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-rw-r--r--core/math/basis.cpp51
-rw-r--r--core/variant/variant.cpp30
-rw-r--r--core/variant/variant.h17
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets7
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs125
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp34
-rw-r--r--tests/core/math/test_basis.h57
9 files changed, 163 insertions, 164 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 0eb6320ac6..4b163409ce 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -754,29 +754,28 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND(!is_rotation());
#endif
-*/
- real_t angle, x, y, z; // variables for result
- real_t angle_epsilon = 0.1; // margin to distinguish between 0 and 180 degrees
-
- if ((Math::abs(rows[1][0] - rows[0][1]) < CMP_EPSILON) && (Math::abs(rows[2][0] - rows[0][2]) < CMP_EPSILON) && (Math::abs(rows[2][1] - rows[1][2]) < CMP_EPSILON)) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ((Math::abs(rows[1][0] + rows[0][1]) < angle_epsilon) && (Math::abs(rows[2][0] + rows[0][2]) < angle_epsilon) && (Math::abs(rows[2][1] + rows[1][2]) < angle_epsilon) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < angle_epsilon)) {
- // this singularity is identity matrix so angle = 0
+ */
+
+ // https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
+ real_t x, y, z; // Variables for result.
+ if (Math::is_zero_approx(rows[0][1] - rows[1][0]) && Math::is_zero_approx(rows[0][2] - rows[2][0]) && Math::is_zero_approx(rows[1][2] - rows[2][1])) {
+ // Singularity found.
+ // First check for identity matrix which must have +1 for all terms in leading diagonal and zero in other terms.
+ if (is_diagonal() && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < 3 * CMP_EPSILON)) {
+ // This singularity is identity matrix so angle = 0.
r_axis = Vector3(0, 1, 0);
r_angle = 0;
return;
}
- // otherwise this singularity is angle = 180
- angle = Math_PI;
+ // Otherwise this singularity is angle = 180.
real_t xx = (rows[0][0] + 1) / 2;
real_t yy = (rows[1][1] + 1) / 2;
real_t zz = (rows[2][2] + 1) / 2;
- real_t xy = (rows[1][0] + rows[0][1]) / 4;
- real_t xz = (rows[2][0] + rows[0][2]) / 4;
- real_t yz = (rows[2][1] + rows[1][2]) / 4;
- if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term
+ real_t xy = (rows[0][1] + rows[1][0]) / 4;
+ real_t xz = (rows[0][2] + rows[2][0]) / 4;
+ real_t yz = (rows[1][2] + rows[2][1]) / 4;
+
+ if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term.
if (xx < CMP_EPSILON) {
x = 0;
y = Math_SQRT12;
@@ -786,7 +785,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
y = xy / x;
z = xz / x;
}
- } else if (yy > zz) { // rows[1][1] is the largest diagonal term
+ } else if (yy > zz) { // rows[1][1] is the largest diagonal term.
if (yy < CMP_EPSILON) {
x = Math_SQRT12;
y = 0;
@@ -796,7 +795,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
x = xy / y;
z = yz / y;
}
- } else { // rows[2][2] is the largest diagonal term so base result on this
+ } else { // rows[2][2] is the largest diagonal term so base result on this.
if (zz < CMP_EPSILON) {
x = Math_SQRT12;
y = Math_SQRT12;
@@ -808,22 +807,24 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
}
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ r_angle = Math_PI;
return;
}
- // as we have reached here there are no singularities so we can handle normally
- real_t s = Math::sqrt((rows[1][2] - rows[2][1]) * (rows[1][2] - rows[2][1]) + (rows[2][0] - rows[0][2]) * (rows[2][0] - rows[0][2]) + (rows[0][1] - rows[1][0]) * (rows[0][1] - rows[1][0])); // s=|axis||sin(angle)|, used to normalise
+ // As we have reached here there are no singularities so we can handle normally.
+ double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1])); // Used to normalise.
- angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
- if (angle < 0) {
- s = -s;
+ if (Math::abs(s) < CMP_EPSILON) {
+ // Prevent divide by zero, should not happen if matrix is orthogonal and should be caught by singularity test above.
+ s = 1;
}
+
x = (rows[2][1] - rows[1][2]) / s;
y = (rows[0][2] - rows[2][0]) / s;
z = (rows[1][0] - rows[0][1]) / s;
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ // CLAMP to avoid NaN if the value passed to acos is not in [0,1].
+ r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
}
void Basis::set_quaternion(const Quaternion &p_quaternion) {
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index b280fc9fe3..f24ffeb1a9 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -3727,36 +3727,6 @@ String Variant::get_callable_error_text(const Callable &p_callable, const Varian
return get_call_error_text(p_callable.get_object(), p_callable.get_method(), p_argptrs, p_argcount, ce);
}
-String vformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) {
- Array args;
- if (p1.get_type() != Variant::NIL) {
- args.push_back(p1);
-
- if (p2.get_type() != Variant::NIL) {
- args.push_back(p2);
-
- if (p3.get_type() != Variant::NIL) {
- args.push_back(p3);
-
- if (p4.get_type() != Variant::NIL) {
- args.push_back(p4);
-
- if (p5.get_type() != Variant::NIL) {
- args.push_back(p5);
- }
- }
- }
- }
- }
-
- bool error = false;
- String fmt = p_text.sprintf(args, &error);
-
- ERR_FAIL_COND_V_MSG(error, String(), fmt);
-
- return fmt;
-}
-
void Variant::register_types() {
_register_variant_operators();
_register_variant_methods();
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 212f94a9a8..9b213a7682 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -807,7 +807,22 @@ const Variant::ObjData &Variant::_get_obj() const {
return *reinterpret_cast<const ObjData *>(&_data._mem[0]);
}
-String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
+template <typename... VarArgs>
+String vformat(const String &p_text, const VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ Array args_array;
+ args_array.resize(sizeof...(p_args));
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ args_array[i] = args[i];
+ }
+
+ bool error = false;
+ String fmt = p_text.sprintf(args_array, &error);
+
+ ERR_FAIL_COND_V_MSG(error, String(), fmt);
+
+ return fmt;
+}
template <typename... VarArgs>
Callable Callable::bind(VarArgs... p_args) {
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index bff9760b32..859ea52c93 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -17,7 +17,7 @@
<!-- C# source generators -->
<ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
- <PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" />
+ <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" />
</ItemGroup>
<!-- Godot API references -->
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
index 4baae77b34..37bd4a0be0 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
@@ -21,10 +21,13 @@
Outputs="$(GeneratedGodotNupkgsVersionsFile)">
<PropertyGroup>
<GenerateGodotNupkgsVersionsCode><![CDATA[
-namespace $(RootNamespace) {
- public class GeneratedGodotNupkgsVersions {
+namespace $(RootNamespace)
+{
+ public class GeneratedGodotNupkgsVersions
+ {
public const string GodotNETSdk = "$(PackageVersion_Godot_NET_Sdk)"%3b
public const string GodotSourceGenerators = "$(PackageVersion_Godot_SourceGenerators)"%3b
+ public const string GodotSharp = "$(PackageVersion_GodotSharp)"%3b
}
}
]]></GenerateGodotNupkgsVersionsCode>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
index d2e0e128b5..fe309b8102 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
@@ -22,71 +22,13 @@ namespace GodotTools.Build
public static string GodotFallbackFolderPath
=> Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder");
- private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path)
- {
- var xmlDoc = new XmlDocument();
- xmlDoc.Load(nuGetConfigPath);
-
- const string nuGetConfigRootName = "configuration";
-
- var rootNode = xmlDoc.DocumentElement;
-
- if (rootNode == null)
- {
- // No root node, create it
- rootNode = xmlDoc.CreateElement(nuGetConfigRootName);
- xmlDoc.AppendChild(rootNode);
-
- // Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well
- XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add");
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org";
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value =
- "https://api.nuget.org/v3/index.json";
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3";
- rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry);
- }
- else
- {
- // Check that the root node is the expected one
- if (rootNode.Name != nuGetConfigRootName)
- throw new FormatException("Invalid root Xml node for NuGet.Config. " +
- $"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
- }
-
- var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ??
- rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders"));
-
- // Check if it already has our fallback package folder
- for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling)
- {
- if (xmlNode.NodeType != XmlNodeType.Element)
- continue;
-
- var xmlElement = (XmlElement)xmlNode;
- if (xmlElement.Name == "add" &&
- xmlElement.Attributes["key"]?.Value == name &&
- xmlElement.Attributes["value"]?.Value == path)
- {
- return;
- }
- }
-
- XmlElement newEntry = xmlDoc.CreateElement("add");
- newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name;
- newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path;
-
- fallbackFoldersNode.AppendChild(newEntry);
-
- xmlDoc.Save(nuGetConfigPath);
- }
-
/// <summary>
- /// Returns all the paths where the user NuGet.Config files can be found.
+ /// Returns all the paths where the Godot.Offline.Config files can be found.
/// Does not determine whether the returned files exist or not.
/// </summary>
- private static string[] GetAllUserNuGetConfigFilePaths()
+ private static string[] GetAllGodotNuGetConfigFilePaths()
{
- // Where to find 'NuGet/NuGet.Config':
+ // Where to find 'NuGet/config/Godot.Offline.Config':
//
// - Mono/.NETFramework (standalone NuGet):
// Uses Environment.SpecialFolder.ApplicationData
@@ -98,10 +40,12 @@ namespace GodotTools.Build
string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
+ const string configFileName = "Godot.Offline.Config";
+
if (Utils.OS.IsWindows)
{
// %APPDATA% for both
- return new[] { Path.Combine(applicationData, "NuGet", "NuGet.Config") };
+ return new[] { Path.Combine(applicationData, "NuGet", "config", configFileName) };
}
var paths = new string[2];
@@ -111,20 +55,20 @@ namespace GodotTools.Build
string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME");
if (!string.IsNullOrEmpty(dotnetCliHome))
{
- paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config");
+ paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "config", configFileName);
}
else
{
string home = Environment.GetEnvironmentVariable("HOME");
if (string.IsNullOrEmpty(home))
throw new InvalidOperationException("Required environment variable 'HOME' is not set.");
- paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config");
+ paths[0] = Path.Combine(home, ".nuget", "NuGet", "config", configFileName);
}
// Mono/.NETFramework (standalone NuGet)
// ApplicationData is $HOME/.config on Linux/macOS
- paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config");
+ paths[1] = Path.Combine(applicationData, "NuGet", "config", configFileName);
return paths;
}
@@ -141,28 +85,26 @@ namespace GodotTools.Build
// The nuspec is not lower case inside the nupkg but must be made lower case when extracted.
/// <summary>
- /// Adds the specified fallback folder to the user NuGet.Config files,
+ /// Adds the specified fallback folder to the Godot.Offline.Config files,
/// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet.
/// </summary>
- public static void AddFallbackFolderToUserNuGetConfigs(string name, string path)
+ public static void AddFallbackFolderToGodotNuGetConfigs(string name, string path)
{
- foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths())
+ // Make sure the fallback folder exists to avoid error:
+ // MSB4018: The "ResolvePackageAssets" task failed unexpectedly.
+ System.IO.Directory.CreateDirectory(path);
+
+ foreach (string nuGetConfigPath in GetAllGodotNuGetConfigFilePaths())
{
- if (!System.IO.File.Exists(nuGetConfigPath))
- {
- // It doesn't exist, so we create a default one
- const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?>
+ string defaultConfig = @$"<?xml version=""1.0"" encoding=""utf-8""?>
<configuration>
- <packageSources>
- <add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" />
- </packageSources>
+ <fallbackPackageFolders>
+ <add key=""{name}"" value=""{path}"" />
+ </fallbackPackageFolders>
</configuration>
";
- System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
- System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
- }
-
- AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path);
+ System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
+ System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
}
}
@@ -189,6 +131,7 @@ namespace GodotTools.Build
string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower);
string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg");
string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512");
+ string nupkgMetadataDestPath = Path.Combine(destDir, ".nupkg.metadata");
if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath))
return; // Already added (for speed we don't check if every file is properly extracted)
@@ -197,12 +140,18 @@ namespace GodotTools.Build
// Generate .nupkg.sha512 file
- using (var alg = SHA512.Create())
- {
- alg.ComputeHash(File.ReadAllBytes(nupkgPath));
- string base64Hash = Convert.ToBase64String(alg.Hash);
- File.WriteAllText(nupkgSha512DestPath, base64Hash);
- }
+ byte[] hash = SHA512.HashData(File.ReadAllBytes(nupkgPath));
+ string base64Hash = Convert.ToBase64String(hash);
+ File.WriteAllText(nupkgSha512DestPath, base64Hash);
+
+ // Generate .nupkg.metadata file
+ // Spec: https://github.com/NuGet/Home/wiki/Nupkg-Metadata-File
+
+ File.WriteAllText(nupkgMetadataDestPath, @$"{{
+ ""version"": 2,
+ ""contentHash"": ""{base64Hash}"",
+ ""source"": null
+}}");
// Extract nupkg
ExtractNupkg(destDir, nupkgPath, packageId, packageVersion);
@@ -251,7 +200,7 @@ namespace GodotTools.Build
entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) ||
entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) ||
// Nuspec at root level. We already extracted it previously but in lower case.
- entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec"))
+ !entryFullName.Contains('/') && entryFullName.EndsWith(".nuspec"))
{
continue;
}
@@ -297,6 +246,8 @@ namespace GodotTools.Build
{
("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk),
("Godot.SourceGenerators", GeneratedGodotNupkgsVersions.GodotSourceGenerators),
+ ("GodotSharp", GeneratedGodotNupkgsVersions.GodotSharp),
+ ("GodotSharpEditor", GeneratedGodotNupkgsVersions.GodotSharp),
};
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 1cfaea3ec9..89364d1c02 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -123,7 +123,7 @@ namespace GodotTools
try
{
string fallbackFolder = NuGetUtils.GodotFallbackFolderPath;
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
fallbackFolder);
NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder);
}
@@ -497,7 +497,7 @@ namespace GodotTools
try
{
// At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index c27bb959fe..ce4ac9b796 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2229,6 +2229,26 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Generate signal
{
+ if (p_isignal.is_deprecated) {
+ if (p_isignal.deprecation_message.is_empty()) {
+ WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
+ }
+
+ p_output.append(MEMBER_BEGIN "[Obsolete(\"");
+ p_output.append(p_isignal.deprecation_message);
+ p_output.append("\")]");
+ }
+
+ String delegate_name = p_isignal.proxy_name;
+ delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler
+
+ // Generate delegate
+ p_output.append(MEMBER_BEGIN "public delegate void ");
+ p_output.append(delegate_name);
+ p_output.append("(");
+ p_output.append(arguments_sig);
+ p_output.append(");\n");
+
if (p_isignal.method_doc && p_isignal.method_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(p_isignal.method_doc->description), &p_itype);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -2247,25 +2267,11 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
}
if (p_isignal.is_deprecated) {
- if (p_isignal.deprecation_message.is_empty()) {
- WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
- }
-
p_output.append(MEMBER_BEGIN "[Obsolete(\"");
p_output.append(p_isignal.deprecation_message);
p_output.append("\")]");
}
- String delegate_name = p_isignal.proxy_name;
- delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler
-
- // Generate delegate
- p_output.append(MEMBER_BEGIN "public delegate void ");
- p_output.append(delegate_name);
- p_output.append("(");
- p_output.append(arguments_sig);
- p_output.append(");\n");
-
// TODO:
// Could we assume the StringName instance of signal name will never be freed (it's stored in ClassDB) before the managed world is unloaded?
// If so, we could store the pointer we get from `data_unique_pointer()` instead of allocating StringName here.
diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h
index ae8ca4acde..b6493c5726 100644
--- a/tests/core/math/test_basis.h
+++ b/tests/core/math/test_basis.h
@@ -47,7 +47,7 @@ enum RotOrder {
EulerZYX
};
-Vector3 deg2rad(const Vector3 &p_rotation) {
+Vector3 deg_to_rad(const Vector3 &p_rotation) {
return p_rotation / 180.0 * Math_PI;
}
@@ -155,7 +155,7 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
// are correct.
// Euler to rotation
- const Vector3 original_euler = deg2rad(deg_original_euler);
+ const Vector3 original_euler = deg_to_rad(deg_original_euler);
const Basis to_rotation = EulerToBasis(rot_order, original_euler);
// Euler from rotation
@@ -281,6 +281,59 @@ TEST_CASE("[Stress][Basis] Euler conversions") {
}
}
}
+
+TEST_CASE("[Basis] Set axis angle") {
+ Vector3 axis;
+ real_t angle;
+ real_t pi = (real_t)Math_PI;
+
+ // Testing the singularity when the angle is 0°.
+ Basis identity(1, 0, 0, 0, 1, 0, 0, 0, 1);
+ identity.get_axis_angle(axis, angle);
+ CHECK(angle == 0);
+
+ // Testing the singularity when the angle is 180°.
+ Basis singularityPi(-1, 0, 0, 0, 1, 0, 0, 0, -1);
+ singularityPi.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, pi));
+
+ // Testing reversing the an axis (of an 30° angle).
+ float cos30deg = Math::cos(Math::deg_to_rad((real_t)30.0));
+ Basis z_positive(cos30deg, -0.5, 0, 0.5, cos30deg, 0, 0, 0, 1);
+ Basis z_negative(cos30deg, 0.5, 0, -0.5, cos30deg, 0, 0, 0, 1);
+
+ z_positive.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
+ CHECK(axis == Vector3(0, 0, 1));
+
+ z_negative.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
+ CHECK(axis == Vector3(0, 0, -1));
+
+ // Testing a rotation of 90° on x-y-z.
+ Basis x90deg(1, 0, 0, 0, 0, -1, 0, 1, 0);
+ x90deg.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, pi / (real_t)2));
+ CHECK(axis == Vector3(1, 0, 0));
+
+ Basis y90deg(0, 0, 1, 0, 1, 0, -1, 0, 0);
+ y90deg.get_axis_angle(axis, angle);
+ CHECK(axis == Vector3(0, 1, 0));
+
+ Basis z90deg(0, -1, 0, 1, 0, 0, 0, 0, 1);
+ z90deg.get_axis_angle(axis, angle);
+ CHECK(axis == Vector3(0, 0, 1));
+
+ // Regression test: checks that the method returns a small angle (not 0).
+ Basis tiny(1, 0, 0, 0, 0.9999995, -0.001, 0, 001, 0.9999995); // The min angle possible with float is 0.001rad.
+ tiny.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, (real_t)0.001, (real_t)0.0001));
+
+ // Regression test: checks that the method returns an angle which is a number (not NaN)
+ Basis bugNan(1.00000024, 0, 0.000100001693, 0, 1, 0, -0.000100009143, 0, 1.00000024);
+ bugNan.get_axis_angle(axis, angle);
+ CHECK(!Math::is_nan(angle));
+}
} // namespace TestBasis
#endif // TEST_BASIS_H