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-rw-r--r--core/core_bind.cpp5
-rw-r--r--core/core_bind.h1
-rw-r--r--doc/classes/Directory.xml3
-rw-r--r--doc/classes/OS.xml8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/import/resource_importer_texture.cpp30
-rw-r--r--editor/plugins/ray_cast_2d_editor_plugin.cpp151
-rw-r--r--editor/plugins/ray_cast_2d_editor_plugin.h79
-rw-r--r--modules/noise/SCsub1
-rw-r--r--modules/noise/doc_classes/FastNoiseLite.xml8
-rw-r--r--modules/noise/doc_classes/Noise.xml18
-rw-r--r--modules/noise/doc_classes/NoiseTexture.xml11
-rw-r--r--modules/noise/editor/noise_editor_plugin.cpp149
-rw-r--r--modules/noise/editor/noise_editor_plugin.h49
-rw-r--r--modules/noise/fastnoise_lite.cpp237
-rw-r--r--modules/noise/fastnoise_lite.h63
-rw-r--r--modules/noise/noise.cpp52
-rw-r--r--modules/noise/noise.h16
-rw-r--r--modules/noise/noise_texture.cpp95
-rw-r--r--modules/noise/noise_texture.h20
-rw-r--r--modules/noise/register_types.cpp9
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h6
-rw-r--r--servers/rendering/renderer_scene_cull.cpp20
-rw-r--r--servers/rendering/renderer_scene_render.cpp8
-rw-r--r--servers/rendering/renderer_scene_render.h8
-rw-r--r--thirdparty/noise/FastNoiseLite.h92
-rw-r--r--thirdparty/noise/patches/FastNoiseLite.patch414
35 files changed, 1260 insertions, 323 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 892b74c26a..8308c4fe53 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -483,6 +483,10 @@ void OS::dump_resources_to_file(const String &p_file) {
::OS::get_singleton()->dump_resources_to_file(p_file.utf8().get_data());
}
+Error OS::move_to_trash(const String &p_path) const {
+ return ::OS::get_singleton()->move_to_trash(p_path);
+}
+
String OS::get_user_data_dir() const {
return ::OS::get_singleton()->get_user_data_dir();
}
@@ -597,6 +601,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &OS::get_static_memory_usage);
ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &OS::get_static_memory_peak_usage);
+ ClassDB::bind_method(D_METHOD("move_to_trash", "path"), &OS::move_to_trash);
ClassDB::bind_method(D_METHOD("get_user_data_dir"), &OS::get_user_data_dir);
ClassDB::bind_method(D_METHOD("get_system_dir", "dir", "shared_storage"), &OS::get_system_dir, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_config_dir"), &OS::get_config_dir);
diff --git a/core/core_bind.h b/core/core_bind.h
index 591cacdabb..bc68be3f62 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -235,6 +235,7 @@ public:
String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
+ Error move_to_trash(const String &p_path) const;
String get_user_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 7d72cd867c..bd16fd3936 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -196,7 +196,8 @@
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
- Deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.
+ Permanently deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.
+ If you don't want to delete the file/directory permanently, use [method OS.move_to_trash] instead.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index b2e325d226..f45bee4db4 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -455,6 +455,14 @@
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
</description>
</method>
+ <method name="move_to_trash" qualifiers="const">
+ <return type="int" enum="Error" />
+ <argument index="0" name="path" type="String" />
+ <description>
+ Moves the file or directory to the system's recycle bin. See also [method Directory.remove].
+ [b]Note:[/b] If the user has disabled the recycle bin on their system, the file will be permanently deleted instead.
+ </description>
+ </method>
<method name="open_midi_inputs">
<return type="void" />
<description>
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 1382573461..08d6dd25cf 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -411,7 +411,7 @@ void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
}
-void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
}
void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 12bb21a5a0..1c78c66c20 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -196,7 +196,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override;
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
void set_scene_pass(uint64_t p_pass) override;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8d8aee1abb..db6bf4f816 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -172,6 +172,7 @@
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/polygon_3d_editor_plugin.h"
+#include "editor/plugins/ray_cast_2d_editor_plugin.h"
#include "editor/plugins/replication_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
@@ -7074,6 +7075,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ControlEditorPlugin));
add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
add_editor_plugin(memnew(BitMapEditorPlugin));
+ add_editor_plugin(memnew(RayCast2DEditorPlugin));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i));
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index de51a28c5a..8c038d0311 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -221,6 +221,7 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_as_srgb"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_clamp_exposure"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
@@ -414,6 +415,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
const bool stream = false;
const int size_limit = p_options["process/size_limit"];
const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
+ const bool hdr_clamp_exposure = p_options["process/hdr_clamp_exposure"];
const int normal = p_options["compress/normal_map"];
const int hdr_compression = p_options["compress/hdr_compression"];
const int bptc_ldr = p_options["compress/bptc_ldr"];
@@ -485,6 +487,34 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
}
+ if (hdr_clamp_exposure) {
+ // Clamp HDR exposure following Filament's tonemapping formula.
+ // This can be used to reduce fireflies in environment maps or reduce the influence
+ // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
+ const int height = image->get_height();
+ const int width = image->get_width();
+
+ // These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
+ const float linear = 4096.0;
+ const float compressed = 16384.0;
+
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ const Color color = image->get_pixel(i, j);
+ const float luma = color.get_luminance();
+
+ Color clamped_color;
+ if (luma <= linear) {
+ clamped_color = color;
+ } else {
+ clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
+ }
+
+ image->set_pixel(i, j, clamped_color);
+ }
+ }
+ }
+
if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
//basis universal does not support float formats, fall back
compress_mode = COMPRESS_VRAM_COMPRESSED;
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.cpp b/editor/plugins/ray_cast_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..6f247a37ef
--- /dev/null
+++ b/editor/plugins/ray_cast_2d_editor_plugin.cpp
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* ray_cast_2d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_cast_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "editor/editor_node.h"
+
+void RayCast2DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ get_tree()->disconnect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ } break;
+ }
+}
+
+void RayCast2DEditor::_node_removed(Node *p_node) {
+ if (p_node == node) {
+ node = nullptr;
+ }
+}
+
+bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+ if (!node || !node->is_visible_in_tree()) {
+ return false;
+ }
+
+ Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ if (xform.xform(node->get_target_position()).distance_to(mb->get_position()) < 8) {
+ pressed = true;
+ original_target_position = node->get_target_position();
+
+ return true;
+ } else {
+ pressed = false;
+
+ return false;
+ }
+ } else if (pressed) {
+ undo_redo->create_action(TTR("Set target_position"));
+ undo_redo->add_do_method(node, "set_target_position", node->get_target_position());
+ undo_redo->add_do_method(canvas_item_editor, "update_viewport");
+ undo_redo->add_undo_method(node, "set_target_position", original_target_position);
+ undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
+ undo_redo->commit_action();
+
+ pressed = false;
+
+ return true;
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && pressed) {
+ Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
+ point = node->get_global_transform().affine_inverse().xform(point);
+
+ node->set_target_position(point);
+ canvas_item_editor->update_viewport();
+ node->notify_property_list_changed();
+
+ return true;
+ }
+
+ return false;
+}
+
+void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
+ if (!node || !node->is_visible_in_tree()) {
+ return;
+ }
+
+ Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
+ p_overlay->draw_texture(handle, gt.xform(node->get_target_position()) - handle->get_size() / 2);
+}
+
+void RayCast2DEditor::edit(Node *p_node) {
+ if (!canvas_item_editor) {
+ canvas_item_editor = CanvasItemEditor::get_singleton();
+ }
+
+ if (p_node) {
+ node = Object::cast_to<RayCast2D>(p_node);
+ } else {
+ node = nullptr;
+ }
+
+ canvas_item_editor->update_viewport();
+}
+
+RayCast2DEditor::RayCast2DEditor() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+}
+
+///////////////////////
+
+void RayCast2DEditorPlugin::edit(Object *p_object) {
+ ray_cast_2d_editor->edit(Object::cast_to<RayCast2D>(p_object));
+}
+
+bool RayCast2DEditorPlugin::handles(Object *p_object) const {
+ return Object::cast_to<RayCast2D>(p_object) != nullptr;
+}
+
+void RayCast2DEditorPlugin::make_visible(bool p_visible) {
+ if (!p_visible) {
+ edit(nullptr);
+ }
+}
+
+RayCast2DEditorPlugin::RayCast2DEditorPlugin() {
+ ray_cast_2d_editor = memnew(RayCast2DEditor);
+ EditorNode::get_singleton()->get_gui_base()->add_child(ray_cast_2d_editor);
+}
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.h b/editor/plugins/ray_cast_2d_editor_plugin.h
new file mode 100644
index 0000000000..74628da0e4
--- /dev/null
+++ b/editor/plugins/ray_cast_2d_editor_plugin.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* ray_cast_2d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RAY_CAST_2D_EDITOR_PLUGIN_H
+#define RAY_CAST_2D_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "scene/2d/ray_cast_2d.h"
+
+class CanvasItemEditor;
+
+class RayCast2DEditor : public Control {
+ GDCLASS(RayCast2DEditor, Control);
+
+ UndoRedo *undo_redo = nullptr;
+ CanvasItemEditor *canvas_item_editor = nullptr;
+ RayCast2D *node;
+
+ bool pressed = false;
+ Point2 original_target_position;
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+
+public:
+ bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
+ void forward_canvas_draw_over_viewport(Control *p_overlay);
+ void edit(Node *p_node);
+
+ RayCast2DEditor();
+};
+
+class RayCast2DEditorPlugin : public EditorPlugin {
+ GDCLASS(RayCast2DEditorPlugin, EditorPlugin);
+
+ RayCast2DEditor *ray_cast_2d_editor = nullptr;
+
+public:
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return ray_cast_2d_editor->forward_canvas_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { ray_cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual String get_name() const override { return "RayCast2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool visible) override;
+
+ RayCast2DEditorPlugin();
+};
+
+#endif // RAY_CAST_2D_EDITOR_PLUGIN_H
diff --git a/modules/noise/SCsub b/modules/noise/SCsub
index 3e8395b9b1..1430aa0c4e 100644
--- a/modules/noise/SCsub
+++ b/modules/noise/SCsub
@@ -27,6 +27,7 @@ env.modules_sources += thirdparty_obj
module_obj = []
env_noise.add_source_files(module_obj, "*.cpp")
+env_noise.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml
index b6d91850c4..6ca4ba2d46 100644
--- a/modules/noise/doc_classes/FastNoiseLite.xml
+++ b/modules/noise/doc_classes/FastNoiseLite.xml
@@ -16,12 +16,9 @@
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
</member>
- <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="0">
+ <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">
Return type from cellular noise calculations. See [enum CellularReturnType].
</member>
- <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
- A [Gradient] which is used to map the luminance of each pixel to a color value.
- </member>
<member name="domain_warp_amplitude" type="float" setter="set_domain_warp_amplitude" getter="get_domain_warp_amplitude" default="30.0">
Sets the maximum warp distance from the origin.
</member>
@@ -69,9 +66,6 @@
<member name="frequency" type="float" setter="set_frequency" getter="get_frequency" default="0.01">
The frequency for all noise types. Low frequency results in smooth noise while high frequency results in rougher, more granular noise.
</member>
- <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false">
- Determines whether the noise image returned by [method Noise.get_image] is calculated in 3d space. May result in reduced contrast.
- </member>
<member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="FastNoiseLite.NoiseType" default="1">
The noise algorithm used. See [enum NoiseType].
</member>
diff --git a/modules/noise/doc_classes/Noise.xml b/modules/noise/doc_classes/Noise.xml
index db0dec18d2..5af204575c 100644
--- a/modules/noise/doc_classes/Noise.xml
+++ b/modules/noise/doc_classes/Noise.xml
@@ -11,23 +11,24 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_image">
+ <method name="get_image" qualifiers="const">
<return type="Image" />
<argument index="0" name="width" type="int" />
<argument index="1" name="height" type="int" />
<argument index="2" name="invert" type="bool" default="false" />
+ <argument index="3" name="in_3d_space" type="bool" default="false" />
<description>
Returns a 2D [Image] noise image.
</description>
</method>
- <method name="get_noise_1d">
+ <method name="get_noise_1d" qualifiers="const">
<return type="float" />
<argument index="0" name="x" type="float" />
<description>
Returns the 1D noise value at the given (x) coordinate.
</description>
</method>
- <method name="get_noise_2d">
+ <method name="get_noise_2d" qualifiers="const">
<return type="float" />
<argument index="0" name="x" type="float" />
<argument index="1" name="y" type="float" />
@@ -35,14 +36,14 @@
Returns the 2D noise value at the given position.
</description>
</method>
- <method name="get_noise_2dv">
+ <method name="get_noise_2dv" qualifiers="const">
<return type="float" />
<argument index="0" name="v" type="Vector2" />
<description>
Returns the 2D noise value at the given position.
</description>
</method>
- <method name="get_noise_3d">
+ <method name="get_noise_3d" qualifiers="const">
<return type="float" />
<argument index="0" name="x" type="float" />
<argument index="1" name="y" type="float" />
@@ -51,19 +52,20 @@
Returns the 3D noise value at the given position.
</description>
</method>
- <method name="get_noise_3dv">
+ <method name="get_noise_3dv" qualifiers="const">
<return type="float" />
<argument index="0" name="v" type="Vector3" />
<description>
Returns the 3D noise value at the given position.
</description>
</method>
- <method name="get_seamless_image">
+ <method name="get_seamless_image" qualifiers="const">
<return type="Image" />
<argument index="0" name="width" type="int" />
<argument index="1" name="height" type="int" />
<argument index="2" name="invert" type="bool" default="false" />
- <argument index="3" name="skirt" type="float" default="0.1" />
+ <argument index="3" name="in_3d_space" type="bool" default="false" />
+ <argument index="4" name="skirt" type="float" default="0.1" />
<description>
Returns a seamless 2D [Image] noise image.
</description>
diff --git a/modules/noise/doc_classes/NoiseTexture.xml b/modules/noise/doc_classes/NoiseTexture.xml
index 63630eccde..62a223b387 100644
--- a/modules/noise/doc_classes/NoiseTexture.xml
+++ b/modules/noise/doc_classes/NoiseTexture.xml
@@ -24,9 +24,20 @@
<member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0">
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
</member>
+ <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
+ A [Gradient] which is used to map the luminance of each pixel to a color value.
+ </member>
+ <member name="generate_mipmaps" type="bool" setter="set_generate_mipmaps" getter="is_generating_mipmaps" default="true">
+ Determines whether mipmaps are generated for this texture.
+ Enabling this results in less texture aliasing, but the noise texture generation may take longer.
+ Requires (anisotropic) mipmap filtering to be enabled for a material to have an effect.
+ </member>
<member name="height" type="int" setter="set_height" getter="get_height" default="512">
Height of the generated texture.
</member>
+ <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false">
+ Determines whether the noise image is calculated in 3D space. May result in reduced contrast.
+ </member>
<member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false">
If [code]true[/code], inverts the noise texture. White becomes black, black becomes white.
</member>
diff --git a/modules/noise/editor/noise_editor_plugin.cpp b/modules/noise/editor/noise_editor_plugin.cpp
new file mode 100644
index 0000000000..32c3f0aad4
--- /dev/null
+++ b/modules/noise/editor/noise_editor_plugin.cpp
@@ -0,0 +1,149 @@
+/*************************************************************************/
+/* noise_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "noise_editor_plugin.h"
+
+#ifdef TOOLS_ENABLED
+
+#include "editor/editor_scale.h"
+
+#include "modules/noise/noise.h"
+#include "modules/noise/noise_texture.h"
+
+class NoisePreview : public Control {
+ GDCLASS(NoisePreview, Control)
+
+ static const int PREVIEW_HEIGHT = 150;
+ static const int PADDING_3D_SPACE_SWITCH = 2;
+
+ Ref<Noise> _noise;
+ Size2i _preview_texture_size;
+
+ TextureRect *_texture_rect = nullptr;
+ Button *_3d_space_switch = nullptr;
+
+public:
+ NoisePreview() {
+ set_custom_minimum_size(Size2(0, EDSCALE * PREVIEW_HEIGHT));
+
+ _texture_rect = memnew(TextureRect);
+ _texture_rect->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ _texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_COVERED);
+ add_child(_texture_rect);
+
+ _3d_space_switch = memnew(Button);
+ _3d_space_switch->set_text(TTR("3D"));
+ _3d_space_switch->set_tooltip(TTR("Toggles whether the noise preview is computed in 3D space."));
+ _3d_space_switch->set_toggle_mode(true);
+ _3d_space_switch->set_offset(SIDE_LEFT, PADDING_3D_SPACE_SWITCH);
+ _3d_space_switch->set_offset(SIDE_TOP, PADDING_3D_SPACE_SWITCH);
+ _3d_space_switch->connect("pressed", callable_mp(this, &NoisePreview::_on_3d_button_pressed));
+ add_child(_3d_space_switch);
+ }
+
+ void set_noise(Ref<Noise> noise) {
+ if (_noise == noise) {
+ return;
+ }
+ _noise = noise;
+ if (_noise.is_valid()) {
+ if (_noise->has_meta("_preview_in_3d_space_")) {
+ _3d_space_switch->set_pressed(true);
+ }
+
+ update_preview();
+ }
+ }
+
+private:
+ void _on_3d_button_pressed() {
+ if (_3d_space_switch->is_pressed()) {
+ _noise->set_meta("_preview_in_3d_space_", true);
+ } else {
+ _noise->remove_meta("_preview_in_3d_space_");
+ }
+ }
+
+ void _notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ _preview_texture_size = get_size();
+ update_preview();
+ } break;
+ }
+ }
+
+ void update_preview() {
+ if (MIN(_preview_texture_size.width, _preview_texture_size.height) > 0) {
+ Ref<NoiseTexture> tex;
+ tex.instantiate();
+ tex->set_width(_preview_texture_size.width);
+ tex->set_height(_preview_texture_size.height);
+ tex->set_in_3d_space(_3d_space_switch->is_pressed());
+ tex->set_noise(_noise);
+ _texture_rect->set_texture(tex);
+ }
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////////////
+
+class NoiseEditorInspectorPlugin : public EditorInspectorPlugin {
+ GDCLASS(NoiseEditorInspectorPlugin, EditorInspectorPlugin)
+public:
+ bool can_handle(Object *p_object) override {
+ return Object::cast_to<Noise>(p_object) != nullptr;
+ }
+
+ void parse_begin(Object *p_object) override {
+ Noise *noise_ptr = Object::cast_to<Noise>(p_object);
+ if (noise_ptr) {
+ Ref<Noise> noise(noise_ptr);
+
+ NoisePreview *viewer = memnew(NoisePreview);
+ viewer->set_noise(noise);
+ add_custom_control(viewer);
+ }
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////////////
+
+String NoiseEditorPlugin::get_name() const {
+ return Noise::get_class_static();
+}
+
+NoiseEditorPlugin::NoiseEditorPlugin() {
+ Ref<NoiseEditorInspectorPlugin> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
+
+#endif // TOOLS_ENABLED
diff --git a/modules/noise/editor/noise_editor_plugin.h b/modules/noise/editor/noise_editor_plugin.h
new file mode 100644
index 0000000000..55a01deb2d
--- /dev/null
+++ b/modules/noise/editor/noise_editor_plugin.h
@@ -0,0 +1,49 @@
+/*************************************************************************/
+/* noise_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NOISE_EDITOR_PLUGIN_H
+#define NOISE_EDITOR_PLUGIN_H
+
+#ifdef TOOLS_ENABLED
+
+#include "editor/editor_plugin.h"
+
+class NoiseEditorPlugin : public EditorPlugin {
+ GDCLASS(NoiseEditorPlugin, EditorPlugin)
+
+public:
+ String get_name() const override;
+
+ NoiseEditorPlugin();
+};
+
+#endif // TOOLS_ENABLED
+
+#endif // NOISE_EDITOR_PLUGIN_H
diff --git a/modules/noise/fastnoise_lite.cpp b/modules/noise/fastnoise_lite.cpp
index 9497fe6a7e..a8d38dee62 100644
--- a/modules/noise/fastnoise_lite.cpp
+++ b/modules/noise/fastnoise_lite.cpp
@@ -31,31 +31,29 @@
#include "fastnoise_lite.h"
FastNoiseLite::FastNoiseLite() {
- // Most defaults copied from the library.
- set_noise_type(TYPE_SIMPLEX_SMOOTH);
- set_seed(0);
- set_frequency(0.01);
- set_in_3d_space(false);
-
- set_fractal_type(FRACTAL_FBM);
- set_fractal_octaves(5);
- set_fractal_lacunarity(2.0);
- set_fractal_gain(0.5);
- set_fractal_weighted_strength(0.0);
- set_fractal_ping_pong_strength(2.0);
-
- set_cellular_distance_function(DISTANCE_EUCLIDEAN);
- set_cellular_return_type(RETURN_CELL_VALUE);
- set_cellular_jitter(0.45);
-
- set_domain_warp_enabled(false);
- set_domain_warp_type(DOMAIN_WARP_SIMPLEX);
- set_domain_warp_amplitude(30.0);
- set_domain_warp_frequency(0.05);
- set_domain_warp_fractal_type(DOMAIN_WARP_FRACTAL_PROGRESSIVE);
- set_domain_warp_fractal_octaves(5);
- set_domain_warp_fractal_lacunarity(6);
- set_domain_warp_fractal_gain(0.5);
+ _noise.SetNoiseType((_FastNoiseLite::NoiseType)noise_type);
+ _noise.SetSeed(seed);
+ _noise.SetFrequency(frequency);
+
+ _noise.SetFractalType((_FastNoiseLite::FractalType)fractal_type);
+ _noise.SetFractalOctaves(fractal_octaves);
+ _noise.SetFractalLacunarity(fractal_lacunarity);
+ _noise.SetFractalGain(fractal_gain);
+ _noise.SetFractalWeightedStrength(fractal_weighted_strength);
+ _noise.SetFractalPingPongStrength(fractal_ping_pong_strength);
+
+ _noise.SetCellularDistanceFunction((_FastNoiseLite::CellularDistanceFunction)cellular_distance_function);
+ _noise.SetCellularReturnType((_FastNoiseLite::CellularReturnType)cellular_return_type);
+ _noise.SetCellularJitter(cellular_jitter);
+
+ _domain_warp_noise.SetDomainWarpType((_FastNoiseLite::DomainWarpType)domain_warp_type);
+ _domain_warp_noise.SetSeed(seed);
+ _domain_warp_noise.SetDomainWarpAmp(domain_warp_amplitude);
+ _domain_warp_noise.SetFrequency(domain_warp_frequency);
+ _domain_warp_noise.SetFractalType(_FastNoiseLite::FractalType_None);
+ _domain_warp_noise.SetFractalOctaves(domain_warp_fractal_octaves);
+ _domain_warp_noise.SetFractalLacunarity(domain_warp_fractal_lacunarity);
+ _domain_warp_noise.SetFractalGain(domain_warp_fractal_gain);
}
FastNoiseLite::~FastNoiseLite() {
@@ -77,6 +75,7 @@ FastNoiseLite::NoiseType FastNoiseLite::get_noise_type() const {
void FastNoiseLite::set_seed(int p_seed) {
seed = p_seed;
_noise.SetSeed(p_seed);
+ _domain_warp_noise.SetSeed(p_seed);
emit_changed();
}
@@ -94,14 +93,6 @@ real_t FastNoiseLite::get_frequency() const {
return frequency;
}
-void FastNoiseLite::set_in_3d_space(bool p_enable) {
- in_3d_space = p_enable;
- emit_changed();
-}
-bool FastNoiseLite::is_in_3d_space() const {
- return in_3d_space;
-}
-
void FastNoiseLite::set_offset(Vector3 p_offset) {
offset = p_offset;
emit_changed();
@@ -111,46 +102,6 @@ Vector3 FastNoiseLite::get_offset() const {
return offset;
}
-void FastNoiseLite::set_color_ramp(const Ref<Gradient> &p_gradient) {
- color_ramp = p_gradient;
- if (color_ramp.is_valid()) {
- color_ramp->connect(SNAME("changed"), callable_mp(this, &FastNoiseLite::_changed));
- emit_changed();
- }
-}
-
-Ref<Gradient> FastNoiseLite::get_color_ramp() const {
- return color_ramp;
-}
-
-// Noise functions.
-
-real_t FastNoiseLite::get_noise_1d(real_t p_x) {
- return get_noise_2d(p_x, 0.0);
-}
-
-real_t FastNoiseLite::get_noise_2dv(Vector2 p_v) {
- return get_noise_2d(p_v.x, p_v.y);
-}
-
-real_t FastNoiseLite::get_noise_2d(real_t p_x, real_t p_y) {
- if (domain_warp_enabled) {
- _domain_warp_noise.DomainWarp(p_x, p_y);
- }
- return _noise.GetNoise(p_x + offset.x, p_y + offset.y);
-}
-
-real_t FastNoiseLite::get_noise_3dv(Vector3 p_v) {
- return get_noise_3d(p_v.x, p_v.y, p_v.z);
-}
-
-real_t FastNoiseLite::get_noise_3d(real_t p_x, real_t p_y, real_t p_z) {
- if (domain_warp_enabled) {
- _domain_warp_noise.DomainWarp(p_x, p_y, p_z);
- }
- return _noise.GetNoise(p_x + offset.x, p_y + offset.y, p_z + offset.z);
-}
-
// Fractal.
void FastNoiseLite::set_fractal_type(FractalType p_type) {
@@ -204,12 +155,12 @@ real_t FastNoiseLite::get_fractal_weighted_strength() const {
}
void FastNoiseLite::set_fractal_ping_pong_strength(real_t p_ping_pong_strength) {
- fractal_pinp_pong_strength = p_ping_pong_strength;
+ fractal_ping_pong_strength = p_ping_pong_strength;
_noise.SetFractalPingPongStrength(p_ping_pong_strength);
emit_changed();
}
real_t FastNoiseLite::get_fractal_ping_pong_strength() const {
- return fractal_pinp_pong_strength;
+ return fractal_ping_pong_strength;
}
// Cellular.
@@ -237,7 +188,6 @@ real_t FastNoiseLite::get_cellular_jitter() const {
void FastNoiseLite::set_cellular_return_type(CellularReturnType p_ret) {
cellular_return_type = p_ret;
_noise.SetCellularReturnType((_FastNoiseLite::CellularReturnType)p_ret);
-
emit_changed();
}
@@ -345,68 +295,32 @@ real_t FastNoiseLite::get_domain_warp_fractal_gain() const {
return domain_warp_fractal_gain;
}
-// Textures.
+// Noise interface functions.
-Ref<Image> FastNoiseLite::get_image(int p_width, int p_height, bool p_invert) {
- bool grayscale = color_ramp.is_null();
-
- Vector<uint8_t> data;
- data.resize(p_width * p_height * (grayscale ? 1 : 4));
-
- uint8_t *wd8 = data.ptrw();
+real_t FastNoiseLite::get_noise_1d(real_t p_x) const {
+ return get_noise_2d(p_x, 0.0);
+}
- // Get all values and identify min/max values.
- Vector<real_t> values;
- values.resize(p_width * p_height);
- real_t min_val = 100;
- real_t max_val = -100;
+real_t FastNoiseLite::get_noise_2dv(Vector2 p_v) const {
+ return get_noise_2d(p_v.x, p_v.y);
+}
- for (int y = 0, i = 0; y < p_height; y++) {
- for (int x = 0; x < p_width; x++, i++) {
- values.set(i, is_in_3d_space() ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
- if (values[i] > max_val) {
- max_val = values[i];
- }
- if (values[i] < min_val) {
- min_val = values[i];
- }
- }
+real_t FastNoiseLite::get_noise_2d(real_t p_x, real_t p_y) const {
+ if (domain_warp_enabled) {
+ _domain_warp_noise.DomainWarp(p_x, p_y);
}
+ return _noise.GetNoise(p_x + offset.x, p_y + offset.y);
+}
- // Normalize values and write to texture.
- uint8_t value;
- for (int i = 0, x = 0; i < p_height; i++) {
- for (int j = 0; j < p_width; j++, x++) {
- if (max_val == min_val) {
- value = 0;
- } else {
- value = uint8_t(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
- }
- if (p_invert) {
- value = 255 - value;
- }
- if (grayscale) {
- wd8[x] = value;
- } else {
- float luminance = value / 255.0;
- Color ramp_color = color_ramp->get_color_at_offset(luminance);
- wd8[x * 4 + 0] = uint8_t(CLAMP(ramp_color.r * 255, 0, 255));
- wd8[x * 4 + 1] = uint8_t(CLAMP(ramp_color.g * 255, 0, 255));
- wd8[x * 4 + 2] = uint8_t(CLAMP(ramp_color.b * 255, 0, 255));
- wd8[x * 4 + 3] = uint8_t(CLAMP(ramp_color.a * 255, 0, 255));
- }
- }
- }
- if (grayscale) {
- return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
- } else {
- return memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data));
- }
+real_t FastNoiseLite::get_noise_3dv(Vector3 p_v) const {
+ return get_noise_3d(p_v.x, p_v.y, p_v.z);
}
-Ref<Image> FastNoiseLite::get_seamless_image(int p_width, int p_height, bool p_invert, real_t p_blend_skirt) {
- // Just return parent function. This is here only so Godot will properly document this function.
- return Noise::get_seamless_image(p_width, p_height, p_invert, p_blend_skirt);
+real_t FastNoiseLite::get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const {
+ if (domain_warp_enabled) {
+ _domain_warp_noise.DomainWarp(p_x, p_y, p_z);
+ }
+ return _noise.GetNoise(p_x + offset.x, p_y + offset.y, p_z + offset.z);
}
void FastNoiseLite::_changed() {
@@ -418,108 +332,103 @@ void FastNoiseLite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_noise_type", "type"), &FastNoiseLite::set_noise_type);
ClassDB::bind_method(D_METHOD("get_noise_type"), &FastNoiseLite::get_noise_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "noise_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Smooth,Cellular,Perlin,Value Cubic,Value"), "set_noise_type", "get_noise_type");
ClassDB::bind_method(D_METHOD("set_seed", "seed"), &FastNoiseLite::set_seed);
ClassDB::bind_method(D_METHOD("get_seed"), &FastNoiseLite::get_seed);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
ClassDB::bind_method(D_METHOD("set_frequency", "freq"), &FastNoiseLite::set_frequency);
ClassDB::bind_method(D_METHOD("get_frequency"), &FastNoiseLite::get_frequency);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency", PROPERTY_HINT_RANGE, ".001,1"), "set_frequency", "get_frequency");
-
- ClassDB::bind_method(D_METHOD("set_in_3d_space", "enable"), &FastNoiseLite::set_in_3d_space);
- ClassDB::bind_method(D_METHOD("is_in_3d_space"), &FastNoiseLite::is_in_3d_space);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "in_3d_space"), "set_in_3d_space", "is_in_3d_space");
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &FastNoiseLite::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &FastNoiseLite::get_offset);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "offset", PROPERTY_HINT_RANGE, "-999999999,999999999,1"), "set_offset", "get_offset");
-
- ClassDB::bind_method(D_METHOD("set_color_ramp", "gradient"), &FastNoiseLite::set_color_ramp);
- ClassDB::bind_method(D_METHOD("get_color_ramp"), &FastNoiseLite::get_color_ramp);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
// Fractal.
- ADD_GROUP("Fractal", "fractal_");
ClassDB::bind_method(D_METHOD("set_fractal_type", "type"), &FastNoiseLite::set_fractal_type);
ClassDB::bind_method(D_METHOD("get_fractal_type"), &FastNoiseLite::get_fractal_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_type", PROPERTY_HINT_ENUM, "None,FBM,Ridged,Ping-Pong"), "set_fractal_type", "get_fractal_type");
ClassDB::bind_method(D_METHOD("set_fractal_octaves", "octave_count"), &FastNoiseLite::set_fractal_octaves);
ClassDB::bind_method(D_METHOD("get_fractal_octaves"), &FastNoiseLite::get_fractal_octaves);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_fractal_octaves", "get_fractal_octaves");
ClassDB::bind_method(D_METHOD("set_fractal_lacunarity", "lacunarity"), &FastNoiseLite::set_fractal_lacunarity);
ClassDB::bind_method(D_METHOD("get_fractal_lacunarity"), &FastNoiseLite::get_fractal_lacunarity);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_lacunarity"), "set_fractal_lacunarity", "get_fractal_lacunarity");
ClassDB::bind_method(D_METHOD("set_fractal_gain", "gain"), &FastNoiseLite::set_fractal_gain);
ClassDB::bind_method(D_METHOD("get_fractal_gain"), &FastNoiseLite::get_fractal_gain);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_gain"), "set_fractal_gain", "get_fractal_gain");
ClassDB::bind_method(D_METHOD("set_fractal_weighted_strength", "weighted_strength"), &FastNoiseLite::set_fractal_weighted_strength);
ClassDB::bind_method(D_METHOD("get_fractal_weighted_strength"), &FastNoiseLite::get_fractal_weighted_strength);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_weighted_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fractal_weighted_strength", "get_fractal_weighted_strength");
ClassDB::bind_method(D_METHOD("set_fractal_ping_pong_strength", "ping_pong_strength"), &FastNoiseLite::set_fractal_ping_pong_strength);
ClassDB::bind_method(D_METHOD("get_fractal_ping_pong_strength"), &FastNoiseLite::get_fractal_ping_pong_strength);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_ping_pong_strength"), "set_fractal_ping_pong_strength", "get_fractal_ping_pong_strength");
// Cellular.
- ADD_GROUP("Cellular", "cellular_");
ClassDB::bind_method(D_METHOD("set_cellular_distance_function", "func"), &FastNoiseLite::set_cellular_distance_function);
ClassDB::bind_method(D_METHOD("get_cellular_distance_function"), &FastNoiseLite::get_cellular_distance_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_distance_function", PROPERTY_HINT_ENUM, "Euclidean,Euclidean Squared,Manhattan,Hybrid"), "set_cellular_distance_function", "get_cellular_distance_function");
ClassDB::bind_method(D_METHOD("set_cellular_jitter", "jitter"), &FastNoiseLite::set_cellular_jitter);
ClassDB::bind_method(D_METHOD("get_cellular_jitter"), &FastNoiseLite::get_cellular_jitter);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cellular_jitter"), "set_cellular_jitter", "get_cellular_jitter");
ClassDB::bind_method(D_METHOD("set_cellular_return_type", "ret"), &FastNoiseLite::set_cellular_return_type);
ClassDB::bind_method(D_METHOD("get_cellular_return_type"), &FastNoiseLite::get_cellular_return_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_return_type", PROPERTY_HINT_ENUM, "Cell Value,Distance,Distance2,Distance2Add,Distance2Sub,Distance2Mul,Distance2Div"), "set_cellular_return_type", "get_cellular_return_type");
// Domain warp.
- ADD_GROUP("Domain Warp", "domain_warp_");
-
ClassDB::bind_method(D_METHOD("set_domain_warp_enabled", "domain_warp_enabled"), &FastNoiseLite::set_domain_warp_enabled);
ClassDB::bind_method(D_METHOD("is_domain_warp_enabled"), &FastNoiseLite::is_domain_warp_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "domain_warp_enabled"), "set_domain_warp_enabled", "is_domain_warp_enabled");
ClassDB::bind_method(D_METHOD("set_domain_warp_type", "domain_warp_type"), &FastNoiseLite::set_domain_warp_type);
ClassDB::bind_method(D_METHOD("get_domain_warp_type"), &FastNoiseLite::get_domain_warp_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Reduced,Basic Grid"), "set_domain_warp_type", "get_domain_warp_type");
ClassDB::bind_method(D_METHOD("set_domain_warp_amplitude", "domain_warp_amplitude"), &FastNoiseLite::set_domain_warp_amplitude);
ClassDB::bind_method(D_METHOD("get_domain_warp_amplitude"), &FastNoiseLite::get_domain_warp_amplitude);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_amplitude"), "set_domain_warp_amplitude", "get_domain_warp_amplitude");
ClassDB::bind_method(D_METHOD("set_domain_warp_frequency", "domain_warp_frequency"), &FastNoiseLite::set_domain_warp_frequency);
ClassDB::bind_method(D_METHOD("get_domain_warp_frequency"), &FastNoiseLite::get_domain_warp_frequency);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_frequency"), "set_domain_warp_frequency", "get_domain_warp_frequency");
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_type", "domain_warp_fractal_type"), &FastNoiseLite::set_domain_warp_fractal_type);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_type"), &FastNoiseLite::get_domain_warp_fractal_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_type", PROPERTY_HINT_ENUM, "None,Progressive,Independent"), "set_domain_warp_fractal_type", "get_domain_warp_fractal_type");
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_octaves", "domain_warp_octave_count"), &FastNoiseLite::set_domain_warp_fractal_octaves);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_octaves"), &FastNoiseLite::get_domain_warp_fractal_octaves);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_domain_warp_fractal_octaves", "get_domain_warp_fractal_octaves");
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_lacunarity", "domain_warp_lacunarity"), &FastNoiseLite::set_domain_warp_fractal_lacunarity);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_lacunarity"), &FastNoiseLite::get_domain_warp_fractal_lacunarity);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_lacunarity"), "set_domain_warp_fractal_lacunarity", "get_domain_warp_fractal_lacunarity");
ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_gain", "domain_warp_gain"), &FastNoiseLite::set_domain_warp_fractal_gain);
ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_gain"), &FastNoiseLite::get_domain_warp_fractal_gain);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_gain"), "set_domain_warp_fractal_gain", "get_domain_warp_fractal_gain");
ClassDB::bind_method(D_METHOD("_changed"), &FastNoiseLite::_changed);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "noise_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Smooth,Cellular,Perlin,Value Cubic,Value"), "set_noise_type", "get_noise_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency", PROPERTY_HINT_RANGE, ".001,1"), "set_frequency", "get_frequency");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "offset", PROPERTY_HINT_RANGE, "-999999999,999999999,0.01"), "set_offset", "get_offset");
+
+ ADD_GROUP("Fractal", "fractal_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_type", PROPERTY_HINT_ENUM, "None,FBM,Ridged,Ping-Pong"), "set_fractal_type", "get_fractal_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_fractal_octaves", "get_fractal_octaves");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_lacunarity"), "set_fractal_lacunarity", "get_fractal_lacunarity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_gain"), "set_fractal_gain", "get_fractal_gain");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_weighted_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fractal_weighted_strength", "get_fractal_weighted_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_ping_pong_strength"), "set_fractal_ping_pong_strength", "get_fractal_ping_pong_strength");
+
+ ADD_GROUP("Cellular", "cellular_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_distance_function", PROPERTY_HINT_ENUM, "Euclidean,Euclidean Squared,Manhattan,Hybrid"), "set_cellular_distance_function", "get_cellular_distance_function");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cellular_jitter"), "set_cellular_jitter", "get_cellular_jitter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_return_type", PROPERTY_HINT_ENUM, "Cell Value,Distance,Distance2,Distance2Add,Distance2Sub,Distance2Mul,Distance2Div"), "set_cellular_return_type", "get_cellular_return_type");
+
+ ADD_GROUP("Domain Warp", "domain_warp_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "domain_warp_enabled"), "set_domain_warp_enabled", "is_domain_warp_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Reduced,Basic Grid"), "set_domain_warp_type", "get_domain_warp_type");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_amplitude"), "set_domain_warp_amplitude", "get_domain_warp_amplitude");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_frequency"), "set_domain_warp_frequency", "get_domain_warp_frequency");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_type", PROPERTY_HINT_ENUM, "None,Progressive,Independent"), "set_domain_warp_fractal_type", "get_domain_warp_fractal_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_domain_warp_fractal_octaves", "get_domain_warp_fractal_octaves");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_lacunarity"), "set_domain_warp_fractal_lacunarity", "get_domain_warp_fractal_lacunarity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_gain"), "set_domain_warp_fractal_gain", "get_domain_warp_fractal_gain");
+
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_VALUE_CUBIC);
BIND_ENUM_CONSTANT(TYPE_PERLIN);
diff --git a/modules/noise/fastnoise_lite.h b/modules/noise/fastnoise_lite.h
index 4635e26d28..0a4251868b 100644
--- a/modules/noise/fastnoise_lite.h
+++ b/modules/noise/fastnoise_lite.h
@@ -99,36 +99,33 @@ private:
_FastNoiseLite _domain_warp_noise;
Vector3 offset;
- NoiseType noise_type;
- Ref<Gradient> color_ramp;
+ NoiseType noise_type = TYPE_SIMPLEX_SMOOTH;
- int seed;
- real_t frequency;
- bool in_3d_space;
+ int seed = 0;
+ real_t frequency = 0.01;
// Fractal specific.
- FractalType fractal_type;
- int fractal_octaves;
- real_t fractal_lacunarity;
- real_t fractal_gain;
- real_t fractal_weighted_strength;
- real_t fractal_pinp_pong_strength;
+ FractalType fractal_type = FRACTAL_FBM;
+ int fractal_octaves = 5;
+ real_t fractal_lacunarity = 2;
+ real_t fractal_gain = 0.5;
+ real_t fractal_weighted_strength = 0;
+ real_t fractal_ping_pong_strength = 2;
// Cellular specific.
- CellularDistanceFunction cellular_distance_function;
- CellularReturnType cellular_return_type;
- real_t cellular_jitter;
+ CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN;
+ CellularReturnType cellular_return_type = RETURN_DISTANCE;
+ real_t cellular_jitter = 0.45;
// Domain warp specific.
- bool domain_warp_enabled;
- DomainWarpType domain_warp_type;
- real_t domain_warp_frequency;
- real_t domain_warp_amplitude;
-
- DomainWarpFractalType domain_warp_fractal_type;
- int domain_warp_fractal_octaves;
- real_t domain_warp_fractal_lacunarity;
- real_t domain_warp_fractal_gain;
+ bool domain_warp_enabled = false;
+ DomainWarpType domain_warp_type = DOMAIN_WARP_SIMPLEX;
+ real_t domain_warp_amplitude = 30.0;
+ real_t domain_warp_frequency = 0.05;
+ DomainWarpFractalType domain_warp_fractal_type = DOMAIN_WARP_FRACTAL_PROGRESSIVE;
+ int domain_warp_fractal_octaves = 5;
+ real_t domain_warp_fractal_lacunarity = 6;
+ real_t domain_warp_fractal_gain = 0.5;
public:
FastNoiseLite();
@@ -145,15 +142,9 @@ public:
void set_frequency(real_t p_freq);
real_t get_frequency() const;
- void set_in_3d_space(bool p_enable);
- bool is_in_3d_space() const;
-
void set_offset(Vector3 p_offset);
Vector3 get_offset() const;
- void set_color_ramp(const Ref<Gradient> &p_gradient);
- Ref<Gradient> get_color_ramp() const;
-
// Fractal specific.
void set_fractal_type(FractalType p_type);
@@ -212,17 +203,13 @@ public:
real_t get_domain_warp_fractal_gain() const;
// Interface methods.
+ real_t get_noise_1d(real_t p_x) const override;
- Ref<Image> get_image(int p_width, int p_height, bool p_invert = false) override;
- Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, real_t p_blend_skirt = 0.1) override;
-
- real_t get_noise_1d(real_t p_x) override;
-
- real_t get_noise_2dv(Vector2 p_v) override;
- real_t get_noise_2d(real_t p_x, real_t p_y) override;
+ real_t get_noise_2dv(Vector2 p_v) const override;
+ real_t get_noise_2d(real_t p_x, real_t p_y) const override;
- real_t get_noise_3dv(Vector3 p_v) override;
- real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) override;
+ real_t get_noise_3dv(Vector3 p_v) const override;
+ real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const override;
void _changed();
};
diff --git a/modules/noise/noise.cpp b/modules/noise/noise.cpp
index 430e8c87cf..ad3df0a016 100644
--- a/modules/noise/noise.cpp
+++ b/modules/noise/noise.cpp
@@ -30,13 +30,13 @@
#include "noise.h"
-Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, real_t p_blend_skirt) {
+Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt) const {
int skirt_width = p_width * p_blend_skirt;
int skirt_height = p_height * p_blend_skirt;
int src_width = p_width + skirt_width;
int src_height = p_height + skirt_height;
- Ref<Image> src = get_image(src_width, src_height, p_invert);
+ Ref<Image> src = get_image(src_width, src_height, p_invert, p_in_3d_space);
bool grayscale = (src->get_format() == Image::FORMAT_L8);
if (grayscale) {
return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_invert, p_blend_skirt);
@@ -54,6 +54,50 @@ uint8_t Noise::_alpha_blend<uint8_t>(uint8_t p_bg, uint8_t p_fg, int p_alpha) co
return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8);
}
+Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space) const {
+ Vector<uint8_t> data;
+ data.resize(p_width * p_height);
+
+ uint8_t *wd8 = data.ptrw();
+
+ // Get all values and identify min/max values.
+ Vector<real_t> values;
+ values.resize(p_width * p_height);
+ real_t min_val = 1000;
+ real_t max_val = -1000;
+
+ for (int y = 0, i = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++, i++) {
+ values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
+ if (values[i] > max_val) {
+ max_val = values[i];
+ }
+ if (values[i] < min_val) {
+ min_val = values[i];
+ }
+ }
+ }
+
+ // Normalize values and write to texture.
+ uint8_t value;
+ for (int i = 0, x = 0; i < p_height; i++) {
+ for (int j = 0; j < p_width; j++, x++) {
+ if (max_val == min_val) {
+ value = 0;
+ } else {
+ value = uint8_t(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
+ }
+ if (p_invert) {
+ value = 255 - value;
+ }
+
+ wd8[x] = value;
+ }
+ }
+
+ return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
+}
+
void Noise::_bind_methods() {
// Noise functions.
ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &Noise::get_noise_1d);
@@ -63,6 +107,6 @@ void Noise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv);
// Textures.
- ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert"), &Noise::get_image, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "skirt"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(0.1));
+ ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space"), &Noise::get_image, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1));
}
diff --git a/modules/noise/noise.h b/modules/noise/noise.h
index 853c24b485..8083334388 100644
--- a/modules/noise/noise.h
+++ b/modules/noise/noise.h
@@ -81,7 +81,7 @@ class Noise : public Resource {
};
template <typename T>
- Ref<Image> _generate_seamless_image(Ref<Image> p_src, int p_width, int p_height, bool p_invert, real_t p_blend_skirt) {
+ Ref<Image> _generate_seamless_image(Ref<Image> p_src, int p_width, int p_height, bool p_invert, real_t p_blend_skirt) const {
/*
To make a seamless image, we swap the quadrants so the edges are perfect matches.
We initially get a 10% larger image so we have an overlap we can use to blend over the seams.
@@ -225,16 +225,16 @@ public:
// Virtual destructor so we can delete any Noise derived object when referenced as a Noise*.
virtual ~Noise() {}
- virtual real_t get_noise_1d(real_t p_x) = 0;
+ virtual real_t get_noise_1d(real_t p_x) const = 0;
- virtual real_t get_noise_2dv(Vector2 p_v) = 0;
- virtual real_t get_noise_2d(real_t p_x, real_t p_y) = 0;
+ virtual real_t get_noise_2dv(Vector2 p_v) const = 0;
+ virtual real_t get_noise_2d(real_t p_x, real_t p_y) const = 0;
- virtual real_t get_noise_3dv(Vector3 p_v) = 0;
- virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) = 0;
+ virtual real_t get_noise_3dv(Vector3 p_v) const = 0;
+ virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0;
- virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false) = 0;
- virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, real_t p_blend_skirt = 0.1);
+ virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false) const;
+ virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1) const;
};
#endif // NOISE_H
diff --git a/modules/noise/noise_texture.cpp b/modules/noise/noise_texture.cpp
index 276335797a..2b35e00906 100644
--- a/modules/noise/noise_texture.cpp
+++ b/modules/noise/noise_texture.cpp
@@ -47,15 +47,22 @@ NoiseTexture::~NoiseTexture() {
}
void NoiseTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
+ ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
+ ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
+
ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
- ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise);
- ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise);
-
ClassDB::bind_method(D_METHOD("set_invert", "invert"), &NoiseTexture::set_invert);
ClassDB::bind_method(D_METHOD("get_invert"), &NoiseTexture::get_invert);
+ ClassDB::bind_method(D_METHOD("set_in_3d_space", "enable"), &NoiseTexture::set_in_3d_space);
+ ClassDB::bind_method(D_METHOD("is_in_3d_space"), &NoiseTexture::is_in_3d_space);
+
+ ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "invert"), &NoiseTexture::set_generate_mipmaps);
+ ClassDB::bind_method(D_METHOD("is_generating_mipmaps"), &NoiseTexture::is_generating_mipmaps);
+
ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless);
ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless);
@@ -68,17 +75,22 @@ void NoiseTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength);
ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);
- ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
- ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
- ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
+ ClassDB::bind_method(D_METHOD("set_color_ramp", "gradient"), &NoiseTexture::set_color_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_ramp"), &NoiseTexture::get_color_ramp);
+
+ ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise);
+ ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise);
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert"), "set_invert", "get_invert");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "in_3d_space"), "set_in_3d_space", "is_in_3d_space");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "is_generating_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "seamless_blend_skirt", PROPERTY_HINT_RANGE, "0.05,1,0.001"), "set_seamless_blend_skirt", "get_seamless_blend_skirt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "Noise"), "set_noise", "get_noise");
}
@@ -143,18 +155,42 @@ Ref<Image> NoiseTexture::_generate_texture() {
Ref<Image> image;
if (seamless) {
- image = ref_noise->get_seamless_image(size.x, size.y, invert, seamless_blend_skirt);
+ image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt);
} else {
- image = ref_noise->get_image(size.x, size.y, invert);
+ image = ref_noise->get_image(size.x, size.y, invert, in_3d_space);
+ }
+ if (color_ramp.is_valid()) {
+ image = _modulate_with_gradient(image, color_ramp);
}
-
if (as_normal_map) {
image->bump_map_to_normal_map(bump_strength);
}
+ if (generate_mipmaps) {
+ image->generate_mipmaps();
+ }
return image;
}
+Ref<Image> NoiseTexture::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient) {
+ int width = p_image->get_width();
+ int height = p_image->get_height();
+
+ Ref<Image> new_image;
+ new_image.instantiate();
+ new_image->create(width, height, false, Image::FORMAT_RGBA8);
+
+ for (int row = 0; row < height; row++) {
+ for (int col = 0; col < width; col++) {
+ Color pixel_color = p_image->get_pixel(col, row);
+ Color ramp_color = color_ramp->get_color_at_offset(pixel_color.get_luminance());
+ new_image->set_pixel(col, row, ramp_color);
+ }
+ }
+
+ return new_image;
+}
+
void NoiseTexture::_update_texture() {
bool use_thread = true;
if (first_time) {
@@ -227,6 +263,29 @@ bool NoiseTexture::get_invert() const {
return invert;
}
+void NoiseTexture::set_in_3d_space(bool p_enable) {
+ if (p_enable == in_3d_space) {
+ return;
+ }
+ in_3d_space = p_enable;
+ _queue_update();
+}
+bool NoiseTexture::is_in_3d_space() const {
+ return in_3d_space;
+}
+
+void NoiseTexture::set_generate_mipmaps(bool p_enable) {
+ if (p_enable == generate_mipmaps) {
+ return;
+ }
+ generate_mipmaps = p_enable;
+ _queue_update();
+}
+
+bool NoiseTexture::is_generating_mipmaps() const {
+ return generate_mipmaps;
+}
+
void NoiseTexture::set_seamless(bool p_seamless) {
if (p_seamless == seamless) {
return;
@@ -278,6 +337,24 @@ float NoiseTexture::get_bump_strength() {
return bump_strength;
}
+void NoiseTexture::set_color_ramp(const Ref<Gradient> &p_gradient) {
+ if (p_gradient == color_ramp) {
+ return;
+ }
+ if (color_ramp.is_valid()) {
+ color_ramp->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
+ }
+ color_ramp = p_gradient;
+ if (color_ramp.is_valid()) {
+ color_ramp->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
+ }
+ _queue_update();
+}
+
+Ref<Gradient> NoiseTexture::get_color_ramp() const {
+ return color_ramp;
+}
+
int NoiseTexture::get_width() const {
return size.x;
}
diff --git a/modules/noise/noise_texture.h b/modules/noise/noise_texture.h
index 2a94df39d4..6c088562a1 100644
--- a/modules/noise/noise_texture.h
+++ b/modules/noise/noise_texture.h
@@ -51,15 +51,18 @@ private:
mutable RID texture;
uint32_t flags = 0;
- Ref<Noise> noise;
+ Size2i size = Size2i(512, 512);
bool invert = false;
- Vector2i size = Vector2i(512, 512);
- Vector2 noise_offset;
+ bool in_3d_space = false;
+ bool generate_mipmaps = true;
bool seamless = false;
real_t seamless_blend_skirt = 0.1;
bool as_normal_map = false;
float bump_strength = 8.0;
+ Ref<Gradient> color_ramp;
+ Ref<Noise> noise;
+
void _thread_done(const Ref<Image> &p_image);
static void _thread_function(void *p_ud);
@@ -68,6 +71,8 @@ private:
void _update_texture();
void _set_texture_image(const Ref<Image> &p_image);
+ Ref<Image> _modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient);
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
@@ -82,6 +87,12 @@ public:
void set_invert(bool p_invert);
bool get_invert() const;
+ void set_in_3d_space(bool p_enable);
+ bool is_in_3d_space() const;
+
+ void set_generate_mipmaps(bool p_enable);
+ bool is_generating_mipmaps() const;
+
void set_seamless(bool p_seamless);
bool get_seamless();
@@ -94,6 +105,9 @@ public:
void set_bump_strength(float p_bump_strength);
float get_bump_strength();
+ void set_color_ramp(const Ref<Gradient> &p_gradient);
+ Ref<Gradient> get_color_ramp() const;
+
int get_width() const override;
int get_height() const override;
diff --git a/modules/noise/register_types.cpp b/modules/noise/register_types.cpp
index 81bb0317c1..3623da3bb9 100644
--- a/modules/noise/register_types.cpp
+++ b/modules/noise/register_types.cpp
@@ -34,10 +34,19 @@
#include "noise.h"
#include "noise_texture.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_plugin.h"
+#include "editor/noise_editor_plugin.h"
+#endif
+
void register_noise_types() {
GDREGISTER_CLASS(NoiseTexture);
GDREGISTER_ABSTRACT_CLASS(Noise);
GDREGISTER_CLASS(FastNoiseLite);
+
+#ifdef TOOLS_ENABLED
+ EditorPlugins::add_by_type<NoiseEditorPlugin>();
+#endif
}
void unregister_noise_types() {
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index 3855222554..fa58322ea8 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -184,7 +184,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 93baa9a96f..3be15db9e8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1124,7 +1124,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
- if (p_render_data->cam_ortogonal) {
+ if (p_render_data->cam_orthogonal) {
distance = 1.0;
}
@@ -1815,7 +1815,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RD::get_singleton()->draw_command_end_label();
}
-void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material");
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 37366d3e14..c30499da29 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -611,7 +611,7 @@ protected:
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index ade2b976c8..d9c339097a 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -977,7 +977,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
/* */
-void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material");
@@ -1441,7 +1441,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
- if (p_render_data->cam_ortogonal) {
+ if (p_render_data->cam_orthogonal) {
distance = 1.0;
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 0ddfe89eea..0a7e973120 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -214,7 +214,7 @@ protected:
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index bdbc228bde..b1dab1f02a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2391,7 +2391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
float bokeh_size = camfx->dof_blur_amount * 64.0;
if (can_use_storage) {
- storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+ storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
} else {
// Set framebuffers.
buffers.base_fb = rb->texture_fb;
@@ -2406,7 +2406,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
// Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
- storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+ storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
}
RD::get_singleton()->draw_command_end_label();
}
@@ -4998,7 +4998,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
render_data.cam_transform = p_camera_data->main_transform;
render_data.cam_projection = p_camera_data->main_projection;
render_data.view_projection[0] = p_camera_data->main_projection;
- render_data.cam_ortogonal = p_camera_data->is_ortogonal;
+ render_data.cam_orthogonal = p_camera_data->is_orthogonal;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
@@ -5327,8 +5327,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
}
}
-void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
- _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
+void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+ _render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
}
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index b2c8daffb1..a36df15023 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -50,7 +50,7 @@ struct RenderDataRD {
Transform3D cam_transform = Transform3D();
CameraMatrix cam_projection = CameraMatrix();
- bool cam_ortogonal = false;
+ bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
@@ -113,7 +113,7 @@ protected:
virtual void _render_shadow_process() = 0;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -1411,7 +1411,7 @@ public:
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 55193a45f0..528f381139 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2444,7 +2444,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
Transform3D transform = camera->transform;
CameraMatrix projection;
bool vaspect = camera->vaspect;
- bool is_ortogonal = false;
+ bool is_orthogonal = false;
switch (camera->type) {
case Camera::ORTHOGONAL: {
@@ -2454,7 +2454,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
camera->znear,
camera->zfar,
camera->vaspect);
- is_ortogonal = true;
+ is_orthogonal = true;
} break;
case Camera::PERSPECTIVE: {
projection.set_perspective(
@@ -2476,7 +2476,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
} break;
}
- camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
+ camera_data.set_camera(transform, projection, is_orthogonal, vaspect);
} else {
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
@@ -2510,7 +2510,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
RENDER_TIMESTAMP("Update Occlusion Buffer")
// For now just cull on the first camera
- RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
+ RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal, RendererThreadPool::singleton->thread_work_pool);
_render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info);
#endif
@@ -2920,7 +2920,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
RENDER_TIMESTAMP("Cull 3D Scene");
- //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
+ //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal);
/* STEP 2 - CULL */
@@ -2959,7 +2959,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
scene_render->set_directional_shadow_count(lights_with_shadow.size());
for (int i = 0; i < lights_with_shadow.size(); i++) {
- _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
+ _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect);
}
}
@@ -3097,7 +3097,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
ins->transform.origin + cam_xf.basis.get_axis(0) * radius
};
- if (!p_camera_data->is_ortogonal) {
+ if (!p_camera_data->is_orthogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -3125,7 +3125,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
base + cam_xf.basis.get_axis(0) * w
};
- if (!p_camera_data->is_ortogonal) {
+ if (!p_camera_data->is_orthogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -3156,7 +3156,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
//must redraw!
RENDER_TIMESTAMP("> Render Light3D " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
RENDER_TIMESTAMP("< Render Light3D " + itos(i));
} else {
light->shadow_dirty = redraw;
@@ -3229,7 +3229,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
render_sdfgi_data[i].instances.clear();
}
- // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
+ // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index c802f72fdf..fadece317a 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -30,9 +30,9 @@
#include "renderer_scene_render.h"
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
view_count = 1;
- is_ortogonal = p_is_ortogonal;
+ is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
main_transform = p_transform;
@@ -42,11 +42,11 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
view_projection[0] = p_projection;
}
-void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
view_count = p_view_count;
- is_ortogonal = p_is_ortogonal;
+ is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
Vector<Plane> planes[2];
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 0b8734e68c..d43bfb170e 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -234,7 +234,7 @@ public:
struct CameraData {
// flags
uint32_t view_count;
- bool is_ortogonal;
+ bool is_orthogonal;
bool vaspect;
// Main/center projection
@@ -244,13 +244,13 @@ public:
Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
- void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect);
- void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
+ void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect);
+ void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect);
};
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
- virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
virtual void set_scene_pass(uint64_t p_pass) = 0;
diff --git a/thirdparty/noise/FastNoiseLite.h b/thirdparty/noise/FastNoiseLite.h
index 3db344c149..8015bf636a 100644
--- a/thirdparty/noise/FastNoiseLite.h
+++ b/thirdparty/noise/FastNoiseLite.h
@@ -295,7 +295,7 @@ public:
/// Noise output bounded between -1...1
/// </returns>
template <typename FNfloat>
- float GetNoise(FNfloat x, FNfloat y)
+ float GetNoise(FNfloat x, FNfloat y) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -321,7 +321,7 @@ public:
/// Noise output bounded between -1...1
/// </returns>
template <typename FNfloat>
- float GetNoise(FNfloat x, FNfloat y, FNfloat z)
+ float GetNoise(FNfloat x, FNfloat y, FNfloat z) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -350,7 +350,7 @@ public:
/// noise = GetNoise(x, y)</code>
/// </example>
template <typename FNfloat>
- void DomainWarp(FNfloat& x, FNfloat& y)
+ void DomainWarp(FNfloat& x, FNfloat& y) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -377,7 +377,7 @@ public:
/// noise = GetNoise(x, y, z)</code>
/// </example>
template <typename FNfloat>
- void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -528,7 +528,7 @@ private:
}
- float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd)
+ float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) const
{
int hash = Hash(seed, xPrimed, yPrimed);
hash ^= hash >> 15;
@@ -541,7 +541,7 @@ private:
}
- float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd)
+ float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) const
{
int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
hash ^= hash >> 15;
@@ -555,7 +555,7 @@ private:
}
- void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo)
+ void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) const
{
int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
@@ -564,7 +564,7 @@ private:
}
- void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo)
+ void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) const
{
int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
@@ -574,7 +574,7 @@ private:
}
- void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo)
+ void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) const
{
int hash = Hash(seed, xPrimed, yPrimed);
int index1 = hash & (127 << 1);
@@ -592,7 +592,7 @@ private:
}
- void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo)
+ void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) const
{
int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
int index1 = hash & (63 << 2);
@@ -616,7 +616,7 @@ private:
// Generic noise gen
template <typename FNfloat>
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y)
+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y) const
{
switch (mNoiseType)
{
@@ -638,7 +638,7 @@ private:
}
template <typename FNfloat>
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
switch (mNoiseType)
{
@@ -663,7 +663,7 @@ private:
// Noise Coordinate Transforms (frequency, and possible skew or rotation)
template <typename FNfloat>
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y)
+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) const
{
x *= mFrequency;
y *= mFrequency;
@@ -686,7 +686,7 @@ private:
}
template <typename FNfloat>
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
{
x *= mFrequency;
y *= mFrequency;
@@ -757,7 +757,7 @@ private:
// Domain Warp Coordinate Transforms
template <typename FNfloat>
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y)
+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) const
{
switch (mDomainWarpType)
{
@@ -777,7 +777,7 @@ private:
}
template <typename FNfloat>
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
{
switch (mWarpTransformType3D)
{
@@ -844,7 +844,7 @@ private:
// Fractal FBm
template <typename FNfloat>
- float GenFractalFBm(FNfloat x, FNfloat y)
+ float GenFractalFBm(FNfloat x, FNfloat y) const
{
int seed = mSeed;
float sum = 0;
@@ -865,7 +865,7 @@ private:
}
template <typename FNfloat>
- float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z)
+ float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) const
{
int seed = mSeed;
float sum = 0;
@@ -890,7 +890,7 @@ private:
// Fractal Ridged
template <typename FNfloat>
- float GenFractalRidged(FNfloat x, FNfloat y)
+ float GenFractalRidged(FNfloat x, FNfloat y) const
{
int seed = mSeed;
float sum = 0;
@@ -911,7 +911,7 @@ private:
}
template <typename FNfloat>
- float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z)
+ float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) const
{
int seed = mSeed;
float sum = 0;
@@ -936,7 +936,7 @@ private:
// Fractal PingPong
template <typename FNfloat>
- float GenFractalPingPong(FNfloat x, FNfloat y)
+ float GenFractalPingPong(FNfloat x, FNfloat y) const
{
int seed = mSeed;
float sum = 0;
@@ -957,7 +957,7 @@ private:
}
template <typename FNfloat>
- float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z)
+ float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) const
{
int seed = mSeed;
float sum = 0;
@@ -982,7 +982,7 @@ private:
// Simplex/OpenSimplex2 Noise
template <typename FNfloat>
- float SingleSimplex(int seed, FNfloat x, FNfloat y)
+ float SingleSimplex(int seed, FNfloat x, FNfloat y) const
{
// 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
@@ -1053,7 +1053,7 @@ private:
}
template <typename FNfloat>
- float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
// 3D OpenSimplex2 case uses two offset rotated cube grids.
@@ -1155,7 +1155,7 @@ private:
// OpenSimplex2S Noise
template <typename FNfloat>
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y)
+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) const
{
// 2D OpenSimplex2S case is a modified 2D simplex noise.
@@ -1286,7 +1286,7 @@ private:
}
template <typename FNfloat>
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
// 3D OpenSimplex2S case uses two offset rotated cube grids.
@@ -1482,7 +1482,7 @@ private:
// Cellular Noise
template <typename FNfloat>
- float SingleCellular(int seed, FNfloat x, FNfloat y)
+ float SingleCellular(int seed, FNfloat x, FNfloat y) const
{
int xr = FastRound(x);
int yr = FastRound(y);
@@ -1612,7 +1612,7 @@ private:
}
template <typename FNfloat>
- float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int xr = FastRound(x);
int yr = FastRound(y);
@@ -1769,7 +1769,7 @@ private:
// Perlin Noise
template <typename FNfloat>
- float SinglePerlin(int seed, FNfloat x, FNfloat y)
+ float SinglePerlin(int seed, FNfloat x, FNfloat y) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1794,7 +1794,7 @@ private:
}
template <typename FNfloat>
- float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1833,7 +1833,7 @@ private:
// Value Cubic Noise
template <typename FNfloat>
- float SingleValueCubic(int seed, FNfloat x, FNfloat y)
+ float SingleValueCubic(int seed, FNfloat x, FNfloat y) const
{
int x1 = FastFloor(x);
int y1 = FastFloor(y);
@@ -1863,7 +1863,7 @@ private:
}
template <typename FNfloat>
- float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int x1 = FastFloor(x);
int y1 = FastFloor(y);
@@ -1920,7 +1920,7 @@ private:
// Value Noise
template <typename FNfloat>
- float SingleValue(int seed, FNfloat x, FNfloat y)
+ float SingleValue(int seed, FNfloat x, FNfloat y) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1940,7 +1940,7 @@ private:
}
template <typename FNfloat>
- float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1972,7 +1972,7 @@ private:
// Domain Warp
template <typename FNfloat>
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
{
switch (mDomainWarpType)
{
@@ -1989,7 +1989,7 @@ private:
}
template <typename FNfloat>
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
{
switch (mDomainWarpType)
{
@@ -2009,7 +2009,7 @@ private:
// Domain Warp Single Wrapper
template <typename FNfloat>
- void DomainWarpSingle(FNfloat& x, FNfloat& y)
+ void DomainWarpSingle(FNfloat& x, FNfloat& y) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2023,7 +2023,7 @@ private:
}
template <typename FNfloat>
- void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2041,7 +2041,7 @@ private:
// Domain Warp Fractal Progressive
template <typename FNfloat>
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y)
+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2062,7 +2062,7 @@ private:
}
template <typename FNfloat>
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2087,7 +2087,7 @@ private:
// Domain Warp Fractal Independant
template <typename FNfloat>
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y)
+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) const
{
FNfloat xs = x;
FNfloat ys = y;
@@ -2108,7 +2108,7 @@ private:
}
template <typename FNfloat>
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) const
{
FNfloat xs = x;
FNfloat ys = y;
@@ -2133,7 +2133,7 @@ private:
// Domain Warp Basic Grid
template <typename FNfloat>
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
{
FNfloat xf = x * frequency;
FNfloat yf = y * frequency;
@@ -2166,7 +2166,7 @@ private:
}
template <typename FNfloat>
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
{
FNfloat xf = x * frequency;
FNfloat yf = y * frequency;
@@ -2228,7 +2228,7 @@ private:
// Domain Warp Simplex/OpenSimplex2
template <typename FNfloat>
- void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly)
+ void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) const
{
const float SQRT3 = 1.7320508075688772935274463415059f;
const float G2 = (3 - SQRT3) / 6;
@@ -2326,7 +2326,7 @@ private:
}
template <typename FNfloat>
- void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly)
+ void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) const
{
x *= frequency;
y *= frequency;
diff --git a/thirdparty/noise/patches/FastNoiseLite.patch b/thirdparty/noise/patches/FastNoiseLite.patch
index acb1edfd73..41ec943077 100644
--- a/thirdparty/noise/patches/FastNoiseLite.patch
+++ b/thirdparty/noise/patches/FastNoiseLite.patch
@@ -16,3 +16,417 @@
-#endif
+}
+#endif // namespace fastnoiselite
+@@ -295,7 +295,7 @@ public:
+ /// Noise output bounded between -1...1
+ /// </returns>
+ template <typename FNfloat>
+- float GetNoise(FNfloat x, FNfloat y)
++ float GetNoise(FNfloat x, FNfloat y) const
+ {
+ Arguments_must_be_floating_point_values<FNfloat>();
+
+@@ -321,7 +321,7 @@ public:
+ /// Noise output bounded between -1...1
+ /// </returns>
+ template <typename FNfloat>
+- float GetNoise(FNfloat x, FNfloat y, FNfloat z)
++ float GetNoise(FNfloat x, FNfloat y, FNfloat z) const
+ {
+ Arguments_must_be_floating_point_values<FNfloat>();
+
+@@ -350,7 +350,7 @@ public:
+ /// noise = GetNoise(x, y)</code>
+ /// </example>
+ template <typename FNfloat>
+- void DomainWarp(FNfloat& x, FNfloat& y)
++ void DomainWarp(FNfloat& x, FNfloat& y) const
+ {
+ Arguments_must_be_floating_point_values<FNfloat>();
+
+@@ -377,7 +377,7 @@ public:
+ /// noise = GetNoise(x, y, z)</code>
+ /// </example>
+ template <typename FNfloat>
+- void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z)
++ void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) const
+ {
+ Arguments_must_be_floating_point_values<FNfloat>();
+
+@@ -528,7 +528,7 @@ private:
+ }
+
+
+- float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd)
++ float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) const
+ {
+ int hash = Hash(seed, xPrimed, yPrimed);
+ hash ^= hash >> 15;
+@@ -541,7 +541,7 @@ private:
+ }
+
+
+- float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd)
++ float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) const
+ {
+ int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+ hash ^= hash >> 15;
+@@ -555,7 +555,7 @@ private:
+ }
+
+
+- void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo)
++ void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) const
+ {
+ int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
+
+@@ -564,7 +564,7 @@ private:
+ }
+
+
+- void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo)
++ void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) const
+ {
+ int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
+
+@@ -574,7 +574,7 @@ private:
+ }
+
+
+- void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo)
++ void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) const
+ {
+ int hash = Hash(seed, xPrimed, yPrimed);
+ int index1 = hash & (127 << 1);
+@@ -592,7 +592,7 @@ private:
+ }
+
+
+- void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo)
++ void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) const
+ {
+ int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+ int index1 = hash & (63 << 2);
+@@ -616,7 +616,7 @@ private:
+ // Generic noise gen
+
+ template <typename FNfloat>
+- float GenNoiseSingle(int seed, FNfloat x, FNfloat y)
++ float GenNoiseSingle(int seed, FNfloat x, FNfloat y) const
+ {
+ switch (mNoiseType)
+ {
+@@ -638,7 +638,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z)
++ float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) const
+ {
+ switch (mNoiseType)
+ {
+@@ -663,7 +663,7 @@ private:
+ // Noise Coordinate Transforms (frequency, and possible skew or rotation)
+
+ template <typename FNfloat>
+- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y)
++ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) const
+ {
+ x *= mFrequency;
+ y *= mFrequency;
+@@ -686,7 +686,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
++ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
+ {
+ x *= mFrequency;
+ y *= mFrequency;
+@@ -757,7 +757,7 @@ private:
+ // Domain Warp Coordinate Transforms
+
+ template <typename FNfloat>
+- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y)
++ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) const
+ {
+ switch (mDomainWarpType)
+ {
+@@ -777,7 +777,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
++ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
+ {
+ switch (mWarpTransformType3D)
+ {
+@@ -844,7 +844,7 @@ private:
+ // Fractal FBm
+
+ template <typename FNfloat>
+- float GenFractalFBm(FNfloat x, FNfloat y)
++ float GenFractalFBm(FNfloat x, FNfloat y) const
+ {
+ int seed = mSeed;
+ float sum = 0;
+@@ -865,7 +865,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z)
++ float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) const
+ {
+ int seed = mSeed;
+ float sum = 0;
+@@ -890,7 +890,7 @@ private:
+ // Fractal Ridged
+
+ template <typename FNfloat>
+- float GenFractalRidged(FNfloat x, FNfloat y)
++ float GenFractalRidged(FNfloat x, FNfloat y) const
+ {
+ int seed = mSeed;
+ float sum = 0;
+@@ -911,7 +911,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z)
++ float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) const
+ {
+ int seed = mSeed;
+ float sum = 0;
+@@ -936,7 +936,7 @@ private:
+ // Fractal PingPong
+
+ template <typename FNfloat>
+- float GenFractalPingPong(FNfloat x, FNfloat y)
++ float GenFractalPingPong(FNfloat x, FNfloat y) const
+ {
+ int seed = mSeed;
+ float sum = 0;
+@@ -957,7 +957,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z)
++ float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) const
+ {
+ int seed = mSeed;
+ float sum = 0;
+@@ -982,7 +982,7 @@ private:
+ // Simplex/OpenSimplex2 Noise
+
+ template <typename FNfloat>
+- float SingleSimplex(int seed, FNfloat x, FNfloat y)
++ float SingleSimplex(int seed, FNfloat x, FNfloat y) const
+ {
+ // 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
+
+@@ -1053,7 +1053,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z)
++ float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) const
+ {
+ // 3D OpenSimplex2 case uses two offset rotated cube grids.
+
+@@ -1155,7 +1155,7 @@ private:
+ // OpenSimplex2S Noise
+
+ template <typename FNfloat>
+- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y)
++ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) const
+ {
+ // 2D OpenSimplex2S case is a modified 2D simplex noise.
+
+@@ -1286,7 +1286,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z)
++ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) const
+ {
+ // 3D OpenSimplex2S case uses two offset rotated cube grids.
+
+@@ -1482,7 +1482,7 @@ private:
+ // Cellular Noise
+
+ template <typename FNfloat>
+- float SingleCellular(int seed, FNfloat x, FNfloat y)
++ float SingleCellular(int seed, FNfloat x, FNfloat y) const
+ {
+ int xr = FastRound(x);
+ int yr = FastRound(y);
+@@ -1612,7 +1612,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z)
++ float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
+ {
+ int xr = FastRound(x);
+ int yr = FastRound(y);
+@@ -1769,7 +1769,7 @@ private:
+ // Perlin Noise
+
+ template <typename FNfloat>
+- float SinglePerlin(int seed, FNfloat x, FNfloat y)
++ float SinglePerlin(int seed, FNfloat x, FNfloat y) const
+ {
+ int x0 = FastFloor(x);
+ int y0 = FastFloor(y);
+@@ -1794,7 +1794,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z)
++ float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) const
+ {
+ int x0 = FastFloor(x);
+ int y0 = FastFloor(y);
+@@ -1833,7 +1833,7 @@ private:
+ // Value Cubic Noise
+
+ template <typename FNfloat>
+- float SingleValueCubic(int seed, FNfloat x, FNfloat y)
++ float SingleValueCubic(int seed, FNfloat x, FNfloat y) const
+ {
+ int x1 = FastFloor(x);
+ int y1 = FastFloor(y);
+@@ -1863,7 +1863,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z)
++ float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) const
+ {
+ int x1 = FastFloor(x);
+ int y1 = FastFloor(y);
+@@ -1920,7 +1920,7 @@ private:
+ // Value Noise
+
+ template <typename FNfloat>
+- float SingleValue(int seed, FNfloat x, FNfloat y)
++ float SingleValue(int seed, FNfloat x, FNfloat y) const
+ {
+ int x0 = FastFloor(x);
+ int y0 = FastFloor(y);
+@@ -1940,7 +1940,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z)
++ float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) const
+ {
+ int x0 = FastFloor(x);
+ int y0 = FastFloor(y);
+@@ -1972,7 +1972,7 @@ private:
+ // Domain Warp
+
+ template <typename FNfloat>
+- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
++ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
+ {
+ switch (mDomainWarpType)
+ {
+@@ -1989,7 +1989,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
++ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
+ {
+ switch (mDomainWarpType)
+ {
+@@ -2009,7 +2009,7 @@ private:
+ // Domain Warp Single Wrapper
+
+ template <typename FNfloat>
+- void DomainWarpSingle(FNfloat& x, FNfloat& y)
++ void DomainWarpSingle(FNfloat& x, FNfloat& y) const
+ {
+ int seed = mSeed;
+ float amp = mDomainWarpAmp * mFractalBounding;
+@@ -2023,7 +2023,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z)
++ void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) const
+ {
+ int seed = mSeed;
+ float amp = mDomainWarpAmp * mFractalBounding;
+@@ -2041,7 +2041,7 @@ private:
+ // Domain Warp Fractal Progressive
+
+ template <typename FNfloat>
+- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y)
++ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) const
+ {
+ int seed = mSeed;
+ float amp = mDomainWarpAmp * mFractalBounding;
+@@ -2062,7 +2062,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z)
++ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) const
+ {
+ int seed = mSeed;
+ float amp = mDomainWarpAmp * mFractalBounding;
+@@ -2087,7 +2087,7 @@ private:
+ // Domain Warp Fractal Independant
+
+ template <typename FNfloat>
+- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y)
++ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) const
+ {
+ FNfloat xs = x;
+ FNfloat ys = y;
+@@ -2108,7 +2108,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z)
++ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) const
+ {
+ FNfloat xs = x;
+ FNfloat ys = y;
+@@ -2133,7 +2133,7 @@ private:
+ // Domain Warp Basic Grid
+
+ template <typename FNfloat>
+- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
++ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
+ {
+ FNfloat xf = x * frequency;
+ FNfloat yf = y * frequency;
+@@ -2166,7 +2166,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
++ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
+ {
+ FNfloat xf = x * frequency;
+ FNfloat yf = y * frequency;
+@@ -2228,7 +2228,7 @@ private:
+ // Domain Warp Simplex/OpenSimplex2
+
+ template <typename FNfloat>
+- void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly)
++ void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) const
+ {
+ const float SQRT3 = 1.7320508075688772935274463415059f;
+ const float G2 = (3 - SQRT3) / 6;
+@@ -2326,7 +2326,7 @@ private:
+ }
+
+ template <typename FNfloat>
+- void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly)
++ void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) const
+ {
+ x *= frequency;
+ y *= frequency;