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-rw-r--r--tests/scene/test_sprite_frames.h246
-rw-r--r--tests/test_main.cpp1
2 files changed, 247 insertions, 0 deletions
diff --git a/tests/scene/test_sprite_frames.h b/tests/scene/test_sprite_frames.h
new file mode 100644
index 0000000000..b252ea8aae
--- /dev/null
+++ b/tests/scene/test_sprite_frames.h
@@ -0,0 +1,246 @@
+/*************************************************************************/
+/* test_sprite_frames.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_SPRITE_FRAMES_H
+#define TEST_SPRITE_FRAMES_H
+
+#include "scene/resources/sprite_frames.h"
+
+#include "tests/test_macros.h"
+
+namespace TestSpriteFrames {
+const String test_animation_name = "GodotTest";
+
+TEST_CASE("[SpriteFrames] Constructor methods") {
+ const SpriteFrames frames;
+ CHECK_MESSAGE(
+ frames.get_animation_names().size() == 1,
+ "Should be initialized with 1 entry.");
+ CHECK_MESSAGE(
+ frames.get_animation_names().get(0) == "default",
+ "Should be initialized with default entry.");
+}
+
+TEST_CASE("[SpriteFrames] Animation addition, list getter, renaming, removal, and retrieval") {
+ SpriteFrames frames;
+ Vector<String> test_names = { "default", "2", "1", "3" };
+
+ // "default" is there already
+ frames.add_animation("2");
+ frames.add_animation("1");
+ frames.add_animation("3");
+
+ for (int i = 0; i < test_names.size(); i++) {
+ CHECK_MESSAGE(
+ frames.has_animation(test_names[i]),
+ "Add animation properly worked for each value");
+ }
+
+ CHECK_MESSAGE(
+ !frames.has_animation("999"),
+ "Return false when checking for animation that does not exist");
+
+ List<StringName> sname_list;
+ frames.get_animation_list(&sname_list);
+
+ CHECK_MESSAGE(
+ sname_list.size() == test_names.size(),
+ "StringName List getter returned list of expected size");
+
+ for (int i = 0; i < test_names.size(); i++) {
+ CHECK_MESSAGE(
+ sname_list[i] == StringName(test_names[i]),
+ "StringName List getter returned expected values");
+ }
+
+ // get_animation_names() sorts the results.
+ Vector<String> string_vector = frames.get_animation_names();
+ test_names.sort();
+
+ for (int i = 0; i < test_names.size(); i++) {
+ CHECK_MESSAGE(
+ string_vector[i] == test_names[i],
+ "String Vector getter returned expected values");
+ }
+
+ // These error handling cases should not crash.
+ ERR_PRINT_OFF;
+ frames.rename_animation("This does not exist", "0");
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ !frames.has_animation("0"),
+ "Correctly handles rename error when entry does not exist");
+
+ // These error handling cases should not crash.
+ ERR_PRINT_OFF;
+ frames.rename_animation("3", "1");
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ frames.has_animation("3"),
+ "Correctly handles rename error when entry exists, but new name already exists");
+
+ ERR_PRINT_OFF;
+ frames.add_animation("1");
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ frames.get_animation_names().size() == 4,
+ "Correctly does not add when entry already exists");
+
+ frames.rename_animation("3", "9");
+
+ CHECK_MESSAGE(
+ frames.has_animation("9"),
+ "Animation renamed correctly");
+
+ frames.remove_animation("9");
+
+ CHECK_MESSAGE(
+ !frames.has_animation("9"),
+ "Animation removed correctly");
+
+ frames.clear_all();
+
+ CHECK_MESSAGE(
+ frames.get_animation_names().size() == 1,
+ "Clear all removed all animations and re-added the default animation entry");
+}
+
+TEST_CASE("[SpriteFrames] Animation Speed getter and setter") {
+ SpriteFrames frames;
+
+ frames.add_animation(test_animation_name);
+
+ CHECK_MESSAGE(
+ frames.get_animation_speed(test_animation_name) == 5.0,
+ "Sets new animation to default speed");
+
+ frames.set_animation_speed("GodotTest", 123.0004);
+
+ CHECK_MESSAGE(
+ frames.get_animation_speed(test_animation_name) == 123.0004,
+ "Sets animation to positive double");
+
+ // These error handling cases should not crash.
+ ERR_PRINT_OFF;
+ frames.get_animation_speed("This does not exist");
+ frames.set_animation_speed("This does not exist", 100);
+ frames.set_animation_speed(test_animation_name, -999.999);
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ frames.get_animation_speed(test_animation_name) == 123.0004,
+ "Prevents speed of animation being set to a negative value");
+
+ frames.set_animation_speed(test_animation_name, 0.0);
+
+ CHECK_MESSAGE(
+ frames.get_animation_speed(test_animation_name) == 0.0,
+ "Sets animation to zero");
+}
+
+TEST_CASE("[SpriteFrames] Animation Loop getter and setter") {
+ SpriteFrames frames;
+
+ frames.add_animation(test_animation_name);
+
+ CHECK_MESSAGE(
+ frames.get_animation_loop(test_animation_name),
+ "Sets new animation to default loop value.");
+
+ frames.set_animation_loop(test_animation_name, true);
+
+ CHECK_MESSAGE(
+ frames.get_animation_loop(test_animation_name),
+ "Sets animation loop to true");
+
+ frames.set_animation_loop(test_animation_name, false);
+
+ CHECK_MESSAGE(
+ !frames.get_animation_loop(test_animation_name),
+ "Sets animation loop to false");
+
+ // These error handling cases should not crash.
+ ERR_PRINT_OFF;
+ frames.get_animation_loop("This does not exist");
+ frames.set_animation_loop("This does not exist", false);
+ ERR_PRINT_ON;
+}
+
+// TODO
+TEST_CASE("[SpriteFrames] Frame addition, removal, and retrival") {
+ Ref<Texture2D> dummy_frame1;
+ dummy_frame1.instantiate();
+
+ SpriteFrames frames;
+ frames.add_animation(test_animation_name);
+ frames.add_animation("1");
+ frames.add_animation("2");
+
+ CHECK_MESSAGE(
+ frames.get_frame_count(test_animation_name) == 0,
+ "Animation has a default frame count of 0");
+
+ frames.add_frame(test_animation_name, dummy_frame1, 0);
+ frames.add_frame(test_animation_name, dummy_frame1, 1);
+
+ CHECK_MESSAGE(
+ frames.get_frame_count(test_animation_name) == 2,
+ "Adds multiple frames");
+
+ frames.remove_frame(test_animation_name, 0);
+ frames.remove_frame(test_animation_name, 1);
+
+ CHECK_MESSAGE(
+ frames.get_frame_count(test_animation_name) == 1,
+ "Removes multiple frames");
+
+ // These error handling cases should not crash.
+ ERR_PRINT_OFF;
+ frames.add_frame("does not exist", dummy_frame1, 0);
+ frames.remove_frame(test_animation_name, -99);
+ frames.remove_frame("does not exist", 0);
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ frames.get_frame_count(test_animation_name) == 1,
+ "Handles bad values when adding or removing frames.");
+
+ frames.clear(test_animation_name);
+
+ CHECK_MESSAGE(
+ frames.get_frame_count(test_animation_name) == 0,
+ "Clears frames.");
+}
+} // namespace TestSpriteFrames
+
+#endif // TEST_SPRITE_FRAMES_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index e8502f6b46..628b9cbc3c 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -87,6 +87,7 @@
#include "tests/scene/test_curve.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_path_3d.h"
+#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
#include "tests/servers/test_text_server.h"