summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp3
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp14
-rw-r--r--scene/2d/skeleton_2d.h6
-rw-r--r--scene/animation/animation_player.cpp8
-rw-r--r--scene/gui/text_edit.cpp2
5 files changed, 30 insertions, 3 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 0a9436952b..3c67d26828 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1431,6 +1431,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
new_state["show_rulers"] = false;
new_state["show_guides"] = false;
new_state["show_helpers"] = false;
+ new_state["show_zoom_control"] = false;
// TODO: Save/restore only affected entries
CanvasItemEditor::get_singleton()->set_state(new_state);
}
@@ -1483,7 +1484,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
- values_backup.update_skeletons(); // Needed for Skeletons
+ values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D)
VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 8bdaa20140..92cc12d931 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4009,6 +4009,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
show_rulers = !show_rulers;
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
view_menu->get_popup()->set_item_checked(idx, show_rulers);
+ _update_scrollbars();
viewport->update();
} break;
case SHOW_GUIDES: {
@@ -4531,6 +4532,7 @@ Dictionary CanvasItemEditor::get_state() const {
state["show_rulers"] = show_rulers;
state["show_guides"] = show_guides;
state["show_helpers"] = show_helpers;
+ state["show_zoom_control"] = zoom_hb->is_visible();
state["show_edit_locks"] = show_edit_locks;
state["snap_rotation"] = snap_rotation;
state["snap_relative"] = snap_relative;
@@ -4541,6 +4543,7 @@ Dictionary CanvasItemEditor::get_state() const {
void CanvasItemEditor::set_state(const Dictionary &p_state) {
+ bool update_scrollbars = false;
Dictionary state = p_state;
if (state.has("zoom")) {
zoom = p_state["zoom"];
@@ -4549,7 +4552,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
if (state.has("ofs")) {
view_offset = p_state["ofs"];
previous_update_view_offset = view_offset;
- _update_scrollbars();
+ update_scrollbars = true;
}
if (state.has("grid_offset")) {
@@ -4637,6 +4640,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
show_rulers = state["show_rulers"];
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
view_menu->get_popup()->set_item_checked(idx, show_rulers);
+ update_scrollbars = true;
}
if (state.has("show_guides")) {
@@ -4657,6 +4661,11 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
view_menu->get_popup()->set_item_checked(idx, show_edit_locks);
}
+ if (state.has("show_zoom_control")) {
+ // This one is not user-controllable, but instrumentable
+ zoom_hb->set_visible(state["show_zoom_control"]);
+ }
+
if (state.has("snap_rotation")) {
snap_rotation = state["snap_rotation"];
int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
@@ -4681,6 +4690,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
}
+ if (update_scrollbars) {
+ _update_scrollbars();
+ }
viewport->update();
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index cf9877e6f8..d24c0a1561 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -39,6 +39,9 @@ class Bone2D : public Node2D {
GDCLASS(Bone2D, Node2D)
friend class Skeleton2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
Bone2D *parent_bone;
Skeleton2D *skeleton;
@@ -71,6 +74,9 @@ class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
friend class Bone2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
struct Bone {
bool operator<(const Bone &p_bone) const {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a5955d57f7..75088c79fe 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,12 +37,20 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
+ // 3D bone
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ } else {
+ Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
+ if (bone && bone->skeleton) {
+ // 2D bone
+ bone->skeleton->_update_transform();
+ }
}
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 380b670368..e039558abc 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1106,7 +1106,7 @@ void TextEdit::_notification(int p_what) {
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
// draw the wrap indent offset highlight
if (line_wrap_index != 0 && j == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color);
}
// if its the last char draw to end of the line
if (j == str.length() - 1) {