diff options
-rw-r--r-- | doc/classes/Environment.xml | 2 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 6 | ||||
-rw-r--r-- | thirdparty/README.md | 10 | ||||
-rw-r--r-- | thirdparty/mbedtls/include/mbedtls/bn_mul.h | 6 | ||||
-rw-r--r-- | thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch | 36 |
7 files changed, 54 insertions, 14 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 98b0de6ce1..80298a0319 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -101,8 +101,10 @@ If [code]true[/code], fog effects are enabled. </member> <member name="fog_height" type="float" setter="set_fog_height" getter="get_fog_height" default="0.0"> + The height at which the height fog effect begins. </member> <member name="fog_height_density" type="float" setter="set_fog_height_density" getter="get_fog_height_density" default="0.0"> + The density used to increase fog as height decreases. To make fog increase as height increases, use a negative value. </member> <member name="fog_light_color" type="Color" setter="set_fog_light_color" getter="get_fog_light_color" default="Color(0.5, 0.6, 0.7, 1)"> </member> diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 9a3f081a8b..be0d3a140e 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1291,7 +1291,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density"); ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index f0fb31a457..b3d106e47d 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -526,12 +526,12 @@ vec4 fog_process(vec3 vertex) { float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); - if (abs(scene_data.fog_height_density) > 0.001) { + if (abs(scene_data.fog_height_density) >= 0.0001) { float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; - float y_dist = scene_data.fog_height - y; + float y_dist = y - scene_data.fog_height; - float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0); + float vfog_amount = clamp(1.0 - exp(y_dist * scene_data.fog_height_density), 0.0, 1.0); fog_amount = max(vfog_amount, fog_amount); } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 750ec5f00a..d0918994af 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -552,12 +552,12 @@ vec4 fog_process(vec3 vertex) { float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); - if (abs(scene_data.fog_height_density) > 0.001) { + if (abs(scene_data.fog_height_density) >= 0.0001) { float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; - float y_dist = scene_data.fog_height - y; + float y_dist = y - scene_data.fog_height; - float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0); + float vfog_amount = clamp(1.0 - exp(y_dist * scene_data.fog_height_density), 0.0, 1.0); fog_amount = max(vfog_amount, fog_amount); } diff --git a/thirdparty/README.md b/thirdparty/README.md index e7ceea6268..157622a2d1 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -347,11 +347,13 @@ File extracted from upstream release tarball: - All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`. - All `*.c` from `library/` to `thirdparty/mbedtls/library/`. - `LICENSE` and `apache-2.0.txt` files. -- Applied the patch in `thirdparty/mbedtls/patches/1453.diff` (upstream PR: +- Applied the patch in `patches/1453.diff` (upstream PR: https://github.com/ARMmbed/mbedtls/pull/1453). -- Applied the patch in `thirdparty/mbedtls/patches/padlock.diff`. This disables - VIA padlock support which defines a symbol `unsupported` which clashes with - a pre-defined symbol. +- Applied the patch in `patches/padlock.diff`. This disables VIA padlock + support which defines a symbol `unsupported` which clashes with a + pre-defined symbol. +- Applied the patch in `patches/pr4948-fix-clang12-opt.patch`. Upstream bugfix + from PR 4948 to fix a bug caused by Clang 12 optimizations. - Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h` providing configuration for light bundling with core. diff --git a/thirdparty/mbedtls/include/mbedtls/bn_mul.h b/thirdparty/mbedtls/include/mbedtls/bn_mul.h index 6f1201bf50..f84f9650dd 100644 --- a/thirdparty/mbedtls/include/mbedtls/bn_mul.h +++ b/thirdparty/mbedtls/include/mbedtls/bn_mul.h @@ -256,9 +256,9 @@ "addq $8, %%rdi\n" #define MULADDC_STOP \ - : "+c" (c), "+D" (d), "+S" (s) \ - : "b" (b) \ - : "rax", "rdx", "r8" \ + : "+c" (c), "+D" (d), "+S" (s), "+m" (*(uint64_t (*)[16]) d) \ + : "b" (b), "m" (*(const uint64_t (*)[16]) s) \ + : "rax", "rdx", "r8" \ ); #endif /* AMD64 */ diff --git a/thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch b/thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch new file mode 100644 index 0000000000..84c205a80f --- /dev/null +++ b/thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch @@ -0,0 +1,36 @@ +From 7c847235e8f0e0b877c505f19733b417bb65ff2e Mon Sep 17 00:00:00 2001 +From: Gilles Peskine <Gilles.Peskine@arm.com> +Date: Tue, 14 Sep 2021 00:13:05 +0200 +Subject: [PATCH] x86_64 MULADDC assembly: add missing constraints about memory + +MULADDC_CORE reads from (%%rsi) and writes to (%%rdi). This fragment is +repeated up to 16 times, and %%rsi and %%rdi are s and d on entry +respectively. Hence the complete asm statement reads 16 64-bit words +from memory starting at s, and writes 16 64-bit words starting at d. + +Without any declaration of modified memory, Clang 12 and Clang 13 generated +non-working code for mbedtls_mpi_mod_exp. The constraints make the unit +tests pass with Clang 12. + +Signed-off-by: Gilles Peskine <Gilles.Peskine@arm.com> +--- + include/mbedtls/bn_mul.h | 6 +++--- + 1 file changed, 3 insertions(+), 3 deletions(-) + +diff --git a/include/mbedtls/bn_mul.h b/include/mbedtls/bn_mul.h +index 6f1201bf50a..f84f9650ddc 100644 +--- a/include/mbedtls/bn_mul.h ++++ b/include/mbedtls/bn_mul.h +@@ -256,9 +256,9 @@ + "addq $8, %%rdi\n" + + #define MULADDC_STOP \ +- : "+c" (c), "+D" (d), "+S" (s) \ +- : "b" (b) \ +- : "rax", "rdx", "r8" \ ++ : "+c" (c), "+D" (d), "+S" (s), "+m" (*(uint64_t (*)[16]) d) \ ++ : "b" (b), "m" (*(const uint64_t (*)[16]) s) \ ++ : "rax", "rdx", "r8" \ + ); + + #endif /* AMD64 */ |