diff options
-rw-r--r-- | core/math/triangulate.cpp | 5 | ||||
-rw-r--r-- | drivers/pulseaudio/audio_driver_pulseaudio.cpp | 4 | ||||
-rw-r--r-- | modules/gdscript/gd_script.h | 4 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 17 |
4 files changed, 17 insertions, 13 deletions
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 27b7c86675..1f5d5ed6b3 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -157,7 +157,10 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour,Vector<int> &result m++; /* remove v from remaining polygon */ - for(s=v,t=v+1;t<nv;s++,t++) V[s] = V[t]; nv--; + for(s=v,t=v+1;t<nv;s++,t++) + V[s] = V[t]; + + nv--; /* resest error detection counter */ count = 2*nv; diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 4804bc5630..954d2c20f2 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -175,8 +175,8 @@ void AudioDriverPulseAudio::finish() { exit_thread = true; Thread::wait_to_finish(thread); - if (pulse) - pa_simple_free(pulse); + if (pulse) + pa_simple_free(pulse); if (samples_in) { memdelete_arr(samples_in); diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h index f0b6b7103c..7b24e200b6 100644 --- a/modules/gdscript/gd_script.h +++ b/modules/gdscript/gd_script.h @@ -330,8 +330,8 @@ public: virtual Vector<StackInfo> debug_get_current_stack_info() { - if (Thread::get_main_ID()!=Thread::get_caller_ID()) - return Vector<StackInfo>(); + if (Thread::get_main_ID()!=Thread::get_caller_ID()) + return Vector<StackInfo>(); Vector<StackInfo> csi; csi.resize(_debug_call_stack_pos); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index b69646432e..5e66544153 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -41,13 +41,13 @@ void update_material(Ref<CanvasItemMaterial>mat,const Color& p_color,float h,flo if (!sdr.is_valid()) return; - mat->set_shader_param("R",p_color.r); - mat->set_shader_param("G",p_color.g); - mat->set_shader_param("B",p_color.b); - mat->set_shader_param("H",h); - mat->set_shader_param("S",s); - mat->set_shader_param("V",v); - mat->set_shader_param("A",p_color.a); + mat->set_shader_param("R",p_color.r); + mat->set_shader_param("G",p_color.g); + mat->set_shader_param("B",p_color.b); + mat->set_shader_param("H",h); + mat->set_shader_param("S",s); + mat->set_shader_param("V",v); + mat->set_shader_param("A",p_color.a); } void ColorPicker::_notification(int p_what) { @@ -397,9 +397,10 @@ void ColorPicker::_screen_input(const InputEvent &ev) if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y))) return; Image img =r->get_screen_capture(); - if (!img.empty()) + if (!img.empty()) { last_capture=img; r->queue_screen_capture(); + } if (!last_capture.empty()) set_color(last_capture.get_pixel(mev.global_x,mev.global_y)); } |