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-rw-r--r--core/math/triangulate.cpp5
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp4
-rw-r--r--modules/gdscript/gd_script.h4
-rw-r--r--scene/gui/color_picker.cpp17
4 files changed, 17 insertions, 13 deletions
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 27b7c86675..1f5d5ed6b3 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -157,7 +157,10 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour,Vector<int> &result
m++;
/* remove v from remaining polygon */
- for(s=v,t=v+1;t<nv;s++,t++) V[s] = V[t]; nv--;
+ for(s=v,t=v+1;t<nv;s++,t++)
+ V[s] = V[t];
+
+ nv--;
/* resest error detection counter */
count = 2*nv;
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 4804bc5630..954d2c20f2 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -175,8 +175,8 @@ void AudioDriverPulseAudio::finish() {
exit_thread = true;
Thread::wait_to_finish(thread);
- if (pulse)
- pa_simple_free(pulse);
+ if (pulse)
+ pa_simple_free(pulse);
if (samples_in) {
memdelete_arr(samples_in);
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index f0b6b7103c..7b24e200b6 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -330,8 +330,8 @@ public:
virtual Vector<StackInfo> debug_get_current_stack_info() {
- if (Thread::get_main_ID()!=Thread::get_caller_ID())
- return Vector<StackInfo>();
+ if (Thread::get_main_ID()!=Thread::get_caller_ID())
+ return Vector<StackInfo>();
Vector<StackInfo> csi;
csi.resize(_debug_call_stack_pos);
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index b69646432e..5e66544153 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -41,13 +41,13 @@ void update_material(Ref<CanvasItemMaterial>mat,const Color& p_color,float h,flo
if (!sdr.is_valid())
return;
- mat->set_shader_param("R",p_color.r);
- mat->set_shader_param("G",p_color.g);
- mat->set_shader_param("B",p_color.b);
- mat->set_shader_param("H",h);
- mat->set_shader_param("S",s);
- mat->set_shader_param("V",v);
- mat->set_shader_param("A",p_color.a);
+ mat->set_shader_param("R",p_color.r);
+ mat->set_shader_param("G",p_color.g);
+ mat->set_shader_param("B",p_color.b);
+ mat->set_shader_param("H",h);
+ mat->set_shader_param("S",s);
+ mat->set_shader_param("V",v);
+ mat->set_shader_param("A",p_color.a);
}
void ColorPicker::_notification(int p_what) {
@@ -397,9 +397,10 @@ void ColorPicker::_screen_input(const InputEvent &ev)
if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y)))
return;
Image img =r->get_screen_capture();
- if (!img.empty())
+ if (!img.empty()) {
last_capture=img;
r->queue_screen_capture();
+ }
if (!last_capture.empty())
set_color(last_capture.get_pixel(mev.global_x,mev.global_y));
}