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-rw-r--r--core/bind/core_bind.cpp14
-rw-r--r--core/error_macros.h10
-rw-r--r--core/input_map.cpp67
-rw-r--r--core/input_map.h7
-rw-r--r--core/io/http_client.cpp6
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/math/matrix3.cpp63
-rw-r--r--core/math/matrix3.h15
-rw-r--r--core/math/transform.cpp4
-rw-r--r--core/os/input.cpp3
-rw-r--r--core/os/input.h1
-rw-r--r--core/os/input_event.cpp83
-rw-r--r--core/os/input_event.h22
-rw-r--r--core/project_settings.cpp21
-rw-r--r--core/project_settings.h2
-rw-r--r--core/ustring.cpp66
-rw-r--r--core/ustring.h7
-rw-r--r--core/variant_op.cpp3
-rw-r--r--doc/classes/@GDScript.xml3
-rw-r--r--doc/classes/AnimationPlayer.xml5
-rw-r--r--doc/classes/SceneTree.xml4
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp3
-rw-r--r--drivers/gles3/shaders/canvas.glsl59
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp57
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h2
-rw-r--r--drivers/windows/file_access_windows.cpp18
-rw-r--r--editor/icons/icon_editor_position.svg69
-rw-r--r--editor/icons/icon_editor_position_previous.svg62
-rw-r--r--editor/icons/icon_editor_position_unselected.svg66
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp654
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h12
-rw-r--r--editor/project_settings_editor.cpp172
-rw-r--r--editor/project_settings_editor.h2
-rw-r--r--main/input_default.cpp18
-rw-r--r--main/input_default.h2
-rw-r--r--modules/bullet/collision_object_bullet.cpp4
-rw-r--r--modules/bullet/godot_result_callbacks.cpp10
-rw-r--r--modules/bullet/space_bullet.cpp6
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp28
-rw-r--r--modules/enet/networked_multiplayer_enet.h2
-rw-r--r--modules/gdnative/gdnative/string.cpp18
-rw-r--r--modules/gdnative/gdnative_api.json14
-rw-r--r--modules/gdnative/include/gdnative/string.h7
-rw-r--r--modules/mono/glue/cs_files/AABB.cs102
-rw-r--r--modules/mono/glue/cs_files/Basis.cs133
-rw-r--r--modules/mono/glue/cs_files/Color.cs96
-rw-r--r--modules/mono/glue/cs_files/DebuggingUtils.cs4
-rw-r--r--modules/mono/glue/cs_files/GD.cs12
-rw-r--r--modules/mono/glue/cs_files/GodotMethodAttribute.cs2
-rw-r--r--modules/mono/glue/cs_files/GodotSynchronizationContext.cs1
-rw-r--r--modules/mono/glue/cs_files/GodotTaskScheduler.cs2
-rw-r--r--modules/mono/glue/cs_files/IAwaiter.cs1
-rw-r--r--modules/mono/glue/cs_files/MarshalUtils.cs6
-rw-r--r--modules/mono/glue/cs_files/Mathf.cs100
-rw-r--r--modules/mono/glue/cs_files/MathfEx.cs39
-rw-r--r--modules/mono/glue/cs_files/Plane.cs17
-rw-r--r--modules/mono/glue/cs_files/Quat.cs49
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs53
-rw-r--r--modules/mono/glue/cs_files/SignalAttribute.cs3
-rw-r--r--modules/mono/glue/cs_files/SignalAwaiter.cs12
-rw-r--r--modules/mono/glue/cs_files/StringExtensions.cs76
-rw-r--r--modules/mono/glue/cs_files/Transform.cs21
-rw-r--r--modules/mono/glue/cs_files/Transform2D.cs51
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs68
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs68
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptMathConstant.xml4
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java4
-rw-r--r--scene/2d/animated_sprite.cpp4
-rw-r--r--scene/2d/animated_sprite.h1
-rw-r--r--scene/2d/back_buffer_copy.cpp4
-rw-r--r--scene/2d/back_buffer_copy.h1
-rw-r--r--scene/2d/canvas_item.cpp11
-rw-r--r--scene/2d/canvas_item.h46
-rw-r--r--scene/2d/collision_polygon_2d.cpp4
-rw-r--r--scene/2d/collision_polygon_2d.h1
-rw-r--r--scene/2d/collision_shape_2d.cpp5
-rw-r--r--scene/2d/collision_shape_2d.h1
-rw-r--r--scene/2d/light_2d.cpp4
-rw-r--r--scene/2d/light_2d.h1
-rw-r--r--scene/2d/line_2d.cpp4
-rw-r--r--scene/2d/line_2d.h1
-rw-r--r--scene/2d/node_2d.cpp50
-rw-r--r--scene/2d/node_2d.h8
-rw-r--r--scene/2d/path_2d.cpp7
-rw-r--r--scene/2d/path_2d.h1
-rw-r--r--scene/2d/polygon_2d.cpp4
-rw-r--r--scene/2d/polygon_2d.h1
-rw-r--r--scene/2d/position_2d.cpp4
-rw-r--r--scene/2d/position_2d.h1
-rw-r--r--scene/2d/screen_button.cpp4
-rw-r--r--scene/2d/screen_button.h1
-rw-r--r--scene/2d/sprite.cpp32
-rw-r--r--scene/2d/sprite.h4
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/2d/tile_map.h1
-rw-r--r--scene/2d/visibility_notifier_2d.cpp4
-rw-r--r--scene/2d/visibility_notifier_2d.h1
-rw-r--r--scene/3d/spatial.cpp4
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/animation/animation_tree_player.cpp3
-rw-r--r--scene/gui/control.cpp8
-rw-r--r--scene/gui/control.h3
-rw-r--r--scene/gui/item_list.cpp2
-rw-r--r--servers/visual/shader_language.cpp6
-rw-r--r--servers/visual/shader_types.cpp2
107 files changed, 1877 insertions, 993 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 85793f127d..34d48b2b09 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -639,8 +639,8 @@ uint64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const {
unsigned int second = ((datetime.has(SECOND_KEY)) ? static_cast<unsigned int>(datetime[SECOND_KEY]) : 0);
unsigned int minute = ((datetime.has(MINUTE_KEY)) ? static_cast<unsigned int>(datetime[MINUTE_KEY]) : 0);
unsigned int hour = ((datetime.has(HOUR_KEY)) ? static_cast<unsigned int>(datetime[HOUR_KEY]) : 0);
- unsigned int day = ((datetime.has(DAY_KEY)) ? static_cast<unsigned int>(datetime[DAY_KEY]) : 0);
- unsigned int month = ((datetime.has(MONTH_KEY)) ? static_cast<unsigned int>(datetime[MONTH_KEY]) - 1 : 0);
+ unsigned int day = ((datetime.has(DAY_KEY)) ? static_cast<unsigned int>(datetime[DAY_KEY]) : 1);
+ unsigned int month = ((datetime.has(MONTH_KEY)) ? static_cast<unsigned int>(datetime[MONTH_KEY]) : 1);
unsigned int year = ((datetime.has(YEAR_KEY)) ? static_cast<unsigned int>(datetime[YEAR_KEY]) : 0);
/// How many days come before each month (0-12)
@@ -660,15 +660,15 @@ uint64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const {
ERR_EXPLAIN("Invalid hour value of: " + itos(hour));
ERR_FAIL_COND_V(hour > 23, 0);
- ERR_EXPLAIN("Invalid month value of: " + itos(month + 1));
- ERR_FAIL_COND_V(month + 1 > 12, 0);
+ ERR_EXPLAIN("Invalid month value of: " + itos(month));
+ ERR_FAIL_COND_V(month > 12 || month == 0, 0);
// Do this check after month is tested as valid
- ERR_EXPLAIN("Invalid day value of: " + itos(day) + " which is larger than " + itos(MONTH_DAYS_TABLE[LEAPYEAR(year)][month]));
- ERR_FAIL_COND_V(day > MONTH_DAYS_TABLE[LEAPYEAR(year)][month], 0);
+ ERR_EXPLAIN("Invalid day value of: " + itos(day) + " which is larger than " + itos(MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1]) + " or 0");
+ ERR_FAIL_COND_V(day > MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1] || day == 0, 0);
// Calculate all the seconds from months past in this year
- uint64_t SECONDS_FROM_MONTHS_PAST_THIS_YEAR = DAYS_PAST_THIS_YEAR_TABLE[LEAPYEAR(year)][month] * SECONDS_PER_DAY;
+ uint64_t SECONDS_FROM_MONTHS_PAST_THIS_YEAR = DAYS_PAST_THIS_YEAR_TABLE[LEAPYEAR(year)][month - 1] * SECONDS_PER_DAY;
uint64_t SECONDS_FROM_YEARS_PAST = 0;
for (unsigned int iyear = EPOCH_YR; iyear < year; iyear++) {
diff --git a/core/error_macros.h b/core/error_macros.h
index b8d0c7e0c3..168b2e06fe 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -311,4 +311,14 @@ extern bool _err_error_exists;
_err_error_exists = false; \
}
+#define WARN_DEPRECATED \
+ { \
+ static bool warning_shown=false;\
+ if (!warning_shown) {\
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__,"This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \
+ _err_error_exists = false; \
+ warning_shown=true;\
+ }\
+ }
+
#endif
diff --git a/core/input_map.cpp b/core/input_map.cpp
index ea724d2595..973edcb5b5 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -41,9 +41,10 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
- ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action);
+ ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
+ ClassDB::bind_method(D_METHOD("action_set_deadzone", "deadzone"), &InputMap::action_set_deadzone);
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
@@ -52,12 +53,13 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
}
-void InputMap::add_action(const StringName &p_action) {
+void InputMap::add_action(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND(input_map.has(p_action));
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
+ input_map[p_action].deadzone = p_deadzone;
last_id++;
}
@@ -96,9 +98,9 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
-List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test) const {
+List<Ref<InputEvent> >::Element *InputMap::_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
- for (List<Ref<InputEvent> >::Element *E = p_list.front(); E; E = E->next()) {
+ for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
const Ref<InputEvent> e = E->get();
@@ -106,9 +108,11 @@ List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p
// continue;
int device = e->get_device();
- if (device == ALL_DEVICES || device == p_event->get_device())
- if (e->action_match(p_event))
+ if (device == ALL_DEVICES || device == p_event->get_device()) {
+ if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
return E;
+ }
+ }
}
return NULL;
@@ -119,11 +123,18 @@ bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
+void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
+
+ ERR_FAIL_COND(!input_map.has(p_action));
+
+ input_map[p_action].deadzone = p_deadzone;
+}
+
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!input_map.has(p_action));
- if (_find_event(input_map[p_action].inputs, p_event))
+ if (_find_event(input_map[p_action], p_event))
return; //already gots
input_map[p_action].inputs.push_back(p_event);
@@ -132,14 +143,14 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(!input_map.has(p_action), false);
- return (_find_event(input_map[p_action].inputs, p_event) != NULL);
+ return (_find_event(input_map[p_action], p_event) != NULL);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!input_map.has(p_action));
- List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action].inputs, p_event);
+ List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
@@ -168,19 +179,33 @@ const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_acti
}
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
+ return event_get_action_status(p_event, p_action);
+}
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
ERR_FAIL_COND_V(!E, false);
}
- Ref<InputEventAction> iea = p_event;
- if (iea.is_valid()) {
- return iea->get_action() == p_action;
+ Ref<InputEventAction> input_event_action = p_event;
+ if (input_event_action.is_valid()) {
+ return input_event_action->get_action() == p_action;
}
- return _find_event(E->get().inputs, p_event, true) != NULL;
+ bool pressed;
+ float strength;
+ List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
+ if (event != NULL) {
+ if (p_pressed != NULL)
+ *p_pressed = pressed;
+ if (p_strength != NULL)
+ *p_strength = strength;
+ return true;
+ } else {
+ return false;
+ }
}
const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
@@ -202,16 +227,16 @@ void InputMap::load_from_globals() {
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- add_action(name);
-
- Array va = ProjectSettings::get_singleton()->get(pi.name);
-
- for (int i = 0; i < va.size(); i++) {
+ Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
+ float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
+ Array events = action["events"];
- Ref<InputEvent> ie = va[i];
- if (ie.is_null())
+ add_action(name, deadzone);
+ for (int i = 0; i < events.size(); i++) {
+ Ref<InputEvent> event = events[i];
+ if (event.is_null())
continue;
- action_add_event(name, ie);
+ action_add_event(name, event);
}
}
}
diff --git a/core/input_map.h b/core/input_map.h
index 9f3c13c2cf..a00be8c859 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -46,6 +46,7 @@ public:
struct Action {
int id;
+ float deadzone;
List<Ref<InputEvent> > inputs;
};
@@ -54,7 +55,7 @@ private:
mutable Map<StringName, Action> input_map;
- List<Ref<InputEvent> >::Element *_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test = false) const;
+ List<Ref<InputEvent> >::Element *_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
Array _get_action_list(const StringName &p_action);
Array _get_actions();
@@ -67,15 +68,17 @@ public:
bool has_action(const StringName &p_action) const;
List<StringName> get_actions() const;
- void add_action(const StringName &p_action);
+ void add_action(const StringName &p_action, float p_deadzone = 0.5);
void erase_action(const StringName &p_action);
+ void action_set_deadzone(const StringName &p_action, float p_deadzone);
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
const List<Ref<InputEvent> > *get_action_list(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
+ bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const;
const Map<StringName, Action> &get_action_map() const;
void load_from_globals();
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index c787b7ec4c..9e301ccac5 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -618,14 +618,14 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
String query = "";
Array keys = p_dict.keys();
for (int i = 0; i < keys.size(); ++i) {
- String encoded_key = String(keys[i]).percent_encode();
+ String encoded_key = String(keys[i]).http_escape();
Variant value = p_dict[keys[i]];
switch (value.get_type()) {
case Variant::ARRAY: {
// Repeat the key with every values
Array values = value;
for (int j = 0; j < values.size(); ++j) {
- query += "&" + encoded_key + "=" + String(values[j]).percent_encode();
+ query += "&" + encoded_key + "=" + String(values[j]).http_escape();
}
break;
}
@@ -636,7 +636,7 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
}
default: {
// Add the key-value pair
- query += "&" + encoded_key + "=" + String(value).percent_encode();
+ query += "&" + encoded_key + "=" + String(value).http_escape();
}
}
}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 26e87f009b..20001bb9a6 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -215,11 +215,11 @@ public:
}
static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
double rng = max - min;
- return min + (value - min) - (rng * Math::floor((value - min) / rng));
+ return value - (rng * Math::floor((value - min) / rng));
}
static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
float rng = max - min;
- return min + (value - min) - (rng * Math::floor((value - min) / rng));
+ return value - (rng * Math::floor((value - min) / rng));
}
// double only, as these functions are mainly used by the editor and not performance-critical,
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 189b1ef9b3..b0b05d1ec8 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -254,7 +254,7 @@ void Basis::set_scale(const Vector3 &p_scale) {
set_axis(2, get_axis(2).normalized() * p_scale.z);
}
-Vector3 Basis::get_scale() const {
+Vector3 Basis::get_scale_abs() const {
return Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
@@ -262,7 +262,13 @@ Vector3 Basis::get_scale() const {
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
}
-Vector3 Basis::get_signed_scale() const {
+Vector3 Basis::get_scale_local() const {
+ real_t det_sign = determinant() > 0 ? 1 : -1;
+ return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
+}
+
+// get_scale works with get_rotation, use get_scale_abs if you need to enforce positive signature.
+Vector3 Basis::get_scale() const {
// FIXME: We are assuming M = R.S (R is rotation and S is scaling), and use polar decomposition to extract R and S.
// A polar decomposition is M = O.P, where O is an orthogonal matrix (meaning rotation and reflection) and
// P is a positive semi-definite matrix (meaning it contains absolute values of scaling along its diagonal).
@@ -342,6 +348,14 @@ void Basis::rotate(const Vector3 &p_euler) {
*this = rotated(p_euler);
}
+Basis Basis::rotated(const Quat &p_quat) const {
+ return Basis(p_quat) * (*this);
+}
+
+void Basis::rotate(const Quat &p_quat) {
+ *this = rotated(p_quat);
+}
+
// TODO: rename this to get_rotation_euler
Vector3 Basis::get_rotation() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
@@ -371,6 +385,22 @@ void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
m.get_axis_angle(p_axis, p_angle);
}
+void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const {
+ // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
+ // and returns the Euler angles corresponding to the rotation part, complementing get_scale().
+ // See the comment in get_scale() for further information.
+ Basis m = transposed();
+ m.orthonormalize();
+ real_t det = m.determinant();
+ if (det < 0) {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ m.scale(Vector3(-1, -1, -1));
+ }
+
+ m.get_axis_angle(p_axis, p_angle);
+ p_angle = -p_angle;
+}
+
// get_euler_xyz returns a vector containing the Euler angles in the format
// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last
// (following the convention they are commonly defined in the literature).
@@ -767,3 +797,32 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine;
elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
}
+
+void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) {
+ set_diagonal(p_scale);
+ rotate(p_axis, p_phi);
+}
+
+void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) {
+ set_diagonal(p_scale);
+ rotate(p_euler);
+}
+
+void Basis::set_quat_scale(const Quat &p_quat, const Vector3 &p_scale) {
+ set_diagonal(p_scale);
+ rotate(p_quat);
+}
+
+void Basis::set_diagonal(const Vector3 p_diag) {
+ elements[0][0] = p_diag.x;
+ elements[0][1] = 0;
+ elements[0][2] = 0;
+
+ elements[1][0] = 0;
+ elements[1][1] = p_diag.y;
+ elements[1][2] = 0;
+
+ elements[2][0] = 0;
+ elements[2][1] = 0;
+ elements[2][2] = p_diag.z;
+}
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index c426435729..fd383fc673 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -81,8 +81,12 @@ public:
void rotate(const Vector3 &p_euler);
Basis rotated(const Vector3 &p_euler) const;
+ void rotate(const Quat &p_quat);
+ Basis rotated(const Quat &p_quat) const;
+
Vector3 get_rotation() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
+ void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
@@ -108,7 +112,12 @@ public:
void set_scale(const Vector3 &p_scale);
Vector3 get_scale() const;
- Vector3 get_signed_scale() const;
+ Vector3 get_scale_abs() const;
+ Vector3 get_scale_local() const;
+
+ void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale);
+ void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale);
+ void set_quat_scale(const Quat &p_quat, const Vector3 &p_scale);
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
@@ -140,6 +149,8 @@ public:
int get_orthogonal_index() const;
void set_orthogonal_index(int p_index);
+ void set_diagonal(const Vector3 p_diag);
+
bool is_orthogonal() const;
bool is_diagonal() const;
bool is_rotation() const;
@@ -219,6 +230,8 @@ public:
Basis(const Quat &p_quat) { set_quat(p_quat); };
Basis(const Vector3 &p_euler) { set_euler(p_euler); }
Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); }
+ Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); }
+ Basis(const Quat &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); }
_FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
elements[0] = row0;
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index f727d00e30..7cd186ca60 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -119,11 +119,11 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
- Vector3 src_scale = basis.get_signed_scale();
+ Vector3 src_scale = basis.get_scale();
Quat src_rot = basis.orthonormalized();
Vector3 src_loc = origin;
- Vector3 dst_scale = p_transform.basis.get_signed_scale();
+ Vector3 dst_scale = p_transform.basis.get_scale();
Quat dst_rot = p_transform.basis;
Vector3 dst_loc = p_transform.origin;
diff --git a/core/os/input.cpp b/core/os/input.cpp
index e8a635e1b5..a5b0f91e63 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -57,6 +57,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
@@ -119,7 +120,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
#ifdef TOOLS_ENABLED
String pf = p_function;
- if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released")) {
+ if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
diff --git a/core/os/input.h b/core/os/input.h
index fca68f27b7..027147b987 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -85,6 +85,7 @@ public:
virtual bool is_action_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_released(const StringName &p_action) const = 0;
+ virtual float get_action_strength(const StringName &p_action) const = 0;
virtual float get_joy_axis(int p_device, int p_axis) const = 0;
virtual String get_joy_name(int p_idx) = 0;
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index b9607632f7..bdb61cbfd9 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -41,11 +41,6 @@ int InputEvent::get_device() const {
return device;
}
-bool InputEvent::is_pressed() const {
-
- return false;
-}
-
bool InputEvent::is_action(const StringName &p_action) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
@@ -53,11 +48,29 @@ bool InputEvent::is_action(const StringName &p_action) const {
bool InputEvent::is_action_pressed(const StringName &p_action) const {
- return (is_pressed() && !is_echo() && is_action(p_action));
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && pressed && !is_echo();
}
+
bool InputEvent::is_action_released(const StringName &p_action) const {
- return (!is_pressed() && is_action(p_action));
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && !pressed;
+}
+
+float InputEvent::get_action_strength(const StringName &p_action) const {
+
+ bool pressed;
+ float strength;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
+ return valid ? strength : 0.0f;
+}
+
+bool InputEvent::is_pressed() const {
+
+ return false;
}
bool InputEvent::is_echo() const {
@@ -75,7 +88,7 @@ String InputEvent::as_text() const {
return String();
}
-bool InputEvent::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
return false;
}
@@ -95,15 +108,16 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
- ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
+
+ ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
- ClassDB::bind_method(D_METHOD("action_match", "event"), &InputEvent::action_match);
ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
@@ -281,7 +295,7 @@ String InputEventKey::as_text() const {
return kc;
}
-bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
@@ -290,7 +304,14 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const {
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
- return get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
+ bool match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = key->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+ return match;
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
@@ -446,13 +467,21 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
-bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null())
return false;
- return mb->button_index == button_index;
+ bool match = mb->button_index == button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = mb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
}
String InputEventMouseButton::as_text() const {
@@ -610,6 +639,7 @@ void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
}
+
float InputEventJoypadMotion::get_axis_value() const {
return axis_value;
@@ -617,16 +647,23 @@ float InputEventJoypadMotion::get_axis_value() const {
bool InputEventJoypadMotion::is_pressed() const {
- return Math::abs(axis_value) > 0.5f;
+ return Math::abs(axis_value) >= 0.5f;
}
-bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null())
return false;
- return (axis == jm->axis && ((axis_value < 0) == (jm->axis_value < 0) || jm->axis_value == 0));
+ bool match = (axis == jm->axis && ((axis_value < 0) == (jm->axis_value < 0) || jm->axis_value == 0));
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = Math::abs(jm->get_axis_value() >= p_deadzone);
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())) : 0.0f;
+ }
+ return match;
}
String InputEventJoypadMotion::as_text() const {
@@ -681,13 +718,21 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
-bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null())
return false;
- return button_index == jb->button_index;
+ bool match = button_index == jb->button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = jb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
}
String InputEventJoypadButton::as_text() const {
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 0a33ab18a7..037649ed60 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -154,16 +154,21 @@ public:
void set_device(int p_device);
int get_device() const;
+ bool is_action(const StringName &p_action) const;
+ bool is_action_pressed(const StringName &p_action) const;
+ bool is_action_released(const StringName &p_action) const;
+ float get_action_strength(const StringName &p_action) const;
+
+ // To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
- virtual bool is_action(const StringName &p_action) const;
- virtual bool is_action_pressed(const StringName &p_action) const;
- virtual bool is_action_released(const StringName &p_action) const;
virtual bool is_echo() const;
+ // ...-.
+
virtual String as_text() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
@@ -244,7 +249,7 @@ public:
uint32_t get_scancode_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }
@@ -305,7 +310,7 @@ public:
bool is_doubleclick() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@@ -352,7 +357,8 @@ public:
float get_axis_value() const;
virtual bool is_pressed() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@@ -379,7 +385,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 20d91e7940..d3a62263ac 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -42,7 +42,7 @@
#include "variant_parser.h"
#include <zlib.h>
-#define FORMAT_VERSION 3
+#define FORMAT_VERSION 4
ProjectSettings *ProjectSettings::singleton = NULL;
@@ -262,6 +262,23 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) {
return true;
}
+void ProjectSettings::_convert_to_last_version() {
+ if (!has_setting("config_version") || (int)get_setting("config_version") <= 3) {
+
+ // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
+ for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
+ Variant value = E->get().variant;
+ if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
+ Array array = value;
+ Dictionary action;
+ action["deadzone"] = Variant(0.5f);
+ action["events"] = array;
+ E->get().variant = action;
+ }
+ }
+ }
+}
+
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
//If looking for files in network, just use network!
@@ -390,6 +407,8 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
+ _convert_to_last_version();
+
return OK;
}
diff --git a/core/project_settings.h b/core/project_settings.h
index 9b51bc3ac3..b01e7855aa 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -102,6 +102,8 @@ protected:
Error _save_custom_bnd(const String &p_file);
+ void _convert_to_last_version();
+
bool _load_resource_pack(const String &p_pack);
void _add_property_info_bind(const Dictionary &p_info);
diff --git a/core/ustring.cpp b/core/ustring.cpp
index d749146998..954f590218 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -3165,7 +3165,7 @@ String String::word_wrap(int p_chars_per_line) const {
return ret;
}
-String String::percent_encode() const {
+String String::http_escape() const {
const CharString temp = utf8();
String res;
for (int i = 0; i < temp.length(); ++i) {
@@ -3189,7 +3189,7 @@ String String::percent_encode() const {
return res;
}
-String String::percent_decode() const {
+String String::http_unescape() const {
String res;
for (int i = 0; i < length(); ++i) {
if (ord_at(i) == '%' && i + 2 < length()) {
@@ -3727,6 +3727,68 @@ String String::plus_file(const String &p_file) const {
return *this + "/" + p_file;
}
+String String::percent_encode() const {
+
+ CharString cs = utf8();
+ String encoded;
+ for (int i = 0; i < cs.length(); i++) {
+ uint8_t c = cs[i];
+ if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') || c == '-' || c == '_' || c == '~' || c == '.') {
+
+ char p[2] = { (char)c, 0 };
+ encoded += p;
+ } else {
+ char p[4] = { '%', 0, 0, 0 };
+ static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
+
+ p[1] = hex[c >> 4];
+ p[2] = hex[c & 0xF];
+ encoded += p;
+ }
+ }
+
+ return encoded;
+}
+String String::percent_decode() const {
+
+ CharString pe;
+
+ CharString cs = utf8();
+ for (int i = 0; i < cs.length(); i++) {
+
+ uint8_t c = cs[i];
+ if (c == '%' && i < length() - 2) {
+
+ uint8_t a = LOWERCASE(cs[i + 1]);
+ uint8_t b = LOWERCASE(cs[i + 2]);
+
+ c = 0;
+ if (a >= '0' && a <= '9')
+ c = (a - '0') << 4;
+ else if (a >= 'a' && a <= 'f')
+ c = (a - 'a' + 10) << 4;
+ else
+ continue;
+
+ uint8_t d = 0;
+
+ if (b >= '0' && b <= '9')
+ d = (b - '0');
+ else if (b >= 'a' && b <= 'f')
+ d = (b - 'a' + 10);
+ else
+ continue;
+ c += d;
+ i += 2;
+ }
+ pe.push_back(c);
+ }
+
+ pe.push_back(0);
+
+ return String::utf8(pe.ptr());
+}
+
String String::get_basename() const {
int pos = find_last(".");
diff --git a/core/ustring.h b/core/ustring.h
index 8023c9b95d..bb676ce623 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -226,14 +226,17 @@ public:
String xml_escape(bool p_escape_quotes = false) const;
String xml_unescape() const;
- String percent_encode() const;
- String percent_decode() const;
+ String http_escape() const;
+ String http_unescape() const;
String c_escape() const;
String c_escape_multiline() const;
String c_unescape() const;
String json_escape() const;
String word_wrap(int p_chars_per_line) const;
+ String percent_encode() const;
+ String percent_decode() const;
+
bool is_valid_identifier() const;
bool is_valid_integer() const;
bool is_valid_float() const;
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 8ad981ed0e..4e37593915 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3728,8 +3728,9 @@ static const char *_op_names[Variant::OP_MAX] = {
"*",
"/",
"- (negation)",
+ "+ (positive)",
"%",
- "..",
+ "+ (concatenation)",
"<<",
">>",
"&",
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 07e428faad..acece05510 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -326,7 +326,8 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Raises the Euler's constant [b]e[/b] to the power of [code]s[/code] and returns it. [b]e[/b] has an approximate value of 2.71828.
+ The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it.
+ [b]e[/b] has an approximate value of 2.71828.
[codeblock]
a = exp(2) # approximately 7.39
[/codeblock]
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index f3280e7a27..673bbbea59 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html
- http://docs.godotengine.org/en/3.0/tutorials/animation/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/animation/index.html
</tutorials>
<demos>
</demos>
@@ -138,8 +138,7 @@
<argument index="3" name="from_end" type="bool" default="false">
</argument>
<description>
- Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the
- animation backwards.
+ Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
</description>
</method>
<method name="play_backwards">
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 8846616851..dec0cbbcc3 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -367,12 +367,16 @@
</signals>
<constants>
<constant name="GROUP_CALL_DEFAULT" value="0" enum="GroupCallFlags">
+ Call a group with no flags (default).
</constant>
<constant name="GROUP_CALL_REVERSE" value="1" enum="GroupCallFlags">
+ Call a group in reverse scene order.
</constant>
<constant name="GROUP_CALL_REALTIME" value="2" enum="GroupCallFlags">
+ Call a group immediately (calls are normally made on idle).
</constant>
<constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags">
+ Call a group only once even if the call is executed many times.
</constant>
<constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode">
</constant>
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 070c661c8a..1f3b76f5cd 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -795,7 +795,6 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv";
- //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light";
actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color";
@@ -805,9 +804,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
/** SPATIAL SHADER **/
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index f436ef06f7..3bbeb1149d 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -285,7 +285,19 @@ MATERIAL_UNIFORMS
FRAGMENT_SHADER_GLOBALS
-void light_compute(inout vec4 light,vec2 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
+void light_compute(
+ inout vec4 light,
+ inout vec2 light_vec,
+ inout float light_height,
+ inout vec4 light_color,
+ vec2 light_uv,
+ inout vec4 shadow_color,
+ vec3 normal,
+ vec2 uv,
+#if defined(SCREEN_UV_USED)
+ vec2 screen_uv,
+#endif
+ vec4 color) {
#if defined(USE_LIGHT_SHADER_CODE)
@@ -462,39 +474,41 @@ FRAGMENT_SHADER_CODE
float att=1.0;
vec2 light_uv = light_uv_interp.xy;
- vec4 light = texture(light_texture,light_uv) * light_color;
-#if defined(SHADOW_COLOR_USED)
- vec4 shadow_color=vec4(0.0,0.0,0.0,0.0);
-#endif
+ vec4 light = texture(light_texture,light_uv);
if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) {
color.a*=light_outside_alpha; //invisible
} else {
+ float real_light_height = light_height;
+ vec4 real_light_color = light_color;
+ vec4 real_light_shadow_color = light_shadow_color;
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
- light_compute(light,light_vec,light_height,light_color,light_uv,shadow,normal,uv,screen_uv,color);
+ light_compute(
+ light,
+ light_vec,
+ real_light_height,
+ real_light_color,
+ light_uv,
+ real_light_shadow_color,
+ normal,
+ uv,
+#if defined(SCREEN_UV_USED)
+ screen_uv,
+#endif
+ color);
+#endif
-#else
+ light *= real_light_color;
if (normal_used) {
-
- vec3 light_normal = normalize(vec3(light_vec,-light_height));
+ vec3 light_normal = normalize(vec3(light_vec,-real_light_height));
light*=max(dot(-light_normal,normal),0.0);
}
color*=light;
-/*
-#ifdef USE_NORMAL
- color.xy=local_rot.xy;//normal.xy;
- color.zw=vec2(0.0,1.0);
-#endif
-*/
-
-//light shader code
-#endif
-
#ifdef USE_SHADOWS
@@ -634,13 +648,8 @@ FRAGMENT_SHADER_CODE
#endif
-
-#if defined(SHADOW_COLOR_USED)
- color=mix(shadow_color,color,shadow_attenuation);
-#else
//color*=shadow_attenuation;
- color=mix(light_shadow_color,color,shadow_attenuation);
-#endif
+ color=mix(real_light_shadow_color,color,shadow_attenuation);
//use shadows
#endif
}
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index fac73da44d..733c7cc80c 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -60,7 +60,7 @@ void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l
return;
}
- ad->pa_channels = l->channel_map.channels;
+ ad->pa_map = l->channel_map;
ad->pa_status++;
}
@@ -73,7 +73,7 @@ void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_inf
void AudioDriverPulseAudio::detect_channels() {
- pa_channels = 2;
+ pa_channel_map_init_stereo(&pa_map);
if (device_name == "Default") {
// Get the default output device name
@@ -129,60 +129,64 @@ Error AudioDriverPulseAudio::init_device() {
}
// Detect the amount of channels PulseAudio is using
- // Note: If using an even amount of channels (2, 4, etc) channels and pa_channels will be equal,
- // if not then pa_channels will have the real amount of channels PulseAudio is using and channels
- // will have the amount of channels Godot is using (in this case it's pa_channels + 1)
+ // Note: If using an even amount of channels (2, 4, etc) channels and pa_map.channels will be equal,
+ // if not then pa_map.channels will have the real amount of channels PulseAudio is using and channels
+ // will have the amount of channels Godot is using (in this case it's pa_map.channels + 1)
detect_channels();
- switch (pa_channels) {
+ switch (pa_map.channels) {
case 1: // Mono
case 3: // Surround 2.1
case 5: // Surround 5.0
case 7: // Surround 7.0
- channels = pa_channels + 1;
+ channels = pa_map.channels + 1;
break;
case 2: // Stereo
case 4: // Surround 4.0
case 6: // Surround 5.1
case 8: // Surround 7.1
- channels = pa_channels;
+ channels = pa_map.channels;
break;
default:
- WARN_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_channels));
- pa_channels = 2;
+ WARN_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_map.channels));
+ pa_channel_map_init_stereo(&pa_map);
channels = 2;
break;
}
- pa_sample_spec spec;
- spec.format = PA_SAMPLE_S16LE;
- spec.channels = pa_channels;
- spec.rate = mix_rate;
-
int latency = GLOBAL_DEF("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
- pa_buffer_size = buffer_frames * pa_channels;
+ pa_buffer_size = buffer_frames * pa_map.channels;
if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("PulseAudio: detected " + itos(pa_channels) + " channels");
+ print_line("PulseAudio: detected " + itos(pa_map.channels) + " channels");
print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
}
+ pa_sample_spec spec;
+ spec.format = PA_SAMPLE_S16LE;
+ spec.channels = pa_map.channels;
+ spec.rate = mix_rate;
+
+ pa_str = pa_stream_new(pa_ctx, "Sound", &spec, &pa_map);
+ if (pa_str == NULL) {
+ ERR_PRINTS("PulseAudio: pa_stream_new error: " + String(pa_strerror(pa_context_errno(pa_ctx))));
+ ERR_FAIL_V(ERR_CANT_OPEN);
+ }
+
pa_buffer_attr attr;
// set to appropriate buffer length (in bytes) from global settings
- attr.tlength = pa_buffer_size * sizeof(int16_t);
+ // Note: PulseAudio defaults to 4 fragments, which means that the actual
+ // latency is tlength / fragments. It seems that the PulseAudio has no way
+ // to get the fragments number so we're hardcoding this to the default of 4
+ const int fragments = 4;
+ attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments;
// set them to be automatically chosen
attr.prebuf = (uint32_t)-1;
attr.maxlength = (uint32_t)-1;
attr.minreq = (uint32_t)-1;
- pa_str = pa_stream_new(pa_ctx, "Sound", &spec, NULL);
- if (pa_str == NULL) {
- ERR_PRINTS("PulseAudio: pa_stream_new error: " + String(pa_strerror(pa_context_errno(pa_ctx))));
- ERR_FAIL_V(ERR_CANT_OPEN);
- }
-
const char *dev = device_name == "Default" ? NULL : device_name.utf8().get_data();
pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
int error_code = pa_stream_connect_playback(pa_str, dev, &attr, flags, NULL, NULL);
@@ -297,7 +301,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
ad->unlock();
- if (ad->channels == ad->pa_channels) {
+ if (ad->channels == ad->pa_map.channels) {
for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
ad->samples_out[i] = ad->samples_in[i] >> 16;
}
@@ -307,7 +311,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
unsigned int out_idx = 0;
for (unsigned int i = 0; i < ad->buffer_frames; i++) {
- for (unsigned int j = 0; j < ad->pa_channels - 1; j++) {
+ for (unsigned int j = 0; j < ad->pa_map.channels - 1; j++) {
ad->samples_out[out_idx++] = ad->samples_in[in_idx++] >> 16;
}
uint32_t l = ad->samples_in[in_idx++];
@@ -516,7 +520,6 @@ AudioDriverPulseAudio::AudioDriverPulseAudio() {
buffer_frames = 0;
pa_buffer_size = 0;
channels = 0;
- pa_channels = 0;
pa_ready = 0;
pa_status = 0;
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 934031e2a5..b471f5f9d5 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -47,6 +47,7 @@ class AudioDriverPulseAudio : public AudioDriver {
pa_mainloop *pa_ml;
pa_context *pa_ctx;
pa_stream *pa_str;
+ pa_channel_map pa_map;
String device_name;
String new_device;
@@ -59,7 +60,6 @@ class AudioDriverPulseAudio : public AudioDriver {
unsigned int buffer_frames;
unsigned int pa_buffer_size;
int channels;
- int pa_channels;
int pa_ready;
int pa_status;
Array pa_devices;
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 23c8ea2ec7..d4b8a8c361 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -78,6 +78,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
/* pretty much every implementation that uses fopen as primary
backend supports utf8 encoding */
+
struct _stat st;
if (_wstat(path.c_str(), &st) == 0) {
@@ -85,6 +86,23 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
return ERR_FILE_CANT_OPEN;
};
+#ifdef TOOLS_ENABLED
+ if (p_mode_flags==READ) {
+ WIN32_FIND_DATAW d = {0};
+ HANDLE f = FindFirstFileW(filename.c_str(),&d);
+ if (f) {
+ String fname = d.cFileName;
+ if (fname!=String()) {
+
+ String base_file = filename.get_file();
+ if (base_file!=fname && base_file.findn(fname)==0) {
+ WARN_PRINTS("Case mismatch opening file '"+base_file+"', stored as '"+fname+"' in the filesystem. This file will not open when exported to other platforms.");
+ }
+ }
+ FindClose(f);
+ }
+ }
+#endif
if (is_backup_save_enabled() && p_mode_flags & WRITE && !(p_mode_flags & READ)) {
save_path = path;
path = path + ".tmp";
diff --git a/editor/icons/icon_editor_position.svg b/editor/icons/icon_editor_position.svg
new file mode 100644
index 0000000000..7cbce07fab
--- /dev/null
+++ b/editor/icons/icon_editor_position.svg
@@ -0,0 +1,69 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg919"
+ sodipodi:docname="icon_editor_position.svg"
+ inkscape:version="0.92.2 5c3e80d, 2017-08-06">
+ <metadata
+ id="metadata925">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs923" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="2550"
+ inkscape:window-height="1414"
+ id="namedview921"
+ showgrid="false"
+ inkscape:zoom="64"
+ inkscape:cx="13.492036"
+ inkscape:cy="5.8518769"
+ inkscape:window-x="1370"
+ inkscape:window-y="20"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg919"
+ inkscape:snap-page="true" />
+ <g
+ id="g6479">
+ <path
+ id="path913"
+ d="M 6 0 L 6 4.4199219 A 4.2661548 4.0576186 0 0 0 4.2910156 6 L 0 6 L 0 10 L 4.2949219 10 A 4.2661548 4.0576186 0 0 0 6 11.582031 L 6 16 L 10 16 L 10 11.580078 A 4.2661548 4.0576186 0 0 0 11.708984 10 L 16 10 L 16 6 L 11.705078 6 A 4.2661548 4.0576186 0 0 0 10 4.4179688 L 10 0 L 6 0 z "
+ style="fill:#ffffff;fill-opacity:0.70588237" />
+ <path
+ id="path915"
+ d="M 7 1 L 7 4.0605469 A 4.2661548 4.0576186 0 0 1 8 3.9414062 A 4.2661548 4.0576186 0 0 1 9 4.0605469 L 9 1 L 7 1 z M 1 7 L 1 9 L 3.8691406 9 A 4.2661548 4.0576186 0 0 1 3.734375 8 A 4.2661548 4.0576186 0 0 1 3.8710938 7 L 1 7 z M 12.130859 7 A 4.2661548 4.0576186 0 0 1 12.265625 8 A 4.2661548 4.0576186 0 0 1 12.128906 9 L 15 9 L 15 7 L 12.130859 7 z M 7 11.939453 L 7 15 L 9 15 L 9 11.939453 A 4.2661548 4.0576186 0 0 1 8 12.058594 A 4.2661548 4.0576186 0 0 1 7 11.939453 z "
+ style="fill:#ff8484;stroke:none;fill-opacity:1" />
+ <circle
+ id="circle1517"
+ r="2.9201488"
+ cy="8"
+ cx="8"
+ style="fill:#ff8484;fill-opacity:1;stroke-width:0.97338283" />
+ </g>
+</svg>
diff --git a/editor/icons/icon_editor_position_previous.svg b/editor/icons/icon_editor_position_previous.svg
new file mode 100644
index 0000000000..d9eb7d7ce2
--- /dev/null
+++ b/editor/icons/icon_editor_position_previous.svg
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg919"
+ sodipodi:docname="icon_editor_position_previous.svg"
+ inkscape:version="0.92.2 5c3e80d, 2017-08-06">
+ <metadata
+ id="metadata925">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title />
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs923" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1356"
+ inkscape:window-height="742"
+ id="namedview921"
+ showgrid="false"
+ inkscape:zoom="11.313709"
+ inkscape:cx="14.523034"
+ inkscape:cy="-5.7323703"
+ inkscape:window-x="4"
+ inkscape:window-y="20"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg919"
+ inkscape:snap-page="true" />
+ <path
+ style="fill:#6699ff;stroke:none;fill-opacity:0.69803923"
+ d="M 7 1 L 7 4.0605469 A 4.2661548 4.0576186 0 0 1 8 3.9414062 A 4.2661548 4.0576186 0 0 1 9 4.0605469 L 9 1 L 7 1 z M 1 7 L 1 9 L 3.8691406 9 A 4.2661548 4.0576186 0 0 1 3.734375 8 A 4.2661548 4.0576186 0 0 1 3.8710938 7 L 1 7 z M 12.130859 7 A 4.2661548 4.0576186 0 0 1 12.265625 8 A 4.2661548 4.0576186 0 0 1 12.128906 9 L 15 9 L 15 7 L 12.130859 7 z M 7 11.939453 L 7 15 L 9 15 L 9 11.939453 A 4.2661548 4.0576186 0 0 1 8 12.058594 A 4.2661548 4.0576186 0 0 1 7 11.939453 z "
+ id="path915" />
+ <circle
+ style="fill:#6699ff;fill-opacity:0.69803923;stroke-width:0.97338283"
+ cx="8"
+ cy="8"
+ r="2.9201488"
+ id="circle1517" />
+</svg>
diff --git a/editor/icons/icon_editor_position_unselected.svg b/editor/icons/icon_editor_position_unselected.svg
new file mode 100644
index 0000000000..8f32c89f16
--- /dev/null
+++ b/editor/icons/icon_editor_position_unselected.svg
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg919"
+ sodipodi:docname="icon_editor_position_unselected.svg"
+ inkscape:version="0.92.2 5c3e80d, 2017-08-06">
+ <metadata
+ id="metadata925">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs923" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="2550"
+ inkscape:window-height="1414"
+ id="namedview921"
+ showgrid="false"
+ inkscape:zoom="64"
+ inkscape:cx="13.492036"
+ inkscape:cy="8.3518769"
+ inkscape:window-x="1370"
+ inkscape:window-y="20"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg919"
+ inkscape:snap-page="true" />
+ <path
+ style="fill:#000000;fill-opacity:0.41077441"
+ d="M 6 0 L 6 4.4199219 A 4.2661548 4.0576186 0 0 0 4.2910156 6 L 0 6 L 0 10 L 4.2949219 10 A 4.2661548 4.0576186 0 0 0 6 11.582031 L 6 16 L 10 16 L 10 11.580078 A 4.2661548 4.0576186 0 0 0 11.708984 10 L 16 10 L 16 6 L 11.705078 6 A 4.2661548 4.0576186 0 0 0 10 4.4179688 L 10 0 L 6 0 z "
+ id="path913" />
+ <path
+ style="fill:#d9d9d9;stroke:none;fill-opacity:1"
+ d="M 7 1 L 7 4.0605469 A 4.2661548 4.0576186 0 0 1 8 3.9414062 A 4.2661548 4.0576186 0 0 1 9 4.0605469 L 9 1 L 7 1 z M 1 7 L 1 9 L 3.8691406 9 A 4.2661548 4.0576186 0 0 1 3.734375 8 A 4.2661548 4.0576186 0 0 1 3.8710938 7 L 1 7 z M 12.130859 7 A 4.2661548 4.0576186 0 0 1 12.265625 8 A 4.2661548 4.0576186 0 0 1 12.128906 9 L 15 9 L 15 7 L 12.130859 7 z M 7 11.939453 L 7 15 L 9 15 L 9 11.939453 A 4.2661548 4.0576186 0 0 1 8 12.058594 A 4.2661548 4.0576186 0 0 1 7 11.939453 z "
+ id="path915" />
+ <circle
+ style="fill:#d9d9d9;fill-opacity:1;stroke-width:0.97338283"
+ cx="8"
+ cy="8"
+ r="2.9201488"
+ id="circle1517" />
+</svg>
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index b72c9b25be..c203b4b81e 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -902,7 +902,7 @@ void EditorAssetLibrary::_search(int p_page) {
}
if (filter->get_text() != String()) {
- args += "&filter=" + filter->get_text().percent_encode();
+ args += "&filter=" + filter->get_text().http_escape();
}
if (p_page > 0) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index b8d0958c99..bb94aee462 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -196,11 +196,15 @@ void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap,
Transform2D ci_transform = canvas_item->get_global_transform_with_canvas();
Transform2D to_snap_transform = p_to_snap ? p_to_snap->get_global_transform_with_canvas() : Transform2D();
if (fmod(ci_transform.get_rotation() - to_snap_transform.get_rotation(), (real_t)360.0) == 0.0) {
- Point2 begin = ci_transform.xform(canvas_item->_edit_get_rect().get_position());
- Point2 end = ci_transform.xform(canvas_item->_edit_get_rect().get_position() + canvas_item->_edit_get_rect().get_size());
-
- _snap_if_closer_point(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation());
- _snap_if_closer_point(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation());
+ if (canvas_item->_edit_use_rect()) {
+ Point2 begin = ci_transform.xform(canvas_item->_edit_get_rect().get_position());
+ Point2 end = ci_transform.xform(canvas_item->_edit_get_rect().get_position() + canvas_item->_edit_get_rect().get_size());
+ _snap_if_closer_point(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation());
+ _snap_if_closer_point(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation());
+ } else {
+ Point2 position = ci_transform.xform(Point2());
+ _snap_if_closer_point(p_value, position, r_current_snap, r_snapped, ci_transform.get_rotation());
+ }
}
}
for (int i = 0; i < p_current->get_child_count(); i++) {
@@ -221,23 +225,23 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
// Parent sides and center
if ((is_snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) {
- Point2 begin;
- Point2 end;
- bool can_snap = false;
if (const Control *c = Object::cast_to<Control>(p_canvas_item)) {
- begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(0, 0)));
- end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1)));
- can_snap = true;
- } else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) {
- begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position());
- end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position() + parent_ci->_edit_get_rect().get_size());
- can_snap = true;
- }
-
- if (can_snap) {
+ Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(0, 0)));
+ Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1)));
_snap_if_closer_point(p_target, begin, output, snapped, rotation);
_snap_if_closer_point(p_target, (begin + end) / 2.0, output, snapped, rotation);
_snap_if_closer_point(p_target, end, output, snapped, rotation);
+ } else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) {
+ if (parent_ci->_edit_use_rect()) {
+ Point2 begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position());
+ Point2 end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position() + parent_ci->_edit_get_rect().get_size());
+ _snap_if_closer_point(p_target, begin, output, snapped, rotation);
+ _snap_if_closer_point(p_target, (begin + end) / 2.0, output, snapped, rotation);
+ _snap_if_closer_point(p_target, end, output, snapped, rotation);
+ } else {
+ Point2 position = p_canvas_item->get_transform().affine_inverse().xform(Point2());
+ _snap_if_closer_point(p_target, position, output, snapped, rotation);
+ }
}
}
@@ -253,16 +257,23 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
// Self sides
if ((is_snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) {
- Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position());
- Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size());
- _snap_if_closer_point(p_target, begin, output, snapped, rotation);
- _snap_if_closer_point(p_target, end, output, snapped, rotation);
+ if (p_canvas_item->_edit_use_rect()) {
+ Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position());
+ Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size());
+ _snap_if_closer_point(p_target, begin, output, snapped, rotation);
+ _snap_if_closer_point(p_target, end, output, snapped, rotation);
+ }
}
// Self center
if ((is_snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) {
- Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0);
- _snap_if_closer_point(p_target, center, output, snapped, rotation);
+ if (p_canvas_item->_edit_use_rect()) {
+ Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0);
+ _snap_if_closer_point(p_target, center, output, snapped, rotation);
+ } else {
+ Point2 position = p_canvas_item->get_global_transform_with_canvas().xform(Point2());
+ _snap_if_closer_point(p_target, position, output, snapped, rotation);
+ }
}
}
@@ -364,63 +375,85 @@ Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_li
// Handles the first element
CanvasItem *canvas_item = p_list.front()->get();
- Rect2 rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_rect().position + canvas_item->_edit_get_rect().size / 2), Size2());
+ Rect2 rect;
+ if (canvas_item->_edit_use_rect()) {
+ rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_rect().position + canvas_item->_edit_get_rect().size / 2), Size2());
+ } else {
+ rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(Point2()), Size2());
+ }
- // Handles the other ones
+ // Expand with the other ones
for (List<CanvasItem *>::Element *E = p_list.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
- Rect2 current_rect = canvas_item->_edit_get_rect();
Transform2D xform = canvas_item->get_global_transform_with_canvas();
- rect.expand_to(xform.xform(current_rect.position));
- rect.expand_to(xform.xform(current_rect.position + Vector2(current_rect.size.x, 0)));
- rect.expand_to(xform.xform(current_rect.position + current_rect.size));
- rect.expand_to(xform.xform(current_rect.position + Vector2(0, current_rect.size.y)));
+ if (canvas_item->_edit_use_rect()) {
+ Rect2 current_rect = canvas_item->_edit_get_rect();
+
+ rect.expand_to(xform.xform(current_rect.position));
+ rect.expand_to(xform.xform(current_rect.position + Vector2(current_rect.size.x, 0)));
+ rect.expand_to(xform.xform(current_rect.position + current_rect.size));
+ rect.expand_to(xform.xform(current_rect.position + Vector2(0, current_rect.size.y)));
+ } else {
+ rect.expand_to(xform.xform(Point2()));
+ }
}
return rect;
}
-void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node)
return;
if (Object::cast_to<Viewport>(p_node))
return;
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
+ const CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != "";
- bool editable = inherited && EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
+ /*bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != "";
+ bool editable = !inherited || EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
- if (!lock_children && (!inherited || editable)) {
- for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
- if (canvas_item && !canvas_item->is_set_as_toplevel()) {
- _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
- } else {
- CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
- _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
- }
+ if (!lock_children && editable) {}*/
+
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
+ if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
+ } else {
+ const CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
+ _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
}
}
if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) {
- Rect2 rect = canvas_item->_edit_get_rect();
Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
- if (r_first) {
- r_rect = Rect2(xform.xform(rect.position + rect.size / 2), Size2());
- r_first = false;
+ if (canvas_item->_edit_use_rect()) {
+ Rect2 rect = canvas_item->_edit_get_rect();
+ if (r_first) {
+ r_rect = Rect2(xform.xform(rect.position + rect.size / 2), Size2());
+ r_first = false;
+ }
+ if (r_rect.size != Size2()) {
+ r_rect.expand_to(xform.xform(rect.position));
+ r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
+ r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y)));
+ r_rect.expand_to(xform.xform(rect.position + rect.size));
+ }
+ } else {
+ if (r_first) {
+ r_rect = Rect2(xform.xform(Point2()), Size2());
+ r_first = false;
+ } else {
+ r_rect.expand_to(xform.xform(Point2()));
+ }
}
- r_rect.expand_to(xform.xform(rect.position));
- r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
- r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y)));
- r_rect.expand_to(xform.xform(rect.position + rect.size));
}
}
-Rect2 CanvasItemEditor::_get_scene_encompassing_rect() {
+Rect2 CanvasItemEditor::_get_encompassing_rect(const Node *p_node) {
Rect2 rect;
bool first = true;
- _expand_encompassing_rect_using_children(rect, editor->get_edited_scene(), first);
+ _expand_encompassing_rect_using_children(rect, p_node, first);
+
return rect;
}
@@ -433,22 +466,23 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
- if (canvas_item && !canvas_item->is_set_as_toplevel())
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, 0, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
- else {
- CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, 0, Transform2D(), cl ? cl->get_transform() : p_canvas_xform); //use base transform
+ Node *scene = editor->get_edited_scene();
+ if (!(p_node != scene && p_node->get_owner() != scene && (!scene->is_editable_instance(p_node) || p_node->has_meta("_edit_lock_")))) {
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
+ if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, limit, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
+ }
+ if (limit != 0 && r_items.size() >= limit)
+ return;
}
- if (limit != 0 && r_items.size() >= limit)
- return;
}
- if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) {
-
+ if (canvas_item && canvas_item->is_visible_in_tree() && (canvas_item->get_owner() != editor->get_edited_scene() || !canvas_item->has_meta("_edit_lock_"))) {
Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
-
if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
Node2D *node = Object::cast_to<Node2D>(canvas_item);
@@ -463,7 +497,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
return;
}
-void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node)
return;
if (Object::cast_to<Viewport>(p_node))
@@ -472,31 +506,37 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != "";
- bool editable = inherited && EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
+ bool editable = !inherited || EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
+ bool locked = p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
- if (!lock_children && (!inherited || editable)) {
+ if (!lock_children && !locked && editable) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (canvas_item && !canvas_item->is_set_as_toplevel()) {
- _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
+ _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
} else {
CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
- _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
+ _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
}
}
}
if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) {
-
- Rect2 rect = canvas_item->_edit_get_rect();
Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
- if (p_rect.has_point(xform.xform(rect.position)) &&
- p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) &&
- p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) &&
- p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) {
+ if (canvas_item->_edit_use_rect()) {
+ Rect2 rect = canvas_item->_edit_get_rect();
+ if (p_rect.has_point(xform.xform(rect.position)) &&
+ p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) &&
+ p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) &&
+ p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) {
- r_items->push_back(canvas_item);
+ r_items->push_back(canvas_item);
+ }
+ } else {
+ if (p_rect.has_point(xform.xform(Point2()))) {
+ r_items->push_back(canvas_item);
+ }
}
}
}
@@ -575,8 +615,11 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items
if (se) {
se->undo_state = canvas_item->_edit_get_state();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->_edit_get_rect();
-
+ if (canvas_item->_edit_use_rect()) {
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
+ } else {
+ se->pre_drag_rect = Rect2();
+ }
se->pre_drag_bones_length = List<float>();
se->pre_drag_bones_undo_state = List<Dictionary>();
@@ -1290,54 +1333,55 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
+ if (canvas_item->_edit_use_rect()) {
+ Rect2 rect = canvas_item->_edit_get_rect();
+ Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
+
+ Vector2 endpoints[4] = {
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
+ };
- Rect2 rect = canvas_item->_edit_get_rect();
- Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
-
- Vector2 endpoints[4] = {
- xform.xform(rect.position),
- xform.xform(rect.position + Vector2(rect.size.x, 0)),
- xform.xform(rect.position + rect.size),
- xform.xform(rect.position + Vector2(0, rect.size.y))
- };
-
- DragType dragger[] = {
- DRAG_TOP_LEFT,
- DRAG_TOP,
- DRAG_TOP_RIGHT,
- DRAG_RIGHT,
- DRAG_BOTTOM_RIGHT,
- DRAG_BOTTOM,
- DRAG_BOTTOM_LEFT,
- DRAG_LEFT
- };
-
- DragType resize_drag = DRAG_NONE;
- float radius = (select_handle->get_size().width / 2) * 1.5;
-
- for (int i = 0; i < 4; i++) {
- int prev = (i + 3) % 4;
- int next = (i + 1) % 4;
+ DragType dragger[] = {
+ DRAG_TOP_LEFT,
+ DRAG_TOP,
+ DRAG_TOP_RIGHT,
+ DRAG_RIGHT,
+ DRAG_BOTTOM_RIGHT,
+ DRAG_BOTTOM,
+ DRAG_BOTTOM_LEFT,
+ DRAG_LEFT
+ };
- Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
- ofs *= (select_handle->get_size().width / 2);
- ofs += endpoints[i];
- if (ofs.distance_to(b->get_position()) < radius)
- resize_drag = dragger[i * 2];
+ DragType resize_drag = DRAG_NONE;
+ float radius = (select_handle->get_size().width / 2) * 1.5;
- ofs = (endpoints[i] + endpoints[next]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
- if (ofs.distance_to(b->get_position()) < radius)
- resize_drag = dragger[i * 2 + 1];
- }
+ for (int i = 0; i < 4; i++) {
+ int prev = (i + 3) % 4;
+ int next = (i + 1) % 4;
+
+ Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
+ ofs *= (select_handle->get_size().width / 2);
+ ofs += endpoints[i];
+ if (ofs.distance_to(b->get_position()) < radius)
+ resize_drag = dragger[i * 2];
+
+ ofs = (endpoints[i] + endpoints[next]) / 2;
+ ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
+ if (ofs.distance_to(b->get_position()) < radius)
+ resize_drag = dragger[i * 2 + 1];
+ }
- if (resize_drag != DRAG_NONE) {
- drag_type = resize_drag;
- drag_from = transform.affine_inverse().xform(b->get_position());
- drag_selection = List<CanvasItem *>();
- drag_selection.push_back(canvas_item);
- _save_canvas_item_state(drag_selection);
- return true;
+ if (resize_drag != DRAG_NONE) {
+ drag_type = resize_drag;
+ drag_from = transform.affine_inverse().xform(b->get_position());
+ drag_selection = List<CanvasItem *>();
+ drag_selection.push_back(canvas_item);
+ _save_canvas_item_state(drag_selection);
+ return true;
+ }
}
}
}
@@ -1535,61 +1579,64 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
_save_canvas_item_state(drag_selection, true);
}
- _restore_canvas_item_state(drag_selection, true);
-
- bool move_local_base = k->get_alt();
- bool move_local_base_rotated = k->get_control() || k->get_metakey();
-
- Vector2 dir;
- if (k->get_scancode() == KEY_UP)
- dir += Vector2(0, -1);
- else if (k->get_scancode() == KEY_DOWN)
- dir += Vector2(0, 1);
- else if (k->get_scancode() == KEY_LEFT)
- dir += Vector2(-1, 0);
- else if (k->get_scancode() == KEY_RIGHT)
- dir += Vector2(1, 0);
- if (k->get_shift())
- dir *= grid_step * Math::pow(2.0, grid_step_multiplier);
-
- drag_to += dir;
- if (k->get_shift())
- drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier));
-
- Point2 previous_pos;
- if (drag_selection.size() == 1) {
- Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
- previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
- } else {
- previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
- }
+ if (drag_selection.size() > 0) {
- Point2 new_pos;
- if (drag_selection.size() == 1) {
- Node2D *node_2d = Object::cast_to<Node2D>(drag_selection[0]);
- if (node_2d && move_local_base_rotated) {
- Transform2D m;
- m.rotate(node_2d->get_rotation());
- new_pos += m.xform(drag_to);
- } else if (move_local_base) {
- new_pos += drag_to;
+ _restore_canvas_item_state(drag_selection, true);
+
+ bool move_local_base = k->get_alt();
+ bool move_local_base_rotated = k->get_control() || k->get_metakey();
+
+ Vector2 dir;
+ if (k->get_scancode() == KEY_UP)
+ dir += Vector2(0, -1);
+ else if (k->get_scancode() == KEY_DOWN)
+ dir += Vector2(0, 1);
+ else if (k->get_scancode() == KEY_LEFT)
+ dir += Vector2(-1, 0);
+ else if (k->get_scancode() == KEY_RIGHT)
+ dir += Vector2(1, 0);
+ if (k->get_shift())
+ dir *= grid_step * Math::pow(2.0, grid_step_multiplier);
+
+ drag_to += dir;
+ if (k->get_shift())
+ drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier));
+
+ Point2 previous_pos;
+ if (drag_selection.size() == 1) {
+ Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
+ previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
+ } else {
+ previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
+ }
+
+ Point2 new_pos;
+ if (drag_selection.size() == 1) {
+ Node2D *node_2d = Object::cast_to<Node2D>(drag_selection[0]);
+ if (node_2d && move_local_base_rotated) {
+ Transform2D m;
+ m.rotate(node_2d->get_rotation());
+ new_pos += m.xform(drag_to);
+ } else if (move_local_base) {
+ new_pos += drag_to;
+ } else {
+ new_pos = previous_pos + (drag_to - drag_from);
+ }
} else {
new_pos = previous_pos + (drag_to - drag_from);
}
- } else {
- new_pos = previous_pos + (drag_to - drag_from);
- }
- for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = E->get();
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+ for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
+ if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
+ _solve_IK(node2d, new_pos);
+ } else {
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ }
}
}
return true;
@@ -1648,6 +1695,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return true;
} else if (!selection_results.empty()) {
+ // Sorts items according the their z-index
selection_results.sort();
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
@@ -1707,16 +1755,17 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
canvas_item = selection[0].item;
// Check if the canvas item is in a group, and select the group instead if it is the case
- CanvasItem *canvas_item_tmp = canvas_item;
- while (canvas_item_tmp) {
- if (canvas_item->has_meta("_edit_group_")) {
+ Node *node = canvas_item;
+ while (node && node != scene) {
+ CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
+ if (canvas_item_tmp && node->has_meta("_edit_group_")) {
canvas_item = canvas_item_tmp;
}
- canvas_item_tmp = canvas_item_tmp->get_parent_item();
+ node = node->get_parent();
}
// Make sure the selected node is in the current scene
- Node *node = canvas_item;
+ node = canvas_item;
while (node && ((node != scene && node->get_owner() != scene) || !node->is_class("CanvasItem"))) {
node = node->get_parent();
};
@@ -1766,7 +1815,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (bsfrom.y > bsto.y)
SWAP(bsfrom.y, bsto.y);
- _find_canvas_items_at_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
+ _find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
editor_selection->add_node(E->get());
}
@@ -1800,6 +1849,42 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return false;
}
+bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventMouseMotion> m = p_event;
+ if (m.is_valid()) {
+ if (drag_type == DRAG_NONE && tool == TOOL_SELECT) {
+ Point2 click = transform.affine_inverse().xform(m->get_position());
+ Node *scene = editor->get_edited_scene();
+
+ //Checks if the hovered items changed, update the viewport if so
+ Vector<_SelectResult> hovering_results_tmp;
+ _find_canvas_items_at_pos(click, scene, hovering_results_tmp);
+ hovering_results_tmp.sort();
+ bool changed = false;
+ if (hovering_results.size() == hovering_results_tmp.size()) {
+ for (int i = 0; i < hovering_results.size(); i++) {
+ if (hovering_results[i].item != hovering_results_tmp[i].item) {
+ changed = true;
+ break;
+ }
+ }
+ } else {
+ changed = true;
+ }
+
+ if (changed) {
+ hovering_results = hovering_results_tmp;
+ viewport->update();
+ }
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
bool accepted = false;
if ((accepted = _gui_input_rulers_and_guides(p_event))) {
@@ -1827,6 +1912,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if (accepted)
accept_event();
+ // Handles the mouse hovering
+ _gui_input_hover(p_event);
+
// Change the cursor
CursorShape c = CURSOR_ARROW;
switch (drag_type) {
@@ -2093,6 +2181,9 @@ void CanvasItemEditor::_draw_grid() {
void CanvasItemEditor::_draw_selection() {
Ref<Texture> pivot_icon = get_icon("EditorPivot", "EditorIcons");
+ Ref<Texture> position_icon = get_icon("EditorPosition", "EditorIcons");
+ Ref<Texture> previous_position_icon = get_icon("EditorPositionPrevious", "EditorIcons");
+
RID ci = viewport->get_canvas_item();
List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
@@ -2102,8 +2193,6 @@ void CanvasItemEditor::_draw_selection() {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Rect2 rect = canvas_item->_edit_get_rect();
-
// Draw the previous position if we are dragging the node
if (show_helpers &&
(drag_type == DRAG_ALL || drag_type == DRAG_ROTATE ||
@@ -2112,42 +2201,52 @@ void CanvasItemEditor::_draw_selection() {
const Transform2D pre_drag_xform = transform * se->pre_drag_xform;
const Color pre_drag_color = Color(0.4, 0.6, 1, 0.7);
- Vector2 pre_drag_endpoints[4] = {
+ if (canvas_item->_edit_use_rect()) {
+ Vector2 pre_drag_endpoints[4] = {
- pre_drag_xform.xform(se->pre_drag_rect.position),
- pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)),
- pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size),
- pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(0, se->pre_drag_rect.size.y))
- };
+ pre_drag_xform.xform(se->pre_drag_rect.position),
+ pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)),
+ pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size),
+ pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(0, se->pre_drag_rect.size.y))
+ };
- for (int i = 0; i < 4; i++) {
- viewport->draw_line(pre_drag_endpoints[i], pre_drag_endpoints[(i + 1) % 4], pre_drag_color, 2);
+ for (int i = 0; i < 4; i++) {
+ viewport->draw_line(pre_drag_endpoints[i], pre_drag_endpoints[(i + 1) % 4], pre_drag_color, 2);
+ }
+ } else {
+ viewport->draw_texture(previous_position_icon, (pre_drag_xform.xform(Point2()) - (previous_position_icon->get_size() / 2)).floor());
}
}
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
- VisualServer::get_singleton()->canvas_item_add_set_transform(ci, xform);
-
- // Draw the selected items surrounding boxes
- Vector2 endpoints[4] = {
- xform.xform(rect.position),
- xform.xform(rect.position + Vector2(rect.size.x, 0)),
- xform.xform(rect.position + rect.size),
- xform.xform(rect.position + Vector2(0, rect.size.y))
- };
- Color c = Color(1, 0.6, 0.4, 0.7);
+ // Draw the selected items position / surrounding boxes
+ if (canvas_item->_edit_use_rect()) {
+ Rect2 rect = canvas_item->_edit_get_rect();
+ Vector2 endpoints[4] = {
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
+ };
+
+ Color c = Color(1, 0.6, 0.4, 0.7);
- VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
+ for (int i = 0; i < 4; i++) {
+ viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, 2);
+ }
+ } else {
- for (int i = 0; i < 4; i++) {
- viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, 2);
+ Transform2D transform = Transform2D(xform.get_rotation(), xform.get_origin());
+ viewport->draw_set_transform_matrix(transform);
+ viewport->draw_texture(position_icon, -(position_icon->get_size() / 2));
+ viewport->draw_set_transform_matrix(Transform2D());
}
if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
// Draw the pivot
if (canvas_item->_edit_get_pivot() != Vector2() || drag_type == DRAG_PIVOT || tool == TOOL_EDIT_PIVOT) { // This is not really clean :/
- viewport->draw_texture(pivot_icon, xform.xform(canvas_item->_edit_get_pivot()) + (-pivot_icon->get_size() / 2).floor());
+ viewport->draw_texture(pivot_icon, (xform.xform(canvas_item->_edit_get_pivot()) - (pivot_icon->get_size() / 2)).floor());
}
Control *control = Object::cast_to<Control>(canvas_item);
@@ -2329,7 +2428,14 @@ void CanvasItemEditor::_draw_selection() {
}
}
- if (tool == TOOL_SELECT) {
+ if (tool == TOOL_SELECT && canvas_item->_edit_use_rect()) {
+ Rect2 rect = canvas_item->_edit_get_rect();
+ Vector2 endpoints[4] = {
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
+ };
for (int i = 0; i < 4; i++) {
// Draw the resize handles
int prev = (i + 3) % 4;
@@ -2506,32 +2612,121 @@ void CanvasItemEditor::_draw_bones() {
}
}
-void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p_xform) {
+void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+ ERR_FAIL_COND(!p_node);
+
+ Node *scene = editor->get_edited_scene();
+ if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node))
+ return;
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
+ if (canvas_item && !canvas_item->is_visible())
+ return;
+
+ Transform2D parent_xform = p_parent_xform;
+ Transform2D canvas_xform = p_canvas_xform;
+
+ if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ parent_xform = parent_xform * canvas_item->get_transform();
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
+ parent_xform = Transform2D();
+ canvas_xform = cl ? cl->get_transform() : p_canvas_xform;
+ }
+
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
+ _draw_invisible_nodes_positions(p_node->get_child(i), parent_xform, canvas_xform);
+ }
+
+ if (canvas_item && !canvas_item->_edit_use_rect() && !editor_selection->is_selected(canvas_item)) {
+ Transform2D xform = transform * canvas_xform * parent_xform;
+
+ // Draw the node's position
+ Ref<Texture> position_icon = get_icon("EditorPositionUnselected", "EditorIcons");
+ Transform2D transform = Transform2D(xform.get_rotation(), xform.get_origin());
+ viewport->draw_set_transform_matrix(transform);
+ viewport->draw_texture(position_icon, -position_icon->get_size() / 2, Color(1.0, 1.0, 1.0, 0.5));
+ viewport->draw_set_transform_matrix(Transform2D());
+ }
+}
+
+void CanvasItemEditor::_draw_hover() {
+ List<Rect2> previous_rects;
+
+ for (int i = 0; i < hovering_results.size(); i++) {
+ // Draw the node's name and icon
+ CanvasItem *canvas_item = hovering_results[i].item;
+
+ if (canvas_item->_edit_use_rect())
+ continue;
+
+ Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
+
+ // Get the resources
+ Ref<Texture> node_icon;
+ if (has_icon(canvas_item->get_class(), "EditorIcons"))
+ node_icon = get_icon(canvas_item->get_class(), "EditorIcons");
+ else
+ node_icon = get_icon("Object", "EditorIcons");
+ Ref<Font> font = get_font("font", "Label");
+ String node_name = canvas_item->get_name();
+ Size2 node_name_size = font->get_string_size(node_name);
+ Size2 item_size = Size2(node_icon->get_size().x + 4 + node_name_size.x, MAX(node_icon->get_size().y, node_name_size.y - 3));
+
+ Point2 pos = xform.get_origin() - Point2(0, item_size.y) + (Point2(node_icon->get_size().x, -node_icon->get_size().y) / 4);
+ // Rectify the position to avoid overlaping items
+ for (List<Rect2>::Element *E = previous_rects.front(); E; E = E->next()) {
+ if (E->get().intersects(Rect2(pos, item_size))) {
+ pos.y = E->get().get_position().y - item_size.y;
+ }
+ }
+
+ previous_rects.push_back(Rect2(pos, item_size));
+
+ // Draw the node icon and name
+ viewport->draw_texture(node_icon, pos, Color(1.0, 1.0, 1.0, 0.5));
+ viewport->draw_string(font, pos + Point2(node_icon->get_size().x + 4, item_size.y - 3), node_name, Color(1.0, 1.0, 1.0, 0.5));
+ }
+}
+
+void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
ERR_FAIL_COND(!p_node);
- RID viewport_ci = viewport->get_canvas_item();
+ Node *scene = editor->get_edited_scene();
+ if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner()))
+ return;
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
+ if (canvas_item && !canvas_item->is_visible())
+ return;
+
+ Transform2D parent_xform = p_parent_xform;
+ Transform2D canvas_xform = p_canvas_xform;
- Transform2D transform_ci = p_xform;
- CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
- if (ci)
- transform_ci = transform_ci * ci->get_transform();
+ if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ parent_xform = parent_xform * canvas_item->get_transform();
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
+ parent_xform = Transform2D();
+ canvas_xform = cl ? cl->get_transform() : p_canvas_xform;
+ }
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
- _draw_locks_and_groups(p_node->get_child(i), transform_ci);
+ _draw_locks_and_groups(p_node->get_child(i), parent_xform, canvas_xform);
}
- if (ci) {
+ RID viewport_canvas_item = viewport->get_canvas_item();
+ if (canvas_item) {
+ float offset = 0;
+
Ref<Texture> lock = get_icon("LockViewport", "EditorIcons");
if (p_node->has_meta("_edit_lock_")) {
- lock->draw(viewport_ci, transform_ci.xform(Point2(0, 0)));
+ lock->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0));
+ offset += lock->get_size().x;
}
Ref<Texture> group = get_icon("GroupViewport", "EditorIcons");
- if (ci->has_meta("_edit_group_")) {
- Vector2 ofs = transform_ci.xform(Point2(0, 0));
- if (ci->has_meta("_edit_lock_"))
- ofs = Point2(ofs.x + lock->get_size().x, ofs.y);
- group->draw(viewport_ci, ofs);
+ if (canvas_item->has_meta("_edit_group_")) {
+ group->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0));
+ //offset += group->get_size().x;
}
}
}
@@ -2597,8 +2792,10 @@ void CanvasItemEditor::_draw_viewport() {
_draw_grid();
_draw_selection();
_draw_axis();
- if (editor->get_edited_scene())
- _draw_locks_and_groups(editor->get_edited_scene(), transform);
+ if (editor->get_edited_scene()) {
+ _draw_locks_and_groups(editor->get_edited_scene());
+ _draw_invisible_nodes_positions(editor->get_edited_scene());
+ }
RID ci = viewport->get_canvas_item();
VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
@@ -2618,6 +2815,7 @@ void CanvasItemEditor::_draw_viewport() {
if (show_guides)
_draw_guides();
_draw_focus();
+ _draw_hover();
}
void CanvasItemEditor::_notification(int p_what) {
@@ -2633,12 +2831,17 @@ void CanvasItemEditor::_notification(int p_what) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Rect2 r = canvas_item->_edit_get_rect();
+ Rect2 rect;
+ if (canvas_item->_edit_use_rect()) {
+ rect = canvas_item->_edit_get_rect();
+ } else {
+ rect = Rect2();
+ }
Transform2D xform = canvas_item->get_transform();
- if (r != se->prev_rect || xform != se->prev_xform) {
+ if (rect != se->prev_rect || xform != se->prev_xform) {
viewport->update();
- se->prev_rect = r;
+ se->prev_rect = rect;
se->prev_xform = xform;
}
@@ -2840,7 +3043,7 @@ void CanvasItemEditor::_update_scrollbars() {
// Calculate scrollable area
Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
if (editor->get_edited_scene()) {
- Rect2 content_rect = _get_scene_encompassing_rect();
+ Rect2 content_rect = _get_encompassing_rect(editor->get_edited_scene());
canvas_item_rect.expand_to(content_rect.position);
canvas_item_rect.expand_to(content_rect.position + content_rect.size);
}
@@ -3539,7 +3742,12 @@ void CanvasItemEditor::_focus_selection(int p_op) {
//if (!canvas_item->is_visible_in_tree()) continue;
++count;
- Rect2 item_rect = canvas_item->_edit_get_rect();
+ Rect2 item_rect;
+ if (canvas_item->_edit_use_rect()) {
+ item_rect = canvas_item->_edit_get_rect();
+ } else {
+ item_rect = Rect2();
+ }
Vector2 pos = canvas_item->get_global_transform().get_origin();
Vector2 scale = canvas_item->get_global_transform().get_scale();
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index da7ce9172a..5ca8a37610 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -258,6 +258,7 @@ class CanvasItemEditor : public VBoxContainer {
};
Vector<_SelectResult> selection_results;
+ Vector<_SelectResult> hovering_results;
struct BoneList {
@@ -336,7 +337,7 @@ class CanvasItemEditor : public VBoxContainer {
Ref<ShortCut> divide_grid_step_shortcut;
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
ConfirmationDialog *snap_dialog;
@@ -366,8 +367,8 @@ class CanvasItemEditor : public VBoxContainer {
List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
- void _expand_encompassing_rect_using_children(Rect2 &p_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- Rect2 _get_scene_encompassing_rect();
+ void _expand_encompassing_rect_using_children(Rect2 &p_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ Rect2 _get_encompassing_rect(const Node *p_node);
Object *_get_editor_data(Object *p_what);
@@ -387,7 +388,9 @@ class CanvasItemEditor : public VBoxContainer {
void _draw_selection();
void _draw_axis();
void _draw_bones();
- void _draw_locks_and_groups(Node *p_node, const Transform2D &p_xform);
+ void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _draw_hover();
void _draw_viewport();
@@ -400,6 +403,7 @@ class CanvasItemEditor : public VBoxContainer {
bool _gui_input_select(const Ref<InputEvent> &p_event);
bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event);
bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
+ bool _gui_input_hover(const Ref<InputEvent> &p_event);
void _gui_input_viewport(const Ref<InputEvent> &p_event);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 6e3be343ba..8ae573baef 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -178,15 +178,15 @@ void ProjectSettingsEditor::_action_edited() {
}
int order = ProjectSettings::get_singleton()->get_order(add_at);
- Array va = ProjectSettings::get_singleton()->get(add_at);
+ Dictionary action = ProjectSettings::get_singleton()->get(add_at);
setting = true;
undo_redo->create_action(TTR("Rename Input Action Event"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", add_at);
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_prop, va);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_prop, action);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", action_prop, order);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", action_prop);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", add_at, va);
+ undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", add_at, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", add_at, order);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -203,8 +203,9 @@ void ProjectSettingsEditor::_device_input_add() {
Ref<InputEvent> ie;
String name = add_at;
int idx = edit_idx;
- Array old_val = ProjectSettings::get_singleton()->get(name);
- Array arr = old_val.duplicate();
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = old_val.duplicate();
+ Array events = action["events"];
switch (add_type) {
@@ -215,9 +216,9 @@ void ProjectSettingsEditor::_device_input_add() {
mb->set_button_index(device_index->get_selected() + 1);
mb->set_device(_get_current_device());
- for (int i = 0; i < arr.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventMouseButton> aie = arr[i];
+ Ref<InputEventMouseButton> aie = events[i];
if (aie.is_null())
continue;
if (aie->get_device() == mb->get_device() && aie->get_button_index() == mb->get_button_index()) {
@@ -233,20 +234,26 @@ void ProjectSettingsEditor::_device_input_add() {
Ref<InputEventJoypadMotion> jm;
jm.instance();
jm->set_axis(device_index->get_selected() >> 1);
- jm->set_axis_value(device_index->get_selected() & 1 ? 1 : -1);
jm->set_device(_get_current_device());
- for (int i = 0; i < arr.size(); i++) {
+ bool should_update_event = true;
+ Variant deadzone = device_special_value->get_value();
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventJoypadMotion> aie = arr[i];
+ Ref<InputEventJoypadMotion> aie = events[i];
if (aie.is_null())
continue;
- if (aie->get_device() == jm->get_device() && aie->get_axis() == jm->get_axis() && aie->get_axis_value() == jm->get_axis_value()) {
- return;
+ if (aie->get_device() == jm->get_device() && aie->get_axis() == jm->get_axis()) {
+ should_update_event = false;
+ break;
}
}
+ if (!should_update_event && deadzone == action["deadzone"])
+ return;
+
ie = jm;
+ action["deadzone"] = deadzone;
} break;
case INPUT_JOY_BUTTON: {
@@ -257,9 +264,9 @@ void ProjectSettingsEditor::_device_input_add() {
jb->set_button_index(device_index->get_selected());
jb->set_device(_get_current_device());
- for (int i = 0; i < arr.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventJoypadButton> aie = arr[i];
+ Ref<InputEventJoypadButton> aie = events[i];
if (aie.is_null())
continue;
if (aie->get_device() == jb->get_device() && aie->get_button_index() == jb->get_button_index()) {
@@ -272,14 +279,15 @@ void ProjectSettingsEditor::_device_input_add() {
default: {}
}
- if (idx < 0 || idx >= arr.size()) {
- arr.push_back(ie);
+ if (idx < 0 || idx >= events.size()) {
+ events.push_back(ie);
} else {
- arr[idx] = ie;
+ events[idx] = ie;
}
+ action["events"] = events;
undo_redo->create_action(TTR("Add Input Action Event"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, arr);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -320,12 +328,13 @@ void ProjectSettingsEditor::_press_a_key_confirm() {
String name = add_at;
int idx = edit_idx;
- Array old_val = ProjectSettings::get_singleton()->get(name);
- Array arr = old_val.duplicate();
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = old_val.duplicate();
+ Array events = action["events"];
- for (int i = 0; i < arr.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventKey> aie = arr[i];
+ Ref<InputEventKey> aie = events[i];
if (aie.is_null())
continue;
if (aie->get_scancode_with_modifiers() == ie->get_scancode_with_modifiers()) {
@@ -333,14 +342,15 @@ void ProjectSettingsEditor::_press_a_key_confirm() {
}
}
- if (idx < 0 || idx >= arr.size()) {
- arr.push_back(ie);
+ if (idx < 0 || idx >= events.size()) {
+ events.push_back(ie);
} else {
- arr[idx] = ie;
+ events[idx] = ie;
}
+ action["events"] = events;
undo_redo->create_action(TTR("Add Input Action Event"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, arr);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -418,6 +428,9 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
last_wait_for_key = Ref<InputEvent>();
press_a_key->popup_centered(Size2(250, 80) * EDSCALE);
press_a_key->grab_focus();
+
+ device_special_value_label->hide();
+ device_special_value->hide();
} break;
case INPUT_MOUSE_BUTTON: {
@@ -443,6 +456,9 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
_set_current_device(0);
device_input->get_ok()->set_text(TTR("Add"));
}
+
+ device_special_value_label->hide();
+ device_special_value->hide();
} break;
case INPUT_JOY_MOTION: {
@@ -464,6 +480,15 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
_set_current_device(0);
device_input->get_ok()->set_text(TTR("Add"));
}
+
+ device_special_value_label->set_text(TTR("Deadzone (global to the action):"));
+ device_special_value_label->show();
+ device_special_value->set_min(0.0f);
+ device_special_value->set_max(1.0f);
+ device_special_value->set_step(0.01f);
+ Dictionary action = ProjectSettings::get_singleton()->get(add_at);
+ device_special_value->set_value(action.has("deadzone") ? action["deadzone"] : Variant(0.5f));
+ device_special_value->show();
} break;
case INPUT_JOY_BUTTON: {
@@ -486,6 +511,8 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
device_input->get_ok()->set_text(TTR("Add"));
}
+ device_special_value_label->hide();
+ device_special_value->hide();
} break;
default: {}
}
@@ -522,18 +549,17 @@ void ProjectSettingsEditor::_action_activated() {
String name = "input/" + ti->get_parent()->get_text(0);
int idx = ti->get_metadata(0);
- Array va = ProjectSettings::get_singleton()->get(name);
-
- ERR_FAIL_INDEX(idx, va.size());
-
- Ref<InputEvent> ie = va[idx];
+ Dictionary action = ProjectSettings::get_singleton()->get(name);
+ Array events = action["events"];
- if (ie.is_null())
+ ERR_FAIL_INDEX(idx, events.size());
+ Ref<InputEvent> event = events[idx];
+ if (event.is_null())
return;
add_at = name;
edit_idx = idx;
- _edit_item(ie);
+ _edit_item(event);
}
void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column, int p_id) {
@@ -543,6 +569,7 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
ERR_FAIL_COND(!ti);
if (p_id == 1) {
+ // Add action event
Point2 ofs = input_editor->get_global_position();
Rect2 ir = input_editor->get_item_rect(ti);
ir.position.y -= input_editor->get_scroll().y;
@@ -554,14 +581,12 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
edit_idx = -1;
} else if (p_id == 2) {
- //remove
+ // Remove
if (ti->get_parent() == input_editor->get_root()) {
-
- //remove main thing
-
+ // Remove action
String name = "input/" + ti->get_text(0);
- Variant old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
int order = ProjectSettings::get_singleton()->get_order(name);
undo_redo->create_action(TTR("Erase Input Action"));
@@ -575,24 +600,19 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
undo_redo->commit_action();
} else {
- //remove action
+ // Remove action event
String name = "input/" + ti->get_parent()->get_text(0);
- Variant old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = old_val.duplicate();
int idx = ti->get_metadata(0);
- Array va = old_val;
-
- ERR_FAIL_INDEX(idx, va.size());
-
- for (int i = idx; i < va.size() - 1; i++) {
-
- va[i] = va[i + 1];
- }
-
- va.resize(va.size() - 1);
+ Array events = action["events"];
+ ERR_FAIL_INDEX(idx, events.size());
+ events.remove(idx);
+ action["events"] = events;
undo_redo->create_action(TTR("Erase Input Action Event"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, va);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -601,30 +621,31 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
undo_redo->commit_action();
}
} else if (p_id == 3) {
- //edit
+ // Edit
if (ti->get_parent() == input_editor->get_root()) {
-
+ // Edit action name
ti->set_as_cursor(0);
input_editor->edit_selected();
} else {
- //edit action
+ // Edit action event
String name = "input/" + ti->get_parent()->get_text(0);
int idx = ti->get_metadata(0);
- Array va = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = ProjectSettings::get_singleton()->get(name);
- ERR_FAIL_INDEX(idx, va.size());
+ Array events = action["events"];
+ ERR_FAIL_INDEX(idx, events.size());
- Ref<InputEvent> ie = va[idx];
+ Ref<InputEvent> event = events[idx];
- if (ie.is_null())
+ if (event.is_null())
return;
ti->set_as_cursor(0);
add_at = name;
edit_idx = idx;
- _edit_item(ie);
+ _edit_item(event);
}
}
}
@@ -660,17 +681,18 @@ void ProjectSettingsEditor::_update_actions() {
}
item->set_custom_bg_color(0, get_color("prop_subsection", "Editor"));
- Array actions = ProjectSettings::get_singleton()->get(pi.name);
+ Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
+ Array events = action["events"];
- for (int i = 0; i < actions.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEvent> ie = actions[i];
- if (ie.is_null())
+ Ref<InputEvent> event = events[i];
+ if (event.is_null())
continue;
TreeItem *action = input_editor->create_item(item);
- Ref<InputEventKey> k = ie;
+ Ref<InputEventKey> k = event;
if (k.is_valid()) {
String str = keycode_get_string(k->get_scancode()).capitalize();
@@ -687,7 +709,7 @@ void ProjectSettingsEditor::_update_actions() {
action->set_icon(0, get_icon("Keyboard", "EditorIcons"));
}
- Ref<InputEventJoypadButton> jb = ie;
+ Ref<InputEventJoypadButton> jb = event;
if (jb.is_valid()) {
@@ -701,7 +723,7 @@ void ProjectSettingsEditor::_update_actions() {
action->set_icon(0, get_icon("JoyButton", "EditorIcons"));
}
- Ref<InputEventMouseButton> mb = ie;
+ Ref<InputEventMouseButton> mb = event;
if (mb.is_valid()) {
String str = _get_device_string(mb->get_device()) + ", ";
@@ -718,7 +740,7 @@ void ProjectSettingsEditor::_update_actions() {
action->set_icon(0, get_icon("Mouse", "EditorIcons"));
}
- Ref<InputEventJoypadMotion> jm = ie;
+ Ref<InputEventJoypadMotion> jm = event;
if (jm.is_valid()) {
@@ -732,7 +754,7 @@ void ProjectSettingsEditor::_update_actions() {
action->add_button(0, get_icon("Edit", "EditorIcons"), 3, false, TTR("Edit"));
action->add_button(0, get_icon("Remove", "EditorIcons"), 2, false, TTR("Remove"));
action->set_metadata(0, i);
- action->set_meta("__input", ie);
+ action->set_meta("__input", event);
}
}
@@ -892,10 +914,12 @@ void ProjectSettingsEditor::_action_adds(String) {
void ProjectSettingsEditor::_action_add() {
- Array va;
+ Dictionary action;
+ action["events"] = Array();
+ action["deadzone"] = 0.5f;
String name = "input/" + action_name->get_text();
undo_redo->create_action(TTR("Add Input Action"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, va);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -1814,6 +1838,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
device_index = memnew(OptionButton);
vbc_right->add_child(device_index);
+ l = memnew(Label);
+ l->set_text(TTR("Special value:"));
+ vbc_right->add_child(l);
+ device_special_value_label = l;
+
+ device_special_value = memnew(SpinBox);
+ vbc_right->add_child(device_special_value);
+
setting = false;
//translations
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 0ced88d7f6..b8bfdcd876 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -83,6 +83,8 @@ class ProjectSettingsEditor : public AcceptDialog {
OptionButton *device_id;
OptionButton *device_index;
Label *device_index_label;
+ SpinBox *device_special_value;
+ Label *device_special_value_label;
MenuButton *popup_copy_to_feature;
LineEdit *action_name;
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 1c73ecf2d2..3c40be5082 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -127,6 +127,14 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const {
}
}
+float InputDefault::get_action_strength(const StringName &p_action) const {
+ const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ if (!E)
+ return 0.0f;
+
+ return E->get().strength;
+}
+
float InputDefault::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
@@ -330,16 +338,18 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
}
}
- if (!p_event->is_echo()) {
- for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
+ for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
+ if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
- if (InputMap::get_singleton()->event_is_action(p_event, E->key()) && is_action_pressed(E->key()) != p_event->is_pressed()) {
+ // Save the action's state
+ if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
- action.pressed = p_event->is_pressed();
+ action.pressed = p_event->is_action_pressed(E->key());
action_state[E->key()] = action;
}
+ action_state[E->key()].strength = p_event->get_action_strength(E->key());
}
}
diff --git a/main/input_default.h b/main/input_default.h
index 384b04cf41..6dd88cd31e 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -55,6 +55,7 @@ class InputDefault : public Input {
uint64_t physics_frame;
uint64_t idle_frame;
bool pressed;
+ float strength;
};
Map<StringName, Action> action_state;
@@ -182,6 +183,7 @@ public:
virtual bool is_action_pressed(const StringName &p_action) const;
virtual bool is_action_just_pressed(const StringName &p_action) const;
virtual bool is_action_just_released(const StringName &p_action) const;
+ virtual float get_action_strength(const StringName &p_action) const;
virtual float get_joy_axis(int p_device, int p_axis) const;
String get_joy_name(int p_idx);
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 05c0e653df..57e4db708e 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -49,7 +49,7 @@
CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
- G_TO_B(p_transform.get_basis().get_scale(), scale);
+ G_TO_B(p_transform.get_basis().get_scale_abs(), scale);
G_TO_B(p_transform, transform);
UNSCALE_BT_BASIS(transform);
}
@@ -158,7 +158,7 @@ int CollisionObjectBullet::get_godot_object_flags() const {
void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
- set_body_scale(p_global_transform.basis.get_scale());
+ set_body_scale(p_global_transform.basis.get_scale_abs());
btTransform bt_transform;
G_TO_B(p_global_transform, bt_transform);
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index caa3d677dd..1bf259da84 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -172,10 +172,7 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con
result.shape = cp.m_index0;
}
- if (colObj)
- result.collider_id = colObj->get_instance_id();
- else
- result.collider_id = 0;
+ result.collider_id = colObj->get_instance_id();
result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
result.rid = colObj->get_self();
++m_count;
@@ -250,10 +247,7 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
}
- if (colObj)
- m_result->collider_id = colObj->get_instance_id();
- else
- m_result->collider_id = 0;
+ m_result->collider_id = colObj->get_instance_id();
m_result->rid = colObj->get_self();
m_collided = true;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 8450a66f65..3a1f5d78dd 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -122,7 +122,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
+ btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin);
if (!btShape->isConvex()) {
bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
@@ -202,7 +202,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin);
+ btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
if (!btShape->isConvex()) {
bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
@@ -234,7 +234,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin);
+ btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
if (!btShape->isConvex()) {
bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 28b19224fb..95bb472c7b 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "networked_multiplayer_enet.h"
+#include "io/ip.h"
#include "io/marshalls.h"
#include "os/os.h"
@@ -92,26 +93,39 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
connection_status = CONNECTION_CONNECTED;
return OK;
}
-Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
+Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
host = enet_host_create(NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
- p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
- p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
+ p_in_bandwidth /* limit incoming bandwith if > 0 */,
+ p_out_bandwidth /* limit outgoing bandwith if > 0 */);
ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
_setup_compressor();
+ IP_Address ip;
+ if (p_address.is_valid_ip_address()) {
+ ip = p_address;
+ } else {
+#ifdef GODOT_ENET
+ ip = IP::get_singleton()->resolve_hostname(p_address);
+#else
+ ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
+#endif
+
+ ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE);
+ }
+
ENetAddress address;
#ifdef GODOT_ENET
- enet_address_set_ip(&address, p_ip.get_ipv6(), 16);
+ enet_address_set_ip(&address, ip.get_ipv6(), 16);
#else
- ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
- address.host = *(uint32_t *)p_ip.get_ipv4();
+ ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER);
+ address.host = *(uint32_t *)ip.get_ipv4();
#endif
address.port = p_port;
@@ -708,7 +722,7 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_client", "ip", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 0e8dd67160..678ae24135 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -119,7 +119,7 @@ public:
virtual int get_peer_port(int p_peer_id) const;
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
- Error create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
+ Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
void close_connection();
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index ab0f0e0a50..7f5dbc12be 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -1168,6 +1168,24 @@ godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) {
return result;
}
+godot_string GDAPI godot_string_http_escape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->http_escape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->http_unescape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+}
+
godot_string GDAPI godot_string_json_escape(const godot_string *p_self) {
const String *self = (const String *)p_self;
godot_string result;
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 9da2a69360..f41c3859bd 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -5468,6 +5468,20 @@
]
},
{
+ "name": "godot_string_http_escape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_http_unescape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
"name": "godot_string_json_escape",
"return_type": "godot_string",
"arguments": [
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 8fc59e21da..73245160c1 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -228,14 +228,17 @@ godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
+godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
+godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line);
godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
+godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
+godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
+
godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs
index 25458c93e1..39f2d2ed51 100644
--- a/modules/mono/glue/cs_files/AABB.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -1,12 +1,10 @@
-using System;
-
// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
+using System;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -51,12 +49,12 @@ namespace Godot
Vector3 dst_min = with.position;
Vector3 dst_max = with.position + with.size;
- return ((src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
+ return src_min.x <= dst_min.x &&
+ src_max.x > dst_max.x &&
+ src_min.y <= dst_min.y &&
+ src_max.y > dst_max.y &&
+ src_min.z <= dst_min.z &&
+ src_max.z > dst_max.z;
}
public AABB Expand(Vector3 to_point)
@@ -113,7 +111,7 @@ namespace Godot
public Vector3 GetLongestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
+ var axis = new Vector3(1f, 0f, 0f);
real_t max_size = size.x;
if (size.y > max_size)
@@ -125,7 +123,6 @@ namespace Godot
if (size.z > max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -133,7 +130,7 @@ namespace Godot
public Vector3.Axis GetLongestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
+ var axis = Vector3.Axis.X;
real_t max_size = size.x;
if (size.y > max_size)
@@ -145,7 +142,6 @@ namespace Godot
if (size.z > max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
@@ -166,7 +162,7 @@ namespace Godot
public Vector3 GetShortestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
+ var axis = new Vector3(1f, 0f, 0f);
real_t max_size = size.x;
if (size.y < max_size)
@@ -178,7 +174,6 @@ namespace Godot
if (size.z < max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -186,7 +181,7 @@ namespace Godot
public Vector3.Axis GetShortestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
+ var axis = Vector3.Axis.X;
real_t max_size = size.x;
if (size.y < max_size)
@@ -198,7 +193,6 @@ namespace Godot
if (size.z < max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
@@ -223,14 +217,14 @@ namespace Godot
Vector3 ofs = position + half_extents;
return ofs + new Vector3(
- (dir.x > 0f) ? -half_extents.x : half_extents.x,
- (dir.y > 0f) ? -half_extents.y : half_extents.y,
- (dir.z > 0f) ? -half_extents.z : half_extents.z);
+ dir.x > 0f ? -half_extents.x : half_extents.x,
+ dir.y > 0f ? -half_extents.y : half_extents.y,
+ dir.z > 0f ? -half_extents.z : half_extents.z);
}
public AABB Grow(real_t by)
{
- AABB res = this;
+ var res = this;
res.position.x -= by;
res.position.y -= by;
@@ -283,48 +277,42 @@ namespace Godot
{
return new AABB();
}
- else
- {
- min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
- max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
- }
+
+ min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
+ max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
{
return new AABB();
}
- else
- {
- min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
- max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
- }
+
+ min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
+ max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
{
return new AABB();
}
- else
- {
- min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
- max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
- }
+
+ min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
+ max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
return new AABB(min, max - min);
}
public bool Intersects(AABB with)
{
- if (position.x >= (with.position.x + with.size.x))
+ if (position.x >= with.position.x + with.size.x)
return false;
- if ((position.x + size.x) <= with.position.x)
+ if (position.x + size.x <= with.position.x)
return false;
- if (position.y >= (with.position.y + with.size.y))
+ if (position.y >= with.position.y + with.size.y)
return false;
- if ((position.y + size.y) <= with.position.y)
+ if (position.y + size.y <= with.position.y)
return false;
- if (position.z >= (with.position.z + with.size.z))
+ if (position.z >= with.position.z + with.size.z)
return false;
- if ((position.z + size.z) <= with.position.z)
+ if (position.z + size.z <= with.position.z)
return false;
return true;
@@ -341,7 +329,7 @@ namespace Godot
new Vector3(position.x + size.x, position.y, position.z),
new Vector3(position.x + size.x, position.y, position.z + size.z),
new Vector3(position.x + size.x, position.y + size.y, position.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
+ new Vector3(position.x + size.x, position.y + size.y, position.z + size.z)
};
bool over = false;
@@ -408,19 +396,19 @@ namespace Godot
{
Vector3 beg_1 = position;
Vector3 beg_2 = with.position;
- Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
+ var end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
+ var end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
- Vector3 min = new Vector3(
- (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
- (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
- (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
+ var min = new Vector3(
+ beg_1.x < beg_2.x ? beg_1.x : beg_2.x,
+ beg_1.y < beg_2.y ? beg_1.y : beg_2.y,
+ beg_1.z < beg_2.z ? beg_1.z : beg_2.z
);
- Vector3 max = new Vector3(
- (end_1.x > end_2.x) ? end_1.x : end_2.x,
- (end_1.y > end_2.y) ? end_1.y : end_2.y,
- (end_1.z > end_2.z) ? end_1.z : end_2.z
+ var max = new Vector3(
+ end_1.x > end_2.x ? end_1.x : end_2.x,
+ end_1.y > end_2.y ? end_1.y : end_2.y,
+ end_1.z > end_2.z ? end_1.z : end_2.z
);
return new AABB(min, max - min);
@@ -467,8 +455,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(),
- this.size.ToString()
+ position.ToString(),
+ size.ToString()
});
}
@@ -476,8 +464,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(format),
- this.size.ToString(format)
+ position.ToString(format),
+ size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index 2e7e5404c4..929b13d70c 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -19,8 +18,7 @@ namespace Godot
new Vector3(0f, 0f, 1f)
);
- private static readonly Basis[] orthoBases = new Basis[24]
- {
+ private static readonly Basis[] orthoBases = {
new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
@@ -188,7 +186,7 @@ namespace Godot
public Vector3 GetEuler()
{
- Basis m = this.Orthonormalized();
+ Basis m = Orthonormalized();
Vector3 euler;
euler.z = 0.0f;
@@ -206,13 +204,13 @@ namespace Godot
}
else
{
- euler.x = Mathf.PI * 0.5f;
+ euler.x = Mathf.Pi * 0.5f;
euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
}
}
else
{
- euler.x = -Mathf.PI * 0.5f;
+ euler.x = -Mathf.Pi * 0.5f;
euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
}
@@ -221,7 +219,7 @@ namespace Godot
public int GetOrthogonalIndex()
{
- Basis orth = this;
+ var orth = this;
for (int i = 0; i < 3; i++)
{
@@ -251,10 +249,9 @@ namespace Godot
public Basis Inverse()
{
- Basis inv = this;
+ var inv = this;
- real_t[] co = new real_t[3]
- {
+ real_t[] co = {
inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]
@@ -297,12 +294,12 @@ namespace Godot
Vector3 zAxis = GetAxis(2);
xAxis.Normalize();
- yAxis = (yAxis - xAxis * (xAxis.Dot(yAxis)));
+ yAxis = yAxis - xAxis * xAxis.Dot(yAxis);
yAxis.Normalize();
- zAxis = (zAxis - xAxis * (xAxis.Dot(zAxis)) - yAxis * (yAxis.Dot(zAxis)));
+ zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis);
zAxis.Normalize();
- return Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ return CreateFromAxes(xAxis, yAxis, zAxis);
}
public Basis Rotated(Vector3 axis, real_t phi)
@@ -312,7 +309,7 @@ namespace Godot
public Basis Scaled(Vector3 scale)
{
- Basis m = this;
+ var m = this;
m[0, 0] *= scale.x;
m[0, 1] *= scale.x;
@@ -344,7 +341,7 @@ namespace Godot
public Basis Transposed()
{
- Basis tr = this;
+ var tr = this;
real_t temp = this[0, 1];
this[0, 1] = this[1, 0];
@@ -375,9 +372,9 @@ namespace Godot
{
return new Vector3
(
- (this[0, 0] * v.x) + (this[1, 0] * v.y) + (this[2, 0] * v.z),
- (this[0, 1] * v.x) + (this[1, 1] * v.y) + (this[2, 1] * v.z),
- (this[0, 2] * v.x) + (this[1, 2] * v.y) + (this[2, 2] * v.z)
+ this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z,
+ this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z,
+ this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z
);
}
@@ -393,34 +390,38 @@ namespace Godot
(_y[0] - _x[1]) * inv_s,
s * 0.25f
);
- } else if (_x[0] > _y[1] && _x[0] > _z[2]) {
- real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- s * 0.25f,
- (_x[1] + _y[0]) * inv_s,
- (_x[2] + _z[0]) * inv_s,
- (_z[1] - _y[2]) * inv_s
- );
- } else if (_y[1] > _z[2]) {
- real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- (_x[1] + _y[0]) * inv_s,
- s * 0.25f,
- (_y[2] + _z[1]) * inv_s,
- (_x[2] - _z[0]) * inv_s
- );
- } else {
- real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- (_x[2] + _z[0]) * inv_s,
- (_y[2] + _z[1]) * inv_s,
- s * 0.25f,
- (_y[0] - _x[1]) * inv_s
- );
}
+
+ if (_x[0] > _y[1] && _x[0] > _z[2]) {
+ real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ s * 0.25f,
+ (_x[1] + _y[0]) * inv_s,
+ (_x[2] + _z[0]) * inv_s,
+ (_z[1] - _y[2]) * inv_s
+ );
+ }
+
+ if (_y[1] > _z[2]) {
+ real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ (_x[1] + _y[0]) * inv_s,
+ s * 0.25f,
+ (_y[2] + _z[1]) * inv_s,
+ (_x[2] - _z[0]) * inv_s
+ );
+ } else {
+ real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ (_x[2] + _z[0]) * inv_s,
+ (_y[2] + _z[1]) * inv_s,
+ s * 0.25f,
+ (_y[0] - _x[1]) * inv_s
+ );
+ }
}
public Basis(Quat quat)
@@ -440,33 +441,33 @@ namespace Godot
real_t yz = quat.y * zs;
real_t zz = quat.z * zs;
- this._x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
- this._y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
- this._z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ _x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
+ _y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
+ _z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
}
public Basis(Vector3 axis, real_t phi)
{
- Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
+ var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- real_t cosine = Mathf.Cos( (real_t)phi);
- real_t sine = Mathf.Sin( (real_t)phi);
+ real_t cosine = Mathf.Cos( phi);
+ real_t sine = Mathf.Sin( phi);
- this._x = new Vector3
+ _x = new Vector3
(
axis_sq.x + cosine * (1.0f - axis_sq.x),
axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
axis.z * axis.x * (1.0f - cosine) + axis.y * sine
);
- this._y = new Vector3
+ _y = new Vector3
(
axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
axis_sq.y + cosine * (1.0f - axis_sq.y),
axis.y * axis.z * (1.0f - cosine) - axis.x * sine
);
- this._z = new Vector3
+ _z = new Vector3
(
axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
@@ -476,16 +477,16 @@ namespace Godot
public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
{
- this._x = xAxis;
- this._y = yAxis;
- this._z = zAxis;
+ _x = xAxis;
+ _y = yAxis;
+ _z = zAxis;
}
public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
- this._x = new Vector3(xx, xy, xz);
- this._y = new Vector3(yx, yy, yz);
- this._z = new Vector3(zx, zy, zz);
+ _x = new Vector3(xx, xy, xz);
+ _y = new Vector3(yx, yy, yz);
+ _z = new Vector3(zx, zy, zz);
}
public static Basis operator *(Basis left, Basis right)
@@ -532,9 +533,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this._x.ToString(),
- this._y.ToString(),
- this._z.ToString()
+ _x.ToString(),
+ _y.ToString(),
+ _z.ToString()
});
}
@@ -542,9 +543,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this._x.ToString(format),
- this._y.ToString(format),
- this._z.ToString(format)
+ _x.ToString(format),
+ _y.ToString(format),
+ _z.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
index aa42c487c8..af94bb616e 100644
--- a/modules/mono/glue/cs_files/Color.cs
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -45,8 +45,8 @@ namespace Godot
{
get
{
- float max = (float) Mathf.Max(r, (float) Mathf.Max(g, b));
- float min = (float) Mathf.Min(r, (float) Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -79,8 +79,8 @@ namespace Godot
{
get
{
- float max = (float) Mathf.Max(r, (float) Mathf.Max(g, b));
- float min = (float) Mathf.Min(r, (float) Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -96,7 +96,7 @@ namespace Godot
{
get
{
- return (float) Mathf.Max(r, (float) Mathf.Max(g, b));
+ return Math.Max(r, Math.Max(g, b));
}
set
{
@@ -104,7 +104,7 @@ namespace Godot
}
}
- private static readonly Color black = new Color(0f, 0f, 0f, 1.0f);
+ private static readonly Color black = new Color(0f, 0f, 0f);
public Color Black
{
@@ -180,7 +180,7 @@ namespace Godot
hue += 1.0f;
}
- saturation = (max == 0) ? 0 : 1f - (1f * min / max);
+ saturation = max == 0 ? 0 : 1f - 1f * min / max;
value = max / 255f;
}
@@ -232,12 +232,10 @@ namespace Godot
{
return new Color(0, 0, 0, 0);
}
- else
- {
- res.r = (r * a * sa + over.r * over.a) / res.a;
- res.g = (g * a * sa + over.g * over.a) / res.a;
- res.b = (b * a * sa + over.b * over.a) / res.a;
- }
+
+ res.r = (r * a * sa + over.r * over.a) / res.a;
+ res.g = (g * a * sa + over.g * over.a) / res.a;
+ res.b = (b * a * sa + over.b * over.a) / res.a;
return res;
}
@@ -265,14 +263,14 @@ namespace Godot
);
}
- public Color LinearInterpolate(Color b, float t)
+ public Color LinearInterpolate(Color c, float t)
{
- Color res = this;
+ var res = this;
- res.r += (t * (b.r - this.r));
- res.g += (t * (b.g - this.g));
- res.b += (t * (b.b - this.b));
- res.a += (t * (b.a - this.a));
+ res.r += t * (c.r - r);
+ res.g += t * (c.g - g);
+ res.b += t * (c.b - b);
+ res.a += t * (c.a - a);
return res;
}
@@ -305,7 +303,7 @@ namespace Godot
public string ToHtml(bool include_alpha = true)
{
- String txt = string.Empty;
+ var txt = string.Empty;
txt += _to_hex(r);
txt += _to_hex(g);
@@ -328,13 +326,13 @@ namespace Godot
public Color(int rgba)
{
- this.a = (rgba & 0xFF) / 255.0f;
+ a = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.b = (rgba & 0xFF) / 255.0f;
+ b = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.g = (rgba & 0xFF) / 255.0f;
+ g = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.r = (rgba & 0xFF) / 255.0f;
+ r = (rgba & 0xFF) / 255.0f;
}
private static int _parse_col(string str, int ofs)
@@ -344,7 +342,7 @@ namespace Godot
for (int i = 0; i < 2; i++)
{
int c = str[i + ofs];
- int v = 0;
+ int v;
if (c >= '0' && c <= '9')
{
@@ -376,9 +374,9 @@ namespace Godot
private String _to_hex(float val)
{
- int v = (int) Mathf.Clamp(val * 255.0f, 0, 255);
+ var v = (int) Mathf.Clamp(val * 255.0f, 0, 255);
- string ret = string.Empty;
+ var ret = string.Empty;
for (int i = 0; i < 2; i++)
{
@@ -405,7 +403,7 @@ namespace Godot
if (color[0] == '#')
color = color.Substring(1, color.Length - 1);
- bool alpha = false;
+ bool alpha;
if (color.Length == 8)
alpha = true;
@@ -434,7 +432,7 @@ namespace Godot
public static Color Color8(byte r8, byte g8, byte b8, byte a8)
{
- return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f);
+ return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f);
}
public Color(string rgba)
@@ -451,7 +449,7 @@ namespace Godot
if (rgba[0] == '#')
rgba = rgba.Substring(1);
- bool alpha = false;
+ bool alpha;
if (rgba.Length == 8)
{
@@ -513,14 +511,11 @@ namespace Godot
if (left.g == right.g)
{
if (left.b == right.b)
- return (left.a < right.a);
- else
- return (left.b < right.b);
- }
- else
- {
- return left.g < right.g;
+ return left.a < right.a;
+ return left.b < right.b;
}
+
+ return left.g < right.g;
}
return left.r < right.r;
@@ -533,14 +528,11 @@ namespace Godot
if (left.g == right.g)
{
if (left.b == right.b)
- return (left.a > right.a);
- else
- return (left.b > right.b);
- }
- else
- {
- return left.g > right.g;
+ return left.a > right.a;
+ return left.b > right.b;
}
+
+ return left.g > right.g;
}
return left.r > right.r;
@@ -568,24 +560,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(),
- this.g.ToString(),
- this.b.ToString(),
- this.a.ToString()
- });
+ return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
}
public string ToString(string format)
{
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(format),
- this.g.ToString(format),
- this.b.ToString(format),
- this.a.ToString(format)
- });
+ return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
}
}
}
diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs
index ffaaf00837..b27816084e 100644
--- a/modules/mono/glue/cs_files/DebuggingUtils.cs
+++ b/modules/mono/glue/cs_files/DebuggingUtils.cs
@@ -14,7 +14,7 @@ namespace Godot
else if (type == typeof(void))
sb.Append("void");
else
- sb.Append(type.ToString());
+ sb.Append(type);
sb.Append(" ");
}
@@ -32,7 +32,7 @@ namespace Godot
return;
}
- StringBuilder sb = new StringBuilder();
+ var sb = new StringBuilder();
if (methodBase is MethodInfo)
sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index 1ee7e7d21c..ec1534cb9a 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -91,7 +91,7 @@ namespace Godot
public static int[] Range(int length)
{
- int[] ret = new int[length];
+ var ret = new int[length];
for (int i = 0; i < length; i++)
{
@@ -106,7 +106,7 @@ namespace Godot
if (to < from)
return new int[0];
- int[] ret = new int[to - from];
+ var ret = new int[to - from];
for (int i = from; i < to; i++)
{
@@ -124,14 +124,14 @@ namespace Godot
return new int[0];
// Calculate count
- int count = 0;
+ int count;
if (increment > 0)
- count = ((to - from - 1) / increment) + 1;
+ count = (to - from - 1) / increment + 1;
else
- count = ((from - to - 1) / -increment) + 1;
+ count = (from - to - 1) / -increment + 1;
- int[] ret = new int[count];
+ var ret = new int[count];
if (increment > 0)
{
diff --git a/modules/mono/glue/cs_files/GodotMethodAttribute.cs b/modules/mono/glue/cs_files/GodotMethodAttribute.cs
index 21333c8dab..55848769d5 100644
--- a/modules/mono/glue/cs_files/GodotMethodAttribute.cs
+++ b/modules/mono/glue/cs_files/GodotMethodAttribute.cs
@@ -2,7 +2,7 @@ using System;
namespace Godot
{
- [AttributeUsage(AttributeTargets.Method, Inherited = true)]
+ [AttributeUsage(AttributeTargets.Method)]
internal class GodotMethodAttribute : Attribute
{
private string methodName;
diff --git a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
index eb4d0bed1c..da3c7bac83 100644
--- a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
diff --git a/modules/mono/glue/cs_files/GodotTaskScheduler.cs b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
index f587645a49..6bf25a89d2 100644
--- a/modules/mono/glue/cs_files/GodotTaskScheduler.cs
+++ b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
@@ -36,7 +36,7 @@ namespace Godot
TryDequeue(task);
}
- return base.TryExecuteTask(task);
+ return TryExecuteTask(task);
}
protected sealed override bool TryDequeue(Task task)
diff --git a/modules/mono/glue/cs_files/IAwaiter.cs b/modules/mono/glue/cs_files/IAwaiter.cs
index 73c71b5634..b5aa1a5389 100644
--- a/modules/mono/glue/cs_files/IAwaiter.cs
+++ b/modules/mono/glue/cs_files/IAwaiter.cs
@@ -1,4 +1,3 @@
-using System;
using System.Runtime.CompilerServices;
namespace Godot
diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs
index 2bdfb95c51..ff4477cc6c 100644
--- a/modules/mono/glue/cs_files/MarshalUtils.cs
+++ b/modules/mono/glue/cs_files/MarshalUtils.cs
@@ -7,7 +7,7 @@ namespace Godot
{
private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values)
{
- Dictionary<object, object> ret = new Dictionary<object, object>();
+ var ret = new Dictionary<object, object>();
for (int i = 0; i < keys.Length; i++)
{
@@ -19,11 +19,11 @@ namespace Godot
private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo)
{
- Dictionary<object, object>.KeyCollection keys = from.Keys;
+ var keys = from.Keys;
keysTo = new object[keys.Count];
keys.CopyTo(keysTo, 0);
- Dictionary<object, object>.ValueCollection values = from.Values;
+ var values = from.Values;
valuesTo = new object[values.Count];
values.CopyTo(valuesTo, 0);
}
diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs
index adbcc855ef..0d20a12563 100644
--- a/modules/mono/glue/cs_files/Mathf.cs
+++ b/modules/mono/glue/cs_files/Mathf.cs
@@ -1,5 +1,4 @@
using System;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -8,16 +7,14 @@ using real_t = System.Single;
namespace Godot
{
- public static class Mathf
+ public static partial class Mathf
{
- // Define constants with Decimal precision and cast down to double or float.
- public const real_t PI = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
+ // Define constants with Decimal precision and cast down to double or float.
- #if REAL_T_IS_DOUBLE
- public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
- #else
- public const real_t Epsilon = 1e-06f;
- #endif
+ public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959
+ public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
+ public const real_t Inf = real_t.PositiveInfinity;
+ public const real_t NaN = real_t.NaN;
private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
@@ -27,6 +24,11 @@ namespace Godot
return Math.Abs(s);
}
+ public static int Abs(int s)
+ {
+ return Math.Abs(s);
+ }
+
public static real_t Acos(real_t s)
{
return (real_t)Math.Acos(s);
@@ -57,18 +59,14 @@ namespace Godot
return (real_t)Math.Ceiling(s);
}
- public static real_t Clamp(real_t val, real_t min, real_t max)
+ public static int Clamp(int value, int min, int max)
{
- if (val < min)
- {
- return min;
- }
- else if (val > max)
- {
- return max;
- }
+ return value < min ? min : value > max ? max : value;
+ }
- return val;
+ public static real_t Clamp(real_t value, real_t min, real_t max)
+ {
+ return value < min ? min : value > max ? max : value;
}
public static real_t Cos(real_t s)
@@ -116,7 +114,8 @@ namespace Godot
return Pow(s, curve);
}
- else if (curve < 0f)
+
+ if (curve < 0f)
{
if (s < 0.5f)
{
@@ -145,10 +144,23 @@ namespace Godot
{
return x % y;
}
- else
- {
- return y - (-x % y);
- }
+
+ return y - -x % y;
+ }
+
+ public static real_t InverseLerp(real_t from, real_t to, real_t weight)
+ {
+ return (Clamp(weight, 0f, 1f) - from) / (to - from);
+ }
+
+ public static bool IsInf(real_t s)
+ {
+ return real_t.IsInfinity(s);
+ }
+
+ public static bool IsNaN(real_t s)
+ {
+ return real_t.IsNaN(s);
}
public static real_t Lerp(real_t from, real_t to, real_t weight)
@@ -163,34 +175,34 @@ namespace Godot
public static int Max(int a, int b)
{
- return (a > b) ? a : b;
+ return a > b ? a : b;
}
public static real_t Max(real_t a, real_t b)
{
- return (a > b) ? a : b;
+ return a > b ? a : b;
}
public static int Min(int a, int b)
{
- return (a < b) ? a : b;
+ return a < b ? a : b;
}
public static real_t Min(real_t a, real_t b)
{
- return (a < b) ? a : b;
+ return a < b ? a : b;
}
- public static int NearestPo2(int val)
+ public static int NearestPo2(int value)
{
- val--;
- val |= val >> 1;
- val |= val >> 2;
- val |= val >> 4;
- val |= val >> 8;
- val |= val >> 16;
- val++;
- return val;
+ value--;
+ value |= value >> 1;
+ value |= value >> 2;
+ value |= value >> 4;
+ value |= value >> 8;
+ value |= value >> 16;
+ value++;
+ return value;
}
public static Vector2 Polar2Cartesian(real_t r, real_t th)
@@ -213,14 +225,14 @@ namespace Godot
return (real_t)Math.Round(s);
}
- public static int RoundToInt(real_t s)
+ public static int Sign(int s)
{
- return (int)Math.Round(s);
+ return s < 0 ? -1 : 1;
}
public static real_t Sign(real_t s)
{
- return (s < 0f) ? -1f : 1f;
+ return s < 0f ? -1f : 1f;
}
public static real_t Sin(real_t s)
@@ -258,16 +270,16 @@ namespace Godot
return (real_t)Math.Tanh(s);
}
- public static int Wrap(int val, int min, int max)
+ public static int Wrap(int value, int min, int max)
{
int rng = max - min;
- return min + ((((val - min) % rng) + rng) % rng);
+ return min + ((value - min) % rng + rng) % rng;
}
- public static real_t Wrap(real_t val, real_t min, real_t max)
+ public static real_t Wrap(real_t value, real_t min, real_t max)
{
real_t rng = max - min;
- return min + (val - min) - (rng * Floor((val - min) / rng));
+ return min + ((value - min) % rng + rng) % rng;
}
}
}
diff --git a/modules/mono/glue/cs_files/MathfEx.cs b/modules/mono/glue/cs_files/MathfEx.cs
new file mode 100644
index 0000000000..739b7fb568
--- /dev/null
+++ b/modules/mono/glue/cs_files/MathfEx.cs
@@ -0,0 +1,39 @@
+using System;
+
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+
+namespace Godot
+{
+ public static partial class Mathf
+ {
+ // Define constants with Decimal precision and cast down to double or float.
+
+ public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
+ public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
+
+#if REAL_T_IS_DOUBLE
+ public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
+#else
+ public const real_t Epsilon = 1e-06f;
+#endif
+
+ public static int CeilToInt(real_t s)
+ {
+ return (int)Math.Ceiling(s);
+ }
+
+ public static int FloorToInt(real_t s)
+ {
+ return (int)Math.Floor(s);
+ }
+
+ public static int RoundToInt(real_t s)
+ {
+ return (int)Math.Round(s);
+ }
+ }
+} \ No newline at end of file
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index 0f74f3b66a..8b92522029 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -1,5 +1,4 @@
using System;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -81,9 +80,9 @@ namespace Godot
if (Mathf.Abs(denom) <= Mathf.Epsilon)
return new Vector3();
- Vector3 result = (b.normal.Cross(c.normal) * this.d) +
- (c.normal.Cross(normal) * b.d) +
- (normal.Cross(b.normal) * c.d);
+ Vector3 result = b.normal.Cross(c.normal) * d +
+ c.normal.Cross(normal) * b.d +
+ normal.Cross(b.normal) * c.d;
return result / denom;
}
@@ -114,7 +113,7 @@ namespace Godot
real_t dist = (normal.Dot(begin) - d) / den;
- if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
+ if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
return new Vector3();
return begin + segment * -dist;
@@ -198,8 +197,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.normal.ToString(),
- this.d.ToString()
+ normal.ToString(),
+ d.ToString()
});
}
@@ -207,8 +206,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.normal.ToString(format),
- this.d.ToString(format)
+ normal.ToString(format),
+ d.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs
index 0cf3e00ddb..c69c55d997 100644
--- a/modules/mono/glue/cs_files/Quat.cs
+++ b/modules/mono/glue/cs_files/Quat.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -106,10 +105,10 @@ namespace Godot
}
public void Set(Quat q)
{
- this.x = q.x;
- this.y = q.y;
- this.z = q.z;
- this.w = q.w;
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
}
public Quat Slerp(Quat b, real_t t)
@@ -117,7 +116,7 @@ namespace Godot
// Calculate cosine
real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
- real_t[] to1 = new real_t[4];
+ var to1 = new real_t[4];
// Adjust signs if necessary
if (cosom < 0.0)
@@ -138,7 +137,7 @@ namespace Godot
real_t sinom, scale0, scale1;
// Calculate coefficients
- if ((1.0 - cosom) > Mathf.Epsilon)
+ if (1.0 - cosom > Mathf.Epsilon)
{
// Standard case (Slerp)
real_t omega = Mathf.Acos(cosom);
@@ -165,7 +164,7 @@ namespace Godot
public Quat Slerpni(Quat b, real_t t)
{
- real_t dot = this.Dot(b);
+ real_t dot = Dot(b);
if (Mathf.Abs(dot) > 0.9999f)
{
@@ -179,17 +178,17 @@ namespace Godot
return new Quat
(
- invFactor * this.x + newFactor * b.x,
- invFactor * this.y + newFactor * b.y,
- invFactor * this.z + newFactor * b.z,
- invFactor * this.w + newFactor * b.w
+ invFactor * x + newFactor * b.x,
+ invFactor * y + newFactor * b.y,
+ invFactor * z + newFactor * b.z,
+ invFactor * w + newFactor * b.w
);
}
public Vector3 Xform(Vector3 v)
{
Quat q = this * v;
- q *= this.Inverse();
+ q *= Inverse();
return new Vector3(q.x, q.y, q.z);
}
@@ -203,10 +202,10 @@ namespace Godot
}
public Quat(Quat q)
{
- this.x = q.x;
- this.y = q.y;
- this.z = q.z;
- this.w = q.w;
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
}
public Quat(Vector3 axis, real_t angle)
@@ -327,24 +326,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2}, {3})", new object[]
- {
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString(),
- this.w.ToString()
- });
+ return String.Format("({0}, {1}, {2}, {3})", x.ToString(), y.ToString(), z.ToString(), w.ToString());
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2}, {3})", new object[]
- {
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format),
- this.w.ToString(format)
- });
+ return String.Format("({0}, {1}, {2}, {3})", x.ToString(format), y.ToString(format), z.ToString(format), w.ToString(format));
}
}
}
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index decee35f8c..6f16656573 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -39,7 +38,7 @@ namespace Godot
public Rect2 Clip(Rect2 b)
{
- Rect2 newRect = b;
+ var newRect = b;
if (!Intersects(newRect))
return new Rect2();
@@ -58,14 +57,14 @@ namespace Godot
public bool Encloses(Rect2 b)
{
- return (b.position.x >= position.x) && (b.position.y >= position.y) &&
- ((b.position.x + b.size.x) < (position.x + size.x)) &&
- ((b.position.y + b.size.y) < (position.y + size.y));
+ return b.position.x >= position.x && b.position.y >= position.y &&
+ b.position.x + b.size.x < position.x + size.x &&
+ b.position.y + b.size.y < position.y + size.y;
}
public Rect2 Expand(Vector2 to)
{
- Rect2 expanded = this;
+ var expanded = this;
Vector2 begin = expanded.position;
Vector2 end = expanded.position + expanded.size;
@@ -93,7 +92,7 @@ namespace Godot
public Rect2 Grow(real_t by)
{
- Rect2 g = this;
+ var g = this;
g.position.x -= by;
g.position.y -= by;
@@ -105,7 +104,7 @@ namespace Godot
public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
{
- Rect2 g = this;
+ var g = this;
g.position.x -= left;
g.position.y -= top;
@@ -117,12 +116,12 @@ namespace Godot
public Rect2 GrowMargin(Margin margin, real_t by)
{
- Rect2 g = this;
+ var g = this;
- g.GrowIndividual((Margin.Left == margin) ? by : 0,
- (Margin.Top == margin) ? by : 0,
- (Margin.Right == margin) ? by : 0,
- (Margin.Bottom == margin) ? by : 0);
+ g.GrowIndividual(Margin.Left == margin ? by : 0,
+ Margin.Top == margin ? by : 0,
+ Margin.Right == margin ? by : 0,
+ Margin.Bottom == margin ? by : 0);
return g;
}
@@ -139,9 +138,9 @@ namespace Godot
if (point.y < position.y)
return false;
- if (point.x >= (position.x + size.x))
+ if (point.x >= position.x + size.x)
return false;
- if (point.y >= (position.y + size.y))
+ if (point.y >= position.y + size.y)
return false;
return true;
@@ -149,13 +148,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
- if (position.x > (b.position.x + b.size.x))
+ if (position.x > b.position.x + b.size.x)
return false;
- if ((position.x + size.x) < b.position.x)
+ if (position.x + size.x < b.position.x)
return false;
- if (position.y > (b.position.y + b.size.y))
+ if (position.y > b.position.y + b.size.y)
return false;
- if ((position.y + size.y) < b.position.y)
+ if (position.y + size.y < b.position.y)
return false;
return true;
@@ -185,17 +184,17 @@ namespace Godot
public Rect2(Vector2 position, real_t width, real_t height)
{
this.position = position;
- this.size = new Vector2(width, height);
+ size = new Vector2(width, height);
}
public Rect2(real_t x, real_t y, Vector2 size)
{
- this.position = new Vector2(x, y);
+ position = new Vector2(x, y);
this.size = size;
}
public Rect2(real_t x, real_t y, real_t width, real_t height)
{
- this.position = new Vector2(x, y);
- this.size = new Vector2(width, height);
+ position = new Vector2(x, y);
+ size = new Vector2(width, height);
}
public static bool operator ==(Rect2 left, Rect2 right)
@@ -232,8 +231,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.position.ToString(),
- this.size.ToString()
+ position.ToString(),
+ size.ToString()
});
}
@@ -241,8 +240,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.position.ToString(format),
- this.size.ToString(format)
+ position.ToString(format),
+ size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/SignalAttribute.cs b/modules/mono/glue/cs_files/SignalAttribute.cs
index d8a6cabb83..3957387be9 100644
--- a/modules/mono/glue/cs_files/SignalAttribute.cs
+++ b/modules/mono/glue/cs_files/SignalAttribute.cs
@@ -5,8 +5,5 @@ namespace Godot
[AttributeUsage(AttributeTargets.Delegate)]
public class SignalAttribute : Attribute
{
- public SignalAttribute()
- {
- }
}
}
diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs
index 19ccc26e79..c06f6b05c9 100644
--- a/modules/mono/glue/cs_files/SignalAwaiter.cs
+++ b/modules/mono/glue/cs_files/SignalAwaiter.cs
@@ -4,15 +4,15 @@ namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
- private bool completed = false;
- private object[] result = null;
- private Action action = null;
+ private bool completed;
+ private object[] result;
+ private Action action;
- public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
+ public SignalAwaiter(Object source, string signal, Object target)
{
NativeCalls.godot_icall_Object_connect_signal_awaiter(
- Godot.Object.GetPtr(source),
- signal, Godot.Object.GetPtr(target), this
+ Object.GetPtr(source),
+ signal, Object.GetPtr(target), this
);
}
diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs
index cbc337ab19..21090fb68d 100644
--- a/modules/mono/glue/cs_files/StringExtensions.cs
+++ b/modules/mono/glue/cs_files/StringExtensions.cs
@@ -1,4 +1,5 @@
//using System;
+
using System;
using System.Collections.Generic;
using System.Globalization;
@@ -43,11 +44,9 @@ namespace Godot
{
return instance.Substring(prev, i - prev);
}
- else
- {
- count++;
- prev = i + 1;
- }
+
+ count++;
+ prev = i + 1;
}
i++;
@@ -83,7 +82,7 @@ namespace Godot
// </summary>
public static string[] Bigrams(this string instance)
{
- string[] b = new string[instance.Length - 1];
+ var b = new string[instance.Length - 1];
for (int i = 0; i < b.Length; i++)
{
@@ -98,7 +97,7 @@ namespace Godot
// </summary>
public static string CEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\a", "\\a");
@@ -120,7 +119,7 @@ namespace Godot
// </summary>
public static string CUnescape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\a", "\a");
sb.Replace("\\b", "\b");
@@ -143,7 +142,7 @@ namespace Godot
public static string Capitalize(this string instance)
{
string aux = instance.Replace("_", " ").ToLower();
- string cap = string.Empty;
+ var cap = string.Empty;
for (int i = 0; i < aux.GetSliceCount(" "); i++)
{
@@ -178,13 +177,13 @@ namespace Godot
{
if (to[to_idx] == 0 && instance[instance_idx] == 0)
return 0; // We're equal
- else if (instance[instance_idx] == 0)
+ if (instance[instance_idx] == 0)
return -1; // If this is empty, and the other one is not, then we're less... I think?
- else if (to[to_idx] == 0)
+ if (to[to_idx] == 0)
return 1; // Otherwise the other one is smaller...
- else if (instance[instance_idx] < to[to_idx]) // More than
+ if (instance[instance_idx] < to[to_idx]) // More than
return -1;
- else if (instance[instance_idx] > to[to_idx]) // Less than
+ if (instance[instance_idx] > to[to_idx]) // Less than
return 1;
instance_idx++;
@@ -260,12 +259,12 @@ namespace Godot
{
int basepos = instance.Find("://");
- string rs = string.Empty;
- string @base = string.Empty;
+ string rs;
+ var @base = string.Empty;
if (basepos != -1)
{
- int end = basepos + 3;
+ var end = basepos + 3;
rs = instance.Substring(end, instance.Length);
@base = instance.Substring(0, end);
}
@@ -312,8 +311,8 @@ namespace Godot
int hashv = 5381;
int c;
- while ((c = (int)instance[index++]) != 0)
- hashv = ((hashv << 5) + hashv) + c; // hash * 33 + c
+ while ((c = instance[index++]) != 0)
+ hashv = (hashv << 5) + hashv + c; // hash * 33 + c
return hashv;
}
@@ -379,7 +378,7 @@ namespace Godot
while (instance[src] != 0 && text[tgt] != 0)
{
- bool match = false;
+ bool match;
if (case_insensitive)
{
@@ -455,7 +454,10 @@ namespace Godot
return false; // Don't start with number plz
}
- bool valid_char = (instance[i] >= '0' && instance[i] <= '9') || (instance[i] >= 'a' && instance[i] <= 'z') || (instance[i] >= 'A' && instance[i] <= 'Z') || instance[i] == '_';
+ bool valid_char = instance[i] >= '0' &&
+ instance[i] <= '9' || instance[i] >= 'a' &&
+ instance[i] <= 'z' || instance[i] >= 'A' &&
+ instance[i] <= 'Z' || instance[i] == '_';
if (!valid_char)
return false;
@@ -502,7 +504,7 @@ namespace Godot
// </summary>
public static string JsonEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\b", "\\b");
@@ -551,7 +553,7 @@ namespace Godot
case '\0':
return instance[0] == 0;
case '*':
- return ExprMatch(expr + 1, instance, caseSensitive) || (instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive));
+ return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive);
case '?':
return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive);
default:
@@ -610,13 +612,13 @@ namespace Godot
{
if (to[to_idx] == 0 && instance[instance_idx] == 0)
return 0; // We're equal
- else if (instance[instance_idx] == 0)
+ if (instance[instance_idx] == 0)
return -1; // If this is empty, and the other one is not, then we're less... I think?
- else if (to[to_idx] == 0)
+ if (to[to_idx] == 0)
return 1; // Otherwise the other one is smaller..
- else if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
+ if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
return -1;
- else if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
+ if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
return 1;
instance_idx++;
@@ -724,8 +726,7 @@ namespace Godot
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
return instance + file;
- else
- return instance + "/" + file;
+ return instance + "/" + file;
}
// <summary>
@@ -771,7 +772,7 @@ namespace Godot
if (pos < 0)
return string.Empty;
- return instance.Substring(pos, (instance.Length - pos));
+ return instance.Substring(pos, instance.Length - pos);
}
public static byte[] Sha256Buffer(this string instance)
@@ -824,7 +825,7 @@ namespace Godot
}
}
- return (2.0f * inter) / sum;
+ return 2.0f * inter / sum;
}
// <summary>
@@ -832,7 +833,7 @@ namespace Godot
// </summary>
public static string[] Split(this string instance, string divisor, bool allow_empty = true)
{
- return instance.Split(new string[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
+ return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
}
// <summary>
@@ -840,7 +841,7 @@ namespace Godot
// </summary>
public static float[] SplitFloats(this string instance, string divisor, bool allow_empty = true)
{
- List<float> ret = new List<float>();
+ var ret = new List<float>();
int from = 0;
int len = instance.Length;
@@ -849,7 +850,7 @@ namespace Godot
int end = instance.Find(divisor, from);
if (end < 0)
end = len;
- if (allow_empty || (end > from))
+ if (allow_empty || end > from)
ret.Add(float.Parse(instance.Substring(from)));
if (end == len)
break;
@@ -878,13 +879,10 @@ namespace Godot
{
if (right)
return instance.Trim(non_printable);
- else
- return instance.TrimStart(non_printable);
- }
- else
- {
- return instance.TrimEnd(non_printable);
+ return instance.TrimStart(non_printable);
}
+
+ return instance.TrimEnd(non_printable);
}
// <summary>
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index ce26c60706..d1b247a552 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -29,7 +28,7 @@ namespace Godot
public Transform LookingAt(Vector3 target, Vector3 up)
{
- Transform t = this;
+ var t = this;
t.SetLookAt(origin, target, up);
return t;
}
@@ -98,22 +97,22 @@ namespace Godot
return new Vector3
(
- (basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z),
- (basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z),
- (basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z)
+ basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
+ basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
+ basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
);
}
// Constructors
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
{
- this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
this.origin = origin;
}
public Transform(Quat quat, Vector3 origin)
{
- this.basis = new Basis(quat);
+ basis = new Basis(quat);
this.origin = origin;
}
@@ -164,8 +163,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(),
- this.origin.ToString()
+ basis.ToString(),
+ origin.ToString()
});
}
@@ -173,8 +172,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(format),
- this.origin.ToString(format)
+ basis.ToString(format),
+ origin.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs
index 836cca129e..ff5259178b 100644
--- a/modules/mono/glue/cs_files/Transform2D.cs
+++ b/modules/mono/glue/cs_files/Transform2D.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -111,7 +110,7 @@ namespace Godot
public Transform2D AffineInverse()
{
- Transform2D inv = this;
+ var inv = this;
real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
@@ -158,15 +157,15 @@ namespace Godot
Vector2 s2 = m.Scale;
// Slerp rotation
- Vector2 v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
- Vector2 v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
+ var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
+ var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
real_t dot = v1.Dot(v2);
// Clamp dot to [-1, 1]
- dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot);
+ dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
- Vector2 v = new Vector2();
+ Vector2 v;
if (dot > 0.9995f)
{
@@ -185,7 +184,7 @@ namespace Godot
Vector2 p2 = m.Origin;
// Construct matrix
- Transform2D res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
+ var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
Vector2 scale = s1.LinearInterpolate(s2, c);
res.x *= scale;
res.y *= scale;
@@ -195,7 +194,7 @@ namespace Godot
public Transform2D Inverse()
{
- Transform2D inv = this;
+ var inv = this;
// Swap
real_t temp = inv.x.y;
@@ -209,13 +208,13 @@ namespace Godot
public Transform2D Orthonormalized()
{
- Transform2D on = this;
+ var on = this;
Vector2 onX = on.x;
Vector2 onY = on.y;
onX.Normalize();
- onY = onY - onX * (onX.Dot(onY));
+ onY = onY - onX * onX.Dot(onY);
onY.Normalize();
on.x = onX;
@@ -231,7 +230,7 @@ namespace Godot
public Transform2D Scaled(Vector2 scale)
{
- Transform2D copy = this;
+ var copy = this;
copy.x *= scale;
copy.y *= scale;
copy.o *= scale;
@@ -250,7 +249,7 @@ namespace Godot
public Transform2D Translated(Vector2 offset)
{
- Transform2D copy = this;
+ var copy = this;
copy.o += copy.BasisXform(offset);
return copy;
}
@@ -269,22 +268,22 @@ namespace Godot
// Constructors
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
{
- this.x = xAxis;
- this.y = yAxis;
- this.o = origin;
+ x = xAxis;
+ y = yAxis;
+ o = origin;
}
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
- this.x = new Vector2(xx, xy);
- this.y = new Vector2(yx, yy);
- this.o = new Vector2(ox, oy);
+ x = new Vector2(xx, xy);
+ y = new Vector2(yx, yy);
+ o = new Vector2(ox, oy);
}
public Transform2D(real_t rot, Vector2 pos)
{
- real_t cr = Mathf.Cos( (real_t)rot);
- real_t sr = Mathf.Sin( (real_t)rot);
+ real_t cr = Mathf.Cos(rot);
+ real_t sr = Mathf.Sin(rot);
x.x = cr;
y.y = cr;
x.y = -sr;
@@ -345,9 +344,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.o.ToString()
+ x.ToString(),
+ y.ToString(),
+ o.ToString()
});
}
@@ -355,9 +354,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.o.ToString(format)
+ x.ToString(format),
+ y.ToString(format),
+ o.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index 6fbe374611..cc2cda82fb 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -1,13 +1,11 @@
-using System;
-using System.Runtime.InteropServices;
-
// file: core/math/math_2d.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/math_2d.cpp
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
+using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -101,8 +99,8 @@ namespace Godot
public Vector2 Clamped(real_t length)
{
- Vector2 v = this;
- real_t l = this.Length();
+ var v = this;
+ real_t l = Length();
if (l > 0 && length < l)
{
@@ -115,15 +113,15 @@ namespace Godot
public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
{
- Vector2 p0 = preA;
- Vector2 p1 = this;
- Vector2 p2 = b;
- Vector2 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
real_t t2 = t * t;
real_t t3 = t2 * t;
- return 0.5f * ((p1 * 2.0f) +
+ return 0.5f * (p1 * 2.0f +
(-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
@@ -166,17 +164,17 @@ namespace Godot
public Vector2 LinearInterpolate(Vector2 b, real_t t)
{
- Vector2 res = this;
+ var res = this;
- res.x += (t * (b.x - x));
- res.y += (t * (b.y - y));
+ res.x += t * (b.x - x);
+ res.y += t * (b.y - y);
return res;
}
public Vector2 Normalized()
{
- Vector2 result = this;
+ var result = this;
result.Normalize();
return result;
}
@@ -199,8 +197,8 @@ namespace Godot
}
public void Set(Vector2 v)
{
- this.x = v.x;
- this.y = v.y;
+ x = v.x;
+ y = v.y;
}
public Vector2 Slide(Vector2 n)
@@ -244,8 +242,8 @@ namespace Godot
}
public Vector2(Vector2 v)
{
- this.x = v.x;
- this.y = v.y;
+ x = v.x;
+ y = v.y;
}
public static Vector2 operator +(Vector2 left, Vector2 right)
@@ -320,10 +318,8 @@ namespace Godot
{
return left.y < right.y;
}
- else
- {
- return left.x < right.x;
- }
+
+ return left.x < right.x;
}
public static bool operator >(Vector2 left, Vector2 right)
@@ -332,10 +328,8 @@ namespace Godot
{
return left.y > right.y;
}
- else
- {
- return left.x > right.x;
- }
+
+ return left.x > right.x;
}
public static bool operator <=(Vector2 left, Vector2 right)
@@ -344,10 +338,8 @@ namespace Godot
{
return left.y <= right.y;
}
- else
- {
- return left.x <= right.x;
- }
+
+ return left.x <= right.x;
}
public static bool operator >=(Vector2 left, Vector2 right)
@@ -356,10 +348,8 @@ namespace Godot
{
return left.y >= right.y;
}
- else
- {
- return left.x >= right.x;
- }
+
+ return left.x >= right.x;
}
public override bool Equals(object obj)
@@ -386,8 +376,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.x.ToString(),
- this.y.ToString()
+ x.ToString(),
+ y.ToString()
});
}
@@ -395,8 +385,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format)
+ x.ToString(format),
+ y.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 285736d7b8..0a71f3fa4d 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -1,13 +1,11 @@
-using System;
-using System.Runtime.InteropServices;
-
// file: core/math/vector3.h
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/math/vector3.cpp
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
+using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -67,7 +65,7 @@ namespace Godot
internal void Normalize()
{
- real_t length = this.Length();
+ real_t length = Length();
if (length == 0f)
{
@@ -105,24 +103,24 @@ namespace Godot
{
return new Vector3
(
- (y * b.z) - (z * b.y),
- (z * b.x) - (x * b.z),
- (x * b.y) - (y * b.x)
+ y * b.z - z * b.y,
+ z * b.x - x * b.z,
+ x * b.y - y * b.x
);
}
public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t)
{
- Vector3 p0 = preA;
- Vector3 p1 = this;
- Vector3 p2 = b;
- Vector3 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
real_t t2 = t * t;
real_t t3 = t2 * t;
return 0.5f * (
- (p1 * 2.0f) + (-p0 + p2) * t +
+ p1 * 2.0f + (-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3
);
@@ -180,9 +178,9 @@ namespace Godot
{
return new Vector3
(
- x + (t * (b.x - x)),
- y + (t * (b.y - y)),
- z + (t * (b.z - z))
+ x + t * (b.x - x),
+ y + t * (b.y - y),
+ z + t * (b.z - z)
);
}
@@ -198,7 +196,7 @@ namespace Godot
public Vector3 Normalized()
{
- Vector3 v = this;
+ var v = this;
v.Normalize();
return v;
}
@@ -234,9 +232,9 @@ namespace Godot
}
public void Set(Vector3 v)
{
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
public Vector3 Slide(Vector3 n)
@@ -294,9 +292,9 @@ namespace Godot
}
public Vector3(Vector3 v)
{
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
public static Vector3 operator +(Vector3 left, Vector3 right)
@@ -379,8 +377,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z < right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -392,8 +389,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z > right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -405,8 +401,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z <= right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -418,8 +413,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z >= right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -449,9 +443,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString()
+ x.ToString(),
+ y.ToString(),
+ z.ToString()
});
}
@@ -459,9 +453,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format)
+ x.ToString(format),
+ y.ToString(format),
+ z.ToString(format)
});
}
}
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 0929b227d0..399ba8ef5d 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -80,7 +80,7 @@
Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20" enum="BuiltinFunc">
- Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
+ Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
index df439f8794..d456e880b7 100644
--- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
@@ -4,7 +4,7 @@
Commonly used mathematical constants.
</brief_description>
<description>
- Provides common math constants, such as Pi or Euler's constant, on an output Data port.
+ Provides common math constants, such as Pi, on an output Data port.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
@@ -35,7 +35,7 @@
Tau: [code]6.283185[/code]
</constant>
<constant name="MATH_CONSTANT_E" value="4" enum="MathConstant">
- Natural log: [code]2.718282[/code]
+ Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/code]
</constant>
<constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant">
Square root of two: [code]1.414214[/code]
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index 0222758c2b..23723c2696 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -261,7 +261,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
};
int source = event.getSource();
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+ if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
final int button = get_godot_button(keyCode);
final int device = find_joy_device(event.getDeviceId());
@@ -302,7 +302,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+ if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 824f50495b..447bd9a090 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -80,6 +80,10 @@ Rect2 AnimatedSprite::_edit_get_rect() const {
return Rect2(ofs, s);
}
+bool AnimatedSprite::_edit_use_rect() const {
+ return true;
+}
+
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index a38adf792c..c7606d88aa 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -157,6 +157,7 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 446b367be0..caa1adebdb 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -55,6 +55,10 @@ Rect2 BackBufferCopy::_edit_get_rect() const {
return rect;
}
+bool BackBufferCopy::_edit_use_rect() const {
+ return true;
+}
+
void BackBufferCopy::set_rect(const Rect2 &p_rect) {
rect = p_rect;
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index b786c2b828..752d56de2b 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -54,6 +54,7 @@ protected:
public:
Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 2b89062181..60368816a9 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -245,6 +245,14 @@ CanvasItemMaterial::~CanvasItemMaterial() {
///////////////////////////////////////////////////////////////////
+bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ if (_edit_use_rect()) {
+ return _edit_get_rect().has_point(p_point);
+ } else {
+ return p_point.length() < p_tolerance;
+ }
+}
+
bool CanvasItem::is_visible_in_tree() const {
if (!is_inside_tree())
@@ -980,7 +988,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
- ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position);
+ ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale);
+ ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale);
ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 980fcb4109..85de0d2796 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -220,30 +220,46 @@ public:
/* EDITOR */
+ // Save and restore a CanvasItem state
virtual void _edit_set_state(const Dictionary &p_state){};
virtual Dictionary _edit_get_state() const { return Dictionary(); };
- // Used to move/select the node
- virtual void _edit_set_position(const Point2 &p_position){};
- virtual Point2 _edit_get_position() const { return Point2(); };
- virtual bool _edit_use_position() const { return false; };
+ // Used to move the node
+ virtual void _edit_set_position(const Point2 &p_position) = 0;
+ virtual Point2 _edit_get_position() const = 0;
- // Used to resize/move/select the node
+ // Used to scale the node
+ virtual void _edit_set_scale(const Size2 &p_scale) = 0;
+ virtual Size2 _edit_get_scale() const = 0;
+
+ // Used to resize/move the node
virtual void _edit_set_rect(const Rect2 &p_rect){};
- virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); }
- Rect2 _edit_get_item_and_children_rect() const;
+ virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); };
virtual bool _edit_use_rect() const { return false; };
+ Rect2 _edit_get_item_and_children_rect() const;
+
+ // used to select the node
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
// Used to rotate the node
- virtual void _edit_set_rotation(float p_rotation){};
- virtual float _edit_get_rotation() const { return 0.0; };
- virtual bool _edit_use_rotation() const { return false; };
+ virtual void
+ _edit_set_rotation(float p_rotation){};
+ virtual float _edit_get_rotation() const {
+ return 0.0;
+ };
+ virtual bool _edit_use_rotation() const {
+ return false;
+ };
// Used to set a pivot
virtual void _edit_set_pivot(const Point2 &p_pivot){};
- virtual Point2 _edit_get_pivot() const { return Point2(); };
- virtual bool _edit_use_pivot() const { return false; };
+ virtual Point2 _edit_get_pivot() const {
+ return Point2();
+ };
+ virtual bool _edit_use_pivot() const {
+ return false;
+ };
virtual Size2 _edit_get_minimum_size() const;
@@ -308,7 +324,9 @@ public:
virtual Transform2D get_global_transform_with_canvas() const;
CanvasItem *get_toplevel() const;
- _FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; }
+ _FORCE_INLINE_ RID get_canvas_item() const {
+ return canvas_item;
+ }
void set_block_transform_notify(bool p_enable);
bool is_block_transform_notify_enabled() const;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 7e2026d225..9d2a83fda7 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -264,6 +264,10 @@ Rect2 CollisionPolygon2D::_edit_get_rect() const {
return aabb;
}
+bool CollisionPolygon2D::_edit_use_rect() const {
+ return true;
+}
+
bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 4dafe7d1da..412a923292 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -73,6 +73,7 @@ public:
Vector<Point2> get_polygon() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
virtual String get_configuration_warning() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 0eeb6dafe5..83ef4df8f4 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -173,11 +173,6 @@ Ref<Shape2D> CollisionShape2D::get_shape() const {
return shape;
}
-Rect2 CollisionShape2D::_edit_get_rect() const {
-
- return rect;
-}
-
bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (!shape.is_valid())
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index cdff595828..ed2c09d53d 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -54,7 +54,6 @@ protected:
static void _bind_methods();
public:
- virtual Rect2 _edit_get_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_shape(const Ref<Shape2D> &p_shape);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1220ff299c..9a44eb31bb 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -65,6 +65,10 @@ Rect2 Light2D::_edit_get_rect() const {
return Rect2(texture_offset - s / 2.0, s);
}
+bool Light2D::_edit_use_rect() const {
+ return true;
+}
+
void Light2D::_update_light_visibility() {
if (!is_inside_tree())
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 16d8c485d4..543805e329 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -92,6 +92,7 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index ba4a5c5571..229c2c6fe8 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -62,6 +62,10 @@ Rect2 Line2D::_edit_get_rect() const {
return aabb;
}
+bool Line2D::_edit_use_rect() const {
+ return true;
+}
+
bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
const real_t d = _width / 2 + p_tolerance;
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 0eba024555..24c48982cd 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -59,6 +59,7 @@ public:
Line2D();
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_points(const PoolVector<Vector2> &p_points);
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 95e24505be..2a52ade01d 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -58,16 +58,39 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
}
void Node2D::_edit_set_position(const Point2 &p_position) {
- pos = p_position;
- _update_transform();
- _change_notify("position");
+ set_position(p_position);
}
Point2 Node2D::_edit_get_position() const {
return pos;
}
+void Node2D::_edit_set_scale(const Size2 &p_scale) {
+ set_scale(p_scale);
+}
+
+Size2 Node2D::_edit_get_scale() const {
+ return _scale;
+}
+
+void Node2D::_edit_set_rotation(float p_rotation) {
+ angle = p_rotation;
+ _update_transform();
+ _change_notify("rotation");
+ _change_notify("rotation_degrees");
+}
+
+float Node2D::_edit_get_rotation() const {
+ return angle;
+}
+
+bool Node2D::_edit_use_rotation() const {
+ return true;
+}
+
void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
+ ERR_FAIL_COND(!_edit_use_rect());
+
Rect2 r = _edit_get_rect();
Vector2 zero_offset;
@@ -83,7 +106,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
if (r.size.y != 0)
new_scale.y = p_edit_rect.size.y / r.size.y;
- Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset; //p_edit_rect.pos - r.pos;
+ Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
postxf.set_rotation_and_scale(angle, _scale);
@@ -97,25 +120,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
_change_notify("position");
}
-bool Node2D::_edit_use_rect() const {
- return true;
-}
-
-void Node2D::_edit_set_rotation(float p_rotation) {
- angle = p_rotation;
- _update_transform();
- _change_notify("rotation");
- _change_notify("rotation_degrees");
-}
-
-float Node2D::_edit_get_rotation() const {
- return angle;
-}
-
-bool Node2D::_edit_use_rotation() const {
- return true;
-}
-
void Node2D::_update_xform_values() {
pos = _mat.elements[2];
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index f817b214f8..725686cdf8 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -62,12 +62,16 @@ public:
virtual void _edit_set_position(const Point2 &p_position);
virtual Point2 _edit_get_position() const;
- virtual void _edit_set_rect(const Rect2 &p_edit_rect);
- virtual bool _edit_use_rect() const;
+
+ virtual void _edit_set_scale(const Size2 &p_scale);
+ virtual Size2 _edit_get_scale() const;
+
virtual void _edit_set_rotation(float p_rotation);
virtual float _edit_get_rotation() const;
virtual bool _edit_use_rotation() const;
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
void set_rotation_degrees(float p_degrees);
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 052a0ac026..7377591f7d 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -57,6 +57,10 @@ Rect2 Path2D::_edit_get_rect() const {
return aabb;
}
+bool Path2D::_edit_use_rect() const {
+ return true;
+}
+
bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
for (int i = 0; i < curve->get_point_count(); i++) {
@@ -92,7 +96,7 @@ void Path2D::_notification(int p_what) {
#else
const float line_width = 2;
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
+ const Color color = Color(1.0, 1.0, 1.0, 1.0);
for (int i = 0; i < curve->get_point_count(); i++) {
@@ -147,6 +151,7 @@ void Path2D::_bind_methods() {
Path2D::Path2D() {
set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
+ set_self_modulate(Color(0.5, 0.6, 1.0, 0.7));
}
/////////////////////////////////////////////////////////////////////////////////
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 735d289d74..64696442c3 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -48,6 +48,7 @@ protected:
public:
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_curve(const Ref<Curve2D> &p_curve);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 2cb1e86f51..bf5bf29b2e 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -73,6 +73,10 @@ Rect2 Polygon2D::_edit_get_rect() const {
return item_rect;
}
+bool Polygon2D::_edit_use_rect() const {
+ return true;
+}
+
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 3a24177548..262208f2f1 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -68,6 +68,7 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 37f6aaa2d6..64d23719e7 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -44,6 +44,10 @@ Rect2 Position2D::_edit_get_rect() const {
return Rect2(Point2(-10, -10), Size2(20, 20));
}
+bool Position2D::_edit_use_rect() const {
+ return false;
+}
+
void Position2D::_notification(int p_what) {
switch (p_what) {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 6f6a34c452..bff474cccd 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -44,6 +44,7 @@ protected:
public:
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
Position2D();
};
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index b6cb734cee..9480f18176 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -335,6 +335,10 @@ Rect2 TouchScreenButton::_edit_get_rect() const {
return Rect2(Size2(), texture->get_size());
}
+bool TouchScreenButton::_edit_use_rect() const {
+ return true;
+}
+
void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
visibility = p_mode;
update();
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index e6f2a2f3cd..b2fafcc93d 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -104,6 +104,7 @@ public:
bool is_pressed() const;
Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
TouchScreenButton();
};
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 67f016ae79..bc39368c88 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -58,6 +58,14 @@ bool Sprite::_edit_use_pivot() const {
return true;
}
+Rect2 Sprite::_edit_get_rect() const {
+ return get_rect();
+}
+
+bool Sprite::_edit_use_rect() const {
+ return true;
+}
+
void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
Size2 s;
@@ -323,7 +331,31 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
}
ERR_FAIL_COND_V(image.is_null(), false);
+ if (image->is_compressed()) {
+ return dst_rect.has_point(p_point);
+ }
+ bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT;
+ bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT;
+ if (is_repeat) {
+ int mirror_x = 0;
+ int mirror_y = 0;
+ if (is_mirrored_repeat) {
+ mirror_x = (int)(q.x / texture->get_size().width);
+ mirror_y = (int)(q.y / texture->get_size().height);
+ }
+ q.x = Math::fmod(q.x, texture->get_size().width);
+ q.y = Math::fmod(q.y, texture->get_size().height);
+ if (mirror_x % 2 == 1) {
+ q.x = texture->get_size().width - q.x - 1;
+ }
+ if (mirror_y % 2 == 1) {
+ q.y = texture->get_size().height - q.y - 1;
+ }
+ } else {
+ q.x = MIN(q.x, texture->get_size().width - 1);
+ q.y = MIN(q.y, texture->get_size().height - 1);
+ }
image->lock();
const Color c = image->get_pixel((int)q.x, (int)q.y);
image->unlock();
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index abd04515ec..609ad8bb34 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -74,7 +74,9 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- virtual Rect2 _edit_get_rect() const { return get_rect(); }
+
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c126dd8f6b..14eb26b1ec 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1119,6 +1119,10 @@ Rect2 TileMap::_edit_get_rect() const {
return rect_cache;
}
+bool TileMap::_edit_use_rect() const {
+ return true;
+}
+
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 587bd3b684..07947004b3 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -245,6 +245,7 @@ public:
int get_cellv(const Vector2 &p_pos) const;
Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void make_bitmask_area_dirty(const Vector2 &p_pos);
void update_bitmask_area(const Vector2 &p_pos);
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 4b38534d97..ddca97e60a 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -89,6 +89,10 @@ Rect2 VisibilityNotifier2D::_edit_get_rect() const {
return rect;
}
+bool VisibilityNotifier2D::_edit_use_rect() const {
+ return true;
+}
+
Rect2 VisibilityNotifier2D::get_rect() const {
return rect;
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 93a35a709e..c4e12dfa22 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -56,6 +56,7 @@ protected:
public:
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index f8a5c7f400..dab0e573d7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -85,9 +85,7 @@ void Spatial::_notify_dirty() {
}
void Spatial::_update_local_transform() const {
- data.local_transform.basis = Basis();
- data.local_transform.basis.scale(data.scale);
- data.local_transform.basis.rotate(data.rotation);
+ data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 63580bcae6..eca7caeaf0 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -590,9 +590,7 @@ void AnimationPlayer::_animation_update_transforms() {
Transform t;
t.origin = nc->loc_accum;
- t.basis.scale(nc->scale_accum);
- t.basis.rotate(nc->rot_accum.get_euler());
-
+ t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
if (nc->skeleton && nc->bone_idx >= 0) {
nc->skeleton->set_bone_pose(nc->bone_idx, t);
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e811b7a7b3..42fa20068b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -900,8 +900,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
t.scale.x += 1.0;
t.scale.y += 1.0;
t.scale.z += 1.0;
- xform.basis.scale(t.scale);
- xform.basis.rotate(t.rot.get_euler());
+ xform.basis.set_quat_scale(t.rot, t.scale);
if (t.bone_idx >= 0) {
if (t.skeleton)
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 6ca6d82807..b7c1d35fd7 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -94,6 +94,14 @@ Point2 Control::_edit_get_position() const {
return get_position();
};
+void Control::_edit_set_scale(const Size2 &p_scale) {
+ set_scale(p_scale);
+}
+
+Size2 Control::_edit_get_scale() const {
+ return data.scale;
+}
+
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index a215490295..b5453e60f5 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -283,6 +283,9 @@ public:
virtual void _edit_set_position(const Point2 &p_position);
virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_scale(const Size2 &p_scale);
+ virtual Size2 _edit_get_scale() const;
+
virtual void _edit_set_rect(const Rect2 &p_edit_rect);
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index ecd98f054d..511dc248a0 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -678,7 +678,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
search_string = ""; //any mousepress cancels
- if (current % current_columns != (current_columns - 1)) {
+ if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) {
set_current(current + 1);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 37aeef8999..7aca497881 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3008,7 +3008,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
- _set_error("Mising matching ':' for select operator");
+ _set_error("Missing matching ':' for select operator");
return NULL;
}
@@ -3213,7 +3213,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
precision = get_token_precision(tk.type);
tk = _get_token();
if (!is_token_nonvoid_datatype(tk.type)) {
- _set_error("Expected datatype after precission");
+ _set_error("Expected datatype after precision");
return ERR_PARSE_ERROR;
}
}
@@ -3511,7 +3511,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (!p_can_break) {
//all is good
- _set_error("Contiuning is not allowed here");
+ _set_error("Continuing is not allowed here");
}
ControlFlowNode *flow = alloc_node<ControlFlowNode>();
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 2ab52d13b8..a4053ad415 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -207,7 +207,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["COLOR"] = constt(ShaderLanguage::TYPE_VEC4);