diff options
203 files changed, 3673 insertions, 4823 deletions
diff --git a/AUTHORS.md b/AUTHORS.md index 4ae6db35d7..c5981306c4 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -55,6 +55,7 @@ name is available. Dana Olson (adolson) Daniel J. Ramirez (djrm) Daniel Rakos (aqnuep) + David Sichma (DavidSichma) Dharkael (lupoDharkael) Dmitry Koteroff (Krakean) DualMatrix @@ -120,6 +121,7 @@ name is available. Patrick (firefly2442) Paul Batty (Paulb23) Paul Joannon (paulloz) + Paul Trojahn (ptrojahn) Pawel Kowal (pkowal1982) Pedro J. Estébanez (RandomShaper) Pieter-Jan Briers (PJB3005) @@ -14,10 +14,12 @@ generous deed immortalized in the next stable release of Godot Engine. Enjin Coin <https://enjincoin.io> Heroic Labs <https://heroiclabs.com> + Interblock <http://interblockgaming.com> ## Gold sponsors Gamblify <https://www.gamblify.com> + Image Campus <https://www.imagecampus.edu.ar> Moonwards <https://www.moonwards.com> ## Mini sponsors @@ -27,8 +29,7 @@ generous deed immortalized in the next stable release of Godot Engine. Anandarup Mallik Andrew Dunai Brandon Lamb - Christian Chipont - Christian Uldall Pedersen + Christopher Montesano Christoph Woinke Darkhan Baimyrza Denis Malyavin @@ -42,6 +43,7 @@ generous deed immortalized in the next stable release of Godot Engine. Javary Co. Jeffery Chiu Jeppe Zapp + John Benard (Linuxydable) Justin Arnold Justo Delgado Baudà Kyle Szklenski @@ -52,7 +54,6 @@ generous deed immortalized in the next stable release of Godot Engine. Mike King Nathan Warden Neal Gompa (Conan Kudo) - Patrick Aarstad ScottMakesGames Slobodan Milnovic Stephan Lanfermann @@ -64,7 +65,6 @@ generous deed immortalized in the next stable release of Godot Engine. Andrei cheese65536 - Daniel Hartmann Dave David Gehrig David Snopek @@ -82,18 +82,17 @@ generous deed immortalized in the next stable release of Godot Engine. Taylor Ritenour Zaven Muradyan + _ Alexander Trey Saunders Asher Glick Austen McRae Bernhard Werner beVR Brian van der Stel - Cameron MacNair Carlo Cabanilla Daniel James David Giardi Default Name - Edward E Florian Breisch Gamejunkey Gero @@ -103,6 +102,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jon Woodward Jose Fernando Alexandre Karl Werf + Klavdij Voncina Lex Steers Luke Maciej Pendolski @@ -115,11 +115,11 @@ generous deed immortalized in the next stable release of Godot Engine. Scott Wadden Sergey Shawn Yu + The Architect thechris Tom Langwaldt tukon Unseen Domains - wmww Alex Khayrullin Branwyn Tylwyth @@ -129,19 +129,18 @@ generous deed immortalized in the next stable release of Godot Engine. Conrad Curry Craig Smith Darrian Little - Dean Harmon Ivan Trombley + Jakub Dering Joan Fons Joshua Flores Krzysztof Jankowski Lord Bloodhound - Lucas Ferreira Franca Nathan Lundquist - Nicklas Breum Pascal Grüter Petr Malac Rami Reneator + Rob Robert Willes Ronnie Ashlock Thomas Bjarnelöf @@ -156,6 +155,7 @@ generous deed immortalized in the next stable release of Godot Engine. André Frélicot andres eduardo lopez Andrew Bowen + aoshiwik Ben Botwin Carlos de Sousa Marques Chase Taranto @@ -166,7 +166,6 @@ generous deed immortalized in the next stable release of Godot Engine. D Daniel Eichler David White - Eric Eric Monson Erik Hatfield Eugenio Hugo Salgüero Jáñez @@ -189,8 +188,6 @@ generous deed immortalized in the next stable release of Godot Engine. Juraj Móza Kasper Jeppesen kinfox - Klaus The - Klavdij Voncina Maarten Elings Marcelo Dornbusch Lopes Markus Fehr @@ -199,7 +196,6 @@ generous deed immortalized in the next stable release of Godot Engine. Marvin Matt Eunson Max Bulai - Max R.R. Collada MuffinManKen Nick Nikitin Oliver Dick @@ -218,7 +214,9 @@ generous deed immortalized in the next stable release of Godot Engine. Scott Pilet spilldata Stoned Xander + TheLevelOfDetail . Thomas Krampl + Thomas Kurz Tobias Bocanegra Urho Zie Weaver @@ -236,27 +234,25 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Smeltzer Adisibio Adrian Demetrescu - Aggelos Arnaoutis Agustinus Arya Aidan O'Flannagain + Aki Mimoto Albin Jonasson Svärdsby Alder Stefano Alessandro Senese - Alexander Koppe Alexandre Alex Davies-Moore Allen Schade Andreas Evers Andreas Krampitz - Andreas Schüle André Simões Andrés RodrÃguez Andrew Thomas Andrzej Skalski + Angelos Arnaoutis Anthony Bongiovanni Anthony Staunton Anton Kurkin - Antony K. Jones AP Condomines Arda Erol Arseniy M @@ -266,7 +262,6 @@ generous deed immortalized in the next stable release of Godot Engine. Avencherus B A Balázs Batári - Beliar Benedikt Ben G Ben Phelan @@ -278,20 +273,21 @@ generous deed immortalized in the next stable release of Godot Engine. Bryan Stevenson Carl van der Geest Carwyn Edwards + Casey M. Chris Brown Chris Chapin Christian Baune + Christian Chipont Christian Winter Christoffer Sundbom Christopher Schmitt Clay Heaton - Cobaltum Collin Shooltz Daniel Johnson + Daniel Kimblad DanielMaximiano Daniel Pontillo Daniel Reed - David Cravens David May David Rapisarda David Woodard @@ -308,14 +304,16 @@ generous deed immortalized in the next stable release of Godot Engine. Ellen Marie Dash Elmeri '- Duy Kevin Nguyen Emanuel Kotzayan + Ennemoser Ernst Eric Ellingson Eric Martini Eric Williams + Erkki Seppälä EugeneTel Evan Rose Felix Kollmann - fengjiongmax Flaredown + Florian Richer FuDiggity G3Dev sà rl Gadzhi Kharkharov @@ -324,6 +322,7 @@ generous deed immortalized in the next stable release of Godot Engine. George Marques gmmath Greg Olson + GREGORY C FEIN Greg P Greyson Richey Guldoman @@ -332,7 +331,6 @@ generous deed immortalized in the next stable release of Godot Engine. Hiroshi Naruo Hunter Jones Hylpher - ialex32x Iiari IndustrialRobot Isaac Morton @@ -341,6 +339,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jaime Ruiz-Borau Vizárraga Jako Danar James A F Manley + Jannik Gröger Jax Jed Jeff Hungerford @@ -353,7 +352,6 @@ generous deed immortalized in the next stable release of Godot Engine. Joel Fivat Joel Setterberg Johannes Wuensch - John Selig Jomei Jackson Jonas Rudlang Jonas Yamazaki @@ -365,9 +363,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jose Andrés Mejias Rojas Jose C. Rubio Joseph Catrambone - Josh 'Cheeseness' Bush Juanfran - Juan Negrier Judd Julian Murgia JungleRobba @@ -378,7 +374,6 @@ generous deed immortalized in the next stable release of Godot Engine. KC Chan Keedong Park Keith Bradner - Kevin Kolcheck Kevin McPhillips kickmaniac Kiyohiro Kawamura (kyorohiro) @@ -400,12 +395,12 @@ generous deed immortalized in the next stable release of Godot Engine. Malik Ahmed Malik Nejer Marcus Richter - Markus Lohaus Markus Michael Egger Martin Candela Martin Holas Martin LiÅ¡ka Matthew Little + Matti Pohjanvirta Maxime Blade Maxwell medecau @@ -417,12 +412,11 @@ generous deed immortalized in the next stable release of Godot Engine. Michael Haney Michael Labbe Mikael Olsson - Mikayla Hutchinson + Mikayla Mike Birkhead Mitchell J. Wagner MoM Nathan Fish - Nathan W Natrim nee Neil Blakey-Milner @@ -440,20 +434,19 @@ generous deed immortalized in the next stable release of Godot Engine. Olivier Omar Delarosa Oscar Norlander - Pafka Pan Ip - Patrick Forringer Patrick Nafarrete Paul Gieske Paul Mason PaweÅ‚ Kowal + Penguin + Petrus Prinsloo Philip Cohoe Pierre-Igor Berthet Pitsanu Tongprasin Point08 Poryg Rafa Laguna - Rafal Wyszomirski rainerLinux Raphael Leroux Remi Rampin @@ -462,6 +455,7 @@ generous deed immortalized in the next stable release of Godot Engine. Ricardo Alcantara Richard Diss Richard Ivánek + Richard Patching Robert Farr (Larington) Robert Hernandez Rodrigo Loli @@ -471,7 +465,7 @@ generous deed immortalized in the next stable release of Godot Engine. Ronan Jouchet Ryan Groom Ryan Hentz - Saad Khoudmi + Sam.C Sam Edson Samuele Zolfanelli Sanka.X @@ -487,13 +481,11 @@ generous deed immortalized in the next stable release of Godot Engine. SK smbe19 Sootstone - Stonepyre Svenne Krap - The Architect + tezuvholovdr thomas Thomas Bechtold Thomas Kelly - Thomas Kurz tiansheng li Tim Drumheller Timothy B. MacDonald @@ -504,7 +496,6 @@ generous deed immortalized in the next stable release of Godot Engine. Torsten Crass Travis O'Brien Trent Skinner - Triptych Troy Bonneau Tryggve Sollid Turgut Temucin diff --git a/core/color.cpp b/core/color.cpp index a54a3115cc..a6ad50b745 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -214,6 +214,11 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) { } } +bool Color::is_equal_approx(const Color &p_color) const { + + return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a); +} + void Color::invert() { r = 1.0 - r; diff --git a/core/color.h b/core/color.h index 8fb78d1ced..b34a82ef19 100644 --- a/core/color.h +++ b/core/color.h @@ -86,6 +86,8 @@ struct Color { void operator/=(const Color &p_color); void operator/=(const real_t &rvalue); + bool is_equal_approx(const Color &p_color) const; + void invert(); void contrast(); Color inverted() const; diff --git a/core/error_macros.cpp b/core/error_macros.cpp index 0e8e4a9bb4..eda6b9cbbb 100644 --- a/core/error_macros.cpp +++ b/core/error_macros.cpp @@ -31,6 +31,7 @@ #include "error_macros.h" #include "core/io/logger.h" +#include "core/ustring.h" #include "os/os.h" bool _err_error_exists = false; @@ -42,6 +43,11 @@ void _err_set_last_error(const char *p_err) { OS::get_singleton()->set_last_error(p_err); } +void _err_set_last_error(const String &p_err) { + + _err_set_last_error(p_err.utf8().get_data()); +} + void _err_clear_last_error() { OS::get_singleton()->clear_last_error(); @@ -99,6 +105,10 @@ void _err_print_error(const char *p_function, const char *p_file, int p_line, co } } +void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, ErrorHandlerType p_type) { + _err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), p_type); +} + void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, bool fatal) { String fstr(fatal ? "FATAL: " : ""); diff --git a/core/error_macros.h b/core/error_macros.h index 65802de9d2..d4b69ff40d 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -55,8 +55,10 @@ enum ErrorHandlerType { ERR_HANDLER_SHADER, }; +class String; typedef void (*ErrorHandlerFunc)(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type); void _err_set_last_error(const char *p_err); +void _err_set_last_error(const String &p_err); void _err_clear_last_error(); struct ErrorHandlerList { @@ -77,6 +79,7 @@ void add_error_handler(ErrorHandlerList *p_handler); void remove_error_handler(ErrorHandlerList *p_handler); void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, ErrorHandlerType p_type = ERR_HANDLER_ERROR); +void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, ErrorHandlerType p_type = ERR_HANDLER_ERROR); void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, bool fatal = false); #ifndef _STR @@ -98,10 +101,10 @@ extern bool _err_error_exists; _err_set_last_error(m_reason); \ _err_error_exists = true; \ } -#define ERR_EXPLAIN(m_string) \ - { \ - _err_set_last_error(String(m_string).utf8().get_data()); \ - _err_error_exists = true; \ +#define ERR_EXPLAIN(m_string) \ + { \ + _err_set_last_error(m_string); \ + _err_error_exists = true; \ } #else @@ -430,10 +433,10 @@ extern bool _err_error_exists; _err_error_exists = false; \ } -#define ERR_PRINTS(m_string) \ - { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, String(m_string).utf8().get_data()); \ - _err_error_exists = false; \ +#define ERR_PRINTS(m_string) \ + { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string); \ + _err_error_exists = false; \ } #define ERR_PRINT_ONCE(m_string) \ @@ -455,10 +458,10 @@ extern bool _err_error_exists; _err_error_exists = false; \ } -#define WARN_PRINTS(m_string) \ - { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, String(m_string).utf8().get_data(), ERR_HANDLER_WARNING); \ - _err_error_exists = false; \ +#define WARN_PRINTS(m_string) \ + { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string, ERR_HANDLER_WARNING); \ + _err_error_exists = false; \ } #define WARN_PRINT_ONCE(m_string) \ diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index ae2b56e7b7..810e290922 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -164,23 +164,23 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) { } Segment s(p_id, p_with_id); - if (s.from == p_id) { - s.from_point = a; - s.to_point = b; - } else { - s.from_point = b; - s.to_point = a; + if (bidirectional) s.direction = Segment::BIDIRECTIONAL; + + Set<Segment>::Element *element = segments.find(s); + if (element != NULL) { + s.direction |= element->get().direction; + if (s.direction == Segment::BIDIRECTIONAL) { + // Both are neighbours of each other now + a->unlinked_neighbours.remove(b->id); + b->unlinked_neighbours.remove(a->id); + } + segments.erase(element); } segments.insert(s); } -void AStar::disconnect_points(int p_id, int p_with_id) { - - Segment s(p_id, p_with_id); - ERR_FAIL_COND(!segments.has(s)); - - segments.erase(s); +void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) { Point *a; bool a_exists = points.lookup(p_id, a); @@ -190,10 +190,33 @@ void AStar::disconnect_points(int p_id, int p_with_id) { bool b_exists = points.lookup(p_with_id, b); CRASH_COND(!b_exists); - a->neighbours.remove(b->id); - a->unlinked_neighbours.remove(b->id); - b->neighbours.remove(a->id); - b->unlinked_neighbours.remove(a->id); + Segment s(p_id, p_with_id); + int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction; + + Set<Segment>::Element *element = segments.find(s); + if (element != NULL) { + // s is the new segment + // Erase the directions to be removed + s.direction = (element->get().direction & ~remove_direction); + + a->neighbours.remove(b->id); + if (bidirectional) { + b->neighbours.remove(a->id); + if (element->get().direction != Segment::BIDIRECTIONAL) { + a->unlinked_neighbours.remove(b->id); + b->unlinked_neighbours.remove(a->id); + } + } else { + if (s.direction == Segment::NONE) + b->unlinked_neighbours.remove(a->id); + else + a->unlinked_neighbours.set(b->id, b); + } + + segments.erase(element); + if (s.direction != Segment::NONE) + segments.insert(s); + } } bool AStar::has_point(int p_id) const { @@ -227,10 +250,13 @@ PoolVector<int> AStar::get_point_connections(int p_id) { return point_list; } -bool AStar::are_points_connected(int p_id, int p_with_id) const { +bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const { Segment s(p_id, p_with_id); - return segments.has(s); + const Set<Segment>::Element *element = segments.find(s); + + return element != NULL && + (bidirectional || (element->get().direction & s.direction) == s.direction); } void AStar::clear() { @@ -284,13 +310,17 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const { for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) { - if (!(E->get().from_point->enabled && E->get().to_point->enabled)) { + Point *from_point = nullptr, *to_point = nullptr; + points.lookup(E->get().u, from_point); + points.lookup(E->get().v, to_point); + + if (!(from_point->enabled && to_point->enabled)) { continue; } Vector3 segment[2] = { - E->get().from_point->pos, - E->get().to_point->pos, + from_point->pos, + to_point->pos, }; Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); @@ -532,8 +562,8 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled); ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar::disconnect_points); - ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id"), &AStar::are_points_connected); + ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar::disconnect_points, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar::are_points_connected, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_point_count"), &AStar::get_point_count); ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar::get_point_capacity); diff --git a/core/math/a_star.h b/core/math/a_star.h index 0a5d3e992c..8ff62e646b 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -81,24 +81,35 @@ class AStar : public Reference { struct Segment { union { struct { - int32_t from; - int32_t to; + int32_t u; + int32_t v; }; uint64_t key; }; - Point *from_point; - Point *to_point; + enum { + NONE = 0, + FORWARD = 1, + BACKWARD = 2, + BIDIRECTIONAL = FORWARD | BACKWARD + }; + unsigned char direction; bool operator<(const Segment &p_s) const { return key < p_s.key; } - Segment() { key = 0; } + Segment() { + key = 0; + direction = NONE; + } Segment(int p_from, int p_to) { - if (p_from > p_to) { - SWAP(p_from, p_to); + if (p_from < p_to) { + u = p_from; + v = p_to; + direction = FORWARD; + } else { + u = p_to; + v = p_from; + direction = BACKWARD; } - - from = p_from; - to = p_to; } }; @@ -133,8 +144,8 @@ public: bool is_point_disabled(int p_id) const; void connect_points(int p_id, int p_with_id, bool bidirectional = true); - void disconnect_points(int p_id, int p_with_id); - bool are_points_connected(int p_id, int p_with_id) const; + void disconnect_points(int p_id, int p_with_id, bool bidirectional = true); + bool are_points_connected(int p_id, int p_with_id, bool bidirectional = true) const; int get_point_count() const; int get_point_capacity() const; diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index a4eb1fe2a5..27da061274 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -69,6 +69,11 @@ void AABB::merge_with(const AABB &p_aabb) { size = max - min; } +bool AABB::is_equal_approx(const AABB &p_aabb) const { + + return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size); +} + AABB AABB::intersection(const AABB &p_aabb) const { Vector3 src_min = position; diff --git a/core/math/aabb.h b/core/math/aabb.h index 52e5ed3626..c3ce33c6f4 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -64,6 +64,7 @@ public: bool operator==(const AABB &p_rval) const; bool operator!=(const AABB &p_rval) const; + bool is_equal_approx(const AABB &p_aabb) const; _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 0a491010e2..d77501c0f6 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -106,17 +106,17 @@ Basis Basis::orthonormalized() const { } bool Basis::is_orthogonal() const { - Basis id; + Basis identity; Basis m = (*this) * transposed(); - return is_equal_approx(id, m); + return m.is_equal_approx(identity); } bool Basis::is_diagonal() const { return ( - Math::is_equal_approx(elements[0][1], 0) && Math::is_equal_approx(elements[0][2], 0) && - Math::is_equal_approx(elements[1][0], 0) && Math::is_equal_approx(elements[1][2], 0) && - Math::is_equal_approx(elements[2][0], 0) && Math::is_equal_approx(elements[2][1], 0)); + Math::is_zero_approx(elements[0][1]) && Math::is_zero_approx(elements[0][2]) && + Math::is_zero_approx(elements[1][0]) && Math::is_zero_approx(elements[1][2]) && + Math::is_zero_approx(elements[2][0]) && Math::is_zero_approx(elements[2][1])); } bool Basis::is_rotation() const { @@ -557,16 +557,9 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) { *this = ymat * xmat * zmat; } -bool Basis::is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon) const { +bool Basis::is_equal_approx(const Basis &p_basis) const { - for (int i = 0; i < 3; i++) { - for (int j = 0; j < 3; j++) { - if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j], p_epsilon)) - return false; - } - } - - return true; + return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]); } bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const { diff --git a/core/math/basis.h b/core/math/basis.h index 4be4ea4cd3..9b2e38b3d3 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -127,7 +127,9 @@ public: return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2]; } - bool is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon = CMP_EPSILON) const; + bool is_equal_approx(const Basis &p_basis) const; + // TODO: Break compatibility in 4.0 by getting rid of this so that it's only an instance method. See also TODO in variant_call.cpp + bool is_equal_approx(const Basis &a, const Basis &b) const { return a.is_equal_approx(b); } bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const; bool operator==(const Basis &p_matrix) const; diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index cfa698282e..ece293d036 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -364,7 +364,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices, const Face3 &f = p_faces[indices[i]]; /* - if (f.get_plane().is_almost_like(divisor_plane)) + if (f.get_plane().is_equal_approx(divisor_plane)) continue; */ @@ -412,7 +412,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices, for (int i = 0; i < p_planes.size(); i++) { - if (p_planes[i].is_almost_like(divisor_plane)) { + if (p_planes[i].is_equal_approx(divisor_plane)) { divisor_plane_idx = i; break; } diff --git a/core/math/delaunay.h b/core/math/delaunay.h index 3f8013a3e6..89a34de082 100644 --- a/core/math/delaunay.h +++ b/core/math/delaunay.h @@ -80,11 +80,11 @@ public: } static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) { - if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[0]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[1]]) { + if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[0]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[1]])) { return true; } - if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[1]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[0]]) { + if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[1]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[0]])) { return true; } diff --git a/core/math/plane.cpp b/core/math/plane.cpp index b6bcac4b27..d55957cd0a 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -32,9 +32,6 @@ #include "core/math/math_funcs.h" -#define _PLANE_EQ_DOT_EPSILON 0.999 -#define _PLANE_EQ_D_EPSILON 0.0001 - void Plane::set_normal(const Vector3 &p_normal) { normal = p_normal; @@ -156,9 +153,9 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec /* misc */ -bool Plane::is_almost_like(const Plane &p_plane) const { +bool Plane::is_equal_approx(const Plane &p_plane) const { - return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && Math::absd(d - p_plane.d) < _PLANE_EQ_D_EPSILON); + return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d); } Plane::operator String() const { diff --git a/core/math/plane.h b/core/math/plane.h index ec817edd2c..9abf24fbba 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -68,7 +68,7 @@ public: /* misc */ Plane operator-() const { return Plane(-normal, -d); } - bool is_almost_like(const Plane &p_plane) const; + bool is_equal_approx(const Plane &p_plane) const; _FORCE_INLINE_ bool operator==(const Plane &p_plane) const; _FORCE_INLINE_ bool operator!=(const Plane &p_plane) const; @@ -125,12 +125,12 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_ bool Plane::operator==(const Plane &p_plane) const { - return normal == p_plane.normal && Math::is_equal_approx(d, p_plane.d); + return normal == p_plane.normal && d == p_plane.d; } bool Plane::operator!=(const Plane &p_plane) const { - return normal != p_plane.normal || !Math::is_equal_approx(d, p_plane.d); + return normal != p_plane.normal || d != p_plane.d; } #endif // PLANE_H diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 1a67be7384..a4f91844b9 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -121,6 +121,11 @@ Quat Quat::operator*(const Quat &q) const { return r; } +bool Quat::is_equal_approx(const Quat &p_quat) const { + + return Math::is_equal_approx(x, p_quat.x) && Math::is_equal_approx(y, p_quat.y) && Math::is_equal_approx(z, p_quat.z) && Math::is_equal_approx(w, p_quat.w); +} + real_t Quat::length() const { return Math::sqrt(length_squared()); diff --git a/core/math/quat.h b/core/math/quat.h index 3d6602e466..27885f4152 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -43,6 +43,7 @@ public: real_t x, y, z, w; _FORCE_INLINE_ real_t length_squared() const; + bool is_equal_approx(const Quat &p_quat) const; real_t length() const; void normalize(); Quat normalized() const; diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index fc2eb1454d..f71f00afd6 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -401,7 +401,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me ERR_CONTINUE(O == E); ERR_CONTINUE(O == NULL); - if (O->get().plane.is_almost_like(f.plane)) { + if (O->get().plane.is_equal_approx(f.plane)) { //merge and delete edge and contiguous face, while repointing edges (uuugh!) int ois = O->get().indices.size(); int merged = 0; diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index fea128afbd..e31776672e 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -30,6 +30,11 @@ #include "core/math/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +bool Rect2::is_equal_approx(const Rect2 &p_rect) const { + + return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size); +} + bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { real_t min = 0, max = 1; diff --git a/core/math/rect2.h b/core/math/rect2.h index f58756ee40..71221ffb1b 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -153,6 +153,7 @@ struct Rect2 { return true; } + bool is_equal_approx(const Rect2 &p_rect) const; bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 4056975da8..5dcc6ab9f0 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -182,6 +182,11 @@ Transform Transform::orthonormalized() const { return _copy; } +bool Transform::is_equal_approx(const Transform &p_transform) const { + + return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin); +} + bool Transform::operator==(const Transform &p_transform) const { return (basis == p_transform.basis && origin == p_transform.origin); diff --git a/core/math/transform.h b/core/math/transform.h index 90e2b07583..da65a183cf 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -70,6 +70,7 @@ public: void orthonormalize(); Transform orthonormalized() const; + bool is_equal_approx(const Transform &p_transform) const; bool operator==(const Transform &p_transform) const; bool operator!=(const Transform &p_transform) const; diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 1d0387bd45..a1c0814637 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -147,6 +147,7 @@ void Transform2D::orthonormalize() { elements[0] = x; elements[1] = y; } + Transform2D Transform2D::orthonormalized() const { Transform2D on = *this; @@ -154,6 +155,11 @@ Transform2D Transform2D::orthonormalized() const { return on; } +bool Transform2D::is_equal_approx(const Transform2D &p_transform) const { + + return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]); +} + bool Transform2D::operator==(const Transform2D &p_transform) const { for (int i = 0; i < 3; i++) { diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index e8b44ab197..0ec39a1765 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -96,6 +96,7 @@ struct Transform2D { void orthonormalize(); Transform2D orthonormalized() const; + bool is_equal_approx(const Transform2D &p_transform) const; bool operator==(const Transform2D &p_transform) const; bool operator!=(const Transform2D &p_transform) const; diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 972bccc0ac..fbedeb8eb2 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -203,6 +203,10 @@ Vector2 Vector2::reflect(const Vector2 &p_normal) const { return 2.0 * p_normal * this->dot(p_normal) - *this; } +bool Vector2::is_equal_approx(const Vector2 &p_v) const { + return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y); +} + /* Vector2i */ Vector2i Vector2i::operator+(const Vector2i &p_v) const { diff --git a/core/math/vector2.h b/core/math/vector2.h index 1a73831891..7fcaadab00 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -92,6 +92,8 @@ struct Vector2 { Vector2 bounce(const Vector2 &p_normal) const; Vector2 reflect(const Vector2 &p_normal) const; + bool is_equal_approx(const Vector2 &p_v) const; + Vector2 operator+(const Vector2 &p_v) const; void operator+=(const Vector2 &p_v); Vector2 operator-(const Vector2 &p_v) const; @@ -221,11 +223,11 @@ _FORCE_INLINE_ Vector2 Vector2::operator-() const { _FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const { - return Math::is_equal_approx(x, p_vec2.x) && Math::is_equal_approx(y, p_vec2.y); + return x == p_vec2.x && y == p_vec2.y; } _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { - return !Math::is_equal_approx(x, p_vec2.x) || !Math::is_equal_approx(y, p_vec2.y); + return x != p_vec2.x || y != p_vec2.y; } Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index ebc1599820..e3211c8fb1 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -149,6 +149,11 @@ Basis Vector3::to_diagonal_matrix() const { 0, 0, z); } +bool Vector3::is_equal_approx(const Vector3 &p_v) const { + + return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z); +} + Vector3::operator String() const { return (rtos(x) + ", " + rtos(y) + ", " + rtos(z)); diff --git a/core/math/vector3.h b/core/math/vector3.h index de1743d88f..43fa09ffac 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -119,6 +119,8 @@ struct Vector3 { _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const; _FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const; + bool is_equal_approx(const Vector3 &p_v) const; + /* Operators */ _FORCE_INLINE_ Vector3 &operator+=(const Vector3 &p_v); @@ -330,11 +332,12 @@ Vector3 Vector3::operator-() const { bool Vector3::operator==(const Vector3 &p_v) const { - return (Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z)); + return x == p_v.x && y == p_v.y && z == p_v.z; } bool Vector3::operator!=(const Vector3 &p_v) const { - return (!Math::is_equal_approx(x, p_v.x) || !Math::is_equal_approx(y, p_v.y) || !Math::is_equal_approx(z, p_v.z)); + + return x != p_v.x || y != p_v.y || z != p_v.z; } bool Vector3::operator<(const Vector3 &p_v) const { diff --git a/core/project_settings.cpp b/core/project_settings.cpp index c2241ed926..7704c7b377 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -107,7 +107,7 @@ String ProjectSettings::localize_path(const String &p_path) const { if (plocal == "") { return ""; }; - return plocal + path.substr(sep, path.size() - sep); + return plocal + path.substr((sep + 1), path.size() - (sep + 1)); }; } diff --git a/core/variant_call.cpp b/core/variant_call.cpp index f7a3438d32..6e593a308d 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -351,12 +351,13 @@ struct _VariantCall { r_ret = retval; } - VCALL_LOCALMEM0R(Vector2, normalized); + VCALL_LOCALMEM1R(Vector2, distance_to); + VCALL_LOCALMEM1R(Vector2, distance_squared_to); VCALL_LOCALMEM0R(Vector2, length); VCALL_LOCALMEM0R(Vector2, length_squared); + VCALL_LOCALMEM0R(Vector2, normalized); VCALL_LOCALMEM0R(Vector2, is_normalized); - VCALL_LOCALMEM1R(Vector2, distance_to); - VCALL_LOCALMEM1R(Vector2, distance_squared_to); + VCALL_LOCALMEM1R(Vector2, is_equal_approx); VCALL_LOCALMEM1R(Vector2, posmod); VCALL_LOCALMEM1R(Vector2, posmodv); VCALL_LOCALMEM1R(Vector2, project); @@ -385,24 +386,28 @@ struct _VariantCall { VCALL_LOCALMEM0R(Vector2, sign); VCALL_LOCALMEM0R(Rect2, get_area); + VCALL_LOCALMEM0R(Rect2, has_no_area); + VCALL_LOCALMEM1R(Rect2, has_point); + VCALL_LOCALMEM1R(Rect2, is_equal_approx); VCALL_LOCALMEM1R(Rect2, intersects); VCALL_LOCALMEM1R(Rect2, encloses); - VCALL_LOCALMEM0R(Rect2, has_no_area); VCALL_LOCALMEM1R(Rect2, clip); VCALL_LOCALMEM1R(Rect2, merge); - VCALL_LOCALMEM1R(Rect2, has_point); + VCALL_LOCALMEM1R(Rect2, expand); VCALL_LOCALMEM1R(Rect2, grow); VCALL_LOCALMEM2R(Rect2, grow_margin); VCALL_LOCALMEM4R(Rect2, grow_individual); - VCALL_LOCALMEM1R(Rect2, expand); VCALL_LOCALMEM0R(Rect2, abs); VCALL_LOCALMEM0R(Vector3, min_axis); VCALL_LOCALMEM0R(Vector3, max_axis); + VCALL_LOCALMEM1R(Vector3, distance_to); + VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM0R(Vector3, length); VCALL_LOCALMEM0R(Vector3, length_squared); - VCALL_LOCALMEM0R(Vector3, is_normalized); VCALL_LOCALMEM0R(Vector3, normalized); + VCALL_LOCALMEM0R(Vector3, is_normalized); + VCALL_LOCALMEM1R(Vector3, is_equal_approx); VCALL_LOCALMEM0R(Vector3, inverse); VCALL_LOCALMEM1R(Vector3, snapped); VCALL_LOCALMEM2R(Vector3, rotated); @@ -418,8 +423,6 @@ struct _VariantCall { VCALL_LOCALMEM0R(Vector3, floor); VCALL_LOCALMEM0R(Vector3, ceil); VCALL_LOCALMEM0R(Vector3, round); - VCALL_LOCALMEM1R(Vector3, distance_to); - VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, posmod); VCALL_LOCALMEM1R(Vector3, posmodv); VCALL_LOCALMEM1R(Vector3, project); @@ -433,6 +436,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Plane, normalized); VCALL_LOCALMEM0R(Plane, center); VCALL_LOCALMEM0R(Plane, get_any_point); + VCALL_LOCALMEM1R(Plane, is_equal_approx); VCALL_LOCALMEM1R(Plane, is_point_over); VCALL_LOCALMEM1R(Plane, distance_to); VCALL_LOCALMEM2R(Plane, has_point); @@ -467,6 +471,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Quat, length_squared); VCALL_LOCALMEM0R(Quat, normalized); VCALL_LOCALMEM0R(Quat, is_normalized); + VCALL_LOCALMEM1R(Quat, is_equal_approx); VCALL_LOCALMEM0R(Quat, inverse); VCALL_LOCALMEM1R(Quat, dot); VCALL_LOCALMEM1R(Quat, xform); @@ -492,6 +497,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Color, darkened); VCALL_LOCALMEM1R(Color, to_html); VCALL_LOCALMEM4R(Color, from_hsv); + VCALL_LOCALMEM1R(Color, is_equal_approx); VCALL_LOCALMEM0R(RID, get_id); @@ -739,13 +745,16 @@ struct _VariantCall { VCALL_PTR0R(AABB, get_area); VCALL_PTR0R(AABB, has_no_area); VCALL_PTR0R(AABB, has_no_surface); + VCALL_PTR1R(AABB, has_point); + VCALL_PTR1R(AABB, is_equal_approx); VCALL_PTR1R(AABB, intersects); VCALL_PTR1R(AABB, encloses); - VCALL_PTR1R(AABB, merge); - VCALL_PTR1R(AABB, intersection); VCALL_PTR1R(AABB, intersects_plane); VCALL_PTR2R(AABB, intersects_segment); - VCALL_PTR1R(AABB, has_point); + VCALL_PTR1R(AABB, intersection); + VCALL_PTR1R(AABB, merge); + VCALL_PTR1R(AABB, expand); + VCALL_PTR1R(AABB, grow); VCALL_PTR1R(AABB, get_support); VCALL_PTR0R(AABB, get_longest_axis); VCALL_PTR0R(AABB, get_longest_axis_index); @@ -753,8 +762,6 @@ struct _VariantCall { VCALL_PTR0R(AABB, get_shortest_axis); VCALL_PTR0R(AABB, get_shortest_axis_index); VCALL_PTR0R(AABB, get_shortest_axis_size); - VCALL_PTR1R(AABB, expand); - VCALL_PTR1R(AABB, grow); VCALL_PTR1R(AABB, get_endpoint); VCALL_PTR0R(Transform2D, inverse); @@ -767,6 +774,7 @@ struct _VariantCall { VCALL_PTR1R(Transform2D, scaled); VCALL_PTR1R(Transform2D, translated); VCALL_PTR2R(Transform2D, interpolate_with); + VCALL_PTR1R(Transform2D, is_equal_approx); static void _call_Transform2D_xform(Variant &r_ret, Variant &p_self, const Variant **p_args) { @@ -823,7 +831,7 @@ struct _VariantCall { VCALL_PTR0R(Basis, get_orthogonal_index); VCALL_PTR0R(Basis, orthonormalized); VCALL_PTR2R(Basis, slerp); - VCALL_PTR2R(Basis, is_equal_approx); + VCALL_PTR2R(Basis, is_equal_approx); // TODO: Break compatibility in 4.0 to change this to an instance method (a.is_equal_approx(b) as VCALL_PTR1R) for consistency. VCALL_PTR0R(Basis, get_rotation_quat); VCALL_PTR0R(Transform, inverse); @@ -834,6 +842,7 @@ struct _VariantCall { VCALL_PTR0R(Transform, orthonormalized); VCALL_PTR2R(Transform, looking_at); VCALL_PTR2R(Transform, interpolate_with); + VCALL_PTR1R(Transform, is_equal_approx); static void _call_Transform_xform(Variant &r_ret, Variant &p_self, const Variant **p_args) { @@ -1614,19 +1623,20 @@ void register_variant_methods() { ADDFUNC0R(STRING, POOL_BYTE_ARRAY, String, to_ascii, varray()); ADDFUNC0R(STRING, POOL_BYTE_ARRAY, String, to_utf8, varray()); - ADDFUNC0R(VECTOR2, VECTOR2, Vector2, normalized, varray()); - ADDFUNC0R(VECTOR2, REAL, Vector2, length, varray()); ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray()); - ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray()); - ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray()); + ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray()); + ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray()); + ADDFUNC0R(VECTOR2, REAL, Vector2, length, varray()); + ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray()); + ADDFUNC0R(VECTOR2, VECTOR2, Vector2, normalized, varray()); + ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray()); + ADDFUNC1R(VECTOR2, BOOL, Vector2, is_equal_approx, VECTOR2, "v", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, posmod, REAL, "mod", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, posmodv, VECTOR2, "modv", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray()); - ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray()); - ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray()); ADDFUNC2R(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray()); ADDFUNC2R(VECTOR2, VECTOR2, Vector2, slerp, VECTOR2, "b", REAL, "t", varray()); ADDFUNC4R(VECTOR2, VECTOR2, Vector2, cubic_interpolate, VECTOR2, "b", VECTOR2, "pre_a", VECTOR2, "post_b", REAL, "t", varray()); @@ -1648,31 +1658,36 @@ void register_variant_methods() { ADDFUNC0R(VECTOR2, VECTOR2, Vector2, sign, varray()); ADDFUNC0R(RECT2, REAL, Rect2, get_area, varray()); + ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray()); + ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray()); + ADDFUNC1R(RECT2, BOOL, Rect2, is_equal_approx, RECT2, "rect", varray()); ADDFUNC1R(RECT2, BOOL, Rect2, intersects, RECT2, "b", varray()); ADDFUNC1R(RECT2, BOOL, Rect2, encloses, RECT2, "b", varray()); - ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray()); ADDFUNC1R(RECT2, RECT2, Rect2, clip, RECT2, "b", varray()); ADDFUNC1R(RECT2, RECT2, Rect2, merge, RECT2, "b", varray()); - ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray()); + ADDFUNC1R(RECT2, RECT2, Rect2, expand, VECTOR2, "to", varray()); ADDFUNC1R(RECT2, RECT2, Rect2, grow, REAL, "by", varray()); ADDFUNC2R(RECT2, RECT2, Rect2, grow_margin, INT, "margin", REAL, "by", varray()); ADDFUNC4R(RECT2, RECT2, Rect2, grow_individual, REAL, "left", REAL, "top", REAL, "right", REAL, " bottom", varray()); - ADDFUNC1R(RECT2, RECT2, Rect2, expand, VECTOR2, "to", varray()); ADDFUNC0R(RECT2, RECT2, Rect2, abs, varray()); ADDFUNC0R(VECTOR3, INT, Vector3, min_axis, varray()); ADDFUNC0R(VECTOR3, INT, Vector3, max_axis, varray()); + ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray()); + ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray()); + ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray()); + ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray()); ADDFUNC0R(VECTOR3, REAL, Vector3, length, varray()); ADDFUNC0R(VECTOR3, REAL, Vector3, length_squared, varray()); - ADDFUNC0R(VECTOR3, BOOL, Vector3, is_normalized, varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, normalized, varray()); + ADDFUNC0R(VECTOR3, BOOL, Vector3, is_normalized, varray()); + ADDFUNC1R(VECTOR3, BOOL, Vector3, is_equal_approx, VECTOR3, "v", varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, inverse, varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, snapped, VECTOR3, "by", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, rotated, VECTOR3, "axis", REAL, "phi", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray()); ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray()); - ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, move_toward, VECTOR3, "to", REAL, "delta", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray()); @@ -1682,12 +1697,9 @@ void register_variant_methods() { ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray()); - ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray()); - ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, posmod, REAL, "mod", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, posmodv, VECTOR3, "modv", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, project, VECTOR3, "b", varray()); - ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray()); @@ -1696,6 +1708,7 @@ void register_variant_methods() { ADDFUNC0R(PLANE, PLANE, Plane, normalized, varray()); ADDFUNC0R(PLANE, VECTOR3, Plane, center, varray()); ADDFUNC0R(PLANE, VECTOR3, Plane, get_any_point, varray()); + ADDFUNC1R(PLANE, BOOL, Plane, is_equal_approx, PLANE, "plane", varray()); ADDFUNC1R(PLANE, BOOL, Plane, is_point_over, VECTOR3, "point", varray()); ADDFUNC1R(PLANE, REAL, Plane, distance_to, VECTOR3, "point", varray()); ADDFUNC2R(PLANE, BOOL, Plane, has_point, VECTOR3, "point", REAL, "epsilon", varray(CMP_EPSILON)); @@ -1708,6 +1721,7 @@ void register_variant_methods() { ADDFUNC0R(QUAT, REAL, Quat, length_squared, varray()); ADDFUNC0R(QUAT, QUAT, Quat, normalized, varray()); ADDFUNC0R(QUAT, BOOL, Quat, is_normalized, varray()); + ADDFUNC1R(QUAT, BOOL, Quat, is_equal_approx, QUAT, "quat", varray()); ADDFUNC0R(QUAT, QUAT, Quat, inverse, varray()); ADDFUNC1R(QUAT, REAL, Quat, dot, QUAT, "b", varray()); ADDFUNC1R(QUAT, VECTOR3, Quat, xform, VECTOR3, "v", varray()); @@ -1733,6 +1747,7 @@ void register_variant_methods() { ADDFUNC1R(COLOR, COLOR, Color, darkened, REAL, "amount", varray()); ADDFUNC1R(COLOR, STRING, Color, to_html, BOOL, "with_alpha", varray(true)); ADDFUNC4R(COLOR, COLOR, Color, from_hsv, REAL, "h", REAL, "s", REAL, "v", REAL, "a", varray(1.0)); + ADDFUNC1R(COLOR, BOOL, Color, is_equal_approx, COLOR, "color", varray()); ADDFUNC0R(_RID, INT, RID, get_id, varray()); @@ -1878,13 +1893,16 @@ void register_variant_methods() { ADDFUNC0R(AABB, REAL, AABB, get_area, varray()); ADDFUNC0R(AABB, BOOL, AABB, has_no_area, varray()); ADDFUNC0R(AABB, BOOL, AABB, has_no_surface, varray()); + ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray()); + ADDFUNC1R(AABB, BOOL, AABB, is_equal_approx, AABB, "aabb", varray()); ADDFUNC1R(AABB, BOOL, AABB, intersects, AABB, "with", varray()); ADDFUNC1R(AABB, BOOL, AABB, encloses, AABB, "with", varray()); - ADDFUNC1R(AABB, AABB, AABB, merge, AABB, "with", varray()); - ADDFUNC1R(AABB, AABB, AABB, intersection, AABB, "with", varray()); ADDFUNC1R(AABB, BOOL, AABB, intersects_plane, PLANE, "plane", varray()); ADDFUNC2R(AABB, BOOL, AABB, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray()); - ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray()); + ADDFUNC1R(AABB, AABB, AABB, intersection, AABB, "with", varray()); + ADDFUNC1R(AABB, AABB, AABB, merge, AABB, "with", varray()); + ADDFUNC1R(AABB, AABB, AABB, expand, VECTOR3, "to_point", varray()); + ADDFUNC1R(AABB, AABB, AABB, grow, REAL, "by", varray()); ADDFUNC1R(AABB, VECTOR3, AABB, get_support, VECTOR3, "dir", varray()); ADDFUNC0R(AABB, VECTOR3, AABB, get_longest_axis, varray()); ADDFUNC0R(AABB, INT, AABB, get_longest_axis_index, varray()); @@ -1892,8 +1910,6 @@ void register_variant_methods() { ADDFUNC0R(AABB, VECTOR3, AABB, get_shortest_axis, varray()); ADDFUNC0R(AABB, INT, AABB, get_shortest_axis_index, varray()); ADDFUNC0R(AABB, REAL, AABB, get_shortest_axis_size, varray()); - ADDFUNC1R(AABB, AABB, AABB, expand, VECTOR3, "to_point", varray()); - ADDFUNC1R(AABB, AABB, AABB, grow, REAL, "by", varray()); ADDFUNC1R(AABB, VECTOR3, AABB, get_endpoint, INT, "idx", varray()); ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, inverse, varray()); @@ -1910,6 +1926,7 @@ void register_variant_methods() { ADDFUNC1R(TRANSFORM2D, VECTOR2, Transform2D, basis_xform, VECTOR2, "v", varray()); ADDFUNC1R(TRANSFORM2D, VECTOR2, Transform2D, basis_xform_inv, VECTOR2, "v", varray()); ADDFUNC2R(TRANSFORM2D, TRANSFORM2D, Transform2D, interpolate_with, TRANSFORM2D, "transform", REAL, "weight", varray()); + ADDFUNC1R(TRANSFORM2D, BOOL, Transform2D, is_equal_approx, TRANSFORM2D, "transform", varray()); ADDFUNC0R(BASIS, BASIS, Basis, inverse, varray()); ADDFUNC0R(BASIS, BASIS, Basis, transposed, varray()); @@ -1926,7 +1943,7 @@ void register_variant_methods() { ADDFUNC1R(BASIS, VECTOR3, Basis, xform_inv, VECTOR3, "v", varray()); ADDFUNC0R(BASIS, INT, Basis, get_orthogonal_index, varray()); ADDFUNC2R(BASIS, BASIS, Basis, slerp, BASIS, "b", REAL, "t", varray()); - ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", REAL, "epsilon", varray(CMP_EPSILON)); + ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", REAL, "epsilon", varray(CMP_EPSILON)); // TODO: Replace in 4.0, see other TODO. ADDFUNC0R(BASIS, QUAT, Basis, get_rotation_quat, varray()); ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, inverse, varray()); @@ -1937,6 +1954,7 @@ void register_variant_methods() { ADDFUNC1R(TRANSFORM, TRANSFORM, Transform, translated, VECTOR3, "ofs", varray()); ADDFUNC2R(TRANSFORM, TRANSFORM, Transform, looking_at, VECTOR3, "target", VECTOR3, "up", varray()); ADDFUNC2R(TRANSFORM, TRANSFORM, Transform, interpolate_with, TRANSFORM, "transform", REAL, "weight", varray()); + ADDFUNC1R(TRANSFORM, BOOL, Transform, is_equal_approx, TRANSFORM, "transform", varray()); ADDFUNC1R(TRANSFORM, NIL, Transform, xform, NIL, "v", varray()); ADDFUNC1R(TRANSFORM, NIL, Transform, xform_inv, NIL, "v", varray()); diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 7dcfa5345d..61e1ea9b8d 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -176,6 +176,14 @@ Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code]. </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="aabb" type="AABB"> + </argument> + <description> + </description> + </method> <method name="merge"> <return type="AABB"> </return> diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index e835af01e8..6304bd34f6 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -1,11 +1,23 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AStar" inherits="Reference" category="Core" version="3.2"> <brief_description> - AStar class representation that uses 3d-vectors as edges. + An implementation of A* to find shortest paths among connected points in space. </brief_description> <description> - A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently directed path between multiple points. It enjoys widespread use due to its performance and accuracy. Godot's A* implementation make use of vectors as points. - You must add points manually with [method add_point] and create segments manually with [method connect_points]. So you can test if there is a path between two points with the [method are_points_connected] function, get the list of existing ids in the found path with [method get_id_path], or the points list with [method get_point_path]. + A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A* implementation uses points in three-dimensional space and Euclidean distances by default. + You must add points manually with [method add_point] and create segments manually with [method connect_points]. Then you can test if there is a path between two points with the [method are_points_connected] function, get a path containing indices by [method get_id_path], or one containing actual coordinates with [method get_point_path]. + It is also possible to use non-Euclidean distances. To do so, create a class that extends [code]AStar[/code] and override methods [method _compute_cost] and [method _estimate_cost]. Both take two indices and return a length, as is shown in the following example. + [codeblock] + class MyAStar: + extends AStar + + func _compute_cost(u, v): + return abs(u - v) + + func _estimate_cost(u, v): + return min(0, abs(u - v) - 1) + [/codeblock] + [method _estimate_cost] should return a lower bound of the distance, i.e. [code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a hint to the algorithm because the custom [code]_compute_cost[/code] might be computation-heavy. If this is not the case, make [method _estimate_cost] return the same value as [method _compute_cost] to provide the algorithm with the most accurate information. </description> <tutorials> </tutorials> @@ -19,6 +31,7 @@ </argument> <description> Called when computing the cost between two connected points. + Note that this function is hidden in the default [code]AStar[/code] class. </description> </method> <method name="_estimate_cost" qualifiers="virtual"> @@ -30,6 +43,7 @@ </argument> <description> Called when estimating the cost between a point and the path's ending point. + Note that this function is hidden in the default [code]AStar[/code] class. </description> </method> <method name="add_point"> @@ -57,8 +71,10 @@ </argument> <argument index="1" name="to_id" type="int"> </argument> + <argument index="2" name="bidirectional" type="bool" default="true"> + </argument> <description> - Returns whether there is a connection/segment between the given points. + Returns whether the two given points are directly connected by a segment. If [code]bidirectional[/code] is [code]false[/code], returns whether movement from [code]id[/code] to [code]to_id[/code] is possible through this segment. </description> </method> <method name="clear"> @@ -94,8 +110,10 @@ </argument> <argument index="1" name="to_id" type="int"> </argument> + <argument index="2" name="bidirectional" type="bool" default="true"> + </argument> <description> - Deletes the segment between the given points. + Deletes the segment between the given points. If [code]bidirectional[/code] is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] is prevented, and a unidirectional segment possibly remains. </description> </method> <method name="get_available_point_id" qualifiers="const"> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 46499ed349..deba30712e 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -151,6 +151,14 @@ [/codeblock] </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="color" type="Color"> + </argument> + <description> + </description> + </method> <method name="lightened"> <return type="Color"> </return> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index f5a8683a39..75d5a72fb1 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -652,7 +652,18 @@ <argument index="0" name="control" type="Control"> </argument> <description> - Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. + Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree. + [codeblock] + export (Color, RGBA) var color = Color(1, 0, 0, 1) + + func get_drag_data(position): + # Use a control that is not in the tree + var cpb = ColorPickerButton.new() + cpb.color = color + cpb.rect_size = Vector2(50, 50) + set_drag_preview(cpb) + return color + [/codeblock] </description> </method> <method name="set_end"> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 3a73d44a01..d0e8a5972f 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -1,13 +1,43 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HTTPRequest" inherits="Node" category="Core" version="3.2"> <brief_description> - A node with the ability to send HTTP requests. + A node with the ability to send HTTP(S) requests. </brief_description> <description> A node with the ability to send HTTP requests. Uses [HTTPClient] internally. Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. + [b]Example of loading and displaying an image using HTTPRequest:[/b] + [codeblock] + func _ready(): + # Create an HTTP request node and connect its completion signal. + var http_request = HTTPRequest.new() + add_child(http_request) + http_request.connect("request_completed", self, "_http_request_completed") + + # Perform the HTTP request. The URL below returns a PNG image as of writing. + var error = http_request.request("https://via.placeholder.com/512") + if error != OK: + push_error("An error occurred in the HTTP request.") + + + # Called when the HTTP request is completed. + func _http_request_completed(result, response_code, headers, body): + var image = Image.new() + var error = image.load_png_from_buffer(body) + if error != OK: + push_error("Couldn't load the image.") + + var texture = ImageTexture.new() + texture.create_from_image(image) + + # Display the image in a TextureRect node. + var texture_rect = TextureRect.new() + add_child(texture_rect) + texture_rect.texture = texture + [/codeblock] </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> </tutorials> <methods> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index cb89a746bf..5cd6a0c285 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -12,16 +12,16 @@ <methods> </methods> <members> + <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0"> + Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code]. + </member> <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )"> The mouse position relative to the previous position (position at the last frame). </member> <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )"> The mouse speed in pixels per second. </member> - <member name="pressure" type="float" setter="set_pressure" getter="get_pressure"> - Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code]. - </member> - <member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt"> + <member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2( 0, 0 )"> Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes. </member> </members> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index 69dfe28ac4..bb72f2734e 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -116,6 +116,14 @@ Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="plane" type="Plane"> + </argument> + <description> + </description> + </method> <method name="is_point_over"> <return type="bool"> </return> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 9d163e926c..f5ee99d30c 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -94,6 +94,14 @@ Returns the inverse of the quaternion. </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="quat" type="Quat"> + </argument> + <description> + </description> + </method> <method name="is_normalized"> <return type="bool"> </return> diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 19f62a57bd..5e17d6e7d7 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -11,6 +11,7 @@ RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_exception"> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 81d66ef496..c5ba5da24e 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -11,6 +11,7 @@ RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_exception"> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 9d6bfbf398..07fa7777fe 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -137,6 +137,14 @@ Returns [code]true[/code] if the [Rect2] overlaps with another. </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="rect" type="Rect2"> + </argument> + <description> + </description> + </method> <method name="merge"> <return type="Rect2"> </return> diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml index 93f02c0e01..a51907b1bf 100644 --- a/doc/classes/SoftBody.xml +++ b/doc/classes/SoftBody.xml @@ -77,9 +77,6 @@ </method> </methods> <members> - <member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="false"> - If [code]true[/code], the [SoftBody] will respond to [RayCast]s. - </member> <member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness" default="0.5"> </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> @@ -103,6 +100,9 @@ </member> <member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0"> </member> + <member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true"> + If [code]true[/code], the [SoftBody] will respond to [RayCast]s. + </member> <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5"> Increasing this value will improve the resulting simulation, but can affect performance. Use with care. </member> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index cf152e716e..e0a4a24299 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -459,7 +459,7 @@ <argument index="1" name="what" type="String"> </argument> <description> - Inserts a substring at a given position. + Returns a copy of the string with the substring [code]what[/code] inserted at the given position. </description> </method> <method name="is_abs_path"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index e883341107..75fceac500 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -310,11 +310,11 @@ <argument index="3" name="from_column" type="int"> </argument> <description> - Perform a search inside the text. Search flags can be specified in the [code]SEARCH_*[/code] enum. - Returns an empty [code]PoolIntArray[/code] if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [code]SEARCH_RESULT_*[/code] enum, e.g: + Perform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum. + Returns an empty [code]PoolIntArray[/code] if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g: [codeblock] var result = search(key, flags, line, column) - if result.size() > 0: + if result.size() > 0: # result found var res_line = result[TextEdit.SEARCH_RESULT_LINE] var res_column = result[TextEdit.SEARCH_RESULT_COLUMN] @@ -513,13 +513,13 @@ Search from end to beginning. </constant> <constant name="SEARCH_RESULT_COLUMN" value="0" enum="SearchResult"> - Used to access the result column from [member search]. + Used to access the result column from [method search]. </constant> <constant name="SEARCH_RESULT_LINE" value="1" enum="SearchResult"> - Used to access the result line from [member search]. + Used to access the result line from [method search]. </constant> <constant name="MENU_CUT" value="0" enum="MenuItems"> - Cuts (Copies and clears) the selected text. + Cuts (copies and clears) the selected text. </constant> <constant name="MENU_COPY" value="1" enum="MenuItems"> Copies the selected text. diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 6ebc389ed7..034a1b2f5b 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -89,6 +89,14 @@ Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="transform" type="Transform"> + </argument> + <description> + </description> + </method> <method name="looking_at"> <return type="Transform"> </return> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 580da080b3..89ccffc2e9 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -106,6 +106,14 @@ Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="transform" type="Transform2D"> + </argument> + <description> + </description> + </method> <method name="orthonormalized"> <return type="Transform2D"> </return> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index 522e131b45..9d55f5846f 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -4,7 +4,37 @@ The most important data type in Godot. </brief_description> <description> + In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, Lua, JavaScript and GDScript like to use them to store variables' data on the backend. With these Variants, properties are able to change value types freely. + [codeblock] + var foo = 2 # foo is dynamically an integer + foo = "Now foo is a string!" + foo = Reference.new() # foo is an Object + var bar: int = 2 # bar is a statically typed integer. + # bar = "Uh oh! I can't make static variables become a different type!" + [/codeblock] + Godot tracks all scripting API variables within Variants. Without even realizing it, you use Variants all the time. When a particular language enforces its own rules for keeping data typed, then that language is applying its own custom logic over the base Variant scripting API. + - GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types. + - VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time. + - C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept. + - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects. + The global [method @GDScript.typeof] function returns the enumerated value of the Variant type stored in the current variable. These correspond to [code]TYPE_*[/code] constants in the [@GlobalScope] docs. + [codeblock] + var foo = 2 + match typeof(foo): + TYPE_NIL: + print("foo is null") + TYPE_INTEGER: + print("foo is an integer") + TYPE_OBJECT: + # Note that Objects are their own special category. + # To get the name of the underlying Object type, you need the `get_class()` method. + print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string. + # Note also that there is not yet any way to get a script's `class_name` string easily. + # To fetch that value, you need to dig deeply into a hidden ProjectSettings setting: an Array of Dictionaries called "_global_script_classes". + # Open your project.godot file to see it up close. + [/codeblock] A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around. + Godot has specifically invested in making its Variant class as flexible as possible; so much so that it is used for a multitude of operations to facilitate communication between all of Godot's systems. A Variant: - Can store almost any datatype. - Can perform operations between many variants. GDScript uses Variant as its atomic/native datatype. @@ -16,10 +46,11 @@ - Can be serialized to text and use it for printing values and editable settings. - Can work as an exported property, so the editor can edit it universally. - Can be used for dictionaries, arrays, parsers, etc. - [b]Containers ([Array] and [Dictionary]):[/b] Both are implemented using variants. A [Dictionary] can match any datatype used as key to any other datatype. An [Array] just holds an array of Variants. Of course, a Variant can also hold a [Dictionary] and an [Array] inside, making it even more flexible. + [b]Containers (Array and Dictionary):[/b] Both are implemented using variants. A [Dictionary] can match any datatype used as key to any other datatype. An [Array] just holds an array of Variants. Of course, a Variant can also hold a [Dictionary] and an [Array] inside, making it even more flexible. Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/development/cpp/variant_class.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 987ed9867b..8ae5caf68c 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -153,6 +153,14 @@ Returns the vector with all components rounded down. </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="v" type="Vector2"> + </argument> + <description> + </description> + </method> <method name="is_normalized"> <return type="bool"> </return> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 05ce6c43ae..29c24709e2 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -129,6 +129,14 @@ Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code]. </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="v" type="Vector3"> + </argument> + <description> + </description> + </method> <method name="is_normalized"> <return type="bool"> </return> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 302c8dff71..bfcd4c734c 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -7,6 +7,12 @@ <tutorials> </tutorials> <methods> + <method name="get_input_real_name" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> </methods> <members> <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 16e5e92abd..e34705f7b7 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -494,10 +494,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (line->width <= 1) { Vector2 verts[2] = { - // Offset the line slightly to make sure we always draw the pixel at the from coordinate. - // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657) - Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5), - Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5) + Vector2(line->from.x, line->from.y), + Vector2(line->to.x, line->to.y) }; #ifdef GLES_OVER_GL diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index e09ba755ea..edffe852a2 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -548,10 +548,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (line->width <= 1) { Vector2 verts[2] = { - // Offset the line slightly to make sure we always draw the pixel at the from coordinate. - // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657) - Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5), - Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5) + Vector2(line->from.x, line->from.y), + Vector2(line->to.x, line->to.y) }; #ifdef GLES_OVER_GL diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 5344658223..fb7cf494cd 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -151,6 +151,10 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p if (!ClassDB::is_parent_class(p_type, base_type)) return; } else { + if (!search_loaded_scripts.has(p_type)) { + search_loaded_scripts[p_type] = ed.script_class_load_script(p_type); + } + if (!ScriptServer::is_global_class(p_type) || !ed.script_class_is_parent(p_type, base_type)) return; @@ -352,7 +356,12 @@ void CreateDialog::_update_search() { } else { bool found = false; - String type2 = I->get(); + String type2 = type; + + if (!cpp_type && !search_loaded_scripts.has(type)) { + search_loaded_scripts[type] = ed.script_class_load_script(type); + } + while (type2 != "" && (cpp_type ? ClassDB::is_parent_class(type2, base_type) : ed.script_class_is_parent(type2, base_type)) && type2 != base_type) { if (search_box->get_text().is_subsequence_ofi(type2)) { @@ -361,10 +370,15 @@ void CreateDialog::_update_search() { } type2 = cpp_type ? ClassDB::get_parent_class(type2) : ed.script_class_get_base(type2); + + if (!cpp_type && !search_loaded_scripts.has(type2)) { + search_loaded_scripts[type2] = ed.script_class_load_script(type2); + } } - if (found) - add_type(I->get(), search_options_types, root, &to_select); + if (found) { + add_type(type, search_options_types, root, &to_select); + } } if (EditorNode::get_editor_data().get_custom_types().has(type) && ClassDB::is_parent_class(type, base_type)) { @@ -470,6 +484,7 @@ void CreateDialog::_notification(int p_what) { } break; case NOTIFICATION_POPUP_HIDE: { EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "create_new_node", get_rect()); + search_loaded_scripts.clear(); } break; } } diff --git a/editor/create_dialog.h b/editor/create_dialog.h index f3ed1d7af6..1150ac60da 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -51,6 +51,7 @@ class CreateDialog : public ConfirmationDialog { LineEdit *search_box; Tree *search_options; HashMap<String, TreeItem *> search_options_types; + HashMap<String, RES> search_loaded_scripts; bool is_replace_mode; String base_type; String preferred_search_result_type; diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 8a03292708..f75d9c98e0 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -58,6 +58,7 @@ void EditorAbout::_notification(int p_what) { void EditorAbout::_license_tree_selected() { TreeItem *selected = _tpl_tree->get_selected(); + _tpl_text->scroll_to_line(0); _tpl_text->set_text(selected->get_metadata(0)); } diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 777eda2170..4855d3f69d 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -870,7 +870,7 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i if (!ScriptServer::is_global_class(p_class)) return false; String base = script_class_get_base(p_class); - Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class), "Script"); + Ref<Script> script = script_class_load_script(p_class); Ref<Script> base_script = script->get_base_script(); while (p_inherits != base) { @@ -889,12 +889,7 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i StringName EditorData::script_class_get_base(const String &p_class) const { - if (!ScriptServer::is_global_class(p_class)) - return StringName(); - - String path = ScriptServer::get_global_class_path(p_class); - - Ref<Script> script = ResourceLoader::load(path, "Script"); + Ref<Script> script = script_class_load_script(p_class); if (script.is_null()) return StringName(); @@ -910,7 +905,7 @@ Object *EditorData::script_class_instance(const String &p_class) { if (ScriptServer::is_global_class(p_class)) { Object *obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class)); if (obj) { - RES script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class)); + Ref<Script> script = script_class_load_script(p_class); if (script.is_valid()) obj->set_script(script.get_ref_ptr()); return obj; @@ -919,6 +914,15 @@ Object *EditorData::script_class_instance(const String &p_class) { return NULL; } +Ref<Script> EditorData::script_class_load_script(const String &p_class) const { + + if (!ScriptServer::is_global_class(p_class)) + return Ref<Script>(); + + String path = ScriptServer::get_global_class_path(p_class); + return ResourceLoader::load(path, "Script"); +} + void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) { _script_class_icon_paths[p_class] = p_icon_path; } @@ -1142,6 +1146,16 @@ List<Node *> &EditorSelection::get_selected_node_list() { return selected_node_list; } +List<Node *> EditorSelection::get_full_selected_node_list() { + + List<Node *> node_list; + for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { + node_list.push_back(E->key()); + } + + return node_list; +} + void EditorSelection::clear() { while (!selection.empty()) { diff --git a/editor/editor_data.h b/editor/editor_data.h index df83135942..aa3e84d5a4 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -219,6 +219,8 @@ public: StringName script_class_get_base(const String &p_class) const; Object *script_class_instance(const String &p_class); + Ref<Script> script_class_load_script(const String &p_class) const; + StringName script_class_get_name(const String &p_path) const; void script_class_set_name(const String &p_path, const StringName &p_class); @@ -273,6 +275,7 @@ public: void clear(); List<Node *> &get_selected_node_list(); + List<Node *> get_full_selected_node_list(); Map<Node *, Object *> &get_selection() { return selection; } EditorSelection(); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index d3d91e6e0d..e14beabfa2 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1884,6 +1884,23 @@ void EditorPropertyColor::_bind_methods() { void EditorPropertyColor::update_property() { picker->set_pick_color(get_edited_object()->get(get_edited_property())); + const Color color = picker->get_pick_color(); + + // Add a tooltip to display each channel's values without having to click the ColorPickerButton + if (picker->is_editing_alpha()) { + picker->set_tooltip(vformat( + "R: %s\nG: %s\nB: %s\nA: %s", + rtos(color.r).pad_decimals(2), + rtos(color.g).pad_decimals(2), + rtos(color.b).pad_decimals(2), + rtos(color.a).pad_decimals(2))); + } else { + picker->set_tooltip(vformat( + "R: %s\nG: %s\nB: %s", + rtos(color.r).pad_decimals(2), + rtos(color.g).pad_decimals(2), + rtos(color.b).pad_decimals(2))); + } } void EditorPropertyColor::setup(bool p_show_alpha) { diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index d80176f00d..fbc4a5ee5c 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -112,7 +112,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { if (mm->get_control()) { set_value(Math::round(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10)); } else { - set_value(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10); + set_value(pre_grab_value + get_step() * grabbing_spinner_dist_cache); } } } else if (updown_offset != -1) { diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index fa171ddb0c..5409ef65ea 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -71,11 +71,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory subdirectory_item->select(0); } - if ((path.begins_with(lpath) && path != lpath)) { - subdirectory_item->set_collapsed(false); - } else { - subdirectory_item->set_collapsed(uncollapsed_paths.find(lpath) < 0); - } + subdirectory_item->set_collapsed(uncollapsed_paths.find(lpath) < 0); if (searched_string.length() > 0 && dname.to_lower().find(searched_string) >= 0) { parent_should_expand = true; } diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index ca5858b768..9ac775e456 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -1530,28 +1530,33 @@ void ProjectSettingsEditor::_update_translations() { Array l_filter = l_filter_all[1]; int s = names.size(); - if (!translation_locales_list_created) { + bool is_short_list_when_show_all_selected = filter_mode == SHOW_ALL_LOCALES && translation_filter_treeitems.size() < s; + bool is_full_list_when_show_only_selected = filter_mode == SHOW_ONLY_SELECTED_LOCALES && translation_filter_treeitems.size() == s; + bool should_recreate_locales_list = is_short_list_when_show_all_selected || is_full_list_when_show_only_selected; + + if (!translation_locales_list_created || should_recreate_locales_list) { translation_locales_list_created = true; translation_filter->clear(); root = translation_filter->create_item(NULL); translation_filter->set_hide_root(true); - translation_filter_treeitems.resize(s); - + translation_filter_treeitems.clear(); for (int i = 0; i < s; i++) { String n = names[i]; String l = langs[i]; + bool is_checked = l_filter.has(l); + if (filter_mode == SHOW_ONLY_SELECTED_LOCALES && !is_checked) continue; + TreeItem *t = translation_filter->create_item(root); t->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); t->set_text(0, n); t->set_editable(0, true); t->set_tooltip(0, l); - t->set_checked(0, l_filter.has(l)); - translation_filter_treeitems.write[i] = t; + t->set_checked(0, is_checked); + translation_filter_treeitems.push_back(t); } } else { - for (int i = 0; i < s; i++) { - + for (int i = 0; i < translation_filter_treeitems.size(); i++) { TreeItem *t = translation_filter_treeitems[i]; t->set_checked(0, l_filter.has(t->get_tooltip(0))); } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index beead9e7f1..71e93750f0 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2403,6 +2403,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } List<Node *> selection = editor_selection->get_selected_node_list(); + List<Node *> full_selection = editor_selection->get_full_selected_node_list(); // Above method only returns nodes with common parent. if (selection.size() == 0) return; @@ -2437,21 +2438,40 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } if (profile_allow_script_editing) { + bool add_separator = false; - if (selection.size() == 1) { + if (full_selection.size() == 1) { + add_separator = true; menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); if (existing_script.is_valid()) { menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_EXTEND_SCRIPT); } } - if (selection.size() > 1 || (existing_script.is_valid() && exisiting_script_removable)) { + if (existing_script.is_valid() && exisiting_script_removable) { + add_separator = true; menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + } else if (full_selection.size() > 1) { + bool script_exists = false; + for (List<Node *>::Element *E = full_selection.front(); E; E = E->next()) { + if (!E->get()->get_script().is_null()) { + script_exists = true; + break; + } + } + + if (script_exists) { + add_separator = true; + menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + } + } + + if (add_separator) { + menu->add_separator(); } - menu->add_separator(); } if (profile_allow_editing) { - if (selection.size() == 1) { + if (full_selection.size() == 1) { menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME); } menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); @@ -2463,7 +2483,9 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); menu->add_icon_shortcut(get_icon("ReparentToNewNode", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent_to_new_node"), TOOL_REPARENT_TO_NEW_NODE); - menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); + if (selection.size() == 1) { + menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); + } } } if (selection.size() == 1) { @@ -2472,9 +2494,11 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_separator(); menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); + } + if (full_selection.size() == 1) { menu->add_separator(); + menu->add_icon_shortcut(get_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); } - menu->add_icon_shortcut(get_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); bool is_external = (selection[0]->get_filename() != ""); if (is_external) { diff --git a/main/splash_editor.png b/main/splash_editor.png Binary files differindex 2967d8dd3e..8c605f0eed 100644 --- a/main/splash_editor.png +++ b/main/splash_editor.png diff --git a/main/tests/test_astar.cpp b/main/tests/test_astar.cpp index d34ff0d95e..4b60a3e94a 100644 --- a/main/tests/test_astar.cpp +++ b/main/tests/test_astar.cpp @@ -31,8 +31,10 @@ #include "test_astar.h" #include "core/math/a_star.h" +#include "core/math/math_funcs.h" #include "core/os/os.h" +#include <math.h> #include <stdio.h> namespace TestAStar { @@ -87,11 +89,268 @@ bool test_abcx() { return ok; } +bool test_add_remove() { + AStar a; + bool ok = true; + + // Manual tests + a.add_point(1, Vector3(0, 0, 0)); + a.add_point(2, Vector3(0, 1, 0)); + a.add_point(3, Vector3(1, 1, 0)); + a.add_point(4, Vector3(2, 0, 0)); + a.connect_points(1, 2, true); + a.connect_points(1, 3, true); + a.connect_points(1, 4, false); + + ok = ok && (a.are_points_connected(2, 1) == true); + ok = ok && (a.are_points_connected(4, 1) == true); + ok = ok && (a.are_points_connected(2, 1, false) == true); + ok = ok && (a.are_points_connected(4, 1, false) == false); + + a.disconnect_points(1, 2, true); + ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4 + ok = ok && (a.get_point_connections(2).size() == 0); + + a.disconnect_points(4, 1, false); + ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4 + ok = ok && (a.get_point_connections(4).size() == 0); + + a.disconnect_points(4, 1, true); + ok = ok && (a.get_point_connections(1).size() == 1); // 3 + ok = ok && (a.get_point_connections(4).size() == 0); + + a.connect_points(2, 3, false); + ok = ok && (a.get_point_connections(2).size() == 1); // 3 + ok = ok && (a.get_point_connections(3).size() == 1); // 1 + + a.connect_points(2, 3, true); + ok = ok && (a.get_point_connections(2).size() == 1); // 3 + ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2 + + a.disconnect_points(2, 3, false); + ok = ok && (a.get_point_connections(2).size() == 0); + ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2 + + a.connect_points(4, 3, true); + ok = ok && (a.get_point_connections(3).size() == 3); // 1, 2, 4 + ok = ok && (a.get_point_connections(4).size() == 1); // 3 + + a.disconnect_points(3, 4, false); + ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2 + ok = ok && (a.get_point_connections(4).size() == 1); // 3 + + a.remove_point(3); + ok = ok && (a.get_point_connections(1).size() == 0); + ok = ok && (a.get_point_connections(2).size() == 0); + ok = ok && (a.get_point_connections(4).size() == 0); + + a.add_point(0, Vector3(0, -1, 0)); + a.add_point(3, Vector3(2, 1, 0)); + // 0: (0, -1) + // 1: (0, 0) + // 2: (0, 1) + // 3: (2, 1) + // 4: (2, 0) + + // Tests for get_closest_position_in_segment + a.connect_points(2, 3); + ok = ok && (a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0)); + + a.connect_points(3, 4); + a.connect_points(0, 3); + a.connect_points(1, 4); + a.disconnect_points(1, 4, false); + a.disconnect_points(4, 3, false); + a.disconnect_points(3, 4, false); + // Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed) + ok = ok && (a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0)); + ok = ok && (a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0)); + ok = ok && (a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0)); + + Math::seed(0); + + // Random tests for connectivity checks + for (int i = 0; i < 20000; i++) { + int u = Math::rand() % 5; + int v = Math::rand() % 4; + if (u == v) v = 4; + if (Math::rand() % 2 == 1) { + // Add a (possibly existing) directed edge and confirm connectivity + a.connect_points(u, v, false); + ok = ok && (a.are_points_connected(u, v, false) == true); + } else { + // Remove a (possibly nonexistent) directed edge and confirm disconnectivity + a.disconnect_points(u, v, false); + ok = ok && (a.are_points_connected(u, v, false) == false); + } + } + + // Random tests for point removal + for (int i = 0; i < 20000; i++) { + a.clear(); + for (int j = 0; j < 5; j++) + a.add_point(j, Vector3(0, 0, 0)); + + // Add or remove random edges + for (int j = 0; j < 10; j++) { + int u = Math::rand() % 5; + int v = Math::rand() % 4; + if (u == v) v = 4; + if (Math::rand() % 2 == 1) + a.connect_points(u, v, false); + else + a.disconnect_points(u, v, false); + } + + // Remove point 0 + a.remove_point(0); + // White box: this will check all edges remaining in the segments set + for (int j = 1; j < 5; j++) { + ok = ok && (a.are_points_connected(0, j, true) == false); + } + } + + // It's been great work, cheers \(^ ^)/ + return ok; +} + +bool test_solutions() { + // Random stress tests with Floyd-Warshall + + const int N = 30; + Math::seed(0); + + for (int test = 0; test < 1000; test++) { + AStar a; + Vector3 p[N]; + bool adj[N][N] = { { false } }; + + // Assign initial coordinates + for (int u = 0; u < N; u++) { + p[u].x = Math::rand() % 100; + p[u].y = Math::rand() % 100; + p[u].z = Math::rand() % 100; + a.add_point(u, p[u]); + } + + // Generate a random sequence of operations + for (int i = 0; i < 1000; i++) { + // Pick two different vertices + int u, v; + u = Math::rand() % N; + v = Math::rand() % (N - 1); + if (u == v) v = N - 1; + + // Pick a random operation + int op = Math::rand(); + switch (op % 9) { + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + // Add edge (u, v); possibly bidirectional + a.connect_points(u, v, op % 2); + adj[u][v] = true; + if (op % 2) adj[v][u] = true; + break; + case 6: + case 7: + // Remove edge (u, v); possibly bidirectional + a.disconnect_points(u, v, op % 2); + adj[u][v] = false; + if (op % 2) adj[v][u] = false; + break; + case 8: + // Remove point u and add it back; clears adjacent edges and changes coordinates + a.remove_point(u); + p[u].x = Math::rand() % 100; + p[u].y = Math::rand() % 100; + p[u].z = Math::rand() % 100; + a.add_point(u, p[u]); + for (v = 0; v < N; v++) + adj[u][v] = adj[v][u] = false; + break; + } + } + + // Floyd-Warshall + float d[N][N]; + for (int u = 0; u < N; u++) + for (int v = 0; v < N; v++) + d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY; + + for (int w = 0; w < N; w++) + for (int u = 0; u < N; u++) + for (int v = 0; v < N; v++) + if (d[u][v] > d[u][w] + d[w][v]) + d[u][v] = d[u][w] + d[w][v]; + + // Display statistics + int count = 0; + for (int u = 0; u < N; u++) + for (int v = 0; v < N; v++) + if (adj[u][v]) count++; + printf("Test #%4d: %3d edges, ", test + 1, count); + count = 0; + for (int u = 0; u < N; u++) + for (int v = 0; v < N; v++) + if (!Math::is_inf(d[u][v])) count++; + printf("%3d/%d pairs of reachable points\n", count - N, N * (N - 1)); + + // Check A*'s output + bool match = true; + for (int u = 0; u < N; u++) + for (int v = 0; v < N; v++) + if (u != v) { + PoolVector<int> route = a.get_id_path(u, v); + if (!Math::is_inf(d[u][v])) { + // Reachable + if (route.size() == 0) { + printf("From %d to %d: A* did not find a path\n", u, v); + match = false; + goto exit; + } + float astar_dist = 0; + for (int i = 1; i < route.size(); i++) { + if (!adj[route[i - 1]][route[i]]) { + printf("From %d to %d: edge (%d, %d) does not exist\n", + u, v, route[i - 1], route[i]); + match = false; + goto exit; + } + astar_dist += p[route[i - 1]].distance_to(p[route[i]]); + } + if (!Math::is_equal_approx(astar_dist, d[u][v])) { + printf("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n", + u, v, d[u][v], astar_dist); + match = false; + goto exit; + } + } else { + // Unreachable + if (route.size() > 0) { + printf("From %d to %d: A* somehow found a nonexistent path\n", u, v); + match = false; + goto exit; + } + } + } + + exit: + if (!match) return false; + } + return true; +} + typedef bool (*TestFunc)(void); TestFunc test_funcs[] = { test_abc, test_abcx, + test_add_remove, + test_solutions, NULL }; diff --git a/modules/assimp/SCsub b/modules/assimp/SCsub index 275f1ff5e9..5e66b50de3 100644 --- a/modules/assimp/SCsub +++ b/modules/assimp/SCsub @@ -72,6 +72,9 @@ env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER']) env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER']) env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER']) env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED']) +env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER']) +env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER']) + if(env['platform'] == 'windows'): env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS']) diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 1ea9399c02..830e6e7e0c 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -29,35 +29,42 @@ /*************************************************************************/ #include "editor_scene_importer_assimp.h" - -#include "core/bind/core_bind.h" #include "core/io/image_loader.h" -#include "editor/editor_file_system.h" -#include "editor/editor_settings.h" #include "editor/import/resource_importer_scene.h" #include "import_utils.h" #include "scene/3d/camera.h" #include "scene/3d/light.h" #include "scene/3d/mesh_instance.h" -#include "scene/animation/animation_player.h" #include "scene/main/node.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" -#include <assimp/SceneCombiner.h> -#include <assimp/cexport.h> -#include <assimp/cimport.h> #include <assimp/matrix4x4.h> -#include <assimp/pbrmaterial.h> #include <assimp/postprocess.h> #include <assimp/scene.h> -#include <zutil.h> -#include <assimp/DefaultLogger.hpp> #include <assimp/Importer.hpp> #include <assimp/LogStream.hpp> -#include <assimp/Logger.hpp> #include <string> +// move into assimp +aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) { + for (unsigned int mesh_id = 0; mesh_id < scene->mNumMeshes; ++mesh_id) { + aiMesh *mesh = scene->mMeshes[mesh_id]; + + // iterate over all the bones on the mesh for this node only! + for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { + + aiBone *bone = mesh->mBones[boneIndex]; + if (bone->mName == bone_name) { + printf("matched bone by name: %s\n", bone->mName.C_Str()); + return bone; + } + } + } + + return NULL; +} + void EditorSceneImporterAssimp::get_extensions(List<String> *r_extensions) const { const String import_setting_string = "filesystem/import/open_asset_import/"; @@ -69,18 +76,15 @@ void EditorSceneImporterAssimp::get_extensions(List<String> *r_extensions) const ImportFormat import = { exts, true }; import_format.insert("fbx", import); } - { - Vector<String> exts; - exts.push_back("pmx"); - ImportFormat import = { exts, true }; - import_format.insert("mmd", import); - } for (Map<String, ImportFormat>::Element *E = import_format.front(); E; E = E->next()) { - _register_project_setting_import(E->key(), import_setting_string, E->get().extensions, r_extensions, E->get().is_default); + _register_project_setting_import(E->key(), import_setting_string, E->get().extensions, r_extensions, + E->get().is_default); } } -void EditorSceneImporterAssimp::_register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const { +void EditorSceneImporterAssimp::_register_project_setting_import(const String generic, const String import_setting_string, + const Vector<String> &exts, List<String> *r_extensions, + const bool p_enabled) const { const String use_generic = "use_" + generic; _GLOBAL_DEF(import_setting_string + use_generic, p_enabled, true); if (ProjectSettings::get_singleton()->get(import_setting_string + use_generic)) { @@ -97,7 +101,8 @@ uint32_t EditorSceneImporterAssimp::get_import_flags() const { void EditorSceneImporterAssimp::_bind_methods() { } -Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { +Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, + List<String> *r_missing_deps, Error *r_err) { Assimp::Importer importer; std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str(); std::string s_path(w_path.begin(), w_path.end()); @@ -115,9 +120,11 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f //importer.SetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD, 1.0f); int32_t post_process_Steps = aiProcess_CalcTangentSpace | - aiProcess_GlobalScale | // imports models and listens to their file scale for CM to M conversions + aiProcess_GlobalScale | + // imports models and listens to their file scale for CM to M conversions //aiProcess_FlipUVs | - aiProcess_FlipWindingOrder | // very important for culling so that it is done in the correct order. + aiProcess_FlipWindingOrder | + // very important for culling so that it is done in the correct order. //aiProcess_DropNormals | //aiProcess_GenSmoothNormals | //aiProcess_JoinIdenticalVertices | @@ -132,8 +139,9 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f aiProcess_TransformUVCoords | aiProcess_FindInstances | //aiProcess_FixInfacingNormals | - aiProcess_ValidateDataStructure | + //aiProcess_ValidateDataStructure | aiProcess_OptimizeMeshes | + aiProcess_PopulateArmatureData | //aiProcess_OptimizeGraph | //aiProcess_Debone | // aiProcess_EmbedTextures | @@ -158,7 +166,8 @@ struct EditorSceneImporterAssetImportInterpolate { float t2 = t * t; float t3 = t2 * t; - return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); + return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } T bezier(T start, T control_1, T control_2, T end, float t) { @@ -200,7 +209,8 @@ struct EditorSceneImporterAssetImportInterpolate<Quat> { }; template <class T> -T EditorSceneImporterAssimp::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp) { +T EditorSceneImporterAssimp::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, + AssetImportAnimation::Interpolation p_interp) { //could use binary search, worth it? int idx = -1; for (int i = 0; i < p_times.size(); i++) { @@ -272,48 +282,257 @@ T EditorSceneImporterAssimp::_interpolate_track(const Vector<float> &p_times, co ERR_FAIL_V(p_values[0]); } -Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights) { +aiBone *EditorSceneImporterAssimp::get_bone_from_stack(ImportState &state, aiString name) { + List<aiBone *>::Element *iter; + aiBone *bone = NULL; + for (iter = state.bone_stack.front(); iter; iter = iter->next()) { + bone = (aiBone *)iter->get(); + + if (bone && bone->mName == name) { + state.bone_stack.erase(bone); + return bone; + } + } + + return NULL; +} + +Spatial * +EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, + const int32_t p_max_bone_weights) { ERR_FAIL_COND_V(scene == NULL, NULL); ImportState state; state.path = p_path; state.assimp_scene = scene; state.max_bone_weights = p_max_bone_weights; - state.root = memnew(Spatial); - state.fbx = false; state.animation_player = NULL; - //fill light map cache - for (size_t l = 0; l < scene->mNumLights; l++) { + // populate light map + for (unsigned int l = 0; l < scene->mNumLights; l++) { aiLight *ai_light = scene->mLights[l]; ERR_CONTINUE(ai_light == NULL); state.light_cache[AssimpUtils::get_assimp_string(ai_light->mName)] = l; } - //fill camera cache - for (size_t c = 0; c < scene->mNumCameras; c++) { + // fill camera cache + for (unsigned int c = 0; c < scene->mNumCameras; c++) { aiCamera *ai_camera = scene->mCameras[c]; ERR_CONTINUE(ai_camera == NULL); state.camera_cache[AssimpUtils::get_assimp_string(ai_camera->mName)] = c; } if (scene->mRootNode) { + state.nodes.push_back(scene->mRootNode); - //generate nodes - for (uint32_t i = 0; i < scene->mRootNode->mNumChildren; i++) { - _generate_node(state, NULL, scene->mRootNode->mChildren[i], state.root); + // make flat node tree - in order to make processing deterministic + for (unsigned int i = 0; i < scene->mRootNode->mNumChildren; i++) { + _generate_node(state, scene->mRootNode->mChildren[i]); } - // finalize skeleton - for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) { - Skeleton *skeleton = key_value_pair->key(); - // convert world to local for skeleton bone rests - skeleton->localize_rests(); + RegenerateBoneStack(state); + + Node *last_valid_parent = NULL; + + List<const aiNode *>::Element *iter; + for (iter = state.nodes.front(); iter; iter = iter->next()) { + const aiNode *element_assimp_node = iter->get(); + const aiNode *parent_assimp_node = element_assimp_node->mParent; + + String node_name = AssimpUtils::get_assimp_string(element_assimp_node->mName); + //print_verbose("node: " + node_name); + + Spatial *spatial = NULL; + Transform transform = AssimpUtils::assimp_matrix_transform(element_assimp_node->mTransformation); + + // retrieve this node bone + aiBone *bone = get_bone_from_stack(state, element_assimp_node->mName); + + if (state.light_cache.has(node_name)) { + spatial = create_light(state, node_name, transform); + } else if (state.camera_cache.has(node_name)) { + spatial = create_camera(state, node_name, transform); + } else if (state.armature_nodes.find(element_assimp_node)) { + // create skeleton + print_verbose("Making skeleton: " + node_name); + Skeleton *skeleton = memnew(Skeleton); + spatial = skeleton; + if (!state.armature_skeletons.has(element_assimp_node)) { + state.armature_skeletons.insert(element_assimp_node, skeleton); + } + } else if (bone != NULL) { + continue; + } else if (element_assimp_node->mNumMeshes > 0) { + spatial = memnew(Spatial); + } else { + spatial = memnew(Spatial); + } + + ERR_CONTINUE_MSG(spatial == NULL, "FBX Import - are we out of ram?"); + // we on purpose set the transform and name after creating the node. + + spatial->set_name(node_name); + spatial->set_global_transform(transform); + + // first element is root + if (iter == state.nodes.front()) { + state.root = spatial; + } + + // flat node map parent lookup tool + state.flat_node_map.insert(element_assimp_node, spatial); + + Map<const aiNode *, Spatial *>::Element *parent_lookup = state.flat_node_map.find(parent_assimp_node); + + // note: this always fails on the root node :) keep that in mind this is by design + if (parent_lookup) { + Spatial *parent_node = parent_lookup->value(); + + ERR_FAIL_COND_V_MSG(parent_node == NULL, state.root, + "Parent node invalid even though lookup successful, out of ram?") + + if (parent_node && spatial != state.root) { + parent_node->add_child(spatial); + spatial->set_owner(state.root); + } else if (spatial == state.root) { + // required - think about it root never has a parent yet is valid, anything else without a parent is not valid. + } else // Safety for instances + { + WARN_PRINT( + "Failed to find parent node instance after lookup, serious warning report to godot with model"); + memdelete(spatial); // this node is broken + } + } else if (spatial != state.root) { + // if the ainode is not in the tree + // parent it to the last good parent found + if (last_valid_parent) { + last_valid_parent->add_child(spatial); + spatial->set_owner(state.root); + } else { + // this is a serious error? + memdelete(spatial); + } + } + + // update last valid parent + last_valid_parent = spatial; + } + print_verbose("node counts: " + itos(state.nodes.size())); + + // make clean bone stack + RegenerateBoneStack(state); + + print_verbose("generating godot bone data"); + + print_verbose("Godot bone stack count: " + itos(state.bone_stack.size())); + + // This is a list of bones, duplicates are from other meshes and must be dealt with properly + for (List<aiBone *>::Element *element = state.bone_stack.front(); element; element = element->next()) { + aiBone *bone = element->get(); + + ERR_CONTINUE_MSG(!bone, "invalid bone read from assimp?"); + + // Utilities for armature lookup - for now only FBX makes these + aiNode *armature_for_bone = bone->mArmature; + + // Utilities for bone node lookup - for now only FBX makes these + aiNode *bone_node = bone->mNode; + aiNode *parent_node = bone_node->mParent; + + String bone_name = AssimpUtils::get_anim_string_from_assimp(bone->mName); + ERR_CONTINUE_MSG(armature_for_bone == NULL, "Armature for bone invalid: " + bone_name); + Skeleton *skeleton = state.armature_skeletons[armature_for_bone]; + + state.skeleton_bone_map[bone] = skeleton; + + if (bone_name.empty()) { + bone_name = "untitled_bone_name"; + WARN_PRINT("Untitled bone name detected... report with file please"); + } + + // todo: this is where skin support goes + if (skeleton && skeleton->find_bone(bone_name) == -1) { + print_verbose("[Godot Glue] Imported bone" + bone_name); + int boneIdx = skeleton->get_bone_count(); + + Transform pform = AssimpUtils::assimp_matrix_transform(bone->mNode->mTransformation); + skeleton->add_bone(bone_name); + skeleton->set_bone_rest(boneIdx, pform); + skeleton->set_bone_pose(boneIdx, pform); + + if (parent_node != NULL) { + int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mName)); + int current_bone_id = boneIdx; + skeleton->set_bone_parent(current_bone_id, parent_bone_id); + } + } } print_verbose("generating mesh phase from skeletal mesh"); - generate_mesh_phase_from_skeletal_mesh(state); + + List<Spatial *> cleanup_template_nodes; + + for (Map<const aiNode *, Spatial *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) { + const aiNode *assimp_node = key_value_pair->key(); + Spatial *mesh_template = key_value_pair->value(); + Node *parent_node = mesh_template->get_parent(); + + ERR_CONTINUE(assimp_node == NULL); + ERR_CONTINUE(mesh_template == NULL); + + if (mesh_template == state.root) { + continue; + } + + if (parent_node == NULL) { + print_error("Found invalid parent node!"); + continue; // root node + } + + String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); + Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation); + + if (assimp_node->mNumMeshes > 0) { + MeshInstance *mesh = create_mesh(state, assimp_node, node_name, parent_node, node_transform); + if (mesh) { + + parent_node->remove_child(mesh_template); + + // re-parent children + List<Node *> children; + // re-parent all children to new node + // note: since get_child_count will change during execution we must build a list first to be safe. + for (int childId = 0; childId < mesh_template->get_child_count(); childId++) { + // get child + Node *child = mesh_template->get_child(childId); + children.push_back(child); + } + + for (List<Node *>::Element *element = children.front(); element; element = element->next()) { + // reparent the children to the real mesh node. + mesh_template->remove_child(element->get()); + mesh->add_child(element->get()); + element->get()->set_owner(state.root); + } + + // update mesh in list so that each mesh node is available + // this makes the template unavailable which is the desired behaviour + state.flat_node_map[assimp_node] = mesh; + + cleanup_template_nodes.push_back(mesh_template); + + // clean up this list we don't need it + children.clear(); + } + } + } + + for (List<Spatial *>::Element *element = cleanup_template_nodes.front(); element; element = element->next()) { + if (element->get()) { + memdelete(element->get()); + } + } } if (p_flags & IMPORT_ANIMATION && scene->mNumAnimations) { @@ -327,29 +546,39 @@ Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScen } } + // + // Cleanup operations + // + + state.mesh_cache.clear(); + state.material_cache.clear(); + state.light_cache.clear(); + state.camera_cache.clear(); + state.assimp_node_map.clear(); + state.path_to_image_cache.clear(); + state.nodes.clear(); + state.flat_node_map.clear(); + state.armature_skeletons.clear(); + state.bone_stack.clear(); return state.root; } -void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int p_track, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, Skeleton *p_skeleton, const NodePath &p_path, const String &p_name) { - - const aiNodeAnim *assimp_track = assimp_anim->mChannels[p_track]; +void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int track_id, + int anim_fps, Ref<Animation> animation, float ticks_per_second, + Skeleton *skeleton, const NodePath &node_path, + const String &node_name, aiBone *track_bone) { + const aiNodeAnim *assimp_track = assimp_anim->mChannels[track_id]; //make transform track int track_idx = animation->get_track_count(); animation->add_track(Animation::TYPE_TRANSFORM); - animation->track_set_path(track_idx, p_path); + animation->track_set_path(track_idx, node_path); //first determine animation length - float increment = 1.0 / float(p_bake_fps); + float increment = 1.0 / float(anim_fps); float time = 0.0; bool last = false; - int skeleton_bone = -1; - - if (p_skeleton) { - skeleton_bone = p_skeleton->find_bone(p_name); - } - Vector<Vector3> pos_values; Vector<float> pos_times; Vector<Vector3> scale_values; @@ -374,6 +603,7 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons scale_values.push_back(Vector3(scale.x, scale.y, scale.z)); scale_times.push_back(assimp_track->mScalingKeys[sc].mTime / ticks_per_second); } + while (true) { Vector3 pos; Quat rot; @@ -384,26 +614,34 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons } if (rot_values.size()) { - rot = _interpolate_track<Quat>(rot_times, rot_values, time, AssetImportAnimation::INTERP_LINEAR).normalized(); + rot = _interpolate_track<Quat>(rot_times, rot_values, time, + AssetImportAnimation::INTERP_LINEAR) + .normalized(); } if (scale_values.size()) { scale = _interpolate_track<Vector3>(scale_times, scale_values, time, AssetImportAnimation::INTERP_LINEAR); } - if (skeleton_bone >= 0) { - Transform xform; - xform.basis.set_quat_scale(rot, scale); - xform.origin = pos; + if (skeleton) { + int skeleton_bone = skeleton->find_bone(node_name); - Transform rest_xform = p_skeleton->get_bone_rest(skeleton_bone); - xform = rest_xform.affine_inverse() * xform; - rot = xform.basis.get_rotation_quat(); - scale = xform.basis.get_scale(); - pos = xform.origin; - } + if (skeleton_bone >= 0 && track_bone) { - rot.normalize(); + Transform xform; + xform.basis.set_quat_scale(rot, scale); + xform.origin = pos; + + xform = skeleton->get_bone_pose(skeleton_bone).inverse() * xform; + + rot = xform.basis.get_rotation_quat(); + rot.normalize(); + scale = xform.basis.get_scale(); + pos = xform.origin; + } else { + ERR_FAIL_MSG("Skeleton bone lookup failed for skeleton: " + skeleton->get_name()); + } + } animation->track_set_interpolation_type(track_idx, Animation::INTERPOLATION_LINEAR); animation->transform_track_insert_key(track_idx, time, pos, rot, scale); @@ -418,6 +656,53 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons } } +// I really do not like this but need to figure out a better way of removing it later. +Node *EditorSceneImporterAssimp::get_node_by_name(ImportState &state, String name) { + for (Map<const aiNode *, Spatial *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) { + const aiNode *assimp_node = key_value_pair->key(); + Spatial *node = key_value_pair->value(); + + String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); + if (name == node_name && node) { + return node; + } + } + return NULL; +} + +/* Bone stack is a fifo handler for multiple armatures since armatures aren't a thing in assimp (yet) */ +void EditorSceneImporterAssimp::RegenerateBoneStack(ImportState &state) { + + state.bone_stack.clear(); + // build bone stack list + for (unsigned int mesh_id = 0; mesh_id < state.assimp_scene->mNumMeshes; ++mesh_id) { + aiMesh *mesh = state.assimp_scene->mMeshes[mesh_id]; + + // iterate over all the bones on the mesh for this node only! + for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { + aiBone *bone = mesh->mBones[boneIndex]; + + // doubtful this is required right now but best to check + if (!state.bone_stack.find(bone)) { + //print_verbose("[assimp] bone stack added: " + String(bone->mName.C_Str()) ); + state.bone_stack.push_back(bone); + } + } + } +} + +/* Bone stack is a fifo handler for multiple armatures since armatures aren't a thing in assimp (yet) */ +void EditorSceneImporterAssimp::RegenerateBoneStack(ImportState &state, aiMesh *mesh) { + state.bone_stack.clear(); + // iterate over all the bones on the mesh for this node only! + for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { + aiBone *bone = mesh->mBones[boneIndex]; + if (state.bone_stack.find(bone) == NULL) { + state.bone_stack.push_back(bone); + } + } +} + // animation tracks are per bone void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_animation_index, int p_bake_fps) { @@ -429,7 +714,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim if (name == String()) { name = "Animation " + itos(p_animation_index + 1); } - + print_verbose("import animation: " + name); float ticks_per_second = anim->mTicksPerSecond; if (state.assimp_scene->mMetaData != NULL && Math::is_equal_approx(ticks_per_second, 0.0f)) { @@ -452,34 +737,60 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim animation->set_name(name); animation->set_length(anim->mDuration / ticks_per_second); - //regular tracks + // generate bone stack for animation import + RegenerateBoneStack(state); + //regular tracks for (size_t i = 0; i < anim->mNumChannels; i++) { const aiNodeAnim *track = anim->mChannels[i]; String node_name = AssimpUtils::get_assimp_string(track->mNodeName); - + print_verbose("track name import: " + node_name); if (track->mNumRotationKeys == 0 && track->mNumPositionKeys == 0 && track->mNumScalingKeys == 0) { continue; //do not bother } - for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) { - Skeleton *skeleton = key_value_pair->key(); - - bool is_bone = skeleton->find_bone(node_name) != -1; - //print_verbose("Bone " + node_name + " is bone? " + (is_bone ? "Yes" : "No")); - NodePath node_path; + Skeleton *skeleton = NULL; + NodePath node_path; + aiBone *bone = NULL; - if (is_bone) { - String path = state.root->get_path_to(skeleton); - path += ":" + node_name; - node_path = path; - } else { - ERR_CONTINUE(!state.node_map.has(node_name)); - Node *node = state.node_map[node_name]; - node_path = state.root->get_path_to(node); + // Import skeleton bone animation for this track + // Any bone will do, no point in processing more than just what is in the skeleton + { + bone = get_bone_from_stack(state, track->mNodeName); + + if (bone) { + // get skeleton by bone + skeleton = state.armature_skeletons[bone->mArmature]; + + if (skeleton) { + String path = state.root->get_path_to(skeleton); + path += ":" + node_name; + node_path = path; + + if (node_path != NodePath()) { + _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, + node_path, node_name, bone); + } else { + print_error("Failed to find valid node path for animation"); + } + } } + } - _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, node_path, node_name); + // not a bone + // note this is flaky it uses node names which is unreliable + Node *allocated_node = get_node_by_name(state, node_name); + // todo: implement skeleton grabbing for node based animations too :) + // check if node exists, if it does then also apply animation track for node and bones above are all handled. + // this is now inclusive animation handling so that + // we import all the data and do not miss anything. + if (allocated_node) { + node_path = state.root->get_path_to(allocated_node); + + if (node_path != NodePath()) { + _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, + node_path, node_name, nullptr); + } } } @@ -494,10 +805,9 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim ERR_CONTINUE(prop_name.split("*").size() != 2); - ERR_CONTINUE(!state.node_map.has(mesh_name)); - - const MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(state.node_map[mesh_name]); - + Node *item = get_node_by_name(state, mesh_name); + ERR_CONTINUE_MSG(!item, "failed to look up node by name"); + const MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(item); ERR_CONTINUE(mesh_instance == NULL); String base_path = state.root->get_path_to(mesh_instance); @@ -528,15 +838,13 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim state.animation_player->add_animation(name, animation); } } - // // Mesh Generation from indices ? why do we need so much mesh code // [debt needs looked into] -Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( - ImportState &state, - const Vector<int> &p_surface_indices, - const aiNode *assimp_node, - Skeleton *p_skeleton) { +Ref<Mesh> +EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, + const aiNode *assimp_node, Ref<Skin> &skin, + Skeleton *&skeleton_assigned) { Ref<ArrayMesh> mesh; mesh.instance(); @@ -548,7 +856,6 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( const unsigned int mesh_idx = p_surface_indices[0]; const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { - String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) { morph_mesh_string_lookup.insert(ai_anim_mesh_name, j); @@ -560,7 +867,6 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( } } } - // // Process Vertex Weights // @@ -570,19 +876,30 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( Map<uint32_t, Vector<BoneInfo> > vertex_weights; - if (p_skeleton) { + if (ai_mesh->mNumBones > 0) { for (size_t b = 0; b < ai_mesh->mNumBones; b++) { aiBone *bone = ai_mesh->mBones[b]; - String bone_name = AssimpUtils::get_assimp_string(bone->mName); - int bone_index = p_skeleton->find_bone(bone_name); - ERR_CONTINUE(bone_index == -1); //bone refers to an unexisting index, wtf. + if (!skeleton_assigned) { + print_verbose("Assigned mesh skeleton during mesh creation"); + skeleton_assigned = state.skeleton_bone_map[bone]; + + if (!skin.is_valid()) { + print_verbose("Configured new skin"); + skin.instance(); + } else { + print_verbose("Reusing existing skin!"); + } + } + // skeleton_assigned = + String bone_name = AssimpUtils::get_assimp_string(bone->mName); + int bone_index = skeleton_assigned->find_bone(bone_name); + ERR_CONTINUE(bone_index == -1); for (size_t w = 0; w < bone->mNumWeights; w++) { aiVertexWeight ai_weights = bone->mWeights[w]; BoneInfo bi; - uint32_t vertex_index = ai_weights.mVertexId; bi.bone = bone_index; bi.weight = ai_weights.mWeight; @@ -619,7 +936,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( // Assign vertex colors if (ai_mesh->HasVertexColors(0)) { - Color color = Color(ai_mesh->mColors[0]->r, ai_mesh->mColors[0]->g, ai_mesh->mColors[0]->b, ai_mesh->mColors[0]->a); + Color color = Color(ai_mesh->mColors[0]->r, ai_mesh->mColors[0]->g, ai_mesh->mColors[0]->b, + ai_mesh->mColors[0]->a); st->add_color(color); } @@ -685,6 +1003,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) { if (mat_two_sided > 0) { mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); + } else { + mat->set_cull_mode(SpatialMaterial::CULL_BACK); } } @@ -697,7 +1017,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( // Culling handling for meshes // cull all back faces - mat->set_cull_mode(SpatialMaterial::CULL_BACK); + mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // Now process materials aiTextureType base_color = aiTextureType_BASE_COLOR; @@ -712,7 +1032,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode + mat->set_cull_mode( + SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode } mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture); @@ -731,7 +1052,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode + mat->set_cull_mode( + SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode } mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture); @@ -742,7 +1064,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) { mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode + mat->set_cull_mode( + SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode } mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a)); } @@ -838,7 +1161,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( } else { // Process emission textures aiString texture_emissive_path; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) { + if (AI_SUCCESS == + ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) { if (AssimpUtils::CreateAssimpTexture(state, texture_emissive_path, filename, path, image_data)) { mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true); mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture); @@ -981,62 +1305,27 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( return mesh; } -/* to be moved into assimp */ -aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) { - for (unsigned int mesh_id = 0; mesh_id < scene->mNumMeshes; ++mesh_id) { - aiMesh *mesh = scene->mMeshes[mesh_id]; - - // iterate over all the bones on the mesh for this node only! - for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { - - aiBone *bone = mesh->mBones[boneIndex]; - if (bone->mName == bone_name) { - printf("matched bone by name: %s\n", bone->mName.C_Str()); - return bone; - } - } - } - - return NULL; -} - /** * Create a new mesh for the node supplied */ -void EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *current_node, Node *parent_node, Transform node_transform) { +MeshInstance * +EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *active_node, Transform node_transform) { /* MESH NODE */ Ref<Mesh> mesh; - Skeleton *skeleton = NULL; + Ref<Skin> skin; // see if we have mesh cache for this. Vector<int> surface_indices; - for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) { - int mesh_index = assimp_node->mMeshes[i]; - aiMesh *ai_mesh = state.assimp_scene->mMeshes[assimp_node->mMeshes[i]]; - // Map<aiBone*, Skeleton*> // this is what we need - if (ai_mesh->mNumBones > 0) { - // we only need the first bone to retrieve the skeleton - const aiBone *first = ai_mesh->mBones[0]; - - ERR_FAIL_COND(first == NULL); + RegenerateBoneStack(state); - Map<const aiBone *, Skeleton *>::Element *match = state.bone_to_skeleton_lookup.find(first); - if (match != NULL) { - skeleton = match->value(); - - if (skeleton == NULL) { - print_error("failed to find bone skeleton for bone: " + AssimpUtils::get_assimp_string(first->mName)); - } else { - print_verbose("successfully found skeleton for first bone on mesh, can properly handle animations now!"); - } - // I really need the skeleton and bone to be known as this is something flaky in model exporters. - ERR_FAIL_COND(skeleton == NULL); // should not happen if bone was successfully created in previous step. - } - } + // Configure indicies + for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) { + int mesh_index = assimp_node->mMeshes[i]; + // create list of mesh indexes surface_indices.push_back(mesh_index); } - surface_indices.sort(); + //surface_indices.sort(); String mesh_key; for (int i = 0; i < surface_indices.size(); i++) { if (i > 0) { @@ -1045,262 +1334,154 @@ void EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *as mesh_key += itos(surface_indices[i]); } + Skeleton *skeleton = NULL; + aiNode *armature = NULL; + if (!state.mesh_cache.has(mesh_key)) { - mesh = _generate_mesh_from_surface_indices(state, surface_indices, assimp_node, skeleton); + mesh = _generate_mesh_from_surface_indices(state, surface_indices, assimp_node, skin, skeleton); state.mesh_cache[mesh_key] = mesh; } - //Transform transform = recursive_state.node_transform; - - // we must unfortunately overwrite mesh and skeleton transform with armature data - if (skeleton != NULL) { - print_verbose("Applying mesh and skeleton to armature"); - // required for blender, maya etc - Map<Skeleton *, const Spatial *>::Element *match = state.armature_skeletons.find(skeleton); - node_transform = match->value()->get_transform(); - } - MeshInstance *mesh_node = memnew(MeshInstance); mesh = state.mesh_cache[mesh_key]; mesh_node->set_mesh(mesh); - attach_new_node(state, - mesh_node, - assimp_node, - parent_node, - node_name, - node_transform); - - // set this once and for all - if (skeleton != NULL) { - // root must be informed of its new child - parent_node->add_child(skeleton); + // if we have a valid skeleton set it up + if (skin.is_valid()) { + for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) { + unsigned int mesh_index = assimp_node->mMeshes[i]; + const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_index]; + + // please remember bone id relative to the skin is NOT the mesh relative index. + // it is the index relative to the skeleton that is why + // we have state.bone_id_map, it allows for duplicate bone id's too :) + // hope this makes sense + + int bind_count = 0; + for (unsigned int boneId = 0; boneId < ai_mesh->mNumBones; ++boneId) { + aiBone *iterBone = ai_mesh->mBones[boneId]; + + // used to reparent mesh to the correct armature later on if assigned. + if (!armature) { + print_verbose("Configured mesh armature, will reparent later to armature"); + armature = iterBone->mArmature; + } - // owner must be set after adding to tree - skeleton->set_owner(state.root); + if (skeleton) { + int id = skeleton->find_bone(AssimpUtils::get_assimp_string(iterBone->mName)); + if (id != -1) { + print_verbose("Set bind bone: mesh: " + itos(mesh_index) + " bone index: " + itos(id)); + Transform t = AssimpUtils::assimp_matrix_transform(iterBone->mOffsetMatrix); - skeleton->set_transform(node_transform); + skin->add_bind(bind_count, t); + skin->set_bind_bone(bind_count, id); + bind_count++; + } + } + } + } - // must be done after added to tree - mesh_node->set_skeleton_path(mesh_node->get_path_to(skeleton)); + print_verbose("Finished configuring bind pose for skin mesh"); } -} - -/** generate_mesh_phase_from_skeletal_mesh - * This must be executed after generate_nodes because the skeleton doesn't exist until that has completed the first pass - */ -void EditorSceneImporterAssimp::generate_mesh_phase_from_skeletal_mesh(ImportState &state) { - // prevent more than one skeleton existing per mesh - // * multiple root bones have this - // * this simply filters the node out if it has already been added then references the skeleton so we know the actual skeleton for this node - for (Map<const aiNode *, const Node *>::Element *key_value_pair = state.assimp_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) { - const aiNode *assimp_node = key_value_pair->key(); - Node *current_node = (Node *)key_value_pair->value(); - Node *parent_node = current_node->get_parent(); - ERR_CONTINUE(assimp_node == NULL); - ERR_CONTINUE(parent_node == NULL); - - String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); - Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation); + // this code parents all meshes with bones to the armature they are for + // GLTF2 specification relies on this and we are enforcing it for FBX. + if (armature && state.flat_node_map[armature]) { + Node *armature_parent = state.flat_node_map[armature]; + print_verbose("Parented mesh " + node_name + " to armature " + armature_parent->get_name()); + // static mesh handling + armature_parent->add_child(mesh_node); + // transform must be identity + mesh_node->set_global_transform(Transform()); + mesh_node->set_name(node_name); + mesh_node->set_owner(state.root); + } else { + // static mesh handling + active_node->add_child(mesh_node); + mesh_node->set_global_transform(node_transform); + mesh_node->set_name(node_name); + mesh_node->set_owner(state.root); + } - if (assimp_node->mNumMeshes > 0) { - create_mesh(state, assimp_node, node_name, current_node, parent_node, node_transform); - } + if (skeleton) { + print_verbose("Attempted to set skeleton path!"); + mesh_node->set_skeleton_path(mesh_node->get_path_to(skeleton)); + mesh_node->set_skin(skin); } -} -/** - * attach_new_node - * configures node, assigns parent node -**/ -void EditorSceneImporterAssimp::attach_new_node(ImportState &state, Spatial *new_node, const aiNode *node, Node *parent_node, String Name, Transform &transform) { - ERR_FAIL_COND(new_node == NULL); - ERR_FAIL_COND(node == NULL); - ERR_FAIL_COND(parent_node == NULL); - ERR_FAIL_COND(state.root == NULL); - - // assign properties to new godot note - new_node->set_name(Name); - new_node->set_transform(transform); - - // add element as child to parent - parent_node->add_child(new_node); - - // owner must be set after - new_node->set_owner(state.root); - - // cache node mapping results by name and then by aiNode* - state.node_map[Name] = new_node; - state.assimp_node_map[node] = new_node; + return mesh_node; } /** * Create a light for the scene * Automatically caches lights for lookup later */ -void EditorSceneImporterAssimp::create_light(ImportState &state, RecursiveState &recursive_state) { +Spatial *EditorSceneImporterAssimp::create_light( + ImportState &state, + const String &node_name, + Transform &look_at_transform) { Light *light = NULL; - aiLight *ai_light = state.assimp_scene->mLights[state.light_cache[recursive_state.node_name]]; - ERR_FAIL_COND(!ai_light); + aiLight *assimp_light = state.assimp_scene->mLights[state.light_cache[node_name]]; + ERR_FAIL_COND_V(!assimp_light, NULL); - if (ai_light->mType == aiLightSource_DIRECTIONAL) { + if (assimp_light->mType == aiLightSource_DIRECTIONAL) { light = memnew(DirectionalLight); - Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z); - dir.normalize(); - Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); - Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z); - up.normalize(); - - Transform light_transform; - light_transform.set_look_at(pos, pos + dir, up); - - recursive_state.node_transform *= light_transform; - - } else if (ai_light->mType == aiLightSource_POINT) { + } else if (assimp_light->mType == aiLightSource_POINT) { light = memnew(OmniLight); - Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); - Transform xform; - xform.origin = pos; - - recursive_state.node_transform *= xform; - - light->set_transform(xform); - - //light->set_param(Light::PARAM_ATTENUATION, 1); - } else if (ai_light->mType == aiLightSource_SPOT) { + } else if (assimp_light->mType == aiLightSource_SPOT) { light = memnew(SpotLight); - - Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z); - dir.normalize(); - Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); - Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z); - up.normalize(); - - Transform light_transform; - light_transform.set_look_at(pos, pos + dir, up); - recursive_state.node_transform *= light_transform; - - //light->set_param(Light::PARAM_ATTENUATION, 0.0f); } - ERR_FAIL_COND(light == NULL); + ERR_FAIL_COND_V(light == NULL, NULL); + + if (assimp_light->mType != aiLightSource_POINT) { + Vector3 pos = Vector3( + assimp_light->mPosition.x, + assimp_light->mPosition.y, + assimp_light->mPosition.z); + Vector3 look_at = Vector3( + assimp_light->mDirection.y, + assimp_light->mDirection.x, + assimp_light->mDirection.z) + .normalized(); + Vector3 up = Vector3( + assimp_light->mUp.x, + assimp_light->mUp.y, + assimp_light->mUp.z); + + look_at_transform.set_look_at(pos, look_at, up); + } + // properties for light variables should be put here. + // not really hugely important yet but we will need them in the future - light->set_color(Color(ai_light->mColorDiffuse.r, ai_light->mColorDiffuse.g, ai_light->mColorDiffuse.b)); - recursive_state.new_node = light; + light->set_color( + Color(assimp_light->mColorDiffuse.r, assimp_light->mColorDiffuse.g, assimp_light->mColorDiffuse.b)); - attach_new_node(state, - recursive_state.new_node, - recursive_state.assimp_node, - recursive_state.parent_node, - recursive_state.node_name, - recursive_state.node_transform); + return light; } /** * Create camera for the scene */ -void EditorSceneImporterAssimp::create_camera(ImportState &state, RecursiveState &recursive_state) { - aiCamera *ai_camera = state.assimp_scene->mCameras[state.camera_cache[recursive_state.node_name]]; - ERR_FAIL_COND(!ai_camera); - - Camera *camera = memnew(Camera); - - float near = ai_camera->mClipPlaneNear; +Spatial *EditorSceneImporterAssimp::create_camera( + ImportState &state, + const String &node_name, + Transform &look_at_transform) { + aiCamera *camera = state.assimp_scene->mCameras[state.camera_cache[node_name]]; + ERR_FAIL_COND_V(!camera, NULL); + + Camera *camera_node = memnew(Camera); + ERR_FAIL_COND_V(!camera_node, NULL); + float near = camera->mClipPlaneNear; if (Math::is_equal_approx(near, 0.0f)) { near = 0.1f; } - camera->set_perspective(Math::rad2deg(ai_camera->mHorizontalFOV) * 2.0f, near, ai_camera->mClipPlaneFar); + camera_node->set_perspective(Math::rad2deg(camera->mHorizontalFOV) * 2.0f, near, camera->mClipPlaneFar); + Vector3 pos = Vector3(camera->mPosition.x, camera->mPosition.y, camera->mPosition.z); + Vector3 look_at = Vector3(camera->mLookAt.y, camera->mLookAt.x, camera->mLookAt.z).normalized(); + Vector3 up = Vector3(camera->mUp.x, camera->mUp.y, camera->mUp.z); - Vector3 pos = Vector3(ai_camera->mPosition.x, ai_camera->mPosition.y, ai_camera->mPosition.z); - Vector3 look_at = Vector3(ai_camera->mLookAt.y, ai_camera->mLookAt.x, ai_camera->mLookAt.z).normalized(); - Vector3 up = Vector3(ai_camera->mUp.x, ai_camera->mUp.y, ai_camera->mUp.z); - - Transform xform; - xform.set_look_at(pos, look_at, up); - - recursive_state.new_node = camera; - - attach_new_node(state, - recursive_state.new_node, - recursive_state.assimp_node, - recursive_state.parent_node, - recursive_state.node_name, - recursive_state.node_transform); -} - -/** - * Create Bone - * Create a bone in the scene - */ -void EditorSceneImporterAssimp::create_bone(ImportState &state, RecursiveState &recursive_state) { - // for each armature node we must make a new skeleton but ensure it - // has a bone in the child to ensure we don't make too many - // the reason you must do this is because a skeleton exists per mesh? - // and duplicate bone names are very bad for determining what is going on. - aiBone *parent_bone_assimp = get_bone_by_name(state.assimp_scene, recursive_state.assimp_node->mParent->mName); - - // set to true when you want to use skeleton reference from cache. - bool do_not_create_armature = false; - - // prevent more than one skeleton existing per mesh - // * multiple root bones have this - // * this simply filters the node out if it has already been added then references the skeleton so we know the actual skeleton for this node - for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) { - if (key_value_pair->value() == recursive_state.parent_node) { - // apply the skeleton for this mesh - recursive_state.skeleton = key_value_pair->key(); - - // force this off - do_not_create_armature = true; - } - } - - // check if parent was a bone - // if parent was not a bone this is the first bone. - // therefore parent is the 'armature'? - // also for multi root bone support make sure we don't already have the skeleton cached. - // if we do we must merge them - as this is all godot supports right now. - if (!parent_bone_assimp && recursive_state.skeleton == NULL && !do_not_create_armature) { - // create new skeleton on the root. - recursive_state.skeleton = memnew(Skeleton); - - ERR_FAIL_COND(state.root == NULL); - ERR_FAIL_COND(recursive_state.skeleton == NULL); - - print_verbose("Parent armature node is called " + recursive_state.parent_node->get_name()); - // store root node for this skeleton / used in animation playback and bone detection. - - state.armature_skeletons.insert(recursive_state.skeleton, Object::cast_to<Spatial>(recursive_state.parent_node)); - - //skeleton->set_use_bones_in_world_transform(true); - print_verbose("Created new FBX skeleton for armature node"); - } - - ERR_FAIL_COND_MSG(recursive_state.skeleton == NULL, "Mesh has invalid armature detection - report this"); - - // this transform is a bone - recursive_state.skeleton->add_bone(recursive_state.node_name); - - //ERR_FAIL_COND(recursive_state.skeleton->get_name() == ""); - print_verbose("Bone added to lookup: " + AssimpUtils::get_assimp_string(recursive_state.bone->mName)); - print_verbose("Skeleton attached to: " + recursive_state.skeleton->get_name()); - // make sure to write the bone lookup inverse so we can retrieve the mesh for this bone later - state.bone_to_skeleton_lookup.insert(recursive_state.bone, recursive_state.skeleton); - - Transform xform = AssimpUtils::assimp_matrix_transform(recursive_state.bone->mOffsetMatrix); - recursive_state.skeleton->set_bone_rest(recursive_state.skeleton->get_bone_count() - 1, xform.affine_inverse()); - - // get parent node of assimp node - const aiNode *parent_node_assimp = recursive_state.assimp_node->mParent; - - // ensure we have a parent - if (parent_node_assimp != NULL) { - int parent_bone_id = recursive_state.skeleton->find_bone(AssimpUtils::get_assimp_string(parent_node_assimp->mName)); - int current_bone_id = recursive_state.skeleton->find_bone(recursive_state.node_name); - print_verbose("Parent bone id " + itos(parent_bone_id) + " current bone id" + itos(current_bone_id)); - print_verbose("Bone debug: " + AssimpUtils::get_assimp_string(parent_node_assimp->mName)); - recursive_state.skeleton->set_bone_parent(current_bone_id, parent_bone_id); - } + look_at_transform.set_look_at(pos + look_at_transform.origin, look_at, up); + return camera_node; } /** @@ -1309,46 +1490,30 @@ void EditorSceneImporterAssimp::create_bone(ImportState &state, RecursiveState & */ void EditorSceneImporterAssimp::_generate_node( ImportState &state, - Skeleton *skeleton, - const aiNode *assimp_node, Node *parent_node) { + const aiNode *assimp_node) { - // sanity check - ERR_FAIL_COND(state.root == NULL); - ERR_FAIL_COND(state.assimp_scene == NULL); ERR_FAIL_COND(assimp_node == NULL); - ERR_FAIL_COND(parent_node == NULL); - - Spatial *new_node = NULL; + state.nodes.push_back(assimp_node); String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); - Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation); - - // can safely return null - is this node a bone? - aiBone *bone = get_bone_by_name(state.assimp_scene, assimp_node->mName); - - // out arguments helper - for pushing state down into creation functions - RecursiveState recursive_state(node_transform, skeleton, new_node, node_name, assimp_node, parent_node, bone); - - // Creation code - if (state.light_cache.has(node_name)) { - create_light(state, recursive_state); - } else if (state.camera_cache.has(node_name)) { - create_camera(state, recursive_state); - } else if (bone != NULL) { - create_bone(state, recursive_state); - } else { - //generic node - recursive_state.new_node = memnew(Spatial); - attach_new_node(state, - recursive_state.new_node, - recursive_state.assimp_node, - recursive_state.parent_node, - recursive_state.node_name, - recursive_state.node_transform); + String parent_name = AssimpUtils::get_assimp_string(assimp_node->mParent->mName); + + // please note + // duplicate bone names exist + // this is why we only check if the bone exists + // so everything else is useless but the name + // please do not copy any other values from get_bone_by_name. + aiBone *parent_bone = get_bone_by_name(state.assimp_scene, assimp_node->mParent->mName); + aiBone *current_bone = get_bone_by_name(state.assimp_scene, assimp_node->mName); + + // is this an armature + // parent null + // and this is the first bone :) + if (parent_bone == NULL && current_bone) { + state.armature_nodes.push_back(assimp_node->mParent); + print_verbose("found valid armature: " + parent_name); } - // recurse into all child elements - for (size_t i = 0; i < recursive_state.assimp_node->mNumChildren; i++) { - _generate_node(state, recursive_state.skeleton, recursive_state.assimp_node->mChildren[i], - recursive_state.new_node != NULL ? recursive_state.new_node : recursive_state.parent_node); + for (size_t i = 0; i < assimp_node->mNumChildren; i++) { + _generate_node(state, assimp_node->mChildren[i]); } } diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h index 787376c9af..a47d7ac46e 100644 --- a/modules/assimp/editor_scene_importer_assimp.h +++ b/modules/assimp/editor_scene_importer_assimp.h @@ -50,6 +50,7 @@ #include <assimp/DefaultLogger.hpp> #include <assimp/LogStream.hpp> #include <assimp/Logger.hpp> +#include <map> #include "import_state.h" #include "import_utils.h" @@ -72,7 +73,6 @@ public: class EditorSceneImporterAssimp : public EditorSceneImporter { private: GDCLASS(EditorSceneImporterAssimp, EditorSceneImporter); - const String ASSIMP_FBX_KEY = "_$AssimpFbx$"; struct AssetImportAnimation { enum Interpolation { @@ -88,40 +88,32 @@ private: float weight; }; - struct SkeletonHole { //nodes may be part of the skeleton by used by vertex - String name; - String parent; - Transform pose; - const aiNode *node; - }; - - void _calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w); - void _set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<Texture> texture); + Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, + const aiNode *assimp_node, Ref<Skin> &skin, + Skeleton *&skeleton_assigned); - Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, const aiNode *assimp_node, Skeleton *p_skeleton = NULL); - - // utility for node creation - void attach_new_node(ImportState &state, Spatial *new_node, const aiNode *node, Node *parent_node, String Name, Transform &transform); // simple object creation functions - void create_light(ImportState &state, RecursiveState &recursive_state); - void create_camera(ImportState &state, RecursiveState &recursive_state); - void create_bone(ImportState &state, RecursiveState &recursive_state); + Spatial *create_light(ImportState &state, + const String &node_name, + Transform &look_at_transform); + Spatial *create_camera( + ImportState &state, + const String &node_name, + Transform &look_at_transform); // non recursive - linear so must not use recursive arguments - void create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *current_node, Node *parent_node, Transform node_transform); - + MeshInstance *create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *active_node, Transform node_transform); // recursive node generator - void _generate_node(ImportState &state, Skeleton *skeleton, const aiNode *assimp_node, Node *parent_node); - // runs after _generate_node as it must then use pre-created godot skeleton. - void generate_mesh_phase_from_skeletal_mesh(ImportState &state); - void _insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int p_track, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, Skeleton *p_skeleton, const NodePath &p_path, const String &p_name); + void _generate_node(ImportState &state, const aiNode *assimp_node); + void _insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int track_id, + int anim_fps, Ref<Animation> animation, float ticks_per_second, + Skeleton *skeleton, const NodePath &node_path, + const String &node_name, aiBone *track_bone); void _import_animation(ImportState &state, int p_animation_index, int p_bake_fps); - + Node *get_node_by_name(ImportState &state, String name); + aiBone *get_bone_from_stack(ImportState &state, aiString name); Spatial *_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights); - String _assimp_anim_string_to_string(const aiString &p_string) const; - String _assimp_raw_string_to_string(const aiString &p_string) const; - float _get_fbx_fps(int32_t time_mode, const aiScene *p_scene); template <class T> T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp); void _register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const; @@ -148,6 +140,10 @@ public: virtual uint32_t get_import_flags() const; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL); Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path); + + static void RegenerateBoneStack(ImportState &state); + + void RegenerateBoneStack(ImportState &state, aiMesh *mesh); }; #endif #endif diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h index 56d89ffea7..9859a88c1c 100644 --- a/modules/assimp/import_state.h +++ b/modules/assimp/import_state.h @@ -52,28 +52,42 @@ namespace AssimpImporter { /** Import state is for global scene import data - * This makes the code simpler and contains useful lookups. - */ + * This makes the code simpler and contains useful lookups. + */ struct ImportState { String path; + Spatial *root; const aiScene *assimp_scene; uint32_t max_bone_weights; - Spatial *root; Map<String, Ref<Mesh> > mesh_cache; Map<int, Ref<Material> > material_cache; Map<String, int> light_cache; Map<String, int> camera_cache; - //Vector<Skeleton *> skeletons; - Map<Skeleton *, const Spatial *> armature_skeletons; // maps skeletons based on their armature nodes. - Map<const aiBone *, Skeleton *> bone_to_skeleton_lookup; // maps bones back into their skeleton + // very useful for when you need to ask assimp for the bone mesh - Map<String, Node *> node_map; - Map<const aiNode *, const Node *> assimp_node_map; + + Map<const aiNode *, Node *> assimp_node_map; Map<String, Ref<Image> > path_to_image_cache; - bool fbx; //for some reason assimp does some things different for FBX + + // Generation 3 - determinisitic iteration + // to lower potential recursion errors + List<const aiNode *> nodes; + Map<const aiNode *, Spatial *> flat_node_map; AnimationPlayer *animation_player; + + // Generation 3 - deterministic armatures + // list of armature nodes - flat and simple to parse + // assimp node, node in godot + List<aiNode *> armature_nodes; + Map<const aiNode *, Skeleton *> armature_skeletons; + Map<aiBone *, Skeleton *> skeleton_bone_map; + // Generation 3 - deterministic bone handling + // bones from the stack are popped when found + // this means we can detect + // what bones are for other armatures + List<aiBone *> bone_stack; }; struct AssimpImageData { @@ -86,14 +100,15 @@ struct AssimpImageData { * This makes the code easier to handle too and add extra arguments without breaking things */ struct RecursiveState { + RecursiveState() {} // do not construct :) RecursiveState( Transform &_node_transform, Skeleton *_skeleton, Spatial *_new_node, - const String &_node_name, - const aiNode *_assimp_node, + String &_node_name, + aiNode *_assimp_node, Node *_parent_node, - const aiBone *_bone) : + aiBone *_bone) : node_transform(_node_transform), skeleton(_skeleton), new_node(_new_node), @@ -102,13 +117,13 @@ struct RecursiveState { parent_node(_parent_node), bone(_bone) {} - Transform &node_transform; - Skeleton *skeleton; - Spatial *new_node; - const String &node_name; - const aiNode *assimp_node; - Node *parent_node; - const aiBone *bone; + Transform node_transform; + Skeleton *skeleton = NULL; + Spatial *new_node = NULL; + String node_name; + aiNode *assimp_node = NULL; + Node *parent_node = NULL; + aiBone *bone = NULL; }; } // namespace AssimpImporter diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 5a76f32977..925fff0cc8 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ //check if edge and poly share a vertex, of so, assign it to segment_idx for (int i = 0; i < points.size(); i++) { for (int j = 0; j < 2; j++) { - if (segment[j] == points[i].point) { + if (segment[j].is_equal_approx(points[i].point)) { segment_idx[j] = i; inserted_points.push_back(i); break; @@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point }; Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg); - if (closest == segment[j]) { + if (closest.is_equal_approx(segment[j])) { //point rest of this edge res = closest; found = true; @@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes //transform A points to 2D - if (segment[0] == segment[1]) + if (segment[0].is_equal_approx(segment[1])) return; //too small _clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B); @@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map { //check if either is a degenerate - if (va[0] == va[1] || va[0] == va[2] || va[1] == va[2]) + if (va[0].is_equal_approx(va[1]) || va[0].is_equal_approx(va[2]) || va[1].is_equal_approx(va[2])) return; - if (vb[0] == vb[1] || vb[0] == vb[2] || vb[1] == vb[2]) + if (vb[0].is_equal_approx(vb[1]) || vb[0].is_equal_approx(vb[2]) || vb[1].is_equal_approx(vb[2])) return; } diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index f96c4f28c8..840971dcf8 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -839,6 +839,7 @@ printraw("B") # Prints AB [/codeblock] + [b]Note:[/b] Due to limitations with Godot's built-in console, this only prints to the terminal. If you need to print in the editor, use another method, such as [method print]. </description> </method> <method name="prints" qualifiers="vararg"> diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index edb296437b..b90fab8221 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -2141,6 +2141,7 @@ GDScriptLanguage::GDScriptLanguage() { #ifdef DEBUG_ENABLED GLOBAL_DEF("debug/gdscript/warnings/enable", true); GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false); + GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true); GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false); for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 9d229adb2a..74b9440b3a 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -8373,6 +8373,9 @@ void GDScriptParser::_add_warning(int p_code, int p_line, const String &p_symbol } void GDScriptParser::_add_warning(int p_code, int p_line, const Vector<String> &p_symbols) { + if (GLOBAL_GET("debug/gdscript/warnings/exclude_addons").booleanize() && base_path.begins_with("res://addons/")) { + return; + } if (tokenizer->is_ignoring_warnings() || !GLOBAL_GET("debug/gdscript/warnings/enable").booleanize()) { return; } diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs index 98a73382f4..6a4f785551 100644 --- a/modules/mono/glue/Managed/Files/AABB.cs +++ b/modules/mono/glue/Managed/Files/AABB.cs @@ -458,6 +458,11 @@ namespace Godot return _position == other._position && _size == other._size; } + public bool IsEqualApprox(AABB other) + { + return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size); + } + public override int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs index 0eb76e9c63..c5e62b77c8 100644 --- a/modules/mono/glue/Managed/Files/Basis.cs +++ b/modules/mono/glue/Managed/Files/Basis.cs @@ -654,6 +654,11 @@ namespace Godot return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2); } + public bool IsEqualApprox(Basis other) + { + return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2); + } + public override int GetHashCode() { return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode(); diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs index 3a52a1a13b..df817e47e9 100644 --- a/modules/mono/glue/Managed/Files/Color.cs +++ b/modules/mono/glue/Managed/Files/Color.cs @@ -661,6 +661,11 @@ namespace Godot public bool Equals(Color other) { + return r == other.r && g == other.g && b == other.b && a == other.a; + } + + public bool IsEqualApprox(Color other) + { return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a); } diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index ce34cd6a99..54821fe790 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -19,12 +19,12 @@ namespace Godot private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433 private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823 - public static real_t Abs(real_t s) + public static int Abs(int s) { return Math.Abs(s); } - public static int Abs(int s) + public static real_t Abs(real_t s) { return Math.Abs(s); } @@ -79,29 +79,6 @@ namespace Godot return (real_t)Math.Cosh(s); } - public static int StepDecimals(real_t step) - { - double[] sd = new double[] { - 0.9999, - 0.09999, - 0.009999, - 0.0009999, - 0.00009999, - 0.000009999, - 0.0000009999, - 0.00000009999, - 0.000000009999, - }; - double abs = Mathf.Abs(step); - double decs = abs - (int)abs; // Strip away integer part - for (int i = 0; i < sd.Length; i++) { - if (decs >= sd[i]) { - return i; - } - } - return 0; - } - public static real_t Deg2Rad(real_t deg) { return deg * Deg2RadConst; @@ -159,12 +136,14 @@ namespace Godot public static bool IsEqualApprox(real_t a, real_t b) { // Check for exact equality first, required to handle "infinity" values. - if (a == b) { + if (a == b) + { return true; } // Then check for approximate equality. real_t tolerance = Epsilon * Abs(a); - if (tolerance < Epsilon) { + if (tolerance < Epsilon) + { tolerance = Epsilon; } return Abs(a - b) < tolerance; @@ -190,7 +169,8 @@ namespace Godot return from + (to - from) * weight; } - public static real_t LerpAngle(real_t from, real_t to, real_t weight) { + public static real_t LerpAngle(real_t from, real_t to, real_t weight) + { real_t difference = (to - from) % Mathf.Tau; real_t distance = ((2 * difference) % Mathf.Tau) - difference; return from + distance * weight; @@ -246,9 +226,9 @@ namespace Godot /// <summary> /// Performs a canonical Modulus operation, where the output is on the range [0, b). /// </summary> - public static real_t PosMod(real_t a, real_t b) + public static int PosMod(int a, int b) { - real_t c = a % b; + int c = a % b; if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; @@ -259,9 +239,9 @@ namespace Godot /// <summary> /// Performs a canonical Modulus operation, where the output is on the range [0, b). /// </summary> - public static int PosMod(int a, int b) + public static real_t PosMod(real_t a, real_t b) { - int c = a % b; + real_t c = a % b; if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; @@ -319,6 +299,31 @@ namespace Godot return (real_t)Math.Sqrt(s); } + public static int StepDecimals(real_t step) + { + double[] sd = new double[] { + 0.9999, + 0.09999, + 0.009999, + 0.0009999, + 0.00009999, + 0.000009999, + 0.0000009999, + 0.00000009999, + 0.000000009999, + }; + double abs = Mathf.Abs(step); + double decs = abs - (int)abs; // Strip away integer part + for (int i = 0; i < sd.Length; i++) + { + if (decs >= sd[i]) + { + return i; + } + } + return 0; + } + public static real_t Stepify(real_t s, real_t step) { if (step != 0f) diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs index 6cffc7f01d..1b7fd4906f 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/Managed/Files/MathfEx.cs @@ -49,7 +49,8 @@ namespace Godot public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance) { // Check for exact equality first, required to handle "infinity" values. - if (a == b) { + if (a == b) + { return true; } // Then check for approximate equality. diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs index 26e717e089..885845e3a4 100644 --- a/modules/mono/glue/Managed/Files/Plane.cs +++ b/modules/mono/glue/Managed/Files/Plane.cs @@ -204,7 +204,12 @@ namespace Godot public bool Equals(Plane other) { - return _normal == other._normal && Mathf.IsEqualApprox(D, other.D); + return _normal == other._normal && D == other.D; + } + + public bool IsEqualApprox(Plane other) + { + return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D); } public override int GetHashCode() diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs index 845c7c730e..8f60867ac3 100644 --- a/modules/mono/glue/Managed/Files/Quat.cs +++ b/modules/mono/glue/Managed/Files/Quat.cs @@ -363,6 +363,11 @@ namespace Godot public bool Equals(Quat other) { + return x == other.x && y == other.y && z == other.z && w == other.w; + } + + public bool IsEqualApprox(Quat other) + { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); } diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs index 99542d0c0a..91e614dc7b 100644 --- a/modules/mono/glue/Managed/Files/Rect2.cs +++ b/modules/mono/glue/Managed/Files/Rect2.cs @@ -231,6 +231,11 @@ namespace Godot return _position.Equals(other._position) && _size.Equals(other._size); } + public bool IsEqualApprox(Rect2 other) + { + return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); + } + public override int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs index cc4d26158d..0b84050f07 100644 --- a/modules/mono/glue/Managed/Files/Transform.cs +++ b/modules/mono/glue/Managed/Files/Transform.cs @@ -185,6 +185,11 @@ namespace Godot return basis.Equals(other.basis) && origin.Equals(other.origin); } + public bool IsEqualApprox(Transform other) + { + return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin); + } + public override int GetHashCode() { return basis.GetHashCode() ^ origin.GetHashCode(); diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs index 814332dc07..77ea3e5830 100644 --- a/modules/mono/glue/Managed/Files/Transform2D.cs +++ b/modules/mono/glue/Managed/Files/Transform2D.cs @@ -357,6 +357,11 @@ namespace Godot return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin); } + public bool IsEqualApprox(Transform2D other) + { + return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin); + } + public override int GetHashCode() { return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode(); diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index 0daa94057e..f92453f546 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -455,6 +455,11 @@ namespace Godot public bool Equals(Vector2 other) { + return x == other.x && y == other.y; + } + + public bool IsEqualApprox(Vector2 other) + { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y); } diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index 9076dbd3b0..025b09199f 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -513,6 +513,11 @@ namespace Godot public bool Equals(Vector3 other) { + return x == other.x && y == other.y && z == other.z; + } + + public bool IsEqualApprox(Vector3 other) + { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z); } diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 0db771f7c0..6aae2fd15b 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -3515,6 +3515,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } Ref<VisualScriptNode> vnode; + Ref<VisualScriptPropertySet> script_prop_set; if (p_category == String("method")) { @@ -3525,8 +3526,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri Ref<VisualScriptPropertySet> n; n.instance(); - n->set_property(p_text); vnode = n; + script_prop_set = n; } else if (p_category == String("get")) { Ref<VisualScriptPropertyGet> n; @@ -3578,6 +3579,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri undo_redo->add_undo_method(this, "_update_graph", new_id); undo_redo->commit_action(); + if (script_prop_set.is_valid()) + script_prop_set->set_property(p_text); + port_action_new_node = new_id; Ref<VisualScriptNode> vsn = script->get_node(func, port_action_new_node); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index c4cd8e068c..e73cfcf241 100644..100755 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -556,8 +556,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) mm->set_button_mask(last_button_state); - mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam))); - mm->set_global_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam))); + POINT coords; //client coords + coords.x = GET_X_LPARAM(lParam); + coords.y = GET_Y_LPARAM(lParam); + + ScreenToClient(hWnd, &coords); + + mm->set_position(Vector2(coords.x, coords.y)); + mm->set_global_position(Vector2(coords.x, coords.y)); if (mouse_mode == MOUSE_MODE_CAPTURED) { diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp index 5cf28d6c89..c7d2dabbae 100644 --- a/scene/2d/navigation_2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -541,7 +541,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) { //process - if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) { + if (portal_left.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) { left_poly = p; portal_left = left; } else { @@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect left_poly = p; portal_left = apex_point; portal_right = apex_point; - if (!path.size() || path[path.size() - 1] != apex_point) + if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point)) path.push_back(apex_point); skip = true; } @@ -559,7 +559,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) { //process - if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) { + if (portal_right.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) { right_poly = p; portal_right = right; } else { @@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect right_poly = p; portal_right = apex_point; portal_left = apex_point; - if (!path.size() || path[path.size() - 1] != apex_point) + if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point)) path.push_back(apex_point); } } @@ -595,7 +595,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect } } - if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) { + if (!path.size() || !path[path.size() - 1].is_equal_approx(begin_point)) { path.push_back(begin_point); // Add the begin point } else { path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point @@ -603,7 +603,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect path.invert(); - if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) { + if (path.size() <= 1 || !path[path.size() - 1].is_equal_approx(end_point)) { path.push_back(end_point); // Add the end point } else { path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index a02cc4bee6..a107c3bf7a 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1201,7 +1201,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve if (p_stop_on_slope) { if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { Transform gt = get_global_transform(); - gt.origin -= collision.travel; + gt.origin -= collision.travel.slide(p_floor_direction); set_global_transform(gt); return Vector3(); } @@ -1265,7 +1265,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity if (p_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - col.travel = p_floor_direction * p_floor_direction.dot(col.travel); + col.travel = col.travel.project(p_floor_direction); } } else { apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 1a0539effa..1406586361 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -411,6 +411,7 @@ void ItemList::set_max_columns(int p_amount) { ERR_FAIL_COND(p_amount < 0); max_columns = p_amount; update(); + shape_changed = true; } int ItemList::get_max_columns() const { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 95536bbb23..d060ac273d 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2298,12 +2298,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Input *input = Input::get_singleton(); - if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + if (!mods && p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + if (!mods && p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { next = from->find_prev_valid_focus(); } diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index d932545da4..f4ac277d00 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2870,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.loc; const Vector3 &v2 = t2.value.loc; - if (v0 == v2) { + if (v0.is_equal_approx(v2)) { //0 and 2 are close, let's see if 1 is close - if (v0 != v1) { + if (!v0.is_equal_approx(v1)) { //not close, not optimizable return false; } @@ -2909,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //localize both to rotation from q0 - if (Math::is_zero_approx((q0 - q2).length())) { + if (q0.is_equal_approx(q2)) { - if (!Math::is_zero_approx((q0 - q1).length())) + if (!q0.is_equal_approx(q1)) return false; } else { @@ -2959,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.scale; const Vector3 &v2 = t2.value.scale; - if (v0 == v2) { + if (v0.is_equal_approx(v2)) { //0 and 2 are close, let's see if 1 is close - if (v0 != v1) { + if (!v0.is_equal_approx(v1)) { //not close, not optimizable return false; } diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp index e8f247d3bc..a9b576b1d9 100644 --- a/servers/audio/effects/eq.cpp +++ b/servers/audio/effects/eq.cpp @@ -103,7 +103,9 @@ void EQ::recalculate_band_coefficients() { //printf("band %i, precoefs = %f,%f,%f\n",i,c2a,c2b,c2c); - double r1, r2; //roots + // Default initializing to silence compiler warning about potential uninitialized use. + // Both variables are properly set in _solve_quadratic before use, or we continue if roots == 0. + double r1 = 0, r2 = 0; //roots int roots = solve_quadratic(c2a, c2b, c2c, &r1, &r2); ERR_CONTINUE(roots == 0); diff --git a/thirdparty/README.md b/thirdparty/README.md index 434006ac6b..8928009817 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -4,7 +4,7 @@ ## assimp - Upstream: http://github.com/assimp/assimp -- Version: git (1d565b0aab5a2ee00462f18c5b8a81f6a5454a48) +- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23) - License: BSD-3-Clause diff --git a/thirdparty/assimp/code/Common/BaseImporter.cpp b/thirdparty/assimp/code/Common/BaseImporter.cpp index de5018a250..5c1e605549 100644 --- a/thirdparty/assimp/code/Common/BaseImporter.cpp +++ b/thirdparty/assimp/code/Common/BaseImporter.cpp @@ -67,7 +67,20 @@ using namespace Assimp; // Constructor to be privately used by Importer BaseImporter::BaseImporter() AI_NO_EXCEPT : m_progress() { - // nothing to do here + /** + * Assimp Importer + * unit conversions available + * if you need another measurment unit add it below. + * it's currently defined in assimp that we prefer meters. + * + * NOTE: Initialised here rather than in the header file + * to workaround a VS2013 bug with brace initialisers + * */ + importerUnits[ImporterUnits::M] = 1.0; + importerUnits[ImporterUnits::CM] = 0.01; + importerUnits[ImporterUnits::MM] = 0.001; + importerUnits[ImporterUnits::INCHES] = 0.0254; + importerUnits[ImporterUnits::FEET] = 0.3048; } // ------------------------------------------------------------------------------------------------ @@ -85,7 +98,7 @@ void BaseImporter::UpdateImporterScale( Importer* pImp ) double activeScale = importerScale * fileScale; // Set active scaling - pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, activeScale); + pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, static_cast<float>( activeScale) ); ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale ); } diff --git a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp index d40b67de32..6fdc24dd80 100644 --- a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp +++ b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp @@ -61,83 +61,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using namespace Assimp; -// maximum path length -// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html -#ifdef PATH_MAX -# define PATHLIMIT PATH_MAX -#else -# define PATHLIMIT 4096 +#ifdef _WIN32 +static std::wstring Utf8ToWide(const char* in) +{ + int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0); + // size includes terminating null; std::wstring adds null automatically + std::wstring out(static_cast<size_t>(size) - 1, L'\0'); + MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size); + return out; +} + +static std::string WideToUtf8(const wchar_t* in) +{ + int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr); + // size includes terminating null; std::string adds null automatically + std::string out(static_cast<size_t>(size) - 1, '\0'); + WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr); + return out; +} #endif // ------------------------------------------------------------------------------------------------ // Tests for the existence of a file at the given path. -bool DefaultIOSystem::Exists( const char* pFile) const +bool DefaultIOSystem::Exists(const char* pFile) const { #ifdef _WIN32 - wchar_t fileName16[PATHLIMIT]; - -#ifndef WindowsStore - bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0; - if (isUnicode) { - - MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT); - struct __stat64 filestat; - if (0 != _wstat64(fileName16, &filestat)) { - return false; - } - } else { -#endif - FILE* file = ::fopen(pFile, "rb"); - if (!file) - return false; - - ::fclose(file); -#ifndef WindowsStore + struct __stat64 filestat; + if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) { + return false; } -#endif #else - FILE* file = ::fopen( pFile, "rb"); - if( !file) + FILE* file = ::fopen(pFile, "rb"); + if (!file) return false; - ::fclose( file); + ::fclose(file); #endif return true; } // ------------------------------------------------------------------------------------------------ // Open a new file with a given path. -IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode) +IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode) { - ai_assert(NULL != strFile); - ai_assert(NULL != strMode); + ai_assert(strFile != nullptr); + ai_assert(strMode != nullptr); FILE* file; #ifdef _WIN32 - wchar_t fileName16[PATHLIMIT]; -#ifndef WindowsStore - bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0; - if (isUnicode) { - MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT); - std::string mode8(strMode); - file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str()); - } else { -#endif - file = ::fopen(strFile, strMode); -#ifndef WindowsStore - } -#endif + file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str()); #else file = ::fopen(strFile, strMode); #endif - if (nullptr == file) + if (!file) return nullptr; - return new DefaultIOStream(file, (std::string) strFile); + return new DefaultIOStream(file, strFile); } // ------------------------------------------------------------------------------------------------ // Closes the given file and releases all resources associated with it. -void DefaultIOSystem::Close( IOStream* pFile) +void DefaultIOSystem::Close(IOStream* pFile) { delete pFile; } @@ -155,78 +138,56 @@ char DefaultIOSystem::getOsSeparator() const // ------------------------------------------------------------------------------------------------ // IOSystem default implementation (ComparePaths isn't a pure virtual function) -bool IOSystem::ComparePaths (const char* one, const char* second) const +bool IOSystem::ComparePaths(const char* one, const char* second) const { - return !ASSIMP_stricmp(one,second); + return !ASSIMP_stricmp(one, second); } // ------------------------------------------------------------------------------------------------ // Convert a relative path into an absolute path -inline static void MakeAbsolutePath (const char* in, char* _out) +inline static std::string MakeAbsolutePath(const char* in) { - ai_assert(in && _out); -#if defined( _MSC_VER ) || defined( __MINGW32__ ) -#ifndef WindowsStore - bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0; - if (isUnicode) { - wchar_t out16[PATHLIMIT]; - wchar_t in16[PATHLIMIT]; - MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT); - wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT); - if (ret) { - WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr); - } - if (!ret) { - // preserve the input path, maybe someone else is able to fix - // the path before it is accessed (e.g. our file system filter) - ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in)); - strcpy(_out, in); - } - - } else { -#endif - char* ret = :: _fullpath(_out, in, PATHLIMIT); - if (!ret) { - // preserve the input path, maybe someone else is able to fix - // the path before it is accessed (e.g. our file system filter) - ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in)); - strcpy(_out, in); - } -#ifndef WindowsStore + ai_assert(in); + std::string out; +#ifdef _WIN32 + wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0); + if (ret) { + out = WideToUtf8(ret); + free(ret); } -#endif #else - // use realpath - char* ret = realpath(in, _out); - if(!ret) { + char* ret = realpath(in, nullptr); + if (ret) { + out = ret; + free(ret); + } +#endif + if (!ret) { // preserve the input path, maybe someone else is able to fix // the path before it is accessed (e.g. our file system filter) ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in)); - strcpy(_out,in); + out = in; } -#endif + return out; } // ------------------------------------------------------------------------------------------------ // DefaultIOSystem's more specialized implementation -bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const +bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const { // chances are quite good both paths are formatted identically, // so we can hopefully return here already - if( !ASSIMP_stricmp(one,second) ) + if (!ASSIMP_stricmp(one, second)) return true; - char temp1[PATHLIMIT]; - char temp2[PATHLIMIT]; - - MakeAbsolutePath (one, temp1); - MakeAbsolutePath (second, temp2); + std::string temp1 = MakeAbsolutePath(one); + std::string temp2 = MakeAbsolutePath(second); - return !ASSIMP_stricmp(temp1,temp2); + return !ASSIMP_stricmp(temp1, temp2); } // ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::fileName( const std::string &path ) +std::string DefaultIOSystem::fileName(const std::string& path) { std::string ret = path; std::size_t last = ret.find_last_of("\\/"); @@ -235,16 +196,16 @@ std::string DefaultIOSystem::fileName( const std::string &path ) } // ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::completeBaseName( const std::string &path ) +std::string DefaultIOSystem::completeBaseName(const std::string& path) { std::string ret = fileName(path); std::size_t pos = ret.find_last_of('.'); - if(pos != ret.npos) ret = ret.substr(0, pos); + if (pos != std::string::npos) ret = ret.substr(0, pos); return ret; } // ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::absolutePath( const std::string &path ) +std::string DefaultIOSystem::absolutePath(const std::string& path) { std::string ret = path; std::size_t last = ret.find_last_of("\\/"); @@ -253,5 +214,3 @@ std::string DefaultIOSystem::absolutePath( const std::string &path ) } // ------------------------------------------------------------------------------------------------ - -#undef PATHLIMIT diff --git a/thirdparty/assimp/code/Common/Exporter.cpp b/thirdparty/assimp/code/Common/Exporter.cpp index 090b561ae0..4ce1a2bd80 100644 --- a/thirdparty/assimp/code/Common/Exporter.cpp +++ b/thirdparty/assimp/code/Common/Exporter.cpp @@ -102,6 +102,8 @@ void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperti void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* ); +void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); +void ExportSceneA3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*); // ------------------------------------------------------------------------------------------------ @@ -179,6 +181,11 @@ Exporter::ExportFormatEntry gExporters[] = Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ), #endif +#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER + Exporter::ExportFormatEntry( "m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0 ), + Exporter::ExportFormatEntry( "a3d", "Model 3D (ascii)", "m3d", &ExportSceneA3D, 0 ), +#endif + #ifndef ASSIMP_BUILD_NO_3MF_EXPORTER Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ), #endif @@ -316,34 +323,6 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha } // ------------------------------------------------------------------------------------------------ -bool IsVerboseFormat(const aiMesh* mesh) { - // avoid slow vector<bool> specialization - std::vector<unsigned int> seen(mesh->mNumVertices,0); - for(unsigned int i = 0; i < mesh->mNumFaces; ++i) { - const aiFace& f = mesh->mFaces[i]; - for(unsigned int j = 0; j < f.mNumIndices; ++j) { - if(++seen[f.mIndices[j]] == 2) { - // found a duplicate index - return false; - } - } - } - - return true; -} - -// ------------------------------------------------------------------------------------------------ -bool IsVerboseFormat(const aiScene* pScene) { - for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - if(!IsVerboseFormat(pScene->mMeshes[i])) { - return false; - } - } - - return true; -} - -// ------------------------------------------------------------------------------------------------ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) { ASSIMP_BEGIN_EXCEPTION_REGION(); @@ -352,7 +331,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c // format. They will likely not be aware that there is a flag in the scene to indicate // this, however. To avoid surprises and bug reports, we check for duplicates in // meshes upfront. - const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene); + const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene); pimpl->mProgressHandler->UpdateFileWrite(0, 4); @@ -472,7 +451,10 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c } ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry. - exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties); + ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties; + pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again); + exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp); + exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp); pimpl->mProgressHandler->UpdateFileWrite(4, 4); } catch (DeadlyExportError& err) { diff --git a/thirdparty/assimp/code/Common/ImporterRegistry.cpp b/thirdparty/assimp/code/Common/ImporterRegistry.cpp index 32ac3b4168..b9f28f0356 100644 --- a/thirdparty/assimp/code/Common/ImporterRegistry.cpp +++ b/thirdparty/assimp/code/Common/ImporterRegistry.cpp @@ -197,6 +197,9 @@ corresponding preprocessor flag to selectively disable formats. #ifndef ASSIMP_BUILD_NO_MMD_IMPORTER # include "MMD/MMDImporter.h" #endif +#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER +# include "M3D/M3DImporter.h" +#endif #ifndef ASSIMP_BUILD_NO_STEP_IMPORTER # include "Importer/StepFile/StepFileImporter.h" #endif @@ -223,6 +226,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out) #if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER) out.push_back( new Discreet3DSImporter()); #endif +#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER) + out.push_back( new M3DImporter()); +#endif #if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER) out.push_back( new MD3Importer()); #endif diff --git a/thirdparty/assimp/code/Common/PostStepRegistry.cpp b/thirdparty/assimp/code/Common/PostStepRegistry.cpp index ef58f8ddfd..8ff4af0400 100644 --- a/thirdparty/assimp/code/Common/PostStepRegistry.cpp +++ b/thirdparty/assimp/code/Common/PostStepRegistry.cpp @@ -131,11 +131,15 @@ corresponding preprocessor flag to selectively disable steps. #if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) # include "PostProcessing/ScaleProcess.h" #endif +#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS) +# include "PostProcessing/ArmaturePopulate.h" +#endif #if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS) # include "PostProcessing/GenBoundingBoxesProcess.h" #endif + namespace Assimp { // ------------------------------------------------------------------------------------------------ @@ -180,6 +184,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out) #if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) out.push_back( new ScaleProcess()); #endif +#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS) + out.push_back( new ArmaturePopulate()); +#endif #if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS) out.push_back( new PretransformVertices()); #endif diff --git a/thirdparty/assimp/code/Common/SceneCombiner.cpp b/thirdparty/assimp/code/Common/SceneCombiner.cpp index e445bd7434..f7b13cc951 100644 --- a/thirdparty/assimp/code/Common/SceneCombiner.cpp +++ b/thirdparty/assimp/code/Common/SceneCombiner.cpp @@ -1091,6 +1091,35 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) { aiFace& f = dest->mFaces[i]; GetArrayCopy(f.mIndices,f.mNumIndices); } + + // make a deep copy of all blend shapes + CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes); +} + +// ------------------------------------------------------------------------------------------------ +void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) { + if (nullptr == _dest || nullptr == src) { + return; + } + + aiAnimMesh* dest = *_dest = new aiAnimMesh(); + + // get a flat copy + ::memcpy(dest, src, sizeof(aiAnimMesh)); + + // and reallocate all arrays + GetArrayCopy(dest->mVertices, dest->mNumVertices); + GetArrayCopy(dest->mNormals, dest->mNumVertices); + GetArrayCopy(dest->mTangents, dest->mNumVertices); + GetArrayCopy(dest->mBitangents, dest->mNumVertices); + + unsigned int n = 0; + while (dest->HasTextureCoords(n)) + GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices); + + n = 0; + while (dest->HasVertexColors(n)) + GetArrayCopy(dest->mColors[n++], dest->mNumVertices); } // ------------------------------------------------------------------------------------------------ @@ -1167,6 +1196,7 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) { // and reallocate all arrays CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels ); + CopyPtrArray( dest->mMorphMeshChannels, src->mMorphMeshChannels, dest->mNumMorphMeshChannels ); } // ------------------------------------------------------------------------------------------------ @@ -1186,6 +1216,26 @@ void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) { GetArrayCopy( dest->mRotationKeys, dest->mNumRotationKeys ); } +void SceneCombiner::Copy(aiMeshMorphAnim** _dest, const aiMeshMorphAnim* src) { + if ( nullptr == _dest || nullptr == src ) { + return; + } + + aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim(); + + // get a flat copy + ::memcpy(dest,src,sizeof(aiMeshMorphAnim)); + + // and reallocate all arrays + GetArrayCopy( dest->mKeys, dest->mNumKeys ); + for (ai_uint i = 0; i < dest->mNumKeys;++i) { + dest->mKeys[i].mValues = new unsigned int[dest->mKeys[i].mNumValuesAndWeights]; + dest->mKeys[i].mWeights = new double[dest->mKeys[i].mNumValuesAndWeights]; + ::memcpy(dest->mKeys[i].mValues, src->mKeys[i].mValues, dest->mKeys[i].mNumValuesAndWeights * sizeof(unsigned int)); + ::memcpy(dest->mKeys[i].mWeights, src->mKeys[i].mWeights, dest->mKeys[i].mNumValuesAndWeights * sizeof(double)); + } +} + // ------------------------------------------------------------------------------------------------ void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) { if ( nullptr == _dest || nullptr == src ) { diff --git a/thirdparty/assimp/code/Common/Version.cpp b/thirdparty/assimp/code/Common/Version.cpp index cc94340ac8..cf1da7d5ba 100644 --- a/thirdparty/assimp/code/Common/Version.cpp +++ b/thirdparty/assimp/code/Common/Version.cpp @@ -46,8 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/scene.h> #include "ScenePrivate.h" -static const unsigned int MajorVersion = 4; -static const unsigned int MinorVersion = 1; +#include "revision.h" // -------------------------------------------------------------------------------- // Legal information string - don't remove this. @@ -56,9 +55,9 @@ static const char* LEGAL_INFORMATION = "Open Asset Import Library (Assimp).\n" "A free C/C++ library to import various 3D file formats into applications\n\n" -"(c) 2008-2017, assimp team\n" +"(c) 2006-2019, assimp team\n" "License under the terms and conditions of the 3-clause BSD license\n" -"http://assimp.sourceforge.net\n" +"http://assimp.org\n" ; // ------------------------------------------------------------------------------------------------ @@ -70,13 +69,13 @@ ASSIMP_API const char* aiGetLegalString () { // ------------------------------------------------------------------------------------------------ // Get Assimp minor version ASSIMP_API unsigned int aiGetVersionMinor () { - return MinorVersion; + return VER_MINOR; } // ------------------------------------------------------------------------------------------------ // Get Assimp major version ASSIMP_API unsigned int aiGetVersionMajor () { - return MajorVersion; + return VER_MAJOR; } // ------------------------------------------------------------------------------------------------ @@ -104,9 +103,6 @@ ASSIMP_API unsigned int aiGetCompileFlags () { return flags; } -// include current build revision, which is even updated from time to time -- :-) -#include "revision.h" - // ------------------------------------------------------------------------------------------------ ASSIMP_API unsigned int aiGetVersionRevision() { return GitVersion; diff --git a/thirdparty/assimp/code/Common/scene.cpp b/thirdparty/assimp/code/Common/scene.cpp index 2acb348d81..d15619acff 100644 --- a/thirdparty/assimp/code/Common/scene.cpp +++ b/thirdparty/assimp/code/Common/scene.cpp @@ -44,23 +44,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. aiNode::aiNode() : mName("") -, mParent(NULL) +, mParent(nullptr) , mNumChildren(0) -, mChildren(NULL) +, mChildren(nullptr) , mNumMeshes(0) -, mMeshes(NULL) -, mMetaData(NULL) { +, mMeshes(nullptr) +, mMetaData(nullptr) { // empty } aiNode::aiNode(const std::string& name) : mName(name) -, mParent(NULL) +, mParent(nullptr) , mNumChildren(0) -, mChildren(NULL) +, mChildren(nullptr) , mNumMeshes(0) -, mMeshes(NULL) -, mMetaData(NULL) { +, mMeshes(nullptr) +, mMetaData(nullptr) { // empty } @@ -68,7 +68,7 @@ aiNode::aiNode(const std::string& name) aiNode::~aiNode() { // delete all children recursively // to make sure we won't crash if the data is invalid ... - if (mChildren && mNumChildren) + if (mNumChildren && mChildren) { for (unsigned int a = 0; a < mNumChildren; a++) delete mChildren[a]; diff --git a/thirdparty/assimp/code/FBX/FBXCompileConfig.h b/thirdparty/assimp/code/FBX/FBXCompileConfig.h index 3a3841fa5b..03536a1823 100644 --- a/thirdparty/assimp/code/FBX/FBXCompileConfig.h +++ b/thirdparty/assimp/code/FBX/FBXCompileConfig.h @@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define INCLUDED_AI_FBX_COMPILECONFIG_H #include <map> +#include <set> // #if _MSC_VER > 1500 || (defined __GNUC___) @@ -54,16 +55,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # else # define fbx_unordered_map map # define fbx_unordered_multimap multimap +# define fbx_unordered_set set +# define fbx_unordered_multiset multiset #endif #ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP # include <unordered_map> +# include <unordered_set> # if _MSC_VER > 1600 # define fbx_unordered_map unordered_map # define fbx_unordered_multimap unordered_multimap +# define fbx_unordered_set unordered_set +# define fbx_unordered_multiset unordered_multiset # else # define fbx_unordered_map tr1::unordered_map # define fbx_unordered_multimap tr1::unordered_multimap +# define fbx_unordered_set tr1::unordered_set +# define fbx_unordered_multiset tr1::unordered_multiset # endif #endif diff --git a/thirdparty/assimp/code/FBX/FBXConverter.cpp b/thirdparty/assimp/code/FBX/FBXConverter.cpp index 3f64016ea4..d8a22d9f74 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.cpp +++ b/thirdparty/assimp/code/FBX/FBXConverter.cpp @@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "FBXImporter.h" #include <assimp/StringComparison.h> +#include <assimp/MathFunctions.h> #include <assimp/scene.h> @@ -67,7 +68,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <sstream> #include <iomanip> #include <cstdint> - +#include <iostream> +#include <stdlib.h> namespace Assimp { namespace FBX { @@ -76,7 +78,7 @@ namespace Assimp { #define MAGIC_NODE_TAG "_$AssimpFbx$" -#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L +#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones ) : defaultMaterialIndex() @@ -95,6 +97,14 @@ namespace Assimp { // populate the node_anim_chain_bits map, which is needed // to determine which nodes need to be generated. ConvertAnimations(); + // Embedded textures in FBX could be connected to nothing but to itself, + // for instance Texture -> Video connection only but not to the main graph, + // The idea here is to traverse all objects to find these Textures and convert them, + // so later during material conversion it will find converted texture in the textures_converted array. + if (doc.Settings().readTextures) + { + ConvertOrphantEmbeddedTextures(); + } ConvertRootNode(); if (doc.Settings().readAllMaterials) { @@ -144,7 +154,7 @@ namespace Assimp { out->mRootNode->mName.Set(unique_name); // root has ID 0 - ConvertNodes(0L, *out->mRootNode); + ConvertNodes(0L, out->mRootNode, out->mRootNode); } static std::string getAncestorBaseName(const aiNode* node) @@ -178,8 +188,11 @@ namespace Assimp { GetUniqueName(original_name, unique_name); return unique_name; } - - void FBXConverter::ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform) { + /// todo: pre-build node hierarchy + /// todo: get bone from stack + /// todo: make map of aiBone* to aiNode* + /// then update convert clusters to the new format + void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node) { const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(id, "Model"); std::vector<aiNode*> nodes; @@ -190,62 +203,69 @@ namespace Assimp { try { for (const Connection* con : conns) { - // ignore object-property links if (con->PropertyName().length()) { - continue; + // really important we document why this is ignored. + FBXImporter::LogInfo("ignoring property link - no docs on why this is ignored"); + continue; //? } + // convert connection source object into Object base class const Object* const object = con->SourceObject(); if (nullptr == object) { - FBXImporter::LogWarn("failed to convert source object for Model link"); + FBXImporter::LogError("failed to convert source object for Model link"); continue; } + // FBX Model::Cube, Model::Bone001, etc elements + // This detects if we can cast the object into this model structure. const Model* const model = dynamic_cast<const Model*>(object); if (nullptr != model) { nodes_chain.clear(); post_nodes_chain.clear(); - aiMatrix4x4 new_abs_transform = parent_transform; - - std::string unique_name = MakeUniqueNodeName(model, parent); - + aiMatrix4x4 new_abs_transform = parent->mTransformation; + std::string node_name = FixNodeName(model->Name()); // even though there is only a single input node, the design of // assimp (or rather: the complicated transformation chain that // is employed by fbx) means that we may need multiple aiNode's // to represent a fbx node's transformation. - const bool need_additional_node = GenerateTransformationNodeChain(*model, unique_name, nodes_chain, post_nodes_chain); + + // generate node transforms - this includes pivot data + // if need_additional_node is true then you t + const bool need_additional_node = GenerateTransformationNodeChain(*model, node_name, nodes_chain, post_nodes_chain); + + // assert that for the current node we must have at least a single transform ai_assert(nodes_chain.size()); if (need_additional_node) { - nodes_chain.push_back(new aiNode(unique_name)); + nodes_chain.push_back(new aiNode(node_name)); } //setup metadata on newest node SetupNodeMetadata(*model, *nodes_chain.back()); // link all nodes in a row - aiNode* last_parent = &parent; - for (aiNode* prenode : nodes_chain) { - ai_assert(prenode); + aiNode* last_parent = parent; + for (aiNode* child : nodes_chain) { + ai_assert(child); - if (last_parent != &parent) { + if (last_parent != parent) { last_parent->mNumChildren = 1; last_parent->mChildren = new aiNode*[1]; - last_parent->mChildren[0] = prenode; + last_parent->mChildren[0] = child; } - prenode->mParent = last_parent; - last_parent = prenode; + child->mParent = last_parent; + last_parent = child; - new_abs_transform *= prenode->mTransformation; + new_abs_transform *= child->mTransformation; } // attach geometry - ConvertModel(*model, *nodes_chain.back(), new_abs_transform); + ConvertModel(*model, nodes_chain.back(), root_node, new_abs_transform); // check if there will be any child nodes const std::vector<const Connection*>& child_conns @@ -257,7 +277,7 @@ namespace Assimp { for (aiNode* postnode : post_nodes_chain) { ai_assert(postnode); - if (last_parent != &parent) { + if (last_parent != parent) { last_parent->mNumChildren = 1; last_parent->mChildren = new aiNode*[1]; last_parent->mChildren[0] = postnode; @@ -279,15 +299,15 @@ namespace Assimp { ); } - // attach sub-nodes (if any) - ConvertNodes(model->ID(), *last_parent, new_abs_transform); + // recursion call - child nodes + ConvertNodes(model->ID(), last_parent, root_node); if (doc.Settings().readLights) { - ConvertLights(*model, unique_name); + ConvertLights(*model, node_name); } if (doc.Settings().readCameras) { - ConvertCameras(*model, unique_name); + ConvertCameras(*model, node_name); } nodes.push_back(nodes_chain.front()); @@ -296,11 +316,17 @@ namespace Assimp { } if (nodes.size()) { - parent.mChildren = new aiNode*[nodes.size()](); - parent.mNumChildren = static_cast<unsigned int>(nodes.size()); + parent->mChildren = new aiNode*[nodes.size()](); + parent->mNumChildren = static_cast<unsigned int>(nodes.size()); - std::swap_ranges(nodes.begin(), nodes.end(), parent.mChildren); + std::swap_ranges(nodes.begin(), nodes.end(), parent->mChildren); } + else + { + parent->mNumChildren = 0; + parent->mChildren = nullptr; + } + } catch (std::exception&) { Util::delete_fun<aiNode> deleter; @@ -553,7 +579,7 @@ namespace Assimp { return; } - const float angle_epsilon = 1e-6f; + const float angle_epsilon = Math::getEpsilon<float>(); out = aiMatrix4x4(); @@ -694,7 +720,7 @@ namespace Assimp { std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4()); // generate transformation matrices for all the different transformation components - const float zero_epsilon = 1e-6f; + const float zero_epsilon = Math::getEpsilon<float>(); const aiVector3D all_ones(1.0f, 1.0f, 1.0f); const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok); @@ -802,7 +828,7 @@ namespace Assimp { // is_complex needs to be consistent with NeedsComplexTransformationChain() // or the interplay between this code and the animation converter would // not be guaranteed. - ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0)); + //ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0)); // now, if we have more than just Translation, Scaling and Rotation, // we need to generate a full node chain to accommodate for assimp's @@ -904,7 +930,8 @@ namespace Assimp { } } - void FBXConverter::ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform) + void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node, + const aiMatrix4x4 &absolute_transform) { const std::vector<const Geometry*>& geos = model.GetGeometry(); @@ -916,11 +943,12 @@ namespace Assimp { const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(geo); const LineGeometry* const line = dynamic_cast<const LineGeometry*>(geo); if (mesh) { - const std::vector<unsigned int>& indices = ConvertMesh(*mesh, model, node_global_transform, nd); + const std::vector<unsigned int>& indices = ConvertMesh(*mesh, model, parent, root_node, + absolute_transform); std::copy(indices.begin(), indices.end(), std::back_inserter(meshes)); } else if (line) { - const std::vector<unsigned int>& indices = ConvertLine(*line, model, node_global_transform, nd); + const std::vector<unsigned int>& indices = ConvertLine(*line, model, parent, root_node); std::copy(indices.begin(), indices.end(), std::back_inserter(meshes)); } else { @@ -929,15 +957,16 @@ namespace Assimp { } if (meshes.size()) { - nd.mMeshes = new unsigned int[meshes.size()](); - nd.mNumMeshes = static_cast<unsigned int>(meshes.size()); + parent->mMeshes = new unsigned int[meshes.size()](); + parent->mNumMeshes = static_cast<unsigned int>(meshes.size()); - std::swap_ranges(meshes.begin(), meshes.end(), nd.mMeshes); + std::swap_ranges(meshes.begin(), meshes.end(), parent->mMeshes); } } - std::vector<unsigned int> FBXConverter::ConvertMesh(const MeshGeometry& mesh, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd) + std::vector<unsigned int> + FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node, + const aiMatrix4x4 &absolute_transform) { std::vector<unsigned int> temp; @@ -961,18 +990,18 @@ namespace Assimp { const MatIndexArray::value_type base = mindices[0]; for (MatIndexArray::value_type index : mindices) { if (index != base) { - return ConvertMeshMultiMaterial(mesh, model, node_global_transform, nd); + return ConvertMeshMultiMaterial(mesh, model, parent, root_node, absolute_transform); } } } // faster code-path, just copy the data - temp.push_back(ConvertMeshSingleMaterial(mesh, model, node_global_transform, nd)); + temp.push_back(ConvertMeshSingleMaterial(mesh, model, absolute_transform, parent, root_node)); return temp; } std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry& line, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd) + aiNode *parent, aiNode *root_node) { std::vector<unsigned int> temp; @@ -983,7 +1012,7 @@ namespace Assimp { return temp; } - aiMesh* const out_mesh = SetupEmptyMesh(line, nd); + aiMesh* const out_mesh = SetupEmptyMesh(line, root_node); out_mesh->mPrimitiveTypes |= aiPrimitiveType_LINE; // copy vertices @@ -1018,7 +1047,7 @@ namespace Assimp { return temp; } - aiMesh* FBXConverter::SetupEmptyMesh(const Geometry& mesh, aiNode& nd) + aiMesh* FBXConverter::SetupEmptyMesh(const Geometry& mesh, aiNode *parent) { aiMesh* const out_mesh = new aiMesh(); meshes.push_back(out_mesh); @@ -1035,17 +1064,18 @@ namespace Assimp { } else { - out_mesh->mName = nd.mName; + out_mesh->mName = parent->mName; } return out_mesh; } - unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd) + unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model, + const aiMatrix4x4 &absolute_transform, aiNode *parent, + aiNode *root_node) { const MatIndexArray& mindices = mesh.GetMaterialIndices(); - aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd); + aiMesh* const out_mesh = SetupEmptyMesh(mesh, parent); const std::vector<aiVector3D>& vertices = mesh.GetVertices(); const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts(); @@ -1112,7 +1142,7 @@ namespace Assimp { binormals = &tempBinormals; } else { - binormals = NULL; + binormals = nullptr; } } @@ -1162,8 +1192,9 @@ namespace Assimp { ConvertMaterialForMesh(out_mesh, model, mesh, mindices[0]); } - if (doc.Settings().readWeights && mesh.DeformerSkin() != NULL) { - ConvertWeights(out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION); + if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) { + ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, NO_MATERIAL_SEPARATION, + nullptr); } std::vector<aiAnimMesh*> animMeshes; @@ -1208,8 +1239,10 @@ namespace Assimp { return static_cast<unsigned int>(meshes.size() - 1); } - std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd) + std::vector<unsigned int> + FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, + aiNode *root_node, + const aiMatrix4x4 &absolute_transform) { const MatIndexArray& mindices = mesh.GetMaterialIndices(); ai_assert(mindices.size()); @@ -1220,7 +1253,7 @@ namespace Assimp { for (MatIndexArray::value_type index : mindices) { if (had.find(index) == had.end()) { - indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, node_global_transform, nd)); + indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node, absolute_transform)); had.insert(index); } } @@ -1228,18 +1261,18 @@ namespace Assimp { return indices; } - unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model, - MatIndexArray::value_type index, - const aiMatrix4x4& node_global_transform, - aiNode& nd) + unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, + MatIndexArray::value_type index, + aiNode *parent, aiNode *root_node, + const aiMatrix4x4 &absolute_transform) { - aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd); + aiMesh* const out_mesh = SetupEmptyMesh(mesh, parent); const MatIndexArray& mindices = mesh.GetMaterialIndices(); const std::vector<aiVector3D>& vertices = mesh.GetVertices(); const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts(); - const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != NULL; + const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != nullptr; unsigned int count_faces = 0; unsigned int count_vertices = 0; @@ -1299,7 +1332,7 @@ namespace Assimp { binormals = &tempBinormals; } else { - binormals = NULL; + binormals = nullptr; } } @@ -1398,7 +1431,7 @@ namespace Assimp { ConvertMaterialForMesh(out_mesh, model, mesh, index); if (process_weights) { - ConvertWeights(out_mesh, model, mesh, node_global_transform, index, &reverseMapping); + ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, index, &reverseMapping); } std::vector<aiAnimMesh*> animMeshes; @@ -1448,10 +1481,10 @@ namespace Assimp { return static_cast<unsigned int>(meshes.size() - 1); } - void FBXConverter::ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo, - const aiMatrix4x4& node_global_transform, - unsigned int materialIndex, - std::vector<unsigned int>* outputVertStartIndices) + void FBXConverter::ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, + const aiMatrix4x4 &absolute_transform, + aiNode *parent, aiNode *root_node, unsigned int materialIndex, + std::vector<unsigned int> *outputVertStartIndices) { ai_assert(geo.DeformerSkin()); @@ -1462,13 +1495,12 @@ namespace Assimp { const Skin& sk = *geo.DeformerSkin(); std::vector<aiBone*> bones; - bones.reserve(sk.Clusters().size()); const bool no_mat_check = materialIndex == NO_MATERIAL_SEPARATION; ai_assert(no_mat_check || outputVertStartIndices); try { - + // iterate over the sub deformers for (const Cluster* cluster : sk.Clusters()) { ai_assert(cluster); @@ -1482,15 +1514,16 @@ namespace Assimp { index_out_indices.clear(); out_indices.clear(); + // now check if *any* of these weights is contained in the output mesh, // taking notes so we don't need to do it twice. for (WeightIndexArray::value_type index : indices) { unsigned int count = 0; const unsigned int* const out_idx = geo.ToOutputVertexIndex(index, count); - // ToOutputVertexIndex only returns NULL if index is out of bounds + // ToOutputVertexIndex only returns nullptr if index is out of bounds // which should never happen - ai_assert(out_idx != NULL); + ai_assert(out_idx != nullptr); index_out_indices.push_back(no_index_sentinel); count_out_indices.push_back(0); @@ -1519,68 +1552,107 @@ namespace Assimp { } } } - + // if we found at least one, generate the output bones // XXX this could be heavily simplified by collecting the bone // data in a single step. - ConvertCluster(bones, model, *cluster, out_indices, index_out_indices, - count_out_indices, node_global_transform); + ConvertCluster(bones, cluster, out_indices, index_out_indices, + count_out_indices, absolute_transform, parent, root_node); } + + bone_map.clear(); } - catch (std::exception&) { + catch (std::exception&e) { std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>()); throw; } if (bones.empty()) { + out->mBones = nullptr; + out->mNumBones = 0; return; - } - - out->mBones = new aiBone*[bones.size()](); - out->mNumBones = static_cast<unsigned int>(bones.size()); + } else { + out->mBones = new aiBone *[bones.size()](); + out->mNumBones = static_cast<unsigned int>(bones.size()); - std::swap_ranges(bones.begin(), bones.end(), out->mBones); + std::swap_ranges(bones.begin(), bones.end(), out->mBones); + } } - void FBXConverter::ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl, - std::vector<size_t>& out_indices, - std::vector<size_t>& index_out_indices, - std::vector<size_t>& count_out_indices, - const aiMatrix4x4& node_global_transform) + const aiNode* FBXConverter::GetNodeByName( const aiString& name, aiNode *current_node ) { + aiNode * iter = current_node; + //printf("Child count: %d", iter->mNumChildren); + return iter; + } - aiBone* const bone = new aiBone(); - bones.push_back(bone); + void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl, + std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices, + std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform, + aiNode *parent, aiNode *root_node) { + ai_assert(cl); // make sure cluster valid + std::string deformer_name = cl->TargetNode()->Name(); + aiString bone_name = aiString(FixNodeName(deformer_name)); - bone->mName = FixNodeName(cl.TargetNode()->Name()); + aiBone *bone = nullptr; - bone->mOffsetMatrix = cl.TransformLink(); - bone->mOffsetMatrix.Inverse(); + if (bone_map.count(deformer_name)) { + std::cout << "retrieved bone from lookup " << bone_name.C_Str() << ". Deformer: " << deformer_name + << std::endl; + bone = bone_map[deformer_name]; + } else { + std::cout << "created new bone " << bone_name.C_Str() << ". Deformer: " << deformer_name << std::endl; + bone = new aiBone(); + bone->mName = bone_name; - bone->mOffsetMatrix = bone->mOffsetMatrix * node_global_transform; + // store local transform link for post processing + bone->mOffsetMatrix = cl->TransformLink(); + bone->mOffsetMatrix.Inverse(); - bone->mNumWeights = static_cast<unsigned int>(out_indices.size()); - aiVertexWeight* cursor = bone->mWeights = new aiVertexWeight[out_indices.size()]; + aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform; - const size_t no_index_sentinel = std::numeric_limits<size_t>::max(); - const WeightArray& weights = cl.GetWeights(); + bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset - const size_t c = index_out_indices.size(); - for (size_t i = 0; i < c; ++i) { - const size_t index_index = index_out_indices[i]; - if (index_index == no_index_sentinel) { - continue; - } + // + // Now calculate the aiVertexWeights + // + + aiVertexWeight *cursor = nullptr; + + bone->mNumWeights = static_cast<unsigned int>(out_indices.size()); + cursor = bone->mWeights = new aiVertexWeight[out_indices.size()]; - const size_t cc = count_out_indices[i]; - for (size_t j = 0; j < cc; ++j) { - aiVertexWeight& out_weight = *cursor++; + const size_t no_index_sentinel = std::numeric_limits<size_t>::max(); + const WeightArray& weights = cl->GetWeights(); - out_weight.mVertexId = static_cast<unsigned int>(out_indices[index_index + j]); - out_weight.mWeight = weights[i]; + const size_t c = index_out_indices.size(); + for (size_t i = 0; i < c; ++i) { + const size_t index_index = index_out_indices[i]; + + if (index_index == no_index_sentinel) { + continue; + } + + const size_t cc = count_out_indices[i]; + for (size_t j = 0; j < cc; ++j) { + // cursor runs from first element relative to the start + // or relative to the start of the next indexes. + aiVertexWeight& out_weight = *cursor++; + + out_weight.mVertexId = static_cast<unsigned int>(out_indices[index_index + j]); + out_weight.mWeight = weights[i]; + } } + + bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone)); } + + std::cout << "bone research: Indicies size: " << out_indices.size() << std::endl; + + // lookup must be populated in case something goes wrong + // this also allocates bones to mesh instance outside + local_mesh_bones.push_back(bone); } void FBXConverter::ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo, @@ -1710,7 +1782,7 @@ namespace Assimp { bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found) unsigned int index; - VideoMap::const_iterator it = textures_converted.find(media); + VideoMap::const_iterator it = textures_converted.find(*media); if (it != textures_converted.end()) { index = (*it).second; textureReady = true; @@ -1718,7 +1790,7 @@ namespace Assimp { else { if (media->ContentLength() > 0) { index = ConvertVideo(*media); - textures_converted[media] = index; + textures_converted[*media] = index; textureReady = true; } } @@ -2242,13 +2314,13 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa if (media != nullptr && media->ContentLength() > 0) { unsigned int index; - VideoMap::const_iterator it = textures_converted.find(media); + VideoMap::const_iterator it = textures_converted.find(*media); if (it != textures_converted.end()) { index = (*it).second; } else { index = ConvertVideo(*media); - textures_converted[media] = index; + textures_converted[*media] = index; } // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture) @@ -2676,7 +2748,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa // sanity check whether the input is ok static void validateAnimCurveNodes(const std::vector<const AnimationCurveNode*>& curves, bool strictMode) { - const Object* target(NULL); + const Object* target(nullptr); for (const AnimationCurveNode* node : curves) { if (!target) { target = node->Target(); @@ -2707,7 +2779,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa #ifdef ASSIMP_BUILD_DEBUG validateAnimCurveNodes(curves, doc.Settings().strictMode); #endif - const AnimationCurveNode* curve_node = NULL; + const AnimationCurveNode* curve_node = nullptr; for (const AnimationCurveNode* node : curves) { ai_assert(node); @@ -2967,7 +3039,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa TransformationCompDefaultValue(comp) ); - const float epsilon = 1e-6f; + const float epsilon = Math::getEpsilon<float>(); return (dyn_val - static_val).SquareLength() < epsilon; } @@ -3555,7 +3627,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa ai_assert(!out->mMeshes); ai_assert(!out->mNumMeshes); - // note: the trailing () ensures initialization with NULL - not + // note: the trailing () ensures initialization with nullptr - not // many C++ users seem to know this, so pointing it out to avoid // confusion why this code works. @@ -3602,6 +3674,47 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa } } + void FBXConverter::ConvertOrphantEmbeddedTextures() + { + // in C++14 it could be: + // for (auto&& [id, object] : objects) + for (auto&& id_and_object : doc.Objects()) + { + auto&& id = std::get<0>(id_and_object); + auto&& object = std::get<1>(id_and_object); + // If an object doesn't have parent + if (doc.ConnectionsBySource().count(id) == 0) + { + const Texture* realTexture = nullptr; + try + { + const auto& element = object->GetElement(); + const Token& key = element.KeyToken(); + const char* obtype = key.begin(); + const size_t length = static_cast<size_t>(key.end() - key.begin()); + if (strncmp(obtype, "Texture", length) == 0) + { + const Texture* texture = static_cast<const Texture*>(object->Get()); + if (texture->Media() && texture->Media()->ContentLength() > 0) + { + realTexture = texture; + } + } + } + catch (...) + { + // do nothing + } + if (realTexture) + { + const Video* media = realTexture->Media(); + unsigned int index = ConvertVideo(*media); + textures_converted[*media] = index; + } + } + } + } + // ------------------------------------------------------------------------------------------------ void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones) { diff --git a/thirdparty/assimp/code/FBX/FBXConverter.h b/thirdparty/assimp/code/FBX/FBXConverter.h index ab610058a4..46693bdca6 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.h +++ b/thirdparty/assimp/code/FBX/FBXConverter.h @@ -76,16 +76,6 @@ namespace Assimp { namespace FBX { class Document; - -enum class FbxUnit { - cm = 0, - m, - km, - NumUnits, - - Undefined -}; - /** * Convert a FBX #Document to #aiScene * @param out Empty scene to be populated @@ -133,7 +123,7 @@ private: // ------------------------------------------------------------------------------------------------ // collect and assign child nodes - void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4()); + void ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node); // ------------------------------------------------------------------------------------------------ void ConvertLights(const Model& model, const std::string &orig_name ); @@ -189,32 +179,35 @@ private: void SetupNodeMetadata(const Model& model, aiNode& nd); // ------------------------------------------------------------------------------------------------ - void ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform); + void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node, + const aiMatrix4x4 &absolute_transform); // ------------------------------------------------------------------------------------------------ // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed - std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd); + std::vector<unsigned int> + ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node, + const aiMatrix4x4 &absolute_transform); // ------------------------------------------------------------------------------------------------ std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd); + aiNode *parent, aiNode *root_node); // ------------------------------------------------------------------------------------------------ - aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode& nd); + aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent); // ------------------------------------------------------------------------------------------------ - unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd); + unsigned int ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model, + const aiMatrix4x4 &absolute_transform, aiNode *parent, + aiNode *root_node); // ------------------------------------------------------------------------------------------------ - std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model, - const aiMatrix4x4& node_global_transform, aiNode& nd); + std::vector<unsigned int> + ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node, + const aiMatrix4x4 &absolute_transform); // ------------------------------------------------------------------------------------------------ - unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model, - MatIndexArray::value_type index, - const aiMatrix4x4& node_global_transform, aiNode& nd); + unsigned int ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type index, + aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform); // ------------------------------------------------------------------------------------------------ static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */ @@ -227,17 +220,17 @@ private: * - outputVertStartIndices is only used when a material index is specified, it gives for * each output vertex the DOM index it maps to. */ - void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo, - const aiMatrix4x4& node_global_transform = aiMatrix4x4(), - unsigned int materialIndex = NO_MATERIAL_SEPARATION, - std::vector<unsigned int>* outputVertStartIndices = NULL); - + void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform, + aiNode *parent = NULL, aiNode *root_node = NULL, + unsigned int materialIndex = NO_MATERIAL_SEPARATION, + std::vector<unsigned int> *outputVertStartIndices = NULL); + // lookup + static const aiNode* GetNodeByName( const aiString& name, aiNode *current_node ); // ------------------------------------------------------------------------------------------------ - void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl, - std::vector<size_t>& out_indices, - std::vector<size_t>& index_out_indices, - std::vector<size_t>& count_out_indices, - const aiMatrix4x4& node_global_transform); + void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl, + std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices, + std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform, + aiNode *parent, aiNode *root_node); // ------------------------------------------------------------------------------------------------ void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo, @@ -434,6 +427,10 @@ private: // copy generated meshes, animations, lights, cameras and textures to the output scene void TransferDataToScene(); + // ------------------------------------------------------------------------------------------------ + // FBX file could have embedded textures not connected to anything + void ConvertOrphantEmbeddedTextures(); + private: // 0: not assigned yet, others: index is value - 1 unsigned int defaultMaterialIndex; @@ -445,28 +442,47 @@ private: std::vector<aiCamera*> cameras; std::vector<aiTexture*> textures; - using MaterialMap = std::map<const Material*, unsigned int>; + using MaterialMap = std::fbx_unordered_map<const Material*, unsigned int>; MaterialMap materials_converted; - using VideoMap = std::map<const Video*, unsigned int>; + using VideoMap = std::fbx_unordered_map<const Video, unsigned int>; VideoMap textures_converted; - using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >; + using MeshMap = std::fbx_unordered_map<const Geometry*, std::vector<unsigned int> >; MeshMap meshes_converted; // fixed node name -> which trafo chain components have animations? - using NodeAnimBitMap = std::map<std::string, unsigned int> ; + using NodeAnimBitMap = std::fbx_unordered_map<std::string, unsigned int> ; NodeAnimBitMap node_anim_chain_bits; // number of nodes with the same name - using NodeNameCache = std::unordered_map<std::string, unsigned int>; + using NodeNameCache = std::fbx_unordered_map<std::string, unsigned int>; NodeNameCache mNodeNames; + // Deformer name is not the same as a bone name - it does contain the bone name though :) + // Deformer names in FBX are always unique in an FBX file. + std::map<const std::string, aiBone *> bone_map; + double anim_fps; aiScene* const out; const FBX::Document& doc; - FbxUnit mCurrentUnit; + + static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene, + std::vector<aiBone*>& bones); + + void BuildBoneStack(aiNode *current_node, const aiNode *root_node, const aiScene *scene, + const std::vector<aiBone *> &bones, + std::map<aiBone *, aiNode *> &bone_stack, + std::vector<aiNode*> &node_stack ); + + static void BuildNodeList(aiNode *current_node, std::vector<aiNode *> &nodes); + + static aiNode *GetNodeFromStack(const aiString &node_name, std::vector<aiNode *> &nodes); + + static aiNode *GetArmatureRoot(aiNode *bone_node, std::vector<aiBone*> &bone_list); + + static bool IsBoneNode(const aiString &bone_name, std::vector<aiBone *> &bones); }; } diff --git a/thirdparty/assimp/code/FBX/FBXDocument.h b/thirdparty/assimp/code/FBX/FBXDocument.h index 18e5c38f13..a60d7d9efa 100644 --- a/thirdparty/assimp/code/FBX/FBXDocument.h +++ b/thirdparty/assimp/code/FBX/FBXDocument.h @@ -637,6 +637,20 @@ public: return ptr; } + bool operator==(const Video& other) const + { + return ( + type == other.type + && relativeFileName == other.relativeFileName + && fileName == other.fileName + ); + } + + bool operator<(const Video& other) const + { + return std::tie(type, relativeFileName, fileName) < std::tie(other.type, other.relativeFileName, other.fileName); + } + private: std::string type; std::string relativeFileName; @@ -1005,10 +1019,10 @@ public: // during their entire lifetime (Document). FBX files have // up to many thousands of objects (most of which we never use), // so the memory overhead for them should be kept at a minimum. -typedef std::map<uint64_t, LazyObject*> ObjectMap; +typedef std::fbx_unordered_map<uint64_t, LazyObject*> ObjectMap; typedef std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > PropertyTemplateMap; -typedef std::multimap<uint64_t, const Connection*> ConnectionMap; +typedef std::fbx_unordered_multimap<uint64_t, const Connection*> ConnectionMap; /** DOM class for global document settings, a single instance per document can * be accessed via Document.Globals(). */ @@ -1177,4 +1191,25 @@ private: } // Namespace FBX } // Namespace Assimp +namespace std +{ + template <> + struct hash<const Assimp::FBX::Video> + { + std::size_t operator()(const Assimp::FBX::Video& video) const + { + using std::size_t; + using std::hash; + using std::string; + + size_t res = 17; + res = res * 31 + hash<string>()(video.Name()); + res = res * 31 + hash<string>()(video.RelativeFilename()); + res = res * 31 + hash<string>()(video.Type()); + + return res; + } + }; +} + #endif // INCLUDED_AI_FBX_DOCUMENT_H diff --git a/thirdparty/assimp/code/FBX/FBXExportProperty.cpp b/thirdparty/assimp/code/FBX/FBXExportProperty.cpp index f8593e6295..f2a63b72b9 100644 --- a/thirdparty/assimp/code/FBX/FBXExportProperty.cpp +++ b/thirdparty/assimp/code/FBX/FBXExportProperty.cpp @@ -59,11 +59,7 @@ namespace FBX { FBXExportProperty::FBXExportProperty(bool v) : type('C') -, data(1) { - data = { - uint8_t(v) - }; -} +, data(1, uint8_t(v)) {} FBXExportProperty::FBXExportProperty(int16_t v) : type('Y') diff --git a/thirdparty/assimp/code/FBX/FBXExporter.cpp b/thirdparty/assimp/code/FBX/FBXExporter.cpp index 8ebc8555a2..9316dc4f02 100644 --- a/thirdparty/assimp/code/FBX/FBXExporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXExporter.cpp @@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include <array> #include <unordered_set> +#include <numeric> // RESOURCES: // https://code.blender.org/2013/08/fbx-binary-file-format-specification/ @@ -1005,6 +1006,9 @@ void FBXExporter::WriteObjects () object_node.EndProperties(outstream, binary, indent); object_node.BeginChildren(outstream, binary, indent); + bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true); + std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later + // geometry (aiMesh) mesh_uids.clear(); indent = 1; @@ -1031,21 +1035,35 @@ void FBXExporter::WriteObjects () std::vector<int32_t> vertex_indices; // map of vertex value to its index in the data vector std::map<aiVector3D,size_t> index_by_vertex_value; - int32_t index = 0; - for (size_t vi = 0; vi < m->mNumVertices; ++vi) { - aiVector3D vtx = m->mVertices[vi]; - auto elem = index_by_vertex_value.find(vtx); - if (elem == index_by_vertex_value.end()) { - vertex_indices.push_back(index); - index_by_vertex_value[vtx] = index; - flattened_vertices.push_back(vtx[0]); - flattened_vertices.push_back(vtx[1]); - flattened_vertices.push_back(vtx[2]); - ++index; - } else { - vertex_indices.push_back(int32_t(elem->second)); + if(bJoinIdenticalVertices){ + int32_t index = 0; + for (size_t vi = 0; vi < m->mNumVertices; ++vi) { + aiVector3D vtx = m->mVertices[vi]; + auto elem = index_by_vertex_value.find(vtx); + if (elem == index_by_vertex_value.end()) { + vertex_indices.push_back(index); + index_by_vertex_value[vtx] = index; + flattened_vertices.push_back(vtx[0]); + flattened_vertices.push_back(vtx[1]); + flattened_vertices.push_back(vtx[2]); + ++index; + } else { + vertex_indices.push_back(int32_t(elem->second)); + } + } + } + else { // do not join vertex, respect the export flag + vertex_indices.resize(m->mNumVertices); + std::iota(vertex_indices.begin(), vertex_indices.end(), 0); + for(unsigned int v = 0; v < m->mNumVertices; ++ v) { + aiVector3D vtx = m->mVertices[v]; + flattened_vertices.push_back(vtx.x); + flattened_vertices.push_back(vtx.y); + flattened_vertices.push_back(vtx.z); } } + vVertexIndice.push_back(vertex_indices); + FBX::Node::WritePropertyNode( "Vertices", flattened_vertices, outstream, binary, indent ); @@ -1116,6 +1134,51 @@ void FBXExporter::WriteObjects () normals.End(outstream, binary, indent, true); } + // colors, if any + // TODO only one color channel currently + const int32_t colorChannelIndex = 0; + if (m->HasVertexColors(colorChannelIndex)) { + FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); + vertexcolors.Begin(outstream, binary, indent); + vertexcolors.DumpProperties(outstream, binary, indent); + vertexcolors.EndProperties(outstream, binary, indent); + vertexcolors.BeginChildren(outstream, binary, indent); + indent = 3; + FBX::Node::WritePropertyNode( + "Version", int32_t(101), outstream, binary, indent + ); + char layerName[8]; + sprintf(layerName, "COLOR_%d", colorChannelIndex); + FBX::Node::WritePropertyNode( + "Name", (const char*)layerName, outstream, binary, indent + ); + FBX::Node::WritePropertyNode( + "MappingInformationType", "ByPolygonVertex", + outstream, binary, indent + ); + FBX::Node::WritePropertyNode( + "ReferenceInformationType", "Direct", + outstream, binary, indent + ); + std::vector<double> color_data; + color_data.reserve(4 * polygon_data.size()); + for (size_t fi = 0; fi < m->mNumFaces; ++fi) { + const aiFace &f = m->mFaces[fi]; + for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { + const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]]; + color_data.push_back(c.r); + color_data.push_back(c.g); + color_data.push_back(c.b); + color_data.push_back(c.a); + } + } + FBX::Node::WritePropertyNode( + "Colors", color_data, outstream, binary, indent + ); + indent = 2; + vertexcolors.End(outstream, binary, indent, true); + } + // uvs, if any for (size_t uvi = 0; uvi < m->GetNumUVChannels(); ++uvi) { if (m->mNumUVComponents[uvi] > 2) { @@ -1209,6 +1272,11 @@ void FBXExporter::WriteObjects () le.AddChild("Type", "LayerElementNormal"); le.AddChild("TypedIndex", int32_t(0)); layer.AddChild(le); + // TODO only 1 color channel currently + le = FBX::Node("LayerElement"); + le.AddChild("Type", "LayerElementColor"); + le.AddChild("TypedIndex", int32_t(0)); + layer.AddChild(le); le = FBX::Node("LayerElement"); le.AddChild("Type", "LayerElementMaterial"); le.AddChild("TypedIndex", int32_t(0)); @@ -1221,7 +1289,7 @@ void FBXExporter::WriteObjects () for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr) { - FBX::Node layerExtra("Layer", int32_t(1)); + FBX::Node layerExtra("Layer", int32_t(lr)); layerExtra.AddChild("Version", int32_t(100)); FBX::Node leExtra("LayerElement"); leExtra.AddChild("Type", "LayerElementUV"); @@ -1748,28 +1816,8 @@ void FBXExporter::WriteObjects () // connect it connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]); - // we will be indexing by vertex... - // but there might be a different number of "vertices" - // between assimp and our output FBX. - // this code is cut-and-pasted from the geometry section above... - // ideally this should not be so. - // --- - // index of original vertex in vertex data vector - std::vector<int32_t> vertex_indices; - // map of vertex value to its index in the data vector - std::map<aiVector3D,size_t> index_by_vertex_value; - int32_t index = 0; - for (size_t vi = 0; vi < m->mNumVertices; ++vi) { - aiVector3D vtx = m->mVertices[vi]; - auto elem = index_by_vertex_value.find(vtx); - if (elem == index_by_vertex_value.end()) { - vertex_indices.push_back(index); - index_by_vertex_value[vtx] = index; - ++index; - } else { - vertex_indices.push_back(int32_t(elem->second)); - } - } + //computed before + std::vector<int32_t>& vertex_indices = vVertexIndice[mi]; // TODO, FIXME: this won't work if anything is not in the bind pose. // for now if such a situation is detected, we throw an exception. @@ -2435,7 +2483,7 @@ void FBXExporter::WriteModelNodes( void FBXExporter::WriteAnimationCurveNode( StreamWriterLE& outstream, int64_t uid, - std::string name, // "T", "R", or "S" + const std::string& name, // "T", "R", or "S" aiVector3D default_value, std::string property_name, // "Lcl Translation" etc int64_t layer_uid, diff --git a/thirdparty/assimp/code/FBX/FBXExporter.h b/thirdparty/assimp/code/FBX/FBXExporter.h index 71fb55c57f..1ae727eda9 100644 --- a/thirdparty/assimp/code/FBX/FBXExporter.h +++ b/thirdparty/assimp/code/FBX/FBXExporter.h @@ -156,7 +156,7 @@ namespace Assimp void WriteAnimationCurveNode( StreamWriterLE& outstream, int64_t uid, - std::string name, // "T", "R", or "S" + const std::string& name, // "T", "R", or "S" aiVector3D default_value, std::string property_name, // "Lcl Translation" etc int64_t animation_layer_uid, diff --git a/thirdparty/assimp/code/FBX/FBXImporter.cpp b/thirdparty/assimp/code/FBX/FBXImporter.cpp index 271935a568..afcc1ddc78 100644 --- a/thirdparty/assimp/code/FBX/FBXImporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXImporter.cpp @@ -48,26 +48,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "FBXImporter.h" -#include "FBXTokenizer.h" +#include "FBXConverter.h" +#include "FBXDocument.h" #include "FBXParser.h" +#include "FBXTokenizer.h" #include "FBXUtil.h" -#include "FBXDocument.h" -#include "FBXConverter.h" -#include <assimp/StreamReader.h> #include <assimp/MemoryIOWrapper.h> -#include <assimp/Importer.hpp> +#include <assimp/StreamReader.h> #include <assimp/importerdesc.h> +#include <assimp/Importer.hpp> namespace Assimp { -template<> -const char* LogFunctions<FBXImporter>::Prefix() { - static auto prefix = "FBX: "; - return prefix; +template <> +const char *LogFunctions<FBXImporter>::Prefix() { + static auto prefix = "FBX: "; + return prefix; } -} +} // namespace Assimp using namespace Assimp; using namespace Assimp::Formatter; @@ -76,136 +76,123 @@ using namespace Assimp::FBX; namespace { static const aiImporterDesc desc = { - "Autodesk FBX Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour, - 0, - 0, - 0, - 0, - "fbx" + "Autodesk FBX Importer", + "", + "", + "", + aiImporterFlags_SupportTextFlavour, + 0, + 0, + 0, + 0, + "fbx" }; } // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by #Importer -FBXImporter::FBXImporter() -{ +FBXImporter::FBXImporter() { } // ------------------------------------------------------------------------------------------------ // Destructor, private as well -FBXImporter::~FBXImporter() -{ +FBXImporter::~FBXImporter() { } // ------------------------------------------------------------------------------------------------ // Returns whether the class can handle the format of the given file. -bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const -{ - const std::string& extension = GetExtension(pFile); - if (extension == std::string( desc.mFileExtensions ) ) { - return true; - } - - else if ((!extension.length() || checkSig) && pIOHandler) { - // at least ASCII-FBX files usually have a 'FBX' somewhere in their head - const char* tokens[] = {"fbx"}; - return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); - } - return false; +bool FBXImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const { + const std::string &extension = GetExtension(pFile); + if (extension == std::string(desc.mFileExtensions)) { + return true; + } + + else if ((!extension.length() || checkSig) && pIOHandler) { + // at least ASCII-FBX files usually have a 'FBX' somewhere in their head + const char *tokens[] = { "fbx" }; + return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); + } + return false; } // ------------------------------------------------------------------------------------------------ // List all extensions handled by this loader -const aiImporterDesc* FBXImporter::GetInfo () const -{ - return &desc; +const aiImporterDesc *FBXImporter::GetInfo() const { + return &desc; } // ------------------------------------------------------------------------------------------------ // Setup configuration properties for the loader -void FBXImporter::SetupProperties(const Importer* pImp) -{ - settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true); - settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false); - settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true); - settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true); - settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true); - settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true); - settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true); - settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false); - settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true); - settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true); - settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false); - settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true); - settings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false); +void FBXImporter::SetupProperties(const Importer *pImp) { + settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true); + settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false); + settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true); + settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true); + settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true); + settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true); + settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true); + settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false); + settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true); + settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true); + settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false); + settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true); + settings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false); } // ------------------------------------------------------------------------------------------------ // Imports the given file into the given scene structure. -void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) -{ - std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb")); - if (!stream) { - ThrowException("Could not open file for reading"); - } - - // read entire file into memory - no streaming for this, fbx - // files can grow large, but the assimp output data structure - // then becomes very large, too. Assimp doesn't support - // streaming for its output data structures so the net win with - // streaming input data would be very low. - std::vector<char> contents; - contents.resize(stream->FileSize()+1); - stream->Read( &*contents.begin(), 1, contents.size()-1 ); - contents[ contents.size() - 1 ] = 0; - const char* const begin = &*contents.begin(); - - // broadphase tokenizing pass in which we identify the core - // syntax elements of FBX (brackets, commas, key:value mappings) - TokenList tokens; - try { - - bool is_binary = false; - if (!strncmp(begin,"Kaydara FBX Binary",18)) { - is_binary = true; - TokenizeBinary(tokens,begin,contents.size()); - } - else { - Tokenize(tokens,begin); - } - - // use this information to construct a very rudimentary - // parse-tree representing the FBX scope structure - Parser parser(tokens, is_binary); - - // take the raw parse-tree and convert it to a FBX DOM - Document doc(parser,settings); - - FbxUnit unit(FbxUnit::cm); - if (settings.convertToMeters) { - unit = FbxUnit::m; - } - - // convert the FBX DOM to aiScene - ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones); - - // size relative to cm - float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor(); - - // Set FBX file scale is relative to CM must be converted to M for - // assimp universal format (M) - SetFileScale( size_relative_to_cm * 0.01f); - - std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>()); - } - catch(std::exception&) { - std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>()); - throw; - } +void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { + std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb")); + if (!stream) { + ThrowException("Could not open file for reading"); + } + + // read entire file into memory - no streaming for this, fbx + // files can grow large, but the assimp output data structure + // then becomes very large, too. Assimp doesn't support + // streaming for its output data structures so the net win with + // streaming input data would be very low. + std::vector<char> contents; + contents.resize(stream->FileSize() + 1); + stream->Read(&*contents.begin(), 1, contents.size() - 1); + contents[contents.size() - 1] = 0; + const char *const begin = &*contents.begin(); + + // broadphase tokenizing pass in which we identify the core + // syntax elements of FBX (brackets, commas, key:value mappings) + TokenList tokens; + try { + + bool is_binary = false; + if (!strncmp(begin, "Kaydara FBX Binary", 18)) { + is_binary = true; + TokenizeBinary(tokens, begin, contents.size()); + } else { + Tokenize(tokens, begin); + } + + // use this information to construct a very rudimentary + // parse-tree representing the FBX scope structure + Parser parser(tokens, is_binary); + + // take the raw parse-tree and convert it to a FBX DOM + Document doc(parser, settings); + + // convert the FBX DOM to aiScene + ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones); + + // size relative to cm + float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor(); + + // Set FBX file scale is relative to CM must be converted to M for + // assimp universal format (M) + SetFileScale(size_relative_to_cm * 0.01f); + + std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>()); + } catch (std::exception &) { + std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>()); + throw; + } } #endif // !ASSIMP_BUILD_NO_FBX_IMPORTER diff --git a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp index 5c9a0e309d..1386e2383c 100644 --- a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp +++ b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp @@ -610,11 +610,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons const std::string& ReferenceInformationType) { const size_t face_count = m_faces.size(); - if(face_count <= 0) + if( 0 == face_count ) { return; } - + // materials are handled separately. First of all, they are assigned per-face // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect // has a slightly different meaning for materials. @@ -625,16 +625,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons if (materials_out.empty()) { FBXImporter::LogError(Formatter::format("expected material index, ignoring")); return; - } - else if (materials_out.size() > 1) { + } else if (materials_out.size() > 1) { FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one")); materials_out.clear(); } materials_out.resize(m_vertices.size()); std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0)); - } - else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") { + } else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") { materials_out.resize(face_count); if(materials_out.size() != face_count) { @@ -643,18 +641,16 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons ); return; } - } - else { + } else { FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ") << MappingInformationType << "," << ReferenceInformationType); } } // ------------------------------------------------------------------------------------------------ ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc) - : Geometry(id, element, name, doc) -{ - const Scope* sc = element.Compound(); - if (!sc) { +: Geometry(id, element, name, doc) { + const Scope *sc = element.Compound(); + if (nullptr == sc) { DOMError("failed to read Geometry object (class: Shape), no data scope found"); } const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element); diff --git a/thirdparty/assimp/code/MMD/MMDCpp14.h b/thirdparty/assimp/code/MMD/MMDCpp14.h deleted file mode 100644 index 638b0bfd2f..0000000000 --- a/thirdparty/assimp/code/MMD/MMDCpp14.h +++ /dev/null @@ -1,83 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#pragma once - -#ifndef MMD_CPP14_H -#define MMD_CPP14_H - -#include <cstddef> -#include <memory> -#include <type_traits> -#include <utility> - -namespace mmd { - template<class T> struct _Unique_if { - typedef std::unique_ptr<T> _Single_object; - }; - - template<class T> struct _Unique_if<T[]> { - typedef std::unique_ptr<T[]> _Unknown_bound; - }; - - template<class T, size_t N> struct _Unique_if<T[N]> { - typedef void _Known_bound; - }; - - template<class T, class... Args> - typename _Unique_if<T>::_Single_object - make_unique(Args&&... args) { - return std::unique_ptr<T>(new T(std::forward<Args>(args)...)); - } - - template<class T> - typename _Unique_if<T>::_Unknown_bound - make_unique(size_t n) { - typedef typename std::remove_extent<T>::type U; - return std::unique_ptr<T>(new U[n]()); - } - - template<class T, class... Args> - typename _Unique_if<T>::_Known_bound - make_unique(Args&&...) = delete; -} - -#endif diff --git a/thirdparty/assimp/code/MMD/MMDImporter.cpp b/thirdparty/assimp/code/MMD/MMDImporter.cpp deleted file mode 100644 index e7744e4cd0..0000000000 --- a/thirdparty/assimp/code/MMD/MMDImporter.cpp +++ /dev/null @@ -1,372 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2016, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER - -#include "MMD/MMDImporter.h" -#include "MMD/MMDPmdParser.h" -#include "MMD/MMDPmxParser.h" -#include "MMD/MMDVmdParser.h" -#include "PostProcessing/ConvertToLHProcess.h" - -#include <assimp/DefaultIOSystem.h> -#include <assimp/Importer.hpp> -#include <assimp/ai_assert.h> -#include <assimp/scene.h> - -#include <fstream> -#include <iomanip> -#include <memory> - -static const aiImporterDesc desc = {"MMD Importer", - "", - "", - "surfaces supported?", - aiImporterFlags_SupportTextFlavour, - 0, - 0, - 0, - 0, - "pmx"}; - -namespace Assimp { - -using namespace std; - -// ------------------------------------------------------------------------------------------------ -// Default constructor -MMDImporter::MMDImporter() -: m_Buffer() -, m_strAbsPath("") { - DefaultIOSystem io; - m_strAbsPath = io.getOsSeparator(); -} - -// ------------------------------------------------------------------------------------------------ -// Destructor. -MMDImporter::~MMDImporter() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Returns true, if file is an pmx file. -bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, - bool checkSig) const { - if (!checkSig) // Check File Extension - { - return SimpleExtensionCheck(pFile, "pmx"); - } else // Check file Header - { - static const char *pTokens[] = {"PMX "}; - return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 1); - } -} - -// ------------------------------------------------------------------------------------------------ -const aiImporterDesc *MMDImporter::GetInfo() const { return &desc; } - -// ------------------------------------------------------------------------------------------------ -// MMD import implementation -void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene, - IOSystem * /*pIOHandler*/) { - // Read file by istream - std::filebuf fb; - if (!fb.open(file, std::ios::in | std::ios::binary)) { - throw DeadlyImportError("Failed to open file " + file + "."); - } - - std::istream fileStream(&fb); - - // Get the file-size and validate it, throwing an exception when fails - fileStream.seekg(0, fileStream.end); - size_t fileSize = static_cast<size_t>(fileStream.tellg()); - fileStream.seekg(0, fileStream.beg); - - if (fileSize < sizeof(pmx::PmxModel)) { - throw DeadlyImportError(file + " is too small."); - } - - pmx::PmxModel model; - model.Read(&fileStream); - - CreateDataFromImport(&model, pScene); -} - -// ------------------------------------------------------------------------------------------------ -void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel, - aiScene *pScene) { - if (pModel == NULL) { - return; - } - - aiNode *pNode = new aiNode; - if (!pModel->model_name.empty()) { - pNode->mName.Set(pModel->model_name); - } - - pScene->mRootNode = pNode; - - pNode = new aiNode; - pScene->mRootNode->addChildren(1, &pNode); - pNode->mName.Set(string(pModel->model_name) + string("_mesh")); - - // split mesh by materials - pNode->mNumMeshes = pModel->material_count; - pNode->mMeshes = new unsigned int[pNode->mNumMeshes]; - for (unsigned int index = 0; index < pNode->mNumMeshes; index++) { - pNode->mMeshes[index] = index; - } - - pScene->mNumMeshes = pModel->material_count; - pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; - for (unsigned int i = 0, indexStart = 0; i < pScene->mNumMeshes; i++) { - const int indexCount = pModel->materials[i].index_count; - - pScene->mMeshes[i] = CreateMesh(pModel, indexStart, indexCount); - pScene->mMeshes[i]->mName = pModel->materials[i].material_name; - pScene->mMeshes[i]->mMaterialIndex = i; - indexStart += indexCount; - } - - // create node hierarchy for bone position - std::unique_ptr<aiNode *[]> ppNode(new aiNode *[pModel->bone_count]); - for (auto i = 0; i < pModel->bone_count; i++) { - ppNode[i] = new aiNode(pModel->bones[i].bone_name); - } - - for (auto i = 0; i < pModel->bone_count; i++) { - const pmx::PmxBone &bone = pModel->bones[i]; - - if (bone.parent_index < 0) { - pScene->mRootNode->addChildren(1, ppNode.get() + i); - } else { - ppNode[bone.parent_index]->addChildren(1, ppNode.get() + i); - - aiVector3D v3 = aiVector3D( - bone.position[0] - pModel->bones[bone.parent_index].position[0], - bone.position[1] - pModel->bones[bone.parent_index].position[1], - bone.position[2] - pModel->bones[bone.parent_index].position[2]); - aiMatrix4x4::Translation(v3, ppNode[i]->mTransformation); - } - } - - // create materials - pScene->mNumMaterials = pModel->material_count; - pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; - for (unsigned int i = 0; i < pScene->mNumMaterials; i++) { - pScene->mMaterials[i] = CreateMaterial(&pModel->materials[i], pModel); - } - - // Convert everything to OpenGL space - MakeLeftHandedProcess convertProcess; - convertProcess.Execute(pScene); - - FlipUVsProcess uvFlipper; - uvFlipper.Execute(pScene); - - FlipWindingOrderProcess windingFlipper; - windingFlipper.Execute(pScene); -} - -// ------------------------------------------------------------------------------------------------ -aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel, - const int indexStart, const int indexCount) { - aiMesh *pMesh = new aiMesh; - - pMesh->mNumVertices = indexCount; - - pMesh->mNumFaces = indexCount / 3; - pMesh->mFaces = new aiFace[pMesh->mNumFaces]; - - const int numIndices = 3; // triangular face - for (unsigned int index = 0; index < pMesh->mNumFaces; index++) { - pMesh->mFaces[index].mNumIndices = numIndices; - unsigned int *indices = new unsigned int[numIndices]; - indices[0] = numIndices * index; - indices[1] = numIndices * index + 1; - indices[2] = numIndices * index + 2; - pMesh->mFaces[index].mIndices = indices; - } - - pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; - pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; - pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices]; - pMesh->mNumUVComponents[0] = 2; - - // additional UVs - for (int i = 1; i <= pModel->setting.uv; i++) { - pMesh->mTextureCoords[i] = new aiVector3D[pMesh->mNumVertices]; - pMesh->mNumUVComponents[i] = 4; - } - - map<int, vector<aiVertexWeight>> bone_vertex_map; - - // fill in contents and create bones - for (int index = 0; index < indexCount; index++) { - const pmx::PmxVertex *v = - &pModel->vertices[pModel->indices[indexStart + index]]; - const float *position = v->position; - pMesh->mVertices[index].Set(position[0], position[1], position[2]); - const float *normal = v->normal; - - pMesh->mNormals[index].Set(normal[0], normal[1], normal[2]); - pMesh->mTextureCoords[0][index].x = v->uv[0]; - pMesh->mTextureCoords[0][index].y = v->uv[1]; - - for (int i = 1; i <= pModel->setting.uv; i++) { - // TODO: wrong here? use quaternion transform? - pMesh->mTextureCoords[i][index].x = v->uva[i][0]; - pMesh->mTextureCoords[i][index].y = v->uva[i][1]; - } - - // handle bone map - const auto vsBDEF1_ptr = - dynamic_cast<pmx::PmxVertexSkinningBDEF1 *>(v->skinning.get()); - const auto vsBDEF2_ptr = - dynamic_cast<pmx::PmxVertexSkinningBDEF2 *>(v->skinning.get()); - const auto vsBDEF4_ptr = - dynamic_cast<pmx::PmxVertexSkinningBDEF4 *>(v->skinning.get()); - const auto vsSDEF_ptr = - dynamic_cast<pmx::PmxVertexSkinningSDEF *>(v->skinning.get()); - switch (v->skinning_type) { - case pmx::PmxVertexSkinningType::BDEF1: - bone_vertex_map[vsBDEF1_ptr->bone_index].push_back( - aiVertexWeight(index, 1.0)); - break; - case pmx::PmxVertexSkinningType::BDEF2: - bone_vertex_map[vsBDEF2_ptr->bone_index1].push_back( - aiVertexWeight(index, vsBDEF2_ptr->bone_weight)); - bone_vertex_map[vsBDEF2_ptr->bone_index2].push_back( - aiVertexWeight(index, 1.0f - vsBDEF2_ptr->bone_weight)); - break; - case pmx::PmxVertexSkinningType::BDEF4: - bone_vertex_map[vsBDEF4_ptr->bone_index1].push_back( - aiVertexWeight(index, vsBDEF4_ptr->bone_weight1)); - bone_vertex_map[vsBDEF4_ptr->bone_index2].push_back( - aiVertexWeight(index, vsBDEF4_ptr->bone_weight2)); - bone_vertex_map[vsBDEF4_ptr->bone_index3].push_back( - aiVertexWeight(index, vsBDEF4_ptr->bone_weight3)); - bone_vertex_map[vsBDEF4_ptr->bone_index4].push_back( - aiVertexWeight(index, vsBDEF4_ptr->bone_weight4)); - break; - case pmx::PmxVertexSkinningType::SDEF: // TODO: how to use sdef_c, sdef_r0, - // sdef_r1? - bone_vertex_map[vsSDEF_ptr->bone_index1].push_back( - aiVertexWeight(index, vsSDEF_ptr->bone_weight)); - bone_vertex_map[vsSDEF_ptr->bone_index2].push_back( - aiVertexWeight(index, 1.0f - vsSDEF_ptr->bone_weight)); - break; - case pmx::PmxVertexSkinningType::QDEF: - const auto vsQDEF_ptr = - dynamic_cast<pmx::PmxVertexSkinningQDEF *>(v->skinning.get()); - bone_vertex_map[vsQDEF_ptr->bone_index1].push_back( - aiVertexWeight(index, vsQDEF_ptr->bone_weight1)); - bone_vertex_map[vsQDEF_ptr->bone_index2].push_back( - aiVertexWeight(index, vsQDEF_ptr->bone_weight2)); - bone_vertex_map[vsQDEF_ptr->bone_index3].push_back( - aiVertexWeight(index, vsQDEF_ptr->bone_weight3)); - bone_vertex_map[vsQDEF_ptr->bone_index4].push_back( - aiVertexWeight(index, vsQDEF_ptr->bone_weight4)); - break; - } - } - - // make all bones for each mesh - // assign bone weights to skinned bones (otherwise just initialize) - auto bone_ptr_ptr = new aiBone *[pModel->bone_count]; - pMesh->mNumBones = pModel->bone_count; - pMesh->mBones = bone_ptr_ptr; - for (auto ii = 0; ii < pModel->bone_count; ++ii) { - auto pBone = new aiBone; - const auto &pmxBone = pModel->bones[ii]; - pBone->mName = pmxBone.bone_name; - aiVector3D pos(pmxBone.position[0], pmxBone.position[1], pmxBone.position[2]); - aiMatrix4x4::Translation(-pos, pBone->mOffsetMatrix); - auto it = bone_vertex_map.find(ii); - if (it != bone_vertex_map.end()) { - pBone->mNumWeights = static_cast<unsigned int>(it->second.size()); - pBone->mWeights = new aiVertexWeight[pBone->mNumWeights]; - for (unsigned int j = 0; j < pBone->mNumWeights; j++) { - pBone->mWeights[j] = it->second[j]; - } - } - bone_ptr_ptr[ii] = pBone; - } - - return pMesh; -} - -// ------------------------------------------------------------------------------------------------ -aiMaterial *MMDImporter::CreateMaterial(const pmx::PmxMaterial *pMat, - const pmx::PmxModel *pModel) { - aiMaterial *mat = new aiMaterial(); - aiString name(pMat->material_english_name); - mat->AddProperty(&name, AI_MATKEY_NAME); - - aiColor3D diffuse(pMat->diffuse[0], pMat->diffuse[1], pMat->diffuse[2]); - mat->AddProperty(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE); - aiColor3D specular(pMat->specular[0], pMat->specular[1], pMat->specular[2]); - mat->AddProperty(&specular, 1, AI_MATKEY_COLOR_SPECULAR); - aiColor3D ambient(pMat->ambient[0], pMat->ambient[1], pMat->ambient[2]); - mat->AddProperty(&ambient, 1, AI_MATKEY_COLOR_AMBIENT); - - float opacity = pMat->diffuse[3]; - mat->AddProperty(&opacity, 1, AI_MATKEY_OPACITY); - float shininess = pMat->specularlity; - mat->AddProperty(&shininess, 1, AI_MATKEY_SHININESS_STRENGTH); - - if(pMat->diffuse_texture_index >= 0) { - aiString texture_path(pModel->textures[pMat->diffuse_texture_index]); - mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0)); - } - - int mapping_uvwsrc = 0; - mat->AddProperty(&mapping_uvwsrc, 1, - AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, 0)); - - return mat; -} - -// ------------------------------------------------------------------------------------------------ - -} // Namespace Assimp - -#endif // !! ASSIMP_BUILD_NO_MMD_IMPORTER diff --git a/thirdparty/assimp/code/MMD/MMDImporter.h b/thirdparty/assimp/code/MMD/MMDImporter.h deleted file mode 100644 index 4ee94eeb00..0000000000 --- a/thirdparty/assimp/code/MMD/MMDImporter.h +++ /dev/null @@ -1,96 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2016, assimp team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#ifndef MMD_FILE_IMPORTER_H_INC -#define MMD_FILE_IMPORTER_H_INC - -#include <assimp/BaseImporter.h> -#include "MMDPmxParser.h" -#include <assimp/material.h> -#include <vector> - -struct aiMesh; - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -/// \class MMDImporter -/// \brief Imports MMD a pmx/pmd/vmd file -// ------------------------------------------------------------------------------------------------ -class MMDImporter : public BaseImporter { -public: - /// \brief Default constructor - MMDImporter(); - - /// \brief Destructor - ~MMDImporter(); - -public: - /// \brief Returns whether the class can handle the format of the given file. - /// \remark See BaseImporter::CanRead() for details. - bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; - -private: - //! \brief Appends the supported extension. - const aiImporterDesc* GetInfo () const; - - //! \brief File import implementation. - void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); - - //! \brief Create the data from imported content. - void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene); - - //! \brief Create the mesh - aiMesh* CreateMesh(const pmx::PmxModel* pModel, const int indexStart, const int indexCount); - - //! \brief Create the material - aiMaterial* CreateMaterial(const pmx::PmxMaterial* pMat, const pmx::PmxModel* pModel); - -private: - //! Data buffer - std::vector<char> m_Buffer; - //! Absolute pathname of model in file system - std::string m_strAbsPath; -}; - -// ------------------------------------------------------------------------------------------------ - -} // Namespace Assimp - -#endif
\ No newline at end of file diff --git a/thirdparty/assimp/code/MMD/MMDPmdParser.h b/thirdparty/assimp/code/MMD/MMDPmdParser.h deleted file mode 100644 index d2f2224aa1..0000000000 --- a/thirdparty/assimp/code/MMD/MMDPmdParser.h +++ /dev/null @@ -1,597 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#pragma once - -#include <vector> -#include <string> -#include <memory> -#include <iostream> -#include <fstream> -#include "MMDCpp14.h" - -namespace pmd -{ - class PmdHeader - { - public: - std::string name; - std::string name_english; - std::string comment; - std::string comment_english; - - bool Read(std::ifstream* stream) - { - char buffer[256]; - stream->read(buffer, 20); - name = std::string(buffer); - stream->read(buffer, 256); - comment = std::string(buffer); - return true; - } - - bool ReadExtension(std::ifstream* stream) - { - char buffer[256]; - stream->read(buffer, 20); - name_english = std::string(buffer); - stream->read(buffer, 256); - comment_english = std::string(buffer); - return true; - } - }; - - class PmdVertex - { - public: - float position[3]; - - float normal[3]; - - float uv[2]; - - uint16_t bone_index[2]; - - uint8_t bone_weight; - - bool edge_invisible; - - bool Read(std::ifstream* stream) - { - stream->read((char*) position, sizeof(float) * 3); - stream->read((char*) normal, sizeof(float) * 3); - stream->read((char*) uv, sizeof(float) * 2); - stream->read((char*) bone_index, sizeof(uint16_t) * 2); - stream->read((char*) &bone_weight, sizeof(uint8_t)); - stream->read((char*) &edge_invisible, sizeof(uint8_t)); - return true; - } - }; - - class PmdMaterial - { - public: - float diffuse[4]; - float power; - float specular[3]; - float ambient[3]; - uint8_t toon_index; - uint8_t edge_flag; - uint32_t index_count; - std::string texture_filename; - std::string sphere_filename; - - bool Read(std::ifstream* stream) - { - char buffer[20]; - stream->read((char*) &diffuse, sizeof(float) * 4); - stream->read((char*) &power, sizeof(float)); - stream->read((char*) &specular, sizeof(float) * 3); - stream->read((char*) &ambient, sizeof(float) * 3); - stream->read((char*) &toon_index, sizeof(uint8_t)); - stream->read((char*) &edge_flag, sizeof(uint8_t)); - stream->read((char*) &index_count, sizeof(uint32_t)); - stream->read((char*) &buffer, sizeof(char) * 20); - char* pstar = strchr(buffer, '*'); - if (NULL == pstar) - { - texture_filename = std::string(buffer); - sphere_filename.clear(); - } - else { - *pstar = 0; - texture_filename = std::string(buffer); - sphere_filename = std::string(pstar+1); - } - return true; - } - }; - - enum class BoneType : uint8_t - { - Rotation, - RotationAndMove, - IkEffector, - Unknown, - IkEffectable, - RotationEffectable, - IkTarget, - Invisible, - Twist, - RotationMovement - }; - - class PmdBone - { - public: - std::string name; - std::string name_english; - uint16_t parent_bone_index; - uint16_t tail_pos_bone_index; - BoneType bone_type; - uint16_t ik_parent_bone_index; - float bone_head_pos[3]; - - void Read(std::istream *stream) - { - char buffer[20]; - stream->read(buffer, 20); - name = std::string(buffer); - stream->read((char*) &parent_bone_index, sizeof(uint16_t)); - stream->read((char*) &tail_pos_bone_index, sizeof(uint16_t)); - stream->read((char*) &bone_type, sizeof(uint8_t)); - stream->read((char*) &ik_parent_bone_index, sizeof(uint16_t)); - stream->read((char*) &bone_head_pos, sizeof(float) * 3); - } - - void ReadExpantion(std::istream *stream) - { - char buffer[20]; - stream->read(buffer, 20); - name_english = std::string(buffer); - } - }; - - class PmdIk - { - public: - uint16_t ik_bone_index; - uint16_t target_bone_index; - uint16_t interations; - float angle_limit; - std::vector<uint16_t> ik_child_bone_index; - - void Read(std::istream *stream) - { - stream->read((char *) &ik_bone_index, sizeof(uint16_t)); - stream->read((char *) &target_bone_index, sizeof(uint16_t)); - uint8_t ik_chain_length; - stream->read((char*) &ik_chain_length, sizeof(uint8_t)); - stream->read((char *) &interations, sizeof(uint16_t)); - stream->read((char *) &angle_limit, sizeof(float)); - ik_child_bone_index.resize(ik_chain_length); - for (int i = 0; i < ik_chain_length; i++) - { - stream->read((char *) &ik_child_bone_index[i], sizeof(uint16_t)); - } - } - }; - - class PmdFaceVertex - { - public: - int vertex_index; - float position[3]; - - void Read(std::istream *stream) - { - stream->read((char *) &vertex_index, sizeof(int)); - stream->read((char *) position, sizeof(float) * 3); - } - }; - - enum class FaceCategory : uint8_t - { - Base, - Eyebrow, - Eye, - Mouth, - Other - }; - - class PmdFace - { - public: - std::string name; - FaceCategory type; - std::vector<PmdFaceVertex> vertices; - std::string name_english; - - void Read(std::istream *stream) - { - char buffer[20]; - stream->read(buffer, 20); - name = std::string(buffer); - int vertex_count; - stream->read((char*) &vertex_count, sizeof(int)); - stream->read((char*) &type, sizeof(uint8_t)); - vertices.resize(vertex_count); - for (int i = 0; i < vertex_count; i++) - { - vertices[i].Read(stream); - } - } - - void ReadExpantion(std::istream *stream) - { - char buffer[20]; - stream->read(buffer, 20); - name_english = std::string(buffer); - } - }; - - class PmdBoneDispName - { - public: - std::string bone_disp_name; - std::string bone_disp_name_english; - - void Read(std::istream *stream) - { - char buffer[50]; - stream->read(buffer, 50); - bone_disp_name = std::string(buffer); - bone_disp_name_english.clear(); - } - void ReadExpantion(std::istream *stream) - { - char buffer[50]; - stream->read(buffer, 50); - bone_disp_name_english = std::string(buffer); - } - }; - - class PmdBoneDisp - { - public: - uint16_t bone_index; - uint8_t bone_disp_index; - - void Read(std::istream *stream) - { - stream->read((char*) &bone_index, sizeof(uint16_t)); - stream->read((char*) &bone_disp_index, sizeof(uint8_t)); - } - }; - - enum class RigidBodyShape : uint8_t - { - Sphere = 0, - Box = 1, - Cpusel = 2 - }; - - enum class RigidBodyType : uint8_t - { - BoneConnected = 0, - Physics = 1, - ConnectedPhysics = 2 - }; - - class PmdRigidBody - { - public: - std::string name; - uint16_t related_bone_index; - uint8_t group_index; - uint16_t mask; - RigidBodyShape shape; - float size[3]; - float position[3]; - float orientation[3]; - float weight; - float linear_damping; - float anglar_damping; - float restitution; - float friction; - RigidBodyType rigid_type; - - void Read(std::istream *stream) - { - char buffer[20]; - stream->read(buffer, sizeof(char) * 20); - name = (std::string(buffer)); - stream->read((char*) &related_bone_index, sizeof(uint16_t)); - stream->read((char*) &group_index, sizeof(uint8_t)); - stream->read((char*) &mask, sizeof(uint16_t)); - stream->read((char*) &shape, sizeof(uint8_t)); - stream->read((char*) size, sizeof(float) * 3); - stream->read((char*) position, sizeof(float) * 3); - stream->read((char*) orientation, sizeof(float) * 3); - stream->read((char*) &weight, sizeof(float)); - stream->read((char*) &linear_damping, sizeof(float)); - stream->read((char*) &anglar_damping, sizeof(float)); - stream->read((char*) &restitution, sizeof(float)); - stream->read((char*) &friction, sizeof(float)); - stream->read((char*) &rigid_type, sizeof(char)); - } - }; - - class PmdConstraint - { - public: - std::string name; - uint32_t rigid_body_index_a; - uint32_t rigid_body_index_b; - float position[3]; - float orientation[3]; - float linear_lower_limit[3]; - float linear_upper_limit[3]; - float angular_lower_limit[3]; - float angular_upper_limit[3]; - float linear_stiffness[3]; - float angular_stiffness[3]; - - void Read(std::istream *stream) - { - char buffer[20]; - stream->read(buffer, 20); - name = std::string(buffer); - stream->read((char *) &rigid_body_index_a, sizeof(uint32_t)); - stream->read((char *) &rigid_body_index_b, sizeof(uint32_t)); - stream->read((char *) position, sizeof(float) * 3); - stream->read((char *) orientation, sizeof(float) * 3); - stream->read((char *) linear_lower_limit, sizeof(float) * 3); - stream->read((char *) linear_upper_limit, sizeof(float) * 3); - stream->read((char *) angular_lower_limit, sizeof(float) * 3); - stream->read((char *) angular_upper_limit, sizeof(float) * 3); - stream->read((char *) linear_stiffness, sizeof(float) * 3); - stream->read((char *) angular_stiffness, sizeof(float) * 3); - } - }; - - class PmdModel - { - public: - float version; - PmdHeader header; - std::vector<PmdVertex> vertices; - std::vector<uint16_t> indices; - std::vector<PmdMaterial> materials; - std::vector<PmdBone> bones; - std::vector<PmdIk> iks; - std::vector<PmdFace> faces; - std::vector<uint16_t> faces_indices; - std::vector<PmdBoneDispName> bone_disp_name; - std::vector<PmdBoneDisp> bone_disp; - std::vector<std::string> toon_filenames; - std::vector<PmdRigidBody> rigid_bodies; - std::vector<PmdConstraint> constraints; - - static std::unique_ptr<PmdModel> LoadFromFile(const char *filename) - { - std::ifstream stream(filename, std::ios::binary); - if (stream.fail()) - { - std::cerr << "could not open \"" << filename << "\"" << std::endl; - return nullptr; - } - auto result = LoadFromStream(&stream); - stream.close(); - return result; - } - - static std::unique_ptr<PmdModel> LoadFromStream(std::ifstream *stream) - { - auto result = mmd::make_unique<PmdModel>(); - char buffer[100]; - - // magic - char magic[3]; - stream->read(magic, 3); - if (magic[0] != 'P' || magic[1] != 'm' || magic[2] != 'd') - { - std::cerr << "invalid file" << std::endl; - return nullptr; - } - - // version - stream->read((char*) &(result->version), sizeof(float)); - if (result ->version != 1.0f) - { - std::cerr << "invalid version" << std::endl; - return nullptr; - } - - // header - result->header.Read(stream); - - // vertices - uint32_t vertex_num; - stream->read((char*) &vertex_num, sizeof(uint32_t)); - result->vertices.resize(vertex_num); - for (uint32_t i = 0; i < vertex_num; i++) - { - result->vertices[i].Read(stream); - } - - // indices - uint32_t index_num; - stream->read((char*) &index_num, sizeof(uint32_t)); - result->indices.resize(index_num); - for (uint32_t i = 0; i < index_num; i++) - { - stream->read((char*) &result->indices[i], sizeof(uint16_t)); - } - - // materials - uint32_t material_num; - stream->read((char*) &material_num, sizeof(uint32_t)); - result->materials.resize(material_num); - for (uint32_t i = 0; i < material_num; i++) - { - result->materials[i].Read(stream); - } - - // bones - uint16_t bone_num; - stream->read((char*) &bone_num, sizeof(uint16_t)); - result->bones.resize(bone_num); - for (uint32_t i = 0; i < bone_num; i++) - { - result->bones[i].Read(stream); - } - - // iks - uint16_t ik_num; - stream->read((char*) &ik_num, sizeof(uint16_t)); - result->iks.resize(ik_num); - for (uint32_t i = 0; i < ik_num; i++) - { - result->iks[i].Read(stream); - } - - // faces - uint16_t face_num; - stream->read((char*) &face_num, sizeof(uint16_t)); - result->faces.resize(face_num); - for (uint32_t i = 0; i < face_num; i++) - { - result->faces[i].Read(stream); - } - - // face frames - uint8_t face_frame_num; - stream->read((char*) &face_frame_num, sizeof(uint8_t)); - result->faces_indices.resize(face_frame_num); - for (uint32_t i = 0; i < face_frame_num; i++) - { - stream->read((char*) &result->faces_indices[i], sizeof(uint16_t)); - } - - // bone names - uint8_t bone_disp_num; - stream->read((char*) &bone_disp_num, sizeof(uint8_t)); - result->bone_disp_name.resize(bone_disp_num); - for (uint32_t i = 0; i < bone_disp_num; i++) - { - result->bone_disp_name[i].Read(stream); - } - - // bone frame - uint32_t bone_frame_num; - stream->read((char*) &bone_frame_num, sizeof(uint32_t)); - result->bone_disp.resize(bone_frame_num); - for (uint32_t i = 0; i < bone_frame_num; i++) - { - result->bone_disp[i].Read(stream); - } - - // english name - bool english; - stream->read((char*) &english, sizeof(char)); - if (english) - { - result->header.ReadExtension(stream); - for (uint32_t i = 0; i < bone_num; i++) - { - result->bones[i].ReadExpantion(stream); - } - for (uint32_t i = 0; i < face_num; i++) - { - if (result->faces[i].type == pmd::FaceCategory::Base) - { - continue; - } - result->faces[i].ReadExpantion(stream); - } - for (uint32_t i = 0; i < result->bone_disp_name.size(); i++) - { - result->bone_disp_name[i].ReadExpantion(stream); - } - } - - // toon textures - if (stream->peek() == std::ios::traits_type::eof()) - { - result->toon_filenames.clear(); - } - else { - result->toon_filenames.resize(10); - for (uint32_t i = 0; i < 10; i++) - { - stream->read(buffer, 100); - result->toon_filenames[i] = std::string(buffer); - } - } - - // physics - if (stream->peek() == std::ios::traits_type::eof()) - { - result->rigid_bodies.clear(); - result->constraints.clear(); - } - else { - uint32_t rigid_body_num; - stream->read((char*) &rigid_body_num, sizeof(uint32_t)); - result->rigid_bodies.resize(rigid_body_num); - for (uint32_t i = 0; i < rigid_body_num; i++) - { - result->rigid_bodies[i].Read(stream); - } - uint32_t constraint_num; - stream->read((char*) &constraint_num, sizeof(uint32_t)); - result->constraints.resize(constraint_num); - for (uint32_t i = 0; i < constraint_num; i++) - { - result->constraints[i].Read(stream); - } - } - - if (stream->peek() != std::ios::traits_type::eof()) - { - std::cerr << "there is unknown data" << std::endl; - } - - return result; - } - }; -} diff --git a/thirdparty/assimp/code/MMD/MMDPmxParser.cpp b/thirdparty/assimp/code/MMD/MMDPmxParser.cpp deleted file mode 100644 index 80f0986dd7..0000000000 --- a/thirdparty/assimp/code/MMD/MMDPmxParser.cpp +++ /dev/null @@ -1,608 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#include <utility> -#include "MMDPmxParser.h" -#include <assimp/StringUtils.h> -#ifdef ASSIMP_USE_HUNTER -# include <utf8/utf8.h> -#else -# include "../contrib/utf8cpp/source/utf8.h" -#endif -#include <assimp/Exceptional.h> - -namespace pmx -{ - int ReadIndex(std::istream *stream, int size) - { - switch (size) - { - case 1: - uint8_t tmp8; - stream->read((char*) &tmp8, sizeof(uint8_t)); - if (255 == tmp8) - { - return -1; - } - else { - return (int) tmp8; - } - case 2: - uint16_t tmp16; - stream->read((char*) &tmp16, sizeof(uint16_t)); - if (65535 == tmp16) - { - return -1; - } - else { - return (int) tmp16; - } - case 4: - int tmp32; - stream->read((char*) &tmp32, sizeof(int)); - return tmp32; - default: - return -1; - } - } - - std::string ReadString(std::istream *stream, uint8_t encoding) - { - int size; - stream->read((char*) &size, sizeof(int)); - std::vector<char> buffer; - if (size == 0) - { - return std::string(""); - } - buffer.reserve(size); - stream->read((char*) buffer.data(), size); - if (encoding == 0) - { - // UTF16 to UTF8 - const uint16_t* sourceStart = (uint16_t*)buffer.data(); - const unsigned int targetSize = size * 3; // enough to encode - char *targetStart = new char[targetSize]; - std::memset(targetStart, 0, targetSize * sizeof(char)); - - utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart ); - - std::string result(targetStart); - delete [] targetStart; - return result; - } - else - { - // the name is already UTF8 - return std::string((const char*)buffer.data(), size); - } - } - - void PmxSetting::Read(std::istream *stream) - { - uint8_t count; - stream->read((char*) &count, sizeof(uint8_t)); - if (count < 8) - { - throw DeadlyImportError("MMD: invalid size"); - } - stream->read((char*) &encoding, sizeof(uint8_t)); - stream->read((char*) &uv, sizeof(uint8_t)); - stream->read((char*) &vertex_index_size, sizeof(uint8_t)); - stream->read((char*) &texture_index_size, sizeof(uint8_t)); - stream->read((char*) &material_index_size, sizeof(uint8_t)); - stream->read((char*) &bone_index_size, sizeof(uint8_t)); - stream->read((char*) &morph_index_size, sizeof(uint8_t)); - stream->read((char*) &rigidbody_index_size, sizeof(uint8_t)); - uint8_t temp; - for (int i = 8; i < count; i++) - { - stream->read((char*)&temp, sizeof(uint8_t)); - } - } - - void PmxVertexSkinningBDEF1::Read(std::istream *stream, PmxSetting *setting) - { - this->bone_index = ReadIndex(stream, setting->bone_index_size); - } - - void PmxVertexSkinningBDEF2::Read(std::istream *stream, PmxSetting *setting) - { - this->bone_index1 = ReadIndex(stream, setting->bone_index_size); - this->bone_index2 = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->bone_weight, sizeof(float)); - } - - void PmxVertexSkinningBDEF4::Read(std::istream *stream, PmxSetting *setting) - { - this->bone_index1 = ReadIndex(stream, setting->bone_index_size); - this->bone_index2 = ReadIndex(stream, setting->bone_index_size); - this->bone_index3 = ReadIndex(stream, setting->bone_index_size); - this->bone_index4 = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->bone_weight1, sizeof(float)); - stream->read((char*) &this->bone_weight2, sizeof(float)); - stream->read((char*) &this->bone_weight3, sizeof(float)); - stream->read((char*) &this->bone_weight4, sizeof(float)); - } - - void PmxVertexSkinningSDEF::Read(std::istream *stream, PmxSetting *setting) - { - this->bone_index1 = ReadIndex(stream, setting->bone_index_size); - this->bone_index2 = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->bone_weight, sizeof(float)); - stream->read((char*) this->sdef_c, sizeof(float) * 3); - stream->read((char*) this->sdef_r0, sizeof(float) * 3); - stream->read((char*) this->sdef_r1, sizeof(float) * 3); - } - - void PmxVertexSkinningQDEF::Read(std::istream *stream, PmxSetting *setting) - { - this->bone_index1 = ReadIndex(stream, setting->bone_index_size); - this->bone_index2 = ReadIndex(stream, setting->bone_index_size); - this->bone_index3 = ReadIndex(stream, setting->bone_index_size); - this->bone_index4 = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->bone_weight1, sizeof(float)); - stream->read((char*) &this->bone_weight2, sizeof(float)); - stream->read((char*) &this->bone_weight3, sizeof(float)); - stream->read((char*) &this->bone_weight4, sizeof(float)); - } - - void PmxVertex::Read(std::istream *stream, PmxSetting *setting) - { - stream->read((char*) this->position, sizeof(float) * 3); - stream->read((char*) this->normal, sizeof(float) * 3); - stream->read((char*) this->uv, sizeof(float) * 2); - for (int i = 0; i < setting->uv; ++i) - { - stream->read((char*) this->uva[i], sizeof(float) * 4); - } - stream->read((char*) &this->skinning_type, sizeof(PmxVertexSkinningType)); - switch (this->skinning_type) - { - case PmxVertexSkinningType::BDEF1: - this->skinning = mmd::make_unique<PmxVertexSkinningBDEF1>(); - break; - case PmxVertexSkinningType::BDEF2: - this->skinning = mmd::make_unique<PmxVertexSkinningBDEF2>(); - break; - case PmxVertexSkinningType::BDEF4: - this->skinning = mmd::make_unique<PmxVertexSkinningBDEF4>(); - break; - case PmxVertexSkinningType::SDEF: - this->skinning = mmd::make_unique<PmxVertexSkinningSDEF>(); - break; - case PmxVertexSkinningType::QDEF: - this->skinning = mmd::make_unique<PmxVertexSkinningQDEF>(); - break; - default: - throw "invalid skinning type"; - } - this->skinning->Read(stream, setting); - stream->read((char*) &this->edge, sizeof(float)); - } - - void PmxMaterial::Read(std::istream *stream, PmxSetting *setting) - { - this->material_name = ReadString(stream, setting->encoding); - this->material_english_name = ReadString(stream, setting->encoding); - stream->read((char*) this->diffuse, sizeof(float) * 4); - stream->read((char*) this->specular, sizeof(float) * 3); - stream->read((char*) &this->specularlity, sizeof(float)); - stream->read((char*) this->ambient, sizeof(float) * 3); - stream->read((char*) &this->flag, sizeof(uint8_t)); - stream->read((char*) this->edge_color, sizeof(float) * 4); - stream->read((char*) &this->edge_size, sizeof(float)); - this->diffuse_texture_index = ReadIndex(stream, setting->texture_index_size); - this->sphere_texture_index = ReadIndex(stream, setting->texture_index_size); - stream->read((char*) &this->sphere_op_mode, sizeof(uint8_t)); - stream->read((char*) &this->common_toon_flag, sizeof(uint8_t)); - if (this->common_toon_flag) - { - stream->read((char*) &this->toon_texture_index, sizeof(uint8_t)); - } - else { - this->toon_texture_index = ReadIndex(stream, setting->texture_index_size); - } - this->memo = ReadString(stream, setting->encoding); - stream->read((char*) &this->index_count, sizeof(int)); - } - - void PmxIkLink::Read(std::istream *stream, PmxSetting *setting) - { - this->link_target = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->angle_lock, sizeof(uint8_t)); - if (angle_lock == 1) - { - stream->read((char*) this->max_radian, sizeof(float) * 3); - stream->read((char*) this->min_radian, sizeof(float) * 3); - } - } - - void PmxBone::Read(std::istream *stream, PmxSetting *setting) - { - this->bone_name = ReadString(stream, setting->encoding); - this->bone_english_name = ReadString(stream, setting->encoding); - stream->read((char*) this->position, sizeof(float) * 3); - this->parent_index = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->level, sizeof(int)); - stream->read((char*) &this->bone_flag, sizeof(uint16_t)); - if (this->bone_flag & 0x0001) { - this->target_index = ReadIndex(stream, setting->bone_index_size); - } - else { - stream->read((char*)this->offset, sizeof(float) * 3); - } - if (this->bone_flag & (0x0100 | 0x0200)) { - this->grant_parent_index = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->grant_weight, sizeof(float)); - } - if (this->bone_flag & 0x0400) { - stream->read((char*)this->lock_axis_orientation, sizeof(float) * 3); - } - if (this->bone_flag & 0x0800) { - stream->read((char*)this->local_axis_x_orientation, sizeof(float) * 3); - stream->read((char*)this->local_axis_y_orientation, sizeof(float) * 3); - } - if (this->bone_flag & 0x2000) { - stream->read((char*) &this->key, sizeof(int)); - } - if (this->bone_flag & 0x0020) { - this->ik_target_bone_index = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &ik_loop, sizeof(int)); - stream->read((char*) &ik_loop_angle_limit, sizeof(float)); - stream->read((char*) &ik_link_count, sizeof(int)); - this->ik_links = mmd::make_unique<PmxIkLink []>(ik_link_count); - for (int i = 0; i < ik_link_count; i++) { - ik_links[i].Read(stream, setting); - } - } - } - - void PmxMorphVertexOffset::Read(std::istream *stream, PmxSetting *setting) - { - this->vertex_index = ReadIndex(stream, setting->vertex_index_size); - stream->read((char*)this->position_offset, sizeof(float) * 3); - } - - void PmxMorphUVOffset::Read(std::istream *stream, PmxSetting *setting) - { - this->vertex_index = ReadIndex(stream, setting->vertex_index_size); - stream->read((char*)this->uv_offset, sizeof(float) * 4); - } - - void PmxMorphBoneOffset::Read(std::istream *stream, PmxSetting *setting) - { - this->bone_index = ReadIndex(stream, setting->bone_index_size); - stream->read((char*)this->translation, sizeof(float) * 3); - stream->read((char*)this->rotation, sizeof(float) * 4); - } - - void PmxMorphMaterialOffset::Read(std::istream *stream, PmxSetting *setting) - { - this->material_index = ReadIndex(stream, setting->material_index_size); - stream->read((char*) &this->offset_operation, sizeof(uint8_t)); - stream->read((char*)this->diffuse, sizeof(float) * 4); - stream->read((char*)this->specular, sizeof(float) * 3); - stream->read((char*) &this->specularity, sizeof(float)); - stream->read((char*)this->ambient, sizeof(float) * 3); - stream->read((char*)this->edge_color, sizeof(float) * 4); - stream->read((char*) &this->edge_size, sizeof(float)); - stream->read((char*)this->texture_argb, sizeof(float) * 4); - stream->read((char*)this->sphere_texture_argb, sizeof(float) * 4); - stream->read((char*)this->toon_texture_argb, sizeof(float) * 4); - } - - void PmxMorphGroupOffset::Read(std::istream *stream, PmxSetting *setting) - { - this->morph_index = ReadIndex(stream, setting->morph_index_size); - stream->read((char*) &this->morph_weight, sizeof(float)); - } - - void PmxMorphFlipOffset::Read(std::istream *stream, PmxSetting *setting) - { - this->morph_index = ReadIndex(stream, setting->morph_index_size); - stream->read((char*) &this->morph_value, sizeof(float)); - } - - void PmxMorphImplusOffset::Read(std::istream *stream, PmxSetting *setting) - { - this->rigid_body_index = ReadIndex(stream, setting->rigidbody_index_size); - stream->read((char*) &this->is_local, sizeof(uint8_t)); - stream->read((char*)this->velocity, sizeof(float) * 3); - stream->read((char*)this->angular_torque, sizeof(float) * 3); - } - - void PmxMorph::Read(std::istream *stream, PmxSetting *setting) - { - this->morph_name = ReadString(stream, setting->encoding); - this->morph_english_name = ReadString(stream, setting->encoding); - stream->read((char*) &category, sizeof(MorphCategory)); - stream->read((char*) &morph_type, sizeof(MorphType)); - stream->read((char*) &this->offset_count, sizeof(int)); - switch (this->morph_type) - { - case MorphType::Group: - group_offsets = mmd::make_unique<PmxMorphGroupOffset []>(this->offset_count); - for (int i = 0; i < offset_count; i++) - { - group_offsets[i].Read(stream, setting); - } - break; - case MorphType::Vertex: - vertex_offsets = mmd::make_unique<PmxMorphVertexOffset []>(this->offset_count); - for (int i = 0; i < offset_count; i++) - { - vertex_offsets[i].Read(stream, setting); - } - break; - case MorphType::Bone: - bone_offsets = mmd::make_unique<PmxMorphBoneOffset []>(this->offset_count); - for (int i = 0; i < offset_count; i++) - { - bone_offsets[i].Read(stream, setting); - } - break; - case MorphType::Matrial: - material_offsets = mmd::make_unique<PmxMorphMaterialOffset []>(this->offset_count); - for (int i = 0; i < offset_count; i++) - { - material_offsets[i].Read(stream, setting); - } - break; - case MorphType::UV: - case MorphType::AdditionalUV1: - case MorphType::AdditionalUV2: - case MorphType::AdditionalUV3: - case MorphType::AdditionalUV4: - uv_offsets = mmd::make_unique<PmxMorphUVOffset []>(this->offset_count); - for (int i = 0; i < offset_count; i++) - { - uv_offsets[i].Read(stream, setting); - } - break; - default: - throw DeadlyImportError("MMD: unknown morth type"); - } - } - - void PmxFrameElement::Read(std::istream *stream, PmxSetting *setting) - { - stream->read((char*) &this->element_target, sizeof(uint8_t)); - if (this->element_target == 0x00) - { - this->index = ReadIndex(stream, setting->bone_index_size); - } - else { - this->index = ReadIndex(stream, setting->morph_index_size); - } - } - - void PmxFrame::Read(std::istream *stream, PmxSetting *setting) - { - this->frame_name = ReadString(stream, setting->encoding); - this->frame_english_name = ReadString(stream, setting->encoding); - stream->read((char*) &this->frame_flag, sizeof(uint8_t)); - stream->read((char*) &this->element_count, sizeof(int)); - this->elements = mmd::make_unique<PmxFrameElement []>(this->element_count); - for (int i = 0; i < this->element_count; i++) - { - this->elements[i].Read(stream, setting); - } - } - - void PmxRigidBody::Read(std::istream *stream, PmxSetting *setting) - { - this->girid_body_name = ReadString(stream, setting->encoding); - this->girid_body_english_name = ReadString(stream, setting->encoding); - this->target_bone = ReadIndex(stream, setting->bone_index_size); - stream->read((char*) &this->group, sizeof(uint8_t)); - stream->read((char*) &this->mask, sizeof(uint16_t)); - stream->read((char*) &this->shape, sizeof(uint8_t)); - stream->read((char*) this->size, sizeof(float) * 3); - stream->read((char*) this->position, sizeof(float) * 3); - stream->read((char*) this->orientation, sizeof(float) * 3); - stream->read((char*) &this->mass, sizeof(float)); - stream->read((char*) &this->move_attenuation, sizeof(float)); - stream->read((char*) &this->rotation_attenuation, sizeof(float)); - stream->read((char*) &this->repulsion, sizeof(float)); - stream->read((char*) &this->friction, sizeof(float)); - stream->read((char*) &this->physics_calc_type, sizeof(uint8_t)); - } - - void PmxJointParam::Read(std::istream *stream, PmxSetting *setting) - { - this->rigid_body1 = ReadIndex(stream, setting->rigidbody_index_size); - this->rigid_body2 = ReadIndex(stream, setting->rigidbody_index_size); - stream->read((char*) this->position, sizeof(float) * 3); - stream->read((char*) this->orientaiton, sizeof(float) * 3); - stream->read((char*) this->move_limitation_min, sizeof(float) * 3); - stream->read((char*) this->move_limitation_max, sizeof(float) * 3); - stream->read((char*) this->rotation_limitation_min, sizeof(float) * 3); - stream->read((char*) this->rotation_limitation_max, sizeof(float) * 3); - stream->read((char*) this->spring_move_coefficient, sizeof(float) * 3); - stream->read((char*) this->spring_rotation_coefficient, sizeof(float) * 3); - } - - void PmxJoint::Read(std::istream *stream, PmxSetting *setting) - { - this->joint_name = ReadString(stream, setting->encoding); - this->joint_english_name = ReadString(stream, setting->encoding); - stream->read((char*) &this->joint_type, sizeof(uint8_t)); - this->param.Read(stream, setting); - } - - void PmxAncherRigidBody::Read(std::istream *stream, PmxSetting *setting) - { - this->related_rigid_body = ReadIndex(stream, setting->rigidbody_index_size); - this->related_vertex = ReadIndex(stream, setting->vertex_index_size); - stream->read((char*) &this->is_near, sizeof(uint8_t)); - } - - void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/) - { - std::cerr << "Not Implemented Exception" << std::endl; - throw DeadlyImportError("MMD: Not Implemented Exception"); - } - - void PmxModel::Init() - { - this->version = 0.0f; - this->model_name.clear(); - this->model_english_name.clear(); - this->model_comment.clear(); - this->model_english_comment.clear(); - this->vertex_count = 0; - this->vertices = nullptr; - this->index_count = 0; - this->indices = nullptr; - this->texture_count = 0; - this->textures = nullptr; - this->material_count = 0; - this->materials = nullptr; - this->bone_count = 0; - this->bones = nullptr; - this->morph_count = 0; - this->morphs = nullptr; - this->frame_count = 0; - this->frames = nullptr; - this->rigid_body_count = 0; - this->rigid_bodies = nullptr; - this->joint_count = 0; - this->joints = nullptr; - this->soft_body_count = 0; - this->soft_bodies = nullptr; - } - - void PmxModel::Read(std::istream *stream) - { - char magic[4]; - stream->read((char*) magic, sizeof(char) * 4); - if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20) - { - std::cerr << "invalid magic number." << std::endl; - throw DeadlyImportError("MMD: invalid magic number."); - } - stream->read((char*) &version, sizeof(float)); - if (version != 2.0f && version != 2.1f) - { - std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl; - throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version)); - } - this->setting.Read(stream); - - this->model_name = ReadString(stream, setting.encoding); - this->model_english_name = ReadString(stream, setting.encoding); - this->model_comment = ReadString(stream, setting.encoding); - this->model_english_comment = ReadString(stream, setting.encoding); - - // read vertices - stream->read((char*) &vertex_count, sizeof(int)); - this->vertices = mmd::make_unique<PmxVertex []>(vertex_count); - for (int i = 0; i < vertex_count; i++) - { - vertices[i].Read(stream, &setting); - } - - // read indices - stream->read((char*) &index_count, sizeof(int)); - this->indices = mmd::make_unique<int []>(index_count); - for (int i = 0; i < index_count; i++) - { - this->indices[i] = ReadIndex(stream, setting.vertex_index_size); - } - - // read texture names - stream->read((char*) &texture_count, sizeof(int)); - this->textures = mmd::make_unique<std::string []>(texture_count); - for (int i = 0; i < texture_count; i++) - { - this->textures[i] = ReadString(stream, setting.encoding); - } - - // read materials - stream->read((char*) &material_count, sizeof(int)); - this->materials = mmd::make_unique<PmxMaterial []>(material_count); - for (int i = 0; i < material_count; i++) - { - this->materials[i].Read(stream, &setting); - } - - // read bones - stream->read((char*) &this->bone_count, sizeof(int)); - this->bones = mmd::make_unique<PmxBone []>(this->bone_count); - for (int i = 0; i < this->bone_count; i++) - { - this->bones[i].Read(stream, &setting); - } - - // read morphs - stream->read((char*) &this->morph_count, sizeof(int)); - this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count); - for (int i = 0; i < this->morph_count; i++) - { - this->morphs[i].Read(stream, &setting); - } - - // read display frames - stream->read((char*) &this->frame_count, sizeof(int)); - this->frames = mmd::make_unique<PmxFrame []>(this->frame_count); - for (int i = 0; i < this->frame_count; i++) - { - this->frames[i].Read(stream, &setting); - } - - // read rigid bodies - stream->read((char*) &this->rigid_body_count, sizeof(int)); - this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count); - for (int i = 0; i < this->rigid_body_count; i++) - { - this->rigid_bodies[i].Read(stream, &setting); - } - - // read joints - stream->read((char*) &this->joint_count, sizeof(int)); - this->joints = mmd::make_unique<PmxJoint []>(this->joint_count); - for (int i = 0; i < this->joint_count; i++) - { - this->joints[i].Read(stream, &setting); - } - } -} diff --git a/thirdparty/assimp/code/MMD/MMDPmxParser.h b/thirdparty/assimp/code/MMD/MMDPmxParser.h deleted file mode 100644 index cf523a1298..0000000000 --- a/thirdparty/assimp/code/MMD/MMDPmxParser.h +++ /dev/null @@ -1,782 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#pragma once - -#include <vector> -#include <string> -#include <iostream> -#include <fstream> -#include <memory> -#include "MMDCpp14.h" - -namespace pmx -{ - class PmxSetting - { - public: - PmxSetting() - : encoding(0) - , uv(0) - , vertex_index_size(0) - , texture_index_size(0) - , material_index_size(0) - , bone_index_size(0) - , morph_index_size(0) - , rigidbody_index_size(0) - {} - - uint8_t encoding; - uint8_t uv; - uint8_t vertex_index_size; - uint8_t texture_index_size; - uint8_t material_index_size; - uint8_t bone_index_size; - uint8_t morph_index_size; - uint8_t rigidbody_index_size; - void Read(std::istream *stream); - }; - - enum class PmxVertexSkinningType : uint8_t - { - BDEF1 = 0, - BDEF2 = 1, - BDEF4 = 2, - SDEF = 3, - QDEF = 4, - }; - - class PmxVertexSkinning - { - public: - virtual void Read(std::istream *stream, PmxSetting *setting) = 0; - virtual ~PmxVertexSkinning() {} - }; - - class PmxVertexSkinningBDEF1 : public PmxVertexSkinning - { - public: - PmxVertexSkinningBDEF1() - : bone_index(0) - {} - - int bone_index; - void Read(std::istream *stresam, PmxSetting *setting); - }; - - class PmxVertexSkinningBDEF2 : public PmxVertexSkinning - { - public: - PmxVertexSkinningBDEF2() - : bone_index1(0) - , bone_index2(0) - , bone_weight(0.0f) - {} - - int bone_index1; - int bone_index2; - float bone_weight; - void Read(std::istream *stresam, PmxSetting *setting); - }; - - class PmxVertexSkinningBDEF4 : public PmxVertexSkinning - { - public: - PmxVertexSkinningBDEF4() - : bone_index1(0) - , bone_index2(0) - , bone_index3(0) - , bone_index4(0) - , bone_weight1(0.0f) - , bone_weight2(0.0f) - , bone_weight3(0.0f) - , bone_weight4(0.0f) - {} - - int bone_index1; - int bone_index2; - int bone_index3; - int bone_index4; - float bone_weight1; - float bone_weight2; - float bone_weight3; - float bone_weight4; - void Read(std::istream *stresam, PmxSetting *setting); - }; - - class PmxVertexSkinningSDEF : public PmxVertexSkinning - { - public: - PmxVertexSkinningSDEF() - : bone_index1(0) - , bone_index2(0) - , bone_weight(0.0f) - { - for (int i = 0; i < 3; ++i) { - sdef_c[i] = 0.0f; - sdef_r0[i] = 0.0f; - sdef_r1[i] = 0.0f; - } - } - - int bone_index1; - int bone_index2; - float bone_weight; - float sdef_c[3]; - float sdef_r0[3]; - float sdef_r1[3]; - void Read(std::istream *stresam, PmxSetting *setting); - }; - - class PmxVertexSkinningQDEF : public PmxVertexSkinning - { - public: - PmxVertexSkinningQDEF() - : bone_index1(0) - , bone_index2(0) - , bone_index3(0) - , bone_index4(0) - , bone_weight1(0.0f) - , bone_weight2(0.0f) - , bone_weight3(0.0f) - , bone_weight4(0.0f) - {} - - int bone_index1; - int bone_index2; - int bone_index3; - int bone_index4; - float bone_weight1; - float bone_weight2; - float bone_weight3; - float bone_weight4; - void Read(std::istream *stresam, PmxSetting *setting); - }; - - class PmxVertex - { - public: - PmxVertex() - : edge(0.0f) - { - uv[0] = uv[1] = 0.0f; - for (int i = 0; i < 3; ++i) { - position[i] = 0.0f; - normal[i] = 0.0f; - } - for (int i = 0; i < 4; ++i) { - for (int k = 0; k < 4; ++k) { - uva[i][k] = 0.0f; - } - } - } - - float position[3]; - float normal[3]; - float uv[2]; - float uva[4][4]; - PmxVertexSkinningType skinning_type; - std::unique_ptr<PmxVertexSkinning> skinning; - float edge; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxMaterial - { - public: - PmxMaterial() - : specularlity(0.0f) - , flag(0) - , edge_size(0.0f) - , diffuse_texture_index(0) - , sphere_texture_index(0) - , sphere_op_mode(0) - , common_toon_flag(0) - , toon_texture_index(0) - , index_count(0) - { - for (int i = 0; i < 3; ++i) { - specular[i] = 0.0f; - ambient[i] = 0.0f; - edge_color[i] = 0.0f; - } - for (int i = 0; i < 4; ++i) { - diffuse[i] = 0.0f; - } - } - - std::string material_name; - std::string material_english_name; - float diffuse[4]; - float specular[3]; - float specularlity; - float ambient[3]; - uint8_t flag; - float edge_color[4]; - float edge_size; - int diffuse_texture_index; - int sphere_texture_index; - uint8_t sphere_op_mode; - uint8_t common_toon_flag; - int toon_texture_index; - std::string memo; - int index_count; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxIkLink - { - public: - PmxIkLink() - : link_target(0) - , angle_lock(0) - { - for (int i = 0; i < 3; ++i) { - max_radian[i] = 0.0f; - min_radian[i] = 0.0f; - } - } - - int link_target; - uint8_t angle_lock; - float max_radian[3]; - float min_radian[3]; - void Read(std::istream *stream, PmxSetting *settingn); - }; - - class PmxBone - { - public: - PmxBone() - : parent_index(0) - , level(0) - , bone_flag(0) - , target_index(0) - , grant_parent_index(0) - , grant_weight(0.0f) - , key(0) - , ik_target_bone_index(0) - , ik_loop(0) - , ik_loop_angle_limit(0.0f) - , ik_link_count(0) - { - for (int i = 0; i < 3; ++i) { - position[i] = 0.0f; - offset[i] = 0.0f; - lock_axis_orientation[i] = 0.0f; - local_axis_x_orientation[i] = 0.0f; - local_axis_y_orientation[i] = 0.0f; - } - } - - std::string bone_name; - std::string bone_english_name; - float position[3]; - int parent_index; - int level; - uint16_t bone_flag; - float offset[3]; - int target_index; - int grant_parent_index; - float grant_weight; - float lock_axis_orientation[3]; - float local_axis_x_orientation[3]; - float local_axis_y_orientation[3]; - int key; - int ik_target_bone_index; - int ik_loop; - float ik_loop_angle_limit; - int ik_link_count; - std::unique_ptr<PmxIkLink []> ik_links; - void Read(std::istream *stream, PmxSetting *setting); - }; - - enum class MorphType : uint8_t - { - Group = 0, - Vertex = 1, - Bone = 2, - UV = 3, - AdditionalUV1 = 4, - AdditionalUV2 = 5, - AdditionalUV3 = 6, - AdditionalUV4 = 7, - Matrial = 8, - Flip = 9, - Implus = 10, - }; - - enum class MorphCategory : uint8_t - { - ReservedCategory = 0, - Eyebrow = 1, - Eye = 2, - Mouth = 3, - Other = 4, - }; - - class PmxMorphOffset - { - public: - void virtual Read(std::istream *stream, PmxSetting *setting) = 0; - }; - - class PmxMorphVertexOffset : public PmxMorphOffset - { - public: - PmxMorphVertexOffset() - : vertex_index(0) - { - for (int i = 0; i < 3; ++i) { - position_offset[i] = 0.0f; - } - } - int vertex_index; - float position_offset[3]; - void Read(std::istream *stream, PmxSetting *setting); //override; - }; - - class PmxMorphUVOffset : public PmxMorphOffset - { - public: - PmxMorphUVOffset() - : vertex_index(0) - { - for (int i = 0; i < 4; ++i) { - uv_offset[i] = 0.0f; - } - } - int vertex_index; - float uv_offset[4]; - void Read(std::istream *stream, PmxSetting *setting); //override; - }; - - class PmxMorphBoneOffset : public PmxMorphOffset - { - public: - PmxMorphBoneOffset() - : bone_index(0) - { - for (int i = 0; i < 3; ++i) { - translation[i] = 0.0f; - } - for (int i = 0; i < 4; ++i) { - rotation[i] = 0.0f; - } - } - int bone_index; - float translation[3]; - float rotation[4]; - void Read(std::istream *stream, PmxSetting *setting); //override; - }; - - class PmxMorphMaterialOffset : public PmxMorphOffset - { - public: - PmxMorphMaterialOffset() - : specularity(0.0f) - , edge_size(0.0f) - { - for (int i = 0; i < 3; ++i) { - specular[i] = 0.0f; - ambient[i] = 0.0f; - } - for (int i = 0; i < 4; ++i) { - diffuse[i] = 0.0f; - edge_color[i] = 0.0f; - texture_argb[i] = 0.0f; - sphere_texture_argb[i] = 0.0f; - toon_texture_argb[i] = 0.0f; - } - } - int material_index; - uint8_t offset_operation; - float diffuse[4]; - float specular[3]; - float specularity; - float ambient[3]; - float edge_color[4]; - float edge_size; - float texture_argb[4]; - float sphere_texture_argb[4]; - float toon_texture_argb[4]; - void Read(std::istream *stream, PmxSetting *setting); //override; - }; - - class PmxMorphGroupOffset : public PmxMorphOffset - { - public: - PmxMorphGroupOffset() - : morph_index(0) - , morph_weight(0.0f) - {} - int morph_index; - float morph_weight; - void Read(std::istream *stream, PmxSetting *setting); //override; - }; - - class PmxMorphFlipOffset : public PmxMorphOffset - { - public: - PmxMorphFlipOffset() - : morph_index(0) - , morph_value(0.0f) - {} - int morph_index; - float morph_value; - void Read(std::istream *stream, PmxSetting *setting); //override; - }; - - class PmxMorphImplusOffset : public PmxMorphOffset - { - public: - PmxMorphImplusOffset() - : rigid_body_index(0) - , is_local(0) - { - for (int i = 0; i < 3; ++i) { - velocity[i] = 0.0f; - angular_torque[i] = 0.0f; - } - } - int rigid_body_index; - uint8_t is_local; - float velocity[3]; - float angular_torque[3]; - void Read(std::istream *stream, PmxSetting *setting); //override; - }; - - class PmxMorph - { - public: - PmxMorph() - : offset_count(0) - { - } - std::string morph_name; - std::string morph_english_name; - MorphCategory category; - MorphType morph_type; - int offset_count; - std::unique_ptr<PmxMorphVertexOffset []> vertex_offsets; - std::unique_ptr<PmxMorphUVOffset []> uv_offsets; - std::unique_ptr<PmxMorphBoneOffset []> bone_offsets; - std::unique_ptr<PmxMorphMaterialOffset []> material_offsets; - std::unique_ptr<PmxMorphGroupOffset []> group_offsets; - std::unique_ptr<PmxMorphFlipOffset []> flip_offsets; - std::unique_ptr<PmxMorphImplusOffset []> implus_offsets; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxFrameElement - { - public: - PmxFrameElement() - : element_target(0) - , index(0) - { - } - uint8_t element_target; - int index; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxFrame - { - public: - PmxFrame() - : frame_flag(0) - , element_count(0) - { - } - std::string frame_name; - std::string frame_english_name; - uint8_t frame_flag; - int element_count; - std::unique_ptr<PmxFrameElement []> elements; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxRigidBody - { - public: - PmxRigidBody() - : target_bone(0) - , group(0) - , mask(0) - , shape(0) - , mass(0.0f) - , move_attenuation(0.0f) - , rotation_attenuation(0.0f) - , repulsion(0.0f) - , friction(0.0f) - , physics_calc_type(0) - { - for (int i = 0; i < 3; ++i) { - size[i] = 0.0f; - position[i] = 0.0f; - orientation[i] = 0.0f; - } - } - std::string girid_body_name; - std::string girid_body_english_name; - int target_bone; - uint8_t group; - uint16_t mask; - uint8_t shape; - float size[3]; - float position[3]; - float orientation[3]; - float mass; - float move_attenuation; - float rotation_attenuation; - float repulsion; - float friction; - uint8_t physics_calc_type; - void Read(std::istream *stream, PmxSetting *setting); - }; - - enum class PmxJointType : uint8_t - { - Generic6DofSpring = 0, - Generic6Dof = 1, - Point2Point = 2, - ConeTwist = 3, - Slider = 5, - Hinge = 6 - }; - - class PmxJointParam - { - public: - PmxJointParam() - : rigid_body1(0) - , rigid_body2(0) - { - for (int i = 0; i < 3; ++i) { - position[i] = 0.0f; - orientaiton[i] = 0.0f; - move_limitation_min[i] = 0.0f; - move_limitation_max[i] = 0.0f; - rotation_limitation_min[i] = 0.0f; - rotation_limitation_max[i] = 0.0f; - spring_move_coefficient[i] = 0.0f; - spring_rotation_coefficient[i] = 0.0f; - } - } - int rigid_body1; - int rigid_body2; - float position[3]; - float orientaiton[3]; - float move_limitation_min[3]; - float move_limitation_max[3]; - float rotation_limitation_min[3]; - float rotation_limitation_max[3]; - float spring_move_coefficient[3]; - float spring_rotation_coefficient[3]; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxJoint - { - public: - std::string joint_name; - std::string joint_english_name; - PmxJointType joint_type; - PmxJointParam param; - void Read(std::istream *stream, PmxSetting *setting); - }; - - enum PmxSoftBodyFlag : uint8_t - { - BLink = 0x01, - Cluster = 0x02, - Link = 0x04 - }; - - class PmxAncherRigidBody - { - public: - PmxAncherRigidBody() - : related_rigid_body(0) - , related_vertex(0) - , is_near(false) - {} - int related_rigid_body; - int related_vertex; - bool is_near; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxSoftBody - { - public: - PmxSoftBody() - : shape(0) - , target_material(0) - , group(0) - , mask(0) - , blink_distance(0) - , cluster_count(0) - , mass(0.0) - , collisioni_margin(0.0) - , aero_model(0) - , VCF(0.0f) - , DP(0.0f) - , DG(0.0f) - , LF(0.0f) - , PR(0.0f) - , VC(0.0f) - , DF(0.0f) - , MT(0.0f) - , CHR(0.0f) - , KHR(0.0f) - , SHR(0.0f) - , AHR(0.0f) - , SRHR_CL(0.0f) - , SKHR_CL(0.0f) - , SSHR_CL(0.0f) - , SR_SPLT_CL(0.0f) - , SK_SPLT_CL(0.0f) - , SS_SPLT_CL(0.0f) - , V_IT(0) - , P_IT(0) - , D_IT(0) - , C_IT(0) - , LST(0.0f) - , AST(0.0f) - , VST(0.0f) - , anchor_count(0) - , pin_vertex_count(0) - {} - std::string soft_body_name; - std::string soft_body_english_name; - uint8_t shape; - int target_material; - uint8_t group; - uint16_t mask; - PmxSoftBodyFlag flag; - int blink_distance; - int cluster_count; - float mass; - float collisioni_margin; - int aero_model; - float VCF; - float DP; - float DG; - float LF; - float PR; - float VC; - float DF; - float MT; - float CHR; - float KHR; - float SHR; - float AHR; - float SRHR_CL; - float SKHR_CL; - float SSHR_CL; - float SR_SPLT_CL; - float SK_SPLT_CL; - float SS_SPLT_CL; - int V_IT; - int P_IT; - int D_IT; - int C_IT; - float LST; - float AST; - float VST; - int anchor_count; - std::unique_ptr<PmxAncherRigidBody []> anchers; - int pin_vertex_count; - std::unique_ptr<int []> pin_vertices; - void Read(std::istream *stream, PmxSetting *setting); - }; - - class PmxModel - { - public: - PmxModel() - : version(0.0f) - , vertex_count(0) - , index_count(0) - , texture_count(0) - , material_count(0) - , bone_count(0) - , morph_count(0) - , frame_count(0) - , rigid_body_count(0) - , joint_count(0) - , soft_body_count(0) - {} - - float version; - PmxSetting setting; - std::string model_name; - std::string model_english_name; - std::string model_comment; - std::string model_english_comment; - int vertex_count; - std::unique_ptr<PmxVertex []> vertices; - int index_count; - std::unique_ptr<int []> indices; - int texture_count; - std::unique_ptr< std::string []> textures; - int material_count; - std::unique_ptr<PmxMaterial []> materials; - int bone_count; - std::unique_ptr<PmxBone []> bones; - int morph_count; - std::unique_ptr<PmxMorph []> morphs; - int frame_count; - std::unique_ptr<PmxFrame [] > frames; - int rigid_body_count; - std::unique_ptr<PmxRigidBody []> rigid_bodies; - int joint_count; - std::unique_ptr<PmxJoint []> joints; - int soft_body_count; - std::unique_ptr<PmxSoftBody []> soft_bodies; - void Init(); - void Read(std::istream *stream); - //static std::unique_ptr<PmxModel> ReadFromFile(const char *filename); - //static std::unique_ptr<PmxModel> ReadFromStream(std::istream *stream); - }; -} diff --git a/thirdparty/assimp/code/MMD/MMDVmdParser.h b/thirdparty/assimp/code/MMD/MMDVmdParser.h deleted file mode 100644 index 947c3a2422..0000000000 --- a/thirdparty/assimp/code/MMD/MMDVmdParser.h +++ /dev/null @@ -1,376 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#pragma once - -#include <vector> -#include <string> -#include <memory> -#include <iostream> -#include <fstream> -#include <ostream> -#include "MMDCpp14.h" - -namespace vmd -{ - class VmdBoneFrame - { - public: - std::string name; - int frame; - float position[3]; - float orientation[4]; - char interpolation[4][4][4]; - - void Read(std::istream* stream) - { - char buffer[15]; - stream->read((char*) buffer, sizeof(char)*15); - name = std::string(buffer); - stream->read((char*) &frame, sizeof(int)); - stream->read((char*) position, sizeof(float)*3); - stream->read((char*) orientation, sizeof(float)*4); - stream->read((char*) interpolation, sizeof(char) * 4 * 4 * 4); - } - - void Write(std::ostream* stream) - { - stream->write((char*)name.c_str(), sizeof(char) * 15); - stream->write((char*)&frame, sizeof(int)); - stream->write((char*)position, sizeof(float) * 3); - stream->write((char*)orientation, sizeof(float) * 4); - stream->write((char*)interpolation, sizeof(char) * 4 * 4 * 4); - } - }; - - class VmdFaceFrame - { - public: - std::string face_name; - float weight; - uint32_t frame; - - void Read(std::istream* stream) - { - char buffer[15]; - stream->read((char*) &buffer, sizeof(char) * 15); - face_name = std::string(buffer); - stream->read((char*) &frame, sizeof(int)); - stream->read((char*) &weight, sizeof(float)); - } - - void Write(std::ostream* stream) - { - stream->write((char*)face_name.c_str(), sizeof(char) * 15); - stream->write((char*)&frame, sizeof(int)); - stream->write((char*)&weight, sizeof(float)); - } - }; - - class VmdCameraFrame - { - public: - int frame; - float distance; - float position[3]; - float orientation[3]; - char interpolation[6][4]; - float angle; - char unknown[3]; - - void Read(std::istream *stream) - { - stream->read((char*) &frame, sizeof(int)); - stream->read((char*) &distance, sizeof(float)); - stream->read((char*) position, sizeof(float) * 3); - stream->read((char*) orientation, sizeof(float) * 3); - stream->read((char*) interpolation, sizeof(char) * 24); - stream->read((char*) &angle, sizeof(float)); - stream->read((char*) unknown, sizeof(char) * 3); - } - - void Write(std::ostream *stream) - { - stream->write((char*)&frame, sizeof(int)); - stream->write((char*)&distance, sizeof(float)); - stream->write((char*)position, sizeof(float) * 3); - stream->write((char*)orientation, sizeof(float) * 3); - stream->write((char*)interpolation, sizeof(char) * 24); - stream->write((char*)&angle, sizeof(float)); - stream->write((char*)unknown, sizeof(char) * 3); - } - }; - - class VmdLightFrame - { - public: - int frame; - float color[3]; - float position[3]; - - void Read(std::istream* stream) - { - stream->read((char*) &frame, sizeof(int)); - stream->read((char*) color, sizeof(float) * 3); - stream->read((char*) position, sizeof(float) * 3); - } - - void Write(std::ostream* stream) - { - stream->write((char*)&frame, sizeof(int)); - stream->write((char*)color, sizeof(float) * 3); - stream->write((char*)position, sizeof(float) * 3); - } - }; - - class VmdIkEnable - { - public: - std::string ik_name; - bool enable; - }; - - class VmdIkFrame - { - public: - int frame; - bool display; - std::vector<VmdIkEnable> ik_enable; - - void Read(std::istream *stream) - { - char buffer[20]; - stream->read((char*) &frame, sizeof(int)); - stream->read((char*) &display, sizeof(uint8_t)); - int ik_count; - stream->read((char*) &ik_count, sizeof(int)); - ik_enable.resize(ik_count); - for (int i = 0; i < ik_count; i++) - { - stream->read(buffer, 20); - ik_enable[i].ik_name = std::string(buffer); - stream->read((char*) &ik_enable[i].enable, sizeof(uint8_t)); - } - } - - void Write(std::ostream *stream) - { - stream->write((char*)&frame, sizeof(int)); - stream->write((char*)&display, sizeof(uint8_t)); - int ik_count = static_cast<int>(ik_enable.size()); - stream->write((char*)&ik_count, sizeof(int)); - for (int i = 0; i < ik_count; i++) - { - const VmdIkEnable& ik_enable = this->ik_enable.at(i); - stream->write(ik_enable.ik_name.c_str(), 20); - stream->write((char*)&ik_enable.enable, sizeof(uint8_t)); - } - } - }; - - class VmdMotion - { - public: - std::string model_name; - int version; - std::vector<VmdBoneFrame> bone_frames; - std::vector<VmdFaceFrame> face_frames; - std::vector<VmdCameraFrame> camera_frames; - std::vector<VmdLightFrame> light_frames; - std::vector<VmdIkFrame> ik_frames; - - static std::unique_ptr<VmdMotion> LoadFromFile(char const *filename) - { - std::ifstream stream(filename, std::ios::binary); - auto result = LoadFromStream(&stream); - stream.close(); - return result; - } - - static std::unique_ptr<VmdMotion> LoadFromStream(std::ifstream *stream) - { - - char buffer[30]; - auto result = mmd::make_unique<VmdMotion>(); - - // magic and version - stream->read((char*) buffer, 30); - if (strncmp(buffer, "Vocaloid Motion Data", 20)) - { - std::cerr << "invalid vmd file." << std::endl; - return nullptr; - } - result->version = std::atoi(buffer + 20); - - // name - stream->read(buffer, 20); - result->model_name = std::string(buffer); - - // bone frames - int bone_frame_num; - stream->read((char*) &bone_frame_num, sizeof(int)); - result->bone_frames.resize(bone_frame_num); - for (int i = 0; i < bone_frame_num; i++) - { - result->bone_frames[i].Read(stream); - } - - // face frames - int face_frame_num; - stream->read((char*) &face_frame_num, sizeof(int)); - result->face_frames.resize(face_frame_num); - for (int i = 0; i < face_frame_num; i++) - { - result->face_frames[i].Read(stream); - } - - // camera frames - int camera_frame_num; - stream->read((char*) &camera_frame_num, sizeof(int)); - result->camera_frames.resize(camera_frame_num); - for (int i = 0; i < camera_frame_num; i++) - { - result->camera_frames[i].Read(stream); - } - - // light frames - int light_frame_num; - stream->read((char*) &light_frame_num, sizeof(int)); - result->light_frames.resize(light_frame_num); - for (int i = 0; i < light_frame_num; i++) - { - result->light_frames[i].Read(stream); - } - - // unknown2 - stream->read(buffer, 4); - - // ik frames - if (stream->peek() != std::ios::traits_type::eof()) - { - int ik_num; - stream->read((char*) &ik_num, sizeof(int)); - result->ik_frames.resize(ik_num); - for (int i = 0; i < ik_num; i++) - { - result->ik_frames[i].Read(stream); - } - } - - if (stream->peek() != std::ios::traits_type::eof()) - { - std::cerr << "vmd stream has unknown data." << std::endl; - } - - return result; - } - - bool SaveToFile(const std::u16string& /*filename*/) - { - // TODO: How to adapt u16string to string? - /* - std::ofstream stream(filename.c_str(), std::ios::binary); - auto result = SaveToStream(&stream); - stream.close(); - return result; - */ - return false; - } - - bool SaveToStream(std::ofstream *stream) - { - std::string magic = "Vocaloid Motion Data 0002\0"; - magic.resize(30); - - // magic and version - stream->write(magic.c_str(), 30); - - // name - stream->write(model_name.c_str(), 20); - - // bone frames - const int bone_frame_num = static_cast<int>(bone_frames.size()); - stream->write(reinterpret_cast<const char*>(&bone_frame_num), sizeof(int)); - for (int i = 0; i < bone_frame_num; i++) - { - bone_frames[i].Write(stream); - } - - // face frames - const int face_frame_num = static_cast<int>(face_frames.size()); - stream->write(reinterpret_cast<const char*>(&face_frame_num), sizeof(int)); - for (int i = 0; i < face_frame_num; i++) - { - face_frames[i].Write(stream); - } - - // camera frames - const int camera_frame_num = static_cast<int>(camera_frames.size()); - stream->write(reinterpret_cast<const char*>(&camera_frame_num), sizeof(int)); - for (int i = 0; i < camera_frame_num; i++) - { - camera_frames[i].Write(stream); - } - - // light frames - const int light_frame_num = static_cast<int>(light_frames.size()); - stream->write(reinterpret_cast<const char*>(&light_frame_num), sizeof(int)); - for (int i = 0; i < light_frame_num; i++) - { - light_frames[i].Write(stream); - } - - // self shadow datas - const int self_shadow_num = 0; - stream->write(reinterpret_cast<const char*>(&self_shadow_num), sizeof(int)); - - // ik frames - const int ik_num = static_cast<int>(ik_frames.size()); - stream->write(reinterpret_cast<const char*>(&ik_num), sizeof(int)); - for (int i = 0; i < ik_num; i++) - { - ik_frames[i].Write(stream); - } - - return true; - } - }; -} diff --git a/thirdparty/assimp/code/Material/MaterialSystem.cpp b/thirdparty/assimp/code/Material/MaterialSystem.cpp index d0b39093b6..0be6e9f7bb 100644 --- a/thirdparty/assimp/code/Material/MaterialSystem.cpp +++ b/thirdparty/assimp/code/Material/MaterialSystem.cpp @@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/types.h> #include <assimp/material.h> #include <assimp/DefaultLogger.hpp> -#include <assimp/Macros.h> using namespace Assimp; @@ -545,23 +544,7 @@ aiReturn aiMaterial::AddProperty (const aiString* pInput, unsigned int type, unsigned int index) { - // We don't want to add the whole buffer .. write a 32 bit length - // prefix followed by the zero-terminated UTF8 string. - // (HACK) I don't want to break the ABI now, but we definitely - // ought to change aiString::mLength to uint32_t one day. - if (sizeof(size_t) == 8) { - aiString copy = *pInput; - uint32_t* s = reinterpret_cast<uint32_t*>(©.length); - s[1] = static_cast<uint32_t>(pInput->length); - - return AddBinaryProperty(s+1, - static_cast<unsigned int>(pInput->length+1+4), - pKey, - type, - index, - aiPTI_String); - } - ai_assert(sizeof(size_t)==4); + ai_assert(sizeof(ai_uint32)==4); return AddBinaryProperty(pInput, static_cast<unsigned int>(pInput->length+1+4), pKey, diff --git a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp new file mode 100644 index 0000000000..75daeb6b59 --- /dev/null +++ b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp @@ -0,0 +1,268 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#include "ArmaturePopulate.h" + +#include <assimp/BaseImporter.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/postprocess.h> +#include <assimp/scene.h> +#include <iostream> + +namespace Assimp { + +/// The default class constructor. +ArmaturePopulate::ArmaturePopulate() : BaseProcess() +{} + +/// The class destructor. +ArmaturePopulate::~ArmaturePopulate() +{} + +bool ArmaturePopulate::IsActive(unsigned int pFlags) const { + return (pFlags & aiProcess_PopulateArmatureData) != 0; +} + +void ArmaturePopulate::SetupProperties(const Importer *pImp) { + // do nothing +} + +void ArmaturePopulate::Execute(aiScene *out) { + + // Now convert all bone positions to the correct mOffsetMatrix + std::vector<aiBone *> bones; + std::vector<aiNode *> nodes; + std::map<aiBone *, aiNode *> bone_stack; + BuildBoneList(out->mRootNode, out->mRootNode, out, bones); + BuildNodeList(out->mRootNode, nodes); + + BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes); + + ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size()); + + for (std::pair<aiBone *, aiNode *> kvp : bone_stack) { + aiBone *bone = kvp.first; + aiNode *bone_node = kvp.second; + ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str()); + // lcl transform grab - done in generate_nodes :) + + // bone->mOffsetMatrix = bone_node->mTransformation; + aiNode *armature = GetArmatureRoot(bone_node, bones); + + ai_assert(armature); + + // set up bone armature id + bone->mArmature = armature; + + // set this bone node to be referenced properly + ai_assert(bone_node); + bone->mNode = bone_node; + } +} + + +/* Reprocess all nodes to calculate bone transforms properly based on the REAL + * mOffsetMatrix not the local. */ +/* Before this would use mesh transforms which is wrong for bone transforms */ +/* Before this would work for simple character skeletons but not complex meshes + * with multiple origins */ +/* Source: sketch fab log cutter fbx */ +void ArmaturePopulate::BuildBoneList(aiNode *current_node, + const aiNode *root_node, + const aiScene *scene, + std::vector<aiBone *> &bones) { + ai_assert(scene); + for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { + aiNode *child = current_node->mChildren[nodeId]; + ai_assert(child); + + // check for bones + for (unsigned int meshId = 0; meshId < child->mNumMeshes; ++meshId) { + ai_assert(child->mMeshes); + unsigned int mesh_index = child->mMeshes[meshId]; + aiMesh *mesh = scene->mMeshes[mesh_index]; + ai_assert(mesh); + + for (unsigned int boneId = 0; boneId < mesh->mNumBones; ++boneId) { + aiBone *bone = mesh->mBones[boneId]; + ai_assert(bone); + + // duplicate meshes exist with the same bones sometimes :) + // so this must be detected + if (std::find(bones.begin(), bones.end(), bone) == bones.end()) { + // add the element once + bones.push_back(bone); + } + } + + // find mesh and get bones + // then do recursive lookup for bones in root node hierarchy + } + + BuildBoneList(child, root_node, scene, bones); + } +} + +/* Prepare flat node list which can be used for non recursive lookups later */ +void ArmaturePopulate::BuildNodeList(const aiNode *current_node, + std::vector<aiNode *> &nodes) { + ai_assert(current_node); + + for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { + aiNode *child = current_node->mChildren[nodeId]; + ai_assert(child); + + nodes.push_back(child); + + BuildNodeList(child, nodes); + } +} + +/* A bone stack allows us to have multiple armatures, with the same bone names + * A bone stack allows us also to retrieve bones true transform even with + * duplicate names :) + */ +void ArmaturePopulate::BuildBoneStack(aiNode *current_node, + const aiNode *root_node, + const aiScene *scene, + const std::vector<aiBone *> &bones, + std::map<aiBone *, aiNode *> &bone_stack, + std::vector<aiNode *> &node_stack) { + ai_assert(scene); + ai_assert(root_node); + ai_assert(!node_stack.empty()); + + for (aiBone *bone : bones) { + ai_assert(bone); + aiNode *node = GetNodeFromStack(bone->mName, node_stack); + if (node == nullptr) { + node_stack.clear(); + BuildNodeList(root_node, node_stack); + ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); + + node = GetNodeFromStack(bone->mName, node_stack); + + if (!node) { + ASSIMP_LOG_ERROR("serious import issue node for bone was not detected"); + continue; + } + } + + ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); + + bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node)); + } +} + + +/* Returns the armature root node */ +/* This is required to be detected for a bone initially, it will recurse up + * until it cannot find another bone and return the node No known failure + * points. (yet) + */ +aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node, + std::vector<aiBone *> &bone_list) { + while (bone_node) { + if (!IsBoneNode(bone_node->mName, bone_list)) { + ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); + return bone_node; + } + + bone_node = bone_node->mParent; + } + + ASSIMP_LOG_ERROR("GetArmatureRoot() can't find armature!"); + + return nullptr; +} + + + +/* Simple IsBoneNode check if this could be a bone */ +bool ArmaturePopulate::IsBoneNode(const aiString &bone_name, + std::vector<aiBone *> &bones) { + for (aiBone *bone : bones) { + if (bone->mName == bone_name) { + return true; + } + } + + return false; +} + +/* Pop this node by name from the stack if found */ +/* Used in multiple armature situations with duplicate node / bone names */ +/* Known flaw: cannot have nodes with bone names, will be fixed in later release + */ +/* (serious to be fixed) Known flaw: nodes which have more than one bone could + * be prematurely dropped from stack */ +aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name, + std::vector<aiNode *> &nodes) { + std::vector<aiNode *>::iterator iter; + aiNode *found = nullptr; + for (iter = nodes.begin(); iter < nodes.end(); ++iter) { + aiNode *element = *iter; + ai_assert(element); + // node valid and node name matches + if (element->mName == node_name) { + found = element; + break; + } + } + + if (found != nullptr) { + ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str()); + // now pop the element from the node list + nodes.erase(iter); + + return found; + } + + // unique names can cause this problem + ASSIMP_LOG_ERROR("[Serious] GetNodeFromStack() can't find node from stack!"); + + return nullptr; +} + + + + +} // Namespace Assimp diff --git a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h new file mode 100644 index 0000000000..aa1ad7c80c --- /dev/null +++ b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h @@ -0,0 +1,112 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef ARMATURE_POPULATE_H_ +#define ARMATURE_POPULATE_H_ + +#include "Common/BaseProcess.h" +#include <assimp/BaseImporter.h> +#include <vector> +#include <map> + + +struct aiNode; +struct aiBone; + +namespace Assimp { + +// --------------------------------------------------------------------------- +/** Armature Populate: This is a post process designed + * To save you time when importing models into your game engines + * This was originally designed only for fbx but will work with other formats + * it is intended to auto populate aiBone data with armature and the aiNode + * This is very useful when dealing with skinned meshes + * or when dealing with many different skeletons + * It's off by default but recommend that you try it and use it + * It should reduce down any glue code you have in your + * importers + * You can contact RevoluPowered <gordon@gordonite.tech> + * For more info about this +*/ +class ASSIMP_API ArmaturePopulate : public BaseProcess { +public: + /// The default class constructor. + ArmaturePopulate(); + + /// The class destructor. + virtual ~ArmaturePopulate(); + + /// Overwritten, @see BaseProcess + virtual bool IsActive( unsigned int pFlags ) const; + + /// Overwritten, @see BaseProcess + virtual void SetupProperties( const Importer* pImp ); + + /// Overwritten, @see BaseProcess + virtual void Execute( aiScene* pScene ); + + static aiNode *GetArmatureRoot(aiNode *bone_node, + std::vector<aiBone *> &bone_list); + + static bool IsBoneNode(const aiString &bone_name, + std::vector<aiBone *> &bones); + + static aiNode *GetNodeFromStack(const aiString &node_name, + std::vector<aiNode *> &nodes); + + static void BuildNodeList(const aiNode *current_node, + std::vector<aiNode *> &nodes); + + static void BuildBoneList(aiNode *current_node, const aiNode *root_node, + const aiScene *scene, + std::vector<aiBone *> &bones); + + static void BuildBoneStack(aiNode *current_node, const aiNode *root_node, + const aiScene *scene, + const std::vector<aiBone *> &bones, + std::map<aiBone *, aiNode *> &bone_stack, + std::vector<aiNode *> &node_stack); +}; + +} // Namespace Assimp + + +#endif // SCALE_PROCESS_H_
\ No newline at end of file diff --git a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp index bb571a551b..df4d44337d 100644 --- a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp @@ -354,12 +354,12 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& } else if (axis * base_axis_z >= angle_epsilon) { FindMeshCenter(mesh, center, min, max); - diffu = max.y - min.y; - diffv = max.z - min.z; + diffu = max.x - min.x; + diffv = max.y - min.y; for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) { const aiVector3D& pos = mesh->mVertices[pnt]; - out[pnt].Set((pos.y - min.y) / diffu,(pos.x - min.x) / diffv,0.0); + out[pnt].Set((pos.x - min.x) / diffu,(pos.y - min.y) / diffv,0.0); } } // slower code path in case the mapping axis is not one of the coordinate system axes diff --git a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp index 433f042448..016884c6e7 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp @@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "FindInvalidDataProcess.h" #include "ProcessHelper.h" -#include <assimp/Macros.h> #include <assimp/Exceptional.h> #include <assimp/qnan.h> diff --git a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp index 914ec05b46..f121fc60d3 100644 --- a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp @@ -431,31 +431,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) bone->mWeights = new aiVertexWeight[bone->mNumWeights]; memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight)); } - else { - - /* NOTE: - * - * In the algorithm above we're assuming that there are no vertices - * with a different bone weight setup at the same position. That wouldn't - * make sense, but it is not absolutely impossible. SkeletonMeshBuilder - * for example generates such input data if two skeleton points - * share the same position. Again this doesn't make sense but is - * reality for some model formats (MD5 for example uses these special - * nodes as attachment tags for its weapons). - * - * Then it is possible that a bone has no weights anymore .... as a quick - * workaround, we're just removing these bones. If they're animated, - * model geometry might be modified but at least there's no risk of a crash. - */ - delete bone; - --pMesh->mNumBones; - for (unsigned int n = a; n < pMesh->mNumBones; ++n) { - pMesh->mBones[n] = pMesh->mBones[n+1]; - } - - --a; - ASSIMP_LOG_WARN("Removing bone -> no weights remaining"); - } } return pMesh->mNumVertices; } diff --git a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp index 50ff5ed93d..41f50a5ba5 100644 --- a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp +++ b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp @@ -224,3 +224,32 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh) } return (pcMesh->mNumVertices != iOldNumVertices); } + + +// ------------------------------------------------------------------------------------------------ +bool IsMeshInVerboseFormat(const aiMesh* mesh) { + // avoid slow vector<bool> specialization + std::vector<unsigned int> seen(mesh->mNumVertices,0); + for(unsigned int i = 0; i < mesh->mNumFaces; ++i) { + const aiFace& f = mesh->mFaces[i]; + for(unsigned int j = 0; j < f.mNumIndices; ++j) { + if(++seen[f.mIndices[j]] == 2) { + // found a duplicate index + return false; + } + } + } + + return true; +} + +// ------------------------------------------------------------------------------------------------ +bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene* pScene) { + for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + if(!IsMeshInVerboseFormat(pScene->mMeshes[i])) { + return false; + } + } + + return true; +} diff --git a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h index 1adf8e2f69..8565d5933a 100644 --- a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h +++ b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h @@ -94,6 +94,13 @@ public: * @param pScene The imported data to work at. */ void Execute( aiScene* pScene); +public: + + // ------------------------------------------------------------------- + /** Checks whether the scene is already in verbose format. + * @param pScene The data to check. + * @return true if the scene is already in verbose format. */ + static bool IsVerboseFormat(const aiScene* pScene); private: diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp index 712fd6943d..75d1b6ef78 100644 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp +++ b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp @@ -538,13 +538,17 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation) { Validate(&pAnimation->mName); - // validate all materials - if (pAnimation->mNumChannels) + // validate all animations + if (pAnimation->mNumChannels || pAnimation->mNumMorphMeshChannels) { - if (!pAnimation->mChannels) { + if (!pAnimation->mChannels && pAnimation->mNumChannels) { ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)", pAnimation->mNumChannels); } + if (!pAnimation->mMorphMeshChannels && pAnimation->mNumMorphMeshChannels) { + ReportError("aiAnimation::mMorphMeshChannels is NULL (aiAnimation::mNumMorphMeshChannels is %i)", + pAnimation->mNumMorphMeshChannels); + } for (unsigned int i = 0; i < pAnimation->mNumChannels;++i) { if (!pAnimation->mChannels[i]) @@ -554,6 +558,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation) } Validate(pAnimation, pAnimation->mChannels[i]); } + for (unsigned int i = 0; i < pAnimation->mNumMorphMeshChannels;++i) + { + if (!pAnimation->mMorphMeshChannels[i]) + { + ReportError("aiAnimation::mMorphMeshChannels[%i] is NULL (aiAnimation::mNumMorphMeshChannels is %i)", + i, pAnimation->mNumMorphMeshChannels); + } + Validate(pAnimation, pAnimation->mMorphMeshChannels[i]); + } } else { ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there."); @@ -903,6 +916,48 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation, } } +void ValidateDSProcess::Validate( const aiAnimation* pAnimation, + const aiMeshMorphAnim* pMeshMorphAnim) +{ + Validate(&pMeshMorphAnim->mName); + + if (!pMeshMorphAnim->mNumKeys) { + ReportError("Empty mesh morph animation channel"); + } + + // otherwise check whether one of the keys exceeds the total duration of the animation + if (pMeshMorphAnim->mNumKeys) + { + if (!pMeshMorphAnim->mKeys) + { + ReportError("aiMeshMorphAnim::mKeys is NULL (aiMeshMorphAnim::mNumKeys is %i)", + pMeshMorphAnim->mNumKeys); + } + double dLast = -10e10; + for (unsigned int i = 0; i < pMeshMorphAnim->mNumKeys;++i) + { + // ScenePreprocessor will compute the duration if still the default value + // (Aramis) Add small epsilon, comparison tended to fail if max_time == duration, + // seems to be due the compilers register usage/width. + if (pAnimation->mDuration > 0. && pMeshMorphAnim->mKeys[i].mTime > pAnimation->mDuration+0.001) + { + ReportError("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is larger " + "than aiAnimation::mDuration (which is %.5f)",i, + (float)pMeshMorphAnim->mKeys[i].mTime, + (float)pAnimation->mDuration); + } + if (i && pMeshMorphAnim->mKeys[i].mTime <= dLast) + { + ReportWarning("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is smaller " + "than aiMeshMorphAnim::mKeys[%i] (which is %.5f)",i, + (float)pMeshMorphAnim->mKeys[i].mTime, + i-1, (float)dLast); + } + dLast = pMeshMorphAnim->mKeys[i].mTime; + } + } +} + // ------------------------------------------------------------------------------------------------ void ValidateDSProcess::Validate( const aiNode* pNode) { @@ -958,7 +1013,7 @@ void ValidateDSProcess::Validate( const aiString* pString) { if (pString->length > MAXLEN) { - ReportError("aiString::length is too large (%lu, maximum is %lu)", + ReportError("aiString::length is too large (%u, maximum is %lu)", pString->length,MAXLEN); } const char* sz = pString->data; diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h index 0b891ef414..7b309c9251 100644 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h +++ b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h @@ -55,6 +55,7 @@ struct aiBone; struct aiMesh; struct aiAnimation; struct aiNodeAnim; +struct aiMeshMorphAnim; struct aiTexture; struct aiMaterial; struct aiNode; @@ -150,6 +151,13 @@ protected: void Validate( const aiAnimation* pAnimation, const aiNodeAnim* pBoneAnim); + /** Validates a mesh morph animation channel. + * @param pAnimation Input animation. + * @param pMeshMorphAnim Mesh morph animation channel. + * */ + void Validate( const aiAnimation* pAnimation, + const aiMeshMorphAnim* pMeshMorphAnim); + // ------------------------------------------------------------------- /** Validates a node and all of its subnodes * @param Node Input node*/ diff --git a/thirdparty/assimp/code/revision.h b/thirdparty/assimp/code/revision.h index 88872aef22..66eb875303 100644 --- a/thirdparty/assimp/code/revision.h +++ b/thirdparty/assimp/code/revision.h @@ -1,7 +1,28 @@ #ifndef ASSIMP_REVISION_H_INC #define ASSIMP_REVISION_H_INC -#define GitVersion 0x00000000 +#define GitVersion 0x308db73d #define GitBranch "master" +#define VER_MAJOR 5 +#define VER_MINOR 0 +#define VER_PATCH 0 +#define VER_BUILD 0 + +#define STR_HELP(x) #x +#define STR(x) STR_HELP(x) + +#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD +#if (GitVersion == 0) +#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) +#else +#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit 308db73d)" +#endif + +#ifdef NDEBUG +#define VER_ORIGINAL_FILENAME_STR "assimp.dll" +#else +#define VER_ORIGINAL_FILENAME_STR "assimp.dll" +#endif // NDEBUG + #endif // ASSIMP_REVISION_H_INC diff --git a/thirdparty/assimp/include/assimp/.editorconfig b/thirdparty/assimp/include/assimp/.editorconfig new file mode 100644 index 0000000000..9ea66423ad --- /dev/null +++ b/thirdparty/assimp/include/assimp/.editorconfig @@ -0,0 +1,8 @@ +# See <http://EditorConfig.org> for details + +[*.{h,hpp,inl}] +end_of_line = lf +insert_final_newline = true +trim_trailing_whitespace = true +indent_size = 4 +indent_style = space diff --git a/thirdparty/assimp/include/assimp/BaseImporter.h b/thirdparty/assimp/include/assimp/BaseImporter.h index 55f7fe3754..ad8a3dafd8 100644 --- a/thirdparty/assimp/include/assimp/BaseImporter.h +++ b/thirdparty/assimp/include/assimp/BaseImporter.h @@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @file Definition of the base class for all importer worker classes. */ +#pragma once #ifndef INCLUDED_AI_BASEIMPORTER_H #define INCLUDED_AI_BASEIMPORTER_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include "Exceptional.h" #include <vector> @@ -191,16 +196,13 @@ public: /** * Assimp Importer * unit conversions available - * if you need another measurment unit add it below. - * it's currently defined in assimp that we prefer meters. + * NOTE: Valid options are initialised in the + * constructor in the implementation file to + * work around a VS2013 compiler bug if support + * for that compiler is dropped in the future + * initialisation can be moved back here * */ - std::map<ImporterUnits, double> importerUnits = { - {ImporterUnits::M, 1}, - {ImporterUnits::CM, 0.01}, - {ImporterUnits::MM, 0.001}, - {ImporterUnits::INCHES, 0.0254}, - {ImporterUnits::FEET, 0.3048} - }; + std::map<ImporterUnits, double> importerUnits; virtual void SetApplicationUnits( const ImporterUnits& unit ) { diff --git a/thirdparty/assimp/include/assimp/Bitmap.h b/thirdparty/assimp/include/assimp/Bitmap.h index e6b5fb1327..4c3f5a437b 100644 --- a/thirdparty/assimp/include/assimp/Bitmap.h +++ b/thirdparty/assimp/include/assimp/Bitmap.h @@ -46,10 +46,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Used for file formats which embed their textures into the model file. */ - +#pragma once #ifndef AI_BITMAP_H_INC #define AI_BITMAP_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include "defs.h" #include <stdint.h> #include <cstddef> diff --git a/thirdparty/assimp/include/assimp/ByteSwapper.h b/thirdparty/assimp/include/assimp/ByteSwapper.h index 20a2463fb8..3f14c471a8 100644 --- a/thirdparty/assimp/include/assimp/ByteSwapper.h +++ b/thirdparty/assimp/include/assimp/ByteSwapper.h @@ -42,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Helper class tp perform various byte oder swappings (e.g. little to big endian) */ +#pragma once #ifndef AI_BYTESWAPPER_H_INC #define AI_BYTESWAPPER_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/ai_assert.h> #include <assimp/types.h> #include <stdint.h> diff --git a/thirdparty/assimp/include/assimp/CreateAnimMesh.h b/thirdparty/assimp/include/assimp/CreateAnimMesh.h index a60173588f..1266d1de11 100644 --- a/thirdparty/assimp/include/assimp/CreateAnimMesh.h +++ b/thirdparty/assimp/include/assimp/CreateAnimMesh.h @@ -43,16 +43,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file CreateAnimMesh.h * Create AnimMesh from Mesh */ +#pragma once #ifndef INCLUDED_AI_CREATE_ANIM_MESH_H #define INCLUDED_AI_CREATE_ANIM_MESH_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/mesh.h> -namespace Assimp { +namespace Assimp { -/** Create aiAnimMesh from aiMesh. */ +/** + * Create aiAnimMesh from aiMesh. + * @param mesh The input mesh to create an animated mesh from. + * @return The new created animated mesh. + */ ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh); } // end of namespace Assimp + #endif // INCLUDED_AI_CREATE_ANIM_MESH_H diff --git a/thirdparty/assimp/include/assimp/DefaultIOStream.h b/thirdparty/assimp/include/assimp/DefaultIOStream.h index 994d728ff5..c6d382c1b5 100644 --- a/thirdparty/assimp/include/assimp/DefaultIOStream.h +++ b/thirdparty/assimp/include/assimp/DefaultIOStream.h @@ -41,15 +41,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @file Default file I/O using fXXX()-family of functions */ +#pragma once #ifndef AI_DEFAULTIOSTREAM_H_INC #define AI_DEFAULTIOSTREAM_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <stdio.h> #include <assimp/IOStream.hpp> #include <assimp/importerdesc.h> #include <assimp/Defines.h> -namespace Assimp { +namespace Assimp { // ---------------------------------------------------------------------------------- //! @class DefaultIOStream @@ -57,8 +62,7 @@ namespace Assimp { //! @note An instance of this class can exist without a valid file handle //! attached to it. All calls fail, but the instance can nevertheless be //! used with no restrictions. -class ASSIMP_API DefaultIOStream : public IOStream -{ +class ASSIMP_API DefaultIOStream : public IOStream { friend class DefaultIOSystem; #if __ANDROID__ # if __ANDROID_API__ > 9 @@ -82,7 +86,6 @@ public: size_t pSize, size_t pCount); - // ------------------------------------------------------------------- /// Write to stream size_t Write(const void* pvBuffer, @@ -107,16 +110,13 @@ public: void Flush(); private: - // File data-structure, using clib FILE* mFile; - // Filename std::string mFilename; - // Cached file size mutable size_t mCachedSize; }; // ---------------------------------------------------------------------------------- -inline +AI_FORCE_INLINE DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT : mFile(nullptr) , mFilename("") @@ -125,7 +125,7 @@ DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT } // ---------------------------------------------------------------------------------- -inline +AI_FORCE_INLINE DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename) : mFile(pFile) , mFilename(strFilename) @@ -137,4 +137,3 @@ DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename) } // ns assimp #endif //!!AI_DEFAULTIOSTREAM_H_INC - diff --git a/thirdparty/assimp/include/assimp/DefaultIOSystem.h b/thirdparty/assimp/include/assimp/DefaultIOSystem.h index 2dd5c801b5..46f6d447c5 100644 --- a/thirdparty/assimp/include/assimp/DefaultIOSystem.h +++ b/thirdparty/assimp/include/assimp/DefaultIOSystem.h @@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @file Default implementation of IOSystem using the standard C file functions */ +#pragma once #ifndef AI_DEFAULTIOSYSTEM_H_INC #define AI_DEFAULTIOSYSTEM_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/IOSystem.hpp> namespace Assimp { diff --git a/thirdparty/assimp/include/assimp/Defines.h b/thirdparty/assimp/include/assimp/Defines.h index 15e1d83c26..be3e2fafd6 100644 --- a/thirdparty/assimp/include/assimp/Defines.h +++ b/thirdparty/assimp/include/assimp/Defines.h @@ -38,6 +38,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ +#pragma once +#ifndef AI_DEFINES_H_INC +#define AI_DEFINES_H_INC + +#ifdef __GNUC__ +# pragma GCC system_header +#endif + // We need those constants, workaround for any platforms where nobody defined them yet #if (!defined SIZE_MAX) # define SIZE_MAX (~((size_t)0)) @@ -47,3 +55,4 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # define UINT_MAX (~((unsigned int)0)) #endif +#endif // AI_DEINES_H_INC diff --git a/thirdparty/assimp/include/assimp/Exceptional.h b/thirdparty/assimp/include/assimp/Exceptional.h index 5109b8f077..6bb6ce1e39 100644 --- a/thirdparty/assimp/include/assimp/Exceptional.h +++ b/thirdparty/assimp/include/assimp/Exceptional.h @@ -38,11 +38,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -#ifndef INCLUDED_EXCEPTIONAL_H -#define INCLUDED_EXCEPTIONAL_H +#pragma once +#ifndef AI_INCLUDED_EXCEPTIONAL_H +#define AI_INCLUDED_EXCEPTIONAL_H + +#ifdef __GNUC__ +# pragma GCC system_header +#endif #include <stdexcept> #include <assimp/DefaultIOStream.h> + using std::runtime_error; #ifdef _MSC_VER @@ -53,17 +59,14 @@ using std::runtime_error; /** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an * unrecoverable error occurs while importing. Loading APIs return * NULL instead of a valid aiScene then. */ -class DeadlyImportError - : public runtime_error -{ +class DeadlyImportError : public runtime_error { public: /** Constructor with arguments */ explicit DeadlyImportError( const std::string& errorText) - : runtime_error(errorText) - { + : runtime_error(errorText) { + // empty } -private: }; typedef DeadlyImportError DeadlyExportError; @@ -84,7 +87,7 @@ struct ExceptionSwallower { template <typename T> struct ExceptionSwallower<T*> { T* operator ()() const { - return NULL; + return nullptr; } }; @@ -122,4 +125,4 @@ struct ExceptionSwallower<void> { }\ } -#endif // INCLUDED_EXCEPTIONAL_H +#endif // AI_INCLUDED_EXCEPTIONAL_H diff --git a/thirdparty/assimp/include/assimp/Exporter.hpp b/thirdparty/assimp/include/assimp/Exporter.hpp index ea0303e804..2612e1f9d2 100644 --- a/thirdparty/assimp/include/assimp/Exporter.hpp +++ b/thirdparty/assimp/include/assimp/Exporter.hpp @@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_EXPORT_HPP_INC #define AI_EXPORT_HPP_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifndef ASSIMP_BUILD_NO_EXPORT #include "cexport.h" diff --git a/thirdparty/assimp/include/assimp/GenericProperty.h b/thirdparty/assimp/include/assimp/GenericProperty.h index 183ecd5197..7796d595b8 100644 --- a/thirdparty/assimp/include/assimp/GenericProperty.h +++ b/thirdparty/assimp/include/assimp/GenericProperty.h @@ -40,12 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ +#pragma once #ifndef AI_GENERIC_PROPERTY_H_INCLUDED #define AI_GENERIC_PROPERTY_H_INCLUDED +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/Importer.hpp> #include <assimp/ai_assert.h> -#include "Hash.h" +#include <assimp/Hash.h> #include <map> diff --git a/thirdparty/assimp/include/assimp/Hash.h b/thirdparty/assimp/include/assimp/Hash.h index 30657be198..9056440789 100644 --- a/thirdparty/assimp/include/assimp/Hash.h +++ b/thirdparty/assimp/include/assimp/Hash.h @@ -39,10 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ - +#pragma once #ifndef AI_HASH_H_INCLUDED #define AI_HASH_H_INCLUDED +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <stdint.h> #include <string.h> diff --git a/thirdparty/assimp/include/assimp/IOStream.hpp b/thirdparty/assimp/include/assimp/IOStream.hpp index 0623d0f70b..39932cd949 100644 --- a/thirdparty/assimp/include/assimp/IOStream.hpp +++ b/thirdparty/assimp/include/assimp/IOStream.hpp @@ -48,14 +48,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_IOSTREAM_H_INC #define AI_IOSTREAM_H_INC -#include "types.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/types.h> #ifndef __cplusplus # error This header requires C++ to be used. aiFileIO.h is the \ corresponding C interface. #endif -namespace Assimp { +namespace Assimp { // ---------------------------------------------------------------------------------- /** @brief CPP-API: Class to handle file I/O for C++ @@ -125,13 +129,13 @@ public: }; //! class IOStream // ---------------------------------------------------------------------------------- -inline +AI_FORCE_INLINE IOStream::IOStream() AI_NO_EXCEPT { // empty } // ---------------------------------------------------------------------------------- -inline +AI_FORCE_INLINE IOStream::~IOStream() { // empty } diff --git a/thirdparty/assimp/include/assimp/IOStreamBuffer.h b/thirdparty/assimp/include/assimp/IOStreamBuffer.h index 58abd97a02..97c84b23e2 100644 --- a/thirdparty/assimp/include/assimp/IOStreamBuffer.h +++ b/thirdparty/assimp/include/assimp/IOStreamBuffer.h @@ -1,5 +1,3 @@ -#pragma once - /* Open Asset Import Library (assimp) ---------------------------------------------------------------------- @@ -42,10 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ +#pragma once +#ifndef AI_IOSTREAMBUFFER_H_INC +#define AI_IOSTREAMBUFFER_H_INC + +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/types.h> #include <assimp/IOStream.hpp> - -#include "ParsingUtils.h" +#include <assimp/ParsingUtils.h> #include <vector> @@ -124,7 +129,7 @@ private: }; template<class T> -inline +AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer( size_t cache ) : m_stream( nullptr ) , m_filesize( 0 ) @@ -138,13 +143,13 @@ IOStreamBuffer<T>::IOStreamBuffer( size_t cache ) } template<class T> -inline +AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() { // empty } template<class T> -inline +AI_FORCE_INLINE bool IOStreamBuffer<T>::open( IOStream *stream ) { // file still opened! if ( nullptr != m_stream ) { @@ -174,7 +179,7 @@ bool IOStreamBuffer<T>::open( IOStream *stream ) { } template<class T> -inline +AI_FORCE_INLINE bool IOStreamBuffer<T>::close() { if ( nullptr == m_stream ) { return false; @@ -192,19 +197,19 @@ bool IOStreamBuffer<T>::close() { } template<class T> -inline +AI_FORCE_INLINE size_t IOStreamBuffer<T>::size() const { return m_filesize; } template<class T> -inline +AI_FORCE_INLINE size_t IOStreamBuffer<T>::cacheSize() const { return m_cacheSize; } template<class T> -inline +AI_FORCE_INLINE bool IOStreamBuffer<T>::readNextBlock() { m_stream->Seek( m_filePos, aiOrigin_SET ); size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize ); @@ -222,25 +227,25 @@ bool IOStreamBuffer<T>::readNextBlock() { } template<class T> -inline +AI_FORCE_INLINE size_t IOStreamBuffer<T>::getNumBlocks() const { return m_numBlocks; } template<class T> -inline +AI_FORCE_INLINE size_t IOStreamBuffer<T>::getCurrentBlockIndex() const { return m_blockIdx; } template<class T> -inline +AI_FORCE_INLINE size_t IOStreamBuffer<T>::getFilePos() const { return m_filePos; } template<class T> -inline +AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) { buffer.resize( m_cacheSize ); if ( m_cachePos >= m_cacheSize || 0 == m_filePos ) { @@ -289,13 +294,13 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT return true; } -static inline +static AI_FORCE_INLINE bool isEndOfCache( size_t pos, size_t cacheSize ) { return ( pos == cacheSize ); } template<class T> -inline +AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) { buffer.resize(m_cacheSize); if ( isEndOfCache( m_cachePos, m_cacheSize ) || 0 == m_filePos) { @@ -335,7 +340,7 @@ bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) { } template<class T> -inline +AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) { // Return the last block-value if getNextLine was used before if ( 0 != m_cachePos ) { @@ -353,3 +358,5 @@ bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) { } } // !ns Assimp + +#endif // AI_IOSTREAMBUFFER_H_INC diff --git a/thirdparty/assimp/include/assimp/IOSystem.hpp b/thirdparty/assimp/include/assimp/IOSystem.hpp index 78139c2839..f1fb3b0c27 100644 --- a/thirdparty/assimp/include/assimp/IOSystem.hpp +++ b/thirdparty/assimp/include/assimp/IOSystem.hpp @@ -50,6 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_IOSYSTEM_H_INC #define AI_IOSYSTEM_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifndef __cplusplus # error This header requires C++ to be used. aiFileIO.h is the \ corresponding C interface. diff --git a/thirdparty/assimp/include/assimp/Importer.hpp b/thirdparty/assimp/include/assimp/Importer.hpp index 4941df4122..bf449a9a25 100644 --- a/thirdparty/assimp/include/assimp/Importer.hpp +++ b/thirdparty/assimp/include/assimp/Importer.hpp @@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_ASSIMP_HPP_INC #define AI_ASSIMP_HPP_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifndef __cplusplus # error This header requires C++ to be used. Use assimp.h for plain C. #endif // __cplusplus diff --git a/thirdparty/assimp/include/assimp/LineSplitter.h b/thirdparty/assimp/include/assimp/LineSplitter.h index 4afe45b92a..6c1097bb6d 100644 --- a/thirdparty/assimp/include/assimp/LineSplitter.h +++ b/thirdparty/assimp/include/assimp/LineSplitter.h @@ -48,9 +48,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef INCLUDED_LINE_SPLITTER_H #define INCLUDED_LINE_SPLITTER_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <stdexcept> -#include "StreamReader.h" -#include "ParsingUtils.h" +#include <assimp/StreamReader.h> +#include <assimp/ParsingUtils.h> namespace Assimp { @@ -140,7 +144,7 @@ private: bool mSwallow, mSkip_empty_lines, mTrim; }; -inline +AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) : mIdx(0) , mCur() @@ -153,12 +157,12 @@ LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool t mIdx = 0; } -inline +AI_FORCE_INLINE LineSplitter::~LineSplitter() { // empty } -inline +AI_FORCE_INLINE LineSplitter& LineSplitter::operator++() { if (mSwallow) { mSwallow = false; @@ -199,12 +203,12 @@ LineSplitter& LineSplitter::operator++() { return *this; } -inline +AI_FORCE_INLINE LineSplitter &LineSplitter::operator++(int) { return ++(*this); } -inline +AI_FORCE_INLINE const char *LineSplitter::operator[] (size_t idx) const { const char* s = operator->()->c_str(); @@ -222,7 +226,7 @@ const char *LineSplitter::operator[] (size_t idx) const { } template <size_t N> -inline +AI_FORCE_INLINE void LineSplitter::get_tokens(const char* (&tokens)[N]) const { const char* s = operator->()->c_str(); @@ -238,44 +242,44 @@ void LineSplitter::get_tokens(const char* (&tokens)[N]) const { } } -inline +AI_FORCE_INLINE const std::string* LineSplitter::operator -> () const { return &mCur; } -inline +AI_FORCE_INLINE std::string LineSplitter::operator* () const { return mCur; } -inline +AI_FORCE_INLINE LineSplitter::operator bool() const { return mStream.GetRemainingSize() > 0; } -inline +AI_FORCE_INLINE LineSplitter::operator line_idx() const { return mIdx; } -inline +AI_FORCE_INLINE LineSplitter::line_idx LineSplitter::get_index() const { return mIdx; } -inline +AI_FORCE_INLINE StreamReaderLE &LineSplitter::get_stream() { return mStream; } -inline +AI_FORCE_INLINE bool LineSplitter::match_start(const char* check) { const size_t len = ::strlen(check); return len <= mCur.length() && std::equal(check, check + len, mCur.begin()); } -inline +AI_FORCE_INLINE void LineSplitter::swallow_next_increment() { mSwallow = true; } diff --git a/thirdparty/assimp/include/assimp/LogAux.h b/thirdparty/assimp/include/assimp/LogAux.h index 558485272e..bcead78dd3 100644 --- a/thirdparty/assimp/include/assimp/LogAux.h +++ b/thirdparty/assimp/include/assimp/LogAux.h @@ -43,9 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file LogAux.h * @brief Common logging usage patterns for importer implementations */ +#pragma once #ifndef INCLUDED_AI_LOGAUX_H #define INCLUDED_AI_LOGAUX_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/TinyFormatter.h> #include <assimp/Exceptional.h> #include <assimp/DefaultLogger.hpp> diff --git a/thirdparty/assimp/include/assimp/Macros.h b/thirdparty/assimp/include/assimp/Macros.h deleted file mode 100644 index 6515303372..0000000000 --- a/thirdparty/assimp/include/assimp/Macros.h +++ /dev/null @@ -1,49 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/* Helper macro to set a pointer to NULL in debug builds - */ -#if (defined ASSIMP_BUILD_DEBUG) -# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL; -#else -# define AI_DEBUG_INVALIDATE_PTR(x) -#endif - diff --git a/thirdparty/assimp/include/assimp/MathFunctions.h b/thirdparty/assimp/include/assimp/MathFunctions.h index cb3b696076..b6c5872a72 100644 --- a/thirdparty/assimp/include/assimp/MathFunctions.h +++ b/thirdparty/assimp/include/assimp/MathFunctions.h @@ -39,22 +39,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ +#pragma once + +#ifdef __GNUC__ +# pragma GCC system_header +#endif + /** @file MathFunctions.h - * @brief Implementation of the math functions (gcd and lcm) +* @brief Implementation of math utility functions. * - * Copied from BoostWorkaround/math - */ +*/ + +#include <limits> namespace Assimp { namespace Math { // TODO: use binary GCD for unsigned integers .... template < typename IntegerType > -IntegerType gcd( IntegerType a, IntegerType b ) -{ +inline +IntegerType gcd( IntegerType a, IntegerType b ) { const IntegerType zero = (IntegerType)0; - while ( true ) - { + while ( true ) { if ( a == zero ) return b; b %= a; @@ -66,12 +72,19 @@ IntegerType gcd( IntegerType a, IntegerType b ) } template < typename IntegerType > -IntegerType lcm( IntegerType a, IntegerType b ) -{ +inline +IntegerType lcm( IntegerType a, IntegerType b ) { const IntegerType t = gcd (a,b); - if (!t)return t; + if (!t) + return t; return a / t * b; } +template<class T> +inline +T getEpsilon() { + return std::numeric_limits<T>::epsilon(); +} + } } diff --git a/thirdparty/assimp/include/assimp/MemoryIOWrapper.h b/thirdparty/assimp/include/assimp/MemoryIOWrapper.h index c522787184..5598d4fc5f 100644 --- a/thirdparty/assimp/include/assimp/MemoryIOWrapper.h +++ b/thirdparty/assimp/include/assimp/MemoryIOWrapper.h @@ -42,12 +42,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file MemoryIOWrapper.h * Handy IOStream/IOSystem implemetation to read directly from a memory buffer */ +#pragma once #ifndef AI_MEMORYIOSTREAM_H_INC #define AI_MEMORYIOSTREAM_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/IOStream.hpp> #include <assimp/IOSystem.hpp> #include <assimp/ai_assert.h> + #include <stdint.h> namespace Assimp { diff --git a/thirdparty/assimp/include/assimp/ParsingUtils.h b/thirdparty/assimp/include/assimp/ParsingUtils.h index 6b9574fc67..3025601246 100644 --- a/thirdparty/assimp/include/assimp/ParsingUtils.h +++ b/thirdparty/assimp/include/assimp/ParsingUtils.h @@ -44,11 +44,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file ParsingUtils.h * @brief Defines helper functions for text parsing */ +#pragma once #ifndef AI_PARSING_UTILS_H_INC #define AI_PARSING_UTILS_H_INC -#include "StringComparison.h" -#include "StringUtils.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/StringComparison.h> +#include <assimp/StringUtils.h> #include <assimp/defs.h> namespace Assimp { diff --git a/thirdparty/assimp/include/assimp/Profiler.h b/thirdparty/assimp/include/assimp/Profiler.h index 6ff9d41c0a..624029be99 100644 --- a/thirdparty/assimp/include/assimp/Profiler.h +++ b/thirdparty/assimp/include/assimp/Profiler.h @@ -43,12 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Profiler.h * @brief Utility to measure the respective runtime of each import step */ -#ifndef INCLUDED_PROFILER_H -#define INCLUDED_PROFILER_H +#pragma once +#ifndef AI_INCLUDED_PROFILER_H +#define AI_INCLUDED_PROFILER_H + +#ifdef __GNUC__ +# pragma GCC system_header +#endif #include <chrono> #include <assimp/DefaultLogger.hpp> -#include "TinyFormatter.h" +#include <assimp/TinyFormatter.h> #include <map> @@ -67,7 +72,6 @@ public: // empty } -public: /** Start a named timer */ void BeginRegion(const std::string& region) { @@ -95,5 +99,5 @@ private: } } -#endif +#endif // AI_INCLUDED_PROFILER_H diff --git a/thirdparty/assimp/include/assimp/ProgressHandler.hpp b/thirdparty/assimp/include/assimp/ProgressHandler.hpp index 4e47f1d0a6..8991a64618 100644 --- a/thirdparty/assimp/include/assimp/ProgressHandler.hpp +++ b/thirdparty/assimp/include/assimp/ProgressHandler.hpp @@ -47,9 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_PROGRESSHANDLER_H_INC #define AI_PROGRESSHANDLER_H_INC -#include "types.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/types.h> -namespace Assimp { +namespace Assimp { // ------------------------------------------------------------------------------------ /** @brief CPP-API: Abstract interface for custom progress report receivers. diff --git a/thirdparty/assimp/include/assimp/RemoveComments.h b/thirdparty/assimp/include/assimp/RemoveComments.h index 404b496719..f129420535 100644 --- a/thirdparty/assimp/include/assimp/RemoveComments.h +++ b/thirdparty/assimp/include/assimp/RemoveComments.h @@ -4,7 +4,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2019, assimp team - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -43,9 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Declares a helper class, "CommentRemover", which can be * used to remove comments (single and multi line) from a text file. */ +#pragma once #ifndef AI_REMOVE_COMMENTS_H_INC #define AI_REMOVE_COMMENTS_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif #include <assimp/defs.h> @@ -58,8 +61,7 @@ namespace Assimp { * to those in C or C++ so this code has been moved to a separate * module. */ -class ASSIMP_API CommentRemover -{ +class ASSIMP_API CommentRemover { // class cannot be instanced CommentRemover() {} diff --git a/thirdparty/assimp/include/assimp/SGSpatialSort.h b/thirdparty/assimp/include/assimp/SGSpatialSort.h index 5b4f3f41f2..fdb5ce8174 100644 --- a/thirdparty/assimp/include/assimp/SGSpatialSort.h +++ b/thirdparty/assimp/include/assimp/SGSpatialSort.h @@ -42,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** Small helper classes to optimize finding vertices close to a given location */ +#pragma once #ifndef AI_D3DSSPATIALSORT_H_INC #define AI_D3DSSPATIALSORT_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/types.h> #include <vector> #include <stdint.h> diff --git a/thirdparty/assimp/include/assimp/SceneCombiner.h b/thirdparty/assimp/include/assimp/SceneCombiner.h index 679a2acea4..0683c1e052 100644 --- a/thirdparty/assimp/include/assimp/SceneCombiner.h +++ b/thirdparty/assimp/include/assimp/SceneCombiner.h @@ -43,17 +43,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Declares a helper class, "SceneCombiner" providing various * utilities to merge scenes. */ +#pragma once #ifndef AI_SCENE_COMBINER_H_INC #define AI_SCENE_COMBINER_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/ai_assert.h> #include <assimp/types.h> #include <assimp/Defines.h> + #include <stddef.h> #include <set> #include <list> #include <stdint.h> - #include <vector> struct aiScene; @@ -65,8 +70,10 @@ struct aiLight; struct aiMetadata; struct aiBone; struct aiMesh; +struct aiAnimMesh; struct aiAnimation; struct aiNodeAnim; +struct aiMeshMorphAnim; namespace Assimp { @@ -363,6 +370,7 @@ public: static void Copy (aiMesh** dest, const aiMesh* src); // similar to Copy(): + static void Copy (aiAnimMesh** dest, const aiAnimMesh* src); static void Copy (aiMaterial** dest, const aiMaterial* src); static void Copy (aiTexture** dest, const aiTexture* src); static void Copy (aiAnimation** dest, const aiAnimation* src); @@ -370,6 +378,7 @@ public: static void Copy (aiBone** dest, const aiBone* src); static void Copy (aiLight** dest, const aiLight* src); static void Copy (aiNodeAnim** dest, const aiNodeAnim* src); + static void Copy (aiMeshMorphAnim** dest, const aiMeshMorphAnim* src); static void Copy (aiMetadata** dest, const aiMetadata* src); // recursive, of course diff --git a/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h b/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h index f9b8d9f55c..ad979a33fa 100644 --- a/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h +++ b/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h @@ -47,9 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * for animation skeletons. */ +#pragma once #ifndef AI_SKELETONMESHBUILDER_H_INC #define AI_SKELETONMESHBUILDER_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <vector> #include <assimp/mesh.h> diff --git a/thirdparty/assimp/include/assimp/SmoothingGroups.h b/thirdparty/assimp/include/assimp/SmoothingGroups.h index 92d65cea02..c1a93947f1 100644 --- a/thirdparty/assimp/include/assimp/SmoothingGroups.h +++ b/thirdparty/assimp/include/assimp/SmoothingGroups.h @@ -43,10 +43,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Defines the helper data structures for importing 3DS files. http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */ +#pragma once #ifndef AI_SMOOTHINGGROUPS_H_INC #define AI_SMOOTHINGGROUPS_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/vector3.h> + #include <stdint.h> #include <vector> diff --git a/thirdparty/assimp/include/assimp/SmoothingGroups.inl b/thirdparty/assimp/include/assimp/SmoothingGroups.inl index 84ea4a1b00..37ea083dbe 100644 --- a/thirdparty/assimp/include/assimp/SmoothingGroups.inl +++ b/thirdparty/assimp/include/assimp/SmoothingGroups.inl @@ -41,13 +41,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Generation of normal vectors basing on smoothing groups */ +#pragma once #ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED #define AI_SMOOTHINGGROUPS_INL_INCLUDED -// internal headers +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/SGSpatialSort.h> -// CRT header #include <algorithm> using namespace Assimp; diff --git a/thirdparty/assimp/include/assimp/SpatialSort.h b/thirdparty/assimp/include/assimp/SpatialSort.h index 61b345bcbf..9f93543150 100644 --- a/thirdparty/assimp/include/assimp/SpatialSort.h +++ b/thirdparty/assimp/include/assimp/SpatialSort.h @@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** Small helper classes to optimise finding vertizes close to a given location */ +#pragma once #ifndef AI_SPATIALSORT_H_INC #define AI_SPATIALSORT_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <vector> #include <assimp/types.h> diff --git a/thirdparty/assimp/include/assimp/StandardShapes.h b/thirdparty/assimp/include/assimp/StandardShapes.h index 3791569b83..c594cb63f4 100644 --- a/thirdparty/assimp/include/assimp/StandardShapes.h +++ b/thirdparty/assimp/include/assimp/StandardShapes.h @@ -41,11 +41,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @file Declares a helper class, "StandardShapes" which generates - * vertices for standard shapes, such as cylnders, cones, spheres .. + * vertices for standard shapes, such as cylinders, cones, spheres .. */ +#pragma once #ifndef AI_STANDARD_SHAPES_H_INC #define AI_STANDARD_SHAPES_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/vector3.h> #include <vector> diff --git a/thirdparty/assimp/include/assimp/StreamReader.h b/thirdparty/assimp/include/assimp/StreamReader.h index 9116c14261..cb24f1595b 100644 --- a/thirdparty/assimp/include/assimp/StreamReader.h +++ b/thirdparty/assimp/include/assimp/StreamReader.h @@ -44,15 +44,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Defines the StreamReader class which reads data from * a binary stream with a well-defined endianness. */ - +#pragma once #ifndef AI_STREAMREADER_H_INCLUDED #define AI_STREAMREADER_H_INCLUDED +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/IOStream.hpp> #include <assimp/Defines.h> +#include <assimp/ByteSwapper.h> +#include <assimp/Exceptional.h> -#include "ByteSwapper.h" -#include "Exceptional.h" #include <memory> namespace Assimp { diff --git a/thirdparty/assimp/include/assimp/StreamWriter.h b/thirdparty/assimp/include/assimp/StreamWriter.h index c7cf6c0d74..489e8adfe3 100644 --- a/thirdparty/assimp/include/assimp/StreamWriter.h +++ b/thirdparty/assimp/include/assimp/StreamWriter.h @@ -43,11 +43,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Defines the StreamWriter class which writes data to * a binary stream with a well-defined endianness. */ - +#pragma once #ifndef AI_STREAMWRITER_H_INCLUDED #define AI_STREAMWRITER_H_INCLUDED -#include "ByteSwapper.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/ByteSwapper.h> #include <assimp/IOStream.hpp> #include <memory> diff --git a/thirdparty/assimp/include/assimp/StringComparison.h b/thirdparty/assimp/include/assimp/StringComparison.h index 8acef277b9..d3ca3e9714 100644 --- a/thirdparty/assimp/include/assimp/StringComparison.h +++ b/thirdparty/assimp/include/assimp/StringComparison.h @@ -49,12 +49,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. These functions are not consistently available on all platforms, or the provided implementations behave too differently. */ +#pragma once #ifndef INCLUDED_AI_STRING_WORKERS_H #define INCLUDED_AI_STRING_WORKERS_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/ai_assert.h> #include <assimp/defs.h> -#include "StringComparison.h" +#include <assimp/StringComparison.h> #include <string.h> #include <stdint.h> diff --git a/thirdparty/assimp/include/assimp/StringUtils.h b/thirdparty/assimp/include/assimp/StringUtils.h index d68b7fa479..af481f819e 100644 --- a/thirdparty/assimp/include/assimp/StringUtils.h +++ b/thirdparty/assimp/include/assimp/StringUtils.h @@ -39,9 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ +#pragma once #ifndef INCLUDED_AI_STRINGUTILS_H #define INCLUDED_AI_STRINGUTILS_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/defs.h> #include <sstream> diff --git a/thirdparty/assimp/include/assimp/Subdivision.h b/thirdparty/assimp/include/assimp/Subdivision.h index 43feb73b30..e9450267ec 100644 --- a/thirdparty/assimp/include/assimp/Subdivision.h +++ b/thirdparty/assimp/include/assimp/Subdivision.h @@ -45,7 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_SUBDISIVION_H_INC #define AI_SUBDISIVION_H_INC -#include <cstddef> +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/types.h> struct aiMesh; diff --git a/thirdparty/assimp/include/assimp/TinyFormatter.h b/thirdparty/assimp/include/assimp/TinyFormatter.h index 1226b482e6..6227e42c52 100644 --- a/thirdparty/assimp/include/assimp/TinyFormatter.h +++ b/thirdparty/assimp/include/assimp/TinyFormatter.h @@ -45,9 +45,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * to get rid of the boost::format dependency. Much slinker, * basically just extends stringstream. */ +#pragma once #ifndef INCLUDED_TINY_FORMATTER_H #define INCLUDED_TINY_FORMATTER_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <sstream> namespace Assimp { @@ -65,24 +70,15 @@ namespace Formatter { * @endcode */ template < typename T, typename CharTraits = std::char_traits<T>, - typename Allocator = std::allocator<T> -> -class basic_formatter -{ - -public: - - typedef class std::basic_string< - T,CharTraits,Allocator - > string; - - typedef class std::basic_ostringstream< - T,CharTraits,Allocator - > stringstream; - + typename Allocator = std::allocator<T> > +class basic_formatter { public: + typedef class std::basic_string<T,CharTraits,Allocator> string; + typedef class std::basic_ostringstream<T,CharTraits,Allocator> stringstream; - basic_formatter() {} + basic_formatter() { + // empty + } /* Allow basic_formatter<T>'s to be used almost interchangeably * with std::(w)string or const (w)char* arguments because the @@ -104,14 +100,10 @@ public: } #endif - -public: - operator string () const { return underlying.str(); } - /* note - this is declared const because binding temporaries does only * work for const references, so many function prototypes will * include const basic_formatter<T>& s but might still want to diff --git a/thirdparty/assimp/include/assimp/Vertex.h b/thirdparty/assimp/include/assimp/Vertex.h index 2a7f0256ad..5e63db5fe4 100644 --- a/thirdparty/assimp/include/assimp/Vertex.h +++ b/thirdparty/assimp/include/assimp/Vertex.h @@ -47,12 +47,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. that are not currently well-defined (and would cause compile errors due to missing operators in the math library), are commented. */ +#pragma once #ifndef AI_VERTEX_H_INC #define AI_VERTEX_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/vector3.h> #include <assimp/mesh.h> #include <assimp/ai_assert.h> + #include <functional> namespace Assimp { @@ -91,23 +97,14 @@ namespace Assimp { * to *all* vertex components equally. This is useful for stuff like interpolation * or subdivision, but won't work if special handling is required for some vertex components. */ // ------------------------------------------------------------------------------------------------ -class Vertex -{ +class Vertex { friend Vertex operator + (const Vertex&,const Vertex&); friend Vertex operator - (const Vertex&,const Vertex&); - -// friend Vertex operator + (const Vertex&,ai_real); -// friend Vertex operator - (const Vertex&,ai_real); friend Vertex operator * (const Vertex&,ai_real); friend Vertex operator / (const Vertex&,ai_real); - -// friend Vertex operator + (ai_real, const Vertex&); -// friend Vertex operator - (ai_real, const Vertex&); friend Vertex operator * (ai_real, const Vertex&); -// friend Vertex operator / (ai_real, const Vertex&); public: - Vertex() {} // ---------------------------------------------------------------------------- @@ -158,8 +155,6 @@ public: } } -public: - Vertex& operator += (const Vertex& v) { *this = *this+v; return *this; @@ -170,18 +165,6 @@ public: return *this; } - -/* - Vertex& operator += (ai_real v) { - *this = *this+v; - return *this; - } - - Vertex& operator -= (ai_real v) { - *this = *this-v; - return *this; - } -*/ Vertex& operator *= (ai_real v) { *this = *this*v; return *this; @@ -192,12 +175,9 @@ public: return *this; } -public: - // ---------------------------------------------------------------------------- /** Convert back to non-interleaved storage */ void SortBack(aiMesh* out, unsigned int idx) const { - ai_assert(idx<out->mNumVertices); out->mVertices[idx] = position; @@ -291,8 +271,6 @@ public: aiColor4D colors[AI_MAX_NUMBER_OF_COLOR_SETS]; }; - - // ------------------------------------------------------------------------------------------------ AI_FORCE_INLINE Vertex operator + (const Vertex& v0,const Vertex& v1) { return Vertex::BinaryOp<std::plus>(v0,v1); @@ -302,19 +280,6 @@ AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) { return Vertex::BinaryOp<std::minus>(v0,v1); } - -// ------------------------------------------------------------------------------------------------ -/* -AI_FORCE_INLINE Vertex operator + (const Vertex& v0,ai_real f) { - return Vertex::BinaryOp<Intern::plus>(v0,f); -} - -AI_FORCE_INLINE Vertex operator - (const Vertex& v0,ai_real f) { - return Vertex::BinaryOp<Intern::minus>(v0,f); -} - -*/ - AI_FORCE_INLINE Vertex operator * (const Vertex& v0,ai_real f) { return Vertex::BinaryOp<Intern::multiplies>(v0,f); } @@ -323,26 +288,10 @@ AI_FORCE_INLINE Vertex operator / (const Vertex& v0,ai_real f) { return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f); } -// ------------------------------------------------------------------------------------------------ -/* -AI_FORCE_INLINE Vertex operator + (ai_real f,const Vertex& v0) { - return Vertex::BinaryOp<Intern::plus>(f,v0); -} - -AI_FORCE_INLINE Vertex operator - (ai_real f,const Vertex& v0) { - return Vertex::BinaryOp<Intern::minus>(f,v0); -} -*/ - AI_FORCE_INLINE Vertex operator * (ai_real f,const Vertex& v0) { return Vertex::BinaryOp<Intern::multiplies>(f,v0); } -/* -AI_FORCE_INLINE Vertex operator / (ai_real f,const Vertex& v0) { - return Vertex::BinaryOp<Intern::divides>(f,v0); } -*/ -} -#endif +#endif // AI_VERTEX_H_INC diff --git a/thirdparty/assimp/include/assimp/XMLTools.h b/thirdparty/assimp/include/assimp/XMLTools.h index b0d3276873..95f12cdebf 100644 --- a/thirdparty/assimp/include/assimp/XMLTools.h +++ b/thirdparty/assimp/include/assimp/XMLTools.h @@ -40,9 +40,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ +#pragma once #ifndef INCLUDED_ASSIMP_XML_TOOLS_H #define INCLUDED_ASSIMP_XML_TOOLS_H +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <string> namespace Assimp { diff --git a/thirdparty/assimp/include/assimp/aabb.h b/thirdparty/assimp/include/assimp/aabb.h index a20f317424..83bb62256b 100644 --- a/thirdparty/assimp/include/assimp/aabb.h +++ b/thirdparty/assimp/include/assimp/aabb.h @@ -5,8 +5,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2019, assimp team - - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -45,6 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_AABB_H_INC #define AI_AABB_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/vector3.h> struct aiAABB { @@ -69,8 +71,9 @@ struct aiAABB { // empty } -#endif +#endif // __cplusplus + }; -#endif +#endif // AI_AABB_H_INC diff --git a/thirdparty/assimp/include/assimp/ai_assert.h b/thirdparty/assimp/include/assimp/ai_assert.h index e5de5d3f36..2b32b01d3e 100644 --- a/thirdparty/assimp/include/assimp/ai_assert.h +++ b/thirdparty/assimp/include/assimp/ai_assert.h @@ -44,6 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_ASSERT_H_INC #define AI_ASSERT_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifdef ASSIMP_BUILD_DEBUG # include <assert.h> # define ai_assert(expression) assert( expression ) diff --git a/thirdparty/assimp/include/assimp/anim.h b/thirdparty/assimp/include/assimp/anim.h index 02e92739ec..e208b11adb 100644 --- a/thirdparty/assimp/include/assimp/anim.h +++ b/thirdparty/assimp/include/assimp/anim.h @@ -50,6 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_ANIM_H_INC #define AI_ANIM_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/types.h> #include <assimp/quaternion.h> diff --git a/thirdparty/assimp/include/assimp/camera.h b/thirdparty/assimp/include/assimp/camera.h index e573eea5d1..adb749ff59 100644 --- a/thirdparty/assimp/include/assimp/camera.h +++ b/thirdparty/assimp/include/assimp/camera.h @@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_CAMERA_H_INC #define AI_CAMERA_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include "types.h" #ifdef __cplusplus @@ -113,7 +117,6 @@ struct aiCamera */ C_STRUCT aiVector3D mPosition; - /** 'Up' - vector of the camera coordinate system relative to * the coordinate space defined by the corresponding node. * @@ -134,7 +137,6 @@ struct aiCamera */ C_STRUCT aiVector3D mLookAt; - /** Half horizontal field of view angle, in radians. * * The field of view angle is the angle between the center diff --git a/thirdparty/assimp/include/assimp/cexport.h b/thirdparty/assimp/include/assimp/cexport.h index 1d62dc26b3..cbc0253d50 100644 --- a/thirdparty/assimp/include/assimp/cexport.h +++ b/thirdparty/assimp/include/assimp/cexport.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2011, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_EXPORT_H_INC #define AI_EXPORT_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifndef ASSIMP_BUILD_NO_EXPORT // Public ASSIMP data structures diff --git a/thirdparty/assimp/include/assimp/cfileio.h b/thirdparty/assimp/include/assimp/cfileio.h index 8f7ca45469..be90999d87 100644 --- a/thirdparty/assimp/include/assimp/cfileio.h +++ b/thirdparty/assimp/include/assimp/cfileio.h @@ -48,10 +48,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_FILEIO_H_INC #define AI_FILEIO_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/types.h> + #ifdef __cplusplus extern "C" { #endif + struct aiFileIO; struct aiFile; diff --git a/thirdparty/assimp/include/assimp/cimport.h b/thirdparty/assimp/include/assimp/cimport.h index dbd10f1370..66b1c9a174 100644 --- a/thirdparty/assimp/include/assimp/cimport.h +++ b/thirdparty/assimp/include/assimp/cimport.h @@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_ASSIMP_H_INC #define AI_ASSIMP_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/types.h> -#include "importerdesc.h" +#include <assimp/importerdesc.h> #ifdef __cplusplus extern "C" { diff --git a/thirdparty/assimp/include/assimp/color4.h b/thirdparty/assimp/include/assimp/color4.h index 3c97c8eda2..fa86128f4f 100644 --- a/thirdparty/assimp/include/assimp/color4.h +++ b/thirdparty/assimp/include/assimp/color4.h @@ -47,7 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_COLOR4D_H_INC #define AI_COLOR4D_H_INC -#include "defs.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/defs.h> #ifdef __cplusplus @@ -56,8 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * alpha component. Color values range from 0 to 1. */ // ---------------------------------------------------------------------------------- template <typename TReal> -class aiColor4t -{ +class aiColor4t { public: aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {} aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a) @@ -65,14 +68,12 @@ public: explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {} aiColor4t (const aiColor4t& o) = default; -public: // combined operators const aiColor4t& operator += (const aiColor4t& o); const aiColor4t& operator -= (const aiColor4t& o); const aiColor4t& operator *= (TReal f); const aiColor4t& operator /= (TReal f); -public: // comparison bool operator == (const aiColor4t& other) const; bool operator != (const aiColor4t& other) const; @@ -85,8 +86,6 @@ public: /** check whether a color is (close to) black */ inline bool IsBlack() const; -public: - // Red, green, blue and alpha color values TReal r, g, b, a; }; // !struct aiColor4D diff --git a/thirdparty/assimp/include/assimp/color4.inl b/thirdparty/assimp/include/assimp/color4.inl index afa53dcb5b..d4a2a98109 100644 --- a/thirdparty/assimp/include/assimp/color4.inl +++ b/thirdparty/assimp/include/assimp/color4.inl @@ -48,36 +48,61 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_COLOR4D_INL_INC #define AI_COLOR4D_INL_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifdef __cplusplus -#include "color4.h" +#include <assimp/color4.h> // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) { - r += o.r; g += o.g; b += o.b; a += o.a; +AI_FORCE_INLINE +const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) { + r += o.r; + g += o.g; + b += o.b; + a += o.a; + return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) { - r -= o.r; g -= o.g; b -= o.b; a -= o.a; +AI_FORCE_INLINE +const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) { + r -= o.r; + g -= o.g; + b -= o.b; + a -= o.a; + return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) { - r *= f; g *= f; b *= f; a *= f; +AI_FORCE_INLINE +const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) { + r *= f; + g *= f; + b *= f; + a *= f; + return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) { - r /= f; g /= f; b /= f; a /= f; +AI_FORCE_INLINE +const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) { + r /= f; + g /= f; + b /= f; + a /= f; + return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const { +AI_FORCE_INLINE +TReal aiColor4t<TReal>::operator[](unsigned int i) const { switch ( i ) { case 0: return r; @@ -94,7 +119,8 @@ AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const { } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) { +AI_FORCE_INLINE +TReal& aiColor4t<TReal>::operator[](unsigned int i) { switch ( i ) { case 0: return r; @@ -111,17 +137,20 @@ AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) { } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const { +AI_FORCE_INLINE +bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const { return r == other.r && g == other.g && b == other.b && a == other.a; } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const { +AI_FORCE_INLINE +bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const { return r != other.r || g != other.g || b != other.b || a != other.a; } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const { +AI_FORCE_INLINE +bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const { return r < other.r || ( r == other.r && ( g < other.g || ( @@ -136,14 +165,17 @@ AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) ) ); } + // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { +AI_FORCE_INLINE +aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { +AI_FORCE_INLINE +aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a); } // ------------------------------------------------------------------------------------------------ @@ -153,53 +185,63 @@ AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const a } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { +AI_FORCE_INLINE +aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) { +AI_FORCE_INLINE +aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) { return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) { +AI_FORCE_INLINE +aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) { return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) { +AI_FORCE_INLINE +aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) { return v * (1/f); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) { +AI_FORCE_INLINE +aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) { return aiColor4t<TReal>(f,f,f,f)/v; } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) { +AI_FORCE_INLINE +aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) { return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) { +AI_FORCE_INLINE +aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) { return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) { +AI_FORCE_INLINE +aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) { return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) { +AI_FORCE_INLINE +aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) { return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline bool aiColor4t<TReal> :: IsBlack() const { +AI_FORCE_INLINE +bool aiColor4t<TReal>::IsBlack() const { // The alpha component doesn't care here. black is black. static const TReal epsilon = 10e-3f; return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon; diff --git a/thirdparty/assimp/include/assimp/defs.h b/thirdparty/assimp/include/assimp/defs.h index 05a5e3fd4b..6f2f8ae88b 100644 --- a/thirdparty/assimp/include/assimp/defs.h +++ b/thirdparty/assimp/include/assimp/defs.h @@ -5,8 +5,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2019, assimp team - - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -50,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_DEFINES_H_INC #define AI_DEFINES_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/config.h> ////////////////////////////////////////////////////////////////////////// @@ -126,16 +128,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * GENBOUNDINGBOXES */ ////////////////////////////////////////////////////////////////////////// -#ifdef _MSC_VER +#ifdef _WIN32 # undef ASSIMP_API - ////////////////////////////////////////////////////////////////////////// /* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */ ////////////////////////////////////////////////////////////////////////// # ifdef ASSIMP_BUILD_DLL_EXPORT # define ASSIMP_API __declspec(dllexport) # define ASSIMP_API_WINONLY __declspec(dllexport) -# pragma warning (disable : 4251) ////////////////////////////////////////////////////////////////////////// /* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in @@ -148,7 +148,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # define ASSIMP_API # define ASSIMP_API_WINONLY # endif +#elif defined(SWIG) + + /* Do nothing, the relevant defines are all in AssimpSwigPort.i */ +#else +# define ASSIMP_API __attribute__ ((visibility("default"))) +# define ASSIMP_API_WINONLY +#endif + +#ifdef _MSC_VER +# ifdef ASSIMP_BUILD_DLL_EXPORT +# pragma warning (disable : 4251) +# endif /* Force the compiler to inline a function, if possible */ # define AI_FORCE_INLINE __forceinline @@ -156,17 +168,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /* Tells the compiler that a function never returns. Used in code analysis * to skip dead paths (e.g. after an assertion evaluated to false). */ # define AI_WONT_RETURN __declspec(noreturn) - #elif defined(SWIG) /* Do nothing, the relevant defines are all in AssimpSwigPort.i */ #else - # define AI_WONT_RETURN - -# define ASSIMP_API __attribute__ ((visibility("default"))) -# define ASSIMP_API_WINONLY # define AI_FORCE_INLINE inline #endif // (defined _MSC_VER) @@ -291,9 +298,10 @@ static const ai_real ai_epsilon = (ai_real) 0.00001; #endif -/* To avoid running out of memory - * This can be adjusted for specific use cases - * It's NOT a total limit, just a limit for individual allocations +/** + * To avoid running out of memory + * This can be adjusted for specific use cases + * It's NOT a total limit, just a limit for individual allocations */ #define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type)) @@ -307,4 +315,13 @@ static const ai_real ai_epsilon = (ai_real) 0.00001; # endif #endif // _MSC_VER +/** + * Helper macro to set a pointer to NULL in debug builds + */ +#if (defined ASSIMP_BUILD_DEBUG) +# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL; +#else +# define AI_DEBUG_INVALIDATE_PTR(x) +#endif + #endif // !! AI_DEFINES_H_INC diff --git a/thirdparty/assimp/include/assimp/fast_atof.h b/thirdparty/assimp/include/assimp/fast_atof.h index 62ea969e97..6e9a1bba7a 100644 --- a/thirdparty/assimp/include/assimp/fast_atof.h +++ b/thirdparty/assimp/include/assimp/fast_atof.h @@ -13,10 +13,14 @@ // to ensure long numbers are handled correctly // ------------------------------------------------------------------------------------ - +#pragma once #ifndef FAST_A_TO_F_H_INCLUDED #define FAST_A_TO_F_H_INCLUDED +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <cmath> #include <limits> #include <stdint.h> diff --git a/thirdparty/assimp/include/assimp/importerdesc.h b/thirdparty/assimp/include/assimp/importerdesc.h index 36e387f011..0a6919c1ae 100644 --- a/thirdparty/assimp/include/assimp/importerdesc.h +++ b/thirdparty/assimp/include/assimp/importerdesc.h @@ -48,11 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_IMPORTER_DESC_H_INC #define AI_IMPORTER_DESC_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + /** Mixed set of flags for #aiImporterDesc, indicating some features * common to many importers*/ -enum aiImporterFlags -{ +enum aiImporterFlags { /** Indicates that there is a textual encoding of the * file format; and that it is supported.*/ aiImporterFlags_SupportTextFlavour = 0x1, @@ -87,8 +90,7 @@ enum aiImporterFlags * as importers/exporters are added to Assimp, so it might be useful * to have a common mechanism to query some rough importer * characteristics. */ -struct aiImporterDesc -{ +struct aiImporterDesc { /** Full name of the importer (i.e. Blender3D importer)*/ const char* mName; diff --git a/thirdparty/assimp/include/assimp/light.h b/thirdparty/assimp/include/assimp/light.h index 1667cfb8c1..bdb2368c4f 100644 --- a/thirdparty/assimp/include/assimp/light.h +++ b/thirdparty/assimp/include/assimp/light.h @@ -49,7 +49,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_LIGHT_H_INC #define AI_LIGHT_H_INC -#include "types.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/types.h> #ifdef __cplusplus extern "C" { diff --git a/thirdparty/assimp/include/assimp/material.h b/thirdparty/assimp/include/assimp/material.h index 206eb2a2b0..19a7c69709 100644 --- a/thirdparty/assimp/include/assimp/material.h +++ b/thirdparty/assimp/include/assimp/material.h @@ -48,7 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MATERIAL_H_INC #define AI_MATERIAL_H_INC -#include "types.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/types.h> #ifdef __cplusplus extern "C" { diff --git a/thirdparty/assimp/include/assimp/material.inl b/thirdparty/assimp/include/assimp/material.inl index b05d6af6c3..8ae6b88d3e 100644 --- a/thirdparty/assimp/include/assimp/material.inl +++ b/thirdparty/assimp/include/assimp/material.inl @@ -49,14 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MATERIAL_INL_INC #define AI_MATERIAL_INL_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + // --------------------------------------------------------------------------- -inline aiPropertyTypeInfo ai_real_to_property_type_info(float) -{ +AI_FORCE_INLINE +aiPropertyTypeInfo ai_real_to_property_type_info(float) { return aiPTI_Float; } -inline aiPropertyTypeInfo ai_real_to_property_type_info(double) -{ +AI_FORCE_INLINE +aiPropertyTypeInfo ai_real_to_property_type_info(double) { return aiPTI_Double; } // --------------------------------------------------------------------------- @@ -64,30 +68,30 @@ inline aiPropertyTypeInfo ai_real_to_property_type_info(double) //! @cond never // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::GetTexture( aiTextureType type, - unsigned int index, - C_STRUCT aiString* path, - aiTextureMapping* mapping /*= NULL*/, - unsigned int* uvindex /*= NULL*/, - ai_real* blend /*= NULL*/, - aiTextureOp* op /*= NULL*/, - aiTextureMapMode* mapmode /*= NULL*/) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::GetTexture( aiTextureType type, + unsigned int index, + C_STRUCT aiString* path, + aiTextureMapping* mapping /*= NULL*/, + unsigned int* uvindex /*= NULL*/, + ai_real* blend /*= NULL*/, + aiTextureOp* op /*= NULL*/, + aiTextureMapMode* mapmode /*= NULL*/) const { return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode); } // --------------------------------------------------------------------------- -inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const -{ +AI_FORCE_INLINE +unsigned int aiMaterial::GetTextureCount(aiTextureType type) const { return ::aiGetMaterialTextureCount(this,type); } // --------------------------------------------------------------------------- template <typename Type> -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx, Type* pOut, - unsigned int* pMax) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx, Type* pOut, + unsigned int* pMax) const { unsigned int iNum = pMax ? *pMax : 1; const aiMaterialProperty* prop; @@ -114,9 +118,9 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, // --------------------------------------------------------------------------- template <typename Type> -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,Type& pOut) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,Type& pOut) const { const aiMaterialProperty* prop; const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx, (const aiMaterialProperty**)&prop); @@ -136,60 +140,56 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,ai_real* pOut, - unsigned int* pMax) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,ai_real* pOut, + unsigned int* pMax) const { return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,int* pOut, - unsigned int* pMax) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,int* pOut, + unsigned int* pMax) const { return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,ai_real& pOut) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,ai_real& pOut) const { return aiGetMaterialFloat(this,pKey,type,idx,&pOut); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,int& pOut) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,int& pOut) const { return aiGetMaterialInteger(this,pKey,type,idx,&pOut); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiColor4D& pOut) const -{ +AI_FORCE_INLINE +aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,aiColor4D& pOut) const { return aiGetMaterialColor(this,pKey,type,idx,&pOut); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiColor3D& pOut) const -{ +AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,aiColor3D& pOut) const { aiColor4D c; const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c); pOut = aiColor3D(c.r,c.g,c.b); return ret; } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiString& pOut) const -{ +AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,aiString& pOut) const { return aiGetMaterialString(this,pKey,type,idx,&pOut); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiUVTransform& pOut) const -{ +AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type, + unsigned int idx,aiUVTransform& pOut) const { return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut); } - // --------------------------------------------------------------------------- template<class TYPE> aiReturn aiMaterial::AddProperty (const TYPE* pInput, @@ -204,84 +204,83 @@ aiReturn aiMaterial::AddProperty (const TYPE* pInput, } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::AddProperty(const float* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(float), pKey,type,index,aiPTI_Float); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::AddProperty(const double* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty(const double* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(double), pKey,type,index,aiPTI_Double); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiUVTransform), pKey,type,index,ai_real_to_property_type_info(pInput->mRotation)); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty(const aiColor4D* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiColor4D), pKey,type,index,ai_real_to_property_type_info(pInput->a)); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty(const aiColor3D* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiColor3D), pKey,type,index,ai_real_to_property_type_info(pInput->b)); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty(const aiVector3D* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiVector3D), pKey,type,index,ai_real_to_property_type_info(pInput->x)); } // --------------------------------------------------------------------------- -inline aiReturn aiMaterial::AddProperty(const int* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty(const int* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(int), pKey,type,index,aiPTI_Integer); @@ -296,12 +295,12 @@ inline aiReturn aiMaterial::AddProperty(const int* pInput, // --------------------------------------------------------------------------- template<> -inline aiReturn aiMaterial::AddProperty<float>(const float* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty<float>(const float* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(float), pKey,type,index,aiPTI_Float); @@ -309,12 +308,12 @@ inline aiReturn aiMaterial::AddProperty<float>(const float* pInput, // --------------------------------------------------------------------------- template<> -inline aiReturn aiMaterial::AddProperty<double>(const double* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty<double>(const double* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(double), pKey,type,index,aiPTI_Double); @@ -322,12 +321,12 @@ inline aiReturn aiMaterial::AddProperty<double>(const double* pInput, // --------------------------------------------------------------------------- template<> -inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiUVTransform), pKey,type,index,aiPTI_Float); @@ -335,12 +334,12 @@ inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInp // --------------------------------------------------------------------------- template<> -inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiColor4D), pKey,type,index,aiPTI_Float); @@ -348,12 +347,12 @@ inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput, // --------------------------------------------------------------------------- template<> -inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiColor3D), pKey,type,index,aiPTI_Float); @@ -361,12 +360,12 @@ inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput, // --------------------------------------------------------------------------- template<> -inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiVector3D), pKey,type,index,aiPTI_Float); @@ -374,12 +373,12 @@ inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput, // --------------------------------------------------------------------------- template<> -inline aiReturn aiMaterial::AddProperty<int>(const int* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ +AI_FORCE_INLINE +aiReturn aiMaterial::AddProperty<int>(const int* pInput, + const unsigned int pNumValues, + const char* pKey, + unsigned int type, + unsigned int index) { return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(int), pKey,type,index,aiPTI_Integer); diff --git a/thirdparty/assimp/include/assimp/matrix3x3.h b/thirdparty/assimp/include/assimp/matrix3x3.h index 22b69561ff..2c26cf92bb 100644 --- a/thirdparty/assimp/include/assimp/matrix3x3.h +++ b/thirdparty/assimp/include/assimp/matrix3x3.h @@ -48,7 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MATRIX3X3_H_INC #define AI_MATRIX3X3_H_INC -#include "defs.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/defs.h> #ifdef __cplusplus @@ -65,10 +69,8 @@ template <typename T> class aiVector2t; * defined thereby. */ template <typename TReal> -class aiMatrix3x3t -{ +class aiMatrix3x3t { public: - aiMatrix3x3t() AI_NO_EXCEPT : a1(static_cast<TReal>(1.0f)), a2(), a3(), b1(), b2(static_cast<TReal>(1.0f)), b3(), @@ -82,8 +84,6 @@ public: c1(_c1), c2(_c2), c3(_c3) {} -public: - // matrix multiplication. aiMatrix3x3t& operator *= (const aiMatrix3x3t& m); aiMatrix3x3t operator * (const aiMatrix3x3t& m) const; @@ -101,8 +101,6 @@ public: template <typename TOther> operator aiMatrix3x3t<TOther> () const; -public: - // ------------------------------------------------------------------- /** @brief Construction from a 4x4 matrix. The remaining parts * of the matrix are ignored. @@ -122,7 +120,6 @@ public: aiMatrix3x3t& Inverse(); TReal Determinant() const; -public: // ------------------------------------------------------------------- /** @brief Returns a rotation matrix for a rotation around z * @param a Rotation angle, in radians diff --git a/thirdparty/assimp/include/assimp/matrix3x3.inl b/thirdparty/assimp/include/assimp/matrix3x3.inl index d9d45a3e92..1ce8c9691c 100644 --- a/thirdparty/assimp/include/assimp/matrix3x3.inl +++ b/thirdparty/assimp/include/assimp/matrix3x3.inl @@ -48,10 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MATRIX3X3_INL_INC #define AI_MATRIX3X3_INL_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifdef __cplusplus -#include "matrix3x3.h" +#include <assimp/matrix3x3.h> +#include <assimp/matrix4x4.h> -#include "matrix4x4.h" #include <algorithm> #include <cmath> #include <limits> @@ -59,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ------------------------------------------------------------------------------------------------ // Construction from a 4x4 matrix. The remaining parts of the matrix are ignored. template <typename TReal> -inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix) -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix) { a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3; b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3; c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3; @@ -68,8 +72,8 @@ inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix) // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m) -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m) { *this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3, m.a2 * a1 + m.b2 * a2 + m.c2 * a3, m.a3 * a1 + m.b3 * a2 + m.c3 * a3, @@ -85,8 +89,7 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t // ------------------------------------------------------------------------------------------------ template <typename TReal> template <typename TOther> -aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const -{ +aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const { return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3), static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3), static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3)); @@ -94,8 +97,8 @@ aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const { aiMatrix3x3t<TReal> temp( *this); temp *= m; return temp; @@ -103,7 +106,8 @@ inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TR // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) { +AI_FORCE_INLINE +TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) { switch ( p_iIndex ) { case 0: return &a1; @@ -119,7 +123,8 @@ inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) { // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const { +AI_FORCE_INLINE +const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const { switch ( p_iIndex ) { case 0: return &a1; @@ -135,8 +140,8 @@ inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) cons // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const -{ +AI_FORCE_INLINE +bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const { return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && c1 == m.c1 && c2 == m.c2 && c3 == m.c3; @@ -144,14 +149,15 @@ inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const -{ +AI_FORCE_INLINE +bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const { return !(*this == m); } // --------------------------------------------------------------------------- template<typename TReal> -inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const { +AI_FORCE_INLINE +bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const { return std::abs(a1 - m.a1) <= epsilon && std::abs(a2 - m.a2) <= epsilon && @@ -166,8 +172,8 @@ inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsil // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose() -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose() { // (TReal&) don't remove, GCC complains cause of packed fields std::swap( (TReal&)a2, (TReal&)b1); std::swap( (TReal&)a3, (TReal&)c1); @@ -177,15 +183,15 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose() // ---------------------------------------------------------------------------------------- template <typename TReal> -inline TReal aiMatrix3x3t<TReal>::Determinant() const -{ +AI_FORCE_INLINE +TReal aiMatrix3x3t<TReal>::Determinant() const { return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1; } // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse() -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse() { // Compute the reciprocal determinant TReal det = Determinant(); if(det == static_cast<TReal>(0.0)) @@ -219,8 +225,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse() // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out) -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out) { out.a1 = out.b2 = std::cos(a); out.b1 = std::sin(a); out.a2 = - out.b1; @@ -234,8 +240,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t // ------------------------------------------------------------------------------------------------ // Returns a rotation matrix for a rotation around an arbitrary axis. template <typename TReal> -inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out) -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out) { TReal c = std::cos( a), s = std::sin( a), t = 1 - c; TReal x = axis.x, y = axis.y, z = axis.z; @@ -249,8 +255,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVect // ------------------------------------------------------------------------------------------------ template <typename TReal> -inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out) -{ +AI_FORCE_INLINE +aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out) { out = aiMatrix3x3t<TReal>(); out.a3 = v.x; out.b3 = v.y; @@ -268,9 +274,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<T */ // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx) -{ +AI_FORCE_INLINE aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from, + const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx) { const TReal e = from * to; const TReal f = (e < 0)? -e:e; @@ -352,6 +357,5 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<T return mtx; } - #endif // __cplusplus #endif // AI_MATRIX3X3_INL_INC diff --git a/thirdparty/assimp/include/assimp/matrix4x4.h b/thirdparty/assimp/include/assimp/matrix4x4.h index 046bb535f2..8fc216f669 100644 --- a/thirdparty/assimp/include/assimp/matrix4x4.h +++ b/thirdparty/assimp/include/assimp/matrix4x4.h @@ -47,8 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MATRIX4X4_H_INC #define AI_MATRIX4X4_H_INC -#include "vector3.h" -#include "defs.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/vector3.h> +#include <assimp/defs.h> #ifdef __cplusplus @@ -66,8 +70,7 @@ template<typename TReal> class aiQuaterniont; * defined thereby. */ template<typename TReal> -class aiMatrix4x4t -{ +class aiMatrix4x4t { public: /** set to identity */ @@ -91,8 +94,6 @@ public: aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position); -public: - // array access operators /** @fn TReal* operator[] (unsigned int p_iIndex) * @param [in] p_iIndex - index of the row. @@ -120,8 +121,6 @@ public: template <typename TOther> operator aiMatrix4x4t<TOther> () const; -public: - // ------------------------------------------------------------------- /** @brief Transpose the matrix */ aiMatrix4x4t& Transpose(); @@ -182,7 +181,6 @@ public: void DecomposeNoScaling (aiQuaterniont<TReal>& rotation, aiVector3t<TReal>& position) const; - // ------------------------------------------------------------------- /** @brief Creates a trafo matrix from a set of euler angles * @param x Rotation angle for the x-axis, in radians @@ -192,7 +190,6 @@ public: aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z); aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb); -public: // ------------------------------------------------------------------- /** @brief Returns a rotation matrix for a rotation around the x axis * @param a Rotation angle, in radians @@ -256,7 +253,6 @@ public: static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from, const aiVector3t<TReal>& to, aiMatrix4x4t& out); -public: TReal a1, a2, a3, a4; TReal b1, b2, b3, b4; TReal c1, c2, c3, c4; diff --git a/thirdparty/assimp/include/assimp/matrix4x4.inl b/thirdparty/assimp/include/assimp/matrix4x4.inl index ebc67a06ec..84079974f7 100644 --- a/thirdparty/assimp/include/assimp/matrix4x4.inl +++ b/thirdparty/assimp/include/assimp/matrix4x4.inl @@ -5,8 +5,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2019, assimp team - - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -53,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "matrix4x4.h" #include "matrix3x3.h" #include "quaternion.h" +#include "MathFunctions.h" #include <algorithm> #include <limits> @@ -61,12 +60,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ---------------------------------------------------------------------------------------- template <typename TReal> aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT : - a1(1.0f), a2(), a3(), a4(), - b1(), b2(1.0f), b3(), b4(), - c1(), c2(), c3(1.0f), c4(), - d1(), d2(), d3(), d4(1.0f) -{ - + a1(1.0f), a2(), a3(), a4(), + b1(), b2(1.0f), b3(), b4(), + c1(), c2(), c3(1.0f), c4(), + d1(), d2(), d3(), d4(1.0f) { + // empty } // ---------------------------------------------------------------------------------------- @@ -75,19 +73,17 @@ aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4, TReal _b1, TReal _b2, TReal _b3, TReal _b4, TReal _c1, TReal _c2, TReal _c3, TReal _c4, TReal _d1, TReal _d2, TReal _d3, TReal _d4) : - a1(_a1), a2(_a2), a3(_a3), a4(_a4), - b1(_b1), b2(_b2), b3(_b3), b4(_b4), - c1(_c1), c2(_c2), c3(_c3), c4(_c4), - d1(_d1), d2(_d2), d3(_d3), d4(_d4) -{ - + a1(_a1), a2(_a2), a3(_a3), a4(_a4), + b1(_b1), b2(_b2), b3(_b3), b4(_b4), + c1(_c1), c2(_c2), c3(_c3), c4(_c4), + d1(_d1), d2(_d2), d3(_d3), d4(_d4) { + // empty } // ------------------------------------------------------------------------------------------------ template <typename TReal> template <typename TOther> -aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const -{ +aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const { return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4), static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4), static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4), @@ -97,8 +93,8 @@ aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m) { a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0); b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0); c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0); @@ -107,8 +103,8 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m) // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position) { // build a 3x3 rotation matrix aiMatrix3x3t<TReal> m = rotation.GetMatrix(); @@ -135,8 +131,8 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, cons // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m) { *this = aiMatrix4x4t<TReal>( m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4, m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4, @@ -159,8 +155,7 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const -{ +AI_FORCE_INLINE aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const { aiMatrix4x4t<TReal> temp( a1 * aFloat, a2 * aFloat, @@ -183,8 +178,8 @@ inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const { aiMatrix4x4t<TReal> temp( m.a1 + a1, m.a2 + a2, @@ -207,18 +202,16 @@ inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TR // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const { aiMatrix4x4t<TReal> temp( *this); temp *= m; return temp; } - // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose() -{ +AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose() { // (TReal&) don't remove, GCC complains cause of packed fields std::swap( (TReal&)b1, (TReal&)a2); std::swap( (TReal&)c1, (TReal&)a3); @@ -229,11 +222,10 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose() return *this; } - // ---------------------------------------------------------------------------------------- template <typename TReal> -inline TReal aiMatrix4x4t<TReal>::Determinant() const -{ +AI_FORCE_INLINE +TReal aiMatrix4x4t<TReal>::Determinant() const { return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4 + a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4 - a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3 @@ -244,8 +236,8 @@ inline TReal aiMatrix4x4t<TReal>::Determinant() const // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse() -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse() { // Compute the reciprocal determinant const TReal det = Determinant(); if(det == static_cast<TReal>(0.0)) @@ -289,9 +281,10 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse() // ---------------------------------------------------------------------------------------- template <typename TReal> -inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) { +AI_FORCE_INLINE +TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) { if (p_iIndex > 3) { - return NULL; + return nullptr; } switch ( p_iIndex ) { case 0: @@ -310,9 +303,10 @@ inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) { // ---------------------------------------------------------------------------------------- template <typename TReal> -inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const { +AI_FORCE_INLINE +const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const { if (p_iIndex > 3) { - return NULL; + return nullptr; } switch ( p_iIndex ) { @@ -332,8 +326,8 @@ inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const // ---------------------------------------------------------------------------------------- template <typename TReal> -inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const -{ +AI_FORCE_INLINE +bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const { return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 && b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 && c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 && @@ -342,14 +336,15 @@ inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const // ---------------------------------------------------------------------------------------- template <typename TReal> -inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const -{ +AI_FORCE_INLINE +bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const { return !(*this == m); } // --------------------------------------------------------------------------- template<typename TReal> -inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const { +AI_FORCE_INLINE +bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const { return std::abs(a1 - m.a1) <= epsilon && std::abs(a2 - m.a2) <= epsilon && @@ -401,13 +396,10 @@ inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsil \ do {} while(false) - - - template <typename TReal> -inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation, - aiVector3t<TReal>& pPosition) const -{ +AI_FORCE_INLINE +void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation, + aiVector3t<TReal>& pPosition) const { ASSIMP_MATRIX4_4_DECOMPOSE_PART; // build a 3x3 rotation matrix @@ -420,8 +412,8 @@ inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuate } template <typename TReal> -inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const -{ +AI_FORCE_INLINE +void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const { ASSIMP_MATRIX4_4_DECOMPOSE_PART; /* @@ -442,7 +434,7 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector */ // Use a small epsilon to solve floating-point inaccuracies - const TReal epsilon = 10e-3f; + const TReal epsilon = Assimp::Math::getEpsilon<TReal>(); pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY. @@ -475,10 +467,10 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector #undef ASSIMP_MATRIX4_4_DECOMPOSE_PART template <typename TReal> -inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, - aiVector3t<TReal>& pPosition) const -{ -aiQuaterniont<TReal> pRotation; +AI_FORCE_INLINE +void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, + aiVector3t<TReal>& pPosition) const { + aiQuaterniont<TReal> pRotation; Decompose(pScaling, pRotation, pPosition); pRotation.Normalize(); @@ -500,9 +492,9 @@ aiQuaterniont<TReal> pRotation; // ---------------------------------------------------------------------------------------- template <typename TReal> -inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation, - aiVector3t<TReal>& position) const -{ +AI_FORCE_INLINE +void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation, + aiVector3t<TReal>& position) const { const aiMatrix4x4t<TReal>& _this = *this; // extract translation @@ -516,15 +508,15 @@ inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotat // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb) { return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z); } // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z) { aiMatrix4x4t<TReal>& _this = *this; TReal cx = std::cos(x); @@ -552,8 +544,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TRe // ---------------------------------------------------------------------------------------- template <typename TReal> -inline bool aiMatrix4x4t<TReal>::IsIdentity() const -{ +AI_FORCE_INLINE +bool aiMatrix4x4t<TReal>::IsIdentity() const { // Use a small epsilon to solve floating-point inaccuracies const static TReal epsilon = 10e-3f; @@ -577,8 +569,8 @@ inline bool aiMatrix4x4t<TReal>::IsIdentity() const // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out) { /* | 1 0 0 0 | M = | 0 cos(A) -sin(A) 0 | @@ -592,8 +584,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out) { /* | cos(A) 0 sin(A) 0 | M = | 0 1 0 0 | @@ -608,8 +600,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out) { /* | cos(A) -sin(A) 0 0 | M = | sin(A) cos(A) 0 0 | @@ -624,26 +616,25 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t // ---------------------------------------------------------------------------------------- // Returns a rotation matrix for a rotation around an arbitrary axis. template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out) -{ - TReal c = std::cos( a), s = std::sin( a), t = 1 - c; - TReal x = axis.x, y = axis.y, z = axis.z; - - // Many thanks to MathWorld and Wikipedia - out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y; - out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x; - out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c; - out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0); - out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0); - out.d4 = static_cast<TReal>(1.0); - - return out; +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out) { + TReal c = std::cos( a), s = std::sin( a), t = 1 - c; + TReal x = axis.x, y = axis.y, z = axis.z; + + // Many thanks to MathWorld and Wikipedia + out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y; + out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x; + out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c; + out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0); + out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0); + out.d4 = static_cast<TReal>(1.0); + + return out; } // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) -{ +AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) { out = aiMatrix4x4t<TReal>(); out.a4 = v.x; out.b4 = v.y; @@ -653,8 +644,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<T // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) { out = aiMatrix4x4t<TReal>(); out.a1 = v.x; out.b2 = v.y; @@ -673,9 +664,9 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal */ // ---------------------------------------------------------------------------------------- template <typename TReal> -inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx) -{ +AI_FORCE_INLINE +aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from, + const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx) { aiMatrix3x3t<TReal> m3; aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3); mtx = aiMatrix4x4t<TReal>(m3); diff --git a/thirdparty/assimp/include/assimp/mesh.h b/thirdparty/assimp/include/assimp/mesh.h index f1628f1f54..fbf2a857ad 100644 --- a/thirdparty/assimp/include/assimp/mesh.h +++ b/thirdparty/assimp/include/assimp/mesh.h @@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MESH_H_INC #define AI_MESH_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/types.h> #include <assimp/aabb.h> @@ -248,6 +252,9 @@ struct aiVertexWeight { }; +// Forward declare aiNode (pointer use only) +struct aiNode; + // --------------------------------------------------------------------------- /** @brief A single bone of a mesh. * @@ -264,6 +271,16 @@ struct aiBone { //! The maximum value for this member is #AI_MAX_BONE_WEIGHTS. unsigned int mNumWeights; +#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS + // The bone armature node - used for skeleton conversion + // you must enable aiProcess_PopulateArmatureData to populate this + C_STRUCT aiNode* mArmature; + + // The bone node in the scene - used for skeleton conversion + // you must enable aiProcess_PopulateArmatureData to populate this + C_STRUCT aiNode* mNode; + +#endif //! The influence weights of this bone, by vertex index. C_STRUCT aiVertexWeight* mWeights; @@ -418,11 +435,11 @@ struct aiAnimMesh /**Anim Mesh name */ C_STRUCT aiString mName; - /** Replacement for aiMesh::mVertices. If this array is non-NULL, + /** Replacement for aiMesh::mVertices. If this array is non-nullptr, * it *must* contain mNumVertices entries. The corresponding - * array in the host mesh must be non-NULL as well - animation + * array in the host mesh must be non-nullptr as well - animation * meshes may neither add or nor remove vertex components (if - * a replacement array is NULL and the corresponding source + * a replacement array is nullptr and the corresponding source * array is not, the source data is taken instead)*/ C_STRUCT aiVector3D* mVertices; @@ -596,7 +613,7 @@ struct aiMesh C_STRUCT aiVector3D* mVertices; /** Vertex normals. - * The array contains normalized vectors, NULL if not present. + * The array contains normalized vectors, nullptr if not present. * The array is mNumVertices in size. Normals are undefined for * point and line primitives. A mesh consisting of points and * lines only may not have normal vectors. Meshes with mixed @@ -619,7 +636,7 @@ struct aiMesh /** Vertex tangents. * The tangent of a vertex points in the direction of the positive - * X texture axis. The array contains normalized vectors, NULL if + * X texture axis. The array contains normalized vectors, nullptr if * not present. The array is mNumVertices in size. A mesh consisting * of points and lines only may not have normal vectors. Meshes with * mixed primitive types (i.e. lines and triangles) may have @@ -633,7 +650,7 @@ struct aiMesh /** Vertex bitangents. * The bitangent of a vertex points in the direction of the positive - * Y texture axis. The array contains normalized vectors, NULL if not + * Y texture axis. The array contains normalized vectors, nullptr if not * present. The array is mNumVertices in size. * @note If the mesh contains tangents, it automatically also contains * bitangents. @@ -642,14 +659,14 @@ struct aiMesh /** Vertex color sets. * A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex - * colors per vertex. NULL if not present. Each array is + * colors per vertex. nullptr if not present. Each array is * mNumVertices in size if present. */ C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS]; /** Vertex texture coords, also known as UV channels. * A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per - * vertex. NULL if not present. The array is mNumVertices in size. + * vertex. nullptr if not present. The array is mNumVertices in size. */ C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS]; @@ -671,7 +688,7 @@ struct aiMesh C_STRUCT aiFace* mFaces; /** The number of bones this mesh contains. - * Can be 0, in which case the mBones array is NULL. + * Can be 0, in which case the mBones array is nullptr. */ unsigned int mNumBones; @@ -769,7 +786,10 @@ struct aiMesh // DO NOT REMOVE THIS ADDITIONAL CHECK if (mNumBones && mBones) { for( unsigned int a = 0; a < mNumBones; a++) { - delete mBones[a]; + if(mBones[a]) + { + delete mBones[a]; + } } delete [] mBones; } diff --git a/thirdparty/assimp/include/assimp/metadata.h b/thirdparty/assimp/include/assimp/metadata.h index 3a1dd1442a..849d90f485 100644 --- a/thirdparty/assimp/include/assimp/metadata.h +++ b/thirdparty/assimp/include/assimp/metadata.h @@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_METADATA_H_INC #define AI_METADATA_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #if defined(_MSC_VER) && (_MSC_VER <= 1500) # include "Compiler/pstdint.h" #else diff --git a/thirdparty/assimp/include/assimp/pbrmaterial.h b/thirdparty/assimp/include/assimp/pbrmaterial.h index ce5f822173..892a6347f7 100644 --- a/thirdparty/assimp/include/assimp/pbrmaterial.h +++ b/thirdparty/assimp/include/assimp/pbrmaterial.h @@ -5,8 +5,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2019, assimp team - - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -44,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file pbrmaterial.h * @brief Defines the material system of the library */ +#pragma once #ifndef AI_PBRMATERIAL_H_INC #define AI_PBRMATERIAL_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0 #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0 #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0 diff --git a/thirdparty/assimp/include/assimp/postprocess.h b/thirdparty/assimp/include/assimp/postprocess.h index 2a74414216..4b6732e80a 100644 --- a/thirdparty/assimp/include/assimp/postprocess.h +++ b/thirdparty/assimp/include/assimp/postprocess.h @@ -47,7 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_POSTPROCESS_H_INC #define AI_POSTPROCESS_H_INC -#include "types.h" +#include <assimp/types.h> + +#ifdef __GNUC__ +# pragma GCC system_header +#endif #ifdef __cplusplus extern "C" { @@ -316,6 +320,19 @@ enum aiPostProcessSteps */ aiProcess_FixInfacingNormals = 0x2000, + + + // ------------------------------------------------------------------------- + /** + * This step generically populates aiBone->mArmature and aiBone->mNode generically + * The point of these is it saves you later having to calculate these elements + * This is useful when handling rest information or skin information + * If you have multiple armatures on your models we strongly recommend enabling this + * Instead of writing your own multi-root, multi-armature lookups we have done the + * hard work for you :) + */ + aiProcess_PopulateArmatureData = 0x4000, + // ------------------------------------------------------------------------- /** <hr>This step splits meshes with more than one primitive type in * homogeneous sub-meshes. @@ -533,6 +550,8 @@ enum aiPostProcessSteps */ aiProcess_Debone = 0x4000000, + + // ------------------------------------------------------------------------- /** <hr>This step will perform a global scale of the model. * diff --git a/thirdparty/assimp/include/assimp/qnan.h b/thirdparty/assimp/include/assimp/qnan.h index 0918bde5e7..06780da5b8 100644 --- a/thirdparty/assimp/include/assimp/qnan.h +++ b/thirdparty/assimp/include/assimp/qnan.h @@ -50,19 +50,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * but last time I checked compiler coverage was so bad that I decided * to reinvent the wheel. */ - +#pragma once #ifndef AI_QNAN_H_INCLUDED #define AI_QNAN_H_INCLUDED +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #include <assimp/defs.h> + #include <limits> #include <stdint.h> // --------------------------------------------------------------------------- /** Data structure to represent the bit pattern of a 32 Bit * IEEE 754 floating-point number. */ -union _IEEESingle -{ +union _IEEESingle { float Float; struct { @@ -75,8 +79,7 @@ union _IEEESingle // --------------------------------------------------------------------------- /** Data structure to represent the bit pattern of a 64 Bit * IEEE 754 floating-point number. */ -union _IEEEDouble -{ +union _IEEEDouble { double Double; struct { @@ -89,8 +92,7 @@ union _IEEEDouble // --------------------------------------------------------------------------- /** Check whether a given float is qNaN. * @param in Input value */ -AI_FORCE_INLINE bool is_qnan(float in) -{ +AI_FORCE_INLINE bool is_qnan(float in) { // the straightforward solution does not work: // return (in != in); // compiler generates code like this @@ -107,8 +109,7 @@ AI_FORCE_INLINE bool is_qnan(float in) // --------------------------------------------------------------------------- /** Check whether a given double is qNaN. * @param in Input value */ -AI_FORCE_INLINE bool is_qnan(double in) -{ +AI_FORCE_INLINE bool is_qnan(double in) { // the straightforward solution does not work: // return (in != in); // compiler generates code like this @@ -127,8 +128,7 @@ AI_FORCE_INLINE bool is_qnan(double in) * * Denorms return false, they're treated like normal values. * @param in Input value */ -AI_FORCE_INLINE bool is_special_float(float in) -{ +AI_FORCE_INLINE bool is_special_float(float in) { _IEEESingle temp; memcpy(&temp, &in, sizeof(float)); return (temp.IEEE.Exp == (1u << 8)-1); @@ -139,8 +139,7 @@ AI_FORCE_INLINE bool is_special_float(float in) * * Denorms return false, they're treated like normal values. * @param in Input value */ -AI_FORCE_INLINE bool is_special_float(double in) -{ +AI_FORCE_INLINE bool is_special_float(double in) { _IEEESingle temp; memcpy(&temp, &in, sizeof(float)); return (temp.IEEE.Exp == (1u << 11)-1); @@ -150,15 +149,13 @@ AI_FORCE_INLINE bool is_special_float(double in) /** Check whether a float is NOT qNaN. * @param in Input value */ template<class TReal> -AI_FORCE_INLINE bool is_not_qnan(TReal in) -{ +AI_FORCE_INLINE bool is_not_qnan(TReal in) { return !is_qnan(in); } // --------------------------------------------------------------------------- /** @brief Get a fresh qnan. */ -AI_FORCE_INLINE ai_real get_qnan() -{ +AI_FORCE_INLINE ai_real get_qnan() { return std::numeric_limits<ai_real>::quiet_NaN(); } diff --git a/thirdparty/assimp/include/assimp/quaternion.h b/thirdparty/assimp/include/assimp/quaternion.h index 96574d24b9..ae45959b41 100644 --- a/thirdparty/assimp/include/assimp/quaternion.h +++ b/thirdparty/assimp/include/assimp/quaternion.h @@ -49,7 +49,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifdef __cplusplus -#include "defs.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/defs.h> template <typename TReal> class aiVector3t; template <typename TReal> class aiMatrix3x3t; diff --git a/thirdparty/assimp/include/assimp/quaternion.inl b/thirdparty/assimp/include/assimp/quaternion.inl index c26648215e..3ce514d1bb 100644 --- a/thirdparty/assimp/include/assimp/quaternion.inl +++ b/thirdparty/assimp/include/assimp/quaternion.inl @@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_QUATERNION_INL_INC #define AI_QUATERNION_INL_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifdef __cplusplus -#include "quaternion.h" +#include <assimp/quaternion.h> #include <cmath> diff --git a/thirdparty/assimp/include/assimp/scene.h b/thirdparty/assimp/include/assimp/scene.h index 2667db85b3..b76709eb15 100644 --- a/thirdparty/assimp/include/assimp/scene.h +++ b/thirdparty/assimp/include/assimp/scene.h @@ -48,14 +48,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_SCENE_H_INC #define AI_SCENE_H_INC -#include "types.h" -#include "texture.h" -#include "mesh.h" -#include "light.h" -#include "camera.h" -#include "material.h" -#include "anim.h" -#include "metadata.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/types.h> +#include <assimp/texture.h> +#include <assimp/mesh.h> +#include <assimp/light.h> +#include <assimp/camera.h> +#include <assimp/material.h> +#include <assimp/anim.h> +#include <assimp/metadata.h> #ifdef __cplusplus # include <cstdlib> @@ -106,13 +110,13 @@ struct ASSIMP_API aiNode /** The transformation relative to the node's parent. */ C_STRUCT aiMatrix4x4 mTransformation; - /** Parent node. NULL if this node is the root node. */ + /** Parent node. nullptr if this node is the root node. */ C_STRUCT aiNode* mParent; /** The number of child nodes of this node. */ unsigned int mNumChildren; - /** The child nodes of this node. NULL if mNumChildren is 0. */ + /** The child nodes of this node. nullptr if mNumChildren is 0. */ C_STRUCT aiNode** mChildren; /** The number of meshes of this node. */ @@ -123,7 +127,7 @@ struct ASSIMP_API aiNode */ unsigned int* mMeshes; - /** Metadata associated with this node or NULL if there is no metadata. + /** Metadata associated with this node or nullptr if there is no metadata. * Whether any metadata is generated depends on the source file format. See the * @link importer_notes @endlink page for more information on every source file * format. Importers that don't document any metadata don't write any. @@ -145,7 +149,7 @@ struct ASSIMP_API aiNode * of the scene. * * @param name Name to search for - * @return NULL or a valid Node if the search was successful. + * @return nullptr or a valid Node if the search was successful. */ inline const aiNode* FindNode(const aiString& name) const { @@ -340,7 +344,7 @@ struct aiScene #ifdef __cplusplus - //! Default constructor - set everything to 0/NULL + //! Default constructor - set everything to 0/nullptr ASSIMP_API aiScene(); //! Destructor @@ -349,33 +353,33 @@ struct aiScene //! Check whether the scene contains meshes //! Unless no special scene flags are set this will always be true. inline bool HasMeshes() const { - return mMeshes != NULL && mNumMeshes > 0; + return mMeshes != nullptr && mNumMeshes > 0; } //! Check whether the scene contains materials //! Unless no special scene flags are set this will always be true. inline bool HasMaterials() const { - return mMaterials != NULL && mNumMaterials > 0; + return mMaterials != nullptr && mNumMaterials > 0; } //! Check whether the scene contains lights inline bool HasLights() const { - return mLights != NULL && mNumLights > 0; + return mLights != nullptr && mNumLights > 0; } //! Check whether the scene contains textures inline bool HasTextures() const { - return mTextures != NULL && mNumTextures > 0; + return mTextures != nullptr && mNumTextures > 0; } //! Check whether the scene contains cameras inline bool HasCameras() const { - return mCameras != NULL && mNumCameras > 0; + return mCameras != nullptr && mNumCameras > 0; } //! Check whether the scene contains animations inline bool HasAnimations() const { - return mAnimations != NULL && mNumAnimations > 0; + return mAnimations != nullptr && mNumAnimations > 0; } //! Returns a short filename from a full path diff --git a/thirdparty/assimp/include/assimp/texture.h b/thirdparty/assimp/include/assimp/texture.h index dc6cbef65c..0867659f46 100644 --- a/thirdparty/assimp/include/assimp/texture.h +++ b/thirdparty/assimp/include/assimp/texture.h @@ -5,8 +5,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2019, assimp team - - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -53,13 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_TEXTURE_H_INC #define AI_TEXTURE_H_INC -#include "types.h" +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif - // -------------------------------------------------------------------------------- /** \def AI_EMBEDDED_TEXNAME_PREFIX @@ -79,7 +80,6 @@ extern "C" { # define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_ #endif - #include "./Compiler/pushpack1.h" // -------------------------------------------------------------------------------- @@ -87,8 +87,7 @@ extern "C" { * * Used by aiTexture. */ -struct aiTexel -{ +struct aiTexel { unsigned char b,g,r,a; #ifdef __cplusplus diff --git a/thirdparty/assimp/include/assimp/types.h b/thirdparty/assimp/include/assimp/types.h index 331b8cd03f..e32cae331c 100644 --- a/thirdparty/assimp/include/assimp/types.h +++ b/thirdparty/assimp/include/assimp/types.h @@ -48,22 +48,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_TYPES_H_INC #define AI_TYPES_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + // Some runtime headers #include <sys/types.h> #include <stddef.h> #include <string.h> #include <limits.h> +#include <stdint.h> // Our compile configuration -#include "defs.h" +#include <assimp/defs.h> // Some types moved to separate header due to size of operators -#include "vector3.h" -#include "vector2.h" -#include "color4.h" -#include "matrix3x3.h" -#include "matrix4x4.h" -#include "quaternion.h" +#include <assimp/vector3.h> +#include <assimp/vector2.h> +#include <assimp/color4.h> +#include <assimp/matrix3x3.h> +#include <assimp/matrix4x4.h> +#include <assimp/quaternion.h> + +typedef int32_t ai_int32; +typedef uint32_t ai_uint32 ; #ifdef __cplusplus #include <cstring> @@ -71,7 +79,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <string> // for aiString::Set(const std::string&) namespace Assimp { - //! @cond never +//! @cond never namespace Intern { // -------------------------------------------------------------------- /** @brief Internal helper class to utilize our internal new/delete @@ -269,8 +277,8 @@ struct aiString } /** Copy constructor */ - aiString(const aiString& rOther) : - length(rOther.length) + aiString(const aiString& rOther) + : length(rOther.length) { // Crop the string to the maximum length length = length>=MAXLEN?MAXLEN-1:length; @@ -280,7 +288,7 @@ struct aiString /** Constructor from std::string */ explicit aiString(const std::string& pString) : - length(pString.length()) + length( (ai_uint32) pString.length()) { length = length>=MAXLEN?MAXLEN-1:length; memcpy( data, pString.c_str(), length); @@ -292,15 +300,15 @@ struct aiString if( pString.length() > MAXLEN - 1) { return; } - length = pString.length(); + length = (ai_uint32)pString.length(); memcpy( data, pString.c_str(), length); data[length] = 0; } /** Copy a const char* to the aiString */ void Set( const char* sz) { - const size_t len = ::strlen(sz); - if( len > MAXLEN - 1) { + const ai_int32 len = (ai_uint32) ::strlen(sz); + if( len > (ai_int32)MAXLEN - 1) { return; } length = len; @@ -346,7 +354,7 @@ struct aiString /** Append a string to the string */ void Append (const char* app) { - const size_t len = ::strlen(app); + const ai_uint32 len = (ai_uint32) ::strlen(app); if (!len) { return; } @@ -379,7 +387,7 @@ struct aiString /** Binary length of the string excluding the terminal 0. This is NOT the * logical length of strings containing UTF-8 multi-byte sequences! It's * the number of bytes from the beginning of the string to its end.*/ - size_t length; + ai_uint32 length; /** String buffer. Size limit is MAXLEN */ char data[MAXLEN]; diff --git a/thirdparty/assimp/include/assimp/vector2.h b/thirdparty/assimp/include/assimp/vector2.h index d5ef001542..c8b1ebbbc2 100644 --- a/thirdparty/assimp/include/assimp/vector2.h +++ b/thirdparty/assimp/include/assimp/vector2.h @@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_VECTOR2D_H_INC #define AI_VECTOR2D_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifdef __cplusplus # include <cmath> #else diff --git a/thirdparty/assimp/include/assimp/vector2.inl b/thirdparty/assimp/include/assimp/vector2.inl index 3b7a7beabb..4bbf432ff8 100644 --- a/thirdparty/assimp/include/assimp/vector2.inl +++ b/thirdparty/assimp/include/assimp/vector2.inl @@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_VECTOR2D_INL_INC #define AI_VECTOR2D_INL_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifdef __cplusplus -#include "vector2.h" +#include <assimp/vector2.h> #include <cmath> diff --git a/thirdparty/assimp/include/assimp/vector3.h b/thirdparty/assimp/include/assimp/vector3.h index 7ff25cf0ad..fffeb12ad7 100644 --- a/thirdparty/assimp/include/assimp/vector3.h +++ b/thirdparty/assimp/include/assimp/vector3.h @@ -47,13 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_VECTOR3D_H_INC #define AI_VECTOR3D_H_INC +#ifdef __GNUC__ +# pragma GCC system_header +#endif + #ifdef __cplusplus # include <cmath> #else # include <math.h> #endif -#include "defs.h" +#include <assimp/defs.h> #ifdef __cplusplus @@ -63,16 +67,13 @@ template<typename TReal> class aiMatrix4x4t; // --------------------------------------------------------------------------- /** Represents a three-dimensional vector. */ template <typename TReal> -class aiVector3t -{ +class aiVector3t { public: aiVector3t() AI_NO_EXCEPT : x(), y(), z() {} aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {} explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {} aiVector3t( const aiVector3t& o ) = default; -public: - // combined operators const aiVector3t& operator += (const aiVector3t& o); const aiVector3t& operator -= (const aiVector3t& o); @@ -97,7 +98,6 @@ public: template <typename TOther> operator aiVector3t<TOther> () const; -public: /** @brief Set the components of a vector * @param pX X component * @param pY Y component diff --git a/thirdparty/assimp/include/assimp/vector3.inl b/thirdparty/assimp/include/assimp/vector3.inl index 2fce6eddee..6682d3b32c 100644 --- a/thirdparty/assimp/include/assimp/vector3.inl +++ b/thirdparty/assimp/include/assimp/vector3.inl @@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define AI_VECTOR3D_INL_INC #ifdef __cplusplus -#include "vector3.h" +#include <assimp/vector3.h> #include <cmath> diff --git a/thirdparty/assimp/include/assimp/version.h b/thirdparty/assimp/include/assimp/version.h index c62a40e118..2fdd37a43c 100644 --- a/thirdparty/assimp/include/assimp/version.h +++ b/thirdparty/assimp/include/assimp/version.h @@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_VERSION_H_INC #define AI_VERSION_H_INC -#include "defs.h" +#include <assimp/defs.h> #ifdef __cplusplus extern "C" { |