diff options
-rw-r--r-- | editor/scene_tree_dock.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 2 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index cba55cac77..2ca621e24d 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1358,7 +1358,7 @@ void SceneTreeDock::_create() { editor_data->get_undo_redo().commit_action(); editor->push_item(c); - + editor_selection->clear(); if (Object::cast_to<Control>(c)) { //make editor more comfortable, so some controls don't appear super shrunk Control *ct = Object::cast_to<Control>(c); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index f8bc27ccf6..2329ce8644 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1500,7 +1500,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask); ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask); - ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell); ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 657d5f6c80..6fab597d2b 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -913,7 +913,7 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform); ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way); ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way); - ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way"), &TileSet::tile_add_shape, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count); ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes); ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes); diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 8fee6050a0..0ea32fe99b 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1357,7 +1357,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, |