summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp23
-rw-r--r--editor/import/resource_importer_scene.cpp173
-rw-r--r--editor/import/resource_importer_scene.h15
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp145
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.h10
-rw-r--r--modules/thekla_unwrap/SCsub3
-rw-r--r--modules/thekla_unwrap/register_types.cpp85
-rw-r--r--scene/2d/canvas_item.cpp25
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/resources/mesh.cpp209
-rw-r--r--scene/resources/mesh.h7
-rw-r--r--scene/resources/surface_tool.cpp114
-rw-r--r--scene/resources/surface_tool.h3
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_canvas.cpp85
-rw-r--r--servers/visual/visual_server_canvas.h1
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.h1
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp4
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/Atlas.h3
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp12
22 files changed, 846 insertions, 78 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 0839f930c9..309497c938 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -527,7 +527,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
#ifdef GLES_OVER_GL
glEnable(GL_LINE_SMOOTH);
- if (pline->lines.size()) {
+ if (pline->multiline) {
+ //needs to be different
+ } else {
_draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
glDisable(GL_LINE_SMOOTH);
@@ -538,7 +540,23 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (pline->antialiased)
glEnable(GL_LINE_SMOOTH);
#endif
- _draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+
+ if (pline->multiline) {
+ int todo = pline->lines.size() / 2;
+ int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4);
+ int offset = 0;
+
+ while (todo) {
+ int to_draw = MIN(max_per_call, todo);
+ _draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], NULL, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1);
+ todo -= to_draw;
+ offset += to_draw * 2;
+ }
+
+ } else {
+
+ _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+ }
#ifdef GLES_OVER_GL
if (pline->antialiased)
@@ -1705,6 +1723,7 @@ void RasterizerCanvasGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
glBufferData(GL_ARRAY_BUFFER, poly_size, NULL, GL_DYNAMIC_DRAW); //allocate max size
glBindBuffer(GL_ARRAY_BUFFER, 0);
+ data.polygon_buffer_size = poly_size;
//quad arrays
for (int i = 0; i < 4; i++) {
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 4ef8ec48a0..08d2897250 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -47,8 +47,6 @@
#include "scene/resources/ray_shape.h"
#include "scene/resources/sphere_shape.h"
-
-
uint32_t EditorSceneImporter::get_import_flags() const {
if (get_script_instance()) {
@@ -60,80 +58,73 @@ uint32_t EditorSceneImporter::get_import_flags() const {
void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
if (get_script_instance()) {
- Array arr= get_script_instance()->call("_get_extensions");
- for(int i=0;i<arr.size();i++) {
+ Array arr = get_script_instance()->call("_get_extensions");
+ for (int i = 0; i < arr.size(); i++) {
r_extensions->push_back(arr[i]);
}
return;
}
ERR_FAIL();
-
}
Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (get_script_instance()) {
- return get_script_instance()->call("_import_scene",p_path,p_flags,p_bake_fps);
+ return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
}
ERR_FAIL_V(NULL);
-
}
-Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps) {
+Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
if (get_script_instance()) {
- return get_script_instance()->call("_import_animation",p_path,p_flags);
+ return get_script_instance()->call("_import_animation", p_path, p_flags);
}
ERR_FAIL_V(NULL);
-
}
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
-Node* EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
-
- return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this,p_path,p_flags,p_bake_fps);
+Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this,p_path,p_flags,p_bake_fps);
-
+ return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
void EditorSceneImporter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("import_scene_from_other_importer","path","flags","bake_fps"),&EditorSceneImporter::import_scene_from_other_importer);
- ClassDB::bind_method(D_METHOD("import_animation_from_other_importer","path","flags","bake_fps"),&EditorSceneImporter::import_animation_from_other_importer);
+ ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
+ ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions"));
- MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene",PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
- mi.return_val.class_name="Node";
+ MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
+ mi.return_val.class_name = "Node";
BIND_VMETHOD(mi);
- mi = MethodInfo(Variant::OBJECT, "_import_animation",PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
- mi.return_val.class_name="Animation";
+ mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
+ mi.return_val.class_name = "Animation";
BIND_VMETHOD(mi);
- BIND_CONSTANT( IMPORT_SCENE );
- BIND_CONSTANT( IMPORT_ANIMATION );
- BIND_CONSTANT( IMPORT_ANIMATION_DETECT_LOOP );
- BIND_CONSTANT( IMPORT_ANIMATION_OPTIMIZE );
- BIND_CONSTANT( IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS );
- BIND_CONSTANT( IMPORT_ANIMATION_KEEP_VALUE_TRACKS );
- BIND_CONSTANT( IMPORT_GENERATE_TANGENT_ARRAYS );
- BIND_CONSTANT( IMPORT_FAIL_ON_MISSING_DEPENDENCIES );
- BIND_CONSTANT( IMPORT_MATERIALS_IN_INSTANCES );
- BIND_CONSTANT( IMPORT_USE_COMPRESSION );
-
+ BIND_CONSTANT(IMPORT_SCENE);
+ BIND_CONSTANT(IMPORT_ANIMATION);
+ BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
+ BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
+ BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
+ BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
+ BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
+ BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
+ BIND_CONSTANT(IMPORT_USE_COMPRESSION);
}
-
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
@@ -201,6 +192,10 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
return false;
}
+ if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
+ return false;
+ }
+
return true;
}
@@ -961,6 +956,36 @@ static String _make_extname(const String &p_str) {
return ext_name;
}
+void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
+
+ List<PropertyInfo> pi;
+ p_node->get_property_list(&pi);
+
+ MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
+
+ if (mi) {
+
+ Ref<ArrayMesh> mesh = mi->get_mesh();
+
+ if (mesh.is_valid() && !meshes.has(mesh)) {
+ Spatial *s = mi;
+ while (s->get_parent_spatial()) {
+ s = s->get_parent_spatial();
+ }
+
+ if (s == mi) {
+ meshes[mesh] = s->get_transform();
+ } else {
+ meshes[mesh] = s->get_transform() * mi->get_relative_transform(s);
+ }
+ }
+ }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+
+ _find_meshes(p_node->get_child(i), meshes);
+ }
+}
+
void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
List<PropertyInfo> pi;
@@ -1140,7 +1165,8 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
@@ -1171,17 +1197,16 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
Node *n = p_node->get_child(i);
_replace_owner(n, p_scene, p_new_owner);
}
-
}
-Node* ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
- if (E->get().ptr()==p_exception)
+ if (E->get().ptr() == p_exception)
continue;
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1199,42 +1224,41 @@ Node* ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
break;
}
- ERR_FAIL_COND_V(!importer.is_valid(),NULL);
+ ERR_FAIL_COND_V(!importer.is_valid(), NULL);
List<String> missing;
Error err;
- return importer->import_scene(p_path,p_flags,p_bake_fps,&missing,&err);
+ return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
}
-Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps) {
-
+Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
- String ext = p_path.get_extension().to_lower();
+ Ref<EditorSceneImporter> importer;
+ String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
- if (E->get().ptr()==p_exception)
- continue;
- List<String> extensions;
- E->get()->get_extensions(&extensions);
+ if (E->get().ptr() == p_exception)
+ continue;
+ List<String> extensions;
+ E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
+ for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
+ if (F->get().to_lower() == ext) {
- importer = E->get();
- break;
- }
- }
+ importer = E->get();
+ break;
+ }
+ }
- if (importer.is_valid())
- break;
- }
+ if (importer.is_valid())
+ break;
+ }
- ERR_FAIL_COND_V(!importer.is_valid(),NULL);
+ ERR_FAIL_COND_V(!importer.is_valid(), NULL);
- return importer->import_animation(p_path,p_flags,p_bake_fps);
+ return importer->import_animation(p_path, p_flags, p_bake_fps);
}
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
@@ -1371,6 +1395,37 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
+ if (light_bake_mode == 2 /* || generate LOD */) {
+
+ Map<Ref<ArrayMesh>, Transform> meshes;
+ _find_meshes(scene, meshes);
+
+ if (light_bake_mode == 2) {
+
+ float texel_size = p_options["meshes/lightmap_texel_size"];
+ texel_size = MAX(0.001, texel_size);
+
+ EditorProgress progress("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
+ int step = 0;
+ for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
+
+ Ref<ArrayMesh> mesh = E->key();
+ String name = mesh->get_name();
+ if (name == "") { //should not happen but..
+ name = "Mesh " + itos(step);
+ }
+
+ progress.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
+
+ Error err = mesh->lightmap_unwrap(E->get(), texel_size);
+ if (err != OK) {
+ EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
+ }
+ step++;
+ }
+ }
+ }
+
if (external_animations || external_materials || external_meshes) {
Map<Ref<Animation>, Ref<Animation> > anim_map;
Map<Ref<Material>, Ref<Material> > mat_map;
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index fc6ce05fa4..933585a48c 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -40,13 +40,13 @@ class Material;
class EditorSceneImporter : public Reference {
GDCLASS(EditorSceneImporter, Reference);
-protected:
+protected:
static void _bind_methods();
-
- Node* import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
+
public:
enum ImportFlags {
IMPORT_SCENE = 1,
@@ -62,11 +62,10 @@ public:
};
-
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps);
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorSceneImporter() {}
};
@@ -136,6 +135,8 @@ public:
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual int get_import_order() const { return 100; } //after everything
+ void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
+
void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode);
@@ -147,8 +148,8 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
- Node* import_scene_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
ResourceImporterScene();
};
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 84fc0cecf2..9d116349c0 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -195,7 +195,139 @@ void MeshInstanceEditor::_menu_option(int p_option) {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
+ case MENU_OPTION_CREATE_UV2: {
+
+ Ref<ArrayMesh> mesh = node->get_mesh();
+ if (!mesh.is_valid()) {
+ err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ Error err = mesh->lightmap_unwrap(node->get_global_transform());
+ if (err != OK) {
+ err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ } break;
+ case MENU_OPTION_DEBUG_UV1: {
+ Ref<Mesh> mesh = node->get_mesh();
+ if (!mesh.is_valid()) {
+ err_dialog->set_text(TTR("No mesh to debug."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ _create_uv_lines(0);
+ } break;
+ case MENU_OPTION_DEBUG_UV2: {
+ Ref<Mesh> mesh = node->get_mesh();
+ if (!mesh.is_valid()) {
+ err_dialog->set_text(TTR("No mesh to debug."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ _create_uv_lines(1);
+ } break;
+ }
+}
+
+struct MeshInstanceEditorEdgeSort {
+
+ Vector2 a;
+ Vector2 b;
+
+ bool operator<(const MeshInstanceEditorEdgeSort &p_b) const {
+ if (a == p_b.a)
+ return b < p_b.b;
+ else
+ return a < p_b.a;
+ }
+
+ MeshInstanceEditorEdgeSort() {}
+ MeshInstanceEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
+ if (p_a < p_b) {
+ a = p_a;
+ b = p_b;
+ } else {
+ b = p_a;
+ a = p_b;
+ }
+ }
+};
+
+void MeshInstanceEditor::_create_uv_lines(int p_layer) {
+
+ Ref<Mesh> mesh = node->get_mesh();
+ ERR_FAIL_COND(!mesh.is_valid());
+
+ Set<MeshInstanceEditorEdgeSort> edges;
+ uv_lines.clear();
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ continue;
+ Array a = mesh->surface_get_arrays(i);
+
+ PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
+ if (uv.size() == 0) {
+ err_dialog->set_text(TTR("Model has no UV in this layer"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ PoolVector<Vector2>::Read r = uv.read();
+
+ PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
+ PoolVector<int>::Read ri;
+
+ int ic;
+ bool use_indices;
+
+ if (indices.size()) {
+ ic = indices.size();
+ ri = indices.read();
+ use_indices = true;
+ } else {
+ ic = uv.size();
+ use_indices = false;
+ }
+
+ for (int j = 0; j < ic; j += 3) {
+
+ for (int k = 0; k < 3; k++) {
+
+ MeshInstanceEditorEdgeSort edge;
+ if (use_indices) {
+ edge.a = r[ri[j + k]];
+ edge.b = r[ri[j + ((k + 1) % 3)]];
+ } else {
+ edge.a = r[j + k];
+ edge.b = r[j + ((k + 1) % 3)];
+ }
+
+ if (edges.has(edge))
+ continue;
+
+ uv_lines.push_back(edge.a);
+ uv_lines.push_back(edge.b);
+ edges.insert(edge);
+ }
+ }
}
+
+ debug_uv_dialog->popup_centered_minsize();
+}
+
+void MeshInstanceEditor::_debug_uv_draw() {
+
+ if (uv_lines.size() == 0)
+ return;
+
+ debug_uv->set_clip_contents(true);
+ debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
+ debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
+ debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
}
void MeshInstanceEditor::_create_outline_mesh() {
@@ -244,6 +376,7 @@ void MeshInstanceEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &MeshInstanceEditor::_menu_option);
ClassDB::bind_method("_create_outline_mesh", &MeshInstanceEditor::_create_outline_mesh);
+ ClassDB::bind_method("_debug_uv_draw", &MeshInstanceEditor::_debug_uv_draw);
}
MeshInstanceEditor::MeshInstanceEditor() {
@@ -263,6 +396,10 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh.."), MENU_OPTION_CREATE_OUTLINE_MESH);
+ options->get_popup()->add_separator();
+ options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
+ options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
+ options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
options->get_popup()->connect("id_pressed", this, "_menu_option");
@@ -286,6 +423,14 @@ MeshInstanceEditor::MeshInstanceEditor() {
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
+
+ debug_uv_dialog = memnew(AcceptDialog);
+ debug_uv_dialog->set_title("UV Channel Debug");
+ add_child(debug_uv_dialog);
+ debug_uv = memnew(Control);
+ debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
+ debug_uv->connect("draw", this, "_debug_uv_draw");
+ debug_uv_dialog->add_child(debug_uv);
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index fa851458ce..68c149f98a 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -47,6 +47,9 @@ class MeshInstanceEditor : public Node {
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
+ MENU_OPTION_CREATE_UV2,
+ MENU_OPTION_DEBUG_UV1,
+ MENU_OPTION_DEBUG_UV2,
};
MeshInstance *node;
@@ -58,11 +61,18 @@ class MeshInstanceEditor : public Node {
AcceptDialog *err_dialog;
+ AcceptDialog *debug_uv_dialog;
+ Control *debug_uv;
+ Vector<Vector2> uv_lines;
+
void _menu_option(int p_option);
void _create_outline_mesh();
+ void _create_uv_lines(int p_layer);
friend class MeshInstanceEditorPlugin;
+ void _debug_uv_draw();
+
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
diff --git a/modules/thekla_unwrap/SCsub b/modules/thekla_unwrap/SCsub
index 2b1349a15f..1d4b086848 100644
--- a/modules/thekla_unwrap/SCsub
+++ b/modules/thekla_unwrap/SCsub
@@ -47,7 +47,8 @@ if env['builtin_thekla_atlas']:
"nvmesh/param/SingleFaceMap.cpp",
"nvmesh/param/Util.cpp",
"nvmesh/weld/VertexWeld.cpp",
- "nvmesh/weld/Snap.cpp"
+ "nvmesh/weld/Snap.cpp",
+ "thekla/thekla_atlas.cpp"
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp
index 8a9f8341e8..01b834f8cb 100644
--- a/modules/thekla_unwrap/register_types.cpp
+++ b/modules/thekla_unwrap/register_types.cpp
@@ -28,7 +28,88 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
+#include "thirdparty/thekla_atlas/thekla/thekla_atlas.h"
+#include <stdio.h>
+#include <stdlib.h>
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
-void register_thekla_unwrap_types() {}
+bool thekla_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
-void unregister_thekla_unwrap_types() {}
+ //set up input mesh
+ Thekla::Atlas_Input_Mesh input_mesh;
+ input_mesh.face_array = new Thekla::Atlas_Input_Face[p_index_count / 3];
+ for (int i = 0; i < p_index_count / 3; i++) {
+ input_mesh.face_array[i].vertex_index[0] = p_indices[i * 3 + 0];
+ input_mesh.face_array[i].vertex_index[1] = p_indices[i * 3 + 1];
+ input_mesh.face_array[i].vertex_index[2] = p_indices[i * 3 + 2];
+ printf("face %i - %i, %i, %i - mat %i\n", i, input_mesh.face_array[i].vertex_index[0], input_mesh.face_array[i].vertex_index[1], input_mesh.face_array[i].vertex_index[2], p_face_materials[i]);
+ input_mesh.face_array[i].material_index = p_face_materials[i];
+ }
+ input_mesh.vertex_array = new Thekla::Atlas_Input_Vertex[p_vertex_count];
+ for (int i = 0; i < p_vertex_count; i++) {
+ input_mesh.vertex_array[i].first_colocal = i; //wtf
+ for (int j = 0; j < 3; j++) {
+ input_mesh.vertex_array[i].position[j] = p_vertices[i * 3 + j];
+ input_mesh.vertex_array[i].normal[j] = p_normals[i * 3 + j];
+ }
+ input_mesh.vertex_array[i].uv[0] = 0;
+ input_mesh.vertex_array[i].uv[1] = 0;
+ printf("vertex %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].position[0], input_mesh.vertex_array[i].position[1], input_mesh.vertex_array[i].position[2]);
+ printf("normal %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].normal[0], input_mesh.vertex_array[i].normal[1], input_mesh.vertex_array[i].normal[2]);
+ }
+ input_mesh.face_count = p_index_count / 3;
+ input_mesh.vertex_count = p_vertex_count;
+
+ //set up options
+ Thekla::Atlas_Options options;
+ Thekla::atlas_set_default_options(&options);
+ options.packer_options.witness.packing_quality = 1;
+ options.packer_options.witness.texel_area = 1.0 / p_texel_size;
+
+ //generate
+ Thekla::Atlas_Error err;
+ Thekla::Atlas_Output_Mesh *output = atlas_generate(&input_mesh, &options, &err);
+
+ delete[] input_mesh.face_array;
+ delete[] input_mesh.vertex_array;
+
+ if (err != Thekla::Atlas_Error_Success) {
+ printf("error with atlas\n");
+ } else {
+ *r_vertex = (int *)malloc(sizeof(int) * output->vertex_count);
+ *r_uv = (float *)malloc(sizeof(float) * output->vertex_count * 3);
+ *r_index = (int *)malloc(sizeof(int) * output->index_count);
+
+ // printf("w: %i, h: %i\n", output->atlas_width, output->atlas_height);
+ for (int i = 0; i < output->vertex_count; i++) {
+ (*r_vertex)[i] = output->vertex_array[i].xref;
+ (*r_uv)[i * 2 + 0] = output->vertex_array[i].uv[0] / output->atlas_width;
+ (*r_uv)[i * 2 + 1] = output->vertex_array[i].uv[1] / output->atlas_height;
+ // printf("uv: %f,%f\n", (*r_uv)[i * 2 + 0], (*r_uv)[i * 2 + 1]);
+ }
+ *r_vertex_count = output->vertex_count;
+
+ for (int i = 0; i < output->index_count; i++) {
+ (*r_index)[i] = output->index_array[i];
+ }
+
+ *r_index_count = output->index_count;
+
+ *r_size_hint_x = output->atlas_height;
+ *r_size_hint_y = output->atlas_width;
+ }
+
+ if (output) {
+ atlas_free(output);
+ }
+
+ return err == Thekla::Atlas_Error_Success;
+}
+
+void register_thekla_unwrap_types() {
+
+ array_mesh_lightmap_unwrap_callback = thekla_mesh_lightmap_unwrap_callback;
+}
+
+void unregister_thekla_unwrap_types() {
+}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 768d5185d7..82123d12ac 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -623,6 +623,29 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
+
+void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ Vector<Color> colors;
+ colors.push_back(p_color);
+ VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased);
+}
+
+void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
+}
+
void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
if (!drawing) {
@@ -979,6 +1002,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index ccbb528d6f..2384c0f370 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -268,6 +268,8 @@ public:
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 0a886c25b1..842af20ac8 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh.h"
+#include "pair.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
-
void Mesh::_clear_triangle_mesh() const {
triangle_mesh.unref();
@@ -413,8 +413,21 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
return newmesh;
}
+void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
+ lightmap_size_hint = p_size;
+}
+
+Size2 Mesh::get_lightmap_size_hint() const {
+ return lightmap_size_hint;
+}
+
void Mesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
+ ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
@@ -1035,6 +1048,200 @@ void ArrayMesh::regen_normalmaps() {
}
}
+//dirty hack
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
+
+struct ArrayMeshLightmapSurface {
+
+ Ref<Material> material;
+ Vector<SurfaceTool::Vertex> vertices;
+ Mesh::PrimitiveType primitive;
+ uint32_t format;
+};
+
+Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+
+ ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
+ ERR_EXPLAIN("Can't unwrap mesh with blend shapes");
+ ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE);
+
+ Vector<float> vertices;
+ Vector<float> normals;
+ Vector<int> indices;
+ Vector<int> face_materials;
+ Vector<float> uv;
+ Vector<Pair<int, int> > uv_index;
+
+ Vector<ArrayMeshLightmapSurface> surfaces;
+ for (int i = 0; i < get_surface_count(); i++) {
+ ArrayMeshLightmapSurface s;
+ s.primitive = surface_get_primitive_type(i);
+
+ if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) {
+ ERR_EXPLAIN("Only triangles are supported for lightmap unwrap");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+ s.format = surface_get_format(i);
+ if (!(s.format & ARRAY_FORMAT_NORMAL)) {
+ ERR_EXPLAIN("Normals are required for lightmap unwrap");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+
+ Array arrays = surface_get_arrays(i);
+ s.material = surface_get_material(i);
+ s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
+
+ PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ int vc = rvertices.size();
+ PoolVector<Vector3>::Read r = rvertices.read();
+
+ PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
+ PoolVector<Vector3>::Read rn = rnormals.read();
+
+ int vertex_ofs = vertices.size() / 3;
+
+ vertices.resize((vertex_ofs + vc) * 3);
+ normals.resize((vertex_ofs + vc) * 3);
+ uv_index.resize(vertex_ofs + vc);
+
+ for (int j = 0; j < vc; j++) {
+
+ Vector3 v = p_base_transform.xform(r[j]);
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = rn[j].x;
+ normals[(j + vertex_ofs) * 3 + 1] = rn[j].y;
+ normals[(j + vertex_ofs) * 3 + 2] = rn[j].z;
+ uv_index[j + vertex_ofs] = Pair<int, int>(i, j);
+ }
+
+ PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ int ic = rindices.size();
+ int index_ofs = indices.size();
+
+ if (ic == 0) {
+ indices.resize(index_ofs + vc);
+ face_materials.resize((index_ofs + vc) / 3);
+ for (int j = 0; j < vc; j++) {
+ indices[index_ofs + j] = vertex_ofs + j;
+ }
+ for (int j = 0; j < vc / 3; j++) {
+ face_materials[(index_ofs / 3) + j] = i;
+ }
+
+ } else {
+ PoolVector<int>::Read ri = rindices.read();
+ indices.resize(index_ofs + ic);
+ face_materials.resize((index_ofs + ic) / 3);
+ for (int j = 0; j < ic; j++) {
+ indices[index_ofs + j] = vertex_ofs + ri[j];
+ }
+ for (int j = 0; j < ic / 3; j++) {
+ face_materials[(index_ofs / 3) + j] = i;
+ }
+ }
+
+ surfaces.push_back(s);
+ }
+
+ //unwrap
+
+ float *gen_uvs;
+ int *gen_vertices;
+ int *gen_indices;
+ int gen_vertex_count;
+ int gen_index_count;
+ int size_x;
+ int size_y;
+
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+
+ if (!ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ //remove surfaces
+ while (get_surface_count()) {
+ surface_remove(0);
+ }
+
+ //create surfacetools for each surface..
+ Vector<Ref<SurfaceTool> > surfaces_tools;
+
+ for (int i = 0; i < surfaces.size(); i++) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(surfaces[i].material);
+ surfaces_tools.push_back(st); //stay there
+ }
+
+ print_line("gen indices: " + itos(gen_index_count));
+ //go through all indices
+ for (int i = 0; i < gen_index_count; i += 3) {
+
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
+
+ ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+
+ int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+
+ for (int j = 0; j < 3; j++) {
+
+ int vertex_idx = gen_vertices[gen_indices[i + j]];
+
+ SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
+
+ if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ surfaces_tools[surface]->add_color(v.color);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ surfaces_tools[surface]->add_uv(v.uv);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ surfaces_tools[surface]->add_normal(v.normal);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ Plane t;
+ t.normal = v.tangent;
+ t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
+ surfaces_tools[surface]->add_tangent(t);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ surfaces_tools[surface]->add_bones(v.bones);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ surfaces_tools[surface]->add_weights(v.weights);
+ }
+
+ Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
+ surfaces_tools[surface]->add_uv2(uv2);
+
+ surfaces_tools[surface]->add_vertex(v.vertex);
+ }
+ }
+
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+
+ //generate surfaces
+
+ for (int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ }
+
+ set_lightmap_size_hint(Size2(size_x, size_y));
+
+ return OK;
+}
+
void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b85a6a84af..ea38ebf2ff 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -43,6 +43,8 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ Size2 lightmap_size_hint;
+
protected:
void _clear_triangle_mesh() const;
@@ -138,6 +140,9 @@ public:
virtual AABB get_aabb() const = 0;
+ void set_lightmap_size_hint(const Vector2 &p_size);
+ Size2 get_lightmap_size_hint() const;
+
Mesh();
};
@@ -216,6 +221,8 @@ public:
void center_geometry();
void regen_normalmaps();
+ Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+
virtual void reload_from_file();
ArrayMesh();
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index bf89e704bc..352418e65c 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -101,6 +101,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.color = last_color;
vtx.normal = last_normal;
vtx.uv = last_uv;
+ vtx.uv2 = last_uv2;
vtx.weights = last_weights;
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
@@ -401,7 +402,7 @@ Array SurfaceTool::commit_to_arrays() {
return a;
}
-Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
+Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) {
Ref<ArrayMesh> mesh;
if (p_existing.is_valid())
@@ -418,7 +419,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
Array a = commit_to_arrays();
- mesh->add_surface_from_arrays(primitive, a);
+ mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
if (material.is_valid())
mesh->surface_set_material(surface, material);
@@ -482,6 +483,113 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
+Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) {
+
+ Vector<SurfaceTool::Vertex> ret;
+
+ PoolVector<Vector3> varr = p_arrays[VS::ARRAY_VERTEX];
+ PoolVector<Vector3> narr = p_arrays[VS::ARRAY_NORMAL];
+ PoolVector<float> tarr = p_arrays[VS::ARRAY_TANGENT];
+ PoolVector<Color> carr = p_arrays[VS::ARRAY_COLOR];
+ PoolVector<Vector2> uvarr = p_arrays[VS::ARRAY_TEX_UV];
+ PoolVector<Vector2> uv2arr = p_arrays[VS::ARRAY_TEX_UV2];
+ PoolVector<int> barr = p_arrays[VS::ARRAY_BONES];
+ PoolVector<float> warr = p_arrays[VS::ARRAY_WEIGHTS];
+
+ int vc = varr.size();
+
+ if (vc == 0)
+ return ret;
+ int lformat = 0;
+
+ PoolVector<Vector3>::Read rv;
+ if (varr.size()) {
+ lformat |= VS::ARRAY_FORMAT_VERTEX;
+ rv = varr.read();
+ }
+ PoolVector<Vector3>::Read rn;
+ if (narr.size()) {
+ lformat |= VS::ARRAY_FORMAT_NORMAL;
+ rn = narr.read();
+ }
+ PoolVector<float>::Read rt;
+ if (tarr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TANGENT;
+ rt = tarr.read();
+ }
+ PoolVector<Color>::Read rc;
+ if (carr.size()) {
+ lformat |= VS::ARRAY_FORMAT_COLOR;
+ rc = carr.read();
+ }
+
+ PoolVector<Vector2>::Read ruv;
+ if (uvarr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TEX_UV;
+ ruv = uvarr.read();
+ }
+
+ PoolVector<Vector2>::Read ruv2;
+ if (uv2arr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TEX_UV2;
+ ruv2 = uv2arr.read();
+ }
+
+ PoolVector<int>::Read rb;
+ if (barr.size()) {
+ lformat |= VS::ARRAY_FORMAT_BONES;
+ rb = barr.read();
+ }
+
+ PoolVector<float>::Read rw;
+ if (warr.size()) {
+ lformat |= VS::ARRAY_FORMAT_WEIGHTS;
+ rw = warr.read();
+ }
+
+ for (int i = 0; i < vc; i++) {
+
+ Vertex v;
+ if (lformat & VS::ARRAY_FORMAT_VERTEX)
+ v.vertex = varr[i];
+ if (lformat & VS::ARRAY_FORMAT_NORMAL)
+ v.normal = narr[i];
+ if (lformat & VS::ARRAY_FORMAT_TANGENT) {
+ Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
+ v.tangent = p.normal;
+ v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
+ }
+ if (lformat & VS::ARRAY_FORMAT_COLOR)
+ v.color = carr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV)
+ v.uv = uvarr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
+ v.uv2 = uv2arr[i];
+ if (lformat & VS::ARRAY_FORMAT_BONES) {
+ Vector<int> b;
+ b.resize(4);
+ b[0] = barr[i * 4 + 0];
+ b[1] = barr[i * 4 + 1];
+ b[2] = barr[i * 4 + 2];
+ b[3] = barr[i * 4 + 3];
+ v.bones = b;
+ }
+ if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
+ Vector<float> w;
+ w.resize(4);
+ w[0] = warr[i * 4 + 0];
+ w[1] = warr[i * 4 + 1];
+ w[2] = warr[i * 4 + 2];
+ w[3] = warr[i * 4 + 3];
+ v.weights = w;
+ }
+
+ ret.push_back(v);
+ }
+
+ return ret;
+}
+
void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
@@ -882,7 +990,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
- ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
}
SurfaceTool::SurfaceTool() {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index cdaac643de..b180ffe260 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -127,10 +127,11 @@ public:
List<Vertex> &get_vertex_array() { return vertex_array; }
void create_from_triangle_arrays(const Array &p_arrays);
+ static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
- Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>());
+ Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
SurfaceTool();
};
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0ee70878dc..df41c3b5ce 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -636,6 +636,7 @@ public:
struct CommandPolyLine : public Command {
bool antialiased;
+ bool multiline;
Vector<Point2> triangles;
Vector<Color> triangle_colors;
Vector<Point2> lines;
@@ -643,6 +644,7 @@ public:
CommandPolyLine() {
type = TYPE_POLYLINE;
antialiased = false;
+ multiline = false;
}
};
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 31c09dc23d..0fed9cc961 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -416,6 +416,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
ERR_FAIL_COND(!pline);
pline->antialiased = p_antialiased;
+ pline->multiline = false;
if (p_width <= 1) {
pline->lines = p_points;
@@ -486,6 +487,90 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
canvas_item->commands.push_back(pline);
}
+void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ ERR_FAIL_COND(p_points.size() < 2);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
+ ERR_FAIL_COND(!pline);
+
+ pline->antialiased = false; //todo
+ pline->multiline = true;
+
+ // if (p_width <= 1) {
+ pline->lines = p_points;
+ pline->line_colors = p_colors;
+ if (pline->line_colors.size() == 0) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
+ pline->line_colors.resize(1);
+ }
+#if 0
+//width not yet
+ } else {
+ //make a trianglestrip for drawing the line...
+ Vector2 prev_t;
+ pline->triangles.resize(p_points.size() * 2);
+ if (p_antialiased) {
+ pline->lines.resize(p_points.size() * 2);
+ }
+
+ if (p_colors.size() == 0) {
+ pline->triangle_colors.push_back(Color(1, 1, 1, 1));
+ if (p_antialiased) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ }
+ }
+ if (p_colors.size() == 1) {
+ pline->triangle_colors = p_colors;
+ pline->line_colors = p_colors;
+ } else {
+ pline->triangle_colors.resize(pline->triangles.size());
+ pline->line_colors.resize(pline->lines.size());
+ }
+
+ for (int i = 0; i < p_points.size(); i++) {
+
+ Vector2 t;
+ if (i == p_points.size() - 1) {
+ t = prev_t;
+ } else {
+ t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ if (i == 0) {
+ prev_t = t;
+ }
+ }
+
+ Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+
+ if (p_antialiased) {
+ pline->lines[i] = p_points[i] + tangent;
+ pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ if (pline->line_colors.size() > 1) {
+ pline->line_colors[i] = p_colors[i];
+ pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ }
+ }
+
+ pline->triangles[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+
+ if (pline->triangle_colors.size() > 1) {
+
+ pline->triangle_colors[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ }
+
+ prev_t = t;
+ }
+ }
+#endif
+ canvas_item->rect_dirty = true;
+ canvas_item->commands.push_back(pline);
+}
+
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index a92370f1f0..3143ac847f 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -172,6 +172,7 @@ public:
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 9223d81e32..d843c443a2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -551,6 +551,7 @@ public:
BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index b58b1d917e..94f450c024 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -467,6 +467,7 @@ public:
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 350097c1b5..de5ef7da0a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -815,6 +815,7 @@ public:
virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
diff --git a/thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp b/thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp
index 4e41e76695..98f92cef96 100644
--- a/thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp
+++ b/thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp
@@ -38,6 +38,7 @@ using namespace nv;
/// Ctor.
Atlas::Atlas()
{
+ failed=false;
}
// Dtor.
@@ -100,6 +101,7 @@ void Atlas::extractCharts(const HalfEdge::Mesh * mesh)
void Atlas::computeCharts(const HalfEdge::Mesh * mesh, const SegmentationSettings & settings, const Array<uint> & unchartedMaterialArray)
{
+ failed=false;
MeshCharts * meshCharts = new MeshCharts(mesh);
meshCharts->computeCharts(settings, unchartedMaterialArray);
addMeshCharts(meshCharts);
@@ -235,6 +237,8 @@ float Atlas::packCharts(int quality, float texelsPerUnit, bool blockAlign, bool
{
AtlasPacker packer(this);
packer.packCharts(quality, texelsPerUnit, blockAlign, conservative);
+ if (hasFailed())
+ return 0;
return packer.computeAtlasUtilization();
}
diff --git a/thirdparty/thekla_atlas/nvmesh/param/Atlas.h b/thirdparty/thekla_atlas/nvmesh/param/Atlas.h
index 8b478207e3..0398bd905c 100644
--- a/thirdparty/thekla_atlas/nvmesh/param/Atlas.h
+++ b/thirdparty/thekla_atlas/nvmesh/param/Atlas.h
@@ -64,9 +64,12 @@ namespace nv
// Pack charts in the smallest possible rectangle.
float packCharts(int quality, float texelArea, bool blockAlign, bool conservative);
+ bool setFailed() { failed = true; }
+ bool hasFailed() const { return failed; }
private:
+ bool failed;
Array<MeshCharts *> m_meshChartsArray;
};
diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp
index f2156899ae..5ce452cb9e 100644
--- a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp
+++ b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp
@@ -152,7 +152,7 @@ AtlasPacker::~AtlasPacker()
}
// This should compute convex hull and use rotating calipers to find the best box. Currently it uses a brute force method.
-static void computeBoundingBox(Chart * chart, Vector2 * majorAxis, Vector2 * minorAxis, Vector2 * minCorner, Vector2 * maxCorner)
+static bool computeBoundingBox(Chart * chart, Vector2 * majorAxis, Vector2 * minorAxis, Vector2 * minCorner, Vector2 * maxCorner)
{
// Compute list of boundary points.
Array<Vector2> points(16);
@@ -184,6 +184,9 @@ static void computeBoundingBox(Chart * chart, Vector2 * majorAxis, Vector2 * min
#if 1
Array<Vector2> hull;
+ if (points.size()==0) {
+ return false;
+ }
convexHull(points, hull, 0.00001f);
@@ -373,6 +376,8 @@ static void computeBoundingBox(Chart * chart, Vector2 * majorAxis, Vector2 * min
}
}*/
#endif
+
+ return true;
}
@@ -431,7 +436,10 @@ void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned
// Compute bounding box of chart.
Vector2 majorAxis, minorAxis, origin, end;
- computeBoundingBox(chart, &majorAxis, &minorAxis, &origin, &end);
+ if (!computeBoundingBox(chart, &majorAxis, &minorAxis, &origin, &end)) {
+ m_atlas->setFailed();
+ return;
+ }
nvCheck(isFinite(majorAxis) && isFinite(minorAxis) && isFinite(origin));