diff options
-rw-r--r-- | core/io/resource_loader.cpp | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 | ||||
-rw-r--r-- | servers/visual_server.cpp | 2 |
3 files changed, 5 insertions, 2 deletions
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 285cc6e3c2..9b89fa3399 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -430,6 +430,9 @@ void ResourceLoader::reload_translation_remaps() { void ResourceLoader::load_translation_remaps() { + if (!ProjectSettings::get_singleton()->has("locale/translation_remaps")) + return; + Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); List<Variant> keys; remaps.get_key_list(&keys); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 4eb44197a7..2a9f078d8c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -6915,7 +6915,7 @@ void RasterizerStorageGLES3::initialize() { config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic"); if (config.use_anisotropic_filter) { glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.anisotropic_level); - config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/anisotropic_filter_level")), config.anisotropic_level); + config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/filters/anisotropic_filter_level")), config.anisotropic_level); } frame.clear_request = false; diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 080e538cbf..307f4107eb 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1576,7 +1576,7 @@ VisualServer::VisualServer() { GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048); GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1); GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); |