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-rw-r--r--modules/mono/csharp_script.cpp50
-rw-r--r--modules/mono/csharp_script.h5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs94
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs13
-rw-r--r--modules/mono/glue/runtime_interop.cpp21
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp72
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h2
9 files changed, 141 insertions, 136 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 99bd3edb9e..ae464700ff 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -104,7 +104,7 @@ Error CSharpLanguage::execute_file(const String &p_path) {
return OK;
}
-extern void *godotsharp_pinvoke_funcs[179];
+extern void *godotsharp_pinvoke_funcs[181];
[[maybe_unused]] volatile void **do_not_strip_godotsharp_pinvoke_funcs;
#ifdef TOOLS_ENABLED
extern void *godotsharp_editor_pinvoke_funcs[30];
@@ -793,6 +793,20 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// (while hot-reload is not yet implemented)
gdmono->initialize_load_assemblies();
+ {
+ MutexLock lock(script_instances_mutex);
+
+ for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
+ Ref<CSharpScript> script(elem->self());
+
+ script->exports_invalidated = true;
+
+ if (!script->get_path().is_empty()) {
+ script->reload(p_soft_reload);
+ }
+ }
+ }
+
#if 0
// There is no soft reloading with Mono. It's always hard reloading.
@@ -1010,7 +1024,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
GDMonoClass *native = GDMonoUtils::get_class_native_base(script_class);
- CSharpScript::initialize_for_managed_type(script, script_class, native);
+ CSharpScript::reload_registered_script(script, script_class, native);
}
StringName native_name = NATIVE_GDMONOCLASS_NAME(script->native);
@@ -1563,9 +1577,13 @@ void CSharpLanguage::tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_i
CSharpLanguage::set_instance_binding(p_unmanaged, data);
}
-void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) {
+void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
// This method should not fail
+ Ref<CSharpScript> script = *p_script;
+ // We take care of destructing this reference here, so the managed code won't need to do another P/Invoke call
+ p_script->~Ref();
+
CRASH_COND(!p_unmanaged);
// All mono objects created from the managed world (e.g.: 'new Player()')
@@ -1578,12 +1596,8 @@ void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_int
MonoGCHandleData gchandle = MonoGCHandleData(p_gchandle_intptr,
p_ref_counted ? gdmono::GCHandleType::WEAK_HANDLE : gdmono::GCHandleType::STRONG_HANDLE);
- Ref<CSharpScript> script = p_script;
-
CRASH_COND(script.is_null());
- CSharpScript::initialize_for_managed_type(script);
-
CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(p_unmanaged, script.ptr(), gchandle);
p_unmanaged->set_script_and_instance(script, csharp_instance);
@@ -2345,12 +2359,17 @@ void CSharpScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo("new"));
}
-void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script) {
+void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
// IMPORTANT:
// This method must be called only after the CSharpScript and its associated type
// have been added to the script bridge map in the ScriptManagerBridge C# class.
+ // Other than that, it's the same as `CSharpScript::reload`.
- // This method should not fail, only assertions allowed
+ // This method should not fail, only assertions allowed.
+
+ // Unlike `reload`, we print an error rather than silently returning,
+ // as we can assert this won't be called a second time until invalidated.
+ ERR_FAIL_COND(!p_script->reload_invalidated);
p_script->valid = true;
p_script->reload_invalidated = false;
@@ -2607,9 +2626,6 @@ Error CSharpScript::reload(bool p_keep_state) {
String script_path = get_path();
- // In case it was already added by a previous reload
- GDMonoCache::managed_callbacks.ScriptManagerBridge_RemoveScriptBridge(this);
-
valid = GDMonoCache::managed_callbacks.ScriptManagerBridge_AddScriptBridge(this, &script_path);
if (valid) {
@@ -2817,9 +2833,13 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
// TODO ignore anything inside bin/ and obj/ in tools builds?
- CSharpScript *script = memnew(CSharpScript);
+ Ref<CSharpScript> script;
- Ref<CSharpScript> scriptres(script);
+ if (GDMonoCache::godot_api_cache_updated) {
+ GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &script);
+ } else {
+ script = Ref<CSharpScript>(memnew(CSharpScript));
+ }
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
Error err = script->load_source_code(p_path);
@@ -2834,7 +2854,7 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
*r_error = OK;
}
- return scriptres;
+ return script;
}
void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index d4891395ba..eb72df9f42 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -134,7 +134,6 @@ private:
// Do not use unless you know what you are doing
static void update_script_class_info(Ref<CSharpScript> p_script);
- static void initialize_for_managed_type(Ref<CSharpScript> p_script);
protected:
static void _bind_methods();
@@ -144,6 +143,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_properties) const;
public:
+ static void reload_registered_script(Ref<CSharpScript> p_script);
+
bool can_instantiate() const override;
StringName get_instance_base_type() const override;
ScriptInstance *instance_create(Object *p_this) override;
@@ -460,7 +461,7 @@ public:
bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
static void tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted);
- static void tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted);
+ static void tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted);
static void tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged);
#warning TODO
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs
index 7a6748b4eb..a348776874 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs
@@ -21,6 +21,7 @@ namespace Godot.Bridge
public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_HasScriptSignal;
public delegate* unmanaged<IntPtr, IntPtr, godot_bool> ScriptManagerBridge_ScriptIsOrInherits;
public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_AddScriptBridge;
+ public delegate* unmanaged<godot_string*, godot_ref*, void> ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge;
public delegate* unmanaged<IntPtr, godot_bool*, godot_dictionary*, void> ScriptManagerBridge_UpdateScriptClassInfo;
public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType;
@@ -56,6 +57,7 @@ namespace Godot.Bridge
ScriptManagerBridge_HasScriptSignal = &ScriptManagerBridge.HasScriptSignal,
ScriptManagerBridge_ScriptIsOrInherits = &ScriptManagerBridge.ScriptIsOrInherits,
ScriptManagerBridge_AddScriptBridge = &ScriptManagerBridge.AddScriptBridge,
+ ScriptManagerBridge_GetOrCreateScriptBridgeForPath = &ScriptManagerBridge.GetOrCreateScriptBridgeForPath,
ScriptManagerBridge_RemoveScriptBridge = &ScriptManagerBridge.RemoveScriptBridge,
ScriptManagerBridge_UpdateScriptClassInfo = &ScriptManagerBridge.UpdateScriptClassInfo,
ScriptManagerBridge_SwapGCHandleForType = &ScriptManagerBridge.SwapGCHandleForType,
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index 8348598b65..d812626fab 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -12,22 +12,11 @@ namespace Godot.Bridge
{
public static class ScriptManagerBridge
{
- private static System.Collections.Generic.Dictionary<string, ScriptLookupInfo> _scriptLookupMap = new();
- private static System.Collections.Generic.Dictionary<IntPtr, Type> _scriptBridgeMap = new();
+ private static System.Collections.Generic.Dictionary<string, Type> _pathScriptMap = new();
- private struct ScriptLookupInfo
- {
- public string ClassNamespace { get; private set; }
- public string ClassName { get; private set; }
- public Type ScriptType { get; private set; }
-
- public ScriptLookupInfo(string classNamespace, string className, Type scriptType)
- {
- ClassNamespace = classNamespace;
- ClassName = className;
- ScriptType = scriptType;
- }
- };
+ private static readonly object ScriptBridgeLock = new();
+ private static System.Collections.Generic.Dictionary<IntPtr, Type> _scriptTypeMap = new();
+ private static System.Collections.Generic.Dictionary<Type, IntPtr> _typeScriptMap = new();
[UnmanagedCallersOnly]
internal static void FrameCallback()
@@ -80,7 +69,7 @@ namespace Godot.Bridge
try
{
// Performance is not critical here as this will be replaced with source generators.
- Type scriptType = _scriptBridgeMap[scriptPtr];
+ Type scriptType = _scriptTypeMap[scriptPtr];
var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
var ctor = scriptType
@@ -133,7 +122,7 @@ namespace Godot.Bridge
try
{
// Performance is not critical here as this will be replaced with source generators.
- if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType))
+ if (!_scriptTypeMap.TryGetValue(scriptPtr, out var scriptType))
{
*outRes = default;
return;
@@ -225,7 +214,7 @@ namespace Godot.Bridge
if (scriptPathAttr == null)
return;
- _scriptLookupMap[scriptPathAttr.Path] = new ScriptLookupInfo(type.Namespace, type.Name, type);
+ _pathScriptMap[scriptPathAttr.Path] = type;
}
var assemblyHasScriptsAttr = assembly.GetCustomAttributes(inherit: false)
@@ -304,7 +293,7 @@ namespace Godot.Bridge
// Performance is not critical here as this will be replaced with source generators.
using var signals = new Dictionary();
- Type top = _scriptBridgeMap[scriptPtr];
+ Type top = _scriptTypeMap[scriptPtr];
Type native = Object.InternalGetClassNativeBase(top);
while (top != null && top != native)
@@ -400,7 +389,7 @@ namespace Godot.Bridge
string signalNameStr = Marshaling.ConvertStringToManaged(*signalName);
- Type top = _scriptBridgeMap[scriptPtr];
+ Type top = _scriptTypeMap[scriptPtr];
Type native = Object.InternalGetClassNativeBase(top);
while (top != null && top != native)
@@ -446,10 +435,10 @@ namespace Godot.Bridge
{
try
{
- if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType))
+ if (!_scriptTypeMap.TryGetValue(scriptPtr, out var scriptType))
return false.ToGodotBool();
- if (!_scriptBridgeMap.TryGetValue(scriptPtrMaybeBase, out var maybeBaseType))
+ if (!_scriptTypeMap.TryGetValue(scriptPtrMaybeBase, out var maybeBaseType))
return false.ToGodotBool();
return (scriptType == maybeBaseType || maybeBaseType.IsAssignableFrom(scriptType)).ToGodotBool();
@@ -466,12 +455,19 @@ namespace Godot.Bridge
{
try
{
- string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);
+ lock (ScriptBridgeLock)
+ {
+ if (!_scriptTypeMap.ContainsKey(scriptPtr))
+ {
+ string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);
- if (!_scriptLookupMap.TryGetValue(scriptPathStr, out var lookupInfo))
- return false.ToGodotBool();
+ if (!_pathScriptMap.TryGetValue(scriptPathStr, out Type scriptType))
+ return false.ToGodotBool();
- _scriptBridgeMap.Add(scriptPtr, lookupInfo.ScriptType);
+ _scriptTypeMap.Add(scriptPtr, scriptType);
+ _typeScriptMap.Add(scriptType, scriptPtr);
+ }
+ }
return true.ToGodotBool();
}
@@ -482,15 +478,49 @@ namespace Godot.Bridge
}
}
- internal static void AddScriptBridgeWithType(IntPtr scriptPtr, Type scriptType)
- => _scriptBridgeMap.Add(scriptPtr, scriptType);
+ [UnmanagedCallersOnly]
+ internal static unsafe void GetOrCreateScriptBridgeForPath(godot_string* scriptPath, godot_ref* outScript)
+ {
+ string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);
+
+ if (!_pathScriptMap.TryGetValue(scriptPathStr, out Type scriptType))
+ {
+ NativeFuncs.godotsharp_internal_new_csharp_script(outScript);
+ return;
+ }
+
+ GetOrCreateScriptBridgeForType(scriptType, outScript);
+ }
+
+ internal static unsafe void GetOrCreateScriptBridgeForType(Type scriptType, godot_ref* outScript)
+ {
+ lock (ScriptBridgeLock)
+ {
+ if (_typeScriptMap.TryGetValue(scriptType, out IntPtr scriptPtr))
+ {
+ NativeFuncs.godotsharp_ref_new_from_ref_counted_ptr(out *outScript, scriptPtr);
+ return;
+ }
+
+ NativeFuncs.godotsharp_internal_new_csharp_script(outScript);
+ scriptPtr = outScript->Reference;
+
+ _scriptTypeMap.Add(scriptPtr, scriptType);
+ _typeScriptMap.Add(scriptType, scriptPtr);
+
+ NativeFuncs.godotsharp_internal_reload_registered_script(scriptPtr);
+ }
+ }
[UnmanagedCallersOnly]
internal static void RemoveScriptBridge(IntPtr scriptPtr)
{
try
{
- _scriptBridgeMap.Remove(scriptPtr);
+ lock (ScriptBridgeLock)
+ {
+ _ = _scriptTypeMap.Remove(scriptPtr);
+ }
}
catch (Exception e)
{
@@ -505,7 +535,7 @@ namespace Godot.Bridge
try
{
// Performance is not critical here as this will be replaced with source generators.
- var scriptType = _scriptBridgeMap[scriptPtr];
+ var scriptType = _scriptTypeMap[scriptPtr];
*outTool = scriptType.GetCustomAttributes(inherit: false)
.OfType<ToolAttribute>()
@@ -630,7 +660,7 @@ namespace Godot.Bridge
{
try
{
- Type scriptType = _scriptBridgeMap[scriptPtr];
+ Type scriptType = _scriptTypeMap[scriptPtr];
GetPropertyInfoListForType(scriptType, scriptPtr, addPropInfoFunc);
}
catch (Exception e)
@@ -752,7 +782,7 @@ namespace Godot.Bridge
{
try
{
- Type top = _scriptBridgeMap[scriptPtr];
+ Type top = _scriptTypeMap[scriptPtr];
Type native = Object.InternalGetClassNativeBase(top);
while (top != null && top != native)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
index 8ddf28ba16..f6f0186016 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
@@ -60,13 +60,17 @@ namespace Godot.NativeInterop
}
else
{
- IntPtr scriptPtr = NativeFuncs.godotsharp_internal_new_csharp_script();
-
- ScriptManagerBridge.AddScriptBridgeWithType(scriptPtr, type);
-
- // IMPORTANT: This must be called after AddScriptWithTypeBridge
- NativeFuncs.godotsharp_internal_tie_user_managed_to_unmanaged(
- GCHandle.ToIntPtr(gcHandle), unmanaged, scriptPtr, refCounted.ToGodotBool());
+ unsafe
+ {
+ // We don't dispose `script` ourselves here.
+ // `tie_user_managed_to_unmanaged` does it for us to avoid another P/Invoke call.
+ godot_ref script;
+ ScriptManagerBridge.GetOrCreateScriptBridgeForType(type, &script);
+
+ // IMPORTANT: This must be called after GetOrCreateScriptBridgeForType
+ NativeFuncs.godotsharp_internal_tie_user_managed_to_unmanaged(
+ GCHandle.ToIntPtr(gcHandle), unmanaged, &script, refCounted.ToGodotBool());
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index 01add1bf45..2c81ae7816 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -42,7 +42,8 @@ namespace Godot.NativeInterop
internal static extern void godotsharp_internal_object_disposed(IntPtr ptr, IntPtr gcHandleToFree);
[DllImport(GodotDllName)]
- internal static extern void godotsharp_internal_refcounted_disposed(IntPtr ptr, IntPtr gcHandleToFree, godot_bool isFinalizer);
+ internal static extern void godotsharp_internal_refcounted_disposed(IntPtr ptr, IntPtr gcHandleToFree,
+ godot_bool isFinalizer);
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_object_connect_event_signal(IntPtr obj,
@@ -59,7 +60,7 @@ namespace Godot.NativeInterop
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_tie_user_managed_to_unmanaged(IntPtr gcHandleIntPtr,
- IntPtr unmanaged, IntPtr scriptPtr, godot_bool refCounted);
+ IntPtr unmanaged, godot_ref* scriptPtr, godot_bool refCounted);
[DllImport(GodotDllName)]
internal static extern void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(
@@ -77,7 +78,10 @@ namespace Godot.NativeInterop
IntPtr oldGCHandlePtr);
[DllImport(GodotDllName)]
- internal static extern IntPtr godotsharp_internal_new_csharp_script();
+ internal static extern void godotsharp_internal_new_csharp_script(godot_ref* r_script);
+
+ [DllImport(GodotDllName)]
+ internal static extern void godotsharp_internal_reload_registered_script(IntPtr scriptPtr);
[DllImport(GodotDllName)]
internal static extern void godotsharp_array_filter_godot_objects_by_native(in godot_string_name p_native_name,
@@ -88,6 +92,9 @@ namespace Godot.NativeInterop
out godot_array r_output);
[DllImport(GodotDllName)]
+ public static extern void godotsharp_ref_new_from_ref_counted_ptr(out godot_ref r_dest, IntPtr p_ref_counted_ptr);
+
+ [DllImport(GodotDllName)]
public static extern void godotsharp_ref_destroy(ref godot_ref p_instance);
[DllImport(GodotDllName)]
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 7150e2e35b..84db9473c5 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -285,7 +285,7 @@ GD_PINVOKE_EXPORT void godotsharp_internal_tie_native_managed_to_unmanaged(GCHan
CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted);
}
-GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) {
+GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted);
}
@@ -293,10 +293,13 @@ GD_PINVOKE_EXPORT void godotsharp_internal_tie_managed_to_unmanaged_with_pre_set
CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged);
}
-GD_PINVOKE_EXPORT CSharpScript *godotsharp_internal_new_csharp_script() {
- CSharpScript *script = memnew(CSharpScript);
- CRASH_COND(!script);
- return script;
+GD_PINVOKE_EXPORT void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
+ memnew_placement(r_dest, Ref<CSharpScript>(memnew(CSharpScript)));
+}
+
+GD_PINVOKE_EXPORT void godotsharp_internal_reload_registered_script(CSharpScript *p_script) {
+ CRASH_COND(!p_script);
+ CSharpScript::reload_registered_script(Ref<CSharpScript>(p_script));
}
GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
@@ -321,6 +324,10 @@ GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_non_native(const
}
}
+GD_PINVOKE_EXPORT void godotsharp_ref_new_from_ref_counted_ptr(Ref<RefCounted> *r_dest, RefCounted *p_ref_counted_ptr) {
+ memnew_placement(r_dest, Ref<RefCounted>(p_ref_counted_ptr));
+}
+
GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
p_instance->~Ref();
}
@@ -1281,7 +1288,7 @@ GD_PINVOKE_EXPORT void godotsharp_object_to_string(Object *p_ptr, godot_string *
#endif
// We need this to prevent the functions from being stripped.
-void *godotsharp_pinvoke_funcs[179] = {
+void *godotsharp_pinvoke_funcs[181] = {
(void *)godotsharp_method_bind_get_method,
(void *)godotsharp_get_class_constructor,
(void *)godotsharp_engine_get_singleton,
@@ -1297,8 +1304,10 @@ void *godotsharp_pinvoke_funcs[179] = {
(void *)godotsharp_internal_tie_user_managed_to_unmanaged,
(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
(void *)godotsharp_internal_new_csharp_script,
+ (void *)godotsharp_internal_reload_registered_script,
(void *)godotsharp_array_filter_godot_objects_by_native,
(void *)godotsharp_array_filter_godot_objects_by_non_native,
+ (void *)godotsharp_ref_new_from_ref_counted_ptr,
(void *)godotsharp_ref_destroy,
(void *)godotsharp_string_name_new_from_string,
(void *)godotsharp_node_path_new_from_string,
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 0792a88f52..7adb6f60eb 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -49,10 +49,9 @@
#include <coreclr_delegates.h>
#include <hostfxr.h>
-#warning TODO mobile
+// TODO mobile
#if 0
#ifdef ANDROID_ENABLED
-#include "android_mono_config.h"
#include "support/android_support.h"
#elif defined(IOS_ENABLED)
#include "support/ios_support.h"
@@ -62,75 +61,6 @@
GDMono *GDMono::singleton = nullptr;
namespace {
-
-#warning "TODO .NET debugging and profiling. What's needed?"
-#if 0
-void gd_mono_profiler_init() {
- String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
- bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
- if (profiler_enabled) {
- mono_profiler_load(profiler_args.utf8());
- return;
- }
-
- const String env_var_name = "MONO_ENV_OPTIONS";
- if (OS::get_singleton()->has_environment(env_var_name)) {
- const String mono_env_ops = OS::get_singleton()->get_environment(env_var_name);
- // Usually MONO_ENV_OPTIONS looks like: --profile=jb:prof=timeline,ctl=remote,host=127.0.0.1:55467
- const String prefix = "--profile=";
- if (mono_env_ops.begins_with(prefix)) {
- const String ops = mono_env_ops.substr(prefix.length(), mono_env_ops.length());
- mono_profiler_load(ops.utf8());
- }
- }
-}
-
-void gd_mono_debug_init() {
- CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
-
- if (da_args.length()) {
- OS::get_singleton()->set_environment("GODOT_MONO_DEBUGGER_AGENT", String());
- }
-
-#ifdef TOOLS_ENABLED
- int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
- bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
- int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
-
- if (Engine::get_singleton()->is_editor_hint() ||
- ProjectSettings::get_singleton()->get_resource_path().is_empty() ||
- Engine::get_singleton()->is_project_manager_hint()) {
- if (da_args.size() == 0) {
- return;
- }
- }
-
- if (da_args.length() == 0) {
- da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
- ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
- .utf8();
- }
-#else
- if (da_args.length() == 0) {
- return; // Exported games don't use the project settings to setup the debugger agent
- }
-#endif
-
- // Debugging enabled
-
- mono_debug_init(MONO_DEBUG_FORMAT_MONO);
-
- // --debugger-agent=help
- const char *options[] = {
- "--soft-breakpoints",
- da_args.get_data()
- };
- mono_jit_parse_options(2, (char **)options);
-}
-#endif
-} // namespace
-
-namespace {
hostfxr_initialize_for_dotnet_command_line_fn hostfxr_initialize_for_dotnet_command_line = nullptr;
hostfxr_initialize_for_runtime_config_fn hostfxr_initialize_for_runtime_config = nullptr;
hostfxr_get_runtime_delegate_fn hostfxr_get_runtime_delegate = nullptr;
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index 7a75532fb7..7daa4c92d3 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -84,6 +84,7 @@ struct ManagedCallbacks {
using FuncScriptManagerBridge_HasScriptSignal = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_ScriptIsOrInherits = bool(GD_CLR_STDCALL *)(const CSharpScript *, const CSharpScript *);
using FuncScriptManagerBridge_AddScriptBridge = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
+ using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Dictionary *);
using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
@@ -113,6 +114,7 @@ struct ManagedCallbacks {
FuncScriptManagerBridge_HasScriptSignal ScriptManagerBridge_HasScriptSignal;
FuncScriptManagerBridge_ScriptIsOrInherits ScriptManagerBridge_ScriptIsOrInherits;
FuncScriptManagerBridge_AddScriptBridge ScriptManagerBridge_AddScriptBridge;
+ FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
FuncScriptManagerBridge_RemoveScriptBridge ScriptManagerBridge_RemoveScriptBridge;
FuncScriptManagerBridge_UpdateScriptClassInfo ScriptManagerBridge_UpdateScriptClassInfo;
FuncScriptManagerBridge_SwapGCHandleForType ScriptManagerBridge_SwapGCHandleForType;