a new parameter bind to connection. -*/ + * Adds a new parameter bind to connection. + */ void ConnectDialog::_add_bind() { if (cdbinds->params.size() >= VARIANT_ARG_MAX) @@ -184,8 +184,8 @@ void ConnectDialog::_add_bind() { } /* -Remove parameter bind from connection. -*/ + * Remove parameter bind from connection. + */ void ConnectDialog::_remove_bind() { String st = bind_editor->get_selected_path(); @@ -265,18 +265,18 @@ bool ConnectDialog::get_oneshot() const { } /* -Returns true if ConnectDialog is being used to edit an existing connection. -*/ + * Returns true if ConnectDialog is being used to edit an existing connection. + */ bool ConnectDialog::is_editing() const { return bEditMode; } /* -Initialize ConnectDialog and populate fields with expected data. -If creating a connection from scratch, sensible defaults are used. -If editing an existing connection, previous data is retained. -*/ + * Initialize ConnectDialog and populate fields with expected data. + * If creating a connection from scratch, sensible defaults are used. + * If editing an existing connection, previous data is retained. + */ void ConnectDialog::init(Connection c, bool bEdit) { source = static_cast<Node *>(c.source); @@ -482,9 +482,9 @@ struct _ConnectionsDockMethodInfoSort { }; /* -Post-ConnectDialog callback for creating/editing connections. -Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed. -*/ + * Post-ConnectDialog callback for creating/editing connections. + * Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed. + */ void ConnectionsDock::_make_or_edit_connection() { TreeItem *it = tree->get_selected(); @@ -552,8 +552,8 @@ void ConnectionsDock::_make_or_edit_connection() { } /* -Creates single connection w/ undo-redo functionality. -*/ + * Creates single connection w/ undo-redo functionality. + */ void ConnectionsDock::_connect(Connection cToMake) { Node *source = static_cast<Node *>(cToMake.source); @@ -575,8 +575,8 @@ void ConnectionsDock::_connect(Connection cToMake) { } /* -Break single connection w/ undo-redo functionality. -*/ + * Break single connection w/ undo-redo functionality. + */ void ConnectionsDock::_disconnect(TreeItem &item) { Connection c = item.get_metadata(0); @@ -595,9 +595,9 @@ void ConnectionsDock::_disconnect(TreeItem &item) { } /* -Break all connections of currently selected signal. -Can undo-redo as a single action. -*/ + * Break all connections of currently selected signal. + * Can undo-redo as a single action. + */ void ConnectionsDock::_disconnect_all() { TreeItem *item = tree->get_selected(); @@ -659,8 +659,8 @@ bool ConnectionsDock::_is_item_signal(TreeItem &item) { } /* -Open connection dialog with TreeItem data to CREATE a brand-new connection. -*/ + * Open connection dialog with TreeItem data to CREATE a brand-new connection. + */ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { String signal = item.get_metadata(0).operator Dictionary()["name"]; @@ -700,8 +700,8 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { } /* -Open connection dialog with Connection data to EDIT an existing connection. -*/ + * Open connection dialog with Connection data to EDIT an existing connection. + */ void ConnectionsDock::_open_connection_dialog(Connection cToEdit) { Node *src = static_cast<Node *>(cToEdit.source); @@ -715,8 +715,8 @@ void ConnectionsDock::_open_connection_dialog(Connection cToEdit) { } /* -Open slot method location in script editor. -*/ + * Open slot method location in script editor. + */ void ConnectionsDock::_go_to_script(TreeItem &item) { if (_is_item_signal(item)) @@ -914,7 +914,6 @@ void ConnectionsDock::update_tree() { String signaldesc = "("; PoolStringArray argnames; if (mi.arguments.size()) { - signaldesc += " "; for (int i = 0; i < mi.arguments.size(); i++) { PropertyInfo &pi = mi.arguments[i]; @@ -927,10 +926,9 @@ void ConnectionsDock::update_tree() { } else if (pi.type != Variant::NIL) { tname = Variant::get_type_name(pi.type); } - signaldesc += tname + " " + (pi.name == "" ? String("arg " + itos(i)) : pi.name); + signaldesc += (pi.name == "" ? String("arg " + itos(i)) : pi.name) + ": " + tname; argnames.push_back(pi.name + ":" + tname); } - signaldesc += " "; } signaldesc += ")"; @@ -1000,14 +998,14 @@ void ConnectionsDock::update_tree() { path += " (oneshot)"; if (c.binds.size()) { - path += " binds( "; + path += " binds("; for (int i = 0; i < c.binds.size(); i++) { if (i > 0) path += ", "; path += c.binds[i].operator String(); } - path += " )"; + path += ")"; } TreeItem *item2 = tree->create_item(item); diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index d5f0dc01ee..5344658223 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -811,6 +811,4 @@ CreateDialog::CreateDialog() { type_blacklist.insert("PluginScript"); // PluginScript must be initialized before use, which is not possible here type_blacklist.insert("ScriptCreateDialog"); // This is an exposed editor Node that doesn't have an Editor prefix. - - EDITOR_DEF("interface/editors/derive_script_globals_by_name", true); } diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 0f99e2ba1e..d472b41f2e 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -205,6 +205,29 @@ static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const Pr } } +static Variant get_documentation_default_value(const StringName &p_class_name, const StringName &p_property_name, bool &r_default_value_valid) { + + Variant default_value = Variant(); + r_default_value_valid = false; + + if (ClassDB::can_instance(p_class_name)) { + default_value = ClassDB::class_get_default_property_value(p_class_name, p_property_name, &r_default_value_valid); + } else { + // Cannot get default value of classes that can't be instanced + List<StringName> inheriting_classes; + ClassDB::get_direct_inheriters_from_class(p_class_name, &inheriting_classes); + for (List<StringName>::Element *E2 = inheriting_classes.front(); E2; E2 = E2->next()) { + if (ClassDB::can_instance(E2->get())) { + default_value = ClassDB::class_get_default_property_value(E2->get(), p_property_name, &r_default_value_valid); + if (r_default_value_valid) + break; + } + } + } + + return default_value; +} + void DocData::generate(bool p_basic_types) { List<StringName> classes; @@ -229,47 +252,53 @@ void DocData::generate(bool p_basic_types) { c.category = ClassDB::get_category(name); List<PropertyInfo> properties; + List<PropertyInfo> own_properties; if (name == "ProjectSettings") { //special case for project settings, so settings can be documented ProjectSettings::get_singleton()->get_property_list(&properties); + own_properties = properties; } else { - ClassDB::get_property_list(name, &properties, true); + ClassDB::get_property_list(name, &properties); + ClassDB::get_property_list(name, &own_properties, true); } + List<PropertyInfo>::Element *EO = own_properties.front(); for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { + bool inherited = EO == NULL; + if (EO && EO->get() == E->get()) { + inherited = false; + EO = EO->next(); + } + if (E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_INTERNAL) continue; PropertyDoc prop; - StringName setter = ClassDB::get_property_setter(name, E->get().name); - StringName getter = ClassDB::get_property_getter(name, E->get().name); prop.name = E->get().name; - prop.setter = setter; - prop.getter = getter; - Variant default_value = Variant(); + prop.overridden = inherited; + bool default_value_valid = false; + Variant default_value = get_documentation_default_value(name, E->get().name, default_value_valid); - if (ClassDB::can_instance(name)) { - default_value = ClassDB::class_get_default_property_value(name, E->get().name, &default_value_valid); - } else { - // Cannot get default value of classes that can't be instanced - List<StringName> inheriting_classes; - ClassDB::get_direct_inheriters_from_class(name, &inheriting_classes); - for (List<StringName>::Element *E2 = inheriting_classes.front(); E2; E2 = E2->next()) { - if (ClassDB::can_instance(E2->get())) { - default_value = ClassDB::class_get_default_property_value(E2->get(), E->get().name, &default_value_valid); - if (default_value_valid) - break; - } - } + if (inherited) { + bool base_default_value_valid = false; + Variant base_default_value = get_documentation_default_value(ClassDB::get_parent_class(name), E->get().name, base_default_value_valid); + if (!default_value_valid || !base_default_value_valid || default_value == base_default_value) + continue; } if (default_value_valid && default_value.get_type() != Variant::OBJECT) { prop.default_value = default_value.get_construct_string().replace("\n", ""); } + StringName setter = ClassDB::get_property_setter(name, E->get().name); + StringName getter = ClassDB::get_property_getter(name, E->get().name); + + prop.setter = setter; + prop.getter = getter; + bool found_type = false; if (getter != StringName()) { MethodBind *mb = ClassDB::get_method(name, getter); @@ -843,7 +872,7 @@ Error DocData::_load(Ref<XMLParser> parser) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "tutorials") - break; //end of <tutorials> + break; // End of <tutorials>. } } else if (name2 == "methods") { @@ -876,16 +905,18 @@ Error DocData::_load(Ref<XMLParser> parser) { prop2.getter = parser->get_attribute_value("getter"); if (parser->has_attribute("enum")) prop2.enumeration = parser->get_attribute_value("enum"); - parser->read(); - if (parser->get_node_type() == XMLParser::NODE_TEXT) - prop2.description = parser->get_node_data(); + if (!parser->is_empty()) { + parser->read(); + if (parser->get_node_type() == XMLParser::NODE_TEXT) + prop2.description = parser->get_node_data(); + } c.properties.push_back(prop2); } else { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "members") - break; //end of <constants> + break; // End of <members>. } } else if (name2 == "theme_items") { @@ -904,16 +935,18 @@ Error DocData::_load(Ref<XMLParser> parser) { prop2.name = parser->get_attribute_value("name"); ERR_FAIL_COND_V(!parser->has_attribute("type"), ERR_FILE_CORRUPT); prop2.type = parser->get_attribute_value("type"); - parser->read(); - if (parser->get_node_type() == XMLParser::NODE_TEXT) - prop2.description = parser->get_node_data(); + if (!parser->is_empty()) { + parser->read(); + if (parser->get_node_type() == XMLParser::NODE_TEXT) + prop2.description = parser->get_node_data(); + } c.theme_properties.push_back(prop2); } else { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "theme_items") - break; //end of <constants> + break; // End of <theme_items>. } } else if (name2 == "constants") { @@ -934,16 +967,18 @@ Error DocData::_load(Ref<XMLParser> parser) { if (parser->has_attribute("enum")) { constant2.enumeration = parser->get_attribute_value("enum"); } - parser->read(); - if (parser->get_node_type() == XMLParser::NODE_TEXT) - constant2.description = parser->get_node_data(); + if (!parser->is_empty()) { + parser->read(); + if (parser->get_node_type() == XMLParser::NODE_TEXT) + constant2.description = parser->get_node_data(); + } c.constants.push_back(constant2); } else { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "constants") - break; //end of <constants> + break; // End of <constants>. } } else { @@ -952,7 +987,7 @@ Error DocData::_load(Ref<XMLParser> parser) { } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "class") - break; //end of <asset> + break; // End of <class>. } } @@ -1076,10 +1111,16 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri if (c.properties[i].default_value != String()) { additional_attributes += " default=\"" + c.properties[i].default_value.xml_escape(true) + "\""; } + const PropertyDoc &p = c.properties[i]; - _write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\"" + additional_attributes + ">"); - _write_string(f, 3, p.description.strip_edges().xml_escape()); - _write_string(f, 2, "</member>"); + + if (c.properties[i].overridden) { + _write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\" override=\"true\"" + additional_attributes + " />"); + } else { + _write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\"" + additional_attributes + ">"); + _write_string(f, 3, p.description.strip_edges().xml_escape()); + _write_string(f, 2, "</member>"); + } } _write_string(f, 1, "</members>"); } diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index 3d5867dcca..6d601f0dce 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -74,6 +74,7 @@ public: String description; String setter, getter; String default_value; + bool overridden; bool operator<(const PropertyDoc &p_prop) const { return name < p_prop.name; } diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 2180742bbb..b331a39535 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -31,6 +31,7 @@ #include "editor_audio_buses.h" #include "core/io/resource_saver.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "editor_node.h" #include "filesystem_dock.h" @@ -87,7 +88,7 @@ void EditorAudioBus::_notification(int p_what) { bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons")); bypass->add_color_override("icon_color_pressed", bypass_color); - bus_options->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); + bus_options->set_icon(get_icon("GuiTabMenu", "EditorIcons")); update_bus(); set_process(true); @@ -179,7 +180,7 @@ void EditorAudioBus::_notification(int p_what) { mute->set_icon(get_icon("AudioBusMute", "EditorIcons")); bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons")); - bus_options->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); + bus_options->set_icon(get_icon("GuiTabMenu", "EditorIcons")); } break; case NOTIFICATION_MOUSE_EXIT: case NOTIFICATION_DRAG_END: { @@ -321,7 +322,13 @@ void EditorAudioBus::_volume_changed(float p_normalized) { updating_bus = true; - float p_db = this->_normalized_volume_to_scaled_db(p_normalized); + const float p_db = this->_normalized_volume_to_scaled_db(p_normalized); + + if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + // Snap the value when holding Ctrl for easier editing. + // To do so, it needs to be converted back to normalized volume (as the slider uses that unit). + slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db))); + } UndoRedo *ur = EditorNode::get_undo_redo(); ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS); @@ -376,14 +383,24 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) { } void EditorAudioBus::_show_value(float slider_value) { - String text = vformat("%10.1f dB", _normalized_volume_to_scaled_db(slider_value)); + float db; + if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + // Display the correct (snapped) value when holding Ctrl + db = Math::round(_normalized_volume_to_scaled_db(slider_value)); + } else { + db = _normalized_volume_to_scaled_db(slider_value); + } + + String text = vformat("%10.1f dB", db); + + slider->set_tooltip(text); audio_value_preview_label->set_text(text); Vector2 slider_size = slider->get_size(); Vector2 slider_position = slider->get_global_position(); float left_padding = 5.0f; float vert_padding = 10.0f; - Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider_value) - vert_padding); + Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider->get_value()) - vert_padding); audio_value_preview_box->set_position(slider_position + box_position); audio_value_preview_box->set_size(audio_value_preview_label->get_size()); if (slider->has_focus() && !audio_value_preview_box->is_visible()) { @@ -773,7 +790,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { is_master = p_is_master; hovering_drop = false; - set_tooltip(TTR("Audio Bus, Drag and Drop to rearrange.")); + set_tooltip(TTR("Drag & drop to rearrange.")); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); @@ -1439,7 +1456,7 @@ Size2 EditorAudioMeterNotches::get_minimum_size() const { float width = 0; float height = top_padding + btm_padding; - for (uint8_t i = 0; i < notches.size(); i++) { + for (int i = 0; i < notches.size(); i++) { if (notches[i].render_db_value) { width = MAX(width, font->get_string_size(String::num(Math::abs(notches[i].db_value)) + "dB").x); height += font_height; @@ -1473,7 +1490,7 @@ void EditorAudioMeterNotches::_draw_audio_notches() { Ref<Font> font = get_font("font", "Label"); float font_height = font->get_height(); - for (uint8_t i = 0; i < notches.size(); i++) { + for (int i = 0; i < notches.size(); i++) { AudioNotch n = notches[i]; draw_line(Vector2(0, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), Vector2(line_length, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index c98635d16b..777eda2170 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -481,7 +481,7 @@ EditorPlugin *EditorData::get_editor_plugin(int p_idx) { void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture> &p_icon) { - ERR_FAIL_COND(p_script.is_null()); + ERR_FAIL_COND_MSG(p_script.is_null(), "It's not a reference to a valid Script object."); CustomType ct; ct.name = p_type; ct.icon = p_icon; diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 7733ecb9da..0636ae3aea 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -151,7 +151,7 @@ void EditorDirDialog::_make_dir_confirm() { String dir = ti->get_metadata(0); DirAccessRef d = DirAccess::open(dir); - ERR_FAIL_COND(!d); + ERR_FAIL_COND_MSG(!d, "Cannot open directory '" + dir + "'."); Error err = d->make_dir(makedirname->get_text()); if (err != OK) { diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index e58c7c992a..90f54df485 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -913,7 +913,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c String tmppath = EditorSettings::get_singleton()->get_cache_dir().plus_file("packtmp"); FileAccess *ftmp = FileAccess::open(tmppath, FileAccess::WRITE); - ERR_FAIL_COND_V(!ftmp, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!ftmp, ERR_CANT_CREATE, "Cannot create file '" + tmppath + "'."); PackData pd; pd.ep = &ep; @@ -1017,7 +1017,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c if (!ftmp) { memdelete(f); DirAccess::remove_file_or_error(tmppath); - ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't open file to read from path: " + String(tmppath) + "."); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't open file to read from path '" + String(tmppath) + "'."); } const int bufsize = 16384; diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index c6646eb28b..0182c3b4a2 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -165,7 +165,7 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) { json["disabled_features"] = dis_features; FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); String text = JSON::print(json, "\t"); f->store_string(text); @@ -254,8 +254,8 @@ void EditorFeatureProfile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disable_class_editor", "class_name", "disable"), &EditorFeatureProfile::set_disable_class_editor); ClassDB::bind_method(D_METHOD("is_class_editor_disabled", "class_name"), &EditorFeatureProfile::is_class_editor_disabled); - ClassDB::bind_method(D_METHOD("set_disable_class_property", "class_name", "property"), &EditorFeatureProfile::set_disable_class_property); - ClassDB::bind_method(D_METHOD("is_class_property_disabled", "class_name"), &EditorFeatureProfile::is_class_property_disabled); + ClassDB::bind_method(D_METHOD("set_disable_class_property", "class_name", "property", "disable"), &EditorFeatureProfile::set_disable_class_property); + ClassDB::bind_method(D_METHOD("is_class_property_disabled", "class_name", "property"), &EditorFeatureProfile::is_class_property_disabled); ClassDB::bind_method(D_METHOD("set_disable_feature", "feature", "disable"), &EditorFeatureProfile::set_disable_feature); ClassDB::bind_method(D_METHOD("is_feature_disabled", "feature"), &EditorFeatureProfile::is_feature_disabled); @@ -326,7 +326,8 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr Vector<String> profiles; DirAccessRef d = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); - ERR_FAIL_COND(!d); + ERR_FAIL_COND_MSG(!d, "Cannot open directory '" + EditorSettings::get_singleton()->get_feature_profiles_dir() + "'."); + d->list_dir_begin(); while (true) { String f = d->get_next(); @@ -433,7 +434,8 @@ void EditorFeatureProfileManager::_erase_selected_profile() { String selected = _get_selected_profile(); ERR_FAIL_COND(selected == String()); DirAccessRef da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); - ERR_FAIL_COND(!da); + ERR_FAIL_COND_MSG(!da, "Cannot open directory '" + EditorSettings::get_singleton()->get_feature_profiles_dir() + "'."); + da->remove(selected + ".profile"); if (selected == current_profile) { _profile_action(PROFILE_CLEAR); @@ -672,7 +674,7 @@ void EditorFeatureProfileManager::_update_selected_profile() { //reload edited, if different from current edited.instance(); Error err = edited->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile")); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Error when loading EditorSettings from file '" + EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile") + "'."); } updating_features = true; diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 80aeeef868..02a9cc905b 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -35,6 +35,7 @@ #include "core/os/os.h" #include "core/print_string.h" #include "dependency_editor.h" +#include "editor_file_system.h" #include "editor_resource_preview.h" #include "editor_scale.h" #include "editor_settings.h" @@ -1085,7 +1086,7 @@ void EditorFileDialog::_make_dir_confirm() { update_filters(); update_dir(); _push_history(); - + EditorFileSystem::get_singleton()->scan_changes(); //we created a dir, so rescan changes } else { mkdirerr->popup_centered_minsize(Size2(250, 50) * EDSCALE); } diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 2923ba180d..5ea7081667 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -326,7 +326,7 @@ void EditorFileSystem::_save_filesystem_cache() { FileAccess *f = FileAccess::open(fscache, FileAccess::WRITE); if (f == NULL) { - ERR_PRINTS("Error writing fscache: " + fscache); + ERR_PRINTS("Error writing fscache '" + fscache + "'."); } else { f->store_line(filesystem_settings_version_for_import); _save_filesystem_cache(filesystem, f); @@ -389,7 +389,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo if (err == ERR_FILE_EOF) { break; } else if (err != OK) { - ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import:" + itos(lines) + " error: " + error_text); + ERR_PRINTS("ResourceFormatImporter::load - '" + p_path + ".import:" + itos(lines) + "' error '" + error_text + "'."); memdelete(f); return false; //parse error, try reimport manually (Avoid reimport loop on broken file) } @@ -437,7 +437,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo if (err == ERR_FILE_EOF) { break; } else if (err != OK) { - ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import.md5:" + itos(lines) + " error: " + error_text); + ERR_PRINTS("ResourceFormatImporter::load - '" + p_path + ".import.md5:" + itos(lines) + "' error '" + error_text + "'."); memdelete(md5s); return false; // parse error } @@ -736,7 +736,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess da->change_dir(".."); } } else { - ERR_PRINTS("Cannot go into subdir: " + E->get()); + ERR_PRINTS("Cannot go into subdir '" + E->get() + "'."); } p_progress.update(idx, total); @@ -1558,7 +1558,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector ERR_CONTINUE(file_importer_name == String()); if (importer_name != String() && importer_name != file_importer_name) { - print_line("one importer: " + importer_name + " the other: " + file_importer_name); + print_line("one importer '" + importer_name + "' the other '" + file_importer_name + "'."); EditorNode::get_singleton()->show_warning(vformat(TTR("There are multiple importers for different types pointing to file %s, import aborted"), p_group_file)); ERR_FAIL_V(ERR_FILE_CORRUPT); } @@ -1602,7 +1602,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector const String &file = E->key(); String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file); FileAccessRef f = FileAccess::open(file + ".import", FileAccess::WRITE); - ERR_FAIL_COND_V(!f, ERR_FILE_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_FILE_CANT_OPEN, "Cannot open import file '" + file + ".import'."); //write manually, as order matters ([remap] has to go first for performance). f->store_line("[remap]"); @@ -1663,7 +1663,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector // Store the md5's of the various files. These are stored separately so that the .import files can be version controlled. FileAccessRef md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE); - ERR_FAIL_COND_V(!md5s, ERR_FILE_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!md5s, ERR_FILE_CANT_OPEN, "Cannot open MD5 file '" + base_path + ".md5'."); md5s->store_line("source_md5=\"" + FileAccess::get_md5(file) + "\""); if (dest_paths.size()) { @@ -1674,7 +1674,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector EditorFileSystemDirectory *fs = NULL; int cpos = -1; bool found = _find_file(file, &fs, cpos); - ERR_FAIL_COND_V(!found, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!found, ERR_UNCONFIGURED, "Can't find file '" + file + "'."); //update modified times, to avoid reimport fs->files[cpos]->modified_time = FileAccess::get_modified_time(file); @@ -1708,7 +1708,7 @@ void EditorFileSystem::_reimport_file(const String &p_file) { EditorFileSystemDirectory *fs = NULL; int cpos = -1; bool found = _find_file(p_file, &fs, cpos); - ERR_FAIL_COND(!found); + ERR_FAIL_COND_MSG(!found, "Can't find file '" + p_file + "'."); //try to obtain existing params @@ -1784,13 +1784,13 @@ void EditorFileSystem::_reimport_file(const String &p_file) { Error err = importer->import(p_file, base_path, params, &import_variants, &gen_files, &metadata); if (err != OK) { - ERR_PRINTS("Error importing: " + p_file); + ERR_PRINTS("Error importing '" + p_file + "'."); } //as import is complete, save the .import file FileAccess *f = FileAccess::open(p_file + ".import", FileAccess::WRITE); - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "Cannot open file from path '" + p_file + ".import'."); //write manually, as order matters ([remap] has to go first for performance). f->store_line("[remap]"); @@ -1875,7 +1875,8 @@ void EditorFileSystem::_reimport_file(const String &p_file) { // Store the md5's of the various files. These are stored separately so that the .import files can be version controlled. FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE); - ERR_FAIL_COND(!md5s); + ERR_FAIL_COND_MSG(!md5s, "Cannot open MD5 file '" + base_path + ".md5'."); + md5s->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\""); if (dest_paths.size()) { md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n"); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index e6df00b48c..2b58d105de 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -30,6 +30,7 @@ #include "editor_help.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "doc_data_compressed.gen.h" #include "editor/plugins/script_editor_plugin.h" @@ -257,16 +258,17 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview } class_desc->push_color(symbol_color); - class_desc->add_text(p_method.arguments.size() || is_vararg ? "( " : "("); + class_desc->add_text("("); class_desc->pop(); for (int j = 0; j < p_method.arguments.size(); j++) { class_desc->push_color(text_color); if (j > 0) class_desc->add_text(", "); - _add_type(p_method.arguments[j].type, p_method.arguments[j].enumeration); - class_desc->add_text(" "); + _add_text(p_method.arguments[j].name); + class_desc->add_text(": "); + _add_type(p_method.arguments[j].type, p_method.arguments[j].enumeration); if (p_method.arguments[j].default_value != "") { class_desc->push_color(symbol_color); @@ -291,7 +293,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview } class_desc->push_color(symbol_color); - class_desc->add_text(p_method.arguments.size() || is_vararg ? " )" : ")"); + class_desc->add_text(")"); class_desc->pop(); if (p_method.qualifiers != "") { @@ -424,7 +426,7 @@ void EditorHelp::_update_doc() { class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Brief Description:")); + class_desc->add_text(TTR("Brief Description")); class_desc->pop(); class_desc->pop(); @@ -451,7 +453,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Properties"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Properties:")); + class_desc->add_text(TTR("Properties")); class_desc->pop(); class_desc->pop(); @@ -487,6 +489,10 @@ void EditorHelp::_update_doc() { describe = true; } + if (cd.properties[i].overridden) { + describe = false; + } + class_desc->push_cell(); class_desc->push_font(doc_code_font); class_desc->push_color(headline_color); @@ -504,7 +510,7 @@ void EditorHelp::_update_doc() { if (cd.properties[i].default_value != "") { class_desc->push_color(symbol_color); - class_desc->add_text(" [default: "); + class_desc->add_text(cd.properties[i].overridden ? " [override: " : " [default: "); class_desc->pop(); class_desc->push_color(value_color); _add_text(_fix_constant(cd.properties[i].default_value)); @@ -547,7 +553,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Methods"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Methods:")); + class_desc->add_text(TTR("Methods")); class_desc->pop(); class_desc->pop(); @@ -618,7 +624,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Theme Properties"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Theme Properties:")); + class_desc->add_text(TTR("Theme Properties")); class_desc->pop(); class_desc->pop(); @@ -685,7 +691,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Signals"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Signals:")); + class_desc->add_text(TTR("Signals")); class_desc->pop(); class_desc->pop(); @@ -702,15 +708,16 @@ void EditorHelp::_update_doc() { _add_text(cd.signals[i].name); class_desc->pop(); class_desc->push_color(symbol_color); - class_desc->add_text(cd.signals[i].arguments.size() ? "( " : "("); + class_desc->add_text("("); class_desc->pop(); for (int j = 0; j < cd.signals[i].arguments.size(); j++) { class_desc->push_color(text_color); if (j > 0) class_desc->add_text(", "); - _add_type(cd.signals[i].arguments[j].type); - class_desc->add_text(" "); + _add_text(cd.signals[i].arguments[j].name); + class_desc->add_text(": "); + _add_type(cd.signals[i].arguments[j].type); if (cd.signals[i].arguments[j].default_value != "") { class_desc->push_color(symbol_color); @@ -723,7 +730,7 @@ void EditorHelp::_update_doc() { } class_desc->push_color(symbol_color); - class_desc->add_text(cd.signals[i].arguments.size() ? " )" : ")"); + class_desc->add_text(")"); class_desc->pop(); class_desc->pop(); // end monofont if (cd.signals[i].description != "") { @@ -770,7 +777,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Enumerations"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Enumerations:")); + class_desc->add_text(TTR("Enumerations")); class_desc->pop(); class_desc->pop(); class_desc->push_indent(1); @@ -856,7 +863,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Constants"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Constants:")); + class_desc->add_text(TTR("Constants")); class_desc->pop(); class_desc->pop(); class_desc->push_indent(1); @@ -916,7 +923,7 @@ void EditorHelp::_update_doc() { description_line = class_desc->get_line_count() - 2; class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Class Description:")); + class_desc->add_text(TTR("Class Description")); class_desc->pop(); class_desc->pop(); @@ -938,7 +945,7 @@ void EditorHelp::_update_doc() { { class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Online Tutorials:")); + class_desc->add_text(TTR("Online Tutorials")); class_desc->pop(); class_desc->pop(); class_desc->push_indent(1); @@ -980,7 +987,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Property Descriptions"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Property Descriptions:")); + class_desc->add_text(TTR("Property Descriptions")); class_desc->pop(); class_desc->pop(); @@ -989,6 +996,9 @@ void EditorHelp::_update_doc() { for (int i = 0; i < cd.properties.size(); i++) { + if (cd.properties[i].overridden) + continue; + property_line[cd.properties[i].name] = class_desc->get_line_count() - 2; class_desc->push_table(2); @@ -1090,7 +1100,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Method Descriptions"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Method Descriptions:")); + class_desc->add_text(TTR("Method Descriptions")); class_desc->pop(); class_desc->pop(); @@ -1807,5 +1817,9 @@ void FindBar::_search_text_changed(const String &p_text) { void FindBar::_search_text_entered(const String &p_text) { - search_next(); + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + search_prev(); + } else { + search_next(); + } } diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index af79c21f85..27e61362ed 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -338,10 +338,15 @@ bool EditorHelpSearch::Runner::_phase_match_classes() { if (search_flags & SEARCH_METHODS) for (int i = 0; i < class_doc.methods.size(); i++) { String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.methods[i].name : class_doc.methods[i].name.to_lower(); - if (method_name.find(term) > -1 || - (term.begins_with(".") && method_name.begins_with(term.right(1))) || - (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || - (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) + String aux_term = (search_flags & SEARCH_CASE_SENSITIVE) ? term : term.to_lower(); + + if (aux_term.begins_with(".")) + aux_term = aux_term.right(1); + + if (aux_term.ends_with("(")) + aux_term = aux_term.left(aux_term.length() - 1).strip_edges(); + + if (aux_term.is_subsequence_of(method_name)) match.methods.push_back(const_cast<DocData::MethodDoc *>(&class_doc.methods[i])); } if (search_flags & SEARCH_SIGNALS) @@ -431,9 +436,9 @@ bool EditorHelpSearch::Runner::_phase_select_match() { bool EditorHelpSearch::Runner::_match_string(const String &p_term, const String &p_string) const { if (search_flags & SEARCH_CASE_SENSITIVE) - return p_string.find(p_term) > -1; + return p_term.is_subsequence_of(p_string); else - return p_string.findn(p_term) > -1; + return p_term.is_subsequence_ofi(p_string); } void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_text) { diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 8d5858a10d..b29417b4c3 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1289,7 +1289,7 @@ void EditorInspector::remove_inspector_plugin(const Ref<EditorInspectorPlugin> & } } - ERR_FAIL_COND(idx == -1); + ERR_FAIL_COND_MSG(idx == -1, "Trying to remove nonexistent inspector plugin."); for (int i = idx; i < inspector_plugin_count - 1; i++) { inspector_plugins[i] = inspector_plugins[i + 1]; } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 1d22de7679..05b50d5dfe 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -903,7 +903,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) { } Error err = cf->save(path); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot save config file to '" + path + "'."); } bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags) { @@ -2365,6 +2365,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } } break; + case RUN_PROJECT_DATA_FOLDER: { + OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir()); + } break; case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: { OS::get_singleton()->shell_open("file://" + ProjectSettings::get_singleton()->get_resource_path().plus_file("android")); } break; @@ -2519,7 +2522,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { bool was_visible = OS::get_singleton()->is_console_visible(); OS::get_singleton()->set_console_visible(!was_visible); - EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", !was_visible); + EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible); } break; case EDITOR_SCREENSHOT: { @@ -2571,8 +2574,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { save_all_scenes(); restart_editor(); } break; - default: { - } } } @@ -2597,7 +2598,7 @@ void EditorNode::_save_screenshot(NodePath p_path) { img->flip_y(); viewport->set_clear_mode(Viewport::CLEAR_MODE_ALWAYS); Error error = img->save_png(p_path); - ERR_FAIL_COND(error != OK); + ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'."); } void EditorNode::_tool_menu_option(int p_idx) { @@ -2605,9 +2606,6 @@ void EditorNode::_tool_menu_option(int p_idx) { case TOOLS_ORPHAN_RESOURCES: { orphan_resources->show(); } break; - case RUN_PROJECT_DATA_FOLDER: { - OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir()); - } break; case TOOLS_CUSTOM: { if (tool_menu->get_item_submenu(p_idx) == "") { Array params = tool_menu->get_item_metadata(p_idx); @@ -3133,7 +3131,14 @@ void EditorNode::_clear_undo_history() { void EditorNode::set_current_scene(int p_idx) { + //Save the folding in case the scene gets reloaded. + if (editor_data.get_scene_path(p_idx) != "") + editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx)); + if (editor_data.check_and_update_scene(p_idx)) { + if (editor_data.get_scene_path(p_idx) != "") + editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx)); + call_deferred("_clear_undo_history"); } @@ -3676,7 +3681,7 @@ Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p } Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const { - ERR_FAIL_COND_V(p_class.empty(), NULL); + ERR_FAIL_COND_V_MSG(p_class.empty(), NULL, "Class name cannot be empty."); if (gui_base->has_icon(p_class, "EditorIcons")) { return gui_base->get_icon(p_class, "EditorIcons"); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 12510e27de..f487a3048b 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -74,7 +74,12 @@ void EditorPath::_about_to_show() { objects.clear(); get_popup()->clear(); get_popup()->set_size(Size2(get_size().width, 1)); + _add_children_to_popup(obj); + if (get_popup()->get_item_count() == 0) { + get_popup()->add_item(TTR("No sub-resources found.")); + get_popup()->set_item_disabled(0, true); + } } void EditorPath::update_path() { diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 30fb561fbe..690b7a8ec4 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -922,16 +922,29 @@ EditorPropertyFloat::EditorPropertyFloat() { void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { - Ref<InputEventMouseButton> mb = p_ev; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { - preset->set_global_position(easing_draw->get_global_transform().xform(mb->get_position())); - preset->popup(); - } - if (mb.is_valid() && mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) { - _setup_spin(); + const Ref<InputEventMouseButton> mb = p_ev; + if (mb.is_valid()) { + if (mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) { + _setup_spin(); + } + + if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + preset->set_global_position(easing_draw->get_global_transform().xform(mb->get_position())); + preset->popup(); + + // Ensure the easing doesn't appear as being dragged + dragging = false; + easing_draw->update(); + } + + if (mb->get_button_index() == BUTTON_LEFT) { + dragging = mb->is_pressed(); + // Update to display the correct dragging color + easing_draw->update(); + } } - Ref<InputEventMouseMotion> mm = p_ev; + const Ref<InputEventMouseMotion> mm = p_ev; if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { @@ -969,13 +982,19 @@ void EditorPropertyEasing::_draw_easing() { Rect2 r(Point2(), s); r = r.grow(3); - int points = 48; + const int points = 48; float prev = 1.0; - float exp = get_edited_object()->get(get_edited_property()); + const float exp = get_edited_object()->get(get_edited_property()); - Ref<Font> f = get_font("font", "Label"); - Color color = get_color("font_color", "Label"); + const Ref<Font> f = get_font("font", "Label"); + const Color font_color = get_color("font_color", "Label"); + Color line_color; + if (dragging) { + line_color = get_color("accent_color", "Editor"); + } else { + line_color = get_color("font_color", "Label") * Color(1, 1, 1, 0.9); + } Vector<Point2> lines; for (int i = 1; i <= points; i++) { @@ -983,7 +1002,7 @@ void EditorPropertyEasing::_draw_easing() { float ifl = i / float(points); float iflp = (i - 1) / float(points); - float h = 1.0 - Math::ease(ifl, exp); + const float h = 1.0 - Math::ease(ifl, exp); if (flip) { ifl = 1.0 - ifl; @@ -995,8 +1014,8 @@ void EditorPropertyEasing::_draw_easing() { prev = h; } - easing_draw->draw_multiline(lines, color, 1.0, true); - f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), color); + easing_draw->draw_multiline(lines, line_color, 1.0, true); + f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), font_color); } void EditorPropertyEasing::update_property() { @@ -1033,6 +1052,9 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) { void EditorPropertyEasing::_spin_focus_exited() { spin->hide(); + // Ensure the easing doesn't appear as being dragged + dragging = false; + easing_draw->update(); } void EditorPropertyEasing::setup(bool p_full, bool p_flip) { @@ -1095,6 +1117,7 @@ EditorPropertyEasing::EditorPropertyEasing() { spin->hide(); add_child(spin); + dragging = false; flip = false; full = false; } @@ -2038,7 +2061,7 @@ void EditorPropertyResource::_file_selected(const String &p_path) { RES res = ResourceLoader::load(p_path); - ERR_FAIL_COND(res.is_null()); + ERR_FAIL_COND_MSG(res.is_null(), "Cannot load resource from path '" + p_path + "'."); List<PropertyInfo> prop_list; get_edited_object()->get_property_list(&prop_list); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index adf7779dc4..b8d6aa00c2 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -311,6 +311,7 @@ class EditorPropertyEasing : public EditorProperty { EditorSpinSlider *spin; bool setting; + bool dragging; bool full; bool flip; diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index ff19be8bd5..8abe91bdc1 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -264,7 +264,9 @@ void EditorPropertyArray::update_property() { edit->set_text(String("(Nil) ") + arrtype); edit->set_pressed(false); if (vbox) { + set_bottom_editor(NULL); memdelete(vbox); + vbox = NULL; } return; } @@ -631,7 +633,9 @@ void EditorPropertyDictionary::update_property() { edit->set_text("Dictionary (Nil)"); //This provides symmetry with the array property. edit->set_pressed(false); if (vbox) { + set_bottom_editor(NULL); memdelete(vbox); + vbox = NULL; } return; } diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 77e9220b6d..65a1704770 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -203,7 +203,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref< } Error err; FileAccess *f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE, &err); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot create file '" + cache_base + ".txt'."); f->store_line(itos(thumbnail_size)); f->store_line(itos(has_small_texture)); f->store_line(itos(FileAccess::get_modified_time(p_item.path))); @@ -450,7 +450,7 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) { } void EditorResourcePreview::start() { - ERR_FAIL_COND(thread); + ERR_FAIL_COND_MSG(thread, "Thread already started."); thread = Thread::create(_thread_func, this); } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 479fe5f0cb..3ea59115b0 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -666,6 +666,7 @@ void EditorSettings::_load_default_text_editor_theme() { _initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7)); _initial_set("text_editor/highlighting/base_type_color", Color(0.64, 1.0, 0.83)); _initial_set("text_editor/highlighting/engine_type_color", Color(0.51, 0.83, 1.0)); + _initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93)); _initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4)); _initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75)); _initial_set("text_editor/highlighting/background_color", dark_theme ? Color(0.0, 0.0, 0.0, 0.23) : Color(0.2, 0.23, 0.31)); @@ -793,13 +794,13 @@ void EditorSettings::create() { self_contained = true; Error err = extra_config->load(exe_path + "/._sc_"); if (err != OK) { - ERR_PRINTS("Can't load config from path: " + exe_path + "/._sc_"); + ERR_PRINTS("Can't load config from path '" + exe_path + "/._sc_'."); } } else if (d->file_exists(exe_path + "/_sc_")) { self_contained = true; Error err = extra_config->load(exe_path + "/_sc_"); if (err != OK) { - ERR_PRINTS("Can't load config from path: " + exe_path + "/_sc_"); + ERR_PRINTS("Can't load config from path '" + exe_path + "/_sc_'."); } } memdelete(d); @@ -1235,10 +1236,10 @@ void EditorSettings::set_project_metadata(const String &p_section, const String String path = get_project_settings_dir().plus_file("project_metadata.cfg"); Error err; err = cf->load(path); - ERR_FAIL_COND(err != OK && err != ERR_FILE_NOT_FOUND); + ERR_FAIL_COND_MSG(err != OK && err != ERR_FILE_NOT_FOUND, "Cannot load editor settings from file '" + path + "'."); cf->set_value(p_section, p_key, p_data); err = cf->save(path); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot save editor settings to file '" + path + "'."); } Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const { diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 35fe366526..918b0ef96d 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -109,13 +109,8 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { } if (grabbing_spinner) { - if (mm->get_control() || updown_offset != -1) { - set_value(Math::round(get_value())); - if (ABS(grabbing_spinner_dist_cache) > 6) { - set_value(get_value() + SGN(grabbing_spinner_dist_cache)); - grabbing_spinner_dist_cache = 0; - pre_grab_value = get_value(); - } + if (mm->get_control()) { + set_value(Math::round(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10)); } else { set_value(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10); } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 42c55681ae..0c7c2c6cc3 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -203,6 +203,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = exceptions.push_back("StatusSuccess"); exceptions.push_back("StatusWarning"); exceptions.push_back("NodeWarning"); + exceptions.push_back("OverbrightIndicator"); ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary); @@ -367,6 +368,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("box_selection_fill_color", "Editor", accent_color * Color(1, 1, 1, 0.3)); theme->set_color("box_selection_stroke_color", "Editor", accent_color * Color(1, 1, 1, 0.8)); + theme->set_color("axis_x_color", "Editor", Color(0.96, 0.20, 0.32)); + theme->set_color("axis_y_color", "Editor", Color(0.53, 0.84, 0.01)); + theme->set_color("axis_z_color", "Editor", Color(0.16, 0.55, 0.96)); + theme->set_color("font_color", "Editor", font_color); theme->set_color("highlighted_font_color", "Editor", font_color_hl); theme->set_color("disabled_font_color", "Editor", font_color_disabled); @@ -785,7 +790,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color_fg", "Tabs", font_color); theme->set_color("font_color_bg", "Tabs", font_color_disabled); theme->set_icon("menu", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons")); - theme->set_icon("menu_hl", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons")); + theme->set_icon("menu_highlight", "TabContainer", theme->get_icon("GuiTabMenuHl", "EditorIcons")); theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected); theme->set_icon("close", "Tabs", theme->get_icon("GuiClose", "EditorIcons")); @@ -795,10 +800,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); theme->set_icon("increment", "Tabs", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); theme->set_icon("decrement", "Tabs", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); - theme->set_icon("increment_highlight", "Tabs", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); - theme->set_icon("decrement_highlight", "Tabs", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); - theme->set_icon("increment_highlight", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); - theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); + theme->set_icon("increment_highlight", "Tabs", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons")); + theme->set_icon("decrement_highlight", "Tabs", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons")); + theme->set_icon("increment_highlight", "TabContainer", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons")); + theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons")); theme->set_constant("hseparation", "Tabs", 4 * EDSCALE); // Content of each tab @@ -1100,6 +1105,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("screen_picker", "ColorPicker", theme->get_icon("ColorPick", "EditorIcons")); theme->set_icon("add_preset", "ColorPicker", theme->get_icon("Add", "EditorIcons")); theme->set_icon("preset_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); + theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons")); theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); @@ -1124,7 +1130,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color symbol_color = Color(0.34, 0.57, 1.0).linear_interpolate(mono_color, dark_theme ? 0.5 : 0.3); const Color keyword_color = Color(1.0, 0.44, 0.52); const Color basetype_color = dark_theme ? Color(0.26, 1.0, 0.76) : Color(0.0, 0.76, 0.38); - const Color type_color = basetype_color.linear_interpolate(mono_color, dark_theme ? 0.7 : 0.5); + const Color type_color = basetype_color.linear_interpolate(mono_color, dark_theme ? 0.4 : 0.3); + const Color usertype_color = basetype_color.linear_interpolate(mono_color, dark_theme ? 0.7 : 0.5); const Color comment_color = dim_color; const Color string_color = (dark_theme ? Color(1.0, 0.85, 0.26) : Color(1.0, 0.82, 0.09)).linear_interpolate(mono_color, dark_theme ? 0.5 : 0.3); @@ -1163,6 +1170,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { setting->set_initial_value("text_editor/highlighting/keyword_color", keyword_color, true); setting->set_initial_value("text_editor/highlighting/base_type_color", basetype_color, true); setting->set_initial_value("text_editor/highlighting/engine_type_color", type_color, true); + setting->set_initial_value("text_editor/highlighting/user_type_color", usertype_color, true); setting->set_initial_value("text_editor/highlighting/comment_color", comment_color, true); setting->set_initial_value("text_editor/highlighting/string_color", string_color, true); setting->set_initial_value("text_editor/highlighting/background_color", te_background_color, true); diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp index 8da1777871..4df2a06736 100644 --- a/editor/editor_vcs_interface.cpp +++ b/editor/editor_vcs_interface.cpp @@ -78,18 +78,12 @@ Dictionary EditorVCSInterface::_get_modified_files_data() { } void EditorVCSInterface::_stage_file(String p_file_path) { - - return; } void EditorVCSInterface::_unstage_file(String p_file_path) { - - return; } void EditorVCSInterface::_commit(String p_msg) { - - return; } Array EditorVCSInterface::_get_file_diff(String p_file_path) { @@ -134,7 +128,6 @@ void EditorVCSInterface::stage_file(String p_file_path) { call("_stage_file", p_file_path); } - return; } void EditorVCSInterface::unstage_file(String p_file_path) { @@ -143,7 +136,6 @@ void EditorVCSInterface::unstage_file(String p_file_path) { call("_unstage_file", p_file_path); } - return; } bool EditorVCSInterface::is_addon_ready() { @@ -157,7 +149,6 @@ void EditorVCSInterface::commit(String p_msg) { call("_commit", p_msg); } - return; } Array EditorVCSInterface::get_file_diff(String p_file_path) { diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 202b554be4..1cdf9848ef 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -321,7 +321,7 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_ if (!f) { ret = unzGoToNextFile(pkg); fc++; - ERR_CONTINUE_MSG(true, "Can't open file from path: " + String(to_write) + "."); + ERR_CONTINUE_MSG(true, "Can't open file from path '" + String(to_write) + "'."); } f->store_buffer(data.ptr(), data.size()); diff --git a/editor/file_type_cache.cpp b/editor/file_type_cache.cpp index 746d38f2b5..602906cb8d 100644 --- a/editor/file_type_cache.cpp +++ b/editor/file_type_cache.cpp @@ -99,6 +99,6 @@ void FileTypeCache::save() { FileTypeCache::FileTypeCache() { - ERR_FAIL_COND(singleton); + ERR_FAIL_COND_MSG(singleton, "FileTypeCache singleton already exist."); singleton = this; } diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index a729befe8e..e3f0021fbc 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -477,6 +477,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa } void FileSystemDock::navigate_to_path(const String &p_path) { + file_list_search_box->clear(); _navigate_to_path(p_path); } @@ -1709,7 +1710,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected reimport.push_back(p_selected[i]); } - ERR_FAIL_COND(reimport.size() == 0); + ERR_FAIL_COND_MSG(reimport.size() == 0, "You need to select files to reimport them."); } break; case FILE_NEW_FOLDER: { @@ -2087,7 +2088,7 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options) { // Add options for files and folders. - ERR_FAIL_COND(p_paths.empty()); + ERR_FAIL_COND_MSG(p_paths.empty(), "Path cannot be empty."); Vector<String> filenames; Vector<String> foldernames; @@ -2099,6 +2100,7 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str bool all_folders = true; bool all_favorites = true; bool all_not_favorites = true; + for (int i = 0; i < p_paths.size(); i++) { String fpath = p_paths[i]; if (fpath.ends_with("/")) { @@ -2128,25 +2130,25 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str if (all_files) { if (all_files_scenes) { if (filenames.size() == 1) { - p_popup->add_item(TTR("Open Scene"), FILE_OPEN); - p_popup->add_item(TTR("New Inherited Scene"), FILE_INHERIT); + p_popup->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open Scene"), FILE_OPEN); + p_popup->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("New Inherited Scene"), FILE_INHERIT); } else { - p_popup->add_item(TTR("Open Scenes"), FILE_OPEN); + p_popup->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open Scenes"), FILE_OPEN); } - p_popup->add_item(TTR("Instance"), FILE_INSTANCE); + p_popup->add_icon_item(get_icon("Instance", "EditorIcons"), TTR("Instance"), FILE_INSTANCE); p_popup->add_separator(); } else if (filenames.size() == 1) { - p_popup->add_item(TTR("Open"), FILE_OPEN); + p_popup->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open"), FILE_OPEN); p_popup->add_separator(); } } if (p_paths.size() >= 1) { if (!all_favorites) { - p_popup->add_item(TTR("Add to Favorites"), FILE_ADD_FAVORITE); + p_popup->add_icon_item(get_icon("Favorites", "EditorIcons"), TTR("Add to Favorites"), FILE_ADD_FAVORITE); } if (!all_not_favorites) { - p_popup->add_item(TTR("Remove from Favorites"), FILE_REMOVE_FAVORITE); + p_popup->add_icon_item(get_icon("NonFavorite", "EditorIcons"), TTR("Remove from Favorites"), FILE_REMOVE_FAVORITE); } p_popup->add_separator(); } @@ -2159,36 +2161,36 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str } } else if (all_folders && foldernames.size() > 0) { - p_popup->add_item(TTR("Open"), FILE_OPEN); + p_popup->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open"), FILE_OPEN); p_popup->add_separator(); } if (p_paths.size() == 1) { - p_popup->add_item(TTR("Copy Path"), FILE_COPY_PATH); + p_popup->add_icon_item(get_icon("ActionCopy", "EditorIcons"), TTR("Copy Path"), FILE_COPY_PATH); if (p_paths[0] != "res://") { - p_popup->add_item(TTR("Rename..."), FILE_RENAME); - p_popup->add_item(TTR("Duplicate..."), FILE_DUPLICATE); + p_popup->add_icon_item(get_icon("Rename", "EditorIcons"), TTR("Rename..."), FILE_RENAME); + p_popup->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate..."), FILE_DUPLICATE); } } if (p_paths.size() > 1 || p_paths[0] != "res://") { - p_popup->add_item(TTR("Move To..."), FILE_MOVE); - p_popup->add_item(TTR("Delete"), FILE_REMOVE); + p_popup->add_icon_item(get_icon("MoveUp", "EditorIcons"), TTR("Move To..."), FILE_MOVE); + p_popup->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete"), FILE_REMOVE); } if (p_paths.size() == 1) { p_popup->add_separator(); if (p_display_path_dependent_options) { - p_popup->add_item(TTR("New Folder..."), FILE_NEW_FOLDER); - p_popup->add_item(TTR("New Scene..."), FILE_NEW_SCENE); - p_popup->add_item(TTR("New Script..."), FILE_NEW_SCRIPT); - p_popup->add_item(TTR("New Resource..."), FILE_NEW_RESOURCE); + p_popup->add_icon_item(get_icon("Folder", "EditorIcons"), TTR("New Folder..."), FILE_NEW_FOLDER); + p_popup->add_icon_item(get_icon("PackedScene", "EditorIcons"), TTR("New Scene..."), FILE_NEW_SCENE); + p_popup->add_icon_item(get_icon("Script", "EditorIcons"), TTR("New Script..."), FILE_NEW_SCRIPT); + p_popup->add_icon_item(get_icon("Object", "EditorIcons"), TTR("New Resource..."), FILE_NEW_RESOURCE); p_popup->add_separator(); } String fpath = p_paths[0]; String item_text = fpath.ends_with("/") ? TTR("Open in File Manager") : TTR("Show in File Manager"); - p_popup->add_item(item_text, FILE_SHOW_IN_EXPLORER); + p_popup->add_icon_item(get_icon("Filesystem", "EditorIcons"), item_text, FILE_SHOW_IN_EXPLORER); } } @@ -2198,8 +2200,8 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { if (paths.size() == 1) { if (paths[0].ends_with("/")) { - tree_popup->add_item(TTR("Expand All"), FOLDER_EXPAND_ALL); - tree_popup->add_item(TTR("Collapse All"), FOLDER_COLLAPSE_ALL); + tree_popup->add_icon_item(get_icon("GuiTreeArrowDown", "EditorIcons"), TTR("Expand All"), FOLDER_EXPAND_ALL); + tree_popup->add_icon_item(get_icon("GuiTreeArrowRight", "EditorIcons"), TTR("Collapse All"), FOLDER_COLLAPSE_ALL); tree_popup->add_separator(); } } @@ -2219,10 +2221,10 @@ void FileSystemDock::_tree_rmb_empty(const Vector2 &p_pos) { path = "res://"; tree_popup->clear(); tree_popup->set_size(Size2(1, 1)); - tree_popup->add_item(TTR("New Folder..."), FILE_NEW_FOLDER); - tree_popup->add_item(TTR("New Scene..."), FILE_NEW_SCENE); - tree_popup->add_item(TTR("New Script..."), FILE_NEW_SCRIPT); - tree_popup->add_item(TTR("New Resource..."), FILE_NEW_RESOURCE); + tree_popup->add_icon_item(get_icon("Folder", "EditorIcons"), TTR("New Folder..."), FILE_NEW_FOLDER); + tree_popup->add_icon_item(get_icon("PackedScene", "EditorIcons"), TTR("New Scene..."), FILE_NEW_SCENE); + tree_popup->add_icon_item(get_icon("Script", "EditorIcons"), TTR("New Script..."), FILE_NEW_SCRIPT); + tree_popup->add_icon_item(get_icon("Object", "EditorIcons"), TTR("New Resource..."), FILE_NEW_RESOURCE); tree_popup->set_position(tree->get_global_position() + p_pos); tree_popup->popup(); } @@ -2262,12 +2264,12 @@ void FileSystemDock::_file_list_rmb_pressed(const Vector2 &p_pos) { file_list_popup->clear(); file_list_popup->set_size(Size2(1, 1)); - file_list_popup->add_item(TTR("New Folder..."), FILE_NEW_FOLDER); - file_list_popup->add_item(TTR("New Scene..."), FILE_NEW_SCENE); - file_list_popup->add_item(TTR("New Script..."), FILE_NEW_SCRIPT); - file_list_popup->add_item(TTR("New Resource..."), FILE_NEW_RESOURCE); + file_list_popup->add_icon_item(get_icon("Folder", "EditorIcons"), TTR("New Folder..."), FILE_NEW_FOLDER); + file_list_popup->add_icon_item(get_icon("PackedScene", "EditorIcons"), TTR("New Scene..."), FILE_NEW_SCENE); + file_list_popup->add_icon_item(get_icon("Script", "EditorIcons"), TTR("New Script..."), FILE_NEW_SCRIPT); + file_list_popup->add_icon_item(get_icon("Object", "EditorIcons"), TTR("New Resource..."), FILE_NEW_RESOURCE); file_list_popup->add_separator(); - file_list_popup->add_item(TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER); + file_list_popup->add_icon_item(get_icon("Filesystem", "EditorIcons"), TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER); file_list_popup->set_position(files->get_global_position() + p_pos); file_list_popup->popup(); } diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index def22d07de..752e49a932 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -829,7 +829,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result> // however that means either losing changes or losing replaces. FileAccess *f = FileAccess::open(fpath, FileAccess::READ); - ERR_FAIL_COND(f == NULL); + ERR_FAIL_COND_MSG(f == NULL, "Cannot open file from path '" + fpath + "'."); String buffer; int current_line = 1; @@ -876,7 +876,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result> // Now the modified contents are in the buffer, rewrite the file with our changes Error err = f->reopen(fpath, FileAccess::WRITE); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot create file in path '" + fpath + "'."); f->store_string(buffer); diff --git a/editor/icons/icon_2_d.svg b/editor/icons/icon_2_d.svg index dcc22a579e..e1a96aeab6 100644 --- a/editor/icons/icon_2_d.svg +++ b/editor/icons/icon_2_d.svg @@ -1,3 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<path d="m3.9844 1.002a1.0001 1.0001 0 0 0 -0.69141 0.29102l-2 2a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l0.29297-0.29297v8.5859h8.5859l-0.29297 0.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 0 -1.4141l-2-2a1 1 0 0 0 -0.7207 -0.29102 1 1 0 0 0 -0.69336 0.29102 1 1 0 0 0 0 1.4141l0.29297 0.29297h-6.5859v-6.5859l0.29297 0.29297a1 1 0 0 0 1.4141 0 1 1 0 0 0 0 -1.4141l-2-2a1.0001 1.0001 0 0 0 -0.72266 -0.29102z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="filter-blend-mode:normal;filter-gaussianBlur-deviation:0;font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.9844 1.002a1.0001 1.0001 0 0 0 -.69141.29102l-2 2a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l.29297-.29297v8.5859h8.5859l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 0-1.4141l-2-2a1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l.29297.29297h-6.5859v-6.5859l.29297.29297a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-2-2a1.0001 1.0001 0 0 0 -.72266-.29102z" fill="#e0e0e0"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_GUI_dropdown.svg b/editor/icons/icon_GUI_dropdown.svg index 4aa800b470..3ed9466f4a 100644 --- a/editor/icons/icon_GUI_dropdown.svg +++ b/editor/icons/icon_GUI_dropdown.svg @@ -1,5 +1 @@ -<svg width="14" height="14" version="1.1" viewBox="0 0 14 14" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1038.4)"> -<path d="m4 1045.4 3 3 3-3" fill="none" stroke="#fff" stroke-linecap="round" stroke-linejoin="round" stroke-opacity=".58824" stroke-width="2"/> -</g> -</svg> +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m4 1045.4 3 3 3-3" style="fill:none;stroke:#fff;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:.58824;stroke-width:2" transform="translate(0 -1038.4)"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_GUI_h_tick.svg b/editor/icons/icon_GUI_h_tick.svg index 5aa799deb0..01fecf5d12 100644 --- a/editor/icons/icon_GUI_h_tick.svg +++ b/editor/icons/icon_GUI_h_tick.svg @@ -1,3 +1 @@ -<svg width="4" height="16" version="1.1" viewBox="0 0 4 15.999999" xmlns="http://www.w3.org/2000/svg"> -<circle cx="2" cy="2" r="1" fill="#fff" fill-opacity=".39216"/> -</svg> +<svg height="16" viewBox="0 0 4 15.999999" width="4" xmlns="http://www.w3.org/2000/svg"><circle cx="2" cy="2" fill="#fff" fill-opacity=".39216" r="1"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_check_button.svg b/editor/icons/icon_check_button.svg index c6e0aa99c9..f689c5fe47 100644 --- a/editor/icons/icon_check_button.svg +++ b/editor/icons/icon_check_button.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m5 4a4 4 0 0 0 -4 4 4 4 0 0 0 4 4h6a4 4 0 0 0 4 -4 4 4 0 0 0 -4 -4h-6zm0 2h2.541a4 4 0 0 0 -0.54102 2 4 4 0 0 0 0.54102 2h-2.541a2 2 0 0 1 -2 -2 2 2 0 0 1 2 -2z" fill="#a5efac"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5 4a4 4 0 0 0 -4 4 4 4 0 0 0 4 4h6a4 4 0 0 0 4-4 4 4 0 0 0 -4-4zm0 2h2.541a4 4 0 0 0 -.54102 2 4 4 0 0 0 .54102 2h-2.541a2 2 0 0 1 -2-2 2 2 0 0 1 2-2z" fill="#a5efac"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_circle_shape_2d.svg b/editor/icons/icon_circle_shape_2d.svg index bfe5aec81a..e41fc8807c 100644 --- a/editor/icons/icon_circle_shape_2d.svg +++ b/editor/icons/icon_circle_shape_2d.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path d="m8 1038.4a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6 -6 6 6 0 0 0 -6 -6z" fill="none" stroke="#68b6ff" stroke-linejoin="round" stroke-width="2"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1038.4a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" fill="none" stroke="#68b6ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_class_list.svg b/editor/icons/icon_class_list.svg index 87a20743c7..ae2494724d 100644 --- a/editor/icons/icon_class_list.svg +++ b/editor/icons/icon_class_list.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m6 1v1h-5v1h2v10h1 5v1h6v-3h-6v1h-5v-4h5v1h6v-3h-6v1h-5v-4h2v1h6v-3h-6z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1v1h-5v1h2v10h1 5v1h6v-3h-6v1h-5v-4h5v1h6v-3h-6v1h-5v-4h2v1h6v-3z" fill="#e0e0e0"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_clear.svg b/editor/icons/icon_clear.svg index 533054e37b..91343ca6af 100644 --- a/editor/icons/icon_clear.svg +++ b/editor/icons/icon_clear.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m8 1a1 1 0 0 0 -1 1v5h-2c-1.108 0-2 0.892-2 2v1h10v-1c0-1.108-0.892-2-2-2h-2v-5a1 1 0 0 0 -1 -1zm-5 10v4l10-1v-3h-10z" fill="#e0e0e0" fill-opacity=".99608"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a1 1 0 0 0 -1 1v5h-2c-1.108 0-2 .892-2 2v1h10v-1c0-1.108-.892-2-2-2h-2v-5a1 1 0 0 0 -1-1zm-5 10v4l10-1v-3z" fill="#e0e0e0" fill-opacity=".99608"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_collision_polygon.svg b/editor/icons/icon_collision_polygon.svg index 1c5e0be781..5e849ae4e3 100644 --- a/editor/icons/icon_collision_polygon.svg +++ b/editor/icons/icon_collision_polygon.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path d="m14 1050.4h-12v-12h12l-6 6z" fill="none" stroke="#fc9c9c" stroke-linejoin="round" stroke-opacity=".99608" stroke-width="2"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12h12l-6 6z" fill="none" stroke="#fc9c9c" stroke-linejoin="round" stroke-opacity=".99608" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_collision_polygon_2d.svg b/editor/icons/icon_collision_polygon_2d.svg index 9d90a66c6f..54148f3fd4 100644 --- a/editor/icons/icon_collision_polygon_2d.svg +++ b/editor/icons/icon_collision_polygon_2d.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path d="m14 1050.4h-12v-12h12l-6 6z" fill="none" stroke="#a5b7f3" stroke-linejoin="round" stroke-opacity=".98824" stroke-width="2"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12h12l-6 6z" fill="none" stroke="#a5b7f3" stroke-linejoin="round" stroke-opacity=".98824" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_collision_shape.svg b/editor/icons/icon_collision_shape.svg index 7975b288f5..8f14996a97 100644 --- a/editor/icons/icon_collision_shape.svg +++ b/editor/icons/icon_collision_shape.svg @@ -1,7 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<g transform="translate(0 1.1802e-5)" stroke="#fc9c9c" stroke-opacity=".99608"> -<path d="m8 1050.4-6-3v-6l6-3 6 3v6z" fill="none" stroke="#fc9c9c" stroke-linejoin="round" stroke-opacity=".99608" stroke-width="2"/> -</g> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1050.4-6-3v-6l6-3 6 3v6z" fill="none" stroke="#fc9c9c" stroke-linejoin="round" stroke-opacity=".99608" stroke-width="2" transform="translate(0 -1036.399988)"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_collision_shape_2d.svg b/editor/icons/icon_collision_shape_2d.svg index b5fd8c7105..8210bf917f 100644 --- a/editor/icons/icon_collision_shape_2d.svg +++ b/editor/icons/icon_collision_shape_2d.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path d="m14 1050.4h-12v-12h12z" fill="none" stroke="#a5b7f3" stroke-linejoin="round" stroke-opacity=".98824" stroke-width="2"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12h12z" fill="none" stroke="#a5b7f3" stroke-linejoin="round" stroke-opacity=".98824" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_color.svg b/editor/icons/icon_color.svg index 52c7890e60..de0540763e 100644 --- a/editor/icons/icon_color.svg +++ b/editor/icons/icon_color.svg @@ -1,7 +1 @@ -<svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg"> -<g> -<path d="m4 4a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1h1v-2z" fill="#ff8484"/> -<path d="m14 4a3 3 0 0 0 -3 3v3h2v-3a1 1 0 0 1 1 -1h1v-2z" fill="#84c2ff"/> -<path d="m6 2v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1 -1v-5z" fill="#84ffb1"/> -</g> -</svg> +<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4 4a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1 1 1 0 0 1 1-1h1v-2z" fill="#ff8484"/><path d="m14 4a3 3 0 0 0 -3 3v3h2v-3a1 1 0 0 1 1-1h1v-2z" fill="#84c2ff"/><path d="m6 2v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1v-5z" fill="#84ffb1"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_control_align_center_right.svg b/editor/icons/icon_control_align_center_right.svg index 371436a6ad..201796f172 100644 --- a/editor/icons/icon_control_align_center_right.svg +++ b/editor/icons/icon_control_align_center_right.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<rect x="8" y="1042.4" width="6" height="4" fill="#d6d6d6"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 6h6v4h-6z" fill="#d6d6d6"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_control_align_top_wide.svg b/editor/icons/icon_control_align_top_wide.svg index d704d5cc81..2526b45ad9 100644 --- a/editor/icons/icon_control_align_top_wide.svg +++ b/editor/icons/icon_control_align_top_wide.svg @@ -1,7 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<rect y="1036.4" width="16" height="16" fill="#919191"/> -<rect x="2" y="1038.4" width="12" height="12" fill="#474747"/> -<rect x="2" y="1038.4" width="12" height="3.9999" fill="#d6d6d6"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h12v3.9999h-12z" fill="#d6d6d6"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_convex_polygon_shape.svg b/editor/icons/icon_convex_polygon_shape.svg index 143780da53..bfb9230586 100644 --- a/editor/icons/icon_convex_polygon_shape.svg +++ b/editor/icons/icon_convex_polygon_shape.svg @@ -1,9 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<g fill-rule="evenodd"> -<path transform="translate(0 1036.4)" d="m8 1l-7 3v8l7 3 7-3-7-11z" fill="#2998ff"/> -<path d="m8 1051.4-7-3v-8l7 3z" fill="#68b6ff"/> -<path transform="translate(0 1036.4)" d="m8 1-7 3 7 11 7-3z" fill="#2998ff"/> -</g> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="evenodd" transform="translate(0 -1036.4)"><path d="m8 1-7 3v8l7 3 7-3z" fill="#2998ff" transform="translate(0 1036.4)"/><path d="m8 1051.4-7-3v-8l7 3z" fill="#68b6ff"/><path d="m8 1-7 3 7 11 7-3z" fill="#2998ff" transform="translate(0 1036.4)"/></g></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_file_thumbnail.svg b/editor/icons/icon_file_thumbnail.svg index 074856ce75..571335a935 100644 --- a/editor/icons/icon_file_thumbnail.svg +++ b/editor/icons/icon_file_thumbnail.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m2 2v5h5v-5h-5zm7 0v5h5v-5h-5zm-7 7v5h5v-5h-5zm7 0v5h5v-5h-5z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2v5h5v-5zm7 0v5h5v-5zm-7 7v5h5v-5zm7 0v5h5v-5z" fill="#e0e0e0"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_fixed_material.svg b/editor/icons/icon_fixed_material.svg index e77e89df31..903691689b 100644 --- a/editor/icons/icon_fixed_material.svg +++ b/editor/icons/icon_fixed_material.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path d="m8 1037.4a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7 -7 7 7 0 0 0 -7 -7zm-2 2a2 2 0 0 1 2 2 2 2 0 0 1 -2 2 2 2 0 0 1 -2 -2 2 2 0 0 1 2 -2z" fill="#e0e0e0" fill-opacity=".99608"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1037.4a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-2 2a2 2 0 0 1 2 2 2 2 0 0 1 -2 2 2 2 0 0 1 -2-2 2 2 0 0 1 2-2z" fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 -1036.4)"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_fixed_spatial_material.svg b/editor/icons/icon_fixed_spatial_material.svg index d69a762d7e..ba1e251088 100644 --- a/editor/icons/icon_fixed_spatial_material.svg +++ b/editor/icons/icon_fixed_spatial_material.svg @@ -1,11 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m8 1a7 7 0 0 0 -4.8887 2h2.8887 6.8965a7 7 0 0 0 -4.8965 -2z" fill="#ff7070"/> -<path transform="translate(0 1036.4)" d="m3.1113 3a7 7 0 0 0 -1.4277 2h2.3164a2 2 0 0 1 2 -2h-2.8887zm2.8887 0a2 2 0 0 1 2 2h6.3145a7 7 0 0 0 -1.418 -2h-6.8965z" fill="#ffeb70"/> -<path transform="translate(0 1036.4)" d="m1.6836 5a7 7 0 0 0 -0.60547 2h4.9219a2 2 0 0 1 -2 -2h-2.3164zm4.3164 2h8.9199a7 7 0 0 0 -0.60547 -2h-6.3145a2 2 0 0 1 -2 2z" fill="#9dff70"/> -<path transform="translate(0 1036.4)" d="m1.0781 7a7 7 0 0 0 -0.078125 1 7 7 0 0 0 0.080078 1h13.842a7 7 0 0 0 0.078125 -1 7 7 0 0 0 -0.080078 -1h-8.9199-4.9219z" fill="#70ffb9"/> -<path transform="translate(0 1036.4)" d="m1.0801 9a7 7 0 0 0 0.60547 2h12.631a7 7 0 0 0 0.60547 -2h-13.842z" fill="#70deff"/> -<path transform="translate(0 1036.4)" d="m3.1035 13a7 7 0 0 0 4.8965 2 7 7 0 0 0 4.8887 -2h-9.7852z" fill="#ff70ac"/> -<path transform="translate(0 1036.4)" d="m1.6855 11a7 7 0 0 0 1.418 2h9.7852a7 7 0 0 0 1.4277 -2h-12.631z" fill="#9f70ff"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a7 7 0 0 0 -4.8887 2h2.8887 6.8965a7 7 0 0 0 -4.8965-2z" fill="#ff7070"/><path d="m3.1113 3a7 7 0 0 0 -1.4277 2h2.3164a2 2 0 0 1 2-2zm2.8887 0a2 2 0 0 1 2 2h6.3145a7 7 0 0 0 -1.418-2z" fill="#ffeb70"/><path d="m1.6836 5a7 7 0 0 0 -.60547 2h4.9219a2 2 0 0 1 -2-2h-2.3164zm4.3164 2h8.9199a7 7 0 0 0 -.60547-2h-6.3145a2 2 0 0 1 -2 2z" fill="#9dff70"/><path d="m1.0781 7a7 7 0 0 0 -.078125 1 7 7 0 0 0 .080078 1h13.842a7 7 0 0 0 .078125-1 7 7 0 0 0 -.080078-1h-8.9199-4.9219z" fill="#70ffb9"/><path d="m1.0801 9a7 7 0 0 0 .60547 2h12.631a7 7 0 0 0 .60547-2h-13.842z" fill="#70deff"/><path d="m3.1035 13a7 7 0 0 0 4.8965 2 7 7 0 0 0 4.8887-2z" fill="#ff70ac"/><path d="m1.6855 11a7 7 0 0 0 1.418 2h9.7852a7 7 0 0 0 1.4277-2h-12.631z" fill="#9f70ff"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_folder.svg b/editor/icons/icon_folder.svg index 4b5b9359ea..00ff7a95e9 100644 --- a/editor/icons/icon_folder.svg +++ b/editor/icons/icon_folder.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m2 2a1 1 0 0 0 -1 1v2 6 2a1 1 0 0 0 1 1h12a1 1 0 0 0 1 -1v-7a1 1 0 0 0 -1 -1h-4a1 1 0 0 1 -1 -1v-1a1 1 0 0 0 -1 -1h-6z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2a1 1 0 0 0 -1 1v2 6 2a1 1 0 0 0 1 1h12a1 1 0 0 0 1-1v-7a1 1 0 0 0 -1-1h-4a1 1 0 0 1 -1-1v-1a1 1 0 0 0 -1-1z" fill="#e0e0e0"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_folder_medium_thumb.svg b/editor/icons/icon_folder_medium_thumb.svg index 23b9ffc25c..431650aff0 100644 --- a/editor/icons/icon_folder_medium_thumb.svg +++ b/editor/icons/icon_folder_medium_thumb.svg @@ -1,5 +1 @@ -<svg width="32" height="32" version="1.1" viewBox="0 0 32 32" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1020.4)"> -<path d="m6 1025.4c-1.1046 0-2 0.8954-2 2v18.5h0.06543c0.22782 0.8823 1.0233 1.4991 1.9346 1.5h20c1.1046 0 2-0.8954 2-2v-14c0-1.1046-0.89543-2-2-2h-8l-1-2c-0.49398-0.988-0.89543-2-2-2z" fill="#e0e0e0" stroke-linecap="round" stroke-linejoin="round"/> -</g> -</svg> +<svg height="32" viewBox="0 0 32 32" width="32" xmlns="http://www.w3.org/2000/svg"><path d="m6 1025.4c-1.1046 0-2 .8954-2 2v18.5h.06543c.22782.8823 1.0233 1.4991 1.9346 1.5h20c1.1046 0 2-.8954 2-2v-14c0-1.1046-.89543-2-2-2h-8l-1-2c-.49398-.988-.89543-2-2-2z" fill="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" transform="translate(0 -1020.4)"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_popup.svg b/editor/icons/icon_popup.svg index bcd77b21a1..93f7e5000d 100644 --- a/editor/icons/icon_popup.svg +++ b/editor/icons/icon_popup.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2h-10zm4 2h2v6h-2v-6zm0 8h2v2h-2v-2z" fill="#a5efac"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .89543-2 2v10c0 1.1046.89543 2 2 2h10c1.1046 0 2-.89543 2-2v-10c0-1.1046-.89543-2-2-2zm4 2h2v6h-2zm0 8h2v2h-2z" fill="#a5efac"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_popup_menu.svg b/editor/icons/icon_popup_menu.svg index 9181cb42a3..dd7b2bb0fd 100644 --- a/editor/icons/icon_popup_menu.svg +++ b/editor/icons/icon_popup_menu.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m1 1v4h6v-4h-6zm1 1h4l-2 2-2-2zm0 4a1 1 0 0 0 -1 1v7a1 1 0 0 0 1 1h12a1 1 0 0 0 1 -1v-7a1 1 0 0 0 -1 -1h-12zm1 2h10v2h-10v-2zm0 3h10v2h-10v-2z" fill="#a5efac"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v4h6v-4zm1 1h4l-2 2zm0 4a1 1 0 0 0 -1 1v7a1 1 0 0 0 1 1h12a1 1 0 0 0 1-1v-7a1 1 0 0 0 -1-1zm1 2h10v2h-10zm0 3h10v2h-10z" fill="#a5efac"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_y_sort.svg b/editor/icons/icon_y_sort.svg index 1b48f4b8e3..dbcefef216 100644 --- a/editor/icons/icon_y_sort.svg +++ b/editor/icons/icon_y_sort.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m4 1l-3 3h2v8h-2l3 3 3-3h-2v-8h2l-3-3zm5 1v2h6v-2h-6zm0 5v2h4v-2h-4zm0 5v2h2v-2h-2z" fill="#a5b7f3" fill-opacity=".98824"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4 1-3 3h2v8h-2l3 3 3-3h-2v-8h2zm5 1v2h6v-2zm0 5v2h4v-2zm0 5v2h2v-2z" fill="#a5b7f3" fill-opacity=".98824"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_zoom.svg b/editor/icons/icon_zoom.svg index 2b355574a0..aa517b6ae2 100644 --- a/editor/icons/icon_zoom.svg +++ b/editor/icons/icon_zoom.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m6 1a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 2.752 -0.83398l4.3184 4.3184 1.4141-1.4141-4.3184-4.3184a5 5 0 0 0 0.41016 -0.75195h-0.57617v-2h-1a3 3 0 0 1 -3 3 3 3 0 0 1 -3 -3 3 3 0 0 1 3 -3 3 3 0 0 1 2 0.76758v-1.7676h0.99023a5 5 0 0 0 -2.9902 -1zm5 0v2h-2v2h2v2h2v-2h2v-2h-2v-2h-2z" fill="#e0e0e0" fill-opacity=".99608"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 2.752-.83398l4.3184 4.3184 1.4141-1.4141-4.3184-4.3184a5 5 0 0 0 .41016-.75195h-.57617v-2h-1a3 3 0 0 1 -3 3 3 3 0 0 1 -3-3 3 3 0 0 1 3-3 3 3 0 0 1 2 .76758v-1.7676h.99023a5 5 0 0 0 -2.9902-1zm5 0v2h-2v2h2v2h2v-2h2v-2h-2v-2z" fill="#e0e0e0" fill-opacity=".99608"/></svg>
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\ No newline at end of file diff --git a/editor/icons/icon_zoom_more.svg b/editor/icons/icon_zoom_more.svg index be1e13d145..8847eea53f 100644 --- a/editor/icons/icon_zoom_more.svg +++ b/editor/icons/icon_zoom_more.svg @@ -1,6 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"> -<circle cx="8" cy="1044.4" r="8" fill-opacity=".39216" stroke-opacity=".98824"/> -<path transform="translate(0 1036.4)" d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7 -7 7 7 0 0 0 -7 -7zm-1 3h2v3h3v2h-3v3h-2v-3h-3v-2h3v-3z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-1 3h2v3h3v2h-3v3h-2v-3h-3v-2h3z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg>
\ No newline at end of file diff --git a/editor/icons/icon_zoom_reset.svg b/editor/icons/icon_zoom_reset.svg index aa5ad03727..6ecb4111fe 100644 --- a/editor/icons/icon_zoom_reset.svg +++ b/editor/icons/icon_zoom_reset.svg @@ -1,6 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"> -<circle cx="8" cy="1044.4" r="8" fill-opacity=".39216" stroke-opacity=".98824"/> -<path transform="translate(0 1036.4)" d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7 -7 7 7 0 0 0 -7 -7zm-0.029297 3.002a1.0001 1.0001 0 0 1 1.0293 0.99805v7h-2v-5.1309l-1.4453 0.96289-1.1094-1.6641 3-2a1.0001 1.0001 0 0 1 0.52539 -0.16602z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-.029297 3.002a1.0001 1.0001 0 0 1 1.0293.99805v7h-2v-5.1309l-1.4453.96289-1.1094-1.6641 3-2a1.0001 1.0001 0 0 1 .52539-.16602z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg>
\ No newline at end of file diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 449124acec..d604a95320 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -176,7 +176,6 @@ Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) { Skeleton *sk = memnew(Skeleton); int bone = 0; - sk->set_use_bones_in_world_transform(true); // This improves compatibility in Collada for (int i = 0; i < p_node->children.size(); i++) { _populate_skeleton(sk, p_node->children[i], bone, -1); @@ -1208,7 +1207,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; mesh->set_name(meshdata.name); Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err, err, "Cannot create mesh surface."); mesh_cache[meshid] = mesh; } else { @@ -1260,7 +1259,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents, bool p_use_compression) { Error err = collada.load(p_path, p_flags); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err, err, "Cannot load file '" + p_path + "'."); force_make_tangents = p_force_make_tangents; ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA); @@ -1778,7 +1777,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & EditorSceneImporter::IMPORT_USE_COMPRESSION); - ERR_FAIL_COND_V(err != OK, NULL); + ERR_FAIL_COND_V_MSG(err != OK, NULL, "Cannot load scene from file '" + p_path + "'."); if (state.missing_textures.size()) { @@ -1831,7 +1830,7 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path state.use_mesh_builtin_materials = false; Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); - ERR_FAIL_COND_V(err != OK, RES()); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'."); state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); if (state.scene) diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 9ea7c86e0c..49091dc812 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -31,9 +31,12 @@ #include "editor_scene_importer_gltf.h" #include "core/crypto/crypto_core.h" #include "core/io/json.h" +#include "core/math/disjoint_set.h" #include "core/math/math_defs.h" #include "core/os/file_access.h" #include "core/os/os.h" +#include "modules/regex/regex.h" +#include "scene/3d/bone_attachment.h" #include "scene/3d/camera.h" #include "scene/3d/mesh_instance.h" #include "scene/animation/animation_player.h" @@ -152,14 +155,21 @@ static Transform _arr_to_xform(const Array &p_array) { return xform; } +String EditorSceneImporterGLTF::_sanitize_scene_name(const String &name) { + RegEx regex("([^a-zA-Z0-9_ -]+)"); + String p_name = regex.sub(name, "", true); + return p_name; +} + String EditorSceneImporterGLTF::_gen_unique_name(GLTFState &state, const String &p_name) { - int index = 1; + const String s_name = _sanitize_scene_name(p_name); String name; + int index = 1; while (true) { + name = s_name; - name = p_name; if (index > 1) { name += " " + itos(index); } @@ -174,20 +184,63 @@ String EditorSceneImporterGLTF::_gen_unique_name(GLTFState &state, const String return name; } +String EditorSceneImporterGLTF::_sanitize_bone_name(const String &name) { + String p_name = name.camelcase_to_underscore(true); + + RegEx pattern_del("([^a-zA-Z0-9_ ])+"); + p_name = pattern_del.sub(p_name, "", true); + + RegEx pattern_nospace(" +"); + p_name = pattern_nospace.sub(p_name, "_", true); + + RegEx pattern_multiple("_+"); + p_name = pattern_multiple.sub(p_name, "_", true); + + RegEx pattern_padded("0+(\\d+)"); + p_name = pattern_padded.sub(p_name, "$1", true); + + return p_name; +} + +String EditorSceneImporterGLTF::_gen_unique_bone_name(GLTFState &state, const GLTFSkeletonIndex skel_i, const String &p_name) { + + const String s_name = _sanitize_bone_name(p_name); + + String name; + int index = 1; + while (true) { + name = s_name; + + if (index > 1) { + name += "_" + itos(index); + } + if (!state.skeletons[skel_i].unique_names.has(name)) { + break; + } + index++; + } + + state.skeletons.write[skel_i].unique_names.insert(name); + + return name; +} + Error EditorSceneImporterGLTF::_parse_scenes(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("scenes"), ERR_FILE_CORRUPT); - Array scenes = state.json["scenes"]; + const Array &scenes = state.json["scenes"]; for (int i = 0; i < 1; i++) { //only first scene is imported - Dictionary s = scenes[i]; + const Dictionary &s = scenes[i]; ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE); - Array nodes = s["nodes"]; + const Array &nodes = s["nodes"]; for (int j = 0; j < nodes.size(); j++) { state.root_nodes.push_back(nodes[j]); } - if (s.has("name")) { - state.scene_name = s["name"]; + if (s.has("name") && s["name"] != "") { + state.scene_name = _gen_unique_name(state, s["name"]); + } else { + state.scene_name = _gen_unique_name(state, "Scene"); } } @@ -197,11 +250,11 @@ Error EditorSceneImporterGLTF::_parse_scenes(GLTFState &state) { Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("nodes"), ERR_FILE_CORRUPT); - Array nodes = state.json["nodes"]; + const Array &nodes = state.json["nodes"]; for (int i = 0; i < nodes.size(); i++) { GLTFNode *node = memnew(GLTFNode); - Dictionary n = nodes[i]; + const Dictionary &n = nodes[i]; if (n.has("name")) { node->name = n["name"]; @@ -214,13 +267,6 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { } if (n.has("skin")) { node->skin = n["skin"]; - /* - if (!state.skin_users.has(node->skin)) { - state.skin_users[node->skin] = Vector<int>(); - } - - state.skin_users[node->skin].push_back(i); - */ } if (n.has("matrix")) { node->xform = _arr_to_xform(n["matrix"]); @@ -242,7 +288,7 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { } if (n.has("children")) { - Array children = n["children"]; + const Array &children = n["children"]; for (int j = 0; j < children.size(); j++) { node->children.push_back(children[j]); } @@ -251,22 +297,46 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { state.nodes.push_back(node); } - //build the hierarchy + // build the hierarchy + for (GLTFNodeIndex node_i = 0; node_i < state.nodes.size(); node_i++) { - for (int i = 0; i < state.nodes.size(); i++) { + for (int j = 0; j < state.nodes[node_i]->children.size(); j++) { + GLTFNodeIndex child_i = state.nodes[node_i]->children[j]; - for (int j = 0; j < state.nodes[i]->children.size(); j++) { - int child = state.nodes[i]->children[j]; - ERR_FAIL_INDEX_V(child, state.nodes.size(), ERR_FILE_CORRUPT); - ERR_CONTINUE(state.nodes[child]->parent != -1); //node already has a parent, wtf. + ERR_FAIL_INDEX_V(child_i, state.nodes.size(), ERR_FILE_CORRUPT); + ERR_CONTINUE(state.nodes[child_i]->parent != -1); //node already has a parent, wtf. - state.nodes[child]->parent = i; + state.nodes[child_i]->parent = node_i; } } + _compute_node_heights(state); + return OK; } +void EditorSceneImporterGLTF::_compute_node_heights(GLTFState &state) { + + state.root_nodes.clear(); + for (GLTFNodeIndex node_i = 0; node_i < state.nodes.size(); ++node_i) { + GLTFNode *node = state.nodes[node_i]; + node->height = 0; + + GLTFNodeIndex current_i = node_i; + while (current_i >= 0) { + const GLTFNodeIndex parent_i = state.nodes[current_i]->parent; + if (parent_i >= 0) { + ++node->height; + } + current_i = parent_i; + } + + if (node->height == 0) { + state.root_nodes.push_back(node_i); + } + } +} + static Vector<uint8_t> _parse_base64_uri(const String &uri) { int start = uri.find(","); @@ -292,14 +362,14 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_ if (!state.json.has("buffers")) return OK; - Array buffers = state.json["buffers"]; - for (int i = 0; i < buffers.size(); i++) { + const Array &buffers = state.json["buffers"]; + for (GLTFBufferIndex i = 0; i < buffers.size(); i++) { if (i == 0 && state.glb_data.size()) { state.buffers.push_back(state.glb_data); } else { - Dictionary buffer = buffers[i]; + const Dictionary &buffer = buffers[i]; if (buffer.has("uri")) { Vector<uint8_t> buffer_data; @@ -331,10 +401,10 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_ Error EditorSceneImporterGLTF::_parse_buffer_views(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("bufferViews"), ERR_FILE_CORRUPT); - Array buffers = state.json["bufferViews"]; - for (int i = 0; i < buffers.size(); i++) { + const Array &buffers = state.json["bufferViews"]; + for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) { - Dictionary d = buffers[i]; + const Dictionary &d = buffers[i]; GLTFBufferView buffer_view; @@ -352,7 +422,7 @@ Error EditorSceneImporterGLTF::_parse_buffer_views(GLTFState &state) { } if (d.has("target")) { - int target = d["target"]; + const int target = d["target"]; buffer_view.indices = target == ELEMENT_ARRAY_BUFFER; } @@ -389,10 +459,10 @@ EditorSceneImporterGLTF::GLTFType EditorSceneImporterGLTF::_get_type_from_str(co Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("accessors"), ERR_FILE_CORRUPT); - Array accessors = state.json["accessors"]; - for (int i = 0; i < accessors.size(); i++) { + const Array &accessors = state.json["accessors"]; + for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) { - Dictionary d = accessors[i]; + const Dictionary &d = accessors[i]; GLTFAccessor accessor; @@ -422,12 +492,12 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { if (d.has("sparse")) { //eeh.. - Dictionary s = d["sparse"]; + const Dictionary &s = d["sparse"]; - ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR); - accessor.sparse_count = d["count"]; - ERR_FAIL_COND_V(!d.has("indices"), ERR_PARSE_ERROR); - Dictionary si = d["indices"]; + ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR); + accessor.sparse_count = s["count"]; + ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR); + const Dictionary &si = s["indices"]; ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR); accessor.sparse_indices_buffer_view = si["bufferView"]; @@ -438,8 +508,8 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { accessor.sparse_indices_byte_offset = si["byteOffset"]; } - ERR_FAIL_COND_V(!d.has("values"), ERR_PARSE_ERROR); - Dictionary sv = d["values"]; + ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR); + const Dictionary &sv = s["values"]; ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR); accessor.sparse_values_buffer_view = sv["bufferView"]; @@ -456,7 +526,7 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { return OK; } -String EditorSceneImporterGLTF::_get_component_type_name(uint32_t p_component) { +String EditorSceneImporterGLTF::_get_component_type_name(const uint32_t p_component) { switch (p_component) { case COMPONENT_TYPE_BYTE: return "Byte"; @@ -470,7 +540,7 @@ String EditorSceneImporterGLTF::_get_component_type_name(uint32_t p_component) { return "<Error>"; } -String EditorSceneImporterGLTF::_get_type_name(GLTFType p_component) { +String EditorSceneImporterGLTF::_get_type_name(const GLTFType p_component) { static const char *names[] = { "float", @@ -485,7 +555,7 @@ String EditorSceneImporterGLTF::_get_type_name(GLTFType p_component) { return names[p_component]; } -Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffer_view, double *dst, int skip_every, int skip_bytes, int element_size, int count, GLTFType type, int component_count, int component_type, int component_size, bool normalized, int byte_offset, bool for_vertex) { +Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex) { const GLTFBufferView &bv = state.buffer_views[p_buffer_view]; @@ -496,7 +566,7 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe ERR_FAIL_INDEX_V(bv.buffer, state.buffers.size(), ERR_PARSE_ERROR); - uint32_t offset = bv.byte_offset + byte_offset; + const uint32_t offset = bv.byte_offset + byte_offset; Vector<uint8_t> buffer = state.buffers[bv.buffer]; //copy on write, so no performance hit const uint8_t *bufptr = buffer.ptr(); @@ -504,7 +574,7 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe print_verbose("glTF: type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count)); print_verbose("glTF: accessor offset" + itos(byte_offset) + " view offset: " + itos(bv.byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv.byte_length)); - int buffer_end = (stride * (count - 1)) + element_size; + const int buffer_end = (stride * (count - 1)) + element_size; ERR_FAIL_COND_V(buffer_end > bv.byte_length, ERR_PARSE_ERROR); ERR_FAIL_COND_V((int)(offset + buffer_end) > buffer.size(), ERR_PARSE_ERROR); @@ -573,7 +643,7 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe return OK; } -int EditorSceneImporterGLTF::_get_component_type_size(int component_type) { +int EditorSceneImporterGLTF::_get_component_type_size(const int component_type) { switch (component_type) { case COMPONENT_TYPE_BYTE: return 1; break; @@ -589,7 +659,7 @@ int EditorSceneImporterGLTF::_get_component_type_size(int component_type) { return 0; } -Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { //spec, for reference: //https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment @@ -598,12 +668,12 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p const GLTFAccessor &a = state.accessors[p_accessor]; - int component_count_for_type[7] = { + const int component_count_for_type[7] = { 1, 2, 3, 4, 4, 9, 16 }; - int component_count = component_count_for_type[a.type]; - int component_size = _get_component_type_size(a.component_type); + const int component_count = component_count_for_type[a.type]; + const int component_size = _get_component_type_size(a.component_type); ERR_FAIL_COND_V(component_size == 0, Vector<double>()); int element_size = component_count * component_size; @@ -646,7 +716,7 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p ERR_FAIL_INDEX_V(a.buffer_view, state.buffer_views.size(), Vector<double>()); - Error err = _decode_buffer_view(state, a.buffer_view, dst, skip_every, skip_bytes, element_size, a.count, a.type, component_count, a.component_type, component_size, a.normalized, a.byte_offset, p_for_vertex); + const Error err = _decode_buffer_view(state, dst, a.buffer_view, skip_every, skip_bytes, element_size, a.count, a.type, component_count, a.component_type, component_size, a.normalized, a.byte_offset, p_for_vertex); if (err != OK) return Vector<double>(); @@ -661,20 +731,20 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p // I could not find any file using this, so this code is so far untested Vector<double> indices; indices.resize(a.sparse_count); - int indices_component_size = _get_component_type_size(a.sparse_indices_component_type); + const int indices_component_size = _get_component_type_size(a.sparse_indices_component_type); - Error err = _decode_buffer_view(state, a.sparse_indices_buffer_view, indices.ptrw(), 0, 0, indices_component_size, a.sparse_count, TYPE_SCALAR, 1, a.sparse_indices_component_type, indices_component_size, false, a.sparse_indices_byte_offset, false); + Error err = _decode_buffer_view(state, indices.ptrw(), a.sparse_indices_buffer_view, 0, 0, indices_component_size, a.sparse_count, TYPE_SCALAR, 1, a.sparse_indices_component_type, indices_component_size, false, a.sparse_indices_byte_offset, false); if (err != OK) return Vector<double>(); Vector<double> data; data.resize(component_count * a.sparse_count); - err = _decode_buffer_view(state, a.sparse_values_buffer_view, data.ptrw(), skip_every, skip_bytes, element_size, a.sparse_count, a.type, component_count, a.component_type, component_size, a.normalized, a.sparse_values_byte_offset, p_for_vertex); + err = _decode_buffer_view(state, data.ptrw(), a.sparse_values_buffer_view, skip_every, skip_bytes, element_size, a.sparse_count, a.type, component_count, a.component_type, component_size, a.normalized, a.sparse_values_byte_offset, p_for_vertex); if (err != OK) return Vector<double>(); for (int i = 0; i < indices.size(); i++) { - int write_offset = int(indices[i]) * component_count; + const int write_offset = int(indices[i]) * component_count; for (int j = 0; j < component_count; j++) { dst[write_offset + j] = data[i * component_count + j]; @@ -685,14 +755,16 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p return dst_buffer; } -PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<int> ret; + if (attribs.size() == 0) return ret; + const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size(); + const int ret_size = attribs.size(); ret.resize(ret_size); { PoolVector<int>::Write w = ret.write(); @@ -703,14 +775,16 @@ PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &sta return ret; } -PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<float> ret; + if (attribs.size() == 0) return ret; + const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size(); + const int ret_size = attribs.size(); ret.resize(ret_size); { PoolVector<float>::Write w = ret.write(); @@ -721,15 +795,17 @@ PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState return ret; } -PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<Vector2> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / 2; + const int ret_size = attribs.size() / 2; ret.resize(ret_size); { PoolVector<Vector2>::Write w = ret.write(); @@ -740,15 +816,17 @@ PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState return ret; } -PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<Vector3> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / 3; + const int ret_size = attribs.size() / 3; ret.resize(ret_size); { PoolVector<Vector3>::Write w = ret.write(); @@ -758,13 +836,16 @@ PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState } return ret; } -PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); +PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<Color> ret; + if (attribs.size() == 0) return ret; - int type = state.accessors[p_accessor].type; + + const int type = state.accessors[p_accessor].type; ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret); int components; if (type == TYPE_VEC3) { @@ -772,9 +853,10 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState & } else { // TYPE_VEC4 components = 4; } + ERR_FAIL_COND_V(attribs.size() % components != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / components; + const int ret_size = attribs.size() / components; ret.resize(ret_size); { PoolVector<Color>::Write w = ret.write(); @@ -784,15 +866,17 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState & } return ret; } -Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Quat> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / 4; + const int ret_size = attribs.size() / 4; ret.resize(ret_size); { for (int i = 0; i < ret_size; i++) { @@ -801,12 +885,14 @@ Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, } return ret; } -Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform2D> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); ret.resize(attribs.size() / 4); for (int i = 0; i < ret.size(); i++) { @@ -816,12 +902,14 @@ Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFSta return ret; } -Vector<Basis> EditorSceneImporterGLTF::_decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<Basis> EditorSceneImporterGLTF::_decode_accessor_as_basis(GLTFState &state, const GLTFAccessorIndex p_accessor, bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Basis> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret); ret.resize(attribs.size() / 9); for (int i = 0; i < ret.size(); i++) { @@ -831,12 +919,15 @@ Vector<Basis> EditorSceneImporterGLTF::_decode_accessor_as_basis(GLTFState &stat } return ret; } -Vector<Transform> EditorSceneImporterGLTF::_decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); +Vector<Transform> EditorSceneImporterGLTF::_decode_accessor_as_xform(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret); ret.resize(attribs.size() / 16); for (int i = 0; i < ret.size(); i++) { @@ -854,7 +945,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { return OK; Array meshes = state.json["meshes"]; - for (int i = 0; i < meshes.size(); i++) { + for (GLTFMeshIndex i = 0; i < meshes.size(); i++) { print_verbose("glTF: Parsing mesh: " + itos(i)); Dictionary d = meshes[i]; @@ -865,7 +956,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); Array primitives = d["primitives"]; - Dictionary extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); + const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); for (int j = 0; j < primitives.size(); j++) { @@ -880,7 +971,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; if (p.has("mode")) { - int mode = p["mode"]; + const int mode = p["mode"]; ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT); static const Mesh::PrimitiveType primitives2[7] = { Mesh::PRIMITIVE_POINTS, @@ -899,7 +990,6 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { if (a.has("POSITION")) { array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); } - if (a.has("NORMAL")) { array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); } @@ -924,9 +1014,6 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { int wc = weights.size(); PoolVector<float>::Write w = weights.write(); - //PoolVector<int> v = array[Mesh::ARRAY_BONES]; - //PoolVector<int>::Read r = v.read(); - for (int k = 0; k < wc; k += 4) { float total = 0.0; total += w[k + 0]; @@ -939,36 +1026,34 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { w[k + 2] /= total; w[k + 3] /= total; } - - //print_verbose(itos(j / 4) + ": " + itos(r[j + 0]) + ":" + rtos(w[j + 0]) + ", " + itos(r[j + 1]) + ":" + rtos(w[j + 1]) + ", " + itos(r[j + 2]) + ":" + rtos(w[j + 2]) + ", " + itos(r[j + 3]) + ":" + rtos(w[j + 3])); } } array[Mesh::ARRAY_WEIGHTS] = weights; } if (p.has("indices")) { - PoolVector<int> indices = _decode_accessor_as_ints(state, p["indices"], false); if (primitive == Mesh::PRIMITIVE_TRIANGLES) { //swap around indices, convert ccw to cw for front face - int is = indices.size(); - PoolVector<int>::Write w = indices.write(); + const int is = indices.size(); + const PoolVector<int>::Write w = indices.write(); for (int k = 0; k < is; k += 3) { SWAP(w[k + 1], w[k + 2]); } } array[Mesh::ARRAY_INDEX] = indices; + } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) { //generate indices because they need to be swapped for CW/CCW - PoolVector<Vector3> vertices = array[Mesh::ARRAY_VERTEX]; + const PoolVector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX]; ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR); PoolVector<int> indices; - int vs = vertices.size(); + const int vs = vertices.size(); indices.resize(vs); { - PoolVector<int>::Write w = indices.write(); + const PoolVector<int>::Write w = indices.write(); for (int k = 0; k < vs; k += 3) { w[k] = k; w[k + 1] = k + 2; @@ -1002,23 +1087,23 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { //blend shapes if (p.has("targets")) { print_verbose("glTF: Mesh has targets"); - Array targets = p["targets"]; + const Array &targets = p["targets"]; //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement //but it could require a larger refactor? mesh.mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); if (j == 0) { - Array target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array(); + const Array &target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array(); for (int k = 0; k < targets.size(); k++) { - String name = k < target_names.size() ? (String)target_names[k] : String("morph_") + itos(k); + const String name = k < target_names.size() ? (String)target_names[k] : String("morph_") + itos(k); mesh.mesh->add_blend_shape(name); } } for (int k = 0; k < targets.size(); k++) { - Dictionary t = targets[k]; + const Dictionary &t = targets[k]; Array array_copy; array_copy.resize(Mesh::ARRAY_MAX); @@ -1031,17 +1116,17 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { if (t.has("POSITION")) { PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); - PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; - int size = src_varr.size(); + const PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; + const int size = src_varr.size(); ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); { - int max_idx = varr.size(); + const int max_idx = varr.size(); varr.resize(size); - PoolVector<Vector3>::Write w_varr = varr.write(); - PoolVector<Vector3>::Read r_varr = varr.read(); - PoolVector<Vector3>::Read r_src_varr = src_varr.read(); + const PoolVector<Vector3>::Write w_varr = varr.write(); + const PoolVector<Vector3>::Read r_varr = varr.read(); + const PoolVector<Vector3>::Read r_src_varr = src_varr.read(); for (int l = 0; l < size; l++) { if (l < max_idx) { w_varr[l] = r_varr[l] + r_src_varr[l]; @@ -1054,16 +1139,16 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { } if (t.has("NORMAL")) { PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true); - PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; + const PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; int size = src_narr.size(); ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); { int max_idx = narr.size(); narr.resize(size); - PoolVector<Vector3>::Write w_narr = narr.write(); - PoolVector<Vector3>::Read r_narr = narr.read(); - PoolVector<Vector3>::Read r_src_narr = src_narr.read(); + const PoolVector<Vector3>::Write w_narr = narr.write(); + const PoolVector<Vector3>::Read r_narr = narr.read(); + const PoolVector<Vector3>::Read r_src_narr = src_narr.read(); for (int l = 0; l < size; l++) { if (l < max_idx) { w_narr[l] = r_narr[l] + r_src_narr[l]; @@ -1075,21 +1160,22 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { array_copy[Mesh::ARRAY_NORMAL] = narr; } if (t.has("TANGENT")) { - PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); - PoolVector<float> tangents_v4; - PoolVector<float> src_tangents = array[Mesh::ARRAY_TANGENT]; + const PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); + const PoolVector<float> src_tangents = array[Mesh::ARRAY_TANGENT]; ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR); + PoolVector<float> tangents_v4; + { int max_idx = tangents_v3.size(); int size4 = src_tangents.size(); tangents_v4.resize(size4); - PoolVector<float>::Write w4 = tangents_v4.write(); + const PoolVector<float>::Write w4 = tangents_v4.write(); - PoolVector<Vector3>::Read r3 = tangents_v3.read(); - PoolVector<float>::Read r4 = src_tangents.read(); + const PoolVector<Vector3>::Read r3 = tangents_v3.read(); + const PoolVector<float>::Read r4 = src_tangents.read(); for (int l = 0; l < size4 / 4; l++) { @@ -1127,16 +1213,16 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { mesh.mesh->add_surface_from_arrays(primitive, array, morphs); if (p.has("material")) { - int material = p["material"]; + const int material = p["material"]; ERR_FAIL_INDEX_V(material, state.materials.size(), ERR_FILE_CORRUPT); - Ref<Material> mat = state.materials[material]; + const Ref<Material> &mat = state.materials[material]; mesh.mesh->surface_set_material(mesh.mesh->get_surface_count() - 1, mat); } } if (d.has("weights")) { - Array weights = d["weights"]; + const Array &weights = d["weights"]; ERR_FAIL_COND_V(mesh.mesh->get_blend_shape_count() != weights.size(), ERR_PARSE_ERROR); mesh.blend_weights.resize(weights.size()); for (int j = 0; j < weights.size(); j++) { @@ -1157,10 +1243,10 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b if (!state.json.has("images")) return OK; - Array images = state.json["images"]; + const Array &images = state.json["images"]; for (int i = 0; i < images.size(); i++) { - Dictionary d = images[i]; + const Dictionary &d = images[i]; String mimetype; if (d.has("mimeType")) { @@ -1190,13 +1276,13 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b } if (d.has("bufferView")) { - int bvi = d["bufferView"]; + const GLTFBufferViewIndex bvi = d["bufferView"]; ERR_FAIL_INDEX_V(bvi, state.buffer_views.size(), ERR_PARAMETER_RANGE_ERROR); const GLTFBufferView &bv = state.buffer_views[bvi]; - int bi = bv.buffer; + const GLTFBufferIndex bi = bv.buffer; ERR_FAIL_INDEX_V(bi, state.buffers.size(), ERR_PARAMETER_RANGE_ERROR); ERR_FAIL_COND_V(bv.byte_offset + bv.byte_length > state.buffers[bi].size(), ERR_FILE_CORRUPT); @@ -1209,7 +1295,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b if (mimetype.findn("png") != -1) { //is a png - Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size); + const Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size); ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT); @@ -1223,7 +1309,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b if (mimetype.findn("jpeg") != -1) { //is a jpg - Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size); + const Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size); ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT); @@ -1249,10 +1335,10 @@ Error EditorSceneImporterGLTF::_parse_textures(GLTFState &state) { if (!state.json.has("textures")) return OK; - Array textures = state.json["textures"]; - for (int i = 0; i < textures.size(); i++) { + const Array &textures = state.json["textures"]; + for (GLTFTextureIndex i = 0; i < textures.size(); i++) { - Dictionary d = textures[i]; + const Dictionary &d = textures[i]; ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR); @@ -1264,9 +1350,9 @@ Error EditorSceneImporterGLTF::_parse_textures(GLTFState &state) { return OK; } -Ref<Texture> EditorSceneImporterGLTF::_get_texture(GLTFState &state, int p_texture) { +Ref<Texture> EditorSceneImporterGLTF::_get_texture(GLTFState &state, const GLTFTextureIndex p_texture) { ERR_FAIL_INDEX_V(p_texture, state.textures.size(), Ref<Texture>()); - int image = state.textures[p_texture].src_image; + const GLTFImageIndex image = state.textures[p_texture].src_image; ERR_FAIL_INDEX_V(image, state.images.size(), Ref<Texture>()); @@ -1278,10 +1364,10 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { if (!state.json.has("materials")) return OK; - Array materials = state.json["materials"]; - for (int i = 0; i < materials.size(); i++) { + const Array &materials = state.json["materials"]; + for (GLTFMaterialIndex i = 0; i < materials.size(); i++) { - Dictionary d = materials[i]; + const Dictionary &d = materials[i]; Ref<SpatialMaterial> material; material.instance(); @@ -1291,17 +1377,17 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { if (d.has("pbrMetallicRoughness")) { - Dictionary mr = d["pbrMetallicRoughness"]; + const Dictionary &mr = d["pbrMetallicRoughness"]; if (mr.has("baseColorFactor")) { - Array arr = mr["baseColorFactor"]; + const Array &arr = mr["baseColorFactor"]; ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR); - Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb(); + const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb(); material->set_albedo(c); } if (mr.has("baseColorTexture")) { - Dictionary bct = mr["baseColorTexture"]; + const Dictionary &bct = mr["baseColorTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _get_texture(state, bct["index"])); } @@ -1323,9 +1409,9 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (mr.has("metallicRoughnessTexture")) { - Dictionary bct = mr["metallicRoughnessTexture"]; + const Dictionary &bct = mr["metallicRoughnessTexture"]; if (bct.has("index")) { - Ref<Texture> t = _get_texture(state, bct["index"]); + const Ref<Texture> t = _get_texture(state, bct["index"]); material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t); material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE); material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t); @@ -1341,7 +1427,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (d.has("normalTexture")) { - Dictionary bct = d["normalTexture"]; + const Dictionary &bct = d["normalTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_NORMAL, _get_texture(state, bct["index"])); material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true); @@ -1351,7 +1437,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } } if (d.has("occlusionTexture")) { - Dictionary bct = d["occlusionTexture"]; + const Dictionary &bct = d["occlusionTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"])); material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED); @@ -1360,16 +1446,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (d.has("emissiveFactor")) { - Array arr = d["emissiveFactor"]; + const Array &arr = d["emissiveFactor"]; ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR); - Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); + const Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); material->set_emission(c); } if (d.has("emissiveTexture")) { - Dictionary bct = d["emissiveTexture"]; + const Dictionary &bct = d["emissiveTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_EMISSION, _get_texture(state, bct["index"])); material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); @@ -1378,16 +1464,17 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (d.has("doubleSided")) { - bool ds = d["doubleSided"]; + const bool ds = d["doubleSided"]; if (ds) { material->set_cull_mode(SpatialMaterial::CULL_DISABLED); } } if (d.has("alphaMode")) { - String am = d["alphaMode"]; + const String &am = d["alphaMode"]; if (am != "OPAQUE") { material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); } } @@ -1399,131 +1486,785 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { return OK; } +EditorSceneImporterGLTF::GLTFNodeIndex EditorSceneImporterGLTF::_find_highest_node(GLTFState &state, const Vector<GLTFNodeIndex> &subset) { + int heighest = -1; + GLTFNodeIndex best_node = -1; + + for (int i = 0; i < subset.size(); ++i) { + const GLTFNodeIndex node_i = subset[i]; + const GLTFNode *node = state.nodes[node_i]; + + if (heighest == -1 || node->height < heighest) { + heighest = node->height; + best_node = node_i; + } + } + + return best_node; +} + +bool EditorSceneImporterGLTF::_capture_nodes_in_skin(GLTFState &state, GLTFSkin &skin, const GLTFNodeIndex node_index) { + + bool found_joint = false; + + for (int i = 0; i < state.nodes[node_index]->children.size(); ++i) { + found_joint |= _capture_nodes_in_skin(state, skin, state.nodes[node_index]->children[i]); + } + + if (found_joint) { + // Mark it if we happen to find another skins joint... + if (state.nodes[node_index]->joint && skin.joints.find(node_index) < 0) { + skin.joints.push_back(node_index); + } else if (skin.non_joints.find(node_index) < 0) { + skin.non_joints.push_back(node_index); + } + } + + if (skin.joints.find(node_index) > 0) { + return true; + } + + return false; +} + +void EditorSceneImporterGLTF::_capture_nodes_for_multirooted_skin(GLTFState &state, GLTFSkin &skin) { + + DisjointSet<GLTFNodeIndex> disjoint_set; + + for (int i = 0; i < skin.joints.size(); ++i) { + const GLTFNodeIndex node_index = skin.joints[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (skin.joints.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> roots; + disjoint_set.get_representatives(roots); + + if (roots.size() <= 1) { + return; + } + + int maxHeight = -1; + + // Determine the max height rooted tree + for (int i = 0; i < roots.size(); ++i) { + const GLTFNodeIndex root = roots[i]; + + if (maxHeight == -1 || state.nodes[root]->height < maxHeight) { + maxHeight = state.nodes[root]->height; + } + } + + // Go up the tree till all of the multiple roots of the skin are at the same hierarchy level. + // This sucks, but 99% of all game engines (not just Godot) would have this same issue. + for (int i = 0; i < roots.size(); ++i) { + + GLTFNodeIndex current_node = roots[i]; + while (state.nodes[current_node]->height > maxHeight) { + GLTFNodeIndex parent = state.nodes[current_node]->parent; + + if (state.nodes[parent]->joint && skin.joints.find(parent) < 0) { + skin.joints.push_back(parent); + } else if (skin.non_joints.find(parent) < 0) { + skin.non_joints.push_back(parent); + } + + current_node = parent; + } + + // replace the roots + roots.write[i] = current_node; + } + + // Climb up the tree until they all have the same parent + bool all_same; + + do { + all_same = true; + const GLTFNodeIndex first_parent = state.nodes[roots[0]]->parent; + + for (int i = 1; i < roots.size(); ++i) { + all_same &= (first_parent == state.nodes[roots[i]]->parent); + } + + if (!all_same) { + for (int i = 0; i < roots.size(); ++i) { + const GLTFNodeIndex current_node = roots[i]; + const GLTFNodeIndex parent = state.nodes[current_node]->parent; + + if (state.nodes[parent]->joint && skin.joints.find(parent) < 0) { + skin.joints.push_back(parent); + } else if (skin.non_joints.find(parent) < 0) { + skin.non_joints.push_back(parent); + } + + roots.write[i] = parent; + } + } + + } while (!all_same); +} + +Error EditorSceneImporterGLTF::_expand_skin(GLTFState &state, GLTFSkin &skin) { + + _capture_nodes_for_multirooted_skin(state, skin); + + // Grab all nodes that lay in between skin joints/nodes + DisjointSet<GLTFNodeIndex> disjoint_set; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin.joints); + all_skin_nodes.append_array(skin.non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> out_owners; + disjoint_set.get_representatives(out_owners); + + Vector<GLTFNodeIndex> out_roots; + + for (int i = 0; i < out_owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, out_owners[i]); + + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + out_roots.push_back(root); + } + + out_roots.sort(); + + for (int i = 0; i < out_roots.size(); ++i) { + _capture_nodes_in_skin(state, skin, out_roots[i]); + } + + skin.roots = out_roots; + + return OK; +} + +Error EditorSceneImporterGLTF::_verify_skin(GLTFState &state, GLTFSkin &skin) { + + // This may seem duplicated from expand_skins, but this is really a sanity check! (so it kinda is) + // In case additional interpolating logic is added to the skins, this will help ensure that you + // do not cause it to self implode into a fiery blaze + + // We are going to re-calculate the root nodes and compare them to the ones saved in the skin, + // then ensure the multiple trees (if they exist) are on the same sublevel + + // Grab all nodes that lay in between skin joints/nodes + DisjointSet<GLTFNodeIndex> disjoint_set; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin.joints); + all_skin_nodes.append_array(skin.non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> out_owners; + disjoint_set.get_representatives(out_owners); + + Vector<GLTFNodeIndex> out_roots; + + for (int i = 0; i < out_owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, out_owners[i]); + + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + out_roots.push_back(root); + } + + out_roots.sort(); + + ERR_FAIL_COND_V(out_roots.size() == 0, FAILED); + + // Make sure the roots are the exact same (they better be) + ERR_FAIL_COND_V(out_roots.size() != skin.roots.size(), FAILED); + for (int i = 0; i < out_roots.size(); ++i) { + ERR_FAIL_COND_V(out_roots[i] != skin.roots[i], FAILED); + } + + // Single rooted skin? Perfectly ok! + if (out_roots.size() == 1) { + return OK; + } + + // Make sure all parents of a multi-rooted skin are the SAME + const GLTFNodeIndex parent = state.nodes[out_roots[0]]->parent; + for (int i = 1; i < out_roots.size(); ++i) { + if (state.nodes[out_roots[i]]->parent != parent) { + return FAILED; + } + } + + return OK; +} + Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) { if (!state.json.has("skins")) return OK; - Array skins = state.json["skins"]; + const Array &skins = state.json["skins"]; + + // Create the base skins, and mark nodes that are joints for (int i = 0; i < skins.size(); i++) { - Dictionary d = skins[i]; + const Dictionary &d = skins[i]; GLTFSkin skin; ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR); - Array joints = d["joints"]; - Vector<Transform> bind_matrices; + const Array &joints = d["joints"]; if (d.has("inverseBindMatrices")) { - bind_matrices = _decode_accessor_as_xform(state, d["inverseBindMatrices"], false); - ERR_FAIL_COND_V(bind_matrices.size() != joints.size(), ERR_PARSE_ERROR); + skin.inverse_binds = _decode_accessor_as_xform(state, d["inverseBindMatrices"], false); + ERR_FAIL_COND_V(skin.inverse_binds.size() != joints.size(), ERR_PARSE_ERROR); } for (int j = 0; j < joints.size(); j++) { - int index = joints[j]; - ERR_FAIL_INDEX_V(index, state.nodes.size(), ERR_PARSE_ERROR); - GLTFNode::Joint joint; - joint.skin = state.skins.size(); - joint.bone = j; - state.nodes[index]->joints.push_back(joint); - GLTFSkin::Bone bone; - bone.node = index; - if (bind_matrices.size()) { - bone.inverse_bind = bind_matrices[j]; - } + const GLTFNodeIndex node = joints[j]; + ERR_FAIL_INDEX_V(node, state.nodes.size(), ERR_PARSE_ERROR); + + skin.joints.push_back(node); + skin.joints_original.push_back(node); - skin.bones.push_back(bone); + state.nodes[node]->joint = true; + } + + if (d.has("name")) { + skin.name = d["name"]; } - print_verbose("glTF: Skin has skeleton? " + itos(d.has("skeleton"))); if (d.has("skeleton")) { - int skeleton = d["skeleton"]; - ERR_FAIL_INDEX_V(skeleton, state.nodes.size(), ERR_PARSE_ERROR); - print_verbose("glTF: Setting skeleton skin to" + itos(skeleton)); - skin.skeleton = skeleton; - if (!state.skeleton_nodes.has(skeleton)) { - state.skeleton_nodes[skeleton] = Vector<int>(); + skin.skin_root = d["skeleton"]; + } + + state.skins.push_back(skin); + } + + for (GLTFSkinIndex i = 0; i < state.skins.size(); ++i) { + GLTFSkin &skin = state.skins.write[i]; + + // Expand the skin to capture all the extra non-joints that lie in between the actual joints, + // and expand the hierarchy to ensure multi-rooted trees lie on the same height level + ERR_FAIL_COND_V(_expand_skin(state, skin), ERR_PARSE_ERROR); + ERR_FAIL_COND_V(_verify_skin(state, skin), ERR_PARSE_ERROR); + } + + print_verbose("glTF: Total skins: " + itos(state.skins.size())); + + return OK; +} + +Error EditorSceneImporterGLTF::_determine_skeletons(GLTFState &state) { + + // Using a disjoint set, we are going to potentially combine all skins that are actually branches + // of a main skeleton, or treat skins defining the same set of nodes as ONE skeleton. + // This is another unclear issue caused by the current glTF specification. + + DisjointSet<GLTFNodeIndex> skeleton_sets; + + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + const GLTFSkin &skin = state.skins[skin_i]; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin.joints); + all_skin_nodes.append_array(skin.non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + skeleton_sets.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + skeleton_sets.create_union(parent, node_index); } - state.skeleton_nodes[skeleton].push_back(i); } - if (d.has("name")) { - skin.name = d["name"]; + // We are going to connect the separate skin subtrees in each skin together + // so that the final roots are entire sets of valid skin trees + for (int i = 1; i < skin.roots.size(); ++i) { + skeleton_sets.create_union(skin.roots[0], skin.roots[i]); } + } - //locate the right place to put a Skeleton node - /* - if (state.skin_users.has(i)) { - Vector<int> users = state.skin_users[i]; - int skin_node = -1; - for (int j = 0; j < users.size(); j++) { - int user = state.nodes[users[j]]->parent; //always go from parent - if (j == 0) { - skin_node = user; - } else if (skin_node != -1) { - bool found = false; - while (skin_node >= 0) { - - int cuser = user; - while (cuser != -1) { - if (cuser == skin_node) { - found = true; - break; - } - cuser = state.nodes[skin_node]->parent; - } - if (found) - break; - skin_node = state.nodes[skin_node]->parent; - } + { // attempt to joint all touching subsets (siblings/parent are part of another skin) + Vector<GLTFNodeIndex> groups_representatives; + skeleton_sets.get_representatives(groups_representatives); + + Vector<GLTFNodeIndex> highest_group_members; + Vector<Vector<GLTFNodeIndex> > groups; + for (int i = 0; i < groups_representatives.size(); ++i) { + Vector<GLTFNodeIndex> group; + skeleton_sets.get_members(group, groups_representatives[i]); + highest_group_members.push_back(_find_highest_node(state, group)); + groups.push_back(group); + } - if (!found) { - skin_node = -1; //just leave where it is + for (int i = 0; i < highest_group_members.size(); ++i) { + const GLTFNodeIndex node_i = highest_group_members[i]; + + // Attach any siblings together (this needs to be done n^2/2 times) + for (int j = i + 1; j < highest_group_members.size(); ++j) { + const GLTFNodeIndex node_j = highest_group_members[j]; + + // Even if they are siblings under the root! :) + if (state.nodes[node_i]->parent == state.nodes[node_j]->parent) { + skeleton_sets.create_union(node_i, node_j); + } + } + + // Attach any parenting going on together (we need to do this n^2 times) + const GLTFNodeIndex node_i_parent = state.nodes[node_i]->parent; + if (node_i_parent >= 0) { + for (int j = 0; j < groups.size() && i != j; ++j) { + const Vector<GLTFNodeIndex> &group = groups[j]; + + if (group.find(node_i_parent) >= 0) { + const GLTFNodeIndex node_j = highest_group_members[j]; + skeleton_sets.create_union(node_i, node_j); } + } + } + } + } + + // At this point, the skeleton groups should be finalized + Vector<GLTFNodeIndex> skeleton_owners; + skeleton_sets.get_representatives(skeleton_owners); + + // Mark all the skins actual skeletons, after we have merged them + for (GLTFSkeletonIndex skel_i = 0; skel_i < skeleton_owners.size(); ++skel_i) { + + const GLTFNodeIndex skeleton_owner = skeleton_owners[skel_i]; + GLTFSkeleton skeleton; + + Vector<GLTFNodeIndex> skeleton_nodes; + skeleton_sets.get_members(skeleton_nodes, skeleton_owner); + + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &skin = state.skins.write[skin_i]; - //find a common parent + // If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton + for (int i = 0; i < skeleton_nodes.size(); ++i) { + GLTFNodeIndex skel_node_i = skeleton_nodes[i]; + if (skin.joints.find(skel_node_i) >= 0 || skin.non_joints.find(skel_node_i) >= 0) { + skin.skeleton = skel_i; + continue; } } + } + + Vector<GLTFNodeIndex> non_joints; + for (int i = 0; i < skeleton_nodes.size(); ++i) { + const GLTFNodeIndex node_i = skeleton_nodes[i]; + + if (state.nodes[node_i]->joint) { + skeleton.joints.push_back(node_i); + } else { + non_joints.push_back(node_i); + } + } + + state.skeletons.push_back(skeleton); + + _reparent_non_joint_skeleton_subtrees(state, state.skeletons.write[skel_i], non_joints); + } + + for (GLTFSkeletonIndex skel_i = 0; skel_i < state.skeletons.size(); ++skel_i) { + GLTFSkeleton &skeleton = state.skeletons.write[skel_i]; + + for (int i = 0; i < skeleton.joints.size(); ++i) { + const GLTFNodeIndex node_i = skeleton.joints[i]; + GLTFNode *node = state.nodes[node_i]; + + ERR_FAIL_COND_V(!node->joint, ERR_PARSE_ERROR); + ERR_FAIL_COND_V(node->skeleton >= 0, ERR_PARSE_ERROR); + node->skeleton = skel_i; + } + + ERR_FAIL_COND_V(_determine_skeleton_roots(state, skel_i), ERR_PARSE_ERROR); + } + + return OK; +} + +Error EditorSceneImporterGLTF::_reparent_non_joint_skeleton_subtrees(GLTFState &state, GLTFSkeleton &skeleton, const Vector<GLTFNodeIndex> &non_joints) { + + DisjointSet<GLTFNodeIndex> subtree_set; + + // Populate the disjoint set with ONLY non joints that are in the skeleton hierarchy (non_joints vector) + // This way we can find any joints that lie in between joints, as the current glTF specification + // mentions nothing about non-joints being in between joints of the same skin. Hopefully one day we + // can remove this code. + + // skinD depicted here explains this issue: + // https://github.com/KhronosGroup/glTF-Asset-Generator/blob/master/Output/Positive/Animation_Skin - if (skin_node != -1) { - for (int j = 0; j < users.size(); j++) { - state.nodes[users[j]]->child_of_skeleton = i; + for (int i = 0; i < non_joints.size(); ++i) { + const GLTFNodeIndex node_i = non_joints[i]; + + subtree_set.insert(node_i); + + const GLTFNodeIndex parent_i = state.nodes[node_i]->parent; + if (parent_i >= 0 && non_joints.find(parent_i) >= 0 && !state.nodes[parent_i]->joint) { + subtree_set.create_union(parent_i, node_i); + } + } + + // Find all the non joint subtrees and re-parent them to a new "fake" joint + + Vector<GLTFNodeIndex> non_joint_subtree_roots; + subtree_set.get_representatives(non_joint_subtree_roots); + + for (int root_i = 0; root_i < non_joint_subtree_roots.size(); ++root_i) { + const GLTFNodeIndex subtree_root = non_joint_subtree_roots[root_i]; + + Vector<GLTFNodeIndex> subtree_nodes; + subtree_set.get_members(subtree_nodes, subtree_root); + + for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) { + ERR_FAIL_COND_V(_reparent_to_fake_joint(state, skeleton, subtree_nodes[subtree_i]), FAILED); + + // We modified the tree, recompute all the heights + _compute_node_heights(state); + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_reparent_to_fake_joint(GLTFState &state, GLTFSkeleton &skeleton, const GLTFNodeIndex node_index) { + GLTFNode *node = state.nodes[node_index]; + + // Can we just "steal" this joint if it is just a spatial node? + if (node->skin < 0 && node->mesh < 0 && node->camera < 0) { + node->joint = true; + // Add the joint to the skeletons joints + skeleton.joints.push_back(node_index); + return OK; + } + + GLTFNode *fake_joint = memnew(GLTFNode); + const GLTFNodeIndex fake_joint_index = state.nodes.size(); + state.nodes.push_back(fake_joint); + + // We better not be a joint, or we messed up in our logic + if (node->joint == true) + return FAILED; + + fake_joint->translation = node->translation; + fake_joint->rotation = node->rotation; + fake_joint->scale = node->scale; + fake_joint->xform = node->xform; + fake_joint->joint = true; + + // We can use the exact same name here, because the joint will be inside a skeleton and not the scene + fake_joint->name = node->name; + + // Clear the nodes transforms, since it will be parented to the fake joint + node->translation = Vector3(0, 0, 0); + node->rotation = Quat(); + node->scale = Vector3(1, 1, 1); + node->xform = Transform(); + + // Transfer the node children to the fake joint + for (int child_i = 0; child_i < node->children.size(); ++child_i) { + GLTFNode *child = state.nodes[node->children[child_i]]; + child->parent = fake_joint_index; + } + + fake_joint->children = node->children; + node->children.clear(); + + // add the fake joint to the parent and remove the original joint + if (node->parent >= 0) { + GLTFNode *parent = state.nodes[node->parent]; + parent->children.erase(node_index); + parent->children.push_back(fake_joint_index); + fake_joint->parent = node->parent; + } + + // Add the node to the fake joint + fake_joint->children.push_back(node_index); + node->parent = fake_joint_index; + node->fake_joint_parent = fake_joint_index; + + // Add the fake joint to the skeletons joints + skeleton.joints.push_back(fake_joint_index); + + // Replace skin_skeletons with fake joints if we must. + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &skin = state.skins.write[skin_i]; + if (skin.skin_root == node_index) { + skin.skin_root = fake_joint_index; + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_determine_skeleton_roots(GLTFState &state, const GLTFSkeletonIndex skel_i) { + + DisjointSet<GLTFNodeIndex> disjoint_set; + + for (GLTFNodeIndex i = 0; i < state.nodes.size(); ++i) { + const GLTFNode *node = state.nodes[i]; + + if (node->skeleton != skel_i) { + continue; + } + + disjoint_set.insert(i); + + if (node->parent >= 0 && state.nodes[node->parent]->skeleton == skel_i) { + disjoint_set.create_union(node->parent, i); + } + } + + GLTFSkeleton &skeleton = state.skeletons.write[skel_i]; + + Vector<GLTFNodeIndex> owners; + disjoint_set.get_representatives(owners); + + Vector<GLTFNodeIndex> roots; + + for (int i = 0; i < owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, owners[i]); + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + roots.push_back(root); + } + + roots.sort(); + + skeleton.roots = roots; + + if (roots.size() == 0) { + return FAILED; + } else if (roots.size() == 1) { + return OK; + } + + // Check that the subtrees have the same parent root + const GLTFNodeIndex parent = state.nodes[roots[0]]->parent; + for (int i = 1; i < roots.size(); ++i) { + if (state.nodes[roots[i]]->parent != parent) { + return FAILED; + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_create_skeletons(GLTFState &state) { + for (GLTFSkeletonIndex skel_i = 0; skel_i < state.skeletons.size(); ++skel_i) { + + GLTFSkeleton &gltf_skeleton = state.skeletons.write[skel_i]; + + Skeleton *skeleton = memnew(Skeleton); + gltf_skeleton.godot_skeleton = skeleton; + + // Make a unique name, no gltf node represents this skeleton + skeleton->set_name(_gen_unique_name(state, "Skeleton")); + + List<GLTFNodeIndex> bones; + + for (int i = 0; i < gltf_skeleton.roots.size(); ++i) { + bones.push_back(gltf_skeleton.roots[i]); + } + + // Make the skeleton creation deterministic by going through the roots in + // a sorted order, and DEPTH FIRST + bones.sort(); + + while (!bones.empty()) { + const GLTFNodeIndex node_i = bones.front()->get(); + bones.pop_front(); + + GLTFNode *node = state.nodes[node_i]; + ERR_FAIL_COND_V(node->skeleton != skel_i, FAILED); + + { // Add all child nodes to the stack (deterministically) + Vector<GLTFNodeIndex> child_nodes; + for (int i = 0; i < node->children.size(); ++i) { + const GLTFNodeIndex child_i = node->children[i]; + if (state.nodes[child_i]->skeleton == skel_i) { + child_nodes.push_back(child_i); + } + } + + // Depth first insertion + child_nodes.sort(); + for (int i = child_nodes.size() - 1; i >= 0; --i) { + bones.push_front(child_nodes[i]); } + } - state.nodes[skin_node]->skeleton_children.push_back(i); + const int bone_index = skeleton->get_bone_count(); + + if (node->name.empty()) { + node->name = "bone"; } + + node->name = _gen_unique_bone_name(state, skel_i, node->name); + + skeleton->add_bone(node->name); + skeleton->set_bone_rest(bone_index, node->xform); + skeleton->set_bone_pose(bone_index, node->xform); + + if (node->parent >= 0 && state.nodes[node->parent]->skeleton == skel_i) { + const int bone_parent = skeleton->find_bone(state.nodes[node->parent]->name); + ERR_FAIL_COND_V(bone_parent < 0, FAILED); + skeleton->set_bone_parent(bone_index, skeleton->find_bone(state.nodes[node->parent]->name)); + } + + state.scene_nodes.insert(node_i, skeleton); } - */ - state.skins.push_back(skin); } - print_verbose("glTF: Total skins: " + itos(state.skins.size())); - //now + ERR_FAIL_COND_V(_map_skin_joints_indices_to_skeleton_bone_indices(state), ERR_PARSE_ERROR); return OK; } +Error EditorSceneImporterGLTF::_map_skin_joints_indices_to_skeleton_bone_indices(GLTFState &state) { + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &skin = state.skins.write[skin_i]; + + const GLTFSkeleton &skeleton = state.skeletons[skin.skeleton]; + + for (int joint_index = 0; joint_index < skin.joints_original.size(); ++joint_index) { + const GLTFNodeIndex node_i = skin.joints_original[joint_index]; + const GLTFNode *node = state.nodes[node_i]; + + const int bone_index = skeleton.godot_skeleton->find_bone(node->name); + ERR_FAIL_COND_V(bone_index < 0, FAILED); + + skin.joint_i_to_bone_i.insert(joint_index, bone_index); + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_create_skins(GLTFState &state) { + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &gltf_skin = state.skins.write[skin_i]; + + Ref<Skin> skin; + skin.instance(); + + // Some skins don't have IBM's! What absolute monsters! + const bool has_ibms = !gltf_skin.inverse_binds.empty(); + + for (int joint_i = 0; joint_i < gltf_skin.joints_original.size(); ++joint_i) { + int bone_i = gltf_skin.joint_i_to_bone_i[joint_i]; + + if (has_ibms) { + skin->add_bind(bone_i, gltf_skin.inverse_binds[joint_i]); + } else { + skin->add_bind(bone_i, Transform()); + } + } + + gltf_skin.godot_skin = skin; + } + + // Purge the duplicates! + _remove_duplicate_skins(state); + + // Create unique names now, after removing duplicates + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + Ref<Skin> skin = state.skins[skin_i].godot_skin; + if (skin->get_name().empty()) { + // Make a unique name, no gltf node represents this skin + skin->set_name(_gen_unique_name(state, "Skin")); + } + } + + return OK; +} + +bool EditorSceneImporterGLTF::_skins_are_same(const Ref<Skin> &skin_a, const Ref<Skin> &skin_b) { + if (skin_a->get_bind_count() != skin_b->get_bind_count()) { + return false; + } + + for (int i = 0; i < skin_a->get_bind_count(); ++i) { + + if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) { + return false; + } + + Transform a_xform = skin_a->get_bind_pose(i); + Transform b_xform = skin_b->get_bind_pose(i); + + if (a_xform != b_xform) { + return false; + } + } + + return true; +} + +void EditorSceneImporterGLTF::_remove_duplicate_skins(GLTFState &state) { + for (int i = 0; i < state.skins.size(); ++i) { + for (int j = i + 1; j < state.skins.size(); ++j) { + const Ref<Skin> &skin_i = state.skins[i].godot_skin; + const Ref<Skin> &skin_j = state.skins[j].godot_skin; + + if (_skins_are_same(skin_i, skin_j)) { + // replace it and delete the old + state.skins.write[j].godot_skin = skin_i; + } + } + } +} + Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) { if (!state.json.has("cameras")) return OK; - Array cameras = state.json["cameras"]; + const Array &cameras = state.json["cameras"]; - for (int i = 0; i < cameras.size(); i++) { + for (GLTFCameraIndex i = 0; i < cameras.size(); i++) { - Dictionary d = cameras[i]; + const Dictionary &d = cameras[i]; GLTFCamera camera; ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); - String type = d["type"]; + const String &type = d["type"]; if (type == "orthographic") { camera.perspective = false; if (d.has("orthographic")) { - Dictionary og = d["orthographic"]; + const Dictionary &og = d["orthographic"]; camera.fov_size = og["ymag"]; camera.zfar = og["zfar"]; camera.znear = og["znear"]; @@ -1535,7 +2276,7 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) { camera.perspective = true; if (d.has("perspective")) { - Dictionary ppt = d["perspective"]; + const Dictionary &ppt = d["perspective"]; // GLTF spec is in radians, Godot's camera is in degrees. camera.fov_size = (double)ppt["yfov"] * 180.0 / Math_PI; camera.zfar = ppt["zfar"]; @@ -1560,11 +2301,11 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { if (!state.json.has("animations")) return OK; - Array animations = state.json["animations"]; + const Array &animations = state.json["animations"]; - for (int i = 0; i < animations.size(); i++) { + for (GLTFAnimationIndex i = 0; i < animations.size(); i++) { - Dictionary d = animations[i]; + const Dictionary &d = animations[i]; GLTFAnimation animation; @@ -1580,25 +2321,25 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { for (int j = 0; j < channels.size(); j++) { - Dictionary c = channels[j]; + const Dictionary &c = channels[j]; if (!c.has("target")) continue; - Dictionary t = c["target"]; + const Dictionary &t = c["target"]; if (!t.has("node") || !t.has("path")) { continue; } ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR); - int sampler = c["sampler"]; + const int sampler = c["sampler"]; ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR); - int node = t["node"]; + GLTFNodeIndex node = t["node"]; String path = t["path"]; ERR_FAIL_INDEX_V(node, state.nodes.size(), ERR_PARSE_ERROR); - GLTFAnimation::Track *track = NULL; + GLTFAnimation::Track *track = nullptr; if (!animation.tracks.has(node)) { animation.tracks[node] = GLTFAnimation::Track(); @@ -1606,17 +2347,17 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { track = &animation.tracks[node]; - Dictionary s = samplers[sampler]; + const Dictionary &s = samplers[sampler]; ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR); ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR); - int input = s["input"]; - int output = s["output"]; + const int input = s["input"]; + const int output = s["output"]; GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR; if (s.has("interpolation")) { - String in = s["interpolation"]; + const String &in = s["interpolation"]; if (in == "STEP") { interp = GLTFAnimation::INTERP_STEP; } else if (in == "LINEAR") { @@ -1628,33 +2369,33 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { } } - PoolVector<float> times = _decode_accessor_as_floats(state, input, false); + const PoolVector<float> times = _decode_accessor_as_floats(state, input, false); if (path == "translation") { - PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); + const PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); track->translation_track.interpolation = interp; track->translation_track.times = Variant(times); //convert via variant track->translation_track.values = Variant(translations); //convert via variant } else if (path == "rotation") { - Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false); + const Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false); track->rotation_track.interpolation = interp; track->rotation_track.times = Variant(times); //convert via variant track->rotation_track.values = rotations; //convert via variant } else if (path == "scale") { - PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false); + const PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false); track->scale_track.interpolation = interp; track->scale_track.times = Variant(times); //convert via variant track->scale_track.values = Variant(scales); //convert via variant } else if (path == "weights") { - PoolVector<float> weights = _decode_accessor_as_floats(state, output, false); + const PoolVector<float> weights = _decode_accessor_as_floats(state, output, false); ERR_FAIL_INDEX_V(state.nodes[node]->mesh, state.meshes.size(), ERR_PARSE_ERROR); const GLTFMesh *mesh = &state.meshes[state.nodes[node]->mesh]; ERR_FAIL_COND_V(mesh->blend_weights.size() == 0, ERR_PARSE_ERROR); - int wc = mesh->blend_weights.size(); + const int wc = mesh->blend_weights.size(); track->weight_tracks.resize(wc); - int wlen = weights.size() / wc; + const int wlen = weights.size() / wc; PoolVector<float>::Read r = weights.read(); for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea GLTFAnimation::Channel<float> cf; @@ -1670,14 +2411,14 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { track->weight_tracks.write[k] = cf; } } else { - WARN_PRINTS("Invalid path: " + path); + WARN_PRINTS("Invalid path '" + path + "'."); } } state.animations.push_back(animation); } - print_verbose("glTF: Total animations: " + itos(state.animations.size())); + print_verbose("glTF: Total animations '" + itos(state.animations.size()) + "'."); return OK; } @@ -1686,11 +2427,16 @@ void EditorSceneImporterGLTF::_assign_scene_names(GLTFState &state) { for (int i = 0; i < state.nodes.size(); i++) { GLTFNode *n = state.nodes[i]; - if (n->name == "") { + + // Any joints get unique names generated when the skeleton is made, unique to the skeleton + if (n->skeleton >= 0) + continue; + + if (n->name.empty()) { if (n->mesh >= 0) { n->name = "Mesh"; - } else if (n->joints.size()) { - n->name = "Bone"; + } else if (n->camera >= 0) { + n->name = "Camera"; } else { n->name = "Node"; } @@ -1700,127 +2446,131 @@ void EditorSceneImporterGLTF::_assign_scene_names(GLTFState &state) { } } -void EditorSceneImporterGLTF::_reparent_skeleton(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node) { - //reparent skeletons to proper place - Vector<int> nodes = state.skeleton_nodes[p_node]; - for (int i = 0; i < nodes.size(); i++) { - Skeleton *skeleton = skeletons[nodes[i]]; - Node *owner = skeleton->get_owner(); - skeleton->get_parent()->remove_child(skeleton); - p_parent_node->add_child(skeleton); - skeleton->set_owner(owner); - //may have meshes as children, set owner in them too - for (int j = 0; j < skeleton->get_child_count(); j++) { - skeleton->get_child(j)->set_owner(owner); - } - } -} +BoneAttachment *EditorSceneImporterGLTF::_generate_bone_attachment(GLTFState &state, Skeleton *skeleton, const GLTFNodeIndex node_index) { -void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons) { - ERR_FAIL_INDEX(p_node, state.nodes.size()); + const GLTFNode *gltf_node = state.nodes[node_index]; + const GLTFNode *bone_node = state.nodes[gltf_node->parent]; - GLTFNode *n = state.nodes[p_node]; - Spatial *node; + BoneAttachment *bone_attachment = memnew(BoneAttachment); + print_verbose("glTF: Creating bone attachment for: " + gltf_node->name); - if (n->mesh >= 0) { - ERR_FAIL_INDEX(n->mesh, state.meshes.size()); - MeshInstance *mi = memnew(MeshInstance); - print_verbose("glTF: Creating mesh for: " + n->name); - GLTFMesh &mesh = state.meshes.write[n->mesh]; - mi->set_mesh(mesh.mesh); - if (mesh.mesh->get_name() == "") { - mesh.mesh->set_name(n->name); - } - for (int i = 0; i < mesh.blend_weights.size(); i++) { - mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]); - } + ERR_FAIL_COND_V(!bone_node->joint, nullptr); - node = mi; + bone_attachment->set_bone_name(bone_node->name); - } else if (n->camera >= 0) { - ERR_FAIL_INDEX(n->camera, state.cameras.size()); - Camera *camera = memnew(Camera); + return bone_attachment; +} - const GLTFCamera &c = state.cameras[n->camera]; - if (c.perspective) { - camera->set_perspective(c.fov_size, c.znear, c.znear); - } else { - camera->set_orthogonal(c.fov_size, c.znear, c.znear); - } +MeshInstance *EditorSceneImporterGLTF::_generate_mesh_instance(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index) { + const GLTFNode *gltf_node = state.nodes[node_index]; - node = camera; - } else { - node = memnew(Spatial); + ERR_FAIL_INDEX_V(gltf_node->mesh, state.meshes.size(), nullptr); + + MeshInstance *mi = memnew(MeshInstance); + print_verbose("glTF: Creating mesh for: " + gltf_node->name); + + GLTFMesh &mesh = state.meshes.write[gltf_node->mesh]; + mi->set_mesh(mesh.mesh); + + if (mesh.mesh->get_name() == "") { + mesh.mesh->set_name(gltf_node->name); + } + + for (int i = 0; i < mesh.blend_weights.size(); i++) { + mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]); } - node->set_name(n->name); + return mi; +} - n->godot_nodes.push_back(node); +Camera *EditorSceneImporterGLTF::_generate_camera(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index) { + const GLTFNode *gltf_node = state.nodes[node_index]; - if (n->skin >= 0 && n->skin < skeletons.size() && Object::cast_to<MeshInstance>(node)) { - MeshInstance *mi = Object::cast_to<MeshInstance>(node); + ERR_FAIL_INDEX_V(gltf_node->camera, state.cameras.size(), nullptr); - Skeleton *s = skeletons[n->skin]; - s->add_child(node); //According to spec, mesh should actually act as a child of the skeleton, as it inherits its transform - mi->set_skeleton_path(String("..")); + Camera *camera = memnew(Camera); + print_verbose("glTF: Creating camera for: " + gltf_node->name); + const GLTFCamera &c = state.cameras[gltf_node->camera]; + if (c.perspective) { + camera->set_perspective(c.fov_size, c.znear, c.znear); } else { - p_parent->add_child(node); - node->set_transform(n->xform); + camera->set_orthogonal(c.fov_size, c.znear, c.znear); } - node->set_owner(p_owner); + return camera; +} -#if 0 - for (int i = 0; i < n->skeleton_children.size(); i++) { +Spatial *EditorSceneImporterGLTF::_generate_spatial(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index) { + const GLTFNode *gltf_node = state.nodes[node_index]; - Skeleton *s = skeletons[n->skeleton_children[i]]; - s->get_parent()->remove_child(s); - node->add_child(s); - s->set_owner(p_owner); - } -#endif - for (int i = 0; i < n->children.size(); i++) { - if (state.nodes[n->children[i]]->joints.size()) { - _generate_bone(state, n->children[i], skeletons, node); - } else { - _generate_node(state, n->children[i], node, p_owner, skeletons); - } - } + Spatial *spatial = memnew(Spatial); + print_verbose("glTF: Creating spatial for: " + gltf_node->name); - if (state.skeleton_nodes.has(p_node)) { - _reparent_skeleton(state, p_node, skeletons, node); - } + return spatial; } -void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node) { - ERR_FAIL_INDEX(p_node, state.nodes.size()); +void EditorSceneImporterGLTF::_generate_scene_node(GLTFState &state, Node *scene_parent, Spatial *scene_root, const GLTFNodeIndex node_index) { + + const GLTFNode *gltf_node = state.nodes[node_index]; + + Spatial *current_node = nullptr; + + // Is our parent a skeleton + Skeleton *active_skeleton = Object::cast_to<Skeleton>(scene_parent); - if (state.skeleton_nodes.has(p_node)) { - _reparent_skeleton(state, p_node, skeletons, p_parent_node); + if (gltf_node->skeleton >= 0) { + Skeleton *skeleton = state.skeletons[gltf_node->skeleton].godot_skeleton; + + if (active_skeleton != skeleton) { + ERR_FAIL_COND_MSG(active_skeleton != nullptr, "glTF: Generating scene detected direct parented Skeletons"); + + // Add it to the scene if it has not already been added + if (skeleton->get_parent() == nullptr) { + scene_parent->add_child(skeleton); + skeleton->set_owner(scene_root); + } + } + + active_skeleton = skeleton; + current_node = skeleton; } - GLTFNode *n = state.nodes[p_node]; + // If we have an active skeleton, and the node is node skinned, we need to create a bone attachment + if (current_node == nullptr && active_skeleton != nullptr && gltf_node->skin < 0) { + BoneAttachment *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index); - for (int i = 0; i < n->joints.size(); i++) { - const int skin = n->joints[i].skin; - ERR_FAIL_COND(skin < 0); + scene_parent->add_child(bone_attachment); + bone_attachment->set_owner(scene_root); - Skeleton *s = skeletons[skin]; - const GLTFNode *gltf_bone_node = state.nodes[state.skins[skin].bones[n->joints[i].bone].node]; - const String bone_name = gltf_bone_node->name; - const int parent = gltf_bone_node->parent; - const int parent_index = s->find_bone(state.nodes[parent]->name); + // There is no gltf_node that represent this, so just directly create a unique name + bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment")); - const int bone_index = s->find_bone(bone_name); - s->set_bone_parent(bone_index, parent_index); + // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node + // and attach it to the bone_attachment + scene_parent = bone_attachment; + } - n->godot_nodes.push_back(s); - n->joints.write[i].godot_bone_index = bone_index; + // We still have not managed to make a node + if (current_node == nullptr) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, scene_parent, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, scene_parent, node_index); + } else { + current_node = _generate_spatial(state, scene_parent, node_index); + } + + scene_parent->add_child(current_node); + current_node->set_owner(scene_root); + current_node->set_transform(gltf_node->xform); + current_node->set_name(gltf_node->name); } - for (int i = 0; i < n->children.size(); i++) { - _generate_bone(state, n->children[i], skeletons, p_parent_node); + state.scene_nodes.insert(node_index, current_node); + + for (int i = 0; i < gltf_node->children.size(); ++i) { + _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]); } } @@ -1834,43 +2584,43 @@ struct EditorSceneImporterGLTFInterpolate { T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) { - float t2 = t * t; - float t3 = t2 * t; + const float t2 = t * t; + const float t3 = t2 * t; return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } T bezier(T start, T control_1, T control_2, T end, float t) { /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; + const real_t omt = (1.0 - t); + const real_t omt2 = omt * omt; + const real_t omt3 = omt2 * omt; + const real_t t2 = t * t; + const real_t t3 = t2 * t; return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; } }; -//thank you for existing, partial specialization +// thank you for existing, partial specialization template <> struct EditorSceneImporterGLTFInterpolate<Quat> { - Quat lerp(const Quat &a, const Quat &b, float c) const { + Quat lerp(const Quat &a, const Quat &b, const float c) const { ERR_FAIL_COND_V(!a.is_normalized(), Quat()); ERR_FAIL_COND_V(!b.is_normalized(), Quat()); return a.slerp(b, c).normalized(); } - Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) { + Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) { ERR_FAIL_COND_V(!p1.is_normalized(), Quat()); ERR_FAIL_COND_V(!p2.is_normalized(), Quat()); return p1.slerp(p2, c).normalized(); } - Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) { + Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) { ERR_FAIL_COND_V(!start.is_normalized(), Quat()); ERR_FAIL_COND_V(!end.is_normalized(), Quat()); @@ -1879,7 +2629,7 @@ struct EditorSceneImporterGLTFInterpolate<Quat> { }; template <class T> -T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp) { +T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { //could use binary search, worth it? int idx = -1; @@ -1900,7 +2650,7 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons return p_values[p_times.size() - 1]; } - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); return interp.lerp(p_values[idx], p_values[idx + 1], c); @@ -1924,7 +2674,7 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons return p_values[1 + p_times.size() - 1]; } - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c); @@ -1937,12 +2687,12 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons return p_values[(p_times.size() - 1) * 3 + 1]; } - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); - T from = p_values[idx * 3 + 1]; - T c1 = from + p_values[idx * 3 + 2]; - T to = p_values[idx * 3 + 4]; - T c2 = to + p_values[idx * 3 + 3]; + const T from = p_values[idx * 3 + 1]; + const T c1 = from + p_values[idx * 3 + 2]; + const T to = p_values[idx * 3 + 4]; + const T c2 = to + p_values[idx * 3 + 3]; return interp.bezier(from, c1, c2, to, c); @@ -1952,12 +2702,13 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons ERR_FAIL_V(p_values[0]); } -void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons) { +void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) { const GLTFAnimation &anim = state.animations[index]; String name = anim.name; - if (name == "") { + if (name.empty()) { + // No node represent these, and they are not in the hierarchy, so just make a unique name name = _gen_unique_name(state, "Animation"); } @@ -1973,102 +2724,143 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye //need to find the path NodePath node_path; - GLTFNode *node = state.nodes[E->key()]; - for (int n = 0; n < node->godot_nodes.size(); n++) { + GLTFNodeIndex node_index = E->key(); + if (state.nodes[node_index]->fake_joint_parent >= 0) { + // Should be same as parent + node_index = state.nodes[node_index]->fake_joint_parent; + } - if (node->joints.size()) { - Skeleton *sk = (Skeleton *)node->godot_nodes[n]; - String path = ap->get_parent()->get_path_to(sk); - String bone = sk->get_bone_name(node->joints[n].godot_bone_index); - node_path = path + ":" + bone; - } else { - node_path = ap->get_parent()->get_path_to(node->godot_nodes[n]); - } + const GLTFNode *node = state.nodes[E->key()]; + + if (node->skeleton >= 0) { + const Skeleton *sk = Object::cast_to<Skeleton>(state.scene_nodes.find(node_index)->get()); + ERR_FAIL_COND(sk == nullptr); + + const String path = ap->get_parent()->get_path_to(sk); + const String bone = node->name; + node_path = path + ":" + bone; + } else { + node_path = ap->get_parent()->get_path_to(state.scene_nodes.find(node_index)->get()); + } + + for (int i = 0; i < track.rotation_track.times.size(); i++) { + length = MAX(length, track.rotation_track.times[i]); + } + for (int i = 0; i < track.translation_track.times.size(); i++) { + length = MAX(length, track.translation_track.times[i]); + } + for (int i = 0; i < track.scale_track.times.size(); i++) { + length = MAX(length, track.scale_track.times[i]); + } - for (int i = 0; i < track.rotation_track.times.size(); i++) { - length = MAX(length, track.rotation_track.times[i]); + for (int i = 0; i < track.weight_tracks.size(); i++) { + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + length = MAX(length, track.weight_tracks[i].times[j]); } - for (int i = 0; i < track.translation_track.times.size(); i++) { - length = MAX(length, track.translation_track.times[i]); + } + + if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) { + //make transform track + int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_TRANSFORM); + animation->track_set_path(track_idx, node_path); + //first determine animation length + + const float increment = 1.0 / float(bake_fps); + float time = 0.0; + + Vector3 base_pos; + Quat base_rot; + Vector3 base_scale = Vector3(1, 1, 1); + + if (!track.rotation_track.values.size()) { + base_rot = state.nodes[E->key()]->rotation.normalized(); } - for (int i = 0; i < track.scale_track.times.size(); i++) { - length = MAX(length, track.scale_track.times[i]); + + if (!track.translation_track.values.size()) { + base_pos = state.nodes[E->key()]->translation; } - for (int i = 0; i < track.weight_tracks.size(); i++) { - for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { - length = MAX(length, track.weight_tracks[i].times[j]); - } + if (!track.scale_track.values.size()) { + base_scale = state.nodes[E->key()]->scale; } - if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) { - //make transform track - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_TRANSFORM); - animation->track_set_path(track_idx, node_path); - //first determine animation length + bool last = false; + while (true) { - float increment = 1.0 / float(bake_fps); - float time = 0.0; + Vector3 pos = base_pos; + Quat rot = base_rot; + Vector3 scale = base_scale; - Vector3 base_pos; - Quat base_rot; - Vector3 base_scale = Vector3(1, 1, 1); - - if (!track.rotation_track.values.size()) { - base_rot = state.nodes[E->key()]->rotation.normalized(); + if (track.translation_track.times.size()) { + pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); } - if (!track.translation_track.values.size()) { - base_pos = state.nodes[E->key()]->translation; + if (track.rotation_track.times.size()) { + rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); } - if (!track.scale_track.values.size()) { - base_scale = state.nodes[E->key()]->scale; + if (track.scale_track.times.size()) { + scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); } - bool last = false; - while (true) { - - Vector3 pos = base_pos; - Quat rot = base_rot; - Vector3 scale = base_scale; + if (node->skeleton >= 0) { - if (track.translation_track.times.size()) { + Transform xform; + xform.basis.set_quat_scale(rot, scale); + xform.origin = pos; - pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); - } - - if (track.rotation_track.times.size()) { - - rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); - } + const Skeleton *skeleton = state.skeletons[node->skeleton].godot_skeleton; + const int bone_idx = skeleton->find_bone(node->name); + xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform; - if (track.scale_track.times.size()) { - - scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); - } + rot = xform.basis.get_rotation_quat(); + rot.normalize(); + scale = xform.basis.get_scale(); + pos = xform.origin; + } - if (node->joints.size()) { + animation->transform_track_insert_key(track_idx, time, pos, rot, scale); - Transform xform; - //xform.basis = Basis(rot); - //xform.basis.scale(scale); - xform.basis.set_quat_scale(rot, scale); - xform.origin = pos; + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } - Skeleton *skeleton = skeletons[node->joints[n].skin]; - int bone = node->joints[n].godot_bone_index; - xform = skeleton->get_bone_rest(bone).affine_inverse() * xform; + for (int i = 0; i < track.weight_tracks.size(); i++) { + ERR_CONTINUE(node->mesh < 0 || node->mesh >= state.meshes.size()); + const GLTFMesh &mesh = state.meshes[node->mesh]; + const String prop = "blend_shapes/" + mesh.mesh->get_blend_shape_name(i); - rot = xform.basis.get_rotation_quat(); - rot.normalize(); - scale = xform.basis.get_scale(); - pos = xform.origin; - } + const String blend_path = String(node_path) + ":" + prop; - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); + const int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_VALUE); + animation->track_set_path(track_idx, blend_path); + // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, + // the other modes have to be baked. + GLTFAnimation::Interpolation gltf_interp = track.weight_tracks[i].interpolation; + if (gltf_interp == GLTFAnimation::INTERP_LINEAR || gltf_interp == GLTFAnimation::INTERP_STEP) { + animation->track_set_interpolation_type(track_idx, gltf_interp == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_LINEAR); + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + const float t = track.weight_tracks[i].times[j]; + const float w = track.weight_tracks[i].values[j]; + animation->track_insert_key(track_idx, t, w); + } + } else { + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const float increment = 1.0 / float(bake_fps); + float time = 0.0; + bool last = false; + while (true) { + _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); if (last) { break; } @@ -2079,86 +2871,54 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye } } } - - for (int i = 0; i < track.weight_tracks.size(); i++) { - ERR_CONTINUE(node->mesh < 0 || node->mesh >= state.meshes.size()); - const GLTFMesh &mesh = state.meshes[node->mesh]; - String prop = "blend_shapes/" + mesh.mesh->get_blend_shape_name(i); - node_path = String(node_path) + ":" + prop; - - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_VALUE); - animation->track_set_path(track_idx, node_path); - - // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, - // the other modes have to be baked. - GLTFAnimation::Interpolation gltf_interp = track.weight_tracks[i].interpolation; - if (gltf_interp == GLTFAnimation::INTERP_LINEAR || gltf_interp == GLTFAnimation::INTERP_STEP) { - animation->track_set_interpolation_type(track_idx, gltf_interp == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_LINEAR); - for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { - float t = track.weight_tracks[i].times[j]; - float w = track.weight_tracks[i].values[j]; - animation->track_insert_key(track_idx, t, w); - } - } else { - // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. - float increment = 1.0 / float(bake_fps); - float time = 0.0; - bool last = false; - while (true) { - _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); - if (last) { - break; - } - time += increment; - if (time >= length) { - last = true; - time = length; - } - } - } - } } } + animation->set_length(length); ap->add_animation(name, animation); } -Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, int p_bake_fps) { +void EditorSceneImporterGLTF::_process_mesh_instances(GLTFState &state, Spatial *scene_root) { + for (GLTFNodeIndex node_i = 0; node_i < state.nodes.size(); ++node_i) { + const GLTFNode *node = state.nodes[node_i]; - Spatial *root = memnew(Spatial); - root->set_name(state.scene_name); - //generate skeletons - Vector<Skeleton *> skeletons; - for (int i = 0; i < state.skins.size(); i++) { - Skeleton *s = memnew(Skeleton); - s->set_use_bones_in_world_transform(false); //GLTF does not need this since meshes are always local - String name = state.skins[i].name; - if (name == "") { - name = _gen_unique_name(state, "Skeleton"); - } - for (int j = 0; j < state.skins[i].bones.size(); j++) { - s->add_bone(state.nodes[state.skins[i].bones[j].node]->name); - s->set_bone_rest(j, state.skins[i].bones[j].inverse_bind.affine_inverse()); - } - s->set_name(name); - root->add_child(s); - s->set_owner(root); - skeletons.push_back(s); - } - for (int i = 0; i < state.root_nodes.size(); i++) { - if (state.nodes[state.root_nodes[i]]->joints.size()) { - _generate_bone(state, state.root_nodes[i], skeletons, root); - } else { - _generate_node(state, state.root_nodes[i], root, root, skeletons); + if (node->skin >= 0 && node->mesh >= 0) { + const GLTFSkinIndex skin_i = node->skin; + + Map<GLTFNodeIndex, Node *>::Element *mi_element = state.scene_nodes.find(node_i); + MeshInstance *mi = Object::cast_to<MeshInstance>(mi_element->get()); + ERR_FAIL_COND(mi == nullptr); + + const GLTFSkeletonIndex skel_i = state.skins[node->skin].skeleton; + const GLTFSkeleton &gltf_skeleton = state.skeletons[skel_i]; + Skeleton *skeleton = gltf_skeleton.godot_skeleton; + ERR_FAIL_COND(skeleton == nullptr); + + mi->get_parent()->remove_child(mi); + skeleton->add_child(mi); + mi->set_owner(scene_root); + + mi->set_skin(state.skins[skin_i].godot_skin); + mi->set_skeleton_path(mi->get_path_to(skeleton)); + mi->set_transform(Transform()); } } +} + +Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, const int p_bake_fps) { + + Spatial *root = memnew(Spatial); - for (int i = 0; i < skeletons.size(); i++) { - skeletons[i]->localize_rests(); + // scene_name is already unique + root->set_name(state.scene_name); + + for (int i = 0; i < state.root_nodes.size(); ++i) { + _generate_scene_node(state, root, root, state.root_nodes[i]); } + _process_mesh_instances(state, root); + if (state.animations.size()) { AnimationPlayer *ap = memnew(AnimationPlayer); ap->set_name("AnimationPlayer"); @@ -2166,7 +2926,7 @@ Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, int p_bake_f ap->set_owner(root); for (int i = 0; i < state.animations.size(); i++) { - _import_animation(state, ap, i, p_bake_fps, skeletons); + _import_animation(state, ap, i, p_bake_fps); } } @@ -2241,30 +3001,45 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla if (err != OK) return NULL; - /* STEP 8 PARSE MESHES (we have enough info now) */ - err = _parse_meshes(state); + /* STEP 9 PARSE SKINS */ + err = _parse_skins(state); if (err != OK) return NULL; - /* STEP 9 PARSE SKINS */ - err = _parse_skins(state); + /* STEP 10 DETERMINE SKELETONS */ + err = _determine_skeletons(state); + if (err != OK) + return NULL; + + /* STEP 11 CREATE SKELETONS */ + err = _create_skeletons(state); + if (err != OK) + return NULL; + + /* STEP 12 CREATE SKINS */ + err = _create_skins(state); + if (err != OK) + return NULL; + + /* STEP 13 PARSE MESHES (we have enough info now) */ + err = _parse_meshes(state); if (err != OK) return NULL; - /* STEP 10 PARSE CAMERAS */ + /* STEP 14 PARSE CAMERAS */ err = _parse_cameras(state); if (err != OK) return NULL; - /* STEP 11 PARSE ANIMATIONS */ + /* STEP 15 PARSE ANIMATIONS */ err = _parse_animations(state); if (err != OK) return NULL; - /* STEP 12 ASSIGN SCENE NAMES */ + /* STEP 16 ASSIGN SCENE NAMES */ _assign_scene_names(state); - /* STEP 13 MAKE SCENE! */ + /* STEP 17 MAKE SCENE! */ Spatial *scene = _generate_scene(state, p_bake_fps); return scene; diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index ebf20e122a..6021bf10c8 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -36,11 +36,26 @@ #include "scene/3d/spatial.h" class AnimationPlayer; +class BoneAttachment; +class MeshInstance; class EditorSceneImporterGLTF : public EditorSceneImporter { GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter); + typedef int GLTFAccessorIndex; + typedef int GLTFAnimationIndex; + typedef int GLTFBufferIndex; + typedef int GLTFBufferViewIndex; + typedef int GLTFCameraIndex; + typedef int GLTFImageIndex; + typedef int GLTFMaterialIndex; + typedef int GLTFMeshIndex; + typedef int GLTFNodeIndex; + typedef int GLTFSkeletonIndex; + typedef int GLTFSkinIndex; + typedef int GLTFTextureIndex; + enum { ARRAY_BUFFER = 34962, ELEMENT_ARRAY_BUFFER = 34963, @@ -61,8 +76,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { }; - String _get_component_type_name(uint32_t p_component); - int _get_component_type_size(int component_type); + String _get_component_type_name(const uint32_t p_component); + int _get_component_type_size(const int component_type); enum GLTFType { TYPE_SCALAR, @@ -74,60 +89,48 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { TYPE_MAT4, }; - String _get_type_name(GLTFType p_component); + String _get_type_name(const GLTFType p_component); struct GLTFNode { + //matrices need to be transformed to this - int parent; + GLTFNodeIndex parent; + int height; Transform xform; String name; - //Node *godot_node; - //int godot_bone_index; - - int mesh; - int camera; - int skin; - //int skeleton_skin; - //int child_of_skeleton; // put as children of skeleton - //Vector<int> skeleton_children; //skeleton put as children of this - - struct Joint { - int skin; - int bone; - int godot_bone_index; - - Joint() { - skin = -1; - bone = -1; - godot_bone_index = -1; - } - }; - Vector<Joint> joints; + GLTFMeshIndex mesh; + GLTFCameraIndex camera; + GLTFSkinIndex skin; + + GLTFSkeletonIndex skeleton; + bool joint; - //keep them for animation Vector3 translation; Quat rotation; Vector3 scale; Vector<int> children; - Vector<Node *> godot_nodes; + + GLTFNodeIndex fake_joint_parent; GLTFNode() : parent(-1), + height(-1), mesh(-1), camera(-1), skin(-1), - //skeleton_skin(-1), - //child_of_skeleton(-1), - scale(Vector3(1, 1, 1)) { - } + skeleton(-1), + joint(false), + translation(0, 0, 0), + scale(Vector3(1, 1, 1)), + fake_joint_parent(-1) {} }; struct GLTFBufferView { - int buffer; + GLTFBufferIndex buffer; int byte_offset; int byte_length; int byte_stride; @@ -135,7 +138,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { //matrices need to be transformed to this GLTFBufferView() : - buffer(0), + buffer(-1), byte_offset(0), byte_length(0), byte_stride(0), @@ -145,7 +148,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { struct GLTFAccessor { - int buffer_view; + GLTFBufferViewIndex buffer_view; int byte_offset; int component_type; bool normalized; @@ -160,8 +163,6 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { int sparse_values_buffer_view; int sparse_values_byte_offset; - //matrices need to be transformed to this - GLTFAccessor() { buffer_view = 0; byte_offset = 0; @@ -176,27 +177,67 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { } }; struct GLTFTexture { - int src_image; + GLTFImageIndex src_image; }; - struct GLTFSkin { + struct GLTFSkeleton { + // The *synthesized* skeletons joints + Vector<GLTFNodeIndex> joints; - String name; - struct Bone { - Transform inverse_bind; - int node; - }; + // The roots of the skeleton. If there are multiple, each root must have the same parent + // (ie roots are siblings) + Vector<GLTFNodeIndex> roots; - int skeleton; - Vector<Bone> bones; + // The created Skeleton for the scene + Skeleton *godot_skeleton; - //matrices need to be transformed to this + // Set of unique bone names for the skeleton + Set<String> unique_names; - GLTFSkin() { - skeleton = -1; + GLTFSkeleton() : + godot_skeleton(nullptr) { } }; + struct GLTFSkin { + String name; + + // The "skeleton" property defined in the gltf spec. -1 = Scene Root + GLTFNodeIndex skin_root; + + Vector<GLTFNodeIndex> joints_original; + Vector<Transform> inverse_binds; + + // Note: joints + non_joints should form a complete subtree, or subtrees with a common parent + + // All nodes that are skins that are caught in-between the original joints + // (inclusive of joints_original) + Vector<GLTFNodeIndex> joints; + + // All Nodes that are caught in-between skin joint nodes, and are not defined + // as joints by any skin + Vector<GLTFNodeIndex> non_joints; + + // The roots of the skin. In the case of multiple roots, their parent *must* + // be the same (the roots must be siblings) + Vector<GLTFNodeIndex> roots; + + // The GLTF Skeleton this Skin points to (after we determine skeletons) + GLTFSkeletonIndex skeleton; + + // A mapping from the joint indices (in the order of joints_original) to the + // Godot Skeleton's bone_indices + Map<int, int> joint_i_to_bone_i; + + // The Actual Skin that will be created as a mapping between the IBM's of this skin + // to the generated skeleton for the mesh instances. + Ref<Skin> godot_skin; + + GLTFSkin() : + skin_root(-1), + skeleton(-1) {} + }; + struct GLTFMesh { Ref<ArrayMesh> mesh; Vector<float> blend_weights; @@ -272,11 +313,10 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { Set<String> unique_names; + Vector<GLTFSkeleton> skeletons; Vector<GLTFAnimation> animations; - Map<int, Vector<int> > skeleton_nodes; - - //Map<int, Vector<int> > skin_users; //cache skin users + Map<GLTFNodeIndex, Node *> scene_nodes; ~GLTFState() { for (int i = 0; i < nodes.size(); i++) { @@ -285,37 +325,38 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { } }; + String _sanitize_scene_name(const String &name); String _gen_unique_name(GLTFState &state, const String &p_name); - Ref<Texture> _get_texture(GLTFState &state, int p_texture); + String _sanitize_bone_name(const String &name); + String _gen_unique_bone_name(GLTFState &state, const GLTFSkeletonIndex skel_i, const String &p_name); + + Ref<Texture> _get_texture(GLTFState &state, const GLTFTextureIndex p_texture); Error _parse_json(const String &p_path, GLTFState &state); Error _parse_glb(const String &p_path, GLTFState &state); Error _parse_scenes(GLTFState &state); Error _parse_nodes(GLTFState &state); + + void _compute_node_heights(GLTFState &state); + Error _parse_buffers(GLTFState &state, const String &p_base_path); Error _parse_buffer_views(GLTFState &state); GLTFType _get_type_from_str(const String &p_string); Error _parse_accessors(GLTFState &state); - Error _decode_buffer_view(GLTFState &state, int p_buffer_view, double *dst, int skip_every, int skip_bytes, int element_size, int count, GLTFType type, int component_count, int component_type, int component_size, bool normalized, int byte_offset, bool for_vertex); - Vector<double> _decode_accessor(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<float> _decode_accessor_as_floats(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<int> _decode_accessor_as_ints(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<Color> _decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Quat> _decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Basis> _decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Transform> _decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex); - - void _reparent_skeleton(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node); - void _generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node); - void _generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons); - void _import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons); - - Spatial *_generate_scene(GLTFState &state, int p_bake_fps); + Error _decode_buffer_view(GLTFState &state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex); + + Vector<double> _decode_accessor(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<float> _decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<int> _decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<Color> _decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Quat> _decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Basis> _decode_accessor_as_basis(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Transform> _decode_accessor_as_xform(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); Error _parse_meshes(GLTFState &state); Error _parse_images(GLTFState &state, const String &p_base_path); @@ -323,16 +364,46 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { Error _parse_materials(GLTFState &state); + GLTFNodeIndex _find_highest_node(GLTFState &state, const Vector<GLTFNodeIndex> &subset); + + bool _capture_nodes_in_skin(GLTFState &state, GLTFSkin &skin, const GLTFNodeIndex node_index); + void _capture_nodes_for_multirooted_skin(GLTFState &state, GLTFSkin &skin); + Error _expand_skin(GLTFState &state, GLTFSkin &skin); + Error _verify_skin(GLTFState &state, GLTFSkin &skin); Error _parse_skins(GLTFState &state); + Error _determine_skeletons(GLTFState &state); + Error _reparent_non_joint_skeleton_subtrees(GLTFState &state, GLTFSkeleton &skeleton, const Vector<GLTFNodeIndex> &non_joints); + Error _reparent_to_fake_joint(GLTFState &state, GLTFSkeleton &skeleton, const GLTFNodeIndex node_index); + Error _determine_skeleton_roots(GLTFState &state, const GLTFSkeletonIndex skel_i); + + Error _create_skeletons(GLTFState &state); + Error _map_skin_joints_indices_to_skeleton_bone_indices(GLTFState &state); + + Error _create_skins(GLTFState &state); + bool _skins_are_same(const Ref<Skin> &skin_a, const Ref<Skin> &skin_b); + void _remove_duplicate_skins(GLTFState &state); + Error _parse_cameras(GLTFState &state); Error _parse_animations(GLTFState &state); + BoneAttachment *_generate_bone_attachment(GLTFState &state, Skeleton *skeleton, const GLTFNodeIndex node_index); + MeshInstance *_generate_mesh_instance(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index); + Camera *_generate_camera(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index); + Spatial *_generate_spatial(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index); + + void _generate_scene_node(GLTFState &state, Node *scene_parent, Spatial *scene_root, const GLTFNodeIndex node_index); + Spatial *_generate_scene(GLTFState &state, const int p_bake_fps); + + void _process_mesh_instances(GLTFState &state, Spatial *scene_root); + void _assign_scene_names(GLTFState &state); template <class T> - T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp); + T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp); + + void _import_animation(GLTFState &state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps); public: virtual uint32_t get_import_flags() const; diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 301422a25a..d988e1dcc3 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -90,7 +90,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open file from path '" + p_source_file + "'."); Vector<String> line = f->get_csv_line(delimiter); ERR_FAIL_COND_V(line.size() <= 1, ERR_PARSE_ERROR); diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index ed8ea5497a..3d7663ba8f 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -78,7 +78,7 @@ Error ResourceImporterImage::import(const String &p_source_file, const String &p FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file from path '" + p_source_file + "'."); size_t len = f->get_len(); @@ -90,6 +90,7 @@ Error ResourceImporterImage::import(const String &p_source_file, const String &p memdelete(f); f = FileAccess::open(p_save_path + ".image", FileAccess::WRITE); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_CREATE, "Cannot create file in path '" + p_save_path + ".image'."); //save the header GDIM const uint8_t header[4] = { 'G', 'D', 'I', 'M' }; diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 9061c92f6e..31a099ef83 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -509,7 +509,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s err = ResourceSaver::save(save_path, meshes.front()->get()); - ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Mesh to file '" + save_path + "'."); r_gen_files->push_back(save_path); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 64994e21b0..3a99968192 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1178,7 +1178,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)"), animations_out ? true : false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); @@ -1418,7 +1418,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p DirAccess *da = DirAccess::open(base_path); Error err2 = da->make_dir(subdir_name); memdelete(da); - ERR_FAIL_COND_V(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2); + ERR_FAIL_COND_V_MSG(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2, "Cannot make directory '" + subdir_name + "'."); base_path = base_path.plus_file(subdir_name); } } @@ -1514,7 +1514,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p Ref<PackedScene> packer = memnew(PackedScene); packer->pack(child); err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves - ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + path + "'."); } } @@ -1522,7 +1522,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p packer->pack(scene); print_verbose("Saving scene to: " + p_save_path + ".scn"); err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves - ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'."); memdelete(scene); @@ -1549,7 +1549,7 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla Error error; Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error); - ERR_FAIL_COND_V(!ps.is_valid(), NULL); + ERR_FAIL_COND_V_MSG(!ps.is_valid(), NULL, "Cannot load scene as text resource from path '" + p_path + "'."); Node *scene = ps->instance(); ERR_FAIL_COND_V(!scene, NULL); diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index f1de71e25e..74586a4100 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -96,7 +96,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s Error err; FileAccess *file = FileAccess::open(p_source_file, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_source_file + "'."); /* CHECK RIFF */ char riff[5]; diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 8ba7d9fba7..02b0159241 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -253,13 +253,11 @@ void InspectorDock::_prepare_history() { text = obj->get_class(); } - if (i == editor_history->get_history_pos()) { + if (i == editor_history->get_history_pos() && current) { text = "[" + text + "]"; } history_menu->get_popup()->add_icon_item(icon, text, i); } - - editor_path->update_path(); } void InspectorDock::_select_history(int p_idx) const { @@ -296,7 +294,7 @@ void InspectorDock::_edit_forward() { } void InspectorDock::_edit_back() { EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); - if (editor_history->previous() || editor_history->get_path_size() == 1) + if ((current && editor_history->previous()) || editor_history->get_path_size() == 1) editor->edit_current(); } @@ -408,6 +406,7 @@ void InspectorDock::update(Object *p_object) { warning->hide(); search->set_editable(false); + editor_path->set_disabled(true); editor_path->set_text(""); editor_path->set_tooltip(""); editor_path->set_icon(NULL); @@ -420,6 +419,7 @@ void InspectorDock::update(Object *p_object) { object_menu->set_disabled(false); search->set_editable(true); + editor_path->set_disabled(false); resource_save_button->set_disabled(!is_resource); PopupMenu *p = object_menu->get_popup(); diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 23056d25c0..971e746509 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -131,7 +131,7 @@ void PluginConfigDialog::config(const String &p_config_path) { if (p_config_path.length()) { Ref<ConfigFile> cf = memnew(ConfigFile); Error err = cf->load(p_config_path); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot load config file from path '" + p_config_path + "'."); name_edit->set_text(cf->get_value("plugin", "name", "")); subfolder_edit->set_text(p_config_path.get_base_dir().get_basename().get_file()); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index d7451849a1..2d00324c84 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -122,7 +122,7 @@ void AnimationPlayerEditor::_notification(int p_what) { stop->set_icon(get_icon("Stop", "EditorIcons")); onion_toggle->set_icon(get_icon("Onion", "EditorIcons")); - onion_skinning->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); + onion_skinning->set_icon(get_icon("GuiTabMenu", "EditorIcons")); pin->set_icon(get_icon("Pin", "EditorIcons")); @@ -736,8 +736,8 @@ void AnimationPlayerEditor::_dialog_action(String p_file) { ERR_FAIL_COND(!player); Ref<Resource> res = ResourceLoader::load(p_file, "Animation"); - ERR_FAIL_COND(res.is_null()); - ERR_FAIL_COND(!res->is_class("Animation")); + ERR_FAIL_COND_MSG(res.is_null(), "Cannot load Animation from file '" + p_file + "'."); + ERR_FAIL_COND_MSG(!res->is_class("Animation"), "Loaded resource from file '" + p_file + "' is not Animation."); if (p_file.find_last("/") != -1) { p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length()); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 6f612b5c79..b1e8ce20d6 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1749,6 +1749,9 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { if (key_auto_insert_button->is_pressed()) { _insert_animation_keys(false, false, true, true); } + + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; drag_type = DRAG_NONE; viewport->update(); return true; @@ -1757,6 +1760,8 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { // Cancel a drag if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection); + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; drag_type = DRAG_NONE; viewport->update(); return true; @@ -1967,6 +1972,11 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (key_auto_insert_button->is_pressed()) { _insert_animation_keys(true, false, false, true); } + + //Make sure smart snapping lines disappear. + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; + drag_type = DRAG_NONE; viewport->update(); return true; @@ -1975,6 +1985,8 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { // Cancel a drag if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection, true); + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; drag_type = DRAG_NONE; viewport->update(); return true; @@ -3084,14 +3096,12 @@ void CanvasItemEditor::_draw_selection() { viewport->draw_set_transform_matrix(simple_xform); Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE); - Color x_axis_color(1.0, 0.4, 0.4, 0.6); - viewport->draw_rect(x_handle_rect, x_axis_color); - viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), x_axis_color, Math::round(EDSCALE), true); + viewport->draw_rect(x_handle_rect, get_color("axis_x_color", "Editor")); + viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), get_color("axis_x_color", "Editor"), Math::round(EDSCALE), true); Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE); - Color y_axis_color(0.4, 1.0, 0.4, 0.6); - viewport->draw_rect(y_handle_rect, y_axis_color); - viewport->draw_line(Point2(), Point2(0, -scale_factor.y * EDSCALE), y_axis_color, Math::round(EDSCALE), true); + viewport->draw_rect(y_handle_rect, get_color("axis_y_color", "Editor")); + viewport->draw_line(Point2(), Point2(0, -scale_factor.y * EDSCALE), get_color("axis_y_color", "Editor"), Math::round(EDSCALE), true); viewport->draw_set_transform_matrix(viewport->get_transform()); } @@ -3171,11 +3181,8 @@ void CanvasItemEditor::_draw_axis() { if (show_origin) { - Color x_axis_color(1.0, 0.4, 0.4, 0.6); - Color y_axis_color(0.4, 1.0, 0.4, 0.6); - - _draw_straight_line(Point2(), Point2(1, 0), x_axis_color); - _draw_straight_line(Point2(), Point2(0, 1), y_axis_color); + _draw_straight_line(Point2(), Point2(1, 0), get_color("axis_x_color", "Editor") * Color(1, 1, 1, 0.75)); + _draw_straight_line(Point2(), Point2(0, 1), get_color("axis_y_color", "Editor") * Color(1, 1, 1, 0.75)); } if (show_viewport) { @@ -3660,7 +3667,7 @@ void CanvasItemEditor::_notification(int p_what) { scale_button->set_icon(get_icon("ToolScale", "EditorIcons")); rotate_button->set_icon(get_icon("ToolRotate", "EditorIcons")); snap_button->set_icon(get_icon("Snap", "EditorIcons")); - snap_config_menu->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); + snap_config_menu->set_icon(get_icon("GuiTabMenu", "EditorIcons")); skeleton_menu->set_icon(get_icon("Bone", "EditorIcons")); pan_button->set_icon(get_icon("ToolPan", "EditorIcons")); ruler_button->set_icon(get_icon("Ruler", "EditorIcons")); @@ -5044,6 +5051,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_rotation = false; snap_relative = false; snap_pixel = false; + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; anchors_mode = false; @@ -5519,6 +5528,7 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons for (int i = 0; i < files.size(); i++) { String path = files[i]; RES res = ResourceLoader::load(path); + ERR_FAIL_COND(res.is_null()); Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res)); Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); if (texture != NULL || scene != NULL) { diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 9d625af959..374900d4c7 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -87,7 +87,7 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() { Ref<Image> img; img.instance(); Error err = ImageLoader::load_image(source_emission_file, img); - ERR_FAIL_COND_MSG(err != OK, "Error loading image: " + source_emission_file + "."); + ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'."); if (img->is_compressed()) { img->decompress(); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index c2b6031e60..9160920c50 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -456,6 +456,9 @@ void CurveEditor::remove_point(int index) { if (index == _selected_point) set_selected_point(-1); + if (index == _hover_point) + set_hover_point_index(-1); + ur.commit_action(); } @@ -779,7 +782,7 @@ bool CurvePreviewGenerator::handles(const String &p_type) const { Ref<Texture> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, const Size2 &p_size) const { Ref<Curve> curve_ref = p_from; - ERR_FAIL_COND_V(curve_ref.is_null(), Ref<Texture>()); + ERR_FAIL_COND_V_MSG(curve_ref.is_null(), Ref<Texture>(), "It's not a reference to a valid Resource object."); Curve &curve = **curve_ref; // FIXME: Should be ported to use p_size as done in b2633a97 diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 1fc6dae978..7fbb35e565 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -201,7 +201,7 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instance(); - ERR_FAIL_COND(!scene); + ERR_FAIL_COND_MSG(!scene, "Cannot create an instance from PackedScene '" + p_str + "'."); _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE); diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index 8025e12885..957ce42304 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -160,7 +160,7 @@ void Particles2DEditorPlugin::_generate_emission_mask() { Ref<Image> img; img.instance(); Error err = ImageLoader::load_image(source_emission_file, img); - ERR_FAIL_COND_MSG(err != OK, "Error loading image: " + source_emission_file + "."); + ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'."); if (img->is_compressed()) { img->decompress(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index f79c9d5062..80b0f0738a 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1973,7 +1973,7 @@ Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error Ref<TextFile> text_res(text_file); Error err = text_file->load_text(path); - ERR_FAIL_COND_V(err != OK, RES()); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load text file '" + path + "'."); text_file->set_file_path(local_path); text_file->set_path(local_path, true); @@ -1998,10 +1998,7 @@ Error ScriptEditor::_save_text_file(Ref<TextFile> p_text_file, const String &p_p Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - if (err) { - - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot save text file '" + p_path + "'."); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { @@ -3308,8 +3305,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { debug_menu->set_text(TTR("Debug")); debug_menu->set_switch_on_hover(true); debug_menu->get_popup()->set_hide_on_window_lose_focus(true); - debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10), DEBUG_NEXT); debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11), DEBUG_STEP); + debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10), DEBUG_NEXT); debug_menu->get_popup()->add_separator(); debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/break", TTR("Break")), DEBUG_BREAK); debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12), DEBUG_CONTINUE); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 073e6f74e9..9d3c580f02 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -224,6 +224,7 @@ void ScriptTextEditor::_load_theme_settings() { Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); @@ -262,6 +263,7 @@ void ScriptTextEditor::_load_theme_settings() { colors_cache.keyword_color = keyword_color; colors_cache.basetype_color = basetype_color; colors_cache.type_color = type_color; + colors_cache.usertype_color = usertype_color; colors_cache.comment_color = comment_color; colors_cache.string_color = string_color; @@ -325,6 +327,29 @@ void ScriptTextEditor::_set_theme_for_script() { } _update_member_keywords(); + //colorize user types + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + + for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { + + text_edit->add_keyword_color(E->get(), colors_cache.usertype_color); + } + + //colorize singleton autoloads (as types, just as engine singletons are) + List<PropertyInfo> props; + ProjectSettings::get_singleton()->get_property_list(&props); + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + String s = E->get().name; + if (!s.begins_with("autoload/")) { + continue; + } + String path = ProjectSettings::get_singleton()->get(s); + if (path.begins_with("*")) { + text_edit->add_keyword_color(s.get_slice("/", 1), colors_cache.usertype_color); + } + } + //colorize comments List<String> comments; script->get_language()->get_comment_delimiters(&comments); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 0ea8726ecc..eba75befd4 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -91,6 +91,7 @@ class ScriptTextEditor : public ScriptEditorBase { Color keyword_color; Color basetype_color; Color type_color; + Color usertype_color; Color comment_color; Color string_color; } colors_cache; diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 18049e62b4..127cead57f 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2304,7 +2304,7 @@ void SpatialEditorViewport::_notification(int p_what) { if (p_what == NOTIFICATION_THEME_CHANGED) { - view_menu->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); + view_menu->set_icon(get_icon("GuiTabMenu", "EditorIcons")); preview_camera->set_icon(get_icon("Camera", "EditorIcons")); view_menu->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles")); @@ -3230,6 +3230,7 @@ void SpatialEditorViewport::_create_preview(const Vector<String> &files) const { for (int i = 0; i < files.size(); i++) { String path = files[i]; RES res = ResourceLoader::load(path); + ERR_CONTINUE(res.is_null()); Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res)); if (mesh != NULL || scene != NULL) { @@ -3279,6 +3280,7 @@ bool SpatialEditorViewport::_cyclical_dependency_exists(const String &p_target_s bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) { RES res = ResourceLoader::load(path); + ERR_FAIL_COND_V(res.is_null(), false); Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res)); @@ -4061,7 +4063,9 @@ void _update_all_gizmos(Node *p_node) { } void SpatialEditor::update_all_gizmos(Node *p_node) { - if (!p_node) p_node = SceneTree::get_singleton()->get_root(); + if (!p_node) { + p_node = SceneTree::get_singleton()->get_root(); + } _update_all_gizmos(p_node); } @@ -4080,23 +4084,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) { return si; } -Color SpatialEditor::_get_axis_color(int axis) { - - switch (axis) { - case 0: - // X axis - return Color(0.96, 0.20, 0.32); - case 1: - // Y axis - return Color(0.53, 0.84, 0.01); - case 2: - // Z axis - return Color(0.16, 0.55, 0.96); - default: - return Color(0, 0, 0); - } -} - void SpatialEditor::_generate_selection_box() { AABB aabb(Vector3(), Vector3(1, 1, 1)); @@ -4648,7 +4635,21 @@ void SpatialEditor::_init_indicators() { for (int i = 0; i < 3; i++) { Vector3 axis; axis[i] = 1; - Color origin_color = _get_axis_color(i); + Color origin_color; + switch (i) { + case 0: + origin_color = get_color("axis_x_color", "Editor"); + break; + case 1: + origin_color = get_color("axis_y_color", "Editor"); + break; + case 2: + origin_color = get_color("axis_z_color", "Editor"); + break; + default: + origin_color = Color(); + break; + } grid_enable[i] = false; grid_visible[i] = false; @@ -4685,7 +4686,22 @@ void SpatialEditor::_init_indicators() { for (int i = 0; i < 3; i++) { - Color col = _get_axis_color(i); + Color col; + switch (i) { + case 0: + col = get_color("axis_x_color", "Editor"); + break; + case 1: + col = get_color("axis_y_color", "Editor"); + break; + case 2: + col = get_color("axis_z_color", "Editor"); + break; + default: + col = Color(); + break; + } + col.a = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity"); move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); @@ -6254,5 +6270,7 @@ EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() { current_gizmos[i]->set_plugin(NULL); current_gizmos[i]->get_spatial_node()->set_gizmo(NULL); } - SpatialEditor::get_singleton()->update_all_gizmos(); + if (SpatialEditor::get_singleton()) { + SpatialEditor::get_singleton()->update_all_gizmos(); + } } diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 728b67f6fa..208495c2f5 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -58,6 +58,7 @@ public: RID instance; Ref<ArrayMesh> mesh; Ref<Material> material; + Ref<SkinReference> skin_reference; RID skeleton; bool billboard; bool unscaled; @@ -101,7 +102,7 @@ protected: public: void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false); - void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID(), const Ref<Material> &p_material = Ref<Material>()); + void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>()); void add_collision_segments(const Vector<Vector3> &p_lines); void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh); void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1); @@ -633,7 +634,6 @@ private: Node *custom_camera; Object *_get_editor_data(Object *p_what); - Color _get_axis_color(int axis); Ref<Environment> viewport_environment; diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 2deb2090e2..69fd592652 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -102,7 +102,7 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float int lasti = p2->Contour.size() - 1; Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION); - for (unsigned int i = 0; i < p2->Contour.size(); i++) { + for (uint64_t i = 0; i < p2->Contour.size(); i++) { Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION); if (cur.distance_to(prev) > 0.5) { diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index d91de6cbf6..394122d91d 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -464,9 +464,11 @@ void SpriteFramesEditor::_animation_select() { if (updating) return; - double value = anim_speed->get_line_edit()->get_text().to_double(); - if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) - _animation_fps_changed(value); + if (frames->has_animation(edited_anim)) { + double value = anim_speed->get_line_edit()->get_text().to_double(); + if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) + _animation_fps_changed(value); + } TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); @@ -548,6 +550,7 @@ void SpriteFramesEditor::_animation_name_edited() { undo_redo->commit_action(); } + void SpriteFramesEditor::_animation_add() { String name = "New Anim"; @@ -578,13 +581,21 @@ void SpriteFramesEditor::_animation_add() { undo_redo->commit_action(); animations->grab_focus(); } + void SpriteFramesEditor::_animation_remove() { + if (updating) return; if (!frames->has_animation(edited_anim)) return; + delete_dialog->set_text(TTR("Delete Animation?")); + delete_dialog->popup_centered_minsize(); +} + +void SpriteFramesEditor::_animation_remove_confirmed() { + undo_redo->create_action(TTR("Remove Animation")); undo_redo->add_do_method(frames, "remove_animation", edited_anim); undo_redo->add_undo_method(frames, "add_animation", edited_anim); @@ -598,6 +609,8 @@ void SpriteFramesEditor::_animation_remove() { undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); + edited_anim = StringName(); + undo_redo->commit_action(); } @@ -743,7 +756,9 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f if (frame.is_null()) return Variant(); - return EditorNode::get_singleton()->drag_resource(frame, p_from); + Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from); + drag_data["frame"] = idx; // store the frame, incase we want to reorder frames inside 'drop_data_fw' + return drag_data; } bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { @@ -753,8 +768,9 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant & if (!d.has("type")) return false; + // reordering frames if (d.has("from") && (Object *)(d["from"]) == tree) - return false; + return true; if (String(d["type"]) == "resource" && d.has("resource")) { RES r = d["resource"]; @@ -806,13 +822,31 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da Ref<Texture> texture = r; if (texture.is_valid()) { - - undo_redo->create_action(TTR("Add Frame")); - undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); - undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); - undo_redo->add_do_method(this, "_update_library"); - undo_redo->add_undo_method(this, "_update_library"); - undo_redo->commit_action(); + bool reorder = false; + if (d.has("from") && (Object *)(d["from"]) == tree) + reorder = true; + + if (reorder) { //drop is from reordering frames + int from_frame = -1; + if (d.has("frame")) + from_frame = d["frame"]; + + undo_redo->create_action(TTR("Move Frame")); + undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame); + undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos); + undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); + undo_redo->commit_action(); + } else { + undo_redo->create_action(TTR("Add Frame")); + undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); + undo_redo->commit_action(); + } } } @@ -840,6 +874,7 @@ void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited); ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add); ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove); + ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed); ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed); ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); @@ -870,7 +905,6 @@ SpriteFramesEditor::SpriteFramesEditor() { new_anim = memnew(ToolButton); new_anim->set_tooltip(TTR("New Animation")); hbc_animlist->add_child(new_anim); - new_anim->set_h_size_flags(SIZE_EXPAND_FILL); new_anim->connect("pressed", this, "_animation_add"); remove_anim = memnew(ToolButton); @@ -926,7 +960,7 @@ SpriteFramesEditor::SpriteFramesEditor() { paste->set_tooltip(TTR("Paste")); hbc->add_child(paste); - hbc->add_spacer(false); + hbc->add_child(memnew(VSeparator)); empty = memnew(ToolButton); empty->set_tooltip(TTR("Insert Empty (Before)")); @@ -987,6 +1021,10 @@ SpriteFramesEditor::SpriteFramesEditor() { edited_anim = "default"; + delete_dialog = memnew(ConfirmationDialog); + add_child(delete_dialog); + delete_dialog->connect("confirmed", this, "_animation_remove_confirmed"); + split_sheet_dialog = memnew(ConfirmationDialog); add_child(split_sheet_dialog); VBoxContainer *split_sheet_vb = memnew(VBoxContainer); diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index d64431cde7..f20b54f910 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -73,6 +73,8 @@ class SpriteFramesEditor : public HSplitContainer { StringName edited_anim; + ConfirmationDialog *delete_dialog; + ConfirmationDialog *split_sheet_dialog; ScrollContainer *splite_sheet_scroll; TextureRect *split_sheet_preview; @@ -98,6 +100,7 @@ class SpriteFramesEditor : public HSplitContainer { void _animation_name_edited(); void _animation_add(); void _animation_remove(); + void _animation_remove_confirmed(); void _animation_loop_changed(); void _animation_fps_changed(double p_value); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 3055a9382c..d501a04016 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -192,7 +192,7 @@ void ThemeEditor::_save_template_cbk(String fname) { FileAccess *file = FileAccess::open(filename, FileAccess::WRITE); - ERR_FAIL_COND_MSG(!file, "Can't save theme to file: " + filename + "."); + ERR_FAIL_COND_MSG(!file, "Can't save theme to file '" + filename + "'."); file->store_line("; ******************* "); file->store_line("; Template Theme File "); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 90276041a8..2d66087699 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -71,8 +71,8 @@ void TileMapEditor::_notification(int p_what) { picker_button->set_icon(get_icon("ColorPick", "EditorIcons")); select_button->set_icon(get_icon("ActionCopy", "EditorIcons")); - rotate_left_button->set_icon(get_icon("Rotate270", "EditorIcons")); - rotate_right_button->set_icon(get_icon("Rotate90", "EditorIcons")); + rotate_left_button->set_icon(get_icon("RotateLeft", "EditorIcons")); + rotate_right_button->set_icon(get_icon("RotateRight", "EditorIcons")); flip_horizontal_button->set_icon(get_icon("MirrorX", "EditorIcons")); flip_vertical_button->set_icon(get_icon("MirrorY", "EditorIcons")); clear_transform_button->set_icon(get_icon("Clear", "EditorIcons")); @@ -989,7 +989,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (mb->is_pressed()) { if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) - return false; //drag + return false; // Drag. if (tool == TOOL_NONE) { @@ -1593,7 +1593,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { } } - int max_lines = 10000; //avoid crash if size too smal + int max_lines = 10000; //avoid crash if size too small if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) { @@ -1645,7 +1645,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { p_overlay->draw_colored_polygon(points, Color(0.2, 0.8, 1, 0.4)); } - if (mouse_over) { + if (mouse_over && node->get_tileset().is_valid()) { Vector2 endpoints[4] = { node->map_to_world(over_tile, true), diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index e8cd7692b6..d4f985e1de 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -380,6 +380,7 @@ void VersionControlEditorPlugin::fetch_available_vcs_addon_names() { String path = ScriptServer::get_global_class_path(global_classes[i]); Ref<Script> script = ResourceLoader::load(path); + ERR_FAIL_COND(script.is_null()); if (script->get_instance_base_type() == "EditorVCSInterface") { diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 82baa99da2..30ce2ef6e6 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -546,14 +546,14 @@ void VisualShaderEditor::_update_graph() { HBoxContainer *hb2 = memnew(HBoxContainer); Button *add_input_btn = memnew(Button); - add_input_btn->set_text(TTR("Add input +")); + add_input_btn->set_text(TTR("Add Input")); add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); hb2->add_child(add_input_btn); hb2->add_spacer(); Button *add_output_btn = memnew(Button); - add_output_btn->set_text(TTR("Add output +")); + add_output_btn->set_text(TTR("Add Output")); add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); hb2->add_child(add_output_btn); diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 8dac5fa6b5..04b863f3aa 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -38,7 +38,7 @@ void BackgroundProgress::_add_task(const String &p_task, const String &p_label, int p_steps) { _THREAD_SAFE_METHOD_ - ERR_FAIL_COND(tasks.has(p_task)); + ERR_FAIL_COND_MSG(tasks.has(p_task), "Task '" + p_task + "' already exists."); BackgroundProgress::Task t; t.hb = memnew(HBoxContainer); Label *l = memnew(Label); @@ -172,7 +172,7 @@ void ProgressDialog::add_task(const String &p_task, const String &p_label, int p return; } - ERR_FAIL_COND(tasks.has(p_task)); + ERR_FAIL_COND_MSG(tasks.has(p_task), "Task '" + p_task + "' already exists."); ProgressDialog::Task t; t.vb = memnew(VBoxContainer); VBoxContainer *vb2 = memnew(VBoxContainer); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 701676a7f8..f70dcab931 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1689,7 +1689,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) { emit_signal(SIGNAL_SELECTION_CHANGED); - if (mb->is_doubleclick()) { + if (!mb->get_control() && mb->is_doubleclick()) { emit_signal(SIGNAL_PROJECT_ASK_OPEN); } } @@ -1757,6 +1757,12 @@ void ProjectManager::_notification(int p_what) { if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) open_templates->popup_centered_minsize(); + + if (_project_list->get_project_count() >= 1) { + // Focus on the search box immediately to allow the user + // to search without having to reach for their mouse + project_filter->search_box->grab_focus(); + } } break; case NOTIFICATION_VISIBILITY_CHANGED: { diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index f1e9420799..a56cfede34 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -1007,8 +1007,12 @@ void ProjectSettingsEditor::_copy_to_platform_about_to_show() { presets.insert("pvrtc"); presets.insert("debug"); presets.insert("release"); + presets.insert("editor"); + presets.insert("standalone"); presets.insert("32"); presets.insert("64"); + // Not available as an export platform yet, so it needs to be added manually + presets.insert("Server"); for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) { List<String> p; @@ -1043,6 +1047,84 @@ void ProjectSettingsEditor::_copy_to_platform_about_to_show() { } } +Variant ProjectSettingsEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + + TreeItem *selected = input_editor->get_selected(); + if (!selected || selected->get_parent() != input_editor->get_root()) + return Variant(); + + String name = selected->get_text(0); + VBoxContainer *vb = memnew(VBoxContainer); + HBoxContainer *hb = memnew(HBoxContainer); + Label *label = memnew(Label(name)); + hb->set_modulate(Color(1, 1, 1, 1.0f)); + hb->add_child(label); + vb->add_child(hb); + set_drag_preview(vb); + + Dictionary drag_data; + drag_data["type"] = "nodes"; + + input_editor->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN); + + return drag_data; +} + +bool ProjectSettingsEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + + Dictionary d = p_data; + if (!d.has("type") || d["type"] != "nodes") + return false; + + TreeItem *selected = input_editor->get_selected(); + TreeItem *item = input_editor->get_item_at_position(p_point); + if (!selected || !item || item == selected || item->get_parent() == selected) + return false; + + return true; +} + +void ProjectSettingsEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + + if (!can_drop_data_fw(p_point, p_data, p_from)) + return; + + TreeItem *selected = input_editor->get_selected(); + TreeItem *item = input_editor->get_item_at_position(p_point); + TreeItem *target = item->get_parent() == input_editor->get_root() ? item : item->get_parent(); + + String selected_name = "input/" + selected->get_text(0); + int old_order = ProjectSettings::get_singleton()->get_order(selected_name); + String target_name = "input/" + target->get_text(0); + int target_order = ProjectSettings::get_singleton()->get_order(target_name); + + int order = old_order; + bool is_below = target_order > old_order; + TreeItem *iterator = is_below ? selected->get_next() : selected->get_prev(); + + undo_redo->create_action(TTR("Moved Input Action Event")); + while (iterator != target) { + + String iterator_name = "input/" + iterator->get_text(0); + int iterator_order = ProjectSettings::get_singleton()->get_order(iterator_name); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", iterator_name, order); + undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", iterator_name, iterator_order); + order = iterator_order; + iterator = is_below ? iterator->get_next() : iterator->get_prev(); + } + + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", target_name, order); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", selected_name, target_order); + undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", target_name, target_order); + undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", selected_name, old_order); + + undo_redo->add_do_method(this, "_update_actions"); + undo_redo->add_undo_method(this, "_update_actions"); + undo_redo->add_do_method(this, "_settings_changed"); + undo_redo->add_undo_method(this, "_settings_changed"); + undo_redo->commit_action(); +} + void ProjectSettingsEditor::_copy_to_platform(int p_which) { String path = globals_editor->get_inspector()->get_selected_path(); @@ -1227,7 +1309,7 @@ void ProjectSettingsEditor::_translation_res_option_changed() { ERR_FAIL_COND(!remaps.has(key)); PoolStringArray r = remaps[key]; ERR_FAIL_INDEX(idx, r.size()); - if (translation_locales_idxs_remap.size() > 0) { + if (translation_locales_idxs_remap.size() > which) { r.set(idx, path + ":" + langs[translation_locales_idxs_remap[which]]); } else { r.set(idx, path + ":" + langs[which]); @@ -1662,6 +1744,10 @@ void ProjectSettingsEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_editor_restart_close"), &ProjectSettingsEditor::_editor_restart_close); ClassDB::bind_method(D_METHOD("get_tabs"), &ProjectSettingsEditor::get_tabs); + + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ProjectSettingsEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ProjectSettingsEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &ProjectSettingsEditor::drop_data_fw); } ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { @@ -1844,6 +1930,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { input_editor->connect("item_activated", this, "_action_activated"); input_editor->connect("cell_selected", this, "_action_selected"); input_editor->connect("button_pressed", this, "_action_button_pressed"); + input_editor->set_drag_forwarding(this); + popup_add = memnew(PopupMenu); add_child(popup_add); popup_add->connect("id_pressed", this, "_add_item"); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index d302c0d34b..4dfd8ba602 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -158,6 +158,10 @@ class ProjectSettingsEditor : public AcceptDialog { void _toggle_search_bar(bool p_pressed); + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _copy_to_platform_about_to_show(); ProjectSettingsEditor(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 2ddf1f7056..98ab1bfb54 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -250,22 +250,37 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) return; } + UndoRedo *undo_redo = editor->get_undo_redo(); + undo_redo->create_action(TTR("Replace with Branch Scene")); + Node *parent = base->get_parent(); int pos = base->get_index(); - parent->remove_child(base); - parent->add_child(instanced_scene); - parent->move_child(instanced_scene, pos); - instanced_scene->set_owner(edited_scene); - editor_selection->clear(); - editor_selection->add_node(instanced_scene); - scene_tree->set_selected(instanced_scene); - - // Delete the node as late as possible because before another one is selected - // an editor plugin could be referencing it to do something with it before - // switching to another (or to none); and since some steps of changing the - // editor state are deferred, the safest thing is to do this is as the last - // step of this function and also by enqueing instead of memdelete()-ing it here - base->queue_delete(); + undo_redo->add_do_method(parent, "remove_child", base); + undo_redo->add_undo_method(parent, "remove_child", instanced_scene); + undo_redo->add_do_method(parent, "add_child", instanced_scene); + undo_redo->add_undo_method(parent, "add_child", base); + undo_redo->add_do_method(parent, "move_child", instanced_scene, pos); + undo_redo->add_undo_method(parent, "move_child", base, pos); + + List<Node *> owned; + base->get_owned_by(base->get_owner(), &owned); + Array owners; + for (List<Node *>::Element *F = owned.front(); F; F = F->next()) { + owners.push_back(F->get()); + } + undo_redo->add_do_method(instanced_scene, "set_owner", edited_scene); + undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners); + + undo_redo->add_do_method(editor_selection, "clear"); + undo_redo->add_undo_method(editor_selection, "clear"); + undo_redo->add_do_method(editor_selection, "add_node", instanced_scene); + undo_redo->add_undo_method(editor_selection, "add_node", base); + undo_redo->add_do_property(scene_tree, "set_selected", instanced_scene); + undo_redo->add_undo_property(scene_tree, "set_selected", base); + + undo_redo->add_do_reference(instanced_scene); + undo_redo->add_undo_reference(base); + undo_redo->commit_action(); } bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { @@ -699,9 +714,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().create_action(TTR("Make node as Root")); editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); - editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root); - editor_data->get_undo_redo().add_do_method(node, "add_child", root); editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node); + editor_data->get_undo_redo().add_do_method(node, "add_child", root); editor_data->get_undo_redo().add_do_method(node, "set_filename", root->get_filename()); editor_data->get_undo_redo().add_do_method(root, "set_filename", String()); editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)NULL); @@ -713,14 +727,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_undo_method(node, "remove_child", root); editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root); editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node); + editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index()); editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)NULL); editor_data->get_undo_redo().add_undo_method(node, "set_owner", root); - _node_replace_owner(root, root, root, MODE_UNDO); editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_undo_reference(root); editor_data->get_undo_redo().commit_action(); } break; case TOOL_MULTI_EDIT: { @@ -895,16 +908,22 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (e) { Node *node = e->get(); if (node) { + bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node); bool placeholder = node->get_scene_instance_load_placeholder(); + + // Fire confirmation dialog when children are editable. + if (editable && !placeholder) { + placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default.")); + placeholder_editable_instance_remove_dialog->popup_centered_minsize(); + break; + } + placeholder = !placeholder; - int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children")); - int placeholder_item_idx = menu->get_item_idx_from_text(TTR("Load As Placeholder")); + if (placeholder) EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false); node->set_scene_instance_load_placeholder(placeholder); - menu->set_item_checked(editable_item_idx, false); - menu->set_item_checked(placeholder_item_idx, placeholder); scene_tree->update_tree(); } } @@ -1776,6 +1795,25 @@ void SceneTreeDock::_toggle_editable_children_from_selection() { } } +void SceneTreeDock::_toggle_placeholder_from_selection() { + + List<Node *> selection = editor_selection->get_selected_node_list(); + List<Node *>::Element *e = selection.front(); + + if (e) { + Node *node = e->get(); + if (node) { + _toggle_editable_children(node); + + bool placeholder = node->get_scene_instance_load_placeholder(); + placeholder = !placeholder; + + node->set_scene_instance_load_placeholder(placeholder); + scene_tree->update_tree(); + } + } +} + void SceneTreeDock::_toggle_editable_children(Node *p_node) { if (p_node) { @@ -2713,6 +2751,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin); ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm); ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection); + ClassDB::bind_method(D_METHOD("_toggle_placeholder_from_selection"), &SceneTreeDock::_toggle_placeholder_from_selection); ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed); ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene); ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed); @@ -2886,6 +2925,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel add_child(editable_instance_remove_dialog); editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection"); + placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog); + add_child(placeholder_editable_instance_remove_dialog); + placeholder_editable_instance_remove_dialog->connect("confirmed", this, "_toggle_placeholder_from_selection"); + import_subscene_dialog = memnew(EditorSubScene); add_child(import_subscene_dialog); import_subscene_dialog->connect("subscene_selected", this, "_import_subscene"); @@ -2918,5 +2961,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel profile_allow_script_editing = true; EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true); + EDITOR_DEF("interface/editors/derive_script_globals_by_name", true); EDITOR_DEF("_use_favorites_root_selection", false); } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index cd582fdf57..014ce58e88 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -127,6 +127,7 @@ class SceneTreeDock : public VBoxContainer { AcceptDialog *accept; ConfirmationDialog *delete_dialog; ConfirmationDialog *editable_instance_remove_dialog; + ConfirmationDialog *placeholder_editable_instance_remove_dialog; ReparentDialog *reparent_dialog; EditorQuickOpen *quick_open; @@ -184,6 +185,8 @@ class SceneTreeDock : public VBoxContainer { void _toggle_editable_children_from_selection(); void _toggle_editable_children(Node *p_node); + void _toggle_placeholder_from_selection(); + void _node_prerenamed(Node *p_node, const String &p_new_name); void _nodes_drag_begin(); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index ffb3f5feab..6522cf4d02 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -55,6 +55,15 @@ void ScriptCreateDialog::_notification(int p_what) { String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", ""); Ref<Texture> last_lang_icon; if (!last_lang.empty()) { + + for (int i = 0; i < language_menu->get_item_count(); i++) { + if (language_menu->get_item_text(i) == last_lang) { + language_menu->select(i); + current_language = i; + break; + } + } + last_lang_icon = get_icon(last_lang, "EditorIcons"); } else { last_lang_icon = language_menu->get_item_icon(default_language); @@ -593,7 +602,7 @@ void ScriptCreateDialog::_path_entered(const String &p_path) { void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { - error_label->set_text(TTR(p_msg)); + error_label->set_text("- " + TTR(p_msg)); if (valid) { error_label->add_color_override("font_color", get_color("success_color", "Editor")); } else { @@ -603,7 +612,7 @@ void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { - path_error_label->set_text(TTR(p_msg)); + path_error_label->set_text("- " + TTR(p_msg)); if (valid) { path_error_label->add_color_override("font_color", get_color("success_color", "Editor")); } else { @@ -735,29 +744,14 @@ ScriptCreateDialog::ScriptCreateDialog() { VBoxContainer *vb = memnew(VBoxContainer); - HBoxContainer *hb = memnew(HBoxContainer); - Label *l = memnew(Label); - l->set_text(" - "); - hb->add_child(l); error_label = memnew(Label); - error_label->set_text(TTR("Error!")); - error_label->set_align(Label::ALIGN_LEFT); - hb->add_child(error_label); - vb->add_child(hb); + vb->add_child(error_label); - hb = memnew(HBoxContainer); - l = memnew(Label); - l->set_text(" - "); - hb->add_child(l); path_error_label = memnew(Label); - path_error_label->set_text(TTR("Error!")); - path_error_label->set_align(Label::ALIGN_LEFT); - hb->add_child(path_error_label); - vb->add_child(hb); + vb->add_child(path_error_label); status_panel = memnew(PanelContainer); status_panel->set_h_size_flags(Control::SIZE_FILL); - status_panel->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree")); status_panel->add_child(vb); /* Spacing */ @@ -769,7 +763,7 @@ ScriptCreateDialog::ScriptCreateDialog() { vb->add_child(gc); vb->add_child(spacing); vb->add_child(status_panel); - hb = memnew(HBoxContainer); + HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(vb); add_child(hb); @@ -779,9 +773,7 @@ ScriptCreateDialog::ScriptCreateDialog() { language_menu = memnew(OptionButton); language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE); language_menu->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label(TTR("Language"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Language:")))); gc->add_child(language_menu); default_language = 0; @@ -794,19 +786,8 @@ ScriptCreateDialog::ScriptCreateDialog() { } } - String last_selected_language = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", ""); - if (last_selected_language != "") { - for (int i = 0; i < language_menu->get_item_count(); i++) { - if (language_menu->get_item_text(i) == last_selected_language) { - language_menu->select(i); - current_language = i; - break; - } - } - } else { - language_menu->select(default_language); - current_language = default_language; - } + language_menu->select(default_language); + current_language = default_language; language_menu->connect("item_selected", this, "_lang_changed"); @@ -828,9 +809,7 @@ ScriptCreateDialog::ScriptCreateDialog() { parent_browse_button->set_flat(true); parent_browse_button->connect("pressed", this, "_browse_path", varray(true, false)); hb->add_child(parent_browse_button); - l = memnew(Label(TTR("Inherits"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Inherits:")))); gc->add_child(hb); is_browsing_parent = false; @@ -839,17 +818,13 @@ ScriptCreateDialog::ScriptCreateDialog() { class_name = memnew(LineEdit); class_name->connect("text_changed", this, "_class_name_changed"); class_name->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label(TTR("Class Name"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Class Name:")))); gc->add_child(class_name); /* Templates */ template_menu = memnew(OptionButton); - l = memnew(Label(TTR("Template"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Template:")))); gc->add_child(template_menu); template_menu->connect("item_selected", this, "_template_changed"); @@ -858,8 +833,7 @@ ScriptCreateDialog::ScriptCreateDialog() { internal = memnew(CheckBox); internal->set_text(TTR("On")); internal->connect("pressed", this, "_built_in_pressed"); - internal_label = memnew(Label(TTR("Built-in Script"))); - internal_label->set_align(Label::ALIGN_RIGHT); + internal_label = memnew(Label(TTR("Built-in Script:"))); gc->add_child(internal_label); gc->add_child(internal); @@ -876,9 +850,7 @@ ScriptCreateDialog::ScriptCreateDialog() { path_button->set_flat(true); path_button->connect("pressed", this, "_browse_path", varray(false, true)); hb->add_child(path_button); - l = memnew(Label(TTR("Path"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Path:")))); gc->add_child(hb); /* Dialog Setup */ diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 26ca3726f5..e96dfdd7b9 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -423,10 +423,12 @@ void ScriptEditorDebugger::_scene_tree_request() { int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &nodes, int current_index) { String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); String item_text = nodes[current_index + 1]; + String item_type = nodes[current_index + 2]; bool keep = filter.is_subsequence_ofi(item_text); TreeItem *item = inspect_scene_tree->create_item(parent); item->set_text(0, item_text); + item->set_tooltip(0, TTR("Type:") + " " + item_type); ObjectID id = ObjectID(nodes[current_index + 3]); Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(nodes[current_index + 2], ""); if (icon.is_valid()) { @@ -434,6 +436,15 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node } item->set_metadata(0, id); + if (id == inspected_object_id) { + TreeItem *cti = item->get_parent(); + while (cti) { + cti->set_collapsed(false); + cti = cti->get_parent(); + } + item->select(0); + } + // Set current item as collapsed if necessary if (parent) { if (!unfold_cache.has(id)) { @@ -795,60 +806,102 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da } else if (p_msg == "error") { - Array err = p_data[0]; + // Should have at least two elements, error array and stack items count. + ERR_FAIL_COND_MSG(p_data.size() < 2, "Malformed error message from script debugger."); - Array vals; - vals.push_back(err[0]); - vals.push_back(err[1]); - vals.push_back(err[2]); - vals.push_back(err[3]); - - bool warning = err[9]; + // Error or warning data. + Array err = p_data[0]; + ERR_FAIL_COND_MSG(err.size() < 10, "Malformed error message from script debugger."); + + // Format time. + Array time_vals; + time_vals.push_back(err[0]); + time_vals.push_back(err[1]); + time_vals.push_back(err[2]); + time_vals.push_back(err[3]); bool e; - String time = String("%d:%02d:%02d:%04d").sprintf(vals, &e); - String txt = err[8].is_zero() ? String(err[7]) : String(err[8]); + String time = String("%d:%02d:%02d:%04d").sprintf(time_vals, &e); + // Rest of the error data. + String method = err[4]; + String source_file = err[5]; + String source_line = err[6]; + String error_cond = err[7]; + String error_msg = err[8]; + bool is_warning = err[9]; + bool has_method = !method.empty(); + bool has_error_msg = !error_msg.empty(); + bool source_is_project_file = source_file.begins_with("res://"); + + // Metadata to highlight error line in scripts. + Array source_meta; + source_meta.push_back(source_file); + source_meta.push_back(source_line); + + // Create error tree to display above error or warning details. TreeItem *r = error_tree->get_root(); if (!r) { r = error_tree->create_item(); } + // Also provide the relevant details as tooltip to quickly check without + // uncollapsing the tree. + String tooltip = is_warning ? TTR("Warning:") : TTR("Error:"); + TreeItem *error = error_tree->create_item(r); error->set_collapsed(true); - error->set_icon(0, get_icon(warning ? "Warning" : "Error", "EditorIcons")); + error->set_icon(0, get_icon(is_warning ? "Warning" : "Error", "EditorIcons")); error->set_text(0, time); error->set_text_align(0, TreeItem::ALIGN_LEFT); - error->set_text(1, txt); + String error_title; + // Include method name, when given, in error title. + if (has_method) + error_title += method + ": "; + // If we have a (custom) error message, use it as title, and add a C++ Error + // item with the original error condition. + error_title += error_msg.empty() ? error_cond : error_msg; + error->set_text(1, error_title); + tooltip += " " + error_title + "\n"; + + if (has_error_msg) { + // Add item for C++ error condition. + TreeItem *cpp_cond = error_tree->create_item(error); + cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">"); + cpp_cond->set_text(1, error_cond); + cpp_cond->set_text_align(0, TreeItem::ALIGN_LEFT); + tooltip += TTR("C++ Error:") + " " + error_cond + "\n"; + if (source_is_project_file) + cpp_cond->set_metadata(0, source_meta); + } - String source(err[5]); - bool source_is_project_file = source.begins_with("res://"); - if (source_is_project_file) - txt = source.get_file() + ":" + String(err[6]); - else - txt = source + ":" + String(err[6]); + // Source of the error. + String source_txt = (source_is_project_file ? source_file.get_file() : source_file) + ":" + source_line; + if (has_method) + source_txt += " @ " + method + "()"; - String method = err[4]; - if (method.length() > 0) - txt += " @ " + method + "()"; - - TreeItem *c_info = error_tree->create_item(error); - c_info->set_text(0, "<" + TTR(source_is_project_file ? "Source" : "C Source") + ">"); - c_info->set_text(1, txt); - c_info->set_text_align(0, TreeItem::ALIGN_LEFT); + TreeItem *cpp_source = error_tree->create_item(error); + cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">"); + cpp_source->set_text(1, source_txt); + cpp_source->set_text_align(0, TreeItem::ALIGN_LEFT); + tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n"; + // Set metadata to highlight error line in scripts. if (source_is_project_file) { - Array meta; - meta.push_back(source); - meta.push_back(err[6]); - error->set_metadata(0, meta); - c_info->set_metadata(0, meta); + error->set_metadata(0, source_meta); + cpp_source->set_metadata(0, source_meta); } - int scc = p_data[1]; + error->set_tooltip(0, tooltip); + error->set_tooltip(1, tooltip); + + // Format stack trace. + // stack_items_count is the number of elements to parse, with 3 items per frame + // of the stack trace (script, method, line). + int stack_items_count = p_data[1]; - for (int i = 0; i < scc; i += 3) { + for (int i = 0; i < stack_items_count; i += 3) { String script = p_data[2 + i]; String method2 = p_data[3 + i]; int line = p_data[4 + i]; @@ -867,7 +920,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da stack_trace->set_text(1, script.get_file() + ":" + itos(line) + " @ " + method2 + "()"); } - if (warning) + if (is_warning) warning_count++; else error_count++; @@ -2139,11 +2192,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { step = memnew(ToolButton); hbc->add_child(step); step->set_tooltip(TTR("Step Into")); + step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into")); step->connect("pressed", this, "debug_step"); next = memnew(ToolButton); hbc->add_child(next); next->set_tooltip(TTR("Step Over")); + next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over")); next->connect("pressed", this, "debug_next"); hbc->add_child(memnew(VSeparator)); @@ -2151,11 +2206,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { dobreak = memnew(ToolButton); hbc->add_child(dobreak); dobreak->set_tooltip(TTR("Break")); + dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break")); dobreak->connect("pressed", this, "debug_break"); docontinue = memnew(ToolButton); hbc->add_child(docontinue); docontinue->set_tooltip(TTR("Continue")); + docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue")); docontinue->connect("pressed", this, "debug_continue"); back = memnew(Button); diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 27f3b28b49..489049c543 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -172,8 +172,8 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario()); VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id()); - if (skeleton.is_valid()) - VS::get_singleton()->instance_attach_skeleton(instance, skeleton); + if (skin_reference.is_valid()) + VS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton()); if (extra_margin) VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1); VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF); @@ -181,14 +181,14 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde VS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26 } -void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton, const Ref<Material> &p_material) { +void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) { ERR_FAIL_COND(!spatial_node); Instance ins; ins.billboard = p_billboard; ins.mesh = p_mesh; - ins.skeleton = p_skeleton; + ins.skin_reference = p_skin_reference; ins.material = p_material; if (valid) { ins.create_instance(spatial_node, hidden); @@ -729,7 +729,7 @@ void EditorSpatialGizmo::set_plugin(EditorSpatialGizmoPlugin *p_plugin) { void EditorSpatialGizmo::_bind_methods() { ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton", "material"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()), DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton", "material"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(Ref<SkinReference>()), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments); ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorSpatialGizmo::add_collision_triangles); ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1)); @@ -1074,7 +1074,8 @@ AudioStreamPlayer3DSpatialGizmoPlugin::AudioStreamPlayer3DSpatialGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1)); create_icon_material("stream_player_3d_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons")); - create_material("stream_player_3d_material", gizmo_color); + create_material("stream_player_3d_material_primary", gizmo_color); + create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35)); create_handle_material("handles"); } @@ -1160,50 +1161,53 @@ void AudioStreamPlayer3DSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_ void AudioStreamPlayer3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { - AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node()); + const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node()); p_gizmo->clear(); - Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo); + const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo); if (player->is_emission_angle_enabled()) { - Ref<Material> material = get_material("stream_player_3d_material", p_gizmo); - - float pc = player->get_emission_angle(); - - Vector<Vector3> points; - points.resize(208); + const float pc = player->get_emission_angle(); + const float ofs = -Math::cos(Math::deg2rad(pc)); + const float radius = Math::sin(Math::deg2rad(pc)); - float ofs = -Math::cos(Math::deg2rad(pc)); - float radius = Math::sin(Math::deg2rad(pc)); + Vector<Vector3> points_primary; + points_primary.resize(200); for (int i = 0; i < 100; i++) { - float a = i * 2.0 * Math_PI / 100.0; - float an = (i + 1) * 2.0 * Math_PI / 100.0; + const float a = i * 2.0 * Math_PI / 100.0; + const float an = (i + 1) * 2.0 * Math_PI / 100.0; - Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); - Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs); + const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); + const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs); - points.write[i * 2 + 0] = from; - points.write[i * 2 + 1] = to; + points_primary.write[i * 2 + 0] = from; + points_primary.write[i * 2 + 1] = to; } - for (int i = 0; i < 4; i++) { + const Ref<Material> material_primary = get_material("stream_player_3d_material_primary", p_gizmo); + p_gizmo->add_lines(points_primary, material_primary); + + Vector<Vector3> points_secondary; + points_secondary.resize(16); - float a = i * 2.0 * Math_PI / 4.0; + for (int i = 0; i < 8; i++) { - Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); + const float a = i * 2.0 * Math_PI / 8.0; + const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); - points.write[200 + i * 2 + 0] = from; - points.write[200 + i * 2 + 1] = Vector3(); + points_secondary.write[i * 2 + 0] = from; + points_secondary.write[i * 2 + 1] = Vector3(); } - p_gizmo->add_lines(points, material); + const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo); + p_gizmo->add_lines(points_secondary, material_secondary); Vector<Vector3> handles; - float ha = Math::deg2rad(player->get_emission_angle()); + const float ha = Math::deg2rad(player->get_emission_angle()); handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha))); p_gizmo->add_handles(handles, get_material("handles")); } @@ -1556,12 +1560,12 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() { cursor_points.push_back(Vector3(0, -cs, 0)); cursor_points.push_back(Vector3(0, 0, +cs)); cursor_points.push_back(Vector3(0, 0, -cs)); - cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); - cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); - cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); - cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); - cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); - cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); + cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor")); + cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor")); + cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor")); + cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor")); + cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); + cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); @@ -1802,7 +1806,7 @@ void SkeletonSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { } Ref<ArrayMesh> m = surface_tool->commit(); - p_gizmo->add_mesh(m, false, skel->get_skeleton()); + p_gizmo->add_mesh(m, false, skel->register_skin(Ref<Skin>())); } //// @@ -3725,7 +3729,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Ref<ConcavePolygonShape> cs2 = s; Ref<ArrayMesh> mesh = cs2->get_debug_mesh(); - p_gizmo->add_mesh(mesh, false, RID(), material); + p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material); } if (Object::cast_to<RayShape>(*s)) { @@ -3747,7 +3751,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Ref<HeightMapShape> hms = s; Ref<ArrayMesh> mesh = hms->get_debug_mesh(); - p_gizmo->add_mesh(mesh, false, RID(), material); + p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material); } } diff --git a/editor/translations/af.po b/editor/translations/af.po index 5c4eb539a8..0fa3736468 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -60,6 +60,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bevry" @@ -490,6 +518,12 @@ msgid "Select None" msgstr "Dupliseer Seleksie" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Selekteer 'n AnimasieSpeler van die Toeneel Boom om animasies te redigeer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -823,7 +857,8 @@ msgstr "Koppel tans Sein:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -933,7 +968,8 @@ msgstr "Soek:" msgid "Matches:" msgstr "Passendes:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1256,7 +1292,8 @@ msgid "Delete Bus Effect" msgstr "Skrap Bus Effek" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Oudio-Bus, Sleep-en-los om dit te herrangskik." #: editor/editor_audio_buses.cpp @@ -1455,6 +1492,7 @@ msgid "Add AutoLoad" msgstr "Voeg AutoLaai By" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pad:" @@ -1690,6 +1728,7 @@ msgstr "Maak Funksie" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1767,6 +1806,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Verfris" @@ -1928,7 +1968,8 @@ msgid "Inherited by:" msgstr "Geërf deur:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort Beskrywing:" #: editor/editor_help.cpp @@ -1936,41 +1977,19 @@ msgid "Properties" msgstr "Eienskappe" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodes" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metodes" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Eienskappe" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Eienskappe" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Seine:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Opnoemings" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Opnoemings:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1979,21 +1998,12 @@ msgid "Constants" msgstr "Konstantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstantes:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Beskrywing" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Beskrywing:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -2012,11 +2022,6 @@ msgid "Property Descriptions" msgstr "Eienskap Beskrywing:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Eienskap Beskrywing:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2030,11 +2035,6 @@ msgid "Method Descriptions" msgstr "Metode Beskrywing:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Metode Beskrywing:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2112,8 +2112,8 @@ msgstr "Afvoer:" msgid "Copy Selection" msgstr "Verwyder Seleksie" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2127,6 +2127,48 @@ msgstr "Vee uit" msgid "Clear Output" msgstr "Afvoer:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2674,6 +2716,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2877,10 +2931,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2932,10 +2982,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2957,15 +3003,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3028,6 +3080,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Hulpbron" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3037,6 +3094,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Afhanklikheid Bewerker" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3065,11 +3127,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3885,9 +3942,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Herset Zoem" #: editor/import_dock.cpp msgid "Reimport" @@ -4337,6 +4395,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4917,10 +4976,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5195,6 +5250,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Wissel Modus" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6263,7 +6323,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6479,11 +6539,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6566,7 +6626,7 @@ msgstr "" msgid "Connections to method:" msgstr "Koppel aan Nodus:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Hulpbron" @@ -7362,6 +7422,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Skuif Byvoeg Sleutel" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animasie Zoem." @@ -7687,6 +7752,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Eienskappe" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7825,6 +7899,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Skuif huidige baan op." @@ -7994,6 +8073,105 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Skep Nuwe" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Verander Skikking Waarde-Soort" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Nodus Naam:" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Skrap" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skaal Seleksie" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Vervang Alles" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8241,6 +8419,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9446,6 +9629,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9584,6 +9771,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9752,10 +9943,6 @@ msgstr "" msgid "Reset" msgstr "Herset Zoem" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9811,6 +9998,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9851,10 +10042,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Skrap" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Skrap" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10245,26 +10450,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Fout terwyl laai:" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "C++ Source" +msgstr "Hulpbron" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Hulpbron" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Hulpbron" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "Ontkoppel" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Skep" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10281,6 +10520,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Skep Vouer" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10293,6 +10537,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10490,10 +10738,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10502,6 +10746,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10656,6 +10904,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Eienskappe" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10795,6 +11052,10 @@ msgid "Create a new variable." msgstr "Skep Nuwe" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Seine:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Skep Intekening" @@ -10954,6 +11215,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11103,7 +11368,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11763,6 +12029,32 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metodes" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Eienskappe" + +#~ msgid "Enumerations:" +#~ msgstr "Opnoemings:" + +#~ msgid "Constants:" +#~ msgstr "Konstantes:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Beskrywing:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Eienskap Beskrywing:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metode Beskrywing:" + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Kon nie vouer skep nie." diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 341617c1b8..5d6e0bd606 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -34,8 +34,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-15 10:23+0000\n" -"Last-Translator: Rachid Graphicos <graphicos1d@gmail.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Omar Aglan <omar.aglan91@yahoo.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -44,12 +44,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 3.8\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "نوع برهان خاطئ للتØÙˆÙŠÙ„()ØŒ إستخدم ثابت TYPE_*." +msgstr "نوع برهان خاطئ خاص بconvert()ØŒ إستخدم ثوابت TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -85,6 +85,35 @@ msgstr "نقاش غير ØµØ§Ù„ØØ© للبناء '%s'" msgid "On call to '%s':" msgstr "عند الأستدعاء إلى '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "خلط" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "مجاني/ÙØ§Ø±Øº" @@ -102,7 +131,6 @@ msgid "Time:" msgstr "الوقت:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Value:" msgstr "القيمة:" @@ -403,9 +431,8 @@ msgstr "" "-الصوت الجاري للأعب ثلاثي الأبعاد" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "مسارات Ø§Ù„ØØ±ÙƒØ© يمكنها Ùقط أن تشير إلى عقدة مشغّل Ø§Ù„ØØ±ÙƒØ© AnimationPlayer" +msgstr "مسارات Ø§Ù„ØØ±ÙƒØ© يمكنها Ùقط أن تشير إلى عقد مشغّل Ø§Ù„ØØ±ÙƒØ©." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -503,6 +530,11 @@ msgid "Select None" msgstr "ØªØØ¯ÙŠØ¯ الوضع" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "ØØ¯Ø¯ مشغل ØØ±ÙƒØ© من شجرة المشهد لكي تعدل Ø§Ù„ØØ±ÙƒØ©." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Ùقط قم بتبين المقاطع من العقد (Nodes) Ø§Ù„Ù…ØØ¯Ø¯Ø© ÙÙŠ الشجرة." @@ -585,9 +617,8 @@ msgid "Pick the node that will be animated:" msgstr "إختار العقدة التي سو٠يتم ØªØØ±ÙŠÙƒÙ‡Ø§:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Use Bezier Curves" -msgstr "إستعمل خطوط أو منØÙ†ÙŠØ§Øª Bezier" +msgstr "إستعمل منØÙ†ÙŠØ§Øª بيزية" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -831,7 +862,8 @@ msgstr "قم بوصل الإشارة: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -935,7 +967,8 @@ msgstr "Ø¨ØØ«:" msgid "Matches:" msgstr "يطابق:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1252,7 +1285,8 @@ msgid "Delete Bus Effect" msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± البيوس" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "بيوس الصوت، Ø³ØØ¨ وإسقاط لإعادة الترتيب." #: editor/editor_audio_buses.cpp @@ -1447,6 +1481,7 @@ msgid "Add AutoLoad" msgstr "Ø¥Ø¶Ø§ÙØ© للتØÙ…يل التلقائي" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "المسار:" @@ -1583,9 +1618,8 @@ msgid "Script Editor" msgstr "ÙØªØ Ù…ÙØ¹Ø¯Ù„ الكود" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Asset Library" -msgstr "ÙØªØ مكتبة الأصول" +msgstr "مكتبة الأصول" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -1689,6 +1723,7 @@ msgstr "Ø§Ù„ØØ§Ù„ÙŠ:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1769,6 +1804,7 @@ msgid "New Folder..." msgstr "مجلد جديد..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "ØªØØ¯ÙŠØ«" @@ -1932,7 +1968,8 @@ msgid "Inherited by:" msgstr "مورث بواسطة:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "وص٠مختصر:" #: editor/editor_help.cpp @@ -1940,41 +1977,18 @@ msgid "Properties" msgstr "خصائص" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "خصائص:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "قائمة الطرق" #: editor/editor_help.cpp -#, fuzzy -msgid "Methods:" -msgstr "قائمة الطرق" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "خصائص النمط" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "خصائص" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "الإشارات:" +msgstr "خصائص الثمة" #: editor/editor_help.cpp msgid "Enumerations" msgstr "التعدادات" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "التعدادات:" - -#: editor/editor_help.cpp msgid "enum " msgstr "التعداد " @@ -1983,19 +1997,12 @@ msgid "Constants" msgstr "الثوابت" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "الثوابت:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "وص٠الصÙ" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "وص٠الصÙ:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "الدورس علي الإنترنت:" #: editor/editor_help.cpp @@ -2014,11 +2021,6 @@ msgid "Property Descriptions" msgstr "وص٠الملكية:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "وص٠الملكية:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2032,11 +2034,6 @@ msgid "Method Descriptions" msgstr "وص٠الطريقة:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "وص٠الطريقة:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2083,9 +2080,8 @@ msgid "Member Type" msgstr "نوع العضو" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "صنÙ:" +msgstr "الصنÙ" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2108,8 +2104,8 @@ msgstr "الخرج:" msgid "Copy Selection" msgstr "ØØ°Ù Ø§Ù„Ù…ÙØØ¯Ø¯" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2122,6 +2118,50 @@ msgstr "خالي" msgid "Clear Output" msgstr "أخلاء الخرج" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "إيقاÙ" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "بدء!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "تنزيل" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "عقدة" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2709,6 +2749,19 @@ msgstr "مشروع" msgid "Project Settings..." msgstr "إعدادات المشروع" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "النسخة:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2936,10 +2989,6 @@ msgstr "إيقا٠مؤقت للمشهد" msgid "Stop the scene." msgstr "إيقا٠المشهد." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "إيقاÙ" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "تشغيل المشهد Ø§Ù„Ù…ÙØ¹Ø¯Ù„." @@ -2995,10 +3044,6 @@ msgid "Inspector" msgstr "Ù…ÙØ±Ø§Ù‚ب" #: editor/editor_node.cpp -msgid "Node" -msgstr "عقدة" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "توسيع الكل" @@ -3022,15 +3067,21 @@ msgstr "إدارة قوالب التصدير" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3093,6 +3144,11 @@ msgstr "ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ التالي" msgid "Open the previous Editor" msgstr "Ø¥ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ السابق" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "لا مصدر Ù„Ù„Ø³Ø·Ø ØªÙ… ØªØØ¯ÙŠØ¯Ù‡." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "ÙŠÙنشئ مستعرضات الميش" @@ -3103,6 +3159,11 @@ msgstr "الصورة المصغرة..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "ÙØªØ الكود" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "تعديل البولي" @@ -3132,12 +3193,6 @@ msgstr "Ø§Ù„ØØ§Ù„Ø©:" msgid "Edit:" msgstr "Ø§Ù„Ù…ÙØ¹Ø¯Ù„" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "بدء!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "قياس:" @@ -3965,8 +4020,9 @@ msgstr " Ù…Ù„ÙØ§Øª" msgid "Import As:" msgstr "إستيراد كـ:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "إعداد Ù…ÙØ³Ø¨Ù‚..." #: editor/import_dock.cpp @@ -4436,6 +4492,7 @@ msgid "Change Animation Name:" msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Ù…Ø³Ø Ø§Ù„ØØ±ÙƒØ©ØŸ" @@ -4731,7 +4788,7 @@ msgstr "تØÙˆÙ„" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "شجرة Ø§Ù„ØØ±ÙƒØ©" +msgstr "مسارات Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -5024,11 +5081,6 @@ msgid "Sort:" msgstr "ترتيب:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "جار الطلب..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Ø§Ù„ÙØ¦Ø©:" @@ -5315,6 +5367,11 @@ msgstr "وضع Ø§Ù„Ø³ØØ¨" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "ØªØØ¯ÙŠØ¯ الوضع" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ الكبس" @@ -5802,9 +5859,8 @@ msgid "Create Outline" msgstr "أنشئ Ø§Ù„ØØ¯" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Mesh" -msgstr "شبكة" +msgstr "مجسم" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -6420,7 +6476,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6638,11 +6694,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6727,7 +6783,7 @@ msgstr "إخلاء المشاهد Ø§Ù„ØØ§Ù„ية" msgid "Connections to method:" msgstr "صلها بالعقدة:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "مورد" @@ -6976,9 +7032,8 @@ msgid "Create physical bones" msgstr "أنشئ ميش التنقل" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" -msgstr "Ø§Ù„ÙØ±Ø¯ÙŠØ©" +msgstr "الهيكل" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -7536,6 +7591,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "وضع Ø§Ù„ØªØØ±ÙŠÙƒ" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "صورة Ù…ØªØØ±ÙƒØ©" @@ -7873,6 +7933,15 @@ msgid "Enable Priority" msgstr "تعديل المصاÙÙŠ" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Ùلتر Ø§Ù„Ù…Ù„ÙØ§Øª..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8020,6 +8089,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø¯Ø®Ù„Ø© Ø§Ù„ØØ§Ù„ية" @@ -8197,6 +8271,109 @@ msgstr "هذه العملية لا يمكن الإكتمال من غير Ù…Ø´Ù‡Ø msgid "TileSet" msgstr "مجموعة البلاط" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "لا أسم Ù…Ùقدم" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "المجتمع" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "إنشاء %s جديد" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "تغير" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "إعادة التسمية" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "مسØ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "تغير" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "تكبير Ø§Ù„Ù…ØØ¯Ø¯" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "اØÙظ الكل" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "مزامنة تغييرات الكود" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8217,9 +8394,8 @@ msgid "Scalar" msgstr "تكبير/تصغير:" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "Ù…ÙØ±Ø§Ù‚ب" +msgstr "متجه" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -8453,6 +8629,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9669,6 +9850,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ØØ±Ùƒ النقطة داخل المنØÙ†Ù‰" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9733,9 +9919,8 @@ msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "عملية Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "Ø§Ù„ÙØ¹Ù„" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -9808,6 +9993,10 @@ msgid "Plugins" msgstr "Ø¥Ø¶Ø§ÙØ§Øª" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "إعداد Ù…ÙØ³Ø¨Ù‚..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9979,10 +10168,6 @@ msgstr "" msgid "Reset" msgstr "إرجاع التكبير" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10038,6 +10223,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10079,10 +10268,24 @@ msgid "Make node as Root" msgstr "ØÙظ المشهد" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "إنشاء عقدة" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "إنشاء عقدة" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10487,11 +10690,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "ØªØØ°ÙŠØ±Ø§Øª" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "خطأ!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "خطأ ÙÙŠ نسخ" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "خطأ ÙÙŠ نسخ" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "مورد" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "مورد" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "مورد" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10499,14 +10733,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "غير متصل" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "خطأ ÙÙŠ نسخ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø§Ø·" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10523,6 +10763,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "تصدير المشروع" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10535,6 +10780,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10737,10 +10986,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10749,6 +10994,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي ØµÙØ± !" @@ -10911,6 +11160,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "وضع Ø§Ù„Ù…ÙØµÙÙŠ:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11049,6 +11307,10 @@ msgid "Create a new variable." msgstr "إنشاء %s جديد" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "الإشارات:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "أنشئ شكل جديد من لا شئ." @@ -11209,6 +11471,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "أنشئ عظام" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11358,7 +11625,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12027,6 +12295,38 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "خصائص:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "قائمة الطرق" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "خصائص" + +#~ msgid "Enumerations:" +#~ msgstr "التعدادات:" + +#~ msgid "Constants:" +#~ msgstr "الثوابت:" + +#~ msgid "Class Description:" +#~ msgstr "وص٠الصÙ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "وص٠الملكية:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "وص٠الطريقة:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "جار الطلب..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12200,9 +12500,6 @@ msgstr "" #~ msgid "Poly" #~ msgstr "تعديل البولي" -#~ msgid "No name provided" -#~ msgstr "لا أسم Ù…Ùقدم" - #~ msgid "Create Poly" #~ msgstr "إنشاء بولي" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index eab5310b25..56196b743f 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -65,6 +65,34 @@ msgstr "Ðевалидени агрументи за конÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ '%s' msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Free" @@ -487,6 +515,10 @@ msgid "Select None" msgstr "Избиране на вÑичко" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -816,7 +848,8 @@ msgstr "Свържи Сигнала: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -922,7 +955,8 @@ msgstr "ТърÑене:" msgid "Matches:" msgstr "Съвпадащи:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1226,7 +1260,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1419,6 +1453,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Път:" @@ -1653,6 +1688,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1732,6 +1768,7 @@ msgid "New Folder..." msgstr "Ðова папка..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1893,7 +1930,8 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Кратко ОпиÑание:" #: editor/editor_help.cpp @@ -1901,41 +1939,19 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Методи" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "ПоÑтавÑне на възелите" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "ПоÑтавÑне на възелите" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Изброени типове" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1944,21 +1960,12 @@ msgid "Constants" msgstr "КонÑтанти" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанти:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "ОпиÑание" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "ОпиÑание:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1974,11 +1981,6 @@ msgid "Property Descriptions" msgstr "Кратко ОпиÑание:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Кратко ОпиÑание:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1990,11 +1992,6 @@ msgid "Method Descriptions" msgstr "ОпиÑание" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "ОпиÑание:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2069,8 +2066,8 @@ msgstr "" msgid "Copy Selection" msgstr "Ðова Ñцена" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2084,6 +2081,49 @@ msgstr "ИзчиÑтване" msgid "Clear Output" msgstr "Ðова Ñцена" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "ПремеÑти Ðадоло" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Възел" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2640,6 +2680,19 @@ msgstr "Проект" msgid "Project Settings..." msgstr "ÐаÑтройки на проекта" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ВерÑиÑ:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2848,10 +2901,6 @@ msgstr "ПреуÑтановÑване на Ñцената" msgid "Stop the scene." msgstr "Спиране на Ñцената." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Възпроизвеждане на редактирана Ñцена." @@ -2903,10 +2952,6 @@ msgid "Inspector" msgstr "ИнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Възел" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Разшири Ð”Ð¾Ð»Ð½Ð¸Ñ ÐŸÐ°Ð½ÐµÐ»" @@ -2929,15 +2974,21 @@ msgstr "Шаблони" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3001,6 +3052,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3011,6 +3066,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Ðова Ñцена" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "ПриÑтавки" @@ -3039,11 +3099,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3879,8 +3934,8 @@ msgstr "Файл:" msgid "Import As:" msgstr "ВнаÑÑне като:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4347,6 +4402,7 @@ msgid "Change Animation Name:" msgstr "Промени Името на ÐнимациÑта:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Изтриване на анимациÑта?" @@ -4928,11 +4984,6 @@ msgid "Sort:" msgstr "Подреждане:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Запитване..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "КатегориÑ:" @@ -5215,6 +5266,11 @@ msgid "Pan Mode" msgstr "Панорамен режим на ОтмеÑтване (на Ñ€Ð°Ð±Ð¾Ñ‚Ð½Ð¸Ñ Ð¿Ñ€Ð¾Ð·Ð¾Ñ€ÐµÑ†)" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Режим на Селектиране" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6294,7 +6350,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6508,11 +6564,11 @@ msgid "Toggle Scripts Panel" msgstr "ВидимоÑÑ‚ на Панела ÑÑŠÑ Ð¡ÐºÑ€Ð¸Ð¿Ñ‚Ð¾Ð²Ðµ" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6598,7 +6654,7 @@ msgstr "ЗатварÑне на Ñцената" msgid "Connections to method:" msgstr "Свързване..." -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7398,6 +7454,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Режим на ПремеÑтване" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Ðнимационни ИнÑтрументи" @@ -7729,6 +7790,15 @@ msgid "Enable Priority" msgstr "Промени Филтрите" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ПоÑтавÑне на възелите" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7877,6 +7947,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ПремеÑтване на пътечката нагоре." @@ -8055,6 +8130,105 @@ msgstr "" msgid "TileSet" msgstr "Файл:" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Ð’ÑÑка дума Ñ Ð“Ð»Ð°Ð²Ð½Ð° буква" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Създай нови възли." + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Възел" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Изтрий" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Покажи СелекциÑта (вмеÑти в Ñ†ÐµÐ»Ð¸Ñ Ð¿Ñ€Ð¾Ð·Ð¾Ñ€ÐµÑ†)" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Запази Ð’Ñичко" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8305,6 +8479,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9528,6 +9707,10 @@ msgid "Settings saved OK." msgstr "ÐаÑтройките Ñа запазени." #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9668,6 +9851,10 @@ msgid "Plugins" msgstr "ПриÑтавки" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9837,10 +10024,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9896,6 +10079,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9938,10 +10125,24 @@ msgid "Make node as Root" msgstr "Запазване на Ñцената" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Избиране на вÑичко" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Избиране на вÑичко" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10346,11 +10547,39 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "ПредупреждениÑ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Грешки:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Грешки" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Грешки:" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10358,8 +10587,9 @@ msgid "Errors" msgstr "Грешки" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Разкачи" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10367,6 +10597,11 @@ msgid "Copy Error" msgstr "Грешки" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Създай точки." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10383,6 +10618,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ИзнаÑÑне на проекта" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10395,6 +10635,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10596,10 +10840,6 @@ msgid "Library" msgstr "ИзнаÑÑне на библиотеката" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10608,6 +10848,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Стъпката на range() е нула!" @@ -10778,6 +11022,15 @@ msgstr "ÐаÑтройки" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ПоÑтавÑне на възелите" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10915,6 +11168,10 @@ msgid "Create a new variable." msgstr "Създай нови възли." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Създай нов полигон от нулата." @@ -11078,6 +11335,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11227,7 +11488,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11923,6 +12185,33 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Методи" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "ПоÑтавÑне на възелите" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанти:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "ОпиÑание:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Кратко ОпиÑание:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "ОпиÑание:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Запитване..." + #~ msgid "No faces!" #~ msgstr "ÐÑма лица!" @@ -12005,9 +12294,6 @@ msgstr "" #~ msgid "Create Exterior Connector" #~ msgstr "Създаване на нов проект" -#~ msgid "Warnings:" -#~ msgstr "ПредупреждениÑ:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Изглед Отпред." @@ -12074,9 +12360,6 @@ msgstr "" #~ msgid "Search in files" #~ msgstr "ТърÑи във файлове" -#~ msgid "Errors:" -#~ msgstr "Грешки:" - #~ msgid "Length (s):" #~ msgstr "Дължина (Ñек.):" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 44a7be497c..8e009dc63c 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -2,30 +2,29 @@ # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. -# # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. # Abdullah Zubair <abdullahzubair109@gmail.com>, 2017. # Tahmid Karim <tahmidk15@gmail.com>, 2016. -# +# Tawhid H. <Tawhidk757@yahoo.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Abdullah Zubair <abdullahzubair109@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Tawhid H. <Tawhidk757@yahoo.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" "Language: bn\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ convert()-ঠগিয়েছে, TYPE_* ধà§à¦°à§à¦¬à¦• বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨à¥¤" +msgstr "অবৈধ পà§à¦°à¦•ার রূপানà§à¦¤à¦° করার যà§à¦•à§à¦¤à¦¿(),use TYPE_* constants." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -35,11 +34,12 @@ msgstr "বিনà§à¦¯à¦¾à¦¸ জানার জনà§à¦¯ যথেষà§à¦Ÿ ঠ#: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "অবৈধ ইনপà§à¦Ÿ %i (পাস করা হয়নি) পà§à¦°à¦•াশে" #: core/math/expression.cpp +#, fuzzy msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "সà§à¦¬ বà§à¦¯à¦¬à¦¹à¦¾à¦° করা যাবে না কারণ উদাহরণটি হলো null(উতà§à¦¤à§€à¦°à§à¦£ হয়নি)" #: core/math/expression.cpp #, fuzzy @@ -53,15 +53,44 @@ msgstr "%s নোডে সূচক/ইনডেকà§à¦¸ মানের অঠ#: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "অবৈধ নামকরণ সূচক I '%s' for à¦à¦¿à¦¤à§à¦¤à¦¿ type %s" #: core/math/expression.cpp #, fuzzy msgid "Invalid arguments to construct '%s'" -msgstr ": অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-à¦à¦° ধরণ: " +msgstr ": অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-à¦à¦° ধরণ:" #: core/math/expression.cpp msgid "On call to '%s':" +msgstr "কল করà§à¦¨ '%s'" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "মিশà§à¦°à¦¿à¦¤ করà§à¦¨" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" msgstr "" #: editor/animation_bezier_editor.cpp @@ -70,7 +99,7 @@ msgstr "মà§à¦•à§à¦¤ করে দিন" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "সà§à¦¥à¦¿à¦°" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -82,9 +111,8 @@ msgid "Time:" msgstr "সময়:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Value:" -msgstr "মান" +msgstr "মান:" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -112,8 +140,9 @@ msgid "Move Bezier Points" msgstr "বিনà§à¦¦à§ সরান" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Duplicate Keys" -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কি ডà§à¦ªà§à¦²à¦¿à¦•েট করà§à¦¨" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) ডà§à¦ªà§à¦²à¦¿à¦•েট করà§à¦¨ কি" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" @@ -508,6 +537,12 @@ msgid "Select None" msgstr "কোনোটাই নিরà§à¦¬à¦¾à¦šà¦¨ করবেন না" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করতে দৃশà§à¦¯à§‡à¦° তালিকা থেকে à¦à¦•টি AnimationPlayer নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -845,7 +880,8 @@ msgstr "সংযোজক সংকেত/সিগনà§à¦¯à¦¾à¦²:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -957,7 +993,8 @@ msgstr "অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨:" msgid "Matches:" msgstr "মিলসমূহ:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1279,7 +1316,8 @@ msgid "Delete Bus Effect" msgstr "বাস ইফেকà§à¦Ÿ ডিলিট করà§à¦¨" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "অডিও বাস, পà§à¦¨à¦°à¦¾à¦¯à¦¼ সাজানোর জনà§à¦¯ ডà§à¦°à§à¦¯à¦¾à¦— à¦à¦¨à§à¦¡ ডà§à¦°à¦ª অà§à¦¯à¦¾à¦ªà§à¦²à¦¾à¦‡ করà§à¦¨à¥¤" #: editor/editor_audio_buses.cpp @@ -1482,6 +1520,7 @@ msgid "Add AutoLoad" msgstr "AutoLoad সংযà§à¦•à§à¦¤ করà§à¦¨" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "পথ:" @@ -1728,6 +1767,7 @@ msgstr "বরà§à¦¤à¦®à¦¾à¦¨:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "নতà§à¦¨" @@ -1810,6 +1850,7 @@ msgid "New Folder..." msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "রিফà§à¦°à§‡à¦¸ করà§à¦¨" @@ -1974,7 +2015,8 @@ msgid "Inherited by:" msgstr "গৃহীত হয়েছে:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "সংকà§à¦·à¦¿à¦ªà§à¦¤ বরà§à¦£à¦¨à¦¾:" #: editor/editor_help.cpp @@ -1983,44 +2025,21 @@ msgid "Properties" msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" - -#: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "মেথডের তালিকা:" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "মেথডের তালিকা:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "সিগনà§à¦¯à¦¾à¦²à¦¸/সংকেতসমূহ:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -2030,22 +2049,13 @@ msgid "Constants" msgstr "ধà§à¦°à§à¦¬à¦•সমূহ:" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "ধà§à¦°à§à¦¬à¦•সমূহ:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "বরà§à¦£à¦¨à¦¾:" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "বরà§à¦£à¦¨à¦¾:" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "টিউটোরিয়ালসমূহ" #: editor/editor_help.cpp @@ -2065,11 +2075,6 @@ msgid "Property Descriptions" msgstr "মান/পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦° বরà§à¦£à¦¨à¦¾:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "মান/পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦° বরà§à¦£à¦¨à¦¾:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2084,11 +2089,6 @@ msgid "Method Descriptions" msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2169,8 +2169,8 @@ msgstr " আউটপà§à¦Ÿ/ফলাফল:" msgid "Copy Selection" msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2184,6 +2184,49 @@ msgstr "পরিসà§à¦•ার করà§à¦¨/কà§à¦²à§€à§Ÿà¦¾à¦°" msgid "Clear Output" msgstr "আউটপà§à¦Ÿ/ফলাফল" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "থামান" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "আরমà§à¦!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "নীচে" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "উপরে" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "নোড" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2794,6 +2837,19 @@ msgstr "নতà§à¦¨ পà§à¦°à¦•লà§à¦ª" msgid "Project Settings..." msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "সংসà§à¦•রণ:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ..." @@ -3025,10 +3081,6 @@ msgstr "দৃশà§à¦¯à¦•ে বিরতি দিন" msgid "Stop the scene." msgstr "দৃশà§à¦¯à¦Ÿà¦¿à¦•ে থামান।" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "থামান" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ দৃশà§à¦¯à¦Ÿà¦¿ চালান।" @@ -3084,10 +3136,6 @@ msgid "Inspector" msgstr "পরিদরà§à¦¶à¦•/পরীকà§à¦·à¦•" #: editor/editor_node.cpp -msgid "Node" -msgstr "নোড" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨" @@ -3111,15 +3159,21 @@ msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦¸à¦®à§‚হ লোà #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3189,6 +3243,11 @@ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨" msgid "Open the previous Editor" msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "কোনো পৃষà§à¦ তলের উৎস নিরà§à¦¦à¦¿à¦·à§à¦Ÿ করা নেই।" + #: editor/editor_plugin.cpp #, fuzzy msgid "Creating Mesh Previews" @@ -3200,6 +3259,11 @@ msgstr "থামà§à¦¬à¦¨à§‡à¦‡à¦²..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨" @@ -3229,12 +3293,6 @@ msgstr "অবসà§à¦¥à¦¾:" msgid "Edit:" msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "আরমà§à¦!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "মাপ:" @@ -4124,8 +4182,9 @@ msgstr "ফাইল" msgid "Import As:" msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..." #: editor/import_dock.cpp @@ -4606,6 +4665,7 @@ msgid "Change Animation Name:" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨" @@ -5207,11 +5267,6 @@ msgid "Sort:" msgstr "সাজান:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "বিà¦à¦¾à¦—:" @@ -5504,6 +5559,11 @@ msgstr "পà§à¦¯à¦¾à¦¨ মোড" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "চালানোর মোড:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "ছেদবিনà§à¦¦à§ অদলবদল করà§à¦¨ (টগল বà§à¦°à§‡à¦•পয়েনà§à¦Ÿ)" @@ -6641,7 +6701,7 @@ msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "ধরণ:" @@ -6867,14 +6927,14 @@ msgid "Toggle Scripts Panel" msgstr "ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼-সমূহ অদলবদল/টগল করà§à¦¨" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "ধাপ লাফিয়ে যান" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "পদারà§à¦ªà¦£ করà§à¦¨" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "ধাপ লাফিয়ে যান" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "বিরতি/à¦à¦¾à¦™à§à¦—ন" @@ -6959,7 +7019,7 @@ msgstr "বোনà§â€Œ/হাড় পরিষà§à¦•ার করà§à¦¨" msgid "Connections to method:" msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "উৎস:" @@ -7801,6 +7861,11 @@ msgstr "(খালি/শূনà§à¦¯)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "ফà§à¦°à§‡à¦® পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨ করà§à¦¨" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" @@ -8152,6 +8217,15 @@ msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ কর #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy +msgid "Filter tiles" +msgstr "দà§à¦°à§à¦¤ ফাইলসমূহ ফিলà§à¦Ÿà¦¾à¦° করà§à¦¨..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy msgid "Paint Tile" msgstr "TileMap আà¦à¦•à§à¦¨" @@ -8301,6 +8375,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨" @@ -8480,6 +8559,112 @@ msgstr "দৃশà§à¦¯ ছাড়া à¦à¦Ÿà¦¿ করা সমà§à¦à¦¬ হবà msgid "TileSet" msgstr "TileSet (টাইল-সেট)..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "সমসà§à¦¯à¦¾/à¦à§à¦²" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "বড় হাতের অকà§à¦·à¦°à§‡ পরিবরà§à¦¤à¦¨à§‡ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "নতà§à¦¨ তৈরি করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "অপসারণ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "সকলà§à¦—à§à¦²à¦¿ সংরকà§à¦·à¦£ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡à¦° পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ সà§à¦¸à¦‚গত/সমনà§à¦¬à§Ÿ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#, fuzzy +msgid "Status" +msgstr "অবসà§à¦¥à¦¾:" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "কোনো ফাইল নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ হয়নি!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8739,6 +8924,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -10027,6 +10217,11 @@ msgid "Settings saved OK." msgstr "সেটিংস সংরকà§à¦·à¦£ সফল হয়েছে।" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ইনপà§à¦Ÿ অà§à¦¯à¦¾à¦•শন ইà¦à§‡à¦¨à§à¦Ÿ যোগ করà§à¦¨" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "ফিচার ওà¦à¦¾à¦°à¦°à¦¾à¦‡à¦¡" @@ -10170,6 +10365,10 @@ msgid "Plugins" msgstr "পà§à¦²à¦¾à¦—ইন-সমূহ" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "শূনà§à¦¯" @@ -10348,10 +10547,6 @@ msgstr "বড় হাতের অকà§à¦·à¦°" msgid "Reset" msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "সমসà§à¦¯à¦¾/à¦à§à¦²" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "নোডের নতà§à¦¨ অà¦à¦¿à¦à¦¾à¦¬à¦• দান করà§à¦¨" @@ -10409,6 +10604,11 @@ msgid "Instance Scene(s)" msgstr "দৃশà§à¦¯(সমূহ) ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "পà§à¦°à¦¶à¦¾à¦–াকে দৃশà§à¦¯ হিসেবে সংরকà§à¦·à¦£ করà§à¦¨" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "শীষà§à¦¯ নোড ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨" @@ -10450,8 +10650,23 @@ msgid "Make node as Root" msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "নোড(সমূহ) অপসারণ করবেন?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "নোড(সমূহ) অপসারণ করà§à¦¨" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Shader Graph Node(s) অপসারণ করà§à¦¨" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "নোড(সমূহ) অপসারণ করà§à¦¨" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10896,19 +11111,50 @@ msgstr "বাইটস:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ সà§à¦¤à§‚প করà§à¦¨" +msgid "Warning:" +msgstr "সতরà§à¦•তা" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "গà§à¦°à¦¾à¦« পà§à¦°à¦¦à¦°à§à¦¶à¦¨ করতে তালিকা থেকে à¦à¦• বা à¦à¦•াধিক আইটেম বাছাই করà§à¦¨à¥¤" +msgid "Error:" +msgstr "সমসà§à¦¯à¦¾:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "à¦à§à¦²/সমসà§à¦¯à¦¾-সমূহ লোড করà§à¦¨" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "সমসà§à¦¯à¦¾:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "উৎস:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "উৎস:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "উৎস:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ সà§à¦¤à§‚প করà§à¦¨" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "সমসà§à¦¯à¦¾à¦¸à¦®à§‚হ" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "চাইলà§à¦¡ পà§à¦°à¦¸à§‡à¦¸ সংযà§à¦•à§à¦¤ হয়েছে" #: editor/script_editor_debugger.cpp @@ -10917,6 +11163,11 @@ msgid "Copy Error" msgstr "à¦à§à¦²/সমসà§à¦¯à¦¾-সমূহ লোড করà§à¦¨" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "বিনà§à¦¦à§ অপসারণ করà§à¦¨" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€ ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ পরীকà§à¦·à¦¾ করà§à¦¨" @@ -10933,6 +11184,11 @@ msgid "Profiler" msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¾à¦°" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "পà§à¦°à¦•লà§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "মনিটর" @@ -10945,6 +11201,10 @@ msgid "Monitors" msgstr "মনিটরস" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "গà§à¦°à¦¾à¦« পà§à¦°à¦¦à¦°à§à¦¶à¦¨ করতে তালিকা থেকে à¦à¦• বা à¦à¦•াধিক আইটেম বাছাই করà§à¦¨à¥¤" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "রিসোরà§à¦¸ অনà§à¦¸à¦¾à¦°à§‡ à¦à¦¿à¦¡à¦¿à¦“ মেমোরির বà§à¦¯à¦¬à¦¹à¦¾à¦°à§‡à¦° তালিকা করà§à¦¨:" @@ -11157,11 +11417,6 @@ msgid "Library" msgstr "MeshLibrary (মেস-লাইবà§à¦°à§‡à¦°à¦¿)..." #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy -msgid "Status" -msgstr "অবসà§à¦¥à¦¾:" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "লাইবà§à¦°à§‡à¦°à¦¿: " @@ -11170,6 +11425,10 @@ msgid "GDNative" msgstr "জিডিনà§à¦¯à¦¾à¦Ÿà¦¿à¦" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "ধাপ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ শূনà§à¦¯!" @@ -11339,6 +11598,15 @@ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস" msgid "Pick Distance:" msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11498,6 +11766,10 @@ msgid "Create a new variable." msgstr "নতà§à¦¨ তৈরি করà§à¦¨" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "সিগনà§à¦¯à¦¾à¦²à¦¸/সংকেতসমূহ:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "আরমà§à¦ হতে নতà§à¦¨ polygon তৈরি করà§à¦¨à¥¤" @@ -11678,6 +11950,11 @@ msgid "Editing Signal:" msgstr "সংকেত/সিগনà§à¦¯à¦¾à¦² সমà§à¦ªà¦¾à¦¦à¦¨:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ করà§à¦¨" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "তলের ধরণ (Base Type):" @@ -11830,7 +12107,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12558,6 +12836,43 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "মেথডের তালিকা:" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" + +#~ msgid "Constants:" +#~ msgstr "ধà§à¦°à§à¦¬à¦•সমূহ:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "বরà§à¦£à¦¨à¦¾:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "মান/পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦° বরà§à¦£à¦¨à¦¾:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস" + +#~ msgid "Delete Node(s)?" +#~ msgstr "নোড(সমূহ) অপসারণ করবেন?" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12819,10 +13134,6 @@ msgstr "" #~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ দৃশà§à¦¯(সমূহ)-কে নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ নোডের অংশ হিসেবে ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨à¥¤" #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "সতরà§à¦•তা" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:" @@ -12864,9 +13175,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "à¦à¦•টি সেটিং আইটেম পà§à¦°à¦¥à¦® নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨!" -#~ msgid "No name provided" -#~ msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "নোড সংযোজন করà§à¦¨" @@ -13006,9 +13314,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "সতরà§à¦•তা" -#~ msgid "Error:" -#~ msgstr "সমসà§à¦¯à¦¾:" - #~ msgid "Function:" #~ msgstr "ফাংশন:" @@ -13088,9 +13393,6 @@ msgstr "" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "গà§à¦°à¦¾à¦« নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Shader Graph Node(s) অপসারণ করà§à¦¨" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "সমসà§à¦¯à¦¾: আবরà§à¦¤à¦¨à¦¶à§€à¦² সংযোগ লিঙà§à¦•" @@ -13522,9 +13824,6 @@ msgstr "" #~ msgid "Pick New Name and Location For:" #~ msgstr "নতà§à¦¨ নাম à¦à¦¬à¦‚ অবসà§à¦¥à¦¾à¦¨ বাছাই করà§à¦¨:" -#~ msgid "No files selected!" -#~ msgstr "কোনো ফাইল নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ হয়নি!" - #~ msgid "Info" #~ msgstr "তথà§à¦¯" @@ -13926,12 +14225,6 @@ msgstr "" #~ msgid "Scaling to %s%%." #~ msgstr "%s%% -ঠমাপিত হচà§à¦›à§‡à¥¤" -#~ msgid "Up" -#~ msgstr "উপরে" - -#~ msgid "Down" -#~ msgstr "নীচে" - #~ msgid "Bucket" #~ msgstr "বাকেটà§â€Œ" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 44afcb8066..36548b1f29 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" +"PO-Revision-Date: 2019-09-11 03:10+0000\n" "Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -62,6 +62,35 @@ msgstr "Els arguments per a construir '%s' no són và lids" msgid "On call to '%s':" msgstr "En la crida a '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mesclar" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Allibera" @@ -477,6 +506,12 @@ msgid "Select None" msgstr "No seleccionar-ne cap" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostra les pistes dels nodes seleccionats en l'arbre." @@ -800,7 +835,8 @@ msgstr "No es pot connectar el senyal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -902,7 +938,8 @@ msgstr "Cerca:" msgid "Matches:" msgstr "Coincidències:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1215,7 +1252,8 @@ msgid "Delete Bus Effect" msgstr "Elimina l'Efecte de Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus d'Àudio, reorganitza Arrossegant i Deixant anar." #: editor/editor_audio_buses.cpp @@ -1414,6 +1452,7 @@ msgid "Add AutoLoad" msgstr "Afegeix AutoCà rrega" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "CamÃ:" @@ -1646,6 +1685,7 @@ msgstr "Fer Actual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nou" @@ -1716,6 +1756,7 @@ msgid "New Folder..." msgstr "Nou Directori..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Refresca" @@ -1803,9 +1844,8 @@ msgid "Go to parent folder." msgstr "Anar al directori pare." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Actualitzar Fitxers" +msgstr "Actualitzar fitxers." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." @@ -1874,7 +1914,8 @@ msgid "Inherited by:" msgstr "Heretat per:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descripció breu:" #: editor/editor_help.cpp @@ -1882,38 +1923,18 @@ msgid "Properties" msgstr "Propietats" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propietats:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Mètodes" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Mètodes:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propietats del tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propietats del tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Senyals:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeracions" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeracions:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1922,19 +1943,12 @@ msgid "Constants" msgstr "Constants" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constants:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descripció de la classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descripció de la classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutorials en lÃnia:" #: editor/editor_help.cpp @@ -1952,10 +1966,6 @@ msgid "Property Descriptions" msgstr "Descripcions de la Propietat" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descripcions de la Propietat:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1968,10 +1978,6 @@ msgid "Method Descriptions" msgstr "Descripcions del Mètode" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descripcions del Mètode:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2040,8 +2046,8 @@ msgstr "Sortida:" msgid "Copy Selection" msgstr "Copiar Selecció" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2054,9 +2060,52 @@ msgstr "Neteja" msgid "Clear Output" msgstr "Buida la Sortida" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Atura" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Inicia" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Baixa" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nova finestra" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2646,6 +2695,19 @@ msgstr "Projecte" msgid "Project Settings..." msgstr "Configuració del Projecte" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versió:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2873,10 +2935,6 @@ msgstr "Pausa Escena" msgid "Stop the scene." msgstr "Atura l'escena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Atura" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reprodueix l'escena editada." @@ -2928,10 +2986,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandeix el Quadre inferior" @@ -2955,15 +3009,22 @@ msgstr "Administrar Plantilles" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "La plantilla de compilació d'Android ja està instal·lada i no se " "sobreescriurà .\n" @@ -3030,6 +3091,11 @@ msgstr "Obre l'Editor Següent" msgid "Open the previous Editor" msgstr "Obre l'Editor precedent" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Manca una superfÃcie d'origen." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creant Previsualitzacions de Malles" @@ -3039,6 +3105,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Obrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Edita Connector" @@ -3067,11 +3138,6 @@ msgstr "Estat:" msgid "Edit:" msgstr "Edita:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Inicia" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mesura:" @@ -3301,6 +3367,8 @@ msgstr "Baixa" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Les plantilles oficials d'exportació no estan disponibles per a les versions " +"de desenvolupament." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3763,7 +3831,7 @@ msgstr "Nodes del Grup" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Els grups buits s'eliminaran automà ticament." #: editor/groups_editor.cpp #, fuzzy @@ -3867,9 +3935,10 @@ msgstr " Fitxers" msgid "Import As:" msgstr "Importar com a:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Configuració..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Configuracions prestablertes" #: editor/import_dock.cpp msgid "Reimport" @@ -4312,6 +4381,7 @@ msgid "Change Animation Name:" msgstr "Modifica el Nom de l'Animació:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminar l'Animació?" @@ -4774,7 +4844,7 @@ msgstr "No es pot desar el Tema:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Error d'escriptura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4886,11 +4956,6 @@ msgid "Sort:" msgstr "Ordena:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Ordenació inversa." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -5181,6 +5246,11 @@ msgid "Pan Mode" msgstr "Mode d'Escombratge lateral" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Mode d'Execució:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Commutar Ajustament." @@ -5847,7 +5917,7 @@ msgstr "Temps de generació (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Les cares de la geometria no contenen cap à rea." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -5855,8 +5925,9 @@ msgid "The geometry doesn't contain any faces." msgstr "El Node no conté cap geometria (cares)." #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"% s\" no hereta de Spatial." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -6268,7 +6339,7 @@ msgstr "Instà ncia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipus:" @@ -6474,14 +6545,14 @@ msgid "Toggle Scripts Panel" msgstr "Panell d'Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Pas a Pas (per Procediments)" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Pas a Pas (per instruccions)" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Pas a Pas (per Procediments)" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Atura" @@ -6562,7 +6633,7 @@ msgstr "Buida les Escenes Recents" msgid "Connections to method:" msgstr "Connexions al mètode:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Font" @@ -6629,7 +6700,7 @@ msgstr "Ressaltador de sintaxi" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Anar a" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7062,8 +7133,9 @@ msgid "Snap Nodes To Floor" msgstr "Ajustar Nodes al Terra" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "No ha pogut trobar un terra sòlid per ajustar la selecció." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7370,6 +7442,11 @@ msgid "(empty)" msgstr "(buit)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Enganxa el Fotograma" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animacions:" @@ -7698,6 +7775,15 @@ msgid "Enable Priority" msgstr "Habilitar Prioritat" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrat de Fitxers..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pinta Rajola" @@ -7844,6 +7930,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostrar noms de les rajoles (manteniu pressionada la tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Eliminar la textura seleccionada? Això eliminarà totes les rajoles que " @@ -8022,9 +8113,115 @@ msgstr "Aquesta propietat no es pot canviar." msgid "TileSet" msgstr "Conjunt de rajoles" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nom del pare del node, si està disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Error" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Manca Nom" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunitat" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Converteix a Majúscules" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Crear un nou rectangle." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Modifica" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Reanomena" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Esborra" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Modifica" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Elimina Seleccionats" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Desa-ho Tot" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronitzar Canvis en Scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estat" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Cap fitxer seleccionat!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(Només GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8232,15 +8429,15 @@ msgstr "Retorna l'invers de l'arrel quadrada del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "Igual (= =)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "Major Que (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "Major o Igual Que (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8251,28 +8448,34 @@ msgstr "" "o menors." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" +"Retorna el resultat booleà de la comparació entre un parà metre INF i un " +"escalar." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" +"Retorna el resultat booleà de la comparació entre NaN i un parà metre escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "Menor Que (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "Menor o Igual Que (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Not Equal (!=)" -msgstr "" +msgstr "No Igual (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8282,14 +8485,24 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Retorna un vector associat si el valor booleà proporcionat és cert o fals." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Returns the boolean result of the comparison between two parameters." msgstr "Retorna la tangent del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" +"Retorna el resultat booleà de la comparació entre INF (o NaN) i un parà metre " +"escalar." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9227,8 +9440,9 @@ msgid "Missing Project" msgstr "Importa un Projecte existent" #: editor/project_manager.cpp +#, fuzzy msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Error: falta el projecte al sistema de fitxers." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9597,6 +9811,11 @@ msgid "Settings saved OK." msgstr "Configuració desada correctament." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Afegeix un Incidència d'Acció de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Substitutiu per a CaracterÃstica" @@ -9733,6 +9952,10 @@ msgid "Plugins" msgstr "Connectors" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Configuració..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9902,10 +10125,6 @@ msgstr "A Majúscules" msgid "Reset" msgstr "Resetejar" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Error" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Torna a Parentar el Node" @@ -9963,6 +10182,11 @@ msgid "Instance Scene(s)" msgstr "Instà ncia les Escenes" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Desa la Branca com un Escena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instancia una Escena Filla" @@ -9987,8 +10211,11 @@ msgid "Duplicate Node(s)" msgstr "Duplica els Nodes" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"No es poden re-emparentar els nodes en escenes heretades, l'ordre de nodes " +"no pot canviar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -10005,8 +10232,23 @@ msgid "Make node as Root" msgstr "Convertir node en arrel" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Elimina els Nodes?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Eliminar Nodes" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Elimina el(s) Node(s) de Graf d'Ombreig" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Eliminar Nodes" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10021,10 +10263,13 @@ msgid "Save New Scene As..." msgstr "Anomena i Desa la Nova Escena..." #: editor/scene_tree_dock.cpp +#, fuzzy msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Deshabilitar \"editable_instance\" provocarà que totes les propietats del " +"node tornin al seu valor per defecte." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -10412,19 +10657,50 @@ msgstr "Bytes:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "Fotogrames de la Pila" +msgid "Warning:" +msgstr "Avisos:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Trieu un o més elements de la llista per mostrar el Graf." +msgid "Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Error de Còpia" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Font" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Font" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Font" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "Fotogrames de la Pila" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errors" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Procés Fill Connectat" #: editor/script_editor_debugger.cpp @@ -10432,6 +10708,11 @@ msgid "Copy Error" msgstr "Error de Còpia" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Crea punts." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecciona la Instà ncia anterior" @@ -10448,6 +10729,11 @@ msgid "Profiler" msgstr "Perfilador" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10460,6 +10746,10 @@ msgid "Monitors" msgstr "Monitors" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Trieu un o més elements de la llista per mostrar el Graf." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Llista d'Ús de la Memòria de VÃdeo per Recurs:" @@ -10663,10 +10953,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estat" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Biblioteques: " @@ -10675,6 +10961,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "L'argument pas és zero!" @@ -10834,6 +11124,15 @@ msgstr "Configuració del GridMap" msgid "Pick Distance:" msgstr "Trieu la distà ncia:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtra Mode:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nom de la classe no pot ser una paraula clau reservada" @@ -10982,6 +11281,10 @@ msgid "Create a new variable." msgstr "Crear un nou rectangle." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Senyals:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Crear un nou polÃgon." @@ -11145,6 +11448,11 @@ msgid "Editing Signal:" msgstr "Edició del Senyal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Fer Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipus Base:" @@ -11311,7 +11619,8 @@ msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "El projecte Android no està instal·lat per a la compilació. Instal·leu-lo " "des del menú Editor." @@ -11348,8 +11657,9 @@ msgstr "" "'Projecte'." #: platform/android/export/export.cpp +#, fuzzy msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Construint Projecte Android (gradle)" #: platform/android/export/export.cpp #, fuzzy @@ -12104,6 +12414,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Properties:" +#~ msgstr "Propietats:" + +#~ msgid "Methods:" +#~ msgstr "Mètodes:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propietats del tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeracions:" + +#~ msgid "Constants:" +#~ msgstr "Constants:" + +#~ msgid "Class Description:" +#~ msgstr "Descripció de la classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descripcions de la Propietat:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descripcions del Mètode:" + +#~ msgid "Reverse sorting." +#~ msgstr "Ordenació inversa." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Elimina els Nodes?" + #~ msgid "No Matches" #~ msgstr "Cap Coincidència" @@ -12384,9 +12724,6 @@ msgstr "Les constants no es poden modificar." #~ msgstr "" #~ "Instancia les escenes seleccionades com a filles del node seleccionat." -#~ msgid "Warnings:" -#~ msgstr "Avisos:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Mida de la lletra:" @@ -12430,9 +12767,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Select a split to erase it." #~ msgstr "Cal seleccionar un Element!" -#~ msgid "No name provided" -#~ msgstr "Manca Nom" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Afegeix un Node" @@ -12573,9 +12907,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Warning" #~ msgstr "AvÃs" -#~ msgid "Error:" -#~ msgstr "Error:" - #~ msgid "Function:" #~ msgstr "Funció:" @@ -12654,9 +12985,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplica el(s) Node(s) de Graf" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Elimina el(s) Node(s) de Graf d'Ombreig" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Error: Enllaç de Connexió CÃclic" @@ -13072,9 +13400,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Pick New Name and Location For:" #~ msgstr "Tria un Nou Nom i Ubicació per a:" -#~ msgid "No files selected!" -#~ msgstr "Cap fitxer seleccionat!" - #~ msgid "Info" #~ msgstr "Informació" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index a9cae4a444..3b805043f5 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -68,6 +68,34 @@ msgstr "Neplatné argumenty pro zkonstruovánà '%s'" msgid "On call to '%s':" msgstr "PÅ™i volánà '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Volný" @@ -485,6 +513,11 @@ msgid "Select None" msgstr "Nevybrat nic" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Pro úpravu animacà vyberte ze stromu scény uzel AnimationPlayer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Zobrazit pouze stopy vybraných uzlů." @@ -806,7 +839,8 @@ msgstr "PÅ™ipojit Signál" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -911,7 +945,8 @@ msgstr "Hledat:" msgid "Matches:" msgstr "Shody:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1230,7 +1265,7 @@ msgid "Delete Bus Effect" msgstr "Smazat Bus efekt" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1428,6 +1463,7 @@ msgid "Add AutoLoad" msgstr "PÅ™idat AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cesta:" @@ -1670,6 +1706,7 @@ msgstr "AktuálnÃ:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nový" @@ -1747,6 +1784,7 @@ msgid "New Folder..." msgstr "Nová složka..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Obnovit" @@ -1910,7 +1948,8 @@ msgid "Inherited by:" msgstr "DÄ›dÄ›ná z:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "StruÄný popis:" #: editor/editor_help.cpp @@ -1918,38 +1957,18 @@ msgid "Properties" msgstr "Vlastnosti" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Vlastnosti:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metody:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Vlastnosti motivu" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Vlastnosti motivu:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signály:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "VýÄty" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "VýÄty:" - -#: editor/editor_help.cpp msgid "enum " msgstr "výÄet " @@ -1958,19 +1977,12 @@ msgid "Constants" msgstr "Konstanty" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanty:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Popis tÅ™Ãdy" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Popis tÅ™Ãdy:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online návody:" #: editor/editor_help.cpp @@ -1988,10 +2000,6 @@ msgid "Property Descriptions" msgstr "Popis vlastnosti" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Popis vlastnosti:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2004,10 +2012,6 @@ msgid "Method Descriptions" msgstr "Popis metody" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Popis metody:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2077,8 +2081,8 @@ msgstr "Výstup:" msgid "Copy Selection" msgstr "KopÃrovat výbÄ›r" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2091,6 +2095,49 @@ msgstr "VyÄistit" msgid "Clear Output" msgstr "Vymazat výstup" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Zastavit" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Stáhnout" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Uzel" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2674,6 +2721,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Nastavenà projektu" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Verze:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2899,10 +2959,6 @@ msgstr "Pozastavit scénu" msgid "Stop the scene." msgstr "Zastavit scénu." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Zastavit" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spustit upravenou scénu." @@ -2956,10 +3012,6 @@ msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Uzel" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2982,15 +3034,21 @@ msgstr "Spravovat exportnà šablony" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3053,6 +3111,11 @@ msgstr "OtevÅ™Ãt dalšà editor" msgid "Open the previous Editor" msgstr "OtevÅ™Ãt pÅ™edchozà editor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "DÃlÄà zdroje" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3062,6 +3125,11 @@ msgid "Thumbnail..." msgstr "Náhled..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "OtevÅ™Ãt skript" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Upravit plugin" @@ -3090,11 +3158,6 @@ msgstr "Stav:" msgid "Edit:" msgstr "Upravit:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "MěřenÃ:" @@ -3904,9 +3967,10 @@ msgstr " Soubory" msgid "Import As:" msgstr "Importovat jako:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "PÅ™edvolba..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "PÅ™edvolby" #: editor/import_dock.cpp msgid "Reimport" @@ -4347,6 +4411,7 @@ msgid "Change Animation Name:" msgstr "ZmÄ›nit název animace:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Smazat animaci?" @@ -4917,11 +4982,6 @@ msgid "Sort:" msgstr "Řadit:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "PosÃlá se žádost..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorie:" @@ -5202,6 +5262,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Režim Å¡kálovánÃ" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "PÅ™epnout pÅ™ichycovánÃ." @@ -6286,7 +6351,7 @@ msgstr "Instance:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" @@ -6493,15 +6558,15 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "PÅ™eskoÄit" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Step Into" msgstr "Vstoupit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "PÅ™eskoÄit" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "PÅ™eruÅ¡it" @@ -6583,7 +6648,7 @@ msgstr "Vymazat nedávné scény" msgid "Connections to method:" msgstr "PÅ™ipojit k uzlu:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Zdroj:" @@ -7386,6 +7451,11 @@ msgid "(empty)" msgstr "(prázdný)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Vložit snÃmek" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animace:" @@ -7719,6 +7789,15 @@ msgid "Enable Priority" msgstr "Editovat filtry" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrovat soubory..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7866,6 +7945,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Odstranit vybranou texturu? Toto odstranà vÅ¡echny dlaždice, které ji " @@ -8038,6 +8122,111 @@ msgstr "Tato vlastnost nemůže být zmÄ›nÄ›na." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Jméno rodiÄe uzlu, pokud dostupné" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Chyba" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nebylo poskytnuto žádné jméno" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komunita" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Velká pÃsmena" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "VytvoÅ™it nové uzly." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ZmÄ›nit" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "PÅ™ejmenovat" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Odstranit" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ZmÄ›nit" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Smazat vybraný" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Uložit vÅ¡e" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synchornizace zmÄ›n skriptu" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8296,6 +8485,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Returns the boolean result of the comparison between two parameters." msgstr "Vrátà tangens parametru." @@ -9534,6 +9728,11 @@ msgid "Settings saved OK." msgstr "Nastavenà úspěšnÄ› uloženo." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ZmÄ›nit měřÃtko výbÄ›ru" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9673,6 +9872,10 @@ msgid "Plugins" msgstr "Pluginy" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "PÅ™edvolba..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Nula" @@ -9839,10 +10042,6 @@ msgstr "Na velká pÃsmena" msgid "Reset" msgstr "Resetovat" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Chyba" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9898,6 +10097,11 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Uložit vÄ›tev jako scénu" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9939,8 +10143,22 @@ msgid "Make node as Root" msgstr "Dává smysl!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Odstranit uzel/uzly?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Smazat uzel" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Smazat uzel" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10348,11 +10566,41 @@ msgid "Bytes:" msgstr "Bajtů:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "VarovánÃ:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "Chyba:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "KopÃrovat chybu" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Chyba:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Zdroj:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Zdroj:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Zdroj:" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10360,14 +10608,20 @@ msgid "Errors" msgstr "Chyby" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Odpojené uzly" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "KopÃrovat chybu" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "VytvoÅ™it body." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10384,6 +10638,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportovat projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10396,6 +10655,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10602,10 +10865,6 @@ msgid "Library" msgstr "Knihovna" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Knihovny: " @@ -10614,6 +10873,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Argument kroku je nula!" @@ -10773,6 +11036,15 @@ msgstr "Nastavenà GridMap" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Režim filtru:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Název tÅ™Ãdy nemůže být rezervované klÃÄové slovo" @@ -10919,6 +11191,10 @@ msgid "Create a new variable." msgstr "VytvoÅ™it nové uzly." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "VytvoÅ™it nový polygon." @@ -11085,6 +11361,11 @@ msgid "Editing Signal:" msgstr "Úprava signálu:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "MÃstnÃ" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Základnà typ:" @@ -11237,7 +11518,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11972,6 +12254,37 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanty nenà možné upravovat." +#~ msgid "Properties:" +#~ msgstr "Vlastnosti:" + +#~ msgid "Methods:" +#~ msgstr "Metody:" + +#~ msgid "Theme Properties:" +#~ msgstr "Vlastnosti motivu:" + +#~ msgid "Enumerations:" +#~ msgstr "VýÄty:" + +#~ msgid "Constants:" +#~ msgstr "Konstanty:" + +#~ msgid "Class Description:" +#~ msgstr "Popis tÅ™Ãdy:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Popis vlastnosti:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Popis metody:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "PosÃlá se žádost..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Odstranit uzel/uzly?" + #~ msgid "No Matches" #~ msgstr "Žádné shody" @@ -12177,9 +12490,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "Insert keys." #~ msgstr "Vložit klÃÄe." -#~ msgid "Warnings:" -#~ msgstr "VarovánÃ:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Pohled zepÅ™edu" @@ -12217,9 +12527,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "Select a split to erase it." #~ msgstr "Vyberte složku pro skenovánÃ" -#~ msgid "No name provided" -#~ msgstr "Nebylo poskytnuto žádné jméno" - #~ msgid "Add Node.." #~ msgstr "PÅ™idat uzel.." @@ -12333,9 +12640,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "Warning" #~ msgstr "VarovánÃ" -#~ msgid "Error:" -#~ msgstr "Chyba:" - #~ msgid "Function:" #~ msgstr "Funkce:" diff --git a/editor/translations/da.po b/editor/translations/da.po index bacbf07ff6..3dc3b082aa 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -12,12 +12,13 @@ # Jonathan B. Jørgensen <pizzaernam@gmail.com>, 2018. # Peter G. Laursen <GhostReven@gmail.com>, 2018. # Rémi Verschelde <akien@godotengine.org>, 2019. +# Mads K. Bredager <mbredager@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-13 15:06+0000\n" -"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Mads K. Bredager <mbredager@gmail.com>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" "Language: da\n" @@ -25,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -66,6 +67,34 @@ msgstr "Ugyldige argumenter til at konstruere '%s'" msgid "On call to '%s':" msgstr "Ved kald til '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -84,7 +113,7 @@ msgstr "Tid:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Værdi:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -104,9 +133,8 @@ msgid "Add Bezier Point" msgstr "Tilføj punkt" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Fjern punkt" +msgstr "Flyt punkt" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -169,7 +197,7 @@ msgstr "Ændre Animation Navn:" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Redigér animationsløkke" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -257,7 +285,7 @@ msgstr "Tid (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Skift bane slÃ¥et til" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -477,10 +505,20 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Animationen hører til en importeret scene, og ændringer til importerede spor " +"vil ikke blive gemt.\n" +"\n" +"For at slÃ¥ muligheden for at tilføje brugerdefinerede spor til, naviger til " +"scenens importerings-\n" +"muligheder og sæt \"Animation > Lager\" til \"Filer\", slÃ¥ \"animation > " +"Behold brugerdefinerede\n" +"spor\" til, og importer igen.\n" +"Alternativt, brug en import forudindstilling, der importerer animationer til " +"separate filer." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "Advarsel: Redigerer importeret animation" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -493,6 +531,12 @@ msgid "Select None" msgstr "Vælg Node" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Vælg en Animations afspiller fra Scene Tree for at redigere i animationer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Vis kun spor fra noder valgt in træ." @@ -511,11 +555,11 @@ msgstr "Animation trin værdi." #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Sekunder" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -642,11 +686,11 @@ msgstr "Lydklip:" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Forskyd lydsporets start" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Forskyd lydsporets slutning" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -724,7 +768,7 @@ msgstr "Nulstil Zoom" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Advarsler" #: editor/code_editor.cpp msgid "Line and column numbers." @@ -822,7 +866,8 @@ msgstr "Forbind Signal: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -927,7 +972,8 @@ msgstr "Søgning:" msgid "Matches:" msgstr "Matches:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1244,7 +1290,8 @@ msgid "Delete Bus Effect" msgstr "Slet Bus Effekt" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, Træk og Slip for at omarrangere." #: editor/editor_audio_buses.cpp @@ -1445,6 +1492,7 @@ msgid "Add AutoLoad" msgstr "Tilføj AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Sti:" @@ -1684,6 +1732,7 @@ msgstr "(Nuværende)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1761,6 +1810,7 @@ msgid "New Folder..." msgstr "Opret mappe..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Opdater" @@ -1924,7 +1974,8 @@ msgid "Inherited by:" msgstr "Arvet af:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort Beskrivelse:" #: editor/editor_help.cpp @@ -1932,38 +1983,18 @@ msgid "Properties" msgstr "Egenskaber" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metoder" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metoder:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Tema Egenskaber" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Tema Egenskaber:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaler:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Tællinger" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Tællinger:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1972,19 +2003,12 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanter:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Klasse beskrivelse" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Klasse beskrivelse:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online Undervisning:" #: editor/editor_help.cpp @@ -2002,10 +2026,6 @@ msgid "Property Descriptions" msgstr "Egenskab beskrivelser" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Egenskab beskrivelser:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2018,10 +2038,6 @@ msgid "Method Descriptions" msgstr "Metode beskrivelser" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Metode beskrivelser:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2092,8 +2108,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Fjern Markering" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2106,6 +2122,49 @@ msgstr "Clear" msgid "Clear Output" msgstr "Ryd Output" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Download" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2694,6 +2753,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Projekt Indstillinger" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2920,10 +2992,6 @@ msgstr "Sæt scenen pÃ¥ pause" msgid "Stop the scene." msgstr "Stop scenen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spil den redigerede scene." @@ -2978,10 +3046,6 @@ msgid "Inspector" msgstr "Inspektør" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Udvid nederste panel" @@ -3004,15 +3068,21 @@ msgstr "Organiser Eksport Skabeloner" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3075,6 +3145,11 @@ msgstr "Ã…bn næste Editor" msgid "Open the previous Editor" msgstr "Ã…ben den forrige Editor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Sub-Ressourcer:" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Opretter Maske ForhÃ¥ndsvisninger" @@ -3084,6 +3159,11 @@ msgid "Thumbnail..." msgstr "Miniature..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Ã…ben script" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Redigere tilslutning" @@ -3112,11 +3192,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Rediger:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "MÃ¥ling:" @@ -3949,8 +4024,9 @@ msgstr " Filer" msgid "Import As:" msgstr "Importer Som:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Forudindstillet..." #: editor/import_dock.cpp @@ -4418,6 +4494,7 @@ msgid "Change Animation Name:" msgstr "Ændre Animation Navn:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Slet Animation?" @@ -5006,11 +5083,6 @@ msgid "Sort:" msgstr "Sorter:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Anmoder..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5293,6 +5365,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Skifter Modus" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Skift snapping mode" @@ -6378,7 +6455,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6596,11 +6673,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6685,7 +6762,7 @@ msgstr "Ryd Seneste Scener" msgid "Connections to method:" msgstr "Forbind Til Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Ressource" @@ -7490,6 +7567,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Flyt Node(s)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Tilføj animation" @@ -7819,6 +7901,15 @@ msgid "Enable Priority" msgstr "Rediger filtre" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrer filer..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7963,6 +8054,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Fjern Kurve Punkt" @@ -8140,6 +8236,109 @@ msgstr "Denne handling kan ikke udføres uden en scene." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Intet navn angivet" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Fællesskab" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Opret Ny %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Skift" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Omdøb" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Slet" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Skift" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Slet Valgte" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Vælg alle" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkroniser Script Ændringer" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8395,6 +8594,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9620,6 +9824,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Slet valgte" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9758,6 +9967,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Forudindstillet..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9930,10 +10143,6 @@ msgstr "" msgid "Reset" msgstr "Nulstil Zoom" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9989,6 +10198,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10030,10 +10243,24 @@ msgid "Make node as Root" msgstr "Gem Scene" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Vælg Node" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Vælg Node" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10442,11 +10669,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Advarsler:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Spejl" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Indlæs Fejl" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Indlæs Fejl" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Ressource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Ressource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Ressource" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10454,8 +10712,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Afbrudt" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10463,6 +10722,11 @@ msgid "Copy Error" msgstr "Indlæs Fejl" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Slet points" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10479,6 +10743,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksporter Projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10491,6 +10760,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10690,10 +10963,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10702,6 +10971,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "trin argument er nul!" @@ -10860,6 +11133,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filter mode:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11006,6 +11288,10 @@ msgid "Create a new variable." msgstr "Opret Ny %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaler:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Opret Poly" @@ -11166,6 +11452,10 @@ msgid "Editing Signal:" msgstr "Redigerer Signal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basis Type:" @@ -11320,7 +11610,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12046,7 +12337,32 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Konstanter kan ikke ændres." + +#~ msgid "Methods:" +#~ msgstr "Metoder:" + +#~ msgid "Theme Properties:" +#~ msgstr "Tema Egenskaber:" + +#~ msgid "Enumerations:" +#~ msgstr "Tællinger:" + +#~ msgid "Constants:" +#~ msgstr "Konstanter:" + +#~ msgid "Class Description:" +#~ msgstr "Klasse beskrivelse:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Egenskab beskrivelser:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Metode beskrivelser:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Anmoder..." #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -12173,9 +12489,6 @@ msgstr "" #~ msgid "Edit Variable:" #~ msgstr "Rediger Variabel:" -#~ msgid "Warnings:" -#~ msgstr "Advarsler:" - #~ msgid "Font Size:" #~ msgstr "Skrifttype Størrelse:" @@ -12210,9 +12523,6 @@ msgstr "" #~ msgid "Poly" #~ msgstr "Rediger Poly" -#~ msgid "No name provided" -#~ msgstr "Intet navn angivet" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Tilføj Node" diff --git a/editor/translations/de.po b/editor/translations/de.po index bc00839d04..bab1cae627 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -50,8 +50,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-18 10:23+0000\n" -"Last-Translator: Linux User <no-ads@mail.de>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -59,7 +59,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -102,6 +102,35 @@ msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘" msgid "On call to '%s':" msgstr "Im Aufruf von ‚%s‘:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mischen" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Kostenlos" @@ -519,6 +548,13 @@ msgid "Select None" msgstr "Nichts auswählen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Es ist kein Pfad zu einem Animationsspieler mit Animationen festgelegt " +"worden." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen." @@ -697,14 +733,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Suchbegriff wurde %d mal ersetzt." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "%d Übereinstimmung(en) gefunden." +msgstr "%d Übereinstimmung gefunden." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "%d Übereinstimmung(en) gefunden." +msgstr "%d Übereinstimmungen gefunden." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -842,7 +876,8 @@ msgstr "Signal kann nicht verbunden werden" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -943,7 +978,8 @@ msgstr "Suche:" msgid "Matches:" msgstr "Treffer:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1160,12 +1196,10 @@ msgid "License" msgstr "Lizenz" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Drittpartei-Lizenz" +msgstr "Drittpartei-Lizenzen" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1191,7 +1225,6 @@ msgid "Licenses" msgstr "Lizenzen" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format." @@ -1261,7 +1294,8 @@ msgid "Delete Bus Effect" msgstr "Audiobuseffekt löschen" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audiobus, Drag & Drop zum Umsortieren." #: editor/editor_audio_buses.cpp @@ -1452,6 +1486,7 @@ msgid "Add AutoLoad" msgstr "Autoload hinzufügen" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pfad:" @@ -1682,6 +1717,7 @@ msgstr "Als aktuell auswählen" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Neu" @@ -1752,6 +1788,7 @@ msgid "New Folder..." msgstr "Neuer Ordner..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Aktualisieren" @@ -1909,7 +1946,8 @@ msgid "Inherited by:" msgstr "Vererbt an:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kurze Beschreibung:" #: editor/editor_help.cpp @@ -1917,38 +1955,18 @@ msgid "Properties" msgstr "Eigenschaften" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Eigenschaften:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Methoden" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Methoden:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Motiv-Eigenschaften" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Motiv-Eigenschaften:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signale:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Aufzählungen" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enums:" - -#: editor/editor_help.cpp msgid "enum " msgstr "Enum " @@ -1957,19 +1975,12 @@ msgid "Constants" msgstr "Konstanten" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanten:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Klassenbeschreibung" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Klassenbeschreibung:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Anleitungen im Netz:" #: editor/editor_help.cpp @@ -1987,10 +1998,6 @@ msgid "Property Descriptions" msgstr "Eigenschaften-Beschreibung" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Eigenschaften-Beschreibung:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2003,10 +2010,6 @@ msgid "Method Descriptions" msgstr "Methoden-Beschreibung" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Methoden-Beschreibung:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2075,8 +2078,8 @@ msgstr "Ausgabe:" msgid "Copy Selection" msgstr "Auswahl kopieren" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2089,10 +2092,51 @@ msgstr "Löschen" msgid "Clear Output" msgstr "Ausgabe löschen" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Herunter" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Hoch" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Fenster" +msgstr "Neues Fenster" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2425,9 +2469,8 @@ msgid "Close Scene" msgstr "Szene schließen" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Szene schließen" +msgstr "Geschlossene Szene erneut öffnen" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2550,9 +2593,8 @@ msgid "Close Tab" msgstr "Tab schließen" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Tab schließen" +msgstr "Tab-Schließen rückgängig machen" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2685,18 +2727,29 @@ msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Projekteinstellungen" +msgstr "Projekteinstellungen..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportieren..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Android-Build-Vorlage installieren" +msgstr "Android-Build-Vorlage installieren..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2707,9 +2760,8 @@ msgid "Tools" msgstr "Werkzeuge" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Unbenutzte Dateien ansehen" +msgstr "Verwaiste-Ressourcen-Dateimanager…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2813,9 +2865,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Editoreinstellungen" +msgstr "Editoreinstellungen…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2851,14 +2902,12 @@ msgid "Open Editor Settings Folder" msgstr "Editoreinstellungenordner öffnen" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Editorfunktionen verwalten" +msgstr "Editorfunktionen verwalten…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Verwalte Exportvorlagen" +msgstr "Exportvorlagen verwalten…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2914,10 +2963,6 @@ msgstr "Szene pausieren" msgid "Stop the scene." msgstr "Szene stoppen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die bearbeitete Szene." @@ -2968,10 +3013,6 @@ msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Unteres Panel vergrößern" @@ -2994,18 +3035,22 @@ msgstr "Vorlagen verwalten" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Dies wird das Android-Projekt für eigene Builds installieren.\n" -"Hinweis: Um es zu benutzen muss es in den jeweiligen Exportvoreinstellungen " -"aktivierten werden." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Android-Build-Vorlage wurde bereits installiert und wird nicht " "überschrieben.\n" @@ -3072,6 +3117,11 @@ msgstr "Nächsten Editor öffnen" msgid "Open the previous Editor" msgstr "Vorigen Editor öffnen" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Keine Quelle für Oberfläche angegeben." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Mesh-Vorschauen erzeugen" @@ -3081,6 +3131,11 @@ msgid "Thumbnail..." msgstr "Vorschau..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Offenes Skript:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Plugin bearbeiten" @@ -3109,11 +3164,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Bearbeiten:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Messung:" @@ -3330,7 +3380,6 @@ msgid "Import From Node:" msgstr "Aus Node importieren:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Erneut herunterladen" @@ -3350,6 +3399,8 @@ msgstr "Herunterladen" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Für Entwicklungsversionen werden keine offizielle Exportvorlagen bereit " +"gestellt." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3432,23 +3483,20 @@ msgid "Download Complete." msgstr "Download abgeschlossen." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Kann Motiv nicht speichern in Datei:" +msgstr "Temporäre Datei kann nicht entfernt werden:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Template-Installation fehlgeschlagen. Des problematische Template-Archiv " -"befindet sich hier: ‚%s‘." +"Exportvorlagen-Installation fehlgeschlagen.\n" +"Das problematische Exportvorlagen-Archiv befindet sich hier in ‚%s‘." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Fehler beim Abrufen der URL: " +msgstr "Fehler beim Abrufen der URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3634,9 +3682,8 @@ msgid "Move To..." msgstr "Verschiebe zu..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Neue Szene" +msgstr "Neue Szene…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3706,9 +3753,8 @@ msgid "Overwrite" msgstr "Überschreiben" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Von Szene erstellen" +msgstr "Szene erstellen" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3788,23 +3834,20 @@ msgid "Invalid group name." msgstr "Ungültiger Gruppenname." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gruppen verwalten" +msgstr "Gruppe umbenennen" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Lösche Bildergruppe" +msgstr "Gruppe löschen" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Gruppen" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodes nicht in der Gruppe" +msgstr "Nodes nicht in Gruppe" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3817,12 +3860,11 @@ msgstr "Nodes in der Gruppe" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Leere Gruppen werden automatisch entfernt." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Skripteditor" +msgstr "Gruppeneditor" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3921,9 +3963,10 @@ msgstr " Dateien" msgid "Import As:" msgstr "Importiere als:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Voreinstellungen..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Vorlagen" #: editor/import_dock.cpp msgid "Reimport" @@ -4032,9 +4075,9 @@ msgid "MultiNode Set" msgstr "MultiNode setzen" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Node auswählen um Signale und Gruppen zu bearbeiten." +msgstr "" +"Ein einzelnes Node auswählen um seine Signale und Gruppen zu bearbeiten." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4366,6 +4409,7 @@ msgid "Change Animation Name:" msgstr "Animationsname ändern:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animation löschen?" @@ -4813,37 +4857,32 @@ msgid "Request failed, return code:" msgstr "Anfrage fehlgeschlagen: Rückgabewert:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Anfrage fehlgeschlagen." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Kann Motiv nicht speichern in Datei:" +msgstr "Kann Antwort nicht speichern in:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Schreibfehler." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Anfrage fehlgeschlagen, zu viele Weiterleitungen" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Weiterleitungsschleife." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Anfrage fehlgeschlagen: Rückgabewert:" +msgstr "Anfrage fehlgeschlagen, Zeitüberschreitung" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Zeit" +msgstr "Zeitüberschreitung." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4922,24 +4961,18 @@ msgid "All" msgstr "Alle" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Neuimport..." +msgstr "Importieren…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Erweiterungen" +msgstr "Erweiterungen…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sortiere:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Sortierung umkehren." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorie:" @@ -4949,9 +4982,8 @@ msgid "Site:" msgstr "Seite:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Stabilität..." +msgstr "Stabilität" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4962,9 +4994,8 @@ msgid "Testing" msgstr "Testphase" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Lade..." +msgstr "Lade…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5133,9 +5164,8 @@ msgid "Paste Pose" msgstr "Pose einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Knochen löschen" +msgstr "Hilfslinien löschen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5224,6 +5254,11 @@ msgid "Pan Mode" msgstr "Schwenkmodus" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Ausführungsmodus:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Einrasten umschalten." @@ -5875,26 +5910,23 @@ msgstr "Erzeugungszeit (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Die Faces der Geometrie enthalten keine Area." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Knoten enthält keine Geometrie (Flächen)." +msgstr "Die Geometrie enthält keine Faces." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "„%s“ erbt nicht von Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Knoten enthält keine Geometrie." +msgstr "„%s“ enthält keine Geometrie." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Knoten enthält keine Geometrie." +msgstr "„%s“ enthält keine Face-Geometrie." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6294,7 +6326,7 @@ msgstr "Instanz:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" @@ -6333,9 +6365,8 @@ msgid "Error writing TextFile:" msgstr "Fehler beim Schreiben von Textdatei:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Konnte Kachel nicht finden:" +msgstr "Datei konnte nicht geladen werden von:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6358,9 +6389,8 @@ msgid "Error Importing" msgstr "Fehler beim Importieren" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Neue Textdatei..." +msgstr "Neue Textdatei…" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6440,9 +6470,8 @@ msgid "Open..." msgstr "Öffnen..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Skript öffnen" +msgstr "Geschlossenes Skript erneut öffnen" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6498,14 +6527,14 @@ msgid "Toggle Scripts Panel" msgstr "Seitenleiste umschalten" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Überspringen" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Hineinspringen" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Überspringen" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Unterbrechen" @@ -6578,15 +6607,14 @@ msgid "Search Results" msgstr "Suchergebnisse" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Verlauf leeren" +msgstr "Skript-Verlauf leeren" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Verbindungen mit Methode:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Quelle" @@ -6704,9 +6732,8 @@ msgid "Complete Symbol" msgstr "Symbol vervollständigen" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Auswahl skalieren" +msgstr "Auswahl auswerten" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7017,9 +7044,8 @@ msgid "Audio Listener" msgstr "Audiosenke" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Filtern aktivieren" +msgstr "Dopplereffekt aktivieren" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7076,6 +7102,8 @@ msgstr "Nodes am Boden einrasten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" +"Es wurde kein fester Boden gefunden an dem die Auswahl eingerastet werden " +"könnte." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7088,9 +7116,8 @@ msgstr "" "Alt+RMT: Tiefenauswahl" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Lokalkoordinatenmodus (%s)" +msgstr "Lokalkoordinaten verwenden" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7187,9 +7214,8 @@ msgstr "Zeige Gitter" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Einstellungen" +msgstr "Einstellungen…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7370,6 +7396,11 @@ msgid "(empty)" msgstr "(leer)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Frame einfügen" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animationen:" @@ -7567,14 +7598,12 @@ msgid "Submenu" msgstr "Untermenü" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Element 1" +msgstr "Unterelement 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Element 2" +msgstr "Unterelement 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7686,17 +7715,25 @@ msgid "Enable Priority" msgstr "Priorität aktivieren" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Dateien filtern..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Kachel zeichnen" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" "Umsch+RMT: Linie zeichnen\n" -"Umsch+Strg+RMT: Rechteck einfärben" +"Umsch+Strg+RMT: Rechteck bemalen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7820,6 +7857,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Kachelnamen anzeigen (Alt-Taste halten)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Ausgewählte Textur entfernen? Alle Kacheln die sie nutzen werden entfernt." @@ -7992,6 +8034,112 @@ msgstr "Diese Eigenschaft kann nicht geändert werden." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Name des Eltern-Nodes, falls vorhanden" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Fehler" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Kein Name angegeben" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Community (Gemeinschaft)" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Kapitalisiere" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Neues Rechteck erstellen." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Umbenennen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Löschen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Ausgewähltes löschen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Alle speichern" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Skriptänderungen synchronisieren" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Keine Dateien ausgewählt!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Nur GLES3)" @@ -8098,9 +8246,8 @@ msgid "Light" msgstr "Licht" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Shader-Node erzeugen" +msgstr "Resultierenden Shader-Code zeigen." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8234,6 +8381,14 @@ msgstr "" "oder falsch ist." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Gibt einen geeigneten Vektor zurück je nach dem ob der übergebene Wert wahr " +"oder falsch ist." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Gibt den Wahrheitswert des Vergleiches zweier Parameter zurück." @@ -8468,7 +8623,6 @@ msgid "Returns the square root of the parameter." msgstr "Gibt die Quadratwurzel des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8476,20 +8630,19 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Weichschrittfunktion ( Skalar(Kante0), Skalar(Kante1), Skalar(x) ).\n" +"Glatte Stufenfunktion ( Skalar(Kante0), Skalar(Kante1), Skalar(x) ).\n" "\n" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ " "größer ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome interpolierter " "Wert zwischen 0.0 und 1.0 zurück gegeben." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Schrittfunktion ( Skalar(Kante), Skalar(x) ).\n" +"Stufenfunktion ( Skalar(Kante), Skalar(x) ).\n" "\n" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0." @@ -8660,9 +8813,8 @@ msgid "Linear interpolation between two vectors." msgstr "Lineare Interpolation zwischen zwei Vektoren." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Lineare Interpolation zwischen zwei Vektoren." +msgstr "Lineare Interpolation zwischen zwei Vektoren, benutzt ein Skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8689,7 +8841,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Gibt den Vektor zurück der in Richtung der Brechung zeigt." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8697,14 +8848,13 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Weiche Stufenfunktion ( Vektor(Kante0), Vektor(Kante1), Vektor(x) ).\n" +"Glatte Stufenfunktion ( Vektor(Kante0), Vektor(Kante1), Vektor(x) ).\n" "\n" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ " "größer als ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome " "interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8719,7 +8869,6 @@ msgstr "" "interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8730,7 +8879,6 @@ msgstr "" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8794,6 +8942,11 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Ein selbst-erstellter Ausdruck in der Godot-Shader-Sprache, welcher vor dem " +"resultierten Shader platziert wird. Hier können beliebige " +"Funktionsdefinitionen eingefügt werden die dann in späteren Ausdrücken " +"verwendet werden können. Das gleiche gilt für Varyings, Uniforms und " +"Konstanten." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9187,13 +9340,12 @@ msgid "Unnamed Project" msgstr "Unbenanntes Projekt" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Existierendes Projekt importieren" +msgstr "Fehlendes Projekt" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Fehler: Projekt ist nicht im Dateisystem vorhanden." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9294,13 +9446,12 @@ msgstr "" "Inhalte des Projektordners werden nicht geändert." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%d Projekte aus der Liste entfernen?\n" -"Inhalte der Projektordner werden nicht geändert." +"Alle fehlenden Projekte aus der Liste entfernen?\n" +"Inhalte des Projektordners werden nicht geändert." #: editor/project_manager.cpp msgid "" @@ -9324,9 +9475,8 @@ msgid "Project Manager" msgstr "Projektverwaltung" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projekt" +msgstr "Projekte" #: editor/project_manager.cpp msgid "Scan" @@ -9558,6 +9708,11 @@ msgid "Settings saved OK." msgstr "Einstellungen gespeichert OK." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Eingabeaktionsereignis hinzufügen" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Für Funktion überschreiben" @@ -9695,6 +9850,10 @@ msgid "Plugins" msgstr "Erweiterungen" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Voreinstellungen..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Null" @@ -9863,10 +10022,6 @@ msgstr "Zu Großbuchstaben" msgid "Reset" msgstr "Zurücksetzen" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Fehler" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Node umhängen" @@ -9925,6 +10080,11 @@ msgid "Instance Scene(s)" msgstr "Instanz-Szene(n)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Speichere Verzweigung als Szene" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Szene hier instantiieren" @@ -9967,8 +10127,23 @@ msgid "Make node as Root" msgstr "Node zur Szenenwurzel machen" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Node(s) wirklich löschen?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Nodes löschen" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Entferne Shade-Graph-Node(s)" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Nodes löschen" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10043,9 +10218,8 @@ msgid "Remove Node(s)" msgstr "Entferne Node(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Ausgangsschnittstellenname ändern" +msgstr "Nodetyp(en) ändern" #: editor/scene_tree_dock.cpp msgid "" @@ -10168,30 +10342,27 @@ msgid "Node configuration warning:" msgstr "Node-Konfigurationswarnung:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Node hat Verbindungen und Gruppen.\n" -"Klicken um Signalverwaltung aufzurufen." +"Node hat %s Verbindung(en) und %s Gruppe(n).\n" +"Hier klicken um Signalverwaltung aufzurufen." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Node hat Verbindungen.\n" +"Node hat %s Verbindung(en).\n" "Hier klicken zur Signalverwaltung." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Node ist in Gruppe(n).\n" +"Node ist %s Gruppe(n).\n" "Hier klicken zur Gruppenverwaltung." #: editor/scene_tree_editor.cpp @@ -10288,9 +10459,8 @@ msgid "Error loading script from %s" msgstr "Fehler beim Laden des Skripts von %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Überschreiben" +msgstr "Überschreibungen" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10369,19 +10539,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Stacktrace" +#, fuzzy +msgid "Warning:" +msgstr "Warnungen:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen." +msgid "Error:" +msgstr "Fehler:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Fehlermeldung kopieren" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Fehler:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Quelle" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Quelle" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Quelle" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Stacktrace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Fehler" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Unterprozess verbunden" #: editor/script_editor_debugger.cpp @@ -10389,6 +10590,11 @@ msgid "Copy Error" msgstr "Fehlermeldung kopieren" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Haltepunkte" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Vorherige Instanz untersuchen" @@ -10405,6 +10611,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Profil exportieren" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10417,6 +10628,10 @@ msgid "Monitors" msgstr "Monitore" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Auflistung der Grafikspeichernutzung nach Ressource:" @@ -10613,10 +10828,6 @@ msgid "Library" msgstr "Bibliothek" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotheken: " @@ -10625,6 +10836,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Schrittargument ist null!" @@ -10778,6 +10993,15 @@ msgstr "GridMap-Einstellungen" msgid "Pick Distance:" msgstr "Auswahlradius:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Methoden filtern" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein" @@ -10905,28 +11129,28 @@ msgid "Set Variable Type" msgstr "Variablentyp festlegen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen." +msgstr "Eine existierende eingebaute Funktion überschreiben." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Neues Rechteck erstellen." +msgstr "Eine neue Funktion erstellen." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variablen:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Neues Rechteck erstellen." +msgstr "Eine neue Variable erstellen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signale:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Neues Polygon erstellen." +msgstr "Ein neues Signal erstellen." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11085,6 +11309,11 @@ msgid "Editing Signal:" msgstr "bearbeite Signal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Lokal machen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basistyp:" @@ -11241,8 +11470,10 @@ msgstr "" "Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Es ist kein Android-Projekt zum Kompilieren installiert worden. Es kann im " "Editormenü installiert werden." @@ -12054,6 +12285,44 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Properties:" +#~ msgstr "Eigenschaften:" + +#~ msgid "Methods:" +#~ msgstr "Methoden:" + +#~ msgid "Theme Properties:" +#~ msgstr "Motiv-Eigenschaften:" + +#~ msgid "Enumerations:" +#~ msgstr "Enums:" + +#~ msgid "Constants:" +#~ msgstr "Konstanten:" + +#~ msgid "Class Description:" +#~ msgstr "Klassenbeschreibung:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Eigenschaften-Beschreibung:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Methoden-Beschreibung:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Dies wird das Android-Projekt für eigene Builds installieren.\n" +#~ "Hinweis: Um es zu benutzen muss es in den jeweiligen " +#~ "Exportvoreinstellungen aktivierten werden." + +#~ msgid "Reverse sorting." +#~ msgstr "Sortierung umkehren." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Node(s) wirklich löschen?" + #~ msgid "No Matches" #~ msgstr "Keine Übereinstimmungen" @@ -12472,9 +12741,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgstr "" #~ "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes." -#~ msgid "Warnings:" -#~ msgstr "Warnungen:" - #~ msgid "Font Size:" #~ msgstr "Schriftgröße:" @@ -12519,9 +12785,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Select a split to erase it." #~ msgstr "Teilung zum Löschen auswählen." -#~ msgid "No name provided" -#~ msgstr "Kein Name angegeben" - #~ msgid "Add Node.." #~ msgstr "Node hinzufügen.." @@ -12657,9 +12920,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Warning" #~ msgstr "Warnung" -#~ msgid "Error:" -#~ msgstr "Fehler:" - #~ msgid "Function:" #~ msgstr "Funktion:" @@ -12741,9 +13001,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Dupliziere Graph-Node(s)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Entferne Shade-Graph-Node(s)" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Fehler: Zyklische Verbindung" @@ -13191,9 +13448,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Pick New Name and Location For:" #~ msgstr "Wähle neuen Namen und Ort für:" -#~ msgid "No files selected!" -#~ msgstr "Keine Dateien ausgewählt!" - #~ msgid "Info" #~ msgstr "Info" @@ -13592,12 +13846,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Scaling to %s%%." #~ msgstr "Skaliere auf %s%%." -#~ msgid "Up" -#~ msgstr "Hoch" - -#~ msgid "Down" -#~ msgstr "Herunter" - #~ msgid "Bucket" #~ msgstr "Eimer" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index ad007f96c5..e61cbeec84 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -59,6 +59,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -483,6 +511,10 @@ msgid "Select None" msgstr "Node(s) löschen" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -810,7 +842,8 @@ msgstr "Connections editieren" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -917,7 +950,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1223,7 +1257,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1418,6 +1452,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1646,6 +1681,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1726,6 +1762,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1884,48 +1921,28 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Script hinzufügen" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Node erstellen" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Node erstellen" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1934,21 +1951,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Script hinzufügen" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Script hinzufügen" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1964,11 +1972,6 @@ msgid "Property Descriptions" msgstr "Script hinzufügen" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Script hinzufügen" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1980,11 +1983,6 @@ msgid "Method Descriptions" msgstr "Script hinzufügen" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Script hinzufügen" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2052,8 +2050,8 @@ msgstr "" msgid "Copy Selection" msgstr "Script hinzufügen" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2067,6 +2065,48 @@ msgstr "" msgid "Clear Output" msgstr "Script hinzufügen" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2625,6 +2665,18 @@ msgstr "Projektname:" msgid "Project Settings..." msgstr "Projekteinstellungen" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2831,10 +2883,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die editierte Szene." @@ -2888,10 +2936,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2914,15 +2958,21 @@ msgstr "Ungültige Bilder löschen" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2988,6 +3038,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Keine Oberflächen Quelle spezifiziert." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2998,6 +3053,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Script hinzufügen" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Script hinzufügen" @@ -3026,11 +3086,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3846,8 +3901,8 @@ msgstr "Datei(en) öffnen" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4306,6 +4361,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "Bild einfügen" @@ -4889,10 +4945,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5173,6 +5225,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "TimeScale-Node" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6264,7 +6321,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6478,11 +6535,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6565,7 +6622,7 @@ msgstr "Script hinzufügen" msgid "Connections to method:" msgstr "Verbindung zu Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7360,6 +7417,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Bild bewegen/einfügen" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animations-Node" @@ -7688,6 +7750,15 @@ msgid "Enable Priority" msgstr "Node Filter editieren" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Node erstellen" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7834,6 +7905,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Ungültige Bilder löschen" @@ -8010,6 +8086,106 @@ msgstr "Ohne eine Szene kann das nicht funktionieren." msgid "TileSet" msgstr "Datei(en) öffnen" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Node erstellen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Typ ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Node" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Node(s) löschen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Typ ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Verbindung zu Node:" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Typ ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8259,6 +8435,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9479,6 +9660,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9619,6 +9804,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9788,10 +9977,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9847,6 +10032,10 @@ msgid "Instance Scene(s)" msgstr "Instanziere Szene(n)" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9889,8 +10078,22 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Node(s) löschen?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Node(s) löschen" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Node(s) löschen" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10292,27 +10495,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Szene kann nicht gespeichert werden." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Connections editieren" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Connections editieren" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy +msgid "Child process connected." +msgstr "Verbindung zu Node:" + +#: editor/script_editor_debugger.cpp +#, fuzzy msgid "Copy Error" msgstr "Connections editieren" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Bild einfügen" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10329,6 +10565,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Projekt exportieren" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10341,6 +10582,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10538,10 +10783,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10550,6 +10791,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10707,6 +10952,15 @@ msgstr "Projekteinstellungen" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Node erstellen" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10846,6 +11100,10 @@ msgid "Create a new variable." msgstr "Node erstellen" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Node erstellen" @@ -11019,6 +11277,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Base Type:" msgstr "Typ ändern" @@ -11171,7 +11433,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11853,6 +12116,25 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Node erstellen" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Script hinzufügen" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Script hinzufügen" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Script hinzufügen" + +#~ msgid "Delete Node(s)?" +#~ msgstr "Node(s) löschen?" + #~ msgid "Faces contain no area!" #~ msgstr "Flächen enthalten keinen Bereich!" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index e27bfdfe87..ca6da01f4c 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -51,6 +51,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -450,6 +478,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -767,7 +799,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -868,7 +901,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1168,7 +1202,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1359,6 +1393,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1578,6 +1613,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1648,6 +1684,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1803,7 +1840,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1811,38 +1848,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1851,19 +1868,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1878,10 +1887,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1892,10 +1897,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1962,8 +1963,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1976,6 +1977,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2515,6 +2558,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2714,10 +2769,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2768,10 +2819,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2793,15 +2840,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2864,6 +2917,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2873,6 +2930,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2901,11 +2962,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3681,8 +3737,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4108,6 +4164,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4666,10 +4723,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4932,6 +4985,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5980,7 +6037,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6180,11 +6237,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6264,7 +6321,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7031,6 +7088,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7345,6 +7406,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7475,6 +7544,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7629,6 +7703,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7862,6 +8029,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9052,6 +9224,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9188,6 +9364,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9351,10 +9531,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9410,6 +9586,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9450,7 +9630,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9828,11 +10020,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9840,7 +10056,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9848,6 +10064,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9864,6 +10084,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9876,6 +10100,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10072,10 +10300,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10084,6 +10308,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10235,6 +10463,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10370,6 +10606,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10526,6 +10766,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10673,7 +10917,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 8b5b93ec94..9dbb9c49e6 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019. # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. +# Overloaded <manoschool@yahoo.gr>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-21 15:57+0000\n" -"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Overloaded <manoschool@yahoo.gr>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -61,6 +62,35 @@ msgstr "ΆκυÏα οÏίσματα στην κατασκευή του '%s'" msgid "On call to '%s':" msgstr "Στην κλήση στο '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Μείξη" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ΕλεÏθεÏο" @@ -478,6 +508,13 @@ msgid "Select None" msgstr "Αποεπιλογή Όλων" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"ΕπιλÎξτε Îνα AnimationPlayer από την ιεÏαÏχία της σκηνής για να " +"επεξεÏγαστείτε animations." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Δείξε μόνο κομμάτια απο επιλεγμÎνους κόμβους στο δÎντÏο." @@ -801,7 +838,8 @@ msgstr "ΑδÏνατη η σÏνδεση σήματος" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -904,7 +942,8 @@ msgstr "Αναζήτηση:" msgid "Matches:" msgstr "Αντιστοιχίες:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1117,12 +1156,10 @@ msgid "License" msgstr "Άδεια" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Άδεια Ï„Ïίτων ομάδων" +msgstr "Άδειες Ï„Ïίτων κατασκευαστών" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1130,10 +1167,10 @@ msgid "" "respective copyright statements and license terms." msgstr "" "Η μηχανή Godot βασίζεται σε μια σειÏά από δωÏεάν και Î±Î½Î¿Î¹Ï‡Ï„Î¿Ï ÎºÏŽÎ´Î¹ÎºÎ± " -"βιβλιοθήκες Ï„Ïίτων ομάδων, όλες συμβατÎÏ‚ με τους ÏŒÏους της άδειας MIT. " -"Ακολουθεί μία εκτενής λίστα με όλα τα σχετικά συστατικά της μηχανής μαζί με " -"όλες τις αντοίστοιχες δηλώσεις Ï€Ïοστασίας πνευματικών δικαιωμάτων και τους " -"ÏŒÏους των αδειών τους." +"βιβλιοθήκες Ï„Ïίτων κατασκευαστών, όλες συμβατÎÏ‚ με τους ÏŒÏους της άδειας " +"MIT. Ακολουθεί μία εκτενής λίστα με όλα τα σχετικά συστατικά της μηχανής " +"μαζί με όλες τις αντοίστοιχες δηλώσεις Ï€Ïοστασίας πνευματικών δικαιωμάτων " +"και τους ÏŒÏους των αδειών τους." #: editor/editor_about.cpp msgid "All Components" @@ -1218,7 +1255,8 @@ msgid "Delete Bus Effect" msgstr "ΔιαγÏαφή εφΠδιαÏλου ήχου" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Δίαυλος ήχου, ΣÏÏσιμο και απόθεση για αναδιάταξη." #: editor/editor_audio_buses.cpp @@ -1410,6 +1448,7 @@ msgid "Add AutoLoad" msgstr "Î Ïοσθήκη AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ΔιαδÏομή:" @@ -1639,6 +1678,7 @@ msgstr "Κάνε ΤÏÎχων" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "ÎÎο" @@ -1709,6 +1749,7 @@ msgid "New Folder..." msgstr "ÎÎος φάκελος..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Αναναίωση" @@ -1866,7 +1907,8 @@ msgid "Inherited by:" msgstr "ΚληÏονομείται από:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "ΣÏντομη πεÏιγÏαφή:" #: editor/editor_help.cpp @@ -1874,38 +1916,18 @@ msgid "Properties" msgstr "Ιδιότητες" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Ιδιότητες:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "ΣυναÏτήσεις" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Μεθόδοι:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Ιδιότητες θÎματος" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Ιδιότητες θÎματος:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Σήματα:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ΑπαÏιθμήσεις" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ΑπαÏιθμήσεις:" - -#: editor/editor_help.cpp msgid "enum " msgstr "απαÏίθμηση " @@ -1914,19 +1936,12 @@ msgid "Constants" msgstr "ΣταθεÏÎÏ‚" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "ΣταθεÏÎÏ‚:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "ΠεÏιγÏαφή κλάσης" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "ΠεÏιγÏαφή κλάσης:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online Tutorial:" #: editor/editor_help.cpp @@ -1944,10 +1959,6 @@ msgid "Property Descriptions" msgstr "ΠεÏιγÏαφÎÏ‚ ιδιοτήτων" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ΠεÏιγÏαφÎÏ‚ ιδιοτήτων:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1960,10 +1971,6 @@ msgid "Method Descriptions" msgstr "ΠεÏιγÏαφÎÏ‚ μεθόδων" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "ΠεÏιγÏαφÎÏ‚ μεθόδων:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2032,8 +2039,8 @@ msgstr "Έξοδος:" msgid "Copy Selection" msgstr "ΑντιγÏαφή Επιλογής" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2046,10 +2053,51 @@ msgstr "ΕκκαθάÏιση" msgid "Clear Output" msgstr "ΕκκαθάÏιση εξόδου" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Διακοπή" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Εκκινιση" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Κάτω" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Πάνω" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Κόμβος" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "ΠαÏάθυÏο" +msgstr "ÎÎο ΠαÏάθυÏο" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2384,9 +2432,8 @@ msgid "Close Scene" msgstr "Κλείσιμο σκηνής" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Κλείσιμο σκηνής" +msgstr "Άνοιγμα Εκ ÎÎου Κλειστής Σκηνής" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2509,9 +2556,8 @@ msgid "Close Tab" msgstr "Κλείσιμο καÏÏ„Îλας" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Κλείσιμο καÏÏ„Îλας" +msgstr "ΑναίÏεση Κλεισίματος ΚαÏÏ„Îλας" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2648,6 +2694,19 @@ msgstr "ΈÏγο" msgid "Project Settings..." msgstr "Ρυθμίσεις ÎÏγου" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Έκδοση:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2875,10 +2934,6 @@ msgstr "ΠαÏση της σκηνής" msgid "Stop the scene." msgstr "ΔιÎκοψε τη σκηνή." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Διακοπή" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "ΑναπαÏαγωγή επεξεÏγαζόμενης σκηνής." @@ -2929,10 +2984,6 @@ msgid "Inspector" msgstr "ΕπιθεωÏητής" #: editor/editor_node.cpp -msgid "Node" -msgstr "Κόμβος" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Ανάπτυξη κάτω πλαισίου" @@ -2956,18 +3007,22 @@ msgstr "ΔιαχείÏιση Î ÏοτÏπων" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Αυτό θα εγκαταστήσει το ÎÏγο Android για Ï€ÏοσαÏμοσμÎνα χτισίματα.\n" -"Σημειώστε πως, για τη χÏήση του, Ï€ÏÎπει να ενεÏγοποιηθεί ανά διαμόÏφωση " -"εξαγωγής." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Το Ï€Ïότυπο χτισίματος Android είναι εγκατεστημÎνο και δεν θα " "αντικατασταθεί.\n" @@ -3033,6 +3088,11 @@ msgstr "Άνοιγμα του επόμενου επεξεÏγαστή" msgid "Open the previous Editor" msgstr "Άνοιγμα του Ï€ÏοηγοÏμενου επεξεÏγαστή" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Δεν οÏίστηκε πηγαία επιφάνεια." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "ΔημιουÏγία Ï€Ïοεπισκοπήσεων πλεγμάτων" @@ -3042,6 +3102,11 @@ msgid "Thumbnail..." msgstr "ΜικÏογÏαφία..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Άνοιγμα ΔÎσμης ΕνεÏγειών:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "ΕπεγεÏγασία επÎκτασης" @@ -3070,11 +3135,6 @@ msgstr "Κατάσταση:" msgid "Edit:" msgstr "ΕπεξεÏγασία:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Εκκινιση" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "ΜÎÏ„Ïο:" @@ -3290,7 +3350,6 @@ msgid "Import From Node:" msgstr "Εισαγωγή σκηνής από κόμβο:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Εκ νÎου λήψη" @@ -3308,8 +3367,11 @@ msgid "Download" msgstr "Λήψη" #: editor/export_template_manager.cpp +#, fuzzy msgid "Official export templates aren't available for development builds." msgstr "" +"Τα επίσημα Ï€Ïότυπα εξαγωγής δεν είναι διαθÎσιμα για τις εκδόσεις που " +"βÏίσκονται ακόμα σε εξÎλιξη" #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3778,7 +3840,7 @@ msgstr "Κόμβοι σε ομάδα" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Οι άδειες ομάδες θα διαγÏάφονται αυτομάτως." #: editor/groups_editor.cpp #, fuzzy @@ -3884,9 +3946,10 @@ msgstr " ΑÏχεία" msgid "Import As:" msgstr "Εισαγωγή ÏŽÏ‚:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "ΔιαμόÏφωση..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ΔιαμοÏφώσεις" #: editor/import_dock.cpp msgid "Reimport" @@ -4327,6 +4390,7 @@ msgid "Change Animation Name:" msgstr "Αλλαγή ονόματος κίνησης:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "ΔιαγÏαφή κίνησης;" @@ -4785,7 +4849,7 @@ msgstr "Δεν ήταν δυνατή η αποθήκευση θÎματος σε #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Σφάλμα κατά την εγγÏαφή." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4898,10 +4962,6 @@ msgid "Sort:" msgstr "Ταξινόμηση:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "ΑντιστÏοφή ταξινόμησης." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "ΚατηγοÏία:" @@ -5185,6 +5245,11 @@ msgid "Pan Mode" msgstr "ΛειτουÏγία Μετακίνησης κάμεÏας" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "ΛειτουÏγία εκτÎλεσης:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Εναλλαγή κουμπώματος." @@ -5834,8 +5899,9 @@ msgid "Generation Time (sec):" msgstr "ΧÏόνος παÏαγωγής (sec):" #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Οι όψεις της γεωμετÏίας δεν πεÏιÎχουν καμία πεÏιοχή." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -5843,8 +5909,9 @@ msgid "The geometry doesn't contain any faces." msgstr "Ο κόμβος δεν πεÏιÎχει γεωμετÏία (Επιφάνειες)." #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "Το \"%s\" δεν κληÏονομείται από το Spatial." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -6255,7 +6322,7 @@ msgstr "Στιγμιότυπο:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "ΤÏπος:" @@ -6458,14 +6525,14 @@ msgid "Toggle Scripts Panel" msgstr "Εναλλαγή πλαισίου δεσμών ενεÏγειών" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Βήμα πάνω" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Βήμα μÎσα" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Βήμα πάνω" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Διακοπή" @@ -6545,7 +6612,7 @@ msgstr "ΕκκαθάÏιση Ï€Ïόσφατων σκηνών" msgid "Connections to method:" msgstr "ΣÏνδεση σε μÎθοδο:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Πηγή" @@ -7329,6 +7396,11 @@ msgid "(empty)" msgstr "(άδειο)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Επικόλληση καÏÎ" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Κινήσεις:" @@ -7645,6 +7717,15 @@ msgid "Enable Priority" msgstr "ΕπεξεÏγασία Î ÏοτεÏαιότητας" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ΦιλτÏάÏισμα αÏχείων..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Βάψιμο πλακιδίου" @@ -7780,6 +7861,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "ΑπενεÏγοποίηση Ονομάτων Πλακιδίων (ΚÏατήστε πατημÎνο το Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "ΑφαίÏεση επιλεγμÎνης υφής; Αυτό θα αφαιÏÎσει όλα τα πλακίδια που την " @@ -7949,6 +8035,112 @@ msgstr "Αυτή η ιδιότητα δεν μποÏεί να αλλάξει." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Όνομα Î³Î¿Î½Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï…, εάν είναι διαθÎσιμο" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Σφάλμα" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Δεν δόθηκε όνομα" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Κοινότητα" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Κεφαλαιοποίηση" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "ΔημιουÏγία νÎου οÏθογωνίου." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Αλλαγή" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Μετονομασία" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ΔιαγÏαφή" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Αλλαγή" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ΔιαγÏαφή επιλεγμÎνου" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Αποθήκευση όλων" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ΣυγχÏονισμός αλλαγών στις δεσμÎÏ‚ ενεÏγειών" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Κατάσταση" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Δεν επιλÎχθηκαν αÏχεία!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Μόνο GLES3)" @@ -8188,6 +8380,13 @@ msgstr "" "ΕπιστÏÎφει Îνα συσχετισμÎνο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"ΕπιστÏÎφει Îνα συσχετισμÎνο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "ΕπιστÏÎφει το λογικό αποτÎλεσμα της σÏγκÏισης δÏο παÏαμÎÏ„Ïων." @@ -9147,7 +9346,7 @@ msgstr "Εισαγωγή υπαÏÎºÏ„Î¿Ï ÎÏγου" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Σφάλμα: Το ÎÏγο λείπει από το σÏστημα αÏχείων." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9509,6 +9708,11 @@ msgid "Settings saved OK." msgstr "Οι Ïυθμίσεις αποθηκεÏτικαν εντάξει." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Î Ïοσθήκη συμβάντος εισόδου" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "ΠαÏάκαμψη για δυνατότητα" @@ -9645,6 +9849,10 @@ msgid "Plugins" msgstr "Î Ïόσθετα" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ΔιαμόÏφωση..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "ΜηδÎν" @@ -9812,10 +10020,6 @@ msgstr "Κάνε Κεφαλαία" msgid "Reset" msgstr "ΕπαναφοÏά" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Σφάλμα" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "ΕπαναπÏοσδιοÏισμός γονÎα κόμβου" @@ -9873,6 +10077,11 @@ msgid "Instance Scene(s)" msgstr "ΔημιουÏγία στιγμιοτÏπυ σκηνών" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Αποθήκευσι ÎºÎ»Î±Î´Î¹Î¿Ï Ï‰Ï‚ σκηνή" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "ΑÏχικοποίηση σκηνής ως παιδί" @@ -9916,8 +10125,23 @@ msgid "Make node as Root" msgstr "Κάνε κόμβο Ïίζα" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "ΔιαγÏαφή κόμβων;" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ΔιαγÏαφή Κόμβων" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "ΔιαγÏαφή κόμβων γÏαφήματος" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ΔιαγÏαφή Κόμβων" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10321,21 +10545,50 @@ msgid "Bytes:" msgstr "ΨηφιολÎξεις:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Ίχνος Στοίβας" +#, fuzzy +msgid "Warning:" +msgstr "Î Ïοειδοποιήσεις:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" -"ΕπιλÎξτε Îνα ή πεÏισσότεÏα αντικείμενα από την λίστα για να εμφανιστεί το " -"γÏάφημα." +msgid "Error:" +msgstr "Σφάλμα:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "ΑντιγÏαφή σφάλματος" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Σφάλμα:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Πηγή" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Πηγή" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Πηγή" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Ίχνος Στοίβας" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Σφάλματα" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Η παιδική διαδικασία συνδÎθηκε" #: editor/script_editor_debugger.cpp @@ -10343,6 +10596,11 @@ msgid "Copy Error" msgstr "ΑντιγÏαφή σφάλματος" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Σημεία Διακοπής" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ΕπιθεώÏηση του Ï€ÏοηγοÏμενου στιγμιοτÏπου" @@ -10359,6 +10617,11 @@ msgid "Profiler" msgstr "Î ÏόγÏαμμα δημιουÏγίας Ï€Ïοφιλ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Εξαγωγή Î Ïοφίλ" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Κλειδί" @@ -10371,6 +10634,12 @@ msgid "Monitors" msgstr "ΠαÏακολοÏθηση" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" +"ΕπιλÎξτε Îνα ή πεÏισσότεÏα αντικείμενα από την λίστα για να εμφανιστεί το " +"γÏάφημα." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Λίστα χÏήσης βίντεο-μνήμης ανά πόÏο:" @@ -10578,10 +10847,6 @@ msgid "Library" msgstr "Βιβλιοθήκη" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Κατάσταση" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Βιβλιοθήκες: " @@ -10590,6 +10855,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Η παÏάμετÏος step είναι μηδÎν!" @@ -10746,6 +11015,15 @@ msgstr "Ρυθμίσεις GridMap" msgid "Pick Distance:" msgstr "Επιλογή απόστασης:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ΦιλτÏάÏισμα μεθόδων" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Το όνομα της κλάσης δεν μποÏεί να είναι λÎξη-κλειδί" @@ -10755,8 +11033,9 @@ msgid "End of inner exception stack trace" msgstr "ΤÎλος ιχνηλάτησης στοίβας εσωτεÏικής εξαίÏεσης" #: modules/recast/navigation_mesh_editor_plugin.cpp +#, fuzzy msgid "Bake NavMesh" -msgstr "" +msgstr "Ψήσιμο NavMesh (πλÎγματος πλοήγησης)" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -10892,6 +11171,10 @@ msgid "Create a new variable." msgstr "ΔημιουÏγία νÎου οÏθογωνίου." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Σήματα:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "ΔημιουÏγία νÎου πολυγώνου." @@ -11058,6 +11341,11 @@ msgid "Editing Signal:" msgstr "ΕπεξεÏγασία σήματος:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Κάνε τοπικό" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "ΤÏπος βάσης:" @@ -11167,56 +11455,75 @@ msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Το όνομα του πακÎτου λείπει." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Τα τμήματα του πακÎτου Ï€ÏÎπει να Îχουν μη μηδενικό μήκος." #: platform/android/export/export.cpp +#, fuzzy msgid "The character '%s' is not allowed in Android application package names." msgstr "" +"Ο χαÏακτήÏας '%s' δεν επιτÏÎπεται στα ονόματα των πακÎτων εφαÏμογών Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" +"Ένα ψηφίο δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα πακÎτου." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" +"Ο χαÏακτήÏας '%s' δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα " +"πακÎτου." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Το πακÎτο Ï€ÏÎπει να Îχει τουλάχιστον Îναν '.' διαχωÏιστή." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" +"Το εκτελÎσιμο αÏχείο ADB δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "Το OpenJDK jarsigner δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." #: platform/android/export/export.cpp +#, fuzzy msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Το Debug keystore δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή ή στην " +"Ï€ÏοεπιλεγμÎνη ÏÏθμιση." #: platform/android/export/export.cpp +#, fuzzy msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"Η Ï€ÏοσαÏμοσμÎνη κατασκευή απαιτεί μια ÎγκυÏη διαδÏομή για το Android SDK " +"στις Ρυθμίσεις ΕπεξεÏγαστή." #: platform/android/export/export.cpp +#, fuzzy msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"Μη ÎγκυÏη διαδÏομή Android SDK για Ï€ÏοσαÏμοσμÎνη κατασκευή στις Ρυθμίσεις " +"ΕπεξεÏγαστή." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"Λείπει το Ï€Ïότυπο χτισίματος Android, παÏακαλοÏμε εγκαταστήστε τα σχετικά " +"Ï€Ïότυπα." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Μη ÎγκυÏο δημόσιο κλειδί (public key) για επÎκταση APK." #: platform/android/export/export.cpp #, fuzzy @@ -11238,26 +11545,32 @@ msgid "" msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Κατασκευή ΈÏγου Android (gradle)" #: platform/android/export/export.cpp +#, fuzzy msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Η κατασκευή του ÎÏγου Android απÎτυχε, ελÎγξτε την Îξοδο για το σφάλμα.\n" +"Εναλλακτικά, επισκεφτείτε τη σελίδα docs.godotengine.org για το εγχειÏίδιο " +"πάνω στο θÎμα της κατασκευής για Android." #: platform/android/export/export.cpp +#, fuzzy msgid "No build apk generated at: " -msgstr "" +msgstr "Δεν παÏάχθηκε κατασκευή apk στο: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "Το αναγνωÏιστικό λείπει." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "Τα τμήματα του αναγνωÏÎ¹ÏƒÏ„Î¹ÎºÎ¿Ï Ï€ÏÎπει να Îχουν μη μηδενικό μήκος." #: platform/iphone/export/export.cpp #, fuzzy @@ -11267,19 +11580,26 @@ msgstr "Το όνομα δεν είναι ÎγκυÏο αναγνωÏÎ¹ÏƒÏ„Î¹ÎºÏ #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" +"Ένα ψηφίο δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα " +"αναγνωÏιστικοÏ." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" +"Ο χαÏακτήÏας '%s' δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα " +"αναγνωÏιστικοÏ." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "Το αναγνωÏιστικό Ï€ÏÎπει να Îχει τουλάχιστον Îναν '.' διαχωÏιστή." #: platform/iphone/export/export.cpp +#, fuzzy msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"Το ομαδικό αναγνωÏιστικό (Team ID) App Store δεν Îχει καθοÏιστεί - δεν " +"είναι δυνατή η διαμόÏφωση του ÎÏγου." #: platform/iphone/export/export.cpp #, fuzzy @@ -11287,8 +11607,9 @@ msgid "Invalid Identifier:" msgstr "Το όνομα δεν είναι ÎγκυÏο αναγνωÏιστικό:" #: platform/iphone/export/export.cpp +#, fuzzy msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "Το απαιτοÏμενο εικονίδιο δεν Îχει καθοÏιστεί στην Ï€Ïοεπιλογή." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -11670,6 +11991,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Τα επίπεδα σχήματα δεν λειτουÏγοÏν καλά και θα αφαιÏεθοÏν σε μελλοντικÎÏ‚ " +"εκδόσεις. ΠαÏακαλώ μην τα χÏησιμοποιήσετε." #: scene/3d/cpu_particles.cpp #, fuzzy @@ -11688,14 +12011,20 @@ msgid "Plotting Meshes" msgstr "ΤοποθÎτηση πλεγμάτων" #: scene/3d/gi_probe.cpp +#, fuzzy msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Ται GIProbes δεν υποστηÏίζονται από το Ï€ÏόγÏαμμα οδήγησης οθόνης GLES2.\n" +"ΧÏησιμοποιήστε Îνα BakedLightmap αντ 'αυτοÏ." #: scene/3d/light.cpp +#, fuzzy msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Ένα SpotLight (Ï€ÏοβολÎας) με γωνία ευÏÏτεÏη από 90 μοίÏες δεν μποÏεί να " +"δημιουÏγεί σκιÎÏ‚." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11762,7 +12091,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μÎχÏι να οÏίσετε Îνα πλÎγμα (mesh)." #: scene/3d/soft_body.cpp #, fuzzy @@ -11823,8 +12152,9 @@ msgid "Animation not found: '%s'" msgstr "ΕÏγαλεία κινήσεων" #: scene/animation/animation_tree.cpp +#, fuzzy msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "Στον κόμβο '%s', μη ÎγκυÏο animation: '%s'." #: scene/animation/animation_tree.cpp #, fuzzy @@ -11859,14 +12189,15 @@ msgstr "Το δÎντÏο κίνησης δεν είναι ÎγκυÏο." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" +"Αυτός ο κόμβος Îχει καταÏγηθεί. ΧÏησιμοποιήστε το AnimationTree αντ 'αυτοÏ." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "ΔιαλÎξτε Îνα χÏώμα από την οθόνη." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp #, fuzzy @@ -11991,7 +12322,45 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Οι σταθεÏÎÏ‚ δεν μποÏοÏν να Ï„ÏοποποιηθοÏν." + +#~ msgid "Properties:" +#~ msgstr "Ιδιότητες:" + +#~ msgid "Methods:" +#~ msgstr "Μεθόδοι:" + +#~ msgid "Theme Properties:" +#~ msgstr "Ιδιότητες θÎματος:" + +#~ msgid "Enumerations:" +#~ msgstr "ΑπαÏιθμήσεις:" + +#~ msgid "Constants:" +#~ msgstr "ΣταθεÏÎÏ‚:" + +#~ msgid "Class Description:" +#~ msgstr "ΠεÏιγÏαφή κλάσης:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ΠεÏιγÏαφÎÏ‚ ιδιοτήτων:" + +#~ msgid "Method Descriptions:" +#~ msgstr "ΠεÏιγÏαφÎÏ‚ μεθόδων:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Αυτό θα εγκαταστήσει το ÎÏγο Android για Ï€ÏοσαÏμοσμÎνα χτισίματα.\n" +#~ "Σημειώστε πως, για τη χÏήση του, Ï€ÏÎπει να ενεÏγοποιηθεί ανά διαμόÏφωση " +#~ "εξαγωγής." + +#~ msgid "Reverse sorting." +#~ msgstr "ΑντιστÏοφή ταξινόμησης." + +#~ msgid "Delete Node(s)?" +#~ msgstr "ΔιαγÏαφή κόμβων;" #~ msgid "No Matches" #~ msgstr "Δεν υπάÏχουν αντιστοιχίες" @@ -12415,9 +12784,6 @@ msgstr "" #~ "ΔημιουÏγία στιγμιοτÏπων των επιλεγμÎνων σκηνών ως παιδιά του επιλεγμÎνου " #~ "κόμβου." -#~ msgid "Warnings:" -#~ msgstr "Î Ïοειδοποιήσεις:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "ΜÎγεθος πηγαίας γÏαμματοσειÏάς:" @@ -12460,9 +12826,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "ΕπιλÎξτε Îνα αντικείμενο ÏÏθμισης Ï€Ïώτα!" -#~ msgid "No name provided" -#~ msgstr "Δεν δόθηκε όνομα" - #~ msgid "Add Node.." #~ msgstr "Î Ïοσθήκη κόμβου.." @@ -12601,9 +12964,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "Î Ïοειδοποίηση" -#~ msgid "Error:" -#~ msgstr "Σφάλμα:" - #~ msgid "Function:" #~ msgstr "ΣυνάÏτηση:" @@ -12682,9 +13042,6 @@ msgstr "" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Διπλασιασμός κόμβων γÏαφήματος" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "ΔιαγÏαφή κόμβων γÏαφήματος" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Σφάλμα: Κυκλικός σÏνδεσμος" @@ -13124,9 +13481,6 @@ msgstr "" #~ msgid "Pick New Name and Location For:" #~ msgstr "ΕπιλÎξτε νÎο όνομα και θÎση για:" -#~ msgid "No files selected!" -#~ msgstr "Δεν επιλÎχθηκαν αÏχεία!" - #~ msgid "Info" #~ msgstr "ΠληÏοφοÏίες" @@ -13521,12 +13875,6 @@ msgstr "" #~ msgid "Scaling to %s%%." #~ msgstr "Κλιμάκωση to %s%%." -#~ msgid "Up" -#~ msgstr "Πάνω" - -#~ msgid "Down" -#~ msgstr "Κάτω" - #~ msgid "Bucket" #~ msgstr "Κουβάς" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 7434ca1246..a1906a2985 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -5,11 +5,12 @@ # Scott Starkey <yekrats@gmail.com>, 2019. # AlexHoratio <yukithetupper@gmail.com>, 2019. # Teashrock <kajitsu22@gmail.com>, 2019. +# Brandon Dyer <brandondyer64@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-08-29 13:34+0000\n" -"Last-Translator: Teashrock <kajitsu22@gmail.com>\n" +"PO-Revision-Date: 2019-09-15 20:01+0000\n" +"Last-Translator: Brandon Dyer <brandondyer64@gmail.com>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" "Language: eo\n" @@ -57,9 +58,37 @@ msgstr "Malvalidaj argumentoj por konstrui '%s'" msgid "On call to '%s':" msgstr "En voko al '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Libera" +msgstr "Senkosta" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -475,6 +504,10 @@ msgid "Select None" msgstr "Elektaro nur" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Nur vidigi vojetojn el elektis nodojn en arbo." @@ -734,7 +767,7 @@ msgstr "Konektu al skripto:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "De Signalo:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." @@ -777,6 +810,7 @@ msgstr "Diferita" msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" +"Prokrastas la signalon, memoras Äin en atendovico kaj nur pafas atende." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -797,16 +831,17 @@ msgstr "Ne povas konekti signalo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "FermiÄu" +msgstr "FermiÄi" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "Konektu" +msgstr "Konekti" #: editor/connections_dialog.cpp msgid "Signal:" @@ -814,24 +849,24 @@ msgstr "Signalo:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "Konektu '%s' al '%s'" +msgstr "Konekti '%s' al '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "Malkonektu '%s' de '%s'" +msgstr "Malkonekti '%s' de '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "Malkonektu ĉiuj de signalo: '%s'" +msgstr "Malkonekti ĉiuj de signalo: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Konekti..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "Malkonektu" +msgstr "Malkonekti" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" @@ -839,7 +874,7 @@ msgstr "Konektu la signalo al metodo" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "" +msgstr "Redakti Konekton:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -855,11 +890,11 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "Malkonektu ĉiuj" +msgstr "Malkonektigi ĉiun" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "Redaktu..." +msgstr "Redakti..." #: editor/connections_dialog.cpp msgid "Go To Method" @@ -898,7 +933,8 @@ msgstr "Serĉo:" msgid "Matches:" msgstr "Matĉoj:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -937,7 +973,7 @@ msgstr "Rimedo" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" -msgstr "Pado" +msgstr "Vojo" #: editor/dependency_editor.cpp msgid "Dependencies:" @@ -1198,7 +1234,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1389,6 +1425,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1608,6 +1645,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1678,6 +1716,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1835,46 +1874,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Priskribo:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1883,19 +1903,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1910,10 +1922,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1924,10 +1932,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1994,8 +1998,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2008,6 +2012,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2548,6 +2594,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2748,10 +2806,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2803,10 +2857,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2828,15 +2878,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2899,6 +2955,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2908,6 +2968,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Konektu al skripto:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2936,11 +3001,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3717,8 +3777,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4144,6 +4204,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4703,10 +4764,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4971,6 +5028,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6020,7 +6081,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6220,11 +6281,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6304,7 +6365,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7072,6 +7133,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7386,6 +7451,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7516,6 +7589,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7670,6 +7748,105 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ÅœanÄu" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Forigi Åœlosilo(j)n" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ÅœanÄu" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skali Elektaron" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Elektaro ĉiuj" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ÅœanÄu" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7903,6 +8080,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9093,6 +9275,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9229,6 +9415,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9392,10 +9582,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9451,6 +9637,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9491,10 +9681,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Forigi Åœlosilo(j)n" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Forigi Åœlosilo(j)n" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9869,11 +10073,38 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Avertoj" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Spegulo" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Rimedo" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9881,7 +10112,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9889,6 +10120,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9905,6 +10140,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9917,6 +10156,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10113,10 +10356,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10125,6 +10364,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10276,6 +10519,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10411,6 +10662,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Kreu novan %s" @@ -10568,6 +10823,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10715,7 +10974,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/es.po b/editor/translations/es.po index 08a6012cc2..8479f11639 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -18,7 +18,7 @@ # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019. # Lonsfor <lotharw@protonmail.com>, 2017-2018. # Mario Nachbaur <manachbaur@gmail.com>, 2018. # Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018. @@ -44,7 +44,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-22 17:23+0000\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -95,6 +95,35 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "En llamada a '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mix" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -515,6 +544,12 @@ msgid "Select None" msgstr "Deseleccionar todo" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." @@ -693,18 +728,16 @@ msgid "Replaced %d occurrence(s)." msgstr "%d ocurrencia(s) reemplazada(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencia." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencias." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Coincidir mayús/minúsculas" +msgstr "Coincidir Mayús./Minús." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -838,7 +871,8 @@ msgstr "No se puede conectar la señal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -941,7 +975,8 @@ msgstr "Buscar:" msgid "Matches:" msgstr "Coincidencias:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1156,20 +1191,18 @@ msgid "License" msgstr "Licencia" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Licencia de Terceros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine se basa en una serie de bibliotecas libres y de código abierto " -"de terceros, todas ellas compatibles con los términos de su licencia MIT. La " +"Godot Engine se basa en una serie de librerÃas libres y de código abierto de " +"terceros, todas ellas compatibles con los términos de su licencia MIT. La " "siguiente es una lista exhaustiva de todos estos componentes de terceros con " "sus respectivas declaraciones de derechos de autor y términos de licencia." @@ -1186,9 +1219,8 @@ msgid "Licenses" msgstr "Licencias" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Error al abrir el archivo empaquetado, no tiene formato zip." +msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1256,7 +1288,8 @@ msgid "Delete Bus Effect" msgstr "Eliminar Efecto de Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus de audio, arrastra y suelta para reordenar." #: editor/editor_audio_buses.cpp @@ -1447,6 +1480,7 @@ msgid "Add AutoLoad" msgstr "Añadir AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Ruta:" @@ -1680,6 +1714,7 @@ msgstr "Hacer Actual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nuevo" @@ -1750,6 +1785,7 @@ msgid "New Folder..." msgstr "Nueva Carpeta..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Recargar" @@ -1907,7 +1943,8 @@ msgid "Inherited by:" msgstr "Heredada por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descripción Breve:" #: editor/editor_help.cpp @@ -1915,38 +1952,18 @@ msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propiedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propiedades del Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propiedades del Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Señales:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraciones" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraciones:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1955,19 +1972,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descripción de la Clase" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descripción de la Clase:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriales en lÃnea:" #: editor/editor_help.cpp @@ -1985,10 +1995,6 @@ msgid "Property Descriptions" msgstr "Descripción de Propiedades" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descripción de Propiedades:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2001,10 +2007,6 @@ msgid "Method Descriptions" msgstr "Descripción de Métodos" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descripción de Métodos:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2076,8 +2078,8 @@ msgstr "Salida:" msgid "Copy Selection" msgstr "Copiar Selección" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2090,10 +2092,51 @@ msgstr "Limpiar" msgid "Clear Output" msgstr "Limpiar Salida" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Detener" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Iniciar" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Abajo" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Arriba" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nodos" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Ventana" +msgstr "Nueva Ventana" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2424,9 +2467,8 @@ msgid "Close Scene" msgstr "Cerrar Escena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Cerrar Escena" +msgstr "Reabrir Escena Cerrada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2549,9 +2591,8 @@ msgid "Close Tab" msgstr "Cerrar Pestaña" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Cerrar Pestaña" +msgstr "Deshacer Cerrar Pestaña" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2684,18 +2725,29 @@ msgid "Project" msgstr "Proyecto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Ajustes del proyecto" +msgstr "Ajustes del Proyecto..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versión:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportar…" #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar plantilla de compilación de Android" +msgstr "Instalar plantilla de compilación de Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2706,9 +2758,8 @@ msgid "Tools" msgstr "Herramientas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Huérfanos" +msgstr "Explorador de Recursos Huérfanos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2811,9 +2862,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configuración del Editor" +msgstr "Configuración del Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2850,14 +2900,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Carpeta de Configuración del Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Administrar CaracterÃsticas del Editor" +msgstr "Administrar CaracterÃsticas del Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Administrar Plantillas de Exportación" +msgstr "Administrar Plantillas de Exportación..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2913,10 +2961,6 @@ msgstr "Pausar Escena" msgid "Stop the scene." msgstr "Detener la escena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Detener" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." @@ -2967,10 +3011,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nodos" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Panel Inferior" @@ -2994,17 +3034,22 @@ msgstr "Administrar Plantillas" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Esto instalará el proyecto Android para compilaciones personalizadas.\n" -"Para utilizarlo, es necesario habilitarlo mediante un preset de exportación." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "La plantilla de compilación de Android ya está instalada y no se " "sobrescribirá.\n" @@ -3071,6 +3116,11 @@ msgstr "Abrir Editor siguiente" msgid "Open the previous Editor" msgstr "Abrir Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ningún origen para la superficie especificado." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creando Vistas Previas de Mesh/es" @@ -3080,6 +3130,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3108,11 +3163,6 @@ msgstr "Estado:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Iniciar" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3330,7 +3380,6 @@ msgid "Import From Node:" msgstr "Importar Desde Nodo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Volver a Descargar" @@ -3350,6 +3399,8 @@ msgstr "Descargar" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Las plantillas de exportación oficiales no están disponibles para las " +"versiones de desarrollo." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3432,23 +3483,20 @@ msgid "Download Complete." msgstr "Descarga Completada." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se puede eliminar el archivo temporal:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Fallo la instalación de plantillas. Las plantillas problemáticas pueden ser " -"encontradas en '%s'." +"Falló la instalación de plantillas.\n" +"Las plantillas problemáticas se pueden encontrar en '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Error al solicitar url: " +msgstr "Error al solicitar la URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3636,9 +3684,8 @@ msgid "Move To..." msgstr "Mover a..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nueva Escena" +msgstr "Nueva Escena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3706,9 +3753,8 @@ msgid "Overwrite" msgstr "Sobreescribir" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Crear desde escena" +msgstr "Crear Escena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3788,23 +3834,20 @@ msgid "Invalid group name." msgstr "Nombre de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Administrar Grupos" +msgstr "Renombrar Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Eliminar grupo de imágenes" +msgstr "Eliminar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodos fuera del Grupo" +msgstr "Nodos Fuera del Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3817,7 +3860,7 @@ msgstr "Nodos dentro del Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Los grupos vacÃos se eliminarán automáticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3921,9 +3964,10 @@ msgstr " Archivos" msgid "Import As:" msgstr "Importar como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ajustes preestablecidos" #: editor/import_dock.cpp msgid "Reimport" @@ -4030,9 +4074,8 @@ msgid "MultiNode Set" msgstr "Establecer multinodo" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Selecciona un nodo para editar señales y grupos." +msgstr "Selecciona un único nodo para editar sus señales y grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4366,6 +4409,7 @@ msgid "Change Animation Name:" msgstr "Cambiar nombre de animación:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "¿Eliminar Animación?" @@ -4815,37 +4859,32 @@ msgid "Request failed, return code:" msgstr "Petición fallida, código:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Petición Fallida." +msgstr "Petición fallida." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se pudo guardar la respuesta a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Error de escritura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Petición fallida, demasiadas redirecciones" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "Redireccionar Loop." +msgstr "Redireccionar loop." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Petición fallida, código:" +msgstr "Petición fallida, expiración del tiempo de espera" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tiempo" +msgstr "Tiempo de espera." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4924,24 +4963,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Reimportar..." +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Orden inverso." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "CategorÃa:" @@ -4951,9 +4984,8 @@ msgid "Site:" msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Soporte..." +msgstr "Soporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4964,7 +4996,6 @@ msgid "Testing" msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." msgstr "Cargar..." @@ -5134,9 +5165,8 @@ msgid "Paste Pose" msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Limpiar Huesos" +msgstr "Limpiar GuÃas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5225,6 +5255,11 @@ msgid "Pan Mode" msgstr "Modo desplazamiento lateral" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo de ejecución:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Act./Desact. alineado." @@ -5873,26 +5908,23 @@ msgstr "Tiempo de Generación (seg):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Las caras de la geometrÃa no contienen ningún área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "El nodo no posee geometrÃa (caras)." +msgstr "La geometrÃa no contiene ninguna cara." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" no hereda de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "El nodo no tiene geometrÃa." +msgstr "\"%s\" no tiene geometrÃa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "El nodo no tiene geometrÃa." +msgstr "\"%s\" no tiene geometrÃa de caras." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6293,7 +6325,7 @@ msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6331,9 +6363,8 @@ msgid "Error writing TextFile:" msgstr "Error al escribir el TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "No se pudo cargar el tile:" +msgstr "No se pudo cargar el archivo en:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6356,9 +6387,8 @@ msgid "Error Importing" msgstr "Error al Importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Nuevo TextFile..." +msgstr "Nuevo Archivo de Texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6438,9 +6468,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir Script" +msgstr "Reabrir Script Cerrado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6496,14 +6525,14 @@ msgid "Toggle Scripts Panel" msgstr "Act./Desact. Panel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Step Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Step Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" @@ -6575,15 +6604,14 @@ msgid "Search Results" msgstr "Resultados de la Búsqueda" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Limpiar escenas recientes" +msgstr "Limpiar Scripts Recientes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conexiones al método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Fuente" @@ -6628,7 +6656,7 @@ msgstr "Seleccionar Color" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "Convertir Mayúsculas y Minúsculas" +msgstr "Convertir Mayús./Minús." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" @@ -6702,9 +6730,8 @@ msgid "Complete Symbol" msgstr "Completar SÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Escalar Selección" +msgstr "Evaluar Selección" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7012,9 +7039,8 @@ msgid "Audio Listener" msgstr "Oyente de Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Habilitar Filtrado" +msgstr "Activar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7070,7 +7096,7 @@ msgstr "Ajustar Nodos al Suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "No se pudo encontrar un suelo sólido para ajustar la selección." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7083,9 +7109,8 @@ msgstr "" "Alt + Clic Derecho: Selección en la lista de superposición" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo de Espacio Local (%s)" +msgstr "Usar Espacio Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7182,9 +7207,8 @@ msgstr "Ver Grid" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configuración" +msgstr "Configuración..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7363,6 +7387,11 @@ msgid "(empty)" msgstr "(vacÃo)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Pegar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaciones:" @@ -7560,14 +7589,12 @@ msgid "Submenu" msgstr "Submenú" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Ãtem 1" +msgstr "SubÃtem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Ãtem 2" +msgstr "SubÃtem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7679,17 +7706,25 @@ msgid "Enable Priority" msgstr "Activar Prioridad" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Archivos..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Dibujar tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Clic derecho: Trazar lÃnea\n" -"Shift + Ctrl + Clic derecho: Pintar Rectángulo" +"Shift + Clic izq: Dibujar lÃnea\n" +"Shift + Ctrl + Clic izq: Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7812,6 +7847,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "¿Eliminar la textura seleccionada? Esto eliminará todas las tiles que lo " @@ -7983,6 +8023,112 @@ msgstr "Esta propiedad no se puede cambiar." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nombre del padre del nodo, si está disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Error" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "No se proporcionó un nombre" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidad" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Cree un nuevo rectángulo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renombrar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Eliminar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Eliminar Seleccionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Guardar Todo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Cambios en Scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estado" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "¡No has seleccionado ningún archivo!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Sólo GLES3)" @@ -8089,9 +8235,8 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Crear Nodo Shader" +msgstr "Mostrar el código del shader resultante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8226,6 +8371,14 @@ msgstr "" "o falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Devuelve un vector asociado si el valor booleano proporcionado es verdadero " +"o falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros." @@ -8461,7 +8614,6 @@ msgid "Returns the square root of the parameter." msgstr "Devuelve la raÃz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8476,7 +8628,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8654,9 +8805,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolación lineal entre dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolación lineal entre dos vectores." +msgstr "Interpolación lineal entre dos vectores usando escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8683,7 +8833,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Devuelve el vector que apunta en la dirección de refracción." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8698,7 +8847,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8713,7 +8861,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8724,7 +8871,6 @@ msgstr "" "Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8788,6 +8934,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expresión personalizada del lenguaje de shader de Godot, que se coloca " +"encima del shader resultante. Puedes colocar varias definiciones de " +"funciones dentro y llamarlas más tarde en las Expresiones. También puedes " +"declarar variaciones, uniformes y constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9180,13 +9330,12 @@ msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importar Proyecto Existente" +msgstr "Proyecto Faltante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Error: Proyecto faltante en el sistema de archivos." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9285,12 +9434,11 @@ msgstr "" "El contenido de la carpeta de proyecto no se modificará." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"¿Eliminar %d proyectos de la lista?\n" +"¿Eliminar todos los proyectos faltantes de la lista?\n" "El contenido de las carpetas del proyecto no se modificará." #: editor/project_manager.cpp @@ -9316,9 +9464,8 @@ msgid "Project Manager" msgstr "Administrador de Proyectos" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Proyecto" +msgstr "Proyectos" #: editor/project_manager.cpp msgid "Scan" @@ -9549,6 +9696,11 @@ msgid "Settings saved OK." msgstr "Los ajustes se han guardado correctamente." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Añadir Evento de Acción de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobrescribir la CaracterÃstica" @@ -9685,6 +9837,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Preset..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Cero" @@ -9838,7 +9994,7 @@ msgstr "under_scored a CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "Mayus./Minus." +msgstr "Mayús./Minús." #: editor/rename_dialog.cpp msgid "To Lowercase" @@ -9852,10 +10008,6 @@ msgstr "A mayúsculas" msgid "Reset" msgstr "Resetear" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Error" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar nodo" @@ -9913,6 +10065,11 @@ msgid "Instance Scene(s)" msgstr "Instanciar Escena(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Guardar Rama como Escena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Escena Hija" @@ -9955,8 +10112,23 @@ msgid "Make node as Root" msgstr "Convertir nodo como RaÃz" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "¿Eliminar Nodo(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Eliminar Nodos" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Eliminar nodo(s) gráfico(s) del shader" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Eliminar Nodos" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10031,9 +10203,8 @@ msgid "Remove Node(s)" msgstr "Eliminar Nodo(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Cambiar nombre del puerto de salida" +msgstr "Cambiar tipo de nodo(s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10156,31 +10327,28 @@ msgid "Node configuration warning:" msgstr "Alerta de configuración de nodos:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexión/es y grupo/s.\n" +"El nodo tiene %s conexión(es) y %(s) grupo(s).\n" "Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexiones.\n" -"Haz clic para mostrar el panel de señales." +"El nodo tiene %s conexión(es).\n" +"Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"El nodo está en el/los grupo(s).\n" -"Haz clic para mostrar el panel de grupos." +"El nodo está en %s grupo(s).\n" +"Clic para mostrar el panel de grupos." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10276,9 +10444,8 @@ msgid "Error loading script from %s" msgstr "Error al cargar script desde %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sobreescribir" +msgstr "Sobreescritura" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10357,19 +10524,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Advertencias:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Elige uno o más elementos de la lista para mostrar el gráfico." +msgid "Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Error" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Stack Trace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Proceso Hijo Conectado" #: editor/script_editor_debugger.cpp @@ -10377,6 +10575,11 @@ msgid "Copy Error" msgstr "Copiar Error" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Puntos de interrupción" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar Instancia Anterior" @@ -10393,6 +10596,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10405,6 +10613,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Elige uno o más elementos de la lista para mostrar el gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de uso de memoria de video por recurso:" @@ -10601,10 +10813,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estado" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10613,6 +10821,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "¡El argumento step es cero!" @@ -10768,6 +10980,15 @@ msgstr "Configuración de GridMap" msgid "Pick Distance:" msgstr "Seleccionar Distancia:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrar métodos" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -10895,28 +11116,28 @@ msgid "Set Variable Type" msgstr "Establecer Tipo de la Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "No debe coincidir con un nombre de tipo built-in existente." +msgstr "Sobrescribir una función incorporada existente." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Cree un nuevo rectángulo." +msgstr "Crear una nueva función." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Cree un nuevo rectángulo." +msgstr "Crear una nueva variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Señales:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Crear un nuevo polÃgono." +msgstr "Crear una nueva señal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11075,6 +11296,11 @@ msgid "Editing Signal:" msgstr "Editando señal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Crear Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo Base:" @@ -11233,8 +11459,10 @@ msgstr "" "Configuración del Editor." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "El proyecto Android no está instalado para la compilación. Instálalo desde " "el menú Editor." @@ -12040,6 +12268,44 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Properties:" +#~ msgstr "Propiedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propiedades del Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraciones:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descripción de la Clase:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descripción de Propiedades:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descripción de Métodos:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Esto instalará el proyecto Android para compilaciones personalizadas.\n" +#~ "Para utilizarlo, es necesario habilitarlo mediante un preset de " +#~ "exportación." + +#~ msgid "Reverse sorting." +#~ msgstr "Orden inverso." + +#~ msgid "Delete Node(s)?" +#~ msgstr "¿Eliminar Nodo(s)?" + #~ msgid "No Matches" #~ msgstr "Sin Coincidencias" @@ -12476,9 +12742,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgstr "" #~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#~ msgid "Warnings:" -#~ msgstr "Advertencias:" - #~ msgid "Font Size:" #~ msgstr "Tamaño de la tipografÃa:" @@ -12523,9 +12786,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Select a split to erase it." #~ msgstr "Selecciona una división para borrarla." -#~ msgid "No name provided" -#~ msgstr "No se proporcionó un nombre" - #~ msgid "Add Node.." #~ msgstr "Añadir Nodo..." @@ -12661,9 +12921,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Warning" #~ msgstr "Advertencia" -#~ msgid "Error:" -#~ msgstr "Error:" - #~ msgid "Function:" #~ msgstr "Función:" @@ -12745,9 +13002,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar nodo(s) gráfico" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Eliminar nodo(s) gráfico(s) del shader" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Error: Link de conexión cÃclico" @@ -13206,9 +13460,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Pick New Name and Location For:" #~ msgstr "Elige un nombre nuevo y ubicación para:" -#~ msgid "No files selected!" -#~ msgstr "¡No has seleccionado ningún archivo!" - #~ msgid "Info" #~ msgstr "Info" @@ -13611,12 +13862,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Scaling to %s%%." #~ msgstr "Escalando al %s%%." -#~ msgid "Up" -#~ msgstr "Arriba" - -#~ msgid "Down" -#~ msgstr "Abajo" - #~ msgid "Bucket" #~ msgstr "Cubo" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 9208cc669c..d6f7409cbd 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-11 10:24+0000\n" +"PO-Revision-Date: 2019-09-07 13:52+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -67,6 +67,35 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "En la llamada a '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mix" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -485,6 +514,12 @@ msgid "Select None" msgstr "No Seleccionar Ninguno" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." @@ -663,14 +698,12 @@ msgid "Replaced %d occurrence(s)." msgstr "%d ocurrencia(s) Reemplazadas." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencia." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencias." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -808,7 +841,8 @@ msgstr "No se puede conectar la señal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -910,7 +944,8 @@ msgstr "Buscar:" msgid "Matches:" msgstr "Coincidencias:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1125,22 +1160,20 @@ msgid "License" msgstr "Licencia" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Licencia de Terceros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine depende de un número de licencias de terceros, libres y de " -"código abierto, todas compatibles con los términos de su licencia MIT. La " -"siguiente es una lista exhaustiva de los mencionados componentes de terceros " -"con sus respectivas declaraciones de copyright y términos de licencia." +"Godot Engine se basa en una serie de librerÃas libres y de código abierto de " +"terceros, todas ellas compatibles con los términos de su licencia MIT. La " +"siguiente es una lista exhaustiva de todos estos componentes de terceros con " +"sus respectivas declaraciones de derechos de autor y términos de licencia." #: editor/editor_about.cpp msgid "All Components" @@ -1155,9 +1188,8 @@ msgid "Licenses" msgstr "Licencias" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Error al abrir el archivo de paquete. No está en formato zip." +msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1225,7 +1257,8 @@ msgid "Delete Bus Effect" msgstr "Eliminar Efecto de Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, Arrastrar y Soltar para reordenar." #: editor/editor_audio_buses.cpp @@ -1416,6 +1449,7 @@ msgid "Add AutoLoad" msgstr "Agregar AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Ruta:" @@ -1648,6 +1682,7 @@ msgstr "Hacer Actual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nuevo" @@ -1718,6 +1753,7 @@ msgid "New Folder..." msgstr "Nueva Carpeta..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Refrescar" @@ -1875,7 +1911,8 @@ msgid "Inherited by:" msgstr "Heredada por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descripción Breve:" #: editor/editor_help.cpp @@ -1883,38 +1920,18 @@ msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propiedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propiedades de Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propiedades de Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Señales:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraciones" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraciones:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1923,19 +1940,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descripción de Clase" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descripción de Clase:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriales En Linea:" #: editor/editor_help.cpp @@ -1953,10 +1963,6 @@ msgid "Property Descriptions" msgstr "Descripción de Propiedades" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descripción de Propiedades:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1969,10 +1975,6 @@ msgid "Method Descriptions" msgstr "Descripción de Método" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descripción de Métodos:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2041,8 +2043,8 @@ msgstr "Salida:" msgid "Copy Selection" msgstr "Copiar Selección" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2055,10 +2057,51 @@ msgstr "Limpiar" msgid "Clear Output" msgstr "Limpiar Salida" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Detener" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Iniciar" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Abajo" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Arriba" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nodo" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Ventana" +msgstr "Nueva Ventana" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2389,9 +2432,8 @@ msgid "Close Scene" msgstr "Cerrar Escena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Cerrar Escena" +msgstr "Reabrir Escena Cerrada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2514,9 +2556,8 @@ msgid "Close Tab" msgstr "Cerrar Pestaña" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Cerrar Pestaña" +msgstr "Deshacer Cerrar Pestaña" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2649,18 +2690,29 @@ msgid "Project" msgstr "Proyecto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Configuración de Proyecto" +msgstr "Ajustes del Proyecto..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportar..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar plantilla de compilación de Android" +msgstr "Instalar Plantilla de Compilación de Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2671,9 +2723,8 @@ msgid "Tools" msgstr "Herramientas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Huérfanos" +msgstr "Explorador de Recursos Huérfanos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2777,9 +2828,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configuración del Editor" +msgstr "Configuración del Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2814,14 +2864,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Carpeta de Configuración del Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Administrar CaracterÃsticas del Editor" +msgstr "Administrar CaracterÃsticas del Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gestionar Plantillas de Exportación" +msgstr "Administrar Plantillas de Exportación..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2877,10 +2925,6 @@ msgstr "Pausar Escena" msgid "Stop the scene." msgstr "Parar la escena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Detener" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." @@ -2931,10 +2975,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nodo" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Panel Inferior" @@ -2958,18 +2998,22 @@ msgstr "Administrar Plantillas" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Esto instalará el proyecto de Android para compilaciones personalizadas.\n" -"Tené en cuenta que, para usarlo, necesita estar activado por cada preset de " -"exportación." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "La plantilla de compilación de Android ya está instalada y no se " "sobrescribirá.\n" @@ -3036,6 +3080,11 @@ msgstr "Abrir el Editor siguiente" msgid "Open the previous Editor" msgstr "Abrir el Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ninguna superficie de origen especificada." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creando Vistas Previas de Mesh/es" @@ -3045,6 +3094,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3073,11 +3127,6 @@ msgstr "Estado:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Iniciar" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3294,7 +3343,6 @@ msgid "Import From Node:" msgstr "Importar Desde Nodo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Volver a Descargar" @@ -3314,6 +3362,8 @@ msgstr "Descargar" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Las plantillas de exportación oficiales no están disponibles para las " +"versiones de desarrollo." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3396,23 +3446,20 @@ msgid "Download Complete." msgstr "Descarga Completa." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se puede eliminar el archivo temporal:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Fallo la instalación de plantillas. Las plantillas problemáticas pueden ser " -"encontradas en '%s'." +"Falló la instalación de plantillas.\n" +"Las plantillas problemáticas se pueden encontrar en '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Error al pedir el url: " +msgstr "Error al solicitar la URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3600,9 +3647,8 @@ msgid "Move To..." msgstr "Mover A..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nueva Escena" +msgstr "Nueva Escena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3670,9 +3716,8 @@ msgid "Overwrite" msgstr "Sobreescribir" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Crear desde Escena" +msgstr "Crear Escena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3752,23 +3797,20 @@ msgid "Invalid group name." msgstr "Nombre de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Administrar Grupos" +msgstr "Renombrar Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Eliminar Grupo de Imágenes" +msgstr "Eliminar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodos fuera del Grupo" +msgstr "Nodos Fuera del Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3781,7 +3823,7 @@ msgstr "Nodos dentro del Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Los grupos vacÃos se eliminarán automáticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3884,9 +3926,10 @@ msgstr " Archivos" msgid "Import As:" msgstr "Importar Como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Preseteo..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Presets" #: editor/import_dock.cpp msgid "Reimport" @@ -3995,9 +4038,8 @@ msgid "MultiNode Set" msgstr "Setear MultiNodo" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Seleccionar un Nodo para editar Señales y Grupos." +msgstr "Selecciona un único nodo para editar sus señales y grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4331,6 +4373,7 @@ msgid "Change Animation Name:" msgstr "Cambiar Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminar Animación?" @@ -4780,37 +4823,32 @@ msgid "Request failed, return code:" msgstr "Solicitud fallida. Código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Solicitud fallida." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se puede guardar la respuesta a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Error de escritura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Solicitud fallida, demasiadas redireccinoes" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Bucle de redireccionamiento." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Solicitud fallida. Código de retorno:" +msgstr "Solicitud fallida, tiempo de espera agotado" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tiempo" +msgstr "Tiempo de espera." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4889,24 +4927,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Reimportando..." +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Orden inverso." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "CategorÃa:" @@ -4916,9 +4948,8 @@ msgid "Site:" msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Soporte..." +msgstr "Soporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4929,9 +4960,8 @@ msgid "Testing" msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Cargar..." +msgstr "Cargando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5099,9 +5129,8 @@ msgid "Paste Pose" msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Restablecer Huesos" +msgstr "Restablecer GuÃas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5189,6 +5218,11 @@ msgid "Pan Mode" msgstr "Modo Paneo" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo de Ejecución:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Act/Desact. alineado." @@ -5837,26 +5871,23 @@ msgstr "Tiempo de Generación (seg):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Las caras de la geometrÃa no contienen ningún área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "El nodo no contiene geometrÃa (caras)." +msgstr "La geometrÃa no contiene ninguna cara." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" no hereda de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "El nodo no contiene geometrÃa." +msgstr "\"%s\" no contiene geometrÃa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "El nodo no contiene geometrÃa." +msgstr "\"%s\" no tiene geometrÃa de caras." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6257,7 +6288,7 @@ msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6295,9 +6326,8 @@ msgid "Error writing TextFile:" msgstr "Error al escribir el TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "No se pudo cargar el tile:" +msgstr "No se pudo cargar el archivo en:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6320,9 +6350,8 @@ msgid "Error Importing" msgstr "Error al Importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Nuevo TextFile..." +msgstr "Nuevo Archivo de Texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6402,9 +6431,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir Script" +msgstr "Reabrir Script Cerrado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6460,14 +6488,14 @@ msgid "Toggle Scripts Panel" msgstr "Act/Desact. Panel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Step Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Step Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" @@ -6539,15 +6567,14 @@ msgid "Search Results" msgstr "Resultados de la Búsqueda" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Restablecer Escenas Recientes" +msgstr "Restablecer Scripts Recientes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conexiones al método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Fuente" @@ -6666,9 +6693,8 @@ msgid "Complete Symbol" msgstr "Completar SÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Escalar Selección" +msgstr "Evaluar Selección" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6976,9 +7002,8 @@ msgid "Audio Listener" msgstr "Oyente de Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Habilitar Filtrado" +msgstr "Activar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7034,7 +7059,7 @@ msgstr "Ajustar Nodos al Suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "No se pudo encontrar un suelo sólido al que ajustar la selección." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7047,9 +7072,8 @@ msgstr "" "Alt+Click Der.: Selección en depth list" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo de Espacio Local (%s)" +msgstr "Usar Espacio Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7146,9 +7170,8 @@ msgstr "Ver Grilla" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configuración" +msgstr "Configuración..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7327,6 +7350,11 @@ msgid "(empty)" msgstr "(vacÃo)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Pegar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaciones:" @@ -7524,14 +7552,12 @@ msgid "Submenu" msgstr "Submenú" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Ãtem 1" +msgstr "SubÃtem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Ãtem 2" +msgstr "SubÃtem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7643,17 +7669,25 @@ msgid "Enable Priority" msgstr "Activar Prioridad" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Archivos..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Clic derecho: Dibujar lÃnea\n" -"Shift + Ctrl + Clic derecho: Pintar Rectángulo" +"Shift + Clic izq: Dibujar lÃnea\n" +"Shift + Ctrl + Clic izq: Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7776,6 +7810,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "¿Remover la textura seleccionada? Esto removerá todos los tiles que la usan." @@ -7946,6 +7985,112 @@ msgstr "Esta propiedad no se puede cambiar." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nombre del padre del nodo, si está disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Error" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "No se indicó ningún nombre" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidad" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Crear un rectángulo nuevo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renombrar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Eliminar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Eliminar Seleccionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Guardar Todo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Cambios en Scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estado" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Ningún Archivo seleccionado!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Sólo GLES3)" @@ -8052,9 +8197,8 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Crear Nodo Shader" +msgstr "Mostrar el código del shader resultante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8189,6 +8333,14 @@ msgstr "" "o falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Devuelve un vector asociado si el valor booleano proporcionado es verdadero " +"o falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros." @@ -8424,7 +8576,6 @@ msgid "Returns the square root of the parameter." msgstr "Devuelve la raÃz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8439,7 +8590,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8617,9 +8767,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolación lineal entre dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolación lineal entre dos vectores." +msgstr "Interpolación lineal entre dos vectores usando escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8646,7 +8795,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Devuelve el vector que apunta en la dirección de refracción." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8661,7 +8809,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8676,7 +8823,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8687,7 +8833,6 @@ msgstr "" "Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8750,6 +8895,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expresión personalizada del lenguaje de shader de Godot, que se coloca " +"encima del shader resultante. Puedes colocar varias definiciones de " +"funciones dentro y llamarlas más tarde en las Expresiones. También puedes " +"declarar varyings, uniforms y constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9144,13 +9293,12 @@ msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importar Proyecto Existente" +msgstr "Proyecto Faltante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Error: Proyecto faltante en el sistema de archivos." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9250,13 +9398,12 @@ msgstr "" "El contenido de la carpeta de proyecto no será modificado." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"¿Quitar %d proyectos de la lista?\n" -"El contenido de las carpetas de proyecto no será modificado." +"¿Eliminar todos los proyectos faltantes de la lista?\n" +"El contenido de las carpetas del proyecto no se modificará." #: editor/project_manager.cpp msgid "" @@ -9281,9 +9428,8 @@ msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Proyecto" +msgstr "Proyectos" #: editor/project_manager.cpp msgid "Scan" @@ -9514,6 +9660,11 @@ msgid "Settings saved OK." msgstr "Ajustes guardados satisfactoriamente." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Agregar Evento de Acción de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobreescribir para CaracterÃstica" @@ -9650,6 +9801,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Preseteo..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9817,10 +9972,6 @@ msgstr "A Mayúsculas" msgid "Reset" msgstr "Resetear" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Error" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar Nodo" @@ -9878,6 +10029,11 @@ msgid "Instance Scene(s)" msgstr "Instanciar Escena(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Guardar Rama como Escena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Escena Hija" @@ -9920,8 +10076,23 @@ msgid "Make node as Root" msgstr "Convertir nodo en RaÃz" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Eliminar Nodo(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Eliminar Nodos" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Quitar Nodo(s) de Gráfico de Shaders" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Eliminar Nodos" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9997,9 +10168,8 @@ msgid "Remove Node(s)" msgstr "Quitar Nodo(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Cambiar nombre del puerto de salida" +msgstr "Cambiar tipo de nodo(s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10122,31 +10292,28 @@ msgid "Node configuration warning:" msgstr "Advertencia de configuración de nodo:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexión/es y grupo/s.\n" +"El nodo tiene %s conexión(es) y %(s) grupo(s).\n" "Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexiones.\n" -"Click para mostrar el panel de señales." +"El nodo tiene %s conexión(es).\n" +"Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"El nodo está en un grupo/s.\n" -"Click para mostrar el panel de grupos." +"El nodo está en %s grupo(s).\n" +"Clic para mostrar el panel de grupos." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10242,9 +10409,8 @@ msgid "Error loading script from %s" msgstr "Error al cargar el script desde %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sobreescribir" +msgstr "Reemplazos(Overrides)" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10323,19 +10489,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Advertencias:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Elegir uno o mas items de la lista para mostrar el gráfico." +msgid "Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Error" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Stack Trace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Proceso Hijo Conectado" #: editor/script_editor_debugger.cpp @@ -10343,6 +10540,11 @@ msgid "Copy Error" msgstr "Copiar Error" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Puntos de interrupción" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar Instancia Previa" @@ -10359,6 +10561,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10371,6 +10578,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Elegir uno o mas items de la lista para mostrar el gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso de Memoria de Video por Recurso:" @@ -10567,10 +10778,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estado" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10579,6 +10786,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "El argumento step es cero!" @@ -10733,6 +10944,15 @@ msgstr "Ajustes de GridMap" msgid "Pick Distance:" msgstr "Elegir Instancia:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrar métodos" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -10859,28 +11079,28 @@ msgid "Set Variable Type" msgstr "Editar Tipo de Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "No debe coincidir con el nombre de un tipo built-in ya existente." +msgstr "Reemplazar(Override) una función integrada existente." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Crear un rectángulo nuevo." +msgstr "Crear una nueva función." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Crear un rectángulo nuevo." +msgstr "Crear una nueva variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Señales:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Crear un nuevo polÃgono." +msgstr "Crear una nueva señal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11039,6 +11259,11 @@ msgid "Editing Signal:" msgstr "Editando Señal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Crear Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo Base:" @@ -11197,8 +11422,10 @@ msgstr "" "Configuración del Editor." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "El proyecto Android no está instalado para la compilación. Instálalo desde " "el menú Editor." @@ -11999,6 +12226,44 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Properties:" +#~ msgstr "Propiedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propiedades de Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraciones:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descripción de Clase:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descripción de Propiedades:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descripción de Métodos:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Esto instalará el proyecto de Android para compilaciones personalizadas.\n" +#~ "Tené en cuenta que, para usarlo, necesita estar activado por cada preset " +#~ "de exportación." + +#~ msgid "Reverse sorting." +#~ msgstr "Orden inverso." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Eliminar Nodo(s)?" + #~ msgid "No Matches" #~ msgstr "Sin Coincidencias" @@ -12249,9 +12514,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgstr "" #~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#~ msgid "Warnings:" -#~ msgstr "Advertencias:" - #~ msgid "Font Size:" #~ msgstr "Tamaño de TipografÃa:" @@ -12296,9 +12558,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Select a split to erase it." #~ msgstr "Seleccioná una división para borrarla." -#~ msgid "No name provided" -#~ msgstr "No se indicó ningún nombre" - #~ msgid "Add Node.." #~ msgstr "Agregar Nodo.." @@ -12434,9 +12693,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Warning" #~ msgstr "Advertencia" -#~ msgid "Error:" -#~ msgstr "Error:" - #~ msgid "Function:" #~ msgstr "Funcion:" @@ -12518,9 +12774,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar Nodo(s) de Gráfico" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Error: Link de Conección CÃclico" @@ -12969,9 +13222,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Pick New Name and Location For:" #~ msgstr "Elejà un Nuevo Nombre y Ubicación Para:" -#~ msgid "No files selected!" -#~ msgstr "Ningún Archivo seleccionado!" - #~ msgid "Info" #~ msgstr "Info" @@ -13372,12 +13622,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Scaling to %s%%." #~ msgstr "Escalando a %s%%." -#~ msgid "Up" -#~ msgstr "Arriba" - -#~ msgid "Down" -#~ msgstr "Abajo" - #~ msgid "Bucket" #~ msgstr "Balde" diff --git a/editor/translations/et.po b/editor/translations/et.po index 1540cf65d0..df0c1148a7 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -57,6 +57,34 @@ msgstr "Kehtetud argumendid '%s' ehitamise jaoks" msgid "On call to '%s':" msgstr "'%' kutsudes:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vaba" @@ -457,6 +485,10 @@ msgid "Select None" msgstr "Tühista Valik" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -774,7 +806,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -875,7 +908,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1175,7 +1209,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1366,6 +1400,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1585,6 +1620,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1655,6 +1691,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1812,7 +1849,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1820,38 +1857,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1860,19 +1877,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1887,10 +1896,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1901,10 +1906,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1971,8 +1972,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1985,6 +1986,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2525,6 +2568,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2724,10 +2779,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2778,10 +2829,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2803,15 +2850,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2874,6 +2927,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2883,6 +2940,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2911,11 +2972,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3692,8 +3748,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4119,6 +4175,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4678,10 +4735,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4946,6 +4999,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5994,7 +6051,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6194,11 +6251,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6278,7 +6335,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7046,6 +7103,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7360,6 +7421,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7490,6 +7559,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7644,6 +7718,102 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Kustuta Võti (Võtmed)" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Kustuta Valitud Võti (Võtmed)" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Vali Kõik" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7877,6 +8047,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9067,6 +9242,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9203,6 +9382,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9366,10 +9549,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9425,6 +9604,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9465,10 +9648,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Kustuta Võti (Võtmed)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Kustuta Võti (Võtmed)" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9843,11 +10040,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Peegel" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9855,7 +10077,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9863,6 +10085,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9879,6 +10105,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9891,6 +10121,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10087,10 +10321,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10099,6 +10329,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10250,6 +10484,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10385,6 +10627,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10541,6 +10787,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10688,7 +10938,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 881afb2b7c..069836ce69 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -56,6 +56,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -455,6 +483,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -772,7 +804,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -873,7 +906,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1173,7 +1207,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1364,6 +1398,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1583,6 +1618,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1653,6 +1689,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1808,7 +1845,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1816,38 +1853,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1856,19 +1873,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1883,10 +1892,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1897,10 +1902,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1967,8 +1968,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1981,6 +1982,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2520,6 +2563,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2719,10 +2774,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2773,10 +2824,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2798,15 +2845,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2869,6 +2922,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2878,6 +2935,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2906,11 +2967,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3686,8 +3742,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4113,6 +4169,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4671,10 +4728,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4937,6 +4990,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5985,7 +6042,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6185,11 +6242,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6269,7 +6326,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7036,6 +7093,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7350,6 +7411,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7480,6 +7549,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7634,6 +7708,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7867,6 +8034,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9057,6 +9229,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9193,6 +9369,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9356,10 +9536,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9415,6 +9591,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9455,7 +9635,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9833,11 +10025,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9845,7 +10061,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9853,6 +10069,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9869,6 +10089,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9881,6 +10105,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10077,10 +10305,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10089,6 +10313,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10240,6 +10468,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10375,6 +10611,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10531,6 +10771,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10678,7 +10922,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 9c919cfa50..f66805fbdd 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -11,12 +11,13 @@ # Behrooz Kashani <bkashani@gmail.com>, 2018. # Mahdi <sadisticwarlock@gmail.com>, 2018. # hpn33 <hamed.hpn332@gmail.com>, 2019. +# Focus <saeeddashticlash@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" -"Last-Translator: hpn33 <hamed.hpn332@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Focus <saeeddashticlash@gmail.com>\n" "Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/" "godot/fa/>\n" "Language: fa\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -62,15 +63,42 @@ msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%." #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "شاخص نامگذاری شده \"Ùª s\" برای نوع پایه٪ s نامعتبر است" #: core/math/expression.cpp -#, fuzzy msgid "Invalid arguments to construct '%s'" -msgstr ": آرگومان نوع نامعتبر " +msgstr ": آرگومان نوع نامعتبر آرگومان های نامعتبر برای ساخت 'Ùª s'" #: core/math/expression.cpp msgid "On call to '%s':" +msgstr "در تماس با 'Ùª s':" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" msgstr "" #: editor/animation_bezier_editor.cpp @@ -91,7 +119,7 @@ msgstr "زمان:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "ارزش:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -106,9 +134,8 @@ msgid "Delete Selected Key(s)" msgstr "کلید‌ها را پاک Ú©Ù†" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Ø§ÙØ²ÙˆØ¯Ù† نقطه" +msgstr "Bezier Point را اضاÙÙ‡ کنید" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -176,20 +203,19 @@ msgstr "طول انیمیشن را تغییر بده" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "ØÙ„قه(loop) انیمیشن را تغییر دهید" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Property Track" -msgstr "ویژگی:" +msgstr "ویژگی مسیر" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "مسیر 3D Transform" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "صدا زدن Method Track" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -197,21 +223,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "مسیر Audio Playback" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "مسیر پخش Animation" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (frames)" -msgstr "طول انیمیشن (به ثانیه)" +msgstr "طول انیمیشن ( frames)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (seconds)" -msgstr "طول انیمیشن (به ثانیه)" +msgstr "طول انیمیشن (seconds)" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -228,46 +252,43 @@ msgstr "وظایÙ:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "کلیپ های صوتی:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "کلیپ های انیمیشن:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "مقدار آرایه را تغییر بده" +msgstr "تغییرمیسر path" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "روشن / خاموش کردن این Track." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "ØØ§Ù„ت بروزرسانی (Ù†ØÙˆÙ‡ تنظیم این ویژگی)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "گره انیمیشن" +msgstr "ØØ§Ù„ت درون یابی(درون‌یابی روشی است برای ÛŒØ§ÙØªÙ† مقدار تابع درون یک بازه)" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "ØØ§Ù„ت بسته بندی ØÙ„قه (انتهای درون قطبی با شروع در ØÙ„قه)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "این ترک را ØØ°Ù Ú©Ù†." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "زمان:" +msgstr "زمان(s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Toggle Track Enabled" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -283,11 +304,11 @@ msgstr "تریگر" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "Ú¯Ø±ÙØªÙ†" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "نزدیکترین" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -296,45 +317,40 @@ msgstr "خطی" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "مکعب" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "رابط گره ØÙ„قه(Loop)" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "رابط پوشش ØÙ„قه" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "درج کلید" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "تکرار کلید‌های انیمیشن" +msgstr "Ú©Ù¾ÛŒ کردن (Duplicate ) کلید(key)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "ØØ°Ù گره(ها)" +msgstr "ØØ°Ù کلید(key)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "تغییر مقدار دیکشنری" +msgstr "تغییر ØØ§Ù„ت بروزرسانی انیمیشن" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "گره انیمیشن" +msgstr "تغییر ØØ§Ù„ت درون یابی(Interpolation ) انیمیشن" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "ØÙ„قه انیمیشن را تغییر بده" +msgstr "تغییر ØØ§Ù„ت تکررار (Loop) انیمیشن" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -365,7 +381,7 @@ msgstr "در انیمیشن درج Ú©Ù†" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "انیمیشن پلیر نمی تواند خود را انیمیت کند. Ùقط پلیر دیگر." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -380,18 +396,16 @@ msgid "Anim Insert Key" msgstr "کلید را در انیمیشن درج Ú©Ù†" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "طول انیمیشن را تغییر بده" +msgstr "تغییر گام(Step)انیمیشن" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "مسیر به سمت گره:" +msgstr "تنظیم مجدد مسیر" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "مسیر تبدیل (Transform) Ùقط برای گرههای مبتنی بر مکانی اعمال Ù…ÛŒ شوند." #: editor/animation_track_editor.cpp msgid "" @@ -400,6 +414,10 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"آهنگ های صوتی Ùقط Ù…ÛŒ توانند به گره های نوع (nodes) اشاره کنند\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." @@ -501,6 +519,12 @@ msgid "Select None" msgstr "گره انتخاب" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"یک AnimationPlayer از درخت صØÙ†Ù‡ انتخاب کنید تا انیمیشن‌ها را ویرایش کنید." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -835,7 +859,8 @@ msgstr "اتصال سیگنال:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -943,7 +968,8 @@ msgstr "جستجو:" msgid "Matches:" msgstr "تطبیق‌ها:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1257,7 +1283,7 @@ msgid "Delete Bus Effect" msgstr "ØØ°Ù اثر گذرا" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1456,6 +1482,7 @@ msgid "Add AutoLoad" msgstr "بارگذاری خودکار (AutoLoad) را اضاÙÙ‡ Ú©Ù†" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "مسیر:" @@ -1694,6 +1721,7 @@ msgstr "تابع را بساز" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1775,6 +1803,7 @@ msgid "New Folder..." msgstr "ساختن پوشه..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1935,7 +1964,8 @@ msgid "Inherited by:" msgstr "به ارث رسیده به وسیله:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "خلاصه ØªÙˆØ¶ÛŒØØ§Øª:" #: editor/editor_help.cpp @@ -1943,41 +1973,19 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "روش ها" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "روش ها" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "صاÙÛŒ کردن گره‌ها" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "صاÙÛŒ کردن گره‌ها" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "سیگنال ها:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "شمارش ها" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "شمارش ها:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1986,21 +1994,12 @@ msgid "Constants" msgstr "ثابت ها" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "ØªÙˆØ¶ÛŒØØ§Øª" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "توضیØ:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -2016,11 +2015,6 @@ msgid "Property Descriptions" msgstr "ØªÙˆØ¶ÛŒØØ§Øª مشخصه:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "ØªÙˆØ¶ÛŒØØ§Øª مشخصه:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2032,11 +2026,6 @@ msgid "Method Descriptions" msgstr "ØªÙˆØ¶ÛŒØØ§Øª" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "توضیØ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2112,8 +2101,8 @@ msgstr "خروجی:" msgid "Copy Selection" msgstr "برداشتن انتخاب شده" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2127,6 +2116,48 @@ msgstr "پاک کردن" msgid "Clear Output" msgstr "خروجی" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "گره" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2680,6 +2711,19 @@ msgstr "پروژه" msgid "Project Settings..." msgstr "ØªØ±Ø¬ÛŒØØ§Øª پروژه" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "نسخه:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2890,10 +2934,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2947,10 +2987,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "گره" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2973,15 +3009,21 @@ msgstr "مدیریت صدور قالب ها" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3044,6 +3086,11 @@ msgstr "گشودن ویرایشگر متن" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "زیرمنبع‌ها:" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3054,6 +3101,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "باز کردن Ùˆ اجرای یک اسکریپت" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "ویرایش سیگنال" @@ -3083,11 +3135,6 @@ msgstr "وضعیت:" msgid "Edit:" msgstr "ویرایش" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3916,9 +3963,10 @@ msgstr " پوشه ها" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "بازنشانی بزرگنمایی" #: editor/import_dock.cpp msgid "Reimport" @@ -4376,6 +4424,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "انیمیشن ØØ°Ù شود؟" @@ -4965,11 +5014,6 @@ msgid "Sort:" msgstr "مرتب‌سازی:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "در ØØ§Ù„ درخواست..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "طبقه‌بندی:" @@ -5252,6 +5296,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "انتخاب ØØ§Ù„ت" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "یک Breakpoint درج Ú©Ù†" @@ -6336,7 +6385,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6556,11 +6605,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6646,7 +6695,7 @@ msgstr "صØÙ†Ù‡ جدید" msgid "Connections to method:" msgstr "اتصال به گره:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "منبع" @@ -7459,6 +7508,11 @@ msgstr "(خالی)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "ØØ±Ú©Øª دادن گره(ها)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "گره انیمیشن" @@ -7794,6 +7848,15 @@ msgid "Enable Priority" msgstr "ویرایش صاÙÛŒ ها" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "صاÙÛŒ کردن گره‌ها" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7938,6 +8001,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ØØ°Ù نقطهٔ منØÙ†ÛŒ" @@ -8114,6 +8182,109 @@ msgstr "" msgid "TileSet" msgstr "صدور مجموعه کاشی" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "انجمن" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "ساختن %s جدید" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "تغییر بده" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "تغییر نام" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ØØ°Ù Ú©Ù†" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "تغییر بده" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "انتخاب شده را ØØ°Ù Ú©Ù†" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "انتخاب همه" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "تغییر بده" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#, fuzzy +msgid "Status" +msgstr "وضعیت:" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8368,6 +8539,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9599,6 +9775,11 @@ msgid "Settings saved OK." msgstr "تنظیمات با موÙقیت ذخیره شد." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ØØ°Ù رویداد عمل ورودی" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9738,6 +9919,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9912,10 +10097,6 @@ msgstr "" msgid "Reset" msgstr "بازنشانی بزرگنمایی" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "گره تغییر والد" @@ -9971,6 +10152,11 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "ذخیرهٔ شاخه به عنوان صØÙ†Ù‡" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "ارث‌بری صØÙ†Ù‡Ù” ÙØ±Ø²Ù†Ø¯" @@ -10012,8 +10198,22 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "ØØ°Ù گره(ها)ØŸ" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ØØ°Ù گره(ها)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ØØ°Ù گره(ها)" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10428,11 +10628,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "بازتاب" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "خطاهای بارگذاری" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "خطاهای بارگذاری" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "منبع" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "منبع" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "منبع" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10440,8 +10670,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "اتصال قطع شده" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10449,6 +10680,11 @@ msgid "Copy Error" msgstr "خطاهای بارگذاری" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "ØØ°Ù Ú©Ù†" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10465,6 +10701,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "صدور پروژه" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10477,6 +10718,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10678,11 +10923,6 @@ msgid "Library" msgstr "صادکردن ÙØ§ÛŒÙ„ کتابخانه ای" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy -msgid "Status" -msgstr "وضعیت:" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10691,6 +10931,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "آرگومان step ØµÙØ± است!" @@ -10857,6 +11101,15 @@ msgstr "ØªØ±Ø¬ÛŒØØ§Øª" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ØØ§Ù„ت صاÙÛŒ:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11007,6 +11260,10 @@ msgid "Create a new variable." msgstr "ساختن %s جدید" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "سیگنال ها:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "انتخاب شده را تغییر مقیاس بده" @@ -11170,6 +11427,11 @@ msgid "Editing Signal:" msgstr "ویرایش سیگنال:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Ù…ØÙ„ÛŒ" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "نوع پایه:" @@ -11326,7 +11588,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12060,6 +12323,36 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "روش ها" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "صاÙÛŒ کردن گره‌ها" + +#~ msgid "Enumerations:" +#~ msgstr "شمارش ها:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "توضیØ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "ØªÙˆØ¶ÛŒØØ§Øª مشخصه:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "توضیØ:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "در ØØ§Ù„ درخواست..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "ØØ°Ù گره(ها)ØŸ" + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "نمی‌تواند یک پوشه ایجاد شود." diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 9905d85038..429ff2b24d 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -64,6 +64,35 @@ msgstr "Virheelliset argumentit rakenteelle '%s'" msgid "On call to '%s':" msgstr "Kutsuttaessa funktiota '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Sekoita" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vapauta" @@ -475,6 +504,11 @@ msgid "Select None" msgstr "Tyhjennä valinta" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Polku animaatiot sisältävään AnimationPlayer solmuun on asettamatta." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Näytä raidat vain puussa valituista solmuista." @@ -653,14 +687,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Korvattu %d osuvuutta." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Löydettiin %d osuma(a)." +msgstr "%d osuma." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Löydettiin %d osuma(a)." +msgstr "%d osumaa." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -797,7 +829,8 @@ msgstr "Ei voida yhdistää signaalia" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -898,7 +931,8 @@ msgstr "Hae:" msgid "Matches:" msgstr "Osumat:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1112,19 +1146,17 @@ msgid "License" msgstr "Lisenssi" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Kolmannen osapuolen lisenssi" +msgstr "Kolmannen osapuolen lisenssit" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot moottori käyttää useita kolmannen osapuolen ilmaisia ja avoimia " +"Godot-pelimoottori käyttää useita kolmannen osapuolen ilmaisia ja avoimia " "kirjastoja, jotka kaikki ovat yhteensopivia sen MIT lisenssin kanssa. " "Seuraava tyhjentävä listaus sisältää kaikki tällaiset kolmannen osapuolen " "komponentit ja niiden vastaavat tekijänoikeustiedot ja käyttöoikeusehdot." @@ -1142,9 +1174,8 @@ msgid "Licenses" msgstr "Lisenssit" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Virhe avattaessa pakettitiedostoa, ei zip-muodossa." +msgstr "Virhe avattaessa pakettitiedostoa, ei ZIP-muodossa." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1212,7 +1243,8 @@ msgid "Delete Bus Effect" msgstr "Poista väylän efekti" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Ääniväylä, tartu ja vedä järjestelläksesi uudelleen." #: editor/editor_audio_buses.cpp @@ -1406,6 +1438,7 @@ msgid "Add AutoLoad" msgstr "Lisää automaattisesti ladattava" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Polku:" @@ -1637,6 +1670,7 @@ msgstr "Aseta nykyiseksi" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Uusi" @@ -1707,6 +1741,7 @@ msgid "New Folder..." msgstr "Uusi kansio..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Päivitä" @@ -1863,7 +1898,8 @@ msgid "Inherited by:" msgstr "Perivät:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Lyhyt kuvaus:" #: editor/editor_help.cpp @@ -1871,38 +1907,18 @@ msgid "Properties" msgstr "Ominaisuudet" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Ominaisuudet:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodit" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metodit:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Teeman ominaisuudet" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Teeman ominaisuudet:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaalit:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraatiot" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraatiot:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1911,19 +1927,12 @@ msgid "Constants" msgstr "Vakiot" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Vakiot:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Luokan kuvaus" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Luokan kuvaus:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online-oppaat:" #: editor/editor_help.cpp @@ -1941,10 +1950,6 @@ msgid "Property Descriptions" msgstr "Ominaisuuksien kuvaukset" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Ominaisuuksien kuvaukset:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1957,10 +1962,6 @@ msgid "Method Descriptions" msgstr "Metodien kuvaukset" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Metodien kuvaukset:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2029,8 +2030,8 @@ msgstr "Tuloste:" msgid "Copy Selection" msgstr "Kopioi valinta" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2043,10 +2044,51 @@ msgstr "Tyhjennä" msgid "Clear Output" msgstr "Tyhjennä tuloste" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Pysäytä" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Aloita" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Alas" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Ylös" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Solmu" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Ikkuna" +msgstr "Uusi ikkuna" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2374,9 +2416,8 @@ msgid "Close Scene" msgstr "Sulje skene" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Sulje skene" +msgstr "Avaa uudelleen suljettu skene" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2486,9 +2527,8 @@ msgid "Close Tab" msgstr "Sulje välilehti" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Sulje välilehti" +msgstr "Peruuta välilehden sulkeminen" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2621,19 +2661,29 @@ msgid "Project" msgstr "Projekti" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Projektin asetukset" +msgstr "Projektin asetukset..." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Versio:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Vie" +msgstr "Vie..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Asenna Androidin käännösmalli" +msgstr "Asenna Androidin käännösmalli..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2644,9 +2694,8 @@ msgid "Tools" msgstr "Työkalut" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Irrallisten resurssien hallinta" +msgstr "Irrallisten resurssien hallinta..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2748,9 +2797,8 @@ msgid "Editor" msgstr "Editori" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Editorin asetukset" +msgstr "Editorin asetukset..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2785,14 +2833,12 @@ msgid "Open Editor Settings Folder" msgstr "Avaa editorin asetuskansio" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Hallinnoi editorin ominaisuuksia" +msgstr "Hallinnoi editorin ominaisuuksia..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Hallinnoi vientimalleja" +msgstr "Hallinnoi vientimalleja..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2848,10 +2894,6 @@ msgstr "Keskeytä skene" msgid "Stop the scene." msgstr "Lopeta skenen suorittaminen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Pysäytä" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Käynnistä muokattavana oleva skene." @@ -2902,10 +2944,6 @@ msgid "Inspector" msgstr "Tarkastelu" #: editor/editor_node.cpp -msgid "Node" -msgstr "Solmu" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Laajenna alapaneeli" @@ -2927,18 +2965,22 @@ msgstr "Hallinnoi malleja" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Tämä asentaa Android-projektin mukautettuja käännöksiä varten.\n" -"Huomaa, että käyttääksesi sitä, se täytyy ottaa käyttöön kussakin " -"vientiesiasetuksessa." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Androidin käännösmalli on jo asennettu, eikä sitä ylikirjoiteta.\n" "Poista \"build\" hakemisto käsin ennen kuin yrität tätä toimenpidettä " @@ -3004,6 +3046,11 @@ msgstr "Avaa seuraava editori" msgid "Open the previous Editor" msgstr "Avaa edellinen editori" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Pinnan lähdettä ei ole määritelty." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Luodaan meshien esikatseluita" @@ -3013,6 +3060,11 @@ msgid "Thumbnail..." msgstr "Pienoiskuva..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Avaa skripti:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Muokkaa liitännäistä" @@ -3041,11 +3093,6 @@ msgstr "Tila:" msgid "Edit:" msgstr "Muokkaa:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Aloita" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mittaa:" @@ -3262,7 +3309,6 @@ msgid "Import From Node:" msgstr "Tuo solmusta:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Lataa uudelleen" @@ -3281,7 +3327,7 @@ msgstr "Lataa" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Viralliset vientimallit eivät ole saatavilla kehityskäännöksille." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3364,23 +3410,20 @@ msgid "Download Complete." msgstr "Lataus valmis." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Teemaa ei voi tallentaa tiedostoon:" +msgstr "Väliaikaista tiedosta ei voida poistaa:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Vientimallien asennus epäonnistui. Ongelmallisten vientimallien arkisto " -"löytyy kohteesta '%s'." +"Vientimallien asennus epäonnistui.\n" +"Ongelmallisten vientimallien arkisto löytyy kohteesta '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Virhe pyydettäessä osoitetta: " +msgstr "Virhe pyydettäessä osoitetta:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3566,9 +3609,8 @@ msgid "Move To..." msgstr "Siirrä..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Uusi skene" +msgstr "Uusi skene..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3636,9 +3678,8 @@ msgid "Overwrite" msgstr "Ylikirjoita" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Luo skenestä" +msgstr "Luo skene" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3679,7 +3720,7 @@ msgstr "Korvaa..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "Peru" +msgstr "Peruuta" #: editor/find_in_files.cpp msgid "Find: " @@ -3718,21 +3759,18 @@ msgid "Invalid group name." msgstr "Virheellinen ryhmän nimi." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Hallinnoi ryhmiä" +msgstr "Nimeä ryhmä uudelleen" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Poista asettelu" +msgstr "Poista ryhmä" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Ryhmät" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Ryhmään kuulumattomat solmut" @@ -3747,12 +3785,11 @@ msgstr "Ryhmään kuuluvat solmut" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Tyhjät ryhmät poistetaan automaattisesti." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Skriptieditori" +msgstr "Ryhmäeditori" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3852,9 +3889,10 @@ msgstr " Tiedostot" msgid "Import As:" msgstr "Tuo nimellä:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Esiasetus..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Esiasetukset" #: editor/import_dock.cpp msgid "Reimport" @@ -3963,9 +4001,8 @@ msgid "MultiNode Set" msgstr "Aseta usealle solmulle" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Valitse solmu, jonka signaaleja ja ryhmiä haluat muokata." +msgstr "Valitse yksittäinen solmu muokataksesi sen signaaleja ja ryhmiä." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4296,6 +4333,7 @@ msgid "Change Animation Name:" msgstr "Vaihda animaation nimi:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Poista animaatio?" @@ -4743,37 +4781,32 @@ msgid "Request failed, return code:" msgstr "Pyyntö epäonnistui, virhekoodi:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Pyyntö epäonnistui." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Teemaa ei voi tallentaa tiedostoon:" +msgstr "Vastausta ei voida tallentaa tiedostoon:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Kirjoitusvirhe." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Pyyntö epäonnistui, liikaa uudelleenohjauksia" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Loputon uudelleenohjaus." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Pyyntö epäonnistui, virhekoodi:" +msgstr "Pyyntö epäonnistui, aikakatkaisu" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Aika" +msgstr "Aikakatkaisu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4853,24 +4886,18 @@ msgid "All" msgstr "Kaikki" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Tuo uudelleen..." +msgstr "Tuo..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Liitännäiset" +msgstr "Liitännäiset..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Lajittele:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Käännä lajittelu." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategoria:" @@ -4880,9 +4907,8 @@ msgid "Site:" msgstr "Sivu:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Tuki..." +msgstr "Tuki" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4893,9 +4919,8 @@ msgid "Testing" msgstr "Testaus" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Lataa..." +msgstr "Ladataan..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5063,9 +5088,8 @@ msgid "Paste Pose" msgstr "Liitä asento" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Poista luut" +msgstr "Poista apuviivat" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5153,6 +5177,11 @@ msgid "Pan Mode" msgstr "Panorointitila" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Käynnistystila:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Aseta tarttuminen." @@ -5802,26 +5831,23 @@ msgstr "Luontiaika (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Geometrian tahkot eivät sisällä mitään alaa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Solmulta puuttuu geometria (tahkot)." +msgstr "Geometria ei sisällä yhtään tahkoja." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" ei periydy Spatial solmusta." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Solmu ei sisällä geometriaa." +msgstr "\"%s\" ei sisällä geometriaa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Solmu ei sisällä geometriaa." +msgstr "\"%s\" ei sisällä tahkogeometriaa." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6221,7 +6247,7 @@ msgstr "Ilmentymä:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tyyppi:" @@ -6259,9 +6285,8 @@ msgid "Error writing TextFile:" msgstr "Virhe kirjoitettaessa teksitiedostoa:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Ruutua ei löytynyt:" +msgstr "Ei voitu ladata tiedostoa:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6284,7 +6309,6 @@ msgid "Error Importing" msgstr "Virhe tuonnissa" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Uusi tekstitiedosto..." @@ -6366,9 +6390,8 @@ msgid "Open..." msgstr "Avaa..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Avaa skripti" +msgstr "Avaa uudelleen suljettu skripti" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6424,14 +6447,14 @@ msgid "Toggle Scripts Panel" msgstr "Näytä/piilota skriptipaneeli" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Siirry seuraavaan" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Siirry sisään" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Siirry seuraavaan" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Keskeytä" @@ -6503,15 +6526,14 @@ msgid "Search Results" msgstr "Haun tulokset" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Tyhjennä viimeisimmät skenet" +msgstr "Tyhjennä viimeisimmät skriptit" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Yhteydet metodiin:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Lähde" @@ -6547,7 +6569,7 @@ msgstr "Vain tiedostojärjestelmän resursseja voi raahata ja pudottaa." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "Haettava symboli" +msgstr "Hae symboli" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -6629,9 +6651,8 @@ msgid "Complete Symbol" msgstr "Täydennä symboli" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Skaalaa valintaa" +msgstr "Laske valinnan tulos" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6939,9 +6960,8 @@ msgid "Audio Listener" msgstr "Äänikuuntelija" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Kytke suodatus" +msgstr "Kytke Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -6997,7 +7017,7 @@ msgstr "Tarraa solmut lattiaan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Ei löydetty kiinteää lattiaa, johon kohdistaa valinta." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7010,9 +7030,8 @@ msgstr "" "Alt + Hiiren oikea painike: Syvyyslistan valinta" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Paikallisavaruuden tila (%s)" +msgstr "Käytä paikallisavaruutta" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7109,9 +7128,8 @@ msgstr "Näytä ruudukko" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Asetukset" +msgstr "Asetukset..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7290,6 +7308,11 @@ msgid "(empty)" msgstr "(tyhjä)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Liitä ruutu" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaatiot:" @@ -7487,12 +7510,10 @@ msgid "Submenu" msgstr "Alivalikko" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" msgstr "Osanen 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" msgstr "Osanen 2" @@ -7606,17 +7627,25 @@ msgid "Enable Priority" msgstr "Ota prioriteetti käyttöön" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Suodata tiedostot..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Maalaa ruutu" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+Hiiren oikea: Piirrä viiva\n" -"Shift+Ctrl+Hiiren oikea: Suorakaidemaalaus" +"Shift+Hiiren vasen: Piirrä viiva\n" +"Shift+Ctrl+Hiiren vasen: Suorakaidemaalaus" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7739,6 +7768,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Näytä ruutujen nimet (pidä Alt-näppäin pohjassa)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Poista valittu tekstuuri? Tämä poistaa kaikki ruudut, jotka käyttävät sitä." @@ -7909,6 +7943,112 @@ msgstr "Tätä ominaisuutta ei voi muuttaa." msgid "TileSet" msgstr "Ruutuvalikoima" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Solmun yläsolmun nimi, jos saatavilla" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Virhe" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nimeä ei annettu" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Yhteisö" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Isot alkukirjaimet" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Luo uusi suorakulmio." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Muuta" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Nimeä uudelleen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Poista" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Muuta" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Poista valitut" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Tallenna kaikki" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkronoi skriptin muutokset" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Tila" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Ei valittuja tiedostoja!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Vain GLES3)" @@ -8015,9 +8155,8 @@ msgid "Light" msgstr "Valo" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Luo Shader solmu" +msgstr "Näytä syntyvä sävytinkoodi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8146,6 +8285,13 @@ msgstr "" "Palauttaa liitetyn vektorin, jos annettu totuusarvo on tosi tai epätosi." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Palauttaa liitetyn vektorin, jos annettu totuusarvo on tosi tai epätosi." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Palauttaa kahden parametrin vertailun totuusarvon." @@ -8383,7 +8529,6 @@ msgid "Returns the square root of the parameter." msgstr "Palauttaa parametrin neliöjuuren." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8398,13 +8543,12 @@ msgstr "" "polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Step function( scalar(edge), scalar(x) ).\n" +"Step-funktio( skalaari(edge), skalaari(x) ).\n" "\n" "Palauttaa 0.0, jos 'x' on pienempi kuin 'edge', ja muuten 1.0." @@ -8575,9 +8719,8 @@ msgid "Linear interpolation between two vectors." msgstr "Kahden vektorin välinen lineaari-interpolaatio." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Kahden vektorin välinen lineaari-interpolaatio." +msgstr "Kahden vektorin välinen lineaari-interpolaatio skalaarilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8604,7 +8747,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Palauttaa vektorin, joka osoittaa taittumisen suuntaan." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8619,7 +8761,6 @@ msgstr "" "polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8634,7 +8775,6 @@ msgstr "" "polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8645,7 +8785,6 @@ msgstr "" "Palauttaa 0.0, jos 'x' on pienempi kuin 'edge', ja muutoin 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8707,6 +8846,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Mukautettu Godotin sävytinkielen lauseke, joka sijoitetaan syntyvän " +"sävyttimen alkuun. Voit lisätä siihen erilaisia funktiomäärityksiä ja kutsua " +"niitä myöhemmin Expressions-osuudessa. Voit myös esitellä siinä varyingejä, " +"uniformeja ja vakioita." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9100,13 +9243,12 @@ msgid "Unnamed Project" msgstr "Nimetön projekti" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Tuo olemassaoleva projekti" +msgstr "Puuttuva projekti" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Virhe: projekti puuttuu tiedostojärjestelmästä." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9203,12 +9345,11 @@ msgstr "" "Projektikansion sisältöä ei muuteta." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Poista %d projektia listalta?\n" +"Poista kaikki puuttuvat projektit listalta?\n" "Projektikansioiden sisältöjä ei muuteta." #: editor/project_manager.cpp @@ -9233,9 +9374,8 @@ msgid "Project Manager" msgstr "Projektinhallinta" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projekti" +msgstr "Projektit" #: editor/project_manager.cpp msgid "Scan" @@ -9466,6 +9606,11 @@ msgid "Settings saved OK." msgstr "Asetukset tallennettu onnistuneesti." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Lisää syötetoiminnon tapahtuma" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Ominaisuuden ohitus" @@ -9602,6 +9747,10 @@ msgid "Plugins" msgstr "Liitännäiset" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Esiasetus..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Nolla" @@ -9769,10 +9918,6 @@ msgstr "Isoiksi kirjaimiksi" msgid "Reset" msgstr "Palauta" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Virhe" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Vaihda solmun isäntää" @@ -9830,12 +9975,17 @@ msgid "Instance Scene(s)" msgstr "Luo ilmentymä skenestä tai skeneistä" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Tallenna haara skenenä" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Luo aliskenen ilmentymä" #: editor/scene_tree_dock.cpp msgid "Clear Script" -msgstr "Tyhjennä skripti" +msgstr "Poista skripti" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -9874,8 +10024,23 @@ msgid "Make node as Root" msgstr "Tee solmusta juurisolmu" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Poista solmu(t)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Poista solmut" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Poista sävytingraafin solmuja" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Poista solmut" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9935,11 +10100,11 @@ msgstr "Toinen solmu" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "Ei voida käyttää ulkopuolisen skenen solmuja!" +msgstr "Ei voida suorittaa ulkopuolisen skenen solmuille!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "Ei voida käyttää solmuja, joista nykyinen skene periytyy!" +msgstr "Ei voida suorittaa solmuille, joista nykyinen skene periytyy!" #: editor/scene_tree_dock.cpp msgid "Attach Script" @@ -9950,9 +10115,8 @@ msgid "Remove Node(s)" msgstr "Poista solmu(t)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Vaihda lähtöportin nimi" +msgstr "Vaihda solmujen tyyppiä" #: editor/scene_tree_dock.cpp msgid "" @@ -10075,30 +10239,27 @@ msgid "Node configuration warning:" msgstr "Solmun konfiguroinnin varoitus:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Solmulla on yhteyksiä ja ryhmiä.\n" +"Solmulla on %s yhteyttä ja %s ryhmää.\n" "Napsauta näyttääksesi signaalitelakan." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Solmulla on liitäntöjä.\n" +"Solmulla on %s liitäntää.\n" "Napsauta näyttääksesi signaalitelakan." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Solmu kuuluu ryhmään.\n" +"Solmu kuuluu %s ryhmään.\n" "Napsauta näyttääksesi ryhmätelakan." #: editor/scene_tree_editor.cpp @@ -10194,9 +10355,8 @@ msgid "Error loading script from %s" msgstr "Virhe ladattaessa skripti %s:stä" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Ylikirjoita" +msgstr "Ylikirjoittaa" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10275,19 +10435,50 @@ msgid "Bytes:" msgstr "Tavu(j)a:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Pinojäljitys" +#, fuzzy +msgid "Warning:" +msgstr "Varoitukset:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Valitse yksi tai useampi kohde listasta näyttääksesi graafin." +msgid "Error:" +msgstr "Virhe:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Kopioi virhe" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Virhe:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Lähde" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Lähde" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Lähde" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Pinojäljitys" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Virheet" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Aliprosessi yhdistetty" #: editor/script_editor_debugger.cpp @@ -10295,6 +10486,11 @@ msgid "Copy Error" msgstr "Kopioi virhe" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Keskeytyskohdat" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Tarkastele edellistä ilmentymää" @@ -10311,6 +10507,11 @@ msgid "Profiler" msgstr "Profiloija" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Vie profiili" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitoroija" @@ -10323,6 +10524,10 @@ msgid "Monitors" msgstr "Monitoroijat" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Valitse yksi tai useampi kohde listasta näyttääksesi graafin." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista näyttömuistin käytöstä resurssikohtaisesti:" @@ -10519,10 +10724,6 @@ msgid "Library" msgstr "Kirjasto" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Tila" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Kirjastot: " @@ -10531,6 +10732,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Askeleen argumentti on nolla!" @@ -10686,6 +10891,15 @@ msgstr "Ruudukon asetukset" msgid "Pick Distance:" msgstr "Poimintaetäisyys:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Suodata metodeja" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Luokan nimi ei voi olla varattu avainsana" @@ -10811,30 +11025,28 @@ msgid "Set Variable Type" msgstr "Aseta muuttujan tyyppi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "" -"Ei saa mennä päällekkäin olemassa olevan sisäänrakennetun tyypin nimen " -"kanssa." +msgstr "Ylikirjoita olemassa oleva sisäänrakennettu funktio." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Luo uusi suorakulmio." +msgstr "Luo uusi funktio." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Muuttujat:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Luo uusi suorakulmio." +msgstr "Luo uusi muuttuja." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaalit:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Luo uusi polygoni." +msgstr "Luo uusi signaali." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -10994,6 +11206,11 @@ msgid "Editing Signal:" msgstr "Muokataan signaalia:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Tee paikallinen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Kantatyyppi:" @@ -11148,8 +11365,10 @@ msgstr "" "asetuksissa." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Android-projektia ei ole asennettu kääntämistä varten. Asenna se Editori-" "valikosta." @@ -11930,6 +12149,44 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Properties:" +#~ msgstr "Ominaisuudet:" + +#~ msgid "Methods:" +#~ msgstr "Metodit:" + +#~ msgid "Theme Properties:" +#~ msgstr "Teeman ominaisuudet:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraatiot:" + +#~ msgid "Constants:" +#~ msgstr "Vakiot:" + +#~ msgid "Class Description:" +#~ msgstr "Luokan kuvaus:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Ominaisuuksien kuvaukset:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Metodien kuvaukset:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Tämä asentaa Android-projektin mukautettuja käännöksiä varten.\n" +#~ "Huomaa, että käyttääksesi sitä, se täytyy ottaa käyttöön kussakin " +#~ "vientiesiasetuksessa." + +#~ msgid "Reverse sorting." +#~ msgstr "Käännä lajittelu." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Poista solmu(t)?" + #~ msgid "No Matches" #~ msgstr "Ei osumia" @@ -12233,9 +12490,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Luo valituista skeneistä ilmentymä valitun solmun alle." -#~ msgid "Warnings:" -#~ msgstr "Varoitukset:" - #~ msgid "Font Size:" #~ msgstr "Fontin koko:" @@ -12277,9 +12531,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Select a split to erase it." #~ msgstr "Valitse jako poistaaksesi sen." -#~ msgid "No name provided" -#~ msgstr "Nimeä ei annettu" - #~ msgid "Add Node.." #~ msgstr "Lisää solmu..." @@ -12415,9 +12666,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Warning" #~ msgstr "Varoitus" -#~ msgid "Error:" -#~ msgstr "Virhe:" - #~ msgid "Function:" #~ msgstr "Funktio:" @@ -12499,9 +12747,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Kahdenna graafin solmut(t)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Poista sävytingraafin solmuja" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Virhe: syklinen kytkentä" @@ -12887,9 +13132,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Pick New Name and Location For:" #~ msgstr "Valitse uusi nimi ja sijainti:" -#~ msgid "No files selected!" -#~ msgstr "Ei valittuja tiedostoja!" - #~ msgid "Info" #~ msgstr "Tietoja" @@ -13141,12 +13383,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "8 Bits" #~ msgstr "8 bittiä" -#~ msgid "Up" -#~ msgstr "Ylös" - -#~ msgid "Down" -#~ msgstr "Alas" - #~ msgid "Bucket" #~ msgstr "Sanko" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c089099228..fc6b4085a0 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -62,6 +62,34 @@ msgstr "Mga invalid na argument para i-construct ang '%s'" msgid "On call to '%s':" msgstr "On call sa '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Malaya" @@ -461,6 +489,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -778,7 +810,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -879,7 +912,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1179,7 +1213,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1370,6 +1404,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1589,6 +1624,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1659,6 +1695,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1814,7 +1851,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1822,38 +1859,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1862,19 +1879,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1889,10 +1898,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1903,10 +1908,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1973,8 +1974,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1987,6 +1988,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2526,6 +2569,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2725,10 +2780,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2780,10 +2831,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2805,15 +2852,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2876,6 +2929,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2885,6 +2942,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2913,11 +2974,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3693,8 +3749,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4120,6 +4176,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4679,10 +4736,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4946,6 +4999,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5997,7 +6054,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6197,11 +6254,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6281,7 +6338,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7048,6 +7105,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7362,6 +7423,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7493,6 +7562,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7647,6 +7721,100 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Burahin ang (mga) Napiling Key" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7880,6 +8048,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9071,6 +9244,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9207,6 +9384,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9370,10 +9551,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9429,6 +9606,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9469,7 +9650,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9847,11 +10040,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Salamin" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9859,7 +10077,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9867,6 +10085,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9883,6 +10105,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9895,6 +10121,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10091,10 +10321,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10103,6 +10329,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10254,6 +10484,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10389,6 +10627,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10545,6 +10787,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10692,7 +10938,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index efa3da542a..d2a4da4e25 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -61,12 +61,18 @@ # Ducoté <Raphalielle@gmail.com>, 2019. # Corentin Pacaud Boehm <corentin.pacaudboehm@gmail.com>, 2019. # Kentarosan <jacquin.yannis@gmail.com>, 2019. +# Julien Deswaef <julien+weblate@xuv.be>, 2019. +# AMIOT David <david.amiot@live.fr>, 2019. +# Fabrice <fabricecipolla@gmail.com>, 2019. +# Romain Paquet <titou.paquet@gmail.com>, 2019. +# Xavier Sellier <contact@binogure-studio.com>, 2019. +# Sofiane <Sofiane-77@caramail.fr>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-21 15:57+0000\n" -"Last-Translator: Kentarosan <jacquin.yannis@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Sofiane <Sofiane-77@caramail.fr>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -116,6 +122,35 @@ msgstr "Arguments invalides pour construire '%s'" msgid "On call to '%s':" msgstr "Sur appel à '%s' :" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mixer" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -201,7 +236,6 @@ msgid "Anim Multi Change Keyframe Value" msgstr "Changer la valeur de l'image-clé de l'animation" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" msgstr "Changer l'appel de l'animation" @@ -538,6 +572,13 @@ msgid "Select None" msgstr "Tout désélectionner" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Le chemin d'accès à un nÅ“ud AnimationPlayer contenant des animations n'est " +"pas défini." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" "Afficher seulement les pistes provenant des nÅ“uds sélectionnés dans " @@ -718,12 +759,10 @@ msgid "Replaced %d occurrence(s)." msgstr "%d occurrence(s) remplacée(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." msgstr "%d correspondance(s) trouvée(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." msgstr "%d correspondance(s) trouvée(s)." @@ -863,7 +902,8 @@ msgstr "Impossible de connecter le signal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -964,7 +1004,8 @@ msgstr "Rechercher :" msgid "Matches:" msgstr "Correspondances :" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1179,22 +1220,20 @@ msgid "License" msgstr "Licence" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licences tierce partie" +msgstr "Licences tierces" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Le moteur Godot s'appuie sur un certain nombre de bibliothèques libres et " -"open source tierces, toutes compatibles avec les termes de sa licence MIT. " -"Voici une liste exhaustive de ces composants tiers avec leurs énoncés de " -"droits d'auteur respectifs ainsi que les termes de leurs licences." +"Le moteur Godot s'appuie sur un certain nombre de bibliothèques tierces " +"libres et open source , toutes compatibles avec les termes de sa licence " +"MIT. Voici une liste exhaustive de ces composants tiers avec leurs énoncés " +"de droits d'auteur respectifs ainsi que les termes de leurs licences." #: editor/editor_about.cpp msgid "All Components" @@ -1209,9 +1248,8 @@ msgid "Licenses" msgstr "Licences" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Erreur d'ouverture de paquetage, pas au format zip." +msgstr "Erreur d'ouverture de paquetage, pas au format ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1224,7 +1262,7 @@ msgstr "Paquetage installé avec succès !" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "Succès !" +msgstr "Ça marche !" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1279,7 +1317,8 @@ msgid "Delete Bus Effect" msgstr "Supprimer l'effet de transport" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus audio, glisser-déposer pour réorganiser." #: editor/editor_audio_buses.cpp @@ -1469,9 +1508,10 @@ msgstr "Pas dans le chemin de la ressource." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "Ajouter l'AutoLoad" +msgstr "Ajouter le chargement automatique" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Chemin :" @@ -1702,6 +1742,7 @@ msgstr "Rendre actuel" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nouveau" @@ -1772,6 +1813,7 @@ msgid "New Folder..." msgstr "Nouveau dossier..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Rafraîchir" @@ -1929,7 +1971,8 @@ msgid "Inherited by:" msgstr "Héritée par :" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Brève description :" #: editor/editor_help.cpp @@ -1937,38 +1980,18 @@ msgid "Properties" msgstr "Propriétés" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propriétés :" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Méthodes" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Méthodes :" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propriétés du thème" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propriétés du thème :" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaux :" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Énumérations" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Recensements :" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum_ " @@ -1977,19 +2000,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes :" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Description de la classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Description de la classe :" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriels en ligne :" #: editor/editor_help.cpp @@ -2007,10 +2023,6 @@ msgid "Property Descriptions" msgstr "Description des propriétés" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Description des propriétés :" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2023,10 +2035,6 @@ msgid "Method Descriptions" msgstr "Descriptions des méthodes" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descriptions des méthode :" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2095,8 +2103,8 @@ msgstr "Sortie :" msgid "Copy Selection" msgstr "Copier la sélection" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2109,9 +2117,52 @@ msgstr "Effacer" msgid "Clear Output" msgstr "Effacer la sortie" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Arrêter" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Démarrer" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Télécharger" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "NÅ“ud" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nouvelle Fenêtre" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2448,9 +2499,8 @@ msgid "Close Scene" msgstr "Fermer la scène" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Fermer la scène" +msgstr "Rouvrir la scène fermée" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2574,9 +2624,8 @@ msgid "Close Tab" msgstr "Fermer l'onglet" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Fermer l'onglet" +msgstr "Rouvrir l'onglet fermé" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2709,19 +2758,29 @@ msgid "Project" msgstr "Projet" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Paramètres du projet" +msgstr "Paramètres du projet..." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Version :" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Exporter" +msgstr "Exporter..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Installer un modèle de compilation Android" +msgstr "Installer un modèle de compilation Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2732,9 +2791,8 @@ msgid "Tools" msgstr "Outils" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorateur de ressources orphelines" +msgstr "Explorateur de ressources orphelines..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2839,9 +2897,8 @@ msgid "Editor" msgstr "Éditeur" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Paramètres de l'éditeur" +msgstr "Paramètres de l'éditeur..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2877,14 +2934,12 @@ msgid "Open Editor Settings Folder" msgstr "Ouvrir le dossier des paramètres de l'éditeur" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gérer les fonctionnalités de l'éditeur" +msgstr "Gérer les fonctionnalités de l'éditeur..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gérer les modèles d'exportation" +msgstr "Gérer les modèles d'exportation..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2940,10 +2995,6 @@ msgstr "Mettre en pause la scène" msgid "Stop the scene." msgstr "Arrêter la scène." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Arrêter" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Lancer la scène actuellement en cours d'édition." @@ -2994,10 +3045,6 @@ msgid "Inspector" msgstr "Inspecteur" #: editor/editor_node.cpp -msgid "Node" -msgstr "NÅ“ud" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Développez le panneau inférieur" @@ -3021,18 +3068,22 @@ msgstr "Gérer les modèles" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Ceci va installer le projet Android pour des compilations personnalisées.\n" -"Notez que pour l'utiliser, vous devez l'activer pour chaque préréglage " -"d'exportation." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Le modèle de build Android est déjà installé et ne va pas être remplacé.\n" "Supprimez le répertoire « build » manuellement avant de retenter cette " @@ -3098,6 +3149,11 @@ msgstr "Ouvrir l'éditeur suivant" msgid "Open the previous Editor" msgstr "Ouvrir l'éditeur précédant" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Pas de surface source spécifiée." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Création des prévisualisations des maillages" @@ -3107,6 +3163,11 @@ msgid "Thumbnail..." msgstr "Aperçu…" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Ouvrir le script :" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Modifier le Plugin" @@ -3135,11 +3196,6 @@ msgstr "État :" msgid "Edit:" msgstr "Modifier :" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Démarrer" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mesure :" @@ -3356,7 +3412,6 @@ msgid "Import From Node:" msgstr "Importer à partir d'un nÅ“ud :" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Télécharger à nouveau" @@ -3376,6 +3431,8 @@ msgstr "Télécharger" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Les modèles d'exportation officiels ne sont pas disponibles pour les " +"versions de développement." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3459,23 +3516,20 @@ msgid "Download Complete." msgstr "Téléchargement terminé." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Impossible d'enregistrer le thème dans le fichier :" +msgstr "Impossible de supprimer le fichier temporaire :" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"L'installation des modèles a échoué. Les archives des modèles posant " -"problème peuvent être trouvées à « %s »." +"L'installation des modèles a échoué.\n" +"Les archives des modèles problématiques se trouvent dans '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Erreur lors de la requête de l’URL : " +msgstr "Erreur lors de la demande de l’URL :" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3664,9 +3718,8 @@ msgid "Move To..." msgstr "Déplacer vers…" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nouvelle scène" +msgstr "Nouvelle scène..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3735,9 +3788,8 @@ msgid "Overwrite" msgstr "Écraser" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Créer depuis la scène" +msgstr "Créer une scène" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3817,23 +3869,20 @@ msgid "Invalid group name." msgstr "Nom de groupe invalide." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gérer les groupes" +msgstr "Renommer le groupe" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Supprimer la disposition" +msgstr "Supprimer le groupe" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Groupes" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "NÅ“uds non groupés" +msgstr "Noeuds hors du groupe" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3846,12 +3895,11 @@ msgstr "NÅ“uds groupés" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Les groupes vides seront automatiquement supprimés." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Éditeur de Script" +msgstr "Editeur de groupe" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3951,9 +3999,10 @@ msgstr " Fichiers" msgid "Import As:" msgstr "Importer comme :" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Pré-réglage…" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Pré-réglages" #: editor/import_dock.cpp msgid "Reimport" @@ -4061,9 +4110,8 @@ msgid "MultiNode Set" msgstr "Ensemble multi-nÅ“ud" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Sélectionnez un nÅ“ud pour modifier les signaux et groupes." +msgstr "Sélectionnez un seul nÅ“ud pour éditer ses signaux et groupes." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4400,6 +4448,7 @@ msgid "Change Animation Name:" msgstr "Modifier le nom de l'animation :" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Supprimer l'animation ?" @@ -4849,37 +4898,32 @@ msgid "Request failed, return code:" msgstr "La requête a échoué, code retourné :" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Échec de la requête." +msgstr "La requête a échoué." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Impossible d'enregistrer le thème dans le fichier :" +msgstr "Impossible d'enregistrer la réponse dans :" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Erreur d'écriture." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "La requête a échoué, trop de redirections" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Boucle de Redirection." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "La requête a échoué, code retourné :" +msgstr "La requête a échoué, délai dépassé" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Temps" +msgstr "Délai dépassé." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4958,24 +5002,18 @@ msgid "All" msgstr "Tout" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importer" +msgstr "Importer..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Extensions" +msgstr "Extensions..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Trier :" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Tri inverse." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Catégorie :" @@ -4985,9 +5023,8 @@ msgid "Site:" msgstr "Site :" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Support…" +msgstr "Support" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4998,9 +5035,8 @@ msgid "Testing" msgstr "En période de test" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Charger..." +msgstr "Chargement..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5169,9 +5205,8 @@ msgid "Paste Pose" msgstr "Coller la pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Effacer les os" +msgstr "Effacé Guides" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5259,6 +5294,11 @@ msgid "Pan Mode" msgstr "Mode navigation" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Mode d'exécution :" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Activer/Désactiver le magnétisme." @@ -5914,26 +5954,23 @@ msgstr "Temps de Génération (sec) :" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Les faces de la géométrie ne contiennent aucune zone." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Le nÅ“ud ne contient pas de géométrie (faces)." +msgstr "Le maillage ne comporte aucune faces." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" n'hérite pas de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Le nÅ“ud ne contient pas de géométrie." +msgstr "\"%s\" ne contient pas de géométrie." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Le nÅ“ud ne contient pas de géométrie." +msgstr "Le maillage de \"%s\" ne contient aucunes faces." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6334,7 +6371,7 @@ msgstr "Instance :" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Type :" @@ -6372,9 +6409,8 @@ msgid "Error writing TextFile:" msgstr "Erreur lors de l'écriture du fichier texte :" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Erreur de chargement de fichier." +msgstr "Le fichier suivant n'a pas pu être chargé :" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6397,7 +6433,6 @@ msgid "Error Importing" msgstr "Erreur d'importation" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Nouveau fichier texte..." @@ -6479,9 +6514,8 @@ msgid "Open..." msgstr "Ouvrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Ouvrir un script" +msgstr "Réouvrir le script fermé" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6537,14 +6571,14 @@ msgid "Toggle Scripts Panel" msgstr "Afficher/Cacher le panneau des scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Sortir" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Rentrer" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Sortir" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Mettre en pause" @@ -6616,15 +6650,14 @@ msgid "Search Results" msgstr "Résultats de recherche" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Effacer la liste des scènes récentes" +msgstr "Effacer la liste des scripts récents" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Connexions à la méthode :" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Source" @@ -6743,9 +6776,8 @@ msgid "Complete Symbol" msgstr "Compléter le symbole" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Mettre à l'échelle la sélection" +msgstr "Évaluer la sélection" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7055,9 +7087,8 @@ msgid "Audio Listener" msgstr "Écouteur audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Activer le filtrage" +msgstr "Activer l'effet Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7114,7 +7145,7 @@ msgstr "Aligner les nÅ“uds au sol" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "N'a pas pu trouvé de sol solide pour y attacher la sélection." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7127,9 +7158,8 @@ msgstr "" "Alt+Bouton droit : Sélection détaillée par liste" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Mode d'échelle local (%s)" +msgstr "Utiliser l'espace local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7226,9 +7256,8 @@ msgstr "Afficher la grille" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Paramètres" +msgstr "Paramètres..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7409,6 +7438,11 @@ msgid "(empty)" msgstr "(vide)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Coller une image" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animations :" @@ -7599,21 +7633,19 @@ msgstr "Item radio coché" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "" +msgstr "Séparateur nommé." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "Sous-menu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Élément 1" +msgstr "Sous-élément 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Élément 2" +msgstr "Sous-élément 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7725,17 +7757,25 @@ msgid "Enable Priority" msgstr "Activer la priorité" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrer Fichiers..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Peindre la case" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Clic droit : Dessiner une ligne\n" -"Shift + Ctrl + Clic droit : Dessiner un rectangle" +"Shift + Clic gauche : Dessiner une ligne\n" +"Shift + Ctrl + Clic gauche : Dessiner un rectangle" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7859,6 +7899,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Afficher les noms des tuiles (maintenez Alt enfoncé)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Supprimer la texture sélectionnée ? Cela entraînera la suppression de toutes " @@ -7909,15 +7954,15 @@ msgid "Delete polygon." msgstr "Supprimer le polygone." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" -"Bouton gauche : Activer le bit.\n" -"Bouton droit : Désactiver le bit.\n" +"Bouton gauche de la souris : Activer le bit.\n" +"Bouton droit de la souris : Désactiver le bit.\n" +"Shift + Bouton gauche de la souris : Activer le «wildcard bit»\n" "Cliquez sur une autre tuile pour la modifier." #: editor/plugins/tile_set_editor_plugin.cpp @@ -8030,6 +8075,110 @@ msgstr "Cette propriété ne peut être changée." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nom parent du nÅ“ud, si disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Erreur" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Communauté" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Majuscule à chaque mot" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Créer un nouveau rectangle." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Changer" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renommer" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Supprimer" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Changer" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Supprimer la selection" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Tout enregistrer" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synchroniser les modifications des scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "État" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3 seulement)" @@ -8136,9 +8285,8 @@ msgid "Light" msgstr "Lumière" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Créer un nÅ“ud Shader" +msgstr "Afficher le code de shader obtenu." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8170,7 +8318,7 @@ msgstr "Fonction Sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." -msgstr "" +msgstr "Opérateur de gravure." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." @@ -8271,6 +8419,13 @@ msgstr "" "Renvoi un vecteur associé si la valeur booléen fournie est vrai ou fausse." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Renvoi un vecteur associé si la valeur booléen fournie est vrai ou fausse." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Renvoie le résultat booléen de la comparaison de deux paramètres." @@ -8420,11 +8575,11 @@ msgstr "Convertit une quantité de radians en degrés." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "Exponentiel en base e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "Exponentiel en base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." @@ -8516,6 +8671,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si x est supérieur à " +"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide " +"de Polynômes d'Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8523,6 +8683,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge' sinon 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." @@ -8566,23 +8729,23 @@ msgstr "Scalaire uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "Effectuer la recherche de texture cubique." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "Effectuer la recherche de texture." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." -msgstr "" +msgstr "Recherche uniforme de texture cubique." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." -msgstr "" +msgstr "Recherche uniforme de texture 2D." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." -msgstr "" +msgstr "Recherche de texture uniforme en 2D avec triplan." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." @@ -8598,6 +8761,14 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"Calculez le produit extérieur d'une paire de vecteurs.\n" +"\n" +"OuterProduct considère le premier paramètre 'c' comme un vecteur colonne " +"(matrice à une colonne) et le second paramètre 'r' comme un vecteur ligne " +"(matrice à une ligne) et multiplie la matrice algébrique linéaire par 'c * " +"r', ce qui donne un matrice dont le nombre de lignes est le nombre de " +"composants dans 'c' et dont le nombre de colonnes est le nombre de " +"composants dans 'r'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -8685,9 +8856,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolation linéaire de deux vecteurs." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolation linéaire de deux vecteurs." +msgstr "Interpolation linéaire de deux vecteurs avec scalaire." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8721,6 +8891,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si 'x' est supérieur à " +"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide " +"de polynômes d'Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8730,6 +8905,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si 'x' est supérieur à " +"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide " +"de polynômes d'Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8737,6 +8917,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge', sinon 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8744,6 +8927,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge', sinon 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." @@ -8785,10 +8971,13 @@ msgstr "" "déclarations de fonction à l'intérieur." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Renvoie l'atténuation en fonction du produit scalaire de la surface normale " +"et de la direction de la caméra (transmettez-lui les entrées associées)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8796,6 +8985,11 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expression personnalisée du langage de shader Godot, qui est placée au-" +"dessus du shader obtenu. Vous pouvez insérer diverses définitions de " +"fonctions à l'intérieur et les appeler ultérieurement dans les expressions. " +"Vous pouvez également déclarer des variations, des uniformes et des " +"constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9191,13 +9385,12 @@ msgid "Unnamed Project" msgstr "Projet sans titre" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importer un projet existant" +msgstr "Projet manquant" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Erreur : Le projet n'existe pas dans le système de fichier." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9297,13 +9490,12 @@ msgstr "" "Le contenu du dossier de projet ne sera pas modifié." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Supprimer %d projets de la liste ?\n" -"Le contenu des dossiers de projet ne sera pas modifié." +"Supprimer tous les projets manquants de la liste ?\n" +"Le contenu des dossiers du projet ne sera pas modifié." #: editor/project_manager.cpp msgid "" @@ -9328,9 +9520,8 @@ msgid "Project Manager" msgstr "Gestionnaire de projets" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projet" +msgstr "Projets" #: editor/project_manager.cpp msgid "Scan" @@ -9561,6 +9752,11 @@ msgid "Settings saved OK." msgstr "Paramètres enregistrés avec succès." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Ajouter un événement d'action d'entrée" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Écrasement d'un paramètre, dédié à un tag de fonctionnalité" @@ -9697,6 +9893,10 @@ msgid "Plugins" msgstr "Extensions" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Pré-réglage…" + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zéro" @@ -9864,10 +10064,6 @@ msgstr "Convertir en majuscule" msgid "Reset" msgstr "Réinitialiser" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Erreur" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Re-parenter le nÅ“ud" @@ -9925,6 +10121,11 @@ msgid "Instance Scene(s)" msgstr "Instancier scène(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Sauvegarder la branche comme scène" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instancier une scène enfant" @@ -9967,8 +10168,22 @@ msgid "Make node as Root" msgstr "Choisir le nÅ“ud comme racine de scène" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Supprimer le(s) nÅ“ud(s) ?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Supprimer des nÅ“uds" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Supprimer des nÅ“uds" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10043,9 +10258,8 @@ msgid "Remove Node(s)" msgstr "Supprimer le(s) nÅ“ud(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Changer le nom du port de sortie" +msgstr "Changer le type de nÅ“ud (s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10169,30 +10383,27 @@ msgid "Node configuration warning:" msgstr "Avertissement de configuration de nÅ“ud :" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Le nÅ“ud possède des connexions et/ou des groupes.\n" +"Le nÅ“ud possède %s connexion(s) et %s groupe(s).\n" "Cliquez pour afficher le panneau de connexion des signaux." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Le nÅ“ud possède des connections.\n" +"Le nÅ“ud possède %s connexion(s).\n" "Cliquez pour afficher le panneau de connexion des signaux." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Le nÅ“ud fait partie de groupes.\n" +"Le nÅ“ud fait partie de %s groupe(s).\n" "Cliquez pour afficher le panneau de gestion des groupes." #: editor/scene_tree_editor.cpp @@ -10288,9 +10499,8 @@ msgid "Error loading script from %s" msgstr "Erreur de chargement de script depuis %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Écraser" +msgstr "Redéfinition" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10369,20 +10579,51 @@ msgid "Bytes:" msgstr "Octets :" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Pile des appels" +#, fuzzy +msgid "Warning:" +msgstr "Avertissements :" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" -"Sélectionnez un ou plusieurs éléments de la liste pour afficher le graphique." +#, fuzzy +msgid "Error:" +msgstr "Erreur" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copier l'erreur" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Copier l'erreur" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Source" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Source" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Source" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Pile des appels" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erreurs" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processus enfant connecté" #: editor/script_editor_debugger.cpp @@ -10390,6 +10631,11 @@ msgid "Copy Error" msgstr "Copier l'erreur" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Point d'arrêts" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecter l'instance précédente" @@ -10406,6 +10652,11 @@ msgid "Profiler" msgstr "Profileur" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Profil d'exportation" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Moniteur" @@ -10418,6 +10669,11 @@ msgid "Monitors" msgstr "Moniteurs" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" +"Sélectionnez un ou plusieurs éléments de la liste pour afficher le graphique." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :" @@ -10614,10 +10870,6 @@ msgid "Library" msgstr "Bibliothèque" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "État" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliothèques: " @@ -10626,6 +10878,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "L'argument du pas est zéro !" @@ -10781,6 +11037,15 @@ msgstr "Paramètres GridMap" msgid "Pick Distance:" msgstr "Choisissez distance :" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Méthodes de filtrage" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Le nom de classe ne peut pas être un mot-clé réservé" @@ -10908,29 +11173,28 @@ msgid "Set Variable Type" msgstr "Définir type de variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "" -"Ne doit pas entrer en conflit avec un nom de type existant intégré au moteur." +msgstr "Remplacer une fonction intégrée existante." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Créer un nouveau rectangle." +msgstr "Créer une nouvelle fonction." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Créer un nouveau rectangle." +msgstr "Créer une nouvelle variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaux :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Créer un nouveau polygone." +msgstr "Créer un nouveau signal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11089,6 +11353,11 @@ msgid "Editing Signal:" msgstr "Modification du signal :" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Rendre local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Type de base :" @@ -11251,8 +11520,10 @@ msgstr "" "paramètres de l'éditeur." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Le projet Android n'est pas installé et ne peut donc pas être compilé. " "Installez-le depuis le menu Éditeur." @@ -11281,6 +11552,10 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"La version d'Android ne correspond pas :\n" +" Modèle installé : %s\n" +" Version Godot : %s\n" +"Veuillez réinstaller la version d'Android depuis le menu 'Projet'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" @@ -11609,7 +11884,6 @@ msgstr "" "Skeleton2D et définissez-en une." #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " @@ -12061,6 +12335,45 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Properties:" +#~ msgstr "Propriétés :" + +#~ msgid "Methods:" +#~ msgstr "Méthodes :" + +#~ msgid "Theme Properties:" +#~ msgstr "Propriétés du thème :" + +#~ msgid "Enumerations:" +#~ msgstr "Recensements :" + +#~ msgid "Constants:" +#~ msgstr "Constantes :" + +#~ msgid "Class Description:" +#~ msgstr "Description de la classe :" + +#~ msgid "Property Descriptions:" +#~ msgstr "Description des propriétés :" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descriptions des méthode :" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Ceci va installer le projet Android pour des compilations " +#~ "personnalisées.\n" +#~ "Notez que pour l'utiliser, vous devez l'activer pour chaque préréglage " +#~ "d'exportation." + +#~ msgid "Reverse sorting." +#~ msgstr "Tri inverse." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Supprimer le(s) nÅ“ud(s) ?" + #~ msgid "No Matches" #~ msgstr "Pas de correspondances" @@ -12305,9 +12618,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ "Instancie la(les) scène(s) sélectionnée(s) en tant qu'enfant(s) du nÅ“ud " #~ "sélectionné." -#~ msgid "Warnings:" -#~ msgstr "Avertissements :" - #~ msgid "Font Size:" #~ msgstr "Taille de police :" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 9f7166b719..c749cd35f8 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -56,6 +56,35 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Measc" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -455,6 +484,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -772,7 +805,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -873,7 +907,8 @@ msgstr "Cuardach:" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1173,7 +1208,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1364,6 +1399,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1583,6 +1619,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1653,6 +1690,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1808,46 +1846,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Cuntas:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1856,19 +1875,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1883,10 +1894,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1897,10 +1904,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1967,8 +1970,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1981,6 +1984,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2520,6 +2565,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2719,10 +2776,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2773,10 +2826,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2798,15 +2847,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2869,6 +2924,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2878,6 +2937,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2906,11 +2969,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3688,8 +3746,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4115,6 +4173,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4673,10 +4732,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4939,6 +4994,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5987,7 +6046,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6187,11 +6246,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6271,7 +6330,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7038,6 +7097,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7352,6 +7415,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ScagairÃ..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7482,6 +7554,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7636,6 +7713,101 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ainm nua:" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Scrios ionchur" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7869,6 +8041,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9059,6 +9236,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9195,6 +9376,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9358,10 +9543,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9417,6 +9598,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9457,7 +9642,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9835,11 +10032,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Acmhainn" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9847,7 +10069,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9855,6 +10077,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9871,6 +10097,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9883,6 +10113,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10079,10 +10313,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10091,6 +10321,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10242,6 +10476,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ScagairÃ..." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10377,6 +10620,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10533,6 +10780,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10680,7 +10931,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/he.po b/editor/translations/he.po index 4847730e69..bb7ef89008 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-11 10:23+0000\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" "Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -67,6 +67,34 @@ msgstr ": ××¨×’×•×ž× ×˜ שגוי מסוג: " msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Free" @@ -74,11 +102,11 @@ msgstr "×—×™× ×" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "מ×וזן" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "מר××”" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -233,8 +261,9 @@ msgid "Audio Clips:" msgstr "מ×זין לשמע" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Clips:" -msgstr "" +msgstr "קטעי ×”× ×¤×©×”:" #: editor/animation_track_editor.cpp #, fuzzy @@ -263,7 +292,7 @@ msgstr "הסרת רצועה." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "זמן: " +msgstr "זמן (×©× ×™×•×ª): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -283,7 +312,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "לכידה" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -291,7 +320,6 @@ msgstr "הקרוב ביותר" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp -#, fuzzy msgid "Linear" msgstr "×œ×™× ×™×רי" @@ -331,22 +359,20 @@ msgid "Change Animation Interpolation Mode" msgstr "החלפת ערך מילון" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" msgstr "×©×™× ×•×™ מצב לול×ת ×”× ×¤×©×”" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove Anim Track" -msgstr "מחק רצועת ×”× ×¤×©×”" +msgstr "מחיקת רצועת ×”× ×¤×©×”" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "ליצור רצועה חדשה ל%s ×•×œ×”×›× ×™×¡ מפתח?" +msgstr "×”×× ×œ×™×¦×•×¨ רצועה חדשה ל%s ×•×œ×”×›× ×™×¡ מפתח?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "ליצור %d רצועות חדשות ×•×œ×”×›× ×™×¡ מפתחות?" +msgstr "×”×× ×œ×™×¦×•×¨ %d רצועות חדשות ×•×œ×”×›× ×™×¡ מפתחות?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -370,9 +396,8 @@ msgid "AnimationPlayer can't animate itself, only other players." msgstr "× ×’×Ÿ ×”× ×¤×©×•×ª ×œ× ×™×›×•×œ ×œ×”× ×¤×™×© ×ת עצמו, רק ×©×—×§× ×™× ×חרי×." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Create & Insert" -msgstr "יצירת ×”× ×¤×©×”" +msgstr "יצירה והוספה של ×”× ×¤×©×”" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" @@ -504,6 +529,10 @@ msgid "Select None" msgstr "בחירה" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -834,7 +863,8 @@ msgstr "שגי×ת חיבור" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -941,7 +971,8 @@ msgstr "חיפוש:" msgid "Matches:" msgstr "הת×מות:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1247,7 +1278,8 @@ msgid "Delete Bus Effect" msgstr "מחיקת ×פקט ×פיק" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "×פיק שמע, יש לגרור ולשחרר כדי לסדר מחדש." #: editor/editor_audio_buses.cpp @@ -1443,6 +1475,7 @@ msgid "Add AutoLoad" msgstr "הוספת ×˜×¢×™× ×” ×וטומטית" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "× ×ª×™×‘:" @@ -1681,6 +1714,7 @@ msgstr "(× ×•×›×—×™)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "חדש" @@ -1760,6 +1794,7 @@ msgid "New Folder..." msgstr "תיקייה חדשה…" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "×¨×¢× ×•×Ÿ" @@ -1923,7 +1958,8 @@ msgid "Inherited by:" msgstr "מוריש ×ל:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "תי×ור קצר:" #: editor/editor_help.cpp @@ -1931,41 +1967,19 @@ msgid "Properties" msgstr "מ××¤×™×™× ×™×" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "שיטות" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "שיטות" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "מ××¤×™×™× ×™×" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "מ××¤×™×™× ×™×" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "×ותות:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "×ž×•× ×™×" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "×ž×•× ×™×:" - -#: editor/editor_help.cpp msgid "enum " msgstr "×ž×•× ×” " @@ -1974,22 +1988,14 @@ msgid "Constants" msgstr "קבועי×" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "קבועי×:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "תי×ור" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "תי×ור:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" -msgstr "" +msgid "Online Tutorials" +msgstr "×ž×¡×ž×›×™× ×ž×§×•×•× ×™×" #: editor/editor_help.cpp msgid "" @@ -2004,11 +2010,6 @@ msgid "Property Descriptions" msgstr "תי×ור המ×פיין:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "תי×ור המ×פיין:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2020,11 +2021,6 @@ msgid "Method Descriptions" msgstr "תי×ור השיטה:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "תי×ור השיטה:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2101,8 +2097,8 @@ msgstr "פלט:" msgid "Copy Selection" msgstr "הסרת הבחירה" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2115,6 +2111,49 @@ msgstr "מחיקה" msgid "Clear Output" msgstr "מחיקת הפלט" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "עצירה" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "הורדה" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "מפרק" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2671,6 +2710,19 @@ msgstr "מיז×" msgid "Project Settings..." msgstr "הגדרות מיז×" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "גרסה:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2883,10 +2935,6 @@ msgstr "השהיית ×¡×¦× ×”" msgid "Stop the scene." msgstr "עצירת ×”×¡×¦× ×”." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "עצירה" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "× ×’×™× ×ª ×”×¡×¦× ×” ×©× ×¢×¨×›×”." @@ -2942,10 +2990,6 @@ msgid "Inspector" msgstr "חוקר" #: editor/editor_node.cpp -msgid "Node" -msgstr "מפרק" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "להרחיב הכול" @@ -2969,15 +3013,21 @@ msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3040,6 +3090,10 @@ msgstr "פתיחת העורך הב×" msgid "Open the previous Editor" msgstr "פתיחת העורך הקוד×" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3050,6 +3104,11 @@ msgstr "×ª×ž×•× ×” ממוזערת…" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "הרצת סקריפט" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "עריכת מצולע" @@ -3079,11 +3138,6 @@ msgstr "מצב:" msgid "Edit:" msgstr "עריכה" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "מדידה:" @@ -3903,8 +3957,9 @@ msgstr " קבצי×" msgid "Import As:" msgstr "×™×™×‘×•× ×‘×ª×•×¨:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "ערכה מוגדרת…" #: editor/import_dock.cpp @@ -4364,6 +4419,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4950,11 +5006,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "מוגשת בקשה…" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5235,6 +5286,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "מצב ×©×™× ×•×™ ×§× ×” מידה (R)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "החלפת מצב × ×§×•×“×ª עצירה" @@ -6317,7 +6373,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6533,14 +6589,14 @@ msgid "Toggle Scripts Panel" msgstr "החלפת תצוגת ×—×œ×•× ×™×ª סקריפטי×" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "לצעוד מעל" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "לצעוד לתוך" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "לצעוד מעל" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "עצירה" @@ -6624,7 +6680,7 @@ msgstr "מחיקת ×§×‘×¦×™× ××—×¨×•× ×™×" msgid "Connections to method:" msgstr "התחברות למפרק:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "מש×ב" @@ -7438,6 +7494,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "מצב ×”×–×–×” (W)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "×× ×™×ž×¦×™×•×ª" @@ -7766,6 +7827,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "מ××¤×™×™× ×™ פריט." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7913,6 +7983,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "להסיר ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™× ×ž×”×ž×™×–×? (××™ ×פשר לשחזר)" @@ -8085,6 +8160,110 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”." msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "×œ× ×¦×•×™×Ÿ ש×" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "קהילה" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "הגדלת ×ות ר××©×•× ×”" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "יצירת %s חדש" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "×©×™× ×•×™" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "×©×™× ×•×™ ש×" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "למחוק" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "×©×™× ×•×™" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "מחובר" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "לשמור הכול" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "×¡× ×›×¨×•×Ÿ ×”×©×™× ×•×™×™× ×‘×¡×§×¨×™×¤×˜" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8338,6 +8517,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9556,6 +9740,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9695,6 +9883,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ערכה מוגדרת…" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9868,10 +10060,6 @@ msgstr "×ותיות גדולות" msgid "Reset" msgstr "×יפוס התקריב" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9927,6 +10115,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9968,10 +10160,24 @@ msgid "Make node as Root" msgstr "שמירת ×¡×¦× ×”" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "מחיקת שורה" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "מחיקת שורה" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10376,11 +10582,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "×זהרות" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "מר××”" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "שגי×ות ×˜×¢×™× ×”" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "C++ Source" +msgstr "מש×ב" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "מש×ב" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "מש×ב" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10388,14 +10624,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "×ž× ×•×ª×§" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "מחיקת × ×§×•×“×•×ª" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10412,6 +10654,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "×™×™×¦×•× ×ž×™×–×" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10424,6 +10671,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10622,10 +10873,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10634,6 +10881,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10788,6 +11039,15 @@ msgstr "" msgid "Pick Distance:" msgstr "בחירת מרחק:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "מ××¤×™×™× ×™ פריט." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10926,6 +11186,10 @@ msgid "Create a new variable." msgstr "יצירת %s חדש" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "×ותות:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "יצירת מצולע" @@ -11086,6 +11350,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11235,7 +11503,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11899,6 +12168,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "שיטות" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "מ××¤×™×™× ×™×" + +#~ msgid "Enumerations:" +#~ msgstr "×ž×•× ×™×:" + +#~ msgid "Constants:" +#~ msgstr "קבועי×:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "תי×ור:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "תי×ור המ×פיין:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "תי×ור השיטה:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "מוגשת בקשה…" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12026,10 +12325,6 @@ msgstr "" #~ msgstr "צעד/×™×:" #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "×זהרות" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "מבט קדמי" @@ -12063,9 +12358,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "יש לבחור פריט הגדרה ×§×•×“× ×›×œ!" -#~ msgid "No name provided" -#~ msgstr "×œ× ×¦×•×™×Ÿ ש×" - #~ msgid "Create Poly" #~ msgstr "יצירת מצולע" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index d4030266c5..053555ba11 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -60,6 +60,34 @@ msgstr "'%s' बनाने के लिठअवैध तरà¥à¤•" msgid "On call to '%s':" msgstr "'%s ' को कॉल करने पर:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "मà¥à¤«à¥à¤¤" @@ -484,6 +512,10 @@ msgid "Select None" msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•ेट चयन" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -815,7 +847,8 @@ msgstr "कनेकà¥à¤Ÿ करने के लिठसंकेत:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -927,7 +960,8 @@ msgstr "खोज कर:" msgid "Matches:" msgstr "à¤à¤• जैसा:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1257,7 +1291,8 @@ msgid "Delete Bus Effect" msgstr "बस पà¥à¤°à¤à¤¾à¤µ हटाना" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "पà¥à¤¨: वà¥à¤¯à¤µà¤¸à¥à¤¥à¤¿à¤¤ करने के लिठऑडियो बस, खींचें और डà¥à¤°à¥‰à¤ª |" #: editor/editor_audio_buses.cpp @@ -1450,6 +1485,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1674,6 +1710,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1746,6 +1783,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1902,46 +1940,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "विवरण:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1950,21 +1969,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "विवरण:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "विवरण:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1980,11 +1990,6 @@ msgid "Property Descriptions" msgstr "विवरण:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "विवरण:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1996,11 +2001,6 @@ msgid "Method Descriptions" msgstr "विवरण:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "विवरण:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2069,8 +2069,8 @@ msgstr "" msgid "Copy Selection" msgstr "सà¤à¥€ खंड" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2083,6 +2083,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2628,6 +2670,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2830,10 +2884,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2884,10 +2934,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2909,15 +2955,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2980,6 +3032,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "संसाधन" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2989,6 +3046,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "निरà¥à¤à¤°à¤¤à¤¾ संपादक" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3017,11 +3079,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3824,9 +3881,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "रीसेट आकार" #: editor/import_dock.cpp msgid "Reimport" @@ -4263,6 +4321,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4832,10 +4891,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5108,6 +5163,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6167,7 +6226,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6376,11 +6435,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6461,7 +6520,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "संसाधन" @@ -7243,6 +7302,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "कारà¥à¤¯à¥‹à¤‚:" @@ -7564,6 +7627,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7701,6 +7772,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूरà¥à¤µà¤µà¤¤ नहीं)" @@ -7867,6 +7943,104 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "समà¥à¤¦à¤¾à¤¯" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "à¤à¤• नया बनाà¤à¤‚" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "ऑडियो बस का नाम बदलें" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "को हटा दें" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "जà¥à¤¡à¤¿à¤¯à¥‡" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8111,6 +8285,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9312,6 +9491,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9449,6 +9632,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9613,10 +9800,6 @@ msgstr "" msgid "Reset" msgstr "रीसेट आकार" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9672,6 +9855,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9712,10 +9899,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "को हटा दें" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "को हटा दें" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10101,26 +10302,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "पà¥à¤°à¤¤à¤¿à¤®à¤¾" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "संसाधन" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "संसाधन" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "संसाधन" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "डिसà¥à¤•नेकà¥à¤Ÿ" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "à¤à¤• नया बनाà¤à¤‚" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10137,6 +10372,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10149,6 +10388,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10345,10 +10588,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10357,6 +10596,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10511,6 +10754,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10648,6 +10899,10 @@ msgid "Create a new variable." msgstr "à¤à¤• नया बनाà¤à¤‚" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚" @@ -10805,6 +11060,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10952,7 +11211,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11608,6 +11868,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "विवरण:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "विवरण:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "विवरण:" + #~ msgid "Invalid font size." #~ msgstr "गलत फॉणà¥à¤Ÿ का आकार |" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index b9d3494ea2..841272aed4 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -4,11 +4,12 @@ # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. # Patik <patrikfs5@gmail.com>, 2019. +# Nikola Bunjevac <nikola.bunjevac@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-05-20 11:49+0000\n" -"Last-Translator: Patik <patrikfs5@gmail.com>\n" +"PO-Revision-Date: 2019-09-11 03:10+0000\n" +"Last-Translator: Nikola Bunjevac <nikola.bunjevac@gmail.com>\n" "Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/" "godot/hr/>\n" "Language: hr\n" @@ -16,12 +17,12 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.7-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Neispravni argument za convert(), upotrijebi konstantu TYPE_*" +msgstr "Neispravan argument za convert(), upotrijebi konstantu TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -57,9 +58,37 @@ msgstr "Nevažeći argumenti za konstrukciju '%s'" msgid "On call to '%s':" msgstr "Pri pozivu '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "Slobodno" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -67,15 +96,15 @@ msgstr "Balansiran" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Zrcaljenje" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Vrijeme:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Vrijednost:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -459,6 +488,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Pokaži samo staze Ävorova oznaÄenih u stablu." @@ -525,35 +558,35 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "" +msgstr "Idi na prethodni korak" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimiraj animaciju" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "OÄisti animaciju" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Odaberi Ävor koji će se animirati:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Koristi Bezierove krivulje" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Anim. optimizator" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Najveća linearna pogreÅ¡ka:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Najveća kutna pogreÅ¡ka:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" @@ -561,15 +594,15 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Optimiraj" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Ukloni neispravne kljuÄeve" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Ukloni nepronaÄ‘ene i prazne trake" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -626,23 +659,23 @@ msgstr "" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Idi na liniju" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Broj linije:" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." -msgstr "" +msgstr "Zamijenjeno %d pojavljivanja." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d pojavljivanje." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d pojavljivanja." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -650,19 +683,19 @@ msgstr "" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "" +msgstr "Cijele rijeÄi" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "" +msgstr "Zamijeni" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Zamijeni sve" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Samo odabir" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -673,57 +706,59 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "" +msgstr "Zumiraj" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "" +msgstr "Odzumiraj" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Resetiraj zoom" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Upozorenja" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Brojevi linija i stupaca." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Metoda u ciljnom Ävoru mora biti odreÄ‘ena." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" +"Ciljna metoda nije pronaÄ‘ena. Specificiraj ispravnu metodu ili dodaj skriptu " +"na ciljni Ävor." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "" +msgstr "Spoji s Ävorom:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "" +msgstr "Spoji sa skriptom:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "Iz signala:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Scena ne sadrži niti jednu skriptu." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Dodaj" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp @@ -734,15 +769,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Ukloni" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Dodaj argument poziva:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Dodatni argumenti poziva:" #: editor/connections_dialog.cpp #, fuzzy @@ -751,24 +786,24 @@ msgstr "Balansiran" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "OdgoÄ‘eno" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "OdgaÄ‘a signal spremanjem u red i okidanjem prilikom dokolice." #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "Jednookidajući" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Odspaja signal nakon prvog slanja." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "" +msgstr "Ne mogu spojiti signal" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -777,142 +812,148 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Zatvori" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Spoji" #: editor/connections_dialog.cpp msgid "Signal:" -msgstr "" +msgstr "Signal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Spoji '%s' na '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Odspoji '%s' od '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Odspoji sve sa signala: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Spoji..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Odspoji" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "" +msgstr "Spoji signal na metodu" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "" +msgstr "Uredi vezu:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "Jesi li siguran da želiÅ¡ ukloniti sve veze s \"%s\" signala?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Signali" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "Jesi li siguran da želiÅ¡ ukloniti sve veze s ovog signala?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Odspoji sve" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Uredi..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "" +msgstr "Idi na metodu" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Promijeni tip %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "" +msgstr "Promijeni" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Napravi novi %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Favoriti:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Nedavno:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Pretraga:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Podudaranja:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Opis:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Traži zamjenu za:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Ovisnosti za:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"Scena '%s' se trenutno ureÄ‘uje.\n" +"Promjene će biti vidljive tek nakon osvježavanja." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"Resurs '%s' je u upotrebi.\n" +"Promjene će biti vidljive tek nakon osvježavanja." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Ovisnosti" #: editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Resurs" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp @@ -921,15 +962,15 @@ msgstr "" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Ovisnosti:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Popravi neispravne" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "UreÄ‘ivaÄ ovisnosti" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" @@ -943,7 +984,7 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Otvori" #: editor/dependency_editor.cpp msgid "Owners Of:" @@ -951,7 +992,7 @@ msgstr "" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "" +msgstr "Ukloni odabrane datoteke iz projekta? (Neće ih biti moguće vratiti)" #: editor/dependency_editor.cpp msgid "" @@ -959,46 +1000,49 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Datoteke koje se uklanjaju su nužne drugim resursima kako bi ispravno " +"radili.\n" +"Svejedno ih ukloni? (nema povratka)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "" +msgstr "Ne mogu ukloniti:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "PogreÅ¡ka uÄitavanja:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "UÄitavanje nije uspjelo zbog nepostojećih ovisnosti:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "" +msgstr "Svejedno otvori" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Koju radnju treba izvesti?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Popravi ovisnosti" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "PogreÅ¡ke uÄitavanja!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Trajno obriÅ¡i %d stavki? (Nema povratka!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" -msgstr "" +msgstr "Prikaži ovisnosti" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "IstraživaÄ napuÅ¡tenih resursa" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1006,11 +1050,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "ObriÅ¡i" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Posjeduje" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" @@ -1018,75 +1062,75 @@ msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Promijeni kljuÄ u rjeÄniku" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Promijeni vrijednost u rjeÄniku" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Hvala od Godot zajednice!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" +msgstr "Godot Engine suradnici" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "OsnivaÄi projekta" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Glavni razvijatelj" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "" +msgstr "Projektni menadžer " #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Razvijatelji" #: editor/editor_about.cpp msgid "Authors" -msgstr "" +msgstr "Autori" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "" +msgstr "Platinasti sponzori" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "" +msgstr "Zlatni sponzori" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "" +msgstr "Mini sponzori" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "" +msgstr "Zlatni donatori" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "" +msgstr "Srebrni donatori" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "" +msgstr "BronÄani donatori" #: editor/editor_about.cpp msgid "Donors" -msgstr "" +msgstr "Donatori" #: editor/editor_about.cpp msgid "License" -msgstr "" +msgstr "Licenca" #: editor/editor_about.cpp msgid "Third-party Licenses" -msgstr "" +msgstr "Licence trećih strana" #: editor/editor_about.cpp msgid "" @@ -1098,19 +1142,19 @@ msgstr "" #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Sve komponente" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponente" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Licence" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." -msgstr "" +msgstr "PogreÅ¡ka prilikom otvaranja datoteke paketa, nije u ZIP formatu." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1118,16 +1162,16 @@ msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "" +msgstr "Paket uspjeÅ¡no instaliran!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "Uspjeh!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" -msgstr "" +msgstr "Instaliraj" #: editor/editor_asset_installer.cpp msgid "Package Installer" @@ -1135,19 +1179,19 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "ZvuÄnici" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Dodaj efekt" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "" +msgstr "Preimenuj zvuÄnu sabirnicu" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "" +msgstr "Promijeni glasnoću zvuÄne sabirnice" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1167,7 +1211,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Dodaj efekt zvuÄne sabirnice" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" @@ -1178,7 +1222,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1369,6 +1413,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1588,6 +1633,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1658,6 +1704,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1671,50 +1718,50 @@ msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Otvori datoteku" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Otvori datoteke" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Otvori direktorij" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Otvori datoteku ili direktorij" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Spremi" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Spremi datoteku" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Natrag" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Naprijed" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Idi gore" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Prikaži/sakrij skrivene datoteke" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Prikaži/sakrij favorite" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1726,27 +1773,27 @@ msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Pomakni favorita gore" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Pomakni favorita dolje" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "" +msgstr "Idi u prethodni direktorij." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "" +msgstr "Idi u sljedeći direktorij." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "" +msgstr "Idi u roditeljski direktorij." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "" +msgstr "Osvježi datoteke." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." @@ -1762,21 +1809,21 @@ msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Prikaži stavke kao listu." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktoriji i datoteke:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Pregled:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Datoteka:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." @@ -1813,46 +1860,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Opis:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1861,19 +1889,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1888,10 +1908,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1902,10 +1918,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1972,8 +1984,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1986,6 +1998,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2525,6 +2579,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2724,10 +2790,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2779,10 +2841,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2804,15 +2862,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2875,6 +2939,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2884,6 +2952,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Spoji sa skriptom:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2912,11 +2985,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3693,8 +3761,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4120,6 +4188,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4678,10 +4747,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4945,6 +5010,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "NaÄin Interpolacije" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5998,7 +6068,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6198,11 +6268,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6282,7 +6352,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7049,6 +7119,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Pomakni favorita gore" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7363,6 +7438,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7496,6 +7579,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7650,6 +7738,106 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Promijeni" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Preimenuj zvuÄnu sabirnicu" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ObriÅ¡i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Promijeni" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Brisati odabrani kljuÄ/odabrane kljuÄeve" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Zamijeni sve" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Promijeni" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7884,6 +8072,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9074,6 +9267,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9210,6 +9407,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9373,10 +9574,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9432,6 +9629,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9472,10 +9673,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ObriÅ¡i kljuÄ(eve)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ObriÅ¡i kljuÄ(eve)" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9852,11 +10067,38 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Upozorenja" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Zrcaljenje" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9864,7 +10106,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9872,6 +10114,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9888,6 +10134,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9900,6 +10150,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10096,10 +10350,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10108,6 +10358,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10259,6 +10513,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10394,6 +10656,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10550,6 +10816,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10697,7 +10967,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 4a2ef407d4..2935d5cb92 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -66,6 +66,35 @@ msgstr "" msgid "On call to '%s':" msgstr "'%s' hÃvásánál:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mixelés" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Ingyenes" @@ -497,6 +526,13 @@ msgid "Select None" msgstr "Kiválasztó Mód" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Válasszon egy AnimationPlayer-t a Jelenetfából, hogy animációkat " +"szerkeszthessen." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -833,7 +869,8 @@ msgstr "Csatlakoztató Jelzés:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -941,7 +978,8 @@ msgstr "Keresés:" msgid "Matches:" msgstr "Találatok:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1260,7 +1298,8 @@ msgid "Delete Bus Effect" msgstr "Busz Effektus Törlése" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Hangbusz, Húzd és Vidd az átrendezéshez." #: editor/editor_audio_buses.cpp @@ -1457,6 +1496,7 @@ msgid "Add AutoLoad" msgstr "AutoLoad Hozzáadása" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Útvonal:" @@ -1695,6 +1735,7 @@ msgstr "Jelenlegi:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Új" @@ -1775,6 +1816,7 @@ msgid "New Folder..." msgstr "Új Mappa..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "FrissÃtés" @@ -1938,7 +1980,8 @@ msgid "Inherited by:" msgstr "Åt örökli:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Rövid LeÃrás:" #: editor/editor_help.cpp @@ -1946,41 +1989,19 @@ msgid "Properties" msgstr "Tulajdonságok" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metódusok" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metódusok" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Tulajdonságok" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Tulajdonságok" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Jelzések:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Felsorolások" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Felsorolások:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1989,21 +2010,13 @@ msgid "Constants" msgstr "Konstansok" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstansok:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "LeÃrás" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "LeÃrás:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Online Oktatóanyagok:" #: editor/editor_help.cpp @@ -2022,11 +2035,6 @@ msgid "Property Descriptions" msgstr "Tulajdonság LeÃrása:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Tulajdonság LeÃrása:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2040,11 +2048,6 @@ msgid "Method Descriptions" msgstr "Metódus LeÃrás:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Metódus LeÃrás:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2123,8 +2126,8 @@ msgstr "Kimenet:" msgid "Copy Selection" msgstr "Kiválasztás eltávolÃtás" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2137,6 +2140,50 @@ msgstr "Töröl" msgid "Clear Output" msgstr "Kimenet Törlése" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "LeállÃtás" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Start!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Letöltés" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2742,6 +2789,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Projekt BeállÃtások" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Verzió:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2972,10 +3032,6 @@ msgstr "Scene szüneteltetés" msgid "Stop the scene." msgstr "LeállÃtja a jelenetet." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "LeállÃtás" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Szerkesztett Scene futtatása." @@ -3031,10 +3087,6 @@ msgid "Inspector" msgstr "MegfigyelÅ‘" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Összes kibontása" @@ -3058,15 +3110,21 @@ msgstr "Export Sablonok Kezelése" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3129,6 +3187,11 @@ msgstr "KövetkezÅ‘ SzerkesztÅ‘ Megnyitása" msgid "Open the previous Editor" msgstr "ElÅ‘zÅ‘ SzerkesztÅ‘ Megnyitása" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nincs felületi forrás meghatározva." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Háló ElÅ‘nézetek Létrehozása" @@ -3139,6 +3202,11 @@ msgstr "Indexkép..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Szkript Futtatása" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Sokszög Szerkesztése" @@ -3168,12 +3236,6 @@ msgstr "Ãllapot:" msgid "Edit:" msgstr "Szerkesztés" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Start!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mérés:" @@ -4004,8 +4066,9 @@ msgstr " Fájlok" msgid "Import As:" msgstr "Importálás Mint:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "BeépÃtett BeállÃtások..." #: editor/import_dock.cpp @@ -4476,6 +4539,7 @@ msgid "Change Animation Name:" msgstr "Animáció Nevének Megváltoztatása:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animáció Törlése?" @@ -5067,11 +5131,6 @@ msgid "Sort:" msgstr "Rendezés:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Lekérdezés..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategória:" @@ -5371,6 +5430,11 @@ msgstr "Pásztázás Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Kiválasztó Mód" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Illesztés be- és kikapcsolása" @@ -6478,7 +6542,7 @@ msgstr "Példány:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "TÃpus:" @@ -6696,14 +6760,14 @@ msgid "Toggle Scripts Panel" msgstr "Szkript Panel MegjelenÃtése" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Ãtlépés" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Belépés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Ãtlépés" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Szünet" @@ -6787,7 +6851,7 @@ msgstr "Legutóbbi Jelenetek Törlése" msgid "Connections to method:" msgstr "Csatlakoztatás Node-hoz:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Forrás" @@ -7599,6 +7663,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Mozgás Mód" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animáció" @@ -7931,6 +8000,15 @@ msgid "Enable Priority" msgstr "SzűrÅ‘k Szerkesztése" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Fájlok Szűrése..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8079,6 +8157,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Jelenlegi tétel eltávolÃtása" @@ -8254,6 +8337,110 @@ msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül." msgid "TileSet" msgstr "TileSet-re..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nincs név megadva" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Közösség" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Szó Eleji Nagybetű" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Új %s Létrehozása" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Változtatás" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ãtnevezés" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Törlés" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Változtatás" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Kiválasztás átméretezés" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Összes Mentése" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Szkript Változtatások Szinkronizálása" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8511,6 +8698,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9733,6 +9925,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Pont Mozgatása a Görbén" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9872,6 +10069,10 @@ msgid "Plugins" msgstr "BÅ‘vÃtmények" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "BeépÃtett BeállÃtások..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10045,10 +10246,6 @@ msgstr "Mind Nagybetű" msgid "Reset" msgstr "NagyÃtás VisszaállÃtása" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10104,6 +10301,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10145,10 +10346,24 @@ msgid "Make node as Root" msgstr "Scene mentés" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Node létrehozás" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Node létrehozás" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10553,11 +10768,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Hiba!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Hiba Másolása" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Hiba Másolása" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Forrás" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Forrás" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Forrás" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10565,14 +10810,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Kapcsolat bontva" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Hiba Másolása" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Pontok Törlése" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10589,6 +10840,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Projekt Exportálása" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10601,6 +10857,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10803,10 +11063,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10815,6 +11071,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10969,6 +11229,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Objektumtulajdonságok." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11113,6 +11382,10 @@ msgid "Create a new variable." msgstr "Új %s Létrehozása" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Jelzések:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Új sokszög létrehozása a semmibÅ‘l." @@ -11273,6 +11546,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Csontok Létrehozása" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11422,7 +11700,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12089,6 +12368,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metódusok" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Tulajdonságok" + +#~ msgid "Enumerations:" +#~ msgstr "Felsorolások:" + +#~ msgid "Constants:" +#~ msgstr "Konstansok:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "LeÃrás:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Tulajdonság LeÃrása:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metódus LeÃrás:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Lekérdezés..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12240,9 +12549,6 @@ msgstr "" #~ msgid "Splits" #~ msgstr "Útvonal Felosztása" -#~ msgid "No name provided" -#~ msgstr "Nincs név megadva" - #~ msgid "Create Poly" #~ msgstr "Sokszög Létrehozása" diff --git a/editor/translations/id.po b/editor/translations/id.po index 580631d6bc..36aeec932e 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -25,7 +25,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" +"PO-Revision-Date: 2019-09-13 16:50+0000\n" "Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" @@ -53,9 +53,9 @@ msgid "Invalid input %i (not passed) in expression" msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi" #: core/math/expression.cpp -#, fuzzy msgid "self can't be used because instance is null (not passed)" -msgstr "self tidak dapat digunakan karena tidak memiliki instance (not passed)" +msgstr "" +"self tidak dapat digunakan karena tidak memiliki instance (tidak lolos)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -77,6 +77,35 @@ msgstr "argumen untuk membangun '%s' tidak sah" msgid "On call to '%s':" msgstr "Pada pemanggilan '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Bercampur" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bebaskan" @@ -492,6 +521,12 @@ msgid "Select None" msgstr "Pilih Tidak Ada" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Lokasi untuk node AnimationPlayer yang mengandung animasi belum diatur." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Hanya tampilkan track dari node terpilih dalam tree." @@ -670,12 +705,10 @@ msgid "Replaced %d occurrence(s)." msgstr "kejadian %d diganti." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." msgstr "Ditemukan %d kecocokan." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." msgstr "Ditemukan %d kecocokan." @@ -814,7 +847,8 @@ msgstr "Tidak dapat menghubungkan sinyal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -915,7 +949,8 @@ msgstr "Cari:" msgid "Matches:" msgstr "Kecocokan:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1129,22 +1164,20 @@ msgid "License" msgstr "Lisensi" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Lisensi Pihak Ketiga" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine mengandalkan sejumlah perpustakaan bebas dan sumber terbuka " -"pihak ketiga, semuanya cocok dengan persyaratan lisensi MIT. Berikut adalah " -"daftar lengkap semua komponen pihak ketiga dengan pernyataan hak cipta dan " -"lisensi masing-masing." +"Godot Engine mengandalkan sejumlah pustaka bebas dan sumber terbuka pihak " +"ketiga, semuanya cocok dengan persyaratan lisensi MIT. Berikut adalah daftar " +"lengkap semua komponen pihak ketiga dengan pernyataan hak cipta dan lisensi " +"masing-masing." #: editor/editor_about.cpp msgid "All Components" @@ -1159,7 +1192,6 @@ msgid "Licenses" msgstr "Lisensi" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." msgstr "Gagal saat membuka paket, tidak dalam bentuk zip." @@ -1229,7 +1261,8 @@ msgid "Delete Bus Effect" msgstr "Hapus Effect Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Suara Bus, Geser dan Taruh untuk atur ulang." #: editor/editor_audio_buses.cpp @@ -1420,6 +1453,7 @@ msgid "Add AutoLoad" msgstr "Tambahkan AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Path:" @@ -1649,6 +1683,7 @@ msgstr "Jadikan Profil Saat Ini" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Baru" @@ -1719,6 +1754,7 @@ msgid "New Folder..." msgstr "Buat Direktori..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Segarkan" @@ -1876,7 +1912,8 @@ msgid "Inherited by:" msgstr "Diturunkan oleh:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Deskripsi Singkat:" #: editor/editor_help.cpp @@ -1884,38 +1921,18 @@ msgid "Properties" msgstr "Properti Objek" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Properti:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Fungsi" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metode-metode:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Properti-properti Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Properti-properti Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinyal-sinyal:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerasi" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerasi:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1924,19 +1941,12 @@ msgid "Constants" msgstr "Konstanta" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanta:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Deskripsi Kelas" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Deskripsi Kelas:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutorial Daring:" #: editor/editor_help.cpp @@ -1954,10 +1964,6 @@ msgid "Property Descriptions" msgstr "Deskripsi Properti" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Deskripsi Properti:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1970,10 +1976,6 @@ msgid "Method Descriptions" msgstr "Deskripsi Metode" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Deskripsi Metode:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2042,8 +2044,8 @@ msgstr "Keluaran:" msgid "Copy Selection" msgstr "Salin Seleksi" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2056,9 +2058,52 @@ msgstr "Bersihkan" msgid "Clear Output" msgstr "Bersihkan Luaran" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Hentikan" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Mulai" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Unduh" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Jendela Baru" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2386,9 +2431,8 @@ msgid "Close Scene" msgstr "Tutup Skena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Tutup Skena" +msgstr "Buka Kembali Skena yang Ditutup" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2506,9 +2550,8 @@ msgid "Close Tab" msgstr "Tutup Tab" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Tutup Tab" +msgstr "Batalkan Tutup Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2641,19 +2684,29 @@ msgid "Project" msgstr "Proyek" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Pengaturan Proyek" +msgstr "Pengaturan Proyek…" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Versi:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Ekspor" +msgstr "Ekspor…" #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Pasang Templat Build Android" +msgstr "Pasang Templat Build Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2664,9 +2717,8 @@ msgid "Tools" msgstr "Alat-alat" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Penjelajah Resource Orphan" +msgstr "Penjelajah Resource Orphan…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2769,9 +2821,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Pengaturan Editor" +msgstr "Pengaturan Penyunting…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2806,14 +2857,12 @@ msgid "Open Editor Settings Folder" msgstr "Buka Penyunting Direktori Pengaturan" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Kelola Penyunting Fitur" +msgstr "Kelola Penyunting Fitur…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Mengatur Templat Ekspor" +msgstr "Kelola Templat Ekspor…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2869,10 +2918,6 @@ msgstr "Hentikan Sementara Skena" msgid "Stop the scene." msgstr "Hentikan skena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Hentikan" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Mainkan scene redaksi." @@ -2923,10 +2968,6 @@ msgid "Inspector" msgstr "Inspektur" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Perluas Panel Bawah" @@ -2948,17 +2989,22 @@ msgstr "Kelola Templat" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Ini akan memasang proyek Android untuk build kustom.\n" -"Sebagai catatan, untuk menggunakannya, harus diaktifkan per preset ekspor." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Templat build Android sudah terpasang sebelumnya dan tidak akan ditimpa.\n" "Hapus direktori \"build\" secara manual sebelum menjalankan perintah ini " @@ -3024,6 +3070,11 @@ msgstr "Buka Penyunting Selanjutnya" msgid "Open the previous Editor" msgstr "Buka Penyunting Sebelumnya" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Sumber permukaan tidak ditentukan." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Buat Pratinjau Mesh" @@ -3033,6 +3084,11 @@ msgid "Thumbnail..." msgstr "Gambar Kecil..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Buka Cepat Script..." + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Sunting Plug-in" @@ -3061,11 +3117,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Sunting:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Mulai" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Ukuran:" @@ -3282,7 +3333,6 @@ msgid "Import From Node:" msgstr "Impor dari Node:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Unduh Ulang" @@ -3301,7 +3351,7 @@ msgstr "Unduh" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Templat ekspor resmi tidak tersedia untuk build pengembangan." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3384,23 +3434,20 @@ msgid "Download Complete." msgstr "Unduhan Selesai." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Tidak dapat menyimpan tema ke dalam berkas:" +msgstr "Tidak dapat menghapus berkas sementara:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Instalasi templat gagal. Arsip templat yang bermasalah dapat ditemukan di " -"'%s'." +"Instalasi templat gagal.\n" +"Arsip templat yang bermasalah dapat ditemukan di '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Kesalahan saat meminta url: " +msgstr "Galat saat meminta URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3449,9 +3496,8 @@ msgid "SSL Handshake Error" msgstr "Kesalahan jabat tangan SSL" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uncompressing Android Build Sources" -msgstr "Membuka Aset Terkompresi" +msgstr "Mengekstrak Kode Sumber Build Android" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3588,9 +3634,8 @@ msgid "Move To..." msgstr "Pindahkan ke..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Skena Baru" +msgstr "Skena Baru…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3607,9 +3652,8 @@ msgstr "Bentangkan Semua" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "Ciutkan Semua" +msgstr "Lipat Semua" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3659,9 +3703,8 @@ msgid "Overwrite" msgstr "Timpa" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Buat dari Skena" +msgstr "Buat Skena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3741,21 +3784,18 @@ msgid "Invalid group name." msgstr "Nama grup tidak valid." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Kelola Grup" +msgstr "Ubah Nama Grup" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Hapus Penampilan" +msgstr "Hapus Grup" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Kelompok" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Node tidak dalam Grup" @@ -3770,12 +3810,11 @@ msgstr "Node dalam Grup" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Grup yang kosong akan dihapus secara otomatis." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Penyunting Skrip" +msgstr "Penyunting Grup" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3874,9 +3913,10 @@ msgstr " Berkas" msgid "Import As:" msgstr "Impor sebagai:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Prasetel..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Prasetel" #: editor/import_dock.cpp msgid "Reimport" @@ -3906,9 +3946,8 @@ msgid "Expand All Properties" msgstr "Perluas Semua Properti" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "Ciutkan semua properti" +msgstr "Tutup Semua Properti" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3984,9 +4023,8 @@ msgid "MultiNode Set" msgstr "Set MultiNode" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup." +msgstr "Pilih sebuah node untuk menyunting sinyal dan grup." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4316,6 +4354,7 @@ msgid "Change Animation Name:" msgstr "Ubah Nama Animasi:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Hapus Animasi?" @@ -4761,18 +4800,16 @@ msgid "Request failed, return code:" msgstr "Permintaan gagal, return code:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Permintaan Gagal." +msgstr "Permintaan gagal." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Tidak dapat menyimpan tema ke dalam berkas:" +msgstr "Tidak dapat menyimpan respons ke:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Galat saat menyimpan ke dalam berkas." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4781,17 +4818,15 @@ msgstr "Permintaan gagal, terlalu banyak pengalihan" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Redirect loop." -msgstr "Mengalihkan Loop." +msgstr "Mengalihkan berulang-ulang." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Permintaan gagal, return code:" +msgstr "Permintaan gagal, tenggat waktu habis" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Waktu" +msgstr "Tenggat waktu habis." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4870,24 +4905,18 @@ msgid "All" msgstr "Semua" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Impor Ulang..." +msgstr "Impor…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Pengaya" +msgstr "Pengaya…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sortir:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Penyortiran terbalik." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -4897,9 +4926,8 @@ msgid "Site:" msgstr "Situs:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Dukungan..." +msgstr "Dukungan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4910,9 +4938,8 @@ msgid "Testing" msgstr "Menguji" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Muat..." +msgstr "Sedang memuat…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5079,9 +5106,8 @@ msgid "Paste Pose" msgstr "Tempel Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Bersihkan Pertulangan" +msgstr "Bersihkan Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5168,6 +5194,11 @@ msgid "Pan Mode" msgstr "Mode Geser Pandangan" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Mode Menjalankan:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Jungkitkan Pengancingan." @@ -5817,26 +5848,23 @@ msgstr "Waktu Pembuatan (detik):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Bidang geometri tidak mengandung area apapun." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Node tidak mengandung geometri (bidang)." +msgstr "Geometri tidak mengandung bidang apapun." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" tidak mewarisi Spasial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Node tidak mengandung geometri." +msgstr "\"%s\" tidak mengandung geometri." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Node tidak mengandung geometri." +msgstr "\"%s\" tidak mengandung geometri bidang." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6235,7 +6263,7 @@ msgstr "Instansi:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Jenis:" @@ -6273,9 +6301,8 @@ msgid "Error writing TextFile:" msgstr "Galat saat menulis TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Galat tidak dapat memuat berkas." +msgstr "Tidak dapat memuat berkas di:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6298,7 +6325,6 @@ msgid "Error Importing" msgstr "Galat saat mengimpor" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Berkas Teks Baru..." @@ -6380,9 +6406,8 @@ msgid "Open..." msgstr "Buka..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Buka Cepat Script..." +msgstr "Buka kembali Skrip yang Ditutup" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6438,14 +6463,14 @@ msgid "Toggle Scripts Panel" msgstr "Jungkitkan Panel Skrip" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Langkahi" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Masuki" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Langkahi" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Putuskan" @@ -6517,15 +6542,14 @@ msgid "Search Results" msgstr "Hasil Pencarian" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Bersihkan Scenes baru-baru ini" +msgstr "Bersihkan Skrip baru-baru ini" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Hubungan dengan fungsi:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Sumber" @@ -6644,9 +6668,8 @@ msgid "Complete Symbol" msgstr "Simbol Lengkap" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Seleksi Skala" +msgstr "Evaluasi Seleksi" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6955,9 +6978,8 @@ msgid "Audio Listener" msgstr "Listener Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Aktifkan penyaringan" +msgstr "Aktifkan Efek Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7014,6 +7036,7 @@ msgstr "Kancingkan Node ke Lantai" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" +"Tidak dapat menemukan floor yang solid untuk mengancingkan seleksi ke sana." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7026,9 +7049,8 @@ msgstr "" "Alt+Klik Kanan: Daftar seleksi mendalam" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Mode Ruang Lokal (%s)" +msgstr "Gunakan Ruang Lokal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7125,9 +7147,8 @@ msgstr "Tampilkan Kisi" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Pengaturan" +msgstr "Pengaturan…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7306,6 +7327,11 @@ msgid "(empty)" msgstr "(kosong)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Rekat Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animasi:" @@ -7503,14 +7529,12 @@ msgid "Submenu" msgstr "Submenu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Item 1" +msgstr "Sub menu 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Item 2" +msgstr "Sub menu 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7622,17 +7646,25 @@ msgid "Enable Priority" msgstr "Aktifkan Prioritas" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Saring berkas..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Cat Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Klik Kanan: Menggambar Garis\n" -"Shift + Ctrl + Klik Kanan: Cat Persegi Panjang" +"Shift + Klik Kiri: Menggambar Garis\n" +"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7757,6 +7789,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Tampilkan Nama Tile (Tahan Tombol Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Hapus tekstur yang dipilih? Ini akan menghapus semua tile yang " @@ -7928,6 +7965,111 @@ msgstr "Properti ini tidak dapat diubah." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nama node induk, jika tersedia" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Galat" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nama masih kosong" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komunitas" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Kapitalisasi" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Buat persegi panjang baru." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ubah" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ubah Nama" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Hapus" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ubah" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Hapus yang Dipilih" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Simpan Semua" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sinkronkan Perubahan Script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Hanya GLES3)" @@ -8010,9 +8152,8 @@ msgstr "Duplikat Node" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "Path ke Node:" +msgstr "Rekatkan Node" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" @@ -8035,9 +8176,8 @@ msgid "Light" msgstr "Cahaya" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Buat Node Shader" +msgstr "Tampilkan kode shader yang dihasilkan." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8171,6 +8311,14 @@ msgstr "" "salah." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Mengembalikan vektor terkait jika nilai boolean yang diberikan benar atau " +"salah." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Mengembalikan hasil boolean dari perbandingan antara dua parameter." @@ -8410,7 +8558,6 @@ msgid "Returns the square root of the parameter." msgstr "Mengembalikan nilai akar kuadrat dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8418,22 +8565,21 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Fungsi SmoothStep( skalar(tepi0), skalar(tepi1), skalar(x) ).\n" +"Fungsi SmoothStep( skalar(batas0), skalar(batas1), skalar(x) ).\n" "\n" -"Mengembalikan 0.0 jika 'x' lebih kecil dari 'tepi0' dan 1.0 jika x lebih " -"besar dari 'tepi1'. Jika tidak, nilai balik diinterpolasi antara 0.0 dan 1.0 " -"menggunakan polinomial Hermite." +"Mengembalikan 0.0 jika 'x' lebih kecil dari 'batas0' dan 1.0 jika x lebih " +"besar dari 'batas1'. Jika tidak, nilai kembalian diinterpolasi antara 0.0 " +"dan 1.0 menggunakan polinomial Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Fungsi Step( skalar(tepi), skalar(x) ).\n" +"Fungsi Step( skalar(batas), skalar(x) ).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi' dan sebaliknya 1.0." +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas' dan sebaliknya 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." @@ -8603,9 +8749,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolasi linier antara dua vektor." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolasi linier antara dua vektor." +msgstr "Interpolasi linier antara dua vektor menggunakan skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8632,7 +8777,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Mengembalikan vektor yang menunjuk ke arah refraksi." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8640,14 +8784,13 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Fungsi SmoothStep( vektor(tepi0), vektor(tepi1), vektor (x)).\n" +"Fungsi SmoothStep( vektor(batas0), vektor(batas1), vektor (x)).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi0' dan 1.0 jika 'x' " -"lebih besar dari 'tepi1'. Jika tidak, nilai balik diinterpolasi antara 0.0 " +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas0' dan 1.0 jika 'x' " +"lebih besar dari 'batas1'. Jika tidak, nilai balik diinterpolasi antara 0.0 " "dan 1.0 menggunakan polinomial Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8655,33 +8798,31 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Fungsi SmoothStep( skalar(tepi0), skalar(tepi1), skalar(x) ).\n" +"Fungsi SmoothStep( skalar(batas0), skalar(batas1), skalar(x) ).\n" "\n" -"Mengembalikan 0.0 jika 'x' lebih kecil dari 'tepi0' dan 1.0 jika x lebih " -"besar dari 'tepi1'. Jika tidak, nilai balik diinterpolasi antara 0.0 dan 1.0 " -"menggunakan polinomial Hermite." +"Mengembalikan 0.0 jika 'x' lebih kecil dari 'batas0' dan 1.0 jika x lebih " +"besar dari 'batas1'. Jika tidak, nilai kembalian diinterpolasi antara 0.0 " +"dan 1.0 menggunakan polinomial Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Fungsi Step( vektor(tepi), vektor(x)).\n" +"Fungsi Step( vektor(batas), vektor(x)).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi' dan sebaliknya 1.0." +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas' dan sebaliknya 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Fungsi Step( skalar(tepi), vektor(x)).\n" +"Fungsi Step( skalar(batas), vektor(x)).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi' dan sebaliknya 1.0." +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas' dan sebaliknya 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." @@ -8735,6 +8876,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Ekspresi Bahasa Kustom Godot Shader, yang ditempatkan di atas shader yang " +"dihasilkan. Anda dapat menempatkan berbagai definisi fungsi di dalamnya dan " +"memanggilnya nanti melalui Ekspresi. Anda juga dapat mendeklarasikan " +"variasi, seragam, dan konstanta." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9125,13 +9270,12 @@ msgid "Unnamed Project" msgstr "Proyek Tanpa Nama" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Impor Projek yang Sudah Ada" +msgstr "Proyek hilang" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Galat: Proyek ini tidak ditemukan dalam berkas sistem." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9230,13 +9374,12 @@ msgstr "" "Konten di folder proyek tidak akan dimodifikasi." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Hapus %d proyek dalam daftar?\n" -"Konten di folder proyek tidak akan dimodifikasi." +"Hapus semua proyek yang hilang dari daftar?\n" +"Konten folder proyek tidak akan diubah." #: editor/project_manager.cpp msgid "" @@ -9260,7 +9403,6 @@ msgid "Project Manager" msgstr "Manajer Proyek" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" msgstr "Proyek" @@ -9310,7 +9452,7 @@ msgstr "Tombol Joystick" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Sumbu Joystick" #: editor/project_settings_editor.cpp msgid "Mouse Button" @@ -9406,7 +9548,7 @@ msgstr "Tombol X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "" +msgstr "Indeks Sumbu Joypad:" #: editor/project_settings_editor.cpp msgid "Axis" @@ -9414,20 +9556,19 @@ msgstr "Axis" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "" +msgstr "Indeks Tombol Joypad:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Erase Input Action" -msgstr "Beri Skala Seleksi" +msgstr "Hapus Aksi Input" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "Hapus Event Aksi Input" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "" +msgstr "Tambah Event" #: editor/project_settings_editor.cpp msgid "Button" @@ -9446,99 +9587,101 @@ msgid "Middle Button." msgstr "Tombol Tengah." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Up." -msgstr "Scroll keatas." +msgstr "Scroll ke atas." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Down." -msgstr "Scroll kebawah." +msgstr "Scroll ke bawah." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Add Global Property" -msgstr "Tambahkan Properti Getter" +msgstr "Tambah Properti Global" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "Pilih item pengaturan terlebih dahulu!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "" +msgstr "Tidak ada properti '%s'." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" +msgstr "Pengaturan '%s' bersifat internal dan tidak bisa dihapus." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Delete Item" -msgstr "Hapus" +msgstr "Hapus Item" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"Nama aksi tidak valid. Tidak boleh kosong atau mengandung '/', ':', '=', " +"'\\' atau '\"'." #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "Tampah Aksi Input" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "" +msgstr "Galat saat menyimpan pengaturan." #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "" +msgstr "OK, Pengaturan telah disimpan." + +#: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Tambah Input Action Event" #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "" +msgstr "Timpa untuk Fitur" #: editor/project_settings_editor.cpp msgid "Add Translation" -msgstr "" +msgstr "Tambah Terjemahan" #: editor/project_settings_editor.cpp msgid "Remove Translation" -msgstr "" +msgstr "Hapus Terjemahan" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "" +msgstr "Tambah Lokasi yang Dipetakan Ulang" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "" +msgstr "Sumber Daya Remap Tambah Remap" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "" +msgstr "Ubah Sumber Daya Pemetaan Ulang Bahasa" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "" +msgstr "Hapus Remap Sumber Daya" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "" +msgstr "Hapus Opsi Remap Sumber Daya" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Changed Locale Filter" -msgstr "Ganti Ukuran Kamera" +msgstr "Penyaringan Lokalisasi Diubah" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "" +msgstr "Mode Penyaringan Lokalisasi Diubah" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" -msgstr "" +msgstr "Pengaturan Proyek (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" @@ -9546,24 +9689,23 @@ msgstr "Umum" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "" +msgstr "Timpa untuk..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "" +msgstr "Penyunting harus dimulai ulang untuk menerapkan perubahan." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "" +msgstr "Pemetaan Input" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "" +msgstr "Aksi:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "Tambahkan Fungsi" +msgstr "Aksi" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -9571,82 +9713,83 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "" +msgstr "Perangkat:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "Indeks:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Lokalisasi" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "Terjemahan" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "Terjemahan:" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "" +msgstr "Pemetaan Ulang" #: editor/project_settings_editor.cpp msgid "Resources:" -msgstr "" +msgstr "Sumber daya:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "" +msgstr "Pemetaan ulang berdasar Pelokalan:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Pelokalan" #: editor/project_settings_editor.cpp msgid "Locales Filter" -msgstr "" +msgstr "Penyaring Pelokalan" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "Tampilkan Tulang-tulang" +msgstr "Tampilkan Semua Pelokalan" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "Hanya yang Dipilih" +msgstr "Tampilkan Hanya Pelokalan yang Dipilih" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Filter mode:" -msgstr "Filter:" +msgstr "Mode penyaringan:" #: editor/project_settings_editor.cpp msgid "Locales:" -msgstr "" +msgstr "Pelokalan:" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "Muat Otomatis" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Pengaya" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Prasetel..." + +#: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "Nol" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "Easing In-Out" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "Easing Out-In" #: editor/property_editor.cpp msgid "File..." @@ -9654,228 +9797,220 @@ msgstr "Berkas..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "Direktori..." #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Tetapkan" #: editor/property_editor.cpp -#, fuzzy msgid "Select Node" -msgstr "Metode Publik:" +msgstr "Pilih Node" #: editor/property_editor.cpp -#, fuzzy msgid "Error loading file: Not a resource!" -msgstr "Gagal saat memuat berkas: Bukan berkas resource!" +msgstr "Galat saat memuat berkas: Bukan sumber daya!" #: editor/property_editor.cpp -#, fuzzy msgid "Pick a Node" -msgstr "Path ke Node:" +msgstr "Pilih Node" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Bit %d, nilai %d." #: editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "Tambahkan Properti Setter" +msgstr "Pilih Properti" #: editor/property_selector.cpp -#, fuzzy msgid "Select Virtual Method" -msgstr "Metode Publik:" +msgstr "Pilih Method/Fungsi Virtual" #: editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "Metode Publik:" +msgstr "Pilih Method/Fungsi" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Ubah Nama" +msgstr "Ubah Nama Massal" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "Awalan" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "Akhiran" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" -msgstr "Opsi-opsi Snap" +msgstr "Opsi Lanjutan" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Pengganti" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nama Node:" +msgstr "Nama node" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "Nama node induk, jika tersedia" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Cari Tipe Node" +msgstr "Jenis node" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "Nama skena saat ini" #: editor/rename_dialog.cpp -#, fuzzy msgid "Root node name" -msgstr "Nama Node:" +msgstr "Nama node akar" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Penghitung integer berurutan.\n" +"Bandingkan opsi penghitung." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Penghitung per Level" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "" +msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Nilai awal untuk penghitung" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Langkah:" +msgstr "Langkah" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Jumlah penghitung bertambah untuk setiap node" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Padding" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Jumlah digit minimum untuk penghitung.\n" +"Digit yang hilang diisi dengan angka nol di depan." #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expressions" -msgstr "Ubah Pernyataan" +msgstr "Ekspresi Reguler" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "Pasca Proses" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Pertahankan" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "" +msgstr "CamelCase ke under_score" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "" +msgstr "under_score ke CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Kapitalisasi" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "Sambungkan Ke Node:" +msgstr "Jadikan Huruf Kecil" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "" +msgstr "Jadikan Huruf Kapital" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "Kebalikan Semula Pandangan" - -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" +msgstr "Reset" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "Pengindukan Ulang Node" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "Pengindukan Ulang Lokasi (Pilih Induk Baru):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "Pertahankan Transformasi Global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +#, fuzzy msgid "Reparent" -msgstr "" +msgstr "Pengindukan Ulang" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "Mode Menjalankan:" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "Skena Saat Ini" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "Skena Utama" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "Argumen Skena Utama:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Pengaturan Skena yang Dijalankan" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." -msgstr "" +msgstr "Tidak ada parent untuk menginstansi skena disana." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "Galat saat memuat skena dari %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" +"Tidak dapat menginstansi skena '%s' karena skena saat ini ada dalam salah " +"satu node-nya." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" +msgstr "Instansi Skena" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Instansi Skena Anak" #: editor/scene_tree_dock.cpp msgid "Clear Script" @@ -9883,51 +10018,67 @@ msgstr "Bersihkan Skrip" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "" +msgstr "Operasi ini tidak dapat dilakukan pada root." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "" +msgstr "Pindah Node dalam Parent" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "" +msgstr "Pindah Beberapa Node dalam Parent" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "Duplikat Node" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Tidak dapat mengindukkan ulang node dalam skena turunan, urutan node tidak " +"dapat diubah." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "Node harus menjadi bagian skena yang disunting untuk bisa jadi root." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Skena yang diinstansi tidak dapat dijadikan root" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "Jadikan node sebagai Dasar" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Hapus Node" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Can not perform with the root node." +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Hapus Node" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "Tidak dapat melakukan dengan node root." + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "Operasi ini tidak dapat dilakukan pada skena yang diinstansi." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." -msgstr "" +msgstr "Simpan Skena Baru sebagai..." #: editor/scene_tree_dock.cpp msgid "" @@ -10332,11 +10483,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Peringatan:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Galat" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Muat Galat" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Muat Galat" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Sumber" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Sumber" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Sumber" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10344,8 +10526,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Node Terputus" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10353,6 +10536,11 @@ msgid "Copy Error" msgstr "Muat Galat" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Breakpoint" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10369,6 +10557,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Ekspor Profil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10381,6 +10574,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10592,10 +10789,6 @@ msgid "Library" msgstr "Ekspor Pustaka" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10604,6 +10797,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Argumen langkah adalah nol!" @@ -10765,6 +10962,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Penyaring fungsi" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10916,6 +11122,10 @@ msgid "Create a new variable." msgstr "Buat persegi panjang baru." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinyal-sinyal:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Buat poligon baru." @@ -11087,6 +11297,10 @@ msgid "Editing Signal:" msgstr "Mengedit Sinyal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipe Dasar:" @@ -11241,9 +11455,11 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." -msgstr "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "Templat build Android tidak ada, harap pasang templat yang relevan." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12007,6 +12223,44 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Properties:" +#~ msgstr "Properti:" + +#~ msgid "Methods:" +#~ msgstr "Metode-metode:" + +#~ msgid "Theme Properties:" +#~ msgstr "Properti-properti Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerasi:" + +#~ msgid "Constants:" +#~ msgstr "Konstanta:" + +#~ msgid "Class Description:" +#~ msgstr "Deskripsi Kelas:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Deskripsi Properti:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Deskripsi Metode:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Ini akan memasang proyek Android untuk build kustom.\n" +#~ "Sebagai catatan, untuk menggunakannya, harus diaktifkan per preset " +#~ "ekspor." + +#~ msgid "Reverse sorting." +#~ msgstr "Penyortiran terbalik." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Hapus Node ?" + #~ msgid "No Matches" #~ msgstr "Tidak ada yang cocok" @@ -12205,9 +12459,6 @@ msgstr "Konstanta tidak dapat dimodifikasi." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instance scene terpilih sebagai anak node saat ini." -#~ msgid "Warnings:" -#~ msgstr "Peringatan:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Tampilan Depan." @@ -12248,9 +12499,6 @@ msgstr "Konstanta tidak dapat dimodifikasi." #~ msgid "Select a split to erase it." #~ msgstr "Pilih Berkas untuk Dipindai" -#~ msgid "No name provided" -#~ msgstr "Nama masih kosong" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Tambahkan Node" diff --git a/editor/translations/is.po b/editor/translations/is.po index 7a5faac0b8..36fbcdd3e3 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -58,6 +58,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -483,6 +511,10 @@ msgid "Select None" msgstr "Afrita val" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -805,7 +837,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -907,7 +940,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1208,7 +1242,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1399,6 +1433,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1620,6 +1655,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1691,6 +1727,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1846,7 +1883,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1854,38 +1891,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1894,19 +1911,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1921,10 +1930,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1935,10 +1940,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2006,8 +2007,8 @@ msgstr "" msgid "Copy Selection" msgstr "Fjarlægja val" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2020,6 +2021,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2561,6 +2604,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2762,10 +2817,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2817,10 +2868,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2842,15 +2889,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2913,6 +2966,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2922,6 +2979,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Breyta Viðbót" @@ -2950,11 +3011,6 @@ msgstr "" msgid "Edit:" msgstr "Breyta:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3734,8 +3790,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4166,6 +4222,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4730,10 +4787,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5002,6 +5055,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6057,7 +6114,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6257,11 +6314,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6341,7 +6398,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7113,6 +7170,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Hreyfa Viðbótar Lykil" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Stillið breyting á:" @@ -7432,6 +7494,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7567,6 +7637,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Fjarlægja val" @@ -7729,6 +7804,102 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Endurnefning Anim track" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Anim DELETE-lyklar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Val á kvarða" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7968,6 +8139,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9165,6 +9341,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9302,6 +9482,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9466,10 +9650,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9525,6 +9705,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9565,10 +9749,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Anim DELETE-lyklar" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Anim DELETE-lyklar" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9945,11 +10143,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9957,7 +10179,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9965,6 +10187,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9981,6 +10207,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9993,6 +10223,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10189,10 +10423,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10201,6 +10431,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10355,6 +10589,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10491,6 +10733,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10647,6 +10893,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10794,7 +11044,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index fa32a7d606..e2fc3693f8 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -43,8 +43,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" -"Last-Translator: No <kingofwizards.kw7@gmail.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -95,6 +95,35 @@ msgstr "Argomenti non validi per il costrutto '%s'" msgid "On call to '%s':" msgstr "Alla chiamata di '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mischia" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libero" @@ -511,6 +540,12 @@ msgid "Select None" msgstr "Seleziona Nulla" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Il Percorso di un nodo AnimationPlayer contenente animazioni non è impostato." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostra solo le tracce dei nodi selezionati nell'albero." @@ -689,14 +724,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Rimpiazzate %d occorrenze." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Trovata/e %d corrispondenza/e." +msgstr "%d corrispondenza." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Trovata/e %d corrispondenza/e." +msgstr "%d corrispondenza/e." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -834,7 +867,8 @@ msgstr "Impossibile connettere il segnale" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -935,7 +969,8 @@ msgstr "Cerca:" msgid "Matches:" msgstr "Corrispondenze:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1149,22 +1184,20 @@ msgid "License" msgstr "Licenza" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Licenza di terze parti" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine si basa su parecchie librerie libere ed open source, tutte " -"compatibili con la licenza MIT. Qui di seguito una lista esaustiva di tali " -"componenti di terze parti con le rispettive dichiarazioni sui diritti " -"d'autore e termini di licenza." +"Godot Engine si basa su parecchie librerie gratuite ed open source, tutte " +"compatibili con i termini della licenza MIT dell'engine. Qui di seguito " +"trovi una lista esaustiva di tutti i componenti di terze parti con le " +"rispettive dichiarazioni sui diritti d'autore e termini di licenza." #: editor/editor_about.cpp msgid "All Components" @@ -1179,9 +1212,8 @@ msgid "Licenses" msgstr "Licenze" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Errore nell'apertura del pacchetto, non è in formato zip." +msgstr "Errore nell'apertura del file package: non è in formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1249,7 +1281,8 @@ msgid "Delete Bus Effect" msgstr "Cancella effetto bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus audio, trascina e rilascia per riordinare." #: editor/editor_audio_buses.cpp @@ -1442,6 +1475,7 @@ msgid "Add AutoLoad" msgstr "Aggiungi Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Percorso:" @@ -1672,6 +1706,7 @@ msgstr "Rendi attuale" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nuovo" @@ -1742,6 +1777,7 @@ msgid "New Folder..." msgstr "Nuova cartella..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Aggiorna" @@ -1899,7 +1935,8 @@ msgid "Inherited by:" msgstr "Ereditato da:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Breve descrizione:" #: editor/editor_help.cpp @@ -1907,38 +1944,18 @@ msgid "Properties" msgstr "Proprietà " #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Proprietà :" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodi" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metodi:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Proprietà del tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Proprietà del tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Segnali:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerazioni" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerazioni:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1947,19 +1964,12 @@ msgid "Constants" msgstr "Costanti" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Costanti:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descrizione della classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descrizione della classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Guide online:" #: editor/editor_help.cpp @@ -1977,10 +1987,6 @@ msgid "Property Descriptions" msgstr "Descrizioni delle proprietà " #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descrizioni delle proprietà :" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1993,10 +1999,6 @@ msgid "Method Descriptions" msgstr "Descrizioni dei metodi" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descrizioni dei metodi:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2065,8 +2067,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Copia selezione" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2079,10 +2081,51 @@ msgstr "Rimuovi tutto" msgid "Clear Output" msgstr "Svuota output" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Ferma" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Inizia" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Giù" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Su" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nodo" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Finestra" +msgstr "Nuova Finestra" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2416,9 +2459,8 @@ msgid "Close Scene" msgstr "Chiudi scena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Chiudi scena" +msgstr "Riapri Scena Chiusa" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2540,9 +2582,8 @@ msgid "Close Tab" msgstr "Chiudi scheda" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Chiudi scheda" +msgstr "Annulla Chiusura Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2675,18 +2716,29 @@ msgid "Project" msgstr "Progetto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Impostazioni progetto" +msgstr "Impostazioni Progetto…" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versione:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Esporta..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Installa Android Build Template" +msgstr "Installa il Build Template di Android…" #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2697,9 +2749,8 @@ msgid "Tools" msgstr "Strumenti" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Esplora risorse orfane" +msgstr "Explorer Risorse Orfane…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2712,15 +2763,16 @@ msgstr "Debug" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "Distribuzione con Debug remoto" +msgstr "Distribuisci con Debug remoto" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -"All'esportazione o distribuzione, l'eseguibile risultante tenterà di " -"connettersi all'IP di questo computer per poter effettuare il debug." +"L'eseguibile, dopo l'esportazione o la distribuzione, attenterà di " +"connettersi con l'indirizzo IP di questo computer per farsi eseguire il " +"debug." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" @@ -2735,11 +2787,12 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"Quando questa opzione è abilitata, esportare o distribuire produrrà un " -"eseguibile minimo.\n" -"Il filesystem verrà fornito dal progetto dall'editor mediante rete.\n" -"Su Android, la distribuzione userà il cavo USB per una performance migliore. " -"Questa opzione accellera il testing di giochi di grande entità ." +"Quando questa opzione è abilitata, l'esportazione o distribuzione produrrà " +"un eseguibile minimale.\n" +"Il filesystem sarà provvisto dal progetto via l'editor dal network.\n" +"Su Android, la distribuzione utilizzerà il cavo USB per una performance " +"migliore. Questa opzione incrementerà la velocità di testing per i giochi " +"più complessi." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2802,9 +2855,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Impostazioni editor" +msgstr "Impostazioni editor…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2840,14 +2892,12 @@ msgid "Open Editor Settings Folder" msgstr "Apri cartella impostazioni editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gestisci le funzionalità dell'editor" +msgstr "Gestisci le funzionalità dell'editor…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gestisci template d'esportazione" +msgstr "Gestisci template d'esportazione…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2903,10 +2953,6 @@ msgstr "Pausa Scena" msgid "Stop the scene." msgstr "Ferma la scena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Ferma" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Esegui la scena in modifica." @@ -2957,10 +3003,6 @@ msgid "Inspector" msgstr "Ispettore" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nodo" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Espandi pannello inferiore" @@ -2984,18 +3026,22 @@ msgstr "Gestisci i template d'esportazione" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." -msgstr "" -"Questo installerà il progetto Android per build personalizzate.\n" -"Nota bene: per essere usato, deve essere abilitato per l'esportazione del " +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " "preset." +msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Android build template è già installato e non sarà sovrascritto.\n" "Rimuovi la cartella \"build\" manualmente prima di ritentare questa " @@ -3061,6 +3107,11 @@ msgstr "Apri l'Editor successivo" msgid "Open the previous Editor" msgstr "Apri l'Editor precedente" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nessuna sorgente di superficie specificata." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creazione Anteprime Mesh" @@ -3070,6 +3121,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Apri script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Modifica Plugin" @@ -3098,11 +3154,6 @@ msgstr "Stato:" msgid "Edit:" msgstr "Modifica:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Inizia" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Misura:" @@ -3319,7 +3370,6 @@ msgid "Import From Node:" msgstr "Importa Da Nodo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Ri-Scarica" @@ -3339,6 +3389,8 @@ msgstr "Scarica" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"I template ufficiali per l'esportazione non sono disponibili per le build di " +"sviluppo." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3421,23 +3473,20 @@ msgid "Download Complete." msgstr "Download Completato." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Impossibile salvare il tema su file:" +msgstr "Impossibile rimuovere il file temporaneo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Installazione dei template fallita. Gli archivi dei template che danno " -"problemi possono essere trovati in '%s'." +"Installazione del template fallita.\n" +"Gli archivi dei template problematici possono essere trovati qui: '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Errore nella richiesta url: " +msgstr "Errore nella richiesta URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3624,9 +3673,8 @@ msgid "Move To..." msgstr "Sposta in..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nuova scena" +msgstr "Nuova scena…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3694,9 +3742,8 @@ msgid "Overwrite" msgstr "Sovrascrivi" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Crea da Scena" +msgstr "Crea Scena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3776,23 +3823,20 @@ msgid "Invalid group name." msgstr "Nome del gruppo non valido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gestisci Gruppi" +msgstr "Rinomina Gruppo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Elimina Gruppo Immagini" +msgstr "Elimina Gruppo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Gruppi" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodi non in Gruppo" +msgstr "Nodi non nel Gruppo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3805,7 +3849,7 @@ msgstr "Nodi in Gruppo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "I gruppi vuoti saranno rimossi automaticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3908,9 +3952,10 @@ msgstr " Files" msgid "Import As:" msgstr "Importa Come:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Preset…" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Presets" #: editor/import_dock.cpp msgid "Reimport" @@ -4017,9 +4062,8 @@ msgid "MultiNode Set" msgstr "MultiNode Set" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Seleziona un Nodo per modificare Segnali e Gruppi." +msgstr "Seleziona un singolo nodo per eliminare i suoi segnali e gruppi." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4355,6 +4399,7 @@ msgid "Change Animation Name:" msgstr "Cambia Nome Animazione:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminare Animazione?" @@ -4803,37 +4848,32 @@ msgid "Request failed, return code:" msgstr "Richiesta fallita, codice di return:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Richiesta fallita." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Impossibile salvare il tema su file:" +msgstr "Impossibile salvare risposta a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Errore di scrittura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Richiesta fallita, troppi ridirezionamenti" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "Ridirigi Loop." +msgstr "Ridirigi loop." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Richiesta fallita, codice di return:" +msgstr "Richiesta fallita, timeout" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tempo" +msgstr "Timeout." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4912,24 +4952,18 @@ msgid "All" msgstr "Tutti" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Re-Importa..." +msgstr "Importa…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordina:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Ordinamento inverso." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -4939,9 +4973,8 @@ msgid "Site:" msgstr "Sito:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Supporta..." +msgstr "Supporta" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4952,9 +4985,8 @@ msgid "Testing" msgstr "Testing" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Carica..." +msgstr "Caricamento…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5123,9 +5155,8 @@ msgid "Paste Pose" msgstr "Incolla Posa" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Rimuovi ossa" +msgstr "Rimuvi Guide" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5213,6 +5244,11 @@ msgid "Pan Mode" msgstr "Modalità di Pan" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modalità esecuzione:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Abilita snapping." @@ -5864,26 +5900,23 @@ msgstr "Tempo di Generazione (sec):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "La faccia della geometria non contiene alcuna area." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Il nodo non contiene geometria (facce)." +msgstr "La geometria non contiene facce." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" non è ereditario di Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Il nodo non contiene geometria." +msgstr "\"%s\" non contiene geometria." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Il nodo non contiene geometria." +msgstr "\"%s\" non contiene geometria facciale." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6284,7 +6317,7 @@ msgstr "Istanza:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6322,9 +6355,8 @@ msgid "Error writing TextFile:" msgstr "Errore scrittura TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Impossibile trovare tile:" +msgstr "Impossibile caricare il file:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6347,9 +6379,8 @@ msgid "Error Importing" msgstr "Errore di Importazione" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Nuovo TextFile..." +msgstr "Nuovo Text File…" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6429,9 +6460,8 @@ msgid "Open..." msgstr "Apri..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Apri Script" +msgstr "Riapri Script Chiuso" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6487,14 +6517,14 @@ msgid "Toggle Scripts Panel" msgstr "Attiva Pannello Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Passo Successivo" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Passo Precedente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Passo Successivo" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" @@ -6566,15 +6596,14 @@ msgid "Search Results" msgstr "Cerca Risultati" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Rimuovi scene recenti" +msgstr "Rimuovi Script Recenti" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Connessioni al metodo:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Sorgente" @@ -6692,9 +6721,8 @@ msgid "Complete Symbol" msgstr "Completa Simbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Scala selezione" +msgstr "Valuta Selezione" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7002,9 +7030,8 @@ msgid "Audio Listener" msgstr "Listener Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Abilita filtraggio" +msgstr "Abilita Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7061,7 +7088,7 @@ msgstr "Sposta i Nodi sul Pavimento" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Non si è trovato un pavimento solido al quale agganciare la selezione." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7074,9 +7101,8 @@ msgstr "" "Alt+RMB: Selezione Lista Profondità " #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modalità Spazio Locale (%s)" +msgstr "Usa lo Spazio Locale" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7173,9 +7199,8 @@ msgstr "Visualizza Griglia" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Impostazioni" +msgstr "Impostazioni…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7356,6 +7381,11 @@ msgid "(empty)" msgstr "(vuoto)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Incolla Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animazioni:" @@ -7553,14 +7583,12 @@ msgid "Submenu" msgstr "Sottomenù" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Elemento 1" +msgstr "Sotto-Elemento 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Elemento 2" +msgstr "Sotto-Elemento 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7672,17 +7700,25 @@ msgid "Enable Priority" msgstr "Abilita Priorità Tile" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtra file..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Disegna Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + PDM: Traccia una linea\n" -"Shift + Ctrl + PDM: Colora il rettangolo" +"Shift + LMB: Traccia una linea\n" +"Shift + Ctrl + LMB: Colora il rettangolo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7805,6 +7841,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostra i Nomi delle Tile (Tenere Premuto Tasto Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Rimuovere la texture selezionata? Questo rimuoverà tutte le tile che la " @@ -7978,6 +8019,112 @@ msgstr "Questa proprietà non può essere cambiata." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nome del genitore del Nodo, se disponibile" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Errore" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nessun nome fornito" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunità " + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Aggiungi maiuscola iniziale" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Crea un nuovo rettangolo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Cambia" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Rinomina" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Elimina" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Cambia" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Elimina selezionati" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Salva Tutto" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizza cambiamenti script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Stato" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Nessun File selezionato!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Solo GLES3)" @@ -8084,9 +8231,8 @@ msgid "Light" msgstr "Luce" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Crea Nodo Shader" +msgstr "Visualizza codice shader risultante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8217,6 +8363,13 @@ msgstr "" "Ritorna un vettore associato se il valore booleano fornito è vero o falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Ritorna un vettore associato se il valore booleano fornito è vero o falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Ritorna il risultato booleano del confronto tra due parametri." @@ -8454,7 +8607,6 @@ msgid "Returns the square root of the parameter." msgstr "Ritorna la radice quadrata del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8464,12 +8616,11 @@ msgid "" msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" -"Ritorna 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più largo di " +"Ritorna 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più grande di " "'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " "usando i polinomi di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8647,9 +8798,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolazione lineare tra due vettori." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolazione lineare tra due vettori." +msgstr "Interpolazione lineare tra due vettori usando scalare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8676,7 +8826,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Ritorna un vettore che punta nella direzione della refrazione." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8686,12 +8835,11 @@ msgid "" msgstr "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" -"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è maggiore di 'edge1'. " -"Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 usando i " -"polinomiali di Hermite." +"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di " +"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8701,12 +8849,11 @@ msgid "" msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" -"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è maggiore di 'edge1'. " -"Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 usando i " -"polinomiali di Hermite." +"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di " +"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8717,7 +8864,6 @@ msgstr "" "Ritorna 0.0 se 'x' è minore di 'edge', altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8780,6 +8926,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"L'espresione Custom Godot Shader Language è piazzata al di sopra dello " +"shader risultante. Puoi posizionare varie definizioni di fuzioni e chiamarle " +"più tardi nelle Expressions. Puoi anche dichiarare variabilità , uniformi e " +"costanti." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9174,13 +9324,12 @@ msgid "Unnamed Project" msgstr "Progetto Senza Nome" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importa Progetto Esistente" +msgstr "Progetto Mancante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Errore: il Progetto non è presente nel filesystem." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9279,12 +9428,11 @@ msgstr "" "I contenuti della cartella di progetto non saranno modificati." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Rimuovere %d progetti dalla lista?\n" +"Rimuovere tutti i progetti mancanti dalla lista?\n" "I contenuti delle cartelle di progetto non saranno modificati." #: editor/project_manager.cpp @@ -9310,9 +9458,8 @@ msgid "Project Manager" msgstr "Gestore dei progetti" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Progetto" +msgstr "Progetti" #: editor/project_manager.cpp msgid "Scan" @@ -9543,6 +9690,11 @@ msgid "Settings saved OK." msgstr "Impostazioni salvate OK." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Aggiungi Evento di Azione Input" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sovrascrivi per Caratteristica" @@ -9679,6 +9831,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Preset…" + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9846,10 +10002,6 @@ msgstr "In Maiuscolo" msgid "Reset" msgstr "Reset" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Errore" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparent Nodo" @@ -9907,6 +10059,11 @@ msgid "Instance Scene(s)" msgstr "Istanzia Scena(e)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Salva Ramo come Scena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Istanzia Scena Figlia" @@ -9949,8 +10106,23 @@ msgid "Make node as Root" msgstr "Rendi il nodo come Radice" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Elimina Nodo(i)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Elimina Nodi" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Elimina Nodo(i) Grafico di Shader" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Elimina Nodi" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10025,9 +10197,8 @@ msgid "Remove Node(s)" msgstr "Rimuovi nodo(i)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Cambia Nome porta Input" +msgstr "Cambia il tipo del/i nodo/i" #: editor/scene_tree_dock.cpp msgid "" @@ -10150,31 +10321,28 @@ msgid "Node configuration warning:" msgstr "Avviso confugurazione nodo:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Il nodo ha connessione(i) e gruppo(i).\n" -"Fai clic per mostrare i segnali dock." +"Il nodo ha %s connessione/i e %s gruppo/i.\n" +"Clicca per mostrare il dock dei segnali." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Il nodo ha connessioni.\n" -"Fai click per mostrare il dock segnali." +"Il nodo ha %s connessione/i.\n" +"Clicca per mostrare il dock dei segnali." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Il nodo e in un gruppo.\n" -"Fai click per mostrare il dock gruppi." +"Il nodo è in %s gruppi.\n" +"Clicca per mostrare il dock dei gruppi." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10269,9 +10437,8 @@ msgid "Error loading script from %s" msgstr "Errore caricamento script da %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sovrascrivi" +msgstr "Sovrascrizioni" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10350,19 +10517,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Analisi dello stack" +#, fuzzy +msgid "Warning:" +msgstr "Avvertimento" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Scegli uno o più oggetti dalla lista per mostrare il grafico." +msgid "Error:" +msgstr "Errore:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Errore di Copia" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Errore:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Sorgente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Sorgente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Sorgente" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Analisi dello stack" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errori" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processo Figlio Connesso" #: editor/script_editor_debugger.cpp @@ -10370,6 +10568,11 @@ msgid "Copy Error" msgstr "Errore di Copia" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Punti di rottura" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Ispeziona Istanza Precedente" @@ -10386,6 +10589,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Esporta profilo" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10398,6 +10606,10 @@ msgid "Monitors" msgstr "Monitor" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Scegli uno o più oggetti dalla lista per mostrare il grafico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista di Utilizzo Memoria Video per Risorsa:" @@ -10594,10 +10806,6 @@ msgid "Library" msgstr "Libreria" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Stato" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Librerie: " @@ -10606,6 +10814,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "L'argomento del passo è zero!" @@ -10758,6 +10970,15 @@ msgstr "Impostazioni GridMap" msgid "Pick Distance:" msgstr "Scegli la Distanza:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Modalità di filtraggio" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Il nome della classe non può essere una parola chiave riservata" @@ -10883,28 +11104,28 @@ msgid "Set Variable Type" msgstr "Imposta Tipo di Variabile" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Non deve essere in conflitto con un nome di tipo built-in esistente." +msgstr "Sovrascrivi una funzione built-in esistente." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Crea un nuovo rettangolo." +msgstr "Crea una nuova funzione." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Valiabili:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Crea un nuovo rettangolo." +msgstr "Crea una nuova variabile." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Segnali:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Crea un nuovo poligono." +msgstr "Crea un nuovo segnale." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11063,6 +11284,11 @@ msgid "Editing Signal:" msgstr "Modifica Segnale:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Rendi Locale" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo Base:" @@ -11223,8 +11449,10 @@ msgstr "" "dell'editor non è valido." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Android Project non è installato per la compilazione. Installalo dal menu " "Editor." @@ -12029,6 +12257,44 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice." msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Properties:" +#~ msgstr "Proprietà :" + +#~ msgid "Methods:" +#~ msgstr "Metodi:" + +#~ msgid "Theme Properties:" +#~ msgstr "Proprietà del tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerazioni:" + +#~ msgid "Constants:" +#~ msgstr "Costanti:" + +#~ msgid "Class Description:" +#~ msgstr "Descrizione della classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descrizioni delle proprietà :" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descrizioni dei metodi:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Questo installerà il progetto Android per build personalizzate.\n" +#~ "Nota bene: per essere usato, deve essere abilitato per l'esportazione del " +#~ "preset." + +#~ msgid "Reverse sorting." +#~ msgstr "Ordinamento inverso." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Elimina Nodo(i)?" + #~ msgid "No Matches" #~ msgstr "Nessuna corrispondenza" @@ -12274,10 +12540,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." -#, fuzzy -#~ msgid "Warnings:" -#~ msgstr "Avvertimento" - #~ msgid "Font Size:" #~ msgstr "Dimensione Font:" @@ -12321,9 +12583,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Select a split to erase it." #~ msgstr "Prima seleziona un oggetto di impostazione!" -#~ msgid "No name provided" -#~ msgstr "Nessun nome fornito" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Aggiungi Nodo" @@ -12460,9 +12719,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Warning" #~ msgstr "Avvertimento" -#~ msgid "Error:" -#~ msgstr "Errore:" - #~ msgid "Function:" #~ msgstr "Funzione:" @@ -12545,9 +12801,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplica Nodo(i) Grafico" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Elimina Nodo(i) Grafico di Shader" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Errore: Giunzione ciclica" @@ -12998,9 +13251,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Pick New Name and Location For:" #~ msgstr "Scegli un Nuovo Nome e Posizione Per:" -#~ msgid "No files selected!" -#~ msgstr "Nessun File selezionato!" - #~ msgid "Info" #~ msgstr "Info" @@ -13400,12 +13650,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Scaling to %s%%." #~ msgstr "Scalando a %s%%." -#~ msgid "Up" -#~ msgstr "Su" - -#~ msgid "Down" -#~ msgstr "Giù" - #~ msgid "Bucket" #~ msgstr "Secchiello" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 3e529af0cb..18e99b4730 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -26,12 +26,13 @@ # Takuya Watanabe <watanabe@zblog.sakura.ne.jp>, 2019. # Sodium11 <Sodium11.for.gitserver@gmail.com>, 2019. # leela <53352@protonmail.com>, 2019. +# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" -"Last-Translator: leela <53352@protonmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Tarou Yamada <mizuningyou@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -80,6 +81,35 @@ msgstr "'%s' ã®å¼•æ•°ã¯ç„¡åйã§ã™" msgid "On call to '%s':" msgstr "'%s' ã¸ã®å‘¼ã³å‡ºã—:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "ミックス" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "解放" @@ -506,6 +536,12 @@ msgid "Select None" msgstr "é¸æŠžè§£é™¤" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"アニメーションをå«ã‚“ã AnimationPlayer ノードã¸ã®ãƒ‘スãŒè¨å®šã•れã¦ã„ã¾ã›ã‚“。" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "ツリーã§é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®ãƒˆãƒ©ãƒƒã‚¯ã®ã¿ã‚’表示ã—ã¾ã™ã€‚" @@ -828,7 +864,8 @@ msgstr "ã‚·ã‚°ãƒŠãƒ«ã«æŽ¥ç¶šã§ãã¾ã›ã‚“" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -929,7 +966,8 @@ msgstr "検索:" msgid "Matches:" msgstr "一致:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1242,7 +1280,8 @@ msgid "Delete Bus Effect" msgstr "ãƒã‚¹ã‚¨ãƒ•ェクトを削除" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "オーディオãƒã‚¹ã¯ãƒ‰ãƒ©ãƒƒã‚°ãƒ»ã‚¢ãƒ³ãƒ‰ãƒ»ãƒ‰ãƒãƒƒãƒ—ã§ä¸¦ã¹æ›¿ãˆã‚‰ã‚Œã¾ã™ã€‚" #: editor/editor_audio_buses.cpp @@ -1433,6 +1472,7 @@ msgid "Add AutoLoad" msgstr "自動èªè¾¼ã¿ã‚’è¿½åŠ " #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "パス:" @@ -1663,6 +1703,7 @@ msgstr "最新ã«ã™ã‚‹" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "æ–°è¦" @@ -1733,6 +1774,7 @@ msgid "New Folder..." msgstr "æ–°è¦ãƒ•ォルダ..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "å†èªè¾¼" @@ -1890,7 +1932,8 @@ msgid "Inherited by:" msgstr "継承先:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "è¦ç´„:" #: editor/editor_help.cpp @@ -1898,38 +1941,18 @@ msgid "Properties" msgstr "プãƒãƒ‘ティ" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "プãƒãƒ‘ティ:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "メソッド" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "メソッド:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "テーマプãƒãƒ‘ティ" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "テーマプãƒãƒ‘ティ:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "シグナル:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "列挙型" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "列挙型:" - -#: editor/editor_help.cpp msgid "enum " msgstr "列挙型 " @@ -1938,19 +1961,12 @@ msgid "Constants" msgstr "定数" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "定数:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "クラスã®èª¬æ˜Ž" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "クラスã®èª¬æ˜Žï¼š" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "オンラインãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«:" #: editor/editor_help.cpp @@ -1968,10 +1984,6 @@ msgid "Property Descriptions" msgstr "プãƒãƒ‘ティã®èª¬æ˜Ž" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "プãƒãƒ‘ティã®èª¬æ˜Ž:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1984,10 +1996,6 @@ msgid "Method Descriptions" msgstr "メソッドã®èª¬æ˜Ž" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "メソッドã®èª¬æ˜Ž:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2056,8 +2064,8 @@ msgstr "出力:" msgid "Copy Selection" msgstr "é¸æŠžç¯„å›²ã‚’ã‚³ãƒ”ãƒ¼" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2070,6 +2078,48 @@ msgstr "クリア" msgid "Clear Output" msgstr "出力をクリア" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "é–‹å§‹" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "下" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "上" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "ノード" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2658,6 +2708,19 @@ msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆ" msgid "Project Settings..." msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆè¨å®š" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2881,10 +2944,6 @@ msgstr "ã‚·ãƒ¼ãƒ³ã‚’ä¸€æ™‚åœæ¢" msgid "Stop the scene." msgstr "ã‚·ãƒ¼ãƒ³ã‚’åœæ¢ã€‚" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "編集ã—ãŸã‚·ãƒ¼ãƒ³ã‚’実行。" @@ -2935,10 +2994,6 @@ msgid "Inspector" msgstr "インスペクタ" #: editor/editor_node.cpp -msgid "Node" -msgstr "ノード" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "下パãƒãƒ«ã‚’展開" @@ -2962,17 +3017,22 @@ msgstr "テンプレートã®ç®¡ç†" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"ã“れã«ã‚ˆã‚Šã€ã‚«ã‚¹ã‚¿ãƒ ビルド用ã®Androidプãƒã‚¸ã‚§ã‚¯ãƒˆãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•れã¾ã™ã€‚\n" -"使用ã™ã‚‹ã«ã¯ã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãƒ—リセットã”ã¨ã«æœ‰åйã«ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Androidビルドテンプレートã¯ã™ã§ã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•れã¦ãŠã‚Šã€ä¸Šæ›¸ãã•れã¾ã›ã‚“。\n" "ã“ã®æ“作をå†è©¦è¡Œã™ã‚‹å‰ã«ã€ \"build\"ディレクトリを手動ã§å‰Šé™¤ã—ã¦ãã ã•ã„。" @@ -3037,6 +3097,11 @@ msgstr "次ã®ã‚¨ãƒ‡ã‚£ã‚¿ã‚’é–‹ã" msgid "Open the previous Editor" msgstr "å‰ã®ã‚¨ãƒ‡ã‚£ã‚¿ã‚’é–‹ã" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "サーフェスã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•れã¦ã„ã¾ã›ã‚“。" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "メッシュプレビューを作æˆ" @@ -3046,6 +3111,11 @@ msgid "Thumbnail..." msgstr "サムãƒã‚¤ãƒ«..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "スクリプトを開ã:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "プラグインã®ç·¨é›†" @@ -3074,11 +3144,6 @@ msgstr "ステータス:" msgid "Edit:" msgstr "編集:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "é–‹å§‹" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "測定:" @@ -3884,9 +3949,10 @@ msgstr " ファイル" msgid "Import As:" msgstr "åå‰ã‚’付ã‘ã¦ã‚¤ãƒ³ãƒãƒ¼ãƒˆ:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "プリセット..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "åˆæœŸè¨å®šå€¤" #: editor/import_dock.cpp msgid "Reimport" @@ -4327,6 +4393,7 @@ msgid "Change Animation Name:" msgstr "アニメーションåを変更:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "アニメーションを削除ã—ã¾ã™ã‹ï¼Ÿ" @@ -4898,10 +4965,6 @@ msgid "Sort:" msgstr "ソート:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "é€†é †ã‚½ãƒ¼ãƒˆã€‚" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "カテゴリー:" @@ -5181,6 +5244,11 @@ msgid "Pan Mode" msgstr "パンモード" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "実行モード:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "スナッピングを切り替ãˆã‚‹ã€‚" @@ -5464,7 +5532,7 @@ msgstr "生æˆã—ãŸãƒã‚¤ãƒ³ãƒˆã®æ•°:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "発光(Emission)マスク" +msgstr "放出マスク" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5474,7 +5542,7 @@ msgstr "ピクセルã‹ã‚‰ã‚ャプãƒãƒ£" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "発光(Emission)色" +msgstr "放出時ã®è‰²" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" @@ -6265,7 +6333,7 @@ msgstr "インスタンス:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "åž‹:" @@ -6468,14 +6536,14 @@ msgid "Toggle Scripts Panel" msgstr "スクリプトパãƒãƒ«ã‚’切り替ãˆ" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "ステップオーãƒãƒ¼" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "ステップイン" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "ステップオーãƒãƒ¼" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "ブレーク" @@ -6556,7 +6624,7 @@ msgstr "最近開ã„ãŸã‚·ãƒ¼ãƒ³ã®å±¥æ´ã‚’クリア" msgid "Connections to method:" msgstr "メソッドã¸ã®æŽ¥ç¶š:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "ソース" @@ -7111,7 +7179,7 @@ msgstr "フリールックã®åˆ‡ã‚Šæ›¿ãˆ" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "変æ›" +msgstr "変形" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -7342,6 +7410,11 @@ msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "フレームを貼り付ã‘" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "アニメーション:" @@ -7664,6 +7737,15 @@ msgid "Enable Priority" msgstr "å„ªå…ˆé †ä½ã‚’有効化" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ファイルを絞り込む..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "タイルを塗る" @@ -7799,6 +7881,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "タイルåを表示 (Altã‚ーを長押ã—)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "é¸æŠžã—ãŸãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’除去ã—ã¾ã™ã‹? ã“れを使用ã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¿ã‚¤ãƒ«ã¯é™¤åŽ»ã•れ" @@ -7973,6 +8060,112 @@ msgstr "ã“ã®ãƒ—ãƒãƒ‘ティã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" msgid "TileSet" msgstr "タイルセット" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "ノードã®è¦ªã®åå‰ (使用å¯èƒ½ãªå ´åˆ)" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "エラー" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "コミュニティ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "å˜èªžã®å…ˆé æ–‡å—を大文å—ã«" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "æ–°è¦ãƒŽãƒ¼ãƒ‰ã‚’作æˆã€‚" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "変更" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "åå‰ã®å¤‰æ›´" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "削除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "変更" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "é¸æŠžæ¸ˆã¿ã‚’削除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ã™ã¹ã¦ä¿å˜" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "スクリプトã®å¤‰æ›´ã‚’åŒæœŸ" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "ステータス" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "ファイルãŒé¸æŠžã•れã¦ã„ã¾ã›ã‚“!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3ã®ã¿)" @@ -8212,6 +8405,13 @@ msgstr "" "指定ã•れãŸãƒ–ール値ãŒtrueã¾ãŸã¯falseã®å ´åˆã€é–¢é€£ä»˜ã‘られãŸãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"指定ã•れãŸãƒ–ール値ãŒtrueã¾ãŸã¯falseã®å ´åˆã€é–¢é€£ä»˜ã‘られãŸãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "2ã¤ã®ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿é–“ã®æ¯”較ã®çµæžœã‚’ブール値ã§è¿”ã—ã¾ã™ã€‚" @@ -9272,12 +9472,11 @@ msgstr "" "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒ•ォルダã®å†…容ã¯å¤‰æ›´ã•れã¾ã›ã‚“。" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%d プãƒã‚¸ã‚§ã‚¯ãƒˆã‚’一覧ã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹?\n" +"見ã¤ã‹ã‚‰ãªã„ã™ã¹ã¦ã®ãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆã‚’一覧ã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹?\n" "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒ•ォルダã®å†…容ã¯å¤‰æ›´ã•れã¾ã›ã‚“。" #: editor/project_manager.cpp @@ -9536,6 +9735,11 @@ msgid "Settings saved OK." msgstr "è¨å®šã®ä¿å˜ã«æˆåŠŸã—ã¾ã—ãŸ." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "å…¥åŠ›ã‚¢ã‚¯ã‚·ãƒ§ãƒ³ã‚¤ãƒ™ãƒ³ãƒˆã‚’è¿½åŠ " + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "機能ã®ã‚ªãƒ¼ãƒãƒ¼ãƒ©ã‚¤ãƒ‰" @@ -9675,6 +9879,10 @@ msgid "Plugins" msgstr "プラグイン" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "プリセット..." + +#: editor/property_editor.cpp #, fuzzy msgid "Zero" msgstr "(イージング)無ã—" @@ -9844,10 +10052,6 @@ msgstr "大文å—ã«" msgid "Reset" msgstr "リセット" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "エラー" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "親ノードを変更" @@ -9905,6 +10109,11 @@ msgid "Instance Scene(s)" msgstr "シーンã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "ブランãƒã‚’シーンã¨ã—ã¦ä¿å˜" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "åシーンをインスタンス化" @@ -9947,8 +10156,23 @@ msgid "Make node as Root" msgstr "ノードをルートã«ã™ã‚‹" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "ノードを削除ã—ã¾ã™ã‹?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ノードを削除" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "シェーダーグラフノードを消去" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ノードを削除" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10350,19 +10574,50 @@ msgid "Bytes:" msgstr "ãƒã‚¤ãƒˆ:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "スタックトレース" +#, fuzzy +msgid "Warning:" +msgstr "è¦å‘Š:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "グラフを表示ã™ã‚‹ã«ã¯ã€ãƒªã‚¹ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’1ã¤ä»¥ä¸Šé¸ã‚“ã§ãã ã•ã„。" +msgid "Error:" +msgstr "エラー:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "エラーをコピー" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "エラー:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ソース" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ソース" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ソース" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "スタックトレース" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "エラー" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "åプãƒã‚»ã‚¹æŽ¥ç¶š" #: editor/script_editor_debugger.cpp @@ -10370,6 +10625,11 @@ msgid "Copy Error" msgstr "エラーをコピー" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "ブレークãƒã‚¤ãƒ³ãƒˆ" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "å‰ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã‚’調ã¹ã‚‹" @@ -10386,6 +10646,11 @@ msgid "Profiler" msgstr "プãƒãƒ•ァイラー" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "プãƒãƒ•ァイルã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "モニター" @@ -10398,6 +10663,10 @@ msgid "Monitors" msgstr "モニター" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "グラフを表示ã™ã‚‹ã«ã¯ã€ãƒªã‚¹ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’1ã¤ä»¥ä¸Šé¸ã‚“ã§ãã ã•ã„。" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "リソースã«ã‚ˆã‚‹ãƒ“デオメモリーã®ä½¿ç”¨ä¸€è¦§:" @@ -10595,10 +10864,6 @@ msgid "Library" msgstr "ライブラリ" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "ステータス" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ライブラリ: " @@ -10607,6 +10872,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "ステップ引数ã¯ã‚¼ãƒã§ã™!" @@ -10768,6 +11037,15 @@ msgstr "グリッドマップã®è¨å®š" msgid "Pick Distance:" msgstr "インスタンス:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "フィルタメソッド" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "クラスåを予約ã‚ーワードã«ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“" @@ -10913,6 +11191,10 @@ msgid "Create a new variable." msgstr "æ–°è¦ãƒŽãƒ¼ãƒ‰ã‚’作æˆã€‚" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "シグナル:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "æ–°è¦ãƒãƒªã‚´ãƒ³ã‚’生æˆã€‚" @@ -11078,6 +11360,11 @@ msgid "Editing Signal:" msgstr "シグナルを接続:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "ãƒãƒ¼ã‚«ãƒ«ã«ã™ã‚‹" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "基本タイプ:" @@ -11227,8 +11514,10 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "エディタè¨å®šã®ã‚«ã‚¹ã‚¿ãƒ ビルドã®Android SDKパスãŒç„¡åйã§ã™ã€‚" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Androidプãƒã‚¸ã‚§ã‚¯ãƒˆã¯ã‚³ãƒ³ãƒ‘イル用ã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•れã¦ã„ã¾ã›ã‚“。 エディタメ" "ニューã‹ã‚‰ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¾ã™ã€‚" @@ -12026,6 +12315,44 @@ msgstr "Varyingã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚" msgid "Constants cannot be modified." msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" +#~ msgid "Properties:" +#~ msgstr "プãƒãƒ‘ティ:" + +#~ msgid "Methods:" +#~ msgstr "メソッド:" + +#~ msgid "Theme Properties:" +#~ msgstr "テーマプãƒãƒ‘ティ:" + +#~ msgid "Enumerations:" +#~ msgstr "列挙型:" + +#~ msgid "Constants:" +#~ msgstr "定数:" + +#~ msgid "Class Description:" +#~ msgstr "クラスã®èª¬æ˜Žï¼š" + +#~ msgid "Property Descriptions:" +#~ msgstr "プãƒãƒ‘ティã®èª¬æ˜Ž:" + +#~ msgid "Method Descriptions:" +#~ msgstr "メソッドã®èª¬æ˜Ž:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "ã“れã«ã‚ˆã‚Šã€ã‚«ã‚¹ã‚¿ãƒ ビルド用ã®Androidプãƒã‚¸ã‚§ã‚¯ãƒˆãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•れã¾" +#~ "ã™ã€‚\n" +#~ "使用ã™ã‚‹ã«ã¯ã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãƒ—リセットã”ã¨ã«æœ‰åйã«ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚" + +#~ msgid "Reverse sorting." +#~ msgstr "é€†é †ã‚½ãƒ¼ãƒˆã€‚" + +#~ msgid "Delete Node(s)?" +#~ msgstr "ノードを削除ã—ã¾ã™ã‹?" + #~ msgid "No Matches" #~ msgstr "一致ãªã—" @@ -12285,9 +12612,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³ã‚’é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®åã¨ã—ã¦ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–ã—ã¾ã™ã€‚" -#~ msgid "Warnings:" -#~ msgstr "è¦å‘Š:" - #~ msgid "Font Size:" #~ msgstr "フォントサイズ:" @@ -12329,9 +12653,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Select a split to erase it." #~ msgstr "è¨å®šé …目をè¨å®šã—ã¦ãã ã•ã„!" -#~ msgid "No name provided" -#~ msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“" - #~ msgid "Add Node.." #~ msgstr "ãƒŽãƒ¼ãƒ‰ã‚’è¿½åŠ .." @@ -12468,9 +12789,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Warning" #~ msgstr "è¦å‘Š" -#~ msgid "Error:" -#~ msgstr "エラー:" - #~ msgid "Function:" #~ msgstr "関数:" @@ -12564,9 +12882,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "グラフノードを複製" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "シェーダーグラフノードを消去" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "エラー:循環çµåˆãƒªãƒ³ã‚¯" @@ -13036,10 +13351,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgstr "æ–°ã—ã„åå‰ã¨ãƒã‚±ãƒ¼ã‚·ãƒ§ãƒ³ã‚’é¸æŠž:" #, fuzzy -#~ msgid "No files selected!" -#~ msgstr "ファイルãŒé¸æŠžã•れã¦ã„ã¾ã›ã‚“!" - -#, fuzzy #~ msgid "Info" #~ msgstr "インフォーメーション" @@ -13526,12 +13837,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Scaling to %s%%." #~ msgstr "æ‹¡å¤§ç¸®å°æ¯”率%s%%." -#~ msgid "Up" -#~ msgstr "上" - -#~ msgid "Down" -#~ msgstr "下" - #, fuzzy #~ msgid "Invalid project path, the path must exist!" #~ msgstr "パスãŒä¸æ£ã§ã™.パスãŒå˜åœ¨ã—ãªã„ã¨ã„ã‘ã¾ã›ã‚“." diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 7129447aef..7e9f4513aa 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -60,6 +60,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "თáƒáƒ•ისუფáƒáƒšáƒ˜" @@ -499,6 +527,11 @@ msgid "Select None" msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ”თ AnimationPlayer სცენიდáƒáƒœ რáƒáƒ› შეცვáƒáƒšáƒáƒ— áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ”ბი." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "მხáƒáƒšáƒáƒ“ áƒáƒ©áƒ•ენე ჩáƒáƒœáƒáƒ¬áƒ”რები კვáƒáƒœáƒ«áƒ”ბიდáƒáƒœ მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ხეში." @@ -831,7 +864,8 @@ msgstr "დáƒáƒ›áƒáƒ™áƒáƒ•შირებელი სიგნáƒáƒšáƒ˜:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -937,7 +971,8 @@ msgstr "ძებნáƒ:" msgid "Matches:" msgstr "დáƒáƒ›áƒ—ხვევები:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1256,7 +1291,8 @@ msgid "Delete Bus Effect" msgstr "გáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜ ეფექტის წáƒáƒ¨áƒšáƒ" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜, გáƒáƒ“áƒáƒáƒ—რიეთ რáƒáƒ› შეცვáƒáƒšáƒáƒ— რიგი." #: editor/editor_audio_buses.cpp @@ -1448,6 +1484,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1675,6 +1712,7 @@ msgstr "ფუნქციის შექმნáƒ" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1748,6 +1786,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1906,46 +1945,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1954,21 +1974,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1984,11 +1995,6 @@ msgid "Property Descriptions" msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2000,11 +2006,6 @@ msgid "Method Descriptions" msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2076,8 +2077,8 @@ msgstr "" msgid "Copy Selection" msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ ებáƒ" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2090,6 +2091,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2635,6 +2678,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2837,10 +2892,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2892,10 +2943,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2917,15 +2964,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2988,6 +3041,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2997,6 +3054,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ ებელი" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3025,11 +3087,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3828,9 +3885,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ" #: editor/import_dock.cpp msgid "Reimport" @@ -4269,6 +4327,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4838,10 +4897,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5115,6 +5170,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ დáƒáƒ‘áƒ:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6179,7 +6239,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6387,11 +6447,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6473,7 +6533,7 @@ msgstr "" msgid "Connections to method:" msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "რესურსი" @@ -7261,6 +7321,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "ფუნქციები:" @@ -7583,6 +7647,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7722,6 +7794,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ." @@ -7888,6 +7965,107 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "წáƒáƒ¨áƒšáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8135,6 +8313,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9334,6 +9517,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9472,6 +9659,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9638,10 +9829,6 @@ msgstr "" msgid "Reset" msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9697,6 +9884,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9737,10 +9928,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "წáƒáƒ¨áƒšáƒ" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "წáƒáƒ¨áƒšáƒ" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10128,26 +10333,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "სáƒáƒ კე" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "რესურსი" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "რესურსი" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "რესურსი" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "შექმნáƒ" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10164,6 +10403,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10176,6 +10419,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10372,10 +10619,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10384,6 +10627,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10538,6 +10785,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10675,6 +10930,10 @@ msgid "Create a new variable." msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "შექმნáƒ" @@ -10834,6 +11093,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10981,7 +11244,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11639,6 +11903,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" + #~ msgid "Unknown font format." #~ msgstr "უცნáƒáƒ‘ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ფáƒáƒ მáƒáƒ¢áƒ˜." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index dec3ae7dd8..77226cff26 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" +"PO-Revision-Date: 2019-09-13 16:50+0000\n" "Last-Translator: ì†¡íƒœì„ <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -26,48 +26,77 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"convert()하기 위한 ì¸ìˆ˜ íƒ€ìž…ì´ ì˜¬ë°”ë¥´ì§€ 않습니다, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요." +"convert()를 사용하기 위한 ì¸ìˆ˜ ìœ í˜•ì´ ìž˜ëª»ë˜ì—ˆì–´ìš”, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "ë””ì½”ë”©í• ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜, 올바르지 ì•Šì€ í˜•ì‹ìž…니다." +msgstr "ë””ì½”ë”©í• ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜ ìž˜ëª»ëœ í˜•ì‹ì´ì—ìš”." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "표현ì‹ì—서 ìž˜ëª»ëœ ìž…ë ¥ %i (ì „ë‹¬ë˜ì§€ 않ìŒ)" +msgstr "표현ì‹ì—서 ìž…ë ¥ %iì´(ê°€) 잘못ë˜ì—ˆì–´ìš” (ì „ë‹¬ë˜ì§€ 않ìŒ)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ 비어있기 ë•Œë¬¸ì— Self를 ì‚¬ìš©í• ìˆ˜ 없습니다 (ì „ë‹¬ë˜ì§€ 않ìŒ)" +msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ 비어있어서 Self를 ì‚¬ìš©í• ìˆ˜ 없어요 (ì „ë‹¬ë˜ì§€ 않ìŒ)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "ì—°ì‚°ìž %s, %s ê·¸ë¦¬ê³ %sì˜ ì—°ì‚° 대ìƒì´ 올바르지 않습니다." +msgstr "ì—°ì‚°ìž %s와(ê³¼) %s, %sì˜ ì—°ì‚° 대ìƒì´ 잘못ë˜ì—ˆì–´ìš”." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "ë² ì´ìФ 타입 %sì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ë±ìФ 타입 %s" +msgstr "기본 ìœ í˜•ì´ %sì¸ %s ìœ í˜•ì˜ ì¸ë±ìŠ¤ê°€ 잘못ë˜ì—ˆì–´ìš”" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "ë² ì´ìФ 타입 %sì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ë±ìФ ì´ë¦„ %s" +msgstr "기본 ìœ í˜•ì´ %sì¸ '%s' ì¸ë±ìŠ¤ì˜ ì´ë¦„ì´ ìž˜ëª»ë˜ì—ˆì–´ìš”" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "'%s'ì„(를) êµ¬ì„±í•˜ê¸°ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ìˆ˜" +msgstr "ì´ ì¸ìˆ˜ë¡œëŠ” '%s'ì„(를) êµ¬ì„±í• ìˆ˜ 없어요" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "'%s'ì„(를) 호출 시:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "믹스" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ìžìœ " @@ -90,80 +119,80 @@ msgstr "ê°’:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "ì—¬ê¸°ì— í‚¤ë¥¼ 삽입" +msgstr "ì—¬ê¸°ì— í‚¤ë¥¼ 삽입하기" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "ì„ íƒí•œ 키를 ë³µì œ" +msgstr "ì„ íƒí•œ 키를 ë³µì œí•˜ê¸°" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "ì„ íƒí•œ 키를 ì‚ì œ" +msgstr "ì„ íƒí•œ 키를 ì‚ì œí•˜ê¸°" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "ë² ì§€ì–´ í¬ì¸íЏ 추가" +msgstr "ë² ì§€ì–´ ì 추가하기" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "ë² ì§€ì–´ í¬ì¸íЏ ì´ë™" +msgstr "ë² ì§€ì–´ ì ì´ë™í•˜ê¸°" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ë³µì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ë³µì œí•˜ê¸°" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì‚ì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ 시간 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ 시간 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì „í™˜ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì „í™˜ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 변형 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 변형 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ ê°’ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ ê°’ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 호출 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 호출 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ 시간 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ 시간 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 ì „í™˜ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 ì „í™˜ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 변형 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 변형 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ ê°’ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ ê°’ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 호출 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 호출 변경하기" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ê¸¸ì´ ë³€ê²½" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ê¸¸ì´ ë³€ê²½í•˜ê¸°" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경하기" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -199,11 +228,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ê¸¸ì´ (ì´ˆ)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "트랙 추가" +msgstr "트랙 추가하기" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 반복" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 반복하기" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -220,11 +249,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ í´ë¦½:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "트랙 경로 변경" +msgstr "트랙 경로 변경하기" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "ì´ íŠ¸ëž™ì„ í‚¤ê±°ë‚˜ ë•니다." +msgstr "ì´ íŠ¸ëž™ì„ ì¼œê±°ë‚˜ ë•니다." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -240,7 +269,7 @@ msgstr "루프 ëž© 모드 (시작 루프와 ëì„ ë³´ê°„)" #: editor/animation_track_editor.cpp msgid "Remove this track." -msgstr "ì´ íŠ¸ëž™ì„ ì‚ì œí•©ë‹ˆë‹¤." +msgstr "ì´ íŠ¸ëž™ì„ ì‚ì œí• ê²Œìš”." #: editor/animation_track_editor.cpp msgid "Time (s): " @@ -264,7 +293,7 @@ msgstr "트리거" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "캡ì³" +msgstr "캡처" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -281,7 +310,7 @@ msgstr "입방형" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "루프 ë³´ê°„ ê³ ì •" +msgstr "루프 ë³´ê°„ ê³ ì •í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" @@ -290,39 +319,39 @@ msgstr "루프 ë³´ê°„ ê°ì¶”기" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "키 삽입" +msgstr "키 삽입하기" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "키 ë³µì œ" +msgstr "키 ë³µì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "키 ì‚ì œ" +msgstr "키 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—…ë°ì´íЏ 모드 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—…ë°ì´íЏ 모드 변경하기" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ë³´ê°„ 모드 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ë³´ê°„ 모드 변경하기" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 모드 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 모드 변경하기" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙 ì‚ì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "%sì„(를) 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³ í‚¤ë¥¼ ì‚½ìž…í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "%sì„(를) 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³ í‚¤ë¥¼ ì‚½ìž…í• ê¹Œìš”?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "%dê°œì˜ ìƒˆ íŠ¸ëž™ì„ ìƒì„±í•˜ê³ 키를 ì‚½ìž…í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "%dê°œì˜ ìƒˆ íŠ¸ëž™ì„ ë§Œë“¤ê³ í‚¤ë¥¼ ì‚½ìž…í• ê¹Œìš”?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -337,36 +366,37 @@ msgstr "만들기" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 삽입하기" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "" -"AnimationPlayer는 ìžì‹ ì„ ì• ë‹ˆë©”ì´ì…˜ í• ìˆ˜ 없습니다, 다른 것ì—ë§Œ ë©ë‹ˆë‹¤." +"AnimationPlayer는 ìžì‹ ì—게 ì• ë‹ˆë©”ì´ì…˜ì„ í• ìˆ˜ 없어요, 다른 AnimationPlayerë§Œ " +"ì• ë‹ˆë©”ì´ì…˜ì„ 줄 수 ìžˆì£ ." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìƒì„±ê³¼ 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ìƒì„±í•˜ê¸° & 삽입하기" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙과 키 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙과 키 삽입하기" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입하기" #: editor/animation_track_editor.cpp msgid "Change Animation Step" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìŠ¤í… ë³€ê²½" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 단계 바꾸기하기" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "트랙 ìž¬ì •ë ¬" +msgstr "트랙 다시 ì •ë ¬í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "변형 íŠ¸ëž™ì€ ì˜¤ì§ Spatial 기반 노드ì—ë§Œ ì ìš©ë©ë‹ˆë‹¤." +msgstr "변형 íŠ¸ëž™ì€ ì˜¤ì§ Spatial 기반 노드ì—ë§Œ ì ìš©ë¼ìš”." #: editor/animation_track_editor.cpp msgid "" @@ -375,76 +405,77 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" -"오디오 íŠ¸ëž™ì€ ì˜¤ì§ ë‹¤ìŒ íƒ€ìž…ì˜ ë…¸ë“œë§Œ 가리킬 수 있습니다:\n" +"오디오 íŠ¸ëž™ì€ ì˜¤ì§ ë‹¤ìŒ ìœ í˜•ì˜ ë…¸ë“œë§Œ 가리켜요:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "ì• ë‹ˆë©”ì´ì…˜ íŠ¸ëž™ì€ ì˜¤ì§ AnimationPlayer 노드만 가리킬 수 있습니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ íŠ¸ëž™ì€ ì˜¤ì§ AnimationPlayer 노드만 가리킬 수 있어요." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" -"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ëŠ” ìžì‹ ì„ ì• ë‹ˆë©”ì´ì…˜ í• ìˆ˜ 없습니다, 다른 것ì—ë§Œ ë©ë‹ˆë‹¤." +"AnimationPlayer는 ìžì‹ ì—게 ì• ë‹ˆë©”ì´ì…˜ì„ í• ìˆ˜ 없어요, 다른 AnimationPlayerë§Œ " +"ì• ë‹ˆë©”ì´ì…˜ì„ 줄 수 ìžˆì£ ." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "루트 ì—†ì´ ìƒˆ íŠ¸ëž™ì„ ì¶”ê°€í• ìˆ˜ ì—†ìŒ" +msgstr "루트 ì—†ì´ ìƒˆ íŠ¸ëž™ì„ ì¶”ê°€í• ìˆ˜ 없어요" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "ë² ì§€ì–´ 트랙 추가" +msgstr "ë² ì§€ì–´ 트랙 추가하기" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "트랙 경로가 올바르지 않습니다, 키를 ì¶”ê°€í• ìˆ˜ 없습니다." +msgstr "트랙 경로가 잘못ëì–´ìš”, 키를 ì¶”ê°€í• ìˆ˜ 없어요." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "íŠ¸ëž™ì´ Spatial íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤, 키를 삽입하실 수 없습니다" +msgstr "íŠ¸ëž™ì´ Spatial ìœ í˜•ì´ ì•„ë‹ˆì—ìš”, 키를 ì‚½ìž…í• ìˆ˜ 없어요" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "변형 트랙 키 추가" +msgstr "변형 트랙 키 추가하기" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "트랙 키 추가" +msgstr "트랙 키 추가하기" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "트랙 경로가 올바르지 않습니다, 메서드 키를 ì¶”ê°€í• ìˆ˜ 없습니다." +msgstr "트랙 경로가 잘못ëì–´ìš”, 메서드 키를 ì¶”ê°€í• ìˆ˜ 없어요." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "메서드 트랙 키 추가" +msgstr "메서드 트랙 키 추가하기" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "ê°ì²´ì— 메서드가 없습니다: " +msgstr "ê°ì²´ì— 메서드가 없어요: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì´ë™" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì´ë™í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다" +msgstr "í´ë¦½ë³´ë“œê°€ 비었어요" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "트랙 붙여넣기" +msgstr "트랙 붙여 넣기" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 í¬ê¸° ì¡°ì ˆ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "ì´ ì˜µì…˜ì€ ë² ì§€ì–´ 편집ì—서 ë‹¨ì¼ íŠ¸ëž™ì´ê¸° 때문ì—, ìž‘ë™í•˜ì§€ 않습니다." +msgstr "ì´ ì„¤ì •ì€ ë‹¨ì¼ íŠ¸ëž™ì—ë§Œ 해당ë˜ì–´ì„œ, ë² ì§€ì–´ íŽ¸ì§‘ì— ìž‘ë™í•˜ì§€ 않아요." #: editor/animation_track_editor.cpp msgid "" @@ -458,34 +489,40 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"ì´ ì• ë‹ˆë©”ì´ì…˜ì€ ê°€ì ¸ì˜¨ ì”¬ì— ì†í•´ìžˆìŠµë‹ˆë‹¤, ë”°ë¼ì„œ ê°€ì ¸ì˜¨ 트랙ì—는 변경사í•ì´ " -"ì €ìž¥ë˜ì§€ 않습니다.\n" +"ì´ ì• ë‹ˆë©”ì´ì…˜ì€ ê°€ì ¸ì˜¨ ì”¬ì— ì¢…ì†ë˜ì–´ìžˆì–´ìš”, ê°€ì ¸ì˜¨ íŠ¸ëž™ì˜ ë³€ê²½ 사í•ì€ ì €ìž¥ë˜" +"ì§€ 않아요.\n" "\n" -"커스텀 íŠ¸ëžŸì„ ì¶”ê°€í•˜ê¸° 위해서는, ì”¬ì˜ ê°€ì ¸ì˜¤ê¸° ì„¤ì •ìœ¼ë¡œ 가서\n" -"\"Animation > Storage\"를 \"Files\"로 ì„¤ì •í•˜ê³ \"Animation > Keep Custom " -"Tracks\"ì„ ì¼ ë‹¤ìŒ ë‹¤ì‹œ ê°€ì ¸ì˜¤ì„¸ìš”.\n" -"ë˜ëŠ” ì• ë‹ˆë©”ì´ì…˜ì„ 개별 파ì¼ë¡œ ê°€ì ¸ì˜¤ëŠ” ê°€ì ¸ì˜¤ê¸° í”„ë¦¬ì…‹ì„ ì‚¬ìš©í•˜ì„¸ìš”." +"ì €ìž¥ ê¸°ëŠ¥ì„ ì¼œë ¤ë©´ 맞춤 íŠ¸ëž™ì„ ì¶”ê°€í•˜ê³ , ì”¬ì˜ ê°€ì ¸ì˜¤ê¸° ì„¤ì •ìœ¼ë¡œ 가서\n" +"\"Animation > Storage\" ì„¤ì •ì„ \"Files\"로, \"Animation > Keep Custom Tracks" +"\" ì„¤ì •ì„ ì¼ ë’¤, 다시 ê°€ì ¸ì˜¤ì„¸ìš”.\n" +"ëŒ€ì‹ ê°€ì ¸ì˜¤ê¸° 프리셋으로 ì• ë‹ˆë©”ì´ì…˜ì„ 별ë„ì˜ íŒŒì¼ë¡œ ê°€ì ¸ì˜¬ ìˆ˜ë„ ìžˆì–´ìš”." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "ê²½ê³ : ê°€ì ¸ì˜¨ ì• ë‹ˆë©”ì´ì…˜ì„ íŽ¸ì§‘í•˜ê³ ìžˆìŒ" +msgstr "ê²½ê³ : ê°€ì ¸ì˜¨ ì• ë‹ˆë©”ì´ì…˜ì„ 편집 중" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" -msgstr "ì „ì²´ì„ íƒ" +msgstr "ëª¨ë‘ ì„ íƒí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Select None" -msgstr "ëª¨ë“ ì„ íƒ í•´ì œ" +msgstr "ëª¨ë‘ ì„ íƒí•˜ì§€ 않기" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"ì• ë‹ˆë©”ì´ì…˜ì„ ê°–ê³ ìžˆëŠ” AnimationPlayer ë…¸ë“œì˜ ê²½ë¡œë¥¼ ì„¤ì •í•˜ì§€ 않았어요." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "트리ì—서 ì„ íƒí•œ ë…¸ë“œì˜ íŠ¸ëž™ë§Œ 표시합니다." +msgstr "트리ì—서 ì„ íƒí•œ 노드만 íŠ¸ëž™ì— í‘œì‹œë˜ìš”." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "노드 별로 ê·¸ë£¹ì„ íŠ¸ëž™ 하거나 ì¼ë°˜ 목ë¡ìœ¼ë¡œ 표시합니다." +msgstr "노드 별로 íŠ¸ëž™ì„ ë¬¶ê±°ë‚˜ 묶지 ì•Šê³ ë‚˜ì—´í•´ì„œ ë³¼ 수 있어요." #: editor/animation_track_editor.cpp msgid "Snap:" @@ -510,7 +547,7 @@ msgstr "초당 í”„ë ˆìž„" #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "편집" +msgstr "편집하기" #: editor/animation_track_editor.cpp msgid "Animation properties." @@ -518,39 +555,39 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ì†ì„±." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "트랙 복사" +msgstr "트랙 복사하기" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ" +msgstr "ì„ íƒ í•목 í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "커서 위치ì—서 í¬ê¸° ì¡°ì ˆ" +msgstr "커서 위치ì—서 í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "ì„ íƒ ë³µì œ" +msgstr "ì„ íƒ í•목 ë³µì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "ì„ íƒëœ íŠ¸ëž™ì— ë³µì œ" +msgstr "ì„ íƒëœ íŠ¸ëž™ì— ë³µì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Delete Selection" -msgstr "ì„ íƒ ì‚ì œ" +msgstr "ì„ íƒ í•목 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "ë‹¤ìŒ ìŠ¤í…으로 ì´ë™" +msgstr "ë‹¤ìŒ ë‹¨ê³„ë¡œ ì´ë™í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "ì´ì „ 스í…으로 ì´ë™" +msgstr "ì´ì „ 단계로 ì´ë™í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 최ì í™”" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 최ì 화하기" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" @@ -558,11 +595,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸°" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í• ë…¸ë“œë¥¼ ì„ íƒí•˜ì„¸ìš”:" +msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ 줄 노드를 ì„ íƒí•˜ì„¸ìš”:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "ë² ì§€ì–´ 커브 사용" +msgstr "ë² ì§€ì–´ 커브 사용하기" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -582,15 +619,15 @@ msgstr "최ì í™” 가능한 최대 ê°ë„:" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "최ì í™”" +msgstr "최ì 화하기" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "올바르지 ì•Šì€ í‚¤ ì‚ì œ" +msgstr "ìž˜ëª»ëœ í‚¤ ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "미결 트랙과 빈 트랙 ì‚ì œ" +msgstr "í•´ê²°ë˜ì§€ ì•Šê³ ë¹ˆ 트랙 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -598,7 +635,7 @@ msgstr "ëª¨ë“ ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸°" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸° (ë˜ëŒë¦¬ê¸° 불가!)" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸° (ë˜ëŒë¦´ 수 없어요!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -606,11 +643,11 @@ msgstr "ì—†ì• ê¸°" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "ìŠ¤ì¼€ì¼ ë¹„ìœ¨:" +msgstr "규모 비율:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" -msgstr "ë³µì‚¬í• íŠ¸ëž™ ì„ íƒ:" +msgstr "ë³µì‚¬í• íŠ¸ëž™ì„ ì„ íƒí•˜ì„¸ìš”:" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -623,49 +660,47 @@ msgstr "복사하기" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "오디오 트랙 í´ë¦½ 추가" +msgstr "오디오 트랙 í´ë¦½ 추가하기" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "오디오 트랙 í´ë¦½ 시작 오프셋 변경" +msgstr "오디오 트랙 í´ë¦½ 시작 오프셋 변경하기" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "오디오 트랙 í´ë¦½ 종료 오프셋 변경" +msgstr "오디오 트랙 í´ë¦½ 종료 오프셋 변경하기" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "ë°°ì—´ í¬ê¸° 변경" +msgstr "ë°°ì—´ í¬ê¸° 변경하기" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "ë°°ì—´ ê°’ 타입 변경" +msgstr "ë°°ì—´ ê°’ ìœ í˜• 변경하기" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "ë°°ì—´ ê°’ 변경" +msgstr "ë°°ì—´ ê°’ 변경하기" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "ë¼ì¸ìœ¼ë¡œ ì´ë™" +msgstr "행으로 ì´ë™í•˜ê¸°" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "ë¼ì¸ 번호:" +msgstr "í–‰ 번호:" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." -msgstr "%d ê°œì˜ ë°œìƒì„ êµì²´í–ˆìŠµë‹ˆë‹¤." +msgstr "%@ê°œì˜ ë‹¨ì–´ë¥¼ êµì²´í–ˆì–´ìš”." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "%d 개가 ì¼ì¹˜í•©ë‹ˆë‹¤." +msgstr "%d개가 ì¼ì¹˜í•´ìš”." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "%d 개가 ì¼ì¹˜í•©ë‹ˆë‹¤." +msgstr "%d개가 ì¼ì¹˜í•´ìš”." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -677,15 +712,15 @@ msgstr "ì „ì²´ 단어" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "바꾸기" +msgstr "êµì²´í•˜ê¸°" #: editor/code_editor.cpp msgid "Replace All" -msgstr "ì „ì²´ 바꾸기" +msgstr "ì „ë¶€ êµì²´í•˜ê¸°" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "ì„ íƒ ì˜ì—ë§Œ" +msgstr "ì„ íƒ í•목만" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -696,13 +731,13 @@ msgstr "표준" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "확대" +msgstr "확대하기" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "축소" +msgstr "축소하기" #: editor/code_editor.cpp msgid "Reset Zoom" @@ -714,41 +749,41 @@ msgstr "ê²½ê³ " #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "ë¼ì¸ ë° ì»¬ëŸ¼ 번호." +msgstr "í–‰ ë° ì—´ 번호." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "ëŒ€ìƒ ë…¸ë“œì˜ ë©”ì„œë“œê°€ 명시ë˜ì–´ì•¼ 합니다." +msgstr "ëŒ€ìƒ ë…¸ë“œì˜ ë©”ì„œë“œë¥¼ ì§€ì •í•´ì•¼ í•´ìš”." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"ëŒ€ìƒ ë©”ì„œë“œë¥¼ ì°¾ì„ ìˆ˜ 없습니다! 올바른 메서드를 ì§€ì •í•˜ê±°ë‚˜, ëŒ€ìƒ ë…¸ë“œì— ìŠ¤í¬" -"립트를 ë¶™ì´ì„¸ìš”." +"ëŒ€ìƒ ë©”ì„œë“œë¥¼ ì°¾ì„ ìˆ˜ 없어요! 올바른 메서드를 ì§€ì •í•˜ê±°ë‚˜ ëŒ€ìƒ ë…¸ë“œì— ìŠ¤í¬ë¦½íЏ" +"를 붙여보세요." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "ë‹¤ìŒ ë…¸ë“œì— ì—°ê²°:" +msgstr "ì´ ë…¸ë“œì— ì—°ê²°í• ê²Œìš”:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "ë‹¤ìŒ ìŠ¤í¬ë¦½íŠ¸ì— ì—°ê²°:" +msgstr "ì´ ìŠ¤í¬ë¦½íŠ¸ì— ì—°ê²°í• ê²Œìš”:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "ë‹¤ìŒ ì‹œê·¸ë„로부터:" +msgstr "ì´ ì‹œê·¸ë„ì—서:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "ì”¬ì´ ìŠ¤í¬ë¦½íŠ¸ë¥¼ ê°–ê³ ìžˆì§€ 않습니다." +msgstr "ì”¬ì´ ì–´ë–¤ 스í¬ë¦½íŠ¸ë„ ê°–ê³ ìžˆì§€ 않네요." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "추가" +msgstr "추가하기" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp @@ -759,11 +794,11 @@ msgstr "추가" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "ì‚ì œ" +msgstr "ì‚ì œí•˜ê¸°" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "별ë„ì˜ í˜¸ì¶œ ì¸ìˆ˜ 추가:" +msgstr "별ë„ì˜ í˜¸ì¶œ ì¸ìˆ˜ 추가하기:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" @@ -780,7 +815,8 @@ msgstr "지연" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "시그ë„ì„ ì§€ì—°í•˜ëŠ” 것으로, íì— ì €ìž¥í•˜ê³ ëŒ€ê¸° ì‹œê°„ì— ì‹¤í–‰í•©ë‹ˆë‹¤." +msgstr "" +"시그ë„ì„ ì§€ì—°í•˜ë©´ 시그ë„ì€ íì— ì €ìž¥ë˜ê¸° ë•Œë¬¸ì— ëŒ€ê¸° 시간ì—ë§Œ 방출해요." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -788,11 +824,11 @@ msgstr "1회" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "첫 ë°©ì¶œ ì´í›„ 시그ë„ì„ ì—°ê²° í•´ì œí•©ë‹ˆë‹¤." +msgstr "ì²˜ìŒ ë°©ì¶œí•˜ë©´ ì‹œê·¸ë„ ì—°ê²°ì„ í’€ì–´ë²„ë ¤ìš”." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "시그ë„ì„ ì—°ê²°í• ìˆ˜ ì—†ìŒ" +msgstr "시그ë„ì„ ì—°ê²°í• ìˆ˜ 없어요" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -801,7 +837,8 @@ msgstr "시그ë„ì„ ì—°ê²°í• ìˆ˜ ì—†ìŒ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -818,15 +855,15 @@ msgstr "시그ë„:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "'%s'ì„(를) '%s'ì— ì—°ê²°" +msgstr "'%s'ì„(를) '%s'ì— ì—°ê²°í•˜ê¸°" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "'%s'와(ê³¼) '%s'ì˜ ì—°ê²° í•´ì œ" +msgstr "'%s'와(ê³¼) '%s'ì˜ ì—°ê²° 풀기" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "ì „ë¶€ 시그ë„ì—서 ì—°ê²° í•´ì œ: '%s'" +msgstr "ì „ë¶€ 시그ë„ì—서 ì—°ê²° 풀기: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." @@ -835,19 +872,19 @@ msgstr "연결하기..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "ì—°ê²° í•´ì œ" +msgstr "ì—°ê²° 풀기" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "시그ë„ì„ ë©”ì„œë“œì— ì—°ê²°" +msgstr "시그ë„ì„ ë©”ì„œë“œì— ì—°ê²°í•˜ê¸°" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "ì—°ê²° 편집:" +msgstr "ì—°ê²° 편집하기:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "\"%s\" 시그ë„ì˜ ëª¨ë“ ì—°ê²°ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "\"%s\" 시그ë„ì˜ ëª¨ë“ ì—°ê²°ì„ ì‚ì œí• ê¹Œìš”?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -855,27 +892,27 @@ msgstr "시그ë„" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "ì´ ì‹œê·¸ë„ì—서 ëª¨ë“ ì—°ê²°ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì´ ì‹œê·¸ë„ì˜ ëª¨ë“ ì—°ê²°ì„ ì‚ì œí• ê¹Œìš”?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "ëª¨ë“ ì—°ê²° í•´ì œ" +msgstr "ëª¨ë‘ ì—°ê²° 풀기" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "편집..." +msgstr "편집하기..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "메서드로 ì´ë™" +msgstr "메서드로 ì´ë™í•˜ê¸°" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "%s(으)로 타입 변경" +msgstr "%s(으)로 ìœ í˜• 바꾸기" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "변경" +msgstr "변경하기" #: editor/create_dialog.cpp msgid "Create New %s" @@ -888,21 +925,22 @@ msgstr "ì¦ê²¨ì°¾ê¸°:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "최근:" +msgstr "최근 기ë¡:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "검색:" +msgstr "검색하기:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "ì¼ì¹˜:" +msgstr "ì¼ì¹˜í•´ìš”:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -911,7 +949,7 @@ msgstr "설명:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "ëŒ€ì²´í• ëŒ€ìƒ ì°¾ê¸°:" +msgstr "êµì²´í• ëŒ€ìƒ ì°¾ê¸°:" #: editor/dependency_editor.cpp msgid "Dependencies For:" @@ -922,16 +960,16 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"씬 '%s'ì´(ê°€) 현재 편집 중입니다.\n" -"다시 불러올 때 변경사í•ì´ ì ìš©ë©ë‹ˆë‹¤." +"씬 '%s'ì„(를) íŽ¸ì§‘í•˜ê³ ìžˆì–´ìš”.\n" +"다시 불러와야 변경 사í•ì´ ì ìš©ë˜ìš”." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"리소스 '%s'ì´(ê°€) 사용 중입니다.\n" -"다시 불러올 때 변경사í•ì´ ì ìš©ë©ë‹ˆë‹¤." +"리소스 '%s'ì„(를) ì‚¬ìš©í•˜ê³ ìžˆì–´ìš”.\n" +"다시 불러와야 변경 사í•ì´ ì ìš©ë˜ìš”." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -949,11 +987,11 @@ msgstr "경로" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "종ì†ëœ í•목:" +msgstr "ì¢…ì† ê´€ê³„:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "깨진 종ì†ì„± ìˆ˜ì •" +msgstr "ë§ê°€ì§„ 부분 ê³ ì¹˜ê¸°" #: editor/dependency_editor.cpp msgid "Dependency Editor" @@ -961,7 +999,7 @@ msgstr "ì¢…ì† ê´€ê³„ 편집기" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "대체 리소스 검색:" +msgstr "대체 리소스 검색하기:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -979,7 +1017,7 @@ msgstr "ì†Œìœ ìž:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "프로ì 트ì—서 ì„ íƒí•œ 파ì¼ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" +msgstr "프로ì 트ì—서 ì„ íƒí•œ 파ì¼ì„ ì‚ì œí• ê¹Œìš”? (ë˜ëŒë¦´ 수 없어요)" #: editor/dependency_editor.cpp msgid "" @@ -987,12 +1025,12 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"ì‚ì œí•˜ë ¤ê³ í•˜ëŠ” 파ì¼ë“¤ì€ 다른 ë¦¬ì†ŒìŠ¤ë“¤ì´ ì •ìƒë™ìž‘하기 위해 필요합니다.\n" -"ì •ë§ë¡œ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" +"ì‚ì œí•˜ë ¤ëŠ” 파ì¼ì€ ìž‘ì—…ì„ ìœ„í•´ 다른 리소스ì—서 필요한 파ì¼ì´ì—ìš”.\n" +"ë¬´ì‹œí•˜ê³ ì‚ì œí• ê±´ê°€ìš”? (ë˜ëŒë¦´ 수 없어요)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "ì‚ì œí• ìˆ˜ 없습니다:" +msgstr "ì‚ì œí• ìˆ˜ 없어요:" #: editor/dependency_editor.cpp msgid "Error loading:" @@ -1000,7 +1038,7 @@ msgstr "불러오기 중 오류:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "ì¢…ì† ê´€ê³„ë¥¼ ì°¾ì„ ìˆ˜ 없어 ì”¬ì„ ë¶ˆëŸ¬ì˜¬ 수 없습니다:" +msgstr "ì¢…ì† ê´€ê³„ê°€ 누ë½ë˜ì–´ì„œ 불러올 수 없어요:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1008,19 +1046,19 @@ msgstr "ë¬´ì‹œí•˜ê³ ì—´ê¸°" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "ì–´ë–¤ ê²ƒì„ ìˆ˜í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì–´ë–¤ ìž‘ì—…ì„ í• ê±´ê°€ìš”?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "ì¢…ì† ê´€ê³„ ìˆ˜ì •" +msgstr "ì¢…ì† ê´€ê³„ ê³ ì¹˜ê¸°" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "불러오기 중 오류 ë°œìƒ!" +msgstr "불러오기 중 오류!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "%dê°œ í•ëª©ì„ ì˜êµ¬ì 으로 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" +msgstr "%dê°œì˜ í•ëª©ì„ ì˜êµ¬ì 으로 ì‚ì œí• ê¹Œìš”? (ë˜ëŒë¦´ 수 없어요!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1036,27 +1074,27 @@ msgstr "미사용 리소스 íƒìƒ‰ê¸°" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "ì‚ì œ" +msgstr "ì‚ì œí•˜ê¸°" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "ì†Œìœ " +msgstr "ì†Œìœ ìž" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "명확하게 사용ë˜ì§€ ì•Šì€ ë¦¬ì†ŒìŠ¤:" +msgstr "명확한 ì†Œìœ ìžê°€ 없는 리소스:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "Dictionary 키 변경" +msgstr "ë””ë ‰í† ë¦¬ 키 변경하기" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "Dictionary ê°’ 변경" +msgstr "ë””ë ‰í† ë¦¬ ê°’ 변경하기" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "Godot ì»¤ë®¤ë‹ˆí‹°ì— ê°ì‚¬ë“œë¦½ë‹ˆë‹¤!" +msgstr "Godot 커뮤니티ì—서 ê³ ë§ˆì›Œìš”!" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1076,7 +1114,7 @@ msgstr "프로ì 트 ë§¤ë‹ˆì € " #: editor/editor_about.cpp msgid "Developers" -msgstr "개발ìžë“¤" +msgstr "개발ìž" #: editor/editor_about.cpp msgid "Authors" @@ -1115,21 +1153,19 @@ msgid "License" msgstr "ë¼ì´ì„ 스" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "서드파티 ë¼ì´ì„ 스" +msgstr "ì œ 3ìž ë¼ì´ì„ 스" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engineì€ MIT ë¼ì´ì„ 스와 호환ë˜ëŠ” ìˆ˜ë§Žì€ ì„œë“œíŒŒí‹° ìžìœ 오픈소스 ë¼ì´ë¸ŒëŸ¬" -"ë¦¬ì— ì˜ì¡´í•©ë‹ˆë‹¤. 다ìŒì€ 그러한 서드파티 ì»´í¬ë„ŒíŠ¸ì˜ ì™„ì „í•œ 목ë¡ê³¼ ì´ì— 대ì‘하" -"는 ì €ìž‘ê¶Œ ì„ ì–¸ë¬¸ ë° ë¼ì´ì„¼ìŠ¤ìž…ë‹ˆë‹¤." +"Godot Engineì€ MIT ë¼ì´ì„ 스와 호환ë˜ëŠ” ìˆ˜ë§Žì€ ì œ 3ìž ìžìœ 오픈소스 ë¼ì´ë¸ŒëŸ¬ë¦¬" +"ì— ì˜ì¡´í•©ë‹ˆë‹¤. 다ìŒì€ 그러한 ì œ 3ìž êµ¬ì„± ìš”ì†Œì˜ ì „ì²´ 목ë¡ê³¼ ì´ì— 대ì‘하는 ì €" +"작권 ì„ ì–¸ë¬¸ ë° ë¼ì´ì„ 스입니다." #: editor/editor_about.cpp msgid "All Components" @@ -1144,17 +1180,16 @@ msgid "Licenses" msgstr "ë¼ì´ì„ 스" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "패키지 파ì¼ì„ 여는 ë° ì˜¤ë¥˜ê°€ ë°œìƒí–ˆìŠµë‹ˆë‹¤. zip 형ì‹ì´ 아닙니다." +msgstr "패키지 파ì´ì„ 여는 중 오류가 ë°œìƒí–ˆì–´ìš”, ZIP 형ì‹ì´ 아니네요." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "ì• ì…‹ ì••ì¶•í•´ì œ" +msgstr "ì• ì…‹ ì••ì¶• 풀기" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "패키지가 성공ì 으로 설치ë˜ì—ˆìŠµë‹ˆë‹¤!" +msgstr "패키지를 성공ì 으로 설치했어요!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1163,11 +1198,11 @@ msgstr "성공!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" -msgstr "설치" +msgstr "설치하기" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "패키지 ì¸ìŠ¤í†¨ëŸ¬" +msgstr "패키지 설치 마법사" #: editor/editor_audio_buses.cpp msgid "Speakers" @@ -1175,11 +1210,11 @@ msgstr "스피커" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "ì´íŽ™íŠ¸ 추가" +msgstr "효과 추가하기" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "오디오 버스 ì´ë¦„ 변경" +msgstr "오디오 버스 ì´ë¦„ 바꾸기" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" @@ -1199,23 +1234,24 @@ msgstr "오디오 버스 ë°”ì´íŒ¨ìФ 효과 í† ê¸€" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "오디오 버스 ì „ì†¡ ì„ íƒ" +msgstr "오디오 버스 ì „ì†¡ ì„ íƒí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "오디오 버스 ì´íŽ™íŠ¸ 추가" +msgstr "오디오 버스 효과 추가하기" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "버스 ì´íŽ™íŠ¸ ì´ë™" +msgstr "버스 효과 ì´ë™í•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "버스 ì´íŽ™íŠ¸ ì‚ì œ" +msgstr "버스 효과 ì‚ì œí•˜ê¸°" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." -msgstr "오디오 버스, 드래그 앤 드ë¡ìœ¼ë¡œ 재 배치하세요." +#, fuzzy +msgid "Drag & drop to rearrange." +msgstr "오디오 버스, 드래그 앤 드ë¡ìœ¼ë¡œ 다시 ì •ë ¬í•´ìš”." #: editor/editor_audio_buses.cpp msgid "Solo" @@ -1223,7 +1259,7 @@ msgstr "솔로" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "뮤트" +msgstr "ìŒì†Œê±°" #: editor/editor_audio_buses.cpp msgid "Bypass" @@ -1231,20 +1267,20 @@ msgstr "ë°”ì´íŒ¨ìФ" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "버스 옵션" +msgstr "버스 ì„¤ì •" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "ë³µì œ" +msgstr "ë³µì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "볼륨 리셋" +msgstr "볼륨 리셋하기" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "ì´íŽ™íŠ¸ ì‚ì œ" +msgstr "효과 ì‚ì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Audio" @@ -1252,35 +1288,35 @@ msgstr "오디오" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "오디오 버스 추가" +msgstr "오디오 버스 추가하기" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "주 버스는 ì‚ì œí• ìˆ˜ 없습니다!" +msgstr "마스터 버스는 ì‚ì œí• ìˆ˜ 없어요!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "오디오 버스 ì‚ì œ" +msgstr "오디오 버스 ì‚ì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "오디오 버스 ë³µì œ" +msgstr "오디오 버스 ë³µì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "버스 볼륨 리셋" +msgstr "버스 볼륨 리셋하기" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "오디오 버스 ì´ë™" +msgstr "오디오 버스 ì´ë™í•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "오디오 버스 ë ˆì´ì•„ì›ƒì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥..." +msgstr "오디오 버스 ë ˆì´ì•„ì›ƒì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥í•˜ê¸°..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." -msgstr "새 ë ˆì´ì•„ì›ƒì„ ì €ìž¥í• ìž¥ì†Œ..." +msgstr "새 ë ˆì´ì•„ì›ƒì„ ì €ìž¥í• ìœ„ì¹˜..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" @@ -1288,7 +1324,7 @@ msgstr "오디오 버스 ë ˆì´ì•„웃 열기" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "'%s' 파ì¼ì´ 없습니다." +msgstr "'%s' 파ì¼ì´ 없어요." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" @@ -1296,15 +1332,15 @@ msgstr "ë ˆì´ì•„웃" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "올바르지 ì•Šì€ íŒŒì¼ìž…니다. 오디오 버스 ë ˆì´ì•„ì›ƒì´ ì•„ë‹™ë‹ˆë‹¤." +msgstr "ìž˜ëª»ëœ íŒŒì¼ì´ì—ìš”, 오디오 버스 ë ˆì´ì•„ì›ƒì´ ì•„ë‹ˆì—ìš”." #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "버스 추가" +msgstr "버스 추가하기" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "ì´ ë ˆì´ì•„ì›ƒì— ìƒˆ 오디오 버스를 추가합니다." +msgstr "ì´ ë ˆì´ì•„ì›ƒì— ìƒˆ 오디오 버스를 ì¶”ê°€í• ê²Œìš”." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1314,15 +1350,15 @@ msgstr "불러오기" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "기존 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜µë‹ˆë‹¤." +msgstr "기존 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜¬ê²Œìš”." #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "다른 ì´ë¦„으로 ì €ìž¥" +msgstr "다른 ì´ë¦„으로 ì €ìž¥í•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "ì´ ë²„ìŠ¤ ë ˆì´ì•„ì›ƒì„ íŒŒì¼ë¡œ ì €ìž¥í•©ë‹ˆë‹¤..." +msgstr "ì´ ë²„ìŠ¤ ë ˆì´ì•„ì›ƒì„ íŒŒì¼ë¡œ ì €ìž¥í• ê²Œìš”..." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1330,15 +1366,15 @@ msgstr "기본값 불러오기" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "기본 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜µë‹ˆë‹¤." +msgstr "기본 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜¬ê²Œìš”." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "새로운 버스 ë ˆì´ì•„ì›ƒì„ ë§Œë“니다." +msgstr "새로운 버스 ë ˆì´ì•„ì›ƒì„ ë§Œë“¤ì–´ìš”." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "올바르지 ì•Šì€ ì´ë¦„." +msgstr "ìž˜ëª»ëœ ì´ë¦„ì´ì—ìš”." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1346,65 +1382,66 @@ msgstr "올바른 문ìž:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "ì—”ì§„ì— ì¡´ìž¬í•˜ëŠ” í´ëž˜ìФ ì´ë¦„ê³¼ ì¶©ëŒí•˜ì§€ 않아야 합니다." +msgstr "ì—”ì§„ì— ìžˆëŠ” í´ëž˜ìФ ì´ë¦„ê³¼ 같으면 안ë¼ìš”." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." -msgstr "기존 내장 타입 ì´ë¦„ê³¼ ì¶©ëŒí•˜ì§€ 않아야 합니다." +msgstr "내장으로 있는 ìœ í˜•ì˜ ì´ë¦„ê³¼ 같으면 안ë¼ìš”." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "ì „ì— ìƒìˆ˜ ì´ë¦„ê³¼ ì¶©ëŒí•˜ì§€ 않아야 합니다." +msgstr "ì „ì—으로 있는 ìƒìˆ˜ ì´ë¦„ê³¼ 같으면 안ë¼ìš”." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "키워드를 ì˜¤í† ë¡œë“œ ì´ë¦„으로 ì‚¬ìš©í• ìˆ˜ 없습니다." +msgstr "키워드를 ì˜¤í† ë¡œë“œ ì´ë¦„으로 쓸 수 없어요." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "ì˜¤í† ë¡œë“œì— '%s'ì´(ê°€) ì´ë¯¸ 존재합니다!" +msgstr "ì˜¤í† ë¡œë“œ '%s'ì´(ê°€) ì´ë¯¸ 있어요!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "ì˜¤í† ë¡œë“œ ì´ë¦„ 변경" +msgstr "ì˜¤í† ë¡œë“œ ì´ë¦„ 바꾸기" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "ì˜¤í† ë¡œë“œ 글로벌 í† ê¸€" +msgstr "ì˜¤í† ë¡œë“œ ì „ì— í† ê¸€" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "ì˜¤í† ë¡œë“œ ì´ë™" +msgstr "ì˜¤í† ë¡œë“œ ì´ë™í•˜ê¸°" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "ì˜¤í† ë¡œë“œ ì‚ì œ" +msgstr "ì˜¤í† ë¡œë“œ ì‚ì œí•˜ê¸°" #: editor/editor_autoload_settings.cpp msgid "Enable" -msgstr "활성화" +msgstr "켜기" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "ì˜¤í† ë¡œë“œ ìž¬ì •ë ¬" +msgstr "ì˜¤í† ë¡œë“œ 다시 ì •ë ¬í•˜ê¸°" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "Invalid path." -msgstr "올바르지 ì•Šì€ ê²½ë¡œ." +msgstr "ìž˜ëª»ëœ ê²½ë¡œì´ì—ìš”." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." -msgstr "파ì¼ì´ 존재하지 않습니다." +msgstr "파ì¼ì´ 없어요." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "리소스 경로가 아닙니다." +msgstr "리소스 경로가 아니ì—ìš”." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "ì˜¤í† ë¡œë“œ 추가" +msgstr "ì˜¤í† ë¡œë“œ 추가하기" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "경로:" @@ -1428,7 +1465,7 @@ msgstr "씬 ì—…ë°ì´íЏ 중" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "로컬 변경사í•ì„ ì €ìž¥ 중..." +msgstr "ì§€ì— ë³€ê²½ 사í•ì„ ì €ìž¥ 중..." #: editor/editor_data.cpp msgid "Updating scene..." @@ -1444,11 +1481,11 @@ msgstr "[ì €ìž¥ë˜ì§€ 않ìŒ]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." -msgstr "ë¨¼ì € 기본 ë””ë ‰í† ë¦¬ë¥¼ ì„ íƒí•´ì£¼ì„¸ìš”." +msgstr "ë¨¼ì € 기본 ë””ë ‰í† ë¦¬ë¥¼ ì„ íƒí•˜ê¸°í•´ì£¼ì„¸ìš”." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "ë””ë ‰í† ë¦¬ ì„ íƒ" +msgstr "ë””ë ‰í† ë¦¬ ì„ íƒí•˜ê¸°" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp @@ -1466,39 +1503,39 @@ msgstr "ì´ë¦„:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "í´ë”를 만들 수 없습니다." +msgstr "í´ë”를 만들 수 없어요." #: editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "ì„ íƒ" +msgstr "ì„ íƒí•˜ê¸°" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "íŒŒì¼ ì €ìž¥ 중:" +msgstr "íŒŒì¼ ì €ìž¥í•˜ê¸°:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "ì˜ˆìƒ ê²½ë¡œì—서 내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:" +msgstr "ì˜ˆìƒ ê²½ë¡œì—서 내보낸 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없어요:" #: editor/editor_export.cpp msgid "Packing" -msgstr "패킹 중" +msgstr "í¬ìž¥í•˜ê¸°" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ GLES2를 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—서 " -"'Import Etc'ì„ ì‚¬ìš©í•˜ì„¸ìš”." +"ëŒ€ìƒ í”Œëž«í¼ì—서는 GLES2 ìš© 'ETC' í…스처 ì••ì¶•ì´ í•„ìš”í•´ìš”. 프로ì 트 ì„¤ì •ì—서 " +"'Import Etc' ì„¤ì •ì„ ì¼œì„¸ìš”." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ GLES3를 위해 'ETC2' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—" -"서 'Import Etc 2'를 사용하세요." +"ëŒ€ìƒ í”Œëž«í¼ì—서는 GLES3 ìš© 'ETC2' í…스처 ì••ì¶•ì´ í•„ìš”í•´ìš”. 프로ì 트 ì„¤ì •ì—서 " +"'Import Etc 2' ì„¤ì •ì„ ì¼œì„¸ìš”." #: editor/editor_export.cpp msgid "" @@ -1507,32 +1544,29 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ 드ë¼ì´ë²„ê°€ GLES2로 í´ë°±í•˜ê¸° 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆ" -"다.\n" -"프로ì 트 ì„¤ì •ì—서 'Import Etc'ì„ í‚¤ê±°ë‚˜, 'Driver Fallback Enabled'를 비활성화" -"하세요." +"ëŒ€ìƒ í”Œëž«í¼ì€ 드ë¼ì´ë²„ê°€ GLES2로 í´ë°±í•˜ê¸° 위해 'ETC' í…스처 ì••ì¶•ì´ í•„ìš”í•´ìš”. " +"프로ì 트 ì„¤ì •ì—서 'Import Etc' ì„¤ì •ì„ ì¼œê±°ë‚˜, 'Driver Fallback Enabled' ì„¤ì •" +"ì„ ë„세요." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "커스텀 디버그 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다." +msgstr "맞춤 디버그 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없어요." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "커스텀 릴리즈 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다." +msgstr "맞춤 출시 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없어요." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:" +msgstr "템플릿 파ì¼ì„ ì°¾ì„ ìˆ˜ 없어요:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" -"32 비트 환경ì—서 ë‚´ìž¥ëœ PCK를 ë‚´ë³´ë‚´ë ¤ë©´ 4 GiB(기가 ì´ì§„ ë°”ì´íЏ)보다 작아야 " -"합니다." +msgstr "32비트 환경ì—서는 4GiB보다 í° ë‚´ìž¥ëœ PCK를 내보낼 수 없어요." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1564,59 +1598,59 @@ msgstr "íŒŒì¼ ì‹œìŠ¤í…œê³¼ ê°€ì ¸ì˜¤ê¸° ë…" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "프로필 '%s'ì„(를) ì§€ìš°ì‹œê² ìŠµë‹ˆê¹Œ? (뒤로가기 ì—†ìŒ)" +msgstr "프로필 '%s'ì„(를) 지울까요? (ë˜ëŒë¦´ 수 없어요)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "í”„ë¡œí•„ì€ ì˜¬ë°”ë¥¸ íŒŒì¼ ì´ë¦„ì´ë©°, '.'ì„ í¬í•¨í•˜ì§€ 않아야 합니다" +msgstr "프로필ì—는 올바른 íŒŒì¼ ì´ë¦„ì´ë©´ì„œ, '.'ì´ ì—†ì–´ì•¼ í•´ìš”" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." -msgstr "ì´ ì´ë¦„ì„ ê°€ì§„ í”„ë¡œí•„ì´ ì´ë¯¸ 존재합니다." +msgstr "ì´ ì´ë¦„으로 ëœ í”„ë¡œí•„ì´ ì´ë¯¸ 있어요." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "(편집기 비활성화ë¨, ì†ì„± 비활성화ë¨)" +msgstr "(편집기 꺼ì§, ì†ì„± 꺼ì§)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" -msgstr "(ì†ì„± 비활성화ë¨)" +msgstr "(ì†ì„± 꺼ì§)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" -msgstr "(편집기 비활성화ë¨)" +msgstr "(편집기 꺼ì§)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "í´ëž˜ìФ 옵션:" +msgstr "í´ëž˜ìФ ì„¤ì •:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "컨í…스트 편집기 활성화" +msgstr "ë§¥ë½ íŽ¸ì§‘ê¸° 켜기" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" -msgstr "í™œì„±í™”ëœ ì†ì„±:" +msgstr "켜진 ì†ì„±:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" -msgstr "í™œì„±í™”ëœ ê¸°ëŠ¥:" +msgstr "켜진 기능:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" -msgstr "í™œì„±í™”ëœ í´ëž˜ìФ:" +msgstr "켜진 í´ëž˜ìФ:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "íŒŒì¼ '%s' 형ì‹ì´ 올바르지 않습니다, ê°€ì ¸ì˜¤ê¸°ê°€ 중단ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "íŒŒì¼ '%s' 형ì‹ì´ 잘못ë¬ì–´ìš”, ê°€ì ¸ì˜¬ 수 없어요." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"프로필 '%s'ì´(ê°€) ì´ë¯¸ 존재합니다. ê°€ì ¸ì˜¤ê¸° ì „ì— ì•žì˜ ê²ƒì„ ì‚ì œí•˜ì„¸ìš”, ê°€ì ¸ì˜¤" -"기가 중단ë˜ì—ˆìŠµë‹ˆë‹¤." +"프로필 '%s'ì´(ê°€) ì´ë¯¸ 있어요. ê°€ì ¸ì˜¤ê¸° ì „ì— ì´ë¯¸ 있는 í”„ë¡œí•„ì„ ë¨¼ì € ì‚ì œí•˜ì„¸" +"ìš”, ê°€ì ¸ì˜¬ 수 없어요." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -1624,7 +1658,7 @@ msgstr "í”„ë¡œí•„ì„ ê²½ë¡œì— ì €ìž¥í•˜ëŠ” 중 오류: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "ë¹„ì„¤ì •" +msgstr "ì„¤ì •í•˜ì§€ 않기" #: editor/editor_feature_profile.cpp msgid "Current Profile:" @@ -1632,10 +1666,11 @@ msgstr "현재 프로필:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "현재 만들기" +msgstr "í˜„ìž¬ì˜ ê²ƒìœ¼ë¡œ 만들기" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "새 것" @@ -1666,7 +1701,7 @@ msgstr "프로필 지우기" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "ê°€ì ¸ì˜¨ 프로필" +msgstr "프로필 ê°€ì ¸ì˜¤ê¸°" #: editor/editor_feature_profile.cpp msgid "Export Profile" @@ -1674,11 +1709,11 @@ msgstr "프로필 내보내기" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "편집기 기능 프로필 관리" +msgstr "편집기 기능 프로필 관리하기" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "현재 í´ë” ì„ íƒ" +msgstr "현재 í´ë” ì„ íƒí•˜ê¸°" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" @@ -1686,11 +1721,11 @@ msgstr "파ì¼ì´ 존재합니다. ë®ì–´ì“°ì‹œê² 습니까?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "ì´ í´ë” ì„ íƒ" +msgstr "ì´ í´ë” ì„ íƒí•˜ê¸°" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "경로 복사" +msgstr "경로 복사하기" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" @@ -1706,6 +1741,7 @@ msgid "New Folder..." msgstr "새 í´ë”..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "ìƒˆë¡œê³ ì¹¨" @@ -1774,35 +1810,35 @@ msgstr "경로 í¬ì»¤ìФ" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "ì¦ê²¨ì°¾ê¸° 위로 ì´ë™" +msgstr "ì¦ê²¨ì°¾ê¸° 위로 ì´ë™í•˜ê¸°" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "ì¦ê²¨ì°¾ê¸° 아래로 ì´ë™" +msgstr "ì¦ê²¨ì°¾ê¸° 아래로 ì´ë™í•˜ê¸°" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "ì´ì „ í´ë”로 ì´ë™í•©ë‹ˆë‹¤." +msgstr "ì´ì „ í´ë”로 ì´ë™í•´ìš”." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "ë‹¤ìŒ í´ë”로 ì´ë™í•©ë‹ˆë‹¤." +msgstr "ë‹¤ìŒ í´ë”로 ì´ë™í•´ìš”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "부모 í´ë”로 ì´ë™í•©ë‹ˆë‹¤." +msgstr "부모 í´ë”로 ì´ë™í•´ìš”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "파ì¼ì„ ìƒˆë¡œê³ ì¹¨í•©ë‹ˆë‹¤." +msgstr "파ì¼ì„ ìƒˆë¡œê³ ì¹¨í•´ìš”." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "현재 í´ë”를 ì¦ê²¨ì°¾ê¸° (안) 합니다." +msgstr "현재 í´ë”를 ì¦ê²¨ì°¾ê¸°í•˜ê±°ë‚˜ 하지 않아요." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "ê°ì¶˜ 파ì¼ì˜ 표시 여부 í† ê¸€í•˜ê¸°." +msgstr "ê°ì¶˜ 파ì¼ì˜ 표시 여부 í† ê¸€." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1810,17 +1846,17 @@ msgstr "ì¸ë„¤ì¼ 바둑íŒìœ¼ë¡œ 보기." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "리스트로 보기." +msgstr "목ë¡ìœ¼ë¡œ 보기." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "ë””ë ‰í† ë¦¬ì™€ 파ì¼:" +msgstr "ë””ë ‰í† ë¦¬ & 파ì¼:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "미리보기:" +msgstr "미리 보기:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" @@ -1828,7 +1864,7 @@ msgstr "파ì¼:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "올바른 확장ìžë¥¼ 사용해야 합니다." +msgstr "올바른 확장ìžë¥¼ 사용해야 í•´ìš”." #: editor/editor_file_system.cpp msgid "ScanSources" @@ -1838,9 +1874,7 @@ msgstr "소스 조사" msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" -msgstr "" -"íŒŒì¼ %sì„(를) 가리키는 다른 ìœ í˜•ì˜ ê°€ì ¸ì˜¤ê¸°ë“¤ì´ ìžˆìŠ´ë‹ˆë‹¤, ê°€ì ¸ì˜¤ê¸°ê°€ 중단ë˜" -"었습니다" +msgstr "íŒŒì¼ %sì„(를) 가리키는 다른 ìœ í˜•ì˜ ê°€ì ¸ì˜¤ê¸°ê°€ ë§Žì•„ìš”, ê°€ì ¸ì˜¬ 수 없어요" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1863,7 +1897,8 @@ msgid "Inherited by:" msgstr "ìƒì†í•œ í´ëž˜ìФ:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "간단한 설명:" #: editor/editor_help.cpp @@ -1871,59 +1906,32 @@ msgid "Properties" msgstr "ì†ì„±" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "ì†ì„±:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "메서드" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "메서드:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "테마 ì†ì„±" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "테마 ì†ì„±:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "시그ë„:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ì—´ê±°" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ì—´ê±°:" - -#: editor/editor_help.cpp msgid "enum " msgstr "ì´ë„˜ " #: editor/editor_help.cpp msgid "Constants" -msgstr "ìƒìˆ˜(Constant)" - -#: editor/editor_help.cpp -msgid "Constants:" -msgstr "ìƒìˆ˜:" +msgstr "ìƒìˆ˜" #: editor/editor_help.cpp msgid "Class Description" msgstr "í´ëž˜ìФ 설명" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "í´ëž˜ìФ 설명:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "온ë¼ì¸ íŠœí† ë¦¬ì–¼:" #: editor/editor_help.cpp @@ -1932,41 +1940,33 @@ msgid "" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" -"현재 ì´ í´ëž˜ìŠ¤ì— ëŒ€í•œ íŠœí† ë¦¬ì–¼ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]ë„ì›€ì„ ì£¼" -"시거나[/url][/color] [color=$color][url=$url2]ìš”ì² í•˜ì‹¤ 수[/url][/color] 있습" -"니다." +"현재 ì´ í´ëž˜ìŠ¤ì— ëŒ€í•œ íŠœí† ë¦¬ì–¼ì´ ì—†ì–´ìš”. [color=$color][url=$url]íŠœí† ë¦¬ì–¼ì— " +"기여하거나[/url][/color] [color=$color][url=$url2]íŠœí† ë¦¬ì–¼ì„ ìš”ì²í• 수[/url]" +"[/color] 있어요." #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "ì†ì„± 설명" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ì†ì„± 설명:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"현재 ì´ ì†ì„±ì— 대한 ìƒì„¸ì„¤ëª…ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]ê´€ë ¨ ì •ë³´ë¥¼ " -"기여하여[/url][/color] ë” ë‚˜ì•„ì§€ê²Œ ë„와주세요!" +"현재 ì´ ì†ì„±ì˜ ì„¤ëª…ì´ ì—†ì–´ìš”[color=$color][url=$url]ê´€ë ¨ ì •ë³´ë¥¼ 기여하여[/" +"url][/color] ê°œì„ í• ìˆ˜ 있ë„ë¡ ë„와주세요!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "메서드 설명" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "메서드 설명:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -"현재 ì´ ë©”ì„œë“œì— ëŒ€í•œ ìƒì„¸ ì„¤ëª…ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]ê´€ë ¨ ì •ë³´" -"를 기여하여[/url][/color] ë” ë‚˜ì•„ì§€ê²Œ ë„와주세요!" +"현재 ì´ ë©”ì„œë“œì˜ ì„¤ëª…ì´ ì—†ì–´ìš”. [color=$color][url=$url]ê´€ë ¨ ì •ë³´ë¥¼ 기여하여" +"[/url][/color] ê°œì„ í• ìˆ˜ 있ë„ë¡ ë„와주세요!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -1975,35 +1975,35 @@ msgstr "ë„ì›€ë§ ê²€ìƒ‰" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "ëª¨ë‘ í‘œì‹œ" +msgstr "ëª¨ë‘ í‘œì‹œí•˜ê¸°" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "í´ëž˜ìŠ¤ë§Œ" +msgstr "í´ëž˜ìŠ¤ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "메서드만" +msgstr "메서드만 표시하기" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "시그ë„ë§Œ" +msgstr "시그ë„ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "ìƒìˆ˜ë§Œ" +msgstr "ìƒìˆ˜ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "ì†ì„±ë§Œ" +msgstr "ì†ì„±ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "테마 ì†ì„±ë§Œ" +msgstr "테마 ì†ì„±ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "멤버 타입" +msgstr "멤버 ìœ í˜•" #: editor/editor_help_search.cpp msgid "Class" @@ -2027,10 +2027,10 @@ msgstr "ì¶œë ¥:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" -msgstr "ì„ íƒ ë³µì‚¬" +msgstr "ì„ íƒ í•목 복사하기" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2043,23 +2043,64 @@ msgstr "지우기" msgid "Clear Output" msgstr "ì¶œë ¥ 지우기" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "중단하기" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "시작" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "아래" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "위" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "노드" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "윈ë„ìš°" +msgstr "새 ì°½" #: editor/editor_node.cpp msgid "Project export failed with error code %d." -msgstr "프로ì 트 내보내기가 오류 코드 %d 로 실패했습니다." +msgstr "프로ì 트를 내보낼 수 없었어요 오류 코드%d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "ê°€ì ¸ì˜¨ 리소스를 ì €ìž¥í• ìˆ˜ 없습니다." +msgstr "ê°€ì ¸ì˜¨ 리소스를 ì €ìž¥í• ìˆ˜ 없어요." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "확ì¸" +msgstr "네" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -2070,20 +2111,20 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì§€ 않기 ë•Œë¬¸ì— ì €ìž¥í• ìˆ˜ 없습니다. ë¨¼ì € 리소스" -"를 ìœ ì¼í•˜ê²Œ 만드세요." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” 편집 ì¤‘ì¸ ì”¬ì— ì†í•œ ê²ƒì´ ì•„ë‹ˆë¼ì„œ ì €ìž¥í• ìˆ˜ 없어요. ì €ìž¥í•˜ê¸° ì „" +"ì— ë¨¼ì € 리소스를 ìœ ì¼í•˜ê²Œ 만드세요." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "리소스를 다른 ì´ë¦„으로 ì €ìž¥..." +msgstr "리소스를 다른 ì´ë¦„으로 ì €ìž¥í•˜ê¸°..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "쓰기 위한 파ì¼ì„ ì—´ 수 ì—†ìŒ:" +msgstr "파ì¼ì„ ìž‘ì„±í•˜ë ¤ê³ ì—´ 수 없어요:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "ìš”ì²í•œ íŒŒì¼ í˜•ì‹ì„ 알 수 ì—†ìŒ:" +msgstr "ìš”ì²í•œ íŒŒì¼ í˜•ì‹ì„ 알 수 없어요:" #: editor/editor_node.cpp msgid "Error while saving." @@ -2091,7 +2132,7 @@ msgstr "ì €ìž¥ 중 오류." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "'%s'ì„(를) ì—´ 수 없습니다. 파ì¼ì´ 존재하지 않습니다." +msgstr "'%s'ì„(를) ì—´ 수 없어요. 파ì¼ì´ ì´ë™í–ˆê±°ë‚˜ ì‚ì œë나ë´ìš”." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -2099,55 +2140,55 @@ msgstr "'%s' 구문 ë¶„ì„ ì¤‘ 오류." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "예ìƒì¹˜ 못한 '%s' 파ì¼ì˜ ë." +msgstr "예기치 못한 '%s' 파ì¼ì˜ ë." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "'%s'ì´(ê°€) 없거나 ì¢…ì† í•ëª©ì´ ì—†ìŠµë‹ˆë‹¤." +msgstr "'%s' ë˜ëŠ” ì´ê²ƒì˜ ì¢…ì† í•ëª©ì´ ì—†ì–´ìš”." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "'%s' 로딩 중 오류." +msgstr "'%s' 불러오는 중 오류." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "씬 ì €ìž¥" +msgstr "씬 ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "ë¶„ì„중" +msgstr "ë¶„ì„하기" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "ì¸ë„¤ì¼ ìƒì„± 중" +msgstr "ì¸ë„¤ì¼ 만들기" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트 ì—†ì´ëŠ” 불가합니다." +msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트가 필요해요." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" -"사ì´í´ë¡œ ëœ ì¸ìŠ¤í„´ìŠ¤ê°€ í¬í•¨ë˜ì–´ 있기 ë•Œë¬¸ì— ì´ ì”¬ì„ ì €ìž¥í• ìˆ˜ 없습니다.\n" -"ì´ë¥¼ ìˆ˜ì •í•˜ê³ ë‹¤ì‹œ ì €ìž¥ì„ ì‹œë„하ì‹ì‹œì˜¤." +"ì´ ì”¬ì—는 순환하는 ì¸ìŠ¤í„´ìŠ¤ë¥¼ í¬í•¨í•˜ê³ 있어서 ì €ìž¥í• ìˆ˜ 없어요.\n" +"ì´ë¥¼ 해결한 후 다시 ì €ìž¥í•´ë³´ì„¸ìš”." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없습니다. ì•„ë§ˆë„ ì¢…ì† ê´€ê³„(ì¸ìŠ¤í„´ìŠ¤ ë˜ëŠ” ìƒì†)ê°€ 만족스럽지 않" -"ì„ ìˆ˜ 있습니다." +"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없어요. ì¢…ì† ê´€ê³„ (ì¸ìŠ¤í„´ìŠ¤ ë˜ëŠ” ìƒì†)ê°€ 만족스럽지 않나 ë³´êµ°" +"ìš”." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "ì—´ë ¤ìžˆëŠ” ì”¬ì„ ë®ì–´ 쓸 수 없습니다!" +msgstr "ì—´ë ¤ìžˆëŠ” ì”¬ì€ ë®ì–´ 쓸 수 없어요!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "ë³‘í•©í• ë©”ì‹œ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ 불러올 수 없습니다!" +msgstr "ë³‘í•©í• ë©”ì‹œ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ 불러올 수 없어요!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" @@ -2155,7 +2196,7 @@ msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ ì €ìž¥ 중 오류!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "ë³‘í•©í• íƒ€ì¼ì…‹ì„ 불러올 수 없습니다!" +msgstr "ë³‘í•©í• íƒ€ì¼ì…‹ì„ 불러올 수 없어요!" #: editor/editor_node.cpp msgid "Error saving TileSet!" @@ -2163,19 +2204,19 @@ msgstr "타ì¼ì…‹ ì €ìž¥ 중 오류!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "ë ˆì´ì•„웃 ì €ìž¥ ì‹œë„ ì¤‘ 오류!" +msgstr "ë ˆì´ì•„웃 ì €ìž¥ 중 오류!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "편집기 기본 ë ˆì´ì•„ì›ƒì´ ë³€ê²½ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "편집기 기본 ë ˆì´ì•„ì›ƒì´ ìƒˆë¡œ ì •ì˜ë˜ì—ˆì–´ìš”." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "ë ˆì´ì•„웃 ì´ë¦„ì„ ì°¾ì„ ìˆ˜ 없습니다!" +msgstr "ë ˆì´ì•„웃 ì´ë¦„ì„ ì°¾ì„ ìˆ˜ 없어요!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "기본 ë ˆì´ì•„ì›ƒì´ ì´ˆê¸° ì„¤ì •ìœ¼ë¡œ ë³µì›ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "기본 ë ˆì´ì•„ì›ƒì´ ì´ˆê¸° ì„¤ì •ìœ¼ë¡œ ëŒì•„왔어요." #: editor/editor_node.cpp msgid "" @@ -2183,25 +2224,25 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì™”ë˜ ì”¬ì— ì†í•œ 것ì´ë¯€ë¡œ ìˆ˜ì •í• ìˆ˜ 없습니다.\n" -"ê´€ë ¨ 작업 ì ˆì°¨ë¥¼ ë” ìž˜ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°(scene importing)ê³¼ ê´€ë ¨ëœ ë¬¸ì„œ" -"를 확ì¸í•´ì£¼ì‹ì‹œì˜¤." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì˜¨ ì”¬ì— ì†í•œ ê±°ë¼ íŽ¸ì§‘í• ìˆ˜ 없어요.\n" +"ì´ ì›Œí¬í”Œë¡œë¥¼ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°(Importing Scenes)와 ê´€ë ¨ëœ ë¬¸ì„œë¥¼ ì½ì–´ì£¼" +"세요." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ì¸ìŠ¤í„´ìŠ¤ë˜ê±°ë‚˜ ìƒì†ëœ ì”¬ì— ì†í•´ìžˆìŠ´ë‹ˆë‹¤.\n" -"현재 ì”¬ì„ ì €ìž¥í•˜ëŠ” 경우, 변경사í•ì´ ìœ ì§€ë˜ì§€ 않습니다." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ì¸ìŠ¤í„´ìŠ¤ë˜ê±°ë‚˜ ìƒì†ëœ ì”¬ì— ì†í•´ 있어요.\n" +"현재 ì”¬ì„ ì €ìž¥í•˜ëŠ” 경우 ë¦¬ì†ŒìŠ¤ì˜ ë³€ê²½ 사í•ì€ ì ìš©ë˜ì§€ ì•Šì„ ê±°ì˜ˆìš”." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì˜¤ê¸° ë˜ì—ˆìœ¼ë¯€ë¡œ ìˆ˜ì •í• ìˆ˜ 없습니다. ê°€ì ¸ì˜¤ê¸° 패ë„ì—서 ì†ì„±ì„ " -"변경한 ë’¤ 다시 ê°€ì ¸ì˜¤ì‹ì‹œì˜¤." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì˜¨ 것ì´ë¼ íŽ¸ì§‘í• ìˆ˜ 없어요. ê°€ì ¸ì˜¤ê¸° 패ë„ì—서 ì„¤ì •ì„ ë³€ê²½í•œ " +"ë’¤ 다시 ê°€ì ¸ì˜¤ì„¸ìš”." #: editor/editor_node.cpp msgid "" @@ -2210,9 +2251,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"ì´ ì”¬ì€ ê°€ì ¸ì˜¨ 것으로 변경사í•ì´ ìœ ì§€ë˜ì§€ 않습니다.\n" -"ì¸ìŠ¤í„´ìŠ¤í™” í˜¹ì€ ìƒì†ì„ 하면 ì”¬ì„ ìˆ˜ì •í• ìˆ˜ 있게 ë©ë‹ˆë‹¤.\n" -"ì´ ì›Œí¬í”Œë¡œë¥¼ ë” ìž˜ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°ì™€ ê´€ë ¨ëœ ë¬¸ì„œë¥¼ 확ì¸í•´ì£¼ì‹ì‹œì˜¤." +"ì´ ì”¬ì€ ê°€ì ¸ì˜¨ 것ì´ë¼ 변경 사í•ì€ ì ìš©ë˜ì§€ 않아요.\n" +"ì´ ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í•˜ê±°ë‚˜ ìƒì†í•˜ë©´ íŽ¸ì§‘í• ìˆ˜ 있어요.\n" +"ì´ ì›Œí¬í”Œë¡œë¥¼ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°(Importing Scenes)와 ê´€ë ¨ëœ ë¬¸ì„œë¥¼ ì½ì–´ì£¼" +"세요." #: editor/editor_node.cpp msgid "" @@ -2220,21 +2262,20 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" -"ì´ê²ƒì€ ì›ê²© 오브ì 트입니다, 변경사í•ì´ ìœ ì§€ë˜ì§€ 않습니다.\n" -"ì´ ì›Œí¬í”Œë¡œì— 대해 ë” ìžì„¸ížˆ ì´í•´í•˜ë ¤ë©´ 디버깅 ê´€ë ¨ 문서를 ì½ì–´ë³´ì‹œê¸° ë°”ëžë‹ˆ" -"다." +"ì›ê²© ê°ì²´ëŠ” 변경사í•ì´ ì ìš©ë˜ì§€ 않아요.\n" +"ì´ ì›Œí¬í”Œë¡œë¥¼ ì´í•´í•˜ë ¤ë©´ 디버깅(Debugging)ê³¼ ê´€ë ¨ëœ ë¬¸ì„œë¥¼ ì½ì–´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "실행하기 위해 ì •ì˜ëœ ì”¬ì´ ì—†ìŠµë‹ˆë‹¤." +msgstr "실행하기로 ì •ì˜ëœ ì”¬ì´ ì—†ì–´ìš”." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." -msgstr "현재 ì”¬ì´ ì €ìž¥ë˜ì§€ 않았습니다. ì‹¤í–‰ì „ì— ì €ìž¥í•´ì£¼ì„¸ìš”." +msgstr "현재 ì”¬ì´ ì €ìž¥ë˜ì§€ 않았어요. 실행하기 ì „ì— ì €ìž¥í•´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "서브 프로세스를 ì‹œìž‘í• ìˆ˜ 없습니다!" +msgstr "하위 프로세스를 ì‹œìž‘í• ìˆ˜ 없어요!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" @@ -2258,23 +2299,23 @@ msgstr "ë¹ ë¥¸ 스í¬ë¦½íЏ 열기..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "ì €ìž¥ ë° ë‹«ê¸°" +msgstr "ì €ìž¥ & 닫기" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ì‚¬í•ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ 사í•ì„ ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "%s ìˆ˜ì •ëœ ë¦¬ì†ŒìŠ¤ê°€ ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "ìˆ˜ì •ëœ ë¦¬ì†ŒìŠ¤ %sì´(ê°€) ì €ìž¥ë˜ì—ˆì–´ìš”." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "ì”¬ì„ ì €ìž¥í•˜ê¸° 위해 루트 노드가 필요합니다." +msgstr "ì”¬ì„ ì €ìž¥í•˜ë ¤ë©´ 루트 노드가 필요해요." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥..." +msgstr "ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥í•˜ê¸°..." #: editor/editor_node.cpp msgid "No" @@ -2286,11 +2327,11 @@ msgstr "네" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "ì´ ì”¬ì€ ì €ìž¥ë˜ì§€ 않았습니다. ì‹¤í–‰ì „ì— ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì´ ì”¬ì€ ì•„ì§ ì €ìž¥í•˜ì§€ 않았네요. 실행하기 ì „ì— ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "ì´ ìž‘ì—…ì€ ì”¬ ì—†ì´ëŠ” 불가합니다." +msgstr "ì´ ìž‘ì—…ì—는 ì”¬ì´ í•„ìš”í•´ìš”." #: editor/editor_node.cpp msgid "Export Mesh Library" @@ -2306,15 +2347,15 @@ msgstr "타ì¼ì…‹ 내보내기" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "ì´ ìž‘ì—…ì€ ì„ íƒëœ 노드가 ì—†ì„때는 불가합니다." +msgstr "ì´ ìž‘ì—…ì—는 노드를 ì„ íƒí•´ 놓아야 í•´ìš”." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "현재 ì”¬ì´ ì €ìž¥ë˜ì§€ 않았습니다. ë¬´ì‹œí•˜ê³ ì—¬ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "현재 ì”¬ì„ ì €ìž¥í•˜ì§€ 않았네요. ë¬´ì‹œí•˜ê³ ì—´ê¹Œìš”?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "ì €ìž¥ë˜ì§€ ì•Šì€ ì”¬ì€ ë‹¤ì‹œ 불러올 수 없습니다." +msgstr "ì €ìž¥í•˜ì§€ ì•Šì€ ì”¬ì„ ë‹¤ì‹œ 불러올 수는 없어요." #: editor/editor_node.cpp msgid "Revert" @@ -2322,11 +2363,11 @@ msgstr "ë˜ëŒë¦¬ê¸°" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "ì´ í–‰ë™ì€ 취소가 불가능합니다. ë¬´ì‹œí•˜ê³ ë˜ëŒë¦¬ì‹œê² 습니까?" +msgstr "ì´ í–‰ë™ì€ ì·¨ì†Œí• ìˆ˜ 없어요. ë¬´ì‹œí•˜ê³ ë˜ëŒë¦´ê¹Œìš”?" #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "ë¹ ë¥¸ 씬 실행..." +msgstr "ë¹ ë¥¸ 씬 실행하기..." #: editor/editor_node.cpp msgid "Quit" @@ -2334,97 +2375,97 @@ msgstr "종료" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "편집기를 ì¢…ë£Œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "편집기를 ëŒê¹Œìš”?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ ì—¬ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ 열까요?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "ì €ìž¥í•˜ê³ ì¢…ë£Œ" +msgstr "ì €ìž¥í•˜ê³ ì¢…ë£Œí•˜ê¸°" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "닫기 ì „ì— ë‹¤ìŒ ì”¬(들)ì˜ ë³€ê²½ì‚¬í•ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ë„기 ì „ì— í•´ë‹¹ ì”¬ì˜ ë³€ê²½ 사í•ì„ ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" -msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ 열기 ì „ì— ë‹¤ìŒ ì”¬(들)ì˜ ë³€ê²½ì‚¬í•ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ 열기 ì „ì— í•´ë‹¹ ì”¬ì˜ ë³€ê²½ 사í•ì„ ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" -"ì´ ì˜µì…˜ì€ ë” ì´ìƒ 사용ë˜ì§€ 않습니다. ìƒˆë¡œê³ ì¹¨ì„ í•´ì•¼ 하는 ìƒí™©ì€ 버그로 간주" -"ë©ë‹ˆë‹¤. 리í¬íЏ ë°”ëžë‹ˆë‹¤." +"ì´ ì„¤ì •ì€ ë” ì´ìƒ ì‚¬ìš©í• ìˆ˜ 없어요. ìƒˆë¡œê³ ì¹¨ì„ ê°•ì œë¡œ 해야 하는 ìƒí™©ì€ 버그" +"로 간주ë¼ìš”. ì‹ ê³ í•´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "ë©”ì¸ ì”¬ ì„ íƒ" +msgstr "기본 씬 ê³ ë¥´ê¸°" #: editor/editor_node.cpp msgid "Close Scene" msgstr "씬 닫기" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "씬 닫기" +msgstr "ë‹«ì€ ì”¬ 다시 열기" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "ì• ë“œì˜¨ 플러그ì¸ì„ í™œì„±í™”í• ìˆ˜ 없습니다: '%s' 구성 구문 ë¶„ì„ ì‹¤íŒ¨." +msgstr "" +"ì• ë“œì˜¨ 플러그ì¸ì„ 여기서 켤 수 ì—†ìŒ: '%s' ì„¤ì •ì„ êµ¬ë¬¸ ë¶„ì„í• ìˆ˜ 없어요." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 플러그ì¸ì„ ì°¾ì„ ìˆ˜ 없습니다: 'res://addons/%s'." +msgstr "ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 플러그ì¸ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s'." +msgstr "ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 " -"것 같습니다, êµ¬ë¬¸ì„ í™•ì¸í•´ ë³´ì‹ì‹œì˜¤." +"ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' ì½”ë“œì˜ ì˜¤ë¥˜ê°€ 있는 것 ê°™" +"ì€ë°, ë¬¸ë²•ì„ í™•ì¸í•´ë´ìš”." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 기본 íƒ€ìž…ì´ " -"EditorPluginì´ ì•„ë‹™ë‹ˆë‹¤." +"ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' 기본 ìœ í˜•ì´ EditorPlugin" +"ì´ ì•„ë‹ˆì—ìš”." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 스í¬ë¦½íŠ¸ê°€ tool 모드" -"ê°€ 아닙니다." +"ë‹¤ìŒ ê²½ë¡œì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' 스í¬ë¦½íŠ¸ê°€ Tool 모드가 " +"아니ì—ìš”." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" -"'%s' ì”¬ì€ ìžë™ìœ¼ë¡œ ê°€ì ¸ì™€ 지기 때문ì—, ë³€ê²½í• ìˆ˜ 없습니다.\n" -"변경사í•ì„ ì ìš©í•˜ë ¤ë©´, 새로운 ìƒì† ì”¬ì„ ë§Œë“œì„¸ìš”." +"씬 '%s'ì„(를) ìžë™ìœ¼ë¡œ ê°€ì ¸ì™”ê¸° 때문ì—, ìˆ˜ì •í• ìˆ˜ 없어요.\n" +"ì´ ì”¬ì„ íŽ¸ì§‘í•˜ë ¤ë©´, 새로운 ìƒì† ì”¬ì„ ë§Œë“¤ì–´ì•¼ í•´ìš”." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"씬 로딩 중 오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤. 프로ì 트 경로 ì•ˆì— ì¡´ìž¬í•´ì•¼ 합니다. 'ê°€ì ¸ì˜¤" -"기'로 ì”¬ì„ ì—° 후ì—, 프로ì 트 경로 ì•ˆì— ì €ìž¥í•˜ì„¸ìš”." +"ì”¬ì„ ë¶ˆëŸ¬ì˜¤ëŠ” 중 오류가 ë°œìƒí–ˆì–´ìš”, 프로ì 트 ê²½ë¡œì— ìžˆì„ ê±°ì˜ˆìš”. 'ê°€ì ¸ì˜¤" +"기'를 사용해서 ì”¬ì„ ì—´ê³ , ê·¸ ì”¬ì„ í”„ë¡œì 트 경로 ì•ˆì— ì €ìž¥í•˜ì„¸ìš”." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "'%s' ì”¬ì˜ ì¢…ì† í•ëª©ì´ ê¹¨ì ¸ 있습니다:" +msgstr "씬 '%s'ì˜ ì¢…ì† í•ëª©ì´ ê¹¨ì§:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" @@ -2436,8 +2477,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"ë©”ì¸ ì”¬ì´ ì§€ì •ë˜ì§€ 않았습니다. ì„ íƒí•˜ì‹œê² 습니까?\n" -"ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' í•목ì—서 ë³€ê²½í• ìˆ˜ 있습니다." +"기본 ì”¬ì„ ì§€ì •í•˜ì§€ 않았네요. 하나 ì •í• ê¹Œìš”?\n" +"ì´ê±´ ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' ì¹´í…Œê³ ë¦¬ì—서 바꿀 수 있어요." #: editor/editor_node.cpp msgid "" @@ -2445,8 +2486,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"ì„ íƒí•œ '%s' ì”¬ì´ ì¡´ìž¬í•˜ì§€ 않습니다. 다시 ì„ íƒí•˜ì‹œê² 습니까?\n" -"ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' í•목ì—서 ë³€ê²½í• ìˆ˜ 있습니다." +"ì„ íƒí•œ 씬 '%s'ì´(ê°€) 없어요, 다른 씬으로 ì •í• ê¹Œìš”?\n" +"ì´ê±´ ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' ì¹´í…Œê³ ë¦¬ì—서 바꿀 수 있어요." #: editor/editor_node.cpp msgid "" @@ -2454,16 +2495,16 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"ì„ íƒí•œ '%s' ì”¬ì´ ì”¬ 파ì¼ì´ 아닙니다. 다시 ì„ íƒí•˜ì‹œê² 습니까?\n" -"ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' í•목ì—서 ë³€ê²½í• ìˆ˜ 있습니다." +"ì„ íƒí•œ 씬 '%s'ì€(는) 씬 파ì¼ì´ 아니네요, 다른 씬으로 ì •í• ê¹Œìš”?\n" +"ì´ê±´ ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' ì¹´í…Œê³ ë¦¬ì—서 바꿀 수 있어요." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "ë ˆì´ì•„웃 ì €ìž¥" +msgstr "ë ˆì´ì•„웃 ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "ë ˆì´ì•„웃 ì‚ì œ" +msgstr "ë ˆì´ì•„웃 ì‚ì œí•˜ê¸°" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp @@ -2477,16 +2518,15 @@ msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 보기" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "ì´ ì”¬ì„ ì‹¤í–‰" +msgstr "ì´ ì”¬ 실행하기" #: editor/editor_node.cpp msgid "Close Tab" msgstr "íƒ ë‹«ê¸°" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "íƒ ë‹«ê¸°" +msgstr "ë‹«ì€ íƒ ë‹¤ì‹œ 열기" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2502,19 +2542,19 @@ msgstr "ëª¨ë“ íƒ ë‹«ê¸°" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "씬 íƒ ì „í™˜" +msgstr "씬 íƒ ì „í™˜í•˜ê¸°" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "%dê°œ 추가 íŒŒì¼ ë˜ëŠ” í´ë”" +msgstr "ê·¸ 외 %dê°œì˜ íŒŒì¼ ë˜ëŠ” í´ë”" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "%dê°œ 추가 í´ë”" +msgstr "ê·¸ 외 %dê°œì˜ í´ë”" #: editor/editor_node.cpp msgid "%d more files" -msgstr "%dê°œ 추가 파ì¼" +msgstr "ê·¸ 외 %dê°œì˜ íŒŒì¼" #: editor/editor_node.cpp msgid "Dock Position" @@ -2530,7 +2570,7 @@ msgstr "집중 모드 í† ê¸€." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "새 씬 추가." +msgstr "새 씬 추가하기." #: editor/editor_node.cpp msgid "Scene" @@ -2542,7 +2582,7 @@ msgstr "ì´ì „ì— ì—´ì—ˆë˜ ì”¬ìœ¼ë¡œ 가기." #: editor/editor_node.cpp msgid "Copy Text" -msgstr "ë¬¸ìž ë³µì‚¬" +msgstr "ë¬¸ìž ë³µì‚¬í•˜ê¸°" #: editor/editor_node.cpp msgid "Next tab" @@ -2554,11 +2594,11 @@ msgstr "ì´ì „ íƒ" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "íŒŒì¼ í•„í„°ë§..." +msgstr "íŒŒì¼ í•„í„°..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "씬 íŒŒì¼ ë™ìž‘." +msgstr "씬 파ì¼ë¡œ 작업하기." #: editor/editor_node.cpp msgid "New Scene" @@ -2574,19 +2614,19 @@ msgstr "씬 열기..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "최근 ì—´ì—ˆë˜ í•목" +msgstr "최근 ê¸°ë¡ ì—´ê¸°" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "씬 ì €ìž¥" +msgstr "씬 ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "ëª¨ë“ ì”¬ ì €ìž¥" +msgstr "ëª¨ë“ ì”¬ ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "변환..." +msgstr "다ìŒìœ¼ë¡œ 변환하기..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2604,7 +2644,7 @@ msgstr "ë˜ëŒë¦¬ê¸°" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "다시 실행" +msgstr "다시 실행하기" #: editor/editor_node.cpp msgid "Revert Scene" @@ -2619,18 +2659,29 @@ msgid "Project" msgstr "프로ì 트" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "프로ì 트 ì„¤ì •" +msgstr "프로ì 트 ì„¤ì •..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ë²„ì „:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "내보내기..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "안드로ì´ë“œ 빌드 템플릿 설치하기" +msgstr "안드로ì´ë“œ 빌드 템플릿 설치하기..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2641,9 +2692,8 @@ msgid "Tools" msgstr "ë„구" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "미사용 리소스 íƒìƒ‰ê¸°" +msgstr "미사용 리소스 íƒìƒ‰ê¸°..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2656,19 +2706,19 @@ msgstr "디버그" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "ì›ê²© 디버그 ë°°í¬" +msgstr "ì›ê²© 디버그와 함께 ë°°í¬í•˜ê¸°" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -"내보내기나 ë°°í¬ë¥¼ í• ë•Œ, 실행 파ì¼ì´ ë””ë²„ê¹…ì„ ìœ„í•´ì„œ ì´ ì»´í“¨í„°ì˜ IP로 ì—°ê²°ì„ " -"시ë„합니다." +"내보내거나 ë°°í¬í• 때, ê²°ê³¼ 실행 파ì¼ì€ ë””ë²„ê¹…ì„ ìœ„í•´ ì´ ì»´í“¨í„°ì˜ IP와 ì—°ê²°ì„ " +"시ë„í• ê±°ì˜ˆìš”." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œì„ ê°–ëŠ” ìž‘ì€ ë°°í¬" +msgstr "ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œê³¼ 함께 작게 ë°°í¬í•˜ê¸°" #: editor/editor_node.cpp msgid "" @@ -2679,12 +2729,10 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 내보내기나 ë°°í¬ëŠ” ìµœì†Œí•œì˜ ì‹¤í–‰ 파ì¼ì„ ìƒì„±" -"합니다.\n" -"íŒŒì¼ ì‹œìŠ¤í…œì€ ë„¤íŠ¸ì›Œí¬ë¥¼ 통해서 편집기 ìƒì˜ 프로ì 트가 ì œê³µí•©ë‹ˆë‹¤.\n" -"안드로ì´ë“œì˜ 경우, USB ì¼€ì´ë¸”ì„ ì‚¬ìš©í•˜ì—¬ ë°°í¬í• 경우 ë” ë¹ ë¥¸ í¼í¬ë¨¼ìŠ¤ë¥¼ ì œê³µ" -"합니다. ì´ ì˜µì…˜ì€ í° ì„¤ì¹˜ ìš©ëŸ‰ì„ ìš”êµ¬í•˜ëŠ” ê²Œìž„ì˜ í…ŒìŠ¤íŠ¸ë¥¼ ë¹ ë¥´ê²Œ í• ìˆ˜ 있습니" -"다." +"ì´ ì„¤ì •ì„ ì¼œë©´, 내보내거나 ë°°í¬í• 때 ìµœì†Œí•œì˜ ì‹¤í–‰ 파ì¼ì„ 만들어요.\n" +"ë„¤íŠ¸ì›Œí¬ ë„ˆë¨¸ 편집기가 프로ì 트ì—서 íŒŒì¼ ì‹œìŠ¤í…œì„ ì œê³µí• ê±°ì˜ˆìš”.\n" +"Androidì˜ ê²½ìš°, ë” ë¹ ë¥¸ ì„±ëŠ¥ì„ ì›í•œë‹¤ë©´ ë°°í¬í• 때 USB ì¼€ì´ë¸”ì„ ì‚¬ìš©í•˜ì„¸ìš”. " +"ì´ ì„¤ì •ì€ ì„¤ì¹˜ ê³µê°„ì´ í° ê²Œìž„ì„ ë¹¨ë¦¬ í…ŒìŠ¤íŠ¸í• ë•Œ 쓸 수 있어요." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2695,8 +2743,8 @@ msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ (2D와 3Dì˜) ì¶©ëŒ ëª¨ì–‘" -"ê³¼ Raycast 노드가 표시ë©ë‹ˆë‹¤." +"ì´ ì„¤ì •ì„ ì¼œë©´ ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ (2D와 3Dìš©) Collision 모양과 Raycast 노드" +"ê°€ ë³´ì´ê²Œ ë¼ìš”." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2707,12 +2755,11 @@ msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ 내비게ì´ì…˜ 메시가 표시" -"ë©ë‹ˆë‹¤." +"ì´ ì„¤ì •ì„ ì¼œë©´ ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ Navigation 메시와 í´ë¦¬ê³¤ì´ ë³´ì´ê²Œ ë¼ìš”." #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "씬 ë³€ê²½ì‚¬í• ë™ê¸°í™”" +msgstr "씬 변경 ì‚¬í• ë™ê¸°í™”하기" #: editor/editor_node.cpp msgid "" @@ -2721,14 +2768,13 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 편집기 ìƒì˜ ì”¬ì˜ ë³€ê²½ì‚¬í•ì´ ì‹¤í–‰ ì¤‘ì¸ ê²Œìž„" -"ì— ë°˜ì˜ë©ë‹ˆë‹¤.\n" -"ê¸°ê¸°ì— ì›ê²©ìœ¼ë¡œ 사용ë˜ëŠ” 경우, ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œê³¼ 함께하면 ë”ìš± 효과ì ìž…" -"니다." +"ì´ ì„¤ì •ì„ ì¼œë©´, ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ 편집기ì—서 ì”¬ì˜ ë³€ê²½ 사í•ì´ ê²Œìž„ì— ì ìš©" +"ë¼ìš”.\n" +"기기를 ì›ê²©ì—서 ì‚¬ìš©í• ë•Œ, ì´ê²ƒì€ ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œìœ¼ë¡œ ë”ìš± 효과ì ì´ì—ìš”." #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "스í¬ë¦½íЏ ë³€ê²½ì‚¬í• ë™ê¸°í™”" +msgstr "스í¬ë¦½íЏ 변경 ì‚¬í• ë™ê¸°í™”하기" #: editor/editor_node.cpp msgid "" @@ -2737,19 +2783,16 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 스í¬ë¦½íŠ¸ë¥¼ ìˆ˜ì •í•˜ê³ ì €ìž¥í•˜ë©´ ì‹¤í–‰ì¤‘ì¸ ê²Œìž„ì—" -"서 다시 ì½ì–´ 들입니다.\n" -"ê¸°ê¸°ì— ì›ê²©ìœ¼ë¡œ 사용ë˜ëŠ” 경우, ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œê³¼ 함께하면 ë”ìš± 효과ì ìž…" -"니다." +"ì´ ì„¤ì •ì„ ì¼œë©´, ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ ì €ìž¥í•œ ëª¨ë“ ìŠ¤í¬ë¦½íŠ¸ë¥¼ 새로 불러와요.\n" +"기기를 ì›ê²©ì—서 ì‚¬ìš©í• ë•Œ, ì´ê²ƒì€ ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œìœ¼ë¡œ ë”ìš± 효과ì ì´ì—ìš”." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "편집기" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "편집기 ì„¤ì •" +msgstr "편집기 ì„¤ì •..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2761,7 +2804,7 @@ msgstr "스í¬ë¦°ìƒ· ì°ê¸°" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "스í¬ë¦°ìƒ·ì´ Editor Data/Settings í´ë”ì— ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "스í¬ë¦°ìƒ·ì€ Editor Data/Settings í´ë”ì— ì €ìž¥ëì–´ìš”." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2784,14 +2827,12 @@ msgid "Open Editor Settings Folder" msgstr "편집기 ì„¤ì • í´ë” 열기" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "편집기 기능 관리" +msgstr "편집기 기능 관리하기..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "내보내기 템플릿 관리" +msgstr "내보내기 템플릿 관리..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2829,56 +2870,52 @@ msgstr "ì •ë³´" #: editor/editor_node.cpp msgid "Play the project." -msgstr "프로ì 트 실행." +msgstr "프로ì 트 실행하기." #: editor/editor_node.cpp msgid "Play" -msgstr "실행" +msgstr "실행하기" #: editor/editor_node.cpp msgid "Pause the scene" -msgstr "씬 ì¼ì‹œ ì •ì§€" +msgstr "씬 멈추기" #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "씬 ì¼ì‹œ ì •ì§€" +msgstr "씬 멈추기" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "씬 ì •ì§€." - -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "ì •ì§€" +msgstr "씬 중단하기." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "편집 ì¤‘ì¸ ì”¬ 실행." +msgstr "편집 ì¤‘ì¸ ì”¬ 실행하기." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "씬 실행" +msgstr "씬 실행하기" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "다른 씬 실행" +msgstr "다른 씬 실행하기" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "커스텀 씬 실행" +msgstr "맞춤 씬 실행하기" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "비디오 드ë¼ì´ë²„를 ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 시작해야 합니다." +msgstr "비디오 드ë¼ì´ë²„를 ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 실행해야 í•´ìš”." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "ì €ìž¥ & 다시 시작" +msgstr "ì €ìž¥ & 다시 시작하기" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "편집기 ì°½ì´ ë‹¤ì‹œ ê·¸ë ¤ì§ˆ 때 íšŒì „í•©ë‹ˆë‹¤." +msgstr "편집기 ì°½ì´ ë³€í• ë•Œë§ˆë‹¤ ëŒ ê±°ì˜ˆìš”." #: editor/editor_node.cpp msgid "Update Continuously" @@ -2901,12 +2938,8 @@ msgid "Inspector" msgstr "ì¸ìŠ¤íŽ™í„°" #: editor/editor_node.cpp -msgid "Node" -msgstr "노드" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "하단 íŒ¨ë„ í™•ìž¥" +msgstr "하단 íŒ¨ë„ íŽ¼ì¹˜ê¸°" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2918,8 +2951,7 @@ msgstr "ì €ìž¥í•˜ì§€ 않ìŒ" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" -"안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì¡´ìž¬í•˜ì§€ 않습니다, ê´€ë ¨ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•˜ê¸° ë°”ëžë‹ˆë‹¤." +msgstr "안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì—†ì–´ìš”, ê´€ë ¨ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "Manage Templates" @@ -2927,24 +2959,29 @@ msgstr "템플릿 관리" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"ì´ê²ƒì€ 커스텀 빌드를 위해 안드로ì´ë“œ 프로ì 트를 설치합니다.\n" -"ì‚¬ìš©í•˜ë ¤ë©´ ê°ê° 내보내기 í”„ë¦¬ì…‹ì„ í™œì„±í™”í•´ì•¼ 합니다." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" -"안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì´ë¯¸ 설치ë˜ì–´ ìžˆê³ ë®ì–´ 쓸 수 없습니다.\n" -"ëª…ë ¹ì„ ë‹¤ì‹œ 시ë„하기 ì „ì— ìˆ˜ë™ìœ¼ë¡œ \"build\" ë””ë ‰í† ë¦¬ë¥¼ ì‚ì œí•˜ì„¸ìš”." +"안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì„ ì´ë¯¸ 설치한 ë°ë‹¤ê°€ ë®ì–´ 쓸 수 없네요.\n" +"ì´ ëª…ë ¹ì„ ë‹¤ì‹œ 실행하기 ì „ì— ìˆ˜ë™ìœ¼ë¡œ \"build\" ë””ë ‰í† ë¦¬ë¥¼ ì‚ì œí•˜ì„¸ìš”." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "ZIP 파ì¼ë¡œë¶€í„° í…œí”Œë¦¿ì„ ê°€ì ¸ì˜¤ê¸°" +msgstr "ZIP 파ì¼ì—서 템플릿 ê°€ì ¸ì˜¤ê¸°" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -2956,7 +2993,7 @@ msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬ 내보내기" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "기존과 병합" +msgstr "ê¸°ì¡´ì˜ ê²ƒê³¼ 병합하기" #: editor/editor_node.cpp msgid "Password:" @@ -2964,7 +3001,7 @@ msgstr "암호:" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "스í¬ë¦½íŠ¸ë¥¼ ì—´ê³ ì‹¤í–‰" +msgstr "스í¬ë¦½íŠ¸ë¥¼ ì—´ê³ ì‹¤í–‰í•˜ê¸°" #: editor/editor_node.cpp msgid "New Inherited" @@ -2976,7 +3013,7 @@ msgstr "불러오기 오류" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "ì„ íƒ" +msgstr "ì„ íƒí•˜ê¸°" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -3002,6 +3039,11 @@ msgstr "ë‹¤ìŒ íŽ¸ì§‘ê¸° 열기" msgid "Open the previous Editor" msgstr "ì´ì „ 편집기 열기" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "표면 소스를 ì§€ì •í•˜ì§€ 않았네요." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "메시 미리보기 ìƒì„± 중" @@ -3011,8 +3053,13 @@ msgid "Thumbnail..." msgstr "ì¸ë„¤ì¼..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "스í¬ë¦½íЏ 열기:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘" +msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘í•˜ê¸°" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -3039,11 +3086,6 @@ msgstr "ìƒíƒœ:" msgid "Edit:" msgstr "편집:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "시작" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "ì¸¡ì •:" @@ -3110,21 +3152,21 @@ msgstr "ì§€ì •í•˜ê¸°..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "올바르지 ì•Šì€ RID" +msgstr "ìž˜ëª»ëœ RID" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." -msgstr "ì„ íƒëœ 리소스 (%s)ê°€ ì´ ì†ì„± (%s)ì— ì•Œë§žì€ íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤." +msgstr "ì„ íƒí•œ 리소스 (%s)ê°€ ì´ ì†ì„± (%s)ì— ì 합한 ëª¨ë“ ìœ í˜•ì— ë§žì§€ 않아요." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" -"파ì¼ë¡œ ì €ìž¥ëœ ë¦¬ì†ŒìŠ¤ì—서 ViewportTexture를 만들 수 없습니다.\n" -"리소스가 ì”¬ì— ì†í•´ 있어야 합니다." +"파ì¼ë¡œ ì €ìž¥í•œ ë¦¬ì†ŒìŠ¤ì— ViewportTexture를 만들 수는 없어요.\n" +"리소스가 ì”¬ì— ì†í•´ 있어야 í•´ìš”." #: editor/editor_properties.cpp msgid "" @@ -3133,14 +3175,14 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" -"리소스가 ì”¬ì— ë¡œì»¬ë¡œ ì„¤ì •ë˜ì§€ 않았기 ë•Œë¬¸ì— ViewportTexture를 만들 수 없습니" -"다.\n" -"ë¦¬ì†ŒìŠ¤ì˜ 'local to scene' ì†ì„±ì„ 켜ì‹ì‹œì˜¤ (ê·¸ë¦¬ê³ ëª¨ë“ ë¦¬ì†ŒìŠ¤ë¥¼ 노드가 í¬í•¨í•˜" -"ê³ ìžˆì–´ì•¼ 합니다)." +"ì”¬ì— ì§€ì—으로 ì„¤ì •ë˜ì§€ 않았기 ë•Œë¬¸ì— ì´ ë¦¬ì†ŒìŠ¤ì— ViewportTexture를 만들 수 ì—†" +"ì–´ìš”.\n" +"리소스 (ê·¸ë¦¬ê³ í•œ ë…¸ë“œì— ìžˆëŠ” ëª¨ë“ ë¦¬ì†ŒìŠ¤)ì˜ 'local to scene' ì†ì„±ì„ 켜주세" +"ìš” ." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "ë·°í¬íЏ ì„ íƒ" +msgstr "ë·°í¬íЏ ì„ íƒí•˜ê¸°" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" @@ -3170,7 +3212,7 @@ msgstr "붙여넣기" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "%s로 변환" +msgstr "%s(으)로 변환하기" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3185,7 +3227,7 @@ msgstr "ì„ íƒëœ 노드는 ë·°í¬íŠ¸ê°€ 아닙니다!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "사ì´ì¦ˆ: " +msgstr "í¬ê¸°: " #: editor/editor_properties_array_dict.cpp msgid "Page: " @@ -3194,7 +3236,7 @@ msgstr "페ì´ì§€: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "ì•„ì´í…œ ì‚ì œ" +msgstr "í•목 ì‚ì œí•˜ê¸°" #: editor/editor_properties_array_dict.cpp msgid "New Key:" @@ -3206,47 +3248,47 @@ msgstr "새 ê°’:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "키/ê°’ ìŒ ì¶”ê°€" +msgstr "키/ê°’ ìŒ ì¶”ê°€í•˜ê¸°" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" -"ì´ í”Œëž«í¼ì— 대한 실행가능한 내보내기 í”„ë¦¬ì…‹ì„ ì°¾ì„ ìˆ˜ 없습니다.\n" -"내보내기 메뉴ì—서 실행가능한 í”„ë¦¬ì…‹ì„ ì¶”ê°€í•˜ì„¸ìš”." +"ì´ í”Œëž«í¼ìœ¼ë¡œ ì‹¤í–‰í• ìˆ˜ 있는 내보내기 í”„ë¦¬ì…‹ì´ ì—†ì–´ìš”.\n" +"내보내기 메뉴ì—서 ì‹¤í–‰í• ìˆ˜ 있는 í”„ë¦¬ì…‹ì„ ì¶”ê°€í•´ì£¼ì„¸ìš”." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "_run() ë©”ì„œë“œì— ë¡œì§ì„ 작성하세요." +msgstr "_run() ë©”ì„œë“œì— ë‹¹ì‹ ì˜ ë…¼ë¦¬ë¥¼ 작성하세요." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "ì´ë¯¸ íŽ¸ì§‘ëœ ì”¬ì´ ìžˆìŠµë‹ˆë‹¤." +msgstr "ì´ë¯¸ íŽ¸ì§‘ëœ ì”¬ì´ ìžˆì–´ìš”." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "스í¬ë¦½íŠ¸ë¥¼ ì¸ìŠ¤í„´ìŠ¤ í• ìˆ˜ 없습니다:" +msgstr "스í¬ë¦½íŠ¸ë¥¼ ì¸ìŠ¤í„´ìŠ¤í• ìˆ˜ ì—†ìŒ:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "'tool' 키워드를 잊으셨습니까?" +msgstr "'tool' 키워드를 잊었나요?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "스í¬ë¦½íŠ¸ë¥¼ ì‹¤í–‰í• ìˆ˜ 없습니다:" +msgstr "스í¬ë¦½íŠ¸ë¥¼ ì‹¤í–‰í• ìˆ˜ ì—†ìŒ:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "'_run' 메서드를 잊으셨습니까?" +msgstr "'_run' 메서드를 잊었나요?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "ê°€ì ¸ì˜¬ 노드들 ì„ íƒ" +msgstr "ê°€ì ¸ì˜¬ 노드 ì„ íƒí•˜ê¸°" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" -msgstr "찾아보기" +msgstr "검색하기" #: editor/editor_sub_scene.cpp msgid "Scene Path:" @@ -3257,13 +3299,12 @@ msgid "Import From Node:" msgstr "노드ì—서 ê°€ì ¸ì˜¤ê¸°:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" -msgstr "다시 다운로드" +msgstr "다시 다운로드하기" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "ì‚ì œ" +msgstr "ì‚ì œí•˜ê¸°" #: editor/export_template_manager.cpp msgid "(Installed)" @@ -3272,11 +3313,11 @@ msgstr "(설치ë¨)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "다운로드" +msgstr "다운로드하기" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "ê³µì‹ ë‚´ë³´ë‚´ê¸° í…œí”Œë¦¿ì€ ê°œë°œ 빌드ì—서는 ì´ìš©í• 수 없어요." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3288,31 +3329,31 @@ msgstr "(현재)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "미러를 ê°€ì ¸ì˜¤ëŠ” 중입니다, ìž ì‹œë§Œ 기다리세요..." +msgstr "미러를 검색 중ì´ì—ìš”, ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "'%s' 템플릿 ë²„ì „ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "템플릿 ë²„ì „ '%s'ì„(를) ì‚ì œí• ê¹Œìš”?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." -msgstr "내보내기 템플릿 zip 파ì¼ì„ ì—´ 수 없습니다." +msgstr "내보내기 템플릿 zip 파ì¼ì„ ì—´ 수 없어요." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "템플릿 안 version.txtê°€ 올바르지 ì•Šì€ í˜•ì‹ìž…니다: %s." +msgstr "템플릿 ì†ì˜ version.txtê°€ ìž˜ëª»ëœ í˜•ì‹ìž„: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없습니다." +msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없어요." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" -msgstr "템플릿 경로 ìƒì„± 오류:" +msgstr "í…œí”Œë¦¿ì˜ ê²½ë¡œ ìƒì„± 중 오류:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" -msgstr "내보내기 템플릿 ì••ì¶•í•´ì œ 중" +msgstr "내보내기 템플릿 ì••ì¶• 푸는 중" #: editor/export_template_manager.cpp msgid "Importing:" @@ -3323,8 +3364,8 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"ì´ ë²„ì „ì— ëŒ€í•œ 다운로드 ë§í¬ê°€ 없습니다. ê³µì‹ ë¦´ë¦¬ì¦ˆë§Œ 바로 다운로드가 가능합" -"니다." +"ì´ ë²„ì „ì˜ ë‹¤ìš´ë¡œë“œ ë§í¬ë¥¼ ì°¾ì„ ìˆ˜ 없어요. ê³µì‹ ì¶œì‹œ ë²„ì „ë§Œ 바로 ë‹¤ìš´ë¡œë“œí• " +"수 있어요." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3359,27 +3400,24 @@ msgid "Download Complete." msgstr "다운로드 완료." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "테마를 파ì¼ë¡œ ì €ìž¥í• ìˆ˜ 없습니다:" +msgstr "임시 파ì¼ì„ ì €ìž¥í• ìˆ˜ ì—†ìŒ:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"템플릿 ì„¤ì¹˜ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤. ë¬¸ì œê°€ 있는 템플릿 ì•„ì¹´ì´ë¸ŒëŠ” '%s' ì—서 확ì¸í•˜ì‹¤ " -"수 있습니다." +"템플릿 ì„¤ì¹˜ì— ì‹¤íŒ¨í–ˆì–´ìš”.\n" +"ë¬¸ì œê°€ 있는 템플릿 기ë¡ì€ '%s'ì—서 찾아 ë³¼ 수 있어요." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "url ìš”ì² ì˜¤ë¥˜: " +msgstr "URL ìš”ì² ì¤‘ 오류:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." -msgstr "ë¯¸ëŸ¬ì— ì—°ê²°ì¤‘..." +msgstr "ë¯¸ëŸ¬ì— ì—°ê²° 중..." #: editor/export_template_manager.cpp msgid "Disconnected" @@ -3396,7 +3434,7 @@ msgstr "í•´ê²°í• ìˆ˜ ì—†ìŒ" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "연결중..." +msgstr "ì—°ê²° 중..." #: editor/export_template_manager.cpp msgid "Can't Connect" @@ -3409,7 +3447,7 @@ msgstr "ì—°ê²°ë¨" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "ìš”ì²ì¤‘..." +msgstr "ìš”ì² ì¤‘..." #: editor/export_template_manager.cpp msgid "Downloading" @@ -3421,11 +3459,11 @@ msgstr "ì—°ê²° 오류" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "SSL 핸드ì‰ì´í¬ 오류" +msgstr "SSL 핸드셰ì´í¬ 오류" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" -msgstr "안드로ì´ë“œ 빌드 소스 ì••ì¶• í•´ì œ" +msgstr "안드로ì´ë“œ 빌드 소스 ì••ì¶• 푸는 중" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3437,15 +3475,15 @@ msgstr "ì„¤ì¹˜ëœ ë²„ì „:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "파ì¼ë¡œë¶€í„° 설치" +msgstr "파ì¼ì—서 설치하기" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "템플릿 ì‚ì œ" +msgstr "템플릿 ì‚ì œí•˜ê¸°" #: editor/export_template_manager.cpp msgid "Select Template File" -msgstr "템플릿 íŒŒì¼ ì„ íƒ" +msgstr "템플릿 íŒŒì¼ ì„ íƒí•˜ê¸°" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3453,7 +3491,7 @@ msgstr "내보내기 템플릿 ë§¤ë‹ˆì €" #: editor/export_template_manager.cpp msgid "Download Templates" -msgstr "템플릿 다운로드" +msgstr "템플릿 다운로드하기" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" @@ -3466,19 +3504,20 @@ msgstr "ì¦ê²¨ì°¾ê¸°" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" -"ìƒíƒœ: íŒŒì¼ ê°€ì ¸ì˜¤ê¸° 실패. 파ì¼ì„ ìˆ˜ì •í•˜ê³ \"다시 ê°€ì ¸ì˜¤ê¸°\"를 수행하세요." +"ìƒíƒœ: íŒŒì¼ ê°€ì ¸ì˜¤ê¸°ì— ì‹¤íŒ¨í–ˆì–´ìš”. 수ë™ìœ¼ë¡œ 파ì¼ì„ ìˆ˜ì •í•˜ê³ ë‹¤ì‹œ ê°€ì ¸ì™€ 주세" +"ìš”." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "리소스 루트를 옮기거나 ì´ë¦„ì„ ë³€ê²½í• ìˆ˜ 없습니다." +msgstr "리소스 루트를 옮기거나 ì´ë¦„ì„ ë°”ê¿€ 수 없어요." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "í´ë”를 ìžì‹ ì˜ í•˜ìœ„ë¡œ ì´ë™í• 수 없습니다." +msgstr "í´ë”를 ìžì‹ ì˜ í•˜ìœ„ë¡œ 옮길 수 없어요." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "ì´ë™ 오류:" +msgstr "ì´ë™ 중 오류:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" @@ -3486,39 +3525,39 @@ msgstr "ë³µì œ 중 오류:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" -msgstr "종ì†í•ëª©ì„ ì—…ë°ì´íЏ í• ìˆ˜ 없습니다:" +msgstr "ì¢…ì† í•ëª©ì„ ì—…ë°ì´íŠ¸í• ìˆ˜ ì—†ìŒ:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "ì´ë¦„ì´ ì œê³µë˜ì§€ 않았습니다." +msgstr "ì´ë¦„ì„ ì œê³µí•˜ì§€ 않았어요." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." -msgstr "ì œê³µëœ ì´ë¦„ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." +msgstr "ì œê³µí•œ ì´ë¦„ì— ìž˜ëª»ëœ ë¬¸ìžê°€ 있어요." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "파ì¼ì´ë‚˜ í´ë”ê°€ 해당 ì´ë¦„ì„ ì‚¬ìš©ì¤‘ìž…ë‹ˆë‹¤." +msgstr "ì´ ì´ë¦„ì€ ì´ë¯¸ ì–´ë–¤ 파ì¼ì´ë‚˜ í´ë”ê°€ ì“°ê³ ìžˆì–´ìš”." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "ì´ë¦„ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." +msgstr "ì´ë¦„ì— ìž˜ëª»ëœ ë¬¸ìžê°€ 있어요." #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "파ì¼ëª… 변경:" +msgstr "íŒŒì¼ ì´ë¦„ 바꾸기:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "í´ë”명 변경:" +msgstr "í´ë” ì´ë¦„ 바꾸기:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" -msgstr "íŒŒì¼ ë³µì œ 중:" +msgstr "íŒŒì¼ ë³µì œí•˜ê¸°:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "ë³µì œ ì¤‘ì¸ í´ë”:" +msgstr "í´ë” ë³µì œí•˜ê¸°:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" @@ -3534,15 +3573,15 @@ msgstr "ì¸ìŠ¤í„´ìŠ¤" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "ì¦ê²¨ì°¾ê¸°ë¡œ 추가" +msgstr "ì¦ê²¨ì°¾ê¸°ë¡œ 추가하기" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "ì¦ê²¨ì°¾ê¸°ì—서 ì‚ì œ" +msgstr "ì¦ê²¨ì°¾ê¸°ì—서 ì‚ì œí•˜ê¸°" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "ì¢…ì† ê´€ê³„ 편집..." +msgstr "ì¢…ì† ê´€ê³„ 편집하기..." #: editor/filesystem_dock.cpp msgid "View Owners..." @@ -3550,20 +3589,19 @@ msgstr "ì†Œìœ ìž ë³´ê¸°..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "ì´ë¦„ 변경..." +msgstr "ì´ë¦„ 바꾸기..." #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "ë³µì œ..." +msgstr "ë³µì œí•˜ê¸°..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "ì´ë™..." +msgstr "여기로 ì´ë™í•˜ê¸°..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "새 씬" +msgstr "새 씬..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3576,7 +3614,7 @@ msgstr "새 리소스..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "ëª¨ë‘ í™•ìž¥" +msgstr "ëª¨ë‘ íŽ¼ì¹˜ê¸°" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3588,7 +3626,7 @@ msgstr "ëª¨ë‘ ì ‘ê¸°" #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "ì´ë¦„ 변경" +msgstr "ì´ë¦„ 바꾸기" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3600,7 +3638,7 @@ msgstr "ë‹¤ìŒ í´ë”/파ì¼" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "íŒŒì¼ ì‹œìŠ¤í…œ 재검사" +msgstr "íŒŒì¼ ì‹œìŠ¤í…œ 다시 스캔하기" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" @@ -3608,32 +3646,31 @@ msgstr "ë¶„í• ëª¨ë“œ í† ê¸€" #: editor/filesystem_dock.cpp msgid "Search files" -msgstr "íŒŒì¼ ê²€ìƒ‰" +msgstr "íŒŒì¼ ê²€ìƒ‰í•˜ê¸°" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" -"íŒŒì¼ ìŠ¤ìº”ì¤‘,\n" -"ìž ì‹œë§Œ ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”..." +"íŒŒì¼ ìŠ¤ìº” 중,\n" +"ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "ì´ë™" +msgstr "ì´ë™í•˜ê¸°" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "ê°™ì€ ì´ë¦„ì˜ íŒŒì¼ì´ë‚˜ í´ë”ê°€ ì´ë¯¸ 존재합니다." +msgstr "ì´ ìœ„ì¹˜ì—는 ê°™ì€ ì´ë¦„ì˜ íŒŒì¼ì´ë‚˜ í´ë”ê°€ 있어요." #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "ë®ì–´ 쓰기" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "씬으로부터 만들기" +msgstr "씬 만들기" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3660,8 +3697,8 @@ msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" -"ë‹¤ìŒ í™•ìž¥ìžëª…ì„ ê°–ëŠ” 파ì¼ì´ 있습니다. 프로ì 트 ì„¤ì •ì—서 추가하거나 ì œê±°í•˜ì„¸" -"ìš”." +"해당 확장ìžëª…으로 ëœ íŒŒì¼ì´ 있어요. 프로ì 트 ì„¤ì •ì— íŒŒì¼ì„ 추가하거나 ì‚ì œí•˜" +"세요." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3670,11 +3707,11 @@ msgstr "찾기..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "변경..." +msgstr "바꾸기..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "취소" +msgstr "취소하기" #: editor/find_in_files.cpp msgid "Find: " @@ -3686,7 +3723,7 @@ msgstr "바꾸기: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "ì „ì²´ 바꾸기 (ì·¨ì†Œí• ìˆ˜ ì—†ìŒ)" +msgstr "ì „ë¶€ 바꾸기 (ë˜ëŒë¦´ 수 없어요)" #: editor/find_in_files.cpp msgid "Searching..." @@ -3698,38 +3735,35 @@ msgstr "검색 완료" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "ê·¸ë£¹ì— ì¶”ê°€" +msgstr "ê·¸ë£¹ì— ì¶”ê°€í•˜ê¸°" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "그룹ì—서 ì‚ì œ" +msgstr "그룹ì—서 ì‚ì œí•˜ê¸°" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "그룹 ì´ë¦„ì´ ì´ë¯¸ 존재합니다." +msgstr "ì´ ê·¸ë£¹ ì´ë¦„ì€ ì´ë¯¸ 누가 ì“°ê³ ìžˆì–´ìš”." #: editor/groups_editor.cpp msgid "Invalid group name." -msgstr "그룹 ì´ë¦„ì´ ìž˜ëª»ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "ì´ ê·¸ë£¹ ì´ë¦„ì€ ìž˜ëª»ë˜ì—ˆì–´ìš”." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "그룹 관리" +msgstr "그룹 ì´ë¦„ 바꾸기" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "ì´ë¯¸ì§€ 그룹 ì‚ì œ" +msgstr "그룹 ì‚ì œí•˜ê¸°" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "그룹" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "ê·¸ë£¹ì— ìžˆì§€ ì•Šì€ ë…¸ë“œ" +msgstr "ê·¸ë£¹ì— ì†í•˜ì§€ 않는 노드" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3738,11 +3772,11 @@ msgstr "노드 í•„í„°" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "ê·¸ë£¹ì— ìžˆëŠ” 노드" +msgstr "ê·¸ë£¹ì— ì†í•œ 노드" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "빈 ê·¸ë£¹ì€ ìžë™ìœ¼ë¡œ ì‚ì œë˜ìš”." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3750,7 +3784,7 @@ msgstr "그룹 편집기" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "그룹 관리" +msgstr "그룹 관리하기" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -3758,7 +3792,7 @@ msgstr "ë‹¨ì¼ ì”¬ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ 분리시켜 ê°€ì ¸ì˜¤ê¸°" +msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" @@ -3766,15 +3800,15 @@ msgstr "ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "오브ì 트를 분리해서 ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´ë¥¼ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "오브ì 트와 ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´ì™€ ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "오브ì 트와 ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´ì™€ ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" @@ -3782,11 +3816,11 @@ msgstr "머티리얼과 ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "오브ì 트, 머티리얼, ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´, 머티리얼, ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "ì—¬ëŸ¬ê°œì˜ ì”¬ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°" +msgstr "여러 ê°œì˜ ì”¬ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" @@ -3807,24 +3841,23 @@ msgstr "ë¼ì´íŠ¸ë§µ ìƒì„± 중" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "메시를 위해 ìƒì„± 중: " +msgstr "메시 용으로 ìƒì„± 중: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "커스텀 스í¬ë¦½íЏ 실행 중..." +msgstr "맞춤 스í¬ë¦½íЏ 실행 중..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다:" +msgstr "ê°€ì ¸ì˜¤ê¸° 후 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" -"ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 않거나 ê¹¨ì ¸ 있습니다 (콘솔 확ì¸):" +msgstr "ê°€ì ¸ì˜¤ê¸° 후 스í¬ë¦½íŠ¸ê°€ 잘못ë˜ê±°ë‚˜ ê³ ìž¥ë‚¨ (ì½˜ì†”ì„ í™•ì¸í•˜ì„¸ìš”):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íЏ 실행 중 오류:" +msgstr "ê°€ì ¸ì˜¤ê¸° 후 스í¬ë¦½íЏ 실행 중 오류:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." @@ -3832,11 +3865,11 @@ msgstr "ì €ìž¥ 중..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "'%s'ì„(를) 기본으로 ì§€ì •" +msgstr "'%s'ì„(를) 기본으로 ì„¤ì •í•˜ê¸°" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "'%s'ì„(를) 기본ì—서 í•´ì œ" +msgstr "'%s'ì„(를) 기본ì—서 지우기" #: editor/import_dock.cpp msgid " Files" @@ -3846,9 +3879,10 @@ msgstr " 파ì¼" msgid "Import As:" msgstr "ë‹¤ìŒ í˜•ì‹ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "프리셋..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "프리셋" #: editor/import_dock.cpp msgid "Reimport" @@ -3860,18 +3894,18 @@ msgstr "씬 ì €ìž¥, 다시 ê°€ì ¸ì˜¤ê¸° ë° ë‹¤ì‹œ 시작" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "ê°€ì ¸ì˜¨ 파ì¼ì˜ íƒ€ìž…ì„ ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 시작해야 합니다." +msgstr "ê°€ì ¸ì˜¨ 파ì¼ì˜ ìœ í˜•ì„ ë°”ê¾¸ë ¤ë©´ 편집기를 다시 켜아 í•´ìš”." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" -"ê²½ê³ : ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì• ì…‹ì´ ì¡´ìž¬í•©ë‹ˆë‹¤, ì• ì…‹ì„ ë¶ˆëŸ¬ì˜¤ì§€ ëª»í• ìˆ˜ 있습니" -"다." +"ê²½ê³ : ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì• ì…‹ì´ ìžˆì–´ìš”, ì •ìƒì 으로 불러오지 ëª»í• ìˆ˜ë„ ìžˆì–´" +"ìš”." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "리소스 불러오기 실패." +msgstr "리소스 ë¶ˆëŸ¬ì˜¤ê¸°ì— ì‹¤íŒ¨í–ˆì–´ìš”." #: editor/inspector_dock.cpp msgid "Expand All Properties" @@ -3888,7 +3922,7 @@ msgstr "다른 ì´ë¦„으로 ì €ìž¥..." #: editor/inspector_dock.cpp msgid "Copy Params" -msgstr "ì†ì„± 복사" +msgstr "ì†ì„± 복사하기" #: editor/inspector_dock.cpp msgid "Paste Params" @@ -3896,7 +3930,7 @@ msgstr "ì†ì„± 붙여넣기" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" -msgstr "리소스 í´ë¦½ë³´ë“œ 편집" +msgstr "리소스 í´ë¦½ë³´ë“œ 편집하기" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -3916,31 +3950,31 @@ msgstr "ë„움ë§ì—서 열기" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "새로운 리소스를 ë©”ëª¨ë¦¬ì— ë§Œë“¤ê³ íŽ¸ì§‘í•©ë‹ˆë‹¤." +msgstr "새 리소스를 메모리ì—서 ë§Œë“¤ê³ íŽ¸ì§‘í•˜ê¸°." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "디스í¬ì—서 기존 리소스를 불러와 편집합니다." +msgstr "디스í¬ì—서 기존 리소스를 ë¶ˆëŸ¬ì˜¤ê³ íŽ¸ì§‘í•˜ê¸°." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "현재 íŽ¸ì§‘ëœ ë¦¬ì†ŒìŠ¤ ì €ìž¥." +msgstr "현재 편집하는 리소스를 ì €ìž¥í•˜ê¸°." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "기ë¡ì—서 ì´ì „ 편집한 대ìƒìœ¼ë¡œ 가기." +msgstr "기ë¡ì—서 ì´ì „ì— íŽ¸ì§‘í•œ ê°ì²´ë¡œ 가기." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "기ë¡ì—서 ë‹¤ìŒ íŽ¸ì§‘í•œ 대ìƒìœ¼ë¡œ 가기." +msgstr "기ë¡ì—서 다ìŒì— 편집한 ê°ì²´ë¡œ 가기." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "최근 편집 오브ì 트 ížˆìŠ¤í† ë¦¬." +msgstr "ìµœê·¼ì— íŽ¸ì§‘í•œ ê°ì²´ 기ë¡." #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "오브ì 트 ì†ì„±." +msgstr "ê°ì²´ ì†ì„±." #: editor/inspector_dock.cpp msgid "Filter properties" @@ -3948,20 +3982,19 @@ msgstr "í•„í„° ì†ì„±" #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "변경사í•ì„ ìžƒì„ ìˆ˜ 있습니다!" +msgstr "변경사í•ì„ ìžƒì„ ìˆ˜ë„ ìžˆì–´ìš”!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "다중 노드 ì„¤ì •" +msgstr "다중 노드 ì„¤ì •í•˜ê¸°" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "시그ë„ê³¼ ê·¸ë£¹ì„ íŽ¸ì§‘í• ë…¸ë“œë¥¼ ì„ íƒí•˜ì„¸ìš”." +msgstr "시그ë„ê³¼ ê·¸ë£¹ì„ íŽ¸ì§‘í• ë…¸ë“œ 하나를 ì„ íƒí•˜ì„¸ìš”." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘" +msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘í•˜ê¸°" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" @@ -3985,7 +4018,7 @@ msgstr "스í¬ë¦½íЏ ì´ë¦„:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "지금 ì‹¤í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "지금 ì‹¤í–‰í• ê¹Œìš”?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -3996,7 +4029,7 @@ msgstr "í´ë¦¬ê³¤ 만들기" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." -msgstr "í¬ì¸íЏ 만들기." +msgstr "ì 만들기." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4004,30 +4037,30 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"í¬ì¸íЏ 편집.\n" -"좌í´ë¦: í¬ì¸íЏ ì´ë™\n" -"ìš°í´ë¦: í¬ì¸íЏ 지우기" +"ì 편집하기.\n" +"좌í´ë¦: ì ì´ë™í•˜ê¸°\n" +"ìš°í´ë¦: ì 지우기" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." -msgstr "í¬ì¸íЏ 지우기." +msgstr "ì 지우기." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" -msgstr "í´ë¦¬ê³¤ 편집" +msgstr "í´ë¦¬ê³¤ 편집하기" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "í¬ì¸íЏ 삽입" +msgstr "ì 삽입하기" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "í´ë¦¬ê³¤ 편집 (í¬ì¸íЏ ì‚ì œ)" +msgstr "í´ë¦¬ê³¤ 편집하기 (ì ì‚ì œí•˜ê¸°)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "í´ë¦¬ê³¤ê³¼ í¬ì¸íЏ ì‚ì œ" +msgstr "í´ë¦¬ê³¤ê³¼ ì ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4047,39 +4080,39 @@ msgstr "불러오기..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" -msgstr "노드 í¬ì¸íЏ ì´ë™" +msgstr "노드 ì ì´ë™í•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" -msgstr "BlendSpace1D ì œí•œ 변경" +msgstr "BlendSpace1D ì œí•œ 바꾸기" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" -msgstr "BlendSpace1D ë¼ë²¨ 변경" +msgstr "BlendSpace1D ë¼ë²¨ 바꾸기" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "ì´ íƒ€ìž…ì˜ ë…¸ë“œë¥¼ ì‚¬ìš©í• ìˆ˜ 없습니다. ì˜¤ì§ ë£¨íŠ¸ 노드만 사용 가능합니다." +msgstr "ì´ ìœ í˜•ì˜ ë…¸ë“œë¥¼ ì‚¬ìš©í• ìˆ˜ 없어요. 루트 노드만 쓸 수 있어요." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" -msgstr "노드 í¬ì¸íЏ 추가" +msgstr "노드 ì 추가하기" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í¬ì¸íЏ 추가" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì 추가하기" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" -msgstr "BlendSpace1D í¬ì¸íЏ ì‚ì œ" +msgstr "BlendSpace1D ì ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "BlendSpace1D 노드 í¬ì¸íЏ ì´ë™" +msgstr "BlendSpace1D 노드 ì ì´ë™í•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4089,29 +4122,28 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" -"AnimationTree ê°€ 비활성 ìƒíƒœíž™ë‹ˆë‹¤.\n" -"ìƒíƒœë¥¼ 활성화하면 재ìƒí• 수 있습니다, í™œì„±í™”ì— ì‹¤íŒ¨í•˜ë©´ ë…¸ë“œì— ê²½ê³ ê°€ 있는지 " -"확ì¸í•˜ì„¸ìš”." +"AnimationTree ê°€ êº¼ì ¸ 있어요.\n" +"재ìƒí•˜ë ¤ë©´ AnimationTree를 ì¼œê³ , ì‹¤í–‰ì— ì‹¤íŒ¨í•˜ë©´ 노드 ê²½ê³ ë¥¼ 확ì¸í•˜ì„¸ìš”." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "공간 ë‚´ì˜ í˜¼í•© 위치 ì„¤ì •" +msgstr "공간 ë‚´ì˜ í˜¼í•© ì§€ì ì„¤ì •í•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "í¬ì¸íŠ¸ë¥¼ ì„ íƒí•˜ê³ ì´ë™í•©ë‹ˆë‹¤, ìš°í´ë¦ìœ¼ë¡œ í¬ì¸íŠ¸ë¥¼ 만드실 수 있습니다." +msgstr "ì ì„ ì„ íƒí•˜ê³ ì´ë™í•´ìš”, ìš°í´ë¦ìœ¼ë¡œ ì ì„ ë§Œë“œì„¸ìš”." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "ìŠ¤ëƒ…ì„ í™œì„±í™” í•˜ê³ ê²©ìžë¥¼ ë³´ì´ê¸°." +msgstr "ìŠ¤ëƒ…ì„ ì¼œë©´ì„œ 격ìžë¥¼ ë³´ì´ê¸°." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "í¬ì¸íЏ" +msgstr "ì " #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4122,35 +4154,35 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ 노드 열기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." -msgstr "삼ê°í˜•ì´ ì´ë¯¸ 존재합니다." +msgstr "삼ê°í˜•ì´ ì´ë¯¸ 있어요." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" -msgstr "삼ê°í˜• 추가" +msgstr "삼ê°í˜• 추가하기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "BlendSpace2D ì œí•œ 변경" +msgstr "BlendSpace2D ì œí•œ 바꾸기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "BlendSpace2D ë¼ë²¨ 변경" +msgstr "BlendSpace2D ë¼ë²¨ 바꾸기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" -msgstr "BlendSpace2D í¬ì¸íЏ ì‚ì œ" +msgstr "BlendSpace2D ì ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "BlendSpace2D 삼ê°í˜• ì‚ì œ" +msgstr "BlendSpace2D 삼ê°í˜• ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "BlendSpace2Dê°€ AnimationTree ë…¸ë“œì— ì†í•´ìžˆì§€ 않습니다." +msgstr "BlendSpace2Dê°€ AnimationTree ë…¸ë“œì— ì†í•´ìžˆì§€ 않네요." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "삼ê°í˜•ì´ ì¡´ìž¬í•˜ì§€ 않습니다, ë¸”ëžœë”©ì´ ì¼ì–´ë‚˜ì§€ 않습니다." +msgstr "삼ê°í˜•ì´ ì—†ì–´ìš”, í˜¼í•©ì´ ì¼ì–´ë‚˜ì§€ ì•Šì„ ê±°ì˜ˆìš”." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" @@ -4158,20 +4190,20 @@ msgstr "ìžë™ 삼ê°í˜• í† ê¸€" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "í¬ì¸íŠ¸ë¥¼ 연결하여 삼ê°í˜• 만들기." +msgstr "ì ì„ ì—°ê²°í•˜ì—¬ 삼ê°í˜• 만들기." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "í¬ì¸íŠ¸ì™€ 삼ê°í˜• 지우기." +msgstr "ì ê³¼ 삼ê°í˜• 지우기." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "(ìˆ˜ë™ ëŒ€ì‹ ) ìžë™ìœ¼ë¡œ ë¸”ë Œë“œ 삼ê°í˜• 만들기" +msgstr "(ìˆ˜ë™ ëŒ€ì‹ ) ìžë™ìœ¼ë¡œ 혼합 삼ê°í˜• 만들기" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "ë¸”ë Œë“œ:" +msgstr "혼합:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" @@ -4180,15 +4212,15 @@ msgstr "매개변수 변경ë¨" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "í•„í„° 편집" +msgstr "í•„í„° 편집하기" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "ì¶œë ¥ 노드를 ë¸”ë Œë“œ íŠ¸ë¦¬ì— ì¶”ê°€í• ìˆ˜ 없습니다." +msgstr "ì¶œë ¥ 노드를 혼합 íŠ¸ë¦¬ì— ì¶”ê°€í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "BlendTreeì— ë…¸ë“œ 추가" +msgstr "BlendTreeì— ë…¸ë“œ 추가하기" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4197,7 +4229,7 @@ msgstr "노드 ì´ë™ë¨" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "ì—°ê²°í• ìˆ˜ 없습니다, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ 올바르지 않는 연결입니다." +msgstr "ì—°ê²°í• ìˆ˜ 없어요, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ ìž˜ëª»ëœ ì—°ê²°ì¼ ê±°ì˜ˆìš”." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4211,17 +4243,17 @@ msgstr "노드 ì—°ê²° í•´ì œë¨" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì„¤ì •" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì„¤ì •í•˜ê¸°" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4229,16 +4261,16 @@ msgstr "í•„í„° 켜기/ë„기 í† ê¸€" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "í•„í„° 변경" +msgstr "í•„í„° 바꾸기" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." -msgstr "ì„¤ì •í•œ ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ 없습니다, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." +msgstr "" +"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ ì„¤ì •ë˜ì§€ 않았어요, 그래서 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" -"올바르지 않는 í”Œë ˆì´ì–´ 경로 ì„¤ì •ìž…ë‹ˆë‹¤, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." +msgstr "í”Œë ˆì´ì–´ 경로 ì„¤ì •ì´ ìž˜ëª»ëì–´ìš”, 그래서 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4246,13 +4278,13 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" -"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ 올바른 루트 노드 경로를 ê°€ì§€ê³ ìžˆì§€ 않습니다, 트랙 ì´ë¦„" -"ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." +"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ ìž˜ëª»ëœ ë£¨íŠ¸ 경로를 ê°–ê³ ìžˆì–´ìš”, 그래서 트랙 ì´ë¦„ì„ ê²€ìƒ‰" +"í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" -msgstr "노드 ì´ë¦„ 변경ë¨" +msgstr "노드 ì´ë¦„ 바뀜" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4266,11 +4298,11 @@ msgstr "í•„í„° 트랙 편집:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" -msgstr "í•„í„° 활성화" +msgstr "í•„í„° 켜기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "ìžë™ ìž¬ìƒ ì „í™˜" +msgstr "ìžë™ ìž¬ìƒ í† ê¸€" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" @@ -4282,37 +4314,38 @@ msgstr "새 ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 변경:" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 바꾸기:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ ì‚ì œí• ê¹Œìš”?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì‚ì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì‚ì œí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„!" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ì´ ìž˜ëª»ëì–´ìš”!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ì´ ì´ë¯¸ 존재합니다!" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ì´ ì´ë¯¸ 있어요!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 바꾸기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "ë¸”ë Œë“œ 다ìŒìœ¼ë¡œ 변경ë¨" +msgstr "혼합 다ìŒìœ¼ë¡œ 바뀜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "ë¸”ë Œë“œ 시간 변경" +msgstr "혼합 시간 바꾸기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" @@ -4324,15 +4357,15 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ë³µì œí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "ë³µì‚¬í• ì• ë‹ˆë©”ì´ì…˜ì´ 없습니다!" +msgstr "ë³µì‚¬í• ì• ë‹ˆë©”ì´ì…˜ì´ 없어요!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "í´ë¦½ë³´ë“œì— ì• ë‹ˆë©”ì´ì…˜ 리소스가 없습니다!" +msgstr "í´ë¦½ë³´ë“œì— ì• ë‹ˆë©”ì´ì…˜ 리소스가 없어요!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "붙여진 ì• ë‹ˆë©”ì´ì…˜" +msgstr "붙여 ë„£ì€ ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" @@ -4340,27 +4373,27 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ 붙여넣기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "íŽ¸ì§‘í• ì• ë‹ˆë©”ì´ì…˜ì´ 없습니다!" +msgstr "íŽ¸ì§‘í• ì• ë‹ˆë©”ì´ì…˜ì´ 없어요!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치ì—서 거꾸로 재ìƒ. (A)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치ì—서 거꾸로 재ìƒí•˜ê¸°. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ ëì—서 거꾸로 재ìƒ. (Shift+A)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ ëì—서 거꾸로 재ìƒí•˜ê¸°. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ì •ì§€. (S)" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ì •ì§€í•˜ê¸°. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ 처ìŒë¶€í„° 재ìƒ. (Shift+D)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ 처ìŒë¶€í„° 재ìƒí•˜ê¸°. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치ì—서 재ìƒ. (D)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치부터 재ìƒí•˜ê¸°. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." @@ -4368,7 +4401,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ 위치 (ì´ˆ)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ì†ë„를 ì „ì²´ì 으로 ì¡°ì ˆ." +msgstr "ë…¸ë“œì— ëŒ€í•œ ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ê·œëª¨ë¥¼ ì „ì²´ì 으로 ì¡°ì ˆí•˜ê¸°." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -4381,7 +4414,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." -msgstr "ì „í™˜ 편집..." +msgstr "ì „í™˜ 편집하기..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -4389,15 +4422,15 @@ msgstr "ì¸ìŠ¤íŽ™í„°ì—서 열기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "ì• ë‹ˆë©”ì´ì…˜ ëª©ë¡ í‘œì‹œ." +msgstr "ì• ë‹ˆë©”ì´ì…˜ ëª©ë¡ í‘œì‹œí•˜ê¸°." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "불러올 시 ìžë™ 재ìƒ" +msgstr "불러올 시 ìžë™ìœ¼ë¡œ 재ìƒí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "어니언 ìŠ¤í‚¤ë‹ í™œì„±í™”" +msgstr "어니언 ìŠ¤í‚¤ë‹ ì¼œê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" @@ -4421,23 +4454,23 @@ msgstr "깊ì´" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "1 단계" +msgstr "1단계" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "2 단계" +msgstr "2단계" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "3 단계" +msgstr "3단계" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "변경사í•ë§Œ" +msgstr "변경 사í•ë§Œ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "ê°•ì œ í°ìƒ‰ ì¡°ì ˆ" +msgstr "ê°•ì œ í°ìƒ‰ ì¡°ì ˆí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" @@ -4465,7 +4498,7 @@ msgstr "오류!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "ë¸”ë Œë“œ 시간:" +msgstr "혼합 시간:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" @@ -4473,24 +4506,24 @@ msgstr "ë‹¤ìŒ (ìžë™ í):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "êµì°¨-ì• ë‹ˆë©”ì´ì…˜ ë¸”ë Œë“œ 시간" +msgstr "êµì°¨-ì• ë‹ˆë©”ì´ì…˜ 혼합 시간" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" -msgstr "노드 ì´ë™" +msgstr "노드 ì´ë™í•˜ê¸°" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" -msgstr "ì „í™˜ 추가" +msgstr "ì „í™˜ 추가하기" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "노드 추가" +msgstr "노드 추가하기" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "End" +msgstr "ë" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" @@ -4506,15 +4539,15 @@ msgstr "ëì—서" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "ì´ë™" +msgstr "ì´ë™í•˜ê¸°" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "하위 ì „í™˜ì— ì‹œìž‘ê³¼ ë 노드가 필요합니다." +msgstr "하위 ì „í™˜ì—는 시작과 ë 노드가 필요해요." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "ë‹¤ìŒ ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ 없습니다: %s." +msgstr "ì´ ê²½ë¡œì— ì„¤ì •í•œ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ ì—†ìŒ: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" @@ -4526,7 +4559,7 @@ msgstr "ì „í™˜ ì‚ì œë¨" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "시작 노드 ì„¤ì • (ìžë™ 재ìƒ)" +msgstr "시작 노드 ì„¤ì •í•˜ê¸° (ìžë™ 재ìƒ)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4534,9 +4567,9 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" -"노드를 ì„ íƒí•˜ê³ ì´ë™í•˜ì‹ì‹œì˜¤.\n" -"ìš°í´ë¦ìœ¼ë¡œ 새 노드를 추가합니다.\n" -"Shift+좌í´ë¦ìœ¼ë¡œ ì—°ê²°ì„ ë§Œë“니다." +"노드를 ì„ íƒí•˜ê³ ì´ë™í•´ìš”.\n" +"ìš°í´ë¦ìœ¼ë¡œ 새 노드를 추가해요.\n" +"Shift+좌í´ë¦ìœ¼ë¡œ ì—°ê²°ì„ ë§Œë“¤ì–´ìš”." #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." @@ -4544,21 +4577,20 @@ msgstr "새 노드 만들기." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "노드 ì—°ê²°." +msgstr "노드 연결하기." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." -msgstr "ì„ íƒëœ 노드나 ì „í™˜ ì‚ì œí•˜ê¸°." +msgstr "ì„ íƒí•œ 노드나 ì „í™˜ ì‚ì œí•˜ê¸°." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" -"ì´ ì• ë‹ˆë©”ì´ì…˜ì´ 시작, 재시작, 아니면 0으로 ê°ˆ 때 ìžë™ìœ¼ë¡œ ì‹œìž‘í• ì§€ë¥¼ 키거나 " -"ë•니다." +"ì´ ì• ë‹ˆë©”ì´ì…˜ì„ 시작, 다시 시작 í˜¹ì€ 0으로 ê°€ë„ë¡ ìžë™ìœ¼ë¡œ 재ìƒì„ í† ê¸€." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "ë ì• ë‹ˆë©”ì´ì…˜ì„ ì„¤ì •í•©ë‹ˆë‹¤. ì´ê²ƒì€ 하위 ì „í™˜ì— ìœ ìš©í•©ë‹ˆë‹¤." +msgstr "ë ì• ë‹ˆë©”ì´ì…˜ì„ ì„¤ì •í•´ìš”. ì´ê²ƒì€ 하위 ì „í™˜ì— ìœ ìš©í•´ìš”." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " @@ -4576,7 +4608,7 @@ msgstr "새 ì´ë¦„:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "í¬ê¸°:" +msgstr "규모:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" @@ -4588,7 +4620,7 @@ msgstr "페ì´ë“œ 아웃 (ì´ˆ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "ë¸”ë Œë“œ" +msgstr "혼합" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" @@ -4617,15 +4649,15 @@ msgstr "ì–‘:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" -msgstr "ë¸”ë Œë“œ 0:" +msgstr "혼합 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" -msgstr "ë¸”ë Œë“œ 1:" +msgstr "혼합 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "í¬ë¡œìФ 페ì´ë“œ 시간 (ì´ˆ):" +msgstr "X-페ì´ë“œ 시간 (ì´ˆ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" @@ -4633,27 +4665,27 @@ msgstr "현재:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" -msgstr "ìž…ë ¥ 추가" +msgstr "ìž…ë ¥ 추가하기" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "ìžë™ ì§„í–‰ ì‚ì œ" +msgstr "ìžë™ ì§„í–‰ 지우기" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "ìžë™ ì§„í–‰ ì„¤ì •" +msgstr "ìžë™ ì§„í–‰ ì„¤ì •í•˜ê¸°" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "ìž…ë ¥ ì‚ì œ" +msgstr "ìž…ë ¥ ì‚ì œí•˜ê¸°" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 올바릅니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리는 ì •ìƒì´ì—ìš”." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 올바르지 않습니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 잘못ëì–´ìš”." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" @@ -4669,15 +4701,15 @@ msgstr "믹스 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "ë¸”ë Œë“œ2 노드" +msgstr "혼합2 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "ë¸”ë Œë“œ3 노드" +msgstr "혼합3 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "ë¸”ë Œë“œ4 노드" +msgstr "혼합4 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" @@ -4697,7 +4729,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ê°€ì ¸ì˜¤ê¸°..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "노드 í•„í„° 편집" +msgstr "노드 í•„í„° 편집하기" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." @@ -4705,7 +4737,7 @@ msgstr "í•„í„°..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" -msgstr "컨í…ì¸ :" +msgstr "ë‚´ìš©:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" @@ -4713,7 +4745,7 @@ msgstr "íŒŒì¼ ë³´ê¸°" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "ì—°ê²° 오류, 다시 시ë„í•´ 주세요." +msgstr "ì—°ê²° 오류, 다시 시ë„해주세요." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" @@ -4721,52 +4753,47 @@ msgstr "í˜¸ìŠ¤íŠ¸ì— ì—°ê²°í• ìˆ˜ ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "호스트로부터 ì‘답 ì—†ìŒ:" +msgstr "í˜¸ìŠ¤íŠ¸ì˜ ì‘답 ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "í˜¸ìŠ¤íŠ¸ëª…ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" +msgstr "호스트 ì´ë¦„ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "ìš”ì² ì‹¤íŒ¨, 리턴 코드:" +msgstr "ìš”ì² ì‹¤íŒ¨, 반환 코드:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "ìš”ì² ì‹¤íŒ¨." +msgstr "ìš”ì² ì‹¤íŒ¨í•¨." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "테마를 파ì¼ë¡œ ì €ìž¥í• ìˆ˜ 없습니다:" +msgstr "ì‘ë‹µì„ ì €ìž¥í• ìˆ˜ ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "작성 오류." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "너무 ë§Žì€ ë¦¬ë‹¤ì´ë ‰íŠ¸ë¡œ, ìš”ì² ì‹¤íŒ¨" +msgstr "ìš”ì² ì‹¤íŒ¨, 너무 ë§Žì€ ë¦¬ë‹¤ì´ë ‰íЏ" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "리다ì´ë ‰íЏ 루프." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "ìš”ì² ì‹¤íŒ¨, 리턴 코드:" +msgstr "ìš”ì² ì‹¤íŒ¨, 시간 초과" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "시간" +msgstr "시간 초과." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "ìž˜ëª»ëœ ë‹¤ìš´ë¡œë“œ 해시, 파ì¼ì´ ë³€ê²½ëœ ê²ƒìœ¼ë¡œ 보입니다." +msgstr "ìž˜ëª»ëœ ë‹¤ìš´ë¡œë“œ 해시, 파ì¼ì´ ë³€ì¡°ëœ ê²ƒ 같아요." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" @@ -4810,7 +4837,7 @@ msgstr "설치하기..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "다시 시ë„" +msgstr "다시 시ë„하기" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" @@ -4818,7 +4845,7 @@ msgstr "다운로드 오류" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "ì´ ì• ì…‹ì˜ ë‹¤ìš´ë¡œë“œê°€ ì´ë¯¸ 진행중입니다!" +msgstr "ì´ ì• ì…‹ì€ ì´ë¯¸ 다운로드 중ì´ì—ìš”!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -4841,24 +4868,18 @@ msgid "All" msgstr "모ë‘" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "다시 ê°€ì ¸ì˜¤ê¸°..." +msgstr "ê°€ì ¸ì˜¤ê¸°..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "플러그ì¸" +msgstr "플러그ì¸..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "ì •ë ¬:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "ì—순 ì •ë ¬." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "ì¹´í…Œê³ ë¦¬:" @@ -4868,9 +4889,8 @@ msgid "Site:" msgstr "사ì´íЏ:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "ì§€ì›..." +msgstr "ì§€ì›" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4878,12 +4898,11 @@ msgstr "ê³µì‹" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "테스팅" +msgstr "실험" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "불러오기..." +msgstr "불러오는 중..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4895,21 +4914,21 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" -"ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ë“¤ì˜ ì €ìž¥ 경로를 íŒŒì•…í• ìˆ˜ 없습니다.\n" -"(해당 ê²½ë¡œì— ì´ë¯¸ì§€ë“¤ì´ ì €ìž¥ ë 수 있ë„ë¡) ì”¬ì„ ì €ìž¥í•˜ê±°ë‚˜ BakedLightmap ì„¤ì •" -"ì—서 ì €ìž¥ 경로를 ì§€ì •í•˜ì„¸ìš”." +"ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ì˜ ì €ìž¥ 경로를 íŒŒì•…í• ìˆ˜ 없네요.\n" +"(ê°™ì€ ê²½ë¡œì— ì´ë¯¸ì§€ë¥¼ ì €ìž¥í• ìˆ˜ 있ë„ë¡) ì”¬ì„ ì €ìž¥í•˜ê±°ë‚˜, BakedLightmap ì†ì„±ì—" +"서 ì €ìž¥ 경로를 ì§€ì •í•˜ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" -"ë² ì´í¬í• 메시가 없습니다. 메시가 UV2 채ë„ì„ ê°€ì§€ê³ ìžˆìœ¼ë©° 'Bake Light' í•목" -"ì´ ì²´í¬ë˜ì–´ 있는지 í™•ì¸ í•´ 주세요." +"ë¼ì´íŠ¸ë§µì„ êµ¬ìš¸ 메시가 없어요. 메시가 UV2 채ë„ì„ ê°–ê³ ìžˆê³ 'Bake Light' 플래" +"그가 ì¼œì ¸ 있는지 확ì¸í•´ì£¼ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." -msgstr "ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ ìƒì„±ì— 실패했습니다, 경로가 쓸 수 있는지 확ì¸í•˜ì„¸ìš”." +msgstr "ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ ìƒì„± 실패, 작성 가능한 경로ì¸ì§€ 확ì¸í•´ì£¼ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -4918,7 +4937,7 @@ msgstr "ë¼ì´íŠ¸ë§µ 굽기" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "미리보기" +msgstr "미리 보기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -4930,7 +4949,7 @@ msgstr "ê²©ìž ì˜¤í”„ì…‹:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "ê²©ìž ìŠ¤í…:" +msgstr "ê²©ìž ë‹¨ê³„:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -4938,11 +4957,11 @@ msgstr "íšŒì „ 오프셋:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "íšŒì „ 스í…:" +msgstr "íšŒì „ 단계:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" -msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì´ë™" +msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" @@ -4950,11 +4969,11 @@ msgstr "ìˆ˜ì§ ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" -msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì‚ì œ" +msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì‚ì œí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" -msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì´ë™" +msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" @@ -4962,7 +4981,7 @@ msgstr "ìˆ˜í‰ ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" -msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì‚ì œ" +msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì‚ì œí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" @@ -4970,19 +4989,19 @@ msgstr "ìˆ˜í‰ ë° ìˆ˜ì§ ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" -msgstr "피벗 ì´ë™" +msgstr "피벗 ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" -msgstr "CanvasItem íšŒì „" +msgstr "CanvasItem íšŒì „í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" -msgstr "앵커 ì´ë™" +msgstr "앵커 ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" -msgstr "CanvasItem í¬ê¸° ì¡°ì ˆ" +msgstr "CanvasItem í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" @@ -4990,13 +5009,13 @@ msgstr "CanvasItem 규모" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" -msgstr "CanvasItem ì´ë™" +msgstr "CanvasItem ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "컨테ì´ë„ˆì˜ ìžë…€ëŠ” ë¶€ëª¨ì— ì˜í•´ ê·¸ë“¤ì˜ ì•µì»¤ì™€ 여백 ê°’ì´ ìž¬ì •ì˜ë©ë‹ˆë‹¤." +msgstr "컨테ì´ë„ˆì˜ ìžì‹ì€ 부모로 ì¸í•´ 다시 ì •ì˜ëœ 앵커와 여백 ê°’ì„ ê°€ì ¸ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -5006,7 +5025,7 @@ msgstr "Control ë…¸ë“œì˜ ì•µì»¤ì™€ 여백 ê°’ì˜ í”„ë¦¬ì…‹." msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." -msgstr "활성화하면, 움ì§ì´ëŠ” Control 노드는 ë§ˆì§„ì´ ì•„ë‹Œ 앵커를 변경합니다." +msgstr "켜게 ë˜ë©´, 움ì§ì´ëŠ” Control 노드는 ì—¬ë°±ì´ ì•„ë‹Œ 앵커를 변경합니다." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5014,40 +5033,39 @@ msgstr "앵커만" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "앵커와 여백 변경" +msgstr "앵커와 여백 바꾸기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "앵커 변경" +msgstr "앵커 바꾸기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" -msgstr "ì„ íƒ í•목 ìž ê¸ˆ" +msgstr "ì„ íƒ í•목 ìž ê·¸ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" -msgstr "ì„ íƒ í•목 ìž ê¸ˆ í•´ì œ" +msgstr "ì„ íƒ í•목 ìž ê¸ˆ 풀기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" -msgstr "ì„ íƒ í•ë…¹ 그룹화" +msgstr "ì„ íƒ í•목 묶기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" -msgstr "ì„ íƒ í•목 그룹 í•´ì œ" +msgstr "ì„ íƒ í•목 ë¬¶ìŒ í’€ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "í¬ì¦ˆ 붙여넣기" +msgstr "í¬ì¦ˆ 붙여 넣기" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "본 지우기" +msgstr "ê°€ì´ë“œ 지우기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5069,7 +5087,7 @@ msgstr "IK ì²´ì¸ ì§€ìš°ê¸°" msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." -msgstr "ê²½ê³ : 컨테ì´ë„ˆì˜ ìžì‹ì€ ë¶€ëª¨ì— ì˜í•´ ê²°ì •ëœ ìœ„ì¹˜ì™€ 규모를 갖습니다." +msgstr "ê²½ê³ : 컨테ì´ë„ˆì˜ ìžì‹ 규모와 위치는 ë¶€ëª¨ì— ì˜í•´ ê²°ì •ë˜ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -5088,15 +5106,15 @@ msgstr "드래그: íšŒì „" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "알트+드래그: ì´ë™" +msgstr "Alt+드래그: ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "'v'키로 피벗 변경, 'Shift+v'키로 피벗 드래그 (ì´ë™í•˜ëŠ” ë™ì•ˆ)." +msgstr "'v'키로 피벗 바꾸기, 'Shift+v'키로 피벗 드래그 (ì´ë™í•˜ëŠ” ë™ì•ˆ)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "알트+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒ" +msgstr "Alt+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5119,29 +5137,34 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -"í´ë¦í•œ ìœ„ì¹˜ì— ìžˆëŠ” ëª¨ë“ ì˜¤ë¸Œì íŠ¸ë“¤ì˜ ëª©ë¡ì„ ë³´ì—¬ì¤ë‹ˆë‹¤\n" -"(ì„ íƒëª¨ë“œì—서 Alt+ìš°í´ë¦ê³¼ 같습니다)." +"í´ë¦í•œ ìœ„ì¹˜ì— ìžˆëŠ” ëª¨ë“ ê°ì²´ 목ë¡ì„ 보여줘요\n" +"(ì„ íƒ ëª¨ë“œì—서 Alt+ìš°í´ë¦ê³¼ ê°™ìŒ)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "오브ì íŠ¸ì˜ íšŒì „ 피벗 변경." +msgstr "í´ë¦ìœ¼ë¡œ ê°ì²´ì˜ íšŒì „ í”¼ë²—ì„ ë°”ê¿”ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "팬 모드" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "실행 모드:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "스냅 í† ê¸€." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "스냅 사용" +msgstr "스냅 사용하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "스냅 옵션" +msgstr "스냅 ì„¤ì •" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Grid" @@ -5149,7 +5172,7 @@ msgstr "격ìžì— 스냅" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "íšŒì „ 스냅 사용" +msgstr "íšŒì „ 스냅 사용하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" @@ -5157,7 +5180,7 @@ msgstr "ìƒëŒ€ì ì¸ ìŠ¤ëƒ…" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "픽셀 스냅 사용" +msgstr "픽셀 스냅 사용하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" @@ -5195,22 +5218,22 @@ msgstr "ê°€ì´ë“œì— 스냅" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "ì„ íƒëœ 오브ì 트를 ìž ê¸‰ë‹ˆë‹¤ (ì´ë™ë¶ˆê°€)." +msgstr "ì„ íƒí•œ ê°ì²´ë¥¼ ê·¸ ìžë¦¬ì— ìž ê°€ìš” (움ì§ì¼ 수 없어요)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "ì„ íƒëœ 오브ì 트를 ìž ê¸ˆ í•´ì œí•©ë‹ˆë‹¤ (ì´ë™ê°€ëŠ¥)." +msgstr "ì„ íƒí•œ ê°ì²´ë¥¼ ìž ê¸ˆ í•´ì œí•´ìš” (움ì§ì¼ 수 있어요)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "오브ì íŠ¸ì˜ ìžì‹ë…¸ë“œê°€ ì„ íƒë 수 ì—†ë„ë¡ ì„¤ì •í•©ë‹ˆë‹¤." +msgstr "ê°ì²´ì˜ ìžì‹ì„ ì„ íƒí•˜ì§€ 않ë„ë¡ í•´ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "오브ì íŠ¸ì˜ ìžì‹ë…¸ë“œê°€ ì„ íƒë 수 있ë„ë¡ ë³µì›í•©ë‹ˆë‹¤." +msgstr "ê°ì²´ì˜ ìžì‹ì„ ì„ íƒí• 수 있ë„ë¡ í•´ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5218,15 +5241,15 @@ msgstr "ìŠ¤ì¼ˆë ˆí†¤ ì„¤ì •" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "뼈대 보기" +msgstr "본 ë³´ì´ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "노드ì—서 커스텀 본 만들기" +msgstr "노드ì—서 맞춤 본 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "커스텀 본 지우기" +msgstr "맞춤 본 지우기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5264,15 +5287,15 @@ msgstr "그룹과 ìž ê¸ˆ ì•„ì´ì½˜ ë³´ì´ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "ì„ íƒ í•목 화면 ì¤‘ì•™ì— í‘œì‹œ" +msgstr "ì„ íƒ í•목 화면 ì¤‘ì•™ì— í‘œì‹œí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "ì„ íƒ í•목 화면 꽉차게 표시" +msgstr "ì„ íƒ í•목 화면 꽉 차게 표시하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "캔버스 규모 미리보기" +msgstr "캔버스 규모 미리 보기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5288,7 +5311,7 @@ msgstr "키를 삽입하기 위한 규모 마스í¬." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." -msgstr "키 삽입 (ë§ˆìŠ¤í¬ ê¸°ì¤€)." +msgstr "키 삽입하기 (ë§ˆìŠ¤í¬ ê¸°ì¤€)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5297,25 +5320,26 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"물체가 ì „í™˜ë 때 ìžë™ìœ¼ë¡œ 키를 삽입합니다, íšŒì „ ë˜ëŠ” 규모 (ë§ˆìŠ¤í¬ ê¸°ì¤€).\n" -"키는 기존 트랙ì—ë§Œ 추가ë˜ë©°, 새 íŠ¸ëž™ì´ ë§Œë“¤ì–´ì§€ì§€ 않습니다.\n" -"처ìŒì— 키는 수ë™ìœ¼ë¡œ 삽입하여야 합니다." +"ê°ì²´ë¥¼ ì „í™˜, íšŒì „ ë˜ëŠ” í¬ê¸° ì¡°ì ˆí• ë•Œë§ˆë‹¤ ìžë™ìœ¼ë¡œ 키를 삽입해요 (ë§ˆìŠ¤í¬ ê¸°" +"준).\n" +"키는 기존 트랙ì—ë§Œ 추가ë˜ê³ , 새 íŠ¸ëž™ì„ ì¶”ê°€í•˜ì§„ 않아요.\n" +"처ìŒì—는 수ë™ìœ¼ë¡œ 키를 삽입해야 í•´ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" -msgstr "ìžë™ 키 삽입" +msgstr "ìžë™ìœ¼ë¡œ 키 삽입하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "키 삽입 (존재하는 트랙)" +msgstr "키 삽입하기 (기존 트랙)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "í¬ì¦ˆ 복사" +msgstr "í¬ì¦ˆ 복사하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "í¬ì¦ˆ ì •ë¦¬" +msgstr "í¬ì¦ˆ 지우기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -5327,19 +5351,19 @@ msgstr "ê²©ìž ë‹¨ê³„ë¥¼ 반으로 ê°ì†Œ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "팬 ë·°" +msgstr "팬 보기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "%s 추가" +msgstr "%s 추가하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "%s 추가 중..." +msgstr "%s 추가하는 중..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "루트 ë…¸ë“œì—†ì´ ì—¬ëŸ¬ê°œì˜ ë…¸ë“œë¥¼ ìƒì„±í• 수 없습니다." +msgstr "루트 노드 ì—†ì´ëŠ” 여러 노드를 ì¸ìŠ¤í„´ìŠ¤í• ìˆ˜ 없어요." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5353,36 +5377,36 @@ msgstr "'%s'ì—서 씬 ì¸ìŠ¤í„´ìŠ¤ 중 오류" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "기본 타입 변경" +msgstr "기본 ìœ í˜• 바꾸기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -"드래그 & ë“œë¡ + Shift : í˜•ì œ 노드로 추가\n" -"드래그 & ë“œë¡ + Alt : 노드 타입 변경" +"드래그 & ë“œë¡ + Shift : í˜•ì œ 노드로 추가하기\n" +"드래그 & ë“œë¡ + Alt : 노드 ìœ í˜• 바꾸기" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" -msgstr "í´ë¦¬ê³¤3D 만들기" +msgstr "Polygon3D 만들기" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "í´ë¦¬ê³¤ 편집" +msgstr "í´ë¦¬ê³¤ 편집하기" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "í´ë¦¬ê³¤ 편집 (ì ì‚ì œ)" +msgstr "í´ë¦¬ê³¤ 편집하기 (ì ì‚ì œí•˜ê¸°)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "핸들 ì„¤ì •" +msgstr "핸들 ì„¤ì •í•˜ê¸°" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "ì—미션 ë§ˆìŠ¤í¬ ë¶ˆëŸ¬ì˜¤ê¸°" +msgstr "ë°©ì¶œ ë§ˆìŠ¤í¬ ë¶ˆëŸ¬ì˜¤ê¸°" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp @@ -5405,17 +5429,17 @@ msgstr "파티í´" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "ìƒì„±ëœ í¬ì¸íЏ 개수:" +msgstr "ìƒì„±í•œ ì 개수:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "ì—미션 마스í¬(Emission Mask)" +msgstr "ë°©ì¶œ 마스í¬" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "픽셀로부터 캡ì³" +msgstr "픽셀ì—서 캡처" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5429,12 +5453,12 @@ msgstr "CPU파티í´" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "메시로부터 ì—미션 í¬ì¸íЏ 만들기" +msgstr "메시ì—서 ë°©ì¶œ ì 만들기" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "노드로부터 ì—미터 í¬ì¸íЏ 만들기" +msgstr "노드ì—서 ë°©ì¶œ ì 만들기" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" @@ -5454,15 +5478,15 @@ msgstr "ê°€ì†" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "스무스스í…" +msgstr "부드러운단계" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "커브 í¬ì¸íЏ ìˆ˜ì •" +msgstr "커브 ì ìˆ˜ì •í•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "커브 탄ì 트 ìˆ˜ì •" +msgstr "커브 탄ì 트 ìˆ˜ì •í•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" @@ -5470,11 +5494,11 @@ msgstr "커브 프리셋 불러오기" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" -msgstr "í¬ì¸íЏ 추가" +msgstr "ì 추가하기" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" -msgstr "í¬ì¸íЏ ì‚ì œ" +msgstr "ì ì‚ì œí•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" @@ -5490,7 +5514,7 @@ msgstr "프리셋 불러오기" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" -msgstr "커프 í¬ì¸íЏ ì‚ì œ" +msgstr "커브 ì ì‚ì œí•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" @@ -5498,7 +5522,7 @@ msgstr "커브 ì„ í˜• 탄ì 트 í† ê¸€" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "Shift키를 ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ 탄ì 트를 개별ì 으로 편집 가능" +msgstr "Shift키를 눌러서 탄ì 트를 개별ì 으로 편집하기" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" @@ -5526,7 +5550,7 @@ msgstr "Occluder í´ë¦¬ê³¤ 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "메쉬가 비었습니다!" +msgstr "메시가 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -5538,7 +5562,7 @@ msgstr "Static Convex Body 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "씬 루트ì—서는 í• ìˆ˜ 없습니다!" +msgstr "씬 루트ì—서 ìž‘ì—…í• ìˆ˜ 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" @@ -5558,44 +5582,44 @@ msgstr "내비게ì´ì…˜ 메시 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." -msgstr "í¬í•¨ëœ 메시는 ArrayMesh íƒ€ìž…ì— ì†í•˜ì§€ 않습니다." +msgstr "ê°–ê³ ìžˆëŠ” 메시가 ArrayMesh ìœ í˜•ì´ ì•„ë‹ˆì—ìš”." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "UV 펼치기를 실패했습니다, 메시가 다양하진 않나요?" +msgstr "UV 펼치기를 실패했어요, 메시가 다양한 것 ê°™ì€ë°ìš”?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "ë””ë²„ê·¸í• ë©”ì‹œê°€ 없습니다." +msgstr "ë””ë²„ê·¸í• ë©”ì‹œê°€ 없어요." #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" -msgstr "모ë¸ì´ ì´ ë ˆì´ì–´ì— UV를 ì§€ë‹ˆê³ ìžˆì§€ 않습니다" +msgstr "ì´ ë ˆì´ì–´ì—서 모ë¸ì€ UVê°€ 없어요" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "MeshInstanceì— ë©”ì‹œê°€ 없습니다!" +msgstr "MeshInstanceì— ë©”ì‹œê°€ 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "ë©”ì‹œì— ì™¸ê³½ì„ ì„ ë§Œë“¤ê¸° 위한 서피스가 없습니다!" +msgstr "ë©”ì‹œì— ìœ¤ê³½ì„ ë§Œë“¤ í‘œë©´ì´ ì—†ì–´ìš”!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "메시 기본 íƒ€ìž…ì´ PRIMITIVE_TRIANGLESì´ ì•„ë‹™ë‹ˆë‹¤!" +msgstr "메시 기본 ìœ í˜•ì´ PRIMITIVE_TRIANGLESì´ ì•„ë‹ˆì—ìš”!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "ì™¸ê³½ì„ ì„ ë§Œë“¤ìˆ˜ 없습니다!" +msgstr "ìœ¤ê³½ì„ ë§Œë“¤ 수 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "ì™¸ê³½ì„ ë§Œë“¤ê¸°" +msgstr "윤곽 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "Mesh" +msgstr "메시" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -5611,7 +5635,7 @@ msgstr "Convex ì¶©ëŒ í˜•ì œ 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "ì™¸ê³½ì„ ë©”ì‹œ 만들기..." +msgstr "윤곽 메시 만들기..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" @@ -5623,84 +5647,85 @@ msgstr "UV2 보기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" -msgstr "ë¼ì´íŠ¸ë§µ/AO를 위한 UV2 언랩" +msgstr "ë¼ì´íŠ¸ë§µ/AO를 위한 UV2 펼치기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "ì™¸ê³½ì„ ë©”ì‹œ 만들기" +msgstr "윤곽 메시 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "ì™¸ê³½ì„ í¬ê¸°:" +msgstr "윤곽 í¬ê¸°:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" -msgstr "%d í•ëª©ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "%dê°œì˜ í•ëª©ì„ ì‚ì œí• ê¹Œìš”?" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "í•목 추가" +msgstr "í•목 추가하기" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "ì„ íƒëœ í•목 ì‚ì œ" +msgstr "ì„ íƒí•œ í•목 ì‚ì œí•˜ê¸°" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" -msgstr "씬으로부터 ê°€ì ¸ì˜¤ê¸°" +msgstr "씬ì—서 ê°€ì ¸ì˜¤ê¸°" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" -msgstr "씬으로부터 ì—…ë°ì´íЏ 하기" +msgstr "씬ì—서 ì—…ë°ì´íŠ¸í•˜ê¸°" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "소스 메시가 ì§€ì •ë˜ì§€ 않았습니다 (ê·¸ë¦¬ê³ ë…¸ë“œì— MultiMeshê°€ 없습니다)." +msgstr "" +"메시 소스를 ì§€ì •í•˜ì§€ 않았네요 (ê·¸ë¦¬ê³ ë…¸ë“œì— MultiMesh를 ì„¤ì •í•˜ì§€ ì•Šì•˜ê³ ìš”)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "소스 메시가 ì§€ì •ë˜ì§€ 않았습니다 (ê·¸ë¦¬ê³ MultiMeshì— ë©”ì‹œê°€ 없습니다)." +msgstr "메시 소스를 ì§€ì •í•˜ì§€ 않았네요 (ê·¸ë¦¬ê³ MultiMeshì— ë©”ì‹œê°€ ì—†ê³ ìš”)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "소스 메시가 올바르지 않습니다 (올바르지 ì•Šì€ ê²½ë¡œ)." +msgstr "메시 소스가 잘못ëì–´ìš” (ìž˜ëª»ëœ ê²½ë¡œ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "소스 메시가 올바르지 않습니다 (MeshInstanceê°€ 아닙니다)." +msgstr "메시 소스가 잘못ëì–´ìš” (MeshInstanceê°€ 아님)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "소스 메시가 올바르지 않습니다 (Mesh 리소스가 없습니다)." +msgstr "메시 소스가 잘못ëì–´ìš” (Mesh 리소스가 ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." -msgstr "서피스 소스가 ì§€ì •ë˜ì§€ 않았습니다." +msgstr "표면 소스를 ì§€ì •í•˜ì§€ 않았네요." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "서피스 소스가 올바르지 않습니다 (올바르지 ì•Šì€ ê²½ë¡œ)." +msgstr "표면 소스가 잘못ëì–´ìš” (ìž˜ëª»ëœ ê²½ë¡œ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "서피스 소스가 올바르지 않습니다 (지오메트리 ì—†ìŒ)." +msgstr "표면 소스가 잘못ëì–´ìš” (형태 ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "서피스 소스가 올바르지 않습니다 (페ì´ìФ ì—†ìŒ)." +msgstr "표면 소스가 잘못ëì–´ìš” (ë©´ ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "소스 메시 ì„ íƒ:" +msgstr "소스 메시 ì„ íƒí•˜ê¸°:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "ëŒ€ìƒ ì„œí”¼ìŠ¤ ì„ íƒ:" +msgstr "ëŒ€ìƒ í‘œë©´ ì„ íƒí•˜ê¸°:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" -msgstr "서피스 만들기" +msgstr "표면 만들기" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" @@ -5708,7 +5733,7 @@ msgstr "MultiMesh 만들기" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "ëŒ€ìƒ ì„œí”¼ìŠ¤:" +msgstr "ëŒ€ìƒ í‘œë©´:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" @@ -5732,15 +5757,15 @@ msgstr "ë©”ì‹œì˜ ìœ„ìª½ ì¶•:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "ìž„ì˜ íšŒì „:" +msgstr "무작위 íšŒì „:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "ìž„ì˜ ê¸°ìš¸ê¸°:" +msgstr "무작위 기울기:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "ìž„ì˜ í¬ê¸°:" +msgstr "무작위 í¬ê¸°:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" @@ -5766,7 +5791,7 @@ msgstr "가시성 ì§ì‚¬ê°í˜•ì„ ë§Œë“¤ê¸°" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" -msgstr "ì˜¤ì§ ParticlesMaterial 프로세스 메테리얼 ì•ˆì˜ í¬ì¸íŠ¸ë§Œ ì„¤ì • 가능" +msgstr "ParticlesMaterial 프로세스 머티리얼 안ì—ë§Œ ì ì„ ì„¤ì •í• ìˆ˜ 있ìŒ" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5775,54 +5800,51 @@ msgstr "ìƒì„± 시간 (ì´ˆ):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "í˜•íƒœì˜ í‘œë©´ì´ ì˜ì—ì„ ê°–ê³ ìžˆì§€ 않아요." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³ 있지 않습니다 (페ì´ìФ)." +msgstr "형태가 ë©´ì„ ê°–ê³ ìžˆì§€ 않아요." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\"ì€(는) Spatialì„ ìƒì†ë°›ì§€ 않아요." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³ 있지 않습니다." +msgstr "\"%s\"ì´(ê°€) 형태를 ê°–ê³ ìžˆì§€ 않아요." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³ 있지 않습니다." +msgstr "\"%s\"ì´(ê°€) ë©´ 형태를 ê°–ê³ ìžˆì§€ 않아요." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "ì—미터 만들기" +msgstr "방출기 만들기" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "ì—미션 í¬ì¸íЏ:" +msgstr "ë°©ì¶œ ì :" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "서피스 í¬ì¸íЏ" +msgstr "표면 ì " #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "서피스 í¬ì¸íЏ+ë…¸ë§ (지시ëœ)" +msgstr "표면 ì +노멀 (지시ëœ)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "배출량" +msgstr "부피" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "ì—미션 소스: " +msgstr "ë°©ì¶œ 소스: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í‹°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤." +msgstr "'ParticlesMaterial' ìœ í˜•ì˜ í”„ë¡œì„¸ì„œ ë¨¸í‹°ë¦¬ì–¼ì´ í•„ìš”í•´ìš”." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" @@ -5838,74 +5860,74 @@ msgstr "AABB 만들기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "커브ì—서 í¬ì¸íЏ ì‚ì œ" +msgstr "커브ì—서 ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" -msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì‚ì œ" +msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" -msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì‚ì œ" +msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" -msgstr "ì»¤ë¸Œì— í¬ì¸íЏ 추가" +msgstr "ì»¤ë¸Œì— ì 추가하기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" -msgstr "커브 나누기" +msgstr "커브 가르기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "ì»¤ë¸Œì˜ í¬ì¸íЏ ì´ë™" +msgstr "ì»¤ë¸Œì˜ ì ì´ë™í•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì´ë™" +msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì´ë™í•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì´ë™" +msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì´ë™í•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" -msgstr "í¬ì¸íЏ ì„ íƒ" +msgstr "ì ì„ íƒí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "Shift+드래그: 컨트롤 í¬ì¸íЏ ì„ íƒ" +msgstr "Shift+드래그: 컨트롤 ì ì„ íƒí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" -msgstr "í´ë¦: í¬ì¸íЏ 추가" +msgstr "í´ë¦: ì 추가하기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "ì„ ë¶„ 나누기 (커브로)" +msgstr "좌í´ë¦: (커브로) ì„ ë¶„ 가르기" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "ìš°í´ë¦: í¬ì¸íЏ ì‚ì œ" +msgstr "ìš°í´ë¦: ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "컨트롤 í¬ì¸íЏ ì„ íƒ (Shift+드래그)" +msgstr "컨트롤 ì ì„ íƒí•˜ê¸° (Shift+드래그)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "í¬ì¸íЏ 추가 (빈 공간)" +msgstr "(빈 공간ì—) ì 추가하기" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "í¬ì¸íЏ ì‚ì œ" +msgstr "ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5916,7 +5938,7 @@ msgstr "커브 닫기" #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" -msgstr "옵션" +msgstr "ì„¤ì •" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5930,48 +5952,48 @@ msgstr "핸들 ê¸¸ì´ ê±°ìš¸" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "커브 í¬ì¸íЏ #" +msgstr "커브 ì #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" -msgstr "커브 í¬ì¸íЏ 위치 ì„¤ì •" +msgstr "커브 ì 위치 ì„¤ì •í•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" -msgstr "ì»¤ë¸Œì˜ In 위치 ì„¤ì •" +msgstr "ì»¤ë¸Œì˜ ì¸ ìœ„ì¹˜ ì„¤ì •í•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" -msgstr "ì»¤ë¸Œì˜ Out 위치 ì„¤ì •" +msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ 위치 ì„¤ì •í•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "경로 나누기" +msgstr "경로 가르기" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "경로 í¬ì¸íЏ ì‚ì œ" +msgstr "경로 ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" -msgstr "아웃-컨트롤 í¬ì¸íЏ ì‚ì œ" +msgstr "아웃-컨트롤 ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" -msgstr "ì¸-컨트롤 í¬ì¸íЏ ì‚ì œ" +msgstr "ì¸-컨트롤 ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "ì„ ë¶„ ë¶„í• (커브)" +msgstr "(커브로) ì„ ë¶„ 가르기" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" -msgstr "ê´€ì ˆ ì´ë™" +msgstr "ê´€ì ˆ ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "Polygon2Dì˜ ìŠ¤ì¼ˆë ˆí†¤ ì†ì„±ì´ Skeleton2D 노드를 í–¥í•˜ê³ ìžˆì§€ 않ìŒ" +msgstr "Polygon2Dì˜ Skeleton ì†ì„±ì´ Skeleton2D 노드를 향하지 않아요" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" @@ -5982,8 +6004,8 @@ msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" -"ì´ í´ë¦¬ê³¤ì— í…스ì³ê°€ 없습니다.\n" -"UV를 편집하기 위해 í…스ì³ë¥¼ ì„¤ì •í•´ì•¼ 합니다." +"ì´ í´ë¦¬ê³¤ì— í…스처가 없어요.\n" +"UV를 íŽ¸ì§‘í•˜ë ¤ë©´ í…스처를 ì„¤ì •í•˜ì„¸ìš”." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" @@ -5993,9 +6015,7 @@ msgstr "UV ë§µ 만들기" msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." -msgstr "" -"Polygon2Dê°€ ë‚´ë¶€ ê¼ì§“ì ì„ ê°–ê³ ìžˆìŠµë‹ˆë‹¤, ë” ì´ìƒ ë·°í¬íЏì—서 ê¼ì§“ì ì„ íŽ¸ì§‘í• " -"수 없습니다." +msgstr "Polygon2Dì— ë‚´ë¶€ ê¼ì§“ì ì´ ìžˆì–´ìš”, ë” ì´ìƒ ë·°í¬íЏì—서 íŽ¸ì§‘í• ìˆ˜ 없어요." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -6007,23 +6027,23 @@ msgstr "ë‚´ë¶€ ê¼ì§“ì 만들기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" -msgstr "ë‚´ë¶€ ê¼ì§“ì ì‚ì œ" +msgstr "ë‚´ë¶€ ê¼ì§“ì ì‚ì œí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "올바르지 ì•Šì€ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼ì§“ì ì´ í•„ìš”í•¨)" +msgstr "ìž˜ëª»ëœ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼ì§“ì ì´ í•„ìš”í•¨)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" -msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 추가" +msgstr "맞춤 í´ë¦¬ê³¤ 추가하기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" -msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ì‚ì œ" +msgstr "맞춤 í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "UV ë§µ 변형" +msgstr "UV ë§µ 변형하기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" @@ -6031,7 +6051,7 @@ msgstr "변형 í´ë¦¬ê³¤" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" -msgstr "본 무게 페ì¸íЏ" +msgstr "본 가중치 ì¹ í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." @@ -6047,7 +6067,7 @@ msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Points" -msgstr "í¬ì¸íЏ" +msgstr "ì " #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" @@ -6059,43 +6079,43 @@ msgstr "본" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" -msgstr "í¬ì¸íЏ ì´ë™" +msgstr "ì ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "Ctrl: íšŒì „" +msgstr "Ctrl: íšŒì „í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "Shift: ì „ì²´ ì´ë™" +msgstr "Shift: ì „ë¶€ ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: í¬ê¸° ì¡°ì ˆ" +msgstr "Shift+Ctrl: í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "í´ë¦¬ê³¤ ì´ë™" +msgstr "í´ë¦¬ê³¤ ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "í´ë¦¬ê³¤ íšŒì „" +msgstr "í´ë¦¬ê³¤ íšŒì „í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆ" +msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 만들기. ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§ì„ 활성화합니다." +msgstr "맞춤 í´ë¦¬ê³¤ì„ 만들어요. 맞춤 í´ë¦¬ê³¤ ë Œë”ë§ì„ 켤게요." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" -"ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ì„ ì‚ì œ. 남아있는 í´ë¦¬ê³¤ì´ 없으면 ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§" -"ì€ ë¹„í™œì„±í™”ë©ë‹ˆë‹¤." +"맞춤 í´ë¦¬ê³¤ì„ ì‚ì œí•´ìš”. 남아있는 맞춤 í´ë¦¬ê³¤ì´ 없으면, 맞춤 í´ë¦¬ê³¤ ë Œë”ë§ì„ " +"ëŒê²Œìš”." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." @@ -6119,7 +6139,7 @@ msgstr "UV->í´ë¦¬ê³¤" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "UV ì •ë¦¬" +msgstr "UV 지우기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" @@ -6131,7 +6151,7 @@ msgstr "스냅" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "스냅 활성화" +msgstr "스냅 켜기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -6139,7 +6159,7 @@ msgstr "격ìž" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" -msgstr "ê²©ìž êµ¬ì„±:" +msgstr "ê²©ìž ì„¤ì •:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" @@ -6163,24 +6183,24 @@ msgstr "ë³¸ì„ í´ë¦¬ê³¤ì— ë™ê¸°í™”" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "오류: 리소스를 불러올 수 없습니다!" +msgstr "오류: 리소스를 불러올 수 없어요!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "리소스 추가" +msgstr "리소스 추가하기" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "리소스 ì´ë¦„ 변경" +msgstr "리소스 ì´ë¦„ 바꾸기" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "리소스 ì‚ì œ" +msgstr "리소스 ì‚ì œí•˜ê¸°" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었습니다!" +msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었어요!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" @@ -6193,9 +6213,9 @@ msgstr "ì¸ìŠ¤í„´ìŠ¤:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" -msgstr "타입:" +msgstr "ìœ í˜•:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp @@ -6212,11 +6232,11 @@ msgstr "리소스 프리로ë”" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "AnimationTreeê°€ AnimationPlayer로 향하는 경로를 ê°€ì§€ê³ ìžˆì§€ 않습니다" +msgstr "AnimationTreeì— AnimationPlayer를 향하는 경로가 없어요" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" -msgstr "AnimationPlayer로 향하는 경로가 올바르지 않습니다" +msgstr "AnimationPlayer를 향하는 경로가 잘못ëì–´ìš”" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -6224,16 +6244,15 @@ msgstr "최근 íŒŒì¼ ì§€ìš°ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" -msgstr "변경사í•ì„ ì €ìž¥í•˜ê³ ë‹«ê² ìŠµë‹ˆê¹Œ?" +msgstr "변경사í•ì„ ì €ìž¥í•˜ê³ ë‹«ì„까요?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" -msgstr "í…스트 íŒŒì¼ ì“°ê¸° 오류:" +msgstr "í…스트 íŒŒì¼ ìž‘ì„± 중 오류:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "타ì¼ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" +msgstr "파ì¼ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6241,22 +6260,21 @@ msgstr "íŒŒì¼ ì €ìž¥ 중 오류!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." -msgstr "테마 ì €ìž¥ 중 오류 ë°œìƒ." +msgstr "테마 ì €ìž¥ 중 오류." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" -msgstr "ì €ìž¥ 중 오류 ë°œìƒ" +msgstr "ì €ìž¥ 중 오류" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." -msgstr "테마 ê°€ì ¸ì˜¤ëŠ” 중 오류 ë°œìƒ." +msgstr "테마 ê°€ì ¸ì˜¤ëŠ” 중 오류." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" -msgstr "ê°€ì ¸ì˜¤ëŠ” 중 오류 ë°œìƒ" +msgstr "ê°€ì ¸ì˜¤ëŠ” 중 오류" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "새 í…스트 파ì¼..." @@ -6282,7 +6300,7 @@ msgstr "ì €ìž¥ 중 오류" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "테마 다른 ì´ë¦„으로 ì €ìž¥..." +msgstr "테마를 다른 ì´ë¦„으로 ì €ìž¥..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" @@ -6295,31 +6313,31 @@ msgstr "ë‹¤ìŒ ì°¾ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" -msgstr "í•„í„° 스í¬ë¦½íЏ" +msgstr "스í¬ë¦½íЏ í•„í„°" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "메서드 목ë¡ì˜ ì‚¬ì „ ì‹ ì •ë ¬ì„ í‚¤ê±°ë‚˜ ë•니다." +msgstr "메서드 목ë¡ì˜ ì‚¬ì „ ì‹ ì •ë ¬ì„ í† ê¸€í•´ìš”." #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" -msgstr "í•„í„° 메서드" +msgstr "메서드 í•„í„°" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" -msgstr "ì •ë ¬" +msgstr "ì •ë ¬í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "위로 ì´ë™" +msgstr "위로 ì´ë™í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "아래로 ì´ë™" +msgstr "아래로 ì´ë™í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -6338,13 +6356,12 @@ msgid "Open..." msgstr "열기..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "스í¬ë¦½íЏ 열기" +msgstr "ë‹«ì€ ìŠ¤í¬ë¦½íЏ 다시 열기" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "ëª¨ë‘ ì €ìž¥" +msgstr "ëª¨ë‘ ì €ìž¥í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -6352,15 +6369,15 @@ msgstr "스í¬ë¦½íЏ 다시 불러오기" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" -msgstr "스í¬ë¦½íЏ 경로 복사" +msgstr "스í¬ë¦½íЏ 경로 복사하기" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" -msgstr "ì´ì „ ížˆìŠ¤í† ë¦¬" +msgstr "ì´ì „ 기ë¡" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "ë‹¤ìŒ ížˆìŠ¤í† ë¦¬" +msgstr "ë‹¤ìŒ ê¸°ë¡" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6377,7 +6394,7 @@ msgstr "테마 다시 불러오기" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "테마 ì €ìž¥" +msgstr "테마 ì €ìž¥í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" @@ -6389,28 +6406,28 @@ msgstr "문서 닫기" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" -msgstr "실행" +msgstr "실행하기" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "스í¬ë¦½íЏ íŒ¨ë„ í† ê¸€" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "한 ë‹¨ê³„ì‹ ì½”ë“œ 실행" +msgid "Step Into" +msgstr "í”„ë¡œì‹œì € 단위 실행하기" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "í”„ë¡œì‹œì € 단위 실행" +msgid "Step Over" +msgstr "한 ë‹¨ê³„ì‹ ì½”ë“œ 실행하기" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "ì •ì§€" +msgstr "ì •ì§€í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "계ì†" +msgstr "계ì†í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -6434,15 +6451,15 @@ msgstr "피드백으로 Godot 문서를 ê°œì„ í•˜ëŠ”ë° ë„와주세요." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "ë ˆí¼ëŸ°ìФ 문서 검색." +msgstr "참조 문서 검색하기." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "ì´ì „ 편집 문서로 ì´ë™." +msgstr "ì´ì „ì— íŽ¸ì§‘í•œ 문서로 ì´ë™í•˜ê¸°." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "ë‹¤ìŒ íŽ¸ì§‘ 문서로 ì´ë™." +msgstr "다ìŒì— 편집한 문서로 ì´ë™í•˜ê¸°." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" @@ -6453,8 +6470,8 @@ msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -"다ìŒì˜ 파ì¼ë“¤ì´ 디스í¬ìƒ ë” ìµœì‹ ìž…ë‹ˆë‹¤.\n" -"ì–´ë–¤ ìž‘ì—…ì„ ìˆ˜í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?:" +"해당 파ì¼ì€ 디스í¬ì— 있는 게 ë” ìµœì‹ ì´ì—ìš”.\n" +"어떻게 하실래요?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -6464,7 +6481,7 @@ msgstr "다시 불러오기" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "다시 ì €ìž¥" +msgstr "다시 ì €ìž¥í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" @@ -6475,15 +6492,14 @@ msgid "Search Results" msgstr "검색 ê²°ê³¼" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "최근 씬 지우기" +msgstr "최근 스í¬ë¦½íЏ 지우기" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" -msgstr "ë©”ì„œë“œì— ì—°ê²°:" +msgstr "ë©”ì„œë“œì— ì—°ê²°í•˜ê¸°:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "소스" @@ -6499,12 +6515,12 @@ msgstr "대ìƒ" msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -"노드 '%s'ì—서 노드 '%s'ê¹Œì§€ì˜ ì—°ê²°ì—서 ì‹œê·¸ë„ '%s'ì— ëŒ€í•œ 메서드 '%s'ê°€ 존재" -"하지 않습니ë”." +"메서드 '%s'ì´(ê°€) ì‹œê·¸ë„ '%s'ì„ ë…¸ë“œ '%s'ì—서 노드 '%s'으로 연결하지 않았어" +"ìš”." #: editor/plugins/script_text_editor.cpp msgid "Line" -msgstr "ë¼ì¸" +msgstr "í–‰" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" @@ -6512,44 +6528,44 @@ msgstr "(무시함)" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" -msgstr "함수로 ì´ë™" +msgstr "함수로 ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 ê°€ì ¸ì˜¨ 리소스만 드ëží• 수 있습니다." +msgstr "íŒŒì¼ ì‹œìŠ¤í…œì˜ ë¦¬ì†ŒìŠ¤ë§Œ 드ë¡í• 수 있어요." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "룩업 심벌" +msgstr "룩업 기호" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "ìƒ‰ìƒ ì„ íƒ" +msgstr "ìƒ‰ìƒ ì„ íƒí•˜ê¸°" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "ëŒ€ì†Œë¬¸ìž ë³€í™˜" +msgstr "ëŒ€ì†Œë¬¸ìž ë³€í™˜í•˜ê¸°" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "대문ìžë¡œ 변경" +msgstr "대문ìžë¡œ 바꾸기" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "소문ìžë¡œ 변경" +msgstr "소문ìžë¡œ 바꾸기" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "대문ìžë¡œ 시작" +msgstr "대문ìžë¡œ 시작하기" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "구문 ê°•ì¡°" +msgstr "구문 강조하기" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "ì´ë™" +msgstr "ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6567,7 +6583,7 @@ msgstr "잘ë¼ë‚´ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "ë¼ì¸ ì‚ì œ" +msgstr "í–‰ ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" @@ -6583,40 +6599,39 @@ msgstr "ì£¼ì„ í† ê¸€" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "ë¼ì¸ 펼치기/ì ‘ê¸°" +msgstr "í–‰ 펼치기/ì ‘ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "ëª¨ë“ ë¼ì¸ ì ‘ê¸°" +msgstr "ëª¨ë“ í–‰ ì ‘ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "ëª¨ë“ ë¼ì¸ 펼치기" +msgstr "ëª¨ë“ í–‰ 펼치기" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "아래로 ë³µì œ" +msgstr "아래로 ë³µì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "ìžë™ 완성" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ" +msgstr "ì„ íƒ í•목 í‰ê°€í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "후행 공백 ë¬¸ìž ì‚ì œ" +msgstr "후행 공백 ë¬¸ìž ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "들여쓰기를 공백으로 변환" +msgstr "들여쓰기를 공백으로 변환하기" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "들여쓰기를 íƒìœ¼ë¡œ 변환" +msgstr "들여쓰기를 íƒìœ¼ë¡œ 변환하기" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -6632,7 +6647,7 @@ msgstr "파ì¼ì—서 찾기..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "ë„ì›€ë§ ë³´ê¸°" +msgstr "ìƒí™©ì— 맞는 ë„움" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" @@ -6640,23 +6655,23 @@ msgstr "ë¶ë§ˆí¬ í† ê¸€" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" -msgstr "ë‹¤ìŒ ë¶ë§ˆí¬ë¡œ ì´ë™" +msgstr "ë‹¤ìŒ ë¶ë§ˆí¬ë¡œ ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" -msgstr "ì´ì „ ë¶ë§ˆí¬ë¡œ ì´ë™" +msgstr "ì´ì „ ë¶ë§ˆí¬ë¡œ ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" -msgstr "ëª¨ë“ ë¶ë§ˆí¬ ì‚ì œ" +msgstr "ëª¨ë“ ë¶ë§ˆí¬ ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." -msgstr "함수로 ì´ë™..." +msgstr "함수로 ì´ë™í•˜ê¸°..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." -msgstr "ë¼ì¸ìœ¼ë¡œ ì´ë™..." +msgstr "행으로 ì´ë™í•˜ê¸°..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -6665,23 +6680,23 @@ msgstr "중단ì í† ê¸€" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "중단ì ëª¨ë‘ ì‚ì œ" +msgstr "중단ì ëª¨ë‘ ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" -msgstr "ë‹¤ìŒ ì¤‘ë‹¨ì 으로 ì´ë™" +msgstr "ë‹¤ìŒ ì¤‘ë‹¨ì 으로 ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" -msgstr "ì´ì „ 중단ì 으로 ì´ë™" +msgstr "ì´ì „ 중단ì 으로 ì´ë™í•˜ê¸°" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"ì´ ì…°ì´ë”는 디스í¬ì—서 ìˆ˜ì •ë˜ì—ˆìŠµë‹ˆë‹¤.\n" -"ì–´ë–¤ ìž‘ì—…ì„ í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +"ì´ ì…°ì´ë”는 디스í¬ì—서 ìˆ˜ì •í–ˆë„¤ìš”.\n" +"ì–´ë–¤ í–‰ë™ì„ í• ê±´ê°€ìš”?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" @@ -6689,16 +6704,15 @@ msgstr "ì…°ì´ë”" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" -"ì´ ìŠ¤ì¼ˆë ˆí†¤ì€ ë³¸ì„ ê°€ì§€ê³ ìžˆì§€ 않습니다, ìžì‹ìœ¼ë¡œ Bone2D 노드를 추가하세요." +msgstr "ì´ ìŠ¤ì¼ˆë ˆí†¤ì—는 ë³¸ì´ ì—†ì–´ìš”, Bone2D노드를 ìžì‹ìœ¼ë¡œ 만드세요." #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" -msgstr "본으로부터 íœ´ì‹ í¬ì¦ˆ 만들기" +msgstr "ë³¸ì˜ ëŒ€ê¸° ìžì„¸ 만들기" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "ë³¸ì— íœ´ì‹ í¬ì¦ˆ ì„¤ì •" +msgstr "본ì—게 대기 ìžì„¸ ì„¤ì •í•˜ê¸°" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6706,11 +6720,11 @@ msgstr "ìŠ¤ì¼ˆë ˆí†¤2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "(본으로부터) íœ´ì‹ í¬ì¦ˆ 만들기" +msgstr "(본ì˜) 대기 ìžì„¸ 만들기" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "ë³¸ì„ íœ´ì‹ í¬ì¦ˆë¡œ ì„¤ì •" +msgstr "ë³¸ì„ ëŒ€ê¸° ìžì„¸ë¡œ ì„¤ì •í•˜ê¸°" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" @@ -6758,7 +6772,7 @@ msgstr "ë·° í‰ë©´ 변형." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " -msgstr "í¬ê¸°: " +msgstr "í¬ê¸° ì¡°ì ˆ 중: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " @@ -6770,11 +6784,11 @@ msgstr "%së„로 íšŒì „." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "키가 비활성화 ë˜ì–´ 있습니다 (키가 삽입ë˜ì§€ 않았습니다)." +msgstr "키가 êº¼ì ¸ 있어요 (키가 삽입ë˜ì§€ 않아요)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키가 삽입ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키를 삽입했어요." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" @@ -6786,19 +6800,19 @@ msgstr "ìš”" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "ê·¸ë ¤ì§„ 오브ì 트" +msgstr "ê·¸ë ¤ì§„ ê°ì²´" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" -msgstr "머티리얼 변경" +msgstr "머티리얼 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" -msgstr "ì…°ì´ë” 변경" +msgstr "ì…°ì´ë” 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" -msgstr "서피스 변경" +msgstr "표면 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" @@ -6806,7 +6820,7 @@ msgstr "드로우 콜" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" -msgstr "버틱스" +msgstr "ì " #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -6854,19 +6868,19 @@ msgstr "ë’·ë©´" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" -msgstr "ë³€í˜•ì„ ë·°ì— ì •ë ¬" +msgstr "ë³€í˜•ì„ ë·°ì— ì •ë ¬í•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" -msgstr "íšŒì „ì„ ë·°ì— ì •ë ¬" +msgstr "íšŒì „ì„ ë·°ì— ì •ë ¬í•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "ì„ íƒëœ 부모 노드가 없어서 ìžì‹ë…¸ë“œë¥¼ ì¸ìŠ¤í„´ìŠ¤í• ìˆ˜ 없습니다." +msgstr "ìžì‹ì„ ì¸ìŠ¤í„´ìŠ¤í• ë¶€ëª¨ê°€ 없어요." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." -msgstr "ì´ ìž‘ì—…ì€ í•˜ë‚˜ì˜ ì„ íƒëœ 노드를 필요로 합니다." +msgstr "ì´ ìž‘ì—…ì€ í•˜ë‚˜ì˜ ë…¸ë“œë¥¼ ì„ íƒí•´ì•¼ í•´ìš”." #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -6874,19 +6888,19 @@ msgstr "ë·° íšŒì „ ìž ê¸ˆ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "Normal 표시" +msgstr "노멀 표시하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "Wireframe 표시" +msgstr "와ì´ì–´í”„ë ˆìž„ 표시하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "Overdraw 표시" +msgstr "오버드로 표시하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" -msgstr "ìŒì˜ ì—†ì´ í‘œì‹œ" +msgstr "ì…°ì´ë” ì—†ìŒ í‘œì‹œí•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" @@ -6913,49 +6927,48 @@ msgid "Audio Listener" msgstr "오디오 리스너" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "í•„í„° 활성화" +msgstr "ì§„ë™ ì™œê³¡ 켜기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "시네마틱 미리보기" +msgstr "시네마틱 미리 보기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "ìžìœ 시ì 왼쪽" +msgstr "ìžìœ 시ì 왼쪽으로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "ìžìœ 시ì 오른쪽" +msgstr "ìžìœ 시ì 오른쪽으로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "ìžìœ 시ì 앞으로 ì´ë™" +msgstr "ìžìœ 시ì 앞으로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "ìžìœ 시ì 뒤로 ì´ë™" +msgstr "ìžìœ 시ì 뒤로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "ìžìœ 시ì 위로" +msgstr "ìžìœ 시ì 위로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "ìžìœ 시ì 아래로 ì´ë™" +msgstr "ìžìœ 시ì 아래로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "ìžìœ 시ì ì†ë„ 변화" +msgstr "ìžìœ 시ì ì†ë„ ìˆ˜ì •ìž" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" -"ì°¸ê³ : FPS ê°’ì€ íŽ¸ì§‘ê¸°ì˜ í”„ë ˆìž„ ì†ë„입니다.\n" -"게임 ë‚´ ì„±ëŠ¥ì„ ë³´ì¦í•˜ëŠ” 표시로 ë³¼ 수 없습니다." +"ì°¸ê³ : FPS ê°’ì€ íŽ¸ì§‘ê¸°ì˜ í”„ë ˆìž„ìœ¼ë¡œ 표시ë˜ìš”.\n" +"ì´ê²ƒì´ 게임 ë‚´ ì„±ëŠ¥ì„ ë³´ìž¥í• ìˆ˜ 없어요." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6971,7 +6984,7 @@ msgstr "노드를 ë°”ë‹¥ì— ìŠ¤ëƒ…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "ì„ íƒ í•ëª©ì„ ìŠ¤ëƒ…í• ë°”ë‹¥ì„ ì°¾ì„ ìˆ˜ 없어요." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -6979,14 +6992,13 @@ msgid "" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" -"드래그: íšŒì „\n" -"알트+드래그: ì´ë™\n" -"알트+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒ" +"드래그: íšŒì „í•˜ê¸°\n" +"Alt+드래그: ì´ë™í•˜ê¸°\n" +"Alt+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒê¸°í•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "로컬 스페ì´ìФ 모드 (%s)" +msgstr "로컬 스페ì´ìФ 사용하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7018,7 +7030,7 @@ msgstr "ì›ê·¼/ì§êµ ë·° ì „í™˜" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -7026,7 +7038,7 @@ msgstr "ì›ì í¬ì»¤ìФ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "ì„ íƒ í¬ì»¤ìФ" +msgstr "ì„ íƒ í•목 í¬ì»¤ìФ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" @@ -7035,11 +7047,11 @@ msgstr "ìžìœ 시ì í† ê¸€" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "변형" +msgstr "변형하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "물체를 ë°”ë‹¥ì— ìŠ¤ëƒ…" +msgstr "ê°ì²´ë¥¼ ë°”ë‹¥ì— ìŠ¤ëƒ…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7083,9 +7095,8 @@ msgstr "ê²©ìž ë³´ê¸°" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "ì„¤ì •" +msgstr "ì„¤ì •..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7121,11 +7132,11 @@ msgstr "Z-ì›ê²½ 보기:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "변형 변경" +msgstr "변형 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" -msgstr "ì´ë™:" +msgstr "ì´ë™í•˜ê¸°:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" @@ -7137,19 +7148,19 @@ msgstr "í¬ê¸° (비율):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "변형 타입" +msgstr "변형 ìœ í˜•" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "Pre" +msgstr "ì „" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "Post" +msgstr "후" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "ì´ë¦„없는 오브ì íŠ¸ì˜ ì¤‘ì‹¬ì " +msgstr "ì´ë¦„ 없는 기즈모" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -7169,31 +7180,31 @@ msgstr "LightOccluder2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" -msgstr "스프ë¼ì´íŠ¸ê°€ 비었습니다!" +msgstr "스프ë¼ì´íŠ¸ê°€ 없어요!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." -msgstr "스프ë¼ì´íŠ¸ê°€ ì• ë‹ˆë©”ì´ì…˜ í”„ë ˆìž„ì„ ì‚¬ìš©í•´ì„œ 메시로 ì „í™˜ë 수 없습니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ í”„ë ˆìž„ì„ ì‚¬ìš©í•˜ëŠ” 스프ë¼ì´íŠ¸ë¥¼ 메시로 ë³€í™˜í• ìˆ˜ 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, 메시로 ëŒ€ì²´í• ìˆ˜ 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, 메시로 ëŒ€ì²´í• ìˆ˜ 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" -msgstr "Mesh2D로 ì „í™˜" +msgstr "Mesh2D로 변환하기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, í´ë¦¬ê³¤ì„ 만들 수 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, í´ë¦¬ê³¤ì„ 만들 수 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" -msgstr "Polygon2D로 ì „í™˜" +msgstr "Polygon2D로 변환하기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, ì¶©ëŒ í´ë¦¬ê³¤ì„ 만들 수 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, ì¶©ëŒ í´ë¦¬ê³¤ì„ 만들 수 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" @@ -7201,7 +7212,7 @@ msgstr "CollisionPolygon2D 노드 만들기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, 조명 ì–´í´ë£¨ë”를 만들 수 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, 조명 ì–´í´ë£¨ë”를 만들 수 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" @@ -7221,7 +7232,7 @@ msgstr "성장 (픽셀): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" -msgstr "ì—…ë°ì´íЏ 미리보기" +msgstr "ì—…ë°ì´íЏ 미리 보기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" @@ -7229,23 +7240,23 @@ msgstr "ì„¤ì •:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" -msgstr "í”„ë ˆìž„ì´ ì„ íƒë˜ì§€ 않ìŒ" +msgstr "ì„ íƒí•œ í”„ë ˆìž„ ì—†ìŒ" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "%d í”„ë ˆìž„ 추가" +msgstr "%dê°œì˜ í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "í”„ë ˆìž„ 추가" +msgstr "í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "오류: í”„ë ˆìž„ 리소스를 불러올 수 없습니다!" +msgstr "오류: í”„ë ˆìž„ 리소스를 불러올 수 없어요!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었거나 í…스ì³ê°€ 아닙니다!" +msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었거나 í…스처가 아니ì—ìš”!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" @@ -7253,23 +7264,28 @@ msgstr "í”„ë ˆìž„ 붙여넣기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "빈 í”„ë ˆìž„ 추가" +msgstr "빈 í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "ì• ë‹ˆë©”ì´ì…˜ FPS 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ FPS 바꾸기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(비었ìŒ)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "í”„ë ˆìž„ 붙여넣기" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "ì• ë‹ˆë©”ì´ì…˜:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" -msgstr "새로운 ì• ë‹ˆë©”ì´ì…˜" +msgstr "새 ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -7285,7 +7301,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ í”„ë ˆìž„:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" -msgstr "파ì¼ì—서 í…ìŠ¤ì³ ì¶”ê°€í•˜ê¸°" +msgstr "파ì¼ì—서 í…스처 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" @@ -7293,23 +7309,23 @@ msgstr "스프ë¼ì´íЏ 시트ì—서 í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "빈 í”„ë ˆìž„ 삽입 (ì´ì „)" +msgstr "빈 í”„ë ˆìž„ 삽입하기 (ì´ì „)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "빈 í”„ë ˆìž„ 삽입 (ì´í›„)" +msgstr "빈 í”„ë ˆìž„ 삽입하기 (ì´í›„)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" -msgstr "ì´ë™ (ì´ì „)" +msgstr "ì´ë™í•˜ê¸° (ì´ì „)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "ì´ë™ (ì´í›„)" +msgstr "ì´ë™í•˜ê¸° (ì´í›„)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" -msgstr "í”„ë ˆìž„ ì„ íƒ" +msgstr "í”„ë ˆìž„ ì„ íƒí•˜ê¸°" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" @@ -7321,7 +7337,7 @@ msgstr "수ì§:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "ëª¨ë“ í”„ë ˆìž„ ì„ íƒ/지우기" +msgstr "ëª¨ë“ í”„ë ˆìž„ ì„ íƒí•˜ê¸°/지우기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" @@ -7333,11 +7349,11 @@ msgstr "스프ë¼ì´íЏ í”„ë ˆìž„" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" -msgstr "ì˜ì— ì„¤ì •" +msgstr "ì‚¬ê° ì˜ì— ì„¤ì •í•˜ê¸°" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" -msgstr "마진 ì„¤ì •" +msgstr "여백 ì„¤ì •í•˜ê¸°" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -7374,27 +7390,27 @@ msgstr "분리.:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "í…스ì³ì§€ì—" +msgstr "í…스처 ì˜ì—" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "ëª¨ë“ í•목 추가" +msgstr "ëª¨ë“ í•목 추가하기" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "ëª¨ë‘ ì¶”ê°€" +msgstr "ëª¨ë‘ ì¶”ê°€í•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "ëª¨ë“ í•목 ì‚ì œ" +msgstr "ëª¨ë“ í•목 ì‚ì œí•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" -msgstr "ëª¨ë‘ ì‚ì œ" +msgstr "ëª¨ë‘ ì‚ì œí•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit Theme" -msgstr "테마 편집" +msgstr "테마 편집하기" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -7402,11 +7418,11 @@ msgstr "테마 편집 메뉴." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "í´ëž˜ìФ í•목 추가" +msgstr "í´ëž˜ìФ í•목 추가하기" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "í´ëž˜ìФ í•목 ì‚ì œ" +msgstr "í´ëž˜ìФ í•목 ì‚ì œí•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -7418,7 +7434,7 @@ msgstr "빈 편집기 템플릿 만들기" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "현재 편집기 테마로부터 만들기" +msgstr "현재 편집기 테마ì—서 만들기" #: editor/plugins/theme_editor_plugin.cpp msgid "Toggle Button" @@ -7426,7 +7442,7 @@ msgstr "í† ê¸€ 버튼" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Button" -msgstr "비활성화 버튼" +msgstr "꺼진 버튼" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" @@ -7434,7 +7450,7 @@ msgstr "í•목" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Item" -msgstr "ë¹„í™œì„±í™”ëœ í•목" +msgstr "꺼진 í•목" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" @@ -7461,14 +7477,12 @@ msgid "Submenu" msgstr "하위 메뉴" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "í•목 1" +msgstr "하위 í•목 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "í•목 2" +msgstr "하위 í•목 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7508,7 +7522,7 @@ msgstr "ë§Žì€,옵션,갖춤" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "ë°ì´í„° 타입:" +msgstr "ë°ì´í„° ìœ í˜•:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" @@ -7536,12 +7550,12 @@ msgstr "ì„ íƒ ì§€ìš°ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" -msgstr "ìž˜ëª»ëœ íƒ€ì¼ ìˆ˜ì •" +msgstr "ìž˜ëª»ëœ íƒ€ì¼ ê³ ì¹˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" -msgstr "ì„ íƒ ìž˜ë¼ë‚´ê¸°" +msgstr "ì„ íƒ í•목 잘ë¼ë‚´ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -7549,11 +7563,11 @@ msgstr "타ì¼ë§µ ì¹ í•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" -msgstr "ì§ì„ 그리기" +msgstr "ì„ ê·¸ë¦¬ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "사ê°ì˜ì— ì¹ í•˜ê¸°" +msgstr "ì‚¬ê° ì˜ì— ì¹ í•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" @@ -7573,28 +7587,36 @@ msgstr "바꾸기" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" -msgstr "ì˜¤í† íƒ€ì¼ ë¹„í™œì„±í™”" +msgstr "ì˜¤í† íƒ€ì¼ ë„기" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "ìš°ì„ ìˆœìœ„ 편집" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "íŒŒì¼ í•„í„°..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "íƒ€ì¼ ì¹ í•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" "Shift+ìš°í´ë¦: ì„ ê·¸ë¦¬ê¸°\n" -"Shift+Ctrl+ìš°í´ë¦:사ê°í˜• 페ì¸íЏ" +"Shift+Ctrl+ìš°í´ë¦: ì‚¬ê° ì˜ì— 페ì¸íЏ" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "íƒ€ì¼ ì„ íƒ" +msgstr "íƒ€ì¼ ì„ íƒí•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" @@ -7618,19 +7640,19 @@ msgstr "변형 지우기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." -msgstr "TileSetì— í…ìŠ¤ì³ ì¶”ê°€í•˜ê¸°." +msgstr "TileSetì— í…스처 추가하기." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." -msgstr "ì„ íƒëœ í…스ì³ë¥¼ TileSetì—서 ì‚ì œí•˜ê¸°." +msgstr "ì„ íƒí•œ í…스처를 TileSetì—서 ì‚ì œí•˜ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "씬으로부터 만들기" +msgstr "씬ì—서 만들기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "씬으로부터 병합하기" +msgstr "씬ì—서 병합하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" @@ -7694,7 +7716,7 @@ msgstr "비트 ë§ˆìŠ¤í¬ ì§€ìš°ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." -msgstr "새 사ê°í˜• 만들기." +msgstr "새로운 사ê°í˜• 만들기." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7706,57 +7728,61 @@ msgstr "사ê°í˜• ë‚´ë¶€ì— í´ë¦¬ê³¤ì„ ìœ ì§€í•˜ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "ìŠ¤ëƒ…ì„ í™œì„±í™” í•˜ê³ ê²©ìžë¥¼ ë³´ì´ê¸° (ì¸ìŠ¤íŽ™í„°ë¥¼ 통해 êµ¬ì„±í• ìˆ˜ 있습니다)." +msgstr "ìŠ¤ëƒ…ì„ ì¼œê³ ê²©ìžë¥¼ ë³´ì´ê¸° (ì¸ìŠ¤íŽ™í„°ë¥¼ 통해 ì„¤ì •í•¨)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "íƒ€ì¼ ì´ë¦„ ë³´ì´ê¸° (Alt 키를 누르세요)" +msgstr "íƒ€ì¼ ì´ë¦„ ë³´ì´ê¸° (Alt키를 누르세요)" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" -"ì„ íƒí•œ í…스ì³ë¥¼ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? 해당 í…스ì³ë¥¼ 사용하는 ëª¨ë“ íƒ€ì¼ì´ ì‚ì œë " -"것입니다." +"ì„ íƒí•œ í…스처를 ì‚ì œí• ê¹Œìš”? ì´ í…스처를 사용하는 ëª¨ë“ íƒ€ì¼ë„ ì‚ì œë ê±°ì—ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "ì‚ì œí• í…스ì³ë¥¼ ì„ íƒí•˜ì§€ 않았습니다." +msgstr "ì‚ì œí• í…스처를 ì„ íƒí•˜ì§€ 않았어요." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "씬으로부터 ìƒì„±í•˜ì‹œê² 습니까? 현재 타ì¼ì„ ëª¨ë‘ ë®ì–´ì”니다." +msgstr "씬ì—서 만들까요? ëª¨ë“ í˜„ìž¬ 파ì¼ì„ ë®ì–´ 씌울 ê±°ì—ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "씬으로부터 ë³‘í•©í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "씬ì—서 ë³‘í•©í• ê¹Œìš”?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" -msgstr "í…ìŠ¤ì³ ì‚ì œ" +msgstr "í…스처 ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "%s 파ì¼ì´ ì´ë¯¸ 목ë¡ì— 존재하여 추가ë˜ì§€ 않습니다." +msgstr "%s 파ì¼ì´ ì´ë¯¸ 목ë¡ì— 있어서 추가하지 않았어요." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" -"í•¸ë“¤ì„ ë“œëž˜ê·¸í•˜ì—¬ 사ê°í˜•ì„ íŽ¸ì§‘.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦." +"í•¸ë“¤ì„ ë“œëž˜ê·¸í•˜ì—¬ 사ê°í˜•ì„ íŽ¸ì§‘í•´ìš”.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." -msgstr "ì„ íƒëœ 사ê°í˜•ì„ ì‚ì œí•˜ê¸°." +msgstr "ì„ íƒí•œ 사ê°í˜•ì„ ì‚ì œí•˜ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" -"현재 íŽ¸ì§‘ëœ ì„œë¸Œ íƒ€ì¼ ì„ íƒ.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦." +"현재 편집한 하위 íƒ€ì¼ ì„ íƒí•˜ê¸°.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." @@ -7771,7 +7797,7 @@ msgid "" msgstr "" "좌í´ë¦: 비트를 켬.\n" "ìš°í´ë¦: 비트를 ë”.\n" -"Shift+좌í´ë¦: 와ì¼ë“œì¹´ë“œ 비트를 ì„¤ì •í•¨.\n" +"Shift+좌í´ë¦: 와ì¼ë“œì¹´ë“œ 비트를 ì„¤ì •.\n" "다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp @@ -7780,8 +7806,8 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" -"ì•„ì´ì½˜ìœ¼ë¡œ ì‚¬ìš©í• ì„œë¸Œ 타ì¼ì„ ì„¤ì •í•˜ì„¸ìš”, 올바르지 ì•Šì€ ìžë™ íƒ€ì¼ ë°”ì¸ë”©ì—ë„ " -"사용ë©ë‹ˆë‹¤.\n" +"ì•„ì´ì½˜ìœ¼ë¡œ 쓸 하위 타ì¼ì„ ì„ íƒí•˜ì„¸ìš”, ìž˜ëª»ëœ ì˜¤í† íƒ€ì¼ ë°”ì¸ë”©ì—ë„ ì“°ì¼ ê±°ì—" +"ìš”.\n" "다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp @@ -7789,20 +7815,20 @@ msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" -"서브 타ì¼ì„ ì„ íƒí•´ ìš°ì„ ìˆœìœ„ë¥¼ 바꿈.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦." +"하위 타ì¼ì„ ì„ íƒí•´ì„œ ìš°ì„ ìˆœìœ„ë¥¼ 바꿔요.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" -"서브 타ì¼ì„ ì„ íƒí•´ z ì¸ë±ìŠ¤ë¥¼ 변경합니다.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•©ë‹ˆë‹¤." +"하위 타ì¼ì„ ì„ íƒí•´ì„œ Z ì¸ë±ìŠ¤ë¥¼ 바꿔요.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" -msgstr "íƒ€ì¼ ì˜ì— ì„¤ì •" +msgstr "íƒ€ì¼ ì˜ì— ì„¤ì •í•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" @@ -7810,23 +7836,23 @@ msgstr "íƒ€ì¼ ë§Œë“¤ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "íƒ€ì¼ ì•„ì´ì½˜ ì„¤ì •" +msgstr "íƒ€ì¼ ì•„ì´ì½˜ ì„¤ì •í•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" -msgstr "íƒ€ì¼ ë¹„íŠ¸ ë§ˆìŠ¤í¬ íŽ¸ì§‘" +msgstr "íƒ€ì¼ ë¹„íŠ¸ ë§ˆìŠ¤í¬ íŽ¸ì§‘í•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" -msgstr "ì¶©ëŒ í´ë¦¬ê³¤ 편집" +msgstr "ì¶©ëŒ í´ë¦¬ê³¤ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" -msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 편집" +msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" -msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ 편집" +msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" @@ -7846,27 +7872,27 @@ msgstr "ë³¼ë¡í•œ í´ë¦¬ê³¤ 만들기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" -msgstr "íƒ€ì¼ ì‚ì œ" +msgstr "íƒ€ì¼ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" -msgstr "ì¶©ëŒ í´ë¦¬ê³¤ ì‚ì œ" +msgstr "ì¶©ëŒ í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" -msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ ì‚ì œ" +msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" -msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ ì‚ì œ" +msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" -msgstr "í•„í„° ìš°ì„ ìˆœìœ„ 편집" +msgstr "í•„í„° ìš°ì„ ìˆœìœ„ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "íƒ€ì¼ Z ì¸ë±ìФ 편집" +msgstr "íƒ€ì¼ Z ì¸ë±ìФ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -7878,23 +7904,129 @@ msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 만들기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." -msgstr "ì´ ì†ì„±ì„ 바꿀 수 없습니다." +msgstr "ì´ ì†ì„±ì€ 바꿀 수 없어요." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "타ì¼ì…‹" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "ë…¸ë“œì˜ ë¶€ëª¨ ì´ë¦„ (사용 가능한 경우)" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "오류" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "ì´ë¦„ì´ ì§€ì •ë˜ì§€ 않ìŒ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "커뮤니티" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "대문ìžë¡œ 시작하기" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "새로운 사ê°í˜• 만들기." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "변경하기" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "ì´ë¦„ 바꾸기" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ì‚ì œí•˜ê¸°" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "변경하기" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ì„ íƒ í•목 ì‚ì œí•˜ê¸°" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ëª¨ë‘ ì €ìž¥í•˜ê¸°" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "스í¬ë¦½íЏ 변경 ì‚¬í• ë™ê¸°í™”하기" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "ìƒíƒœ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "파ì¼ì´ ì„ íƒë˜ì§€ 않았습니다!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3ë§Œ 가능)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input +" -msgstr "ìž…ë ¥ 추가 +" +msgstr "ìž…ë ¥ 추가하기 +" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output +" -msgstr "ì¶œë ¥ 추가 +" +msgstr "ì¶œë ¥ 추가하기 +" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" @@ -7910,59 +8042,59 @@ msgstr "불리언" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" -msgstr "ìž…ë ¥ í¬íЏ 추가" +msgstr "ìž…ë ¥ í¬íЏ 추가하기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "ì¶œë ¥ í¬íЏ 추가" +msgstr "ì¶œë ¥ í¬íЏ 추가하기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" -msgstr "ìž…ë « í¬íЏ 타입 변경" +msgstr "ìž…ë ¥ í¬íЏ ìœ í˜• 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" -msgstr "ì¶œë ¥ í¬íЏ 타입 변경" +msgstr "ì¶œë ¥ í¬íЏ ìœ í˜• 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" -msgstr "ìž…ë ¥ í¬íЏ ì´ë¦„ 변경" +msgstr "ìž…ë ¥ í¬íЏ ì´ë¦„ 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" -msgstr "ì¶œë ¥ í¬íЏ ì´ë¦„ 변경" +msgstr "ì¶œë ¥ í¬íЏ ì´ë¦„ 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" -msgstr "ìž…ë ¥ í¬íЏ ì‚ì œ" +msgstr "ìž…ë ¥ í¬íЏ ì‚ì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" -msgstr "ì¶œë ¥ í¬íЏ ì‚ì œ" +msgstr "ì¶œë ¥ í¬íЏ ì‚ì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" -msgstr "í‘œí˜„ì‹ ì„¤ì •" +msgstr "í‘œí˜„ì‹ ì„¤ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" -msgstr "비주얼 ì…°ì´ë” 노드 í¬ê¸° ì¡°ì •" +msgstr "비주얼 ì…°ì´ë” 노드 í¬ê¸° ì¡°ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "í†µì¼ ì´ë¦„ ì„¤ì •" +msgstr "Uniform ì´ë¦„ ì„¤ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "ìž…ë ¥ 기본 í¬íЏ ì„¤ì •" +msgstr "ìž…ë ¥ 기본 í¬íЏ ì„¤ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" -msgstr "노드를 비주얼 ì…°ì´ë”ì— ì¶”ê°€" +msgstr "노드를 비주얼 ì…°ì´ë”ì— ì¶”ê°€í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" -msgstr "노드 ë³µì œ" +msgstr "노드 ë³µì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp @@ -7971,15 +8103,15 @@ msgstr "노드 붙여넣기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "비주얼 ì…°ì´ë” ìž…ë ¥ 타입 변경ë¨" +msgstr "비주얼 ì…°ì´ë” ìž…ë ¥ ìœ í˜• 변경ë¨" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "버í…스" +msgstr "ê¼ì§“ì " #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" @@ -7990,9 +8122,8 @@ msgid "Light" msgstr "조명" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "ì…°ì´ë” 노드 만들기" +msgstr "ê²°ê³¼ ì…°ì´ë” 코드 ë³´ì´ê¸°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8012,11 +8143,11 @@ msgstr "회색조 함수." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "HSV 벡터를 RGB로 변환합니다." +msgstr "HSV 벡터를 RGB로 변환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "RGB 벡터를 HSV로 변환합니다." +msgstr "RGB 벡터를 HSV로 변환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." @@ -8068,7 +8199,7 @@ msgstr "ìƒ‰ìƒ ìœ ë‹ˆí¼." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ %s 비êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ %s 비êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" @@ -8086,20 +8217,20 @@ msgstr "보다 í¬ê±°ë‚˜ 같다 (>=)" msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." -msgstr "ì œê³µëœ ìŠ¤ì¹¼ë¼ê°€ 같거나, ë” í¬ê±°ë‚˜, ë” ìž‘ìœ¼ë©´ ê´€ë ¨ 벡터를 반환합니다." +msgstr "ì œê³µëœ ìŠ¤ì¹¼ë¼ê°€ 같거나, ë” í¬ê±°ë‚˜, ë” ìž‘ìœ¼ë©´ ê´€ë ¨ 벡터를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." -msgstr "무한(INF)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "INF(무한)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" -"ìˆ«ìž ì•„ë‹˜(NaN)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"NaN(ìˆ«ìž ì•„ë‹˜)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" @@ -8116,19 +8247,25 @@ msgstr "같지 않다 (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." -msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ ê±°ì§“ì´ë©´ ê´€ë ¨ 벡터를 반환합니다." +msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ ê±°ì§“ì´ë©´ ê´€ë ¨ 벡터를 반환해요." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ ê±°ì§“ì´ë©´ ê´€ë ¨ 벡터를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." -msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" -"무한(INF) (ë˜ëŠ” ìˆ«ìž ì•„ë‹˜(NaN))ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’" -"ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"INF(무한) (ë˜ëŠ” NaN(ìˆ«ìž ì•„ë‹˜))ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’" +"ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." @@ -8172,11 +8309,11 @@ msgstr "ê¼ì§“ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ '%s' ìž…ë ¥ 매ê #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." -msgstr "Scalar 함수." +msgstr "ìŠ¤ì¹¼ë¼ í•¨ìˆ˜." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." -msgstr "Scalar ì—°ì‚°ìž." +msgstr "ìŠ¤ì¹¼ë¼ ì—°ì‚°ìž." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." @@ -8212,52 +8349,52 @@ msgstr "Sqrt2 ìƒìˆ˜ (1.414214). 2ì˜ ì œê³±ê·¼." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆëŒ€ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆëŒ€ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "ë§¤ê°œë³€ìˆ˜ë“¤ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ë“¤ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "매개변수보다 í¬ê±°ë‚˜ ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수보다 í¬ê±°ë‚˜ ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "ë‘ ê°œì˜ ë‹¤ë¥¸ ê°’ 사ì´ì— 놓ì´ëŠ” ê°’ì„ ì œí•œí•©ë‹ˆë‹¤." +msgstr "ë–¨ì–´ì ¸ 있는 ë‘ ê°’ 사ì´ì— 놓ì´ëŠ” ê°’ì„ ì œí•œí•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." @@ -8273,15 +8410,15 @@ msgstr "2ê°€ ë°‘ì¸ ì§€ìˆ˜ 함수." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "매개변수보다 ì 거나 ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수보다 ì 거나 ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "ì¸ìˆ˜ì˜ 프랙탈 구조를 계산합니다." +msgstr "ì¸ìˆ˜ì˜ 소수 ë¶€ë¶„ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ ì—함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ ì—함수 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." @@ -8293,11 +8430,11 @@ msgstr "2ê°€ ë°‘ì¸ ë¡œê·¸ 함수." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "ë‘ ê°’ 중 ë” í° ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ê°’ 중 ë” í° ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "ë‘ ê°’ 중 ë” ìž‘ì€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ê°’ 중 ë” ìž‘ì€ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." @@ -8305,7 +8442,7 @@ msgstr "ë‘ ìŠ¤ì¹¼ë¼ ê°’ ì‚¬ì´ ì„ í˜• ë³´ê°„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" @@ -8314,11 +8451,11 @@ msgstr "1.0 - 스칼ë¼" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." -msgstr "첫 번째 매개변수를 ë‘ ë²ˆì§¸ 매개변수로 ì œê³±í•œ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "첫 번째 매개변수를 ë‘ ë²ˆì§¸ 매개변수로 ì œê³±í•œ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "ê°ë„ 단위를 ë„ì—서 ë¼ë””안으로 변환합니다." +msgstr "ê°ë„ 단위를 ë„ì—서 ë¼ë””안으로 변환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -8326,34 +8463,33 @@ msgstr "1.0 / 스칼ë¼" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "매개변수ì—서 가장 가까운 ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수ì—서 가장 가까운 ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "매개변수ì—서 가장 가까운 ì§ìˆ˜ ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수ì—서 가장 가까운 ì§ìˆ˜ ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "ê°’ì„ 0.0ì—서 1.0 사ì´ë¡œ ê³ ì •í•©ë‹ˆë‹¤." +msgstr "ê°’ì„ 0.0ì—서 1.0 사ì´ë¡œ ê³ ì •í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë¶€í˜¸ë¥¼ 추출합니다." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë¶€í˜¸ë¥¼ 추출해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8363,11 +8499,10 @@ msgid "" msgstr "" "SmoothStep 함수( 스칼ë¼(edge0), 스칼ë¼(edge1), 스칼ë¼(x) ).\n" "\n" -"'x'ê°€ 'edge0'보다 ìž‘ê³ , 'edge1'보다 í¬ë©´ 0.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤. ê·¸ë ‡ì§€ ì•Šì€ ê²½ìš°, " -"ë°˜í™˜ê°’ì€ ì—르미트 다í•ì‹ì„ 통해 0.0ê³¼ 1.0사ì´ë¡œ ë³´ê°„ë©ë‹ˆë‹¤." +"'x'ê°€ 'edge0'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ , 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•´ìš”. ê·¸" +"ë ‡ì§€ ì•Šì€ ê²½ìš°, ì—르미트 다í•ì‹ì„ í†µí•´ë°˜í™˜ê°’ì„ 0.0ê³¼ 1.0사ì´ë¡œ ë³´ê°„í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8375,39 +8510,39 @@ msgid "" msgstr "" "Step 함수( 스칼ë¼(edge), 스칼ë¼(x) ).\n" "\n" -"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ëœ ê°’ì„ ì°¾ìŠµë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ëœ ê°’ì„ ì°¾ì•„ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "스칼ë¼ì— 스칼ë¼ë¥¼ ë”합니다." +msgstr "스칼ë¼ì— 스칼ë¼ë¥¼ ë”í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 나눕니다." +msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 나누어요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 곱합니다." +msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 곱해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "ë‘ ìŠ¤ì¹¼ë¼ì˜ 나머지를 반환합니다." +msgstr "ë‘ ìŠ¤ì¹¼ë¼ì˜ 나머지를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "스칼ë¼ì—서 스칼ë¼ë¥¼ ëºë‹ˆë‹¤." +msgstr "스칼ë¼ì—서 스칼ë¼ë¥¼ 빼요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." @@ -8419,23 +8554,23 @@ msgstr "ìŠ¤ì¹¼ë¼ ìœ ë‹ˆí¼." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "ì„¸ì œê³± í…ìŠ¤ì³ ë£©ì—…ì„ ìˆ˜í–‰í•©ë‹ˆë‹¤." +msgstr "ì„¸ì œê³± í…스처 ë£©ì—…ì„ ìˆ˜í–‰í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "í…ìŠ¤ì³ ë£©ì—…ì„ ìˆ˜í–‰í•©ë‹ˆë‹¤." +msgstr "í…스처 ë£©ì—…ì„ ìˆ˜í–‰í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." -msgstr "ì„¸ì œê³± í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—…." +msgstr "ì„¸ì œê³± í…스처 ìœ ë‹ˆí¼ ë£©ì—…." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." -msgstr "2D í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—…." +msgstr "2D í…스처 ìœ ë‹ˆí¼ ë£©ì—…." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." -msgstr "Triplanarê°€ ì ìš©ëœ 2D í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—… ." +msgstr "Triplanarê°€ ì ìš©ëœ 2D í…스처 ìœ ë‹ˆí¼ ë£©ì—… ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." @@ -8451,40 +8586,40 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" -"벡터 한 ìŒì˜ 외ì ì„ ê³„ì‚°í•©ë‹ˆë‹¤.\n" +"벡터 한 ìŒì˜ 외ì ì„ ê³„ì‚°í•´ìš”.\n" "\n" -"OuterProduct는 첫 매개변수 'c'를 ì—´ 벡터로 취급합니다 (1열로 ì´ë£¨ì–´ì§„ í–‰ë ¬) " -"ê·¸ë¦¬ê³ ë‘ ë²ˆì§¸ 매개변수 'r'ì„ í–‰ 벡터로 취급합니다 (1행으로 ì´ë£¨ì–´ì§„ í–‰ë ¬) ê·¸" -"ë¦¬ê³ ì„ í˜• 대수 í–‰ë ¬ì— 'c * r'ì„ ê³±í•©ë‹ˆë‹¤, í–‰ë ¬ì„ ì‚°ì¶œí•˜ëŠ”ë°, í–‰ì˜ ìˆ˜ëŠ” 'c'ì˜ " -"구성 요소 수ì´ê³ ì—´ì˜ ìˆ˜ëŠ” 'r'ì˜ êµ¬ì„± 요소 수입니다." +"OuterProduct는 첫 매개변수 'c'를 ì—´ 벡터로 ì·¨ê¸‰í•˜ê³ (1열로 ì´ë£¨ì–´ì§„ í–‰ë ¬) ë‘ " +"번째 매개변수 'r'ì„ í–‰ 벡터로 취급해요 (1행으로 ì´ë£¨ì–´ì§„ í–‰ë ¬), ê·¸ë¦¬ê³ ì„ í˜• " +"대수 í–‰ë ¬ì— 'c * r'ì„ ê³±í•´ì„œ í–‰ë ¬ì„ ì‚°ì¶œí•˜ëŠ”ë°, í–‰ 수는 'c'ì˜ êµ¬ì„± 요소 수ì´" +"ê³ ì—´ 수는 'r'ì˜ êµ¬ì„± 요소 수가 ë¼ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "4ê°œì˜ ë²¡í„°ë¡œ ë³€í˜•ì„ í•©ì„±í•©ë‹ˆë‹¤." +msgstr "4ê°œì˜ ë²¡í„°ë¡œ ë³€í˜•ì„ í•©ì„±í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "ë³€í˜•ì„ 4ê°œì˜ ë²¡í„°ë¡œ 분해합니다." +msgstr "ë³€í˜•ì„ 4ê°œì˜ ë²¡í„°ë¡œ ë¶„í•´í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." -msgstr "ë³€í˜•ì˜ í–‰ë ¬ì‹ì„ 계산합니다." +msgstr "ë³€í˜•ì˜ í–‰ë ¬ì‹ì„ 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." -msgstr "ë³€í˜•ì˜ ì—함수를 계산합니다." +msgstr "ë³€í˜•ì˜ ì—함수를 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." -msgstr "ë³€í˜•ì˜ ì „ì¹˜ë¥¼ 계산합니다." +msgstr "ë³€í˜•ì˜ ì „ì¹˜ë¥¼ 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "ë³€í˜•ì— ë³€í˜•ì„ ê³±í•©ë‹ˆë‹¤." +msgstr "ë³€í˜•ì— ë³€í˜•ì„ ê³±í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "ë³€í˜•ì— ë²¡í„°ë¥¼ 곱합니다." +msgstr "ë³€í˜•ì— ë²¡í„°ë¥¼ 곱해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." @@ -8504,23 +8639,23 @@ msgstr "벡터 ì—°ì‚°ìž." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ 벡터를 합성합니다." +msgstr "세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ 벡터를 합성해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "벡터를 세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ 분해합니다." +msgstr "벡터를 세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ ë¶„í•´í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "ë‘ ë²¡í„°ì˜ ë²¡í„°ê³± ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤." +msgstr "ë‘ ë²¡í„°ì˜ ë²¡í„°ê³± ê°’ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "ë‘ ì 사ì´ì˜ 거리를 반환합니다." +msgstr "ë‘ ì 사ì´ì˜ 거리를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "ë‘ ë²¡í„°ì˜ ìŠ¤ì¹¼ë¼ê³± ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤." +msgstr "ë‘ ë²¡í„°ì˜ ìŠ¤ì¹¼ë¼ê³± ê°’ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8529,27 +8664,26 @@ msgid "" "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" -"ê°™ì€ ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 참조 벡터로 반환합니다. 함수ì—는 세 ê°œì˜ ë²¡í„° 매" -"개변수가 있습니다 : ë°©í–¥ì„ ì§€ì •í•˜ëŠ” 벡터 N, ì¸ì‹œë˜íЏ 벡터 I, ê·¸ë¦¬ê³ ì°¸ì¡° 벡" -"í„° Nref. I와 Nrefì˜ ë‚´ì ê°’ì´ 0보다 작으면 ë°˜í™˜ê°’ì€ Nì´ ë©ë‹ˆë‹¤. ê·¸ë ‡ì§€ 않으" -"ë©´ -Nì´ ë°˜í™˜ë©ë‹ˆë‹¤." +"ê°™ì€ ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 참조 벡터로 반환해요. 함수ì—는 세 ê°œì˜ ë²¡í„° 매개" +"변수가 있어요 : ë°©í–¥ì„ ì§€ì •í•˜ëŠ” 벡터 N, ì¸ì‹œë˜íЏ 벡터 I, ê·¸ë¦¬ê³ ì°¸ì¡° 벡터 " +"Nref. 만약 I와 Nrefê°€ 0ì˜ ë²¡í„°ê³±ì´ 0보다 작다면 ë°˜í™˜ê°’ì€ Nì´ ë˜ìš”. ê·¸ë ‡ì§€ 않" +"으면 -Nì´ ë°˜í™˜ë˜ê³ ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "ë²¡í„°ì˜ ê¸¸ì´ë¥¼ 계산합니다." +msgstr "ë²¡í„°ì˜ ê¸¸ì´ë¥¼ 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "ë‘ ë²¡í„° ê°„ì˜ ì„ í˜• ë³´ê°„." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "ë‘ ë²¡í„° ê°„ì˜ ì„ í˜• ë³´ê°„." +msgstr "스칼ë¼ë¥¼ 사용하 ë‘ ë²¡í„° ê°„ì˜ ì„ í˜• ë³´ê°„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "ë²¡í„°ì˜ ë…¸ë©€ ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤." +msgstr "ë²¡í„°ì˜ ë…¸ë©€ ê°’ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" @@ -8564,14 +8698,13 @@ msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" -"반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다 (a : ì¸ì‹œë˜íЏ 벡터, b : 노멀 벡터)." +"반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환해요 (a : ì¸ì‹œë˜íЏ 벡터, b : 노멀 벡터)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." -msgstr "반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다." +msgstr "반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8581,12 +8714,10 @@ msgid "" msgstr "" "SmoothStep 함수( 벡터(edge0), 벡터(edge1), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge0'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•©ë‹ˆ" -"다. ê·¸ë ‡ì§€ 않으면 반환 ê°’ì€ ì—르미트 다í•ì‹ì„ 통해 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„ë©ë‹ˆ" -"다." +"'x'ê°€ 'edge0'보다 작으면 0.0ì„, 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•´ìš”. ê·¸ë ‡" +"ì§€ ì•Šì€ ê²½ìš° ì—르미트 다í•ì‹ìœ¼ë¡œ ë°˜í™˜ê°’ì„ 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8596,12 +8727,10 @@ msgid "" msgstr "" "SmoothStep 함수( 스칼ë¼(edge0), 스칼ë¼(edge1), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge0'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•©ë‹ˆ" -"다. ê·¸ë ‡ì§€ 않으면 반환 ê°’ì€ ì—르미트 다í•ì‹ì„ 통해 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„ë©ë‹ˆ" -"다." +"'x'ê°€ 'edge0'보다 작으면 0.0ì„, 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•´ìš”. ê·¸ë ‡" +"ì§€ ì•Šì€ ê²½ìš° ì—르미트 다í•ì‹ìœ¼ë¡œ ë°˜í™˜ê°’ì„ 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8609,10 +8738,9 @@ msgid "" msgstr "" "Step 함수( 벡터(edge), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ , ê·¸ë ‡ì§€ ì•Šì€ ê²½ìš° 1.0ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8620,27 +8748,27 @@ msgid "" msgstr "" "Step 함수( 스칼ë¼(edge), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ , ê·¸ë ‡ì§€ ì•Šì€ ê²½ìš° 1.0ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "ë²¡í„°ì— ë²¡í„°ë¥¼ ë”합니다." +msgstr "ë²¡í„°ì— ë²¡í„°ë¥¼ ë”í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "벡터를 벡터로 나눕니다." +msgstr "벡터를 벡터로 나누어요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "벡터를 벡터로 곱합니다." +msgstr "벡터를 벡터로 곱해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "ë‘ ë²¡í„°ì˜ ë‚˜ë¨¸ì§€ë¥¼ 반환합니다." +msgstr "ë‘ ë²¡í„°ì˜ ë‚˜ë¨¸ì§€ë¥¼ 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "벡터ì—서 벡터를 ëºë‹ˆë‹¤." +msgstr "벡터ì—서 벡터를 빼요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." @@ -8656,17 +8784,17 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" -"커스텀 Godot ì…°ì´ë” 언어 ëª…ë ¹ë¬¸ìœ¼ë¡œ, 커스텀 ìž…ë ¥ ë° ì¶œë ¥ í¬íŠ¸ê°€ 있습니다. 버" -"í…스/프래그먼트/조명 í•¨ìˆ˜ì— ì§ì ‘ 코드를 넣는 것ì´ë¯€ë¡œ, 코드 ë‚´ì— í•¨ìˆ˜ ì„ ì–¸ì„ " -"ì 는 ìš©ë„로 ì“°ì§€ 마세요." +"맞춤 ìž…ë ¥ ë° ì¶œë ¥ í¬íŠ¸ë¡œ ì´ë£¨ì–´ì§„, 맞춤 Godot ì…°ì´ë” 언어 ëª…ë ¹ë¬¸. ê¼ì§“ì /프래" +"그먼트/조명 í•¨ìˆ˜ì— ì§ì ‘ 코드를 넣는 것ì´ë¯€ë¡œ 코드 ë‚´ì— í•¨ìˆ˜ ì„ ì–¸ì„ ìž‘ì„±í•˜ëŠ” " +"ìš©ë„로 ì“°ì§€ 마세요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" -"ì¹´ë©”ë¼ì˜ 화면 방향과 표면 ë…¸ë©€ì˜ ìŠ¤ì¹¼ë¼ê³±ì„ 기반으로 하는 í´ì˜¤í”„를 반환합니" -"다 (í´ì˜¤í”„와 ê´€ë ¨ëœ ìž…ë ¥ì„ ì „ë‹¬í•¨)." +"ì¹´ë©”ë¼ì˜ 화면 방향과 표면 ë…¸ë©€ì˜ ìŠ¤ì¹¼ë¼ê³±ì„ 기반으로 하는 í´ì˜¤í”„를 반환해요 " +"(í´ì˜¤í”„와 ê´€ë ¨ëœ ìž…ë ¥ì„ ì „ë‹¬í•¨)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8674,6 +8802,9 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"ê²°ê³¼ ì…°ì´ë” ìœ„ì— ë°°ì¹˜ëœ, 맞춤 Godot ì…°ì´ë” 언어 ëª…ë ¹ë¬¸. 다양한 함수 ì„ ì–¸ì„ ë†“" +"ì€ ë’¤ ë‚˜ì¤‘ì— ëª…ë ¹ë¬¸ì—서 í˜¸ì¶œí• ìˆ˜ 있어요. 변화, ìœ ë‹ˆí¼, ìƒìˆ˜ë„ ì •ì˜í• 수 있어" +"ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -8727,7 +8858,7 @@ msgstr "비주얼 ì…°ì´ë”" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Edit Visual Property" -msgstr "비주얼 ì†ì„± 편집" +msgstr "비주얼 ì†ì„± 편집하기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" @@ -8739,19 +8870,19 @@ msgstr "실행가능" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "'%s'ì„(를) 패치 목ë¡ì—서 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "'%s'ì„(를) 패치 목ë¡ì—서 ì‚ì œí• ê¹Œìš”?" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "'%s' í”„ë¦¬ì…‹ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "'%s' í”„ë¦¬ì…‹ì„ ì‚ì œí• ê¹Œìš”?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" -"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없습니다.\n" -"내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ 올바르지 않습니다." +"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없어요.\n" +"내보내기 í…œí”Œë¦¿ì´ ëˆ„ë½ë˜ê±°ë‚˜ ìž˜ëª»ëœ ë“¯ í•´ìš”." #: editor/project_export.cpp msgid "" @@ -8759,12 +8890,12 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" -"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없습니다.\n" -"내보내기 프리셋ì´ë‚˜ 내보내기 ì„¤ì •ì˜ êµ¬ì„± ë¬¸ì œê°€ ì›ì¸ìœ¼ë¡œ 보입니다." +"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없어요.\n" +"내보내기 프리셋ì´ë‚˜ 내보내기 ì„¤ì • ìƒì˜ ë¬¸ì œ ë•Œë¬¸ì¸ ê²ƒ 같아요." #: editor/project_export.cpp msgid "Release" -msgstr "ë°°í¬" +msgstr "출시" #: editor/project_export.cpp msgid "Exporting All" @@ -8772,11 +8903,11 @@ msgstr "ëª¨ë‘ ë‚´ë³´ë‚´ê¸°" #: editor/project_export.cpp msgid "The given export path doesn't exist:" -msgstr "주어진 내보내기 경로가 존재하지 않습니다:" +msgstr "주어진 내보내기 경로가 ì—†ìŒ:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:" +msgstr "ì´ í”Œëž«í¼ì˜ 내보내기 í…œí”Œë¦¿ì´ ëˆ„ë½ë¨/ì†ìƒë¨:" #: editor/project_export.cpp msgid "Presets" @@ -8784,7 +8915,7 @@ msgstr "프리셋" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "추가..." +msgstr "추가하기..." #: editor/project_export.cpp msgid "Export Path" @@ -8800,11 +8931,11 @@ msgstr "프로ì íŠ¸ì˜ ëª¨ë“ ë¦¬ì†ŒìŠ¤ 내보내기" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" -msgstr "ì„ íƒëœ 씬 내보내기 (종ì†ëœ 리소스 í¬í•¨)" +msgstr "ì„ íƒí•œ 씬 내보내기 (종ì†ëœ 리소스 í¬í•¨)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "ì„ íƒëœ 리소스 내보내기 (종ì†ëœ 리소스 í¬í•¨)" +msgstr "ì„ íƒí•œ 리소스 내보내기 (종ì†ëœ 리소스 í¬í•¨)" #: editor/project_export.cpp msgid "Export Mode:" @@ -8817,12 +8948,12 @@ msgstr "내보낼 리소스:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" -msgstr "리소스가 아닌 íŒŒì¼ ë‚´ë³´ë‚´ê¸° í•„í„° (콤마로 구분, 예: *.json, *.txt)" +msgstr "리소스가 아닌 íŒŒì¼ ë‚´ë³´ë‚´ê¸° í•„í„° (쉼표로 구분, 예: *.json, *.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" -msgstr "프로ì 트ì—서 ì œì™¸ì‹œí‚¬ íŒŒì¼ í•„í„° (콤마로 구분, 예: *.json, *.txt)" +msgstr "프로ì 트ì—서 ì œì™¸ì‹œí‚¬ íŒŒì¼ í•„í„° (쉼표로 구분, 예: *.json, *.txt)" #: editor/project_export.cpp msgid "Patches" @@ -8838,7 +8969,7 @@ msgstr "기능" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "커스텀 (쉼표로 구분):" +msgstr "맞춤 (쉼표로 구분):" #: editor/project_export.cpp msgid "Feature List:" @@ -8858,7 +8989,7 @@ msgstr "í…스트" #: editor/project_export.cpp msgid "Compiled" -msgstr "컴파ì¼" +msgstr "컴파ì¼ë¨" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" @@ -8866,11 +8997,11 @@ msgstr "암호화 (ì•„ëž˜ì— í‚¤ê°’ í•„ìš”)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "올바르지 ì•Šì€ ì•”í˜¸í™” 키 (64ìž ê¸¸ì´ì–´ì•¼ 함)" +msgstr "ìž˜ëª»ëœ ì•”í˜¸í™” 키 (64ìž ê¸¸ì´ì—¬ì•¼ 함)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "스í¬ë¦½íЏ 암호 키 (256-비트를 hex í¬ë©§ìœ¼ë¡œ):" +msgstr "스í¬ë¦½íЏ 암호화 키 (256-비트를 hex 형ì‹ìœ¼ë¡œ):" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -8898,13 +9029,12 @@ msgstr "디버그와 함께 내보내기" #: editor/project_manager.cpp msgid "The path does not exist." -msgstr "경로가 존재하지 않습니다." +msgstr "경로가 없어요." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "" -"올바르지 ì•Šì€ '.zip' 프로ì 트 파ì¼, 'project.godot' 파ì¼ì„ í¬í•¨í•˜ì§€ ì•Šê³ ìžˆìŠµ" -"니다." +"ìž˜ëª»ëœ '.zip' 프로ì 트 파ì¼ì´ì—ìš”, 'project.godot' 파ì¼ì„ ê°–ê³ ìžˆì§€ 않아요." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -8912,11 +9042,11 @@ msgstr "비어있는 í´ë”를 ì„ íƒí•˜ì„¸ìš”." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "'project.godot' íŒŒì¼ ì´ë‚˜ '.zip' 파ì¼ì„ ì„ íƒí•˜ì„¸ìš”." +msgstr "'project.godot' íŒŒì¼ ë˜ëŠ” '.zip' 파ì¼ì„ ì„ íƒí•˜ì„¸ìš”." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "ë””ë ‰í† ë¦¬ì— Godot 프로ì 트가 ì´ë¯¸ 있습니다." +msgstr "ë””ë ‰í† ë¦¬ì— Godot 프로ì 트가 ì´ë¯¸ 있어요." #: editor/project_manager.cpp msgid "New Game Project" @@ -8928,47 +9058,47 @@ msgstr "ê°€ì ¸ì˜¨ 프로ì 트" #: editor/project_manager.cpp msgid "Invalid Project Name." -msgstr "ì¸ì‹í• 수 없는 프로ì 트 명입니다." +msgstr "ìž˜ëª»ëœ í”„ë¡œì 트 ì´ë¦„." #: editor/project_manager.cpp msgid "Couldn't create folder." -msgstr "í´ë”를 만들 수 없습니다." +msgstr "í´ë”를 만들 수 없어요." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "ì´ë¯¸ ì§€ì •ëœ ì´ë¦„ì˜ ê²½ë¡œë¥¼ 가진 í´ë”입니다." +msgstr "ì´ë¯¸ ì´ ê²½ë¡œì— ì´ ì´ë¦„ê³¼ ê°™ì€ í´ë”ê°€ 있어요." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "프로ì 트 ì´ë¦„ì„ ì •í•˜ëŠ” ê²ƒì„ ê¶Œí•©ë‹ˆë‹¤." +msgstr "프로ì 트 ì´ë¦„ì„ ì •í•˜ëŠ” 게 ì¢‹ì„ ê±°ì—ìš”." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "올바르지 ì•Šì€ í”„ë¡œì 트 경로 (ë”ê°€ ë³€ê²½í•˜ì‹ ê±°ë¼ë„?)." +msgstr "ìž˜ëª»ëœ í”„ë¡œì 트 경로 (프로ì íŠ¸ì— ì†ëŒ€ì…¨ë‚˜ìš”?)." #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" -"프로ì 트 경로로부터 project.godot 파ì¼ì„ 불러올 수 없습니다 (오류 %d). 존재하" -"ì§€ 않거나 ì†ìƒë˜ì—ˆì„ 수 있습니다." +"프로ì 트 경로ì—서 project.godotì„ ë¶ˆëŸ¬ì˜¬ 수 없어요 (오류 %d). 누ë½ë˜ê±°ë‚˜ ì†ìƒ" +"ë˜ì—ˆë‚˜ ë´ìš”." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "프로ì 트 ê²½ë¡œì— project.godot 파ì¼ì„ íŽ¸ì§‘í• ìˆ˜ 없습니다." +msgstr "프로ì 트 경로ì—서 project.godot 파ì¼ì„ íŽ¸ì§‘í• ìˆ˜ 없어요." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." -msgstr "프로ì 트 ê²½ë¡œì— project.godot 파ì¼ì„ ìƒì„±í• 수 없습니다." +msgstr "프로ì 트 경로ì—서 project.godot 파ì¼ì„ ìƒì„±í• 수 없어요." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "다ìŒì˜ 파ì¼ë“¤ì„ 패키지로부터 ì¶”ì¶œí•˜ëŠ”ë° ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤:" +msgstr "ë‹¤ìŒ íŒŒì¼ì„ 패키지ì—서 ì¶”ì¶œí•˜ëŠ”ë° ì‹¤íŒ¨í•¨:" #: editor/project_manager.cpp msgid "Rename Project" -msgstr "프로ì 트 ì´ë¦„ 변경" +msgstr "프로ì 트 ì´ë¦„ 바꾸기" #: editor/project_manager.cpp msgid "Import Existing Project" @@ -8976,7 +9106,7 @@ msgstr "기존 프로ì 트 ê°€ì ¸ì˜¤ê¸°" #: editor/project_manager.cpp msgid "Import & Edit" -msgstr "ê°€ì ¸ì˜¤ê¸° & 편집" +msgstr "ê°€ì ¸ì˜¤ê¸° & 편집하기" #: editor/project_manager.cpp msgid "Create New Project" @@ -8984,7 +9114,7 @@ msgstr "새 프로ì 트 만들기" #: editor/project_manager.cpp msgid "Create & Edit" -msgstr "ìƒì„± & 편집" +msgstr "만들기 & 편집하기" #: editor/project_manager.cpp msgid "Install Project:" @@ -8992,11 +9122,11 @@ msgstr "프로ì 트 설치:" #: editor/project_manager.cpp msgid "Install & Edit" -msgstr "설치 & 편집" +msgstr "설치 & 편집하기" #: editor/project_manager.cpp msgid "Project Name:" -msgstr "프로ì 트 명:" +msgstr "프로ì 트 ì´ë¦„:" #: editor/project_manager.cpp msgid "Project Path:" @@ -9044,28 +9174,27 @@ msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "ë Œë”러는 ë‚˜ì¤‘ì— ë°”ê¿€ 수 있지만, ì”¬ì„ ì¡°ì •í•´ì•¼ í• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤." +msgstr "ë Œë”러는 ë‚˜ì¤‘ì— ë°”ê¿€ 수 있지만, ì”¬ì„ ì¡°ì •í•´ì•¼ í• ì§€ë„ ëª°ë¼ìš”." #: editor/project_manager.cpp msgid "Unnamed Project" -msgstr "ì´ë¦„없는 프로ì 트" +msgstr "ì´ë¦„ 없는 프로ì 트" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "기존 프로ì 트 ê°€ì ¸ì˜¤ê¸°" +msgstr "누ë½ëœ 프로ì 트" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "오류: 프로ì 트가 íŒŒì¼ ì‹œìŠ¤í…œì—서 누ë½ë˜ì—ˆì–´ìš”." #: editor/project_manager.cpp msgid "Can't open project at '%s'." -msgstr "'%s'ì—서 프로ì 트를 ì—´ 수 ì—†ìŒ." +msgstr "'%s'ì—서 프로ì 트를 ì—´ 수 없어요." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" -msgstr "ë‘ê°œ ì´ìƒì˜ 프로ì 트를 ì—´ë ¤ëŠ” ê²ƒì´ í™•ì‹¤í•©ë‹ˆê¹Œ?" +msgstr "ë‘ ê°œ ì´ìƒì˜ 프로ì 트를 여는 건가요?" #: editor/project_manager.cpp msgid "" @@ -9079,12 +9208,12 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"ë‹¤ìŒ í”„ë¡œì 트 ì„¤ì • 파ì¼ì€ 현재 ë²„ì „ì˜ Godotì—서 ìƒì„±í•œ ê²ƒì´ ì•„ë‹™ë‹ˆë‹¤.\n" +"ë‹¤ìŒ í”„ë¡œì 트 ì„¤ì • 파ì¼ì€ 현재 ë²„ì „ì˜ Godotì—서 ë§Œë“ ê²ƒì´ ì•„ë‹ˆë„¤ìš”.\n" "↵\n" "%s↵\n" "↵\n" -"파ì¼ì„ 연다면, 현재 Godotì˜ êµ¬ì„± íŒŒì¼ í˜•ì‹ìœ¼ë¡œ 변환ë©ë‹ˆë‹¤.\n" -"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—서 ì—´ 수 없게 ë©ë‹ˆë‹¤." +"íŒŒì¼ ì—´ê¸°ë¥¼ 계ì†í•œë‹¤ë©´, 현재 Godotì˜ êµ¬ì„± íŒŒì¼ í˜•ì‹ìœ¼ë¡œ 변환ë ê±°ì—ìš”.\n" +"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—서 ì—´ 수 ì—†ì„ ê±°ì—ìš”." #: editor/project_manager.cpp msgid "" @@ -9097,21 +9226,20 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"다ìŒì˜ 프로ì 트 ì„¤ì • 파ì¼ì€ ì´ì „ ë²„ì „ì—서 ìƒì„±ëœ 것으로, 현재 ë²„ì „ì— ë§žê²Œ ë³€" -"환해야 합니다:\n" +"ë‹¤ìŒ í”„ë¡œì 트 ì„¤ì • 파ì¼ì€ ì´ì „ ë²„ì „ì— ë§Œë“ ê²ƒìœ¼ë¡œ, 현재 ë²„ì „ì— ë§žê²Œ 변환해야 " +"í•´ìš”:\n" "\n" "%s\n" "\n" -"ë³€í™˜í•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—서 ì—´ 수 없게 ë©ë‹ˆë‹¤." +"ë³€í™˜í• ê¹Œìš”?\n" +"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—서 ì—´ 수 ì—†ì„ ê±°ì—ìš”." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" -"새로운 ë²„ì „ì˜ ì—”ì§„ìœ¼ë¡œ 프로ì 트 ì„¤ì •ì´ ìƒì„±ë˜ì—ˆìŠµë‹ˆë‹¤, ì´ ë²„ì „ì—서는 호환ë˜" -"ì§€ 않습니다." +"프로ì 트 ì„¤ì •ì´ ìƒˆ ë²„ì „ì— ë§žê²Œ 만들어졌어요, ì´ ë²„ì „ì—서는 호환하지 않아요." #: editor/project_manager.cpp msgid "" @@ -9119,69 +9247,67 @@ msgid "" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"프로ì 트를 ì‹¤í–‰í• ìˆ˜ 없습니다: ë©”ì¸ ì”¬ì´ ì§€ì •ë˜ì§€ 않았습니다.\n" -"프로ì 트를 íŽ¸ì§‘í•˜ê³ í”„ë¡œì 트 ì„¤ì •ì˜ \"Application\" ì¹´í…Œê³ ë¦¬ì—서 ë©”ì¸ ì”¬ì„ ì„¤" -"ì •í•˜ì„¸ìš”." +"프로ì 트를 ì‹¤í–‰í• ìˆ˜ ì—†ìŒ: 기본 ì”¬ì„ ì •ì˜í•˜ì§€ 않았어요.\n" +"프로ì 트를 íŽ¸ì§‘í•˜ê³ í”„ë¡œì 트 ì„¤ì •ì˜ \"Application\" ì¹´í…Œê³ ë¦¬ì—서 기본 ì”¬ì„ ì„¤" +"ì •í•´ì£¼ì„¸ìš”." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" -"프로ì 트 실행 불가: ì• ì…‹ë“¤ì„ ê°€ì ¸ì™€ì•¼ 합니다.\n" -"프로ì 트를 편집하여 최초 ê°€ì ¸ì˜¤ê¸°ê°€ 실행ë˜ë„ë¡ í•˜ì„¸ìš”." +"프로ì 트를 ì‹¤í–‰í• ìˆ˜ ì—†ìŒ: ì• ì…‹ì„ ê°€ì ¸ì™€ì•¼ í•´ìš”.\n" +"프로ì 트를 편집해서 최초 ê°€ì ¸ì˜¤ê¸°ê°€ 실행ë˜ë„ë¡ í•˜ì„¸ìš”." #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" -msgstr "한 ë²ˆì— %dê°œì˜ í”„ë¡œì 트를 ì‹¤í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "한 ë²ˆì— %dê°œì˜ í”„ë¡œì 트를 ì‹¤í–‰í• ê¹Œìš”?" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다." +"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí• ê¹Œìš”?\n" +"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않아요." #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" -"ì´ í”„ë¡œì 트를 목ë¡ì—서 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다." +"ì´ í”„ë¡œì 트를 목ë¡ì—서 ì‚ì œí• ê¹Œìš”?\n" +"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않아요." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다." +"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí• ê¹Œìš”?\n" +"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않아요." #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" -"언어가 변경ë˜ì—ˆìŠµë‹ˆë‹¤.\n" -"ì¸í„°íŽ˜ì´ìŠ¤ëŠ” 편집기나 프로ì 트 ë§¤ë‹ˆì €ë¥¼ ìž¬ì‹œìž‘í• ë•Œ ì—…ë°ì´íЏë©ë‹ˆë‹¤." +"언어가 바뀌었어요.\n" +"ì¸í„°íŽ˜ì´ìŠ¤ëŠ” 편집기나 프로ì 트 ë§¤ë‹ˆì €ë¥¼ 다시 켜면 ì ìš©ë¼ìš”." #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" -"Godot 프로ì 트가 있는지 %s í´ë”를 ìŠ¤ìº”í•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"약간 ì‹œê°„ì´ ê±¸ë¦´ 수 있습니다." +"Godot 프로ì 트를 확ì¸í•˜ê¸° 위해 %s í´ë”를 ìŠ¤ìº”í• ê¹Œìš”?\n" +"ì‹œê°„ì´ ê±¸ë¦´ 수 있어요." #: editor/project_manager.cpp msgid "Project Manager" msgstr "프로ì 트 ë§¤ë‹ˆì €" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" msgstr "프로ì 트" @@ -9199,7 +9325,7 @@ msgstr "새 프로ì 트" #: editor/project_manager.cpp msgid "Remove Missing" -msgstr "누ë½ëœ 부분 ì‚ì œ" +msgstr "누ë½ëœ 부분 ì‚ì œí•˜ê¸°" #: editor/project_manager.cpp msgid "Templates" @@ -9218,8 +9344,8 @@ msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"현재 프로ì 트가 í•˜ë‚˜ë„ ì—†ìŠµë‹ˆë‹¤.\n" -"ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—서 ê³µì‹ ì˜ˆì œ 프로ì 트를 ì°¾ì•„ë³´ì‹œê² ìŠµë‹ˆê¹Œ?" +"현재 프로ì 트가 í•˜ë‚˜ë„ ì—†ë„¤ìš”.\n" +"ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—서 ê³µì‹ ì˜ˆì œ 프로ì 트를 찾아볼까요?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9242,24 +9368,23 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"올바르지 ì•Šì€ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' 를 í¬í•¨í•˜ë©´ " -"안 ë©ë‹ˆë‹¤" +"ìž˜ëª»ëœ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' 를 í¬í•¨í•˜ë©´ 안 ë¼ìš”" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." -msgstr "ì´ë¦„ '%s'ì„(를) 가진 ì•¡ì…˜ì´ ì´ë¯¸ 존재합니다." +msgstr "ì´ë¦„ '%s'ì„(를) 가진 ì•¡ì…˜ì´ ì´ë¯¸ 있어요." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" -msgstr "ìž…ë ¥ 앱션 ì´ë²¤íЏ ì´ë¦„ 변경" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íЏ ì´ë¦„ 바꾸기" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" -msgstr "ì•¡ì…˜ ë°ë“œ ì¡´ 변경" +msgstr "ì•¡ì…˜ ë°ë“œì¡´ 바꾸기" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íЏ 추가" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íЏ 추가하기" #: editor/project_settings_editor.cpp msgid "All Devices" @@ -9343,11 +9468,11 @@ msgstr "ìž…ë ¥ ì•¡ì…˜ 지우기" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íЏ ì‚ì œ" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íЏ ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "ì´ë²¤íЏ 추가" +msgstr "ì´ë²¤íЏ 추가하기" #: editor/project_settings_editor.cpp msgid "Button" @@ -9375,7 +9500,7 @@ msgstr "íœ ì•„ëž˜ë¡œ." #: editor/project_settings_editor.cpp msgid "Add Global Property" -msgstr "글로벌 ì†ì„± 추가" +msgstr "ì „ì— ì†ì„± 추가하기" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" @@ -9383,27 +9508,26 @@ msgstr "ë¨¼ì € ì„¤ì • í•ëª©ì„ ì„ íƒí•˜ì„¸ìš”!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "'%s' ì†ì„±ì´ 존재하지 않습니다." +msgstr "'%s' ì†ì„±ì´ 없어요." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ ê²ƒìž…ë‹ˆë‹¤, ì‚ì œí• ìˆ˜ 없습니다." +msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ ê²ƒì´ê³ , ì‚ì œí• ìˆ˜ 없어요." #: editor/project_settings_editor.cpp msgid "Delete Item" -msgstr "ì•„ì´í…œ ì‚ì œ" +msgstr "í•목 ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" -"ì¸ì‹í• 수 없는 ì•¡ì…˜ ì´ë¦„입니다. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' ê°€ í¬í•¨" -"ë˜ë©´ 안 ë©ë‹ˆë‹¤." +"ìž˜ëª»ëœ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"'를 í¬í•¨í•˜ë©´ 안 ë¼ìš”." #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "ìž…ë ¥ ì•¡ì…˜ 추가" +msgstr "ìž…ë ¥ ì•¡ì…˜ 추가하기" #: editor/project_settings_editor.cpp msgid "Error saving settings." @@ -9414,36 +9538,41 @@ msgid "Settings saved OK." msgstr "ì„¤ì • ì €ìž¥ 완료." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íЏ 추가하기" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "기능 ìž¬ì •ì˜" #: editor/project_settings_editor.cpp msgid "Add Translation" -msgstr "ë²ˆì— ì¶”ê°€" +msgstr "ë²ˆì— ì¶”ê°€í•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Remove Translation" -msgstr "ë²ˆì— ì‚ì œ" +msgstr "ë²ˆì— ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "리맵핑 경로 추가" +msgstr "리맵핑 경로 추가하기" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "리소스 리맵핑 추가" +msgstr "리소스 리맵핑 추가하기" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "리소스 리맵핑 언어 변경" +msgstr "리소스 리맵핑 언어 바꾸기" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "리소스 리맵핑 ì‚ì œ" +msgstr "리소스 리맵핑 ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "리소스 리맵핑 옵션 ì‚ì œ" +msgstr "리소스 리맵핑 옵션 ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" @@ -9451,7 +9580,7 @@ msgstr "ë¡œì¼€ì¼ í•„í„° 변경ë¨" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "ë¡œì¼€ì¼ í•„í„° 모드 변경" +msgstr "ë¡œì¼€ì¼ í•„í„° 모드 변경ë¨" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" @@ -9467,11 +9596,11 @@ msgstr "ìž¬ì •ì˜..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "변경 사í•ì„ ì ìš©í•˜ë ¤ë©´ 편집기를 다시 실행해야 합니다." +msgstr "변경 사í•ì„ ì ìš©í•˜ë ¤ë©´ 편집기를 다시 켜야 í•´ìš”." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "ìž…ë ¥ ì„¤ì •" +msgstr "ìž…ë ¥ ë§µ" #: editor/project_settings_editor.cpp msgid "Action:" @@ -9483,7 +9612,7 @@ msgstr "ì•¡ì…˜" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "ë°ë“œ ì¡´" +msgstr "ë°ë“œì¡´" #: editor/project_settings_editor.cpp msgid "Device:" @@ -9550,6 +9679,10 @@ msgid "Plugins" msgstr "플러그ì¸" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "프리셋..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "등ì†" @@ -9571,19 +9704,19 @@ msgstr "ë””ë ‰í† ë¦¬..." #: editor/property_editor.cpp msgid "Assign" -msgstr "í• ë‹¹" +msgstr "ì§€ì •í•˜ê¸°" #: editor/property_editor.cpp msgid "Select Node" -msgstr "노드 ì„ íƒ" +msgstr "노드 ì„ íƒí•˜ê¸°" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° 오류: 리소스가 아닙니다!" +msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° 오류: 리소스가 아니ì—ìš”!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "노드 ì„ íƒ" +msgstr "노드 ì„ íƒí•˜ê¸°" #: editor/property_editor.cpp msgid "Bit %d, val %d." @@ -9591,19 +9724,19 @@ msgstr "비트 %d, ê°’ %d." #: editor/property_selector.cpp msgid "Select Property" -msgstr "ì†ì„± ì„ íƒ" +msgstr "ì†ì„± ì„ íƒí•˜ê¸°" #: editor/property_selector.cpp msgid "Select Virtual Method" -msgstr "ê°€ìƒ ë©”ì„œë“œ ì„ íƒ" +msgstr "ê°€ìƒ ë©”ì„œë“œ ì„ íƒí•˜ê¸°" #: editor/property_selector.cpp msgid "Select Method" -msgstr "메서드 ì„ íƒ" +msgstr "메서드 ì„ íƒí•˜ê¸°" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" -msgstr "ì¼ê´„ ì´ë¦„ 변경" +msgstr "ì¼ê´„ ì´ë¦„ 바꾸기" #: editor/rename_dialog.cpp msgid "Prefix" @@ -9615,7 +9748,7 @@ msgstr "ì ‘ë¯¸ì‚¬" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "ê³ ê¸‰ 옵션" +msgstr "ê³ ê¸‰ ì„¤ì •" #: editor/rename_dialog.cpp msgid "Substitute" @@ -9631,7 +9764,7 @@ msgstr "ë…¸ë“œì˜ ë¶€ëª¨ ì´ë¦„ (사용 가능한 경우)" #: editor/rename_dialog.cpp msgid "Node type" -msgstr "노드 타입" +msgstr "노드 ìœ í˜•" #: editor/rename_dialog.cpp msgid "Current scene name" @@ -9647,7 +9780,7 @@ msgid "" "Compare counter options." msgstr "" "순차 ì •ìˆ˜ ì¹´ìš´í„°.\n" -"ì¹´ìš´í„° ì„¤ì •ê³¼ 비êµí•¨." +"ì¹´ìš´í„° ì„¤ì •ê³¼ 비êµí•´ìš”." #: editor/rename_dialog.cpp msgid "Per Level counter" @@ -9655,7 +9788,7 @@ msgstr "수준 별 ì¹´ìš´í„°" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "ì„¤ì •í•œë‹¤ë©´ ê° ê·¸ë£¹ì˜ ìžì‹ ë…¸ë“œì— ëŒ€í•´ ì¹´ìš´í„°ê°€ 다시 시작ë©ë‹ˆë‹¤" +msgstr "ì„¤ì •í•œë‹¤ë©´ ê° ê·¸ë£¹ì˜ ìžì‹ ë…¸ë“œì˜ ì¹´ìš´í„°ë¥¼ 다시 시작해요" #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -9687,19 +9820,19 @@ msgstr "ì •ê·œ 표현ì‹" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "후 처리" +msgstr "후처리" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "ìœ ì§€" +msgstr "ìœ ì§€í•˜ê¸°" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "낙타 대문ìžë¥¼ 밑줄로" +msgstr "CamelCase를 under_scored로 하기" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "ë°‘ì¤„ì„ ë‚™íƒ€ 대문ìžë¡œ" +msgstr "under_scored를 CamelCase로 하기" #: editor/rename_dialog.cpp msgid "Case" @@ -9707,35 +9840,31 @@ msgstr "문ìž" #: editor/rename_dialog.cpp msgid "To Lowercase" -msgstr "소문ìžë¡œ" +msgstr "소문ìžë¡œ 하기" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "대문ìžë¡œ" +msgstr "대문ìžë¡œ 하기" #: editor/rename_dialog.cpp msgid "Reset" -msgstr "리셋" - -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "오류" +msgstr "ë˜ëŒë¦¬ê¸°" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "부모 노드 ìž¬ì§€ì •" +msgstr "부모 노드 다시 ì§€ì •í•˜ê¸°" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "부모 노드 ìž¬ì§€ì • 위치 (새 부모 노드를 ì„ íƒ):" +msgstr "부모 노드 다시 ì§€ì • 위치 (새 부모 노드를 ì„ íƒí•´ìš”):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "글로벌 변형 ìœ ì§€" +msgstr "ì „ì— ë³€í˜• ìœ ì§€í•˜ê¸°" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "부모 ìž¬ì§€ì •" +msgstr "부모 다시 ì§€ì •í•˜ê¸°" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -9747,11 +9876,11 @@ msgstr "현재 씬" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "ë©”ì¸ ì”¬" +msgstr "기본 씬" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "ë©”ì¸ ì”¬ ì¸ìˆ˜:" +msgstr "기본 씬 ì¸ìˆ˜:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" @@ -9763,72 +9892,90 @@ msgstr "ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í• ìˆ˜ 있는 부모가 없습니다." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "%sì—서 씬 로딩 중 오류" +msgstr "%sì—서 씬 불러오는 중 오류" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." -msgstr "" -"한 ë…¸ë“œì— í˜„ìž¬ ì”¬ì´ ì¡´ìž¬í•˜ê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤ í• ìˆ˜ 없습니다." +msgstr "한 ë…¸ë“œì— í˜„ìž¬ ì”¬ì´ ìžˆê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í• ìˆ˜ 없어요." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "씬 ì¸ìŠ¤í„´ìŠ¤" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "분기를 다른 씬으로 ì €ìž¥" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "ìžì‹ 씬 추가" +msgstr "ìžì‹ 씬 추가하기" #: editor/scene_tree_dock.cpp msgid "Clear Script" -msgstr "스í¬ë¦½íЏ ì‚ì œ" +msgstr "스í¬ë¦½íЏ ì‚ì œí•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트ì—서는 불가합니다." +msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트ì—서 í• ìˆ˜ 없어요." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "노드를 부모 노드로 ì´ë™" +msgstr "노드를 부모 노드로 ì´ë™í•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "ë…¸ë“œë“¤ì„ ë¶€ëª¨ 노드로 ì´ë™" +msgstr "ë…¸ë“œë“¤ì„ ë¶€ëª¨ 노드로 ì´ë™í•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "노드 ë³µì œ" +msgstr "노드 ë³µì œí•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" -"ìƒì†ëœ 씬ì—서 부모 노드를 다시 ì§€ì •í• ìˆ˜ 없습니다, ë…¸ë“œì˜ ìˆœì„œëŠ” 바꿀 수 없습" -"니다." +"ìƒì†í•œ 씬ì—서 ë…¸ë“œì˜ ë¶€ëª¨ë¥¼ 다시 ì§€ì •í• ìˆ˜ 없어요, 노드 순서는 바뀌지 않아요." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "노드는 루트로 ë˜ë ¤ë©´ íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì–´ì•¼ 합니다." +msgstr "노드는 루트가 ë˜ê¸° ìœ„í•´ì„ íŽ¸ì§‘í•œ ì”¬ì— ì†í•´ì•¼ í•´ìš”." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë 수 없습니다" +msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë 수 없어요" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "노드를 루트로 만들기" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "노드를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "노드 ì‚ì œí•˜ê¸°" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "ì…°ì´ë” 그래프 노드 ì‚ì œ" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." -msgstr "ê·¸ 루트 노드로는 ìˆ˜í–‰í• ìˆ˜ 없습니다." +msgstr "루트 노드로는 ìˆ˜í–‰í• ìˆ˜ 없어요." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "ì´ ìž‘ì—…ì€ ì¸ìŠ¤í„´ìŠ¤ëœ ì”¬ì—서는 불가합니다." +msgstr "ì´ ìž‘ì—…ì€ ì¸ìŠ¤í„´ìŠ¤ëœ ì”¬ì—서 í• ìˆ˜ 없어요." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -9839,8 +9986,7 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" -"\"editable_instance\"를 비활설화 하면 ë…¸ë“œì˜ ëª¨ë“ ì†ì„±ì´ 기본 값으로 ë˜ëŒì•„ê°‘" -"니다." +"\"editable_instance\"를 ë„게 ë˜ë©´ ë…¸ë“œì˜ ëª¨ë“ ì†ì„±ì´ 기본 값으로 ë˜ëŒì•„와요." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -9848,7 +9994,7 @@ msgstr "ìžì‹ë…¸ë“œ 편집 가능" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" -msgstr "Placeholderë¡œì¨ ë¶ˆëŸ¬ì˜¤ê¸°" +msgstr "ìžë¦¬ 표시ìžë¡œ 불러오기" #: editor/scene_tree_dock.cpp msgid "Make Local" @@ -9880,11 +10026,11 @@ msgstr "다른 노드" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "다른 씬ì—서 ìˆ˜í–‰í• ìˆ˜ 없는 작업입니다!" +msgstr "다른 씬ì—서 ìˆ˜í–‰í• ìˆ˜ 없는 작업ì´ì—ìš”!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "ìƒì† 씬 ë‚´ì—서 ìˆ˜í–‰í• ìˆ˜ 없는 작업입니다!" +msgstr "ìƒì† 씬 ë‚´ì—서 ìˆ˜í–‰í• ìˆ˜ 없는 작업ì´ì—ìš”!" #: editor/scene_tree_dock.cpp msgid "Attach Script" @@ -9892,19 +10038,18 @@ msgstr "스í¬ë¦½íЏ ë¶™ì´ê¸°" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "ì¶œë ¥ í¬íЏ ì´ë¦„ 변경" +msgstr "노드 ìœ í˜• 바꾸기" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없습니다. ì•„ë§ˆë„ ì¢…ì† ê´€ê³„ê°€ 만족스럽지 ì•Šì„ ìˆ˜ 있습니다." +"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없어요. ì¢…ì† ê´€ê³„ (ì¸ìŠ¤í„´ìŠ¤)ê°€ 만족스럽지 ì•Šì€ ëª¨ì–‘ì´ì—ìš”." #: editor/scene_tree_dock.cpp msgid "Error saving scene." @@ -9916,7 +10061,7 @@ msgstr "ì €ìž¥í•˜ê¸° 위해 ì”¬ì„ ë³µì œí•˜ëŠ” ì¤‘ì— ì˜¤ë¥˜ê°€ ë°œìƒí–ˆìŠµë‹ˆ #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "서브-리소스" +msgstr "하위-리소스" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -9928,7 +10073,7 @@ msgstr "문서 열기" #: editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "ìžì‹ 노드 추가" +msgstr "ìžì‹ 노드 추가하기" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" @@ -9936,7 +10081,7 @@ msgstr "ëª¨ë‘ íŽ¼ì¹˜ê¸°/ì ‘ê¸°" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "타입 변경" +msgstr "ìœ í˜• 바꾸기" #: editor/scene_tree_dock.cpp msgid "Extend Script" @@ -9944,7 +10089,7 @@ msgstr "스í¬ë¦½íЏ 펼치기" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "새 ë…¸ë“œì— ë¶€ëª¨ 노드 ìž¬ì§€ì •" +msgstr "새 ë…¸ë“œì— ë¶€ëª¨ 노드 다시 ì§€ì •í•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -9952,38 +10097,38 @@ msgstr "씬 루트 만들기" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "다른 씬ì—서 ê°€ì ¸ì˜¤ê¸°" +msgstr "다른 씬ì—서 병합하기" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "ì„ íƒ ë…¸ë“œë¥¼ 다른 씬으로 ì €ìž¥" +msgstr "분기를 다른 씬으로 ì €ìž¥" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "노드 경로 복사" +msgstr "노드 경로 복사하기" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" -msgstr "ì‚ì œ (í™•ì¸ ì—†ìŒ)" +msgstr "ì‚ì œí•˜ê¸° (í™•ì¸ ì—†ìŒ)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." -msgstr "새 노드 추가/만들기." +msgstr "새 노드 추가하기/만들기." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -"씬 파ì¼ì„ 노드로 추가합니다. 루트 노드가 ì—†ì„ ê²½ìš°, ìƒì†ì”¬ìœ¼ë¡œ 만들어집니다." +"씬 파ì¼ì„ 노드로 ì¸ìŠ¤í„´ìŠ¤í•´ìš”. 루트 노드가 없으면 ìƒì†ëœ ì”¬ì„ ë§Œë“¤ì–´ìš”." #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." -msgstr "ì„ íƒëœ ë…¸ë“œì— ìƒˆë¡œìš´ 스í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•˜ê±°ë‚˜ 기존 스í¬ë¦½íŠ¸ë¥¼ 불러옵니다." +msgstr "ì„ íƒí•œ ë…¸ë“œì— ìƒˆë¡œìš´ í˜¹ì€ ì¡´ìž¬í•˜ëŠ” 스í¬ë¦½íŠ¸ë¥¼ 붙여요." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." -msgstr "ì„ íƒëœ ë…¸ë“œì˜ ìŠ¤í¬ë¦½íŠ¸ë¥¼ ì‚ì œí•©ë‹ˆë‹¤." +msgstr "ì„ íƒí•œ ë…¸ë“œì˜ ìŠ¤í¬ë¦½íŠ¸ë¥¼ ì‚ì œí•´ìš”." #: editor/scene_tree_dock.cpp msgid "Remote" @@ -9995,7 +10140,7 @@ msgstr "로컬" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "ìƒì†ì„ ì§€ìš°ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가!)" +msgstr "ìƒì†ì„ 지울까요? (ë˜ëŒë¦´ 수 없어요!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -10003,7 +10148,7 @@ msgstr "ë³´ì´ê¸° í† ê¸€" #: editor/scene_tree_editor.cpp msgid "Unlock Node" -msgstr "노드 ìž ê¸ˆ í•´ì œ" +msgstr "노드 ìž ê¸ˆ 풀기" #: editor/scene_tree_editor.cpp msgid "Button Group" @@ -10015,34 +10160,31 @@ msgstr "(ì—°ê²° 시작 ì§€ì )" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "노드 구성 ê²½ê³ :" +msgstr "노드 ì„¤ì • ê²½ê³ :" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"노드가 ì—°ê²°ê³¼ ê·¸ë£¹ì„ ê°–ê³ ìžˆìŠµë‹ˆë‹¤.\n" -"ì‹œê·¸ë„ ë…ì„ í´ë¦í•˜ì—¬ 보세요." +"노드가 %s ì—°ê²°ê³¼ %s ê·¸ë£¹ì„ ê°–ê³ ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ ì‹œê·¸ë„ ë…ì„ ë³´ì—¬ì¤˜ìš”." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"노드가 ì—°ê²°ì„ ê°–ê³ ìžˆìŠµë‹ˆë‹¤\n" -"ì‹œê·¸ë„ ë…ì„ í´ë¦í•˜ì—¬ 보세요." +"노드가 %s ì—°ê²°ì„ ê°–ê³ ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ ì‹œê·¸ë„ ë…ì„ ë³´ì—¬ì¤˜ìš”." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"노드가 그룹 ì•ˆì— ìžˆìŠµë‹ˆë‹¤.\n" -"그룹 ë…ì„ í´ë¦í•˜ì—¬ 보세요." +"노드가 그룹 ì•ˆì— ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ 그룹 ë…ì„ ë³´ì—¬ì¤˜ìš”." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10053,16 +10195,16 @@ msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" -"노드가 ìž ê²¨ìžˆìŠµë‹ˆë‹¤.\n" -"í´ë¦í•˜ì—¬ ìž ê¸ˆì„ í‘¸ì„¸ìš”." +"노드가 ìž ê²¨ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ ìž ê¸ˆì„ í’€ì–´ìš”." #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" -"ìžì‹ë“¤ì„ ì„ íƒí• 수 없습니다.\n" -"í´ë¦í•˜ë©´ ì„ íƒí• 수 있게 ë©ë‹ˆë‹¤." +"ìžì‹ì„ ì„ íƒí• 수 없어요.\n" +"í´ë¦í•˜ë©´ ì„ íƒí• 수 있어요." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -10073,16 +10215,16 @@ msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" -"AnimationPlayerê°€ ê³ ì •ë˜ì–´ìžˆìŠµë‹ˆë‹¤.\n" -"í´ë¦í•˜ì„œ ê³ ì •ì„ í‘¸ì„¸ìš”." +"AnimationPlayerê°€ ê³ ì •ë˜ì–´ 있어요.\n" +"í´ë¦í•˜ë©´ ê³ ì •ì„ í’€ì–´ìš”." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" -msgstr "올바르지 ì•Šì€ ë…¸ë“œ ì´ë¦„입니다. 다ìŒì˜ 문ìžëŠ” 허용ë˜ì§€ 않습니다:" +msgstr "ìž˜ëª»ëœ ë…¸ë“œ ì´ë¦„ì´ì—ìš”. ë‹¤ìŒ ë¬¸ìžëŠ” 허용하지 않아요:" #: editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "노드 ì´ë¦„ 변경" +msgstr "노드 ì´ë¦„ 바꾸기" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" @@ -10090,56 +10232,55 @@ msgstr "씬 트리 (노드):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" -msgstr "노드 구성 ê²½ê³ !" +msgstr "노드 ì„¤ì • ê²½ê³ !" #: editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "노드 ì„ íƒ" +msgstr "노드를 ì„ íƒí•˜ì„¸ìš”" #: editor/script_create_dialog.cpp msgid "Path is empty." -msgstr "경로가 비었습니다." +msgstr "경로가 비었어요." #: editor/script_create_dialog.cpp msgid "Filename is empty." -msgstr "íŒŒì¼ ì´ë¦„ì´ ë¹„ì—ˆìŠµë‹ˆë‹¤." +msgstr "íŒŒì¼ ì´ë¦„ì´ ë¹„ì—ˆì–´ìš”." #: editor/script_create_dialog.cpp msgid "Path is not local." -msgstr "경로가 ë¡œì»¬ì´ ì•„ë‹™ë‹ˆë‹¤." +msgstr "경로가 ë¡œì»¬ì´ ì•„ë‹ˆì—ìš”." #: editor/script_create_dialog.cpp msgid "Invalid base path." -msgstr "올바르지 ì•Šì€ ê¸°ë³¸ 경로." +msgstr "ìž˜ëª»ëœ ê¸°ë³¸ 경로." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." -msgstr "ê°™ì€ ì´ë¦„ì˜ ë””ë ‰í† ë¦¬ê°€ 존재합니다." +msgstr "ê°™ì€ ì´ë¦„ì˜ ë””ë ‰í† ë¦¬ê°€ 있어요." #: editor/script_create_dialog.cpp msgid "Invalid extension." -msgstr "올바르지 ì•Šì€ í™•ìž¥ìž." +msgstr "ìž˜ëª»ëœ í™•ìž¥ìž." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "ìž˜ëª»ëœ í™•ìž¥ìž ì„ íƒìž…니다." +msgstr "ìž˜ëª»ëœ í™•ìž¥ìž ì„ íƒ." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "'%s' 템플릿 불러오기 오류" +msgstr "'%s' 템플릿 불러오는 중 오류" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." -msgstr "오류 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ ìƒì„±í• 수 없습니다." +msgstr "오류 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ 만들 수 없어요." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "'%s' 스í¬ë¦½íЏ 로딩 중 오류" +msgstr "'%s' 스í¬ë¦½íЏ 불러오는 중 오류" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "ë®ì–´ 쓰기" +msgstr "ìž¬ì •ì˜í•˜ê¸°" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10147,7 +10288,7 @@ msgstr "해당 ì—†ìŒ" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" -msgstr "스í¬ë¦½íЏ 열기 / 위치 ì„ íƒ" +msgstr "스í¬ë¦½íЏ 열기 / 위치 ì„ íƒí•˜ê¸°" #: editor/script_create_dialog.cpp msgid "Open Script" @@ -10155,15 +10296,15 @@ msgstr "스í¬ë¦½íЏ 열기" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." -msgstr "파ì¼ì´ 존재합니다, 재사용ë©ë‹ˆë‹¤." +msgstr "파ì¼ì´ 있어요, 다시 ì‚¬ìš©í• ê²Œìš”." #: editor/script_create_dialog.cpp msgid "Invalid class name." -msgstr "올바르지 ì•Šì€ í´ëž˜ìŠ¤ëª…." +msgstr "ìž˜ëª»ëœ í´ëž˜ìФ ì´ë¦„." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "올바르지 ì•Šì€ ìƒì†ëœ 부모 ì´ë¦„ ë˜ëŠ” 경로." +msgstr "ìž˜ëª»ëœ ìƒì†ëœ 부모 ì´ë¦„ ë˜ëŠ” 경로." #: editor/script_create_dialog.cpp msgid "Script is valid." @@ -10179,11 +10320,11 @@ msgstr "내장 스í¬ë¦½íЏ (씬 íŒŒì¼ ì•ˆ)." #: editor/script_create_dialog.cpp msgid "Will create a new script file." -msgstr "새 스í¬ë¦½íЏ 파ì¼ì„ ë§Œë“니다." +msgstr "새 스í¬ë¦½íЏ 파ì¼ì„ 만들어요." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." -msgstr "기존 스í¬ë¦½íЏ 파ì¼ì„ 불러옵니다." +msgstr "기존 스í¬ë¦½íЏ 파ì¼ì„ 불러와요." #: editor/script_create_dialog.cpp msgid "Language" @@ -10195,7 +10336,7 @@ msgstr "ìƒì†" #: editor/script_create_dialog.cpp msgid "Class Name" -msgstr "í´ëž˜ìŠ¤ëª…" +msgstr "í´ëž˜ìФ ì´ë¦„" #: editor/script_create_dialog.cpp msgid "Template" @@ -10218,24 +10359,60 @@ msgid "Bytes:" msgstr "ë°”ì´íЏ:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "ìŠ¤íƒ ì¶”ì " +#, fuzzy +msgid "Warning:" +msgstr "ê²½ê³ :" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "목ë¡ì—서 한 ê°œ í˜¹ì€ ì—¬ëŸ¬ ê°œì˜ í•ëª©ì„ ì§‘ì–´ 그래프로 ë³´ì—¬ì¤ë‹ˆë‹¤." +msgid "Error:" +msgstr "ì—러:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "복사하기 오류" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "ì—러:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "소스" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "소스" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "소스" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "ìŠ¤íƒ ì¶”ì " #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "오류" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "ìžì‹ 프로세스 ì—°ê²°ë¨" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "복사 오류" +msgstr "복사하기 오류" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "중단ì " #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -10254,6 +10431,11 @@ msgid "Profiler" msgstr "프로파ì¼ëŸ¬" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "프로필 내보내기" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "모니터" @@ -10266,8 +10448,12 @@ msgid "Monitors" msgstr "모니터" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "목ë¡ì—서 한 ê°œ ì´ìƒì˜ í•ëª©ì„ ì§‘ì–´ 그래프로 표시해요." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "리소스별 비디오 메모리 사용량 목ë¡:" +msgstr "리소스 별 비디오 메모리 사용량 목ë¡:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -10283,7 +10469,7 @@ msgstr "리소스 경로" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "타입" +msgstr "ìœ í˜•" #: editor/script_editor_debugger.cpp msgid "Format" @@ -10303,7 +10489,7 @@ msgstr "í´ë¦ëœ Control:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" -msgstr "í´ë¦ëœ Control 타입:" +msgstr "í´ë¦ëœ Control ìœ í˜•:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" @@ -10311,7 +10497,7 @@ msgstr "실시간 편집 루트:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" -msgstr "트리로부터 ì„¤ì •" +msgstr "트리ì—서 ì„¤ì •í•˜ê¸°" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" @@ -10323,11 +10509,11 @@ msgstr "단축키 지우기" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" -msgstr "단축키 ë³µì›" +msgstr "단축키 ë³µì›í•˜ê¸°" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" -msgstr "단축키 변경" +msgstr "단축키 바꾸기" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -10343,87 +10529,87 @@ msgstr "ë°”ì¸ë”©" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "Light 반경 변경" +msgstr "조명 반경 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "AudioStreamPlayer3D ì—미션 ê°ë„ 변경" +msgstr "AudioStreamPlayer3D ë°©ì¶œ ê°ë„ 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "Camera 시야 변경" +msgstr "ì¹´ë©”ë¼ ì‹œì•¼ 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "Camera í¬ê¸° 변경" +msgstr "ì¹´ë©”ë¼ í¬ê¸° 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" -msgstr "알림 AABB 변경" +msgstr "알림 AABB 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" -msgstr "íŒŒí‹°í´ AABB 변경" +msgstr "íŒŒí‹°í´ AABB 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" -msgstr "프로브 범위 변경" +msgstr "프로브 범위 바꾸기" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" -msgstr "구체 모양 반경 변경" +msgstr "구체 모양 반경 바꾸기" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" -msgstr "박스 모양 범위 변경" +msgstr "박스 모양 범위 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" -msgstr "ìº¡ìŠ ëª¨ì–‘ 반경 변경" +msgstr "ìº¡ìŠ ëª¨ì–‘ 반경 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" -msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë³€ê²½" +msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë°”ê¾¸ê¸°" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" -msgstr "ìº¡ìŠ ëª¨ì–‘ 반지름 변경" +msgstr "ìº¡ìŠ ëª¨ì–‘ 반지름 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" -msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë³€ê²½" +msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë°”ê¾¸ê¸°" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" -msgstr "ê´‘ì„ ëª¨ì–‘ ê¸¸ì´ ë³€ê²½" +msgstr "ê´‘ì„ ëª¨ì–‘ ê¸¸ì´ ë°”ê¾¸ê¸°" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" -msgstr "ì›ê¸°ë‘¥ 반지름 변경" +msgstr "ì›ê¸°ë‘¥ 반지름 바꾸기" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" -msgstr "ì›ê¸°ë‘¥ ë†’ì´ ë³€ê²½" +msgstr "ì›ê¸°ë‘¥ ë†’ì´ ë°”ê¾¸ê¸°" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" -msgstr "í† ëŸ¬ìŠ¤ ë‚´ë¶€ 반지름 변경" +msgstr "í† ëŸ¬ìŠ¤ ë‚´ë¶€ 반지름 바꾸기" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" -msgstr "í† ëŸ¬ìŠ¤ 외부 반지름 변경" +msgstr "í† ëŸ¬ìŠ¤ 외부 반지름 바꾸기" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" -msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ 다ì´ë‚˜ë¯¹ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ ì„ íƒ" +msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ 다ì´ë‚˜ë¯¹ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ ì„ íƒí•˜ê¸°" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" -msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ ë¼ì´ë¸ŒëŸ¬ë¦¬ì˜ 종ì†ì„ ì„ íƒ" +msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ ë¼ì´ë¸ŒëŸ¬ë¦¬ì˜ 종ì†ì„ ì„ íƒí•˜ê¸°" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" -msgstr "현재 엔트리 ì‚ì œ" +msgstr "현재 엔트리 ì‚ì œí•˜ê¸°" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" @@ -10462,10 +10648,6 @@ msgid "Library" msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "ìƒíƒœ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬ë“¤: " @@ -10474,6 +10656,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "ìŠ¤í… ì¸ìˆ˜ê°€ 0입니다!" @@ -10491,21 +10677,19 @@ msgstr "리소스 파ì¼ì— 기반하지 않ìŒ" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—†ìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—†ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—서 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—서 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@pathì˜ ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 않ìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@pathì˜ ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 않ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary (하위 í´ëž˜ìŠ¤ê°€ 올바르지 않ìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary (하위 í´ëž˜ìŠ¤ê°€ 올바르지 않ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." @@ -10537,11 +10721,11 @@ msgstr "층:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" -msgstr "그리드맵 ì„ íƒ ì‚ì œ" +msgstr "그리드맵 ì„ íƒ ì‚ì œí•˜ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Fill Selection" -msgstr "그리드맵 채우기 ì„ íƒ" +msgstr "그리드맵 채우기 ì„ íƒí•˜ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paste Selection" @@ -10617,7 +10801,7 @@ msgstr "ì„ íƒ ì§€ìš°ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Fill Selection" -msgstr "채우기 ì„ íƒ" +msgstr "채우기 ì„ íƒí•˜ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" @@ -10625,7 +10809,16 @@ msgstr "그리드맵 ì„¤ì •" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" -msgstr "거리 ì„ íƒ:" +msgstr "거리 ì„ íƒí•˜ê¸°:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "메서드 í•„í„°" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -10689,7 +10882,7 @@ msgstr "내비게ì´ì…˜ 메시 ìƒì„±ê¸° ì„¤ì •:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." -msgstr "지오메트리 ë¶„ì„ ì¤‘..." +msgstr "형태 ë¶„ì„ ì¤‘..." #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" @@ -10721,7 +10914,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "올바르지 ì•Šì€ ì‹œí€€ìŠ¤ ì¶œë ¥ì„ ë°˜í™˜í•œ 노드: " +msgstr "ìž˜ëª»ëœ ì‹œí€€ìŠ¤ ì¶œë ¥ì„ ë°˜í™˜í•œ 노드: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -10734,15 +10927,15 @@ msgstr "ìŠ¤íƒ ê¹Šì´ë¡œ 오버플로우한 스íƒ: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "ì‹œê·¸ë„ ì¸ìˆ˜ 변경" +msgstr "ì‹œê·¸ë„ ì¸ìˆ˜ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "ì¸ìˆ˜ 타입 변경" +msgstr "ì¸ìˆ˜ ìœ í˜• 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "ì¸ìˆ˜ ì´ë¦„ 변경" +msgstr "ì¸ìˆ˜ ì´ë¦„ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" @@ -10750,31 +10943,31 @@ msgstr "변수 기본값 ì„¤ì •" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "변수 타입 ì„¤ì •" +msgstr "변수 ìœ í˜• ì„¤ì •" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "기존 내장 타입 ì´ë¦„ê³¼ ì¶©ëŒí•˜ì§€ 않아야 합니다." +msgstr "존재하는 내장 함수 다시 ì •ì˜í•˜ê¸°." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "새 사ê°í˜• 만들기." +msgstr "새 함수 만들기." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "변수:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "새 사ê°í˜• 만들기." +msgstr "새 변수 만들기." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "시그ë„:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "새로운 í´ë¦¬ê³¤ 만들기." +msgstr "새 ì‹œê·¸ë„ ë§Œë“¤ê¸°." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -10786,127 +10979,127 @@ msgstr "ì´ë¯¸ 다른 함수/변수/시그ë„로 ì‚¬ìš©ëœ ì´ë¦„:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "함수명 변경" +msgstr "함수명 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "변수명 변경" +msgstr "변수명 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "시그ë„명 변경" +msgstr "ì‹œê·¸ë„ ì´ë¦„ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "함수 추가" +msgstr "함수 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "변수 추가" +msgstr "변수 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "ì‹œê·¸ë„ ì¶”ê°€" +msgstr "ì‹œê·¸ë„ ì¶”ê°€í•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "í‘œí˜„ì‹ ë³€ê²½" +msgstr "í‘œí˜„ì‹ ë°”ê¾¸ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "비주얼 스í¬ë¦½íЏ 노드 ì‚ì œ" +msgstr "비주얼 스í¬ë¦½íЏ 노드 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "비주얼 스í¬ë¦½íЏ 노드 ë³µì œ" +msgstr "비주얼 스í¬ë¦½íЏ 노드 ë³µì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 드ë¡í•©ë‹ˆë‹¤. Shiftì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì " -"ì¸ ì‹œê·¸ë‹ˆì²˜ë¥¼ 드ë¡í•©ë‹ˆë‹¤." +"%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 드ë¡í•´ìš”. Shiftì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì ì¸ " +"시그니처를 드ë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 드ë¡í•©ë‹ˆë‹¤. Shift를 ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì ì¸ ì‹œê·¸" -"니처를 드ë¡í•©ë‹ˆë‹¤." +"Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 드ë¡í•´ìš”. Shift를 ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì ì¸ ì‹œê·¸ë‹ˆ" +"처를 드ë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드ë¡í•©ë‹ˆë‹¤." +msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드ë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드ë¡í•©ë‹ˆë‹¤." +msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드ë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆë¥´ë©´ 변수 Setter를 드ë¡í•©ë‹ˆë‹¤." +msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆë¥´ë©´ 변수 Setter를 드ë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ 변수 Setter를 드ëží•©ë‹ˆë‹¤." +msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ 변수 Setter를 드ë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "Preload 노드 추가" +msgstr "Preload 노드 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "트리ì—서 노드 추가" +msgstr "트리ì—서 노드 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" -msgstr "Getter ì†ì„± 추가" +msgstr "Getter ì†ì„± 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "Setter ì†ì„± 추가" +msgstr "Setter ì†ì„± 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "기본 타입 변경" +msgstr "기본 ìœ í˜• 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "노드 ì´ë™" +msgstr "노드 ì´ë™í•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" -msgstr "비주얼 스í¬ë¦½íЏ 노드 ì‚ì œ" +msgstr "비주얼 스í¬ë¦½íЏ 노드 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "노드 ì—°ê²°" +msgstr "노드 연결하기" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" -msgstr "노드 ë°ì´í„° ì—°ê²°" +msgstr "노드 ë°ì´í„° 연결하기" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" -msgstr "노드 시퀀스 ì—°ê²°" +msgstr "노드 시퀀스 연결하기" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "스í¬ë¦½íŠ¸ê°€ ì´ë¯¸ '%s' 함수를 ê°–ê³ ìžˆìŒ" +msgstr "스í¬ë¦½íŠ¸ê°€ ì´ë¯¸ '%s' 함수를 ê°–ê³ ìžˆì–´ìš”" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "ìž…ë ¥ ê°’ 변경" +msgstr "ìž…ë ¥ ê°’ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" -msgstr "ì£¼ì„ í¬ê¸° ì¡°ì ˆ" +msgstr "ì£¼ì„ í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "함수 노드를 ë³µì‚¬í• ìˆ˜ 없습니다." +msgstr "함수 노드를 ë³µì‚¬í• ìˆ˜ 없어요." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다!" +msgstr "í´ë¦½ë³´ë“œê°€ 비었어요!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" @@ -10914,27 +11107,32 @@ msgstr "비주얼 스í¬ë¦½íЏ 노드 붙여넣기" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "함수 ì‚ì œ" +msgstr "함수 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "변수 ì‚ì œ" +msgstr "변수 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "변수 편집:" +msgstr "변수 편집하기:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "ì‹œê·¸ë„ ì‚ì œ" +msgstr "ì‹œê·¸ë„ ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "ì‹œê·¸ë„ íŽ¸ì§‘:" +msgstr "ì‹œê·¸ë„ íŽ¸ì§‘í•˜ê¸°:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "로컬로 만들기" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "기본 타입:" +msgstr "기본 ìœ í˜•:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" @@ -10946,19 +11144,19 @@ msgstr "사용 가능한 노드:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "그래프를 편집하기 위한 함수를 ì„ íƒí•˜ê±°ë‚˜ 만드세요." +msgstr "그래프를 편집하기 위한 함수를 ì„ íƒí•˜ê±°ë‚˜ 만들어요." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "ì„ íƒ í•목 ì‚ì œ" +msgstr "ì„ íƒ í•목 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "노드 타입 찾기" +msgstr "노드 ìœ í˜• 찾기" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "노드 복사" +msgstr "노드 복사하기" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" @@ -10966,68 +11164,67 @@ msgstr "노드 잘ë¼ë‚´ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" -msgstr "멤버 편집" +msgstr "멤버 편집하기" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "ë°˜ë³µí• ìˆ˜ 없는 ìž…ë ¥ 타입: " +msgstr "ë°˜ë³µí• ìˆ˜ 없는 ìž…ë ¥ ìœ í˜•: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "반복ìžê°€ ìœ íš¨í•˜ì§€ 않게 ë¨" +msgstr "반복ìžê°€ 잘못ë˜ì—ˆì–´ìš”" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "반복ìžê°€ ìœ íš¨í•˜ì§€ 않게 ë¨: " +msgstr "반복ìžê°€ 잘못ë¨: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "올바르지 ì•Šì€ ì¸ë±ìФ ì†ì„±ëª…." +msgstr "ìž˜ëª»ëœ ì¸ë±ìФ ì†ì„± ì´ë¦„." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "기본 오브ì 트는 노드가 아닙니다!" +msgstr "기본 ê°ì²´ëŠ” 노드가 아닙니다!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "노드를 ì§€ì¹í•˜ëŠ” 경로가 아닙니다!" +msgstr "노드를 ì§€ì •í•˜ëŠ” 경로가 아니ì—ìš”!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s'ì€(는) 올바르지 않습니다." +msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s'ì´(ê°€) 잘못ë¬ì–´ìš”." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr ": 올바르지 ì•Šì€ ì¸ìˆ˜ 타입: " +msgstr ": ìž˜ëª»ëœ ì¸ìˆ˜ ìœ í˜•: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr ": 올바르지 ì•Šì€ ì¸ìˆ˜: " +msgstr ": ìž˜ëª»ëœ ì¸ìˆ˜: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "VariableGetì´ ìŠ¤í¬ë¦½íЏì—서 발견ë˜ì§€ 않ìŒ: " +msgstr "VariableGetì„ ìŠ¤í¬ë¦½íЏì—서 ì°¾ì„ ìˆ˜ ì—†ìŒ: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "VariableSetì´ ìŠ¤í¬ë¦½íЏì—서 발견ë˜ì§€ 않ìŒ: " +msgstr "VariableSetì„ ìŠ¤í¬ë¦½íЏì—서 ì°¾ì„ ìˆ˜ ì—†ìŒ: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"커스텀 노드가 _step() 메서드를 ê°–ê³ ìžˆì§€ 않아서, 그래프를 ì²˜ë¦¬í• ìˆ˜ 없습니다." +msgstr "맞춤 ë…¸ë“œì— _step() 메서드가 없어요, 그래프를 ì²˜ë¦¬í• ìˆ˜ 없어요." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" -"_step()ìœ¼ë¡œë¶€í„°ì˜ ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë°˜í™˜ 값으로, integer (seq out), í˜¹ì€ string " -"(error)ê°€ 아니면 안ë©ë‹ˆë‹¤." +"_step()ì—서 ìž˜ëª»ëœ ë°˜í™˜ ê°’ì´ì—ìš”, ì •ìˆ˜ (seq out), ë˜ëŠ” 문ìžì—´ (error)ì´ì–´ì•¼ " +"í•´ìš”." #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" -msgstr "비주얼 스í¬ë¦½íЏ 검색" +msgstr "비주얼 스í¬ë¦½íЏ 검색하기" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -11039,72 +11236,72 @@ msgstr "Set %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "패키지 ì´ë¦„ì´ ì—†ìŠµë‹ˆë‹¤." +msgstr "패키지 ì´ë¦„ì´ ì—†ì–´ìš”." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "패키지 세그먼트는 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다." +msgstr "패키지 세그먼트는 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ í•´ìš”." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" -"ë¬¸ìž '%s'ì€(는) 안드로ì´ë“œ ì• í”Œë¦¬ì¼€ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) 안드로ì´ë“œ ì• í”Œë¦¬ì¼€ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없어요." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "숫ìžëŠ” 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "숫ìžëŠ” 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "ë¬¸ìž '%s'ì€(는) 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "패키지는 ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³ ìžˆì–´ì•¼ 합니다." +msgstr "패키지는 ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호가 있어야 í•´ìš”." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB 실행 파ì¼ì´ 편집기 ì„¤ì •ì—서 구성ë˜ì§€ 않았습니다." +msgstr "ADB 실행 파ì¼ì„ 편집기 ì„¤ì •ì—서 ì„¤ì •í•˜ì§€ 않았어요." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsignerê°€ 편집기 ì„¤ì •ì—서 구성ë˜ì§€ 않았습니다." +msgstr "OpenJDK jarsigner를 편집기 ì„¤ì •ì—서 ì„¤ì •í•˜ì§€ 않았어요." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "Debug keystoreì´ íŽ¸ì§‘ê¸° ì„¤ì • ë˜ëŠ” 프리셋ì—서 구성ë˜ì§€ 않았습니다." +msgstr "Debug keystore를 편집기 ì„¤ì •ê³¼ í”„ë¦¬ì…‹ì— ì„¤ì •í•˜ì§€ 않았어요." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"커스텀 빌드ì—는 편집기 ì„¤ì •ì—서 올바른 안드로ì´ë“œ SDK 경로가 필요합니다." +msgstr "맞춤 빌드ì—는 편집기 ì„¤ì •ì—서 올바른 안드로ì´ë“œ SDK 경로가 필요해요." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "편집기 ì„¤ì •ì—서 커스텀 ë¹Œë“œì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì•ˆë“œë¡œì´ë“œ SDK 경로입니다." +msgstr "편집기 ì„¤ì •ì—서 맞춤 ë¹Œë“œì— ìž˜ëª»ëœ ì•ˆë“œë¡œì´ë“œ SDK 경로ì´ì—ìš”." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" -"컴파ì¼ì„ 하기 위한 안드로ì´ë“œ 프로ì 트가 설치ë˜ì§€ 않았습니다. 편집기 메뉴ì—" -"서 설치하세요." +"컴파ì¼í•˜ê¸° 위한 안드로ì´ë“œ 프로ì 트를 설치하지 않았어요. 편집기 메뉴ì—서 설치" +"하세요." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "APK í™•ìž¥ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ê³µìš© 키입니다." +msgstr "APK í™•ìž¥ì— ìž˜ëª»ëœ ê³µê°œ 키ì´ì—ìš”." #: platform/android/export/export.cpp msgid "Invalid package name:" -msgstr "올바르지 ì•Šì€ íŒ¨í‚¤ì§€ ì´ë¦„:" +msgstr "ìž˜ëª»ëœ íŒ¨í‚¤ì§€ ì´ë¦„:" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" -"커스텀 빌드 템플릿으로 ë¹Œë“œí•˜ë ¤ 했으나, ë²„ì „ ì •ë³´ê°€ 존재하지 않습니다. '프로" -"ì 트' 메뉴ì—서 다시 설치해주세요." +"맞춤 빌드 템플릿으로 ë¹Œë“œí•˜ë ¤ 했으나, ë²„ì „ ì •ë³´ê°€ê°€ 없어요. '프로ì 트' 메뉴ì—" +"서 다시 설치해주세요." #: platform/android/export/export.cpp msgid "" @@ -11113,8 +11310,8 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" -"안드로ì´ë“œ 빌드 ë²„ì „ì´ ë§žì§€ 않습니다:\n" -" ì„¤ì¹˜ëœ í…œí”Œë¦¿: %s\n" +"안드로ì´ë“œ 빌드 ë²„ì „ì´ ë§žì§€ 않ìŒ:\n" +" 설치한 템플릿: %s\n" " Godot ë²„ì „: %s\n" "'프로ì 트' 메뉴ì—서 안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì„ ë‹¤ì‹œ 설치해주세요." @@ -11127,57 +11324,57 @@ msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"안드로ì´ë“œ 프로ì íŠ¸ì˜ ë¹Œë“œì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤, ì¶œë ¥í•œ 오류를 확ì¸í•˜ì„¸ìš”.\n" -"ë˜ëŠ” docs.godotengine.orgì—서 안드로ì´ë“œ 빌드 문서를 ì°¾ì„ ìˆ˜ 있습니다." +"안드로ì´ë“œ 프로ì íŠ¸ì˜ ë¹Œë“œì— ì‹¤íŒ¨í–ˆì–´ìš”, ì¶œë ¥í•œ 오류를 확ì¸í•˜ì„¸ìš”.\n" +"ë˜ëŠ” docs.godotengine.orgì—서 안드로ì´ë“œ 빌드 문서를 찾아 보세요." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "ì—¬ê¸°ì— ë¹Œë“œ apkê°€ ìƒì„±ë˜ì§€ 않았습니다: " +msgstr "ì—¬ê¸°ì— ë¹Œë“œ apk를 만들지 않ìŒ: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "ì‹ë³„ìžê°€ 없습니다." +msgstr "ì‹ë³„ìžê°€ 없어요." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ëŠ” 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다." +msgstr "ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ëŠ” 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ í•´ìš”." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìžì— 쓸 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìžì— 쓸 수 없어요." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." -msgstr "숫ìžëŠ” ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "숫ìžëŠ” ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." -msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "ì‹ë³„ìžëŠ” ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ì‹ë³„ìžëŠ” ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "ì•±ìŠ¤í† ì–´ 팀 IDê°€ ì§€ì •ë˜ì§€ 않았습니다 - 프로ì 트를 êµ¬ì„±í• ìˆ˜ 없습니다." +msgstr "App Store 팀 ID를 ì§€ì •í•˜ì§€ 않았어요 - 프로ì 트를 êµ¬ì„±í• ìˆ˜ 없어요." #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" -msgstr "올바르지 ì•Šì€ ì‹ë³„ìž:" +msgstr "ìž˜ëª»ëœ ì‹ë³„ìž:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "요구ë˜ëŠ” ì•„ì´ì½˜ì´ 프리셋ì—서 ì§€ì •ë˜ì§€ 않았습니다." +msgstr "요구하는 ì•„ì´ì½˜ì„ 프리셋ì—서 ì§€ì •í•˜ì§€ 않았어요." #: platform/javascript/export/export.cpp msgid "Run in Browser" -msgstr "브ë¼ìš°ì €ì—서 실행" +msgstr "브ë¼ìš°ì €ì—서 실행하기" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." -msgstr "내보내기 한 HTMLì„ ì‹œìŠ¤í…œì˜ ê¸°ë³¸ 브ë¼ìš°ì €ë¥¼ 사용하여 실행." +msgstr "내보낸 HTMLì„ ì‹œìŠ¤í…œì˜ ê¸°ë³¸ 브ë¼ìš°ì €ë¥¼ 사용하여 실행하기." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -11185,15 +11382,15 @@ msgstr "파ì¼ì— 쓸 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" -msgstr "내보내기 í…œí”Œë¦¿ì„ ì—´ 수 없습니다:" +msgstr "내보내기 í…œí”Œë¦¿ì„ ì—´ 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" -msgstr "올바르지 ì•Šì€ ë‚´ë³´ë‚´ê¸° 템플릿:" +msgstr "ìž˜ëª»ëœ ë‚´ë³´ë‚´ê¸° 템플릿:" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" -msgstr "커스텀 HTML shellì„ ì½ì„ 수 ì—†ìŒ:" +msgstr "맞춤 HTML shellì„ ì½ì„ 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Could not read boot splash image file:" @@ -11201,68 +11398,67 @@ msgstr "부트 스플래시 ì´ë¯¸ì§€ 파ì¼ì„ ì½ì„ 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." -msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용." +msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용하기." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." -msgstr "올바르지 ì•Šì€ íŒ¨í‚¤ì§€ ê³ ìœ ì´ë¦„." +msgstr "ìž˜ëª»ëœ íŒ¨í‚¤ì§€ ê³ ìœ ì´ë¦„." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." -msgstr "ìœ ìš”í•˜ì§€ ì•Šì€ í”„ë¡œë•트 GUID." +msgstr "ìž˜ëª»ëœ ì œí’ˆ GUID." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." -msgstr "ìœ ìš”í•˜ì§€ ì•Šì€ í¼ë¸”리셔 GUID." +msgstr "ìž˜ëª»ëœ í¼ë¸”리셔 GUID." #: platform/uwp/export/export.cpp msgid "Invalid background color." -msgstr "ìœ ìš”í•˜ì§€ ì•Šì€ ë°°ê²½ 색ìƒ." +msgstr "ìž˜ëª»ëœ ë°°ê²½ 색ìƒ." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ Store ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°(50x50ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 44x44 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (44x44ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 71x71 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (71x71ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 150x150 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (150x150ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 310x310 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (310x310ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ë„“ì€ 310x150 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (310x150ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" -"올바르지 ì•Šì€ ìŠ¤í”Œëž˜ì‹œ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ìŠ¤í”Œëž˜ì‹œ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸° (620x300ì´ì–´ì•¼ í•´ìš”)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"AnimatedSpriteì´ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 \"Frames\" ì†ì„±ì— SpriteFrames 리" -"소스를 만들거나 ì§€ì •í•´ì•¼ 합니다." +"AnimatedSpriteì´ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ë ¤ë©´ \"Frames\" ì†ì„±ì— SpriteFrames 리소스를 " +"만들거나 ì§€ì •í•´ì•¼ í•´ìš”." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"씬마다 ë³´ì´ëŠ” CanvasModulateê°€ 단 하나만 허용ë©ë‹ˆë‹¤. 첫번째로 ìƒì„±ëœ 것만 ë™" -"ìž‘í•˜ê³ , 나머지는 무시ë©ë‹ˆë‹¤." +"CanvasModulate는 씬 당 단 하나만 ë³´ì¼ ìˆ˜ 있어요. 처ìŒì— ë§Œë“ ê²ƒë§Œ ìž‘ë™í•˜ê³ , " +"나머지는 무시ë¼ìš”." #: scene/2d/collision_object_2d.cpp msgid "" @@ -11270,9 +11466,8 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" -"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 ì¶©ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " -"í• ìˆ˜ 없습니다.\n" -"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜" +"ì´ ë…¸ë“œëŠ” Shapeê°€ 없어요, 다른 물체와 ì¶©ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš©í• ìˆ˜ 없어요.\n" +"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 Shape를 ì •ì˜" "하세요." #: scene/2d/collision_polygon_2d.cpp @@ -11281,13 +11476,13 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©" -"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 ì¶”" -"가하여 사용합니다." +"CollisionPolygon2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë˜" +"ìš”. Shape를 ì •ì˜í•´ì•¼ 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D " +"ë“±ì˜ ìžì‹ìœ¼ë¡œë§Œ 사용해주세요." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "빈 CollisionPolygon2D는 ì¶©ëŒì— ì˜í–¥ì„ 주지 않습니다." +msgstr "빈 CollisionPolygon2D는 ì¶©ëŒì— ì˜í–¥ì„ 주지 않아요." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -11295,63 +11490,64 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©" -"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 ì¶”" -"가하여 사용합니다." +"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë˜" +"ìš”. Shape를 ì •ì˜í•´ì•¼ 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D " +"ë“±ì˜ ìžì‹ìœ¼ë¡œë§Œ 사용해주세요." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"CollisionShape2Dê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 반드시 Shapeì´ ì œê³µë˜ì–´ì•¼ 합니다. " -"Shape 리소스를 만드세요!" +"CollisionShape2Dê°€ ìž‘ë™í•˜ë ¤ë©´ 반드시 Shapeê°€ 있어야 í•´ìš”. Shape 리소스를 만들" +"어주세요!" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" -"CPUParticles2D ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Particles Animation\"ì´ í™œì„±í™”ëœ " -"CanvasItemMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"CPUParticles2D ì• ë‹ˆë©”ì´ì…˜ì—는 \"Particles Animation\"ì´ ì¼œì§„ " +"CanvasItemMaterialì„ ì‚¬ìš©í•´ì•¼ í•´ìš”." #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." -msgstr "ì¡°ëª…ì˜ ëª¨ì–‘ì„ ë‚˜íƒ€ë‚¼ í…스ì³ë¥¼ \"Texture\" ì†ì„±ì— ì§€ì •í•´ì•¼ 합니다." +msgstr "ì¡°ëª…ì˜ ëª¨ì–‘ì„ ë‚˜íƒ€ë‚¼ í…스처를 \"Texture\" ì†ì„±ì— ì§€ì •í•´ì•¼ í•´ìš”." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" -"Occluderê°€ ë™ìž‘하기 위해서는 Occluder í´ë¦¬ê³¤ì„ ì§€ì •í•˜ê±°ë‚˜ ê·¸ë ¤ì•¼ 합니다." +"ì´ Occluderê°€ ì˜í–¥ì„ 주게 í•˜ë ¤ë©´ Occluder í´ë¦¬ê³¤ì„ ì„¤ì •í•´ì•¼ (í˜¹ì€ ê·¸ë ¤ì•¼)í•´" +"ìš”." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있습니다. í´ë¦¬ê³¤ì„ 그리세요." +msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있어요. í´ë¦¬ê³¤ì„ ê·¸ë ¤ì£¼ì„¸ìš”." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"ì´ ë…¸ë“œê°€ ë™ìž‘하기 위해서는 NavigationPolygon 리소스를 ì§€ì • ë˜ëŠ” ìƒì„±í•´ì•¼ í•©" -"니다. ì†ì„±ì„ ì§€ì •í•˜ê±°ë‚˜, í´ë¦¬ê³¤ì„ 그리세요." +"ì´ ë…¸ë“œê°€ ìž‘ë™í•˜ë ¤ë©´ NavigationPolygon 리소스를 ì„¤ì •í•˜ê±°ë‚˜ 만들어야 í•´ìš”. ì†" +"ì„±ì„ ì„¤ì •í•˜ê±°ë‚˜ í´ë¦¬ê³¤ì„ ê·¸ë ¤ì£¼ì„¸ìš”." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" -"NavigationPolygonInstanceì€ Navigation2D ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ " -"내비게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." +"NavigationPolygonInstance는 Navigation2D ë…¸ë“œì˜ ìžì‹ ë˜ëŠ” ê·¸ ì•„ëž˜ì— ìžˆì–´ì•¼ í•´" +"ìš”. ì´ê²ƒì€ 내비게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•´ìš”." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -"ParallaxLayer는 ParallaxBackground ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +"ParallaxLayer는 ParallaxBackground ë…¸ë“œì˜ ìžì‹ 노드로 ìžˆì„ ë•Œë§Œ ìž‘ë™í•´ìš”." #: scene/2d/particles_2d.cpp msgid "" @@ -11359,29 +11555,28 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" -"GPU 기반 파티í´ì€ GLES2 비디오 드ë¼ì´ë²„ì—서 ì§€ì›í•˜ì§€ 않습니다.\n" -"CPUParticles2D 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì˜µì…˜ì„ ì‚¬ìš©í• " -"수 있습니다." +"GPU 기반 파티í´ì€ GLES2 비디오 드ë¼ì´ë²„ì—서 ì§€ì›í•˜ì§€ 않아요.\n" +"ëŒ€ì‹ CPUParticles2D 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì˜µì…˜ì„ ì‚¬" +"ìš©í• ìˆ˜ 있어요." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" -"파티í´ì„ ì²˜ë¦¬í• ë©”í…Œë¦¬ì–¼ì´ í• ë‹¹ë˜ì§€ 않았기ì—, 아무런 í–‰ë™ë„ ì¸ì‡„ë˜ì§€ 않았습니" -"다." +"파티í´ì„ ì²˜ë¦¬í• ë¨¸í‹°ë¦¬ì–¼ì„ ì§€ì •í•˜ì§€ 않아서, 아무런 ë™ìž‘ë„ ì°ížˆì§€ 않았어요." #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" -"Particles2D ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Particles Animation\"ì´ í™œì„±í™”ëœ " -"CanvasItemMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"Particles2D ì• ë‹ˆë©”ì´ì…˜ì€ \"Particles Animation\"ì´ ì¼œì ¸ 있는 " +"CanvasItemMaterialì„ ì‚¬ìš©í•´ì•¼ í•´ìš”." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D는 Path2D ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +msgstr "PathFollow2D는 Path2D ë…¸ë“œì˜ ìžì‹ 노드로 ìžˆì„ ë•Œë§Œ ìž‘ë™í•´ìš”." #: scene/2d/physics_body_2d.cpp msgid "" @@ -11390,27 +11585,27 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" "(ìºë¦í„°ë‚˜ 리지드 모드ì—서) RigidBody2Dì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì´ ìž‘ë™í•˜ëŠ” ë™" -"안 í° ë¶€ë‹´ì´ ë©ë‹ˆë‹¤.\n" +"안 í° ë¶€ë‹´ì´ ë˜ìš”.\n" "ëŒ€ì‹ ìžì‹ ì¶©ëŒ í˜•íƒœì˜ í¬ê¸°ë¥¼ 변경해보세요." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." -msgstr "Path ì†ì„±ì€ 올바른 Node2D 노드를 가리켜야 합니다." +msgstr "Path ì†ì„±ì€ 올바른 Node2D 노드를 가리켜야 í•´ìš”." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "ì´ Bone2D ì²´ì¸ì€ Skeleton2D 노드ì—서 ë나야 합니다." +msgstr "ì´ Bone2D ì²´ì¸ì€ Skeleton2D 노드ì—서 ë나야 í•´ìš”." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "Bone2D는 Skeleton2D나 다른 Bone2Dê°€ 부모 노드로 있어야만 ìž‘ë™í•©ë‹ˆë‹¤." +msgstr "Bone2D는 Skeleton2D나 다른 Bone2Dê°€ 부모 노드로 있어야만 ìž‘ë™í•´ìš”." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" -"ì´ ë³¸ì— ì ì ˆí•œ íœ´ì‹ ìžì„¸ê°€ 없습니다. Skeleton2D 노드로 ê°€ 휴ì‹ìœ¼ë¡œ í• ìžì„¸ë¥¼ " -"ì„¤ì •í•˜ì„¸ìš”." +"ì´ ë³¸ì— ì ì ˆí•œ 대기 ìžì„¸ê°€ 없습니다. Skeleton2D 노드로 가서 대기 ìžì„¸ë¥¼ ì„¤ì •" +"하세요." #: scene/2d/tile_map.cpp msgid "" @@ -11418,46 +11613,46 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"Use Parentê°€ 켜진 TileMapì€ í˜•íƒœë¥¼ 주기 위해 부모 CollisionObject2Dê°€ 필요합" +"Use Parentê°€ 켜진 TileMapì€ í˜•íƒœë¥¼ 주기 위한 부모 CollisionObject2Dê°€ 필요합" "니다. 형태를 주기 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등" -"ì˜ ìžì‹ 노드로 추가하여 사용합니다." +"ì„ ìžì‹ 노드로 사용해주세요." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnabler2D는 편집 ì”¬ì˜ ë£¨íŠ¸ì˜ í•˜ìœ„ 노드로 ì¶”ê°€í• ë•Œ 가장 잘 ë™ìž‘합니" -"다." +"VisibilityEnabler2D는 편집한 ì”¬ì˜ ë£¨íŠ¸ì— ì§ì ‘ 부모로 ì‚¬ìš©í• ë•Œ 가장 잘 ìž‘ë™í•´" +"ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" -"컨트롤러 IDê°€ 0ì´ ë˜ë©´ 컨트롤러가 ì‹¤ì œ ì»¨íŠ¸ë¡¤ëŸ¬ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë©ë‹ˆë‹¤." +"컨트롤러 IDê°€ 0ì´ ë˜ë©´ 컨트롤러가 ì‹¤ì œ ì»¨íŠ¸ë¡¤ëŸ¬ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë¼ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." -msgstr "앵커 IDê°€ 0ì´ ë˜ë©´ 앵커가 ì‹¤ì œ ì•µì»¤ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë©ë‹ˆë‹¤." +msgstr "앵커 IDê°€ 0ì´ ë˜ë©´ 앵커가 ì‹¤ì œ ì•µì»¤ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë¼ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROriginì€ ìžì‹ìœ¼ë¡œ ARVRCamera 노드가 필요합니다." +msgstr "ARVROriginì€ ìžì‹ìœ¼ë¡œ ARVRCamera 노드가 필요해요." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -11473,7 +11668,7 @@ msgstr "메시 구분 중: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "ë¼ì´íЏ 구분 중:" +msgstr "조명 구분 중:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" @@ -11481,7 +11676,7 @@ msgstr "구분 ë남" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "ë©”ì‹œì— ë¼ì´íŒ… 중: " +msgstr "ë©”ì‹œì— ì¡°ëª… 중: " #: scene/3d/collision_object.cpp msgid "" @@ -11489,10 +11684,9 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" -"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 ì¶©ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " -"í• ìˆ˜ 없습니다.\n" -"CollisionShape ë˜ëŠ” CollisionPolygon를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜í•˜ì„¸" -"ìš”." +"ì´ ë…¸ë“œëŠ” Shapeê°€ 없어요, 다른 물체와 ì¶©ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš©í• ìˆ˜ 없어요.\n" +"CollisionShape ë˜ëŠ” CollisionPolygonì„ ìžì‹ 노드로 추가해서 Shapeì„ ì •ì˜í•´ë³´" +"세요." #: scene/3d/collision_polygon.cpp msgid "" @@ -11500,13 +11694,13 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" -"다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용" -"합니다." +"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë¼" +"ìš”. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가해서 사용" +"해주세요." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." -msgstr "빈 CollisionPolygon는 ì¶©ëŒì— ì˜í–¥ì„ 주지 않습니다." +msgstr "빈 CollisionPolygon는 ì¶©ëŒì— ì˜í–¥ì„ 주지 않아요." #: scene/3d/collision_shape.cpp msgid "" @@ -11514,29 +11708,29 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" -"다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용" -"합니다." +"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë¼ìš”. " +"Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가해서 사용해주" +"세요." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"CollisionShapeê°€ ì œ ê¸°ëŠ¥ì„ í•˜ë ¤ë©´ Shapeê°€ ì œê³µë˜ì–´ì•¼ 합니다. Shape 리소스를 " -"만드세요." +"CollisionShapeê°€ ì œ ê¸°ëŠ¥ì„ í•˜ë ¤ë©´ Shapeê°€ 있어야 í•´ìš”. Shape 리소스를 만들어" +"주세요." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" -"í‰ë©´ ëª¨ì–‘ì€ ìž˜ ìž‘ë™í•˜ì§€ 않으며 ì´í›„ ë²„ì „ì—서 ì œê±°ë ì˜ˆì •ìž…ë‹ˆë‹¤. 사용하지 ë§ì•„" -"주세요." +"í‰ë©´ Shape는 잘 ìž‘ë™í•˜ì§€ 않으며 ì´í›„ ë²„ì „ì—서 ì œê±°ë ì˜ˆì •ì´ì—ìš”. 사용하지 ë§" +"아주세요." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "ì§€ì •ëœ ë©”ì‹œê°€ 없으므로 메시를 ë³¼ 수 없습니다." +msgstr "ì§€ì •í•œ 메시가 없어서 아무 ê²ƒë„ ë³´ì´ì§€ 않아요." #: scene/3d/cpu_particles.cpp msgid "" @@ -11544,37 +11738,35 @@ msgid "" "Billboard Mode is set to \"Particle Billboard\"." msgstr "" "CPUParticles ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ Billboard Modeê°€ \"Particle Billboard" -"\"로 ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"\"로 ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•´ìš”." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "메시 구분중" +msgstr "메시 구분 중" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" -"GIProbe는 GLES2 비디오 드ë¼ì´ë²„ì—서 ì§€ì›í•˜ì§€ 않습니다.\n" -"BakedLightmapì„ ì‚¬ìš©í•˜ì„¸ìš”." +"GIProbe는 GLES2 비디오 드ë¼ì´ë²„ì—서 ì§€ì›í•˜ì§€ 않아요.\n" +"ëŒ€ì‹ BakedLightmapì„ ì‚¬ìš©í•˜ì„¸ìš”." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "SpotLightì˜ ê°ë„를 90ë„ ì´ìƒìœ¼ë¡œ 잡게ë˜ë©´ 그림ìžë¥¼ 투ì˜í• 수 없습니다." +msgstr "SpotLightì˜ ê°ë„를 90ë„ ì´ìƒìœ¼ë¡œ 잡게ë˜ë©´ 그림ìžë¥¼ 투ì˜í• 수 없어요." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"ì´ ë…¸ë“œê°€ ë™ìž‘하기 위해서는 NavigationMesh 리소스를 ì§€ì •í•˜ê±°ë‚˜ ìƒì„±í•´ì•¼ 합니" -"다." +msgstr "ì´ ë…¸ë“œê°€ ìž‘ë™í•˜ë ¤ë©´ NavigationMesh 리소스를 ì„¤ì •í•˜ê±°ë‚˜ 만들어야 í•´ìš”." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" -"NavigationMeshInstanceì€ Navigation ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ 내비" -"게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." +"NavigationMeshInstance는 Navigation ë…¸ë“œì˜ ìžì‹ì´ë‚˜ ê·¸ ì•„ëž˜ì— ìžˆì–´ì•¼ í•´ìš”. ì´" +"ê²ƒì€ ë‚´ë¹„ê²Œì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•´ìš”." #: scene/3d/particles.cpp msgid "" @@ -11582,14 +11774,14 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" -"GPU 기반 파티í´ì€ GLES2 비디오 드ë¼ì´ë²„ì—서 ì§€ì›í•˜ì§€ 않습니다.\n" -"CPUParticles 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì˜µì…˜ì„ ì‚¬ìš©í• " -"수 있습니다." +"GPU 기반 파티í´ì€ GLES2 비디오 드ë¼ì´ë²„ì—서 ì§€ì›í•˜ì§€ 않아요.\n" +"ëŒ€ì‹ CPUParticles 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì„¤ì •ì„ ì‚¬ìš©" +"í• ìˆ˜ 있어요." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." -msgstr "ë©”ì‹œë“¤ì„ íŒ¨ìŠ¤ë¥¼ 그리ë„ë¡ í• ë‹¹í•˜ì§€ 않았으므로 ë³´ì´ì§€ 않습니다." +msgstr "ë©”ì‹œë“¤ì„ íŒ¨ìŠ¤ë¥¼ 그리ë„ë¡ ì§€ì •í•˜ì§€ 않아서, 아무 ê²ƒë„ ë³´ì´ì§€ 않아요." #: scene/3d/particles.cpp msgid "" @@ -11597,11 +11789,11 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" "Particles ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ Billboard Modeê°€ \"Particle Billboard\"로 " -"ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•´ìš”." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ìž‘ë™í•´ìš”." #: scene/3d/path.cpp msgid "" @@ -11609,7 +11801,7 @@ msgid "" "parent Path's Curve resource." msgstr "" "PathFollowì˜ ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—서 \"Up Vector" -"\"ê°€ 활성화ë˜ì–´ 있어야 합니다." +"\"ê°€ ì¼œì ¸ 있어야 í•´ìš”." #: scene/3d/physics_body.cpp msgid "" @@ -11618,7 +11810,7 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" "(ìºë¦í„°ë‚˜ 리지드 모드ì—서) RigidBodyì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì´ ìž‘ë™í•˜ëŠ” ë™ì•ˆ " -"í° ë¶€ë‹´ì´ ë©ë‹ˆë‹¤.\n" +"í° ë¶€ë‹´ì´ ë¼ìš”.\n" "ëŒ€ì‹ ìžì‹ ì¶©ëŒ í˜•íƒœì˜ í¬ê¸°ë¥¼ 변경해보세요." #: scene/3d/remote_transform.cpp @@ -11626,12 +11818,12 @@ msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"\"Remote Path\" ì†ì„±ì€ 올바른 Spatial 노드, ë˜ëŠ” Spatial íŒŒìƒ ë…¸ë“œë¥¼ 가리켜" -"야 합니다." +"\"Remote Path\" ì†ì„±ì€ 올바른 Spatial 노드, ë˜ëŠ” Spatialì—서 파ìƒëœ 노드를 ê°€" +"리켜야 í•´ìš”." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "ì´ ë°”ë””ëŠ” 메시를 ì„¤ì •í• ë•Œê¹Œì§€ 무시ë©ë‹ˆë‹¤." +msgstr "ì´ ë°”ë””ëŠ” 메시를 ì„¤ì •í• ë•Œê¹Œì§€ 무시ë¼ìš”." #: scene/3d/soft_body.cpp msgid "" @@ -11639,8 +11831,8 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" -"SoftBodyì˜ í¬ê¸° ë³€ê²½ì€ ì‹¤í–‰ ì¤‘ì— ë¬¼ë¦¬ ì—”ì§„ì— ì˜í•´ 무시ë©ë‹ˆë‹¤.\n" -"ëŒ€ì‹ ìžì‹ì˜ ì¶©ëŒ í¬ê¸°ë¥¼ 변경하세요." +"실행 ì¤‘ì— SoftBodyì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì— ì˜í•´ 다시 ì •ì˜ë¼ìš”.\n" +"ëŒ€ì‹ ìžì‹ì˜ ì¶©ëŒ ëª¨ì–‘ í¬ê¸°ë¥¼ 변경하세요." #: scene/3d/sprite_3d.cpp msgid "" @@ -11648,14 +11840,14 @@ msgid "" "order for AnimatedSprite3D to display frames." msgstr "" "AnimatedSprite3Dê°€ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 \"Frames\" ì†ì„±ì— SpriteFrames " -"리소스 만들거나 ì§€ì •í•´ì•¼ 합니다." +"리소스를 만들거나 ì„¤ì •í•´ì•¼ í•´ìš”." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" -"VehicleWheelì€ VehicleBody로 íœ ì‹œìŠ¤í…œì„ ì œê³µí•˜ëŠ” ê¸°ëŠ¥ì„ í•©ë‹ˆë‹¤. VehicleBody" +"VehicleWheelì€ VehicleBody로 바퀴 ì‹œìŠ¤í…œì„ ì œê³µí•˜ëŠ” ì—í• ì´ì—ìš”. VehicleBody" "ì˜ ìžì‹ìœ¼ë¡œ 사용해주세요." #: scene/3d/world_environment.cpp @@ -11663,21 +11855,22 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" -"WorldEnvironment는 ì‹œê° íš¨ê³¼ë¥¼ 위해 Environment를 갖는 \"Environment\" ì†ì„±" -"ì´ í•„ìš”í•©ë‹ˆë‹¤." +"WorldEnvironmentê°€ ì‹œê° íš¨ê³¼ë¥¼ ê°–ë„ë¡ Environment를 ê°–ê³ ìžˆëŠ” \"Environment" +"\" ì†ì„±ì´ 필요해요." #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "씬마다 WorldEnvironmentê°€ 단 하나만 허용ë©ë‹ˆë‹¤." +msgstr "" +"씬마다 (í˜¹ì€ ì¸ìŠ¤í„´ìŠ¤ëœ ì”¬ 묶ìŒë§ˆë‹¤) WorldEnvironment는 하나만 허용ë˜ìš”." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" -"ì´ WorldEnvironment는 무시ë©ë‹ˆë‹¤. (3D ì”¬ì„ ìœ„í•´) Camera를 추가하거나 아니면 " -"(2D ì”¬ì„ ìœ„í•´) ì´ í™˜ê²½ì˜ ë°°ê²½ 모드를 Canvas로 ì„¤ì •í•˜ì„¸ìš”." +"ì´ WorldEnvironment는 무시ë¼ìš”. (3D ì”¬ì„ ìœ„í•´) Camera를 추가하거나 아니면 " +"(2D ì”¬ì„ ìœ„í•´) ì´ í™˜ê²½ì˜ Background Mode를 Canvas로 ì„¤ì •í•˜ì„¸ìš”." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" @@ -11689,11 +11882,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "노드 '%s'ì—서, 올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." +msgstr "노드 '%s'ì—서, ìž˜ëª»ëœ ì• ë‹ˆë©”ì´ì…˜: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." -msgstr "올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." +msgstr "ìž˜ëª»ëœ ì• ë‹ˆë©”ì´ì…˜: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." @@ -11701,27 +11894,25 @@ msgstr "노드 '%s'ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ 않ìŒ." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." -msgstr "그래프를 위한 루트 AnimationNodeê°€ ì„¤ì •ë˜ì§€ 않았습니다." +msgstr "그래프를 위한 루트 AnimationNode를 ì„¤ì •í•˜ì§€ 않았어요." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" -"ì• ë‹ˆë©”ì´ì…˜ì„ ê°–ê³ ìžˆëŠ” AnimationPlayer ë…¸ë“œì˜ ê²½ë¡œê°€ ì„¤ì •ë˜ì§€ 않았습니다." +"ì• ë‹ˆë©”ì´ì…˜ì„ ê°–ê³ ìžˆëŠ” AnimationPlayer ë…¸ë“œì˜ ê²½ë¡œë¥¼ ì„¤ì •í•˜ì§€ 않았어요." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" -"AnimationPlayerì— ëŒ€í•œ 경로 ì„¤ì •ì´ AnimationPlayer 노드를 í–¥í•˜ê³ ìžˆì§€ 않습니" -"다." +"AnimationPlayerì— ëŒ€í•œ 경로 ì„¤ì •ì´ AnimationPlayer 노드를 í–¥í•˜ê³ ìžˆì§€ 않아요." #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." -msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다." +msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아니ì—ìš”." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" -"ì´ ë…¸ë“œëŠ” ë” ì´ìƒ ì‚¬ìš©í• ìˆ˜ 없습니다. AnimationTree를 사용하시길 ë°”ëžë‹ˆë‹¤." +msgstr "ì´ ë…¸ë“œëŠ” ë” ì´ìƒ ì‚¬ìš©í• ìˆ˜ 없어요. ëŒ€ì‹ AnimationTree를 사용하세요." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." @@ -11737,11 +11928,11 @@ msgstr "Raw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "16 진수나 코드 값으로 ì „í™˜í•©ë‹ˆë‹¤." +msgstr "16진수나 코드 값으로 ì „í™˜í•´ìš”." #: scene/gui/color_picker.cpp msgid "Add current color as a preset." -msgstr "현재 색ìƒì„ 프리셋으로 추가합니다." +msgstr "현재 색ìƒì„ 프리셋으로 추가해요." #: scene/gui/container.cpp msgid "" @@ -11749,7 +11940,7 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"Container ìžì²´ëŠ” ìžì‹ 배치 ìž‘ì—…ì„ êµ¬ì„±í•˜ëŠ” 스í¬ë¦½íЏ 외ì—는 목ì ì´ ì—†ìŠµë‹ˆë‹¤.\n" +"Container ìžì²´ëŠ” ìžì‹ 배치 ìž‘ì—…ì„ êµ¬ì„±í•˜ëŠ” 스í¬ë¦½íЏ 외ì—는 목ì ì´ ì—†ì–´ìš”.\n" "스í¬ë¦½íŠ¸ë¥¼ 추가하지 않는 경우, 순수한 Control 노드를 사용해주세요." #: scene/gui/control.cpp @@ -11757,9 +11948,8 @@ msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" -"Hint Tooltipì€ Controlì˜ Mouse Filterê°€ \"ignore\"로 ì„¤ì •ë˜ì–´ 있기 ë•Œë¬¸ì— ë³´" -"여지지 않습니다. í•´ê²°í•˜ë ¤ë©´, Mouse Filter를 \"Stop\"ì´ë‚˜ \"Pass\"로 ì„¤ì •í•˜ì„¸" -"ìš”." +"Hint Tooltipì€ Controlì˜ Mouse Filterê°€ \"Ignore\"으로 ì„¤ì •ë˜ì–´ 있기 ë•Œë¬¸ì— " +"ë³´ì´ì§€ 않아요. í•´ê²°í•˜ë ¤ë©´, Mouse Filter를 \"Stop\"ì´ë‚˜ \"Pass\"로 ì„¤ì •í•˜ì„¸ìš”." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -11775,12 +11965,12 @@ msgid "" "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Popupì€ popup() ë˜ëŠ” 기타 popup*() 함수로 호출ë˜ê¸° ì „ê¹Œì§€ 기본ì 으로 숨어있습" -"니다. 편집하는 ë™ì•ˆ ë³´ì´ë„ë¡ í• ìˆ˜ëŠ” 있으나, 실행 시ì—는 ë³´ì´ì§€ 않습니다." +"Popupì€ popup() ë˜ëŠ” 기타 popup*() 함수로 호출하기 ì „ê¹Œì§€ 기본ì 으로 숨어있어" +"ìš”. 편집하는 ë™ì•ˆ ë³´ì´ë„ë¡ í• ìˆ˜ëŠ” 있으나, 실행 시ì—는 ë³´ì´ì§€ 않아요." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "\"Exp Edit\"ì´ í™œì„±í™”ë˜ë©´, \"Min Value\"는 반드시 0보다 커야 합니다." +msgstr "\"Exp Edit\"ì„ ì¼œë©´, \"Min Value\"는 반드시 0보다 커야 í•´ìš”." #: scene/gui/scroll_container.cpp msgid "" @@ -11788,9 +11978,9 @@ msgid "" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer는 ë‹¨ì¼ ìžì‹ Controlì„ ìž‘ì—…í•˜ê¸° 위한 것입니다.\n" -"컨테ì´ë„ˆë¥¼ ìžì‹ìœ¼ë¡œ 사용하거나 (VBox, HBox 등), Controlì„ ì‚¬ìš©í•´ ì†ìˆ˜ 최소 수" -"치를 ì„¤ì •í•˜ì„¸ìš”." +"ScrollContainer는 ë‹¨ì¼ ìžì‹ Controlì„ ìž‘ì—…í•˜ê¸° 위한 것ì´ì—ìš”.\n" +"컨테ì´ë„ˆë¥¼ ìžì‹ìœ¼ë¡œ 사용하거나 (VBox, HBox 등), Controlì„ ì‚¬ìš©í•˜ê³ ë§žì¶¤ 최소 " +"수치를 수ë™ìœ¼ë¡œ ì„¤ì •í•˜ì„¸ì˜¤." #: scene/gui/tree.cpp msgid "(Other)" @@ -11801,8 +11991,8 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"프로ì 트 ì„¤ì • (Rendering -> Environment -> Default Environment)ì— ì§€ì •ëœ ê¸°" -"본 í™˜ê²½ì€ ë¶ˆëŸ¬ì˜¬ 수 없습니다." +"프로ì 트 ì„¤ì • (Rendering -> Environment -> Default Environment)ì— ì§€ì •í•œ 기" +"본 í™˜ê²½ì€ ë¶ˆëŸ¬ì˜¬ 수 없어요." #: scene/main/viewport.cpp msgid "" @@ -11811,10 +12001,10 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"ë·°í¬íŠ¸ê°€ ë Œë” ëŒ€ìƒìœ¼ë¡œ ì„¤ì •ë˜ì§€ 않았습니다. ë·°í¬íŠ¸ì˜ ë‚´ìš©ì„ í™”ë©´ ìƒì— ì§ì ‘ 표" -"ì‹œí•˜ê³ ìž í• ê²½ìš°, í¬ê¸°ë¥¼ 얻기 위해서 Controlì˜ ìžì‹ 노드로 만들어야 합니다. " -"ê·¸ë ‡ì§€ ì•Šì„ ê²½ìš°, í™”ë©´ì— í‘œì‹œí•˜ê¸° 위해서는 RenderTarget으로 ì„¤ì •í•˜ê³ ë‚´ë¶€ì " -"ì¸ í…스ì³ë¥¼ 다른 ë…¸ë“œì— í• ë‹¹í•´ì•¼ 합니다." +"ë·°í¬íŠ¸ë¥¼ ë Œë” ëŒ€ìƒìœ¼ë¡œ ì„¤ì •í•˜ì§€ 않았어요. ë·°í¬íŠ¸ì˜ ë‚´ìš©ì„ í™”ë©´ì— ì§ì ‘ 표시하" +"ë ¤ë©´, í¬ê¸°ë¥¼ 얻기 위해서 Controlì˜ ìžì‹ 노드로 만들어야 í•´ìš”. ê·¸ë ‡ì§€ ì•Šì„ ê²½" +"ìš°, í™”ë©´ì— í‘œì‹œí•˜ê¸° 위해서는 RenderTarget으로 ì„¤ì •í•˜ê³ ë‚´ë¶€ì ì¸ í…스처를 다" +"른 ë…¸ë“œì— ì§€ì •í•´ì•¼ í•´ìš”." #: scene/resources/visual_shader.cpp msgid "Input" @@ -11822,15 +12012,15 @@ msgstr "ìž…ë ¥" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." -msgstr "ë¯¸ë¦¬ë³´ê¸°ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤." +msgstr "미리 ë³´ê¸°ì— ìž˜ëª»ëœ ì†ŒìŠ¤." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." -msgstr "ì…°ì´ë”ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤." +msgstr "ì…°ì´ë”ì— ìž˜ëª»ëœ ì†ŒìŠ¤." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." -msgstr "해당 íƒ€ìž…ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¹„êµ í•¨ìˆ˜." +msgstr "해당 ìœ í˜•ì— ìž˜ëª»ëœ ë¹„êµ í•¨ìˆ˜." #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -11838,15 +12028,52 @@ msgstr "í•¨ìˆ˜ì— ë°°ì¹˜í•¨." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "ê· ì¼í•˜ê²Œ 배치함." +msgstr "ìœ ë‹ˆí¼ì— 배치함." #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다." +msgstr "Varyings는 ì˜¤ì§ ê¼ì§“ì 함수ì—서만 ì§€ì •í• ìˆ˜ 있어요." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." +msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없어요." + +#~ msgid "Properties:" +#~ msgstr "ì†ì„±:" + +#~ msgid "Methods:" +#~ msgstr "메서드:" + +#~ msgid "Theme Properties:" +#~ msgstr "테마 ì†ì„±:" + +#~ msgid "Enumerations:" +#~ msgstr "ì—´ê±°:" + +#~ msgid "Constants:" +#~ msgstr "ìƒìˆ˜:" + +#~ msgid "Class Description:" +#~ msgstr "í´ëž˜ìФ 설명:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ì†ì„± 설명:" + +#~ msgid "Method Descriptions:" +#~ msgstr "메서드 설명:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "맞춤 빌드 ìš© 안드로ì´ë“œ 프로ì 트를 ì„¤ì¹˜í• ê²Œìš”.\n" +#~ "ì´ê²ƒì„ ì‚¬ìš©í•˜ë ¤ë©´ 내보내기 프리셋마다 ì´ ì„¤ì •ì„ ì¼œì¤˜ì•¼ í•´ìš”." + +#~ msgid "Reverse sorting." +#~ msgstr "ì—순 ì •ë ¬." + +#~ msgid "Delete Node(s)?" +#~ msgstr "노드를 ì‚ì œí• ê¹Œìš”?" #~ msgid "No Matches" #~ msgstr "ì¼ì¹˜ ê²°ê³¼ ì—†ìŒ" @@ -12259,9 +12486,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "ì„ íƒëœ ì”¬ì„ ì„ íƒëœ ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ì¸ìŠ¤í„´ìŠ¤ 합니다." -#~ msgid "Warnings:" -#~ msgstr "ê²½ê³ :" - #~ msgid "Font Size:" #~ msgstr "í°íЏ í¬ê¸°:" @@ -12304,9 +12528,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Select a split to erase it." #~ msgstr "지우기 위한 ë¶„í• ìœ„ì¹˜ë¥¼ ì„ íƒí•˜ê¸°." -#~ msgid "No name provided" -#~ msgstr "ì´ë¦„ì´ ì§€ì •ë˜ì§€ 않ìŒ" - #~ msgid "Add Node.." #~ msgstr "노드 추가.." @@ -12440,9 +12661,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Warning" #~ msgstr "ê²½ê³ " -#~ msgid "Error:" -#~ msgstr "ì—러:" - #~ msgid "Function:" #~ msgstr "함수:" @@ -12524,9 +12742,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "그래프 노드 ë³µì œ" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "ì…°ì´ë” 그래프 노드 ì‚ì œ" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "ì—러: 순환 ì—°ê²° ë§í¬" @@ -12953,9 +13168,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Pick New Name and Location For:" #~ msgstr "새로운 ì´ë¦„ê³¼ 위치를 ê³ ë¥´ì„¸ìš”:" -#~ msgid "No files selected!" -#~ msgstr "파ì¼ì´ ì„ íƒë˜ì§€ 않았습니다!" - #~ msgid "Info" #~ msgstr "ì •ë³´" @@ -13352,12 +13564,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Scaling to %s%%." #~ msgstr "%s%%로 í¬ê¸° 변경." -#~ msgid "Up" -#~ msgstr "위" - -#~ msgid "Down" -#~ msgstr "아래" - #~ msgid "Bucket" #~ msgstr "채우기" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 79d42d1231..4a7551e5b2 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -59,6 +59,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Nemokama" @@ -484,6 +512,12 @@ msgid "Select None" msgstr "Pasirinkite Nodus, kuriuos norite importuoti" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Norint redaguoti animacijas pasirinkite AnimationPlayer NodÄ… iÅ¡ Scenos." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -813,7 +847,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -920,7 +955,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1220,7 +1256,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1412,6 +1448,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1641,6 +1678,7 @@ msgstr "(Esama)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1717,6 +1755,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1874,46 +1913,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1922,21 +1942,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "ApraÅ¡ymas:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1952,11 +1963,6 @@ msgid "Property Descriptions" msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "ApraÅ¡ymas:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1968,11 +1974,6 @@ msgid "Method Descriptions" msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "ApraÅ¡ymas:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2042,8 +2043,8 @@ msgstr "" msgid "Copy Selection" msgstr "Panaikinti pasirinkimÄ…" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2056,6 +2057,50 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "PradÄ—ti!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Atsiųsti" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2601,6 +2646,19 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versija:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2802,10 +2860,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2856,10 +2910,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2881,15 +2931,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2952,6 +3008,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "Atidaryti praeitÄ… Editorių" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2962,6 +3022,11 @@ msgstr "MiniatÅ«ra..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Atidaryti Skriptų Editorių" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Priedai" @@ -2991,12 +3056,6 @@ msgstr "Statusas:" msgid "Edit:" msgstr "Redaguoti" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "PradÄ—ti!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3801,9 +3860,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Atstatyti PriartinimÄ…" #: editor/import_dock.cpp msgid "Reimport" @@ -4244,6 +4304,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4823,10 +4884,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorija:" @@ -5100,6 +5157,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "TimeScale Nodas" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6163,7 +6225,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6375,11 +6437,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6460,7 +6522,7 @@ msgstr "" msgid "Connections to method:" msgstr "Prijunkite prie Nodo:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7242,6 +7304,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Mix Nodas" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animacija" @@ -7566,6 +7633,15 @@ msgid "Enable Priority" msgstr "Redaguoti Filtrus" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrai..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7706,6 +7782,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Panaikinti pasirinkimÄ…" @@ -7875,6 +7956,104 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "BendruomenÄ—" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Sukurti NaujÄ…" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Naujas pavadinimas:" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "IÅ¡trinti EfektÄ…" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Panaikinti pasirinkimÄ…" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8120,6 +8299,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9324,6 +9508,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9461,6 +9649,10 @@ msgid "Plugins" msgstr "Priedai" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9628,10 +9820,6 @@ msgstr "" msgid "Reset" msgstr "Atstatyti PriartinimÄ…" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9687,6 +9875,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9727,10 +9919,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "IÅ¡trinti EfektÄ…" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "IÅ¡trinti EfektÄ…" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10118,26 +10324,57 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Ä®vyko klaida kraunant Å¡riftÄ…." + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "Atsijungti" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Sukurti" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10154,6 +10391,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Importuoti iÅ¡ Nodo:" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10166,6 +10408,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10362,10 +10608,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10374,6 +10616,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10528,6 +10774,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrai..." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10665,6 +10920,10 @@ msgid "Create a new variable." msgstr "Sukurti NaujÄ…" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Keisti Poligono SkalÄ™" @@ -10824,6 +11083,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10972,7 +11235,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11634,6 +11898,18 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Class Description:" +#~ msgstr "ApraÅ¡ymas:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "ApraÅ¡ymas:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "ApraÅ¡ymas:" + +#, fuzzy #~ msgid "Select Mode (Q)" #~ msgstr "Pasirinkite Nodus, kuriuos norite importuoti" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index fe36132eca..2ffe68acc5 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -59,6 +59,34 @@ msgstr "NderÄ«gs arguments, lai izveidotu '%s'" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bezmaksas" @@ -477,6 +505,10 @@ msgid "Select None" msgstr "DzÄ“st izvÄ“lÄ“tos" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "RÄdÄ«t celiņus tikai no mezgliem izvÄ“lÄ“tajÄ kokÄ." @@ -804,7 +836,8 @@ msgstr "Savieno SignÄlu:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -909,7 +942,8 @@ msgstr "MeklÄ“t:" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1222,7 +1256,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1423,6 +1457,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1648,6 +1683,7 @@ msgstr "Izveidot Funkciju" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1722,6 +1758,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1880,46 +1917,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Apraksts:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1928,21 +1946,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Apraksts:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Apraksts:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1958,11 +1967,6 @@ msgid "Property Descriptions" msgstr "Apraksts:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Apraksts:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1974,11 +1978,6 @@ msgid "Method Descriptions" msgstr "Apraksts:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Apraksts:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2047,8 +2046,8 @@ msgstr "" msgid "Copy Selection" msgstr "Noņemt IzvÄ“lÄ“to" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2061,6 +2060,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2607,6 +2648,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2807,10 +2860,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2862,10 +2911,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2887,15 +2932,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2958,6 +3009,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2967,6 +3022,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Savieno SignÄlu:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2995,11 +3055,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3797,9 +3852,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "AtiestatÄ«t tÄlummaiņu" #: editor/import_dock.cpp msgid "Reimport" @@ -4237,6 +4293,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4804,10 +4861,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5080,6 +5133,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "MÄ“roga AttiecÄ«ba:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6142,7 +6200,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6350,11 +6408,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6435,7 +6493,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resurs" @@ -7223,6 +7281,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Funkcijas:" @@ -7546,6 +7608,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7685,6 +7755,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Noņemt IzvÄ“lÄ“to" @@ -7852,6 +7927,106 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Izveidot Jaunu %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "NomainÄ«t" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "PÄrsaukt Audio Kopni" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "IzdzÄ“st" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "NomainÄ«t" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "MÄ“roga IzvÄ“le" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "NomainÄ«t" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8096,6 +8271,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9293,6 +9473,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9430,6 +9614,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9595,10 +9783,6 @@ msgstr "" msgid "Reset" msgstr "AtiestatÄ«t tÄlummaiņu" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9654,6 +9838,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9694,10 +9882,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "IzdzÄ“st" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "IzdzÄ“st" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10084,26 +10286,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Kļūme lÄdÄ“jot:" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "Savienot" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Izveidot" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10120,6 +10356,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10132,6 +10372,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10328,10 +10572,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10340,6 +10580,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10494,6 +10738,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10634,6 +10886,10 @@ msgid "Create a new variable." msgstr "Izveidot Jaunu %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Izveidot" @@ -10791,6 +11047,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10938,7 +11198,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11597,6 +11858,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Apraksts:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Apraksts:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Apraksts:" + #~ msgid "Error initializing FreeType." #~ msgstr "Kļūme inicializÄ“jot FreeType." diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 1bb449ea57..9b3110d3de 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -49,6 +49,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -448,6 +476,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -765,7 +797,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -866,7 +899,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1166,7 +1200,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1357,6 +1391,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1576,6 +1611,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1646,6 +1682,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1801,7 +1838,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1809,38 +1846,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1849,19 +1866,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1876,10 +1885,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1890,10 +1895,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1960,8 +1961,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1974,6 +1975,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2513,6 +2556,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2712,10 +2767,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2766,10 +2817,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2791,15 +2838,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2862,6 +2915,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2871,6 +2928,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2899,11 +2960,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3679,8 +3735,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4106,6 +4162,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4664,10 +4721,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4930,6 +4983,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5978,7 +6035,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6178,11 +6235,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6262,7 +6319,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7029,6 +7086,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7343,6 +7404,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7473,6 +7542,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7627,6 +7701,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7860,6 +8027,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9050,6 +9222,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9186,6 +9362,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9349,10 +9529,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9408,6 +9584,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9448,7 +9628,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9826,11 +10018,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9838,7 +10054,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9846,6 +10062,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9862,6 +10082,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9874,6 +10098,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10070,10 +10298,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10082,6 +10306,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10233,6 +10461,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10368,6 +10604,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10524,6 +10764,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10671,7 +10915,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 876edb73fa..842e96a160 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -57,6 +57,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -456,6 +484,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -773,7 +805,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -874,7 +907,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1174,7 +1208,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1365,6 +1399,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1584,6 +1619,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1654,6 +1690,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1809,7 +1846,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1817,38 +1854,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1857,19 +1874,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1884,10 +1893,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1898,10 +1903,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1968,8 +1969,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1982,6 +1983,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2521,6 +2564,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2720,10 +2775,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2774,10 +2825,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2799,15 +2846,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2870,6 +2923,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2879,6 +2936,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2907,11 +2968,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3687,8 +3743,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4114,6 +4170,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4672,10 +4729,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4938,6 +4991,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5986,7 +6043,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6186,11 +6243,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6270,7 +6327,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7037,6 +7094,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7351,6 +7412,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7481,6 +7550,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7635,6 +7709,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7868,6 +8035,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9058,6 +9230,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9194,6 +9370,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9357,10 +9537,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9416,6 +9592,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9456,7 +9636,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9834,11 +10026,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9846,7 +10062,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9854,6 +10070,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9870,6 +10090,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9882,6 +10106,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10078,10 +10306,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10090,6 +10314,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10241,6 +10469,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10376,6 +10612,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10532,6 +10772,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10679,7 +10923,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index afe9e390fe..2f28b92d55 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -60,6 +60,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -474,6 +502,10 @@ msgid "Select None" msgstr "Semua Pilihan" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -793,7 +825,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -894,7 +927,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1194,7 +1228,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1385,6 +1419,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1605,6 +1640,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1675,6 +1711,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1830,7 +1867,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1838,38 +1875,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1878,19 +1895,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1905,10 +1914,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1919,10 +1924,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1990,8 +1991,8 @@ msgstr "" msgid "Copy Selection" msgstr "Semua Pilihan" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2004,6 +2005,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2544,6 +2587,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2744,10 +2799,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2798,10 +2849,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2823,15 +2870,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2894,6 +2947,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2903,6 +2960,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2931,11 +2992,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3712,8 +3768,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4143,6 +4199,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4705,10 +4762,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4976,6 +5029,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6026,7 +6083,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6226,11 +6283,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6310,7 +6367,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7079,6 +7136,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Set Peralihan ke:" @@ -7398,6 +7459,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7529,6 +7598,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7685,6 +7759,103 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komuniti" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ubah Nama Trek Anim" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Semua Pilihan" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Semua Pilihan" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7922,6 +8093,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9113,6 +9289,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9250,6 +9430,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9414,10 +9598,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9473,6 +9653,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9513,10 +9697,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Semua Pilihan" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Semua Pilihan" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9892,11 +10090,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9904,7 +10126,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9912,6 +10134,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9928,6 +10154,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9940,6 +10170,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10136,10 +10370,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10148,6 +10378,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10302,6 +10536,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10437,6 +10679,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10593,6 +10839,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10740,7 +10990,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 7b642c69e0..3bc8192461 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -69,6 +69,35 @@ msgstr "Ugyldige argumenter for Ã¥ lage \"%s\"" msgid "On call to '%s':" msgstr "NÃ¥r \"%s\" ble anropt:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Bland" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Frigjør" @@ -517,6 +546,11 @@ msgid "Select None" msgstr "Kutt Noder" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Velg en AnimationPlayer fra scenetreet for Ã¥ endre animasjoner." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Vis kun spor fra noder valgt i treet." @@ -852,7 +886,8 @@ msgstr "Kobler Til Signal:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -962,7 +997,8 @@ msgstr "Søk:" msgid "Matches:" msgstr "Treff:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1284,7 +1320,8 @@ msgid "Delete Bus Effect" msgstr "Slett Bus Effekt" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, Dra og Slipp for Ã¥ omorganisere." #: editor/editor_audio_buses.cpp @@ -1484,6 +1521,7 @@ msgid "Add AutoLoad" msgstr "Legg til AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Bane:" @@ -1732,6 +1770,7 @@ msgstr "Gjeldende:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ny" @@ -1812,6 +1851,7 @@ msgid "New Folder..." msgstr "Ny Mappe..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Oppdater" @@ -1973,7 +2013,8 @@ msgid "Inherited by:" msgstr "Arvet av:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort beskrivelse:" #: editor/editor_help.cpp @@ -1981,41 +2022,19 @@ msgid "Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Egenskaper:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metoder" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metoder" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Egenskaper" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaler:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Nummereringer" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Nummereringer:" - -#: editor/editor_help.cpp msgid "enum " msgstr "num " @@ -2024,21 +2043,13 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanter:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Beskrivelse" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Beskrivelse:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Online dokumentasjon:" #: editor/editor_help.cpp @@ -2057,11 +2068,6 @@ msgid "Property Descriptions" msgstr "Egenskapsbeskrivelse:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Egenskapsbeskrivelse:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2075,11 +2081,6 @@ msgid "Method Descriptions" msgstr "Metodebeskrivelse:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Metodebeskrivelse:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2159,8 +2160,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Fjern Utvalg" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2173,6 +2174,50 @@ msgstr "Tøm" msgid "Clear Output" msgstr "Nullstill resultat" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stopp" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Start!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Last ned" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2772,6 +2817,19 @@ msgstr "Prosjekt" msgid "Project Settings..." msgstr "Prosjektinnstillinger" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versjon:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -3006,10 +3064,6 @@ msgstr "Sett scenen pÃ¥ pause" msgid "Stop the scene." msgstr "Stopp scenen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stopp" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spill den redigerte scenen." @@ -3066,10 +3120,6 @@ msgid "Inspector" msgstr "Inspektør" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Utvid alle" @@ -3093,15 +3143,21 @@ msgstr "HÃ¥ndter Eksportmaler" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3165,6 +3221,11 @@ msgstr "Ã…pne den neste Editoren" msgid "Open the previous Editor" msgstr "Ã…pne den forrige Editoren" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ressurs" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Lager ForhÃ¥ndsvisning av Mesh" @@ -3175,6 +3236,11 @@ msgstr "Miniatyrbilde..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Kjør Skript" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Rediger Poly" @@ -3204,12 +3270,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Rediger" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Start!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "MÃ¥l:" @@ -4071,9 +4131,9 @@ msgstr " Filer" msgid "Import As:" msgstr "Importer Som:" -#: editor/import_dock.cpp editor/property_editor.cpp +#: editor/import_dock.cpp #, fuzzy -msgid "Preset..." +msgid "Preset" msgstr "Preset..." #: editor/import_dock.cpp @@ -4552,6 +4612,7 @@ msgid "Change Animation Name:" msgstr "Endre Animasjonsnavn:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Fjern Animasjon?" @@ -5154,11 +5215,6 @@ msgid "Sort:" msgstr "Sorter:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Ber om..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5450,6 +5506,11 @@ msgstr "Panorerings-Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Velg Modus" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "SlÃ¥ av/pÃ¥ snapping" @@ -6560,7 +6621,7 @@ msgstr "Instans:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Type:" @@ -6782,14 +6843,14 @@ msgid "Toggle Scripts Panel" msgstr "Veksle skriptpanel" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Hopp Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Tre inn i" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Hopp Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Brekk" @@ -6871,7 +6932,7 @@ msgstr "Fjern Nylige Scener" msgid "Connections to method:" msgstr "Koble Til Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Ressurs" @@ -7685,6 +7746,11 @@ msgstr "(tom)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Flytt Modus" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animasjoner" @@ -8022,6 +8088,15 @@ msgid "Enable Priority" msgstr "Rediger Filtre" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrer Filer..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8171,6 +8246,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Fjern Kurvepunkt" @@ -8349,6 +8429,110 @@ msgstr "Denne operasjonen kan ikke gjøres uten en scene." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ingen navn gitt" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Fellesskap" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Store bokstaver" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Lag ny %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Forandre" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Endre navn" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Slett" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Forandre" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Slett Valgte" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Lagre Alle" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkroniser Skriptforandringer" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8607,6 +8791,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9840,6 +10029,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Fjern Utvalg" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9981,6 +10175,11 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +#, fuzzy +msgid "Preset..." +msgstr "Preset..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10156,10 +10355,6 @@ msgstr "Store versaler" msgid "Reset" msgstr "Nullstill Zoom" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10215,6 +10410,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10256,10 +10455,24 @@ msgid "Make node as Root" msgstr "Lagre Scene" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Kutt Noder" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Kutt Noder" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10671,11 +10884,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Advarsler:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Error!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Last Errors" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Last Errors" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Ressurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Ressurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Ressurs" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10683,8 +10927,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Frakoblet" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10692,6 +10937,11 @@ msgid "Copy Error" msgstr "Last Errors" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Slett punkter" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10708,6 +10958,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksporter Prosjekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10720,6 +10975,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10923,10 +11182,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10935,6 +11190,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11094,6 +11353,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Lim inn Noder" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11237,6 +11505,10 @@ msgid "Create a new variable." msgstr "Lag ny %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaler:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Lag en ny polygon fra bunnen." @@ -11407,6 +11679,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Lag Ben" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11558,7 +11835,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12224,6 +12502,39 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "Properties:" +#~ msgstr "Egenskaper:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metoder" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Egenskaper" + +#~ msgid "Enumerations:" +#~ msgstr "Nummereringer:" + +#~ msgid "Constants:" +#~ msgstr "Konstanter:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Beskrivelse:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Egenskapsbeskrivelse:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metodebeskrivelse:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Ber om..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12396,9 +12707,6 @@ msgstr "Konstanter kan ikke endres." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanser den valgte scene(r) som barn av den valgte noden." -#~ msgid "Warnings:" -#~ msgstr "Advarsler:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Frontvisning" @@ -12433,9 +12741,6 @@ msgstr "Konstanter kan ikke endres." #~ msgid "Select a split to erase it." #~ msgstr "Velg en Mappe Ã¥ Skanne" -#~ msgid "No name provided" -#~ msgstr "Ingen navn gitt" - #~ msgid "Create Poly" #~ msgstr "Lag Poly" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 2c836b5685..c100b343da 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -91,6 +91,35 @@ msgstr "Ongeldig argument in constructie '%s'" msgid "On call to '%s':" msgstr "Tijdens invocatie van '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mengen" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vrij" @@ -515,6 +544,12 @@ msgid "Select None" msgstr "Niets Selecteren" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Toon alleen sporen die horen bij de geselecteerde node in de boom." @@ -843,7 +878,8 @@ msgstr "Verbind met Signaal: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -949,7 +985,8 @@ msgstr "Zoeken:" msgid "Matches:" msgstr "Overeenkomsten:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1269,7 +1306,8 @@ msgid "Delete Bus Effect" msgstr "Verwijder audiobuseffect" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audiobus, versleep om volgorde te veranderen." #: editor/editor_audio_buses.cpp @@ -1468,6 +1506,7 @@ msgid "Add AutoLoad" msgstr "AutoLoad Toevoegen" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pad:" @@ -1709,6 +1748,7 @@ msgstr "Huidig:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nieuw" @@ -1787,6 +1827,7 @@ msgid "New Folder..." msgstr "Nieuwe Map..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Verversen" @@ -1947,7 +1988,8 @@ msgid "Inherited by:" msgstr "Geërfd door:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Korte Beschrijving:" #: editor/editor_help.cpp @@ -1955,38 +1997,18 @@ msgid "Properties" msgstr "Eigenschappen" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Eigenschappen:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Methodes" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Methodes:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Thema Eigenschappen" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Thema Eigenschappen:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signalen:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraties" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraties:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1995,19 +2017,12 @@ msgid "Constants" msgstr "Constanten" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constanten:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Klassebeschrijving" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Klassebeschrijving:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online Documentatie:" #: editor/editor_help.cpp @@ -2026,11 +2041,6 @@ msgid "Property Descriptions" msgstr "Eigenschap Beschrijving:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Eigenschap Beschrijving:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2044,11 +2054,6 @@ msgid "Method Descriptions" msgstr "Methode Beschrijving:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Methode Beschrijving:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2119,8 +2124,8 @@ msgstr "Uitvoer:" msgid "Copy Selection" msgstr "Selectie kopiëren" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2133,6 +2138,49 @@ msgstr "Leegmaken" msgid "Clear Output" msgstr "Maak Uitvoer Leeg" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Download" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Knooppunt" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2739,6 +2787,19 @@ msgstr "Project" msgid "Project Settings..." msgstr "Projectinstellingen" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versie:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2968,10 +3029,6 @@ msgstr "Pauzeer Scene" msgid "Stop the scene." msgstr "Stop de scene." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Speel de bewerkte scene." @@ -3026,10 +3083,6 @@ msgid "Inspector" msgstr "Inspecteur" #: editor/editor_node.cpp -msgid "Node" -msgstr "Knooppunt" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Vergroot onderste paneel" @@ -3052,15 +3105,21 @@ msgstr "Beheer Export Templates" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3123,6 +3182,11 @@ msgstr "Open de volgende Editor" msgid "Open the previous Editor" msgstr "Open de vorige Editor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Geen oppervlakte bron gespecificeerd." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creëren van Mesh Previews" @@ -3132,6 +3196,11 @@ msgid "Thumbnail..." msgstr "Voorbeeld..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Omschrijving:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Bewerk Plugin" @@ -3160,11 +3229,6 @@ msgstr "Staat:" msgid "Edit:" msgstr "Bewerken:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Meting:" @@ -3983,9 +4047,10 @@ msgstr " Bestanden" msgid "Import As:" msgstr "Importereen Als:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Voorinstelling..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Voorinstelling" #: editor/import_dock.cpp msgid "Reimport" @@ -4453,6 +4518,7 @@ msgid "Change Animation Name:" msgstr "Verander Animatie Naam:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animatie verwijderen?" @@ -5035,11 +5101,6 @@ msgid "Sort:" msgstr "Sorteren:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Opvragen..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categorie:" @@ -5335,6 +5396,11 @@ msgid "Pan Mode" msgstr "Verschuif Modus" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Uitvoermodus:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Automatisch schikken omschakelen." @@ -6466,7 +6532,7 @@ msgstr "Instantie:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Type:" @@ -6684,14 +6750,14 @@ msgid "Toggle Scripts Panel" msgstr "Schakel Scripten Paneel" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Stap Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Stap In" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Stap Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Breek" @@ -6777,7 +6843,7 @@ msgstr "Maak Leeg" msgid "Connections to method:" msgstr "Verbind Aan Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resource" @@ -7613,6 +7679,11 @@ msgstr "(leeg)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Frame Plakken" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animaties" @@ -7949,6 +8020,15 @@ msgid "Enable Priority" msgstr "Filters Bewerken" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Bestanden Filteren..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Teken Tegel" @@ -8098,6 +8178,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken " @@ -8285,6 +8370,111 @@ msgstr "Deze operatie kan niet uitgevoerd worden zonder scene." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Naam van primaire Node, indien beschikbaar" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Fout" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Geen naam opgegeven" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Gemeenschap" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Maak Hoofdletters" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Nieuwe knopen maken." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Wijzig" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Hernoemen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Verwijder" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Wijzig" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Geselecteerde Verwijderen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Alles Opslaan" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Scriptveranderingen synchroniseren" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8547,6 +8737,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9851,6 +10046,11 @@ msgid "Settings saved OK." msgstr "Instellingen succesvol opgeslagen." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Toevoegen Input Action Event" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Override voor Feature" @@ -9996,6 +10196,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Voorinstelling..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Nul" @@ -10178,10 +10382,6 @@ msgstr "Hoofdletters" msgid "Reset" msgstr "Reset Zoom" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Fout" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10237,6 +10437,10 @@ msgid "Instance Scene(s)" msgstr "Instantie Scene(s)" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10281,8 +10485,23 @@ msgid "Make node as Root" msgstr "Klinkt logisch!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Verwijder knooppunt(en)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Alles Selecteren" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Verwijder Shader Graaf Knooppunt(en)" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Alles Selecteren" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10704,11 +10923,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Waarschuwingen:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Fout" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Kopieer Fout" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Kopieer Fout" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Resource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resource" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10716,14 +10966,20 @@ msgid "Errors" msgstr "Fouten" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Verbinding Verbroken" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Kopieer Fout" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Punten aanmaken." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecteer vorige instantie" @@ -10740,6 +10996,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Project Exporteren" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10752,6 +11013,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10952,10 +11217,6 @@ msgid "Library" msgstr "Bibliotheek" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotheken: " @@ -10964,6 +11225,10 @@ msgid "GDNative" msgstr "GDInheems" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "step argument is nul!" @@ -11126,6 +11391,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filter:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11278,6 +11552,10 @@ msgid "Create a new variable." msgstr "Nieuwe knopen maken." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signalen:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Nieuwe veelhoek aanmaken." @@ -11454,6 +11732,11 @@ msgid "Editing Signal:" msgstr "Signaal Bewerken:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Maak Botten" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basis Type:" @@ -11607,7 +11890,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12351,6 +12635,39 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "Eigenschappen:" + +#~ msgid "Methods:" +#~ msgstr "Methodes:" + +#~ msgid "Theme Properties:" +#~ msgstr "Thema Eigenschappen:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraties:" + +#~ msgid "Constants:" +#~ msgstr "Constanten:" + +#~ msgid "Class Description:" +#~ msgstr "Klassebeschrijving:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Eigenschap Beschrijving:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Methode Beschrijving:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Opvragen..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Verwijder knooppunt(en)?" + #~ msgid "No Matches" #~ msgstr "Geen Overeenkomsten" @@ -12584,9 +12901,6 @@ msgstr "" #~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de " #~ "geselecteerde knoop." -#~ msgid "Warnings:" -#~ msgstr "Waarschuwingen:" - #~ msgid "Font Size:" #~ msgstr "Lettertypegrootte:" @@ -12629,9 +12943,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "Selecteer een map om te scannen" -#~ msgid "No name provided" -#~ msgstr "Geen naam opgegeven" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Node Toevoegen" @@ -12820,9 +13131,6 @@ msgstr "" #~ msgid "Move Shader Graph Node" #~ msgstr "Verplaats Shader Graaf Knooppunten" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Verwijder Shader Graaf Knooppunt(en)" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Fout: Cyclische Connectie Link" diff --git a/editor/translations/or.po b/editor/translations/or.po index 6745237b50..1dc9df2f8d 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -55,6 +55,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -454,6 +482,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -771,7 +803,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -872,7 +905,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1172,7 +1206,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1363,6 +1397,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1582,6 +1617,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1652,6 +1688,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1807,7 +1844,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1815,38 +1852,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1855,19 +1872,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1882,10 +1891,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1896,10 +1901,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1966,8 +1967,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1980,6 +1981,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2519,6 +2562,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2718,10 +2773,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2772,10 +2823,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2797,15 +2844,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2868,6 +2921,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2877,6 +2934,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2905,11 +2966,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3685,8 +3741,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4112,6 +4168,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4670,10 +4727,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4936,6 +4989,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5984,7 +6041,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6184,11 +6241,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6268,7 +6325,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7035,6 +7092,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7349,6 +7410,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7479,6 +7548,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7633,6 +7707,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7866,6 +8033,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9056,6 +9228,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9192,6 +9368,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9355,10 +9535,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9414,6 +9590,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9454,7 +9634,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9832,11 +10024,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9844,7 +10060,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9852,6 +10068,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9868,6 +10088,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9880,6 +10104,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10076,10 +10304,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10088,6 +10312,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10239,6 +10467,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10374,6 +10610,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10530,6 +10770,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10677,7 +10921,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/pl.po b/editor/translations/pl.po index df28369163..da1b230208 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -21,7 +21,7 @@ # RafaÅ‚ Ziemniak <synaptykq@gmail.com>, 2017. # RM <synaptykq@gmail.com>, 2018. # Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017. -# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017. +# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019. # siatek papieros <sbigneu@gmail.com>, 2016. # Zatherz <zatherz@linux.pl>, 2017. # Tomek <kobewi4e@gmail.com>, 2018, 2019. @@ -35,11 +35,12 @@ # PrzemysÅ‚aw Pierzga <przemyslawpierzga@gmail.com>, 2019. # Artur MaciÄ…g <arturmaciag@gmail.com>, 2019. # RafaÅ‚ Wyszomirski <rawyszo@gmail.com>, 2019. +# Myver <igormakarowicz@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" +"PO-Revision-Date: 2019-09-19 05:27+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -65,7 +66,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "NieprawidÅ‚owe wejÅ›cie %i (nie podano) w wyrażeniu" +msgstr "NiewÅ‚aÅ›ciwe dane %i (nie przekazane) w wyrażeniu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -92,9 +93,38 @@ msgstr "Niepoprawne argumenty do utworzenia \"%s\"" msgid "On call to '%s':" msgstr "Przy wywoÅ‚aniu \"%s\":" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Miks" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Wolny" +msgstr "Wolne" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -507,6 +537,12 @@ msgid "Select None" msgstr "Wybierz wÄ™zeÅ‚" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Åšcieżka do wÄ™zÅ‚a AnimationPlayer zawierajÄ…cego animacje nie jest ustawiona." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Pokaż tylko Å›cieżki z wÄ™złów zaznaczonych w drzewie." @@ -685,14 +721,12 @@ msgid "Replaced %d occurrence(s)." msgstr "ZastÄ…piono %d wystÄ…pieÅ„." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Znaleziono %d dopasowaÅ„." +msgstr "%d dopasowanie." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Znaleziono %d dopasowaÅ„." +msgstr "%d dopasowaÅ„." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -829,7 +863,8 @@ msgstr "Nie można połączyć sygnaÅ‚u" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -930,7 +965,8 @@ msgstr "Szukaj:" msgid "Matches:" msgstr "PasujÄ…ce:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1143,22 +1179,20 @@ msgid "License" msgstr "Licencja" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licencja zewnÄ™trzna" +msgstr "Licencje zewnÄ™trzne" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine opiera siÄ™ na wielu niezależnych i otwartych bibliotekach stron " -"trzecich, wszystkie zgodne z warunkami licencji MIT. Poniżej znajduje siÄ™ " -"kompletna lista wszystkich takich komponentów stron trzecich wraz z ich " -"oÅ›wiadczeniami o prawach autorskich i postanowieniami licencyjnymi." +"Godot Engine opiera siÄ™ na wielu niezależnych i otwartych bibliotekach, " +"wszystkie zgodne z warunkami licencji MIT. Poniżej znajduje siÄ™ kompletna " +"lista wszystkich takich zewnÄ™trznych komponentów wraz z ich oÅ›wiadczeniami o " +"prawach autorskich i postanowieniami licencyjnymi." #: editor/editor_about.cpp msgid "All Components" @@ -1173,9 +1207,8 @@ msgid "Licenses" msgstr "Licencje" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Błąd otwierania pliku pakietu (nie jest w formacie zip)." +msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1243,7 +1276,8 @@ msgid "Delete Bus Effect" msgstr "UsuÅ„ efekt magistrali" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Magistrala audio, przeciÄ…gnij i upuść by przemieÅ›cić." #: editor/editor_audio_buses.cpp @@ -1434,6 +1468,7 @@ msgid "Add AutoLoad" msgstr "Dodaj AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Åšcieżka:" @@ -1662,6 +1697,7 @@ msgstr "Ustaw na bieżący" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nowy" @@ -1732,6 +1768,7 @@ msgid "New Folder..." msgstr "Utwórz katalog..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "OdÅ›wież" @@ -1887,7 +1924,8 @@ msgid "Inherited by:" msgstr "Dziedziczone przez:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Krótki opis:" #: editor/editor_help.cpp @@ -1895,38 +1933,18 @@ msgid "Properties" msgstr "WÅ‚aÅ›ciwoÅ›ci" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "WÅ‚aÅ›ciwoÅ›ci:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metody:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "WÅ‚aÅ›ciwoÅ›ci motywu" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "WÅ‚aÅ›ciwoÅ›ci motywu:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "SygnaÅ‚y:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Wyliczenia" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Wyliczenia:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1935,19 +1953,12 @@ msgid "Constants" msgstr "StaÅ‚e" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "StaÅ‚e:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Opis klasy" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Opis klasy:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Poradniki online:" #: editor/editor_help.cpp @@ -1965,10 +1976,6 @@ msgid "Property Descriptions" msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1981,10 +1988,6 @@ msgid "Method Descriptions" msgstr "Opisy metod" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Opisy metod:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2053,8 +2056,8 @@ msgstr "WyjÅ›cie:" msgid "Copy Selection" msgstr "Kopiuj zaznaczenie" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2067,10 +2070,51 @@ msgstr "Wyczyść" msgid "Clear Output" msgstr "Wyczyść dane wyjÅ›ciowe" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Dół" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Góra" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "WÄ™zeÅ‚" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Okno" +msgstr "Nowe okno" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2399,9 +2443,8 @@ msgid "Close Scene" msgstr "Zamknij scenÄ™" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Zamknij scenÄ™" +msgstr "Przywróć zamkniÄ™tÄ… scenÄ™" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2517,9 +2560,8 @@ msgid "Close Tab" msgstr "Zamknij kartÄ™" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Zamknij kartÄ™" +msgstr "Cofnij zamkniÄ™cie karty" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2652,18 +2694,29 @@ msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Ustawienia projektu" +msgstr "Ustawienia projektu..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Wersja:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Eksport..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Zainstaluj szablon eksportu dla Androida" +msgstr "Zainstaluj szablon eksportu dla Androida..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2674,9 +2727,8 @@ msgid "Tools" msgstr "NarzÄ™dzia" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Eksplorator osieroconych zasobów" +msgstr "Eksplorator osieroconych zasobów..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2776,9 +2828,8 @@ msgid "Editor" msgstr "Edytor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Ustawienia edytora" +msgstr "Ustawienia edytora..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2813,14 +2864,12 @@ msgid "Open Editor Settings Folder" msgstr "Otwórz folder ustawieÅ„ edytora" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "ZarzÄ…dzaj funkcjonalnoÅ›ciami edytora" +msgstr "ZarzÄ…dzaj funkcjonalnoÅ›ciami edytora..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "ZarzÄ…dzaj szablonami eksportu" +msgstr "ZarzÄ…dzaj szablonami eksportu..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2876,10 +2925,6 @@ msgstr "Zapauzuj scenÄ™" msgid "Stop the scene." msgstr "Zatrzymaj scenÄ™." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Uruchom aktualnie edytowanÄ… scenÄ™." @@ -2930,10 +2975,6 @@ msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp -msgid "Node" -msgstr "WÄ™zeÅ‚" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "RozwiÅ„ panel dolny" @@ -2955,17 +2996,22 @@ msgstr "ZarzÄ…dzaj szablonami" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"To zainstaluje projekt Androida dla dostosowanych wydaÅ„.\n" -"W celu użycia go, musi zostać dołączony do każdego profilu eksportu." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Szablon budowania Androida jest już zainstalowany i nie bÄ™dzie nadpisany.\n" "UsuÅ„ rÄ™cznie folder \"build\" przed spróbowaniem tej operacji ponownie." @@ -3030,6 +3076,11 @@ msgstr "Otwórz nastÄ™pny edytor" msgid "Open the previous Editor" msgstr "Otwórz poprzedni edytor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nie ustawiono źródÅ‚a pÅ‚aszczyzny." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Tworzenie podglÄ…du Mesh" @@ -3039,6 +3090,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Otwórz skrypt:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Edytuj wtyczkÄ™" @@ -3067,11 +3123,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Edytuj:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Zmierzono:" @@ -3288,7 +3339,6 @@ msgid "Import From Node:" msgstr "Zaimportuj z wÄ™zÅ‚a:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Pobierz ponownie" @@ -3308,6 +3358,8 @@ msgstr "Pobierz" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Oficjalne szablony eksportowe nie sÄ… dostÄ™pne dla kompilacji " +"programistycznych." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3390,23 +3442,20 @@ msgid "Download Complete." msgstr "Pobieranie zakoÅ„czone." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Nie mogÄ™ zapisać motywu do pliku:" +msgstr "Nie można usunąć pliku tymczasowego:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Instalacja szablonów siÄ™ nie udaÅ‚a. Problematyczne archiwa szablonów mogÄ… " -"być znalezione w \"%s\"." +"Instalacja szablonów siÄ™ nie udaÅ‚a.\n" +"Problematyczne archiwa szablonów mogÄ… być znalezione w \"%s\"." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Błąd podczas żądania adresu url: " +msgstr "Błąd podczas żądania adresu URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3593,9 +3642,8 @@ msgid "Move To..." msgstr "PrzenieÅ› do..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nowa scena" +msgstr "Nowa scena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3663,9 +3711,8 @@ msgid "Overwrite" msgstr "Nadpisz" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Utwórz ze sceny" +msgstr "Utwórz scenÄ™" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3745,21 +3792,18 @@ msgid "Invalid group name." msgstr "NiewÅ‚aÅ›ciwa nazwa grupy." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "ZarzÄ…dzaj grupami" +msgstr "ZmieÅ„ nazwÄ™ grupy" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "UsuÅ„ grupÄ™ obrazków" +msgstr "UsuÅ„ grupÄ™" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupy" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "WÄ™zÅ‚y nie w grupie" @@ -3774,12 +3818,11 @@ msgstr "WÄ™zÅ‚y w grupie" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Puste grupy zostanÄ… automatycznie usuniÄ™te." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Edytor skryptów" +msgstr "Edytor grup" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3880,9 +3923,10 @@ msgstr " Pliki" msgid "Import As:" msgstr "Importuj jako:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Ustawienie predefiniowane..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Profile eksportu" #: editor/import_dock.cpp msgid "Reimport" @@ -3989,9 +4033,8 @@ msgid "MultiNode Set" msgstr "Zestaw wielowÄ™zÅ‚owy" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Wybierz wÄ™zeÅ‚ do edycji sygnałów i grup." +msgstr "Wybierz pojedynczy wÄ™zeÅ‚, aby edytować jego sygnaÅ‚y i grupy." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4323,6 +4366,7 @@ msgid "Change Animation Name:" msgstr "ZmieÅ„ nazwÄ™ animacji:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Usunąć animacjÄ™?" @@ -4447,7 +4491,7 @@ msgstr "Kierunki" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" -msgstr "Poprzednie" +msgstr "Poprzedni" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" @@ -4770,37 +4814,32 @@ msgid "Request failed, return code:" msgstr "Żądanie nie powiodÅ‚o siÄ™, zwracany kod:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Żądanie nie powiodÅ‚o siÄ™." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Nie mogÄ™ zapisać motywu do pliku:" +msgstr "Nie można zapisać odpowiedzi do:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Błąd pisania." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Żądanie nieudane, zbyt dużo przekierowaÅ„" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "PÄ™tla przekierowaÅ„." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Żądanie nie powiodÅ‚o siÄ™, zwracany kod:" +msgstr "Żądanie nie powiodÅ‚o siÄ™, przekroczono czas" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Czas" +msgstr "Przekroczenie czasu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4881,24 +4920,18 @@ msgid "All" msgstr "Wszystko" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importuj ponownie..." +msgstr "Importuj..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Wtyczki" +msgstr "Wtyczki..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sortuj:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Odwróć sortowanie." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategoria:" @@ -4908,9 +4941,8 @@ msgid "Site:" msgstr "ŹródÅ‚o:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Wsparcie..." +msgstr "Wsparcie" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4921,9 +4953,8 @@ msgid "Testing" msgstr "Testowanie" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Wczytaj..." +msgstr "Wczytywanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5092,9 +5123,8 @@ msgid "Paste Pose" msgstr "Wklej pozÄ™" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Wyczyść koÅ›ci" +msgstr "Wyczyść prowadnice" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5182,6 +5212,11 @@ msgid "Pan Mode" msgstr "Tryb przesuwania" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Tryb uruchamiania:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Przełącz przyciÄ…ganie." @@ -5828,26 +5863,23 @@ msgstr "Czas generowania (sek):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Powierzchnie geometrii nie zawierajÄ… żadnego obszaru." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "WÄ™zeÅ‚ nie zawiera geometrii (Å›ciany)." +msgstr "Geometria nie zawiera żadnych powierzchni." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" nie dziedziczy ze Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "WÄ™zeÅ‚ nie zawiera geometrii." +msgstr "\"%s\" nie zawiera geometrii." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "WÄ™zeÅ‚ nie zawiera geometrii." +msgstr "\"%s\" nie zawiera geometrii powierzchni." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6246,7 +6278,7 @@ msgstr "Instancja:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" @@ -6284,9 +6316,8 @@ msgid "Error writing TextFile:" msgstr "Błąd pisania pliku tekstowego:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Nie mogÅ‚em znaleźć tile:" +msgstr "Nie można zaÅ‚adować pliku w:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6309,7 +6340,6 @@ msgid "Error Importing" msgstr "Błąd importowania" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Nowy plik tekstowy..." @@ -6391,9 +6421,8 @@ msgid "Open..." msgstr "Otwórz..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Otwórz skrypt" +msgstr "Przywróć zamkniÄ™ty skrypt" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6449,14 +6478,14 @@ msgid "Toggle Scripts Panel" msgstr "Przełącz panel skryptów" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Przekrocz" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Krok w" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Przekrocz" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Przerwa" @@ -6528,15 +6557,14 @@ msgid "Search Results" msgstr "Wyniki wyszukiwania" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Wyczyść listÄ™ ostatnio otwieranych scen" +msgstr "Wyczyść ostatnio otwierane skrypty" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Połączenia do metody:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "ŹródÅ‚o" @@ -6655,9 +6683,8 @@ msgid "Complete Symbol" msgstr "UzupeÅ‚nij symbol" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Skaluj zaznaczone" +msgstr "Wylicz wyrażenie" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6814,7 +6841,7 @@ msgstr "Skalowanie: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "Przesuwanie: " +msgstr "TÅ‚umaczenie: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -6965,9 +6992,8 @@ msgid "Audio Listener" msgstr "SÅ‚uchacz dźwiÄ™ku" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Włącz filtrowanie" +msgstr "Włącz Dopplera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7023,7 +7049,7 @@ msgstr "PrzyciÄ…gnij wÄ™zÅ‚y do podÅ‚ogi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Nie udaÅ‚o siÄ™ znaleźć staÅ‚ej podÅ‚ogi do przyciÄ…gniÄ™cia zaznaczenia." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7036,9 +7062,8 @@ msgstr "" "Alt+PPM: Lista wyboru głębi" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Tryb lokalny przestrzeni (%s)" +msgstr "Użyj przestrzeni lokalnej" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7135,9 +7160,8 @@ msgstr "Pokaż siatkÄ™" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Ustawienia" +msgstr "Ustawienia..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7317,6 +7341,11 @@ msgid "(empty)" msgstr "(pusty)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Wklej klatkÄ™" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animacje:" @@ -7514,14 +7543,12 @@ msgid "Submenu" msgstr "Podmenu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Element 1" +msgstr "Podelement 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Element 2" +msgstr "Podpozycja 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7633,17 +7660,25 @@ msgid "Enable Priority" msgstr "Włącz priorytety" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrowanie plików..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Maluj kafelek" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+PPM: Rysuj liniÄ™\n" -"Shift+Ctrl+PPM: Maluj prostokÄ…t" +"Shift+PPM: Rysowanie linii\n" +"Shift+Ctrl+PPM: Malowanie prostokÄ…ta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7766,6 +7801,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Usunąć wybranÄ… teksturÄ™? To usunie wszystkie kafelki, które jej używajÄ…." @@ -7936,6 +7976,112 @@ msgstr "Ta wÅ‚aÅ›ciwość nie może zostać zmieniona." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nazwa rodzica wÄ™zÅ‚a, jeÅ›li dostÄ™pna" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Błąd" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nie podano nazwy" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "SpoÅ‚eczność" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Wielkie litery na poczÄ…tku słów" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Utwórz nowy prostokÄ…t." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ZmieÅ„" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "ZmieÅ„ nazwÄ™" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "UsuÅ„" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ZmieÅ„" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "UsuÅ„ zaznaczone" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Zapisz wszystko" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synchronizuj zmiany skryptów" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Nie wybrano pliku!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Tylko GLES3)" @@ -8042,9 +8188,8 @@ msgid "Light" msgstr "ÅšwiatÅ‚o" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Utwórz wÄ™zeÅ‚ shadera" +msgstr "Pokaż wynikowy kod shadera." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8173,6 +8318,14 @@ msgstr "" "faÅ‚szywa." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Zwraca powiÄ…zany wektor, jeÅ›li podana wartość boolowska jest prawdziwa albo " +"faÅ‚szywa." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Zwraca wynik boolowski porównania pomiÄ™dzy dwoma parametrami." @@ -8409,7 +8562,6 @@ msgid "Returns the square root of the parameter." msgstr "Zwraca pierwiastek kwadratowy parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8425,7 +8577,6 @@ msgstr "" "pomiÄ™dzy 0.0 i 1.0 używajÄ…c wielomianów Hermite'a." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8603,9 +8754,8 @@ msgid "Linear interpolation between two vectors." msgstr "Liniowo interpoluje pomiÄ™dzy dwoma wektorami." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Liniowo interpoluje pomiÄ™dzy dwoma wektorami." +msgstr "Liniowo interpoluje pomiÄ™dzy dwoma wektorami używajÄ…c skalara." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8632,7 +8782,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Zwraca wektor skierowany w kierunku zaÅ‚amania." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8648,7 +8797,6 @@ msgstr "" "pomiÄ™dzy 0.0 i 1.0 używajÄ…c wielomianów Hermite'a." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8664,7 +8812,6 @@ msgstr "" "pomiÄ™dzy 0.0 i 1.0 używajÄ…c wielomianów Hermite'a." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8675,7 +8822,6 @@ msgstr "" "Zwraca 0.0 jeÅ›li \"x\" jest mniejsze niż krawÄ™dź, w innym przypadku 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8737,6 +8883,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"WÅ‚asne wyrażenie w jÄ™zyku shaderów Godota, znajdujÄ…ce siÄ™ na górze " +"wynikowego shadera. Możesz wewnÄ…trz utworzyć różne definicje funkcji i " +"wywoÅ‚ywać je później Wyrażeniami. Możesz także deklarować zmienne, uniformy " +"i staÅ‚e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9130,13 +9280,12 @@ msgid "Unnamed Project" msgstr "Projekt bez nazwy" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importuj istniejÄ…cy projekt" +msgstr "BrakujÄ…cy projekt" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Błąd: Projekt nieobecny w systemie plików." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9235,12 +9384,11 @@ msgstr "" "Zawartość folderu projektu nie zostanie zmodyfikowana." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Usunąć %d projektów z listy?\n" +"Usunąć wszystkie brakujÄ…ce projekty z listy?\n" "Zawartość folderów projektów nie zostanie zmodyfikowana." #: editor/project_manager.cpp @@ -9265,9 +9413,8 @@ msgid "Project Manager" msgstr "Menedżer projektów" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projekt" +msgstr "Projekty" #: editor/project_manager.cpp msgid "Scan" @@ -9498,6 +9645,11 @@ msgid "Settings saved OK." msgstr "Ustawienia zapisane pomyÅ›lnie." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Dodaj zdarzenie akcji wejÅ›cia" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Nadpisanie dla cechy" @@ -9634,6 +9786,10 @@ msgid "Plugins" msgstr "Wtyczki" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Ustawienie predefiniowane..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9801,10 +9957,6 @@ msgstr "Na wielkie litery" msgid "Reset" msgstr "Resetuj" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Błąd" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "ZmieÅ„ nadrzÄ™dny wÄ™zeÅ‚" @@ -9862,6 +10014,11 @@ msgid "Instance Scene(s)" msgstr "Dodaj instancjÄ™ sceny" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Zapisz gałąź jako scenÄ™" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Dodaj instancjÄ™ sceny" @@ -9904,8 +10061,23 @@ msgid "Make node as Root" msgstr "ZmieÅ„ wÄ™zeÅ‚ na KorzeÅ„" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "UsuÅ„ wÄ™zeÅ‚(y)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "UsuÅ„ wÄ™zÅ‚y" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "UsuÅ„ wÄ™zeÅ‚(y) Shader Graph" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "UsuÅ„ wÄ™zÅ‚y" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9980,9 +10152,8 @@ msgid "Remove Node(s)" msgstr "UsuÅ„ wÄ™zeÅ‚(y)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "ZmieÅ„ nazwÄ™ portu wyjÅ›ciowego" +msgstr "ZmieÅ„ typ wÄ™zÅ‚a/ów" #: editor/scene_tree_dock.cpp msgid "" @@ -10105,30 +10276,27 @@ msgid "Node configuration warning:" msgstr "Ostrzeżenie konfiguracji wÄ™zÅ‚a:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"WÄ™zeÅ‚ posiada połączenie(a) i grupÄ™(y).\n" +"WÄ™zeÅ‚ posiada %s połączeÅ„ i %s grup.\n" "Kliknij, aby wyÅ›wietlić panel sygnałów." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"WÄ™zeÅ‚ posiada połączenia.\n" +"WÄ™zeÅ‚ posiada %s połączenia.\n" "Kliknij, aby wyÅ›wietlić panel sygnałów." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"WÄ™zeÅ‚ jest w grupach.\n" +"WÄ™zeÅ‚ jest w %s grupach.\n" "Kliknij, aby wyÅ›wietlić panel grup." #: editor/scene_tree_editor.cpp @@ -10224,9 +10392,8 @@ msgid "Error loading script from %s" msgstr "Błąd Å‚adowania skryptu z %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Nadpisz" +msgstr "Nadpisuje" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10305,19 +10472,50 @@ msgid "Bytes:" msgstr "Bajty:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Åšlad stosu" +#, fuzzy +msgid "Warning:" +msgstr "Ostrzeżenia:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Wybierz jeden lub wiÄ™cej elementów z listy by wyÅ›wietlić graf." +msgid "Error:" +msgstr "Błąd:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Kopiuj błąd" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Błąd:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ŹródÅ‚o" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ŹródÅ‚o" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ŹródÅ‚o" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Åšlad stosu" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Błędy" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Połączono z procesem potomnym" #: editor/script_editor_debugger.cpp @@ -10325,6 +10523,11 @@ msgid "Copy Error" msgstr "Kopiuj błąd" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Punkty wstrzymania" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Sprawdź poprzedniÄ… instancjÄ™" @@ -10341,6 +10544,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksportuj profil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10353,6 +10561,10 @@ msgid "Monitors" msgstr "Monitory" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Wybierz jeden lub wiÄ™cej elementów z listy by wyÅ›wietlić graf." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Zużycie pamiÄ™ci wideo wedÅ‚ug zasobów:" @@ -10549,10 +10761,6 @@ msgid "Library" msgstr "Biblioteka" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Biblioteki: " @@ -10561,6 +10769,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Argument kroku wynosi zero!" @@ -10578,7 +10790,7 @@ msgstr "Nie bazuje na pliku zasobów" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Niepoprawna instancja formatu sÅ‚ownika (brak @path)" +msgstr "Niepoprawna instancja formatu sÅ‚ownika (brakujÄ…cy @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" @@ -10713,6 +10925,15 @@ msgstr "Ustawienia GridMap" msgid "Pick Distance:" msgstr "Wybierz odlegÅ‚ość:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtruj metody" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nazwa klasy nie może być sÅ‚owem zastrzeżonym" @@ -10838,28 +11059,28 @@ msgid "Set Variable Type" msgstr "Ustaw typ zmiennej" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Nie może kolidować z nazwÄ… istniejÄ…cego wbudowanego typu." +msgstr "ZastÄ…p istniejÄ…cÄ… funkcjÄ™ wbudowanÄ…." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Utwórz nowy prostokÄ…t." +msgstr "Utwórz nowÄ… funkcjÄ™." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Zmienne:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Utwórz nowy prostokÄ…t." +msgstr "Utwórz nowÄ… zmiennÄ…." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "SygnaÅ‚y:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Utwórz nowy wielokÄ…t." +msgstr "Utwórz nowy sygnaÅ‚." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11018,6 +11239,11 @@ msgid "Editing Signal:" msgstr "Edytuj sygnaÅ‚:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "UczyÅ„ lokalnym" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Typ bazowy:" @@ -11172,8 +11398,10 @@ msgstr "" "Edytora." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Projekt Androida nie jest zainstalowany do kompilacji. Zainstaluj z menu " "Edytor." @@ -11454,7 +11682,7 @@ msgstr "" msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -"WÄ™zeÅ‚ typu ParallaxLayer zadziaÅ‚a, jeÅ›li bÄ™dzie dzieckiem wÄ™zÅ‚a " +"WÄ™zeÅ‚ typu ParallaxLayer zadziaÅ‚a tylko jeÅ›li bÄ™dzie dzieckiem wÄ™zÅ‚a " "ParallaxBackground." #: scene/2d/particles_2d.cpp @@ -11961,6 +12189,43 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." msgid "Constants cannot be modified." msgstr "StaÅ‚e nie mogÄ… być modyfikowane." +#~ msgid "Properties:" +#~ msgstr "WÅ‚aÅ›ciwoÅ›ci:" + +#~ msgid "Methods:" +#~ msgstr "Metody:" + +#~ msgid "Theme Properties:" +#~ msgstr "WÅ‚aÅ›ciwoÅ›ci motywu:" + +#~ msgid "Enumerations:" +#~ msgstr "Wyliczenia:" + +#~ msgid "Constants:" +#~ msgstr "StaÅ‚e:" + +#~ msgid "Class Description:" +#~ msgstr "Opis klasy:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Opisy metod:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "To zainstaluje projekt Androida dla dostosowanych wydaÅ„.\n" +#~ "W celu użycia go, musi zostać dołączony do każdego profilu eksportu." + +#~ msgid "Reverse sorting." +#~ msgstr "Odwróć sortowanie." + +#~ msgid "Delete Node(s)?" +#~ msgstr "UsuÅ„ wÄ™zeÅ‚(y)?" + #~ msgid "No Matches" #~ msgstr "Nie znaleziono" @@ -12241,9 +12506,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Utwórz instancjÄ™ wybranej sceny/scen jako dziecko wybranego wÄ™zÅ‚a." -#~ msgid "Warnings:" -#~ msgstr "Ostrzeżenia:" - #~ msgid "Font Size:" #~ msgstr "Rozmiar czcionki:" @@ -12288,9 +12550,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Select a split to erase it." #~ msgstr "Wybierz podziaÅ‚, by go usunąć." -#~ msgid "No name provided" -#~ msgstr "Nie podano nazwy" - #~ msgid "Add Node.." #~ msgstr "Dodaj wÄ™zeÅ‚..." @@ -12428,9 +12687,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Warning" #~ msgstr "Ostrzeżenie" -#~ msgid "Error:" -#~ msgstr "Błąd:" - #~ msgid "Function:" #~ msgstr "Funkcja:" @@ -12497,9 +12753,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplikuj wÄ™zÅ‚y grafu" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "UsuÅ„ wÄ™zeÅ‚(y) Shader Graph" - #~ msgid "Error: Missing Input Connections" #~ msgstr "Błąd: BrakujÄ…ce połączenia wejÅ›cia" @@ -12918,9 +13171,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Pick New Name and Location For:" #~ msgstr "Wybierz nowÄ… nazwÄ™ i lokacjÄ™ dla:" -#~ msgid "No files selected!" -#~ msgstr "Nie wybrano pliku!" - #~ msgid "Info" #~ msgstr "Informacje" @@ -13294,12 +13544,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Scaling to %s%%." #~ msgstr "Skalowanie do %s%%." -#~ msgid "Up" -#~ msgstr "Góra" - -#~ msgid "Down" -#~ msgstr "Dół" - #~ msgid "Bucket" #~ msgstr "Wiadro" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index e9d7b98fac..bbfdbb9aba 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -64,6 +64,34 @@ msgstr ": Evil argument of th' type: " msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -486,6 +514,10 @@ msgid "Select None" msgstr "Slit th' Node" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -808,7 +840,8 @@ msgstr "Slit th' Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -914,7 +947,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1217,7 +1251,7 @@ msgid "Delete Bus Effect" msgstr "Yar, Blow th' Selected Down!" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1410,6 +1444,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1642,6 +1677,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1717,6 +1753,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1874,50 +1911,29 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Yar, Blow th' Selected Down!" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Paste yer Node" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "Paste yer Node" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Yer signals:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "Yer functions:" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "Yer functions:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1926,21 +1942,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Yar, Blow th' Selected Down!" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Yar, Blow th' Selected Down!" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1955,10 +1962,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1969,10 +1972,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2042,8 +2041,8 @@ msgstr "" msgid "Copy Selection" msgstr "Yar, Blow th' Selected Down!" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2056,6 +2055,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2602,6 +2643,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2806,10 +2859,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2861,10 +2910,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2887,15 +2932,21 @@ msgstr "Discharge ye' Variable" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2958,6 +3009,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2968,6 +3023,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Edit" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Ye be fixin' Signal:" @@ -2997,11 +3057,6 @@ msgstr "" msgid "Edit:" msgstr "Edit" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3807,8 +3862,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4259,6 +4314,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4823,10 +4879,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5104,6 +5156,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Slit th' Node" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Toggle ye Breakpoint" @@ -6172,7 +6229,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6381,11 +6438,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6468,7 +6525,7 @@ msgstr "" msgid "Connections to method:" msgstr "Slit th' Node" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7261,6 +7318,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Forge yer Node!" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Yer functions:" @@ -7590,6 +7652,15 @@ msgid "Enable Priority" msgstr "Edit yer Variable:" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Paste yer Node" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7731,6 +7802,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Discharge ye' Signal" @@ -7904,6 +7980,106 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Rename Function" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Slit th' Node" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8149,6 +8325,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9352,6 +9533,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9490,6 +9675,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9657,10 +9846,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9716,6 +9901,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9756,10 +9945,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Slit th' Node" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Slit th' Node" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10153,27 +10356,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Error loading yer Calligraphy Pen." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy +msgid "Child process connected." +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp +#, fuzzy msgid "Copy Error" msgstr "Slit th' Node" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10190,6 +10426,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10202,6 +10443,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10399,10 +10644,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10411,6 +10652,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Blimey! Ye step argument be marooned!" @@ -10571,6 +10816,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Paste yer Node" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10718,6 +10972,10 @@ msgid "Create a new variable." msgstr "Yar, Blow th' Selected Down!" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Yer signals:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Yar, Blow th' Selected Down!" @@ -10891,6 +11149,10 @@ msgid "Editing Signal:" msgstr "Ye be fixin' Signal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "th' Base Type:" @@ -11043,7 +11305,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11699,6 +11962,18 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Paste yer Node" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "Yer functions:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Yar, Blow th' Selected Down!" + +#, fuzzy #~ msgid "Select Mode (Q)" #~ msgstr "Slit th' Node" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 3a42ddaad7..487cb8b4e8 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -66,12 +66,15 @@ # Gustavo da Silva Santos <gustavo94.rb@gmail.com>, 2019. # Rafael Roque <rafael.roquec@gmail.com>, 2019. # José Victor Dias Rodrigues <zoldyakopersonal@gmail.com>, 2019. +# Fupi Brazil <fupicat@gmail.com>, 2019. +# Julio Pinto Coelho <juliopcrj@gmail.com>, 2019. +# Perrottacooking <perrottacooking@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-08-21 15:56+0000\n" -"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Perrottacooking <perrottacooking@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -120,6 +123,35 @@ msgstr "Argumento inválido do tipo '%s'" msgid "On call to '%s':" msgstr "Na chamada para '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Misturar" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Livre" @@ -189,9 +221,8 @@ msgid "Anim Change Call" msgstr "Alterar Chamada da Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Alterar Tempo de Quadro-Chave da Anim" +msgstr "Alterar Tempo de Quadro-Chave da Animação" #: editor/animation_track_editor.cpp #, fuzzy @@ -204,14 +235,12 @@ msgid "Anim Multi Change Transform" msgstr "Alterar Transformação da Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Alterar Valor de Quadro-Chave da Anim" +msgstr "Alterar Valor de Quadro da Animação" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Alterar Chamada da Anim" +msgstr "Alterar Chamada da Animação" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -541,6 +570,12 @@ msgid "Select None" msgstr "Remover Seleção" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"O caminho para um nó do AnimationPlayer contendo animações não está definido." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Apenas mostrar trilhas de nós selecionados na árvore." @@ -721,16 +756,16 @@ msgstr "%d ocorrência(s) substituÃda(s)." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy msgid "%d match." -msgstr "%d correspondência(s) encontrada(s)." +msgstr "%d correspondência." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy msgid "%d matches." -msgstr "%d correspondência(s) encontrada(s)." +msgstr "%d correspondências." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Corresponder Caixa" +msgstr "Caso de correspondência" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -863,7 +898,8 @@ msgstr "Não foi possÃvel conectar o sinal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -964,7 +1000,8 @@ msgstr "Pesquisar:" msgid "Matches:" msgstr "Correspondências:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1178,22 +1215,20 @@ msgid "License" msgstr "Licença" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licença de Terceiros" +msgstr "Licenças de Terceiros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"A Godot Engine conta com várias bibliotecas de código aberto e gratuitas de " -"terceiros, todas compatÃveis com os termos de sua licença MIT. O seguinte é " -"uma lista exaustiva de todos esses componentes de terceiros com suas " -"respectivas declarações de direitos autorais e termos de licença." +"Godot Engine depende de várias bibliotecas de código aberto e gratuitas de " +"terceiros, todas compatÃveis com os termos de sua licença MIT. A lista " +"seguinte é uma lista completa de todos esses componentes de terceiros com " +"suas respectivas declarações de direitos autorais e termos de licença." #: editor/editor_about.cpp msgid "All Components" @@ -1208,9 +1243,8 @@ msgid "Licenses" msgstr "Licenças" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Erro ao abrir arquivo de pacote, não está em formato zip." +msgstr "Erro ao abrir arquivo compactado, não está no formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1278,7 +1312,8 @@ msgid "Delete Bus Effect" msgstr "Excluir Efeito de Canal" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Pista de Ãudio, arraste e solte para reorganizar." #: editor/editor_audio_buses.cpp @@ -1469,6 +1504,7 @@ msgid "Add AutoLoad" msgstr "Adicionar Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Caminho:" @@ -1697,6 +1733,7 @@ msgstr "Definir como atual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Novo" @@ -1767,6 +1804,7 @@ msgid "New Folder..." msgstr "Nova Pasta..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Atualizar" @@ -1924,7 +1962,8 @@ msgid "Inherited by:" msgstr "Herdado por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descrição breve:" #: editor/editor_help.cpp @@ -1932,38 +1971,18 @@ msgid "Properties" msgstr "Propriedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propriedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propriedades do Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propriedades do Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinais:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerações" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerações:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1972,19 +1991,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descrição da Classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descrição da Classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriais Online:" #: editor/editor_help.cpp @@ -2002,10 +2014,6 @@ msgid "Property Descriptions" msgstr "Descrições da Propriedade" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descrições da Propriedade:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2018,10 +2026,6 @@ msgid "Method Descriptions" msgstr "Descrições do Método" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descrições do Método:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2090,8 +2094,8 @@ msgstr "SaÃda:" msgid "Copy Selection" msgstr "Copiar Seleção" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2104,10 +2108,51 @@ msgstr "Limpar" msgid "Clear Output" msgstr "Limpar SaÃda" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Parar" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Iniciar" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Abaixo" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Acima" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nó" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Janela" +msgstr "Nova Janela" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2435,9 +2480,8 @@ msgid "Close Scene" msgstr "Fechar Cena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Fechar Cena" +msgstr "Reabrir Cena Fechada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2554,16 +2598,15 @@ msgstr "Rodar Cena" #: editor/editor_node.cpp msgid "Close Tab" -msgstr "Fechar aba" +msgstr "Fechar Aba" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Fechar aba" +msgstr "Desfazer Fechar Aba" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "Fechas as outras abas" +msgstr "Fechas as Outras Abas" #: editor/editor_node.cpp msgid "Close Tabs to the Right" @@ -2692,18 +2735,29 @@ msgid "Project" msgstr "Projeto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Configurações do Projeto" +msgstr "Configurações do Projeto..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versão:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportar..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar o Modelo de Compilação do Android" +msgstr "Instalar Modelo de Compilação Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2714,9 +2768,8 @@ msgid "Tools" msgstr "Ferramentas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Órfãos" +msgstr "Explorador de Recursos Órfãos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2819,9 +2872,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configurações do Editor" +msgstr "Configurações do Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2856,14 +2908,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Configurações do Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gerenciar Recursos do Editor" +msgstr "Gerenciar Recursos do Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gerenciar Modelos de Exportação" +msgstr "Gerenciar Modelos de Exportação..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2919,10 +2969,6 @@ msgstr "Pausa a cena" msgid "Stop the scene." msgstr "Para a cena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Parar" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Roda a cena editada." @@ -2973,10 +3019,6 @@ msgid "Inspector" msgstr "Inspetor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nó" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Painel Inferior" @@ -3000,18 +3042,22 @@ msgstr "Gerenciar Templates" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Isso instalará o projeto Android para compilações personalizadas.\n" -"Note que, para usá-lo, ele precisa estar habilitado por predefinição de " -"exportação." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "O modelo de compilação do Android já está instalado e não será substituÃdo.\n" "Remova a pasta \"build\" manualmente antes de tentar esta operação novamente." @@ -3076,6 +3122,11 @@ msgstr "Abrir o próximo Editor" msgid "Open the previous Editor" msgstr "Abrir o Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nenhuma superfÃcie de origem especificada." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Criando Previsualizações das Malhas" @@ -3085,6 +3136,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir script" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3113,11 +3169,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Iniciar" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3355,6 +3406,8 @@ msgstr "Baixar" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Modelos de exportação oficiais não estão disponÃveis para compilações de " +"desenvolvimento." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3421,7 +3474,7 @@ msgstr "Sem resposta." #: editor/export_template_manager.cpp msgid "Request Failed." -msgstr "Solicitação Falhou." +msgstr "A Solicitação Falhou." #: editor/export_template_manager.cpp msgid "Redirect Loop." @@ -3437,23 +3490,20 @@ msgid "Download Complete." msgstr "Download completo." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Não pôde salvar tema ao arquivo:" +msgstr "Não é possÃvel remover o arquivo temporário:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Instalação de templates falhou. Os arquivos problemáticos podem ser achados " -"em '%s'." +"Falha na instalação de modelos. \n" +"Os arquivos de modelos problemáticos podem ser encontrados em '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Erro ao solicitar url: " +msgstr "Erro ao solicitar URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3640,9 +3690,8 @@ msgid "Move To..." msgstr "Mover Para..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nova Cena" +msgstr "Nova Cena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3710,9 +3759,8 @@ msgid "Overwrite" msgstr "Sobrescrever" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Criar a partir de Cena" +msgstr "Criar Cena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3792,23 +3840,20 @@ msgid "Invalid group name." msgstr "Nome de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gerenciar Grupos" +msgstr "Renomear Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Excluir Imagem do Grupo" +msgstr "Remover Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nós fora do Grupo" +msgstr "Nodes fora do Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3821,7 +3866,7 @@ msgstr "Nós no Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Grupos vazios serão removidos automaticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3924,9 +3969,10 @@ msgstr " Arquivos" msgid "Import As:" msgstr "Importar como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Predefinição..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Predefinições" #: editor/import_dock.cpp msgid "Reimport" @@ -4034,9 +4080,8 @@ msgid "MultiNode Set" msgstr "Múltiplos Nodes definidos" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Selecione um nó para editar Sinais e Grupos." +msgstr "Selecione um nó para editar seus sinais e grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4369,6 +4414,7 @@ msgid "Change Animation Name:" msgstr "Alterar Nome da Animação:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Excluir Animação?" @@ -4816,40 +4862,35 @@ msgstr "Não foi possÃvel resolver o hostname:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "Solicitação falhou, código de retorno:" +msgstr "A solicitação falhou, código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Solicitação Falhou." +msgstr "A solicitação falhou." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Não pôde salvar tema ao arquivo:" +msgstr "Não é possÃvel salvar a resposta para:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Erro ao gravar." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "Solicitação falhou, redirecionamentos demais" +msgstr "A solicitação falhou, muitos redirecionamentos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "Loop de Redirecionamento." +msgstr "Loop de redirecionamento." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Solicitação falhou, código de retorno:" +msgstr "A solicitação falhou, tempo esgotado" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tempo" +msgstr "Tempo esgotado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4928,24 +4969,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Re-importar..." +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Inverter ordenação." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -4955,9 +4990,8 @@ msgid "Site:" msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Suporte..." +msgstr "Suporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4968,9 +5002,8 @@ msgid "Testing" msgstr "Testando" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Carregar..." +msgstr "Carregando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5139,9 +5172,8 @@ msgid "Paste Pose" msgstr "Colar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Limpar Esqueletos" +msgstr "Limpar Guias" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5229,6 +5261,11 @@ msgid "Pan Mode" msgstr "Modo Panorâmico" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo de InÃcio:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Alternar o snap." @@ -5706,9 +5743,8 @@ msgid "Create Trimesh Collision Sibling" msgstr "Criar Colisão Trimesh Irmã" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling(s)" -msgstr "Criar Colisão Convexa Irmã" +msgstr "Criar Colisão Convexa Irmã(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -5879,26 +5915,23 @@ msgstr "Gerando Tempo (seg):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "As faces da geometria não contêm área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "O nó não contém geometria (faces)." +msgstr "A geometria não contém nenhuma face." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" não herda de Espacial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "O nó não contém geometria." +msgstr "\"%s\" não contém geometria." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "O nó não contém geometria." +msgstr "\"%s\" não contém geometria de face." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6299,7 +6332,7 @@ msgstr "Instância:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6337,9 +6370,8 @@ msgid "Error writing TextFile:" msgstr "Erro ao escrever arquivo:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Não se pôde achar tile:" +msgstr "Não foi possÃvel carregar o arquivo em:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6362,9 +6394,8 @@ msgid "Error Importing" msgstr "Erro ao importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Novo arquivo de texto ..." +msgstr "Novo arquivo de texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6444,9 +6475,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir script" +msgstr "Reabrir Script Fechado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6502,14 +6532,14 @@ msgid "Toggle Scripts Panel" msgstr "Alternar Painel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Passo por cima" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Passo para dentro" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Passo por cima" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Pausar" @@ -6581,15 +6611,14 @@ msgid "Search Results" msgstr "Pesquisar resultados" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Limpar Cenas Recentes" +msgstr "Limpar Scripts Recentes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conexões com o método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Origem" @@ -6661,7 +6690,6 @@ msgid "Bookmarks" msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" msgstr "Pontos de interrupção(Breakpoints)" @@ -6707,9 +6735,8 @@ msgid "Complete Symbol" msgstr "Completar SÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Selecionar Escala" +msgstr "Avaliar Seleção" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6781,7 +6808,6 @@ msgid "Go to Previous Breakpoint" msgstr "Ir para ponto de interrupção anterior" #: editor/plugins/shader_editor_plugin.cpp -#, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" @@ -6958,12 +6984,10 @@ msgid "Rear" msgstr "Traseira" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" msgstr "Alinhar Transformação com a Vista" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" msgstr "Alinhar Rotação com a Vista" @@ -7020,9 +7044,8 @@ msgid "Audio Listener" msgstr "Ouvinte de Ãudio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Habilitar Filtragem" +msgstr "Ativar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7078,7 +7101,7 @@ msgstr "Encaixar Nó(s) no Chão" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Não foi encontrado chão sólido onde encaixar a seleção." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7091,9 +7114,8 @@ msgstr "" "Alt + botão direito do mouse: Lista de Profundidade" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo Espaço Local (%s)" +msgstr "Usar Espaço Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7190,9 +7212,8 @@ msgstr "Ver Grade" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configurações" +msgstr "Configurações..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7372,6 +7393,11 @@ msgid "(empty)" msgstr "(vazio)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Colar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animações:" @@ -7432,7 +7458,6 @@ msgid "Select/Clear All Frames" msgstr "Selecionar/Deselecionar Todos os Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Create Frames from Sprite Sheet" msgstr "Criar Frames a partir da Planilha de Sprites" @@ -7570,14 +7595,12 @@ msgid "Submenu" msgstr "Submenu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Item 1" +msgstr "Subitem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Item 2" +msgstr "Subitem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7689,17 +7712,25 @@ msgid "Enable Priority" msgstr "Ativar Prioridade" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Arquivos..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+RMB: Desenhar Linha\n" -"Shift+Ctrl+RMB: Pintar Retângulo" +"Shift+LMB: Desenhar Linha\n" +"Shift+Ctrl+LMB: Pintar Retângulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7758,21 +7789,20 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Selecione a forma, subtile ou tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "Modo de Região" +msgstr "Modo Região" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" -msgstr "Modo de Colisão" +msgstr "Modo Colisão" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" -msgstr "Modo de Oclusão" +msgstr "Modo Oclusão" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "Modo de Navegação" +msgstr "Modo Navegação" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" @@ -7780,11 +7810,11 @@ msgstr "Modo Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" -msgstr "Modo de Prioridade" +msgstr "Modo Prioridade" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" -msgstr "Modo de Ãcone" +msgstr "Modo Ãcone" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" @@ -7823,6 +7853,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Exibir nomes de mosaico (segure a tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Remover Texture Selecionada e TODAS PEÇAS que a usam." @@ -7871,16 +7906,15 @@ msgid "Delete polygon." msgstr "Excluir polÃgono." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" -"BEM: ligar bit.\n" -"BDM: desligar bit.\n" -"Shift+BEM: Escolher wildcard.\n" +"LMB: ligar bit.\n" +"RMB: desligar bit.\n" +"Shift+LMB: Escolher bit wildcard.\n" "Clique em outro Mosaico para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp @@ -7993,6 +8027,112 @@ msgstr "Esta propriedade não pode ser alterada." msgid "TileSet" msgstr "Conjunto de Telha" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nome pai do nó, se disponÃvel" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Erro" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nenhum nome fornecido" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidade" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Criar um novo retângulo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Alterar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renomear" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Excluir" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Alterar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Excluir Selecionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Salvar Tudo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Mudanças de Script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estado" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Nenhum arquivo selecionado!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Apenas GLES3)" @@ -8099,12 +8239,10 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Criar Nó Shader" +msgstr "Mostrar código de resultado do shader." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Create Shader Node" msgstr "Criar Nó Shader" @@ -8169,12 +8307,10 @@ msgid "SoftLight operator." msgstr "Operador SoftLight." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." msgstr "Cor constante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." msgstr "Cor uniforme." @@ -8235,6 +8371,14 @@ msgstr "" "falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Retorna um vetor associado se o valor lógico fornecido for verdadeiro ou " +"falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Retorna o resultado booleano da comparação entre dois parâmetros." @@ -8265,36 +8409,28 @@ msgstr "Parâmetro de entrada." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" -"Parâmetro de entrada '%s' para os modos de sombreamento de vértice e " -"fragmento." +msgstr "Parâmetro de entrada '%s' para os modos de shader vértice e fragmento." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" -"Parâmetro de entrada '%s' para os modos de sombreamento de fragmento e luz." +msgstr "Parâmetro de entrada '%s' para os modos de fragmento e sombreamento." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment shader mode." -msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de fragmento." +msgstr "Parâmetro de entrada '%s' para o modo de sombreamento." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for light shader mode." -msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de luz." +msgstr "Parâmetro de entrada '%s' para o modo de sombreamento da luz." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex shader mode." -msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de vértice." +msgstr "Parâmetro de entrada '%s' para o modo de sombra do vértice." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" -"Parâmetro de entrada '%s' para o modo de sombreamento de vértice e fragmento." +"Parâmetro de entrada '%s' para os modos de sombra de vértice e fragmentada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -8394,16 +8530,14 @@ msgid "Base-e Exponential." msgstr "Exponencial de Base e." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Base-2 Exponential." -msgstr "Exponencial de Base-2." +msgstr "Exponencial na base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "Encontra o inteiro mais próximo que é menor ou igual ao parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Computes the fractional part of the argument." msgstr "Calcula a parte decimal do argumento." @@ -8416,9 +8550,8 @@ msgid "Natural logarithm." msgstr "Logaritmo natural." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Base-2 logarithm." -msgstr "Logaritmo de Base-2." +msgstr "Logaritmo de base-2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." @@ -8592,14 +8725,21 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"Calcular o produto externo de um par de vetores.\n" +"\n" +"OuterProduct trata o primeiro parâmetro \"c\" como um vetor coluna (matriz " +"com uma coluna) e o segundo parâmetro \"r\" como um vetor linha (matriz com " +"uma linha) e faz uma matriz algébrica linear multiplicar \"c * r\", " +"produzindo uma matriz cujo número de linhas é o número de componentes em \"c" +"\" e cujo número de colunas é o número de componentes em \"r\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "Compõe transformação a partir de quatro vetores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "Decompõe transformação em quatro vetores." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8807,12 +8947,18 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"Expressão personalizada da Godot Shader Language, com quantidade " +"personalizada de portas de entrada e saÃda. Esta é uma injeção direta de " +"código na função vértice/fragmento/luz, não a use para escrever as " +"declarações de função internas." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Retorna falloff baseado no produto escalar do normal da superfÃcie e da " +"direção de visualização da câmera (passe entradas associadas a ela)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9405,9 +9551,8 @@ msgstr "" "ou '\"'" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "A ação \"%s\" já existe!" +msgstr "Já existe uma ação com o nome '%s'." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -9574,6 +9719,11 @@ msgid "Settings saved OK." msgstr "Configurações Salvas." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Adicionar Evento de Ação de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobrescrever para Funcionalidade" @@ -9713,6 +9863,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Predefinição..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9881,10 +10035,6 @@ msgstr "Para Maiúscula" msgid "Reset" msgstr "Recompor" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Erro" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparentar Nó" @@ -9942,6 +10092,11 @@ msgid "Instance Scene(s)" msgstr "Instanciar Cena(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Salvar Ramo como Cena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instânciar Cena Filha" @@ -9984,8 +10139,23 @@ msgid "Make node as Root" msgstr "Tornar Raiz o Nó" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Excluir Nó(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Excluir Nós" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Deletar Nó(s) de Shader Graph(s)" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Excluir Nós" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10410,19 +10580,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Rastreamento de pilha" +#, fuzzy +msgid "Warning:" +msgstr "Avisos:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Escolhe um ou mais itens da lista para mostrar o gráfico." +msgid "Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Erro" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Origem" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Origem" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Origem" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Rastreamento de pilha" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erros" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processo Filho Conectado" #: editor/script_editor_debugger.cpp @@ -10430,6 +10631,11 @@ msgid "Copy Error" msgstr "Copiar Erro" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Pontos de interrupção(Breakpoints)" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecionar a Instância Anterior" @@ -10446,6 +10652,11 @@ msgid "Profiler" msgstr "Profilador" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10458,6 +10669,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Escolhe um ou mais itens da lista para mostrar o gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso Memória de VÃdeo por Recurso:" @@ -10656,10 +10871,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estado" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10668,6 +10879,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "O argumento step é zero!" @@ -10822,6 +11037,15 @@ msgstr "Configurações do GridMap" msgid "Pick Distance:" msgstr "Escolha uma Distância:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Métodos de filtragem" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nome da classe não pode ser uma palavra reservada" @@ -10966,6 +11190,10 @@ msgid "Create a new variable." msgstr "Criar um novo retângulo." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinais:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Criar um novo polÃgono." @@ -11127,6 +11355,11 @@ msgid "Editing Signal:" msgstr "Editando Sinal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Tornar Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo de Base:" @@ -11283,9 +11516,13 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"O modelo de compilação do Android não foi encontrado, por favor instale " +"modelos relevantes." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12077,6 +12314,44 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Properties:" +#~ msgstr "Propriedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propriedades do Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerações:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descrição da Classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descrições da Propriedade:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descrições do Método:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Isso instalará o projeto Android para compilações personalizadas.\n" +#~ "Note que, para usá-lo, ele precisa estar habilitado por predefinição de " +#~ "exportação." + +#~ msgid "Reverse sorting." +#~ msgstr "Inverter ordenação." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Excluir Nó(s)?" + #~ msgid "No Matches" #~ msgstr "Sem Correspondências" @@ -12320,9 +12595,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanciar a(s) cena(s) selecionada como filho do nó selecionado." -#~ msgid "Warnings:" -#~ msgstr "Avisos:" - #~ msgid "Font Size:" #~ msgstr "Tamanho da Fonte:" @@ -12364,9 +12636,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Select a split to erase it." #~ msgstr "Selecione um item de configuração primeiro!" -#~ msgid "No name provided" -#~ msgstr "Nenhum nome fornecido" - #~ msgid "Add Node.." #~ msgstr "Adicionar Nó.." @@ -12507,9 +12776,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Warning" #~ msgstr "Aviso" -#~ msgid "Error:" -#~ msgstr "Erro:" - #~ msgid "Function:" #~ msgstr "Função:" @@ -12591,9 +12857,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar Nó(s) de Grafo(s)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Deletar Nó(s) de Shader Graph(s)" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Erro: VÃnculo de Conexão CÃclico" @@ -13041,9 +13304,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Pick New Name and Location For:" #~ msgstr "Escolha Novo Nome e Localização Para:" -#~ msgid "No files selected!" -#~ msgstr "Nenhum arquivo selecionado!" - #~ msgid "Info" #~ msgstr "Informação" @@ -13442,12 +13702,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Scaling to %s%%." #~ msgstr "Escalonando para %s%%." -#~ msgid "Up" -#~ msgstr "Acima" - -#~ msgid "Down" -#~ msgstr "Abaixo" - #~ msgid "Bucket" #~ msgstr "Balde" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 7016f39d39..b92e719358 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-29 19:20+0000\n" +"PO-Revision-Date: 2019-09-07 13:52+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -69,6 +69,35 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "Em chamada para '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Combinar" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Livre" @@ -138,29 +167,24 @@ msgid "Anim Change Call" msgstr "Anim Mudar Chamada" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Mudar Tempo do Keyframe" +msgstr "Anim Multi Mudar Tempo do Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Anim Mudar Transição" +msgstr "Anim Multi Mudar Transição" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Anim Mudar Transformação" +msgstr "Anim Multi Mudar Transformação" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Anim Mudar Valor do Keyframe" +msgstr "Anim Multi Mudar Valor do Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Anim Mudar Chamada" +msgstr "Anim Multi Mudar Chamada" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -491,6 +515,12 @@ msgid "Select None" msgstr "Selecionar Nenhum" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Caminho para um nó AnimationPlayer contendo animações não está definido." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Apenas mostrar faixas de nós selecionados na árvore." @@ -669,14 +699,12 @@ msgid "Replaced %d occurrence(s)." msgstr "SubstituÃdo %d ocorrência(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Encontrada(s) %d correspondência(s)." +msgstr "%d correspondência." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Encontrada(s) %d correspondência(s)." +msgstr "%d correspondências." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -814,7 +842,8 @@ msgstr "ImpossÃvel conectar sinal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -915,7 +944,8 @@ msgstr "Procurar:" msgid "Matches:" msgstr "Correspondências:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1129,12 +1159,10 @@ msgid "License" msgstr "Licença" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licença de Terceiros" +msgstr "Licenças de Terceiros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1159,9 +1187,8 @@ msgid "Licenses" msgstr "Licenças" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Error ao abrir Ficheiro comprimido, não está no formato zip." +msgstr "Erro ao abrir ficheiro comprimido, não está no formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1229,7 +1256,8 @@ msgid "Delete Bus Effect" msgstr "Apagar Efeito de Barramento" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Barramento de áudio, arrastar e largar para reorganizar." #: editor/editor_audio_buses.cpp @@ -1421,6 +1449,7 @@ msgid "Add AutoLoad" msgstr "Adicionar Carregamento Automático" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Caminho:" @@ -1650,6 +1679,7 @@ msgstr "Tornar Atual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Novo" @@ -1720,6 +1750,7 @@ msgid "New Folder..." msgstr "Nova Diretoria..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Atualizar" @@ -1795,32 +1826,28 @@ msgid "Move Favorite Down" msgstr "Mover Favorito para Baixo" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "Ir para a pasta acima." +msgstr "Ir para a pasta anterior." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "Ir para a pasta acima." +msgstr "Ir para a pasta seguinte." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Ir para a pasta acima." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Procurar ficheiros" +msgstr "Atualizar ficheiros." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "(Não) tornar favorita atual pasta." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "Alternar visibilidade de ficheiros escondidos." +msgstr "Alternar a visibilidade de ficheiros escondidos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1881,7 +1908,8 @@ msgid "Inherited by:" msgstr "Herdado por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Breve Descrição:" #: editor/editor_help.cpp @@ -1889,38 +1917,18 @@ msgid "Properties" msgstr "Propriedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propriedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propriedades do Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propriedades do Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinais:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerações" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerações:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1929,19 +1937,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descrição da Classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descrição da Classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriais Online:" #: editor/editor_help.cpp @@ -1959,10 +1960,6 @@ msgid "Property Descriptions" msgstr "Descrições da Propriedade" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descrições da Propriedade:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1975,10 +1972,6 @@ msgid "Method Descriptions" msgstr "Descrições do Método" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descrições do Método:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2047,8 +2040,8 @@ msgstr "SaÃda:" msgid "Copy Selection" msgstr "Copiar Seleção" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2061,9 +2054,52 @@ msgstr "Limpar" msgid "Clear Output" msgstr "Limpar SaÃda" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Parar" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "InÃcio" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Download" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nó" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nova Janela" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2393,9 +2429,8 @@ msgid "Close Scene" msgstr "Fechar Cena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Fechar Cena" +msgstr "Reabrir Cena Fechada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2512,9 +2547,8 @@ msgid "Close Tab" msgstr "Fechar Separador" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Fechar Separador" +msgstr "Desfazer Fechar Separador" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2647,19 +2681,29 @@ msgid "Project" msgstr "Projeto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Configurações de Projeto" +msgstr "Configurações de Projeto..." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Versão:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Exportar" +msgstr "Exportar..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar Modelo Android de Compilação" +msgstr "Instalar Modelo Android de Compilação..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2670,9 +2714,8 @@ msgid "Tools" msgstr "Ferramentas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Órfãos" +msgstr "Explorador de Recursos Órfãos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2774,9 +2817,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configurações do Editor" +msgstr "Configurações do Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2812,14 +2854,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Pasta de Configurações do Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gerir CaracterÃsticas do Editor" +msgstr "Gerir CaracterÃsticas do Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gerir Modelos de Exportação" +msgstr "Gerir Modelos de Exportação..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2875,10 +2915,6 @@ msgstr "Pausar a Cena" msgid "Stop the scene." msgstr "Para a Cena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Parar" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Executa a cena editada." @@ -2929,10 +2965,6 @@ msgid "Inspector" msgstr "Inspetor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nó" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Painel do Fundo" @@ -2954,17 +2986,22 @@ msgstr "Gerir Modelos" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"O projeto Android para compilações personalizadas será instalado.\n" -"Para o utilizar, terá de ser ativado nas predefinições de exportação." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "O modelo de compilação Android está instalado e não será substituÃdo.\n" "Remova manualmente a diretoria \"build\" antes de repetir esta operação." @@ -3029,6 +3066,11 @@ msgstr "Abrir o Editor seguinte" msgid "Open the previous Editor" msgstr "Abrir o Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Fonte de superfÃcie não especificada." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "A criar pré-visualizações de Malha" @@ -3038,6 +3080,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3066,11 +3113,6 @@ msgstr "Estado:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "InÃcio" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3112,9 +3154,8 @@ msgid "Calls" msgstr "Chamadas" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "Editar Tema" +msgstr "Editar Texto:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" @@ -3287,9 +3328,8 @@ msgid "Import From Node:" msgstr "Importar do Nó:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" -msgstr "Transferir novamente" +msgstr "Retransferir" #: editor/export_template_manager.cpp msgid "Uninstall" @@ -3307,6 +3347,8 @@ msgstr "Download" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Modelos de exportação oficiais não estão disponÃveis para compilações de " +"desenvolvimento." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3389,23 +3431,20 @@ msgid "Download Complete." msgstr "Download Completo." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "ImpossÃvel guardar tema para Ficheiro:" +msgstr "ImpossÃvel remover ficheiro temporário:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Falhou a instalação de Modelos. Os ficheiros problemáticos podem ser " -"encontrados em '%s'." +"Falhou a instalação de Modelos.\n" +"Os ficheiros problemáticos podem ser encontrados em '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Erro ao solicitar url: " +msgstr "Erro ao solicitar URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3592,9 +3631,8 @@ msgid "Move To..." msgstr "Mover para..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nova Cena" +msgstr "Nova Cena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3662,9 +3700,8 @@ msgid "Overwrite" msgstr "Sobrescrever" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Criar a partir da Cena" +msgstr "Criar Cena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3744,21 +3781,18 @@ msgid "Invalid group name." msgstr "Nome de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gerir Grupos" +msgstr "Renomear Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Apagar Modelo" +msgstr "Apagar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Nós fora do Grupo" @@ -3773,12 +3807,11 @@ msgstr "Nós no Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Grupos vazios serão removidos automaticamente." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Editor de Script" +msgstr "Editor de Grupo" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3877,9 +3910,10 @@ msgstr " Ficheiros" msgid "Import As:" msgstr "Importar Como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Predefinido..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Predefinições" #: editor/import_dock.cpp msgid "Reimport" @@ -3986,9 +4020,8 @@ msgid "MultiNode Set" msgstr "Conjunto MultiNode" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Selecionar um Nó para editar sinais e grupos." +msgstr "Selecione um único nó para editar sinais e grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4319,6 +4352,7 @@ msgid "Change Animation Name:" msgstr "Mudar o Nome da Animação:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Apagar Animação?" @@ -4766,37 +4800,32 @@ msgid "Request failed, return code:" msgstr "Falha na solicitação, código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Pedido falhado." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "ImpossÃvel guardar tema para Ficheiro:" +msgstr "ImpossÃvel guardar resposta para:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Erro de escrita." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Falha na solicitação, demasiados redirecionamentos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Redirecionar ciclo." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Falha na solicitação, código de retorno:" +msgstr "Falha na solicitação, tempo expirado" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tempo" +msgstr "Tempo expirado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4875,24 +4904,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importar" +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Inverter ordenação." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -4902,9 +4925,8 @@ msgid "Site:" msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Suporte..." +msgstr "Suporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4915,9 +4937,8 @@ msgid "Testing" msgstr "Em teste" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Carregar..." +msgstr "A Carregar..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5083,9 +5104,8 @@ msgid "Paste Pose" msgstr "Colar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Apagar Ossos" +msgstr "Limpar Guias" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5172,6 +5192,11 @@ msgid "Pan Mode" msgstr "Modo deslocamento" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo Execução:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Alternar Ajuste." @@ -5272,7 +5297,7 @@ msgstr "Apagar Ossos Personalizados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "Ver" +msgstr "Vista" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5818,26 +5843,23 @@ msgstr "Tempo de geração (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "As faces da geometria não contêm qualquer área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "O Nó não contêm geometria (faces)." +msgstr "A geometria não contêm quaisquer faces." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" não descende de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "O Nó não contêm geometria." +msgstr "\"%s\" não contem geometria." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "O Nó não contêm geometria." +msgstr "\"%s\" não contem geometria de faces." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6236,7 +6258,7 @@ msgstr "Instância:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6274,9 +6296,8 @@ msgid "Error writing TextFile:" msgstr "Erro ao escrever TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Tile não encontrado:" +msgstr "ImpossÃvel carregar ficheiro em:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6299,9 +6320,8 @@ msgid "Error Importing" msgstr "Erro ao importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Novo TextFile..." +msgstr "Novo Ficheiro de Texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6381,9 +6401,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir Script" +msgstr "Reabrir Script Fechado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6439,14 +6458,14 @@ msgid "Toggle Scripts Panel" msgstr "Alternar painel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Passar sobre" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Passar dentro" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Passar sobre" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Interrupção" @@ -6518,15 +6537,14 @@ msgid "Search Results" msgstr "Resultados da Pesquisa" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Limpar Cenas Recentes" +msgstr "Limpar Scripts Recentes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conecções ao método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Fonte" @@ -6643,9 +6661,8 @@ msgid "Complete Symbol" msgstr "Completar sÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Escalar Selecção" +msgstr "Avaliar Seleção" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6802,7 +6819,7 @@ msgstr "A escalar: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "A traduzir: " +msgstr "A transladar: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -6893,14 +6910,12 @@ msgid "Rear" msgstr "Trás" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" -msgstr "Alinhar com a Vista" +msgstr "Alinhar Transformação com Vista" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" -msgstr "Alinhar seleção com vista" +msgstr "Alinhar Rotação com Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6955,9 +6970,8 @@ msgid "Audio Listener" msgstr "Audição de áudio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Ativar Filtragem" +msgstr "Ativar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7013,7 +7027,7 @@ msgstr "Ajustar Nós ao Fundo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Não foi encontrado um chão sólido para encaixar a seleção." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7026,9 +7040,8 @@ msgstr "" "Alt+RMB: Seleção lista de profundidade" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo Espaço Local (%s)" +msgstr "Usar Espaço Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7125,9 +7138,8 @@ msgstr "Ver grelha" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configuração" +msgstr "Configuração..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7306,6 +7318,11 @@ msgid "(empty)" msgstr "(vazio)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Colar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animações:" @@ -7503,14 +7520,12 @@ msgid "Submenu" msgstr "Sub-menu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Item 1" +msgstr "Subitem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Item 2" +msgstr "Subitem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7622,17 +7637,25 @@ msgid "Enable Priority" msgstr "Ativar Prioridade" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Ficheiro..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+RMB: Desenho de Linha\n" -"Shift+Ctrl+RMB: Pintura de Retângulo" +"Shift+LMB: Desenho de Linha\n" +"Shift+Ctrl+LMB: Pintura de Retângulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7755,6 +7778,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Exibir nome dos tiles (segure tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Remover textura selecionada? Todos os tiles que a usam serão removidos." @@ -7925,6 +7953,111 @@ msgstr "Esta propriedade não pode ser alterada." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nome do parente do Nó, se disponÃvel" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Erro" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nenhum nome foi fornecido" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidade" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Criar novo retângulo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Mudar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renomear" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Apagar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Mudar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Apagar Selecionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Guardar tudo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Alterações de Script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Apenas GLES3)" @@ -8031,9 +8164,8 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Criar Nó Shader" +msgstr "Mostrar código-resultado do shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8164,6 +8296,14 @@ msgstr "" "falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Devolve um vetor associado se o valor lógico fornecido for verdadeiro ou " +"falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Devolve o resultado lógico da comparação entre dois parâmetros." @@ -8398,7 +8538,6 @@ msgid "Returns the square root of the parameter." msgstr "Devolve a raiz quadrada do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8408,12 +8547,11 @@ msgid "" msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), escalar(x) ).\n" "\n" -"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se x for maior que " +"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " "'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " "usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8590,9 +8728,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolação linear entre dois vetores." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolação linear entre dois vetores." +msgstr "Interpolação linear entre dois vetores usando um escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8619,7 +8756,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Devolve um vetor que aponta na direção da refração." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8629,12 +8765,11 @@ msgid "" msgstr "" "Função SmoothStep( vetor(limite0), vetor(limite1), vetor(x) ).\n" "\n" -"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se x for maior que " +"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " "'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " "usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8644,12 +8779,11 @@ msgid "" msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), vetor(x) ).\n" "\n" -"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se x for maior que " +"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " "'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " "usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8660,7 +8794,6 @@ msgstr "" "Devolve 0.0 se 'x' for menor que 'limite', senão devolve 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8723,6 +8856,9 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expressão personalizada em Linguagem Godot Shader, colocada sobre o shader " +"resultante. Pode colocar várias definições de função e chamá-las depois nas " +"Expressões. Pode também declarar variantes, uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9114,13 +9250,12 @@ msgid "Unnamed Project" msgstr "Projeto sem nome" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importar Projeto existente" +msgstr "Projeto Inexistente" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Erro: Projeto inexistente no sistema de ficheiros." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9219,12 +9354,11 @@ msgstr "" "O conteúdo da pasta não será modificado." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Remover %d projetos da lista?\n" +"Remover todos os projetos inexistentes da lista?\n" "O conteúdo das pastas não será modificado." #: editor/project_manager.cpp @@ -9246,12 +9380,11 @@ msgstr "" #: editor/project_manager.cpp msgid "Project Manager" -msgstr "Gestor de Projeto" +msgstr "Gestor de Projetos" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projeto" +msgstr "Projetos" #: editor/project_manager.cpp msgid "Scan" @@ -9482,6 +9615,11 @@ msgid "Settings saved OK." msgstr "Configuração guardada." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Adicionar evento ação de entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobrepor por caracterÃstica" @@ -9618,6 +9756,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Predefinido..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9785,10 +9927,6 @@ msgstr "Para Maiúsculas" msgid "Reset" msgstr "Restaurar" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Erro" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Recolocar Nó" @@ -9846,6 +9984,11 @@ msgid "Instance Scene(s)" msgstr "Cena(s) da Instância" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Guardar ramo como Cena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Cena filha" @@ -9886,8 +10029,23 @@ msgid "Make node as Root" msgstr "Tornar Nó Raiz" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Apagar Nó(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Apagar Nós" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Apagar Nó(s) Gráfico(s) Shader" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Apagar Nós" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9962,9 +10120,8 @@ msgid "Remove Node(s)" msgstr "Remover Nó(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Mudar nome de porta de saÃda" +msgstr "Mudar tipo de nó(s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10011,9 +10168,8 @@ msgid "Extend Script" msgstr "Estender Script" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "Recolocar Nó" +msgstr "Recolocar o Novo Nó" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10088,31 +10244,28 @@ msgid "Node configuration warning:" msgstr "Aviso de configuração do Nó:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Nó tem conexões e grupos.\n" -"Clique para mostrar doca dos sinais." +"Nó tem %s conexão(ões) e %s grupo(s).\n" +"Clique para mostrar doca de sinais." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Nó tem conexões.\n" -"Clique para mostrar doca dos sinais." +"Nó tem %s conexão(ões).\n" +"Clique para mostrar doca de sinais." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Nó está em grupo(s).\n" -"Clique para mostrar doca dos grupos." +"Nó está em %s grupo(s).\n" +"Clique para mostrar doca de grupos." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10207,9 +10360,8 @@ msgid "Error loading script from %s" msgstr "Erro ao carregar Script de '%s'" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sobrescrever" +msgstr "Sobrepõe" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10288,19 +10440,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Rastreamento de Pilha" +#, fuzzy +msgid "Warning:" +msgstr "Avisos:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Escolha um ou mais itens da lista para exibir o gráfico." +msgid "Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Erro" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Fonte" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Fonte" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Fonte" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Rastreamento de Pilha" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erros" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processo filho conectado" #: editor/script_editor_debugger.cpp @@ -10308,6 +10491,11 @@ msgid "Copy Error" msgstr "Copiar Erro" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Pontos de paragem" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecionar instância anterior" @@ -10324,6 +10512,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10336,6 +10529,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Escolha um ou mais itens da lista para exibir o gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de utilização de Memória VÃdeo por recurso:" @@ -10532,10 +10729,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10544,6 +10737,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "O argumento \"step\" é zero!" @@ -10697,6 +10894,15 @@ msgstr "Configurações do GridMap" msgid "Pick Distance:" msgstr "Distância de escolha:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Métodos de filtro" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nome de classe não pode ser uma palavra-chave reservada" @@ -10822,28 +11028,28 @@ msgid "Set Variable Type" msgstr "Definir tipo de variável" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Não pode coincidir com um nome de um tipo incorporado já existente." +msgstr "Sobrepõe-se a função incorporada." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Criar novo retângulo." +msgstr "Criar uma nova função." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variáveis:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Criar novo retângulo." +msgstr "Criar uma nova variável." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinais:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Criar um novo polÃgono." +msgstr "Criar um novo sinal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -10899,7 +11105,7 @@ msgstr "" msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Pressione Ctrl para largar um Getter. Pressione Shift para largar uma " -"Assinatura genérica." +"assinatura genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." @@ -10919,7 +11125,7 @@ msgstr "Pressione Ctrl para largar um Setter variável." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "Adicionar Nó de carregamento prévio" +msgstr "Adicionar Nó de Pré-carregamento" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -11002,6 +11208,11 @@ msgid "Editing Signal:" msgstr "A editar Sinal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Tornar Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo de Base:" @@ -11075,22 +11286,22 @@ msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "VariableGet não encontrada no Script: " +msgstr "VariableGet não encontrado no script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "VariableSet não encontrada no Script: " +msgstr "VariableSet não encontrado no script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "ImpossÃvel processar gráfico, Nó personalizado com Método no_step()." +msgstr "ImpossÃvel processar gráfico, Nó personalizado sem método _step()." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" -"Valor de retorno from _step() inválido, tem de ser inteiro (seq out), ou " +"Valor de retorno de _step() inválido, tem de ser inteiro (seq out), ou " "string (error)." #: modules/visual_script/visual_script_property_selector.cpp @@ -11155,8 +11366,10 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "Caminho inválido para Android SDK no Editor de Configurações." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Projeto Android não está instalado para compilação. Instale-o no menu do " "Editor." @@ -11343,7 +11556,7 @@ msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"Só é permitido um CanvasModulate visÃvel por Cena (ou grupo de Cenas " +"Só é permitido um CanvasModulate visÃvel por cena (ou grupo de cenas " "instanciadas). O primeiro a ser criado funcionará, enquanto o resto será " "ignorado." @@ -11943,6 +12156,43 @@ msgstr "Variações só podem ser atribuÃdas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Properties:" +#~ msgstr "Propriedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propriedades do Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerações:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descrição da Classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descrições da Propriedade:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descrições do Método:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "O projeto Android para compilações personalizadas será instalado.\n" +#~ "Para o utilizar, terá de ser ativado nas predefinições de exportação." + +#~ msgid "Reverse sorting." +#~ msgstr "Inverter ordenação." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Apagar Nó(s)?" + #~ msgid "No Matches" #~ msgstr "Sem combinações" @@ -12368,9 +12618,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgstr "" #~ "Instancie a(s) Cena(s) selecionada(s) como filha(s) do Nó selecionado." -#~ msgid "Warnings:" -#~ msgstr "Avisos:" - #~ msgid "Font Size:" #~ msgstr "Tamanho do tipo de letra:" @@ -12412,9 +12659,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Select a split to erase it." #~ msgstr "Selecionar uma separação para a apagar." -#~ msgid "No name provided" -#~ msgstr "Nenhum nome foi fornecido" - #~ msgid "Add Node.." #~ msgstr "Adicionar Nó.." @@ -12547,9 +12791,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Warning" #~ msgstr "Aviso" -#~ msgid "Error:" -#~ msgstr "Erro:" - #~ msgid "Function:" #~ msgstr "Função:" @@ -12631,9 +12872,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar Nó(s)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Apagar Nó(s) Gráfico(s) Shader" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Erro: conexão cÃclica" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 93589e06f6..8204df8633 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -62,6 +62,35 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Amestecare" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratuit" @@ -497,6 +526,11 @@ msgid "Select None" msgstr "Mod Selectare" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "SelectaÈ›i un Animator din Copacul Scenă să editaÈ›i animaÈ›ii." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -833,7 +867,8 @@ msgstr "ConectaÈ›i Semnal:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -942,7 +977,8 @@ msgstr "CautaÈ›i:" msgid "Matches:" msgstr "Potriviri:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1262,7 +1298,8 @@ msgid "Delete Bus Effect" msgstr "ȘtergeÈ›i Pista Efect" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Pista Audio, TrageÈ›i È™i PlasaÈ›i pentru a rearanja." #: editor/editor_audio_buses.cpp @@ -1463,6 +1500,7 @@ msgid "Add AutoLoad" msgstr "AdaugaÈ›i AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cale:" @@ -1702,6 +1740,7 @@ msgstr "Curent:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1782,6 +1821,7 @@ msgid "New Folder..." msgstr "Director Nou..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "ReîmprospătaÈ›i" @@ -1945,7 +1985,8 @@ msgid "Inherited by:" msgstr "MoÅŸtenit de:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descriere Scurtă:" #: editor/editor_help.cpp @@ -1953,41 +1994,19 @@ msgid "Properties" msgstr "Proprietăți" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metode" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metode" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Proprietăți" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Proprietăți" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Semnale:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerări" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerări:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1996,21 +2015,13 @@ msgid "Constants" msgstr "Constante" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constante:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Descriere" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Descriere:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Tutoriale Internet:" #: editor/editor_help.cpp @@ -2029,11 +2040,6 @@ msgid "Property Descriptions" msgstr "Descriere Proprietate:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Descriere Proprietate:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2048,11 +2054,6 @@ msgid "Method Descriptions" msgstr "Descrierea metodei:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Descrierea metodei:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2131,8 +2132,8 @@ msgstr "AfiÈ™are:" msgid "Copy Selection" msgstr "ElminaÈ›i SelecÈ›ia" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2145,6 +2146,50 @@ msgstr "Curăță" msgid "Clear Output" msgstr "Curăță AfiÈ™area" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "OpreÈ™te" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Start!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Descarcă" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nod" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2743,6 +2788,19 @@ msgstr "Proiect" msgid "Project Settings..." msgstr "Setări ale Proiectului" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versiune:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2972,10 +3030,6 @@ msgstr "ÃŽntrerupere Scenă" msgid "Stop the scene." msgstr "OpreÈ™te scena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "OpreÈ™te" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Rulează scena editată." @@ -3030,10 +3084,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nod" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Extinde toate" @@ -3057,15 +3107,21 @@ msgstr "Administrează Șabloanele de Export" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3128,6 +3184,11 @@ msgstr "Deschide Editorul următor" msgid "Open the previous Editor" msgstr "Deschide Editorul anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nicio sursă de suprafață specificată." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Se creează Previzualizările Mesh-ului" @@ -3138,6 +3199,11 @@ msgstr "Miniatură..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Execută Scriptul" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Editează Poligon" @@ -3167,12 +3233,6 @@ msgstr "Stare:" msgid "Edit:" msgstr "Modificare" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Start!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Măsura:" @@ -4003,8 +4063,9 @@ msgstr " FiÈ™iere" msgid "Import As:" msgstr "Importă Ca:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Presetare..." #: editor/import_dock.cpp @@ -4476,6 +4537,7 @@ msgid "Change Animation Name:" msgstr "Schimbă Numele AnimaÈ›iei:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Ștergi AnimaÈ›ia?" @@ -5065,11 +5127,6 @@ msgid "Sort:" msgstr "Sorare:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Se Solicită..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categorie:" @@ -5367,6 +5424,11 @@ msgstr "Mod ÃŽn Jur" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Modul de ExecuÈ›ie:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Comutare snapping" @@ -6473,7 +6535,7 @@ msgstr "Instanță :" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6690,11 +6752,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6779,7 +6841,7 @@ msgstr "Curăță Scenele Recente" msgid "Connections to method:" msgstr "ConectaÈ›i la Nod:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resursă" @@ -7587,6 +7649,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Mod Mutare" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "AnimaÈ›ie" @@ -7918,6 +7985,15 @@ msgid "Enable Priority" msgstr "Editează Filtrele" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrează fiÈ™ierele..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8065,6 +8141,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Elimină Obiectul Selectat" @@ -8240,6 +8321,109 @@ msgstr "Această operaÈ›ie nu se poate face fără o scenă." msgid "TileSet" msgstr "Set_de_Plăci..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Niciun nume furnizat" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunitate" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "CreaÈ›i %s Nou" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "SchimbaÈ›i" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "RedenumeÈ™te" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ȘtergeÈ›i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "SchimbaÈ›i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ScalaÈ›i SelecÈ›ia" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ÃŽnlocuiÈ›i Tot" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizează Modificările Scriptului" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8495,6 +8679,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9717,6 +9906,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Deplasare punct pe curbă" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9856,6 +10050,10 @@ msgid "Plugins" msgstr "Plugin-uri" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Presetare..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10027,10 +10225,6 @@ msgstr "" msgid "Reset" msgstr "ResetaÈ›i Zoom-area" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10086,6 +10280,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10127,10 +10325,24 @@ msgid "Make node as Root" msgstr "Salvează Scena" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Creează Nod" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Creează Nod" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10535,11 +10747,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Eroare!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Eroare!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Eroare!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Resursă" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resursă" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resursă" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10547,14 +10789,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Deconectat" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Șterge puncte" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10571,6 +10819,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportă Proiectul" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10583,6 +10836,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10785,10 +11042,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10797,6 +11050,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10951,6 +11208,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Proprietățile obiectului." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11091,6 +11357,10 @@ msgid "Create a new variable." msgstr "CreaÈ›i %s Nou" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Semnale:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Creează un nou poligon de la zero." @@ -11251,6 +11521,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Creează Oase" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11400,7 +11675,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12058,6 +12334,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metode" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Proprietăți" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerări:" + +#~ msgid "Constants:" +#~ msgstr "Constante:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Descriere:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Descriere Proprietate:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Descrierea metodei:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Se Solicită..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12206,9 +12512,6 @@ msgstr "" #~ msgid "Splits" #~ msgstr "Divizare cale" -#~ msgid "No name provided" -#~ msgstr "Niciun nume furnizat" - #~ msgid "Create Poly" #~ msgstr "Crează Poligon" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 3e61d4d683..f6620b5aef 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -55,12 +55,13 @@ # knightpp <kotteam99@gmail.com>, 2019. # КонÑтантин Рин <email.to.rean@gmail.com>, 2019. # Maxim Samburskiy <alpacones@outlook.com>, 2019. +# Dima Koshel <form.eater@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" -"Last-Translator: КонÑтантин Рин <email.to.rean@gmail.com>\n" +"PO-Revision-Date: 2019-09-19 05:27+0000\n" +"Last-Translator: ÐлекÑандр <ol-vin@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -111,6 +112,35 @@ msgstr "ÐедопуÑтимые аргументы Ð´Ð»Ñ Ð¿Ð¾ÑÑ‚Ñ€Ð¾ÐµÐ½Ð¸Ñ msgid "On call to '%s':" msgstr "Ðа вызове '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Сочетание" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ОÑвободить" @@ -496,6 +526,7 @@ msgstr "" "один трек." #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" @@ -507,6 +538,16 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Ðта Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ñ‚Ð½Ð¾ÑитÑÑ Ðº импортированной Ñцене, поÑтому Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² " +"импортированных дорожках не ÑохранÑÑŽÑ‚ÑÑ.\n" +"\n" +"Чтобы включить возможноÑть Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑких дорожек, перейдите к " +"наÑтройкам импорта Ñцены и уÑтановите Ñледующие параметры\n" +"\"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ > Хранение(Animation > Storage)\" в меню \"Файлы(Files)\", " +"выберите \"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ > СохранÑть пользовательÑкие дорожки(Animation > Keep " +"Custom Tracks)\", а затем импортируйте заново.\n" +"Кроме того, можно иÑпользовать предуÑтановку импорта, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð¸Ñ€ÑƒÐµÑ‚ " +"анимацию Ð´Ð»Ñ Ñ€Ð°Ð·Ð´ÐµÐ»ÐµÐ½Ð¸Ñ Ñ„Ð°Ð¹Ð»Ð¾Ð²." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -522,6 +563,11 @@ msgid "Select None" msgstr "СброÑить выделение" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Путь к узлу AnimationPlayer, Ñодержащему анимацию, не задан." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Показывать треки только выделенных в дереве узлов." @@ -847,7 +893,8 @@ msgstr "Ðе удаетÑÑ Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡Ð¸Ñ‚ÑŒ Ñигнал" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -948,7 +995,8 @@ msgstr "ПоиÑк:" msgid "Matches:" msgstr "СовпадениÑ:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1261,7 +1309,8 @@ msgid "Delete Bus Effect" msgstr "Удалить Ñффект шины" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Ðудио шина, перетащите Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ñ€ÑƒÐ¿Ð¿Ð¸Ñ€Ð¾Ð²ÐºÐ¸." #: editor/editor_audio_buses.cpp @@ -1452,6 +1501,7 @@ msgid "Add AutoLoad" msgstr "Добавить в автозагрузку" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Путь:" @@ -1463,7 +1513,7 @@ msgstr "Ð˜Ð¼Ñ Ð£Ð·Ð»Ð°:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" -msgstr "ИмÑ" +msgstr "Ðазвание" #: editor/editor_autoload_settings.cpp msgid "Singleton" @@ -1692,6 +1742,7 @@ msgstr "Выбранный:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ðовый" @@ -1715,7 +1766,6 @@ msgid "Class Options" msgstr "ОпиÑание клаÑÑа" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "New profile name:" msgstr "Ðовое имÑ:" @@ -1725,9 +1775,8 @@ msgid "Erase Profile" msgstr "Стереть облаÑть" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Profile(s)" -msgstr "Импортированный проект" +msgstr "Импортировать проект" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1769,6 +1818,7 @@ msgid "New Folder..." msgstr "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Обновить" @@ -1905,6 +1955,8 @@ msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"МножеÑтво импортируемых объектов разного типа указывают на файл %s, импорт " +"прерван" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1927,7 +1979,8 @@ msgid "Inherited by:" msgstr "УнаÑледован:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Краткое опиÑание:" #: editor/editor_help.cpp @@ -1935,38 +1988,18 @@ msgid "Properties" msgstr "СвойÑтва" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "СвойÑтва:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методы" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Методы:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "СвойÑтва темы" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "СвойÑтва темы:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Сигналы:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ПеречиÑлениÑ" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ПеречиÑлениÑ:" - -#: editor/editor_help.cpp msgid "enum " msgstr "перечиÑление " @@ -1975,19 +2008,12 @@ msgid "Constants" msgstr "КонÑтанты" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанты:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "ОпиÑание клаÑÑа" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "ОпиÑание клаÑÑа:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Онлайн уроки:" #: editor/editor_help.cpp @@ -2005,10 +2031,6 @@ msgid "Property Descriptions" msgstr "ОпиÑание ÑвойÑтв" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ОпиÑание ÑвойÑтв:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2021,10 +2043,6 @@ msgid "Method Descriptions" msgstr "ОпиÑание методов" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "ОпиÑание методов:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2093,8 +2111,8 @@ msgstr "Вывод:" msgid "Copy Selection" msgstr "Копировать выделенное" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2107,6 +2125,48 @@ msgstr "ОчиÑтить" msgid "Clear Output" msgstr "ОчиÑтить вывод" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "ОÑтановить" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "ЗапуÑтить" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Вниз" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Вверх" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Узел" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2699,6 +2759,19 @@ msgstr "Проект" msgid "Project Settings..." msgstr "Параметры проекта" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ВерÑиÑ:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "ÐкÑпортировать..." @@ -2924,10 +2997,6 @@ msgstr "ПриоÑтановить Ñцену" msgid "Stop the scene." msgstr "ОÑтановить Ñцену." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "ОÑтановить" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "ЗапуÑтить текущую Ñцену." @@ -2979,10 +3048,6 @@ msgid "Inspector" msgstr "ИнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Узел" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Развернуть нижнюю панель" @@ -3007,16 +3072,25 @@ msgstr "Управление шаблонами ÑкÑпорта" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" +"Шаблон Ñборки Android уже уÑтановлен и не будет перезапиÑан.\n" +"Перед повторной попыткой удалите каталог \"build\" вручную." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3078,6 +3152,11 @@ msgstr "Открыть Ñледующий редактор" msgid "Open the previous Editor" msgstr "Открыть предыдущий редактор" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "ПоверхноÑть иÑточника не определена." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Создание предпроÑмотра" @@ -3087,6 +3166,11 @@ msgid "Thumbnail..." msgstr "Миниатюра..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Открыть Ñкрипт" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Редактировать дополнение" @@ -3115,11 +3199,6 @@ msgstr "СтатуÑ:" msgid "Edit:" msgstr "Редактировать:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "ЗапуÑтить" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Единица измерениÑ:" @@ -3355,7 +3434,7 @@ msgstr "Загрузка" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Официальные шаблоны ÑкÑпорта недоÑтупны Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ñ… Ñборок." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3736,10 +3815,13 @@ msgid "Filters:" msgstr "Фильтры:" #: editor/find_in_files.cpp +#, fuzzy msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"Включает в ÑÐµÐ±Ñ Ñ„Ð°Ð¹Ð»Ñ‹ Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼Ð¸ раÑширениÑми. Добавьте или удалите их в " +"ProjectSettings." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3820,7 +3902,7 @@ msgstr "Узлы в Группе" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "ПуÑтые группы будут автоматичеÑки удалены." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3923,9 +4005,10 @@ msgstr " Файлы" msgid "Import As:" msgstr "Импортировать как:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "ПредуÑтановка..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ПредуÑтановки" #: editor/import_dock.cpp msgid "Reimport" @@ -4364,6 +4447,7 @@ msgid "Change Animation Name:" msgstr "Изменить Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Удалить анимацию?" @@ -4826,7 +4910,7 @@ msgstr "Ðевозможно Ñохранить тему в файл:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Ошибка запиÑи." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4938,10 +5022,6 @@ msgid "Sort:" msgstr "Сортировать:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "ÐžÐ±Ñ€Ð°Ñ‚Ð½Ð°Ñ Ñортировка." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "КатегориÑ:" @@ -5223,6 +5303,11 @@ msgid "Pan Mode" msgstr "Режим оÑмотра" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Режим запуÑка:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Переключить привÑзки." @@ -5659,7 +5744,7 @@ msgstr "Создать вогнутую форму" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" -msgstr "" +msgstr "Ðе удалоÑÑŒ Ñоздать форму!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape(s)" @@ -5901,14 +5986,12 @@ msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Узел не Ñодержит геометрии." +msgstr "\"%s\" не Ñодержит геометрии." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Узел не Ñодержит геометрии." +msgstr "\"%s\" не Ñодержит геометрии Ñ Ð³Ñ€Ð°Ð½Ñми." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6309,7 +6392,7 @@ msgstr "ÐкземплÑÑ€:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6515,14 +6598,14 @@ msgid "Toggle Scripts Panel" msgstr "Переключить панель Ñкриптов" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Шаг через" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Шаг в" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Шаг через" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Пауза" @@ -6605,7 +6688,7 @@ msgstr "ОчиÑтить поÑледние Ñцены" msgid "Connections to method:" msgstr "ПриÑоединить к узлу:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "ИÑточник" @@ -7401,6 +7484,11 @@ msgid "(empty)" msgstr "(пуÑто)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Ð’Ñтавить кадр" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Ðнимации:" @@ -7730,6 +7818,15 @@ msgid "Enable Priority" msgstr "Редактировать приоритет тайла" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ОтÑортировать файлы..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "РиÑовать тайл" @@ -7876,6 +7973,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Отобразить имена плиток (удерживать нажатой клавишу Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Удалить выделенную текÑтуру? Ðто удалит вÑе тайлы, которые её иÑпользуют." @@ -8046,6 +8148,112 @@ msgstr "Ðто ÑвойÑтво не может быть изменено." msgid "TileSet" msgstr "Ðабор Тайлов" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Ð˜Ð¼Ñ Ñ€Ð¾Ð´Ð¸Ñ‚ÐµÐ»ÑŒÑкого узла, еÑли оно доÑтупно" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Ошибка" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ðе указано имÑ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "СообщеÑтво" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "ПропиÑные" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Создать новый прÑмоугольник." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Изменить" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Переименовать" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Удалить" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Изменить" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Удалить выделенное" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Сохранить вÑÑ‘" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Ð¡Ð¸Ð½Ñ…Ñ€Ð¾Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ð¹ в Ñкриптах" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "СтатуÑ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Файлы не выбраны!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(только GLES3)" @@ -8295,6 +8503,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9568,6 +9781,11 @@ msgid "Settings saved OK." msgstr "ÐаÑтройки Ñохранены нормально." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Добавить дейÑтвие" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Переопределение СвойÑтва" @@ -9705,6 +9923,10 @@ msgid "Plugins" msgstr "Плагины" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ПредуÑтановка..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Ðоль" @@ -9875,10 +10097,6 @@ msgstr "Ð’ верхний региÑтр" msgid "Reset" msgstr "СброÑить" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Ошибка" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Переподчинить узел" @@ -9936,6 +10154,11 @@ msgid "Instance Scene(s)" msgstr "Дополнить Ñценой(ами)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Сохранить ветку, как Ñцену" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Добавить дочернюю Ñцену" @@ -9978,8 +10201,23 @@ msgid "Make node as Root" msgstr "Сделать узел корневым" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Удалить узел(узлы)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Удалить узлы" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Удалить узел(Ñ‹) графа шейдера" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Удалить узлы" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10402,20 +10640,50 @@ msgid "Bytes:" msgstr "Байты:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "ТраÑÑировка Стека" +#, fuzzy +msgid "Warning:" +msgstr "ПредупреждениÑ:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" -"Выбрать один или неÑколько Ñлементов из ÑпиÑка, чтобы отобразить график." +msgid "Error:" +msgstr "Ошибка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Копировать ошибку" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Ошибка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ИÑточник" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ИÑточник" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ИÑточник" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "ТраÑÑировка Стека" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Ошибки" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Дочерний процеÑÑ ÑвÑзан" #: editor/script_editor_debugger.cpp @@ -10423,6 +10691,11 @@ msgid "Copy Error" msgstr "Копировать ошибку" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Точки оÑтанова" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ОÑмотреть предыдущий ÑкземплÑÑ€" @@ -10439,6 +10712,11 @@ msgid "Profiler" msgstr "Профайлер" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ÐкÑпортировать проект" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Параметр" @@ -10451,6 +10729,11 @@ msgid "Monitors" msgstr "Мониторинг" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" +"Выбрать один или неÑколько Ñлементов из ÑпиÑка, чтобы отобразить график." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "СпиÑок иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¿Ð°Ð¼Ñти реÑурÑами:" @@ -10648,10 +10931,6 @@ msgid "Library" msgstr "Библиотека" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "СтатуÑ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Библиотеки: " @@ -10660,6 +10939,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Ðргумент шага равен нулю!" @@ -10813,6 +11096,15 @@ msgstr "GridMap Параметры" msgid "Pick Distance:" msgstr "РаÑÑтоÑние выбора:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Режим фильтра:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Ð˜Ð¼Ñ ÐºÐ»Ð°ÑÑа не может быть зарезервированным ключевым Ñловом" @@ -10957,6 +11249,10 @@ msgid "Create a new variable." msgstr "Создать новый прÑмоугольник." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Сигналы:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Создать новый полигон." @@ -11118,6 +11414,11 @@ msgid "Editing Signal:" msgstr "Редактирование Ñигнала:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Сделать локальным" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Базовый тип:" @@ -11270,9 +11571,13 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"Шаблон Ñборки Android отÑутÑтвует, пожалуйÑта, уÑтановите ÑоответÑтвующие " +"шаблоны." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12060,6 +12365,44 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð msgid "Constants cannot be modified." msgstr "КонÑтанты не могут быть изменены." +#~ msgid "Properties:" +#~ msgstr "СвойÑтва:" + +#~ msgid "Methods:" +#~ msgstr "Методы:" + +#~ msgid "Theme Properties:" +#~ msgstr "СвойÑтва темы:" + +#~ msgid "Enumerations:" +#~ msgstr "ПеречиÑлениÑ:" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанты:" + +#~ msgid "Class Description:" +#~ msgstr "ОпиÑание клаÑÑа:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ОпиÑание ÑвойÑтв:" + +#~ msgid "Method Descriptions:" +#~ msgstr "ОпиÑание методов:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Данный процеÑÑ ÑƒÑтановит Android проект Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑких Ñборок.\n" +#~ "Обратите внимание, что Ð´Ð»Ñ ÐµÐ³Ð¾ работы, необходимо включить его в каждом " +#~ "преÑете ÑкÑпорта." + +#~ msgid "Reverse sorting." +#~ msgstr "ÐžÐ±Ñ€Ð°Ñ‚Ð½Ð°Ñ Ñортировка." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Удалить узел(узлы)?" + #~ msgid "No Matches" #~ msgstr "Ðет Ñовпадений" @@ -12308,9 +12651,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Добавить выбранную Ñцену(Ñ‹), в качеÑтве потомка выбранного узла." -#~ msgid "Warnings:" -#~ msgstr "ПредупреждениÑ:" - #~ msgid "Font Size:" #~ msgstr "Размер шрифта:" @@ -12353,9 +12693,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Select a split to erase it." #~ msgstr "Выберите разделение, чтобы Ñтереть его." -#~ msgid "No name provided" -#~ msgstr "Ðе указано имÑ" - #~ msgid "Add Node.." #~ msgstr "Добавить Узел.." @@ -12491,9 +12828,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Warning" #~ msgstr "Предупреждение" -#~ msgid "Error:" -#~ msgstr "Ошибка:" - #~ msgid "Function:" #~ msgstr "ФункциÑ:" @@ -12575,9 +12909,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Дублировать узел(Ñ‹) графа" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Удалить узел(Ñ‹) графа шейдера" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Ошибка: ЦикличеÑкое подключение" @@ -13018,9 +13349,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Pick New Name and Location For:" #~ msgstr "Выберете новое Ð¸Ð¼Ñ Ð¸ раÑположение длÑ:" -#~ msgid "No files selected!" -#~ msgstr "Файлы не выбраны!" - #~ msgid "Info" #~ msgstr "ИнформациÑ" @@ -13421,12 +13749,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Scaling to %s%%." #~ msgstr "МаÑштабирование до %s%%." -#~ msgid "Up" -#~ msgstr "Вверх" - -#~ msgid "Down" -#~ msgstr "Вниз" - #~ msgid "Bucket" #~ msgstr "Заливка" diff --git a/editor/translations/si.po b/editor/translations/si.po index 2492f11666..fbea8d1c7d 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -57,6 +57,34 @@ msgstr "'%s' ගොඩනà·à¶œà·“මට à·€à·à¶»à¶¯à·’ à¶à¶»à·Šà¶š" msgid "On call to '%s':" msgstr "'%s' ඇමà¶à·“ම:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "නිදහස්" @@ -475,6 +503,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -794,7 +826,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -895,7 +928,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1195,7 +1229,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1386,6 +1420,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1605,6 +1640,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1675,6 +1711,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1830,7 +1867,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1838,38 +1875,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1878,19 +1895,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1905,10 +1914,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1919,10 +1924,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1989,8 +1990,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2003,6 +2004,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2542,6 +2585,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2741,10 +2796,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2796,10 +2847,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2821,15 +2868,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2892,6 +2945,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2901,6 +2958,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2929,11 +2990,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3711,8 +3767,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4143,6 +4199,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4702,10 +4759,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4972,6 +5025,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6025,7 +6083,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6225,11 +6283,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6309,7 +6367,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7079,6 +7137,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "à·à·Šâ€à¶»à·’à¶:" @@ -7395,6 +7457,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7529,6 +7599,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7685,6 +7760,101 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "යà¶à·”රු මක෠දමන්න" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "à¶à·à¶»à·à¶œà¶à·Š යà¶à·”රු මක෠දමන්න" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7923,6 +8093,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9116,6 +9291,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9252,6 +9431,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9415,10 +9598,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9474,6 +9653,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9514,10 +9697,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "යà¶à·”රු මක෠දමන්න" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "යà¶à·”රු මක෠දමන්න" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9893,11 +10090,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "à¶šà·à¶©à¶´à¶" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9905,7 +10127,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9913,6 +10135,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9929,6 +10155,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9941,6 +10171,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10137,10 +10371,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10149,6 +10379,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10300,6 +10534,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10437,6 +10679,10 @@ msgid "Create a new variable." msgstr "à·ƒà·à¶¯à¶±à·Šà¶±" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10593,6 +10839,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10740,7 +10990,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 98d594e40d..348dd044e6 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -63,6 +63,34 @@ msgstr "Neplatné argumenty pre vytvorenie '%s'" msgid "On call to '%s':" msgstr "Pri volanà '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Voľné" @@ -481,6 +509,10 @@ msgid "Select None" msgstr "VÅ¡etky vybrané" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -807,7 +839,8 @@ msgstr "PripojiÅ¥ Signál: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -911,7 +944,8 @@ msgstr "HľadaÅ¥:" msgid "Matches:" msgstr "Zhody:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1226,7 +1260,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1419,6 +1453,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cesta:" @@ -1644,6 +1679,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1722,6 +1758,7 @@ msgid "New Folder..." msgstr "VytvoriÅ¥ adresár" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1880,50 +1917,29 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Popis:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Filter:" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "Filter:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signály:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "Popis:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1933,21 +1949,12 @@ msgid "Constants" msgstr "KonÅ¡tanty:" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "KonÅ¡tanty:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Popis:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1963,11 +1970,6 @@ msgid "Property Descriptions" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Popis:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1979,11 +1981,6 @@ msgid "Method Descriptions" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Popis:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2054,8 +2051,8 @@ msgstr "" msgid "Copy Selection" msgstr "OdstrániÅ¥ výber" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2069,6 +2066,48 @@ msgstr "" msgid "Clear Output" msgstr "Popis:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2615,6 +2654,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2817,10 +2868,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2873,10 +2920,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2899,15 +2942,21 @@ msgstr "VÅ¡etky vybrané" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2973,6 +3022,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2983,6 +3036,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Popis:" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Signály:" @@ -3011,11 +3069,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3818,9 +3871,10 @@ msgstr "Súbor:" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "NaÄÃtaÅ¥ predvolené" #: editor/import_dock.cpp msgid "Reimport" @@ -4263,6 +4317,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4836,10 +4891,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5116,6 +5167,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Režim Interpolácie" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6193,7 +6249,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6402,11 +6458,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6490,7 +6546,7 @@ msgstr "Popis:" msgid "Connections to method:" msgstr "PripojiÅ¥ k Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Prostriedok" @@ -7281,6 +7337,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "VložiÅ¥" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Popis:" @@ -7609,6 +7670,15 @@ msgid "Enable Priority" msgstr "Súbor:" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filter:" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7749,6 +7819,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "VÅ¡etky vybrané" @@ -7924,6 +7999,107 @@ msgstr "" msgid "TileSet" msgstr "Súbor:" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komunita" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "VytvoriÅ¥ adresár" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ZmeniÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "VÅ¡etky vybrané" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "VymazaÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ZmeniÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ZmeniÅ¥ veľkosÅ¥ výberu" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ZmeniÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8172,6 +8348,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9380,6 +9561,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "VÅ¡etky vybrané" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9518,6 +9704,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9682,10 +9872,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9741,6 +9927,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9782,10 +9972,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "VÅ¡etky vybrané" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "VÅ¡etky vybrané" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10182,11 +10386,39 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Zrkadlový" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Prostriedok" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Prostriedok" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Prostriedok" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10194,7 +10426,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -10202,6 +10434,11 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "VÅ¡etky vybrané" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10218,6 +10455,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "VytvoriÅ¥ adresár" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10230,6 +10472,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10428,10 +10674,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10440,6 +10682,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "argument \"step\"/krok je nulový!" @@ -10597,6 +10843,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filter:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10734,6 +10989,10 @@ msgid "Create a new variable." msgstr "VytvoriÅ¥ adresár" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "VytvoriÅ¥ adresár" @@ -10898,6 +11157,10 @@ msgid "Editing Signal:" msgstr "Signály:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11047,7 +11310,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11719,6 +11983,29 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Filter:" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "Popis:" + +#~ msgid "Constants:" +#~ msgstr "KonÅ¡tanty:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Popis:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Popis:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Popis:" + +#, fuzzy #~ msgid "Tool Select" #~ msgstr "VÅ¡etky vybrané" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index e369352868..9d36fee05d 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -66,6 +66,35 @@ msgstr "Neveljavni argumenti za construct '%s'" msgid "On call to '%s':" msgstr "Na klic '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "MeÅ¡aj" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Prosto" @@ -500,6 +529,12 @@ msgid "Select None" msgstr "Izberi Gradnik" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"ÄŒe želite urediti animacije, izberite AnimationPlayer iz drevesa scene." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -835,7 +870,8 @@ msgstr "Povezovanje Signala:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -943,7 +979,8 @@ msgstr "Iskanje:" msgid "Matches:" msgstr "Zadetki:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1262,7 +1299,8 @@ msgid "Delete Bus Effect" msgstr "IzbriÅ¡i uÄinek Vodila" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "ZvoÄno Vodilo, Povelci in Izpusti za preureditev." #: editor/editor_audio_buses.cpp @@ -1460,6 +1498,7 @@ msgid "Add AutoLoad" msgstr "Dodaj SamodejnoNalaganje" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pot:" @@ -1698,6 +1737,7 @@ msgstr "Trenutno:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1778,6 +1818,7 @@ msgid "New Folder..." msgstr "Nova Mapa..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Osveži" @@ -1941,7 +1982,8 @@ msgid "Inherited by:" msgstr "Podedovano od:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kratek Opis:" #: editor/editor_help.cpp @@ -1949,41 +1991,19 @@ msgid "Properties" msgstr "Lastnosti" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metode" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metode" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Lastnosti" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Lastnosti" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signali:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "OÅ¡tevilÄenja" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "OÅ¡tevilÄenja:" - -#: editor/editor_help.cpp msgid "enum " msgstr "oÅ¡tevil " @@ -1992,21 +2012,13 @@ msgid "Constants" msgstr "Konstante" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstante:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Opis" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Opis:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Spletne Vaje:" #: editor/editor_help.cpp @@ -2024,11 +2036,6 @@ msgid "Property Descriptions" msgstr "Opis lastnosti:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Opis lastnosti:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2042,11 +2049,6 @@ msgid "Method Descriptions" msgstr "Opis Metode:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Opis Metode:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2125,8 +2127,8 @@ msgstr "Izhod:" msgid "Copy Selection" msgstr "Odstrani izbrano" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2139,6 +2141,50 @@ msgstr "PoÄisti" msgid "Clear Output" msgstr "PoÄisti Izhod" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Ustavi" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Zaženi!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Prenesi" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Gradnik" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2729,6 +2775,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Nastavitve Projekta" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "RazliÄica:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2956,10 +3015,6 @@ msgstr "Zaustavi prizor" msgid "Stop the scene." msgstr "Ustavi Prizor." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Ustavi" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Zaženi prizor u urejanju." @@ -3015,10 +3070,6 @@ msgid "Inspector" msgstr "Nadzornik" #: editor/editor_node.cpp -msgid "Node" -msgstr "Gradnik" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "RazÅ¡iri vse" @@ -3042,15 +3093,21 @@ msgstr "Upravljaj Izvozne Predloge" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3113,6 +3170,10 @@ msgstr "Odpri naslednji Urejevalnik" msgid "Open the previous Editor" msgstr "Odpri prejÅ¡nji Urejevalnik" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Ustvari Predogled Modela" @@ -3123,6 +3184,11 @@ msgstr "SliÄica..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Zaženi Skripto" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Uredi Poligon" @@ -3152,12 +3218,6 @@ msgstr "Stanje:" msgid "Edit:" msgstr "Uredi" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Zaženi!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mera:" @@ -3986,8 +4046,9 @@ msgstr " Datoteke" msgid "Import As:" msgstr "Uvozi Kot:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Prednastavitev..." #: editor/import_dock.cpp @@ -4461,6 +4522,7 @@ msgid "Change Animation Name:" msgstr "Spremeni Ime Animacije:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "IzbriÅ¡em animacijo?" @@ -5050,11 +5112,6 @@ msgid "Sort:" msgstr "Razvrsti:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Zahtevam..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorija:" @@ -5352,6 +5409,11 @@ msgstr "NaÄin PloÅ¡Äe" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "NaÄin Obsega (R)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Preklopi pripenjanje" @@ -6442,7 +6504,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6659,11 +6721,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6748,7 +6810,7 @@ msgstr "PoÄisti Nedavne Prizore" msgid "Connections to method:" msgstr "Poveži se z Gradnikom:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Viri" @@ -7556,6 +7618,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "NaÄin Premika" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animacija" @@ -7884,6 +7951,15 @@ msgid "Enable Priority" msgstr "Uredi Filtre" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtriraj datoteke..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8032,6 +8108,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Odstrani trenutni vnos" @@ -8209,6 +8290,109 @@ msgstr "Ta operacija ni mogoÄa brez scene." msgid "TileSet" msgstr "Izvozi PloÅ¡Äno Zbirko" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ime ni na voljo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Skupnost" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Ustvari Nov %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Spremeni" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Preimenuj" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "IzbriÅ¡i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Spremeni" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "IzbriÅ¡i Izbrano" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Zamenjaj Vse" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Usklajuj Spremembe Skript" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8464,6 +8648,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9684,6 +9873,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9822,6 +10015,10 @@ msgid "Plugins" msgstr "VtiÄniki" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Prednastavitev..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9993,10 +10190,6 @@ msgstr "" msgid "Reset" msgstr "Ponastavi PoveÄavo/PomanjÅ¡avo" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10052,6 +10245,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10093,10 +10290,24 @@ msgid "Make node as Root" msgstr "Shrani Prizor" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Izberi Gradnik" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Izberi Gradnik" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10501,11 +10712,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Napaka!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Napaka!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Napaka!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Viri" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Viri" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Viri" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10513,14 +10754,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Nepovezano" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "IzbriÅ¡i toÄke" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10537,6 +10784,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Izvozi Projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10549,6 +10801,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10750,10 +11006,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10762,6 +11014,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "stopnja argumenta je niÄ!" @@ -10918,6 +11174,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Lastnosti objekta." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11064,6 +11329,10 @@ msgid "Create a new variable." msgstr "Ustvari Nov %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signali:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Ustvarite Poligon" @@ -11224,6 +11493,10 @@ msgid "Editing Signal:" msgstr "Urejanje Signala:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Osnovni Tip:" @@ -11376,7 +11649,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12064,6 +12338,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metode" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Lastnosti" + +#~ msgid "Enumerations:" +#~ msgstr "OÅ¡tevilÄenja:" + +#~ msgid "Constants:" +#~ msgstr "Konstante:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Opis:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Opis lastnosti:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Opis Metode:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Zahtevam..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12214,9 +12518,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "Izberite Mapo za Skeniranje" -#~ msgid "No name provided" -#~ msgstr "Ime ni na voljo" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Dodaj vozliÅ¡Äe" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 61e380e91c..2de6fb6772 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -59,6 +59,34 @@ msgstr "Argumente të gabuar për të ndërtuar '%s'" msgid "On call to '%s':" msgstr "Në thërritje të '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Liro" @@ -462,6 +490,10 @@ msgid "Select None" msgstr "Zgjidh" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -785,7 +817,8 @@ msgstr "Lidh Sinjalin: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -889,7 +922,8 @@ msgstr "Kërko:" msgid "Matches:" msgstr "Përputhjet:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1207,7 +1241,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1405,6 +1439,7 @@ msgid "Add AutoLoad" msgstr "Shto Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Rruga:" @@ -1648,6 +1683,7 @@ msgstr "(Aktual)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1724,6 +1760,7 @@ msgid "New Folder..." msgstr "Folder i Ri..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Rifresko" @@ -1883,7 +1920,8 @@ msgid "Inherited by:" msgstr "E trashëguar nga:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Përshkrim i Shkurtër:" #: editor/editor_help.cpp @@ -1891,38 +1929,18 @@ msgid "Properties" msgstr "Vetitë" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Vetitë:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodat" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metodat:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Vetitë e Temës" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Vetitë e Temës:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinjalet:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeracionet" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeracionet:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1931,19 +1949,12 @@ msgid "Constants" msgstr "Konstantet" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstantet:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Përshkrimi i Klasës" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Përshkrimi i Klasës:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutorialet Online:" #: editor/editor_help.cpp @@ -1961,10 +1972,6 @@ msgid "Property Descriptions" msgstr "Përshkrimi i Vetive" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Përshkrimi i Vetive:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1977,10 +1984,6 @@ msgid "Method Descriptions" msgstr "Përshkrimi i Metodës" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Përshkrimi i Metodes:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2049,8 +2052,8 @@ msgstr "Përfundimi:" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2063,6 +2066,49 @@ msgstr "Pastro" msgid "Clear Output" msgstr "Pastro Përfundimin" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Ndalo" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Fillo" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Shkarko" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nyje" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2660,6 +2706,19 @@ msgstr "Projekti" msgid "Project Settings..." msgstr "Opsionet e Projektit" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versioni:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2884,10 +2943,6 @@ msgstr "Pusho Skenën" msgid "Stop the scene." msgstr "Ndalo skenën." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Ndalo" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Luaj skenën e modifikuar." @@ -2942,10 +2997,6 @@ msgid "Inspector" msgstr "Inspektori" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nyje" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Zgjero Panelin Fundor" @@ -2968,15 +3019,21 @@ msgstr "Menaxho Shabllonet e Eksportit" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3039,6 +3096,10 @@ msgstr "Hap Editorin tjetër" msgid "Open the previous Editor" msgstr "Hap Editorin e mëparshëm" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Duke Krijuar Shikimin Paraprak të Mesh-ave" @@ -3048,6 +3109,11 @@ msgid "Thumbnail..." msgstr "Korniza..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Hap Editorin e Shkrimit" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Modifiko Shtojcën" @@ -3076,11 +3142,6 @@ msgstr "Statusi:" msgid "Edit:" msgstr "Modifiko:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Fillo" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Përmasa:" @@ -3899,9 +3960,10 @@ msgstr " Skedarët" msgid "Import As:" msgstr "Importo Si:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ngarko Gabimet" #: editor/import_dock.cpp msgid "Reimport" @@ -4332,6 +4394,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4897,11 +4960,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Duke bër kërkesën..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5174,6 +5232,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Ndrysho Mënyrën" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6231,7 +6294,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6436,11 +6499,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6522,7 +6585,7 @@ msgstr "Pastro Skenat e Fundit" msgid "Connections to method:" msgstr "Lidhë me Nyjen:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resursi" @@ -7305,6 +7368,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Lëviz të Preferuarën Lartë" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animacionet:" @@ -7622,6 +7690,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtro Skedarët..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7755,6 +7832,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7909,6 +7991,107 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komuniteti" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Sinkronizo Nryshimet e Skenës" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ndrysho" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Riemërto" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Fshi" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ndrysho" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Zgjidh" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sinkronizo Ndryshimet e Shkrimit" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8153,6 +8336,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9352,6 +9540,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9488,6 +9680,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9651,10 +9847,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9710,6 +9902,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9750,10 +9946,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Fshi Nyjen" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Fshi Nyjen" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10144,26 +10354,61 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Pasqyrë" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Ngarko Gabimet" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +#, fuzzy +msgid "C++ Source" +msgstr "Resursi" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resursi" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resursi" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "U Shkëput" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Krijo pika." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10180,6 +10425,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksporto Projektin" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10192,6 +10442,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10389,10 +10643,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10401,6 +10651,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10553,6 +10807,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Nyjet filtruese" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10691,6 +10954,10 @@ msgid "Create a new variable." msgstr "Krijo një Folder" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinjalet:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Krijo %s të ri" @@ -10848,6 +11115,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10995,7 +11266,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11641,6 +11913,34 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "Vetitë:" + +#~ msgid "Methods:" +#~ msgstr "Metodat:" + +#~ msgid "Theme Properties:" +#~ msgstr "Vetitë e Temës:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeracionet:" + +#~ msgid "Constants:" +#~ msgstr "Konstantet:" + +#~ msgid "Class Description:" +#~ msgstr "Përshkrimi i Klasës:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Përshkrimi i Vetive:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Përshkrimi i Metodes:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Duke bër kërkesën..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index e6d1538c83..748f8a860b 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -58,6 +58,35 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "МикÑ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Слободно" @@ -500,6 +529,11 @@ msgid "Select None" msgstr "Одабери режим" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Одабери AnimationPlayer из дрвета Ñцене за уређивање анимација." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -836,7 +870,8 @@ msgstr "Везујући Ñигнал:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -947,7 +982,8 @@ msgstr "Тражи:" msgid "Matches:" msgstr "Подударање:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1269,7 +1305,8 @@ msgid "Delete Bus Effect" msgstr "Обриши звучни ефекат" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Звучни баÑ, превуците и иÑпуÑтите за преуређивање." #: editor/editor_audio_buses.cpp @@ -1465,6 +1502,7 @@ msgid "Add AutoLoad" msgstr "Додај аутоматÑко учитавање" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Пут:" @@ -1706,6 +1744,7 @@ msgstr "Тренутно:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ðова" @@ -1786,6 +1825,7 @@ msgid "New Folder..." msgstr "Ðови директоријум..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "ОÑвежи" @@ -1949,7 +1989,8 @@ msgid "Inherited by:" msgstr "ÐаÑлеђено од:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Кратак опиÑ:" #: editor/editor_help.cpp @@ -1957,41 +1998,19 @@ msgid "Properties" msgstr "ОÑобине" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методе" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Методе" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "ОÑобине" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "ОÑобине" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Сигнали:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Енумерације" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Енумерације:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -2000,22 +2019,13 @@ msgid "Constants" msgstr "КонÑтанте" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанте:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "ОпиÑ" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "ОпиÑ:" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Онлајн документација" #: editor/editor_help.cpp @@ -2034,11 +2044,6 @@ msgid "Property Descriptions" msgstr "ÐžÐ¿Ð¸Ñ Ð¾Ñобине:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "ÐžÐ¿Ð¸Ñ Ð¾Ñобине:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2052,11 +2057,6 @@ msgid "Method Descriptions" msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ðµ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ðµ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2135,8 +2135,8 @@ msgstr "Излаз:" msgid "Copy Selection" msgstr "Обриши одабрано" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2150,6 +2150,50 @@ msgstr "Обриши" msgid "Clear Output" msgstr "Излаз" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "ЗауÑтави" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Започни!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Преучми" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Чвор" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2741,6 +2785,19 @@ msgstr "Пројекат" msgid "Project Settings..." msgstr "ПоÑтавке пројекта" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Верзија:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2970,10 +3027,6 @@ msgstr "Паузирај Ñцену" msgid "Stop the scene." msgstr "ЗауÑави Ñцену." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "ЗауÑтави" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Покрени промењену Ñцену." @@ -3029,10 +3082,6 @@ msgid "Inspector" msgstr "ИнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Чвор" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Прошири Ñве" @@ -3056,15 +3105,21 @@ msgstr "Управљај извозним шаблонима" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3127,6 +3182,11 @@ msgstr "Отвори Ñледећи уредник" msgid "Open the previous Editor" msgstr "Отвори претходни уредник" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Извор површине није наведен." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Ðаправи приказ мрежа" @@ -3137,6 +3197,11 @@ msgstr "Сличица..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Покрени Ñкриптицу" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Измени полигон" @@ -3166,12 +3231,6 @@ msgstr "СтатуÑ:" msgid "Edit:" msgstr "Уреди" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Започни!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Мера:" @@ -4018,9 +4077,10 @@ msgstr " Датотеке" msgid "Import As:" msgstr "Увези као:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "ПоÑтавке..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ПоÑтавке" #: editor/import_dock.cpp msgid "Reimport" @@ -4490,6 +4550,7 @@ msgid "Change Animation Name:" msgstr "Измени име анимације:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Обриши анимацију?" @@ -5079,11 +5140,6 @@ msgid "Sort:" msgstr "Сортирање:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Захтевање..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Категорија:" @@ -5374,6 +5430,11 @@ msgstr "Режим инÑпекције" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Режим Ñкалирања (R)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Укљ./ИÑкљ. лепљења" @@ -6483,7 +6544,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6707,14 +6768,14 @@ msgid "Toggle Scripts Panel" msgstr "Прикажи панел Ñкриптица" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Корак преко" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Корак у" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Корак преко" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Прекини" @@ -6798,7 +6859,7 @@ msgstr "ОчиÑти недавне Ñцене" msgid "Connections to method:" msgstr "Повежи Ñа чвором:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "" @@ -7626,6 +7687,11 @@ msgstr "(празно)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Ðалепи оквир" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Ðнимације" @@ -7971,6 +8037,15 @@ msgid "Enable Priority" msgstr "Уреди филтере" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Филтрирај датотеке..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Цртај полчице" @@ -8120,6 +8195,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Обриши тачку криве" @@ -8300,6 +8380,109 @@ msgstr "Ова операција Ñе не може обавити без ÑцРmsgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Грешка" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Име није дато" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Заједница" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Велика Ñлова" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Ðаправи нов" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Промене шејдера" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Преименуј" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Обриши" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Увећај одабрано" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Сачувај Ñве" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Синхронизуј промене Ñкриптица" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8560,6 +8743,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9799,6 +9987,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Обриши одабрано" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9938,6 +10131,10 @@ msgid "Plugins" msgstr "Прикључци" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ПоÑтавке..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10111,10 +10308,6 @@ msgstr "Велика Ñлова" msgid "Reset" msgstr "РеÑетуј увеличање" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Грешка" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10170,6 +10363,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10211,10 +10408,25 @@ msgid "Make node as Root" msgstr "Сачувај Ñцену" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Ðаправи чвор" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Обриши чвор/ове графа шејдера" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Ðаправи чвор" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10621,27 +10833,69 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Грешка" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Учитај грешке" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Учитај грешке" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "" +"\n" +"Извор: " + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" msgstr "" +"\n" +"Извор: " #: editor/script_editor_debugger.cpp -msgid "Errors" +#, fuzzy +msgid "C++ Source:" +msgstr "" +"\n" +"Извор: " + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy +msgid "Child process connected." +msgstr "Веза прекинута" + +#: editor/script_editor_debugger.cpp +#, fuzzy msgid "Copy Error" msgstr "Учитај грешке" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Обриши тачке" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10658,6 +10912,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Извези пројекат" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10670,6 +10929,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10873,10 +11136,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10885,6 +11144,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11042,6 +11305,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ПоÑтавке објекта." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11180,6 +11452,10 @@ msgid "Create a new variable." msgstr "Ðаправи нов" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Сигнали:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Ðаправи нови полигон од почетка." @@ -11340,6 +11616,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Ðаправи коÑти" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11489,7 +11770,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12156,6 +12438,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Методе" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "ОÑобине" + +#~ msgid "Enumerations:" +#~ msgstr "Енумерације:" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанте:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "ОпиÑ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "ÐžÐ¿Ð¸Ñ Ð¾Ñобине:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ðµ:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Захтевање..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12368,9 +12680,6 @@ msgstr "" #~ msgid "Splits" #~ msgstr "Раздели пут" -#~ msgid "No name provided" -#~ msgstr "Име није дато" - #~ msgid "Create from scene?" #~ msgstr "Ðаправи од Ñцене?" @@ -12549,9 +12858,6 @@ msgstr "" #~ msgid "Move Shader Graph Node" #~ msgstr "Помери чвор графа шејдера" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Обриши чвор/ове графа шејдера" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Грешка: пронађена циклична веза" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 49789c467a..6ba0aef967 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -61,6 +61,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Slobodno" @@ -480,6 +508,10 @@ msgid "Select None" msgstr "Uduplaj Selekciju" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -801,7 +833,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -903,7 +936,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1203,7 +1237,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1394,6 +1428,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1614,6 +1649,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1684,6 +1720,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1841,7 +1878,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1849,38 +1886,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1889,19 +1906,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1916,10 +1925,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1930,10 +1935,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2002,8 +2003,8 @@ msgstr "" msgid "Copy Selection" msgstr "ObriÅ¡i Selekciju" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2016,6 +2017,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2556,6 +2599,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2756,10 +2811,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2811,10 +2862,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2836,15 +2883,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2907,6 +2960,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2916,6 +2973,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2944,11 +3005,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3727,8 +3783,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4162,6 +4218,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4726,10 +4783,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4999,6 +5052,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6060,7 +6117,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6260,11 +6317,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6344,7 +6401,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7124,6 +7181,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Optimizuj Animaciju" @@ -7446,6 +7507,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7583,6 +7652,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ObriÅ¡i Selekciju" @@ -7749,6 +7823,104 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Zajednica" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Napravi" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Animacija Preimenuj Kanal" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Animacija ObriÅ¡i KljuÄeve" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skaliraj Selekciju" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7989,6 +8161,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9186,6 +9363,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9323,6 +9504,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9487,10 +9672,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9546,6 +9727,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9586,10 +9771,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Animacija ObriÅ¡i KljuÄeve" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Animacija ObriÅ¡i KljuÄeve" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9968,11 +10167,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Ogledalo" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9980,7 +10204,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9988,6 +10212,11 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Napravi" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10004,6 +10233,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10016,6 +10249,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10212,10 +10449,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10224,6 +10457,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10378,6 +10615,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10515,6 +10760,10 @@ msgid "Create a new variable." msgstr "Napravi" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Napravi" @@ -10672,6 +10921,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10819,7 +11072,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index ed6ea9abe6..e59576d365 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -10,12 +10,13 @@ # Magnus Helander <helander@fastmail.net>, 2018. # Daniel K <danielkimblad@hotmail.com>, 2018. # Toiya <elviraa98@gmail.com>, 2019. +# Fredrik Welin <figgemail@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" -"Last-Translator: Toiya <elviraa98@gmail.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Fredrik Welin <figgemail@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -35,14 +36,15 @@ msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +"Inte tillräckligt antal bytes eller ogiltigt format för avkodning av bytes." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Ogiltig indata %i (ej överförd) i uttrycket" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "\"self\" kan inte användas eftersom instansen är null (ej överförd)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -64,6 +66,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -81,9 +111,8 @@ msgid "Time:" msgstr "Tid:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Value:" -msgstr "Värde" +msgstr "Värde:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -491,6 +520,11 @@ msgid "Select None" msgstr "Välj Node" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Välj en AnimationPlayer frÃ¥n Scenträdet för att redigera animationer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -845,7 +879,8 @@ msgstr "Ansluter Signal:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -960,7 +995,8 @@ msgstr "Sök:" msgid "Matches:" msgstr "Matchar:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1326,7 +1362,7 @@ msgstr "Ta bort Buss-Effekt" #: editor/editor_audio_buses.cpp #, fuzzy -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "Ljud-Buss, dra och släpp för att ändra ordning." #: editor/editor_audio_buses.cpp @@ -1556,6 +1592,7 @@ msgid "Add AutoLoad" msgstr "Lägg till AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Path:" @@ -1802,6 +1839,7 @@ msgstr "Nuvarande:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ny" @@ -1884,6 +1922,7 @@ msgid "New Folder..." msgstr "Ny Mapp..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Uppdatera" @@ -2057,7 +2096,8 @@ msgid "Inherited by:" msgstr "Ärvd av:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort Beskrivning:" #: editor/editor_help.cpp @@ -2066,43 +2106,20 @@ msgid "Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "Metoder" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metoder" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Egenskaper" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Signals:" -msgstr "Signaler:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerations" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerations:" - -#: editor/editor_help.cpp #, fuzzy msgid "enum " msgstr "enum " @@ -2113,22 +2130,13 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanter:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Beskrivning" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Beskrivning:" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Dokumentation Online" #: editor/editor_help.cpp @@ -2148,11 +2156,6 @@ msgstr "Egenskapsbeskrivning:" #: editor/editor_help.cpp #, fuzzy -msgid "Property Descriptions:" -msgstr "Egenskapsbeskrivning:" - -#: editor/editor_help.cpp -#, fuzzy msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2167,11 +2170,6 @@ msgstr "Metodbeskrivning:" #: editor/editor_help.cpp #, fuzzy -msgid "Method Descriptions:" -msgstr "Metodbeskrivning:" - -#: editor/editor_help.cpp -#, fuzzy msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2251,8 +2249,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Ta bort Urval" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2267,6 +2265,50 @@ msgstr "Rensa" msgid "Clear Output" msgstr "Output:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +#, fuzzy +msgid "Stop" +msgstr "Stanna" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Ladda ner" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2924,6 +2966,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Projektinställningar" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -3136,11 +3191,6 @@ msgstr "Pausa Scen" msgid "Stop the scene." msgstr "Stanna scenen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -#, fuzzy -msgid "Stop" -msgstr "Stanna" - #: editor/editor_node.cpp #, fuzzy msgid "Play the edited scene." @@ -3196,10 +3246,6 @@ msgid "Inspector" msgstr "Inspektör" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Expandera alla" @@ -3223,15 +3269,21 @@ msgstr "Mallar" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3297,6 +3349,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Resurser" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3308,6 +3365,11 @@ msgstr "Miniatyr..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Öppna Skript" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Redigera Polygon" @@ -3337,11 +3399,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Redigera" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -4208,9 +4265,10 @@ msgstr "" msgid "Import As:" msgstr "Importera Som:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ã…terställ Zoom" #: editor/import_dock.cpp msgid "Reimport" @@ -4682,6 +4740,7 @@ msgid "Change Animation Name:" msgstr "Ändra Animationsnamn:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Ta bort Animation?" @@ -5284,10 +5343,6 @@ msgid "Sort:" msgstr "Sortera:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5568,6 +5623,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Växla Läge" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6663,7 +6723,7 @@ msgstr "Instans:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Type:" msgstr "Typ:" @@ -6897,11 +6957,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6988,7 +7048,7 @@ msgstr "Rensa Senaste Scener" msgid "Connections to method:" msgstr "Anslut Till Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Källa:" @@ -7833,6 +7893,11 @@ msgstr "(tom)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Flytta Nod(er)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animationer" @@ -8173,6 +8238,15 @@ msgid "Enable Priority" msgstr "Redigera Filter" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrera Filer..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8318,6 +8392,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Flytta nuvarande spÃ¥r upp." @@ -8494,6 +8573,109 @@ msgstr "Ã…tgärden kan inte göras utan en scen." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Error" +msgstr "Fel" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Community" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Skapa Ny" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ändra" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Byt namn" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Ta bort" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ändra" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skala urval" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Spara Alla" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkronisera Skript-ändringar" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8747,6 +8929,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9995,6 +10182,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -10139,6 +10330,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp #, fuzzy msgid "Zero" msgstr "Noll" @@ -10316,11 +10511,6 @@ msgstr "Versaler" msgid "Reset" msgstr "Ã…terställ Zoom" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Error" -msgstr "Fel" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Reparent Node" @@ -10379,6 +10569,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Instance Child Scene" msgstr "Instansiera Barn-Scen" @@ -10426,8 +10620,21 @@ msgstr "Vettigt!" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Delete Node(s)?" -msgstr "Ta bort Nod(er)?" +msgid "Delete %d nodes?" +msgstr "Ta bort Nod(er)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Ta bort Nod(er)" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10856,11 +11063,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Varning" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "Fel:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Fel" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Fel:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Källa:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Källa:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Källa:" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10870,7 +11107,7 @@ msgstr "Fel" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Child Process Connected" +msgid "Child process connected." msgstr "Barnprocess Ansluten" #: editor/script_editor_debugger.cpp @@ -10879,6 +11116,11 @@ msgid "Copy Error" msgstr "Fel" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Radera punkter" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10895,6 +11137,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportera Projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10908,6 +11155,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -11115,10 +11366,6 @@ msgid "Library" msgstr "Bibliotek" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Libraries: " msgstr "Bibliotek: " @@ -11128,6 +11375,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11291,6 +11542,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrera noder" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11432,6 +11692,11 @@ msgstr "Skapa Ny" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Signals:" +msgstr "Signaler:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Create a new signal." msgstr "Skapa Prenumeration" @@ -11603,6 +11868,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Gör Patch" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11757,7 +12027,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12461,6 +12732,36 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metoder" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Egenskaper" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerations:" + +#~ msgid "Constants:" +#~ msgstr "Konstanter:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Beskrivning:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Egenskapsbeskrivning:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metodbeskrivning:" + +#, fuzzy +#~ msgid "Delete Node(s)?" +#~ msgstr "Ta bort Nod(er)?" + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Fel - Kunde inte skapa Skript i filsystemet." @@ -12594,10 +12895,6 @@ msgstr "" #~ msgstr "Instansiera valda scen(er) som barn till vald Node." #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "Varning" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "Vy framifrÃ¥n" @@ -12731,9 +13028,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "Varning" -#~ msgid "Error:" -#~ msgstr "Fel:" - #, fuzzy #~ msgid "Variable" #~ msgstr "Variabel" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 521b42b338..227ba424b2 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -59,6 +59,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -475,6 +503,10 @@ msgid "Select None" msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -794,7 +826,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -896,7 +929,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1196,7 +1230,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1387,6 +1421,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1607,6 +1642,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1677,6 +1713,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1832,7 +1869,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1840,38 +1877,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1880,19 +1897,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1907,10 +1916,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1921,10 +1926,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1992,8 +1993,8 @@ msgstr "" msgid "Copy Selection" msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2006,6 +2007,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2546,6 +2589,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2746,10 +2801,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2800,10 +2851,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2825,15 +2872,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2896,6 +2949,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2905,6 +2962,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2933,11 +2994,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3716,8 +3772,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4147,6 +4203,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4710,10 +4767,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4981,6 +5034,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6033,7 +6090,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6233,11 +6290,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6317,7 +6374,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7087,6 +7144,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:" @@ -7405,6 +7467,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7536,6 +7606,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7692,6 +7767,102 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7929,6 +8100,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9120,6 +9296,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9257,6 +9437,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9421,10 +9605,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9480,6 +9660,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9520,10 +9704,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9900,11 +10098,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9912,7 +10134,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9920,6 +10142,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9936,6 +10162,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9948,6 +10178,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10144,10 +10378,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10156,6 +10386,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10310,6 +10544,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10445,6 +10687,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10601,6 +10847,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10748,7 +10998,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/te.po b/editor/translations/te.po index 24f581a5e6..d56e46777d 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -57,6 +57,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -456,6 +484,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -773,7 +805,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -874,7 +907,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1174,7 +1208,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1365,6 +1399,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1584,6 +1619,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1654,6 +1690,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1809,7 +1846,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1817,38 +1854,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1857,19 +1874,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1884,10 +1893,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1898,10 +1903,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1968,8 +1969,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1982,6 +1983,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2521,6 +2564,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2720,10 +2775,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2774,10 +2825,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2799,15 +2846,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2870,6 +2923,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2879,6 +2936,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2907,11 +2968,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3687,8 +3743,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4114,6 +4170,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4672,10 +4729,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4938,6 +4991,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5986,7 +6043,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6186,11 +6243,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6270,7 +6327,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7037,6 +7094,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7351,6 +7412,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7481,6 +7550,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7635,6 +7709,100 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "సంఘం" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7868,6 +8036,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9058,6 +9231,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9194,6 +9371,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9357,10 +9538,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9416,6 +9593,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9456,7 +9637,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9834,11 +10027,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9846,7 +10063,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9854,6 +10071,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9870,6 +10091,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9882,6 +10107,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10078,10 +10307,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10090,6 +10315,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10241,6 +10470,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10376,6 +10613,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10532,6 +10773,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10679,7 +10924,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 1b847414c4..b61dca3f4a 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -63,6 +63,35 @@ msgstr ": ประเภทตัวà¹à¸›à¸£à¹„ม่ถูà¸à¸•้à¸à¸‡: " msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "ร่วม" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ฟรี" @@ -505,6 +534,11 @@ msgid "Select None" msgstr "ไม่เลืà¸à¸" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "เลืà¸à¸ AnimationPlayer จาà¸à¸œà¸±à¸‡à¸‰à¸²à¸à¹€à¸žà¸·à¹ˆà¸à¹à¸à¹‰à¹„ขà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -839,7 +873,8 @@ msgstr "เชื่à¸à¸¡à¹‚ยงสัà¸à¸à¸²à¸“:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -948,7 +983,8 @@ msgstr "ค้นหา:" msgid "Matches:" msgstr "พบ:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1266,7 +1302,8 @@ msgid "Delete Bus Effect" msgstr "ลบเà¸à¸Ÿà¹€à¸Ÿà¸à¸•์เสียง" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus ลาà¸à¹à¸¥à¸°à¸§à¸²à¸‡à¹€à¸žà¸·à¹ˆà¸à¸¢à¹‰à¸²à¸¢à¸•ำà¹à¸«à¸™à¹ˆà¸‡" #: editor/editor_audio_buses.cpp @@ -1462,6 +1499,7 @@ msgid "Add AutoLoad" msgstr "เพิ่มà¸à¸à¹‚ต้โหลด" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡:" @@ -1706,6 +1744,7 @@ msgstr "ปัจจุบัน:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "ไฟล์ใหม่" @@ -1786,6 +1825,7 @@ msgid "New Folder..." msgstr "สร้างโฟลเดà¸à¸£à¹Œ..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "รีเฟรช" @@ -1949,7 +1989,8 @@ msgid "Inherited by:" msgstr "สืบทà¸à¸”โดย:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "รายละเà¸à¸µà¸¢à¸”:" #: editor/editor_help.cpp @@ -1957,41 +1998,19 @@ msgid "Properties" msgstr "คุณสมบัติ" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "คุณสมบัติ:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "รายชื่à¸à¹€à¸¡à¸—็à¸à¸”" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "รายชื่à¸à¹€à¸¡à¸—็à¸à¸”" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "คุณสมบัติ" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "คุณสมบัติ:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "สัà¸à¸à¸²à¸“:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ค่าคงที่" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ค่าคงที่:" - -#: editor/editor_help.cpp msgid "enum " msgstr "à¸à¸¥à¸¸à¹ˆà¸¡à¸„่าคงที่ " @@ -2000,21 +2019,13 @@ msgid "Constants" msgstr "ค่าคงที่" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "ค่าคงที่:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "รายละเà¸à¸µà¸¢à¸”" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "รายละเà¸à¸µà¸¢à¸”:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "สà¸à¸™à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸à¸à¸™à¹„ลน์:" #: editor/editor_help.cpp @@ -2032,11 +2043,6 @@ msgid "Property Descriptions" msgstr "รายละเà¸à¸µà¸¢à¸”ตัวà¹à¸›à¸£:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "รายละเà¸à¸µà¸¢à¸”ตัวà¹à¸›à¸£:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2048,11 +2054,6 @@ msgid "Method Descriptions" msgstr "รายละเà¸à¸µà¸¢à¸”เมท็à¸à¸”:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "รายละเà¸à¸µà¸¢à¸”เมท็à¸à¸”:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2129,8 +2130,8 @@ msgstr "ข้à¸à¸„วาม:" msgid "Copy Selection" msgstr "ลบที่เลืà¸à¸" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2143,6 +2144,49 @@ msgstr "ลบ" msgid "Clear Output" msgstr "ลบข้à¸à¸„วาม" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "หยุด" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "เริ่ม!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "ลง" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "ขึ้น" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "โหนด" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2719,6 +2763,19 @@ msgstr "โปรเจà¸à¸•์" msgid "Project Settings..." msgstr "ตัวเลืà¸à¸à¹‚ปรเจà¸à¸•์" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "รุ่น:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "ส่งà¸à¸à¸..." @@ -2935,10 +2992,6 @@ msgstr "หยุดชั่วคราว" msgid "Stop the scene." msgstr "หยุด" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "หยุด" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "เล่นฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™" @@ -2994,10 +3047,6 @@ msgid "Inspector" msgstr "คุณสมบัติ" #: editor/editor_node.cpp -msgid "Node" -msgstr "โหนด" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "ขยายโฟลเดà¸à¸£à¹Œ" @@ -3021,15 +3070,21 @@ msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸à¸à¸" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3092,6 +3147,11 @@ msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป" msgid "Open the previous Editor" msgstr "เปิดตัวà¹à¸à¹‰à¹„ขà¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "ไม่ได้ระบุพื้นผิวต้นฉบับ" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸ าพตัวà¸à¸¢à¹ˆà¸²à¸‡ Mesh" @@ -3102,6 +3162,11 @@ msgstr "รูปตัวà¸à¸¢à¹ˆà¸²à¸‡..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "เปิดสคริปต์" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม" @@ -3131,12 +3196,6 @@ msgstr "สถานะ:" msgid "Edit:" msgstr "à¹à¸à¹‰à¹„ข" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "เริ่ม!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "วัด:" @@ -3965,9 +4024,10 @@ msgstr " ไฟล์" msgid "Import As:" msgstr "นำเข้าเป็น:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "à¹à¸šà¸š..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸à¸à¸" #: editor/import_dock.cpp msgid "Reimport" @@ -4443,6 +4503,7 @@ msgid "Change Animation Name:" msgstr "เปลี่ยนชื่à¸à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "ลบà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™?" @@ -5032,11 +5093,6 @@ msgid "Sort:" msgstr "เรียงตาม:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸à¸‡à¸‚à¸..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "หมวดหมู่:" @@ -5329,6 +5385,11 @@ msgstr "โหมดมุมมà¸à¸‡" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "โหมดà¸à¸²à¸£à¸—ำงาน:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "เปิด/ปิด à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”" @@ -6437,7 +6498,7 @@ msgstr "à¸à¸´à¸™à¸ªà¹à¸•นซ์:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "ประเภท:" @@ -6655,14 +6716,14 @@ msgid "Toggle Scripts Panel" msgstr "เปิด/ปิดà¹à¸œà¸‡à¸ªà¸„ริปต์" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "บรรทัดต่à¸à¹„ป" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "คำสั่งต่à¸à¹„ป" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "บรรทัดต่à¸à¹„ป" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "หยุดพัà¸" @@ -6746,7 +6807,7 @@ msgstr "ล้างรายà¸à¸²à¸£à¸‰à¸²à¸à¸¥à¹ˆà¸²à¸ªà¸¸à¸”" msgid "Connections to method:" msgstr "เชื่à¸à¸¡à¹„ปยังโหนด:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "ต้นฉบับ:" @@ -7573,6 +7634,11 @@ msgstr "(ว่างเปล่า)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "วางเฟรม" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" @@ -7913,6 +7979,15 @@ msgid "Enable Priority" msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸à¸‡" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "คัดà¸à¸£à¸à¸‡à¹„ฟล์..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "วาด Tile" @@ -8062,6 +8137,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ลบรายà¸à¸²à¸£" @@ -8245,6 +8325,111 @@ msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸" msgid "TileSet" msgstr "Tile Set" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "ผิดพลาด" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "ไม่ได้ระบุชื่à¸" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "ชุมชน" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "à¸à¸±à¸à¸©à¸£à¹à¸£à¸à¸žà¸´à¸¡à¸žà¹Œà¹ƒà¸«à¸à¹ˆ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "สร้าง %s ใหม่" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "เปลี่ยน" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "เปลี่ยนชื่à¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ลบ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "เปลี่ยน" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ลบสิ่งที่เลืà¸à¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "บันทึà¸à¸—ั้งหมด" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ซิงค์à¸à¸²à¸£à¹à¸à¹‰à¹„ขสคริปต์" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "สถานะ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "ไม่ได้เลืà¸à¸à¹„ฟล์ไว้!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8506,6 +8691,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9754,6 +9944,11 @@ msgid "Settings saved OK." msgstr "บันทึà¸à¹à¸¥à¹‰à¸§" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "เพิ่มปุ่มà¸à¸”ขà¸à¸‡à¸à¸²à¸£à¸à¸£à¸°à¸—ำ" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "à¸à¸³à¸«à¸™à¸”ค่าเฉพาะขà¸à¸‡à¸Ÿà¸µà¹€à¸ˆà¸à¸£à¹Œ" @@ -9893,6 +10088,10 @@ msgid "Plugins" msgstr "ปลั๊à¸à¸à¸´à¸™" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "à¹à¸šà¸š..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "ศูนย์" @@ -10068,10 +10267,6 @@ msgstr "ตัวพิมพ์ใหà¸à¹ˆ" msgid "Reset" msgstr "รีเซ็ตซูม" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "ผิดพลาด" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "หาโหนดà¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ" @@ -10127,6 +10322,11 @@ msgid "Instance Scene(s)" msgstr "à¸à¸´à¸™à¸ªà¹à¸•นซ์ฉาà¸" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "บันทึà¸à¸à¸´à¹ˆà¸‡à¹€à¸›à¹‡à¸™à¸‰à¸²à¸" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "à¸à¸´à¸™à¸ªà¹à¸•นซ์ฉาà¸à¸¥à¸¹à¸" @@ -10168,8 +10368,23 @@ msgid "Make node as Root" msgstr "เข้าใจ!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "ลบโหนด?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ลบโหนด" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "ลบโหนด" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ลบโหนด" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10599,19 +10814,50 @@ msgstr "ไบต์:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "สà¹à¸•ค" +msgid "Warning:" +msgstr "คำเตืà¸à¸™" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "เลืà¸à¸à¸‚้à¸à¸¡à¸¹à¸¥à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸à¹€à¸žà¸·à¹ˆà¸à¹à¸ªà¸”งà¸à¸£à¸²à¸Ÿ" +msgid "Error:" +msgstr "ผิดพลาด:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "คัดลà¸à¸à¸œà¸´à¸”พลาด" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "ผิดพลาด:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ต้นฉบับ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ต้นฉบับ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ต้นฉบับ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "สà¹à¸•ค" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "ข้à¸à¸œà¸´à¸”พลาด" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "เชื่à¸à¸¡à¸à¸£à¸°à¸šà¸§à¸™à¸à¸²à¸£à¹à¸¥à¹‰à¸§" #: editor/script_editor_debugger.cpp @@ -10619,6 +10865,11 @@ msgid "Copy Error" msgstr "คัดลà¸à¸à¸œà¸´à¸”พลาด" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "ลบจุด" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ตรวจสà¸à¸šà¸à¸´à¸™à¸ªà¹à¸•นซ์à¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" @@ -10635,6 +10886,11 @@ msgid "Profiler" msgstr "ประสิทธิภาพ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ส่งà¸à¸à¸à¹‚ปรเจà¸à¸•์" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "ข้à¸à¸¡à¸¹à¸¥" @@ -10647,6 +10903,10 @@ msgid "Monitors" msgstr "à¸à¸²à¸£à¸ªà¸±à¸‡à¹€à¸à¸•à¸à¸²à¸£à¸“์" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "เลืà¸à¸à¸‚้à¸à¸¡à¸¹à¸¥à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸à¹€à¸žà¸·à¹ˆà¸à¹à¸ªà¸”งà¸à¸£à¸²à¸Ÿ" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "รายชื่à¸à¸£à¸µà¸‹à¸à¸£à¹Œà¸ªà¸—ี่ใช้หน่วยความจำวีดีโà¸:" @@ -10854,10 +11114,6 @@ msgid "Library" msgstr "ไลบรารี" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "สถานะ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ไลบรารี: " @@ -10866,6 +11122,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "ตัวà¹à¸›à¸£ step เป็นศูนย์!" @@ -11021,6 +11281,15 @@ msgstr "à¸à¸²à¸£à¸•ั้งค่า GridMap" msgid "Pick Distance:" msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸à¸:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "โหมดà¸à¸²à¸£à¸à¸£à¸à¸‡:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11160,6 +11429,10 @@ msgid "Create a new variable." msgstr "สร้าง %s ใหม่" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "สัà¸à¸à¸²à¸“:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "สร้างรูปหลายเหลี่ยมจาà¸à¸„วามว่างเปล่า" @@ -11320,6 +11593,11 @@ msgid "Editing Signal:" msgstr "à¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "ระยะใà¸à¸¥à¹‰" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "ชนิด:" @@ -11470,7 +11748,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12191,6 +12470,42 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "คุณสมบัติ:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "รายชื่à¸à¹€à¸¡à¸—็à¸à¸”" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "คุณสมบัติ:" + +#~ msgid "Enumerations:" +#~ msgstr "ค่าคงที่:" + +#~ msgid "Constants:" +#~ msgstr "ค่าคงที่:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "รายละเà¸à¸µà¸¢à¸”:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "รายละเà¸à¸µà¸¢à¸”ตัวà¹à¸›à¸£:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "รายละเà¸à¸µà¸¢à¸”เมท็à¸à¸”:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸à¸‡à¸‚à¸..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "ลบโหนด?" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "เปิดไฟล์ file_type_cache.cch เพื่à¸à¹€à¸‚ียนไม่ได้ จะไม่บันทึà¸à¹à¸„ชขà¸à¸‡à¸Šà¸™à¸´à¸”ไฟล์!" @@ -12434,10 +12749,6 @@ msgstr "" #~ msgstr "à¸à¸´à¸™à¸ªà¹à¸•นซ์ฉาà¸à¸—ี่เลืà¸à¸à¹ƒà¸«à¹‰à¹€à¸›à¹‡à¸™à¹‚หนดลูà¸à¸‚à¸à¸‡à¹‚หนดที่เลืà¸à¸" #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "คำเตืà¸à¸™" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "ขนาดฟà¸à¸™à¸•์ต้นฉบับ:" @@ -12479,9 +12790,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "à¸à¸£à¸¸à¸“าเลืà¸à¸à¸•ัวเลืà¸à¸à¸à¹ˆà¸à¸™!" -#~ msgid "No name provided" -#~ msgstr "ไม่ได้ระบุชื่à¸" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "เพิ่มโหนด" @@ -12619,9 +12927,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "คำเตืà¸à¸™" -#~ msgid "Error:" -#~ msgstr "ผิดพลาด:" - #~ msgid "Function:" #~ msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™:" @@ -12700,9 +13005,6 @@ msgstr "" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "ทำซ้ำโหนด" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "ลบโหนด" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "ผิดพลาด: เชื่à¸à¸¡à¸•่à¸à¹€à¸›à¹‡à¸™à¸§à¸‡" @@ -13130,9 +13432,6 @@ msgstr "" #~ msgid "Pick New Name and Location For:" #~ msgstr "เลืà¸à¸à¸Šà¸·à¹ˆà¸à¹à¸¥à¸°à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่à¸à¸¢à¸¹à¹ˆà¹ƒà¸«à¸¡à¹ˆà¹ƒà¸«à¹‰à¸à¸±à¸š:" -#~ msgid "No files selected!" -#~ msgstr "ไม่ได้เลืà¸à¸à¹„ฟล์ไว้!" - #~ msgid "Info" #~ msgstr "ข้à¸à¸¡à¸¹à¸¥" @@ -13514,12 +13813,6 @@ msgstr "" #~ msgid "Scaling to %s%%." #~ msgstr "ปรับขนาดเป็น %s%%" -#~ msgid "Up" -#~ msgstr "ขึ้น" - -#~ msgid "Down" -#~ msgstr "ลง" - #~ msgid "Bucket" #~ msgstr "ถัง" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index afbea77509..5f87d558a8 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -29,12 +29,17 @@ # Enes Can Yerlikaya <enescanyerlikaya@gmail.com>, 2019. # Ömer Akgöz <omerakgoz34@gmail.com>, 2019. # Mehmet Dursun <mehmet.dursun@gmail.com>, 2019. +# Ali Can Çekmez <alcamez@icloud.com>, 2019. +# Erdem Gez <erdemgezzz@gmail.com>, 2019. +# rayray61 <laladodo000@gmail.com>, 2019. +# enesygt <enesyigittt@gmail.com>, 2019. +# Mustafa Turhan <odunluzikkim@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:34+0000\n" -"Last-Translator: Mehmet Dursun <mehmet.dursun@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Mustafa Turhan <odunluzikkim@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -85,6 +90,35 @@ msgstr "'%s' oluÅŸturulurken geçersiz argümanlar atandı" msgid "On call to '%s':" msgstr "'%s' çaÄŸrıldığında:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Çırp" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Ücretsiz" @@ -501,6 +535,13 @@ msgid "Select None" msgstr "Hiçbir Åžey Seçilmedi" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Sahne AÄŸacı'ndan animasyonları düzenleyebilmek için bir AnimationPlayer " +"seçin." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "sadece aÄŸaç'ta seçili düğümlerdeki izleri göster." @@ -680,12 +721,11 @@ msgstr "DeÄŸiÅŸtirildi %d oluÅŸ(sn)." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "% d eÅŸleÅŸme." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "EÅŸleÅŸme Yok" +msgstr "%d eÅŸleÅŸme." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -800,7 +840,7 @@ msgstr "ErtelenmiÅŸ" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "Sinyali savunur, sıraya kaydeder ve sadece rölantide iken ateÅŸler." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -808,12 +848,11 @@ msgstr "Tek sefer" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "İlk yayılmasından sonra sinyal baÄŸlantısını keser." #: editor/connections_dialog.cpp -#, fuzzy msgid "Cannot connect signal" -msgstr "BaÄŸlantı Sinyali: " +msgstr "Sinyale baÄŸlanamıyor" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -822,7 +861,8 @@ msgstr "BaÄŸlantı Sinyali: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -834,9 +874,8 @@ msgid "Connect" msgstr "BaÄŸla" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Sinyaller:" +msgstr "Sinyal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -860,14 +899,12 @@ msgid "Disconnect" msgstr "BaÄŸlantıyı kes" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect a Signal to a Method" -msgstr "BaÄŸlantı Sinyali: " +msgstr "Bir Yönteme Bir Sinyal BaÄŸlayın" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection:" -msgstr "BaÄŸlantıları Düzenle " +msgstr "BaÄŸlantıyı Düzenle:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -927,7 +964,8 @@ msgstr "Ara:" msgid "Matches:" msgstr "EÅŸleÅŸmeler:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -943,22 +981,20 @@ msgid "Dependencies For:" msgstr "Åžunun İçin Bağımlılıklar:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "'%s' Sahnesi ÅŸu anda düzenleniyor.\n" -"Yeniden yüklenene kadar deÄŸiÅŸiklikler etki etmeyecek." +"DeÄŸiÅŸiklikler sadece yeniden yüklendikten sonra etki edecektir." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"Kaynak '%s' kullanımda.\n" -"DeÄŸiÅŸiklikler yeniden yükleme yapılınca etkin olacak." +"'%s' kaynağı kullanılıyor.\n" +"DeÄŸiÅŸiklikler yeniden yükleme yapıldığında etkin olacak." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1005,9 +1041,8 @@ msgid "Owners Of:" msgstr "Åžunların sahipleri:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Seçili dosyaları projeden kaldır? (geri alınamaz)" +msgstr "Seçili dosyaları projeden kaldır? (Geri alınamaz)" #: editor/dependency_editor.cpp msgid "" @@ -1051,9 +1086,8 @@ msgid "Permanently delete %d item(s)? (No undo!)" msgstr "%d Öğeleri kalıcı olarak silsin mi? (Geri alınamaz!)" #: editor/dependency_editor.cpp -#, fuzzy msgid "Show Dependencies" -msgstr "Bağımlılıklar" +msgstr "Bağımlılıkları göster" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" @@ -1144,12 +1178,10 @@ msgid "License" msgstr "Lisans" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Üçüncü Parti Lisans" +msgstr "Üçüncü Parti Lisanslar" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1158,8 +1190,9 @@ msgid "" msgstr "" "Godot Oyun Motoru, bazı ücretsiz ve açık kaynaklı üçüncü parti " "kütüphanelerden faydalanır, bunların hepsinin kullanım koÅŸulları MIT " -"lisansına uygundur. AÅŸağıda, bu üçüncü parti bileÅŸenlerin ayrıntılı telif " -"hakkı bildirimleri ve lisans koÅŸulları belirtilmiÅŸtir." +"lisansına uygundur. AÅŸağıda, bu tür üçüncü parti bileÅŸenlerinin telif hakkı " +"beyanları ve lisans koÅŸulları ile birlikte ayrıntılı bir listesi " +"bulunmaktadır." #: editor/editor_about.cpp msgid "All Components" @@ -1174,9 +1207,8 @@ msgid "Licenses" msgstr "Lisanslar" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Paket dosyası açılamıyor, zip formatında deÄŸil." +msgstr "Paket dosyası açılırken hata oluÅŸtu, zip formatında deÄŸil." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1244,7 +1276,8 @@ msgid "Delete Bus Effect" msgstr "Bus Efekti Sil" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, düzenlemek için Sürükle-Bırak." #: editor/editor_audio_buses.cpp @@ -1318,7 +1351,7 @@ msgstr "Audio Bus YerleÅŸim Düzenini Aç" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "" +msgstr "'%s' dosyası bulunamadı" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" @@ -1375,23 +1408,20 @@ msgid "Valid characters:" msgstr "Geçerli damgalar:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing engine class name." -msgstr "Geçersiz isim. Varolan bir motor sınıf ismi ile çakışmamalı." +msgstr "Varolan bir motor sınıf ismi ile çakışmamalı." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı." +msgstr "Var olan gömülü türdeki ad ile çakışmamalı." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "Geçersiz ad. Var olan genel deÄŸiÅŸmeyen bir adla çakışmamalıdır." +msgstr "Var olan genel deÄŸiÅŸmeyen bir adla çakışmamalıdır." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Anahtar kelime otomatik-yükleme ismi olarak kullanılamaz." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -1422,9 +1452,8 @@ msgid "Rearrange Autoloads" msgstr "KendindenYüklenme'leri Yeniden Sırala" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid path." -msgstr "Gecersiz Yol." +msgstr "Geçersiz yol." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." @@ -1439,6 +1468,7 @@ msgid "Add AutoLoad" msgstr "KendindenYüklenme Ekle" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Dosya yolu:" @@ -1477,9 +1507,8 @@ msgid "[unsaved]" msgstr "[kaydedilmemiÅŸ]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "Lütfen öncelikle bir taban dizini seçin" +msgstr "Lütfen önce bir taban dizini seçin." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1565,22 +1594,19 @@ msgstr "Åžablon dosyası bulunamadı:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "32-bit dışa aktarımlarda gömülü PCK 4GiB'tan büyük olamaz." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "3D Editor" -msgstr "Düzenleyici" +msgstr "3D Düzenleyici" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "Betik Düzenleyiciyi Aç" +msgstr "Kod Düzenleyici" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Asset Library" -msgstr "Malvarlığı Kütüphanesini Aç" +msgstr "Varlık Kütüphanesi" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1598,18 +1624,16 @@ msgid "Node Dock" msgstr "Biçimi Taşı" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "DosyaSistemi" +msgstr "DosyaSistemi ve İçe Aktarım" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase profile '%s'? (no undo)" -msgstr "Tümünü DeÄŸiÅŸtir (geri alma yok)" +msgstr "'%s' profilini sil? (geri alınamaz)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "Profil geçerli bir dosya adı olmalı ve '.' içermemelidir" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1617,13 +1641,13 @@ msgid "Profile with this name already exists." msgstr "Bu isimde zaten bir dosya ve ya klasör mevcut." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(Editör Devre Dışı, Özellikler Devre Dışı)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Properties Disabled)" -msgstr "Sadece Özellikler" +msgstr "(Özellikler Devre Dışı)" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1631,14 +1655,12 @@ msgid "(Editor Disabled)" msgstr "Klip Devre dışı" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options:" -msgstr "Sınıf Açıklaması:" +msgstr "Sınıf Seçenekleri:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enable Contextual Editor" -msgstr "Sonraki Düzenleyiciyi aç" +msgstr "İçeriksel Düzenleyiciyi EtkinleÅŸtir" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1657,13 +1679,15 @@ msgstr "Sınıfları Ara" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "'%s' dosyası geçersiz, içe aktarma iptal edildi." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"'%s' profili zaten var. İçe aktarmadan önce silin, içe aktarma iptal edildi." #: editor/editor_feature_profile.cpp #, fuzzy @@ -1671,8 +1695,9 @@ msgid "Error saving profile to path: '%s'." msgstr "Åžablon '%s' yüklenirken hata" #: editor/editor_feature_profile.cpp +#, fuzzy msgid "Unset" -msgstr "" +msgstr "Ayarını kaldır" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1686,6 +1711,7 @@ msgstr "Geçerli:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Yeni" @@ -1711,7 +1737,7 @@ msgstr "Sınıf Açıklaması" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" -msgstr "Yeni ad:" +msgstr "Yeni alan adı:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1721,7 +1747,7 @@ msgstr "Alanı Sil" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" -msgstr "İçe Aktarılan Proje" +msgstr "İçe Aktarılan Proje(ler)" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1755,7 +1781,6 @@ msgstr "Dosya Yöneticisinde Aç" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "Dosya Yöneticisinde Göster" @@ -1764,6 +1789,7 @@ msgid "New Folder..." msgstr "Yeni Klasör..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Yenile" @@ -1841,22 +1867,21 @@ msgstr "BeÄŸenileni AÅŸağı Taşı" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to previous folder." -msgstr "Üst klasöre git" +msgstr "Önceki klasöre git" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to next folder." -msgstr "Üst klasöre git" +msgstr "Sonraki klasöre git" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." -msgstr "Üst klasöre git" +msgstr "Asıl klasöre git" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Dosyaları ara" +msgstr "Dosyaları yenile." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." @@ -1899,10 +1924,13 @@ msgid "ScanSources" msgstr "KaynaklarıTara" #: editor/editor_file_system.cpp +#, fuzzy msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"%s dosyasına iÅŸaret eden farklı tipler için birden fazla içe aktarım var, " +"içe aktarma iptal edildi" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1925,7 +1953,8 @@ msgid "Inherited by:" msgstr "Åžundan miras alındı:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kısa Açıklama:" #: editor/editor_help.cpp @@ -1933,38 +1962,18 @@ msgid "Properties" msgstr "Özellikler" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Özellikler:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metotlar" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metotlar:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Tema Özellikleri" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Tema Özellikleri:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinyaller:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Numaralandırmalar" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Numaralandırmalar:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum… " @@ -1973,19 +1982,12 @@ msgid "Constants" msgstr "Sabitler" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Sabitler:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Sınıf Açıklaması" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Sınıf Açıklaması:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Çevrimiçi Rehberler:" #: editor/editor_help.cpp @@ -2003,10 +2005,6 @@ msgid "Property Descriptions" msgstr "Özellik Açıklamaları" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Özellik Açıklamaları:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2019,10 +2017,6 @@ msgid "Method Descriptions" msgstr "Metot Açıklamaları" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Metot Açıklamaları:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2088,12 +2082,11 @@ msgid "Output:" msgstr "Çıktı:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Seçimi Kaldır" +msgstr "Seçimi Kopyala" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2106,10 +2099,51 @@ msgstr "Temizle" msgid "Clear Output" msgstr "Çıktıyı Temizle" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Durdur" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "BaÅŸlat" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "AÅŸağı" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Yukarı" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Düğüm" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Pencere" +msgstr "Yeni Pencere" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2253,7 +2287,6 @@ msgstr "" "aktarma kısmını okuyunuz." #: editor/editor_node.cpp -#, fuzzy msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." @@ -2284,14 +2317,13 @@ msgstr "" "aktarma kısmını okuyunuz." #: editor/editor_node.cpp -#, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Bu bir uzak nesne, yani yaptığınız deÄŸiÅŸiklikler saklanmayacaktır.\n" -"Lütfen, bu iÅŸ akışını daha iyi anlamak için dökümantasyondaki sahneleri içe " +"Lütfen, bu iÅŸ akışını daha iyi anlamak için belgelemedeki sahneleri içe " "aktarma kısmını okuyunuz." #: editor/editor_node.cpp @@ -2315,9 +2347,8 @@ msgid "Open Base Scene" msgstr "Ana Sahneyi Aç" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "Sahneyi Hızlı Aç..." +msgstr "Hızlı Aç..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2442,9 +2473,8 @@ msgid "Close Scene" msgstr "Sahneyi Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Sahneyi Kapat" +msgstr "Kapalı Sahneyi Yeniden Aç" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2547,7 +2577,6 @@ msgstr "Varsayılan" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Dosya Sisteminde Göster" @@ -2560,9 +2589,8 @@ msgid "Close Tab" msgstr "Sekmeyi Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Sekmeyi Kapat" +msgstr "Sekmeyi Kapat'ı geri al" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2570,12 +2598,11 @@ msgstr "DiÄŸer Sekmeleri Kapat" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Sekmeleri SaÄŸa DoÄŸru Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "Tümünü Kapat" +msgstr "Tüm Sekmeleri Kapat" #: editor/editor_node.cpp msgid "Switch Scene Tab" @@ -2618,9 +2645,8 @@ msgid "Go to previously opened scene." msgstr "Daha önce açılan sahneye git." #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "Dosya Yolunu Tıpkıla" +msgstr "Metni Kopyala" #: editor/editor_node.cpp msgid "Next tab" @@ -2697,17 +2723,30 @@ msgid "Project" msgstr "Proje" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Proje Ayarları" +msgstr "Proje Ayarları..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Sürüm:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Dışa Aktar..." #: editor/editor_node.cpp +#, fuzzy msgid "Install Android Build Template..." -msgstr "" +msgstr "Android Yapı Åžablonunu Yükle ..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2832,14 +2871,12 @@ msgid "Editor Layout" msgstr "Düzenleyici YerleÅŸim Düzeni" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Anlamlı!" +msgstr "Ekran Görüntüsü Al" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç" +msgstr "Ekran Görüntüleri Düzenleyici Verileri/Ayarları Klasöründe saklanır." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2865,7 +2902,7 @@ msgstr "Düzenleyici Ayarları Klasörünü Aç" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features..." -msgstr "Dışa Aktarım Åžablonlarını Yönet" +msgstr "Düzenleyici Åžablonlarını Yönet..." #: editor/editor_node.cpp #, fuzzy @@ -2891,8 +2928,9 @@ msgid "Online Docs" msgstr "Çevrimiçi Belgeler" #: editor/editor_node.cpp +#, fuzzy msgid "Q&A" -msgstr "SSS" +msgstr "S&C" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -2926,10 +2964,6 @@ msgstr "Sahneyi Duraklat" msgid "Stop the scene." msgstr "Sahneyi durdur." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Durdur" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "DüzenlenmiÅŸ sahneyi oynat." @@ -2963,12 +2997,12 @@ msgstr "Düzenleyici penceresi yeniden boyandığında döner." #: editor/editor_node.cpp #, fuzzy msgid "Update Continuously" -msgstr "Kesintisiz" +msgstr "Kesintisiz Güncelle" #: editor/editor_node.cpp #, fuzzy msgid "Update When Changed" -msgstr "DeÄŸiÅŸiklikleri güncelle" +msgstr "DeÄŸiÅŸtirildiÄŸinde güncelle" #: editor/editor_node.cpp #, fuzzy @@ -2984,10 +3018,6 @@ msgid "Inspector" msgstr "Denetçi" #: editor/editor_node.cpp -msgid "Node" -msgstr "Düğüm" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Alt Panoyu GeniÅŸlet" @@ -3000,8 +3030,9 @@ msgid "Don't Save" msgstr "Kaydetme" #: editor/editor_node.cpp +#, fuzzy msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "Android yapı ÅŸablonu eksik, lütfen ilgili ÅŸablonları yükleyin." #: editor/editor_node.cpp #, fuzzy @@ -3010,16 +3041,25 @@ msgstr "Dışa Aktarım Åžablonlarını Yönet" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" +"Android yapı ÅŸablonu zaten yüklü ve üzerine yazılmayacak.\n" +"Bu iÅŸlemi tekrar denemeden önce \"build\" dizinini el ile kaldırın." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3081,6 +3121,11 @@ msgstr "Sonraki Düzenleyiciyi aç" msgid "Open the previous Editor" msgstr "Önceki Düzenleyiciyi Aç" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Yüzey kaynağı belirtilmedi." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Mesh Önizlemeleri OluÅŸturuluyor" @@ -3090,6 +3135,11 @@ msgid "Thumbnail..." msgstr "Küçük Resim..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Betik Aç" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Eklentiyi Düzenle" @@ -3118,11 +3168,6 @@ msgstr "Durum:" msgid "Edit:" msgstr "Düzenle:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "BaÅŸlat" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Ölçüm:" @@ -3363,6 +3408,8 @@ msgstr "İndir" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Resmi dışa aktarım ÅŸablonları, geliÅŸtirici sürümleri için kullanılabilir " +"deÄŸildir." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3753,10 +3800,13 @@ msgid "Filters:" msgstr "Süzgeçler:" #: editor/find_in_files.cpp +#, fuzzy msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"Bu uzantıdaki dosyaları dahil et. Uzantıları ProjeAyarlarından ekle ya da " +"sil." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3837,7 +3887,7 @@ msgstr "Gruptaki Düğümler" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "BoÅŸ gruplar otomatik olarak silinecektir." #: editor/groups_editor.cpp #, fuzzy @@ -3943,9 +3993,10 @@ msgstr " Dosyalar" msgid "Import As:" msgstr "Åžu Åžekilde İçe Aktar:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Ön ayar..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Önayarlar" #: editor/import_dock.cpp msgid "Reimport" @@ -4267,7 +4318,7 @@ msgstr "Otomatik Üçgenleri Aç / Kapat" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "BaÄŸlantı noktalarından üçgen yarat." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4405,6 +4456,7 @@ msgid "Change Animation Name:" msgstr "Animasyonun Adını DeÄŸiÅŸtir:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animasyon Silinsin mi?" @@ -4994,11 +5046,6 @@ msgid "Sort:" msgstr "Sırala:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "İsteniyor..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5297,6 +5344,11 @@ msgstr "Kaydırma Biçimi" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Çalışma Kipi:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Yapılmayı aç/kapat" @@ -6403,7 +6455,7 @@ msgstr "Örnek:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tür:" @@ -6621,14 +6673,14 @@ msgid "Toggle Scripts Panel" msgstr "Betikler Panelini Aç/Kapa" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Adımla" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "İçeri Adımla" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Adımla" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Ara Ver" @@ -6712,7 +6764,7 @@ msgstr "En Son Sahneleri Temizle" msgid "Connections to method:" msgstr "Düğüme BaÄŸla:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Kaynak:" @@ -7538,6 +7590,11 @@ msgstr "(boÅŸ)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Çerçeveyi Yapıştır" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animasyonlar" @@ -7875,6 +7932,15 @@ msgid "Enable Priority" msgstr "Süzgeçleri Düzenle" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Dosyaları Süz..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Karo Boya" @@ -8024,6 +8090,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Mevcut giriyi kaldır" @@ -8209,6 +8280,111 @@ msgstr "Bu iÅŸlem bir sahne olmadan yapılamaz." msgid "TileSet" msgstr "Karo Takımı" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Hata" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "İsim saÄŸlanmadı" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Topluluk" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Büyük harfe çevirme" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Yeni %s oluÅŸtur" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "DeÄŸiÅŸtir" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Yeniden Adlandır" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Sil" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "DeÄŸiÅŸtir" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Seçilenleri Sil" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Tümünü kaydet" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Betik DeÄŸiÅŸikliklerini EÅŸ Zamanla" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Durum" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Hiçbir Dizeç Seçilmedi!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8469,6 +8645,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9727,6 +9908,11 @@ msgid "Settings saved OK." msgstr "Ayarlar kaydedildi TAMAM." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "GiriÅŸ İşlem Olayı Ekle" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "ÖzelliÄŸin Üzerine Yaz" @@ -9865,6 +10051,10 @@ msgid "Plugins" msgstr "Eklentiler" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Ön ayar..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Sıfır" @@ -10040,10 +10230,6 @@ msgstr "Büyük harf" msgid "Reset" msgstr "YaklaÅŸmayı Sıfırla" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Hata" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Düğümün EbeveynliÄŸini DeÄŸiÅŸtir" @@ -10101,6 +10287,11 @@ msgid "Instance Scene(s)" msgstr "Sahne(leri) Örnekle" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Dalı Sahne olarak Kaydet" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Çocuk Sahnesini Örnekle" @@ -10142,8 +10333,23 @@ msgid "Make node as Root" msgstr "Anlamlı!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Düğüm(ler) Silinsin mi?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Düğümleri Sil" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Gölgelendirici Çizge Düğümünü Sil" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Düğümleri Sil" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10575,19 +10781,50 @@ msgstr "Baytlar:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "Çerçeveleri Yığ" +msgid "Warning:" +msgstr "Uyarılar" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "GrafiÄŸi görüntülemek için listeden bir veya daha fazla öğe seçin." +msgid "Error:" +msgstr "Hata:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Hatayı Kopyala" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Hata:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Kaynak:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Kaynak:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Kaynak:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "Çerçeveleri Yığ" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Hatalar" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Çocuk Süreç BaÄŸlandı" #: editor/script_editor_debugger.cpp @@ -10595,6 +10832,11 @@ msgid "Copy Error" msgstr "Hatayı Kopyala" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Noktalar oluÅŸtur." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Önceki ÖrneÄŸi İncele" @@ -10611,6 +10853,11 @@ msgid "Profiler" msgstr "Kesitçi" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Projeyi Dışa Aktar" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Görüntülük" @@ -10623,6 +10870,10 @@ msgid "Monitors" msgstr "Monitörler" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "GrafiÄŸi görüntülemek için listeden bir veya daha fazla öğe seçin." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "KaynaÄŸa Göre İzleti BelleÄŸi Kullanımının Dizelgesi:" @@ -10830,10 +11081,6 @@ msgid "Library" msgstr "Kütüphane" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Durum" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Kütüphaneler: " @@ -10842,6 +11089,10 @@ msgid "GDNative" msgstr "GDYerel" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "adım deÄŸiÅŸtirgeni sıfır!" @@ -10998,6 +11249,15 @@ msgstr "IzgaraHaritası Ayarları" msgid "Pick Distance:" msgstr "Uzaklık Seç:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Süzgeç kipi:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Sınıf ismi ayrılmış anahtar kelime olamaz" @@ -11142,6 +11402,10 @@ msgid "Create a new variable." msgstr "Yeni %s oluÅŸtur" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinyaller:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Sıfırdan yeni bir çokgen oluÅŸturun." @@ -11306,6 +11570,11 @@ msgid "Editing Signal:" msgstr "Sinyal Düzenleniyor:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "YerelleÅŸtir" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Taban Türü:" @@ -11457,9 +11726,11 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." -msgstr "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "Android yapı ÅŸablonu eksik, lütfen ilgili ÅŸablonları yükleyin." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12200,36 +12471,76 @@ msgid "Input" msgstr "GiriÅŸ Ekle" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Geçersiz kaynak!" +msgstr "Önizleme için geçersiz kaynak." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for shader." -msgstr "Geçersiz kaynak!" +msgstr "Gölgelendirici için geçersiz kaynak." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "Geçersiz kaynak!" +msgstr "Bu tür için geçersiz karşılaÅŸtırma iÅŸlevi." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "İşleve atama." #: servers/visual/shader_language.cpp +#, fuzzy msgid "Assignment to uniform." -msgstr "" +msgstr "DeÄŸiÅŸmeze atama." #: servers/visual/shader_language.cpp +#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "DeÄŸiÅŸkenler yalnızca tepe iÅŸlevinde atanabilir." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." +#~ msgid "Properties:" +#~ msgstr "Özellikler:" + +#~ msgid "Methods:" +#~ msgstr "Metotlar:" + +#~ msgid "Theme Properties:" +#~ msgstr "Tema Özellikleri:" + +#~ msgid "Enumerations:" +#~ msgstr "Numaralandırmalar:" + +#~ msgid "Constants:" +#~ msgstr "Sabitler:" + +#~ msgid "Class Description:" +#~ msgstr "Sınıf Açıklaması:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Özellik Açıklamaları:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Metot Açıklamaları:" + +#, fuzzy +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Bu, özel yapımlar için Android projesini yükleyecektir.\n" +#~ "Bunu kullanmak için, içe aktarım ön ayarı başına etkinleÅŸtirilmesi " +#~ "gerektiÄŸine dikkat edin." + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "İsteniyor..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Düğüm(ler) Silinsin mi?" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12477,10 +12788,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgstr "Seçilen sahneyi/sahneleri seçilen düğüme çocuk olarak örneklendir." #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "Uyarılar" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "Kaynak Yazı Türü Boyutu:" @@ -12523,9 +12830,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Select a split to erase it." #~ msgstr "Önce bir ayar öğesi seçin!" -#~ msgid "No name provided" -#~ msgstr "İsim saÄŸlanmadı" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Düğüm Ekle" @@ -12667,9 +12971,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Warning" #~ msgstr "Uyarı" -#~ msgid "Error:" -#~ msgstr "Hata:" - #~ msgid "Function:" #~ msgstr "Fonksiyon:" @@ -12748,9 +13049,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Grafik Düğüm(lerini) ÇoÄŸalt" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Gölgelendirici Çizge Düğümünü Sil" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Hata: Döngüsel BaÄŸlantı BaÄŸlantısı" @@ -13173,9 +13471,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Pick New Name and Location For:" #~ msgstr "Åžunun için yeni ad ile konum seçin:" -#~ msgid "No files selected!" -#~ msgstr "Hiçbir Dizeç Seçilmedi!" - #~ msgid "Info" #~ msgstr "Bilgi" @@ -13576,12 +13871,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Scaling to %s%%." #~ msgstr "Åžuna %s%% Ölçeklendiriliyor." -#~ msgid "Up" -#~ msgstr "Yukarı" - -#~ msgid "Down" -#~ msgstr "AÅŸağı" - #~ msgid "Bucket" #~ msgstr "Kova" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index bee04e31b7..bee2015a88 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:22+0000\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -68,6 +68,35 @@ msgstr "Ðекоректні аргументи Ð´Ð»Ñ Ð¿Ð¾Ð±ÑƒÐ´Ð¾Ð²Ð¸ «%s»" msgid "On call to '%s':" msgstr "При виклику «%s»:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "ПоєднаннÑ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Вивільнити" @@ -485,6 +514,11 @@ msgid "Select None" msgstr "СкаÑувати позначеннÑ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "ШлÑÑ… до вузла AnimationPlayer, де міÑÑ‚ÑтьÑÑ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—, не вÑтановлено." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Показувати доріжки лише Ð´Ð»Ñ Ð²ÑƒÐ·Ð»Ñ–Ð², Ñкі позначено у ієрархії." @@ -664,14 +698,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Замінено %d випадок(-ів)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "ВиÑвлено %d відповідників." +msgstr "%d відповідник." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "ВиÑвлено %d відповідників." +msgstr "%d відповідників." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -809,7 +841,8 @@ msgstr "Ðе вдалоÑÑ Ð·'єднати Ñигнал" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -910,7 +943,8 @@ msgstr "Пошук:" msgid "Matches:" msgstr "Збіги:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1125,12 +1159,10 @@ msgid "License" msgstr "ЛіцензіÑ" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Ð›Ñ–Ñ†ÐµÐ½Ð·Ñ–Ñ Ñ‚Ñ€ÐµÑ‚ÑŒÐ¾Ñ— Ñторони" +msgstr "Ð›Ñ–Ñ†ÐµÐ½Ð·ÑƒÐ²Ð°Ð½Ð½Ñ Ñторонніх компонентів" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1138,7 +1170,7 @@ msgid "" "respective copyright statements and license terms." msgstr "" "Рушій Godot ÑпираєтьÑÑ Ð½Ð° Ñ€Ñд Ñторонніх безкоштовних Ñ– відкритих бібліотек, " -"ÑуміÑних з умовами ліцензії MIT. Ðижче наводитьÑÑ Ð²Ð¸Ñ‡ÐµÑ€Ð¿Ð½Ð¸Ð¹ ÑпиÑок вÑÑ–Ñ… " +"ÑуміÑних з умовами Ð»Ñ–Ñ†ÐµÐ½Ð·ÑƒÐ²Ð°Ð½Ð½Ñ MIT. Ðижче наведено вичерпний ÑпиÑок вÑÑ–Ñ… " "таких Ñторонніх компонентів з відповідними заÑвами авторÑьких прав Ñ– умов " "ліцензійної угоди." @@ -1155,9 +1187,8 @@ msgid "Licenses" msgstr "Ліцензії" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Помилка Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ñ„Ð°Ð¹Ð»Ð° пакунка, не у форматі zip." +msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби відкрити файл пакунка — дані не у форматі zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1225,7 +1256,8 @@ msgid "Delete Bus Effect" msgstr "Вилучити ефект шини" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Ðудіо шина, перетÑгнути, щоб змінити." #: editor/editor_audio_buses.cpp @@ -1416,6 +1448,7 @@ msgid "Add AutoLoad" msgstr "Додати автозавантаженнÑ" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ШлÑÑ…:" @@ -1646,6 +1679,7 @@ msgstr "Зробити поточним" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ðовий" @@ -1716,6 +1750,7 @@ msgid "New Folder..." msgstr "Створити теку..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Оновити" @@ -1873,7 +1908,8 @@ msgid "Inherited by:" msgstr "УÑпадковано:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "СтиÑлий опиÑ:" #: editor/editor_help.cpp @@ -1881,38 +1917,18 @@ msgid "Properties" msgstr "ВлаÑтивоÑті" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "ВлаÑтивоÑті:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Методи:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "ВлаÑтивоÑті теми" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "ВлаÑтивоÑті теми:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Сигнали:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Перелічуваний" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Перелічуваний:" - -#: editor/editor_help.cpp msgid "enum " msgstr "перелічуваний " @@ -1921,19 +1937,12 @@ msgid "Constants" msgstr "КонÑтанти" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанти:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Підручники в інтернеті:" #: editor/editor_help.cpp @@ -1951,10 +1960,6 @@ msgid "Property Descriptions" msgstr "ОпиÑи влаÑтивоÑтей" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ОпиÑи влаÑтивоÑтей:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1967,10 +1972,6 @@ msgid "Method Descriptions" msgstr "ОпиÑи методів" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "ОпиÑи методів:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2039,8 +2040,8 @@ msgstr "Вивід:" msgid "Copy Selection" msgstr "Копіювати позначене" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2053,9 +2054,52 @@ msgstr "ОчиÑтити" msgid "Clear Output" msgstr "ОчиÑтити вивід" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Зупинити" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Початок" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Завантажити" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Вузол" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Ðове вікно" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2382,9 +2426,8 @@ msgid "Close Scene" msgstr "Закрити Ñцену" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Закрити Ñцену" +msgstr "Повторно відкрити закриту Ñцену" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2504,9 +2547,8 @@ msgid "Close Tab" msgstr "Закрити вкладку" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Закрити вкладку" +msgstr "СкаÑувати Ð·Ð°ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ¸" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2639,19 +2681,29 @@ msgid "Project" msgstr "Проєкт" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Параметри проєкту" +msgstr "Параметри проєкту…" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "ВерÑÑ–Ñ:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "ЕкÑпортуваннÑ" +msgstr "ЕкÑпортувати…" #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Ð’Ñтановити шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Android" +msgstr "Ð’Ñтановити шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð´Ð»Ñ Android…" #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2662,9 +2714,8 @@ msgid "Tools" msgstr "ІнÑтрументи" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "ОглÑд підключених реÑурÑів" +msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¾Ñиротілими реÑурÑами…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2767,9 +2818,8 @@ msgid "Editor" msgstr "Редактор" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Параметри редактора" +msgstr "Параметри редактора…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2804,14 +2854,12 @@ msgid "Open Editor Settings Folder" msgstr "Відкрити теку параметрів редактора" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ð¾ÑÑ‚Ñми редактора" +msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ð¾ÑÑ‚Ñми редактора…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Ð£Ð¿Ñ€Ð°Ð²Ð»Ñ–Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸ екÑпорту" +msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸ екÑпортуваннÑ…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2867,10 +2915,6 @@ msgstr "Пауза Ñцени" msgid "Stop the scene." msgstr "Зупинити Ñцену." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Зупинити" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Відтворити поточну відредаговану Ñцену." @@ -2921,10 +2965,6 @@ msgid "Inspector" msgstr "ІнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Вузол" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Розгорнути нижню панель" @@ -2948,19 +2988,22 @@ msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"У результаті Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ Ñ†Ñ–Ñ”Ñ— дії буде вÑтановлено проєкт Android Ð´Ð»Ñ " -"нетипового збираннÑ.\n" -"Зауважте, що Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, щоб ним можна було ÑкориÑтатиÑÑ, його Ñлід увімкнути " -"екÑпортуваннÑм набору правил." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð´Ð»Ñ Android вже вÑтановлено. Його не буде перезапиÑано.\n" "Вилучіть каталог «build» вручну, перш ніж намагатиÑÑ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð¸Ñ‚Ð¸ цю дію." @@ -3025,6 +3068,11 @@ msgstr "Відкрити наÑтупний редактор" msgid "Open the previous Editor" msgstr "Відкрити попередній редактор" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ðе задано джерело поверхні." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ð³Ð¾ переглÑду Ñітки" @@ -3034,6 +3082,11 @@ msgid "Thumbnail..." msgstr "Мініатюра..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Відкрити Ñкрипт:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð¾Ð´Ð°Ñ‚ÐºÐ°" @@ -3062,11 +3115,6 @@ msgstr "СтатуÑ:" msgid "Edit:" msgstr "Редагувати:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Початок" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Вимірювати:" @@ -3283,9 +3331,8 @@ msgid "Import From Node:" msgstr "Імпортувати з вузла:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" -msgstr "Перезавантажити" +msgstr "Отримати повторно" #: editor/export_template_manager.cpp msgid "Uninstall" @@ -3302,7 +3349,7 @@ msgstr "Завантажити" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Ð”Ð»Ñ Ñ‚ÐµÑтових збірок не передбачено офіційних шаблонів екÑпортуваннÑ." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3385,23 +3432,20 @@ msgid "Download Complete." msgstr "Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°ÐºÑ–Ð½Ñ‡ÐµÐ½Ð¾." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ тему до файла:" +msgstr "Ðе вдалоÑÑ Ð²Ð¸Ð»ÑƒÑ‡Ð¸Ñ‚Ð¸ тимчаÑовий файл:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Ðе вдалоÑÑ Ð²Ñтановити шаблони. Проблемні архіви із шаблонами можна знайти " -"тут: «%s»." +"Ðе вдалоÑÑ Ð²Ñтановити шаблони.\n" +"Проблемні архіви із шаблонами можна знайти тут: «%s»." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Помилка запиту url: " +msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð°Ð¿Ð¸Ñ‚Ñƒ за такою адреÑою:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3588,9 +3632,8 @@ msgid "Move To..." msgstr "ПереміÑтити до..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Ðова Ñцена" +msgstr "Створити Ñцену…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3658,9 +3701,8 @@ msgid "Overwrite" msgstr "ПерезапиÑати" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Створити зі Ñцени" +msgstr "Створити Ñцену" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3740,21 +3782,18 @@ msgid "Invalid group name." msgstr "ÐеприпуÑтима назва групи." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð³Ñ€ÑƒÐ¿Ð°Ð¼Ð¸" +msgstr "ÐŸÐµÑ€ÐµÐ¹Ð¼ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ð³Ñ€ÑƒÐ¿Ð¸" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Видалити компонуваннÑ" +msgstr "Ð’Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ Ð³Ñ€ÑƒÐ¿Ð¸" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Групи" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Вузли поза групою" @@ -3769,12 +3808,11 @@ msgstr "Вузли у групі" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Порожні групи буде автоматично вилучено." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Редактор Ñкриптів" +msgstr "Редактор груп" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3873,9 +3911,10 @@ msgstr " Файли" msgid "Import As:" msgstr "Імпортувати Ñк:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Заздалегідь уÑтановлений..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ðабори" #: editor/import_dock.cpp msgid "Reimport" @@ -3982,9 +4021,8 @@ msgid "MultiNode Set" msgstr "Мультивузловий набір" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Виберіть вузол Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñигналів та груп." +msgstr "Виберіть окремий вузол Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð¹Ð¾Ð³Ð¾ Ñигналів та груп." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4320,6 +4358,7 @@ msgid "Change Animation Name:" msgstr "Змінити ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Видалити анімацію?" @@ -4768,37 +4807,32 @@ msgid "Request failed, return code:" msgstr "Помилка запиту, код поверненнÑ:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Запит не вдавÑÑ." +msgstr "Ðе вдалоÑÑ Ð²Ð¸ÐºÐ¾Ð½Ð°Ñ‚Ð¸ запит." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ тему до файла:" +msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ відповідь Ñюди:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð°Ð¿Ð¸ÑуваннÑ." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Запит не вдавÑÑ, забагато перенаправлень" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Циклічне переÑпрÑмуваннÑ." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Помилка запиту, код поверненнÑ:" +msgstr "Помилка запиту, перевищено Ñ‡Ð°Ñ Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð° відповідь" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "ЧаÑ" +msgstr "Перевищено Ñ‡Ð°Ñ Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð° відповідь." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4877,24 +4911,18 @@ msgid "All" msgstr "Ð’Ñе" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Імпортувати" +msgstr "Імпортувати…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Плаґіни (додатки)" +msgstr "Додатки…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Сортувати:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Обернений порÑдок." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "КатегоріÑ:" @@ -4904,9 +4932,8 @@ msgid "Site:" msgstr "Сайт:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Підтримка..." +msgstr "Підтримка" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4917,9 +4944,8 @@ msgid "Testing" msgstr "ТеÑтуваннÑ" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Завантажити…" +msgstr "ЗавантаженнÑ…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5087,9 +5113,8 @@ msgid "Paste Pose" msgstr "Ð’Ñтавити позу" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "ОчиÑтити кіÑтки" +msgstr "Вилучити напрÑмні" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5177,6 +5202,11 @@ msgid "Pan Mode" msgstr "Режим панорамуваннÑ" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Режим виконаннÑ:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Увімкнути або вимкнути прив'ÑзуваннÑ." @@ -5825,26 +5855,23 @@ msgstr "Ð§Ð°Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ñ–Ñ— (Ñек):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Сторони геометричної фігури не обмежують жодної площі." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Вузол не міÑтить геометрії (граней)." +msgstr "Ð“ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ñ–Ñ Ð½Ðµ міÑтить жодної грані." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "«%s» не уÑпадковує влаÑтивоÑті від Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Вузол не міÑтить геометрії." +msgstr "«%s» не міÑтить геометричної конÑтрукції." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Вузол не міÑтить геометрії." +msgstr "«%s» не міÑтить геометрії граней." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6244,7 +6271,7 @@ msgstr "ЕкземплÑÑ€:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6282,9 +6309,8 @@ msgid "Error writing TextFile:" msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби запиÑати TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Ðеможливо знайти плитку:" +msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ цей файл:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6307,7 +6333,6 @@ msgid "Error Importing" msgstr "Помилка імпортуваннÑ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Створити текÑтовий файл…" @@ -6389,9 +6414,8 @@ msgid "Open..." msgstr "Відкрити..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Відкрити Ñкрипт" +msgstr "Повторно відкрити закритий Ñкрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6447,14 +6471,14 @@ msgid "Toggle Scripts Panel" msgstr "Перемкнути панель Ñкриптів" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Крок через" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Крок в" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Крок через" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Пауза" @@ -6526,15 +6550,14 @@ msgid "Search Results" msgstr "Результати пошуку" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "ОчиÑтити недавні Ñцени" +msgstr "Спорожнити ÑпиÑок нещодавніх Ñкриптів" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· методом:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Джерело" @@ -6653,9 +6676,8 @@ msgid "Complete Symbol" msgstr "Завершити Ñимвол" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Вибір маÑштабу" +msgstr "Оцінка позначеного" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6963,9 +6985,8 @@ msgid "Audio Listener" msgstr "ПроÑÐ»ÑƒÑ…Ð¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð²ÑƒÐºÑƒ" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Увімкнути фільтруваннÑ" +msgstr "Увімкнути ефект Доплера" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7022,7 +7043,7 @@ msgstr "Приліпити вузли до підлоги" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ твердої оÑнови Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ фрагмента." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7035,9 +7056,8 @@ msgstr "" "Alt+Права кнопка: Вибір у ÑпиÑку за глибиною" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Режим локального проÑтору (%s)" +msgstr "ВикориÑтати локальний проÑтір" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7134,9 +7154,8 @@ msgstr "ПереглÑд ґратки" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Параметри" +msgstr "Параметри…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7317,6 +7336,11 @@ msgid "(empty)" msgstr "(порожньо)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Ð’Ñтавити кадр" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Ðнімації:" @@ -7514,14 +7538,12 @@ msgid "Submenu" msgstr "Підменю" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Елемент 1" +msgstr "Піделемент 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Елемент 2" +msgstr "Піделемент 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7633,17 +7655,25 @@ msgid "Enable Priority" msgstr "Увімкнути пріоритетніÑть" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Фільтрувати файли..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Ðамалювати плитку" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+права кнопка: малювати лінію\n" -"Shift+Ctrl+права кнопка: малювати прÑмокутник" +"Shift+ліва кнопка: малювати лінію\n" +"Shift+Ctrl+ліва кнопка: малювати прÑмокутник" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7768,6 +7798,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Показати назви плиток (Ñкщо затиÑнути клавішу Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Вилучити позначену текÑтуру? ÐаÑлідком буде Ð²Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ ÑƒÑÑ–Ñ… плиток, у Ñких Ñ—Ñ— " @@ -7940,6 +7975,111 @@ msgstr "Ð—Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñ†Ñ–Ñ”Ñ— влаÑтивоÑті не можна зміРmsgid "TileSet" msgstr "Ðабір плиток" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Ðазва батьківÑького запиÑу вузла, Ñкщо такий Ñ”" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Помилка" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ім'Ñ Ð½Ðµ вказано" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Спільнота" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "З Великої" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Створити прÑмокутник." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Змінити" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Перейменувати" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Вилучити" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Змінити" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Вилучити вибране" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Зберегти вÑе" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Синхронізувати зміни в Ñкрипті" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "СтатуÑ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(лише GLES3)" @@ -8046,9 +8186,8 @@ msgid "Light" msgstr "Світло" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Створити вузол шейдера" +msgstr "Показати отриманий код шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8177,6 +8316,13 @@ msgstr "" "Повертає пов'Ñзаний вектор за заданим булевим значеннÑм «true» або «false»." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Повертає пов'Ñзаний вектор за заданим булевим значеннÑм «true» або «false»." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Повертає булевий результат порівнÑÐ½Ð½Ñ Ð¼Ñ–Ð¶ двома параметрами." @@ -8417,7 +8563,6 @@ msgid "Returns the square root of the parameter." msgstr "Повертає квадратний корінь з параметра." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8432,7 +8577,6 @@ msgstr "" "у проміжку від 0.0 до 1.0, Ñку визначено на оÑнові поліномів Ерміта." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8609,9 +8753,9 @@ msgid "Linear interpolation between two vectors." msgstr "Лінійна інтерполÑÑ†Ñ–Ñ Ð²Ñ–Ð´ двох векторних значень." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Лінійна інтерполÑÑ†Ñ–Ñ Ð²Ñ–Ð´ двох векторних значень." +msgstr "" +"Лінійна інтерполÑÑ†Ñ–Ñ Ð²Ñ–Ð´ двох векторних значень з викориÑтаннÑм ÑкалÑра." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8638,7 +8782,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Повертає вектор, Ñкий вказує напрÑмок рефракції." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8653,7 +8796,6 @@ msgstr "" "у проміжку від 0.0 до 1.0, Ñку визначено на оÑнові поліномів Ерміта." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8668,7 +8810,6 @@ msgstr "" "у проміжку від 0.0 до 1.0, Ñку визначено на оÑнові поліномів Ерміта." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8679,7 +8820,6 @@ msgstr "" "Повертає 0.0, Ñкщо «x» Ñ” меншим за «межа». Якщо це не так, повертає 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8742,6 +8882,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Ðетиповий вираз мовою шейдерів Godot, Ñкий буде додано над отриманим " +"шейдером. Ви можете розташовувати різні Ð²Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñ„ÑƒÐ½ÐºÑ†Ñ–Ð¹ вÑередині коду Ñ– " +"викликати його пізніше у виразах. Ви також можете оголошувати змінні, " +"уніформи та Ñталі." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9134,13 +9278,12 @@ msgid "Unnamed Project" msgstr "Проєкт без назви" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Імпортувати наÑвний проєкт" +msgstr "Ðе виÑтачає проєкту" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Помилка: у файловій ÑиÑтемі немає проєкту." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9239,12 +9382,11 @@ msgstr "" "ВміÑÑ‚ теки не буде змінено." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Вилучити %d проєктів зі ÑпиÑку?\n" +"Вилучити уÑÑ– проєкти, Ñких не знайдено, зі ÑпиÑку?\n" "ВміÑÑ‚ тек проєктів змінено не буде." #: editor/project_manager.cpp @@ -9269,9 +9411,8 @@ msgid "Project Manager" msgstr "Керівник проекту" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Проєкт" +msgstr "Проєкти" #: editor/project_manager.cpp msgid "Scan" @@ -9502,6 +9643,11 @@ msgid "Settings saved OK." msgstr "Параметри уÑпішно збережено." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Додати подію за вхідною дією" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Перевизначено Ð´Ð»Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ð¾Ñті" @@ -9638,6 +9784,10 @@ msgid "Plugins" msgstr "Плаґіни (додатки)" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Заздалегідь уÑтановлений..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Ðуль" @@ -9807,10 +9957,6 @@ msgstr "ВЕРХÐІЙ РЕГІСТР" msgid "Reset" msgstr "Скинути" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Помилка" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Змінити батьківÑький вузол" @@ -9868,6 +10014,11 @@ msgid "Instance Scene(s)" msgstr "Сцени екземплÑра" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Зберегти гілку Ñк Ñцену" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Створити екземплÑÑ€ дочірньої Ñцени" @@ -9910,8 +10061,23 @@ msgid "Make node as Root" msgstr "Зробити вузол кореневим" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Вилучити вузли?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Вилучити вузли" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Вилучити взули графу шейдера" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Вилучити вузли" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9986,9 +10152,8 @@ msgid "Remove Node(s)" msgstr "Вилучити вузли" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Змінити назву вихідного порту" +msgstr "Змінити тип вузлів" #: editor/scene_tree_dock.cpp msgid "" @@ -10111,30 +10276,27 @@ msgid "Node configuration warning:" msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð¶ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ Ð½Ð°Ð»Ð°ÑˆÑ‚Ð¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÑƒÐ·Ð»Ð°:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Вузол міÑтить з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ñ– групи.\n" +"Вузол міÑтить %s з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ñ– %s групи.\n" "Клацніть, щоб переглÑнути панель Ñигналів." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Вузол міÑтить з'єднаннÑ\n" +"Вузол міÑтить %s з'єднань.\n" "Клацніть, щоб переглÑнути панель Ñигналів." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Вузол належить групам.\n" +"Вузол належить %s групам.\n" "Клацніть, щоб переглÑнути панель груп." #: editor/scene_tree_editor.cpp @@ -10230,9 +10392,8 @@ msgid "Error loading script from %s" msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби завантажити Ñкрипт з %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "ПерезапиÑати" +msgstr "ПеревизначеннÑ" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10311,19 +10472,50 @@ msgid "Bytes:" msgstr "Байтів:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "ТраÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека" +#, fuzzy +msgid "Warning:" +msgstr "ПопередженнÑ:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Виберіть один або декілька пунктів зі ÑпиÑку Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду графу." +msgid "Error:" +msgstr "Помилка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Помилка копіюваннÑ" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Помилка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Джерело" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Джерело" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Джерело" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "ТраÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Помилки" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "З'єднано дочірній процеÑ" #: editor/script_editor_debugger.cpp @@ -10331,6 +10523,11 @@ msgid "Copy Error" msgstr "Помилка копіюваннÑ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Точки зупину" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ІнÑпектувати попередній екземплÑÑ€" @@ -10347,6 +10544,11 @@ msgid "Profiler" msgstr "ЗаÑіб профілюваннÑ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ЕкÑпорт профілю" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Монітор" @@ -10359,6 +10561,10 @@ msgid "Monitors" msgstr "Монітори" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Виберіть один або декілька пунктів зі ÑпиÑку Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду графу." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "СпиÑок викориÑÑ‚Ð°Ð½Ð½Ñ Ð²Ñ–Ð´ÐµÐ¾Ð¿Ð°Ð¼'Ñті за реÑурÑами:" @@ -10555,10 +10761,6 @@ msgid "Library" msgstr "Бібліотека" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "СтатуÑ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Бібліотеки: " @@ -10567,6 +10769,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Ðргумент кроку дорівнює нулеві!" @@ -10720,6 +10926,15 @@ msgstr "Параметри GridMap" msgid "Pick Distance:" msgstr "ВідÑтань вибору:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Фільтрувати методи" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Ðазвою клаÑу не може бути зарезервоване ключове Ñлово" @@ -10845,28 +11060,28 @@ msgid "Set Variable Type" msgstr "Ð’Ñтановити тип змінної" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Ðазва не повинна збігатиÑÑ Ñ–Ð· наÑвною назвою вбудованого типу." +msgstr "ÐŸÐµÑ€ÐµÐ²Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð½Ð°Ñвної вбудованої функції." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Створити прÑмокутник." +msgstr "Створити функцію." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Змінні:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Створити прÑмокутник." +msgstr "Створити змінну." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Сигнали:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Створити новий полігон." +msgstr "Створити Ñигнал." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11025,6 +11240,11 @@ msgid "Editing Signal:" msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Зробити локальним" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Базовий тип:" @@ -11181,8 +11401,10 @@ msgstr "" "редактора." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Ð”Ð»Ñ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð½Ðµ вÑтановлено проєкт Android. Ð’Ñтановіть його за допомогою " "меню редактора." @@ -11981,6 +12203,45 @@ msgstr "Змінні величини можна пов'Ñзувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Properties:" +#~ msgstr "ВлаÑтивоÑті:" + +#~ msgid "Methods:" +#~ msgstr "Методи:" + +#~ msgid "Theme Properties:" +#~ msgstr "ВлаÑтивоÑті теми:" + +#~ msgid "Enumerations:" +#~ msgstr "Перелічуваний:" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанти:" + +#~ msgid "Class Description:" +#~ msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ОпиÑи влаÑтивоÑтей:" + +#~ msgid "Method Descriptions:" +#~ msgstr "ОпиÑи методів:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "У результаті Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ Ñ†Ñ–Ñ”Ñ— дії буде вÑтановлено проєкт Android Ð´Ð»Ñ " +#~ "нетипового збираннÑ.\n" +#~ "Зауважте, що Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, щоб ним можна було ÑкориÑтатиÑÑ, його Ñлід " +#~ "увімкнути екÑпортуваннÑм набору правил." + +#~ msgid "Reverse sorting." +#~ msgstr "Обернений порÑдок." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Вилучити вузли?" + #~ msgid "No Matches" #~ msgstr "Ðемає збігів" @@ -12400,9 +12661,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Додати вибрану Ñцену(и), Ñк нащадка вибраного вузла." -#~ msgid "Warnings:" -#~ msgstr "ПопередженнÑ:" - #~ msgid "Font Size:" #~ msgstr "Розмір шрифту:" @@ -12442,9 +12700,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Select a split to erase it." #~ msgstr "Виберіть поділ Ð´Ð»Ñ Ð¹Ð¾Ð³Ð¾ витираннÑ." -#~ msgid "No name provided" -#~ msgstr "Ім'Ñ Ð½Ðµ вказано" - #~ msgid "Add Node.." #~ msgstr "Додати вузол…" @@ -12577,9 +12832,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Warning" #~ msgstr "ПопередженнÑ" -#~ msgid "Error:" -#~ msgstr "Помилка:" - #~ msgid "Function:" #~ msgstr "ФункціÑ:" @@ -12661,9 +12913,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Дублювати вузли графу" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Вилучити взули графу шейдера" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Помилка: циклічне поÑиланнÑ" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index d02d8f8c2c..5102a4b463 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -62,6 +62,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -465,6 +493,10 @@ msgid "Select None" msgstr ".تمام کا انتخاب" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -787,7 +819,8 @@ msgstr ".تمام کا انتخاب" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -892,7 +925,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1194,7 +1228,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1388,6 +1422,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1613,6 +1648,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1687,6 +1723,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1847,47 +1884,28 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr ".تمام کا انتخاب" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1896,21 +1914,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "سب سکریپشن بنائیں" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1926,11 +1935,6 @@ msgid "Property Descriptions" msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "سب سکریپشن بنائیں" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1942,11 +1946,6 @@ msgid "Method Descriptions" msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "سب سکریپشن بنائیں" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2014,8 +2013,8 @@ msgstr "" msgid "Copy Selection" msgstr ".تمام کا انتخاب" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2029,6 +2028,48 @@ msgstr "" msgid "Clear Output" msgstr "سب سکریپشن بنائیں" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2572,6 +2613,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2773,10 +2826,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2827,10 +2876,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2853,15 +2898,21 @@ msgstr ".تمام کا انتخاب" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2925,6 +2976,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2934,6 +2989,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "سب سکریپشن بنائیں" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2962,11 +3022,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3759,8 +3814,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4200,6 +4255,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4765,10 +4821,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5049,6 +5101,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "ایکشن منتقل کریں" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6117,7 +6174,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6322,11 +6379,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6408,7 +6465,7 @@ msgstr "سب سکریپشن بنائیں" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7193,6 +7250,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "ایکشن منتقل کریں" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7514,6 +7576,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7654,6 +7725,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr ".تمام کا انتخاب" @@ -7823,6 +7899,105 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "کمیونٹی" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8063,6 +8238,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9266,6 +9446,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr ".تمام کا انتخاب" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9403,6 +9588,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9566,10 +9755,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9625,6 +9810,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9666,10 +9855,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10060,11 +10263,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10072,7 +10299,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -10080,6 +10307,11 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr ".تمام کا انتخاب" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10096,6 +10328,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr ".تمام کا انتخاب" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10108,6 +10345,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10308,10 +10549,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10320,6 +10557,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "سٹیپ Ú©Û’ ارگمنٹس Ø³ÙØ± Ûیں!" @@ -10477,6 +10718,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "سب سکریپشن بنائیں" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10614,6 +10864,10 @@ msgid "Create a new variable." msgstr "سب سکریپشن بنائیں" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "سب سکریپشن بنائیں" @@ -10775,6 +11029,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10923,7 +11181,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11571,6 +11830,18 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Class Description:" +#~ msgstr "سب سکریپشن بنائیں" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "سب سکریپشن بنائیں" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "سب سکریپشن بنائیں" + +#, fuzzy #~ msgid "Tool Select" #~ msgstr ".تمام کا انتخاب" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 2cad1f6396..060209311d 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -10,12 +10,13 @@ # 38569459 <xxx38569459@gmail.com>, 2018. # TyTYct Hihi <tytyct@gmail.com>, 2019. # Steve Dang <itsnguu@outlook.com>, 2019. +# Peter Anh <peteranh3105@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-29 19:20+0000\n" -"Last-Translator: Steve Dang <itsnguu@outlook.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Peter Anh <peteranh3105@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" "Language: vi\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -34,7 +35,7 @@ msgstr "Hà m convert() có đối số không hợp lệ, sá» dụng các hằn #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Số byte không đủ để giải mã, hoặc cấu trúc không chÃnh xác." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -46,7 +47,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Toán hạng không hợp lệ cho toán tá» %s, %s và %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -58,12 +59,40 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Äối số không hợp lệ để dá»±ng '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Miá»…n phÃ" @@ -478,6 +507,11 @@ msgid "Select None" msgstr "Chá»n Không có" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Chá»n má»™t AnimationPlayer từ Scene Tree để chỉnh sá»a animation." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -800,7 +834,8 @@ msgstr "Không thể kết nối tÃn hiệu" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -901,7 +936,8 @@ msgstr "Tìm kiếm:" msgid "Matches:" msgstr "Phù hợp:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1214,7 +1250,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1406,6 +1442,7 @@ msgid "Add AutoLoad" msgstr "Thêm AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ÄÆ°á»ng dẫn:" @@ -1628,6 +1665,7 @@ msgstr "Äặt là m hiện tại" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Má»›i" @@ -1699,6 +1737,7 @@ msgid "New Folder..." msgstr "Thư mục má»›i ..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Là m má»›i" @@ -1858,7 +1897,8 @@ msgid "Inherited by:" msgstr "ÄÆ°á»£c thừa kế bởi:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Mô tả ngắn gá»n:" #: editor/editor_help.cpp @@ -1866,38 +1906,18 @@ msgid "Properties" msgstr "Thuá»™c tÃnh" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Thuá»™c tÃnh:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Hà m" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Hà m:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "TÃn hiệu:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1906,20 +1926,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" -msgstr "Mô tả lá»›p:" +msgstr "Mô tả lá»›p" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Mô tả:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Hướng dẫn trá»±c tuyến:" #: editor/editor_help.cpp @@ -1935,11 +1947,6 @@ msgid "Property Descriptions" msgstr "Mô tả ngắn gá»n:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Mô tả ngắn gá»n:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1950,10 +1957,6 @@ msgid "Method Descriptions" msgstr "Mô tả hà m" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Mô tả hà m:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2020,8 +2023,8 @@ msgstr "Äầu ra:" msgid "Copy Selection" msgstr "Sao chép lá»±a chá»n" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2034,6 +2037,49 @@ msgstr "Xoá" msgid "Clear Output" msgstr "Xoá đầu ra" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Dừng" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Bắt đầu" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Tải" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nút" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2608,6 +2654,19 @@ msgstr "Dá»± án" msgid "Project Settings..." msgstr "List Project" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Phiên bản:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2817,10 +2876,6 @@ msgstr "Tạm dừng Cảnh" msgid "Stop the scene." msgstr "Dừng cảnh." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Dừng" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Chạy cảnh đã chỉnh sá»a." @@ -2873,10 +2928,6 @@ msgid "Inspector" msgstr "Quản lý đối tượng" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nút" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Mở rá»™ng bảng Ä‘iá»u khiển phÃa dưới" @@ -2898,15 +2949,21 @@ msgstr "Quản lý Mẫu" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2969,6 +3026,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2978,6 +3039,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Tạo Script" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3006,11 +3072,6 @@ msgstr "Trạng thái:" msgid "Edit:" msgstr "Sá»a:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Bắt đầu" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Äo đạc:" @@ -3803,8 +3864,9 @@ msgstr " Tệp tin" msgid "Import As:" msgstr "Nháºp và o vá»›i:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Cà i sẵn ..." #: editor/import_dock.cpp @@ -4242,6 +4304,7 @@ msgid "Change Animation Name:" msgstr "Äổi tên Hoạt ảnh:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Xoá Hoạt ảnh?" @@ -4814,11 +4877,6 @@ msgid "Sort:" msgstr "Sắp xếp:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Äang yêu cầu..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Danh mục:" @@ -5094,6 +5152,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Chế độ Tỉ lệ" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6158,7 +6221,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6372,11 +6435,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6459,7 +6522,7 @@ msgstr "Dá»n các cảnh gần đây" msgid "Connections to method:" msgstr "Kết nối đến Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7252,6 +7315,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Di chuyển Nút" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Các Công cụ Animation" @@ -7579,6 +7647,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Lá»c tệp tin ..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7721,6 +7798,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Xóa Texture hiện tại từ TileSet" @@ -7891,6 +7973,108 @@ msgstr "" msgid "TileSet" msgstr "Xuất Tile Set" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Cá»™ng đồng" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Tạo nodes má»›i." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Äổi" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Äổi tên" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Xóa" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Äổi" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Xoá lá»±a chá»n" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Chá»n Toà n Bá»™" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Äổi" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8143,6 +8327,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9354,6 +9543,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9492,6 +9685,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Cà i sẵn ..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9660,10 +9857,6 @@ msgstr "" msgid "Reset" msgstr "Äặt lại phóng" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9719,6 +9912,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9759,8 +9956,22 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Xóa Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Xóa Node(s)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Xóa Node(s)" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10156,11 +10367,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Cảnh báo" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Lá»—i!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Lá»—i!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Lá»—i!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Sao chép Tà i nguyên" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Quét nguồn" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10168,14 +10409,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Các Nút đã ngắt Kết nối" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Tạo các Ä‘iểm." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10192,6 +10439,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Xuất hồ sÆ¡" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10204,6 +10456,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10402,10 +10658,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10414,6 +10666,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10569,6 +10825,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Lá»c các nút" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10706,6 +10971,10 @@ msgid "Create a new variable." msgstr "Tạo nodes má»›i." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "TÃn hiệu:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Tạo" @@ -10865,6 +11134,10 @@ msgid "Editing Signal:" msgstr "Chỉnh sá»a Signal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11012,7 +11285,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11670,7 +11944,31 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Không thể chỉnh sá»a hằng số." + +#~ msgid "Properties:" +#~ msgstr "Thuá»™c tÃnh:" + +#~ msgid "Methods:" +#~ msgstr "Hà m:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Mô tả:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Mô tả ngắn gá»n:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Mô tả hà m:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Äang yêu cầu..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Xóa Node(s)?" #~ msgid "No Matches" #~ msgstr "Không khá»›p" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index b79ebd625f..5c8029a727 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -54,12 +54,15 @@ # liu lizhi <kz-xy@163.com>, 2019. # çŽ‹å¾ <jackey20000331@gmail.com>, 2019. # 巴哈姆特 <ttwings@126.com>, 2019. +# Morge Tolbert <pygyme@gmail.com>, 2019. +# idleman <1524328475@qq.com>, 2019. +# king <wangding1992@126.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" -"Last-Translator: yzt <834950797@qq.com>\n" +"PO-Revision-Date: 2019-09-26 11:51+0000\n" +"Last-Translator: idleman <1524328475@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -72,45 +75,74 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "convertå‡½æ•°å‚æ•°ç±»åž‹éžæ³•ï¼Œè¯·ä¼ å…¥ä»¥â€œTYPE_â€æ‰“头的常é‡ã€‚" +msgstr "convert()çš„å‚æ•°ç±»åž‹æ— 效,请使用TYPE_*常é‡ã€‚" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "没有足够的å—节æ¥è§£ç æˆ–æ— æ•ˆçš„æ ¼å¼ã€‚" +msgstr "è§£ç çš„å—节ä¸è¶³ï¼Œæˆ–æ— æ•ˆçš„æ ¼å¼ã€‚" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "表达å¼ä¸æœ‰éžæ³•的输入 %i (未通过)" +msgstr "表达å¼ä¸æœ‰æ— 效输入 %i (未通过)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "selfæ— æ³•ä½¿ç”¨å› ä¸ºå®žä¾‹ä¸ºç©º(ä¸é€šè¿‡)" +msgstr "selfæ— æ³•ä½¿ç”¨å› ä¸ºå®žä¾‹ä¸ºç©º(未通过)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "æ“作符的æ“ä½œæ•°æ— æ•ˆ%s, %s and %s." +msgstr "æ“作符 %s çš„æ“作数 %s å’Œ %s æ— æ•ˆã€‚" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "æ— æ•ˆç±»åž‹ç´¢å¼• %s,从基类 %s" +msgstr "类型 %s (基类 %s) çš„ç´¢å¼•æ— æ•ˆ" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "从基类 %s æ— æ•ˆçš„å称索引 '%s'" +msgstr "命å的索引 '%s' 对基类 %s æ— æ•ˆ" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "æž„é€ çš„å‚æ•°æ— 效: '%s'" +msgstr "æž„é€ '%s' çš„å‚æ•°æ— 效" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "对'%s'调用 :" +msgstr "对'%s'的调用 :" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "æ··åˆ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "释放" +msgstr "自由" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -154,7 +186,7 @@ msgstr "动画å¤åˆ¶å…³é”®å¸§" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "åˆ é™¤å…³é”®å¸§" +msgstr "åŠ¨ç”»åˆ é™¤å…³é”®å¸§" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" @@ -276,7 +308,7 @@ msgstr "æ’值模å¼" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "循环包裹模å¼ï¼ˆæ’入开始循环结æŸï¼‰" +msgstr "æ— ç¼å¾ªçŽ¯æ¨¡å¼ï¼ˆä½¿ç”¨å¾ªçޝ开始æ’值循环结æŸï¼‰" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -405,7 +437,7 @@ msgstr "釿–°æŽ’列轨é“" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "å˜æ¢è½¨è¿¹ä»…适用于基于空间的节点。" +msgstr "å˜æ¢è½¨è¿¹ä»…应用基于Spatial节点的节点。" #: editor/animation_track_editor.cpp msgid "" @@ -425,7 +457,7 @@ msgstr "动画轨迹åªèƒ½æŒ‡å‘AnimationPlayer节点。" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "åŠ¨ç”»æ’æ”¾å™¨ä¸èƒ½æ’放本身,åªèƒ½æ’æ”¾å…¶ä»–æ’æ”¾å™¨ã€‚" +msgstr "åŠ¨ç”»æ’æ”¾å™¨ä¸èƒ½åŠ¨ç”»åŒ–è‡ªå·±ï¼Œåªèƒ½åŠ¨ç”»åŒ–å…¶ä»–æ’æ”¾å™¨ã€‚" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -441,7 +473,7 @@ msgstr "轨é“è·¯å¾„æ— æ•ˆï¼Œå› æ¤æ— æ³•æ·»åŠ é”®ã€‚" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "Track䏿˜¯Spatial类型,ä¸èƒ½ä½œä¸ºé”®å€¼æ’å…¥" +msgstr "轨é“䏿˜¯Spatial类型,ä¸èƒ½æ’入键" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -453,7 +485,7 @@ msgstr "æ·»åŠ è½¨é“é”®" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "è·Ÿè¸ªè·¯å¾„æ— æ•ˆï¼Œæ‰€ä»¥ä¸èƒ½æ·»åŠ æ–¹æ³•å¸§ã€‚" +msgstr "轨é“è·¯å¾„æ— æ•ˆï¼Œæ‰€ä»¥ä¸èƒ½æ·»åŠ æ–¹æ³•å¸§ã€‚" #: editor/animation_track_editor.cpp msgid "Add Method Track Key" @@ -516,6 +548,11 @@ msgid "Select None" msgstr "å–æ¶ˆé€‰æ‹©" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "包å«åŠ¨ç”»çš„ AnimationPlayer 节点没有设置路径。" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "ä»…æ˜¾ç¤ºåœ¨æ ‘ä¸é€‰æ‹©çš„节点的轨é“。" @@ -694,14 +731,12 @@ msgid "Replaced %d occurrence(s)." msgstr "替æ¢äº†%d项。" #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "找到%d个匹é…项。" +msgstr "%d 匹é…。" #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "找到%d个匹é…项。" +msgstr "ï¼…d匹é…项。" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -835,7 +870,8 @@ msgstr "æ— æ³•è¿žæŽ¥ä¿¡å·" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -936,7 +972,8 @@ msgstr "æœç´¢:" msgid "Matches:" msgstr "匹é…项:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1145,20 +1182,18 @@ msgid "License" msgstr "许å¯è¯" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "第三方许å¯è¯" +msgstr "第三方许å¯" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot引擎ä¾èµ–第三方开æºä»£ç 库,全部符åˆMIT 许å¯è¯çš„æ¡æ¬¾ã€‚ä¸‹é¢åˆ—出所有第三方组" -"件相关的版æƒå£°æ˜Žå’Œè®¸å¯åè®®æ¡æ¬¾ã€‚" +"Godot引擎ä¾èµ–多个第三方å…费开æºä»£ç 库,这些库全部兼容MIT许å¯è¯çš„æ¡æ¬¾ã€‚ä»¥ä¸‹æ˜¯" +"所有æ¤ç±»ç¬¬ä¸‰æ–¹ç»„ä»¶åŠå…¶å„自版æƒå£°æ˜Žå’Œè®¸å¯æ¡æ¬¾çš„详尽列表。" #: editor/editor_about.cpp msgid "All Components" @@ -1173,9 +1208,8 @@ msgid "Licenses" msgstr "许å¯è¯" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "打开压缩包出错,éžzipæ ¼å¼ã€‚" +msgstr "打开压缩文件时出错,éžzipæ ¼å¼ã€‚" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1243,7 +1277,8 @@ msgid "Delete Bus Effect" msgstr "åˆ é™¤éŸ³é¢‘æ€»çº¿æ•ˆæžœ" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "éŸ³é¢‘æ€»çº¿ï¼Œæ‹–æ”¾é‡æ–°æŽ’列。" #: editor/editor_audio_buses.cpp @@ -1434,6 +1469,7 @@ msgid "Add AutoLoad" msgstr "æ·»åŠ è‡ªåŠ¨åŠ è½½" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路径:" @@ -1655,6 +1691,7 @@ msgstr "设为当å‰" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "新建" @@ -1725,6 +1762,7 @@ msgid "New Folder..." msgstr "新建文件夹 ..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "刷新" @@ -1880,7 +1918,8 @@ msgid "Inherited by:" msgstr "派生类:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "简介:" #: editor/editor_help.cpp @@ -1888,38 +1927,18 @@ msgid "Properties" msgstr "属性" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "属性:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "方法" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "方法:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "主题属性" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Theme Properties:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "ä¿¡å·:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "枚举" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "枚举:" - -#: editor/editor_help.cpp msgid "enum " msgstr "枚举 " @@ -1928,19 +1947,12 @@ msgid "Constants" msgstr "常é‡" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "常é‡:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "类说明" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "类说明:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "在线教程:" #: editor/editor_help.cpp @@ -1957,10 +1969,6 @@ msgid "Property Descriptions" msgstr "属性说明" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "属性说明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1973,10 +1981,6 @@ msgid "Method Descriptions" msgstr "方法说明" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "方法说明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2045,8 +2049,8 @@ msgstr "日志:" msgid "Copy Selection" msgstr "å¤åˆ¶é€‰æ‹©" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2059,10 +2063,51 @@ msgstr "清除" msgid "Clear Output" msgstr "清空输出" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "开始" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "å‘下" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "å‘上" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "节点" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "窗å£" +msgstr "新窗å£" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2214,7 +2259,6 @@ msgstr "" "æ¤èµ„æºå·²å¯¼å…¥, å› æ¤æ— 法编辑。在 \"导入\" 颿¿ä¸æ›´æ”¹å…¶è®¾ç½®, ç„¶åŽé‡æ–°å¯¼å…¥ã€‚" #: editor/editor_node.cpp -#, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" @@ -2222,18 +2266,17 @@ msgid "" "understand this workflow." msgstr "" "场景已被导入, 对它的更改将ä¸ä¼šä¿ç•™ã€‚\n" -"å…许对它的实例或继承进行更改。\n" +"对其进行实例化或继承将å…许对其进行更改。\n" "请阅读与导入场景相关的文档, 以便更好地ç†è§£æ¤å·¥ä½œæµã€‚" #: editor/editor_node.cpp -#, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" -"è¿™æ˜¯ä¸€ä¸ªè¿œç¨‹å¯¹è±¡ï¼Œå› æ¤å¯¹å®ƒçš„æ›´æ”¹å°†ä¸ä¼šè¢«ä¿ç•™ã€‚\n" -"请阅读与调试相关的文档,以便更好地ç†è§£è¿™ä¸ªå·¥ä½œæµã€‚" +"è¿™æ˜¯ä¸€ä¸ªè¿œç¨‹å¯¹è±¡ï¼Œå› æ¤ä¸ä¼šä¿ç•™å¯¹å…¶çš„æ›´æ”¹ã€‚ 请阅读与调试相关的文档,以更好地了" +"è§£æ¤å·¥ä½œæµç¨‹ã€‚" #: editor/editor_node.cpp msgid "There is no defined scene to run." @@ -2378,9 +2421,8 @@ msgid "Close Scene" msgstr "å…³é—场景" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "å…³é—场景" +msgstr "釿–°æ‰“开关é—的场景" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2486,9 +2528,8 @@ msgid "Close Tab" msgstr "关闿 ‡ç¾é¡µ" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "关闿 ‡ç¾é¡µ" +msgstr "æ’¤é”€å…³é—æ ‡ç¾é¡µ" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2621,18 +2662,29 @@ msgid "Project" msgstr "项目" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "项目设置" +msgstr "项目设置..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "版本:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "导出..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "安装 Android 构建模æ¿" +msgstr "安装 Android 构建模æ¿..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2643,9 +2695,8 @@ msgid "Tools" msgstr "工具" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "查看å¤ç«‹èµ„æº" +msgstr "å•ä¸€èµ„æºæµè§ˆå™¨..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2738,9 +2789,8 @@ msgid "Editor" msgstr "编辑器" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "编辑器设置" +msgstr "编辑器设置..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2775,14 +2825,12 @@ msgid "Open Editor Settings Folder" msgstr "æ‰“å¼€â€œç¼–è¾‘å™¨è®¾ç½®â€æ–‡ä»¶å¤¹" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "管ç†ç¼–辑器功能" +msgstr "管ç†ç¼–辑器功能..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "管ç†å¯¼å‡ºæ¨¡æ¿" +msgstr "管ç†å¯¼å‡ºæ¨¡æ¿..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2804,7 +2852,7 @@ msgstr "在线文档" #: editor/editor_node.cpp msgid "Q&A" -msgstr "常è§é—®é¢˜ä¸Žç”案" +msgstr "é—®ç”" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -2838,10 +2886,6 @@ msgstr "æš‚åœè¿è¡Œåœºæ™¯" msgid "Stop the scene." msgstr "åœæ¢è¿è¡Œåœºæ™¯ã€‚" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "打开并è¿è¡Œåœºæ™¯ã€‚" @@ -2880,9 +2924,8 @@ msgid "Update When Changed" msgstr "当有更改时更新" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "ç¦ç”¨è‡ªåŠ¨æ›´æ–°" +msgstr "éšè—更新微调" #: editor/editor_node.cpp msgid "FileSystem" @@ -2893,10 +2936,6 @@ msgid "Inspector" msgstr "å±žæ€§é¢æ¿" #: editor/editor_node.cpp -msgid "Node" -msgstr "节点" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "å±•å¼€åº•éƒ¨é¢æ¿" @@ -2918,17 +2957,22 @@ msgstr "ç®¡ç†æ¨¡æ¿" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"将安装Android项目以进行自定义构建。\n" -"注æ„,为了å¯ç”¨ï¼Œéœ€è¦ä¸ºæ¯ä¸ªå¯¼å‡ºé¢„设å¯ç”¨ã€‚" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Android 构建模æ¿å·²ç»å®‰è£…且ä¸ä¼šè¢«è¦†ç›–。\n" "请先移除“buildâ€ç›®å½•å†é‡æ–°å°è¯•æ¤æ“作。" @@ -2993,6 +3037,11 @@ msgstr "打开下一个编辑器" msgid "Open the previous Editor" msgstr "打开上一个编辑器" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "æ²¡æœ‰æŒ‡å®šçš„è¡¨é¢æºã€‚" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "åˆ›å»ºç½‘æ ¼é¢„è§ˆ" @@ -3002,6 +3051,11 @@ msgid "Thumbnail..." msgstr "缩略图..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "打开脚本:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "编辑æ’ä»¶" @@ -3030,11 +3084,6 @@ msgstr "状æ€ï¼š" msgid "Edit:" msgstr "编辑:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "开始" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "测é‡:" @@ -3246,7 +3295,6 @@ msgid "Import From Node:" msgstr "从节点ä¸å¯¼å…¥:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "釿–°ä¸‹è½½" @@ -3265,7 +3313,7 @@ msgstr "下载" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "开呿ž„建下官方导出模æ¿ä¸å¯ç”¨ã€‚" #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3346,21 +3394,18 @@ msgid "Download Complete." msgstr "下载完æˆã€‚" #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "æ— æ³•ä¿å˜ä¸»é¢˜åˆ°æ–‡ä»¶:" +msgstr "æ— æ³•ç§»é™¤ä¸´æ—¶æ–‡ä»¶:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." -msgstr "模æ¿å®‰è£…失败。å¯ä»¥åœ¨ '%s' 䏿‰¾åˆ°è¿™äº›é—®é¢˜æ¨¡æ¿æ–‡æ¡£ã€‚" +msgstr "模æ¿å®‰è£…å¤±è´¥ã€‚æœ‰é—®é¢˜çš„æ¨¡æ¿æ–‡æ¡£åœ¨ '%s' 。" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "请求链接错误: " +msgstr "错误的请求链接:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3477,9 +3522,8 @@ msgid "No name provided." msgstr "没有æä¾›ä»»ä½•å称。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Provided name contains invalid characters." -msgstr "æä¾›çš„åç§°åŒ…å«æ— 效å—符" +msgstr "å˜åœ¨æ— 效å—符。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." @@ -3510,7 +3554,6 @@ msgid "New Inherited Scene" msgstr "新继承的场景" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Open Scenes" msgstr "打开场景" @@ -3519,12 +3562,10 @@ msgid "Instance" msgstr "创建实例节点" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to Favorites" msgstr "æ·»åŠ åˆ°æ”¶è—夹" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from Favorites" msgstr "从收è—夹ä¸åˆ 除" @@ -3549,9 +3590,8 @@ msgid "Move To..." msgstr "移动..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "新建场景" +msgstr "新建场景..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3579,21 +3619,18 @@ msgid "Rename" msgstr "é‡å‘½å" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Previous Folder/File" -msgstr "上一个文件夹" +msgstr "上一个文件夹/文件" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Next Folder/File" -msgstr "下一个文件夹" +msgstr "下一个文件夹/文件" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "釿–°æ‰«ææ–‡ä»¶ç³»ç»Ÿ" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle Split Mode" msgstr "åˆ‡æ¢æ‹†åˆ†æ¨¡å¼" @@ -3622,9 +3659,8 @@ msgid "Overwrite" msgstr "覆盖" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "从场景ä¸åˆ›å»º" +msgstr "创建场景" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3702,23 +3738,20 @@ msgid "Invalid group name." msgstr "ç»„åæ— 效。" #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "管ç†åˆ†ç»„" +msgstr "é‡å‘½å组" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "åˆ é™¤å›¾ç‰‡åˆ†ç»„" +msgstr "åˆ é™¤åˆ†ç»„" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "分组" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "ä¸åœ¨åˆ†ç»„ä¸çš„节点" +msgstr "节点ä¸åœ¨åˆ†ç»„ä¸" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3731,7 +3764,7 @@ msgstr "分组ä¸çš„节点" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "空的分组会自动移除。" #: editor/groups_editor.cpp msgid "Group Editor" @@ -3834,9 +3867,10 @@ msgstr " 文件" msgid "Import As:" msgstr "导入为:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "预设..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "预设" #: editor/import_dock.cpp msgid "Reimport" @@ -3941,9 +3975,8 @@ msgid "MultiNode Set" msgstr "多节点组" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "请选择一个节点æ¥è®¾ç½®ä¿¡å·æˆ–分组。" +msgstr "选择一个节点以编辑其信å·å’Œç»„。" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4106,9 +4139,8 @@ msgid "Open Animation Node" msgstr "打开动画节点" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "三角形已ç»å˜åœ¨" +msgstr "三角形已ç»å˜åœ¨ã€‚" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" @@ -4248,9 +4280,8 @@ msgid "Edit Filtered Tracks:" msgstr "编辑轨é“过滤器:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" -msgstr "å…许过滤" +msgstr "å¯ç”¨è¿‡æ»¤" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -4269,6 +4300,7 @@ msgid "Change Animation Name:" msgstr "é‡å‘½å动画:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "是å¦åˆ 除动画?" @@ -4384,9 +4416,8 @@ msgid "Enable Onion Skinning" msgstr "å¯ç”¨æ´‹è‘±çš®(Onion Skinning)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "洋葱皮(Onion Skining)" +msgstr "洋葱皮选项" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4715,37 +4746,32 @@ msgid "Request failed, return code:" msgstr "请求失败,错误代ç :" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "请求失败。" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "æ— æ³•ä¿å˜ä¸»é¢˜åˆ°æ–‡ä»¶:" +msgstr "æ— æ³•å°†å“应ä¿å˜åˆ°ï¼š" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "写错误。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "请求失败,é‡å®šå‘次数过多" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "循环é‡å®šå‘。" +msgstr "é‡å®šå‘循环。" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "请求失败,错误代ç :" +msgstr "请求失败,超时" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "æ—¶é—´" +msgstr "超时。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4788,9 +4814,8 @@ msgid "Idle" msgstr "空闲" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "安装" +msgstr "安装..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -4825,25 +4850,18 @@ msgid "All" msgstr "全部" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "釿–°å¯¼å…¥..." +msgstr "导入…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "æ’ä»¶" +msgstr "æ’ä»¶..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "排åº:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "æ£åœ¨è¯·æ±‚。。" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "分类:" @@ -4853,9 +4871,8 @@ msgid "Site:" msgstr "站点:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "支æŒ..." +msgstr "支æŒ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4866,9 +4883,8 @@ msgid "Testing" msgstr "测试" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "åŠ è½½..." +msgstr "载入ä¸..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4924,39 +4940,32 @@ msgid "Rotation Step:" msgstr "旋转æ¥é•¿:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "ç§»åŠ¨åž‚ç›´æ ‡å°º" +msgstr "移动垂直å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "åˆ›å»ºæ–°çš„åž‚ç›´æ ‡å°º" +msgstr "创建垂直å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "åˆ é™¤åž‚ç›´æ ‡å°º" +msgstr "åˆ é™¤åž‚ç›´å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "ç§»åŠ¨æ°´å¹³æ ‡å°º" +msgstr "移动水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "åˆ›å»ºæ°´å¹³æ ‡å°º" +msgstr "创建水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "ç§»é™¤æ°´å¹³æ ‡å°º" +msgstr "移除水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "åˆ›å»ºåž‚ç›´æ°´å¹³æ ‡å°º" +msgstr "创建垂直水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" @@ -5012,46 +5021,39 @@ msgstr "编辑锚点" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "选择工具" +msgstr "é”定选定" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" -msgstr "åˆ é™¤å·²é€‰ä¸" +msgstr "è§£é”æ‰€é€‰" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "å¤åˆ¶é€‰æ‹©" +msgstr "分组选择" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "å¤åˆ¶é€‰æ‹©" +msgstr "å–æ¶ˆé€‰å®šåˆ†ç»„" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "粘贴姿势" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "清除姿势" +msgstr "清除å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "从节点制作自定义骨骼" +msgstr "从节点创建自定义骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "清除姿势" +msgstr "清除骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5122,7 +5124,12 @@ msgstr "点击设置对象的旋转ä¸å¿ƒã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "移动画布" +msgstr "平移模å¼" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "è¿è¡Œæ¨¡å¼:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." @@ -5131,88 +5138,80 @@ msgstr "开关å¸é™„。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "使用å¸é™„" +msgstr "使用对é½" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "å¸é™„选项" +msgstr "对é½é€‰é¡¹" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Grid" -msgstr "å¸é™„åˆ°ç½‘æ ¼" +msgstr "对é½ç½‘æ ¼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "使用旋转å¸é™„" +msgstr "使用旋转对é½" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "相对å¸é™„" +msgstr "相对对é½" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "使用åƒç´ å¸é™„" +msgstr "使用åƒç´ 对é½" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" -msgstr "智能å¸é™„" +msgstr "智能对é½" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "设置å¸é™„..." +msgstr "设置对é½..." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "å¸é™„到父节点" +msgstr "对é½åˆ°çˆ¶çº§" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "å¸é™„到node锚点" +msgstr "对é½åˆ°èŠ‚ç‚¹é”šç‚¹" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" -msgstr "å¸é™„到nodeè¾¹" +msgstr "对é½åˆ°èŠ‚ç‚¹ä¾§" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" -msgstr "å¸é™„到节点ä¸å¿ƒä½ç½®" +msgstr "对é½åˆ°èŠ‚ç‚¹ä¸å¿ƒä½ç½®" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "å¸é™„到其他node节点" +msgstr "对é½åˆ°å…¶ä»–node节点" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "å¸é™„åˆ°æ ‡å°º" +msgstr "对é½åˆ°å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "é”定选ä¸å¯¹è±¡çš„ä½ç½®ã€‚" +msgstr "将所选对象é”定到该ä½ç½®ï¼ˆæ— 法移动)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "è§£é”选ä¸å¯¹è±¡çš„ä½ç½®ã€‚" +msgstr "è§£é”æ‰€é€‰å¯¹è±¡ï¼ˆå¯ä»¥ç§»åŠ¨ï¼‰ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "ç¡®ä¿èŠ‚ç‚¹çš„å噿— 法被选ä¸ã€‚" +msgstr "ç¡®ä¿å¯¹è±¡çš„å项ä¸å¯é€‰æ‹©ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "æ¢å¤èŠ‚ç‚¹çš„åå™èƒ½å¤Ÿè¢«é€‰ä¸ã€‚" +msgstr "æ¢å¤é€‰æ‹©å¯¹è±¡çš„å级的功能。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5273,9 +5272,8 @@ msgid "Frame Selection" msgstr "最大化显示选ä¸èŠ‚ç‚¹" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Preview Canvas Scale" -msgstr "ç²¾çµé›†é¢„览" +msgstr "预览画布比例" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5329,26 +5327,25 @@ msgid "Divide grid step by 2" msgstr "ç½‘æ ¼æ¥è¿›é™¤ä»¥2" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Pan View" -msgstr "Rear视图" +msgstr "平移视图" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "æ·»åŠ (Add) %s" +msgstr "æ·»åŠ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "æ·»åŠ (Adding) %s..." +msgstr "æ£åœ¨æ·»åŠ ï¼…s ..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "æ— æ³•å®žä¾‹åŒ–æ²¡æœ‰æ ¹çš„å¤šä¸ªèŠ‚ç‚¹ã€‚" +msgstr "æ²¡æœ‰æ ¹èŠ‚ç‚¹æ— æ³•å®žä¾‹åŒ–å¤šä¸ªèŠ‚ç‚¹ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "新节点" +msgstr "创建节点" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5356,9 +5353,8 @@ msgid "Error instancing scene from %s" msgstr "从%s实例化场景出错" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" -msgstr "修改默认值" +msgstr "更改默认类型" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5370,7 +5366,7 @@ msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" -msgstr "创建3D多边形" +msgstr "创建Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5393,14 +5389,13 @@ msgstr "åŠ è½½Emission Mask(å‘å°„å±è”½ï¼‰" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "ç«‹å³é‡æ–°å¯åЍ" +msgstr "釿–°å¯åЍ" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "清除Emission Mask(å‘å°„å±è”½ï¼‰" +msgstr "清除å‘å°„å±è”½" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5416,12 +5411,12 @@ msgstr "生æˆé¡¶ç‚¹è®¡æ•°:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "å‘å…‰é®ç½©ï¼ˆmask)" +msgstr "å‘å°„é®ç½©" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "从åƒç´ æ•æ‰" +msgstr "从åƒç´ æ•获" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5443,14 +5438,12 @@ msgid "Create Emission Points From Node" msgstr "从节点创建å‘射器(Emission)" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 0" msgstr "å¹³é¢0" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 1" -msgstr "å¹³é¢1" +msgstr "å¹³é¢ 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -5477,33 +5470,28 @@ msgid "Load Curve Preset" msgstr "åŠ è½½æ›²çº¿é¢„è®¾" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "æ·»åŠ é¡¶ç‚¹" +msgstr "æ·»åŠ ç‚¹" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "移除顶点" +msgstr "移除点" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" msgstr "左线性" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" msgstr "å³çº¿æ€§" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "åŠ è½½é¢„è®¾" +msgstr "载入预置" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" -msgstr "移除路径顶点" +msgstr "移除曲线点" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" @@ -5554,22 +5542,20 @@ msgid "This doesn't work on scene root!" msgstr "æ¤æ“ä½œæ— æ³•å¼•ç”¨åœ¨æ ¹èŠ‚ç‚¹ä¸Šï¼" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Static Shape" -msgstr "创建Trimesh(ä¸‰ç»´ç½‘æ ¼)形状" +msgstr "åˆ›å»ºä¸‰ç»´ç½‘æ ¼é™æ€å½¢çж" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" msgstr "创建形状失败ï¼" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Shape(s)" -msgstr "创建 凸(Convex) 形状" +msgstr "创建凸形" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "创建导航Mesh(ç½‘æ ¼)" +msgstr "åˆ›å»ºå¯¼èˆªç½‘æ ¼" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." @@ -5581,7 +5567,7 @@ msgstr "UV展开失败,å¯èƒ½è¯¥ç½‘æ ¼å¹¶éžæµå½¢ï¼Ÿ" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "没有è¦è°ƒè¯•çš„mesh。" +msgstr "没有è¦è°ƒè¯•çš„ç½‘æ ¼ã€‚" #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp @@ -5610,20 +5596,19 @@ msgstr "创建轮廓(outlines)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "网络" +msgstr "网 æ ¼" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "åˆ›å»ºä¸‰ç»´é™æ€èº«ä½“(Body)" +msgstr "åˆ›å»ºä¸‰ç»´é™æ€å®žä½“(Body)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "创建三维碰撞åŒçº§" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling(s)" -msgstr "创建凸(Convex)碰撞åŒçº§" +msgstr "创建凸型碰撞åŒçº§" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -5631,7 +5616,7 @@ msgstr "åˆ›å»ºè½®å»“ç½‘æ ¼(Outline Mesh)..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" -msgstr "查看UV1" +msgstr "视图UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" @@ -5791,26 +5776,23 @@ msgstr "ç”Ÿæˆæ—¶é—´ï¼ˆç§’):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "å‡ ä½•ï¼ˆé¢ï¼‰ä¸åŒ…å«ä»»ä½•区域。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "节点ä¸åŒ…å«å‡ 何(é¢ï¼‰ã€‚" +msgstr "å‡ ä½•ä½“ä¸åŒ…å«ä»»ä½•é¢ã€‚" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\"ä¸ä»Žç©ºé—´(Spatial)继承。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "节点ä¸åŒ…å«å‡ 何。" +msgstr "\"%s\"ä¸åŒ…å«å‡ 何体。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "节点ä¸åŒ…å«å‡ 何。" +msgstr "\"%s\"ä¸åŒ…å«é¢å‡ 何体。" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -5981,7 +5963,6 @@ msgid "Split Segment (in curve)" msgstr "拆分(曲线)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" msgstr "移动关节" @@ -6204,7 +6185,7 @@ msgstr "实例:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "类型:" @@ -6242,9 +6223,8 @@ msgid "Error writing TextFile:" msgstr "写入文本文件时出错:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "找ä¸åˆ°ç –å—:" +msgstr "æ— æ³•åœ¨ä»¥ä¸‹ä½ç½®åŠ è½½æ–‡ä»¶ï¼š" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6267,9 +6247,8 @@ msgid "Error Importing" msgstr "导入出错" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "新建文本文档..." +msgstr "新文本文件..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6305,18 +6284,16 @@ msgid "Find Next" msgstr "查找下一项" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "属性ç›é€‰" +msgstr "过滤脚本" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "åˆ‡æ¢æŒ‰å—æ¯è¡¨æŽ’åºæ–¹å¼æŽ’列方法。" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "ç›é€‰æ¨¡å¼ï¼š" +msgstr "过滤方å¼" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6351,9 +6328,8 @@ msgid "Open..." msgstr "打开…" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "打开脚本" +msgstr "釿–°æ‰“开关é—的脚本" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6409,14 +6385,14 @@ msgid "Toggle Scripts Panel" msgstr "切æ¢è„šæœ¬é¢æ¿" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "啿¥è·³è¿‡" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "啿¥è¿›å…¥" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "啿¥è·³è¿‡" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "跳过" @@ -6434,18 +6410,16 @@ msgid "Debug with External Editor" msgstr "使用外部编辑器进行调试" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "打开Godot在线文档" +msgstr "打开Godot在线文档。" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "请求文档" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Help improve the Godot documentation by giving feedback." -msgstr "通过æä¾›å馈å助改进Godot文档" +msgstr "通过æä¾›å馈帮助改进godot文档。" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6490,22 +6464,18 @@ msgid "Search Results" msgstr "æœç´¢ç»“æžœ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "清除近期的场景" +msgstr "清除最近的脚本" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Connections to method:" -msgstr "连接到节点:" +msgstr "与方法的连接:" -#: editor/plugins/script_text_editor.cpp -#, fuzzy +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" -msgstr "æº:" +msgstr "æº" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" msgstr "ä¿¡å·" @@ -6514,10 +6484,9 @@ msgid "Target" msgstr "æž„å»ºç›®æ ‡" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "没有任何物体连接到节点 '%s' 的输入 '%s' 。" +msgstr "从节点'ï¼…s'到节点'ï¼…s'的信å·'ï¼…s'缺少连接方法'ï¼…s'。" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -6574,9 +6543,8 @@ msgid "Bookmarks" msgstr "书ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "创建点。" +msgstr "æ–点" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6620,9 +6588,8 @@ msgid "Complete Symbol" msgstr "代ç 补全" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "缩放选ä¸é¡¹" +msgstr "评估选择" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6653,24 +6620,20 @@ msgid "Contextual Help" msgstr "æœç´¢å…‰æ ‡ä½ç½®" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" -msgstr "切æ¢è‡ªç”±è§‚察模å¼" +msgstr "切æ¢ä¹¦ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "å‰å¾€ä¸‹ä¸€ä¸ªæ–点" +msgstr "转到下一个书ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "å‰å¾€ä¸Šä¸€ä¸ªæ–点" +msgstr "转到上一个书ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Remove All Bookmarks" -msgstr "移除类项目" +msgstr "åˆ é™¤æ‰€æœ‰ä¹¦ç¾" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." @@ -6698,13 +6661,12 @@ msgid "Go to Previous Breakpoint" msgstr "å‰å¾€ä¸Šä¸€ä¸ªæ–点" #: editor/plugins/shader_editor_plugin.cpp -#, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"ç£ç›˜ä¸çš„下列文件已更新。\n" -"请选择执行那项æ“作?:" +"æ¤ç€è‰²å™¨å·²åœ¨ç£ç›˜ä¸Šä¿®æ”¹.\n" +"应该采å–什么行动?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" @@ -6875,14 +6837,12 @@ msgid "Rear" msgstr "åŽæ–¹" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" -msgstr "对é½è§†å›¾" +msgstr "å°†å˜æ¢ä¸Žè§†å›¾å¯¹é½" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" -msgstr "选ä¸é¡¹ä¸Žè§†å›¾å¯¹é½" +msgstr "将旋转与视图对é½" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6937,9 +6897,8 @@ msgid "Audio Listener" msgstr "音频监å¬å™¨" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "å…许过滤" +msgstr "å¯ç”¨å¤šæ™®å‹’效应" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -6995,7 +6954,7 @@ msgstr "将节点å¸é™„至地é¢" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "找ä¸åˆ°ä¸€ä¸ªåšå®žçš„åœ°æ¿æ¥å¿«é€Ÿé€‰æ‹©ã€‚" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7008,9 +6967,8 @@ msgstr "" "Alt+é¼ æ ‡å³é”®ï¼šæ˜¾ç¤ºåˆ—表" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "æœ¬åœ°ç©ºé—´æ¨¡å¼ (%s)" +msgstr "使用本地空间" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7037,9 +6995,8 @@ msgid "Right View" msgstr "å³è§†å›¾" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Switch Perspective/Orthogonal View" -msgstr "åˆ‡æ¢æŠ•å½±ï¼ˆæ£äº¤ï¼‰è§†å›¾" +msgstr "åˆ‡æ¢æŠ•å½±/æ£äº¤è§†å›¾" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" @@ -7063,9 +7020,8 @@ msgid "Transform" msgstr "å˜æ¢" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" -msgstr "å¸é™„物体到地é¢" +msgstr "将对象对é½åˆ°åœ°æ¿" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7109,9 +7065,8 @@ msgstr "æ˜¾ç¤ºç½‘æ ¼" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "设置" +msgstr "设置..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7254,14 +7209,12 @@ msgid "Settings:" msgstr "设置:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "No Frames Selected" -msgstr "最大化显示选ä¸èŠ‚ç‚¹" +msgstr "未选择帧" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add %d Frame(s)" -msgstr "æ·»åŠ å¸§" +msgstr "æ·»åŠ %d帧" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" @@ -7292,6 +7245,11 @@ msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "粘贴帧" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "动画:" @@ -7340,24 +7298,20 @@ msgid "Select Frames" msgstr "选择帧" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Horizontal:" -msgstr "水平翻转" +msgstr "æ°´å¹³:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Vertical:" -msgstr "顶点" +msgstr "垂直:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select/Clear All Frames" -msgstr "全选" +msgstr "选择/清除所有帧" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Create Frames from Sprite Sheet" -msgstr "从场景ä¸åˆ›å»º" +msgstr "从 Sprite Sheet ä¸åˆ›å»ºå¸§" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" @@ -7425,9 +7379,8 @@ msgid "Remove All" msgstr "移除全部" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "编辑主题..." +msgstr "编辑主题" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -7454,23 +7407,20 @@ msgid "Create From Current Editor Theme" msgstr "从当å‰ç¼–辑器主题模æ¿åˆ›å»º" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Toggle Button" -msgstr "é¼ æ ‡æŒ‰é”®" +msgstr "åˆ‡æ¢æŒ‰é’®" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Button" -msgstr "ä¸é”®" +msgstr "ä¸å¯ç”¨çš„æŒ‰é’®" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "项目(Item)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Item" -msgstr "å·²ç¦ç”¨" +msgstr "ä¸å¯ç”¨çš„项目" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" @@ -7489,23 +7439,20 @@ msgid "Checked Radio Item" msgstr "已选å•选项目" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Named Sep." -msgstr "称为 Sep。" +msgstr "命å为 Sep。" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "åèœå•(Submenu)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "项目(Item)" +msgstr "å项目1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "项目(Item)" +msgstr "å项目2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7516,9 +7463,8 @@ msgid "Many" msgstr "许多(Many)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled LineEdit" -msgstr "å·²ç¦ç”¨" +msgstr "行编辑ä¸å¯ç”¨" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -7533,9 +7479,8 @@ msgid "Tab 3" msgstr "分页3" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Editable Item" -msgstr "å…许编辑åå™èŠ‚ç‚¹" +msgstr "å¯ç¼–辑节点" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" @@ -7615,49 +7560,51 @@ msgid "Disable Autotile" msgstr "ç¦ç”¨æ™ºèƒ½ç£è´´(Autotile)" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Enable Priority" -msgstr "编辑ç£è´´ä¼˜å…ˆçº§" +msgstr "å¯ç”¨ä¼˜å…ˆçº§" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ç›é€‰æ–‡ä»¶..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "绘制ç£è´´" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+é¼ æ ‡å³é”®ï¼šç»˜åˆ¶ç›´çº¿\n" -"Shift+Ctrl+é¼ æ ‡å³é”®ï¼šç»˜åˆ¶çŸ©å½¢" +"Shift+é¼ æ ‡å·¦é”®ï¼šç»˜åˆ¶ç›´çº¿\n" +"Shift+Ctrl+é¼ æ ‡å·¦é”®ï¼šç»˜åˆ¶çŸ©å½¢" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "选择ç£è´´" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" msgstr "å‘左旋转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" msgstr "å‘峿—‹è½¬" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Horizontally" msgstr "水平翻转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Vertically" msgstr "垂直翻转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" msgstr "æ¸…é™¤å˜æ¢" @@ -7694,44 +7641,36 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "选择上一个形状,åç –å—ï¼Œæˆ–ç –å—。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "è¿è¡Œæ¨¡å¼:" +msgstr "区域模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision Mode" -msgstr "æ’值模å¼" +msgstr "碰撞模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion Mode" -msgstr "ç¼–è¾‘é®æŒ¡å¤šè¾¹å½¢" +msgstr "鮿Œ¡æ¨¡å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "创建导航Mesh(ç½‘æ ¼)" +msgstr "导航模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "旋转模å¼" +msgstr "ä½æŽ©ç æ¨¡å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority Mode" -msgstr "导出模å¼:" +msgstr "优先模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "移动画布" +msgstr "å›¾æ ‡æ¨¡å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "移动画布" +msgstr "Z索引模å¼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7768,6 +7707,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "显示ç£è´´çš„åå—ï¼ˆæŒ‰ä½ Alt 键)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "åˆ é™¤é€‰å®šçš„çº¹ç†ï¼Ÿè¿™å°†åˆ 除使用它的所有ç£è´´ã€‚" @@ -7816,7 +7760,6 @@ msgid "Delete polygon." msgstr "åˆ é™¤å¤šè¾¹å½¢ã€‚" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" @@ -7825,7 +7768,8 @@ msgid "" msgstr "" "é¼ æ ‡å·¦é”®ï¼š å¯ç”¨æ¯”特。\n" "é¼ æ ‡å³é”®ï¼š 关闿¯”特。\n" -"点击å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。" +"Shift+é¼ æ ‡å·¦é”®: 设置通é…符ä½.\n" +"点击å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7936,24 +7880,127 @@ msgstr "ä¸èƒ½ä¿®æ”¹è¯¥å±žæ€§ã€‚" msgid "TileSet" msgstr "ç –å—集" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "父节点的å称,如果有的è¯" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "错误" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "未æä¾›åç§°" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "社区" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "首嗿¯å¤§å†™" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "新建一个四边形。" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "更改" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "é‡å‘½å" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "åˆ é™¤" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "更改" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "åˆ é™¤å·²é€‰ä¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "全部ä¿å˜" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "åŒæ¥è„šæœ¬å˜æ›´" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "状æ€" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "没有选ä¸ä»»ä½•文件ï¼" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "åªä½¿ç”¨GLES3" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input +" -msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" +msgstr "æ·»åŠ è¾“å…¥+" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add output +" -msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" +msgstr "æ·»åŠ è¾“å‡º+" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "缩放:" +msgstr "æ ‡é‡" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" @@ -7964,53 +8011,44 @@ msgid "Boolean" msgstr "布尔值" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" +msgstr "æ·»åŠ è¾“å…¥ç«¯å£" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "å¢žåŠ è¾“å‡ºç«¯å£" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port type" -msgstr "修改默认值" +msgstr "更改输入端å£ç±»åž‹" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port type" -msgstr "修改默认值" +msgstr "更改输出端å£ç±»åž‹" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port name" -msgstr "更改输入åç§°" +msgstr "更改输入端å£åç§°" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port name" -msgstr "更改输入åç§°" +msgstr "更改输出端å£åç§°" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove input port" -msgstr "移除顶点" +msgstr "移除输入端å£" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove output port" -msgstr "移除顶点" +msgstr "移除输出端å£" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "更改表达å¼" +msgstr "设置表达å¼" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Resize VisualShader node" -msgstr "å¯è§†ç€è‰²å™¨" +msgstr "调整å¯è§†ç€è‰²å™¨èŠ‚ç‚¹" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" @@ -8054,28 +8092,24 @@ msgid "Light" msgstr "ç¯å…‰" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "新节点" +msgstr "显示生æˆçš„ç€è‰²å™¨ä»£ç 。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Create Shader Node" -msgstr "新节点" +msgstr "创建ç€è‰²å™¨èŠ‚ç‚¹" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "转到函数" +msgstr "颜色函数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "颜色è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "创建方法" +msgstr "ç°åº¦åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." @@ -8086,27 +8120,22 @@ msgid "Converts RGB vector to HSV equivalent." msgstr "å°†RGBå‘é‡è½¬æ¢ä¸ºç‰æ•ˆçš„HSVå‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "é‡å‘½å函数" +msgstr "棕è¤è‰²åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Burn operator." -msgstr "Burn æ“作。" +msgstr "烧录è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Darken operator." -msgstr "Darken è¿ç®—符。" +msgstr "å˜æš—è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Difference operator." -msgstr "ä»…ä¸åŒ" +msgstr "差异è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Dodge operator." msgstr "Dodge è¿ç®—符。" @@ -8135,26 +8164,24 @@ msgid "Color constant." msgstr "颜色常é‡." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "颜色å‡åŒ€ã€‚" +msgstr "颜色统一。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "è¿”å›žä¸¤ä¸ªå‚æ•°ä¹‹é—´ï¼…s比较的布尔结果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "ç‰äºŽ (==)" +msgstr "ç‰äºŽï¼ˆ==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "大于 (>)" +msgstr "大于(>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "大于ç‰äºŽ (>=)" +msgstr "大于或ç‰äºŽï¼ˆ> =)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8163,18 +8190,16 @@ msgid "" msgstr "如果æä¾›çš„æ ‡é‡ç›¸ç‰ï¼Œæ›´å¤§æˆ–æ›´å°ï¼Œåˆ™è¿”回关è”çš„å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." -msgstr "返回 INF å’Œæ ‡é‡å‚数之间比较的布尔结果。" +msgstr "返回INFå’Œæ ‡é‡å‚数之间比较的布尔结果。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." -msgstr "返回 NaN å’Œæ ‡é‡å‚数之间比较的布尔结果。" +msgstr "返回NaNå’Œæ ‡é‡å‚数之间比较的布尔结果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" @@ -8182,17 +8207,22 @@ msgstr "å°äºŽ (*)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "å°äºŽæˆ–ç‰äºŽ (+)" +msgstr "å°äºŽæˆ–ç‰äºŽï¼ˆ<=)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Not Equal (!=)" -msgstr "ä¸ç‰äºŽï¼ˆ!=)" +msgstr "ä¸ç‰äºŽï¼ˆï¼=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." -msgstr "如果æä¾›çš„布尔值为true或false,则返回关è”çš„å‘é‡ã€‚" +msgstr "如果æä¾›çš„布尔值是true或false,则返回关è”çš„å‘é‡ã€‚" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "如果æä¾›çš„布尔值是true或false,则返回关è”çš„å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." @@ -8229,23 +8259,20 @@ msgid "'%s' input parameter for fragment and light shader modes." msgstr "'%s'为片段和ç¯å…‰ç€è‰²å™¨æ¨¡æ¿çš„è¾“å…¥å‚æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment shader mode." -msgstr "'%s' 为片段ç€è‰²å™¨æ¨¡å¼çš„è¾“å…¥å‚æ•°ã€‚" +msgstr "片段ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'è¾“å…¥å‚æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for light shader mode." -msgstr "'%s' 为ç¯å…‰ç€è‰²å™¨æ¨¡æ¿çš„è¾“å…¥å‚æ•°ã€‚" +msgstr "ç¯å…‰ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'è¾“å…¥å‚æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex shader mode." -msgstr "'%s' 为顶点ç€è‰²å™¨æ¨¡æ¿çš„è¾“å…¥å‚æ•°ã€‚" +msgstr "顶点ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'è¾“å…¥å‚æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "'%s'为顶点和片段ç€è‰²å™¨æ¨¡æ¿çš„è¾“å…¥å‚æ•°ã€‚" +msgstr "用于顶点和片段ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'è¾“å…¥å‚æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -8430,7 +8457,6 @@ msgid "Returns the square root of the parameter." msgstr "è¿”å›žå‚æ•°çš„å¹³æ–¹æ ¹ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8444,7 +8470,6 @@ msgstr "" "回Hermiteå¤šé¡¹å¼æ’值的值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8463,14 +8488,12 @@ msgid "Returns the hyperbolic tangent of the parameter." msgstr "è¿”å›žå‚æ•°çš„åŒæ›²æ£åˆ‡å€¼ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Finds the truncated value of the parameter." msgstr "æŸ¥æ‰¾å‚æ•°çš„æˆªæ–值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Adds scalar to scalar." -msgstr "呿 ‡é‡æ·»åŠ æ ‡é‡ã€‚" +msgstr "å°†æ ‡é‡æ·»åŠ åˆ°æ ‡é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." @@ -8481,23 +8504,20 @@ msgid "Multiplies scalar by scalar." msgstr "å°†æ ‡é‡ä¹˜ä»¥æ ‡é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Returns the remainder of the two scalars." -msgstr "è¿”å›žä¸¤ä¸ªæ ‡é‡çš„剩余部分。" +msgstr "è¿”å›žä¸¤ä¸ªæ ‡é‡çš„余数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "ä»Žæ ‡é‡ä¸å‡åŽ»æ ‡é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "修改Scalar常é‡ç³»æ•°" +msgstr "æ ‡é‡å¸¸æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "修改Uniform Scalar" +msgstr "æ ‡é‡ä¸€è‡´ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -8508,24 +8528,20 @@ msgid "Perform the texture lookup." msgstr "æ‰§è¡Œç«‹æ–¹ä½“çº¹ç†æŸ¥æ‰¾ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Cubic texture uniform lookup." -msgstr "修改Uniform纹ç†" +msgstr "立方纹ç†å‡åŒ€æŸ¥æ‰¾ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "2D texture uniform lookup." -msgstr "修改Uniform纹ç†" +msgstr "2D 纹ç†å‡åŒ€æŸ¥æ‰¾ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "2D texture uniform lookup with triplanar." -msgstr "修改Uniform纹ç†" +msgstr "2D 纹ç†å‡åŒ€æŸ¥æ‰¾ä¸Žä¸‰å¹³é¢ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "å˜æ¢å¯¹è¯æ¡†..." +msgstr "转æ¢å‡½æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8537,6 +8553,9 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"计算一对矢é‡çš„外部乘积。 OuterProduct å°†ç¬¬ä¸€ä¸ªå‚æ•°\"c\"视为列矢é‡ï¼ˆåŒ…å«ä¸€åˆ—çš„" +"çŸ©é˜µï¼‰ï¼Œå°†ç¬¬äºŒä¸ªå‚æ•°\"r\"视为行矢é‡ï¼ˆå…·æœ‰ä¸€è¡Œçš„矩阵),并执行线性代数矩阵乘以" +"\"c = r\",生æˆè¡Œæ•°ä¸º\"c\"ä¸çš„组件,其列数是\"r\"ä¸çš„组件数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -8567,24 +8586,20 @@ msgid "Multiplies vector by transform." msgstr "ç”¨å˜æ¢ä¹˜ä»¥å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "å·²å¿½ç•¥å˜æ¢ã€‚" +msgstr "å˜æ¢å¸¸æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "å·²å¿½ç•¥å˜æ¢ã€‚" +msgstr "å˜æ¢ç»Ÿä¸€ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "对函数的赋值。" +msgstr "å‘é‡åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "更改 Vec è¿ç®—符(Vec Operator)" +msgstr "å‘é‡è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." @@ -8625,9 +8640,8 @@ msgid "Linear interpolation between two vectors." msgstr "两个å‘é‡ä¹‹é—´çš„线性æ’值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "两个å‘é‡ä¹‹é—´çš„线性æ’值。" +msgstr "ä½¿ç”¨æ ‡é‡çš„两个矢é‡ä¹‹é—´çš„线性æ’值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8652,7 +8666,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "è¿”å›žæŒ‡å‘æŠ˜å°„æ–¹å‘的矢é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8660,13 +8673,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"如果'x'å°äºŽ'edge0'则返回0.0,如果x大于'edge1'则返回1.0。å¦åˆ™åœ¨0.0å’Œ1.0之间返" -"回Hermiteå¤šé¡¹å¼æ’值的值。" +"平滑æ¥å‡½æ•°ï¼ˆçŸ¢é‡ï¼ˆè¾¹ç¼˜0)ã€çŸ¢é‡ï¼ˆè¾¹ç¼˜1)ã€çŸ¢é‡ï¼ˆx))。 如果\"x\"å°äºŽ" +"\"edge0\",则返回 0.0;如果\"x\"大于\"edge1\",则返回 0.0。å¦åˆ™ï¼Œè¿”回值将使用" +"赫密特多项å¼åœ¨ 0.0 å’Œ 1.0 之间æ’值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8674,13 +8685,12 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"smoothstepå‡½æ•°ï¼ˆæ ‡é‡ï¼ˆedge0ï¼‰ã€æ ‡é‡ï¼ˆedge1)ã€å‘é‡ï¼ˆx))。\n" "\n" "如果'x'å°äºŽ'edge0'则返回0.0,如果x大于'edge1'则返回1.0。å¦åˆ™åœ¨0.0å’Œ1.0之间返" "回Hermiteå¤šé¡¹å¼æ’值的值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8691,7 +8701,6 @@ msgstr "" "如果'x'å°äºŽ'edge'则返回0.0,å¦åˆ™è¿”回1.0。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8722,14 +8731,12 @@ msgid "Subtracts vector from vector." msgstr "从å‘é‡ä¸å‡åŽ»å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "修改Vec常é‡ç³»æ•°" +msgstr "å‘é‡å¸¸æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "对uniform的赋值。" +msgstr "å‘é‡ä¸€è‡´" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8744,7 +8751,7 @@ msgstr "" msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." -msgstr "" +msgstr "æ ¹æ®è¡¨é¢æ³•线和相机视图方å‘的点积返回衰å‡ï¼ˆå°†ç›¸å…³è¾“å…¥ä¼ é€’ç»™å®ƒï¼‰ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8752,50 +8759,52 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"自定义的Godotç€è‰²å™¨è¯è¨€è¡¨è¾¾å¼ï¼Œä½äºŽç”Ÿæˆçš„ç€è‰²å™¨é¡¶éƒ¨ã€‚您å¯ä»¥åœ¨å…¶ä¸æ”¾ç½®å„ç§å‡½æ•°" +"定义,然åŽåœ¨è¡¨è¾¾å¼ä¸è°ƒç”¨å®ƒã€‚您还å¯ä»¥å£°æ˜Žå˜åŒ–,统一和常é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰æ ‡é‡å¯¼æ•°å‡½æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/ç¯å…‰æ¨¡å¼ï¼‰çŸ¢é‡å¯¼æ•°åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆçŸ¢é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„“ xâ€ä¸çš„导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨æœ¬åœ°å·®åˆ†çš„“ xâ€ä¸çš„导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." -msgstr "" +msgstr "(仅适用于片段/光照模å¼ï¼‰ï¼ˆçŸ¢é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰â€œ xâ€å’Œâ€œ yâ€ä¸çš„ç»å¯¹å¯¼æ•°ä¹‹å’Œã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰â€œ xâ€å’Œâ€œ yâ€ä¸çš„ç»å¯¹å¯¼æ•°ä¹‹å’Œã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -8819,7 +8828,7 @@ msgstr "从列表ä¸åˆ 除补ä¸''%s'?" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "åˆ é™¤å½“å‰çš„ '%s' ?" +msgstr "åˆ é™¤é¢„è®¾çš„â€œï¼…sâ€ï¼Ÿ" #: editor/project_export.cpp msgid "" @@ -8840,7 +8849,7 @@ msgstr "" #: editor/project_export.cpp msgid "Release" -msgstr "å‘行" +msgstr "å‘布" #: editor/project_export.cpp msgid "Exporting All" @@ -8852,7 +8861,7 @@ msgstr "指定导出路径ä¸å˜åœ¨ï¼š" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "没有æ¤å¹³å°çš„导出模æ¿:" +msgstr "该平å°çš„导出模æ¿ä¸¢å¤±/æŸå:" #: editor/project_export.cpp msgid "Presets" @@ -8893,20 +8902,20 @@ msgstr "导出的资æº:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" -msgstr "导出éžèµ„æºæ–‡ä»¶ç›é€‰ï¼ˆä½¿ç”¨è‹±æ–‡é€—å·åˆ†éš”,如:*.json,*.txt)" +msgstr "ç›é€‰å¯¼å‡ºéžèµ„æºæ–‡ä»¶ï¼ˆä½¿ç”¨è‹±æ–‡é€—å·åˆ†éš”,如:*.json,*.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" -msgstr "排除导出的éžèµ„æºæ–‡ä»¶ç›é€‰ï¼ˆä½¿ç”¨è‹±æ–‡é€—å·åˆ†éš”,如:*.json,*.txt)" +msgstr "è¿‡æ»¤ä»Žé¡¹ç›®ä¸æŽ’é™¤æ–‡ä»¶ï¼ˆä»¥é€—å·åˆ†éš”,例如:*。json,*。txt)" #: editor/project_export.cpp msgid "Patches" -msgstr "Patch" +msgstr "è¡¥ä¸" #: editor/project_export.cpp msgid "Make Patch" -msgstr "制作Patch" +msgstr "制作补ä¸" #: editor/project_export.cpp msgid "Features" @@ -8926,7 +8935,7 @@ msgstr "脚本" #: editor/project_export.cpp msgid "Script Export Mode:" -msgstr "脚本导出方å¼:" +msgstr "脚本导出模å¼:" #: editor/project_export.cpp msgid "Text" @@ -8938,7 +8947,7 @@ msgstr "编译" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "使用下列密ç åŠ å¯†" +msgstr "åŠ å¯†ï¼ˆåœ¨ä¸‹é¢æä¾›å¯†é’¥ï¼‰" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" @@ -8946,7 +8955,7 @@ msgstr "æ— æ•ˆçš„åŠ å¯†å¯†é’¥ï¼ˆé•¿åº¦å¿…é¡»ä¸º64个å—符)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "脚本密匙(256ä½16进制ç ):" +msgstr "è„šæœ¬åŠ å¯†å¯†é’¥ï¼ˆ256ä½16进制ç ):" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -8962,7 +8971,7 @@ msgstr "全部导出" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" -msgstr "没有下列平å°çš„导出模æ¿:" +msgstr "该平å°çš„导出模æ¿ä¸¢å¤±ï¼š" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -8970,11 +8979,11 @@ msgstr "管ç†å¯¼å‡ºæ¨¡æ¿" #: editor/project_export.cpp msgid "Export With Debug" -msgstr "导出为调试" +msgstr "使用调试导出" #: editor/project_manager.cpp msgid "The path does not exist." -msgstr "路径ä¸å˜åœ¨ã€‚" +msgstr "该路径ä¸å˜åœ¨ã€‚" #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." @@ -9010,7 +9019,7 @@ msgstr "æ— æ³•åˆ›å»ºæ–‡ä»¶å¤¹ã€‚" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "å·²å˜åœ¨ä¸Žç»™å®šå称相åŒçš„目录。" +msgstr "æ¤è·¯å¾„ä¸å·²ç»æœ‰ä¸€ä¸ªå…·æœ‰æŒ‡å®šå称的文件夹。" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." @@ -9037,7 +9046,7 @@ msgstr "æ— æ³•åœ¨é¡¹ç›®ç›®å½•ä¸‹åˆ›å»ºproject.godot文件。" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "æå–以下文件失败:" +msgstr "ä»¥ä¸‹æ–‡ä»¶æ— æ³•ä»ŽåŒ…ä¸æå–:" #: editor/project_manager.cpp msgid "Rename Project" @@ -9124,13 +9133,12 @@ msgid "Unnamed Project" msgstr "未命å项目" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "导入现有项目" +msgstr "缺少项目" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "错误:文件系统上丢失项目。" #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9141,7 +9149,6 @@ msgid "Are you sure to open more than one project?" msgstr "æ‚¨ç¡®å®šè¦æ‰“开多个项目å—?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -9153,15 +9160,14 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"以下项目设置文件没有指定创建它的Godot版本:\n" +"以下项目设置文件未指定创建它的 Godot 版本。\n" "\n" "%s\n" "\n" -"å¦‚æžœä½ ç»§ç»æ‰“开它,它将被转æ¢ä¸ºGodot的当å‰é…ç½®æ–‡ä»¶æ ¼å¼ã€‚\n" -"è¦å‘Šï¼šæ‚¨å°†æ— 法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。" +"å¦‚æžœç»§ç»æ‰“开它,它将转æ¢ä¸ºæˆˆå¤šçš„当å‰é…ç½®æ–‡ä»¶æ ¼å¼ã€‚ è¦å‘Šï¼š æ‚¨å°†æ— æ³•å†ä½¿ç”¨ä»¥å‰" +"版本的引擎打开项目。" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -9172,10 +9178,9 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"以下项目设置文件是由旧的引擎版本生æˆçš„,需è¦ä¸ºæ¤ç‰ˆæœ¬è½¬æ¢ï¼š\n" +"以下项目设置文件由较旧的引擎版本生æˆï¼Œéœ€è¦ä¸ºæ¤ç‰ˆæœ¬è¿›è¡Œè½¬æ¢ï¼š\n" "%s\n" -"是å¦è¦è½¬æ¢å®ƒï¼Ÿ\n" -"è¦å‘Šï¼šæ‚¨å°†æ— 法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。" +" 是å¦è¦è½¬æ¢å®ƒï¼Ÿ è¦å‘Šï¼š æ‚¨å°†æ— æ³•å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。" #: editor/project_manager.cpp msgid "" @@ -9184,14 +9189,13 @@ msgid "" msgstr "项目设置是由更新的引擎版本创建的,其设置与æ¤ç‰ˆæœ¬ä¸å…¼å®¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"尚未定义主场景, 现在选择一个å—?\n" -"ä½ ä¹Ÿå¯ä»¥ç¨åŽåœ¨é¡¹ç›®è®¾ç½®çš„Application分类下修改。" +"æ— æ³•è¿è¡Œé¡¹ç›®ï¼šæœªå®šä¹‰ä¸»åœºæ™¯ã€‚ \n" +"请编辑项目并在“应用程åºâ€ç±»åˆ«ä¸‹çš„“项目设置â€ä¸è®¾ç½®ä¸»åœºæ™¯ã€‚" #: editor/project_manager.cpp msgid "" @@ -9202,55 +9206,46 @@ msgstr "" "请编辑项目导入åˆå§‹åŒ–资æºã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "æ‚¨ç¡®å®šè¦æ‰§è¡Œå¤šä¸ªé¡¹ç›®å—?" +msgstr "您确定è¦ç«‹å³è¿è¡Œï¼…d个项目å—?" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." -msgstr "移除æ¤é¡¹ç›®ï¼ˆé¡¹ç›®çš„æ–‡ä»¶ä¸å—å½±å“)" +msgstr "从列表ä¸åˆ 除%d个项目? 项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." -msgstr "移除æ¤é¡¹ç›®ï¼ˆé¡¹ç›®çš„æ–‡ä»¶ä¸å—å½±å“)" +msgstr "从列表ä¸åˆ 除该项目? 项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." -msgstr "移除æ¤é¡¹ç›®ï¼ˆé¡¹ç›®çš„æ–‡ä»¶ä¸å—å½±å“)" +msgstr "从列表ä¸åˆ 除所有丢失的项目? 项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." -msgstr "" -"è¯è¨€å·²æ›´æ”¹ã€‚\n" -"用户界é¢å°†åœ¨ä¸‹æ¬¡ç¼–辑器或项目管ç†å™¨å¯åŠ¨æ—¶æ›´æ–°ã€‚" +msgstr "è¯è¨€å·²æ›´æ”¹ã€‚ 釿–°å¯åŠ¨ç¼–è¾‘å™¨æˆ–é¡¹ç›®ç®¡ç†å™¨åŽï¼Œç•Œé¢å°†æ›´æ–°ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." -msgstr "æ‚¨ç¡®è®¤è¦æ‰«æ%s目录下现有的Godot项目å—?" +msgstr "æ‚¨ç¡®å®šè¦æ‰«æï¼…s文件夹ä¸çš„现有Godot项目å—? è¿™å¯èƒ½éœ€è¦ä¸€æ®µæ—¶é—´ã€‚" #: editor/project_manager.cpp msgid "Project Manager" msgstr "项目管ç†å™¨" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "项目" +msgstr "工程" #: editor/project_manager.cpp msgid "Scan" @@ -9265,9 +9260,8 @@ msgid "New Project" msgstr "新建" #: editor/project_manager.cpp -#, fuzzy msgid "Remove Missing" -msgstr "移除顶点" +msgstr "åˆ é™¤ç¼ºå¤±" #: editor/project_manager.cpp msgid "Templates" @@ -9282,13 +9276,12 @@ msgid "Can't run project" msgstr "æ— æ³•è¿è¡Œé¡¹ç›®" #: editor/project_manager.cpp -#, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"æ‚¨ç›®å‰æ²¡æœ‰ä»»ä½•项目。\n" -"是å¦è¦æ‰“开资æºå•†åº—æµè§ˆå®˜æ–¹æ ·ä¾‹é¡¹ç›®ï¼Ÿ" +"æ‚¨ç›®å‰æ²¡æœ‰ä»»ä½•项目。 \n" +"æ‚¨æƒ³åœ¨ç´ æèµ„æºåº“䏿µè§ˆæ£å¼çš„示例项目å—?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9314,9 +9307,8 @@ msgstr "" "æ— æ•ˆçš„æ“作å称。æ“作åä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« '/', ':', '=', '\\' 或者空å—符串" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "动作%så·²å˜åœ¨ï¼" +msgstr "å为'%s'çš„æ“作已å˜åœ¨ã€‚" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -9481,6 +9473,11 @@ msgid "Settings saved OK." msgstr "ä¿å˜è®¾ç½®æˆåŠŸã€‚" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "é‡å†™åŠŸèƒ½" @@ -9533,9 +9530,8 @@ msgid "Override For..." msgstr "é‡å†™çš„......" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "The editor must be restarted for changes to take effect." -msgstr "编辑器需è¦é‡å¯ä»¥è®©ä¿®æ”¹ç”Ÿæ•ˆ" +msgstr "å¿…é¡»é‡æ–°å¯åŠ¨ç¼–è¾‘å™¨æ‰èƒ½ä½¿æ›´æ”¹ç”Ÿæ•ˆã€‚" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -9594,14 +9590,12 @@ msgid "Locales Filter" msgstr "区域ç›é€‰å™¨" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "显示所有区域设置" +msgstr "显示所有è¯è¨€è®¾ç½®" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "仅显示选定的区域设置" +msgstr "仅显示选定的è¯è¨€çŽ¯å¢ƒ" #: editor/project_settings_editor.cpp msgid "Filter mode:" @@ -9620,6 +9614,10 @@ msgid "Plugins" msgstr "æ’ä»¶" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "预设..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "置零" @@ -9684,7 +9682,6 @@ msgid "Suffix" msgstr "åŽç¼€" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" msgstr "高级选项" @@ -9788,10 +9785,6 @@ msgstr "转为大写" msgid "Reset" msgstr "é‡ç½®" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "错误" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "é‡è®¾çˆ¶èŠ‚ç‚¹" @@ -9847,6 +9840,11 @@ msgid "Instance Scene(s)" msgstr "实例化场景" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "将分支ä¿å˜ä¸ºåœºæ™¯" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "实例化å场景" @@ -9887,8 +9885,23 @@ msgid "Make node as Root" msgstr "å°†èŠ‚ç‚¹è®¾ç½®ä¸ºæ ¹èŠ‚ç‚¹" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "确定è¦åˆ 除节点å—?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "åˆ é™¤èŠ‚ç‚¹" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "åˆ é™¤Graph Node节点" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "åˆ é™¤èŠ‚ç‚¹" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9941,9 +9954,8 @@ msgid "User Interface" msgstr "用户界é¢" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Other Node" -msgstr "åˆ é™¤èŠ‚ç‚¹" +msgstr "其他节点" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -9962,9 +9974,8 @@ msgid "Remove Node(s)" msgstr "移除节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "更改输入åç§°" +msgstr "更改节点的类型" #: editor/scene_tree_dock.cpp msgid "" @@ -9989,18 +10000,16 @@ msgid "Clear Inheritance" msgstr "清除继承" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open Documentation" -msgstr "打开Godot文档" +msgstr "打开文档" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "æ·»åŠ å节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Expand/Collapse All" -msgstr "全部折å " +msgstr "展开/折å 全部" #: editor/scene_tree_dock.cpp msgid "Change Type" @@ -10011,9 +10020,8 @@ msgid "Extend Script" msgstr "打开脚本" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "é‡è®¾çˆ¶èŠ‚ç‚¹" +msgstr "釿–°åˆ†é…到新节点" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10036,9 +10044,8 @@ msgid "Delete (No Confirm)" msgstr "ç¡®è®¤åˆ é™¤" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "æ·»åŠ /创建节点" +msgstr "æ·»åŠ /创建新节点。" #: editor/scene_tree_dock.cpp msgid "" @@ -10071,55 +10078,42 @@ msgid "Toggle Visible" msgstr "切æ¢å¯è§æ€§" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "选择节点" +msgstr "è§£é”节点" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "按键 7" +msgstr "按钮组" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "连接错误" +msgstr "(连接从)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "节点é…ç½®è¦å‘Š:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." -msgstr "" -"节点具有信å·è¿žæŽ¥å’Œåˆ†ç»„。\n" -"å•å‡»ä»¥æ˜¾ç¤ºä¿¡å·æŽ¥å£ã€‚" +msgstr "节点具有%s个连接和%s个组。 å•击以显示信å·åº•座。" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." -msgstr "" -"节点有信å·è¿žæŽ¥ã€‚\n" -"å•å‡»æŸ¥çœ‹ä¿¡å·æ 。" +msgstr "节点具有%s个连接。 å•击以显示信å·åº•座。" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." -msgstr "" -"分组ä¸çš„节点。\n" -"å•击显示分组æ 。" +msgstr "节点ä½äºŽ %s 组ä¸ã€‚ å•击以显示分组æ 。" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "打开脚本" +msgstr "打开脚本:" #: editor/scene_tree_editor.cpp msgid "" @@ -10170,39 +10164,32 @@ msgid "Select a Node" msgstr "选择一个节点" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "文件路径为空" +msgstr "路径为空。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "文件å为空" +msgstr "文件å为空。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "必须是项目内的路径" +msgstr "è·¯å¾„ä¸æ˜¯æœ¬åœ°çš„。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "çˆ¶è·¯å¾„éžæ³•" +msgstr "æ— æ•ˆçš„åŸºæœ¬è·¯å¾„ã€‚" #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "å˜åœ¨åŒå目录" +msgstr "å˜åœ¨å…·æœ‰ç›¸åŒå称的目录。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "扩展åéžæ³•" +msgstr "æ‰©å±•åæ— 效。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Wrong extension chosen." -msgstr "选择了错误的扩展å" +msgstr "选择了错误的扩展å。" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" @@ -10217,16 +10204,14 @@ msgid "Error loading script from %s" msgstr "从%såŠ è½½è„šæœ¬å‡ºé”™" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "覆盖" +msgstr "é‡å†™" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script / Choose Location" msgstr "打开脚本/选择ä½ç½®" @@ -10235,44 +10220,36 @@ msgid "Open Script" msgstr "打开脚本" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, it will be reused." -msgstr "文件已å˜åœ¨, 将被é‡ç”¨" +msgstr "文件å˜åœ¨ï¼Œå°†è¢«é‡ç”¨ã€‚" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "ç±»åéžæ³•" +msgstr "æ— æ•ˆçš„ç±»åˆ«å称。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid inherited parent name or path." -msgstr "éžæ³•的基类å称或脚本路径" +msgstr "æ— æ•ˆçš„ç»§æ‰¿çˆ¶å称或路径。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script is valid." -msgstr "脚本å¯ç”¨" +msgstr "脚本有效。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "ä»…å…许使用: a-z, A-Z, 0-9 或 _" +msgstr "å…许:a-z,a-z,0-9,u和。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "内置脚本(ä¿å˜åœ¨åœºæ™¯æ–‡ä»¶ä¸)" +msgstr "内置脚本(到场景文件ä¸ï¼‰ã€‚" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "创建新脚本" +msgstr "将创建一个新的脚本文件。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "åŠ è½½çŽ°æœ‰è„šæœ¬" +msgstr "å°†åŠ è½½çŽ°æœ‰çš„è„šæœ¬æ–‡ä»¶ã€‚" #: editor/script_create_dialog.cpp msgid "Language" @@ -10307,19 +10284,50 @@ msgid "Bytes:" msgstr "å—节:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "æ ˆè¿½è¸ª" +#, fuzzy +msgid "Warning:" +msgstr "è¦å‘Šï¼š" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "从列表ä¸é€‰å–一个或多个项目以显示图形。" +msgid "Error:" +msgstr "错误:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "å¤åˆ¶é”™è¯¯ä¿¡æ¯" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "错误:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "æº" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "æ ˆè¿½è¸ª" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "错误" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "å进程已连接" #: editor/script_editor_debugger.cpp @@ -10327,6 +10335,11 @@ msgid "Copy Error" msgstr "å¤åˆ¶é”™è¯¯ä¿¡æ¯" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "æ–点" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "编辑上一个实例" @@ -10343,6 +10356,11 @@ msgid "Profiler" msgstr "性能分æž" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "导出é…置文件" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "监视" @@ -10355,6 +10373,10 @@ msgid "Monitors" msgstr "显示" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "从列表ä¸é€‰å–一个或多个项目以显示图形。" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "å 用显å˜çš„资æºåˆ—表:" @@ -10404,7 +10426,7 @@ msgstr "ä»Žåœºæ™¯æ ‘è®¾ç½®" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "导出为CSVæ ¼å¼" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10540,22 +10562,17 @@ msgstr "动æ€é“¾æŽ¥åº“" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "" +msgstr "å¯ç”¨gdnative singleton" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "ç¦ç”¨è‡ªåŠ¨æ›´æ–°" +msgstr "ç¦ç”¨çš„ GDNative å•例" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "库" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "状æ€" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "库: " @@ -10564,6 +10581,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Step傿•°ä¸º 0 ï¼" @@ -10632,9 +10653,8 @@ msgid "GridMap Fill Selection" msgstr "å¡«å……é€‰æ‹©ç½‘æ ¼åœ°å›¾" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "åˆ é™¤é€‰æ‹©çš„GridMap" +msgstr "GridMap粘贴选择" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -10716,6 +10736,15 @@ msgstr "GridMap设置" msgid "Pick Distance:" msgstr "拾å–è·ç¦»:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "过滤方å¼" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "ç±»åä¸èƒ½æ˜¯ä¿ç•™å…³é”®å—" @@ -10836,28 +10865,28 @@ msgid "Set Variable Type" msgstr "设置å˜é‡ç±»åž‹" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "与引擎内置类型å称冲çªã€‚" +msgstr "覆盖现有的内置函数。" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "新建一个四边形。" +msgstr "创建一个新函数。" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "å˜é‡ï¼š" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "新建一个四边形。" +msgstr "创建一个新å˜é‡ã€‚" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "ä¿¡å·:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "创建新多边形。" +msgstr "创建一个新信å·ã€‚" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11012,6 +11041,11 @@ msgid "Editing Signal:" msgstr "编辑信å·:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "使用本地" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "基础类型:" @@ -11024,9 +11058,8 @@ msgid "Available Nodes:" msgstr "有效节点:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Select or create a function to edit its graph." -msgstr "选择或创建一个函数æ¥ç¼–辑" +msgstr "选择或创建一个函数æ¥ç¼–辑其图形。" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -11152,16 +11185,18 @@ msgstr "未在编辑器设置或预设ä¸é…置调试密钥库。" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" +msgstr "自定义构建需è¦åœ¨â€œç¼–辑器设置â€ä¸ä½¿ç”¨æœ‰æ•ˆçš„Android SDK路径。" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" +msgstr "用于“编辑器设置â€ä¸è‡ªå®šä¹‰æž„建的Android SDKè·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." -msgstr "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "未安装Android项目进行编译。从编辑器èœå•安装。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -11176,6 +11211,7 @@ msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"å°è¯•ä»Žè‡ªå®šä¹‰æž„å»ºçš„æ¨¡æ¿æž„建,但是ä¸å˜åœ¨å…¶ç‰ˆæœ¬ä¿¡æ¯ã€‚请从“项目â€èœå•ä¸é‡æ–°å®‰è£…。" #: platform/android/export/export.cpp msgid "" @@ -11184,20 +11220,26 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"Android构建版本ä¸åŒ¹é…:\n" +" 安装的模æ¿ï¼š\n" +" Godot版本:%s\n" +"请从“项目â€èœå•ä¸é‡æ–°å®‰è£…Android构建模æ¿ã€‚" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "构建android项目(gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Android项目构建失败,请检查输出以了解错误。 或者访问docs.godotengine.org获å–" +"Android构建文档。" #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "在以下ä½ç½®æœªç”Ÿæˆæž„建APK: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -11313,13 +11355,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— 效(应为620x300)。" #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"SpriteFrames资æºå¿…须是通过AnimatedSprite节点的frames属性创建的,å¦åˆ™æ— 法显示" -"动画帧。" +"必须创建SpriteFrames资æºï¼Œæˆ–在“ Framesâ€å±žæ€§ä¸è®¾ç½®SpriteFrames资æºï¼Œä»¥ä¾¿" +"AnimatedSprite显示帧。" #: scene/2d/canvas_modulate.cpp msgid "" @@ -11374,11 +11415,10 @@ msgid "" msgstr "CPUParticles2D动画需è¦ä½¿ç”¨å¯ç”¨äº†â€œç²’å动画â€çš„CanvasItemMaterial。" #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." -msgstr "光照的形状与纹ç†å¿…é¡»æä¾›ç»™çº¹ç†å±žæ€§ã€‚" +msgstr "必须将具有ç¯å…‰å½¢çŠ¶çš„çº¹ç†æä¾›ç»™â€œçº¹ç†â€ï¼ˆTexture)属性。" #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11386,9 +11426,8 @@ msgid "" msgstr "æ¤é®å…‰ä½“必须设置é®å…‰å½¢çжæ‰èƒ½èµ·åˆ°é®å…‰ä½œç”¨ã€‚" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "æ¤é®å…‰ä½“çš„é®å…‰å½¢çŠ¶ä¸ºç©ºï¼Œè¯·ä¸ºå…¶ç»˜åˆ¶ä¸€ä¸ªé®å…‰å½¢çжï¼" +msgstr "æ¤å°å µå™¨çš„å°å µå™¨å¤šè¾¹å½¢ä¸ºç©ºã€‚请绘制一个多边形。" #: scene/2d/navigation_polygon.cpp msgid "" @@ -11465,55 +11504,47 @@ msgid "" msgstr "该骨骼没有一个åˆé€‚çš„ REST 姿势。请到 Skeleton2D 节点ä¸è®¾ç½®ä¸€ä¸ªã€‚" #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D类型节点åªèƒ½ä¸ºCollisionObject2D的派生类æä¾›ç¢°æ’žå½¢çŠ¶æ•°æ®ï¼Œè¯·å°†" -"其放在Area2Dã€StaticBody2Dã€RigidBody2D或者是KinematicBody2D节点下。" +"å¯ç”¨äº†â€œä½¿ç”¨çˆ¶çº§â€çš„TileMap需è¦çˆ¶çº§CollisionObject2Dæ‰èƒ½æä¾›å½¢çŠ¶ã€‚è¯·ä½¿ç”¨å®ƒä½œä¸º" +"Area2D,StaticBody2D,RigidBody2D,KinematicBody2Dç‰çš„å项æ¥èµ‹äºˆå®ƒä»¬å½¢çŠ¶ã€‚" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." -msgstr "VisibilityEnable2Dç±»åž‹çš„èŠ‚ç‚¹ç”¨äºŽåœºæ™¯çš„æ ¹èŠ‚ç‚¹æ‰èƒ½èŽ·å¾—æœ€å¥½çš„æ•ˆæžœã€‚" +msgstr "å½“ç›´æŽ¥å°†å·²ç¼–è¾‘çš„åœºæ™¯æ ¹ä½œä¸ºçˆ¶çº§ä½¿ç”¨æ—¶ï¼ŒVisibilityEnabler2D效果最佳。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera 必须处于 ARVROrigin 节点之下" +msgstr "ARVRCamera必须将ARVROrigin节点作为其父节点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController 必须处于 ARVROrigin 节点之下" +msgstr "ARVRController必须具有ARVROrigin节点作为其父节点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." -msgstr "控制器 id å¿…é¡»ä¸ä¸º 0 æˆ–æ¤æŽ§åˆ¶å™¨å°†ä¸ç»‘定到实际的控制器" +msgstr "控制器IDä¸èƒ½ä¸º0,å¦åˆ™æ¤æŽ§åˆ¶å™¨å°†ä¸ä¼šç»‘定到实际的控制器。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor 必须处于 ARVROrigin 节点之下" +msgstr "ARVRAnchor必须具有ARVROrigin节点作为其父节点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." -msgstr "锚 id å¿…é¡»ä¸æ˜¯ 0 或这个锚点将ä¸ç»‘定到实际的锚" +msgstr "锚点IDä¸èƒ½ä¸º0,å¦åˆ™æ¤é”šç‚¹å°†ä¸ä¼šç»‘定到实际的锚点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROrigin 必须拥有 ARVRCamera å节点" +msgstr "ARVROrigin需è¦ä¸€ä¸ªARVRCameraå节点。" #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -11571,13 +11602,10 @@ msgstr "" "在Areaã€StaticBodyã€RigidBody或KinematicBody节点下。" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." -msgstr "" -"CollisionShape节点必须拥有一个形状æ‰èƒ½è¿›è¡Œç¢°æ’žæ£€æµ‹å·¥ä½œï¼Œè¯·ä¸ºå®ƒåˆ›å»ºä¸€ä¸ªå½¢çŠ¶èµ„" -"æºï¼" +msgstr "å¿…é¡»æä¾›å½¢çŠ¶ä»¥ä½¿CollisionShape起作用。请为其创建形状资æºã€‚" #: scene/3d/collision_shape.cpp msgid "" @@ -11590,11 +11618,12 @@ msgid "Nothing is visible because no mesh has been assigned." msgstr "æ— ç‰©å¯è§ï¼Œå› ä¸ºæ²¡æœ‰æŒ‡å®šç½‘æ ¼ã€‚" #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." -msgstr "CPUParticles动画需è¦ä½¿ç”¨å¯åŠ¨äº†â€œBillboard Particlesâ€çš„SpatialMaterial。" +msgstr "" +"CPUParticles动画需è¦ä½¿ç”¨SpatialMaterial,其“公告牌模å¼â€è®¾ç½®ä¸ºâ€œ Particle " +"Billboardâ€ã€‚" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -11638,23 +11667,22 @@ msgid "" msgstr "ç²’åä¸å¯è§ï¼Œå› ä¸ºæ²¡æœ‰ç½‘æ ¼(meshe)指定到绘制通é“(draw passes)。" #: scene/3d/particles.cpp -#, fuzzy msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." -msgstr "ç²’å动画需è¦ä½¿ç”¨å¯ç”¨äº†â€œBillboard Particlesâ€çš„SpatialMaterial。" +msgstr "" +"ç²’å动画需è¦ä½¿ç”¨SpatialMaterial,其“公告牌模å¼â€è®¾ç½®ä¸ºâ€œ Particle Billboardâ€ã€‚" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollowç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å节点æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED需è¦åœ¨å…¶çˆ¶è·¯å¾„的曲线资æºä¸å¯ç”¨â€œUp Vectorâ€ã€‚" +"PathFollowçš„ROTATION_ORIENTEDè¦æ±‚在其父路径的Curve资æºä¸å¯ç”¨â€œå‘上矢é‡â€ã€‚" #: scene/3d/physics_body.cpp msgid "" @@ -11667,16 +11695,14 @@ msgstr "" "建议您修改å节点的碰撞形状。" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." -msgstr "path属性必须指å‘ä¸€ä¸ªåˆæ³•çš„Spatial节点æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" +msgstr "“远程路径â€å±žæ€§å¿…é¡»æŒ‡å‘æœ‰æ•ˆçš„Spatial或Spatial派生的节点æ‰èƒ½å·¥ä½œã€‚" #: scene/3d/soft_body.cpp -#, fuzzy msgid "This body will be ignored until you set a mesh." -msgstr "这个物体将被忽略,除éžè®¾ç½®ä¸€ä¸ªç½‘æ ¼" +msgstr "åœ¨è®¾ç½®ç½‘æ ¼ä¹‹å‰ï¼Œå°†å¿½ç•¥è¯¥å®žä½“。" #: scene/3d/soft_body.cpp msgid "" @@ -11688,13 +11714,11 @@ msgstr "" "建议修改å节点的碰撞体形状尺寸。" #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"SpriteFrame资æºå¿…须是通过AnimatedSprite3D节点的Frames属性创建的,å¦åˆ™æ— 法显示" -"动画帧。" +"必须在“framesâ€å±žæ€§ä¸åˆ›å»ºæˆ–设置spriteframes资æºï¼Œä»¥ä¾¿animatedsprite3d显示帧。" #: scene/3d/vehicle_body.cpp msgid "" @@ -11745,9 +11769,8 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "没有任何物体连接到节点 '%s' 的输入 '%s' 。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "å›¾è¡¨æ²¡æœ‰è®¾ç½®åŠ¨ç”»èŠ‚ç‚¹ä½œä¸ºæ ¹èŠ‚ç‚¹ã€‚" +msgstr "æ²¡æœ‰ä¸ºå›¾è®¾ç½®æ ¹AnimationNode。" #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11758,9 +11781,8 @@ msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "åŠ¨ç”»æ’æ”¾å™¨çš„è·¯å¾„æ²¡æœ‰åŠ è½½ä¸€ä¸ª AnimationPlayer 节点。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "AnimationPlayer çš„æ ¹èŠ‚ç‚¹ä¸æ˜¯ä¸€ä¸ªæœ‰æ•ˆçš„节点。" +msgstr "AnimationPlayeræ ¹èŠ‚ç‚¹ä¸æ˜¯æœ‰æ•ˆèŠ‚ç‚¹ã€‚" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11771,14 +11793,12 @@ msgid "Pick a color from the screen." msgstr "从å±å¹•ä¸é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚" #: scene/gui/color_picker.cpp -#, fuzzy msgid "HSV" msgstr "HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw" -msgstr "å航" +msgstr "原始" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11789,14 +11809,13 @@ msgid "Add current color as a preset." msgstr "将当å‰é¢œè‰²æ·»åŠ ä¸ºé¢„è®¾ã€‚" #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"除éžåœ¨è„šæœ¬å†…é…置其å项的放置行为,å¦åˆ™å®¹å™¨æœ¬èº«æ²¡æœ‰ç”¨å¤„。\n" -"å¦‚æžœæ‚¨ä¸æ‰“ç®—æ·»åŠ è„šæœ¬ï¼Œè¯·ä½¿ç”¨ç®€å•的“控件â€èŠ‚ç‚¹ã€‚" +"除éžè„šæœ¬é…置其å代放置行为,å¦åˆ™å®¹å™¨æœ¬èº«æ²¡æœ‰ä»»ä½•作用。 å¦‚æžœæ‚¨ä¸æƒ³æ·»åŠ è„šæœ¬ï¼Œè¯·" +"改用普通的Control节点。" #: scene/gui/control.cpp msgid "" @@ -11815,29 +11834,26 @@ msgid "Please Confirm..." msgstr "请确认..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Popupå¯¹è±¡é»˜è®¤ä¿æŒéšè—,除éžä½ 调用popup()或其他popup相关方法。编辑时å¯ä»¥è®©å®ƒä»¬" -"ä¿æŒå¯è§ï¼Œä½†å®ƒåœ¨è¿è¡Œæ—¶ä»¬ä¼šè‡ªåЍéšè—。" +"默认情况下,弹出窗å£å°†éšè—ï¼Œé™¤éžæ‚¨è°ƒç”¨popup()或任何popup *()函数。使它们" +"å¯è§ä»¥è¿›è¡Œç¼–辑是å¯ä»¥çš„,但是它们会在è¿è¡Œæ—¶éšè—。" #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "如果exp_edit为true, 则min_value必须为>0。" +msgstr "如果å¯ç”¨äº†â€œ Exp Editâ€ï¼Œåˆ™â€œ Min Valueâ€å¿…须大于0。" #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer旨在与å•ä¸ªåæŽ§ä»¶é…åˆä½¿ç”¨ã€‚\n" -"请使用Container(VBox,HBoxç‰ï¼‰ä½œä¸ºå…¶å控件或手动设置Control的最å°å°ºå¯¸ã€‚" +"ScrollContainer旨在与å•ä¸ªåæŽ§ä»¶ä¸€èµ·ä½¿ç”¨ã€‚ 使用容器作为å容器(VBox,HBoxç‰ï¼‰" +"或控件,并手动设置自定义最å°å°ºå¯¸ã€‚" #: scene/gui/tree.cpp msgid "(Other)" @@ -11873,9 +11889,8 @@ msgid "Invalid source for shader." msgstr "éžæ³•çš„ç€è‰²å™¨æºã€‚" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "è¯¥ç±»åž‹çš„æ¯”è¾ƒå‡½æ•°æ— æ•ˆã€‚" +msgstr "è¯¥ç±»åž‹çš„æ¯”è¾ƒåŠŸèƒ½æ— æ•ˆã€‚" #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -11893,6 +11908,43 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" msgid "Constants cannot be modified." msgstr "ä¸å…许修改常é‡ã€‚" +#~ msgid "Properties:" +#~ msgstr "属性:" + +#~ msgid "Methods:" +#~ msgstr "方法:" + +#~ msgid "Theme Properties:" +#~ msgstr "Theme Properties:" + +#~ msgid "Enumerations:" +#~ msgstr "枚举:" + +#~ msgid "Constants:" +#~ msgstr "常é‡:" + +#~ msgid "Class Description:" +#~ msgstr "类说明:" + +#~ msgid "Property Descriptions:" +#~ msgstr "属性说明:" + +#~ msgid "Method Descriptions:" +#~ msgstr "方法说明:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "将安装Android项目以进行自定义构建。\n" +#~ "注æ„,为了å¯ç”¨ï¼Œéœ€è¦ä¸ºæ¯ä¸ªå¯¼å‡ºé¢„设å¯ç”¨ã€‚" + +#~ msgid "Reverse sorting." +#~ msgstr "å呿ޒåºã€‚" + +#~ msgid "Delete Node(s)?" +#~ msgstr "确定è¦åˆ 除节点å—?" + #~ msgid "No Matches" #~ msgstr "æ— åŒ¹é…项" @@ -12134,9 +12186,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "将选ä¸çš„场景实例为选ä¸èŠ‚ç‚¹çš„å节点。" -#~ msgid "Warnings:" -#~ msgstr "è¦å‘Šï¼š" - #~ msgid "Font Size:" #~ msgstr "å—体大å°:" @@ -12180,9 +12229,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Select a split to erase it." #~ msgstr "选择一个拆分以擦除它。" -#~ msgid "No name provided" -#~ msgstr "未æä¾›åç§°" - #~ msgid "Add Node.." #~ msgstr "æ·»åŠ èŠ‚ç‚¹.." @@ -12316,9 +12362,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Warning" #~ msgstr "è¦å‘Š" -#~ msgid "Error:" -#~ msgstr "错误:" - #~ msgid "Function:" #~ msgstr "函数:" @@ -12400,9 +12443,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "å¤åˆ¶Graph Node节点" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "åˆ é™¤Graph Node节点" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "错误:循环的连接" @@ -12846,9 +12886,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Pick New Name and Location For:" #~ msgstr "选择新å称和路径:" -#~ msgid "No files selected!" -#~ msgstr "没有选ä¸ä»»ä½•文件ï¼" - #~ msgid "Info" #~ msgstr "ä¿¡æ¯" @@ -13244,12 +13281,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Scaling to %s%%." #~ msgstr "缩放到%s%%。" -#~ msgid "Up" -#~ msgstr "å‘上" - -#~ msgid "Down" -#~ msgstr "å‘下" - #~ msgid "Bucket" #~ msgstr "æ¡¶(Bucket)" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 89e0d28fcf..fef45a44f4 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -58,6 +58,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -503,6 +531,11 @@ msgid "Select None" msgstr "ä¸é¸" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "ç”±Scene Treeé¸å–ä¸€å€‹å‹•ç•«æ’æ”¾å™¨ä»¥ç·¨è¼¯ç•¶ä¸å‹•畫。" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -845,7 +878,8 @@ msgstr "連接訊號:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -957,7 +991,8 @@ msgstr "æœå°‹ï¼š" msgid "Matches:" msgstr "å»åˆï¼š" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1274,7 +1309,7 @@ msgid "Delete Bus Effect" msgstr "刪除é¸ä¸æª”案" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1489,6 +1524,7 @@ msgid "Add AutoLoad" msgstr "新增AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路徑:" @@ -1727,6 +1763,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1809,6 +1846,7 @@ msgid "New Folder..." msgstr "新增資料夾" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "釿–°æ•´ç†" @@ -1975,7 +2013,7 @@ msgstr "" #: editor/editor_help.cpp #, fuzzy -msgid "Brief Description:" +msgid "Brief Description" msgstr "簡述:" #: editor/editor_help.cpp @@ -1983,44 +2021,21 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "鏿“‡æ¨¡å¼" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "鏿“‡æ¨¡å¼" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "篩é¸:" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "篩é¸:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "訊號:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "ç¿»è¯:" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "ç¿»è¯:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -2030,22 +2045,13 @@ msgid "Constants" msgstr "常數" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "æè¿°ï¼š" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "æè¿°ï¼š" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "é—œé–‰å ´æ™¯" #: editor/editor_help.cpp @@ -2061,11 +2067,6 @@ msgid "Property Descriptions" msgstr "簡述:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "簡述:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2077,11 +2078,6 @@ msgid "Method Descriptions" msgstr "æè¿°ï¼š" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "æè¿°ï¼š" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2156,8 +2152,8 @@ msgstr "" msgid "Copy Selection" msgstr "移除é¸é …" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2171,6 +2167,49 @@ msgstr "清空" msgid "Clear Output" msgstr "下一個腳本" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "下載" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2755,6 +2794,19 @@ msgstr "專案" msgid "Project Settings..." msgstr "專案è¨å®š" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "版本:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2969,10 +3021,6 @@ msgstr "æš«åœå ´æ™¯" msgid "Stop the scene." msgstr "åœæ¢é‹è¡Œå ´æ™¯" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "é‹è¡Œä¿®æ”¹çš„å ´æ™¯" @@ -3026,10 +3074,6 @@ msgid "Inspector" msgstr "監視器" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -3052,15 +3096,21 @@ msgstr "管ç†è¼¸å‡ºç¯„本" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3128,6 +3178,11 @@ msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "資æº" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3139,6 +3194,11 @@ msgstr "縮圖" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "下一個腳本" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "æ’ä»¶" @@ -3169,11 +3229,6 @@ msgstr "狀態:" msgid "Edit:" msgstr "編輯" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -4020,9 +4075,10 @@ msgstr "檔案" msgid "Import As:" msgstr "å°Žå…¥" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "é‡è¨ç¸®æ”¾æ¯”例" #: editor/import_dock.cpp #, fuzzy @@ -4491,6 +4547,7 @@ msgid "Change Animation Name:" msgstr "更改動畫å稱:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "刪除動畫?" @@ -5085,11 +5142,6 @@ msgid "Sort:" msgstr "排åºï¼š" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "請求ä¸..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "分類:" @@ -5372,6 +5424,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "鏿“‡æ¨¡å¼" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6457,7 +6514,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6679,11 +6736,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6769,7 +6826,7 @@ msgstr "é—œé–‰å ´æ™¯" msgid "Connections to method:" msgstr "連到:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "來æº:" @@ -7585,6 +7642,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "移動模å¼" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "新增動畫" @@ -7920,6 +7982,15 @@ msgid "Enable Priority" msgstr "檔案" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ç¯©é¸æª”案..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8064,6 +8135,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "åªé™é¸ä¸" @@ -8241,6 +8317,108 @@ msgstr "ä¸èƒ½åŸ·è¡Œé€™å€‹å‹•ä½œï¼Œå› ç‚ºæ²’æœ‰tree root." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "社群" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "新增" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "當改變時更新" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "釿–°å‘½å..." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "刪除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "當改變時更新" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "刪除é¸ä¸æª”案" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "å…¨é¸" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "åŒæ¥æ›´æ–°è…³æœ¬" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8492,6 +8670,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9728,6 +9911,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "縮放selection" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9866,6 +10054,10 @@ msgid "Plugins" msgstr "æ’ä»¶" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10042,10 +10234,6 @@ msgstr "轉為..." msgid "Reset" msgstr "é‡è¨ç¸®æ”¾æ¯”例" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10101,6 +10289,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10143,10 +10335,24 @@ msgid "Make node as Root" msgstr "儲å˜å ´æ™¯" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ä¸é¸" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ä¸é¸" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10559,11 +10765,40 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "錯誤:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "載入錯誤" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "錯誤:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "來æº:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "來æº:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "來æº:" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10571,8 +10806,9 @@ msgid "Errors" msgstr "錯誤" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "䏿–·" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10580,6 +10816,11 @@ msgid "Copy Error" msgstr "載入錯誤" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "刪除" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10596,6 +10837,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "匯出" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10608,6 +10854,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10809,10 +11059,6 @@ msgid "Library" msgstr "MeshLibrary..." #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10821,6 +11067,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10982,6 +11232,15 @@ msgstr "è¨å®š" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "篩é¸:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11122,6 +11381,10 @@ msgid "Create a new variable." msgstr "新增" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "訊號:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "縮放selection" @@ -11292,6 +11555,10 @@ msgid "Editing Signal:" msgstr "連接" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11441,7 +11708,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12108,6 +12376,34 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "鏿“‡æ¨¡å¼" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "篩é¸:" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "ç¿»è¯:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "æè¿°ï¼š" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "簡述:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "æè¿°ï¼š" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "請求ä¸..." + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "無法新增資料夾" @@ -12289,9 +12585,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "轉為..." -#~ msgid "Error:" -#~ msgstr "錯誤:" - #~ msgid "Errors:" #~ msgstr "錯誤:" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index cfda19870f..dbc8432108 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -71,6 +71,35 @@ msgstr "ç„¡æ•ˆåƒæ•¸é¡žåž‹: '%s'" msgid "On call to '%s':" msgstr "調用“%sâ€æ™‚:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "æ··åˆ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "释放" @@ -509,6 +538,11 @@ msgid "Select None" msgstr "鏿“‡æ¨¡å¼" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "å¾žå ´æ™¯æ¨¹ä¸é¸æ“‡ä¸€å€‹ AnimationPlayer 來編輯動畫。" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "åƒ…é¡¯ç¤ºæ¨¹ä¸æ‰€é¸ç¯€é»žçš„軌跡。" @@ -845,7 +879,8 @@ msgstr "無法連接訊號" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -947,7 +982,8 @@ msgstr "æœå°‹:" msgid "Matches:" msgstr "ç¬¦åˆæ¢ä»¶:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1273,7 +1309,8 @@ msgid "Delete Bus Effect" msgstr "刪除 Bus 效果" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Busã€‚æ‹–æ”¾ä»¥é‡æ–°æŽ’列。" #: editor/editor_audio_buses.cpp @@ -1478,6 +1515,7 @@ msgid "Add AutoLoad" msgstr "新增 AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路徑:" @@ -1727,6 +1765,7 @@ msgstr "ç•¶å‰ï¼š" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "新增" @@ -1807,6 +1846,7 @@ msgid "New Folder..." msgstr "新增資料夾..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "釿–°æ•´ç†" @@ -1971,7 +2011,8 @@ msgid "Inherited by:" msgstr "繼承:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "ç°¡è¦èªªæ˜Žï¼š" #: editor/editor_help.cpp @@ -1979,41 +2020,19 @@ msgid "Properties" msgstr "性質" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "效能:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "方法" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "方法" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "éŽæ¿¾æª”案..." #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "éŽæ¿¾æª”案..." - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "訊號:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "枚舉" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "枚舉:" - -#: editor/editor_help.cpp msgid "enum " msgstr "枚舉 " @@ -2022,21 +2041,13 @@ msgid "Constants" msgstr "定數" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "定數:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "æè¿°:" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "æè¿°:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "線上教å¸:" #: editor/editor_help.cpp @@ -2054,11 +2065,6 @@ msgid "Property Descriptions" msgstr "Property 說明:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Property 說明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2072,11 +2078,6 @@ msgid "Method Descriptions" msgstr "Method 說明:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Method 說明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2152,8 +2153,8 @@ msgstr "輸出:" msgid "Copy Selection" msgstr "è¤‡è£½é¸æ“‡" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2167,6 +2168,50 @@ msgstr "清除" msgid "Clear Output" msgstr "輸出:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "é–‹å§‹" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "下載" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#, fuzzy +msgid "Node" +msgstr "節點" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2741,6 +2786,19 @@ msgstr "專案" msgid "Project Settings..." msgstr "專案è¨å®š" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "版本:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2957,10 +3015,6 @@ msgstr "æš«åœå ´æ™¯" msgid "Stop the scene." msgstr "åœæ¢æ¤å ´æ™¯." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "é‹è¡Œç·¨è¼¯éŽçš„å ´æ™¯ã€‚" @@ -3015,11 +3069,6 @@ msgid "Inspector" msgstr "å±¬æ€§é¢æ¿" #: editor/editor_node.cpp -#, fuzzy -msgid "Node" -msgstr "節點" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "å±•é–‹åº•éƒ¨é¢æ¿" @@ -3042,15 +3091,21 @@ msgstr "管ç†è¼¸å‡ºæ¨¡æ¿" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3113,6 +3168,11 @@ msgstr "開啟下一個編輯器" msgid "Open the previous Editor" msgstr "開啟上一個編輯器" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "æœªæŒ‡å®šè¡¨é¢æºã€‚" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "å‰µå»ºç¶²æ ¼é 覽" @@ -3122,6 +3182,11 @@ msgid "Thumbnail..." msgstr "縮圖…" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "開啟最近å˜å–" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "編輯擴充功能" @@ -3150,11 +3215,6 @@ msgstr "狀態:" msgid "Edit:" msgstr "編輯:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "é–‹å§‹" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "措施:" @@ -3989,9 +4049,10 @@ msgstr " 資料夾" msgid "Import As:" msgstr "導入為:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "é è¨ã€‚。。" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "é è¨" #: editor/import_dock.cpp msgid "Reimport" @@ -4451,6 +4512,7 @@ msgid "Change Animation Name:" msgstr "更改動畫å稱:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "刪除動畫?" @@ -5036,11 +5098,6 @@ msgid "Sort:" msgstr "排åº:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "æ£åœ¨è«‹æ±‚…" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "類別:" @@ -5322,6 +5379,11 @@ msgid "Pan Mode" msgstr "平移模å¼" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "縮放模å¼" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "切æ›å¸é™„。" @@ -6418,7 +6480,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6637,14 +6699,14 @@ msgid "Toggle Scripts Panel" msgstr "\"切æ›è…³æœ¬\" 颿¿" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "è·¨éŽ" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "æ¥å…¥" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "è·¨éŽ" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "è·³éŽ" @@ -6727,7 +6789,7 @@ msgstr "æ¸…é™¤æœ€è¿‘é–‹å•Ÿçš„å ´æ™¯" msgid "Connections to method:" msgstr "連接到節點:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "資æº" @@ -7540,6 +7602,11 @@ msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "粘貼幀" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "動畫:" @@ -7874,6 +7941,15 @@ msgid "Enable Priority" msgstr "編輯ç£è²¼å„ªå…ˆç´š" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ç¯©é¸æª”案..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "繪製ç£è²¼" @@ -8021,6 +8097,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "顯示ç£è²¼å稱 (æŒ‰ä½ ALT éµ)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "刪除é¸å®šçš„ç´‹ç†ï¼Ÿé€™å°‡åˆªé™¤ä½¿ç”¨å®ƒçš„æ‰€æœ‰ç£è²¼ã€‚" @@ -8189,6 +8270,109 @@ msgstr "無法更改æ¤å±¬æ€§ã€‚" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "社å€" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "首嗿¯å¤§å¯«" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "創建新矩形。" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "æ›´æ›" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "é‡å‘½å" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "刪除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "æ›´æ›" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "縮放所é¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "全部ä¿å˜" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "åŒæ¥è…³æœ¬çš„變更" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8444,6 +8628,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9676,6 +9865,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "æ‰€æœ‰çš„é¸æ“‡" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9818,6 +10012,10 @@ msgid "Plugins" msgstr "挿件" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "é è¨ã€‚。。" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9990,10 +10188,6 @@ msgstr "è½‰æ›æˆ..." msgid "Reset" msgstr "é‡è¨ç¸®æ”¾å¤§å°" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10049,6 +10243,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10090,10 +10288,24 @@ msgid "Make node as Root" msgstr "儲å˜å ´æ™¯" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "刪除" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "刪除" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10502,11 +10714,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "è¦å‘Š" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "錯誤ï¼" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "連接..." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "連接..." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "資æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "資æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "資æº" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10514,8 +10757,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "æ–·ç·š" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10523,6 +10767,11 @@ msgid "Copy Error" msgstr "連接..." #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "刪除" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10539,6 +10788,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "輸出專案" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10552,6 +10806,10 @@ msgid "Monitors" msgstr "監看畫é¢" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp #, fuzzy msgid "List of Video Memory Usage by Resource:" msgstr "影片記憶體使用容é‡åˆ—表(ä¾è³‡æºåˆ¥):" @@ -10763,10 +11021,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10775,6 +11029,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "step引數為0!" @@ -10943,6 +11201,15 @@ msgstr "專案è¨å®š" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "éŽæ¿¾æª”案..." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11084,6 +11351,10 @@ msgid "Create a new variable." msgstr "創建新矩形。" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "訊號:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "創建新多邊形。" @@ -11245,6 +11516,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11394,7 +11669,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12077,6 +12353,39 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "效能:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "方法" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "éŽæ¿¾æª”案..." + +#~ msgid "Enumerations:" +#~ msgstr "枚舉:" + +#~ msgid "Constants:" +#~ msgstr "定數:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "æè¿°:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Property 說明:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Method 說明:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "æ£åœ¨è«‹æ±‚…" + #~ msgid "No Matches" #~ msgstr "ç„¡ç¬¦åˆæ¢ä»¶" diff --git a/main/SCsub b/main/SCsub index 62bc155c67..73cec1d250 100644 --- a/main/SCsub +++ b/main/SCsub @@ -28,7 +28,8 @@ env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", run_i env.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon)) -SConscript('tests/SCsub') +if env["tools"]: + SConscript('tests/SCsub') lib = env.add_library("main", env.main_sources) env.Prepend(LIBS=[lib]) diff --git a/main/main.cpp b/main/main.cpp index 9ae885a5ce..6df02af3a5 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -444,6 +444,32 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { audio_driver = I->next()->get(); + + bool found = false; + for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) { + if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) { + found = true; + } + } + + if (!found) { + OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ", audio_driver.utf8().get_data()); + + for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) { + if (i == OS::get_singleton()->get_audio_driver_count() - 1) { + OS::get_singleton()->print(" and "); + } else if (i != 0) { + OS::get_singleton()->print(", "); + } + + OS::get_singleton()->print("'%s'", OS::get_singleton()->get_audio_driver_name(i)); + } + + OS::get_singleton()->print(".\n"); + + goto error; + } + N = I->next()->next(); } else { OS::get_singleton()->print("Missing audio driver argument, aborting.\n"); @@ -455,6 +481,32 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { video_driver = I->next()->get(); + + bool found = false; + for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) { + if (video_driver == OS::get_singleton()->get_video_driver_name(i)) { + found = true; + } + } + + if (!found) { + OS::get_singleton()->print("Unknown video driver '%s', aborting.\nValid options are ", video_driver.utf8().get_data()); + + for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) { + if (i == OS::get_singleton()->get_video_driver_count() - 1) { + OS::get_singleton()->print(" and "); + } else if (i != 0) { + OS::get_singleton()->print(", "); + } + + OS::get_singleton()->print("'%s'", OS::get_singleton()->get_video_driver_name(i)); + } + + OS::get_singleton()->print(".\n"); + + goto error; + } + N = I->next()->next(); } else { OS::get_singleton()->print("Missing video driver argument, aborting.\n"); @@ -989,10 +1041,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (video_driver_idx < 0) { - - //OS::get_singleton()->alert("Invalid Video Driver: " + video_driver); video_driver_idx = 0; - //goto error; } if (audio_driver == "") { // specified in project.godot @@ -1009,10 +1058,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (audio_driver_idx < 0) { - - OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver); audio_driver_idx = 0; - //goto error; } { @@ -1182,7 +1228,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { boot_logo.instance(); Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo); if (load_err) - ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash."); + ERR_PRINTS("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash."); } Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); @@ -1457,12 +1503,11 @@ bool Main::start() { }; if (test != "") { -#ifdef DEBUG_ENABLED +#ifdef TOOLS_ENABLED main_loop = test_main(test, args); if (!main_loop) return false; - #endif } else if (script != "") { diff --git a/main/tests/test_oa_hash_map.cpp b/main/tests/test_oa_hash_map.cpp index bf5b4588ea..beee52d1de 100644 --- a/main/tests/test_oa_hash_map.cpp +++ b/main/tests/test_oa_hash_map.cpp @@ -140,6 +140,19 @@ MainLoop *test() { OS::get_singleton()->print("test for issue #31402 passed.\n"); } + // test collision resolution, should not crash or run indefinitely + { + OAHashMap<int, int> map(4); + map.set(1, 1); + map.set(5, 1); + map.set(9, 1); + map.set(13, 1); + map.remove(5); + map.remove(9); + map.remove(13); + map.set(5, 1); + } + return NULL; } } // namespace TestOAHashMap diff --git a/misc/scripts/fix_style.sh b/misc/scripts/fix_style.sh index 7a335c21ea..19ca781535 100755 --- a/misc/scripts/fix_style.sh +++ b/misc/scripts/fix_style.sh @@ -41,7 +41,7 @@ if $run_clang_format; then echo -e "Formatting ${extension} files..." find \( -path "./.git" \ -o -path "./thirdparty" \ - -o -path "./platform/android/java/src/com" \ + -o -path "./platform/android/java/lib/src/com/google" \ \) -prune \ -o -name "*${extension}" \ -exec clang-format -i {} \; @@ -54,7 +54,7 @@ if $run_fix_headers; then find \( -path "./.git" -o -path "./thirdparty" \) -prune \ -o -regex '.*\.\(c\|h\|cpp\|hpp\|cc\|hh\|cxx\|m\|mm\|java\)' \ > tmp-files - cat tmp-files | grep -v ".git\|thirdparty\|theme_data.h\|platform/android/java/src/com\|platform/android/java/src/org/godotengine/godot/input/InputManager" > files + cat tmp-files | grep -v ".git\|thirdparty\|theme_data.h\|platform/android/java/lib/src/com/google\|platform/android/java/lib/src/org/godotengine/godot/input/InputManager" > files python misc/scripts/fix_headers.py rm -f tmp-files files fi diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 6a95d355eb..f2f51d9dd3 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -1280,7 +1280,6 @@ void EditorSceneImporterAssimp::create_bone(ImportState &state, RecursiveState & // this transform is a bone recursive_state.skeleton->add_bone(recursive_state.node_name); - ERR_FAIL_COND(recursive_state.skeleton == NULL); // serious bug we must now exit. //ERR_FAIL_COND(recursive_state.skeleton->get_name() == ""); print_verbose("Bone added to lookup: " + AssimpUtils::get_assimp_string(recursive_state.bone->mName)); print_verbose("Skeleton attached to: " + recursive_state.skeleton->get_name()); diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 5a32fa1c2c..8708430257 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -63,139 +63,137 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, ERR_FAIL_V(ERR_UNAVAILABLE); } - if (err == OK) { - // Image data (might be indexed) - PoolVector<uint8_t> data; - int data_len = 0; + // Image data (might be indexed) + PoolVector<uint8_t> data; + int data_len = 0; - if (bits_per_pixel <= 8) { // indexed - data_len = width * height; - } else { // color - data_len = width * height * 4; - } - ERR_FAIL_COND_V(data_len == 0, ERR_BUG); - err = data.resize(data_len); - - PoolVector<uint8_t>::Write data_w = data.write(); - uint8_t *write_buffer = data_w.ptr(); - - const uint32_t width_bytes = width * bits_per_pixel / 8; - const uint32_t line_width = (width_bytes + 3) & ~3; - - // The actual data traversal is determined by - // the data width in case of 8/4/1 bit images - const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; - const uint8_t *line = p_buffer + (line_width * (height - 1)); - - for (unsigned int i = 0; i < height; i++) { - const uint8_t *line_ptr = line; - - for (unsigned int j = 0; j < w; j++) { - switch (bits_per_pixel) { - case 1: { - uint8_t color_index = *line_ptr; - - write_buffer[index + 0] = (color_index >> 7) & 1; - write_buffer[index + 1] = (color_index >> 6) & 1; - write_buffer[index + 2] = (color_index >> 5) & 1; - write_buffer[index + 3] = (color_index >> 4) & 1; - write_buffer[index + 4] = (color_index >> 3) & 1; - write_buffer[index + 5] = (color_index >> 2) & 1; - write_buffer[index + 6] = (color_index >> 1) & 1; - write_buffer[index + 7] = (color_index >> 0) & 1; - - index += 8; - line_ptr += 1; - } break; - case 4: { - uint8_t color_index = *line_ptr; - - write_buffer[index + 0] = (color_index >> 4) & 0x0f; - write_buffer[index + 1] = color_index & 0x0f; - - index += 2; - line_ptr += 1; - } break; - case 8: { - uint8_t color_index = *line_ptr; - - write_buffer[index] = color_index; - - index += 1; - line_ptr += 1; - } break; - case 24: { - uint32_t color = *((uint32_t *)line_ptr); - - write_buffer[index + 2] = color & 0xff; - write_buffer[index + 1] = (color >> 8) & 0xff; - write_buffer[index + 0] = (color >> 16) & 0xff; - write_buffer[index + 3] = 0xff; - - index += 4; - line_ptr += 3; - } break; - case 32: { - uint32_t color = *((uint32_t *)line_ptr); - - write_buffer[index + 2] = color & 0xff; - write_buffer[index + 1] = (color >> 8) & 0xff; - write_buffer[index + 0] = (color >> 16) & 0xff; - write_buffer[index + 3] = color >> 24; - - index += 4; - line_ptr += 4; - } break; - } + if (bits_per_pixel <= 8) { // indexed + data_len = width * height; + } else { // color + data_len = width * height * 4; + } + ERR_FAIL_COND_V(data_len == 0, ERR_BUG); + err = data.resize(data_len); + + PoolVector<uint8_t>::Write data_w = data.write(); + uint8_t *write_buffer = data_w.ptr(); + + const uint32_t width_bytes = width * bits_per_pixel / 8; + const uint32_t line_width = (width_bytes + 3) & ~3; + + // The actual data traversal is determined by + // the data width in case of 8/4/1 bit images + const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; + const uint8_t *line = p_buffer + (line_width * (height - 1)); + + for (uint64_t i = 0; i < height; i++) { + const uint8_t *line_ptr = line; + + for (unsigned int j = 0; j < w; j++) { + switch (bits_per_pixel) { + case 1: { + uint8_t color_index = *line_ptr; + + write_buffer[index + 0] = (color_index >> 7) & 1; + write_buffer[index + 1] = (color_index >> 6) & 1; + write_buffer[index + 2] = (color_index >> 5) & 1; + write_buffer[index + 3] = (color_index >> 4) & 1; + write_buffer[index + 4] = (color_index >> 3) & 1; + write_buffer[index + 5] = (color_index >> 2) & 1; + write_buffer[index + 6] = (color_index >> 1) & 1; + write_buffer[index + 7] = (color_index >> 0) & 1; + + index += 8; + line_ptr += 1; + } break; + case 4: { + uint8_t color_index = *line_ptr; + + write_buffer[index + 0] = (color_index >> 4) & 0x0f; + write_buffer[index + 1] = color_index & 0x0f; + + index += 2; + line_ptr += 1; + } break; + case 8: { + uint8_t color_index = *line_ptr; + + write_buffer[index] = color_index; + + index += 1; + line_ptr += 1; + } break; + case 24: { + uint32_t color = *((uint32_t *)line_ptr); + + write_buffer[index + 2] = color & 0xff; + write_buffer[index + 1] = (color >> 8) & 0xff; + write_buffer[index + 0] = (color >> 16) & 0xff; + write_buffer[index + 3] = 0xff; + + index += 4; + line_ptr += 3; + } break; + case 32: { + uint32_t color = *((uint32_t *)line_ptr); + + write_buffer[index + 2] = color & 0xff; + write_buffer[index + 1] = (color >> 8) & 0xff; + write_buffer[index + 0] = (color >> 16) & 0xff; + write_buffer[index + 3] = color >> 24; + + index += 4; + line_ptr += 4; + } break; } - line -= line_width; } + line -= line_width; + } - if (p_color_buffer == NULL || color_table_size == 0) { // regular pixels + if (p_color_buffer == NULL || color_table_size == 0) { // regular pixels - p_image->create(width, height, 0, Image::FORMAT_RGBA8, data); + p_image->create(width, height, 0, Image::FORMAT_RGBA8, data); - } else { // data is in indexed format, extend it + } else { // data is in indexed format, extend it - // Palette data - PoolVector<uint8_t> palette_data; - palette_data.resize(color_table_size * 4); + // Palette data + PoolVector<uint8_t> palette_data; + palette_data.resize(color_table_size * 4); - PoolVector<uint8_t>::Write palette_data_w = palette_data.write(); - uint8_t *pal = palette_data_w.ptr(); + PoolVector<uint8_t>::Write palette_data_w = palette_data.write(); + uint8_t *pal = palette_data_w.ptr(); - const uint8_t *cb = p_color_buffer; + const uint8_t *cb = p_color_buffer; - for (unsigned int i = 0; i < color_table_size; ++i) { - uint32_t color = *((uint32_t *)cb); + for (unsigned int i = 0; i < color_table_size; ++i) { + uint32_t color = *((uint32_t *)cb); - pal[i * 4 + 0] = (color >> 16) & 0xff; - pal[i * 4 + 1] = (color >> 8) & 0xff; - pal[i * 4 + 2] = (color)&0xff; - pal[i * 4 + 3] = 0xff; + pal[i * 4 + 0] = (color >> 16) & 0xff; + pal[i * 4 + 1] = (color >> 8) & 0xff; + pal[i * 4 + 2] = (color)&0xff; + pal[i * 4 + 3] = 0xff; - cb += 4; - } - // Extend palette to image - PoolVector<uint8_t> extended_data; - extended_data.resize(data.size() * 4); + cb += 4; + } + // Extend palette to image + PoolVector<uint8_t> extended_data; + extended_data.resize(data.size() * 4); - PoolVector<uint8_t>::Write ex_w = extended_data.write(); - uint8_t *dest = ex_w.ptr(); + PoolVector<uint8_t>::Write ex_w = extended_data.write(); + uint8_t *dest = ex_w.ptr(); - const int num_pixels = width * height; + const int num_pixels = width * height; - for (int i = 0; i < num_pixels; i++) { - dest[0] = pal[write_buffer[i] * 4 + 0]; - dest[1] = pal[write_buffer[i] * 4 + 1]; - dest[2] = pal[write_buffer[i] * 4 + 2]; - dest[3] = pal[write_buffer[i] * 4 + 3]; + for (int i = 0; i < num_pixels; i++) { + dest[0] = pal[write_buffer[i] * 4 + 0]; + dest[1] = pal[write_buffer[i] * 4 + 1]; + dest[2] = pal[write_buffer[i] * 4 + 2]; + dest[3] = pal[write_buffer[i] * 4 + 3]; - dest += 4; - } - p_image->create(width, height, 0, Image::FORMAT_RGBA8, extended_data); + dest += 4; } + p_image->create(width, height, 0, Image::FORMAT_RGBA8, extended_data); } } return err; diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index e6bfa5525d..0d26943af6 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -377,7 +377,7 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { break; } - p_gizmo->add_mesh(mesh, false, RID(), solid_material); + p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), solid_material); } if (Object::cast_to<CSGSphere>(cs)) { diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 23725c4960..9409b33f24 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -282,7 +282,7 @@ void CSGShape::_update_shape() { root_mesh.unref(); //byebye root mesh CSGBrush *n = _get_brush(); - ERR_FAIL_COND(!n); + ERR_FAIL_COND_MSG(!n, "Cannot get CSGBrush."); OAHashMap<Vector3, Vector3> vec_map; @@ -1067,6 +1067,7 @@ void CSGSphere::set_radius(const float p_radius) { radius = p_radius; _make_dirty(); update_gizmo(); + _change_notify("radius"); } float CSGSphere::get_radius() const { @@ -1251,6 +1252,7 @@ void CSGBox::set_width(const float p_width) { width = p_width; _make_dirty(); update_gizmo(); + _change_notify("width"); } float CSGBox::get_width() const { @@ -1261,6 +1263,7 @@ void CSGBox::set_height(const float p_height) { height = p_height; _make_dirty(); update_gizmo(); + _change_notify("height"); } float CSGBox::get_height() const { @@ -1271,6 +1274,7 @@ void CSGBox::set_depth(const float p_depth) { depth = p_depth; _make_dirty(); update_gizmo(); + _change_notify("depth"); } float CSGBox::get_depth() const { @@ -1465,6 +1469,7 @@ void CSGCylinder::set_radius(const float p_radius) { radius = p_radius; _make_dirty(); update_gizmo(); + _change_notify("radius"); } float CSGCylinder::get_radius() const { @@ -1475,6 +1480,7 @@ void CSGCylinder::set_height(const float p_height) { height = p_height; _make_dirty(); update_gizmo(); + _change_notify("height"); } float CSGCylinder::get_height() const { @@ -1690,6 +1696,7 @@ void CSGTorus::set_inner_radius(const float p_inner_radius) { inner_radius = p_inner_radius; _make_dirty(); update_gizmo(); + _change_notify("inner_radius"); } float CSGTorus::get_inner_radius() const { @@ -1700,6 +1707,7 @@ void CSGTorus::set_outer_radius(const float p_outer_radius) { outer_radius = p_outer_radius; _make_dirty(); update_gizmo(); + _change_notify("outer_radius"); } float CSGTorus::get_outer_radius() const { @@ -2407,7 +2415,7 @@ NodePath CSGPolygon::get_path_node() const { } void CSGPolygon::set_path_interval(float p_interval) { - ERR_FAIL_COND(p_interval < 0.001); + ERR_FAIL_COND_MSG(p_interval < 0.001, "Path interval cannot be smaller than 0.001."); path_interval = p_interval; _make_dirty(); update_gizmo(); diff --git a/modules/cvtt/SCsub b/modules/cvtt/SCsub index 142af0c800..746b23ca28 100644 --- a/modules/cvtt/SCsub +++ b/modules/cvtt/SCsub @@ -6,19 +6,18 @@ Import('env_modules') env_cvtt = env_modules.Clone() # Thirdparty source files -if env['builtin_squish']: - thirdparty_dir = "#thirdparty/cvtt/" - thirdparty_sources = [ - "ConvectionKernels.cpp" - ] +thirdparty_dir = "#thirdparty/cvtt/" +thirdparty_sources = [ + "ConvectionKernels.cpp" +] - thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_cvtt.Prepend(CPPPATH=[thirdparty_dir]) +env_cvtt.Prepend(CPPPATH=[thirdparty_dir]) - env_thirdparty = env_cvtt.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty = env_cvtt.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot source files env_cvtt.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 0220dcae4a..16a0f9d6ee 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -108,7 +108,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, if (r_error) *r_error = ERR_FILE_CORRUPT; - ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open DDS texture file: " + p_path + "."); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open DDS texture file '" + p_path + "'."); uint32_t magic = f->get_32(); uint32_t hsize = f->get_32(); @@ -127,7 +127,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, if (magic != DDS_MAGIC || hsize != 124 || !(flags & DDSD_PIXELFORMAT) || !(flags & DDSD_CAPS)) { - ERR_FAIL_V_MSG(RES(), "Invalid or unsupported DDS texture file: " + p_path + "."); + ERR_FAIL_V_MSG(RES(), "Invalid or unsupported DDS texture file '" + p_path + "'."); } /* uint32_t format_size = */ f->get_32(); @@ -216,7 +216,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, } else { printf("unrecognized fourcc %x format_flags: %x - rgbbits %i - red_mask %x green mask %x blue mask %x alpha mask %x\n", format_fourcc, format_flags, format_rgb_bits, format_red_mask, format_green_mask, format_blue_mask, format_alpha_mask); - ERR_FAIL_V_MSG(RES(), "Unrecognized or unsupported color layout in DDS: " + p_path + "."); + ERR_FAIL_V_MSG(RES(), "Unrecognized or unsupported color layout in DDS '" + p_path + "'."); } if (!(flags & DDSD_MIPMAPCOUNT)) diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 84ed5fd9ee..4c10588aa6 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -115,9 +115,11 @@ <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode" default="0"> The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. </member> + <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> <member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1"> Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. </member> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> </members> <constants> <constant name="COMPRESS_NONE" value="0" enum="CompressionMode"> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 44f69ca261..a787cd3b80 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -543,7 +543,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer if (target_peer != 0) { E = peer_map.find(ABS(target_peer)); - ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + "."); + ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer '" + itos(target_peer) + "'."); } ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags); diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index dd61d816d4..4d8af6883f 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -56,14 +56,14 @@ RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, if (r_error) *r_error = ERR_FILE_CORRUPT; - ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open PKM texture file: " + p_path + "."); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open PKM texture file '" + p_path + "'."); // big endian f->set_endian_swap(true); ETC1Header h; f->get_buffer((uint8_t *)&h.tag, sizeof(h.tag)); - ERR_FAIL_COND_V_MSG(strncmp(h.tag, "PKM 10", sizeof(h.tag)), RES(), "Invalid or unsupported PKM texture file: " + p_path + "."); + ERR_FAIL_COND_V_MSG(strncmp(h.tag, "PKM 10", sizeof(h.tag)), RES(), "Invalid or unsupported PKM texture file '" + p_path + "'."); h.format = f->get_16(); h.texWidth = f->get_16(); diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 1ef8e9f900..e97a75cca8 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -327,6 +327,15 @@ godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_b return res; } +godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) { + const Array *self = (const Array *)p_self; + godot_array res; + Array *val = (Array *)&res; + memnew_placement(val, Array); + *val = self->slice(p_begin, p_end, p_step, p_deep); + return res; +} + godot_variant GDAPI godot_array_max(const godot_array *p_self) { const Array *self = (const Array *)p_self; godot_variant v; diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 03258584ce..55ba4ecc1e 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -80,6 +80,17 @@ ["const godot_vector2 *", "p_self"], ["const godot_vector2 *", "p_to"] ] + }, + { + "name": "godot_array_slice", + "return_type": "godot_array", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_int", "p_begin"], + ["const godot_int", "p_end"], + ["const godot_int", "p_step"], + ["const godot_bool", "p_deep"] + ] } ] }, diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 10ef8a73d2..2e3ce58033 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -132,6 +132,8 @@ void GDAPI godot_array_destroy(godot_array *p_self); godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep); +godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_delta, const godot_bool p_deep); + godot_variant GDAPI godot_array_max(const godot_array *p_self); godot_variant GDAPI godot_array_min(const godot_array *p_self); diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 94d38e1be1..f7c961d38b 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -401,9 +401,7 @@ Error PluginScript::load_source_code(const String &p_path) { PoolVector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'."); int len = f->get_len(); sourcef.resize(len + 1); diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index be131c5402..f3c34fd5e0 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -149,7 +149,7 @@ void VideoStreamPlaybackGDNative::update(float p_delta) { if (mix_callback) { if (pcm_write_idx >= 0) { // Previous remains - int mixed = mix_callback(mix_udata, pcm, samples_decoded); + int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded); if (mixed == samples_decoded) { pcm_write_idx = -1; } else { @@ -168,8 +168,12 @@ void VideoStreamPlaybackGDNative::update(float p_delta) { } } - while (interface->get_playback_position(data_struct) < time && playing) { + if (seek_backward) { + update_texture(); + seek_backward = false; + } + while (interface->get_playback_position(data_struct) < time && playing) { update_texture(); } } @@ -197,6 +201,7 @@ VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() : mix_callback(NULL), num_channels(-1), time(0), + seek_backward(false), mix_rate(0), delay_compensation(0), pcm(NULL), @@ -261,6 +266,13 @@ void VideoStreamPlaybackGDNative::stop() { void VideoStreamPlaybackGDNative::seek(float p_time) { ERR_FAIL_COND(interface == NULL); interface->seek(data_struct, p_time); + if (p_time < time) + seek_backward = true; + time = p_time; + // reset audio buffers + memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float)); + pcm_write_idx = -1; + samples_decoded = 0; } void VideoStreamPlaybackGDNative::set_paused(bool p_paused) { diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index b9f1c8e4da..9aed1fd2a0 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -121,6 +121,7 @@ class VideoStreamPlaybackGDNative : public VideoStreamPlayback { int num_channels; float time; + bool seek_backward; int mix_rate; double delay_compensation; diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 4efa90fd86..788db7fb86 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -694,6 +694,14 @@ [/codeblock] </description> </method> + <method name="ord"> + <return type="int"> + </return> + <argument index="0" name="char" type="String"> + </argument> + <description> + </description> + </method> <method name="parse_json"> <return type="Variant"> </return> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 963b40529d..ee7313957c 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -247,7 +247,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ in_function_args = false; } - if (expect_type && prev_is_char) { + if (expect_type && (prev_is_char || str[j] == '=')) { expect_type = false; } diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index c8ec80c101..db7f8d22e6 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -2177,11 +2177,11 @@ RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_ori script->set_script_path(p_original_path); // script needs this. script->set_path(p_original_path); Error err = script->load_byte_code(p_path); - ERR_FAIL_COND_V(err != OK, RES()); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load byte code from file '" + p_path + "'."); } else { Error err = script->load_source_code(p_path); - ERR_FAIL_COND_V(err != OK, RES()); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load source code from file '" + p_path + "'."); script->set_script_path(p_original_path); // script needs this. script->set_path(p_original_path); @@ -2217,7 +2217,7 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { FileAccessRef file = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND(!file); + ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'."); String source = file->get_as_utf8_string(); if (source.empty()) { @@ -2244,10 +2244,7 @@ Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resou Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - if (err) { - - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'."); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 8bb053b2bc..21434cd150 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -1399,9 +1399,6 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s unary = true; break; case OperatorNode::OP_NEG: - priority = 1; - unary = true; - break; case OperatorNode::OP_POS: priority = 1; unary = true; @@ -6703,7 +6700,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) { } } - p_node->set_datatype(_resolve_type(node_type, p_node->line)); + node_type = _resolve_type(node_type, p_node->line); + p_node->set_datatype(node_type); return node_type; } diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 64b354bdb8..8b20b0ff48 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -1425,7 +1425,7 @@ Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code) int len; // Objects cannot be constant, never encode objects Error err = encode_variant(E->get(), NULL, len, false); - ERR_FAIL_COND_V(err != OK, Vector<uint8_t>()); + ERR_FAIL_COND_V_MSG(err != OK, Vector<uint8_t>(), "Error when trying to encode Variant."); int pos = buf.size(); buf.resize(pos + len); encode_variant(E->get(), &buf.write[pos], len, false); diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 45f9ec9c6a..6db8cb2c88 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -189,6 +189,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p lsp::DocumentSymbol symbol; const GDScriptParser::ClassNode::Constant &c = E->value(); const GDScriptParser::ConstantNode *node = dynamic_cast<const GDScriptParser::ConstantNode *>(c.expression); + ERR_FAIL_COND(!node); symbol.name = E->key(); symbol.kind = lsp::SymbolKind::Constant; symbol.deprecated = false; @@ -344,15 +345,13 @@ String ExtendGDScriptParser::marked_documentation(const String &p_bbcode) { if (block_start != -1) { code_block_indent = block_start; in_code_block = true; - line = "'''gdscript"; - line = "\n"; + line = "'''gdscript\n"; } else if (in_code_block) { line = "\t" + line.substr(code_block_indent, line.length()); } if (in_code_block && line.find("[/codeblock]") != -1) { - line = "'''\n"; - line = "\n"; + line = "'''\n\n"; in_code_block = false; } @@ -674,6 +673,7 @@ Dictionary ExtendGDScriptParser::dump_class_api(const GDScriptParser::ClassNode const GDScriptParser::ClassNode::Constant &c = E->value(); const GDScriptParser::ConstantNode *node = dynamic_cast<const GDScriptParser::ConstantNode *>(c.expression); + ERR_FAIL_COND_V(!node, class_api); Dictionary api; api["name"] = E->key(); diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index afe461b68e..ce3de9bc3b 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -100,9 +100,10 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) { String root_uri = p_params["rootUri"]; String root = p_params["rootPath"]; - bool is_same_workspace = root == workspace->root; + bool is_same_workspace; +#ifndef WINDOWS_ENABLED is_same_workspace = root.to_lower() == workspace->root.to_lower(); -#ifdef WINDOWS_ENABLED +#else is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower(); #endif @@ -142,6 +143,7 @@ void GDScriptLanguageProtocol::poll() { Error GDScriptLanguageProtocol::start(int p_port) { if (server == NULL) { server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer")); + ERR_FAIL_COND_V(!server, FAILED); server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough server->connect("data_received", this, "on_data_received"); server->connect("client_connected", this, "on_client_connected"); diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index f211fae526..7c58c7aa15 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -380,8 +380,8 @@ GDScriptTextDocument::~GDScriptTextDocument() { memdelete(file_checker); } -void GDScriptTextDocument::sync_script_content(const String &p_uri, const String &p_content) { - String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_uri); +void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) { + String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path); GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content); } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 7e2986ca85..c97524a54d 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -385,8 +385,8 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters)) return false; - //make sure the intersection is inside the frustum planes, to avoid - //painting on invisible regions + // Make sure the intersection is inside the frustum planes, to avoid + // Painting on invisible regions. for (int i = 0; i < planes.size(); i++) { Plane fp = local_xform.xform(planes[i]); @@ -397,8 +397,6 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo int cell[3]; float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z }; - last_mouseover = Vector3(-1, -1, -1); - for (int i = 0; i < 3; i++) { if (i == edit_axis) @@ -407,19 +405,11 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo cell[i] = inters[i] / node->get_cell_size()[i]; if (inters[i] < 0) - cell[i] -= 1; //compensate negative + cell[i] -= 1; // Compensate negative. grid_ofs[i] = cell[i] * cell_size[i]; } - - /*if (cell[i]<0 || cell[i]>=grid_size[i]) { - - cursor_visible=false; - _update_cursor_transform(); - return false; - }*/ } - last_mouseover = Vector3(cell[0], cell[1], cell[2]); VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform); if (cursor_instance.is_valid()) { @@ -656,7 +646,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu if (mb->is_pressed()) floor->set_value(floor->get_value() + mb->get_factor()); - return true; //eaten + return true; // Eaten. } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) { if (mb->is_pressed()) floor->set_value(floor->get_value() - mb->get_factor()); @@ -702,9 +692,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true); } else { - if ( - (mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || - (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) { + if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { undo_redo->create_action(TTR("GridMap Paint")); @@ -933,7 +921,7 @@ void GridMapEditor::update_palette() { item++; } - if (selected != -1) { + if (selected != -1 && mesh_library_palette->get_item_count() > 0) { mesh_library_palette->select(selected); } @@ -945,7 +933,6 @@ void GridMapEditor::edit(GridMap *p_gridmap) { node = p_gridmap; VS *vs = VS::get_singleton(); - last_mouseover = Vector3(-1, -1, -1); input_action = INPUT_NONE; selection.active = false; _update_selection_transform(); @@ -981,7 +968,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) { { - //update grids + // Update grids. indicator_mat.instance(); indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); @@ -1052,9 +1039,7 @@ void GridMapEditor::_update_clip() { void GridMapEditor::update_grid() { - grid_xform.origin.x -= 1; //force update in hackish way.. what do i care - - //VS *vs = VS::get_singleton(); + grid_xform.origin.x -= 1; // Force update in hackish way. grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis]; @@ -1140,7 +1125,6 @@ void GridMapEditor::_notification(int p_what) { SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen()); if (sep) sep->snap_cursor_to_plane(p); - //editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p); } } break; @@ -1358,7 +1342,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { selected_palette = -1; lock_view = false; cursor_rot = 0; - last_mouseover = Vector3(-1, -1, -1); selection_mesh = VisualServer::get_singleton()->mesh_create(); paste_mesh = VisualServer::get_singleton()->mesh_create(); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 103913485f..48a07e9c7f 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -156,7 +156,6 @@ class GridMapEditor : public VBoxContainer { Transform cursor_transform; Vector3 cursor_origin; - Vector3 last_mouseover; int display_mode; int selected_palette; diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 1e02084ae2..ca656b4b9b 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -55,7 +55,7 @@ Error CryptoKeyMbedTLS::load(String p_path) { PoolByteArray out; FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open CryptoKeyMbedTLS file '" + p_path + "'."); int flen = f->get_len(); out.resize(flen + 1); @@ -69,14 +69,14 @@ Error CryptoKeyMbedTLS::load(String p_path) { int ret = mbedtls_pk_parse_key(&pkey, out.read().ptr(), out.size(), NULL, 0); // We MUST zeroize the memory for safety! mbedtls_platform_zeroize(out.write().ptr(), out.size()); - ERR_FAIL_COND_V_MSG(ret, FAILED, "Error parsing private key: " + itos(ret)); + ERR_FAIL_COND_V_MSG(ret, FAILED, "Error parsing private key '" + itos(ret) + "'."); return OK; } Error CryptoKeyMbedTLS::save(String p_path) { FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE); - ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot save CryptoKeyMbedTLS file '" + p_path + "'."); unsigned char w[16000]; memset(w, 0, sizeof(w)); @@ -85,7 +85,7 @@ Error CryptoKeyMbedTLS::save(String p_path) { if (ret != 0) { memdelete(f); memset(w, 0, sizeof(w)); // Zeroize anything we might have written. - ERR_FAIL_V_MSG(FAILED, "Error writing key: " + itos(ret)); + ERR_FAIL_V_MSG(FAILED, "Error writing key '" + itos(ret) + "'."); } size_t len = strlen((char *)w); @@ -104,7 +104,7 @@ Error X509CertificateMbedTLS::load(String p_path) { PoolByteArray out; FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open X509CertificateMbedTLS file '" + p_path + "'."); int flen = f->get_len(); out.resize(flen + 1); @@ -131,7 +131,7 @@ Error X509CertificateMbedTLS::load_from_memory(const uint8_t *p_buffer, int p_le Error X509CertificateMbedTLS::save(String p_path) { FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE); - ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot save X509CertificateMbedTLS file '" + p_path + "'."); mbedtls_x509_crt *crt = &cert; while (crt) { @@ -140,7 +140,7 @@ Error X509CertificateMbedTLS::save(String p_path) { int ret = mbedtls_pem_write_buffer(PEM_BEGIN_CRT, PEM_END_CRT, cert.raw.p, cert.raw.len, w, sizeof(w), &wrote); if (ret != 0 || wrote == 0) { memdelete(f); - ERR_FAIL_V_MSG(FAILED, "Error writing certificate: " + itos(ret)); + ERR_FAIL_V_MSG(FAILED, "Error writing certificate '" + itos(ret) + "'."); } f->store_buffer(w, wrote - 1); // don't write the string terminator diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index 7580911a0a..bbc779601e 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -236,7 +236,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { } FileAccessRef f = FileAccess::open(p_output_file, FileAccess::WRITE); - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "Cannot open file '" + p_output_file + "'."); f->store_string(JSON::print(classes_dict, /*indent: */ "\t")); f->close(); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index e14e919f92..83be10dee3 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1195,7 +1195,7 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<Mon CSharpLanguage::CSharpLanguage() { - ERR_FAIL_COND(singleton); + ERR_FAIL_COND_MSG(singleton, "C# singleton already exist."); singleton = this; finalizing = false; @@ -3242,7 +3242,7 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED) Error err = script->load_source_code(p_path); - ERR_FAIL_COND_V(err != OK, RES()); + ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load C# script file '" + p_path + "'."); #endif script->set_path(p_original_path); @@ -3325,7 +3325,7 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save C# script file '" + p_path + "'."); file->store_string(source); diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 74710db224..28cab2ab61 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -30,7 +30,7 @@ #include "bindings_generator.h" -#ifdef DEBUG_METHODS_ENABLED +#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) #include "core/engine.h" #include "core/global_constants.h" @@ -863,12 +863,14 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vector<String> &r_compile_items) { + ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); ERR_FAIL_COND_V(!da, ERR_CANT_CREATE); if (!DirAccess::exists(p_proj_dir)) { Error err = da->make_dir_recursive(p_proj_dir); - ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_CREATE, "Cannot create directory '" + p_proj_dir + "'."); } da->change_dir(p_proj_dir); @@ -984,6 +986,8 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Vector<String> &r_compile_items) { + ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); ERR_FAIL_COND_V(!da, ERR_CANT_CREATE); @@ -1064,6 +1068,8 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve Error BindingsGenerator::generate_cs_api(const String &p_output_dir) { + ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED); + String output_dir = path::abspath(path::realpath(p_output_dir)); DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); @@ -1703,6 +1709,8 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf Error BindingsGenerator::generate_glue(const String &p_output_dir) { + ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED); + bool dir_exists = DirAccess::exists(p_output_dir); ERR_FAIL_COND_V_MSG(!dir_exists, ERR_FILE_BAD_PATH, "The output directory does not exist."); @@ -2151,7 +2159,7 @@ StringName BindingsGenerator::_get_float_type_name_from_meta(GodotTypeInfo::Meta } } -void BindingsGenerator::_populate_object_type_interfaces() { +bool BindingsGenerator::_populate_object_type_interfaces() { obj_types.clear(); @@ -2229,7 +2237,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { bool valid = false; iprop.index = ClassDB::get_property_index(type_cname, iprop.cname, &valid); - ERR_FAIL_COND(!valid); + ERR_FAIL_COND_V(!valid, false); iprop.proxy_name = escape_csharp_keyword(snake_to_pascal_case(iprop.cname)); @@ -2293,7 +2301,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { imethod.is_vararg = m && m->is_vararg(); if (!m && !imethod.is_virtual) { - ERR_FAIL_COND_MSG(!virtual_method_list.find(method_info), + ERR_FAIL_COND_V_MSG(!virtual_method_list.find(method_info), false, "Missing MethodBind for non-virtual method: '" + itype.name + "." + imethod.name + "'."); // A virtual method without the virtual flag. This is a special case. @@ -2310,9 +2318,9 @@ void BindingsGenerator::_populate_object_type_interfaces() { // which could actually will return something different. // Let's put this to notify us if that ever happens. if (itype.cname != name_cache.type_Object || imethod.name != "free") { - ERR_PRINTS("Notification: New unexpected virtual non-overridable method found." - " We only expected Object.free, but found '" + - itype.name + "." + imethod.name + "'."); + WARN_PRINTS("Notification: New unexpected virtual non-overridable method found." + " We only expected Object.free, but found '" + + itype.name + "." + imethod.name + "'."); } } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { imethod.return_type.cname = return_info.class_name; @@ -2324,7 +2332,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { ERR_PRINTS("Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." " Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'."); /* clang-format on */ - ERR_FAIL(); + ERR_FAIL_V(false); } } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { imethod.return_type.cname = return_info.hint_string; @@ -2345,8 +2353,10 @@ void BindingsGenerator::_populate_object_type_interfaces() { for (int i = 0; i < argc; i++) { PropertyInfo arginfo = method_info.arguments[i]; + String orig_arg_name = arginfo.name; + ArgumentInterface iarg; - iarg.name = arginfo.name; + iarg.name = orig_arg_name; if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { iarg.type.cname = arginfo.class_name; @@ -2370,7 +2380,9 @@ void BindingsGenerator::_populate_object_type_interfaces() { iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name)); if (m && m->has_default_argument(i)) { - _default_argument_from_variant(m->get_default_argument(i), iarg); + bool defval_ok = _arg_default_value_from_variant(m->get_default_argument(i), iarg); + ERR_FAIL_COND_V_MSG(!defval_ok, false, + "Cannot determine default value for argument '" + orig_arg_name + "' of method '" + itype.name + "." + imethod.name + "'."); } imethod.add_argument(iarg); @@ -2450,7 +2462,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { const StringName &constant_cname = E->get(); String constant_name = constant_cname.operator String(); int *value = class_info->constant_map.getptr(constant_cname); - ERR_FAIL_NULL(value); + ERR_FAIL_NULL_V(value, false); constants.erase(constant_name); ConstantInterface iconstant(constant_name, snake_to_pascal_case(constant_name, true), *value); @@ -2486,7 +2498,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { for (const List<String>::Element *E = constants.front(); E; E = E->next()) { const String &constant_name = E->get(); int *value = class_info->constant_map.getptr(StringName(E->get())); - ERR_FAIL_NULL(value); + ERR_FAIL_NULL_V(value, false); ConstantInterface iconstant(constant_name, snake_to_pascal_case(constant_name, true), *value); @@ -2507,9 +2519,11 @@ void BindingsGenerator::_populate_object_type_interfaces() { class_list.pop_front(); } + + return true; } -void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg) { +bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, ArgumentInterface &r_iarg) { r_iarg.default_argument = p_val; @@ -2555,16 +2569,24 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; break; case Variant::OBJECT: - if (p_val.is_zero()) { - r_iarg.default_argument = "null"; - break; - } - FALLTHROUGH; + ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false, + "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value."); + + r_iarg.default_argument = "null"; + break; case Variant::DICTIONARY: - case Variant::_RID: r_iarg.default_argument = "new %s()"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; break; + case Variant::_RID: + ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_RID, false, + "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_RID) + "'."); + + ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false, + "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value."); + + r_iarg.default_argument = "null"; + break; case Variant::ARRAY: case Variant::POOL_BYTE_ARRAY: case Variant::POOL_INT_ARRAY: @@ -2588,6 +2610,8 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type.cname == name_cache.type_Variant && r_iarg.default_argument != "null") r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; + + return true; } void BindingsGenerator::_populate_builtin_type_interfaces() { @@ -2973,13 +2997,17 @@ void BindingsGenerator::_log(const char *p_format, ...) { void BindingsGenerator::_initialize() { + initialized = false; + EditorHelp::generate_doc(); enum_types.clear(); _initialize_blacklisted_methods(); - _populate_object_type_interfaces(); + bool obj_type_ok = _populate_object_type_interfaces(); + ERR_FAIL_COND_MSG(!obj_type_ok, "Failed to generate object type interfaces"); + _populate_builtin_type_interfaces(); _populate_global_constants(); @@ -2991,6 +3019,8 @@ void BindingsGenerator::_initialize() { for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) _generate_method_icalls(E.get()); + + initialized = true; } void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) { @@ -3051,6 +3081,11 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) BindingsGenerator bindings_generator; bindings_generator.set_log_print_enabled(true); + if (!bindings_generator.initialized) { + ERR_PRINTS("Failed to initialize the bindings generator"); + ::exit(0); + } + if (glue_dir_path.length()) { if (bindings_generator.generate_glue(glue_dir_path) != OK) ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C++ glue."); diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 6f0c297575..8f3676940b 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -36,7 +36,7 @@ #include "editor/doc/doc_data.h" #include "editor/editor_help.h" -#ifdef DEBUG_METHODS_ENABLED +#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) #include "core/ustring.h" @@ -472,6 +472,7 @@ class BindingsGenerator { }; bool log_print_enabled; + bool initialized; OrderedHashMap<StringName, TypeInterface> obj_types; @@ -502,6 +503,7 @@ class BindingsGenerator { StringName type_VarArg; StringName type_Object; StringName type_Reference; + StringName type_RID; StringName type_String; StringName type_at_GlobalScope; StringName enum_Error; @@ -525,6 +527,7 @@ class BindingsGenerator { type_VarArg = StaticCString::create("VarArg"); type_Object = StaticCString::create("Object"); type_Reference = StaticCString::create("Reference"); + type_RID = StaticCString::create("RID"); type_String = StaticCString::create("String"); type_at_GlobalScope = StaticCString::create("@GlobalScope"); enum_Error = StaticCString::create("Error"); @@ -590,9 +593,9 @@ class BindingsGenerator { StringName _get_int_type_name_from_meta(GodotTypeInfo::Metadata p_meta); StringName _get_float_type_name_from_meta(GodotTypeInfo::Metadata p_meta); - void _default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg); + bool _arg_default_value_from_variant(const Variant &p_val, ArgumentInterface &r_iarg); - void _populate_object_type_interfaces(); + bool _populate_object_type_interfaces(); void _populate_builtin_type_interfaces(); void _populate_global_constants(); @@ -621,12 +624,15 @@ public: _FORCE_INLINE_ bool is_log_print_enabled() { return log_print_enabled; } _FORCE_INLINE_ void set_log_print_enabled(bool p_enabled) { log_print_enabled = p_enabled; } + _FORCE_INLINE_ bool is_initialized() { return initialized; } + static uint32_t get_version(); static void handle_cmdline_args(const List<String> &p_cmdline_args); BindingsGenerator() : - log_print_enabled(true) { + log_print_enabled(true), + initialized(false) { _initialize(); } }; diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 915a01af7e..544bfc4615 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -119,26 +119,29 @@ void gdmono_debug_init() { mono_debug_init(MONO_DEBUG_FORMAT_MONO); + CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8(); + +#ifdef TOOLS_ENABLED int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685); bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false); int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000); - CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8(); - -#ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() || ProjectSettings::get_singleton()->get_resource_path().empty() || Main::is_project_manager()) { if (da_args.size() == 0) return; } -#endif if (da_args.length() == 0) { da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) + ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n")) .utf8(); } +#else + if (da_args.length() == 0) + return; // Exported games don't use the project settings to setup the debugger agent +#endif // --debugger-agent=help const char *options[] = { @@ -427,8 +430,8 @@ void GDMono::_register_internal_calls() { } void GDMono::_initialize_and_check_api_hashes() { - #ifdef MONO_GLUE_ENABLED +#ifdef DEBUG_METHODS_ENABLED if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) { ERR_PRINT("Mono: Core API hash mismatch."); } @@ -438,6 +441,7 @@ void GDMono::_initialize_and_check_api_hashes() { ERR_PRINT("Mono: Editor API hash mismatch."); } #endif // TOOLS_ENABLED +#endif // DEBUG_METHODS_ENABLED #endif // MONO_GLUE_ENABLED } @@ -761,7 +765,9 @@ bool GDMono::_try_load_api_assemblies() { void GDMono::_load_api_assemblies() { - if (!_try_load_api_assemblies()) { + bool api_assemblies_loaded = _try_load_api_assemblies(); + + if (!api_assemblies_loaded) { #ifdef TOOLS_ENABLED // The API assemblies are out of sync. Fine, try one more time, but this time // update them from the prebuilt assemblies directory before trying to load them. @@ -782,28 +788,30 @@ void GDMono::_load_api_assemblies() { CRASH_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain."); // 4. Try loading the updated assemblies - if (!_try_load_api_assemblies()) { - // welp... too bad - - if (_are_api_assemblies_out_of_sync()) { - if (core_api_assembly_out_of_sync) { - ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync."); - } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) { - ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed."); - } - - if (editor_api_assembly_out_of_sync) { - ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync."); - } - - CRASH_NOW(); - } else { - CRASH_NOW_MSG("Failed to load one of the API assemblies."); + api_assemblies_loaded = _try_load_api_assemblies(); +#endif + } + + if (!api_assemblies_loaded) { + // welp... too bad + + if (_are_api_assemblies_out_of_sync()) { + if (core_api_assembly_out_of_sync) { + ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync."); + } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) { + ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed."); + } + +#ifdef TOOLS_ENABLED + if (editor_api_assembly_out_of_sync) { + ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync."); } - } -#else - CRASH_NOW_MSG("Failed to load one of the API assemblies."); #endif + + CRASH_NOW(); + } else { + CRASH_NOW_MSG("Failed to load one of the API assemblies."); + } } } diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 4f7d3791f7..343d68bc2d 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -151,6 +151,7 @@ protected: static GDMono *singleton; public: +#ifdef DEBUG_METHODS_ENABLED uint64_t get_api_core_hash() { if (api_core_hash == 0) api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE); @@ -162,7 +163,8 @@ public: api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); return api_editor_hash; } -#endif +#endif // TOOLS_ENABLED +#endif // DEBUG_METHODS_ENABLED #ifdef TOOLS_ENABLED bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config); diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index 6d91075ce3..7b3421fdb3 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -104,7 +104,7 @@ void GDMonoLog::_delete_old_log_files(const String &p_logs_dir) { ERR_FAIL_COND(!da); Error err = da->change_dir(p_logs_dir); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot change directory to '" + p_logs_dir + "'."); ERR_FAIL_COND(da->list_dir_begin() != OK); diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 716c712ccc..e9efc7626d 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -165,7 +165,7 @@ Error read_all_file_utf8(const String &p_path, String &r_content) { PoolVector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'."); int len = f->get_len(); sourcef.resize(len + 1); diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 4b59a380f5..07d5eb27d6 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -17,6 +17,7 @@ </member> <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" /> <member name="height" type="int" setter="set_height" getter="get_height" default="512"> Height of the generated texture. </member> diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp index d3e8d3c9bb..43b0aecbf1 100644 --- a/modules/opus/audio_stream_opus.cpp +++ b/modules/opus/audio_stream_opus.cpp @@ -119,9 +119,7 @@ Error AudioStreamPlaybackOpus::_load_stream() { Error err; f = FileAccess::open(file, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + file + "'."); int _err = 0; @@ -185,9 +183,7 @@ Error AudioStreamPlaybackOpus::set_file(const String &p_file) { Error err; f = FileAccess::open(file, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + file + "'."); int _err; diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index e10f29e310..977ff064bc 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -83,7 +83,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file '" + p_source_file + "'."); size_t len = f->get_len(); diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 6a1b463305..28a8b77283 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -175,7 +175,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { memdelete(file); } file = FileAccess::open(p_file, FileAccess::READ); - ERR_FAIL_COND(!file); + ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_file + "'."); #ifdef THEORA_USE_THREAD_STREAMING thread_exit = false; diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py index 04e1a40b81..087a13a200 100644 --- a/modules/visual_script/config.py +++ b/modules/visual_script/config.py @@ -11,6 +11,7 @@ def get_doc_classes(): "VisualScriptBuiltinFunc", "VisualScriptClassConstant", "VisualScriptComment", + "VisualScriptComposeArray", "VisualScriptCondition", "VisualScriptConstant", "VisualScriptConstructor", @@ -28,6 +29,7 @@ def get_doc_classes(): "VisualScriptIndexSet", "VisualScriptInputAction", "VisualScriptIterator", + "VisualScriptLists", "VisualScriptLocalVarSet", "VisualScriptLocalVar", "VisualScriptMathConstant", diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 9e3670ec35..b5b452ee47 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -217,7 +217,9 @@ </constant> <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> + <constant name="TEXT_ORD" value="67" enum="BuiltinFunc"> + </constant> + <constant name="FUNC_MAX" value="68" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> diff --git a/modules/visual_script/doc_classes/VisualScriptComposeArray.xml b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml new file mode 100644 index 0000000000..92efbc51d1 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptComposeArray" inherits="VisualScriptLists" category="Core" version="3.2"> + <brief_description> + A Visual Script Node used to create array from a list of items. + </brief_description> + <description> + A Visual Script Node used to compose array from the list of elements provided with custom in-graph UI hard coded in the VisualScript Editor. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml new file mode 100644 index 0000000000..8cf3eb1d38 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptLists.xml @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptLists" inherits="VisualScriptNode" category="Core" version="3.2"> + <brief_description> + A Visual Script virtual class for in-graph editable nodes. + </brief_description> + <description> + A Visual Script virtual class that defines the shape and the default behaviour of the nodes that have to be in-graph editable nodes. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_input_data_port"> + <return type="void"> + </return> + <argument index="0" name="type" type="int" enum="Variant.Type"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <argument index="2" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="add_output_data_port"> + <return type="void"> + </return> + <argument index="0" name="type" type="int" enum="Variant.Type"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <argument index="2" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="remove_input_data_port"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="remove_output_data_port"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_input_data_port_name"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_input_data_port_type"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="type" type="int" enum="Variant.Type"> + </argument> + <description> + </description> + </method> + <method name="set_output_data_port_name"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_output_data_port_type"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="type" type="int" enum="Variant.Type"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 24b96223d7..49272345fe 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -56,6 +56,8 @@ void register_visual_script_types() { ClassDB::register_virtual_class<VisualScriptNode>(); ClassDB::register_class<VisualScriptFunctionState>(); ClassDB::register_class<VisualScriptFunction>(); + ClassDB::register_virtual_class<VisualScriptLists>(); + ClassDB::register_class<VisualScriptComposeArray>(); ClassDB::register_class<VisualScriptOperator>(); ClassDB::register_class<VisualScriptVariableSet>(); ClassDB::register_class<VisualScriptVariableGet>(); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 6bed1742eb..0cacd0f0b5 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1014,17 +1014,16 @@ void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const { Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; if (func.is_valid()) { - for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; arg.name = func->get_argument_name(i); arg.type = func->get_argument_type(i); mi.arguments.push_back(arg); } + + p_list->push_back(mi); } } - - p_list->push_back(mi); } } @@ -1137,6 +1136,9 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array funcs = d["functions"]; functions.clear(); + Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box + Vector2 last_size = Vector2(0.0, 0.0); + for (int i = 0; i < funcs.size(); i++) { Dictionary func = funcs[i]; @@ -1149,11 +1151,42 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array nodes = func["nodes"]; - for (int j = 0; j < nodes.size(); j += 3) { + if (!d.has("vs_unify") && nodes.size() > 0) { + Vector2 top_left = nodes[1]; + Vector2 bottom_right = nodes[1]; - add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); - } + for (int j = 0; j < nodes.size(); j += 3) { + Point2 pos = nodes[j + 1]; + if (pos.y > top_left.y) { + top_left.y = pos.y; + } + if (pos.y < bottom_right.y) { + bottom_right.y = pos.y; + } + if (pos.x > bottom_right.x) { + bottom_right.x = pos.x; + } + if (pos.x < top_left.x) { + top_left.x = pos.x; + } + } + + Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y); + + Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better.... + last_pos = offset; + last_size = size; + + for (int j = 0; j < nodes.size(); j += 3) { + add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to + } + + } else { + for (int j = 0; j < nodes.size(); j += 3) { + add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); + } + } Array sequence_connections = func["sequence_connections"]; for (int j = 0; j < sequence_connections.size(); j += 3) { @@ -1254,8 +1287,8 @@ Dictionary VisualScript::_get_data() const { } d["functions"] = funcs; - d["is_tool_script"] = is_tool_script; + d["vs_unify"] = true; return d; } @@ -1330,6 +1363,10 @@ VisualScript::VisualScript() { base_type = "Object"; } +StringName VisualScript::get_default_func() const { + return StringName("f_312843592"); +} + Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) { List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>); get_sequence_connection_list(edited_func, sc); @@ -1403,6 +1440,10 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { + if (E->key() == script->get_default_func()) { + continue; + } + MethodInfo mi; mi.name = E->key(); if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { @@ -1421,8 +1462,6 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { if (!vsf->is_sequenced()) { //assumed constant if not sequenced mi.flags |= METHOD_FLAG_CONST; } - - //vsf->Get_ for now at least it does not return.. } } @@ -1431,6 +1470,9 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { } bool VisualScriptInstance::has_method(const StringName &p_method) const { + if (p_method == script->get_default_func()) + return false; + return script->functions.has(p_method); } @@ -2002,6 +2044,9 @@ Ref<Script> VisualScriptInstance::get_script() const { MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { + if (p_method == script->get_default_func()) + return MultiplayerAPI::RPC_MODE_DISABLED; + const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method); if (!E) { return MultiplayerAPI::RPC_MODE_DISABLED; @@ -2050,11 +2095,14 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { variables[E->key()] = E->get().default_value; - //no hacer que todo exporte, solo las que queres! } for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { + if (E->key() == script->get_default_func()) { + continue; + } + Function function; function.node = E->get().function_id; function.max_stack = 0; @@ -2091,6 +2139,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { Ref<VisualScriptNode> node = F->get().node; + VisualScriptNodeInstance *instance = node->instance(this); //create instance ERR_FAIL_COND(!instance); diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 14927c4363..a035f6d42d 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -239,6 +239,7 @@ private: PropertyInfo info; Variant default_value; bool _export; + // add getter & setter options here }; Map<StringName, Function> functions; @@ -267,6 +268,8 @@ protected: static void _bind_methods(); public: + // TODO: Remove it in future when breaking changes are acceptable + StringName get_default_func() const; void add_function(const StringName &p_name); bool has_function(const StringName &p_name) const; void remove_function(const StringName &p_name); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 7262dde359..093901ad07 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -421,31 +421,42 @@ void VisualScriptEditor::_update_graph_connections() { graph->clear_connections(); - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(edited_func, &sequence_conns); - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + List<StringName> funcs; + script->get_function_list(&funcs); - graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); + if (funcs.size() <= 0) { + updating_graph = false; + return; } - List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(edited_func, &data_conns); - - for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { + for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - VisualScript::DataConnection dc = E->get(); + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(F->get(), &sequence_conns); - Ref<VisualScriptNode> from_node = script->get_node(edited_func, E->get().from_node); - Ref<VisualScriptNode> to_node = script->get_node(edited_func, E->get().to_node); + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - if (to_node->has_input_sequence_port()) { - dc.to_port++; + graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); } - dc.from_port += from_node->get_output_sequence_port_count(); + List<VisualScript::DataConnection> data_conns; + script->get_data_connection_list(F->get(), &data_conns); - graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); + for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { + + VisualScript::DataConnection dc = E->get(); + + Ref<VisualScriptNode> from_node = script->get_node(F->get(), E->get().from_node); + Ref<VisualScriptNode> to_node = script->get_node(F->get(), E->get().to_node); + + if (to_node->has_input_sequence_port()) { + dc.to_port++; + } + + dc.from_port += from_node->get_output_sequence_port_count(); + + graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); + } } } @@ -474,7 +485,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } } - if (!script->has_function(edited_func)) { + List<StringName> funcs; + script->get_function_list(&funcs); + + if (funcs.size() <= 0) { graph->hide(); select_func_text->show(); updating_graph = false; @@ -516,254 +530,390 @@ void VisualScriptEditor::_update_graph(int p_only_id) { Ref<Texture> seq_port = Control::get_icon("VisualShaderPort", "EditorIcons"); - List<int> ids; - script->get_node_list(edited_func, &ids); - StringName editor_icons = "EditorIcons"; + for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - for (List<int>::Element *E = ids.front(); E; E = E->next()) { + List<int> ids; + script->get_node_list(F->get(), &ids); + StringName editor_icons = "EditorIcons"; - if (p_only_id >= 0 && p_only_id != E->get()) - continue; + for (List<int>::Element *E = ids.front(); E; E = E->next()) { - Ref<VisualScriptNode> node = script->get_node(edited_func, E->get()); - Vector2 pos = script->get_node_position(edited_func, E->get()); + if (p_only_id >= 0 && p_only_id != E->get()) + continue; - GraphNode *gnode = memnew(GraphNode); - gnode->set_title(node->get_caption()); - gnode->set_offset(pos * EDSCALE); - if (error_line == E->get()) { - gnode->set_overlay(GraphNode::OVERLAY_POSITION); - } else if (node->is_breakpoint()) { - gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); - } + Ref<VisualScriptNode> node = script->get_node(F->get(), E->get()); + Vector2 pos = script->get_node_position(F->get(), E->get()); - gnode->set_meta("__vnode", node); - gnode->set_name(itos(E->get())); - gnode->connect("dragged", this, "_node_moved", varray(E->get())); - gnode->connect("close_request", this, "_remove_node", varray(E->get()), CONNECT_DEFERRED); + GraphNode *gnode = memnew(GraphNode); + gnode->set_title(node->get_caption()); + gnode->set_offset(pos * EDSCALE); + if (error_line == E->get()) { + gnode->set_overlay(GraphNode::OVERLAY_POSITION); + } else if (node->is_breakpoint()) { + gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); + } - if (E->get() != script->get_function_node_id(edited_func)) { - //function can't be erased - gnode->set_show_close_button(true); - } + gnode->set_meta("__vnode", node); + gnode->set_name(itos(E->get())); + gnode->connect("dragged", this, "_node_moved", varray(E->get())); + gnode->connect("close_request", this, "_remove_node", varray(E->get()), CONNECT_DEFERRED); - bool has_gnode_text = false; + if (E->get() != script->get_function_node_id(F->get())) { + //function can't be erased + gnode->set_show_close_button(true); + } - if (Object::cast_to<VisualScriptExpression>(node.ptr())) { - has_gnode_text = true; - LineEdit *line_edit = memnew(LineEdit); - line_edit->set_text(node->get_text()); - line_edit->set_expand_to_text_length(true); - line_edit->add_font_override("font", get_font("source", "EditorFonts")); - gnode->add_child(line_edit); - line_edit->connect("text_changed", this, "_expression_text_changed", varray(E->get())); - } else { - String text = node->get_text(); - if (!text.empty()) { + bool has_gnode_text = false; + + Ref<VisualScriptLists> nd_list = node; + bool is_vslist = nd_list.is_valid(); + if (is_vslist) { + HBoxContainer *hbnc = memnew(HBoxContainer); + if (nd_list->is_input_port_editable()) { + has_gnode_text = true; + Button *btn = memnew(Button); + btn->set_text("Add Input Port"); + hbnc->add_child(btn); + btn->connect("pressed", this, "_add_input_port", varray(E->get())); + } + if (nd_list->is_output_port_editable()) { + if (nd_list->is_input_port_editable()) + hbnc->add_spacer(); + has_gnode_text = true; + Button *btn = memnew(Button); + btn->set_text("Add Output Port"); + hbnc->add_child(btn); + btn->connect("pressed", this, "_add_output_port", varray(E->get())); + } + gnode->add_child(hbnc); + } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { has_gnode_text = true; - Label *label = memnew(Label); - label->set_text(text); - gnode->add_child(label); + LineEdit *line_edit = memnew(LineEdit); + line_edit->set_text(node->get_text()); + line_edit->set_expand_to_text_length(true); + line_edit->add_font_override("font", get_font("source", "EditorFonts")); + gnode->add_child(line_edit); + line_edit->connect("text_changed", this, "_expression_text_changed", varray(E->get())); + } else { + String text = node->get_text(); + if (!text.empty()) { + has_gnode_text = true; + Label *label = memnew(Label); + label->set_text(text); + gnode->add_child(label); + } } - } - - if (Object::cast_to<VisualScriptComment>(node.ptr())) { - Ref<VisualScriptComment> vsc = node; - gnode->set_comment(true); - gnode->set_resizable(true); - gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); - gnode->connect("resize_request", this, "_comment_node_resized", varray(E->get())); - } - if (node_styles.has(node->get_category())) { - Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; - if (gnode->is_comment()) - sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); - - Color c = sbf->get_border_color(); - c.a = 1; - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); - mono_color.a = 0.85; - c = mono_color; + if (Object::cast_to<VisualScriptComment>(node.ptr())) { + Ref<VisualScriptComment> vsc = node; + gnode->set_comment(true); + gnode->set_resizable(true); + gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); + gnode->connect("resize_request", this, "_comment_node_resized", varray(E->get())); } - gnode->add_color_override("title_color", c); - c.a = 0.7; - gnode->add_color_override("close_color", c); - gnode->add_color_override("resizer_color", c); - gnode->add_style_override("frame", sbf); - } - - const Color mono_color = get_color("mono_color", "Editor"); - - int slot_idx = 0; - - bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); - if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { - // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), - // we still draw the disabled default ones to shift up the slots by one, - // so the slots DON'T start with the content text. - - // IF has_gnode_text is false, but we DO want to draw default sequence ports, - // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. - if (!has_gnode_text) { - Label *dummy = memnew(Label); - dummy->set_text(" "); - gnode->add_child(dummy); + if (node_styles.has(node->get_category())) { + Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; + if (gnode->is_comment()) + sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); + + Color c = sbf->get_border_color(); + c.a = 1; + if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { + Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); + mono_color.a = 0.85; + c = mono_color; + } + gnode->add_color_override("title_color", c); + c.a = 0.7; + gnode->add_color_override("close_color", c); + gnode->add_color_override("resizer_color", c); + gnode->add_style_override("frame", sbf); } - gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; - } - int mixed_seq_ports = 0; + const Color mono_color = get_color("mono_color", "Editor"); - if (!single_seq_output) { + int slot_idx = 0; - if (node->has_mixed_input_and_sequence_ports()) { - mixed_seq_ports = node->get_output_sequence_port_count(); - } else { - for (int i = 0; i < node->get_output_sequence_port_count(); i++) { + bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); + if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { + // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), + // we still draw the disabled default ones to shift up the slots by one, + // so the slots DON'T start with the content text. - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - gnode->add_child(text2); - gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; + // IF has_gnode_text is false, but we DO want to draw default sequence ports, + // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. + if (!has_gnode_text) { + Label *dummy = memnew(Label); + dummy->set_text(" "); + gnode->add_child(dummy); } + gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; } - } - for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { + int mixed_seq_ports = 0; - bool left_ok = false; - Variant::Type left_type = Variant::NIL; - String left_name; + if (!single_seq_output) { - if (i < node->get_input_value_port_count()) { - PropertyInfo pi = node->get_input_value_port_info(i); - left_ok = true; - left_type = pi.type; - left_name = pi.name; + if (node->has_mixed_input_and_sequence_ports()) { + mixed_seq_ports = node->get_output_sequence_port_count(); + } else { + for (int i = 0; i < node->get_output_sequence_port_count(); i++) { + + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + gnode->add_child(text2); + gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; + } + } } - bool right_ok = false; - Variant::Type right_type = Variant::NIL; - String right_name; + for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { - if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { - PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); - right_ok = true; - right_type = pi.type; - right_name = pi.name; - } + bool left_ok = false; + Variant::Type left_type = Variant::NIL; + String left_name; - HBoxContainer *hbc = memnew(HBoxContainer); + if (i < node->get_input_value_port_count()) { + PropertyInfo pi = node->get_input_value_port_info(i); + left_ok = true; + left_type = pi.type; + left_name = pi.name; + } - if (left_ok) { + bool right_ok = false; + Variant::Type right_type = Variant::NIL; + String right_name; - Ref<Texture> t; - if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { - t = type_icons[left_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); + if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { + PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); + right_ok = true; + right_type = pi.type; + right_name = pi.name; } + VBoxContainer *vbc = memnew(VBoxContainer); + HBoxContainer *hbc = memnew(HBoxContainer); + HBoxContainer *hbc2 = memnew(HBoxContainer); + vbc->add_child(hbc); + vbc->add_child(hbc2); + if (left_ok) { + + Ref<Texture> t; + if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { + t = type_icons[left_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); + } - hbc->add_child(memnew(Label(left_name))); + if (is_vslist) { + if (nd_list->is_input_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(left_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", this, "_update_node_size", varray(E->get())); + name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, E->get(), i, true)); + } else { + hbc->add_child(memnew(Label(left_name))); + } - if (left_type != Variant::NIL && !script->is_input_value_port_connected(edited_func, E->get(), i)) { + if (nd_list->is_input_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); + } + opbtn->select(left_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", this, "_change_port_type", varray(E->get(), i, true), CONNECT_DEFERRED); + } - PropertyInfo pi = node->get_input_value_port_info(i); - Button *button = memnew(Button); - Variant value = node->get_default_input_value(i); - if (value.get_type() != left_type) { - //different type? for now convert - //not the same, reconvert - Variant::CallError ce; - const Variant *existingp = &value; - value = Variant::construct(left_type, &existingp, 1, ce, false); + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", this, "_remove_input_port", varray(E->get(), i), CONNECT_DEFERRED); + } else { + hbc->add_child(memnew(Label(left_name))); } - if (left_type == Variant::COLOR) { - button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - button->connect("draw", this, "_draw_color_over_button", varray(button, value)); - } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { + if (left_type != Variant::NIL && !script->is_input_value_port_connected(F->get(), E->get(), i)) { + + PropertyInfo pi = node->get_input_value_port_info(i); + Button *button = memnew(Button); + Variant value = node->get_default_input_value(i); + if (value.get_type() != left_type) { + //different type? for now convert + //not the same, reconvert + Variant::CallError ce; + const Variant *existingp = &value; + value = Variant::construct(left_type, &existingp, 1, ce, false); + } - Ref<Resource> res = value; - Array arr; - arr.push_back(button->get_instance_id()); - arr.push_back(String(value)); - EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); + if (left_type == Variant::COLOR) { + button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + button->connect("draw", this, "_draw_color_over_button", varray(button, value)); + } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { - } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { + Ref<Resource> res = value; + Array arr; + arr.push_back(button->get_instance_id()); + arr.push_back(String(value)); + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); - button->set_text(pi.hint_string.get_slice(",", value)); - } else { + } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { - button->set_text(value); + button->set_text(pi.hint_string.get_slice(",", value)); + } else { + + button->set_text(value); + } + button->connect("pressed", this, "_default_value_edited", varray(button, E->get(), i)); + hbc2->add_child(button); } - button->connect("pressed", this, "_default_value_edited", varray(button, E->get(), i)); - hbc->add_child(button); + } else { + Control *c = memnew(Control); + c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); + hbc->add_child(c); } - } else { - Control *c = memnew(Control); - c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); - hbc->add_child(c); - } - hbc->add_spacer(); + hbc->add_spacer(); + hbc2->add_spacer(); - if (i < mixed_seq_ports) { + if (i < mixed_seq_ports) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - hbc->add_child(text2); - } + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + hbc->add_child(text2); + } - if (right_ok) { + if (right_ok) { + + if (is_vslist) { + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", this, "_remove_output_port", varray(E->get(), i), CONNECT_DEFERRED); + + if (nd_list->is_output_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); + } + opbtn->select(right_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", this, "_change_port_type", varray(E->get(), i, false), CONNECT_DEFERRED); + } - hbc->add_child(memnew(Label(right_name))); + if (nd_list->is_output_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(right_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", this, "_update_node_size", varray(E->get())); + name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, E->get(), i, false)); + } else { + hbc->add_child(memnew(Label(right_name))); + } + } else { + hbc->add_child(memnew(Label(right_name))); + } - Ref<Texture> t; - if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { - t = type_icons[right_type]; + Ref<Texture> t; + if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { + t = type_icons[right_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); + } } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); + + gnode->add_child(vbc); + + bool dark_theme = get_constant("dark_theme", "Editor"); + if (i < mixed_seq_ports) { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture>(), seq_port); + } else { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); } + + slot_idx++; } - gnode->add_child(hbc); + graph->add_child(gnode); - bool dark_theme = get_constant("dark_theme", "Editor"); - if (i < mixed_seq_ports) { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture>(), seq_port); - } else { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); + if (gnode->is_comment()) { + graph->move_child(gnode, 0); } - - slot_idx++; } + } + _update_graph_connections(); + // use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything + graph->call_deferred("set_scroll_ofs", script->get_function_scroll(default_func) * EDSCALE); + updating_graph = false; +} - graph->add_child(gnode); +void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, bool is_input) { - if (gnode->is_comment()) { - graph->move_child(gnode, 0); - } + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) + return; + + undo_redo->create_action("Change Port Type"); + if (is_input) { + undo_redo->add_do_method(vsn.ptr(), "set_input_data_port_type", p_port, Variant::Type(p_select)); + undo_redo->add_undo_method(vsn.ptr(), "set_input_data_port_type", p_port, vsn->get_input_value_port_info(p_port).type); + } else { + undo_redo->add_do_method(vsn.ptr(), "set_output_data_port_type", p_port, Variant::Type(p_select)); + undo_redo->add_undo_method(vsn.ptr(), "set_output_data_port_type", p_port, vsn->get_output_value_port_info(p_port).type); } + undo_redo->commit_action(); +} - _update_graph_connections(); - graph->call_deferred("set_scroll_ofs", script->get_function_scroll(edited_func) * EDSCALE); //may need to adapt a bit, let it do so - updating_graph = false; +void VisualScriptEditor::_update_node_size(int p_id) { + + Node *node = graph->get_node(itos(p_id)); + if (Object::cast_to<Control>(node)) + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller +} +void VisualScriptEditor::_port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input) { + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) + return; + + String text; + + if (Object::cast_to<LineEdit>(p_name_box)) + text = Object::cast_to<LineEdit>(p_name_box)->get_text(); + else + return; + + undo_redo->create_action("Change Port Name"); + if (is_input) { + undo_redo->add_do_method(vsn.ptr(), "set_input_data_port_name", p_port, text); + undo_redo->add_undo_method(vsn.ptr(), "set_input_data_port_name", p_port, vsn->get_input_value_port_info(p_port).name); + } else { + undo_redo->add_do_method(vsn.ptr(), "set_output_data_port_name", p_port, text); + undo_redo->add_undo_method(vsn.ptr(), "set_output_data_port_name", p_port, vsn->get_output_value_port_info(p_port).name); + } + undo_redo->commit_action(); } void VisualScriptEditor::_update_members() { @@ -784,11 +934,16 @@ void VisualScriptEditor::_update_members() { List<StringName> func_names; script->get_function_list(&func_names); for (List<StringName>::Element *E = func_names.front(); E; E = E->next()) { + + if (E->get() == default_func) { + continue; + } + TreeItem *ti = members->create_item(functions); ti->set_text(0, E->get()); ti->set_selectable(0, true); - ti->set_editable(0, true); ti->set_metadata(0, E->get()); + ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0); if (selected == E->get()) ti->select(0); } @@ -888,15 +1043,15 @@ void VisualScriptEditor::_member_selected() { if (ti->get_parent() == members->get_root()->get_children()) { - if (edited_func != selected) { - - revert_on_drag = edited_func; - edited_func = selected; - _update_members(); - _update_graph(); +#ifdef OSX_ENABLED + bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META); +#else + bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL); +#endif + if (held_ctrl) { + ERR_FAIL_COND(!script->has_function(selected)); + _center_on_node(selected, script->get_function_node_id(selected)); } - - return; //or crash because it will become invalid } } @@ -936,9 +1091,6 @@ void VisualScriptEditor::_member_edited() { if (ti->get_parent() == root->get_children()) { - if (edited_func == selected) { - edited_func = new_name; - } selected = new_name; int node_id = script->get_function_node_id(name); @@ -950,10 +1102,27 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); undo_redo->add_undo_method(script.ptr(), "rename_function", new_name, name); if (func.is_valid()) { - undo_redo->add_do_method(func.ptr(), "set_name", new_name); undo_redo->add_undo_method(func.ptr(), "set_name", name); } + + // also fix all function calls + List<StringName> flst; + script->get_function_list(&flst); + for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { + List<int> lst; + script->get_node_list(E->get(), &lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); + if (!fncall.is_valid()) + continue; + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); + } + } + } + undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -962,8 +1131,6 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - // _update_graph(); - return; //or crash because it will become invalid } @@ -998,6 +1165,112 @@ void VisualScriptEditor::_member_edited() { } } +void VisualScriptEditor::_create_function_dialog() { + function_create_dialog->popup_centered(); + func_name_box->set_text(""); + func_name_box->grab_focus(); + for (int i = 0; i < func_input_vbox->get_child_count(); i++) { + Node *nd = func_input_vbox->get_child(i); + nd->queue_delete(); + } +} + +void VisualScriptEditor::_create_function() { + String name = _validate_name((func_name_box->get_text() == "") ? "new_func" : func_name_box->get_text()); + selected = name; + Vector2 ofs = _get_available_pos(); + + Ref<VisualScriptFunction> func_node; + func_node.instance(); + func_node->set_name(name); + + for (int i = 0; i < func_input_vbox->get_child_count(); i++) { + OptionButton *opbtn = Object::cast_to<OptionButton>(func_input_vbox->get_child(i)->get_child(3)); + LineEdit *lne = Object::cast_to<LineEdit>(func_input_vbox->get_child(i)->get_child(1)); + if (!opbtn || !lne) + continue; + Variant::Type arg_type = Variant::Type(opbtn->get_selected()); + String arg_name = lne->get_text(); + func_node->add_argument(arg_type, arg_name); + } + + undo_redo->create_action(TTR("Add Function")); + undo_redo->add_do_method(script.ptr(), "add_function", name); + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + undo_redo->commit_action(); + + _update_graph(); +} + +void VisualScriptEditor::_add_node_dialog() { + _generic_search(script->get_instance_base_type(), graph->get_global_position() + Vector2(55, 80), true); +} + +void VisualScriptEditor::_add_func_input() { + HBoxContainer *hbox = memnew(HBoxContainer); + hbox->set_h_size_flags(SIZE_EXPAND_FILL); + + Label *name_label = memnew(Label); + name_label->set_text(TTR("Name:")); + hbox->add_child(name_label); + + LineEdit *name_box = memnew(LineEdit); + name_box->set_h_size_flags(SIZE_EXPAND_FILL); + name_box->set_text("input"); + name_box->connect("focus_entered", this, "_deselect_input_names"); + hbox->add_child(name_box); + + Label *type_label = memnew(Label); + type_label->set_text(TTR("Type:")); + hbox->add_child(type_label); + + OptionButton *type_box = memnew(OptionButton); + type_box->set_custom_minimum_size(Size2(120 * EDSCALE, 0)); + for (int i = Variant::NIL; i < Variant::VARIANT_MAX; i++) + type_box->add_item(Variant::get_type_name(Variant::Type(i))); + type_box->select(1); + hbox->add_child(type_box); + + Button *delete_button = memnew(Button); + delete_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + delete_button->set_tooltip(vformat(TTR("Delete input port"))); + hbox->add_child(delete_button); + + for (int i = 0; i < func_input_vbox->get_child_count(); i++) { + LineEdit *line_edit = (LineEdit *)func_input_vbox->get_child(i)->get_child(1); + line_edit->deselect(); + } + + func_input_vbox->add_child(hbox); + hbox->set_meta("id", hbox->get_position_in_parent()); + + delete_button->connect("pressed", this, "_remove_func_input", varray(hbox)); + + name_box->select_all(); + name_box->grab_focus(); +} + +void VisualScriptEditor::_remove_func_input(Node *p_node) { + func_input_vbox->remove_child(p_node); + p_node->queue_delete(); +} + +void VisualScriptEditor::_deselect_input_names() { + int cn = func_input_vbox->get_child_count(); + for (int i = 0; i < cn; i++) { + LineEdit *lne = Object::cast_to<LineEdit>(func_input_vbox->get_child(i)->get_child(1)); + if (lne) + lne->deselect(); + } +} + void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_button) { TreeItem *ti = Object::cast_to<TreeItem>(p_item); @@ -1010,7 +1283,6 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt //add function, this one uses menu if (p_button == 1) { - new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true); return; @@ -1018,7 +1290,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt String name = _validate_name("new_function"); selected = name; - edited_func = selected; + Vector2 ofs = _get_available_pos(); Ref<VisualScriptFunction> func_node; func_node.instance(); @@ -1026,7 +1298,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->create_action(TTR("Add Function")); undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node); + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); undo_redo->add_undo_method(script.ptr(), "remove_function", name); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); @@ -1073,135 +1345,193 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->commit_action(); return; //or crash because it will become invalid } + } else if (ti->get_parent() == root->get_children()) { + selected = ti->get_text(0); + function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10)); + function_name_edit->popup(); + function_name_box->set_text(selected); + function_name_box->select_all(); } } -void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) { +void VisualScriptEditor::_add_input_port(int p_id) { - Ref<VisualScriptExpression> vse = script->get_node(edited_func, p_id); - if (!vse.is_valid()) + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) return; updating_graph = true; - undo_redo->create_action(TTR("Change Expression"), UndoRedo::MERGE_ENDS); - undo_redo->add_do_property(vse.ptr(), "expression", p_text); - undo_redo->add_undo_property(vse.ptr(), "expression", vse->get("expression")); + undo_redo->create_action(TTR("Add Input Port"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(vsn.ptr(), "add_input_data_port", Variant::NIL, "arg", -1); undo_redo->add_do_method(this, "_update_graph", p_id); + + undo_redo->add_undo_method(vsn.ptr(), "remove_input_data_port", vsn->get_input_value_port_count()); undo_redo->add_undo_method(this, "_update_graph", p_id); + + updating_graph = false; + undo_redo->commit_action(); +} - Node *node = graph->get_node(itos(p_id)); - if (Object::cast_to<Control>(node)) - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller +void VisualScriptEditor::_add_output_port(int p_id) { + + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) + return; + + updating_graph = true; + + undo_redo->create_action(TTR("Add Output Port"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(vsn.ptr(), "add_output_data_port", Variant::NIL, "arg", -1); + undo_redo->add_do_method(this, "_update_graph", p_id); + + undo_redo->add_undo_method(vsn.ptr(), "remove_output_data_port", vsn->get_output_value_port_count()); + undo_redo->add_undo_method(this, "_update_graph", p_id); updating_graph = false; + + undo_redo->commit_action(); } -void VisualScriptEditor::_available_node_doubleclicked() { +void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { + + StringName func = _get_function_of_node(p_id); - if (edited_func == String()) + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) return; - TreeItem *item = nodes->get_selected(); + updating_graph = true; - if (!item) - return; + undo_redo->create_action(TTR("Remove Input Port"), UndoRedo::MERGE_ENDS); + + int conn_from = -1, conn_port = -1; + script->get_input_value_port_connection_source(func, p_id, p_port, &conn_from, &conn_port); + + if (conn_from != -1) + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_id, p_port); + + undo_redo->add_do_method(vsn.ptr(), "remove_input_data_port", p_port); + undo_redo->add_do_method(this, "_update_graph", p_id); + + if (conn_from != -1) + undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_id, p_port); + + undo_redo->add_undo_method(vsn.ptr(), "add_input_data_port", vsn->get_input_value_port_info(p_port).type, vsn->get_input_value_port_info(p_port).name, p_port); + undo_redo->add_undo_method(this, "_update_graph", p_id); + + updating_graph = false; + + undo_redo->commit_action(); +} - String which = item->get_metadata(0); - if (which == String()) +void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { + + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) return; - Vector2 ofs = graph->get_scroll_ofs() + graph->get_size() * 0.5; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } + updating_graph = true; - ofs /= EDSCALE; + undo_redo->create_action(TTR("Remove Output Port"), UndoRedo::MERGE_ENDS); - while (true) { - bool exists = false; - List<int> existing; - script->get_node_list(edited_func, &existing); - for (List<int>::Element *E = existing.front(); E; E = E->next()) { - Point2 pos = script->get_node_position(edited_func, E->get()); - if (pos.distance_to(ofs) < 15) { - ofs += Vector2(graph->get_snap(), graph->get_snap()); - exists = true; - break; - } + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(func, &data_connections); + + HashMap<int, Set<int> > conn_map; + for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + if (E->get().from_node == p_id && E->get().from_port == p_port) { + // push into the connections map + if (!conn_map.has(E->get().to_node)) + conn_map.set(E->get().to_node, Set<int>()); + conn_map[E->get().to_node].insert(E->get().to_port); } + } - if (exists) - continue; - break; + undo_redo->add_do_method(vsn.ptr(), "remove_output_data_port", p_port); + undo_redo->add_do_method(this, "_update_graph", p_id); + + List<int> keys; + conn_map.get_key_list(&keys); + for (const List<int>::Element *E = keys.front(); E; E = E->next()) { + for (const Set<int>::Element *F = conn_map[E->get()].front(); F; F = F->next()) { + undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_id, p_port, E->get(), F->get()); + } } - Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(which); - int new_id = script->get_available_id(); + undo_redo->add_undo_method(vsn.ptr(), "add_output_data_port", vsn->get_output_value_port_info(p_port).type, vsn->get_output_value_port_info(p_port).name, p_port); + undo_redo->add_undo_method(this, "_update_graph", p_id); - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); + updating_graph = false; - Node *node = graph->get_node(itos(new_id)); - if (node) { - graph->set_selected(node); - _node_selected(node); - } + undo_redo->commit_action(); } -void VisualScriptEditor::_update_available_nodes() { +void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) { - nodes->clear(); + StringName func = _get_function_of_node(p_id); - TreeItem *root = nodes->create_item(); + Ref<VisualScriptExpression> vse = script->get_node(func, p_id); + if (!vse.is_valid()) + return; - Map<String, TreeItem *> path_cache; + updating_graph = true; - String filter = node_filter->get_text(); + undo_redo->create_action(TTR("Change Expression"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_property(vse.ptr(), "expression", p_text); + undo_redo->add_undo_property(vse.ptr(), "expression", vse->get("expression")); + undo_redo->add_do_method(this, "_update_graph", p_id); + undo_redo->add_undo_method(this, "_update_graph", p_id); + undo_redo->commit_action(); - List<String> fnodes; - VisualScriptLanguage::singleton->get_registered_node_names(&fnodes); + Node *node = graph->get_node(itos(p_id)); + if (Object::cast_to<Control>(node)) + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller - for (List<String>::Element *E = fnodes.front(); E; E = E->next()) { + updating_graph = false; +} - Vector<String> path = E->get().split("/"); +Vector2 VisualScriptEditor::_get_available_pos(bool centered, Vector2 ofs) const { + if (centered) + ofs = graph->get_scroll_ofs() + graph->get_size() * 0.5; - if (filter != String() && path.size() && path[path.size() - 1].findn(filter) == -1) - continue; + if (graph->is_using_snap()) { + int snap = graph->get_snap(); + ofs = ofs.snapped(Vector2(snap, snap)); + } + + ofs /= EDSCALE; - String sp; - TreeItem *parent = root; - - for (int i = 0; i < path.size() - 1; i++) { - - if (i > 0) - sp += ","; - sp += path[i]; - if (!path_cache.has(sp)) { - TreeItem *pathn = nodes->create_item(parent); - pathn->set_selectable(0, false); - pathn->set_text(0, path[i].capitalize()); - path_cache[sp] = pathn; - parent = pathn; - if (filter == String()) { - pathn->set_collapsed(true); //should remember state + while (true) { + bool exists = false; + List<StringName> all_fn; + script->get_function_list(&all_fn); + for (List<StringName>::Element *F = all_fn.front(); F; F = F->next()) { + StringName curr_fn = F->get(); + List<int> existing; + script->get_node_list(curr_fn, &existing); + for (List<int>::Element *E = existing.front(); E; E = E->next()) { + Point2 pos = script->get_node_position(curr_fn, E->get()); + if (pos.distance_to(ofs) < 50) { + ofs += Vector2(graph->get_snap(), graph->get_snap()); + exists = true; + break; } - } else { - parent = path_cache[sp]; } } - - TreeItem *item = nodes->create_item(parent); - item->set_text(0, path[path.size() - 1].capitalize()); - item->set_selectable(0, true); - item->set_metadata(0, E->get()); + if (exists) + continue; + break; } + + return ofs; } String VisualScriptEditor::_validate_name(const String &p_name) const { @@ -1227,6 +1557,8 @@ String VisualScriptEditor::_validate_name(const String &p_name) const { void VisualScriptEditor::_on_nodes_delete() { + // delete all the selected nodes + List<int> to_erase; for (int i = 0; i < graph->get_child_count(); i++) { @@ -1245,26 +1577,30 @@ void VisualScriptEditor::_on_nodes_delete() { for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { - undo_redo->add_do_method(script.ptr(), "remove_node", edited_func, F->get()); - undo_redo->add_undo_method(script.ptr(), "add_node", edited_func, F->get(), script->get_node(edited_func, F->get()), script->get_node_position(edited_func, F->get())); + int cr_node = F->get(); + + StringName func = _get_function_of_node(cr_node); + + undo_redo->add_do_method(script.ptr(), "remove_node", func, cr_node); + undo_redo->add_undo_method(script.ptr(), "add_node", func, cr_node, script->get_node(func, cr_node), script->get_node_position(func, cr_node)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(edited_func, &sequence_conns); + script->get_sequence_connection_list(func, &sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", edited_func, E->get().from_node, E->get().from_output, E->get().to_node); + if (E->get().from_node == cr_node || E->get().to_node == cr_node) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(edited_func, &data_conns); + script->get_data_connection_list(func, &data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } } @@ -1276,13 +1612,16 @@ void VisualScriptEditor::_on_nodes_delete() { void VisualScriptEditor::_on_nodes_duplicate() { - List<int> to_duplicate; + Set<int> to_duplicate; + List<StringName> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected() && gn->is_close_button_visible()) { - to_duplicate.push_back(gn->get_name().operator String().to_int()); + int id = gn->get_name().operator String().to_int(); + to_duplicate.insert(id); + funcs.push_back(_get_function_of_node(id)); } } } @@ -1294,18 +1633,42 @@ void VisualScriptEditor::_on_nodes_duplicate() { int idc = script->get_available_id() + 1; Set<int> to_select; + HashMap<int, int> remap; - for (List<int>::Element *F = to_duplicate.front(); F; F = F->next()) { + for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) { - Ref<VisualScriptNode> node = script->get_node(edited_func, F->get()); + // duplicate from the specifc function but place it into the default func as it would lack the connections + StringName func = _get_function_of_node(F->get()); + Ref<VisualScriptNode> node = script->get_node(func, F->get()); Ref<VisualScriptNode> dupe = node->duplicate(true); int new_id = idc++; + remap.set(F->get(), new_id); + to_select.insert(new_id); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, dupe, script->get_node_position(edited_func, F->get()) + Vector2(20, 20)); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, dupe, script->get_node_position(func, F->get()) + Vector2(20, 20)); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + } + + for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { + List<VisualScript::SequenceConnection> seqs; + script->get_sequence_connection_list(F->get(), &seqs); + for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + } + } + + List<VisualScript::DataConnection> data; + script->get_data_connection_list(F->get(), &data); + for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + } + } } + undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -1320,22 +1683,45 @@ void VisualScriptEditor::_on_nodes_duplicate() { } if (to_select.size()) { - EditorNode::get_singleton()->push_item(script->get_node(edited_func, to_select.front()->get()).ptr()); + EditorNode::get_singleton()->push_item(script->get_node(default_func, to_select.front()->get()).ptr()); } } -void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { +void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool node_centered) { + if (node_centered) + port_action_pos = graph->get_size() / 2.0f; + else + port_action_pos = graph->get_viewport()->get_mouse_position() - graph->get_global_position(); + + new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text - Ref<InputEventMouseButton> mb = p_event; + // ensure that the dialog fits inside the graph + Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); + pos.x = pos.x > bounds.x ? bounds.x : pos.x; + pos.y = pos.y > bounds.y ? bounds.y : pos.y; - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { - revert_on_drag = String(); //so we can still drag functions + if (pos != Vector2()) + new_connect_node_select->set_position(pos); +} + +void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { + // GUI input for VS Editor Plugin + Ref<InputEventMouseButton> key = p_event; + + if (key.is_valid() && !key->is_pressed()) { + mouse_up_position = Input::get_singleton()->get_mouse_position(); } } -void VisualScriptEditor::_generic_search(String p_base_type) { - port_action_pos = graph->get_viewport()->get_mouse_position() - graph->get_global_position(); - new_connect_node_select->select_from_visual_script(p_base_type, false); +void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { + Ref<InputEventMouseButton> key = p_event; + + if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) { + saved_position = graph->get_local_mouse_position(); + + Point2 gpos = Input::get_singleton()->get_mouse_position(); + _generic_search(script->get_instance_base_type(), gpos); + } } void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { @@ -1365,28 +1751,82 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { } } } + + Ref<InputEventMouseButton> btn = p_event; + if (btn.is_valid() && btn->is_doubleclick()) { + TreeItem *ti = members->get_selected(); + if (ti && ti->get_parent() == members->get_root()->get_children()) // to check if it's a function + _center_on_node(ti->get_metadata(0), script->get_function_node_id(ti->get_metadata(0))); + } } -Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { +void VisualScriptEditor::_rename_function(const String &name, const String &new_name) { - if (p_from == nodes) { + if (!new_name.is_valid_identifier()) { - TreeItem *it = nodes->get_item_at_position(p_point); - if (!it) - return Variant(); - String type = it->get_metadata(0); - if (type == String()) - return Variant(); + EditorNode::get_singleton()->show_warning(TTR("Name is not a valid identifier:") + " " + new_name); + return; + } - Dictionary dd; - dd["type"] = "visual_script_node_drag"; - dd["node_type"] = type; + if (script->has_function(new_name) || script->has_variable(new_name) || script->has_custom_signal(new_name)) { - Label *label = memnew(Label); - label->set_text(it->get_text(0)); - set_drag_preview(label); - return dd; + EditorNode::get_singleton()->show_warning(TTR("Name already in use by another func/var/signal:") + " " + new_name); + return; + } + + int node_id = script->get_function_node_id(name); + Ref<VisualScriptFunction> func; + if (script->has_node(name, node_id)) { + func = script->get_node(name, node_id); + } + undo_redo->create_action(TTR("Rename Function")); + undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); + undo_redo->add_undo_method(script.ptr(), "rename_function", new_name, name); + if (func.is_valid()) { + undo_redo->add_do_method(func.ptr(), "set_name", new_name); + undo_redo->add_undo_method(func.ptr(), "set_name", name); + } + + // also fix all function calls + List<StringName> flst; + script->get_function_list(&flst); + for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { + List<int> lst; + script->get_node_list(E->get(), &lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); + if (!fncall.is_valid()) + continue; + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); + } + } + } + + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + undo_redo->commit_action(); +} + +void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) { + + if (!function_name_edit->is_visible()) + return; + + Ref<InputEventKey> key = p_event; + if (key.is_valid() && key->is_pressed() && key->get_scancode() == KEY_ENTER) { + function_name_edit->hide(); + _rename_function(selected, function_name_box->get_text()); + function_name_box->clear(); } +} + +Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (p_from == members) { @@ -1406,11 +1846,6 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f dd["type"] = "visual_script_function_drag"; dd["function"] = type; - if (revert_on_drag != String()) { - edited_func = revert_on_drag; //revert so function does not change - revert_on_drag = String(); - _update_graph(); - } } else if (it->get_parent() == root->get_children()->get_next()) { dd["type"] = "visual_script_variable_drag"; @@ -1530,15 +1965,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da ofs /= EDSCALE; - Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(d["node_type"]); - int new_id = script->get_available_id(); - - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); + int new_id = _create_new_node_from_name(d["node_type"], ofs, default_func); Node *node = graph->get_node(itos(new_id)); if (node) { @@ -1579,8 +2006,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1609,11 +2036,11 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_base_type", script->get_instance_base_type()); undo_redo->add_do_method(vnode.ptr(), "set_function", d["function"]); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1642,8 +2069,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1672,8 +2099,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Preload Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1713,8 +2140,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da prnode.instance(); prnode->set_preload(res); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); new_ids.push_back(new_id); new_id++; ofs += Vector2(20, 20) * EDSCALE; @@ -1740,7 +2167,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script); if (!sn) { - EditorNode::get_singleton()->show_warning("Can't drop nodes because script '" + get_name() + "' is not used in this scene."); + EditorNode::get_singleton()->show_warning(TTR("Can't drop nodes because script '" + get_name() + "' is not used in this scene.")); return; } @@ -1782,20 +2209,20 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da scene_node.instance(); scene_node->set_node_path(sn->get_path_to(node)); n = scene_node; - } else { + // ! Doesn't work properly Ref<VisualScriptFunctionCall> call; call.instance(); call->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH); call->set_base_path(sn->get_path_to(node)); call->set_base_type(node->get_class()); n = call; - method_select->select_from_instance(node); + method_select->select_from_instance(node, "", true, node->get_class()); selecting_method_id = base_id; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, base_id, n, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, base_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, n, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); base_id++; ofs += Vector2(25, 25); @@ -1810,7 +2237,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script); if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { - EditorNode::get_singleton()->show_warning("Can't drop properties because script '" + get_name() + "' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."); + EditorNode::get_singleton()->show_warning(TTR("Can't drop properties because script '" + get_name() + "' is not used in this scene.\nDrop holding 'Shift' to just copy the signature.")); return; } @@ -1866,13 +2293,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -1913,12 +2340,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -1929,7 +2356,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) { - Ref<VisualScriptFunctionCall> vsfc = script->get_node(edited_func, selecting_method_id); + Ref<VisualScriptFunctionCall> vsfc = script->get_node(default_func, selecting_method_id); if (!vsfc.is_valid()) return; vsfc->set_function(p_method); @@ -1986,8 +2413,16 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) { script->connect("node_ports_changed", this, "_node_ports_changed"); + default_func = script->get_default_func(); + + if (!script->has_function(default_func)) // this is the supposed default function + { + script->add_function(default_func); + script->set_edited(true); //so that if a function was added it's saved + } + + _update_graph(); _update_members(); - _update_available_nodes(); } Vector<String> VisualScriptEditor::get_functions() { @@ -2032,7 +2467,7 @@ bool VisualScriptEditor::is_unsaved() { Variant VisualScriptEditor::get_edit_state() { Dictionary d; - d["function"] = edited_func; + d["function"] = default_func; d["scroll"] = graph->get_scroll_ofs(); d["zoom"] = graph->get_zoom(); d["using_snap"] = graph->is_using_snap(); @@ -2044,8 +2479,7 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) { Dictionary d = p_state; if (d.has("function")) { - edited_func = d["function"]; - selected = edited_func; + selected = default_func; } _update_graph(); @@ -2065,16 +2499,24 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) { } } -void VisualScriptEditor::_center_on_node(int p_id) { +void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { Node *n = graph->get_node(itos(p_id)); GraphNode *gn = Object::cast_to<GraphNode>(n); + + // clear selection + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gnd = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gnd) + gnd->set_selected(false); + } + if (gn) { gn->set_selected(true); Vector2 new_scroll = gn->get_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; graph->set_scroll_ofs(new_scroll); - script->set_function_scroll(edited_func, new_scroll / EDSCALE); - script->set_edited(true); //so it's saved + script->set_function_scroll(p_func, new_scroll / EDSCALE); + script->set_edited(true); } } @@ -2091,13 +2533,10 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { if (script->has_node(E->get(), p_line)) { - edited_func = E->get(); - selected = edited_func; _update_graph(); _update_members(); - call_deferred("call_deferred", "_center_on_node", p_line); //editor might be just created and size might not exist yet - + call_deferred("call_deferred", "_center_on_node", E->get(), p_line); //editor might be just created and size might not exist yet return; } } @@ -2132,6 +2571,7 @@ void VisualScriptEditor::tag_saved_version() { } void VisualScriptEditor::reload(bool p_soft) { + _update_graph(); } void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { @@ -2155,10 +2595,9 @@ void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray p_args) { if (script->has_function(p_function)) { - edited_func = p_function; - selected = edited_func; _update_members(); _update_graph(); + _center_on_node(p_function, script->get_function_node_id(p_function)); return; } @@ -2189,13 +2628,10 @@ void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray script->add_function(p_function); script->add_node(p_function, script->get_available_id(), func); - edited_func = p_function; - selected = edited_func; _update_members(); _update_graph(); - graph->call_deferred("set_scroll_ofs", script->get_function_scroll(edited_func)); //for first time it might need to be later - //undo_redo->clear_history(); + _center_on_node(p_function, script->get_function_node_id(p_function)); } bool VisualScriptEditor::show_members_overview() { @@ -2233,7 +2669,7 @@ void VisualScriptEditor::_toggle_tool_script() { void VisualScriptEditor::clear_edit_menu() { memdelete(edit_menu); - memdelete(left_vsplit); + memdelete(members_section); } void VisualScriptEditor::_change_base_type_callback() { @@ -2297,46 +2733,66 @@ void VisualScriptEditor::_end_node_move() { undo_redo->commit_action(); } -void VisualScriptEditor::_move_node(String func, int p_id, const Vector2 &p_to) { +void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Vector2 &p_to) { + + if (!script->has_function(p_func)) + return; + + Node *node = graph->get_node(itos(p_id)); + + if (Object::cast_to<GraphNode>(node)) + Object::cast_to<GraphNode>(node)->set_offset(p_to); - if (func == String(edited_func)) { - Node *node = graph->get_node(itos(p_id)); - if (Object::cast_to<GraphNode>(node)) - Object::cast_to<GraphNode>(node)->set_offset(p_to); + script->set_node_position(p_func, p_id, p_to / EDSCALE); +} + +StringName VisualScriptEditor::_get_function_of_node(int p_id) const { + + List<StringName> funcs; + script->get_function_list(&funcs); + for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { + if (script->has_node(E->get(), p_id)) { + return E->get(); + } } - script->set_node_position(edited_func, p_id, p_to / EDSCALE); + + return ""; // this is passed to avoid crash and is tested against later } void VisualScriptEditor::_node_moved(Vector2 p_from, Vector2 p_to, int p_id) { - undo_redo->add_do_method(this, "_move_node", String(edited_func), p_id, p_to); - undo_redo->add_undo_method(this, "_move_node", String(edited_func), p_id, p_from); + StringName func = _get_function_of_node(p_id); + + undo_redo->add_do_method(this, "_move_node", func, p_id, p_to); + undo_redo->add_undo_method(this, "_move_node", func, p_id, p_from); } void VisualScriptEditor::_remove_node(int p_id) { undo_redo->create_action(TTR("Remove VisualScript Node")); - undo_redo->add_do_method(script.ptr(), "remove_node", edited_func, p_id); - undo_redo->add_undo_method(script.ptr(), "add_node", edited_func, p_id, script->get_node(edited_func, p_id), script->get_node_position(edited_func, p_id)); + StringName func = _get_function_of_node(p_id); + + undo_redo->add_do_method(script.ptr(), "remove_node", func, p_id); + undo_redo->add_undo_method(script.ptr(), "add_node", func, p_id, script->get_node(func, p_id), script->get_node_position(func, p_id)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(edited_func, &sequence_conns); + script->get_sequence_connection_list(func, &sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", edited_func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(edited_func, &data_conns); + script->get_data_connection_list(func, &data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } @@ -2348,15 +2804,29 @@ void VisualScriptEditor::_remove_node(int p_id) { void VisualScriptEditor::_node_ports_changed(const String &p_func, int p_id) { - if (p_func != String(edited_func)) - return; - _update_graph(p_id); } +bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, int p_id) { + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(p_func, &sequence_conns); + + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + + if (to == p_id || from == p_id) + return true; + } + + return false; +} + void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - Ref<VisualScriptNode> from_node = script->get_node(edited_func, p_from.to_int()); + StringName from_func = _get_function_of_node(p_from.to_int()); + + Ref<VisualScriptNode> from_node = script->get_node(from_func, p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; @@ -2365,7 +2835,9 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) return; //can't connect this, it's invalid - Ref<VisualScriptNode> to_node = script->get_node(edited_func, p_to.to_int()); + StringName to_func = _get_function_of_node(p_to.to_int()); + + Ref<VisualScriptNode> to_node = script->get_node(to_func, p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; @@ -2376,29 +2848,170 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, ERR_FAIL_COND(from_seq != to_seq); + // Do all the checks here + StringName func; // this the func where we store the one the nodes at the end of the resolution on having multiple nodes + undo_redo->create_action(TTR("Connect Nodes")); + if (from_func == to_func) { + func = to_func; + } else if (from_seq) { + // this is a sequence connection + _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); // this function moves the nodes from func1 to func2 + func = from_func; + } else { + if (node_has_sequence_connections(to_func, p_to.to_int())) { + if (node_has_sequence_connections(from_func, p_from.to_int())) { + ERR_PRINT("Trying to connect between different sequence node trees"); + return; + } else { + _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); + func = to_func; + } + } else if (node_has_sequence_connections(from_func, p_from.to_int())) { + if (from_func == default_func) { + _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); + func = to_func; + } else { + _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); + func = from_func; + } + } else { + if (to_func == default_func) { + _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); + func = from_func; + } else { + _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); + func = to_func; + } + } + } + if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, p_from.to_int(), from_port, p_to.to_int()); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); + // this undo error on undo after move can't be removed without painful gymnastics + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); } else { + bool converted = false; + int conv_node = -1; + + Ref<VisualScriptOperator> oper = to_node; + if (oper.is_valid() && oper->get_typed() == Variant::NIL) { + // it's an operator Node and if the type is already nil + if (from_node->get_output_value_port_info(from_port).type != Variant::NIL) { + oper->set_typed(from_node->get_output_value_port_info(from_port).type); + } + } - // disconnect current, and connect the new one - if (script->is_input_value_port_connected(edited_func, p_to.to_int(), to_port)) { - int conn_from; - int conn_port; - script->get_input_value_port_connection_source(edited_func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", edited_func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, conn_from, conn_port, p_to.to_int(), to_port); + Ref<VisualScriptOperator> operf = from_node; + if (operf.is_valid() && operf->get_typed() == Variant::NIL) { + // it's an operator Node and if the type is already nil + if (to_node->get_input_value_port_info(to_port).type != Variant::NIL) { + operf->set_typed(to_node->get_input_value_port_info(to_port).type); + } } - undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - //update nodes in sgraph - undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); - undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); - undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); - undo_redo->add_undo_method(this, "_update_graph", p_to.to_int()); + Variant::Type to_type = to_node->get_input_value_port_info(to_port).type; + Variant::Type from_type = from_node->get_output_value_port_info(from_port).type; + + if (to_type != Variant::NIL && from_type != Variant::NIL && to_type != from_type) { + // add a constructor node between the ports + bool exceptions = false; // true if there are any exceptions + exceptions = exceptions || (to_type == Variant::INT && from_type == Variant::REAL); + exceptions = exceptions || (to_type == Variant::REAL && from_type == Variant::INT); + if (Variant::can_convert(from_type, to_type) && !exceptions) { + MethodInfo mi; + mi.name = Variant::get_type_name(to_type); + PropertyInfo pi; + pi.name = "from"; + pi.type = from_type; + mi.arguments.push_back(pi); + mi.return_val.type = to_type; + // we know that this is allowed so create a new constructor node + Ref<VisualScriptConstructor> constructor; + constructor.instance(); + constructor->set_constructor_type(to_type); + constructor->set_constructor(mi); + // add the new constructor node + + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(p_from)); + GraphNode *gn2 = Object::cast_to<GraphNode>(graph->get_node(p_to)); + if (gn && gn2) { + Vector2 from_node_size = gn->get_rect().get_size(); + Vector2 to_node_size = gn2->get_rect().get_size(); + Vector2 to_node_pos = script->get_node_position(func, p_to.to_int()); + Vector2 from_node_pos = script->get_node_position(func, p_from.to_int()); + Vector2 new_to_node_pos = from_node_pos; + Vector2 constructor_pos; + if ((to_node_pos.x - from_node_pos.x) < 0) { + // to is behind from node + if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) + new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of construtor node + padding + else + new_to_node_pos.x = to_node_pos.x; + new_to_node_pos.y = to_node_pos.y; + constructor_pos.x = from_node_pos.x - 210; + constructor_pos.y = to_node_pos.y; + } else { + // to is ahead of from node + if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) + new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of construtor node + padding + else + new_to_node_pos.x = to_node_pos.x; + new_to_node_pos.y = to_node_pos.y; + constructor_pos.x = from_node_size.x + from_node_pos.x + 10; + constructor_pos.y = to_node_pos.y; + } + undo_redo->add_do_method(this, "_move_node", func, p_to.to_int(), new_to_node_pos); + undo_redo->add_undo_method(this, "_move_node", func, p_to.to_int(), to_node_pos); + conv_node = script->get_available_id(); + undo_redo->add_do_method(script.ptr(), "add_node", func, conv_node, constructor, _get_available_pos(false, constructor_pos)); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, conv_node); + converted = true; + } + } + } + + // disconnect current, and connect the new one + if (script->is_input_value_port_connected(func, p_to.to_int(), to_port)) { + if (can_swap && data_disconnect_node == p_to.to_int()) { + int conn_from; + int conn_port; + script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + can_swap = false; // swapped + } else { + int conn_from; + int conn_port; + script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + } + } + if (!converted) { + undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + } else { + // this is noice + undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, conv_node, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", func, conv_node, 0, p_to.to_int(), to_port); + // I don't think this is needed but gonna leave it here for now... until I need to finalise it all + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, conv_node, 0); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conv_node, 0, p_to.to_int(), to_port); + } + //update nodes in graph + if (!converted) { + undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); + undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); + undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); + undo_redo->add_undo_method(this, "_update_graph", p_to.to_int()); + } else { + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + } } undo_redo->add_do_method(this, "_update_graph_connections"); @@ -2409,7 +3022,10 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - Ref<VisualScriptNode> from_node = script->get_node(edited_func, p_from.to_int()); + StringName func = _get_function_of_node(p_from.to_int()); + ERR_FAIL_COND(func != _get_function_of_node(p_to.to_int())); + + Ref<VisualScriptNode> from_node = script->get_node(func, p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; @@ -2418,7 +3034,7 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) return; //can't connect this, it's invalid - Ref<VisualScriptNode> to_node = script->get_node(edited_func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(func, p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; @@ -2429,15 +3045,20 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl ERR_FAIL_COND(from_seq != to_seq); - undo_redo->create_action(TTR("Connect Nodes")); + undo_redo->create_action(TTR("Disconnect Nodes")); if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int()); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", edited_func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); } else { - undo_redo->add_do_method(script.ptr(), "data_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - //update nodes in sgraph + + can_swap = true; + data_disconnect_node = p_to.to_int(); + data_disconnect_port = to_port; + + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + //update relevant nodes in the graph undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); @@ -2449,6 +3070,216 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl undo_redo->commit_action(); } +void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) { + + Set<int> nodes_to_move; + HashMap<int, Map<int, int> > seqconns_to_move; // from => List(outp, to) + HashMap<int, Map<int, Pair<int, int> > > dataconns_to_move; // to => List(inp_p => from, outp) + + nodes_to_move.insert(p_id); + Set<int> sequence_connections; + { + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(p_func_from, &sequence_conns); + + HashMap<int, Map<int, int> > seqcons; // from => List(out_p => to) + + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + int out_p = E->get().from_output; + if (!seqcons.has(from)) + seqcons.set(from, Map<int, int>()); + seqcons[from].insert(out_p, to); + sequence_connections.insert(to); + sequence_connections.insert(from); + } + + int conn = p_id; + List<int> stack; + HashMap<int, Set<int> > seen; // from, outp + while (seqcons.has(conn)) { + for (auto E = seqcons[conn].front(); E; E = E->next()) { + if (seen.has(conn) && seen[conn].has(E->key())) { + if (!E->next()) { + if (stack.size() > 0) { + conn = stack.back()->get(); + stack.pop_back(); + break; + } + conn = -101; + break; + } + continue; + } + if (!seen.has(conn)) + seen.set(conn, Set<int>()); + seen[conn].insert(E->key()); + stack.push_back(conn); + if (!seqconns_to_move.has(conn)) + seqconns_to_move.set(conn, Map<int, int>()); + seqconns_to_move[conn].insert(E->key(), E->get()); + conn = E->get(); + nodes_to_move.insert(conn); + break; + } + if (!seqcons.has(conn) && stack.size() > 0) { + conn = stack.back()->get(); + stack.pop_back(); + } + } + } + + { + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(p_func_from, &data_connections); + + HashMap<int, Map<int, Pair<int, int> > > connections; + + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + int out_p = E->get().from_port; + int in_p = E->get().to_port; + + if (!connections.has(to)) + connections.set(to, Map<int, Pair<int, int> >()); + connections[to].insert(in_p, Pair<int, int>(from, out_p)); + } + + // go through the HashMap and do all sorts of crazy ass stuff now... + Set<int> nodes_to_be_added; + for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) { + HashMap<int, Set<int> > seen; + List<int> stack; + int id = F->get(); + while (connections.has(id)) { + for (auto E = connections[id].front(); E; E = E->next()) { + if (seen.has(id) && seen[id].has(E->key())) { + if (!E->next()) { + if (stack.size() > 0) { + id = stack.back()->get(); + stack.pop_back(); + break; + } + id = -11; // I assume ids can't be negative should confirm it... + break; + } + continue; + } + + if (sequence_connections.has(E->get().first)) { + if (!nodes_to_move.has(E->get().first)) { + if (stack.size() > 0) { + id = stack.back()->get(); + stack.pop_back(); + break; + } + id = -11; // I assume ids can't be negative should confirm it... + break; + } + } + + if (!seen.has(id)) + seen.set(id, Set<int>()); + seen[id].insert(E->key()); + stack.push_back(id); + if (!dataconns_to_move.has(id)) + dataconns_to_move.set(id, Map<int, Pair<int, int> >()); + dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second)); + id = E->get().first; + nodes_to_be_added.insert(id); + break; + } + if (!connections.has(id) && stack.size() > 0) { + id = stack.back()->get(); + stack.pop_back(); + } + } + } + for (Set<int>::Element *E = nodes_to_be_added.front(); E; E = E->next()) { + nodes_to_move.insert(E->get()); + } + } + + // * this is primarily for the sake of the having proper undo + List<VisualScript::SequenceConnection> seqext; + List<VisualScript::DataConnection> dataext; + + List<VisualScript::SequenceConnection> seq_connections; + script->get_sequence_connection_list(p_func_from, &seq_connections); + + for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { + if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { + seqext.push_back(E->get()); + } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { + seqext.push_back(E->get()); + } + } + + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(p_func_from, &data_connections); + + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { + dataext.push_back(E->get()); + } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { + dataext.push_back(E->get()); + } + } + + // undo_redo->create_action("Rescan Functions"); + + for (Set<int>::Element *E = nodes_to_move.front(); E; E = E->next()) { + int id = E->get(); + + undo_redo->add_do_method(script.ptr(), "remove_node", p_func_from, id); + undo_redo->add_do_method(script.ptr(), "add_node", p_func_to, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); + + undo_redo->add_undo_method(script.ptr(), "remove_node", p_func_to, id); + undo_redo->add_undo_method(script.ptr(), "add_node", p_func_from, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); + } + + List<int> skeys; + seqconns_to_move.get_key_list(&skeys); + for (List<int>::Element *E = skeys.front(); E; E = E->next()) { + int from_node = E->get(); + for (Map<int, int>::Element *F = seqconns_to_move[from_node].front(); F; F = F->next()) { + int from_port = F->key(); + int to_node = F->get(); + undo_redo->add_do_method(script.ptr(), "sequence_connect", p_func_to, from_node, from_port, to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, from_node, from_port, to_node); + } + } + + List<int> keys; + dataconns_to_move.get_key_list(&keys); + for (List<int>::Element *E = keys.front(); E; E = E->next()) { + int to_node = E->get(); // to_node + for (Map<int, Pair<int, int> >::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) { + int inp_p = F->key(); + Pair<int, int> fro = F->get(); + + undo_redo->add_do_method(script.ptr(), "data_connect", p_func_to, fro.first, fro.second, to_node, inp_p); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, fro.first, fro.second, to_node, inp_p); + } + } + + // this to have proper undo operations + for (List<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, E->get().from_node, E->get().from_output, E->get().to_node); + } + for (List<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + // this doesn't need do methods as they are handled by the subsequent do calls implicitly + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + + // undo_redo->commit_action(); +} + void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos) { Node *node = graph->get_node(p_from); @@ -2456,7 +3287,9 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro if (!gn) return; - Ref<VisualScriptNode> vsn = script->get_node(edited_func, p_from.to_int()); + StringName func = _get_function_of_node(p_from.to_int()); + + Ref<VisualScriptNode> vsn = script->get_node(func, p_from.to_int()); if (!vsn.is_valid()) return; @@ -2466,12 +3299,11 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro port_action_node = p_from.to_int(); port_action_output = p_from_slot; - _port_action_menu(CREATE_ACTION); + _port_action_menu(CREATE_ACTION, func); } else { - port_action_output = p_from_slot - vsn->get_output_sequence_port_count(); port_action_node = p_from.to_int(); - _port_action_menu(CREATE_CALL_SET_GET); + _port_action_menu(CREATE_CALL_SET_GET, func); } } @@ -2485,7 +3317,9 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac visited_nodes.insert(p_port_action_node); - Ref<VisualScriptNode> node = script->get_node(edited_func, p_port_action_node); + StringName func = _get_function_of_node(p_port_action_node); + + Ref<VisualScriptNode> node = script->get_node(func, p_port_action_node); if (!node.is_valid()) { @@ -2504,7 +3338,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac int from_node; int from_port; - if (script->get_input_value_port_connection_source(edited_func, p_port_action_node, i, &from_node, &from_port)) { + if (script->get_input_value_port_connection_source(func, p_port_action_node, i, &from_node, &from_port)) { g = _guess_output_type(from_node, from_port, visited_nodes); } else { @@ -2529,7 +3363,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac return node->guess_output_type(in_guesses.ptrw(), p_port_action_output); } -void VisualScriptEditor::_port_action_menu(int p_option) { +void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) { Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; if (graph->is_using_snap()) { @@ -2553,8 +3387,10 @@ void VisualScriptEditor::_port_action_menu(int p_option) { } else { n->set_base_type("Object"); } - - String type_string = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + String type_string; + if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { + type_string = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { new_connect_node_select->select_from_script(tg.script, ""); @@ -2568,10 +3404,19 @@ void VisualScriptEditor::_port_action_menu(int p_option) { } else { new_connect_node_select->select_from_basic_type(tg.type); } + // ensure that the dialog fits inside the graph + Vector2 pos = mouse_up_position; + Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); + pos.x = pos.x > bounds.x ? bounds.x : pos.x; + pos.y = pos.y > bounds.y ? bounds.y : pos.y; + new_connect_node_select->set_position(pos); } break; case CREATE_ACTION: { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); - PropertyInfo property_info = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output); + PropertyInfo property_info; + if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { + property_info = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output); + } if (tg.type == Variant::OBJECT) { if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) { new_connect_node_select->select_from_action(property_info.hint_string); @@ -2583,25 +3428,18 @@ void VisualScriptEditor::_port_action_menu(int p_option) { } else { new_connect_node_select->select_from_action(Variant::get_type_name(tg.type)); } + // ensure that the dialog fits inside the graph + Vector2 pos = mouse_up_position; + Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); + pos.x = pos.x > bounds.x ? bounds.x : pos.x; + pos.y = pos.y > bounds.y ? bounds.y : pos.y; + new_connect_node_select->set_position(pos); } break; } } -void VisualScriptEditor::new_node(Ref<VisualScriptNode> vnode, Vector2 ofs) { - Set<int> vn; - Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node); - int new_id = script->get_available_id(); - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); - undo_redo->add_do_method(this, "_update_graph", new_id); - undo_redo->add_undo_method(this, "_update_graph", new_id); - undo_redo->commit_action(); - - port_action_new_node = new_id; -} - void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id) { + undo_redo->create_action(TTR("Connect Node Data")); VisualScriptReturn *vnode_return = Object::cast_to<VisualScriptReturn>(vnode.ptr()); if (vnode_return != NULL && vnode_old->get_output_value_port_count() > 0) { @@ -2620,12 +3458,14 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua if (port >= value_count) { port = 0; } - undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, port_action_node, port, new_id, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, port_action_node, port, new_id, 0); + StringName func = _get_function_of_node(port_action_node); + undo_redo->add_do_method(script.ptr(), "data_connect", func, port_action_node, port, new_id, 0); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, port_action_node, port, new_id, 0); undo_redo->commit_action(); } void VisualScriptEditor::_selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting) { + Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; if (graph->is_using_snap()) { int snap = graph->get_snap(); @@ -2635,19 +3475,29 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri Set<int> vn; + bool port_node_exists = true; + + StringName func = _get_function_of_node(port_action_node); + if (func == StringName()) { + func = default_func; + port_node_exists = false; + } + if (p_category == "visualscript") { Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text); - Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node); + Ref<VisualScriptNode> vnode_old; + if (port_node_exists) + vnode_old = script->get_node(func, port_action_node); int new_id = script->get_available_id(); - if (Object::cast_to<VisualScriptOperator>(vnode_new.ptr()) && script->get_node(edited_func, port_action_node).is_valid()) { - Variant::Type type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).type; + if (Object::cast_to<VisualScriptOperator>(vnode_new.ptr()) && vnode_old.is_valid()) { + Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; Object::cast_to<VisualScriptOperator>(vnode_new.ptr())->set_typed(type); } - if (Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr()) && script->get_node(edited_func, port_action_node).is_valid()) { - Variant::Type type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).type; - String hint_name = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + if (Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr()) && vnode_old.is_valid()) { + Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; + String hint_name = vnode_old->get_output_value_port_info(port_action_output).hint_string; if (type == Variant::OBJECT) { Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(hint_name); @@ -2657,14 +3507,15 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(Variant::get_type_name(type)); } } + undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode_new, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode_new, ofs); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode_new, new_id); connect_data(vnode_old, vnode_new, new_id); } - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2727,16 +3578,24 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } - new_node(vnode, ofs); + int new_id = script->get_available_id(); + undo_redo->create_action(TTR("Add Node")); + undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(this, "_update_graph", new_id); + undo_redo->add_undo_method(this, "_update_graph", new_id); + undo_redo->commit_action(); + + port_action_new_node = new_id; - Ref<VisualScriptNode> vsn = script->get_node(edited_func, port_action_new_node); + Ref<VisualScriptNode> vsn = script->get_node(func, port_action_new_node); if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) { Ref<VisualScriptFunctionCall> vsfc = vsn; vsfc->set_function(p_text); - if (p_connecting) { + if (port_node_exists && p_connecting) { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); if (tg.type == Variant::OBJECT) { @@ -2745,9 +3604,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsfc->set_base_type(tg.gdclass); - } else if (script->get_node(edited_func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(func, port_action_node).is_valid()) { + PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); @@ -2769,8 +3628,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } - // if connecting from another node the call mode shouldn't be self - if (p_connecting) { + if (port_node_exists && p_connecting) { if (Object::cast_to<VisualScriptPropertySet>(vsn.ptr())) { Ref<VisualScriptPropertySet> vsp = vsn; @@ -2781,9 +3639,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(edited_func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(func, port_action_node).is_valid()) { + PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); @@ -2811,9 +3669,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(edited_func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(func, port_action_node).is_valid()) { + PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } @@ -2830,16 +3688,20 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } } - Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node); - if (vnode_old.is_valid() && p_connecting) { - connect_seq(vnode_old, vnode, port_action_new_node); - connect_data(vnode_old, vnode, port_action_new_node); + if (port_node_exists) { + Ref<VisualScriptNode> vnode_old = script->get_node(func, port_action_node); + if (vnode_old.is_valid() && p_connecting) { + connect_seq(vnode_old, vnode, port_action_new_node); + connect_data(vnode_old, vnode, port_action_new_node); + } } _update_graph(port_action_new_node); - _update_graph_connections(); + if (port_node_exists) + _update_graph_connections(); } void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id) { + VisualScriptOperator *vnode_operator = Object::cast_to<VisualScriptOperator>(vnode_new.ptr()); if (vnode_operator != NULL && !vnode_operator->has_input_sequence_port()) { return; @@ -2855,27 +3717,29 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual return; } + StringName func = _get_function_of_node(port_action_node); + undo_redo->create_action(TTR("Connect Node Sequence")); int pass_port = -vnode_old->get_output_sequence_port_count() + 1; int return_port = port_action_output - 1; if (vnode_old->get_output_value_port_info(port_action_output).name == String("pass") && - !script->get_output_sequence_ports_connected(edited_func, port_action_node).has(pass_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, pass_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, pass_port, new_id); + !script->get_output_sequence_ports_connected(func, port_action_node).has(pass_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, pass_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, pass_port, new_id); } else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") && - !script->get_output_sequence_ports_connected(edited_func, port_action_node).has(return_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, return_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, return_port, new_id); + !script->get_output_sequence_ports_connected(func, port_action_node).has(return_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, return_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, return_port, new_id); } else { for (int port = 0; port < vnode_old->get_output_sequence_port_count(); port++) { int count = vnode_old->get_output_sequence_port_count(); - if (port_action_output < count && !script->get_output_sequence_ports_connected(edited_func, port_action_node).has(port_action_output)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, port_action_output, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, port_action_output, new_id); + if (port_action_output < count && !script->get_output_sequence_ports_connected(func, port_action_node).has(port_action_output)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port_action_output, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port_action_output, new_id); break; - } else if (!script->get_output_sequence_ports_connected(edited_func, port_action_node).has(port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, port, new_id); + } else if (!script->get_output_sequence_ports_connected(func, port_action_node).has(port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port, new_id); break; } } @@ -2908,7 +3772,6 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons } selected = name; - edited_func = selected; Ref<VisualScriptFunction> func_node; func_node.instance(); func_node->set_name(name); @@ -2920,14 +3783,16 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons func_node->add_argument(minfo.arguments[i].type, minfo.arguments[i].name, -1, minfo.arguments[i].hint, minfo.arguments[i].hint_string); } - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node); + Vector2 ofs = _get_available_pos(); + + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); if (minfo.return_val.type != Variant::NIL || minfo.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { Ref<VisualScriptReturn> ret_node; ret_node.instance(); ret_node->set_return_type(minfo.return_val.type); ret_node->set_enable_return_value(true); ret_node->set_name(name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, Vector2(500, 0)); + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, _get_available_pos(false, ofs + Vector2(500, 0))); } undo_redo->add_undo_method(script.ptr(), "remove_function", name); @@ -2942,31 +3807,30 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons } void VisualScriptEditor::_cancel_connect_node() { - // Causes crashes - //script->remove_node(edited_func, port_action_new_node); - _update_graph(); + // ensure the cancel is done + port_action_new_node = -1; } -void VisualScriptEditor::_create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point) { - Vector2 ofs = graph->get_scroll_ofs() + p_point; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - ofs /= EDSCALE; +int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func) { + + StringName func = default_func; + if (p_func != StringName()) + func = p_func; + Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(p_text); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, p_point); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); + return new_id; } void VisualScriptEditor::_default_value_changed() { - Ref<VisualScriptNode> vsn = script->get_node(edited_func, editing_id); + Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(editing_id), editing_id); if (vsn.is_null()) return; @@ -2981,7 +3845,7 @@ void VisualScriptEditor::_default_value_changed() { void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_input_port) { - Ref<VisualScriptNode> vsn = script->get_node(edited_func, p_id); + Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(p_id), p_id); if (vsn.is_null()) return; @@ -3000,16 +3864,18 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i if (pinfo.type == Variant::NODE_PATH) { Node *edited_scene = get_tree()->get_edited_scene_root(); - Node *script_node = _find_script_node(edited_scene, edited_scene, script); + if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open) + Node *script_node = _find_script_node(edited_scene, edited_scene, script); - if (script_node) { - //pick a node relative to the script, IF the script exists - pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; - pinfo.hint_string = script_node->get_path(); - } else { - //pick a path relative to edited scene - pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; - pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path(); + if (script_node) { + //pick a node relative to the script, IF the script exists + pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; + pinfo.hint_string = script_node->get_path(); + } else { + //pick a path relative to edited scene + pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; + pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path(); + } } } @@ -3036,62 +3902,64 @@ void VisualScriptEditor::_hide_timer() { hint_text->hide(); } -void VisualScriptEditor::_node_filter_changed(const String &p_text) { - - _update_available_nodes(); -} - void VisualScriptEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_READY || (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree())) { - - node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons")); - node_filter->set_clear_button_enabled(true); - - if (p_what == NOTIFICATION_READY) { + switch (p_what) { + case NOTIFICATION_READY: { variable_editor->connect("changed", this, "_update_members"); signal_editor->connect("changed", this, "_update_members"); + FALLTHROUGH; } + case NOTIFICATION_THEME_CHANGED: { + if (p_what != NOTIFICATION_READY && !is_visible_in_tree()) { + return; + } - Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme(); + edit_variable_edit->add_style_override("bg", get_stylebox("bg", "Tree")); + edit_signal_edit->add_style_override("bg", get_stylebox("bg", "Tree")); + func_input_scroll->add_style_override("bg", get_stylebox("bg", "Tree")); - bool dark_theme = tm->get_constant("dark_theme", "Editor"); + Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme(); - List<Pair<String, Color> > colors; - if (dark_theme) { - colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96))); - colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51))); - colors.push_back(Pair<String, Color>("data", Color(0.5, 0.96, 0.81))); - colors.push_back(Pair<String, Color>("operators", Color(0.67, 0.59, 0.87))); - colors.push_back(Pair<String, Color>("custom", Color(0.5, 0.73, 0.96))); - colors.push_back(Pair<String, Color>("constants", Color(0.96, 0.5, 0.69))); - } else { - colors.push_back(Pair<String, Color>("flow_control", Color(0.26, 0.26, 0.26))); - colors.push_back(Pair<String, Color>("functions", Color(0.95, 0.4, 0.38))); - colors.push_back(Pair<String, Color>("data", Color(0.07, 0.73, 0.51))); - colors.push_back(Pair<String, Color>("operators", Color(0.51, 0.4, 0.82))); - colors.push_back(Pair<String, Color>("custom", Color(0.31, 0.63, 0.95))); - colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49))); - } + bool dark_theme = tm->get_constant("dark_theme", "Editor"); - for (List<Pair<String, Color> >::Element *E = colors.front(); E; E = E->next()) { - Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode"); - if (!sb.is_null()) { - Ref<StyleBoxFlat> frame_style = sb->duplicate(); - Color c = sb->get_border_color(); - Color cn = E->get().second; - cn.a = c.a; - frame_style->set_border_color(cn); - node_styles[E->get().first] = frame_style; + List<Pair<String, Color> > colors; + if (dark_theme) { + colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96))); + colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51))); + colors.push_back(Pair<String, Color>("data", Color(0.5, 0.96, 0.81))); + colors.push_back(Pair<String, Color>("operators", Color(0.67, 0.59, 0.87))); + colors.push_back(Pair<String, Color>("custom", Color(0.5, 0.73, 0.96))); + colors.push_back(Pair<String, Color>("constants", Color(0.96, 0.5, 0.69))); + } else { + colors.push_back(Pair<String, Color>("flow_control", Color(0.26, 0.26, 0.26))); + colors.push_back(Pair<String, Color>("functions", Color(0.95, 0.4, 0.38))); + colors.push_back(Pair<String, Color>("data", Color(0.07, 0.73, 0.51))); + colors.push_back(Pair<String, Color>("operators", Color(0.51, 0.4, 0.82))); + colors.push_back(Pair<String, Color>("custom", Color(0.31, 0.63, 0.95))); + colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49))); } - } - if (is_visible_in_tree() && script.is_valid()) { - _update_members(); - _update_graph(); - } - } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - left_vsplit->set_visible(is_visible_in_tree()); + for (List<Pair<String, Color> >::Element *E = colors.front(); E; E = E->next()) { + Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode"); + if (!sb.is_null()) { + Ref<StyleBoxFlat> frame_style = sb->duplicate(); + Color c = sb->get_border_color(); + Color cn = E->get().second; + cn.a = c.a; + frame_style->set_border_color(cn); + node_styles[E->get().first] = frame_style; + } + } + + if (is_visible_in_tree() && script.is_valid()) { + _update_members(); + _update_graph(); + } + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + members_section->set_visible(is_visible_in_tree()); + } break; } } @@ -3102,8 +3970,9 @@ void VisualScriptEditor::_graph_ofs_changed(const Vector2 &p_ofs) { updating_graph = true; - if (script->has_function(edited_func)) { - script->set_function_scroll(edited_func, graph->get_scroll_ofs() / EDSCALE); + // Just use the default func for all the properties that need to be handled for drawing rather than adding to the Visual Script Class + if (script->has_function(default_func)) { + script->set_function_scroll(default_func, graph->get_scroll_ofs() / EDSCALE); script->set_edited(true); } updating_graph = false; @@ -3114,7 +3983,9 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ if (updating_graph) return; - Ref<VisualScriptComment> vsc = script->get_node(edited_func, p_node); + StringName func = _get_function_of_node(p_node); + + Ref<VisualScriptComment> vsc = script->get_node(func, p_node); if (vsc.is_null()) return; @@ -3132,7 +4003,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ undo_redo->add_undo_method(vsc.ptr(), "set_size", vsc->get_size()); undo_redo->commit_action(); - gn->set_custom_minimum_size(p_new_size); //for this time since graph update is blocked + gn->set_custom_minimum_size(p_new_size); gn->set_size(Size2(1, 1)); graph->set_block_minimum_size_adjust(false); updating_graph = false; @@ -3152,7 +4023,8 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - Ref<VisualScriptNode> vsn = script->get_node(edited_func, id); + StringName func = _get_function_of_node(id); + Ref<VisualScriptNode> vsn = script->get_node(func, id); if (vsn.is_valid()) { vsn->set_breakpoint(!vsn->is_breakpoint()); reselect.push_back(gn->get_name()); @@ -3174,28 +4046,30 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_COPY_NODES: case EDIT_CUT_NODES: { - - if (!script->has_function(edited_func)) + if (!script->has_function(default_func)) break; clipboard->nodes.clear(); clipboard->data_connections.clear(); clipboard->sequence_connections.clear(); + Set<String> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - Ref<VisualScriptNode> node = script->get_node(edited_func, id); + StringName func = _get_function_of_node(id); + Ref<VisualScriptNode> node = script->get_node(func, id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node.")); return; } if (node.is_valid()) { clipboard->nodes[id] = node->duplicate(true); - clipboard->nodes_positions[id] = script->get_node_position(edited_func, id); + clipboard->nodes_positions[id] = script->get_node_position(func, id); + funcs.insert(String(func)); } } } @@ -3204,37 +4078,38 @@ void VisualScriptEditor::_menu_option(int p_what) { if (clipboard->nodes.empty()) break; - List<VisualScript::SequenceConnection> sequence_connections; + for (Set<String>::Element *F = funcs.front(); F; F = F->next()) { + List<VisualScript::SequenceConnection> sequence_connections; - script->get_sequence_connection_list(edited_func, &sequence_connections); + script->get_sequence_connection_list(F->get(), &sequence_connections); - for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { + for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->sequence_connections.insert(E->get()); + clipboard->sequence_connections.insert(E->get()); + } } - } - List<VisualScript::DataConnection> data_connections; + List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(edited_func, &data_connections); + script->get_data_connection_list(F->get(), &data_connections); - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->data_connections.insert(E->get()); + clipboard->data_connections.insert(E->get()); + } } } - if (p_what == EDIT_CUT_NODES) { _on_nodes_delete(); // oh yeah, also delete on cut } } break; case EDIT_PASTE_NODES: { - if (!script->has_function(edited_func)) + if (!script->has_function(default_func)) break; if (clipboard->nodes.empty()) { @@ -3252,11 +4127,15 @@ void VisualScriptEditor::_menu_option(int p_what) { Set<Vector2> existing_positions; { - List<int> nodes; - script->get_node_list(edited_func, &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - Vector2 pos = script->get_node_position(edited_func, E->get()).snapped(Vector2(2, 2)); - existing_positions.insert(pos); + List<StringName> functions; + script->get_function_list(&functions); + for (List<StringName>::Element *F = functions.front(); F; F = F->next()) { + List<int> nodes; + script->get_node_list(F->get(), &nodes); + for (List<int>::Element *E = nodes.front(); E; E = E->next()) { + Vector2 pos = script->get_node_position(F->get(), E->get()).snapped(Vector2(2, 2)); + existing_positions.insert(pos); + } } } @@ -3275,20 +4154,20 @@ void VisualScriptEditor::_menu_option(int p_what) { paste_pos += Vector2(20, 20) * EDSCALE; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, node, paste_pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, node, paste_pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); } for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } undo_redo->add_do_method(this, "_update_graph"); @@ -3304,6 +4183,275 @@ void VisualScriptEditor::_menu_option(int p_what) { } } } break; + case EDIT_CREATE_FUNCTION: { + + StringName function = ""; + Map<int, Ref<VisualScriptNode> > nodes; + Set<int> selections; + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + if (gn->is_selected()) { + int id = String(gn->get_name()).to_int(); + StringName func = _get_function_of_node(id); + Ref<VisualScriptNode> node = script->get_node(func, id); + if (Object::cast_to<VisualScriptFunction>(*node)) { + EditorNode::get_singleton()->show_warning(TTR("Can't create function with a function node.")); + return; + } + if (node.is_valid()) { + if (func != function && function != StringName("")) { + EditorNode::get_singleton()->show_warning(TTR("Can't create function of nodes from nodes of multiple functions.")); + return; + } + nodes.insert(id, node); + selections.insert(id); + function = func; + } + } + } + } + + if (nodes.size() == 0) { + return; // nothing to be done if there are no valid nodes selected + } + + Set<VisualScript::SequenceConnection> seqmove; + Set<VisualScript::DataConnection> datamove; + + Set<VisualScript::SequenceConnection> seqext; + Set<VisualScript::DataConnection> dataext; + + int start_node = -1; + Set<int> end_nodes; + if (nodes.size() == 1) { + Ref<VisualScriptNode> nd = script->get_node(function, nodes.front()->key()); + if (nd.is_valid() && nd->has_input_sequence_port()) + start_node = nodes.front()->key(); + else { + EditorNode::get_singleton()->show_warning(TTR("Select atleast one node with sequence port.")); + return; + } + } else { + List<VisualScript::SequenceConnection> seqs; + script->get_sequence_connection_list(function, &seqs); + + if (seqs.size() == 0) { + // in case there are no sequence connections + // select the top most node cause that's probably how + // the user wants to connect the nodes + int top_nd = -1; + Vector2 top; + for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<VisualScriptNode> nd = script->get_node(function, E->key()); + if (nd.is_valid() && nd->has_input_sequence_port()) { + if (top_nd < 0) { + top_nd = E->key(); + top = script->get_node_position(function, top_nd); + } + Vector2 pos = script->get_node_position(function, E->key()); + if (top.y > pos.y) { + top_nd = E->key(); + top = pos; + } + } + } + Ref<VisualScriptNode> nd = script->get_node(function, top_nd); + if (nd.is_valid() && nd->has_input_sequence_port()) + start_node = top_nd; + else { + EditorNode::get_singleton()->show_warning(TTR("Select atleast one node with sequence port.")); + return; + } + } else { + // pick the node with input sequence + Set<int> nodes_from; + Set<int> nodes_to; + for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { + if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + seqmove.insert(E->get()); + nodes_from.insert(E->get().from_node); + } else if (nodes.has(E->get().from_node) && !nodes.has(E->get().to_node)) { + seqext.insert(E->get()); + } else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + if (start_node == -1) { + seqext.insert(E->get()); + start_node = E->get().to_node; + } else { + EditorNode::get_singleton()->show_warning(TTR("Try to only have one sequence input in selection.")); + return; + } + } + nodes_to.insert(E->get().to_node); + } + + // to use to add return nodes + _get_ends(start_node, seqs, selections, end_nodes); + + if (start_node == -1) { + // if we still don't have a start node then + // run through the nodes and select the first tree node + // ie node without any input sequence but output sequence + for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) { + if (!nodes_to.has(E->get())) { + start_node = E->get(); + } + } + } + } + } + + if (start_node == -1) { + return; // this should not happen, but just in case something goes wrong + } + + List<Variant::Type> inputs; // input types + List<Pair<int, int> > input_connections; + { + List<VisualScript::DataConnection> dats; + script->get_data_connection_list(function, &dats); + for (List<VisualScript::DataConnection>::Element *E = dats.front(); E; E = E->next()) { + if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + datamove.insert(E->get()); + } else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + // add all these as inputs for the Function + Ref<VisualScriptNode> node = script->get_node(function, E->get().to_node); + if (node.is_valid()) { + dataext.insert(E->get()); + PropertyInfo pi = node->get_input_value_port_info(E->get().to_port); + inputs.push_back(pi.type); + input_connections.push_back(Pair<int, int>(E->get().to_node, E->get().to_port)); + } + } else if (nodes.has(E->get().from_node) && !nodes.has(E->get().to_node)) { + dataext.insert(E->get()); + } + } + } + + String new_fn = _validate_name("new_function"); + + Vector2 ofs = _get_available_pos(false, script->get_node_position(function, start_node) - Vector2(80, 150)); + + Ref<VisualScriptFunction> func_node; + func_node.instance(); + func_node->set_name(new_fn); + + undo_redo->create_action(TTR("Create Function")); + + undo_redo->add_do_method(script.ptr(), "add_function", new_fn); + int fn_id = script->get_available_id(); + undo_redo->add_do_method(script.ptr(), "add_node", new_fn, fn_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + + // Move the nodes + + for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key()); + undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key())); + + // undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, E->key()); not needed cause we already remove the function :P + undo_redo->add_undo_method(script.ptr(), "add_node", function, E->key(), E->get(), script->get_node_position(function, E->key())); + } + + for (Set<VisualScript::SequenceConnection>::Element *E = seqmove.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); + } + + for (Set<VisualScript::DataConnection>::Element *E = datamove.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + + // Add undo for external connections as well so that it's easier to revert back and forth + // these didn't require do methods as it's already handled internally by other do calls + for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); + } + for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + + // I don't really think we need support for non sequenced functions at this moment + undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, fn_id, 0, start_node); + + // end nodes are mapped to the return nodes with data connections if possible + int m = 1; + for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) { + Ref<VisualScriptReturn> ret_node; + ret_node.instance(); + + int ret_id = fn_id + (m++); + selections.insert(ret_id); + Vector2 ofsi = _get_available_pos(false, script->get_node_position(function, G->get()) + Vector2(80, -100)); + undo_redo->add_do_method(script.ptr(), "add_node", new_fn, ret_id, ret_node, ofsi); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, ret_id); + + undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, G->get(), 0, ret_id); + // add data outputs from each of the end_nodes + Ref<VisualScriptNode> vsn = script->get_node(function, G->get()); + if (vsn.is_valid() && vsn->get_output_value_port_count() > 0) { + ret_node->set_enable_return_value(true); + // use the zeroth data port cause that's the likely one that is planned to be used + ret_node->set_return_type(vsn->get_output_value_port_info(0).type); + undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, G->get(), 0, ret_id, 0); + } + } + + // * might make the system more intelligent by checking port from info. + int i = 0; + List<Pair<int, int> >::Element *F = input_connections.front(); + for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { + func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); + undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second); + i++; // increment i + } + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + + undo_redo->commit_action(); + + // make sure all Nodes get marked for selection so that they can be moved together + selections.insert(fn_id); + for (int k = 0; k < graph->get_child_count(); k++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(k)); + if (gn) { + int id = gn->get_name().operator String().to_int(); + gn->set_selected(selections.has(id)); + } + } + + // Ensure Preview Selection is of newly created function node + if (selections.size()) { + EditorNode::get_singleton()->push_item(func_node.ptr()); + } + + } break; + case REFRESH_GRAPH: { + _update_graph(); + } break; + } +} + +// this is likely going to be very slow and I am not sure if I should keep it +// but I hope that it will not be a problem considering that we won't be creating functions so frequently +// and cyclic connections would be a problem but hopefully we won't let them get to this point +void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) { + for (const List<VisualScript::SequenceConnection>::Element *E = p_seqs.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + + if (from == p_node && p_selected.has(to)) { + // this is an interior connection move forward to the to node + _get_ends(to, p_seqs, p_selected, r_end_nodes); + } else if (from == p_node && !p_selected.has(to)) { + r_end_nodes.insert(from); + } } } @@ -3316,6 +4464,9 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { member_popup->set_position(members->get_global_position() + p_pos); member_popup->set_size(Vector2()); + function_name_edit->set_position(members->get_global_position() + p_pos); + function_name_edit->set_size(Vector2()); + TreeItem *root = members->get_root(); Ref<Texture> del_icon = Control::get_icon("Remove", "EditorIcons"); @@ -3326,6 +4477,8 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { member_type = MEMBER_FUNCTION; member_name = ti->get_text(0); + member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); + member_popup->add_separator(); member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); member_popup->popup(); return; @@ -3393,6 +4546,11 @@ void VisualScriptEditor::_member_option(int p_option) { undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); + } else if (p_option == MEMBER_EDIT) { + selected = members->get_selected()->get_text(0); + function_name_edit->popup(); + function_name_box->set_text(selected); + function_name_box->select_all(); } } break; case MEMBER_VARIABLE: { @@ -3429,7 +4587,6 @@ void VisualScriptEditor::_member_option(int p_option) { undo_redo->add_undo_method(this, "_update_members"); undo_redo->commit_action(); } else if (p_option == MEMBER_EDIT) { - signal_editor->edit(name); edit_signal_dialog->set_title(TTR("Editing Signal:") + " " + name); edit_signal_dialog->popup_centered_minsize(Size2(400, 300) * EDSCALE); @@ -3450,6 +4607,11 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_member_edited", &VisualScriptEditor::_member_edited); ClassDB::bind_method("_member_selected", &VisualScriptEditor::_member_selected); ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members); + ClassDB::bind_method("_members_gui_input", &VisualScriptEditor::_members_gui_input); + ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected); + ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option); + ClassDB::bind_method("_fn_name_box_input", &VisualScriptEditor::_fn_name_box_input); + ClassDB::bind_method("_change_base_type", &VisualScriptEditor::_change_base_type); ClassDB::bind_method("_change_base_type_callback", &VisualScriptEditor::_change_base_type_callback); ClassDB::bind_method("_toggle_tool_script", &VisualScriptEditor::_toggle_tool_script); @@ -3461,7 +4623,14 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_remove_node", &VisualScriptEditor::_remove_node); ClassDB::bind_method("_update_graph", &VisualScriptEditor::_update_graph, DEFVAL(-1)); ClassDB::bind_method("_node_ports_changed", &VisualScriptEditor::_node_ports_changed); - ClassDB::bind_method("_available_node_doubleclicked", &VisualScriptEditor::_available_node_doubleclicked); + + ClassDB::bind_method("_create_function_dialog", &VisualScriptEditor::_create_function_dialog); + ClassDB::bind_method("_create_function", &VisualScriptEditor::_create_function); + ClassDB::bind_method("_add_node_dialog", &VisualScriptEditor::_add_node_dialog); + ClassDB::bind_method("_add_func_input", &VisualScriptEditor::_add_func_input); + ClassDB::bind_method("_remove_func_input", &VisualScriptEditor::_remove_func_input); + ClassDB::bind_method("_deselect_input_names", &VisualScriptEditor::_deselect_input_names); + ClassDB::bind_method("_default_value_edited", &VisualScriptEditor::_default_value_edited); ClassDB::bind_method("_default_value_changed", &VisualScriptEditor::_default_value_changed); ClassDB::bind_method("_menu_option", &VisualScriptEditor::_menu_option); @@ -3474,15 +4643,23 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_selected_new_virtual_method", &VisualScriptEditor::_selected_new_virtual_method); ClassDB::bind_method("_cancel_connect_node", &VisualScriptEditor::_cancel_connect_node); - ClassDB::bind_method("_create_new_node", &VisualScriptEditor::_create_new_node); + ClassDB::bind_method("_create_new_node_from_name", &VisualScriptEditor::_create_new_node_from_name); ClassDB::bind_method("_expression_text_changed", &VisualScriptEditor::_expression_text_changed); + ClassDB::bind_method("_add_input_port", &VisualScriptEditor::_add_input_port); + ClassDB::bind_method("_add_output_port", &VisualScriptEditor::_add_output_port); + ClassDB::bind_method("_remove_input_port", &VisualScriptEditor::_remove_input_port); + ClassDB::bind_method("_remove_output_port", &VisualScriptEditor::_remove_output_port); + ClassDB::bind_method("_change_port_type", &VisualScriptEditor::_change_port_type); + ClassDB::bind_method("_update_node_size", &VisualScriptEditor::_update_node_size); + ClassDB::bind_method("_port_name_focus_out", &VisualScriptEditor::_port_name_focus_out); ClassDB::bind_method("get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw); ClassDB::bind_method("can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw); ClassDB::bind_method("drop_data_fw", &VisualScriptEditor::drop_data_fw); ClassDB::bind_method("_input", &VisualScriptEditor::_input); - ClassDB::bind_method("_members_gui_input", &VisualScriptEditor::_members_gui_input); + ClassDB::bind_method("_graph_gui_input", &VisualScriptEditor::_graph_gui_input); + ClassDB::bind_method("_on_nodes_delete", &VisualScriptEditor::_on_nodes_delete); ClassDB::bind_method("_on_nodes_duplicate", &VisualScriptEditor::_on_nodes_duplicate); @@ -3493,17 +4670,10 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_graph_connect_to_empty", &VisualScriptEditor::_graph_connect_to_empty); ClassDB::bind_method("_update_graph_connections", &VisualScriptEditor::_update_graph_connections); - ClassDB::bind_method("_node_filter_changed", &VisualScriptEditor::_node_filter_changed); ClassDB::bind_method("_selected_method", &VisualScriptEditor::_selected_method); ClassDB::bind_method("_draw_color_over_button", &VisualScriptEditor::_draw_color_over_button); - ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected); - - ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option); - - ClassDB::bind_method("_update_available_nodes", &VisualScriptEditor::_update_available_nodes); - ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search); } @@ -3513,6 +4683,8 @@ VisualScriptEditor::VisualScriptEditor() { clipboard = memnew(Clipboard); } updating_graph = false; + saved_pos_dirty = false; + saved_position = Vector2(0, 0); edit_menu = memnew(MenuButton); edit_menu->set_text(TTR("Edit")); @@ -3524,61 +4696,50 @@ VisualScriptEditor::VisualScriptEditor() { edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/copy_nodes"), EDIT_COPY_NODES); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/cut_nodes"), EDIT_CUT_NODES); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/paste_nodes"), EDIT_PASTE_NODES); - + edit_menu->get_popup()->add_separator(); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/create_function"), EDIT_CREATE_FUNCTION); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/refresh_nodes"), REFRESH_GRAPH); edit_menu->get_popup()->connect("id_pressed", this, "_menu_option"); - left_vsplit = memnew(VSplitContainer); - ScriptEditor::get_singleton()->get_left_list_split()->call_deferred("add_child", left_vsplit); //add but wait until done settig up this - left_vsplit->set_v_size_flags(SIZE_EXPAND_FILL); - left_vsplit->set_stretch_ratio(2); - left_vsplit->hide(); - - VBoxContainer *left_vb = memnew(VBoxContainer); - left_vsplit->add_child(left_vb); - left_vb->set_v_size_flags(SIZE_EXPAND_FILL); - //left_vb->set_custom_minimum_size(Size2(230, 1) * EDSCALE); + members_section = memnew(VBoxContainer); + // Add but wait until done setting up this. + ScriptEditor::get_singleton()->get_left_list_split()->call_deferred("add_child", members_section); + members_section->set_v_size_flags(SIZE_EXPAND_FILL); CheckButton *tool_script_check = memnew(CheckButton); tool_script_check->set_text(TTR("Make Tool:")); - left_vb->add_child(tool_script_check); + members_section->add_child(tool_script_check); tool_script_check->connect("pressed", this, "_toggle_tool_script"); - base_type_select = memnew(Button); - left_vb->add_margin_child(TTR("Base Type:"), base_type_select); - base_type_select->connect("pressed", this, "_change_base_type"); + /// Members /// members = memnew(Tree); - left_vb->add_margin_child(TTR("Members:"), members, true); + members_section->add_margin_child(TTR("Members:"), members, true); + members->set_custom_minimum_size(Size2(0, 50 * EDSCALE)); members->set_hide_root(true); members->connect("button_pressed", this, "_member_button"); members->connect("item_edited", this, "_member_edited"); members->connect("cell_selected", this, "_member_selected", varray(), CONNECT_DEFERRED); members->connect("gui_input", this, "_members_gui_input"); + members->connect("item_rmb_selected", this, "_member_rmb_selected"); + members->set_allow_rmb_select(true); members->set_allow_reselect(true); members->set_hide_folding(true); members->set_drag_forwarding(this); - VBoxContainer *left_vb2 = memnew(VBoxContainer); - left_vsplit->add_child(left_vb2); - left_vb2->set_v_size_flags(SIZE_EXPAND_FILL); - - VBoxContainer *vbc_nodes = memnew(VBoxContainer); - HBoxContainer *hbc_nodes = memnew(HBoxContainer); - node_filter = memnew(LineEdit); - node_filter->connect("text_changed", this, "_node_filter_changed"); - hbc_nodes->add_child(node_filter); - node_filter->set_h_size_flags(SIZE_EXPAND_FILL); - vbc_nodes->add_child(hbc_nodes); - - nodes = memnew(Tree); - vbc_nodes->add_child(nodes); - nodes->set_v_size_flags(SIZE_EXPAND_FILL); + member_popup = memnew(PopupMenu); + add_child(member_popup); + member_popup->connect("id_pressed", this, "_member_option"); - left_vb2->add_margin_child(TTR("Available Nodes:"), vbc_nodes, true); + function_name_edit = memnew(PopupDialog); + function_name_box = memnew(LineEdit); + function_name_edit->add_child(function_name_box); + function_name_edit->set_h_size_flags(SIZE_EXPAND); + function_name_box->connect("gui_input", this, "_fn_name_box_input"); + function_name_box->set_expand_to_text_length(true); + add_child(function_name_edit); - nodes->set_hide_root(true); - nodes->connect("item_activated", this, "_available_node_doubleclicked"); - nodes->set_drag_forwarding(this); + /// Actual Graph /// graph = memnew(GraphEdit); add_child(graph); @@ -3589,10 +4750,77 @@ VisualScriptEditor::VisualScriptEditor() { graph->connect("_end_node_move", this, "_end_node_move"); graph->connect("delete_nodes_request", this, "_on_nodes_delete"); graph->connect("duplicate_nodes_request", this, "_on_nodes_duplicate"); + graph->connect("gui_input", this, "_graph_gui_input"); graph->set_drag_forwarding(this); graph->hide(); graph->connect("scroll_offset_changed", this, "_graph_ofs_changed"); + /// Add Buttons to Top Bar/Zoom bar. + HBoxContainer *graph_hbc = graph->get_zoom_hbox(); + + Label *base_lbl = memnew(Label); + base_lbl->set_text("Change Base Type: "); + graph_hbc->add_child(base_lbl); + + base_type_select = memnew(Button); + base_type_select->connect("pressed", this, "_change_base_type"); + graph_hbc->add_child(base_type_select); + + Button *add_nds = memnew(Button); + add_nds->set_text("Add Nodes..."); + graph_hbc->add_child(add_nds); + add_nds->connect("pressed", this, "_add_node_dialog"); + + Button *fn_btn = memnew(Button); + fn_btn->set_text("Add Function..."); + graph_hbc->add_child(fn_btn); + fn_btn->connect("pressed", this, "_create_function_dialog"); + + // Add Function Dialog. + VBoxContainer *function_vb = memnew(VBoxContainer); + function_vb->set_v_size_flags(SIZE_EXPAND_FILL); + + HBoxContainer *func_name_hbox = memnew(HBoxContainer); + function_vb->add_child(func_name_hbox); + + Label *func_name_label = memnew(Label); + func_name_label->set_text(TTR("Name:")); + func_name_hbox->add_child(func_name_label); + + func_name_box = memnew(LineEdit); + func_name_box->set_h_size_flags(SIZE_EXPAND_FILL); + func_name_box->set_placeholder(TTR("function_name")); + func_name_box->set_text(""); + func_name_box->connect("focus_entered", this, "_deselect_input_names"); + func_name_hbox->add_child(func_name_box); + + // Add minor setting for function if needed, here! + + function_vb->add_child(memnew(HSeparator)); + + Button *add_input_button = memnew(Button); + add_input_button->set_h_size_flags(SIZE_EXPAND_FILL); + add_input_button->set_text(TTR("Add Input")); + add_input_button->connect("pressed", this, "_add_func_input"); + function_vb->add_child(add_input_button); + + func_input_scroll = memnew(ScrollContainer); + func_input_scroll->set_v_size_flags(SIZE_EXPAND_FILL); + function_vb->add_child(func_input_scroll); + + func_input_vbox = memnew(VBoxContainer); + func_input_vbox->set_h_size_flags(SIZE_EXPAND_FILL); + func_input_scroll->add_child(func_input_vbox); + + function_create_dialog = memnew(ConfirmationDialog); + function_create_dialog->set_custom_minimum_size(Size2(450, 300) * EDSCALE); + function_create_dialog->set_v_size_flags(SIZE_EXPAND_FILL); + function_create_dialog->set_title(TTR("Create Function")); + function_create_dialog->add_child(function_vb); + function_create_dialog->get_ok()->set_text(TTR("Create")); + function_create_dialog->get_ok()->connect("pressed", this, "_create_function"); + add_child(function_create_dialog); + select_func_text = memnew(Label); select_func_text->set_text(TTR("Select or create a function to edit its graph.")); select_func_text->set_align(Label::ALIGN_CENTER); @@ -3613,7 +4841,7 @@ VisualScriptEditor::VisualScriptEditor() { hint_text_timer->connect("timeout", this, "_hide_timer"); add_child(hint_text_timer); - //allowed casts (connections) + // Allowed casts (connections). for (int i = 0; i < Variant::VARIANT_MAX; i++) { graph->add_valid_connection_type(Variant::NIL, i); graph->add_valid_connection_type(i, Variant::NIL); @@ -3653,7 +4881,7 @@ VisualScriptEditor::VisualScriptEditor() { edit_variable_edit->edit(variable_editor); select_base_type = memnew(CreateDialog); - select_base_type->set_base_type("Object"); //anything goes + select_base_type->set_base_type("Object"); // Anything goes. select_base_type->connect("create", this, "_change_base_type_callback"); add_child(select_base_type); @@ -3661,8 +4889,8 @@ VisualScriptEditor::VisualScriptEditor() { updating_members = false; - set_process_input(true); //for revert on drag - set_process_unhandled_input(true); //for revert on drag + set_process_input(true); + set_process_unhandled_input(true); default_value_edit = memnew(CustomPropertyEditor); add_child(default_value_edit); @@ -3675,25 +4903,18 @@ VisualScriptEditor::VisualScriptEditor() { new_connect_node_select = memnew(VisualScriptPropertySelector); add_child(new_connect_node_select); + new_connect_node_select->set_resizable(true); new_connect_node_select->connect("selected", this, "_selected_connect_node"); new_connect_node_select->get_cancel()->connect("pressed", this, "_cancel_connect_node"); new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); new_virtual_method_select->connect("selected", this, "_selected_new_virtual_method"); - - member_popup = memnew(PopupMenu); - add_child(member_popup); - members->connect("item_rmb_selected", this, "_member_rmb_selected"); - members->set_allow_rmb_select(true); - member_popup->connect("id_pressed", this, "_member_option"); - - _VisualScriptEditor::get_singleton()->connect("custom_nodes_updated", this, "_update_available_nodes"); } VisualScriptEditor::~VisualScriptEditor() { - undo_redo->clear_history(); //avoid crashes + undo_redo->clear_history(); // Avoid crashes. memdelete(signal_editor); memdelete(variable_editor); } @@ -3724,12 +4945,14 @@ static void register_editor_callback() { ED_SHORTCUT("visual_script_editor/copy_nodes", TTR("Copy Nodes"), KEY_MASK_CMD + KEY_C); ED_SHORTCUT("visual_script_editor/cut_nodes", TTR("Cut Nodes"), KEY_MASK_CMD + KEY_X); ED_SHORTCUT("visual_script_editor/paste_nodes", TTR("Paste Nodes"), KEY_MASK_CMD + KEY_V); + ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G); + ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R); ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E); } void VisualScriptEditor::register_editor() { - //too early to register stuff here, request a callback + // Too early to register stuff here, request a callback. EditorNode::add_plugin_init_callback(register_editor_callback); } diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 5df9b1a004..5a00469eea 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -59,6 +59,8 @@ class VisualScriptEditor : public ScriptEditorBase { EDIT_COPY_NODES, EDIT_CUT_NODES, EDIT_PASTE_NODES, + EDIT_CREATE_FUNCTION, + REFRESH_GRAPH }; enum PortAction { @@ -79,17 +81,19 @@ class VisualScriptEditor : public ScriptEditorBase { MEMBER_SIGNAL }; - VSplitContainer *left_vsplit; + VBoxContainer *members_section; MenuButton *edit_menu; Ref<VisualScript> script; Button *base_type_select; - GraphEdit *graph; + LineEdit *func_name_box; + ScrollContainer *func_input_scroll; + VBoxContainer *func_input_vbox; + ConfirmationDialog *function_create_dialog; - LineEdit *node_filter; - TextureRect *node_filter_icon; + GraphEdit *graph; VisualScriptEditorSignalEdit *signal_editor; @@ -110,7 +114,8 @@ class VisualScriptEditor : public ScriptEditorBase { UndoRedo *undo_redo; Tree *members; - Tree *nodes; + PopupDialog *function_name_edit; + LineEdit *function_name_box; Label *hint_text; Timer *hint_text_timer; @@ -133,6 +138,7 @@ class VisualScriptEditor : public ScriptEditorBase { HashMap<StringName, Ref<StyleBox> > node_styles; StringName edited_func; + StringName default_func; void _update_graph_connections(); void _update_graph(int p_only_id = -1); @@ -165,9 +171,13 @@ class VisualScriptEditor : public ScriptEditorBase { int port_action_output; Vector2 port_action_pos; int port_action_new_node; - void _port_action_menu(int p_option); - void new_node(Ref<VisualScriptNode> vnode, Vector2 ofs); + bool saved_pos_dirty; + Vector2 saved_position; + + Vector2 mouse_up_position; + + void _port_action_menu(int p_option, const StringName &p_func); void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id); @@ -175,13 +185,13 @@ class VisualScriptEditor : public ScriptEditorBase { void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id); void _cancel_connect_node(); - void _create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point); + int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName()); void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); int error_line; void _node_selected(Node *p_node); - void _center_on_node(int p_id); + void _center_on_node(const StringName &p_func, int p_id); void _node_filter_changed(const String &p_text); void _change_base_type_callback(); @@ -192,7 +202,9 @@ class VisualScriptEditor : public ScriptEditorBase { void _begin_node_move(); void _end_node_move(); - void _move_node(String func, int p_id, const Vector2 &p_to); + void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to); + + void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes); void _node_moved(Vector2 p_from, Vector2 p_to, int p_id); void _remove_node(int p_id); @@ -201,21 +213,44 @@ class VisualScriptEditor : public ScriptEditorBase { void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos); void _node_ports_changed(const String &p_func, int p_id); - void _available_node_doubleclicked(); + void _node_create(); void _update_available_nodes(); void _member_button(Object *p_item, int p_column, int p_button); void _expression_text_changed(const String &p_text, int p_id); + void _add_input_port(int p_id); + void _add_output_port(int p_id); + void _remove_input_port(int p_id, int p_port); + void _remove_output_port(int p_id, int p_port); + void _change_port_type(int p_select, int p_id, int p_port, bool is_input); + void _update_node_size(int p_id); + void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input); - String revert_on_drag; + Vector2 _get_available_pos(bool centered = true, Vector2 pos = Vector2()) const; + StringName _get_function_of_node(int p_id) const; - void _input(const Ref<InputEvent> &p_event); + void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id); + bool node_has_sequence_connections(const StringName &p_func, int p_id); - void _generic_search(String p_base_type = ""); + void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); + void _input(const Ref<InputEvent> &p_event); + void _graph_gui_input(const Ref<InputEvent> &p_event); void _members_gui_input(const Ref<InputEvent> &p_event); + void _fn_name_box_input(const Ref<InputEvent> &p_event); + void _rename_function(const String &p_name, const String &p_new_name); + + void _create_function_dialog(); + void _create_function(); + void _add_func_input(); + void _remove_func_input(Node *p_node); + void _deselect_input_names(); + void _add_node_dialog(); + void _node_item_selected(); + void _node_item_unselected(); + void _on_nodes_delete(); void _on_nodes_duplicate(); @@ -226,6 +261,10 @@ class VisualScriptEditor : public ScriptEditorBase { int editing_id; int editing_input; + bool can_swap; + int data_disconnect_node; + int data_disconnect_port; + void _default_value_changed(); void _default_value_edited(Node *p_button, int p_id, int p_input_port); @@ -240,7 +279,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _draw_color_over_button(Object *obj, Color p_color); void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud); - VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes); + VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &p_visited_nodes); void _member_rmb_selected(const Vector2 &p_pos); void _member_option(int p_option); diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index c330fa1bc0..7f36549ae4 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -133,10 +133,12 @@ int VisualScriptFunctionCall::get_input_value_port_count() const { MethodBind *mb = ClassDB::get_method(_get_base_type(), function); if (mb) { - return mb->get_argument_count() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - use_default_args; + int defaulted_args = mb->get_argument_count() < use_default_args ? mb->get_argument_count() : use_default_args; + return mb->get_argument_count() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - defaulted_args; } - return method_cache.arguments.size() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - use_default_args; + int defaulted_args = method_cache.arguments.size() < use_default_args ? method_cache.arguments.size() : use_default_args; + return method_cache.arguments.size() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - defaulted_args; } } int VisualScriptFunctionCall::get_output_value_port_count() const { @@ -1056,13 +1058,6 @@ PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) cons if (call_mode == CALL_MODE_BASIC_TYPE) { return PropertyInfo(basic_type, "out"); } else if (call_mode == CALL_MODE_INSTANCE) { - List<PropertyInfo> props; - ClassDB::get_property_list(_get_base_type(), &props, true); - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (E->get().name == property) { - return PropertyInfo(E->get().type, "pass", PROPERTY_HINT_TYPE_STRING, E->get().hint_string); - } - } return PropertyInfo(Variant::OBJECT, "pass", PROPERTY_HINT_TYPE_STRING, get_base_type()); } else { return PropertyInfo(); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 65820b4c15..957127fe61 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -356,6 +356,441 @@ int VisualScriptFunction::get_stack_size() const { } ////////////////////////////////////////// +/////////////////LISTS//////////////////// +////////////////////////////////////////// + +int VisualScriptLists::get_output_sequence_port_count() const { + if (sequenced) + return 1; + return 0; +} +bool VisualScriptLists::has_input_sequence_port() const { + return sequenced; +} + +String VisualScriptLists::get_output_sequence_port_text(int p_port) const { + return ""; +} + +int VisualScriptLists::get_input_value_port_count() const { + return inputports.size(); +} +int VisualScriptLists::get_output_value_port_count() const { + return outputports.size(); +} + +PropertyInfo VisualScriptLists::get_input_value_port_info(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, inputports.size(), PropertyInfo()); + + PropertyInfo pi; + pi.name = inputports[p_idx].name; + pi.type = inputports[p_idx].type; + return pi; +} +PropertyInfo VisualScriptLists::get_output_value_port_info(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, outputports.size(), PropertyInfo()); + + PropertyInfo pi; + pi.name = outputports[p_idx].name; + pi.type = outputports[p_idx].type; + return pi; +} + +bool VisualScriptLists::is_input_port_editable() const { + return ((flags & INPUT_EDITABLE) == INPUT_EDITABLE); +} +bool VisualScriptLists::is_input_port_name_editable() const { + return ((flags & INPUT_NAME_EDITABLE) == INPUT_NAME_EDITABLE); +} +bool VisualScriptLists::is_input_port_type_editable() const { + return ((flags & INPUT_TYPE_EDITABLE) == INPUT_TYPE_EDITABLE); +} + +bool VisualScriptLists::is_output_port_editable() const { + return ((flags & OUTPUT_EDITABLE) == OUTPUT_EDITABLE); +} +bool VisualScriptLists::is_output_port_name_editable() const { + return ((flags & INPUT_NAME_EDITABLE) == INPUT_NAME_EDITABLE); +} +bool VisualScriptLists::is_output_port_type_editable() const { + return ((flags & INPUT_TYPE_EDITABLE) == INPUT_TYPE_EDITABLE); +} + +// for the inspector +bool VisualScriptLists::_set(const StringName &p_name, const Variant &p_value) { + + if (p_name == "input_count" && is_input_port_editable()) { + + int new_argc = p_value; + int argc = inputports.size(); + if (argc == new_argc) + return true; + + inputports.resize(new_argc); + + for (int i = argc; i < new_argc; i++) { + inputports.write[i].name = "arg" + itos(i + 1); + inputports.write[i].type = Variant::NIL; + } + ports_changed_notify(); + _change_notify(); + return true; + } + if (String(p_name).begins_with("input_") && is_input_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, inputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + + Variant::Type new_type = Variant::Type(int(p_value)); + inputports.write[idx].type = new_type; + ports_changed_notify(); + + return true; + } + + if (what == "name") { + + inputports.write[idx].name = p_value; + ports_changed_notify(); + return true; + } + } + + if (p_name == "output_count" && is_output_port_editable()) { + + int new_argc = p_value; + int argc = outputports.size(); + if (argc == new_argc) + return true; + + outputports.resize(new_argc); + + for (int i = argc; i < new_argc; i++) { + outputports.write[i].name = "arg" + itos(i + 1); + outputports.write[i].type = Variant::NIL; + } + ports_changed_notify(); + _change_notify(); + return true; + } + if (String(p_name).begins_with("output_") && is_output_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, outputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + + Variant::Type new_type = Variant::Type(int(p_value)); + outputports.write[idx].type = new_type; + ports_changed_notify(); + + return true; + } + + if (what == "name") { + + outputports.write[idx].name = p_value; + ports_changed_notify(); + return true; + } + } + + if (p_name == "sequenced/sequenced") { + sequenced = p_value; + ports_changed_notify(); + return true; + } + + return false; +} +bool VisualScriptLists::_get(const StringName &p_name, Variant &r_ret) const { + + if (p_name == "input_count" && is_input_port_editable()) { + r_ret = inputports.size(); + return true; + } + if (String(p_name).begins_with("input_") && is_input_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, inputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + r_ret = inputports[idx].type; + return true; + } + if (what == "name") { + r_ret = inputports[idx].name; + return true; + } + } + + if (p_name == "output_count" && is_output_port_editable()) { + r_ret = outputports.size(); + return true; + } + if (String(p_name).begins_with("output_") && is_output_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, outputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + r_ret = outputports[idx].type; + return true; + } + if (what == "name") { + r_ret = outputports[idx].name; + return true; + } + } + + if (p_name == "sequenced/sequenced") { + r_ret = sequenced; + return true; + } + + return false; +} +void VisualScriptLists::_get_property_list(List<PropertyInfo> *p_list) const { + + if (is_input_port_editable()) { + p_list->push_back(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,256")); + String argt = "Any"; + for (int i = 1; i < Variant::VARIANT_MAX; i++) { + argt += "," + Variant::get_type_name(Variant::Type(i)); + } + + for (int i = 0; i < inputports.size(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "input_" + itos(i + 1) + "/type", PROPERTY_HINT_ENUM, argt)); + p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i + 1) + "/name")); + } + } + + if (is_output_port_editable()) { + p_list->push_back(PropertyInfo(Variant::INT, "output_count", PROPERTY_HINT_RANGE, "0,256")); + String argt = "Any"; + for (int i = 1; i < Variant::VARIANT_MAX; i++) { + argt += "," + Variant::get_type_name(Variant::Type(i)); + } + + for (int i = 0; i < outputports.size(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "output_" + itos(i + 1) + "/type", PROPERTY_HINT_ENUM, argt)); + p_list->push_back(PropertyInfo(Variant::STRING, "output_" + itos(i + 1) + "/name")); + } + } + p_list->push_back(PropertyInfo(Variant::BOOL, "sequenced/sequenced")); +} + +// input data port interaction +void VisualScriptLists::add_input_data_port(Variant::Type p_type, const String &p_name, int p_index) { + + if (!is_input_port_editable()) + return; + + Port inp; + inp.name = p_name; + inp.type = p_type; + if (p_index >= 0) + inputports.insert(p_index, inp); + else + inputports.push_back(inp); + + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_input_data_port_type(int p_idx, Variant::Type p_type) { + + if (!is_input_port_type_editable()) + return; + + ERR_FAIL_INDEX(p_idx, inputports.size()); + + inputports.write[p_idx].type = p_type; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_input_data_port_name(int p_idx, const String &p_name) { + + if (!is_input_port_name_editable()) + return; + + ERR_FAIL_INDEX(p_idx, inputports.size()); + + inputports.write[p_idx].name = p_name; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::remove_input_data_port(int p_argidx) { + + if (!is_input_port_editable()) + return; + + ERR_FAIL_INDEX(p_argidx, inputports.size()); + + inputports.remove(p_argidx); + + ports_changed_notify(); + _change_notify(); +} + +// output data port interaction +void VisualScriptLists::add_output_data_port(Variant::Type p_type, const String &p_name, int p_index) { + + if (!is_output_port_editable()) + return; + + Port out; + out.name = p_name; + out.type = p_type; + if (p_index >= 0) + outputports.insert(p_index, out); + else + outputports.push_back(out); + + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_output_data_port_type(int p_idx, Variant::Type p_type) { + + if (!is_output_port_type_editable()) + return; + + ERR_FAIL_INDEX(p_idx, outputports.size()); + + outputports.write[p_idx].type = p_type; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_output_data_port_name(int p_idx, const String &p_name) { + + if (!is_output_port_name_editable()) + return; + + ERR_FAIL_INDEX(p_idx, outputports.size()); + + outputports.write[p_idx].name = p_name; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::remove_output_data_port(int p_argidx) { + + if (!is_output_port_editable()) + return; + + ERR_FAIL_INDEX(p_argidx, outputports.size()); + + outputports.remove(p_argidx); + + ports_changed_notify(); + _change_notify(); +} + +// sequences +void VisualScriptLists::set_sequenced(bool p_enable) { + if (sequenced == p_enable) + return; + sequenced = p_enable; + ports_changed_notify(); +} +bool VisualScriptLists::is_sequenced() const { + return sequenced; +} + +VisualScriptLists::VisualScriptLists() { + // initialize + sequenced = false; + flags = 0; +} + +void VisualScriptLists::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_input_data_port", "type", "name", "index"), &VisualScriptLists::add_input_data_port); + ClassDB::bind_method(D_METHOD("set_input_data_port_name", "index", "name"), &VisualScriptLists::set_input_data_port_name); + ClassDB::bind_method(D_METHOD("set_input_data_port_type", "index", "type"), &VisualScriptLists::set_input_data_port_type); + ClassDB::bind_method(D_METHOD("remove_input_data_port", "index"), &VisualScriptLists::remove_input_data_port); + + ClassDB::bind_method(D_METHOD("add_output_data_port", "type", "name", "index"), &VisualScriptLists::add_output_data_port); + ClassDB::bind_method(D_METHOD("set_output_data_port_name", "index", "name"), &VisualScriptLists::set_output_data_port_name); + ClassDB::bind_method(D_METHOD("set_output_data_port_type", "index", "type"), &VisualScriptLists::set_output_data_port_type); + ClassDB::bind_method(D_METHOD("remove_output_data_port", "index"), &VisualScriptLists::remove_output_data_port); +} + +////////////////////////////////////////// +//////////////COMPOSEARRAY//////////////// +////////////////////////////////////////// + +int VisualScriptComposeArray::get_output_sequence_port_count() const { + if (sequenced) + return 1; + return 0; +} +bool VisualScriptComposeArray::has_input_sequence_port() const { + return sequenced; +} + +String VisualScriptComposeArray::get_output_sequence_port_text(int p_port) const { + return ""; +} + +int VisualScriptComposeArray::get_input_value_port_count() const { + return inputports.size(); +} +int VisualScriptComposeArray::get_output_value_port_count() const { + return 1; +} + +PropertyInfo VisualScriptComposeArray::get_input_value_port_info(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, inputports.size(), PropertyInfo()); + + PropertyInfo pi; + pi.name = inputports[p_idx].name; + pi.type = inputports[p_idx].type; + return pi; +} +PropertyInfo VisualScriptComposeArray::get_output_value_port_info(int p_idx) const { + PropertyInfo pi; + pi.name = "out"; + pi.type = Variant::ARRAY; + return pi; +} + +String VisualScriptComposeArray::get_caption() const { + return "Compose Array"; +} +String VisualScriptComposeArray::get_text() const { + return ""; +} + +class VisualScriptComposeArrayNode : public VisualScriptNodeInstance { +public: + int input_count = 0; + virtual int get_working_memory_size() const { return 0; } + + virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) { + + if (input_count > 0) { + Array arr; + for (int i = 0; i < input_count; i++) + arr.push_back((*p_inputs[i])); + Variant va = Variant(arr); + + *p_outputs[0] = va; + } + + return 0; + } +}; + +VisualScriptNodeInstance *VisualScriptComposeArray::instance(VisualScriptInstance *p_instance) { + + VisualScriptComposeArrayNode *instance = memnew(VisualScriptComposeArrayNode); + instance->input_count = inputports.size(); + return instance; +} + +VisualScriptComposeArray::VisualScriptComposeArray() { + // initialize stuff here + sequenced = false; + flags = INPUT_EDITABLE; +} + +////////////////////////////////////////// ////////////////OPERATOR////////////////// ////////////////////////////////////////// @@ -3640,6 +4075,14 @@ VisualScriptDeconstruct::VisualScriptDeconstruct() { type = Variant::NIL; } +template <Variant::Type T> +static Ref<VisualScriptNode> create_node_deconst_typed(const String &p_name) { + Ref<VisualScriptDeconstruct> node; + node.instance(); + node->set_deconstruct_type(T); + return node; +} + void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("data/set_variable", create_node_generic<VisualScriptVariableSet>); @@ -3697,7 +4140,17 @@ void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("operators/logic/in", create_op_node<Variant::OP_IN>); VisualScriptLanguage::singleton->add_register_func("operators/logic/select", create_node_generic<VisualScriptSelect>); - VisualScriptLanguage::singleton->add_register_func("functions/deconstruct", create_node_generic<VisualScriptDeconstruct>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR2), create_node_deconst_typed<Variant::Type::VECTOR2>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR3), create_node_deconst_typed<Variant::Type::VECTOR3>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::COLOR), create_node_deconst_typed<Variant::Type::COLOR>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2), create_node_deconst_typed<Variant::Type::RECT2>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM2D), create_node_deconst_typed<Variant::Type::TRANSFORM2D>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::PLANE), create_node_deconst_typed<Variant::Type::PLANE>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUAT), create_node_deconst_typed<Variant::Type::QUAT>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::AABB), create_node_deconst_typed<Variant::Type::AABB>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::BASIS), create_node_deconst_typed<Variant::Type::BASIS>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM), create_node_deconst_typed<Variant::Type::TRANSFORM>); + VisualScriptLanguage::singleton->add_register_func("functions/compose_array", create_node_generic<VisualScriptComposeArray>); for (int i = 1; i < Variant::VARIANT_MAX; i++) { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 762a1bdfb6..c7354cb0d8 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -103,6 +103,103 @@ public: VisualScriptFunction(); }; +class VisualScriptLists : public VisualScriptNode { + + GDCLASS(VisualScriptLists, VisualScriptNode) + + struct Port { + String name; + Variant::Type type; + }; + +protected: + Vector<Port> inputports; + Vector<Port> outputports; + + enum { + OUTPUT_EDITABLE = 0x0001, + OUTPUT_NAME_EDITABLE = 0x0002, + OUTPUT_TYPE_EDITABLE = 0x0004, + INPUT_EDITABLE = 0x0008, + INPUT_NAME_EDITABLE = 0x000F, + INPUT_TYPE_EDITABLE = 0x0010, + }; + + int flags; + + bool sequenced; + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + virtual bool is_output_port_editable() const; + virtual bool is_output_port_name_editable() const; + virtual bool is_output_port_type_editable() const; + + virtual bool is_input_port_editable() const; + virtual bool is_input_port_name_editable() const; + virtual bool is_input_port_type_editable() const; + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + virtual String get_output_sequence_port_text(int p_port) const; + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const = 0; + virtual String get_text() const = 0; + virtual String get_category() const = 0; + + void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1); + void set_input_data_port_type(int p_idx, Variant::Type p_type); + void set_input_data_port_name(int p_idx, const String &p_name); + void remove_input_data_port(int p_argidx); + + void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1); + void set_output_data_port_type(int p_idx, Variant::Type p_type); + void set_output_data_port_name(int p_idx, const String &p_name); + void remove_output_data_port(int p_argidx); + + void set_sequenced(bool p_enable); + bool is_sequenced() const; + + VisualScriptLists(); +}; + +class VisualScriptComposeArray : public VisualScriptLists { + + GDCLASS(VisualScriptComposeArray, VisualScriptLists) + +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + virtual String get_output_sequence_port_text(int p_port) const; + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "functions"; } + + virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + + VisualScriptComposeArray(); +}; + class VisualScriptOperator : public VisualScriptNode { GDCLASS(VisualScriptOperator, VisualScriptNode); diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 764807cffd..42d4c5e209 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -200,13 +200,10 @@ void VisualScriptPropertySelector::_update_search() { Object *obj = ObjectDB::get_instance(script); if (Object::cast_to<Script>(obj)) { - methods.push_back(MethodInfo("*Script Methods")); Object::cast_to<Script>(obj)->get_script_method_list(&methods); - - } else { - methods.push_back(MethodInfo("*" + String(E->get()))); - ClassDB::get_method_list(E->get(), &methods, true, true); } + + ClassDB::get_method_list(E->get(), &methods, true, true); } } for (List<MethodInfo>::Element *M = methods.front(); M; M = M->next()) { @@ -274,6 +271,7 @@ void VisualScriptPropertySelector::_update_search() { get_visual_node_names("flow_control/type_cast", Set<String>(), found, root, search_box); get_visual_node_names("functions/built_in/print", Set<String>(), found, root, search_box); get_visual_node_names("functions/by_type/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); + get_visual_node_names("functions/deconstruct/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); get_visual_node_names("operators/compare/", Set<String>(), found, root, search_box); if (type == Variant::INT) { get_visual_node_names("operators/bitwise/", Set<String>(), found, root, search_box); @@ -327,7 +325,7 @@ void VisualScriptPropertySelector::create_visualscript_item(const String &name, } } -void VisualScriptPropertySelector::get_visual_node_names(const String &root_filter, const Set<String> &filter, bool &found, TreeItem *const root, LineEdit *const search_box) { +void VisualScriptPropertySelector::get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box) { Map<String, TreeItem *> path_cache; List<String> fnodes; @@ -338,37 +336,59 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt continue; } Vector<String> path = E->get().split("/"); - bool is_filter = false; - for (Set<String>::Element *F = filter.front(); F; F = F->next()) { - if (path.size() >= 2 && path[1].findn(F->get()) != -1) { - is_filter = true; + + // check if the name has the filter + bool in_filter = false; + Vector<String> tx_filters = search_box->get_text().split(" "); + for (int i = 0; i < tx_filters.size(); i++) { + if (tx_filters[i] == "") { + in_filter = true; + } else { + in_filter = false; + } + if (E->get().findn(tx_filters[i]) != -1) { + in_filter = true; break; } } - if (is_filter) { + if (!in_filter) { continue; } - if (search_box->get_text() != String() && E->get().findn(search_box->get_text()) == -1) { + bool in_modifier = false | p_modifiers.empty(); + for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) { + if (E->get().findn(F->get()) != -1) + in_modifier = true; + } + if (!in_modifier) { continue; } + TreeItem *item = search_options->create_item(root); - VisualScriptOperator *vnode_operator = Object::cast_to<VisualScriptOperator>(*VisualScriptLanguage::singleton->create_node_from_name(E->get())); + Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(E->get()); + Ref<VisualScriptOperator> vnode_operator = vnode; String type_name; - if (vnode_operator != NULL) { + if (vnode_operator.is_valid()) { String type; if (path.size() >= 2) { type = path[1]; } type_name = type.capitalize() + " "; } - VisualScriptFunctionCall *vnode_function_call = Object::cast_to<VisualScriptFunctionCall>(*VisualScriptLanguage::singleton->create_node_from_name(E->get())); - if (vnode_function_call != NULL) { + Ref<VisualScriptFunctionCall> vnode_function_call = vnode; + if (vnode_function_call.is_valid()) { String basic_type = Variant::get_type_name(vnode_function_call->get_basic_type()); type_name = basic_type.capitalize() + " "; } - - Vector<String> desc = path[path.size() - 1].replace("(", "( ").replace(")", " )").replace(",", ", ").split(" "); + Ref<VisualScriptConstructor> vnode_constructor = vnode; + if (vnode_constructor.is_valid()) { + type_name = "Construct "; + } + Ref<VisualScriptDeconstruct> vnode_deconstruct = vnode; + if (vnode_deconstruct.is_valid()) { + type_name = "Deconstruct "; + } + Vector<String> desc = path[path.size() - 1].replace("(", " ").replace(")", " ").replace(",", " ").split(" "); for (int i = 0; i < desc.size(); i++) { desc.write[i] = desc[i].capitalize(); if (desc[i].ends_with(",")) { @@ -504,7 +524,7 @@ void VisualScriptPropertySelector::_notification(int p_what) { } } -void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const String &p_current, const bool p_virtuals_only, const bool p_connecting) { +void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const String &p_current, const bool p_virtuals_only, const bool p_connecting, bool clear_text) { base_type = p_base; selected = p_current; @@ -515,7 +535,10 @@ void VisualScriptPropertySelector::select_method_from_base_type(const String &p_ virtuals_only = p_virtuals_only; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); connecting = p_connecting; @@ -526,7 +549,7 @@ void VisualScriptPropertySelector::set_type_filter(const Vector<Variant::Type> & type_filter = p_type_filter; } -void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_current, bool p_virtuals_only, bool p_seq_connect, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_current, bool p_virtuals_only, bool p_seq_connect, const bool p_connecting, bool clear_text) { base_type = p_base; selected = p_current; @@ -538,7 +561,10 @@ void VisualScriptPropertySelector::select_from_base_type(const String &p_base, c virtuals_only = p_virtuals_only; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = p_seq_connect; connecting = p_connecting; @@ -546,7 +572,7 @@ void VisualScriptPropertySelector::select_from_base_type(const String &p_base, c _update_search(); } -void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const String &p_current, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const String &p_current, const bool p_connecting, bool clear_text) { ERR_FAIL_COND(p_script.is_null()); base_type = p_script->get_instance_base_type(); @@ -559,7 +585,10 @@ void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_scrip virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = false; connecting = p_connecting; @@ -567,7 +596,7 @@ void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_scrip _update_search(); } -void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const String &p_current, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const String &p_current, const bool p_connecting, bool clear_text) { ERR_FAIL_COND(p_type == Variant::NIL); base_type = ""; selected = p_current; @@ -579,7 +608,10 @@ void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = false; connecting = p_connecting; @@ -587,7 +619,7 @@ void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, _update_search(); } -void VisualScriptPropertySelector::select_from_action(const String &p_type, const String &p_current, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_action(const String &p_type, const String &p_current, const bool p_connecting, bool clear_text) { base_type = p_type; selected = p_current; type = Variant::NIL; @@ -598,7 +630,10 @@ void VisualScriptPropertySelector::select_from_action(const String &p_type, cons virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = true; connecting = p_connecting; @@ -606,8 +641,8 @@ void VisualScriptPropertySelector::select_from_action(const String &p_type, cons _update_search(); } -void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const String &p_current, const bool p_connecting) { - base_type = ""; +void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const String &p_current, const bool p_connecting, const String &p_basetype, bool clear_text) { + base_type = p_basetype; selected = p_current; type = Variant::NIL; script = 0; @@ -617,7 +652,10 @@ void VisualScriptPropertySelector::select_from_instance(Object *p_instance, cons virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = false; connecting = p_connecting; @@ -625,7 +663,7 @@ void VisualScriptPropertySelector::select_from_instance(Object *p_instance, cons _update_search(); } -void VisualScriptPropertySelector::select_from_visual_script(const String &p_base, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_visual_script(const String &p_base, const bool p_connecting, bool clear_text) { base_type = p_base; selected = ""; type = Variant::NIL; @@ -635,7 +673,10 @@ void VisualScriptPropertySelector::select_from_visual_script(const String &p_bas instance = NULL; virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); connecting = p_connecting; @@ -646,7 +687,7 @@ void VisualScriptPropertySelector::show_window(float p_screen_ratio) { Rect2 rect; Point2 window_size = get_viewport_rect().size; rect.size = (window_size * p_screen_ratio).floor(); - rect.size.x = rect.size.x / 1.25f; + rect.size.x = rect.size.x / 2.2f; rect.position = ((window_size - rect.size) / 2.0f).floor(); popup(rect); } diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index 6235e4ba1d..13ce9bdca2 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -74,13 +74,13 @@ protected: static void _bind_methods(); public: - void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true); - void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true); - void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true); - void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true); - void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true); - void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true); - void select_from_visual_script(const String &p_base, const bool p_connecting = true); + void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); + void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true); + void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); + void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); + void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); + void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true); + void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true); void show_window(float p_screen_ratio); diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 2f56e778b9..c330af60a4 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -242,10 +242,7 @@ Error AudioStreamPlaybackOGGVorbis::set_file(const String &p_file) { stream_valid = false; Error err; f = FileAccess::open(file, FileAccess::READ, &err); - - if (err) { - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_file + "'."); int errv = ov_open_callbacks(f, &vf, NULL, 0, _ov_callbacks); switch (errv) { @@ -294,9 +291,7 @@ Error AudioStreamPlaybackOGGVorbis::_load_stream() { Error err; f = FileAccess::open(file, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + file + "'."); int errv = ov_open_callbacks(f, &vf, NULL, 0, _ov_callbacks); switch (errv) { diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml index 2b0622fffa..605b1ef082 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml @@ -80,6 +80,10 @@ </description> </method> </methods> + <members> + <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> + </members> <constants> </constants> </class> diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index b80a28e648..7070cfbdab 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -37,6 +37,10 @@ </description> </method> </methods> + <members> + <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> + </members> <signals> <signal name="peer_packet"> <argument index="0" name="peer_source" type="int"> diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 6d0811e168..94dffd8a84 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -598,7 +598,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String dst_path = String("lib").plus_file(abi).plus_file(p_so.path.get_file()); Vector<uint8_t> array = FileAccess::get_file_as_array(p_so.path); Error store_err = store_in_apk(ed, dst_path, array); - ERR_FAIL_COND_V(store_err, store_err); + ERR_FAIL_COND_V_MSG(store_err, store_err, "Cannot store in apk file '" + dst_path + "'."); } } if (!exported) { @@ -1308,7 +1308,7 @@ public: r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/opengl_debug"), false)); - for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { + for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icons[i].option_id, PROPERTY_HINT_FILE, "*.png"), "")); } @@ -1670,7 +1670,7 @@ public: DirAccessRef da = DirAccess::open("res://android"); - ERR_FAIL_COND(!da); + ERR_FAIL_COND_MSG(!da, "Cannot open directory 'res://android'."); Map<String, List<String> > directory_paths; Map<String, List<String> > manifest_sections; Map<String, List<String> > gradle_sections; @@ -1946,7 +1946,7 @@ public: //build project if custom build is enabled String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path"); - ERR_FAIL_COND_V(sdk_path == "", ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/custom_build_sdk_path'."); _update_custom_build_project(); @@ -2100,7 +2100,7 @@ public: if (file == "res/drawable-nodpi-v4/icon.png") { bool found = false; - for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { + for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges(); if (icon_path != "" && icon_path.ends_with(".png")) { FileAccess *f = FileAccess::open(icon_path, FileAccess::READ); @@ -2226,7 +2226,7 @@ public: APKExportData ed; ed.ep = &ep; ed.apk = unaligned_apk; - for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { + for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges(); if (icon_path != "" && icon_path.ends_with(".png") && FileAccess::exists(icon_path)) { Vector<uint8_t> data = FileAccess::get_file_as_array(icon_path); diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp index 5b8cf01138..d4c2a23aa0 100644 --- a/platform/android/file_access_jandroid.cpp +++ b/platform/android/file_access_jandroid.cpp @@ -94,13 +94,13 @@ void FileAccessJAndroid::seek(size_t p_position) { JNIEnv *env = ThreadAndroid::get_env(); - ERR_FAIL_COND(!is_open()); + ERR_FAIL_COND_MSG(!is_open(), "File must be opened before use."); env->CallVoidMethod(io, _file_seek, id, p_position); } void FileAccessJAndroid::seek_end(int64_t p_position) { - ERR_FAIL_COND(!is_open()); + ERR_FAIL_COND_MSG(!is_open(), "File must be opened before use."); seek(get_len()); } @@ -108,34 +108,34 @@ void FileAccessJAndroid::seek_end(int64_t p_position) { size_t FileAccessJAndroid::get_position() const { JNIEnv *env = ThreadAndroid::get_env(); - ERR_FAIL_COND_V(!is_open(), 0); + ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use."); return env->CallIntMethod(io, _file_tell, id); } size_t FileAccessJAndroid::get_len() const { JNIEnv *env = ThreadAndroid::get_env(); - ERR_FAIL_COND_V(!is_open(), 0); + ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use."); return env->CallIntMethod(io, _file_get_size, id); } bool FileAccessJAndroid::eof_reached() const { JNIEnv *env = ThreadAndroid::get_env(); - ERR_FAIL_COND_V(!is_open(), 0); + ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use."); return env->CallIntMethod(io, _file_eof, id); } uint8_t FileAccessJAndroid::get_8() const { - ERR_FAIL_COND_V(!is_open(), 0); + ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use."); uint8_t byte; get_buffer(&byte, 1); return byte; } int FileAccessJAndroid::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!is_open(), 0); + ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use."); if (p_length == 0) return 0; JNIEnv *env = ThreadAndroid::get_env(); diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index fabd7b1dbb..d7469a8765 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* GodotApp.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + package com.godot.game; import org.godotengine.godot.Godot; diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index 99ffa937b0..2052017888 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -20,14 +20,33 @@ allprojects { } } -def binDir = "../../../bin/" +ext { + sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : "" + + supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] + supportedTargets = ['release':"release", 'debug':"release_debug"] + + // Used by gradle to specify which architecture to build for by default when running `./gradlew build`. + // This command is usually used by Android Studio. + // If building manually on the command line, it's recommended to use the + // `./gradlew generateGodotTemplates` build command instead after running the `scons` command. + // The defaultAbi must be one of the {supportedAbis} values. + defaultAbi = "arm64v8" +} + +def rootDir = "../../.." +def binDir = "$rootDir/bin/" + +def getSconsTaskName(String buildType) { + return "compileGodotNativeLibs" + buildType.capitalize() +} /** * Copy the generated 'android_debug.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyDebugBinaryToBin(type: Copy) { - dependsOn ':app:build' + dependsOn ':app:assembleDebug' from('app/build/outputs/apk/debug') into(binDir) include('android_debug.apk') @@ -38,7 +57,7 @@ task copyDebugBinaryToBin(type: Copy) { * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyReleaseBinaryToBin(type: Copy) { - dependsOn ':app:build' + dependsOn ':app:assembleRelease' from('app/build/outputs/apk/release') into(binDir) include('android_release.apk') @@ -49,7 +68,7 @@ task copyReleaseBinaryToBin(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAAR(type: Copy) { - dependsOn ':lib:build' + dependsOn ':lib:assembleDebug' from('lib/build/outputs/aar') into('app/libs/debug') include('godot-lib.debug.aar') @@ -60,7 +79,7 @@ task copyDebugAAR(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAAR(type: Copy) { - dependsOn ':lib:build' + dependsOn ':lib:assembleRelease' from('lib/build/outputs/aar') into('app/libs/release') include('godot-lib.release.aar') @@ -72,8 +91,10 @@ task copyReleaseAAR(type: Copy) { * The zip file also includes some gradle tools to allow building of the custom build. */ task zipCustomBuild(type: Zip) { - dependsOn 'copyDebugAAR' - dependsOn 'copyReleaseAAR' + dependsOn ':generateGodotTemplates' + doFirst { + logger.lifecycle("Generating Godot custom build template") + } from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**'])) include '**/*' archiveName 'android_source.zip' @@ -84,12 +105,48 @@ task zipCustomBuild(type: Zip) { * Master task used to coordinate the tasks defined above to generate the set of Godot templates. */ task generateGodotTemplates(type: GradleBuild) { - tasks = [ - // Copy the generated aar library files to the custom build directory. - 'copyDebugAAR', 'copyReleaseAAR', - // Zip the custom build directory. - 'zipCustomBuild', - // Copy the prebuilt binary templates to the bin directory. - 'copyDebugBinaryToBin', 'copyReleaseBinaryToBin', - ] + // We exclude these gradle tasks so we can run the scons command manually. + for (String buildType : supportedTargets.keySet()) { + startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType) + } + + tasks = [] + + // Only build the apks and aar files for which we have native shared libraries. + for (String target : supportedTargets.keySet()) { + File targetLibs = new File("lib/libs/" + target) + if (targetLibs != null && targetLibs.isDirectory()) { + File[] targetLibsContents = targetLibs.listFiles() + if (targetLibsContents != null && targetLibsContents.length > 0) { + // Copy the generated aar library files to the custom build directory. + tasks += "copy" + target.capitalize() + "AAR" + // Copy the prebuilt binary templates to the bin directory. + tasks += "copy" + target.capitalize() + "BinaryToBin" + } + } + } + + finalizedBy 'zipCustomBuild' +} + +/** + * Clean the generated artifacts. + */ +task cleanGodotTemplates(type: Delete) { + // Delete the generated native libs + delete("lib/libs") + + // Delete the library generated AAR files + delete("lib/build/outputs/aar") + + // Delete the app libs directory contents + delete("app/libs") + + // Delete the generated binary apks + delete("app/build/outputs/apk") + + // Delete the Godot templates in the Godot bin directory + delete("$binDir/android_debug.apk") + delete("$binDir/android_release.apk") + delete("$binDir/android_source.zip") } diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index 6d07504e45..13a14422ed 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -5,8 +5,6 @@ dependencies { } def pathToRootDir = "../../../../" -// Note: Only keep the abis you support to speed up the gradle 'assemble' task. -def supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] android { compileSdkVersion versions.compileSdk @@ -56,27 +54,20 @@ android { // files is only setup for editing support. gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType - // Create tasks to generate the Godot native libraries. - def taskName = "compileGodotNativeLibs" + buildType - def releaseTarget = "release" - if (buildType == "Debug") { - releaseTarget += "_debug" + def releaseTarget = supportedTargets[buildType.toLowerCase()] + if (releaseTarget == null || releaseTarget == "") { + throw new GradleException("Invalid build type: " + buildType) } - def abiTaskNames = [] - // Creating gradle tasks to generate the native libraries for the supported abis. - supportedAbis.each { abi -> - def abiTaskName = taskName + abi.capitalize() - abiTaskNames += abiTaskName - tasks.create(name: abiTaskName, type: Exec) { - executable "scons" - args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${abi}" - } + if (!supportedAbis.contains(defaultAbi)) { + throw new GradleException("Invalid default abi: " + defaultAbi) } - // Creating gradle task to run all of the previously generated tasks. - tasks.create(name: taskName, type: GradleBuild) { - tasks = abiTaskNames + // Creating gradle task to generate the native libraries for the default abi. + def taskName = getSconsTaskName(buildType) + tasks.create(name: taskName, type: Exec) { + executable "scons" + sconsExt + args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors() } // Schedule the tasks so the generated libs are present before the aar file is packaged. diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index a443a0ad90..2beca67922 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -96,7 +96,6 @@ public class GodotInputHandler implements InputDeviceListener { GodotLib.joybutton(device_id, button, false); } }); - return true; } } else { final int chr = event.getUnicodeChar(0); @@ -108,7 +107,7 @@ public class GodotInputHandler implements InputDeviceListener { }); }; - return false; + return true; } public boolean onKeyDown(final int keyCode, KeyEvent event) { @@ -142,7 +141,6 @@ public class GodotInputHandler implements InputDeviceListener { GodotLib.joybutton(device_id, button, true); } }); - return true; } } else { final int chr = event.getUnicodeChar(0); @@ -154,7 +152,7 @@ public class GodotInputHandler implements InputDeviceListener { }); }; - return false; + return true; } public boolean onGenericMotionEvent(MotionEvent event) { diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 1cbf4d6a70..baae13c53d 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -287,7 +287,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with retina display - for (unsigned int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { + for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), "")); } @@ -487,9 +487,9 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr String sizes; DirAccess *da = DirAccess::open(p_iconset_dir); - ERR_FAIL_COND_V(!da, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!da, ERR_CANT_OPEN, "Cannot open directory '" + p_iconset_dir + "'."); - for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { IconInfo info = icon_infos[i]; String icon_path = p_preset->get(info.preset_key); if (icon_path.length() == 0) { @@ -537,16 +537,16 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr Error EditorExportPlatformIOS::_export_loading_screens(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) { DirAccess *da = DirAccess::open(p_dest_dir); - ERR_FAIL_COND_V(!da, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!da, ERR_CANT_OPEN, "Cannot open directory '" + p_dest_dir + "'."); - for (unsigned int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { + for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { LoadingScreenInfo info = loading_screen_infos[i]; String loading_screen_file = p_preset->get(info.preset_key); if (loading_screen_file.size() > 0) { Error err = da->copy(loading_screen_file, p_dest_dir + info.export_name); if (err) { memdelete(da); - String err_str = String("Failed to export loading screen (") + info.preset_key + ") from path: " + loading_screen_file; + String err_str = String("Failed to export loading screen (") + info.preset_key + ") from path '" + loading_screen_file + "'."; ERR_PRINT(err_str.utf8().get_data()); return err; } @@ -626,7 +626,7 @@ private: static String _hex_pad(uint32_t num) { Vector<char> ret; ret.resize(sizeof(num) * 2); - for (unsigned int i = 0; i < sizeof(num) * 2; ++i) { + for (uint64_t i = 0; i < sizeof(num) * 2; ++i) { uint8_t four_bits = (num >> (sizeof(num) * 8 - (i + 1) * 4)) & 0xF; ret.write[i] = _hex_char(four_bits); } @@ -757,7 +757,7 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) { DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - ERR_FAIL_COND_V(!filesystem_da, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'."); for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) { String asset = p_assets[f_idx]; if (!asset.begins_with("res://")) { @@ -1169,7 +1169,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset valid = false; } - for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { IconInfo info = icon_infos[i]; String icon_path = p_preset->get(info.preset_key); if (icon_path.length() == 0) { diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 4641b2c4ac..dfca2e3dd7 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -337,12 +337,9 @@ static void clear_touches() { // the same size as our display area. - (void)layoutSubviews { - //printf("HERE\n"); [EAGLContext setCurrentContext:context]; [self destroyFramebuffer]; [self createFramebuffer]; - [self drawView]; - [self drawView]; } - (BOOL)createFramebuffer { diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index d4dc43d57c..0832ae0360 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -55,7 +55,7 @@ JavaScript *JavaScript::get_singleton() { JavaScript::JavaScript() { - ERR_FAIL_COND(singleton != NULL); + ERR_FAIL_COND_MSG(singleton != NULL, "JavaScript singleton already exist."); singleton = this; } diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 56b0a44dbc..94090bcdc1 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -240,7 +240,7 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_ { "is32", "s8mk", false, 16 } //16x16 24-bit RLE + 8-bit uncompressed mask }; - for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy? copy->convert(Image::FORMAT_RGBA8); copy->resize(icon_infos[i].size, icon_infos[i].size); diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index ea110b11ca..fefad3584b 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -500,7 +500,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t size_t block_size = (p_len - step) > BLOCK_SIZE ? (size_t)BLOCK_SIZE : (p_len - step); - for (uint32_t i = 0; i < block_size; i++) { + for (uint64_t i = 0; i < block_size; i++) { strm_in.write[i] = p_buffer[step + i]; } @@ -524,14 +524,14 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t //package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before); int start = file_buffer.size(); file_buffer.resize(file_buffer.size() + bh.compressed_size); - for (uint32_t i = 0; i < bh.compressed_size; i++) + for (uint64_t i = 0; i < bh.compressed_size; i++) file_buffer.write[start + i] = strm_out[i]; } else { bh.compressed_size = block_size; //package->store_buffer(strm_in.ptr(), block_size); int start = file_buffer.size(); file_buffer.resize(file_buffer.size() + block_size); - for (uint32_t i = 0; i < bh.compressed_size; i++) + for (uint64_t i = 0; i < bh.compressed_size; i++) file_buffer.write[start + i] = strm_in[i]; } @@ -554,7 +554,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t //package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before); int start = file_buffer.size(); file_buffer.resize(file_buffer.size() + (strm.total_out - total_out_before)); - for (uint32_t i = 0; i < (strm.total_out - total_out_before); i++) + for (uint64_t i = 0; i < (strm.total_out - total_out_before); i++) file_buffer.write[start + i] = strm_out[i]; deflateEnd(&strm); @@ -1249,7 +1249,7 @@ public: Error err = OK; FileAccess *fa_pack = FileAccess::open(p_path, FileAccess::WRITE, &err); - ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); AppxPackager packager; packager.init(fa_pack); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index be325381bb..facf5b8d91 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -2663,7 +2663,7 @@ String OS_Windows::get_executable_path() const { void OS_Windows::set_native_icon(const String &p_filename) { FileAccess *f = FileAccess::open(p_filename, FileAccess::READ); - ERR_FAIL_COND(!f); + ERR_FAIL_COND_MSG(!f, "Cannot open file with icon '" + p_filename + "'."); ICONDIR *icon_dir = (ICONDIR *)memalloc(sizeof(ICONDIR)); int pos = 0; diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 20502b61d9..687981f32b 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -1566,7 +1566,7 @@ bool OS_X11::is_window_maximize_allowed() { bool found_wm_act_max_horz = false; bool found_wm_act_max_vert = false; - for (unsigned int i = 0; i < len; i++) { + for (uint64_t i = 0; i < len; i++) { if (atoms[i] == wm_act_max_horz) found_wm_act_max_horz = true; if (atoms[i] == wm_act_max_vert) @@ -1612,7 +1612,7 @@ bool OS_X11::is_window_maximized() const { bool found_wm_max_horz = false; bool found_wm_max_vert = false; - for (unsigned int i = 0; i < len; i++) { + for (uint64_t i = 0; i < len; i++) { if (atoms[i] == wm_max_horz) found_wm_max_horz = true; if (atoms[i] == wm_max_vert) @@ -3028,7 +3028,7 @@ void OS_X11::alert(const String &p_alert, const String &p_title) { String program; for (int i = 0; i < path_elems.size(); i++) { - for (unsigned int k = 0; k < sizeof(message_programs) / sizeof(char *); k++) { + for (uint64_t k = 0; k < sizeof(message_programs) / sizeof(char *); k++) { String tested_path = path_elems[i].plus_file(message_programs[k]); if (FileAccess::exists(tested_path)) { diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 0b20b781f0..20ec06f033 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -102,7 +102,7 @@ Rect2 AnimatedSprite::_get_rect() const { void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) E->get().frames.insert(p_at_pos, p_frame); @@ -114,7 +114,7 @@ void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_fra int SpriteFrames::get_frame_count(const StringName &p_anim) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, 0); + ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); return E->get().frames.size(); } @@ -122,7 +122,7 @@ int SpriteFrames::get_frame_count(const StringName &p_anim) const { void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().frames.remove(p_idx); emit_changed(); @@ -130,7 +130,7 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { void SpriteFrames::clear(const StringName &p_anim) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().frames.clear(); emit_changed(); @@ -144,7 +144,7 @@ void SpriteFrames::clear_all() { void SpriteFrames::add_animation(const StringName &p_anim) { - ERR_FAIL_COND(animations.has(p_anim)); + ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'."); animations[p_anim] = Anim(); animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX; @@ -161,8 +161,8 @@ void SpriteFrames::remove_animation(const StringName &p_anim) { void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { - ERR_FAIL_COND(!animations.has(p_prev)); - ERR_FAIL_COND(animations.has(p_next)); + ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'."); + ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists."); Anim anim = animations[p_prev]; animations.erase(p_prev); @@ -202,26 +202,26 @@ Vector<String> SpriteFrames::get_animation_names() const { void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) { - ERR_FAIL_COND(p_fps < 0); + ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")."); Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().speed = p_fps; } float SpriteFrames::get_animation_speed(const StringName &p_anim) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, 0); + ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); return E->get().speed; } void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().loop = p_loop; } bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, false); + ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist."); return E->get().loop; } diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 2cc372bd93..3192d44678 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -85,7 +85,7 @@ public: _FORCE_INLINE_ Ref<Texture> get_frame(const StringName &p_anim, int p_idx) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, Ref<Texture>()); + ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist."); ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>()); if (p_idx >= E->get().frames.size()) return Ref<Texture>(); @@ -96,7 +96,7 @@ public: _FORCE_INLINE_ Ref<Texture> get_normal_frame(const StringName &p_anim, int p_idx) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, Ref<Texture>()); + ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist."); ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>()); const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name); @@ -109,7 +109,7 @@ public: void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture> &p_frame) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); ERR_FAIL_COND(p_idx < 0); if (p_idx >= E->get().frames.size()) return; diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index a636eea285..66a1318cb7 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -438,7 +438,7 @@ bool Area2D::is_monitorable() const { Array Area2D::get_overlapping_bodies() const { - ERR_FAIL_COND_V(!monitoring, Array()); + ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); Array ret; ret.resize(body_map.size()); int idx = 0; @@ -456,7 +456,7 @@ Array Area2D::get_overlapping_bodies() const { Array Area2D::get_overlapping_areas() const { - ERR_FAIL_COND_V(!monitoring, Array()); + ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); Array ret; ret.resize(area_map.size()); int idx = 0; diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index fc5e5cbba2..b38fbfe981 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -602,9 +602,7 @@ void CanvasItem::_notification(int p_what) { } global_invalid = true; } break; - case NOTIFICATION_DRAW: { - - } break; + case NOTIFICATION_DRAW: case NOTIFICATION_TRANSFORM_CHANGED: { } break; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index f9f273d494..85c423964b 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -44,7 +44,7 @@ void CPUParticles2D::set_emitting(bool p_emitting) { void CPUParticles2D::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0."); particles.resize(p_amount); { @@ -62,7 +62,7 @@ void CPUParticles2D::set_amount(int p_amount) { } void CPUParticles2D::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; } @@ -866,8 +866,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } //scale by scale - float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]); - if (base_scale == 0.0) base_scale = 0.000001; + float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + if (base_scale < 0.000001) base_scale = 0.000001; p.transform.elements[0] *= base_scale; p.transform.elements[1] *= base_scale; @@ -1122,8 +1122,9 @@ void CPUParticles2D::_notification(int p_what) { } void CPUParticles2D::convert_from_particles(Node *p_particles) { + Particles2D *particles = Object::cast_to<Particles2D>(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D."); set_emitting(particles->is_emitting()); set_amount(particles->get_amount()); diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index e389d5f98f..678db85ff0 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -271,7 +271,7 @@ void NavigationPolygon::make_polygons_from_outlines() { struct Polygon p; - for (int i = 0; i < tp.GetNumPoints(); i++) { + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { Map<Vector2, int>::Element *E = points.find(tp[i]); if (!E) { diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 93c12f0103..0bf8237d37 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -51,13 +51,13 @@ void Particles2D::set_emitting(bool p_emitting) { void Particles2D::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; VS::get_singleton()->particles_set_amount(particles, amount); } void Particles2D::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 28f7243c44..3a4f397fe0 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -199,7 +199,7 @@ void StaticBody2D::set_friction(real_t p_friction) { WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_friction < 0 || p_friction > 1); + ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -227,7 +227,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) { WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); + ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -622,7 +622,7 @@ void RigidBody2D::set_friction(real_t p_friction) { WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_friction < 0 || p_friction > 1); + ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index f0c46a5fb7..e37407ceb3 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -38,8 +38,9 @@ const float DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { float extents = get_gizmo_extents(); - draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(1, 0.5, 0.5)); - draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.5, 1, 0.5)); + // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`) + draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32)); + draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); } Rect2 Position2D::_edit_get_rect() const { diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index d7a8005187..af9ce2a4bf 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -281,7 +281,7 @@ Vector2 Sprite::get_frame_coords() const { void Sprite::set_vframes(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); vframes = p_amount; update(); item_rect_changed(); @@ -294,7 +294,7 @@ int Sprite::get_vframes() const { void Sprite::set_hframes(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); hframes = p_amount; update(); item_rect_changed(); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 15423f8c5e..2bfdfd7d02 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -216,7 +216,7 @@ Size2 TileMap::get_cell_size() const { void TileMap::set_quadrant_size(int p_size) { - ERR_FAIL_COND(p_size < 1); + ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1."); _clear_quadrants(); quadrant_size = p_size; @@ -1549,7 +1549,8 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5); } } break; - default: { + case HALF_OFFSET_DISABLED: { + // Nothing to do. } } } @@ -1612,26 +1613,27 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { switch (half_offset) { case HALF_OFFSET_X: { - if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) { + if (int(floor(ret.y)) & 1) { ret.x -= 0.5; } } break; case HALF_OFFSET_NEGATIVE_X: { - if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) { + if (int(floor(ret.y)) & 1) { ret.x += 0.5; } } break; case HALF_OFFSET_Y: { - if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { + if (int(floor(ret.x)) & 1) { ret.y -= 0.5; } } break; case HALF_OFFSET_NEGATIVE_Y: { - if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { + if (int(floor(ret.x)) & 1) { ret.y += 0.5; } } break; - default: { + case HALF_OFFSET_DISABLED: { + // Nothing to do. } } diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 27f16f7601..05ae281cc1 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -836,6 +836,7 @@ void AudioStreamPlayer3D::set_emission_angle(float p_angle) { ERR_FAIL_COND(p_angle < 0 || p_angle > 90); emission_angle = p_angle; update_gizmo(); + _change_notify("emission_angle"); } float AudioStreamPlayer3D::get_emission_angle() const { diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index c5ff4dadbc..4b1eccb40d 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -88,7 +88,7 @@ float BakedLightmapData::get_energy() const { void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) { - ERR_FAIL_COND(p_lightmap.is_null()); + ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object."); User user; user.path = p_path; user.lightmap = p_lightmap; @@ -215,6 +215,7 @@ float BakedLightmap::get_capture_cell_size() const { void BakedLightmap::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); + _change_notify("bake_extents"); } Vector3 BakedLightmap::get_extents() const { @@ -359,7 +360,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi //check for valid save path DirAccessRef d = DirAccess::open(save_path); if (!d) { - ERR_PRINTS("Invalid Save Path: " + save_path); + ERR_PRINTS("Invalid Save Path '" + save_path + "'."); return BAKE_ERROR_NO_SAVE_PATH; } } diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index fc16bc36cb..93ff60bc4e 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -53,7 +53,7 @@ void CPUParticles::set_emitting(bool p_emitting) { void CPUParticles::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0."); particles.resize(p_amount); { @@ -71,7 +71,7 @@ void CPUParticles::set_amount(int p_amount) { } void CPUParticles::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; } @@ -915,8 +915,8 @@ void CPUParticles::_particles_process(float p_delta) { } //scale by scale - float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]); - if (base_scale == 0.0) base_scale = 0.000001; + float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + if (base_scale < 0.000001) base_scale = 0.000001; p.transform.basis.scale(Vector3(1, 1, 1) * base_scale); @@ -1193,7 +1193,7 @@ void CPUParticles::_notification(int p_what) { void CPUParticles::convert_from_particles(Node *p_particles) { Particles *particles = Object::cast_to<Particles>(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_COND_MSG(!particles, "Only Particles nodes can be converted to CPUParticles."); set_emitting(particles->is_emitting()); set_amount(particles->get_amount()); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index a04f156d80..ccc87b924c 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -243,6 +243,7 @@ void GIProbe::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); + _change_notify("extents"); } Vector3 GIProbe::get_extents() const { diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 89072519d5..50ca466df3 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -149,12 +149,38 @@ Ref<Mesh> MeshInstance::get_mesh() const { void MeshInstance::_resolve_skeleton_path() { - if (skeleton_path.is_empty()) + Ref<SkinReference> new_skin_reference; + + if (!skeleton_path.is_empty()) { + Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); + if (skeleton) { + new_skin_reference = skeleton->register_skin(skin); + if (skin.is_null()) { + //a skin was created for us + skin = new_skin_reference->get_skin(); + _change_notify(); + } + } + } + + skin_ref = new_skin_reference; + + if (skin_ref.is_valid()) { + VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton()); + } else { + VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), RID()); + } +} + +void MeshInstance::set_skin(const Ref<Skin> &p_skin) { + skin = p_skin; + if (!is_inside_tree()) return; + _resolve_skeleton_path(); +} - Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); - if (skeleton) - VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton()); +Ref<Skin> MeshInstance::get_skin() const { + return skin; } void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) { @@ -365,6 +391,8 @@ void MeshInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance::get_mesh); ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path); ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path); + ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance::set_skin); + ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance::get_skin); ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count); ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material); @@ -380,6 +408,7 @@ void MeshInstance::_bind_methods() { ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); } diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 8b690b0c21..77ead75dd3 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -31,8 +31,10 @@ #ifndef MESH_INSTANCE_H #define MESH_INSTANCE_H +#include "scene/3d/skeleton.h" #include "scene/3d/visual_instance.h" #include "scene/resources/mesh.h" +#include "scene/resources/skin.h" class MeshInstance : public GeometryInstance { @@ -40,6 +42,8 @@ class MeshInstance : public GeometryInstance { protected: Ref<Mesh> mesh; + Ref<Skin> skin; + Ref<SkinReference> skin_ref; NodePath skeleton_path; struct BlendShapeTrack { @@ -70,6 +74,9 @@ public: void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; + void set_skin(const Ref<Skin> &p_skin); + Ref<Skin> get_skin() const; + void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 12d562c0c6..ba0460d47c 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -230,7 +230,7 @@ void Navigation::navmesh_set_transform(int p_id, const Transform &p_xform) { } void Navigation::navmesh_remove(int p_id) { - ERR_FAIL_COND(!navmesh_map.has(p_id)); + ERR_FAIL_COND_MSG(!navmesh_map.has(p_id), "Trying to remove nonexisting navmesh with id: " + itos(p_id)); _navmesh_unlink(p_id); navmesh_map.erase(p_id); } diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index a6ccdb5791..241eb7d1ca 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -57,13 +57,13 @@ void Particles::set_emitting(bool p_emitting) { void Particles::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; VS::get_singleton()->particles_set_amount(particles, amount); } void Particles::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 8db1e883e6..a02cc4bee6 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -188,7 +188,7 @@ void StaticBody::set_friction(real_t p_friction) { WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_friction < 0 || p_friction > 1); + ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -216,7 +216,7 @@ void StaticBody::set_bounce(real_t p_bounce) { WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); + ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -2182,7 +2182,7 @@ void PhysicalBone::_notification(int p_what) { void PhysicalBone::_direct_state_changed(Object *p_state) { - if (!simulate_physics) { + if (!simulate_physics || !_internal_simulate_physics) { return; } @@ -2205,7 +2205,7 @@ void PhysicalBone::_direct_state_changed(Object *p_state) { // Update skeleton if (parent_skeleton) { if (-1 != bone_id) { - parent_skeleton->set_bone_global_pose(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse)); + parent_skeleton->set_bone_global_pose_override(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse), 1.0, true); } } } @@ -2716,7 +2716,6 @@ void PhysicalBone::_start_physics_simulation() { PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); - parent_skeleton->set_bone_ignore_animation(bone_id, true); _internal_simulate_physics = true; } @@ -2728,6 +2727,6 @@ void PhysicalBone::_stop_physics_simulation() { PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0); PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, ""); - parent_skeleton->set_bone_ignore_animation(bone_id, false); + parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false); _internal_simulate_physics = false; } diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index e192e040f2..ae79b4eebf 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -36,6 +36,34 @@ #include "scene/3d/physics_body.h" #include "scene/resources/surface_tool.h" +void SkinReference::_skin_changed() { + if (skeleton_node) { + skeleton_node->_make_dirty(); + } +} + +void SkinReference::_bind_methods() { + ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed); + ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton); + ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin); +} + +RID SkinReference::get_skeleton() const { + return skeleton; +} + +Ref<Skin> SkinReference::get_skin() const { + return skin; +} + +SkinReference::~SkinReference() { + if (skeleton_node) { + skeleton_node->skin_bindings.erase(this); + } + + VS::get_singleton()->free(skeleton); +} + bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; @@ -196,110 +224,82 @@ void Skeleton::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - - } break; - case NOTIFICATION_EXIT_WORLD: { - - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - } break; case NOTIFICATION_UPDATE_SKELETON: { VisualServer *vs = VisualServer::get_singleton(); Bone *bonesptr = bones.ptrw(); int len = bones.size(); - vs->skeleton_allocate(skeleton, len); // if same size, nothing really happens - _update_process_order(); const int *order = process_order.ptr(); - // pose changed, rebuild cache of inverses - if (rest_global_inverse_dirty) { - - // calculate global rests and invert them - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - if (b.parent >= 0) - b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest; - else - b.rest_global_inverse = b.rest; - } - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - b.rest_global_inverse.affine_invert(); - } - - rest_global_inverse_dirty = false; - } - for (int i = 0; i < len; i++) { Bone &b = bonesptr[order[i]]; - if (b.disable_rest) { - if (b.enabled) { - - Transform pose = b.pose; - if (b.custom_pose_enable) { + if (b.global_pose_override_amount >= 0.999) { + b.pose_global = b.global_pose_override; + } else { + if (b.disable_rest) { + if (b.enabled) { - pose = b.custom_pose * pose; - } + Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { - if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * pose; + } else { - b.pose_global = bonesptr[b.parent].pose_global * pose; + b.pose_global = pose; + } } else { - b.pose_global = pose; - } - } else { - - if (b.parent >= 0) { + if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; - } else { + b.pose_global = bonesptr[b.parent].pose_global; + } else { - b.pose_global = Transform(); + b.pose_global = Transform(); + } } - } - - } else { - if (b.enabled) { - Transform pose = b.pose; - if (b.custom_pose_enable) { + } else { + if (b.enabled) { - pose = b.custom_pose * pose; - } + Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { - if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + } else { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + b.pose_global = b.rest * pose; + } } else { - b.pose_global = b.rest * pose; - } - } else { - - if (b.parent >= 0) { + if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; - } else { + b.pose_global = bonesptr[b.parent].pose_global * b.rest; + } else { - b.pose_global = b.rest; + b.pose_global = b.rest; + } } } + + if (b.global_pose_override_amount >= CMP_EPSILON) { + b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); + } } - b.transform_final = b.pose_global * b.rest_global_inverse; - vs->skeleton_bone_set_transform(skeleton, order[i], b.transform_final); + if (b.global_pose_override_reset) { + b.global_pose_override_amount = 0.0; + } for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { @@ -311,28 +311,37 @@ void Skeleton::_notification(int p_what) { } } + //update skins + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + + const Skin *skin = E->get()->skin.operator->(); + RID skeleton = E->get()->skeleton; + uint32_t bind_count = skin->get_bind_count(); + + if (E->get()->bind_count != bind_count) { + VS::get_singleton()->skeleton_allocate(skeleton, bind_count); + E->get()->bind_count = bind_count; + } + + for (uint32_t i = 0; i < bind_count; i++) { + uint32_t bone_index = skin->get_bind_bone(i); + ERR_CONTINUE(bone_index >= (uint32_t)len); + vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); + } + } + dirty = false; } break; } } -Transform Skeleton::get_bone_transform(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); - if (dirty) - const_cast<Skeleton *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); - return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse; -} - -void Skeleton::set_bone_global_pose(int p_bone, const Transform &p_pose) { +void Skeleton::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { ERR_FAIL_INDEX(p_bone, bones.size()); - if (bones[p_bone].parent == -1) { - - set_bone_pose(p_bone, bones[p_bone].rest_global_inverse * p_pose); //fast - } else { - - set_bone_pose(p_bone, bones[p_bone].rest.affine_inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); //slow - } + bones.write[p_bone].global_pose_override_amount = p_amount; + bones.write[p_bone].global_pose_override = p_pose; + bones.write[p_bone].global_pose_override_reset = !p_persistent; + _make_dirty(); } Transform Skeleton::get_bone_global_pose(int p_bone) const { @@ -343,11 +352,6 @@ Transform Skeleton::get_bone_global_pose(int p_bone) const { return bones[p_bone].pose_global; } -RID Skeleton::get_skeleton() const { - - return skeleton; -} - // skeleton creation api void Skeleton::add_bone(const String &p_name) { @@ -362,8 +366,6 @@ void Skeleton::add_bone(const String &p_name) { b.name = p_name; bones.push_back(b); process_order_dirty = true; - - rest_global_inverse_dirty = true; _make_dirty(); update_gizmo(); } @@ -408,7 +410,6 @@ void Skeleton::set_bone_parent(int p_bone, int p_parent) { ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); bones.write[p_bone].parent = p_parent; - rest_global_inverse_dirty = true; process_order_dirty = true; _make_dirty(); } @@ -426,23 +427,11 @@ void Skeleton::unparent_bone_and_rest(int p_bone) { } bones.write[p_bone].parent = -1; - bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing process_order_dirty = true; _make_dirty(); } -void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) { - ERR_FAIL_INDEX(p_bone, bones.size()); - bones.write[p_bone].ignore_animation = p_ignore; -} - -bool Skeleton::is_bone_ignore_animation(int p_bone) const { - - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); - return bones[p_bone].ignore_animation; -} - void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) { ERR_FAIL_INDEX(p_bone, bones.size()); @@ -467,7 +456,6 @@ void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].rest = p_rest; - rest_global_inverse_dirty = true; _make_dirty(); } Transform Skeleton::get_bone_rest(int p_bone) const { @@ -482,7 +470,6 @@ void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].enabled = p_enabled; - rest_global_inverse_dirty = true; _make_dirty(); } bool Skeleton::is_bone_enabled(int p_bone) const { @@ -529,7 +516,6 @@ void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) void Skeleton::clear_bones() { bones.clear(); - rest_global_inverse_dirty = true; process_order_dirty = true; _make_dirty(); @@ -747,14 +733,67 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) { #endif // _3D_DISABLED -void Skeleton::set_use_bones_in_world_transform(bool p_enable) { - use_bones_in_world_transform = p_enable; - if (is_inside_tree()) { - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - } +void Skeleton::_skin_changed() { + _make_dirty(); } -bool Skeleton::is_using_bones_in_world_transform() const { - return use_bones_in_world_transform; + +Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) { + + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + if (E->get()->skin == p_skin) { + return Ref<SkinReference>(E->get()); + } + } + + Ref<Skin> skin = p_skin; + + if (skin.is_null()) { + //need to create one from existing code, this is for compatibility only + //when skeletons did not support skins. It is also used by gizmo + //to display the skeleton. + + skin.instance(); + skin->set_bind_count(bones.size()); + _update_process_order(); //just in case + + // pose changed, rebuild cache of inverses + const Bone *bonesptr = bones.ptr(); + int len = bones.size(); + const int *order = process_order.ptr(); + + // calculate global rests and invert them + for (int i = 0; i < len; i++) { + const Bone &b = bonesptr[order[i]]; + if (b.parent >= 0) { + skin->set_bind_pose(order[i], skin->get_bind_pose(b.parent) * b.rest); + } else { + skin->set_bind_pose(order[i], b.rest); + } + } + + for (int i = 0; i < len; i++) { + //the inverse is what is actually required + skin->set_bind_bone(i, i); + skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse()); + } + } + + ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>()); + + Ref<SkinReference> skin_ref; + skin_ref.instance(); + + skin_ref->skeleton_node = this; + skin_ref->bind_count = 0; + skin_ref->skeleton = VisualServer::get_singleton()->skeleton_create(); + skin_ref->skeleton_node = this; + skin_ref->skin = skin; + + skin_bindings.insert(skin_ref.operator->()); + + skin->connect("changed", skin_ref.operator->(), "_skin_changed"); + _make_dirty(); + return skin_ref; } void Skeleton::_bind_methods() { @@ -773,6 +812,8 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest); + ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton::register_skin); + ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests); ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest); @@ -787,17 +828,12 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton::get_bone_pose); ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton::set_bone_pose); - ClassDB::bind_method(D_METHOD("set_bone_global_pose", "bone_idx", "pose"), &Skeleton::set_bone_global_pose); + ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose); ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose); ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose); - ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform); - - ClassDB::bind_method(D_METHOD("set_use_bones_in_world_transform", "enable"), &Skeleton::set_use_bones_in_world_transform); - ClassDB::bind_method(D_METHOD("is_using_bones_in_world_transform"), &Skeleton::is_using_bones_in_world_transform); - #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); @@ -807,22 +843,19 @@ void Skeleton::_bind_methods() { #endif // _3D_DISABLED - ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones_in_world_transform"), "set_use_bones_in_world_transform", "is_using_bones_in_world_transform"); BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } Skeleton::Skeleton() { - rest_global_inverse_dirty = true; dirty = false; process_order_dirty = true; - skeleton = VisualServer::get_singleton()->skeleton_create(); - set_notify_transform(true); - use_bones_in_world_transform = false; } Skeleton::~Skeleton() { - VisualServer::get_singleton()->free(skeleton); + + //some skins may remain bound + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + E->get()->skeleton_node = nullptr; + } } diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index 5b55dffbc8..824d9567fa 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -33,6 +33,7 @@ #include "core/rid.h" #include "scene/3d/spatial.h" +#include "scene/resources/skin.h" #ifndef _3D_DISABLED typedef int BoneId; @@ -40,10 +41,38 @@ typedef int BoneId; class PhysicalBone; #endif // _3D_DISABLED +class Skeleton; + +class SkinReference : public Reference { + GDCLASS(SkinReference, Reference) + friend class Skeleton; + + Skeleton *skeleton_node; + RID skeleton; + Ref<Skin> skin; + uint32_t bind_count = 0; + void _skin_changed(); + +protected: + static void _bind_methods(); + +public: + RID get_skeleton() const; + Ref<Skin> get_skin() const; + ~SkinReference(); +}; + class Skeleton : public Spatial { GDCLASS(Skeleton, Spatial); +private: + friend class SkinReference; + + Set<SkinReference *> skin_bindings; + + void _skin_changed(); + struct Bone { String name; @@ -52,11 +81,8 @@ class Skeleton : public Spatial { int parent; int sort_index; //used for re-sorting process order - bool ignore_animation; - bool disable_rest; Transform rest; - Transform rest_global_inverse; Transform pose; Transform pose_global; @@ -64,7 +90,9 @@ class Skeleton : public Spatial { bool custom_pose_enable; Transform custom_pose; - Transform transform_final; + float global_pose_override_amount; + bool global_pose_override_reset; + Transform global_pose_override; #ifndef _3D_DISABLED PhysicalBone *physical_bone; @@ -76,9 +104,10 @@ class Skeleton : public Spatial { Bone() { parent = -1; enabled = true; - ignore_animation = false; - custom_pose_enable = false; disable_rest = false; + custom_pose_enable = false; + global_pose_override_amount = 0; + global_pose_override_reset = false; #ifndef _3D_DISABLED physical_bone = NULL; cache_parent_physical_bone = NULL; @@ -86,17 +115,12 @@ class Skeleton : public Spatial { } }; - bool rest_global_inverse_dirty; - Vector<Bone> bones; Vector<int> process_order; bool process_order_dirty; - RID skeleton; - void _make_dirty(); bool dirty; - bool use_bones_in_world_transform; // bind helpers Array _get_bound_child_nodes_to_bone(int p_bone) const { @@ -127,8 +151,6 @@ public: NOTIFICATION_UPDATE_SKELETON = 50 }; - RID get_skeleton() const; - // skeleton creation api void add_bone(const String &p_name); int find_bone(const String &p_name) const; @@ -141,9 +163,6 @@ public: void unparent_bone_and_rest(int p_bone); - void set_bone_ignore_animation(int p_bone, bool p_ignore); - bool is_bone_ignore_animation(int p_bone) const; - void set_bone_disable_rest(int p_bone, bool p_disable); bool is_bone_rest_disabled(int p_bone) const; @@ -151,10 +170,9 @@ public: void set_bone_rest(int p_bone, const Transform &p_rest); Transform get_bone_rest(int p_bone) const; - Transform get_bone_transform(int p_bone) const; Transform get_bone_global_pose(int p_bone) const; - void set_bone_global_pose(int p_bone, const Transform &p_pose); + void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; @@ -176,8 +194,7 @@ public: void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); - void set_use_bones_in_world_transform(bool p_enable); - bool is_using_bones_in_world_transform() const; + Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); #ifndef _3D_DISABLED // Physical bone API diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index e26bd5b5a1..5956609244 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -80,7 +80,7 @@ void AnimationCache::_update_cache() { if (!node) { path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!node, "Invalid track path in animation: " + np + "."); + ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'."); } Path path; @@ -91,7 +91,7 @@ void AnimationCache::_update_cache() { if (np.get_subname_count() > 1) { path_cache.push_back(Path()); - ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath: " + np + "."); + ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'."); } Spatial *sp = Object::cast_to<Spatial>(node); @@ -99,7 +99,7 @@ void AnimationCache::_update_cache() { if (!sp) { path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial: " + np + "."); + ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial '" + np + "'."); } if (np.get_subname_count() == 1) { @@ -110,13 +110,13 @@ void AnimationCache::_update_cache() { if (!sk) { path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton!: " + np + "."); + ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'."); } int idx = sk->find_bone(ps); if (idx == -1) { path_cache.push_back(Path()); - ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone!: " + np + "."); + ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'."); } path.bone_idx = idx; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 051f832882..f9bf129b59 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -256,7 +256,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { Skeleton *sk = Object::cast_to<Skeleton>(child); bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); - if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx == -1) { continue; } @@ -1098,7 +1098,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { - ERR_FAIL_COND(p_time < 0); + ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); BlendKey bk; bk.from = p_animation1; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index bb7c400cfe..eb152bc41e 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -622,7 +622,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { Skeleton *sk = Object::cast_to<Skeleton>(spatial); int bone_idx = sk->find_bone(path.get_subname(0)); - if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx != -1) { track_xform->skeleton = sk; track_xform->bone_idx = bone_idx; diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 8f6d53c21c..ba5936562a 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -820,11 +820,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.value = t.object->get_indexed(t.subpath); t.value.zero(); - if (t.skeleton) { - t.skip = t.skeleton->is_bone_ignore_animation(t.bone_idx); - } else { - t.skip = false; - } + t.skip = false; } /* STEP 2 PROCESS ANIMATIONS */ diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 7a1b10792b..4ec22cf3df 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -320,7 +320,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; } - p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose); + p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0); if (!ci->children.empty()) ci = &ci->children.write[0]; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 6dd9e401f6..ffe011e5f7 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -396,11 +396,18 @@ void ColorPicker::_update_text_value() { } void ColorPicker::_sample_draw() { - Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + if (color.a < 1.0) { sample->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), r, true); } + sample->draw_rect(r, color); + + if (color.r > 1 || color.g > 1 || color.b > 1) { + // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview + sample->draw_texture(get_icon("overbright_indicator", "ColorPicker"), Point2()); + } } void ColorPicker::_hsv_draw(int p_which, Control *c) { @@ -894,10 +901,15 @@ void ColorPickerButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { - Ref<StyleBox> normal = get_stylebox("normal"); - Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); + const Ref<StyleBox> normal = get_stylebox("normal"); + const Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true); draw_rect(r, color); + + if (color.r > 1 || color.g > 1 || color.b > 1) { + // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview + draw_texture(Control::get_icon("overbright_indicator", "ColorPicker"), normal->get_offset()); + } } break; case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: { diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index d39f017cad..f8f29632b3 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -645,6 +645,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_THEME_CHANGED: { + minimum_size_changed(); update(); } break; case NOTIFICATION_MODAL_CLOSE: { diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index d0e2edc7b5..a6842603fd 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -36,20 +36,18 @@ void GridContainer::_notification(int p_what) { case NOTIFICATION_SORT_CHILDREN: { - int valid_controls_index; - - Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col) - Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row) - Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set - Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set + Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col). + Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row). + Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set. + Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set. int hsep = get_constant("hseparation"); int vsep = get_constant("vseparation"); int max_col = MIN(get_child_count(), columns); int max_row = get_child_count() / columns; - // Compute the per-column/per-row data - valid_controls_index = 0; + // Compute the per-column/per-row data. + int valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) @@ -77,7 +75,12 @@ void GridContainer::_notification(int p_what) { } } - // Evaluate the remaining space for expanded columns/rows + // Consider all empty columns expanded. + for (int i = valid_controls_index; i < columns; i++) { + col_expanded.insert(i); + } + + // Evaluate the remaining space for expanded columns/rows. Size2 remaining_space = get_size(); for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) { if (!col_expanded.has(E->key())) @@ -93,7 +96,7 @@ void GridContainer::_notification(int p_what) { bool can_fit = false; while (!can_fit && col_expanded.size() > 0) { - // Check if all minwidth constraints are ok if we use the remaining space + // Check if all minwidth constraints are OK if we use the remaining space. can_fit = true; int max_index = col_expanded.front()->get(); for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) { @@ -105,7 +108,7 @@ void GridContainer::_notification(int p_what) { } } - // If not, the column with maximum minwidth is not expanded + // If not, the column with maximum minwidth is not expanded. if (!can_fit) { col_expanded.erase(max_index); remaining_space.width -= col_minw[max_index]; @@ -114,7 +117,7 @@ void GridContainer::_notification(int p_what) { can_fit = false; while (!can_fit && row_expanded.size() > 0) { - // Check if all minwidth constraints are ok if we use the remaining space + // Check if all minheight constraints are OK if we use the remaining space. can_fit = true; int max_index = row_expanded.front()->get(); for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) { @@ -126,14 +129,14 @@ void GridContainer::_notification(int p_what) { } } - // If not, the row with maximum minwidth is not expanded + // If not, the row with maximum minheight is not expanded. if (!can_fit) { row_expanded.erase(max_index); remaining_space.height -= row_minh[max_index]; } } - // Finally, fit the nodes + // Finally, fit the nodes. int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0; int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0; @@ -152,11 +155,11 @@ void GridContainer::_notification(int p_what) { if (col == 0) { col_ofs = 0; if (row > 0) - row_ofs += ((row_expanded.has(row - 1)) ? row_expand : row_minh[row - 1]) + vsep; + row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep; } Point2 p(col_ofs, row_ofs); - Size2 s((col_expanded.has(col)) ? col_expand : col_minw[col], (row_expanded.has(row)) ? row_expand : row_minh[row]); + Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]); fit_child_in_rect(c, Rect2(p, s)); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index c2959b3a72..ab6f80bfa9 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -201,7 +201,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { switch (code) { - case (KEY_X): { // CUT + case (KEY_X): { // CUT. if (editable) { cut_text(); @@ -209,12 +209,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_C): { // COPY + case (KEY_C): { // COPY. + copy_text(); } break; - case (KEY_V): { // PASTE + case (KEY_V): { // PASTE. if (editable) { @@ -223,7 +224,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_Z): { // undo / redo + case (KEY_Z): { // Undo/redo. if (editable) { if (k->get_shift()) { redo(); @@ -233,7 +234,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_U): { // Delete from start to cursor + case (KEY_U): { // Delete from start to cursor. if (editable) { @@ -254,7 +255,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_Y): { // PASTE (Yank for unix users) + case (KEY_Y): { // PASTE (Yank for unix users). if (editable) { @@ -262,7 +263,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_K): { // Delete from cursor_pos to end + case (KEY_K): { // Delete from cursor_pos to end. if (editable) { @@ -272,15 +273,15 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_A): { //Select All + case (KEY_A): { // Select all. select(); } break; #ifdef APPLE_STYLE_KEYS - case (KEY_LEFT): { // Go to start of text - like HOME key + case (KEY_LEFT): { // Go to start of text - like HOME key. set_cursor_position(0); } break; - case (KEY_RIGHT): { // Go to end of text - like END key + case (KEY_RIGHT): { // Go to end of text - like END key. set_cursor_position(text.length()); } break; #endif @@ -473,7 +474,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { int text_len = text.length(); if (cursor_pos == text_len) - break; // nothing to do + break; // Nothing to do. #ifdef APPLE_STYLE_KEYS if (k->get_alt()) { @@ -740,7 +741,7 @@ void LineEdit::_notification(int p_what) { Color cursor_color = get_color("cursor_color"); const String &t = using_placeholder ? placeholder_translated : text; - // draw placeholder color + // Draw placeholder color. if (using_placeholder) font_color.a *= placeholder_alpha; @@ -755,6 +756,7 @@ void LineEdit::_notification(int p_what) { color_icon = get_color("clear_button_color"); } } + r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon); if (align == ALIGN_CENTER) { @@ -772,7 +774,7 @@ void LineEdit::_notification(int p_what) { FontDrawer drawer(font, Color(1, 1, 1)); while (true) { - //end of string, break! + // End of string, break. if (char_ofs >= t.length()) break; @@ -809,7 +811,7 @@ void LineEdit::_notification(int p_what) { CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; int char_width = font->get_char_size(cchar, next).width; - // end of widget, break! + // End of widget, break. if ((x_ofs + char_width) > ofs_max) break; @@ -864,7 +866,7 @@ void LineEdit::_notification(int p_what) { } } - if (char_ofs == cursor_pos && draw_caret) { //may be at the end + if (char_ofs == cursor_pos && draw_caret) { // May be at the end. if (ime_text.length() == 0) { #ifdef TOOLS_ENABLED VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(Math::round(EDSCALE), caret_height)), cursor_color); @@ -1053,7 +1055,7 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { } pixel_ofs += char_w; - if (pixel_ofs > p_x) { //found what we look for + if (pixel_ofs > p_x) { // Found what we look for. break; } @@ -1266,10 +1268,10 @@ void LineEdit::set_cursor_position(int p_pos) { Ref<Font> font = get_font("font"); if (cursor_pos <= window_pos) { - /* Adjust window if cursor goes too much to the left */ + // Adjust window if cursor goes too much to the left. set_window_pos(MAX(0, cursor_pos - 1)); } else { - /* Adjust window if cursor goes too much to the right */ + // Adjust window if cursor goes too much to the right. int window_width = get_size().width - style->get_minimum_size().width; bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { @@ -1288,10 +1290,10 @@ void LineEdit::set_cursor_position(int p_pos) { for (int i = cursor_pos; i >= window_pos; i--) { if (i >= text.length()) { - //do not do this, because if the cursor is at the end, its just fine that it takes no space - //accum_width = font->get_char_size(' ').width; //anything should do + // Do not do this, because if the cursor is at the end, its just fine that it takes no space. + // accum_width = font->get_char_size(' ').width; } else { - accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; //anything should do + accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; // Anything should do. } if (accum_width > window_width) break; @@ -1353,23 +1355,31 @@ Size2 LineEdit::get_minimum_size() const { Ref<StyleBox> style = get_stylebox("normal"); Ref<Font> font = get_font("font"); - Size2 min = style->get_minimum_size(); - min.height += font->get_height(); + Size2 min_size; - //minimum size of text + // Minimum size of text. int space_size = font->get_char_size(' ').x; - int mstext = get_constant("minimum_spaces") * space_size; + min_size.width = get_constant("minimum_spaces") * space_size; if (expand_to_text_length) { - mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact, and because cursor needs a bit more when at the end + // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end. + min_size.width = MAX(min_size.width, font->get_string_size(text).x + space_size); } - min.width += mstext; + min_size.height = font->get_height(); - return min; -} + // Take icons into account. + if (!text.empty() && is_editable() && clear_button_enabled) { + min_size.width = MAX(min_size.width, Control::get_icon("clear")->get_width()); + min_size.height = MAX(min_size.height, Control::get_icon("clear")->get_height()); + } + if (right_icon.is_valid()) { + min_size.width = MAX(min_size.width, right_icon->get_width()); + min_size.height = MAX(min_size.height, right_icon->get_height()); + } -/* selection */ + return style->get_minimum_size() + min_size; +} void LineEdit::deselect() { @@ -1460,8 +1470,8 @@ bool LineEdit::is_secret() const { void LineEdit::set_secret_character(const String &p_string) { - // An empty string as the secret character would crash the engine - // It also wouldn't make sense to use multiple characters as the secret character + // An empty string as the secret character would crash the engine. + // It also wouldn't make sense to use multiple characters as the secret character. ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)."); secret_character = p_string; @@ -1613,8 +1623,11 @@ void LineEdit::set_right_icon(const Ref<Texture> &p_icon) { update(); } -void LineEdit::_text_changed() { +Ref<Texture> LineEdit::get_right_icon() { + return right_icon; +} +void LineEdit::_text_changed() { if (expand_to_text_length) minimum_size_changed(); @@ -1735,6 +1748,8 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &LineEdit::is_shortcut_keys_enabled); ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled); ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon); + ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon); ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text"))); ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "new_text"))); @@ -1760,11 +1775,11 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon"); ADD_GROUP("Placeholder", "placeholder_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha"); @@ -1811,7 +1826,7 @@ LineEdit::LineEdit() { context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); - editable = false; // initialise to opposite first, so we get past the early-out in set_editable + editable = false; // Initialise to opposite first, so we get past the early-out in set_editable. set_editable(true); menu->connect("id_pressed", this, "menu_option"); expand_to_text_length = false; diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 9356840163..3424131dad 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -82,7 +82,7 @@ private: int cursor_pos; int window_pos; - int max_length; // 0 for no maximum + int max_length; // 0 for no maximum. int cached_width; int cached_placeholder_width; @@ -230,6 +230,7 @@ public: bool is_selecting_enabled() const; void set_right_icon(const Ref<Texture> &p_icon); + Ref<Texture> get_right_icon(); virtual bool is_text_field() const; LineEdit(); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index d1840e43a3..de8df4215d 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -116,10 +116,16 @@ void OptionButton::add_item(const String &p_label, int p_id) { void OptionButton::set_item_text(int p_idx, const String &p_text) { popup->set_item_text(p_idx, p_text); + + if (current == p_idx) + set_text(p_text); } void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) { popup->set_item_icon(p_idx, p_icon); + + if (current == p_idx) + set_icon(p_icon); } void OptionButton::set_item_id(int p_idx, int p_id) { diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index 67fa85b832..f9e0be5b31 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -119,4 +119,9 @@ CharFXTransform::CharFXTransform() { offset = Point2(); color = Color(); character = 0; + elapsed_time = 0.0f; +} + +CharFXTransform::~CharFXTransform() { + environment.clear(); } diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index f9c3e15399..4330cebfe6 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -64,6 +64,8 @@ public: Dictionary environment; CharFXTransform(); + ~CharFXTransform(); + uint64_t get_relative_index() { return relative_index; } void set_relative_index(uint64_t p_index) { relative_index = p_index; } uint64_t get_absolute_index() { return absolute_index; } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d9ae42d6e6..c5330c78e1 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -348,6 +348,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & int it_char_start = p_char_count; Vector<ItemFX *> fx_stack = Vector<ItemFX *>(); + _fetch_item_fx_stack(text, fx_stack); bool custom_fx_ok = true; if (p_mode == PROCESS_DRAW) { @@ -359,8 +360,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & strikethrough = true; } - fade = _fetch_by_type<ItemFade>(text, ITEM_FADE); - _fetch_item_stack<ItemFX>(text, fx_stack); + Item *fade_item = it; + while (fade_item) { + if (fade_item->type == ITEM_FADE) { + fade = static_cast<ItemFade *>(fade_item); + break; + } + fade_item = fade_item->parent; + } } else if (p_mode == PROCESS_CACHE) { l.char_count += text->text.length(); @@ -467,18 +474,16 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & faded_visibility > 0.0f); for (int j = 0; j < fx_stack.size(); j++) { - ItemCustomFX *item_custom = Object::cast_to<ItemCustomFX>(fx_stack[j]); - ItemShake *item_shake = Object::cast_to<ItemShake>(fx_stack[j]); - ItemWave *item_wave = Object::cast_to<ItemWave>(fx_stack[j]); - ItemTornado *item_tornado = Object::cast_to<ItemTornado>(fx_stack[j]); - ItemRainbow *item_rainbow = Object::cast_to<ItemRainbow>(fx_stack[j]); - - if (item_custom && custom_fx_ok) { - Ref<CharFXTransform> charfx = Ref<CharFXTransform>(memnew(CharFXTransform)); - Ref<RichTextEffect> custom_effect = _get_custom_effect_by_code(item_custom->identifier); + ItemFX *item_fx = fx_stack[j]; + + if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) { + ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx); + + Ref<CharFXTransform> charfx = item_custom->char_fx_transform; + Ref<RichTextEffect> custom_effect = item_custom->custom_effect; + if (!custom_effect.is_null()) { charfx->elapsed_time = item_custom->elapsed_time; - charfx->environment = item_custom->environment; charfx->relative_index = c_item_offset; charfx->absolute_index = p_char_count; charfx->visibility = visible; @@ -494,7 +499,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & visible &= charfx->visibility; fx_char = charfx->character; } - } else if (item_shake) { + } else if (item_fx->type == ITEM_SHAKE) { + ItemShake *item_shake = static_cast<ItemShake *>(item_fx); + uint64_t char_current_rand = item_shake->offset_random(c_item_offset); uint64_t char_previous_rand = item_shake->offset_previous_random(c_item_offset); uint64_t max_rand = 2147483647; @@ -509,14 +516,20 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f; - } else if (item_wave) { + } else if (item_fx->type == ITEM_WAVE) { + ItemWave *item_wave = static_cast<ItemWave *>(item_fx); + double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_wave->amplitude / 10.0f); fx_offset += Point2(0, 1) * value; - } else if (item_tornado) { + } else if (item_fx->type == ITEM_TORNADO) { + ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx); + double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); fx_offset += Point2(torn_x, torn_y); - } else if (item_rainbow) { + } else if (item_fx->type == ITEM_RAINBOW) { + ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx); + fx_color = fx_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + pofs) / 50)), item_rainbow->saturation, item_rainbow->value, @@ -884,7 +897,11 @@ void RichTextLabel::_update_scroll() { void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) { Item *it = p_frame; while (it) { - ItemFX *ifx = Object::cast_to<ItemFX>(it); + ItemFX *ifx = NULL; + + if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW) { + ifx = static_cast<ItemFX *>(it); + } if (!ifx) { it = _get_next_item(it, true); @@ -893,7 +910,12 @@ void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_ ifx->elapsed_time += p_delta_time; - ItemShake *shake = Object::cast_to<ItemShake>(it); + ItemShake *shake = NULL; + + if (it->type == ITEM_SHAKE) { + shake = static_cast<ItemShake *>(it); + } + if (shake) { bool cycle = (shake->elapsed_time > (1.0f / shake->rate)); if (cycle) { @@ -983,9 +1005,6 @@ void RichTextLabel::_notification(int p_what) { case NOTIFICATION_INTERNAL_PROCESS: { float dt = get_process_delta_time(); - for (int i = 0; i < custom_effects.size(); i++) { - } - _update_fx(main, dt); update(); } @@ -1408,6 +1427,17 @@ bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) { return false; } +void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) { + Item *item = p_item; + while (item) { + if (item->type == ITEM_CUSTOMFX || item->type == ITEM_SHAKE || item->type == ITEM_WAVE || item->type == ITEM_TORNADO || item->type == ITEM_RAINBOW) { + r_stack.push_back(static_cast<ItemFX *>(item)); + } + + item = item->parent; + } +} + bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { Item *item = p_item; @@ -1776,10 +1806,10 @@ void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_freq _add_item(item, true); } -void RichTextLabel::push_customfx(String p_identifier, Dictionary p_environment) { +void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment) { ItemCustomFX *item = memnew(ItemCustomFX); - item->identifier = p_identifier; - item->environment = p_environment; + item->custom_effect = p_custom_effect; + item->char_fx_transform->environment = p_environment; _add_item(item, true); } @@ -2287,7 +2317,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { Ref<RichTextEffect> effect = _get_custom_effect_by_code(identifier); if (!effect.is_null()) { - push_customfx(identifier, properties); + push_customfx(effect, properties); pos = brk_end + 1; tag_stack.push_front(identifier); set_process_internal(true); @@ -2700,17 +2730,16 @@ Size2 RichTextLabel::get_minimum_size() const { } Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) { - Ref<RichTextEffect> r; for (int i = 0; i < custom_effects.size(); i++) { if (!custom_effects[i].is_valid()) continue; if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) { - r = custom_effects[i]; + return custom_effects[i]; } } - return r; + return Ref<RichTextEffect>(); } Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) { diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 6755f9ef2a..1c90d974e4 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -103,8 +103,7 @@ private: } }; - struct Item : public Object { - + struct Item { int index; Item *parent; ItemType type; @@ -128,7 +127,6 @@ private: }; struct ItemFrame : public Item { - int parent_line; bool cell; Vector<Line> lines; @@ -144,70 +142,58 @@ private: }; struct ItemText : public Item { - String text; ItemText() { type = ITEM_TEXT; } }; struct ItemImage : public Item { - Ref<Texture> image; ItemImage() { type = ITEM_IMAGE; } }; struct ItemFont : public Item { - Ref<Font> font; ItemFont() { type = ITEM_FONT; } }; struct ItemColor : public Item { - Color color; ItemColor() { type = ITEM_COLOR; } }; struct ItemUnderline : public Item { - ItemUnderline() { type = ITEM_UNDERLINE; } }; struct ItemStrikethrough : public Item { - ItemStrikethrough() { type = ITEM_STRIKETHROUGH; } }; struct ItemMeta : public Item { - Variant meta; ItemMeta() { type = ITEM_META; } }; struct ItemAlign : public Item { - Align align; ItemAlign() { type = ITEM_ALIGN; } }; struct ItemIndent : public Item { - int level; ItemIndent() { type = ITEM_INDENT; } }; struct ItemList : public Item { - ListType list_type; ItemList() { type = ITEM_LIST; } }; struct ItemNewline : public Item { - ItemNewline() { type = ITEM_NEWLINE; } }; struct ItemTable : public Item { - struct Column { bool expand; int expand_ratio; @@ -301,18 +287,20 @@ private: }; struct ItemCustomFX : public ItemFX { - String identifier; - Dictionary environment; + Ref<CharFXTransform> char_fx_transform; + Ref<RichTextEffect> custom_effect; ItemCustomFX() { - identifier = ""; - environment = Dictionary(); type = ITEM_CUSTOMFX; + + char_fx_transform.instance(); } virtual ~ItemCustomFX() { _clear_children(); - environment.clear(); + + char_fx_transform.unref(); + custom_effect.unref(); } }; @@ -391,32 +379,7 @@ private: bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL); bool _find_layout_subitem(Item *from, Item *to); bool _find_by_type(Item *p_item, ItemType p_type); - template <typename T> - T *_fetch_by_type(Item *p_item, ItemType p_type) { - Item *item = p_item; - T *result = NULL; - while (item) { - if (item->type == p_type) { - result = Object::cast_to<T>(item); - if (result) - return result; - } - item = item->parent; - } - - return result; - }; - template <typename T> - void _fetch_item_stack(Item *p_item, Vector<T *> &r_stack) { - Item *item = p_item; - while (item) { - T *found = Object::cast_to<T>(item); - if (found) { - r_stack.push_back(found); - } - item = item->parent; - } - } + void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); void _update_scroll(); void _update_fx(ItemFrame *p_frame, float p_delta_time); @@ -456,11 +419,11 @@ public: void push_meta(const Variant &p_meta); void push_table(int p_columns); void push_fade(int p_start_index, int p_length); - void push_shake(int p_level, float p_rate); + void push_shake(int p_strength, float p_rate); void push_wave(float p_frequency, float p_amplitude); void push_tornado(float p_frequency, float p_radius); void push_rainbow(float p_saturation, float p_value, float p_frequency); - void push_customfx(String p_identifier, Dictionary p_environment); + void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment); void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1); int get_current_table_column() const; void push_cell(); diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index b777e77bc3..9f853cf0c8 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -287,7 +287,6 @@ void Slider::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrollable"), "set_scrollable", "is_scrollable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tick_count", PROPERTY_HINT_RANGE, "0,4096,1"), "set_ticks", "get_ticks"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ticks_on_borders"), "set_ticks_on_borders", "get_ticks_on_borders"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); } Slider::Slider(Orientation p_orientation) { diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 292d80be9d..a29ba36bad 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -94,7 +94,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { return; } - // Do not activate tabs when tabs is empty + // Do not activate tabs when tabs is empty. if (get_tab_count() == 0) return; @@ -140,6 +140,76 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { pos.x -= tab_width; } } + + Ref<InputEventMouseMotion> mm = p_event; + + if (mm.is_valid()) { + + Point2 pos(mm->get_position().x, mm->get_position().y); + Size2 size = get_size(); + + // Mouse must be on tabs in the tab header area. + if (pos.x < tabs_ofs_cache || pos.y > _get_top_margin()) { + + if (menu_hovered || highlight_arrow > -1) { + menu_hovered = false; + highlight_arrow = -1; + update(); + } + return; + } + + Ref<Texture> menu = get_icon("menu"); + if (popup) { + + if (pos.x >= size.width - menu->get_width()) { + if (!menu_hovered) { + menu_hovered = true; + highlight_arrow = -1; + update(); + return; + } + } else if (menu_hovered) { + menu_hovered = false; + update(); + } + + if (menu_hovered) { + return; + } + } + + // Do not activate tabs when tabs is empty. + if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) { + highlight_arrow = -1; + update(); + return; + } + + int popup_ofs = 0; + if (popup) { + popup_ofs = menu->get_width(); + } + + Ref<Texture> increment = get_icon("increment"); + Ref<Texture> decrement = get_icon("decrement"); + if (pos.x >= size.width - increment->get_width() - popup_ofs) { + + if (highlight_arrow != 1) { + highlight_arrow = 1; + update(); + } + } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) { + + if (highlight_arrow != 0) { + highlight_arrow = 0; + update(); + } + } else if (highlight_arrow > -1) { + highlight_arrow = -1; + update(); + } + } } void TabContainer::_notification(int p_what) { @@ -203,9 +273,11 @@ void TabContainer::_notification(int p_what) { Ref<StyleBox> tab_fg = get_stylebox("tab_fg"); Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled"); Ref<Texture> increment = get_icon("increment"); + Ref<Texture> increment_hl = get_icon("increment_highlight"); Ref<Texture> decrement = get_icon("decrement"); + Ref<Texture> decrement_hl = get_icon("decrement_highlight"); Ref<Texture> menu = get_icon("menu"); - Ref<Texture> menu_hl = get_icon("menu_hl"); + Ref<Texture> menu_hl = get_icon("menu_highlight"); Ref<Font> font = get_font("font"); Color font_color_fg = get_color("font_color_fg"); Color font_color_bg = get_color("font_color_bg"); @@ -332,7 +404,7 @@ void TabContainer::_notification(int p_what) { x = get_size().width; if (popup) { x -= menu->get_width(); - if (mouse_x_cache > x) + if (menu_hovered) menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2)); else menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2)); @@ -340,23 +412,26 @@ void TabContainer::_notification(int p_what) { // Draw the navigation buttons. if (buttons_visible_cache) { - int y_center = header_height / 2; x -= increment->get_width(); - increment->draw(canvas, - Point2(x, y_center - (increment->get_height() / 2)), - Color(1, 1, 1, last_tab_cache < tabs.size() - 1 ? 1.0 : 0.5)); + if (last_tab_cache < tabs.size() - 1) { + draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2)); + } else { + draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5)); + } x -= decrement->get_width(); - decrement->draw(canvas, - Point2(x, y_center - (decrement->get_height() / 2)), - Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5)); + if (first_tab_cache > 0) { + draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2)); + } else { + draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5)); + } } } break; case NOTIFICATION_THEME_CHANGED: { minimum_size_changed(); - call_deferred("_on_theme_changed"); //wait until all changed theme + call_deferred("_on_theme_changed"); // Wait until all changed theme. } break; } } @@ -367,6 +442,14 @@ void TabContainer::_on_theme_changed() { } } +void TabContainer::_on_mouse_exited() { + if (menu_hovered || highlight_arrow > -1) { + menu_hovered = false; + highlight_arrow = -1; + update(); + } +} + int TabContainer::_get_tab_width(int p_index) const { ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); @@ -894,6 +977,7 @@ void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) { bool TabContainer::get_use_hidden_tabs_for_min_size() const { return use_hidden_tabs_for_min_size; } + void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input); @@ -925,6 +1009,7 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback); ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed); + ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &TabContainer::_on_mouse_exited); ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); @@ -947,14 +1032,17 @@ TabContainer::TabContainer() { first_tab_cache = 0; last_tab_cache = 0; buttons_visible_cache = false; + menu_hovered = false; + highlight_arrow = -1; tabs_ofs_cache = 0; current = 0; previous = 0; - mouse_x_cache = 0; align = ALIGN_CENTER; tabs_visible = true; popup = NULL; drag_to_rearrange_enabled = false; tabs_rearrange_group = -1; use_hidden_tabs_for_min_size = false; + + connect("mouse_exited", this, "_on_mouse_exited"); } diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 0314f86837..0c17ebc3ae 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -46,7 +46,6 @@ public: }; private: - int mouse_x_cache; int first_tab_cache; int tabs_ofs_cache; int last_tab_cache; @@ -54,6 +53,8 @@ private: int previous; bool tabs_visible; bool buttons_visible_cache; + bool menu_hovered; + int highlight_arrow; TabAlign align; Control *_get_tab(int p_idx) const; int _get_top_margin() const; @@ -65,6 +66,7 @@ private: Vector<Control *> _get_tabs() const; int _get_tab_width(int p_index) const; void _on_theme_changed(); + void _on_mouse_exited(); void _update_current_tab(); protected: diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 7b0836cd28..93b091e8d0 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -226,12 +226,6 @@ void Tabs::_notification(int p_what) { minimum_size_changed(); update(); } break; - case NOTIFICATION_MOUSE_EXIT: { - rb_hover = -1; - cb_hover = -1; - hover = -1; - update(); - } break; case NOTIFICATION_RESIZED: { _update_cache(); _ensure_no_over_offset(); @@ -597,6 +591,15 @@ void Tabs::_update_cache() { } } +void Tabs::_on_mouse_exited() { + + rb_hover = -1; + cb_hover = -1; + hover = -1; + highlight_arrow = -1; + update(); +} + void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) { Tab t; @@ -948,6 +951,7 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input); ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover); + ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &Tabs::_on_mouse_exited); ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); @@ -1024,4 +1028,6 @@ Tabs::Tabs() { hover = -1; drag_to_rearrange_enabled = false; tabs_rearrange_group = -1; + + connect("mouse_exited", this, "_on_mouse_exited"); } diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 7c54f1acf2..a762b5b9cb 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -89,7 +89,7 @@ private: bool cb_pressing; CloseButtonDisplayPolicy cb_displaypolicy; - int hover; // hovered tab + int hover; // Hovered tab. int min_width; bool scrolling_enabled; bool drag_to_rearrange_enabled; @@ -101,6 +101,8 @@ private: void _update_hover(); void _update_cache(); + void _on_mouse_exited(); + protected: void _gui_input(const Ref<InputEvent> &p_event); void _notification(int p_what); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 7227942ccb..e2bb4e3e91 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2455,7 +2455,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (mm.is_valid()) { if (select_identifiers_enabled) { - if (mm->get_command() && mm->get_button_mask() == 0) { + if (!dragging_minimap && !dragging_selection && mm->get_command() && mm->get_button_mask() == 0) { String new_word = get_word_at_pos(mm->get_position()); if (new_word != highlighted_word) { @@ -2513,7 +2513,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #endif if (select_identifiers_enabled) { - if (k->is_pressed()) { + if (k->is_pressed() && !dragging_minimap && !dragging_selection) { highlighted_word = get_word_at_pos(get_local_mouse_position()); update(); @@ -3965,7 +3965,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) { - if (!setting_text) + if (!setting_text && idle_detect->is_inside_tree()) idle_detect->start(); if (undo_enabled) { @@ -4019,7 +4019,7 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { - if (!setting_text) + if (!setting_text && idle_detect->is_inside_tree()) idle_detect->start(); String text; @@ -6110,7 +6110,7 @@ bool TextEdit::is_indent_using_spaces() const { } void TextEdit::set_indent_size(const int p_size) { - ERR_FAIL_COND(p_size <= 0); + ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0."); indent_size = p_size; text.set_indent_size(p_size); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 57663bbe82..2fc4be6900 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -547,6 +547,11 @@ Ref<Texture> TreeItem::get_button(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture>()); return cells[p_column].buttons[p_idx].texture; } +String TreeItem::get_button_tooltip(int p_column, int p_idx) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), String()); + ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String()); + return cells[p_column].buttons[p_idx].tooltip; +} int TreeItem::get_button_id(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_column, cells.size(), -1); ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1); @@ -795,6 +800,7 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); + ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip); ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button); ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button); @@ -2546,7 +2552,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } else { Rect2 rect = get_selected()->get_meta("__focus_rect"); if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) { - edit_selected(); + if (!edit_selected()) { + emit_signal("item_double_clicked"); + } } else { emit_signal("item_double_clicked"); } diff --git a/scene/gui/tree.h b/scene/gui/tree.h index f12d8fc4d2..47befb0c15 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -201,6 +201,7 @@ public: void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = ""); int get_button_count(int p_column) const; + String get_button_tooltip(int p_column, int p_idx) const; Ref<Texture> get_button(int p_column, int p_idx) const; int get_button_id(int p_column, int p_idx) const; void erase_button(int p_column, int p_idx); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ba04cb69f2..7b6c90766f 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2171,7 +2171,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p if (get_filename() != "") { Ref<PackedScene> res = ResourceLoader::load(get_filename()); - ERR_FAIL_COND(res.is_null()); + ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename()); node = res->instance(); ERR_FAIL_COND(!node); } else { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b5c82ce4e3..39c5759871 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -98,22 +98,22 @@ NodePath ViewportTexture::get_viewport_path_in_scene() const { int ViewportTexture::get_width() const { - ERR_FAIL_COND_V(!vp, 0); + ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it."); return vp->size.width; } int ViewportTexture::get_height() const { - ERR_FAIL_COND_V(!vp, 0); + ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it."); return vp->size.height; } Size2 ViewportTexture::get_size() const { - ERR_FAIL_COND_V(!vp, Size2()); + ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it."); return vp->size; } RID ViewportTexture::get_rid() const { - //ERR_FAIL_COND_V(!vp, RID()); + //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it."); return proxy; } @@ -123,7 +123,7 @@ bool ViewportTexture::has_alpha() const { } Ref<Image> ViewportTexture::get_data() const { - ERR_FAIL_COND_V(!vp, Ref<Image>()); + ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it."); return VS::get_singleton()->texture_get_data(vp->texture_rid); } void ViewportTexture::set_flags(uint32_t p_flags) { @@ -1742,6 +1742,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { return; // no one gets the event if exclusive NO ONE } + if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT) { + //cancel scroll wheel events, only clicks should trigger focus changes. + set_input_as_handled(); + return; + } + top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index e3af521e8c..418ee6af0e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -364,6 +364,9 @@ void register_scene_types() { /* REGISTER 3D */ + ClassDB::register_class<Skin>(); + ClassDB::register_virtual_class<SkinReference>(); + ClassDB::register_class<Spatial>(); ClassDB::register_virtual_class<SpatialGizmo>(); ClassDB::register_class<Skeleton>(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index f68dc9af38..0dcc184a1d 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -763,7 +763,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); - // colorPicker + // ColorPicker theme->set_constant("margin", "ColorPicker", 4 * scale); theme->set_constant("sv_width", "ColorPicker", 256 * scale); @@ -776,6 +776,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); + theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png Binary files differnew file mode 100644 index 0000000000..89f800c230 --- /dev/null +++ b/scene/resources/default_theme/overbright_indicator.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 11904b7aff..0d57fc6b14 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -218,6 +218,10 @@ static const unsigned char option_button_pressed_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0x49, 0xef, 0xe6, 0xef, 0xe7, 0x77, 0xef, 0xe4, 0x4a, 0xba, 0xea, 0xc1, 0xeb, 0x0, 0x0, 0x0, 0xe6, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xcf, 0x3, 0x62, 0x4, 0x51, 0x10, 0x4, 0xd0, 0xaa, 0x31, 0x62, 0xdb, 0xb8, 0x49, 0x2e, 0x9e, 0x3b, 0xc4, 0xb6, 0x9d, 0xc5, 0x58, 0x1f, 0xc1, 0xd6, 0xe8, 0x77, 0xf7, 0x1b, 0x59, 0x6c, 0x2, 0x20, 0x37, 0xaa, 0xc5, 0x17, 0x7e, 0xc7, 0x62, 0x28, 0x45, 0x75, 0xfe, 0x6c, 0xe1, 0x4f, 0x68, 0x86, 0x41, 0x69, 0x44, 0x51, 0x4b, 0xb1, 0xce, 0xcc, 0xe4, 0x83, 0xd7, 0xb0, 0x48, 0x6b, 0x98, 0xe8, 0x9, 0x38, 0x70, 0x8b, 0xa, 0xcc, 0x12, 0x1a, 0xf0, 0x4d, 0xac, 0x87, 0xf3, 0x96, 0x6f, 0x8e, 0x5f, 0x56, 0xc0, 0x53, 0x20, 0x8f, 0xbf, 0xdb, 0x86, 0x58, 0x5b, 0x9, 0xbf, 0x47, 0x80, 0xa, 0x58, 0x1a, 0x38, 0xad, 0x9, 0x5f, 0xac, 0xe3, 0x20, 0xbc, 0x4b, 0x46, 0x4b, 0x0, 0x3a, 0x1a, 0x24, 0xd0, 0x69, 0x85, 0xc0, 0x63, 0x5, 0x60, 0x68, 0xf0, 0x36, 0x7f, 0xf3, 0xaa, 0xbe, 0xe1, 0x61, 0x81, 0x69, 0x5, 0x72, 0x5b, 0x83, 0xe4, 0x6a, 0x59, 0x16, 0xf7, 0x53, 0x47, 0x77, 0x8b, 0xad, 0x12, 0xe4, 0xb9, 0xa3, 0xc1, 0xe6, 0x83, 0x7b, 0x20, 0xd6, 0xb4, 0xe7, 0xbf, 0xed, 0xe1, 0x1a, 0xd8, 0xfa, 0xdf, 0xb9, 0x70, 0xb8, 0x21, 0xd6, 0xbb, 0x17, 0x1b, 0xe3, 0x4c, 0x6a, 0xb0, 0xbd, 0x25, 0x5, 0x3b, 0x5e, 0x7c, 0x21, 0xc0, 0xc2, 0x68, 0xee, 0xf1, 0xbc, 0x6, 0x46, 0xb1, 0xbd, 0x5e, 0x30, 0x5, 0x27, 0x19, 0x24, 0xb8, 0x61, 0x6e, 0xf8, 0xf5, 0xf7, 0xcd, 0x47, 0x16, 0xa0, 0x18, 0x13, 0x6a, 0x64, 0x7d, 0xff, 0x8f, 0x1e, 0x59, 0x84, 0xa2, 0x1b, 0x0, 0xe5, 0xe0, 0x4e, 0x46, 0x1d, 0x98, 0x92, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char overbright_indicator_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 2364a4a8a3..99a2881d58 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -130,7 +130,7 @@ Error DynamicFontAtSize::_load() { } else { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); size_t len = f->get_len(); _fontdata[font->font_path] = Vector<uint8_t>(); @@ -145,7 +145,7 @@ Error DynamicFontAtSize::_load() { if (font->font_mem == NULL && font->font_path != String()) { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); memset(&stream, 0, sizeof(FT_StreamRec)); stream.base = NULL; @@ -182,18 +182,17 @@ Error DynamicFontAtSize::_load() { //error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); if (error == FT_Err_Unknown_File_Format) { - ERR_EXPLAIN("Unknown font format."); + FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format."); } else if (error) { - ERR_EXPLAIN("Error loading font."); FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font."); } - ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN); - - if (FT_HAS_COLOR(face)) { + if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); scale_color_font = float(id.size) / face->available_sizes[0].width; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index ccff617a16..412bffa5dc 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -480,7 +480,7 @@ RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_ *r_error = ERR_FILE_CANT_OPEN; FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); + ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot load font from file '" + p_path + "'."); PoolVector<uint8_t> data; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index cff77acdd7..124e4d37e6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -96,7 +96,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); - ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size); + ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); @@ -358,7 +358,7 @@ float BitmapFont::get_descent() const { void BitmapFont::add_texture(const Ref<Texture> &p_texture) { - ERR_FAIL_COND(p_texture.is_null()); + ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object."); textures.push_back(p_texture); } diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index d40a5dee2e..f04af29761 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "mesh_library.h" +#include "core/engine.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { @@ -117,7 +118,7 @@ void MeshLibrary::create_item(int p_item) { void MeshLibrary::set_item_name(int p_item, const String &p_name) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].name = p_name; emit_changed(); _change_notify(); @@ -125,7 +126,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) { void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].mesh = p_mesh; notify_change_to_owners(); emit_changed(); @@ -134,7 +135,7 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; _change_notify(); notify_change_to_owners(); @@ -144,7 +145,7 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh = p_navmesh; _change_notify(); notify_change_to_owners(); @@ -154,7 +155,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); emit_changed(); @@ -163,7 +164,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].preview = p_preview; emit_changed(); _change_notify(); @@ -171,37 +172,42 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { String MeshLibrary::get_item_name(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), ""); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].name; } Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].mesh; } Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; } Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh; } Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Transform()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>()); + if (!Engine::get_singleton()->is_editor_hint()) { + ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project."); + return Ref<Texture>(); + } + + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } @@ -211,7 +217,7 @@ bool MeshLibrary::has_item(int p_item) const { } void MeshLibrary::remove_item(int p_item) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map.erase(p_item); notify_change_to_owners(); _change_notify(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index dc6ef2b49c..969743f78c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -567,8 +567,8 @@ void ParticlesMaterial::_update_shader() { } } //scale by scale - code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n"; - code += " if (base_scale == 0.0) {\n"; + code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n"; + code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; if (trail_size_modifier.is_valid()) { diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 52fc21ac11..bd3236cb5b 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -466,11 +466,11 @@ Dictionary PolygonPathFinder::_get_data() const { PoolVector<Vector2> p; PoolVector<int> ind; Array connections; - p.resize(points.size() - 2); - connections.resize(points.size() - 2); + p.resize(MAX(0, points.size() - 2)); + connections.resize(MAX(0, points.size() - 2)); ind.resize(edges.size() * 2); PoolVector<float> penalties; - penalties.resize(points.size() - 2); + penalties.resize(MAX(0, points.size() - 2)); { PoolVector<Vector2>::Write wp = p.write(); PoolVector<float>::Write pw = penalties.write(); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index cd229732ba..baffc1396d 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1225,7 +1225,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>()); + ERR_FAIL_COND_V_MSG(err != OK, Ref<ResourceInteractiveLoader>(), "Cannot open file '" + p_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); String path = p_original_path != "" ? p_original_path : p_path; @@ -1321,7 +1321,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, Error err; FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_src_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); const String &path = p_src_path; @@ -1481,7 +1481,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Error err; f = FileAccess::open(p_path, FileAccess::WRITE, &err); - ERR_FAIL_COND_V(err, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err, ERR_CANT_OPEN, "Cannot save file '" + p_path + "'."); FileAccessRef _fref(f); local_path = ProjectSettings::get_singleton()->localize_path(p_path); @@ -1713,6 +1713,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (groups.size()) { + groups.sort_custom<StringName::AlphCompare>(); String sgroups = " groups=[\n"; for (int j = 0; j < groups.size(); j++) { sgroups += "\"" + String(groups[j]).c_escape() + "\",\n"; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 89570beb5f..57e2470164 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -222,10 +222,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - if (err) { - - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'."); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp new file mode 100644 index 0000000000..98c114e0e6 --- /dev/null +++ b/scene/resources/skin.cpp @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* skin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skin.h" + +void Skin::set_bind_count(int p_size) { + ERR_FAIL_COND(p_size < 0); + binds.resize(p_size); + binds_ptr = binds.ptrw(); + bind_count = p_size; + emit_changed(); +} + +void Skin::add_bind(int p_bone, const Transform &p_pose) { + uint32_t index = bind_count; + set_bind_count(bind_count + 1); + set_bind_bone(index, p_bone); + set_bind_pose(index, p_pose); +} + +void Skin::set_bind_bone(int p_index, int p_bone) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].bone = p_bone; + emit_changed(); +} + +void Skin::set_bind_pose(int p_index, const Transform &p_pose) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].pose = p_pose; + emit_changed(); +} + +void Skin::clear_binds() { + binds.clear(); + binds_ptr = nullptr; + bind_count = 0; + emit_changed(); +} + +bool Skin::_set(const StringName &p_name, const Variant &p_value) { + String name = p_name; + if (name == "bind_count") { + set_bind_count(p_value); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + set_bind_bone(index, p_value); + return true; + } else if (what == "pose") { + set_bind_pose(index, p_value); + return true; + } + } + return false; +} + +bool Skin::_get(const StringName &p_name, Variant &r_ret) const { + + String name = p_name; + if (name == "bind_count") { + r_ret = get_bind_count(); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + r_ret = get_bind_bone(index); + return true; + } else if (what == "pose") { + r_ret = get_bind_pose(index); + return true; + } + } + return false; +} +void Skin::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + for (int i = 0; i < get_bind_count(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose")); + } +} + +void Skin::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count); + ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); + + ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind); + + ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose); + ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose); + + ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone); + ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone); + + ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds); +} + +Skin::Skin() { + bind_count = 0; + binds_ptr = nullptr; +} diff --git a/scene/resources/skin.h b/scene/resources/skin.h new file mode 100644 index 0000000000..7dd02eca5d --- /dev/null +++ b/scene/resources/skin.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* skin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKIN_H +#define SKIN_H + +#include "core/resource.h" + +class Skin : public Resource { + GDCLASS(Skin, Resource) + + struct Bind { + int bone; + Transform pose; + }; + + Vector<Bind> binds; + + Bind *binds_ptr; + int bind_count; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + void set_bind_count(int p_size); + inline int get_bind_count() const { return bind_count; } + + void add_bind(int p_bone, const Transform &p_pose); + + void set_bind_bone(int p_index, int p_bone); + void set_bind_pose(int p_index, const Transform &p_pose); + + inline int get_bind_bone(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, -1); +#endif + return binds_ptr[p_index].bone; + } + + inline Transform get_bind_pose(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); +#endif + return binds_ptr[p_index].pose; + } + + void clear_binds(); + + Skin(); +}; + +#endif // SKIN_H diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index b84f3f1f9e..3faedc883d 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -53,9 +53,8 @@ Error TextFile::load_text(const String &p_path) { PoolVector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + + ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'."); int len = f->get_len(); sourcef.resize(len + 1); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index e44b17584b..d15a972358 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -175,7 +175,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { img.instance(); Error err = ImageLoader::load_image(path, img); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); VisualServer::get_singleton()->texture_set_data(texture, img); @@ -2355,7 +2355,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); + ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); uint8_t header[5] = { 0, 0, 0, 0, 0 }; f->get_buffer(header, 4); @@ -2372,7 +2372,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } } else { - ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format: " + String((const char *)header) + "."); + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'."); } int tw = f->get_32(); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f5ea6adc85..3f2261b043 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2410,10 +2410,10 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); - ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); - ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); - ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); - ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type); ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); diff --git a/servers/camera_server.h b/servers/camera_server.h index 5a62af3d60..c76d046e58 100644 --- a/servers/camera_server.h +++ b/servers/camera_server.h @@ -81,7 +81,7 @@ public: void remove_feed(const Ref<CameraFeed> &p_feed); // get our feeds - Ref<CameraFeed> get_feed(int p_idx); + Ref<CameraFeed> get_feed(int p_index); int get_feed_count(); Array get_feeds(); diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index b9912f0ba2..08708e2f60 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -88,7 +88,7 @@ protected: _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) { #ifdef DEBUG_ENABLED - ERR_FAIL_COND_MSG(p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2, "Object went too far away (more than " + itos(MAX_OBJECT_DISTANCE) + " units from origin)."); + ERR_FAIL_COND_MSG(p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2, "Object went too far away (more than '" + itos(MAX_OBJECT_DISTANCE) + "' units from origin)."); #endif transform = p_transform; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 31b468b50b..9aaebefd80 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -357,7 +357,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0; /* Light API */ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index dcfbd28dd6..0df228457e 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -294,7 +294,6 @@ public: BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &) - BIND3(skeleton_set_world_transform, RID, bool, const Transform &) /* Light API */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 41993d7c88..273cf728c1 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -230,7 +230,6 @@ public: FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &) - FUNC3(skeleton_set_world_transform, RID, bool, const Transform &) /* Light API */ diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 13fcda2402..2e1f524362 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1973,7 +1973,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform); diff --git a/servers/visual_server.h b/servers/visual_server.h index 1b0164e5ca..5e6c4d9b1e 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -391,7 +391,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_base_transform) = 0; /* Light API */ |