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-rw-r--r--doc/classes/AnimatedSprite2D.xml8
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp7
-rw-r--r--drivers/gles3/storage/config.cpp2
-rw-r--r--drivers/gles3/storage/material_storage.cpp2
-rw-r--r--main/main.cpp26
-rw-r--r--modules/gdscript/gdscript_parser.cpp1
-rw-r--r--platform/windows/detect.py14
-rw-r--r--platform/windows/display_server_windows.cpp88
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--platform/windows/gl_manager_windows.cpp122
-rw-r--r--platform/windows/gl_manager_windows.h6
-rw-r--r--platform/windows/os_windows.cpp29
-rw-r--r--platform/windows/os_windows.h9
-rw-r--r--platform/windows/vulkan_context_win.cpp4
-rw-r--r--servers/rendering/renderer_scene_cull.cpp7
15 files changed, 236 insertions, 91 deletions
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index e89134d1ac..638d142791 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Sprite node that can use multiple textures for animation.
+ Sprite node that contains multiple textures as frames to play for animation.
</brief_description>
<description>
- Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
+ [AnimatedSprite2D] is similar to the [Sprite2D] node, except it carries multiple textures as animation frames. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel.
[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
@@ -29,7 +29,7 @@
</methods>
<members>
<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;default&quot;">
- The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
+ The current animation from the [member frames] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
If [code]true[/code], texture will be centered.
@@ -44,7 +44,7 @@
The displayed animation frame's index.
</member>
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
- The [SpriteFrames] resource containing the animation(s).
+ The [SpriteFrames] resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the [SpriteFrames] resource.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 787c4b8c49..69f69099c7 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -210,6 +210,9 @@ RasterizerGLES3::RasterizerGLES3() {
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
ERR_PRINT("Error initializing GLAD");
+ // FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of
+ // the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally,
+ // or we need to actually test for this situation before constructing this.
return;
}
#endif
@@ -285,6 +288,9 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
// TODO: do we need a keep 3d linear option?
+ // Make sure we are drawing to the right context.
+ DisplayServer::get_singleton()->gl_window_make_current(p_screen);
+
if (rt->external.fbo != 0) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
} else {
@@ -292,6 +298,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
}
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ // Flip content upside down to correct for coordinates.
glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 7280868564..49a2a79cb2 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -44,7 +44,7 @@ Config::Config() {
singleton = this;
{
- int max_extensions = 0;
+ GLint max_extensions = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
for (int i = 0; i < max_extensions; i++) {
const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index fa50e10f96..c1122ccc07 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -2542,7 +2542,7 @@ RS::ShaderNativeSourceCode MaterialStorage::shader_get_native_source_code(RID p_
/* MATERIAL API */
-void MaterialStorage::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
+void MaterialStorage::_material_queue_update(GLES3::Material *material, bool p_uniform, bool p_texture) {
material->uniform_dirty = material->uniform_dirty || p_uniform;
material->texture_dirty = material->texture_dirty || p_texture;
diff --git a/main/main.cpp b/main/main.cpp
index b3ed47b01a..2134e5079d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -641,6 +641,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
bool found_project = false;
#endif
+ String default_renderer = "";
+ String renderer_hints = "";
+
packed_data = PackedData::get_singleton();
if (!packed_data) {
packed_data = memnew(PackedData);
@@ -1306,14 +1309,33 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// possibly be worth changing the default from vulkan to something lower spec,
// for the project manager, depending on how smooth the fallback is.
- GLOBAL_DEF_RST("rendering/driver/driver_name", "vulkan");
// this list is hard coded, which makes it more difficult to add new backends.
// can potentially be changed to more of a plugin system at a later date.
+
+ // Start with Vulkan, which will be the default if enabled.
+#ifdef VULKAN_ENABLED
+ renderer_hints = "vulkan";
+#endif
+
+ // And OpenGL3 next, or first if Vulkan is disabled.
+#ifdef GLES3_ENABLED
+ if (!renderer_hints.is_empty()) {
+ renderer_hints += ",";
+ }
+ renderer_hints += "opengl3";
+#endif
+ if (renderer_hints.is_empty()) {
+ ERR_PRINT("No rendering driver available.");
+ }
+
+ default_renderer = renderer_hints.get_slice(",", 0);
+ GLOBAL_DEF_RST("rendering/driver/driver_name", default_renderer);
+
ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
PropertyInfo(Variant::STRING,
"rendering/driver/driver_name",
- PROPERTY_HINT_ENUM, "vulkan,opengl3"));
+ PROPERTY_HINT_ENUM, renderer_hints));
// if not set on the command line
if (rendering_driver.is_empty()) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index b6bf523a67..aa1bfb312c 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3565,6 +3565,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
for (const KeyValue<StringName, int> &E : export_type.enum_values) {
if (!first) {
enum_hint_string += ",";
+ } else {
first = false;
}
enum_hint_string += E.key.operator String().capitalize().xml_escape();
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 0b18fb74fb..b82fe5e7ad 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -269,12 +269,14 @@ def configure_msvc(env, manual_msvc_config):
"dwmapi",
]
- env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED"])
- if not env["use_volk"]:
- LIBS += ["vulkan"]
-
- env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
- LIBS += ["opengl32"]
+ if env["vulkan"]:
+ env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED"])
+ if not env["use_volk"]:
+ LIBS += ["vulkan"]
+
+ if env["opengl3"]:
+ env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
+ LIBS += ["opengl32"]
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 93cab85441..341eb58f9f 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -607,8 +607,11 @@ void DisplayServerWindows::show_window(WindowID p_id) {
_update_window_style(p_id);
}
- ShowWindow(wd.hWnd, (wd.no_focus || wd.is_popup) ? SW_SHOWNOACTIVATE : SW_SHOW); // Show the window.
- if (!wd.no_focus && !wd.is_popup) {
+ if (wd.no_focus || wd.is_popup) {
+ // https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow
+ ShowWindow(wd.hWnd, SW_SHOWNA);
+ } else {
+ ShowWindow(wd.hWnd, SW_SHOW);
SetForegroundWindow(wd.hWnd); // Slightly higher priority.
SetFocus(wd.hWnd); // Set keyboard focus.
}
@@ -1798,7 +1801,9 @@ void DisplayServerWindows::make_rendering_thread() {
void DisplayServerWindows::swap_buffers() {
#if defined(GLES3_ENABLED)
- gl_manager->swap_buffers();
+ if (gl_manager) {
+ gl_manager->swap_buffers();
+ }
#endif
}
@@ -1952,14 +1957,18 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
- context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+ if (context_vulkan) {
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+ }
#endif
}
DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
- return context_vulkan->get_vsync_mode(p_window);
+ if (context_vulkan) {
+ return context_vulkan->get_vsync_mode(p_window);
+ }
#endif
return DisplayServer::VSYNC_ENABLED;
}
@@ -2193,8 +2202,39 @@ LRESULT DisplayServerWindows::MouseProc(int code, WPARAM wParam, LPARAM lParam)
return ::CallNextHookEx(mouse_monitor, code, wParam, lParam);
}
-// Our default window procedure to handle processing of window-related system messages/events.
-// Also known as DefProc or DefWindowProc.
+// Handle a single window message received while CreateWindowEx is still on the stack and our data
+// structures are not fully initialized.
+LRESULT DisplayServerWindows::_handle_early_window_message(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
+ switch (uMsg) {
+ case WM_GETMINMAXINFO: {
+ // We receive this during CreateWindowEx and we haven't initialized the window
+ // struct, so let Windows figure out the maximized size.
+ // Silently forward to user/default.
+ } break;
+ case WM_NCCREATE: {
+ // We tunnel an unowned pointer to our window context (WindowData) through the
+ // first possible message (WM_NCCREATE) to fix up our window context collection.
+ CREATESTRUCTW *pCreate = (CREATESTRUCTW *)lParam;
+ WindowData *pWindowData = reinterpret_cast<WindowData *>(pCreate->lpCreateParams);
+
+ // Fix this up so we can recognize the remaining messages.
+ pWindowData->hWnd = hWnd;
+ } break;
+ default: {
+ // Additional messages during window creation should happen after we fixed
+ // up the data structures on WM_NCCREATE, but this might change in the future,
+ // so report an error here and then we can implement them.
+ ERR_PRINT_ONCE(vformat("Unexpected window message 0x%x received for window we cannot recognize in our collection; sequence error.", uMsg));
+ } break;
+ }
+
+ if (user_proc) {
+ return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
+ }
+ return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+}
+
+// The window procedure for our window class "Engine", used to handle processing of window-related system messages/events.
// See: https://docs.microsoft.com/en-us/windows/win32/winmsg/window-procedures
LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (drop_events) {
@@ -2208,7 +2248,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
WindowID window_id = INVALID_WINDOW_ID;
bool window_created = false;
- // Check whether window exists.
+ // Check whether window exists
+ // FIXME this is O(n), where n is the set of currently open windows and subwindows
+ // we should have a secondary map from HWND to WindowID or even WindowData* alias, if we want to eliminate all the map lookups below
for (const KeyValue<WindowID, WindowData> &E : windows) {
if (E.value.hWnd == hWnd) {
window_id = E.key;
@@ -2217,10 +2259,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
- // Window doesn't exist or creation in progress, don't handle messages yet.
+ // WARNING: we get called with events before the window is registered in our collection
+ // specifically, even the call to CreateWindowEx already calls here while still on the stack,
+ // so there is no way to store the window handle in our collection before we get here
if (!window_created) {
- window_id = window_id_counter;
- ERR_FAIL_COND_V(!windows.has(window_id), 0);
+ // don't let code below operate on incompletely initialized window objects or missing window_id
+ return _handle_early_window_message(hWnd, uMsg, wParam, lParam);
}
// Process window messages.
@@ -3388,11 +3432,17 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
WindowRect.top,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
- nullptr, nullptr, hInstance, nullptr);
+ nullptr,
+ nullptr,
+ hInstance,
+ // tunnel the WindowData we need to handle creation message
+ // lifetime is ensured because we are still on the stack when this is
+ // processed in the window proc
+ reinterpret_cast<void *>(&wd));
if (!wd.hWnd) {
MessageBoxW(nullptr, L"Window Creation Error.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
windows.erase(id);
- return INVALID_WINDOW_ID;
+ ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Windows OS window.");
}
if (p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
wd.pre_fs_valid = true;
@@ -3412,7 +3462,14 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
#ifdef GLES3_ENABLED
if (gl_manager) {
Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top);
- ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
+
+ // shut down OpenGL, to mirror behavior of Vulkan code
+ if (err != OK) {
+ memdelete(gl_manager);
+ gl_manager = nullptr;
+ windows.erase(id);
+ ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
+ }
}
#endif
@@ -3457,6 +3514,8 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
ImmReleaseContext(wd.hWnd, wd.im_himc);
wd.im_position = Vector2();
+
+ // FIXME this is wrong in cases where the window coordinates were changed due to full screen mode; use WindowRect
wd.last_pos = p_rect.position;
wd.width = p_rect.size.width;
wd.height = p_rect.size.height;
@@ -3747,6 +3806,7 @@ DisplayServerWindows::~DisplayServerWindows() {
#ifdef GLES3_ENABLED
// destroy windows .. NYI?
+ // FIXME wglDeleteContext is never called
#endif
if (windows.has(MAIN_WINDOW_ID)) {
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index febc8a2043..e8e207401e 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -448,6 +448,8 @@ class DisplayServerWindows : public DisplayServer {
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void _dispatch_input_event(const Ref<InputEvent> &p_event);
+ LRESULT _handle_early_window_message(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
public:
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT MouseProc(int code, WPARAM wParam, LPARAM lParam);
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index a97fa99d7f..d509ff8c51 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -54,6 +54,18 @@
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
+static String format_error_message(DWORD id) {
+ LPWSTR messageBuffer = nullptr;
+ size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
+
+ String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
+
+ LocalFree(messageBuffer);
+
+ return msg;
+}
+
int GLManager_Windows::_find_or_create_display(GLWindow &win) {
// find display NYI, only 1 supported so far
if (_displays.size()) {
@@ -79,7 +91,7 @@ int GLManager_Windows::_find_or_create_display(GLWindow &win) {
return new_display_id;
}
-Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
+static Error _configure_pixel_format(HDC hDC) {
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1,
@@ -101,9 +113,6 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
0, 0, 0 // Layer Masks Ignored
};
- // alias
- HDC hDC = win.hDC;
-
int pixel_format = ChoosePixelFormat(hDC, &pfd);
if (!pixel_format) // Did Windows Find A Matching Pixel Format?
{
@@ -116,13 +125,24 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
return ERR_CANT_CREATE; // Return FALSE
}
- gl_display.hRC = wglCreateContext(hDC);
+ return OK;
+}
+
+Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
+ Error err = _configure_pixel_format(win.hDC);
+ if (err != OK) {
+ return err;
+ }
+
+ gl_display.hRC = wglCreateContext(win.hDC);
if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
{
return ERR_CANT_CREATE; // Return FALSE
}
- wglMakeCurrent(hDC, gl_display.hRC);
+ if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
+ ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
+ }
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
@@ -143,57 +163,61 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
return ERR_CANT_CREATE;
}
- HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
+ HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
if (!new_hRC) {
wglDeleteContext(gl_display.hRC);
gl_display.hRC = 0;
- return ERR_CANT_CREATE; // Return false
+ return ERR_CANT_CREATE;
}
- wglMakeCurrent(hDC, nullptr);
+
+ if (!wglMakeCurrent(win.hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
+ }
+
wglDeleteContext(gl_display.hRC);
gl_display.hRC = new_hRC;
- if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context
+ if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
{
+ ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
wglDeleteContext(gl_display.hRC);
gl_display.hRC = 0;
- return ERR_CANT_CREATE; // Return FALSE
+ return ERR_CANT_CREATE;
}
return OK;
}
Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
- HDC hdc = GetDC(p_hwnd);
- if (!hdc) {
- return ERR_CANT_CREATE; // Return FALSE
+ HDC hDC = GetDC(p_hwnd);
+ if (!hDC) {
+ return ERR_CANT_CREATE;
}
- // make sure vector is big enough...
- // we can mirror the external vector, it is simpler
- // to keep the IDs identical for fast lookup
- if (p_window_id >= (int)_windows.size()) {
- _windows.resize(p_window_id + 1);
+ // configure the HDC to use a compatible pixel format
+ Error result = _configure_pixel_format(hDC);
+ if (result != OK) {
+ return result;
}
- GLWindow &win = _windows[p_window_id];
- win.in_use = true;
- win.window_id = p_window_id;
+ GLWindow win;
win.width = p_width;
win.height = p_height;
win.hwnd = p_hwnd;
- win.hDC = hdc;
+ win.hDC = hDC;
win.gldisplay_id = _find_or_create_display(win);
if (win.gldisplay_id == -1) {
- // release DC?
- _windows.remove_at(_windows.size() - 1);
return FAILED;
}
+ // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
+ // and each of them has a higher id than the previous, so it must be used in a map not a vector
+ _windows[p_window_id] = win;
+
// make current
- window_make_current(_windows.size() - 1);
+ window_make_current(p_window_id);
return OK;
}
@@ -217,11 +241,10 @@ int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
GLWindow &win = get_window(p_window_id);
- win.in_use = false;
-
if (_current_window == &win) {
_current_window = nullptr;
}
+ _windows.erase(p_window_id);
}
void GLManager_Windows::release_current() {
@@ -229,7 +252,9 @@ void GLManager_Windows::release_current() {
return;
}
- wglMakeCurrent(_current_window->hDC, nullptr);
+ if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
+ }
}
void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
@@ -237,10 +262,8 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
return;
}
+ // crash if our data structures are out of sync, i.e. not found
GLWindow &win = _windows[p_window_id];
- if (!win.in_use) {
- return;
- }
// noop
if (&win == _current_window) {
@@ -248,7 +271,9 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
}
const GLDisplay &disp = get_display(win.gldisplay_id);
- wglMakeCurrent(win.hDC, disp.hRC);
+ if (!wglMakeCurrent(win.hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
+ }
_internal_set_current_window(&win);
}
@@ -257,34 +282,19 @@ void GLManager_Windows::make_current() {
if (!_current_window) {
return;
}
- if (!_current_window->in_use) {
- WARN_PRINT("current window not in use!");
- return;
- }
const GLDisplay &disp = get_current_display();
- wglMakeCurrent(_current_window->hDC, disp.hRC);
+ if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
+ }
}
void GLManager_Windows::swap_buffers() {
- // NO NEED TO CALL SWAP BUFFERS for each window...
- // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
-
- if (!_current_window) {
- return;
+ // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?)
+ // Windows swaps buffers on a per-window basis
+ // REVISIT: this could be structurally bad, should we have "dirty" flags then?
+ for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) {
+ SwapBuffers(entry.value.hDC);
}
- if (!_current_window->in_use) {
- WARN_PRINT("current window not in use!");
- return;
- }
-
- // print_line("\tswap_buffers");
-
- // only for debugging without drawing anything
- // glClearColor(Math::randf(), 0, 1, 1);
- //glClear(GL_COLOR_BUFFER_BIT);
-
- // const GLDisplay &disp = get_current_display();
- SwapBuffers(_current_window->hDC);
}
Error GLManager_Windows::initialize() {
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index dc411983e8..0d544a5715 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -52,10 +52,6 @@ public:
private:
// any data specific to the window
struct GLWindow {
- bool in_use = false;
-
- // the external ID .. should match the GL window number .. unused I think
- DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
int width = 0;
int height = 0;
@@ -71,7 +67,7 @@ private:
HGLRC hRC;
};
- LocalVector<GLWindow> _windows;
+ Map<DisplayServer::WindowID, GLWindow> _windows;
LocalVector<GLDisplay> _displays;
GLWindow *_current_window = nullptr;
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 68e188bbed..55483cfc83 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -129,9 +129,34 @@ void OS_Windows::initialize_debugging() {
SetConsoleCtrlHandler(HandlerRoutine, TRUE);
}
+#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
+static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {
+ String err_str;
+ if (p_errorexp && p_errorexp[0]) {
+ err_str = String::utf8(p_errorexp);
+ } else {
+ err_str = String::utf8(p_file) + ":" + itos(p_line) + " - " + String::utf8(p_error);
+ }
+
+ if (p_editor_notify) {
+ err_str += " (User)\n";
+ } else {
+ err_str += "\n";
+ }
+
+ OutputDebugStringW((LPCWSTR)err_str.utf16().ptr());
+}
+#endif
+
void OS_Windows::initialize() {
crash_handler.initialize();
+#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
+ error_handlers.errfunc = _error_handler;
+ error_handlers.userdata = this;
+ add_error_handler(&error_handlers);
+#endif
+
#ifndef WINDOWS_SUBSYSTEM_CONSOLE
RedirectIOToConsole();
#endif
@@ -194,6 +219,10 @@ void OS_Windows::finalize_core() {
memdelete(process_map);
NetSocketPosix::cleanup();
+
+#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
+ remove_error_handler(&error_handlers);
+#endif
}
Error OS_Windows::get_entropy(uint8_t *r_buffer, int p_bytes) {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 378438a075..d06d30f958 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -57,6 +57,11 @@
#include <windows.h>
#include <windowsx.h>
+#ifdef DEBUG_ENABLED
+// forward error messages to OutputDebugString
+#define WINDOWS_DEBUG_OUTPUT_ENABLED
+#endif
+
class JoypadWindows;
class OS_Windows : public OS {
#ifdef STDOUT_FILE
@@ -81,6 +86,10 @@ class OS_Windows : public OS {
CrashHandler crash_handler;
+#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
+ ErrorHandlerList error_handlers;
+#endif
+
bool force_quit;
HWND main_window;
diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp
index 07c41395fb..e62c6c1dc8 100644
--- a/platform/windows/vulkan_context_win.cpp
+++ b/platform/windows/vulkan_context_win.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
+
#include "vulkan_context_win.h"
#ifdef USE_VOLK
#include <volk.h>
@@ -57,3 +59,5 @@ VulkanContextWindows::VulkanContextWindows() {
VulkanContextWindows::~VulkanContextWindows() {
}
+
+#endif
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 6e1fa59a7a..d85f314c5c 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -609,13 +609,16 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
if (p_base.is_valid()) {
instance->base_type = RSG::storage->get_base_type(p_base);
+ // fix up a specific malfunctioning case before the switch, so it can be handled
if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
instance->base_type = RS::INSTANCE_OCCLUDER;
}
- ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
-
switch (instance->base_type) {
+ case RS::INSTANCE_NONE: {
+ ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull");
+ return;
+ }
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = memnew(InstanceLightData);