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-rw-r--r--editor/editor_node.cpp32
1 files changed, 19 insertions, 13 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2da871582a..db6bf4f816 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -4096,22 +4096,28 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
if (ScriptServer::is_global_class(p_class)) {
- Ref<ImageTexture> icon;
- Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_class);
- StringName name = p_class;
-
- while (script.is_valid()) {
- name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
- String current_icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
- icon = _load_custom_class_icon(current_icon_path);
+ String class_name = p_class;
+ Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(class_name);
+
+ while (true) {
+ String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(class_name);
+ Ref<Texture> icon = _load_custom_class_icon(icon_path);
if (icon.is_valid()) {
- return icon;
+ return icon; // Current global class has icon.
}
- script = script->get_base_script();
- }
- if (icon.is_null()) {
- icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), SNAME("EditorIcons"));
+ // Find next global class along the inheritance chain.
+ do {
+ Ref<Script> base_script = script->get_base_script();
+ if (base_script.is_null()) {
+ // We've reached a native class, use its icon.
+ String base_type;
+ script->get_language()->get_global_class_name(script->get_path(), &base_type);
+ return gui_base->get_theme_icon(base_type, "EditorIcons");
+ }
+ script = base_script;
+ class_name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
+ } while (class_name.is_empty());
}
}